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		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Retaliator&amp;diff=173912</id>
		<title>StarCitizen:Retaliator</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Retaliator&amp;diff=173912"/>
		<updated>2026-07-28T11:16:32Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Star Citizen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle&lt;br /&gt;
| uuid = 93e1a434-f4fa-43ee-a40c-71bcae5073bc&lt;br /&gt;
| name = Retaliator&lt;br /&gt;
| image = Retaliator x2 flying over cloud firing torpedoes - cropped and adjusted.png&lt;br /&gt;
| manufacturer = AEGS&lt;br /&gt;
| series = Retaliator&lt;br /&gt;
| career = Combat&lt;br /&gt;
| role = Modular gunship&lt;br /&gt;
| size = Large&lt;br /&gt;
| hangar = S4/M&lt;br /&gt;
| productionstate = Flight ready&lt;br /&gt;
| addedinversion = Alpha 3.23.1&lt;br /&gt;
| mincrew = 4&lt;br /&gt;
| maxcrew = 7&lt;br /&gt;
| length = 71&lt;br /&gt;
| width = 53&lt;br /&gt;
| height = 9.5&lt;br /&gt;
| retractedlength = 71&lt;br /&gt;
| retractedwidth = 30&lt;br /&gt;
| retractedheight = 12.5&lt;br /&gt;
| mass = 317870&lt;br /&gt;
| novariant = yes&lt;br /&gt;
| cargocapacity = 0&lt;br /&gt;
| stowage = 5300K µSCU&lt;br /&gt;
| pledgecost = 175&lt;br /&gt;
| originalpledgecost = 150&lt;br /&gt;
| warbondcost = 160&lt;br /&gt;
| originalwarbondcost = 160&lt;br /&gt;
| pledgeavailability = Time-limited sales&lt;br /&gt;
| pledgeurl = https://robertsspaceindustries.com/pledge/ships/aegis-retaliator/Retaliator&lt;br /&gt;
| presentationurl = https://robertsspaceindustries.com/comm-link/transmission/19933-Aegis-Retaliator&lt;br /&gt;
| trailerurl = &lt;br /&gt;
| brochureurl = https://media.robertsspaceindustries.com/7b992m2rft3xu/source.pdf&lt;br /&gt;
| qaurl = https://robertsspaceindustries.com/comm-link/engineering/14902-Q-A-Retaliator-Modules&lt;br /&gt;
| galactapediaurl = https://robertsspaceindustries.com/galactapedia/article/0qnN6j2Gq7-retaliator&lt;br /&gt;
| releasedate = &lt;br /&gt;
| conceptdate = 2012-11-18&lt;br /&gt;
| saledate = &lt;br /&gt;
| queryimage = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Reduced from military-spec and refitted for civilian needs, the &#039;&#039;&#039;Retaliator&#039;&#039;&#039; is a large modular [[StarCitizen::Category:Gunships|gunship]] developed by [[StarCitizen:Aegis Dynamics]]. What were formerly torpedo bays have become unladen, modular spaces that allow for customization tailored to either combat or utility purposes.&amp;lt;ref&amp;gt;{{Cite game|build=[[StarCitizen:Update:Star Citizen Alpha 4.8.0|Alpha 4.8]]|text=In-game description|accessdate=2026-05-22|game=Star Citizen}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For centuries, this vessel has been employed by the [[StarCitizen:United Empire of Earth|UEE]] [[StarCitizen:UEE Military|Military]] as a long-range bomber. It plays a crucial role in the UEE&#039;s power projection strategy, with Retaliator squadrons having distinguished themselves in engagements against outlaws, the [[StarCitizen:Vanduul]], and in various other theaters of operation.&amp;lt;ref name=&amp;quot;TaliStore&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/pledge/ships/aegis-retaliator/Retaliator|text=Retaliator Store}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;TaliGoldStd&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/19933-Aegis-Retaliator|text=Aegis-Retaliator}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
{{List item&lt;br /&gt;
|Modularity&lt;br /&gt;
|The Retaliator has the option to swap out two central areas of the ship with various different modular rooms. These can fundamentally alter the function and role of the ship.&amp;lt;ref name=&amp;quot;TaliGoldStd&amp;quot;/&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{List item&lt;br /&gt;
|Weapons&lt;br /&gt;
|The vessel mounts five manned turrets, all of which mount two Size 3 weapons. Three of these turrets are mounted dorsally, two of which being off-center, while the remaining two turrets are mounted ventrally.&amp;lt;ref name=&amp;quot;TaliGoldStd&amp;quot;/&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{List item&lt;br /&gt;
|Shielding&lt;br /&gt;
|Equipped with an impressive array of six Size 2 shields, the Retaliator possesses the ability to safeguard itself effectively.&amp;lt;ref name=&amp;quot;TaliGoldStd&amp;quot;/&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{List item&lt;br /&gt;
|Longer range&lt;br /&gt;
|It is engineered for extended travel capabilities, utilizing a Size 2 Quantum fuel tank in conjunction with two Size 1 Hydrogen fuel tanks.&amp;lt;ref name=&amp;quot;TaliGoldStd&amp;quot;/&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
{{List item|Crew demand|The Retaliator has a very demanding crew allotment with stations and habitation for a pilot, five gunners, and an engineer. Ships of similar size and capability will rarely exceed four crew members, with only larger ships equalling the Retaliator&#039;s operational crew count.&lt;br /&gt;
}}{{List item|Cargo handling|The cargo modules compatible with the Retaliator perform poorly with large form-factor freight containers due to the restricted size of the module&#039;s cargo grids as well as cargo maneuvering constraints imposed by the cargo lift supports and the Retaliator&#039;s own low-hanging hull elements.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
{{Entity/Ports}}&lt;br /&gt;
&lt;br /&gt;
==Model==&lt;br /&gt;
&lt;br /&gt;
===Ship profile===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 In space=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Isometric&lt;br /&gt;
!Above&lt;br /&gt;
!Port-side&lt;br /&gt;
!Front&lt;br /&gt;
!Rear&lt;br /&gt;
!Below&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Retaliator in space - Isometric 2.jpg|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Retaliator in space - Above 2.jpg|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Retaliator in space - Port 2.png|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Retaliator in space - Front 2.png|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Retaliator in space - Rear 2.png|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Retaliator in space - Below 2.jpg|center|frameless|128x72px]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Landed=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Isometric&lt;br /&gt;
!Above&lt;br /&gt;
!Port-side&lt;br /&gt;
!Front&lt;br /&gt;
!Rear&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Retaliator_in_SelfLand_-_Isometric.jpg|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Retaliator_in_SelfLand_-_Above.jpg|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Retaliator_in_SelfLand_-_Port.jpg|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Retaliator_in_SelfLand_-_Front.jpg|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Retaliator_in_SelfLand_-_Rear.jpg|center|frameless|128x72px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
In-universe, the Retaliator was first introduced as a heavy [[StarCitizen:UEE]] bomber, with the option to swap out various modules to replace functionality. The modules can be mixed and matched with each other. But only the Unladen, Torpedo, and Cargo modules are currently available in the game.&amp;lt;ref&amp;gt;{{Cite RSI|url=https://www.youtube.com/watch?v=sIjABTCQYiA&amp;amp;ab_channel=StarCitizen|text=Inside Star Citizen: Physician Admission {{!}} Summer 2021|accessdate=2021-08-19}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;robertsspaceindustries.com&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/19933-Aegis-Retaliator|text=Aegis Retaliator - In-game Modules|accessdate=2024-09-11}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Front Module&lt;br /&gt;
!Rear Module&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Retaliator - Front Cargo Module.png|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Retaliator - Rear Cargo Module.png|center|frameless|128x72px]] &lt;br /&gt;
|&#039;&#039;&#039;Cargo ([[StarCitizen:Retaliator Cargo Front Module|Front]] - [[StarCitizen:Retaliator Cargo Rear Module|Rear]])&#039;&#039;&#039;&lt;br /&gt;
|*Transform your ship into a secure transporter. Each module has lift platforms that lower to the ground for easy loading/off-loading. The forward bay has a capacity of 38 SCU while the aft bay has a capacity of 36 SCU.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Retaliator - Front Dropship Module - Grey.png|center|frameless|128x72px]]&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;[[StarCitizen::Category:Dropships|Dropship]]&#039;&#039;&#039;&lt;br /&gt;
|With seating for up to twelve troopers that can be easily lowered to the surface, it also comes with easy access to an array of weapon &amp;amp; ammunition storage units.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Retaliator - Front Personnel module - Grey.png|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Retaliator - Rear Personnel module - Grey.png|center|frameless|128x72px]]&lt;br /&gt;
|&#039;&#039;&#039;Personnel&#039;&#039;&#039;&lt;br /&gt;
|With these personnel modules you can turn your &#039;Tali&#039; into a home away from home, supporting long-term deployments with food facilities and crew comforts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Retaliator - Front Torpedo Module.png|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Retaliator - Rear Torpedo Module.png|center|frameless|128x72px]]&lt;br /&gt;
|&#039;&#039;&#039;Ordnance ([[StarCitizen:Retaliator Ordnance Front Module|Front]] - [[StarCitizen:Retaliator Ordnance Rear Module|Rear]])&#039;&#039;&#039;&lt;br /&gt;
|The original modules of the Retaliators, the forward bay carries four torpedoes while the rear bay adds two more. These two modules can be configured with bomb racks supporting either [[StarCitizen:Thunderball]] or [[StarCitizen:Stormburst]] bombs, supporting 64 and 48 or 8 and 8 bombs respectively.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[StarCitizen:Retaliator S3 bomb rack weapon kit]]. &#039;&#039;Star Citizen Wiki&#039;&#039;. Retrieved 2026-05-15.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[StarCitizen:Retaliator S5 bomb rack weapon kit]]. &#039;&#039;Star Citizen Wiki&#039;&#039;. Retrieved 2026-05-15.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{Note|Note: As of [[StarCitizen:Update:Star Citizen Alpha 4.6.0|Alpha 4.8.0]], both the Dropship and Personnel modules have yet to be implemented in-game.}}&lt;br /&gt;
&lt;br /&gt;
====Weapon Kits====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Front Module&lt;br /&gt;
!Rear Module&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Retaliator 64xS3 Front Bomb Rack - cropped.jpg|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Retaliator 48xS3 Rear Bomb Rack - cropped.png|center|frameless|128x72px]] &lt;br /&gt;
|Size 3 Bomb Racks&lt;br /&gt;
|These alters the &#039;&#039;&#039;ordnance modules&#039;&#039;&#039; to accommodate custom Size 3 bomb racks. Front 64xS3, Rear 48xS3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Retaliator 8xS5 Front Bomb Rack - cropped.png|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Retaliator 8xS5 Rear Bomb Rack - cropped.png|center|frameless|128x72px]] &lt;br /&gt;
|Size 5 Bomb Racks&lt;br /&gt;
|These alters the &#039;&#039;&#039;ordnance modules&#039;&#039;&#039; to accommodate custom Size 5 bomb racks. Front 8xS5, Rear 8xS5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Paints===&lt;br /&gt;
{{for|more information|:Retaliator series/Paints}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[StarCitizen:Retaliator series/Paints#&amp;quot;Backlash&amp;quot;|&amp;quot;Backlash&amp;quot;]]&lt;br /&gt;
![[StarCitizen:Retaliator series/Paints#&amp;quot;Calico&amp;quot;|&amp;quot;Calico&amp;quot;]]&lt;br /&gt;
![[StarCitizen:Retaliator series/Paints#&amp;quot;Grey&amp;quot;|&amp;quot;Grey&amp;quot;]]&lt;br /&gt;
![[StarCitizen:Retaliator series/Paints#&amp;quot;Invictus Blue &amp;amp; Gold&amp;quot;|&amp;quot;Invictus Blue &amp;amp; Gold&amp;quot;]]&lt;br /&gt;
![[StarCitizen:Retaliator series/Paints#&amp;quot;Nightbreak&amp;quot;|&amp;quot;Nightbreak&amp;quot;]]&lt;br /&gt;
![[StarCitizen:Retaliator series/Paints#&amp;quot;Twilight&amp;quot;|&amp;quot;Twilight&amp;quot;]]&lt;br /&gt;
![[StarCitizen:Retaliator series/Paints#&amp;quot;Underbrush&amp;quot;|&amp;quot;Underbrush&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Retaliator Backlash in space - Isometric.jpg|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Retaliator Calico in space - Isometric.jpg|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Retaliator Grey in space - Isometric.jpg|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Retaliator IBlue Gold in space - Isometric.jpg|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Retaliator Nightbreak landed in hangar - cropped.jpg|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Retaliator Twilight in space - Isometric.jpg|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Retaliator Underbrush in space - Isometric.jpg|center|frameless|128x72px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
{{Entity/Availability}}&lt;br /&gt;
&lt;br /&gt;
==Pledge price history==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Pledge cost (USD)&lt;br /&gt;
!Insurance&lt;br /&gt;
!Availability&lt;br /&gt;
!Sale&lt;br /&gt;
|-&lt;br /&gt;
|2020-05-26&lt;br /&gt;
|150&lt;br /&gt;
|120 months&lt;br /&gt;
|Time-limited&lt;br /&gt;
|Invictus 2950 &amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/transmission/17595-Invictus-2950|text=Invictus 2950 Sale}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quote|I had never seen something as devastating or as beautiful as a fleet of Talis lighting up the Tevs.|[[StarCitizen:Ivar Messer]]&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/engineering/14628-WIP-Retaliator|text=WIP: Retaliator}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Beginnings =&lt;br /&gt;
* Since its introduction in 2544&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;&amp;gt;{{Cite RSI|url=galactapedia/article/0qnN6j2Gq7-retaliator|text=Retaliator on Galactipedia}}&amp;lt;/ref&amp;gt; at the height of the [[StarCitizen:First Tevarin War]], the Retaliator has had a distinguished, if conflicted, history. Before Aegis started designing the bomber, researchers performed extensive interviews with military pilots to understand what was lacking in the contemporary bombers of the time. This pilot-centric approach drove the design decisions of what became the Retaliator; a heavy ordnance weapons platform capable of handling both fighters and ground targets. The ship&#039;s introduction coincided with the creation of the R27HE &amp;quot;Hull-Shredder&amp;quot; torpedo, which had been rushed to production by the [[StarCitizen:UPE]] Military&#039;s R&amp;amp;D Dept. During the [[StarCitizen:Battle of Idris IV]] on 30 September 2544, the new torpedoes began to fail, either exploding in their tubes or failing to arm when fired.&lt;br /&gt;
|-|Ivar Messer &amp;amp; The First Tevarin War =&lt;br /&gt;
* Following the deaths of Colonel [[StarCitizen:Tio Koshi]] and Major [[StarCitizen:Michael Colorry]] of the [[StarCitizen:Army]]&#039;s [[StarCitizen:112th Infantry Battalion]] on the surface, a young, ambitious officer Captain [[StarCitizen:Ivar Messer]], then assumed command of the company. He began calling danger-close bombing runs from the fleet&#039;s Retaliator bombers while he organized ambush points with the surviving soldiers. For hours, the bombers dumped payload after payload of high-explosive ordnance on the converging Tevarin ground forces, giving Messer the needed opening to turn the tide against the planetary defence system - capturing it for use against the Tevarin fleet&amp;lt;ref&amp;gt;{{Cite RSI|text=Comm-Link:This Day in History - The Battle of Idris IV|int=Comm-Link:This Day in History - The Battle of Idris IV|url=https://robertsspaceindustries.com/comm-link/spectrum-dispatch/13295-News-Update-This-Day-In-History}}&amp;lt;/ref&amp;gt; and galvanizing his rise to power.&lt;br /&gt;
&lt;br /&gt;
* During the First Tevarin War, the [[StarCitizen:999th Test Squadron]] were the first to test variants of the Retaliator. Some in command demanded a rush on the needed ships going into active service immediately, but (thanks to his heroics at the Battle of Idris IV) a then Colonel Ivar Messer had enough clout to advise that the variants&#039; deployment be held until the 999 had signed off on them. Historians credit this move with saving hundreds of pilots’ lives. A fatally flawed power transfer unit was discovered and fixed during the testing process.&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/spectrum-dispatch/15330-Portfolio-999th-Test-Squadron|text=Portfolio: 999th Test Squadron}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-|Propaganda =&lt;br /&gt;
* After the Battle of Idris IV, Retaliators became common in recruitment messages for the First Tevarin War. Images were created to help maintain the momentum of that landmark victory, cited by many historians as the turning point in the war. One such image was that of &amp;quot;The Bombing Run&amp;quot;, depicding [[StarCitizen:391st Squadron]] opening fire against a Tevarin planetary defense system, captured by [[StarCitizen:United Tribune|United Times]] reporter [[StarCitizen:Renzo Oui]] on 11 November.&amp;lt;ref name=&amp;quot;brochure&amp;quot;&amp;gt;{{Cite RSI|url=media/7jnt1hhl3za8cr/source/Retaliator-Brochure-V6.pdf|text=Retaliator Brochure}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-|Second Tevarin War =&lt;br /&gt;
* During the [[StarCitizen:Second Tevarin War]], the [[StarCitizen:78th Squadron]]&#039;s CO Captain [[StarCitizen:Jaso Iger]] commissioned pilots to fly luxury foodstuffs and other contraband aboard [[StarCitizen:Retaliator-A]]s from [[StarCitizen:Terra]]&#039;s southern regions to the squadron&#039;s remote base in [[StarCitizen:Ankorum]]. This frivolity came to a halt when the Retaliator transporting contraband suffered a flame-out during a landing approach. The tower quickly ordered the crew to dump their fuel and dummy munitions in preparation for a crash landing. The order was followed, sending the illicit goods stored in the bomb bay falling around the airbase: two tons of fresh [[StarCitizen:Thorshu Grey|Thorshu]] crab legs, earning the squadron the nickname &amp;quot;Thundering Thorshu&amp;quot;.&amp;lt;ref name=&amp;quot;ReferenceB&amp;quot;&amp;gt;{{Cite RSI|url=comm-link/spectrum-dispatch/14618-Portfolio-78th-Squadron|text=Portfolio: 78th Squadron}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The [[StarCitizen:42nd Squadron]] came to fame during the [[StarCitizen:Battle of Centauri]] in 2610, at the culmination of the Second Tevarin War. They used ambush tactics against [[StarCitizen:Corath&#039;thal]]&#039;s fleet by floating dead in their Retaliators near the [[StarCitizen:Jump Point]] to [[StarCitizen:Elysium]], using it as a bottleneck. Captain [[StarCitizen:Alexandra Dunlevy]] then ordered all ships to take out the enemy&#039;s [[StarCitizen:Phalanx Shields]]. The Tevarin were quick to send out fighters to deal with the foe suddenly in their midst, but the damage was already done. With a significant portion of the Tevarin defensive capabilities then disabled, the UEE carriers renewed their attack, cementing a UEE victory.&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/spectrum-dispatch/13970-This-Day-In-History-Battle-For-Centauri|text=This Day in History: Battle for Centauri}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-|Redesign =&lt;br /&gt;
* The coveted 2783 Retaliator&#039;s redesign was led by [[StarCitizen:Juliet Maupin]], catching the eye of the UEE Military. She was thus enlisted in creating next generation weaponry for [[StarCitizen:Linton Messer]] that would later form the basis of [[StarCitizen:Apocalypse Arms]].&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/spectrum-dispatch/15101-Portfolio-Apocalypse-Arms|text=Portfolio: Apocalypse Arms}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-|Controversies =&lt;br /&gt;
* The Retaliator was at the center of many controversies during the later Messer years, when the Navy decided to use Cluster Missiles against a political activist group hiding in what is now [[StarCitizen:Haven]], sparking debate throughout the [[StarCitizen:UEE]].&amp;lt;ref name=&amp;quot;brochure&amp;quot;/&amp;gt;&lt;br /&gt;
|-|Lisa Cahillier =&lt;br /&gt;
* In 2791 at the height of Messer Era tyranny, the 78th Squadron were ordered to equip double-loads of antimatter torpedoes to their Retaliators and destroy an inhabited moon in the [[StarCitizen:Ferron system|Ferron System]] believed to be the hiding place of a cadre of radicalized rebels. In truth, the residents were tens of thousands of unarmed civilians. Commanding officer [[StarCitizen:Lisa Cahillier]] defied mission protocol, contacting the base directly, ordering them to surrender their weapons. The residents responded with pleas.&lt;br /&gt;
&lt;br /&gt;
* Cahillier held her ground on comms to superiors, refusing to give the order to fire. The commander of the battle group, Admiral [[StarCitizen:Lorna Gestala]] intervened, giving a final declaration for the 78th to annihilate the target. Cahillier ordered her group to fire, but targeted an asteroid beyond the agro center. The moon’s inhabitants watched the torpedoes sail harmlessly overhead and obliterate the distant target. The bombers made the long, silent flight home to face certain court martial and inevitable execution. On landing, officers were taken away in restraints and enlisted men were confined to quarters on base. The squadron spent roughly 18 months in the stockade and then were freed as heroes by the incoming government under [[StarCitizen:Erin Toi]]. Squadron 78 was re-established, presented as a symbol of enduring humanity in the face of the most tyrannical orders from the fallen Imperator.&amp;lt;ref name=&amp;quot;ReferenceB&amp;quot;/&amp;gt;&lt;br /&gt;
|-|Resurgence =&lt;br /&gt;
* Although the ship was almost synonymous with the [[StarCitizen:Messer Era|reign of Messers]] and began to see decreased usage as the [[StarCitizen:UEE Navy|military]] distanced itself from that era, the ship began a surprising resurgence in the private sector.&amp;lt;ref name=&amp;quot;brochure&amp;quot;/&amp;gt; Today, Civilians are known to extensively customize surplus Retaliators for non-wartime roles.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
|-|Avenging Angels =&lt;br /&gt;
* In 2944, a mid-air collision between a Retaliator and a [[StarCitizen:Freelancer]] above [[StarCitizen:New Junction]], [[StarCitizen:Lo]] resulted in the two ships crashing into the [[StarCitizen:Waldren Towers]] housing development, causing devastation.&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/spectrum-dispatch/13814-New-United-Tragedy-In-The-Skies|text=New United: Tragedy in the Skies}}&amp;lt;/ref&amp;gt; In 2945, the [[StarCitizen:Mohio Museum|Mōhio Museum]] in [[StarCitizen:Kevric City]], [[StarCitizen:Angeli]] hosted the &amp;quot;Avenging Angels&amp;quot; exhibition of the Retaliator through history, featuring the only remaining original model Retaliator, assembled in 2567 and no longer flyable.&amp;lt;ref name=&amp;quot;brochure&amp;quot;/&amp;gt; [[StarCitizen:PopuNation]] activists protested outside over the installation&#039;s depiction of Tevarin culture and &amp;quot;jingoistic&amp;quot; celebration of the Retaliator bomber.&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/spectrum-dispatch/14657-Plain-Truth-Comm-Your-Senator|text=Plain Truth: Comm Your Senator}}&amp;lt;/ref&amp;gt; The ship won [[StarCitizen:Galactic Tour]]&#039;s &amp;quot;Bomber of the Year&amp;quot; award in 2946.&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/transmission/15526-Galactic-Tour-s-Dogfighter-Of-The-Year|text=Galactic Tour&#039;s Dogfighter of the Year}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{for|a full gallery|:Category:Aegis Dynamics Retaliator}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Official =&lt;br /&gt;
{{gallery&lt;br /&gt;
|Retaliator landed outside distribution center loading cargo.jpg&lt;br /&gt;
|Retaliator in hangar with torpedo modules open.jpg&lt;br /&gt;
|SQ42 3840x2160 Wide Retaliator Formation.jpg&lt;br /&gt;
|Retaliator flying through gasseous asteroid field firing torpedo.jpg&lt;br /&gt;
|Retaliator gold standard docking port from inside.png&lt;br /&gt;
|Retaliator gold standard landed in hangar.png&lt;br /&gt;
|Retailiator landed on world with sun at the horizon.jpg&lt;br /&gt;
|Retaliator x2 flying over cloud firing torpedoes.jpg&lt;br /&gt;
|SQ42 Wallpaper 3840x2160 4K Retaliator.jpg&lt;br /&gt;
}}&lt;br /&gt;
|-|In-game =&lt;br /&gt;
{{gallery&lt;br /&gt;
|placeholderv2.png&lt;br /&gt;
}}&lt;br /&gt;
|-|Modules =&lt;br /&gt;
{{gallery&lt;br /&gt;
|RetaliatorModule Cargo front.jpg&lt;br /&gt;
|RetaliatorModule Cargo Back.jpg&lt;br /&gt;
|RetaliatorModule Dropship.jpg&lt;br /&gt;
|RetaliatorModule Living Front.jpg&lt;br /&gt;
|RetaliatorModule Living Back.jpg&lt;br /&gt;
|Retaliator_LivingQuarters.jpg&lt;br /&gt;
|RetaliatorModule Torpedo Front.jpg&lt;br /&gt;
|RetaliatorModule Torpedo Back.jpg&lt;br /&gt;
|Retaliator_Torpedo_Mechanism.jpg&lt;br /&gt;
}}&lt;br /&gt;
|-|Original designs =&lt;br /&gt;
{{gallery&lt;br /&gt;
|Retaliator_flying_over_Daymar_banking_right_-_Front_Starboard.jpg&lt;br /&gt;
|Retaliator_-_Flying_over_Daymar_zoomed_-_Rear_Starboard.jpg&lt;br /&gt;
|Invictus-2950-aegis-01.jpg&lt;br /&gt;
|IAE2950-day2-retaliator-01.jpg&lt;br /&gt;
|IAE2950-day2-retaliator-02.jpg&lt;br /&gt;
|Retaliator_firing_forward_turrets.jpg&lt;br /&gt;
|Retaliator_Cockpit.jpg&lt;br /&gt;
|IdrisLockeTangaroaDisplay.png&lt;br /&gt;
|Retaliator-Ortho.jpg&lt;br /&gt;
|Retaliator_Top.jpg&lt;br /&gt;
|Battle_of_Idris_IV.jpg&lt;br /&gt;
|Retaliator_Concept_Flight.jpg&lt;br /&gt;
|Retaliator_Concept_Landed.jpg&lt;br /&gt;
|Retaliator_Wingman_Concept.jpg&lt;br /&gt;
|Retaliators x2 flying over wintry mountains - Crop.jpg&lt;br /&gt;
}}&lt;br /&gt;
|-|Concept art =&lt;br /&gt;
{{gallery&lt;br /&gt;
|Star Citizen Retaliator concept art front.jpg&lt;br /&gt;
|Misc-ArkVisualArchive-Retaliator-Cockpit-Concept.jpg&lt;br /&gt;
|Retaliator concept art.webp&lt;br /&gt;
|Misc-ArkVisualArchive-Retaliator ingame j.jpg&lt;br /&gt;
|Retaliator from all sides.jpg&lt;br /&gt;
|Retaliator Layout.jpg&lt;br /&gt;
|Retaliator interior concept 1.jpg&lt;br /&gt;
|Retaliator interior concept 2.jpg&lt;br /&gt;
|Retaliator interior concept 3.jpg&lt;br /&gt;
|Retaliator interior concept 4.jpg&lt;br /&gt;
|Retaliator interior concept 5.jpg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Timeline styles}}&lt;br /&gt;
{| class=&amp;quot;timeline&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|2017-01-03&lt;br /&gt;
|The Retaliator Bomber became flight ready in [[StarCitizen:Star Citizen Alpha 2.6.0|Alpha 2.6.0]].&amp;lt;ref name=&amp;quot;patch260&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link//15653-star-citizen-alpha-260|text=Star Citizen Alpha 2.6.0 - Patch notes|accessdate=2024-06-19}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2024-09&lt;br /&gt;
|The &amp;quot;Base&amp;quot; and &amp;quot;Bomber&amp;quot; variants were consolidated into a singular model with the introduction of the &amp;quot;Gold Standard.&amp;quot; This update also incorporated a new modular room system into the game.&amp;lt;ref name=&amp;quot;robertsspaceindustries.com&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2026-05-14&lt;br /&gt;
|The Retaliator became bomb-capable with the release of bomb racks to adapt torpedo modules to carry size 3 or size 5 bombs.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*A [[StarCitizen:Retaliator (ship model) by Mangostone|scale model of the Retaliator]] is displayed at the CIG offices in Manchester.&amp;lt;ref&amp;gt;&amp;quot;[https://www.facebook.com/groups/2043682082594379/permalink/3501877673441472/ &amp;lt;nowiki&amp;gt;[...]the second ship we made at Mangostone for Cloud Imperium Games. The Retaliator [...]&amp;lt;/nowiki&amp;gt;]&amp;quot;, Laurens Nockels, Sci Fi/Fantasy Scratchbuild and kitbash modeler, Facebook, March 7, 2025&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navplate manufacturers|AEGS}}&lt;br /&gt;
{{Navplate vehicles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gunships]]&lt;br /&gt;
[[Category:Modular]]&lt;br /&gt;
[[Category:Light freighters]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Moraine&amp;diff=173911</id>
		<title>StarCitizen:Moraine</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Moraine&amp;diff=173911"/>
		<updated>2026-07-28T11:16:30Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Star Citizen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Organization&lt;br /&gt;
|Name= Moraine&lt;br /&gt;
|Parent = [[StarCitizen:Outlaw]]&lt;br /&gt;
|Image = &lt;br /&gt;
|Type = [[StarCitizen::Category:Factions|Faction]]&lt;br /&gt;
|Founded = &lt;br /&gt;
|Focus = [[StarCitizen:Smuggling]]&lt;br /&gt;
|Headquarters = [[StarCitizen:Glaciem Ring]]&lt;br /&gt;
|uuid = 00000000-0000-0000-0000-000000000000&lt;br /&gt;
}}&amp;lt;blockquote&amp;gt;&amp;quot;All for the Family.&amp;quot; - First tenet of the Moraine&#039;s Code.&amp;lt;/blockquote&amp;gt;The &#039;&#039;&#039;Moraine&#039;&#039;&#039; are an [[StarCitizen:organization]] of thieves and smugglers based out of the [[StarCitizen:Glaciem Ring]] in the [[StarCitizen:Nyx system]]. Too aggressive for the [[StarCitizen:People&#039;s Alliance]] to welcome them amongst themselves, the &#039;&#039;&#039;Moraine&#039;&#039;&#039; organization believes that the earnings and possessions of the rich and corrupt are free game to take as they please.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/en/comm-link/spectrum-dispatch/18848-Loremakers-Community-Questions|text=Loremakers: Community Questions|accessdate=2025-10-29}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Moraine&#039;&#039;&#039; operate with an intense loyalty to their &amp;quot;found-family&amp;quot;. The needs of their members must all come before anything else, acts against their own are abhorred, and they will protect each-other over seeking rewards.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The organization has built many settlements in the [[StarCitizen:Glaciem Ring]] they call home. Some of these receive dead-drops from their smuggling operations and others house the families of their active members.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship roster ==&lt;br /&gt;
&lt;br /&gt;
* [[StarCitizen:Cutlass Black]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Outlaw organizations]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Chiron&amp;diff=173910</id>
		<title>StarCitizen:Chiron</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Chiron&amp;diff=173910"/>
		<updated>2026-07-28T11:16:28Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Star Citizen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox wearable&lt;br /&gt;
| name                            = Chiron&lt;br /&gt;
| image                           = Chiron Alliance Aid Support armor set.jpg&lt;br /&gt;
| type                            = Armor set&lt;br /&gt;
| classification                  = Light armor&lt;br /&gt;
|manufacturer                     = VGL&lt;br /&gt;
|sex                              = Unisex&lt;br /&gt;
|pressurized                      = Yes&lt;br /&gt;
|undersuit                        = &lt;br /&gt;
|helmet                           = 73fb9b7d-0fc4-4cf6-ac1f-cfd03170341e&lt;br /&gt;
|core                             = c01a3ba9-8c23-4ca2-b380-4442ae2a89de&lt;br /&gt;
|backpack                         = &lt;br /&gt;
|arms                             = 0ab89717-e3bc-42e4-b610-f01895d0f2dc&lt;br /&gt;
|legs                             = 669b94eb-4d05-4e81-9eee-009bbd17dea8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[StarCitizen:Chiron]] armor is a set of light armor with notably integrated thrusters. It was first made available in [[StarCitizen:Alliance Aid]] Support division livery during the [[StarCitizen:Clearing The Air]] event.&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/en/comm-link/transmission/20947-Alpha-46-Lifeline-For-Levski|text=Alpha 4.6: Lifeline for Levski|accessdate=2026-05-06}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{WearableSet/Description&lt;br /&gt;
|core      = c01a3ba9-8c23-4ca2-b380-4442ae2a89de&lt;br /&gt;
|undersuit = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Base Variants ==&lt;br /&gt;
{{WearableSet/Variants&lt;br /&gt;
|name         = Chiron&lt;br /&gt;
|variants     = Lifesaver,Samaritan&lt;br /&gt;
|hasBase      = yes&lt;br /&gt;
|canLoot      = yes&lt;br /&gt;
|hasUndersuit = no&lt;br /&gt;
|hasHelmet    = yes&lt;br /&gt;
|hasCore      = yes&lt;br /&gt;
|hasBackpack  = yes&lt;br /&gt;
|hasArms      = yes&lt;br /&gt;
|hasLegs      = yes&lt;br /&gt;
|note         = Can be found in [[StarCitizen:Farro Data Centers]] in [[StarCitizen:Pyro]].&lt;br /&gt;
&lt;br /&gt;
|image-(base)=&lt;br /&gt;
|description-(base)=&lt;br /&gt;
|note-(base)=&lt;br /&gt;
&lt;br /&gt;
|image-Lifesaver=&lt;br /&gt;
|description-Lifesaver=&lt;br /&gt;
|note-Lifesaver=&lt;br /&gt;
&lt;br /&gt;
|image-Samaritan=&lt;br /&gt;
|description-Samaritan=&lt;br /&gt;
|note-Samaritan=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Variants ==&lt;br /&gt;
{{WearableSet/Variants&lt;br /&gt;
|name         = Chiron&lt;br /&gt;
|variants     = AA Support,Foundation,Heartthrob&lt;br /&gt;
|hasBase      = no&lt;br /&gt;
|hasUndersuit = no&lt;br /&gt;
|hasHelmet    = yes&lt;br /&gt;
|hasCore      = yes&lt;br /&gt;
|hasBackpack  = yes&lt;br /&gt;
|hasArms      = yes&lt;br /&gt;
|hasLegs      = yes&lt;br /&gt;
&lt;br /&gt;
|image-AA Support=&lt;br /&gt;
|description-AA Support=&lt;br /&gt;
|note-AA Support=Exclusive reward: only available for completing the [[StarCitizen:Clearing The Air]] event.&lt;br /&gt;
|hasBackpack-AA Support=no&lt;br /&gt;
&lt;br /&gt;
|image-Foundation=&lt;br /&gt;
|description-Foundation=&lt;br /&gt;
|note-Foundation=&lt;br /&gt;
&lt;br /&gt;
|image-Heartthrob=&lt;br /&gt;
|description-Heartthrob=Light purple pink with an animated pink heart on the chest and an animated helmet.&lt;br /&gt;
|note-Heartthrob=Time-limited sales: only available from the [[StarCitizen:&amp;quot;Heartthrob&amp;quot; Monthly bundle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navplate manufacturers|VGL}}&lt;br /&gt;
{{Navplate personal armor}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:World_seed&amp;diff=173909</id>
		<title>Minecraft:World seed</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:World_seed&amp;diff=173909"/>
		<updated>2026-07-28T11:14:34Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|other uses|Seeds}}&lt;br /&gt;
The &#039;&#039;&#039;world seed&#039;&#039;&#039; (or simply &#039;&#039;&#039;seed&#039;&#039;&#039;; referred to as &#039;&#039;&#039;seed for the world generator&#039;&#039;&#039; in-game) is a value made up of character(s) (including negative or positive integers) that is used as the basis for [[Minecraft:world generation|generating every &#039;&#039;Minecraft&#039;&#039; world]].&amp;lt;ref&amp;gt;[https://web.archive.org/web/20120307165955/https://www.mojang.com/2011/02/a-short-demystification-of-the-map-seed/ A Short Demystification of the &#039;Map Seed&#039;] - Jens Bergensten on Mojang.com; February 23, 2011&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
Seeds are somewhat compatible between &#039;&#039;[[Minecraft:Java Edition|Java]]&#039;&#039; and &#039;&#039;[[Minecraft:Bedrock Edition]]&#039;&#039;, with terrain generation and biomes being the same. However, the placement of generated [[Minecraft:structure]]s differs between these editions.&lt;br /&gt;
&lt;br /&gt;
== World generation ==&lt;br /&gt;
{{main|World generation}}&lt;br /&gt;
&lt;br /&gt;
Whenever the game has to generate a new world, it calls upon an algorithm known as &#039;&#039;{{w|Perlin noise}}&#039;&#039;. This algorithm outputs a pseudo-random value that is then used to determine the characteristics and features of the world. However, the algorithm always outputs the same value each time for a constant starting point (seed). Thus, the same seed generates the same terrain every time.&lt;br /&gt;
&lt;br /&gt;
A world&#039;s seed is set when that world is created. By default, it is decided automatically, but it can also be set manually. Setting and reusing a seed from one world generates the same world. Either a number or a word/phrase can be used, including negatives. If a word/phrase is used, it is converted into a 32-bit integer using the &amp;lt;code&amp;gt;.hashCode()&amp;lt;/code&amp;gt; method.&lt;br /&gt;
&lt;br /&gt;
Whenever the world generation algorithm is updated (usually by adding new biomes to the game), the same seed no longer generates the same terrain. If the seed or generator changes in a saved world, new [[Minecraft:chunks]] are based on the new seed and no longer match those from the old seed. Deleted chunks can regenerate if the seed and generator remain the same, but changes if either the seed or generator changes. In fact, deleting chunks is sometimes done to let newly-introduced features appear in an old world; see [[Minecraft:Tutorial:Updating old terrain]].&lt;br /&gt;
&lt;br /&gt;
Because seeds are simply random values read into an algorithm and not actually names of different worlds, using a certain seed does not result in a world with any relevance to the value of that seed. For instance, using a [[Minecraft:biome]] name as the seed does not necessarily result in the creation of a world with primarily that biome, nor does it spawn the player within the said biome.&lt;br /&gt;
&lt;br /&gt;
{{Calculator|seedHashcode}}&lt;br /&gt;
&lt;br /&gt;
== Determining the seed ==&lt;br /&gt;
{{IN|java}}, the player can enter the [[Minecraft:command]] {{command|seed}} to view and copy the world&#039;s seed. This command is available in singleplayer worlds even if cheats are off. The player can also select &#039;Re-create&#039; in the Worlds menu to see the seed.&lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, the seed can be found and copied on the [[Minecraft:Edit world]] screen. There are also 25 [[Minecraft:seed templates]] that offers the player several pre-set seeds to generate worlds with specific features near the spawn point. Additionally, the beta version has a visible seed on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Changing the seed ==&lt;br /&gt;
{{Exclusive|bedrock|section=1}}&lt;br /&gt;
The seed of a world can be changed at any time using [[Minecraft:World template|world templates]]. By exporting a world and unzipping the file, one can place a [[Minecraft:manifest.json]] file in the world&#039;s folder with the &amp;lt;code&amp;gt;world_template&amp;lt;/code&amp;gt; type, and &amp;lt;code&amp;gt;allow_random_seed:true&amp;lt;/code&amp;gt;. When zipped into a &amp;lt;code&amp;gt;.mctemplate&amp;lt;/code&amp;gt; file, it can be imported into the game. It appears under the {{UI|Create new world|Owned by me|Imported}} list of world templates, which, when selected opens the [[Minecraft:Create New World|Create new world]] screen with the option to change the seed. However, this will not create a new world – all saved chunks are still in the world, meaning that only the world seed is changed; even [[Minecraft:achievements]] can still be earned. This also allows various other world creation options to be changed, such as flat world, bonus chest, Hardcore, and starting map, clear all player data, or even lock the world in older versions.&lt;br /&gt;
&lt;br /&gt;
== Notable seeds ==&lt;br /&gt;
{{info needed section|What seeds are used for Bedrock Edition panoramas?}}&lt;br /&gt;
The following map seeds have, at one point or another, been used for generating official &#039;&#039;Minecraft&#039;&#039; maps and resources or otherwise significant community material.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;Java Edition&#039;&#039; [[Minecraft:demo]] world seed can be played in the full version by entering {{cd|North Carolina}} in the seed input.&lt;br /&gt;
** The [[Minecraft:Java Edition Beta 1.3_01|Beta 1.3_01]] PC Gamer demo world seed can be played in the appropriate era by entering {{cd|glacier}}, all lowercase unlike the famous seed where the G is capitalized, in the seed input.&lt;br /&gt;
*The &#039;&#039;Bedrock Edition&#039;&#039; trial version uses the seed &amp;lt;code&amp;gt;1193926712&amp;lt;/code&amp;gt;.&lt;br /&gt;
**Historical trial seeds include: &amp;lt;code&amp;gt;818010429&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;29300&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;1395001428&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;1537846859&amp;lt;/code&amp;gt; (&amp;quot;Forest Glade&amp;quot; [[Minecraft:Seed Templates|seed template]]).&lt;br /&gt;
* The seeds for many of the [[Minecraft:panorama]]s used on the [[Minecraft:Title Screen|title screen]] are as follows:&lt;br /&gt;
**The panorama used between [[Minecraft:Java Edition Beta 1.8 Pre-release|Beta 1.8 Pre-release]] and [[Minecraft:Java Edition 18w22c|18w22c]] is either {{cd|2151901553968352745}} or {{cd|8091867987493326313}},&amp;lt;ref&amp;gt;{{reddit|hthrmk}}&amp;lt;/ref&amp;gt; generated between [[Minecraft:Java Edition Beta 1.6.6|Beta 1.6.6]] and [[Minecraft:Java Edition Beta 1.7|Beta 1.7]].&lt;br /&gt;
** Bedrock Edition 1.2.0 uses {{cd|95475027}}, which is the same seed as the &amp;quot;Winding River&amp;quot; [[Minecraft:seed template]] generated before [[Minecraft:Bedrock Edition 1.18.0|1.18.0]].&lt;br /&gt;
** Java Edition 1.13 uses {{cd|1458140401}}, which is the seed resulting from typing {{cd|18w22a}} in as a seed, generated in snapshot [[Minecraft:18w22a]].&lt;br /&gt;
** Java Edition 1.14 uses {{cd|2802867088795589976}}, taken in [[Minecraft:18w48a]].&lt;br /&gt;
** Java Edition 1.15 uses {{cd|-4404205509303106230}}, taken in [[Minecraft:19w40a]].&lt;br /&gt;
** Java Edition 1.16 uses {{cd|6006096527635909600}}, taken in [[Minecraft:20w13a]].&lt;br /&gt;
** Java Edition 1.18 uses {{cd|2151901553968352745}}, taken in [[Minecraft:21w40a]].&lt;br /&gt;
** Java Edition 1.19 uses {{cd|-1696067516}}, which is the seed resulting from typing {{cd|thewildupdate}} in as a seed, taken in [[Minecraft:22w15a]].&lt;br /&gt;
** Java Edition 1.20 uses {{cd|8554477380691140270}}, taken in [[Minecraft:23w14a]].&lt;br /&gt;
** Java Edition 1.21.6 and Bedrock Edition 1.21.90 use {{cd|8819392414030687460}}, taken in [[Minecraft:25w20a]] and [[Minecraft:Bedrock Edition Preview 1.21.90.26|Preview 1.21.90.26]], respectively.&lt;br /&gt;
* The seed for the original pack.png file is {{cd|3257840388504953787}}, taken some time before the release of [[Minecraft:Java Edition Alpha v1.2.2|Alpha v1.2.2]]&amp;lt;ref&amp;gt;{{reddit|iocx6f}}&amp;lt;/ref&amp;gt;. It generates most correctly from [[Minecraft:Java Edition Alpha v1.2.0|Alpha v1.2.0]] to [[Minecraft:Java Edition Alpha v1.2.5|Alpha v1.2.5]], but can also be generated up to [[Minecraft:Java Edition Beta 1.7.3|Beta 1.7.3]] with minor population differences. It&#039;s also the default seed for &#039;&#039;Bedrock Edition&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s [[Minecraft:Create New World|create new world]] when no seed is entered or created since [[Minecraft:Bedrock Edition beta 1.18.20.21]]. This seed spawns the player in a [[Minecraft:savanna]] biome at coordinates {{cd|Position: -208, 65, 0}}.&lt;br /&gt;
* The seed for the Skull on Fire [[Minecraft:painting]] is either {{cd|-6984854390176336655}} or {{cd|-1044887956651363087}}, generated in [[Minecraft:Java Edition Alpha v1.1.2_01|Alpha v1.1.2_01]] or prior.&amp;lt;ref&amp;gt;{{reddit|iqg3ey}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The seed used for the original [[Minecraft:Herobrine]] hoax screenshot is {{cd|478868574082066804}}, generated in [[Minecraft:Alpha v1.0.16_02]].&lt;br /&gt;
* The seed used for the original [[Minecraft:Herobrine]] hoax livestream is {{cd|3609313613745973624}}, generated in [[Minecraft:Alpha v1.0.17_04]].&lt;br /&gt;
* Seeds used for the [[Minecraft:Legacy Console Edition tutorial]] worlds:&lt;br /&gt;
** Each world is referred to by its respective [[Minecraft:Xbox 360 Edition]] update.&lt;br /&gt;
** [[Minecraft:Xbox 360 Edition TU1|TU1]] and [[Minecraft:Xbox 360 Edition TU3|TU3]] used the seed {{cd|1171544198849424676}}&lt;br /&gt;
** [[Minecraft:Xbox 360 Edition TU5|TU5]] used the seed {{cd|6173462}}&lt;br /&gt;
** [[Minecraft:Xbox 360 Edition TU7|TU7]] and [[Minecraft:Xbox 360 Edition TU9|TU9]] used the seed {{cd|96414766889474996}}&lt;br /&gt;
** [[Minecraft:Xbox 360 Edition TU12|TU12]] and [[Minecraft:Xbox 360 Edition TU14|TU14]] used the seed {{cd|1227750481513469519}}&lt;br /&gt;
** [[Minecraft:Xbox 360 Edition TU19|TU19]], [[Minecraft:Xbox 360 Edition TU31|TU31]], [[Minecraft:Xbox 360 Edition TU46|TU46]], and [[Minecraft:Xbox 360 Edition TU69|TU69]] were artificially-created and can&#039;t be generated by any seed.&lt;br /&gt;
&lt;br /&gt;
=== Starter seeds ===&lt;br /&gt;
{{Main|Starter Seeds}}&lt;br /&gt;
{{IN|be}}, players opening the game for the first time are offered to quickly create a new world with default settings and predefined seeds. There are currently 11 starter seeds, and many starter seeds have been removed:&lt;br /&gt;
* &amp;lt;code&amp;gt;-7148389242537051542&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;31563250179158&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;-2965711870629693628&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;69427194527559476&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;1000367306308321&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;100000061447117197&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;1143653337750952406&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;3536029907932046148&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;-1718501946501227358&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;-6113761326748789280&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;7408629636827897200&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
{{collapse|content=&lt;br /&gt;
* {{cd|348722287802000751}}&lt;br /&gt;
* {{cd|31563252268802}}&lt;br /&gt;
* {{cd|651719687612429311}}&lt;br /&gt;
* {{cd|-1992192446241627435}}&lt;br /&gt;
* {{cd|-9222037139879175104}}&lt;br /&gt;
* {{cd|3829878918385877312}}&lt;br /&gt;
* {{cd|54566591155505424}}&lt;br /&gt;
* {{cd|6390326396262027557}}&lt;br /&gt;
* {{cd|7226627000711902118}}&lt;br /&gt;
* {{cd|-6574012378133862552}}&lt;br /&gt;
* &amp;lt;code&amp;gt;-2032795982907864146&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;-7649949940957896961&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;-115039328491026064&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;5155879575039368840&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;2048005618087379093&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;2204054850500208009&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;72415961571256213&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;-6339824463720481367&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;769898142342073932&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;1266942&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;19439991&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;1835543614670145532&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;8438280864103146561&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;-983983965181981808&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;8804783126757866200&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;47192204&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;111643445&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;6252188339817453822&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;-8399271073483220130&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;16285452119529&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;1899845621555937036&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;60554305524&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;18820960&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;1545213456444500&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;-6646854586427229651&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;8008134581819610&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;8146707790672235138&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;888882903781400170&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;8888034329335250&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;100000019873386049&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;-6897082504097952427&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;888880389127738660&amp;lt;/code&amp;gt; &lt;br /&gt;
* &amp;lt;code&amp;gt;-5584399987456711267&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;298649991203052898&amp;lt;/code&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Generation anomalies ===&lt;br /&gt;
Some seeds are known to cause strange effects in the world generation, due to their mathematical properties. See [[Minecraft:Anomalous world seeds]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
If the seed contains characters other than digits (except the first character, which can be &amp;quot;-&amp;quot; or &amp;quot;+&amp;quot;) or falls out of range of a Java {{cd|long}} number (an integer between −2&amp;lt;sup&amp;gt;63&amp;lt;/sup&amp;gt; and 2&amp;lt;sup&amp;gt;63&amp;lt;/sup&amp;gt;−1), the Java &amp;lt;code&amp;gt;String.hashCode()&amp;lt;/code&amp;gt; function is used to generate the seed number. This restricts &#039;&#039;Minecraft&#039;&#039; to a subset of the possible worlds to 2&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt; (or 4,294,967,296), due to the {{cd|int}} datatype being used. A numeric seed or a random (blank) world seed must be used to access the full set of possible worlds (which is 2&amp;lt;sup&amp;gt;64&amp;lt;/sup&amp;gt;, or 18,446,744,073,709,551,616, or 18.4 quintillion).&lt;br /&gt;
&lt;br /&gt;
=== Overlap between editions ===&lt;br /&gt;
All &#039;&#039;Java&#039;&#039; and &#039;&#039;Bedrock Edition&#039;&#039; seeds in the range from -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807{{Verify|It seems that all seeds have the same terrain and biomes across editions.}} (64-bit seeds) generate the same terrain and [[Minecraft:biome]]s in both &#039;&#039;Java&#039;&#039; and &#039;&#039;Bedrock Edition&#039;&#039;. However, [[Minecraft:structure]]s, [[Minecraft:feature]]s (i.e. decorators), [[Minecraft:carver]] caves, and [[Minecraft:Mob spawning|mob spawns]] will generate differently.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{yt|3B3Wgv99wq8}}&lt;br /&gt;
{{yt|CSa5O6knuwI}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{info needed section|Were the seeds always 64-bit integers, or they were 32-bit in older (pre-Infdev) versions?}}&lt;br /&gt;
{{needs update|section=true|Bedrock experimental changes}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java pre-classic}}&lt;br /&gt;
|{{HistoryLine||rd-20090515|Added a simple level generator.}}&lt;br /&gt;
|{{HistoryLine|java classic}}&lt;br /&gt;
|{{HistoryLine||0.0.12a|Added a new level generator.}}&lt;br /&gt;
|{{HistoryLine||August 25, 2009|link=wordofnotch:170887079|Showed another new level generator, which generates cliffs more commonly.}}&lt;br /&gt;
|{{HistoryLine|java indev}}&lt;br /&gt;
|{{HistoryLine||0.31|dev=20091223-1459|Isometric level rendering screenshot added.}}&lt;br /&gt;
|{{HistoryLine|||dev=20100106-2158|The player can now select island, floating, flat, or original as the level type when generating a world.&lt;br /&gt;
|Players can also select square, long, or deep as the level shape.&lt;br /&gt;
|Players can also select small, normal, or huge as the level size.}}&lt;br /&gt;
|{{HistoryLine|||dev=20100107-1851|Deep floating maps now have layers of islands.&lt;br /&gt;
|Players can now select a level theme; normal or hell.}}&lt;br /&gt;
|{{HistoryLine|||dev=20100110|Islands now generate with more sand.}}&lt;br /&gt;
|{{HistoryLine|||dev=20100113-2015|Oceans now generate with infinite water.}}&lt;br /&gt;
|{{HistoryLine|||dev=20100122-1708|Water now spawns naturally above sea level and on floating islands.}}&lt;br /&gt;
|{{HistoryLine|||dev=20100122-2251|Caves are now less flooded.}}&lt;br /&gt;
|{{HistoryLine|java infdev}}&lt;br /&gt;
|{{HistoryLine||20100227-1414|Terrain-breaking change to world gen: using any given seed on older versions now generates a different world.&lt;br /&gt;
|World generation has been greatly simplified (with the removal of sand, gravel, caves, and ore blobs) in order to make infinite world generation implementation easier to work with.}}&lt;br /&gt;
|{{HistoryLine||20100227-1433|Brick pyramid generation changed - they now always come to a single point at the top, rather than sometimes being truncated, resulting in &amp;quot;brick square frusta&amp;quot;.}}&lt;br /&gt;
|{{HistoryLine||20100320|Reimplemented primitive [[Minecraft:ore (feature)|ore blob]] generation, in which they spawn as scattered, single blocks.&lt;br /&gt;
|Reimplemented [[Minecraft:tree]] generation.}}&lt;br /&gt;
|{{HistoryLine||20100325-1545|Ore blob generation has been changed to the modern generation type. However, a float is used in their generation, causing their generation to [[Minecraft:Java Edition distance effects/Historical effects|break down at excessive distances.]]&lt;br /&gt;
|Added [[Minecraft:cave]]s. They generate through all blocks, not just terrestrial blocks.}}&lt;br /&gt;
|{{HistoryLine||20100327|Terrain-breaking change to world gen: using any given seed on older versions now generates a different world.&lt;br /&gt;
|World generation has been significantly overhauled, which is visually fairly obvious.&lt;br /&gt;
|Removed caves.&lt;br /&gt;
|Flowers no longer generate.&lt;br /&gt;
|The infinite stone wall at 33,554,432 no longer generates. Instead, the [[Minecraft:Far Lands]] generate at 12,550,824.}}&lt;br /&gt;
|{{HistoryLine||20100413-1951|All trees are now fancy (large) trees.&lt;br /&gt;
|[[Minecraft:Sand]] and [[Minecraft:gravel]] now generate with the world again.}}&lt;br /&gt;
|{{HistoryLine||20100420|Terrain-breaking change to world gen: using any given seed on older versions now generates a different world.&lt;br /&gt;
|World generation seems considerably less mountainous, and more hilly.}}&lt;br /&gt;
|{{HistoryLine||20100608|All trees are now small trees again - big trees do not generate.}}&lt;br /&gt;
|{{HistoryLine||20100611|Terrain-breaking change to world gen: using any given seed on older versions now generates a different world.&lt;br /&gt;
|Terrain now appears to come in large islands.&lt;br /&gt;
|Terrain can now generate high enough to be higher than the world height limit, causing it to be cut off.&lt;br /&gt;
|[[Minecraft:Monolith|Monoliths]] now have the potential to generate.&lt;br /&gt;
|The amount of trees that generate appears to be different now.}}&lt;br /&gt;
|{{HistoryLine||20100616-1808|Minor terrain-breaking change to world gen.&lt;br /&gt;
|Coastlines are now more gradual, resulting in smaller &amp;quot;ocean&amp;quot; areas.&lt;br /&gt;
|Reimplemented caves.&lt;br /&gt;
|[[Minecraft:Random patch]]es of flowers and [[Minecraft:mushroom]]s now generate.&lt;br /&gt;
|[[Minecraft:Spring]]s of water and lava now generate.&lt;br /&gt;
|[[Minecraft:Lava]] now naturally generates, although how it does so exactly is unknown.}}&lt;br /&gt;
|{{HistoryLine|java alpha}}&lt;br /&gt;
|{{HistoryLine||v1.2.0|dev=preview|Terrain-breaking change to world gen: using any given seed on older versions now generates a different world.&lt;br /&gt;
|Added [[Minecraft:biome]]s.}}&lt;br /&gt;
|{{HistoryLine|java beta}}&lt;br /&gt;
|{{HistoryLine||1.3|It is now possible to manually determine the seed upon world creation.&lt;br /&gt;
|Any 64-bit signed integer value can be entered and will create a world with that seed, &#039;&#039;unless&#039;&#039; the number is 0, in which case the world will be created with a random seed as though no seed was provided.&lt;br /&gt;
|A world with the seed 0 can be created by providing a string that hashes to 0, such as {{code|creashaks organzine}}, {{code|pollinating sandboxes}}, or {{code|zsjpxah}} (the shortest one).&amp;lt;ref&amp;gt;https://www.minecraftforum.net/forums/minecraft-java-edition/seeds/299287-i-was-just-curious-about-seed-0-we-found-it&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=Pre-release|Terrain-breaking change to world gen.&lt;br /&gt;
|The debug screen now displays the seed number.}}&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.2.1|dev=12w03a|Minor terrain-breaking change to world gen.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w07a|Seeds can no longer change biomes in existing worlds due to the Anvil file format.}}&lt;br /&gt;
|{{HistoryLine|||dev=?|Multiplayer servers no longer send the seed to clients.}}&lt;br /&gt;
|{{HistoryLine||1.3.1|dev=12w18a|Due to singleplayer becoming multiplayer, the world&#039;s seed is no longer displayed on the debug screen.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w21a|Added {{cmd|seed}}, which displays the current world seed.}}&lt;br /&gt;
|{{HistoryLine||1.7.2|dev=13w36a|Terrain-breaking change to world gen with the introduction of many new biomes.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=18w06a|World generator rewritten in a mostly non-breaking way.}}&lt;br /&gt;
|{{HistoryLine||1.18|dev=1.18 Experimental Snapshot 1|Terrain-breaking change to the world gen with the introduction of multinoise, terrain noise, biome builders, and new caves.&lt;br /&gt;
|Seed limit is now 48-bit.&amp;lt;ref name=&amp;quot;MC-236650&amp;quot;&amp;gt;{{bug|MC-236650}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=1.18 experimental snapshot 2|World generator rewritten in a non-breaking way.}}&lt;br /&gt;
|{{HistoryLine|||dev=21w41a|Replaced the random number generator used in world generation, which reverted the seed limit back to 64-bit.&amp;lt;ref name=&amp;quot;MC-236650&amp;quot;/&amp;gt;&lt;br /&gt;
|Seeds have been reshuffled due to this change. Worlds no longer look like they did in previous snapshots.}}&lt;br /&gt;
|{{HistoryLine|||dev=21w43a|Seeds have been reshuffled again. Worlds no longer look like they did in previous snapshots.}}&lt;br /&gt;
|{{HistoryLine||1.18.2|dev=22w03a|The seed &amp;quot;0&amp;quot; (zero) can now be used normally; entering it will generate a world with this seed, rather than a random seed.&lt;br /&gt;
|Any spaces before or after a provided seed is now trimmed.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.1.0|Added seeds (32 bit).}}&lt;br /&gt;
|{{HistoryLine||v0.7.2|The seed for each world is now displayed in the [[Minecraft:world selection menu]] when the &amp;quot;Edit&amp;quot; button is pressed.}}&lt;br /&gt;
|{{HistoryLine||v0.9.0|dev=build 1|Terrain-breaking change to world gen: using any given seed on older versions now generates a different world.}}&lt;br /&gt;
|{{HistoryLine||v0.11.0|dev=build 7|The seed is now displayed at the top of the screen in development versions while the player is in a world.}}&lt;br /&gt;
|{{HistoryLine|||dev=?|Before this update, the game would use a Unix timestamp as the seed if no other seed was typed. From this update onwards, it uses a random number generation.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Terrain-breaking change to the world gen. Revamp [[Minecraft:Cave]]s, [[Minecraft:Mountains]], and [[Minecraft:Terrain]] height system.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.18.0.22|Replaced the random number generator used in world generation, resulting in different terrain being generated using same seed.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.18.0.24|Seeds have been reshuffled again. Worlds no longer look like they did in previous betas.}}&lt;br /&gt;
|{{HistoryLine||1.18.30|dev=beta 1.18.20.21|Worlds can now be created with 64-bit seeds.&lt;br /&gt;
|Single-digit seeds such as &amp;quot;0&amp;quot; can now be used normally.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|legacy console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU0|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added seeds (64-bit).}}&lt;br /&gt;
|{{HistoryLine||xbox=TU3|Added a seed display to the level load screen (requires existing levels to be saved out again to add the display).}}&lt;br /&gt;
|{{HistoryLine||xbox=TU5|Terrain-breaking change to world gen.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU12|Minor terrain-breaking change to world gen. Biome info is now saved to worlds instead of recalculated when biome generation changes.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Terrain-breaking change to world gen.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added Biome Scale slider and Find Balanced Seed option.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|3ds}}&lt;br /&gt;
|{{HistoryLine||0.1.0|Added seeds (32 bit).}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
=== Bedrock and Java Editions ===&lt;br /&gt;
* [http://chunkbase.com/apps/ &#039;&#039;&#039;Chunkbase Minecraft Apps&#039;&#039;&#039;: Online seed/map explorer tool]&lt;br /&gt;
* [https://www.reddit.com/r/minecraftseeds/ &#039;&#039;&#039;Minecraft Seeds on Reddit&#039;&#039;&#039;: Community-driven Minecraft Seeds]&lt;br /&gt;
* [https://minecraft-seeds.net &#039;&#039;&#039;Minecraft Seeds&#039;&#039;&#039;: Community-driven Minecraft Seeds]&lt;br /&gt;
* [https://lookingforseed.com &#039;&#039;&#039;LookingForSeed&#039;&#039;&#039;: Find Minecraft seeds from various categories]&lt;br /&gt;
* [https://minecraftsearch.com/tools/seed-map &#039;&#039;&#039;MinecraftSearch Seed Map&#039;&#039;&#039;: Seed map with structure and ore finders for Java and Bedrock]&lt;br /&gt;
&lt;br /&gt;
=== Java Edition only ===&lt;br /&gt;
* [https://github.com/thedarkfreak/Minecraft-Save-Seed-Reader/wiki &#039;&#039;&#039;Random Seed Reader&#039;&#039;&#039;: Local Java tool]&lt;br /&gt;
* [https://seedhunt.net/advanced &#039;&#039;&#039;Minecraft SeedHunt&#039;&#039;&#039;: Selected Seeds from various categories for Java 1.16]&lt;br /&gt;
* [http://minecraftgames.co.uk/seeds/ &#039;&#039;&#039;Minecraft Seeds Java Edition&#039;&#039;&#039;: New Seeds for 1.16.4 Version]&lt;br /&gt;
* [https://github.com/KaptainWutax/SeedCracker &#039;&#039;&#039;SeedCracker&#039;&#039;&#039;: guess a seed from a multiplayer server]&lt;br /&gt;
* [https://www.mcseeder.com/ &#039;&#039;&#039;Seeder&#039;&#039;&#039;: Seed/map explorer tool and finder for &#039;&#039;Java&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition technical|general}}&lt;br /&gt;
{{Navbox Bedrock Edition}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:cs:Zdroj]]&lt;br /&gt;
[[Minecraft:de:Startwert]]&lt;br /&gt;
[[Minecraft:es:Semilla (generación de mundo)]]&lt;br /&gt;
[[Minecraft:fr:Graine (génération du monde)]]&lt;br /&gt;
[[Minecraft:ja:シード値]]&lt;br /&gt;
[[Minecraft:ko:시드]]&lt;br /&gt;
[[Minecraft:lzh:種（闢世）]]&lt;br /&gt;
[[Minecraft:nl:Seed (wereldgeneratie)]]&lt;br /&gt;
[[Minecraft:pl:Ziarno generatora]]&lt;br /&gt;
[[Minecraft:pt:Semente de mundo]]&lt;br /&gt;
[[Minecraft:ru:Ключ генератора мира]]&lt;br /&gt;
[[Minecraft:uk:Зерно]]&lt;br /&gt;
[[Minecraft:zh:种子（世界生成）]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:World_clock&amp;diff=173908</id>
		<title>Minecraft:World clock</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:World_clock&amp;diff=173908"/>
		<updated>2026-07-28T11:14:32Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{exclusive|java}}&lt;br /&gt;
{{in development|bedrock||26.50|experimental-be=Creator World Clocks Features}}&lt;br /&gt;
A &#039;&#039;&#039;world clock&#039;&#039;&#039; is a feature that contains an internal time that increases every tick.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
World clocks can be defined in data packs under the {{cd|world_clock}} registry (i.e. found under &amp;lt;samp&amp;gt;data/&amp;lt;namespace&amp;gt;/world_clock/&amp;lt;id&amp;gt;.json&amp;lt;/samp&amp;gt;)&lt;br /&gt;
* World clocks can be paused or resumed, and the time of the clock can be changed or queried from the {{cmd|time}} command.&lt;br /&gt;
* Format: object with no fields&lt;br /&gt;
&lt;br /&gt;
By default, there are two world clocks, named {{cd|minecraft:overworld}} and {{Cd|code=minecraft:the_end}}.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
The world clock is loaded once only when the client is started. Using {{cmd|reload}} cannot reload the world clock; The client must be restarted.&lt;br /&gt;
&lt;br /&gt;
The world clock itself does not contain any data; The game differentiates world clocks by recognizing their IDs. Every world clock represents an internal time, and during that, every [[Minecraft:game tick]] will increase. The settings of the world clock and whether it is paused is controlled by the {{cmd|time}} command.&lt;br /&gt;
&lt;br /&gt;
If the {{gmr|advance_time}} game rule is set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, the world clock will not increase even if it is not paused.&lt;br /&gt;
&lt;br /&gt;
In a [[Minecraft:world]], every [[Minecraft:dimension]] will get their own world clock and the default value of a certain world clock shown by the {{cmd|time}} command according to their dimension type, and confirm which time markers are used according to the [[Minecraft:timeline]] that uses this world clock.&lt;br /&gt;
&lt;br /&gt;
The time that a world has run is not controlled by the world clock.&lt;br /&gt;
&lt;br /&gt;
=== Time marker ===&lt;br /&gt;
The &#039;&#039;&#039;time marker&#039;&#039;&#039; gives a specific name to the specific ticks in the world clock. Time marker is defined in {{nbt|compound|time_markers}} in a timeline. It will be registered to the world clock used by this timeline when the client is started.&lt;br /&gt;
&lt;br /&gt;
The time marker can be used in the {{cmd|time}} command. Besides this, the game defines the following time markers that control the game events, they are usually not shown in the tips of commands:&lt;br /&gt;
*&amp;lt;code&amp;gt;wake_up_from_sleep&amp;lt;/code&amp;gt;: When the [[Minecraft:player]] wakes up, the tick that the game advances the time to. The time will not advance if this time marker does not exist.&lt;br /&gt;
*&amp;lt;code&amp;gt;roll_village_siege&amp;lt;/code&amp;gt;: The time that the game starts to determine whether a [[Minecraft:zombie siege]] has happened. If this time marker does not exist, the game will not determine if a zombie siege has happened.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||26.1|dev=snap3|Added world clocks.}}&lt;br /&gt;
|{{HistoryLine|||dev=snap4|Added the world clock &amp;lt;code&amp;gt;the_end&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock upcoming}}&lt;br /&gt;
|{{HistoryLine||26.50|dev=Preview 26.50.20|exp=Creator World Clocks Features|Added an experiment for world clocks, but due to a lack of documentation it is unknown what this includes.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition technical|datapack}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Weltuhr]]&lt;br /&gt;
[[Minecraft:ja:世界時計]]&lt;br /&gt;
[[Minecraft:pt:Relógio do mundo]]&lt;br /&gt;
[[Minecraft:zh:世界时钟定义格式]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Wool_Stairs&amp;diff=173907</id>
		<title>Minecraft:Wool Stairs</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Wool_Stairs&amp;diff=173907"/>
		<updated>2026-07-28T11:14:29Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{in development|drop=Third Drop 2026|experimental-be=Drop 3 of 2026}}&lt;br /&gt;
{{wip}}&lt;br /&gt;
{{Infobox block&lt;br /&gt;
| group = White&lt;br /&gt;
| 1-1 = White Wool Stairs.png&lt;br /&gt;
| group2 = Light Gray&lt;br /&gt;
| 2-1 = Light Gray Wool Stairs.png&lt;br /&gt;
| group3 = Gray&lt;br /&gt;
| 3-1 = Gray Wool Stairs.png&lt;br /&gt;
| group4 = Black&lt;br /&gt;
| 4-1 = Black Wool Stairs.png&lt;br /&gt;
| group5 = Brown&lt;br /&gt;
| 5-1 = Brown Wool Stairs.png&lt;br /&gt;
| group6 = Red&lt;br /&gt;
| 6-1 = Red Wool Stairs.png&lt;br /&gt;
| group7 = Orange&lt;br /&gt;
| 7-1 = Orange Wool Stairs.png&lt;br /&gt;
| group8 = Yellow&lt;br /&gt;
| 8-1 = Yellow Wool Stairs.png&lt;br /&gt;
| group9 = Lime&lt;br /&gt;
| 9-1 = Lime Wool Stairs.png&lt;br /&gt;
| group10 = Green&lt;br /&gt;
| 10-1 = Green Wool Stairs.png&lt;br /&gt;
| group11 = Cyan&lt;br /&gt;
| 11-1 = Cyan Wool Stairs.png&lt;br /&gt;
| group12 = Light Blue&lt;br /&gt;
| 12-1 = Light Blue Wool Stairs.png&lt;br /&gt;
| group13 = Blue&lt;br /&gt;
| 13-1 = Blue Wool Stairs.png&lt;br /&gt;
| group14 = Purple&lt;br /&gt;
| 14-1 = Purple Wool Stairs.png&lt;br /&gt;
| group15 = Magenta&lt;br /&gt;
| 15-1 = Magenta Wool Stairs.png&lt;br /&gt;
| group16 = Pink&lt;br /&gt;
| 16-1 = Pink Wool Stairs.png&lt;br /&gt;
| invimage = White Wool Stairs&lt;br /&gt;
| invimage2 = Light Gray Wool Stairs&lt;br /&gt;
| invimage3 = Gray Wool Stairs&lt;br /&gt;
| invimage4 = Black Wool Stairs&lt;br /&gt;
| invimage5 = Brown Wool Stairs&lt;br /&gt;
| invimage6 = Red Wool Stairs&lt;br /&gt;
| invimage7 = Orange Wool Stairs&lt;br /&gt;
| invimage8 = Yellow Wool Stairs&lt;br /&gt;
| invimage9 = Lime Wool Stairs&lt;br /&gt;
| invimage10 = Green Wool Stairs&lt;br /&gt;
| invimage11 = Cyan Wool Stairs&lt;br /&gt;
| invimage12 = Light Blue Wool Stairs&lt;br /&gt;
| invimage13 = Blue Wool Stairs&lt;br /&gt;
| invimage14 = Purple Wool Stairs&lt;br /&gt;
| invimage15 = Magenta Wool Stairs&lt;br /&gt;
| invimage16 = Pink Wool Stairs&lt;br /&gt;
| transparent = Partial &amp;lt;small&amp;gt;(blocks light)&amp;lt;/small&amp;gt;{{only|je|short=1}}&amp;lt;br&amp;gt;Yes{{only|be|short=1}}&lt;br /&gt;
| waterloggable = Yes&lt;br /&gt;
| light = No&lt;br /&gt;
| tool = Shears&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = Yes (64), same color only&lt;br /&gt;
| flammable = Yes (30)&lt;br /&gt;
| lavasusceptible = Yes&lt;br /&gt;
| mapcolor = {{Collapse|title=16 colors|content= &lt;br /&gt;
{{TooltipSprite||White Wool Stairs}} {{Map color|White}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{TooltipSprite||Light Gray Wool Stairs}} {{Map color|Light Gray}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Gray Wool Stairs}} {{Map color|Gray}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Black Wool Stairs}} {{Map color|Black}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Brown Wool Stairs}} {{Map color|Brown}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Red Wool Stairs}} {{Map color|Red}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Orange Wool Stairs}} {{Map color|Orange}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Yellow Wool Stairs}} {{Map color|Yellow}} &lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Lime Wool Stairs}} {{Map color|Lime}} &lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Green Wool Stairs}} {{Map color|Green}} &lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Cyan Wool Stairs}} {{Map color|Cyan}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Light Blue Wool Stairs}} {{Map color|Light Blue}} &lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Blue Wool Stairs}} {{Map color|Blue}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Purple Wool Stairs}} {{Map color|Purple}} &lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Magenta Wool Stairs}} {{Map color|Magenta}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Pink Wool Stairs}} {{Map color|Pink}} &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wool stairs&#039;&#039;&#039; are an upcoming craftable [[Minecraft:stair]] variant of [[Minecraft:wool]]. They can be [[Minecraft:dye]]d in all 16 colors.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
Wool stairs can be broken using any [[Minecraft:tool]]. Due to a bug {{in|BE}}, [[Minecraft:shears]] do not increase the mining speed of wool stairs.&amp;lt;ref&amp;gt;{{Bug|MCPE-240164||Wool slabs and stairs are not broken faster when using shears}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{breaking row|horizontal=1|Wool Stairs|shears=1}}&lt;br /&gt;
&lt;br /&gt;
=== Natural generation ===&lt;br /&gt;
White wool stairs generate naturally as part of structures within [[Minecraft:abandoned camp]]s.&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|head=1&lt;br /&gt;
|A1= Matching Wool&lt;br /&gt;
|A2= Matching Wool&lt;br /&gt;
|B2= Matching Wool&lt;br /&gt;
|A3= Matching Wool&lt;br /&gt;
|B3= Matching Wool&lt;br /&gt;
|C3= Matching Wool&lt;br /&gt;
|Output= Matching Wool Stairs,4&lt;br /&gt;
|type= Building block&lt;br /&gt;
|showdescription= 1&lt;br /&gt;
|description = {{upcoming|Third Drop 2026}}&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
  |Any Wool Stairs&lt;br /&gt;
  |Matching Dye&lt;br /&gt;
  |Output=Matching Wool Stairs&lt;br /&gt;
  |showdescription=1&lt;br /&gt;
  |description={{upcoming|Third Drop 2026}}&lt;br /&gt;
  |type=Building block&lt;br /&gt;
  |foot=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
{{for|information about the placement mechanics of all stairs|Stairs#Usage}}&lt;br /&gt;
Wool stairs come in sixteen colors, which are white, light gray, gray, black, brown, red, orange, yellow, lime, green, cyan, light blue, blue, purple, magenta, and pink. Just like the wool block, the white variant serves as the undyed block. Wool stairs of any color can be re-dyed into any other color.&lt;br /&gt;
&lt;br /&gt;
Wool stairs are easily mined, highly flammable, and offer little resistance against [[Minecraft:explosion]]s.&lt;br /&gt;
&lt;br /&gt;
=== Vibration occlusion ===&lt;br /&gt;
Wool stairs can be used to block [[Minecraft:vibration]]s from reaching nearby [[Minecraft:sculk sensor]]s. If wool stairs are placed between a sensor and a vibration source, the sensor is not able to detect vibrations behind it. Similarly, if wool stairs are placed between a sensor and a [[Minecraft:sculk shrieker]], the sensor is unable to alert the shrieker.&lt;br /&gt;
&lt;br /&gt;
Sculk sensors are not able to detect the placing and breaking of wool stairs, as well as entities [[Minecraft:walking]], [[Minecraft:sprinting]], or [[Minecraft:jumping]] on top of it. They are also unable to detect [[Minecraft:Item (entity)|items]] dropped on wool stairs, or wool stairs itself dropped in item form.&lt;br /&gt;
&lt;br /&gt;
Similarly to sculk sensors, [[Minecraft:warden]]s are also unable to detect everything wool-related as listed above.&lt;br /&gt;
&lt;br /&gt;
Wool stairs can also be used to prevent [[Minecraft:note block]] vibrations from reaching [[Minecraft:allay]]s.&lt;br /&gt;
&lt;br /&gt;
=== Fuel ===&lt;br /&gt;
{{IN|Java}}, wool stairs can be used as fuel in [[Minecraft:furnace]]s and [[Minecraft:Furnace (disambiguation)|their variants]], smelting 0.5 items per wool stair.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{Sound table/Block/Wool}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Data values==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|showblocktags=y&lt;br /&gt;
|showitemtags=y&lt;br /&gt;
|displayname=White Wool Stairs&lt;br /&gt;
|nameid=white_wool_stairs&lt;br /&gt;
|blocktags=wool_stairs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_stairs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Light Gray Wool Stairs&lt;br /&gt;
|nameid=light_gray_wool_stairs&lt;br /&gt;
|blocktags=wool_stairs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_stairs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Gray Wool Stairs&lt;br /&gt;
|nameid=gray_wool_stairs&lt;br /&gt;
|blocktags=wool_stairs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_stairs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Black Wool Stairs&lt;br /&gt;
|nameid=black_wool_stairs&lt;br /&gt;
|blocktags=wool_stairs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_stairs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Brown Wool Stairs&lt;br /&gt;
|nameid=brown_wool_stairs&lt;br /&gt;
|blocktags=wool_stairs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_stairs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Red Wool Stairs&lt;br /&gt;
|nameid=red_wool_stairs&lt;br /&gt;
|blocktags=wool_stairs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_stairs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Orange Wool Stairs&lt;br /&gt;
|nameid=orange_wool_stairs&lt;br /&gt;
|blocktags=wool_stairs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_stairs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Yellow Wool Stairs&lt;br /&gt;
|nameid=yellow_wool_stairs&lt;br /&gt;
|blocktags=wool_stairs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_stairs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Lime Wool Stairs&lt;br /&gt;
|nameid=lime_wool_stairs&lt;br /&gt;
|blocktags=wool_stairs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_stairs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Green Wool Stairs&lt;br /&gt;
|nameid=green_wool_stairs&lt;br /&gt;
|blocktags=wool_stairs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_stairs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Cyan Wool Stairs&lt;br /&gt;
|nameid=cyan_wool_stairs&lt;br /&gt;
|blocktags=wool_stairs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_stairs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Light Blue Wool Stairs&lt;br /&gt;
|nameid=light_blue_wool_stairs&lt;br /&gt;
|blocktags=wool_stairs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_stairs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Blue Wool Stairs&lt;br /&gt;
|nameid=blue_wool_stairs&lt;br /&gt;
|blocktags=wool_stairs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_stairs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Purple Wool Stairs&lt;br /&gt;
|nameid=purple_wool_stairs&lt;br /&gt;
|blocktags=wool_stairs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_stairs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Magenta Wool Stairs&lt;br /&gt;
|nameid=magenta_wool_stairs&lt;br /&gt;
|blocktags=wool_stairs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_stairs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Pink Wool Stairs&lt;br /&gt;
|nameid=pink_wool_stairs&lt;br /&gt;
|blocktags=wool_stairs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_stairs, dampens_vibrations&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
{{ID table2&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Red Wool Stairs&lt;br /&gt;
|id=1404&lt;br /&gt;
|nameid=red_wool_stairs&lt;br /&gt;
}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=White Wool Stairs&lt;br /&gt;
|shownumericids=true&lt;br /&gt;
|nameid=white_wool_stairs&lt;br /&gt;
|id=1405&lt;br /&gt;
}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Blue Wool Stairs&lt;br /&gt;
|shownumericids=true&lt;br /&gt;
|nameid=blue_wool_stairs&lt;br /&gt;
|id=1406&lt;br /&gt;
}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Orange Wool Stairs&lt;br /&gt;
|shownumericids=true&lt;br /&gt;
|nameid=orange_wool_stairs&lt;br /&gt;
|id=1407&lt;br /&gt;
}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Magenta Wool Stairs&lt;br /&gt;
|shownumericids=true&lt;br /&gt;
|nameid=magenta_wool_stairs&lt;br /&gt;
|id=1408&lt;br /&gt;
}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Light Blue Wool Stairs&lt;br /&gt;
|shownumericids=true&lt;br /&gt;
|nameid=light_blue_wool_stairs&lt;br /&gt;
|id=1409&lt;br /&gt;
}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Yellow Wool Stairs&lt;br /&gt;
|shownumericids=true&lt;br /&gt;
|nameid=yellow_wool_stairs&lt;br /&gt;
|id=1410&lt;br /&gt;
}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Lime Wool Stairs&lt;br /&gt;
|shownumericids=true&lt;br /&gt;
|nameid=lime_wool_stairs&lt;br /&gt;
|id=1411&lt;br /&gt;
}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Pink Wool Stairs&lt;br /&gt;
|shownumericids=true&lt;br /&gt;
|nameid=pink_wool_stairs&lt;br /&gt;
|id=1412&lt;br /&gt;
}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Gray Wool Stairs&lt;br /&gt;
|shownumericids=true&lt;br /&gt;
|nameid=gray_wool_stairs&lt;br /&gt;
|id=1413&lt;br /&gt;
}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Light Gray Wool Stairs&lt;br /&gt;
|shownumericids=true&lt;br /&gt;
|nameid=light_gray_wool_stairs&lt;br /&gt;
|id=1414&lt;br /&gt;
}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Cyan Wool Stairs&lt;br /&gt;
|shownumericids=true&lt;br /&gt;
|nameid=cyan_wool_stairs&lt;br /&gt;
|id=1415&lt;br /&gt;
}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Purple Wool Stairs&lt;br /&gt;
|shownumericids=true&lt;br /&gt;
|nameid=purple_wool_stairs&lt;br /&gt;
|id=1416&lt;br /&gt;
}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Green Wool Stairs&lt;br /&gt;
|shownumericids=true&lt;br /&gt;
|nameid=green_wool_stairs&lt;br /&gt;
|id=1417&lt;br /&gt;
}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Brown Wool Stairs&lt;br /&gt;
|shownumericids=true&lt;br /&gt;
|nameid=brown_wool_stairs&lt;br /&gt;
|id=1418&lt;br /&gt;
}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Black Wool Stairs&lt;br /&gt;
|shownumericids=true&lt;br /&gt;
|nameid=black_wool_stairs&lt;br /&gt;
|id=1419&lt;br /&gt;
|foot=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Block states ===&lt;br /&gt;
{{see also|Block states}}&lt;br /&gt;
&lt;br /&gt;
{{#lst:Stairs|block states}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||May 30, 2026|link=https://www.youtube.com/watch?v=skQgaugcKVQ|Wool stairs are announced at [[Minecraft:Minecraft Live – May 2026]].}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|upcoming java}}&lt;br /&gt;
|{{HistoryLine||26.3|dev=snap1|[[File:White Wool Stairs (N) JE1 BE1.png|32px|32px]] [[File:Light Gray Wool Stairs (N) JE1 BE1.png|32px]] [[File:Gray Wool Stairs (N) JE1 BE1.png|32px]] [[File:Black Wool Stairs (N) JE1 BE1.png|32px]] [[File:Brown Wool Stairs (N) JE1 BE1.png|32px]] [[File:Red Wool Stairs (N) JE1 BE1.png|32px]] [[File:Orange Wool Stairs (N) JE1 BE1.png|32px]] [[File:Yellow Wool Stairs (N) JE1 BE1.png|32px]] [[File:Lime Wool Stairs (N) JE1 BE1.png|32px]] [[File:Green Wool Stairs (N) JE1 BE1.png|32px]] [[File:Cyan Wool Stairs (N) JE1 BE1.png|32px]] [[File:Light Blue Wool Stairs (N) JE1 BE1.png|32px]] [[File:Blue Wool Stairs (N) JE1 BE1.png|32px]] [[File:Purple Wool Stairs (N) JE1 BE1.png|32px]] [[File:Magenta Wool Stairs (N) JE1 BE1.png|32px]] [[File:Pink Wool Stairs (N) JE1 BE1.png|32px]] Added wool stairs with 16 different colors.}}&lt;br /&gt;
|{{HistoryLine|||dev=snap2|Wool stairs can now be used as fuel.&amp;lt;ref&amp;gt;{{Bug|MC-309067||Wool slabs and stairs cannot be used as fuel|Fixed}}&amp;lt;/ref&amp;gt;|Wool stairs can now be broken faster using shears.&amp;lt;ref&amp;gt;{{Bug|MC-309105||Wool stairs and slabs are not broken faster when using shears|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|upcoming bedrock}}&lt;br /&gt;
|{{HistoryLine||26.40|dev=Preview 26.40.27|exp=Drop 3 of 2026|[[File:White Wool Stairs (N) JE1 BE1.png|32px|32px]] [[File:Light Gray Wool Stairs (N) JE1 BE1.png|32px]] [[File:Gray Wool Stairs (N) JE1 BE1.png|32px]] [[File:Black Wool Stairs (N) JE1 BE1.png|32px]] [[File:Brown Wool Stairs (N) JE1 BE1.png|32px]] [[File:Red Wool Stairs (N) JE1 BE1.png|32px]] [[File:Orange Wool Stairs (N) JE1 BE1.png|32px]] [[File:Yellow Wool Stairs (N) JE1 BE1.png|32px]] [[File:Lime Wool Stairs (N) JE1 BE1.png|32px]] [[File:Green Wool Stairs (N) JE1 BE1.png|32px]] [[File:Cyan Wool Stairs (N) JE1 BE1.png|32px]] [[File:Light Blue Wool Stairs (N) JE1 BE1.png|32px]] [[File:Blue Wool Stairs (N) JE1 BE1.png|32px]] [[File:Purple Wool Stairs (N) JE1 BE1.png|32px]] [[File:Magenta Wool Stairs (N) JE1 BE1.png|32px]] [[File:Pink Wool Stairs (N) JE1 BE1.png|32px]] Added wool stairs with 16 different colors.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox new content|third drop 2026}}&lt;br /&gt;
{{Navbox blocks|ornamental}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Wolltreppe]]&lt;br /&gt;
[[Minecraft:es:Escaleras de lana]]&lt;br /&gt;
[[Minecraft:fr:Escalier en laine]]&lt;br /&gt;
[[Minecraft:it:Scalini di lana]]&lt;br /&gt;
[[Minecraft:ja:Wool Stairs]]&lt;br /&gt;
[[Minecraft:ko:양털 계단]]&lt;br /&gt;
[[Minecraft:lzh:羊毛階]]&lt;br /&gt;
[[Minecraft:pt:Escadas de Lã]]&lt;br /&gt;
[[Minecraft:ru:Шерстяные ступени]]&lt;br /&gt;
[[Minecraft:zh:羊毛楼梯]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Wool_Slab&amp;diff=173906</id>
		<title>Minecraft:Wool Slab</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Wool_Slab&amp;diff=173906"/>
		<updated>2026-07-28T11:14:27Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{in development|drop=Third Drop 2026|experimental-be=Drop 3 of 2026}}&lt;br /&gt;
{{Infobox block&lt;br /&gt;
|group = White&lt;br /&gt;
|1-1 = White Wool Slab.png&lt;br /&gt;
|group2 = Light Gray&lt;br /&gt;
|2-1 = Light Gray Wool Slab.png&lt;br /&gt;
|group3 = Gray&lt;br /&gt;
|3-1 = Gray Wool Slab.png&lt;br /&gt;
|group4 = Black&lt;br /&gt;
|4-1 = Black Wool Slab.png&lt;br /&gt;
|group5 = Brown&lt;br /&gt;
|5-1 = Brown Wool Slab.png&lt;br /&gt;
|group6 = Red&lt;br /&gt;
|6-1 = Red Wool Slab.png&lt;br /&gt;
|group7 = Orange&lt;br /&gt;
|7-1 = Orange Wool Slab.png&lt;br /&gt;
|group8 = Yellow&lt;br /&gt;
|8-1 = Yellow Wool Slab.png&lt;br /&gt;
|group9 = Lime&lt;br /&gt;
|9-1 = Lime Wool Slab.png&lt;br /&gt;
|group10 = Green&lt;br /&gt;
|10-1 = Green Wool Slab.png&lt;br /&gt;
|group11 = Cyan&lt;br /&gt;
|11-1 = Cyan Wool Slab.png&lt;br /&gt;
|group12 = Light Blue&lt;br /&gt;
|12-1 = Light Blue Wool Slab.png&lt;br /&gt;
|group13 = Blue&lt;br /&gt;
|13-1 = Blue Wool Slab.png&lt;br /&gt;
|group14 = Purple&lt;br /&gt;
|14-1 = Purple Wool Slab.png&lt;br /&gt;
|group15 = Magenta&lt;br /&gt;
|15-1 = Magenta Wool Slab.png&lt;br /&gt;
|group16 = Pink&lt;br /&gt;
|16-1 = Pink Wool Slab.png&lt;br /&gt;
| invimage = White Wool Slab&lt;br /&gt;
| invimage2 = Light Gray Wool Slab&lt;br /&gt;
| invimage3 = Gray Wool Slab&lt;br /&gt;
| invimage4 = Black Wool Slab&lt;br /&gt;
| invimage5 = Brown Wool Slab&lt;br /&gt;
| invimage6 = Red Wool Slab&lt;br /&gt;
| invimage7 = Orange Wool Slab&lt;br /&gt;
| invimage8 = Yellow Wool Slab&lt;br /&gt;
| invimage9 = Lime Wool Slab&lt;br /&gt;
| invimage10 = Green Wool Slab&lt;br /&gt;
| invimage11 = Cyan Wool Slab&lt;br /&gt;
| invimage12 = Light Blue Wool Slab&lt;br /&gt;
| invimage13 = Blue Wool Slab&lt;br /&gt;
| invimage14 = Purple Wool Slab&lt;br /&gt;
| invimage15 = Magenta Wool Slab&lt;br /&gt;
| invimage16 = Pink Wool Slab&lt;br /&gt;
| transparent = &#039;&#039;&#039;Double slab&#039;&#039;&#039;: No&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Single slab&#039;&#039;&#039;: Partial &amp;lt;small&amp;gt;(blocks light)&amp;lt;/small&amp;gt;{{only|java|short=1}}&amp;lt;br&amp;gt;Partial &amp;lt;small&amp;gt;(diffuses sky light)&amp;lt;/small&amp;gt;{{only|bedrock|short=1}}&lt;br /&gt;
| waterloggable = Yes&lt;br /&gt;
| light = No&lt;br /&gt;
| tool = Shears&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = Yes (64), same color only&lt;br /&gt;
| flammable = Yes (30)&lt;br /&gt;
| lavasusceptible = Yes&lt;br /&gt;
|mapcolor={{Collapse|title=16 colors|content= &lt;br /&gt;
{{TooltipSprite||White Wool Slab}} {{Map color|White}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{TooltipSprite||Light Gray Wool Slab}} {{Map color|Light Gray}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Gray Wool Slab}} {{Map color|Gray}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Black Wool Slab}} {{Map color|Black}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Brown Wool Slab}} {{Map color|Brown}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Red Wool Slab}} {{Map color|Red}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Orange Wool Slab}} {{Map color|Orange}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Yellow Wool Slab}} {{Map color|Yellow}} &lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Lime Wool Slab}} {{Map color|Lime}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Green Wool Slab}} {{Map color|Green}} &lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Cyan Wool Slab}} {{Map color|Cyan}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Light Blue Wool Slab}} {{Map color|Light Blue}} &lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Blue Wool Slab}} {{Map color|Blue}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Purple Wool Slab}} {{Map color|Purple}} &lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Magenta Wool Slab}} {{Map color|Magenta}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Pink Wool Slab}} {{Map color|Pink}} &lt;br /&gt;
}}&lt;br /&gt;
|noteblock = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wool slabs&#039;&#039;&#039; are a craftable [[Minecraft:slab]] variant of [[Minecraft:wool]]. Like wool and wool [[Minecraft:carpet]]s, they can be [[Minecraft:dye]]d in all 16 colors.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
Wool slabs can be broken using any [[Minecraft:tool]]. Due to a bug {{in|BE}}, [[Minecraft:shears]] do not increase the mining speed of wool slabs.&amp;lt;ref&amp;gt;{{Bug|MCPE-240164||Wool slabs and stairs are not broken faster when using shears}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{breaking row|horizontal=1|Wool Slab|shears=1}}&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|head=1&lt;br /&gt;
|A3= Matching Wool&lt;br /&gt;
|B3= Matching Wool&lt;br /&gt;
|C3= Matching Wool&lt;br /&gt;
|Output= Matching Wool Slab,6&lt;br /&gt;
|type= Building block&lt;br /&gt;
|showdescription= 1&lt;br /&gt;
|description = {{upcoming|Third Drop 2026}}&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
  |Any Wool Slab&lt;br /&gt;
  |Matching Dye&lt;br /&gt;
  |Output=Matching Wool Slab&lt;br /&gt;
  |showdescription=1&lt;br /&gt;
  |description={{upcoming|Third Drop 2026}}&lt;br /&gt;
  |type=Building block&lt;br /&gt;
  |foot=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
{{for|information about the placement mechanics of all slabs|Slab#Usage}}Wool slabs come in sixteen colors, which are white, light gray, gray, black, brown, red, orange, yellow, lime, green, cyan, light blue, blue, purple, magenta, and pink. Just like the wool block, the white variant serves as the undyed block. Wool slabs of any color can be re-dyed into any other color, just like [[Minecraft:wool]] can be re-dyed.&lt;br /&gt;
&lt;br /&gt;
Wool slabs are easily mined, highly flammable, and offers little resistance against [[Minecraft:explosion]]s.&lt;br /&gt;
&lt;br /&gt;
=== Crafing ingredient ===&lt;br /&gt;
{{crafting usage|Matching Wool Slab}}&lt;br /&gt;
&lt;br /&gt;
=== Vibration occlusion ===&lt;br /&gt;
Wool slabs can be used to block vibrations from reaching nearby sculk sensors. If a wool slab is placed between a sensor and a vibration source, the sensor is not able to detect vibrations behind it. Similarly, if a wool slab is placed between a sensor and a sculk shrieker, the sensor is unable to alert the shrieker.&lt;br /&gt;
&lt;br /&gt;
Sculk sensors are not able to detect the placing and breaking of wool slab, as well as entities walking, sprinting, or jumping on top of it. They are also unable to detect items dropped on wool slab, or wool slab itself dropped in item form.&lt;br /&gt;
&lt;br /&gt;
Similarly to sculk sensors, [[Minecraft:warden|wardens]] are also unable to detect everything wool-related as listed above.&lt;br /&gt;
&lt;br /&gt;
Wool slabs can also be used to prevent [[Minecraft:note block]] vibrations from reaching [[Minecraft:allay]]s.&lt;br /&gt;
&lt;br /&gt;
=== Fuel ===&lt;br /&gt;
{{IN|Java}}, wool slabs can be used as fuel in furnaces and their variants, smelting 0.5 items per wool slab, which is 2 wool slabs per item.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{Sound table/Block/Wool}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|showblocktags=y&lt;br /&gt;
|showitemtags=y&lt;br /&gt;
|displayname=White Wool Slab&lt;br /&gt;
|nameid=white_wool_slab&lt;br /&gt;
|blocktags=wool_slabs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_slabs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Light Gray Wool Slab&lt;br /&gt;
|nameid=light_gray_wool_slab&lt;br /&gt;
|blocktags=wool_slabs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_slabs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Gray Wool Slab&lt;br /&gt;
|nameid=gray_wool_slab&lt;br /&gt;
|blocktags=wool_slabs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_slabs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Black Wool Slab&lt;br /&gt;
|nameid=black_wool_slab&lt;br /&gt;
|blocktags=wool_slabs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_slabs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Brown Wool Slab&lt;br /&gt;
|nameid=brown_wool_slab&lt;br /&gt;
|blocktags=wool_slabs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_slabs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Red Wool Slab&lt;br /&gt;
|nameid=red_wool_slab&lt;br /&gt;
|blocktags=wool_slabs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_slabs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Orange Wool Slab&lt;br /&gt;
|nameid=orange_wool_slab&lt;br /&gt;
|blocktags=wool_slabs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_slabs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Yellow Wool Slab&lt;br /&gt;
|nameid=yellow_wool_slab&lt;br /&gt;
|blocktags=wool_slabs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_slabs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Lime Wool Slab&lt;br /&gt;
|nameid=lime_wool_slab&lt;br /&gt;
|blocktags=wool_slabs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_slabs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Green Wool Slab&lt;br /&gt;
|nameid=green_wool_slab&lt;br /&gt;
|blocktags=wool_slabs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_slabs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Cyan Wool Slab&lt;br /&gt;
|nameid=cyan_wool_slab&lt;br /&gt;
|blocktags=wool_slabs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_slabs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Light Blue Wool Slab&lt;br /&gt;
|nameid=light_blue_wool_slab&lt;br /&gt;
|blocktags=wool_slabs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_slabs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Blue Wool Slab&lt;br /&gt;
|nameid=blue_wool_slab&lt;br /&gt;
|blocktags=wool_slabs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_slabs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Purple Wool Slab&lt;br /&gt;
|nameid=purple_wool_slab&lt;br /&gt;
|blocktags=wool_slabs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_slabs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Magenta Wool Slab&lt;br /&gt;
|nameid=magenta_wool_slab&lt;br /&gt;
|blocktags=wool_slabs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_slabs, dampens_vibrations}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Pink Wool Slab&lt;br /&gt;
|nameid=pink_wool_slab&lt;br /&gt;
|blocktags=wool_slabs, dampens_vibrations&lt;br /&gt;
|itemtags=wool_slabs, dampens_vibrations&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
{{Empty section|dv=1}}&lt;br /&gt;
=== Block states ===&lt;br /&gt;
{{see also|Block states}}&lt;br /&gt;
&lt;br /&gt;
{{#lst:Slab|block states}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||May 30, 2026|link=https://www.youtube.com/watch?v=skQgaugcKVQ|Wool slabs are announced at [[Minecraft:Minecraft Live – May 2026]].}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|upcoming java}}&lt;br /&gt;
|{{HistoryLine||26.3|dev=snap1|[[File:White Wool Slab JE1 BE1.png|32px|32px]][[File:Light Gray Wool Slab JE1 BE1.png|32px]][[File:Gray Wool Slab JE1 BE1.png|32px]][[File:Black Wool Slab JE1 BE1.png|32px]][[File:Brown Wool Slab JE1 BE1.png|32px]][[File:Red Wool Slab JE1 BE1.png|32px]][[File:Orange Wool Slab JE1 BE1.png|32px]][[File:Yellow Wool Slab JE1 BE1.png|32px]][[File:Lime Wool Slab JE1 BE1.png|32px]][[File:Green Wool Slab JE1 BE1.png|32px]][[File:Cyan Wool Slab JE1 BE1.png|32px]][[File:Light Blue Wool Slab JE1 BE1.png|32px]][[File:Blue Wool Slab JE1 BE1.png|32px]][[File:Purple Wool Slab JE1 BE1.png|32px]][[File:Magenta Wool Slab JE1 BE1.png|32px]][[File:Pink Wool Slab JE1 BE1.png|32px]] Added wool slabs.}}&lt;br /&gt;
|{{HistoryLine|||dev=snap2|Wool slabs can now be used as fuel.&amp;lt;ref&amp;gt;{{Bug|MC-309067||Wool slabs and stairs cannot be used as fuel|Fixed}}&amp;lt;/ref&amp;gt;|Wool slabs can now be broken faster using shears.&amp;lt;ref&amp;gt;{{Bug|MC-309105||Wool stairs and slabs are not broken faster when using shears|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=snap3|Wool slabs can now be used to craft [[Minecraft:cushion]]s.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|upcoming bedrock}}&lt;br /&gt;
|{{HistoryLine||26.40|dev=Preview 26.40.27|exp=Drop 3 of 2026|[[File:White Wool Slab JE1 BE1.png|32px|32px]][[File:Light Gray Wool Slab JE1 BE1.png|32px]][[File:Gray Wool Slab JE1 BE1.png|32px]][[File:Black Wool Slab JE1 BE1.png|32px]][[File:Brown Wool Slab JE1 BE1.png|32px]][[File:Red Wool Slab JE1 BE1.png|32px]][[File:Orange Wool Slab JE1 BE1.png|32px]][[File:Yellow Wool Slab JE1 BE1.png|32px]][[File:Lime Wool Slab JE1 BE1.png|32px]][[File:Green Wool Slab JE1 BE1.png|32px]][[File:Cyan Wool Slab JE1 BE1.png|32px]][[File:Light Blue Wool Slab JE1 BE1.png|32px]][[File:Blue Wool Slab JE1 BE1.png|32px]][[File:Purple Wool Slab JE1 BE1.png|32px]][[File:Magenta Wool Slab JE1 BE1.png|32px]][[File:Pink Wool Slab JE1 BE1.png|32px]] Added wool slabs.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 26.40.30|Wool slabs can now be used to craft [[Minecraft:cushion]]s.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox new content|third drop 2026}}&lt;br /&gt;
{{Navbox blocks|ornamental}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Wollstufe]]&lt;br /&gt;
[[Minecraft:fr:Dalle de laine]]&lt;br /&gt;
[[Minecraft:ja:Wool Slab]]&lt;br /&gt;
[[Minecraft:ko:양털 반 블록]]&lt;br /&gt;
[[Minecraft:lzh:羊毛版]]&lt;br /&gt;
[[Minecraft:pt:Laje de Lã]]&lt;br /&gt;
[[Minecraft:ru:Шерстяная плита]]&lt;br /&gt;
[[Minecraft:zh:羊毛台阶]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Wooden_Shovel&amp;diff=173905</id>
		<title>Minecraft:Wooden Shovel</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Wooden_Shovel&amp;diff=173905"/>
		<updated>2026-07-28T11:14:25Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{For||Shovel (disambiguation)}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| image = Wooden Shovel.png&lt;br /&gt;
| image2 = Enchanted Wooden Shovel.gif&lt;br /&gt;
| miningefficiency = 2&lt;br /&gt;
| attackdamage = {{jebe|{{hp|2.5}}|{{hp|2}}}}&lt;br /&gt;
| attackspeed = 1&lt;br /&gt;
| attackrange = 3&lt;br /&gt;
| hitboxmargin = 0&lt;br /&gt;
| durability = {{jebe|59|60}}&lt;br /&gt;
| enchantability = 15&lt;br /&gt;
| renewable =  Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;wooden shovel&#039;&#039;&#039; is an early-game variant of [[Minecraft:shovel]] that is crafted from [[Minecraft:planks]]. It is used to break [[Minecraft:dirt]], [[Minecraft:sand]], [[Minecraft:gravel]] and other related blocks faster, to create [[Minecraft:dirt path]]s from [[Minecraft:Dirt (disambiguation)|dirt-related]] blocks, and to [[Minecraft:Shovel#Campfire|extinguish]] [[Minecraft:campfire]]s. It is the seventh-highest [[Minecraft:tier]] of shovel, having the lowest [[Minecraft:mining efficiency]], and having the lowest [[Minecraft:attack damage]] alongside [[Minecraft:golden shovel]]s. It can be used as [[Minecraft:fuel]] in a [[Minecraft:furnace]], [[Minecraft:smoker]], or [[Minecraft:blast furnace]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
  |B1=Any Planks&lt;br /&gt;
  |B2=Stick&lt;br /&gt;
  |B3=Stick&lt;br /&gt;
  |Output=Wooden Shovel&lt;br /&gt;
  |type=Tool&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Generated loot ===&lt;br /&gt;
On &amp;lt;code&amp;gt;ancient_city/city_center/city_center_2&amp;lt;/code&amp;gt;, they generate a furnace with a wooden shovel inside of it.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Digging ===&lt;br /&gt;
A wooden shovel can be used to break some materials faster. When breaking a block, it uses 1 durability. For blocks that break instantly, it uses 0 durability.&lt;br /&gt;
&lt;br /&gt;
=== Dirt paths ===&lt;br /&gt;
A wooden shovel can be used to create a [[Minecraft:dirt path]] by {{control|using}} (not digging) the wooden shovel on any one of the following blocks, losing one durability point:&lt;br /&gt;
* {{BlockLink|Grass Block}}&lt;br /&gt;
* {{BlockLink|Dirt}}&lt;br /&gt;
* {{BlockLink|Coarse Dirt}}&lt;br /&gt;
* {{BlockLink|Rooted Dirt}}&lt;br /&gt;
* {{BlockLink|Podzol}}&lt;br /&gt;
* {{BlockLink|Mycelium}}&lt;br /&gt;
&lt;br /&gt;
=== Campfire ===&lt;br /&gt;
A wooden shovel can be used to extinguish a [[Minecraft:campfire]].&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
Wooden shovels take 2 damage when used as a weapon.&lt;br /&gt;
&lt;br /&gt;
==== {{JE}} ====&lt;br /&gt;
Wooden shovels have an attack speed modifier of -3, meaning they take 1 second to [[Minecraft:Damage#Attack cooldown|recover]]. Wooden shovels deal {{hp|2.5}} damage.&lt;br /&gt;
&lt;br /&gt;
==== {{BE}} ====&lt;br /&gt;
Wooden shovels always attack instantly and do {{hp|2}} damage.&lt;br /&gt;
&lt;br /&gt;
=== Repairing ===&lt;br /&gt;
==== Combining ====&lt;br /&gt;
{{Crafting&lt;br /&gt;
|showdescription = 1&lt;br /&gt;
|ignoreusage = 1&lt;br /&gt;
|ingredients = Damaged Wooden Shovel|Damaged Wooden Shovel|Damaged Wooden Shovel&lt;br /&gt;
|Output = Wooden Shovel&lt;br /&gt;
|description = The durability of the two shovels is added together, plus an extra 5% of durability.&lt;br /&gt;
}}&lt;br /&gt;
{{Grinding&lt;br /&gt;
  |showdescription=1&lt;br /&gt;
  |ignoreusage=1&lt;br /&gt;
  |ingredients=2× Damaged Wooden Shovel&lt;br /&gt;
  |Damaged Wooden Shovel&lt;br /&gt;
  |Damaged Wooden Shovel&lt;br /&gt;
  |Wooden Shovel&lt;br /&gt;
  |description=The durability of the two shovels is added together, plus an extra 5% of durability.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Anvil repair ====&lt;br /&gt;
{{main|Anvil mechanics#Unit repair}}&lt;br /&gt;
{{Repairing&lt;br /&gt;
| head=1&lt;br /&gt;
| Damaged Wooden Shovel&lt;br /&gt;
| Damaged Wooden Shovel; Any Planks&lt;br /&gt;
| Wooden Shovel&lt;br /&gt;
| tail=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A wooden shovel can be repaired in an [[Minecraft:anvil]] by adding [[Minecraft:wooden plank]]s, with each plank restoring 14{{only|JE|short=1}} or 15{{only|BE|short=1}} durability (25% of its maximum durability, rounded down). Two wooden shovels can also be combined in an anvil. Both methods preserve the shovel&#039;s [[Minecraft:enchantment]]s.&lt;br /&gt;
&lt;br /&gt;
=== Enchantments ===&lt;br /&gt;
A wooden shovel can receive the following [[Minecraft:enchantment]]s:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable col-2-center col-3-right&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Max Level&lt;br /&gt;
![[Minecraft:Enchantment|Method]]&lt;br /&gt;
!Weight&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Efficiency]]&lt;br /&gt;
|Increases the mining speed.&lt;br /&gt;
|V&lt;br /&gt;
|{{BlockLink|Enchanting Table}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Fortune]]&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;exc&amp;quot;&amp;gt;Silk Touch and Fortune are mutually exclusive&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Increases the amount of [[Minecraft:drops]] when mining.&lt;br /&gt;
|III&lt;br /&gt;
|{{BlockLink|Enchanting Table}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Silk Touch]]&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;exc&amp;quot; /&amp;gt;&lt;br /&gt;
|Causes blocks to drop themselves when mined.&lt;br /&gt;
|I&lt;br /&gt;
|{{BlockLink|Enchanting Table}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Unbreaking]]&lt;br /&gt;
|Grants a chance to negate durability consumption.&lt;br /&gt;
|III&lt;br /&gt;
|{{BlockLink|Enchanting Table}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Mending]]&lt;br /&gt;
|Repairs the shovel when obtaining [[Minecraft:experience]].&lt;br /&gt;
|I&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Curse of Vanishing]]&lt;br /&gt;
|The shovel vanishes on death, not dropping as an item.&lt;br /&gt;
|I&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
=== Fuel ===&lt;br /&gt;
Wooden shovels can be used as a fuel in [[Minecraft:furnace]]s, smelting 1 item per shovel.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{:Shovel/Sounds}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Wooden Shovel&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=wooden_shovel&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|notshowbeitemforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Wooden Shovel&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=wooden_shovel&lt;br /&gt;
|id=309&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|MOAR Tools}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{yt|GJ6XBDFDBd0}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java indev}}&lt;br /&gt;
|{{HistoryLine||0.31|dev=20100128-2200|[[File:Wooden Shovel JE1 BE1.png|32px]] Added wooden shovels.&lt;br /&gt;
|A shovel held by the player is now rendered to appear more 3D.&lt;br /&gt;
|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}&lt;br /&gt;
|{{HistoryLine|||dev=20100129-1447|Wooden shovels can now be [[Minecraft:craft]]ed.}}&lt;br /&gt;
|{{HistoryLine|||dev=20100201-0025|Wooden shovels now have a [[Minecraft:durability]] of 33.}}&lt;br /&gt;
|{{HistoryLine|java alpha}}&lt;br /&gt;
|{{HistoryLine||v1.0.5_01|Wooden shovels are now used to get snowballs out of snow layers.}}&lt;br /&gt;
|{{HistoryLine|java beta}}&lt;br /&gt;
|{{HistoryLine||1.2|Wooden shovels&#039; durability has been increased from 33 to 59.}}&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.2.4|dev=release|[[Minecraft:Spruce planks]], [[Minecraft:birch planks]], and [[Minecraft:jungle planks]] can now be used to craft wooden shovels.}}&lt;br /&gt;
|{{HistoryLine||1.3.1|dev=12w18a|Wooden shovels can now be used as [[Minecraft:fuel]] in a [[Minecraft:furnace]].}}&lt;br /&gt;
|{{HistoryLine||1.6.1|dev=13w21a|Instead of replacing the barehanded [[Minecraft:damage]] ({{hp|1}}), wooden shovels now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.}}&lt;br /&gt;
|{{HistoryLine||1.7.2|dev=1.7.1|[[Minecraft:Acacia planks]] and [[Minecraft:dark oak planks]] can now be used to craft wooden shovels.}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w31a|A wooden shovel can now be used on a [[Minecraft:grass block]] to create [[Minecraft:grass path]] blocks.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w34a|Shovels now use the &amp;quot;attack strength&amp;quot; combat mechanic meter. The time it takes for the meter to fill up for a shovel is 0.8 seconds.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w34c|Wooden shovels now do more [[Minecraft:damage]] and take longer to recover.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w35a|The damage of wooden shovels has been reduced.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w41a|Wooden shovels are now used to craft [[Minecraft:boat]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w50a|The [[Minecraft:sound]] &amp;lt;code&amp;gt;item.shovel.flatten&amp;lt;/code&amp;gt; has been added to wooden shovels.}}&lt;br /&gt;
|{{HistoryLine|||dev=16w04a|Wooden shovels are no longer used to [[Minecraft:craft]] boats.}}&lt;br /&gt;
|{{HistoryLine||1.13.1|dev=18w30b|The durability of wooden shovels has been decreased from 60 to 59 due to the fix of a bug.&amp;lt;ref&amp;gt;{{bug|MC-120664||Tool durability is off by one|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w43a|[[File:Wooden Shovel JE2 BE2.png|32px]] The textures of wooden shovels have been changed.}}&lt;br /&gt;
|{{HistoryLine||1.15|dev=19w37a|Wooden shovels can now be used to extinguish [[Minecraft:campfire]]s.}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w06a|[[Minecraft:Crimson planks]] and [[Minecraft:warped planks]] can now be used to craft wooden shovels.}}&lt;br /&gt;
|{{HistoryLine|||dev=20w09a|Wooden shovels can now break soul soil quickly.}}&lt;br /&gt;
|{{HistoryLine||1.19|dev=22w11a|[[Minecraft:Mangrove planks]] can now be used to craft wooden shovels.}}&lt;br /&gt;
|{{HistoryLine|||dev=22w13a|Wooden shovels may now be found in [[Minecraft:ancient city]] [[Minecraft:furnace]]s.}}&lt;br /&gt;
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Minecraft:Bamboo planks]] can now be used to craft wooden shovels.}}&lt;br /&gt;
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[Minecraft:Cherry planks]] can now be used to craft wooden shovels.}}&lt;br /&gt;
|{{HistoryLine||1.20|dev=23w14a|Wooden shovels now break [[Minecraft:suspicious sand]] and [[Minecraft:suspicious gravel]] quickly.}}&lt;br /&gt;
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[Minecraft:Pale oak planks]] can now be used to craft wooden shovels.}}&lt;br /&gt;
|{{HistoryLine|combat java}}&lt;br /&gt;
|{{HistoryLine||1.14.3|The attack speed for all shovels has been increased to 2.|The [[Minecraft:damage]] for wooden shovels has been decreased by {{hp|1}}.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.2.0|[[File:Wooden Shovel JE1 BE1.png|32px]] Added wooden shovels. They actually function as tools despite being unobtainable by normal means.}}&lt;br /&gt;
|{{HistoryLine||v0.3.0|Wooden shovels can now be crafted with wooden planks and sticks.}}&lt;br /&gt;
|{{HistoryLine||v0.8.0|dev=build 7|Wooden shovels can now be used as fuel in a [[Minecraft:furnace]].}}&lt;br /&gt;
|{{HistoryLine||v0.11.0|dev=build 1|Wooden shovels are now used to craft [[Minecraft:boat]]s.&lt;br /&gt;
|A wooden shovel can now be used on a [[Minecraft:grass block]] to create [[Minecraft:grass path]] blocks.}}&lt;br /&gt;
|{{HistoryLine|||dev=build 11|Wooden shovels are now available in the [[Minecraft:creative]] inventory.}}&lt;br /&gt;
|{{HistoryLine|||dev=build 12|Wooden shovels have been removed from creative.}}&lt;br /&gt;
|{{HistoryLine|||dev=build 13|Wooden shovel have been re-added to creative mode.}}&lt;br /&gt;
|{{HistoryLine||v0.12.1|dev=build 1|Wooden shovels can now be [[Minecraft:enchanted]].}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Wooden Shovel JE2 BE2.png|32px]] The textures of wooden shovels have been changed.}}&lt;br /&gt;
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|The [[Minecraft:wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Shovel JE1 BE1.png|32px]] Added wooden shovels.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Instead of replacing the barehanded [[Minecraft:damage]] ({{hp|1}}), wooden shovels now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|The attack damage of wooden shovels is now shown above the hotbar when switching to it if the item has less than 3 [[Minecraft:enchantments]].}}&lt;br /&gt;
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A wooden shovel can now be used on a [[Minecraft:grass block]] to create [[Minecraft:grass path]] blocks.}}&lt;br /&gt;
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Wooden Shovel JE2 BE2.png|32px]] The textures of wooden shovels have been changed.}}&lt;br /&gt;
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Wooden shovels can now be used to extinguish [[Minecraft:campfire]]s.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|New Nintendo 3DS Edition}}&lt;br /&gt;
|{{HistoryLine||0.1.0|[[File:Wooden Shovel JE1 BE1.png|32px]] Added wooden shovels.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:1.13/Flattening|&#039;&#039;The Flattening&#039;&#039;]], wooden shovel&#039;s numeral ID was 269.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox tools}}&lt;br /&gt;
{{Navbox wood}}&lt;br /&gt;
{{Navbox items|tools}}&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:fr:Pelle en bois]]&lt;br /&gt;
[[Minecraft:pt:Pá de Madeira]]&lt;br /&gt;
[[Minecraft:uk:Дерев&#039;яна лопата]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Wooden_Door&amp;diff=173904</id>
		<title>Minecraft:Wooden Door</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Wooden_Door&amp;diff=173904"/>
		<updated>2026-07-28T11:14:22Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox block&lt;br /&gt;
| title = Wooden Door&lt;br /&gt;
| group = Oak&lt;br /&gt;
| 1-1 = Oak Door.png&lt;br /&gt;
| invimage = Oak Door&lt;br /&gt;
| group2 = Spruce&lt;br /&gt;
| 2-1 = Spruce Door.png&lt;br /&gt;
| invimage2 = Spruce Door&lt;br /&gt;
| group3 = Birch&lt;br /&gt;
| 3-1 = Birch Door.png&lt;br /&gt;
| invimage3 = Birch Door&lt;br /&gt;
| group4 = Jungle&lt;br /&gt;
| 4-1 = Jungle Door.png&lt;br /&gt;
| invimage4 = Jungle Door&lt;br /&gt;
| group5 = Acacia&lt;br /&gt;
| 5-1 = Acacia Door.png&lt;br /&gt;
| invimage5 = Acacia Door&lt;br /&gt;
| group6 = Dark Oak&lt;br /&gt;
| 6-1 = Dark Oak Door.png&lt;br /&gt;
| invimage6 = Dark Oak Door&lt;br /&gt;
| group7 = Mangrove&lt;br /&gt;
| 7-1 = Mangrove Door.png&lt;br /&gt;
| invimage7 = Mangrove Door&lt;br /&gt;
| group8 = Cherry&lt;br /&gt;
| 8-1 = Cherry Door.png&lt;br /&gt;
| invimage8 = Cherry Door&lt;br /&gt;
| group9 = Pale Oak&lt;br /&gt;
| 9-1 = Pale Oak Door.png&lt;br /&gt;
| invimage9 = Pale Oak Door&lt;br /&gt;
| group10 = Poplar (upcoming)&lt;br /&gt;
| 10-1 = Poplar Door.png&lt;br /&gt;
| invimage10 = Poplar Door&lt;br /&gt;
| group11 = Bamboo&lt;br /&gt;
| 11-1 = Bamboo Door.png&lt;br /&gt;
| invimage11 = Bamboo Door&lt;br /&gt;
| group12 = Crimson&lt;br /&gt;
| 12-1 = Crimson Door.png&lt;br /&gt;
| invimage12 = Crimson Door&lt;br /&gt;
| group13 = Warped&lt;br /&gt;
| 13-1 = Warped Door.png&lt;br /&gt;
| invimage13 = Warped Door&lt;br /&gt;
| transparent = Partial&lt;br /&gt;
| light = No&lt;br /&gt;
| tool = axe&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = Yes (64), same type only&lt;br /&gt;
| flammable = No&lt;br /&gt;
| lavasusceptible = *{{BlockSprite|Oak Door}} {{BlockSprite|Spruce Door}} {{BlockSprite|Birch Door}} {{BlockSprite|Jungle Door}} {{BlockSprite|Acacia Door}} {{BlockSprite|Dark Oak Door}} {{BlockSprite|Mangrove Door}} {{BlockSprite|Cherry Door}} {{BlockSprite|Pale Oak Door}} {{BlockSprite|Bamboo Door}} {{BlockSprite|Poplar Door}} Yes &lt;br /&gt;
*{{BlockSprite|Crimson Door}} {{BlockSprite|Warped Door}} {{Jebe|No|Yes}}&lt;br /&gt;
| waterloggable = No ({{JE}})&amp;lt;br&amp;gt;Yes ({{BE}})&lt;br /&gt;
| mapcolor = {{Collapse|title=Varies|content= &lt;br /&gt;
{{TooltipSprite||Oak Door}} {{Map color|Oak}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{TooltipSprite||Spruce Door}} {{Map color|Spruce}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Birch Door}} {{Map color|Birch}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Jungle Door}} {{Map color|Jungle}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Acacia Door}} {{Map color|Acacia}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Dark Oak Door}} {{Map color|Dark Oak}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Mangrove Door}} {{Map color|Mangrove}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Cherry Door}} {{Map color|Cherry}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Pale Oak Door}} {{Map color|Quartz Block}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Bamboo Door}} {{Map color|Bamboo Mosaic}} &lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Crimson Door}} {{Map color|Crimson Stem}} &lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Warped Door}} {{Map color|Warped Stem}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;wooden door&#039;&#039;&#039; is a variant of the [[Minecraft:door]] made of wood that can be opened and closed by the player without [[Minecraft:redstone]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Wooden doors can be crafted from any type of [[Minecraft:planks]], including those found in [[Minecraft:the Nether]]. Different types of wooden doors can also be found in multiple structures in the [[Minecraft:Overworld]].&lt;br /&gt;
&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
Wooden doors can be mined by hand or with any tool, but [[Minecraft:axe]]s are the quickest.&lt;br /&gt;
{{breaking row&lt;br /&gt;
|Wooden Door&lt;br /&gt;
|sprite=wooden-doors&lt;br /&gt;
|Axe&lt;br /&gt;
|&lt;br /&gt;
|item=1&lt;br /&gt;
|link=none&lt;br /&gt;
|horizontal=1&lt;br /&gt;
}}&lt;br /&gt;
A wooden door drops itself when destroyed, or when its supporting block is moved or broken.&lt;br /&gt;
&lt;br /&gt;
=== Natural generation ===&lt;br /&gt;
Wooden doors generate in some generated structures, forming the entrances to the majority of buildings. Wooden doors do not generate in [[Minecraft:zombie village]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{BlockSprite|Oak Door|text=Oak}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oak doors generate as part of:&lt;br /&gt;
* Plains [[Minecraft:village]]s&lt;br /&gt;
* [[Minecraft:Stronghold]]s&lt;br /&gt;
* Right-side-up [[Minecraft:shipwreck]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{BlockSprite|Spruce Door|text=Spruce}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spruce doors generate as part of:&lt;br /&gt;
* Taiga, snowy tundra and snowy taiga [[Minecraft:village]]s&lt;br /&gt;
* Right-side-up [[Minecraft:shipwreck]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{BlockSprite|Jungle Door|text=Jungle}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jungle doors generate as part of:&lt;br /&gt;
* Desert [[Minecraft:village]]s&lt;br /&gt;
* Right-side-up [[Minecraft:shipwreck]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{BlockSprite|Acacia Door|text=Acacia}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Acacia doors generate as part of:&lt;br /&gt;
* Savanna [[Minecraft:village]]s&lt;br /&gt;
&amp;lt;!-- * Right-side-up [[Minecraft:shipwreck]]s{{only|BE}}{{need testing}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{BlockSprite|Dark Oak Door|text=Dark oak}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dark oak doors generate as part of:&lt;br /&gt;
* Master bedroom closets in [[Minecraft:woodland mansion]]s&lt;br /&gt;
* Right-side-up [[Minecraft:shipwreck]]s&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1= Matching Planks&lt;br /&gt;
|B1= Matching Planks&lt;br /&gt;
|A2= Matching Planks&lt;br /&gt;
|B2= Matching Planks&lt;br /&gt;
|A3= Matching Planks&lt;br /&gt;
|B3= Matching Planks&lt;br /&gt;
|Output= Matching Wooden Door,3&lt;br /&gt;
|type= Redstone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
{{main|Door#Usage}}&lt;br /&gt;
Wooden doors can be opened and closed using a [[Minecraft:redstone signal]], or by players, [[Minecraft:villager]]s, [[Minecraft:piglin]]s, [[Minecraft:vindicator]]s{{only|java|short=1}}, and [[Minecraft:copper golems]]. Wooden doors are also affected by the wind burst of thrown [[Minecraft:wind charge]]s, causing them to open if closed, or vice versa.&lt;br /&gt;
&lt;br /&gt;
In Hard [[Minecraft:difficulty]], wooden doors can be broken by [[Minecraft:vindicator]]s and 10% of any variant of [[Minecraft:zombie]]s, except [[Minecraft:zombified piglin]]s in {{BE}}.&amp;lt;ref&amp;gt;{{bug|MCPE-52969}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some doors have built-in openings that are useful for determining the time of day. Regardless of this, all wooden doors allow light to pass through them.&lt;br /&gt;
&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
[[File:Vindicator breaking door that doesn&#039;t block access.png|thumb|A vindicator breaking a closed wooden door placed sideways, even though it allows passage.]]&lt;br /&gt;
A wooden door can be opened or closed by pressing the {{control|use|text=Use Item/Place Block}} [[Minecraft:control]]. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it &amp;quot;swings through.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Some [[Minecraft:zombie]]s can break wooden doors in [[Minecraft:Hard]] difficulty. Zombies have a 5%{{only|java|short=1}}/10%{{only|bedrock|short=1}} chance to spawn with the ability to break doors. Vindicators spawned from a [[Minecraft:raid]] in [[Minecraft:Normal]] and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. {{IN|java}}, some vindicators may sometimes open a wooden door instead of breaking it. Both zombies and vindicators attempt to break a wooden door only when the door is in its &amp;quot;closed&amp;quot; state; this is the case even when the door is placed in such a way as to allow passage in its &amp;quot;closed&amp;quot; state and block passage in its &amp;quot;open&amp;quot; state (for example, by facing sideways when placing the door).&lt;br /&gt;
&lt;br /&gt;
=== Redstone component ===&lt;br /&gt;
{{see also|Redstone circuit}}&lt;br /&gt;
&lt;br /&gt;
Wooden doors can be controlled with redstone power.&lt;br /&gt;
&lt;br /&gt;
A wooden door is a redstone [[Minecraft:mechanism component]] and can be activated by [[Minecraft:Redstone mechanics#Power|weakly powering]] any cardinally adjacent block.&lt;br /&gt;
&lt;br /&gt;
When activated, the wooden door immediately opens. When deactivated, it immediately closes. Players and mobs can still open and close a door that is controlled by a redstone signal.&lt;br /&gt;
&lt;br /&gt;
All methods of activating a door can be applied to either the top or bottom parts of a door.&lt;br /&gt;
&lt;br /&gt;
=== Fuel ===&lt;br /&gt;
Overworld wooden doors can be used as a [[Minecraft:fuel]] in [[Minecraft:furnace]]s, smelting 1 item per door.&lt;br /&gt;
&lt;br /&gt;
=== Air pockets ===&lt;br /&gt;
Doors {{in|Java}} can be used as air pockets [[Minecraft:Water|underwater]] because they can&#039;t be waterlogged. They can also be used as air pockets in [[Minecraft:lava]] in both &#039;&#039;[[Minecraft:Java Edition|Java]]&#039;&#039; and &#039;&#039;[[Minecraft:Bedrock Edition|Bedrock]]&#039;&#039; editions. A wooden door in lava does not burn.&lt;br /&gt;
&lt;br /&gt;
=== Piston interactivity ===&lt;br /&gt;
A wooden door gets destroyed when a [[Minecraft:piston]] tries to push it. It can&#039;t be pulled by a [[Minecraft:sticky piston]].&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
=== Generic ===&lt;br /&gt;
==== Normal wood ====&lt;br /&gt;
{{Sound table/Block/Wood}}&lt;br /&gt;
&lt;br /&gt;
==== Cherry wood ====&lt;br /&gt;
{{Sound table/Block/Cherry wood}}&lt;br /&gt;
&lt;br /&gt;
==== Bamboo wood ====&lt;br /&gt;
{{Sound table/Block/Bamboo wood}}&lt;br /&gt;
&lt;br /&gt;
==== Nether wood ====&lt;br /&gt;
{{Sound table/Block/Nether wood}}&lt;br /&gt;
&lt;br /&gt;
=== Unique ===&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound =Wooden Door open3.ogg&lt;br /&gt;
|sound2=Wooden Door open4.ogg&lt;br /&gt;
|subtitle=Door creaks&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a wooden door opens&lt;br /&gt;
|id=block.wooden_door.open&lt;br /&gt;
|translationkey=subtitles.block.door.toggle&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.9-1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Wooden Door close2.ogg&lt;br /&gt;
|sound2=Wooden Door close5.ogg&lt;br /&gt;
|sound3=Wooden Door close6.ogg&lt;br /&gt;
|subtitle=Door creaks&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a wooden door closes&lt;br /&gt;
|id=block.wooden_door.close&lt;br /&gt;
|translationkey=subtitles.block.door.toggle&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.9-1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|rowspan=2&lt;br /&gt;
|sound=Cherry door toggle1.ogg&lt;br /&gt;
|sound2=Cherry door toggle2.ogg&lt;br /&gt;
|sound3=Cherry door toggle3.ogg&lt;br /&gt;
|sound4=Cherry door toggle4.ogg&lt;br /&gt;
|subtitle=Door creaks&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a cherry wood door opens&lt;br /&gt;
|id=block.cherry_wood_door.open&lt;br /&gt;
|translationkey=subtitles.block.door.toggle&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.9-1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|subtitle=Door creaks&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a cherry wood door closes&lt;br /&gt;
|id=block.cherry_wood_door.close&lt;br /&gt;
|translationkey=subtitles.block.door.toggle&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.9-1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|rowspan=2&lt;br /&gt;
|sound=Bamboo Door toggle1.ogg&lt;br /&gt;
|sound2=Bamboo Door toggle2.ogg&lt;br /&gt;
|sound3=Bamboo Door toggle3.ogg&lt;br /&gt;
|sound4=Bamboo Door toggle4.ogg&lt;br /&gt;
|subtitle=Door creaks&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a bamboo wood door opens&lt;br /&gt;
|id=block.bamboo_wood_door.open&lt;br /&gt;
|translationkey=subtitles.block.door.toggle&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.9-1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|subtitle=Door creaks&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a bamboo wood door closes&lt;br /&gt;
|id=block.bamboo_wood_door.close&lt;br /&gt;
|translationkey=subtitles.block.door.toggle&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.9-1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|rowspan=2&lt;br /&gt;
|sound=Nether Door toggle1.ogg&lt;br /&gt;
|sound2=Nether Door toggle2.ogg&lt;br /&gt;
|sound3=Nether Door toggle3.ogg&lt;br /&gt;
|sound4=Nether Door toggle4.ogg&lt;br /&gt;
|subtitle=Door creaks&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a Nether wood door opens&lt;br /&gt;
|id=block.nether_wood_door.open&lt;br /&gt;
|translationkey=subtitles.block.door.toggle&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.9-1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|subtitle=Door creaks&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a Nether wood door closes&lt;br /&gt;
|id=block.nether_wood_door.close&lt;br /&gt;
|translationkey=subtitles.block.door.toggle&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.9-1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Zombie hit wood1.ogg&lt;br /&gt;
|sound2=Zombie hit wood2.ogg&lt;br /&gt;
|sound3=Zombie hit wood3.ogg&lt;br /&gt;
|sound4=Zombie hit wood4.ogg&lt;br /&gt;
|subtitle=Door shakes&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a [[Minecraft:zombie]] attacks a door&lt;br /&gt;
|id=entity.zombie.attack_wooden_door&lt;br /&gt;
|translationkey=subtitles.entity.zombie.attack_wooden_door&lt;br /&gt;
|volume=2.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Zombie breaks door.ogg&lt;br /&gt;
|subtitle=Door breaks&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a zombie breaks a door&lt;br /&gt;
|id=entity.zombie.break_wooden_door&lt;br /&gt;
|translationkey=subtitles.entity.zombie.break_wooden_door&lt;br /&gt;
|volume=2.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Wooden Door open3.ogg&lt;br /&gt;
|sound2=Wooden Door open4.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a wooden door opens&lt;br /&gt;
|id=open.wooden_door&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.9-1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Wooden Door close2.ogg&lt;br /&gt;
|sound2=Wooden Door close5.ogg&lt;br /&gt;
|sound3=Wooden Door close6.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a wooden door closes&lt;br /&gt;
|id=close.wooden_door&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.9-1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|rowspan=2&lt;br /&gt;
|sound=Cherry door toggle1.ogg&lt;br /&gt;
|sound2=Cherry door toggle2.ogg&lt;br /&gt;
|sound3=Cherry door toggle3.ogg&lt;br /&gt;
|sound4=Cherry door toggle4.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a cherry wood door opens&lt;br /&gt;
|id=open.cherry_wood_door&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.9-1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a cherry wood door closes&lt;br /&gt;
|id=close.cherry_wood_door&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.9-1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|rowspan=2&lt;br /&gt;
|sound=Bamboo Door toggle1.ogg&lt;br /&gt;
|sound2=Bamboo Door toggle2.ogg&lt;br /&gt;
|sound3=Bamboo Door toggle3.ogg&lt;br /&gt;
|sound4=Bamboo Door toggle4.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a bamboo wood door opens&lt;br /&gt;
|id=open.bamboo_wood_door&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.9-1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a bamboo wood door closes&lt;br /&gt;
|id=close.bamboo_wood_door&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.9-1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|rowspan=2&lt;br /&gt;
|sound=Nether Door toggle1.ogg&lt;br /&gt;
|sound2=Nether Door toggle2.ogg&lt;br /&gt;
|sound3=Nether Door toggle3.ogg&lt;br /&gt;
|sound4=Nether Door toggle4.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a Nether wood door opens&lt;br /&gt;
|id=open.nether_wood_door&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.9-1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a Nether wood door closes&lt;br /&gt;
|id=close.nether_wood_door&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.9-1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Zombie hit wood1.ogg&lt;br /&gt;
|sound2=Zombie hit wood2.ogg&lt;br /&gt;
|sound3=Zombie hit wood3.ogg&lt;br /&gt;
|sound4=Zombie hit wood4.ogg&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=While a zombie is breaking a wooden door&lt;br /&gt;
|id=mob.zombie.wood&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Zombie breaks door.ogg&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a zombie breaks a wooden door&lt;br /&gt;
|id=mob.zombie.woodbreak&lt;br /&gt;
|volume=1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Historical sounds:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Sound&lt;br /&gt;
!Description&lt;br /&gt;
!From&lt;br /&gt;
!to&lt;br /&gt;
![[Minecraft:Resource location]]&lt;br /&gt;
!Pitch&lt;br /&gt;
|-&lt;br /&gt;
|{{Sound|2=Door closing old.ogg}}&lt;br /&gt;
|Opening&lt;br /&gt;
|[[Minecraft:Java Edition Infdev 20100607|Infdev 20100607 ?]]&lt;br /&gt;
|[[Minecraft:Java Edition RC1|1.0.0 RC1]]&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sound|2=Door open.ogg}}&lt;br /&gt;
|Opening (Second Version)&lt;br /&gt;
|[[Minecraft:Java Edition RC1|1.0.0 RC1]]&lt;br /&gt;
|[[Minecraft:Java Edition 15w43a|15w43a]]&lt;br /&gt;
|random.door_open{{only|bedrock|short=1}}&lt;br /&gt;
|0.9-1.1&lt;br /&gt;
|-&lt;br /&gt;
|{{Sound|2=Door opening old.ogg}}&lt;br /&gt;
|Closing&lt;br /&gt;
|[[Minecraft:Java Edition Infdev 20100607|Infdev 20100607 ?]]&lt;br /&gt;
|[[Minecraft:Java Edition RC1|1.0.0 RC1]]&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sound|2=Door close.ogg}}&lt;br /&gt;
|Closing (Second Version)&lt;br /&gt;
|[[Minecraft:Java Edition RC1|1.0.0 RC1]]&lt;br /&gt;
|[[Minecraft:Java Edition 15w43a|15w43a]]&lt;br /&gt;
|random.door_close{{only|bedrock|short=1}}&lt;br /&gt;
|0.9-1.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showblocktags=y&lt;br /&gt;
|showitemtags=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Oak Door&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=oak_door&lt;br /&gt;
|blocktags=doors, mob_interactable_doors, wooden_doors&lt;br /&gt;
|itemtags=doors, wooden_doors}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Spruce Door&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=spruce_door&lt;br /&gt;
|blocktags=doors, mob_interactable_doors, wooden_doors&lt;br /&gt;
|itemtags=doors, wooden_doors}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Birch Door&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=birch_door&lt;br /&gt;
|blocktags=doors, mob_interactable_doors, wooden_doors&lt;br /&gt;
|itemtags=doors, wooden_doors}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Jungle Door&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=jungle_door&lt;br /&gt;
|blocktags=doors, mob_interactable_doors, wooden_doors&lt;br /&gt;
|itemtags=doors, wooden_doors}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Acacia Door&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=acacia_door&lt;br /&gt;
|blocktags=doors, mob_interactable_doors, wooden_doors&lt;br /&gt;
|itemtags=doors, wooden_doors}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Dark Oak Door&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=dark_oak_door&lt;br /&gt;
|blocktags=doors, mob_interactable_doors, wooden_doors&lt;br /&gt;
|itemtags=doors, wooden_doors}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Mangrove Door&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=mangrove_door&lt;br /&gt;
|blocktags=doors, mob_interactable_doors, wooden_doors&lt;br /&gt;
|itemtags=doors, wooden_doors}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Poplar Door&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=poplar_door&lt;br /&gt;
|blocktags=doors, mob_interactable_doors, wooden_doors&lt;br /&gt;
|itemtags=doors, wooden_doors}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Cherry Door&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=cherry_door&lt;br /&gt;
|blocktags=doors, mob_interactable_doors, wooden_doors&lt;br /&gt;
|itemtags=doors, wooden_doors}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Pale Oak Door&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=pale_oak_door&lt;br /&gt;
|blocktags=doors, mob_interactable_doors, wooden_doors&lt;br /&gt;
|itemtags=doors, wooden_doors}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Bamboo Door&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=bamboo_door&lt;br /&gt;
|blocktags=doors, mob_interactable_doors, wooden_doors&lt;br /&gt;
|itemtags=doors, wooden_doors}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Crimson Door&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=crimson_door&lt;br /&gt;
|blocktags=doors, mob_interactable_doors, wooden_doors&lt;br /&gt;
|itemtags=doors, non_flammable_wood, wooden_doors}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Warped Door&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=warped_door&lt;br /&gt;
|blocktags=doors, mob_interactable_doors, wooden_doors&lt;br /&gt;
|itemtags=doors, non_flammable_wood, wooden_doors&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
