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	<updated>2026-10-31T22:27:38Z</updated>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:XenoThreat&amp;diff=235862</id>
		<title>StarCitizen:XenoThreat</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:XenoThreat&amp;diff=235862"/>
		<updated>2026-10-31T11:23:44Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Star Citizen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Organization&lt;br /&gt;
|Name= XenoThreat&lt;br /&gt;
|Parent = [[StarCitizen:Outlaw]]&lt;br /&gt;
|Image = Xenothreat_2956.png&lt;br /&gt;
|Type = [[StarCitizen::Category:Factions|Faction]]&lt;br /&gt;
|Founded = &lt;br /&gt;
|Leader = [[StarCitizen:The Commander]]&lt;br /&gt;
|Focus = [[StarCitizen:Piracy]]&lt;br /&gt;
|Headquarters = [[StarCitizen:Ruin Station]], [[StarCitizen:Terminus]], [[StarCitizen:Pyro system|Pyro System]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XenoThreat&#039;&#039;&#039; is a [[StarCitizen:Human]] terrorist faction that voices hard-line anti-alien, anti-corporate and revolutionary views. They have been particularly active in response to the passing of the [[StarCitizen:Human-Xi&#039;an Trade Initiative]] (HuXa) by the [[StarCitizen:United Empire of Earth]] (UEE) and [[StarCitizen:Xi&#039;an Empire]], though the group predates its passage. They are the current controlling power on [[StarCitizen:Ruin Station]] in [[StarCitizen:Pyro system|Pyro]] and engage in [[StarCitizen:piracy]].&amp;lt;ref name=&amp;quot;ggpyro&amp;quot;&amp;gt;{{Cite RSI|url=comm-link/spectrum-dispatch/13852-Pyro|text=Galactic Guide: Pyro}}&amp;lt;/ref&amp;gt; They are sometimes [[StarCitizen:Acronyms|referred to by players]] as XT.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
[[File:XenoThreat banner.jpg|thumb|The official XenoThreat banner]]&lt;br /&gt;
In 2944, &amp;quot;recent&amp;quot; [[StarCitizen:Advocacy]] reports named XenoThreat as the &amp;quot;current pack in control &amp;quot; of [[StarCitizen:Ruin Station]] in the [[StarCitizen:Pyro system]], implying that they had taken control shortly before that year.&amp;lt;ref name=&amp;quot;ggpyro&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During 2950-05, The [[StarCitizen:ASOP]] terminals at [[StarCitizen:Port Olisar]], [[StarCitizen:Stanton system|Stanton]] were found to be have been hacked, intermittently broadcasting a garbled XenoThreat propaganda speech, in which only the words &amp;quot;People of Stanton&amp;quot; were completely legible.&lt;br /&gt;
&lt;br /&gt;
In early 2951, XenoThreat forces had attacked a corporate convoy in Stanton headed for the [[StarCitizen:Terra system]], destroying all cargo and publicly executing the crew as &amp;quot;collaborators of corporate greed&amp;quot;. In response, the [[StarCitizen:United Empire of Earth Navy]] (UEEN) dispatched an armed contingent to deal with the threat.&lt;br /&gt;
&lt;br /&gt;
Being politically motivated rather than economically motivated like many other outlaw groups, they tend to take more risks. This in turn makes outlaw groups such as the [[StarCitizen:Headhunters]] unhappy as they do not want the increased security attention in the [[StarCitizen:Pyro system]] where they are both present.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=JlVqQ8nhdQ4 Star Citizen Live: Narrative History], Star Citizen, YouTube, 2 August 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Xi&#039;an and the Banu have sent letters in their own alien languages to humanity regarding Xenothreat.&lt;br /&gt;
&lt;br /&gt;
===Stanton Incursion===&lt;br /&gt;
On 2951-02-04, the same message was re-transmitted (this time in full with video to multiple landing zones) announcing the outlaws&#039; revolutionary campaign beginning in the Stanton system, ostensibly to send a message to the UEE that &amp;quot;we are the ones in charge&amp;quot; and &amp;quot;you will be witnesses&amp;quot;. UEEN intelligence reported an indeterminate force on an intercept course for Stanton, due to arrive in less than 48 hours. [[StarCitizen:Advocacy]] SAIC [[StarCitizen:Rowena Dulli]] activated the [[StarCitizen:Civilian Defense Force]] (CDF) to provide support for Naval forces against the imminent incursion.&lt;br /&gt;
&lt;br /&gt;
On 2951-02-05, UEEN&#039;s [[StarCitizen:Javelin]] flagship was being restocked at [[StarCitizen:INS Jericho]] when their supply convoys came under attack from XenoThreat. SAIC Dulli tasked the CDF with retrieving the lost supplies and providing security for the effort. This came with the complication that all of the supplies were in some way volatile. XenoThreat forces made use of an [[StarCitizen:Idris (series)|Idris]] rail-gun to take cheap shots at the immobilized Javelin.&lt;br /&gt;
&lt;br /&gt;
On 2951-02-11, XenoThreat deployed multiple [[StarCitizen:Capital ships|capital-class vessels]] to Stanton along with a complement of fighter escorts, in an effort to destabilize the system. The CDF urged anyone with a combat vessel and appropriate training to take up the fight.&lt;br /&gt;
&lt;br /&gt;
On 2951-02-14, the UEE Navy and CDF successfully pushed XenoThreat out of Stanton. The group made a retreat back to their home system of Pyro following a decisive defeat.&amp;lt;ref name=&amp;quot;assaultstanton&amp;quot;&amp;gt;{{Cite RSI|url=comm-link/transmission/17925-Assault-On-Stanton|text =Assault on Stanton}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{quote|Attention people of Stanton.&lt;br /&gt;
A great injustice has been done to you. For decades, the spineless bureaucrats of your government have been selling you and your fellow citizens piece by piece to the alien scum outside our borders and to their corporate masters within. Their greed only matched by the absolute disregard for the values that made Humanity great in the first place. My brothers and sisters have watched them feed on the dying carcass of the Empire for long enough. With the passage of the Human/Xi&#039;an Trade Initiative, it&#039;s clear that the government is happy to sell the final parts of Humanity into servitude. &lt;br /&gt;
&lt;br /&gt;
The time has come to send a message. That we will not consume their lies anymore. That we are the ones in charge. Stanton will be the first step in a revolution to take back the soul of the Empire. You will be witnesses.&lt;br /&gt;
&lt;br /&gt;
We are XenoThreat.&lt;br /&gt;
Out.|&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=wKzttYo1TJs YouTube: Assault on Stanton – XenoThreat Message]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Bases of operation==&lt;br /&gt;
Xenothreat&#039;s only known base is [[StarCitizen:Ruin Station]] in the [[StarCitizen:Pyro|Pyro system]] but they are only known to operate within the [[StarCitizen:Stanton|Stanton system]] on a combat stance.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!System&lt;br /&gt;
!Location &lt;br /&gt;
!Base Name&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[StarCitizen:Pyro]]&lt;br /&gt;
|[[StarCitizen:Ruin Station]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
[[StarCitizen:XenoThreat Ambush - Support Needed]]  (Assault on Stanton)&lt;br /&gt;
&lt;br /&gt;
[[StarCitizen:Return of Xenothreat|Return of XenoThreat]]&lt;br /&gt;
&lt;br /&gt;
== Faction personnel ==&lt;br /&gt;
&lt;br /&gt;
====== Grunts ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;big&amp;gt;Assault rifle grunt&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Main weapon types&lt;br /&gt;
&lt;br /&gt;
* [[StarCitizen:P4-AR Rifle]]&lt;br /&gt;
* [[StarCitizen:Gallant Rifle]]&lt;br /&gt;
!&amp;lt;big&amp;gt;Shotgun grunt&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Main weapon types&lt;br /&gt;
&lt;br /&gt;
* [[StarCitizen:R97 Shotgun]]&lt;br /&gt;
* [[StarCitizen:Ravager-212 Twin Shotgun]]&lt;br /&gt;
* [[StarCitizen:BR-2 Shotgun]]&lt;br /&gt;
!&amp;lt;big&amp;gt;Sniper rifle grunt&amp;lt;/big&amp;gt;&lt;br /&gt;
Main weapon types&lt;br /&gt;
&lt;br /&gt;
* [[StarCitizen:A03 Sniper Rifle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Elites ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!XenoThreat 2956 Idris-M Elite [[File:XenoThreat 2956 Elite.jpg|center|thumb|450x450px]]Armor&lt;br /&gt;
&lt;br /&gt;
* [[StarCitizen:The Butcher Helmet (XenoThreat)]]&lt;br /&gt;
* [[StarCitizen:Clash Core]]&lt;br /&gt;
* [[StarCitizen:ForceFlex Undersuit Forest Digi]]&lt;br /&gt;
* [[StarCitizen:ADP Arms Olive]]&lt;br /&gt;
* [[StarCitizen:ADP Legs Olive]]&lt;br /&gt;
&lt;br /&gt;
Main weapon&lt;br /&gt;
&lt;br /&gt;
* [[StarCitizen:FS-9 LMG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ship roster==&lt;br /&gt;
*[[StarCitizen:Arrow]]&lt;br /&gt;
*[[StarCitizen:Mantis]]&lt;br /&gt;
*[[StarCitizen:Cutlass Black]]&lt;br /&gt;
*[[StarCitizen:Valkyrie|Valkryie]]&lt;br /&gt;
*[[StarCitizen:Vanguard]]&lt;br /&gt;
*[[StarCitizen:Hammerhead]]&lt;br /&gt;
&lt;br /&gt;
=== [[StarCitizen:Idris-M]] Ship profile ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Isometric&lt;br /&gt;
!Above&lt;br /&gt;
!Port-side&lt;br /&gt;
!Front&lt;br /&gt;
!Rear&lt;br /&gt;
!Below&lt;br /&gt;
|-&lt;br /&gt;
|[[File:XenoThreat 2956 Idris-M - Isometric.jpg|center|frameless|128x128px]]&lt;br /&gt;
|[[File:XenoThreat 2956 Idris-M - Above.jpg|center|frameless|99x99px]]&lt;br /&gt;
|[[File:XenoThreat 2956 Idris-M - Port-side.jpg|center|frameless|99x99px]]&lt;br /&gt;
|[[File:XenoThreat 2956 Idris-M - Front.jpg|center|frameless|99x99px]]&lt;br /&gt;
|[[File:XenoThreat 2956 Idris-M - Rear.jpg|center|frameless|99x99px]]&lt;br /&gt;
|[[File:XenoThreat 2956 Idris-M - Below.jpg|center|frameless|99x99px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Interior ====&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|XenoThreat Soldiers.png&lt;br /&gt;
|Star Citizen Xenothreat armor progression.jpg&lt;br /&gt;
|XenoThreatHurricane.png&lt;br /&gt;
|XenothreatScreens Phase01 122020.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[StarCitizen:Empire First]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Outlaw organizations]]&lt;br /&gt;
{{Short description|Human xenophobic terrorist faction based in Pyro}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Vanduul_mauler&amp;diff=235861</id>
		<title>StarCitizen:Vanduul mauler</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Vanduul_mauler&amp;diff=235861"/>
		<updated>2026-10-31T11:23:42Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: new page from Star Citizen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[StarCitizen:Mauler]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:RSI_Skylark&amp;diff=235860</id>
		<title>StarCitizen:RSI Skylark</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:RSI_Skylark&amp;diff=235860"/>
		<updated>2026-10-31T11:23:40Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: new page from Star Citizen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[StarCitizen:Skylark]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Pyro_RYT_%22Ghost%22_Multi-Tool&amp;diff=235859</id>
		<title>StarCitizen:Pyro RYT &quot;Ghost&quot; Multi-Tool</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Pyro_RYT_%22Ghost%22_Multi-Tool&amp;diff=235859"/>
		<updated>2026-10-31T11:23:38Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Star Citizen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Entity&lt;br /&gt;
|uuid = d82df0dd-441d-4fe9-b6af-708eedea3245&lt;br /&gt;
|image = Ghost GRIN Multi Tool Skin White.jpg&lt;br /&gt;
|name = Pyro RYT &amp;quot;Ghost&amp;quot; Multi-Tool&lt;br /&gt;
|manufacturer = GRIN&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pyro RYT &amp;quot;Ghost&amp;quot; Multi-Tool&#039;&#039;&#039; is a pistol-sized power [[StarCitizen:Gadget|gadget]] manufactured by [[StarCitizen:Greycat Industrial]]. Built to charge, cut, and patch through a range of interchangeable attachments, the &amp;quot;Ghost&amp;quot; is a white-finished edition of the standard Pyro.&amp;lt;ref name=&amp;quot;ig3221&amp;quot;&amp;gt;{{Cite game|build=[[StarCitizen:Update:Star Citizen Alpha 3.22.1|Alpha 3.22.1]]|accessdate=2024-03-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{Entity/Description}}&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
{{Entity/Ports}}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{Entity/Availability|canLoot=yes}}&lt;br /&gt;
&lt;br /&gt;
Handed out to Centurion Subscribers and Imperator Subscribers in June 2020 as a reward for subscribing.&amp;lt;ref name=&amp;quot;cl17643&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/17643-June-2950-Subscriber-Promotions|text=June 2950 Subscriber Promotions|accessdate=2020-06-11}}&amp;lt;/ref&amp;gt; This edition can be retroactively purchased in the Subscribers Store for $4.00 USD.{{cite}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{Entity/Blueprints}}&lt;br /&gt;
&lt;br /&gt;
== Related ==&lt;br /&gt;
{{Entity/Related}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Entity/Navplates}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Nine_Tails&amp;diff=235858</id>
		<title>StarCitizen:Nine Tails</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Nine_Tails&amp;diff=235858"/>
		<updated>2026-10-31T11:23:35Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Star Citizen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Organization&lt;br /&gt;
|Name= Nine Tails&lt;br /&gt;
|Parent = [[StarCitizen:Outlaw]]&lt;br /&gt;
|Image = Ninetails-logos.png&lt;br /&gt;
|Type = [[StarCitizen::Category:Factions|Faction]]&lt;br /&gt;
|Founded = &lt;br /&gt;
|Focus = [[StarCitizen:Piracy]]&lt;br /&gt;
|Headquarters = [[StarCitizen:GrimHEX]]&lt;br /&gt;
|uuid = 23875316-74a2-441d-afc4-5411988286a0&lt;br /&gt;
|galactapediaurl = https://robertsspaceindustries.com/galactapedia/article/0Gxpleqwqo-nine-tails&lt;br /&gt;
|Territories=[[StarCitizen:Stanton]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nine Tails&#039;&#039;&#039; is an [[StarCitizen:Outlaw]] pack headquartered at [[StarCitizen:GrimHEX]] in the [[StarCitizen:Stanton system|Stanton System]].&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/spectrum-dispatch/18768-Portfolio-Nine-Tails|text=Portfolio: Nine Tails|accessdate=2023-06-08}}&amp;lt;/ref&amp;gt; They have become a nuisance to [[StarCitizen:Crusader Security]] by frequently turning off the [[StarCitizen:CommArray SCC|Comm Arrays]] around [[StarCitizen:Crusader]], dropping local signal coverage. They appear in several lawful [[StarCitizen:Contract]]s as enemies. Nine Tails ship liveries are Red and Black.&lt;br /&gt;
&lt;br /&gt;
{{Quote|I miss the days when outlaws tried to stay low key. I ran into a few of those Nine Tails last week and one of them had a big ol&#039; nine painted on their helmet. It&#039;s like, yeah, we get it, son.|NPC conversation&amp;lt;ref&amp;gt;{{Cite game|build=Alpha 4.2|accessdate=2025-07-01}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Bases of operation ==&lt;br /&gt;
While Nine Tails consider GrimHEX their official home, they operate out of several additional forward bases throughout the [[StarCitizen:Stanton|Stanton system]]:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!System&lt;br /&gt;
!Location&lt;br /&gt;
!Base Name&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[StarCitizen:Stanton]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[StarCitizen:Yela]]&lt;br /&gt;
|[[StarCitizen:NT-999-XX]]&lt;br /&gt;
|-&lt;br /&gt;
|[[StarCitizen:NT-999-XXII]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |[[StarCitizen:Daymar]]&lt;br /&gt;
|[[StarCitizen:NT-999-XVI]]&lt;br /&gt;
|-&lt;br /&gt;
|[[StarCitizen:Whistlers Crypt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[StarCitizen:Cellin]]&lt;br /&gt;
|[[StarCitizen:NT-999-XV]]&lt;br /&gt;
|-&lt;br /&gt;
|[[StarCitizen:microTech (planet)|microTech]]&lt;br /&gt;
|[[StarCitizen:Ghost Hollow]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
* [[StarCitizen:Appropriation]]&lt;br /&gt;
* [[StarCitizen:Sound of Silence]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|My cousin was the one who brought me in on the job, and, even with her vouching for me, none of the Nine Tails would say more than two words to me. If that cold reception wasn&#039;t enough to make me nervous, I hadn&#039;t even been that sure about the whole thing in the first place. My life was plenty crap without needing to spend the next few years in [[StarCitizen:QuarterDeck]], but, at the end of the day, creds are creds, right? The way my cousin explained it, those security fods only had a job because of people trying to steal stuff, so we were helping them and their families as much as ourselves. I&#039;m not sure I believed it, but it did help me climb into that turret. She flew, and I fired. Together we took out three ships. Even got a bonus share for it and a nickname too. That was three years ago and I&#039;m still flying with the Nines. They can be pretty fun once you get to know them. So yeah, I guess I&#039;m an outlaw now, but if anyone asks, I tell them I work in security recruitment.|[[StarCitizen:Tan Lowen|Tan &amp;quot;Jitters&amp;quot; Lowen]], Nine Tails Gunner, [[StarCitizen:Falling Leaf]]&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/transmission/15071-AnniVERSEary-Sale-Pirates|text=AnniVERSEary Sale: Pirates}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Faction personnel ==&lt;br /&gt;
&lt;br /&gt;
====== Grunts ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;big&amp;gt;Assault rifle grunt&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Main weapon types&lt;br /&gt;
&lt;br /&gt;
* [[StarCitizen:Karna Rifle]]&lt;br /&gt;
* [[StarCitizen:S71 Rifle]]&lt;br /&gt;
!&amp;lt;big&amp;gt;SMG grunt&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Main weapon types&lt;br /&gt;
&lt;br /&gt;
* [[StarCitizen:Custodian SMG]]&lt;br /&gt;
* [[StarCitizen:C54 SMG]]&lt;br /&gt;
* [[StarCitizen:Ripper SMG]]&lt;br /&gt;
!&amp;lt;big&amp;gt;Shotgun grunt&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Main weapon types&lt;br /&gt;
&lt;br /&gt;
* [[StarCitizen:Ravager-212 Twin Shotgun]]&lt;br /&gt;
* [[StarCitizen:R97 Shotgun]] &lt;br /&gt;
!&amp;lt;big&amp;gt;LMG grunt&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Main weapon types&lt;br /&gt;
&lt;br /&gt;
* [[StarCitizen:F55 LMG]]&lt;br /&gt;
* [[StarCitizen:FS-9 LMG]]&lt;br /&gt;
* [[StarCitizen:Pulverizer LMG]]&lt;br /&gt;
* [[StarCitizen:Demeco LMG]]&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;big&amp;gt;Sniper rifle grunt&amp;lt;/big&amp;gt;&lt;br /&gt;
Main weapon types&lt;br /&gt;
&lt;br /&gt;
* [[StarCitizen:A03 Sniper Rifle]]&lt;br /&gt;
* [[StarCitizen:Scalpel Sniper Rifle]]&lt;br /&gt;
!&amp;lt;big&amp;gt;Pistol grunt&amp;lt;/big&amp;gt;&lt;br /&gt;
Main weapon types&lt;br /&gt;
&lt;br /&gt;
* [[StarCitizen:Tripledown Pistol]]&lt;br /&gt;
!&amp;lt;big&amp;gt;Grenade Launcher grunt&amp;lt;/big&amp;gt;&lt;br /&gt;
Main weapon types&lt;br /&gt;
&lt;br /&gt;
* [[StarCitizen:GP-33 MOD Grenade Launcher]]&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