{{ID table2&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|firstcolumnname=Door&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|spritename=oak-door&lt;br /&gt;
|displayname=Oak block&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=wooden_door&lt;br /&gt;
|id=64&lt;br /&gt;
|form=block&lt;br /&gt;
|itemform=item.wooden_door}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritename=spruce-door&lt;br /&gt;
|displayname=Spruce block&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=spruce_door&lt;br /&gt;
|id=193&lt;br /&gt;
|form=block&lt;br /&gt;
|itemform=item.spruce_door}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritename=birch-door&lt;br /&gt;
|displayname=Birch block&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=birch_door&lt;br /&gt;
|id=194&lt;br /&gt;
|form=block&lt;br /&gt;
|itemform=item.birch_door}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritename=jungle-door&lt;br /&gt;
|displayname=Jungle block&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=jungle_door&lt;br /&gt;
|id=195&lt;br /&gt;
|form=block&lt;br /&gt;
|itemform=item.jungle_door}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritename=acacia-door&lt;br /&gt;
|displayname=Acacia block&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=acacia_door&lt;br /&gt;
|id=196&lt;br /&gt;
|form=block&lt;br /&gt;
|itemform=item.acacia_door}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritename=dark-oak-door&lt;br /&gt;
|displayname=Dark Oak block&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=dark_oak_door&lt;br /&gt;
|id=197&lt;br /&gt;
|form=block&lt;br /&gt;
|itemform=item.dark_oak_door}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritename=mangrove-door&lt;br /&gt;
|displayname=Mangrove block&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=mangrove_door&lt;br /&gt;
|id=-493&lt;br /&gt;
|form=block&lt;br /&gt;
|itemform=item.mangrove_door}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Cherry Door&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=cherry_door&lt;br /&gt;
|id=-531&lt;br /&gt;
|itemtags=minecraft:door&lt;br /&gt;
|translationkey=item.cherry_door.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Pale Oak Door&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=pale_oak_door&lt;br /&gt;
|id=-990&lt;br /&gt;
|itemtags=minecraft:door&lt;br /&gt;
|translationkey=item.pale_oak_door.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Bamboo Door&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=bamboo_door&lt;br /&gt;
|id=-517&lt;br /&gt;
|itemtags=minecraft:door&lt;br /&gt;
|translationkey=item.bamboo_door.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritename=crimson-door&lt;br /&gt;
|displayname=Crimson block&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=crimson_door&lt;br /&gt;
|id=499&lt;br /&gt;
|form=block&lt;br /&gt;
|itemform=item.crimson_door}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritename=warped-door&lt;br /&gt;
|displayname=Warped block&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=warped_door&lt;br /&gt;
|id=500&lt;br /&gt;
|form=block&lt;br /&gt;
|itemform=item.warped_door}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritename=oak-door&lt;br /&gt;
|displayname=Oak item&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=wooden_door&lt;br /&gt;
|id=359&lt;br /&gt;
|form=item&lt;br /&gt;
|itemtags=minecraft:door}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritename=spruce-door&lt;br /&gt;
|displayname=Spruce item&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=spruce_door&lt;br /&gt;
|id=553&lt;br /&gt;
|form=item&lt;br /&gt;
|itemtags=minecraft:door}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritename=birch-door&lt;br /&gt;
|displayname=Birch item&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=birch_door&lt;br /&gt;
|id=554&lt;br /&gt;
|form=item&lt;br /&gt;
|itemtags=minecraft:door}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritename=jungle-door&lt;br /&gt;
|displayname=Jungle item&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=jungle_door&lt;br /&gt;
|id=555&lt;br /&gt;
|form=item&lt;br /&gt;
|itemtags=minecraft:door}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritename=acacia-door&lt;br /&gt;
|displayname=Acacia item&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=acacia_door&lt;br /&gt;
|id=556&lt;br /&gt;
|form=item&lt;br /&gt;
|itemtags=minecraft:door}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritename=dark-oak-door&lt;br /&gt;
|displayname=Dark Oak item&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=dark_oak_door&lt;br /&gt;
|id=557&lt;br /&gt;
|form=item&lt;br /&gt;
|itemtags=minecraft:door}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritename=mangrove-door&lt;br /&gt;
|displayname=Mangrove item&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=mangrove_door&lt;br /&gt;
|id=641&lt;br /&gt;
|form=item&lt;br /&gt;
|itemtags=minecraft:door}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritename=crimson-door&lt;br /&gt;
|displayname=Crimson item&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=crimson_door&lt;br /&gt;
|id=616&lt;br /&gt;
|form=item&lt;br /&gt;
|itemtags=minecraft:door}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|spritename=warped-door&lt;br /&gt;
|displayname=Warped item&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=warped_door&lt;br /&gt;
|id=617&lt;br /&gt;
|form=item&lt;br /&gt;
|itemtags=minecraft:door&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Block states ===&lt;br /&gt;
{{see also|Block states}}&lt;br /&gt;
&lt;br /&gt;
{{#lst:Door|block states}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{Video note|The video was created before &#039;&#039;[[Minecraft:Java Edition 1.16]]&#039;&#039;; therefore, it does not mention or state crimson, warped, mangrove, cherry, bamboo, or pale oak doors.}}&lt;br /&gt;
{{yt|7jlIQcbHFts}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{For|a history of changes to textures and models for each block state|Door/Asset history}}&lt;br /&gt;
{{For|a history of changes that affected more than one door type (example: changes affecting both wooden and iron doors)|Door#History}}&lt;br /&gt;
{{See technical block}}&lt;br /&gt;
=== Development ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||June 3, 2010|link=https://web.archive.org/web/20100606211149/https://notch.tumblr.com/post/659506746/asynchronous-saving-and-loading-and-slightly-more|Notch states plans to implement doors.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java infdev}}&lt;br /&gt;
|{{HistoryLine||20100607|[[File:Oak Door JE1.png|32px]] [[File:Oak Door (Right) JE1.png|32px]] [[File:Oak Door (item) JE1.png|32px]] Added wooden doors.}}&lt;br /&gt;
|{{HistoryLine||20100608|Wooden doors have been given smarter rotation logic.}}&lt;br /&gt;
|{{HistoryLine||20100611|[[File:Oak Door JE2.png|32px]] [[File:Oak Door (Right) JE2.png|32px]] The models of wooden doors have been changed to use door bottom half texture on sides instead of the wooden [[Minecraft:planks]] texture.}}&lt;br /&gt;
|{{HistoryLine||20100618|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (Right) JE3.png|32px]] The textures of wooden doors have been changed.}}&lt;br /&gt;
|{{HistoryLine||20100624|[[File:Oak Door (Right) JE4 BE1.png|32px]] The model of wooden door with right hinge has been changed to mirror and use textures of wooden door with left hinge.}}&lt;br /&gt;
|{{HistoryLine|java alpha}}&lt;br /&gt;
|{{HistoryLine||v1.0.1|[[File:Oak Door (item) JE2 BE1.png|32px]] The texture of wooden doors in [[Minecraft:item]] form has been changed.&lt;br /&gt;
|Doors can now be controlled by redstone power.}}&lt;br /&gt;
|{{HistoryLine|java beta}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=Pre-release|Wooden doors now occur naturally in [[Minecraft:village]]s.}}&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Wooden doors are now broken faster using an [[Minecraft:axe]].}}&lt;br /&gt;
|{{HistoryLine|||dev=RC1|The opening and closing [[Minecraft:sound]]s for wooden doors have been changed.}}&lt;br /&gt;
|{{HistoryLine||1.1|dev=11w47a|Double doors now open correctly.}}&lt;br /&gt;
|{{HistoryLine||1.2.1|dev=12w05a|[[Minecraft:Villager]]s can now open and close wooden doors.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w06a|[[File:Oak Door JE4 BE3.png|32px]] Changed top model of wooden door.&lt;br /&gt;
|[[Minecraft:Zombie]]s can now break wooden doors.&lt;br /&gt;
|Wooden doors have been changed to properly detect if they are open or closed. Placing two [[Minecraft:pressure plate]]s directly in front of doors and stepping on them now opens them correctly.}}&lt;br /&gt;
|{{HistoryLine||1.4.2|dev=12w40a|Wooden doors can no longer be opened by attacking (left-click).}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w04a|[[File:Oak Door (in minecart) 14w04a.png|32px]] If a wooden door is set to render as the block inside of a [[Minecraft:minecart]] via commands or map editing, it now appears as this (previously it would be entirely invisible).}}&lt;br /&gt;
|{{HistoryLine|||dev=14w10a|[[File:Oak Door JE5.png|32px]] The models of wooden doors have been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=August 8, 2014|slink=https://twitter.com/TheMogMiner/status/497751889102905344|[[Minecraft:Ryan Holtz|TheMogMiner]] tweeted an image showing new types of wooden doors.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w32d|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE1.png|32px]] [[File:Acacia Door JE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE1.png|32px]] [[File:Birch Door (item) JE1.png|32px]] [[File:Jungle Door (item) JE1.png|32px]] [[File:Acacia Door (item) JE1.png|32px]] [[File:Dark Oak Door (item) JE1.png|32px]] New types of wooden doors have been added: spruce, birch, jungle, acacia and dark oak.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w33a|[[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] The models of jungle and acacia doors no longer have inner faces in the holes in their models.&lt;br /&gt;
|[[File:Spruce Door (item) JE2.png|32px]] [[File:Birch Door (item) JE2.png|32px]] [[File:Jungle Door (item) JE2.png|32px]] [[File:Acacia Door (item) JE2.png|32px]] [[File:Dark Oak Door (item) JE2.png|32px]] Item textures of new doors have been changed to match the dimensions of oak doors.&lt;br /&gt;
|The &amp;quot;Wooden Door&amp;quot; has been renamed to &amp;quot;Oak Door&amp;quot;.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w33b|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] All item textures for all wooden doors have been changed. Wooden doors now have hinges on the left and handles on the right; existing wooden doors have a slight item textures change as well.}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w31a|[[File:Birch Door JE2.png|32px]] [[File:Jungle Door JE3.png|32px]] [[File:Acacia Door JE3.png|32px]] [[File:Dark Oak Door JE2.png|32px]] Shading on the [[Minecraft:block]] textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w47a|Wooden doors now have [[Minecraft:sound]]s when placed.&amp;lt;ref&amp;gt;{{bug|MC-2844|||Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.10|dev=16w20a|Acacia and spruce doors now generate in [[Minecraft:savanna]] and [[Minecraft:taiga]] [[Minecraft:villages]].}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w33a|Wooden doors can now be used to fuel [[Minecraft:furnace]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=16w39a|Dark oak doors now generate in [[Minecraft:woodland mansion]]s.}}&lt;br /&gt;
|{{HistoryLine||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Minecraft:Jeb]] tweets image of a new jungle [[Minecraft:planks]], jungle doors, [[Minecraft:cauldron]], and [[Minecraft:dandelion]] textures.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|The name of the oak door block have been changed from &amp;quot;Wooden Door&amp;quot; to &amp;quot;Oak Door&amp;quot;.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w11a|Wooden doors now generate as part of the newly added [[Minecraft:shipwreck]]s.}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Door JE6.png|32px]] [[File:Spruce Door JE2.png|32px]] [[File:Birch Door JE3.png|32px]] [[File:Jungle Door JE4.png|32px]] [[File:Acacia Door JE4.png|32px]] [[File:Dark Oak Door JE3.png|32px]] The textures of all wooden doors have been changed.&lt;br /&gt;
|[[Minecraft:Vindicator]]s can now break wooden doors.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w47b|[[File:Spruce Door JE3.png|32px]] The textures of spruce doors have been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w49a|Added [[Minecraft:snowy tundra]] villages, which generate with spruce doors.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w50a|The updated [[Minecraft:desert]] villages now generate with jungle doors instead of oak doors.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w08a|[[File:Oak Door JE7.png|32px]] The texture of oak doors has been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w12b|Wooden doors can now be placed on glass, ice, glowstone and sea lanterns.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w13a|[[Minecraft:Evoker]]s and [[Minecraft:pillager]]s can now open doors during [[Minecraft:raid]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w14a|Pillagers can no longer open doors.}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Door JE1.png|32px]] [[File:Warped Door JE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.}}&lt;br /&gt;
|{{HistoryLine|||dev=20w07a|Added [[Minecraft:piglin]]s, which can open and close wooden doors.}}&lt;br /&gt;
|{{HistoryLine|||dev=20w19a|[[File:Crimson Door JE2.png|32px]] [[File:Warped Door JE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}}&lt;br /&gt;
|{{HistoryLine||1.17|dev=21w11a|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}}&lt;br /&gt;
|{{HistoryLine||1.18|dev=21w41a|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]] All item textures for all wooden doors except crimson and warped have been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre5|[[File:Oak Door JE8.png|32px]] [[File:Spruce Door JE4.png|32px]] [[File:Birch Door JE4.png|32px]] [[File:Jungle Door JE5.png|32px]] [[File:Acacia Door JE5.png|32px]] [[File:Dark Oak Door JE4.png|32px]] [[File:Crimson Door JE3.png|32px]] [[File:Warped Door JE3.png|32px]] Changed top and bottom models of wooden doors.|Changed oak door texture}}&lt;br /&gt;
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Door JE1.png|32px]][[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove door.}}&lt;br /&gt;
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[Minecraft:mangrove tree]] and [[Minecraft:mangrove swamp]], mangrove doors are now obtainable and renewable.}}&lt;br /&gt;
|{{HistoryLine||October 15, 2022|link={{ytl|iM9KtHaDcUg|t=5659}}|[[File:Bamboo Door JE1.png|32px]] Bamboo doors were shown on [[Minecraft:Minecraft Live 2022]].}}&lt;br /&gt;
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Door JE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the &amp;quot;[[Minecraft:Java Edition 1.20|Update 1.20]]&amp;quot; [[Minecraft:experimental]] [[Minecraft:data pack]].}}&lt;br /&gt;
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Door JE1.png|32px]] [[File:Cherry Door (item) JE1.png|32px]] Added cherry doors behind the &amp;quot;[[Minecraft:Java Edition 1.20|Update 1.20]]&amp;quot; [[Minecraft:experimental]] [[Minecraft:data pack]].}}&lt;br /&gt;
|{{HistoryLine|||dev=pre2|[[File:Cherry Door JE2 BE1.png|32px]] [[File:Cherry Door (item) JE2 BE1.png|32px]] The texture of cherry doors has been changed.}}&lt;br /&gt;
|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry doors are now available without using the &amp;quot;Update 1.20&amp;quot; experimental data pack.}}&lt;br /&gt;
|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Door JE1 BE1.png|32px]] [[File:Pale Oak Door (item) JE1 BE1.png|32px]] Pale oak doors were shown on [[Minecraft:Minecraft Live 2024]].}}&lt;br /&gt;
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Door JE1 BE1.png|32px]] [[File:Pale Oak Door (item) JE1 BE1.png|32px]] Added pale oak doors.}}&lt;br /&gt;
|{{HistoryLine||May 30, 2026|link={{ytl|skQgaugcKVQ}}|[[File:Poplar Door.png|32px]] [[File:Poplar Door (item) (pre-release).png|32px]] Poplar doors were shown at [[Minecraft:Minecraft Live – May 2026]]}}&lt;br /&gt;
|{{HistoryLine|upcoming java}}&lt;br /&gt;
|{{HistoryLine||26.3|dev=snap1|[[File:Poplar Door JE1.png|32px]] [[File:Poplar Door (item) JE1 BE1.png|32px]] Added poplar doors.}}&lt;br /&gt;
|{{HistoryLine|||dev=snap2|[[File:Poplar Door (item) JE2.png|32px]] Changed the texture of the poplar door item.|[[File:Poplar Door JE2.png|32px]] Changed the upper texture of the poplar door.}}&lt;br /&gt;
|{{HistoryLine|||dev=snap3|Changed the upper texture of the poplar door again.}}&lt;br /&gt;
|{{HistoryLine|||dev=snap4|Changed the upper texture of the poplar door again.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{more images|section=1|cherry, pale oak, and poplar doors are different from &#039;&#039;Java Edition&#039;&#039;}}&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.1.0|[[File:Oak Door JE3 BE1.png|32px]] Added doors.&lt;br /&gt;
[[File:Oak Door (bottom texture) JE2 BE1.png|32px]] These are the textures defined for the door blocks in &amp;lt;samp&amp;gt;[[Minecraft:gui_blocks.png]]&amp;lt;/samp&amp;gt;. The door items exist, but due to a bug in the code that renders items in the hotbar, they cannot be used.}}&lt;br /&gt;
|{{HistoryLine||v0.1.3|[[File:Oak Door BE2.png|32px]] The models of doors have been changed to not display transparency on upper half.}}&lt;br /&gt;
|{{HistoryLine||v0.2.0|[[File:Oak Door (item) JE2 BE1.png|32px]] Added door inventory icons.&lt;br /&gt;
|[[File:Oak Door JE3 BE1.png|32px]] The models of doors have been changed to display transparency on upper half.&lt;br /&gt;
|Wooden doors are now available in the inventory, including in [[Minecraft:Creative]].}}&lt;br /&gt;
|{{HistoryLine||v0.3.0|A crafting recipe for wooden doors has been added.&lt;br /&gt;
|Survival players no longer start out with an infinite stack of wooden doors in the inventory.}}&lt;br /&gt;
|{{HistoryLine||v0.3.2|Wooden doors now drop their item form when broken.}}&lt;br /&gt;
|{{HistoryLine||v0.5.0|[[File:Oak Door JE4 BE3.png|32px]] The models of doors have been changed.&lt;br /&gt;
|Wooden doors can now be obtained after activating the [[Minecraft:nether reactor]].}}&lt;br /&gt;
|{{HistoryLine||v0.11.0|dev=build 1|&#039;&#039;Wooden Door&#039;&#039; has been now renamed to &#039;&#039;Oak Door&#039;&#039;.}}&lt;br /&gt;
|{{HistoryLine||v0.12.1|dev=build 1|[[Minecraft:Zombie]]s can now break down wooden doors.&lt;br /&gt;
|Oak doors can now be opened by [[Minecraft:villager]]s.&lt;br /&gt;
|Oak doors are no longer available from the [[Minecraft:nether reactor]].}}&lt;br /&gt;
|{{HistoryLine||v0.13.0|dev=build 1|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak doors.}}&lt;br /&gt;
|{{HistoryLine|||dev=build 2|Spruce, birch, jungle, acacia, and dark oak doors can now be opened by [[Minecraft:villager]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=build 4|[[File:Oak Door (item) JE3 BE2.png|32px]] The [[Minecraft:item]] textures of oak door has been changed.}}&lt;br /&gt;
|{{HistoryLine||v0.15.0|dev=build 1|Acacia doors now generate in [[Minecraft:savanna]] [[Minecraft:village]]s.&lt;br /&gt;
|Spruce doors now generate in [[Minecraft:taiga]] and [[Minecraft:snowy tundra]] villages.}}&lt;br /&gt;
|{{HistoryLine|pocket}}&lt;br /&gt;
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Dark oak doors now generate in [[Minecraft:woodland mansion]]s.&lt;br /&gt;
|Wooden doors now have [[Minecraft:sound]]s when placed.&amp;lt;ref&amp;gt;{{bug|MCPE-10079||Doors don&#039;t have a placement sound|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Various wooden doors now generate in [[Minecraft:shipwreck]]s.}}&lt;br /&gt;
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] The textures of all wooden doors have been changed.&lt;br /&gt;
|Jungle doors now generate in the new [[Minecraft:desert]] [[Minecraft:village]]s.&lt;br /&gt;
|Added [[Minecraft:wandering trader]]s, which can open and close wooden doors.}}&lt;br /&gt;
|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|The textures for oak doors have been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.11.0.7|[[Minecraft:Vindicator]]s can now break wooden doors during [[Minecraft:raid]]s.}}&lt;br /&gt;
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Door BE1.png|32px]] [[File:Warped Door BE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.&lt;br /&gt;
|Added [[Minecraft:piglin]]s, which can open and close doors.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.16.0.63|[[File:Crimson Door BE2.png|32px]] [[File:Warped Door BE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}}&lt;br /&gt;
|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}}&lt;br /&gt;
|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]] All [[Minecraft:item]] textures for all wooden doors except crimson and warped have been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.18.10.22|The upper texture for oak doors has been changed.}}&lt;br /&gt;
|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Door BE1.png|32px]] [[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove doors.}}&lt;br /&gt;
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Door BE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the &amp;quot;[[Minecraft:Bedrock Edition 1.20.0|Next Major Update]]&amp;quot; [[Minecraft:experimental]] toggle.&lt;br /&gt;
|The doors now use the same opening and closing [[Minecraft:sound]] effects as {{JE}}.}}&lt;br /&gt;
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Door JE2 BE1.png|32px]] [[File:Cherry Door (item) JE2 BE1.png|32px]] Added cherry doors behind the &amp;quot;[[Minecraft:Bedrock Edition 1.20.0|Next Major Update]]&amp;quot; [[Minecraft:experimental]] toggle.}}&lt;br /&gt;
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry doors are now available without using the &amp;quot;Next Major Update&amp;quot; experimental toggle.}}&lt;br /&gt;
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Door JE1 BE1.png|32px]] [[File:Pale Oak Door (item) JE1 BE1.png|32px]] Added pale oak doors.}}&lt;br /&gt;
|{{HistoryLine|upcoming bedrock}}&lt;br /&gt;
|{{HistoryLine||26.40|dev=Preview 26.40.27|exp=Drop 3 of 2026|[[File:Poplar Door JE1.png|32px]] [[File:Poplar Door (item) JE1 BE1.png|32px]] Added poplar doors behind the &amp;quot;[[Minecraft:Drop 3 of 2026]]&amp;quot; [[Minecraft:experimental]] toggle.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 26.40.30|[[File:Poplar Door JE2.png|32px]] [[File:Poplar Door (item) JE2 BE2.png|32px]] Added hinges to the item texture.|Removed 3 pixels from the top door texture.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (item) JE2 BE1.png|32px]] Added doors.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Moved doors to the Building Blocks tab in the Creative inventory.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] Added spruce, birch, and jungle door variants.&lt;br /&gt;
|The original wooden door (&#039;&#039;Wooden Door&#039;&#039;) has been renamed to &#039;&#039;Oak Door&#039;&#039;.&lt;br /&gt;
|The [[Minecraft:crafting]] recipes of wooden doors now yield 3 doors instead of 1.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|[[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Acacia and dark oak doors have been added to the [[Minecraft:Creative inventory]].}}&lt;br /&gt;
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia doors and dark oak doors are now obtainable in [[Minecraft:Survival]] mode.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU33|xbone=CU21|ps3=1.24|psvita=1.24|ps4=1.24|[[File:Oak Door (item) JE3 BE2.png|32px]] Changed the texture of the oak door item.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|[[File:Birch Door JE2.png|32px]] [[File:Jungle Door JE3.png|32px]] [[File:Acacia Door JE3.png|32px]] [[File:Dark Oak Door JE2.png|32px]] Shading on the [[Minecraft:block]] textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.&lt;br /&gt;
|[[File:Oak Door (item) JE2 BE1.png|32px]] The texture of the oak door item has been changed to how it looked like before TU33.|Acacia and spruce doors now generate in [[Minecraft:savanna]] and [[Minecraft:taiga]] [[Minecraft:villages]].}}&lt;br /&gt;
|{{HistoryLine||xbox=TU44|xbone=CU34|ps3=1.37|psvita=1.37|ps4=1.37|wiiu=Patch 14|[[File:Oak Door (item) JE3 BE2.png|32px]] The texture of the oak door item has been changed back  to how it looked like in TU33.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Wooden doors now have [[Minecraft:sound]]s when placed.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Wooden doors can now be used to fuel [[Minecraft:furnace]]s.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak doors now generate in [[Minecraft:woodland mansion]]s.}}&lt;br /&gt;
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] The textures of all wooden doors have been changed.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|new 3ds}}&lt;br /&gt;
|{{HistoryLine||0.1.0|[[File:Oak Door JE2.png|32px]] [[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Added wooden doors.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;pixel-image&amp;quot;&amp;gt;&lt;br /&gt;
Beta 1.7 punching oak door.png|From [[Minecraft:Java Edition Beta 1.7]] to Beta 1.7.2, doors produced [[Minecraft:placeholder texture]] particles when broken or punched on some sides.&lt;br /&gt;
Door (texture) JE1.png|Unused door entity texture.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Historical sounds ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sound&lt;br /&gt;
! From&lt;br /&gt;
! to&lt;br /&gt;
! Pitch&lt;br /&gt;
|-&lt;br /&gt;
| {{sound||Door closing old.ogg|Door opening old.ogg}}&lt;br /&gt;
| [[Minecraft:Java Edition Infdev 20100607]]&lt;br /&gt;
| Sound Update&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| {{sound||Door open.ogg|Door close.ogg}}&lt;br /&gt;
| Sound Update&lt;br /&gt;
| 15w43a&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
==== &#039;&#039;Java Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|The oak door ID has been changed from &amp;lt;code&amp;gt;wooden_door&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;oak_door&amp;lt;/code&amp;gt;.&lt;br /&gt;
|Prior to [[Minecraft:1.13/Flattening|&#039;&#039;The Flattening&#039;&#039;]], these blocks&#039; numeral IDs were 64 (oak door), 193 (spruce door), 194 (birch door), 195 (jungle door), 196 (acacia door) and 197 (dark oak door), and the items&#039; 324 (oak door), 427 (spruce door), 428 (birch door), 429 (jungle door), 430 (acacia door) and 431 (dark oak door).}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Bedrock Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.24|Doors now use the block state &amp;lt;code&amp;gt;cardinal_direction&amp;lt;/code&amp;gt; (uses string values) instead of &amp;lt;code&amp;gt;direction&amp;lt;/code&amp;gt; (uses integer values).}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Door models have an extra hinge on the opposite side of the actual functional hinge.&amp;lt;ref&amp;gt;{{bug|MC-106697||Doors have extra door hinge|WAI}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Wooden Doors 1.8.png|First picture of brand-new 1.8 variants of doors.&lt;br /&gt;
Door Creeper.png|A creeper behind some dark oak doors.&lt;br /&gt;
Doortypes.png|All types of doors with their respective trapdoors.&lt;br /&gt;
FloatingDoorArrows.jpg|Arrows shot into a door that was opened, causing a floating bug.&lt;br /&gt;
Jeb Crafting Doors.png|First image of three doors being crafted at once.&lt;br /&gt;
Jappa Closet.jpg|A closet made from oak doors.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Concept artwork ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Bamboo Wood and Door Concept Art.png|Bamboo door concept art.&lt;br /&gt;
Bamboo Door Prototype Textures.png|Bamboo door prototype textures.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In other media===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Outside the stash.png|A door in {{amcm}}.&lt;br /&gt;
File:Air bubble duo costume.jpg|A duo dressed as a door and [[Minecraft:water]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*{{Mcnet|taking-inventory--door|Taking Inventory: Door|September 29, 2022|[[Minecraft:Duncan Geere]]}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox redstone|components}}&lt;br /&gt;
{{Navbox wood}}&lt;br /&gt;
{{Navbox blocks|Utility}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Manufactured blocks]]&lt;br /&gt;
[[Category:Generated structure blocks]]&lt;br /&gt;
[[Category:Utility blocks]]&lt;br /&gt;
[[Category:Mechanisms]]&lt;br /&gt;
[[Category:Double blocks]]&lt;br /&gt;
[[Category:transparent blocks]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:es:Puerta de madera]]&lt;br /&gt;
[[Minecraft:fr:Porte en bois]]&lt;br /&gt;
[[Minecraft:ja:板材のドア]]&lt;br /&gt;
[[Minecraft:ko:나무 문]]&lt;br /&gt;
[[Minecraft:lzh:木門]]&lt;br /&gt;
[[Minecraft:pt:Porta de Madeira]]&lt;br /&gt;
[[Minecraft:ru:Деревянная дверь]]&lt;br /&gt;
[[Minecraft:zh:木门]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Wind_Charge&amp;diff=173903</id>
		<title>Minecraft:Wind Charge</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Wind_Charge&amp;diff=173903"/>
		<updated>2026-07-28T11:14:19Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{about|the throwable item|the status effect|Wind Charged|the enchantment|Wind Burst|the item that can be used as a single use [[Minecraft:flint and steel]] or shot from [[Minecraft:dispenser]]s|Fire Charge}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| image = Wind Charge.webp&lt;br /&gt;
| imageclass = drop-shadow-light&lt;br /&gt;
| imagecaption = Entity&lt;br /&gt;
| image2 = Wind Charge (item).png&lt;br /&gt;
| image2class = pixel-image&lt;br /&gt;
| image2caption = Item&lt;br /&gt;
| invimage = Wind Charge&lt;br /&gt;
| usecooldown = 0.5 seconds (10 ticks)&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
| size = Height: 0.3125 blocks&amp;lt;br&amp;gt;Width: 0.3125 blocks&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;wind charge&#039;&#039;&#039; is a throwable [[Minecraft:item]] made from [[Minecraft:breeze rod]]s. It bursts into wind on impact, which can knock [[Minecraft:entities]] into the air and interact with [[Minecraft:door]]s, [[Minecraft:button]]s, [[Minecraft:lever]]s, and similar [[Minecraft:block]]s. &lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Breeze]]s use special high-blast-radius wind charges as their ranged attack, which cannot be obtained by [[Minecraft:player]]s.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|Breeze Rod&lt;br /&gt;
|Output= Wind Charge,4&lt;br /&gt;
|type= Combat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Generated loot ===&lt;br /&gt;
{{LootChestItem|wind-charge}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
A wind charge can be thrown by {{control|using}} it. After it is thrown, the wind charge is consumed.&lt;br /&gt;
&lt;br /&gt;
Wind charges have a cooldown of 10 ticks (0.5 seconds) before they can be used again. The cooldown is shown in the hotbar by a white overlay on the wind charge that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing wind charges, they are covered with the white overlay as well.&amp;lt;ref&amp;gt;{{bug|MC-88236||Ender Pearl/Chorus Fruit/Shield cooldown affects items throughout inventory and containers|WAI}}&amp;lt;/ref&amp;gt; They can be used to activate [[Minecraft:button]]s, [[Minecraft:fence gate]]s, [[Minecraft:lever]]s, and non-iron [[Minecraft:trapdoor]]s and [[Minecraft:doors]]. They also ring [[Minecraft:bell]]s, break [[Minecraft:chorus flower]]s, extinguish [[Minecraft:candle]]s, and shatter [[Minecraft:decorated pot]]s.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
[[File:Wind Charge Launching Player.gif|thumb|A player using the knockback from a wind charge to launch into the air.]]&lt;br /&gt;
Wind charges, when fired by players, dispensers, or breezes, fly in a straight line through the air. There is a random offset in a wind charge&#039;s trajectory over a cone-shaped region, spreading along the aimed trajectory, which can cause a wind charge to miss its target or hit something else.&lt;br /&gt;
&lt;br /&gt;
When a wind charge directly hits an [[Minecraft:entity]], the entity takes {{hp|1}} [[Minecraft:damage]] and is knocked back 2.5 blocks unless the entity is resistant to knockback (e.g., [[Minecraft:squid]], [[Minecraft:warden]]s, [[Minecraft:ravager]]s, entities in [[Minecraft:Netherite Armor]]). A burst of wind also appears and knocks back nearby entities without dealing damage to them. Mobs may be knocked high enough into the air to take additional fall damage upon landing. A wind charge that passes through fire or lava sets fire to any entities that it hits.{{only|bedrock}}&lt;br /&gt;
&lt;br /&gt;
The wind burst also interacts with these blocks:&lt;br /&gt;
* &#039;&#039;Non-iron&#039;&#039; [[Minecraft:door]]s and [[Minecraft:trapdoor]]s are flipped.&lt;br /&gt;
* [[Minecraft:Fence gate]]s are flipped.&lt;br /&gt;
* [[Minecraft:Button]]s are pressed.&lt;br /&gt;
* [[Minecraft:Lever]]s are flipped.&lt;br /&gt;
* [[Minecraft:Bell]]s are rung and swung.&lt;br /&gt;
* Lit [[Minecraft:candle]]s (both standalone and on [[Minecraft:cake]]) are extinguished.&lt;br /&gt;
&lt;br /&gt;
Wind charges can be deflected if hit with another projectile or a melee attack, similar to [[Minecraft:Fireball|ghast fireballs]]. [[Minecraft:Blast Protection]] reduces the knockback effect of wind charges.&lt;br /&gt;
&lt;br /&gt;
Wind charges are distance attenuated by [[Minecraft:liquid]]s such as [[Minecraft:water]] and [[Minecraft:lava]]. They fly in a straight line, similar to fireballs.&lt;br /&gt;
&lt;br /&gt;
Wind charges are two separate entities depending on their source. Wind charges shot by breezes are &amp;lt;code&amp;gt;breeze_wind_charge&amp;lt;/code&amp;gt;s, while wind charges shot by players and dispensers are simply &amp;lt;code&amp;gt;wind_charge&amp;lt;/code&amp;gt;s. This distinction is in place as the two types of wind charges have some different properties. &amp;lt;code&amp;gt;breeze_wind_charge&amp;lt;/code&amp;gt;s cannot be obtained as items.&lt;br /&gt;
&lt;br /&gt;
=== When used by players and dispensers ===&lt;br /&gt;
Wind charges fired by players and dispensers deal 22% more knockback than those fired by breezes, but have a much smaller burst area. Player-fired wind charges affect entities within a 2.4 blocks Euclidean sphere; breeze-fired wind charges affect entities within a 6 blocks Euclidean sphere.&lt;br /&gt;
&lt;br /&gt;
A player launched by wind charges shot by a player or a dispenser accumulates fall damage only when falling below the Y level where the wind burst hit. {{IN|BE}}, when throwing a wind charge, the projectile is slightly offset.&lt;br /&gt;
&lt;br /&gt;
Unlike other forms of projectiles when fired on the move, wind charges slightly offset to whatever direction the shooter is moving, following close to the crosshair.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound =Bow shoot.ogg&lt;br /&gt;
|subtitle=Wind Charge flies&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a wind charge is thrown by a player&lt;br /&gt;
|id=entity.wind_charge.throw&lt;br /&gt;
|translationkey=subtitles.entity.wind_charge.throw&lt;br /&gt;
|volume=0.5&lt;br /&gt;
|pitch={{frac|1|3}}-0.5&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|subtitle=Wind Charge flies&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a dispenser dispenses a wind charge&lt;br /&gt;
|id=entity.wind_charge.throw&lt;br /&gt;
|translationkey=subtitles.entity.wind_charge.throw&lt;br /&gt;
|volume=0.5&lt;br /&gt;
|pitch={{frac|1|3}}-0.5&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Generic wind burst1 JE1 BE1.ogg&lt;br /&gt;
|sound2=Generic wind burst2 JE1 BE1.ogg&lt;br /&gt;
|sound3=Generic wind burst3 JE1 BE1.ogg&lt;br /&gt;
|subtitle=Wind Charge bursts&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a wind charge shot by a player or dispenser strikes something&lt;br /&gt;
|id=entity.wind_charge.wind_burst&lt;br /&gt;
|translationkey=subtitles.entity.generic.wind_burst&lt;br /&gt;
|volume=4.0&lt;br /&gt;
|pitch=0.7-1.05&lt;br /&gt;
|distance=8}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Breeze wind burst1 JE1 BE1.ogg&lt;br /&gt;
|sound2=Breeze wind burst2 JE1 BE1.ogg&lt;br /&gt;
|sound3=Breeze wind burst3 JE1 BE1.ogg&lt;br /&gt;
|subtitle=Wind Charge bursts&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a wind charge shot by a breeze strikes something&lt;br /&gt;
|id=entity.breeze.wind_burst&lt;br /&gt;
|translationkey=subtitles.entity.breeze.wind_burst&lt;br /&gt;
|volume=4.0&lt;br /&gt;
|pitch=0.672-1.008&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Bow shoot.ogg&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When a player throws a wind charge&lt;br /&gt;
|id=random.bow&lt;br /&gt;
|volume=0.5&lt;br /&gt;
|pitch=0.33-0.5}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Generic wind burst1 JE1 BE1.ogg&lt;br /&gt;
|sound2=Generic wind burst2 JE1 BE1.ogg&lt;br /&gt;
|sound3=Generic wind burst3 JE1 BE1.ogg&lt;br /&gt;
|source=Players|overridesource=1&lt;br /&gt;
|description=When a wind charge shot by a player or dispenser strikes something&lt;br /&gt;
|id=wind_charge.burst&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Breeze wind burst1 JE1 BE1.ogg&lt;br /&gt;
|sound2=Breeze wind burst2 JE1 BE1.ogg&lt;br /&gt;
|sound3=Breeze wind burst3 JE1 BE1.ogg&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a wind charge shot by a breeze strikes something&lt;br /&gt;
|id=breeze_wind_charge.burst&lt;br /&gt;
|volume=1.0&lt;br /&gt;
| pitch = 1.2&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showforms=y&lt;br /&gt;
|firstcolumnname=Item&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Wind Charge&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=wind_charge&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|firstcolumnname=Entity&lt;br /&gt;
|showentitytags=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Wind Charge&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=wind_charge&lt;br /&gt;
|entitytags=impact_projectiles}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Wind Charge&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=breeze_wind_charge&lt;br /&gt;
|entitytags=impact_projectiles&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|firstcolumnname=Item&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Wind Charge&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=wind_charge&lt;br /&gt;
|id=377&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|firstcolumnname=Entity&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Wind Charge&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=wind_charge_projectile&lt;br /&gt;
|showentityfamily=y&lt;br /&gt;
|entityfamily=wind_charge,wind_charge_projectile&lt;br /&gt;
|id=143}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Wind Charge&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=breeze_wind_charge_projectile&lt;br /&gt;
|id=141&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Entity data ===&lt;br /&gt;
Wind charges have entity data associated with them that contain various properties.&lt;br /&gt;
&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{main|Entity format}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;entity data&amp;quot;/&amp;gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound}} Entity data&lt;br /&gt;
** {{nbt inherit/entity}}&lt;br /&gt;
** {{nbt inherit/projectile}}&lt;br /&gt;
** {{nbt inherit/hurting projectile}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;section end=&amp;quot;entity data&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
: See [[Minecraft:Bedrock Edition level format/Entity format]].&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Load achievements|Who Needs Rockets?}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{Load advancements|Not Today, Thank You;Who Needs Rockets?;Blowback}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{yt|6DDwo8TulM0}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|[[File:Wind Charge JE1 BE1.png|32px|class=drop-shadow-light]] Added wind charges.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre2|Wind charges now break [[Minecraft:decorated pot]]s, [[Minecraft:chorus flower]]s, and [[Minecraft:pointed dripstone]] blocks upon collision.}}&lt;br /&gt;
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=23w51a|The texture of wind charges have been changed. However, the in-game appearance is not affected.}}&lt;br /&gt;
|{{HistoryLine|||dev=24w03b|[[File:Wind Charge JE2 BE2.png|32px|class=drop-shadow-light]] The model, texture, and animation of wind charges has been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=24w06a|[[File:Wind Charge (item) JE1 BE1.png|32px]] Wind charges are now obtainable as an item.&lt;br /&gt;
|Added the &amp;lt;code&amp;gt;breeze_wind_charge&amp;lt;/code&amp;gt; entity, which is now shot by the [[Minecraft:breeze]].&lt;br /&gt;
|The &amp;lt;code&amp;gt;wind_charge&amp;lt;/code&amp;gt; entity is no longer shot by breezes and now has special properties that the breeze&#039;s wind charges do not.}}&lt;br /&gt;
|{{HistoryLine|||dev=24w09a|Removed randomness from the radius of both breeze- and player-shot wind charges.}}&lt;br /&gt;
|{{HistoryLine|||dev=24w11a|Wind charges are no longer dropped by breezes, and are instead crafted using [[Minecraft:breeze rod]]s.&lt;br /&gt;
|Wind charges can now be obtained as loot from [[Minecraft:vault]]s in [[Minecraft:trial chambers]].}}&lt;br /&gt;
|{{HistoryLine|||dev=24w12a|Wind charge projectiles no longer pass through blocks with incomplete collision boxes, but will still pass through blocks with no collision box.}}&lt;br /&gt;
|{{HistoryLine|||dev=24w13a|Wind charges can now be obtained as loot from [[Minecraft:ominous vault]]s.&lt;br /&gt;
|Wind charges no longer collide with [[Minecraft:end crystal]]s.&amp;lt;ref&amp;gt;{{bug|MC-269015||Wind charges can destroy end crystals|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.21|dev=24w18a|Wind charges are now available without using the &amp;quot;Update 1.21&amp;quot; experimental data pack.|Wind charges now use a new damage type &amp;lt;code&amp;gt;wind_charge&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;mob_projectile&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|Crouching no longer affects wind charge knockback.|&lt;br /&gt;
Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5.|&lt;br /&gt;
Wind charges are no longer spawned 0.8 blocks away from the shooter.&lt;br /&gt;
|Changed the wind charge item&#039;s fall damage reduction mechanic: it now applies a {{convert|40}} tick reduction timer to ensure that wind charge projectiles always negate the player&#039;s fall damage. Due to a bug, this mechanic did not function correctly.&amp;lt;ref name=&amp;quot;MC-271971&amp;quot;&amp;gt;{{bug|MC-249270|Fixed}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|{{HistoryLine|||dev=pre4|Fixed a bug where the reduction mechanism failed to work correctly in pre1.&amp;lt;ref name=&amp;quot;MC-271971&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.21.2|dev=24w34a|Wind charges no longer go through the [[Minecraft:world border]] if hit.}}&lt;br /&gt;
|{{HistoryLine|||dev=24w35a|Wind charges now have the &amp;lt;code&amp;gt;use_cooldown&amp;lt;/code&amp;gt; component by default.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|[[File:Wind Charge JE1 BE1.png|32px|class=drop-shadow-light]] Added wind charges.}}&lt;br /&gt;
|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.20|[[File:Wind Charge JE2 BE2.png|32px|class=drop-shadow-light]] The model, texture, and animation of wind charges has been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.20.70.24|[[File:Wind Charge (item) JE1 BE1.png|32px]] Wind charges are now obtainable as an item.&lt;br /&gt;
|Added the &amp;lt;code&amp;gt;breeze_wind_charge_projectile&amp;lt;/code&amp;gt; entity, which is now shot by the [[Minecraft:breeze]].&lt;br /&gt;
|The &amp;lt;code&amp;gt;wind_charge_projectile&amp;lt;/code&amp;gt; entity is no longer shot by breezes and now has special properties that the breeze&#039;s wind charges do not.&lt;br /&gt;
|Breezes now take damage from wind charges.}}&lt;br /&gt;
|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.21|Reduced the damage dealt by wind charges shot by players and [[Minecraft:dispenser]]s to {{hp|1}}.|The location that shot wind charges are spawned in has been moved downward and further away from the shooter.|Wind charges now deal additional [[Minecraft:Damage#Knockback|knockback]] to [[Minecraft:crouch]]ing players.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.20.80.22|Wind charges are no longer dropped by breezes, and are instead crafted using [[Minecraft:breeze rod]]s.|Wind charges can now be obtained as loot from [[Minecraft:vault]]s in [[Minecraft:trial chambers]].}}&lt;br /&gt;
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|Wind charges can now be obtained as loot from [[Minecraft:ominous vault]]s.&lt;br /&gt;
|Wind charges no longer collide with end crystals.&amp;lt;ref&amp;gt;{{bug|MCPE-179304||Wind charges can destroys end crystals|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.21.0.21|Wind charge projectiles can now have their trajectory altered by the player&#039;s melee attacks.&amp;lt;ref&amp;gt;{{bug|MCPE-179378|||Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.21.0.22|Wind charges have been officially added to the game.}}&lt;br /&gt;
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.22|Increased the velocity of wind charge projectiles fired by players by 50% to match {{el|je}}.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.21.20.21|Wind charge projectiles fired by players no longer have a chance to deal more than {{hp|1}} damage.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.21.10.23|Crouching no longer affects wind charge knockback.&lt;br /&gt;
|Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5.&lt;br /&gt;
|Wind charges are no longer spawned 0.8 blocks away from the shooter.&lt;br /&gt;
|Wind charges now work the same on all terrain. {{verify|What does this change mean?}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Minecraft Education&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|education}}&lt;br /&gt;
|{{HistoryLine||1.21.03|dev=Preview 1.21.01.0|[[File:Wind Charge.png|32px]] [[File:Wind Charge (item).png|32px]] Added wind charges.}}&lt;br /&gt;
|{{HistoryLine||1.21.91|dev=Preview 1.21.40.1|Increased the velocity of wind charge projectiles fired by players by 50% to match {{el|je}}.&lt;br /&gt;
|Wind charge projectiles fired by players no longer have a chance to deal more than {{hp|1}} damage.&lt;br /&gt;
|Crouching no longer affects wind charge knockback.&lt;br /&gt;
|Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5.&lt;br /&gt;
|Wind charges are no longer spawned 0.8 blocks away from the shooter.&lt;br /&gt;
|Wind charges now work the same on all terrain. {{verify|What does this change mean?}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breeze shooting wind charge.png|A breeze shooting a wind charge at [[Minecraft:Efe]]&lt;br /&gt;
File:Wind charge image 1.png|Efe shooting a wind charge.&lt;br /&gt;
File:Wind charge jump 2.png|Efe using a wind charge to jump up to a breeze in the [[Minecraft:trial chambers]].&lt;br /&gt;
File:Wind charge jump 3.png|Efe using a wind charge to jump up terrain.&lt;br /&gt;
File:Sunny hopping across Badlands.jpeg|Sunny using a wind charge to jump across a [[Minecraft:badlands]] biome.&lt;br /&gt;
File:Explosion particle gif.gif|The particle created by wind charges upon impact&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Minecraft Trial Chamber Legends spritework.jpg|Pixel art of a wind charge used in [[Minecraft:Trial Chamber Legends]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*{{Mcnet|wind-charge|Taking Inventory: Wind Charge|August 29, 2024|[[Minecraft:Duncan Geere]]}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox items|utilities}}&lt;br /&gt;
{{Navbox entities|other}}&lt;br /&gt;
{{Navbox combat|ranged}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Projectiles]]&lt;br /&gt;
[[Category:Transport]]&lt;br /&gt;
[[Minecraft:de:Windkugel]]&lt;br /&gt;
[[Minecraft:es:Carga de viento]]&lt;br /&gt;
[[Minecraft:fr:Charge de vent]]&lt;br /&gt;
[[Minecraft:ja:ウィンドチャージ]]&lt;br /&gt;
[[Minecraft:ko:돌풍구]]&lt;br /&gt;
[[Minecraft:pt:Projétil de vento]]&lt;br /&gt;
[[Minecraft:ru:Заряд ветра]]&lt;br /&gt;
[[Minecraft:uk:Заряд вітру]]&lt;br /&gt;
[[Minecraft:zh:风弹]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Water_Bottle&amp;diff=173902</id>
		<title>Minecraft:Water Bottle</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Water_Bottle&amp;diff=173902"/>
		<updated>2026-07-28T11:14:15Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| title = Water Bottle&lt;br /&gt;
| group = Bottle&lt;br /&gt;
| 1-1 = Water Bottle.png&lt;br /&gt;
| group2 = Splash Bottle&lt;br /&gt;
| 2-1 = Splash Water Bottle.png&lt;br /&gt;
| group3 = Lingering Bottle&lt;br /&gt;
| 3-1 = Lingering Water Bottle.png&lt;br /&gt;
| invimage = Water Bottle&lt;br /&gt;
| invimage2 = Splash Water Bottle&lt;br /&gt;
| invimage3 = Lingering Water Bottle&lt;br /&gt;
| consumptiontime = {{convert|32|ticks|seconds}}&lt;br /&gt;
| alwaysconsumable = Yes&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;water bottle&#039;&#039;&#039; is a [[Minecraft:glass bottle]] filled with [[Minecraft:water]]. It can be {{Control|used|text=emptied}} onto [[Minecraft:dirt]] to convert it to [[Minecraft:mud]], and is a required base ingredient to [[Minecraft:brew]] any [[Minecraft:potion]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Minecraft:Splash Potion|Splash water bottles]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Minecraft:Lingering Potion|lingering water bottles]]&#039;&#039;&#039; are {{Control|throw}}able variants obtained via brewing.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Glass bottle ===&lt;br /&gt;
Using a [[Minecraft:glass bottle]] on a [[Minecraft:water]] source returns a water bottle. This can be automated using a [[Minecraft:dispenser]].&lt;br /&gt;
&lt;br /&gt;
Using a glass bottle on a water-filled [[Minecraft:cauldron]] also returns a water bottle, decreasing the water level in the cauldron by one level. This does not work with a dispenser.&lt;br /&gt;
&lt;br /&gt;
=== Bartering ===&lt;br /&gt;
When given a [[Minecraft:gold ingot]], [[Minecraft:piglin]]s have a {{frac|10|469}} (~2.13%) chance to [[Minecraft:barter]] a water bottle.&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
Water bottles can be fished up as junk items.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
===Base potions===&lt;br /&gt;
Water bottle is a base for multiple potions. Drinking it has no effect.&lt;br /&gt;
{{Brewing&lt;br /&gt;
|head = 1&lt;br /&gt;
|Nether Wart&lt;br /&gt;
|base = Water Bottle&lt;br /&gt;
|Awkward Potion&lt;br /&gt;
|showvariants=1&lt;br /&gt;
}}&lt;br /&gt;
{{Brewing&lt;br /&gt;
|Fermented Spider Eye&lt;br /&gt;
|base = Water Bottle&lt;br /&gt;
|Potion of Weakness&lt;br /&gt;
|showvariants=1&lt;br /&gt;
}}&lt;br /&gt;
{{Brewing&lt;br /&gt;
|Redstone Dust; Breeze Rod; Stone; Slime Block; Cobweb; Magma Cream; Rabbit&#039;s Foot; Sugar; Glistering Melon Slice; Spider Eye; Ghast Tear; Blaze Powder&lt;br /&gt;
|base = Water Bottle&lt;br /&gt;
|Mundane Potion&lt;br /&gt;
|showvariants=1&lt;br /&gt;
}}&lt;br /&gt;
{{Brewing&lt;br /&gt;
|Glowstone Dust&lt;br /&gt;
|base = Water Bottle&lt;br /&gt;
|Thick Potion&lt;br /&gt;
|showvariants=1&lt;br /&gt;
|foot=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mud conversion ===&lt;br /&gt;
{{control|Using}} a water bottle, splash water bottle, or lingering water bottle on [[Minecraft:dirt]], [[Minecraft:coarse dirt]], or [[Minecraft:rooted dirt]] converts it into [[Minecraft:mud]]. This process can be automated with a [[Minecraft:dispenser]]. When the regular, splash, or lingering water bottle is used, it leaves a [[Minecraft:glass bottle]] in its inventory slot.&amp;lt;ref&amp;gt;{{Bug|MC-259337}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Bug|MCPE-156390}}&amp;lt;/ref&amp;gt; Throwing splash and lingering water bottles does not convert the dirt into mud, and does not leave a glass bottle behind.&lt;br /&gt;
&lt;br /&gt;
=== Filling cauldron ===&lt;br /&gt;
A water bottle adds 1 water level to a cauldron.&lt;br /&gt;
&lt;br /&gt;
=== Splash and lingering water bottles ===&lt;br /&gt;
Splash water bottles have no effect on almost all entities, but they extinguish fire in the block hit and the four blocks horizontally surrounding it.&lt;br /&gt;
&lt;br /&gt;
A splash water bottle deals {{hp|1}} damage to [[Minecraft:endermen]], [[Minecraft:striders]], [[Minecraft:snow golems]], and [[Minecraft:blazes]]. Splash and lingering water bottles will also restore 1800 game ticks (90 seconds) of air to an [[Minecraft:axolotl]]. Splash water bottles can extinguish burning entities.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Java Edition&#039;&#039;, the lingering water bottle creates no effect cloud, while in &#039;&#039;Bedrock Edition&#039;&#039; it creates an effect cloud that extinguishes burning entities that walk into it.&lt;br /&gt;
{{Brewing&lt;br /&gt;
|head = 1&lt;br /&gt;
|Gunpowder&lt;br /&gt;
|base = Water Bottle&lt;br /&gt;
|Splash Water Bottle&lt;br /&gt;
|name = Splash Water Bottle&lt;br /&gt;
}}&lt;br /&gt;
{{Brewing&lt;br /&gt;
|Dragon&#039;s Breath&lt;br /&gt;
|base = Splash Water Bottle&lt;br /&gt;
|Lingering Water Bottle&lt;br /&gt;
|name = Lingering Water Bottle&lt;br /&gt;
|ingredients = [[Minecraft:Dragon&#039;s Breath]] +&amp;lt;br&amp;gt; &#039;&#039;&#039;Splash Water Bottle&#039;&#039;&#039;&lt;br /&gt;
|foot=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Crafting ingredient ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|head = 1&lt;br /&gt;
|ignoreusage = 1&lt;br /&gt;
|showname = 1&lt;br /&gt;
|name = [[Minecraft:Arrow of Splashing]]&lt;br /&gt;
|showdescription = 1&lt;br /&gt;
|description = {{only|java}}&lt;br /&gt;
|ingredients = [[Minecraft:Arrow]] +&amp;lt;br&amp;gt;&#039;&#039;&#039;Lingering Water Bottle&#039;&#039;&#039;&lt;br /&gt;
|A1 = Arrow&lt;br /&gt;
|A2 = Arrow&lt;br /&gt;
|A3 = Arrow&lt;br /&gt;
|B1 = Arrow&lt;br /&gt;
|B2 = Lingering Water Bottle&lt;br /&gt;
|B3 = Arrow&lt;br /&gt;
|C1 = Arrow&lt;br /&gt;
|C2 = Arrow&lt;br /&gt;
|C3 = Arrow&lt;br /&gt;
|Output = Arrow of Splashing, 8&lt;br /&gt;
|foot = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
[[Minecraft:Wandering trader]]s occasionally purchase a water bottle for a single [[Minecraft:emerald]].&lt;br /&gt;
{{Trade uses|Water Bottle}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{Main|Potion#Sounds}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition = java&lt;br /&gt;
|showforms = y&lt;br /&gt;
|generatetranslationkeys = y&lt;br /&gt;
|displayname = Water Bottle&lt;br /&gt;
|spritetype = item&lt;br /&gt;
|nameid = potion&lt;br /&gt;
|form = item&lt;br /&gt;
|translationkey = item.minecraft.potion.effect.water&lt;br /&gt;
}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Splash Water Bottle&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=splash_potion&lt;br /&gt;
|form=item&lt;br /&gt;
|translationkey=item.minecraft.splash_potion.effect.water&lt;br /&gt;
}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Lingering Water Bottle&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=lingering_potion&lt;br /&gt;
|form=item&lt;br /&gt;
|translationkey=item.minecraft.lingering_potion.effect.awkward&lt;br /&gt;
|foot=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition = bedrock&lt;br /&gt;
|shownumericids = y&lt;br /&gt;
|showforms = y&lt;br /&gt;
|notshowbeitemforms = y&lt;br /&gt;
|generatetranslationkeys = y&lt;br /&gt;
|displayname = Water Bottle&lt;br /&gt;
|spritetype = item&lt;br /&gt;
|nameid = potion&lt;br /&gt;
|id = 426&lt;br /&gt;
|form = item&lt;br /&gt;
|translationkey = potion.emptyPotion.name&lt;br /&gt;
}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|notshowbeitemforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Splash Water Bottle&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=splash_potion&lt;br /&gt;
|id=561&lt;br /&gt;
|form=item&lt;br /&gt;
|translationkey=potion.emptyPotion.splash.name&lt;br /&gt;
}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|notshowbeitemforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Lingering Water Bottle&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=lingering_potion&lt;br /&gt;
|id=562&lt;br /&gt;
|form=item&lt;br /&gt;
|translationkey=potion.emptyPotion.linger.name&lt;br /&gt;
|foot=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Metadata ===&lt;br /&gt;
{{IN|bedrock}}:&lt;br /&gt;
{| class = wikitable&lt;br /&gt;
! Potion !! Regular&lt;br /&gt;
|-|&lt;br /&gt;
|{{ItemSprite|Water Bottle}} Water Bottle || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item data ===&lt;br /&gt;
{{see also|Potion#Item data}}&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{see also|Data component format}}&lt;br /&gt;
Normal potions use a &amp;quot;potion&amp;quot; tag inside &amp;quot;potion_contents&amp;quot; component to indicate the potion type.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!Potion&lt;br /&gt;
!Regular&lt;br /&gt;
|-|&lt;br /&gt;
| Water Bottle || &amp;lt;code&amp;gt;water&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
{{see also|Bedrock Edition level format/Item format}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Husbandry;Local Brewery}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|Added water bottles.}}&lt;br /&gt;
|{{HistoryLine||link=http://www.reddit.com/r/Minecraft/comments/lbrqq/water_balloons/c2rey4s?context=3|Oct 14, 2011|[[Minecraft:Jeb]] had commented that while splash water bottles should logically harm [[Minecraft:endermen]] and [[Minecraft:blazes]], its coding would be more difficult to implement than is worthwhile.}}&lt;br /&gt;
|{{HistoryLine||1.3.1|dev=12w21b|[[File:Water Bottle JE1 BE1.png|32px]] Water bottles have been added to the [[Minecraft:Creative inventory]].}}&lt;br /&gt;
|{{HistoryLine||1.7.2|dev=13w36a|Water bottles can now be obtained as one of the &amp;quot;junk&amp;quot; [[Minecraft:items]] from [[Minecraft:fishing]].}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w31a|[[File:Splash Water Bottle JE1 BE1.png|32px]] Added splash water bottles.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w33a|[[File:Lingering Water Bottle JE1 BE1.png|32px]] Added lingering water bottle.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w34a|Splash and lingering water bottles now just extinguish fire, without placing flowing [[Minecraft:water]].}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w33a|A water bottle is now able to add 1 water level to a cauldron.}}&lt;br /&gt;
|{{HistoryLine|||dev=16w35a|Splash and lingering water bottles now deal {{hp|1}} damage to [[Minecraft:endermen]] and [[Minecraft:blazes]].}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w43a|[[File:Water Bottle JE2.png|32px]] [[File:Splash Water Bottle JE2.png|32px]] [[File:Lingering Water Bottle JE2.png|32px]] Changed the textures of water bottle.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w08a|Splash and lingering water bottles now extinguish lit [[Minecraft:campfire]]s.}}&lt;br /&gt;
|{{HistoryLine||1.14.3|dev=pre3|Splash and lingering water bottles now inflict [[Minecraft:knockback (mechanic)|knockback]] away from their owner when damaging blazes.&lt;br /&gt;
|Damage caused by splash and lingering water bottles now counts as being caused by the player who threw it.&amp;lt;ref&amp;gt;{{bug|MC-110004}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Splash and lingering water bottles no longer deal damage to endermen.&amp;lt;ref&amp;gt;{{bug|MC-166423}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=pre1|Splash water bottles now deal {{hp|1}} [[Minecraft:damage]] to [[Minecraft:snow golems]] and [[Minecraft:striders]].&amp;lt;ref&amp;gt;{{bug|MC-106968}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.16.2|dev=20w28a|Water bottles can now be obtained through [[Minecraft:bartering]].}}|{{HistoryLine||1.17|dev=21w13a|Splash and lingering water bottles now extinguish lit [[Minecraft:candle]]s.}}|{{HistoryLine|||dev=21w15a|Splash and lingering water bottles now give [[Minecraft:axolotl]]s one and a half minutes of moisture when they are thrown at them.}}|{{HistoryLine|||dev=21w20a|Splash and lingering water bottles now extinguish lit [[Minecraft:cake]]s with candles.&amp;lt;ref&amp;gt;{{bug|MC-222116}}&amp;lt;/ref&amp;gt;}}|{{HistoryLine||1.18|dev=21w37a|Endermen now take damage when hit by a splash or lingering water bottle again.}}|{{HistoryLine||1.19|dev=22w11a|Water bottles, splash water bottles and lingering water bottles can now be used on [[Minecraft:dirt]], [[Minecraft:coarse dirt]], or [[Minecraft:rooted dirt]] to turn it into [[Minecraft:mud]].}}&lt;br /&gt;
|{{HistoryLine||1.19.3|dev=22w43a|Splash water bottles can now extinguish burning entities.&amp;lt;ref&amp;gt;{{bug|MC-189911|||Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|[[Minecraft:Wandering trader]]s now have a chance to [[Minecraft:trading|buy]] a water bottle.}}&lt;br /&gt;
|{{HistoryLine||1.20.2|dev=23w32a|Fire being doused by splash water bottles now emits a &amp;lt;code&amp;gt;block_destroy&amp;lt;/code&amp;gt; [[Minecraft:vibration]] of frequency &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine||1.21|dev=24w18a|[[File:Water Bottle JE2.png|32px]] [[File:Splash Water Bottle JE2.png|32px]] [[File:Lingering Water Bottle JE2.png|32px]] Uncraftable potions now use the water bottle color instead of their own distinct color.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] Added water bottle with its splash variant.}}&lt;br /&gt;
|{{HistoryLine||v0.13.0|dev=build 1|Splash water bottles are now able to extinguish [[Minecraft:fire]].}}&lt;br /&gt;
|{{HistoryLine|pocket}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Splash water bottles now deal {{hp|1}} [[Minecraft:damage]] to [[Minecraft:endermen]] and [[Minecraft:blazes]].&lt;br /&gt;
|[[File:Lingering Water Bottle JE1 BE1.png|32px]] Added lingering water bottle.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Water Bottle BE2.png|32px]] [[File:Splash Water Bottle BE2.png|32px]] [[File:Lingering Water Bottle BE2.png|32px]] Changed the textures for water bottles.}}&lt;br /&gt;
|{{HistoryLine||1.16.100|dev=beta 1.16.100.54|Water bottles can now be obtained through [[Minecraft:bartering]].}}&lt;br /&gt;
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Water bottles can now be used on [[Minecraft:dirt]], [[Minecraft:coarse dirt]], or [[Minecraft:rooted dirt]] to turn it into [[Minecraft:mud]].}}&lt;br /&gt;
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|[[File:Water Bottle BE3.png|32px]] [[File:Splash Water Bottle BE3.png|32px]] [[File:Lingering Water Bottle BE3.png|32px]] Changed the textures for water bottles.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|ps4=1.00|psvita=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Water Bottle JE1 BE1.png|32px]] Added water bottle.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] Added splash and lingering water bottles.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Splash and lingering water bottles now deal {{hp|1}} [[Minecraft:damage]] to [[Minecraft:endermen]] and [[Minecraft:blaze]]s.}}&lt;br /&gt;
|{{HistoryLine||xbox=none|xbone=none|ps3=none|ps4=1.90|psvita=none|wiiu=none|switch=none|[[File:Water Bottle LCE2.png|32px]] [[File:Lingering Water Bottle LCE2.png|32px]] Changed the textures for water bottles and lingering water bottles.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|3ds}}&lt;br /&gt;
|{{HistoryLine||0.1.0|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] Added water bottle with its splash variant.}}&lt;br /&gt;
|{{HistoryLine||1.7.10|[[File:Lingering Water Bottle JE1 BE1.png|32px]] Added lingering water bottle.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Mojang images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ti-waterbottle-header.jpg|[[Minecraft:Alex]] holding a water bottle on a banner for [[Minecraft:Taking Inventory]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox fluids}}&lt;br /&gt;
{{Navbox brewing}}&lt;br /&gt;
{{Navbox items|Utilities}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Drinks]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:fr:Fiole d&#039;eau]]&lt;br /&gt;
[[Minecraft:pt:Frasco de Água]]&lt;br /&gt;
[[Minecraft:zh:水瓶]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Void_Start_Platform&amp;diff=173901</id>
		<title>Minecraft:Void Start Platform</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Void_Start_Platform&amp;diff=173901"/>
		<updated>2026-07-28T11:14:13Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: new page from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox structure&lt;br /&gt;
| title = Void Start Platform&lt;br /&gt;
| image = Void Start Platform.png&lt;br /&gt;
| biome = {{BiomeLink|The Void}}{{only|je|short=y}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BiomeLink|Plains}}{{only|be|short=y}}&lt;br /&gt;
| blocks =&lt;br /&gt;
* {{BlockLink|Stone}}&lt;br /&gt;
* {{BlockLink|Cobblestone}}&lt;br /&gt;
| canspawn = No&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;void start platform&#039;&#039;&#039; is a [[Minecraft:feature]] which consists of a 33×33 square of [[Minecraft:stone]], with a single block of [[Minecraft:cobblestone]] in the center. One can generate at the origin of [[Minecraft:superflat]] worlds with &amp;quot;The Void&amp;quot; preset, as well as in [[Minecraft:single biome]] worlds set to [[Minecraft:The Void|{{code|the_void}}]] biome. {{Only|je}}&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
The void start platform spawns from [[Minecraft:Coordinates#Block position|block positions]] (-8, -61{{Only|je|short=1}}/-64{{Only|be|short=1}}, -8) to (24, -61{{Only|je|short=1}}/-64{{Only|be|short=1}}, 24), and thus the [[Minecraft:player]] spawns at Y=-60{{Only|je|short=1}}/Y=-63{{Only|be|short=1}}. This feature is most easily accessible through &amp;quot;The Void&amp;quot; [[Minecraft:presets|preset]], but it still generates if different layers are specified, even if it gets engulfed. Void start platforms replace any blocks that would obstruct it, including [[Minecraft:bedrock]], when generated underground.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
{{main|Void Start Platform/Structure}}&lt;br /&gt;
Void start platforms are large 33x33 platforms, consisting largely of [[Minecraft:stone]], with a lone [[Minecraft:cobblestone]] block in the center.&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
&lt;br /&gt;
{{ID table&lt;br /&gt;
|firstcolumnname=Feature type&lt;br /&gt;
|displayname=[No displayed name]&lt;br /&gt;
|spritename=void-start-platform&lt;br /&gt;
|spritetype=env&lt;br /&gt;
|nameid=void_start_platform&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{ID table&lt;br /&gt;
|firstcolumnname=Configured feature&lt;br /&gt;
|displayname=[No displayed name]&lt;br /&gt;
|spritename=void-start-platform&lt;br /&gt;
|spritetype=env&lt;br /&gt;
|nameid=void_start_platform&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Config ===&lt;br /&gt;
{{main|Configured feature}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;config&amp;quot;/&amp;gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound|config}}: Empty&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;section end=&amp;quot;config&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapse|title=An example|outerstyle=margin: 0.5rem 0|head=1}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;type&amp;quot;: &amp;quot;minecraft:void_start_platform&amp;quot;,&lt;br /&gt;
  &amp;quot;config&amp;quot;: {}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{Collapse|tail=1}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w37a|[[File:Void Start Platform JE1.png|32px]] Added void start platforms.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=18w07c|Void start platforms no longer generate.&amp;lt;ref&amp;gt;{{bug|MC-125872|||Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=18w19a|Void start platforms now generate again.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w22b|Void start platforms no longer generate, once again.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre7|[[File:Void Start Platform JE2.png|32px]] Void start platforms now generate, once again. One [[Minecraft:stone]] block at the corner of the platform is missing.&amp;lt;ref&amp;gt;{{bug|MC-133205|||Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=Pre-Release 2|[[File:Void Start Platform JE6.png|32px]] Re-added the missing stone block to the corner of the structure.}}&lt;br /&gt;
|{{HistoryLine||1.17|dev=21w05a|[[File:Void Start Platform JE7.png|40px]] Resized void start platforms from 33×33 to 48×48.&lt;br /&gt;
|Rather than one cobblestone generating in the center, nine cobblestone blocks now generate. These 9 cobblestone blocks are spread out throughout the platform, 16 blocks apart from one another, centered around the cobblestone in the middle.&amp;lt;ref&amp;gt;{{bug|MC-214187|||Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=21w17a|[[File:Void Start Platform JE8.png|32px]] Reverted 21w05a changes.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.21.100|dev=Preview 1.21.100.23|Added &amp;quot;The Void&amp;quot; [[Minecraft:flat world]] preset, which generates the void start platform.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The player first spawns right above the platform, even if there are layers of full opaque [[Minecraft:block]]s above it, causing [[Minecraft:suffocation]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Stone platform from below.png|A void start platform seen from below.&lt;br /&gt;
File:Stoneplatform.png|A void start platform seen from above.&lt;br /&gt;
File:Void platform Vibrant Visuals.jpeg|The void start platform with [[Minecraft:Vibrant Visuals]].&lt;br /&gt;
File:The Void with mobs.png|Monsters spawning on the void start platform {{In|be}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{EnvLink|Obsidian platform}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox generated features}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:fr:Plateforme initiale du vide]]&lt;br /&gt;
[[Minecraft:ja:奈落の土台]]&lt;br /&gt;
[[Minecraft:lzh:凌虛臺]]&lt;br /&gt;
[[Minecraft:ru:Каменная платформа]]&lt;br /&gt;
[[Minecraft:pt:Plataforma inicial do vazio]]&lt;br /&gt;
[[Minecraft:zh:虚空平台]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Villager&amp;diff=173900</id>
		<title>Minecraft:Villager</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Villager&amp;diff=173900"/>
		<updated>2026-07-28T11:14:08Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|Pillager|Illager}}&lt;br /&gt;
{{about|the current villagers|the documentation of villagers prior to [[Minecraft:Village &amp;amp; Pillage]]|Villager (old)|other uses|Villager (disambiguation)}}&lt;br /&gt;
{{Redirect|Merchant}}&lt;br /&gt;
{{Infobox entity&lt;br /&gt;
| *-1size = 150px&lt;br /&gt;
| *-3size = 62px&lt;br /&gt;
&amp;lt;!-- Only when MCPE-155044 is fixed&lt;br /&gt;
| *-2size = 62px&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| group1 = Plains&lt;br /&gt;
| *-3caption = Baby&lt;br /&gt;
&amp;lt;!-- Only when MCPE-155044 is fixed&lt;br /&gt;
| *-1caption = Adult&lt;br /&gt;
| *-2caption = Baby&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| 1-1 = Plains Villager Base.png&lt;br /&gt;
| 1-1caption = Adult {{only|JE}}&lt;br /&gt;
| 1-2 = Plains Villager Base BE2.png&lt;br /&gt;
| 1-2size = 110px&lt;br /&gt;
| 1-2caption = Adult {{only|BE}}&lt;br /&gt;
| 1-3 = Plains Baby Villager.png&lt;br /&gt;
| group2 = Desert&lt;br /&gt;
| 2-1 = Desert Villager Base.png&lt;br /&gt;
| 2-1caption = Adult {{only|JE}}&lt;br /&gt;
| 2-2 = Desert Villager Base BE2.png&lt;br /&gt;
| 2-2size = 110px&lt;br /&gt;
| 2-2caption = Adult {{only|BE}}&lt;br /&gt;
| 2-3 = Desert Baby Villager.png&lt;br /&gt;
| group3 = Savanna&lt;br /&gt;
| 3-1 = Savanna Villager Base.png&lt;br /&gt;
| 3-1caption = Adult&lt;br /&gt;
| 3-2 = Savanna Baby Villager.png&lt;br /&gt;
| 3-2size = 62px&lt;br /&gt;
| 3-2caption = Baby&lt;br /&gt;
| group4 = Taiga&lt;br /&gt;
| 4-1 = Taiga Villager Base.png&lt;br /&gt;
| 4-1caption = Adult&lt;br /&gt;
| 4-2 = Taiga Baby Villager.png&lt;br /&gt;
| 4-2size = 62px&lt;br /&gt;
| 4-2caption = Baby&lt;br /&gt;
| group5 = Snowy&lt;br /&gt;
| 5-1 = Snowy Villager Base.png&lt;br /&gt;
| 5-1caption = Adult {{only|JE}}&lt;br /&gt;
| 5-2 = Snowy Villager Base BE2.png&lt;br /&gt;
| 5-2size = 110px&lt;br /&gt;
| 5-2caption = Adult {{only|BE}}&lt;br /&gt;
| 5-3 = Snowy Baby Villager.png&lt;br /&gt;
| group6 = Jungle&lt;br /&gt;
| 6-1 = Jungle Villager Base.png&lt;br /&gt;
| 6-1caption = Adult {{only|JE}}&lt;br /&gt;
| 6-2 = Jungle Villager Base BE2.png&lt;br /&gt;
| 6-2size = 110px&lt;br /&gt;
| 6-2caption = Adult {{only|BE}}&lt;br /&gt;
| 6-3 = Jungle Baby Villager.png&lt;br /&gt;
| group7 = Swamp&lt;br /&gt;
| 7-1 = Swamp Villager Base.png&lt;br /&gt;
| 7-1caption = Adult {{only|JE}}&lt;br /&gt;
| 7-2 = Swamp Villager Base BE2.png&lt;br /&gt;
| 7-2size = 110px&lt;br /&gt;
| 7-2caption = Adult {{only|BE}}&lt;br /&gt;
| 7-3 = Swamp Baby Villager.png&lt;br /&gt;
| extratext = View [[#Gallery|all renders]] ([[#Professions|Professions]])&lt;br /&gt;
| invimage = Villager Spawn Egg&lt;br /&gt;
| health = {{hp|20}}&lt;br /&gt;
| behavior = Passive&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;passive&amp;quot;&amp;gt;Can unintentionally hurt the player with a [[Minecraft:firework rocket]] after a [[Minecraft:raid]] is defeated. {{IN|JE}}, villagers equipped with [[Minecraft:Thorns]]-[[Minecraft:enchanted]] [[Minecraft:armor]] can unwittingly damage the player when the player attacks them.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| damage = &#039;&#039;&#039;{{ItemLink|Firework Rocket}}:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Damage decreases with distance:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{JE}}:&amp;lt;br&amp;gt;&lt;br /&gt;
Easy: {{hp|5}}&amp;lt;br&amp;gt;&lt;br /&gt;
Normal: {{hp|8}}&amp;lt;br&amp;gt;&lt;br /&gt;
Hard: {{hp|12}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BE}}:&amp;lt;br&amp;gt;&lt;br /&gt;
{{hp|7}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Enchanted Iron Chestplate (item).gif|16px]] &#039;&#039;&#039;[[Minecraft:Thorns]] [[Minecraft:Armor]]:&#039;&#039;&#039;{{only|JE|short=1}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{hp|1}} to {{hp|5}}&lt;br /&gt;
| size = &#039;&#039;&#039;Adult {{IN|Java}}:&#039;&#039;&#039;&amp;lt;br&amp;gt;Height: 1.95 blocks&amp;lt;br&amp;gt;Width: 0.6 blocks&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adult {{IN|Bedrock}}:&#039;&#039;&#039;&amp;lt;br&amp;gt;Height: 1.9 blocks&amp;lt;br&amp;gt;Width: 0.6 blocks&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baby:&#039;&#039;&#039;&amp;lt;br&amp;gt;Height: 0.98 blocks&amp;lt;br&amp;gt;Width: 0.49 blocks&lt;br /&gt;
| speed = 0.5&lt;br /&gt;
| spawn = *{{EnvLink|Village}} &amp;lt;br&amp;gt; &lt;br /&gt;
*{{EnvLink|Igloo}} basement &amp;lt;br&amp;gt; &lt;br /&gt;
*{{ItemSprite|Golden Apple}} When a [[Minecraft:zombie villager]] is cured&lt;br /&gt;
*{{ItemSprite|Bread}} Upon successful [[Minecraft:breeding]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Villagers&#039;&#039;&#039; are humanoid [[Minecraft:passive mob]]s that inhabit [[Minecraft:village]]s, work at their professions (see [[Minecraft:Villager professions]]), [[Minecraft:breed]], and interact with each other. Their outfit varies according to their occupation and [[Minecraft:biome]], and a [[Minecraft:player]] can [[Minecraft:trade]] with them using [[Minecraft:emerald]]s as currency, with their prices affected by reputation.&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
Each villager spawns with an empty [[#Picking up items|inventory]]. Villagers never spawn with [[Minecraft:armor]] or other equipment, but {{in|java}} a [[Minecraft:dispenser]] can be used to equip armor on a villager.&lt;br /&gt;
&lt;br /&gt;
=== Natural generation ===&lt;br /&gt;
Villagers can be found in [[Minecraft:village]]s, which spawn in several [[Minecraft:biome]]s such as [[Minecraft:plains]], [[Minecraft:snowy plains]], [[Minecraft:savanna]]s, [[Minecraft:desert]]s, [[Minecraft:taiga]]s, and [[Minecraft:snowy taiga]]s{{only|bedrock}} and can cut into other biomes such as [[Minecraft:swamp]]s and [[Minecraft:jungle]]s. When the [[Minecraft:village]] is generated, unemployed villagers spawn in them, the number of which depends on the buildings in that village, as some buildings generate villagers inside and some do not.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Igloo]] basements always generate with one villager in the left cell and one [[Minecraft:zombie villager]] in the right cell.&lt;br /&gt;
* {{IN|Java}}, the generated villager is always unemployed.&amp;lt;ref&amp;gt;{{bug|MC-150296|||WAI}}&amp;lt;/ref&amp;gt; The villager cannot pathfind to the [[Minecraft:brewing stand]] or [[Minecraft:cauldron]] to take on a profession unless some of the blocks confining them are broken. The generated zombie villager always has the profession of cleric and becomes unemployed once cured.&lt;br /&gt;
** Both mobs are the plains variant. See {{Slink||Appearance}}.&lt;br /&gt;
* {{IN|Bedrock}}, the villager has a random profession and the zombie villager is unemployed.&lt;br /&gt;
** Both mobs are the snowy variant.&lt;br /&gt;
** The villager can change its professions to cleric or leatherworker, due to the presence of the brewing stand and cauldron. The zombie villager can do the same after being cured.&lt;br /&gt;
** Changing profession takes time. If the player manages to trade with the villager before it changes its profession, the villager keeps its initial profession.&lt;br /&gt;
** The zombie villager is unemployed immediately after being cured, so the player cannot lock in its profession.&lt;br /&gt;
&lt;br /&gt;
=== Curing ===&lt;br /&gt;
{{see also|Zombie Villager#Curing}}&lt;br /&gt;
Giving a [[Minecraft:zombie villager]] the [[Minecraft:Weakness]] effect and then feeding it a [[Minecraft:golden apple]] starts the curing process. After five minutes, it transforms into a villager, displaying purple [[Minecraft:Nausea]] status effect particles for 10 seconds after being cured.&lt;br /&gt;
&lt;br /&gt;
The villager retains the profession it had, if it had one before turning into a zombie villager. If employed, a cured villager offers discounts on most of its trades.&lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, if the zombie villager is spawned by a player, it adopts a randomly chosen profession. The villager can also be a nitwit, but it becomes a normal unemployed villager when cured.&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, curing a [[Minecraft:zombie villager]] riding a [[Minecraft:chicken]] results in the villager riding a chicken. Eventually, the villager grows up and gains a profession while still being on the chicken.&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
Farmers using [[Minecraft:bone meal]] when [[Minecraft:Farmer#Farming|farming]] have an 8.5% chance to drop it when killed by a player or tamed wolf.&amp;lt;!-- This is because in UseBonemeal.java, setItemSlot is used directly instead of calling the displayAsHeldItem function of ShowTradesToPlayer.java --&amp;gt; Each level of [[Minecraft:Looting]] increases the chance by 1% per level. Adult&amp;lt;ref&amp;gt;{{Bug|MC-201107|Baby villager not dropping armor}}&amp;lt;/ref&amp;gt; villagers can drop armor equipped through [[Minecraft:dispenser]]s. Otherwise, a villager, whether it is an adult or a baby, does not drop any [[Minecraft:item]]s or [[Minecraft:experience]] when killed.&lt;br /&gt;
&lt;br /&gt;
When a villager dies or is converted to a zombie villager, any items in its hidden inventory slots are lost (see {{Slink||Picking up items}}).&lt;br /&gt;
&lt;br /&gt;
If a villager is displaying a trade item to offer a deal, they will not drop it upon death. However, {{in|JE}}&amp;lt;!--only?--&amp;gt;, [[Minecraft:carpet]]s (held by [[Minecraft:shepherd]]s), [[Minecraft:leather horse armor]], and [[Minecraft:saddle]]s (held by [[Minecraft:leatherworker]]s) can be removed using [[Minecraft:shears]]. Villagers do not drop any other [[Minecraft:trading]]-related items.&lt;br /&gt;
&lt;br /&gt;
Upon successful trading, a villager drops {{xp|3|6}}.&lt;br /&gt;
&lt;br /&gt;
Upon successful trading, while willing to [[Minecraft:breed]], {{xp|8|11}} is dropped.&lt;br /&gt;
&lt;br /&gt;
Curing a [[Minecraft:zombie villager]] with any [[Minecraft:armor]] or held [[Minecraft:item]]s causes it to drop them as items.&lt;br /&gt;
&lt;br /&gt;
=== Hero of the Village ===&lt;br /&gt;
{{Main|Hero of the Village}}&lt;br /&gt;
{{IN|java}}, a villager can drop various items, depending on its profession, by throwing a gift toward a nearby player with the [[Minecraft:Hero of the Village]] effect. The gift is randomly selected from a list of items for the villager&#039;s individual profession, and there is a random cooldown before the villager can throw another gift.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
=== Movement patterns ===&lt;br /&gt;
==== Socializing ====&lt;br /&gt;
Nitwit and unemployed villagers leave their homes at day and begin to explore the village. Generally, they wander inside the village during the day. They may go indoors or outdoors, periodically making mumbling sounds. Occasionally, two villagers may stop and turn to look at each other, in a behavior called socializing, during which they stare at another villager for 4–5 seconds at a time. They continuously stare at a nearby player unless the villager is trying to get into a house at night, farm food, work, or flee from a zombie or illager. Baby villagers may jump on beds and play tag with each other, similarly to how baby [[Minecraft:piglin]]s and baby [[Minecraft:hoglin]]s play tag.&lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, baby villagers do not stop in order to stare at players, and thus continue moving as if the player is not there.&lt;br /&gt;
&lt;br /&gt;
A villager tries not to travel far from its bed in a large village unless the job site or the nearest gossip site ([[Minecraft:bell]]) is far away.&lt;br /&gt;
&lt;br /&gt;
Villagers emit green [[Minecraft:particles]] if they join a village, set a bed, or acquire a job site/profession.&lt;br /&gt;
&lt;br /&gt;
Villagers run inside at night or during rain, closing doors behind them. They attempt to sleep at night, but if they cannot claim a bed, they stay indoors near a bed until morning. In the morning, they head outside and resume normal behavior. However, some villagers, such as nitwits, stay outside later than others unless being chased by an [[Minecraft:illager]] or [[Minecraft:zombie]].&lt;br /&gt;
&lt;br /&gt;
==== Migration ====&lt;br /&gt;
If a villager finds itself outside the village boundary, or a villager without a village detects a village boundary within 32 blocks, it quickly moves back within the boundary. A villager taken more than 32 blocks away from its village boundary forgets the village within about 6 seconds. Whether in a village or not, a villager never [[Minecraft:despawn]]s.&lt;br /&gt;
&lt;br /&gt;
==== Pathfinding ====&lt;br /&gt;
Villagers, like most other mobs, can find paths around obstructions, avoid walking off cliffs of heights greater than 3 blocks, and avoid some blocks that cause harm. However, in crowded situations, one villager can push another off a cliff or into harm&#039;s way.&lt;br /&gt;
&lt;br /&gt;
Villagers can open all wooden and copper doors and find paths to blocks of interest behind the doors. However, they cannot open any trapdoors, fence gates, or iron doors. Villagers can climb [[Minecraft:ladders]], but do not recognize them as paths and do not deliberately use them. Any climbing of ladders seems to be a side effect of them being pushed into the block by another mob (usually by other villagers). Climbing a ladder can leave a villager stranded on the second floor and roof of some village structures, as they lack the necessary AI to intentionally &#039;&#039;descend&#039;&#039; ladders.&lt;br /&gt;
&lt;br /&gt;
==== Getting attacked ====&lt;br /&gt;
Like other passive mobs, villagers sprint away when attacked, but they also flee from some nearby mobs even before being attacked.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Zombie]]s, [[Minecraft:zombie villager]]s, [[Minecraft:husk]]s, [[Minecraft:drowned]] and [[Minecraft:zoglin]]s attack villagers and cause them to flee.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Pillager]]s, [[Minecraft:vindicator]]s, [[Minecraft:evoker]]s, [[Minecraft:illusioner]]s and [[Minecraft:ravager]]s cause villagers to flee but only attack adults. [[Minecraft:Vex]]es also cause villagers to flee but only attack adults when spawned by an [[Minecraft:evoker]].&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Pufferfish]], [[Minecraft:warden]]s and [[Minecraft:wither]]s attack villagers but don&#039;t cause them to flee until actually attacked.&lt;br /&gt;
&lt;br /&gt;
==== Preferred path ====&lt;br /&gt;
{{Exclusive|Bedrock|section=1}}&lt;br /&gt;
When [[Minecraft:pathfinding]], villagers prefer to stay on low cost blocks, such as [[Minecraft:dirt path]]s, [[Minecraft:cobblestone]], [[Minecraft:bricks]], and [[Minecraft:planks]]. They do this by trying to minimize the &#039;&#039;&#039;path cost&#039;&#039;&#039; of all of the blocks they walk across. They also avoid jumping, because it has a high path cost, but babies don&#039;t avoid it as much.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- try to break into no more than 2 columns if more than (1 + 1) * 20em = 40em of width is available --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 40em; column-width: 20em; column-count: 3&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible&amp;quot; data-description=&amp;quot;Preferred blocks&amp;quot; style=&amp;quot;break-inside: avoid“&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; {{tc|planned|Preferred path blocks}} !! colspan=&amp;quot;2&amp;quot; {{tc|planned|Path cost}}&lt;br /&gt;
|-&lt;br /&gt;
! Adult villager !! Baby villager&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{BlockLink|Dirt Path}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color:transparent;&amp;quot; |&lt;br /&gt;
{{BlockLink|Block of Diamond}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Block of Emerald}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Block of Lapis Lazuli}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Block of Gold}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Block of Redstone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Bricks}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Cobblestone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Chiseled Sandstone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Chiseled Red Sandstone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Cut Sandstone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Cut Red Sandstone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|End Stone Bricks}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Glass}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Glazed Terracotta}}&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{BlockLink|Glowstone}}&lt;br /&gt;
{{BlockLink|Mossy Cobblestone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Nether Bricks}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Planks|id=oak planks}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Prismarine}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Red Nether Bricks}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Red Sandstone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Sandstone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Slabs}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Smooth Sandstone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Smooth Red Sandstone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Stained Glass}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Stone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Stone Bricks}}&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color:transparent;&amp;quot; |&lt;br /&gt;
{{BlockLink|Barrel}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Beds}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Blast Furnace}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Brewing Stand}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Cartography Table}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Cauldron}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Composter}}&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{BlockLink|Fletching Table}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Grindstone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Lectern}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Loom}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Smithing Table}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Smoker}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Stonecutter}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Other&lt;br /&gt;
| 3&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Jump cost&lt;br /&gt;
| 20&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Job site blocks ===&lt;br /&gt;
{{for|a list of job site blocks and the professions they are required for|#Professions}}&lt;br /&gt;
&lt;br /&gt;
Unemployed villagers (other than babies and nitwits) seek employment at job site blocks (also referred to as workstations), and employed villagers use job site blocks to refresh their trades (see {{slink||Working}}). Villagers who have made their first trade must claim a site block that corresponds with their profession, whereas tradeless villagers may change their profession to match a site block. &lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, an unemployed villager claims job site blocks by searching for the nearest unclaimed site in a 48-block sphere. When a suitable site block is detected, the villager starts pathfinding to it, staking a provisional claim. This can occur only while the villager is awake. A provisional claim is released if the villager cannot reach the block within 60 seconds, however the villager may try again immediately.&amp;lt;ref&amp;gt;{{bug|MC-257069||Trapped villager can prevent any other villagers from claiming a jobsite}}&amp;lt;/ref&amp;gt; To fully claim the site and change profession, the villager must approach within a 2-block radius of the job site&#039;s center. When a job site block is fully claimed, its owner emits green particles, and no other villager can claim the block unless the owner relinquishes it. &lt;br /&gt;
&lt;br /&gt;
{{IN|Bedrock}}, all villagers in a village search for unclaimed job sites in a 16 block radius and 4 block height. If a site block is found, it is added to a shared list of valid job site blocks for the whole village. An unemployed villager with a bed claims the first site block on that list and immediately acquires the profession to match, regardless of the distance or accessibility to the site block.&amp;lt;ref&amp;gt;{{bug|MCPE-63311||Villagers claim workstations and beds that are too far away and/or get stuck unemployed}}&amp;lt;/ref&amp;gt; The villager can even claim the site block while sleeping. When a job site block is claimed, both the block and the villager making the claim emit green particles and the site block is removed from the list. If a villager cannot pathfind to its claimed site, both the site block and villager emit anger particles. The site block may need to be broken or interacted by a piston before the villager unclaims it.{{Verify|Incredibly inconsistent, needs further testing|edition=bedrock}}&lt;br /&gt;
&lt;br /&gt;
=== Gossiping ===&lt;br /&gt;
{{anchor|Reputation}}&lt;br /&gt;
{{for|the formula to calculate the exact price based on gossips|Trading#Sale prices}}&lt;br /&gt;
[[File:Gossping.png|alt=|thumb|A desert villager and a plains villager gossiping.]]&lt;br /&gt;
&lt;br /&gt;
Villagers can store positive and negative memories about players and share them with other villagers. A player&#039;s reputation is determined by these memories, and can be changed by trading with, curing, attacking and killing villagers, which influences [[Minecraft:Trading#Sale prices|trading prices]] and the hostility of [[Minecraft:iron golem]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source&lt;br /&gt;
! Internal name&lt;br /&gt;
! Gain&lt;br /&gt;
! Decay&lt;br /&gt;
! Sharing cost&lt;br /&gt;
! Maximum&lt;br /&gt;
! Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| Each trade&lt;br /&gt;
| {{cd|trading}}&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Curing the villager&lt;br /&gt;
| {{cd|major_positive}}&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| 20&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| {{cd|minor_positive}}&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Attacking the villager&lt;br /&gt;
| {{cd|minor_negative}}&lt;br /&gt;
| 25&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 200&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Killing a nearby villager&lt;br /&gt;
| {{cd|major_negative}}&lt;br /&gt;
| 25&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 100&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Killing a villager increases the value of the corresponding gossip for all villagers whom it has a line of sight inside a box extending 16 blocks from the villager in all coordinate directions. [[Minecraft:Trading]] with, [[Minecraft:curing]] or attacking a villager only increases the value of the corresponding gossips for the targeted villager. Attacks and kills only result in negative gossip when villagers can determine their source, so indirect methods like [[Minecraft:fire]], [[Minecraft:lava]] and suffocation from [[Minecraft:falling block]]s can be used to kill villagers without losing reputation.&lt;br /&gt;
&lt;br /&gt;
Villagers can share gossip by talking to each other, though the shared gossip&#039;s value will be decreased by the sharing cost. Because the cost of sharing the major gossip gained from curing is greater than its maximum, it can never be shared.&lt;br /&gt;
&lt;br /&gt;
Every 20 minutes, all gossips of a villager decays by the amount in the &amp;quot;Decay&amp;quot; column. This rate does not depend on the time of day and cannot be sped up by sleeping. Because the decay of the major gossip gained from curing is 0, the gossip is permanent.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s total reputation with a villager is determined by multiplying each gossip&#039;s value by its respective multiplier and adding the results together.&lt;br /&gt;
&lt;br /&gt;
When [[Minecraft:trading]], villagers will [[Minecraft:Trading#Sale prices|change prices]] based on reputation. {{IN|bedrock}} negative reputation can only cancel out positive reputation and other price discounts but not increase the price.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Iron golem]]s that were not built by players become hostile toward all players whose reputation is -100 or lower with any villager within a box centered on the golem and extending 10 blocks in every horizontal and 8 in both vertical directions.&lt;br /&gt;
&lt;br /&gt;
=== Items of interest ===&lt;br /&gt;
Each profession can have certain items it is especially interested in. This does not have many mechanical effects, other than affecting which items villagers will pick up and share. Currently, only one profession makes use of this system:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Profession&lt;br /&gt;
! Items of interest&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Farmer}}&lt;br /&gt;
| {{ItemLink|Wheat}}, {{ItemLink|Wheat seeds}}, {{ItemLink|Beetroot seeds}}, {{ItemLink|Bone meal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Picking up items ===&lt;br /&gt;
Each villager has eight hidden inventory slots, which are initially empty when the villager is spawned. A villager can fill its inventory slots with items it picks up.&lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, a villager does not intentionally seek out items to pick up, but does collect any [[Minecraft:bread]], [[Minecraft:carrot]]s, [[Minecraft:potato]]es, [[Minecraft:wheat]], [[Minecraft:wheat seeds]], [[Minecraft:beetroot]], [[Minecraft:beetroot seeds]], [[Minecraft:torchflower seeds]], [[Minecraft:pitcher pod]]s, and [[Minecraft:bone meal]] within reach.{{info needed|How far can villagers reach items?}} Only farmers can pick up seeds, wheat, and bone meal.&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, a villager seeks out and picks up these items within 4 blocks:&lt;br /&gt;
* Items in the [[Minecraft:Item tag (Java Edition)#villager_picks_up|{{cd|#villager_picks_up}}]] item tag.&lt;br /&gt;
* Items with the [[Minecraft:Data component format#villager_food|{{cd|villager_food}}]] component.{{upcoming|java 26.3}}&lt;br /&gt;
* [[#Items of interest|Items of interest]] to the villager&#039;s profession.&lt;br /&gt;
&lt;br /&gt;
The listed items are the only items villagers can pick up, although the {{cmd|item replace}} command can put any arbitrary item into a villager&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
If a player and a villager are in the pickup range of an item at the same time, the player always picks it up first. If several villagers are next to an item, the same one picks up the item every time. This behavior prevents villagers from successfully sharing food or breeding in a small space.&lt;br /&gt;
&lt;br /&gt;
When killed or converted to a zombie villager, any inventory item of the villager is lost, even when {{cmd|/gamerule keepInventory}} is set to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&amp;lt;!-- How is keep inventory relevant to this at all? I&#039;m confused! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If {{cmd|/gamerule mob_griefing}} is &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, villagers cannot pick up items, and farmer villagers cannot plant or harvest crops.&lt;br /&gt;
&lt;br /&gt;
Like other mobs, villagers have four slots for worn [[Minecraft:armor]], separate from their inventory slots. An adjacent dispenser can equip armor, [[Minecraft:elytra]], [[Minecraft:mob head]]s or [[Minecraft:carved pumpkin]]s to a villager,{{only|java}}&amp;lt;ref&amp;gt;{{bug|MCPE-109608|&amp;quot;Villagers cannot be equipped with anything by a dispenser, but that would be a separate issue and a feature request rather than a bug.&amp;quot;|Cannot dispense armor or mob heads onto villagers or zombies|Cannot Reproduce}}&amp;lt;/ref&amp;gt; but the armor is not rendered (except for carved pumpkins and mob heads). The equipment functions as normal; for example, a villager wearing an armor piece enchanted with [[Minecraft:Thorns]] can inflict Thorns damage to attackers, and a villager wearing [[Minecraft:Frost Walker]] [[Minecraft:boots]] is able to create [[Minecraft:frosted ice]]. If a villager is converted into a zombie villager, the armor it was wearing is dropped, though it may be able to pick it up and equip it again. A villager with Thorns III deals more damage to zombies that attacked the villager than the villager takes damage.&lt;br /&gt;
&lt;br /&gt;
=== Nutrition ===&lt;br /&gt;
Different food items provide villagers with different amounts of nutrition points:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Food&lt;br /&gt;
! Nutrition points&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Beetroot}}, {{ItemLink|Carrot}}, {{ItemLink|Potato}}&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Bread}}&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{IN|Java}}, this is controlled by the [[Minecraft:Data component format#villager_food|{{cd|villager_food}}]] item component.&lt;br /&gt;
&lt;br /&gt;
Villagers will not eat food until they are about to breed. When this happens, they will consume food items from their inventory, starting at the first inventory slot and working their way forward, until they have reached or exceeded 12 nutrition points, and then immediately spend 12 nutrition points on the act of breeding. Depending on how the food is ordered in the villager&#039;s inventory, this can leave the villager with unspent nutrition points for next time.&lt;br /&gt;
&lt;br /&gt;
=== Sharing food ===&lt;br /&gt;
[[File:Villagers sharing food.png|thumb|right|Villagers sharing carrots.]]&lt;br /&gt;
&lt;br /&gt;
{{IN|Java}}, when a villager is interacting with another villager, they will try to share items under the following circumstances:&lt;br /&gt;
* If a villager has 24 or more nutrition points in their inventory, and is either a farmer or is talking to a villager with fewer than 12 nutrition points in their inventory, the villager will try to share food items. (Unspent nutrition points outside the inventory are not considered.)&lt;br /&gt;
* If a villager is a farmer and the wheat in their inventory adds up to more than half a stack, they will try to share wheat.&lt;br /&gt;
* If the professions of the two villagers have any [[#Items of interest|items of interest]] in common (including when they have the same profession), the villager will try to share items of interest.&lt;br /&gt;
When trying to share items, the villager will scan through its inventory for the first item stack that contains the correct kind of items, and which is either more than half the maximum stack size or more than 24 items. If the stack that is found is more than half the maximum stack size, the villager will throw half the items in the stack (rounded down) to the other villager. If the stack that is found is not more than half the maximum stack size, but is more than 24 items, the villager will throw enough items to reduce the stack size to 24. If no item stack of sufficient size is found, nothing will be thrown.&lt;br /&gt;
&lt;br /&gt;
There is no delay between sharing attempts, so a villager may continue throwing more items immediately if they are still eligible. For example, a villager with 60 bread may throw 30 bread (half the stack size), and then immediately throw 6 more bread (30 &amp;amp;minus; 24), throwing a total of 36 bread. The other villager can also share items, until all villagers have shared all items they can.&lt;br /&gt;
&lt;br /&gt;
Since sharing will never empty an inventory slot, the only way villagers can free up inventory space for new items is by eating food during breeding, or by planting seeds and using bonemeal if they are a farmer. If a non-farmer picks up seeds or bonemeal, they will have no way of getting rid of them.&amp;lt;ref&amp;gt;{{Bug|MC-178019}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.reddit.com/r/technicalminecraft/comments/lozawc/villager_food_sharing_java_116/ Villager food sharing (java 1.16)] - Only the last part and the bugs are relevant&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A bait villager can be used in a farm taking advantage of this mechanic to have a farmer villager collect and deposit crops.&lt;br /&gt;
&lt;br /&gt;
{{IN|Bedrock}}, if a villager has enough food in one inventory stack (6 bread or 24 carrots, potatoes, beetroots, or 18 wheat for farmers only) and sees a villager without enough food in one inventory stack (3 bread, 12 carrots, 12 potatoes, or 12 beetroots for non-farmers; 15 bread, 60 carrots, 60 potatoes, or 60 beetroots, or 45 wheat for farmers), the villager may decide to share food with that villager.&lt;br /&gt;
&lt;br /&gt;
To share, a villager finds its first inventory stack with at least 4 bread, carrots, potatoes, or beetroot or with at least 6 wheat, and then throws half the stack (rounded down) in the direction of the target villager. When wheat is shared, it is first crafted to bread, which may result in 1 or 2 less than half the stack being shared.&lt;br /&gt;
&lt;br /&gt;
=== Farming ===&lt;br /&gt;
{{main|Farmer#Farming}}&lt;br /&gt;
[[File:Villagerpickingup.gif|thumb|Farmer villager harvesting and replanting carrots.]]&lt;br /&gt;
Farmer villagers can tend planted [[Minecraft:wheat]], [[Minecraft:carrot]]s, [[Minecraft:potato]]es, and [[Minecraft:beetroot]]s, harvesting them if they are fully grown or [[Minecraft:bonemealing]] them if possible. They then share their harvested food with other villagers to breed.&lt;br /&gt;
&lt;br /&gt;
=== Breeding ===&lt;br /&gt;
{{for|tutorials on breeding mechanics|Village mechanics#Breeding and population cap|Tutorial:Legacy village mechanics}}&lt;br /&gt;
&lt;br /&gt;
Adult villagers breed depending on the time of the day and need to be willing to spawn {{section link||Baby villagers}}, who require [[Minecraft:bed]]s with at least two empty blocks above their heads. Job sites are not required for villagers to breed.&lt;br /&gt;
&lt;br /&gt;
Breeding depends on the number of valid beds. If a villager is &amp;quot;willing&amp;quot; (see {{slink||Willingness}} below), villagers breed as long as there are unclaimed beds available within the limits of the village. All baby villagers are initially unemployed.&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, two villagers nearby one another periodically enter mating mode if both have enough food and are not on cooldown. Breeding fails (with angry villager particles displayed) if no unclaimed bed can be reached via pathfinding within a 48-block radius. The appearance of the child is randomly determined by either the biome type of the parents or by the biome where the breeding occurred.&lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, a census is periodically taken to determine the current population of the village. All villagers within the horizontal boundary of the village are counted as part of the population to determine if continued villager mating is allowed. However, any villager within the horizontal boundary of the village and the &#039;&#039;spherical&#039;&#039; boundary of the village attempts to enter mating mode as long as there is at least one villager within the boundary. If two villagers simultaneously enter mating mode while they are close to one another, they breed and produce a child. The [[#Appearance|appearance]] is determined by the biome where the breeding occurs {{in|bedrock}}.&lt;br /&gt;
&lt;br /&gt;
==== Willingness ====&lt;br /&gt;
[[File:VillagerInLove.png|thumb|right|Two villagers willing to breed.]]&lt;br /&gt;
&lt;br /&gt;
Villagers must be willing to breed. Willingness is determined by the number of [[#Nutrition|nutrition points]] a villager has access to. If the total nutrition points of all the food in a villager&#039;s inventory, plus any unspent points they have left over from last time, is 12 or greater, a villager is willing to breed. When breeding occurs, the villager will consume enough of their food to reach 12 or more unspent nutrition points and immediately use up 12 of them, even if breeding fails to produce a baby villager. After successfully breeding, villagers cease to be willing for 5 minutes, at which point they must gather a sufficient stock of food items to breed again.&lt;br /&gt;
&lt;br /&gt;
Villagers must have enough beds within village bounds{{only|je}}/loaded terrain{{only|be}}{{verify|edition=bedrock}} for baby villagers to spawn. The villager must be able to path-find to the bed from its current position. (Note that mobs view certain blocks, such as slabs, trapdoors, etc., as full blocks for pathfinding, so putting these types of blocks above a bed invalidates the bed.)&lt;br /&gt;
&lt;br /&gt;
Villagers can become willing by having either 3 [[Minecraft:bread]], 12 [[Minecraft:carrot]]s, 12 [[Minecraft:potato]]es, 12 [[Minecraft:beetroot]]s, or any combination that adds up to enough nutrition. Any villager with an excess of food (usually farmers) throws food to other villagers, allowing them to pick it up and obtain enough food to become willing. The player can also throw bread, carrots, beetroots, or potatoes at the villagers themselves to encourage breeding. If {{cmd|gamerule mobGriefing}} is &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, villagers don&#039;t pick up food or break crops.&lt;br /&gt;
&lt;br /&gt;
=== Baby villagers ===&lt;br /&gt;
[[File:Babyvillagers new.png|thumb|A few baby villagers in a taiga village]]&lt;br /&gt;
Baby villagers (sometimes called children, or child villagers) sprint around, entering and leaving houses at will. They sometimes stop sprinting to stare at other villagers, the player{{only|java}}, or an [[Minecraft:iron golem]]. If the iron golem is holding out a [[Minecraft:poppy]], a child may cautiously take the flower from its hands. Baby villagers tend to group and chase one another around the village as if playing tag. They also jump on beds.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Illager]]s (except &amp;quot;Johnny&amp;quot; [[Minecraft:vindicator]]s {{in|BE}}) ignore baby villagers until they reach adulthood.&lt;br /&gt;
&lt;br /&gt;
Baby villagers give gifts of [[Minecraft:poppies]] or [[Minecraft:wheat seeds]] to players who have the {{EffectLink|Hero of the Village}} effect {{in|java}}. &lt;br /&gt;
&lt;br /&gt;
Baby villagers can fit through 1×1 block gaps.&lt;br /&gt;
&lt;br /&gt;
A baby villager becomes an adult 20 minutes after birth, even when in a boat or a minecart. Baby villagers with no AI do not grow up.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Golden dandelion]]s do not work on baby villagers.&lt;br /&gt;
&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
[[File:Villager becoming Witch.gif|thumb|upright|A villager gets struck by lightning.]]&lt;br /&gt;
&lt;br /&gt;
When [[Minecraft:lightning]] strikes within 3–4 blocks of a villager, the villager is replaced by a [[Minecraft:witch]] that can&#039;t despawn. Even a baby villager that is struck by lightning is turned into a two-block-tall witch. &lt;br /&gt;
&lt;br /&gt;
Iron golems will attack any villagers that turn into witches.&lt;br /&gt;
&lt;br /&gt;
=== Iron golem summoning ===&lt;br /&gt;
{{main|Iron Golem#Villages}}&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, villagers can summon an [[Minecraft:iron golem]] to protect themselves from hostile mobs. This requires either a villager [[#Panicking|panicking]] in a group of 3 villagers or 5 [[#Gossiping|gossiping]] villagers. If they don&#039;t find an iron golem within 16 blocks of their location for 30 seconds, another one is summoned.&lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, villagers can summon an iron golem if there are more than 10 villagers per existing golem, the village has at least 20 beds, and 75% of these villagers must have worked in the past day.&lt;br /&gt;
&lt;br /&gt;
=== Panicking ===&lt;br /&gt;
[[File:Panicked Villager.gif|thumb|upright|A villager panicking.]]&lt;br /&gt;
&lt;br /&gt;
Villagers sometimes panic during a [[Minecraft:raid]] or a [[Minecraft:zombie siege]] by emitting water particles (sweat) and shaking.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Java Edition&#039;&#039;, villagers panic if they see a mob that is hostile toward villagers, like a zombie, zombie villager, husk, drowned, zoglin, illager, vex, wither, or ravager and flee frantically from them, sometimes hiding in houses.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Bedrock Edition&#039;&#039;, villagers panic by running around in circles around a bed in a village house, such as when a raid happens or when the player rings the village bell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Java Edition&#039;&#039; villagers in panic are more likely to summon iron golems. To see these mobs, the villager must have an unobstructed line of sight to it (eye-level to eye-level), and be within a certain range (spherical distance between feet center bottom-most point of the villager and hostile mob):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mob&lt;br /&gt;
! Panic radius&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Zombie}}, {{EntityLink|Husk}}, {{EntityLink|Drowned}},&amp;lt;br /&amp;gt; {{EntityLink|Zombie Villager&lt;br /&gt;
}}, {{EntityLink|Vex}}&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Vindicator}}, {{EntityLink|Zoglin}}&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Evoker}}, {{EntityLink|Illusioner}}, {{EntityLink|Ravager}}&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Pillager}}&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Zombies ====&lt;br /&gt;
{{main|Siege|Zombie}}&lt;br /&gt;
&lt;br /&gt;
Zombies, zombie villagers, husks, and drowned seek out and attack villagers within a 35– to 52.5–block radius (depending on [[Minecraft:regional difficulty]]){{only|java}} or a 16-block radius{{only|bedrock}} (even when the villager is invisible). Zombies attempt to break down [[Minecraft:door]]s, but only a fraction of zombies can do so and can succeed only when difficulty is set to hard. Zombies who cannot break doors tend to crowd around a door that separates them from a villager. If a zombie or a drowned comes across a set of doors with one open, it usually tries to go through the closed door.&lt;br /&gt;
&lt;br /&gt;
All zombies either kill villagers or convert them into [[Minecraft:zombie villager]]s. The chance of the villager becoming a zombie villager upon death depends on [[Minecraft:difficulty]], being 0% on Easy, 50% on Normal, and 100% on Hard. Baby villagers can be infected by [[Minecraft:zombie]]s as well, becoming baby zombie villagers. Drowned are able to convert villagers into zombie villagers even when attacking with a [[Minecraft:trident]] from a distance.&lt;br /&gt;
&lt;br /&gt;
==== Raids ====&lt;br /&gt;
{{main|Raid}}&lt;br /&gt;
&lt;br /&gt;
During a [[Minecraft:raid]], villagers flee from [[Minecraft:illager]]s and run to the nearest [[Minecraft:Village house|house]], similar to a [[Minecraft:zombie siege]]. For a villager to hide, the house must have a door and at least one bed.&amp;lt;!-- hide poi type=bed--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before the first raid wave {{in|java}}, at least one villager rushes to ring the bell in the center of the village (if they are close enough) to warn the other villagers of an incoming raid before going into their house. {{IN|Bedrock}}, the bell rings automatically regardless of whether a villager is nearby. {{IN|java}}, when a bell is rung, all illagers within 48 blocks get the [[Minecraft:glowing]] effect for 3 seconds. &lt;br /&gt;
&lt;br /&gt;
A villager often stays in the house it first entered, but may exit the house occasionally. The [[Minecraft:player]] can still trade with villagers during a [[Minecraft:raid]].&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, the villager displays water [[Minecraft:particles]] on random occasions as if sweating.&lt;br /&gt;
&lt;br /&gt;
=== Hero of the Village ===&lt;br /&gt;
{{Main|Hero of the Village}}&lt;br /&gt;
&lt;br /&gt;
{{IN|Java}}, once the player gains the [[Minecraft:Hero of the Village]] status after defeating a raid, villagers give them a discount for their trades and throw them gifts related to their profession. {{IN|Bedrock}}, the villagers do not throw the player gifts, but they still give them a discount for their trades.&lt;br /&gt;
&lt;br /&gt;
=== Staring ===&lt;br /&gt;
[[File:Villager Staring.png|thumb|A villager staring at the player.]][[File:An Army of Villagers Staring!.png|thumb|Several villagers staring at the player.]]Villagers stare at any player that stares at them, or goes near them, even if they have the [[Minecraft:Invisibility]] effect. This also applies for some mobs, especially [[Minecraft:cat]]s. A villager first turns its head toward the player, then the body. Villagers can keep staring at the player unless a raid happens or a zombie comes and chases them off.&lt;br /&gt;
&lt;br /&gt;
== Schedules ==&lt;br /&gt;
Villagers have set schedules depending on their age and employment status. Schedules define the villager&#039;s goals, which mostly determine how they behave throughout the day. However, their goals can be interrupted by higher priority behaviors most villagers have, such as fleeing from an attack, trading, and getting out of the rain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; -webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid&amp;quot; data-description=&amp;quot;Villager schedules&amp;quot;&lt;br /&gt;
|+ Villager schedule {{in|java}}&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Ticks ([[Minecraft:Daylight cycle#24-hour Minecraft day|time]])&lt;br /&gt;
! Employed&lt;br /&gt;
! Unemployed/Nitwit&lt;br /&gt;
! Baby&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(112 158 239 / 45%);&amp;quot; | {{ClockPhase|10}}&lt;br /&gt;
| 00010 (06:00:36) || colspan=2 {{tc|planned|Wander}} || rowspan=2 {{tc|planned|Wander}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%);&amp;quot; | {{ClockPhase|2000}}&lt;br /&gt;
| 02000 (08:00:00) || rowspan=3 {{tc|yes|Work}} || rowspan=3 {{tc|planned|Wander}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%);&amp;quot; | {{ClockPhase|3000}}&lt;br /&gt;
| 03000 (09:00:00) || rowspan=1 {{tc|rarely|Play}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%);&amp;quot; | {{ClockPhase|6000}}&lt;br /&gt;
| 06000 (12:00:00) || rowspan=2 {{tc|planned|Wander}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%);&amp;quot; | {{ClockPhase|9000}}&lt;br /&gt;
| 09000 (15:00:00) || colspan=2 rowspan=2 {{tc|neutral|Gather}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%);&amp;quot; | {{ClockPhase|10000}}&lt;br /&gt;
| 10000 (16:00:00) || rowspan=2 {{tc|rarely|Play}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%);&amp;quot; | {{ClockPhase|11000}}&lt;br /&gt;
| 11000 (17:00:00) || colspan=2 {{tc|planned|Wander}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(112 157 237 / 45%);&amp;quot; | {{ClockPhase|12000}}&lt;br /&gt;
| 12000 (18:00:00) || colspan=3 {{tc|unknown|Sleep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; -webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid&amp;quot; data-description=&amp;quot;Villager schedules&amp;quot;&lt;br /&gt;
|+ Villager schedule {{in|bedrock}}&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Ticks ([[Minecraft:Daylight cycle#24-hour Minecraft day|time]])&lt;br /&gt;
! Employed&lt;br /&gt;
! Unemployed&lt;br /&gt;
! Baby&lt;br /&gt;
! Nitwit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(112 157 237 / 45%);&amp;quot; | {{ClockPhase|0}}&lt;br /&gt;
| 00000 (06:00:00) || rowspan=&amp;quot;2&amp;quot; {{tc|yes|Work}} || rowspan=2 {{tc|planned|Wander}} || rowspan=4 {{tc|rarely|Play}} || {{tc|unknown|Sleep}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%);&amp;quot; | {{ClockPhase|2000}}&lt;br /&gt;
| 02000 (08:00:00) || colspan=1 rowspan=5 {{tc|planned|Wander}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%);&amp;quot; | {{ClockPhase|8000}}&lt;br /&gt;
| 08000 (14:00:00) || colspan=&amp;quot;2&amp;quot; {{tc|neutral|Gather}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%);&amp;quot; | {{ClockPhase|10000}}&lt;br /&gt;
| 10000 (16:00:00) || {{tc|yes|Work}} || {{tc|planned|Wander}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%);&amp;quot; | {{ClockPhase|11000}}&lt;br /&gt;
| 11000 (17:00:00) || colspan=&amp;quot;3&amp;quot; {{tc|partial|Home}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(112 157 237 / 45%);&amp;quot; | {{ClockPhase|12000}}&lt;br /&gt;
| 12000 (18:00:00) || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot; {{tc|unknown|Sleep}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(45 64 97 / 45%);&amp;quot; | {{ClockPhase|13000}}&lt;br /&gt;
| 13000 (19:00:00) || {{tc|partial|Home}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(0 0 0 / 45%);&amp;quot; | {{ClockPhase|14000}}&lt;br /&gt;
| 14000 (20:00:00) || {{tc|unknown|Sleep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Working ===&lt;br /&gt;
Employed villagers spend most of their day standing next to their job site blocks. From time to time, they &amp;quot;gather supplies&amp;quot; by wandering a short distance away, then returning.&lt;br /&gt;
&lt;br /&gt;
Some professions have additional job-specific goals that are part of their work schedule:&lt;br /&gt;
* Farmers harvest and sow crops.&lt;br /&gt;
* Librarians inspect bookshelves.{{only|bedrock}}&lt;br /&gt;
&lt;br /&gt;
When a villager reaches its job site block, it commences &amp;quot;work&amp;quot;. Two times a day, working resupplies any locked trades, even without having a bed or while sitting in a minecart. A villager can &amp;quot;reach&amp;quot; its job site block if the block is in any of the 8 directly adjacent or diagonal block spaces horizontally around it at the height of their feet, or at the 9 blocks below that. Villagers can still &amp;quot;reach&amp;quot; them diagonally, even if they can&#039;t see or touch the face of the block.&lt;br /&gt;
&lt;br /&gt;
Employed villagers do not breed with each other during their work schedule. Nitwits and unemployed villagers do not follow this rule, as they can breed with each other and employed villagers that are not working.&lt;br /&gt;
&lt;br /&gt;
Leatherworker villagers can work at any cauldron, not only their job site block. Also, the cauldron does not have to be filled with water in order for the villager to work at it.&lt;br /&gt;
&lt;br /&gt;
=== Wandering ===&lt;br /&gt;
All villagers wander from time to time, but for the unemployed and nitwits, they wander for the majority of their day. A wandering villager chooses a random block and walks toward it, then stands there for a variable amount of time before wandering again. If at any time it detects a job site block it can claim, it does so, assumes the skin for the associated profession, and immediately begins following the appropriate schedule.&lt;br /&gt;
&lt;br /&gt;
A villager attempts to claim a job site block by finding a path to a block next to one, showing angry particles when unable to reach it. After a villager fails to reach the job site block several times, it becomes unclaimed, indicated by showing angry particles on it. The villager loses its job site block and eventually becomes unemployed if the villager is at novice-level and no nearby job site block is available. Any other nearby unemployed villager has a chance to become the block&#039;s new owner. If there are no unemployed villagers nearby, then the villager who lost the job site block seeks for another unclaimed one or tries to reclaim the same unreachable one in an endless loop (this also happens for claiming beds).&lt;br /&gt;
&lt;br /&gt;
The wander schedule includes a job-specific goal of &amp;quot;exploring the outskirts&amp;quot; that causes villagers to wander near the edges of the village. This enables them to detect new beds, job site blocks, bells, and houses that players have used to extend the village. {{only|bedrock}} &lt;br /&gt;
&lt;br /&gt;
During this time of the day, they may also share items.&lt;br /&gt;
&lt;br /&gt;
=== Gathering ===&lt;br /&gt;
Late in the day, adult villagers gather at a meeting place (the area around a [[Minecraft:bell]]). When two villagers encounter one another, they mingle (look at each other and &amp;quot;converse&amp;quot; by humming at other villagers). They may also share food, or breed if both are willing.&lt;br /&gt;
&lt;br /&gt;
If a villager isn&#039;t close enough to detect a bell, it wanders randomly, searching for one.&lt;br /&gt;
&lt;br /&gt;
=== Playing ===&lt;br /&gt;
[[File:ChildrenTag.png|thumb|Six baby villagers chasing another baby villager.]]&lt;br /&gt;
&lt;br /&gt;
Baby villagers wander randomly around the village. When they encounter another baby villager, the two of them follow each other for a while and sometimes run as if racing or chasing each other. &lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, they sometimes stop to jump and bounce on a bed or to stare at an iron golem they encounter. {{IN|bedrock}}, if the [[Minecraft:iron golem]] offers them a poppy, the baby villager cautiously accepts it.&lt;br /&gt;
&lt;br /&gt;
=== Returning home ===&lt;br /&gt;
All villagers head home a short time before sunset. They roam around until they get near their beds, then target a block beside the bed. The bed&#039;s head must be accessible for the villagers to &amp;quot;see&amp;quot; it. Once they reach their beds, they do not go through a door again before sleeping.&lt;br /&gt;
&lt;br /&gt;
A villager who has no bed simply waits inside a house until morning. This includes players stealing a villager&#039;s bed to sleep in, mostly the villager stays in the house and doesn&#039;t move until sunrise. But sometimes, if they detect an unclaimed bed nearby they walk out of the house and toward the bed.&lt;br /&gt;
[[File:How Do You Even Sleep!.png|thumb|A villager pushed on a bed in &#039;&#039;Java Edition&#039;&#039;. The villager falls off the bed if it is pushed again.]]&lt;br /&gt;
[[File:The Anvil Bounces on a Sleeping Villager.png|thumb|In &#039;&#039;Java Edition&#039;&#039;, when a villager is sleeping, the hitbox is reduced to only the half of the bed with the pillow. Therefore, dropping an anvil on the other half of the bed does not hurt the villager nor does it cause the villager to wake up.]]&lt;br /&gt;
&lt;br /&gt;
=== Sleeping ===&lt;br /&gt;
[[File:Villager sleeping.png|thumb|A top view of a savanna villager sleeping in a bed at night.]] &lt;br /&gt;
&lt;br /&gt;
At sunset, villagers lie down in their beds and remain there until morning. Villagers wake early if food is thrown at them{{only|java}}, they are pushed out of bed, or if their bed is destroyed. &amp;lt;!-- Note: This is the current behavior in Bedrock, but some of it may be due to bugs.--&amp;gt;They also wake up when their bed is {{ctrl|used}}, if they are {{ctrl|attacked}}, or when a bell is rung.&lt;br /&gt;
If possible, they return to sleeping in a bed after the interruption.&lt;br /&gt;
&lt;br /&gt;
Jumping on a bed with a villager sleeping in it does not cause the villager to get up. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Java Edition&#039;&#039;, a villager can be pushed on its bed and sometimes turn its head. A villager can be pushed off a bed,&amp;lt;ref&amp;gt;{{bug|MC-145707|||WAI}}&amp;lt;/ref&amp;gt; but is most likely to go back to sleeping after staring at the player who pushed the villager for a few seconds. &lt;br /&gt;
&lt;br /&gt;
When sleeping in &#039;&#039;Java Edition&#039;&#039;, a villager&#039;s hitbox reduces to a cube restricted to the pillow part of the bed. If an anvil is dropped on the hitbox, the villager takes damage and wakes up and the anvil is dropped as an item. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Bedrock Edition&#039;&#039;, dropping an anvil on a villager that is sleeping causes the villager to take damage but remain sleeping in the bed and the anvil remains on top of the bed. &lt;br /&gt;
&lt;br /&gt;
A villager who has no bed continues wandering in search of a bed to claim.&lt;br /&gt;
&lt;br /&gt;
Villagers follow their Overworld schedules regardless of which dimension they are in. They can sleep in [[Minecraft:the Nether]] or [[Minecraft:the End]], without causing the usual consequences of the bed exploding (See {{slink|Bed|Sleeping}}), if the Overworld&#039;s time is correct.&amp;lt;ref&amp;gt;{{bug|MC-146515||Villagers can sleep in all dimensions|WAI}}&amp;lt;/ref&amp;gt; This is because the daylight cycle continues in these dimensions, even though it is not normally apparent to the player.&lt;br /&gt;
&lt;br /&gt;
Sometimes when a villager gets in a bed from another direction they turn their body until their head is on the pillow of the bed. Villagers also sleep with their eyes open.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
A villager gets a brief regeneration effect once leveling up in its profession. Pink regeneration particles ({{EffectSprite|particle-regeneration}}) appear while it is healing.&lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, when a villager successfully sleeps, they immediately heal themselves when waking up at dawn (if they are hurt).&lt;br /&gt;
&lt;br /&gt;
== Professions ==&lt;br /&gt;
{{Main|Villager professions}}&lt;br /&gt;
[[File:Isometric Render of Job Sites.png|thumb|Job site blocks next to each other.]]&lt;br /&gt;
[[File:All Professions In 18w50a.png|thumb|All plains biome variant professions (except unemployed) corresponding to their different job site blocks.]]&lt;br /&gt;
&lt;br /&gt;
Each villager can have a profession except for the nitwit, indicated by their clothing as well as by the title at the top of the [[Minecraft:trading interface]]. A villager can choose their profession by claiming a job site block. When they go to work, they use their daily schedule to get to their claimed job site block. Some professions, like farmers and librarians, do other things. Farmers plant crops, and librarians can inspect bookshelves{{only|be|}}{{verify}}. If an adult villager does not have a profession (either they are unemployed or a nitwit), they wander instead.&lt;br /&gt;
&lt;br /&gt;
A job site block can be claimed only if it is unclaimed. Removal of a claimed job site block causes the owner to switch to another profession or become unemployed, provided that the villager has no prior trades with the player. If the villager has prior trades, it keeps its profession and claims a new job site block that matches its profession if one is available. This means that once a player trades with a villager, the villager keeps its profession forever.&lt;br /&gt;
&lt;br /&gt;
Nitwits and baby villagers cannot change their profession.&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, villagers summoned by a spawn egg or via command {{cmd|summon}} are always unemployed until they have claimed a job site block. {{IN|bedrock}}, however, villagers summoned in similar ways have a random profession&amp;lt;ref&amp;gt;{{bug|MCPE-46034}}&amp;lt;/ref&amp;gt;; their profession can be changed by a job site block, however.&lt;br /&gt;
&lt;br /&gt;
Novice-level villagers who have not yet traded can lose their profession and change into unemployed villagers.&lt;br /&gt;
&lt;br /&gt;
Unemployed adults actively seek for an unclaimed job site block and change into the corresponding profession.&lt;br /&gt;
&lt;br /&gt;
Below is a table listing the various professions, along with the specific job site block that each profession requires (13 jobs in total, not including unemployed/nitwit):&lt;br /&gt;
{| class=&amp;quot;wikitable sortable collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot; data-description=&amp;quot;Professions&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Profession&#039;&#039;&#039;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Job site block / &amp;lt;br&amp;gt;Workstation&#039;&#039;&#039;&lt;br /&gt;
! colspan=7 | &#039;&#039;&#039;Biome&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Desert&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Jungle&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;biomenote&amp;quot;&amp;gt;Natural [[Minecraft:Jungle]] and [[Minecraft:swamp]] villages do not exist, but a village from another biome can intersect with any biome, including jungles and swamps, so jungle and swamp villagers can spawn naturally. These villagers can also be obtained by breeding villagers in the desired biome or by using a [[Minecraft:spawn egg]] in the desired biome, as well as by curing a zombie villager spawned in a jungle or swamp.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! &#039;&#039;&#039;Plains&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Savanna&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Snow&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Swamp&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;biomenote&amp;quot; /&amp;gt;&lt;br /&gt;
! &#039;&#039;&#039;Taiga&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{EntitySprite|Villager}} &#039;&#039;Unemployed&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |None&lt;br /&gt;
| [[File:Desert Villager Base.png|x80px]]&lt;br /&gt;
| [[File:Jungle Villager Base.png|x80px]]&lt;br /&gt;
| [[File:Plains Villager Base.png|x80px]]&lt;br /&gt;
| [[File:Savanna Villager Base.png|x80px]]&lt;br /&gt;
| [[File:Snowy Villager Base.png|x80px]]&lt;br /&gt;
| [[File:Swamp Villager Base.png|x80px]]&lt;br /&gt;
| [[File:Taiga Villager Base.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Villager|link=Nitwit|text=Nitwit}}&lt;br /&gt;
| [[File:Desert Nitwit.png|x80px]]&lt;br /&gt;
| [[File:Jungle Nitwit.png|x80px]]&lt;br /&gt;
| [[File:Plains Nitwit.png|x80px]]&lt;br /&gt;
| [[File:Savanna Nitwit.png|x80px]]&lt;br /&gt;
| [[File:Snowy Nitwit.png|x80px]]&lt;br /&gt;
| [[File:Swamp Nitwit.png|x80px]]&lt;br /&gt;
| [[File:Taiga Nitwit.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Armorer}}&lt;br /&gt;
| {{BlockLink|Blast Furnace}}&lt;br /&gt;
| [[File:Desert Armorer.png|x80px]]&lt;br /&gt;
| [[File:Jungle Armorer.png|x80px]]&lt;br /&gt;
| [[File:Plains Armorer.png|x80px]]&lt;br /&gt;
| [[File:Savanna Armorer.png|x80px]]&lt;br /&gt;
| [[File:Snowy Armorer.png|x80px]]&lt;br /&gt;
| [[File:Swamp Armorer.png|x80px]]&lt;br /&gt;
| [[File:Taiga Armorer.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Butcher}}&lt;br /&gt;
| {{BlockLink|Smoker}}&lt;br /&gt;
| [[File:Desert Butcher.png|x80px]]&lt;br /&gt;
| [[File:Jungle Butcher.png|x80px]]&lt;br /&gt;
| [[File:Plains Butcher.png|x80px]]&lt;br /&gt;
| [[File:Savanna Butcher.png|x80px]]&lt;br /&gt;
| [[File:Snowy Butcher.png|x80px]]&lt;br /&gt;
| [[File:Swamp Butcher.png|x80px]]&lt;br /&gt;
| [[File:Taiga Butcher.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Cartographer}}&lt;br /&gt;
| {{BlockLink|Cartography Table}}&lt;br /&gt;
| [[File:Desert Cartographer.png|x80px]]&lt;br /&gt;
| [[File:Jungle Cartographer.png|x80px]]&lt;br /&gt;
| [[File:Plains Cartographer.png|x80px]]&lt;br /&gt;
| [[File:Savanna Cartographer.png|x80px]]&lt;br /&gt;
| [[File:Snowy Cartographer.png|x80px]]&lt;br /&gt;
| [[File:Swamp Cartographer.png|x80px]]&lt;br /&gt;
| [[File:Taiga Cartographer.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Cleric}}&lt;br /&gt;
| {{BlockLink|Brewing Stand}}&lt;br /&gt;
| [[File:Desert Cleric.png|x80px]]&lt;br /&gt;
| [[File:Jungle Cleric.png|x80px]]&lt;br /&gt;
| [[File:Plains Cleric.png|x80px]]&lt;br /&gt;
| [[File:Savanna Cleric.png|x80px]]&lt;br /&gt;
| [[File:Snowy Cleric.png|x80px]]&lt;br /&gt;
| [[File:Swamp Cleric.png|x80px]]&lt;br /&gt;
| [[File:Taiga Cleric.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Farmer}}&lt;br /&gt;
| {{BlockLink|Composter}}&lt;br /&gt;
| [[File:Desert Farmer.png|x80px]]&lt;br /&gt;
| [[File:Jungle Farmer.png|x80px]]&lt;br /&gt;
| [[File:Plains Farmer.png|x80px]]&lt;br /&gt;
| [[File:Savanna Farmer.png|x80px]]&lt;br /&gt;
| [[File:Snowy Farmer.png|x80px]]&lt;br /&gt;
| [[File:Swamp Farmer.png|x80px]]&lt;br /&gt;
| [[File:Taiga Farmer.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Fisherman}}&lt;br /&gt;
| {{BlockLink|Barrel}}&lt;br /&gt;
| [[File:Desert Fisherman.png|x80px]]&lt;br /&gt;
| [[File:Jungle Fisherman.png|x80px]]&lt;br /&gt;
| [[File:Plains Fisherman.png|x80px]]&lt;br /&gt;
| [[File:Savanna Fisherman.png|x80px]]&lt;br /&gt;
| [[File:Snowy Fisherman.png|x80px]]&lt;br /&gt;
| [[File:Swamp Fisherman.png|x80px]]&lt;br /&gt;
| [[File:Taiga Fisherman.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Fletcher}}&lt;br /&gt;
| {{BlockLink|Fletching Table}}&lt;br /&gt;
| [[File:Desert Fletcher.png|x80px]]&lt;br /&gt;
| [[File:Jungle Fletcher.png|x80px]]&lt;br /&gt;
| [[File:Plains Fletcher.png|x80px]]&lt;br /&gt;
| [[File:Savanna Fletcher.png|x80px]]&lt;br /&gt;
| [[File:Snowy Fletcher.png|x80px]]&lt;br /&gt;
| [[File:Swamp Fletcher.png|x80px]]&lt;br /&gt;
| [[File:Taiga Fletcher.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Leatherworker}}&lt;br /&gt;
| {{BlockLink|Cauldron}}&lt;br /&gt;
| [[File:Desert Leatherworker.png|x80px]]&lt;br /&gt;
| [[File:Jungle Leatherworker.png|x80px]]&lt;br /&gt;
| [[File:Plains Leatherworker.png|x80px]]&lt;br /&gt;
| [[File:Savanna Leatherworker.png|x80px]]&lt;br /&gt;
| [[File:Snowy Leatherworker.png|x80px]]&lt;br /&gt;
| [[File:Swamp Leatherworker.png|x80px]]&lt;br /&gt;
| [[File:Taiga Leatherworker.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Librarian}}&lt;br /&gt;
| {{BlockLink|Lectern}}&lt;br /&gt;
| [[File:Desert Librarian.png|x80px]]&lt;br /&gt;
| [[File:Jungle Librarian.png|x80px]]&lt;br /&gt;
| [[File:Plains Librarian.png|x80px]]&lt;br /&gt;
| [[File:Savanna Librarian.png|x80px]]&lt;br /&gt;
| [[File:Snowy Librarian.png|x80px]]&lt;br /&gt;
| [[File:Swamp Librarian.png|x80px]]&lt;br /&gt;
| [[File:Taiga Librarian.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Mason}}&lt;br /&gt;
| {{BlockLink|Stonecutter}}&lt;br /&gt;
| [[File:Desert Mason.png|x80px]]&lt;br /&gt;
| [[File:Jungle Mason.png|x80px]]&lt;br /&gt;
| [[File:Plains Mason.png|x80px]]&lt;br /&gt;
| [[File:Savanna Mason.png|x80px]]&lt;br /&gt;
| [[File:Snowy Mason.png|x80px]]&lt;br /&gt;
| [[File:Swamp Mason.png|x80px]]&lt;br /&gt;
| [[File:Taiga Mason.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Shepherd}}&lt;br /&gt;
| {{BlockLink|Loom}}&lt;br /&gt;
| [[File:Desert Shepherd.png|x80px]]&lt;br /&gt;
| [[File:Jungle Shepherd.png|x80px]]&lt;br /&gt;
| [[File:Plains Shepherd.png|x80px]]&lt;br /&gt;
| [[File:Savanna Shepherd.png|x80px]]&lt;br /&gt;
| [[File:Snowy Shepherd.png|x80px]]&lt;br /&gt;
| [[File:Swamp Shepherd.png|x80px]]&lt;br /&gt;
| [[File:Taiga Shepherd.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Toolsmith}}&lt;br /&gt;
| {{BlockLink|Smithing Table}}&lt;br /&gt;
| [[File:Desert Toolsmith.png|x80px]]&lt;br /&gt;
| [[File:Jungle Toolsmith.png|x80px]]&lt;br /&gt;
| [[File:Plains Toolsmith.png|x80px]]&lt;br /&gt;
| [[File:Savanna Toolsmith.png|x80px]]&lt;br /&gt;
| [[File:Snowy Toolsmith.png|x80px]]&lt;br /&gt;
| [[File:Swamp Toolsmith.png|x80px]]&lt;br /&gt;
| [[File:Taiga Toolsmith.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Weaponsmith}}&lt;br /&gt;
| {{BlockLink|Grindstone}}&lt;br /&gt;
| [[File:Desert Weaponsmith.png|x80px]]&lt;br /&gt;
| [[File:Jungle Weaponsmith.png|x80px]]&lt;br /&gt;
| [[File:Plains Weaponsmith.png|x80px]]&lt;br /&gt;
| [[File:Savanna Weaponsmith.png|x80px]]&lt;br /&gt;
| [[File:Snowy Weaponsmith.png|x80px]]&lt;br /&gt;
| [[File:Swamp Weaponsmith.png|x80px]]&lt;br /&gt;
| [[File:Taiga Weaponsmith.png|x80px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nitwit ===&lt;br /&gt;
{{main|Nitwit}}&lt;br /&gt;
[[File:Nitwit_refusing.gif|thumb|upright|A nitwit bobbling its head.{{only|java}}]]&lt;br /&gt;
&lt;br /&gt;
Nitwit villagers wear robes that are green on top. They cannot change their profession, [[Minecraft:trade]], or gather around [[Minecraft:bell]]s, but are still able to breed. They are not equipped with a level stone since they cannot trade.&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, pressing {{control|use}} on a nitwit causes it to grunt and bobble its head at the [[Minecraft:player]]. A nitwit must be born or spawned; no villagers change to nitwit from unemployed or a profession, and vice versa. Due to a bug, nitwits cannot spawn in through breeding.&amp;lt;ref&amp;gt;{{bug|MC-156556}}&amp;lt;/ref&amp;gt; As such, they can only be found naturally or by [[#Curing|curing]] naturally spawned zombie villagers. Zombie villagers can also be spawned as babies, so this is the only way to encounter baby nitwits in Survival mode.&lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, every baby villager has a 10% chance to become a nitwit when they become an adult, as well as having a different sleep schedule where they wander around the village for about 2000 ticks (1 minute 40 seconds) after other villagers go to sleep, before seeking a bed. If they can claim a bed, they arise in the morning 2000 ticks after the rest of the village wakes up.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Villagers and [[Minecraft:zombie villager]]s have seven skin types corresponding to the biome they spawn in. Their appearance also varies based on their profession and their five tiers. They show which trade tier they have unlocked by a badge of a varying material on their belt. A new tier is obtained every time a player trades with a villager and the badge appears as stone, iron, gold, emerald, and diamond.&lt;br /&gt;
&lt;br /&gt;
Villagers have different outfits depending on their biome. Naturally generated villagers take on the outfit from the biome they were spawned in. When breeding occurs, the outfit of the child is determined by the biome where the breeding occurs, but {{in|java}}, there is a 50% chance it&#039;s inherited from the biome type of the parents (equal chance for both parents). In case the villager&#039;s outfit is determined by biome but the biome has no specific villager type, it always becomes a plains villager. The outfits available are the following:&lt;br /&gt;
&lt;br /&gt;
; {{EntitySprite|villager-desert}} Desert&lt;br /&gt;
{{columns-list|&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Badlands}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{BiomeLink|Desert}}&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;village&amp;quot;&amp;gt;Villages occur naturally in this biome.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Eroded Badlands}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Wooded Badlands}}&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; {{EntitySprite|villager-savanna}} Savanna&lt;br /&gt;
{{columns-list|&lt;br /&gt;
* &#039;&#039;&#039;{{BiomeLink|Savanna}}&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;village&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Savanna Plateau}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Windswept Savanna}}&#039;&#039; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; {{EntitySprite|villager-taiga}} Taiga&lt;br /&gt;
{{columns-list|&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Old Growth Pine Taiga}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Old Growth Spruce Taiga}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{BiomeLink|Taiga}}&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;village&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Windswept Hills}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Windswept Forest}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Windswept Gravelly Hills}}&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; {{EntitySprite|villager-snowy}} Snowy&lt;br /&gt;
{{columns-list|&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Deep Frozen Ocean}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Frozen Ocean}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Frozen Peaks}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Frozen River}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Grove}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Ice Spikes}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Jagged Peaks}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{BiomeLink|Snowy Beach}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{BiomeLink|Snowy Plains}}&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;village&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Snowy Slopes}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;{{BiomeLink|Snowy Taiga}}&#039;&#039;&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;village_be&amp;quot;&amp;gt;Villages occur naturally in this biome {{in|Bedrock}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; {{EntitySprite|villager-swamp}} Swamp&lt;br /&gt;
{{columns-list|&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Mangrove Swamp}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Swamp}}&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; {{EntitySprite|villager-jungle}} Jungle&lt;br /&gt;
{{columns-list|&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Bamboo Jungle}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Jungle}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Sparse Jungle}}&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; {{EntitySprite|villager-plains}} Plains&lt;br /&gt;
{{columns-list|&lt;br /&gt;
* &#039;&#039;&#039;{{BiomeLink|Meadow}}&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;village&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;{{BiomeLink|Plains}}&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;village&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;{{BiomeLink|Sunflower Plains}}&#039;&#039;&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;village_be&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* every other biome&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; Notes&lt;br /&gt;
{{reflist|group=n}}&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
{{main|Trading}}&lt;br /&gt;
[[File:Villager GUI 1.14.png|thumb|The &#039;&#039;Java Edition&#039;&#039; trading interface, displaying basic novice-level trading options.]]&lt;br /&gt;
[[File:Villager GUI Master.png|thumb|Trading options of a max-level weaponsmith.]]&lt;br /&gt;
[[File:Minecraft villager level badges.png|thumb|Villager badge changes color depending on the level of the villager.&amp;lt;br&amp;gt;From left to right: stone (&#039;&#039;&#039;novice&#039;&#039;&#039;), iron (&#039;&#039;&#039;apprentice&#039;&#039;&#039;), gold (&#039;&#039;&#039;journeyman&#039;&#039;&#039;), emerald (&#039;&#039;&#039;expert&#039;&#039;&#039;), and diamond (&#039;&#039;&#039;master&#039;&#039;&#039;).]]&lt;br /&gt;
&lt;br /&gt;
The trading system is a [[Minecraft:gameplay]] mechanic that allows players to buy and sell various [[Minecraft:item]]s to and from villagers, using [[Minecraft:emerald]]s as a currency. Their trades can be valuable or somewhat meaningless, depending on the cost, the [[Minecraft:item]]s the player might get, and how the player treats the villagers.&lt;br /&gt;
&lt;br /&gt;
Only adult villagers with professions can trade; the player cannot trade with nitwits, unemployed villagers, or baby villagers. Attempting to do so causes the villager to display a head-bobbling animation and play the villager&#039;s declined trade sound{{only|java}}.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{control|use}} control on an employed villager allows a player to trade, making offers based on the villager&#039;s profession and profession level. All offers involve emeralds as a currency, and items related to the villager&#039;s profession.&lt;br /&gt;
&lt;br /&gt;
Trading can allow the acquisition of items that would otherwise be difficult or impossible to obtain, such as [[Minecraft:enchanted book]]s with &amp;quot;treasure&amp;quot; enchantments (e.g. [[Minecraft:Mending]]), [[Minecraft:bottles o&#039; enchanting]], or [[Minecraft:Chainmail Armor|chainmail]] [[Minecraft:armor]].&lt;br /&gt;
&lt;br /&gt;
When a villager gets a new trade, they receive 10 seconds of [[Minecraft:Regeneration]] I (totaling to {{hp|4}} of restoration), which emits pink particles. The villager also emits green particles suggesting contentment.&lt;br /&gt;
&lt;br /&gt;
Completing a trade with a villager increases its professional level, and makes the villager drop {{xp|3|6}}; while willing to [[Minecraft:breed]], instead, {{xp|8|11}} is dropped. Some trades grant higher levels to the villager than others. As it advances through its profession, the villager offers additional trades. When a villager unlocks a new trade at a higher level, it almost always grants more experience than lower-level trades.&lt;br /&gt;
&lt;br /&gt;
Villagers have a maximum supply of items and after the player has traded for an item that many times, the villager&#039;s supply of the item is exhausted. This results in the trade being temporarily locked. A player can continue to trade for the villager&#039;s other available items if any. Exhausted items are restocked when the villager works at a job site, up to twice per [[Minecraft:Daylight cycle|day]].&lt;br /&gt;
&lt;br /&gt;
Clicking {{control|use}} on an unemployed or nitwit villager {{in|Java}} causes it to grunt and bobble their head; doing so {{in|Bedrock}} does nothing.&lt;br /&gt;
&lt;br /&gt;
Using a [[Minecraft:name tag]] on a villager always names the villager instead of opening the trading interface.&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, using {{keys|space}} inside of the trading interface after one trade was made refills the trading slots with items from the inventory.{{verify|Does this always work, or only when a trade is selected from the trading list? Does this also work on Bedrock Edition?}}&lt;br /&gt;
&lt;br /&gt;
=== Supply and demand ===&lt;br /&gt;
{{For|detailed information on Villager economics|Trading#Economics}}&lt;br /&gt;
The price of an item can rise and fall with changes in demand. The price of a traded item can rise when next resupplied, or fall from a risen price if not traded. Demand is stored per item, not per villager.&lt;br /&gt;
&lt;br /&gt;
=== Trade offering ===&lt;br /&gt;
[[File:VillagerOfferingItems.jpg|thumb|Several villagers offering trade items to a player.|alt=]]&lt;br /&gt;
&lt;br /&gt;
When a [[Minecraft:player]] holds an [[Minecraft:emerald]] or other item near a villager who wants that item, the villager holds up an item it offers in exchange. {{IN|bedrock}}, villagers raise their arms when showing trade items. For example, a farmer villager who buys 20 [[Minecraft:wheat]] for one emerald holds up an emerald, offering it to a player holding wheat.&lt;br /&gt;
&lt;br /&gt;
If the villager has more than one trade for an item, it cycles through the trades, offering a different item every few seconds. This kind of trading interaction makes it easier to find villagers who offer a particular trade, but the player must still open the trading interface to complete the trade. Note that villagers do not hold items to offer trades during their [[#Schedules|gather or sleep phases]], even though it is still possible to trade with them.&lt;br /&gt;
&lt;br /&gt;
Villagers do not offer trades that are currently out of stock.&lt;br /&gt;
&lt;br /&gt;
=== Economic trade ===&lt;br /&gt;
Villagers have various professions that progress through experience-based levels, unlocking new trade tiers. &lt;br /&gt;
&lt;br /&gt;
==== Experience levels ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Minimum XP level&lt;br /&gt;
|-&lt;br /&gt;
|Novice&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Expert&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|Master&lt;br /&gt;
|250&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* To rank up a villager, the [[Minecraft:player]] needs to trade. Trading with a Novice-level villager adds 1 or 2 XP per trade and each level progressively gains more XP per trade until the Master rank which earns up to 30 XP per trade. To see more, go to [[Minecraft:Trading#Trade offers|Trading]]. &lt;br /&gt;
&lt;br /&gt;
=== Popularity or reputation ===&lt;br /&gt;
{{IN|bedrock}}, villagers increase their prices of trades if a player&#039;s [[Minecraft:popularity]] is low, (e.g. from [[Minecraft:Damage/Mobs|damaging]] villagers), and decrease it if their popularity is high (e.g. from trading with multiple villagers). [[#Curing|Curing]] a [[Minecraft:zombie villager]] also increases the player&#039;s popularity by 10.&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, a villager&#039;s prices are affected by the player&#039;s [[#Gossiping|reputation]] with that villager rather than by village popularity.&lt;br /&gt;
&lt;br /&gt;
=== Hero of the Village ===&lt;br /&gt;
{{main|Hero of the Village}}&lt;br /&gt;
&lt;br /&gt;
When a player receives {{EffectLink|Hero of the Village}}, players receive discounted prices on all the items traded by villagers in both editions. The {{EffectLink|Hero of the Village}} also gets gifts.{{only|java}}&lt;br /&gt;
&lt;br /&gt;
Each villager throws gifts related to its profession, and nitwits and unemployed villagers throw wheat seeds instead. These gifts range in value from common (like [[Minecraft:seeds]]) to rare items (like [[Minecraft:chainmail armor]]).&lt;br /&gt;
&lt;br /&gt;
A player&#039;s popularity increases by 10 {{in|Java}} and doesn&#039;t increase {{in|Bedrock}}. Villagers also shoot off [[Minecraft:fireworks]], with different colored fireworks with no pattern.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Villager idle1.ogg&lt;br /&gt;
|sound2=Villager idle2.ogg&lt;br /&gt;
|sound3=Villager idle3.ogg&lt;br /&gt;
|subtitle=Villager mumbles&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while awake&lt;br /&gt;
|id=entity.villager.ambient&lt;br /&gt;
|translationkey=subtitles.entity.villager.ambient&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&amp;lt;br&amp;gt;(Baby: 1.3-1.7)&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Villager trade1.ogg&lt;br /&gt;
|sound2=Villager trade2.ogg&lt;br /&gt;
|sound3=Villager trade3.ogg&lt;br /&gt;
|subtitle=Villager trades&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while the trade UI on a villager is open&lt;br /&gt;
|id=entity.villager.trade&lt;br /&gt;
|translationkey=subtitles.entity.villager.trading&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Villager death.ogg&lt;br /&gt;
|subtitle=Villager dies&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a villager dies or becomes zombified&lt;br /&gt;
|id=entity.villager.death&lt;br /&gt;
|translationkey=subtitles.entity.villager.death&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&amp;lt;br&amp;gt;(Baby: 1.3-1.7)&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Villager hurt1.ogg&lt;br /&gt;
|sound2=Villager hurt2.ogg&lt;br /&gt;
|sound3=Villager hurt3.ogg&lt;br /&gt;
|sound4=Villager hurt4.ogg&lt;br /&gt;
|subtitle=Villager hurts&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a villager is damaged&lt;br /&gt;
|id=entity.villager.hurt&lt;br /&gt;
|translationkey=subtitles.entity.villager.hurt&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&amp;lt;br&amp;gt;(Baby: 1.3-1.7)&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|rowspan=2&lt;br /&gt;
|sound=Villager accept1.ogg&lt;br /&gt;
|sound2=Villager accept2.ogg&lt;br /&gt;
|sound3=Villager accept3.ogg&lt;br /&gt;
|subtitle=Villager cheers&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a villager wins a raid&lt;br /&gt;
|id=entity.villager.celebrate&lt;br /&gt;
|translationkey=subtitles.entity.villager.celebrate&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&amp;lt;br&amp;gt;(Baby: 1.3-1.7)&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|subtitle=Villager agrees&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a player successfully trades with a villager or when a villager&#039;s stock has been updated {{needs testing}}&lt;br /&gt;
|id=entity.villager.yes&lt;br /&gt;
|translationkey=subtitles.entity.villager.yes&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Villager deny1.ogg&lt;br /&gt;
|sound2=Villager deny2.ogg&lt;br /&gt;
|sound3=Villager deny3.ogg&lt;br /&gt;
|subtitle=Villager disagrees&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a player trades with either an unemployed villager, a nitwit, a baby villager, or fails to trade with an employed villager due to lack of resources&lt;br /&gt;
|id=entity.villager.no&lt;br /&gt;
|translationkey=subtitles.entity.villager.no&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&amp;lt;br&amp;gt;(Baby: 1.3-1.7)&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Working ====&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound =Blast Furnace fire crackle1.ogg&lt;br /&gt;
|sound2=Blast Furnace fire crackle2.ogg&lt;br /&gt;
|sound3=Blast Furnace fire crackle3.ogg&lt;br /&gt;
|sound4=Blast Furnace fire crackle4.ogg&lt;br /&gt;
|sound5=Blast Furnace fire crackle5.ogg&lt;br /&gt;
|subtitle=Armorer works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while an {{EntitySprite|villager-armorer}} armorer is working&lt;br /&gt;
|id=entity.villager.work_armorer&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_armorer&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Smoker fire crackle1.ogg&lt;br /&gt;
|sound2=Smoker fire crackle2.ogg&lt;br /&gt;
|sound3=Smoker fire crackle3.ogg&lt;br /&gt;
|sound4=Smoker fire crackle4.ogg&lt;br /&gt;
|sound5=Smoker fire crackle5.ogg&lt;br /&gt;
|subtitle=Butcher works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-butcher}} butcher is working&lt;br /&gt;
|id=entity.villager.work_butcher&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_butcher&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Drawmap1.ogg&lt;br /&gt;
|sound2=Drawmap2.ogg&lt;br /&gt;
|sound3=Drawmap3.ogg&lt;br /&gt;
|subtitle=Cartographer works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-cartographer}} cartographer is working&lt;br /&gt;
|id=entity.villager.work_cartographer&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_cartographer&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Brewing Stand brew1.ogg&lt;br /&gt;
|sound2=Brewing Stand brew2.ogg&lt;br /&gt;
|subtitle=Cleric works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-cleric}} cleric is working&lt;br /&gt;
|id=entity.villager.work_cleric&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_cleric&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Composter fill1.ogg&lt;br /&gt;
|sound2=Composter fill2.ogg&lt;br /&gt;
|sound3=Composter fill3.ogg&lt;br /&gt;
|sound4=Composter fill4.ogg&lt;br /&gt;
|subtitle=Farmer works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-farmer}} farmer is working&lt;br /&gt;
|id=entity.villager.work_farmer&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_farmer&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Barrel open1.ogg&lt;br /&gt;
|sound2=Barrel open2.ogg&lt;br /&gt;
|subtitle=Fisherman works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-fisherman}} fisherman is working&lt;br /&gt;
|id=entity.villager.work_fisherman&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_fisherman&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Fletching Table1.ogg&lt;br /&gt;
|sound2=Fletching Table2.ogg&lt;br /&gt;
|subtitle=Fletcher works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-fletcher}} fletcher is working&lt;br /&gt;
|id=entity.villager.work_fletcher&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_fletcher&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Cauldron dye1.ogg&lt;br /&gt;
|sound2=Cauldron dye2.ogg&lt;br /&gt;
|sound3=Cauldron dye3.ogg&lt;br /&gt;
|subtitle=Leatherworker works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager}} leatherworker is working&lt;br /&gt;
|id=entity.villager.work_leatherworker&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_leatherworker&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Page turn1.ogg&lt;br /&gt;
|sound2=Page turn2.ogg&lt;br /&gt;
|sound3=Page turn3.ogg&lt;br /&gt;
|subtitle=Librarian works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-librarian}} librarian is working&lt;br /&gt;
|id=entity.villager.work_librarian&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_librarian&lt;br /&gt;
|volume=2.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Stonecutter use1.ogg&lt;br /&gt;
|sound2=Stonecutter use2.ogg&lt;br /&gt;
|subtitle=Mason works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager}} mason is working&lt;br /&gt;
|id=entity.villager.work_mason&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_mason&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2 &amp;lt;ref group=sound&amp;gt;Can be multiplied by 1.0 or 0.92 for each sound&amp;lt;/ref&amp;gt;&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Loom1.ogg&lt;br /&gt;
|sound2=Loom2.ogg&lt;br /&gt;
|subtitle=Shepherd works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-shepherd}} shepherd is working&lt;br /&gt;
|id=entity.villager.work_shepherd&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_shepherd&lt;br /&gt;
|volume=0.5&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Smithing Table1.ogg&lt;br /&gt;
|sound2=Smithing Table2.ogg&lt;br /&gt;
|sound3=Smithing Table3.ogg&lt;br /&gt;
|subtitle=Toolsmith works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager}} toolsmith is working&lt;br /&gt;
|id=entity.villager.work_toolsmith&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_toolsmith&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Grindstone use1.ogg&lt;br /&gt;
|sound2=Grindstone use2.ogg&lt;br /&gt;
|sound3=Grindstone use3.ogg&lt;br /&gt;
|subtitle=Weaponsmith works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-weaponsmith}} weaponsmith is working&lt;br /&gt;
|id=entity.villager.work_weaponsmith&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_weaponsmith&lt;br /&gt;
|volume=0.5&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Villager idle1.ogg&lt;br /&gt;
|sound2=Villager idle2.ogg&lt;br /&gt;
|sound3=Villager idle3.ogg&lt;br /&gt;
|subtitle=Villager mumbles&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while awake&lt;br /&gt;
|id=mob.villager.idle&lt;br /&gt;
|translationkey=subtitles.entity.villager.ambient&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Villager death.ogg&lt;br /&gt;
|subtitle=Villager dies&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a villager dies or becomes zombified&lt;br /&gt;
|id=mob.villager.death&lt;br /&gt;
|translationkey=subtitles.entity.villager.death&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Villager hurt1.ogg&lt;br /&gt;
|sound2=Villager hurt2.ogg&lt;br /&gt;
|sound3=Villager hurt3.ogg&lt;br /&gt;
|sound4=Villager hurt4.ogg&lt;br /&gt;
|subtitle=Villager hurts&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a villager is damaged&lt;br /&gt;
|translationkey=subtitles.entity.villager.hurt&lt;br /&gt;
|id=mob.villager.hit&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Villager accept1.ogg&lt;br /&gt;
|sound2=Villager accept2.ogg&lt;br /&gt;
|sound3=Villager accept3.ogg&lt;br /&gt;
|subtitle=Villager agrees&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a player successfully trades with a villager or a player places the required items to make a trade in the trade UI or when a villager talks to other villagers in a group&lt;br /&gt;
|id=mob.villager.yes&lt;br /&gt;
|translationkey=subtitles.entity.villager.yes&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Villager deny1.ogg&lt;br /&gt;
|sound2=Villager deny2.ogg&lt;br /&gt;
|sound3=Villager deny3.ogg&lt;br /&gt;
|subtitle=Villager disagrees&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a player is unable to complete a trade&lt;br /&gt;
|id=mob.villager.no&lt;br /&gt;
|translationkey=subtitles.entity.villager.no&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Villager trade1.ogg&lt;br /&gt;
|sound2=Villager trade2.ogg&lt;br /&gt;
|sound3=Villager trade3.ogg&lt;br /&gt;
|subtitle=Villager trades&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while the trade UI on a villager is open&lt;br /&gt;
|id=mob.villager.haggle&lt;br /&gt;
|translationkey=subtitles.entity.villager.trading&lt;br /&gt;
|volume=1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Working ====&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Furnace fire crackle1.ogg&lt;br /&gt;
|sound2=Furnace fire crackle2.ogg&lt;br /&gt;
|sound3=Furnace fire crackle3.ogg&lt;br /&gt;
|sound4=Furnace fire crackle4.ogg&lt;br /&gt;
|sound5=Furnace fire crackle5.ogg&lt;br /&gt;
|subtitle=Blast Furnace crackles&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while an {{EntitySprite|villager-armorer}} armorer is working&lt;br /&gt;
|id=block.blastfurnace.fire_crackle&lt;br /&gt;
|translationkey=subtitles.block.blastfurnace.fire_crackle&lt;br /&gt;
|volume=3.0&lt;br /&gt;
|pitch=0.6}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Smoker fire crackle1.ogg&lt;br /&gt;
|sound2=Smoker fire crackle2.ogg&lt;br /&gt;
|sound3=Furnace fire crackle4.ogg&lt;br /&gt;
|subtitle=Smoker crackles&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-butcher}} butcher is working&lt;br /&gt;
|id=block.smoker.smoke&lt;br /&gt;
|translationkey=subtitles.block.smoker.smoke&lt;br /&gt;
|volume=3.0&lt;br /&gt;
|pitch=&#039;&#039;varies&#039;&#039; &amp;lt;ref group=&amp;quot;sound&amp;quot;&amp;gt;1.0 for all except &amp;lt;code&amp;gt;fire_crackle4&amp;lt;/code&amp;gt; (the last sound), which is 0.8&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Drawmap1.ogg&lt;br /&gt;
|sound2=Drawmap2.ogg&lt;br /&gt;
|sound3=Drawmap3.ogg&lt;br /&gt;
|subtitle=Map drawn&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-cartographer}} cartographer is working&lt;br /&gt;
|id=block.cartography_table.use&lt;br /&gt;
|translationkey=subtitles.ui.cartography_table.take_result&lt;br /&gt;
|volume=0.8&lt;br /&gt;
|pitch=&#039;&#039;varies&#039;&#039; &amp;lt;ref group=&amp;quot;sound&amp;quot;&amp;gt;Can be 1.0 or 0.92 for each sound&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Brewing Stand brew1.ogg&lt;br /&gt;
|sound2=Brewing Stand brew2.ogg&lt;br /&gt;
|subtitle=Brewing stand bubbles&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-cleric}} cleric is working&lt;br /&gt;
|id=random.potion.brewed&lt;br /&gt;
|translationkey=subtitles.block.brewing_stand.brew&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Composter fill1.ogg&lt;br /&gt;
|sound2=Composter fill2.ogg&lt;br /&gt;
|sound3=Composter fill3.ogg&lt;br /&gt;
|sound4=Composter fill4.ogg&lt;br /&gt;
|subtitle=Composter filled&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-farmer}} farmer is working&lt;br /&gt;
|id=block.composter.fill&lt;br /&gt;
|translationkey=subtitles.block.composter.fill&lt;br /&gt;
|volume=1.3&lt;br /&gt;
|pitch=0.8}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Barrel open1.ogg&lt;br /&gt;
|sound2=Barrel open2.ogg&lt;br /&gt;
|subtitle=Barrel opens&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-fisherman}} fisherman is working&lt;br /&gt;
|id=block.barrel.open&lt;br /&gt;
|translationkey=subtitles.block.barrel.open&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Wood dig1.ogg&lt;br /&gt;
|sound2=Wood dig2.ogg&lt;br /&gt;
|sound3=Wood dig3.ogg&lt;br /&gt;
|sound4=Wood dig4.ogg&lt;br /&gt;
|subtitle=Block broken&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-fletcher}} fletcher is working&lt;br /&gt;
|id=dig.wood&lt;br /&gt;
|translationkey=subtitles.block.generic.break&lt;br /&gt;
|volume=12.0&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Fill water bucket1.ogg&lt;br /&gt;
|sound2=Fill water bucket2.ogg&lt;br /&gt;
|sound3=Fill water bucket3.ogg&lt;br /&gt;
|subtitle=Bucket fills&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager}} leatherworker is working&lt;br /&gt;
|id=bucket.fill_water&lt;br /&gt;
|translationkey=subtitles.item.bucket.fill&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Book thump1.ogg&lt;br /&gt;
|sound2=Book thump2.ogg&lt;br /&gt;
|subtitle=Book thumps&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-librarian}} librarian is working&lt;br /&gt;
|id=item.book.put&lt;br /&gt;
|translationkey=subtitles.item.book.put&lt;br /&gt;
|volume=4.8&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Stonecutter use1.ogg&lt;br /&gt;
|sound2=Stonecutter use2.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager}} mason is working&lt;br /&gt;
|id=block.stonecutter.use&lt;br /&gt;
|volume=0.7&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Loom1.ogg&lt;br /&gt;
|sound2=Loom2.ogg&lt;br /&gt;
|subtitle=&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-shepherd}} shepherd is working&lt;br /&gt;
|id=block.loom.use&lt;br /&gt;
|translationkey=&lt;br /&gt;
|volume=0.75&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Smithing Table1.ogg&lt;br /&gt;
|sound2=Smithing Table2.ogg&lt;br /&gt;
|sound3=Smithing Table3.ogg&lt;br /&gt;
|subtitle=Smithing Table used&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager}} toolsmith is working&lt;br /&gt;
|id=smithing_table.use&lt;br /&gt;
|translationkey=subtitles.block.smithing_table.use&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Grindstone use1.ogg&lt;br /&gt;
|sound2=Grindstone use2.ogg&lt;br /&gt;
|sound3=Grindstone use3.ogg&lt;br /&gt;
|subtitle=Grindstone used&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-weaponsmith}} weaponsmith is working&lt;br /&gt;
|id=block.grindstone.use&lt;br /&gt;
|translationkey=subtitles.block.grindstone.use&lt;br /&gt;
|volume=0.5&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Villager&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=villager&lt;br /&gt;
|showentitytags=y&lt;br /&gt;
|entitytags=cannot_be_age_locked,followable_friendly_mobs&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Villager (old)&lt;br /&gt;
|showentityfamily=y&lt;br /&gt;
|entityfamily=armorer,butcher,cartographer,cleric,farmer,fisherman,fletcher,leatherworker,librarian,mob,nitwit,shepherd,stone_mason,toolsmith,villager,weaponsmith&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|spritename=villager-revision-1&lt;br /&gt;
|nameid=villager&lt;br /&gt;
|id=15}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Villager (new)&lt;br /&gt;
|showentityfamily=y&lt;br /&gt;
|entityfamily=armorer,butcher,cartographer,cleric,farmer,fisherman,fletcher,leatherworker,librarian,mob,nitwit,shepherd,stone_mason,toolsmith,villager,weaponsmith&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|spritename=villager&lt;br /&gt;
|nameid=villager_v2&lt;br /&gt;
|id=115&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Entity data ===&lt;br /&gt;
Villagers have entity data associated with them that contains various properties.&lt;br /&gt;
&lt;br /&gt;
{{el|java}}:&lt;br /&gt;
{{main|Entity format}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;entity data&amp;quot; /&amp;gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound}} Entity data&lt;br /&gt;
** {{nbt inherit/breedable}}&lt;br /&gt;
** {{nbt inherit/entity}}&lt;br /&gt;
** {{nbt inherit/mob}}&lt;br /&gt;
** &amp;lt;section begin=&amp;quot;villager base data&amp;quot;/&amp;gt;{{nbt|list|Gossips}}: Pieces of [[Minecraft:Villager#Gossiping|gossip]] that can be exchanged between villagers when they meet. Is not preserved when removed.&lt;br /&gt;
*** {{nbt|compound}} A piece of gossip.&lt;br /&gt;
**** {{nbt|int|Value}}: The strength of the gossip.&lt;br /&gt;
***** for {{code|major_negative}}: weight -5, max 100, +25 if the villager sees you kill another villager, -10 every 20min, -10 when shared&lt;br /&gt;
***** for {{code|minor_negative}}: weight -1, max 200, +25 when hit, -20 every 20min, -20 when shared&lt;br /&gt;
***** for {{code|major_positive}}: weight 5, max 20, +20 when cured, does not decrease and never shared&lt;br /&gt;
***** for {{code|minor_positive}}: weight 1, max 200, +25 when cured, -1 every 20min, -5 when shared&lt;br /&gt;
***** for {{code|trading}}: weight 1, max 25, +2 per trade, -2 every 20min, -20 when shared&lt;br /&gt;
**** {{nbt|int-array|Target}}: The [[Minecraft:UUID]] of the player who caused the gossip, stored as four ints.&lt;br /&gt;
**** {{nbt|string|Type}}: An ID value indicating the type of gossip. The possible values are {{cd|major_negative|minor_negative|major_positive|minor_positive|trading|d=and}}.&lt;br /&gt;
** {{nbt|compound|Offers}}: Is generated when the trading menu is opened for the first time.&lt;br /&gt;
*** {{nbt|list|Recipes}}: List of trade options.&lt;br /&gt;
**** {{nbt|compound}} A trade option.&lt;br /&gt;
***** {{nbt|compound|buy}}: The first &#039;cost&#039; item, without the Slot tag.&lt;br /&gt;
****** {{nbt inherit/itemnoslot|indent=******}}&lt;br /&gt;
***** {{nbt|compound|buyB}}: Optional. The second &#039;cost&#039; item, without the Slot tag.&lt;br /&gt;
****** {{nbt inherit/itemnoslot|indent=******}}&lt;br /&gt;
***** {{nbt|int|demand}}: The price adjuster of the first &#039;cost&#039; item based on demand. Updated when a villager resupply.&lt;br /&gt;
***** {{nbt|int|maxUses}}: The maximum number of times this trade can be used before it is disabled. Increases by a random amount from 2 to 12 when offers are refreshed.&lt;br /&gt;
***** {{nbt|float|priceMultiplier}}: The multiplier on the {{nbt|int|demand}} price adjuster; the final adjusted price is added to the first &#039;cost&#039; item&#039;s price.&lt;br /&gt;
***** {{nbt|byte|rewardExp}}: 1 or 0 (true/false) – Whether this trade provides XP orb drops. All trades from naturally-generated villagers in Java Edition reward XP orbs.&lt;br /&gt;
***** {{nbt|compound|sell}}: The item being sold for each set of cost items, without the Slot tag.&lt;br /&gt;
****** {{nbt inherit/itemnoslot|indent=******}}&lt;br /&gt;
***** {{nbt|int|specialPrice}}: A modifier added to the original price of the first &#039;cost&#039; item. &lt;br /&gt;
***** {{nbt|int|uses}}: The number of times this trade has been used. The trade becomes disabled when this is greater or equal to maxUses.&lt;br /&gt;
***** {{nbt|int|xp}}: How much experience the villager gets from this trade.&lt;br /&gt;
** {{nbt|compound|VillagerData}}: Information about the villager’s type, profession, and level.&lt;br /&gt;
*** {{nbt|int|level}}: The current level of this villager&#039;s profession. Influences the trading options generated by the villager. If it is greater than their profession&#039;s maximum level, no new offers are generated. Increments when the villager fills his trading xp bar. Also used for badge rendering.&lt;br /&gt;
**** 1: Novice&lt;br /&gt;
**** 2: Apprentice&lt;br /&gt;
**** 3: Journeyman&lt;br /&gt;
**** 4: Expert&lt;br /&gt;
**** 5: Master&lt;br /&gt;
*** {{nbt|string|profession}}: A [[Minecraft:resource location]] indicating the villager&#039;s profession; see {{slink|{{#ifeq:{{PAGENAME}}|Villager||Villager}}|Professions}}.&lt;br /&gt;
*** {{nbt|string|type}}: A [[Minecraft:resource location]] indicating the villager&#039;s type; see {{slink|{{#ifeq:{{PAGENAME}}|Villager||Villager}}|Appearance}}. Represents the {{DCL|minecraft:villager/variant}} component.&lt;br /&gt;
** {{nbt|int|Xp}}: How much experience the villager currently has, increases with trading in various amounts.&lt;br /&gt;
*** 0 to 9: Novice&lt;br /&gt;
*** 10 to 69: Apprentice&lt;br /&gt;
*** 70 to 149: Journeyman&lt;br /&gt;
*** 150 to 249: Expert&lt;br /&gt;
*** 250 and more: Master&amp;lt;section end=&amp;quot;villager base data&amp;quot;/&amp;gt;&lt;br /&gt;
** {{nbt|list|Inventory}}: Each compound tag in this list is an item in the villager&#039;s inventory, up to a maximum of 8 slots. Items in two or more slots that can be stacked together are automatically condensed into one slot. If there are more than 8 slots, the last slot is removed until the total is 8. If there are 9 slots but two previous slots can be condensed, the last slot returns after the two other slots are combined.&lt;br /&gt;
***{{nbt|compound}} An item in the inventory, excluding the Slot tag.&lt;br /&gt;
**** {{nbt inherit/itemnoslot|indent=****}}&lt;br /&gt;
** {{nbt|long|LastRestock}}: The last tick the villager went to their job site block to resupply their trades.&lt;br /&gt;
** {{nbt|long|LastGossipDecay}}: The last tick all gossip of the villager has decreased strength naturally.&lt;br /&gt;
** {{nbt|int|RestocksToday}}: The number of restocks a villager has done in 10 minutes from the last restock, or &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; if the villager has not restocked in the last 10 minutes. When a villager has restocked twice in less than 10 minutes, it waits at least 10 minutes for another restock.&lt;br /&gt;
** {{nbt|byte|FoodLevel}}: How many unspent [[Minecraft:Villager#Nutrition|nutrition points]] the villager has. Together with the villager&#039;s inventory, determines whether the villager can [[#Breeding|breed]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{anchor|Type data values}}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Data value&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Desert Villager Base.png|32px]] [[Minecraft:Desert]]&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:desert&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jungle Villager Base.png|32px]] [[Minecraft:Jungle]]&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:jungle&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Villager Base.png|32px]] [[Minecraft:Plains]]&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:plains&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Savanna Villager Base.png|32px]] Savanna&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:savanna&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Snowy Villager Base.png|32px]] Snowy&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:snow&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swamp Villager Base.png|32px]] [[Minecraft:Swamp]]&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:swamp&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Taiga Villager Base.png|32px]] [[Minecraft:Taiga]]&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:taiga&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{anchor|Profession data values}}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Profession&lt;br /&gt;
! Data value&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Armorer.png|32px]] Armorer&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:armorer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Butcher.png|32px]] Butcher&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:butcher&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Cartographer.png|32px]] Cartographer&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:cartographer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Cleric.png|32px]] Cleric&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:cleric&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Farmer.png|32px]] Farmer&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:farmer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Fisherman.png|32px]] Fisherman&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:fisherman&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Fletcher.png|32px]] Fletcher&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:fletcher&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Leatherworker.png|32px]] Leatherworker&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:leatherworker&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Librarian.png|32px]] Librarian&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:librarian&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Nitwit.png|32px]] Nitwit&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:nitwit&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Villager Base.png|32px]] Unemployed&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:none&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Mason.png|32px]] Mason&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:mason&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Shepherd.png|32px]] Shepherd&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:shepherd&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Toolsmith.png|32px]] Toolsmith&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:toolsmith&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Weaponsmith.png|32px]] Weaponsmith&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:weaponsmith&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&amp;lt;section end=&amp;quot;entity data&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{el|bedrock}}:&lt;br /&gt;
: See [[Minecraft:Bedrock Edition level format/Entity format]].&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|The Haggler;Treasure Hunter;Buy Low, Sell High;Master Trader;Star Trader}}&lt;br /&gt;
&lt;br /&gt;
Achievements that apply to all mobs:&lt;br /&gt;
{{collapse|content={{load achievements|Overkill;Over-Overkill;Mob Kabob}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|What a Deal!;Surge Protector;Zombie Doctor;Very Very Frightening;Star Trader}}&lt;br /&gt;
&lt;br /&gt;
Advancements that apply to all mobs:&lt;br /&gt;
{{collapse|content={{load advancements|Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill;Mob Kabob}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{yt|5IQgjIMfQek}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||September 29, 2018|link={{tweet|Minecraft|1046094052414967811}}|The [[Minecraft:Village and Pillage]] update, which improves villagers and [[Minecraft:village]]s, was announced at [[Minecraft:MINECON Earth 2018]].}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[File:Farmer.png|x48px]] [[File:Librarian.png|x48px]] [[File:Priest.png|x48px]] [[File:Blacksmith.png|x48px]] [[File:Butcher.png|x48px]] [[File:Nitwit.png|x48px]] Added villagers.&lt;br /&gt;
|Villagers share the same [[Minecraft:Mob AI|AI]] as [[Minecraft:pig]]s.&lt;br /&gt;
|Villagers have the name &amp;quot;TESTIFICATE&amp;quot; displayed over their heads as [[Minecraft:player]] names are displayed in multiplayer.&lt;br /&gt;
|Villages have 5 main professions (0, 1, 2, 3, 4), and other profession numbers were a green-robed unnamed villager.&lt;br /&gt;
|&#039;&#039;&amp;quot;We added them in 2011, but in the beginning they were completely useless - you couldn&#039;t trade with them, they didn&#039;t have any sound effects or anything. Their only purpose was to live in the villages. We discussed a lot about what they would do - we knew we wanted trading, but we weren&#039;t sure about what would happen with the village itself. Would the player do quests around the village? Would it expand?&amp;quot;&#039;&#039; – [[Minecraft:Jeb]]&amp;lt;ref name=&amp;quot;meet-villagers&amp;quot;&amp;gt;{{Mcnet|meet-villagers|Meet the Villagers|March 13, 2017|Marsh Davies}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=Beta 1.9 Prerelease 2|The &amp;quot;TESTIFICATE&amp;quot; name above villager&#039;s heads has been removed.}}&lt;br /&gt;
|{{HistoryLine||1.1|dev=11w49a|Added the villager [[Minecraft:spawn egg]] to [[Minecraft:Creative]] mode. However, only farmer villagers are spawned.}}&lt;br /&gt;
|{{HistoryLine||1.2.1|dev=12w05a|Villagers now go inside at [[Minecraft:Daylight cycle#Night|night]] and detect houses.&lt;br /&gt;
|Villagers can now open and close [[Minecraft:door]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w06a|Villagers can now socialize with each other and passive [[Minecraft:mob]]s.&lt;br /&gt;
|Villagers are now attacked by and run away from [[Minecraft:zombie]]s.&lt;br /&gt;
|Villagers now go inside shelter whenever it [[Minecraft:rain]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w07a|[[File:Farmer.png|20px]] [[File:Librarian.png|20px]] [[File:Priest.png|20px]] [[File:Blacksmith.png|20px]] [[File:Butcher.png|20px]] [[File:Nitwit.png|20px]] Added baby villagers.&lt;br /&gt;
|Villagers now repopulate [[Minecraft:village]]s by the number of houses there are.&lt;br /&gt;
|Villager children now [[Minecraft:sprint]].}}&lt;br /&gt;
|{{HistoryLine||1.3.1|dev=12w18a|Villagers spawned via a [[Minecraft:spawn egg]] now have a random profession.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w21a|Added [[Minecraft:trading]] with villagers. Leaving a trading window open causes villagers not to wander under normal circumstances.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w22a|Villagers now reassign their profession if there is a lack of a specific profession or if the number of villagers in a profession is unbalanced (i.e., if there are many farmer villagers and no blacksmith villagers, one changes its skin, showing it has changed its profession).&lt;br /&gt;
|[[Minecraft:Trading]] has also been changed, where an extra input space has been added where tools can be placed for buying [[Minecraft:enchantment]]s and/or repair.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w23a|Villagers procreate again.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w24a|Fixed losing the items in the second trade box if the player exits a trade with a villager.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w25a|Villagers may now remove a trade option after it has been used at least 3 times.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w26a|Although requiring external tools or modifications to apply, [[Minecraft:monster spawner]]s can now spawn the previously unavailable green robe villagers in unmodified Minecraft clients.}}&lt;br /&gt;
|{{HistoryLine||1.4.2|dev=12w32a|Villagers now like and dislike the [[Minecraft:player]], depending on how they react to them.&lt;br /&gt;
|Villagers can now be infected by [[Minecraft:zombie]]s, causing them to change their appearance and attack the [[Minecraft:player]] and other villagers.}}&lt;br /&gt;
|{{HistoryLine||1.4.4|dev=pre|Villager children can now be spawned easily by right-clicking a villager with a villager [[Minecraft:spawn egg]].}}&lt;br /&gt;
|{{HistoryLine||1.6.1|dev=13w22a|Added [[Minecraft:sound]] effects for villagers. They have different sounds for taking [[Minecraft:damage]], talking to villagers, successful [[Minecraft:trading|trades]], and canceled trades.}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w02a|Added careers to villagers, splitting up the trade offers within a profession. This career is shown in the trading interface. &lt;br /&gt;
|The [[Minecraft:trading]] system has been reworked to be less random; it is now tier-based instead, and several offers may be generated at one time.&lt;br /&gt;
|Due to the changes in the trading system, attempting to trade with generic villagers crashes the game.&lt;br /&gt;
|Villagers now [[Minecraft:breeding|breed]] only when willing. This limits the number of villagers and prevents infinite breeding [[Minecraft:village]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w02c|Villagers that had professions more than 4 now repeat in 0-4.&lt;br /&gt;
|Generic villagers can now be spawned only by using negative profession numbers.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w03a|Villagers struck by [[Minecraft:lightning]] now turn into [[Minecraft:witch]]es.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w04a|Farmer (profession) villagers now harvest fully grown [[Minecraft:crops]].&lt;br /&gt;
|Villagers can now be made willing using 3 [[Minecraft:bread]], 12 [[Minecraft:carrot]]s or 12 [[Minecraft:potato]]es.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w04b|Villagers now have an NBT [[Minecraft:tag]] that allows control over getting [[Minecraft:experience]] for [[Minecraft:trading]] (reward exp).}}&lt;br /&gt;
|{{HistoryLine|||dev=14w20a|The generic villager has been completely removed. However, its texture still exists in the Minecraft files.}}&lt;br /&gt;
|{{HistoryLine||1.8.1|dev=pre4|Villagers no longer ignore data tags or damage values.}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w31a|Farmer villagers now harvest [[Minecraft:beetroot]] crops, but ignore the [[Minecraft:drops]].}}&lt;br /&gt;
|{{HistoryLine|||dev=15w38a|Villagers now pick up beetroot and [[Minecraft:beetroot seeds]].&lt;br /&gt;
|Villagers now use and share beetroot as [[Minecraft:food]].&lt;br /&gt;
|Farmer villagers can now plant beetroot seeds.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w39a|Villagers are now slightly taller (1.95 [[Minecraft:block]]s tall rather than 1.8, with babies 0.975 blocks tall rather than 0.9).}}&lt;br /&gt;
|{{HistoryLine|||dev=15w43a|A priest villager can now be found caged in an [[Minecraft:igloo]] basement.}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w32b|[[File:Nitwit.png|x48px]] Generic villagers have been re-added. They are now called Nitwits, as profession 5. However, they can no longer [[Minecraft:trading|trade]], because right-clicking on a generic villager does nothing.}}&lt;br /&gt;
|{{HistoryLine|||dev=16w39a|Added a new career for the librarian villager called &amp;quot;Cartographer&amp;quot;.}}&lt;br /&gt;
|{{HistoryLine|||dev=16w43a|Villagers are now able to draw from their own loot tables.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a&lt;br /&gt;
|The Weapon Smith&#039;s career ID has been changed from 3 to 2 and the Tool Smith&#039;s from 2 to 3.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w11a|Villagers now run away from [[Minecraft:drowned]].}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w47a|Villagers now hide in houses during [[Minecraft:raid]]s.&lt;br /&gt;
|[[File:Panicked Villager.gif|32px]] Villagers don&#039;t trade while a [[Minecraft:raid]] is ongoing, right-clicking them instead makes them emit sweat [[Minecraft:particles]].}}&lt;br /&gt;
|{{HistoryLine|||dev=18w50a|Added the [[Minecraft:mason]] profession.&lt;br /&gt;
|All careers have been split into their own professions.&lt;br /&gt;
|Villagers now have different skins based on [[Minecraft:biome]] (including [[Minecraft:swamp]]s and [[Minecraft:jungle]]s, which do not contain [[Minecraft:village]]s), as well as profession.&lt;br /&gt;
|[[File:Desert Villager Base.png|x48px]] [[File:Desert Armorer.png|x48px]] [[File:Desert Butcher.png|x48px]] [[File:Desert Cartographer.png|x48px]] [[File:Desert Cleric.png|x48px]] [[File:Desert Farmer.png|x48px]] [[File:Desert Fisherman.png|x48px]] [[File:Desert Fletcher.png|x48px]] [[File:Desert Leatherworker.png|x48px]] [[File:Desert Librarian.png|x48px]] [[File:Desert Mason.png|x48px]] [[File:Desert Nitwit.png|x48px]] [[File:Desert Shepherd.png|x48px]] [[File:Desert Toolsmith.png|x48px]] [[File:Desert Weaponsmith.png|x48px]] Added [[Minecraft:desert]] villagers, which all have unique textures for that biome. These villagers also spawn in [[Minecraft:badlands]] biomes.&lt;br /&gt;
|[[File:Jungle Villager Base.png|x48px]] [[File:Jungle Armorer.png|x48px]] [[File:Jungle Butcher.png|x48px]] [[File:Jungle Cartographer.png|x48px]] [[File:Jungle Cleric.png|x48px]] [[File:Jungle Farmer.png|x48px]] [[File:Jungle Fisherman.png|x48px]] [[File:Jungle Fletcher.png|x48px]] [[File:Jungle Leatherworker.png|x48px]] [[File:Jungle Librarian.png|x48px]] [[File:Jungle Mason.png|x48px]] [[File:Jungle Nitwit.png|x48px]] [[File:Jungle Shepherd.png|x48px]] [[File:Jungle Toolsmith.png|x48px]] [[File:Jungle Weaponsmith.png|x48px]] Added [[Minecraft:jungle]] villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these villagers spawn only after the [[Minecraft:player]] has created a village for them.&lt;br /&gt;
|[[File:Plains Villager Base.png|x48px]] [[File:Plains Armorer.png|x48px]] [[File:Plains Butcher.png|x48px]] [[File:Plains Cartographer.png|x48px]] [[File:Plains Cleric.png|x48px]] [[File:Plains Farmer.png|x48px]] [[File:Plains Fisherman.png|x48px]] [[File:Plains Fletcher.png|x48px]] [[File:Plains Leatherworker.png|x48px]] [[File:Plains Librarian.png|x48px]] [[File:Plains Mason.png|x48px]] [[File:Plains Nitwit.png|x48px]] [[File:Plains Shepherd.png|x48px]] [[File:Plains Toolsmith.png|x48px]] [[File:Plains Weaponsmith.png|x48px]] Added [[Minecraft:plains]] villagers, which all have unique textures for that biome.&lt;br /&gt;
|[[File:Savanna Villager Base.png|x48px]] [[File:Savanna Armorer.png|x48px]] [[File:Savanna Butcher.png|x48px]] [[File:Savanna Cartographer.png|x48px]] [[File:Savanna Cleric.png|x48px]] [[File:Savanna Farmer.png|x48px]] [[File:Savanna Fisherman.png|x48px]] [[File:Savanna Fletcher.png|x48px]] [[File:Savanna Leatherworker.png|x48px]] [[File:Savanna Librarian.png|x48px]] [[File:Savanna Mason.png|x48px]] [[File:Savanna Nitwit.png|x48px]] [[File:Savanna Shepherd.png|x48px]] [[File:Savanna Toolsmith.png|x48px]] [[File:Savanna Weaponsmith.png|x48px]] Added [[Minecraft:savanna]] villagers, which all have unique textures for that biome.&lt;br /&gt;
|[[File:Snowy Villager Base.png|x48px]] [[File:Snowy Armorer.png|x48px]] [[File:Snowy Butcher.png|x48px]] [[File:Snowy Cartographer.png|x48px]] [[File:Snowy Cleric.png|x48px]] [[File:Snowy Farmer.png|x48px]] [[File:Snowy Fisherman.png|x48px]] [[File:Snowy Fletcher.png|x48px]] [[File:Snowy Leatherworker.png|x48px]] [[File:Snowy Librarian.png|x48px]] [[File:Snowy Mason.png|x48px]] [[File:Snowy Nitwit.png|x48px]] [[File:Snowy Shepherd.png|x48px]] [[File:Snowy Toolsmith.png|x48px]] [[File:Snowy Weaponsmith.png|x48px]] Added snowy villagers, which all have unique textures in snowy biomes. These villagers spawn in any snowy [[Minecraft:biome]], including [[Minecraft:frozen river]]s, [[Minecraft:frozen ocean]]s (and their variants) and [[Minecraft:snowy beach]]es.&lt;br /&gt;
|[[File:Swamp Villager Base.png|x48px]] [[File:Swamp Armorer.png|x48px]] [[File:Swamp Butcher.png|x48px]] [[File:Swamp Cartographer.png|x48px]] [[File:Swamp Cleric.png|x48px]] [[File:Swamp Farmer.png|x48px]] [[File:Swamp Fisherman.png|x48px]] [[File:Swamp Fletcher.png|x48px]] [[File:Swamp Leatherworker.png|x48px]] [[File:Swamp Librarian.png|x48px]] [[File:Swamp Mason.png|x48px]] [[File:Swamp Nitwit.png|x48px]] [[File:Swamp Shepherd.png|x48px]] [[File:Swamp Toolsmith.png|x48px]] [[File:Swamp Weaponsmith.png|x48px]] Added [[Minecraft:swamp]] villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these villagers spawn only after the [[Minecraft:player]] has created a village for them.&lt;br /&gt;
|[[File:Taiga Villager Base.png|x48px]] [[File:Taiga Armorer.png|x48px]] [[File:Taiga Butcher.png|x48px]] [[File:Taiga Cartographer.png|x48px]] [[File:Taiga Cleric.png|x48px]] [[File:Taiga Farmer.png|x48px]] [[File:Taiga Fisherman.png|x48px]] [[File:Taiga Fletcher.png|x48px]] [[File:Taiga Leatherworker.png|x48px]] [[File:Taiga Librarian.png|x48px]] [[File:Taiga Mason.png|x48px]] [[File:Taiga Nitwit.png|x48px]] [[File:Taiga Shepherd.png|x48px]] [[File:Taiga Toolsmith.png|x48px]] [[File:Taiga Weaponsmith.png|x48px]] Added [[Minecraft:taiga]] villagers, which all have unique textures for the biome. These villagers also spawn in [[Minecraft:giant tree taiga]] and [[Minecraft:windswept hills]] biomes.&lt;br /&gt;
|[[File:Desert Villager Base.png|20px]] [[File:Jungle Villager Base.png|20px]] [[File:Plains Villager Base.png|20px]] [[File:Savanna Villager Base.png|20px]] [[File:Snowy Villager Base.png|20px]] [[File:Swamp Villager Base.png|20px]] [[File:Taiga Villager Base.png|20px]] Added baby villagers to [[Minecraft:desert]], [[Minecraft:jungle]], [[Minecraft:plains]], [[Minecraft:savanna]], snowy, [[Minecraft:swamp]] and [[Minecraft:taiga]] biomes. However, jungles and swamps do not contain villages, so these villagers spawn only after the [[Minecraft:player]] has created a village for them.&lt;br /&gt;
|Villagers now have five tiers and show which [[Minecraft:trade]] tier they&#039;ve unlocked, by a badge of a varying material on their suit. The first trade tier appears as a stone badge, the next iron, then gold, emerald and finally diamond.&lt;br /&gt;
|Villagers now run away from and get infected by [[Minecraft:giant]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w03a|Villagers no longer run away from nor get infected by giants.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w11a|Added many new villager [[Minecraft:trade]]s, for each villager profession.&lt;br /&gt;
|Villager trading prices now also depend on the [[Minecraft:player]]&#039;s popularity in the [[Minecraft:village]].&lt;br /&gt;
|Villagers now resupply their trades up to two times a day, if they get to work at a job site [[Minecraft:block]].&lt;br /&gt;
|The villager trading UI has been updated.&lt;br /&gt;
|Villagers now level up in a new way.&lt;br /&gt;
|Villagers now have a daily schedule. They go to work and meet up at the village bell. Each villager tries to find its own [[Minecraft:bed]] and job site block. Each profession has a specific [[Minecraft:block]] that works as a job site block for them (e.g. [[Minecraft:lectern]] for the librarian and [[Minecraft:cauldron]] for the leatherworker).&lt;br /&gt;
|Villagers now sleep in [[Minecraft:bed]]s at [[Minecraft:night]].&lt;br /&gt;
|[[Minecraft:Iron golem]]s now spawn when enough villagers meet.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w13a|Villagers can now [[Minecraft:trade]] during [[Minecraft:raid]]s.&lt;br /&gt;
|Villagers now sweat during raids.&lt;br /&gt;
|Villagers now hide in houses when a [[Minecraft:bell]] is rung by the [[Minecraft:player]].&lt;br /&gt;
|Villagers now throw gifts to players with the different [[Minecraft:Hero of the Village]] status effects, with the gift item depending on their profession. Baby villagers throw [[Minecraft:flower|poppies]].}}&lt;br /&gt;
|{{HistoryLine|||dev=19w13b|The [[Minecraft:trading]] UI of villagers has been revamped.&lt;br /&gt;
|Available trades are now listed in a left sidebar, similar to {{BE}}.&lt;br /&gt;
|When [[Minecraft:player]]s have the required materials, clicking on one of the trades now put the [[Minecraft:item]]s into the slots automatically.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w14a|[[File:Nitwit refusing.gif|x48px]] [[File:Villager refusing.gif|x48px]] Nitwits and unemployed villagers now bobble their head and grunt if the player tries to [[Minecraft:trade]] with them.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|Fletcher villagers no longer sell luck [[Minecraft:arrow]]s.&lt;br /&gt;
|100% of villager trades are now discounted when the [[Minecraft:player]] has the [[Minecraft:Hero of the Village]] effect.}}&lt;br /&gt;
|{{HistoryLine||1.14.3|dev=pre1|Panicking villagers now have a higher chance of spawning [[Minecraft:iron golem]]s.&lt;br /&gt;
|Farmer villagers now spend more time farming when they are working.&lt;br /&gt;
|Farmer villagers now always give away [[Minecraft:food]] even if other villagers do not need it.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre2|Panicked villagers now have to work and sleep, so they cannot be in a state of panic all the time.&lt;br /&gt;
|The &amp;quot;last slept&amp;quot; and &amp;quot;last worked&amp;quot; properties for villagers are now saved properly.}}&lt;br /&gt;
|{{HistoryLine||1.14.4|dev=pre1|Villagers now voluntarily pick up [[Minecraft:item]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre2|Villagers now stock more items, so they now can trade more items before they lock their trades.&lt;br /&gt;
|Villagers now remember their gossip after becoming a [[Minecraft:zombie villager]].&lt;br /&gt;
|Gossip about [[Minecraft:player]]s who converted a zombie villager now last longer.&lt;br /&gt;
|Villagers can now work without also restocking at the same time.&lt;br /&gt;
|The performance of villager pathfinding has been improved.}}&lt;br /&gt;
|{{HistoryLine||1.15|dev=19w35a|Nitwit villagers no longer have a leveling gemstone in their belt.&lt;br /&gt;
|If a [[Minecraft:player]] tries to sleep in a [[Minecraft:bed]] that is occupied by a villager, that villager is now kicked out of the bed.}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w19a|Villagers can now spawn [[Minecraft:iron golem]]s regardless of their profession status or latest working time.}}&lt;br /&gt;
|{{HistoryLine|||dev=20w22a|Villagers no longer try to work at the same workstation.&lt;br /&gt;
|When a workstation is placed, the most experienced nearby villager for that corresponding profession claims the workstation.&lt;br /&gt;
|Villagers now have to walk to and reach the workstation before they can acquire the profession/work there.&lt;br /&gt;
|Villagers can no longer claim workstations/professions during [[Minecraft:raid]]s or [[Minecraft:nighttime]].&lt;br /&gt;
|Villagers now check that their workstation is valid at all times of [[Minecraft:day]] as long as they are within 16 [[Minecraft:block]]s of their workstation.}}&lt;br /&gt;
|{{HistoryLine||1.16.2|dev=20w28a|Villagers now emit green [[Minecraft:particles]] when joining a [[Minecraft:village]], setting a home [[Minecraft:bed]], or acquiring a job site/profession to match &#039;&#039;[[Minecraft:Bedrock Edition]]&#039;&#039;.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|Villagers now lose their job sites when changing dimension.}}&lt;br /&gt;
|{{HistoryLine||1.17|dev=21w11a|[[File:Villager Librarian change 21w11a.gif|x48px]] The overlay texture of the librarian has been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=21w13a|Can now accept a filled [[Minecraft:cauldron]] as a valid workstation.&lt;br /&gt;
|Mason villagers can now sell 4 [[Minecraft:dripstone block]]s for an [[Minecraft:emerald]].}}&lt;br /&gt;
|{{HistoryLine||1.17.1|dev=pre2| Villagers no longer drop trading related items they were holding when killed with looting.}}&lt;br /&gt;
|{{HistoryLine||1.18|dev=21w37a|Baby villagers are no longer attacked by [[Minecraft:illager]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=21w41a|Tweaked the armorer zombie villager&#039;s and weaponsmith zombie villager&#039;s textures to remove stray villager pixels.}}&lt;br /&gt;
|{{HistoryLine||1.19|dev=22w17a|The model of villagers has been changed. The problem of cut-off hems on costumes for some professions has been resolved by extending the overlay model downward by two pixels. {{more info|Respective renders is required.}}&amp;lt;!-- They are uploaded under names such as &amp;quot;XXXX Vllager Base JE2.png&amp;quot;. However, they do not seem to follow the naming system. --&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.20|dev=23w14a|Torchflower seeds can now be picked up by farmer villagers.}}&lt;br /&gt;
|{{HistoryLine|||dev=23w16a|Farmer villagers can now plant [[Minecraft:torchflower seeds]] and [[Minecraft:pitcher pod]]s.}}&lt;br /&gt;
|{{HistoryLine||1.20.2|dev=23w31a|Villagers now give {{cd|major_positive}} and {{cd|minor_positive}} reputation only the first time they are cured from a zombie villager. There are no longer multiple stacked discounts if a villager is zombified and cured multiple times.&amp;lt;ref&amp;gt;{{bug|MC-181190||The discount for curing a villager is multiplied if the villager is reinfected and cured again|Fixed}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Existing villagers with multiple curing discounts keep their lowered prices when updating to the new version.}}&lt;br /&gt;
|{{HistoryLine||1.20.2|dev=23w31a|exp=Villager Trade Rebalance|Librarians from different biomes now sell different [[Minecraft:enchanted book]]s.&lt;br /&gt;
|Each village biome has one special enchantment that is available only from master librarians.&lt;br /&gt;
|The player must build two secret villages in biomes where villages do not generate to access their trades.&lt;br /&gt;
|Some enchantments have been removed from village trading and must be found in other ways.}}&lt;br /&gt;
|{{HistoryLine||1.20.5|exp=Villager Trade Rebalance|dev=24w03a|Villagers who buy armor now ignore durability and can buy damaged armor.}}&lt;br /&gt;
|{{HistoryLine||1.21.5|dev=25w07a|The changes to cartographer trades have been moved from [[Minecraft:villager trade rebalance]] and are now available during normal gameplay.}}&lt;br /&gt;
|{{HistoryLine||1.21.9|dev=25w37a|Moved the result slot of &amp;lt;code&amp;gt;gui/container/villager.png&amp;lt;/code&amp;gt; up by one pixel.}}&lt;br /&gt;
|{{HistoryLine||26.1|dev=snap1|Trades offered by villagers and [[Minecraft:wandering trader]]s are now data-driven and can be customized by datapack developers.}}&lt;br /&gt;
|{{HistoryLine|||dev=snap7|[[File:Plains Baby Villager JE3 BE2.png|32px]] [[File:Desert Baby Villager JE3 BE2.png|32px]] [[File:Savanna Baby Villager JE3 BE2.png|32px]] [[File:Taiga Baby Villager JE3 BE2.png|32px]] [[File:Snowy Baby Villager JE3 BE2.png|32px]] [[File:Jungle Baby Villager JE3 BE2.png|32px]] [[File:Swamp Baby Villager JE3 BE2.png|32px]] The model and textures of baby villagers have been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=snap8|Adjusted the [[Minecraft:hitbox]]es of the baby versions of villagers and their variants to fit in 1 block high or 0.5 block wide spaces.}}&lt;br /&gt;
|{{HistoryLine||26.2|dev=snap5|The heights of baby villagers have been changed from 0.99 blocks to 0.98 blocks, to match {{BE}}.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Historical renders ====&lt;br /&gt;
Baby villagers in &#039;&#039;Java Edition&#039;&#039; before [[Minecraft:Tiny Takeover]] ([[Minecraft:Java Edition 26.1]]):&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Plains Baby Villager Base JE2.png|Plains baby villager&lt;br /&gt;
Desert Baby Villager Base JE2.png|Desert baby villager&lt;br /&gt;
Jungle Baby Villager Base JE2.png|Jungle baby villager&lt;br /&gt;
Savanna Baby Villager Base JE2.png|Savanna baby villager&lt;br /&gt;
Snowy Baby Villager Base JE2.png|Snowy baby villager&lt;br /&gt;
Swamp Baby Villager Base JE2.png|Swamp baby villager&lt;br /&gt;
Taiga Baby Villager Base JE2.png|Taiga baby villager&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Farmer.png|x48px]] [[File:Librarian.png|x48px]] [[File:Priest.png|x48px]] [[File:Blacksmith.png|x48px]] [[File:Butcher.png|x48px]] [[File:Nitwit.png|x48px]] Added villagers.&lt;br /&gt;
|[[File:Farmer.png|20px]] [[File:Librarian.png|20px]] [[File:Priest.png|20px]] [[File:Blacksmith.png|20px]] [[File:Butcher.png|20px]] [[File:Nitwit.png|20px]] Added baby villagers.&lt;br /&gt;
|Villagers have the same level of AI as [[Minecraft:Java Edition|PC]] version [[Minecraft:Java Edition 1.0.0|1.0.0]], as they cannot [[Minecraft:trading|trade]], harvest [[Minecraft:crops]], breed or open [[Minecraft:door]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=build 2|Villagers now have [[Minecraft:sound]]s. |Villagers are now attacked by and run away from [[Minecraft:zombie]]s.&lt;br /&gt;
|Villager children now [[Minecraft:sprint]].}} &lt;br /&gt;
|{{HistoryLine||v0.9.2|Villagers now have sounds on iOS and Fire OS.&lt;br /&gt;
|The [[Minecraft:health]] of villagers has been reduced from {{hp|20}} to {{hp|10}}}}&lt;br /&gt;
|{{HistoryLine||v0.10.0|dev=build 6|The villager walking animation has been changed.}}&lt;br /&gt;
|{{HistoryLine||v0.12.1|dev=build 1|Villagers can now open and close [[Minecraft:door]]s.&lt;br /&gt;
|Villagers now go inside at night and detect houses.&lt;br /&gt;
|Villagers can now socialize with each other and passive [[Minecraft:mob]]s.&lt;br /&gt;
|Farmer villagers now harvest fully grown [[Minecraft:crops]].&lt;br /&gt;
|Villagers now repopulate [[Minecraft:village]]s by the number of houses there are.&lt;br /&gt;
|Villagers now like and dislike the [[Minecraft:player]], depending on how they react to them.&lt;br /&gt;
|Villagers can now be infected by [[Minecraft:zombie]]s, causing them to change their appearance and attack the player and other villagers.}}&lt;br /&gt;
|{{HistoryLine|||dev=build 10|Villagers now always become [[Minecraft:zombie villager]]s in Hard [[Minecraft:difficulty]].}}&lt;br /&gt;
|{{HistoryLine||v0.13.0|dev=build 2|Villagers now open all wooden [[Minecraft:door]]s (rather than just oak).}}&lt;br /&gt;
|{{HistoryLine||v0.14.0|dev=build 1|Villagers struck by [[Minecraft:lightning]] now transform into [[Minecraft:witch]]es.&lt;br /&gt;
|Villagers are now slightly taller (1.95 [[Minecraft:block]]s tall rather than 1.8, with babies 0.975 blocks tall rather than 0.9).}}&lt;br /&gt;
|{{HistoryLine||v0.15.0|dev=build 1|Villagers now run away from [[Minecraft:husk]]s.}}&lt;br /&gt;
|{{HistoryLine|pocket}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Villagers now spawn in [[Minecraft:igloo]] basements.}}&lt;br /&gt;
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Added [[Minecraft:trading]] with villagers.&lt;br /&gt;
|[[File:Baby Farmer BE.png|20px]] [[File:Baby Librarian BE.png|20px]] [[File:Baby Priest BE.png|20px]] [[File:Baby Blacksmith BE.png|20px]] [[File:Baby Butcher BE.png|20px]] [[File:Baby Nitwit BE.png|20px]] Baby villagers now have larger-sized heads.&lt;br /&gt;
|[[File:Nitwit.png|x48px]] The generic villager has been added for [[Minecraft:resource pack]]s.&lt;br /&gt;
|Villagers can now share [[Minecraft:food]] with other villagers.&lt;br /&gt;
|Villagers can now be made willing by using 3 [[Minecraft:bread]], 12 [[Minecraft:carrot]]s or 12 [[Minecraft:potato]]es.&lt;br /&gt;
|Villagers now [[Minecraft:breeding|breed]] only when willing.}}&lt;br /&gt;
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Villagers now run away from [[Minecraft:illager]]s and [[Minecraft:vex]]es.}}&lt;br /&gt;
|{{HistoryLine|||dev=alpha 1.1.0.3|Added a new career for librarian villagers called &amp;quot;Cartographer&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Villagers now run away from [[Minecraft:drowned]].}}&lt;br /&gt;
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Villagers now run away from [[Minecraft:pillager]]s.}}&lt;br /&gt;
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|exp=Experimental Gameplay|[[Minecraft:Villager (old)|Old villagers]] are automatically changed to new villagers, and old villagers can only be spawned by modifying the world&#039;s NBT.|Added nitwit and unemployed villagers.&lt;br /&gt;
|Added mason profession, which can be [[Minecraft:trade]]d with.&lt;br /&gt;
|Villagers now run away from the new [[Minecraft:ravager]].&amp;lt;!--It may or may not be called an illager beast in this build.--&amp;gt;&lt;br /&gt;
|Added a new type of villager, only available with [[Minecraft:Experimental Gameplay]] enabled. Both the old (pre-[[Minecraft:Village &amp;amp; Pillage]]) and new types of villagers are able to be spawned in-game and have different [[Minecraft:spawn egg]]s, although they have the same name and same spawn egg texture.&lt;br /&gt;
|Villagers now have different skins based on [[Minecraft:biome]] (including [[Minecraft:swamp]]s and [[Minecraft:jungle]]s, which do not contain villages) as well as professions. However, villagers spawned in [[Minecraft:igloo]] basements still use their old skin.&lt;br /&gt;
|[[File:Desert Villager Base.png|x48px]] [[File:Desert Armorer.png|x48px]] [[File:Desert Butcher.png|x48px]] [[File:Desert Cartographer.png|x48px]] [[File:Desert Cleric.png|x48px]] [[File:Desert Farmer.png|x48px]] [[File:Desert Fisherman.png|x48px]] [[File:Desert Fletcher.png|x48px]] [[File:Desert Leatherworker.png|x48px]] [[File:Desert Librarian.png|x48px]] [[File:Desert Mason.png|x48px]] [[File:Desert Nitwit.png|x48px]] [[File:Desert Shepherd.png|x48px]] [[File:Desert Toolsmith.png|x48px]] [[File:Desert Weaponsmith.png|x48px]] Added [[Minecraft:desert]] villagers, which all have unique textures for that biome. These villagers also spawn in [[Minecraft:badlands]] biomes.&lt;br /&gt;
|[[File:Jungle Villager Base.png|x48px]] [[File:Jungle Armorer.png|x48px]] [[File:Jungle Butcher.png|x48px]] [[File:Jungle Cartographer.png|x48px]] [[File:Jungle Cleric.png|x48px]] [[File:Jungle Farmer.png|x48px]] [[File:Jungle Fisherman.png|x48px]] [[File:Jungle Fletcher.png|x48px]] [[File:Jungle Leatherworker.png|x48px]] [[File:Jungle Librarian.png|x48px]] [[File:Jungle Mason.png|x48px]] [[File:Jungle Nitwit.png|x48px]] [[File:Jungle Shepherd.png|x48px]] [[File:Jungle Toolsmith.png|x48px]] [[File:Jungle Weaponsmith.png|x48px]] Added [[Minecraft:jungle]] villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these villagers spawn only after the [[Minecraft:player]] has created a village for them.&lt;br /&gt;
|[[File:Plains Villager Base.png|x48px]] [[File:Plains Armorer.png|x48px]] [[File:Plains Butcher.png|x48px]] [[File:Plains Cartographer.png|x48px]] [[File:Plains Cleric.png|x48px]] [[File:Plains Farmer.png|x48px]] [[File:Plains Fisherman.png|x48px]] [[File:Plains Fletcher.png|x48px]] [[File:Plains Leatherworker.png|x48px]] [[File:Plains Librarian.png|x48px]] [[File:Plains Mason.png|x48px]] [[File:Plains Nitwit.png|x48px]] [[File:Plains Shepherd.png|x48px]] [[File:Plains Toolsmith.png|x48px]] [[File:Plains Weaponsmith.png|x48px]] Added [[Minecraft:plains]] villagers, which all have unique textures for that biome.&lt;br /&gt;
|[[File:Savanna Villager Base.png|x48px]] [[File:Savanna Armorer.png|x48px]] [[File:Savanna Butcher.png|x48px]] [[File:Savanna Cartographer.png|x48px]] [[File:Savanna Cleric.png|x48px]] [[File:Savanna Farmer.png|x48px]] [[File:Savanna Fisherman.png|x48px]] [[File:Savanna Fletcher.png|x48px]] [[File:Savanna Leatherworker.png|x48px]] [[File:Savanna Librarian.png|x48px]] [[File:Savanna Mason.png|x48px]] [[File:Savanna Nitwit.png|x48px]] [[File:Savanna Shepherd.png|x48px]] [[File:Savanna Toolsmith.png|x48px]] [[File:Savanna Weaponsmith.png|x48px]] Added [[Minecraft:savanna]] villagers, which all have unique textures for that biome.&lt;br /&gt;
|[[File:Snowy Villager Base.png|x48px]] [[File:Snowy Armorer.png|x48px]] [[File:Snowy Butcher.png|x48px]] [[File:Snowy Cartographer.png|x48px]] [[File:Snowy Cleric.png|x48px]] [[File:Snowy Farmer.png|x48px]] [[File:Snowy Fisherman.png|x48px]] [[File:Snowy Fletcher.png|x48px]] [[File:Snowy Leatherworker.png|x48px]] [[File:Snowy Librarian.png|x48px]] [[File:Snowy Mason.png|x48px]] [[File:Snowy Nitwit.png|x48px]] [[File:Snowy Shepherd.png|x48px]] [[File:Snowy Toolsmith.png|x48px]] [[File:Snowy Weaponsmith.png|x48px]] Added snowy villagers, which all have unique textures in snowy biomes. These villagers spawn in any snowy [[Minecraft:biome]], including [[Minecraft:frozen river]]s, [[Minecraft:frozen ocean]]s (and their variants) and [[Minecraft:snowy beach]]es.&lt;br /&gt;
|[[File:Swamp Villager Base.png|x48px]] [[File:Swamp Armorer.png|x48px]] [[File:Swamp Butcher.png|x48px]] [[File:Swamp Cartographer.png|x48px]] [[File:Swamp Cleric.png|x48px]] [[File:Swamp Farmer.png|x48px]] [[File:Swamp Fisherman.png|x48px]] [[File:Swamp Fletcher.png|x48px]] [[File:Swamp Leatherworker.png|x48px]] [[File:Swamp Librarian.png|x48px]] [[File:Swamp Mason.png|x48px]] [[File:Swamp Nitwit.png|x48px]] [[File:Swamp Shepherd.png|x48px]] [[File:Swamp Toolsmith.png|x48px]] [[File:Swamp Weaponsmith.png|x48px]] Added [[Minecraft:swamp]] villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these villagers spawn only after the [[Minecraft:player]] has created a village for them.&lt;br /&gt;
|[[File:Taiga Villager Base.png|x48px]] [[File:Taiga Armorer.png|x48px]] [[File:Taiga Butcher.png|x48px]] [[File:Taiga Cartographer.png|x48px]] [[File:Taiga Cleric.png|x48px]] [[File:Taiga Farmer.png|x48px]] [[File:Taiga Fisherman.png|x48px]] [[File:Taiga Fletcher.png|x48px]] [[File:Taiga Leatherworker.png|x48px]] [[File:Taiga Librarian.png|x48px]] [[File:Taiga Mason.png|x48px]] [[File:Taiga Nitwit.png|x48px]] [[File:Taiga Shepherd.png|x48px]] [[File:Taiga Toolsmith.png|x48px]] [[File:Taiga Weaponsmith.png|x48px]] Added [[Minecraft:taiga]] villagers, which all have unique textures for the biome. These villagers also spawn in [[Minecraft:giant tree taiga]] and [[Minecraft:mountains]] biomes.&lt;br /&gt;
|[[File:Desert Baby Villager BE1.png|20px]] [[File:Jungle Baby Villager BE1.png|20px]] [[File:Plains Baby Villager BE1.png|20px]] [[File:Savanna Baby Villager BE1.png|20px]] [[File:Snowy Baby Villager BE1.png|20px]] [[File:Swamp Baby Villager BE1.png|20px]] [[File:Taiga Baby Villager BE1.png|20px]] Added baby villagers to [[Minecraft:desert]], [[Minecraft:jungle]], [[Minecraft:plains]], [[Minecraft:savanna]], snowy, [[Minecraft:swamp]] and [[Minecraft:taiga]] biomes. However, jungles and swamps do not contain villages, so these villagers spawn only after the [[Minecraft:player]] has created a village for them.&lt;br /&gt;
|Villagers now have three tiers and show which [[Minecraft:trade]] tier they have unlocked, by a badge of a varying material on their suit. The first trade tier appears as an iron badge, then next gold and finally diamond.&lt;br /&gt;
|Librarian villagers now inspect [[Minecraft:bookshelves]].&lt;br /&gt;
|Villagers can now occupy [[Minecraft:bed]]s to sleep.&lt;br /&gt;
|Villagers now have a schedule. Adult and child villagers have a different schedule and fishermen, farmers and librarians have special work schedules.&lt;br /&gt;
|Villagers now hold the [[Minecraft:item]] they want to [[Minecraft:trade]].&lt;br /&gt;
|Villagers now have behavior to wander [[Minecraft:village]] outskirts.&lt;br /&gt;
|Villagers can now mingle in gathering sites.&lt;br /&gt;
|Villagers can now work in job sites with the corresponding job site [[Minecraft:block]] and can change professions depending on the available job site blocks in villages.}}&lt;br /&gt;
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|exp=Experimental Gameplay|The farmer job site block has been changed from farmland to [[Minecraft:composter]]s.&lt;br /&gt;
|Added economic [[Minecraft:trade]]s, which makes villagers level up and require experience to unlock next tiers, which makes it possible to instantly change their tiers from iron to diamond.&lt;br /&gt;
|Villager trades are no longer instantly refreshed as it now requires to resupply, which can be activated only by using {{cmd|resupply}}.&lt;br /&gt;
|Old villagers now convert to &amp;lt;code&amp;gt;villager_v2&amp;lt;/code&amp;gt; &amp;lt;!-- They actually did not change the old villager. It makes them instantly transform into another entity which is villager_v2, one can use spawn egg with data 15 to test it --&amp;gt;.&lt;br /&gt;
|Baby villagers are now ignored by [[Minecraft:illager]]s, including [[Minecraft:ravager]]s and [[Minecraft:vex]]es.}}&lt;br /&gt;
|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|Villager now heal themselves upon waking up at dawn.|The new villagers are no longer available only behind Experimental Gameplay.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.11.0.4|Villagers now hide in houses during [[Minecraft:raid]]s.&lt;br /&gt;
|The villager economy [[Minecraft:trade]]s have been changed.&lt;br /&gt;
|The supply and demand feature for villagers now works properly.&lt;br /&gt;
|Villagers now make [[Minecraft:sound]]s when they work.}}&lt;br /&gt;
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Villagers can now heal if they have [[Minecraft:bread]] in their [[Minecraft:inventory]].}}&lt;br /&gt;
|{{HistoryLine||1.17.0|dev=beta 1.16.230.54|Mason villagers can now sell 4 [[Minecraft:dripstone block]]s for an [[Minecraft:emerald]].}}&lt;br /&gt;
|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|Villagers spawning in the grove biome are now the snowy variant.&amp;lt;ref&amp;gt;{{bug|MCPE-147834|||Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.18.10|dev=beta 1.18.10.26|Removed the emerald icon above a Villager&#039;s head when trading.}}&lt;br /&gt;
|{{HistoryLine||1.19.40|dev=Preview 1.19.40.20|Baby villagers again accept flowers from iron golems.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.19.50.21|While playing tag, baby villagers now run at a quicker speed that matches &#039;&#039;Java Edition&#039;&#039;.}}&lt;br /&gt;
|{{HistoryLine||1.19.60|dev=Preview 1.19.60.20|Villagers now take damage from lightning bolts on Peaceful difficulty, like other mobs.&lt;br /&gt;
|Villagers now ensure that rain can pass through the block above them before launching fireworks when celebrating after a raid victory.&amp;lt;ref&amp;gt;{{bug|MCPE-152386|||Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.19.60.22|Fixed an issue that prevented some tripwire hooks from being valid when trading with a fletcher villager.}}&lt;br /&gt;
|{{HistoryLine||1.19.80|dev=Preview 1.19.80.20|Villagers now generate green particles when a successful trade is completed.}}&lt;br /&gt;
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|A zombie villager now drops its armor and held items once cured.&lt;br /&gt;
|Farmer villagers can now pick up and plant [[Minecraft:torchflower seeds]] and [[Minecraft:pitcher pod]]s.}}&lt;br /&gt;
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Villagers no longer drop items held in their hands when killed by players.}}&lt;br /&gt;
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.21|Villagers now give a big discount only the first time they&#039;re cured from a zombie villager. There are no longer multiple stacked discounts if a villager is zombified and cured multiple times.}}&lt;br /&gt;
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.24|Villagers no longer make any idle sounds when sleeping.}}&lt;br /&gt;
|{{HistoryLine||26.10|dev=Preview 26.10.23|[[File:Plains Baby Villager JE3 BE2.png|32px]] [[File:Desert Baby Villager JE3 BE2.png|32px]] [[File:Savanna Baby Villager JE3 BE2.png|32px]] [[File:Taiga Baby Villager JE3 BE2.png|32px]] [[File:Snowy Baby Villager JE3 BE2.png|32px]] [[File:Jungle Baby Villager JE3 BE2.png|32px]] [[File:Swamp Baby Villager JE3 BE2.png|32px]] The model and textures of baby villagers have been changed.}}&lt;br /&gt;
|{{HistoryLine||26.20|dev=Preview 26.20.22|The hitboxes of baby villagers have been changed, to closely match {{JE}}.&amp;lt;ref&amp;gt;{{bug|MCPE-236077}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Historical renders ====&lt;br /&gt;
Baby villagers before [[Minecraft:Tiny Takeover]] ([[Minecraft:Bedrock Edition 26.10]]):&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Plains Baby Villager BE1.png|Plains baby villager&lt;br /&gt;
Desert Baby Villager BE1.png|Desert baby villager&lt;br /&gt;
Jungle Baby Villager BE1.png|Jungle baby villager&lt;br /&gt;
Savanna Baby Villager BE1.png|Savanna baby villager&lt;br /&gt;
Snowy Baby Villager BE1.png|Snowy baby villager&lt;br /&gt;
Swamp Baby Villager BE1.png|Swamp baby villager&lt;br /&gt;
Taiga Baby Villager BE1.png|Taiga baby villager&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Farmer.png|x48px]] Added villagers.&lt;br /&gt;
|Villagers have the same level of AI as [[Minecraft:Java Edition 1.0.0]], as they cannot [[Minecraft:trading|trade]], harvest [[Minecraft:crops]], breed or open [[Minecraft:door]]s.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU11|The [[Minecraft:spawn limit|limit]] for villagers has been increased in a world.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU12|[[File:Farmer.png|20px]] Added baby villagers.&lt;br /&gt;
|Villagers can now open and close [[Minecraft:door]]s.&lt;br /&gt;
|Villagers now go inside at [[Minecraft:Daylight cycle#Night|night]] and detect houses.&lt;br /&gt;
|Villagers can now socialize with each other and passive [[Minecraft:mob]]s.&lt;br /&gt;
|Villagers are now attacked by and run away from [[Minecraft:zombie]]s.&lt;br /&gt;
|Villagers now repopulate [[Minecraft:village]]s by the number of houses there are.&lt;br /&gt;
|Baby villagers now [[Minecraft:sprint]].}}&lt;br /&gt;
|{{HistoryLine||xbox=TU13|ps3=1.00|psvita=1.00|ps4=1.00|A [[Minecraft:spawn limit|limit]] to the number of villagers spawned by [[Minecraft:breeding]] has been added.&lt;br /&gt;
|Added the hearts display when villagers enter &#039;love mode&#039;.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|[[Minecraft:Trading]] with villagers has been added.&lt;br /&gt;
|[[File:Librarian.png|x48px]] [[File:Priest.png|x48px]] [[File:Blacksmith.png|x48px]] [[File:Butcher.png|x48px]] [[File:Nitwit.png|x48px]] Villagers are now assigned random professions.&lt;br /&gt;
|Villagers that are spawned from a [[Minecraft:spawn egg]] now have a random profession.&lt;br /&gt;
|Villagers now make [[Minecraft:sound]]s from being [[Minecraft:damage|hurt]], [[Minecraft:trading]] and wandering.&lt;br /&gt;
|Baby villagers can now be spawned by using {{xbtn|lt}} on that [[Minecraft:mob]] using its [[Minecraft:spawn egg]].}}&lt;br /&gt;
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Villagers now have additional professions and trading schemes.&lt;br /&gt;
|Villagers now harvest [[Minecraft:crops]].&lt;br /&gt;
|Villagers now [[Minecraft:breeding|breed]] only when willing (and can be made willing by giving them 3 [[Minecraft:bread]], 12 [[Minecraft:carrot]]s or 12 [[Minecraft:potato]]es).&lt;br /&gt;
|Villagers turn into [[Minecraft:witch]]es when struck by [[Minecraft:lightning]].}}&lt;br /&gt;
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A cleric villager can now be found caged in an [[Minecraft:igloo]] basement.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added a new career for the librarian villager: &amp;quot;Cartographer&amp;quot;.|Nitwit villagers can now spawn.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added an emerald icon above a Villager&#039;s head when trading.|[[File:Baby Farmer BE.png|20px]] [[File:Baby Librarian BE.png|20px]] [[File:Baby Priest BE.png|20px]] [[File:Baby Blacksmith BE.png|20px]] [[File:Baby Butcher BE.png|20px]] [[File:Baby Nitwit BE.png|20px]] Baby villagers now have larger-sized heads.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;PlayStation 4 Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|ps4}}&lt;br /&gt;
|{{HistoryLine||1.91|Added nitwit and unemployed villagers.&lt;br /&gt;
|Added mason villagers, which can be [[Minecraft:trading|traded]] with.&lt;br /&gt;
|Villagers have new clothing to indicate their level, profession, and [[Minecraft:biome]].&lt;br /&gt;
|[[File:Desert Villager Base.png|x48px]] [[File:Desert Armorer.png|x48px]] [[File:Desert Butcher.png|x48px]] [[File:Desert Cartographer.png|x48px]] [[File:Desert Cleric.png|x48px]] [[File:Desert Farmer.png|x48px]] [[File:Desert Fisherman.png|x48px]] [[File:Desert Fletcher.png|x48px]] [[File:Desert Leatherworker.png|x48px]] [[File:Desert Librarian.png|x48px]] [[File:Desert Mason.png|x48px]] [[File:Desert Nitwit.png|x48px]] [[File:Desert Shepherd.png|x48px]] [[File:Desert Toolsmith.png|x48px]] [[File:Desert Weaponsmith.png|x48px]] Added [[Minecraft:desert]] villagers, which all have unique textures for that biome. These villagers also spawn [[Minecraft:badlands]] biomes.&lt;br /&gt;
|[[File:Jungle Villager Base.png|x48px]] [[File:Jungle Armorer.png|x48px]] [[File:Jungle Butcher.png|x48px]] [[File:Jungle Cartographer.png|x48px]] [[File:Jungle Cleric.png|x48px]] [[File:Jungle Farmer.png|x48px]] [[File:Jungle Fisherman.png|x48px]] [[File:Jungle Fletcher.png|x48px]] [[File:Jungle Leatherworker.png|x48px]] [[File:Jungle Librarian.png|x48px]] [[File:Jungle Mason.png|x48px]] [[File:Jungle Nitwit.png|x48px]] [[File:Jungle Shepherd.png|x48px]] [[File:Jungle Toolsmith.png|x48px]] [[File:Jungle Weaponsmith.png|x48px]] Added [[Minecraft:jungle]] villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these villagers spawn only after the [[Minecraft:player]] has created a village for them.&lt;br /&gt;
|[[File:Plains Villager Base.png|x48px]] [[File:Plains Armorer.png|x48px]] [[File:Plains Butcher.png|x48px]] [[File:Plains Cartographer.png|x48px]] [[File:Plains Cleric.png|x48px]] [[File:Plains Farmer.png|x48px]] [[File:Plains Fisherman.png|x48px]] [[File:Plains Fletcher.png|x48px]] [[File:Plains Leatherworker.png|x48px]] [[File:Plains Librarian.png|x48px]] [[File:Plains Mason.png|x48px]] [[File:Plains Nitwit.png|x48px]] [[File:Plains Shepherd.png|x48px]] [[File:Plains Toolsmith.png|x48px]] [[File:Plains Weaponsmith.png|x48px]] Added [[Minecraft:plains]] villagers, which all have unique textures for that biome.&lt;br /&gt;
|[[File:Savanna Villager Base.png|x48px]] [[File:Savanna Armorer.png|x48px]] [[File:Savanna Butcher.png|x48px]] [[File:Savanna Cartographer.png|x48px]] [[File:Savanna Cleric.png|x48px]] [[File:Savanna Farmer.png|x48px]] [[File:Savanna Fisherman.png|x48px]] [[File:Savanna Fletcher.png|x48px]] [[File:Savanna Leatherworker.png|x48px]] [[File:Savanna Librarian.png|x48px]] [[File:Savanna Mason.png|x48px]] [[File:Savanna Nitwit.png|x48px]] [[File:Savanna Shepherd.png|x48px]] [[File:Savanna Toolsmith.png|x48px]] [[File:Savanna Weaponsmith.png|x48px]] Added [[Minecraft:savanna]] villagers, which all have unique textures for that biome.&lt;br /&gt;
|[[File:Snowy Villager Base.png|x48px]] [[File:Snowy Armorer.png|x48px]] [[File:Snowy Butcher.png|x48px]] [[File:Snowy Cartographer.png|x48px]] [[File:Snowy Cleric.png|x48px]] [[File:Snowy Farmer.png|x48px]] [[File:Snowy Fisherman.png|x48px]] [[File:Snowy Fletcher.png|x48px]] [[File:Snowy Leatherworker.png|x48px]] [[File:Snowy Librarian.png|x48px]] [[File:Snowy Mason.png|x48px]] [[File:Snowy Nitwit.png|x48px]] [[File:Snowy Shepherd.png|x48px]] [[File:Snowy Toolsmith.png|x48px]] [[File:Snowy Weaponsmith.png|x48px]] Added snowy villagers, which all have unique textures in snowy biomes. These villagers spawn in any snowy [[Minecraft:biome]], including [[Minecraft:frozen river]]s, [[Minecraft:frozen ocean]]s (and their variants) and [[Minecraft:snowy beach]]es.&lt;br /&gt;
|[[File:Swamp Villager Base.png|x48px]] [[File:Swamp Armorer.png|x48px]] [[File:Swamp Butcher.png|x48px]] [[File:Swamp Cartographer.png|x48px]] [[File:Swamp Cleric.png|x48px]] [[File:Swamp Farmer.png|x48px]] [[File:Swamp Fisherman.png|x48px]] [[File:Swamp Fletcher.png|x48px]] [[File:Swamp Leatherworker.png|x48px]] [[File:Swamp Librarian.png|x48px]] [[File:Swamp Mason.png|x48px]] [[File:Swamp Nitwit.png|x48px]] [[File:Swamp Shepherd.png|x48px]] [[File:Swamp Toolsmith.png|x48px]] [[File:Swamp Weaponsmith.png|x48px]] Added [[Minecraft:swamp]] villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these villagers spawn only after the [[Minecraft:player]] has created a village for them.&lt;br /&gt;
|[[File:Taiga Villager Base.png|x48px]] [[File:Taiga Armorer.png|x48px]] [[File:Taiga Butcher.png|x48px]] [[File:Taiga Cartographer.png|x48px]] [[File:Taiga Cleric.png|x48px]] [[File:Taiga Farmer.png|x48px]] [[File:Taiga Fisherman.png|x48px]] [[File:Taiga Fletcher.png|x48px]] [[File:Taiga Leatherworker.png|x48px]] [[File:Taiga Librarian.png|x48px]] [[File:Taiga Mason.png|x48px]] [[File:Taiga Nitwit.png|x48px]] [[File:Taiga Shepherd.png|x48px]] [[File:Taiga Toolsmith.png|x48px]] [[File:Taiga Weaponsmith.png|x48px]] Added [[Minecraft:taiga]] villagers, which all have unique textures for the biome. These villagers also spawn in [[Minecraft:giant tree taiga]] and [[Minecraft:windswept hills]] biomes.&lt;br /&gt;
|[[File:Desert Villager Base.png|20px]] [[File:Jungle Villager Base.png|20px]] [[File:Plains Villager Base.png|20px]] [[File:Savanna Villager Base.png|20px]] [[File:Snowy Villager Base.png|20px]] [[File:Swamp Villager Base.png|20px]] [[File:Taiga Villager Base.png|20px]] Added baby villagers to [[Minecraft:desert]], [[Minecraft:jungle]], [[Minecraft:plains]], [[Minecraft:savanna]], snowy, [[Minecraft:swamp]] and [[Minecraft:taiga]] biomes. However, jungles and swamps do not contain villages, so these villagers spawn only after the [[Minecraft:player]] has created a village for them.&lt;br /&gt;
|Villagers now have a schedule. Adult and child villagers have a different schedule.&lt;br /&gt;
|Villagers may now wander to the [[Minecraft:village]] outskirts.&lt;br /&gt;
|Villagers now attempt to find a [[Minecraft:door]] when it rains during the [[Minecraft:day]] and navigate to their [[Minecraft:bed]] at [[Minecraft:night]].&lt;br /&gt;
|The pathfinding of villagers has been updated and improved.&lt;br /&gt;
|Villagers now have a visual-based [[Minecraft:trading]] system, and now hold up the [[Minecraft:item]] they wish to [[Minecraft:trade]].&lt;br /&gt;
|Villagers now mingle together around gathering sites in the village.&lt;br /&gt;
|Librarian villagers now inspect [[Minecraft:bookshelves]].&lt;br /&gt;
|Villagers can now switch professions depending on the job site [[Minecraft:block]]s available in the village.&lt;br /&gt;
|Villagers now interact with [[Minecraft:bed]]s and corresponding job site blocks.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|new 3ds}}&lt;br /&gt;
|{{HistoryLine||0.1.0|[[File:Farmer.png|x48px]] [[File:Librarian.png|x48px]] [[File:Priest.png|x48px]] [[File:Blacksmith.png|x48px]] [[File:Butcher.png|x48px]] [[File:Nitwit.png|x48px]] Added villagers.&lt;br /&gt;
|[[File:Farmer.png|20px]] [[File:Librarian.png|20px]] [[File:Priest.png|20px]] [[File:Blacksmith.png|20px]] [[File:Butcher.png|20px]] [[File:Nitwit.png|20px]] Added baby villagers.}}&lt;br /&gt;
|{{HistoryLine||1.9.19|Added a new career for the librarian villager: &amp;quot;Cartographer&amp;quot;.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w32b|The entity ID has been changed from &amp;lt;code&amp;gt;Villager&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;villager&amp;lt;/code&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|Numeric IDs for entities were presumably deprecated in this version.{{info needed|what was this entity&#039;s numeric ID?}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The villagers were inspired by the shopkeepers in &#039;&#039;{{w|Dungeon Master II}}&#039;&#039;.&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/xfzdg/i_am_markus_persson_aka_notch_creator_of/c5m0p26&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Originally, the mobs populating villages were to be [[Minecraft:pigmen]].&amp;lt;ref&amp;gt;{{tweet|notch|62531431175421952|It&#039;s very likely the townspeople will be pigmen {{=}})|April 25, 2011}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* When a villager is in love mode, it walks slowly. However, when a villager runs indoors as the night falls, it runs faster than the player&#039;s sprinting speed.&lt;br /&gt;
* The villager skins added in the [[Minecraft:Village and Pillage]] update were inspired by 2018 fashion shows, such as Gucci&#039;s.&amp;lt;ref&amp;gt;{{tweet|Jappa|1101053487268417536|Fun Fact: Most of the villager designs were inspired by 2018 fashion shows like Gucci&#039;s.|February 28, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Villagers are genderless, meaning they are neither male nor female.&amp;lt;ref&amp;gt;{{tweet|HelenAngel|1104097613081526272|Villagers are genderless- they are neither male nor female.|March 8, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Villagers occasionally sleep in odd ways during the night inside their beds, sometimes hanging halfway off the side of the bed or even glitching into walls.&lt;br /&gt;
* Although the villages in [[Minecraft:snowy taiga]] biomes spawn the snowy villager variant {{in|bedrock}}, they use the [[Minecraft:taiga]] village variant.&lt;br /&gt;
* {{IN|java}}, when the Programmer Art resource pack is enabled, all villagers wear a green hood on their heads.&amp;lt;ref&amp;gt;{{bug|MC-141075}}&amp;lt;/ref&amp;gt; This is because the Programmer Art nitwit texture (which is directly copied from the pre-1.14 vanilla resource pack and had the hood in the texture since its addition) is called the same as the [[Minecraft:Village &amp;amp; Pillage]] base villager texture (&amp;lt;code&amp;gt;...\entity\villager\villager.png&amp;lt;/code&amp;gt;).&lt;br /&gt;
** {{IN|bedrock}}, when the Classic Textures pack from the [[Minecraft:Marketplace]] is enabled, the villagers still use their default texture instead of the old texture.&amp;lt;ref&amp;gt;{{bug|MCPE-119646|resolution=Invalid}}&amp;lt;/ref&amp;gt; This is because the old textures of villager are located in &amp;lt;code&amp;gt;...\entity\villager&amp;lt;/code&amp;gt;, while the textures for new villagers are in &amp;lt;code&amp;gt;...\entity\villager2&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Giving a villager any item (with commands) causes it to hold the item as if offering it, but it cannot be traded.&lt;br /&gt;
* Fisherman villagers have been intentionally textured by [[Minecraft:Jasper Boerstra]] to display the long-since-removed raw fish texture.&amp;lt;ref&amp;gt;{{bug|MC-173917|resolution=Works As Intended}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Villagers display their held items differently than most creatures do, using the &amp;quot;ground&amp;quot; parameter instead of the usual hand parameter in model display settings.&lt;br /&gt;
* Villagers (and baby villagers) on boats that have claimed a bed can still sleep when the bed is near to them resulting in them sleeping in the boat instead.{{only|bedrock}}&lt;br /&gt;
* Ancient villagers have been shown in &#039;&#039;Minecraft Legends&#039;&#039;, although they were hinted at in &#039;&#039;Minecraft Dungeons&#039;&#039;.&lt;br /&gt;
* {{IN|java}}, the [[Minecraft:death messages]] of villagers are recorded in the game&#039;s logs.&amp;lt;ref&amp;gt;{{bug|MC-165985||Villager deaths are logged|WAI}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Baby villagers taking poppies from iron golems is a reference to the 1986 Japanese animated movie &#039;&#039;{{W|Castle in the Sky|newtab=1}}&#039;&#039;, in which a giant robot covered in vines (inspiration for the iron golem) gives the main characters flowers to put on a memorial.&amp;lt;ref&amp;gt;{{tweet|jonkagstrom|172728720799436801|@scambot Yes, thanks to @pgeuder who sent me inspirational pictures!|February 23, 2012}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;!-- Please do not claim that Samuel Åberg created the sounds for the villagers in the game. He did not create the sounds for the villagers, he merely demonstrated how the sounds were made in the video about how Minecraft sounds are made. The villager sounds were made by C418 back in 2013. --&amp;gt;&lt;br /&gt;
* Their vocal sounds are performed by [[Minecraft:Daniel Rosenfeld]].&amp;lt;ref&amp;gt;[https://www.20k.org/episodes/minecraft &amp;lt;nowiki&amp;gt;Daniel also used his voice for the villagers who inhabit the strange, isolated towns. Dallas’s Daughter: All they go is “Hmm hmm hmm.” Daniel: I think some sound effects got lost with the villagers, because I originally did the &amp;quot;eh&amp;quot; sounds [sfx: Minecraft villager], but then I also made very contrasting sound effects for the children villagers. They were like, &amp;quot;Hahahaha.&amp;quot; Like screechy little kids. And I&#039;m kind of bummed that that never got into the game, because like what they put in the game ultimately was just the “eh” but pitched up, [sfx: Minecraft villager child] which was really bizarre for little children. Like “eeeh.”&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* During a raid victory celebration, a hostile or neutral mob damaged by a firework attacks the villager who launched it.&lt;br /&gt;
**If a player is accidentally damaged by a firework, tamed wolves and trusting foxes attack the villager.&lt;br /&gt;
**If any iron golem gets damaged from the firework, because they are natural mobs, they would attack and consequently kill the villager.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Renders ===&lt;br /&gt;
{{hidden begin|Asleep}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Lying Desert Villager.png|Desert Villager&lt;br /&gt;
Lying Jungle Villager.png|Jungle Villager&lt;br /&gt;
Lying Plains Villager.png|Plains Villager&lt;br /&gt;
Lying Savanna Villager.png|Savanna Villager&lt;br /&gt;
Lying Snowy Villager.png|Snowy Villager&lt;br /&gt;
Lying Swamp Villager.png|Swamp Villager&lt;br /&gt;
Lying Taiga Villager.png|Taiga Villager&lt;br /&gt;
Lying Desert Armorer.png|Desert Armorer&lt;br /&gt;
Lying Jungle Butcher.png|Jungle Butcher&lt;br /&gt;
Lying Plains Cartographer.png|Plains Cartographer&lt;br /&gt;
Lying Savanna Cleric.png|Savanna Cleric&lt;br /&gt;
Lying Snowy Farmer.png|Snowy Farmer&lt;br /&gt;
Lying Swamp Fisherman.png|Swamp Fisherman&lt;br /&gt;
Lying Taiga Fletcher.png|Taiga Fletcher&lt;br /&gt;
Lying Desert Leatherworker.png|Desert Leatherworker&lt;br /&gt;
Lying Jungle Librarian.png|Jungle Librarian&lt;br /&gt;
Lying Plains Mason.png|Plains Mason&lt;br /&gt;
Lying Savanna Nitwit.png|Savanna Nitwit&lt;br /&gt;
Lying Snowy Shepherd.png|Snowy Shepherd&lt;br /&gt;
Lying Swamp Toolsmith.png|Swamp Toolsmith&lt;br /&gt;
Lying Taiga Weaponsmith.png|Taiga Weaponsmith&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{hidden end}}&lt;br /&gt;
&lt;br /&gt;
=== Mojang images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
New Villagers in Desert.png|Announced New Villagers in MINECON Earth 2018 in desert&lt;br /&gt;
Wall Walking Villager.jpeg|Bugged sleeping villager appearing to walk on a wall&lt;br /&gt;
Wall Walking Villagers.jpg|Bugged sleeping villagers appearing to walk on walls&lt;br /&gt;
A Villager.png|A villager&lt;br /&gt;
Villager Transportation.png|A villager in a minecart in a boat near a portal&lt;br /&gt;
Farmer Farming.jpg|A villager farming&lt;br /&gt;
Villagers in plains village.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Villager GUI 1.14.png|A trading menu for a villager in {{JE}}&lt;br /&gt;
Villager GUI Master.png|A {{JE}} master [[Minecraft:Weaponsmith]]’s trading model&lt;br /&gt;
TwoBiomeVillagers.png|Two villagers from a rare multi-biome village (in this case plains and desert) meeting&lt;br /&gt;
Villager holding trade item.png|A plains farmer villager holding bread&lt;br /&gt;
Villager inspecting bookshelf.png|A librarian inspecting a bookshelf&lt;br /&gt;
Villager children playing tag MCEE Beta.png|A group of villager children playing tag&lt;br /&gt;
VillagerSweating.png|A villager sweating during a [[Minecraft:raid]]&lt;br /&gt;
All Professions In 18w50a.png|All plains biome variant professions (except unemployed) corresponding to their different job site blocks&lt;br /&gt;
Villager Skins.png|Every villager skin type per profession and biome&lt;br /&gt;
Panicked Villager.gif|A villager panicked&lt;br /&gt;
Plains cleric villager with creeper face.png|A [[Minecraft:creeper]] face on the robe of a plains biome cleric villager&lt;br /&gt;
Villager Base.png|The base skin for all villagers. This is never seen in-game.&lt;br /&gt;
Baby Villager Base.png|The base skin for all baby villagers. This is never seen in-game.&lt;br /&gt;
JungleVillagersMinecon.jpg|The new [[Minecraft:Jungle]] villager textures shown at MINECON Earth 2018&lt;br /&gt;
UnknownVillagers.jpg|New villager textures, shown at MINECON Earth 2018, announced as the [[Minecraft:Taiga]] biome variants. They are instead used for the [[Minecraft:Snowy Plains]] biome variants&lt;br /&gt;
VillagerTypesMinecon.png|The new villager textures as seen during [[Minecraft:MINECON Earth 2018]]&lt;br /&gt;
Vindication.png|A vindicator raid captain chasing a villager in a savanna&lt;br /&gt;
VillagersTalking.png|A [[Minecraft:Cleric]] villager and a [[Minecraft:Farmer]] villager talking near a well&lt;br /&gt;
Baby villigers stare at the other villiger.png|Five baby villagers stare at an adult villager&lt;br /&gt;
Humor-villagers.jpg|The particles around villagers change with the player&#039;s popularity&lt;br /&gt;
Piglin villager farmer.png|A villager (farmer) stands alongside a piglin wielding a netherite sword. Piglins do not attack villagers.&lt;br /&gt;
Villager gaining profession.gif|A villager becoming a fletcher upon finding a fletching table in &#039;&#039;Java Edition&#039;&#039;&lt;br /&gt;
Pillager firing at villager.gif|A pillager firing its crossbow at a panicking villager in &#039;&#039;Java Edition&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Textures ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;pixel-image&amp;quot;&amp;gt;&lt;br /&gt;
Villager (texture).png|The base villager texture file&lt;br /&gt;
Desert (villager texture).png|Desert overlay texture file&lt;br /&gt;
Jungle (villager texture).png|Jungle overlay texture file&lt;br /&gt;
Plains (villager texture).png|Plains overlay texture file&lt;br /&gt;
Savanna (villager texture).png|Savanna overlay texture file&lt;br /&gt;
Snow (villager texture).png|Snow overlay texture file&lt;br /&gt;
Swamp (villager texture).png|Swamp overlay texture file&lt;br /&gt;
Taiga (villager texture).png|Taiga overlay texture file&lt;br /&gt;
Armorer (texture).png|Armorer overlay texture file&lt;br /&gt;
Butcher (texture).png|Butcher overlay texture file&lt;br /&gt;
Cartographer (texture).png|Cartographer overlay texture file&lt;br /&gt;
Cleric (texture).png|Cleric overlay texture file&lt;br /&gt;
Farmer (texture).png|Farmer overlay texture file&lt;br /&gt;
Fisherman (texture).png|Fisherman overlay texture file&lt;br /&gt;
Fletcher (texture).png|Fletcher overlay texture file&lt;br /&gt;
Leatherworker (texture).png|Leatherworker overlay texture file&lt;br /&gt;
Librarian (texture).png|Librarian overlay texture file&lt;br /&gt;
Mason (texture).png|Mason overlay texture file&lt;br /&gt;
Shepherd (texture).png|Sheperd overlay texture file&lt;br /&gt;
Toolsmith (texture).png|Toolsmith overlay texture file&lt;br /&gt;
Weaponsmith (texture).png|Weaponsmith overlay texture file&lt;br /&gt;
Nitwit (texture).png|Nitwit overlay texture file&lt;br /&gt;
Stone (villager texture).png|Novice badge overlay texture file&lt;br /&gt;
Iron (villager texture).png|Apprentice badge overlay texture file.&lt;br /&gt;
Gold (villager texture).png|Journeyman badge overlay texture file&lt;br /&gt;
Emerald (villager texture).png|Expert badge overlay texture file&lt;br /&gt;
Diamond (villager texture).png|Master badge overlay texture file&lt;br /&gt;
Baby Villager (texture).png|The base baby villager texture file&lt;br /&gt;
Baby Desert (villager texture).png|Baby desert overlay texture file&lt;br /&gt;
Baby Jungle (villager texture).png|Baby jungle overlay texture file&lt;br /&gt;
Baby Plains (villager texture).png|Baby plains overlay texture file&lt;br /&gt;
Baby Savanna (villager texture).png|Baby savanna overlay texture file&lt;br /&gt;
Baby Snow (villager texture).png|Baby snow overlay texture file&lt;br /&gt;
Baby Swamp (villager texture).png|Baby swamp overlay texture file&lt;br /&gt;
Baby Taiga (villager texture).png|Baby taiga overlay texture file&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Jungle Villager Artwork.jpg|Jungle villager&lt;br /&gt;
File:World of Color Update.png|Villagers in promotional artwork for the [[Minecraft:World of Color Update]]&lt;br /&gt;
File:Mojang114.jpg|A group of villagers shown in the [[Minecraft:Village and Pillage]] update artwork&lt;br /&gt;
File:Learn to Code Update.png|A villager in promotional artwork for [[Minecraft:Education Edition 1.14.50]]&lt;br /&gt;
File:Villager Artwork 1.jpg|Artwork of a villager&lt;br /&gt;
File:ObjectSlashItemsThatShouldBeRenamedbtw (109).png&lt;br /&gt;
File:ObjectSlashItemsThatShouldBeRenamedbtw (108).png&lt;br /&gt;
File:ObjectSlashItemsThatShouldBeRenamedbtw (107).png&lt;br /&gt;
File:ObjectSlashItemsThatShouldBeRenamedbtw (106).png&lt;br /&gt;
File:ObjectSlashItemsThatShouldBeRenamedbtw (105).png&lt;br /&gt;
File:LEGO Villager.png|LEGO journeyman plains villager&lt;br /&gt;
File:LEGO Desert Villager 1.png|LEGO desert villager&lt;br /&gt;
File:LEGO Savanna Villager.png|LEGO savanna villager&lt;br /&gt;
File:LEGO AMCM Villager.png|A &#039;&#039;[[Minecraft:LEGO]]&#039;&#039; minifigure of a villager for &#039;&#039;[[Minecraft:A Minecraft Movie]]&#039;&#039;&lt;br /&gt;
File:Awkward Party Reaction.jpeg|A group of villagers, staring at a player&lt;br /&gt;
File:Villager and a laptop.jpeg|A villager in real life&lt;br /&gt;
File:Potato villager.png|The potato villager from [[Minecraft:Java Edition 24w14potato|24w14potato]]&lt;br /&gt;
File:Traitor Villager.png|The traitor villager from [[Minecraft:25w14craftmine]]&lt;br /&gt;
File:15 Year Party Supply Party Villager render.png|Party Villager&lt;br /&gt;
File:LEGO Santa Villager.png|A LEGO villager (exclusive version from the &amp;quot;Advent Calendar 2025&amp;quot; set)&lt;br /&gt;
File:Villager mindset.jpeg&lt;br /&gt;
File:Fluent nonsense.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Other appearances ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MCSM2 Nurm.png|{{MCSM|Nurm}}, a villager in {{MCSM}}&lt;br /&gt;
File:MCD Villager.png|A villager as it appears in {{MCD}}&lt;br /&gt;
File:Villager Render MCL.png|A villager as it appears in {{MCL}}&lt;br /&gt;
File:Villager Illager Render MCL.png|Ditto&lt;br /&gt;
File:Woodsword Chronicles villager.jpg|A villager as it appears in {{WSC|6|1}}&lt;br /&gt;
File:AMCM Villagers.jpeg|Villagers as seen in {{AMCM}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    This section exists for disambiguation purposes.&lt;br /&gt;
    [[Minecraft:Villager (disambiguation)]] might be a better place to put this content.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* {{EntityLink|Zombie Villager}}&lt;br /&gt;
* {{EntityLink|Pillager}}&lt;br /&gt;
* {{EntityLink|Evoker}}&lt;br /&gt;
* {{EntityLink|Vindicator}}&lt;br /&gt;
* {{EntityLink|Villager (old)|id=old-villager}} – the old version of the villager, used before the [[Minecraft:Village &amp;amp; Pillage]] update.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox villagers}}&lt;br /&gt;
{{Navbox entities|mobs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles featured by Mojang]]&lt;br /&gt;
[[Category:Passive mobs]]&lt;br /&gt;
[[Category:Villagers]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:cs:Vesničan]]&lt;br /&gt;
[[Minecraft:de:Dorfbewohner]]&lt;br /&gt;
[[Minecraft:es:Aldeano]]&lt;br /&gt;
[[Minecraft:fr:Villageois]]&lt;br /&gt;
[[Minecraft:hu:Falusi]]&lt;br /&gt;
[[Minecraft:it:Villico]]&lt;br /&gt;
[[Minecraft:ja:村人]]&lt;br /&gt;
[[Minecraft:ko:주민]]&lt;br /&gt;
[[Minecraft:lzh:鄉民]]&lt;br /&gt;
[[Minecraft:nl:Dorpeling]]&lt;br /&gt;
[[Minecraft:pl:Osadnik]]&lt;br /&gt;
[[Minecraft:pt:Aldeão]]&lt;br /&gt;
[[Minecraft:ru:Деревенский житель]]&lt;br /&gt;
[[Minecraft:th:ชาวบ้าน]]&lt;br /&gt;
[[Minecraft:uk:Селянин]]&lt;br /&gt;
[[Minecraft:zh:村民]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Village/Structure/Blueprints/Plains/Butcher_Shop_1&amp;diff=173899</id>
		<title>Minecraft:Village/Structure/Blueprints/Plains/Butcher Shop 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Village/Structure/Blueprints/Plains/Butcher_Shop_1&amp;diff=173899"/>
		<updated>2026-07-28T11:14:06Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{structure info}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Plains Butcher Shop 1.png|thumb|Butcher Shop 1 (Plains)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Blueprint ====&lt;br /&gt;
&lt;br /&gt;
{{layered blueprint&lt;br /&gt;
|name=Village Plains Butcher Shop 1 plains_butcher_shop_1&lt;br /&gt;
|default=Layer 1&lt;br /&gt;
|A=Cobblestone&lt;br /&gt;
|B=Cobblestone Wall&lt;br /&gt;
|C=Potted Dandelion&lt;br /&gt;
|D=Dirt&lt;br /&gt;
|E=Double Smooth Stone Slab&lt;br /&gt;
|F=Glass Pane&lt;br /&gt;
|G=Glass Pane-rot90&lt;br /&gt;
|H=Grass Block+top&lt;br /&gt;
|I=Hay Bale+top&lt;br /&gt;
|J=Oak Door+bottom&lt;br /&gt;
|K=Oak Door+top&lt;br /&gt;
|L=Oak Fence&lt;br /&gt;
|M=Oak Log+top&lt;br /&gt;
|N=Oak Log-rot90&lt;br /&gt;
|O=Oak Planks&lt;br /&gt;
|P=Oak Pressure Plate&lt;br /&gt;
|Q=Oak Stairs&lt;br /&gt;
|R=Oak Stairs-rot180&lt;br /&gt;
|S=Oak Stairs-rot270&lt;br /&gt;
|T=Oak Stairs-rot90&lt;br /&gt;
|U=Smoker-rot270&lt;br /&gt;
|V=Torch&lt;br /&gt;
|W=Torch-rot180&lt;br /&gt;
|X=Torch-rot270&lt;br /&gt;
            &lt;br /&gt;
|----Layer 1|&lt;br /&gt;
             &lt;br /&gt;
             &lt;br /&gt;
  MAAAMAAAM  &lt;br /&gt;
  AOOOOEEEA  &lt;br /&gt;
 TAOOOOEEEA  &lt;br /&gt;
 TAOOOOEEEA  &lt;br /&gt;
  AOOOOOOOA  &lt;br /&gt;
  MAAAAAAAM  &lt;br /&gt;
    MHDDAHM  &lt;br /&gt;
    MHHHHHM  &lt;br /&gt;
    MHHHHHM  &lt;br /&gt;
    MHHHHHM  &lt;br /&gt;
    MMMMMMM  &lt;br /&gt;
             &lt;br /&gt;
|----Layer 2|&lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
  MAAAMAAAM &lt;br /&gt;
  ASLT  E A &lt;br /&gt;
  J     E A &lt;br /&gt;
  J       A &lt;br /&gt;
  AO     UA &lt;br /&gt;
  MAAAAAJAM &lt;br /&gt;
    L II  L &lt;br /&gt;
    L     L &lt;br /&gt;
    L     L &lt;br /&gt;
    L     L &lt;br /&gt;
    LLLLLLL &lt;br /&gt;
            &lt;br /&gt;
|----Layer 3|&lt;br /&gt;
            &lt;br /&gt;
      V     &lt;br /&gt;
  MMGMMMGMM &lt;br /&gt;
 XM P     M &lt;br /&gt;
  K       F &lt;br /&gt;
  K       F &lt;br /&gt;
 XMC     BM &lt;br /&gt;
  MNGGNNKAM &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
    V     V &lt;br /&gt;
            &lt;br /&gt;
|----Layer 4|&lt;br /&gt;
             &lt;br /&gt;
 RRRRRRRRRRR &lt;br /&gt;
 QMOOOOOOOMQ &lt;br /&gt;
  A W     A  &lt;br /&gt;
  A       A  &lt;br /&gt;
  A       A  &lt;br /&gt;
  A     VBA  &lt;br /&gt;
 RMOOOOOOOMR &lt;br /&gt;
 QQQQQQQQQQQ &lt;br /&gt;
             &lt;br /&gt;
             &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
|----Layer 5|&lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
 RRRRRRRRRRR&lt;br /&gt;
 QAOOOOOOOAQ&lt;br /&gt;
  A       A &lt;br /&gt;
  A       A &lt;br /&gt;
 RAOOOOOOBAR&lt;br /&gt;
 QQQQQQQQQQQ&lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
|----Layer 6|&lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
 RRRRRRRRRRR&lt;br /&gt;
 QAOOOOOOOAQ&lt;br /&gt;
 RAOOOOOOOAR&lt;br /&gt;
 QQQQQQQQAQQ&lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
|----Layer 7|&lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
 RRRRRRRRRRR&lt;br /&gt;
 QQQQQQQQQQQ&lt;br /&gt;
         B  &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
|----Layer 8|&lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
         B  &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This structure resembles the [[Minecraft:Village/Structure_(old)/Blueprints/Butcher_shop|old Butcher Shop]] seen in [[Minecraft:Village/Structure (old)/Blueprints|pre-1.14 villages]], with some minor changes.&lt;br /&gt;
&lt;br /&gt;
==== Materials ====&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Total !! Layer 1 !! Layer 2 !! Layer 3 !! Layer 4 !! Layer 5 !! Layer 6 !! Layer 7 !! Layer 8 &lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Cobblestone}} || 62 || 22 || 18 || 1 || 8 || 8 || 5 || - || - &lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Cobblestone Wall}} || 5 || - || - || 1 || 1 || 1 || - || 1 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Dirt}} || 2 || 2 || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Glass Pane}} || 6 || - || - || 6 || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Grass Block}} || 27 || 27 || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Hay Bale}} || 2 || - || 2 || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Oak Door}} || 3 || - || 3 || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Oak Fence}} || 16 || - || 16 || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Oak Log}} || 45 || 20 || 5 || 16 || 4 || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Oak Planks}} || 61 || 19 || 1 || - || 14 || 13 || 14 || - || - &lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Oak Pressure Plate}} || 1 || - || - || 1 || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Oak Stairs}} || 103 || 2 || 2 || - || 26 || 26 || 25 || 22 || - &lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Potted Dandelion}} || 1 || - || - || 1 || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Smoker}} || 1 || - || 1 || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Smooth Stone Slab}} || 22 || 18 || 4 || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Torch}} || 7 || - || - || 5 || 2 || - || - || - || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Village blueprints]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:fr:Village/Structure/Plaines Échoppe de Boucher 1 plan]]&lt;br /&gt;
[[Minecraft:ja:村/構造/設計図/平原の肉屋1]]&lt;br /&gt;
[[Minecraft:zh:村庄/结构/图示/平原肉铺1]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Village_%26_Pillage&amp;diff=173898</id>
		<title>Minecraft:Village &amp; Pillage</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Village_%26_Pillage&amp;diff=173898"/>
		<updated>2026-07-28T11:14:02Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|Village|Pillage}}&lt;br /&gt;
{{For|the achievement category| Achievement#Village &amp;amp; Pillage}}&lt;br /&gt;
{{Infobox theme&lt;br /&gt;
| image = none&lt;br /&gt;
| date = &#039;&#039;&#039;&#039;&#039;Java&#039;&#039; and &#039;&#039;Bedrock&#039;&#039; editions&#039;&#039;&#039;:&amp;lt;br&amp;gt;April 23, 2019&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;PlayStation 4 Edition:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;June 3, 2019&lt;br /&gt;
| version = &lt;br /&gt;
* [[Minecraft:Java Edition 1.14]]&lt;br /&gt;
* [[Minecraft:Bedrock Edition 1.11.0]]&lt;br /&gt;
* [[Minecraft:PlayStation 4 Edition 1.91]]&lt;br /&gt;
| prevparent = [[Minecraft:Update Aquatic]]&lt;br /&gt;
| prev = [[Minecraft:Texture Update]]&lt;br /&gt;
| nextparent = [[Minecraft:Buzzy Bees]]&lt;br /&gt;
}}&lt;br /&gt;
[[File:Village &amp;amp; Pillage logo.png|thumb|Village &amp;amp; Pillage logo.]]&lt;br /&gt;
{{relevant guide|Java Edition guides/Village &amp;amp; Pillage|Bedrock Edition guides/Village &amp;amp; Pillage}}&lt;br /&gt;
&#039;&#039;&#039;Village &amp;amp; Pillage&#039;&#039;&#039; is the name for a major update themed around overhauling villages that was released for {{el|java}}, {{el|bedrock}}, {{el|ps4}}, and {{el|ee}}.&lt;br /&gt;
&lt;br /&gt;
This update was released for {{el|je}} as version [[Minecraft:Java Edition 1.14|1.14]] on April 23, 2019. The update&#039;s development started with snapshot [[Minecraft:18w43a]]. The [[Minecraft:Java Edition 1.14 Pre-Release 1|first pre-release]] for &#039;&#039;Java Edition&#039;&#039; 1.14 was released on April 10, 2019, followed by the [[Minecraft:Java Edition 1.14 Pre-Release 2|second]] on April 12, the [[Minecraft:Java Edition 1.14 Pre-Release 3|third]] on April 16, the [[Minecraft:Java Edition 1.14 Pre-Release 4|fourth]] on April 17, and the [[Minecraft:Java Edition 1.14 Pre-Release 5|fifth]] on April 18.&lt;br /&gt;
&lt;br /&gt;
On {{el|be}}, features of Village &amp;amp; Pillage were split into four separate versions: [[Minecraft:Bedrock Edition 1.8.0|1.8.0]], released on December 11, 2018; [[Minecraft:Bedrock Edition 1.9.0|1.9.0]], released on February 5, 2019; [[Minecraft:Bedrock Edition 1.10.0|1.10.0]], released on March 19, 2019; and the main update as version [[Minecraft:Bedrock Edition 1.11.0|1.11.0]] released on April 23, 2019. Additional features were added in [[Minecraft:Bedrock Edition 1.13.0|1.13.0]] on October 29, 2019.&lt;br /&gt;
&lt;br /&gt;
{{el|ps4}} was the only version of the {{el|lce}} to receive the update. Similar to &#039;&#039;Bedrock Edition&#039;&#039;, it was divided into four separate versions: [[Minecraft:PlayStation 4 Edition 1.83|1.83]] (based on Bedrock 1.8.0), released on December 18, 2018; [[Minecraft:PlayStation 4 Edition 1.88|1.88]] (based on Bedrock 1.9.0), released on February 26, 2019; [[Minecraft:PlayStation 4 Edition 1.90|1.90]] (based on Bedrock 1.10.0), released on April 15, 2019; and the main update as [[Minecraft:PlayStation 4 Edition 1.91|1.91]] (based on Bedrock 1.11.0), released on June 3, 2019. &#039;&#039;PlayStation 4 Edition&#039;&#039; never received the additional features introduced in Bedrock Edition 1.13.0.&lt;br /&gt;
&lt;br /&gt;
Additionally, features from this update were also released for {{el|ee}} in [[Minecraft:Education Edition 1.9|1.9]], [[Minecraft:Education Edition 1.12.0|1.12.0]], and [[Minecraft:Education Edition 1.14.31|1.14.31]].&lt;br /&gt;
&lt;br /&gt;
The official name for the update, &#039;&#039;Village and Pillage&#039;&#039; was revealed on September 29, 2018, during the [[Minecraft:MINECON Earth 2018]] livestream.&lt;br /&gt;
&lt;br /&gt;
For the {{el|ce}}, the full update was released on July 4, 2019, based on [[Minecraft:Bedrock Edition 1.11.0]].&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
{{dablink|Main articles: [[Minecraft:Java Edition 1.14]]; [[Minecraft:Bedrock Edition 1.8.0]], [[Minecraft:Bedrock Edition 1.9.0|1.9.0]], [[Minecraft:Bedrock Edition 1.10.0|1.10.0]], [[Minecraft:Bedrock Edition 1.11.0|1.11.0]], and [[Minecraft:Bedrock Edition 1.13.0|1.13.0]]; [[Minecraft:PlayStation 4 Edition 1.83]], [[Minecraft:PlayStation 4 Edition 1.88|1.88]], [[Minecraft:PlayStation 4 Edition 1.90|1.90]], and [[Minecraft:PlayStation 4 Edition 1.91|1.91]]; and [[Minecraft:Education Edition 1.9]], [[Minecraft:Education Edition 1.12.0|1.12.0]], and [[Minecraft:Education Edition 1.14.31|1.14.31]].}}&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&#039;&#039;&#039;14 new [[Minecraft:stairs]] and [[Minecraft:slab]]s:&#039;&#039;&#039;&lt;br /&gt;
* {{BlockLink|Stone}}&lt;br /&gt;
* {{BlockLink|Diorite}}&lt;br /&gt;
** {{BlockLink|Polished diorite}}&lt;br /&gt;
* {{BlockLink|Andesite}}&lt;br /&gt;
** {{BlockLink|Polished andesite}}&lt;br /&gt;
* {{BlockLink|Granite}}&lt;br /&gt;
** {{BlockLink|Polished granite}}&lt;br /&gt;
* {{BlockLink|Mossy stone bricks}}&lt;br /&gt;
* {{BlockLink|Mossy cobblestone}}&lt;br /&gt;
* {{BlockLink|Smooth sandstone}}&lt;br /&gt;
* {{BlockLink|Smooth red sandstone}}&lt;br /&gt;
* {{BlockLink|Smooth quartz}}&lt;br /&gt;
* {{BlockLink|Red Nether bricks}}&lt;br /&gt;
* {{BlockLink|End stone bricks}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12 new [[Minecraft:wall]]s:&#039;&#039;&#039;&lt;br /&gt;
* {{BlockLink|Diorite}}&lt;br /&gt;
* {{BlockLink|Andesite}}&lt;br /&gt;
* {{BlockLink|Granite}}&lt;br /&gt;
* {{BlockLink|Bricks}}&lt;br /&gt;
* {{BlockLink|Stone bricks}}&lt;br /&gt;
** {{BlockLink|Mossy stone bricks}}&lt;br /&gt;
* {{BlockLink|Sandstone}}&lt;br /&gt;
* {{BlockLink|Red sandstone}}&lt;br /&gt;
* {{BlockLink|Prismarine}}&lt;br /&gt;
* {{BlockLink|Nether bricks}}&lt;br /&gt;
* {{BlockLink|Red Nether bricks}}&lt;br /&gt;
* {{BlockLink|End stone bricks}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New [[Minecraft:smooth]] blocks for {{BE}} and {{el|ps4}}:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[File:Smooth Stone.png|32px]] [[Minecraft:Smooth stone]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[File:Smooth Sandstone.png|32px]] [[Minecraft:Smooth sandstone]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[File:Smooth Red Sandstone.png|32px]] [[Minecraft:Smooth red sandstone]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[File:Smooth Quartz.png|32px]] [[Minecraft:Smooth quartz]]&#039;&#039;&#039;&lt;br /&gt;
* These blocks can now be obtained in Survival by [[Minecraft:smelting]] their corresponding block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{InvSprite|Bamboo}}[[File:Bamboo Shoot.png|32px]]{{Animate|Leafless Bamboo JE1 BE1.png;Small Leaves Bamboo JE1.png;Big Leaves Bamboo JE1.png|32px}}{{Animate|Leafless Old Bamboo JE1 BE1.png;Small Leaves Old Bamboo JE1.png;Big Leaves Old Bamboo JE1.png|32px}}[[Minecraft:Bamboo]]&#039;&#039;&#039;&lt;br /&gt;
* Generated in [[Minecraft:bamboo jungle]]s.&lt;br /&gt;
* Can be found in [[Minecraft:shipwreck]]s and [[Minecraft:jungle temple]] loot chests. &lt;br /&gt;
* Dropped by [[Minecraft:panda]]s.&lt;br /&gt;
* Can be used to craft [[Minecraft:stick]]s.&lt;br /&gt;
* [[File:Potted Bamboo.png|32px]] Can be potted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{InvSprite|Bell}}[[File:Bell (N).png|32px]] [[Minecraft:Bell]]&#039;&#039;&#039;&lt;br /&gt;
* Decoration block that can be rung to produce a sound.&lt;br /&gt;
* [[File:Bell gongs.gif|32px]] Plays a gong animation and a sound when {{control|interacted}} with, hit by a projectile, or activated by a redstone signal.&lt;br /&gt;
* Generates in village meeting points.&lt;br /&gt;
* [[File:Ceiling Bell (N).png|32px]]{{Animate|Wall Bell (N).png;Double Wall Bell (N).png|32px}} Can also be hang on the ceiling or wall.&lt;br /&gt;
* {{IN|java}}, when rung during a [[Minecraft:raid]], all [[Minecraft:pillager]]s receive the glowing effect for a short amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Campfire (item) JE1 BE1.png|32px|class=pixel-image]][[File:Campfire.gif|32px]] [[Minecraft:Campfire]]&#039;&#039;&#039;&lt;br /&gt;
* Acts as a decorative fireplace without any fire spread.&lt;br /&gt;
* Crafted from 3 [[Minecraft:stick]]s, 3 [[Minecraft:log]]s and a [[Minecraft:coal]] or [[Minecraft:charcoal]].&lt;br /&gt;
* Can cook up to four food items at once, but slowly (30 seconds), can cook an infinite amount of food without using any more fuel than the coal/charcoal in the crafting recipe.&lt;br /&gt;
* Can be lit or unlit.&lt;br /&gt;
* Acts as smoke signal when placed on top of a [[Minecraft:hay bale]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Animate|Dead Tube Coral.png;Dead Brain Coral.png;Dead Bubble Coral.png;Dead Fire Coral.png;Dead Horn Coral.png|32px}} [[Minecraft:Dead coral]]s for {{BE}}&#039;&#039;&#039;&lt;br /&gt;
* A variant of [[Minecraft:coral]] that can be obtained when the living coral is out of water or broken with a [[Minecraft:pickaxe]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flowers:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[File:Cornflower.png|32px]] [[Minecraft:Cornflower]]&#039;&#039;&#039;&lt;br /&gt;
** Can be crafted into [[Minecraft:blue dye]].&lt;br /&gt;
** Can be found in plains.&lt;br /&gt;
* &#039;&#039;&#039;[[File:Lily of the Valley.png|32px]] [[Minecraft:Lily of the Valley]]&#039;&#039;&#039;&lt;br /&gt;
** Can be crafted into [[Minecraft:white dye]].&lt;br /&gt;
** Can be found in forests.&lt;br /&gt;
* &#039;&#039;&#039;[[File:Wither Rose.png|32px]] [[Minecraft:Wither Rose]]{{only|java|bedrock}}&#039;&#039;&#039;&lt;br /&gt;
** Can be crafted into [[Minecraft:black dye]].&lt;br /&gt;
** Inflicts 1 second of the [[Minecraft:Wither effect]] to mobs and players around it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{InvSprite|Lantern}}[[File:Lantern.png|32px]] [[Minecraft:Lantern]]&#039;&#039;&#039;&lt;br /&gt;
* Has a light level of 15.&lt;br /&gt;
* Acts as a new light source.&lt;br /&gt;
* Crafted from one [[Minecraft:torch]] surrounded by 8 [[Minecraft:iron nugget]]s.&lt;br /&gt;
* Generates in snowy villages as lamp posts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Ominous Banner.gif|26px]] [[Minecraft:Ominous banner]]&#039;&#039;&#039;&lt;br /&gt;
* A special uncraftable variant of the normal [[Minecraft:banner]].&lt;br /&gt;
* Obtained from [[Minecraft:pillager outpost]]s and killing [[Minecraft:raid captain]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Standing Scaffolding JE3.png|32px]] [[Minecraft:Scaffolding]]&#039;&#039;&#039;&lt;br /&gt;
* Crafted from 6 [[Minecraft:bamboo]] and a [[Minecraft:string]].&lt;br /&gt;
* Can be climbed quickly.&lt;br /&gt;
* The player can build a pillar of scaffolding by just pressing {{control|use}} on any face of a scaffolding block.&lt;br /&gt;
* The whole structure breaks when the bottom block is broken.&lt;br /&gt;
* The bottom and sides have no collision detection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Animate|Spruce Sign JE1 BE1.png;Birch Sign JE1 BE1.png;Jungle Sign JE1 BE1.png;Acacia Sign JE1 BE1.png;Dark Oak Sign JE1 BE1.png|32px|class=pixel-image}}{{Animate|Spruce Standing Sign (S) JE1 BE1.png;Birch Standing Sign (S) JE1 BE1.png;Jungle Standing Sign (S) JE1 BE1.png;Acacia Standing Sign (S) JE1 BE1.png;Dark Oak Standing Sign (S) JE1 BE1.png|32px}} [[Minecraft:Sign]]s&#039;&#039;&#039;&lt;br /&gt;
* Added the additional 5 wood variants besides oak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Animate|Sweet Berry Bush Age 0.png;Sweet Berry Bush Age 1.png;Sweet Berry Bush Age 2.png;Sweet Berry Bush Age 3.png|32px}} [[Minecraft:Sweet berry bush]]&#039;&#039;&#039;&lt;br /&gt;
* A bush that generates in [[Minecraft:taiga]].&lt;br /&gt;
* Planted from [[Minecraft:sweet berries]].&lt;br /&gt;
* Attracts [[Minecraft:fox]]es.&lt;br /&gt;
* Deals damage when an entity walks through.&lt;br /&gt;
* Slows down the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New [[Minecraft:workstation]] blocks:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{Animate|Barrel.png;Open Barrel.png|32px}} [[Minecraft:Barrel]]&#039;&#039;&#039;&lt;br /&gt;