====== Elites ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;big&amp;gt;Remy &amp;quot;Phoenix&amp;quot; Kettle&amp;lt;/big&amp;gt;[[File:Placeholderv2a.png|center|thumb|355x355px]]Armor&lt;br /&gt;
* [[StarCitizen:Shogun Kiba Helmet Stronghold]]&lt;br /&gt;
* [[StarCitizen:Geist Armor Core Stronghold]]&lt;br /&gt;
* [[StarCitizen:Geist Armor Arms Stronghold]]&lt;br /&gt;
* [[StarCitizen:Geist Armor Legs Stronghold]]&lt;br /&gt;
* [[StarCitizen:Geist Backpack Stronghold]]&lt;br /&gt;
&lt;br /&gt;
Main weapon&lt;br /&gt;
&lt;br /&gt;
* [[StarCitizen:FS-9 LMG]]&lt;br /&gt;
!&amp;lt;big&amp;gt;Art &amp;quot;Stax&amp;quot; Kelvin&amp;lt;/big&amp;gt;[[File:Placeholderv2a.png|center|thumb|355x355px]]Armor&lt;br /&gt;
* TBA&lt;br /&gt;
&lt;br /&gt;
Main weapon&lt;br /&gt;
&lt;br /&gt;
* TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Bosses ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;big&amp;gt;Mendo Ren&amp;lt;/big&amp;gt;[[File:BULH4ArmorStrongholdFull.png|center|thumb|212x212px|Armor Mendo Ren uses]]Armor&lt;br /&gt;
* [[StarCitizen:BUL-H4 Armor Stronghold]]&lt;br /&gt;
* [[StarCitizen:BUL-H4 Helmet Stronghold]]&lt;br /&gt;
* [[StarCitizen:BUL-H4 Ammo Carrier Stronghold]]&lt;br /&gt;
&lt;br /&gt;
Main weapon&lt;br /&gt;
&lt;br /&gt;
* [[StarCitizen:Vendetta &amp;quot;Stronghold&amp;quot; HMG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ship roster ==&lt;br /&gt;
&lt;br /&gt;
* [[StarCitizen:350r]]&lt;br /&gt;
* [[StarCitizen:Aurora MR]]&lt;br /&gt;
* [[StarCitizen:Constellation Andromeda]]&lt;br /&gt;
* [[StarCitizen:Cutlass Black]]&lt;br /&gt;
* [[StarCitizen:Gladius]]&lt;br /&gt;
* [[StarCitizen:F7C Hornet]]&lt;br /&gt;
* [[StarCitizen:Idris (disambiguation)|Idris]]&lt;br /&gt;
* [[StarCitizen:M50]]&lt;br /&gt;
* [[StarCitizen:Mantis]]&lt;br /&gt;
* [[StarCitizen:Prospector]]&lt;br /&gt;
* [[StarCitizen:Sabre]]&lt;br /&gt;
* [[StarCitizen:Starfarer]]&lt;br /&gt;
* [[StarCitizen:Valkyrie]]&lt;br /&gt;
* [[StarCitizen:Vanguard]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Gallery =&lt;br /&gt;
{{gallery&lt;br /&gt;
|Meet-the-gang.webp&lt;br /&gt;
|Michael Wakeley 9tails concept art 01.jpg&lt;br /&gt;
|Michael Wakeley 9 Tails concept art 02.jpg&lt;br /&gt;
|Nine Tails gang member guarding GrimHEX.png&lt;br /&gt;
|Nine Tails Soldiers.jpg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*{{Link RSI|url=https://robertsspaceindustries.com/comm-link/spectrum-dispatch/18768-Portfolio-Nine-Tails|text=Portfolio: Nine Tails}}&lt;br /&gt;
*[https://www.hasgaha.com/2022/07/18/photos-while-embedded-with-the-nine-tails/ Photos while embedded with the Nine Tails – Mr. Hasgaha]&lt;br /&gt;
*[[StarCitizen:Siege of Orison]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Outlaw organizations]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Grey_Market&amp;diff=235857</id>
		<title>StarCitizen:Grey Market</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Grey_Market&amp;diff=235857"/>
		<updated>2026-10-31T11:23:33Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Star Citizen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{For|the in-game ship seller|Grey&#039;s market}}&lt;br /&gt;
[[File:IAE2950-day-5-hull-c-rear.jpg|thumb|A hologram of a [[hull c]]]]The &#039;&#039;[[StarCitizen:Star Citizen]]&#039;&#039; &#039;&#039;&#039;Grey Market&#039;&#039;&#039; is the unofficial trading of [[StarCitizen:Ships|&#039;&#039;Star Citizen&#039;&#039; ships]] and other items.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Causes ==&lt;br /&gt;
Everything buyable on the [[StarCitizen:Pledge Store|RSI store]] is or will be available to purchase with [[StarCitizen:United Earth Credit|in-game currency]] directly in-game, making the spending of real money on anything beyond a [[StarCitizen:Game package|starter pack]] containing the game&#039;s digital download entirely unnecessary.&lt;br /&gt;
&lt;br /&gt;
Sales limited in time and/or in number affect those willing to spend real money, thus players trade between themselves.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://www.eurogamer.net/inside-star-citizens-grey-market Inside Star Citizen&#039;s grey market], Eurogamer, 9 Oct 2014&amp;lt;/ref&amp;gt; This affects not only ships and other similar virtual items, but also the demand for [[StarCitizen:Ship Insurance|liftetime insurance]] which is also limited, despite [[StarCitizen:Cloud Imperium|Cloud Imperium Games (CIG)]] stating repeatedly that lifetime insurance is a slight convenience and not a game changer.&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/14159-Future-Concept-Sale-Plans|text=Future Concept Sale Plans|accessdate=2014-09-19}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Evolving real life ship prices with future increases are also causing speculation. The Grey Market is also used by some players to avoid melting their ships and refund their purchases despite CIG no refund policy past 30 days.&amp;lt;ref&amp;gt;{{Cite RSI|url=https://support.robertsspaceindustries.com/hc/en-us/articles/360002466313-Refunds-FAQ|text=Refunds FAQ|accessdate=November 04, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Items that are not currently freely available to everyone in the game, such as fish tanks or potted plants currently available only to subscribers, or as [[StarCitizen:Stretch Goals|stretch goal rewards]], or during conventions, also find buyers.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[https://www.vice.com/en/article/exvaaa/i-sold-my-star-citizen-fleet-to-finance-a-new-car I Sold My ‘Star Citizen’ Fleet To Finance a New Car], vice.com, October 28, 2016&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite everything eventually being buyable in-game, ships will be manufactured from shipyards, which will still affect the rarity and in-game price of some ships taking a lot of time and effort to produce, such as a cruiser. Therefore players who feel the need to have that cruiser right now while there won&#039;t be one coming out of the shipyard for a while may want to use the grey market even once the game launches. While talking about ship scarcity, [[StarCitizen:Chris Roberts]] said that it was a creative design decision to make sure the [[StarCitizen:Persistent Universe]] isn&#039;t unbalanced.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With no complete game in which to compare the spaceships, and many of them existing solely as [[StarCitizen::Category:Concept art images|concept art JPEGs]], the ships&#039; relative value is based on subjective speculation and theorizing, and lifetime insurance estimates have been extrapolated out by some people to hundreds of dollars on the larger spaceships.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In November 2012, CIG stopped selling ships with [[StarCitizen:LTI]] to newcomers, this caused a marked increase in grey market trades, which itself created the apparition of more dedicated traders and scammers in pursuit of profit, including with markups of 400%.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Following the increase in scams, in April 2014, CIG announced plans to change its gifting system.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/13835-Gifting-Changes-Alert|text=Gifting Changes Alert|accessdate=2014-04-25}}&amp;lt;/ref&amp;gt; As result, middlemen switched from managing ships to managing the money.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unused accounts have been registered to receive stretch goal rewards for sale.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; Besides money, people have put up for trade keys for other games, currency from other [[StarCitizen:MMO|MMOs]], and services like web design or spaceship pilot custom portraits, as well as cars and dirt [[StarCitizen:Bike|bikes]].&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scams==&lt;br /&gt;
Since the trades are done between individuals, possibly with a third party such as a middleman for example in the form of a trading site, outside of CIG&#039;s control, there is a possibility of scams.&lt;br /&gt;
*The seller offers a ship and the buyer pays, however the seller is never heard from again. Or the buyer promises to pay on delivery, the seller delivers the ship, but the buyer is never heard from again.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;scams, Starcitizen trades&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The seller successfully sells a ship from their account, only to later claim that his account was hacked, and gets CIG to return all the ships to their account.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*Buying ships as a mean to spend stolen money from stolen credit cards, then selling them to launder the stolen money. Once the fraudulent purchase is declared by the credit card theft victim to the bank, the bank cancels the transaction, resulting in CIG cancelling the transaction, resulting in the ship being gone from the account.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*Disputing the transaction after the sale to get a refund, especially in conjunction with the use of the gifting function in payment processors. More common with payment processors who facilitate [[StarCitizen:refunds]], such as PayPal.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*A contrary, getting a refund from your payment processor can be more or less feasible depending on a variety of factors, including using an unverified PayPal account, not being covered by protections due to the transaction being about virtual items which may not be treated equally by every payment processor in every country. Cryptocurrency trades are particularly vulnerable to not being refunded.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*While a middleman such as a third party trading platform minimizes risks, a middleman can actually be the scammer&#039;s alt or an accomplice.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*Just because someone calls themselves a middleman, or a trusted platform, doesn&#039;t mean they are actually trustworthy. It&#039;s better to double check everything and evaluate the risks, and even when trusted, &amp;quot;trust but verify&amp;quot;.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*Even when a middleman seems legitimate and has a good reputation and a good record that&#039;s real, it could be a long con, seeking to establish trustworthiness only to better scam at a later point.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This list is non exhaustive. Lying is a thing, including about guarantees.&lt;br /&gt;
&lt;br /&gt;
However you evaluate the risks, don&#039;t risk money you can&#039;t afford to risk.&lt;br /&gt;
&lt;br /&gt;
==CIG Position==&lt;br /&gt;
Pledges purchased through third parties such as private sales, trades, social media and/or 3rd party websites, are not authorized, supported, or condoned by CIG. CIG strongly advises against engaging with them.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{Cite RSI|url=https://support.robertsspaceindustries.com/hc/en-us/articles/115013325608-Gifting-FAQs|text=Gifting FAQs|accessdate=2023}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virtual Goods received from Grey Market or third party transactions may have been obtained by such third party through fraud or stolen from a compromised account. CIG legally recovers stolen pledges, whether reclaimed or active, back to the customer of record during the restoration of compromised accounts.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the event that a trade of pledges falls through and/or involves illicit or unauthorized means, CIG will not be able to assist. Any issues with respect to 3rd party transactions should be addressed to the 3rd party, not CIG.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== CIG Rules==&lt;br /&gt;
*A thirty-day ‘gift lock’ on gifting users’ first purchases. This is intended to block users who create throwaway accounts to transfer stolen ships and packages.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*In order to eliminate the middleman scam, packages are only giftable once, before they are locked to the gift recipient&#039;s account.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Packages and ships purchased using store credit may not be gifted. This is to prevent anyone from circumventing the single-gift limit by melting items for store credit and then purchasing them again.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Short description|Unofficial trading of game items}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Fresnel_Energy_LMG&amp;diff=235856</id>
		<title>StarCitizen:Fresnel Energy LMG</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Fresnel_Energy_LMG&amp;diff=235856"/>
		<updated>2026-10-31T11:23:31Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Star Citizen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Entity&lt;br /&gt;
|uuid = af55f514-d7fd-49fd-89c8-6aee01f25859&lt;br /&gt;
|name = Fresnel Energy LMG&lt;br /&gt;
|image = VOLT Fresnel LMG laying flat on grey surface with spare magazine.jpg&lt;br /&gt;
|manufacturer = VOLT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fresnel Energy LMG&#039;&#039;&#039; is a [[StarCitizen:light machine gun]] manufactured by [[StarCitizen:Verified Offworld Laser Technologies]]. This heavy-hitter ramps up the punishment as it heats up, trading rate of fire for raw stopping power. As it nears peak overheat, it unleashes searing energy blasts capable of tearing through hostile forces with terrifying efficiency. Featuring a hefty reload time but with a high capacity magazine.&amp;lt;ref name=&amp;quot;rr_2021-02-10&amp;quot;&amp;gt;{{Cite RSI|url=comm-link/spectrum-dispatch/17984-Roadmap-Roundup-February-10th-2021|text=Roadmap Roundup - February 10th, 2021|accessdate=2021-02-12}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{Entity/Description}}&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
{{Entity/Ports}}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{Entity/Availability}}&lt;br /&gt;
Can be found in the ASD Facilities, &#039;&#039;&#039;in Site B&#039;&#039;&#039;, either from the Research Atrium Main Elevator or through the Shortcut.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{Entity/Blueprints}}&lt;br /&gt;
&lt;br /&gt;
== Related ==&lt;br /&gt;
{{Entity/Related}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{for|a full gallery|:Category:Fresnel LMG images}}&lt;br /&gt;
&lt;br /&gt;
{{gallery&lt;br /&gt;
|VOLT-LMG-Fresnel roadmap preview.png&lt;br /&gt;
|VOLT Fresnel LMG laying flat on grey surface with spare magazine.jpg&lt;br /&gt;
|Fresnel LMG IceBox Variant.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
{{Timeline styles}}&lt;br /&gt;
{| class=&amp;quot;timeline&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|2025-9-18&lt;br /&gt;
|Fresnel Energy LMG implemented in [[StarCitizen:Update:Star Citizen Alpha 4.3.1|Alpha 4.3.1]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Entity/Navplates|manufacturer=VOLT}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:DustUp_Helmet_Tactical&amp;diff=235855</id>
		<title>StarCitizen:DustUp Helmet Tactical</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:DustUp_Helmet_Tactical&amp;diff=235855"/>
		<updated>2026-10-31T11:23:29Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Star Citizen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Entity&lt;br /&gt;
|uuid = 68d8a024-9d3b-4d9b-8746-8e7ae25b4475&lt;br /&gt;
|image = DustUp Helmets Tactical - In-game SCT logo.jpg&lt;br /&gt;
|name = DustUp Helmet Tactical&lt;br /&gt;
|manufacturer = KSAR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;DustUp Helmet Tactical&#039;&#039;&#039; is a medium [[StarCitizen:Helmet|helmet]] manufactured by [[StarCitizen:Kastak Arms]].&amp;lt;ref name=&amp;quot;ig3221&amp;quot;&amp;gt;{{Cite game|build=[[StarCitizen:Star Citizen Alpha 3.22.1|Alpha 3.22.1]]|accessdate=2024-03-18}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{Entity/Description}}&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
{{Entity/Ports}}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{Entity/Availability}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{Entity/Blueprints}}&lt;br /&gt;
&lt;br /&gt;
== Related ==&lt;br /&gt;
{{Entity/Related}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Entity/Navplates}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:DustUp_Helmet_Firestarter&amp;diff=235854</id>
		<title>StarCitizen:DustUp Helmet Firestarter</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:DustUp_Helmet_Firestarter&amp;diff=235854"/>
		<updated>2026-10-31T11:23:27Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: new page from Star Citizen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Entity|uuid=3751a609-b189-4a4e-a31d-e864459b5dcc|name={{PAGENAME}}|image=DustUpHelmetFirestarter.png|manufacturer=KSAR}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a medium [[StarCitizen:Helmet|helmet]] manufactured by [[StarCitizen:Kastak Arms]].&amp;lt;ref name=&amp;quot;ig3221&amp;quot;&amp;gt;{{Cite game|build=[[StarCitizen:Star Citizen Alpha 3.22.1|Alpha 3.22.1]]|accessdate=2024-03-18}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{Entity/Description}}&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
{{Entity/Ports}}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{Entity/Availability}}&lt;br /&gt;
Can be looted from certain enemy NPCs in hostile [[StarCitizen:Distribution centers]].&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{Entity/Blueprints}}&lt;br /&gt;
&lt;br /&gt;
== Related ==&lt;br /&gt;
{{Entity/Related}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Entity/Navplates}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:DustUp_Core_Tactical&amp;diff=235853</id>
		<title>StarCitizen:DustUp Core Tactical</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:DustUp_Core_Tactical&amp;diff=235853"/>
		<updated>2026-10-31T11:23:25Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Star Citizen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Entity&lt;br /&gt;
|uuid = d2a646ec-e3ad-4b97-9903-0f0510dbf840&lt;br /&gt;
|image = DustUp Core Tactical - In-game SCT logo.jpg&lt;br /&gt;
|name = DustUp Core Tactical&lt;br /&gt;
|manufacturer = KSAR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;DustUp Core Tactical&#039;&#039;&#039; is the medium [[StarCitizen:Torso armor|core]] of the DustUp armor set, manufactured by [[StarCitizen:Kastak Arms]].&amp;lt;ref name=&amp;quot;ig3221&amp;quot;&amp;gt;{{Cite game|build=[[StarCitizen:Star Citizen Alpha 3.22.1|Alpha 3.22.1]]|accessdate=2024-03-18}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{Entity/Description}}&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
{{Entity/Ports}}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{Entity/Availability}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{Entity/Blueprints}}&lt;br /&gt;
&lt;br /&gt;
== Related ==&lt;br /&gt;