** Acts as a storage block similar to [[Minecraft:chest]]s.&lt;br /&gt;
** Crafted from 6 [[Minecraft:planks]] and 2 [[Minecraft:wooden slab]]s.&lt;br /&gt;
** Can be opened in a one by one block space unlike the chest.&lt;br /&gt;
** Generates in village fisher cottages.&lt;br /&gt;
** Used by the {{EntityLink|fisherman}}.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{Animate|Blast Furnace.png; Lit Blast Furnace.gif|32px}} [[Minecraft:Blast furnace]]&#039;&#039;&#039;&lt;br /&gt;
** Block used for smelting ores twice as fast as a traditional [[Minecraft:furnace]].&lt;br /&gt;
** Crafted from one furnace surrounding by 8 [[Minecraft:iron ingots]].&lt;br /&gt;
** Generates in village armorer houses.&lt;br /&gt;
** Used by the {{EntityLink|armorer}}.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[File:Cartography Table.png|32px]] [[Minecraft:Cartography table]]&#039;&#039;&#039;&lt;br /&gt;
** Found in villages, specifically cartographer houses.&lt;br /&gt;
** Crafted from 4 planks with 2 [[Minecraft:paper]]s on top.&lt;br /&gt;
** Block used for cloning, expanding and locking maps.&lt;br /&gt;
** Maps that are locked can&#039;t be modified.&lt;br /&gt;
** Used by the {{EntityLink|cartographer}}.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{Animate|Composter.png; Composter (level 3).png; Composter (level 4).png; Composter (level 5).png; Composter (level 6).png; Composter (level 7).png; Composter (level 8).png|32px}} [[Minecraft:Composter]]&#039;&#039;&#039;&lt;br /&gt;
** Crafted from 7 [[Minecraft:wooden planks]] forming a &amp;quot;U&amp;quot; shape.&lt;br /&gt;
** Produces [[Minecraft:bone meal]].&lt;br /&gt;
*** {{ctrl|Using}} [[Minecraft:Composter#Compostable list|certain items]] on the composter has a chance to add 1 level of composting to the composter, up to 7 levels. After the composter reaches level 7, it turns into level 8 (the harvestable stage), yielding 1 bone meal when used.&lt;br /&gt;
*** Some composted items are consumed without adding a level. The chance of adding a level depends on the quality of the item: larger or crafted items have a higher chance of adding a layer when used (e.g. Kelp has a low chance of about 10%, while pumpkin pie has a chance of 100%).&lt;br /&gt;
** Used by the {{EntityLink|farmer}}.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[File:Fletching Table.png|32px]] [[Minecraft:Fletching table]]&#039;&#039;&#039;&lt;br /&gt;
** Found inside fletcher houses in villages.&lt;br /&gt;
** Crafted from 4 planks with 2 [[Minecraft:flint]]s on top.&lt;br /&gt;
** Currently has no functionality.&lt;br /&gt;
** Used by the {{EntityLink|fletcher}}.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[File:Grindstone.png|32px]] [[Minecraft:Grindstone]]&#039;&#039;&#039;&lt;br /&gt;
** A block that can be used to remove any non-curse enchantment(s) from an item.&lt;br /&gt;
** Crafted from 2 sticks and 2 planks by 2 sides and a stone slab in a middle.&lt;br /&gt;
** Can repair items by combining them together&lt;br /&gt;
** Generates in village weaponsmiths.&lt;br /&gt;
** Used by the {{EntityLink|weaponsmith}}.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[File:Lectern.png|32px]] [[Minecraft:Lectern]]&#039;&#039;&#039;&lt;br /&gt;
** Found in villages, specifically libraries.&lt;br /&gt;
** Crafted from one [[Minecraft:bookshelf]] in a center and 4 wooden slabs to form a &amp;quot;T&amp;quot; shape.&lt;br /&gt;
** [[File:Lectern with Book (S).png|32px]] Used to hold books for multiple people to read at a time.&lt;br /&gt;
** Emits a redstone pulse when a page is turned.&lt;br /&gt;
** Used by the {{EntityLink|librarian}}.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[File:Loom.png|32px]] [[Minecraft:Loom]]&#039;&#039;&#039;&lt;br /&gt;
** An alternate, easier and cheaper method of making [[Minecraft:banner]]s.&lt;br /&gt;
** Crafted from 4 planks with 2 strings on top.&lt;br /&gt;
** Generate in village shepherd houses.&lt;br /&gt;
** Used by the {{EntityLink|shepherd}}.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[File:Smithing Table.png|32px]] [[Minecraft:Smithing table]]&#039;&#039;&#039;&lt;br /&gt;
** Found inside toolsmith houses in villages.&lt;br /&gt;
** Crafted from 4 planks with 2 iron ingots on top.&lt;br /&gt;
** Currently has no functionality.&lt;br /&gt;
** Used by the {{EntityLink|toolsmith}}.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{Animate|Smoker.png; Lit Smoker.gif|32px}} [[Minecraft:Smoker]]&#039;&#039;&#039;&lt;br /&gt;
** Block used for cooking of food items faster than the traditional furnace.&lt;br /&gt;
** Crafted from one furnace surrounding by 8 logs.&lt;br /&gt;
** Found in villages, specifically butcher shops.&lt;br /&gt;
** Used by the {{EntityLink|butcher}}.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[File:Stonecutter.gif|32px]] [[Minecraft:Stonecutter]]&#039;&#039;&#039;&lt;br /&gt;
** Found inside mason houses in villages.&lt;br /&gt;
** Crafted from 3 stones and an iron ingots on top.&lt;br /&gt;
** Used for crafting all stone-related items and blocks.&lt;br /&gt;
** Used by the {{EntityLink|mason}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Animate|Oak Wood (UD).png;Spruce Wood (UD).png;Birch Wood (UD).png;Jungle Wood (UD).png;Acacia Wood (UD).png;Dark Oak Wood (UD).png|32px}}{{Animate|Stripped Oak Wood (UD).png;Stripped Spruce Wood (UD).png;Stripped Birch Wood (UD).png;Stripped Jungle Wood (UD).png;Stripped Acacia Wood (UD).png;Stripped Dark Oak Wood (UD).png|32px}} [[Minecraft:Wood]] and [[Minecraft:stripped wood]] for {{BE}} and {{el|ps4}}&#039;&#039;&#039;&lt;br /&gt;
* Previously exclusive to {{JE}}.&lt;br /&gt;
* They can now be crafted, 4 [[Minecraft:log]]s in a square yield 3 wood.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&#039;&#039;&#039;{{InvSprite|Banner Pattern}} [[Minecraft:Banner pattern]]s&#039;&#039;&#039;&lt;br /&gt;
* Crafted with paper and their associated items.&lt;br /&gt;
* Come with 5 sets of patterns:&lt;br /&gt;
** &#039;&#039;&#039;[[Minecraft:Field Masoned Banner Pattern]]{{only|be|ps4}}&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Minecraft:Bordure Indented Banner Pattern]]{{only|be|ps4}}&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Minecraft:Flower Charge Banner Pattern]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Minecraft:Creeper Charge Banner Pattern]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Minecraft:Skull Charge Banner Pattern]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Minecraft:Thing Banner Pattern]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[File:Globe banner pattern.png|20px]] [[Minecraft:Globe Banner Pattern]]{{only|je}}&#039;&#039;&#039;&lt;br /&gt;
*** Only obtained through trading a [[Minecraft:cartographer]].&lt;br /&gt;
*** Cannot be crafted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Animate|Crossbow.png; Crossbow Pull 0.png; Crossbow Pull 1.png; Crossbow Pull 2.png; Arrow Loaded Crossbow.png|32px}} [[Minecraft:Crossbow]]&#039;&#039;&#039;&lt;br /&gt;
* Stronger than bows, but slower to reload.&lt;br /&gt;
* Crafted with 3 sticks, 2 string, an iron ingots and a [[Minecraft:tripwire hook]] to form a &amp;quot;T&amp;quot; shape.&lt;br /&gt;
* Can be enchanted with new enchantments.&lt;br /&gt;
* Can shoot [[Minecraft:firework rocket]]s holding the crossbow in one hand and the fireworks in the other.&lt;br /&gt;
* When reloaded, it holds the arrow without releasing it like a bow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:White Dye JE1 BE1.png|32px|class=pixel-image]][[File:Black Dye JE1 BE1.png|32px|class=pixel-image]][[File:Brown Dye JE1 BE1.png|32px|class=pixel-image]][[File:Blue Dye JE1 BE1.png|32px|class=pixel-image]] [[Minecraft:Dye]]s&#039;&#039;&#039;&lt;br /&gt;
* Added [[Minecraft:white dye]], [[Minecraft:black dye]], [[Minecraft:brown dye]] and [[Minecraft:blue dye]].&lt;br /&gt;
* {{IN|be|ps4}}, items previously used as dyes ([[Minecraft:bone meal]], [[Minecraft:lapis lazuli]], [[Minecraft:cocoa beans]], and [[Minecraft:ink sac]]s) can still be used as dyes except for some instances (such as in the crafting of firework stars).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Leather Horse Armor (item) JE2.png|32px|class=pixel-image]][[File:Leather Horse Armor JE1.png|32px]] [[Minecraft:Leather horse armor]] for {{JE}}&#039;&#039;&#039;&lt;br /&gt;
* A new type of [[Minecraft:horse armor]].&lt;br /&gt;
* Provides {{armor|3}} armor points.&lt;br /&gt;
* Can be crafted using 6 leather forming an &amp;quot;H&amp;quot; shape.&lt;br /&gt;
* Can be dyed like leather armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Shield.png|32px]] [[Minecraft:Shield]] for {{BE}} and {{el|ps4}}&#039;&#039;&#039;&lt;br /&gt;
* A new defensive tool that can be used to block damage from melee, ranged attacks and explosions.&lt;br /&gt;
* Can be placed in the off-hand slot.&lt;br /&gt;
* Activated by {{control|sneaking}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Minecraft:Spawn egg]]s:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{InvSprite|Cat Spawn Egg Revision 2}} Cat spawn egg&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{InvSprite|Fox Spawn Egg Revision 1}} Fox spawn egg{{only|java|bedrock}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{InvSprite|Panda Spawn Egg Revision 1}} Panda spawn egg&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{InvSprite|Pillager Spawn Egg Revision 1}} Pillager spawn egg&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{InvSprite|Ravager Spawn Egg Revision 1}} Ravager spawn egg&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{InvSprite|Trader Llama Spawn Egg Revision 1}} Trader llama spawn egg{{only|je}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{InvSprite|Wandering Trader Spawn Egg Revision 1}} Wandering trader spawn egg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{InvSprite|Suspicious Stew}} [[Minecraft:Suspicious stew]]{{only|java|bedrock}}&#039;&#039;&#039;&lt;br /&gt;
* Found in shipwreck supply chests.&lt;br /&gt;
* Can be crafted with a red and brown mushroom, a bowl and any flower.&lt;br /&gt;
* Can not be obtained in the creative inventory.&lt;br /&gt;
* It restores {{hunger|6}} and 7.2 saturation points, and gives roughly 5 seconds of a status effect.&lt;br /&gt;
* The effect given upon eating depends on which flower is used, as does the exact duration of the effect.&lt;br /&gt;
** Oxeye Daisy gives [[Minecraft:Regeneration]].&lt;br /&gt;
** Cornflower gives [[Minecraft:Jump Boost]].&lt;br /&gt;
** Lily of the Valley gives [[Minecraft:Poison]].&lt;br /&gt;
** Wither Rose gives [[Minecraft:Wither (effect)|Wither]].&lt;br /&gt;
** Tulip gives [[Minecraft:Weakness]].&lt;br /&gt;
** Azure Bluet gives [[Minecraft:Blindness]].&lt;br /&gt;
** Allium gives [[Minecraft:Fire Resistance]].&lt;br /&gt;
** Blue Orchid gives [[Minecraft:Saturation]].&lt;br /&gt;
** Poppy gives [[Minecraft:Night Vision]].&lt;br /&gt;
** Dandelion gives [[Minecraft:Saturation]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{InvSprite|Sweet Berries}} [[Minecraft:Sweet berries]]&#039;&#039;&#039;&lt;br /&gt;
* A [[Minecraft:food]] item.&lt;br /&gt;
* Harvested from [[Minecraft:sweet berry bush]]es.&lt;br /&gt;
* Used to breed [[Minecraft:fox]]es.&lt;br /&gt;
&lt;br /&gt;
=== Enchantments ===&lt;br /&gt;
&#039;&#039;&#039;{{InvSprite|Enchanted Book}} Added 3 enchantments for the crossbow:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Minecraft:Multishot]]&#039;&#039;&#039;&lt;br /&gt;
** Fires three arrows at once in different directions.&lt;br /&gt;
* &#039;&#039;&#039;[[Minecraft:Quick Charge]]&#039;&#039;&#039;&lt;br /&gt;
** Decreases the reload time.&lt;br /&gt;
* &#039;&#039;&#039;[[Minecraft:Piercing]]&#039;&#039;&#039;&lt;br /&gt;
** Projectiles pierce through enemies.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&#039;&#039;&#039;[[File:Bad Omen JE2 BE2.png|32px]] [[Minecraft:Bad Omen/Before 1.21|Bad Omen]]&#039;&#039;&#039;&lt;br /&gt;
* Triggers when a [[Minecraft:player]] kills a raid captain.&lt;br /&gt;
* Usually starts a [[Minecraft:raid]] near a village.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Hero of the Village.png|32px]] [[Minecraft:Hero of the Village]]&#039;&#039;&#039;&lt;br /&gt;
* Triggers after defeating the raid.&lt;br /&gt;
* Makes [[Minecraft:villager]]s celebrate by releasing [[Minecraft:firework]]s, throwing random items, and decrease prices.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&#039;&#039;&#039;[[File:Fox.png|32px]] [[Minecraft:Fox]]{{only|java|bedrock}}&#039;&#039;&#039;&lt;br /&gt;
* A passive mob that spawns in [[Minecraft:taiga]] biomes, taiga villages and their variants, more commonly at night.&lt;br /&gt;
** [[File:Snow Fox.png|32px]] Can also spawn as a snowy variant in snowy biomes.&lt;br /&gt;
* About as fast as [[Minecraft:ocelot]]s.&lt;br /&gt;
* [[File:Sleeping Fox.png|32px]] Will sleep during the day in a shade.&lt;br /&gt;
** [[File:Sitting Fox.png|32px]] Occasionally sits if there is not enough shade to sleep.&lt;br /&gt;
** Will always be awake at night.&lt;br /&gt;
* Picks up any items and blocks dropped on the ground with their mouth.&lt;br /&gt;
* Can be bred with [[Minecraft:sweet berries]].&lt;br /&gt;
** The baby then trusts the player and does not flee.&lt;br /&gt;
*** Can also protect the owner when an enemy harms it.&lt;br /&gt;
* Attacks rabbits, [[Minecraft:chickens]], [[Minecraft:fish]]es, and baby turtles.&lt;br /&gt;
** Pounces when their prey is a bit too far or out of reach.&lt;br /&gt;
* Attacked by [[Minecraft:wolves]] and [[Minecraft:polar bear]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Panda.png|32px]] [[Minecraft:Panda]]&#039;&#039;&#039;&lt;br /&gt;
* A [[Minecraft:neutral]] [[Minecraft:mob]] that spawn in [[Minecraft:bamboo jungle]]s.&lt;br /&gt;
** [[File:Brown Panda.png|32px]] Has a rare brown variant.&lt;br /&gt;
*** Behaves like a regular panda.&lt;br /&gt;
* Eats [[Minecraft:bamboo]] and [[Minecraft:cake]] items.&lt;br /&gt;
* Attacks once when provoked.&lt;br /&gt;
* Drops bamboo when killed.&lt;br /&gt;
* Can be bred by [[Minecraft:bamboo]] if the surroundings are 8 grown bamboo.&lt;br /&gt;
** Baby pandas will roll over.&lt;br /&gt;
*** They can sneeze, startling the adult and rarely dropping a [[Minecraft:slimeball]].&lt;br /&gt;
* Has varying personalities and traits:&lt;br /&gt;
** &#039;&#039;&#039;{{EntitySprite|scale=2|Panda}} Normal&#039;&#039;&#039;: The generic default variant.&lt;br /&gt;
** &#039;&#039;&#039;{{EntitySprite|scale=2|Lazy Panda}} Lazy&#039;&#039;&#039;: They are slow and will sit on their back.&lt;br /&gt;
** &#039;&#039;&#039;{{EntitySprite|scale=2|Playful Panda}} Playful&#039;&#039;&#039;: They will roll around, just like baby pandas.&lt;br /&gt;
** &#039;&#039;&#039;{{EntitySprite|scale=2|Aggressive Panda}} Aggressive&#039;&#039;&#039;: They are always [[Minecraft:neutral]] and never attack once.&lt;br /&gt;
** &#039;&#039;&#039;{{EntitySprite|scale=2|Worried Panda}} Worried&#039;&#039;&#039;: They will flee any [[Minecraft:monster]], it also sits and covered its eyes during [[Minecraft:thunderstorm]].&lt;br /&gt;
** &#039;&#039;&#039;{{EntitySprite|scale=2|Weak Panda}} Weak&#039;&#039;&#039;: They have less health and their baby versions tend to sneeze more than usual.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Animate|Pillager JE3.png; Pillager Aiming with Crossbow JE.png|32px}} [[Minecraft:Pillager]]&#039;&#039;&#039;&lt;br /&gt;
* Another subset of [[Minecraft:illager]]s that spawn in [[Minecraft:pillager patrol]]s, [[Minecraft:pillager outpost]]s and [[Minecraft:raid]]s.&lt;br /&gt;
* Wields a [[Minecraft:crossbow]].&lt;br /&gt;
* Raids [[Minecraft:village]]s, killing villagers and iron golems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Ravager JE1.png|40px]] [[Minecraft:Ravager]]&#039;&#039;&#039; &lt;br /&gt;
* A large, bull-like [[Minecraft:hostile]] mob that spawns during raids.&lt;br /&gt;
* Destroys [[Minecraft:crop]]s and [[Minecraft:leaves]].&lt;br /&gt;
* [[File:Ravager Jockey (Pillager).png|40px]] Spawns being ridden by an [[Minecraft:illager]], forming a [[Minecraft:ravager jockey]].&lt;br /&gt;
* Drops a saddle when killed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Tuxedo Cat.png|32px]] [[Minecraft:Stray cat]]&#039;&#039;&#039;&lt;br /&gt;
* A separate mob from ocelots, which spawns in [[Minecraft:village]]s.&lt;br /&gt;
* Has 11 variants:&lt;br /&gt;
**&#039;&#039;&#039;[[File:Tuxedo Cat.png|32px]] Tuxedo cat&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[File:Red Cat.png|32px]] Red cat&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[File:Siamese Cat JE2 BE2.png|32px]] Siamese cat&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[File:Tabby Cat.png|32px]] Tabby cat&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[File:British Shorthair Cat.png|32px]] British shorthair cat&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[File:Calico Cat.png|32px]] Calico cat&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[File:Persian Cat JE1.png|32px]] Persian cat&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[File:Ragdoll Cat.png|32px]] Ragdoll cat&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[File:White Cat.png|32px]] White cat&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[File:Black Cat.png|32px]] Black cat&#039;&#039;&#039;&lt;br /&gt;
*** Commonly spawn at full moon or inside of [[Minecraft:swamp hut]]s.&lt;br /&gt;
**&#039;&#039;&#039;[[File:Jellie Cat.png|32px]] Jellie cat&#039;&#039;&#039;&lt;br /&gt;
*** The eighth variant chosen by the community.&lt;br /&gt;
* Attacks [[Minecraft:rabbit]]s and [[Minecraft:baby turtle]]s.&lt;br /&gt;
* Can be tamed to become tamed cats.&lt;br /&gt;
* Drops [[Minecraft:string]] when killed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Animate|Brown Trader Llama.png;Gray Trader Llama.png;White Trader Llama.png;Creamy Trader Llama.png|32px}} [[Minecraft:Trader llama]]&#039;&#039;&#039;&lt;br /&gt;
* A [[Minecraft:llama]] variant that spawns being leashed with the [[Minecraft:wandering trader]].&lt;br /&gt;
* Has a unique default carpet skin. &lt;br /&gt;
* {{IN|java}}, attacks all zombie and illager variants.&lt;br /&gt;
** Attacks players and other mobs who harm their trader.&lt;br /&gt;
* Despawns after 2 to 3 days.&lt;br /&gt;
* Can be tamed like a regular llama.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Wandering Trader.png|24px]] [[Minecraft:Wandering trader]]&#039;&#039;&#039;&lt;br /&gt;
* Only one spawns at any given time randomly around the world. &lt;br /&gt;
* Spawns with trader [[Minecraft:llama]]s.&lt;br /&gt;
* Despawns after 2 to 3 days.&lt;br /&gt;
* Trades biome-related materials.&lt;br /&gt;
** Trades do not refresh after being locked.&lt;br /&gt;
* Drinks [[Minecraft:invisibility potion]] at night, in which [[Minecraft:zombie]]s ignore it.&lt;br /&gt;
&lt;br /&gt;
==== Mob variants ====&lt;br /&gt;
Added 11 variants of the tamed cat, including the original 3 cats:&lt;br /&gt;
*&#039;&#039;&#039;[[File:Tamed Tuxedo Cat with Red Collar.png|32px]] Tuxedo cat&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[File:Tamed Red Cat with Red Collar.png|32px]] Red cat&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[File:Tamed Siamese Cat with Red Collar.png|32px]] Siamese cat&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[File:Tamed Tabby Cat with Red Collar.png|32px]] Tabby cat&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[File:Tamed British Shorthair Cat with Red Collar.png|32px]] British shorthair cat&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[File:Tamed Calico Cat with Red Collar.png|32px]] Calico cat&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[File:Tamed Persian Cat with Red Collar.png|32px]] Persian cat&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[File:Tamed Ragdoll Cat with Red Collar.png|32px]] Ragdoll cat&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[File:Tamed White Cat with Red Collar.png|32px]] White cat&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[File:Tamed Black Cat with Red Collar.png|32px]] Black cat&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[File:Tamed Jellie Cat with Red Collar.png|32px]] Jellie cat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Brown Mooshroom JE1 BE1.png|32px]] [[Minecraft:Brown mooshroom]]{{only|java|bedrock}}&#039;&#039;&#039;&lt;br /&gt;
* A rare variant of the red mooshroom.&lt;br /&gt;
* Obtained either by breeding or when a red mooshroom is hit by a [[Minecraft:lightning strike]].&lt;br /&gt;
** If hit by lightning again, it will revert back to red.&lt;br /&gt;
* Can be fed any small [[Minecraft:flower]], and when milked by a [[Minecraft:bowl]], it will give its corresponding [[Minecraft:suspicious stew]].&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
==== Biomes ====&lt;br /&gt;
&#039;&#039;&#039;{{BiomeLink|Bamboo jungle|scale=1.5}}&#039;&#039;&#039;&lt;br /&gt;
* New [[Minecraft:jungle]] variant.&lt;br /&gt;
* Contains [[Minecraft:bamboo]], [[Minecraft:podzol]], and [[Minecraft:panda]]s.&lt;br /&gt;
&lt;br /&gt;
==== Features ====&lt;br /&gt;
&#039;&#039;&#039;[[File:Bamboo generated.png|32px]] [[Minecraft:Bamboo (feature)]]&#039;&#039;&#039;&lt;br /&gt;
* A tree-like feature that generate in [[Minecraft:bamboo jungle]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Hay Pile.png|32px]] [[Minecraft:Pile]]&#039;&#039;&#039;&lt;br /&gt;
* A pile made of [[Minecraft:hay bale]]s, [[Minecraft:melon]]s, [[Minecraft:pumpkin]]s, [[Minecraft:packed ice]], or [[Minecraft:snow]] that generates in villages.&lt;br /&gt;
&lt;br /&gt;
==== Structures ====&lt;br /&gt;
&#039;&#039;&#039;[[File:Pillager outpost watchtower.png|32px]] [[Minecraft:Pillager outpost]]&#039;&#039;&#039;&lt;br /&gt;
* Structures related to pillagers, separate from [[Minecraft:illager patrol]]s.&lt;br /&gt;
* Continuously spawns pillagers. Patrol leaders can spawn in outposts.&lt;br /&gt;
* Has a loot chest at the top, and minor structures around the main tower.&lt;br /&gt;
* Can be found in any [[Minecraft:biome]] a [[Minecraft:village]] can be generated in.&lt;br /&gt;
* Uses the [[Minecraft:jigsaw block]] for generation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Snowy Small House 6.png|32px]] [[Minecraft:Village]] and [[Minecraft:Village#Abandoned villages|zombie village]]&#039;&#039;&#039;&lt;br /&gt;
* Added [[Minecraft:snowy tundra]] villages.&lt;br /&gt;
&lt;br /&gt;
=== Sounds ===&lt;br /&gt;
&#039;&#039;&#039;[[Minecraft:Cat]] and [[Minecraft:ocelot]]&#039;&#039;&#039;&lt;br /&gt;
* Added eating sounds.&lt;br /&gt;
* {{IN|java}}, cats now make hissing sounds when near [[Minecraft:phantom]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Note Block.png|32px]] [[Minecraft:Note block]]&#039;&#039;&#039;{{only|java|bedrock}}&lt;br /&gt;
* Added 6 new instruments for the following corresponding blocks:&lt;br /&gt;
** &#039;&#039;&#039;Iron xylophone&#039;&#039;&#039;: {{BlockLink|Block of iron}}&lt;br /&gt;
** &#039;&#039;&#039;Cow bell&#039;&#039;&#039;: {{BlockLink|Soul sand}}&lt;br /&gt;
** &#039;&#039;&#039;Didgeridoo&#039;&#039;&#039;: {{BlockLink|Pumpkin}}&lt;br /&gt;
** &#039;&#039;&#039;Bit&#039;&#039;&#039;: {{BlockLink|Block of emerald}}&lt;br /&gt;
** &#039;&#039;&#039;Banjo&#039;&#039;&#039;: {{BlockLink|Hay bale}}&lt;br /&gt;
** &#039;&#039;&#039;Pling&#039;&#039;&#039;: {{BlockLink|Glowstone}}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* {{IN|java}}, players can now sneak underneath slabs and crawl on one block underneath to avoid suffocation.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&#039;&#039;&#039;[[File:Dead Bush.png|32px]] [[Minecraft:Dead bush]]&#039;&#039;&#039;&lt;br /&gt;
* Can now be used as fuel in a furnace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Dispenser.png|32px]] [[Minecraft:Dispenser]]&#039;&#039;&#039;&lt;br /&gt;
* [[Minecraft:Shears]] can now be dispensed and shear [[Minecraft:sheep]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Item Frame.png|32px]] [[Minecraft:Item frame]] in {{BE}}&#039;&#039;&#039;&lt;br /&gt;
* Can be placed on the floor and the ceiling.&lt;br /&gt;
* Previously exclusive to {{JE}}. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Oak Leaves.png|32px]] [[Minecraft:Leaves]]&#039;&#039;&#039;&lt;br /&gt;
* Now drop 0–2 [[Minecraft:stick]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Nether Brick Fence.png|32px]] [[Minecraft:Nether brick fence]]&#039;&#039;&#039;&lt;br /&gt;
* Recipe changed to include [[Minecraft:nether brick]] items rather than just [[Minecraft:nether bricks]] blocks.&lt;br /&gt;
** Now require 4 nether brick blocks and 2 nether brick items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Oak Sign.png|32px]] [[Minecraft:Sign]]s in {{JE}}&#039;&#039;&#039;&lt;br /&gt;
* Texts can now be colored with [[Minecraft:dye]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Smooth Stone Slab.png|32px]] [[Minecraft:Smooth stone slab]]&#039;&#039;&#039;&lt;br /&gt;
* Renamed from &amp;quot;Stone Slab&amp;quot; to &amp;quot;Smooth Stone Slab&amp;quot; to distinguish it from the [[Minecraft:stone slab]].&lt;br /&gt;
* Now crafted with smooth stone instead of stone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Block of Quartz.png|32px]] [[Minecraft:Block of quartz]]&#039;&#039;&#039;&lt;br /&gt;
* No longer uses the bottom texture.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&#039;&#039;&#039;{{InvSprite|Map}} [[Minecraft:Map]]&#039;&#039;&#039;&lt;br /&gt;
* Can now be duplicated and zoomed out using the cartography table.&lt;br /&gt;
** {{Animate|Map (item).png;Locked Map (item) BE2.png|32px|class=pixel-image}} Can also be locked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Minecraft:Dye]]s&#039;&#039;&#039;&lt;br /&gt;
* Unified all dye names.&lt;br /&gt;
** Rose red, dandelion yellow, and cactus green have been renamed to red, yellow and green dye, respectively.&lt;br /&gt;
* {{IN|java}}, [[Minecraft:lapis lazuli]], [[Minecraft:cocoa beans]], [[Minecraft:bone meal]] and [[Minecraft:ink sac]] can no longer be used as dyes.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&#039;&#039;&#039;[[File:Ocelot.png|32px]] [[Minecraft:Ocelot]]&#039;&#039;&#039;&lt;br /&gt;
* Now a separated mob from [[Minecraft:cat]]s.&lt;br /&gt;
* Can no longer be tamed to become cats; instead, they trust the [[Minecraft:player]], if fed [[Minecraft:raw salmon]] or [[Minecraft:raw cod]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Minecraft:Phantom]]&#039;&#039;&#039;&lt;br /&gt;
* Are now afraid of [[Minecraft:cat]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Tamed Tuxedo Cat with Red Collar.png|32px]] Tamed [[Minecraft:cat]]&#039;&#039;&#039;&lt;br /&gt;
* No longer obtained from [[Minecraft:ocelot]]s.&lt;br /&gt;
** Instead they come from stray cats.&lt;br /&gt;
* Now has 11 variants.&lt;br /&gt;
* Now has collars, which can be dyed.&lt;br /&gt;
* [[File:Lying down Tuxedo Cat with Red Collar.png|32px]] Now has a lying down animation when the owner sleeps in a bed.&lt;br /&gt;
** When the owner wakes up from the bed, they may receive a gift, based on a loot table:&lt;br /&gt;
*** {{ItemLink|Rabbit&#039;s foot}}&lt;br /&gt;
*** {{ItemLink|Rabbit hide}}&lt;br /&gt;
*** {{ItemLink|String}}&lt;br /&gt;
*** {{ItemLink|Rotten flesh}}&lt;br /&gt;
*** {{ItemLink|Feather}}&lt;br /&gt;
*** {{ItemLink|Raw chicken}}&lt;br /&gt;
*** {{ItemLink|Phantom membrane}}&lt;br /&gt;
* Now drops [[Minecraft:string]] when killed.&lt;br /&gt;
&lt;br /&gt;
[[File:All Professions In 18w50a.png|thumb|right|250px|All plains biome variant professions corresponding to their different utility blocks]]&lt;br /&gt;
[[File:All Profession Levels.png|thumb|right|250px|All five profession levels, indicated by the badges on their suits]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Minecraft:Villager]]&#039;&#039;&#039;&lt;br /&gt;
[[File:Villager trading 1.14.jpg|thumb|All trades for each profession and tiers]]&lt;br /&gt;
* Now has seven skin types which correspond to the following biomes:&lt;br /&gt;
** &#039;&#039;&#039;[[File:Plains Villager Base.png|32px]] Plains villager&#039;&#039;&#039;: Found in plains village.&lt;br /&gt;
** &#039;&#039;&#039;[[File:Desert Villager Base.png|32px]] Desert villager&#039;&#039;&#039;: Found in desert village.&lt;br /&gt;
** &#039;&#039;&#039;[[File:Savanna Villager Base.png|32px]] Savanna villager&#039;&#039;&#039;: Found in savanna village.&lt;br /&gt;
** &#039;&#039;&#039;[[File:Taiga Villager Base.png|32px]] Taiga villager&#039;&#039;&#039;: Found in taiga village.&lt;br /&gt;
** &#039;&#039;&#039;[[File:Snowy Villager Base.png|32px]] Snowy villager&#039;&#039;&#039;: Found in snowy village.&lt;br /&gt;
** &#039;&#039;&#039;[[File:Jungle Villager Base.png|32px]] Jungle villager&#039;&#039;&#039;: Does not spawn naturally.&lt;br /&gt;
** &#039;&#039;&#039;[[File:Swamp Villager Base.png|32px]] Swamp villager&#039;&#039;&#039;: Does not spawn naturally.&lt;br /&gt;
* [[File:Plains Mason.png|32px]] Added a new [[Minecraft:mason]] profession.&lt;br /&gt;
* Revamped trading UI.&lt;br /&gt;
** Available trades are listed in a left sidebar, similar to {{BE}}. &lt;br /&gt;
** When players have the required materials, clicking on one of the trades puts the items into the slots automatically.&lt;br /&gt;
* Can now sleep, and around midday, they gather at the meeting point of the village.&lt;br /&gt;
* Unemployed villagers have no profession initially, but change profession based on a &amp;quot;[[Minecraft:job site]]&amp;quot; block near them. &lt;br /&gt;
* Now has a level based on XP gained from trading.&lt;br /&gt;
* Now has a badge marking its level. &lt;br /&gt;
* When hit by the player, villagers raise the price of their trades.&lt;br /&gt;
* Now shows players their trades in their hands if the player is holding certain items, which they are trading for.&lt;br /&gt;
* Villager children now play in villages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Minecraft:Zombie villager]]&#039;&#039;&#039;&lt;br /&gt;
* Now has seven skin types which correspond to the following biomes:&lt;br /&gt;
** &#039;&#039;&#039;[[File:Plains Zombie Villager Base JE1 BE1.png|32px]] Plains zombie villager&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[File:Desert Zombie Villager Base.png|32px]] Desert zombie villager&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[File:Savanna Zombie Villager Base.png|32px]] Savanna zombie villager&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[File:Taiga Zombie Villager Base.png|32px]] Taiga zombie villager&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[File:Snowy Zombie Villager Base.png|32px]] Snowy zombie villager&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[File:Jungle Zombie Villager Base.png|32px]] Jungle zombie villager&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[File:Swamp Zombie Villager Base.png|32px]] Swamp zombie villager&#039;&#039;&#039;&lt;br /&gt;
* Now retains its trades when converted back into a regular villager.&lt;br /&gt;
* [[File:Plains Zombie Mason.png|32px]] Added a new mason profession.&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&#039;&#039;&#039;{{EnvLink|Village|scale=1.5}}&#039;&#039;&#039;&lt;br /&gt;
* Now naturally generates with one [[Minecraft:iron golem]] spawned.&lt;br /&gt;
* Village detection is now based on beds, job sites and meeting points instead of doors.&lt;br /&gt;
* [[Minecraft:Plains]], [[Minecraft:desert]], [[Minecraft:savanna]] and [[Minecraft:taiga]] villages have a new architecture.&lt;br /&gt;
** Village houses now have drastically different structures that depend on the biome and there are many more types.&lt;br /&gt;
** Use [[Minecraft:jigsaw block]]s for generation.&lt;br /&gt;
* Added new structure and loot table files for the new village houses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{EnvLink|Zombie village|scale=1.5}}&#039;&#039;&#039;&lt;br /&gt;
* Updated plains, desert, savanna, and taiga zombie villages.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* Implemented the [[Minecraft:Texture Update]], which changes most of the textures of [[Minecraft:block]]s, [[Minecraft:item]]s, and [[Minecraft:mob]]s.&lt;br /&gt;
&lt;br /&gt;
== Further revisions ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
* [[Minecraft:Java Edition 1.14.1|1.14.1]] and [[Minecraft:Java Edition 1.14.2|1.14.2]] made small changes and fixed several bugs.&lt;br /&gt;
* [[Minecraft:Java Edition 1.14.3|1.14.3]] added a [[Minecraft:game rule]] to disable raids, changed some block placement rules, and fixed several bugs.&lt;br /&gt;
* [[Minecraft:Java Edition 1.14.4|1.14.4]] added a new function to {{cmd|debug}}, a new splash, tweaked villager behavior, and made other minor changes and bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
; 1.8&lt;br /&gt;
* [[Minecraft:Bedrock Edition 1.8.1|1.8.1]] was released to fix bugs.&lt;br /&gt;
; 1.10&lt;br /&gt;
* [[Minecraft:Bedrock Edition 1.10.1|1.10.1]] was released exclusively on [[Minecraft:wikipedia:Windows 10|Windows 10]] to fix a purchasing issue.&lt;br /&gt;
; 1.11&lt;br /&gt;
* [[Minecraft:Bedrock Edition 1.11.1|1.11.1]] was released to fix bugs.&lt;br /&gt;
* [[Minecraft:Bedrock Edition 1.11.2|1.11.2]] was released exclusively on [[Minecraft:wikipedia:Xbox One|Xbox One]] to fix even more bugs.&lt;br /&gt;
* [[Minecraft:Bedrock Edition 1.11.3|1.11.3]] and [[Minecraft:Bedrock Edition 1.11.4|1.11.4]] fixed some more bugs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;PlayStation 4 Edition&#039;&#039; ===&lt;br /&gt;
; 1.9&lt;br /&gt;
* [[Minecraft:PlayStation 4 Edition 1.92|1.92]], [[Minecraft:PlayStation 4 Edition 1.93|1.93]], [[Minecraft:PlayStation 4 Edition 1.94|1.94]], and [[Minecraft:PlayStation 4 Edition 1.95|1.95]] fixed several bugs; the latter was the final update for the {{el|ps4}}.&lt;br /&gt;
&lt;br /&gt;
== Promotions ==&lt;br /&gt;
=== World ===&lt;br /&gt;
{{Main|The Traveling Trader}}&lt;br /&gt;
[[File:Thetravellingtrader Thumbnail 0.jpg|thumb|The Traveling Trader key art.]]&lt;br /&gt;
{{Quote|Trade us absolutely nothing, in return, we’ll give you a Traveling Trader adventure! Explore multiple villages, meet a cast of delightful villagers, and learn terrific new trades. Do we have a deal?&lt;br /&gt;
• The Pillager outpost has attacked - help the poor village!&amp;lt;br&amp;gt;&lt;br /&gt;
• Save the villager from the Pillager Stronghold!&amp;lt;br&amp;gt;&lt;br /&gt;
• Trade, trade, and trade.&amp;lt;br&amp;gt;&lt;br /&gt;
• Free|Marketplace description}}&lt;br /&gt;
In promotion of Village &amp;amp; Pillage, a free map was released on the [[Minecraft:Marketplace]]. Produced by &#039;&#039;Jigarbov Productions&#039;&#039;, the map tells the story of a trader, who is gifted with the ability to speak with villagers and help defeat the illagers. The map contains four original skins: Traveling Trader, Dala Llama, Vasco da Llama, and Exploring Entrepreneur. Once the main story is completed, it can be used as a regular survival world.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
=== Trailers ===&lt;br /&gt;
{{Main|Village &amp;amp; Pillage: A Wanderous Journey|Village &amp;amp; Pillage: Official Trailer}}&lt;br /&gt;
&lt;br /&gt;
A [[Minecraft:Village &amp;amp; Pillage: A Wanderous Journey|trailer]] documenting some of the Village &amp;amp; Pillage&#039;s features was released on Mojang Studios&#039; official [[Minecraft:YouTube]] channel on April 17, 2019, featuring a [[Minecraft:wandering trader]] on a journey with its [[Minecraft:trader llama]].&lt;br /&gt;
&lt;br /&gt;
{{CV|XeaNh-bFnYM|Village &amp;amp; Pillage: A Wanderous Journey}}&lt;br /&gt;
&lt;br /&gt;
Another [[Minecraft:Village &amp;amp; Pillage: Official Trailer|trailer]] for the update was released on April 23, 2019.&lt;br /&gt;
&lt;br /&gt;
{{CV|gcf9FM4TbN4|Village &amp;amp; Pillage: Official Trailer}}&lt;br /&gt;
&lt;br /&gt;
=== Showcases ===&lt;br /&gt;
Videos made by [[Minecraft:slicedlime]]:&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Java Edition&#039;&#039; ====&lt;br /&gt;
{{CV|Hv5ci1km5W0|What&#039;s New in Minecraft Java Edition 1.14 - The Village &amp;amp; Pillage Update?}}&lt;br /&gt;
{{CV|b6eBndQ_jK0|How Villages are Generated in Minecraft 1.14}}&lt;br /&gt;
{{CV|D6P5BvItdoc|All the Technical Changes in Minecraft Java Edition 1.14}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Bedrock Edition&#039;&#039; ====&lt;br /&gt;
{{CV|PYs8gc_bgsw|What&#039;s New in Minecraft Bedrock Edition 1.11 - The Village &amp;amp; Pillage Update?}}&lt;br /&gt;
&lt;br /&gt;
==== Cross-platform ====&lt;br /&gt;
{{video note|The footage from both videos are taken from the Java Edition.|nocat}}&lt;br /&gt;
{{CV|YK92pjz8iog|All the New Villager Trades in The Minecraft Village &amp;amp; Pillage Update (Corrected)}}&lt;br /&gt;
{{CV|rlnnn0hV6-U|The Texture Update - All the Changed Textures in the Village &amp;amp; Pillage Update}}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
{{CV|EbPrkqn9PMA|Village &amp;amp; Pillage: Ten Things You Probably Didn&#039;t Know About Minecraft}}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
{{Q|Discover the most adventurous update yet! Defend against new threats, build with new blocks, and experience life in all-new villages.|[[Minecraft:minecraft.net]]|Village &amp;amp; Pillage}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The pillagers were previously mentioned by [[Minecraft:Jens Bergensten|Jeb]] in response to a suggestion posted on Reddit.&amp;lt;ref name=&amp;quot;amount&amp;quot;&amp;gt;https://reddit.com/r/Minecraft/comments/61n196/new_mob_idea_the_pillager/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The Village &amp;amp; Pillage trailer has a few game mechanics that were not introduced in 1.14. At 34 seconds into the video, the player throws a sword, and at 44 seconds, a cleric throws [[Minecraft:Bluestone|a blue version of redstone]]. The blue redstone was later confirmed to have been a rendering error.&amp;lt;ref&amp;gt;{{tweet|chupacaubrey|1125130466955108353|Hey! Apparently there was a weird rendering error in the Village &amp;amp; Pillage trailer where some redstone wound up looking blue. This was not intentional. 😬 Just a mistake and not a reference or tease to anything. Sorry! 🙇🏻‍♀️|6 May 2019|archiveid=20190710053222}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The official artwork for the Village &amp;amp; Pillage update shows a [[Minecraft:witch]] holding a potion with one hand, despite the fact that witch&#039;s arms are always folded like those of a villager.&lt;br /&gt;
*On the &#039;&#039;China Edition&#039;&#039;, the title screen is the Village &amp;amp; Pillage artwork, but with an extra vex and Steve flying with elytra.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Village &amp;amp; Pillage logo.png|Village &amp;amp; Pillage logo&lt;br /&gt;
Village &amp;amp; Pillage art.jpg|Village &amp;amp; Pillage artwork&lt;br /&gt;
Village_&amp;amp;_Pillage_banner.png|Village &amp;amp; Pillage artwork without logo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://minecraft.net/updates/village-pillage Village &amp;amp; Pillage Update | Minecraft] ([https://web.archive.org/web/20190712005624/https://www.minecraft.net/en-us/updates/village-pillage Archive])&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox named updates|multi-edition}}&lt;br /&gt;
{{Navbox Java Edition versions|1.1x}}&lt;br /&gt;
{{Navbox Bedrock Edition versions|1.1x}}&lt;br /&gt;
{{Navbox event|Releases}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Named updates]]&lt;br /&gt;
[[Category:Village &amp;amp; Pillage| ]]&lt;br /&gt;
[[Category:Minecraft Live]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:es:Village &amp;amp; Pillage]]&lt;br /&gt;
[[Minecraft:it:Village &amp;amp; Pillage]]&lt;br /&gt;
[[Minecraft:ja:ヴィレッジ・アンド・ピレッジ]]&lt;br /&gt;
[[Minecraft:lzh:鄉與劫]]&lt;br /&gt;
[[Minecraft:pl:Village and Pillage]]&lt;br /&gt;
[[Minecraft:pt:Village &amp;amp; Pillage]]&lt;br /&gt;
[[Minecraft:ru:Village &amp;amp; Pillage]]&lt;br /&gt;
[[Minecraft:th:Village &amp;amp; Pillage]]&lt;br /&gt;
[[Minecraft:uk:Village &amp;amp; Pillage]]&lt;br /&gt;
[[Minecraft:zh:村庄与掠夺]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Village&amp;diff=173897</id>
		<title>Minecraft:Village</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Village&amp;diff=173897"/>
		<updated>2026-07-28T11:13:59Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for}}&lt;br /&gt;
{{Split|Plains Village|Desert Village|Savanna Village|Taiga Village|Snowy Tundra Village|reason=[[Minecraft:MCW:P/DIG]]|discussAnchor=Split}}&lt;br /&gt;
{{Splitting|Abandoned Village|reason=[[Minecraft:MCW:P/DIG]]|discussAnchor=Split}}&lt;br /&gt;
{{Infobox structure&lt;br /&gt;
| biome =&lt;br /&gt;
* {{BiomeLink|Desert}}&lt;br /&gt;
* {{BiomeLink|Plains}}&lt;br /&gt;
* {{BiomeLink|Meadow}}&lt;br /&gt;
* {{BiomeLink|Savanna}}&lt;br /&gt;
* {{BiomeLink|Snowy Plains}}&lt;br /&gt;
* {{BiomeLink|Taiga}}&lt;br /&gt;
* {{BiomeLink|Snowy Taiga}}{{only|bedrock|short=1}}&lt;br /&gt;
* {{BiomeLink|Sunflower Plains}}{{only|bedrock|short=1}}&lt;br /&gt;
* {{BiomeLink|Taiga Hills}}{{only|bedrock|short=1}}&lt;br /&gt;
* {{BiomeLink|Snowy Taiga Hills}}{{only|bedrock|short=1}}&lt;br /&gt;
| group = Plains&lt;br /&gt;
| group2 = Desert&lt;br /&gt;
| group3 = Savanna&lt;br /&gt;
| group4 = Taiga&lt;br /&gt;
| group5 = Snowy Tundra&lt;br /&gt;
| 1-1 = Plains Small House 3.png&lt;br /&gt;
| 2-1 = Desert Small House 5.png&lt;br /&gt;
| 3-1 = Savanna Small House 7.png&lt;br /&gt;
| 4-1 = Taiga Small House 3.png&lt;br /&gt;
| 5-1 = Snowy Small House 6.png&lt;br /&gt;
| mobs =&lt;br /&gt;
* {{EntityLink|Camel}} (Desert villages only)&lt;br /&gt;
* {{EntityLink|Cat}}&lt;br /&gt;
* {{EntityLink|Chicken}}{{only|je|short=1}} &amp;lt;small&amp;gt;(rarely from chicken jockeys)&amp;lt;/small&amp;gt;&lt;br /&gt;
* {{EntityLink|Cow}}&lt;br /&gt;
* {{EntityLink|Horse}}&lt;br /&gt;
* {{EntityLink|Iron Golem}}&lt;br /&gt;
* {{EntityLink|Pig}}&lt;br /&gt;
* {{EntityLink|Sheep}}&lt;br /&gt;
* {{EntityLink|Villager}}&lt;br /&gt;
* {{EntityLink|Zombie Villager}} (abandoned villages only)&lt;br /&gt;
| blocks =&lt;br /&gt;
Plains Village:&lt;br /&gt;
* {{BlockLink|Azure Bluet}}&lt;br /&gt;
* {{BlockLink|Barrel}}&lt;br /&gt;
* {{BlockLink|id=beetroots|Beetroot}}&lt;br /&gt;
* {{BlockLink|Bell}}&lt;br /&gt;
* {{BlockLink|Blast Furnace}}&lt;br /&gt;
* {{BlockLink|Bookshelf}}&lt;br /&gt;
* {{BlockLink|Brewing Stand}}&lt;br /&gt;
* {{BlockLink|Bricks}}&lt;br /&gt;
* {{BlockLink|Brown Stained Glass Pane}} (abandoned villages only)&lt;br /&gt;
* {{BlockLink|Carrots}}&lt;br /&gt;
* {{BlockLink|Cartography Table}}&lt;br /&gt;
* {{BlockLink|Chest}}&lt;br /&gt;
* {{BlockLink|Clay}}&lt;br /&gt;
* {{BlockLink|Cobblestone}}&lt;br /&gt;
* {{BlockLink|Cobblestone Slab}}&lt;br /&gt;
* {{BlockLink|Cobblestone Stairs}}&lt;br /&gt;
* {{BlockLink|Cobblestone Wall}}&lt;br /&gt;
* {{BlockLink|Cobweb}} (abandoned villages only)&lt;br /&gt;
* {{BlockLink|Composter}}&lt;br /&gt;
* {{BlockLink|Cornflower}}&lt;br /&gt;
* {{BlockLink|Crafting Table}}{{only|BE|short=1}}&lt;br /&gt;
* {{BlockLink|Dandelion}}&lt;br /&gt;
* {{BlockLink|Dirt}}&lt;br /&gt;
* {{BlockLink|Dirt Path}}&lt;br /&gt;
* {{BlockLink|Farmland}}&lt;br /&gt;
* {{BlockLink|Fletching Table}}&lt;br /&gt;
* {{BlockLink|Furnace}}&lt;br /&gt;
* {{BlockLink|Glass Pane}}&lt;br /&gt;
* {{BlockLink|Short Grass}}&lt;br /&gt;
* {{BlockLink|Grass Block}}&lt;br /&gt;
* {{BlockLink|Green Carpet}}&lt;br /&gt;
* {{BlockLink|Grindstone}}&lt;br /&gt;
* {{BlockLink|Hay Bale}}&lt;br /&gt;
* {{BlockLink|Iron Bars}}&lt;br /&gt;
* {{BlockLink|Lava}}&lt;br /&gt;
* {{BlockLink|Lectern}}&lt;br /&gt;
* {{BlockLink|Loom}}&lt;br /&gt;
* {{BlockLink|Mossy Cobblestone}}&lt;br /&gt;
* {{BlockLink|Oak Door}} (normal villages only)&lt;br /&gt;
* {{BlockLink|Oak Fence}}&lt;br /&gt;
* {{BlockLink|Oak Fence Gate}}&lt;br /&gt;
* {{BlockLink|Oak Leaves}}&lt;br /&gt;
* {{BlockLink|Oak Log}}&lt;br /&gt;
* {{BlockLink|Oak Planks}}&lt;br /&gt;
* {{BlockLink|Oak Pressure Plate}}&lt;br /&gt;
* {{BlockLink|Oak Slab}}&lt;br /&gt;
* {{BlockLink|Oak Stairs}}&lt;br /&gt;
* {{BlockLink|Oak Trapdoor}}&lt;br /&gt;
* {{BlockLink|Oxeye Daisy}}&lt;br /&gt;
* {{BlockLink|Poppy}}&lt;br /&gt;
* {{BlockLink|Potatoes}}&lt;br /&gt;
* {{BlockLink|Potted Dandelion}}&lt;br /&gt;
* {{BlockLink|Smithing Table}}&lt;br /&gt;
* {{BlockLink|Smoker}}&lt;br /&gt;
* {{BlockLink|Smooth Stone}}&lt;br /&gt;
* {{BlockLink|Smooth Stone Slab}}&lt;br /&gt;
* {{BlockLink|Stonecutter}}&lt;br /&gt;
* {{BlockLink|Stripped Oak Log}}&lt;br /&gt;
* {{BlockLink|Stripped Oak Wood}}&lt;br /&gt;
* {{BlockLink|Tall Grass}}&lt;br /&gt;
* {{BlockLink|Terracotta}}&lt;br /&gt;
* {{BlockLink|Torch}} (normal villages only)&lt;br /&gt;
* {{BlockLink|Wall Torch}} (normal villages only)&lt;br /&gt;
* {{BlockLink|Water}}&lt;br /&gt;
* {{BlockLink|Water Cauldron}} (full level of water)&lt;br /&gt;
* {{BlockLink|Wheat}}&lt;br /&gt;
* {{BlockLink|White Bed}}&lt;br /&gt;
* {{BlockLink|White Carpet}}&lt;br /&gt;
* {{BlockLink|White Stained Glass Pane}}&lt;br /&gt;
* {{BlockLink|White Terracotta}}&lt;br /&gt;
* {{BlockLink|White Wool}}&lt;br /&gt;
* {{BlockLink|Yellow Bed}}&lt;br /&gt;
* {{BlockLink|Yellow Carpet}}&lt;br /&gt;
* {{BlockLink|Yellow Stained Glass Pane}}&lt;br /&gt;
* {{BlockLink|Yellow Wool}}&lt;br /&gt;
Desert Village:&lt;br /&gt;
* {{BlockLink|Barrel}}&lt;br /&gt;
* {{BlockLink|id=beetroots|Beetroot}}&lt;br /&gt;
* {{BlockLink|Bell}}&lt;br /&gt;
* {{BlockLink|Blast Furnace}}&lt;br /&gt;
* {{BlockLink|Bookshelf}}&lt;br /&gt;
* {{BlockLink|Brewing Stand}}&lt;br /&gt;
* {{BlockLink|Cactus}}&lt;br /&gt;
* {{BlockLink|Cartography Table}}&lt;br /&gt;
* {{BlockLink|Chest}}&lt;br /&gt;
* {{BlockLink|Chiseled Sandstone}}&lt;br /&gt;
* {{BlockLink|Clay}}&lt;br /&gt;
* {{BlockLink|Cobblestone}}&lt;br /&gt;
* {{BlockLink|Cobweb}} (abandoned villages only)&lt;br /&gt;
* {{BlockLink|Composter}}&lt;br /&gt;
* {{BlockLink|Crafting Table}}&lt;br /&gt;
* {{BlockLink|Cut Sandstone}}&lt;br /&gt;
* {{BlockLink|Cyan Bed}}&lt;br /&gt;
* {{BlockLink|Dead Bush}}&lt;br /&gt;
* {{BlockLink|Farmland}}&lt;br /&gt;
* {{BlockLink|Fletching Table}}&lt;br /&gt;
* {{BlockLink|Furnace}}&lt;br /&gt;
* {{BlockLink|Granite}}&lt;br /&gt;
* {{BlockLink|Granite Stairs}}&lt;br /&gt;
* {{BlockLink|Granite Wall}}&lt;br /&gt;
* {{BlockLink|Short Grass}}&lt;br /&gt;
* {{BlockLink|Grass Block}}&lt;br /&gt;
* {{BlockLink|Green Bed}}&lt;br /&gt;
* {{BlockLink|Green Carpet}}&lt;br /&gt;
* {{BlockLink|Grindstone}}&lt;br /&gt;
* {{BlockLink|Hay Bale}}&lt;br /&gt;
* {{BlockLink|Iron Bars}}&lt;br /&gt;
* {{BlockLink|Jungle Button}}&lt;br /&gt;
* {{BlockLink|Jungle Door}} (normal villages only)&lt;br /&gt;
* {{BlockLink|Jungle Fence}}&lt;br /&gt;
* {{BlockLink|Jungle Fence Gate}}&lt;br /&gt;
* {{BlockLink|Jungle Trapdoor}}&lt;br /&gt;
* {{BlockLink|Ladder}}&lt;br /&gt;
* {{BlockLink|Lava}}&lt;br /&gt;
* {{BlockLink|Lectern}}&lt;br /&gt;
* {{BlockLink|Light Blue Glazed Terracotta}}&lt;br /&gt;
* {{BlockLink|Lime Bed}}&lt;br /&gt;
* {{BlockLink|Lime Carpet}}&lt;br /&gt;
* {{BlockLink|Lime Glazed Terracotta}}&lt;br /&gt;
* {{BlockLink|Lime Terracotta}}&lt;br /&gt;
* {{BlockLink|Loom}}&lt;br /&gt;
* {{BlockLink|Melon Stem}}&lt;br /&gt;
* {{BlockLink|Potted Cactus}}&lt;br /&gt;
* {{BlockLink|Potted Dead Bush}}&lt;br /&gt;
* {{BlockLink|Sand}}&lt;br /&gt;
* {{BlockLink|Sandstone}}&lt;br /&gt;
* {{BlockLink|Sandstone Slab}}&lt;br /&gt;
* {{BlockLink|Sandstone Wall}}&lt;br /&gt;
* {{BlockLink|Sea Pickle}} (2 pickle)&lt;br /&gt;
* {{BlockLink|Smithing Table}}&lt;br /&gt;
* {{BlockLink|Smoker}}&lt;br /&gt;
* {{BlockLink|Smooth Sandstone}}&lt;br /&gt;
* {{BlockLink|Smooth Sandstone Slab}}&lt;br /&gt;
* {{BlockLink|Smooth Sandstone Stairs}}&lt;br /&gt;
* {{BlockLink|Smooth Stone Slab}}&lt;br /&gt;
* {{BlockLink|Stone Button}}&lt;br /&gt;
* {{BlockLink|Stonecutter}}&lt;br /&gt;
* {{BlockLink|Terracotta}}&lt;br /&gt;
* {{BlockLink|Torch}} (normal villages only)&lt;br /&gt;
* {{BlockLink|Wall Torch}} (normal villages only)&lt;br /&gt;
* {{BlockLink|Water}}&lt;br /&gt;
* {{BlockLink|Water Cauldron}} (full level of water)&lt;br /&gt;
* {{BlockLink|Wheat}}&lt;br /&gt;
* {{BlockLink|White Carpet}}&lt;br /&gt;
* {{BlockLink|White Glazed Terracotta}}&lt;br /&gt;
* {{EntityLink|Camel}}&lt;br /&gt;
Snowy Village:&lt;br /&gt;
* {{BlockLink|Barrel}}&lt;br /&gt;
* {{BlockLink|Bell}}&lt;br /&gt;
* {{BlockLink|Blast Furnace}}&lt;br /&gt;
* {{BlockLink|Blue Bed}}&lt;br /&gt;
* {{BlockLink|Blue Carpet}}&lt;br /&gt;
* {{BlockLink|Blue Ice}}&lt;br /&gt;
* {{BlockLink|Bookshelf}}&lt;br /&gt;
* {{BlockLink|Brewing Stand}}&lt;br /&gt;
* {{BlockLink|Brown Stained Glass Pane}} (abandoned villages only)&lt;br /&gt;
* {{BlockLink|Carrots}}&lt;br /&gt;
* {{BlockLink|Cartography Table}}&lt;br /&gt;
* {{BlockLink|Chest}}&lt;br /&gt;
* {{BlockLink|Cobblestone}}&lt;br /&gt;
* {{BlockLink|Cobblestone Wall}}&lt;br /&gt;
* {{BlockLink|Cobweb}} (abandoned villages only)&lt;br /&gt;
* {{BlockLink|Composter}}&lt;br /&gt;
* {{BlockLink|Diorite}}&lt;br /&gt;
* {{BlockLink|Diorite Stairs}}&lt;br /&gt;
* {{BlockLink|Diorite Wall}}&lt;br /&gt;
* {{BlockLink|Dirt}}&lt;br /&gt;
* {{BlockLink|Dirt Path}}&lt;br /&gt;
* {{BlockLink|Farmland}}&lt;br /&gt;
* {{BlockLink|Fletching Table}}&lt;br /&gt;
* {{BlockLink|Furnace}}&lt;br /&gt;
* {{BlockLink|Glass Pane}}&lt;br /&gt;
* {{BlockLink|Short Grass}}&lt;br /&gt;
* {{BlockLink|Grass Block}}&lt;br /&gt;
* {{BlockLink|Grindstone}}&lt;br /&gt;
* {{BlockLink|Iron Bars}}&lt;br /&gt;
* {{BlockLink|Lantern}}&lt;br /&gt;
* {{BlockLink|Lava}}&lt;br /&gt;
* {{BlockLink|Lectern}}&lt;br /&gt;
* {{BlockLink|Light Gray Wool}}&lt;br /&gt;
* {{BlockLink|Loom}}&lt;br /&gt;
* {{BlockLink|Packed Ice}}&lt;br /&gt;
* {{BlockLink|Potatoes}}&lt;br /&gt;
* {{BlockLink|Red Bed}}&lt;br /&gt;
* {{BlockLink|Red Carpet}}&lt;br /&gt;
* {{BlockLink|Smithing Table}}&lt;br /&gt;
* {{BlockLink|Smoker}}&lt;br /&gt;
* {{BlockLink|Smooth Stone}}&lt;br /&gt;
* {{BlockLink|Smooth Stone Slab}}&lt;br /&gt;
* {{BlockLink|Snow}}&lt;br /&gt;
* {{BlockLink|Snow Block}}&lt;br /&gt;
* {{BlockLink|Stone Bricks}}&lt;br /&gt;
* {{BlockLink|Spruce Door}} (normal villages only)&lt;br /&gt;
* {{BlockLink|Spruce Fence}}&lt;br /&gt;
* {{BlockLink|Spruce Fence Gate}}&lt;br /&gt;
* {{BlockLink|Spruce Log}}&lt;br /&gt;
* {{BlockLink|Spruce Leaves}}&lt;br /&gt;
* {{BlockLink|Spruce Planks}}&lt;br /&gt;
* {{BlockLink|Spruce Slab}}&lt;br /&gt;
* {{BlockLink|Spruce Stairs}}&lt;br /&gt;
* {{BlockLink|Stripped Spruce Log}}&lt;br /&gt;
* {{BlockLink|Stripped Spruce Wood}}&lt;br /&gt;
* {{BlockLink|Torch}} (normal villages only)&lt;br /&gt;
* {{BlockLink|Wall Torch}} (normal villages only)&lt;br /&gt;
* {{BlockLink|Water}}&lt;br /&gt;
* {{BlockLink|Water Cauldron}} (full level of water)&lt;br /&gt;
* {{BlockLink|Wheat}}&lt;br /&gt;
* {{BlockLink|White Bed}}&lt;br /&gt;
Savanna Village:&lt;br /&gt;
* {{BlockLink|Acacia Door}} (normal villages only)&lt;br /&gt;
* {{BlockLink|Acacia Fence}}&lt;br /&gt;
* {{BlockLink|Acacia Fence Gate}}&lt;br /&gt;
* {{BlockLink|Acacia Leaves}}&lt;br /&gt;
* {{BlockLink|Acacia Log}}&lt;br /&gt;
* {{BlockLink|Acacia Planks}}&lt;br /&gt;
* {{BlockLink|Acacia Pressure Plate}}&lt;br /&gt;
* {{BlockLink|Acacia Sapling}}&lt;br /&gt;
* {{BlockLink|Acacia Slab}}&lt;br /&gt;
* {{BlockLink|Acacia Stairs}}&lt;br /&gt;
* {{BlockLink|Acacia Wood}}&lt;br /&gt;
* {{BlockLink|Barrel}}&lt;br /&gt;
* {{BlockLink|Bell}}&lt;br /&gt;
* {{BlockLink|Blast Furnace}}&lt;br /&gt;
* {{BlockLink|Bookshelf}}&lt;br /&gt;
* {{BlockLink|Brewing Stand}}&lt;br /&gt;
* {{BlockLink|Brown Stained Glass Pane}} (abandoned villages only)&lt;br /&gt;
* {{BlockLink|Brown Wall Banner}}&lt;br /&gt;
* {{BlockLink|Cartography Table}}&lt;br /&gt;
* {{BlockLink|Chest}}&lt;br /&gt;
* {{BlockLink|Clay}}&lt;br /&gt;
* {{BlockLink|Cobblestone}}&lt;br /&gt;
* {{BlockLink|Cobblestone Wall}}&lt;br /&gt;
* {{BlockLink|Cobweb}} (abandoned villages only)&lt;br /&gt;
* {{BlockLink|Composter}}&lt;br /&gt;
* {{BlockLink|Crafting Table}}&lt;br /&gt;
* {{BlockLink|Dandelion}}&lt;br /&gt;
* {{BlockLink|Dirt}}&lt;br /&gt;
* {{BlockLink|Dirt Path}}&lt;br /&gt;
* {{BlockLink|Farmland}}&lt;br /&gt;
* {{BlockLink|Fletching Table}}&lt;br /&gt;
* {{BlockLink|Glass Pane}}&lt;br /&gt;
* {{BlockLink|Short Grass}}&lt;br /&gt;
* {{BlockLink|Grass Block}}&lt;br /&gt;
* {{BlockLink|Grindstone}}&lt;br /&gt;
* {{BlockLink|Hay Bale}}&lt;br /&gt;
* {{BlockLink|Iron Bars}}&lt;br /&gt;
* {{BlockLink|Lava}}&lt;br /&gt;
* {{BlockLink|Melon}}&lt;br /&gt;
* {{BlockLink|Melon Stem}}&lt;br /&gt;
* {{BlockLink|Lectern}}&lt;br /&gt;
* {{BlockLink|Loom}}&lt;br /&gt;
* {{BlockLink|Orange Bed}}&lt;br /&gt;
* {{BlockLink|Orange Carpet}}&lt;br /&gt;
* {{BlockLink|Orange Glazed Terracotta}}&lt;br /&gt;
* {{BlockLink|Orange Stained Glass Pane}}&lt;br /&gt;
* {{BlockLink|Orange Terracotta}}&lt;br /&gt;
* {{BlockLink|Poppy}}&lt;br /&gt;
* {{BlockLink|Potted Dandelion}}&lt;br /&gt;
* {{BlockLink|Red Bed}}&lt;br /&gt;
* {{BlockLink|Red Carpet}}&lt;br /&gt;
* {{BlockLink|Red Terracotta}}&lt;br /&gt;
* {{BlockLink|Smithing Table}}&lt;br /&gt;
* {{BlockLink|Smoker}}&lt;br /&gt;
* {{BlockLink|Smooth Stone}}&lt;br /&gt;
* {{BlockLink|Smooth Stone Slab}}&lt;br /&gt;
* {{BlockLink|Stonecutter}}&lt;br /&gt;
* {{BlockLink|Stripped Acacia Log}}&lt;br /&gt;
* {{BlockLink|Tall Grass}}&lt;br /&gt;
* {{BlockLink|Torch}} (normal villages only)&lt;br /&gt;
* {{BlockLink|Wall Torch}} (normal villages only)&lt;br /&gt;
* {{BlockLink|Water}}&lt;br /&gt;
* {{BlockLink|Water Cauldron}} (full level of water)&lt;br /&gt;
* {{BlockLink|White Carpet}}&lt;br /&gt;
* {{BlockLink|Yellow Glazed Terracotta}}&lt;br /&gt;
* {{BlockLink|Yellow Stained Glass Pane}}&lt;br /&gt;
* {{BlockLink|Yellow Terracotta}}&lt;br /&gt;
Taiga Village:&lt;br /&gt;
* {{BlockLink|Barrel}}&lt;br /&gt;
* {{BlockLink|Bell}}&lt;br /&gt;
* {{BlockLink|Blast Furnace}}&lt;br /&gt;
* {{BlockLink|Bookshelf}}&lt;br /&gt;
* {{BlockLink|Blue Bed}}&lt;br /&gt;
* {{BlockLink|Brewing Stand}}&lt;br /&gt;
* {{BlockLink|Brown Stained Glass Pane}} (abandoned villages only)&lt;br /&gt;
* {{BlockLink|Campfire}}&lt;br /&gt;
* {{BlockLink|Cartography Table}}&lt;br /&gt;
* {{BlockLink|Chest}}&lt;br /&gt;
* {{BlockLink|Clay}}&lt;br /&gt;
* {{BlockLink|Cobblestone}}&lt;br /&gt;
* {{BlockLink|Cobblestone Stairs}}&lt;br /&gt;
* {{BlockLink|Cobblestone Wall}}&lt;br /&gt;
* {{BlockLink|Cobweb}} (abandoned villages only)&lt;br /&gt;
* {{BlockLink|Composter}}&lt;br /&gt;
* {{BlockLink|Crafting Table}}&lt;br /&gt;
* {{BlockLink|Dirt}}&lt;br /&gt;
* {{BlockLink|Dirt Path}}&lt;br /&gt;
* {{BlockLink|Farmland}}&lt;br /&gt;
* {{BlockLink|Fern}}&lt;br /&gt;
* {{BlockLink|Fletching Table}}&lt;br /&gt;
* {{BlockLink|Furnace}}&lt;br /&gt;
* {{BlockLink|Glass Pane}}&lt;br /&gt;
* {{BlockLink|Gravel}}&lt;br /&gt;
* {{BlockLink|Short Grass}}&lt;br /&gt;
* {{BlockLink|Grass Block}}&lt;br /&gt;
* {{BlockLink|Grindstone}}&lt;br /&gt;
* {{BlockLink|Hay Bale}}&lt;br /&gt;
* {{BlockLink|Jack o&#039;Lantern}}&lt;br /&gt;
* {{BlockLink|Ladder}}&lt;br /&gt;
* {{BlockLink|Large Fern}}&lt;br /&gt;
* {{BlockLink|Lectern}}&lt;br /&gt;
* {{BlockLink|Loom}}&lt;br /&gt;
* {{BlockLink|Mossy Cobblestone}}&lt;br /&gt;
* {{BlockLink|Poppy}}&lt;br /&gt;
* {{BlockLink|Potatoes}}&lt;br /&gt;
* {{BlockLink|Potted Poppy}}&lt;br /&gt;
* {{BlockLink|Potted Spruce Sapling}}&lt;br /&gt;
* {{BlockLink|Pumpkin}}&lt;br /&gt;
* {{BlockLink|Pumpkin Stem}}&lt;br /&gt;
* {{BlockLink|Purple Bed}}&lt;br /&gt;
* {{BlockLink|Purple Carpet}}&lt;br /&gt;
* {{BlockLink|Red Carpet}}&lt;br /&gt;
* {{BlockLink|Sand}}&lt;br /&gt;
* {{BlockLink|Smithing Table}}&lt;br /&gt;
* {{BlockLink|Smoker}}&lt;br /&gt;
* {{BlockLink|Smooth Stone Slab}}&lt;br /&gt;
* {{BlockLink|Stonecutter}}&lt;br /&gt;
* {{BlockLink|Spruce Door}} (normal villages only)&lt;br /&gt;
* {{BlockLink|Spruce Fence}}&lt;br /&gt;
* {{BlockLink|Spruce Fence Gate}}&lt;br /&gt;
* {{BlockLink|Spruce Leaves}}&lt;br /&gt;
* {{BlockLink|Spruce Log}}&lt;br /&gt;
* {{BlockLink|Spruce Planks}}&lt;br /&gt;
* {{BlockLink|Spruce Pressure Plate}}&lt;br /&gt;
* {{BlockLink|Spruce Stairs}}&lt;br /&gt;
* {{BlockLink|Spruce Trapdoor}}&lt;br /&gt;
* {{BlockLink|Spruce Wall Sign}}&lt;br /&gt;
* {{BlockLink|Spruce Wood}}&lt;br /&gt;
* {{BlockLink|id=sweet berry bush|Sweet Berries}}&lt;br /&gt;
* {{BlockLink|Torch}} (normal villages only)&lt;br /&gt;
* {{BlockLink|Wall Torch}} (normal villages only)&lt;br /&gt;
* {{BlockLink|Wheat}}&lt;br /&gt;
* {{BlockLink|Water}}&lt;br /&gt;
* {{BlockLink|Water Cauldron}} (full level of water)&lt;br /&gt;
* {{BlockLink|White Carpet}}&lt;br /&gt;
* {{EntityLink|Armor Stand}} (with 1 {{ItemLink|Iron Helmet}} or 1 {{ItemLink|Iron Chestplate}})&lt;br /&gt;
| canspawn = No&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;village&#039;&#039;&#039; is a group or complex of buildings and other above ground [[Minecraft:structure]]s that generate naturally in the [[Minecraft:Overworld]]. A village is inhabited by [[Minecraft:villager]]s, [[Minecraft:cat]]s, [[Minecraft:iron golem]]s and livestock mobs. [[Minecraft:Wandering trader]]s with their [[Minecraft:trader llama]]s can occasionally spawn there.&lt;br /&gt;
&lt;br /&gt;
Villages are a source of resources for the player, obtained through trading, loot chests, and other materials found within the village. They are also targeted by [[Minecraft:Raid|illager raids]], which are triggered when a player with the [[Minecraft:Bad Omen]] effect enters a village.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
[[File:Village Vibrant Visuals.png|alt=|thumb|A visual of the [[plains]] village]]&lt;br /&gt;
Villages generate naturally in [[Minecraft:plains]], [[Minecraft:savanna]], [[Minecraft:taiga]], [[Minecraft:meadow]]s, [[Minecraft:snowy plains]], and [[Minecraft:desert]] biomes. {{IN|Bedrock}}, they also generate in [[Minecraft:snowy taiga]], [[Minecraft:sunflower plains]] and any vanilla or custom biome through the [[Minecraft:behavior pack]] that has the {{cd|minecraft:village_type}} component, which defines the village type and allows it to be generated in that biome. {{IN|je}}, villages can generate in [[Minecraft:superflat]] worlds. The type of the village, and therefore the style of all structures within it, is determined by the biome at the village center or meeting point. The buildings and wood depend on the biome the village is in. If the meeting point does not generate in one of the above biomes, the village defaults to plains style. Villages will always have their respective village type in their respective biome(s).&lt;br /&gt;
&lt;br /&gt;
The following table shows the village styles corresponding to different biomes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable col-1-center col-2-center&amp;quot;&lt;br /&gt;
! Village style !! Biome&lt;br /&gt;
|-&lt;br /&gt;
| {{EnvSprite|desert village}} Desert || {{BiomeLink|Desert}}&lt;br /&gt;
|-&lt;br /&gt;
| {{EnvSprite|plains village}} Plains || {{BiomeLink|Plains}}&amp;lt;br&amp;gt;{{BiomeLink|Sunflower plains}}{{only|bedrock|short=1}}&amp;lt;br&amp;gt;{{BiomeLink|Meadow}}&lt;br /&gt;
|-&lt;br /&gt;
| {{EnvSprite|savanna village}} Savanna || {{BiomeLink|Savanna}}&lt;br /&gt;
|-&lt;br /&gt;
| {{EnvSprite|snowy village}} Snowy || {{BiomeLink|Snowy plains}}&lt;br /&gt;
|-&lt;br /&gt;
| {{EnvSprite|taiga village}} Taiga || {{BiomeLink|Taiga}}&amp;lt;br&amp;gt;{{BiomeLink|Snowy taiga}}{{only|bedrock|short=1}}&amp;lt;br&amp;gt;{{BiomeLink|Taiga hills}}{{only|bedrock|short=1}}&amp;lt;br&amp;gt;{{BiomeLink|Snowy taiga hills}}{{only|bedrock|short=1}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
[[File:Desert Village.png|thumb|A [[desert]] village that generated into the [[Minecraft:badlands]] biome]]&lt;br /&gt;
[[File:Meadows Village.jpg|thumb|A [[plains]] style village in a [[Minecraft:meadow]] biome]]&lt;br /&gt;
[[File:Taiga Village 1 14 1.png|thumb|right|A [[taiga]] village showing distinguishing design features, such as roofs made of spruce logs]]&lt;br /&gt;
&lt;br /&gt;
The number of villagers spawned depends on the number of beds in the village. Villagers spawn only in houses that have beds, while job site buildings (with no beds) always generate without villagers.&lt;br /&gt;
&lt;br /&gt;
If a building or pathway is constructed over open-air, circular or square platforms of grass or sand (depending on the terrain) generates below the structure, which can cause surface oddities. These platforms do not generate beside cliffs or over the void; rather, they generate on the lowest blocks. Platforms can be clearly seen when a village building is generated over an ocean. Farms generate a few blocks of open space above them if they happen to generate inside a hill. Village buildings can also be suddenly on the top of a mountain while the other buildings are at the bottom of the mountain. This happens often in savanna villages.&lt;br /&gt;
&lt;br /&gt;
Some villages are generated as abandoned; see {{section link||Abandoned villages}} below.&lt;br /&gt;
&lt;br /&gt;
Villages are slightly more common {{in|BE}} than {{in|JE}}. There is a roughly {{frac|1|2}} chance that at least one village is present within 500 blocks of the world spawn point in &#039;&#039;Java Edition&#039;&#039;, while this chance is about {{frac|2|3}} in &#039;&#039;Bedrock Edition&#039;&#039;. This is because villages can generate in more [[Minecraft:biome]]s in &#039;&#039;Bedrock Edition&#039;&#039;, as well as being closer to each other within an eligible biome.&lt;br /&gt;
&lt;br /&gt;
Despite the existence of jungle and swamp villagers, village structures do not generate in these biomes. Jungle and swamp villagers can only spawn naturally in rare cases where a village overlaps a swamp or jungle. They can also be spawned by breeding villagers in a jungle or swamp, or by curing a jungle or swamp zombie villager.&lt;br /&gt;
&lt;br /&gt;
; Upon generation&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; style=&amp;quot;width:70px&amp;quot; | [[File:ArmorStandFace.png|link=Armor stand]]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; style=&amp;quot;width:70px&amp;quot; | [[File:CamelFace.png|link=Camel]]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; style=&amp;quot;width:70px&amp;quot; | &lt;br /&gt;
[[File:ChickenFace.png|link=Chicken]]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; style=&amp;quot;width:70px&amp;quot; | &lt;br /&gt;
[[File:CowFace.png|link=Cow]]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; style=&amp;quot;width:70px&amp;quot; | [[File:HorseFace.png|link=Horse]]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; style=&amp;quot;width:70px&amp;quot; | [[File:IronGolemFace.png|link=Iron golem]]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; style=&amp;quot;width:70px&amp;quot; | [[File:PigFace.png|link=Pig]]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; style=&amp;quot;width:70px&amp;quot; | [[File:SheepFace.png|link=Sheep]]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; style=&amp;quot;width:70px&amp;quot; | [[File:VillagerFace.png|link=Villager]]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; style=&amp;quot;width:70px&amp;quot; | [[File:ZombieVillagerFace.png|link=Zombie villager]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | [[Minecraft:Armor Stand]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | [[Minecraft:Camel]]&lt;br /&gt;
| style=“vertical-align:top” | [[Minecraft:Chicken]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | [[Minecraft:Cow]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | [[Minecraft:Horse]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | [[Minecraft:Iron golem]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | [[Minecraft:Pig]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | [[Minecraft:Sheep]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | [[Minecraft:Villager]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | [[Minecraft:Zombie villager]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Villagers spawn in regular villages only.&lt;br /&gt;
* Iron golems spawn in regular villages only; one spawns near a village meeting point. &lt;br /&gt;
* Zombie villagers spawn in abandoned villages only. &lt;br /&gt;
* Horses, pigs, cows, and sheep spawn in regular villages and abandoned villages.&lt;br /&gt;
* One camel spawns at the meeting point of each desert village, excluding abandoned villages.&lt;br /&gt;
* Two [[Minecraft:armor stand]]s are part of the [[Minecraft:taiga]] village with pieces of [[Minecraft:armor]]. Taiga villages are the only structure in the game where armor stands generate naturally.&lt;br /&gt;
* {{IN|je}}, baby zombie villagers that spawn in abandoned villages have a 5% chance to spawn as a chicken jockey.&lt;br /&gt;
&lt;br /&gt;
; Periodically&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; style=&amp;quot;width:70px&amp;quot; | [[File:CatFace.png|link=Cat]]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; style=&amp;quot;width:70px&amp;quot; | [[File:IronGolemFace.png|link=Iron golem]]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; style=&amp;quot;width:70px&amp;quot; | [[File:TraderLlama Face.png|link=Trader Llama]]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; style=&amp;quot;width:70px&amp;quot; | [[File:WanderingTraderFace.png|link=Wandering Trader]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | [[Minecraft:Cat]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | [[Minecraft:Iron Golem]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | [[Minecraft:Trader Llama]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | [[Minecraft:Wandering Trader]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Cats spawn naturally inside villages, one for every four beds for a maximum of five.&lt;br /&gt;
* One wandering trader spawns periodically at a village meeting point.&lt;br /&gt;
* Two trader llamas spawn periodically at a village meeting point alongside a wandering trader.&lt;br /&gt;
* {{IN|Bedrock}}, iron golems spawn periodically around the village center if there are at least 10 villagers and 20 beds in a village. {{IN|Java}}, they are summoned by a villager if the villager spawning them has slept.&lt;br /&gt;
&lt;br /&gt;
; During events&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; style=&amp;quot;width:70px&amp;quot; | [[File:EvokerFace.png|link=Evoker]]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; style=&amp;quot;width:70px&amp;quot; | [[File:IllusionerFace.png|link=Illusioner]]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; style=&amp;quot;width:70px&amp;quot; | [[File:PillagerFace.png|link=Pillager]]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; style=&amp;quot;width:70px&amp;quot; | [[File:RavagerFace.png|link=Ravager]]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; style=&amp;quot;width:70px&amp;quot; | [[File:VexFace.png|link=Vex]]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; style=&amp;quot;width:70px&amp;quot; | [[File:VindicatorFace.png|link=Vindicator]]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; style=&amp;quot;width:70px&amp;quot; | [[File:WitchFace.png|link=Witch]]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; style=&amp;quot;width:70px&amp;quot; | [[File:ZombieFace.png|link=Zombie]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | [[Minecraft:Evoker]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | [[Minecraft:Illusioner]]&amp;lt;br&amp;gt;{{only|java|short=yes}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | [[Minecraft:Pillager]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | [[Minecraft:Ravager]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | [[Minecraft:Vex]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | [[Minecraft:Vindicator]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | [[Minecraft:Witch]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | [[Minecraft:Zombie]]&amp;lt;br&amp;gt;{{only|java|short=yes}}&lt;br /&gt;
|}&lt;br /&gt;
* Zombies spawn during [[Minecraft:zombie siege]]s.{{Only|je}} Chickens can spawn rarely during zombie sieges as [[Minecraft:chicken jockey]]s.&lt;br /&gt;
** Naturally spawned [[Minecraft:zombie horse]]s, [[Minecraft:zombie villager]]s, [[Minecraft:husk]]s, [[Minecraft:camel husk]]s, and [[Minecraft:drowned]] will also join zombie sieges.&lt;br /&gt;
* Pillagers, vindicators, evokers, vexes, ravagers, and witches spawn during [[Minecraft:raid]]s.&lt;br /&gt;
** Illusioners also join raids when spawned by players.&lt;br /&gt;
** Evoker fangs spawn when summoned by evokers.&lt;br /&gt;
** Witches also spawn when a villager is struck by lightning within four blocks of the bolt.&lt;br /&gt;
&lt;br /&gt;
=== Abandoned villages ===&lt;br /&gt;
{{distinguish|Zombie Town}}[[File:Abandoned Village.png|thumb|Overview of an abandoned plains village]]&lt;br /&gt;
&lt;br /&gt;
A village has a 2% chance of generating as an &#039;&#039;&#039;abandoned village&#039;&#039;&#039;&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360032515012|title=Minecraft Beta - 1.13.0.9 (Xbox One/Windows 10/Android)|date=August 27, 2019}}&amp;lt;/ref&amp;gt; (also known as &#039;&#039;&#039;zombie village&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
In an abandoned village, all generated villagers are instead [[Minecraft:zombie villager]]s, and all [[Minecraft:door]]s and [[Minecraft:torch]]es are missing. The zombie villagers do not despawn, but have no resistance to sunlight. In abandoned villages, most [[Minecraft:cobblestone]] blocks are replaced by [[Minecraft:mossy cobblestone]], random [[Minecraft:block]]s (particularly wood) are replaced by [[Minecraft:cobweb]]s, and all glass panes are replaced by [[Minecraft:Brown Stained Glass Pane|brown stained glass panes]] to represent dirty glass. Abandoned villages also spawn stray [[Minecraft:cat]]s, as well as the usual village livestock, but they do &#039;&#039;not&#039;&#039; spawn [[Minecraft:iron golem]]s naturally. The number of buildings in an abandoned village can be slightly more than in a normal village.&lt;br /&gt;
&lt;br /&gt;
=== Location per seed ===&lt;br /&gt;
A preview of village generation is shown below:&amp;lt;ref group=&amp;quot;info&amp;quot;&amp;gt;This calculator shows a different seed per page reload.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Calculator|chunkbase|pois=V|zoom=0.25}}&lt;br /&gt;
&amp;lt;references group=&amp;quot;info&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
{{About||the technical details behind village structures|Village/Structure|the blueprints of village structures|Village/Structure/Blueprints}}&lt;br /&gt;
[[File:Snowy Village.png|thumb|The Snowy Village [[seed template]], featuring a village near a [[Minecraft:pillager outpost]]|alt=]]&lt;br /&gt;
[[File:Lofthouse.png|thumb|right|Loft houses]]&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
The number of buildings making up a village can vary, and no village consists of all building types at once. Apart from the meeting point, which is unique and systematic, the number of buildings of each type is randomly generated and increased in [[Minecraft:superflat]]{{only|java}} worlds. More than one meeting point can be generated in superflat worlds. The number of lamp posts and decorative structures (hay bales, melon patch, pumpkin patch, farms, snow and ice patches) has no restriction, as they are generated where no other buildings can be placed. These structures could have functions and could be of great use to the [[Minecraft:player]]. Paths are found between the buildings of the village and often extend beyond them.&lt;br /&gt;
&lt;br /&gt;
Structures are chosen randomly from a pool of possible buildings. &lt;br /&gt;
&lt;br /&gt;
The full list of the village house blueprints can be accessed by going [[Minecraft:Village/Structure/Blueprints|here]].&lt;br /&gt;
&lt;br /&gt;
Architectural style and blocks making up the village structures vary according to village type. Not every building can be generated in a single village, although some blocks can be found in any village, such as job site blocks and food items.&lt;br /&gt;
&lt;br /&gt;
{{IN|Java}}, buildings have different probabilities of generating, depending on village type; for example, a weaponsmith shop is more likely to appear in a Taiga village than in other villages.&lt;br /&gt;
&lt;br /&gt;
{{IN|Bedrock}}, villages don&#039;t generate with expected structures; for example, a fletcher house doesn&#039;t appear in a plains village, and a mason house doesn&#039;t appear in a savanna village.&amp;lt;ref&amp;gt;{{bug|MCPE-100217||Villages don&#039;t generate with expected structures.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Paths ===&lt;br /&gt;
Villages generate [[Minecraft:path]]s between the buildings and extend outside of the village. Village paths generate at the level of existing terrain, potentially going up steep hills or down ravines without regard for whether an entity could actually traverse the path. Paths do not go below one level of water and replace only [[Minecraft:grass block]]s (with [[Minecraft:air]] above), [[Minecraft:water]], [[Minecraft:lava]], [[Minecraft:sand]], [[Minecraft:sandstone]], and [[Minecraft:red sandstone]]; all other blocks are ignored and the blocks underneath are considered for replacement instead.{{Verify|In Java edition other blocks are also replaced by paths. Is this information Bedrock only or outdated?}} Villagers use these paths to travel across the village.&lt;br /&gt;
&lt;br /&gt;
In plains, savanna, taiga, and snowy villages, paths are comprised of [[Minecraft:dirt path]]s and grass. Savanna villages also generate farmland and crops in some areas. Dirt paths that generate over water are replaced by the village style&#039;s plank type. Desert villages are generated with [[Minecraft:smooth sandstone]] paths. &lt;br /&gt;
&lt;br /&gt;
Trees, lamp posts, and other decorative structures can generate in the middle of paths as obstructions.&amp;lt;ref&amp;gt;{{bug|MC-140460||Hay bales, trees, and light posts can generate on paths|WAI}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
{{loadPage|Village/Loot|A village loot changes depending on the building.|p}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Village mechanics}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; villages ===&lt;br /&gt;
Villages as a whole have no defined &amp;quot;center&amp;quot;, &amp;quot;size&amp;quot;, or &amp;quot;radius&amp;quot;; they are defined only based on proximity to any &amp;quot;village center&amp;quot; subchunk.&lt;br /&gt;
&lt;br /&gt;
A [[Minecraft:subchunk]] is a &amp;quot;village center&amp;quot; if it contains at least one claimed [[Minecraft:bed]], [[Minecraft:bell]], or [[Minecraft:job site]] block. The 26 subchunks in a 3×3×3 cube around such a subchunk are also considered part of a village.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; villages ===&lt;br /&gt;
A village always consists of at least one acceptable bed and one villager. Rarely, a village structure can generate without beds, thus not qualifying as a village. Upon creation, a village center is defined as a POI claimed by the first villager, and the village&#039;s size is the greater of 32 blocks or the distance to the furthest bed from the center. Any villager, village golem, or raid-spawned illagers can pathfind back into the village if they find themselves farther than that many blocks from the center.&lt;br /&gt;
&lt;br /&gt;
Villages are established by the number of valid [[Minecraft:bed]]s in the village. &lt;br /&gt;
&lt;br /&gt;
The maximum population of a village is the number of valid beds. If the population drops below that point (due to death or removal), but there are at least two villagers left who can reach each other, the villagers mate and [[Minecraft:Villager#Breeding|breed]] until the population is at the maximum.&lt;br /&gt;
&lt;br /&gt;
A village is created when at least one villager links to one bed. The village continues to exist as long as one of its villagers remains linked to one of its beds. If all beds are unlinked (by being destroyed, by players sleeping in them, or by villagers failing to pathfind to them), then the village ceases to exist. When this happens, the villagers lose all links to job site blocks and bells and cannot use them.&lt;br /&gt;
&lt;br /&gt;
When the first villager links to a bed, a village of size 65×25×65 blocks is created, centered on the pillow of that bed. The boundaries, and consequently the center (which is important because it defines where cats and iron golems can spawn), may change as other villagers link or unlink from point of interest (POI) blocks. When the boundaries change, the center usually shifts to the location of the POI block near the midpoint between the farthest out POI in each direction. In naturally generated villages, there is usually a bell near the village center, but aside from that, bells have no special role distinct from other POI in how the game defines and manages the village center and boundaries.&lt;br /&gt;
&lt;br /&gt;
=== Gathering site ===&lt;br /&gt;
Villages have gathering sites where villagers may mingle. A gathering site is defined as a [[Minecraft:bell]] located within the village boundary. A [[Minecraft:wandering trader]] may spawn at a gathering site, accompanied by trader [[Minecraft:llama]]s. A villager also rings the bell when a raid starts. &lt;br /&gt;
&lt;br /&gt;
=== Job site blocks ===&lt;br /&gt;
[[Minecraft:Job site]] blocks are blocks such as [[Minecraft:grindstone]]s, [[Minecraft:smithing table]]s, and [[Minecraft:lectern]]s, which are used by villagers. Villagers with the corresponding professions spend their time in front of their job site block, except for nitwits, baby villagers, and unemployed villagers (villagers without profession overlays). Upon claiming a job site block, green particles appear above both the villager and the job site block, and the villager takes up the profession of the job site block if unemployed. Villagers who have already been traded with can claim only job site blocks related to their profession. Employed villagers who are not linked to a job site block are unable to restock their trades. Villagers cannot link to a job site block that has already been claimed by another villager. There are thirteen job site blocks in the game, each linking to its respective villager profession.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
These events are not tied to generated village structures, but these structures (except for abandoned villages) typically satisfy the game&#039;s definition in the context of [[Minecraft:village mechanics]]. Specifically, these events consider any [[Minecraft:chunk]] section (aka. &amp;quot;[[Minecraft:subchunk]]&amp;quot;) within a 3×3×3 cube of sections centered on a section containing a [[Minecraft:bed]], [[Minecraft:bell]], or [[Minecraft:job site]] as part of a village.&lt;br /&gt;
&lt;br /&gt;
=== Raids ===&lt;br /&gt;
{{main|Raid}}&lt;br /&gt;
&lt;br /&gt;
A player who drinks an [[Minecraft:ominous bottle]] (dropped by [[Minecraft:raid captain]]s) receives the [[Minecraft:Bad Omen]] effect for 100 minutes. Like other status effects, Bad Omen can also be cleared by dying or drinking milk. Entering a village boundary while the effect is active turns it into [[Minecraft:Raid Omen]], which starts a raid after the effect runs out. The [[Minecraft:raid]] spawns groups of [[Minecraft:illager]]s in waves, which attack the village. The higher the level, the higher the chance for the raiding mobs to wield enchanted weapons.&lt;br /&gt;
&lt;br /&gt;
=== Zombie sieges ===&lt;br /&gt;
{{main|Zombie siege}}&lt;br /&gt;
{{exclusive|java|section=1}}&lt;br /&gt;
&lt;br /&gt;
Zombie sieges are in-game events where many zombies spawn in a village, regardless of how well-lit or walled off a village is. They have a 10% chance of occurring at midnight every night or during thunderstorms when a village has at least 20 valid beds. There is no indication of a zombie siege happening except for an unusually high number of zombies.&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{el|je}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|firstcolumnname=Structure type&lt;br /&gt;
|displayname=[[Minecraft:Jigsaw structure|Jigsaw]]&lt;br /&gt;
|spritename=jigsaw&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=jigsaw&lt;br /&gt;
|foot=1}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|firstcolumnname=Structure&lt;br /&gt;
|displayname=Desert Village&lt;br /&gt;
|spritetype=env&lt;br /&gt;
|nameid=village_desert}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Plains Village&lt;br /&gt;
|spritetype=env&lt;br /&gt;
|nameid=village_plains}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Savanna Village&lt;br /&gt;
|spritetype=env&lt;br /&gt;
|nameid=village_savanna}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Snowy Village&lt;br /&gt;
|spritetype=env&lt;br /&gt;
|nameid=village_snowy}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Taiga Village&lt;br /&gt;
|spritetype=env&lt;br /&gt;
|nameid=village_taiga&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{el|be}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|firstcolumnname=Structure&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Village&lt;br /&gt;
|spritetype=env&lt;br /&gt;
|nameid=village&lt;br /&gt;
|translationkey=feature.village&lt;br /&gt;
|foot=1}}&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|Were being attacked!;Sound the alarm!}}&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|What a Deal!;Voluntary Exile;Hero of the Village}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{About||structures prior to Village &amp;amp; Pillage|Village/Structure (old)|blueprints of structures prior to Village &amp;amp; Pillage|Village/Structure (old)/Blueprints}}&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||February 21, 2010|link=https://web.archive.org/web/20190710053746/https://notch.tumblr.com/post/403475391/i-have-a-potentially-game-breaking-idea-do-not|NPC villages and &amp;quot;monster towns&amp;quot; are mentioned.}}&lt;br /&gt;
|{{HistoryLine||July 1, 2011|link=https://web.archive.org/web/20190329134139/https://plus.google.com/116872576248355504859/posts/QrzeqTkpPti|A picture of villages was released by [[Minecraft:Notch]] before Beta 1.8 was released. In the early screenshot, villages were partly made of [[Minecraft:moss stone]].}} &lt;br /&gt;
|{{HistoryLine||July 13, 2011|link=http://uk.ign.com/articles/2011/07/13/the-future-of-minecraft?page=2|An early interview with Notch discussed his plans for the village.}}&lt;br /&gt;
|{{HistoryLine||August 10, 2011|link={{tweet|notch|101212681234681858}}|Notch originally worked on villages by himself, but eventually gave the task to [[Minecraft:Jeb]], so that he could work on other things.&amp;lt;ref&amp;gt;{{tweet|notch|101212681234681858|While @jeb_ (who does great procedural architecture) is taking over villages, I&#039;m reworking biomes and tweaking combat.|August 10, 2011|archive=|archiveid=}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||August 11, 2011|link={{tweet|jeb_|101675386190045184}}|Jeb has said that during early tests of villages, the [[Minecraft:lava]] in a blacksmith often set the village on [[Minecraft:fire]].&amp;lt;ref&amp;gt;{{tweet|jeb_|101675386190045184|Haha my smithy keeps setting the whole village on fire. I need to contain that lava better...|August 11, 2011|archive=|archiveid=}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||August 26, 2011|link={{ytl|tuVt1YFnsSQ}}|Villages were shown to the public during the PAX 2011 demo, including the interiors.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java beta}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=Pre-release|Added villages, which only generated in plains and desert biomes.&lt;br /&gt;
|They were originally intended to be populated with [[Minecraft:pigmen]].&amp;lt;ref&amp;gt;{{tweet|notch|62531431175421952|@Micleee It&#039;s very likely the townspeople will be pigmen {{=}})|April 25, 2011|archive=|archiveid=}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[Minecraft:Villager]]s have been added to villages. They have &#039;TESTIFICATE&#039; written above their heads.}}&lt;br /&gt;
|{{HistoryLine||1.1|dev=12w01a|Blacksmith buildings in villages now hold [[Minecraft:chest]]s with loot. They can contain [[Minecraft:bread]], [[Minecraft:apple]]s, [[Minecraft:iron ingot]]s, [[Minecraft:gold ingot]]s, [[Minecraft:oak sapling]]s, [[Minecraft:obsidian]], [[Minecraft:iron sword]]s, [[Minecraft:iron pickaxe]]s, [[Minecraft:iron helmet]]s, [[Minecraft:iron chestplate]]s, [[Minecraft:iron leggings]], [[Minecraft:iron boots]], and [[Minecraft:diamond]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=release|Villages now generate in the [[Minecraft:Superflat]] world type.}}&lt;br /&gt;
|{{HistoryLine||1.2.1|dev=12w07a|[[Minecraft:Villager]]s now repopulate villages based on how many houses there are available. &lt;br /&gt;
|[[Minecraft:Zombie siege]]s can now occur once a village has reached a certain size.&lt;br /&gt;
|The [[Minecraft:player]] may now add houses to villages, provided they are enclosed with a roof and a [[Minecraft:Door|wooden door]].}}&lt;br /&gt;
|{{HistoryLine|||dev=12w08a|Larger villages now spawn [[Minecraft:iron golem]]s to defend them.}}&lt;br /&gt;
|{{HistoryLine||1.3.1|dev=12w21a|[[Minecraft:Desert]] villages are now made of [[Minecraft:sandstone]] instead of [[Minecraft:Log|wood]] and [[Minecraft:cobblestone]].}}&lt;br /&gt;
|{{HistoryLine||1.4.2|dev=12w32a|Villages now track the &amp;quot;popularity&amp;quot; of individual [[Minecraft:player]]s by username.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w36a|[[Minecraft:Potato]]es and [[Minecraft:carrot]]s can now be found in villages.}}&lt;br /&gt;
|{{HistoryLine||1.5|dev=13w03a|A bug fix for [[Minecraft:water]] propagation mechanics&amp;lt;ref&amp;gt;{{bug|MC-916||Water does not form source blocks properly on top of existing source blocks|Fixed}}&amp;lt;/ref&amp;gt; makes [[Minecraft:Village well|well]]s proper infinite water sources.}}&lt;br /&gt;
|{{HistoryLine|||dev=13w06a|The lamppost glitch in villages has been fixed.}}&lt;br /&gt;
|{{HistoryLine||1.6.1|dev=13w18a|Blacksmith loot can now include [[Minecraft:saddle]]s, [[Minecraft:iron horse armor]], [[Minecraft:golden horse armor]], and [[Minecraft:diamond horse armor]] as loot.}}&lt;br /&gt;
|{{HistoryLine||1.6.4|dev=release|[[Minecraft:Village well|Well]]s in [[Minecraft:desert]] villages are now made of [[Minecraft:cobblestone]] instead of [[Minecraft:sandstone]].{{check version|Either changed in 1.6.3 or in release 1.6.4. Do villages generate at all in 1.6.3?}}}}&lt;br /&gt;
|{{HistoryLine||1.7.2|dev=13w36a|Added the [[Minecraft:savanna]] biome, which villages can now generate in.}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w03a|[[Minecraft:Gravel]] roads in villages now have [[Minecraft:cobblestone]] underneath, to prevent them from collapsing into [[Minecraft:cave]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w04a|[[Minecraft:Door]]s are now added to the closest village.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w25a|Zombie sieges have been re-implemented.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w30a|[[Minecraft:Village well|Well]]s in [[Minecraft:desert]] villages are now made of [[Minecraft:sandstone]] instead of [[Minecraft:cobblestone]].}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w31a|Farms now include [[Minecraft:beetroot crop]]s.}}&lt;br /&gt;
|{{HistoryLine||1.10|dev=16w20a|Village structures are no longer restricted by [[Minecraft:biome]] boundaries, meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome.&lt;br /&gt;
|Villages now generate in [[Minecraft:taiga]] biomes (but not their variants), and are made of spruce [[Minecraft:wood]].&lt;br /&gt;
|As a result of the above two reasons, the amount of villages that generate has been greatly increased.&amp;lt;ref&amp;gt;{{bug|MC-152966||Increase villages generate in versions after 1.10|Fixed}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[[Minecraft:Savanna]] villages are now made of acacia wood rather than oak. Acacia [[Minecraft:log]]s replace [[Minecraft:cobblestone]] in all structures except churches.&lt;br /&gt;
|Paths no longer generate below sea level, and they are made with different material depending on the existing terrain. &lt;br /&gt;
|[[Minecraft:Dirt Path|Grass path]]s now generate rather than [[Minecraft:gravel]] paths, when generated on [[Minecraft:grass block]]s.&lt;br /&gt;
|Paths made of [[Minecraft:planks]] now generate over [[Minecraft:water]] and [[Minecraft:lava]] to form bridges.&lt;br /&gt;
|Villages now have a 2% chance of generating as an abandoned village, which are inhabited only by [[Minecraft:zombie villager]]s, and generate without any [[Minecraft:door]]s or [[Minecraft:torch]]es.}}&lt;br /&gt;
|{{HistoryLine|||dev=16w21a|Blacksmiths now generate with [[Minecraft:cobblestone]] in all [[Minecraft:biome]]s, rather than acacia [[Minecraft:log]]s in [[Minecraft:savanna]]s and [[Minecraft:sandstone]] in [[Minecraft:desert]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|Zombie villagers generated in zombie villages no longer despawn.&lt;br /&gt;
|Wooden [[Minecraft:fence]]s are now substituted with the correct wood type for the biome.&lt;br /&gt;
|Paths no longer replace most [[Minecraft:block]]s, instead considering the blocks underneath, preventing them from generating in treetops or bridging [[Minecraft:ravine]]s.}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w35a|The bottom most part of desert and savanna village wells is no longer made of cobblestone. It is now made of sandstone or acacia log accordingly.}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w47a|Added [[Minecraft:raid]]s, in which groups of [[Minecraft:illager]]s attack villages after a [[Minecraft:player]] kills an [[Minecraft:illager patrol]] leader then enters a village.}}&lt;br /&gt;
|{{HistoryLine|||dev=November 28, 2018|slink=none|A hotfix for all 1.14 snapshots is released, updating the [[Minecraft:main menu]] with a panorama of the new villages.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w48a|Updated the [[Minecraft:plains]] village look, and removed its zombie village accordingly.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w49a|Added [[Minecraft:snowy tundra]] villages.|Updated the [[Minecraft:savanna]] village look, and removed its zombie village accordingly.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w50a|Updated the [[Minecraft:taiga]] and [[Minecraft:desert]] village looks, and removed their zombie villages accordingly.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w04a|Re-added zombie villages in desert and taiga biomes.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w06a|Improved village blacksmith building generation to prevent them from catching on fire from lava inside them.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w07a|Re-added zombie villages in plains and savanna biomes.&lt;br /&gt;
|Added snowy tundra zombie villages.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w08a|Villages now generate with at least one iron golem.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w11a|Village detection is now based on beds, job sites, and meeting points instead of doors.}}&lt;br /&gt;
|{{HistoryLine||1.14.1|dev=pre1|Many structures are tweaked to have better lighting.}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=pre2|&amp;quot;Jellie&amp;quot; cats now spawn naturally in villages.}}&lt;br /&gt;
|{{HistoryLine||1.17|dev=20w45a|Due to normal and water [[Minecraft:cauldron]]s being split into different blocks, cauldrons no longer generate in villages. Instead, water cauldrons generate.}}&lt;br /&gt;
|{{HistoryLine||1.18|dev=experimental snapshot 3|Villages now generate in [[Minecraft:meadow]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=21w40a|Villages now generate slightly more spread out.}}&lt;br /&gt;
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Minecraft:Camel]]s now generate in desert villages.}}&lt;br /&gt;
|{{HistoryLine||1.21.5|dev=25w06a|Pigs and cows spawned in desert villages are now of the warm variant.}}&lt;br /&gt;
|{{HistoryLine|||dev=25w07a|Bundles can now be found in some village chests.}}&lt;br /&gt;
|{{HistoryLine||1.21.9|dev=25w31a|Weaponsmith chests can now contain [[Minecraft:copper horse armor]].}}&lt;br /&gt;
|{{HistoryLine||1.21.11|dev=25w41a|Weaponsmith chests can now contain [[Minecraft:copper spear|copper]] and [[Minecraft:iron spear]]s.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.9.0|dev=build 1|Added villages. They generate with [[Minecraft:gravel]], [[Minecraft:wood]]en, or [[Minecraft:sandstone]] bridges.}}&lt;br /&gt;
|{{HistoryLine|||dev=build 2|[[Minecraft:Desert]] villages are now made of sandstone and generate much more consistently.}}&lt;br /&gt;
|{{HistoryLine|||dev=build 4|Villages are now rarer in general.}}&lt;br /&gt;
|{{HistoryLine|||dev=build 7|Villages are now more common again.}}&lt;br /&gt;
|{{HistoryLine||v0.11.0|dev=build 1|[[Minecraft:Dirt Path|Grass path]] blocks now replace [[Minecraft:gravel]] paths in villages.}}&lt;br /&gt;
|{{HistoryLine||v0.12.1|dev=build 1|Larger villages now spawn [[Minecraft:iron golem]]s to defend them, and may even spawn multiple if a large village is a conglomerate of multiple villages.}}&lt;br /&gt;
|{{HistoryLine|||dev=build 8|Farms now include [[Minecraft:beetroot crop]]s.}}&lt;br /&gt;
|{{HistoryLine||v0.14.0|dev=build 3|The door-to-villager ratio in villages has been increased (was previously 1:1).}}&lt;br /&gt;
|{{HistoryLine||v0.15.0|dev=build 1|Added [[Minecraft:savanna]] and [[Minecraft:taiga]] village variants.&lt;br /&gt;
|Villages can now generate in [[Minecraft:cold taiga]] and [[Minecraft:ice plains]] biomes. Buildings are made out of spruce [[Minecraft:wood]] like taiga villages.&lt;br /&gt;
|Villages now have a 2% chance of generating as [[Minecraft:zombie]] villages. Buildings in zombie villages include [[Minecraft:cobweb]] and [[Minecraft:moss stone]].}}&lt;br /&gt;
|{{HistoryLine||v0.16.0|dev=build 5|Farms no longer generate [[Minecraft:crops]] in [[Minecraft:ice plains]] and [[Minecraft:cold taiga]] villages. Instead, the [[Minecraft:water]] inside the farms is generated as [[Minecraft:ice]], the [[Minecraft:farmland]] as [[Minecraft:dirt]], and the [[Minecraft:crops]] as [[Minecraft:snow layer]]s.&lt;br /&gt;
|[[Minecraft:Chest]]s can now generate inside large houses in ice plains and cold taiga villages containing farming supplies ([[Minecraft:Wheat]],[[Minecraft:Wheat Seeds]], [[Minecraft:Carrot]]s, [[Minecraft:Potato]]es,[[Minecraft:Beetroot]]s, [[Minecraft:Beetroot Seeds]], and [[Minecraft:Wooden Hoe]]s to make up for this. However, crops may partially generate if the farm generates going into another biome. If this happens to wherever the large house chest is to be placed, it does not generate.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[Minecraft:Cat]]s now spawn in villages, but are not common.}}&lt;br /&gt;
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|exp=Experimental Gameplay&lt;br /&gt;
|Updated the look of [[Minecraft:plains]], [[Minecraft:desert]], [[Minecraft:savanna]], [[Minecraft:taiga]], [[Minecraft:snowy tundra]], and [[Minecraft:snowy taiga]] villages.&lt;br /&gt;
|Villages no longer seem to generate in the [[Minecraft:Old]] world type. {{Verify}}&lt;br /&gt;
|[[Minecraft:Cat]]s are now somewhat more common inside of villages.&lt;br /&gt;
|Taiga villages are now more common.&lt;br /&gt;
|Villages are now set by the number of [[Minecraft:bed]]s in the village instead of [[Minecraft:door]]s.&lt;br /&gt;
|Villages now have gathering sites in which a [[Minecraft:wandering trader]] can appear.&lt;br /&gt;
|Villages now have job sites where villagers go to work.&lt;br /&gt;
|Possibly removed zombie villages.{{verify|Was is this development version?}}&lt;br /&gt;
}}&lt;br /&gt;
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|exp=Experimental Gameplay|Villages now always spawn at least one and no more than two [[Minecraft:iron golem]]s.&lt;br /&gt;
|Changed some structures; plains tannery now include a single cauldron, some poorly lit areas have torches to stop self-triggering hostile mob spawns, lava is no longer a fire hazard, added floors in some floorless houses.&lt;br /&gt;
|Changed village generation by rebalancing the number of houses (buildings with beds) and job sites (buildings with job site blocks). Sand now also has sandstone support below, to stop the generation of unstable sand in villages.&lt;br /&gt;
|Plains farms and plains toolsmith houses can now generate in new plains villages.&lt;br /&gt;
|Animals now spawn in the village stables, animal pens, shepherd houses, and butcher houses.&lt;br /&gt;
|Added more chest loot to non-plains village variants of houses other than blacksmiths.&lt;br /&gt;
|Added [[Minecraft:raid]]s, in which groups of [[Minecraft:illager]]s attack villages, triggered by the [[Minecraft:Bad Omen]].}}&lt;br /&gt;
|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|The overhauled villages are now available outside of Experimental Gameplay.|Players with [[Minecraft:bad omen]] now trigger a raid when in villages.}}&lt;br /&gt;
|{{HistoryLine||?|Villages now generate in the [[Minecraft:Old]] world type again, although they are rarer than before [[Minecraft:Bedrock Edition 1.10|1.10]].}}&lt;br /&gt;
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Re-added zombie villages.|Due to a bug, around 30% of villages are generated as zombie villages.}}&lt;br /&gt;
|{{HistoryLine||1.17.30|dev=beta 1.17.30.22|The aforementioned zombie village generation bug has been fixed, reducing their occurrence to 2%.}}&lt;br /&gt;
|{{HistoryLine||1.17.40|dev=beta 1.17.40.20|Villages now generate in [[Minecraft:meadow]]s.}}&lt;br /&gt;
|{{HistoryLine||1.18.0|dev=beta 1.18.0.22|Village buildings carve out less terrain around them on generation, making the terrain around villages look less artificial.}}&lt;br /&gt;
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[Minecraft:Camel]]s now generate in desert villages.}}&lt;br /&gt;
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.24|Some savanna villages no longer have strange holes where [[Minecraft:dirt path]] blocks should be.}}&lt;br /&gt;
|{{HistoryLine||1.21.70|dev=Preview 1.21.70.23|Bundles can now be found in some village chests.}}&lt;br /&gt;
|{{HistoryLine||26.0|dev=Preview 26.0.25|Added {{cd|minecraft:village_type}} biome component that determines the type of the [[Minecraft:village]] in the biome. This also allows for the generation of villages in the biome; not using this component means the village will never be generated in the biome.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|switch=1.0.1|wiiu=Patch 1|Added villages.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU9|Blacksmith buildings in villages now hold [[Minecraft:chest]]s with loot.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[Minecraft:Zombie siege]]s can now occur once a village has reached a certain size.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|[[Minecraft:Desert]] villages are now made of [[Minecraft:sandstone]] instead of [[Minecraft:Log|wood]] and [[Minecraft:cobblestone]].}}&lt;br /&gt;
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[Minecraft:Village well|Well]]s in [[Minecraft:desert]] villages are now made of [[Minecraft:cobblestone]] instead of [[Minecraft:sandstone]].}}&lt;br /&gt;
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[Minecraft:Village well|Well]]s in desert villages are now made of [[Minecraft:sandstone]] instead of [[Minecraft:cobblestone]].}}&lt;br /&gt;
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[Minecraft:Savanna]] biome added, which villages can now generate in.&lt;br /&gt;
|[[Minecraft:Gravel]] roads in villages now have cobblestone underneath, to prevent them from collapsing into [[Minecraft:cave]]s.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Villages now generate with [[Minecraft:Dirt Path|grass paths]] instead of [[Minecraft:gravel]].|Farms now include [[Minecraft:beetroot crop]]s.|Villages now have a 2% chance of generating as an abandoned village, which are inhabited only by [[Minecraft:zombie]]s, and generate without any [[Minecraft:door]]s or [[Minecraft:torch]]es.|Villages in [[Minecraft:savanna]] [[Minecraft:biome]]s now generate with acacia [[Minecraft:wood]].|[[Minecraft:Taiga]] villages now generate, only if the well generates between a taiga and a valid biome.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Villages now generate in the [[Minecraft:taiga]] biome through normal means.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Abandoned villages now generate with [[Minecraft:villager]]s instead of [[Minecraft:zombie]]s.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU56|xbone=CU47|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|Abandoned villages now generate with [[Minecraft:zombie villager]]s instead of [[Minecraft:villager]]s.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Villages generated in the [[Minecraft:desert]] or the [[Minecraft:savanna]] biome now replace the most [[Minecraft:sandstone]] / acacia [[Minecraft:wood]] with [[Minecraft:cobblestone]].|Abandoned villages now generate with [[Minecraft:web]]s and [[Minecraft:moss stone]].}} &lt;br /&gt;
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Villages now generate naturally in [[Minecraft:cold taiga]] and snow plains biomes generating with spruce wood.|[[Minecraft:Desert]] villages no longer generate with [[Minecraft:cobblestone]], including blacksmith and church buildings.|Paths around village wells now made up of [[Minecraft:Dirt Path|grass path]] (sandstone in deserts).|Tables in villages now have brown [[Minecraft:carpet]] instead of a [[Minecraft:pressure plate]].}}&lt;br /&gt;
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[Minecraft:raid]]s, in which groups of [[Minecraft:illager]]s attack villages after a [[Minecraft:player]] kills an [[Minecraft:illager patrol]] leader then enters a village.|Updated the look of [[Minecraft:plains]], [[Minecraft:desert]], [[Minecraft:savanna]], [[Minecraft:taiga]], [[Minecraft:snowy tundra]], and [[Minecraft:snowy taiga]] villages.|Village detection is now based on beds, job sites, and meeting points instead of doors.}}&lt;br /&gt;
|{{HistoryLine|3ds}}&lt;br /&gt;
|{{HistoryLine||0.1.0|Added villages.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* According to Jeb, originally they wanted a system for a village to expand in population if the player improves it. But they found that it was computationally expensive to evaluate what constituted a house, so to make it simple, they decided that a door with an inside and outside counts as a house; however, the house was later changed to beds.&amp;lt;ref&amp;gt;{{Mcnet|meet-villagers|Meet the Villagers in Minecraft|March 13, 2017|Marsh Davies}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Because [[Minecraft:feature]] placement is done after structure, clay [[Minecraft:disks]] may generate under water in village farms, even in biomes where clay is rare.&lt;br /&gt;
* Occasionally, surface [[Minecraft:canyons]] and noise [[Minecraft:caves]] generate through villages, causing missing pathways or even entire buildings sunken into the ravine.&lt;br /&gt;
* In rare cases, players can find a tiny village consisting of one house, or even just one job site-building (a building with job site blocks) without any houses (building with beds), causing the village to not spawn any villagers.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:IglooVillage.png|An [[Minecraft:igloo]] structure that generated in a [[Minecraft:snowy plains]] village&lt;br /&gt;
File:Cartography table village.png|A cartography table at a cartographer house in village&lt;br /&gt;
File:Bee nest in superflat village.png|A [[Minecraft:bee nest]] generated in a [[Minecraft:superflat]] village&lt;br /&gt;
File:Church-inside.png|Interior of a plains church&lt;br /&gt;
File:Swamp BE 1.21.61.png|A village reaching into a swamp, causing swamp villagers to spawn naturally&lt;br /&gt;
File:StarterSeed 1000367306308321.png|A village with the most buildings generated in a [[Minecraft:Lukewarm Ocean|lukewarm ocean]] biome. Note the [[Minecraft:Ocean Ruins|ocean ruins]] in the center.&lt;br /&gt;
File:Desert Island.png|A village on a desert island&lt;br /&gt;
File:Abandoned Village Vibrant Visuals.png|View of the architecture of an abandoned village from the plains biome&lt;br /&gt;
File:NoBuildings.png|Savanna village generated with no buildings or gathering sites&lt;br /&gt;
File:Trench village.png|A plains village generating on top of a massive cave opening&lt;br /&gt;
File:Zombie village next to a desert temple.png|A desert temple in an abandoned village&lt;br /&gt;
File:StarterSeed -983983965181981808 pale village.png|A village near a [[Minecraft:Pale Garden|pale garden]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Historical screenshots ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Trial seed 818010429.png|A triple village formed the [[Minecraft:trial]] seed on {{BE}}, in a [[Minecraft:Dark Forest|dark forest]] clearing&lt;br /&gt;
File:Overhead NPC Village.png|A plains village before Village &amp;amp; Pillage&lt;br /&gt;
File:SmallestVillage.png|An extremely small village&lt;br /&gt;
File:ZombieVillageBrightened.png|A savanna abandoned village&lt;br /&gt;
File:Village Library.png|Interior of a library&lt;br /&gt;
File:DesertVillage12w21a.png|Desert village as it looked like before 1.14 update&lt;br /&gt;
File:Mesa Desert Village.png|An old desert village generated in a [[Minecraft:Badlands|mesa]] biome&lt;br /&gt;
File:IceSpikesVillage.jpg|A village near the ice spikes biome&lt;br /&gt;
File:Ice Village.jpg|A village generated too close to a cold biome, causing the water in the farm to freeze and the crops to dry out&lt;br /&gt;
File:NPC Village Without Buildings.png|A village generated without buildings&lt;br /&gt;
File:PathTypes.png|All 3 path types generated in close proximity&lt;br /&gt;
File:Village at world edge 3ds.png|A village generated at the edge of the world {{in|3ds}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mojang screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PqYck.jpg|First image of a village&lt;br /&gt;
EndermenReddit.png|Second image. A player near three village houses.&lt;br /&gt;
Villagebarelyvisable.png|Teaser image of a village church&lt;br /&gt;
Mega Village.jpg|An extremely large village&lt;br /&gt;
The 13w22a Banner.png|The 13w22a banner, containing a village&lt;br /&gt;
Jeb Desert Village.png|A desert village&lt;br /&gt;
Pocket Edition Lamppost.jpg|First image of a village {{in|PE}}&lt;br /&gt;
Jeb Pocket Edition Village.jpg|Second image of a village {{in|PE}}&lt;br /&gt;
VillagePE.jpg|A bugged village in a &#039;&#039;[[Minecraft:Pocket Edition]]&#039;&#039; development version, shared by [[Minecraft:Tommaso Checchi]]&lt;br /&gt;
Taiga Village.jpg|First image of a taiga village&lt;br /&gt;
Village Bats.jpg|Some bats in a village house&lt;br /&gt;
LadyAgnes Taiga House.jpg|A taiga house image tweeted by [[Minecraft:LadyAgnes]]&lt;br /&gt;
LadyAgnes Taiga Farm.jpg|A taiga farm image tweeted by LadyAgnes&lt;br /&gt;
LadyAgnes turtle village.jpg|Another image of a village tweeted by LadyAgnes&amp;lt;ref&amp;gt;{{tweet|LadyAgnes|1067811352683708416|Just found this village when testing, they got their own turtle civilization! ^^|November 28, 2018}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
Village with a View.jpg|A mountaintop village overlooking a valley&lt;br /&gt;
Mountaintop Savanna Village.jpg|A savanna village on top of a plateau&lt;br /&gt;
Village in the Desert 2.jpg|Desert village at night&lt;br /&gt;
Double Village.jpg|Desert and plains villages near each other&lt;br /&gt;
Valley Village.jpg|Plains village near sunflower plains and flower forest&lt;br /&gt;
Fjord Village.jpg|A taiga village in an ocean inlet near mountains&lt;br /&gt;
Village Valley.jpg|A village in a mountain river valley&lt;br /&gt;
Peninsula Village.jpg|A village on a spit of land surrounded by water surrounded by mountains&lt;br /&gt;
Isthmus Village.jpg|A village on a landbridge connecting two sides of a river valley&lt;br /&gt;
Village Island.jpg|A village on an island&lt;br /&gt;
Hilltop Taiga Village.jpg|A taiga village on top of a hill&lt;br /&gt;
Two Cities.jpg|Two desert villages separated by water&lt;br /&gt;
Village and Forest Islands.jpg|A village island and forest island&lt;br /&gt;
Plains Village Scene.jpg|The outskirts of a plains village&lt;br /&gt;
Atorstling Village.jpg|A savana village between the mountains and sea&lt;br /&gt;
Bamboo Village.jpg|A taiga village generated in a bamboo jungle&lt;br /&gt;
Floor is Lava.jpg|A house with lava in the floor&lt;br /&gt;
New Desert Village Architecture.png|A desert village overhaul shown in [[Minecraft:MINECON Earth 2018]].&lt;br /&gt;
A possible shepards house in a desert village.png|A shepherd&#039;s house in a desert village overhaul shown in MINECON Earth 2018&lt;br /&gt;
New house architecture in desert villages.png|New house architecture in a desert village overhaul shown in MINECON Earth 2018&lt;br /&gt;
A new village in the plains biome.png|A plains village overhaul shown in MINECON Earth 2018&lt;br /&gt;
Plains village with market stall.png|A plains village overhaul shown more detailed inside, shown in MINECON Earth 2018&lt;br /&gt;
Abandonedvillage-ingame.jpeg|alt=A screenshot of an abandoned house with a burning zombie in front of it.|An abandoned house with a burning zombie villager in front of it&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Christmas Village.png|Artwork of a festival in a snowy village&lt;br /&gt;
File:V&amp;amp;P Promo 8.jpg|A village as it appears in [[Minecraft:Village &amp;amp; Pillage: Official Trailer]]&lt;br /&gt;
File:Ari in the desert village.png|[[Minecraft:Ari]] in a desert village&lt;br /&gt;
File:Live2023-01.jpeg|[[Minecraft:Noor]] at a village forge&lt;br /&gt;
File:AMCM Village.png|{{AMCM|Midport Village}} as seen in {{AMCM}}&lt;br /&gt;
File:LEGO 21128-1.jpg|A [[Minecraft:Lego Minecraft]] village.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{mcnet|village|Building Blocks: Village|August 1, 2024|Duncan Geere}}&lt;br /&gt;
* {{mcnet|abandoned-village|Building Blocks: Abandoned Village|May 10, 2025|Duncan Geere}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox villagers}}&lt;br /&gt;
{{Navbox generated structures}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Settlements]]&lt;br /&gt;
[[Category:villages]]&lt;br /&gt;
[[Minecraft:de:Dorf]]&lt;br /&gt;
[[Minecraft:es:Aldea]]&lt;br /&gt;
[[Minecraft:fr:Village]]&lt;br /&gt;
[[Minecraft:hu:NJK Falu]]&lt;br /&gt;
[[Minecraft:it:Villaggio]]&lt;br /&gt;
[[Minecraft:ja:村]]&lt;br /&gt;
[[Minecraft:ko:마을]]&lt;br /&gt;
[[Minecraft:lzh:鄉]]&lt;br /&gt;
[[Minecraft:nl:Dorp]]&lt;br /&gt;
[[Minecraft:pl:Wioska]]&lt;br /&gt;
[[Minecraft:pt:Vila]]&lt;br /&gt;
[[Minecraft:ru:Деревня]]&lt;br /&gt;
[[Minecraft:th:หมู่บ้าน]]&lt;br /&gt;
[[Minecraft:uk:Село]]&lt;br /&gt;
[[Minecraft:zh:村庄]]&lt;/div&gt;</summary>
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&lt;hr /&gt;
&lt;div&gt;{{about|user-created tutorials|survival mode tutorial hints|Tutorial hints|the tutorial world that existed in Legacy Console Edition|Legacy Console Edition Tutorial|tutorials for {{MCD}}|MCD:Tutorials|official books containing tutorials|Minecraft books}}&lt;br /&gt;
The list below contains &#039;&#039;&#039;tutorials&#039;&#039;&#039; describing various factors and mechanics of &#039;&#039;Minecraft&#039;&#039;.&lt;br /&gt;
{{TOC|right}}&lt;br /&gt;
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== Introductory ==&lt;br /&gt;
These tutorials are designed to help newcomers to {{MC}} get a basic understanding of the game.&lt;br /&gt;
&lt;br /&gt;
* [[Minecraft:Menu screen]]&lt;br /&gt;
** &#039;&#039;[[Minecraft:Tutorial:Menu screen (Java Edition)|Java Edition]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[Minecraft:Tutorial:Menu screen (Bedrock Edition)|Bedrock Edition]]&#039;&#039;&lt;br /&gt;
* [[Minecraft:Tutorial:Glossary|Glossary]]&lt;br /&gt;
* [[Minecraft:Tutorial:Playing with a controller|Playing with a controller]]&lt;br /&gt;
&lt;br /&gt;
=== Newcomer survival === &lt;br /&gt;
* [[Minecraft:Tutorial:Beginner&#039;s guide|Beginner&#039;s guide]]&lt;br /&gt;
** [[Minecraft:Tutorial:Your first 10 minutes|Your first 10 minutes]]&lt;br /&gt;
** [[Minecraft:Tutorial:The second day|The second day]]&lt;br /&gt;
** [[Minecraft:Tutorial:The third day|The third day]]&lt;br /&gt;
* [[Minecraft:Tutorial:Best biomes to play|Best biomes to use]]&lt;br /&gt;
* [[Minecraft:Tutorial:Hunger management|Hunger management]]&lt;br /&gt;
* [[Minecraft:Tutorial:Things to do|Things to do]]&lt;br /&gt;
* [[Minecraft:Tutorial:Things not to do|Things not to do]]&lt;br /&gt;
* [[Minecraft:Tutorial:Tips and tricks|Simple tips and tricks]]&lt;br /&gt;
&lt;br /&gt;
=== Shelters ===&lt;br /&gt;
* [[Minecraft:Tutorial:Best biomes for homes|Best biomes for homes]]&lt;br /&gt;
* [[Minecraft:Tutorial:Best building materials|Best building materials]]&lt;br /&gt;
* [[Minecraft:Tutorial:Construction|Building and construction]]&lt;br /&gt;
* [[Minecraft:Tutorial:Navigation|Navigation]]&lt;br /&gt;
* [[Minecraft:Tutorial:Shelters|Shelters]]&lt;br /&gt;
** [[Minecraft:Tutorial:Shelter types|Types]]&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Getting to know the game better. These are for when the player is comfortably established.&lt;br /&gt;
{{Columns-list|colwidth=20em|&lt;br /&gt;
* [[Minecraft:Tutorial:Achievement guide|Achievement guide]]&lt;br /&gt;
** [[Minecraft:Tutorial:Achievement guide (Legacy Console Edition)|Legacy Console Edition]]&lt;br /&gt;
* [[Minecraft:Tutorial:Advancement guide|Advancement guide]]&lt;br /&gt;
** [[Minecraft:Tutorial:Advancement guide/Minecraft tab|Minecraft tab]]&lt;br /&gt;
** [[Minecraft:Tutorial:Advancement guide/Nether tab|Nether tab]]&lt;br /&gt;
** [[Minecraft:Tutorial:Advancement guide/The End tab|The End tab]]&lt;br /&gt;
** [[Minecraft:Tutorial:Advancement guide/Adventure tab|Adventure tab]]&lt;br /&gt;
** [[Minecraft:Tutorial:Advancement guide/Husbandry tab|Husbandry tab]]&lt;br /&gt;
** [[Minecraft:Tutorial:Advancement guide/How Did We Get Here?|How Did We Get Here?]]&lt;br /&gt;
* [[Minecraft:Tutorial:Adventuring|Adventuring]]&lt;br /&gt;
* [[Minecraft:Tutorial:Best enchantments guide|Best enchantments guide]]&lt;br /&gt;
* [[Minecraft:Tutorial:Breaking a fall|Breaking a fall]]&lt;br /&gt;
* [[Minecraft:Tutorial:Chunk loader|Chunk loader]]&lt;br /&gt;
* [[Minecraft:Tutorial:Combat|Combat]]&lt;br /&gt;
* [[Minecraft:Tutorial:Complete main adventure|Complete main adventure]]&lt;br /&gt;
* [[Minecraft:Tutorial:Creating a village|Creating a village]]&lt;br /&gt;
* [[Minecraft:Tutorial:Dual wielding|Dual wielding]]&lt;br /&gt;
* [[Minecraft:Tutorial:Exploring caves|Exploring caves]]&lt;br /&gt;
* [[Minecraft:Tutorial:Quick ways to get food|Getting food quickly]]&lt;br /&gt;
* [[Minecraft:Tutorial:Getting max gear|Getting max gear]]&lt;br /&gt;
* [[Minecraft:Tutorial:Hitboxes|Hitboxes]]&lt;br /&gt;
* [[Minecraft:Tutorial:Horses|Horses]]&lt;br /&gt;
* [[Minecraft:Tutorial:Mapping|Mapping]]&lt;br /&gt;
* [[Minecraft:Tutorial:Measuring distance|Measuring distance]]&lt;br /&gt;
* [[Minecraft:Tutorial:Minecraft in education|&#039;&#039;Minecraft&#039;&#039; in education]]&lt;br /&gt;
* [[Minecraft:Tutorial:Mining|Mining]]&lt;br /&gt;
** [[Minecraft:Tutorial:Ancient Debris|Ancient Debris]]&lt;br /&gt;
** [[Minecraft:Tutorial:Diamonds|Diamonds]]&lt;br /&gt;
** [[Minecraft:Tutorial:Mining/Fossils|Fossils]]&lt;br /&gt;
* [[Minecraft:Tutorial:Nether hub|Nether hub]]&lt;br /&gt;
* [[Minecraft:Tutorial:Nether portals|Nether portals]]&lt;br /&gt;
* [[Minecraft:Tutorial:Organization|Organization]]&lt;br /&gt;
* [[Minecraft:Tutorial:Pillar jumping|Pillar jumping]]&lt;br /&gt;
* [[Minecraft:Tutorial:Phantom-proofing|Phantom-proofing]]&lt;br /&gt;
* [[Minecraft:Tutorial:Spawn-proofing|Spawn-proofing]]&lt;br /&gt;
* [[Minecraft:Tutorial:Things to do when bored|Things to do when bored]]&lt;br /&gt;
* [[Minecraft:Tutorial:Time-saving tips|Time-saving tips]]&lt;br /&gt;
* [[Minecraft:Tutorial:Transportation methods|Transportation methods]]&lt;br /&gt;
* [[Minecraft:Tutorial:Units of measure|Units of measure]]&lt;br /&gt;
* [[Minecraft:Village mechanics|Village mechanics]]&lt;br /&gt;
** [[Minecraft:Tutorial:Trading|Trading]]&lt;br /&gt;
* [[Minecraft:Tutorial:Zombie siege defense|Zombie siege defense]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Enchanting and smelting ===&lt;br /&gt;
These tutorials provide information on how the furnaces and the enchantment system work.&lt;br /&gt;
&lt;br /&gt;
* {{BlockSprite|Enchanting Table}}&amp;amp;nbsp;[[Minecraft:Enchanting mechanics]]&lt;br /&gt;
* {{BlockSprite|Anvil}}&amp;amp;nbsp;[[Minecraft:Anvil mechanics|Anvil mechanics]]&lt;br /&gt;
* {{BlockSprite|hopper-right}}{{BlockSprite|lit-furnace}}{{BlockSprite|hopper-right}}{{BlockSprite|Chest}}&amp;amp;nbsp;[[Minecraft:Tutorial:Automatic smelting|Automatic smelting]]&lt;br /&gt;
* {{BlockSprite|lit-furnace}}&amp;amp;nbsp;[[Minecraft:Tutorial:Smelting|Manual smelting]]&lt;br /&gt;
&lt;br /&gt;
=== Non-standard survival ===&lt;br /&gt;
&lt;br /&gt;
Tutorials that involve a non-standard environment.&lt;br /&gt;
&lt;br /&gt;
* [[Minecraft:Tutorial:Desert survival|Desert survival]]&lt;br /&gt;
* [[Minecraft:Tutorial:Snowy biome survival|Snowy survival]]&lt;br /&gt;
* [[Minecraft:Tutorial:End survival|End survival]]&lt;br /&gt;
* [[Minecraft:Tutorial:Gathering resources on Peaceful difficulty|Gathering resources on peaceful difficulty]]&lt;br /&gt;
* [[Minecraft:Tutorial:Managing slimes in superflat mode|Managing slimes in superflat mode]]&lt;br /&gt;
* [[Minecraft:Tutorial:Nether survival|Nether survival]]&lt;br /&gt;
* [[Minecraft:Tutorial:The Void|The Void]]&lt;br /&gt;
* [[Minecraft:Tutorial:Thunderstorm survival|Thunderstorm survival]]&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
&lt;br /&gt;
Tutorials that require using exploits or commands.&lt;br /&gt;
&lt;br /&gt;
* [[Minecraft:Tutorial:Breaking bedrock|Breaking bedrock]]&lt;br /&gt;
* [[Minecraft:Tutorial:Headless pistons|Headless pistons]]&lt;br /&gt;
* [[Minecraft:Tutorial:Indestructible End crystals|Indestructible End crystals]]&lt;br /&gt;
* [[Minecraft:Tutorial:Summoning jockeys|Summoning jockeys]]&lt;br /&gt;
* [[Minecraft:Tutorial:X-ray glitches|X-ray glitches]]&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{{Columns-list|colwidth=20em|&lt;br /&gt;
* {{BlockSprite|Conduit}}&amp;amp;nbsp;[[Minecraft:Tutorial:Acquiring a conduit|Acquiring a conduit]]&lt;br /&gt;
* {{ItemSprite|Brush}}&amp;amp;nbsp;[[Minecraft:Tutorial:Archaeology|Archaeology]]&lt;br /&gt;
* {{EntitySprite|Zombie Villager}}&amp;amp;nbsp;[[Minecraft:Tutorial:Curing a zombie villager|Curing a zombie villager]]&lt;br /&gt;
* {{EnvSprite|Mountain}}&amp;amp;nbsp;[[Minecraft:Tutorial:Conquering a mountain|Conquering a mountain]]&lt;br /&gt;
* {{EnvSprite|Bastion Remnant}}&amp;amp;nbsp;[[Minecraft:Tutorial:Looting a bastion remnant|Looting a bastion remnant]]&lt;br /&gt;
* {{EnvSprite|End City}}&amp;amp;nbsp;[[Minecraft:Tutorial:Exploring an End city|Exploring an End city]]&lt;br /&gt;
* {{EnvSprite|Monster Room}}&amp;amp;nbsp;[[Minecraft:Tutorial:Defeating a monster room|Defeating a monster room]]&lt;br /&gt;
* {{EnvSprite|Ocean Monument}}&amp;amp;nbsp;[[Minecraft:Tutorial:Conquering an ocean monument|Conquering an ocean monument]]&lt;br /&gt;
* {{EnvSprite|Nether Fortress}}&amp;amp;nbsp;[[Minecraft:Tutorial:Exploring a Nether fortress|Exploring a Nether fortress]]&lt;br /&gt;
* {{EnvSprite|Pillager Outpost}}&amp;amp;nbsp;[[Minecraft:Tutorial:Defeating a pillager outpost|Defeating a pillager outpost]]&lt;br /&gt;
* {{EnvSprite|Stronghold}}&amp;amp;nbsp;[[Minecraft:Tutorial:Defeating a stronghold|Defeating a stronghold]]&lt;br /&gt;
* {{EnvSprite|Desert Temple}}&amp;amp;nbsp;[[Minecraft:Tutorial:Looting temples|Looting temples]]&lt;br /&gt;
* {{EnvSprite|Trial Chambers}}&amp;amp;nbsp;[[Minecraft:Tutorial:Defeating trial chambers|Defeating trial chambers]]&lt;br /&gt;
* {{EnvSprite|Woodland Mansion}}&amp;amp;nbsp;[[Minecraft:Tutorial:Conquering a woodland mansion|Conquering a woodland mansion]]&lt;br /&gt;
* {{EntitySprite|Ravager}}&amp;amp;nbsp;[[Minecraft:Tutorial:Defeating a village raid|Defeating a village raid]]&lt;br /&gt;
* {{EntitySprite|Ender Dragon}}&amp;amp;nbsp;[[Minecraft:Tutorial:Defeating the ender dragon|Defeating the ender dragon]]&lt;br /&gt;
* {{EnvSprite|Ancient City}}&amp;amp;nbsp;[[Minecraft:Tutorial:Exploring an ancient city|Exploring an ancient city]]&lt;br /&gt;
** {{EntitySprite|Warden}}&amp;amp;nbsp;[[Minecraft:Tutorial:Exploring an ancient city/Killing the warden|Killing the warden]]&lt;br /&gt;
* {{EntitySprite|Wither}}&amp;amp;nbsp;[[Minecraft:Tutorial:Defeating the wither|Defeating the wither]]&lt;br /&gt;
** [[Minecraft:Tutorial:How to get rid of a rogue wither|If it goes rogue]]&lt;br /&gt;
* {{ItemSprite|Eye of Ender}}&amp;amp;nbsp;[[Minecraft:Tutorial:Locating a stronghold|Locating a stronghold]]&lt;br /&gt;
* {{ItemSprite|Music Disc}}&amp;amp;nbsp;[[Minecraft:Tutorial:Obtaining every music disc|Obtaining every music disc]]&lt;br /&gt;
* {{BlockSprite|Stone}}&amp;amp;nbsp;[[Minecraft:Tutorial:Obtaining every block|Obtaining every block]]&lt;br /&gt;
* {{ItemSprite|Diamond Sword}}&amp;amp;nbsp;[[Minecraft:Tutorial:Obtaining every item|Obtaining every item]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Non-standard survival ===&lt;br /&gt;
{{Columns-list|colwidth=20em|&lt;br /&gt;
* {{EnvSprite|Adventure}}&amp;amp;nbsp;[[Minecraft:Tutorial:Adventure survival|Adventure survival]]&lt;br /&gt;
* {{ItemSprite|Locked Map}}&amp;amp;nbsp;[[Minecraft:Tutorial:Custom maps|Custom maps]]&lt;br /&gt;
* {{EnvSprite|Hardcore Heart}}&amp;amp;nbsp;[[Minecraft:Tutorial:Hardcore mode|Hardcore mode]]&lt;br /&gt;
* ‍{{EntitySprite|Wither}}&amp;amp;nbsp;[[Minecraft:Tutorial:Ultra hardcore survival|Ultra hardcore survival]]&lt;br /&gt;
* [[File:Hardcore Half Heart.svg|x16px|link=Tutorial:Half hearted hardcore]]&amp;amp;nbsp;[[Minecraft:Tutorial:Half hearted hardcore|Half hearted hardcore]]&lt;br /&gt;
* {{EnvSprite|Chunk}}&amp;amp;nbsp;[[Minecraft:Tutorial:Surviving in a single area indefinitely|Surviving in a single area indefinitely]]&lt;br /&gt;
* {{BiomeSprite|Desert}}&amp;amp;nbsp;[[Minecraft:Tutorial:Survival in an infinite desert|Infinite desert survival]]&lt;br /&gt;
* {{EnvSprite|Island}}&amp;amp;nbsp;[[Minecraft:Tutorial:Island survival|Island survival]]&lt;br /&gt;
* {{EnvSprite|Player}}&amp;amp;nbsp;[[Minecraft:Tutorial:Manhunt|Manhunt]]&lt;br /&gt;
* {{EntitySprite|Zombie}}&amp;amp;nbsp;[[Minecraft:Tutorial:Mob switch|Mob switch]]&lt;br /&gt;
* {{EnvSprite|Sprint}}&amp;amp;nbsp;[[Minecraft:Tutorial:Nomadic experience|Nomadic experience]]&lt;br /&gt;
* {{EntitySprite|Creeper}}&amp;amp;nbsp;[[Minecraft:Tutorial:Trapping every mob|Trapping every mob]]&lt;br /&gt;
* {{EnvSprite|Floating Island}}&amp;amp;nbsp;[[Minecraft:Tutorial:Skyblock|Skyblock survival]]&lt;br /&gt;
* {{BiomeSprite|Sky}}&amp;amp;nbsp;[[Minecraft:Tutorial:SkyWars|Skywars survival]]&lt;br /&gt;
* {{EntitySprite|Ender Dragon}}&amp;amp;nbsp;[[Minecraft:Tutorial:Speedrun|Speedrun]]ning&lt;br /&gt;
* {{EnvSprite|The Nether}}&amp;amp;nbsp;[[Minecraft:Tutorial:Starting in the Nether|Starting in the Nether]]&lt;br /&gt;
* {{EnvSprite|The End}}&amp;amp;nbsp;[[Minecraft:Tutorial:Starting in the End|Starting in the End]] &lt;br /&gt;
* {{EnvSprite|Superflat}}&amp;amp;nbsp;[[Minecraft:Tutorial:Superflat survival|Superflat survival]]&lt;br /&gt;
* {{EnvSprite|Flat world}}&amp;amp;nbsp;[[Minecraft:Tutorial:Flat survival|Flat survival]]&lt;br /&gt;
* {{EnvSprite|Border}}&amp;amp;nbsp;[[Minecraft:Tutorial:Getting to the world border|Getting to the world border]]&lt;br /&gt;
* {{EnvSprite|Village}}&amp;amp;nbsp;[[Minecraft:Tutorial:Village survival|Village only survival]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Challenge maps ===&lt;br /&gt;
{{Columns-list|colwidth=20em|&lt;br /&gt;
* [[Minecraft:Tutorial:Beating a challenge map|Beating a challenge map]]&lt;br /&gt;
* [[Minecraft:Tutorial:Creating a challenge map|Creating a challenge map]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
{{Columns-list|colwidth=20em|&lt;br /&gt;
* [[Minecraft:Tutorial:Adding beauty to constructions|Adding beauty to constructions]]&lt;br /&gt;
* [[Minecraft:Tutorial:Airlock|Airlock]]&lt;br /&gt;
* [[Minecraft:Tutorial:Architectural terms|Architectural terms]]&lt;br /&gt;
* [[Minecraft:Tutorial:Building a cruise ship|Building a cruise ship]]&lt;br /&gt;
* [[Minecraft:Tutorial:Building a metropolis|Building a metropolis]]&lt;br /&gt;
** [[Minecraft:Tutorial:Building a metropolis/Getting started &amp;amp; Zoning division|Getting started &amp;amp; Zoning division]]&lt;br /&gt;
** [[Minecraft:Tutorial:Building a metropolis/City themes|City themes]]&lt;br /&gt;
** [[Minecraft:Tutorial:Building a metropolis/Transportation &amp;amp; Roads|Transportation &amp;amp; Roads]]&lt;br /&gt;
** [[Minecraft:Tutorial:Building a metropolis/Buildings and structures|Buildings and structures]]&lt;br /&gt;
** [[Minecraft:Tutorial:Building a metropolis/Houses|Houses]]&lt;br /&gt;
* [[Minecraft:Tutorial:Building a rollercoaster|Building a rollercoaster]]&lt;br /&gt;
* [[Minecraft:Tutorial:Building micro shelters|Building micro shelters]]&lt;br /&gt;
* [[Minecraft:Tutorial:Safe home|Building safe homes]]&lt;br /&gt;
* [[Minecraft:Tutorial:Building water features|Building water features]]&lt;br /&gt;
* [[Minecraft:Tutorial:Chunk ban|Chunk ban]]&lt;br /&gt;
* [[Minecraft:Tutorial:Color palette|Color palette]]&lt;br /&gt;
* [[Minecraft:Tutorial:Creating shapes|Creating shapes]]&lt;br /&gt;
* [[Minecraft:Tutorial:Defense|Defense]]&lt;br /&gt;
* [[Minecraft:Tutorial:Elevators|Elevators]]&lt;br /&gt;
* [[Minecraft:Tutorial:Endless circling pool|Endless circling pool]]&lt;br /&gt;
* [[Minecraft:Tutorial:Furniture|Furniture]]&lt;br /&gt;
* [[Minecraft:Tutorial:Glazed terracotta patterns|Glazed terracotta patterns]]&lt;br /&gt;
* [[Minecraft:Tutorial:Making nice floors|Making nice floors]]&lt;br /&gt;
* [[Minecraft:Tutorial:Pixel art|Pixel art]]&lt;br /&gt;
* [[Minecraft:Tutorial:Ranching|Ranches]]&lt;br /&gt;
* [[Minecraft:Tutorial:Roof types|Roof types]]&lt;br /&gt;
** [[Minecraft:Tutorial:Roof construction guidelines|Roof construction guidelines]]&lt;br /&gt;
* [[Minecraft:Tutorial:Secret door|Secret door]]&lt;br /&gt;
* [[Minecraft:Tutorial:Settlement guide|Settlement guide]]&lt;br /&gt;
* [[Minecraft:Tutorial:Underwater home|Underwater home]]&lt;br /&gt;
* [[Minecraft:Tutorial:Walls and buttresses|Walls and buttresses]]&lt;br /&gt;
* [[Minecraft:Tutorial:Water gate|Water gate]]&lt;br /&gt;
* [[Minecraft:Tutorial:Water-powered boat transportation|Water-powered boat transportation]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Block breaking ===&lt;br /&gt;
These tutorials provide information on how to break blocks automatically, usually by an explosion.&lt;br /&gt;
&lt;br /&gt;
* {{BlockSprite|tnt}} [[Minecraft:Tutorial:Blast chamber|Blast chamber]]&lt;br /&gt;
* {{BlockSprite|underwater-tnt}} [[Minecraft:Tutorial:Igniting TNT underwater|Igniting TNT underwater]]&lt;br /&gt;
* {{EntitySprite|wither}} [[Minecraft:Tutorial:Wither cage|Wither cage]]&lt;br /&gt;
&lt;br /&gt;
== Farming ==&lt;br /&gt;
{{main|Farming}}These tutorials provide information on crop and mob farming. In most cases, the player has a choice among a variety of farming methods and designs. While a huge automatic farm may be useful where large supplies of something are needed, it&#039;s important to remember that a small, simple farm can easily provide enough resources for an early-game player, or casual use in general.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{Columns-list|colwidth=20em|&lt;br /&gt;
*{{ItemLink|id=Amethyst shard|Tutorial:Amethyst farming|Amethyst}}&lt;br /&gt;
*{{ItemLink|id=Iron chestplate|Tutorial:Armor farming|Armor}}&lt;br /&gt;
*{{BlockLink|Azalea|link=Tutorial:Azalea tree farming}}&lt;br /&gt;
*{{ItemLink|Bamboo|link=Tutorial:Bamboo farming}}&lt;br /&gt;
*{{BlockLink|Basalt|link=Tutorial:Basalt farming}}&lt;br /&gt;
*{{ItemLink|id=beetroot|Tutorial:Crop farming|Beetroot}}&lt;br /&gt;
*{{ItemLink|Blaze Rod|link=Tutorial:Blaze farming}}&lt;br /&gt;
*{{ItemLink|Bone Meal|link=Tutorial:Bone Meal farming}}&lt;br /&gt;
*{{BlockLink|Cactus|link=Tutorial:Cactus farming}}&lt;br /&gt;
*{{ItemLink|id=carrot|Tutorial:Crop farming|Carrot}}&lt;br /&gt;
*{{ItemLink|id=Phantom Membrane|Tutorial:Cat gift farming|Cat gift}}&lt;br /&gt;
*{{ItemLink|Chorus Fruit|link=Tutorial:Chorus Fruit farming}}&lt;br /&gt;
*{{BlockLink|Clay|link=Tutorial:Clay and Mud farming}}&lt;br /&gt;
*{{BlockLink|Cobblestone|link=Tutorial:Cobblestone farming}}&lt;br /&gt;
*{{ItemLink|Cocoa Beans|link=Tutorial:Cocoa Bean farming}}&lt;br /&gt;
*{{ItemLink|id=Copper Ingot|Tutorial:Drowned farming|Copper}}&lt;br /&gt;
*{{BlockLink|Dirt|link=Tutorial:Dirt farming}}&lt;br /&gt;
*{{ItemLink|Dragon&#039;s breath|link=Tutorial:Dragon&#039;s Breath farming}}&lt;br /&gt;
*{{BlockLink|id=Pointed dripstone|Tutorial:Dripstone farming|Dripstone}}&lt;br /&gt;
*{{ItemLink|Egg|link=Tutorial:Egg farming}}&lt;br /&gt;
*{{ItemLink|Enchanted Golden Apple|link=Tutorial:Enchanted Golden Apple farming}}&lt;br /&gt;
*{{EntityLink|id=Experience Orb|Tutorial:Experience farming|Experience}}&lt;br /&gt;
*{{BlockLink|Fern|link=Tutorial:Fern farming}}&lt;br /&gt;
*{{ItemLink|id=Raw cod|Tutorial:Fish farming|Fish}}&lt;br /&gt;
*{{BlockLink|id=Flowers|Tutorial:Flower farming|Flower}}&lt;br /&gt;
*{{BlockLink|id=Froglights|Tutorial:Froglight farming|Froglight}}&lt;br /&gt;
*{{ItemLink|Ghast Tear|link=Tutorial:Ghast farming}}&lt;br /&gt;
*{{ItemLink|Glow Berries|link=Tutorial:Glow Berry farming}}&lt;br /&gt;
*{{ItemLink|Glow Ink Sac|link=Tutorial:Axolotl farming}}&lt;br /&gt;
*{{BlockLink|Glow Lichen|link=Tutorial:Glow Lichen farming}}&lt;br /&gt;
*{{ItemLink|Goat Horn|link=Tutorial:Goat farming#Goat horn farming}}&lt;br /&gt;
*{{ItemLink|id=Gold Ingot|Tutorial:Zombified Piglin farming|Gold}}&lt;br /&gt;
*{{BlockLink|Hanging Roots|link=Tutorial:Root farming}}&lt;br /&gt;
*{{ItemLink|id=Honey Bottle|Tutorial:Honey farming|Honey}}&lt;br /&gt;
*{{BlockLink|Ice|link=Tutorial:Ice farming}}&lt;br /&gt;
*{{ItemLink|id=Iron Ingot|Tutorial:Iron Golem farming|Iron}}&lt;br /&gt;
*{{BlockLink|Kelp|link=Tutorial:Kelp farming}}&lt;br /&gt;
*{{ItemLink|id=Lava Bucket|Tutorial:Lava farming|Lava}}&lt;br /&gt;
*{{ItemLink|id=Raw Porkchop|Tutorial:Animal farming|Meat}}&lt;br /&gt;
*{{BlockLink|id=Moss Block|Tutorial:Moss farming|Moss}}&lt;br /&gt;
*{{BlockLink|Mud|link=Tutorial:Clay and Mud farming}}&lt;br /&gt;
*{{BlockLink|id=Mushrooms|Tutorial:Mushroom farming|Mushroom}}&lt;br /&gt;
*{{ItemLink|id=Music discs|Tutorial:Music disc farming|Music Disc}}&lt;br /&gt;
*{{ItemLink|id=nautilus-shell|Tutorial:Drowned farming|Nautilus Shell}}&lt;br /&gt;
*{{BlockLink|id=Warped Fungi|Tutorial:Nether growth farming|Nether growth}}&lt;br /&gt;
*{{BlockSprite|Weeping Vines Plant|link=Tutorial:Weeping and Twisting Vine farming}}{{BlockLink|id=Twisting Vines Plant|Tutorial:Weeping and Twisting Vine farming|Nether vine}}&lt;br /&gt;
*{{BlockLink|Nether Wart|link=Tutorial:Nether Wart farming}}&lt;br /&gt;
*{{BlockLink|Obsidian|link=Tutorial:Obsidian farming}}&lt;br /&gt;
*{{ItemLink|Ominous Bottle|link=Tutorial:Ominous bottle farming}}&lt;br /&gt;
*{{ItemLink|Potato|link=Tutorial:Crop farming}}&lt;br /&gt;
*{{ItemLink|id=Powder Snow Bucket|Tutorial:Powder Snow farming|Powder Snow}}&lt;br /&gt;
*{{BlockSprite|Melon|Tutorial:Pumpkin and Melon farming}}{{BlockLink|id=Pumpkin|Tutorial:Pumpkin and Melon farming|Pumpkin, Melon}}&lt;br /&gt;
*{{ItemLink|Resin Clump|link=Tutorial:Resin farming}}&lt;br /&gt;
*{{BlockLink|Rooted Dirt|link=Tutorial:Root farming}}&lt;br /&gt;
*{{BlockLink|Sculk|link=Tutorial:Sculk farming}}&lt;br /&gt;
*{{ItemLink|Turtle Scute|link=Tutorial:Turtle farming}}&lt;br /&gt;
*{{BlockLink|Seagrass|link=Tutorial:Seagrass farming}}&lt;br /&gt;
*{{BlockLink|Sea Pickle|link=Tutorial:Sea Pickle farming}}&lt;br /&gt;
*{{BlockLink|Snow|link=Tutorial:Snow farming}}&lt;br /&gt;
*{{BlockLink|Soul Soil|link=Tutorial:Soul Soil farming}}&lt;br /&gt;
*{{BlockLink|Sugar Cane|link=Tutorial:Sugar Cane farming}}&lt;br /&gt;
*{{ItemLink|Sweet Berries|link=Tutorial:Sweet Berry farming}}&lt;br /&gt;
*{{EnvLink|id=Trees|Tutorial:Tree farming|Tree}}&lt;br /&gt;
*{{ItemLink|id=trident|Tutorial:Drowned farming|Trident}}&lt;br /&gt;
*{{BlockLink|id=Vines|Tutorial:Vine farming|Vine}}&lt;br /&gt;
*{{ItemLink|id=Emerald|Tutorial:Villager trading hall|Villager trading hall}}&lt;br /&gt;
*{{ItemLink|Wheat|link=Tutorial:Crop farming}}&lt;br /&gt;
*{{BlockLink|Wither Rose|link=Tutorial:Wither Rose farming}}&lt;br /&gt;
*{{BlockLink|id=White Wool|Tutorial:Wool farming|Wool}}&lt;br /&gt;
*{{BlockLink|id=Shulker Box|Tutorial:Block and item duplication|Duplication}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
{{Columns-list|colwidth=20em|&lt;br /&gt;
* [[Minecraft:Tutorial:Mob farm|Mob farming]]&lt;br /&gt;
* [[Minecraft:Tutorial:Mob grinder|Mob grinding]]&lt;br /&gt;
* {{BlockLink|id=monster-spawner|}} [[Minecraft:Tutorial:Monster spawner traps|Monster spawner traps]]&lt;br /&gt;
* {{EntityLink|id=allay|}} [[Minecraft:Tutorial:Allay farming|Allay]]&lt;br /&gt;
* {{EntityLink|id=cow|}} [[Minecraft:Tutorial:Animal farming|Animals]]&lt;br /&gt;
* {{EntityLink|id=axolotl|}} [[Minecraft:Tutorial:Axolotl farming|Axolotl]]&lt;br /&gt;
* {{EntityLink|id=bee|}} [[Minecraft:Tutorial:Bee farming|Bee]]&lt;br /&gt;
* {{EntityLink|id=blaze|}} [[Minecraft:Tutorial:Blaze farming|Blaze]]&lt;br /&gt;
* {{EntityLink|id=breeze|}} [[Minecraft:Tutorial:Breeze farming|Breeze]]&lt;br /&gt;
* {{EntityLink|id=cat|}} [[Minecraft:Tutorial:Cat farming|Cat]]&lt;br /&gt;
* {{EntityLink|id=cave-spider|}} [[Minecraft:Tutorial:Cave Spider farming|Cave spider]]&lt;br /&gt;
* {{EntityLink|id=chicken|}} [[Minecraft:Tutorial:Chicken farming|Chicken]]&lt;br /&gt;
* {{EntityLink|id=creaking|}} [[Minecraft:Tutorial:Resin farming|Creaking]]&lt;br /&gt;
* {{EntityLink|id=creeper|}} [[Minecraft:Tutorial:Creeper farming|Creeper]]&lt;br /&gt;
* {{EntityLink|id=dolphin|}} [[Minecraft:Tutorial:Dolphin farming|Dolphin]]&lt;br /&gt;
* {{EntityLink|id=drowned|}} [[Minecraft:Tutorial:Drowned farming|Drowned]]&lt;br /&gt;
* {{EntityLink|id=ender-dragon|}} [[Minecraft:Tutorial:Ender Dragon farming|Ender dragon]]&lt;br /&gt;
* {{EntityLink|id=enderman|}} [[Minecraft:Tutorial:Enderman farming|Enderman]]&lt;br /&gt;
&amp;lt;!-- * {{EntityLink|id=fox|}} [[Minecraft:Tutorial:Wolf and fox farming|Fox]]--&amp;gt;&lt;br /&gt;
* {{EntityLink|id=frog|Tutorial:Frog farming|Frog}}&lt;br /&gt;
* {{EntityLink|id=ghast|}} [[Minecraft:Tutorial:Ghast farming|Ghast]]&lt;br /&gt;
* {{EntityLink|id=glow-squid|}} [[Minecraft:Tutorial:Glow Squid farming|Glow squid]]&lt;br /&gt;
* {{EntityLink|id=goat|}} [[Minecraft:Tutorial:Goat farming|Goat]]&lt;br /&gt;
* {{EntityLink|id=guardian|}} [[Minecraft:Tutorial:Guardian farming|Guardian]]&lt;br /&gt;