{{Entity/Related}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Entity/Navplates}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:DustUp_Core_Firestarter&amp;diff=235852</id>
		<title>StarCitizen:DustUp Core Firestarter</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:DustUp_Core_Firestarter&amp;diff=235852"/>
		<updated>2026-10-31T11:23:23Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: new page from Star Citizen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Entity|uuid=890b8d44-eaad-4771-ad6b-abe683833867|name={{PAGENAME}}|image=DustUpSetFirestarter.png|manufacturer=KSAR}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a medium [[StarCitizen:Torso armor|core]] manufactured by [[StarCitizen:Kastak Arms]].&amp;lt;ref name=&amp;quot;ig3221&amp;quot;&amp;gt;{{Cite game|build=[[StarCitizen:Star Citizen Alpha 3.22.1|Alpha 3.22.1]]|accessdate=2024-03-18}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{Entity/Description}}&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
{{Entity/Ports}}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{Entity/Availability}}&lt;br /&gt;
Can be looted from certain enemy NPCs in hostile [[StarCitizen:Distribution centers]].&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{Entity/Blueprints}}&lt;br /&gt;
&lt;br /&gt;
== Related ==&lt;br /&gt;
{{Entity/Related}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Entity/Navplates}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:DustUp_Arms_Tactical&amp;diff=235851</id>
		<title>StarCitizen:DustUp Arms Tactical</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:DustUp_Arms_Tactical&amp;diff=235851"/>
		<updated>2026-10-31T11:23:21Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Star Citizen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Entity|uuid=1bc2aa7b-d8c1-4158-8d3f-dcef1fed5305|image=DustUpSetTactical.png|name=DustUp Arms Tactical|manufacturer=KSAR}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;DustUp Arms Tactical&#039;&#039;&#039; is the medium [[StarCitizen:Arms armor|arms armor]] of the [[StarCitizen:DustUp]] armor set, manufactured by [[StarCitizen:Kastak Arms]].&amp;lt;ref name=&amp;quot;ig3221&amp;quot;&amp;gt;{{Cite game|build=[[StarCitizen:Star Citizen Alpha 3.22.1|Alpha 3.22.1]]|accessdate=2024-03-18}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{Entity/Description}}&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
{{Entity/Ports}}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{Entity/Availability}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{Entity/Blueprints}}&lt;br /&gt;
&lt;br /&gt;
== Related ==&lt;br /&gt;
{{Entity/Related}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Entity/Navplates}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:DustUp_Arms_Firestarter&amp;diff=235850</id>
		<title>StarCitizen:DustUp Arms Firestarter</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:DustUp_Arms_Firestarter&amp;diff=235850"/>
		<updated>2026-10-31T11:23:19Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: new page from Star Citizen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Entity|uuid=b3d88e1c-122e-4801-96fc-3ecb71cc06ff|name={{PAGENAME}}|image=DustUpSetFirestarter.png|manufacturer=KSAR}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a medium [[StarCitizen:Arms armor|arms armor]] manufactured by [[StarCitizen:Kastak Arms]].&amp;lt;ref name=&amp;quot;ig3221&amp;quot;&amp;gt;{{Cite game|build=[[StarCitizen:Star Citizen Alpha 3.22.1|Alpha 3.22.1]]|accessdate=2024-03-18}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{Entity/Description}}&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
{{Entity/Ports}}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{Entity/Availability}}&lt;br /&gt;
Can be looted from certain enemy NPCs in hostile [[StarCitizen:Distribution centers]].&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{Entity/Blueprints}}&lt;br /&gt;
&lt;br /&gt;
== Related ==&lt;br /&gt;
{{Entity/Related}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Entity/Navplates}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Constellation_Mk_V_Centaurus&amp;diff=235849</id>
		<title>StarCitizen:Constellation Mk V Centaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Constellation_Mk_V_Centaurus&amp;diff=235849"/>
		<updated>2026-10-31T11:23:16Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Star Citizen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle&lt;br /&gt;
| uuid = d26ba152-8cfb-4f2c-9995-2c5ec3f0707f&lt;br /&gt;
| name = Constellation Mk V Centaurus&lt;br /&gt;
| image = RSI Constellation Mk V Centaurus flying and firing.png&lt;br /&gt;
| kind = Vehicle&lt;br /&gt;
| family = ship&lt;br /&gt;
| role = Medium Freight/Gunship&lt;br /&gt;
| career = Multi-role&lt;br /&gt;
| size = S5&lt;br /&gt;
| manufacturer = RSI&lt;br /&gt;
| pledgeurl = https://robertsspaceindustries.com/en/pledge/ships/constellation-mk-v/Constellation-Mk-V-Centaurus&lt;br /&gt;
| trailerurl = https://youtu.be/k8L-X-TFMcI&lt;br /&gt;
| presentationurl = https://robertsspaceindustries.com/en/comm-link/transmission/21335-RSI-Constellation-Mk-V-Centaurus&lt;br /&gt;
| qaurl = https://robertsspaceindustries.com/en/comm-link/engineering/21377-Q-A-RSI-Constellation-Mk-V-Centaurus&lt;br /&gt;
| cargocapacity = 240&lt;br /&gt;
| mass = 1240000&lt;br /&gt;
| length = 82.5&lt;br /&gt;
| width = 47.5&lt;br /&gt;
| height = 20.25&lt;br /&gt;
| pledgecost = 300&lt;br /&gt;
| originalpledgecost = 300&lt;br /&gt;
| warbondcost = 275&lt;br /&gt;
| originalwarbondcost = 275&lt;br /&gt;
| pledgeavailability = Time-limited sales&lt;br /&gt;
| productionstate = Flight Ready&lt;br /&gt;
| addedinversion = Alpha 4.10.2&lt;br /&gt;
| series = Constellation&lt;br /&gt;
| generation = Mk V&lt;br /&gt;
| releasedate = 2956-10-14&lt;br /&gt;
}}&lt;br /&gt;
The [[StarCitizen:Constellation Mk V Centaurus]] is a multi-role medium freighter and gunship manufactured by [[StarCitizen:Roberts Space Industries]]. Apparent inheritor of the [[StarCitizen:Constellation Mk IV Andromeda]]&#039;s role, the &#039;&#039;&#039;Centaurus&#039;&#039;&#039; is built to be larger and more powerful with a slightly heavier loadout and much heavier cargo capacity than its predecessor.&amp;lt;ref name=&amp;quot;Presentation&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/en/comm-link/transmission/21335-RSI-Constellation-Mk-V-Centaurus|text=RSI Constellation Mk V Centaurus|accessdate=2026-10-15}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Entity/Description}}&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
{{List item|Pilot armament|The pilot of the &#039;&#039;&#039;Centaurus&#039;&#039;&#039; is afforded a familiar gun loadout of four size 5 weapons such as the default [[StarCitizen:CF-557 Galdereen Repeater]], as well as two large ready-to-fire missile packages totalling 32 size 2 missiles.&amp;lt;ref name=&amp;quot;Presentation&amp;quot;/&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{List item|Crewed armament|Two remote turrets each mounting four size 3 weapons such as the default [[StarCitizen:CF-337 Panther Repeater]] are mounted dorsally and ventrally on the &#039;&#039;&#039;Constellation Mk V&#039;&#039;&#039;.&amp;lt;ref name=&amp;quot;Presentation&amp;quot;/&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{List item|Parasite craft|The [[StarCitizen:Roberts Space Industries]] [[StarCitizen:Skylark]] presents an in-house successor for the dockable snub fighter role in a new generation of Constellations, and the dedicated ventral dock is integrated into the aft engineering and observation space. The &#039;&#039;&#039;Skylark&#039;&#039;&#039;&#039;s storage and personal weapon racks permit interaction while docked.&amp;lt;ref name=&amp;quot;Presentation&amp;quot;/&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{List item|Cargo and munitions|A ventral cargo elevator stores 240 [[StarCitizen:SCU]] of cargo and permits the loading of vehicles up to and including the [[StarCitizen:Tumbril Land Systems]] [[StarCitizen:Nova]], and nearby missile storage racks inside forward engineering support a full ready reload of 32 missiles.&amp;lt;ref name=&amp;quot;Presentation&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Q&amp;amp;A&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/en/comm-link/engineering/21377-Q-A-RSI-Constellation-Mk-V-Centaurus|text=Q&amp;amp;A: RSI Constellation Mk V Centaurus|accessdate=2026-10-15}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{List item|Habitation|A spacious interior supports a kitchen, pool table, and dormitory for four crew.&amp;lt;ref name=&amp;quot;Presentation&amp;quot;/&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
{{Entity/Ports}}&lt;br /&gt;
&lt;br /&gt;
== Model ==&lt;br /&gt;
=== Ship profile ===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 In space=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Isometric&lt;br /&gt;
!Above&lt;br /&gt;
!Port-side&lt;br /&gt;
!Front&lt;br /&gt;
!Rear&lt;br /&gt;
!Below&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Placeholderv2.png|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Placeholderv2.png|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Placeholderv2.png|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Placeholderv2.png|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Placeholderv2.png|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Placeholderv2.png|center|frameless|128x72px]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Landed=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Isometric&lt;br /&gt;
!Above&lt;br /&gt;
!Port-side&lt;br /&gt;
!Front&lt;br /&gt;
!Rear&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Placeholderv2.png|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Placeholderv2.png|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Placeholderv2.png|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Placeholderv2.png|center|frameless|128x72px]]&lt;br /&gt;
|[[File:Placeholderv2.png|center|frameless|128x72px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Series variants ===&lt;br /&gt;
{{Entity/Related|kind=Vehicle}}&lt;br /&gt;
&lt;br /&gt;
=== Paints ===&lt;br /&gt;
{{for|more information|:Constellation Mk V series/Paints}}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{Entity/Availability}}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{for|related galleries|:Category:Constellation Mk V Centaurus#mw-category-media|:Category:Constellation Mk V#mw-category-media|:Category:Roberts Space Industries Constellation#mw-category-media}}{{gallery|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Official =&lt;br /&gt;
{{gallery&lt;br /&gt;
|RSI Constellation Mk V Centaurus flying and firing.png&lt;br /&gt;
|RSI Constellation Mk V Centaurus getting attacked.webp&lt;br /&gt;
|RSI Constellation Mk V Centaurus Landed.webp&lt;br /&gt;
|Sc-rsi-constellation-andromeda-mk5-skylark.webp&lt;br /&gt;
|Sc-rsi-constellation-andromeda-mk5-int-3.webp&lt;br /&gt;
|Sc-rsi-constellation-andromeda-mk5-int-2.webp&lt;br /&gt;
|Sc-rsi-constellation-andromeda-mk5-cargo.webp&lt;br /&gt;
|Sc-rsi-constellation-andromeda-mk5-int-1.webp&lt;br /&gt;
|Rsi_constellation_mk5_centaurus_-_Factory_standard_-_Isometric.webp&lt;br /&gt;
|Sc-rsi-constellation-mkv-statgraphic.webp&lt;br /&gt;
}}&lt;br /&gt;
|-|In-game =&lt;br /&gt;
{{gallery&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
{{Timeline styles}}&lt;br /&gt;
{| class=&amp;quot;timeline&amp;quot;&lt;br /&gt;
|2026-10-09&lt;br /&gt;
|The [[StarCitizen:Constellation Mk V Centaurus]] was initially made flyable with [[StarCitizen:Update:Star Citizen Alpha 4.10.2|Alpha 4.10.2]] as a rental during the [[StarCitizen:RSI Discovery Month]] Event. &lt;br /&gt;
|-&lt;br /&gt;
|2026-10-14&lt;br /&gt;
|The [[StarCitizen:Constellation Mk V Centaurus]] was made purchaseable, though the [[StarCitizen:Skylark]] was not made separately available until IAE.&amp;lt;ref name=&amp;quot;Presentation&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Q&amp;amp;A&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The [[StarCitizen:Constellation Mk V Centaurus]] is named for the constellation [https://en.wikipedia.org/wiki/Centaurus Centaurus].&lt;br /&gt;
* [[StarCitizen:Chris Roberts]] was the developer to name this ship the &#039;&#039;&#039;Centaurus&#039;&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite Jump Point|title=Constellation of the Heart|volume=14|month=5|startpage=27|endpage=27|accessdate=2026-10-31}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Entity/Navplates}}{{Navplate vehicles}}&lt;br /&gt;
{{Short description|RSI multi-role large ship}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gunships]]&lt;br /&gt;
[[Category:Cargo ships]]&lt;br /&gt;
[[Category:Medium freighters]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Zuri/Gallery&amp;diff=235848</id>
		<title>Minecraft:Zuri/Gallery</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Zuri/Gallery&amp;diff=235848"/>
		<updated>2026-10-31T11:16:46Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Textures ==&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;pixel-image&amp;quot;&amp;gt;&lt;br /&gt;
File:Zuri (classic texture) JE1.png|Zuri&#039;s texture{{only|je}}&lt;br /&gt;
File:Zuri (slim texture) JE1.png|Slim version of Zuri&#039;s texture&lt;br /&gt;
File:Zuri (texture) BE1.png|Zuri&#039;s texture{{only|be}}&lt;br /&gt;
File:Zuri hair head.png|Untinted texture of Zuri&#039;s Buzz&lt;br /&gt;
File:Zuri skin head.png|Untinted texture of Zuri (Base)&#039;s head&lt;br /&gt;
File:Zuri skin body.png|Untinted texture of Zuri (Base)&#039;s body&lt;br /&gt;
File:Zuri shirt.png|Texture for Zuri&#039;s Shirt&lt;br /&gt;
File:Zuri pants.png|Texture for Zuri&#039;s Pants&lt;br /&gt;
File:Zuri shoes.png|Texture for Zuri&#039;s Shoes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Creation of Zuri.png|Zuri being designed in Blockbench&lt;br /&gt;
File:Patrick-rodes-patrickrodes-vistacomps.jpg|Zuri in concept artwork for the Trails &amp;amp; Tales update&lt;br /&gt;
File:Minecraft Spring to life early blocking.webp|Pre-rendered scenes of Zuri in Spring to Life&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Character Potential.png|Zuri using a different face, from the character creator&lt;br /&gt;
File:Oh so many goats.png|Zuri with [[Minecraft:Goat|goats]]&lt;br /&gt;
File:Ice Spikes Mountain.png|Zuri in an [[Minecraft:ice spikes]] biome&lt;br /&gt;
File:Zuri&#039;s Creeper Farm.png|Zuri demonstrating a [[Minecraft:creeper farm]]&lt;br /&gt;
File:Loadingthecannon.png|Zuri loading fireworks into a dispenser while Ari looks out for hostile mobs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mojang images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New Kids on the Block.png|All seven of the characters introduced in 2022&lt;br /&gt;
File:Zuri Excavates.jpg|Zuri approaching a [[Minecraft:Desert Pyramid|desert pyramid]]&lt;br /&gt;
File:Zuri Freefall.jpeg|Zuri falling off a cliff with a [[Minecraft:Water Bucket|water bucket]]&lt;br /&gt;
File:Kai Zuri T&amp;amp;T.jpeg|Zuri at a [[Minecraft:Smithing Table|smithing table]]&lt;br /&gt;
File:Zuri and Kai mine.png|Zuri and Kai mining in a [[Minecraft:Lush Caves|lush cave]]&lt;br /&gt;
File:Alex and Zuri fish.png|Zuri fishing with Efe and Alex&lt;br /&gt;
File:Ari Spyglass.jpg|Zuri on a [[Minecraft:camel]]&lt;br /&gt;
File:Golden Apple Geode.png|Zuri looking at a [[Minecraft:Golden Apple|golden apple]] in an [[Minecraft:amethyst geode]]&lt;br /&gt;
File:Two Players Riding a Camel.jpg|Zuri and Alex riding a camel&lt;br /&gt;
File:Zuri&#039;s Sight After.png|The view of a castle with high [[Minecraft:render distance]]&lt;br /&gt;
File:Zuri&#039;s Sight Before.png|The same view but without the castle in the distance because of lower render distance&lt;br /&gt;
File:Sunny &amp;amp; Zuri at their base.jpeg|Zuri and Sunny in a stocked base&lt;br /&gt;
File:White and yellow wildflowers.jpeg|Zuri planting [[Minecraft:wildflowers]]&lt;br /&gt;
File:SpongeBobBiomes 2.jpg|Zuri in [[Minecraft:SpongeBob SquarePants Biomes|Bikini Bottom]]&lt;br /&gt;
File:Jack is calling.jpg|Zuri in a phone call wearing a [[Minecraft:Carved Pumpkin|carved pumpkin]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Official artwork ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Zuri Trot.jpeg|Zuri&#039;s profile&lt;br /&gt;
File:MeetTheCast.png|Zuri with the rest of the heroes from &#039;&#039;Minecraft&#039;&#039;, standing beside Noor&lt;br /&gt;
File:01 dcast lineup zuri.png|Zuri highlighted&lt;br /&gt;
File:Arbor-Day.jpg|Zuri, Efe, and Sunny on Arbor Day&lt;br /&gt;
File:Zuri Raft Sticker.gif|Zuri on a bamboo raft&lt;br /&gt;
File:Zuri Summer.jpg|Zuri on artwork for the [[Minecraft:Marketplace|Minecraft Marketplace]] summer celebration&lt;br /&gt;
File:Tuff And Copper Blocks Artwork.jpg|Zuri standing on an assortment of [[Minecraft:tuff]] and [[Minecraft:copper]] blocks&lt;br /&gt;
File:Friends.png|alt=|All seven heroes of &#039;&#039;Minecraft&#039;&#039;&lt;br /&gt;
File:Chaos Cubed Hype ThatsSoMe.jpg&lt;br /&gt;
File:Steve and Zuri vs. Alex and Sunny.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Downloadable content ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Welcome Add-Ons.jpg|Zuri flying&lt;br /&gt;
File:Bath Bombs thumbnail 0.jpg|Zuri on the key art for the [[Minecraft:Lush Bath Bomb Add-On]]&lt;br /&gt;
File:LUSH Article Persona 03 1280x720.jpg|Zuri wearing the [[Minecraft:Character Creator|Quacky Clean Towel]]&lt;br /&gt;
File:Moana 2 Alternate Key Art.png|Zuri on key art for [[Minecraft:Moana 2]]&lt;br /&gt;
File:Friendly Fishing Add-On Key Art.jpeg&lt;br /&gt;
File:TinyTakeover MiniMania bento.jpg&lt;br /&gt;
File:TinyTakeover MiniMania.jpg&lt;br /&gt;
File:Jurassic World Add-On key art.jpg&lt;br /&gt;
File:Herschel Backpack Trials Add-On key art.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pixel art ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Zuri Chopping Bamboo Pixel Art.png|Pixel art of Zuri breaking [[Minecraft:bamboo]]&lt;br /&gt;
File:Zuri on Bamboo Raft Pixel Art.png|Pixel art of Zuri on a raft with a panda&lt;br /&gt;
File:Bamboo Blocks Pixel Art.png|Pixel art of Zuri pointing at various bamboo blocks&lt;br /&gt;
File:Zuri By Bamboo House Pixel Art.png|Zuri in front of a bamboo hut&lt;br /&gt;
File:Play With Friends Realms 672x360.png|Pixel art of Zuri leaping out a portal, to Efe&#039;s apparent delight&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Animated content ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Noor Zuri and Efe watch excitedly.png|Zuri looking up with Noor and Efe, who are also looking up&lt;br /&gt;
File:Zuri waves.gif|Zuri placing several [[Minecraft:Wooden Stairs|spruce stairs]] in a [[Minecraft:Cherry Grove|cherry grove]]&lt;br /&gt;
File:Efe Zuri Kai run from a creeper.png|Zuri, Efe, and Kai running from a creeper&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Galleries]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Zombified_Piglin&amp;diff=235847</id>
		<title>Minecraft:Zombified Piglin</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Zombified_Piglin&amp;diff=235847"/>
		<updated>2026-10-31T11:16:43Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{For||Zombie (disambiguation)|Piglin (disambiguation)}}&lt;br /&gt;
{{Needs render|&lt;br /&gt;
{{collapse|content=*Render of baby with spear&lt;br /&gt;
*Render of Crossbow in Bedrock&lt;br /&gt;
*Render of Axe in Bedrock&lt;br /&gt;
*Renders of Adult and Baby with Warped Fungus on a Stick}}}}&lt;br /&gt;
{{Infobox entity&lt;br /&gt;
| group = Adult with Sword&lt;br /&gt;
| group2 = Adult with Spear&lt;br /&gt;
| group3 = Adult with Crossbow&lt;br /&gt;
| 1-1 = Zombified Piglin.png&lt;br /&gt;
| *-1caption = {{JE}}&lt;br /&gt;
| 1-2 = Zombified Piglin BE.png&lt;br /&gt;
| *-2caption = {{BE}}&lt;br /&gt;
| 2-1 = Zombified Piglin With Golden Spear JE2.png&lt;br /&gt;
| 2-1size = 190px&lt;br /&gt;
| 2-2 = Zombified Piglin With Golden Spear BE.png&lt;br /&gt;
| 2-2size = 190px&lt;br /&gt;
| group4 = Adult with Axe&lt;br /&gt;
| 3-1 = Zombified Piglin with Crossbow JE4.png&lt;br /&gt;
| 4-1 = Zombified Piglin with Axe.png&lt;br /&gt;
| group5 = Baby with Sword&lt;br /&gt;
| 5-2size = 116px&lt;br /&gt;
| 5-1size = 125px&lt;br /&gt;
| 5-2 = Baby Zombified Piglin BE8.png&lt;br /&gt;
| 5-1 = Baby Zombified Piglin JE10.png&lt;br /&gt;
| invimage = Zombified Piglin Spawn Egg&lt;br /&gt;
| health = {{hp|20}} &amp;lt;br&amp;gt; {{hp|40}} to {{hp|100}} (leaders){{only|JE|short=1}}&lt;br /&gt;
| armor = {{armor|2}}&lt;br /&gt;
| behavior = Neutral&lt;br /&gt;
| mobtype = {{EntityLink|Undead}}&amp;lt;br&amp;gt;{{EntityLink|Monster}}&lt;br /&gt;
| damage = &#039;&#039;&#039;Armed:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{ItemLink|Golden Sword}}: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{IN|Java}}:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Easy: {{hp|5}}&amp;lt;br&amp;gt;&lt;br /&gt;
Normal: {{hp|8}}&amp;lt;br&amp;gt;&lt;br /&gt;
Hard: {{hp|12}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{IN|Bedrock}}:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Easy: {{hp|5.5}}&amp;lt;br&amp;gt;&lt;br /&gt;
Normal: {{hp|9}}&amp;lt;br&amp;gt;&lt;br /&gt;
Hard: {{hp|13.5}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{ItemLink|Golden Axe}}: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{IN|Java}}:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Easy: {{hp|6.5}}&amp;lt;br&amp;gt;&lt;br /&gt;
Normal: {{hp|11}}&amp;lt;br&amp;gt;&lt;br /&gt;
Hard: {{hp|16.5}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{IN|Bedrock}}:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Easy: {{hp|5}}&amp;lt;br&amp;gt;&lt;br /&gt;
Normal: {{hp|8}}&amp;lt;br&amp;gt;&lt;br /&gt;
Hard: {{hp|12}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{ItemLink|Golden Spear}}:&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;the damage depends on the [[Minecraft:velocity]] &amp;lt;br&amp;gt;Minimum:&#039;&#039;&amp;lt;br&amp;gt;Easy: {{hp|6}}&amp;lt;br&amp;gt;Normal: {{hp|10}}&amp;lt;br&amp;gt;Hard: {{hp|15}}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed:&#039;&#039;&#039;&amp;lt;br&amp;gt;Easy: {{hp|3.5}}&amp;lt;br&amp;gt;Normal: {{hp|5}}&amp;lt;br&amp;gt;Hard: {{hp|7.5}}&lt;br /&gt;
| size = &#039;&#039;&#039;Adult {{IN|Java}}:&#039;&#039;&#039;&amp;lt;br&amp;gt;Height: 1.95 blocks&amp;lt;br&amp;gt;Width: 0.6 blocks&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adult {{IN|Bedrock}}:&#039;&#039;&#039;&amp;lt;br&amp;gt;Height: 1.9 blocks&amp;lt;br&amp;gt;Width: 0.6 blocks&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baby:&#039;&#039;&#039;&amp;lt;br&amp;gt;Height: 0.98 blocks&amp;lt;br&amp;gt;Width: 0.49 blocks&lt;br /&gt;
| speed = 0.23&amp;lt;br&amp;gt;0.345 (As a baby on {{JE}} or when angry on {{BE}})&amp;lt;br&amp;gt;0.28 (As an angry adult on {{JE}})&lt;br /&gt;
| spawn = *{{BiomeLink|Nether Wastes}}&lt;br /&gt;
*{{BiomeLink|Crimson Forest}}&lt;br /&gt;
*{{EnvLink|Nether Fortress}}&lt;br /&gt;
*{{EntitySprite|Strider Jockey}} Rarely when an adult [[Minecraft:strider]] spawns, as a [[Minecraft:strider jockey]].&lt;br /&gt;
*{{EntitySprite|Lightning}} When lightning strikes within 4 blocks of a [[Minecraft:pig]] in the [[Minecraft:Overworld]].&lt;br /&gt;
*{{BlockSprite|Nether Portal}} Near an active [[Minecraft:Nether portal]] in the Overworld.&lt;br /&gt;
*{{EntitySprite|Piglin}} When a [[Minecraft:piglin]] or [[Minecraft:piglin brute]] is in the Overworld or [[Minecraft:the End]] for 15 seconds.&lt;br /&gt;
*{{EntitySprite|Zombified Piglin}} When another zombified piglin spawns a [[Minecraft:reinforcement]].{{only|je|short=1}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Zombified piglins&#039;&#039;&#039; are [[Minecraft:neutral]] and [[Minecraft:undead]] variants of [[Minecraft:piglin]]s that spawn in [[Minecraft:the Nether]]. Zombified piglins normally ignore [[Minecraft:player]]s, but if one gets attacked and survives, it and all other zombified piglins in the vicinity become hostile and attack the aggressor.&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
Zombified piglins can spawn in several methods:&lt;br /&gt;
* In [[Minecraft:Nether wastes]] and [[Minecraft:crimson forest]] biomes, and [[Minecraft:Nether fortress]]es in [[Minecraft:the Nether]].&lt;br /&gt;
* When a [[Minecraft:strider]] spawns as a [[Minecraft:strider jockey]].&lt;br /&gt;
* From [[Minecraft:Nether portal]]s in the [[Minecraft:Overworld]].&lt;br /&gt;
** They spawn directly in the portal, meaning they do not require other mobs to go through the portal.&lt;br /&gt;
** Mobs going through a Nether portal are not considered &amp;quot;spawning&amp;quot; of any kind.&lt;br /&gt;
* When struck by [[Minecraft:lightning]], [[Minecraft:pig]]s transform into zombified piglins.&lt;br /&gt;
* From [[Minecraft:piglin]]s or [[Minecraft:piglin brute]]s zombifying in the [[Minecraft:Overworld]] or [[Minecraft:the End]].&lt;br /&gt;
** Zombification takes 15 seconds and starts as soon as the mob enters the dimension.&lt;br /&gt;
** The zombified piglin will retain any equipment that piglin or piglin brute had.&lt;br /&gt;
* As reinforcements from other zombified piglins.{{only|java|short=1}}&lt;br /&gt;
&lt;br /&gt;
They have a 5% chance of spawning as baby zombified piglins. Zombified piglins do not spawn naturally on top of [[Minecraft:Nether wart block]]s. Like other naturally fireproof mobs, they can spawn on [[Minecraft:magma block]]s.&lt;br /&gt;
&lt;br /&gt;
Zombified piglins do not spawn in [[Minecraft:Peaceful]] mode, despite being neutral.&lt;br /&gt;
&lt;br /&gt;
{{Mob spawn table}}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
95% of zombified piglins spawn with a [[Minecraft:golden sword]], which has up to a 25% chance of being enchanted in Normal or Hard [[Minecraft:difficulty]]. This chance varies depending on the [[Minecraft:regional difficulty]]. The sword&#039;s enchantment is from 5 to 23 levels.&lt;br /&gt;
&lt;br /&gt;
5% of zombified piglins spawn with a [[Minecraft:golden spear]], which may be enchanted. They use the spear’s [[Minecraft:charge attack]] if provoked.&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, on [[Minecraft:wikipedia:Halloween|Halloween]] (October 31), zombified piglins have a 22.5% chance of spawning with a [[Minecraft:carved pumpkin]] or a 2.5% chance of spawning with a [[Minecraft:jack o&#039;lantern]] equipped as headgear. This is not dropped, even if killed with [[Minecraft:Looting]].&lt;br /&gt;
&lt;br /&gt;
=== Chicken jockeys ===&lt;br /&gt;
{{Exclusive|section=1|Java}}&lt;br /&gt;
Baby zombified piglins can spawn as a [[Minecraft:chicken jockey]], with the following probability:&lt;br /&gt;
&lt;br /&gt;
* A baby zombified piglin has a chance of 9.75% to spawn as a chicken jockey if a chicken is present within a 5×3×5 block area centered on the spawn attempt location (5% to use the chicken nearby + 4.75% of summoning a new chicken).&lt;br /&gt;
* A baby zombified piglin has a 4.75% chance of spawning as a chicken jockey if no chicken is present within a 5×3×5 area.&lt;br /&gt;
** The combined chance of a zombified piglin independently spawning as a baby chicken jockey is 0.2375%.&lt;br /&gt;
&lt;br /&gt;
=== Nether biomes and fortresses ===&lt;br /&gt;
Zombified piglins spawn in [[Minecraft:the Nether]] at light level 11 and below on most blocks other than [[Minecraft:Nether wart block]]s. They spawn most commonly in [[Minecraft:Nether wastes]] in groups of 4, frequently in [[Minecraft:Nether fortress]]es in groups of 4, and uncommonly in [[Minecraft:crimson forest]]s in groups of 2-4. {{IN|Bedrock}}, zombified piglins spawn in groups of 2-4 on both [[Minecraft:Nether waste]]s and [[Minecraft:crimson forest]]s and individually on [[Minecraft:Nether fortress]]es. &lt;br /&gt;
&lt;br /&gt;
=== Strider jockeys ===&lt;br /&gt;
{{main|Strider Jockey}}&lt;br /&gt;
{{exclusive|java|section=1}}&lt;br /&gt;
When an adult [[Minecraft:strider]] spawns, it has a 3.3% chance of spawning being ridden by a zombified piglin holding a [[Minecraft:warped fungus on a stick]]. The zombified piglin does not count toward the mob cap and does not despawn.&lt;br /&gt;
&lt;br /&gt;
In {{BE}}, zombified piglins can not spawn on top of saddled striders that are supposed to be jockeys. This is due to the fact that in the {{cd|zombie_pigman.json}} file, the base {{cd|components}} list does not have the {{cd|minecraft:type_family}} component, because it was moved to the {{cd|minecraft:pig_zombie_adult}} component group. And since zombified piglins spawned on top of striders were neither an adult nor a baby, both of which have the {{cd|minecraft:type_family}} component, and that striders that have spawned as a strider jockey are rideable by mobs in the {{cd|zombie_pigman}} family, they no longer spawn.&amp;lt;ref&amp;gt;{{bug|MCPE-236161}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nether portals ===&lt;br /&gt;
When a [[Minecraft:Nether portal block]] in the [[Minecraft:Overworld]] receives a [[Minecraft:random tick]], there is a chance of {{frac|1|2000}} (0.05%) on Easy, {{frac|1|1000}} (0.1%) on Normal and {{frac|3|2000}} (0.15%) on Hard for it to spawn a zombified piglin.&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, they appear inside one of the portal blocks on the bottom. Zombified piglins who spawn in this way cannot travel to [[Minecraft:the Nether]] for a preset amount of time, whether they walk through the portal they spawned in or through nearby portals.&lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, they spawn one block to the east or south of the portal (depending on which direction the portal is facing). Neither [[Minecraft:slab]]s nor lighting prevents this. Every portal block is immediately ticked when the portal is first activated; therefore, if a large portal is repeatedly activated and deactivated, zombified piglins can spawn rapidly.&amp;lt;ref&amp;gt;{{bug|MCPE-98020}}&amp;lt;/ref&amp;gt; However, portals at negative heights do not spawn zombified piglins at all.&lt;br /&gt;
&lt;br /&gt;
Zombified piglins spawning via this process is completely independent of the [[Minecraft:mob cap]], similar to the spawning of [[Minecraft:phantom]]s {{in|Java}}, which means they can still spawn if there are a sufficient number of hostile mobs in the world.&lt;br /&gt;
&lt;br /&gt;
=== Pigs ===&lt;br /&gt;
A zombified piglin spawns when [[Minecraft:lightning]] strikes within 4 blocks of a [[Minecraft:pig]], up to 8 blocks down, and up to 4 blocks up, regardless of any obstruction between the pig and where the lightning strikes. If the pig is a piglet, it then transforms into a baby zombified piglin. &lt;br /&gt;
&lt;br /&gt;
=== Piglins ===&lt;br /&gt;
A [[Minecraft:piglin]] or [[Minecraft:piglin brute]] that enters the [[Minecraft:Overworld]] or [[Minecraft:the End]] transforms into a zombified piglin after 15 seconds. When piglins wielding [[Minecraft:crossbow]]s zombify, they keep their crossbows, but are unable to use them, and perform melee attacks like other zombified piglins. When baby piglins zombify, they do not have weapons, unlike baby zombified piglins that naturally spawn. When piglin brutes zombify, they keep their axes.&lt;br /&gt;
&lt;br /&gt;
The newly zombified piglin gets the [[Minecraft:Nausea]] effect for 10 seconds. This is a purely visual effect, and does not affect the mob&#039;s behavior.&lt;br /&gt;
&lt;br /&gt;
A zombified piglin keeps any armor or weapons collected before being zombified{{only|java|short=1}}.&lt;br /&gt;
&lt;br /&gt;
Baby zombified piglins also have a 5% chance of becoming a chicken jockey{{only|java}}.&lt;br /&gt;
&lt;br /&gt;
If a piglin is in the middle of bartering and gets zombified while inspecting a gold ingot, it drops the ingot when it turns into a zombified piglin.&lt;br /&gt;
&lt;br /&gt;
=== Leaders &amp;amp; Reinforcements ===&lt;br /&gt;
{{main|Zombie#Reinforcements}}{{exclusive|Java|section=1}}&lt;br /&gt;
Unlike other zombie variants, only leader zombified piglins can spawn reinforcements.&amp;lt;ref&amp;gt;{{bug|MC-301000}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On [[Minecraft:Hard]] difficulty, up to 5% of zombified piglins may spawn as a leader, which have a 50–75% plus 0–10% &amp;lt;!-- this makes the distribution have bias; please don&#039;t change to simply 50–85% --&amp;gt; chance to spawn other zombified piglins as reinforcements when receiving [[Minecraft:damage]] while targeting an [[Minecraft:entity]].&lt;br /&gt;
&lt;br /&gt;
Unlike [[Minecraft:zombie]]s, zombified piglins can spawn reinforcements regardless of light level.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
=== Baby zombified piglins ===&lt;br /&gt;
Baby zombified piglins make up 5% of zombified piglin spawns. They behave similarly to adult zombified piglins, with the following differences:&lt;br /&gt;
* They are much smaller than adult zombified piglins, with a decreased hitbox size. This allows them to fit through 1x1 [[Minecraft:block]] gaps.&lt;br /&gt;
** Worn [[Minecraft:armor]] shrinks to fit their body size.&lt;br /&gt;
* They are much faster than adult zombified piglins, yet they have the same amount of [[Minecraft:health]].&lt;br /&gt;
* The noises they make are higher-pitched than adult zombified piglin [[Minecraft:sound]] effects.&lt;br /&gt;
* They give 12 [[Minecraft:experience]] points when killed by the player or a tamed wolf, instead of 5.&lt;br /&gt;
* Unlike most other [[Minecraft:baby]] mobs, they remain babies indefinitely and never become adult zombified piglins, therefore [[Minecraft:golden dandelion]]s cannot be used on them.&lt;br /&gt;
&lt;br /&gt;
==== Chicken jockey ====&lt;br /&gt;
{{Main|Chicken Jockey}}&lt;br /&gt;
{{IN|JE}}, most baby zombified piglins (except ones spawned from a baby [[Minecraft:piglin]] zombifying or a baby [[Minecraft:pig]] being struck by [[Minecraft:lightning]]) have a chance to spawn as a [[Minecraft:chicken jockey]]. In a [[Minecraft:chicken]]-free environment, each baby has a 4.75% chance of spawning as a chicken jockey, for a total 0.2375% chance for each spawned zombified piglin to spawn as a chicken jockey; if chickens are present, the chance increases to 0.4875%.&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
{{see also|Tutorial:Zombified piglin farming}}&lt;br /&gt;
&lt;br /&gt;
=== On death ===&lt;br /&gt;
{{DropTable&lt;br /&gt;
|{{DropLine|name=Rotten Flesh|quantity=0-1|lootingquantity=0-1}}&lt;br /&gt;
|{{DropLine|name=Gold Nugget|quantity=0-1|lootingquantity=0-1}}&lt;br /&gt;
|{{DropLine|name=Gold Ingot|notes=player_or_pet|dropchance=0.025|lootingchance=0.01}}&lt;br /&gt;
}}&lt;br /&gt;
* There is an 8.5%{{Only|java|short=y}} or 25%{{Only|bedrock|short=y}} chance to drop their original weapon if killed by a player or tamed [[Minecraft:wolf]]. The chance is increased by 1%{{Only|java|short=y}} or 5%{{Only|bedrock|short=y}} per level of Looting, for a maximum of 11.5%{{Only|java|short=y}} or 40%{{Only|bedrock|short=y}} with Looting III. The death animation does not include the weapon if it was dropped.&lt;br /&gt;
** {{ItemLink|Golden sword}} (spawns with often)&lt;br /&gt;
** {{ItemLink|Golden spear}} (spawns with rarely)&lt;br /&gt;
** {{ItemLink|Golden axe}} if zombified from a piglin brute &lt;br /&gt;
** {{ItemLink|Crossbow}} if zombified from a piglin&lt;br /&gt;
** {{ItemLink|Warped fungus on a stick}} if spawned riding a [[Minecraft:strider]]&lt;br /&gt;
* After a piglin transforms into a zombified piglin, it drops any acquired armor and held weapons upon death.&lt;br /&gt;
* {{xp|5}} for adults or {{xp|12}} for babies if killed by a player or a tamed [[Minecraft:wolf]].&lt;br /&gt;
** An additional {{xp|1|3}} for each equipment it does &#039;&#039;not&#039;&#039; drop upon death.&lt;br /&gt;
** Additionally, {{in|be}}, 0.75% of zombified piglins that have spawned do not drop any experience.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Zombified piglins wander aimlessly about when idle. They move at 2.28&amp;amp;nbsp;m/s and are immune to [[Minecraft:fire]] and [[Minecraft:lava]]. When provoked, their speed increases to 3.38&amp;amp;nbsp;m/s or faster for babies.&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, like [[Minecraft:zombie]]s, some zombified piglins can attack [[Minecraft:wooden door|wooden]] and [[Minecraft:copper door]]s and may break them on Hard difficulty or in [[Minecraft:Hardcore]] mode.&amp;lt;ref&amp;gt;{{bug|MC-62048|||WAI}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
In Normal and Hard difficulties, up to 55%{{Only|java|short=y}} or 25%{{Only|bedrock|short=y}} of zombified piglins can pick up any [[Minecraft:armor]] pieces and [[Minecraft:sword]]s better than their golden one, which they always drop when killed. This also prevents them from despawning. &lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, zombified piglins may pick up an [[Minecraft:ominous banner]] next to it as [[Minecraft:pillager]]s do.&amp;lt;ref&amp;gt;{{bug|MCPE-89730}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombified piglins try to destroy any [[Minecraft:turtle egg]]s they see within 23 blocks away horizontally and 3 blocks away vertically (10 blocks horizontally and 2 blocks vertically {{in|bedrock}}), not counting the block they are standing in. When a zombified piglin is first spawned, it always detects nearby turtle eggs after exactly 2 seconds, as long as there are two blocks of air above it. However, if the turtle egg is placed after the zombified piglin spawned, the zombified piglin takes some time to notice the turtle egg and try to break it. Unlike other zombie variants, zombified piglins do not attack baby [[Minecraft:turtle]]s.&lt;br /&gt;
&lt;br /&gt;
Zombified piglins avoid walking near [[Minecraft:magma block]]s and cannot jump over magma blocks one block high. If a zombified piglin is surrounded by a magma block wall one block height or higher, it gets near those surrounding magma blocks surrounding them. If a zombified piglin spawns on or is pushed onto magma blocks, it pathfinds normally on the magma.&lt;br /&gt;