* {{EntityLink|id=hoglin|}} [[Minecraft:Tutorial:Hoglin farming|Hoglin]]&lt;br /&gt;
* {{EntityLink|id=iron-golem|}} [[Minecraft:Tutorial:Iron Golem farming|Iron golem]]&lt;br /&gt;
* {{EntityLink|id=magma-cube|}} [[Minecraft:Tutorial:Magma Cube farming|Magma cube]]&lt;br /&gt;
* {{EntityLink|id=phantom|}} [[Minecraft:Tutorial:Phantom farming|Phantom]]&lt;br /&gt;
* {{EntityLink|id=piglin|}} [[Minecraft:Tutorial:Bartering farm|Piglin bartering]]&lt;br /&gt;
* {{EntityLink|id=pillager|}} [[Minecraft:Tutorial:Pillager farming|Pillager]]&lt;br /&gt;
* {{EntityLink|id=evoker|}} [[Minecraft:Tutorial:Raid farming|Raid]]&lt;br /&gt;
* {{EntityLink|id=shulker|}} [[Minecraft:Tutorial:Shulker farming|Shulker]]&lt;br /&gt;
&amp;lt;!--* {{EntityLink|id=skeleton-horse|}} [[Minecraft:Tutorial:Skeleton horse farming|Skeleton horse]]--&amp;gt;&lt;br /&gt;
* {{EntityLink|id=slime|}} [[Minecraft:Tutorial:Slime farming|Slime]]&lt;br /&gt;
* {{EntityLink|id=squid|}} [[Minecraft:Tutorial:Squid farming|Squid]]&lt;br /&gt;
* {{EntityLink|id=turtle|}} [[Minecraft:Tutorial:Turtle farming|Turtle]]&lt;br /&gt;
* {{EntityLink|id=villager|}} [[Minecraft:Tutorial:Villager farming|Villager]]&lt;br /&gt;
* {{EntityLink|id=wandering-trader|}} [[Minecraft:Tutorial:Wandering Trader farming|Wandering trader]]&lt;br /&gt;
* {{EntityLink|id=warden|}} [[Minecraft:Tutorial:Warden farming|Warden]]&lt;br /&gt;
* {{EntityLink|id=witch|}} [[Minecraft:Tutorial:Witch farming|Witch]]&lt;br /&gt;
* {{EntityLink|id=wither|}} [[Minecraft:Tutorial:Wither choker|Wither]]&lt;br /&gt;
* {{EntityLink|id=wither-skeleton|}} [[Minecraft:Tutorial:Wither Skeleton farming|Wither skeleton]]&lt;br /&gt;
&amp;lt;!-- * {{EntityLink|id=wolf|}} [[Minecraft:Tutorial:Wolf and fox farming|Wolf]]--&amp;gt;&lt;br /&gt;
* {{EntityLink|id=zombie|}} [[Minecraft:Tutorial:Drowned farming|Zombie/Drowned]]&lt;br /&gt;
* {{EntityLink|id=zombie-villager|}} [[Minecraft:Tutorial:Zombie villager farming|Zombie villager]]&lt;br /&gt;
* {{EntityLink|id=zombified-piglin|}} [[Minecraft:Tutorial:Zombified Piglin farming|Zombified piglin]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mechanisms ==&lt;br /&gt;
These tutorials provide information on redstone mechanisms.&lt;br /&gt;
&lt;br /&gt;
=== Basic redstone ===&lt;br /&gt;
&lt;br /&gt;
* [[Minecraft:Tutorial:Redstone|Redstone tutorials]]: Roundup of all redstone-related tutorials (some are also linked below)&lt;br /&gt;
* [[Minecraft:Redstone dust]]: The core material that enables most redstone devices, being crafted into many of them and also placed to carry signals.&lt;br /&gt;
* [[Minecraft:Redstone mechanics]]: The basic game mechanics for redstone power and signals.&lt;br /&gt;
* [[Minecraft:Redstone components]]: The blocks that are used in and with redstone contraptions.&lt;br /&gt;
* [[Minecraft:Redstone circuits]]: Lists various types of reusable circuits that can be used to manipulate signals, with sub-pages giving examples of the various types.&lt;br /&gt;
* [[Minecraft:Tutorial:Redstone tips|Redstone tips]]: Hints and advice for building your redstone devices.&lt;br /&gt;
* [[Minecraft:Tutorial:Sculk mechanisms|Sculk mechansisms]]: Hints for using sculk sensors and shriekers.&lt;br /&gt;
&lt;br /&gt;
=== Various devices ===&lt;br /&gt;
* [[Minecraft:Tutorial:Automatic_double_doors|Automatic double doors]]: Double-wide doors that open for the player but keep mobs out.&lt;br /&gt;
* [[Minecraft:Tutorial:Automatic respawn anchor recharger|Automatic respawn anchor recharger]]: Recharges respawn anchors so they can be used again.&lt;br /&gt;
* [[Minecraft:Tutorial:Combination locks|Combination locks]]: Locks that only open with the right combination entered.&lt;br /&gt;
* [[Minecraft:Tutorial:Command blocks and functions|Command blocks and functions]]: Making many contraptions using command blocks.&lt;br /&gt;
* [[Minecraft:Tutorial:Crafter|Crafter]]: Automated crafting systems.&lt;br /&gt;
* [[Minecraft:Tutorial:Flying machines|Flying machines]]: Slime block contraptions that can fly.&lt;br /&gt;
* [[Minecraft:Tutorial:Hopper|Hopper]]: Hoppers are key for item handling and sorting.&lt;br /&gt;
* [[Minecraft:Tutorial:Item sorting|Item sorting]]: Sorts items.&lt;br /&gt;
* [[Minecraft:Tutorial:Item transportation|Item transportation]]: Moves items.&lt;br /&gt;
* [[Minecraft:Tutorial:Mechanisms|Mechanisms]]: Lists an assortment of complete devices using redstone.&lt;br /&gt;
* [[Minecraft:Tutorial:Observer stabilizer|Observer stabilizer]]: Keeps observer-based contraptions from continuously firing.&lt;br /&gt;
* [[Minecraft:Tutorial:Randomizers|Randomizers]]: Generates random outputs.&lt;br /&gt;
* [[Minecraft:Tutorial:Redstone music|Redstone music]]: Creating music with [[Minecraft:note block]]s and redstone circuits.&lt;br /&gt;
* [[Minecraft:Tutorial:Rube Goldberg machine|Rube Goldberg machine]]: Complexity and spectacle!&lt;br /&gt;
* [[Minecraft:Tutorial:Shulker box storage|Shulker box storage]]: A storage system that relies on shulker boxes.&lt;br /&gt;
&lt;br /&gt;
=== Detectors ===&lt;br /&gt;
*[[Minecraft:Tutorial:Block update detector|Block update detector]]: Sends a signal if a block state changes.&lt;br /&gt;
*[[Minecraft:Tutorial:Comparator update detector|Comparator update detector]]: Sends a signal if a comparator detects a change in a block.&lt;br /&gt;
*[[Minecraft:Tutorial:Daylight detector|Daylight detector]]: Sends a signal if the light changes.&lt;br /&gt;
&lt;br /&gt;
=== Minecarts ===&lt;br /&gt;
* [[Minecraft:Tutorial:Minecarts|Minecarts]]: Large railway systems can benefit from redstone at the terminals.&lt;br /&gt;
* [[Minecraft:Tutorial:Storage minecarts|Storage minecarts]]: Loading and unloading chests and hopper minecarts.&lt;br /&gt;
** [[Minecraft:Tutorial:Digital minecart storage system|Digital]]: Digital method of loading and unloading chests and hopper minecarts.&lt;br /&gt;
* [[Minecraft:Tutorial:Minecart trains|Minecart trains]]: Working with more than one minecart.&lt;br /&gt;
** [[Minecraft:Tutorial:Furnace minecarts|Furnace minecarts]]: For trains of minecarts that will never reverse direction due to bumping into a mob.&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
* {{EntitySprite|Snow Golem}} [[Minecraft:Tutorial:Snow golems|Snow golems]]&lt;br /&gt;
* {{BlockSprite|TNT}} [[Minecraft:Tutorial:TNT cannons|TNT cannons]]&lt;br /&gt;
* {{BlockSprite|Oak Trapdoor}} [[Minecraft:Tutorial:Trapdoor uses|Trapdoor uses]]&lt;br /&gt;
* [[Minecraft:Tutorial:Traps|Traps]] and [[Minecraft:Tutorial:Trap design|Trap design]]&lt;br /&gt;
&lt;br /&gt;
=== Pistons ===&lt;br /&gt;
* [[Minecraft:Tutorial:Piston uses|Piston uses]]&lt;br /&gt;
* [[Minecraft:Redstone circuits/Piston|Piston circuits]]&lt;br /&gt;
* [[Minecraft:Tutorial:Quasi-connectivity|Quasi-connectivity]]&lt;br /&gt;
* [[Minecraft:Tutorial:Soft inversion|Soft inversion]]&lt;br /&gt;
* [[Minecraft:Tutorial:Zero-ticking|Zero-ticking]]&lt;br /&gt;
* [[Minecraft:Tutorial:Instant repeaters|Instant repeaters]]&lt;br /&gt;
&lt;br /&gt;
=== Tripwire ===&lt;br /&gt;
* [[Minecraft:Tutorial:Tripwire techniques|Tripwire techniques]]&lt;br /&gt;
&lt;br /&gt;
=== Advanced redstone ===&lt;br /&gt;
* [[Minecraft:Tutorial:Advanced redstone circuits|Advanced redstone circuits]]&lt;br /&gt;
* [[Minecraft:Tutorial:Arithmetic logic|Arithmetic logic]]&lt;br /&gt;
* [[Minecraft:Tutorial:Calculator|Calculator]]&lt;br /&gt;
* [[Minecraft:Tutorial:Command stats|Command stats]]&lt;br /&gt;
* [[Minecraft:Tutorial:Hourly clock|Hourly clock]]&lt;br /&gt;
* [[Minecraft:Tutorial:Morse code|Morse code]]&lt;br /&gt;
* [[Minecraft:Tutorial:Printing|Printing]]&lt;br /&gt;
* [[Minecraft:Tutorial:Redstone computers|Redstone computers]]&lt;br /&gt;
* [[Minecraft:Tutorial:Telegraph|Redstone telegraph]]&lt;br /&gt;
* [[Minecraft:Tutorial:360_degree_ender_pearl_cannon|360 degree ender pearl cannon]]&lt;br /&gt;
&lt;br /&gt;
== Multiplayer ==&lt;br /&gt;
These tutorials provide technical information on servers and tips for multiplayer.&lt;br /&gt;
&lt;br /&gt;
* [[Minecraft:Tutorial:Playing on servers|Playing on servers]]&lt;br /&gt;
* [[Minecraft:Tutorial:Multiplayer survival|Multiplayer survival]]&lt;br /&gt;
* [[Minecraft:Tutorial:Spawn jail|Spawn jails for multiplayer]]&lt;br /&gt;
* [[Minecraft:Tutorial:Griefing prevention|Griefing prevention]]&lt;br /&gt;
* [[Minecraft:Tutorial:Hiding chests|Hiding chests]]&lt;br /&gt;
* [[Minecraft:Tutorial:PvP (Java Edition)|PvP (Java Edition)]]&lt;br /&gt;
** [[Minecraft:Tutorial:Multiplayer PvP bases|PvP bases]]&lt;br /&gt;
* [[Minecraft:Tutorial:PvP (Bedrock Edition)|PvP (Bedrock Edition)]]&lt;br /&gt;
* [[Minecraft:Tutorial:PvP (Combat Tests)|PvP (Combat Tests)]]&lt;br /&gt;
* [[Minecraft:Tutorial:PvP (1.8)|PvP (1.8)]]&lt;br /&gt;
* [[Minecraft:Tutorial:Offline alternate accounts|Joining a LAN world with alternate accounts]]&lt;br /&gt;
&lt;br /&gt;
=== Server setup ===&lt;br /&gt;
* [[Minecraft:Tutorial:Setting up a Java Edition server|Setting up a &#039;&#039;Java Edition&#039;&#039; server]]&lt;br /&gt;
** [[Minecraft:Tutorial:Setting up a Minecraft Forge server|Setting up a Minecraft Forge server]]&lt;br /&gt;
** [[Minecraft:Tutorial:Setting up a Spigot server|Setting up a Spigot server]]&lt;br /&gt;
*[[Minecraft:Tutorial:Setting up a Bedrock Edition server|Setting up a &#039;&#039;Bedrock Edition&#039;&#039; server]]&lt;br /&gt;
*[[Minecraft:Tutorial:Server maintenance|Server maintenance]]&lt;br /&gt;
* [[Minecraft:Tutorial:Setting up a LAN world|Setting up a LAN world]]&lt;br /&gt;
* [[Minecraft:Tutorial:Server startup script|Server startup script]]&lt;br /&gt;
** [[Minecraft:Tutorial:FreeBSD startup script|FreeBSD startup script]]&lt;br /&gt;
** [[Minecraft:Tutorial:OpenBSD startup script|OpenBSD startup script]]&lt;br /&gt;
** [[Minecraft:Tutorial:Ubuntu startup script|Ubuntu startup script]]&lt;br /&gt;
* [[Minecraft:Tutorial:Hamachi connection LAN|Hamachi connection LAN]]&lt;br /&gt;
* [[Minecraft:Tutorial:Ramdisk enabled server|Ramdisk enabled server]]&lt;br /&gt;
* [[Minecraft:Tutorial:Improving Server I/O utilising memory|Improving Server I/O utilising memory]]&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
These tutorials provide information on technical matters, such as mods and snapshots.&lt;br /&gt;
&lt;br /&gt;
* [[Minecraft:Tutorial:Moving structures using structure blocks from world to world|Moving structures using structure blocks from world to world]]&lt;br /&gt;
* [[Minecraft:Tutorial:Improving frame rate|Improving frame rate]]&lt;br /&gt;
* [[Minecraft:Tutorial:Minecraft help FAQ|&#039;&#039;Minecraft&#039;&#039; help FAQ]]&lt;br /&gt;
* [[Minecraft:Tutorial:Programs and editors/Minecraft Note Block Studio|Note Block Studio]]&lt;br /&gt;
* [[Minecraft:Tutorial:Programs and editors|Programs and editors]]&lt;br /&gt;
* [[Minecraft:Tutorial:Running the data generator|Running the data generator]]&lt;br /&gt;
* [[Minecraft:Tutorial:Update Java|Update Java to latest version]]&lt;br /&gt;
* [[Minecraft:Tutorial:See Minecraft&#039;s code|See &#039;&#039;Minecraft&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s code]]&lt;br /&gt;
* [[Minecraft:Tutorial:Downgrading|Downgrading]]&lt;br /&gt;
* [[Minecraft:Tutorial:Creating Forge mods|Creating Forge mods]]&lt;br /&gt;
* [[Minecraft:Tutorial:Minecraft in VR|Minecraft in VR]]&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
* [[Minecraft:Tutorial:Custom maps|Custom maps]]&lt;br /&gt;
* [[Minecraft:Tutorial:Importing and exporting worlds|Importing and exporting worlds]]&lt;br /&gt;
* [[Minecraft:Tutorial:Command NBT tags|Command NBT tags]]&lt;br /&gt;
* [[Minecraft:Tutorial:Falling blocks|Falling blocks]]&lt;br /&gt;
* [[Minecraft:Tutorial:Updating old terrain|Updating old terrain]]&lt;br /&gt;
&lt;br /&gt;
=== Resource packs ===&lt;br /&gt;
* [[Minecraft:Tutorial:Creating a resource pack|Creating a resource pack]]&lt;br /&gt;
* [[Minecraft:Tutorial:Loading a resource pack|Loading a resource pack]]&lt;br /&gt;
* [[Minecraft:Tutorial:Models|Models]]&lt;br /&gt;
* [[Minecraft:Tutorial:Sound directory|Sound directory]]&lt;br /&gt;
* [[Minecraft:Tutorial:Making custom panoramas|Making custom panoramas]]&lt;br /&gt;
&lt;br /&gt;
=== Data packs ===&lt;br /&gt;
{{Exclusive|Java|section=1|customtext=These tutorials are exclusive to &#039;&#039;[[Minecraft:Java Edition]]&#039;&#039;.}}&lt;br /&gt;
* [[Minecraft:Tutorial:Creating a data pack|Creating a data pack]]&lt;br /&gt;
* [[Minecraft:Tutorial:Importing a data pack|Importing a data pack]]&lt;br /&gt;
* [[Minecraft:Tutorial:Adding a new dimension|Adding a new dimension]]&lt;br /&gt;
* [[Minecraft:Tutorial:Custom structures|Custom structures]]&lt;br /&gt;
* [[Minecraft:Tutorial:Adding custom trims|Adding custom trims]]&lt;br /&gt;
* [[Minecraft:Tutorial:Adding custom paintings|Adding custom paintings]]&lt;br /&gt;
* [[Minecraft:Tutorial:Adding custom enchantments|Adding custom enchantments]]&lt;br /&gt;
* [[Minecraft:Tutorial:Repairing a world corrupted by a data pack|Repairing a world corrupted by a data pack]]&lt;br /&gt;
&lt;br /&gt;
=== Creating &#039;&#039;Minecraft&#039;&#039; media ===&lt;br /&gt;
* [[Minecraft:Tutorial:Videos|Videos]]&lt;br /&gt;
* [[Minecraft:Tutorial:Livestreaming|Livestreaming]]&lt;br /&gt;
* [[Minecraft:Tutorial:Hide multiplayer server IP|Hide server IP]]&lt;br /&gt;
&lt;br /&gt;
=== Game installation ===&lt;br /&gt;
&lt;br /&gt;
* [[Minecraft:Tutorial:Installing a version|Installing a version]]&lt;br /&gt;
* [[Minecraft:Tutorial:Bedrock Edition development versions|Installing &#039;&#039;Minecraft Preview&#039;&#039; and beta versions]]&lt;br /&gt;
* [[Minecraft:Tutorial:Obtaining a crash report|Obtaining a crash report]]&lt;br /&gt;
* [[Minecraft:Tutorial:Custom Minecraft directory|Custom &#039;&#039;Minecraft&#039;&#039; directory]]&lt;br /&gt;
* [[Minecraft:Tutorial:Playing and saving Minecraft on a thumb drive|Playing and saving &#039;&#039;Minecraft&#039;&#039; on a thumb drive]]&lt;br /&gt;
* [[Minecraft:Tutorial:Playing Minecraft on Linux|Playing &#039;&#039;Minecraft&#039;&#039; on Linux]]&lt;br /&gt;
* [[Minecraft:Tutorial:Recover corrupted saved world data|Recover corrupted saved world data]]&lt;br /&gt;
* [[Minecraft:Tutorial:Run Minecraft through Google Drive|Run &#039;&#039;Minecraft&#039;&#039; through Google Drive]]&lt;br /&gt;
* [[Minecraft:Tutorial:Migrating saved game data to the cloud|Save game data to Dropbox (world data only)]]&lt;br /&gt;
* [[Minecraft:Tutorial:Saved data Dropbox guide|Saving data Dropbox guide]]&lt;br /&gt;
* [[Minecraft:Tutorial:Create a Mac OS X startup daemon|Create a Mac OS X startup daemon]]&lt;br /&gt;
* [[Minecraft:Tutorial:Java Edition on ChromeOS|&#039;&#039;Java Edition&#039;&#039; on Chrome OS]]&lt;br /&gt;
* [[Minecraft:Tutorial:Third-party launchers|Third-party launchers]]&lt;br /&gt;
&lt;br /&gt;
== Legacy tutorials ==&lt;br /&gt;
The following tutorials are obsolete and intended for older versions of &#039;&#039;Minecraft&#039;&#039;. They are kept here for historical purposes.&lt;br /&gt;
&lt;br /&gt;
* [[Minecraft:Tutorial:Custom texture packs|Custom texture packs]] — [[Minecraft:texture pack]]s are no longer used, [[Minecraft:resource pack]]s use new file structure&lt;br /&gt;
* [[Minecraft:Tutorial:Obtaining a crash report (old)|How to get a crash report (old)]] — No longer works with the current launcher&lt;br /&gt;
* [[Minecraft:Tutorial:Water tram|Water tram]] - Boat mechanics have been overhauled&lt;br /&gt;
* [[Minecraft:Tutorial:Repeater reboot system|Repeater reboot system]] — A glitch that existed in Beta only&lt;br /&gt;
* [[Minecraft:Tutorial:Update LWJGL (Legacy)|Update LWJGL (Legacy)]] — Current launcher automatically updates libraries&lt;br /&gt;
* [[Minecraft:Tutorial:Man-made lake|Custom lake]] — These methods are no longer needed since water is more obliging&lt;br /&gt;
* [[Minecraft:Tutorial:Water ladder|Water ladder]] — No longer works as given, water behavior has changed a lot since Beta&lt;br /&gt;
&amp;lt;!-- Have these been updated, and if not why not? We certainly need something of the sort --&amp;gt;&lt;br /&gt;
* [[Minecraft:Mods/Installing mods|Installing mods - Modloader]] — ModLoader is no longer supported by its creator&lt;br /&gt;
* [[Minecraft:Tutorial:Far Lands|Far Lands]] — Only existed before Beta 1.8&lt;br /&gt;
* [[Minecraft:Tutorial:Instant wire|Instant wire]] — A glitch that existed in Beta&lt;br /&gt;
* [[Minecraft:Tutorial:Update Minecraft|Update &#039;&#039;Minecraft&#039;&#039;]] — Updating and downgrading &#039;&#039;Minecraft&#039;&#039; is automatic in the new launcher&lt;br /&gt;
* [[Minecraft:Tutorial:Minecart booster|Minecart booster]] — Minecart boosters were fixed shortly after the introduction of powered rails.&lt;br /&gt;
* [[Minecraft:Tutorial:Survival with no enabled data packs|Survival with no enabled data packs]] — Since 1.16, this is no longer possible as data packs are now validated before the world is created, and some tags are necessary for the data packs to be valid.&lt;br /&gt;
* [[Minecraft:Tutorial:Door-based iron golem farming|Door-based iron golem farming]] — Villages are no longer based around doors with the [[Minecraft:Village &amp;amp; Pillage]] update.&lt;br /&gt;
* [[Minecraft:Tutorial:Legacy village mechanics|Legacy village mechanics]] — Villages are no longer based around doors with the [[Minecraft:Village &amp;amp; Pillage]] update.&lt;br /&gt;
* [[Minecraft:Tutorial:Village chaining|Village chaining]] — Villages are no longer based around doors with the [[Minecraft:Village &amp;amp; Pillage]] update.&lt;br /&gt;
* [[Minecraft:Tutorial:Bedrock farming|Bedrock farming]] —All designs have become unusable following the bug fixes.&lt;br /&gt;
* [[Minecraft:Tutorial:Potion farming|Potion farming]] — This method of potion farming was patched in version 1.17.30 as a result of being too overpowered. Witch farms can still give potions, however.&lt;br /&gt;
* [[Minecraft:Tutorial:End of light mob farms|End of light mob farms]] — Patched in [[Minecraft:22w12a]]&lt;br /&gt;
* [[Minecraft:Tutorial:Custom world generation|Custom world generation]]&lt;br /&gt;
* [[Minecraft:mcdf:Minecraft_Discontinued_Features_Wiki|Obtaining discontinued features]] — Information on how to obtain features that could only be collected in older versions but can be updated into future versions.&lt;br /&gt;
&amp;lt;!-- * [[Minecraft:Tutorial:Light suppression|Light suppression]] --&amp;gt;&lt;br /&gt;
* [[Minecraft:Tutorial:Playing and saving Minecraft on a thumb drive with the old launcher|Playing and saving &#039;&#039;Minecraft&#039;&#039; on a thumb drive with the old launcher]]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
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		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Trial_Chambers&amp;diff=173888</id>
		<title>Minecraft:Trial Chambers</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Trial_Chambers&amp;diff=173888"/>
		<updated>2026-07-28T11:13:36Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Distinguish|Trail Ruins}}&lt;br /&gt;
{{Infobox structure&lt;br /&gt;
| image = Trial Chambers isometric view.png&lt;br /&gt;
| imagesize = 400px&lt;br /&gt;
| biome = Any [[Minecraft:Overworld]] biome except for the [[Minecraft:deep dark]]&lt;br /&gt;
| y level = -40 to -20&lt;br /&gt;
| mobs = From [[Minecraft:trial spawner]]:&lt;br /&gt;
*{{EntityLink|Zombie}}&lt;br /&gt;
*{{EntityLink|Baby Zombie}}&lt;br /&gt;
*{{EntityLink|Husk}}&lt;br /&gt;
*{{EntityLink|Skeleton}}&lt;br /&gt;
*{{EntityLink|Stray}}&lt;br /&gt;
*{{EntityLink|Bogged}}&lt;br /&gt;
*{{EntityLink|Spider}}&lt;br /&gt;
*{{EntityLink|Cave spider}}&lt;br /&gt;
*{{EntityLink|Slime}}&lt;br /&gt;
*{{EntityLink|Silverfish}}&lt;br /&gt;
*{{EntityLink|Breeze}}&lt;br /&gt;
*{{EntityLink|Chicken}} &amp;lt;small&amp;gt;(rarely through [[Minecraft:Chicken Jockey|jockeys]] in {{JE}}, and uncommonly from eggs in dispensers)&amp;lt;/small&amp;gt;&lt;br /&gt;
| blocks =&lt;br /&gt;
* See {{slink||Structure}} &lt;br /&gt;
* See {{slink||Blocks}}&lt;br /&gt;
}}&lt;br /&gt;
{{relevant tutorial|Defeating trial chambers}}&lt;br /&gt;
&#039;&#039;&#039;Trial chambers&#039;&#039;&#039;{{note|The name is inconsistently plural in-game:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;trial_chambers&amp;lt;/code&amp;gt; in-game ID&lt;br /&gt;
* &amp;quot;Step foot in a Trial Chamber&amp;quot; &amp;amp;#x2013; &amp;quot;Minecraft: Trial(s) Edition&amp;quot; [[Minecraft:advancement]] {{in|java}}&lt;br /&gt;
* &amp;quot;Trial Chambers&amp;quot; &amp;amp;#x2013; in-game structure name {{in|bedrock}}.&lt;br /&gt;
}} are uncommon underground [[Minecraft:structure]]s that serve as a mid-game combat challenge.&amp;lt;ref&amp;gt;{{Mcnet|minecraft-snapshot-23w45a|Minecraft Snapshot 23w45a|November 8, 2023}}&amp;lt;/ref&amp;gt; They consist mostly of [[Minecraft:copper]] blocks and [[Minecraft:tuff bricks]], and are the only place where [[Minecraft:trial spawner]]s and [[Minecraft:vault]]s naturally generate. Trial chambers are also the only place where [[Minecraft:breeze]]s spawn, whose [[Minecraft:breeze rod]]s can be used to craft [[Minecraft:wind charge]]s. Various materials such as [[Minecraft:heavy core]]s and certain [[Minecraft:armor trim]]s are obtained exclusively by unlocking vaults in trial chambers. As it is the only source of breeze rods and heavy cores, the structure is also the only location where [[Minecraft:mace]]s can be obtained.&lt;br /&gt;
&lt;br /&gt;
Trial chambers can also be used to obtain [[Minecraft:copper bulb]]s without entering [[Minecraft:the Nether]], and large quantities of copper blocks and their derivatives.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Ominous trial]]s can also take place here through the [[Minecraft:Bad Omen]] effect. Bad Omen converts to [[Minecraft:Trial Omen]], which causes all trial spawners to become [[Minecraft:ominous trial spawner|ominous]], making them more difficult and providing greater rewards.&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Trial chambers generate underground in the [[Minecraft:Overworld]]. The starting room generates at an [[Minecraft:altitude]] of between Y=-40 and -20, but the structure is not restricted to those Y levels; the majority of the structure&#039;s rooms tend to generate between Y=-20 and 0.{{verify}}&lt;br /&gt;
&lt;br /&gt;
Trial chambers can only generate in new chunks, specifically ones that did not exist prior to [[Minecraft:Java Edition 1.21|&#039;&#039;Java Edition&#039;&#039; 1.21]] and [[Minecraft:Bedrock Edition 1.21.0|&#039;&#039;Bedrock Edition&#039;&#039; 1.21.0]].&lt;br /&gt;
&lt;br /&gt;
The generation of trial chambers follows a grid of 34×34 [[Minecraft:chunk]] regions centered on the world origin (X=0, Z=0). There is always one trial chambers structure generated in each region at a random location, unless a deep dark biome cancels the generation of the trial chambers.&lt;br /&gt;
&lt;br /&gt;
While the origin point of the structure ({{code|corridor_end}}) cannot generate within a deep dark biome, other parts of it can intersect a deep dark biome.&lt;br /&gt;
&lt;br /&gt;
{{Calculator|chunkbase|pois=Tc|zoom=0.25}}&lt;br /&gt;
&lt;br /&gt;
=== Locating ===&lt;br /&gt;
Trial chambers can be located using [[Minecraft:trial explorer map]]s, which are sold by journeyman-level [[Minecraft:cartographer]] villagers for 12 [[Minecraft:emerald]]s and a [[Minecraft:compass]]. The maps always point to the nearest trial chamber relative to the cartographer that does not already have a trial explorer map that points to it. All maps bought from the same cartographer always point to the same structure.&lt;br /&gt;
&lt;br /&gt;
Trial chambers are buried underground, so exposed caves will usually have weird shapes that will determine the location of a trial chamber.&lt;br /&gt;
&lt;br /&gt;
{{IN|je}}, a given villager always trades the same map, which is determined upon the trade unlocking.&lt;br /&gt;
&lt;br /&gt;
An online seed map such as [https://mcseedmap.net mcseedmap.net] or [https://chunkbase.com chunkbase.com] may be used instead.&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
{{Main|/Structure}}&lt;br /&gt;
[[File:Trial Chambers layout.png|thumb|Overhead view of a typical trial chamber layout.]]&lt;br /&gt;
The starting room of the structure is {{cd|corridor/end}}. This room connects to a chamber and a section of a corridor. At the end of the section of a corridor, an intersection links to another chamber and another section of a corridor is generated, but this time it ends on the atrium, which then leads to the entrance room.&lt;br /&gt;
&lt;br /&gt;
The structure then branches out from some {{cd|corridor/straight}} pieces.&lt;br /&gt;
&lt;br /&gt;
=== File structure ===&lt;br /&gt;
All trial chambers structures found below are located in the folder &amp;lt;samp&amp;gt;[[Minecraft:client.jar]]/data/minecraft/structure/trial_chambers&amp;lt;/samp&amp;gt;{{only|java|short=1}} or &amp;lt;samp&amp;gt;data/behavior_packs/vanilla/structures/trial_chambers&amp;lt;/samp&amp;gt;{{only|bedrock|short=1}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed collapse-button-none&amp;quot; data-description=&amp;quot;File structure&amp;quot;&lt;br /&gt;
! List&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div class=&amp;quot;toccolours treeview&amp;quot;&amp;gt;&lt;br /&gt;
* trial_chambers&lt;br /&gt;
** chamber&lt;br /&gt;
*** assembly.nbt&lt;br /&gt;
*** chamber_1.nbt&lt;br /&gt;
*** chamber_2.nbt&lt;br /&gt;
*** chamber_4.nbt&lt;br /&gt;
*** chamber_8.nbt&lt;br /&gt;
*** entrance_cap.nbt&lt;br /&gt;
*** eruption.nbt&lt;br /&gt;
*** pedestal.nbt&lt;br /&gt;
*** slanted.nbt&lt;br /&gt;
*** addon&lt;br /&gt;
**** c1_breeze.nbt&lt;br /&gt;
**** full_corner_column.nbt&lt;br /&gt;
**** full_stacked_walkway.nbt&lt;br /&gt;
**** full_stacked_walkway_2.nbt&lt;br /&gt;
**** grate_bridge.nbt&lt;br /&gt;
**** hanging_platform.nbt&lt;br /&gt;
**** lower_staircase_down.nbt&lt;br /&gt;
**** short_grate_platform.nbt&lt;br /&gt;
**** short_platform.nbt&lt;br /&gt;
**** walkway_with_bridge_1.nbt&lt;br /&gt;
*** assembly&lt;br /&gt;
**** cover_1.nbt&lt;br /&gt;
**** cover_2.nbt&lt;br /&gt;
**** cover_3.nbt&lt;br /&gt;
**** cover_4.nbt&lt;br /&gt;
**** cover_5.nbt&lt;br /&gt;
**** cover_6.nbt&lt;br /&gt;
**** full_column.nbt&lt;br /&gt;
**** hanging_1.nbt&lt;br /&gt;
**** hanging_2.nbt&lt;br /&gt;
**** hanging_3.nbt&lt;br /&gt;
**** hanging_4.nbt&lt;br /&gt;
**** hanging_5.nbt&lt;br /&gt;
**** left_staircase_1.nbt&lt;br /&gt;
**** left_staircase_2.nbt&lt;br /&gt;
**** left_staircase_3.nbt&lt;br /&gt;
**** platform_1.nbt&lt;br /&gt;
**** right_staircase_1.nbt&lt;br /&gt;
**** right_staircase_2.nbt&lt;br /&gt;
**** right_staircase_3.nbt&lt;br /&gt;
**** spawner_1.nbt&lt;br /&gt;
*** eruption&lt;br /&gt;
**** breeze_slice_1.nbt&lt;br /&gt;
**** center_1.nbt&lt;br /&gt;
**** quadrant_1.nbt&lt;br /&gt;
**** quadrant_2.nbt&lt;br /&gt;
**** quadrant_3.nbt&lt;br /&gt;
**** quadrant_4.nbt&lt;br /&gt;
**** quadrant_5.nbt&lt;br /&gt;
**** slice_1.nbt&lt;br /&gt;
**** slice_2.nbt&lt;br /&gt;
**** slice_3.nbt&lt;br /&gt;
*** pedestal&lt;br /&gt;
**** center_1.nbt&lt;br /&gt;
**** ominous_slice_1.nbt&lt;br /&gt;
**** quadrant_1.nbt&lt;br /&gt;
**** quadrant_2.nbt&lt;br /&gt;
**** quadrant_3.nbt&lt;br /&gt;
**** slice_1.nbt&lt;br /&gt;
**** slice_2.nbt&lt;br /&gt;
**** slice_3.nbt&lt;br /&gt;
**** slice_4.nbt&lt;br /&gt;
**** slice_5.nbt&lt;br /&gt;
*** slanted&lt;br /&gt;
**** center.nbt&lt;br /&gt;
**** hallway_1.nbt&lt;br /&gt;
**** hallway_2.nbt&lt;br /&gt;
**** hallway_3.nbt&lt;br /&gt;
**** ominous_upper_arm_1.nbt&lt;br /&gt;
**** quadrant_1.nbt&lt;br /&gt;
**** quadrant_2.nbt&lt;br /&gt;
**** quadrant_3.nbt&lt;br /&gt;
**** quadrant_4.nbt&lt;br /&gt;
**** ramp_1.nbt&lt;br /&gt;
**** ramp_2.nbt&lt;br /&gt;
**** ramp_3.nbt&lt;br /&gt;
**** ramp_4.nbt&lt;br /&gt;
** chests&lt;br /&gt;
*** supply.nbt&lt;br /&gt;
*** connectors&lt;br /&gt;
**** supply.nbt&lt;br /&gt;
** corridor&lt;br /&gt;
*** atrium_1.nbt&lt;br /&gt;
*** end_1.nbt&lt;br /&gt;
*** end_2.nbt&lt;br /&gt;
*** entrance_1.nbt&lt;br /&gt;
*** entrance_2.nbt&lt;br /&gt;
*** entrance_3.nbt&lt;br /&gt;
*** first_plate.nbt&lt;br /&gt;
*** second_plate.nbt&lt;br /&gt;
*** straight_1.nbt&lt;br /&gt;
*** straight_2.nbt&lt;br /&gt;
*** straight_3.nbt&lt;br /&gt;
*** straight_4.nbt&lt;br /&gt;
*** straight_5.nbt&lt;br /&gt;
*** straight_6.nbt&lt;br /&gt;
*** straight_7.nbt&lt;br /&gt;
*** straight_8.nbt&lt;br /&gt;
*** addon&lt;br /&gt;
**** arrow_dispenser.nbt&lt;br /&gt;
**** bridge_lower.nbt&lt;br /&gt;
**** chandelier_upper.nbt&lt;br /&gt;
**** decoration_upper.nbt&lt;br /&gt;
**** display_1.nbt&lt;br /&gt;
**** display_2.nbt&lt;br /&gt;
**** display_3.nbt&lt;br /&gt;
**** head_upper.nbt&lt;br /&gt;
**** ladder_to_middle.nbt&lt;br /&gt;
**** open_walkway.nbt&lt;br /&gt;
**** open_walkway_upper.nbt&lt;br /&gt;
**** reward_upper.nbt&lt;br /&gt;
**** staircase.nbt&lt;br /&gt;
**** wall.nbt&lt;br /&gt;
**** walled_walkway.nbt&lt;br /&gt;
*** atrium&lt;br /&gt;
**** bogged_relief.nbt&lt;br /&gt;
**** breeze_relief.nbt&lt;br /&gt;
**** grand_staircase_1.nbt&lt;br /&gt;
**** grand_staircase_2.nbt&lt;br /&gt;
**** grand_staircase_3.nbt&lt;br /&gt;
**** spider_relief.nbt&lt;br /&gt;
**** spiral_relief.nbt&lt;br /&gt;
** decor&lt;br /&gt;
*** barrel.nbt&lt;br /&gt;
*** black_bed.nbt&lt;br /&gt;
*** blue_bed.nbt&lt;br /&gt;
*** brown_bed.nbt&lt;br /&gt;
*** candle_1.nbt&lt;br /&gt;
*** candle_2.nbt&lt;br /&gt;
*** candle_3.nbt&lt;br /&gt;
*** candle_4.nbt&lt;br /&gt;
*** cyan_bed.nbt&lt;br /&gt;
*** dead_bush_pot.nbt&lt;br /&gt;
*** disposal.nbt &lt;br /&gt;
*** empty_pot.nbt&lt;br /&gt;
*** flow_pot.nbt&lt;br /&gt;
*** gray_bed.nbt &lt;br /&gt;
*** green_bed.nbt &lt;br /&gt;
*** guster_pot.nbt&lt;br /&gt;
*** light_blue_bed.nbt &lt;br /&gt;
*** light_gray_bed.nbt &lt;br /&gt;
*** lime_bed.nbt &lt;br /&gt;
*** magenta_bed.nbt &lt;br /&gt;
*** orange_bed.nbt &lt;br /&gt;
*** pink_bed.nbt &lt;br /&gt;
*** purple_bed.nbt &lt;br /&gt;
*** red_bed.nbt &lt;br /&gt;
*** scrape_pot.nbt&lt;br /&gt;
*** undecorated_pot.nbt&lt;br /&gt;
*** white_bed.nbt &lt;br /&gt;
*** yellow_bed.nbt &lt;br /&gt;
** dispensers&lt;br /&gt;
*** chamber.nbt&lt;br /&gt;
*** floor_dispenser.nbt&lt;br /&gt;
*** wall_dispenser.nbt&lt;br /&gt;
** hallway&lt;br /&gt;
*** cache_1.nbt&lt;br /&gt;
*** corner_staircase.nbt&lt;br /&gt;
*** corner_staircase_down.nbt&lt;br /&gt;
*** corridor_connector_1.nbt&lt;br /&gt;
*** encounter_1.nbt &lt;br /&gt;
*** encounter_2.nbt &lt;br /&gt;
*** encounter_3.nbt &lt;br /&gt;
*** encounter_4.nbt &lt;br /&gt;
*** encounter_5.nbt &lt;br /&gt;
*** left_corner.nbt&lt;br /&gt;
*** long_straight_staircase.nbt&lt;br /&gt;
*** long_straight_staircase_down.nbt&lt;br /&gt;
*** lower_hallway_connector.nbt&lt;br /&gt;
*** right_corner.nbt&lt;br /&gt;
*** rubble.nbt&lt;br /&gt;
*** rubble_chamber.nbt&lt;br /&gt;
*** rubble_chamber_thin.nbt&lt;br /&gt;
*** rubble_thin.nbt&lt;br /&gt;
*** straight.nbt&lt;br /&gt;
*** straight_staircase.nbt&lt;br /&gt;
*** straight_staircase_down.nbt&lt;br /&gt;
*** trapped_staircase.nbt &lt;br /&gt;
*** upper_hallway_connector.nbt&lt;br /&gt;
** intersection&lt;br /&gt;
*** intersection_1.nbt&lt;br /&gt;
*** intersection_2.nbt&lt;br /&gt;
*** intersection_3.nbt&lt;br /&gt;
** reward&lt;br /&gt;
*** ominous_vault.nbt&lt;br /&gt;
*** vault.nbt&lt;br /&gt;
** spawner&lt;br /&gt;
*** breeze&lt;br /&gt;
**** breeze.nbt&lt;br /&gt;
*** connectors&lt;br /&gt;
**** breeze.nbt&lt;br /&gt;
**** melee.nbt&lt;br /&gt;
**** ranged.nbt&lt;br /&gt;
**** slow_ranged.nbt&lt;br /&gt;
**** small_melee.nbt&lt;br /&gt;
*** melee&lt;br /&gt;
**** husk.nbt&lt;br /&gt;
**** spider.nbt&lt;br /&gt;
**** zombie.nbt&lt;br /&gt;
*** ranged&lt;br /&gt;
**** poison_skeleton.nbt&lt;br /&gt;
**** skeleton.nbt&lt;br /&gt;
**** stray.nbt&lt;br /&gt;
*** slow_ranged&lt;br /&gt;
**** poison_skeleton.nbt&lt;br /&gt;
**** skeleton.nbt&lt;br /&gt;
**** stray.nbt&lt;br /&gt;
*** small_melee&lt;br /&gt;
**** baby_zombie.nbt&lt;br /&gt;
**** cave_spider.nbt&lt;br /&gt;
**** silverfish.nbt&lt;br /&gt;
**** slime.nbt&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
{{columns-list|colwidth=16em|&lt;br /&gt;
* {{BlockLink|Barrel}}{{note|name=random loot|Random loot table. See {{slink||Loot}}.}}&lt;br /&gt;
* {{BlockLink|Black Stained Glass}}&lt;br /&gt;
* {{BlockLink|Block of Copper}}&lt;br /&gt;
* {{BlockLink|Blue Bed}}&lt;br /&gt;
* {{BlockLink|Bone Block}}&lt;br /&gt;
* {{BlockLink|Brown Bed}}&lt;br /&gt;
* {{BlockLink|Cactus}}&lt;br /&gt;
* {{BlockLink|Candle}}&lt;br /&gt;
* {{BlockLink|Chest}}{{note|name=random loot}}&lt;br /&gt;
* {{BlockLink|Chiseled Sandstone}}&lt;br /&gt;
* {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* {{BlockLink|Cobbled Deepslate}}&lt;br /&gt;
* {{BlockLink|Cobblestone}}&lt;br /&gt;
* {{BlockLink|Cobweb}}&lt;br /&gt;
* {{BlockLink|Crafting Table}}&lt;br /&gt;
* {{BlockLink|Dead Bush}}&lt;br /&gt;
* {{BlockLink|Decorated Pot}}{{note|Either undecorated, with 1 flow sherd, with 1 guster sherd, or with 1 scrape sherd. See {{slink||Decor}}.}}{{note|name=random loot}}&lt;br /&gt;
* {{BlockLink|Dirt}}&lt;br /&gt;
* {{BlockLink|Dispenser}}{{note|name=random loot}}&lt;br /&gt;
* {{BlockLink|Flower Pot}}&lt;br /&gt;
* {{BlockLink|Green Bed}}&lt;br /&gt;
* {{BlockLink|Hopper}}&lt;br /&gt;
* {{BlockLink|Iron Chain}}&lt;br /&gt;
* {{BlockLink|Ladder}}&lt;br /&gt;
* {{BlockLink|Light Gray Stained Glass}}&lt;br /&gt;
* {{BlockLink|Magenta Bed}}&lt;br /&gt;
* {{BlockLink|Magma Block}}&lt;br /&gt;
* {{BlockLink|Mangrove Leaves}}&lt;br /&gt;
* {{BlockLink|Mangrove Log}}&lt;br /&gt;
* {{BlockLink|Mangrove Roots}}&lt;br /&gt;
* {{BlockLink|Mangrove Wood}}&lt;br /&gt;
* {{BlockLink|Moss Block}}&lt;br /&gt;
* {{BlockLink|Moss Carpet}}&lt;br /&gt;
* {{BlockLink|Mossy Cobblestone}}&lt;br /&gt;
* {{BlockLink|Mud}}&lt;br /&gt;
* {{BlockLink|Muddy Mangrove Roots}}&lt;br /&gt;
* {{BlockLink|Oak Button}}&lt;br /&gt;
* {{BlockLink|Oak Fence}}&lt;br /&gt;
* {{BlockLink|Oak Leaves}}&lt;br /&gt;
* {{BlockLink|Oak Log}}&lt;br /&gt;
* {{BlockLink|Oak Pressure Plate}}&lt;br /&gt;
* {{BlockLink|Oak Slab}}&lt;br /&gt;
* {{BlockLink|Oxidized Copper Trapdoor}}&lt;br /&gt;
* {{BlockLink|Oxidized Cut Copper}}&lt;br /&gt;
* {{BlockLink|Packed Ice}}&lt;br /&gt;
* {{BlockLink|Podzol}}&lt;br /&gt;
* {{BlockLink|id=Pointed Dripstone Down Tip Merge|Pointed Dripstone}}&lt;br /&gt;
* {{BlockLink|Polished Andesite}}&lt;br /&gt;
* {{BlockLink|Polished Tuff}}&lt;br /&gt;
* {{BlockLink|Polished Tuff Slab}}&lt;br /&gt;
* {{BlockLink|Potted Dead Bush}}&lt;br /&gt;
* {{BlockLink|Powder Snow}}&lt;br /&gt;
* {{BlockLink|Purple Bed}}&lt;br /&gt;
* {{BlockLink|Red Bed}}&lt;br /&gt;
* {{BlockLink|Red Candle}}&lt;br /&gt;
* {{BlockLink|Red Concrete}}&lt;br /&gt;
* {{BlockLink|Red Glazed Terracotta}}&lt;br /&gt;
* {{BlockLink|Red Mushroom}}&lt;br /&gt;
* {{BlockLink|Redstone Dust}}&lt;br /&gt;
* {{BlockLink|Sand}}&lt;br /&gt;
* {{BlockLink|Stone}}&lt;br /&gt;
* {{BlockLink|Stone Bricks}}&lt;br /&gt;
* {{BlockLink|Stone Button}}&lt;br /&gt;
* {{BlockLink|Trial Spawner}}{{note|Trial spawners become ominous as part of ominous trials, and these ominous trial spawners equip some mobs based on loot tables. See {{slink|Ominous Trial Spawner|Ominous trial}}.}}&amp;lt;!-- Don&#039;t put ominous next to trial spawners, as ominous trial spawners never generate in trial chambers, but can do as part of ominous trials. --&amp;gt;&lt;br /&gt;
* {{BlockLink|Tripwire}}&lt;br /&gt;
* {{BlockLink|Tripwire Hook}}&lt;br /&gt;
* {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* {{BlockSprite|Vault}}{{BlockSprite|Ominous Vault}} [[Minecraft:Vault]]&lt;br /&gt;
* {{BlockLink|Vines}}&lt;br /&gt;
* {{BlockLink|Water}}&lt;br /&gt;
* {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* {{BlockLink|Waxed Copper Door}}&lt;br /&gt;
* {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* {{BlockLink|Waxed Cut Copper}}&lt;br /&gt;
* {{BlockLink|Waxed Cut Copper Slab}}&lt;br /&gt;
* {{BlockLink|Waxed Cut Copper Stairs}}&lt;br /&gt;
* {{BlockLink|Waxed Oxidized Chiseled Copper}}&lt;br /&gt;
* {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* {{BlockLink|Waxed Oxidized Copper Door}}&lt;br /&gt;
* {{BlockLink|Waxed Oxidized Copper Grate}}&lt;br /&gt;
* {{BlockLink|Waxed Oxidized Copper Trapdoor}}&lt;br /&gt;
* {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* {{BlockLink|Waxed Oxidized Cut Copper Slab}}&lt;br /&gt;
* {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* {{BlockLink|White Bed}}&lt;br /&gt;
* {{BlockLink|White Concrete}}&lt;br /&gt;
* {{BlockLink|White Stained Glass}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
==== Corridors ====&lt;br /&gt;
[[File:Trial Chambers corridor diagram.svg|thumb|A diagram depicting every piece that constitutes a corridor.]]&lt;br /&gt;
&lt;br /&gt;
Trial chambers feature two corridors:&lt;br /&gt;
* a corridor going from the entrance room to the intersection, passing through four slices and the atrium;&lt;br /&gt;
* a corridor going from the intersection to the end room, passing through four slices.&lt;br /&gt;
&lt;br /&gt;
The intersection connects both corridors, forming an L-shape. The intersection and the end room always lead to a chamber, while slices have a probability to lead to a hallway (see {{slink||Hallways}}).&lt;br /&gt;
&lt;br /&gt;
===== Entrance =====&lt;br /&gt;
[[File:Trial Chamber entrance doorway.png|thumb|The doorway found in all entrance rooms.]]&lt;br /&gt;
&lt;br /&gt;
The entrance generates at the end of one of the two corridors, passing through the atrium.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;entrance_1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;entrance_2&amp;lt;/code&amp;gt; include a [[Minecraft:vault]], two entrance chests, and a platform containing either an [[Minecraft:oak]], a [[Minecraft:mangrove]], or a [[Minecraft:cactus]]; additionally, &amp;lt;code&amp;gt;entrance_1&amp;lt;/code&amp;gt; has a secret room containing a bed and a chest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;entrance_3&amp;lt;/code&amp;gt; includes two vaults and three entrance chests.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Blocks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/entrance_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Entrance 1 is a two-story room.&lt;br /&gt;
&lt;br /&gt;
The first floor features a walkway, above which is a copper grate that leading to a hidden room containing a bed and a chest. A staircase leads to the second floor.&lt;br /&gt;
&lt;br /&gt;
The second floor contains a platform with a tree (either an oak, a mangrove or cactus) and two chests. Between the two chests, right next to the vegetation platform, is a trapdoor leading into a ventilation-shaft-like tunnel. This tunnel connects both floors. The second floor also features an upper ledge with a vault.&lt;br /&gt;
|&lt;br /&gt;
* 3619 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 343 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 279 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 238 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 197 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 89 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 31 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 27 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 15 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 14 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 2 {{BlockLink|Chest}}{{note|name=loot entrance|This container uses the entrance loot table (&amp;lt;code&amp;gt;loot_tables/chests/trial_chambers/entrance&amp;lt;/code&amp;gt;).}}&lt;br /&gt;
* 1 {{BlockLink|Chest}}{{note|name=loot reward|This container uses the reward loot table (&amp;lt;code&amp;gt;loot_tables/chests/trial_chambers/reward&amp;lt;/code&amp;gt;).}}&lt;br /&gt;
* 1 {{BlockLink|Oxidized Copper Trapdoor}}&lt;br /&gt;
* 1 {{BlockLink|Purple Bed}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Door}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Chiseled Copper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Copper Trapdoor}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-imagearea&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Oak=&lt;br /&gt;
[[File:Trial Chambers entrance 1 (oak).png|200px]]&lt;br /&gt;
|-|&lt;br /&gt;
Cactus=&lt;br /&gt;
[[File:Trial Chambers entrance 1 (cactus).png|200px]]&lt;br /&gt;
|-|&lt;br /&gt;
Mangrove=&lt;br /&gt;
[[File:Trial Chambers entrance 1 (mangrove).png|200px]]&lt;br /&gt;
|-|&lt;br /&gt;
Secret=&lt;br /&gt;
[[File:Trial Chambers entrance 1 (secret).png|200px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{frac|1|3}} (33.33%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/entrance_2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Entrance 2 is a two-story room.&lt;br /&gt;
&lt;br /&gt;
The first floor is empty. A staircase leads to the second floor.&lt;br /&gt;
&lt;br /&gt;
The second floor contains a platform with a tree (either an oak, a mangrove or cactus) and two chests. It also features an upper ledge with a vault.&lt;br /&gt;
|&lt;br /&gt;
* 3599 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 326 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 313 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 262 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 231 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 56 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 32 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 23 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 2 {{BlockLink|Chest}}{{note|name=loot entrance}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Chiseled Copper}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-imagearea&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Oak=&lt;br /&gt;
[[File:Trial Chambers entrance 2 (oak).png|200px]]&lt;br /&gt;
|-|&lt;br /&gt;
Cactus=&lt;br /&gt;
[[File:Trial Chambers entrance 2 (cactus).png|200px]]&lt;br /&gt;
|-|&lt;br /&gt;
Mangrove=&lt;br /&gt;
[[File:Trial Chambers entrance 2 (mangrove).png|200px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{frac|1|3}} (33.33%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/entrance_3&amp;lt;/code&amp;gt;&lt;br /&gt;
| Entrance 3 is a five-story room with two spiral staircases that intertwine with one another but never connect; each staircase leads to separate sections of each floor, preventing traversal between them even on the same level.&lt;br /&gt;
&lt;br /&gt;
The first spiral staircase goes from the first floor to the last floor. The first floor features two chests and the third floor a third chest, while other sections of floors connected by the first spiral staircase are empty.&lt;br /&gt;
&lt;br /&gt;
The second spiral staircase goes from the second floor to the last floor. The fourth and fifth floor both feature a vault.&lt;br /&gt;
|&lt;br /&gt;
* 4363 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 471 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 413 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 406 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 98 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 69 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 44 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 12 {{BlockLink|Waxed Cut Copper Stairs}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 3 {{BlockLink|Chest}}{{note|name=loot entrance}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Chiseled Copper}}&lt;br /&gt;
| [[File:Trial Chambers entrance 3.png|200px]]&lt;br /&gt;
| {{frac|1|3}} (33.33%)&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Addons&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/addon/display_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | These substructures are the trees that can generate in &amp;lt;code&amp;gt;entrance_1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;entrance_2&amp;lt;/code&amp;gt;.&lt;br /&gt;
|&lt;br /&gt;
* 25 {{BlockLink|Oak Leaves}}&lt;br /&gt;
* 24 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 3 {{BlockLink|Oak Log}}&lt;br /&gt;
* 1 {{BlockLink|Dirt}}&lt;br /&gt;
* 1 {{BlockLink|Water}}&lt;br /&gt;
| [[File:Trial Chambers display 1.png|200px]]&lt;br /&gt;
| {{frac|1|3}} (33.33%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/addon/display_2&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 24 {{BlockLink|Mangrove Leaves}}&lt;br /&gt;
* 23 {{BlockLink|Vines}}&lt;br /&gt;
* 19 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 16 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 8 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 3 {{BlockLink|Mangrove Log}}&lt;br /&gt;
* 3 {{BlockLink|Mangrove Roots}}&lt;br /&gt;
* 2 {{BlockLink|Mangrove Wood}}&lt;br /&gt;
* 2 {{BlockLink|Mud}}&lt;br /&gt;
* 1 {{BlockLink|Moss Carpet}}&lt;br /&gt;
* 1 {{BlockLink|Muddy Mangrove Roots}}&lt;br /&gt;
* 1 {{BlockLink|Water}}&lt;br /&gt;
| [[File:Trial Chambers display 2.png|200px]]&lt;br /&gt;
| {{frac|1|3}} (33.33%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/addon/display_3&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 23 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 12 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 8 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 4 {{BlockLink|Sand}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 2 {{BlockLink|Cactus}}&lt;br /&gt;
* 1 {{BlockLink|Dead Bush}}&lt;br /&gt;
| [[File:Trial Chambers display 3.png|200px]]&lt;br /&gt;
| {{frac|1|3}} (33.33%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Atrium =====&lt;br /&gt;
[[File:Trial chamber fountain room.jpeg|thumb|An atrium viewed from the ground, with a mural depicting a spiral shape in the background.]]&lt;br /&gt;
&lt;br /&gt;
The atrium generates between the entrance and one of the corridor&#039;s slices. It always contains an [[Minecraft:ominous vault]] above the doorway leading to the entrance and a fountain.&lt;br /&gt;
&lt;br /&gt;
Murals are generated on both sides; they can depict either a [[Minecraft:bogged]], a [[Minecraft:breeze]], a [[Minecraft:spider]], or a spiral shape. The grand staircase is also chosen randomly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Blocks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/atrium_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Atrium 1 is a large room featuring a grand bifurcated staircase, a fountain, two murals, and ladders connecting the surface level to the lower, middle and upper level of the corridor. The grand staircase design and the murals are chosen randomly and are not part of the structure&#039;s pre-generation.&lt;br /&gt;
|&lt;br /&gt;
* 2667 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 334 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 236 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 189 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 129 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 84 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 78 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 22 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 19 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 13 {{BlockLink|Ladder}}&lt;br /&gt;
* 12 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 9 {{BlockLink|Water}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-imagearea&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
1=&lt;br /&gt;
[[File:Trial Chambers atrium 1 (1).png|300px]]&lt;br /&gt;
|-|&lt;br /&gt;
2=&lt;br /&gt;
[[File:Trial Chambers atrium 1 (2).png|300px]]&lt;br /&gt;
|-|&lt;br /&gt;
3=&lt;br /&gt;
[[File:Trial Chambers atrium 1 (3).png|300px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{frac|1|1}} (100%)&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Addons (grand staircase)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/atrium/grand_staircase_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | The grand staircase designs.&lt;br /&gt;
|&lt;br /&gt;
* 330 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 59 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 42 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 29 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 27 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 16 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 3 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers grand staircase 1.png|200px]]&lt;br /&gt;
| {{frac|1|3}} (33.33%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/atrium/grand_staircase_2&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 110 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 79 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 24 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 24 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 15 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers grand staircase 2.png|200px]]&lt;br /&gt;
| {{frac|1|3}} (33.33%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/atrium/grand_staircase_3&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 150 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 75 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 28 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 25 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 20 {{BlockLink|Block of Copper}}&lt;br /&gt;
* 6 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 1 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers grand staircase 3.png|200px]]&lt;br /&gt;
| {{frac|1|3}} (33.33%)&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Addons (mural)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/atrium/bogged_relief&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | The mural designs. They are respectively depicting a [[Minecraft:bogged]], a [[Minecraft:breeze]], a [[Minecraft:spider]], and a spiral shape.&lt;br /&gt;
|&lt;br /&gt;
* 497 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 38 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 32 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 27 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 21 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 21 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 14 {{BlockLink|Mossy Cobblestone}}&lt;br /&gt;
* 10 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Oxidized Copper Grate}}&lt;br /&gt;
* 4 {{BlockLink|White Concrete}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
| [[File:Trial Chambers bogged relief.png|200px]]&lt;br /&gt;
| {{frac|1|4}} (25%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/atrium/breeze_relief&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 496 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 38 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 34 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 32 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 25 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 21 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 12 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 8 {{BlockLink|White Stained Glass}}&lt;br /&gt;
* 4 {{BlockLink|Black Stained Glass}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
| [[File:Trial Chambers breeze relief.png|200px]]&lt;br /&gt;
| {{frac|1|4}} (25%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/atrium/spider_relief&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 645 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 38 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 32 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 29 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 21 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 21 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 16 {{BlockLink|Red Concrete}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 4 {{BlockLink|Black Stained Glass}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Oxidized Copper Grate}}&lt;br /&gt;
* 4 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 4 {{BlockLink|White Stained Glass}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
| [[File:Trial Chambers spider relief.png|200px]]&lt;br /&gt;
| {{frac|1|4}} (25%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/atrium/spiral_relief&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 512 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 78 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 32 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 24 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 21 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 21 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Oxidized Copper Grate}}&lt;br /&gt;
* 4 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
| [[File:Trial Chambers spiral relief.png|200px]]&lt;br /&gt;
| {{frac|1|4}} (25%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Slices =====&lt;br /&gt;
[[File:Example Hall.png|thumb|A door leading from a corridor to a hallway.]]&lt;br /&gt;
[[File:Trial Chambers Corridor Pots Screenshot.png|thumb|A corridor viewed from the ground.]]&lt;br /&gt;
&lt;br /&gt;
Corridor slices, or straight pieces,{{note|The template pool is named &amp;lt;samp&amp;gt;slice.json&amp;lt;/samp&amp;gt;, while the structures are named &amp;lt;samp&amp;gt;straight_N.nbt&amp;lt;/samp&amp;gt;.}} are sub-structures that make up the corridors; they are generated on top of a tuff brick plate. Each of the two corridors has four slices.&lt;br /&gt;
&lt;br /&gt;
Except for &amp;lt;code&amp;gt;straight_1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;straight_8&amp;lt;/code&amp;gt;, all slices have a copper door:&lt;br /&gt;
* &amp;lt;code&amp;gt;straight_2&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;straight_5&amp;lt;/code&amp;gt; generate a copper door on the lower level;&lt;br /&gt;
* &amp;lt;code&amp;gt;straight_3&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;straight_6&amp;lt;/code&amp;gt; generate a copper door on the middle level;&lt;br /&gt;
* &amp;lt;code&amp;gt;straight_4&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;straight_7&amp;lt;/code&amp;gt; generate a copper door on the upper level.&lt;br /&gt;
&lt;br /&gt;
On average, each trial chamber has 6.29 ({{frac|44|7}}) doors. These copper doors can either lead directly to a chamber, a hallway or nothing.&amp;lt;ref name=&amp;quot;deadend&amp;quot;&amp;gt;{{bug|MC-266451||Trial Chamber door leads to nothing/a stone wall|WF}}&amp;lt;/ref&amp;gt; Provided the latter case doesn&#039;t happen:&lt;br /&gt;
* lower level doors always lead to a descending spiral staircase (&amp;lt;code&amp;gt;lower_hallway_connector&amp;lt;/code&amp;gt;);&lt;br /&gt;
* upper level doors always lead to an ascending spiral staircase (&amp;lt;code&amp;gt;upper_hallway_connector&amp;lt;/code&amp;gt;);&lt;br /&gt;
* middle level doors and these spiral staircases have a 97.48% chance to directly lead to a chamber, 2.44% chance to lead to a hallway piece, and 0.08% chance to directly lead to a dead-end (see {{slink||Hallways}}).&lt;br /&gt;
&lt;br /&gt;
Both &amp;lt;code&amp;gt;straight_6&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;straight_8&amp;lt;/code&amp;gt; generate with a [[Minecraft:trial spawner]] that can either spawn a melee, small melee or ranged mob (see {{slink||Mobs}}), but never [[Minecraft:breeze]]s. &amp;lt;code&amp;gt;straight_7&amp;lt;/code&amp;gt; generates with a hidden [[Minecraft:vault]].&lt;br /&gt;
&lt;br /&gt;
In addition to their addons, slices can generate with various decorations such as [[Minecraft:flower pot]]s, [[Minecraft:decorated pot]]s, [[Minecraft:candle]]s and corridor [[Minecraft:barrel]]s (see {{slink||Decor}}). Some addons can generate with a trial spawner (that can either spawn a melee, small melee or ranged mob) and a vault.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Blocks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px&amp;quot; | Weight&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Slices&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/straight_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| straight_1 does not generate with a copper door.&lt;br /&gt;
|&lt;br /&gt;
* 667 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 110 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 69 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 68 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 66 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 44 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 26 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 8 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 8 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers straight 1.png|200px]]&lt;br /&gt;
| {{frac|1|14}} (7.14%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/straight_2&amp;lt;/code&amp;gt;&lt;br /&gt;
| straight_2 generates with a copper door on the lower level.&lt;br /&gt;
|&lt;br /&gt;
* 629 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 108 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 95 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 72 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 61 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 46 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 26 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 6 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Copper Door}}&lt;br /&gt;
| [[File:Trial Chambers straight 2.png|200px]]&lt;br /&gt;
| {{frac|2|14}} (14.28%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/straight_3&amp;lt;/code&amp;gt;&lt;br /&gt;
| straight_3 generates with a copper door on the middle level.&lt;br /&gt;
&lt;br /&gt;
Additionally, one of its upper level sides is blocked by a wall.&lt;br /&gt;
|&lt;br /&gt;
* 844 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 93 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 86 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 85 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 54 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 41 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 16 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 7 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 4 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Copper Door}}&lt;br /&gt;
| [[File:Trial Chambers straight 3.png|200px]]&lt;br /&gt;
| {{frac|2|14}} (14.28%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/straight_4&amp;lt;/code&amp;gt;&lt;br /&gt;
| straight_4 generates with a copper door on the upper level.&lt;br /&gt;
|&lt;br /&gt;
* 629 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 107 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 96 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 69 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 59 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 48 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 26 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 8 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Copper Door}}&lt;br /&gt;
| [[File:Trial Chambers straight 4.png|200px]]&lt;br /&gt;
| {{frac|2|14}} (14.28%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/straight_5&amp;lt;/code&amp;gt;&lt;br /&gt;
| straight_5 generates with a copper door on the lower level.&lt;br /&gt;
|&lt;br /&gt;
* 630 {{BlockLink|Tuff Bricks}} &lt;br /&gt;
* 107 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 95 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 69 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 61 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 47 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 27 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 6 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Copper Door}}&lt;br /&gt;
| [[File:Trial Chambers straight 5.png|200px]]&lt;br /&gt;
| {{frac|2|14}} (14.28%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/straight_6&amp;lt;/code&amp;gt;&lt;br /&gt;
| straight_6 generates with a copper door on the middle level and a trial spawner on the lower level.&lt;br /&gt;
|&lt;br /&gt;
* 595 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 107 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 90 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 79 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 62 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 48 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 14 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 8 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 6 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Copper Door}}&lt;br /&gt;
| [[File:Trial Chambers straight 6.png|200px]]&lt;br /&gt;
| {{frac|2|14}} (14.28%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/straight_7&amp;lt;/code&amp;gt;&lt;br /&gt;
| straight_7 generates with a copper door on the upper level.&lt;br /&gt;
&lt;br /&gt;
Additionally, one of its upper level sides is blocked by a wall in which a vault is hidden.&lt;br /&gt;
|&lt;br /&gt;
* 779 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 102 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 91 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 78 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 61 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 44 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 15 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 12 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 7 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Copper Door}}&lt;br /&gt;
| [[File:Trial Chambers straight 7.png|200px]]&lt;br /&gt;
| {{frac|1|14}} (7.14%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/straight_8&amp;lt;/code&amp;gt;&lt;br /&gt;
| straight_8 does not generate with a copper door but generates with a trial spawner on the middle level.&lt;br /&gt;
|&lt;br /&gt;
* 715 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 117 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 88 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 70 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 70 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 36 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 17 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 10 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers straight 8.png|200px]]&lt;br /&gt;
| {{frac|2|14}} (14.28%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/first_plate&amp;lt;/code&amp;gt;&amp;lt;hr&amp;gt;&amp;lt;code&amp;gt;trial_chambers/corridor/second_plate&amp;lt;/code&amp;gt;&lt;br /&gt;
| This substructure is a technical piece. It serves as the foundation for the 4 slices of the corridor.&lt;br /&gt;
|&lt;br /&gt;
* 380 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
| [[File:Trial Chambers plate.png|200px]]&lt;br /&gt;
| {{frac|1|1}} (100%)&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Addons (lower)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/addon/staircase&amp;lt;/code&amp;gt;&lt;br /&gt;
| This addon is a staircase connecting the surface level to the lower level.&lt;br /&gt;
|&lt;br /&gt;
* 3 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
| [[File:Trial Chambers staircase.png|200px]]&lt;br /&gt;
| {{frac|1|14}} (7.14%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/addon/wall&amp;lt;/code&amp;gt;&lt;br /&gt;
| This addon is a wall blocking off the surface level.&lt;br /&gt;
|&lt;br /&gt;
* 220 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 10 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
| [[File:Trial Chambers wall.png|200px]]&lt;br /&gt;
| {{frac|1|14}} (7.14%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/addon/ladder_to_middle&amp;lt;/code&amp;gt;&lt;br /&gt;
| This addon is a ladder linking the lower level to the middle level.&lt;br /&gt;
|&lt;br /&gt;
* 10 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 7 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 6 {{BlockLink|Ladder}}&lt;br /&gt;
* 6 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 5 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 4 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 2 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers ladder to middle.png|200px]]&lt;br /&gt;
| {{frac|1|14}} (7.14%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/addon/arrow_dispenser&amp;lt;/code&amp;gt;&lt;br /&gt;
| This addon is a [[Minecraft:dispenser]] trap that can be triggered with [[Minecraft:tripwire hook]]s. The dispenser contains between 4 and 8 [[Minecraft:arrow]]s.&lt;br /&gt;
|&lt;br /&gt;
* 12 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 10 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 10 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 10 {{BlockLink|Tripwire}}&lt;br /&gt;
* 8 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 4 {{BlockLink|Tripwire Hook}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 1 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 1 {{BlockLink|Dispenser}}&lt;br /&gt;
| [[File:Trial Chambers arrow-dispenser.png|200px]]&lt;br /&gt;
| {{frac|1|14}} (7.14%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:trial_chambers/corridor/addon/bridge_lower&amp;lt;/code&amp;gt;&lt;br /&gt;
| This addon is a bridge linking the two sides of the slice on the lower level and linked to the surface level.&lt;br /&gt;
|&lt;br /&gt;
* 23 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 17 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 14 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 12 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 10 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 8 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
| [[File:Trial Chambers bridge lower.png|200px]]&lt;br /&gt;
| {{frac|2|14}} (9.09%)&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Addons (middle)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/addon/open_walkway&amp;lt;/code&amp;gt;&lt;br /&gt;
| This addon is a copper grate walway linking the two sides of the slice on the middle level. It generates with a trial spawner.&lt;br /&gt;
|&lt;br /&gt;
* 31 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 21 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 9 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
| [[File:Trial Chambers open walkway.png|200px]]&lt;br /&gt;
| {{frac|2|11}} (18.18%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/addon/walled_walkway&amp;lt;/code&amp;gt;&lt;br /&gt;
| This addon is a walkway linking the two sides of the slice on the middle level, with its sides blocked by walls. It generates with a trial spawner.&lt;br /&gt;
|&lt;br /&gt;
* 58 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 30 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 15 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 10 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 10 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 5 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers walled walkway.png|200px]]&lt;br /&gt;
| {{frac|1|11}} (33.33%)&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Addons (middle upper)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/addon/open_walkway_upper&amp;lt;/code&amp;gt;&lt;br /&gt;
| This addon is a copper grate walkway linking the two sides of the slice on the upper level.&lt;br /&gt;
|&lt;br /&gt;
* 9 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 12 {{BlockLink|Iron Chain}}&lt;br /&gt;
| [[File:Trial Chambers open walkway upper.png|200px]]&lt;br /&gt;
| {{frac|2|12}} (16.67%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/addon/chandelier_upper&amp;lt;/code&amp;gt;&lt;br /&gt;
| This addon is a decoration that may generate on the upper level.&lt;br /&gt;
|&lt;br /&gt;
* 3 {{BlockLink|Iron Chain}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers chandelier upper.png|200px]]&lt;br /&gt;
| {{frac|1|12}} (8.33%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/addon/decoration_upper&amp;lt;/code&amp;gt;&lt;br /&gt;
| This addon is a copper grate platform linking the two sides of the slice on the upper level.&lt;br /&gt;
|&lt;br /&gt;
* 8 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 3 {{BlockLink|Iron Chain}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
| [[File:Trial Chambers decoration upper.png|200px]]&lt;br /&gt;
| {{frac|1|12}} (8.33%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/addon/head_upper&amp;lt;/code&amp;gt;&lt;br /&gt;
| This addon is a decoration that may generate on the upper level.&lt;br /&gt;
|&lt;br /&gt;
* 4 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 2 {{BlockLink|Iron Chain}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
| [[File:Trial Chambers head upper.png|200px]]&lt;br /&gt;
| {{frac|1|12}} (8.33%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/addon/reward_upper&amp;lt;/code&amp;gt;&lt;br /&gt;
| This addon is a copper grate platform linking the two sides of the slice on the upper level. It generates with a vault.&lt;br /&gt;
|&lt;br /&gt;
* 10 {{BlockLink|Iron Chain}}&lt;br /&gt;
* 5 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
| [[File:Trial Chambers reward upper.png|200px]]&lt;br /&gt;
| {{frac|1|12}} (8.33%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== End =====&lt;br /&gt;
The end room generates at the end of one of the two corridors. It always leads to one of these chambers with equal probability:&lt;br /&gt;
* &amp;lt;code&amp;gt;chamber_1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;eruption&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;assembly&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;slanted&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
End rooms cannot lead to any other chamber, i.e. it excludes:&lt;br /&gt;
* &amp;lt;code&amp;gt;chamber_2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;pedestal&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;chamber_4&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;chamber_8&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
End rooms always include an [[Minecraft:ominous vault]]. In addition to its ominous vault, &amp;lt;code&amp;gt;end_2&amp;lt;/code&amp;gt; also features a regular [[Minecraft:vault]] and an chest with intersection loot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Blocks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/end_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| End 1 is a large room with two staircases leading up to the chamber. The two staircases are separated by a wall on which an ominous vault is placed.&lt;br /&gt;
|&lt;br /&gt;
* 3087 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 265 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 230 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 185 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 170 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 111 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 42 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 23 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 19 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 7 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 2 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Cut Copper}}&lt;br /&gt;
| [[File:Trial Chambers end 1.png|200px]]&lt;br /&gt;
| {{frac|1|2}} (50%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/corridor/end_2&amp;lt;/code&amp;gt;&lt;br /&gt;
| End 2 is a large room with a staircase leading up to the chamber. The staircase goes through four pillars linked by a copper grate ring on which a vault is placed.&lt;br /&gt;
&lt;br /&gt;
A shallow water pool generates on the lower level. It contains a chest and an ominous vault in a room sealed by copper grates bellow the bridge leading up to the chamber.&lt;br /&gt;
|&lt;br /&gt;
* 2714 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 337 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 265 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 237 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 211 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 83 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 62 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 60 {{BlockLink|Water}}&lt;br /&gt;
* 56 {{BlockLink|Waxed Oxidized Cut Copper Stairs}} (23 waterlogged)&lt;br /&gt;
* 17 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 5 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 1 {{BlockLink|Chest}}{{note|This container uses the intersection loot table (&amp;lt;code&amp;gt;loot_tables/chests/trial_chambers/intersection&amp;lt;/code&amp;gt;).}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Cut Copper Slab}}&lt;br /&gt;
| [[File:Trial Chambers end 2.png|200px]]&lt;br /&gt;
| {{frac|1|2}} (50%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intersections ====&lt;br /&gt;
[[File:Trial Chamber Bedroom.png|thumb|A bedroom within an intersection.]]&lt;br /&gt;
[[File:Trial Chamber intersection_2 secret room.png|thumb|The secret room in &amp;lt;code&amp;gt;intersection_2&amp;lt;/code&amp;gt;.]]&lt;br /&gt;
&lt;br /&gt;
The intersection is the room that connects both corridors. It always features a safer zone equipped with [[Minecraft:bed]]s as well as an entrance to a chamber. In addition to that:&lt;br /&gt;
* &amp;lt;code&amp;gt;intersection_1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;intersection_2&amp;lt;/code&amp;gt; feature an [[Minecraft:ominous vault]];&lt;br /&gt;
* &amp;lt;code&amp;gt;intersection_2&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;intersection_3&amp;lt;/code&amp;gt; feature an [[Minecraft:barrel]] with loot;&lt;br /&gt;
* &amp;lt;code&amp;gt;intersection_2&amp;lt;/code&amp;gt; features a secret room with an additional bed and a [[Minecraft:decorated pot]] always containing 3 [[Minecraft:string]]s.&amp;lt;ref name=&amp;quot;string&amp;quot;&amp;gt;{{bug|MC-272087||In Trial Chambers, Decorated Pot in &amp;quot;intersection_2&amp;quot; doesn&#039;t have a loot table}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Blocks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/intersection/intersection_1&amp;lt;/code&amp;gt;&lt;br /&gt;
|Intersection 1 connects the two corridors by their upper levels. The two corridors and the chamber intersection 1 links to are connected by bridges connected to a platform above a pool of deep water.&lt;br /&gt;
&lt;br /&gt;
The bedroom is located in the middle of the water pool, underneath the platform where the bridges are linked to. An ominous vault is sealed by a wall next to the bedroom. &lt;br /&gt;
|&lt;br /&gt;
* 4117 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 966 {{BlockLink|Water}}&lt;br /&gt;
* 429 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 388 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 311 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 303 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 111 {{BlockLink|Light Gray Stained Glass}}&lt;br /&gt;
* 65 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 53 {{BlockLink|Ladder}}&lt;br /&gt;
* 38 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 33 {{BlockLink|Waxed Oxidized Copper Grate}}&lt;br /&gt;
* 33 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 27 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 12 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 9 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 2 {{BlockLink|Iron Chain}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-imagearea&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal view=&lt;br /&gt;
[[File:Trial Chambers intersection 1.png|200px]]&lt;br /&gt;
|-|&lt;br /&gt;
Bedroom=&lt;br /&gt;
[[File:Trial Chambers intersection 1 (bedroom).png|200px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{frac|1|3}} (33.33%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/intersection/intersection_2&amp;lt;/code&amp;gt;&lt;br /&gt;
|Intersection 2 connects the two corridors by their surface levels. The two corridors and the chamber intersection 2 links to are connected by a small atrium.&lt;br /&gt;
&lt;br /&gt;
The bedroom is located on a mezzanine and contains a barrel. An ominous vault is placed near the staircase leading to the bedroom.&lt;br /&gt;
&lt;br /&gt;
A secret chamber is hidden behind the wall at the back of the 2 beds on the left. The secret chamber contains a purple bed, a decorated pot containing 3 strings, a table, a [[Minecraft:crafting table]], and a potted [[Minecraft:dead bush]].&lt;br /&gt;
|&lt;br /&gt;
* 6553 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 379 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 358 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 274 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 260 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 75 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 51 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 44 {{BlockLink|Ladder}}&lt;br /&gt;
* 29 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 29 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 24 {{BlockLink|Waxed Oxidized Copper Grate}}&lt;br /&gt;
* 8 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 2 {{BlockLink|Oak Slab}}&lt;br /&gt;
* 1 {{BlockLink|Decorated Pot}}{{note|This decorated pot always generated with a flow pattern and containing 3 strings.}}&amp;lt;ref name=&amp;quot;string&amp;quot;/&amp;gt;&lt;br /&gt;
* 1 {{BlockLink|Crafting Table}}&lt;br /&gt;
* 1 {{BlockLink|Oak Pressure Plate}}&lt;br /&gt;
* 1 {{BlockLink|Oak Fence}}&lt;br /&gt;
* 1 {{BlockLink|Barrel}}{{note|name=loot intersection barrel|This container uses the intersection barrel loot table (&amp;lt;code&amp;gt;loot_tables/chests/trial_chambers/intersection_barrel&amp;lt;/code&amp;gt;).}}&lt;br /&gt;
* 1 {{BlockLink|Purple Bed}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Door}}&lt;br /&gt;
* 1 {{BlockLink|Potted Dead Bush}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-imagearea&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal view=&lt;br /&gt;
[[File:Trial Chambers intersection 2.png|200px]]&lt;br /&gt;
|-|&lt;br /&gt;
Secret=&lt;br /&gt;
[[File:Trial Chambers intersection 2 (secret).png|200px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{frac|1|3}} (33.33%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/intersection/intersection_3&amp;lt;/code&amp;gt;&lt;br /&gt;
|Intersection 3 is a tall vertical room. The top of the intersection connects through the second section of the corridor (i.e. the one leading to the entrance), while the bottom of it connects through the first section of the corridor (i.e. the one leading to the end room). The chamber intersection 3 links to is found at the bottom, blocked by a copper grate wall.&lt;br /&gt;
&lt;br /&gt;
The center is filled up by a tall tower with three levels: the upper level connects to the second corridor, the middle level contains 3 beds and a barrel, and the lower level is a copper grate walkway leading to nothing.&lt;br /&gt;
&lt;br /&gt;
Unlike the other two intersections, this intersection doesn&#039;t contain an ominous vault. &lt;br /&gt;
|&lt;br /&gt;
* 7934 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 552 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 474 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 462 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 343 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 218 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 102 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 49 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 44 {{BlockLink|Ladder}}&lt;br /&gt;
* 36 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 14 {{BlockLink|Waxed Oxidized Copper Grate}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 1 {{BlockLink|Barrel}}{{note|name=loot intersection barrel}}&lt;br /&gt;
| [[File:Trial Chambers intersection 3.png|200px]]&lt;br /&gt;
| {{frac|1|3}} (33.33%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hallways ====&lt;br /&gt;
{{Missing information|section|{{BE}} weights due to encounters not existing on this version of the game; all weights listed in this section are for {{JE}}.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Trial Chamber hallway.png|thumb|A hallway viewed from the ground.]]&lt;br /&gt;
&lt;br /&gt;
Hallways are segments that connect corridors to chambers. When a copper door generates in a corridor, it (or, in the case of an upper or lower door, the spiral staircase that follows it; see {{slink||Slices}}) may lead to one of the following pieces:&lt;br /&gt;
* a chamber (97.48%);&lt;br /&gt;
* a hallway segment (1.14%);&lt;br /&gt;
* an encounter (0.41%);{{only|java}}&lt;br /&gt;
* a dead end (0.08%).&lt;br /&gt;
&lt;br /&gt;
If the selected piece cannot be generated, the game attempts to generate a different piece. After a certain number of failed attempts, it defaults to generating a dead end.{{info needed|How many attempts does it take for the fallback pool to be called?}} If the dead end itself cannot be generated, no piece is generated.&amp;lt;ref name=&amp;quot;deadend&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This process is then repeated at the end of each hallway segment or encounter. Furthermore, hallways never branch, meaning that every copper door found in corridors eventually leads to a single chamber, a dead end, or nothing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Blocks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px&amp;quot; | Weight&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Hallway segments&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/hallway/cache_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | These pieces constitute the various trial chamber hallways.&lt;br /&gt;
|&lt;br /&gt;
* 344 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 60 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 51 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 45 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 40 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers cache 1.png|200px]]&lt;br /&gt;
| {{JEBE|{{frac|1|1231}} (0.08%)|?}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/hallway/corridor_connector_1&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 48 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 9 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 6 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
| [[File:Trial Chambers corridor connector 1.png|200px]]&lt;br /&gt;
| {{JEBE|{{frac|1|1231}} (0.08%)|?}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/hallway/left_corner&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* 78 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 15 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 15 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 10 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 10 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Trial Chambers left corner.png|200px]]&lt;br /&gt;
| {{JEBE|{{frac|1|1231}} (0.08%)|?}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/hallway/right_corner&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{JEBE|{{frac|1|1231}} (0.08%)|?}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/hallway/straight&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 78 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 15 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 15 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 10 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 10 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers straight.png|200px]]&lt;br /&gt;
| {{JEBE|{{frac|1|1231}} (0.08%)|?}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/hallway/straight_staircase&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* 111 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 15 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 14 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 9 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 7 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
| rowspan=2 | [[File:Trial Chambers straight staircase.png|200px]]&lt;br /&gt;
| {{JEBE|{{frac|1|1231}} (0.08%)|?}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/hallway/straight_staircase_down&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{JEBE|{{frac|1|1231}} (0.08%)|?}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/hallway/long_straight_staircase&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=2 |&lt;br /&gt;
* 393 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 36 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 30 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 24 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 20 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 8 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 7 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 3 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
| rowspan=2 | [[File:Trial Chambers long straight staircase.png|200px]]&lt;br /&gt;
| {{JEBE|{{frac|1|1231}} (0.08%)|?}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/hallway/long_straight_staircase_down&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{JEBE|{{frac|1|1231}} (0.08%)|?}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/hallway/corner_staircase&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 140 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 31 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 26 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 17 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 14 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 5 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers corner staircase.png|200px]]&lt;br /&gt;
| {{JEBE|{{frac|1|1231}} (0.08%)|?}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/hallway/corner_staircase_down&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 138 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 32 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 27 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 17 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 14 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 5 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers corner staircase down.png|200px]]&lt;br /&gt;
| {{JEBE|{{frac|1|1231}} (0.08%)|?}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/hallway/trapped_staircase&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 632 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 52 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 48 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 44 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 42 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 10 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 9 {{BlockLink|Ladder}}&lt;br /&gt;
* 5 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 2 {{BlockLink|Pointed Dripstone}}&lt;br /&gt;
| [[File:Trial Chambers trapped staircase.png|200px]]&lt;br /&gt;
| {{JEBE|{{frac|1|1231}} (0.08%)|?}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/hallway/upper_hallway_connector&amp;lt;/code&amp;gt;&lt;br /&gt;
| This pieces is always connected to a corridor upper level door (see {{slink||Slices}}).&lt;br /&gt;
|&lt;br /&gt;
* 400 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 51 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 44 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 42 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 39 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 7 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers upper hallway connector.png|200px]]&lt;br /&gt;
| {{JEBE|{{frac|1|1231}} (0.08%)|?}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/hallway/lower_hallway_connector&amp;lt;/code&amp;gt;&lt;br /&gt;
| This pieces is always connected to a corridor lower level door (see {{slink||Slices}}).&lt;br /&gt;
|&lt;br /&gt;
* 532 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 52 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 48 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 44 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 42 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 10 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers lower hallway connector.png|200px]]&lt;br /&gt;
| {{JEBE|{{frac|1|1231}} (0.08%)|?}}&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Dead ends&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/hallway/rubble&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | These pieces have a small chance of generating in hallways, stopping the hallway&#039;s expansion and acting as a dead end.&lt;br /&gt;
&lt;br /&gt;
They also generate as fallback pieces: during the generation, after a certain number of failed attempts at generating other pieces, it defaults to generating a dead end. In that case, the weight is {{frac|1|4}} (25%) for all four pieces.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* 61 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 12 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 12 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 12 {{BlockLink|Cobbled Deepslate}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Oxidized Copper Grate}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 8 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 1 {{BlockLink|Chest}}{{note|name=loot reward}}&lt;br /&gt;
| [[File:Trial Chambers rubble.png|200px]]&lt;br /&gt;
| {{JEBE|{{frac|1|1231}} (0.08%)|?}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/hallway/rubble_chamber&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[File:Trial Chambers rubble chamber.png|200px]]&lt;br /&gt;
| {{JEBE|{{frac|10|1231}} (0.08%)|?}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/hallway/rubble_chamber_thin&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* 16 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 5 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 3 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 2 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Trial Chambers rubble chamber thin.png|200px]]&lt;br /&gt;
| {{JEBE|{{frac|1|1231}} (0.08%)|?}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/hallway/rubble_thin&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{JEBE|{{frac|1|1231}} (0.08%)|?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Encounters =====&lt;br /&gt;
{{exclusive|section=1|java}}&lt;br /&gt;
{{message box|class=msgbox-blue|image=Locked Map (item) BE2.png|title=This section describes a feature planned for {{el|be}}.&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/29461929917069|title=Minecraft Beta &amp;amp; Preview - 1.21.30.24|website=Minecraft Feedback|date=August 21, 2024}}&amp;lt;/ref&amp;gt;|text=It has been removed from betas and previews, but is planned to be included in a future update.|mini=1}}&amp;lt;!-- Custom message box because {{Planned}} would state that it &amp;quot;has not appeared in any development versions&amp;quot;, which is untrue. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Encounters are hallway pieces that consist in &amp;quot;short challenges leading to a larger chamber&amp;quot;.&amp;lt;ref&amp;gt;{{snap|24w33a|August 15, 2024}}&amp;lt;/ref&amp;gt; They feature a single trial spawner and a vault.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Blocks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/hallway/encounter_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Encounter 1 is a two-story room whose second floor has a vault and a trial spawner. The trial spawner can generate either melee, small melee or ranged mobs.&lt;br /&gt;
|&lt;br /&gt;
* 771 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 188 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 164 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 145 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 126 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 37 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 18 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 15 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
| [[File:Trial Chambers encounter 1.png|200px]]&lt;br /&gt;
| {{frac|1|1231}} (0.08%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/hallway/encounter_2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Encounter 2 is a two-story room whose first floor has a vault and a breeze trial spawner. Dispensers may generate in the first floor walls.&lt;br /&gt;
|&lt;br /&gt;
* 981 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 110 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 108 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 102 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 79 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 22 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 14 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers encounter 2.png|200px]]&lt;br /&gt;
| {{frac|1|1231}} (0.08%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/hallway/encounter_3&amp;lt;/code&amp;gt;&lt;br /&gt;
| Encounter 3 is a tall vertical room whose first floor has a vault and which contains a trial spawner near the top. The trial spawner can generate either melee, small melee or ranged mobs.&lt;br /&gt;
|&lt;br /&gt;
* 1061 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 121 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 83 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 52 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 27 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 11 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 10 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
| [[File:Trial Chambers encounter 3.png|200px]]&lt;br /&gt;
| {{frac|1|1231}} (0.08%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/hallway/encounter_4&amp;lt;/code&amp;gt;&lt;br /&gt;
| Encounter 4 is a tall vertical room whose first floor is filled with pointed dripstones and contains a vault. The top floor contains a trial spawner that generate slow ranged mobs and a dispenser trap. Players must cross the room by performing parkour on copper grates.&lt;br /&gt;
|&lt;br /&gt;
* 2872 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 446 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 378 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 132 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 100 {{BlockLink|Pointed Dripstone}}&lt;br /&gt;
* 56 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 36 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 21 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 7 {{BlockLink|Ladder}}&lt;br /&gt;
* 3 {{BlockLink|Tripwire}}&lt;br /&gt;
* 2 {{BlockLink|Tripwire Hook}}&lt;br /&gt;
* 2 {{BlockLink|Dispenser}}&lt;br /&gt;
* 1 {{BlockLink|Redstone Dust}}&lt;br /&gt;
| [[File:Trial Chambers encounter 4.png|200px]]&lt;br /&gt;
| {{frac|1|1231}} (0.08%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/hallway/encounter_5&amp;lt;/code&amp;gt;&lt;br /&gt;
| Encounter 5 is a large room which contains a vault and a breeze trial spawner. The room is filled with decor and can generate dispenser in the walls.&lt;br /&gt;
|&lt;br /&gt;
* 2543 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 288 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 210 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 153 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 138 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 44 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 16 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 10 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
| [[File:Trial Chambers encounter 5.png|200px]]&lt;br /&gt;
| {{frac|1|1231}} (0.08%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chambers ====&lt;br /&gt;
{{Missing information|section|{{BE}} weights due to encounters not existing on this version of the game; all weights listed in this section are for {{JE}}.}}&lt;br /&gt;
&lt;br /&gt;
Chambers are large combat rooms that contain multiple trial spawners and vaults, as well as one ominous vault. Chambers can be accessed from hallways, intersections, end rooms, and corridor slices.&lt;br /&gt;
&lt;br /&gt;
Each chamber design has several potential entrances, of which only one is connected to the rest of the structure. The remaining entrances are sealed with an entrance cap (see {{slink||Hallways}}). Each potential entrance, including the sealed ones, generates a disposal consisting of a hopper placed above a barrel (see {{slink||Decor}}), allowing players to manage their inventory before entering a chamber.&amp;lt;ref name=&amp;quot;disposal&amp;quot;&amp;gt;{{tweet|kingbdogz|1819127158813725021|All those empty chests you saw in Trial Chambers (which were for organizing and throwing away unwanted loot) are now hoppers + barrels instead:|August 1, 2024}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; {{vanchor|Chamber_1}} and {{vanchor|Chamber_2}}&lt;br /&gt;
[[File:Breeze room.jpeg|thumb|Chamber_1 viewed from the middle level entrance.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Blocks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/chamber_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Chamber_1 is a large room which has a tall column in its center. It has one potential entrance on each of its four faces; three on an upper level and one on a middle level.&lt;br /&gt;
&lt;br /&gt;
During pre-generation, the room is a large room with no features despite walls, entrances and jigsaw blocks that can make up the features in this room, as all other features are addons that are generated via jigsaws.&lt;br /&gt;
&lt;br /&gt;
It generates a breeze trial spawner as part of the column. Additionally, it can generate up to two ranged trial spawners as part of walkways.&lt;br /&gt;
&lt;br /&gt;
It tries to generate an ominous vault embedded in a wall near the bottom of the column,{{note|The ominous vault generation may fails if the entrance located above it tries to generate a &amp;lt;code&amp;gt;full_corner_column&amp;lt;/code&amp;gt;, a &amp;lt;code&amp;gt;full_stacked_walkway&amp;lt;/code&amp;gt;, or a &amp;lt;code&amp;gt;full_stacked_walkway_2&amp;lt;/code&amp;gt;.}} and can generate up to two regular vaults as part of walkways.&lt;br /&gt;
In addition to its addons, dispensers may generate embedded in the walls.&lt;br /&gt;
|&lt;br /&gt;
* 4252 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 494 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 492 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 426 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 367 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 58 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 35 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 8 {{BlockLink|Oxidized Cut Copper}}&lt;br /&gt;
| [[File:Trial Chambers chamber 1.png|200px]]&lt;br /&gt;
| {{JEBE|{{frac|150|1231}} (12.19%)|?}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/chamber_2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Chamber_2 is a large room which has a tall column in its center and a floor made of powder snow. It has one potential entrance on each of its four faces; three on an upper level and one on a middle level.&lt;br /&gt;
&lt;br /&gt;
It generates a ranged trial spawner as part of the column. Additionally, it and can generate up to two ranged trial spawners as part of walkways.&lt;br /&gt;
&lt;br /&gt;
It generates an ominous vault as part of the column, on its lower level, and can generate up to two regular vaults as part of walkways.&lt;br /&gt;
&lt;br /&gt;
In addition to its addons, dispensers may generate embedded in the walls.&lt;br /&gt;
|&lt;br /&gt;
* 4868 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 560 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 508 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 403 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 395 {{BlockLink|Powder Snow}}&lt;br /&gt;
* 44 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 36 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 8 {{BlockLink|Oxidized Cut Copper}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
| [[File:Trial Chambers chamber 2.png|200px]]&lt;br /&gt;
| {{JEBE|{{frac|150|1231}} (12.19%)|?}}&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Column&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/addon/c1_breeze&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | The column substructure is exclusive to chamber_1 as chamber_2&#039;s column is built-in.&lt;br /&gt;
&lt;br /&gt;
It generated in the middle of the chamber, always features a breeze trial chamber on its middle level. It generated with a staircase connecting the lower level of the room to the middle level of the column.&lt;br /&gt;
&lt;br /&gt;
On the upper level, the columns attempts to generate hanging platforms on all four sides. However, a hanging platform may fail to generate if the space is already occupied by an entrance piece.&lt;br /&gt;
|&lt;br /&gt;
* 96 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 66 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 41 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 34 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 7 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:Trial Chambers c1 breeze.png|100px]]&lt;br /&gt;
| {{frac|1|1}} (100%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/addon/lower_staircase_down&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 3 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 2 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:Trial Chambers lower staircase down.png|100px]]&lt;br /&gt;
| {{frac|1|1}} (100%)&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Entrances&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/addon/full_stacked_walkway&amp;lt;/code&amp;gt;&lt;br /&gt;
| This sub-structure can generate attached to any entrance, except the one to the left of the ominous vault.&lt;br /&gt;
&lt;br /&gt;
It acts as a walkway that features a ranged trial spawner.&lt;br /&gt;
|&lt;br /&gt;
* 359 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 114 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 86 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 59 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 38 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 17 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 11 {{BlockLink|Oxidized Cut Copper}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Copper Grate}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers full stacked walkway.png|200px]]&lt;br /&gt;
| {{frac|1|6}} (16.67%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/addon/full_stacked_walkway_2&amp;lt;/code&amp;gt;&lt;br /&gt;
| This sub-structure can generate attached to any entrance, except the one to the left of the ominous vault.&lt;br /&gt;
&lt;br /&gt;
It acts as a walkway that features a ranged trial spawner and a vault.&lt;br /&gt;
|&lt;br /&gt;
* 326 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 100 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 62 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 48 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 25 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 10 {{BlockLink|Oxidized Cut Copper}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 5 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers full stacked walkway 2.png|200px]]&lt;br /&gt;
| {{frac|1|6}} (16.67%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/addon/full_corner_column&amp;lt;/code&amp;gt;&lt;br /&gt;
| This sub-structure can generate attached to any entrance, except the one to the right of the ominous vault and the middle level one.&lt;br /&gt;
&lt;br /&gt;
It generates hanging platforms directly in front of the entrance and to the left when entering the chamber.&lt;br /&gt;
|&lt;br /&gt;
* 777 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 68 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 51 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 25 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 25 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 5 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers full corner column.png|200px]]&lt;br /&gt;
| {{frac|1|6}} (16.67%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/addon/grate_bridge&amp;lt;/code&amp;gt;&lt;br /&gt;
| This sub-structure can generate attached to any upper level entrance. It connects the entrance to the column.&lt;br /&gt;
|&lt;br /&gt;
* 58 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 20 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 10 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
| [[File:Trial Chambers grate bridge.png|200px]]&lt;br /&gt;
| {{frac|1|6}} (16.67%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/addon/short_platform&amp;lt;/code&amp;gt;&lt;br /&gt;
| This sub-structure can generate attached to any upper level entrance. It acts as a small overhang.&lt;br /&gt;
|&lt;br /&gt;
* 20 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
| [[File:Trial Chambers short platform.png|200px]]&lt;br /&gt;
| {{frac|1|6}} (16.67%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/addon/short_grate_platform&amp;lt;/code&amp;gt;&lt;br /&gt;
| This sub-structure acts similarly to &amp;lt;code&amp;gt;short_platform&amp;lt;/code&amp;gt;, except it tries to generate hanging platforms on all three sides; a hanging platform may fail to generate if the space is already occupied by an entrance piece.&lt;br /&gt;
|&lt;br /&gt;
* 10 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 3 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
| [[File:Trial Chambers short grate platform.png|200px]]&lt;br /&gt;
| {{frac|1|6}} (16.67%)&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Hanging platform&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/addon/hanging_platform&amp;lt;/code&amp;gt;&lt;br /&gt;
| This sub-structure is a hanging platform that tries to generate when called by the &amp;lt;code&amp;gt;full_corner_column&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;short_grate_platform&amp;lt;/code&amp;gt; sub-structures.&lt;br /&gt;
|&lt;br /&gt;
* 16 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 8 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 8 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 5 {{BlockLink|Iron Chain}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
| [[File:Trial Chambers hanging platform.png|200px]]&lt;br /&gt;
| {{frac|1|1}} (100%)&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/addon/walkway_with_bridge_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| This pieces is an unused sub-structure. Despite existing within the template pool with a weight of {{frac|1|10}}, it cannot generate as it doesn&#039;t include any jigsaw block.&lt;br /&gt;
&lt;br /&gt;
It includes a structure block in save mode.&lt;br /&gt;
|&lt;br /&gt;
* 487 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 169 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 135 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 78 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 48 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 1 {{BlockLink|Structure Block}}&lt;br /&gt;
| [[File:Trial Chambers walkway_with_bridge_1.png|200px]]&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; {{vanchor|Pedestal}}&lt;br /&gt;
[[File:Trial Chamber Pedestal room.png|thumb|Pedestal viewed from the upper level entrance.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Blocks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/pedestal&amp;lt;/code&amp;gt;&lt;br /&gt;
| Pedestal is a large room with a large pedestal in its center. It has two potential entrances; one on its upper level and one on its lower level.&lt;br /&gt;
&lt;br /&gt;
It generates with 8 slices via jigsaw blocks, including an ominous one, and 4 quadrants.&lt;br /&gt;
|&lt;br /&gt;
* 5906 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 1124 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 1067 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 573 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 368 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 77 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 45 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers pedestal.png|200px]]&lt;br /&gt;
| {{JEBE|{{frac|150|1231}} (12.19%)|?}}&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Center&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/pedestal/center_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| This center piece is a large pedestal with three trial spawners on top.&lt;br /&gt;
&lt;br /&gt;
One of these trial spawners is a breeze trial spawner, and the two other can generate either melee, small melee or ranged mobs.&lt;br /&gt;
|&lt;br /&gt;
* 124 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 97 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 57 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 40 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
| [[File:Trial Chambers Pedestal center 1.png|200px]]&lt;br /&gt;
| {{frac|1|1}} (100%)&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Slices&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/pedestal/ominous_slice_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| This slice always generates opposite the upper potential entrance. It contains an ominous vault on its upper floor. &lt;br /&gt;
&lt;br /&gt;
This slice always generate as part of one slice when Pedestal tries to generate.{{only|JE}}&lt;br /&gt;
|&lt;br /&gt;
* 36 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 33 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 30 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 14 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 9 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
| [[File:Trial Chambers Pedestal ominous slice 1.png|200px]]&lt;br /&gt;
| {{frac|1|1}} (100%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/pedestal/slice_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| This slice can be attached to any wall.&lt;br /&gt;
&lt;br /&gt;
It contains a vault on its upper floor.&lt;br /&gt;
|&lt;br /&gt;
* 60 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 57 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 6 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
| [[File:Trial Chambers Pedestal slice 1.png|200px]]&lt;br /&gt;
| {{frac|1|13}} (7.69%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/pedestal/slice_2&amp;lt;/code&amp;gt;&lt;br /&gt;
| This slice can be attached to any wall.&lt;br /&gt;
&lt;br /&gt;
It contains a vault on its lower floor.&lt;br /&gt;
|&lt;br /&gt;
* 60 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 42 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 40 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 39 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 12 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
| [[File:Trial Chambers Pedestal slice 2.png|200px]]&lt;br /&gt;
| {{frac|3|13}} (23.08%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/pedestal/slice_3&amp;lt;/code&amp;gt;&lt;br /&gt;
| This slice can be attached to any wall.&lt;br /&gt;
&lt;br /&gt;
It contains a vault on its upper floor.&lt;br /&gt;
|&lt;br /&gt;
* 63 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 48 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 45 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 42 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 24 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
| [[File:Trial Chambers Pedestal slice 3.png|200px]]&lt;br /&gt;
| {{frac|3|13}} (23.08%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/pedestal/slice_4&amp;lt;/code&amp;gt;&lt;br /&gt;
| This slice can be attached to any wall.&lt;br /&gt;
&lt;br /&gt;
It contains a vault on its lower floor.&lt;br /&gt;
|&lt;br /&gt;
* 72 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 54 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 54 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 51 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 30 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
| [[File:Trial Chambers Pedestal slice 4.png|200px]]&lt;br /&gt;
| {{frac|3|13}} (23.08%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/pedestal/slice_5&amp;lt;/code&amp;gt;&lt;br /&gt;
| This slice can be attached to any wall.&lt;br /&gt;
&lt;br /&gt;
It contains a vault on its upper floor.&lt;br /&gt;
|&lt;br /&gt;
* 54 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 48 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 42 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 40 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 12 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
| [[File:Trial Chambers Pedestal slice 5.png|200px]]&lt;br /&gt;
| {{frac|3|13}} (23.08%)&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Quadrants&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/pedestal/quadrant_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |These sub-structures theoretically generate in the corners of the chamber. However, due to a bug, the Pedestal chamber can only generate with the Slanted chamber&#039;s quadrants (see {{slink||Slanted}}).&amp;lt;ref&amp;gt;{{bug|MC-276199|| Pedestal generates with Slanted&#039;s addons instead of its own|WF}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 130 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 105 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 50 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 23 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 15 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers Pedestal quadrant 1.png|200px]]&lt;br /&gt;
| {{frac|1|3}} (33.33%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/pedestal/quadrant_2&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 247 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 90 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 84 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers Pedestal quadrant 2.png|200px]]&lt;br /&gt;
| {{frac|1|3}} (33.33%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/pedestal/quadrant_3&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 120 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 118 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 114 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 52 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 5 {{BlockLink|Waxed Cut Copper Stairs}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers Pedestal quadrant 3.png|200px]]&lt;br /&gt;
| {{frac|1|3}} (33.33%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; {{vanchor|Chamber_4}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Blocks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/chamber_4&amp;lt;/code&amp;gt;&lt;br /&gt;
| Chamber_4 is a small two-story room. It has three potential entrance; one on the lower level and two on the upper level.&lt;br /&gt;
&lt;br /&gt;
It generates two small melee trial spawners, both on the upper level, and a vault on each level. An ominous vault is located between the two upper level potential entrances. Chamber 4 also generates copper grate walls near the lower entrance. with a 1-block layer gap.&lt;br /&gt;
&lt;br /&gt;
Chamber 4 does not come with addons nor generate dispensers in the walls. However, it may generate various decor (see {{slink||Decor}}).&lt;br /&gt;
|&lt;br /&gt;
* 3382 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 546 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 446 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 308 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 258 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 60 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 30 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 30 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 15 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 13 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
| [[File:Trial Chambers chamber 4.png|200px]]&lt;br /&gt;
| {{JEBE|{{frac|150|1231}} (12.19%)|?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; {{vanchor|Eruption}}&lt;br /&gt;
[[File:Trial Chamber Eruption room.png|thumb|Eruption viewed from a corner.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Blocks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/eruption&amp;lt;/code&amp;gt;&lt;br /&gt;
| Eruption is a large room with a fountain-like structure in its center surrounded by magma blocks. It has three potential entrances; one on its upper level and two on its lower level.&lt;br /&gt;
&lt;br /&gt;
It generates a breeze trial spawner and a vault on the side where it does not have a potential entrance. The three other sides are filled with random slices, and the corners are filled with random quadrants.&lt;br /&gt;
|&lt;br /&gt;
* 3518 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 459 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 290 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 235 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 190 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 71 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 32 {{BlockLink|Magma Block}}&lt;br /&gt;
* 15 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
| [[File:Trial Chambers eruption.png|200px]]&lt;br /&gt;
| {{JEBE|{{frac|150|1231}} (12.19%)|?}}&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Center&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/eruption/center_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Center 1 is a center pedestal which contains a fountain-like structure with a dispenser.&lt;br /&gt;
&lt;br /&gt;
It theoretically contains a hidden vault inside; however, due to limited space, the vault never generates.&lt;br /&gt;
|&lt;br /&gt;
* 44 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 33 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 20 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 14 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 13 {{BlockLink|Magma Block}}&lt;br /&gt;
* 4 {{BlockLink|Oak Button}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 1 {{BlockLink|Dispenser}}{{note|This dispenser contains a [[Minecraft:water bucket]].}}&lt;br /&gt;
| [[File:Trial Chambers Eruption center 1.png|200px]]&lt;br /&gt;
| {{frac|1|1}} (100%)&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Slices&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/eruption/breeze_slice_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Breeze slice 1 is the slice placed on the only side without any potential entrances.&lt;br /&gt;
&lt;br /&gt;
It contains a breeze trial spawner and an ominous vault.&lt;br /&gt;
|&lt;br /&gt;
* 91 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 54 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 48 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 20 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 11 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 8 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 5 {{BlockLink|Magma Block}}&lt;br /&gt;
* 5 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 1 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers Eruption breeze slice 1.png|200px]]&lt;br /&gt;
| {{frac|1|1}} (100%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/eruption/slice_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Slice 1 can be attached to any potential entrance.&lt;br /&gt;
&lt;br /&gt;
It contains a vault on its upper floor.&lt;br /&gt;
|&lt;br /&gt;
* 99 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 92 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 58 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 55 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 23 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 17 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 5 {{BlockLink|Magma Block}}&lt;br /&gt;
* 1 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers Eruption slice 1.png|200px]]&lt;br /&gt;
| {{frac|1|3}} (33.33%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/eruption/slice_2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Slice 2 can be attached to any potential entrance.&lt;br /&gt;
|&lt;br /&gt;
* 84 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 53 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 48 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 44 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 20 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 10 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 5 {{BlockLink|Magma Block}}&lt;br /&gt;
* 1 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
| [[File:Trial Chambers Eruption slice 2.png|200px]]&lt;br /&gt;
| {{frac|1|3}} (33.33%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/eruption/slice_3&amp;lt;/code&amp;gt;&lt;br /&gt;
| Slice 3 can be attached to any potential entrance.&lt;br /&gt;
&lt;br /&gt;
It contains a melee trial spawner on its lower floor.&lt;br /&gt;
|&lt;br /&gt;
* 83 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 72 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 53 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 46 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 13 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 10 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 5 {{BlockLink|Magma Block}}&lt;br /&gt;
* 1 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
| [[File:Trial Chambers Eruption slice 3.png|200px]]&lt;br /&gt;
| {{frac|1|3}} (33.33%)&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Quadrants&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/eruption/quadrant_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Quadrant 1 can generate in the corners of the chamber.&lt;br /&gt;
|&lt;br /&gt;
* 286 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 81 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 70 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 53 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 46 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 20 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 8 {{BlockLink|Magma Block}}&lt;br /&gt;
* 7 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
| [[File:Trial Chambers Eruption quadrant 1.png|200px]]&lt;br /&gt;
| {{frac|1|5}} (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/eruption/quadrant_2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Quadrant 2 can generate in the corners of the chamber.&lt;br /&gt;
&lt;br /&gt;
It contains a vault on its upper floor.&lt;br /&gt;
|&lt;br /&gt;
* 288 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 127 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 92 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 83 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 43 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 17 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 8 {{BlockLink|Magma Block}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
| [[File:Trial Chambers Eruption quadrant 2.png|200px]]&lt;br /&gt;
| {{frac|1|5}} (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/eruption/quadrant_3&amp;lt;/code&amp;gt;&lt;br /&gt;
| Quadrant 3 can generate in the corners of the chamber.&lt;br /&gt;
&lt;br /&gt;
It contains a vault on its upper floor.&lt;br /&gt;
|&lt;br /&gt;
* 331 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 143 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 99 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 81 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 46 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 15 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 8 {{BlockLink|Magma Block}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 5 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Cut Copper Stairs}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
| [[File:Trial Chambers Eruption quadrant 3.png|200px]]&lt;br /&gt;
| {{frac|1|5}} (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/eruption/quadrant_4&amp;lt;/code&amp;gt;&lt;br /&gt;
| Quadrant 4 can generate in the corners of the chamber.&lt;br /&gt;
&lt;br /&gt;
It contains a ranged trial spawner on its upper floor.&lt;br /&gt;
|&lt;br /&gt;
* 296 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 93 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 86 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 62 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 54 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 20 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 8 {{BlockLink|Magma Block}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
| [[File:Trial Chambers Eruption quadrant 4.png|200px]]&lt;br /&gt;
| {{frac|1|5}} (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/eruption/quadrant_5&amp;lt;/code&amp;gt;&lt;br /&gt;
| Quadrant 5 can generate in the corners of the chamber.&lt;br /&gt;
&lt;br /&gt;
It contains a ranged trial spawner on its upper floor.&lt;br /&gt;
|&lt;br /&gt;
* 287 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 114 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 80 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 68 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 48 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 20 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 8 {{BlockLink|Magma Block}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
| [[File:Trial Chambers Eruption quadrant 5.png|200px]]&lt;br /&gt;
| {{frac|1|5}} (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; {{vanchor|Assembly}}&lt;br /&gt;
[[File:Trial Chamber Assembly room.png|thumb|Assembly viewed from the platform.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Blocks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/assembly&amp;lt;/code&amp;gt;&lt;br /&gt;
| Assembly is a large room consisting of a main floor, a balcony and a platform. It has three potential entrances: one leading to the platform, one to the balcony, and one in a underground passageway.&lt;br /&gt;
&lt;br /&gt;
The main floor contains a vault, a breeze trial spawner, an ominous vault embedded in a wall, and may have dispensers embedded in the walls. The platform contains two vaults and a ranged trial spawner. The underground passageway, located below the main floor, contains a single vault. &lt;br /&gt;
&lt;br /&gt;
On the main floor, 11 random upper addons, such as hanging platforms, generate attached to the ceiling, while 11 random lower addons generate attached to the floor. In addition to these addons, dispensers may generate embedded in the walls.&lt;br /&gt;
&lt;br /&gt;
The two staircases leading to the balcony are randomly selected.&lt;br /&gt;
|&lt;br /&gt;
* 10579 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 755 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 598 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 545 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 344 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 81 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 51 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 27 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 22 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 13 {{BlockLink|Waxed Oxidized Copper Trapdoor}}&lt;br /&gt;
* 5 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
| [[File:Trial Chambers assembly.png|200px]]&lt;br /&gt;
| {{JEBE|{{frac|150|1231}} (12.19%)|?}}&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Addons (lower)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/assembly/cover_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | These addons consist in walls of copper grates around staircases embedded into the floor and sealed by trapdoors.&lt;br /&gt;
|&lt;br /&gt;
* 61 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 21 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 12 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 8 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 7 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Oxidized Copper Trapdoor}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers Assembly cover 1.png|200px]]&lt;br /&gt;
| {{frac|2|22}} (9.09%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/assembly/cover_2&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 57 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 21 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 12 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 10 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 7 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Oxidized Copper Trapdoor}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers Assembly cover 2.png|200px]]&lt;br /&gt;
| {{frac|2|22}} (9.09%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/assembly/cover_3&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 65 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 18 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 10 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Oxidized Copper Trapdoor}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers Assembly cover 3.png|200px]]&lt;br /&gt;
| {{frac|2|22}} (9.09%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/assembly/cover_4&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 61 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 13 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 12 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 8 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 7 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Oxidized Copper Trapdoor}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers Assembly cover 4.png|200px]]&lt;br /&gt;
| {{frac|2|22}} (9.09%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/assembly/cover_5&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 57 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 12 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 10 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 10 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 7 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Oxidized Copper Trapdoor}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers Assembly cover 5.png|200px]]&lt;br /&gt;
| {{frac|2|22}} (9.09%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/assembly/cover_6&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 65 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 11 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 10 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Oxidized Copper Trapdoor}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers Assembly cover 6.png|200px]]&lt;br /&gt;
| {{frac|2|22}} (9.09%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/assembly/cover_7&amp;lt;/code&amp;gt;&lt;br /&gt;
| This addon is identical to the previous ones, but without walls of copper grates around the staircases.&lt;br /&gt;
|&lt;br /&gt;
* 65 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 23 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Oxidized Copper Trapdoor}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers Assembly cover 7.png|200px]]&lt;br /&gt;
| {{frac|5|22}} (22.73%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/assembly/full_column&amp;lt;/code&amp;gt;&lt;br /&gt;
| This addon consists in a large pillar attached to the ceiling.&lt;br /&gt;
|&lt;br /&gt;
* 29 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 16 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 10 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 9 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 8 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
| [[File:Trial Chambers Assembly full column.png|200px]]&lt;br /&gt;
| {{frac|2|22}} (9.09%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/assembly/platform_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| This addon is a small platform.&lt;br /&gt;
|&lt;br /&gt;
* 12 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 8 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 8 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
| [[File:Trial Chambers Assembly platform 1.png|200px]]&lt;br /&gt;
| {{frac|2|22}} (9.09%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/assembly/spawner_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| This addon is a taller platform outlined with staircases leading to a lower part. Despite its name, it does not generate with a trial spawner.&lt;br /&gt;
|&lt;br /&gt;
* 30 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 18 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 10 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers Assembly spawner 1.png|200px]]&lt;br /&gt;
| {{frac|1|22}} (4.55%)&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Addons (upper)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/assembly/hanging_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | These hanging platforms may generate attached to the ceiling, provided a &amp;lt;code&amp;gt;full_column&amp;lt;/code&amp;gt; lower addon prevent the generation by taking the room.&lt;br /&gt;
|&lt;br /&gt;
* 12 {{BlockLink|Iron Chain}}&lt;br /&gt;
* 11 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
| [[File:Trial Chambers Assembly hanging 1.png|200px]]&lt;br /&gt;
| {{frac|2|11}} (18.18%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/assembly/hanging_2&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 21 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 21 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 20 {{BlockLink|Iron Chain}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
| [[File:Trial Chambers Assembly hanging 2.png|200px]]&lt;br /&gt;
| {{frac|1|11}} (9.09%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/assembly/hanging_3&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 8 {{BlockLink|Iron Chain}}&lt;br /&gt;