&lt;br /&gt;
Zombified piglins do not retreat from [[Minecraft:zoglin]]s, soul torches, soul lanterns, soul fire, or soul campfires. Zoglins attack zombified piglins on sight, causing a retaliation.&lt;br /&gt;
&lt;br /&gt;
Zombified piglins are not distracted by gold and cannot barter, unlike piglins. They also do not follow players that are holding a gold ingot or another gold item.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Wandering trader]]s run away from zombified piglins{{Only|bedrock|short=1}}, despite them being passive to them. In addition, piglins squeal in distress and flee from zombified piglins if they get too close. Zombified piglins ignore piglins unless provoked.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Iron golem]]s attack zombified piglins, which causes other zombified piglins to attack the iron golem. A zombified piglin is neutral to every mob that can attack, but they retaliate and gang up on any mob that provokes them.&lt;br /&gt;
&lt;br /&gt;
=== Mounting ===&lt;br /&gt;
{{Exclusive|bedrock|customtext=This feature is exclusive to {{BE}}, but is currently broken.|section=1}}&lt;br /&gt;
15% of naturally spawned baby zombified piglins are supposed to spawn as a jockey and find the nearest mob to mount but do not due to a bug.&lt;br /&gt;
&lt;br /&gt;
This is due to the fact that in the {{cd|zombie_pigman.json}} file, in the {{cd|minecraft:entity_spawned}} [[Minecraft:spawn event|event]], it has 3 triggering spawn events, {{cd|spawn_adult}} where the zombified piglin spawns as an adult, {{cd|spawn_baby}} where it spawns as a baby, and {{cd|spawn_baby_jockey}} which is supposed to be the event that spawns baby zombified piglins as a baby jockey that finds mounts, but it does not exist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot; copy class=&amp;quot;collapsible collapsed&amp;quot;&amp;gt;//This spawn event is applied when mobs spawn naturally&lt;br /&gt;
&amp;quot;minecraft:entity_spawned&amp;quot;: {&lt;br /&gt;
  &amp;quot;randomize&amp;quot;: [&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;trigger&amp;quot;: &amp;quot;spawn_adult&amp;quot;,&lt;br /&gt;
      &amp;quot;weight&amp;quot;: 9500&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;trigger&amp;quot;: &amp;quot;spawn_baby&amp;quot;,&lt;br /&gt;
      &amp;quot;weight&amp;quot;: 425&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;trigger&amp;quot;: &amp;quot;spawn_baby_jockey&amp;quot;,//This spawn event is non-existent. Meaning no component groups are added.&lt;br /&gt;
      &amp;quot;weight&amp;quot;: 75&lt;br /&gt;
    }&lt;br /&gt;
  ]&lt;br /&gt;
},&lt;br /&gt;
&amp;quot;spawn_adult&amp;quot;: {&lt;br /&gt;
  &amp;quot;add&amp;quot;: {&lt;br /&gt;
    &amp;quot;component_groups&amp;quot;: [&lt;br /&gt;
      &amp;quot;minecraft:pig_zombie_adult&amp;quot;,&lt;br /&gt;
      &amp;quot;minecraft:pig_zombie_calm&amp;quot;&lt;br /&gt;
    ]&lt;br /&gt;
  }&lt;br /&gt;
},&lt;br /&gt;
&amp;quot;spawn_baby&amp;quot;: {&lt;br /&gt;
  &amp;quot;add&amp;quot;: {&lt;br /&gt;
    &amp;quot;component_groups&amp;quot;: [&lt;br /&gt;
      &amp;quot;minecraft:pig_zombie_baby&amp;quot;,&lt;br /&gt;
      &amp;quot;minecraft:pig_zombie_calm&amp;quot;&lt;br /&gt;
    ]&lt;br /&gt;
  }&lt;br /&gt;
},&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And because {{cd|spawn_baby_jockey}} does not exist, this results the baby jockey actually spawning as a broken zombified piglin that is neither a baby nor an adult, and does not drop experience upon death. &amp;lt;!-- shorten to only relevant fields please--&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot; copy class=&amp;quot;collapsible collapsed&amp;quot;&amp;gt;&amp;quot;minecraft:pig_zombie_baby&amp;quot;: {&lt;br /&gt;
//This component is what makes mobs drop experience upon death. This is only added to the &amp;quot;minecraft:pig_zombie_adult&amp;quot; and &amp;quot;minecraft:pig_zombie_baby&amp;quot; component groups.&lt;br /&gt;
  &amp;quot;minecraft:experience_reward&amp;quot;: {&lt;br /&gt;
    &amp;quot;on_death&amp;quot;: {&lt;br /&gt;
      &amp;quot;expression&amp;quot;: &amp;quot;query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0&amp;quot;,&lt;br /&gt;
      &amp;quot;version&amp;quot;: 13&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;minecraft:is_baby&amp;quot;: {},&lt;br /&gt;
  &amp;quot;minecraft:scale&amp;quot;: {&lt;br /&gt;
    &amp;quot;value&amp;quot;: 0.5&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;minecraft:collision_box&amp;quot;: {&lt;br /&gt;
    &amp;quot;height&amp;quot;: 1.96,&lt;br /&gt;
    &amp;quot;width&amp;quot;: 0.98&lt;br /&gt;
  },&lt;br /&gt;
  //This component gives the mob the ability to ride. It used to be in the components list, resulting in all zombified piglins being able to ride anything. But it got moved to the &amp;quot;minecraft:pig_zombie_adult&amp;quot; and &amp;quot;minecraft:pig_zombie_baby&amp;quot; component groups to make baby zombified piglins able to ride common mobs like baby zombies do.&lt;br /&gt;
  &amp;quot;minecraft:type_family&amp;quot;: {&lt;br /&gt;
    &amp;quot;family&amp;quot;: [&lt;br /&gt;
      &amp;quot;baby_undead&amp;quot;,&lt;br /&gt;
      &amp;quot;baby_zombie_pigman&amp;quot;,//Because they are in the &amp;quot;baby_zombie_pigman&amp;quot; family rather than &amp;quot;zombie_pigman&amp;quot;, they aren&#039;t avoided by piglins.&lt;br /&gt;
      &amp;quot;undead&amp;quot;,&lt;br /&gt;
      &amp;quot;monster&amp;quot;,&lt;br /&gt;
      &amp;quot;mob&amp;quot;&lt;br /&gt;
    ]&lt;br /&gt;
  }&lt;br /&gt;
},&lt;br /&gt;
&amp;quot;minecraft:pig_zombie_adult&amp;quot;: {&lt;br /&gt;
      //This component is what makes mobs drop experience upon death. This is only added to the &amp;quot;minecraft:pig_zombie_adult&amp;quot; and &amp;quot;minecraft:pig_zombie_baby&amp;quot; component groups.&lt;br /&gt;
  &amp;quot;minecraft:experience_reward&amp;quot;: {&lt;br /&gt;
    &amp;quot;on_death&amp;quot;: {&lt;br /&gt;
      &amp;quot;expression&amp;quot;: &amp;quot;query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0&amp;quot;,&lt;br /&gt;
      &amp;quot;version&amp;quot;: 13&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;minecraft:rideable&amp;quot;: {&lt;br /&gt;
    &amp;quot;family_types&amp;quot;: [&lt;br /&gt;
      &amp;quot;baby_undead&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;seat_count&amp;quot;: 1,&lt;br /&gt;
    &amp;quot;seats&amp;quot;: {&lt;br /&gt;
      &amp;quot;lock_rider_rotation&amp;quot;: 0,&lt;br /&gt;
      &amp;quot;position&amp;quot;: [&lt;br /&gt;
        0,&lt;br /&gt;
        1.175,&lt;br /&gt;
        -0.35&lt;br /&gt;
      ]&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
//This component gives the mob the ability to ride. It used to be in the components list, resulting in all zombified piglins being able to ride anything. But it got moved to the &amp;quot;minecraft:pig_zombie_adult&amp;quot; and &amp;quot;minecraft:pig_zombie_baby&amp;quot; component groups to make baby zombified piglins able to ride common mobs like baby zombies do.&lt;br /&gt;
  &amp;quot;minecraft:type_family&amp;quot;: {&lt;br /&gt;
    &amp;quot;family&amp;quot;: [&lt;br /&gt;
       &amp;quot;zombie_pigman&amp;quot;,&lt;br /&gt;
       &amp;quot;undead&amp;quot;,&lt;br /&gt;
       &amp;quot;monster&amp;quot;,&lt;br /&gt;
       &amp;quot;mob&amp;quot;&lt;br /&gt;
    ]&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;minecraft:collision_box&amp;quot;: {&lt;br /&gt;
    &amp;quot;height&amp;quot;: 1.9,&lt;br /&gt;
    &amp;quot;width&amp;quot;: 0.6&lt;br /&gt;
  }&lt;br /&gt;
},&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Since the {{cd|minecraft:type_family}} was moved into the {{cd|pig_zombie_adult}} and {{cd|pig_zombie_baby}} component groups, instead of being in the base components list, these broken piglins are not in any family, causing them to have the following issues:&lt;br /&gt;
*They cannot be put in boats or minecarts.&amp;lt;ref&amp;gt;{{bug|MCPE-236034}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The [[Minecraft:Smite]] enchantment does not deal more damage to them, due to them not being part of the {{cd|undead}} family.&lt;br /&gt;
*They are not targeted by [[Minecraft:iron golems]] and [[Minecraft:snow golems]], due to them not being part of the {{cd|monster}} family.&lt;br /&gt;
*They are targeted by [[Minecraft:wither]]s, and are able to damage it, due to them not being part of the {{cd|undead}} family.&lt;br /&gt;
*[[Minecraft:Armadillo]]s do not roll up when near them, due to them not being part of the {{cd|undead}} family.&lt;br /&gt;
*[[Minecraft:Piglin]]s do not avoid them. They also do not avoid normal unbroken baby zombified piglins, as they are in the {{cd|baby_zombie_pigman}} family, rather than the {{cd|zombie_pigman}} family.&lt;br /&gt;
*They are affected by the [[Minecraft:Poison]] and [[Minecraft:Regeneration]] effects, due to them not being part of the {{cd|undead}} family, but [[Minecraft:Instant Health]] and [[Minecraft:Instant Damage]] are still reversed for them.&lt;br /&gt;
&lt;br /&gt;
Using the {{command|ride}} command, it is possible to make a baby zombified piglin ride:{{columns-list|* {{EntitySprite|Chicken}} Adult [[Minecraft:chicken]]s&lt;br /&gt;
* {{EntityLink|Cow|text=Cows}}&lt;br /&gt;
* {{EntitySprite|Pig}} Unsaddled adult [[Minecraft:pig]]s&lt;br /&gt;
* {{EntityLink|Sheep}}&lt;br /&gt;
* {{EntityLink|Mooshroom|text=Mooshrooms}}&lt;br /&gt;
* {{EntitySprite|Ocelot}} Untrusting [[Minecraft:ocelot]]s&lt;br /&gt;
* {{EntitySprite|Cat}} Untamed [[Minecraft:cat]]s&lt;br /&gt;
* {{EntitySprite|Angry Wolf}} Untamed [[Minecraft:wolves]]&lt;br /&gt;
* {{EntitySprite|Horse}} Untamed adult [[Minecraft:horse]]s&lt;br /&gt;
* {{EntitySprite|Donkey}} Untamed adult [[Minecraft:donkey]]s&lt;br /&gt;
* {{EntitySprite|Mule}} Untamed adult [[Minecraft:mule]]s&lt;br /&gt;
* {{EntitySprite|Zombie Horse}} Adult [[Minecraft:zombie horse]]s&lt;br /&gt;
* {{EntityLink|Panda|text=Pandas}}&lt;br /&gt;
* {{EntitySprite|Zombie}} Adult [[Minecraft:zombie]]s&lt;br /&gt;
* {{EntitySprite|Husk}} Adult [[Minecraft:husk]]s&lt;br /&gt;
* {{EntitySprite|zombie villager}} Adult [[Minecraft:zombie villager]]s&lt;br /&gt;
* {{EntitySprite|zombified piglin}} Adult zombified piglins&lt;br /&gt;
* {{EntitySprite|Spider}} [[Minecraft:Spider]]s that were not spawned as a jockey mount&lt;br /&gt;
* {{EntitySprite|Cave spider}} [[Minecraft:Cave spider]]s that were not spawned as a jockey mount|colwidth=20em}}&lt;br /&gt;
&lt;br /&gt;
=== Mob type ===&lt;br /&gt;
Being an [[Minecraft:undead]] mob, they are: &lt;br /&gt;
* damaged by the status effect [[Minecraft:Instant Health]] and healed by the status effect [[Minecraft:Instant Damage]].&lt;br /&gt;
* unaffected by the status effects [[Minecraft:Regeneration]] and [[Minecraft:Poison]].&lt;br /&gt;
* ignored by the [[Minecraft:wither]].&lt;br /&gt;
* affected by the [[Minecraft:Smite]] enchantment.&lt;br /&gt;
* unable to swim in [[Minecraft:water]], but do not drown.&lt;br /&gt;
* a threat to [[Minecraft:armadillo]]s, causing them to hide in their shell.&lt;br /&gt;
&lt;br /&gt;
As they are undead and do not grow up, [[Minecraft:golden dandelion]]s do not work on baby zombified piglins.&lt;br /&gt;
&lt;br /&gt;
=== Picking up items ===&lt;br /&gt;
{{main|Geared mobs#Picking up gear}}&lt;br /&gt;
Like zombies, some zombified piglins spawn with the ability to pick up dropped [[Minecraft:item]]s from the ground in Normal and Hard [[Minecraft:difficulty]]. {{IN|Java}}, zombified piglins pick up items that they happen to walk near. {{IN|Bedrock}}, they actively search for and walk toward dropped items.&lt;br /&gt;
&lt;br /&gt;
Standard zombified piglins can pick up all items except for [[Minecraft:glow ink sac]]s. [[Minecraft:Chicken jockey]] riders also cannot pick up any variant of an [[Minecraft:egg]]{{Verify|Is this the case in Bedrock Edition?}}.&lt;br /&gt;
&lt;br /&gt;
If the picked up item is [[Minecraft:armor]], the zombified piglin equips the armor into its respective armor slot. [[Minecraft:Carved pumpkin]]s and [[Minecraft:head]]s are worn on their heads, and [[Minecraft:elytra]] are worn in the their chestplate slot. If the picked up item is a [[Minecraft:shield]], the zombified piglin equips it to their offhand. It cannot use the shield to block incoming attacks, however.&lt;br /&gt;
&lt;br /&gt;
If a zombified piglin encounters another similar [[Minecraft:item]], it may drop the previous item in favor of the new one if:&lt;br /&gt;
* both items are armor/weapons and the new item is better damage-wise (reduces higher damage for armor, or inflicts more damage for weapons) &#039;&#039;without considering enchantments&#039;&#039;,&lt;br /&gt;
* both items are armor/weapons with the same damage reduction/infliction, the new item has NBT tags while the old does not{{only|je|short=1}} or the new item is less [[Minecraft:Durability|damaged]] than the old item&lt;br /&gt;
&lt;br /&gt;
Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by [[Minecraft:hopper]]s.&lt;br /&gt;
&lt;br /&gt;
A zombified piglin equipped with a picked-up [[Minecraft:item]] becomes persistent and does not [[Minecraft:despawn]], similar to being [[Minecraft:name tag|named]].&lt;br /&gt;
&lt;br /&gt;
Picked-up items do not cause the zombified piglin to drop more experience when killed, unlike naturally-spawned gear.&lt;br /&gt;
&lt;br /&gt;
=== Hostility ===&lt;br /&gt;
Zombified piglins are not initially hostile, but all zombified piglins within a 67×22×67 to 111×22×111 area&amp;lt;!-- The horizontal &amp;quot;radius&amp;quot; is followRange: base value is 35, ±5% random spawn bonus (it&#039;s a Gaussian distribution, so it can be greater but unlikely, less than 20% chance), then plus 0–50% random zombie-spawn bonus (depend on the local difficulty, under 3 there is no bonus, over 4 there is 33% chance for a bonus with linear distribution of that bonus).&lt;br /&gt;
&lt;br /&gt;
The vertical radius is 10 blocks, with an additional block because the zombified piglins are 2 blocks tall. --&amp;gt;{{only|java|short=1}} or a 20-block radius{{only|bedrock|short=1}} centered on an attacked zombified piglin become aggressive and converge on the attacker (another mob or player, except [[Minecraft:goats]] and [[Minecraft:ghast]]s) if any individual is attacked, unless the zombified piglin attacked is killed in one hit.&amp;lt;ref&amp;gt;{{bug|MC-2432|||WAI}}&amp;lt;/ref&amp;gt; They make an aggressive sound when angered. In addition, some zombified piglins have the ability to spawn reinforcements when attacked ([[Minecraft:Zombie#Reinforcements|similar to zombies]]).{{only|java|short=1}} This applies to any hit registered as coming from the player or other mobs, including deflected [[Minecraft:ghast]] fireballs, [[Minecraft:sword|sweep attacks]], snowballs and eggs, [[Minecraft:firework]]s shot from [[Minecraft:crossbow]]s, TNT, [[Minecraft:wind charge]]s, and skeleton arrows. Arrows shot from dispensers or [[Minecraft:bed]] explosions&amp;lt;ref&amp;gt;{{bug|MC-208880}}&amp;lt;/ref&amp;gt; do not provoke zombified piglins.&lt;br /&gt;
&lt;br /&gt;
A zombified piglin can remain hostile indefinitely if it is both within the follow range of the player (33 to 55 blocks) and has a direct line of sight to the player. However, breaking one of those conditions causes a hostile zombified piglin to return to being neutral after a &amp;quot;forgiveness timer&amp;quot; expires. {{IN|java}}, this timer ranges from 20 seconds to 55 seconds&amp;lt;!-- This timer is 20 seconds to 40 seconds if the player is out of the follow range. There is an additional 15 seconds added if the player is out of sight but in range. --&amp;gt;, whereas {{in|bedrock}} it is always 25 seconds. The forgiveness timer does &#039;&#039;not&#039;&#039; advance for zombified piglins in unloaded chunks. Therefore, if the player enters a [[Minecraft:Nether portal]] and returns, any provoked zombified piglins in the area remain aggressive (unless another player was nearby to keep the chunks loaded). A player&#039;s death causes zombified piglins to become neutral toward the player if the gamerule &amp;lt;code&amp;gt;forgive_dead_players&amp;lt;/code&amp;gt; (true by default) is true.{{only|java|short=1}} &lt;br /&gt;
&lt;br /&gt;
A hostile zombified piglin can also &amp;quot;sound an alarm&amp;quot;, spreading the aggro to all zombified piglins within a 67×22×67 to 111×22×111 area &amp;lt;!-- Same as when hit. --&amp;gt;{{only|java|short=1}} or 20-block{{only|bedrock|short=1}} radius. A hostile zombified piglin does this whenever the targeted player is within their follow range (33 to 55 blocks) and has a constant line-of-sight with its target, then it does the same every 4–6 seconds (80-120 game ticks), recruiting any formerly-neutral peers. They pursue players even if they have the [[Minecraft:Invisibility]] effect.&lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, a nearby neutral zombified piglin prevents a player from sleeping, as if it were a hostile mob.&lt;br /&gt;
&lt;br /&gt;
Hostile zombified piglins have slightly different pathfinding than when they are neutral. For example, they fall off edges that would cause them to take fall damage in an attempt to reach their target where most other mobs would otherwise not.&lt;br /&gt;
&lt;br /&gt;
When a zombified piglin is angered, the normal piglins do not get aggressive, and vice versa.&lt;br /&gt;
&lt;br /&gt;
Unlike other zombie variants, zombified piglins do not attack [[Minecraft:villager]]s and [[Minecraft:wandering trader]]s. However, a villager that accidentally damages a zombified piglin with a firework rocket (after the player defeats a raid) will provoke any nearby zombified piglins to retaliate against the villager, and as a zombie variant, zombified piglins turn regular villagers into [[Minecraft:zombie villager]]s.{{only|JE|short=1}}&amp;lt;ref&amp;gt;This does not occur in {{BE}} because zombified piglins are not in the {{cd|zombie}} family, and mobs in the {{cd|zombie}} family can convert villagers into zombie villagers.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Using spears ==== &lt;br /&gt;
Zombified piglins wielding spears have different attacking behavior. When attacking, they use the spear&#039;s charge attack while moving toward their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended or they get too close to their target, they walk away to increase the distance between them and their target before turning around to begin another charge. If a zombified piglin accidentally damages a neutral or hostile mob (except goats) with a spear&#039;s charge attack, the mob retaliates and attacks that zombified piglin.&lt;br /&gt;
&lt;br /&gt;
=== Jockey ===&lt;br /&gt;
{{Exclusive|bedrock|section=1}}&lt;br /&gt;
[[File:Baby Zombie Riding Zombified Piglin.png|thumb|width=165x165|A zombified piglin ridden by a baby zombie]]&lt;br /&gt;