* 7 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
| [[File:Trial Chambers Assembly hanging 3.png|200px]]&lt;br /&gt;
| {{frac|2|11}} (18.18%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/assembly/hanging_4&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 13 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 8 {{BlockLink|Iron Chain}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
| [[File:Trial Chambers Assembly hanging 4.png|200px]]&lt;br /&gt;
| {{frac|2|11}} (18.18%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/assembly/hanging_5&amp;lt;/code&amp;gt;&lt;br /&gt;
| This sub-structure consists in no hanging platform, leaving the ceiling empty.&lt;br /&gt;
|&lt;br /&gt;
* 9 {{BlockLink|Polished Tuff}}&lt;br /&gt;
| [[File:Trial Chambers Assembly hanging 5.png|200px]]&lt;br /&gt;
| {{frac|4|11}} (36.36%)&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Staircases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/assembly/right_staircase_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | One of the three staircases designs leading to the balcony. The right and left sides are independent.&lt;br /&gt;
|&lt;br /&gt;
* 239 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 51 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 40 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 27 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 22 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 12 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 12 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 7 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
| [[File:Trial Chambers Assembly right staircase 1.png|200px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{frac|1|3}} (33.33%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/assembly/left_staircase_1&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 172 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 51 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 49 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 40 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 27 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 8 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
| [[File:Trial Chambers Assembly left staircase 1.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/assembly/right_staircase_2&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | One of the three staircases designs leading to the balcony. The right and left sides are independent.&lt;br /&gt;
|&lt;br /&gt;
* 254 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 57 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 56 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 54 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 33 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 8 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 4 {{BlockLink|Ladder}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
| [[File:Trial Chambers Assembly right staircase 2.png|200px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{frac|1|3}} (33.33%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/assembly/left_staircase_2&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 254 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 57 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 56 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 54 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 33 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 8 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 4 {{BlockLink|Ladder}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
| [[File:Trial Chambers Assembly left staircase 2.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/assembly/right_staircase_3&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | One of the three staircases designs leading to the balcony. The right and left sides are independent.&lt;br /&gt;
&lt;br /&gt;
It contains a trial spawner that can generate either melee, small melee or ranged mobs on the upper floor.&lt;br /&gt;
|&lt;br /&gt;
* 172 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 51 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 49 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 40 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 27 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 8 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
| [[File:Trial Chambers Assembly right staircase 3.png|200px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{frac|1|3}} (33.33%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/assembly/left_staircase_3&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 245 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 51 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 40 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 27 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 22 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 12 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 7 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
| [[File:Trial Chambers Assembly left staircase 3.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; {{vanchor|Chamber_8}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Blocks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/chamber_8&amp;lt;/code&amp;gt;&lt;br /&gt;
| Chamber_8 is a tall four-story room. It has two potential entrance; one on the lower level and one on the third level.&lt;br /&gt;
&lt;br /&gt;
The first floor contains two vaults. The second and third floors both contain a slow ranged trial spawner. The fourth floor contains two slow ranged trial spawners, a vault, and an ominous vault.&lt;br /&gt;
&lt;br /&gt;
Dispensers can generate in the walls. It does not generate with addons.&lt;br /&gt;
|&lt;br /&gt;
* 2736 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 528 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 321 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 172 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
* 170 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 124 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 40 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 31 {{BlockLink|Oxidized Copper Trapdoor}}&lt;br /&gt;
* 23 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 17 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Cut Copper Slab}}&lt;br /&gt;
| [[File:Trial Chambers chamber 8.png|200px]]&lt;br /&gt;
| {{JEBE|{{frac|150|1231}} (12.19%)|?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; {{vanchor|Slanted}}&lt;br /&gt;
[[File:Trial Chamber Slanted room.png|thumb|Slanted viewed from the upper level entrance.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Blocks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/slanted&amp;lt;/code&amp;gt;&lt;br /&gt;
| Slanted is a large two-story room. It has two potential entrance; one on the lower level and one on the upper level.&lt;br /&gt;
&lt;br /&gt;
It has a breeze trial spawner in its center around which are 4 slices, including an ominous one, and 4 quadrants. Unlike other chambers that generate with full slices, Slanted&#039;s slice are split into two parts: hallways (on the lower level) and ramps (on the upper level).&lt;br /&gt;
|&lt;br /&gt;
* 4798 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 505 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 406 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 204 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 38 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 12 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
| [[File:Trial Chambers slanted.png|200px]]&lt;br /&gt;
| {{JEBE|{{frac|150|1231}} (12.19%)|?}}&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Center&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/slanted/center&amp;lt;/code&amp;gt;&lt;br /&gt;
| This pieces generates in the center. It contains a breeze trial spawner on the upper floor.&lt;br /&gt;
|&lt;br /&gt;
* 42 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 39 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 11 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 2 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 1 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers Slanted center.png|200px]]&lt;br /&gt;
| {{frac|1|1}} (100%)&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Slices (hallways)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/slanted/hallway_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | These pieces consist of the lower part of Slanted&#039;s slices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;hallway_2&amp;lt;/code&amp;gt; contains a vault.&lt;br /&gt;
|&lt;br /&gt;
* 42 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 40 {{BlockLink|Polished Tuff}}&lt;br /&gt;
| [[File:Trial Chambers Slanted hallway 1.png|200px]]&lt;br /&gt;
| {{frac|1|3}} (33.33%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/slanted/hallway_2&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 36 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 34 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 11 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers Slanted hallway 2.png|200px]]&lt;br /&gt;
| {{frac|1|3}} (33.33%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/slanted/hallway_3&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 42 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 34 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 18 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
| [[File:Trial Chambers Slanted hallway 3.png|200px]]&lt;br /&gt;
| {{frac|1|3}} (33.33%)&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Slices (ramps)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/slanted/ominous_upper_arm_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| This piece consist of an upper part of Slanted&#039;s slices. It generates attached to a single side of the center piece and contains an ominous vault. This piece is the only slice to always generate inside the Slanted chamber, taking up one slice although this addon generates throughout different slices per generation of Slanted, leaving three ramps to be filled with other types of ramps.&lt;br /&gt;
|&lt;br /&gt;
* 42 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 40 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 22 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 15 {{BlockLink|Waxed Oxidized Copper Grate}}&lt;br /&gt;
* 8 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 8 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers Slanted ominous upper arm 1.png|200px]]&lt;br /&gt;
| {{frac|1|1}} (100%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/slanted/ramp_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | These pieces consist of the lower part of Slanted&#039;s slices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ramp_1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ramp_2&amp;lt;/code&amp;gt; contain a melee trial spawner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ramp_3&amp;lt;/code&amp;gt; contains a ranged trial spawner.&lt;br /&gt;
|&lt;br /&gt;
* 42 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 41 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 40 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 8 {{BlockLink|Waxed Oxidized Cut Copper Slab}}&lt;br /&gt;
* 7 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
| [[File:Trial Chambers Slanted ramp 1.png|200px]]&lt;br /&gt;
| {{frac|1|4}} (25%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/slanted/ramp_2&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 73 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 42 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 32 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 8 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 7 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
| [[File:Trial Chambers Slanted ramp 2.png|200px]]&lt;br /&gt;
| {{frac|1|4}} (25%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/slanted/ramp_3&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 52 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 42 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 18 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 10 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 9 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 7 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Oxidized Cut Copper Slab}}&lt;br /&gt;
| [[File:Trial Chambers Slanted ramp 3.png|200px]]&lt;br /&gt;
| {{frac|1|4}} (25%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/slanted/ramp_4&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 43 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 42 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
| [[File:Trial Chambers Slanted ramp 4.png|200px]]&lt;br /&gt;
| {{frac|1|4}} (25%)&lt;br /&gt;
|- class=&amp;quot;collapsible collapsible-rows collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Quadrants&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/slanted/quadrant_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| This quadrant consists of a staircase connecting the two floors. It contains a vault under the staircase and a melee trial spawner on the upper level.&lt;br /&gt;
|&lt;br /&gt;
* 138 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 130 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 49 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 23 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 15 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 5 {{BlockLink|Waxed Copper Grate}}&lt;br /&gt;
* 5 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
| [[File:Trial Chambers Slanted quadrant 1.png|200px]]&lt;br /&gt;
| {{frac|1|4}} (25%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/slanted/quadrant_2&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | These quadrants consist in two unconnected floors, each containing a vault.&lt;br /&gt;
|&lt;br /&gt;
* 135 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 121 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 104 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 49 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Cut Copper Stairs}}&lt;br /&gt;
| [[File:Trial Chambers Slanted quadrant 2.png|200px]]&lt;br /&gt;
| {{frac|1|4}} (25%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/slanted/quadrant_3&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 137 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 120 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 99 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 35 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 7 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
| [[File:Trial Chambers Slanted quadrant 3.png|200px]]&lt;br /&gt;
| {{frac|1|4}} (25%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chamber/slanted/quadrant_4&amp;lt;/code&amp;gt;&lt;br /&gt;
| This quadrants consists of parkour platforms connecting the two floors. It contains dispensers embedded in its walls.&lt;br /&gt;
|&lt;br /&gt;
* 108 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 96 {{BlockLink|Waxed Oxidized Copper}}&lt;br /&gt;
* 80 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 27 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 14 {{BlockLink|Waxed Oxidized Copper Grate}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
| [[File:Trial Chambers Slanted quadrant 4.png|200px]]&lt;br /&gt;
| {{frac|1|4}} (25%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
===== Decor =====&lt;br /&gt;
[[File:Trial Chamber decor.png|thumb|Various decor features in a trial chamber.]]&lt;br /&gt;
[[File:Trial Chamber disposal.png|thumb|A disposal near a chamber entrance.]]&lt;br /&gt;
&lt;br /&gt;
Decor includes decorated pots, flower pots, candles, and barrels. It can generate in slices, some encounters, and some chambers.&lt;br /&gt;
&lt;br /&gt;
Disposals and beds are also classified as decor but are not part of the decor pool: they only generate near chamber entrances and at intersections respectively.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Blocks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Decor (regular)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/decor/barrel&amp;lt;/code&amp;gt;&lt;br /&gt;
| Barrels with loot.&lt;br /&gt;
|&lt;br /&gt;
* 1 {{BlockLink|Barrel}}{{note|name=loot corridor|This container uses the corridor loot table (&amp;lt;code&amp;gt;loot_tables/chests/trial_chambers/corridor&amp;lt;/code&amp;gt;).}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:Trial Chambers barrel.png|100px]]&lt;br /&gt;
| {{frac|2|45}} (4.44%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/decor/flow_pot&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Decorated pots with loot. The decor &amp;lt;code&amp;gt;undecorated_pot&amp;lt;/code&amp;gt; can generate in &amp;lt;code&amp;gt;chamber_4&amp;lt;/code&amp;gt;.&lt;br /&gt;
|&lt;br /&gt;
* 1 {{BlockLink|Decorated Pot}} ([[Minecraft:Flow Pottery Sherd|Flow]]){{note|name=loot pot|This container uses the decorated pot corridor loot table (&amp;lt;code&amp;gt;loot_tables/pots/trial_chambers/corridor&amp;lt;/code&amp;gt;).}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:Trial Chambers flow pot.png|100px]]&lt;br /&gt;
| {{frac|1|45}} (2.22%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/decor/guster_pot&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 1 {{BlockLink|Decorated Pot}} ([[Minecraft:Guster Pottery Sherd|Guster]]){{note|name=loot pot}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:Trial Chambers guster pot.png|100px]]&lt;br /&gt;
| {{frac|1|45}} (2.22%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/decor/scrape_pot&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 1 {{BlockLink|Decorated Pot}} ([[Minecraft:Scrape Pottery Sherd|Scrape]]){{note|name=loot pot}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:Trial Chambers scrape pot.png|100px]]&lt;br /&gt;
| {{frac|1|45}} (2.22%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/decor/undecorated_pot&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 1 {{BlockLink|Decorated Pot}}{{note|name=loot pot}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:Trial Chambers undecorated pot.png|100px]]&lt;br /&gt;
| {{frac|10|45}} (22.22%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/decor/candle_1&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Candles are never lit.&lt;br /&gt;
| &lt;br /&gt;
* 1 {{BlockLink|Candle}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:Trial Chambers candle 1.png|100px]]&lt;br /&gt;
| {{frac|1|45}} (2.22%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/decor/candle_2&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 2 {{BlockLink|Candle}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:Trial Chambers candle 2.png|100px]]&lt;br /&gt;
| {{frac|1|45}} (2.22%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/decor/candle_3&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 3 {{BlockLink|Candle}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:Trial Chambers candle 3.png|100px]]&lt;br /&gt;
| {{frac|1|45}} (2.22%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/decor/candle_4&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 4 {{BlockLink|Candle}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:Trial Chambers candle 4.png|100px]]&lt;br /&gt;
| {{frac|1|45}} (2.22%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/decor/dead_bush_pot&amp;lt;/code&amp;gt;&lt;br /&gt;
| —&lt;br /&gt;
|&lt;br /&gt;
* 1 {{BlockLink|Potted Dead Bush}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:Trial Chambers dead bush pot.png|100px]]&lt;br /&gt;
| {{frac|2|45}} (4.44%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/decor/empty_pot&amp;lt;/code&amp;gt;&lt;br /&gt;
| —&lt;br /&gt;
|&lt;br /&gt;
* 1 {{BlockLink|Flower Pot}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Cut Copper}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:Trial Chambers empty pot.png|100px]]&lt;br /&gt;
| {{frac|2|45}} (4.44%)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Disposal&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/decor/disposal&amp;lt;/code&amp;gt;&lt;br /&gt;
| Disposals consist of a hopper placed above an empty barrel. Their purpose is to help players manage their inventory before entering a chamber.&amp;lt;ref name=&amp;quot;disposal&amp;quot;/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 3 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 1 {{BlockLink|Barrel}}&lt;br /&gt;
* 1 {{BlockLink|Hopper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Oxidized Cut Copper Stairs}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:Trial Chambers disposal.png|100px]]&lt;br /&gt;
| {{frac|1|1}} (100%)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Bed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/decor/&amp;lt;color&amp;gt;_bed&amp;lt;/code&amp;gt;&lt;br /&gt;
| Beds can generate in any color, with each color having a 6.52% ({{frac|3|46}}) chance of generating, except pink which has a 2.17% ({{frac|1|46}}) chance.&lt;br /&gt;
&lt;br /&gt;
The bed that generate in the secret room of &amp;lt;code&amp;gt;entrance_1&amp;lt;/code&amp;gt; is &#039;&#039;not&#039;&#039; generated via this substructure and therefore is always purple.&lt;br /&gt;
|&lt;br /&gt;
* 1 {{BlockLink|Bed}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{animate|White_Bed.png;Light_Gray_Bed.png;Gray_Bed.png;Black_Bed.png;Brown_Bed.png;Red_Bed.png;Orange_Bed.png;Yellow_Bed.png;Lime_Bed.png;Green_Bed.png;Cyan_Bed.png;Light_Blue_Bed.png;Blue_Bed.png;Purple_Bed.png;Magenta_Bed.png;Pink_Bed.png|100px}}&lt;br /&gt;
| {{frac|1|1}} (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Dispenser =====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Blocks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/dispensers/chamber&amp;lt;/code&amp;gt;&lt;br /&gt;
| Used in &amp;lt;code&amp;gt;full_stacked_walkway_2&amp;lt;/code&amp;gt;. It consists of a dispenser surrounded by two [[Minecraft:stone button]]s.&lt;br /&gt;
| &lt;br /&gt;
* 2 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 2 {{BlockLink|Stone Button}}&lt;br /&gt;
* 1 {{BlockLink|Dispenser}}{{note|name=loot chamber dispenser|This container uses the chamber dispenser loot table (&amp;lt;code&amp;gt;loot_tables/dispensers/trial_chambers/chamber&amp;lt;/code&amp;gt;).}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:Trial Chambers dispensers chamber.png|150px]]&lt;br /&gt;
| {{frac|1|4}} (25%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/dispensers/floor_dispenser&amp;lt;/code&amp;gt;&lt;br /&gt;
| Used in &amp;lt;code&amp;gt;assembly&amp;lt;/code&amp;gt; in the addons &amp;lt;code&amp;gt;slice_5&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;slice_6&amp;lt;/code&amp;gt;.&lt;br /&gt;
|&lt;br /&gt;
* 1 {{BlockLink|Oak Pressure Plate}}&lt;br /&gt;
* 1 {{BlockLink|Dispenser}}{{note|name=loot chamber dispenser}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:Trial Chambers floor dispenser.png|100px]]&lt;br /&gt;
| {{frac|1|4}} (25%)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/dispensers/wall_dispenser&amp;lt;/code&amp;gt;&lt;br /&gt;
| Used in most chamber and encounter rooms. The only chamber room that doesn&#039;t have a dispenser setup is &amp;lt;code&amp;gt;chamber_4&amp;lt;/code&amp;gt;.&lt;br /&gt;
|&lt;br /&gt;
* 1 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 1 {{BlockLink|Dispenser}}{{note|name=loot chamber dispenser}}&lt;br /&gt;
* 1 {{BlockLink|Oak Button}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:Trial Chambers wall dispenser.png|100px]]&lt;br /&gt;
| {{frac|1|4}} (25%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Loot containers =====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Blocks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 4 | Chests&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chests/connectors/supply&amp;lt;/code&amp;gt;&lt;br /&gt;
| This substructure is a technical connector. It is always replaced by air during the structure generation.&lt;br /&gt;
|&lt;br /&gt;
* 2 {{BlockLink|Jigsaw Block}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/chests/supply&amp;lt;/code&amp;gt;&lt;br /&gt;
| —&lt;br /&gt;
|&lt;br /&gt;
* 1 {{BlockLink|Chest}}{{note|name=loot supply|This container uses the supply chest loot table (&amp;lt;code&amp;gt;loot_tables/chests/trial_chambers/supply&amp;lt;/code&amp;gt;).}}&lt;br /&gt;
* 5 {{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
* 4 {{BlockLink|Polished Andesite}}&lt;br /&gt;
| [[File:Trial Chambers chests supply.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 4 | Vaults&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/reward/vault&amp;lt;/code&amp;gt;&lt;br /&gt;
| —&lt;br /&gt;
|&lt;br /&gt;
* 1 {{BlockLink|Vault}}&lt;br /&gt;
* 5 {{BlockLink|Waxed Cut Copper Slab}}&lt;br /&gt;
* 3 {{BlockLink|Waxed Cut Copper}}&lt;br /&gt;
* 6 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
| [[File:Vaultrender3.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/reward/ominous_vault&amp;lt;/code&amp;gt;&lt;br /&gt;
| —&lt;br /&gt;
|&lt;br /&gt;
* 7 {{BlockLink|Polished Tuff}}&lt;br /&gt;
* 2 {{BlockLink|Waxed Copper Bulb}}&lt;br /&gt;
* 5 {{BlockLink|Tuff Bricks}}&lt;br /&gt;
* 2 {{BlockLink|Polished Tuff Slab}}&lt;br /&gt;
* 2 {{BlockLink|Red Glazed Terracotta}}&lt;br /&gt;
* 1 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
* 7 {{BlockLink|Red Candle}} (left 4, right 3)&lt;br /&gt;
* 1 {{BlockLink|Ominous Vault}}&lt;br /&gt;
* 6 {{BlockLink|Waxed Oxidized Copper Grate}}&lt;br /&gt;
| [[File:VaultrenderO2.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Trial spawners =====&lt;br /&gt;
{{About|section=1|the structures|details on how mobs are configured to spawn in trial chambers|Trial Chambers#Mobs}} &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px&amp;quot; | Blocks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/spawner/breeze/breeze&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawns [[Minecraft:breeze]]s.&lt;br /&gt;
|&lt;br /&gt;
* 1 {{BlockLink|Trial Spawner}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 4 {{BlockLink|Chiseled Tuff}}&lt;br /&gt;
| [[File:Breeze trial spawner.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/spawner/melee/husk&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawns [[Minecraft:husk]]s.&lt;br /&gt;
|&lt;br /&gt;
* 1 {{BlockLink|Trial Spawner}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 4 {{BlockLink|Chiseled Sandstone}}&lt;br /&gt;
| [[File:Husk trial spawner.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/spawner/melee/spider&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawns [[Minecraft:spider]]s.&lt;br /&gt;
|&lt;br /&gt;
* 1 {{BlockLink|Trial Spawner}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 4 {{BlockLink|Stone}}&lt;br /&gt;
* 5 {{BlockLink|Cobweb}}&lt;br /&gt;
| [[File:Spider trial spawner.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/spawner/melee/zombie&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawns [[Minecraft:zombie]]s.&lt;br /&gt;
|&lt;br /&gt;
* 1 {{BlockLink|Trial Spawner}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 4 {{BlockLink|Mossy Cobblestone}}&lt;br /&gt;
| [[File:Zombie trial spawner.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/spawner/ranged/poison_skeleton&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawns [[Minecraft:bogged]].&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
* 1 {{BlockLink|Trial Spawner}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 2 {{BlockLink|Bone Block}}&lt;br /&gt;
* 2 {{BlockLink|Podzol}}&lt;br /&gt;
* 2 {{BlockLink|Red Mushroom}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Poison skeleton trial spawner.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/spawner/slow_ranged/poison_skeleton&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawns bogged.&lt;br /&gt;
&lt;br /&gt;
Unlike the regular spawner: 4 mobs are allowed to exist simultaneously instead of 3, an additional player adds 2 mobs instead of 0.5, and the spawner waits {{convert|160|game tick|second}} ticks between spawn attempts instead of {{convert|20|game tick|second}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/spawner/ranged/skeleton&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawns [[Minecraft:skeleton]]s.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
* 1 {{BlockLink|Trial Spawner}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 4 {{BlockLink|Bone Block}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Skeleton trial spawner.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/spawner/slow_ranged/skeleton&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawns skeletons.&lt;br /&gt;
&lt;br /&gt;
Unlike the regular spawner: 4 mobs are allowed to exist simultaneously instead of 3, an additional player adds 2 mobs instead of 0.5, and the spawner waits {{convert|160|game tick|second}} ticks between spawn attempts instead of {{convert|20|game tick|second}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/spawner/ranged/stray&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawns [[Minecraft:stray]]s.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
* 1 {{BlockLink|Trial Spawner}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 4 {{BlockLink|Packed Ice}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Stray trial spawner.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/spawner/slow_ranged/stray&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawns strays.&lt;br /&gt;
&lt;br /&gt;
Unlike the regular spawner: 4 mobs are allowed to exist simultaneously instead of 3, an additional player adds 2 mobs instead of 0.5, and the spawner waits {{convert|160|game tick|second}} ticks between spawn attempts instead of {{convert|20|game tick|second}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/spawner/small_melee/baby_zombie&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawns [[Minecraft:baby zombie]]s.&lt;br /&gt;
|&lt;br /&gt;
* 1 {{BlockLink|Trial Spawner}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 2 {{BlockLink|Cobblestone}}&lt;br /&gt;
* 2 {{BlockLink|Mossy Cobblestone}}&lt;br /&gt;
| [[File:Baby zombie trial spawner.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/spawner/small_melee/cave_spider&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawns [[Minecraft:cave spider]]s.&lt;br /&gt;
|&lt;br /&gt;
* 1 {{BlockLink|Trial Spawner}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 2 {{BlockLink|Stone}}&lt;br /&gt;
* 2 {{BlockLink|Podzol}}&lt;br /&gt;
* 2 {{BlockLink|Red Mushroom}}&lt;br /&gt;
* 3 {{BlockLink|Cobweb}}&lt;br /&gt;
| [[File:Cave spider trial spawner.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/spawner/small_melee/silverfish&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawns [[Minecraft:silverfish]]es.&lt;br /&gt;
|&lt;br /&gt;
* 1 {{BlockLink|Trial Spawner}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 4 {{BlockLink|Stone Bricks}}&lt;br /&gt;
| [[File:Silverfish trial spawner.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trial_chambers/spawner/small_melee/slime&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawns [[Minecraft:slime]]s.&lt;br /&gt;
|&lt;br /&gt;
* 1 {{BlockLink|Trial Spawner}}&lt;br /&gt;
* 4 {{BlockLink|Waxed Chiseled Copper}}&lt;br /&gt;
* 1 {{BlockLink|Waxed Block of Copper}}&lt;br /&gt;
* 4 {{BlockLink|Moss Block}}&lt;br /&gt;
| [[File:Slime trial spawner.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
{{anchor|Mob spawning}}&lt;br /&gt;
{{Main|Trial Spawner#Mob spawning}}&lt;br /&gt;
&lt;br /&gt;
Natural hostile mob spawning is disabled within a trial chamber. Mobs spawn only from the [[Minecraft:trial spawner]]s. The number of mobs spawned scales with the number of players in range of each spawner, and breezes are spawned less per spawner and per player than other mobs.&lt;br /&gt;
&lt;br /&gt;
When a trial chamber structure generates, one mob from each of the following categories is randomly selected for the trial spawners in that structure. Every mob within the same category has an equal chance to be selected. The breeze is in its own category and is thus guaranteed to be found in certain chambers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Trial spawner configuration&lt;br /&gt;
! Category&lt;br /&gt;
! Mob spawned&lt;br /&gt;
! Floor&lt;br /&gt;
! Blocks in/on the floor&lt;br /&gt;
|-&lt;br /&gt;
| Breeze&lt;br /&gt;
| {{EntityLink|Breeze}}&lt;br /&gt;
|&lt;br /&gt;
{{Sprite grid&lt;br /&gt;
|c=Chiseled Copper?|b=Block of Copper?|t=Chiseled Tuff Top?&lt;br /&gt;
|tct&lt;br /&gt;
|cbc&lt;br /&gt;
|tct&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Minecraft:block of copper]]&lt;br /&gt;
* 4 [[Minecraft:chiseled copper]]&lt;br /&gt;
* 4 [[Minecraft:chiseled tuff]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Melee&lt;br /&gt;
| {{EntityLink|Zombie}}&lt;br /&gt;
|&lt;br /&gt;
{{Sprite grid&lt;br /&gt;
|c=Chiseled Copper?|b=Block of Copper?|t=Mossy Cobblestone?&lt;br /&gt;
|tct&lt;br /&gt;
|cbc&lt;br /&gt;
|tct&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Minecraft:block of copper]]&lt;br /&gt;
* 4 [[Minecraft:chiseled copper]]&lt;br /&gt;
* 4 [[Minecraft:mossy cobblestone]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Husk}}&lt;br /&gt;
|&lt;br /&gt;
{{Sprite grid&lt;br /&gt;
|c=Chiseled Copper?|b=Block of Copper?|t=Sandstone Top?&lt;br /&gt;
|tct&lt;br /&gt;
|cbc&lt;br /&gt;
|tct&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Minecraft:block of copper]]&lt;br /&gt;
* 4 [[Minecraft:chiseled copper]]&lt;br /&gt;
* 4 [[Minecraft:chiseled sandstone]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Spider}}&lt;br /&gt;
|&lt;br /&gt;
{{Sprite grid&lt;br /&gt;
|c=Chiseled Copper?|b=Block of Copper?|t=Stone?&lt;br /&gt;
|tct&lt;br /&gt;
|cbc&lt;br /&gt;
|tct&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:10em; position:absolute; transform:translateY(-100%);&amp;quot;&amp;gt;&lt;br /&gt;
{{Sprite grid|&lt;br /&gt;
w=Cobweb?&lt;br /&gt;
|w w&lt;br /&gt;
|  &lt;br /&gt;
|www&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Minecraft:block of copper]]&lt;br /&gt;
* 4 [[Minecraft:chiseled copper]], one of which with 1 [[Minecraft:cobweb]] on top&lt;br /&gt;
* 4 [[Minecraft:stone]] with 4 cobwebs on top&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Small melee&lt;br /&gt;
| {{EntityLink|Slime}}&lt;br /&gt;
|&lt;br /&gt;
{{Sprite grid&lt;br /&gt;
|c=Chiseled Copper?|b=Block of Copper?|t=Moss Block?&lt;br /&gt;
|tct&lt;br /&gt;
|cbc&lt;br /&gt;
|tct&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Minecraft:block of copper]]&lt;br /&gt;
* 4 [[Minecraft:chiseled copper]]&lt;br /&gt;
* 4 [[Minecraft:moss block]]s&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Silverfish}}&lt;br /&gt;
|&lt;br /&gt;
{{Sprite grid&lt;br /&gt;
|c=Chiseled Copper?|b=Block of Copper?|t=Stone Bricks?&lt;br /&gt;
|tct&lt;br /&gt;
|cbc&lt;br /&gt;
|tct&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Minecraft:block of copper]]&lt;br /&gt;
* 4 [[Minecraft:chiseled copper]]&lt;br /&gt;
* 4 [[Minecraft:stone bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Baby Zombie}}&lt;br /&gt;
|&lt;br /&gt;
{{Sprite grid&lt;br /&gt;
|c=Chiseled Copper?|b=Block of Copper?|t=Mossy Cobblestone?|y=Cobblestone?&lt;br /&gt;
|tcy&lt;br /&gt;
|cbc&lt;br /&gt;
|yct&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Minecraft:block of copper]]&lt;br /&gt;
* 4 [[Minecraft:chiseled copper]]&lt;br /&gt;
* 2 [[Minecraft:cobblestone]]&lt;br /&gt;
* 2 [[Minecraft:mossy cobblestone]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Cave spider}}&lt;br /&gt;
|&lt;br /&gt;
{{Sprite grid&lt;br /&gt;
|c=Chiseled Copper?|b=Block of Copper?|t=Podzol Top?|y=Stone?&lt;br /&gt;
|tcy&lt;br /&gt;
|cbc&lt;br /&gt;
|yct&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:10em; position:absolute; transform:translateY(-100%);&amp;quot;&amp;gt;&lt;br /&gt;
{{Sprite grid|&lt;br /&gt;
m=Red Mushroom?|w=Cobweb?&lt;br /&gt;
|m w&lt;br /&gt;
|   &lt;br /&gt;
|wwm&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Minecraft:block of copper]]&lt;br /&gt;
* 4 [[Minecraft:chiseled copper]], one of which with 1 [[Minecraft:cobweb]] on top&lt;br /&gt;
* 2 [[Minecraft:podzol]] with 2 [[Minecraft:red mushroom]]s on top&lt;br /&gt;
* 2 [[Minecraft:stone]] with 2 [[Minecraft:cobweb]]s on top&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Ranged&lt;br /&gt;
| {{EntityLink|Stray}}&lt;br /&gt;
|&lt;br /&gt;
{{Sprite grid&lt;br /&gt;
|c=Chiseled Copper?|b=Block of Copper?|t=Packed Ice?&lt;br /&gt;
|tct&lt;br /&gt;
|cbc&lt;br /&gt;
|tct&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Minecraft:block of copper]]&lt;br /&gt;
* 4 [[Minecraft:chiseled copper]]&lt;br /&gt;
* 4 [[Minecraft:packed ice]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Skeleton}}&lt;br /&gt;
|&lt;br /&gt;
{{Sprite grid&lt;br /&gt;
|c=Chiseled Copper?|b=Block of Copper?|t=Bone Block Top?&lt;br /&gt;
|tct&lt;br /&gt;
|cbc&lt;br /&gt;
|tct&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Minecraft:block of copper]]&lt;br /&gt;
* 4 [[Minecraft:chiseled copper]]&lt;br /&gt;
* 4 [[Minecraft:bone block]]s&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Bogged}}&lt;br /&gt;
|&lt;br /&gt;
{{Sprite grid&lt;br /&gt;
|c=Chiseled Copper?|b=Block of Copper?|t=Podzol Top?|y=Bone Block Top?&lt;br /&gt;
|tcy&lt;br /&gt;
|cbc&lt;br /&gt;
|yct&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:10em; position:absolute; transform:translateY(-100%);&amp;quot;&amp;gt;&lt;br /&gt;
{{Sprite grid&lt;br /&gt;
|m=Red Mushroom?&lt;br /&gt;
|m  &lt;br /&gt;
|   &lt;br /&gt;
|  m&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 1 [[Minecraft:block of copper]]&lt;br /&gt;
* 4 [[Minecraft:chiseled copper]]&lt;br /&gt;
* 2 [[Minecraft:podzol]] with 2 [[Minecraft:red mushroom]]s on top&lt;br /&gt;
* 2 [[Minecraft:bone block]]s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, chickens can also appear in trial chambers in two different ways.&lt;br /&gt;
* In {{JE}}, baby zombies or baby husks that spawn have a 5% chance to spawn as a [[Minecraft:chicken jockey]].&lt;br /&gt;
* Naturally generated dispensers can contain eggs and breezes can unintentionally power a button or pressure plate, activating the dispenser to fire the eggs, which have an 1/8 chance to spawn a chick.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
{{seealso|Chest loot}}&lt;br /&gt;
Loot is available from [[Minecraft:vault]]s, [[Minecraft:chest]]s, [[Minecraft:barrel]]s, [[Minecraft:dispenser]]s, and [[Minecraft:decorated pot]]s from within the chambers. Players who defeat a trial spawner each receive rewards; this loot scales depending on the number of players who defeat the trial spawner.&lt;br /&gt;
&lt;br /&gt;
=== Vaults and reward chests ===&lt;br /&gt;
[[File:Trial Chambers Vault Pedestal Screenshot.png|thumb|A vault inside the trial chambers.]]&lt;br /&gt;
{{anchor|Vault loot}}{{Main|Vault#Loot}}&lt;br /&gt;
&lt;br /&gt;
Vaults and chests (known as reward chests in game) in &amp;lt;code&amp;gt;entrance_1&amp;lt;/code&amp;gt;&#039;s secret room and the hallway dead end &amp;lt;code&amp;gt;rubble&amp;lt;/code&amp;gt; share the same loot table.&lt;br /&gt;
&lt;br /&gt;
{{LootChest|trial-chambers-reward}}&lt;br /&gt;
&lt;br /&gt;
==== Ominous vaults ====&lt;br /&gt;
[[File:Ominous Tweet Image.jpeg|thumb|An ominous vault inside the trial chambers.]]&lt;br /&gt;
{{Main|Ominous Vault#Loot}}&lt;br /&gt;
{{LootChest|trial-chambers-reward-ominous}}&lt;br /&gt;
&lt;br /&gt;
=== Chests ===&lt;br /&gt;
==== Entrances ====&lt;br /&gt;
{{LootChest|trial-chambers-entrance}}&lt;br /&gt;
&lt;br /&gt;
==== Intersections ====&lt;br /&gt;
The room where the loot is stored is actually inside in the room &amp;lt;code&amp;gt;end_2&amp;lt;/code&amp;gt;, not an intersection.&lt;br /&gt;
{{LootChest|trial-chambers-intersection}}&lt;br /&gt;
&lt;br /&gt;
==== Supply ====&lt;br /&gt;
Supply loot only occurs in chests within &amp;lt;code&amp;gt;cache_1&amp;lt;/code&amp;gt;.&lt;br /&gt;
{{LootChest|trial-chambers-supply}}&lt;br /&gt;
&lt;br /&gt;
=== Barrels ===&lt;br /&gt;
==== Intersection barrels ====&lt;br /&gt;
{{LootChest|trial-chambers-intersection-barrel}}&lt;br /&gt;
&lt;br /&gt;
==== Corridor barrels ====&lt;br /&gt;
Corridor barrels are named as &amp;quot;corridor chests&amp;quot; in the game files, but the loot is stored inside barrels.&lt;br /&gt;
{{LootChest|trial-chambers-corridor}}&lt;br /&gt;
&lt;br /&gt;
=== Decorated pots ===&lt;br /&gt;
[[File:Decorated Pot in Trial Chambers.png|295px|thumb|A [[decorated pot]] inside trial chambers]]&lt;br /&gt;
In addition to the below, decorated pots may have flow, guster, or scrape designs, which yield their respective pottery sherds when broken, along with bricks for any blank sides. There is a {{frac|10|13}} chance that the pot is composed entirely out of bricks, and {{frac|1|13}} chance for each of the variants with a single sherd.&lt;br /&gt;
&lt;br /&gt;
{{LootChest|trial-chambers-corridor-pot}}&lt;br /&gt;
&lt;br /&gt;
=== Dispensers ===&lt;br /&gt;
[[File:Trial Chamber dispenser trap.jpeg|thumb|Dispensers inside various chambers]]&lt;br /&gt;
==== Chamber dispenser ====&lt;br /&gt;
{{LootChest|trial-chambers-chamber-dispenser}}&lt;br /&gt;
&lt;br /&gt;
==== Corridor dispenser ====&lt;br /&gt;
{{LootChest|trial-chambers-corridor-dispenser}}&lt;br /&gt;
&lt;br /&gt;
==== Water dispenser ====&lt;br /&gt;
{{LootChest|trial-chambers-water-dispenser}}&lt;br /&gt;
&lt;br /&gt;
=== Trial spawners ===&lt;br /&gt;
When all mobs have been killed, the [[Minecraft:trial spawner]] has a 50% chance of picking the [[Minecraft:trial key]], in which case it drops for all players. The other 50% of the time it drops one of the other items for each player.&lt;br /&gt;
&lt;br /&gt;
{{LootChest|trial-chambers-trial-spawner}}&lt;br /&gt;
&lt;br /&gt;
==== Ominous trial spawners ====&lt;br /&gt;
When all mobs have been killed, the [[Minecraft:ominous trial spawner]] has a 30% chance of picking the [[Minecraft:ominous trial key]], in which case it drops for all players. The other 70% of the time it drops one of the other items for each player.&lt;br /&gt;
&lt;br /&gt;
{{LootChest|trial-chambers-trial-spawner-ominous}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|firstcolumnname=Structure type&lt;br /&gt;
|displayname=[[Minecraft:Jigsaw structure|Jigsaw]]&lt;br /&gt;
|spritename=jigsaw&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=jigsaw&lt;br /&gt;
|foot=1}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|firstcolumnname=Structure&lt;br /&gt;
|displayname=Trial Chambers&lt;br /&gt;
|spritetype=env&lt;br /&gt;
|nameid=trial_chambers&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|firstcolumnname=Structure type&lt;br /&gt;
|displayname=[[Minecraft:Jigsaw structure|Jigsaw]]&lt;br /&gt;
|spritename=jigsaw&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=jigsaw&lt;br /&gt;
|foot=1}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|firstcolumnname=Structure&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Trial Chambers&lt;br /&gt;
|spritetype=env&lt;br /&gt;
|nameid=trial_chambers&lt;br /&gt;
|translationkey=feature.trial_chambers&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|Treasure Hunter; Revaulting; Who Needs Rockets?; Over-Overkill}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Minecraft: Trial(s) Edition; Under Lock and Key; revaulting; Blowback; Who Needs Rockets; Lighten Up; Over-Overkill}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{yt|bBr8BBrk1v8}}&lt;br /&gt;
{{yt|TNtgwlzeJUc}}&lt;br /&gt;
{{yt|lD7twuq1AoU}}&lt;br /&gt;
{{yt|8jwAtfyxhlk}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Announcement and teaser ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0|Trial chambers are announced at [[Minecraft:Minecraft Live 2023]].}}&lt;br /&gt;
|{{HistoryLine||November 6, 2023|link=https://www.minecraft.net/en-us/article/trial-chambers-first-peek|Trial chambers are teased in a [[Minecraft:minecraft.net]] blog post.}}&lt;br /&gt;
}}&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Added trial chambers behind the &amp;quot;[[Minecraft:Java Edition 1.21|Update 1.21]]&amp;quot; experimental [[Minecraft:data pack]].}}&lt;br /&gt;
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w05a|[[Minecraft:Vault]]s now generate in trial chambers.}}&lt;br /&gt;
|{{HistoryLine|||dev=24w07a|[[Minecraft:Trial spawner]]s surrounded by bone block and podzol now spawn [[Minecraft:bogged]] instead of [[Minecraft:skeleton]]s with [[Minecraft:arrows of Poison]] in their offhands.}}&lt;br /&gt;
|{{HistoryLine|||dev=24w11a|Added new chambers and variations, with new challenges.&lt;br /&gt;
|Added flow, guster, and scrape [[Minecraft:pottery sherd]]s to the [[Minecraft:decorated pot]]s in the decor structure pool.&lt;br /&gt;
|Changed the layout of the blocks around [[Minecraft:vault]]s.&lt;br /&gt;
|Remade &amp;lt;code&amp;gt;chamber_3&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;chamber_9&amp;lt;/code&amp;gt; and renamed them to &amp;lt;code&amp;gt;pedestal&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;slanted&amp;lt;/code&amp;gt;, respectively.}}&lt;br /&gt;
|{{HistoryLine|||dev=24w12a|Trial chambers now generate slightly more rarely and a bit more spaced out from each other.}}&lt;br /&gt;
|{{HistoryLine|||dev=24w13a|[[Minecraft:Ominous vault]]s now generate in trial chambers.&lt;br /&gt;
|Loot, amount, layout and placement of [[Minecraft:trial spawner]]s and [[Minecraft:vault]]s has been adjusted.&lt;br /&gt;
|Changed the layout of {{cd|straight_7}}, {{cd|straight_8}}, {{cd|end_1}}, {{cd|end_2}}, {{cd|intersection_1}}, {{cd|pedestal}} and {{cd|slanted}}. &lt;br /&gt;
|Added an atrium to the corridors.&lt;br /&gt;
|Remade &amp;lt;code&amp;gt;chamber_5&amp;lt;/code&amp;gt; and renamed it to &amp;lt;code&amp;gt;eruption&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|Trial chambers are now more consistently buried by terrain when found underground.&lt;br /&gt;
|Remade &amp;lt;code&amp;gt;chamber_6&amp;lt;/code&amp;gt; and renamed it to &amp;lt;code&amp;gt;assembly&amp;lt;/code&amp;gt;.&lt;br /&gt;
|Added a new trap dispenser style to chambers.&lt;br /&gt;
|Fixed various broken jigsaw connections in the corridors.&lt;br /&gt;
|In chamber &#039;Eruption&#039;, stopped tuff bricks from spawning in the air.&lt;br /&gt;
|In chamber &#039;Eruption&#039;, added more lights to quadrants.}}&lt;br /&gt;
|{{HistoryLine||1.21|dev=24w18a|Trial chambers are now available without using the &amp;quot;Update 1.21&amp;quot; experimental data pack.&lt;br /&gt;
|Made various layout changes in intersections and corridors.&lt;br /&gt;
|Added new trap dispenser style to chambers.&lt;br /&gt;
|Added new entrance variations.&lt;br /&gt;
|Added empty chests to chamber entrances.}}&lt;br /&gt;
|{{HistoryLine|||dev=24w21a|Trial chambers are less likely to generate in the deep dark.}}&lt;br /&gt;
|{{HistoryLine||1.21.2|dev=24w33a|Beds in intersections now have their colors randomized.&lt;br /&gt;
|Removed the [[Minecraft:oak tree]] in &amp;lt;code&amp;gt;corridor/entrance_1&amp;lt;/code&amp;gt;.&lt;br /&gt;
|Tweaked the &amp;lt;code&amp;gt;corridor/straight_6&amp;lt;/code&amp;gt;.&lt;br /&gt;
|Added &amp;quot;Encounter&amp;quot; room types that generate in hallways.&lt;br /&gt;
|Replaced empty chests at chamber entrances with hoppers above barrels embedded into the wall.&lt;br /&gt;
|Removed {{cd|chamber/slanted/hallway_4}} and {{cd|chamber/slanted/hallway_5}}.&lt;br /&gt;
|Some slime trial spawners are moved to allow spawning without terrain modification.&lt;br /&gt;
|Traps no longer generate behind walls, making them more accessible.&lt;br /&gt;
|Fixed ominous vaults failing to generate at chamber {{cd|pedestal}}, {{cd|chamber_1}}, and {{cd|chamber_2}}.}}&lt;br /&gt;
|{{HistoryLine|||dev=Release Candidate 1|The chest loot at {{cd|corridor/end_2}} now generates correctly.&amp;lt;ref&amp;gt;{{bug|MC-273812||Intersection chests in trial chambers not generating correctly|Fixed}})&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Added trial chambers behind the &amp;quot;[[Minecraft:Bedrock Edition 1.21.0|Update 1.21]]&amp;quot; [[Minecraft:experimental]] toggle.}}&lt;br /&gt;
|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|[[Minecraft:Vault]]s now generate in trial chambers.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.20.70.24|Trial chambers now generate in the same locations as {{in|je}}.&lt;br /&gt;
|[[Minecraft:Trial spawner]]s surrounded by bone block and podzol now spawn [[Minecraft:bogged]] instead of [[Minecraft:skeleton]]s with [[Minecraft:arrows of Poison]] in their offhands.}}&lt;br /&gt;
|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.20|Trial chambers now generate in the same configurations as {{in|je}}.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.20.80.22|Added new chambers and variations, with new challenges.&lt;br /&gt;
|Remade &amp;lt;code&amp;gt;chamber_3&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;chamber_9&amp;lt;/code&amp;gt; and renamed them to &amp;lt;code&amp;gt;pedestal&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;slanted&amp;lt;/code&amp;gt;, respectively.&lt;br /&gt;
|Trial spawners now generate more frequently in corridors.&lt;br /&gt;
|[[Minecraft:Decorated pot]]s in trial chambers can now generate with &amp;quot;[[Minecraft:Flow Pottery Sherd|flow]]&amp;quot;, &amp;quot;[[Minecraft:Guster Pottery Sherd|guster]]&amp;quot;, and &amp;quot;[[Minecraft:Scrape Pottery Sherd|scrape]]&amp;quot; [[Minecraft:pottery sherd]]s.&lt;br /&gt;
|Changed the blocks surrounding [[Minecraft:vault]]s from [[Minecraft:waxed blocks of copper]] and [[Minecraft:waxed chiseled copper]] to [[Minecraft:polished andesite]] and [[Minecraft:chiseled tuff bricks]].&lt;br /&gt;
|Updated loot tables for trial chambers vaults, removing [[Minecraft:horse armor]] and [[Minecraft:saddle]]s and adding [[Minecraft:wind charge]]s, &amp;quot;[[Minecraft:bolt armor trim]]&amp;quot; and &amp;quot;[[Minecraft:flow armor trim]]&amp;quot; [[Minecraft:smithing template]]s, &amp;quot;[[Minecraft:Flow Banner Pattern|flow]]&amp;quot; and &amp;quot;[[Minecraft:Guster Banner Pattern|guster]]&amp;quot; [[Minecraft:banner pattern]]s, and [[Minecraft:heavy core]]s.}}&lt;br /&gt;
|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|Trial chambers now generate slightly more rarely and a bit more spaced out from each other.&lt;br /&gt;
|[[Minecraft:Ominous vault]]s now generate in trial chambers.&lt;br /&gt;
|Loot, amount, layout and placement of [[Minecraft:trial spawner]]s and [[Minecraft:vault]]s has been adjusted.&lt;br /&gt;
|Changed the layout of intersections and corridors.&lt;br /&gt;
|Remade &amp;lt;code&amp;gt;chamber_5&amp;lt;/code&amp;gt; and renamed it to &amp;lt;code&amp;gt;eruption&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.21.0.21|Trial chambers are now more consistently buried by terrain when found underground.}}&lt;br /&gt;
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Trial chambers are now available without using the &amp;quot;Update 1.21&amp;quot; experimental toggle.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.21.0.23|Remade &amp;lt;code&amp;gt;chamber_6&amp;lt;/code&amp;gt; and renamed it to &amp;lt;code&amp;gt;assembly&amp;lt;/code&amp;gt;.&lt;br /&gt;
|Added a new trap dispenser style to chambers.&lt;br /&gt;
|Fixed various broken jigsaw connections in the corridors.&lt;br /&gt;
|Added new intersection variation.&lt;br /&gt;
|In chamber &#039;Eruption&#039;, added missing [[Minecraft:water bucket]] into [[Minecraft:dispenser]].&lt;br /&gt;
|Added new wall dispenser style.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.21.0.24|Removed the [[Minecraft:TNT]] trap in the &#039;&#039;Eruption&#039;&#039; chamber ({{cd|chamber/eruption}}).&lt;br /&gt;
|Fixed the seams in corridors so they now match.&lt;br /&gt;
|Added new entrance variations.&lt;br /&gt;
|Fixed various broken or incorrect jigsaw data.&lt;br /&gt;
|Added empty [[Minecraft:chest]]s to the entrances of some chambers.{{Info needed|Which chambers?}}}}&lt;br /&gt;
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|Trial chambers now generate far less frequently in the [[Minecraft:deep dark]] biome.}}&lt;br /&gt;
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|Added &amp;quot;Encounter&amp;quot; room types that generate in hallways.&lt;br /&gt;
|Replaced empty chests at chamber entrances with hoppers above barrels embedded into the wall.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.21.30.24|&amp;quot;Encounters&amp;quot; no longer generate in hallways.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The idea of trial chambers evolved from [[Minecraft:CornerHard]] pitching in a meeting to revisit the [[Minecraft:monster room]].&amp;lt;ref&amp;gt;{{twl|clip=y|KawaiiArbitraryNikudonKeyboardCat-BsrnVON_L8vehSz8}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The design of trial chambers was inspired by the architecture of {{w|Mesoamerica}}n civilizations, whose geometric designs fit well into &#039;&#039;Minecraft&#039;&#039;. The design combines the aesthetic of ancient civilizations with a futuristic feel.&amp;lt;ref&amp;gt;{{ytl|bBr8BBrk1v8|ALL ABOUT THE TRIAL CHAMBERS|Minecraft|t=97s}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* A scrapped chamber design appears in two [[Minecraft:YouTube]] videos showcasing the trial chambers and the trial spawners.&amp;lt;ref&amp;gt;{{ytl|lD7twuq1AoU| Minecraft 1.21: Early peek at trial chambers @ 0:40|Minecraft|November 16, 2023|t=40}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ytl|FpE6q0nvVjA| Minecraft 1.21: A closer look at trial spawners @ 0:30|Minecraft|November 17, 2023|t=30}}&amp;lt;/ref&amp;gt; It includes a trial spawner, two chests, and two redstone lamps with levers on top.&lt;br /&gt;
* [[Minecraft:Brandon Pearce]] thinks that whoever created trial chambers in-universe seem to be &amp;quot;pretty tinkery&amp;quot;.&amp;lt;ref&amp;gt;{{tweet|kingbdogz|1819129051249872907|I think whoever or whatever built the Trial Chambers seems to be pretty tinkery - it doesn&#039;t feel much far off from what is already done with dispensers and traps in the structure.|August 1, 2024}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There are around 4,500 copper blocks in the trial chamber. If these were all mined and converted to copper ingots, this would produce approximately 40,000 copper ingots.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Trial Chambers Corridor Pots Screenshot.png|The main corridor in trial chambers&lt;br /&gt;
File:Trial Chamber Bedroom.png|An intersection room featuring 4 beds and a loot barrel&lt;br /&gt;
File:Trial Chambers Atrium Screenshot.png|An atrium inside the trial chambers&lt;br /&gt;
File:MC Screenshot Trial Chambers Encounter.png|An encounter inside the trial chambers&lt;br /&gt;
File:Trial chamber in deep dark.png|A trial chamber covered in [[Minecraft:sculk vein]]s&lt;br /&gt;
File:Monster Room in Trial Chambers.png|A [[Minecraft:monster room]] connected to trial chambers&lt;br /&gt;
File:Monster room in Trial Chamber.jpg|Another monster room in a trial chamber&lt;br /&gt;
File:Holy and Rare.png|An [[Minecraft:amethyst geode]], [[Minecraft:mineshaft]] and a [[Minecraft:monster room]] together in a trial chamber within a [[Minecraft:lush cave]]&lt;br /&gt;
File:PortalInTrialChamber.png|[[Minecraft:Ruined portal]] generated inside a trial chamber&lt;br /&gt;
File:Trial Chambers Bogged Mural Screenshot.png|A mural on a wall depicting the face of a [[Minecraft:bogged]]&lt;br /&gt;
File:Trial Chambers Breeze Mural Screenshot.png|A mural on a wall depicting the face of a [[Minecraft:breeze]]&lt;br /&gt;
File:Trial Chambers Spider Mural Screenshot.png|A mural on a wall depicting the face of a [[Minecraft:spider]]&lt;br /&gt;
File:Trial Chambers Spiral Mural Screenshot.png|A mural on a wall depicting a spiral design&lt;br /&gt;
File:Trial Spawner Superflat.png|A screenshot where [[Minecraft:Trial Spawner]] pedestals break through [[Minecraft:bedrock]] in a [[Minecraft:Superflat|superflat world]] upgraded from a pre-1.18 version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mojang screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Trial Chamber room.jpeg|Trial chamber room&lt;br /&gt;
Trial chamber fountain room.jpeg|Trial chamber fountain room&lt;br /&gt;
Trial chamber corridor.jpeg|Trial chamber corridor&lt;br /&gt;
Trial Chamber Dispensers.jpg|Dispensers in a trial chamber&lt;br /&gt;
A screenshot of a corridor inside a trial chamber.jpeg|A corridor inside a trial chamber&lt;br /&gt;
TrialChamber Hallway.jpg|A corridor of the trial chamber&lt;br /&gt;
TrialChamber floor2.jpg|The second floor of a trial chamber&lt;br /&gt;
Example Hall.png|A view of a corridor&lt;br /&gt;
File:Ominous Tweet Image.jpeg|An ominous vault&lt;br /&gt;
TrialChamber staircase1.jpg|A staircase at the end of a trial chamber hallway&lt;br /&gt;
TrialChamber trap1.jpg|A trap featuring a dispenser and two tripwires&lt;br /&gt;
Breeze room.jpeg|A large room with a [[Minecraft:trial spawner]] in the middle&lt;br /&gt;
A screenshot of a corridor inside a trial chamber.jpeg|A trial chamber corridor with a trial spawner on the balcony&lt;br /&gt;
Encapsulated Trial Chambers 1.jpg|Trial chambers encapsulated in stone&lt;br /&gt;
Encapsulated Trial Chambers 2.jpg|Trial chambers not using the encapsulate terrain adaption type&lt;br /&gt;
Lush Trial Chambers.jpg|Trial chambers in a lush caves biome&lt;br /&gt;
Chamber Trial.jpg|A vertical room with a vault&lt;br /&gt;
Sunny springs into action.jpeg|[[Minecraft:Sunny]] in the trial chambers&lt;br /&gt;
Efe ready to use the bow.jpeg|[[Minecraft:Efe]] using a bow&lt;br /&gt;
Makena using the wind charge 1.jpeg|[[Minecraft:Makena]] using a wind charge in the trial chambers&lt;br /&gt;
Makena using the wind charge 2.jpeg|Ditto&lt;br /&gt;
Noor using mace in trial chambers 1.jpeg|[[Minecraft:Noor]] using a mace in the trial chambers&lt;br /&gt;
Noor using mace in trial chambers 2.jpeg|Another shot of Noor&lt;br /&gt;
Decorated Intersection 3 Trial Chambers.jpg|Decorated {{cd|intersection/intersection 3}}&lt;br /&gt;
An entrance with a water fountain in the trial chamber.jpeg|An entrance with a water fountain in the trial chamber&lt;br /&gt;
A bedroom in the trial chamber.jpeg|A bedroom in the trial chamber&lt;br /&gt;
A well decorated trial chamber.jpeg|A well decorated trial chamber&lt;br /&gt;
Music &amp;amp; painting in the trial chamber.jpeg|Music &amp;amp; painting in the trial chamber&lt;br /&gt;
Kai watches.png|[[Minecraft:Alex]] and [[Minecraft:Kai]] in trial chambers&lt;br /&gt;
Kai jumps across grates.png|Kai jumps across platforms in trial chambers&lt;br /&gt;
Kingbdogz Trial Chambers Disposal Screenshot.jpg|A trial chambers disposal unit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Tricky Trials Key Art.png|[[Minecraft:Tricky Trials]] key art, featuring trial chambers&lt;br /&gt;
File:Looting Trial Spawner Artwork.jpg|[[Minecraft:Ari]], [[Minecraft:Noor]], and [[Minecraft:Efe]] looting a trial spawner and receiving trial keys&lt;br /&gt;
File:Alex faces the breeze.jpeg|[[Minecraft:Alex]] faces a breeze in trial chambers.&lt;br /&gt;
File:The breeze fires a wind charge.jpeg|A breeze fires a [[Minecraft:wind charge]].&lt;br /&gt;
File:Alex gets knocked back.jpeg|Alex gets knocked back&lt;br /&gt;
File:Alex falls.jpeg|Alex falls off the platform while the breeze watches.&lt;br /&gt;
File:Sunny and Ari entering the trial chambers.png|[[Minecraft:Ari]] and [[Minecraft:Sunny]] entering the trial chambers&lt;br /&gt;
File:Minecraft characters fighting mobs.jpg|Ari and Sunny fighting [[Minecraft:husks]]&lt;br /&gt;
File:Minecraft characters open the trial vault.png|Ari and Sunny open a [[Minecraft:vault]].&lt;br /&gt;
File:Sunny&#039;s Misfire.png|[[Minecraft:Steve]], [[Minecraft:Makena]], and many mobs caught in an explosion in the trial chambers&lt;br /&gt;
File:Out we go.png|An active trial&lt;br /&gt;
File:Hole in the chamber.png|Steve, Alex, Efe, Sunny, Kai, and Makena entering a trial chamber through a hole&lt;br /&gt;
File:Steve vs. the Bogged.png|Steve and a wolf fighting several bogged&lt;br /&gt;
File:Walking in on the action.png|Another shot of an active trial&lt;br /&gt;
File:LEGOMCTrialChamberUnboxed.webp|A [[Minecraft:Lego Minecraft]] trial chamber.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Concept artwork ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Trial chambers concept art.png|Trial chambers concept arts&lt;br /&gt;
Trial chambers concept art 1.png|Ditto&lt;br /&gt;
Trial chambers concept art 2.png|Ditto&lt;br /&gt;
Trial chambers concept art 3.png|Ditto&lt;br /&gt;
Trial chambers concept art 4.png|Ditto&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.minecraft.net/en-us/article/trial-chamber Building Blocks: Trial Chamber] – Minecraft.net on September 19, 2024&lt;br /&gt;
* {{Mcnet|trial-chamber-prepping|Trial Chamber prepping|June 4, 2024|Per Landin}}&lt;br /&gt;
* {{Mcnet|trial-chambers-weapons-and-armor|Into the Trial Chambers: Weapons and Armor|June 11, 2024|Duncan Geere}}&lt;br /&gt;
* {{Mcnet|chamber-secrets|The Chamber of Secrets|June 18, 2024|Per Landin}}&lt;br /&gt;
* {{Mcnet|the-rewards-tricky-trials|The rewards of Tricky Trials|June 26, 2024|Sophie Austin}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox generated structures}}&lt;br /&gt;
{{Featured}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Prüfungskammern]]&lt;br /&gt;
[[Minecraft:es:Cámaras de desafío]]&lt;br /&gt;
[[Minecraft:fr:Chambres des épreuves]]&lt;br /&gt;
[[Minecraft:ja:試練の間]]&lt;br /&gt;
[[Minecraft:ko:시련의 회당]]&lt;br /&gt;
[[Minecraft:pl:Komnaty próby]]&lt;br /&gt;
[[Minecraft:pt:Câmaras do Desafio]]&lt;br /&gt;
[[Minecraft:ru:Камеры испытаний]]&lt;br /&gt;
[[Minecraft:uk:Палац випробувань]]&lt;br /&gt;
[[Minecraft:zh:试炼密室]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Trading&amp;diff=173887</id>
		<title>Minecraft:Trading</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Trading&amp;diff=173887"/>
		<updated>2026-07-28T11:13:33Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{about||the mechanic used with piglins|Bartering|the definition of trades in data packs|Villager trade definition}}&lt;br /&gt;
[[File:VillagerGUI 1.14.png|thumb|upright=1.25|The trading menu {{in|java}}.]]&lt;br /&gt;
[[File:Bedrock trading interface.png|thumb|upright=1.25|The trading menu {{in|be}}.]]&lt;br /&gt;
[[File:Trading and Bartering in Java Edition 26.2.webp|thumb|upright=1.25|All trades and [[bartering]] drops as of [[Minecraft:Java Edition 26.2]].]]&lt;br /&gt;
[[File:Trading and Bartering in Bedrock Edition 26.30.webp|thumb|upright=1.25|All trades and [[bartering]] drops as of [[Minecraft:Bedrock Edition 26.30]].]]&lt;br /&gt;
&#039;&#039;&#039;Trading&#039;&#039;&#039; is a [[Minecraft:gameplay]] mechanic that allows [[Minecraft:player]]s to exchange [[Minecraft:emerald]]s for [[Minecraft:item]]s, and vice versa, with [[Minecraft:villager]]s and [[Minecraft:wandering trader]]s. Trading can allow the acquisition of items that would otherwise be difficult or impossible to obtain, such as [[Minecraft:enchanted book]]s with &amp;quot;treasure&amp;quot; enchantments (e.g., [[Minecraft:Mending]]), [[Minecraft:bottles o&#039; enchanting]], and [[Minecraft:chainmail armor]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Interacting with an employed [[Minecraft:villager]] or [[Minecraft:wandering trader]] opens the menu for trading with them, pauses their pathfinding, and makes them face the trading player. If the merchant takes [[Minecraft:damage]] or leaves the player&#039;s reach, the trading menu closes.&lt;br /&gt;
&lt;br /&gt;
All transactions involve [[Minecraft:emerald]]s. Trading is the only method of acquiring the [[Minecraft:globe banner pattern]], [[Minecraft:arrows of Decay]],{{only|BE|short=1}} as well as all types of [[Minecraft:explorer map]]s except [[Minecraft:buried treasure]] maps in [[Minecraft:Survival]] mode. It is also the only [[Minecraft:renewable]] way to obtain [[Minecraft:bell]]s, [[Minecraft:diamond]] gear,&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Technically, diamond armor (not other types of diamond gear) can also be obtained renewably from zombies and skeletons; however, these mobs only have a 0.04% ({{frac|1|25,000}}) chance to spawn with diamond armor, rendering this an extremely impractical way to obtain such armor. Additionally, [[Minecraft:ominous trial spawner]]s can spawn zombies, skeletons and their variants with a 1/7 chance to spawn with diamond armor with the flow armor trim, and in {{BE}}, these mobs have an 8.5% chance to drop the armor when they die, or a 100% chance to drop the armor when [[Minecraft:husk]]s or zombies, convert to zombies or [[Minecraft:drowned]], respectively.&amp;lt;/ref&amp;gt; [[Minecraft:lapis lazuli]],{{only|BE|short=1}} [[Minecraft:bottles o&#039; enchanting]], [[Minecraft:glass]], [[Minecraft:sand]], [[Minecraft:red sand]], [[Minecraft:coral block]]s, and [[Minecraft:small dripleaves]].&lt;br /&gt;
&lt;br /&gt;
{{Message box&lt;br /&gt;
| class = msgbox-blue&lt;br /&gt;
| mini = 1&lt;br /&gt;
| image = Wandering_Trader.png&lt;br /&gt;
| text = The rest of this section describes mechanics that only apply to villagers. For wandering trader mechanics, see {{slink||Wandering Trader offers}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Level ===&lt;br /&gt;
Villagers have five career levels that can be increased by trading with them. Each villager starts at the novice level. A villager&#039;s level can be seen in the trading menu. The badge a villager wears shows their career level: stone for a novice, iron for an apprentice, gold for a journeyman, emerald for an expert, and diamond for a master. Trading until the villager&#039;s trading bar gets full unlocks the next level of trades. When a player trades with a villager, both the villager and the player gain [[Minecraft:experience]]. All villager trades reward the player with 3–6 [[Minecraft:experience]] plus an additional 5 experience if the villager levels up with the trade. Trading with a wandering trader also rewards the player with some experience, although the trader does not have experience levels to gain. A villager levels up when its experience bar becomes full and gains up to two{{only|je|short=1}} or three{{only|be|short=1}} new trades and retains its existing trades.&lt;br /&gt;
&lt;br /&gt;
When a villager levels up its profession, it receives 10 seconds of [[Minecraft:Regeneration]] I (totaling to {{hp|4}} of restoration), which emits pink particles. The villager also emits green plus-shaped particles.&lt;br /&gt;
&lt;br /&gt;
Trades from the master level would still reward the villager with experience, but it has no actual effect as the villager can&#039;t level up any further.&lt;br /&gt;
&lt;br /&gt;
Each badge is 2×3 pixels except the novice (stone) badge, which is 4×4 pixels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable pixel-image&amp;quot; style=&amp;quot;text-align:center&amp;quot; data-description=&amp;quot;Villager trade levels&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Badge&lt;br /&gt;
! Name&lt;br /&gt;
! Total villager experience required&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:Villager badge Novice.png]]&lt;br /&gt;
| Novice&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Villager badge Apprentice.png]]&lt;br /&gt;
| Apprentice&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Villager badge Journeyman.png]]&lt;br /&gt;
| Journeyman&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:Villager badge Expert.png]]&lt;br /&gt;
| Expert&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[File:Villager badge Master.png]]&lt;br /&gt;
| Master&lt;br /&gt;
| 250&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, villagers have a maximum of 10 trades. Each level unlocks a maximum of two new trades. If a level has a pool of more than two trades, the two offered trades are chosen randomly from the set. For example, a novice farmer randomly picks 2 out of 5 possible trades (buy wheat, buy potatoes, buy carrots, buy beetroots, or sell bread). Master librarians are currently the only exception, as they pick 3 trades; this is visible when only the [[Minecraft:Villager Trade Rebalance]] experiment is enabled, as the default pool contains only two possible choices so those two trades are offered.&lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, each level unlocks up to three trade slots; the amount of slots unlocked is fixed and depends on the profession and its level. Overall, villagers have 7–10 trade slots. For each slot, one trade is chosen randomly from a pool. For example, a novice farmer has two trade slots: for the first slot, it picks 1 out of 4 possible trades (buy wheat, buy potatoes, buy carrots or buy beetroots); for the second slot, only one trade is available (sell bread), so it is always offered. Cartographers are currently the only exception; for the apprentice, journeyman, and expert levels, two trades are randomly chosen from the respective pools without being bound to specific trade slots. &lt;br /&gt;
&lt;br /&gt;
A villager&#039;s [[Minecraft:profession]] dictates the trading pool used to determine its trades. For example, villagers wearing straw hats are farmers, so their trades are based on the Farmer trade pool. Each profession unlocks a predefined and finite set of offers. Different professions are assigned to each villager based on their job-site block. This profession is indicated by their appearance and in the trading interface. Novice villagers who have not traded can lose their profession and change back into unemployed villagers if their claimed job site block is removed. Removing and then replacing a job site block can alter the trades offered, and a villager with no experience resets its trades every so often. Once a player trades with a villager, the villager keeps its profession forever and subsequently locks in the offered trades.&lt;br /&gt;
&lt;br /&gt;
=== Trades ===&lt;br /&gt;
Each trade can be used a maximum number of times, after which the villager runs out of stock, and the trade becomes disabled. The exact number is different for each item and referenced in the tables below. When villagers work at their [[Minecraft:job site block]]s, they activate their offers again, up to twice per day. {{IN|bedrock}}, villagers need to be linked to a bed to restock their trades (it is not necessary for them to sleep, but they require a bed nearby). When an offer is disabled, a red &amp;quot;X&amp;quot; appears in the trading interface {{in|java}}, or the trading slot becomes red {{in|bedrock}}, and the villager displays the same particle effect as an offer being created.&lt;br /&gt;
&lt;br /&gt;
When buying items from players, villagers ignore [[Minecraft:Data component format|additional item data]]; this allows, for example, selling renamed or enchanted items, as well as [[Minecraft:lodestone compass]]es instead of regular [[Minecraft:compass]]es {{in|java}}. When the [[Minecraft:Villager Trade Rebalance]] experiment is enabled, armorers can also accept armor of any durability.&amp;lt;!--including 0 &amp;amp; negative durability--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sale prices ===&lt;br /&gt;
{{Anchor|Economics}}&lt;br /&gt;
{{Hatnote|For the default sale price of a specific trade, find the trade in the tables below.}}&lt;br /&gt;
{{Redirect|Discount|the mechanic that influences trading prices and iron golem hostility|Gossiping}}&lt;br /&gt;
&lt;br /&gt;
All price fluctuations affect only the first item involved in trade; for example, for an initial trade of 32 sticks for 1 emerald, the price might be driven down to 1 stick or up to 64 sticks for 1 emerald, but never for 2 emeralds. Additionally, no quantity can go lower than 1 or higher than the stack size.&lt;br /&gt;
&lt;br /&gt;
How strongly demand and reputation affect the price is determined by the price multiplier. The discount from the Hero of the Village effect does not use the price multiplier.&lt;br /&gt;
&lt;br /&gt;
Demand is tracked per item and is initially minus two times the number of times the villager has the trade in stock. Villagers restock twice per day, at which point they subtract the number of possible purchases before running out of stock and add twice the number of actually made purchases. When the demand becomes positive, the price is increased by the initial price times the price multiplier times the demand, rounded down.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Villager#Gossiping|Reputation]] is tracked per player by each villager, though villagers can share the reputation of players. Negative reputation gives price penalties{{only|je}} and positive reputation gives price discounts. [[Minecraft:Curing]] a zombie villager gives permanent major positive reputation, trading gives temporary positive reputation, and attacking or killing villagers gives temporary negative reputation. The price is decreased by the price multiplier times the reputation, rounded down, though it can result in an overall price increase only in &#039;&#039;Java Edition&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The [[Minecraft:Hero of the Village]] effect, gained from completing a raid, reduces the price of all villagers by 30% and 6.25% per additional level, both being of to the initial price, giving 55% at level V. This price reduction is rounded down to whole items, but is at least 1.&lt;br /&gt;
&lt;br /&gt;
The formula for the full price can be written as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Final Price}=\min\left(\max\left(\left\lfloor p\cdot \left(m\cdot \max\left(0,d\right)+1\right)\right\rfloor-\left\lfloor m\cdot r\right\rfloor-\max\left(1,\left\lfloor p\cdot\sgn\left(h\right)\cdot\left(0.3+0.0625\cdot \left(h-1\right)\right)\right\rfloor\right),1\right),\text{Stack Size}\right)&amp;lt;/math&amp;gt;{{only|je}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Final Price}=\min\left(\max\left(\left\lfloor p\cdot \left(m\cdot \max\left(0,d\right)+1\right)\right\rfloor-\left\lfloor m\cdot \max\left(0,r\right)\right\rfloor-\max\left(1,\left\lfloor p\cdot\sgn\left(h\right)\cdot\left(0.3+0.0625\cdot \left(h-1\right)\right)\right\rfloor\right),1\right),\text{Stack Size}\right)&amp;lt;/math&amp;gt;{{only|be}}&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;p&amp;lt;/math&amp;gt; is the initial price, &amp;lt;math&amp;gt;m&amp;lt;/math&amp;gt; is the price multiplier, &amp;lt;math&amp;gt;d&amp;lt;/math&amp;gt; is the demand, &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt; is the reputation and &amp;lt;math&amp;gt;h&amp;lt;/math&amp;gt; is the Hero of the Village level.&lt;br /&gt;
&lt;br /&gt;
== Non-trading villagers ==&lt;br /&gt;
If the player attempts to trade with a non-trading villager {{in|java}}, it grunts and bobs its head, but if the player tries to do the same thing {{in|bedrock}}, nothing happens.&lt;br /&gt;
&lt;br /&gt;
=== Nitwit ===&lt;br /&gt;
{{Main|Nitwit}}&lt;br /&gt;
[[File:Nitwit refusing.gif|thumb|right|upright=0.4|A plains nitwit bobbing its head while trying to interact with it.{{Only|Java}}]]&lt;br /&gt;
Nitwits are green-coated villagers that cannot gain a profession.&lt;br /&gt;
&lt;br /&gt;
While they can breed, it is impossible to get a baby nitwit by breeding adult nitwits.&lt;br /&gt;
&lt;br /&gt;
When baby villagers grow up they have a one in ten chance to grow into a nitwit.{{only|be}}&lt;br /&gt;
&lt;br /&gt;
When a nitwit gets zombified and then cured, it becomes an unemployed villager.{{only|be}}&lt;br /&gt;
&lt;br /&gt;
=== Unemployed villager ===&lt;br /&gt;
[[File:Villager refusing.gif|thumb|right|upright=0.4|An unemployed plains villager bobbing its head while trying to interact with it.{{Only|Java}}]]Villagers without a job do not trade; they just wear their biome outfits. An unemployed villager gains a profession by claiming an unclaimed [[Minecraft:job site block]]. For example, an unclaimed [[Minecraft:cartography table]] converts an unemployed villager into a cartographer when the villager claims it, and both the villager and the table emit green particles. An inaccessible (or destroyed) job site block causes the connected villager to lose its profession, but that does not affect the player&#039;s [[Minecraft:popularity]] in the village.&lt;br /&gt;
&lt;br /&gt;
=== Baby villagers ===&lt;br /&gt;
The appearance of baby villagers is similar to the corresponding adult unemployed villagers. They can&#039;t get a job or trade. {{IN|BE}}, they can grow up into nitwits.&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trade offers ==&lt;br /&gt;
{{About|section=1|the trades in the current version of the game|the trades before [[Minecraft:Java Edition 1.8]]|Trading/Before Java Edition 1.8|the trades before [[Minecraft:Java Edition 1.14]]|Trading/Before Village &amp;amp; Pillage|the experimental rebalanced trades|Villager Trade Rebalance}}&lt;br /&gt;
&lt;br /&gt;
{{IN|JE}}, at each level, including Novice, two additional trades become available, unless there is only one trade within that level. If there are more than two possible trades, two are randomly selected.&lt;br /&gt;
&lt;br /&gt;
{{IN|BE}}, there are separate possible trades for each of the up to two slots, and a random trade is selected for each.&lt;br /&gt;
&lt;br /&gt;
=== Armorer ===&lt;br /&gt;
[[File:Plains Armorer.png|thumb|upright=0.4|An armorer.]]&lt;br /&gt;
&#039;&#039;&#039;{{EntityLink|Armorer|Armorers}}&#039;&#039;&#039; trade various foundry and armor items. Their job site block is the {{BlockLink|Blast Furnace}}.&lt;br /&gt;
{{Profession trades|Armorer}}&lt;br /&gt;
&lt;br /&gt;
=== Butcher ===&lt;br /&gt;
[[File:Plains Butcher.png|thumb|right|upright=0.4|A butcher.]]&lt;br /&gt;
&#039;&#039;&#039;{{EntityLink|Butcher|Butchers}}&#039;&#039;&#039; trade meat and some other food items. Their job site block is the {{BlockLink|Smoker}}.&lt;br /&gt;
{{Profession trades|Butcher}}&lt;br /&gt;
&lt;br /&gt;
=== Cartographer ===&lt;br /&gt;
[[File:Plains Cartographer.png|thumb|right|upright=0.4|A cartographer.]]&lt;br /&gt;
&#039;&#039;&#039;{{EntityLink|Cartographer|Cartographers}}&#039;&#039;&#039; trade maps and related items. Their job site block is the {{BlockLink|Cartography Table}}.&lt;br /&gt;
{{Profession trades|Cartographer}}&lt;br /&gt;
&lt;br /&gt;
=== Cleric ===&lt;br /&gt;
&#039;&#039;&#039;{{EntityLink|Cleric|Clerics}}&#039;&#039;&#039; trade magic items. Their job site block is the {{BlockLink|Brewing Stand}}.&lt;br /&gt;
[[File:Plains Cleric.png|thumb|right|upright=0.4|A cleric.]]&lt;br /&gt;
{{Profession trades|Cleric}}&lt;br /&gt;
&lt;br /&gt;
=== Farmer ===&lt;br /&gt;
[[File:Plains Farmer.png|thumb|right|upright=0.4|A farmer.]]&lt;br /&gt;
&#039;&#039;&#039;{{EntityLink|Farmer|Farmers}}&#039;&#039;&#039; trade crops and natural foods. Their job site block is the {{BlockLink|Composter}}.&lt;br /&gt;
{{Profession trades|Farmer}}&lt;br /&gt;
&lt;br /&gt;
=== Fisherman ===&lt;br /&gt;
[[File:Plains Fisherman.png|thumb|right|upright=0.4|A fisherman.]]&lt;br /&gt;
&#039;&#039;&#039;{{EntityLink|Fisherman|Fishermen}}&#039;&#039;&#039; trade fishing-related items. Their job site block is the {{BlockLink|Barrel}}.&lt;br /&gt;
{{Profession trades|Fisherman}}&lt;br /&gt;
&lt;br /&gt;
=== Fletcher ===&lt;br /&gt;
[[File:Plains Fletcher.png|thumb|right|upright=0.4|A fletcher.]]&lt;br /&gt;
&#039;&#039;&#039;{{EntityLink|Fletcher|Fletchers}}&#039;&#039;&#039; trade archery-related items. Their job site block is the {{BlockLink|Fletching Table}}.&lt;br /&gt;
{{Profession trades|Fletcher}}&lt;br /&gt;
&lt;br /&gt;
=== Leatherworker ===&lt;br /&gt;
[[File:Plains Leatherworker.png|thumb|right|upright=0.4|A leatherworker.]]&lt;br /&gt;
&#039;&#039;&#039;{{EntityLink|Leatherworker|Leatherworkers}}&#039;&#039;&#039; trade animal products, including leather-related items. Their job site block is the {{BlockLink|Cauldron}}.&lt;br /&gt;
{{Profession trades|Leatherworker}}&lt;br /&gt;
&lt;br /&gt;
=== Librarian ===&lt;br /&gt;
[[File:Plains Librarian.png|thumb|right|upright=0.4|A librarian.]]&lt;br /&gt;
&#039;&#039;&#039;{{EntityLink|Librarian|Librarians}}&#039;&#039;&#039; trade book-related items. Their job site block is the {{BlockLink|Lectern}}.&lt;br /&gt;
{{Profession trades|Librarian}}&lt;br /&gt;
&lt;br /&gt;
=== Mason ===&lt;br /&gt;
[[File:Plains Mason.png|thumb|right|upright=0.4|A mason.]]&lt;br /&gt;
&#039;&#039;&#039;{{EntityLink|Mason|Masons}}&#039;&#039;&#039; trade various types of stone. Their job site block is the {{BlockLink|Stonecutter}}.&lt;br /&gt;
{{Profession trades|Mason}}&lt;br /&gt;
&lt;br /&gt;
=== Shepherd ===&lt;br /&gt;
[[File:Plains Shepherd.png|thumb|right|upright=0.4|A shepherd.]]&lt;br /&gt;
&#039;&#039;&#039;{{EntityLink|Shepherd|Shepherds}}&#039;&#039;&#039; trade wool and dyed items. Their job site block is the {{BlockLink|Loom}}.&lt;br /&gt;
{{Profession trades|Shepherd}}&lt;br /&gt;
&lt;br /&gt;
=== Toolsmith ===&lt;br /&gt;
[[File:Plains Toolsmith.png|thumb|right|upright=0.4|A toolsmith.]]&lt;br /&gt;
&#039;&#039;&#039;{{EntityLink|Toolsmith|Toolsmiths}}&#039;&#039;&#039; trade tools and related materials. Their job site block is the {{BlockLink|Smithing Table}}.&lt;br /&gt;
{{Profession trades|Toolsmith}}&lt;br /&gt;
&lt;br /&gt;
=== Weaponsmith ===&lt;br /&gt;
[[File:Plains Weaponsmith.png|thumb|right|upright=0.4|A weaponsmith.]]&lt;br /&gt;
&#039;&#039;&#039;{{EntityLink|Weaponsmith|Weaponsmiths}}&#039;&#039;&#039; trade weapons and related materials. Their job site block is the {{BlockLink|Grindstone}}.&lt;br /&gt;
{{Profession trades|Weaponsmith}}&lt;br /&gt;
&lt;br /&gt;
== Wandering Trader offers ==&lt;br /&gt;
&lt;br /&gt;
[[File:Wandering Trader.png|thumb|right|upright=0.4|Wandering Trader]]&lt;br /&gt;
&lt;br /&gt;
The [[Minecraft:wandering trader]] offers nine trades in total: two random trades from the purchasing table, two random trades from the special selling table, and five random trades from the ordinary selling table. These trades are not divided into categories; for example, a single wandering trader can sell 2 different saplings. Each trade is equally likely.{{verify}}&lt;br /&gt;
&lt;br /&gt;
In the trading GUI, the trade offers are always listed in this order:&lt;br /&gt;
* 2 purchasing trades&lt;br /&gt;
* 2 special selling trades &lt;br /&gt;
* 5 ordinary selling trades &lt;br /&gt;
&lt;br /&gt;
{{Profession trades|Wandering Trader|hide_xp=1|hide_multiplier=1}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;references group=&amp;quot;n&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|The Haggler; Treasure Hunter; Buy Low, Sell High; Master Trader; Star Trader}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Getting an Upgrade;Suit Up;Isn&#039;t it Iron Pick;Cover me with Diamonds;What a Deal!;Star Trader}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{Video note|The first video is from [[Minecraft:Java Edition 1.5]], so [[Minecraft:Trading/Before Java Edition 1.8|old trading mechanics]] appear.}}{{yt|Uiz02BBiYZc}}&lt;br /&gt;
{{yt|r_Jc2C96CcE}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{See also|Trading/Before Village &amp;amp; Pillage|Trading/Before Java Edition 1.8}}&lt;br /&gt;
&lt;br /&gt;
=== Development ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||August 31, 2010|link=https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/115233-minecraftcon-2010-gamestick-stream-transcription|The first time [[Minecraft:Notch]] hinted at plans for a possible future trading system was in an interview during [[Minecraft:MINECON 2010|MinecraftCon]]. The implementation of [[Minecraft:village]]s themselves and their inhabitants wasn&#039;t even confirmed at this point, but Notch still had a couple of ideas: &amp;quot;If you treat the villagers well, they become friendly to you and might start throwing things at you as gifts. If you treat them badly though by attacking and killing them they hate you and might chase you.&amp;quot;&amp;lt;br&amp;gt;Notch also mentioned a meter of how much &amp;quot;villagers like you.&amp;quot;}}&lt;br /&gt;
|{{HistoryLine||May 21, 2012|link=https://twitter.com/jeb_/status/204619936616808451|[[Minecraft:Jeb]] released a screenshot of himself testing the trading system. The image showed buying and selling areas.&lt;br /&gt;
|An ore block can be seen in the background later revealed in snapshot 12w21a to be [[Minecraft:History_of_textures/Unused_textures#Ruby|ruby]] ore, it was changed to [[Minecraft:emerald ore]] before 12w21a because [[Minecraft:Dinnerbone]] is colorblind. &amp;lt;ref&amp;gt;https://web.archive.org/web/20150316193400/http://www.minecraftforum.net/forums/archive/future-updates/384441-1-5-new-blocks-items#c11&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.3.1|dev=12w21a|Added villager trading.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w22a|[[Minecraft:Eyes of ender]] are now sold by priests instead of bought, and [[Minecraft:rotten flesh]] is no longer bought.&lt;br /&gt;
|Added the enchanted item trades to clerics.&lt;br /&gt;
|Farmers now sell 2-3 flint for 10 gravel + 1 emerald.&lt;br /&gt;
|Added the 1 emerald for 5 arrows trade.&lt;br /&gt;
|The trading UI has been changed where an extra input space has been added where tools can be placed for buying enchantments and/or repair.&lt;br /&gt;
}}&lt;br /&gt;
|{{HistoryLine|||dev=12w23a|Before this snapshot, the librarian defaulted to [[Minecraft:written books]] instead of [[Minecraft:gold ingots]], since the written books had a potential offer of 1.3.}}&lt;br /&gt;
|{{HistoryLine||1.4.2|dev=12w32a|The librarian&#039;s paper offer was adjusted to 24–35 [[Minecraft:paper]] per emerald from 19-29 paper.&lt;br /&gt;
|The farmer&#039;s arrow offer was fixed to sell 9-12 [[Minecraft:arrow]]s from only 5 before. The original 1 emerald for 5 arrows trade was a result of a bug in the code where the minimum and maximum values of the arrow trade were swapped.&lt;br /&gt;
|The librarian&#039;s buy book offer was adjusted to 11-12 [[Minecraft:book]]s from 12-14.&lt;br /&gt;
|The farmer&#039;s gravel to flint trade now produces 4-5 [[Minecraft:flint]] from 2-3.&lt;br /&gt;
|The offer probability mechanic was changed: as more offers exist for a villager, the probability of all offers rise. When an offer&#039;s probability goes beyond a certain limit, its probability goes down. The net effect is that rarer offers become more common when a villager has many offers, and common offers become rarer.&lt;br /&gt;
|The offer removal mechanic has been replaced with an offer disabling mechanic.&lt;br /&gt;
|All offers begin with 7 uses, allowing the offer to be traded up to seven times.&lt;br /&gt;
|After this, even if the player has not left the trading menu, the offer is disabled.&lt;br /&gt;
|If a player trades the last offer on the list and closes the menu, waiting for particles to appear around the villager, all disabled offers are renewed with 2–12 additional uses added to them.&lt;br /&gt;
|It is possible for the final offer slot to be disabled, at which point no new offers can be generated and no existing offers can be renewed.&lt;br /&gt;
|Trading with the last offer slot available increases the player&#039;s popularity with the village by one point. Popularity applies to the village as a whole; other players are not affected.}}&lt;br /&gt;
|{{HistoryLine||1.4.6|dev=12w50a|Librarians now can sell [[Minecraft:enchanted book]]s.}}&lt;br /&gt;
|{{HistoryLine||1.5|dev=13w04a|A villager spawned from a renamed [[Minecraft:spawn egg]] shows its name in the trading interface in place of &amp;quot;Villager&amp;quot;.}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w02a|Villager trading has been revamped. See [[Minecraft:/Before Java Edition 1.8|here]] for offers before 1.8.&lt;br /&gt;
|Trading now gives the player [[Minecraft:experience]].}}&lt;br /&gt;
|{{HistoryLine|||dev=14w03a|Clerics no longer buy [[Minecraft:ender pearl]]s, as they did in 14w02a.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w03b|Librarians now sell name tags as their last trade instead of enchanted books.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w31a|Clerics now can sell [[Minecraft:bottles o&#039; enchanting]], prices range from 3 to 11 emeralds each.}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w41a|Clerics no longer sell [[Minecraft:eyes of ender]].&lt;br /&gt;
|Clerics now can sell [[Minecraft:ender pearls]]. Prices range from 4 to 7 emeralds each.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w43a|Librarians charge double for books with [[Minecraft:treasure enchantment]]s.}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w33a|Farmers now sell 5 to 7 [[Minecraft:apple]]s and 6 to 10 [[Minecraft:cookie]]s for an [[Minecraft:emerald]] instead of just 5 and 6 respectively.}}&lt;br /&gt;
|{{HistoryLine|||dev=16w39a|Added new trades through the cartographer career.}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=19w05a|Added [[Minecraft:wandering trader]]s, which can trade with the player.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w11a|Revamped the trading system, adding many new trades for each villager profession.&lt;br /&gt;
|Villager profession now depends on their job site block, rather than randomly assigned at birth.&lt;br /&gt;
|Villager trading prices now depend on the player&#039;s popularity in the village.&lt;br /&gt;
|Villagers now resupply their trades up to two times a day, if they get to work at a [[Minecraft:job site block]].&lt;br /&gt;
|Added the mason profession, which uses a [[Minecraft:stonecutter]] as a job site block.&lt;br /&gt;
|The trading UI has been updated.&lt;br /&gt;
|The villager now gains experience as it trades with the player, and the experience is visible in a bar on top of the trading UI.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w13b|All available trades are now listed in a sidebar on the left of the trading interface.&lt;br /&gt;
|When the player has the required materials, clicking on an available trade puts the items into the slots automatically.}}&lt;br /&gt;
|{{HistoryLine||1.15|dev=19w45a|Librarians now sell one [[Minecraft:bookshelf]] for nine emeralds, instead of three bookshelves for six emeralds.}}&lt;br /&gt;
|{{HistoryLine||1.17|dev=21w05a|Wandering traders now can sell [[Minecraft:small dripleaf]].}}&lt;br /&gt;
|{{HistoryLine|||dev=21w13a|Wandering traders now can sell [[Minecraft:pointed dripstone]], [[Minecraft:rooted dirt]] and [[Minecraft:moss block]].&lt;br /&gt;
|Masons now can sell [[Minecraft:dripstone block]]s.}}&lt;br /&gt;
|{{HistoryLine||1.19|dev=22w15a|Wandering traders now can sell [[Minecraft:mangrove propagule]]s.}}&lt;br /&gt;
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Wandering traders now can sell [[Minecraft:cherry sapling]]s.}}&lt;br /&gt;
|{{HistoryLine||1.20.2|dev=23w31a|A villager now gives a big discount only the first time it is cured from a zombie villager. There are no longer multiple stacked discounts if a villager is zombified and cured multiple times.&amp;lt;ref name=&amp;quot;MC-181190&amp;quot;&amp;gt;{{bug|MC-181190||The discount for curing a villager is multiplied if the villager is reinfected and cured again|Fixed}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Existing villagers with multiple curing discounts keep their lowered prices when updated to this snapshot.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|When villagers unlock new trades, the order of those trades in the UI is now always random instead of sometimes being deterministic.}}&lt;br /&gt;
|{{HistoryLine||1.20.2|exp=[[Minecraft:Villager Trade Rebalance]]|dev=23w31a|Librarians from different biomes now sell different enchanted books.&lt;br /&gt;
|Each village biome has one special enchantment that is available only from master-level librarians, and players must visit all seven village biomes to get all the enchanted books available from trading.&lt;br /&gt;
|Some enchanted book trades are exclusive to jungle and swamp villagers, which do not spawn naturally, unless villagers are brought to and bred in jungle and swamp biomes.&lt;br /&gt;
|Enchantments for [[Minecraft:trident]]s, [[Minecraft:crossbow]]s and [[Minecraft:fishing rod]]s are no longer obtainable from trading, and must be acquired by other means.&lt;br /&gt;
|Wandering traders now sell more items, and buy certain items from the player.&lt;br /&gt;
|Some of the existing trades from wandering traders have reduced prices.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|Added seven new maps that cartographers can sell.&lt;br /&gt;
|Buying diamond armor from armorers now also requires a small amount of diamonds.&lt;br /&gt;
|Most master-level armorers buy iron blocks and pay 4 emeralds for them.&lt;br /&gt;
|Chainmail armor is exclusively sold by jungle and swamp armorers.&lt;br /&gt;
|The savanna armorer sells cursed diamond armor at reduced prices.&lt;br /&gt;
|The taiga armorer can swap one piece of diamond armor for another.}}&lt;br /&gt;
|{{HistoryLine||1.20.5|exp=Villager Trade Rebalance|dev=24w03a|Villagers who buy armor now ignore durability and can buy damaged armor.}}&lt;br /&gt;
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w12a|Added the [[Minecraft:trial chambers]] maps, sold by journeyman-level cartographers.}}&lt;br /&gt;
|{{HistoryLine||1.21.5|dev=25w07a|Updated trades for cartographers and wandering traders are no longer behind the &amp;quot;Villager Trade Rebalance&amp;quot; experimental toggle.&lt;br /&gt;
|Decreased the maximum uses of paper and glass pane cartographer trades from 16 to 12.}}&lt;br /&gt;
|{{HistoryLine||26.1|dev=snap1|Trades are now [[Minecraft:Villager trade definition|data-driven]].}}&lt;br /&gt;
|{{HistoryLine|||dev=snap11|The master librarian no longer offers [[Minecraft:name tag]]s.|The master librarian now offers [[Minecraft:red candle]]s and [[Minecraft:yellow candle]]s for the price of three [[Minecraft:emerald]]s.|The [[Minecraft:wandering trader]] now offers [[Minecraft:name tag]]s for the price of one emerald.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre2|The master [[Minecraft:librarian]] now has three available trades to ensure that an enchanted book trade is always offered when using the [[Minecraft:Villager Trade Rebalance]] experiment.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket}}&lt;br /&gt;
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Added villager trading.}}&lt;br /&gt;
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.3|Added new trades through the cartographer career.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.2.13|dev=beta 1.2.13.5|Added [[Minecraft:Curse of Binding]] and [[Minecraft:Curse of Vanishing]] enchantments, which at this time can be obtained only via trading with librarians.}}&lt;br /&gt;
|{{HistoryLine||1.4.0|dev=beta 1.2.20.2|Removed the curse enchantments in [[Minecraft:enchanted book]]s from librarian trading.}}&lt;br /&gt;
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Added new trades through the stone mason villager profession and [[Minecraft:wandering trader]].}}&lt;br /&gt;
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Added economic trades, where players can unlock multiple tiers at once by leveling up villagers.&lt;br /&gt;
|Villagers now have a demand in which their emerald cost can change higher or lower than usual.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.11.0.4|Changed trading for villagers.&lt;br /&gt;
|Villager no longer instantly resupply their trades when disabled, as now they need to work at a [[Minecraft:job site block]] to resupply themselves.&lt;br /&gt;
|[[Minecraft:Hero of the Village]] now gives a trading price discount, except for one emerald trades (as it already costs one emerald).}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.11.0.7|Pressing {{control|use}} on a trade now auto-trades items.&lt;br /&gt;
|Reverted cake trade from farmer villagers, increased max amount of some trade until disabled for master level stone mason and wandering trader.}}&lt;br /&gt;
|{{HistoryLine||1.12.0|dev=beta 1.12.0.3|Changed some trades for both villager and wandering trader.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.12.0.4|Removed regular sand from the wandering trader trades and adjusted the cost of a [[Minecraft:diamond hoe]] on the toolsmith.}}&lt;br /&gt;
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Cartographer villager now buy 11 [[Minecraft:glass pane]]s, rather than 10.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.13.0.15|Farmer villagers now sell [[Minecraft:suspicious stew]].}}&lt;br /&gt;
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Villager trade values have been changed to closely match &#039;&#039;Java Edition&#039;&#039;.}}&lt;br /&gt;
|{{HistoryLine|||dev=?|Enchanted items now cost in a range.}}&lt;br /&gt;
|{{HistoryLine||1.17.0|dev=beta 1.16.230.54|Wandering traders can sell [[Minecraft:small dripleaf]], [[Minecraft:pointed dripstone]], [[Minecraft:rooted dirt]], and [[Minecraft:moss block]]s.&lt;br /&gt;
|Stone masons can now sell [[Minecraft:dripstone block]]s.}}&lt;br /&gt;
|{{HistoryLine||1.18.10|dev=beta 1.18.10.26|Butcher, cartographer, librarian, and wandering trader trades have been changed to match &#039;&#039;Java Edition&#039;&#039;.|Removed the emerald icon above a villager&#039;s head when trading.}}&lt;br /&gt;
|{{HistoryLine||1.18.30|dev=beta 1.18.20.21|Armorer, cleric, fisherman, shepherd, toolsmith, and weaponsmith villager trades have been changed to match &#039;&#039;Java Edition&#039;&#039;.}}&lt;br /&gt;
|{{HistoryLine||1.20.30|exp=[[Minecraft:Villager Trade Rebalancing]]|dev=Preview 1.20.30.20|Librarians from different biomes now sell different enchanted books.&lt;br /&gt;
|Librarians now sell, as their only master-level trade, enchanted books with a special enchantment that depends on the biome they spawned in (as shown by their garments). This is the only way to obtain these enchantments via trading.&lt;br /&gt;
|Since jungle and swamp villagers do not spawn naturally, the only way to obtain the special enchanted books from these librarians is to bring in villagers from outside, get them to mate, and arrange for their babies to become librarians.&lt;br /&gt;
|Enchantments for [[Minecraft:trident]]s, [[Minecraft:crossbow]]s and [[Minecraft:fishing rod]]s are no longer obtainable from trading, and must be acquired by other means.&lt;br /&gt;
|Wandering traders now sell more items, and buy certain items from the player.&lt;br /&gt;
|Some of the existing trades from wandering traders have reduced prices.}}&lt;br /&gt;
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.21|A villager now gives a big discount only the first time it is cured from a zombie villager. There are no longer multiple stacked discounts if a villager is zombified and cured multiple times.}}&lt;br /&gt;
|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.23|Added the trial chambers maps, sold by journeyman-level cartographers.}}&lt;br /&gt;
|{{HistoryLine||1.21.70|dev=Preview 1.21.70.23|Updated trades for cartographers and wandering traders are no longer behind the &amp;quot;Villager Trade Rebalancing&amp;quot; experimental toggle.&lt;br /&gt;
|Decreased the maximum uses of paper and glass pane cartographer trades from 16 to 12.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added villager trading.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU20|xbone=CU8|ps3=1.13|psvita=1.13|ps4=1.13|Librarian villagers now may offer [[Minecraft:name tag]]s for sale.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Changed villager trades to offers as of [[Minecraft:Java Edition 1.8]].}}&lt;br /&gt;
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Clerics no longer sell [[Minecraft:eyes of ender]].&lt;br /&gt;
|Clerics now sell [[Minecraft:ender pearls]]. Prices range from 4 to 7 emeralds each.|Librarians charge double for books with [[Minecraft:treasure enchantment]]s.{{check version|Change was apparently not present in TU43 yet even though mending and frost walker existed.}}}}&lt;br /&gt;
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Farmers now sell 5 to 7 [[Minecraft:apple]]s and 6 to 10 [[Minecraft:cookie]]s for an [[Minecraft:emerald]] instead of just 5 and 6 respectively.{{check version}}|Added new trades through the cartographer career.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|When trading with a villager, an emerald icon is now shown above it as long as the UI is open.}}&lt;br /&gt;
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|The trading interface shows the new career level for villagers and which trades are locked.&lt;br /&gt;
|Villager trading prices now depend on the player&#039;s popularity in the village.&lt;br /&gt;
|Villagers now resupply their trades up to two times a day, if they get to work at a [[Minecraft:job site block]].&lt;br /&gt;
|Added new trades through the stone mason villager profession and [[Minecraft:wandering trader]].}}&lt;br /&gt;
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.95|wiiu=none|switch=none|Stone mason [[Minecraft:villager]]s now sell 4 chiseled stone bricks for 1 emerald instead of 1 for 20 emeralds.|Stone mason [[Minecraft:villager]]s now sell 12 glazed terracotta for 1 emerald instead of buying it.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{issue list|Trading|Trades|trade system}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* While diamonds are not renewable (except via vault, which is impractical in normal gameplay), many of their products (armor, tools, and weapons) are renewable through trading.&lt;br /&gt;
* If the price of an item is set to a number above a stack with commands or other means, the price is discounted down to a stack again. Additionally, if the amount of an offered item exceeds a stack, up to 99, only one stack is sold when buying. If an offers amount is set to more than 99 it reverts to 1 of the item offered. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Renders ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Villager refusing.gif|An unemployed [[Minecraft:villager]] refuses a player trying to trade.&lt;br /&gt;
Nitwit refusing.gif|A [[Minecraft:nitwit]] villager refuses a player trying to trade.&lt;br /&gt;
Leatherworker begging Leather.png|A villager presenting their [[Minecraft:emerald]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Trading GUI2.jpg|The trading menu before [[Minecraft:Bedrock Edition 1.11.0]].&lt;br /&gt;
Villager GUI Master.png|Trading options of a master-level weaponsmith.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Development images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Villager trading preview.png|The first image of the trading system released by Jeb. The currency item (later updated to the [[Minecraft:emerald]]) can be seen in the inventory.&lt;br /&gt;
Villagenhanced.png|An enhanced version of Jeb&#039;s screenshot showing the original ore texture more clearly.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Minecraft:Bartering]]&lt;br /&gt;
* {{EntityLink|Villager}}&lt;br /&gt;
** {{EntityLink|Armorer}}&lt;br /&gt;
** {{EntityLink|Butcher}}&lt;br /&gt;
** {{EntityLink|Cartographer}}&lt;br /&gt;
** {{EntityLink|Cleric}}&lt;br /&gt;
** {{EntityLink|Farmer}}&lt;br /&gt;
** {{EntityLink|Fisherman}}&lt;br /&gt;
** {{EntityLink|Fletcher}}&lt;br /&gt;
** {{EntityLink|Leatherworker}}&lt;br /&gt;
** {{EntityLink|Librarian}}&lt;br /&gt;
** {{EntityLink|Mason}}&lt;br /&gt;
** {{EntityLink|Shepherd}}&lt;br /&gt;
** {{EntityLink|Toolsmith}}&lt;br /&gt;
** {{EntityLink|Weaponsmith}}&lt;br /&gt;
* {{EntityLink|Wandering Trader}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{mcnet|villager-jobs-ranked|All villager jobs – Ranked|August 19, 2025|James Nouch}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox villagers}}{{Navbox gameplay}}&lt;br /&gt;
[[Category:Villager mechanics]]&lt;br /&gt;
[[Minecraft:cs:Obchodování]]&lt;br /&gt;
[[Minecraft:de:Handel]]&lt;br /&gt;
[[Minecraft:es:Comercio]]&lt;br /&gt;
[[Minecraft:fr:Commerce]]&lt;br /&gt;
[[Minecraft:hu:Kereskedés]]&lt;br /&gt;
[[Minecraft:it:Commercio]]&lt;br /&gt;
[[Minecraft:ja:取引]]&lt;br /&gt;
[[Minecraft:ko:거래]]&lt;br /&gt;
[[Minecraft:lzh:商賈]]&lt;br /&gt;
[[Minecraft:pl:Handel]]&lt;br /&gt;
[[Minecraft:pt:Comércio]]&lt;br /&gt;
[[Minecraft:ru:Торговля]]&lt;br /&gt;
[[Minecraft:th:การแลกเปลี่ยน]]&lt;br /&gt;
[[Minecraft:uk:Торгівля]]&lt;br /&gt;
[[Minecraft:zh:交易]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Trade_set&amp;diff=173886</id>
		<title>Minecraft:Trade set</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Trade_set&amp;diff=173886"/>
		<updated>2026-07-28T11:13:31Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;trade set&#039;&#039;&#039; is a grouping of trades offered by [[Minecraft:villagers]] and [[Minecraft:wandering traders]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Trade sets are defined in [[Minecraft:data pack]]s in the path &amp;lt;code&amp;gt;data/{{ph|namespace}}/trade_set&amp;lt;/code&amp;gt;. Only 68 specific hardcoded trade sets are used by the game. Overriding them modifies the trades offered by villagers or wandering traders. Creating new trade sets has no effect. [[Minecraft:Nitwit]] and [[Minecraft:unemployed]] do not have a trade set, even if added by datapecks.&lt;br /&gt;
&lt;br /&gt;
The hardcoded trade sets are:&lt;br /&gt;
* &amp;lt;code&amp;gt;minecraft:{{ph|villager profession}}/level_{{ph|level}}&amp;lt;/code&amp;gt; —  Trades are unlocked when a villager with profession {{ph|villager profession}} level up to level {{ph|level}}. For level 1, trades unlocked when the unemployed villager changes to profession {{ph|villager profession}}.&lt;br /&gt;
* &amp;lt;code&amp;gt;minecraft:wandering_trader/buying&amp;lt;/code&amp;gt; — First trades of the wandering trader.&lt;br /&gt;
* &amp;lt;code&amp;gt;minecraft:wandering_trader/uncommon&amp;lt;/code&amp;gt; — Middle trades of the wandering trader.&lt;br /&gt;
* &amp;lt;code&amp;gt;minecraft:wandering_trader/common&amp;lt;/code&amp;gt; — Last trades of the wandering trader.&lt;br /&gt;
&lt;br /&gt;
{|Class= wikitable&lt;br /&gt;
|+Villager Professions{{fn|Except nitwit ({{cd|nitwit}}) and unemployed ({{cd|none}})}}&lt;br /&gt;
!Profession&lt;br /&gt;
!ID&lt;br /&gt;
|-&lt;br /&gt;
|{{EntityLink|Armorer}}&lt;br /&gt;
|{{cd|armorer}}&lt;br /&gt;
|-&lt;br /&gt;
|{{EntityLink|Butcher}}&lt;br /&gt;
|{{cd|butcher}}&lt;br /&gt;
|-&lt;br /&gt;
|{{EntityLink|Cartographer}}&lt;br /&gt;
|{{cd|cartographer}}&lt;br /&gt;
|-&lt;br /&gt;
|{{EntityLink|Cleric}}&lt;br /&gt;
|{{cd|cleric}}&lt;br /&gt;
|-&lt;br /&gt;
|{{EntityLink|Farmer}}&lt;br /&gt;
|{{cd|farmer}}&lt;br /&gt;
|-&lt;br /&gt;
|{{EntityLink|Fisherman}}&lt;br /&gt;
|{{cd|fisherman}}&lt;br /&gt;
|-&lt;br /&gt;
|{{EntityLink|Fletcher}}&lt;br /&gt;
|{{cd|fletcher}}&lt;br /&gt;
|-&lt;br /&gt;
|{{EntityLink|Leatherworker}}&lt;br /&gt;
|{{cd|leatherworker}}&lt;br /&gt;
|-&lt;br /&gt;
|{{EntityLink|Librarian}}&lt;br /&gt;
|{{cd|librarian}}&lt;br /&gt;
|-&lt;br /&gt;
|{{EntityLink|Mason}}&lt;br /&gt;
|{{cd|mason}}&lt;br /&gt;
|-&lt;br /&gt;
|{{EntityLink|Shepherd}}&lt;br /&gt;
|{{cd|shepherd}}&lt;br /&gt;
|-&lt;br /&gt;
|{{EntityLink|Toolsmith}}&lt;br /&gt;
|{{cd|toolsmith}}&lt;br /&gt;
|-&lt;br /&gt;
|{{EntityLink|Weaponsmith}}&lt;br /&gt;
|{{cd|weaponsmith}}&lt;br /&gt;
|}&lt;br /&gt;
{{Fnlist}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable pixel-image&amp;quot;&lt;br /&gt;
|+Trade Level&lt;br /&gt;
! Level&lt;br /&gt;
! ID&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Villager badge Novice.png]] Novice&lt;br /&gt;
| {{cd|1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Villager badge Apprentice.png]] Apprentice&lt;br /&gt;
| {{cd|2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Villager badge Journeyman.png]] Journeyman&lt;br /&gt;
| {{cd|3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Villager badge Expert.png]] Expert&lt;br /&gt;
| {{cd|4}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Villager badge Master.png]] Master&lt;br /&gt;
| {{cd|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== JSON format ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound}}: The root object&lt;br /&gt;
** {{nbt|string}}{{nbt|list|trades}}: {{json ref|villager trade|villager trade definition|tag=1|tag_link=Villager trade tag (Java Edition)}} to pick from.&lt;br /&gt;
** {{nbt|int}}{{nbt|float}}{{nbt|compound|amount}}: A [[Minecraft:number provider]] determining the amount of trades to generate when this set is used.&lt;br /&gt;
** {{nbt|boolean|allow_duplicates}}: (Optional, defaults to false) Whether a single trade can be selected multiple times.&lt;br /&gt;
** {{nbt|string|random_sequence}}: The [[Minecraft:random sequence]] to use to generate trades. When unset, a non-deterministic random sequence is used.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|Java}}&lt;br /&gt;
|{{HistoryLine||26.1|dev=snap1|Added trades sets.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition technical|datapack}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Handelssammlung]]&lt;br /&gt;
[[Minecraft:pt:Conjunto de trocas]]&lt;br /&gt;
[[Minecraft:zh:交易集定义格式]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Third_Drop_2026&amp;diff=173885</id>
		<title>Minecraft:Third Drop 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Third_Drop_2026&amp;diff=173885"/>
		<updated>2026-07-28T11:13:29Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox theme&lt;br /&gt;
|image=Dappled_Forest_2.jpg&lt;br /&gt;
|date= Q3 2026&lt;br /&gt;
|version=&lt;br /&gt;
* [[Minecraft:Java Edition 26.3]]&lt;br /&gt;
* [[Minecraft:Bedrock Edition 26.50]]&lt;br /&gt;
|drop=Drop 3 of 2026&lt;br /&gt;
|prevparent=[[Minecraft:Chaos Cubed]]&lt;br /&gt;
|nextparent=&lt;br /&gt;
}}&lt;br /&gt;
{{Relevant guide|Java Edition guides/Third Drop 2026|Bedrock Edition guides/Third Drop 2026}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;third game drop of 2026&#039;&#039;&#039; is an upcoming, currently unnamed [[Minecraft:game drop]] that will release in the third quarter of 2026. It focuses on the [[Minecraft:dappled forest]] biome, adding [[Minecraft:poplar|poplar trees]] with three different colors of [[Minecraft:leaves]], a new wood type and new natural blocks. It also adds [[Minecraft:wool stairs]], [[Minecraft:Wool Slab|slabs]], [[Minecraft:Cushion|cushions]] and [[Minecraft:Straw Bed|straw beds]] alongside a new structure, the [[Minecraft:abandoned camp]]. It was announced at [[Minecraft:Minecraft Live – May 2026]].&lt;br /&gt;
&lt;br /&gt;
Some features of this drop will be released earlier as an [[Minecraft:experiment]] in [[Minecraft:Bedrock Edition 26.40]].&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&#039;&#039;&#039;Poplar wood set:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[File:Poplar Sapling.png|32px]] [[Minecraft:Poplar sapling]]&#039;&#039;&#039;&lt;br /&gt;
** Grows into a poplar tree.&lt;br /&gt;
* &#039;&#039;&#039;[[File:Red Poplar Leaves.png|32px]][[File:Poplar Leaves.png|32px]][[File:Yellow Poplar Leaves.png|32px]] [[Minecraft:Poplar leaves]]&#039;&#039;&#039;&lt;br /&gt;
** Comes in red, orange, and yellow varieties.&lt;br /&gt;
** Produces falling leaf particles that match the leaf color, falling as frequently as pale oak or cherry leaf particles&lt;br /&gt;
** Emits ambient sounds when attached to any log and next to at least three of the same type of leaves in its four horizontal directions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[File:Poplar Log.png|32px]][[File:Stripped Poplar Log.png|32px]] [[Minecraft:Poplar log]] and [[Minecraft:stripped poplar log]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[File:Poplar Wood.png|32px]][[File:Stripped Poplar Wood.png|32px]] [[Minecraft:Poplar wood]] and [[Minecraft:stripped poplar wood]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[File:Poplar Planks.png|32px]] [[Minecraft:Poplar planks]]&#039;&#039;&#039;&lt;br /&gt;
** [[File:Poplar Stairs.png|32px]] [[Minecraft:Poplar stairs]]&lt;br /&gt;
** [[File:Poplar Slab.png|32px]] [[Minecraft:Poplar slab]]&lt;br /&gt;
** {{InvSprite|Poplar Sign}}[[File:Poplar Sign.png|frameless|width=32x32]][[Minecraft:Poplar sign]]&lt;br /&gt;
** {{InvSprite|Poplar Hanging Sign}}[[File:Poplar Hanging Sign.png|32px]][[Minecraft:Poplar hanging sign]]&lt;br /&gt;
** [[File:Poplar Button.png|32px]] [[Minecraft:Poplar button]]&lt;br /&gt;
** [[File:Poplar Pressure Plate.png|32px]] [[Minecraft:Poplar pressure plate]]&lt;br /&gt;
** {{InvSprite|Poplar Door}}[[File:Poplar Door.png|32px]][[Minecraft:Poplar door]]&lt;br /&gt;
** [[File:Poplar Fence (EW).png|32px]] [[Minecraft:Poplar fence]]&lt;br /&gt;
** [[File:Poplar Fence Gate.png|32px]] [[Minecraft:Poplar fence gate]]&lt;br /&gt;
** [[File:Poplar Trapdoor.png|32px]] [[Minecraft:Poplar trapdoor]]&lt;br /&gt;
** [[File:Poplar Shelf.png|frameless|width=32x32]] [[Minecraft:Poplar shelf]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Red Shrub.png|32px]][[Minecraft:Red shrub]]&#039;&#039;&#039;&lt;br /&gt;
* A red [[Minecraft:Bush (disambiguation)|bush]]-variant plant block found in dappled forests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Shelf Mushroom.png|32px]][[File:Big Shelf Mushroom.png|32px]] [[Minecraft:Shelf mushroom]]&#039;&#039;&#039;&lt;br /&gt;
* A mushroom variant found naturally on poplar and fallen poplar trees.&lt;br /&gt;
* Comes in two sizes.&lt;br /&gt;
** {{ctrl|Using}} [[Minecraft:bone meal]] on a small shelf mushroom grows it into a large one.&lt;br /&gt;
** Breaking a large shelf mushroom drops two shelf mushrooms.&lt;br /&gt;
* Can only be placed on full sides of blocks.&lt;br /&gt;
* Is bouncy when fallen on by entities.&lt;br /&gt;
* Can be used as an ingredient for [[Minecraft:mushroom stew]], [[Minecraft:suspicious stew]] and [[Minecraft:rabbit stew]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{InvSprite|Straw Bed BE}}[[File:Straw Bed JE1 BE1.png|32px]] [[Minecraft:Straw bed]]&#039;&#039;&#039;&lt;br /&gt;
* A new type of bed which can be used to sleep through the night without changing the spawn point.&lt;br /&gt;
* 4 straw beds are crafted with 3 [[Minecraft:hay bale]]s.&lt;br /&gt;
* Can be stacked to 16.&lt;br /&gt;
* It can only be used once and will be destroyed after use.&lt;br /&gt;
* When used in the Nether or the End, it will break upon use unlike regular [[Minecraft:bed]]s.&lt;br /&gt;
* Generates in abandoned camps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Animate|White Wool Stairs (N) JE1.png;Light Gray Wool Stairs (N) JE1.png;Gray Wool Stairs (N) JE1.png;Black Wool Stairs (N) JE1.png;Brown Wool Stairs (N) JE1.png;Red Wool Stairs (N) JE1.png;Orange Wool Stairs (N) JE1.png;Yellow Wool Stairs (N) JE1.png;Lime Wool Stairs (N) JE1.png;Green Wool Stairs (N) JE1.png;Cyan Wool Stairs (N) JE1.png;Light Blue Wool Stairs (N) JE1.png;Blue Wool Stairs (N) JE1.png;Purple Wool Stairs (N) JE1.png;Magenta Wool Stairs (N) JE1.png;Pink Wool Stairs (N) JE1.png|32px}}{{Animate|White Wool Slab JE1.png;Light Gray Wool Slab JE1.png;Gray Wool Slab JE1.png;Black Wool Slab JE1.png;Brown Wool Slab JE1.png;Red Wool Slab JE1.png;Orange Wool Slab JE1.png;Yellow Wool Slab JE1.png;Lime Wool Slab JE1.png;Green Wool Slab JE1.png;Cyan Wool Slab JE1.png;Light Blue Wool Slab JE1.png;Blue Wool Slab JE1.png;Purple Wool Slab JE1.png;Magenta Wool Slab JE1.png;Pink Wool Slab JE1.png|32px}} [[Minecraft:Wool stairs]] and [[Minecraft:Wool Slab|slabs]]&#039;&#039;&#039;&lt;br /&gt;
* Can be crafted with [[Minecraft:wool]].&lt;br /&gt;
* Comes in all 16 colors of [[Minecraft:wool]].&lt;br /&gt;
&lt;br /&gt;
=== Non-mob entities ===&lt;br /&gt;
&#039;&#039;&#039;{{Animate|invicon White Cushion.png;invicon Light Gray Cushion.png;invicon Gray Cushion.png;invicon Black Cushion.png;invicon Brown Cushion.png;invicon Red Cushion.png;invicon Orange Cushion.png;invicon Yellow Cushion.png;invicon Lime Cushion.png;invicon Green Cushion.png;invicon Cyan Cushion.png;invicon Light Blue Cushion.png;invicon Blue Cushion.png;invicon Purple Cushion.png;invicon Magenta Cushion.png;invicon Pink Cushion.png|32px|class=pixel-image}}{{Animate|White Cushion.png;Light Gray Cushion.png;Gray Cushion.png;Black Cushion.png;Brown Cushion.png;Red Cushion.png;Orange Cushion.png;Yellow Cushion.png;Lime Cushion.png;Green Cushion.png;Cyan Cushion.png;Light Blue Cushion.png;Blue Cushion.png;Purple Cushion.png;Magenta Cushion.png;Pink Cushion.png|32px}} [[Minecraft:Cushion]]&#039;&#039;&#039;&lt;br /&gt;
* A decorative block-like entity that can be [[Minecraft:ridden|sat]] on, and can be placed on any surface.&lt;br /&gt;
** Breaks when moved by [[Minecraft:piston]]s or when the supporting block is removed.&lt;br /&gt;
** Can be collided by non-full blocks.&lt;br /&gt;
* Comes in 16 colors.&lt;br /&gt;
* Can be stacked to 16.&lt;br /&gt;
* Crafted from 3 [[Minecraft:wool slab]]s of the respective color.&lt;br /&gt;
* Generates in abandoned camps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{InvSprite|Poplar Boat}}[[File:Poplar Boat.png|32px]] [[Minecraft:Poplar boat]]&#039;&#039;&#039;&lt;br /&gt;
* A boat that is crafted using poplar planks.&lt;br /&gt;
* &#039;&#039;&#039;{{InvSprite|Poplar Boat with Chest}}[[File:Poplar Boat with Chest.png|32px]] [[Minecraft:Poplar boat with chest]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
==== Biomes ====&lt;br /&gt;
&#039;&#039;&#039;{{BiomeLink|Dappled forest|scale=1.5}}&#039;&#039;&#039;&lt;br /&gt;
* An autumn-themed forest biome which can be found near cold biomes; it consists of [[Minecraft:poplar tree]]s, patches of [[Minecraft:coarse dirt]], [[Minecraft:red shrub]]s, [[Minecraft:leaf litter]], [[Minecraft:brown mushroom]]s, [[Minecraft:shelf mushroom]]s, and sparse [[Minecraft:spruce]] trees.&lt;br /&gt;
** [[Minecraft:Fallen poplar tree]]s generate more frequently than other fallen trees.&lt;br /&gt;
* [[Minecraft:Rabbit]]s, [[Minecraft:fox]]es, and the cold variants of [[Minecraft:farm animal]]s spawn here.&lt;br /&gt;
&lt;br /&gt;
==== Features ====&lt;br /&gt;
&#039;&#039;&#039;{{Animate|Poplar Tree Red Leaves.png;Poplar Tree Orange Leaves.png;Poplar Tree Yellow Leaves.png|32px}} [[Minecraft:Poplar tree]]&#039;&#039;&#039;&lt;br /&gt;
* A [[Minecraft:tree]] that generates in dappled forests.&lt;br /&gt;
* Can have [[Minecraft:shelf mushroom]]s growing on it.&lt;br /&gt;
* Comes in three different colors of leaves: orange, red, and yellow. The color of the tree is randomly decided upon world generation.&lt;br /&gt;
* [[File:Poplar Fallen Log.png|x32px]] [[Minecraft:Fallen tree|Fallen]] poplar trees contain brown mushrooms and shelf mushrooms as well.&lt;br /&gt;
&lt;br /&gt;
==== Structures ====&lt;br /&gt;
&#039;&#039;&#039;[[File:Abandoned Camp.png|x32px]] [[Minecraft:Abandoned camp]]&#039;&#039;&#039;&lt;br /&gt;
* A structure that generates on the surface of the Overworld.&lt;br /&gt;
* The tent consists mainly of [[Minecraft:white wool stairs]], [[Minecraft:fence]]s and [[Minecraft:straw bed]]s.&lt;br /&gt;
* Its appearance and structure vary significantly depending on the biome, with variations such as containing a stone shelter or having [[Minecraft:leaves]] or [[Minecraft:cobweb]]s, a [[Minecraft:tree]], a pond, or a [[Minecraft:crop]] farm.&lt;br /&gt;
* Contains loot in [[Minecraft:chest]]s, [[Minecraft:barrel]]s or in a rare [[Minecraft:oxidized copper chest]].&lt;br /&gt;
* One instance of the copper chest is waxed, likely due to a bug.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&#039;&#039;&#039;[[File:Hay Bale (UD) JE3.png|32px]] [[Minecraft:Hay bale]]&#039;&#039;&#039;&lt;br /&gt;
* Changed the texture. Mainly the strap part which has been moved down by one pixel in order to better align with the [[Minecraft:straw bed]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Minecraft:Spruce leaves]]&#039;&#039;&#039;&lt;br /&gt;
* No longer produce falling leaf particles.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&#039;&#039;&#039;[[Minecraft:Mushroom stew]] and [[Minecraft:Suspicious stew]]&#039;&#039;&#039;&lt;br /&gt;
* Can now be crafted with any combination of two mushrooms instead of specifically requiring one [[Minecraft:red mushroom]] and one [[Minecraft:brown mushroom]].&lt;br /&gt;
{{Crafting&lt;br /&gt;
|Any Mushroom&lt;br /&gt;
|Any Mushroom&lt;br /&gt;
|Bowl&lt;br /&gt;
|Output= Mushroom Stew&lt;br /&gt;
|head=1&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|Any Mushroom&lt;br /&gt;
|Any Mushroom&lt;br /&gt;
|Bowl&lt;br /&gt;
|Any Small Flower&lt;br /&gt;
|Output=Suspicious Stew&lt;br /&gt;
|shapeless=true&lt;br /&gt;
|foot=1&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{yt|Agmsdgyj_8M}}&lt;br /&gt;
{{yt|BxTWNYL9_TE}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The first &#039;&#039;Preview&#039;&#039; for this drop mentioned &amp;quot;the wandering trader&#039;s hidden stashes&amp;quot; as new features, in the description for the [[Minecraft:experiment]]. The second &#039;&#039;Preview&#039;&#039; changed this to &amp;quot;the abandoned camps&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Mojang images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Minecraft LIVE dappled forest overhead.png|A [[Minecraft:dappled forest]]&lt;br /&gt;
File:Dappled Forest 2.jpg|[[Minecraft:Noor]] in a dappled forest near a cluster of [[Minecraft:brown mushroom]]s&lt;br /&gt;
File:Sunny in a dappled forest.jpeg|[[Minecraft:Sunny]] in a dappled forest making a base using poplar wood and [[Minecraft:wool stairs]]&lt;br /&gt;
File:3rd Drop 2026 Blocks Initial.png|Assorted blocks from the drop&lt;br /&gt;
File:Abandoned Camp in May 2026 Live 1.png|An [[Minecraft:abandoned camp]] in a [[Minecraft:swamp]]&lt;br /&gt;
File:Abandoned Camp in May 2026 Live 2.png|An abandoned camp in a [[Minecraft:cherry grove]]&lt;br /&gt;
File:Abandoned Camp.jpg|An abandoned camp with a [[Minecraft:poplar tree]] and a [[Minecraft:fallen poplar tree]] having shelf mushrooms on it&lt;br /&gt;
File:YouTube Abandoned Campsite.png|Minecraft YouTube post of the abandoned campsite&lt;br /&gt;
File:26.3-snapshot-1.jpg|[[Minecraft:Kai]] in a dappled forest next to an abandoned camp&lt;br /&gt;
File:Bedrock 26.40.27 PatchNotes.jpg|An abandoned camp in a dappled forest&lt;br /&gt;
File:26.3-snapshot-2.jpg|[[Minecraft:Efe]] in the abandoned camp&lt;br /&gt;
File:26.3-snapshot-3.jpg|[[Minecraft:Alex]] sitting on a wool stairs [[Minecraft:cushion]] in a [[Minecraft:swamp hut]]&lt;br /&gt;
File:Bedrock 26.40.30 PatchNotes.jpg|Kai and [[Minecraft:Ari]] sitting on cushions while [[Minecraft:Sunny]] and [[Minecraft:Efe]] are on top of a green and white tent.&lt;br /&gt;
File:26.3-snapshot-4.jpg|Zuri in a dappled forest sits on a brown cushion looking at smoker&lt;br /&gt;
File:26.3-snapshot-5.jpg|A black [[Minecraft:sheep]] looks out at the [[Minecraft:plains]] and the [[Minecraft:mountains]] from the dappled forest.&lt;br /&gt;
File:Bedrock 26.50.20 PatchNotes.jpg|A [[Minecraft:wandering trader]] with [[Minecraft:trader llama]] looks at the abandoned camp.&lt;br /&gt;
File:Steve locks in.jpeg|[[Minecraft:Steve]] playing video games on a cushion and leaning&lt;br /&gt;
File:Finally sitting.jpeg|A player glowing on a cushion out of relief&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox new content|Third Drop 2026}}&lt;br /&gt;
{{Navbox named updates|Multi-edition}}&lt;br /&gt;
{{Navbox Java Edition versions|26.x}}&lt;br /&gt;
{{Navbox Bedrock Edition versions|2026}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Named updates]]&lt;br /&gt;
[[Category:Minecraft Live]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:es:Tercer Drop de 2026]]&lt;br /&gt;
[[Minecraft:fr:Troisième drop de 2026]]&lt;br /&gt;
[[Minecraft:it:Terzo rilascio del 2026]]&lt;br /&gt;
[[Minecraft:ja:2026年秋季の小規模アップデート]]&lt;br /&gt;
[[Minecraft:ko:2026년의 세 번째 드롭]]&lt;br /&gt;
[[Minecraft:lzh:丙午丙投]]&lt;br /&gt;
[[Minecraft:nl:Derde Drop 2026]]&lt;br /&gt;
[[Minecraft:pt:Terceiro drop de 2026]]&lt;br /&gt;
[[Minecraft:ru:Третий дроп 2026]]&lt;br /&gt;
[[Minecraft:th:Third Drop 2026]]&lt;br /&gt;
[[Minecraft:uk:Третій дроп 2026 року]]&lt;br /&gt;
[[Minecraft:zh:2026年第3次小更新]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:The_Loneliest_Chicken_of_2025&amp;diff=173884</id>
		<title>Minecraft:The Loneliest Chicken of 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:The_Loneliest_Chicken_of_2025&amp;diff=173884"/>
		<updated>2026-07-28T11:13:27Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox video&lt;br /&gt;
| type = [[Minecraft:Mojang cinematic]]&lt;br /&gt;
| date = December 27, 2025 (Minecraft LIVE)&amp;lt;br&amp;gt;December 30, 2025 (YouTube)&lt;br /&gt;
| length = 2:28&lt;br /&gt;
| production = [[Minecraft:Element Animation]]&lt;br /&gt;
| starring = {{EntityLink|Chicken|Lonely Chicken}}&lt;br /&gt;
| prev = [[Minecraft:Mounts of Mayhem (trailer)|Mounts of Mayhem]]&lt;br /&gt;
| prev2 = [[Minecraft:A year in blocks]]&lt;br /&gt;
| next = [[Minecraft:Tiny Takeover (trailer)|Tiny Takeover]]&lt;br /&gt;
| imagearea = {{YouTube|ojmKQCj7xKQ}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Loneliest Chicken of 2025&#039;&#039;&#039; (stylized in all caps) is an informational animation recounting some of the events and records of the year [[Minecraft:2025]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Inside a [[Minecraft:village]], where most houses have a roof made of [[Minecraft:copper block]]s, two [[Minecraft:allay]]s and various animals play together, while [[Minecraft:Steve]] and Alex construct a house with a copper roof. A [[Minecraft:chicken]] walks outside the dark gap between two houses where it is standing. It is labeled as the only lonely chicken in the game. Trying to find someone to talk with, it scares two [[Minecraft:armadillo]]s and gets ignored by two [[Minecraft:villager]]s and a busy [[Minecraft:copper golem]]. While the copper golem is busy organizing a [[Minecraft:copper chest]], an [[Minecraft:iron golem]] plants a [[Minecraft:poppy]] on the former&#039;s lightning rod. The chicken tries to talk to both golems, but they ignore it as villagers in the background build a full copper tower. The chicken then gets startled by a [[Minecraft:warm pig]] ridden by Steve, and gets disappointed when Steve ran to [[Minecraft:Noor]] who holds a [[Minecraft:saddle]] to their pet [[Minecraft:donkey]] before riding it. Soon, the lonely chicken tumbles down because of a [[Minecraft:cold cow]] leashed by [[Minecraft:Alex]]. The chicken, on the ground, spots [[Minecraft:Sunny]] riding a [[Minecraft:happy ghast]] with a [[Minecraft:boat with chest]] leashed to it. The chicken tries to get Sunny&#039;s attention to no avail, becoming depressed. It stumbles then across a sitting [[Minecraft:oxidized copper golem statue]]. The chicken stays sadly alongside the statue as night falls. [[Minecraft:Kai]] notices the chicken and wears a [[Minecraft:carved pumpkin]], decreasing the located players counter by 1. Suddenly, it gets startled as the ground shakes and all villagers hide in their houses. The chicken looks at an empty field and notices the shaking is caused by a [[Minecraft:zombie horseman]], who approaches the chicken and ignores it, revealing a [[Minecraft:baby zombie]] behind it. The chicken and the zombie soon become friends as fireworks are launched into the sky. They become a [[Minecraft:chicken jockey]] who jumps above a fence to chase a warm pig in circles. At the same time, Steve charges outside the fence wielding a [[Minecraft:netherite spear]] as they run away from the zombie horseman from earlier. The chicken jockey, as well a [[Minecraft:horse]]-riding Alex, catch up behind the zombie horseman. As they go by, two [[Minecraft:nautilus]]es pop up of a lake watching the riders. The chicken jockey falls over as the sun begins to rise.&lt;br /&gt;
&lt;br /&gt;
=== Video statistics ===&lt;br /&gt;
* 998 million [[Minecraft:copper golems]] spawned&lt;br /&gt;
* 270 million [[Minecraft:mounts]] tamed&lt;br /&gt;
* 16 million [[Minecraft:saddle]]s crafted&lt;br /&gt;
* 335 billion blocks traveled on mounts&lt;br /&gt;
* 1,258,697,620 players [[Minecraft:Locator Bar|located]]&lt;br /&gt;
** For a moment before [[Minecraft:Kai]] put on the pumpkin, 1,258,697,621 players showed up&lt;br /&gt;
* 41 million [[Minecraft:spear]]s crafted&lt;br /&gt;
* “0 lonely chicken”&lt;br /&gt;
** This doesn’t actually mean anything&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
{{Columns-list|* {{EntityLink|Alex}}&lt;br /&gt;
* {{EntityLink|Allay}}&lt;br /&gt;
* {{EntityLink|Armadillo}}&lt;br /&gt;
* {{EntityLink|Axolotl}}&lt;br /&gt;
* {{EntityLink|Baby Villager}}&lt;br /&gt;
* {{EntityLink|Baby Zombie}}&lt;br /&gt;
* {{EntityLink|Bee}}&lt;br /&gt;
* {{EntityLink|Black Sheep}}&lt;br /&gt;
* {{EntityLink|Blue Parrot}}&lt;br /&gt;
* {{EntityLink|Butcher}}&lt;br /&gt;
* {{EntityLink|Camel}}&lt;br /&gt;
* {{EntityLink|Cartographer}}&lt;br /&gt;
* {{EntityLink|Chicken}}&lt;br /&gt;
* {{EntityLink|Chicken Jockey}}&lt;br /&gt;
* {{EntityLink|Cleric}}&lt;br /&gt;
* {{EntityLink|Cold Cow}}&lt;br /&gt;
* {{EntityLink|Copper Golem}}&lt;br /&gt;
* {{EntityLink|Dolphin}}&lt;br /&gt;
* {{EntityLink|Donkey}}&lt;br /&gt;
* {{EntityLink|Farmer}}&lt;br /&gt;
* {{EntityLink|Fisherman}}&lt;br /&gt;
* {{EntityLink|Happy Ghast}}&lt;br /&gt;
* {{EntityLink|Iron Golem}}&lt;br /&gt;
* {{EntityLink|Kai}}&lt;br /&gt;
* {{EntityLink|Leatherworker}}&lt;br /&gt;
* {{EntityLink|Librarian}}&lt;br /&gt;
* {{EntityLink|Mason}}&lt;br /&gt;
* {{EntityLink|Nautilus}}&lt;br /&gt;
* {{EntityLink|Noor}}&lt;br /&gt;
* {{EntityLink|Pale Wolf}}&lt;br /&gt;
* {{EntityLink|Red Cat}}&lt;br /&gt;
* {{EntityLink|Red Parrot}}&lt;br /&gt;
* {{EntityLink|Shepherd}}&lt;br /&gt;
* {{EntityLink|Snifflet}}&lt;br /&gt;
* {{EntityLink|Steve}}&lt;br /&gt;
* {{EntityLink|Sunny}}&lt;br /&gt;
* {{EntityLink|Warm Pig}}&lt;br /&gt;
* {{EntityLink|White Sheep}}&lt;br /&gt;
* {{EntityLink|Zombie Horseman}}&lt;br /&gt;
|colwidth=20em}}&lt;br /&gt;
&lt;br /&gt;
=== Settings ===&lt;br /&gt;
&lt;br /&gt;
* {{BiomeLink|Forest}}&lt;br /&gt;
* {{BiomeLink|Plains}}&lt;br /&gt;
* {{EnvLink|Plains Village}}&lt;br /&gt;
* {{BiomeLink|River}}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
{{Quote|On [[Minecraft:happy ghast]]s you rose up to [[Minecraft:Chase the Skies]] for a [[Minecraft:vibrant visual]] view. Marched into [[Minecraft:the Copper Age]] with the [[Minecraft:copper golem]]. Couldn’t wait to [[Minecraft:Spring to Life]] and join new mob variants. And when the [[Minecraft:Mounts of Mayhem]] were unleashed, you raised your [[Minecraft:spear]]s and rode into the fray. And of course [[Minecraft:Movie:Chicken jockey sensation|CHICKEN JOCKEY]]! Enjoy the free [[Minecraft:Inflatable Chicken Jockey]] [[Minecraft:Character Creator|CC]] item and thank you for all your creativity (and chaos). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Disclaimer: Inflatable Chicken Jockey requires the latest version of [[Minecraft: Bedrock Edition]] (sold separately), with access to [[Minecraft:Minecraft Marketplace]].|Video description|image=YouTube icon.svg}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The music is a remix of [[Minecraft:otherside]].&lt;br /&gt;
* The camel and snifflet from [[Minecraft:A Tale of Two Friends]] appear as a cameo in the beginning of the video.&lt;br /&gt;
* Shortly after the video&#039;s release, a tweet was issued showing the same statistics, with an added reference to the {{AMCM|chicken jockey sensation}}.&amp;lt;ref&amp;gt;{{Tweet|minecraft|2006398424053055747|One last CHICKEN JOCKEY to send off 2025... here&#039;s how we did this year! Now onto 2026! 🥳}}&amp;lt;/ref&amp;gt; It is unclear if this was the reason behind the video&#039;s plot.&lt;br /&gt;
&lt;br /&gt;
=== Errors ===&lt;br /&gt;
* 5 seconds into the video, a happy ghast can be seen carrying a boat with a copper chest.&lt;br /&gt;
* In the video, mason villagers are shown wearing purple clothes.&lt;br /&gt;
* At one point, &amp;quot;0 lonely chicken&amp;quot; shows up instead of &amp;quot;0 lonely chickens&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Official artwork ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Yearly records for 2025.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
{{more images|section=1}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
THE LONELIEST CHICKEN OF 2025 - 0-0-13.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox cinematics}}&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:The_Incredibles_Skin_Pack&amp;diff=173883</id>
		<title>Minecraft:The Incredibles Skin Pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:The_Incredibles_Skin_Pack&amp;diff=173883"/>
		<updated>2026-07-28T11:13:24Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Exclusive|Bedrock|Console}}&lt;br /&gt;
{{Infobox skin pack&lt;br /&gt;
| skins = 42&lt;br /&gt;
| price = {{minecoin|490}}&lt;br /&gt;
| release = June 21, 2018&lt;br /&gt;
| website page = [https://www.minecraft.net/en-us/marketplace/pdp?id=5964b96f-8318-4ee3-929c-aed1e1479cfd The Incredibles Skin Pack in Minecraft Marketplace]&lt;br /&gt;
}}[[File:Incredibles.png|thumb|Key art]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Incredibles Skin Pack&#039;&#039;&#039;&amp;lt;ref&amp;gt;{{Mcnet|incredibles-skin-pack-out-now|The Incredibles Skin Pack out now!|June 21, 2018|Tom Stone}}&amp;lt;/ref&amp;gt; is a [[Minecraft:skin pack]] consisting of 42 skins of characters from the popular &#039;&#039;Pixar&#039;&#039; animated superhero film series &#039;&#039;[[Minecraft:wikipedia:The Incredibles|The Incredibles]]&#039;&#039;. The skin pack&#039;s launch coincided with the release of &#039;&#039;{{Wikipedia|Incredibles 2}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! width=100px |Name&lt;br /&gt;
! width=60px |Render&lt;br /&gt;
!Description&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:w:Mr. Incredible|Mr. Incredible]] Glory Days&lt;br /&gt;