15% of nearby baby [[Minecraft:zombie]]s, baby [[Minecraft:husk]]s, or [[Minecraft:gurgle]]s, or baby [[Minecraft:frostbite]]s may ride an adult zombified piglin to form a [[Minecraft:jockey]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Zombie pigman idle1.ogg&lt;br /&gt;
|sound2=Zombie pigman idle2.ogg&lt;br /&gt;
|sound3=Zombie pigman idle3.ogg&lt;br /&gt;
|sound4=Zombie pigman idle4.ogg&lt;br /&gt;
|subtitle=Zombified Piglin grunts&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=Randomly while calm&lt;br /&gt;
|id=entity.zombified_piglin.ambient&lt;br /&gt;
|translationkey=subtitles.entity.zombified_piglin.ambient&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&amp;lt;br&amp;gt;(Baby: 1.3-1.7)&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|rowspan=2&lt;br /&gt;
|sound=Zombie pigman angry1.ogg&lt;br /&gt;
|sound2=Zombie pigman angry2.ogg&lt;br /&gt;
|sound3=Zombie pigman angry3.ogg&lt;br /&gt;
|sound4=Zombie pigman angry4.ogg&lt;br /&gt;
|subtitle=Zombified Piglin grunts angrily&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a zombified piglin becomes angry&lt;br /&gt;
|id=entity.zombified_piglin.angry&lt;br /&gt;
|translationkey=subtitles.entity.zombified_piglin.angry&lt;br /&gt;
|volume=2.0&lt;br /&gt;
|pitch=1.44-2.16&amp;lt;br&amp;gt;(Baby: 2.34-3.06)&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|subtitle=Zombified Piglin grunts angrily &lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=Randomly while angry&lt;br /&gt;
|id=entity.zombified_piglin.angry&lt;br /&gt;
|translationkey=subtitles.entity.zombified_piglin.angry&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&amp;lt;br&amp;gt;(Baby: 1.3-1.7)&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Zombie pigman hurt1.ogg&lt;br /&gt;
|sound2=Zombie pigman hurt2.ogg&lt;br /&gt;
|subtitle=Zombified Piglin hurts{{until|java 26.4}}&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a zombified piglin is damaged&lt;br /&gt;
|id=entity.zombified_piglin.hurt&lt;br /&gt;
|translationkey=subtitles.entity.zombified_piglin.hurt&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&amp;lt;br&amp;gt;(Baby: 1.3-1.7)&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Zombie pigman death.ogg&lt;br /&gt;
|subtitle=Zombified Piglin dies&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a zombified piglin dies&lt;br /&gt;
|id=entity.zombified_piglin.death&lt;br /&gt;
|translationkey=subtitles.entity.zombified_piglin.death&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&amp;lt;br&amp;gt;(Baby: 1.3-1.7)&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Zombie step1.ogg&lt;br /&gt;
|sound2=Zombie step2.ogg&lt;br /&gt;
|sound3=Zombie step3.ogg&lt;br /&gt;
|sound4=Zombie step4.ogg&lt;br /&gt;
|sound5=Zombie step5.ogg&lt;br /&gt;
|subtitle=Footsteps&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=While a zombified piglin is walking&lt;br /&gt;
|id=entity.zombie.step&lt;br /&gt;
|translationkey=subtitles.block.generic.footsteps&lt;br /&gt;
|volume=0.15&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Zombie hit wood1.ogg&lt;br /&gt;
|sound2=Zombie hit wood2.ogg&lt;br /&gt;
|sound3=Zombie hit wood3.ogg&lt;br /&gt;
|sound4=Zombie hit wood4.ogg&lt;br /&gt;
|subtitle=Door shakes&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=While a zombified piglin is breaking a wooden door&lt;br /&gt;
|id=entity.zombie.attack_wooden_door&lt;br /&gt;
|translationkey=subtitles.entity.zombie.attack_wooden_door&lt;br /&gt;
|volume=2.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Zombie breaks door.ogg&lt;br /&gt;
|subtitle=Door breaks&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a zombified piglin breaks a wooden door&lt;br /&gt;
|id=entity.zombie.break_wooden_door&lt;br /&gt;
|translationkey=subtitles.entity.zombie.break_wooden_door&lt;br /&gt;
|volume=2.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Turtle egg jump1.ogg&lt;br /&gt;
|sound2=Turtle egg jump2.ogg&lt;br /&gt;
|sound3=Turtle egg jump3.ogg&lt;br /&gt;
|sound4=Turtle egg jump4.ogg&lt;br /&gt;
|subtitle=Turtle Egg stomped&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a zombified piglin is jumping on [[Minecraft:turtle egg]]s&lt;br /&gt;
|id=entity.zombie.destroy_egg&lt;br /&gt;
|translationkey=subtitles.entity.zombie.destroy_egg&lt;br /&gt;
|volume=0.5&lt;br /&gt;
|pitch=0.9-1.1&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Zombie hit metal1.ogg&lt;br /&gt;
|sound2=Zombie hit metal2.ogg&lt;br /&gt;
|sound3=Zombie hit metal3.ogg&lt;br /&gt;
|subtitle=Block broken &amp;lt;ref group=sound name=ironsubtitle&amp;gt;{{Bug|MC-226770}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|source=None&lt;br /&gt;
|description=&#039;&#039;Unused sound event&#039;&#039;&amp;lt;ref group=sound&amp;gt;{{Cite bug|MC|218122|Unused sound event: minecraft:entity.zombie.attack_iron_door|date=March 8, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|id=entity.zombie.attack_iron_door&lt;br /&gt;
|translationkey=subtitles.block.generic.break|translationkeynote=&amp;lt;ref group=sound name=ironsubtitle/&amp;gt;&lt;br /&gt;
|volume=&#039;&#039;None&#039;&#039;&lt;br /&gt;
|pitch=&#039;&#039;None&#039;&#039;&lt;br /&gt;
| distance = &#039;&#039;None&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Zombie pigman idle1.ogg&lt;br /&gt;
|sound2=Zombie pigman idle2.ogg&lt;br /&gt;
|sound3=Zombie pigman idle3.ogg&lt;br /&gt;
|sound4=Zombie pigman idle4.ogg&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=Randomly&lt;br /&gt;
|id=mob.zombiepig.zpig&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Zombie pigman angry1.ogg&lt;br /&gt;
|sound2=Zombie pigman angry2.ogg&lt;br /&gt;
|sound3=Zombie pigman angry3.ogg&lt;br /&gt;
|sound4=Zombie pigman angry4.ogg&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a zombified piglin becomes angry&lt;br /&gt;
|id=mob.zombiepig.zpigangry&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.44-2.16 (Baby: 1.94-2.66)}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Zombie pigman hurt1.ogg&lt;br /&gt;
|sound2=Zombie pigman hurt2.ogg&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a zombified piglin is damaged&lt;br /&gt;
|id=mob.zombiepig.zpighurt&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Zombie pigman death.ogg&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a zombified piglin dies&lt;br /&gt;
|id=mob.zombiepig.zpigdeath&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Turtle egg jump1.ogg&lt;br /&gt;
|sound2=Turtle egg jump2.ogg&lt;br /&gt;
|sound3=Turtle egg jump3.ogg&lt;br /&gt;
|sound4=Turtle egg jump4.ogg&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When a zombified piglin is jumping on turtle eggs&lt;br /&gt;
|id=fall.egg&lt;br /&gt;
|volume=0.5&lt;br /&gt;
| pitch = 0.9-1.0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showentitytags=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Zombified Piglin&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=zombified_piglin&lt;br /&gt;
|entitytags=can_breathe_under_water, ignores_poison_and_regen, inverted_healing_and_harm, undead, wither_friends, zombies, sensitive_to_smite &lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Zombified Piglin&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=zombie_pigman&amp;lt;ref&amp;gt;{{bug|MCPE-80614}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|showentityfamily=y&lt;br /&gt;
|entityfamily=baby_undead,baby_zombie_pigman,zombie_pigman,undead,monster,mob&lt;br /&gt;
|id=36&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Entity data ===&lt;br /&gt;
&lt;br /&gt;
Zombified piglins have entity data associated with them that contains various properties.&lt;br /&gt;
&lt;br /&gt;
{{el|java}}:&lt;br /&gt;
{{main|Entity format}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;entity data&amp;quot;/&amp;gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound}} Entity data&lt;br /&gt;
** {{nbt inherit/angerable}}&lt;br /&gt;
** {{nbt inherit/entity}}&lt;br /&gt;
** {{nbt inherit/mob}}&lt;br /&gt;
** {{nbt|byte|CanBreakDoors}}: 1 or 0 (true/false) - true if this zombified piglin can break doors. Default is {{cd|0}}.&lt;br /&gt;
** {{nbt|int|DrownedConversionTime}}:{{until|JE 26.4}} The number of ticks until this zombified piglin converts to a drowned. Default is {{cd|-1}}, which corresponds to no conversion underway. This tag was needlessly inherited from the Zombie class and never updates during normal gameplay, and for this reason is being removed from zombified piglins in [[Minecraft:Java Edition 26.4|26.4]].&lt;br /&gt;
** {{nbt|int|InWaterTime}}:{{until|JE 26.4}} The number of ticks this zombified piglin has been under water, used to start the drowning conversion. Default is {{cd|-1}}, which corresponds to no conversion underway. This tag was needlessly inherited from the Zombie class and never updates during normal gameplay, and for this reason is being removed from zombified piglins in [[Minecraft:Java Edition 26.4|26.4]].&lt;br /&gt;
** {{nbt|byte|IsBaby}}: 1 or 0 (true/false) - whether this zombified piglin is a baby. May be absent.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;section end=&amp;quot;entity data&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{el|bedrock}}:&lt;br /&gt;
: See [[Minecraft:Bedrock Edition level format/Entity format]].&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|Monster Hunter;It Spreads}}&lt;br /&gt;
&lt;br /&gt;
Achievements that apply to all mobs:&lt;br /&gt;
{{collapse|content={{load achievements|Overkill;Over-Overkill;Mob Kabob}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Monster Hunter;Monsters Hunted;It Spreads}}&lt;br /&gt;
&lt;br /&gt;
Advancements that apply to all mobs:&lt;br /&gt;
{{collapse|content={{load advancements|Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill;Mob Kabob}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{info needed section|{{bug|MC-279390}} as of 24w33a - was this a change to the mob model or armor model?}}&lt;br /&gt;
=== Development ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||October 25, 2010|[[Minecraft:Notch]] tweets that he is working on a second [[Minecraft:mob]] for [[Minecraft:the Nether]], stating that they are less dangerous than [[Minecraft:ghast]]s and are &amp;quot;kind of pointless.&amp;quot;|link={{tweet|notch|28689926226}}}}&lt;br /&gt;
|{{HistoryLine||September 28, 2019|link={{Mcnet|everything-we-announced-minecon-live-2019}}|At [[Minecraft:MINECON Live 2019]], it was announced that zombie pigmen are to be renamed to zombified piglins, as their unzombified counterpart, [[Minecraft:piglin]]s, were announced as a new [[Minecraft:mob]] to be added in the [[Minecraft:Nether Update]].}}&lt;br /&gt;
|{{HistoryLine||February 9, 2020|link={{tweet|Minecraft|1226566473788874752}}|[[File:Zombified Piglin preview.png|x53px]] A new design for zombie pigmen is revealed.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java alpha}}&lt;br /&gt;
|{{HistoryLine||v1.2.0|dev=preview|[[File:Zombified Piglin JE1.png|x53px]] Zombie pigmen, the original version of zombified piglins, have been presented as unarmed neutral creatures in a preview before the [[Minecraft:Halloween Update]].}}&lt;br /&gt;
|{{HistoryLine|||dev=release|[[File:Zombified Piglin JE2.png|x53px]] Added zombie pigmen. &lt;br /&gt;
|The green liquid in the zombie pigman skin was originally blood red,&amp;lt;ref&amp;gt;http://pokeaddicted.deviantart.com/gallery/?offset=48#/d31dd7q&amp;lt;/ref&amp;gt; but this was changed because [[Minecraft:Notch]] considered it too gory, stating that &amp;quot;it&#039;s more fun to be scary without blood.&amp;quot;&amp;lt;ref&amp;gt;{{tumblr|notch|1427565678}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Zombie pigmen remain permanently hostile if the [[Minecraft:player]] hits one.&lt;br /&gt;
|The [[Minecraft:drops]] of zombie pigmen are 0–2 [[Minecraft:cooked porkchop]]s. &lt;br /&gt;
|Zombie pigmen are referred to as a &amp;quot;Pig Zombie&amp;quot; in the language file.}}&lt;br /&gt;
|{{HistoryLine|java beta}}&lt;br /&gt;
|{{HistoryLine||1.5|[[Minecraft:Pig]]s struck by [[Minecraft:lightning]] in the [[Minecraft:Overworld]] now change into zombie pigmen.&amp;lt;ref&amp;gt;{{tweet|notch|57426954093211648|MUOAHAHA! Pigs that get hit by lightning turn into zombie pigmen ;D|April 11, 2011}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Zombie pigmen now drop 0-1 [[Minecraft:gold nugget]] and 0-1 [[Minecraft:rotten flesh]] and no longer drop cooked porkchops.&lt;br /&gt;
|[[File:Zombified Piglin JE3 BE2.png|x53px]] All humanoid [[Minecraft:mob]]s have the bottom texture of the face flipped, resulting in a change in the [[Minecraft:model]] of zombie pigmen.}}&lt;br /&gt;
|{{HistoryLine|||dev=Beta 1.9 Prerelease 2&amp;lt;!-- may be 1 --&amp;gt;|Zombie pigmen now naturally have 2 [[Minecraft:armor]] points, as [[Minecraft:zombie]]s. The armor points prevent 8% of [[Minecraft:damage]] taken.}}&lt;br /&gt;
|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|Zombie pigmen, along with other undead [[Minecraft:mob]]s, can now be damaged by [[Minecraft:splash potion]]s of Healing, and can be healed by splash potions of Harming. &lt;br /&gt;
|As they are undead mobs, a [[Minecraft:sword]] enchanted with [[Minecraft:Smite]] now does extra [[Minecraft:damage]] to zombie pigmen.}}&lt;br /&gt;
|{{HistoryLine||1.2.1|dev=12w06a|Zombie pigmen now have a rare chance of dropping [[Minecraft:gold ingot]]s, golden [[Minecraft:helmet]]s, or their own [[Minecraft:golden sword]]s, which may be enchanted. The [[Minecraft:sword]] is enchanted with the equivalent of roughly a level 5 [[Minecraft:enchantment]].}}&lt;br /&gt;
|{{HistoryLine|||dev=1.2|Zombie pigmen are now referred to by their real name, &amp;quot;Zombie Pigman&amp;quot;, in the language file, rather than &amp;quot;Pig Zombie&amp;quot;.}}&lt;br /&gt;
|{{HistoryLine||1.3.1|dev=12w22a|Zombie pigmen can now spawn from [[Minecraft:Nether Portal (block)|Nether portals]].}}&lt;br /&gt;
|{{HistoryLine||1.4.2|dev=12w32a|Zombie pigmen may spawn with [[Minecraft:enchanted]] swords and have the capacity to wear any type of armor.&lt;br /&gt;
|The [[Minecraft:sword]] that a zombie pigmen is carrying now increases the [[Minecraft:damage]] it deals.&lt;br /&gt;
|Zombie pigmen may pick up dropped [[Minecraft:item]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w34b|Zombie pigmen now try to get back into the Nether portal they came from when in the [[Minecraft:Overworld]].}}&lt;br /&gt;
|{{HistoryLine|||dev=12w36a|The [[Minecraft:zombie]] and zombie pigman [[Minecraft:model]]s and textures now have an additional 32 pixels of empty space below the texture.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w37a|[[File:Zombified Piglin JE3 BE2 (with Carved Pumpkin).png|x53px]] On [[Minecraft:wikipedia:Halloween|Halloween]], zombie pigmen now have a chance of spawning with a [[Minecraft:carved pumpkin|pumpkin]] or [[Minecraft:jack o&#039;lantern]] on its head.}}&lt;br /&gt;
|{{HistoryLine||1.6.1|dev=13w17a|When damaged, zombie pigmen now have a low chance to spawn zombies.}}&lt;br /&gt;
|{{HistoryLine|||dev=1.6|Zombie pigmen no longer visibly catch fire when going into [[Minecraft:fire]] or [[Minecraft:lava]].}}&lt;br /&gt;
|{{HistoryLine||1.6.2|dev=release|Baby zombie pigmen now spawn naturally.}}&lt;br /&gt;
|{{HistoryLine||1.7.2|dev=13w36a|When struck by [[Minecraft:lightning]], zombie pigmen now spawn with golden [[Minecraft:sword]]s.}}&lt;br /&gt;
|{{HistoryLine||1.7.4|dev=13w49a|Added [[Minecraft:chicken jockey]]s. Since zombie pigmen share some of the [[Minecraft:zombie]] .class files, there are also now zombie pigman jockeys - a rare version of the baby zombie pigman.}}&lt;br /&gt;
|{{HistoryLine||unknown|[[File:Baby Zombified Piglin JE2 BE1.png|x32px]] Baby zombie pigmen with the &amp;quot;[[Minecraft:villager]]&amp;quot; [[Minecraft:tag]] now have skulls. Prior to this update, they looked like this: [[File:Baby pigman no skull.png|x32px]].}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w03a|The only way to obtain [[Minecraft:gold nugget]]s and [[Minecraft:gold ingot]]s from zombie pigmen, is now for the [[Minecraft:player]] to kill them, whether through combat, [[Minecraft:potion]]s, or [[Minecraft:player]]-activated mechanisms such as manually lit [[Minecraft:TNT]]. &lt;br /&gt;
|If killed without player intervention, zombie pigmen now drop only [[Minecraft:rotten flesh]], rendering fully-automatic [[Minecraft:gold]] farms impossible.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w04a|The above change has been partially reverted; zombie pigmen now drop gold nuggets no matter how they are killed.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w06a|Zombie pigmen now use a different AI.&lt;br /&gt;
|An aggravated zombie pigman now become passive after 20 to 39.95 seconds, although they continue to attack until the [[Minecraft:player]] gets outside their aggressive distance.&lt;br /&gt;
|Zombie pigmen now have an attack animation. This shows only when a zombie pigmen is holding a [[Minecraft:weapon]]. When a zombie pigman holds a weapon the damage it does is equal to the damage the player would do with the weapon added to the normal [[Minecraft:damage]] of the zombie pigmen.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w07a|Baby zombie pigmen are now always hostile to [[Minecraft:player]]s who have ever attacked them.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w11a|Zombie pigmen now run away from [[Minecraft:creeper]]s that are about to [[Minecraft:explosion|explode]].}}&lt;br /&gt;
|{{HistoryLine|||dev=14w30a|[[File:Zombified Piglin JE4.png|x53px]] [[File:Baby Zombified Piglin JE3.png|x32px]] The weapon holding position of zombie pigmen has been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|Baby zombie pigmen, like adults, now become passive after 20 to 39.95 seconds.}}&lt;br /&gt;
|{{HistoryLine||1.8.1|dev=pre1|Zombie pigmen no longer run away from creepers that are about to explode.}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w31a|Zombie pigmen now sometimes spawn with their left hand as their main hand.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w34a|Zombie pigmen now have an attack animation without [[Minecraft:weapon]]s.}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w32a|The [[Minecraft:entity]] ID has been changed changed from &amp;lt;code&amp;gt;PigZombie&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;zombie_pigman&amp;lt;/code&amp;gt;.&lt;br /&gt;
|The zombie pigman&#039;s in-game name is now &amp;quot;Zombie Pigman&amp;quot; instead of &amp;quot;Zombie&amp;quot; in their name tag when they have &amp;lt;code&amp;gt;CustomNameVisible&amp;lt;/code&amp;gt; enabled.}}&lt;br /&gt;
|{{HistoryLine||1.12|dev=17w06a|Non-hostile zombie pigmen no longer prevent a [[Minecraft:player]] from sleeping in a [[Minecraft:bed]].}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=18w07a|Zombie pigmen now seek out [[Minecraft:turtle egg]]s and intentionally trample them.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w19a|Zombie pigmen now sink in [[Minecraft:water]].&lt;br /&gt;
|Zombie pigmen no longer [[Minecraft:Damage#Drowning|drown]] in water.}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w43a|[[File:Zombie Pigman.png|x53px]] [[File:Baby Zombie Pigman.png|x32px]] The textures of zombie pigmen and baby zombie pigmen have been changed.}}&lt;br /&gt;
|{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o&#039;lanterns on Halloween no longer drop them.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|Baby zombie pigmen can now be spawned by using a zombie pigman egg on an existing zombie pigman.&amp;lt;ref&amp;gt;{{bug|MC-165524}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=?|Pigs that are converted into zombified piglins no longer despawn.}}&lt;br /&gt;
|{{HistoryLine|||dev=20w07a|[[File:Unused Zombified Piglin Texture.png|128px]] An unused {{cd|zombie_piglin.png}} texture file has been added to the [[Minecraft:client.jar]].&lt;br /&gt;
|Added [[Minecraft:piglin]]s, which can be converted into zombie pigmen in the [[Minecraft:Overworld]].}}&lt;br /&gt;
|{{HistoryLine|||dev=20w09a|&amp;quot;Zombie Pigman&amp;quot; has been renamed to &amp;quot;Zombified Piglin&amp;quot;.&lt;br /&gt;
|[[File:Zombified Piglin JE6.png|x53px]] [[File:Baby Zombified Piglin JE5.png|x32px]] The textures and [[Minecraft:model]]s of zombified piglins and baby zombified piglins have been changed. Currently, however, the texture of their loincloths is not displayed correctly.&lt;br /&gt;
|Zombified piglins and baby zombified piglins no longer raise their arms like other zombies.&lt;br /&gt;
|The ID of zombified piglins has been changed from {{cd|zombie_pigman|d=to|zombified_piglin}}.&lt;br /&gt;
|The texture of zombified piglins has been renamed from {{cd|zombie_piglin.png}} to {{cd|zombified_piglin.png}}.}}&lt;br /&gt;
|{{HistoryLine|||dev=20w10a|[[Minecraft:Firework]] damage now provokes zombified piglins.&amp;lt;ref&amp;gt;{{bug|MC-111498||Fireworks and water bottles damage don&#039;t make neutral mobs angry or hostile|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=20w13a|[[File:Zombified Piglin JE7.png|x53px]] [[File:Baby Zombified Piglin JE6.png|x32px]] The textures of zombified piglins and baby zombified piglins have been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=20w14a|[[File:Zombified Piglin JE8.png|x53px]] [[File:Baby Zombified Piglin JE7.png|x32px]] The textures and [[Minecraft:model]]s of zombified piglins and baby zombified piglins have been changed. The overlay textures on their loincloths now displayed correctly. Also, baby zombified piglins are no longer armed. The texture size has been changed from 128x64 to 64x64, and the layout of the parts of the ears has been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=20w18a|Zombified piglins that spawn riding [[Minecraft:strider]]s no longer despawn.}}&lt;br /&gt;
|{{HistoryLine|||dev=20w19a|[[Minecraft:Piglin]]s now become zombified piglins when in [[Minecraft:the End]].}}&lt;br /&gt;
|{{HistoryLine|||dev=20w22a|[[File:Zombified Piglin JE9.png|x53px]] [[File:Baby Zombified Piglin JE8.png|x32px]] The textures and [[Minecraft:model]]s of zombified piglins and baby zombified piglins have been changed. They have now both arms raised, and baby zombified piglins are armed again.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|Zombified piglins no longer attack innocent bystanders unless {{cmd|gamerule universalAnger}} is set to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&amp;lt;ref&amp;gt;{{bug|MC-69032|||Fixed}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Zombified piglins now stop being angry if the targeted [[Minecraft:player]] dies nearby unless {{cmd|/gamerule forgiveDeadPlayers}} is set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
|Zombified piglins no longer drop [[Minecraft:experience]] orbs and rare [[Minecraft:drops]] when killed by something other than a player while in an angered state.&amp;lt;ref name=&amp;quot;MC-56653&amp;quot;&amp;gt;{{bug|MC-56653|||Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=pre3|Zombified piglins again drop experience orbs and rare drops when killed by something other than a player while in an angered state.&amp;lt;ref name=&amp;quot;MC-56653&amp;quot;/&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=pre6|The [[Minecraft:subtitle]] for zombified piglins&#039; angry grunts has been changed from &amp;quot;Zombified Piglin angers&amp;quot; to &amp;quot;Zombified Piglin grunts angrily&amp;quot;.}}&lt;br /&gt;
|{{HistoryLine||1.16.2|dev=20w27a|Added [[Minecraft:piglin brute]]s, which can be converted into zombified piglin in the [[Minecraft:Overworld]] or [[Minecraft:the End]].&lt;br /&gt;
|Zombified piglins that are converted from piglin brutes wield golden [[Minecraft:axe]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|The zombified piglin now holds a [[Minecraft:warped fungus on a stick]] when spawned as a [[Minecraft:strider]] jockey.}}&lt;br /&gt;
|{{HistoryLine||1.20.3|dev=23w40a|Zombified piglins are now part of the {{cd|#can_breathe_under_water}}, {{cd|#undead}} and {{cd|#zombies}} [[Minecraft:Tag|tag]]s.}}&lt;br /&gt;
|{{HistoryLine||1.21.2|dev=24w33a|Zombified piglins now spawn more zombified piglins as zombie reinforcements instead of regular zombies.&amp;lt;ref&amp;gt;{{bug|MC-14800}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.21.5|dev=25w02a|Zombified piglins must now be killed by a player to drop their player-specific loot.&amp;lt;ref name=&amp;quot;MC-56653&amp;quot;/&amp;gt;&lt;br /&gt;
|The death of a hostile zombified piglin no longer registers as a kill by the player it is targeting if the player has not killed it.&amp;lt;ref name=&amp;quot;MC-56653&amp;quot; /&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.21.11|dev=25w41a|Zombified piglins can now use [[Minecraft:spear]]s.&lt;br /&gt;
|[[File:Zombified Piglin With Golden Spear JE1.png|x53px]] Zombified piglins now have a 5% chance to spawn with a [[Minecraft:golden spear]] in place of their normal golden sword.}}&lt;br /&gt;
|{{HistoryLine|||dev=25w43a|[[File:Zombified Piglin With Golden Spear JE2.png|x53px]] The spear&#039;s texture and model has been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=25w46a|Zombified piglins spawned from [[Minecraft:lightning]] striking a [[Minecraft:pig]] now have a chance to hold a [[Minecraft:golden spear]].}}&lt;br /&gt;
|{{HistoryLine||26.1|dev=snap1|Leader zombified piglins now spawn with their maximum health instead of 20 health.&amp;lt;ref&amp;gt;{{bug|MC-219981|&lt;br /&gt;
|Leader zombie-type mobs spawn with 20 health despite having increased max health|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=snap7|[[File:Baby Zombified Piglin JE9.png|30px]] The model and texture of baby zombified piglins have been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|[[File:Baby Zombified Piglin JE10.png|40px]] The texture of baby zombified piglins&#039; snout has been fixed to be 3x3x1.&amp;lt;ref&amp;gt;{{bug|MC-306338|||F}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Baby zombified piglins no longer raise their arms when holding items.}}&lt;br /&gt;
|{{HistoryLine||26.2|dev=snap5|The heights of baby zombified piglins have been changed from 0.99 blocks to 0.98 blocks, to match {{BE}}.}}&lt;br /&gt;
|{{HistoryLine||26.4|dev=snap6|Removed the {{cd|DrownedConversionTime}} and {{cd|InWaterTime}} tags from zombified piglins.&amp;lt;ref&amp;gt;{{bug|MC-127491||Drowned, zombie villagers and zombified piglins have the &amp;lt;code&amp;gt;DrownedConversionTime&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;InWaterTime&amp;lt;/code&amp;gt; tags|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.5.0|[[File:Zombified Piglin BE1.png|x53px]] Added zombie pigmen.&lt;br /&gt;
|Zombie pigmen spawn only in [[Minecraft:Nether reactor]]s. &lt;br /&gt;
|Zombie pigmen are hostile to all [[Minecraft:player]]s, but have a shorter sight range.&lt;br /&gt;
|Zombie pigmen are missing their head layer.&lt;br /&gt;
|Zombie pigmen&#039;s [[Minecraft:drops]] are different than {{in|java}}: 0-1 [[Minecraft:feather]]s and/or a [[Minecraft:gold ingot]].}}&lt;br /&gt;
|{{HistoryLine||v0.7.2|Added new [[Minecraft:sound]]s for the zombie pigmen.}}&lt;br /&gt;
|{{HistoryLine||v0.8.1|Zombie pigmen no longer take [[Minecraft:damage]] when they are burning in the [[Minecraft:day]]light.}}&lt;br /&gt;
|{{HistoryLine||v0.9.0|dev=build 1|Zombie pigmen can now be spawned using a [[Minecraft:spawn egg]].}}&lt;br /&gt;
|{{HistoryLine||v0.9.2|Zombie pigmen now rarely drop [[Minecraft:carrot]]s and [[Minecraft:potato]]es.&lt;br /&gt;
|Zombie pigmen now have an attacking animation.}}&lt;br /&gt;
|{{HistoryLine||v0.9.4|Zombie pigmen now have {{armor|2}} armor points, which reduces 8% of [[Minecraft:damage]].}}&lt;br /&gt;
|{{HistoryLine||v0.11.0|dev=build 1|Zombie pigmen can now spawn with three at once instead of one in [[Minecraft:Nether reactor]]s.&lt;br /&gt;
|[[File:Zombified Piglin JE3 BE2.png|x53px]] Zombie pigmen now have a head layer.&lt;br /&gt;
|Zombie pigmen now have their arms out like regular [[Minecraft:zombie]]s.&lt;br /&gt;
|Zombie pigmen no longer burn in [[Minecraft:sunlight]].&lt;br /&gt;
|Zombie pigmen now drop [[Minecraft:rotten flesh]], which was previously a [[Minecraft:feather]] and also now drop rarely a [[Minecraft:gold ingot]], instead of a [[Minecraft:carrot]] or [[Minecraft:potato]].}}&lt;br /&gt;
|{{HistoryLine|||dev=build 2|[[File:Baby Zombified Piglin JE2 BE1.png|x32px]] Zombie pigmen can now spawn as babies.|Added [[Minecraft:chicken jockey]]s.}}&lt;br /&gt;
|{{HistoryLine||v0.12.1|dev=build 1|Zombie pigmen now spawn in [[Minecraft:the Nether]].&lt;br /&gt;
|Zombie pigmen now use the new [[Minecraft:mob]] AI.&lt;br /&gt;
|Zombie pigmen are now neutral.&lt;br /&gt;
|Zombie pigmen can now wear [[Minecraft:armor]].&lt;br /&gt;
|Zombie pigmen have a chance to spawn armored and with enchanted armor.&lt;br /&gt;
|[[Minecraft:Pig]]s struck by [[Minecraft:lightning]] now turn into zombie pigmen.&lt;br /&gt;
|Zombie pigmen can now drop [[Minecraft:gold nugget]]s.&lt;br /&gt;
|Zombie pigmen can now spawn from [[Minecraft:Nether portal]]s in the [[Minecraft:Overworld]].}}&lt;br /&gt;
|{{HistoryLine|||dev=build 11|Zombie pigmen now have a chance of spawning with [[Minecraft:enchanted]] [[Minecraft:sword]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=build 12|Zombie pigmen now attack [[Minecraft:iron golem]]s.}}&lt;br /&gt;
|{{HistoryLine||v0.14.0|dev=build 1|Replaced [[Minecraft:chicken jockey]]s: baby zombie pigmen now have 15% chance of becoming a [[Minecraft:jockey]] when angered.&lt;br /&gt;
|Adult zombie pigmen can now be ridden by baby [[Minecraft:zombie]] variants.}}&lt;br /&gt;
|{{HistoryLine||v0.15.0|dev=build 1|Zombie pigmen are now faster when angered.}}&lt;br /&gt;
|{{HistoryLine||v0.16.0|dev=?|Baby zombie pigmen no longer can mount [[Minecraft:mob]]s.}}&lt;br /&gt;
|{{HistoryLine|pocket}}&lt;br /&gt;
|{{HistoryLine||?|Zombie pigmen no longer may spawn armored.}} &lt;br /&gt;
|{{HistoryLine||1.1.0|dev=alpha 1.1.1.0|The entity ID has been changed from &amp;lt;code&amp;gt;pig_zombie&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;zombie_pigman&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||?|Adult zombie pigmen are no longer rideable by their baby variants.}}&lt;br /&gt;
|{{HistoryLine||1.5.0|dev=beta 1.5.0.0|Zombie pigmen now sink underwater.&lt;br /&gt;
|Zombie pigmen no longer [[Minecraft:Damage#Drowning|drown]] in water.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.5.0.4|Zombie pigmen now seek out [[Minecraft:turtle egg]]s and intentionally trample them.}}&lt;br /&gt;
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Zombified Piglin BE3.png|x53px]] [[File:Baby Zombified Piglin BE2.png|x32px]] The textures of zombie pigmen and baby zombie pigmen have been changed.}}&lt;br /&gt;
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Adult zombie pigmen can now be ridden again by baby [[Minecraft:zombie]], baby [[Minecraft:zombie villager]] and baby [[Minecraft:husk]] variants.}}&lt;br /&gt;
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added [[Minecraft:piglin]]s, which can be converted into zombie pigmen in the [[Minecraft:Overworld]] or [[Minecraft:the End]].&lt;br /&gt;
|Zombie pigmen have been renamed to zombified piglins.&lt;br /&gt;
|[[File:Zombified Piglin BE4.png|x53px]] [[File:Baby Zombified Piglin BE3.png|x32px]] The textures and [[Minecraft:model]]s of zombified piglins and baby zombified piglins have been changed.&lt;br /&gt;
|Zombified piglins now sometimes pick up dropped [[Minecraft:armor]] pieces and [[Minecraft:sword]]s.&lt;br /&gt;
|Zombified piglins now burn in [[Minecraft:sunlight]] again.&amp;lt;ref&amp;gt;{{bug|MCPE-65381}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Zombified piglins now take [[Minecraft:damage]] from [[Minecraft:lava]] and [[Minecraft:fire]].&lt;br /&gt;
|Zombified piglins now can pick up [[Minecraft:illager banner]] as pillagers.&amp;lt;ref&amp;gt;{{bug|MCPE-89730}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.16.0.57|Zombified piglins once again no longer burn on [[Minecraft:sun]]light.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.16.0.59|Zombified piglins are now immune to [[Minecraft:fire]] [[Minecraft:damage]] again.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.16.0.63|[[File:Zombified Piglin BE5.png|x53px]] [[File:Baby Zombified Piglin BE4.png|x32px]] The [[Minecraft:model]]s of zombified piglins and baby zombified piglins have been changed. The head scale is now slightly smaller. The textures of zombified piglins have been changed to match [[Minecraft:Java Edition 20w13a]]&#039;s.}}&lt;br /&gt;
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|[[File:Zombified Piglin BE6.png|x53px]] [[File:Baby Zombified Piglin BE5.png|x32px]] The [[Minecraft:model]]s of zombified piglins and baby zombified piglins have been changed. Overlay models are now slightly smaller.&lt;br /&gt;
|The texture file of zombified piglins have been reorganized to more closely match [[Minecraft:Java Edition 20w14a]]&#039;s.&lt;br /&gt;
|Added [[Minecraft:piglin brute]]s, which can be converted into zombified piglin in the [[Minecraft:Overworld]] or [[Minecraft:the End]].}}&lt;br /&gt;
|{{HistoryLine||1.16.100|dev=beta 1.16.100.50|Now the piglins with crossbows when zombified, continue to keep their crossbow|Zombified piglins that are converted from piglin brutes now keep their golden [[Minecraft:axe]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.16.100.54|The zombified piglin now holds a [[Minecraft:warped fungus on a stick]] when spawned as a [[Minecraft:strider]] jockey.}}&lt;br /&gt;
|{{HistoryLine||1.18.30|dev=beta 1.18.20.25|Zombified piglins no longer take damage from [[Minecraft:cauldron]]s filled with lava.&amp;lt;ref&amp;gt;{{bug|MCPE-65962||Fire Resistance doesn&#039;t work for lava inside cauldron|F}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.19.70|dev=Preview 1.19.70.21|Zombified piglins now spawn at light level 11 and below.}}&lt;br /&gt;
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.28|Zombified piglins being killed in one hit no longer angers nearby zombified piglins.&amp;lt;ref&amp;gt;{{bug|MCPE-68327||Other zombified piglins aggro when you one-hit kill one of them|F}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|[[Minecraft:Golden sword]]s dropped by zombified piglins now have randomized durability to match {{JE}}.&amp;lt;ref&amp;gt;{{bug|MCPE-75292||Gold swords dropped by piglins and zombified piglins all have the same durability|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.20|The zombified piglins&#039; speed when chasing a mob has been decreased, to match {{JE}}.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.21.90.21|Baby zombified piglins can no longer spawn with golden swords.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.21.90.25|The zombified piglins&#039; speed when chasing a mob is once again faster than on {{JE}}.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.21.90.26|Baby zombified piglins can once again spawn with golden swords.}}&lt;br /&gt;
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.20|[[File:Zombified Piglin With Golden Spear BE.png|x53px]]Zombified piglins can now spawn holding [[Minecraft:golden spear]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.21.130.22|Zombified piglins can now use the spear&#039;s charge attack.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.21.130.26|Adult zombified piglins that spawn now have the {{cd|spawn_adult}} [[Minecraft:spawn event|event]] applied.|Baby zombified piglins that spawn now have the {{cd|spawn_baby}} [[Minecraft:spawn event|event]] applied.}}&lt;br /&gt;
|{{HistoryLine||26.0|dev=Preview 26.0.23|Zombified piglins are now part of the monster spawn category.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 26.0.27|Due to a bug, baby zombified piglins that are supposed to be jockeys are broken.&amp;lt;ref&amp;gt;{{bug|MCPE-235955||Some zombie variants fail to form Chicken Jockeys}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{bug|MCPE-236034||Zombified Piglins occasionally spawn with a permanent &amp;quot;refusal to ride&amp;quot; bug (affects Boats, Minecarts, etc.)}}&amp;lt;/ref&amp;gt;|Due to the above bug, zombified piglins cannot spawn as riders of strider jockeys.&amp;lt;ref&amp;gt;{{bug|MCPE-236161||Zombified piglins riding striders no longer spawn}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||26.10|dev=Preview 26.10.23|[[File:Baby Zombified Piglin JE9 BE6.png|28px]] The model and texture of baby zombified piglins have been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 26.10.24|[[File:Baby Zombified Piglin BE7.png|38px]] Baby zombified piglins no longer raise their arms when holding items.&amp;lt;ref&amp;gt;{{bug|MCPE-236381||Baby zombies no longer raised their arms while holding an items|WAI}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||26.20|dev=Preview 26.20.20|[[File:Baby Zombified Piglin BE8.png|38px]] The texture of the baby zombified piglins&#039; snout has been fixed to be 3x3x1, matching {{JE}}.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 26.20.22|The hitboxes of baby zombified piglins have been changed, to closely match {{JE}}.&amp;lt;ref&amp;gt;{{bug|MCPE-236077||Mobs&#039; Collision Box not matching with Java Edition}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Zombified Piglin JE3 BE2.png|x53px]] Added zombie pigmen.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Zombie pigmen now drop 0-1 [[Minecraft:gold nugget]]s and 0-1 [[Minecraft:rotten flesh]] and no longer drop cooked porkchops.{{check version}}}}&lt;br /&gt;
|{{HistoryLine||xbox=TU12|Zombie pigmen now have a rare chance of dropping [[Minecraft:gold ingot]]s, golden [[Minecraft:helmet]]s, or their own golden [[Minecraft:sword]]s, which can be [[Minecraft:enchanted]] with a random level 5 enchantment.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Zombie pigmen can now spawn in the [[Minecraft:Overworld]] from [[Minecraft:Nether portal]]s.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Baby Zombified Piglin JE2 BE1.png|x32px]] Added baby zombie pigmen. &lt;br /&gt;