|[[File:Mr Incredible Glory Days skin render.png|60px]]&lt;br /&gt;
|Main protagonist of the series, a famous superhero with super strength and danger sensory powers, wearing his noticeably blue costume from the opening of the original film. Voiced by actor [[Minecraft:w:Craig T. Nelson|Craig T. Nelson]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mr. Incredible&lt;br /&gt;
|[[File:Mr Incredible skin render.png|60px]]&lt;br /&gt;
|Mr. Incredible wearing the costume he typically wears.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bob Parr&lt;br /&gt;
|[[File:Bob Parr skin render.png|60px]]&lt;br /&gt;
|Secret identity of Mr. Incredible.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:w:Elastigirl|Elastigirl]] Glory Days&lt;br /&gt;
|[[File:Elastigirl Glory Days skin render.png|60px]]&lt;br /&gt;
|Deuteragonist of &#039;&#039;The Incredibles&#039;&#039; and protagonist of &#039;&#039;Incredibles 2&#039;&#039;, a famous superhero with stretching abilities, wearing her costume from the opening of the former film. Voiced by actress [[Minecraft:w:Holly Hunter|Holly Hunter]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elastigirl&lt;br /&gt;
|[[File:Elastigirl skin render.png|60px]]&lt;br /&gt;
|Elastigirl wearing the costume she typically wears.&lt;br /&gt;
|Sometimes referred to as &amp;quot;Mrs. Incredible&amp;quot; to avoid confusion with &#039;&#039;DC Comics&#039;&#039; superhero [[Minecraft:w:Elasti-Girl|Elasti-Girl]].&lt;br /&gt;
|-&lt;br /&gt;
|Helen Parr&lt;br /&gt;
|[[File:Helen Parr skin render.png|60px]]&lt;br /&gt;
|Secret identity of Elastigirl, wife of Bob Parr.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:w:Violet Parr|Violet]]&lt;br /&gt;
|[[File:Ultra-Violet skin render.png|60px]]&lt;br /&gt;
|Major protagonist of the franchise, the daughter of Bob and Helen with the power to turn invisible and create force fields. Voiced by historian and actress [[Minecraft:w:Sarah Vowell|Sarah Vowell]].&lt;br /&gt;
|Officially uses the codename &amp;quot;Ultra-Violet.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Violet Parr&lt;br /&gt;
|[[File:Violet Parr skin render.png|60px]]&lt;br /&gt;
|Secret identity of Violet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:w:Dash Parr|Dash]]&lt;br /&gt;
|[[File:Dash skin render.png|60px]]&lt;br /&gt;
|Major protagonist of the series, the younger brother of Violet known for his superspeed. Voiced by actors [[Minecraft:w:Spencer Fox|Spencer Fox]] and [[Minecraft:w:Huckleberry Milner|Huckleberry Milner]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dash Parr&lt;br /&gt;
|[[File:Dash Parr skin render.png|60px]]&lt;br /&gt;
|Secret identity of Dash.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mr. Incredible &amp;amp; [https://the-incredibles.fandom.com/wiki/Jack-Jack_Parr Jack Jack]&lt;br /&gt;
|[[File:Mr Incredible and Jack Jack skin render.png|60px]]&amp;lt;br&amp;gt;[[File:Mr Incredible and Jack Jack (back).png|60px]]&lt;br /&gt;
|Mr. Incredible holding his youngest son, Jack Jack, in a harness.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/Frozone Frozone]&lt;br /&gt;
|[[File:Frozone skin render.png|60px]]&lt;br /&gt;
|Best friend of Mr. Incredible and fellow superhero, known for his cryokinesis. Voiced by actor [[Minecraft:w:Samuel L. Jackson|Samuel L. Jackson]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lucius Best&lt;br /&gt;
|[[File:Lucius Best skin render.png|60px]]&lt;br /&gt;
|Secret identity of Frozone.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:w:Edna Mode|Edna Mode]]&lt;br /&gt;
|[[File:Edna Mode skin render.png|60px]]&lt;br /&gt;
|Major supporting character in the franchise, a fashion designer who created the Incredibles&#039; &amp;quot;supersuits.&amp;quot; Voiced by [[Minecraft:w:Brad Bird|Brad Bird]], who is also the director of the films.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Edna Mode&lt;br /&gt;
|[[File:Edna Mode 2 skin render.png|60px]]&lt;br /&gt;
|Edna as she appears in the film &#039;&#039;Incredibles 2&#039;&#039;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/Syndrome Syndrome]&lt;br /&gt;
|[[File:Syndrome skin render.png|60px]]&lt;br /&gt;
|Main antagonist of the original &#039;&#039;Incredibles&#039;&#039; film, voiced by actor [[Minecraft:w:Jason Lee (actor)|Jason Lee]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Buddy Pine&lt;br /&gt;
|[[File:Buddy Pine skin render.png|60px]]&lt;br /&gt;
|Secret identity of Syndrome, depicted during a childhood phase of trying to become Mr. Incredible&#039;s sidekick, &amp;quot;Incredi-Boy.&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/Bomb_Voyage Bomb Voyage]&lt;br /&gt;
|[[File:Bomb Voyage skin render.png|60px]]&lt;br /&gt;
|Supervillain part of Mr. Incredible&#039;s rogues gallery, pivotal to the backstory of the franchise. Voiced by art director Dominique Louis.&lt;br /&gt;
|Free to use without purchasing the pack.&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/Mirage Mirage]&lt;br /&gt;
|[[File:Mirage skin render.png|60px]]&lt;br /&gt;
|Secondary assistant of &#039;&#039;The Incredibles&#039;&#039;, serving as Syndrome&#039;s assistant and helping lure Mr. Incredible into his revenge scheme.&lt;br /&gt;
|Free to use without purchasing the pack.&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/Underminer Underminer]&lt;br /&gt;
|[[File:Underminer skin render.png|60px]]&lt;br /&gt;
|Recurring supervillain in the franchise, known for appearing at the end of the first film, voiced by &amp;quot;Pixar regular&amp;quot; [[Minecraft:w:John Ratzenberger|John Ratzenberger]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/Gazerbeam Gazerbeam]&lt;br /&gt;
|[[File:Gazerbeam.png|60px]]&lt;br /&gt;
|Deceased superhero, considered a parody of Marvel Comics&#039; [[Minecraft:w:Cyclops (Marvel Comics)|Cyclops]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/Rick_Dicker Rick Dicker]&lt;br /&gt;
|[[File:Rick Dicker skin render.png|60px]]&lt;br /&gt;
|Supporting character in the franchise, voiced by [[Minecraft:w:Bud Luckey|Bud Luckey]] and [[Minecraft:w:Jonathan Banks|Jonathan Banks]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/Evelyn_Deavor Evelyn Deavor]&lt;br /&gt;
|[[File:Evelyn Deavor skin render.png|60px]]&lt;br /&gt;
|Main antagonist of &#039;&#039;Incredibles 2&#039;&#039;, voiced by actress [[Minecraft:w:Catherine Keener|Catherine Keener]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/Winston_Deavor Winston Deavor]&lt;br /&gt;
|[[File:Winston Deavor skin render.png|60px]]&lt;br /&gt;
|Major supporting character in &#039;&#039;Incredibles 2&#039;&#039;, voiced by actor [[Minecraft:w:Bob Odenkirk|Bob Odenkirk]], known for portraying the character [[Minecraft:w:Saul Goodman|Saul Goodman]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/Ambassador Ambassador Selick]&lt;br /&gt;
|[[File:Ambassador Selick skin render.png|60px]]&lt;br /&gt;
|Supporting character in &#039;&#039;Incredibles 2&#039;&#039;, voiced by actress and model [[Minecraft:w:Isabella Rossellini|Isabella Rossellini]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/Voyd Voyd]&lt;br /&gt;
|[[File:Voyd skin render.png|60px]]&lt;br /&gt;
|Supporting character in &#039;&#039;Incredibles 2&#039;&#039;, an up and coming superhero inspired by Elastigirl, voiced by actress [[Minecraft:w:Sophia Bush|Sophia Bush]]. Her power is teleporting and creating portals.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/Screenslaver Screenslaver]&lt;br /&gt;
|[[File:Screenslaver skin render.png|60px]]&lt;br /&gt;
|Initial antagonist of &#039;&#039;Incredibles 2&#039;&#039;, voiced by actor [[Minecraft:w:Bill Wise|Bill Wise]]. His power is to control minds through television screens.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/Brick Brick]&lt;br /&gt;
|[[File:Brick skin render.png|60px]]&lt;br /&gt;
|Supporting character in &#039;&#039;Incredibles 2&#039;&#039;, voiced by Deirdre Warin. Her power is to grow to the size of a [[Minecraft:brick wall]] at will, in turn enhancing her strength.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://pixar.fandom.com/wiki/Reflux Reflux]&lt;br /&gt;
|[[File:Reflux skin render.png|60px]]&lt;br /&gt;
|Supporting character in &#039;&#039;Incredibles 2&#039;&#039;, voiced by [[Minecraft:w:Paul Eiding|Paul Eiding]]. His power is to regurgitate [[Minecraft:lava]], similar to [[Minecraft:Mobbo]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/Krushauer Krushauer]&lt;br /&gt;
|[[File:Krushauer skin render.png|60px]]&lt;br /&gt;
|Supporting character in &#039;&#039;Incredibles 2&#039;&#039;, voiced by actor [[Minecraft:w:Phil LaMarr|Phil LaMarr]]. His power is to telekinetically  &amp;quot;krush&amp;quot; magnetic objects.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/He-Lectrix Helectrix]&lt;br /&gt;
|[[File:Helectrix skin render.png|60px]]&lt;br /&gt;
|Supporting character in &#039;&#039;Incredibles 2&#039;&#039;, also voiced by Phil LaMarr. His power is electrokinesis.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/Screech Screech]&lt;br /&gt;
|[[File:Screech skin render.png|60px]]&lt;br /&gt;
|Minor character in &#039;&#039;Incredibles 2&#039;&#039;, voiced by actor [[Minecraft:w:Dee Bradley Baker|Dee Bradley Baker]]. His powers mimic an owl, using artificial wings to fly and a powerful screech that can break [[Minecraft:glass]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/Cliffhanger Cliffhanger]&lt;br /&gt;
|[[File:Cliffhanger skin render.png|60px]]&lt;br /&gt;
|Minor character in &#039;&#039;Incredibles 2&#039;&#039;. His power is superhuman agility.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/Brainstorm Brainstorm]&lt;br /&gt;
|[[File:Brainstorm skin render.png|60px]]&lt;br /&gt;
|Minor character in &#039;&#039;Incredibles 2&#039;&#039;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/Dehydra Dehydra]&lt;br /&gt;
|[[File:Dehydra skin render.png|60px]]&lt;br /&gt;
|Minor character in &#039;&#039;Incredibles 2&#039;&#039;. Her power is psammokinesis.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/Icebreaker Icebreaker]&lt;br /&gt;
|[[File:Icebreaker skin render.png|60px]]&lt;br /&gt;
|Minor character in &#039;&#039;Incredibles 2&#039;&#039;, with both hydrokinesis and cryokinesis.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/Shock_and_Awe Shock]&lt;br /&gt;
|[[File:Shock skin render.png|60px]]&lt;br /&gt;
|Minor character in &#039;&#039;Incredibles 2&#039;&#039;, and partner of Awe.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/Shock_and_Awe Awe]&lt;br /&gt;
|[[File:Awe skin render.png|60px]]&lt;br /&gt;
|Minor character in &#039;&#039;Incredibles 2&#039;&#039;, and partner of Shock.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/Zephyr Zephyr]&lt;br /&gt;
|[[File:Zephyr skin render.png|60px]]&lt;br /&gt;
|Minor character in &#039;&#039;Incredibles 2&#039;&#039;, possessing aerokinesis.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/Firebreak Firebreak]&lt;br /&gt;
|[[File:Firebreak skin render.png|60px]]&lt;br /&gt;
|Minor character in &#039;&#039;Incredibles 2&#039;&#039;, possessing the power to fly.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/Vapora Vapora]&lt;br /&gt;
|[[File:Vapora skin render.png|60px]]&lt;br /&gt;
|Minor character in &#039;&#039;Incredibles 2&#039;&#039;, possessing the power to control plants.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://the-incredibles.fandom.com/wiki/Diabla Diabla]&lt;br /&gt;
|[[File:Diabla skin render.png|60px]]&lt;br /&gt;
|Minor character in &#039;&#039;Incredibles 2&#039;&#039;, possessing pyrokinesis and flight powers.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
{{Quote|Grab your super suit and join the action with the Parr family and other heroes and villains in this incredible skin pack!|Minecraft Marketplace description}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
[[File:The Incredibles Skin Pack Trailer.mp4|425x239px]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|Bedrock Edition}}&lt;br /&gt;
|{{HistoryLine||June 21, 2018|link=none|The Incredibles Skin Pack is added to the Marketplace.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|Legacy Console Edition}}&lt;br /&gt;
|{{HistoryLine||xbox=TU66|xbone=CU56|ps3=1.73|ps4=1.73|psvita=1.73|wiiu=Patch 35|switch=1.0.16|Added The Incrdibles Skin Pack.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Official artwork ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheIncrediblesSkins1.png|Promotional artwork of Mr. Incredible Glory Days, Elastigirl Glory Days, and Gazerbeam.&lt;br /&gt;
TheIncrediblesSkins2.png|Promotional artwork of Mr. Incredible, Elastigirl, and Violet.&lt;br /&gt;
TheIncrediblesSkins3.png|Promotioanl artwork of Bob Parr, Helen Parr, and Dash Parr.&lt;br /&gt;
TheIncrediblesSkins4.png|Promotional artwork of Violet Parr, Dash, and Mr. Incredible &amp;amp; Jack Jack.&lt;br /&gt;
TheIncrediblesSkins5.png|Promotional artwork of Frozone, Edna Mode, and Syndrome.&lt;br /&gt;
TheIncrediblesSkins6.png|Promotional artwork of Lucius Best, Edna Mode, and Buddy Pine.&lt;br /&gt;
TheIncrediblesSkins7.png|Promotional artwork of Bomb Voyahe, Mirage, and Underminer.&lt;br /&gt;
TheIncrediblesSkins8.png|Promotional artwork of Rick Dicker, Evelyn Deavor, and Winston Deavor.&lt;br /&gt;
TheIncrediblesSkins9.png|Promotional artwork of Ambassador Selick, Voyd, and Screenslaver.&lt;br /&gt;
TheIncrediblesSkins10.png|Promotional artwork of Brick, Reflux, and Krushauer.&lt;br /&gt;
TheIncrediblesSkins11.png|Promotional artwork of Helectrix, Screech, and Cliffhanger.&lt;br /&gt;
TheIncrediblesSkins12.png|Promotional artwork of Brainstorm, Dehydra, and Icebreaker.&lt;br /&gt;
TheIncrediblesSkins13.png|Promotional artwork of Shock, Awe, and Zephyr.&lt;br /&gt;
TheIncrediblesSkins14.png|Promotional artwork of Firebreak, Vapora, and Dialba.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Promotional images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
The Underminer.jpg|The Incredibles and Frozone fighting the Underminer.&lt;br /&gt;
The Parr family.jpg|The Parr family outside a stylized version of their home.&lt;br /&gt;
The Incredibles vs Syndrome.jpg|The Incredibles vs. Syndrome and the [https://pixar.fandom.com/wiki/Omnidroids Omnidroid].&lt;br /&gt;
Wanna-Be superheroes.jpg|The Wannabe heroes.&lt;br /&gt;
The Glory Days.jpg|The &amp;quot;Glory Days&amp;quot; skins.&lt;br /&gt;
Not super.jpg|Several supporting, non-super characters.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Minecraft:The Incredibles]], an unrelated Marketplace map based off the same property&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox skin packs}}&lt;br /&gt;
[[Category:Collaborative skin packs]]&lt;br /&gt;
[[Category:Disney]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Taiga&amp;diff=173882</id>
		<title>Minecraft:Taiga</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Taiga&amp;diff=173882"/>
		<updated>2026-07-28T11:13:20Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox biome&lt;br /&gt;
| group = Regular&lt;br /&gt;
| 1-1 = Taiga.png&lt;br /&gt;
| 1-1size = 500px&lt;br /&gt;
| group2 = Vibrant Visuals&lt;br /&gt;
| 2-1 = Taiga Vibrant Visuals.png&lt;br /&gt;
| 2-1size = 500px&lt;br /&gt;
| downfall = 0.8&lt;br /&gt;
| precipitation = Yes&lt;br /&gt;
| temperature = 0.25&lt;br /&gt;
| grasscolor = #86B783&lt;br /&gt;
| foliagecolor = #68A464&lt;br /&gt;
| dryfoliagecolor = #9A764F&lt;br /&gt;
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}&amp;lt;br&amp;gt;{{color|#287082}}{{only|bedrock|short=y}}&lt;br /&gt;
| structures = {{EnvLink|Taiga village}}&amp;lt;br&amp;gt;{{EnvLink|Abandoned Camp}}{{upcoming|Third Drop 2026}}&amp;lt;br&amp;gt;{{EnvLink|Pillager outpost}}&amp;lt;br&amp;gt;{{EnvLink|Trail ruins}}&lt;br /&gt;
| features = {{EnvLink|Spruce}}&amp;lt;br&amp;gt;{{EnvLink|Pine}}&lt;br /&gt;
| blocks = {{BlockLink|Grass Block}}&amp;lt;br&amp;gt;{{BlockLink|Fern}}&amp;lt;br&amp;gt;{{BlockLink|Large Fern}}&amp;lt;br&amp;gt;{{BlockLink|Sweet Berry Bush}}&amp;lt;br&amp;gt;{{BlockLink|Snow}}&lt;br /&gt;
| atmospherics = Default&lt;br /&gt;
| lighting = Cold&lt;br /&gt;
| volumetric = Semi-humid&lt;br /&gt;
| colorgrading = Coolish&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;taiga&#039;&#039;&#039; is a humid and cold [[Minecraft:biome]] comprising a grassland forested with small and large ferns, pale aquamarine-green grass, [[Minecraft:spruce]] and pine trees. [[Minecraft:Fox]]es and [[Minecraft:wolves]] commonly spawn here.&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Taigas generate in the moderately high humidity zones of cold temperature areas, as well as the highest humidity zones of frozen areas. They commonly border [[Minecraft:Old Growth Taiga|old growth taigas]], [[Minecraft:forests]], and [[Minecraft:Snowy Taiga|snowy taigas]], and less frequently [[Minecraft:Birch Forest|birch forests]]. In cold temperature areas, they can generate in any type of terrain; flatlands near shattered [[Minecraft:windswept forests]] and [[Minecraft:swamps]], rolling slopes and plateaus, or [[Minecraft:mountains]] with [[Minecraft:groves]] on the slopes.&lt;br /&gt;
&lt;br /&gt;
In the frozen temperature areas, however, they only generate in medium to high erosion as vast groves replace them in mountainous terrain. They can sometimes still generate replacing rivers in the highest mountain peaks. When generated in frozen temperature areas, they create a large contrast with the snowy environment, most notably [[Minecraft:Frozen River|frozen rivers]] and [[Minecraft:Snowy Beach|snowy beaches]]. &lt;br /&gt;
&lt;br /&gt;
Because these generate in the highest humidity, they are almost guaranteed to have [[Minecraft:Lush Caves|lush caves]] underground. Cold temperature zone taigas have a slightly lower chance of bordering lush caves.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The taiga&#039;s surface is a grassland with a large number of [[Minecraft:fern]]s and [[Minecraft:large fern]]s, and is forested with pine and spruce [[Minecraft:tree]]s, which are the only trees that can generate in this biome. The vegetation also includes [[Minecraft:sweet berry bush]]es, and takes an aquamarine color tone. The [[Minecraft:water]] coloration has a unique dark turquoise tone {{in|be}}.&lt;br /&gt;
&lt;br /&gt;
Cold [[Minecraft:animal]] variants spawn in the taiga, as well as [[Minecraft:foxes]] and pale [[Minecraft:wolves]]. [[Minecraft:Rain]]fall is common and changes to [[Minecraft:snowfall]] above the layer Y=160±8 within taigas due to the humid and cold climate. &lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Pillager outpost]]s, [[Minecraft:village]]s, and [[Minecraft:trail ruins]] generate in taigas occasionally. These villages are made of spruce wood materials and often contain gardens with [[Minecraft:poppy]] and [[Minecraft:pumpkin]] farms. [[Minecraft:Abandoned camp]]s sometimes generate in taigas.{{upcoming|Third Drop 2026}}&lt;br /&gt;
&lt;br /&gt;
With [[Minecraft:Vibrant Visuals]], taigas use a coolish humid [[Minecraft:Fog#Volumetric fog|volumetric fog]] setting, which slightly fades the distance in an orange tint. Taigas have coolish color grading tints the environment with a colder blue color, and cold sunlight which appears slightly brighter at dusk and dawn.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
The following mobs naturally spawn here:&lt;br /&gt;
{{Spawn table&lt;br /&gt;
|edition=java&lt;br /&gt;
|monster=&lt;br /&gt;
{{Spawn row|Creeper|weight=100|size=4}}&lt;br /&gt;
{{Spawn row|Skeleton|weight=100|size=4}}&lt;br /&gt;
{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}}&lt;br /&gt;
{{Spawn row|Spider|weight=100|size=4}}&lt;br /&gt;
{{Spawn row|Zombie|weight=95|size=4}}&lt;br /&gt;
{{Spawn row|Enderman|weight=10|size=1-4}}&lt;br /&gt;
{{Spawn row|Witch|weight=5|size=1}}&lt;br /&gt;
{{Spawn row|Zombie Villager|weight=5|size=1}}&lt;br /&gt;
|creature=&lt;br /&gt;
{{Spawn row|Sheep|weight=12|size=4}}&lt;br /&gt;
{{Spawn row|Cold Chicken|weight=10|size=4}}&lt;br /&gt;
{{Spawn row|Cold Pig|weight=10|size=4}}&lt;br /&gt;
{{Spawn row|Cold Cow|weight=8|size=4}}&lt;br /&gt;
{{Spawn row|Fox|weight=8|size=2-4}}&lt;br /&gt;
{{Spawn row|Pale Wolf|weight=8|size=4}}&lt;br /&gt;
{{Spawn row|Rabbit|weight=4|size=2-3}}&lt;br /&gt;
|ambient=&lt;br /&gt;
{{Spawn row|Bat|weight=10|size=8}}&lt;br /&gt;
|underground=&lt;br /&gt;
{{Spawn row|Glow Squid|weight=10|size=4-6}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Spawn table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|monster=&lt;br /&gt;
{{Spawn row|Creeper|weight=100|size=1}}&lt;br /&gt;
{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}}&lt;br /&gt;
{{Spawn row|Spider|weight=100|size=1}}&lt;br /&gt;
{{Spawn row|Zombie|weight=95|size=2-4}}&lt;br /&gt;
{{Spawn row|Skeleton|weight=80|size=1-2}}&lt;br /&gt;
{{Spawn row|Enderman|weight=10|size=1-2}}&lt;br /&gt;
{{Spawn row|Witch|weight=5|size=1}}&lt;br /&gt;
{{Spawn row|Zombie Villager|weight=5|size=2-4}}&lt;br /&gt;
|creature=&lt;br /&gt;
{{Spawn row|Pale Wolf|weight=13|size=4}}&lt;br /&gt;
{{Spawn row|Sheep|weight=12|size=2-3}}&lt;br /&gt;
{{Spawn row|Cold Chicken|weight=10|size=2-4}}&lt;br /&gt;
{{Spawn row|Glow Squid|weight=10|size=2-4}}&lt;br /&gt;
{{Spawn row|Cold Pig|weight=10|size=1-3}}&lt;br /&gt;
{{Spawn row|Cold Cow|weight=8|size=2-3}}&lt;br /&gt;
{{Spawn row|Fox|weight=8|size=2-4}}&lt;br /&gt;
{{Spawn row|Rabbit|weight=4|size=2-3}}&lt;br /&gt;
|ambient=&lt;br /&gt;
{{Spawn row|Bat|weight=10|size=2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
=== Music ===&lt;br /&gt;
These music tracks play while the player is in a taiga:&lt;br /&gt;
&lt;br /&gt;
{{MusicTable/game}}&lt;br /&gt;
&lt;br /&gt;
{{MusicTable/creative}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Taiga&lt;br /&gt;
|spritetype=biome&lt;br /&gt;
|nameid=taiga&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|displayname=[No displayed name]&lt;br /&gt;
|spritetype=biome&lt;br /&gt;
|spritename=taiga&lt;br /&gt;
|nameid=taiga&lt;br /&gt;
|id=5&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|Adventuring Time}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Adventuring Time}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||September 29, 2018|link=MINECON Earth 2018|During [[Minecraft:MINECON Earth 2018]], the &#039;&#039;Minecraft&#039;&#039; community voted on which [[Minecraft:biome]] to update next. The taiga biome was the most voted biome; therefore, foxes, [[Minecraft:campfire]]s and sweet berries food sources and plants are to be added to the biome in [[Minecraft:Java Edition 1.14]].&amp;lt;ref&amp;gt;{{Mcnet|everything-we-announced-minecon-earth-2018|Everything we announced at MINECON Earth 2018!}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java alpha}}&lt;br /&gt;
|{{HistoryLine||v1.2.0|dev=preview|Added the snowy-covered taiga biomes along with many other biomes. However, the biome was fairly different to their modern counterpart. A notable difference was the use of oak trees as spruce and pine trees had yet to be added. All taigas were [[Minecraft:snow]]y and were defined by having a rainfall value of over 20% and a temperature value between 10% and 50%.}} &lt;br /&gt;
|{{HistoryLine|java beta}}&lt;br /&gt;
|{{HistoryLine||1.2|Spruce and pine trees now generate instead of oak trees.}}&lt;br /&gt;
|{{HistoryLine||1.4|Wolves were added and can now be found in the taigas.}}&lt;br /&gt;
|{{HistoryLine||1.6|dev=Test Build 3|Short grass can now generate.}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=Pre-release|Taigas were reworked as part of the biome overhaul. The new terrain generator replaced the old version with a new taiga biome.|Due to issues in the new terrain generator, taigas now generate without [[Minecraft:snow]].}}&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.1|dev=11w48a|Changed the temperature value from 0.3 to 0.05, so taigas can again generate with [[Minecraft:snow]] layers.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w01a|Added the taiga hills biome as a variant with a hilly terrain.}}&lt;br /&gt;
|{{HistoryLine||1.7.2|dev=13w36a|The default taiga biome now generates without snow.&lt;br /&gt;
|A fairly rare dedicated [[Minecraft:snowy taiga]] biome has been added.&lt;br /&gt;
|Both types of taigas now generate with [[Minecraft:fern]]s and the new [[Minecraft:large fern]].&lt;br /&gt;
|Taiga is now required for the new &amp;quot;Adventuring Time&amp;quot; [[Minecraft:Achievement/Java Edition|achievement]].}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w27a|Added [[Minecraft:rabbit]]s, which spawn in taigas.}}&lt;br /&gt;
|{{HistoryLine||1.10|dev=16w20a|Villages made of spruce materials such as logs and planks now generate in the taiga biome.}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w47a|Added [[Minecraft:pillager outpost]]s, which may generate in taiga biomes.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w49a|Added [[Minecraft:sweet berry bush]]es, which commonly generate in taiga biomes.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w07a|Added [[Minecraft:fox]]es, which spawn in taigas with a red fur [[Minecraft:texture]].}}&lt;br /&gt;
|{{HistoryLine||1.18|dev=21w37a|Prior to the removal of numerical biome IDs, this biome&#039;s numerical ID was 5.}}&lt;br /&gt;
|{{HistoryLine||1.20|dev=23w12a|Added [[Minecraft:trail ruins]], which can generate in taigas.}}&lt;br /&gt;
|{{HistoryLine|||dev=23w17a|&amp;quot;A Familiar Room&amp;quot; [[Minecraft:soundtrack]] can now be played in the taiga.}}&lt;br /&gt;
|{{HistoryLine||1.21.5|dev=25w02a|[[Minecraft:Pig]]s that spawn in taigas are now the cold variant.}}&lt;br /&gt;
|{{HistoryLine|||dev=25w05a|[[Minecraft:Cow]]s that spawn in taigas are now the cold variant.}}&lt;br /&gt;
|{{HistoryLine|||dev=25w06a|[[Minecraft:Chicken]]s that spawn in taigas are now the cold variant.}}&lt;br /&gt;
|{{HistoryLine|java upcoming}}&lt;br /&gt;
|{{HistoryLine||26.3|dev=snap1|Added [[Minecraft:abandoned camp]]s, which can generate in taigas.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.9.0|dev=build 1|Added the separated snowless taiga and its variants with hills and mountains because older taigas were all snowy and had [[Minecraft:ice]], along with a large number of other biomes.}}&lt;br /&gt;
|{{HistoryLine||v0.13.0|dev=build 1|[[Minecraft:Rabbit]]s were added, they can spawn in taigas.}}&lt;br /&gt;
|{{HistoryLine||v0.15.0|dev=build 1|[[Minecraft:Village]]s built with spruce wood can now generate in taiga biomes. This used to be an exclusive game feature.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Added [[Minecraft:pillager outpost]]s, which may generate in taiga biomes.&lt;br /&gt;
|Added [[Minecraft:sweet berry bush]]es, which commonly generate in taigas.}}&lt;br /&gt;
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Added [[Minecraft:fox]]es, which can spawn in taigas with a red tone of fur.}}&lt;br /&gt;
|{{HistoryLine||1.18.0|dev=?|[[Minecraft:Snowfall]] now occurs above Y{{=}}160±8 instead of 120±8.}}&lt;br /&gt;
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.23|Small [[Minecraft:fern]]s now generate more frequently.&lt;br /&gt;
|[[Minecraft:Large fern]]s now generate less frequently.&lt;br /&gt;
|[[Minecraft:Sweet berry bush]]es now generate in larger patches.}}&lt;br /&gt;
|{{HistoryLine||1.21.60|exp=Drop 1 2025|dev=Preview 1.21.60.25|[[Minecraft:Pig]]s that spawn in taigas are now the cold variant.}}&lt;br /&gt;
|{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|[[Minecraft:Cow]]s that spawn in taigas are now the cold variant.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.21.70.22|[[Minecraft:Chicken]]s that spawn in taigas are now the cold variant.}}&lt;br /&gt;
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.26|Added semi-humid volumetric fog, cold lighting, and coolish color grading to taigas in [[Minecraft:Vibrant Visuals]].}}&lt;br /&gt;
|{{HistoryLine|bedrock upcoming}}&lt;br /&gt;
|{{HistoryLine||26.40|dev=Preview 26.40.27|exp=Drop 3 of 2026|Added [[Minecraft:abandoned camp]]s, which can generate in taigas.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added snow-covered taigas.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU9|Added the taiga hills biome.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Added snowless taigas and their mountainous variants, along with many other biomes.}}&lt;br /&gt;
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[Minecraft:pillager outpost]]s, which may generate in the taiga biomes.&lt;br /&gt;
|Added [[Minecraft:sweet berry bush]]es, which commonly generate in taigas.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Camp in taiga.png|An abandoned camp in a taiga&lt;br /&gt;
File:Taiga Village.png|The Taiga Village [[Minecraft:Seed Templates|seed template]] thumbnail&lt;br /&gt;
File:Taiga Bay.png|The Taiga Bay seed template thumbnail&lt;br /&gt;
File:Outpost Ahead.png|The Outpost Ahead seed template thumbnail, a [[Minecraft:Pillager Outpost|pillager outpost]] in a taiga&lt;br /&gt;
File:Taiga single biome.png|A taiga [[Minecraft:single biome]] world &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Historical screenshots ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Taiga before b1.2.png|A taiga biome before [[Minecraft:Java Edition Beta 1.2]]&lt;br /&gt;
File:Taiga pre 1.1.png|A taiga biome before [[Minecraft:Java Edition 1.1]]&lt;br /&gt;
File:Taiga overview.png|An overview of the taiga biome before [[Minecraft:Caves &amp;amp; Cliffs]]&lt;br /&gt;
File:Taiga snowless.png|Another view of taiga&lt;br /&gt;
File:Taiga pillager outpost.png|A view of a [[Minecraft:pillager outpost]] in the taiga biome&lt;br /&gt;
File:New Taiga Village.png|A taiga village. [[Minecraft:Sweet berry bush]]es have spawned here and a [[Minecraft:villager]] has a taiga villager skin&lt;br /&gt;
File:TaigaandJungle.png|Taiga and [[Minecraft:jungle]] biomes merging&lt;br /&gt;
File:Taiga single biome pre-1.18.png|A taiga [[Minecraft:single biome]] world before [[Minecraft:1.18]]&lt;br /&gt;
File:Taiga RTX.png|A taiga with [[Minecraft:ray tracing]]&lt;br /&gt;
File:TaigaBE.png|A taiga biome {{in|be}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Development images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Taiga Mountain.jpg|Large mountain in a taiga biome&lt;br /&gt;
File:Taiga Valley River.jpg|A river in a taiga&lt;br /&gt;
File:Tall Taiga Mountain.jpg|A tall mountain in a taiga biome&lt;br /&gt;
File:Efe in taiga.jpg|[[Minecraft:Efe]] in a taiga&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Spruce Up Your Life.jpg|Artwork of a taiga village.&lt;br /&gt;
File:Taiga (pixel art).png|Official logo of the Taiga biome used during the promotion of the 2018 Biome Vote.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{BiomeLink|Snowy Taiga}}&lt;br /&gt;
* {{BiomeLink|Old Growth Pine Taiga}}&lt;br /&gt;
* {{BiomeLink|Old Growth Spruce Taiga}}&lt;br /&gt;
* {{BiomeLink|Grove}}&lt;br /&gt;
* {{BiomeLink|Forest}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox biomes|Overworld}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Taiga]]&lt;br /&gt;
[[Minecraft:es:Taiga]]&lt;br /&gt;
[[Minecraft:fr:Taïga]]&lt;br /&gt;
[[Minecraft:it:Taiga]]&lt;br /&gt;
[[Minecraft:ja:タイガ]]&lt;br /&gt;
[[Minecraft:ko:타이가]]&lt;br /&gt;
[[Minecraft:lzh:棘林]]&lt;br /&gt;
[[Minecraft:pl:Tajga]]&lt;br /&gt;
[[Minecraft:pt:Taiga]]&lt;br /&gt;
[[Minecraft:ru:Тайга]]&lt;br /&gt;
[[Minecraft:uk:Тайга]]&lt;br /&gt;
[[Minecraft:zh:针叶林]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Tag_(Java_Edition)&amp;diff=173881</id>
		<title>Minecraft:Tag (Java Edition)</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Tag_(Java_Edition)&amp;diff=173881"/>
		<updated>2026-07-28T11:13:18Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the registry tags in &#039;&#039;Java Edition&#039;&#039;|other uses|Tag}}&lt;br /&gt;
{{TOC|right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tags&#039;&#039;&#039; (also called &#039;&#039;&#039;registry tags&#039;&#039;&#039;) in [[Minecraft:data pack]]s allow players to group different game elements together.&lt;br /&gt;
&lt;br /&gt;
Tags act as references to groups of registry entries, letting Minecraft treat multiple items, blocks, or entities as a single category. For example, the tag {{cd|#minecraft:logs}} represents all log blocks, so commands or recipes using that tag automatically apply to oak logs, birch logs, and any other block included in it. Tags are one of the most powerful data pack features for organizing and modifying game behavior without editing core files.&lt;br /&gt;
&lt;br /&gt;
While some tags are only used in certain data pack files, others are used in hardcoded properties of a specifics features, where modifying such tags is the only way to include or exclude a certain property from a given features without [[Minecraft:mod]]s.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Tags are part of the data pack directory structure, highlighted below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
*{{File|archive}}/{{File|directory|{{ph|data pack name}}}}&lt;br /&gt;
**{{File|file|[[Minecraft:Data_pack#pack.mcmeta|pack.mcmeta]]}}&lt;br /&gt;
**{{File|directory|data}}&lt;br /&gt;
***{{File|directory|{{ph|namespace}}}}&lt;br /&gt;
****{{File|directory|&#039;&#039;&#039;tags&#039;&#039;&#039;}}&lt;br /&gt;
*****{{File|directory|&#039;&#039;&#039;function&#039;&#039;&#039;}}&lt;br /&gt;
******{{File|file|&#039;&#039;&#039;{{ph|name}}.json&#039;&#039;&#039;}}: A function tag.&lt;br /&gt;
*****{{File|directory|&#039;&#039;&#039;&amp;lt;[[Minecraft:Resource location#Registries and registry objects|registry name]]&amp;gt;&#039;&#039;&#039;}}&lt;br /&gt;
******{{File|file|&#039;&#039;&#039;{{ph|name}}.json&#039;&#039;&#039;}}: A tag for the corresponding registry.&lt;br /&gt;
****[[Minecraft:Data pack#Folder_structure|More directories…]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Minecraft defines many tags in the vanilla data pack in the {{cd|minecraft}} namespace. These tags are often referenced by the code or other vanilla data pack files. Modifying those tags through a data pack therefore has a direct effect. For example, vanilla block tags are used for various block behaviors, vanilla item tags are used for various item behaviors, vanilla [[Minecraft:advancement]] files and vanilla [[Minecraft:recipe]] files, and vanilla entity type tags are used for various mob behaviors. See {{slink||List of tag types}} section for their usages.&lt;br /&gt;
&lt;br /&gt;
=== Resource location ===&lt;br /&gt;
The resource location of a tag is also in the format of {{cd|{{ph|namespace}}:{{ph|path}}}}, where namespace is the name of the folder that the {{mono|tags}} folder is in, and path is the JSON file&#039;s path under the respective tag folder.&lt;br /&gt;
&lt;br /&gt;
For example, JSON file &#039;{{mono|data/wiki/tags/block/foo/example.json}}&#039; defines a block tag with the resource location of {{cd|wiki:foo/example}}.&lt;br /&gt;
&lt;br /&gt;
To distinguish normal contents from tags, a {{cd|#}} is usually required before tag&#039;s resource location.&lt;br /&gt;
&lt;br /&gt;
=== JSON format ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
*{{nbt|compound}} The root object.&lt;br /&gt;
**{{nbt|boolean|replace}}: Optional. Whether or not the contents of this tag should completely replace tag contents from different lower priority data packs with the same resource location. When {{cd|false}} the tag&#039;s content is appended to the contents of the higher priority data packs, instead. Defaults to {{cd|false}}.&lt;br /&gt;
**{{nbt|list|values}}: A list of mix and match of object names and tag names. For tags, recursive reference is possible, but a circular reference causes a loading failure.&lt;br /&gt;
***{{nbt|string}}: An object&#039;s [[Minecraft:resource location]].&lt;br /&gt;
***{{nbt|string}}: ID of another tag of the same type, prefixed with a {{cd|#}}.&lt;br /&gt;
***{{nbt|compound}}: An entry with additional options.&lt;br /&gt;
****{{nbt|string|id}}: A string in one of the string formats above.&lt;br /&gt;
****{{nbt|boolean|required}}: Whether or not loading this tag should fail if this entry is not found, true by default (also for the string entries). A tag that fails to load can still be referenced in any data pack and be (re)defined in other data packs. In other words, only the entries in this JSON file are ignored if this entry cannot be found.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Basic block tag ===&lt;br /&gt;
&amp;lt;pre&amp;gt;{&lt;br /&gt;
  &amp;quot;replace&amp;quot;: false,&lt;br /&gt;
  &amp;quot;values&amp;quot;: [&lt;br /&gt;
    &amp;quot;minecraft:oak_log&amp;quot;,&lt;br /&gt;
    &amp;quot;minecraft:birch_log&amp;quot;,&lt;br /&gt;
    &amp;quot;minecraft:spruce_log&amp;quot;&lt;br /&gt;
  ]&lt;br /&gt;
}&amp;lt;/pre&amp;gt;This tag could be saved at &amp;lt;code&amp;gt;data/example/tags/block/my_logs.json&amp;lt;/code&amp;gt; and used in commands or loot tables as &amp;lt;code&amp;gt;#example:my_logs&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Referencing another tag ===&lt;br /&gt;
&amp;lt;pre&amp;gt;{&lt;br /&gt;
  &amp;quot;replace&amp;quot;: false,&lt;br /&gt;
  &amp;quot;values&amp;quot;: [&lt;br /&gt;
    &amp;quot;#minecraft:logs&amp;quot;,&lt;br /&gt;
    &amp;quot;minecraft:cherry_log&amp;quot;&lt;br /&gt;
  ]&lt;br /&gt;
}&amp;lt;/pre&amp;gt;This adds {{cd|cherry_log}} to the vanilla logs tag without overwriting its contents.&lt;br /&gt;
&lt;br /&gt;
=== Using the replace field ===&lt;br /&gt;
&amp;lt;pre&amp;gt;{&lt;br /&gt;
  &amp;quot;replace&amp;quot;: true,&lt;br /&gt;
  &amp;quot;values&amp;quot;: [&lt;br /&gt;
    &amp;quot;minecraft:diamond_block&amp;quot;&lt;br /&gt;
  ]&lt;br /&gt;
}&amp;lt;/pre&amp;gt;Setting {{cd|replace}} to {{cd|true}} completely overrides any lower-priority tags with the same name, replacing their contents entirely.&lt;br /&gt;
&lt;br /&gt;
=== Optional entries ===&lt;br /&gt;
&amp;lt;pre&amp;gt;{&lt;br /&gt;
  &amp;quot;values&amp;quot;: [&lt;br /&gt;
    { &amp;quot;id&amp;quot;: &amp;quot;example:custom_item&amp;quot;, &amp;quot;required&amp;quot;: false }&lt;br /&gt;
  ]&lt;br /&gt;
}&amp;lt;/pre&amp;gt;Optional entries prevent load errors when a referenced object is missing (for example, in a different modded setup).&lt;br /&gt;
&lt;br /&gt;
== List of tag types ==&lt;br /&gt;
It is possible to define tags for any [[Minecraft:registry]] and also [[Minecraft:Function tag (Java Edition)|functions]]. The lists below show only the ones used by the game.&lt;br /&gt;
&lt;br /&gt;
=== Used in vanilla ===&lt;br /&gt;
The list below contains the tag types that are used by the game to affect its behavior in various ways, as well as those that are populated by default, even if the game does not use them to control some behavior.&lt;br /&gt;
&lt;br /&gt;
* [[Minecraft:Block tag (Java Edition)|Block]]&lt;br /&gt;
* [[Minecraft:Item tag (Java Edition)|Item]]&lt;br /&gt;
* [[Minecraft:Function tag (Java Edition)|Function]]&lt;br /&gt;
* [[Minecraft:Fluid tag (Java Edition)|Fluid]]&lt;br /&gt;
* [[Minecraft:Entity type tag (Java Edition)|Entity type]]&lt;br /&gt;
* [[Minecraft:Game event tag (Java Edition)|Game event]]&lt;br /&gt;
* [[Minecraft:Biome tag (Java Edition)|Biome]]&lt;br /&gt;
* [[Minecraft:Flat level generator preset tag (Java Edition)|Flat level generator preset]]&lt;br /&gt;
* [[Minecraft:World_preset tag (Java Edition)|World preset]]&lt;br /&gt;
* [[Minecraft:Structure tag (Java Edition)|Structure]]&lt;br /&gt;
* [[Minecraft:Point of interest type tag (Java Edition)|Point of interest type]]&lt;br /&gt;
* [[Minecraft:Painting variant tag (Java Edition)|Painting variant]]&lt;br /&gt;
* [[Minecraft:Banner pattern tag (Java Edition)|Banner pattern]]&lt;br /&gt;
* [[Minecraft:Instrument tag (Java Edition)|Instrument]]&lt;br /&gt;
* [[Minecraft:Damage type tag (Java Edition)|Damage type]]&lt;br /&gt;
* [[Minecraft:Enchantment tag (Java Edition)|Enchantment]]&lt;br /&gt;
* [[Minecraft:Dialog tag (Java Edition)|Dialog]]&lt;br /&gt;
* [[Minecraft:Timeline tag (Java Edition)|Timeline]]&lt;br /&gt;
* [[Minecraft:Potion tag (Java Edition)|Potion]]&lt;br /&gt;
* [[Minecraft:Villager trade tag (Java Edition)|Villager trade]]&lt;br /&gt;
* [[Minecraft:Configured feature tag (Java Edition)|Configured feature]]{{until|je 26.3}}&lt;br /&gt;
* [[Minecraft:Configured feature tag (Java Edition)|Feature]]{{upcoming|je 26.3}}&lt;br /&gt;
&lt;br /&gt;
=== Formly used ===&lt;br /&gt;
The list below contains tags that was previously used in the game but are not longuer present in it. It still possible to create tags of this type for commands and data packs.&lt;br /&gt;
&lt;br /&gt;
* [[Minecraft:Cat_variant tag (Java Edition)|Cat variant]]&lt;br /&gt;
&lt;br /&gt;
=== Usable in the game ===&lt;br /&gt;
The list below contains tags that do not have any registration in vanilla, but can be created and used in some [[Minecraft:NBT]] compound or [[Minecraft:JSON]] object field:{{Upcoming|JE 26.3}}&lt;br /&gt;
&lt;br /&gt;
* [[Minecraft:Loot table]] — Used in {{cd|rewards.loot}} and {{Tooltip|{{cd|criteria.[].loot_tables}}|criteria.[{trigger:player_generates_container_loot}].loot_tables}}  in [[Minecraft:advancement definition]] and in {{Tooltip|{{cd|pools.entries.[].value}}|pools.entries.[{type:loot_table}].value}} in loot table.&lt;br /&gt;
* [[Minecraft:Recipe (Java Edition)|Recipe]] — Used in {{cd|recipes}} in [[Minecraft:advancement definition]], additional field of triggers {{cd|crafter_recipe_crafted}}, {{cd|recipe_crafted}} and {{cd|recipe_unlocked}}&lt;br /&gt;
* [[Minecraft:Item modifiers]] — Used in the {{cd|functions}} field and in the inline format for {{cd|sequence}} item modifiers.&lt;br /&gt;
* [[Minecraft:Number provider]] — Used in the {{cd|summands}} field of the number provider of type {{cd|sum}}.&lt;br /&gt;
* [[Minecraft:Predicate]] —  Used in the {{cd|terms}} field of predicates of types {{cd|all_of}} and {{cd|any_of}}.&lt;br /&gt;
* [[Minecraft:Slot source]] — Used in the {{cd|terms}} field and in the inline format for {{cd|grup}} slot source.&lt;br /&gt;
&lt;br /&gt;
== Behavior and priority ==&lt;br /&gt;
When multiple data packs define the same tag:&lt;br /&gt;
&lt;br /&gt;
* The highest-priority pack (top of the list in the data packs screen) takes precedence.&lt;br /&gt;
* If its {{cd|replace}} value is {{cd|false}}, the tag’s contents are appended to lower-priority versions.&lt;br /&gt;
* If {{cd|replace}} is {{cd|true}}, the tag fully replaces all lower versions.&lt;br /&gt;
&lt;br /&gt;
Because tags merge across data packs, they are commonly used by mods and servers to extend vanilla behavior without overwriting files. Many vanilla tags, such as {{cd|#minecraft:planks}} or {{cd|#minecraft:mineable/pickaxe}}, are referenced by block properties and determine what tools or interactions are valid.&lt;br /&gt;
&lt;br /&gt;
When tags are merged across data packs, their values are appended at the end of the resulting in-memory tag, in the order that the data packs load.&amp;lt;!-- Do Minecraft append duplicate values? Append it the values as  &#039;flatten tag&#039; or it append sub-tags reference as it? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When reading a tag, Minecraft follows the order of the values as written in the file, proceeding recursively for each sub-tag encountered. Since the vast majority of tags are used for simple boolean checks (whether a value is or is not in a tag), the order within a tag usually doesn&#039;t matter.&lt;br /&gt;
&lt;br /&gt;
However, order does matter for:&lt;br /&gt;
* Patterns in the [[Minecraft:loom]] menu ({{tag link|banner_pattern|no_item_required}}).&lt;br /&gt;
* Enchantments in an item [[Minecraft:tooltip]] ({{tag link|enchantment|tooltip_order}}).&lt;br /&gt;
* [[Minecraft:goat horns|Goat horn]] variants in the [[Minecraft:creative inventory]] ({{Tag link|instrument|goat_horns}}).&lt;br /&gt;
* Superflat presets available in the create world menu ({{tag link|Flat level generator preset|visible}}).&lt;br /&gt;
* World present available during world creation ([[Minecraft:world preset tag]]).&lt;br /&gt;
* Execution order of [[Minecraft:functions]] in a [[Minecraft:Function_tag_(Java_Edition)|function tag]].&lt;br /&gt;
* Recipe previews that show which items may be used in recipes that use [[Minecraft:Item tag (Java Edition)|item tags]].&lt;br /&gt;
&amp;lt;!-- It would be interesting to maintain this exhaustive list as possible, since it&#039;s clearly more the exception than the rule.--un_pogaz&lt;br /&gt;
The code often focuses on the complete list of tags, in order, but then ends up not using the order (either by selecting a random element or by reordering later). It&#039;s not so easy to know exactly all the times it uses the order; so far I&#039;ve only found these.--Aloi4 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w49a|Added tags type for blocks and items.}}&lt;br /&gt;
|{{HistoryLine|||dev=17w49b|Functions can now be tagged.}}&lt;br /&gt;
|{{HistoryLine|||dev=17w50a|Can now include other tags (of the same type), for example &amp;lt;code&amp;gt;#foo:bar&amp;lt;/code&amp;gt;.&lt;br /&gt;
|When overriding a tag, the player can now choose to replace instead of append by &amp;lt;code&amp;gt;&amp;quot;replace&amp;quot;: true&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w19a|Added fluids tag type.}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w43a|Added entitys tag type.}}&lt;br /&gt;
|{{HistoryLine||1.16.2|dev=20w30a|Entries in a tag can now be optional with the {{cd|required}} property.}}&lt;br /&gt;
|{{HistoryLine||1.16.5|dev=20w49a|Added game events tag type.}}&lt;br /&gt;
|{{HistoryLine||1.18.2|dev=22w06a|Tags can now be defined for any type in the registry, rather than only blocks, items, fluids, entity types, game events and functions previously.}}&lt;br /&gt;
|{{HistoryLine||1.18.2|dev=22w07a|Added biome tags.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|Added configured structure feature tags.}}&lt;br /&gt;
|{{HistoryLine||1.19|dev=22w11a|Added world preset and flat level generator preset tags.&lt;br /&gt;
|Configured structure feature tags are now called structure tags.}}&lt;br /&gt;
|{{HistoryLine|||dev=22w14a|Added cat variant and point of interest tags.}}&lt;br /&gt;
|{{HistoryLine|||dev=22w16a|Added painting variant tags.}}&lt;br /&gt;
|{{HistoryLine|||dev=22w18a|Added banner pattern and instrument tags.}}&lt;br /&gt;
|{{HistoryLine||1.19.4|dev=23w06a|Added damage type tags.}}&lt;br /&gt;
|{{HistoryLine||1.20.5|dev=pre1|Added enchantment tags.}}&lt;br /&gt;
|{{HistoryLine||1.21|dev=24w19a|Renamed several directories:&lt;br /&gt;
*&amp;lt;samp&amp;gt;items&amp;lt;/samp&amp;gt; -&amp;gt; &amp;lt;samp&amp;gt;item&amp;lt;/samp&amp;gt;&lt;br /&gt;
*&amp;lt;samp&amp;gt;blocks&amp;lt;/samp&amp;gt; -&amp;gt; &amp;lt;samp&amp;gt;block&amp;lt;/samp&amp;gt;&lt;br /&gt;
*&amp;lt;samp&amp;gt;entity_types&amp;lt;/samp&amp;gt; -&amp;gt; &amp;lt;samp&amp;gt;entity_type&amp;lt;/samp&amp;gt;&lt;br /&gt;
*&amp;lt;samp&amp;gt;fluids&amp;lt;/samp&amp;gt; -&amp;gt; &amp;lt;samp&amp;gt;fluid&amp;lt;/samp&amp;gt;&lt;br /&gt;
*&amp;lt;samp&amp;gt;game_events&amp;lt;/samp&amp;gt; -&amp;gt; &amp;lt;samp&amp;gt;game_event&amp;lt;/samp&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=24w21a|Renamed directory &amp;lt;samp&amp;gt;functions&amp;lt;/samp&amp;gt; to &amp;lt;samp&amp;gt;function&amp;lt;/samp&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine||1.21.6|dev=25w20a|Added dialog tags.}}&lt;br /&gt;
|{{HistoryLine||1.21.11|dev=25w45a|Added timeline tags.}}&lt;br /&gt;
|{{HistoryLine||26.1|dev=snap1|Added potion tags.&lt;br /&gt;
|Added villager trade tags.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|Added configured feature tags.}}&lt;br /&gt;
|{{HistoryLine|java upcoming}}&lt;br /&gt;
|{{HistoryLine||26.3|dev=snap1|Renamed directory &amp;lt;samp&amp;gt;configured_feature&amp;lt;/samp&amp;gt; to &amp;lt;samp&amp;gt;feature&amp;lt;/samp&amp;gt;.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{Issue list|Tag}}&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Minecraft:Predicate]] – often references tags to match grouped items or blocks&lt;br /&gt;
* [[Minecraft:Loot table]] – uses tag conditions for item drops&lt;br /&gt;
* [[Minecraft:Data pack]] – framework where tags are defined&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Minecraft:Tag (Bedrock Edition)]]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition technical|datapack}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Gruppendefinition]]&lt;br /&gt;
[[Minecraft:lzh:爪哇版籤]]&lt;br /&gt;
[[Minecraft:pt:Marcação (Edição Java)]]&lt;br /&gt;
[[Minecraft:zh:Java版标签]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Swamp_Hut/Structure&amp;diff=173880</id>
		<title>Minecraft:Swamp Hut/Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Swamp_Hut/Structure&amp;diff=173880"/>
		<updated>2026-07-28T11:13:16Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: new page from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure info}}&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Total&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Cauldron}}&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Crafting Table}}&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Potted Red Mushroom}}&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Oak Fence}}&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Oak Log}}&lt;br /&gt;
| ≥ 16&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Spruce Stairs}}&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Spruce Planks}}&lt;br /&gt;
| 84&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blueprint==&lt;br /&gt;
&#039;&#039;You can change the height of the first layer and for example go up to 3 blocks, then build the 2nd layer as 4th, and etc. In natural generation, the height of the first layer depends on where the witch hut spawns. In a superflat world, it&#039;s 1 block tall.&#039;&#039;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:200px;&amp;quot;&amp;gt;&lt;br /&gt;
{{layered blueprint|name=Swamp Hut|default=Layer 4&lt;br /&gt;
|T=Oak Log+top |W=Spruce Planks|F=Oak Fence|A=Crafting Table|C=Cauldron|P=Potted Red Mushroom|S=Spruce Stairs&lt;br /&gt;
|----Layer 1-2|&lt;br /&gt;
 &lt;br /&gt;
 T   T &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 T   T&lt;br /&gt;
 &lt;br /&gt;
    &lt;br /&gt;
|----Layer 3|&lt;br /&gt;
 &lt;br /&gt;
 TWWWT &lt;br /&gt;
 WWWWW&lt;br /&gt;
 WWWWW&lt;br /&gt;
 WWWWW&lt;br /&gt;
 WWWWW&lt;br /&gt;
 TWWWT&lt;br /&gt;
 WWWWW&lt;br /&gt;
  WWW &lt;br /&gt;
|----Layer 4|&lt;br /&gt;
 &lt;br /&gt;
 TWWWT &lt;br /&gt;
 W ACW&lt;br /&gt;
 W   W&lt;br /&gt;
 W   W&lt;br /&gt;
 W   W&lt;br /&gt;
 TWW T&lt;br /&gt;
 F   F&lt;br /&gt;
     &lt;br /&gt;
|----Layer 5|&lt;br /&gt;
 &lt;br /&gt;
 TWFWT &lt;br /&gt;
 W   W&lt;br /&gt;
 P     &lt;br /&gt;
       &lt;br /&gt;
 W   W&lt;br /&gt;
 TFW T&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
|----Layer 6|&lt;br /&gt;
SSSSSSS&lt;br /&gt;
SWWWWWS &lt;br /&gt;
SWWWWWS&lt;br /&gt;
SWWWWWS&lt;br /&gt;
SWWWWWS&lt;br /&gt;
SWWWWWS&lt;br /&gt;
SWWWWWS&lt;br /&gt;
SSSSSSS&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Swamp hut.png|150px|right]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Structure blueprints]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:fr:Cabane des marais/Structure]]&lt;br /&gt;
[[Minecraft:ja:ウィッチの小屋/構造]]&lt;br /&gt;
[[Minecraft:pt:Cabana do Pântano/Estrutura]]&lt;br /&gt;
[[Minecraft:uk:Болотна хатина/Структура]]&lt;br /&gt;
[[Minecraft:zh:沼泽小屋/结构]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Swamp_Hut&amp;diff=173879</id>
		<title>Minecraft:Swamp Hut</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Swamp_Hut&amp;diff=173879"/>
		<updated>2026-07-28T11:13:14Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Witch hut|the spawner in {{MCL}}|MCL:Witch Hut}}&lt;br /&gt;
{{Infobox structure&lt;br /&gt;
| image = Swamp hut.png&lt;br /&gt;
| biome = {{BiomeLink|Swamp}}&amp;lt;br&amp;gt;{{BiomeLink|Swamp Hills}}{{only|be|short=1}}&lt;br /&gt;
| imagesize = 250px&lt;br /&gt;
| mobs = {{EntityLink|Black Cat}}&amp;lt;br&amp;gt;{{EntityLink|Witch}}&lt;br /&gt;
| blocks =&lt;br /&gt;
* {{BlockLink|Cauldron}}&lt;br /&gt;
* {{BlockLink|Crafting Table}}&lt;br /&gt;
* {{BlockLink|Oak Fence}}&lt;br /&gt;
* {{BlockLink|Oak Log}}&lt;br /&gt;
* {{BlockLink|Potted Red Mushroom}}&lt;br /&gt;
* {{BlockLink|Spruce Planks}}&lt;br /&gt;
* {{BlockLink|Spruce Stairs}}&lt;br /&gt;
| canspawn = No&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Swamp huts&#039;&#039;&#039; (also known as &#039;&#039;&#039;witch huts&#039;&#039;&#039;) are small above ground [[Minecraft:structure]]s that have the ability to spawn [[Minecraft:witch]]es and black [[Minecraft:cat]]s.&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Swamp huts generate rarely in [[Minecraft:swamp]] biomes, in the north-west corner of a given [[Minecraft:chunk]]. They do not generate in [[Minecraft:mangrove swamp]]s.&amp;lt;ref&amp;gt;{{bug|MC-249932|||WAI}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Swamp huts can be located with swamp [[Minecraft:explorer map]]s, which are sold by [[Minecraft:jungle]], [[Minecraft:Snowy Plains|snowy]] and [[Minecraft:taiga]] [[Minecraft:cartographer]]s.&lt;br /&gt;
&lt;br /&gt;
{{Calculator|chunkbase|pois=Wh|zoom=0.25}}&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
{{main|/Structure}}&lt;br /&gt;
[[File:Swamp Hut inside.png|thumb|The inside of a swamp hut with a witch and black cat inside.]]&lt;br /&gt;
Swamp huts consist of a small square building made of [[Minecraft:spruce planks]], with [[Minecraft:oak log]] pillars extending down to the ground. There is a small platform outside of the hut that could be an entrance; however, it is several blocks above the ground, and there are no stairs that go up to the hut, although [[Minecraft:vines]] can generate from the front platform and down to the ground. The roof of the swamp hut is made up of [[Minecraft:spruce stairs]] and [[Minecraft:spruce planks]]. The hut is two blocks tall inside.&lt;br /&gt;
&lt;br /&gt;
The inside of a swamp hut consists of a [[Minecraft:cauldron]], a [[Minecraft:crafting table]], and a [[Minecraft:flower pot]] with a [[Minecraft:red mushroom]] in it.&lt;br /&gt;
&lt;br /&gt;
{{IN|Java}}, the cauldron is always empty, while {{in|BE}}, the cauldron generates with 1 to 3 bottles of a random [[Minecraft:potion]] inside. There is a 25% chance for [[Minecraft:Potion of Healing]] or [[Minecraft:Potion of Poison|Poison]], 15% for [[Minecraft:Potion of Swiftness|Swiftness]], 10% for [[Minecraft:Potion of Slowness|Slowness]], [[Minecraft:Potion of Weakness|Weakness]], or [[Minecraft:Potion of Water Breathing|Water Breathing]], and 5% for [[Minecraft:Potion of Fire Resistance|Fire Resistance]].{{citation needed|These percentages seem accurate, but where exactly do they come from?}}&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
[[File:Vertical Image of Witch hut.png|thumb|upright|Swamp hut from the side showing the scale and spawning zone.|alt=]]&lt;br /&gt;
[[File:Top View of Witch hut.png|thumb|Swamp hut from above showing the scale and spawning zone. The spawn area matches the roof, plus the porch.]]&lt;br /&gt;
[[File:SwampHut SpawnLocation BedrockEdition.png|thumb|upright|A swamp hut with the roof removed to show the spawning location of a swamp hut {{in|Bedrock}}.]]&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; style=&amp;quot;width:70px&amp;quot; | [[File:WitchFace.png|link=Witch]]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; style=&amp;quot;width:70px&amp;quot; | [[File:BlackCatFace.png|link=Cat]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | [[Minecraft:Witch]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | [[Minecraft:Cat|Black Cat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon world generation, one [[Minecraft:witch]] and one stray [[Minecraft:Cat|black cat]] spawn inside the hut. These never naturally despawn, however, the witch does not spawn when the [[Minecraft:difficulty]] is set to Peaceful.&lt;br /&gt;
&lt;br /&gt;
Additionally, witches can spawn at any block within the 7×7×9 (x×y×z) area that constitutes the hut (this is the size of the roof and one block over the porch, from one level below the floor of the hut to two blocks above the roof). Cats can also spawn within this area. However, they require a [[Minecraft:grass block]] to spawn on. {{IN|Java}}, any other cats to spawn within the swamp hut (from [[Minecraft:spawn egg]]s and [[Minecraft:commands]] without cat type set) always spawn as black.&lt;br /&gt;
&lt;br /&gt;
Both witches and cat wander around independently from each other or the hut, and neither return to the hut on purpose.&lt;br /&gt;
&lt;br /&gt;
{{IN|Bedrock}}, witches respawn on only one block within the swamp hut if the witch is killed. The spawn point is on the hut floor, two blocks in front of the [[Minecraft:crafting table]].&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{el|je}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|firstcolumnname=Structure type&lt;br /&gt;
|displayname=Swamp Hut&lt;br /&gt;
|spritetype=env&lt;br /&gt;
|nameid=swamp_hut&lt;br /&gt;
|foot=1}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|firstcolumnname=Structure&lt;br /&gt;
|displayname=Swamp Hut&lt;br /&gt;
|spritetype=env&lt;br /&gt;
|nameid=swamp_hut&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{el|be}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|firstcolumnname=Structure&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Temple&lt;br /&gt;
|spritename=swamp-hut&lt;br /&gt;
|spritetype=env&lt;br /&gt;
|nameid=temple&lt;br /&gt;
|translationkey=feature.temple&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Config ===&lt;br /&gt;
{{el|java}}:&lt;br /&gt;
&amp;lt;section begin=&amp;quot;config&amp;quot;/&amp;gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
*{{nbt|compound}} Structure configuration&lt;br /&gt;
**{{nbt|string|type}}: {{cd|minecraft:swamp_hut}}&lt;br /&gt;
** {{Nbt inherit/structure}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;section end=&amp;quot;config&amp;quot;/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.4.2|dev=12w40a|[[File:Swamp hut JE1 BE1.png|40px]] Added witch huts.}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w26a|The [[Minecraft:flower pot]] in witch huts no longer has a red mushroom inside.&amp;lt;ref&amp;gt;{{bug|MC-63820|||Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=14w34d|The witch hut spawning zone has now been decreased or eliminated, depending on altitude of the hut.}}&lt;br /&gt;
|{{HistoryLine||1.8.1|dev=pre1|A new witch hut spawning system can now spawn [[Minecraft:witch]]es from Y coordinates 64 to 71, a wider range than before.}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w42a|Witches that spawn upon the generation of witch huts no longer despawn.&amp;lt;ref&amp;gt;{{bug|MC-108664|||Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|The [[Minecraft:flower pot]] in witch huts now once again has a [[Minecraft:red mushroom]] inside of it.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w06a|&amp;quot;Witch Huts&amp;quot; are now renamed to &amp;quot;Swamp Huts&amp;quot;.&lt;br /&gt;
|The structure ID of swamp huts have been changed from {{cd|temple}} to {{cd|swamp_hut}}, allowing them to be located independently via the {{cmd|locate}} command.&lt;br /&gt;
|Changed generation locations of swamp huts.}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w44a|Swamp huts now spawn with a black [[Minecraft:cat]].}}&lt;br /&gt;
|{{HistoryLine||1.17|dev=21w07a|[[Minecraft:Seagrass]] can no longer replace parts of swamp huts.&amp;lt;ref&amp;gt;{{bug|MC-211224|||Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Due to swamps becoming rarer, swamp huts are now less common.}}&lt;br /&gt;
|{{HistoryLine||1.19|dev=22w14a|With the addition of [[Minecraft:mangrove swamp]]s which don&#039;t generate swamp huts, swamp huts are now even less common.}}&lt;br /&gt;
|{{HistoryLine||1.20.2|exp=[[Minecraft:Villager Trade Rebalance]]|dev=1.20.2 Pre-release 1|Added swamp [[Minecraft:explorer map]]s, which lead to swamp huts, and are sold by jungle, snowy and taiga [[Minecraft:cartographer]]s.}}&lt;br /&gt;
|{{HistoryLine||1.21.5|dev=25w07a|The swamp explorer map is no longer behind the &amp;quot;Villager Trade Rebalance&amp;quot; experimental toggle.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.14.0|dev=build 1|[[File:Swamp hut JE1 BE1.png|40px]] Added witch huts.}}&lt;br /&gt;
|{{HistoryLine|pocket}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.2|A new [[Minecraft:witch]] spawning system has now been added to witch huts.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Witch huts now spawn with a black [[Minecraft:cat]].}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Swamp hut JE1 BE1.png|40px]] Added witch huts.}}&lt;br /&gt;
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|switch=none|Swamp huts now spawn with a black [[Minecraft:cat]].{{verify}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|new 3ds}}&lt;br /&gt;
|{{HistoryLine||0.1.0|[[File:Swamp hut JE1 BE1.png|40px]] Added witch huts.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{Issue list|Swamp hut|Witch hut}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The &amp;quot;hut&amp;quot; part of a swamp hut generates on or above the surface, while the wood &amp;quot;pillars&amp;quot; extend down until they reach solid ground. This means that if part of a swamp hut is at sea level and another part is on top of deep ground, such as a [[Minecraft:canyon]], the pillars on the deep-ground side go all the way down to the bottom.&lt;br /&gt;
* A black cat spawning in a witch hut follows European folklore that {{w|Black cat|associates black cats with witches|newtab=1}}.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Renders ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Swamp hut JE2.png|Initial Texture Update revision (18w43a)&lt;br /&gt;
Swamp hut JE3.png|Second Texture Update revision (18w47a)&lt;br /&gt;
Swamp hut JE4 BE2.png|Final Texture Update revision ([[Minecraft:Java Edition 18w50a]], [[Minecraft:Bedrock Edition beta 1.10.0.3]], [[Minecraft:PlayStation 4 Edition 1.90]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
WitchesHut12w40a1.png|A standard swamp hut.&lt;br /&gt;
WitchHutOcean.png|A swamp hut that generated over deep [[Minecraft:water]].&lt;br /&gt;
Witch hut on top cave.jpg|A swamp hut where part of it generated on highland, and part of it above a deep [[Minecraft:cave]].&lt;br /&gt;
Witch Hut.jpg|The inside of a swamp hut with [[Minecraft:mushroom]]s all over the inside of the hut.&lt;br /&gt;
Duplex witch hut.png|Two swamp huts that generated on top of one another.&lt;br /&gt;
Hutvillageandpyramidclosetoeachother.png|A [[Minecraft:desert pyramid]], [[Minecraft:village]], and a swamp hut close to each other.&lt;br /&gt;
Swamphutnearplains.png|A swamp hut near a [[Minecraft:plains]] biome.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mojang screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Cliffside Witch Hut.jpg|A witch hut on a cliffside.&lt;br /&gt;
Swamphut-header.jpeg|A swamp hut.&lt;br /&gt;
Swamphut-ingame.jpeg|The inside of a swamp hut.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Live2023-07.jpeg|[[Minecraft:Makena]] and [[Minecraft:Kai]] running past a swamp hut, from the reveal of [[Minecraft:Minecraft Live 2023]].&amp;lt;ref&amp;gt; https://www.youtube.com/watch?v=zLON6wZYgsE&amp;lt;/ref&amp;gt;&lt;br /&gt;
File:LEGO Minecraft Witch Hut Unboxed.png|A [[Minecraft:Lego Minecraft]] swamp hut.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{EntityLink|Witch}}&lt;br /&gt;
* [[Minecraft:Tutorial:Witch farming|Witch farming]], a tutorial on farming witches&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{mcnet|swamp-hut|Building Blocks: Swamp Hut|February 28, 2025|Duncan Geere}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox generated structures}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Sumpfhütte]]&lt;br /&gt;
[[Minecraft:es:Cabaña de pantano]]&lt;br /&gt;
[[Minecraft:fr:Cabane des marais]]&lt;br /&gt;
[[Minecraft:it:Capanna nella palude]]&lt;br /&gt;
[[Minecraft:ja:ウィッチの小屋]]&lt;br /&gt;
[[Minecraft:ko:마녀 오두막]]&lt;br /&gt;
[[Minecraft:pl:Chatka wiedźmy]]&lt;br /&gt;
[[Minecraft:pt:Cabana do pântano]]&lt;br /&gt;
[[Minecraft:ru:Хижина ведьмы]]&lt;br /&gt;
[[Minecraft:uk:Болотна хатина]]&lt;br /&gt;
[[Minecraft:zh:沼泽小屋]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Sulfur_Cube&amp;diff=173878</id>
		<title>Minecraft:Sulfur Cube</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Sulfur_Cube&amp;diff=173878"/>
		<updated>2026-07-28T11:13:10Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox entity&lt;br /&gt;
| title = Sulfur Cube&lt;br /&gt;
| group1 = Default&lt;br /&gt;
| 1-1 = Sulfur Cube.png&lt;br /&gt;
| 1-2 = Sulfur Cube Small.png&lt;br /&gt;
| 1-2size = 80px&lt;br /&gt;
| 1-1caption = Large&lt;br /&gt;
| 1-2caption = Small&lt;br /&gt;
| group2 = Absorbed block (grass block)&lt;br /&gt;
| 2-1 = Sulfur Cube Grass Block JE2.png&lt;br /&gt;
| 2-1caption = Large only&lt;br /&gt;
| extratext = [[#Gallery|View more renders]]&amp;lt;!-- this shouldn&#039;t be changed to &amp;quot;all renders&amp;quot; since it doesn&#039;t contain all renders --&amp;gt;&lt;br /&gt;
| health = &#039;&#039;&#039;Large:&#039;&#039;&#039; {{hp|8}}&amp;lt;br/&amp;gt;&#039;&#039;&#039;Small:&#039;&#039;&#039; {{hp|4}}&lt;br /&gt;
| invimage = Sulfur Cube Spawn Egg&lt;br /&gt;
| invimage2 = Bucket of Sulfur Cube&lt;br /&gt;
| behavior = Passive&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;passive&amp;quot;&amp;gt;Can unintentionally hurt the player if having absorbed a [[Minecraft:magma block]] or [[Minecraft:TNT]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| mobtype = {{EntityLink|Monster}}&amp;lt;br&amp;gt;{{EntityLink|Animal}}&lt;br /&gt;
| damage = &#039;&#039;&#039;{{BlockLink|Magma Block}}:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{hp|1}} per half-second (10 ticks)&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{BlockLink|TNT}}:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Explosion varies by proximity and difficulty.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum damage:&amp;lt;br&amp;gt;&lt;br /&gt;
Easy: {{hp|29}}&amp;lt;br&amp;gt;&lt;br /&gt;
Normal: {{hp|56}}&amp;lt;br&amp;gt;&lt;br /&gt;
Hard: {{hp|84.5}}&lt;br /&gt;
| size = &#039;&#039;&#039;Large:&#039;&#039;&#039;&amp;lt;br/&amp;gt;Height: 0.98 blocks&amp;lt;br/&amp;gt;Width: 0.98 blocks&amp;lt;br/&amp;gt;&#039;&#039;&#039;Small:&#039;&#039;&#039;&amp;lt;br/&amp;gt;Height: 0.49 blocks&amp;lt;br/&amp;gt;Width: 0.49 blocks&amp;lt;br/&amp;gt;&lt;br /&gt;
| speed = &#039;&#039;&#039;Large:&#039;&#039;&#039; 0.4 &amp;lt;br&amp;gt;&#039;&#039;&#039;Small:&#039;&#039;&#039; 0.3&lt;br /&gt;
| knockbackresistance = Varies by archetype; see {{slink||Absorbing blocks}} for details&lt;br /&gt;
| spawn = {{BiomeLink|Sulfur Caves}}&lt;br /&gt;
| usableitems = &#039;&#039;&#039;Large:&#039;&#039;&#039;&lt;br /&gt;
{{drop|block|id=Grass Block|text=Absorbable blocks|#Absorbing blocks}} &lt;br /&gt;
{{drop|Item|Shears}}&amp;lt;small&amp;gt;(when it has absorbed a block)&amp;lt;/small&amp;gt;&lt;br /&gt;
{{drop|Item|Bucket}}&lt;br /&gt;
{{drop|Item|Lead}}&amp;lt;small&amp;gt;(when it has absorbed a block)&amp;lt;/small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small:&#039;&#039;&#039;&lt;br /&gt;
{{drop|Item|Slimeball}}&lt;br /&gt;
{{drop|Block|Golden Dandelion}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;sulfur cube&#039;&#039;&#039; is a [[Minecraft:bucket of Sulfur Cube|bucketable]] jumping [[Minecraft:passive mob]] that is found only in [[Minecraft:sulfur caves]]. It can absorb a full-sized [[Minecraft:block]] into itself, which immobilizes it and makes it receive higher [[Minecraft:Knockback (mechanic)|knockback]] from most attacks instead of damage. The block type a sulfur cube absorbs affects its physical properties, and some blocks cannot be absorbed, such as slabs and [[Minecraft:stairs]]. Blocks can be extracted using [[Minecraft:shears]], or by killing the sulfur cube.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small sulfur cubes&#039;&#039;&#039; spawn in groups of two when a large sulfur cube dies. They grow up over time similarly to [[Minecraft:babies]] and cannot absorb blocks.&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
Large sulfur cubes spawn naturally in [[Minecraft:sulfur caves]] at any light level.&lt;br /&gt;
&lt;br /&gt;
Two small sulfur cubes spawn when a large sulfur cube dies, which can then grow up into large sulfur cubes; see {{Section link||Splitting}} below.&lt;br /&gt;
&lt;br /&gt;
{{Mob spawn table}}&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
Upon death, large sulfur cubes drop the block they absorbed and 1-2 [[Minecraft:experience]], while small sulfur cubes drop no experience.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Sulfur cubes are passive mobs that, by default, jump around aimlessly. In this state, they are susceptible to all sources of damage.&lt;br /&gt;
&lt;br /&gt;
If a sulfur cube [[Minecraft:pathfind]]s into a block that can be [[Minecraft:climb]]ed, such as [[Minecraft:ladder]]s or [[Minecraft:vines]], the sulfur cube climbs the block. Sulfur cubes with absorbed blocks that are launched are also capable of climbing.{{Only|java}}&lt;br /&gt;
&lt;br /&gt;
=== Splitting ===&lt;br /&gt;
Sulfur cubes come in two sizes: small and large. When a large sulfur cube dies, it splits into two small cubes, unless the death was caused by its own explosion. If a small sulfur cube dies, it does not split and drops nothing. When a named large sulfur cube is killed and splits, both small cubes retain the name as with other cube mobs.&lt;br /&gt;
&lt;br /&gt;
Small sulfur cubes grow into large ones after 20 minutes, similarly to [[Minecraft:baby]] mobs. [[Minecraft:Slimeball]]s can be used to tempt and feed small sulfur cubes, which decreases their remaining growth time. They can also be fed a [[Minecraft:golden dandelion]] to prevent them from growing.&lt;br /&gt;
&lt;br /&gt;
=== Bucketing ===&lt;br /&gt;
A large sulfur cube can be picked up by using an empty [[Minecraft:bucket]] on it to create a [[Minecraft:bucket of sulfur cube]]. If a named sulfur cube is bucketed, the name of the item becomes &amp;quot;Bucket of &#039;&#039;&amp;lt;name&amp;gt;&#039;&#039;&amp;quot; (the sulfur cube&#039;s name){{only|bedrock}} or only the cube&#039;s name{{Only|java}}. &lt;br /&gt;
&lt;br /&gt;
If the bucketed sulfur cube has an absorbed block, the bucket of sulfur cube item tooltip displays the name of the absorbed block.&lt;br /&gt;
&lt;br /&gt;
A bucketed sulfur cube no longer counts toward the [[Minecraft:mob cap]] and does not [[Minecraft:despawn]]. However, if the bucketed sulfur cube is split into two small cubes, the small cubes can despawn.&amp;lt;ref&amp;gt;{{bug|MC-308361||Small sulfur cubes that split from bucketed sulfur cubes can despawn|WAI}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span class=&amp;quot;anchor&amp;quot; id=&amp;quot;Archetypes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Absorbing blocks ===&lt;br /&gt;
{{Redirect|Sulfur cube archetype|the definition of sulfur cube archetypes in data packs|Sulfur cube archetype definition}}&lt;br /&gt;
Large sulfur cubes have the ability to absorb some [[Minecraft:block]]s, mostly [[Minecraft:interaction box|full-sized]] ones. It can absorb a block [[Minecraft:Item (entity)|dropped]] on the ground (unless {{cmd|gamerule mob_griefing}} is set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;), and also can be fed a block by {{control|interacting}} with it. Sulfur cubes move toward absorbable blocks dropped on the ground, and they also follow players holding an applicable block in their hand. Small sulfur cubes cannot absorb blocks. A [[Minecraft:dispenser]] can also be used to make a sulfur cube absorb a block.&lt;br /&gt;
&lt;br /&gt;
They can also absorb any block using commands.&lt;br /&gt;
&lt;br /&gt;
Any method of feeding a block to a sulfur cube can also be done on a sulfur cube that has already absorbed a block, which changes the block inside it and drops its previously-absorbed block as an item.&lt;br /&gt;
&lt;br /&gt;
When a sulfur cube has absorbed a block, it stops moving and its absorbed block is visible inside of it. The absorbed block can be removed from a sulfur cube by using [[Minecraft:shears]] on it, which drops the block as an item. Dispensers with shears can also be used to remove the block.&lt;br /&gt;
&lt;br /&gt;
Absorbed blocks in sulfur cubes have the same visual properties as when placed down, including MERS textures with [[Minecraft:Vibrant Visuals]]. Froglights, for example, glow inside the sulfur cube, but they do not actually light the environment gameplay-wise. Throwing a [[Minecraft:splash potion of Invisibility]] on a sulfur cube causes it to show only the absorbed block.&lt;br /&gt;
&lt;br /&gt;
Sulfur cubes can absorb [[Minecraft:Anvil#Renaming|named]] blocks; the block remains named if removed, but the name of the block is not displayed above the sulfur cube.&lt;br /&gt;
&lt;br /&gt;
Sulfur cubes can absorb only the specific blocks listed below:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stikitable sortable col-4-center col-5-center col-6-center col-7-center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;160px&amp;quot;|Archetype&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Block&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Description&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Minecraft:Attribute]] values&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Knockback modifiers&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Floats&amp;lt;br&amp;gt;in [[Minecraft:water]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;position:sticky; top:52px&amp;quot;|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Knockback&amp;lt;br&amp;gt;resistance&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
!style=&amp;quot;position:sticky; top:52px&amp;quot;|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Bounciness&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
!style=&amp;quot;position:sticky; top:52px&amp;quot;|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Friction&amp;lt;br&amp;gt;modifier&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
!style=&amp;quot;position:sticky; top:52px&amp;quot;|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Air drag&amp;lt;br&amp;gt;modifier&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
!style=&amp;quot;position:sticky; top:52px&amp;quot;|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Horizontal&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
!style=&amp;quot;position:sticky; top:52px&amp;quot;|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Vertical&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bouncy&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Rubber Ball)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{columns-list|colwidth=15em|style=width: 450px|&lt;br /&gt;
*{{BlockLink|Planks}}&lt;br /&gt;
*{{BlockLink|Bamboo Mosaic}}&lt;br /&gt;
*{{BlockLink|id=all-logs-stems|Log|Logs}}&lt;br /&gt;
*{{BlockLink|id=all-stripped-logs-stems|Stripped Log|Stripped Logs}}&lt;br /&gt;
*{{BlockLink|id=all-wood-hyphae|Wood|Wood}}&lt;br /&gt;
*{{BlockLink|id=all-stripped-wood-hyphae|Stripped Wood|Stripped Wood}}&lt;br /&gt;
*{{BlockLink|Block of Bamboo}}&lt;br /&gt;
*{{BlockLink|Block of Stripped Bamboo}}&lt;br /&gt;
}}&lt;br /&gt;
|Fast speed, high bounciness, medium ground friction and low air drag.&lt;br /&gt;
| -2.0&lt;br /&gt;
|0.9&lt;br /&gt;
|0.3&lt;br /&gt;
|0.01&lt;br /&gt;
|0.4125&lt;br /&gt;
|0.105&lt;br /&gt;
|{{tc|yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Explosive&lt;br /&gt;
|&lt;br /&gt;
*{{BlockLink|TNT}}&lt;br /&gt;
|Medium speed, medium bounciness, and medium ground friction like regular, but with high air drag. Allows to be ignited and explode. See {{slink||Special archetypes}} below.&lt;br /&gt;
| -1.0&lt;br /&gt;
|0.5&lt;br /&gt;
|0.3&lt;br /&gt;
|0.3&lt;br /&gt;
|0.4125&lt;br /&gt;
|0.09&lt;br /&gt;
|{{tc|yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Fast Flat&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Golf Ball)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{columns-list|colwidth=15em|style=width: 450px|&lt;br /&gt;
*{{BlockLink|id=all-coral-blocks|Coral Block|Coral Blocks}}&lt;br /&gt;
*{{BlockLink|id=all-dead-coral-blocks|Dead Coral Block|Dead Coral Blocks}}&lt;br /&gt;
*{{BlockLink|Sponge}}&lt;br /&gt;
*{{BlockLink|Wet Sponge}}&lt;br /&gt;
*{{BlockLink|Dried Kelp Block}}&lt;br /&gt;
*{{BlockLink|Moss Block}}&lt;br /&gt;
*{{BlockLink|Pale Moss Block}}&lt;br /&gt;
*{{BlockLink|Block of Resin}}&lt;br /&gt;
*{{BlockLink|Resin Bricks}}&lt;br /&gt;
*{{BlockLink|Chiseled Resin Bricks}}&lt;br /&gt;
*{{BlockLink|Pumpkin}}&lt;br /&gt;
*{{BlockLink|Melon}}&lt;br /&gt;
*{{BlockLink|Hay Bale}}&lt;br /&gt;
*{{BlockLink|Carved Pumpkin}}&lt;br /&gt;
*{{BlockLink|Jack o&#039;Lantern}}&lt;br /&gt;
*{{BlockLink|Froglights}}&lt;br /&gt;
}}&lt;br /&gt;
|Fast speed, low bounciness, medium ground friction and low air drag.&lt;br /&gt;
| -1.0&lt;br /&gt;
|0.5&lt;br /&gt;
|0.2&lt;br /&gt;
|0.01&lt;br /&gt;
|0.9125&lt;br /&gt;
|0.09&lt;br /&gt;
|{{tc|no}}&lt;br /&gt;
|-&lt;br /&gt;
|Fast Sliding&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Hockey Puck)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{columns-list|colwidth=15em|style=width: 450px|&lt;br /&gt;
*{{BlockLink|Blue Ice}}&lt;br /&gt;
*{{BlockLink|Packed Ice}}&lt;br /&gt;
*{{BlockLink|Snow Block}}&lt;br /&gt;
}}&lt;br /&gt;
|Fast speed, no bounciness, low ground friction and low air drag.&lt;br /&gt;
|0.5&lt;br /&gt;
|0.1&lt;br /&gt;
|0.05&lt;br /&gt;
|0.01&lt;br /&gt;
|0.6625&lt;br /&gt;
|0.09&lt;br /&gt;
|{{tc|no}}&lt;br /&gt;
|-&lt;br /&gt;
|High Resistance&lt;br /&gt;
|{{columns-list|colwidth=15em|style=width: 450px|&lt;br /&gt;
*{{BlockLink|Soul Sand}}&lt;br /&gt;
*{{BlockLink|Soul Soil}}&lt;br /&gt;
}}&lt;br /&gt;
|Very slow, low drag with low bounce with high friction.&lt;br /&gt;
|0.7&lt;br /&gt;
|0.2&lt;br /&gt;
|1&lt;br /&gt;
|0.01&lt;br /&gt;
|0.4125&lt;br /&gt;
|0.09&lt;br /&gt;
|{{tc|no}}&lt;br /&gt;
|-&lt;br /&gt;
|Hot&lt;br /&gt;
|&lt;br /&gt;
*{{BlockLink|Magma Block}}&lt;br /&gt;
|Same properties as football, but damages entities on contact. See {{slink||Special archetypes}} below.&lt;br /&gt;
| -1.0&lt;br /&gt;
|0.5&lt;br /&gt;
|0.3&lt;br /&gt;
|0.1&lt;br /&gt;
|0.4125&lt;br /&gt;
|0.09&lt;br /&gt;
|{{tc|yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Light&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Beach Ball)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*{{BlockLink|Wool}}&lt;br /&gt;
|Slow speed, high bounciness, medium ground friction and high air drag.&lt;br /&gt;
| -1.0&lt;br /&gt;
|1.0&lt;br /&gt;
|0.3&lt;br /&gt;
|1.8&lt;br /&gt;
|0.4125&lt;br /&gt;
|0.18&lt;br /&gt;
|{{tc|yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Regular&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Football/Soccer Ball)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{columns-list|colwidth=15em|style=width: 450px|&lt;br /&gt;
*{{BlockLink|Concrete Powder}}&lt;br /&gt;
*{{BlockLink|Mud}}&lt;br /&gt;
*{{BlockLink|Muddy Mangrove Roots}}&lt;br /&gt;
*{{BlockLink|Packed Mud}}&lt;br /&gt;
*{{BlockLink|Block of Coal}}&lt;br /&gt;
*{{BlockLink|Dirt}}&lt;br /&gt;
*{{BlockLink|Coarse Dirt}}&lt;br /&gt;
*{{BlockLink|Rooted Dirt}}&lt;br /&gt;
*{{BlockLink|Podzol}}&lt;br /&gt;
*{{BlockLink|Grass Block}}&lt;br /&gt;
*{{BlockLink|Clay}}&lt;br /&gt;
*{{BlockLink|Bone Block}}&lt;br /&gt;
}}&lt;br /&gt;
|Medium speed, medium bounciness, medium ground friction and low air drag.&lt;br /&gt;
| -1.0&lt;br /&gt;
|0.5&lt;br /&gt;
|0.3&lt;br /&gt;
|0.1&lt;br /&gt;
|0.4125&lt;br /&gt;
|0.09&lt;br /&gt;
|{{tc|yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Slow Bouncy&lt;br /&gt;
|{{Collapse&lt;br /&gt;
|title={{BlockSprite|Stone}} Most stone-like blocks&lt;br /&gt;
|content={{columns-list|colwidth=15em|style=width: 450px|&lt;br /&gt;
*{{BlockLink|Block of Amethyst}}&lt;br /&gt;
*{{BlockLink|Andesite}}&lt;br /&gt;
*{{BlockLink|Basalt}}&lt;br /&gt;
*{{BlockLink|Blackstone}}&lt;br /&gt;
*{{BlockLink|Bricks}}&lt;br /&gt;
*{{BlockLink|Calcite}}&lt;br /&gt;
*{{BlockLink|Chiseled Cinnabar}}&lt;br /&gt;
*{{BlockLink|Chiseled Deepslate}}&lt;br /&gt;
*{{BlockLink|Chiseled Nether Bricks}}&lt;br /&gt;
*{{BlockLink|Chiseled Polished Blackstone}}&lt;br /&gt;
*{{BlockLink|Chiseled Quartz Block}}&lt;br /&gt;
*{{BlockLink|Chiseled Red Sandstone}}&lt;br /&gt;
*{{BlockLink|Chiseled Sandstone}}&lt;br /&gt;
*{{BlockLink|Chiseled Stone Bricks}}&lt;br /&gt;
*{{BlockLink|Chiseled Sulfur}}&lt;br /&gt;
*{{BlockLink|Chiseled Tuff}}&lt;br /&gt;
*{{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
*{{BlockLink|Cinnabar}}&lt;br /&gt;
*{{BlockLink|Cinnabar Bricks}}&lt;br /&gt;
*{{BlockLink|Cobbled Deepslate}}&lt;br /&gt;
*{{BlockLink|Cobblestone}}&lt;br /&gt;
*{{BlockLink|Cracked Deepslate Bricks}}&lt;br /&gt;
*{{BlockLink|Cracked Deepslate Tiles}}&lt;br /&gt;
*{{BlockLink|Cracked Nether Bricks}}&lt;br /&gt;
*{{BlockLink|Cracked Polished Blackstone Bricks|Cracked Polished&amp;amp;hyphen;&amp;lt;br&amp;gt;Blackstone Bricks}}&lt;br /&gt;
*{{BlockLink|Cracked Stone Bricks}}&lt;br /&gt;
*{{BlockLink|Crimson Nylium}}&lt;br /&gt;
*{{BlockLink|Crying Obsidian}}&lt;br /&gt;
*{{BlockLink|Cut Red Sandstone}}&lt;br /&gt;
*{{BlockLink|Cut Sandstone}}&lt;br /&gt;
*{{BlockLink|Dark Prismarine}}&lt;br /&gt;
*{{BlockLink|Deepslate}}&lt;br /&gt;
*{{BlockLink|Deepslate Bricks}}&lt;br /&gt;
*{{BlockLink|Deepslate Tiles}}&lt;br /&gt;
*{{BlockLink|Block of Diamond}}&lt;br /&gt;
*{{BlockLink|Diorite}}&lt;br /&gt;
*{{BlockLink|Dripstone Block}}&lt;br /&gt;
*{{BlockLink|Block of Emerald}}&lt;br /&gt;
*{{BlockLink|End Stone}}&lt;br /&gt;
*{{BlockLink|End Stone Bricks}}&lt;br /&gt;
*{{BlockLink|Gilded Blackstone}}&lt;br /&gt;
*{{BlockLink|Glowstone}}&lt;br /&gt;
*{{BlockLink|Granite}}&lt;br /&gt;
*{{BlockLink|Block of Lapis Lazuli}}&lt;br /&gt;
*{{BlockLink|Mossy Cobblestone}}&lt;br /&gt;
*{{BlockLink|Mossy Stone Bricks}}&lt;br /&gt;
*{{BlockLink|Mud Bricks}}&lt;br /&gt;
*{{BlockLink|Nether Bricks}}&lt;br /&gt;
*{{BlockLink|Netherrack}}&lt;br /&gt;
*{{BlockLink|Observer}}&lt;br /&gt;
*{{BlockLink|Obsidian}}&lt;br /&gt;
*{{BlockLink|Polished Andesite}}&lt;br /&gt;
*{{BlockLink|Polished Basalt}}&lt;br /&gt;
*{{BlockLink|Polished Blackstone}}&lt;br /&gt;
*{{BlockLink|Polished Blackstone Bricks}}&lt;br /&gt;
*{{BlockLink|Polished Cinnabar}}&lt;br /&gt;
*{{BlockLink|Polished Deepslate}}&lt;br /&gt;
*{{BlockLink|Polished Diorite}}&lt;br /&gt;
*{{BlockLink|Polished Granite}}&lt;br /&gt;
*{{BlockLink|Polished Sulfur}}&lt;br /&gt;
*{{BlockLink|Polished Tuff}}&lt;br /&gt;
*{{BlockLink|Prismarine}}&lt;br /&gt;
*{{BlockLink|Prismarine Bricks}}&lt;br /&gt;
*{{BlockLink|Purpur Block}}&lt;br /&gt;
*{{BlockLink|Purpur Pillar}}&lt;br /&gt;
*{{BlockLink|Block of Quartz}}&lt;br /&gt;
*{{BlockLink|Quartz Bricks}}&lt;br /&gt;
*{{BlockLink|Nether Quartz Ore}}&lt;br /&gt;
*{{BlockLink|Quartz Pillar}}&lt;br /&gt;
*{{BlockLink|Red Nether Bricks}}&lt;br /&gt;
*{{BlockLink|Red Sandstone}}&lt;br /&gt;
*{{BlockLink|Redstone Lamp}}&lt;br /&gt;
*{{BlockLink|Sandstone}}&lt;br /&gt;
*{{BlockLink|Sea Lantern}}&lt;br /&gt;
*{{BlockLink|Smooth Basalt}}&lt;br /&gt;
*{{BlockLink|Smooth Quartz}}&lt;br /&gt;
*{{BlockLink|Smooth Red Sandstone}}&lt;br /&gt;
*{{BlockLink|Smooth Sandstone}}&lt;br /&gt;
*{{BlockLink|Smooth Stone}}&lt;br /&gt;
*{{BlockLink|Stone}}&lt;br /&gt;
*{{BlockLink|Stone Bricks}}&lt;br /&gt;
*{{BlockLink|Sulfur}}&lt;br /&gt;
*{{BlockLink|Sulfur Bricks}}&lt;br /&gt;
*{{BlockLink|Tuff}}&lt;br /&gt;
*{{BlockLink|Tuff Bricks}}&lt;br /&gt;
*{{BlockLink|Warped Nylium}}&lt;br /&gt;
*{{BlockLink|Concrete}}&lt;br /&gt;
*{{BlockLink|Coal Ore}}&lt;br /&gt;
*{{BlockLink|Deepslate Coal Ore}}&lt;br /&gt;
*{{BlockLink|Lapis Lazuli Ore}}&lt;br /&gt;
*{{BlockLink|Deepslate Lapis Lazuli Ore}}&lt;br /&gt;
*{{BlockLink|Redstone Ore}}&lt;br /&gt;
*{{BlockLink|Deepslate Redstone Ore}}&lt;br /&gt;
*{{BlockLink|Diamond Ore}}&lt;br /&gt;
*{{BlockLink|Deepslate Diamond Ore}}&lt;br /&gt;
*{{BlockLink|Emerald Ore}}&lt;br /&gt;
*{{BlockLink|Deepslate Emerald Ore}}&lt;br /&gt;
*{{BlockLink|Terracotta}}&lt;br /&gt;
*{{BlockLink|Stained Terracotta}}&lt;br /&gt;
*{{BlockLink|Glazed Terracotta}}&lt;br /&gt;
}}}}&lt;br /&gt;
|Slow speed, high bounciness, medium friction and medium air drag.&lt;br /&gt;
|0.4&lt;br /&gt;
|0.6&lt;br /&gt;
|0.3&lt;br /&gt;
|0.05&lt;br /&gt;
|0.4125&lt;br /&gt;
|0.24&lt;br /&gt;
|{{tc|no}}&lt;br /&gt;
|-&lt;br /&gt;
|Slow Flat&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Medicine Ball)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{columns-list|colwidth=15em|style=width: 450px|&lt;br /&gt;
*{{BlockLink|Block of Iron}}&lt;br /&gt;
*{{BlockLink|Block of Gold}}&lt;br /&gt;
*{{BlockLink|Block of Raw Copper}}&lt;br /&gt;
*{{BlockLink|Block of Raw Gold}}&lt;br /&gt;
*{{BlockLink|Block of Raw Iron}}&lt;br /&gt;
*{{BlockLink|id=all-gold-ore|Gold Ore}}&lt;br /&gt;
*{{BlockLink|Nether Gold Ore}}&lt;br /&gt;
*{{BlockLink|id=all-iron-ore|Iron Ore}}&lt;br /&gt;
*{{BlockLink|id=all-copper-ore|Copper Ore}}&lt;br /&gt;
*{{BlockLink|Block of Netherite}}&lt;br /&gt;
*{{BlockLink|Ancient Debris}}&lt;br /&gt;
*{{BlockLink|id=all-copper-blocks|Block of Copper}}&lt;br /&gt;
*{{BlockLink|id=all-copper-bulbs|Copper Bulb}}&lt;br /&gt;
*{{BlockLink|id=all-cut-copper|Cut Copper}}&lt;br /&gt;
*{{BlockLink|id=all-chiseled-copper|Chiseled Copper}}&lt;br /&gt;
}}&lt;br /&gt;
|Slow speed, low bounciness, medium ground friction and medium air drag.&lt;br /&gt;
|0.5&lt;br /&gt;
|0.4&lt;br /&gt;
|0.4&lt;br /&gt;
|0.1&lt;br /&gt;
|0.4125&lt;br /&gt;
|0.105&lt;br /&gt;
|{{tc|no}}&lt;br /&gt;
|-&lt;br /&gt;
|Slow Sliding&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Curling Stone)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{columns-list|colwidth=15em|style=width: 450px|&lt;br /&gt;
*{{BlockLink|Brown Mushroom Block}}&lt;br /&gt;
*{{BlockLink|Red Mushroom Block}}&lt;br /&gt;
*{{BlockLink|Mushroom Stem}}&lt;br /&gt;
*{{BlockLink|Mycelium}}&lt;br /&gt;
*{{BlockLink|Nether Wart Block}}&lt;br /&gt;
*{{BlockLink|Warped Wart Block}}&lt;br /&gt;
*{{BlockLink|Shroomlight}}&lt;br /&gt;
}}&lt;br /&gt;
|Slow speed, no bounciness, low ground friction and low air drag.&lt;br /&gt;
|0.8&lt;br /&gt;
|0.1&lt;br /&gt;
|0.05&lt;br /&gt;
|0.01&lt;br /&gt;
|0.4125&lt;br /&gt;
|0.09&lt;br /&gt;
|{{tc|no}}&lt;br /&gt;
|-&lt;br /&gt;
|Sticky&lt;br /&gt;
|&lt;br /&gt;
*{{BlockLink|Honeycomb Block}}&lt;br /&gt;
|Fast speed and low air drag like fast flat, but sticks with extremely high ground friction and no bounce to simulate stickiness.&lt;br /&gt;
| -2.0&lt;br /&gt;
|0.0&lt;br /&gt;
|2.0&lt;br /&gt;
|0.01&lt;br /&gt;
|0.4125&lt;br /&gt;
|0.09&lt;br /&gt;
|{{tc|no}}&lt;br /&gt;
|}&lt;br /&gt;
{{fnlist}}&lt;br /&gt;
If a sulfur cube with a block dies, it drops the block as an item in addition to splitting.&lt;br /&gt;
&lt;br /&gt;
{{IN|JE}}, the items that can be absorbed by the sulfur cube are determined by the tag {{Tag link|item|sulfur_cube_swallowable}}, with the archetypes of the items determined by the tags: {{Tag link|item|sulfur_cube_archetype/bouncy|sulfur_cube_archetype/regular|sulfur_cube_archetype/slow_flat|sulfur_cube_archetype/fast_flat|sulfur_cube_archetype/light|sulfur_cube_archetype/fast_sliding|sulfur_cube_archetype/slow_sliding|sulfur_cube_archetype/sticky|sulfur_cube_archetype/high_resistance|sulfur_cube_archetype/explosive|sulfur_cube_archetype/hot|sulfur_cube_archetype/slow_bouncy}}&lt;br /&gt;
&lt;br /&gt;
{{IN|BE}}, the items that can be absorbed by the sulfur cube as well as the archetypes they give the sulfur cube are determined by the {{Tag link|item|minecraft:sulfur_cube_archetype_bouncy|minecraft:sulfur_cube_archetype_fast_flat|minecraft:sulfur_cube_archetype_fast_sliding|minecraft:sulfur_cube_archetype_high_resistance|minecraft:sulfur_cube_archetype_light|minecraft:sulfur_cube_archetype_regular|minecraft:sulfur_cube_archetype_slow_flat|minecraft:sulfur_cube_archetype_slow_sliding|minecraft:sulfur_cube_archetype_sticky|minecraft:sulfur_cube_archetype_explosive|minecraft:sulfur_cube_archetype_hot|minecraft:sulfur_cube_archetype_slow_bouncy|edition=bedrock}} item tags.&lt;br /&gt;
&lt;br /&gt;
==== Special archetypes ====&lt;br /&gt;
Sulfur cubes that have absorbed specific functional blocks can have those functions applied to them. &lt;br /&gt;
*[[Minecraft:TNT]] has the explosive archetype. When a sulfur cube with the explosive archetype is ignited manually, its fuse time is set to {{convert|120|game tick|second}}. When ignited by another explosion, it is set to be a random number between {{convert|15|game tick|second}} and {{convert|44|game tick|second}}, inclusive.&lt;br /&gt;
** Sulfur cubes with ignited TNT cannot be damaged, be captured in a [[Minecraft:bucket]], or have their absorbed block [[Minecraft:shear]]ed. When the sulfur cube explodes, no small sulfur cubes are spawned.&lt;br /&gt;
** Sulfur cubes with the explosive archetype can be ignited in the same ways that TNT can be [[Minecraft:TNT#Activation|activated]] and more, including: &lt;br /&gt;
*** direct usage of [[Minecraft:flint and steel]] by a player or [[Minecraft:dispenser]], or usage of a [[Minecraft:fire charge]] by a player;&lt;br /&gt;
*** causing any [[Minecraft:fire damage]] to the sulfur cube ([[Minecraft:fire]], [[Minecraft:lava]], flaming projectile, [[Minecraft:campfire]] or [[Minecraft:magma block]]);&lt;br /&gt;
**** this works even if the mob has [[Minecraft:Fire Resistance]] on it;&lt;br /&gt;
*** being hit by a weapon with [[Minecraft:Fire Aspect]];&lt;br /&gt;
*** any other [[Minecraft:explosion]] nearby, including explosions from other sulfur cubes;&lt;br /&gt;
*** a [[Minecraft:redstone]] signal. TNT activates if the center of sulfur cube&#039;s hitbox is in such a block that a TNT would be activated if it was a placed block instead.&lt;br /&gt;
****TNT sulfur cubes are also primed if they occupy the same position as a redstone component that&#039;s currently emitting a signal (a [[Minecraft:comparator]], for example), even though that position might not be necessarily powered.&lt;br /&gt;
*[[Minecraft:Magma block]]s have the hot archetype. Sulfur cubes with the hot archetype damage nearby mobs, acting as if they touched magma.&lt;br /&gt;
&lt;br /&gt;
==== Damage resistance ====&lt;br /&gt;
A sulfur cube that has absorbed a block is resistant to the following forms of damage:&lt;br /&gt;
* [[Minecraft:Melee attack]]s&lt;br /&gt;
* [[Minecraft:Projectile]]s&lt;br /&gt;
* [[Minecraft:Falling block]]s, including [[Minecraft:anvil]]s and [[Minecraft:stalactite]]s&lt;br /&gt;
* [[Minecraft:Explosion]]s, except their own&lt;br /&gt;
* [[Minecraft:Fall damage]], including onto [[Minecraft:stalagmite]]s&lt;br /&gt;
* [[Minecraft:Freezing]]&lt;br /&gt;
* Contact with [[Minecraft:cactus]] or [[Minecraft:sweet berry bushes]]&lt;br /&gt;
* [[Minecraft:Poison]]&lt;br /&gt;
* [[Minecraft:Magma block]]s and sulfur cubes with the hot archetype&lt;br /&gt;
Other sources of damage, such as [[Minecraft:fire]], [[Minecraft:suffocation]], [[Minecraft:cramming]], or the [[Minecraft:Wither (effect)|Wither effect]], can damage or kill the sulfur cube as normal.&lt;br /&gt;
&lt;br /&gt;
Some hostile mobs attack the sulfur cube even while it has absorbed a block, such as [[Minecraft:zoglin]]s, the [[Minecraft:wither]] and [[Minecraft:warden]]s. Although the sulfur cube is immune to the warden&#039;s melee damage, they can be killed by its [[Minecraft:sonic boom]]. Additionally, tamed [[Minecraft:wolves]] attack a sulfur cube that their owner attacks.&lt;br /&gt;
&lt;br /&gt;
==== Launching ====&lt;br /&gt;
When affected by [[Minecraft:Knockback (mechanic)|knockback]], the sulfur cube is launched and is affected by [[Minecraft:gravity]] and [[Minecraft:physics]]. This causes it to behave and bounce like a ball.&lt;br /&gt;
&lt;br /&gt;
The direction and trajectory in which a sulfur cube is launched is the opposite of where on its body it is hit.{{Needs testing|May not be implemented yet in Bedrock Edition.}}&lt;br /&gt;
&lt;br /&gt;
This diagram describes how hitting a sulfur cube on different portions of its body launches it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Sulfur Cube Launching Portions&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|[[File:Sulfur Cube Launching Guide.png|500px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The force at which a sulfur cube is launched is based on the amount of damage the attack does. For example, hitting it with a [[Minecraft:diamond sword]] launches it farther than punching it without an item. The [[Minecraft:Knockback]] and [[Minecraft:Punch]] enchantments also apply additional power to the launch.&lt;br /&gt;
&lt;br /&gt;
{{IN|BE}}, sulfur cubes that are in the air are knocked further into the air when launched, while they are not {{in|JE}}. This is due to the [[Minecraft:Knockback (mechanic)#Versus airborne entities|airborne knockback mechanics]] being different between the two editions. &lt;br /&gt;
&lt;br /&gt;
Depending on the absorbed block, sulfur cubes exhibit different properties when hit.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
&lt;br /&gt;
=== Mob ===&lt;br /&gt;
==== Large ====&lt;br /&gt;
{{el|je}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube jump1.ogg&lt;br /&gt;
| sound2 = Sulfur cube jump2.ogg&lt;br /&gt;
| sound3 = Sulfur cube jump3.ogg&lt;br /&gt;
| sound4 = Sulfur cube jump4.ogg&lt;br /&gt;
| sound5 = Sulfur cube jump5.ogg&lt;br /&gt;
| sound6 = Sulfur cube jump6.ogg&lt;br /&gt;
| sound7 = Sulfur cube jump7.ogg&lt;br /&gt;
| sound8 = Sulfur cube jump8.ogg&lt;br /&gt;
| sound9 = Sulfur cube jump9.ogg&lt;br /&gt;
| sound10 = Sulfur cube jump10.ogg&lt;br /&gt;
| sound11 = Sulfur cube jump11.ogg&lt;br /&gt;
| description = When a sulfur cube jumps&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.jump&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.bounce&lt;br /&gt;
| subtitle = Sulfur Cube bounces&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube squish1.ogg&lt;br /&gt;
| sound2 = Sulfur cube squish2.ogg&lt;br /&gt;
| sound3 = Sulfur cube squish3.ogg&lt;br /&gt;
| sound4 = Sulfur cube squish4.ogg&lt;br /&gt;
| sound5 = Sulfur cube squish5.ogg&lt;br /&gt;
| sound6 = Sulfur cube squish6.ogg&lt;br /&gt;
| sound7 = Sulfur cube squish7.ogg&lt;br /&gt;
| sound8 = Sulfur cube squish8.ogg&lt;br /&gt;
| sound9 = Sulfur cube squish9.ogg&lt;br /&gt;
| sound10 = Sulfur cube squish10.ogg&lt;br /&gt;
| sound11 = Sulfur cube squish11.ogg&lt;br /&gt;
| description = When a sulfur cube lands&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.squish&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.bounce&lt;br /&gt;
| subtitle = Sulfur Cube bounces&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube absorb1.ogg &lt;br /&gt;
| sound2 = Sulfur cube absorb2.ogg &lt;br /&gt;
| sound3 = Sulfur cube absorb3.ogg &lt;br /&gt;
| description = When a sulfur cube absorbs a block&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.absorb&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.absorb&lt;br /&gt;
| subtitle = Sulfur Cube full&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube eject1.ogg &lt;br /&gt;
| sound2 = Sulfur cube eject2.ogg &lt;br /&gt;
| description = When a sulfur cube ejects a block&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.eject&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.eject&lt;br /&gt;
| subtitle = Block removed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube hit4.wav&lt;br /&gt;
| description = When a sulfur cube is damaged&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.hurt&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hurt&lt;br /&gt;
| subtitle = Sulfur Cube hurts&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube death.wav&lt;br /&gt;
| description = When a sulfur cube dies&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.death&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.death&lt;br /&gt;
| subtitle = Sulfur Cube dies&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Edition|Bedrock}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube jump1.ogg&lt;br /&gt;
| sound2 = Sulfur cube jump2.ogg&lt;br /&gt;
| sound3 = Sulfur cube jump3.ogg&lt;br /&gt;
| sound4 = Sulfur cube jump4.ogg&lt;br /&gt;
| sound5 = Sulfur cube jump5.ogg&lt;br /&gt;
| sound6 = Sulfur cube jump6.ogg&lt;br /&gt;
| sound7 = Sulfur cube jump7.ogg&lt;br /&gt;
| sound8 = Sulfur cube jump8.ogg&lt;br /&gt;
| sound9 = Sulfur cube jump9.ogg&lt;br /&gt;
| sound10 = Sulfur cube jump10.ogg&lt;br /&gt;
| sound11 = Sulfur cube jump11.ogg&lt;br /&gt;
| description = When a sulfur cube jumps&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.jump&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.squish&lt;br /&gt;
| subtitle = Sulfur Cube bounces&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube squish1.ogg&lt;br /&gt;
| sound2 = Sulfur cube squish2.ogg&lt;br /&gt;
| sound3 = Sulfur cube squish3.ogg&lt;br /&gt;
| sound4 = Sulfur cube squish4.ogg&lt;br /&gt;
| sound5 = Sulfur cube squish5.ogg&lt;br /&gt;
| sound6 = Sulfur cube squish6.ogg&lt;br /&gt;
| sound7 = Sulfur cube squish7.ogg&lt;br /&gt;
| sound8 = Sulfur cube squish8.ogg&lt;br /&gt;
| sound9 = Sulfur cube squish9.ogg&lt;br /&gt;
| sound10 = Sulfur cube squish10.ogg&lt;br /&gt;
| sound11 = Sulfur cube squish11.ogg&lt;br /&gt;
| description = When a sulfur cube lands&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.landing&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.landing&lt;br /&gt;
| subtitle = Sulfur cube bounces&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube absorb1.ogg&lt;br /&gt;
| sound2 = Sulfur cube absorb2.ogg&lt;br /&gt;
| description = When a sulfur cube absorbs a block&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.absorb&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.absorb&lt;br /&gt;
| subtitle = Sulfur Cube full&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube eject1.ogg &lt;br /&gt;
| sound2 = Sulfur cube eject2.ogg &lt;br /&gt;
| description = When a sulfur cube ejects a block&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.eject&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.eject&lt;br /&gt;
| subtitle = Block removed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube hit4.wav&lt;br /&gt;
| description = When a sulfur cube is damaged&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.hurt&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hurt&lt;br /&gt;
| subtitle = Sulfur Cube hurts&lt;br /&gt;
| volume = 0.5–1.5&lt;br /&gt;
| pitch = 0.8–1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube death.wav&lt;br /&gt;
| description = When a sulfur cube dies&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.death&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.death&lt;br /&gt;
| subtitle = Sulfur Cube dies&lt;br /&gt;
| volume = 0.5&lt;br /&gt;
| pitch = 0.9&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Small ====&lt;br /&gt;
{{el|je}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Small sulfur cube jump1.ogg&lt;br /&gt;
| sound2 = Small sulfur cube jump2.ogg&lt;br /&gt;
| sound3 = Small sulfur cube jump3.ogg&lt;br /&gt;
| sound4 = Small sulfur cube jump4.ogg&lt;br /&gt;
| sound5 = Small sulfur cube jump5.ogg&lt;br /&gt;
| sound6 = Small sulfur cube jump6.ogg&lt;br /&gt;
| sound7 = Small sulfur cube jump7.ogg&lt;br /&gt;
| sound8 = Small sulfur cube jump8.ogg&lt;br /&gt;
| sound9 = Small sulfur cube jump9.ogg&lt;br /&gt;
| sound10 = Small sulfur cube jump10.ogg&lt;br /&gt;
| sound11 = Small sulfur cube jump11.ogg&lt;br /&gt;
| description = When a small sulfur cube jumps&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.small_sulfur_cube.jump&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.bounce&lt;br /&gt;
| subtitle = Sulfur Cube bounces&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Small sulfur cube squish1.ogg&lt;br /&gt;
| sound2 = Small sulfur cube squish2.ogg&lt;br /&gt;
| sound3 = Small sulfur cube squish3.ogg&lt;br /&gt;
| sound4 = Small sulfur cube squish4.ogg&lt;br /&gt;
| sound5 = Small sulfur cube squish5.ogg&lt;br /&gt;
| sound6 = Small sulfur cube squish6.ogg&lt;br /&gt;
| sound7 = Small sulfur cube squish7.ogg&lt;br /&gt;
| sound8 = Small sulfur cube squish8.ogg&lt;br /&gt;
| sound9 = Small sulfur cube squish9.ogg&lt;br /&gt;
| sound10 = Small sulfur cube squish10.ogg&lt;br /&gt;
| description = When a small sulfur cube lands&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.small_sulfur_cube.squish&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.bounce&lt;br /&gt;
| subtitle = Sulfur Cube bounces&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Small sulfur cube hit1.ogg&lt;br /&gt;
| sound2 = Small sulfur cube hit2.ogg&lt;br /&gt;
| sound3 = Small sulfur cube hit3.ogg&lt;br /&gt;
| sound4 = Small sulfur cube hit4.ogg&lt;br /&gt;
| description = When a small sulfur cube is damaged&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.small_sulfur_cube.hurt&lt;br /&gt;
| translationkey = subtitles.entity.small_sulfur_cube.hurt&lt;br /&gt;
| subtitle = Small Sulfur Cube hurts&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Small sulfur cube death.ogg&lt;br /&gt;
| description = When a small sulfur cube dies&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.small_sulfur_cube.death&lt;br /&gt;
| translationkey = subtitles.entity.small_sulfur_cube.death&lt;br /&gt;
| subtitle = Small Sulfur Cube dies&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Small Sulfur Cube eat1.ogg&lt;br /&gt;
| sound2 = Small Sulfur Cube eat2.ogg&lt;br /&gt;
| description = When a small sulfur cube eats an item&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.small_sulfur_cube.eat&lt;br /&gt;
| translationkey = subtitles.entity.small_sulfur_cube.eat&lt;br /&gt;
| subtitle = Small Sulfur Cube puts on mass&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Edition|Bedrock}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Small sulfur cube jump1.ogg&lt;br /&gt;
| sound2 = Small sulfur cube jump2.ogg&lt;br /&gt;
| sound3 = Small sulfur cube jump3.ogg&lt;br /&gt;
| sound4 = Small sulfur cube jump4.ogg&lt;br /&gt;
| sound5 = Small sulfur cube jump5.ogg&lt;br /&gt;
| sound6 = Small sulfur cube jump6.ogg&lt;br /&gt;
| sound7 = Small sulfur cube jump7.ogg&lt;br /&gt;
| sound8 = Small sulfur cube jump8.ogg&lt;br /&gt;
| sound9 = Small sulfur cube jump9.ogg&lt;br /&gt;
| sound10 = Small sulfur cube jump10.ogg&lt;br /&gt;
| sound11 = Small sulfur cube jump11.ogg&lt;br /&gt;
| description = When a small sulfur cube jumps&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.small.jump&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.squish&lt;br /&gt;
| subtitle = Sulfur Cube bounces&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.5&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Small sulfur cube squish1.ogg&lt;br /&gt;
| sound2 = Small sulfur cube squish2.ogg&lt;br /&gt;
| sound3 = Small sulfur cube squish3.ogg&lt;br /&gt;
| sound4 = Small sulfur cube squish4.ogg&lt;br /&gt;
| sound5 = Small sulfur cube squish5.ogg&lt;br /&gt;
| sound6 = Small sulfur cube squish6.ogg&lt;br /&gt;
| sound7 = Small sulfur cube squish7.ogg&lt;br /&gt;
| sound8 = Small sulfur cube squish8.ogg&lt;br /&gt;
| sound9 = Small sulfur cube squish9.ogg&lt;br /&gt;
| sound10 = Small sulfur cube squish10.ogg&lt;br /&gt;
| description = When a small sulfur cube lands&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.small.landing&lt;br /&gt;
| translationkey =&lt;br /&gt;
| subtitle = -&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.5&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube small hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube small hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube small hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube small hit4.wav&lt;br /&gt;
| description = When a small sulfur cube is damaged&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.small.hurt&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hurt&lt;br /&gt;
| subtitle = Sulfur Cube hurts&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.5&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube small death.wav&lt;br /&gt;
| description = When a small sulfur cube dies&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.small.death&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.death&lt;br /&gt;
| subtitle = Sulfur Cube dies&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.5&lt;br /&gt;
}}&lt;br /&gt;
|{{SoundLine&lt;br /&gt;
| sound = Eat1.ogg&lt;br /&gt;
| sound2 = Eat2.ogg&lt;br /&gt;
| sound3 = Eat3.ogg&lt;br /&gt;
| description = When a small sulfur cube eats&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = random.eat&lt;br /&gt;
| translationkey = subtitles.entity.generic.eat&lt;br /&gt;
| subtitle = Eating&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 2.0&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
=== Ball ===&lt;br /&gt;
{{el|je}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&amp;lt;!-- Bouncy --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube bouncy hit1 JE2.ogg&lt;br /&gt;
| sound2 = Sulfur Cube bouncy hit2 JE2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube bouncy hit3 JE2.ogg&lt;br /&gt;
| sound4 = Sulfur Cube bouncy hit4 JE2.ogg&lt;br /&gt;
| description = When bouncy and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.bouncy.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube bouncy push1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube bouncy push2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube bouncy push3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube bouncy push4.ogg&lt;br /&gt;
| description = When bouncy and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.bouncy.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Explosive --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube explosive hit1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube explosive hit2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube explosive hit3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube explosive hit4.ogg&lt;br /&gt;
| description = When explosive and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.explosive.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube explosive push1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube explosive push2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube explosive push3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube explosive push4.ogg&lt;br /&gt;
| description = When explosive and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.explosive.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Fast Flat --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube fastflat hit1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube fastflat hit2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube fastflat hit3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube fastflat hit4.ogg&lt;br /&gt;
| description = When fast flat and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.fast_flat.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube fastflat push1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube fastflat push2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube fastflat push3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube fastflat push4.ogg&lt;br /&gt;
| description = When fast flat and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.fast_flat.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Fast Sliding --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube fastsliding hit1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube fastsliding hit2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube fastsliding hit3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube fastsliding hit4.ogg&lt;br /&gt;
| description = When fast sliding and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.fast_sliding.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube fastsliding push1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube fastsliding push2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube fastsliding push3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube fastsliding push4.ogg&lt;br /&gt;
| description = When fast sliding and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.fast_sliding.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- High Resistance --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube highresistance hit1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube highresistance hit2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube highresistance hit3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube highresistance hit4.ogg&lt;br /&gt;
| description = When high resistance and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.high_resistance.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube highresistance push1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube highresistance push2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube highresistance push3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube highresistance push4.ogg&lt;br /&gt;
| description = When high resistance and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.high_resistance.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Hot --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube hot hit1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube hot hit2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube hot hit3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube hot hit4.ogg&lt;br /&gt;
| description = When hot and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.hot.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube hot push1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube hot push2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube hot push3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube hot push4.ogg&lt;br /&gt;
| description = When hot and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.hot.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Light --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube light hit1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube light hit2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube light hit3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube light hit4.ogg&lt;br /&gt;
| description = When light and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.light.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube light push1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube light push2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube light push3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube light push4.ogg&lt;br /&gt;
| description = When light and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.light.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Slow Bouncy --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube hot hit1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube hot hit2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube hot hit3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube hot hit4.ogg&lt;br /&gt;
| description = When slow bouncy and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.slow_bouncy.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube hot push1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube hot push2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube hot push3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube hot push4.ogg&lt;br /&gt;
| description = When slow bouncy and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.slow_bouncy.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Slow Flat --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube slowflat hit1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube slowflat hit2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube slowflat hit3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube slowflat hit4.ogg&lt;br /&gt;
| description = When slow flat and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.slow_flat.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube slowflat push1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube slowflat push2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube slowflat push3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube slowflat push4.ogg&lt;br /&gt;
| description = When slow flat and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.slow_flat.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Slow Sliding --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube slowsliding hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube slowsliding hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube slowsliding hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube slowsliding hit4.wav&lt;br /&gt;
| description = When slow sliding and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.slow_sliding.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube slowsliding push1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube slowsliding push2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube slowsliding push3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube slowsliding push4.ogg&lt;br /&gt;
| description = When slow sliding and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.slow_sliding.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Sticky --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube sticky hit1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube sticky hit2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube sticky hit3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube sticky hit4.ogg&lt;br /&gt;
| description = When sticky and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.sticky.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube sticky push1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube sticky push2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube sticky push3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube sticky push4.ogg&lt;br /&gt;
| description = When sticky and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.sticky.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Regular --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube regular hit1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube regular hit2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube regular hit3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube regular hit4.ogg&lt;br /&gt;
| description = When regular and kicked by a player{{until|JE 26.3}}&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.regular.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube regular push1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube regular push2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube regular push3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube regular push4.ogg&lt;br /&gt;
| description = When regular and pushed by a player{{until|JE 26.3}}&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.regular.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube regular hit1 JE2.ogg&lt;br /&gt;
| sound2 = Sulfur Cube regular hit2 JE2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube regular hit3 JE2.ogg&lt;br /&gt;
| sound4 = Sulfur Cube regular hit4 JE2.ogg&lt;br /&gt;
| description = When regular and kicked by a player{{upcoming|JE 26.3}}&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.regular.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube regular push1 JE2.ogg&lt;br /&gt;
| sound2 = Sulfur Cube regular push2 JE2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube regular push3 JE2.ogg&lt;br /&gt;
| sound4 = Sulfur Cube regular push4 JE2.ogg&lt;br /&gt;
| description = When regular and pushed by a player{{upcoming|JE 26.3}}&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.regular.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube ball bounce1.wav&lt;br /&gt;
| sound2 = Sulfur cube ball bounce2.wav&lt;br /&gt;
| sound3 = Sulfur cube ball bounce3.wav&lt;br /&gt;
| sound4 = Sulfur cube ball bounce4.wav&lt;br /&gt;
| sound5 = Sulfur cube ball bounce5.wav&lt;br /&gt;
| sound6 = Sulfur cube ball bounce6.wav&lt;br /&gt;
| sound7 = Sulfur cube ball bounce7.wav&lt;br /&gt;
| sound8 = Sulfur cube ball bounce8.wav&lt;br /&gt;
| description = When bouncing&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.bounce&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.bounce&lt;br /&gt;
| subtitle = Sulfur Cube bounces&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Fuse.ogg&lt;br /&gt;
|subtitle=TNT fizzes&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a sulfur cube begins its  explosion timer&lt;br /&gt;
|id=entity.tnt.primed&lt;br /&gt;
|translationkey=subtitles.entity.tnt.primed​&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Explosion1.ogg&lt;br /&gt;
|sound2=Explosion2.ogg&lt;br /&gt;
|sound3=Explosion3.ogg&lt;br /&gt;
|sound4=Explosion4.ogg&lt;br /&gt;
|subtitle=Explosion&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a sulfur cube explodes&lt;br /&gt;
|id=entity.generic.explode&lt;br /&gt;
|translationkey=subtitles.entity.generic.explode&lt;br /&gt;
|volume=4.0&lt;br /&gt;
|pitch=0.56-0.84&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Edition|Bedrock}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube ball bounce1.wav&lt;br /&gt;
| sound2 = Sulfur cube ball bounce2.wav&lt;br /&gt;
| sound3 = Sulfur cube ball bounce3.wav&lt;br /&gt;
| sound4 = Sulfur cube ball bounce4.wav&lt;br /&gt;
| sound5 = Sulfur cube ball bounce5.wav&lt;br /&gt;
| sound6 = Sulfur cube ball bounce6.wav&lt;br /&gt;
| sound7 = Sulfur cube ball bounce7.wav&lt;br /&gt;
| sound8 = Sulfur cube ball bounce8.wav&lt;br /&gt;
| description = When bouncing&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.bounce&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.bounce&lt;br /&gt;
| subtitle = Sulfur Cube bounces&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Bouncy --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube bouncy hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube bouncy hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube bouncy hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube bouncy hit4.wav&lt;br /&gt;
| description = When bouncy and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.bouncy.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 0.5-1.5&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube bouncy push1.wav&lt;br /&gt;
| sound2 = Sulfur cube bouncy push2.wav&lt;br /&gt;
| sound3 = Sulfur cube bouncy push3.wav&lt;br /&gt;
| sound4 = Sulfur cube bouncy push4.wav&lt;br /&gt;
| description = When bouncy and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.bouncy.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Explosive --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube explosive hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube explosive hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube explosive hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube explosive hit4.wav&lt;br /&gt;
| description = When explosive and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.explosive.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 0.5-1.5&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube explosive push1.wav&lt;br /&gt;
| sound2 = Sulfur cube explosive push2.wav&lt;br /&gt;
| sound3 = Sulfur cube explosive push3.wav&lt;br /&gt;
| sound4 = Sulfur cube explosive push4.wav&lt;br /&gt;
| description = When explosive and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.explosive.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Fast Flat --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube fastflat hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube fastflat hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube fastflat hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube fastflat hit4.wav&lt;br /&gt;
| description = When fast flat and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.fast_flat.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 0.5-1.5&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube fastflat push1.wav&lt;br /&gt;
| sound2 = Sulfur cube fastflat push2.wav&lt;br /&gt;
| sound3 = Sulfur cube fastflat push3.wav&lt;br /&gt;
| sound4 = Sulfur cube fastflat push4.wav&lt;br /&gt;
| description = When fast flat and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.fast_flat.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Fast Sliding --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube fastsliding hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube fastsliding hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube fastsliding hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube fastsliding hit4.wav&lt;br /&gt;
| description = When fast sliding and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.fast_sliding.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 0.5-1.5&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube fastsliding push1.wav&lt;br /&gt;
| sound2 = Sulfur cube fastsliding push2.wav&lt;br /&gt;
| sound3 = Sulfur cube fastsliding push3.wav&lt;br /&gt;
| sound4 = Sulfur cube fastsliding push4.wav&lt;br /&gt;
| description = When fast sliding and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.fast_sliding.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- High Resistance --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube highresistance hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube highresistance hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube highresistance hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube highresistance hit4.wav&lt;br /&gt;
| description = When high resistance and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.high_resistance.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 0.5-1.5&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube highresistance push1.wav&lt;br /&gt;
| sound2 = Sulfur cube highresistance push2.wav&lt;br /&gt;
| sound3 = Sulfur cube highresistance push3.wav&lt;br /&gt;
| sound4 = Sulfur cube highresistance push4.wav&lt;br /&gt;
| description = When high resistance and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.high_resistance.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Hot --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube hot hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube hot hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube hot hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube hot hit4.wav&lt;br /&gt;
| description = When hot and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.hot.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 0.5-1.5&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube hot push1.wav&lt;br /&gt;
| sound2 = Sulfur cube hot push2.wav&lt;br /&gt;
| sound3 = Sulfur cube hot push3.wav&lt;br /&gt;
| sound4 = Sulfur cube hot push4.wav&lt;br /&gt;
| description = When hot and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.hot.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Light --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube light hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube light hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube light hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube light hit4.wav&lt;br /&gt;
| description = When light and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.light.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 0.5-1.5&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube light push1.wav&lt;br /&gt;
| sound2 = Sulfur cube light push2.wav&lt;br /&gt;
| sound3 = Sulfur cube light push3.wav&lt;br /&gt;
| sound4 = Sulfur cube light push4.wav&lt;br /&gt;
| description = When light and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.light.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Slow Bouncy --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube hot hit1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube hot hit2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube hot hit3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube hot hit4.ogg&lt;br /&gt;
| description = When slow bouncy and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.slow_bouncy.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 0.5–1.5&lt;br /&gt;
| pitch = 0.8–1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube hot push1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube hot push2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube hot push3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube hot push4.ogg&lt;br /&gt;
| description = When slow bouncy and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.slow_bouncy.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Slow Flat --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube slowflat hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube slowflat hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube slowflat hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube slowflat hit4.wav&lt;br /&gt;
| description = When slow flat and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.slow_flat.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 0.5-1.5&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube slowflat push1.wav&lt;br /&gt;
| sound2 = Sulfur cube slowflat push2.wav&lt;br /&gt;
| sound3 = Sulfur cube slowflat push3.wav&lt;br /&gt;
| sound4 = Sulfur cube slowflat push4.wav&lt;br /&gt;
| description = When slow flat and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.slow_flat.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Slow Sliding --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube slowsliding hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube slowsliding hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube slowsliding hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube slowsliding hit4.wav&lt;br /&gt;
| description = When slow sliding and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.slow_sliding.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 0.5-1.5&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube slowsliding push1.wav&lt;br /&gt;
| sound2 = Sulfur cube slowsliding push2.wav&lt;br /&gt;
| sound3 = Sulfur cube slowsliding push3.wav&lt;br /&gt;
| sound4 = Sulfur cube slowsliding push4.wav&lt;br /&gt;
| description = When slow sliding and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.slow_sliding.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Sticky --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube sticky hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube sticky hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube sticky hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube sticky hit4.wav&lt;br /&gt;
| description = When sticky and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.sticky.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 0.5-1.5&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube sticky push1.wav&lt;br /&gt;
| sound2 = Sulfur cube sticky push2.wav&lt;br /&gt;
| sound3 = Sulfur cube sticky push3.wav&lt;br /&gt;
| sound4 = Sulfur cube sticky push4.wav&lt;br /&gt;
| description = When sticky and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.sticky.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Regular --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube regular hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube regular hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube regular hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube regular hit4.wav&lt;br /&gt;
| description = When regular and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.regular.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 0.5-1.5&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube regular push1.wav&lt;br /&gt;
| sound2 = Sulfur cube regular push2.wav&lt;br /&gt;
| sound3 = Sulfur cube regular push3.wav&lt;br /&gt;
| sound4 = Sulfur cube regular push4.wav&lt;br /&gt;
| description = When regular and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.regular.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Creeper fuse.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a sulfur cube begins its explosion timer&lt;br /&gt;
|id=random.fuse&lt;br /&gt;
|translationkey=subtitles.entity.tnt.primed&lt;br /&gt;
|subtitle=TNT fizzes&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.5}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Explosion1.ogg&lt;br /&gt;
|sound2=Explosion2.ogg&lt;br /&gt;
|sound3=Explosion3.ogg&lt;br /&gt;
|sound4=Explosion4.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a sulfur cube explodes&lt;br /&gt;
|id=random.explode&lt;br /&gt;
|translationkey=subtitles.entity.generic.explode&lt;br /&gt;
|subtitle=Explosion&lt;br /&gt;
|volume=4.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Sulfur Cube&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=sulfur_cube&lt;br /&gt;
|showentitytags=y&lt;br /&gt;
|entitytags=cannot_be_pushed_onto_boats,non_controlling_rider,not_scary_for_pufferfish&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Sulfur Cube&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=sulfur_cube&lt;br /&gt;
|showentityfamily=y&lt;br /&gt;
|entityfamily=sulfur_cube,animal,mob&lt;br /&gt;
|id=153&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Entity data ===&lt;br /&gt;
{{expand section|Expand Java Edition entity data}}&lt;br /&gt;
{{el|java}}:&lt;br /&gt;
{{main|Entity format (Java Edition)}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;entity data&amp;quot; /&amp;gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound}} Entity data&lt;br /&gt;
** {{nbt inherit/entity}}&lt;br /&gt;
** {{nbt inherit/mob}}&lt;br /&gt;
** Only on sulfur cubes, the {{cd|equipment.body}} tag represents the {{DCL|minecraft:sulfur_cube_content}} component in [[Minecraft:predicates]] and [[Minecraft:loot function]]s.&lt;br /&gt;
** {{nbt inherit/cube_mob}}&lt;br /&gt;
** {{nbt|int|pickup_timer}}: The ticks left before the sulfur cube picks up items from the ground. Is set to 100 when the item is removed using shears, then ticks down until it reaches 0.&lt;br /&gt;
** {{nbt|byte|from_bucket}}: 1 or 0 (true/false) - 1 if the sulfur cube was spawned by using a [[Minecraft:Bucket of Sulfur Cube]], 0 if not.&lt;br /&gt;
** {{nbt|int|fuse}}: The number of ticks before the sulfur cube explodes. For sulfur cubes that are not ignited, this value is -1.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;section end=&amp;quot;entity data&amp;quot; /&amp;gt;&lt;br /&gt;
The absorbed block (if any) is stored in &amp;lt;code&amp;gt;equipment.body&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{el|bedrock}}:&lt;br /&gt;
{{main|Entity format (Bedrock Edition)}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound}}: The entity&#039;s root tag.&lt;br /&gt;
** {{bedrock nbt/entity}}&lt;br /&gt;
** {{bedrock nbt/mob}}&lt;br /&gt;
** {{bedrock nbt/ageable}}&lt;br /&gt;
** {{nbt|byte|Size}}: The size of the sulfur cube. 1 is the smallest slime, 2 is the next larger.&lt;br /&gt;
** {{nbt|list|SlotDropChances}}: List of equipment slots and the chance that the item in that slot drops when the sulfur cube dies.&lt;br /&gt;
*** {{nbt|compound|}}: A slot entry.&lt;br /&gt;
**** {{nbt|float|DropChance}}: The probability that the item in this slot can drop (0.0 to 1.0).&lt;br /&gt;
**** {{nbt|string|Slot}}: The name of the equipment slot. Can be {{cd|mainhand}} in sulfur cube.&lt;br /&gt;
** {{nbt|compound|properties}}: The sulfur cube &amp;lt;code&amp;gt;properties&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** {{nbt|string|minecraft:sulfur_cube_archetype}}: If the sulfur cube has a block and behavior can be {{cd|none|bouncy|regular|slow_bouncy|slow_flat|fast_flat|light|fast_sliding|slow_sliding|sticky|high_resistance|explosive|hot|d=and}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|Uh-oh.;It Spreads}}&lt;br /&gt;
&lt;br /&gt;
Achievements that apply to all mobs:&lt;br /&gt;
{{collapse|content={{load achievements|Overkill;Over-Overkill;Mob Kabob}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Uh Oh;It Spreads}}&lt;br /&gt;
&lt;br /&gt;
Advancements that apply to all mobs:&lt;br /&gt;
{{collapse|content={{load advancements|Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill;Mob Kabob}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{yt|DgTM7veQ8_E|236|420}}&lt;br /&gt;
{{yt|V5OrN6LA1Tc|236|420}}&lt;br /&gt;
{{yt|dhwLRixmHEI|236|420}}&lt;br /&gt;
{{yt|jF1Q1BQsxXQ|236|420}}&lt;br /&gt;
{{yt|03gzNW4pSbI|236|420}}&lt;br /&gt;
{{yt|FS3fBRCbsGA|236|420}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Announcements ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||March 19, 2026|link=none|Sulfur cubes are teased in a series of [[Minecraft:social media teasers]].}}&lt;br /&gt;
|{{HistoryLine||March 21, 2026|link=https://www.youtube.com/watch?v=Is5IswM87EQ|[[File:Sulfur Cube BE1.png|32px]] [[File:Sulfur Cube BE1.png|18px]] Sulfur cubes are announced at [[Minecraft:Minecraft Live – March 2026]].}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||26.2|dev=snap1|[[File:Sulfur Cube JE1.png|32px]] [[File:Sulfur Cube JE1.png|18px]] Added sulfur cubes. The texture is different by a few pixels compared with the one in {{BE}}.}}&lt;br /&gt;
|{{HistoryLine|||dev=snap3|Sulfur cubes can no longer be picked up by [[Minecraft:boat]]s.&lt;br /&gt;
|Light-emitting blocks contained inside sulfur cubes now glow in the dark.&amp;lt;ref&amp;gt;{{bug|MC-307357|||resolution=Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=snap4|[[File:Sulfur Cube JE2 BE2.png|32px]] [[File:Sulfur Cube JE2 BE2.png|18px]] The outer layer texture of the sulfur cube has been changed, namely the eyes and mouth.&lt;br /&gt;
|The size of naturally-spawned small sulfur cubes has been tweaked.&lt;br /&gt;
|Sulfur cubes can now spawn on Peaceful difficulty.}}&lt;br /&gt;
|{{HistoryLine|||dev=snap5|Sulfur cubes with an absorbed block are now immune to explosive damage.&lt;br /&gt;
|Sulfur cubes can now absorb [[Minecraft:TNT]], giving them the new explosive archetype.}}&lt;br /&gt;
|{{HistoryLine|||dev=snap6|Sulfur cubes that have absorbed [[Minecraft:magma block]]s now gain the new hot archetype.&lt;br /&gt;
|Many blocks that previously gave sulfur cubes the regular archetype now give the new slow bouncy archetype instead.&lt;br /&gt;
|Sulfur cubes can now absorb [[Minecraft:redstone lamp]]s and [[Minecraft:observer]]s, giving them the slow bouncy archetype.&lt;br /&gt;
|Sulfur cubes can no longer absorb [[Minecraft:sand]], [[Minecraft:red sand]], [[Minecraft:gravel]], or [[Minecraft:blocks of redstone]].&lt;br /&gt;
|The [[Minecraft:Knockback]]&amp;lt;ref&amp;gt;{{bug|MC-307674|||resolution=Fixed}}&amp;lt;/ref&amp;gt; and [[Minecraft:Punch]] enchantments now apply additional power to the launch of a sulfur cube with an absorbed block.&lt;br /&gt;
|Sulfur cubes that have absorbed TNT now ignite when hit with an item enchanted with [[Minecraft:Fire Aspect]].&amp;lt;ref&amp;gt;{{bug|MC-307854|||resolution=Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=snap7|The slow bouncy archetype is no longer buoyant.}}&lt;br /&gt;
|{{HistoryLine|||dev=snap8|Sulfur cubes containing a block inside are now immune to damage from [[Minecraft:magma block]]s, as well as from other sulfur cubes that contain a magma block.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|[[File:Sulfur Cube Small JE1 BE3.png|18px]] The model and texture of the small sulfur cube has been changed.|Small sulfur cubes now have sounds playing when being fed with [[Minecraft:slimeball]]s.|Added unique hit and push sounds for each archetype.|Removed generic hit ({{sound||Sulfur cube ball hit1.wav}}{{sound||Sulfur cube ball hit2.wav}}{{sound||Sulfur cube ball hit3.wav}}{{sound||Sulfur cube ball hit4.wav}}) and push ({{sound||Sulfur cube ball kick1.wav}}{{sound||Sulfur cube ball kick2.wav}}{{sound||Sulfur cube ball kick3.wav}}{{sound||Sulfur cube ball kick4.wav}}) sounds.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre3|The block inside a sulfur cube now aligns vertically with the block grid only when the sulfur cube is invisible.|The squish animation no longer plays when a sulfur cube has a block inside.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre4|Now affected by the [[Minecraft:Knockback]] enchantment while a block is absorbed.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre5|The correct sound is now played when a bouncy archetype sulfur cube is hit.}}&lt;br /&gt;
|{{HistoryLine|upcoming java}}&lt;br /&gt;
|{{HistoryLine||26.3|dev=snap1|Changed the sounds of the &amp;quot;regular&amp;quot; sulfur cube archetype.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||26.20|dev=Preview 26.20.23|exp=Drop 2 of 2026|[[File:Sulfur Cube BE1.png|32px]] [[File:Sulfur Cube BE1.png|18px]] Added sulfur cubes, which use the same texture as the ones shown at Minecraft LIVE.&lt;br /&gt;
|[[File:Small Sulfur Cube (texture) BE1.png|60px|class=pixel-image]] Added a unique texture for the small sulfur cube, but it is currently unused.}}&lt;br /&gt;
|{{HistoryLine||26.30|dev=Preview 26.30.20|Sulfur cubes are now available without using the &amp;quot;Drop 2 of 2026&amp;quot; experimental toggle.&lt;br /&gt;
|[[File:Sulfur Cube JE2 BE2.png|32px]] [[File:Sulfur Cube JE2 BE2.png|18px]] The outer layer texture of the sulfur cube has been changed, namely the eyes and mouth.&lt;br /&gt;
|The maximum health of large sulfur cubes has been reduced from {{hp|9}} to {{hp|8}}.&lt;br /&gt;
|Added sounds for absorbing and ejecting blocks.&lt;br /&gt;
|Added unique hit and push sounds for each archetype.&lt;br /&gt;
|Removed generic hit ({{sound||Sulfur cube ball hit1.wav}}{{sound||Sulfur cube ball hit2.wav}}{{sound||Sulfur cube ball hit3.wav}}{{sound||Sulfur cube ball hit4.wav}}) and push ({{sound||Sulfur cube ball kick1.wav}}{{sound||Sulfur cube ball kick2.wav}}{{sound||Sulfur cube ball kick3.wav}}{{sound||Sulfur cube ball kick4.wav}}) sounds.&lt;br /&gt;
|Split jumping sounds ({{sound||Sulfur cube jump1.wav}}{{sound||Sulfur cube jump2.wav}}{{sound||Sulfur cube jump3.wav}}{{sound||Sulfur cube jump4.wav}}{{sound||Sulfur cube jump5.wav}}{{sound||Sulfur cube jump6.wav}}{{sound||Sulfur cube jump7.wav}}{{sound||Sulfur cube jump8.wav}}{{sound||Sulfur cube jump9.wav}}{{sound||Sulfur cube jump10.wav}}{{sound||Sulfur cube jump11.wav}}) into distinct bouncing and landing sounds.&lt;br /&gt;
|Can now be knocked back based on the tap location when using a touch device input.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 26.30.25|Sulfur cubes can now absorb [[Minecraft:TNT]], giving them the new explosive archetype.|Small sulfur cubes no longer occasionally spawn from buckets of sulfur cube.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 26.30.27|Sulfur cubes that have absorbed [[Minecraft:magma block]]s now gain the new hot archetype.&lt;br /&gt;
|Many blocks that previously gave the regular archetype now give the new slow bouncy archetype instead.&lt;br /&gt;
|Resin family blocks now give the fast flat archetype instead of the bouncy archetype to match {{JE}}.&lt;br /&gt;
|[[Minecraft:Ancient debris]] now gives the slow flat archetype instead of the regular archetype to match {{JE|nl=1}}.&lt;br /&gt;
|[[Minecraft:Slime block]]s, [[Minecraft:honey block]]s, [[Minecraft:sculk]], [[Minecraft:ice]], [[Minecraft:bedrock]], [[Minecraft:reinforced deepslate]], [[Minecraft:sand]], [[Minecraft:red sand]], [[Minecraft:gravel]], and [[Minecraft:blocks of redstone]] can no longer be absorbed by sulfur cubes to match {{JE|nl=1}}.&lt;br /&gt;
|[[Minecraft:Observer]]s and [[Minecraft:redstone lamp]]s can now be absorbed by sulfur cubes, giving them the slow bouncy archetype.&lt;br /&gt;
|Added unique hit and push sounds for the explosive and hot archetypes.&lt;br /&gt;
|Split small sulfur cube jumping sounds ({{sound||Sulfur cube small jump1.wav}}{{sound||Sulfur cube small jump2.wav}}{{sound||Sulfur cube small jump3.wav}}{{sound||Sulfur cube small jump4.wav}}{{sound||Sulfur cube small jump5.wav}}{{sound||Sulfur cube small jump6.wav}}{{sound||Sulfur cube small jump7.wav}}{{sound||Sulfur cube small jump8.wav}}{{sound||Sulfur cube small jump9.wav}}{{sound||Sulfur cube small jump10.wav}}) into different and distinct bouncing and landing sounds.|Updated landing subtitle from &amp;quot;subtitles.entity.sulfur_cube.landing&amp;quot; to &amp;quot;Sulfur cube bounces&amp;quot;.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 26.30.28|[[File:Sulfur Cube Small JE1 BE3.png|18px]] The model and texture of the small sulfur cube has been changed.&lt;br /&gt;
|Sulfur cubes can now spawn in Peaceful difficulty.&lt;br /&gt;
|Sulfur cubes can no longer ride [[Minecraft:vehicle]]s.&lt;br /&gt;
|Sulfur cubes with an absorbed block are now immune to damage from magma blocks.&lt;br /&gt;
|Sulfur cubes with absorbed TNT now ignite when hit with an item enchanted with [[Minecraft:Fire Aspect]].&lt;br /&gt;
|Sulfur cubes with absorbed TNT now ignite when hit by a flaming arrow or a [[Minecraft:blaze]] fireball.&lt;br /&gt;
|The attack range of the hot archetype has been adjusted to be more aligned with {{JE}}.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 26.30.29|Sulfur cubes now spawn in groups of two to four within [[Minecraft:sulfur caves]], rather than always in groups of four, to match {{JE}}.&lt;br /&gt;
|Sulfur cubes with an absorbed block are now immune to [[Minecraft:poison]].&lt;br /&gt;
|Sulfur cubes with absorbed TNT now ignite when in contact with either a magma block or a sulfur cube that contains a magma block.&lt;br /&gt;
|The fast flat archetype is no longer buoyant to match {{JE|nl=1}}.&lt;br /&gt;
|The hot archetype now has the same physics properties as the regular archetype to match {{JE|nl=1}}.}}&lt;br /&gt;
|{{HistoryLine|bedrock upcoming}}&lt;br /&gt;
|{{HistoryLine||26.40|dev=Preview 26.40.26|Sulfur cubes no longer absorb observers or redstone lamps.&lt;br /&gt;
|Sulfur cubes now deflect projectiles while a block is absorbed.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 26.40.27|High levels of the [[Minecraft:Strength]] effect now correctly increase the distance at which a sulfur cube with an absorbed block is knocked back.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Prior to sulfur cubes, the idea of [[Minecraft:slime]]s being used as a ball appeared as a brief visual gag in [[Minecraft:Village &amp;amp; Pillage: Official Trailer]].&lt;br /&gt;
* During [[Minecraft:Minecraft Live – March 2026]], it was stated by [[Minecraft:Agnes Larsson]] that the face of the cube is meant to have an ambiguous expression.&lt;br /&gt;
* During the development of sulfur cubes, [[Minecraft:copper golem]]s were used as placeholders.&amp;lt;ref&amp;gt;{{ytl|skQgaugcKVQ|MINECRAFT LIVE - MAY 2026|Minecraft|May 30, 2026|t=327}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Renders ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sulfur Cube.png|A sulfur cube&lt;br /&gt;
File:Sulfur Cube Grass Block JE2.png|A sulfur cube that has absorbed a [[Minecraft:grass block]]&lt;br /&gt;
File:Sulfur Cube Oak Log JE2 BE2.png|A sulfur cube that has absorbed an [[Minecraft:oak log]]&lt;br /&gt;
File:Sulfur Cube Moss Block JE2 BE2.png|A sulfur cube that has absorbed a [[Minecraft:moss block]]&lt;br /&gt;
File:Sulfur Cube Blue Ice JE2 BE2.png|A sulfur cube that has absorbed [[Minecraft:blue ice]]&lt;br /&gt;
File:Sulfur Cube Soul Sand JE2 BE2.png|A sulfur cube that has absorbed [[Minecraft:soul sand]]&lt;br /&gt;
File:Sulfur Cube White Wool JE2 BE2.png|A sulfur cube that has absorbed [[Minecraft:white wool]]&lt;br /&gt;
File:Sulfur Cube Block of Iron JE2 BE2.png|A sulfur cube that has absorbed a [[Minecraft:block of iron]]&lt;br /&gt;
File:Sulfur Cube Red Mushroom JE2 BE2.png|A sulfur cube that has absorbed a [[Minecraft:red mushroom block]]&lt;br /&gt;
File:Sulfur Cube Honeycomb JE2 BE2.png|A sulfur cube that has absorbed a [[Minecraft:honeycomb block]]&lt;br /&gt;
File:Sulfur Cube TNT JE1 BE1.png|A sulfur cube that has absorbed [[Minecraft:TNT]]&lt;br /&gt;
File:Sulfur Cube Stone JE2.png|A sulfur cube that has absorbed [[Minecraft:stone]]&lt;br /&gt;
File:Sulfur Cube Magma JE1.png|A sulfur cube that has absorbed a [[Minecraft:magma block]]&lt;br /&gt;
File:Sulfur Cube Sulfur (element) Render.png|A sulfur cube that has absorbed a [[Minecraft:Element#Sulfur|sulfur element]] (this state can be seen in-game only with commands){{note|Command {{in|BE}}: {{cmd|1=replaceitem entity @n[type=minecraft:sulfur_cube] slot.weapon.mainhand 1 element_16|long=1}}}}&lt;br /&gt;
File:Sulfur Cube JE2 without Inner.png|A sulfur cube without its inner layer (this state can be seen in-game only with commands){{note|Command {{in|JE}}: {{cmd|1=data modify entity @n[type=minecraft:sulfur_cube] equipment.body set value {id:&amp;quot;minecraft:barrier&amp;quot;,count:1}&amp;lt;nowiki/&amp;gt;|long=1}}&amp;lt;br&amp;gt;Command {{in|BE}}: {{cmd|1=replaceitem entity @n[type=minecraft:sulfur_cube] slot.weapon.mainhand 0 barrier|long=1}}}}&lt;br /&gt;
File:Sulfur Cube JE1 BE1 without Outer.png|A sulfur cube without its outer layer (this state cannot be seen in-game)&lt;br /&gt;
File:Sulfur Cube Small JE3 BE3.png|A small sulfur cube.&lt;br /&gt;
File:Sulfur Cube Small JE3 BE3 without Inner.png|A small sulfur cube without its inner layer (this state cannot be seen in-game)&lt;br /&gt;
File:Sulfur Cube Baby BE1 without Outer.png|A small sulfur cube without its outer layer (this state cannot be seen in-game)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Development renders in &#039;&#039;Java Edition&#039;&#039; ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sulfur Cube Oak Log JE1.png|A sulfur cube that has absorbed an [[Minecraft:oak log]] (texture used in &#039;&#039;Java Edition&#039;&#039; from [[Minecraft:26.2 Snapshot 1]] to [[Minecraft:26.2 Snapshot 3]])&lt;br /&gt;
File:Sulfur Cube Moss JE1.png|A sulfur cube that has absorbed a [[Minecraft:moss block]] (texture used in &#039;&#039;Java Edition&#039;&#039; from 26.2 Snapshot 1 to 26.2 Snapshot 3)&lt;br /&gt;
File:Sulfur Cube Blue Ice JE1.png|A sulfur cube that has absorbed [[Minecraft:blue ice]] (texture used in &#039;&#039;Java Edition&#039;&#039; from 26.2 Snapshot 1 to 26.2 Snapshot 3)&lt;br /&gt;
File:Sulfur Cube Soul Sand JE1.png|A sulfur cube that has absorbed [[Minecraft:soul sand]] (texture used in &#039;&#039;Java Edition&#039;&#039; from 26.2 Snapshot 1 to 26.2 Snapshot 3)&lt;br /&gt;
File:Sulfur Cube Wool JE1.png|A sulfur cube that has absorbed [[Minecraft:white wool]] (texture used in &#039;&#039;Java Edition&#039;&#039; from 26.2 Snapshot 1 to 26.2 Snapshot 3)&lt;br /&gt;
File:Sulfur Cube Iron JE1.png|A sulfur cube that has absorbed a [[Minecraft:block of iron]] (texture used in &#039;&#039;Java Edition&#039;&#039; from 26.2 Snapshot 1 to 26.2 Snapshot 3)&lt;br /&gt;
File:Sulfur Cube Red Mushroom JE1.png|A sulfur cube that has absorbed a [[Minecraft:red mushroom block]] (texture used in &#039;&#039;Java Edition&#039;&#039; from 26.2 Snapshot 1 to 26.2 Snapshot 3)&lt;br /&gt;
File:Sulfur Cube Honeycomb JE1.png|A sulfur cube that has absorbed a [[Minecraft:honeycomb block]] (texture used in &#039;&#039;Java Edition&#039;&#039; from 26.2 Snapshot 1 to 26.2 Snapshot 3)&lt;br /&gt;
File:Sulfur Cube Stone JE1.png|A sulfur cube that has absorbed [[Minecraft:stone]] (texture used in &#039;&#039;Java Edition&#039;&#039; from 26.2 Snapshot 1 to 26.2 Snapshot 3)&lt;br /&gt;
File:Sulfur Cube JE1 without Inner.png|A sulfur cube without its inner layer (texture used in &#039;&#039;Java Edition&#039;&#039; from 26.2 Snapshot 1 to 26.2 Snapshot 3)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Development renders in &#039;&#039;Bedrock Edition&#039;&#039; ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sulfur Cube Oak Log BE1.png|A sulfur cube that has absorbed an [[Minecraft:oak log]] (texture used in &#039;&#039;Bedrock Edition&#039;&#039; from Preview 26.20.23 to Preview 26.20.28)&lt;br /&gt;
File:Sulfur Cube Moss Block BE1.png|A sulfur cube that has absorbed a [[Minecraft:moss block]] (texture used in &#039;&#039;Bedrock Edition&#039;&#039; from Preview 26.20.23 to Preview 26.20.28)&lt;br /&gt;
File:Sulfur Cube Ice BE1.png|A sulfur cube that has absorbed [[Minecraft:ice]] (texture used in &#039;&#039;Bedrock Edition&#039;&#039; from Preview 26.20.23 to Preview 26.20.28)&lt;br /&gt;
File:Sulfur Cube Soul Sand BE1.png|A sulfur cube that has absorbed [[Minecraft:soul sand]] (texture used in &#039;&#039;Bedrock Edition&#039;&#039; from Preview 26.20.23 to Preview 26.20.28)&lt;br /&gt;
File:Sulfur Cube White Wool BE1.png|A sulfur cube that has absorbed [[Minecraft:white wool]] (texture used in &#039;&#039;Bedrock Edition&#039;&#039; from Preview 26.20.23 to Preview 26.20.28)&lt;br /&gt;
File:Sulfur Cube Block of Iron BE1.png|A sulfur cube that has absorbed a [[Minecraft:block of iron]] (texture used in &#039;&#039;Bedrock Edition&#039;&#039; from Preview 26.20.23 to Preview 26.20.28)&lt;br /&gt;
File:Sulfur Cube Mushroom Block BE1.png|A sulfur cube that has absorbed a [[Minecraft:red mushroom block]] (texture used in &#039;&#039;Bedrock Edition&#039;&#039; from Preview 26.20.23 to Preview 26.20.28)&lt;br /&gt;
File:Sulfur Cube Honeycomb BE1.png|A sulfur cube that has absorbed a [[Minecraft:honeycomb block]] (texture used in &#039;&#039;Bedrock Edition&#039;&#039; from Preview 26.20.23 to Preview 26.20.28)&lt;br /&gt;
File:Sulfur Cube Stone BE1.png|A sulfur cube that has absorbed [[Minecraft:stone]] (texture used in &#039;&#039;Bedrock Edition&#039;&#039; from Preview 26.20.23 to Preview 26.20.28)&lt;br /&gt;
File:Sulfur Cube BE1 without Inner.png|A sulfur cube without its inner layer (this state cannot be seen in-game)  (texture used in &#039;&#039;Bedrock Edition&#039;&#039; from Preview 26.20.23 to Preview 26.20.28)&lt;br /&gt;
File:Sulfur Cube Small BE1.png|Small sulfur cube (this texture was unused at that time)&lt;br /&gt;
File:Sulfur Cube Baby BE1 without Inner.png|A small sulfur cube without its inner layer (this state cannot be seen in-game)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Textures ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;pixel-image&amp;quot;&amp;gt;&lt;br /&gt;
Sulfur Cube (inner texture) BE1.png|Inner texture&lt;br /&gt;
Sulfur Cube (outer texture) BE2.png|Outer texture&lt;br /&gt;
Small Sulfur Cube (inner texture) BE1.png|Small sulfur cube inner texture&lt;br /&gt;
Small Sulfur Cube (outer texture) BE1.png|Small sulfur cube outer texture&lt;br /&gt;
Sulfur Cube (inner tnt texture) BE1.png|Inner [[Minecraft:TNT]] texture {{in|be}}. {{IN|je}}, sulfur cubes reference the same texture path used by the TNT block.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TNT Sulfur Cubes dropped by Happy Ghast.jpg|A bunch of [[Minecraft:TNT]] sulfur cubes being dropped on a [[Minecraft:village]] by a [[Minecraft:player]] [[Minecraft:riding]] on a [[Minecraft:happy ghast]]&lt;br /&gt;
File:Baby sulfur cube with stone.png|A small sulfur cube with the stone texture. This is possible in-game only with commands&lt;br /&gt;
File:Sulfur mineshaft.jpg|A naturally generated sulfur cube in a [[Minecraft:mineshaft]] within a sulfur cave&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mojang images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Cubes family photo.png|The sulfur cube in a picture with the [[Minecraft:slime]] and [[Minecraft:magma cube]]&lt;br /&gt;
Chaos_Cubed_Release_Date_Header_Art.jpg|Header art for the [https://www.minecraft.net/en-us/article/chaos-cubed-official-release-date article] announcing [[Minecraft:Chaos Cubed]]&#039;s release date on [[Minecraft:Minecraft.net]]&lt;br /&gt;
File:Zuri and a TNT Sulfur Cube.jpg|A sulfur cube that absorbed a TNT&lt;br /&gt;
File:Zuri watches geyser.jpg|A sulfur cube being launched by a geyser&lt;br /&gt;
File:TNT Sulfur Caves.jpg|A sulfur cube that absorbed a TNT in a sulfur cave&lt;br /&gt;
File:Minecraft Live TwitchCon.jpg|Artwork of Chaos Cubed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Minecraft Live screenshots ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sulfurcube.png|A sulfur cube jumping&lt;br /&gt;
File:Sulfurcube1.jpeg|A sulfur cube next to [[Minecraft:Kai]]&lt;br /&gt;
File:Sulfur Cube Pumpkin.png|A sulfur cube with a [[Minecraft:pumpkin]] inside of it in mid air&lt;br /&gt;
File:Sulfur Cube stone.jpeg|A sulfur cube with a [[Minecraft:stone]] block inside of it&lt;br /&gt;
File:Sulfer Cube Crimson hyphea.jpg|A sulfur cube with a [[Minecraft:crimson hyphae]] inside of it&lt;br /&gt;
File:Sulfur room.jpeg|A cage full of sulfur cubes&lt;br /&gt;
File:Sulfur Cube sea lantern.jpg|A sulfur cube with a [[Minecraft:verdant froglight]] inside of it&lt;br /&gt;
File:Sulfur Cube birch wood.jpg|A sulfur cube with a [[Minecraft:birch log]] inside of it&lt;br /&gt;
File:Sulfur Cube jungle wood.jpg|A sulfur cube with [[Minecraft:jungle wood]] inside of it&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Project GLOP promo.jpeg|Sulfur cubes on a promo for [[Minecraft:Project G.L.O.P.]]&lt;br /&gt;
File:Sulfur Cube wants TNT.jpeg|A sulfur cube asking for TNT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox new content|Chaos Cubed}}&lt;br /&gt;
{{Navbox entities|mobs}}&lt;br /&gt;
[[Category:Passive mobs]]&lt;br /&gt;
[[Category:Monster mobs]]&lt;br /&gt;
[[Category:Animal mobs]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Schwefelwürfel]]&lt;br /&gt;
[[Minecraft:es:Cubo de azufre]]&lt;br /&gt;
[[Minecraft:fr:Cube de soufre]]&lt;br /&gt;
[[Minecraft:it:Cubo di zolfo]]&lt;br /&gt;
[[Minecraft:ja:サルファーキューブ]]&lt;br /&gt;
[[Minecraft:ko:유황 큐브]]&lt;br /&gt;
[[Minecraft:lzh:硫方靈]]&lt;br /&gt;
[[Minecraft:pt:Cubo de Enxofre]]&lt;br /&gt;
[[Minecraft:ru:Серный куб]]&lt;br /&gt;
[[Minecraft:th:สไลม์กำมะถัน]]&lt;br /&gt;
[[Minecraft:uk:Сіркокуб]]&lt;br /&gt;
[[Minecraft:zh:硫磺史萊姆]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Structure_Void&amp;diff=173877</id>
		<title>Minecraft:Structure Void</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Structure_Void&amp;diff=173877"/>
		<updated>2026-07-28T11:13:08Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox block&lt;br /&gt;
| group = Held&lt;br /&gt;
| group2 = Shown&lt;br /&gt;
| 1-1 = Structure Void (held) JE.png&lt;br /&gt;
| 1-2 = Structure Void (held) BE.png&lt;br /&gt;
| 2-1 = Structure Void (shown).png&lt;br /&gt;
| invimage1 = Structure Void&lt;br /&gt;
| invimage2 = Structure Void BE&lt;br /&gt;
| transparent = Yes&lt;br /&gt;
| light = No&lt;br /&gt;
| tool = None&lt;br /&gt;
| renewable = No&lt;br /&gt;
| flammable = No&lt;br /&gt;
| lavasusceptible = No&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
| rarity =&lt;br /&gt;
* Epic {{only|java|short=1}}&lt;br /&gt;
* Common {{only|bedrock|short=1}}&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;structure void&#039;&#039;&#039; is an [[Minecraft:invisible block]] that is not saved by [[Minecraft:structure block]]s, allowing for the creation of structures that leave some existing blocks unchanged when loaded.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Structure voids are available only using the {{cmd|setblock}}, {{cmd|fill}}, or {{cmd|give}} commands.&lt;br /&gt;
&lt;br /&gt;
{{IN|Java}}, structure voids are also available in the [[Minecraft:Creative inventory]] if [[Minecraft:commands]] and {{UI|Options|Controls|[[Minecraft:Operator Items Tab]]}} is enabled.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
[[File:Shown Invisible Blocks.png|thumb|The difference between air (top left) and structure void (top right) when &amp;quot;show invisible blocks&amp;quot; is enabled.]]&lt;br /&gt;
Structure voids can be placed as part of a structure and are ignored when the structure file is saved. This results in the blocks at the location where the structure is placed being maintained and not being overridden. For example, if a player saves a 2 block high structure with air at the top and a structure void at the bottom, and loads it into a 2 block high area of stone, the top block becomes air but the bottom stays stone.&lt;br /&gt;
&lt;br /&gt;
{{IN|JE}}, structure void blocks have no collision box but have a small hitbox. Additionally, they are invisible, but are displayed as pink cubes when &amp;quot;Show invisible blocks&amp;quot; is turned on in Save mode inside a [[Minecraft:Structure Block]]. Blocks can also replace structure voids similarly to [[Minecraft:snow]] and [[Minecraft:grass]]. A [[Minecraft:piston]] can move a structure void, but the structure void pushed by the piston turns into air.&lt;br /&gt;
&lt;br /&gt;
{{IN|BE}}, structure void blocks&#039; hitboxes are the same as a full [[Minecraft:block]], and, similar to barriers, appear when held by the player. Unlike &#039;&#039;Java Edition&#039;&#039;, they can support blocks such as [[Minecraft:sign]]s, [[Minecraft:torch]]es, [[Minecraft:rail]]s and [[Minecraft:redstone wire]], but not gravity-affected blocks like [[Minecraft:sand]] or [[Minecraft:anvil]]s. A piston cannot move a structure void.&lt;br /&gt;
&lt;br /&gt;
As there is no collision box, [[Minecraft:entities]] can pass through, although [[Minecraft:liquid]]s cannot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Structure Void Outline Box.png|Hitbox of structure void {{in|JE}}&lt;br /&gt;
Structure Void Outline Box (shown).png|With &amp;quot;Show invisible blocks&amp;quot; on&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{Sound table/Block/Normal}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{el|je}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Structure Void&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=structure_void&lt;br /&gt;
|foot=1|showblocktags=y|blocktags=replaceable}}&lt;br /&gt;
&lt;br /&gt;
{{el|be}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Structure Void&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|spritename=structure-void-be&lt;br /&gt;
|nameid=structure_void&lt;br /&gt;
|id=217&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.10|dev=16w20a|[[File:Structure Void (shown) JE1.png|32px]][[File:Structure Void Outline Box (shown) JE1.png|32px]] [[File:Structure Void (item) JE1.png|32px]] Added structure voids. Originally, developers used [[Minecraft:barrier]] blocks for their purpose.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|Structure voids are no longer indestructible.&lt;br /&gt;
|The blast resistance of structure voids has been reduced to 0 (was 18,000,003).}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|Can now be directly replaced.}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w43a|[[File:Structure Void (item) JE2.png|32px]] The item texture of structure voids has been changed.}}&lt;br /&gt;
|{{HistoryLine||1.15|dev=19w39a|[[File:Structure Void (shown) JE2.png|32px]][[File:Structure Void Outline Box (shown) JE2.png|32px]] Outlines of Structure Void shown by &amp;quot;show invisible blocks&amp;quot; by a [[Minecraft:Structure Block]] no longer have black outlines.}}&lt;br /&gt;
|{{HistoryLine||1.17|dev=21w20a|[[File:Structure Void (shown) JE3.png|32px]][[File:Structure Void Outline Box (shown) JE3.png|32px]] Structure voids shown by structure blocks now appear pink rather than red.&lt;br /&gt;
|The [[Minecraft:rarity]] of structure void has been changed from &amp;quot;Common&amp;quot; to &amp;quot;Epic&amp;quot;.}}&lt;br /&gt;
|{{HistoryLine||1.19.3|dev=22w42a|Structure voids no longer emit block particles when broken.&amp;lt;ref&amp;gt;{{bug|MC-221568}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=22w44a|Structure voids are now available in the creative inventory, but only if cheats are enabled.}}&lt;br /&gt;
|{{HistoryLine|||dev=22w45a|Moved structure voids behind the Operator Utilities tab in the creative inventory. The tab is available only if cheats are enabled and the &amp;quot;Operator Items Tab&amp;quot; option in the controls menu is turned on.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|&amp;quot;Added&amp;quot; structure void. Similarly to structure blocks, they have no assigned block ID and cannot be obtained in-game.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|exp=Experimental Gameplay|[[File:Structure Void (held) BE1.png|32px]] [[File:Structure Air (held) BE1.png|32px]] Added structure voids and structure air.&lt;br /&gt;
|They are currently available only through [[Minecraft:Experimental Gameplay]].}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.13.0.4|[[File:Structure Void (held) BE2.png|32px]] All faces now have the same lighting.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.13.0.6|[[File:Structure Void (held) BE3.png|32px]] All faces are brighter.}}&lt;br /&gt;
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|The functionality of structure voids and structure blocks is no longer behind [[Minecraft:Experimental Gameplay]].}}&lt;br /&gt;
|{{HistoryLine||?|dev=?|Structure airs no longer can be saved by a structure block.}}&lt;br /&gt;
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Structure voids can no longer be broken.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.20.20.21|Increased the hardness of structure void from -1 to 0.&lt;br /&gt;
|Decreased the blast resistance of structure void from 3,600,000.75 to 0.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.20.20.22|Structure voids can now be broken when holding one.}}&lt;br /&gt;
|{{HistoryLine||1.20.50|dev=Preview 1.20.50.20|Structure voids can now be broken without holding one, however there is no outline box.}}&lt;br /&gt;
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|Structure air has been removed, and all existing instances will now convert to structure voids.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|ps4=1.36|psvita=1.36|wiiu=Patch 14|switch=1.0.1|The structure void&#039;s texture has been added to &amp;lt;samp&amp;gt;[[Minecraft:items.png]]&amp;lt;/samp&amp;gt;.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:Java Edition 1.13/Flattening|&#039;&#039;The Flattening&#039;&#039;]], this block&#039;s numeral ID was 217.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|Structure voids no longer have any assigned block states.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Structure Void BE Classic Textures.png|Structure void in &#039;&#039;Bedrock Edition&#039;&#039; from [[Minecraft:Minecraft Classic Texture Pack]]&lt;br /&gt;
File:Structure Void BE.png|Normal structure void appearance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox_invisible_block}}&lt;br /&gt;
{{Navbox blocks|creative}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-solid blocks]]&lt;br /&gt;
[[Category:Creative or commands only blocks]]&lt;br /&gt;
[[Category:invisible blocks]]&lt;br /&gt;
[[Minecraft:de:Konstruktionsleere]]&lt;br /&gt;
[[Minecraft:es:Vacío estructural]]&lt;br /&gt;
[[Minecraft:fr:Vide de structure]]&lt;br /&gt;
[[Minecraft:ja:ストラクチャーヴォイド]]&lt;br /&gt;
[[Minecraft:ko:구조물 공허 공간]]&lt;br /&gt;
[[Minecraft:pl:Blok struktur]]&lt;br /&gt;
[[Minecraft:pt:Vazio estrutural]]&lt;br /&gt;
[[Minecraft:ru:Структурный блок]]&lt;br /&gt;
[[Minecraft:zh:结构空位]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Stronghold/Structure/Straight_Staircase&amp;diff=173876</id>
		<title>Minecraft:Stronghold/Structure/Straight Staircase</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Stronghold/Structure/Straight_Staircase&amp;diff=173876"/>
		<updated>2026-07-28T11:13:05Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{structure info}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Straight staircases are naturally generated components of [[Minecraft:strongholds]], up to 5 per stronghold can generate.&lt;br /&gt;
&lt;br /&gt;
This room has the entrance at the top and the exit at the bottom; only the entrance to the room generates one of the doors at random, while the exit is always a plain 3×3 opening.&lt;br /&gt;
&lt;br /&gt;
They are composed of [[Minecraft:stone bricks]] and [[Minecraft:cobblestone stairs]]&lt;br /&gt;
&lt;br /&gt;
==== Materials ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Total Amount&lt;br /&gt;
|-&lt;br /&gt;
| Stone bricks&lt;br /&gt;
| 275&lt;br /&gt;
|-&lt;br /&gt;
| Cobblestone stairs&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blueprint ====&lt;br /&gt;
{{layered blueprint|name=Straight Staircase|default=Ground Layer|S=Stone Bricks|C=Cobblestone Stairs&lt;br /&gt;
&lt;br /&gt;
|----Ground Layer|&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
&lt;br /&gt;
|----Layer 1|&lt;br /&gt;
S   S&lt;br /&gt;
SCCCS&lt;br /&gt;
SSSSS&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
SSSSS&lt;br /&gt;
&lt;br /&gt;
|----Layer 2|&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
SCCCS&lt;br /&gt;
SSSSS&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
SSSSS&lt;br /&gt;
&lt;br /&gt;
|----Layer 3|&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
SCCCS&lt;br /&gt;
SSSSS&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
SSSSS&lt;br /&gt;
&lt;br /&gt;
|----Layer 4|&lt;br /&gt;
SSSSS&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
SCCCS&lt;br /&gt;
SSSSS&lt;br /&gt;
S   S&lt;br /&gt;
SSSSS&lt;br /&gt;
&lt;br /&gt;
|----Layer 5|&lt;br /&gt;
SSSSS&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
SCCCS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
&lt;br /&gt;
|----Layer 6|&lt;br /&gt;
SSSSS&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
SCCCS&lt;br /&gt;
SSSSS&lt;br /&gt;
&lt;br /&gt;
|----Layer 7-9|&lt;br /&gt;
SSSSS&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
&lt;br /&gt;
|----Layer 10|&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Minecraft:fr:Fort/Structure/Escaliers droits]]&lt;br /&gt;
[[Minecraft:nl:Burcht/Structuur/Rechte trap]]&lt;br /&gt;
[[Minecraft:th:สตรองโฮลด์/โครงสร้าง/Straight Staircase]]&lt;br /&gt;
[[Minecraft:uk:Цитадель/Структура/Прямі сходи]]&lt;br /&gt;
[[Minecraft:zh:要塞/结构/直楼梯]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Stronghold/Structure/Spiral_Staircase&amp;diff=173875</id>
		<title>Minecraft:Stronghold/Structure/Spiral Staircase</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Stronghold/Structure/Spiral_Staircase&amp;diff=173875"/>
		<updated>2026-07-28T11:13:03Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{structure info}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Stronghold spiral staircases are naturally generated components of [[Minecraft:strongholds]], up to 5 per stronghold can generate.&lt;br /&gt;
&lt;br /&gt;
This room has the entrance at the top and the exit at the bottom; only the entrance to the room generates one of the doors at random, while the exit is always a plain 3×3 opening. In case of the starting staircase (the one at the beginning of the stronghold), the entrance is also a plain 3×3 opening.&lt;br /&gt;
&lt;br /&gt;
They are composed of [[Minecraft:stone bricks]] and [[Minecraft:smooth stone slabs|stone slabs]].&lt;br /&gt;
&lt;br /&gt;
==== Materials ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| Stone bricks&lt;br /&gt;
| 187&lt;br /&gt;
|-&lt;br /&gt;
| Stone slabs&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blueprint ====&lt;br /&gt;
&lt;br /&gt;
{{layered blueprint|name=Spiral Staircase|default=Ground Layer|S=Stone Bricks|s=Smooth Stone Slab&lt;br /&gt;
|----Ground Layer|&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
&lt;br /&gt;
|----Layer 1|&lt;br /&gt;
S   S&lt;br /&gt;
S  sS&lt;br /&gt;
S  SS&lt;br /&gt;
S  SS&lt;br /&gt;
SSSSS&lt;br /&gt;
&lt;br /&gt;
|----Layer 2|&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
SSSsS&lt;br /&gt;
SSSSS&lt;br /&gt;
&lt;br /&gt;
|----Layer 3|&lt;br /&gt;
S   S&lt;br /&gt;
SS  S&lt;br /&gt;
SS  S&lt;br /&gt;
Ss  S&lt;br /&gt;
SSSSS&lt;br /&gt;
&lt;br /&gt;
|----Layer 4|&lt;br /&gt;
SSSSS&lt;br /&gt;
SsSSS&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
SSSSS&lt;br /&gt;
&lt;br /&gt;
|----Layer 5|&lt;br /&gt;
SSSSS&lt;br /&gt;
S  sS&lt;br /&gt;
S  SS&lt;br /&gt;
S  SS&lt;br /&gt;
SSSSS&lt;br /&gt;
&lt;br /&gt;
|----Layer 6|&lt;br /&gt;
SSSSS&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
S SsS&lt;br /&gt;
SSSSS&lt;br /&gt;
&lt;br /&gt;
|----Layer 7-9|&lt;br /&gt;
SSSSS&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
&lt;br /&gt;
|----Layer 10|&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Minecraft:fr:Fort/Structure/Escalier en spirale]]&lt;br /&gt;
[[Minecraft:th:สตรองโฮลด์/โครงสร้าง/Spiral Staircase]]&lt;br /&gt;
[[Minecraft:uk:Цитадель/Структура/Гвинтові сходи]]&lt;br /&gt;
[[Minecraft:zh:要塞/结构/旋转楼梯]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Stronghold/Structure/Portal_Room&amp;diff=173874</id>
		<title>Minecraft:Stronghold/Structure/Portal Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Stronghold/Structure/Portal_Room&amp;diff=173874"/>
		<updated>2026-07-28T11:13:01Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{structure info}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
The [[Minecraft:end portal]] room is the only room guaranteed to generate in a [[Minecraft:stronghold]]. It generates never within five rooms of the starting staircase, although it is less likely to generate farther away, and its entrance is always a grate of iron bars.&lt;br /&gt;
&lt;br /&gt;
They are composed of [[Minecraft:stone bricks]], [[Minecraft:stone brick stairs]], [[Minecraft:lava]], [[Minecraft:iron bars]], [[Minecraft:end portal frames]] and one siverfish [[Minecraft:monster spawner]]. Compared to every other room in the stronghold, the portal room is the only one that always generates the entire outer wall, therefore being the only room to always result complete after generation.&lt;br /&gt;
&lt;br /&gt;
Each portal frame has a 10% chance to generate containing an [[Minecraft:eye of ender]]; this means that the average number of portal frames already filled is 1.2, while the chance of the portal being completely filled and activated upon generation is one in a &#039;&#039;trillion&#039;&#039; (1:1,000,000,000,000 or 10&amp;lt;sup&amp;gt;-12&amp;lt;/sup&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
==== Materials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| Stone bricks&lt;br /&gt;
| 1-704&lt;br /&gt;
|-&lt;br /&gt;
| Stone brick stairs&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Iron bars&lt;br /&gt;
| 39&lt;br /&gt;
|-&lt;br /&gt;
| Lava&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| End portal frame&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Silverfish monster spawner&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Mossy Stone Bricks&lt;br /&gt;
|1-704&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blueprint ====&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:300px;&amp;quot;&amp;gt;&lt;br /&gt;
{{layered blueprint|name=End Portal Room|default=Ground Layer|S=Stone Bricks|L=Lava|T=Stone Brick Stairs|I=Iron Bars|E=End Portal Frame|s=Monster Spawner&lt;br /&gt;
|----Ground Layer|&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
|----Layer 1|&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
S         S&lt;br /&gt;
S         S&lt;br /&gt;
S  SSSSS  S&lt;br /&gt;
S  SLLLS  S&lt;br /&gt;
S  SLLLS  S&lt;br /&gt;
S  SLLLS  S&lt;br /&gt;
S  SSSSS  S&lt;br /&gt;
S   SSS   S&lt;br /&gt;
S   SSS   S&lt;br /&gt;
S   SSS   S&lt;br /&gt;
SSS TTT SSS&lt;br /&gt;
SLS     SLS&lt;br /&gt;
SLS     SLS&lt;br /&gt;
SLS     SLS&lt;br /&gt;
SSSSI ISSSS&lt;br /&gt;
|----Layer 2|&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
S         S&lt;br /&gt;
S         S&lt;br /&gt;
S         S&lt;br /&gt;
S         S&lt;br /&gt;
S         S&lt;br /&gt;
S         S&lt;br /&gt;
S         S&lt;br /&gt;
S   SSS   S&lt;br /&gt;
S   SSS   S&lt;br /&gt;
S   TTT   S&lt;br /&gt;
S         S&lt;br /&gt;
S         S&lt;br /&gt;
S         S&lt;br /&gt;
S         S&lt;br /&gt;
SSSSI ISSSS&lt;br /&gt;
|----Layer 3|&lt;br /&gt;
SSISISISISS&lt;br /&gt;
S         S&lt;br /&gt;
I         I&lt;br /&gt;
S   EEE   S&lt;br /&gt;
I  E   E  I&lt;br /&gt;
S  E   E  S&lt;br /&gt;
I  E   E  I&lt;br /&gt;
S   EEE   S&lt;br /&gt;
I   SSS   I&lt;br /&gt;
S   TsT   S&lt;br /&gt;
I         I&lt;br /&gt;
S         S&lt;br /&gt;
I         I&lt;br /&gt;
S         S&lt;br /&gt;
S         S&lt;br /&gt;
SSSSIIISSSS&lt;br /&gt;
|----Layer 4|&lt;br /&gt;
SSISISISISS&lt;br /&gt;
S         S&lt;br /&gt;
I         I&lt;br /&gt;
S         S&lt;br /&gt;
I         I&lt;br /&gt;
S         S&lt;br /&gt;
I         I&lt;br /&gt;
S         S&lt;br /&gt;
I         I&lt;br /&gt;
S         S&lt;br /&gt;
I         I&lt;br /&gt;
S         S&lt;br /&gt;
I         I&lt;br /&gt;
S         S&lt;br /&gt;
S         S&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
|----Layer 5|&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
S         S&lt;br /&gt;
S         S&lt;br /&gt;
S         S&lt;br /&gt;
S         S&lt;br /&gt;
S         S&lt;br /&gt;
S         S&lt;br /&gt;
S         S&lt;br /&gt;
S         S&lt;br /&gt;
S         S&lt;br /&gt;
S         S&lt;br /&gt;
S         S&lt;br /&gt;
S         S&lt;br /&gt;
S         S&lt;br /&gt;
S         S&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
|----Layer 6|&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SS       SS&lt;br /&gt;
SS       SS&lt;br /&gt;
SS       SS&lt;br /&gt;
SS       SS&lt;br /&gt;
SS       SS&lt;br /&gt;
SS       SS&lt;br /&gt;
SS       SS&lt;br /&gt;
SS       SS&lt;br /&gt;
SS       SS&lt;br /&gt;
SS       SS&lt;br /&gt;
SS       SS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
|----Layer 7|&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSS&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:StrongholdPortalRoom.png|400px|right]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Minecraft:fr:Fort/Structure/Salle du portail]]&lt;br /&gt;
[[Minecraft:th:สตรองโฮลด์/โครงสร้าง/Portal Room]]&lt;br /&gt;
[[Minecraft:uk:Цитадель/Структура/Кімната порталу]]&lt;br /&gt;
[[Minecraft:zh:要塞/结构/传送门房间]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Stronghold/Structure/Loot_Altar&amp;diff=173873</id>
		<title>Minecraft:Stronghold/Structure/Loot Altar</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Stronghold/Structure/Loot_Altar&amp;diff=173873"/>
		<updated>2026-07-28T11:12:59Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: new page from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{structure info}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Loot altars are sometimes found in [[Minecraft:strongholds]], up to 4 per stronghold can generate.&lt;br /&gt;
&lt;br /&gt;
The entrance to the room generates one of the doors at random, while the other is always a plain 3×3 opening.&lt;br /&gt;
&lt;br /&gt;
They are composed of [[Minecraft:stone bricks]], [[Minecraft:stone brick slabs]] and a [[Minecraft:chest]].&lt;br /&gt;
&lt;br /&gt;
==== Materials ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Total Amount&lt;br /&gt;
|-&lt;br /&gt;
| Stone bricks&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Stone brick slabs&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Chest&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blueprints ====&lt;br /&gt;
{{layered blueprint|name=Loot Altar|default=Ground Layer|S=Stone Bricks|C=Chest|s=Stone Brick Slab&lt;br /&gt;
|----Ground Layer|&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
&lt;br /&gt;
|----Layer 1|&lt;br /&gt;
S   S&lt;br /&gt;
Ss  S&lt;br /&gt;
SSs S&lt;br /&gt;
SSs S&lt;br /&gt;
SSs S&lt;br /&gt;
Ss  S&lt;br /&gt;
S   S&lt;br /&gt;
|----Layer 2|&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
Ss  S&lt;br /&gt;
SC  S&lt;br /&gt;
Ss  S&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
&lt;br /&gt;
|----Layer 3|&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
&lt;br /&gt;
|----Layer 4|&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
SSSSS&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Minecraft:fr:Fort/Structure/Couloir du coffre]]&lt;br /&gt;
[[Minecraft:nl:Burcht/Structuur/Gang met kist op altaar]]&lt;br /&gt;
[[Minecraft:th:สตรองโฮลด์/โครงสร้าง/Loot Altar]]&lt;br /&gt;
[[Minecraft:uk:Цитадель/Структура/Вівтар зі здобиччю]]&lt;br /&gt;
[[Minecraft:zh:要塞/结构/战利品祭坛]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Stronghold/Structure/Library&amp;diff=173872</id>
		<title>Minecraft:Stronghold/Structure/Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Stronghold/Structure/Library&amp;diff=173872"/>
		<updated>2026-07-28T11:12:57Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: new page from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{structure info}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Libraries are sometimes found in [[Minecraft:strongholds]], up to 2 per stronghold can generate and never within four rooms of the starting staircase. Stronghold libraries are composed of [[Minecraft:stone bricks]], [[Minecraft:oak planks]], [[Minecraft:Wooden Fence|oak fences]], [[Minecraft:torches]], [[Minecraft:bookshelves]], [[Minecraft:cobwebs]], one loot [[Minecraft:chest]]; it may include [[Minecraft:ladders]] and an additional loot chest if it is a two-story library.&lt;br /&gt;
&lt;br /&gt;
The entrance of the library is chosen randomly between the stronghold doors. Every air block in layers 1-4 has a 7% chance to generate as a cobweb instead, therefore the table below shows the average number of cobwebs.&lt;br /&gt;
&lt;br /&gt;
If the library is generated partially or totally floating in a cave and the wall on which the ladders are normally supported is not generated, the ladders will also not generate.&lt;br /&gt;
&lt;br /&gt;
If the two story library collides with other parts of the stronghold during generation due to its height (it is the biggest room of the stronghold, it is not a rare occurrence), then a one-story one is generated in its place.&lt;br /&gt;
&lt;br /&gt;
==== Materials ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Two-story library&lt;br /&gt;
! One-story library&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Total amount&lt;br /&gt;
! Total amount&lt;br /&gt;
|-&lt;br /&gt;
| Stone Bricks&lt;br /&gt;
| 895&lt;br /&gt;
| 627&lt;br /&gt;
|-&lt;br /&gt;
| Bookshelf&lt;br /&gt;
| 233&lt;br /&gt;
| 161&lt;br /&gt;
|-&lt;br /&gt;
| Oak Planks&lt;br /&gt;
| 166&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| Oak Fence&lt;br /&gt;
| 46&lt;br /&gt;
| /&lt;br /&gt;
|-&lt;br /&gt;
| Torch&lt;br /&gt;
| 14&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Ladder&lt;br /&gt;
| 7&lt;br /&gt;
| /&lt;br /&gt;
|-&lt;br /&gt;
| Chest&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Cobweb&lt;br /&gt;
| 30 (estimated)&lt;br /&gt;
| 30 (estimated)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blueprint ====&lt;br /&gt;
{{layered blueprint|name=Library|default=Ground Layer|S=Stone Bricks|W = Oak Planks|B = Bookshelf|L = Ladder|T = Torch|C = Chest|F = Oak Fence|I = Iron Bars&lt;br /&gt;
|----Ground Layer|&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
|----Layer 1 &amp;amp; 2|&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SW L        WS&lt;br /&gt;
SB          BS&lt;br /&gt;
SB BB BB BB BS&lt;br /&gt;
SB          BS&lt;br /&gt;
SW BB BB BB WS&lt;br /&gt;
SB          BS&lt;br /&gt;
SB BB BB BB BS&lt;br /&gt;
SB          BS&lt;br /&gt;
SW BB BB BB WS&lt;br /&gt;
SB          BS&lt;br /&gt;
SB BB BB BB BS&lt;br /&gt;
SB          BS&lt;br /&gt;
SW          WS&lt;br /&gt;
SSSSSSSSS   SS&lt;br /&gt;
|----Layer 3|&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SWTL       TWS&lt;br /&gt;
SB          BS&lt;br /&gt;
SB BB BB BB BS&lt;br /&gt;
SB          BS&lt;br /&gt;
SWTBB BB BBTWS&lt;br /&gt;
SB          BS&lt;br /&gt;
SB BB BB BB BS&lt;br /&gt;
SB          BS&lt;br /&gt;
SWTBB BB BCTWS&lt;br /&gt;
SB          BS&lt;br /&gt;
SB BB BB BB BS&lt;br /&gt;
SB          BS&lt;br /&gt;
SWT        TWS&lt;br /&gt;
SSSSSSSSS   SS&lt;br /&gt;
|----Layer 4|&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SW L        WS&lt;br /&gt;
SB          BS&lt;br /&gt;
SB          BS&lt;br /&gt;
SB          BS&lt;br /&gt;
SW          WS&lt;br /&gt;
SB          BS&lt;br /&gt;
SB          BS&lt;br /&gt;
SB          BS&lt;br /&gt;
SW          WS&lt;br /&gt;
SB          BS&lt;br /&gt;
SB          BS&lt;br /&gt;
SB          BS&lt;br /&gt;
SW          WS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
|----Layer 5, one-story|&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
|----Layer 5, two-story|&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SWWLWWWWWWWWWS&lt;br /&gt;
SWWWWWWWWWWWWS&lt;br /&gt;
SWWWWW    WWWS&lt;br /&gt;
SWWWW     WWWS&lt;br /&gt;
SWWW      WWWS&lt;br /&gt;
SWWW      WWWS&lt;br /&gt;
SWWW      WWWS&lt;br /&gt;
SWWW      WWWS&lt;br /&gt;
SWWW      WWWS&lt;br /&gt;
SWWW      WWWS&lt;br /&gt;
SWWW      WWWS&lt;br /&gt;
SWWWWWWWWWWWWS&lt;br /&gt;
SWWWWWWWWWWWWS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
|----Layer 6|&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SW L        WS&lt;br /&gt;
SB   FFFFFF BS&lt;br /&gt;
SB  FF    F BS&lt;br /&gt;
SB FF     F BS&lt;br /&gt;
SW F      F WS&lt;br /&gt;
SB F      F BS&lt;br /&gt;
SB F      F BS&lt;br /&gt;
SB F      F BS&lt;br /&gt;
SW F      F WS&lt;br /&gt;
SB F      F BS&lt;br /&gt;
SB F      F BS&lt;br /&gt;
SB FFFFFFFF BS&lt;br /&gt;
SW          WS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
|----Layer 7|&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SW L        WS&lt;br /&gt;
SB          BS&lt;br /&gt;
SB          BS&lt;br /&gt;
SB          BS&lt;br /&gt;
SW          WS&lt;br /&gt;
SB    FF    BS&lt;br /&gt;
SB   FFFF   BS&lt;br /&gt;
SB    FF    BS&lt;br /&gt;
SW          WS&lt;br /&gt;
SB          BS&lt;br /&gt;
SB          BS&lt;br /&gt;
SB          BS&lt;br /&gt;
SW          WS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
|----Layer 8|&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SW          WS&lt;br /&gt;
SB          BS&lt;br /&gt;
SB          BS&lt;br /&gt;
SB          BS&lt;br /&gt;
SW          WS&lt;br /&gt;
SB    TT    BS&lt;br /&gt;
SB   TFFT   BS&lt;br /&gt;
SB    TT    BS&lt;br /&gt;
SW          WS&lt;br /&gt;
SB          BS&lt;br /&gt;
SB          BS&lt;br /&gt;
SB          BS&lt;br /&gt;
SC          WS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
|----Layer 9|&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SW          WS&lt;br /&gt;
SB          BS&lt;br /&gt;
SB          BS&lt;br /&gt;
SB          BS&lt;br /&gt;
SW          WS&lt;br /&gt;
SB          BS&lt;br /&gt;
SB    FF    BS&lt;br /&gt;
SB          BS&lt;br /&gt;
SW          WS&lt;br /&gt;
SB          BS&lt;br /&gt;
SB          BS&lt;br /&gt;
SB          BS&lt;br /&gt;
S           WS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
|----Layer 10|&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
SSSSSSSSSSSSSS&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Minecraft:fr:Fort/Structure/Librairie]]&lt;br /&gt;
[[Minecraft:th:สตรองโฮลด์/โครงสร้าง/Library]]&lt;br /&gt;
[[Minecraft:uk:Цитадель/Структура/Бібліотека]]&lt;br /&gt;
[[Minecraft:zh:要塞/结构/图书馆]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Stronghold/Structure/Five-way_Crossing&amp;diff=173871</id>
		<title>Minecraft:Stronghold/Structure/Five-way Crossing</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Stronghold/Structure/Five-way_Crossing&amp;diff=173871"/>
		<updated>2026-07-28T11:12:55Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: new page from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{structure info}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Five-way crossings are naturally generated components of [[Minecraft:strongholds]], up to 5 per stronghold can generate.&lt;br /&gt;
&lt;br /&gt;
They have up to 6 exits (including the entrance to the room), of which only the entrance generates one of the doors at random. The forward exit is always generated as a plain 3×3 opening (and attempts to generate a further room), while the other four side exits (two for each side, one near and one far from the entrance) have a 50% chance (66% in case of the far exit to the right) to attempt at further generation. Only in case of making an attempt at generating further rooms, those side exits are considered proper exits and generate like plain 3×3 opening, otherwise they result as normal stone bricks walls.&lt;br /&gt;
&lt;br /&gt;
Currently due to a bug, if the player enters this room facing north (-Z) or west (-X) there is a chance for rooms in the stronghold to be hidden from sight, because the side exits swap roles, so that the near exit behaves like the far exit and vice-versa. For example, the near right side exit has generated a room behind, but the far right one has not: in this case the near exit will result in a stone bricks wall, while the far one is the plain 3×3 opening (onto nothing)&amp;lt;ref&amp;gt;Ninjabrain explains how to [https://www.youtube.com/watch?v=vztJNmUdyBY&amp;amp;t=37s find hidden rooms in five-way crossing].&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[https://bugs.mojang.com/browse/MC-188358 MC-188358] - Stronghold rooms and corridors can be blocked off by other parts of the stronghold&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In total there can be 4 outcomes for each side exit: the exit is open but there is no room behind, the exit is walled up and there is nothing behind, the exit is open and there is a room behind, the exit is walled up but there is a room behind.&lt;br /&gt;
&lt;br /&gt;
These rooms are composed of [[Minecraft:stone bricks]], [[Minecraft:smooth stone slabs]] and a [[Minecraft:torch]]&lt;br /&gt;
&lt;br /&gt;
==== Materials ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Total Amount&lt;br /&gt;
|-&lt;br /&gt;
| Stone bricks&lt;br /&gt;
| 536-572&lt;br /&gt;
|-&lt;br /&gt;
| Smooth stone slabs&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| Torch&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blueprint ====&lt;br /&gt;
{{layered blueprint|name=Straight Staircase|default=Ground Layer|S=Stone Bricks|s=Smooth Stone Slab|d=Double Smooth Stone Slab|T=Torch&lt;br /&gt;
&lt;br /&gt;
|----Ground Layer|&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
&lt;br /&gt;
|----Layer 1|&lt;br /&gt;
SS   SSSSS&lt;br /&gt;
SSsssS   S&lt;br /&gt;
SSSSSS   S&lt;br /&gt;
SSSSSS   S&lt;br /&gt;
SS   S   S&lt;br /&gt;
SS   S   S&lt;br /&gt;
S        S&lt;br /&gt;
S        S&lt;br /&gt;
S        S&lt;br /&gt;
S        S&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
&lt;br /&gt;
|----Layer 2|&lt;br /&gt;
SS   SSSSS&lt;br /&gt;
SS   S   S&lt;br /&gt;
SS   S   S&lt;br /&gt;
SSsssS   S&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
&lt;br /&gt;
|----Layer 3|&lt;br /&gt;
SS   SSSSS&lt;br /&gt;
SS   S   S&lt;br /&gt;
SS   S   S&lt;br /&gt;
SS   S   S&lt;br /&gt;
SS   SSSSS&lt;br /&gt;
SS   SSSSS&lt;br /&gt;
S     sssS&lt;br /&gt;
          &lt;br /&gt;
          &lt;br /&gt;
          &lt;br /&gt;
SSS   SSSS&lt;br /&gt;
&lt;br /&gt;
|----Layer 4|&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SS   SSSSS&lt;br /&gt;
SS   SSSSS&lt;br /&gt;
SS   SSSSS&lt;br /&gt;
SS   SsssS&lt;br /&gt;
SS   S   S&lt;br /&gt;
S        S&lt;br /&gt;
          &lt;br /&gt;
          &lt;br /&gt;
          &lt;br /&gt;
SSS   SSSS&lt;br /&gt;
&lt;br /&gt;
|----Layer 5|&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
 sddds    &lt;br /&gt;
 sddds    &lt;br /&gt;
 sddds    &lt;br /&gt;
S  T     S&lt;br /&gt;
S        S&lt;br /&gt;
S        S&lt;br /&gt;
          &lt;br /&gt;
          &lt;br /&gt;
          &lt;br /&gt;
SSS   SSSS&lt;br /&gt;
&lt;br /&gt;
|----Layer 6 &amp;amp; 7|&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
          &lt;br /&gt;
          &lt;br /&gt;
          &lt;br /&gt;
S        S&lt;br /&gt;
S        S&lt;br /&gt;
S        S&lt;br /&gt;
S        S&lt;br /&gt;
S        S&lt;br /&gt;
S        S&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
&lt;br /&gt;
|----Layer 8|&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
SSSSSSSSSS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Minecraft:uk:Цитадель/Структура/П&#039;ятистороннє перехрестя]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Stronghold/Structure/Filler_Corridor&amp;diff=173870</id>
		<title>Minecraft:Stronghold/Structure/Filler Corridor</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Stronghold/Structure/Filler_Corridor&amp;diff=173870"/>
		<updated>2026-07-28T11:12:53Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: new page from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{structure info}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Filler corridors&#039;&#039;&#039;, also known as &#039;&#039;&#039;dead-end corridors&#039;&#039;&#039;, are a special kind of sub-structure that generates when a normal [[Minecraft:stronghold]] room fails to generate, but the exit from where came the generation attempt is close enough to other parts of the stronghold. You can distinguish these from normal corridors by two details:&lt;br /&gt;
* they are composed of only normal [[Minecraft:stone bricks]]: no [[Minecraft:mossy stone bricks|mossy]], nor [[Minecraft:cracked stone bricks|cracked]], nor [[Minecraft:infested blocks|infested]].&lt;br /&gt;
* their generation is always complete and cannot be overwritten by caves (like the [[Minecraft:Stronghold/Structure/Portal_Room|portal room]]). This can result in them appearing like they are totally disconnected from the rest of the stronghold, if they are generated in caves.&lt;br /&gt;
&lt;br /&gt;
They consist of a vertical one-block wide ring of stone bricks, the same size as a normal corridor. For them to generate, the game checks for, in order:&lt;br /&gt;
* failed generation of rooms from exits;&lt;br /&gt;
* other parts of the stronghold that are 4 blocks or less away horizontaly from the selected exit, and at the same y-level of the exit.&lt;br /&gt;
When these criteria are met, it generates up to 3 filler corridors sub-structures, stacked horizontaly on the same y-level, starting from the selected exit until it hits the other room&#039;s outer wall, in which in most cases makes a dent or an opening. In this way, the filler corridor is usually able to connects up near parts of the strongholds in order to form a denser network of passages.&lt;br /&gt;
&lt;br /&gt;
Unlike every other stronghold room, these pieces do not generate doors.&lt;br /&gt;
&lt;br /&gt;
==== Materials====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| Stone bricks&lt;br /&gt;
| 16-48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blueprint ====&lt;br /&gt;
&lt;br /&gt;
{{layered blueprint|name=Filler Corridor|default=Front view|S=Stone Bricks&lt;br /&gt;
|----Front view|&lt;br /&gt;
SSSSS&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
S   S&lt;br /&gt;
SSSSS&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Minecraft:uk:Цитадель/Структура/Тупиковий коридор]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Strider_Jockey&amp;diff=173869</id>
		<title>Minecraft:Strider Jockey</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Strider_Jockey&amp;diff=173869"/>
		<updated>2026-07-28T11:12:51Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Distinguish|Spider Jockey}}&lt;br /&gt;
{{Split|Strider Jockey|Strider family|reason=The zombified piglin and baby strider jockeys function differently, which can lead to confusion describing them both on one page.|discussAnchor=Proposal to split info about baby strider riding adult strider into separate article}}&lt;br /&gt;
{{Infobox entity&lt;br /&gt;
| title = Strider Jockey&lt;br /&gt;
| group = Zombified Piglin&lt;br /&gt;
| 1-1 = Strider Jockey.png&lt;br /&gt;
| group2 = Baby Strider&lt;br /&gt;
| 2-1 = Baby Strider riding Strider JE4 BE4.png&lt;br /&gt;
| 2-2 = Baby Strider Shiver riding Strider Shiver JE5 BE4.png&lt;br /&gt;
| 2-1caption = Warm&lt;br /&gt;
| 2-2caption = Shivering&lt;br /&gt;
| health = &#039;&#039;&#039;Zombified Piglin:&#039;&#039;&#039;&amp;amp;nbsp;{{hp|20}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Strider:&#039;&#039;&#039;&amp;amp;nbsp;{{hp|20|mob=1}}&lt;br /&gt;
| behavior = &#039;&#039;&#039;Zombified Piglin:&#039;&#039;&#039; Neutral &amp;lt;br&amp;gt; &#039;&#039;&#039;Baby Strider:&#039;&#039;&#039; Passive&lt;br /&gt;
| spawn = See [[#Spawning|§ Spawning]]&lt;br /&gt;
| equipment = &#039;&#039;&#039;Zombified Piglin:&#039;&#039;&#039;{{drop|Item|Warped Fungus on a Stick}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Strider:&#039;&#039;&#039; {{drop|Item|Saddle}}&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;strider jockey&#039;&#039;&#039; is the appearance of a [[Minecraft:strider]] being [[Minecraft:riding|ridden]] by a baby strider, or with a saddle by a [[Minecraft:zombified piglin]].{{only|JE|short=1}}&amp;lt;ref&amp;gt;Zombified piglins have not spawned on top of saddled striders since [[Minecraft:Bedrock Edition 26.0]] due to {{bug|MCPE-236161}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
=== Zombified piglin strider jockey ===&lt;br /&gt;
{{Exclusive|java}}&lt;br /&gt;
Adult striders have a {{frac|1|30}} chance to spawn being [[Minecraft:riding|ridden]] by a zombified piglin. The strider spawns wearing a [[Minecraft:saddle]], while the zombified piglin spawns with a [[Minecraft:warped fungus on a stick]] in its hand, replacing the usual [[Minecraft:golden sword]] or [[Minecraft:golden spear|spear]]. The zombified piglin can also spawn as a baby.&lt;br /&gt;
&lt;br /&gt;
{{IN|java}} on [[Minecraft:Halloween]], there is a 22.5% chance for the zombified piglin to spawn wearing a [[Minecraft:carved pumpkin]] on its head, and a 2.5% chance to spawn wearing a [[Minecraft:jack o&#039;lantern]].&lt;br /&gt;
&lt;br /&gt;
=== Baby strider jockey ===&lt;br /&gt;
Adult striders have a {{frac|1|10}} chance to spawn being ridden by a baby strider.&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
The [[Minecraft:zombified piglin]] and [[Minecraft:strider]] each drop mostly the same items they normally would (see {{Slink|Zombified Piglin|Drops}} and {{Slink|Strider|Drops}}). &lt;br /&gt;
&lt;br /&gt;
There are three notable differences:&lt;br /&gt;
* Instead of a golden sword, the zombified piglin has a chance to drop the [[Minecraft:warped fungus on a stick]] it is holding with random durability, with an 8.5% chance {{in|java}} and a 25% chance {{in|bedrock}}. &lt;br /&gt;
* The strider will always drop its worn [[Minecraft:saddle]] when killed.&lt;br /&gt;
* In {{BE}}, the zombified piglin rider drops no experience when killed, and never attacks aggressors.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
{{main|Riding}}&lt;br /&gt;
=== Zombified piglin ===&lt;br /&gt;
The movement of the strider jockey is controlled by the zombified piglin. Because of the strider, the jockey will move faster while in lava and slower when on land.&lt;br /&gt;
&lt;br /&gt;
Like zombified piglins, these strider jockeys are neutral towards the player and other mobs. They are angered when the rider or any nearby zombified piglin is attacked, resulting in the strider jockey attacking the aggressor via melee. They also pathfind towards and stomp on [[Minecraft:turtle egg]]s.&lt;br /&gt;
&lt;br /&gt;
Unlike players, the zombified piglin cannot “use” the warped fungus on a stick and force the strider to move faster.&lt;br /&gt;
&lt;br /&gt;
When the rider is killed, the strider becomes [[Minecraft:passive]]. Additionally, the strider can immediately be ridden by the player due to spawning with a [[Minecraft:saddle]] already equipped. The saddle is dropped upon the strider&#039;s death.&lt;br /&gt;
&lt;br /&gt;
The strider cannot be tempted by a [[Minecraft:warped fungus]] or [[Minecraft:warped fungus on a stick]] while being ridden by the zombified piglin{{only|JE|short=1}}, but it can be [[Minecraft:leash]]ed. The strider’s saddle cannot be removed using [[Minecraft:shears]] while the zombified piglin is riding it.&lt;br /&gt;
&lt;br /&gt;
=== Baby strider ===&lt;br /&gt;
The baby strider can still be fed and grow up, and it does not dismount the adult strider when it does grow up. The top adult strider can be ridden.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Only state history that is relevant to the strider jockey, for history specific to the strider or zombified piglin state it on its respective page--&amp;gt;&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w13a|Added strider jockeys.}}&lt;br /&gt;
|{{HistoryLine|||dev=20w18a|Striders can no longer spawn in stacks of 3 or higher; only an adult and baby strider or an adult strider and a [[Minecraft:zombified piglin]].|Zombified piglins that spawn riding striders no longer despawn.}}&lt;br /&gt;
|{{HistoryLine||1.16.2|dev=pre1|[[Minecraft:Zombified piglin]]s now hold a [[Minecraft:warped fungus on a stick]] when spawned as a strider jockey.}}&lt;br /&gt;
|{{HistoryLine||26.1|dev=snap8|[[File:Baby Strider JE3 BE3.png|22px]] [[File:Baby Strider Shiver JE4 BE3.png|22px]] The model and texture of baby striders have been changed.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added strider jockeys.}}&lt;br /&gt;
|{{HistoryLine||1.16.100|dev=beta 1.16.100.54|Zombified piglins now hold a warped fungus on a stick when spawned as a strider jockey.}}&lt;br /&gt;
|{{HistoryLine||26.0|dev=Preview 26.0.27|Due to a bug, zombified piglin riders of strider jockeys no longer spawn.&amp;lt;ref&amp;gt;{{bug|MCPE-236161}}.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||26.10|dev=Preview 26.10.24|[[File:Baby Strider JE3 BE3.png|22px]] [[File:Baby Strider Shiver JE4 BE3.png|22px]] The model and texture of baby striders have been changed.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox entities|mobs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jockeys]]&lt;br /&gt;
[[Category:Nether mobs]]&lt;br /&gt;
[[Category:Animal mobs]]&lt;br /&gt;
[[Category:Neutral mobs]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:ja:ストライダージョッキー]]&lt;br /&gt;
[[Minecraft:pt:Jóquei de Lavagante]]&lt;br /&gt;
[[Category:Monster mobs]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Stony_Shore&amp;diff=173868</id>
		<title>Minecraft:Stony Shore</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Stony_Shore&amp;diff=173868"/>
		<updated>2026-07-28T11:12:49Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox biome&lt;br /&gt;
| group = Regular&lt;br /&gt;
| 1-1 = Stone Shore.png&lt;br /&gt;
| 1-1size = 500px&lt;br /&gt;
| group2 = Vibrant Visuals&lt;br /&gt;
| 2-1 = Stony Shore Vibrant Visuals.png&lt;br /&gt;
| 2-1size = 500px&lt;br /&gt;
| downfall = 0.3&lt;br /&gt;
| temperature = 0.2&lt;br /&gt;
| precipitation = Yes&lt;br /&gt;
| snow_accumulation = 0.0-0.25&lt;br /&gt;
| grasscolor = #8AB689&lt;br /&gt;
| foliagecolor = #6DA36B&lt;br /&gt;
| dryfoliagecolor = #977752&lt;br /&gt;
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}&amp;lt;br&amp;gt;{{color|#0D67BB}}{{only|bedrock|short=y}}&lt;br /&gt;
| structures = {{EnvLink|Buried Treasure}}{{only|Bedrock|short=y}}&lt;br /&gt;
| blocks = {{BlockLink|Stone}}&amp;lt;br&amp;gt;{{BlockLink|Gravel}}&amp;lt;br&amp;gt;{{BlockLink|Snow}}&lt;br /&gt;
| atmospherics = Default&lt;br /&gt;
| lighting = Default&lt;br /&gt;
| volumetric = Default&lt;br /&gt;
| colorgrading = Default&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;stony shore&#039;&#039;&#039; or &#039;&#039;&#039;stone beach&#039;&#039;&#039; is a coastal [[Minecraft:biome]] that is almost entirely made of [[Minecraft:stone]] and [[Minecraft:gravel]]. Stony shores replace [[Minecraft:beach]] biomes in some mountainous areas. &lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
A stony shore replaces normal beaches in areas with mountainous terrain at low [[Minecraft:Biome#Erosion|erosion]] values. This often (but not necessarily) occurs near [[Minecraft:mountains]] or plateau biomes. Stony shores can generate in any temperature zone, meaning that they create a high contrast with snowy or dry biomes.&lt;br /&gt;
&lt;br /&gt;
Because of their low erosion values, stony shores generate close to [[Minecraft:deep dark]]. Stony shores are not to be confused with the oceanic [[Minecraft:cliff]]s that generate at higher continentalness and weirdness.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Stony shores are made entirely of [[Minecraft:stone]] and variants, with long [[Minecraft:Strip|strips]] of [[Minecraft:gravel]]. They are usually a steep drop into the water they border. Stony shores may generate at high enough elevations to have [[Minecraft:snow]] on their peaks (above Y=120±8), even when bordering warm biomes.&amp;lt;ref&amp;gt;{{bug|MC-240697||It snows in the stony shore biomes from Y {{=}} 118 and above}}&amp;lt;/ref&amp;gt; However, most of the surface is too warm for snowfall and ice, resulting in a large contrast with snowy biomes.&lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, buried treasure can sometimes generate at high altitudes; {{iN|java}}, it doesn&#039;t generate here.&amp;lt;ref&amp;gt;{{bug|MC-127290||Shipwrecks and buried treasure will not generate in stony shore biomes|Works As Intended}}&amp;lt;/ref&amp;gt; [[Minecraft:Ore]]s are often exposed in stony shores.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
The following mobs naturally spawn here:&lt;br /&gt;
{{Spawn table&lt;br /&gt;
|edition=java&lt;br /&gt;
|monster=&lt;br /&gt;
{{Spawn row|Creeper|weight=100|size=4}}&lt;br /&gt;
{{Spawn row|Skeleton|weight=100|size=4}}&lt;br /&gt;
{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}}&lt;br /&gt;
{{Spawn row|Spider|weight=100|size=4}}&lt;br /&gt;
{{Spawn row|Zombie|weight=95|size=4}}&lt;br /&gt;
{{Spawn row|Enderman|weight=10|size=1-4}}&lt;br /&gt;
{{Spawn row|Witch|weight=5|size=1}}&lt;br /&gt;
{{Spawn row|Zombie Villager|weight=5|size=1}}&lt;br /&gt;
|ambient=&lt;br /&gt;
{{Spawn row|Bat|weight=10|size=8}}&lt;br /&gt;
|underground=&lt;br /&gt;
{{Spawn row|Glow Squid|weight=10|size=4-6}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Spawn table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|monster=&lt;br /&gt;
{{Spawn row|Creeper|weight=100|size=1}}&lt;br /&gt;
{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}}&lt;br /&gt;
{{Spawn row|Spider|weight=100|size=1}}&lt;br /&gt;
{{Spawn row|Zombie|weight=95|size=2-4}}&lt;br /&gt;
{{Spawn row|Skeleton|weight=80|size=1-2}}&lt;br /&gt;
{{Spawn row|Enderman|weight=10|size=1-2}}&lt;br /&gt;
{{Spawn row|Witch|weight=5|size=1}}&lt;br /&gt;
{{Spawn row|Zombie Villager|weight=5|size=2-4}}&lt;br /&gt;
|creature=&lt;br /&gt;
{{Spawn row|Glow Squid|weight=10|size=2-4}}&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
=== Music ===&lt;br /&gt;
These music tracks play while the player is on a stony shore: &lt;br /&gt;
&lt;br /&gt;
{{MusicTable/game}}&lt;br /&gt;
&lt;br /&gt;
{{MusicTable/creative}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Stony Shore&lt;br /&gt;
|spritetype=biome&lt;br /&gt;
|nameid=stony_shore&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=[No displayed name]&lt;br /&gt;
|spritetype=biome&lt;br /&gt;
|spritename=stony-shore&lt;br /&gt;
|nameid=stone_beach&lt;br /&gt;
|id=25&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|Adventuring Time}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Adventuring Time}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.7.2|dev=13w36a|Added the stone beach biome.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=18w19a|&amp;quot;Stone Beach&amp;quot; has been renamed to &amp;quot;Stone Shore&amp;quot;.}}&lt;br /&gt;
|{{HistoryLine|||dev=1.13-pre5|Changed the ID &amp;lt;code&amp;gt;stone_beach&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;stone_shore&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine||1.18|dev=experimental snapshot 2|Beaches are now generally wider.&lt;br /&gt;
|Beaches no longer generate in some areas to provide more variation.}}&lt;br /&gt;
|{{HistoryLine|||dev=experimental snapshot 3|Stone shores are less common.}}&lt;br /&gt;
|{{HistoryLine|||dev=experimental snapshot 4|[[Minecraft:Strip]]s of [[Minecraft:andesite]], [[Minecraft:diorite]], [[Minecraft:granite]], and [[Minecraft:gravel]] sometimes generate in stone shores.}}&lt;br /&gt;
|{{HistoryLine|||dev=21w37a|The strips of gravel are now wider.&lt;br /&gt;
|Strips of andesite, diorite, and granite no longer generate in stone shores.&amp;lt;ref&amp;gt;{{bug|MC-236816||Granite, andesite and gravel strips no longer generate in stony peaks, as well as diorite, granite and andesite strips for stone shores|WAI}}&amp;lt;/ref&amp;gt;|Prior to the removal of numerical biome IDs, this biome&#039;s numerical ID was 25.}}&lt;br /&gt;
|{{HistoryLine|||dev=21w40a|&amp;quot;Stone Shore&amp;quot; has been renamed to &amp;quot;Stony Shore&amp;quot;.|The ID {{code|stone_shore}} has been changed to &amp;lt;code&amp;gt;stony_shore&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.9.0|dev=build 1|Added the stone beach biome.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.17.40|dev=beta 1.17.40.21|exp=Caves and Cliffs|Strips of gravel sometimes generate in stone shores.}}&lt;br /&gt;
|{{HistoryLine||1.18.0|dev=?|[[Minecraft:Snowfall]] now occurs above Y{{=}}120±8 instead of 90±8. This change causes most snow to melt in old terrain.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Added the stone beach biome.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{issue list|Stony Shore|Stone Beach}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Stony Shore single biome.png|A stony shore [[Minecraft:single biome]] world&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Historical screenshots ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Buffet Stone Shore.png|A [[Minecraft:single biome]] stone shore world before [[Minecraft:1.18]]. The terrain is made almost entirely of stone and its variants, with only occasional dirt patches&lt;br /&gt;
File:Stone Shore RTX.png|A stone shore with [[Minecraft:ray tracing]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mojang images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CliffBiome.jpg|First image of a stony shore, intitially referred to as the &amp;quot;Cliff Biome&amp;quot;&lt;br /&gt;
File:Stone Shore Ring.jpg|A ring-shaped stony shore biome&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{BiomeLink|River}}&lt;br /&gt;
* {{BiomeLink|Ocean}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Mcnet|around-block--stony-shore|Around the Block: Stony Shore|July 7, 2022|Duncan Geere}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox biomes|overworld}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Steinige Küste]]&lt;br /&gt;
[[Minecraft:fr:Côte rocheuse]]&lt;br /&gt;
[[Minecraft:it:Costa rocciosa]]&lt;br /&gt;
[[Minecraft:pt:Costa rochosa]]&lt;br /&gt;
[[Minecraft:uk:Скелястий берег]]&lt;br /&gt;
[[Minecraft:zh:石岸]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Steve_MINECON_2016_Cape&amp;diff=173867</id>
		<title>Minecraft:Steve MINECON 2016 Cape</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Steve_MINECON_2016_Cape&amp;diff=173867"/>
		<updated>2026-07-28T11:12:47Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: new page from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Minecraft:Minecon 2016 Skin Pack#Steve MINECON 2016 Cape]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Stained_Glass&amp;diff=173866</id>
		<title>Minecraft:Stained Glass</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Stained_Glass&amp;diff=173866"/>
		<updated>2026-07-28T11:12:44Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Distinguish|Hardened Stained Glass|Tinted Glass}}&lt;br /&gt;
{{For||Glass (disambiguation)}}&lt;br /&gt;
{{Infobox block&lt;br /&gt;
| group = White&lt;br /&gt;
| 1-1 = White Stained Glass.png&lt;br /&gt;
| invimage = White Stained Glass&lt;br /&gt;
| group2 = Light Gray&lt;br /&gt;
| 2-1 = Light Gray Stained Glass.png&lt;br /&gt;
| invimage2 = Light Gray Stained Glass&lt;br /&gt;
| group3 = Gray&lt;br /&gt;
| 3-1 = Gray Stained Glass.png&lt;br /&gt;
| invimage3 = Gray Stained Glass&lt;br /&gt;
| group4 = Black&lt;br /&gt;
| 4-1 = Black Stained Glass.png&lt;br /&gt;
| invimage4 = Black Stained Glass&lt;br /&gt;
| group5 = Brown&lt;br /&gt;
| 5-1 = Brown Stained Glass.png&lt;br /&gt;
| invimage5 = Brown Stained Glass&lt;br /&gt;
| group6 = Red&lt;br /&gt;
| 6-1 = Red Stained Glass.png&lt;br /&gt;
| invimage6 = Red Stained Glass&lt;br /&gt;
| group7 = Orange&lt;br /&gt;
| 7-1 = Orange Stained Glass.png&lt;br /&gt;
| invimage7 = Orange Stained Glass&lt;br /&gt;
| group8 = Yellow&lt;br /&gt;
| 8-1 = Yellow Stained Glass.png&lt;br /&gt;
| invimage8 = Yellow Stained Glass&lt;br /&gt;
| group9 = Lime&lt;br /&gt;
| 9-1 = Lime Stained Glass.png&lt;br /&gt;
| invimage9 = Lime Stained Glass&lt;br /&gt;
| group10 = Green&lt;br /&gt;
| 10-1 = Green Stained Glass.png&lt;br /&gt;
| invimage10 = Green Stained Glass&lt;br /&gt;
| group11 = Cyan&lt;br /&gt;
| 11-1 = Cyan Stained Glass.png&lt;br /&gt;
| invimage11 = Cyan Stained Glass&lt;br /&gt;
| group12 = Light Blue&lt;br /&gt;
| 12-1 = Light Blue Stained Glass.png&lt;br /&gt;
| invimage12 = Light Blue Stained Glass&lt;br /&gt;
| group13 = Blue&lt;br /&gt;
| 13-1 = Blue Stained Glass.png&lt;br /&gt;
| invimage13 = Blue Stained Glass&lt;br /&gt;
| group14 = Purple&lt;br /&gt;
| 14-1 = Purple Stained Glass.png&lt;br /&gt;
| invimage14 = Purple Stained Glass&lt;br /&gt;
| group15 = Magenta&lt;br /&gt;
| 15-1 = Magenta Stained Glass.png&lt;br /&gt;
| invimage15 = Magenta Stained Glass&lt;br /&gt;
| group16 = Pink&lt;br /&gt;
| 16-1 = Pink Stained Glass.png&lt;br /&gt;
| invimage16 = Pink Stained Glass&lt;br /&gt;
| transparent = Yes&lt;br /&gt;
| light = No&lt;br /&gt;
| tool = any&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
| flammable = No&lt;br /&gt;
| lavasusceptible = No&lt;br /&gt;
|mapcolor={{Collapse|title=16 colors|content= &lt;br /&gt;
{{TooltipSprite||White Stained Glass}} {{Map color|White}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{TooltipSprite||Light Gray Stained Glass}} {{Map color|Light Gray}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Gray Stained Glass}} {{Map color|Gray}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Black Stained Glass}} {{Map color|Black}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Brown Stained Glass}} {{Map color|Brown}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Red Stained Glass}} {{Map color|Red}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Orange Stained Glass}} {{Map color|Orange}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Yellow Stained Glass}} {{Map color|Yellow}} &lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Lime Stained Glass}} {{Color|rgb({{Map color/data|block=Lime}})|19 &amp;lt;small&amp;gt;COLOR_LIGHT_GREEN&amp;lt;/small&amp;gt;}} &lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Green Stained Glass}} {{Map color|Green}} &lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Cyan Stained Glass}} {{Map color|Cyan}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Light Blue Stained Glass}} {{Map color|Light Blue}} &lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Blue Stained Glass}} {{Map color|Blue}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Purple Stained Glass}} {{Map color|Purple}} &lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Magenta Stained Glass}} {{Map color|Magenta}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Pink Stained Glass}} {{Map color|Pink}} &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Stained glass&#039;&#039;&#039; is a [[Minecraft:dye]]d variant of the [[Minecraft:glass]] block.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
Stained glass drops itself only if it is broken with a [[Minecraft:tool]] enchanted with [[Minecraft:Silk Touch]]. Otherwise, it drops nothing.&lt;br /&gt;
&lt;br /&gt;
Stained glass does not have an assigned tool; it is mined at the same speed regardless of what tool is used.&amp;lt;ref&amp;gt;{{bug|MC-179316||Glass blocks do not have an assigned tool}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{breaking row|horizontal=1|Stained Glass|drop=0}}&lt;br /&gt;
&lt;br /&gt;
=== Natural generation ===&lt;br /&gt;
Magenta stained glass blocks naturally generate as windows in [[Minecraft:end cities]] and [[Minecraft:End City#End ship|end ship]]s.&lt;br /&gt;
[[File:End City Glass2.png|thumb|Magenta stained glass naturally generating in an end city.]]&lt;br /&gt;
Brown stained glass can generate in [[Minecraft:trail ruins]].&lt;br /&gt;
&lt;br /&gt;
Black, light gray, and white stained glass can generate inside [[Minecraft:trial chambers]].&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
  |A1= Glass  |C1= Glass  |B1= Glass&lt;br /&gt;
  |A2= Glass  |B2= Matching Dye  |C2= Glass&lt;br /&gt;
  |A3= Glass  |B3= Glass  |C3= Glass&lt;br /&gt;
  |Output= Matching Stained Glass,8&lt;br /&gt;
  |type= Building block&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    This is so the pre-Village &amp;amp; Pillage dyes can have dye-related crafting recipes show on their respective pages.&lt;br /&gt;
    They don&#039;t need to be displayed on this page because they already intuitively list &amp;quot;Any Matching/Colored Dye&amp;quot;.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Crafting&lt;br /&gt;
 |showdescription=1&lt;br /&gt;
 |A1= Glass |B1= Glass |C1= Glass&lt;br /&gt;
 |A2= Glass |B2= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Glass&lt;br /&gt;
 |A3= Glass |B3= Glass |C3= Glass&lt;br /&gt;
 |Output=White Stained Glass,8; Blue Stained Glass,8; Brown Stained Glass,8; Black Stained Glass,8&lt;br /&gt;
 |type=Building block&lt;br /&gt;
 |description={{only|bedrock|education}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Stained glass blocks adjacent to other glass blocks are invisible when viewed through glass that is identical in color.&lt;br /&gt;
&lt;br /&gt;
Mobs cannot normally spawn on stained glass blocks. An exception to this is [[Minecraft:Zombie#Reinforcements|zombie reinforcements]], which can spawn on stained glass blocks (but not [[Minecraft:stained glass pane]]s).&lt;br /&gt;
&lt;br /&gt;
Stained glass blocks cannot be seen through by mobs, as they treat them as completely opaque. Mobs may look at players through stained glass, but this is purely visual.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Redstone dust]] and components can be placed on stained glass, but cannot power stained glass. Stained glass can&#039;t cut vertical redstone. Vertical redstone can be placed on stained glass. {{IN|java}}, it transmits redstone signals up, not down. Otherwise, stained glass in redstone circuits is functionally the same as an upside-down slab.&lt;br /&gt;
&lt;br /&gt;
=== Beacon beam color ===&lt;br /&gt;
The color of the beam may be changed by placing blocks of stained glass (or [[Minecraft:stained glass pane]]s) anywhere above the beacon block. The beam changes colors according to the colors of glass placed above it: the first block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block&#039;s color. The color values are the same as [[Minecraft:Dye#Color values|those for the corresponding dye]]. This also works using [[Minecraft:hardened stained glass]] and [[Minecraft:hardened stained glass pane]]s.{{only|bedrock|education}} Stained glass panes have the same effect on the beam as stained glass blocks.&lt;br /&gt;
&lt;br /&gt;
The resulting beam color can be found as &amp;lt;math&amp;gt;C = \frac{1}{2^{n}}\left(c_0 + \sum_{i=1}^n{2^{i-1}c_i}\right)&amp;lt;/math&amp;gt;where &amp;lt;math&amp;gt;c_i&amp;lt;/math&amp;gt; is the sequence of glass colors (&amp;lt;math&amp;gt;c_0&amp;lt;/math&amp;gt; corresponds to the lowest block and &amp;lt;math&amp;gt;c_n&amp;lt;/math&amp;gt; to the highest one).&lt;br /&gt;
&lt;br /&gt;
As the blending algorithm is considerably simpler than that of [[Minecraft:Dye#Dyeing armor|leather-dyeing]], a much larger part of the sRGB space is available.{{Info needed|Needs rewording to clarify the relationship between the blending algorithm and the resulting color space.}} A player may experiment with stacking glass, although programs that calculate combinations are also available.&amp;lt;ref&amp;gt;https://minecraft.tools/en/beacon-color.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All colors can be made from 15 types of stained glass. For example, red + white stained glass above a beacon creates a shade of pink depending on the quantity of white.&lt;br /&gt;
&lt;br /&gt;
{{Calculator|beaconColor}}&lt;br /&gt;
&lt;br /&gt;
=== Crafting ingredient ===&lt;br /&gt;
{{crafting usage|Any Stained Glass}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{Sound table/Block/Glass}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showblocktags=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=White Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=white_stained_glass&lt;br /&gt;
|blocktags=impermeable}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Orange Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=orange_stained_glass&lt;br /&gt;
|blocktags=impermeable}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Magenta Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=magenta_stained_glass&lt;br /&gt;
|blocktags=impermeable}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Light Blue Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=light_blue_stained_glass&lt;br /&gt;
|blocktags=impermeable}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Yellow Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=yellow_stained_glass&lt;br /&gt;
|blocktags=impermeable}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Lime Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=lime_stained_glass&lt;br /&gt;
|blocktags=impermeable}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Pink Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=pink_stained_glass&lt;br /&gt;
|blocktags=impermeable}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Gray Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=gray_stained_glass&lt;br /&gt;
|blocktags=impermeable}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Light Gray Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=light_gray_stained_glass&lt;br /&gt;
|blocktags=impermeable}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Cyan Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=cyan_stained_glass&lt;br /&gt;
|blocktags=impermeable}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Purple Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=purple_stained_glass&lt;br /&gt;
|blocktags=impermeable}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Blue Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=blue_stained_glass&lt;br /&gt;
|blocktags=impermeable}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Brown Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=brown_stained_glass&lt;br /&gt;
|blocktags=impermeable}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Green Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=green_stained_glass&lt;br /&gt;
|blocktags=impermeable}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Red Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=red_stained_glass&lt;br /&gt;
|blocktags=impermeable}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Black Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=black_stained_glass&lt;br /&gt;
|blocktags=impermeable&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table2&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|showaliasids=y&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=White Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=white_stained_glass&lt;br /&gt;
|aliasid=stained_glass / 0&lt;br /&gt;
|id=241&lt;br /&gt;
|translationkey=tile.stained_glass.white.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Orange Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=orange_stained_glass&lt;br /&gt;
|aliasid=stained_glass / 1&lt;br /&gt;
|id=-673&lt;br /&gt;
|translationkey=tile.stained_glass.orange.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Magenta Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=magenta_stained_glass&lt;br /&gt;
|aliasid=stained_glass / 2&lt;br /&gt;
|id=-674&lt;br /&gt;
|translationkey=tile.stained_glass.magenta.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Light Blue Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=light_blue_stained_glass&lt;br /&gt;
|aliasid=stained_glass / 3&lt;br /&gt;
|id=-675&lt;br /&gt;
|translationkey=tile.stained_glass.light_blue.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Yellow Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=yellow_stained_glass&lt;br /&gt;
|aliasid=stained_glass / 4&lt;br /&gt;
|id=-676&lt;br /&gt;
|translationkey=tile.stained_glass.yellow.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Lime Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=lime_stained_glass&lt;br /&gt;
|aliasid=stained_glass / 5&lt;br /&gt;
|id=-677&lt;br /&gt;
|translationkey=tile.stained_glass.lime.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Pink Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=pink_stained_glass&lt;br /&gt;
|aliasid=stained_glass / 6&lt;br /&gt;
|id=-678&lt;br /&gt;
|translationkey=tile.stained_glass.pink.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Gray Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=gray_stained_glass&lt;br /&gt;
|aliasid=stained_glass / 7&lt;br /&gt;
|id=-679&lt;br /&gt;
|translationkey=tile.stained_glass.gray.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Light Gray Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=light_gray_stained_glass&lt;br /&gt;
|aliasid=stained_glass / 8&lt;br /&gt;
|id=-680&lt;br /&gt;
|translationkey=tile.stained_glass.silver.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Cyan Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=cyan_stained_glass&lt;br /&gt;
|aliasid=stained_glass / 9&lt;br /&gt;
|id=-681&lt;br /&gt;
|translationkey=tile.stained_glass.cyan.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Purple Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=purple_stained_glass&lt;br /&gt;
|aliasid=stained_glass / 10&lt;br /&gt;
|id=-682&lt;br /&gt;
|translationkey=tile.stained_glass.purple.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Blue Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=blue_stained_glass&lt;br /&gt;
|aliasid=stained_glass / 11&lt;br /&gt;
|id=-683&lt;br /&gt;
|translationkey=tile.stained_glass.blue.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Brown Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=brown_stained_glass&lt;br /&gt;
|aliasid=stained_glass / 12&lt;br /&gt;
|id=-684&lt;br /&gt;
|translationkey=tile.stained_glass.brown.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Green Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=green_stained_glass&lt;br /&gt;
|aliasid=stained_glass / 13&lt;br /&gt;
|id=-685&lt;br /&gt;
|translationkey=tile.stained_glass.green.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Red Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=red_stained_glass&lt;br /&gt;
|aliasid=stained_glass / 14&lt;br /&gt;
|id=-686&lt;br /&gt;
|translationkey=tile.stained_glass.red.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Black Stained Glass&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=black_stained_glass&lt;br /&gt;
|aliasid=stained_glass / 15&lt;br /&gt;
|id=-687&lt;br /&gt;
|translationkey=tile.stained_glass.black.name&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{yt|agNA7Q0dxbA}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{more images|Render of stained glass upon first introduction to Bedrock Edition - looks identical to normal glass, except that it has a visible back face}}&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.7.2|dev=13w41a|[[File:White Stained Glass JE1.png|32px]] [[File:Light Gray Stained Glass JE1.png|32px]] [[File:Gray Stained Glass JE1.png|32px]] [[File:Black Stained Glass JE1.png|32px]] [[File:Brown Stained Glass JE1.png|32px]] [[File:Red Stained Glass JE1.png|32px]] [[File:Orange Stained Glass JE1.png|32px]] [[File:Yellow Stained Glass JE1.png|32px]] [[File:Lime Stained Glass JE1.png|32px]] [[File:Green Stained Glass JE1.png|32px]] [[File:Cyan Stained Glass JE1.png|32px]] [[File:Light Blue Stained Glass JE1.png|32px]] [[File:Blue Stained Glass JE1.png|32px]] [[File:Purple Stained Glass JE1.png|32px]] [[File:Magenta Stained Glass JE1.png|32px]] [[File:Pink Stained Glass JE1.png|32px]] Added stained glass.&lt;br /&gt;
|Each color has its own texture file.&lt;br /&gt;
|[[File:White Stained Glass (in minecart) JE1.png|32px]] [[File:Light Gray Stained Glass (in minecart) JE1.png|32px]] [[File:Gray Stained Glass (in minecart) JE1.png|32px]] [[File:Black Stained Glass (in minecart) JE1.png|32px]] [[File:Brown Stained Glass (in minecart) JE1.png|32px]] [[File:Red Stained Glass (in minecart) JE1.png|32px]] [[File:Orange Stained Glass (in minecart) JE1.png|32px]] [[File:Yellow Stained Glass (in minecart) JE1.png|32px]] [[File:Lime Stained Glass (in minecart) JE1.png|32px]] [[File:Green Stained Glass (in minecart) JE1.png|32px]] [[File:Cyan Stained Glass (in minecart) JE1.png|32px]] [[File:Light Blue Stained Glass (in minecart) JE1.png|32px]] [[File:Blue Stained Glass (in minecart) JE1.png|32px]] [[File:Purple Stained Glass (in minecart) JE1.png|32px]] [[File:Magenta Stained Glass (in minecart) JE1.png|32px]] [[File:Pink Stained Glass (in minecart) JE1.png|32px]] Stained glass blocks will render completely opaque if set to be the block displayed by a [[Minecraft:minecart]] using custom NBT.}}&lt;br /&gt;
|{{HistoryLine|||dev=13w42a|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] The textures of stained glass have been changed. In addition, changes to translucent block rendering has stopped the interiors of such blocks from rendering, which may technically count as a model change as well.&amp;lt;ref&amp;gt;{{bug|MC-34649}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[[File:White Stained Glass (in minecart) JE2.png|32px]] [[File:Light Gray Stained Glass (in minecart) JE2.png|32px]] [[File:Gray Stained Glass (in minecart) JE2.png|32px]] [[File:Black Stained Glass (in minecart) JE2.png|32px]] [[File:Brown Stained Glass (in minecart) JE2.png|32px]] [[File:Red Stained Glass (in minecart) JE2.png|32px]] [[File:Orange Stained Glass (in minecart) JE2.png|32px]] [[File:Yellow Stained Glass (in minecart) JE2.png|32px]] [[File:Lime Stained Glass (in minecart) JE2.png|32px]] [[File:Green Stained Glass (in minecart) JE2.png|32px]] [[File:Cyan Stained Glass (in minecart) JE2.png|32px]] [[File:Light Blue Stained Glass (in minecart) JE2.png|32px]] [[File:Blue Stained Glass (in minecart) JE2.png|32px]] [[File:Purple Stained Glass (in minecart) JE2.png|32px]] [[File:Magenta Stained Glass (in minecart) JE2.png|32px]] [[File:Pink Stained Glass (in minecart) JE2.png|32px]] The new textures, while of variable translucency, are the same RGB values across the entire graphic. In the event that they render as opaque, they appear as solid-color cubes.}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w18a|[[Minecraft:Torch]]es can now be placed on stained glass.}}&lt;br /&gt;
|{{HistoryLine|||dev=August 5, 2014|slink={{tweet|Dinnerbone|496649440896503808}}|[[Minecraft:Dinnerbone]] tweeted a picture showing stained glass changing the color of a [[Minecraft:beacon]] beam.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w32a|[[Minecraft:Beacon]] beams now change color when shining through stained glass.}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w31a|Magenta stained glass now naturally generate as windows in [[Minecraft:end cities]].}}&lt;br /&gt;
|{{HistoryLine||1.12|dev=17w06a|Dye colors have been changed; however, the textures for stained glass, and stained glass panes, alongside light blue dye item, did not change colors in this update. This means that they still use old colors instead of the new colors.&amp;lt;ref name=&amp;quot;unchanged colors&amp;quot;&amp;gt;{{Bug|MC-214641}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w43a|Stained glass panes can now also be [[Minecraft:craft]]ed by surrounding a [[Minecraft:dye]] with glass panes.}}&lt;br /&gt;
|{{HistoryLine|||dev=February 19, 2019|slink={{tweet|Jappa|1097841511079780352}}|[[Minecraft:Jappa]] tweets an image of smoother stained glass textures.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w08a|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed. The colors have not been changed to the new colors from the 1.12 World of Color update.&amp;lt;ref name=&amp;quot;unchanged colors&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=19w13a|Stained glass can now support many non-full blocks, including [[Minecraft:redstone dust]], [[Minecraft:redstone repeater]]s, and [[Minecraft:rail]]s. See [[Minecraft:Java Edition 1.14/Transparent block changes|this list]] for more info.}}&lt;br /&gt;
|{{HistoryLine||1.18|dev=pre5|[[File:Red Stained Glass JE4 BE4.png|32px]] [[File:Blue Stained Glass JE4 BE4.png|32px]] Changed red and blue stained glass textures.}}&lt;br /&gt;
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Light gray stained glass now generates in intersections in [[Minecraft:trial chambers]].}}&lt;br /&gt;
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|Black and white stained glass now generate in atriums in [[Minecraft:trial chambers]].}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Glass JE3 BE1.png|32px]] Stained glass blocks have been added, but use the regular glass texture due to issues with the rendering engine. Their back texture also shows.&amp;lt;!--or did they just not cull each other?--&amp;gt;&lt;br /&gt;
|Magenta stained glass now generates in [[Minecraft:end cities]].}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||unknown|Things like [[Minecraft:torch]]es, [[Minecraft:button]]s, [[Minecraft:lever]]s, and other [[Minecraft:block]]s can now be placed on the side of stained glass.}}&lt;br /&gt;
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Stained glass now has its own texture.&lt;br /&gt;
|Stained glass is now available without the use of inventory editors and can now be crafted.&lt;br /&gt;
|Stained glass no longer renders through itself.}}&lt;br /&gt;
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Stained glass can now used to craft [[Minecraft:hardened stained glass]], only with {{el|ee}} features turned on.}}&lt;br /&gt;
|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed.}}&lt;br /&gt;
|{{HistoryLine||1.18.10|dev=beta 1.18.10.22|[[File:Red Stained Glass JE4 BE4.png|32px]] [[File:Blue Stained Glass JE4 BE4.png|32px]] Changed red and blue stained glass textures.}}&lt;br /&gt;
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Light gray stained glass now generates in intersections of [[Minecraft:trial chambers]].}}&lt;br /&gt;
|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|Black and white stained glass now generate in atriums in [[Minecraft:trial chambers]].}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Introduced stained glass in an unobtainable state.&amp;lt;ref&amp;gt;https://youtu.be/gTkqDHBvK6I&amp;lt;/ref&amp;gt;&lt;br /&gt;
|As a held item, it appears completely opaque.&lt;br /&gt;
|Beacon beams are unaffected by stained glass.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Stained glass is now normally obtainable.|[[Minecraft:Beacon]] beams now change colors when shining through stained glass.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:White Stained Glass LCE2.png|32px]] [[File:Light Gray Stained Glass LCE2.png|32px]] [[File:Gray Stained Glass LCE2.png|32px]] [[File:Black Stained Glass LCE2.png|32px]] [[File:Brown Stained Glass LCE2.png|32px]] [[File:Red Stained Glass LCE2.png|32px]] [[File:Orange Stained Glass LCE2.png|32px]] [[File:Yellow Stained Glass LCE2.png|32px]] [[File:Lime Stained Glass LCE2.png|32px]] [[File:Green Stained Glass LCE2.png|32px]] [[File:Cyan Stained Glass LCE2.png|32px]] [[File:Light Blue Stained Glass LCE2.png|32px]] [[File:Blue Stained Glass LCE2.png|32px]] [[File:Purple Stained Glass LCE2.png|32px]] [[File:Magenta Stained Glass LCE2.png|32px]] [[File:Pink Stained Glass LCE2.png|32px]] All stained glass blocks have been made more transparent.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Magenta stained glass now naturally generate as windows in [[Minecraft:end cities]].}}&lt;br /&gt;
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] The texture changes to stained glass shave been reverted - they now are more opaque as they were previously.}}&lt;br /&gt;
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.92|wiiu=none|switch=none|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|New3ds}}&lt;br /&gt;
|{{HistoryLine||1.5.25|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Added stained glass.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
==== &#039;&#039;Java Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.7.2|dev=13w41a|Stained glass uses numeric ID 95, the ID which was formerly used by the [[Minecraft:locked chest]].&lt;br /&gt;
|The alphanumeric ID for [[Minecraft:block]] 95 has been changed from {{code|chest_locked_aprilfools_super_old_legacy_we_should_not_even_have_this}} to {{code|stained_glass}}.}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w06a|Stained glass now uses the newly-implemented model json file {{code|models/block/cube.json}}; previously the geometry was defined in the game code itself.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|The different [[Minecraft:block states]] for the &amp;lt;code&amp;gt;stained_glass&amp;lt;/code&amp;gt; ID have now been split up into their own IDs:&lt;br /&gt;
{{pipe escape|{| class{{=}}&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Old ID&lt;br /&gt;
! {{abbr|M|Block metadata value; item damage value}}&lt;br /&gt;
! Old state&lt;br /&gt;
! New ID&lt;br /&gt;
|-&lt;br /&gt;
| rowspan{{=}}&amp;quot;16&amp;quot; | {{BlockSprite|stained-glass}} {{code|minecraft:stained_glass}}&amp;lt;br&amp;gt;Numeric block/item ID: {{code|95}}&lt;br /&gt;
| {{code|0}}&lt;br /&gt;
| {{BlockSprite|white-stained-glass}} {{code|color}} {{=}} {{code|white}}&lt;br /&gt;
| {{BlockSprite|white-stained-glass}} {{code|minecraft:white_stained_glass}}&lt;br /&gt;
|-&lt;br /&gt;
| {{code|1}}&lt;br /&gt;
| {{BlockSprite|orange-stained-glass}} {{code|color}} {{=}} {{code|orange}}&lt;br /&gt;
| {{BlockSprite|orange-stained-glass}} {{code|minecraft:orange_stained_glass}}&lt;br /&gt;
|-&lt;br /&gt;
| {{code|2}}&lt;br /&gt;
| {{BlockSprite|magenta-stained-glass}} {{code|color}} {{=}} {{code|magenta}}&lt;br /&gt;
| {{BlockSprite|magenta-stained-glass}} {{code|minecraft:magenta_stained_glass}}&lt;br /&gt;
|-&lt;br /&gt;
| {{code|3}}&lt;br /&gt;
| {{BlockSprite|light-blue-stained-glass}} {{code|color}} {{=}} {{code|light_blue}}&lt;br /&gt;
| {{BlockSprite|light-blue-stained-glass}} {{code|minecraft:light_blue_stained_glass}}&lt;br /&gt;
|-&lt;br /&gt;
| {{code|4}}&lt;br /&gt;
| {{BlockSprite|yellow-stained-glass}} {{code|color}} {{=}} {{code|yellow}}&lt;br /&gt;
| {{BlockSprite|yellow-stained-glass}} {{code|minecraft:yellow_stained_glass}}&lt;br /&gt;
|-&lt;br /&gt;
| {{code|5}}&lt;br /&gt;
| {{BlockSprite|lime-stained-glass}} {{code|color}} {{=}} {{code|lime}}&lt;br /&gt;
| {{BlockSprite|lime-stained-glass}} {{code|minecraft:lime_stained_glass}}&lt;br /&gt;
|-&lt;br /&gt;
| {{code|6}}&lt;br /&gt;
| {{BlockSprite|pink-stained-glass}} {{code|color}} {{=}} {{code|pink}}&lt;br /&gt;
| {{BlockSprite|pink-stained-glass}} {{code|minecraft:pink_stained_glass}}&lt;br /&gt;
|-&lt;br /&gt;
| {{code|7}}&lt;br /&gt;
| {{BlockSprite|gray-stained-glass}} {{code|color}} {{=}} {{code|gray}}&lt;br /&gt;
| {{BlockSprite|gray-stained-glass}} {{code|minecraft:gray_stained_glass}}&lt;br /&gt;
|-&lt;br /&gt;
| {{code|8}}&lt;br /&gt;
| {{BlockSprite|light-gray-stained-glass}} {{code|color}} {{=}} {{code|silver}}&lt;br /&gt;
| {{BlockSprite|light-gray-stained-glass}} {{code|minecraft:light_gray_stained_glass}}&lt;br /&gt;
|-&lt;br /&gt;
| {{code|9}}&lt;br /&gt;
| {{BlockSprite|cyan-stained-glass}} {{code|color}} {{=}} {{code|cyan}}&lt;br /&gt;
| {{BlockSprite|cyan-stained-glass}} {{code|minecraft:cyan_stained_glass}}&lt;br /&gt;
|-&lt;br /&gt;
| {{code|10}}&lt;br /&gt;
| {{BlockSprite|purple-stained-glass}} {{code|color}} {{=}} {{code|purple}}&lt;br /&gt;
| {{BlockSprite|purple-stained-glass}} {{code|minecraft:purple_stained_glass}}&lt;br /&gt;
|-&lt;br /&gt;
| {{code|11}}&lt;br /&gt;
| {{BlockSprite|blue-stained-glass}} {{code|color}} {{=}} {{code|blue}}&lt;br /&gt;
| {{BlockSprite|blue-stained-glass}} {{code|minecraft:blue_stained_glass}}&lt;br /&gt;
|-&lt;br /&gt;
| {{code|12}}&lt;br /&gt;
| {{BlockSprite|brown-stained-glass}} {{code|color}} {{=}} {{code|brown}}&lt;br /&gt;
| {{BlockSprite|brown-stained-glass}} {{code|minecraft:brown_stained_glass}}&lt;br /&gt;
|-&lt;br /&gt;
| {{code|13}}&lt;br /&gt;
| {{BlockSprite|green-stained-glass}} {{code|color}} {{=}} {{code|green}}&lt;br /&gt;
| {{BlockSprite|green-stained-glass}} {{code|minecraft:green_stained_glass}}&lt;br /&gt;
|-&lt;br /&gt;
| {{code|14}}&lt;br /&gt;
| {{BlockSprite|red-stained-glass}} {{code|color}} {{=}} {{code|red}}&lt;br /&gt;
| {{BlockSprite|red-stained-glass}} {{code|minecraft:red_stained_glass}}&lt;br /&gt;
|-&lt;br /&gt;
| {{code|15}}&lt;br /&gt;
| {{BlockSprite|black-stained-glass}} {{code|color}} {{=}} {{code|black}}&lt;br /&gt;
| {{BlockSprite|black-stained-glass}} {{code|minecraft:black_stained_glass}}&lt;br /&gt;
|} }}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Bedrock Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The different [[Minecraft:block states]] for the &amp;lt;code&amp;gt;stained_glass&amp;lt;/code&amp;gt; ID have now been split up into their own IDs.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Prior to the addition of stained glass to the game, there was a similar block named &#039;&#039;tinted glass&#039;&#039; added to the hoax version [[Minecraft:Java Edition 2.0]]. The texture for this &#039;&#039;tinted glass&#039;&#039; block was used for the implementation of stained glass in [[Minecraft:Java Edition 13w41a|13w41a]] before it was replaced with a smoother/transparent texture in [[Minecraft:Java Edition 13w42a|13w42a]]. The iteration of &#039;&#039;tinted glass&#039;&#039; from Java Edition 2.0 shares its name with the [[Minecraft:Tinted Glass|tinted glass]] block added in [[Minecraft:Java Edition 1.17|1.17]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
13w41a Banner.png|The first image of stained glass released by [[Minecraft:Mojang Studios]]. Behind the glass is a [[Minecraft:cat]] and [[Minecraft:Grum]].&lt;br /&gt;
Minecraft Stained Glass.png|The original look of the stained glass blocks.&lt;br /&gt;
View of all Stained Glass.png|Stained glass as of [[Minecraft:Java Edition 1.21.8|1.21.8]].  &lt;br /&gt;
Red Sandstone Coloured Beacon.png|Stained glass changing the [[Minecraft:beacon]]&#039;s color.&lt;br /&gt;
Red Sand Red Glass.png|Unimplemented smelting recipe for red glass.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{BlockLink|Glass}}&lt;br /&gt;
* {{BlockLink|id=Stained Glass Panes|Stained Glass Pane}}&lt;br /&gt;
* {{BlockLink|Hardened Glass}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.minecraft.net/en-us/article/block-week-stained-glass Block of the Week: Stained Glass] – Minecraft.net on December 1, 2017&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox dyed block}}{{Navbox blocks|Decoration}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Manufactured blocks]]&lt;br /&gt;
[[Category:Generated structure blocks]]&lt;br /&gt;
[[Category:transparent blocks]]&lt;br /&gt;
[[Minecraft:de:Gefärbtes Glas]]&lt;br /&gt;
[[Minecraft:es:Cristal tintado]]&lt;br /&gt;
[[Minecraft:fr:Verre coloré]]&lt;br /&gt;
[[Minecraft:ko:색유리]]&lt;br /&gt;
[[Minecraft:lzh:既染琉璃]]&lt;br /&gt;
[[Minecraft:nl:Gekleurd glas]]&lt;br /&gt;
[[Minecraft:pt:Vidro Tingido]]&lt;br /&gt;
[[Minecraft:zh:染色玻璃]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Splitscreen/Legacy_Console_Edition&amp;diff=173865</id>
		<title>Minecraft:Splitscreen/Legacy Console Edition</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Splitscreen/Legacy_Console_Edition&amp;diff=173865"/>
		<updated>2026-07-28T11:12:42Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: new page from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Minecraft:Splitscreen (Legacy Console Edition)]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Snowy_Taiga&amp;diff=173864</id>
		<title>Minecraft:Snowy Taiga</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Snowy_Taiga&amp;diff=173864"/>
		<updated>2026-07-28T11:12:40Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox biome&lt;br /&gt;
| group = Regular&lt;br /&gt;
| 1-1 = Snowy Taiga.png&lt;br /&gt;
| 1-1size = 500px&lt;br /&gt;
| group2 = Vibrant Visuals&lt;br /&gt;
| 2-1 = Snowy Taiga Vibrant Visuals.png&lt;br /&gt;
| 2-1size = 500px&lt;br /&gt;
| precipitation = Yes&lt;br /&gt;
| temperature = -0.5&lt;br /&gt;
| downfall = 0.4&lt;br /&gt;
| snow_accumulation = 0.125-0.5&lt;br /&gt;
| grasscolor = #80B497&lt;br /&gt;
| foliagecolor = #60A17B&lt;br /&gt;
| dryfoliagecolor = #8F7A5A&lt;br /&gt;
| watercolor = {{color|#3D57D6}}{{only|java|short=y}}&amp;lt;br&amp;gt;{{color|#205E83}}{{only|bedrock|short=y}}&lt;br /&gt;
| structures = {{EnvLink|Igloo}}&amp;lt;br&amp;gt;{{EnvLink|Abandoned Camp}}{{upcoming|Third Drop 2026}}&amp;lt;br&amp;gt;{{EnvLink|Taiga village}}{{only|bedrock|short=1}}&amp;lt;br&amp;gt;{{EnvLink|Pillager outpost}}{{only|bedrock|short=1}}&amp;lt;br&amp;gt;{{EnvLink|Trail ruins}}&lt;br /&gt;
| features = {{EnvLink|Spruce}}&amp;lt;br&amp;gt;{{EnvLink|Pine}}&lt;br /&gt;
| blocks = {{BlockLink|Grass Block}}&amp;lt;br&amp;gt;{{BlockLink|Snow}}&amp;lt;br&amp;gt;{{BlockLink|Fern}}&amp;lt;br&amp;gt;{{BlockLink|Sweet Berry Bush}}&amp;lt;br&amp;gt;{{BlockLink|Large Fern}}&lt;br /&gt;
| atmospherics = Default&lt;br /&gt;
| lighting = Cold&lt;br /&gt;
| volumetric = Semi-humid&lt;br /&gt;
| colorgrading = Cold&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;snowy taiga&#039;&#039;&#039; or &#039;&#039;&#039;cold taiga&#039;&#039;&#039; is an icy [[Minecraft:biome]] that comprises a snow-covered forest of pine and spruce [[Minecraft:tree]]s, [[Minecraft:fern]]s and large ferns, and [[Minecraft:sweet berry bush]]es, usually generating adjacent to or within [[Minecraft:snowy plains]].&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Snowy taiga biomes generate at the coldest temperature zones, in medium to high humidity. They commonly border [[Minecraft:snowy plains]] and are often separated from them by [[Minecraft:frozen river]]s. In higher humidity, as well as in higher temperature zones, they are replaced by warmer [[Minecraft:taiga]]s without snow.&lt;br /&gt;
&lt;br /&gt;
Because snowy taigas generate in the frozen temperature zone, they border [[Minecraft:snowy beach]]es and [[Minecraft:frozen ocean]]s, although [[Minecraft:stony shore]]s can also generate. Near [[Minecraft:mountains]], snowy taigas are widely replaced by [[Minecraft:grove]]s, although they can still generate as narrow river valleys.&lt;br /&gt;
&lt;br /&gt;
Because of their slightly high humidity, [[Minecraft:lush caves]] can possibly generate under snowy taigas, although, when the snowy taiga generate far inland, [[Minecraft:dripstone caves]] may generate under the snowy taiga instead.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Snowy taigas are similar to regular [[Minecraft:taiga]]s, featuring large numbers of [[Minecraft:spruce tree]]s, [[Minecraft:fern]]s, and [[Minecraft:rabbit]]s. [[Minecraft:Animal]]s in this biome spawn with their cold variants, [[Minecraft:fox]]es spawn as snow foxes, and [[Minecraft:wolves]] use a unique ashen variant.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Sweet berry bush]]es generate, but are less common compared to regular taiga. The main distinction are the [[Minecraft:snow|snow layer]]s that cover almost the entire landscape, save for the ground protected by the leaves of spruce trees. The gelid temperature of the snowy taiga means that any exposed [[Minecraft:water]] freezes into [[Minecraft:ice]], though lakes that generate within the taiga are often partially protected by the leaves of the trees, meaning lakes aren&#039;t usually completely frozen. &lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Igloo]]s and [[Minecraft:trail ruins]] may generate here, as well as [[Minecraft:village]]s and [[Minecraft:pillager outpost]]s {{in|bedrock}} only. Villages generated here use the same architecture as normal taiga villages, but all of the roofs are covered by stacked snow. The water in village farms is frozen, leading to the crops uprooting. [[Minecraft:Villager]]s wear the snowy plains outfit. [[Minecraft:Abandoned camp]]s sometimes generate in snowy taigas.{{upcoming|Third Drop 2026}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Bedrock Edition&#039;&#039; the water has a unique tone, and during [[Minecraft:snowfall]] snow layers build up and the [[Minecraft:leaves]] of the trees become white.&lt;br /&gt;
&lt;br /&gt;
With [[Minecraft:Vibrant Visuals]], snowy taigas use a coolish humid [[Minecraft:Fog#Volumetric fog|volumetric fog]] setting, which slightly fades the distance in an orange tint. Snowy taigas have strong cold color grading which tints the environment with an icy blue color, and cold sunlight which appears slightly brighter at dusk and dawn.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
The following mobs naturally spawn here:&lt;br /&gt;
&lt;br /&gt;
{{Spawn table&lt;br /&gt;
|edition=java&lt;br /&gt;
|monster=&lt;br /&gt;
{{Spawn row|Creeper|weight=100|size=4}}&lt;br /&gt;
{{Spawn row|Skeleton|weight=100|size=4}}&lt;br /&gt;
{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}}&lt;br /&gt;
{{Spawn row|Spider|weight=100|size=4}}&lt;br /&gt;
{{Spawn row|Zombie|weight=95|size=4}}&lt;br /&gt;
{{Spawn row|Enderman|weight=10|size=1-4}}&lt;br /&gt;
{{Spawn row|Witch|weight=5|size=1}}&lt;br /&gt;
{{Spawn row|Zombie Villager|weight=5|size=1}}&lt;br /&gt;
|creature=&lt;br /&gt;
{{Spawn row|Sheep|weight=12|size=4}}&lt;br /&gt;
{{Spawn row|Cold Chicken|weight=10|size=4}}&lt;br /&gt;
{{Spawn row|Cold Pig|weight=10|size=4}}&lt;br /&gt;
{{Spawn row|Cold Cow|weight=8|size=4}}&lt;br /&gt;
{{Spawn row|Snow Fox|weight=8|size=2-4}}&lt;br /&gt;
{{Spawn row|Ashen Wolf|weight=8|size=4}}&lt;br /&gt;
{{Spawn row|Rabbit|weight=4|size=2-3}}&lt;br /&gt;
|ambient=&lt;br /&gt;
{{Spawn row|Bat|weight=10|size=8}}&lt;br /&gt;
|underground=&lt;br /&gt;
{{Spawn row|Glow Squid|weight=10|size=4-6}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Spawn table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|monster=&lt;br /&gt;
{{Spawn row|Creeper|weight=100|size=1}}&lt;br /&gt;
{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}}&lt;br /&gt;
{{Spawn row|Spider|weight=100|size=1}}&lt;br /&gt;
{{Spawn row|Zombie|weight=95|size=2-4}}&lt;br /&gt;
{{Spawn row|Skeleton|weight=80|size=1-2}}&lt;br /&gt;
{{Spawn row|Enderman|weight=10|size=1-2}}&lt;br /&gt;
{{Spawn row|Witch|weight=5|size=1}}&lt;br /&gt;
{{Spawn row|Zombie Villager|weight=5|size=2-4}}&lt;br /&gt;
|creature=&lt;br /&gt;
{{Spawn row|Ashen Wolf|weight=13|size=4}}&lt;br /&gt;
{{Spawn row|Sheep|weight=12|size=2-3}}&lt;br /&gt;
{{Spawn row|Cold Chicken|weight=10|size=2-4}}&lt;br /&gt;
{{Spawn row|Glow Squid|weight=10|size=2-4}}&lt;br /&gt;
{{Spawn row|Cold Pig|weight=10|size=1-3}}&lt;br /&gt;
{{Spawn row|Cold Cow|weight=8|size=2-3}}&lt;br /&gt;
{{Spawn row|Snow Fox|weight=8|size=2-4}}&lt;br /&gt;
{{Spawn row|Rabbit|weight=4|size=2-3}}&lt;br /&gt;
|ambient=&lt;br /&gt;
{{Spawn row|Bat|weight=10|size=2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
=== Music ===&lt;br /&gt;
These music tracks play while the player is in a snowy taiga: &lt;br /&gt;
&lt;br /&gt;
{{MusicTable/game}}&lt;br /&gt;
&lt;br /&gt;
{{MusicTable/creative}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Snowy Taiga&lt;br /&gt;
|spritetype=biome&lt;br /&gt;
|nameid=snowy_taiga&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|displayname=[No displayed name]&lt;br /&gt;
|spritetype=biome&lt;br /&gt;
|spritename=snowy-taiga&lt;br /&gt;
|nameid=cold_taiga&lt;br /&gt;
|id=30&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|Adventuring Time}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Adventuring Time}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.7.2|dev=13w36a|Added cold taigas.&lt;br /&gt;
|Regular [[Minecraft:taiga]]s now generate without [[Minecraft:snow]].}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=15w46a|Added [[Minecraft:rabbit]]s which may spawn in cold taigas.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=18w19a|Renamed &amp;quot;Cold Taiga&amp;quot; to &amp;quot;Snowy Taiga&amp;quot;.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre5|Changed the ID {{code|taiga_cold}} to {{code|snowy_taiga}}.}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w49a|[[Minecraft:Sweet berry bush]]es are now rarely generated in snowy taigas.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w07a|Added [[Minecraft:fox]]es which may spawn in snowy taigas and have white fur.}}&lt;br /&gt;
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Snowy taigas used to be technically the coldest biomes in the game before the newer [[Minecraft:mountain]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=21w37a|Prior to the removal of numerical biome IDs, this biome&#039;s numerical ID was 30.}}&lt;br /&gt;
|{{HistoryLine||1.20|dev=23w12a|Added [[Minecraft:trail ruins]], which can generate in snowy taigas.}}&lt;br /&gt;
|{{HistoryLine|||dev=23w17a|&amp;quot;A Familiar Room&amp;quot; can now be played in snowy taiga.}}&lt;br /&gt;
|{{HistoryLine||1.20.5|dev=24w10a|[[Minecraft:Wolf|Wolves]] that spawn in snowy taigas are now the ashen variant.}}&lt;br /&gt;
|{{HistoryLine||1.21.5|dev=25w02a|[[Minecraft:Pig]]s that spawn in snowy taigas are now the cold variant.}}&lt;br /&gt;
|{{HistoryLine|||dev=25w05a|[[Minecraft:Cow]]s that spawn in snowy taigas are now the cold variant.}}&lt;br /&gt;
|{{HistoryLine|||dev=25w06a|[[Minecraft:Chicken]]s that spawn in snowy taigas are now the cold variant.}}&lt;br /&gt;
|{{HistoryLine|java upcoming}}&lt;br /&gt;
|{{HistoryLine||26.3|dev=snap1|Added [[Minecraft:abandoned camp]]s, which can generate in snowy taigas.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.1.0|Added [[Minecraft:biome]]s, including snowy taigas.}}&lt;br /&gt;
|{{HistoryLine||v0.9.0|dev=build 1|Added snowless taiga and variants, making the snowy taiga rarer.&lt;br /&gt;
|Added [[Minecraft:wolves]] which may spawn in snowy taigas.}}&lt;br /&gt;
|{{HistoryLine||v0.13.0|dev=build 1|Added [[Minecraft:rabbit]]s which may spawn in snowy taigas.}}&lt;br /&gt;
|{{HistoryLine||v0.15.0|dev=build 1|[[Minecraft:Village]]s now may generate in snowy taigas.}}&lt;br /&gt;
|{{HistoryLine|pocket}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added [[Minecraft:igloo]]s which may generate in snowy taigas.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Added [[Minecraft:pillager outpost]]s which can generate in snowy taigas.&lt;br /&gt;
|Added [[Minecraft:sweet berry bush]]es which rarely generate in snowy taigas.}}&lt;br /&gt;
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Added [[Minecraft:patrol]]s which may spawn in snowy taigas.}}&lt;br /&gt;
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Added [[Minecraft:fox]]es which may spawn in snowy taigas.}}&lt;br /&gt;
|{{HistoryLine||1.18.30|dev=Preview 1.18.20.28|[[Minecraft:Cow]]s, [[Minecraft:pig]]s, [[Minecraft:chicken]]s and [[Minecraft:sheep]] no longer spawn in snowy taigas.}}&lt;br /&gt;
|{{HistoryLine|||dev=Release|Reverted the animal spawning change made in Preview 1.18.20.28.}}&lt;br /&gt;
|{{HistoryLine||1.20.80|dev=Preview 1.20.80.21|[[Minecraft:Wolves]] that spawn in snowy taigas are now the ashen variant.}}&lt;br /&gt;
|{{HistoryLine||1.21.60|exp=Drop 1 2025|dev=Preview 1.21.60.25|[[Minecraft:Pig]]s that spawn in snowy taigas are now the cold variant.}}&lt;br /&gt;
|{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|[[Minecraft:Cow]]s that spawn in snowy taigas are now the cold variant.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.21.70.22|[[Minecraft:Chicken]]s that spawn in snowy taigas are now the cold variant.}}&lt;br /&gt;
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.26|Added semi-humid volumetric fog, cold color grading, and cold lighting to snowy taigas with [[Minecraft:Vibrant Visuals]].}}&lt;br /&gt;
|{{HistoryLine|bedrock upcoming}}&lt;br /&gt;
|{{HistoryLine||26.40|dev=Preview 26.40.27|exp=Drop 3 of 2026|Added [[Minecraft:abandoned camp]]s, which can generate in snowy taigas.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added (snowy) taigas.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Added snowless taiga and variants, making the snowy taiga much rarer.}}&lt;br /&gt;
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[Minecraft:pillager outpost]]s, which can spawn in snowy biomes.&lt;br /&gt;
|Added [[Minecraft:sweet berry bush]]es, which rarely generate in snowy taigas.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pe screen.png|An old snowy taiga in [[Minecraft:Pocket Edition v0.7.0 alpha]].&lt;br /&gt;
Taiga Alpha v1.2.6.png|A snowy taiga in [[Minecraft:Java Edition Alpha v1.2.6]]. It uses [[Minecraft:oak]] trees as [[Minecraft:spruce]] trees didn&#039;t exist in this version.&lt;br /&gt;
Taiga.jpg|A snowy taiga in [[Minecraft:Java Edition Beta 1.7.3]].&lt;br /&gt;
Taiga Java Edition 1.2.1.png|A snowy taiga in [[Minecraft:Java Edition 1.2.1]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
{{issue list|Snowy Taiga|Cold Taiga}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Snowy-taiga-vs-grove.png|A snowy taiga that generated bordering a [[Minecraft:grove]]. Notice how the snowy taiga uses grass blocks with snow layers as its top layer, while the grove uses snow blocks.&lt;br /&gt;
File:Camp in snowy taiga.png|An abandoned camp in a snowy taiga&lt;br /&gt;
File:Snowy Taiga single biome.png|A snowy taiga [[Minecraft:single biome]] world &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Historical screenshots ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Taiga snowy.png|After a snowfall&lt;br /&gt;
File:Snowfalltundra.png|The start of a snowfall&lt;br /&gt;
File:Taiga Igloo.png|An igloo&lt;br /&gt;
File:Snowy Taiga Cave.png|More hilly terrain in a snowy taiga biome&lt;br /&gt;
File:Snowy Taiga single biome pre-1.18.png|A snowy taiga [[Minecraft:single biome]] world before [[Minecraft:1.18]]&lt;br /&gt;
File:Snowy Taiga RTX.png|A snowy taiga with [[Minecraft:ray tracing]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mojang screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Screenshot 11.jpg|A view at snowy taig&lt;br /&gt;
File:Cozy Cabin.jpg|A spruce cabin in a snowy taiga&lt;br /&gt;
File:Bedrock Snowy Taiga.jpg|Snowfall beginning in a snowy taiga&lt;br /&gt;
File:Shattered Snow Taiga.jpg|Shattered terrain in a snowy taiga&lt;br /&gt;
File:Extra cold.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Happy New Year Snowy Taiga.jpg|An artwork from [[Minecraft:Mojang Studios]].&lt;br /&gt;
File:MC Wallpaper SereneSnow 3840x2160.png|A fox resting beside a campfire while an [[Minecraft:allay]] and [[Minecraft:Snow Golem|snow golems]] lurk behind them.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*{{BiomeLink|Taiga}}&lt;br /&gt;
*{{BiomeLink|Old Growth Spruce Taiga}}&lt;br /&gt;
*{{BiomeLink|Snowy Taiga Hills}}&lt;br /&gt;
*{{BiomeLink|Snowy Taiga Mountains}}&lt;br /&gt;
*{{BiomeLink|Snowy Plains}}&lt;br /&gt;
*{{BiomeLink|Grove}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Mcnet|snowy-taiga|Around the Block: Snowy Taiga|May 24, 2023|Duncan Geere}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox biomes|overworld}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Verschneite Taiga]]&lt;br /&gt;
[[Minecraft:es:Taiga nevada]]&lt;br /&gt;
[[Minecraft:fr:Taïga enneigée]]&lt;br /&gt;
[[Minecraft:ja:雪のタイガ]]&lt;br /&gt;
[[Minecraft:ko:눈 덮인 타이가]]&lt;br /&gt;
[[Minecraft:lzh:雪棘林]]&lt;br /&gt;
[[Minecraft:pt:Taiga nevada]]&lt;br /&gt;
[[Minecraft:ru:Заснеженная тайга]]&lt;br /&gt;
[[Minecraft:uk:Засніжена тайга]]&lt;br /&gt;
[[Minecraft:zh:积雪针叶林]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Snowy_Slopes&amp;diff=173863</id>
		<title>Minecraft:Snowy Slopes</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Snowy_Slopes&amp;diff=173863"/>
		<updated>2026-07-28T11:12:38Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox biome&lt;br /&gt;
| group = Regular&lt;br /&gt;
| 1-1 = Snowy Slopes 1.18.png&lt;br /&gt;
| 1-1size = 500px&lt;br /&gt;
| group2 = Vibrant Visuals&lt;br /&gt;
| 2-1 = Snowy Slopes Vibrant Visuals.png&lt;br /&gt;
| 2-1size = 500px&lt;br /&gt;
| downfall = 0.9&lt;br /&gt;
| precipitation = Yes&lt;br /&gt;
| temperature = -0.3&lt;br /&gt;
| snow_accumulation = 0.125-0.5&lt;br /&gt;
| grasscolor = #80B497&lt;br /&gt;
| foliagecolor = #60A17B&lt;br /&gt;
| dryfoliagecolor = #8F7A5A&lt;br /&gt;
| watercolor = {{color|#3F76E4}}{{only|je|short=1}}&amp;lt;br&amp;gt;{{color|#44AFF5}}{{only|be|short=1}}&lt;br /&gt;
| structures = {{EnvLink|Pillager Outpost}}&amp;lt;br&amp;gt;{{EnvLink|Igloo}}&lt;br /&gt;
| features =&lt;br /&gt;
| blocks = {{BlockLink|Snow}}&amp;lt;br&amp;gt;{{BlockLink|Snow Block}}&amp;lt;br&amp;gt;{{BlockLink|Powder Snow}}&amp;lt;br&amp;gt;{{BlockLink|Stone}}&amp;lt;br&amp;gt;{{BlockLink|Emerald Ore}}&amp;lt;br&amp;gt;{{BlockLink|Infested Stone}}&lt;br /&gt;
| atmospherics = Default&lt;br /&gt;
| lighting = Cold&lt;br /&gt;
| volumetric = Default&lt;br /&gt;
| colorgrading = Coolish&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Snowy slopes&#039;&#039;&#039; are snowy [[Minecraft:biome]]s that often generate on the sides of [[Minecraft:mountains]]. Unlike the [[Minecraft:snowy plains]], this biome is made out of [[Minecraft:stone]] covered with one or more layers of [[Minecraft:snow block]]s and occasional [[Minecraft:powder snow]] patches.&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Snowy slopes generate as mountain slope biomes, similar to [[Minecraft:meadow]]s and [[Minecraft:cherry grove]]s, but at higher altitudes and not as plateaus. They can also generate standalone on smaller peaks, sometimes measuring only a few blocks in size.&lt;br /&gt;
&lt;br /&gt;
They can generate in the coldest to medium temperature zones with lower humidity. They often border [[Minecraft:jagged peaks]] and [[Minecraft:frozen peaks]] as mountain biomes and meadows and cherry groves in valleys, and they are replaced by [[Minecraft:grove]]s in higher humidity. Snowy slopes can also border medium biomes when they generate on plateaus, like [[Minecraft:plains]], [[Minecraft:sunflower plains]], and [[Minecraft:flower forest]]s.&lt;br /&gt;
&lt;br /&gt;
In the coldest temperature zones, snowy slopes extend to entire valleys and hills around mountains, replacing [[Minecraft:snowy plains]] and [[Minecraft:ice spikes]], and also bordering [[Minecraft:frozen river]]s and [[Minecraft:frozen ocean]]s with tall cliffs or [[Minecraft:stony shore]]s. Ice spikes and snowy plains can sometimes generate as thin strips replacing rivers in highland snowy slopes.&lt;br /&gt;
&lt;br /&gt;
Because snowy slopes are mountain biomes, they are almost guaranteed to have [[Minecraft:deep dark]] underneath, and commonly also [[Minecraft:dripstone caves]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Snowy slopes are similar to [[Minecraft:grove]]s except that no trees generate. It is a mostly barren biome covered in [[Minecraft:snow]], multiple layers of [[Minecraft:snow block]]s and [[Minecraft:strip]]s of [[Minecraft:powder snow]], with steep sides to the north or east also having [[Minecraft:stone]] cliffs covered with snow layers. &lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Infested stone]] generates underground as well as [[Minecraft:emerald ore]].&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Goat]]s spawn in this biome alongside snowy [[Minecraft:rabbit]]s and [[Minecraft:polar bear]]s.{{only|be|short=1}} At nighttime, [[Minecraft:stray]]s may also spawn alongside common hostile mobs.&lt;br /&gt;
&lt;br /&gt;
This is the only mountain biome where [[Minecraft:igloo]]s can generate. [[Minecraft:Pillager outpost]]s also generate.&lt;br /&gt;
&lt;br /&gt;
With [[Minecraft:Vibrant Visuals]], snowy slopes use default environmental settings with a coolish color grading, making the biome appear colder blue. They use cold sunlight, which is slightly brighter at dusk and dawn.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
The following mobs naturally spawn here:&lt;br /&gt;
&lt;br /&gt;
{{Spawn table&lt;br /&gt;
|edition=java&lt;br /&gt;
|monster=&lt;br /&gt;
{{Spawn row|Spider|weight=100|size=4}}&lt;br /&gt;
{{Spawn row|Zombie|weight=95|size=4}}&lt;br /&gt;
{{Spawn row|Zombie Villager|weight=5|size=1}}&lt;br /&gt;
{{Spawn row|Skeleton|weight=100|size=4}}&lt;br /&gt;
{{Spawn row|Creeper|weight=100|size=4}}&lt;br /&gt;
{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}}&lt;br /&gt;
{{Spawn row|Enderman|weight=10|size=1-4}}&lt;br /&gt;
{{Spawn row|Witch|weight=5|size=1}}&lt;br /&gt;
|creature=&lt;br /&gt;
{{Spawn row|Goat|weight=5|size=1-3}}&lt;br /&gt;
{{Spawn row|Rabbit|weight=4|size=2-3}}&lt;br /&gt;
|ambient=&lt;br /&gt;
{{Spawn row|Bat|weight=10|size=8}}&lt;br /&gt;
|underground=&lt;br /&gt;
{{Spawn row|Glow Squid|weight=10|size=4-6}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Spawn table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|monster=&lt;br /&gt;
{{Spawn row|Creeper|weight=100|size=1}}&lt;br /&gt;
{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}}&lt;br /&gt;
{{Spawn row|Spider|weight=100|size=1}}&lt;br /&gt;
{{Spawn row|Stray|weight=96|size=1-2}}&lt;br /&gt;
{{Spawn row|Zombie|weight=95|size=2-4}}&lt;br /&gt;
{{Spawn row|Skeleton|weight=24|size=1-2}}&lt;br /&gt;
{{Spawn row|Enderman|weight=10|size=1-2}}&lt;br /&gt;
{{Spawn row|Witch|weight=5|size=1}}&lt;br /&gt;
{{Spawn row|Zombie Villager|weight=5|size=2-4}}&lt;br /&gt;
|creature=&lt;br /&gt;
{{Spawn row|Glow Squid|weight=10|size=2-4}}&lt;br /&gt;
{{Spawn row|Rabbit|weight=8|size=2-3}}&lt;br /&gt;
{{Spawn row|Goat|weight=5|size=1-3}}&lt;br /&gt;
{{Spawn row|Polar Bear|weight=1|size=1-2}}&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
=== Music ===&lt;br /&gt;
These music tracks play while the player is in snowy slopes: &lt;br /&gt;
&lt;br /&gt;
{{MusicTable|tracks=&lt;br /&gt;
{{MusicRow|Nightly|2|2}}&lt;br /&gt;
{{MusicRow|An Ordinary Day|1|1}}&lt;br /&gt;
{{MusicRow|Haggstrom|1|1}}&lt;br /&gt;
{{MusicRow|Living Mice|1|1}}&lt;br /&gt;
{{MusicRow|One More Day|1|1}}&lt;br /&gt;
{{MusicRow|pokopoko|1|1}}&lt;br /&gt;
{{MusicRow|Stand Tall|1|1}}&lt;br /&gt;
{{MusicRow|Subwoofer Lullaby|1|1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Snowy Slopes&lt;br /&gt;
|spritetype=biome&lt;br /&gt;
|spritename=snowy-slopes&lt;br /&gt;
|nameid=snowy_slopes&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|shownumericids=1&lt;br /&gt;
|displayname=[No displayed name]&lt;br /&gt;
|spritetype=biome&lt;br /&gt;
|spritename=snowy-slopes&lt;br /&gt;
|nameid=snowy_slopes&lt;br /&gt;
|id=184&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|Adventuring Time}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Adventuring Time; Light as a Rabbit}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||September 28, 2019|link={{Mcnet|everything-we-announced-minecon-live-2019}}|During [[Minecraft:MINECON Live 2019]], the mountains won the community [[Minecraft:biome]] vote; additions were improved terrain generation, powder snow, and goats.}}&lt;br /&gt;
|{{HistoryLine||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=47m30s}}|The [[Minecraft:Caves &amp;amp; Cliffs]] update was announced at [[Minecraft:Minecraft Live 2020]], showing a sneak peek at goats and the new mountain generation.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Added snowy slopes.}}&lt;br /&gt;
|{{HistoryLine|||dev=experimental snapshot 2|[[Minecraft:Infested stone]] and [[Minecraft:emerald ore]] now generate in snowy slopes.}}&lt;br /&gt;
|{{HistoryLine|||dev=experimental snapshot 3|Snowy slopes no longer generate with dirt under [[Minecraft:snow]] layer.&lt;br /&gt;
|[[Minecraft:Pillager outpost]]s now generate in snowy slopes.&lt;br /&gt;
|[[Minecraft:Goat]]s now spawn in snowy slopes.}}&lt;br /&gt;
|{{HistoryLine|||dev=experimental snapshot 4|Snowy slopes no longer generate with dirt under the surface layer.}}&lt;br /&gt;
|{{HistoryLine|||dev=experimental snapshot 6|Snowy slopes are less likely to generate on mountain peaks.&lt;br /&gt;
|Snowy slopes start generating lower down in cold areas and higher up in warmer areas.}}&lt;br /&gt;
|{{HistoryLine|||dev=21w37a|Prior to the removal of numerical biome IDs, this biome&#039;s numerical ID was 179.}}&lt;br /&gt;
|{{HistoryLine|||dev=21w41a|The snowy slopes surfaces have been fixed to work like they did in the experimental snapshots, where steep sides of the peaks that face the east or north have exposed [[Minecraft:stone]].&amp;lt;ref&amp;gt;{{bug|MC-237457}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|The sky color of snowy slopes has been changed from {{color|#79a6ff}} to {{color|#829fff}}.}}&lt;br /&gt;
|{{HistoryLine|||dev=21w44a|[[Minecraft:Powder snow]] [[Minecraft:strip]]s are now exposed to the surface, instead of covering by a layer of [[Minecraft:snow block]]s.&amp;lt;ref&amp;gt;{{bug|MC-238912}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Snowy slopes are now required for the &amp;quot;Adventuring Time&amp;quot; [[Minecraft:advancement]].}}&lt;br /&gt;
|{{HistoryLine||1.20|dev=23w17a|&amp;quot;A Familiar Room&amp;quot; can now be played in snowy slopes.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|Added the snowy slopes.&lt;br /&gt;
|[[Minecraft:Goat]]s now spawn in the snowy slopes biome.}}&lt;br /&gt;
|{{HistoryLine||1.17.30|dev=beta 1.17.20.23|[[Minecraft:Hostile mob]]s can now spawn in snowy slopes.}}&lt;br /&gt;
|{{HistoryLine||1.17.40|exp=Caves and Cliffs|dev=beta 1.17.40.20&lt;br /&gt;
|[[Minecraft:Rabbit]]s can now spawn in snowy slopes.}}&lt;br /&gt;
|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Snowy slopes now generate by default without enabling experimental gameplay.}}&lt;br /&gt;
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.26|Added cold lighting and coolish color grading to snowy slopes in [[Minecraft:Vibrant Visuals]].}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Minecraft Education&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|Education}}&lt;br /&gt;
|{{HistoryLine||1.18.32|dev=1.18.10.04|Added the snowy slopes.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{Issue list|Snowy Slopes}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Snowy Slopes single biome.png|A snowy slopes [[Minecraft:single biome]] world&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*{{BiomeLink|Meadow}}&lt;br /&gt;
*{{BiomeLink|Grove}}&lt;br /&gt;
*{{BiomeLink|Jagged Peaks}}&lt;br /&gt;
*{{BiomeLink|Frozen Peaks}}&lt;br /&gt;
*{{BiomeLink|Cherry Grove}}&lt;br /&gt;
*{{BiomeLink|Snowy Plains}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}  &lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Mcnet|snowy-slopes|Around the Block: Snowy Slopes|Oct 6, 2023|Duncan Geere}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox biomes|overworld}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Verschneite Hänge]]&lt;br /&gt;
[[Minecraft:fr:Pentes enneigées]]&lt;br /&gt;
[[Minecraft:pt:Encostas nevadas]]&lt;br /&gt;
[[Minecraft:uk:Засніжені схили]]&lt;br /&gt;
[[Minecraft:zh:积雪山坡]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
</feed>