|Zombie pigmen can now wear [[Minecraft:armor]] or [[Minecraft:weapon]]s.|When damaged, zombie pigmen now have a low chance to spawn zombies.{{check version}}|[[File:Zombified Piglin JE3 BE2 (with Carved Pumpkin).png|x53px]] On [[Minecraft:wikipedia:Halloween|Halloween]], zombie pigmen now have a chance of spawning with a [[Minecraft:pumpkin]] or [[Minecraft:jack o&#039;lantern]] on its head.{{check version}}|Zombie pigmen no longer visibly catch fire when going into fire or lava.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Zombie pigmen now become neutral again toward the [[Minecraft:player]] in 20 to 39.95 seconds after provocation, although they continue to attack until the player gets outside their aggressive distance.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU39|xbone=CU27|ps3=1.31|psvita=1.31|ps4=1.31|wiiu=Patch 10|When struck by [[Minecraft:lightning]], zombie pigmen now spawn with golden [[Minecraft:sword]]s.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Zombie pigmen now sometimes spawn with their left hand as their main hand.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Baby Zombified Piglin CE1.png|x32px]] Baby zombie pigmen now have a head layer.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Zombie pigmen now sink in [[Minecraft:water]].{{verify}}|Zombie pigmen no longer [[Minecraft:Damage#Drowning|drown]] in water.{{verify}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|new 3ds}}&lt;br /&gt;
|{{HistoryLine||0.1.0|[[File:Zombified Piglin JE3 BE2.png|x53px]] [[File:Baby Zombified Piglin JE2 BE1.png|x32px]] Added zombie pigmen and baby zombie pigmen.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The pre-[[Minecraft:Texture Update]] zombie pigman texture file has &amp;quot;THX XAPHOBIA&amp;quot; written on the unused section as a credit by [[Minecraft:Notch]] to the skin&#039;s original creator.&lt;br /&gt;
*The zombified piglin&#039;s angry sound is played twice the speed of the original sound file in the game.{{only|java|short=1}}&lt;br /&gt;
*Applying the [[Minecraft:Classic Texture Pack]] changes the zombified piglin&#039;s model and texture back to a zombie pigman.{{only|Bedrock}}&lt;br /&gt;
*In narrative media such as {{MCL}}, piglins do not zombify in the [[Minecraft:Overworld]] because they breathe in [[Minecraft:Nether wart]] spores.&amp;lt;ref&amp;gt;{{Mcnet|craft-your-own-legend/piglin|A rowdy piglin|March 24, 2023|[[Minecraft:Cristina Anderca]], [[Minecraft:Sophie Austin]], [[Minecraft:Sofia Dankis]], and [[Minecraft:Per Landin]]}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;{{MCL|Return of the Piglins}}&#039;&#039;&amp;lt;!-- Add specific chapter where this is explained --&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Tweet|jeb_|1833656219795681736|A movie teaser note: In Minecraft Legends the piglins used netherwart to survive the overworld...}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In the 2013 &#039;&#039;[[Minecraft:wikipedia:Agents of S.H.I.E.L.D.|Marvel&#039;s Agents of S.H.I.E.L.D.]]&#039;&#039; episode &#039;&#039;Girl in the Flower Dress&#039;&#039;, Jemma Simmons mentions that another character &amp;quot;runs a rather nasty mob&amp;quot; of zombie pigmen.&amp;lt;ref&amp;gt;{{ytl|F_QDFf-WTVw|Marvel&#039;s Agents of SHIELD - Episode 5 - Minecraft Reference|LightXEthan|October 23, 2013}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* If a player sits on a saddled pig and is struck by lightning, they end up sitting on the newly-transformed zombified piglin.{{only|java|short=1}} However, after dismounting, the zombified piglin cannot be ridden again.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Renders ===&lt;br /&gt;
{{More images|&lt;br /&gt;
*Render of 26.1 baby zombified piglin with a golden spear.&lt;br /&gt;
|section=1}}&lt;br /&gt;
==== Jockeys ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sitting Zombified Piglin.png|The position of a sitting zombified piglin&lt;br /&gt;
File:Strider Jockey.png|A zombified piglin riding a [[Minecraft:strider]]&lt;br /&gt;
File:Chicken Zombified Piglin Jockey JE5.png|A zombified piglin [[Minecraft:chicken jockey]]&lt;br /&gt;
File:Baby Zombie Riding Zombified Piglin.png|An adult zombified piglin jockey{{only|bedrock}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Armed ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Zombified Piglin Targeting.png|A zombified piglin targeting&lt;br /&gt;
Zombified Piglin with Crossbow.png|A zombified piglin with a [[Minecraft:crossbow]]&lt;br /&gt;
Zombified Piglin with Axe.png|A zombified [[Minecraft:piglin brute]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Zombifying ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Piglin being zombified.gif|A [[Minecraft:piglin]] zombifying animation&lt;br /&gt;
Piglin Brute being zombified.gif|A piglin brute zombifying animation&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Halloween ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Zombified Piglin with Pumpkin.png|A zombified piglin with a [[Minecraft:pumpkin]]&lt;br /&gt;
Zombified Piglin with Jack o&#039;Lantern.png|A zombified piglin with a [[Minecraft:jack o&#039; lantern]]&lt;br /&gt;
Baby Zombified Piglin with Pumpkin.png|A baby zombified piglin with a pumpkin&lt;br /&gt;
Baby Zombified Piglin with Jack o&#039;Lantern.png|A baby zombified piglin with a jack o&#039;lantern&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Zombie pigman ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Zombified Piglin JE5.png|A zombie pigman&lt;br /&gt;
Zombie Pigman Targeting.png|A zombie pigman targetting&lt;br /&gt;
Sitting Zombie Pigman.png|A zombie pigman sitting&lt;br /&gt;
Baby Zombie Pigman Riding Zombie Pigman.png|A baby zombie pigman riding an adult zombie pigman {{in|bedrock}}&lt;br /&gt;
Zombie Pigman with Carved Pumpkin.png|A zombie pigman wearing a [[Minecraft:pumpkin]]&lt;br /&gt;
Zombie Pigman with Jack o&#039;Lantern.png|A zombie pigman wearing a [[Minecraft:jack o&#039;lantern]]&lt;br /&gt;
Baby Zombie Pigman with Carved Pumpkin.png|A baby zombie pigman wearing a [[Minecraft:pumpkin]]&lt;br /&gt;
Baby Zombie Pigman with Jack o&#039;Lantern.png|A baby zombie pigman wearing a [[Minecraft:jack o&#039;lantern]]&lt;br /&gt;
Baby Zombified Piglin CE2.png|A baby zombie pigman from [[Minecraft:Legacy Console Edition]], as of the [[Minecraft:Texture Update]]&lt;br /&gt;
Baby Zombified Piglin JE4.png|A baby zombie pigman&lt;br /&gt;
Baby Zombie Pigman Targeting.png|A baby zombie pigman targetting&lt;br /&gt;
Chicken Zombie Pigman Jockey LCE.png|A baby zombie pigman chicken jockey from [[Minecraft:Legacy Console Edition]]&lt;br /&gt;
Chicken Zombie Pigman Jockey.png|A baby zombie pigman [[Minecraft:chicken jockey]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
==== Zombified piglin ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Strider Jockey in lava.png|A zombified piglin riding a [[Minecraft:strider]]&lt;br /&gt;
File:Baby Zombified Piglin Strider Jockey.png|A baby zombified piglin riding a [[Minecraft:strider]]&lt;br /&gt;
File:1.16.2-nether-pig-like-mobs.png|All of the [[Minecraft:Pig (disambiguation)|pig-like]] mobs in the 1.16 [[Minecraft:Nether Update]] (including the [[Minecraft:piglin brute]])&lt;br /&gt;
File:Netherite armored Zombified Piglin.png|A zombified piglin with full [[Minecraft:netherite]] armor&lt;br /&gt;
File:Zombified Piglin wearing Creeper Head.png|A zombified piglin wearing a [[Minecraft:creeper head]]&lt;br /&gt;
File:LavaPigman.png|Zombified piglin swimming in lava&lt;br /&gt;
File:Zombified piglins on Halloween.png|Multiple zombified piglins wearing pumpkins on Halloween&lt;br /&gt;
File:Baby Zombified piglin on Halloween.png|Baby zombified piglin wearing pumpkin on Halloween&lt;br /&gt;
File:Pig and pigman.png|A zombified piglin in the [[Minecraft:Overworld]], next to a normal [[Minecraft:pig]]&lt;br /&gt;
File:Zombified Piglin vs Piglin.png|A zombified piglin in the [[Minecraft:Overworld]], next to a [[Minecraft:piglin]]&lt;br /&gt;
File:Piglin Brute zombified.png|A zombified piglin brute in the [[Minecraft:Overworld]]&lt;br /&gt;
File:Zig.jpg|A baby zombified piglin holding an oversized spear&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Zombie pigman ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ZombiePigman.png|A zombie pigman holding an enchanted golden sword&lt;br /&gt;
Zombie Pigmen wear WS skull.png|Two zombie pigmen wearing [[Minecraft:wither skeleton skull]]s&lt;br /&gt;
Baby Zombie Pigmen Inside Skulls.png|The hidden baby zombie pigman head outer layer&lt;br /&gt;
Zombie pigman chicken jockey before 1.16.png|A baby zombie pigman riding a chicken, before the [[Minecraft:Texture Update]]&lt;br /&gt;
Burning Pig zombie.png|The old zombie pigman burning in [[Minecraft:sunlight]] in [[Minecraft:Pocket Edition]]. They did not get hurt by the fire&lt;br /&gt;
PigZombieAttack.png|A zombie pigman attacking the player&lt;br /&gt;
Zombie Pigman spawned from a nether portal.png|A zombie pigman that spawned from a [[Minecraft:Nether portal]]&lt;br /&gt;
Zombie Pigman Piglin comparison old.png|A zombie pigman next to a piglin prior to snapshot [[Minecraft:20w09a]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mojang screenshots ===&lt;br /&gt;
==== Zombified piglin ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Nether Twins.jpg|A baby [[Minecraft:piglin]] and a baby zombified piglin side by side&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Zombie pigman ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Minecraft-Halloween-Update-Damned-2.jpg|A zombie pigman in the preview version of Alpha v1.2.0&lt;br /&gt;
Jappa Zombified Piglin Farm.jpg|Zombie pigmen dying in an automated farm&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Textures ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;pixel-image&amp;quot;&amp;gt;&lt;br /&gt;
Zombified Piglin (texture).png|Zombified piglin texture file&lt;br /&gt;
Baby Zombified Piglin (texture).png|Baby zombified piglin texture file&lt;br /&gt;
Zombie Pigman (texture) JE0.png|The original zombie pigman skin, published on DeviantArt by Xaphobia&amp;lt;ref&amp;gt;[https://www.deviantart.com/pokeaddicted/art/Zombie-Pigmen-183701798 Zombie Pigmen by PokeAddicted on DeviantArt]&amp;lt;/ref&amp;gt; on October 23, 2010&lt;br /&gt;
Zombie Pigman (texture) JE2.png|Zombie Pigman texture file before 1.14 texture change. &amp;quot;THX XAPHOBIA&amp;quot; is written on the unused section of the texture, as a credit by Notch to the skin&#039;s original creator.&lt;br /&gt;
Zombie Pigman New.png|Zombie Pigman texture file after 1.14 texture change&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
==== Zombified piglin ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:NetherUpdateArtwork.png|A zombified piglin in promotional artwork for the [[Minecraft:Nether Update]]&lt;br /&gt;
File:15 Year Journey Baby Zombified Piglin.png|A baby zombie piglin in [[Minecraft:15 Year Journey]]&lt;br /&gt;
File:LEGO Zombified Piglin.png|Lego Minecraft zombified piglin.&lt;br /&gt;
File:Zombified Piglin Plastic.png|A zombified piglin from the [[Minecraft:Plastic Texture Pack]]&lt;br /&gt;
File:MCD Zombified Piglin.png|A [[Minecraft:Dungeons:Zombified Piglin|zombified piglin]] as it appears in [[Minecraft:Minecraft Dungeons]]&lt;br /&gt;
File:MCD Zombified Piglin Hunter.png|A [[Minecraft:Dungeons:Zombified Piglin Hunter|zombified piglin hunter]] as it appears in [[Minecraft:Minecraft Dungeons]]&lt;br /&gt;
File:MCD Zombified Fungus Thrower.png|A [[Minecraft:Dungeons:Zombified Fungus Thrower|zombified fungus thrower]] as it appears in [[Minecraft:Minecraft Dungeons]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Zombie pigman ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Zombie Pigman Artwork.png|An official render of the zombie pigman by [[Minecraft:Mojang Studios]]&lt;br /&gt;
File:ZombiePigman Minecraft Instagram.jpg|Artwork of a zombie pigman&lt;br /&gt;
File:MCSM Zombie Pigman.png|A [[Minecraft:MCSM:Zombie Pigman|zombie pigman]] as it appears in {{MCSM}}&lt;br /&gt;
File:LEGO Minecraft Micro-Mobs 3.jpg|Zombie pigman micromob from [[Minecraft:Lego Minecraft]]&lt;br /&gt;
File:LEGO Zombie Pigman.png|LEGO Minecraft zombie pigman minifigure&lt;br /&gt;
File:LEGO Baby Zombie Pigman.png|Baby zombie pigman minifigure&lt;br /&gt;
File:Zombie Pigman Plush JINX.jpg|Zombie pigman plush by JINX&lt;br /&gt;
File:Woodsword Chronicles zombie pigmen.jpg|Zombie pigmen as they appeared in {{WSC|3|1}}&lt;br /&gt;
File:LEGO Club Magazine Red Brick July August 0003.jpg|A page dedicated to zombie pigmen in [[Minecraft:Lego Club]] magazine&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{EntityLink|Zombie}}&lt;br /&gt;
* {{EntityLink|Pigman}}&lt;br /&gt;
* [[Minecraft:Tutorial:Zombified piglin farming|Zombified piglin farming]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox The Nether}}&lt;br /&gt;
{{Navbox entities|mobs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Neutral mobs]]&lt;br /&gt;
[[Category:Monster mobs]]&lt;br /&gt;
[[Category:Nether mobs]]&lt;br /&gt;
[[Category:Undead mobs]]&lt;br /&gt;
[[Category:Piglins]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Zombifizierter Piglin]]&lt;br /&gt;
[[Minecraft:es:Piglin zombificado]]&lt;br /&gt;
[[Minecraft:fr:Piglin zombifié]]&lt;br /&gt;
[[Minecraft:hu:Zombi-malacember]]&lt;br /&gt;
[[Minecraft:it:Piglin zombificato]]&lt;br /&gt;
[[Minecraft:ja:ゾンビピグリン]]&lt;br /&gt;
[[Minecraft:ko:좀비화 피글린]]&lt;br /&gt;
[[Minecraft:lzh:屍化豕靈]]&lt;br /&gt;
[[Minecraft:nl:Zombievarken]]&lt;br /&gt;
[[Minecraft:pl:Zzombifikowany piglin]]&lt;br /&gt;
[[Minecraft:pt:Piglin-Zumbi]]&lt;br /&gt;
[[Minecraft:ru:Зомбифицированный пиглин]]&lt;br /&gt;
[[Minecraft:uk:Зомбований піґлін]]&lt;br /&gt;
[[Minecraft:zh:僵尸猪灵]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Zombie_Villager&amp;diff=235846</id>
		<title>Minecraft:Zombie Villager</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Zombie_Villager&amp;diff=235846"/>
		<updated>2026-10-31T11:16:39Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{For|the zombie villagers before [[Minecraft:Village &amp;amp; Pillage]]|Zombie Villager (old)}} &lt;br /&gt;
{{Infobox entity&lt;br /&gt;
| *-1size = 190px&lt;br /&gt;
| *-2size = 200px&lt;br /&gt;
| *-3size = 70px&lt;br /&gt;
| *-1caption = Adult in {{JE}}&lt;br /&gt;
| *-2caption = Adult in {{BE}}&lt;br /&gt;
| *-3caption = Baby&lt;br /&gt;
| group1 = Plains&lt;br /&gt;
| 1-1 = Plains Zombie Villager Base JE1.png&lt;br /&gt;
| 1-2 = Plains Zombie Villager Base BE1.png&lt;br /&gt;
| 1-3 = Plains Baby Zombie Villager JE2 BE2.png&lt;br /&gt;
| group2 = Desert&lt;br /&gt;
| 2-1 = Desert Zombie Villager Base.png&lt;br /&gt;
| 2-2 = Desert Zombie Villager Base BE1.png&lt;br /&gt;
| 2-3 = Desert Baby Zombie Villager JE2 BE2.png&lt;br /&gt;
| group3 = Savanna&lt;br /&gt;
| 3-1 = Savanna Zombie Villager Base.png&lt;br /&gt;
| 3-2 = Savanna Zombie Villager Base BE1.png&lt;br /&gt;
| 3-3 = Savanna Baby Zombie Villager JE2 BE2.png&lt;br /&gt;
| group4 = Taiga&lt;br /&gt;
| 4-1 = Taiga Zombie Villager Base.png&lt;br /&gt;
| 4-2 = Taiga Zombie Villager Base BE1.png&lt;br /&gt;
| 4-3 = Taiga Baby Zombie Villager JE2 BE2.png&lt;br /&gt;
| group5 = Snowy&lt;br /&gt;
| 5-1 = Snowy Zombie Villager Base.png&lt;br /&gt;
| 5-2 = Snowy Zombie Villager Base BE1.png&lt;br /&gt;
| 5-3 = Snowy Baby Zombie Villager JE2 BE2.png&lt;br /&gt;
| group6 = Jungle&lt;br /&gt;
| 6-1 = Jungle Zombie Villager Base.png&lt;br /&gt;
| 6-2 = Jungle Zombie Villager Base BE1.png&lt;br /&gt;
| 6-3 = Jungle Baby Zombie Villager JE2 BE2.png&lt;br /&gt;
| group7 = Swamp&lt;br /&gt;
| 7-1 = Swamp Zombie Villager Base.png&lt;br /&gt;
| 7-2 = Swamp Zombie Villager Base BE1.png&lt;br /&gt;
| 7-3 = Swamp Baby Zombie Villager JE2 BE2.png&lt;br /&gt;
| extratext = View [[#Villager variants|all variants]]&lt;br /&gt;
| invimage = Zombie Villager Spawn Egg&lt;br /&gt;
| health = {{hp|20}} &amp;lt;br&amp;gt; {{hp|40}} to {{hp|100}} (leaders){{only|JE|short=1}}&lt;br /&gt;
| armor = {{armor|2}}&lt;br /&gt;
| behavior = Hostile&lt;br /&gt;
| mobtype = {{EntityLink|Undead}}&amp;lt;br&amp;gt;{{EntityLink|Monster}}&lt;br /&gt;
| damage = Easy: {{hp|2.5}}&amp;lt;br&amp;gt;Normal: {{hp|3}}&amp;lt;br&amp;gt;Hard: {{hp|4.5}}&lt;br /&gt;
| size = &#039;&#039;&#039;Adult {{IN|Java}}:&#039;&#039;&#039;&amp;lt;br&amp;gt;Height: 1.95 blocks&amp;lt;br&amp;gt;Width: 0.6 blocks&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adult {{IN|Bedrock}}:&#039;&#039;&#039;&amp;lt;br&amp;gt;Height: 1.9 blocks&amp;lt;br&amp;gt;Width: 0.6 blocks&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baby:&#039;&#039;&#039;&amp;lt;br&amp;gt;Height: 0.98 blocks&amp;lt;br&amp;gt;Width: 0.49 blocks&lt;br /&gt;
| speed = 0.23&amp;lt;br&amp;gt;0.345 (baby in {{JE}}) &amp;lt;br&amp;gt;0.35 (baby in {{BE}})&lt;br /&gt;
| knockbackresistance = 0%–5%&lt;br /&gt;
| spawn = *Light level of 0 in applicable [[Minecraft:Overworld]] biomes.&lt;br /&gt;
*{{EntitySprite|Villager}} When a [[Minecraft:zombie]] (or variant) kills a [[Minecraft:villager]], see {{slink||Spawning}} for more information.&lt;br /&gt;
*{{EntitySprite|Zombie Villager}} When another zombie villager spawns a [[Minecraft:reinforcement]].{{only|je|short=1}}&lt;br /&gt;
*{{EnvLink|id=abandoned-village|link=Village#Abandoned villages|Abandoned Village}} upon world generation.&lt;br /&gt;
*{{EnvLink|Igloo}} (in basements) upon world generation.&lt;br /&gt;
| usableitems = {{drop|Item|Golden Apple}}&amp;lt;small&amp;gt;(when under the effect of {{EffectLink|Weakness}})&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{relevant tutorial|Curing a zombie villager}}&lt;br /&gt;
A &#039;&#039;&#039;zombie villager&#039;&#039;&#039; is a variant of the [[Minecraft:zombie]] that can be cured into a normal [[Minecraft:villager]] by using a [[Minecraft:golden apple]] on it while it is under the effect of [[Minecraft:Weakness]].&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
[[File:Zombie Villager with Enchanted Wep.png|thumb|A plains zombie villager with an enchanted iron [[sword]]]]&lt;br /&gt;
{{IN|je}}, when [[Minecraft:zombie]]s spawn during the normal cycle, there is a 5% chance that one of them will be replaced with a zombie villager. This chance increases to 20% in old growth pine taiga biomes.&lt;br /&gt;
&lt;br /&gt;
{{IN|be}}, when zombies spawn during the normal cycle, there is a 5% chance that 2–4 of them will be replaced with zombie villagers.&lt;br /&gt;
&lt;br /&gt;
{{Mob spawn table}}&lt;br /&gt;
&lt;br /&gt;
=== Converting ===&lt;br /&gt;
Additionally, if a [[Minecraft:zombie]], [[Minecraft:husk]], [[Minecraft:drowned]], [[Minecraft:frostbite]]{{Upcoming|Fourth Drop 2026}}, zombie villager, or [[Minecraft:zombified piglin]]{{only|je|short=1}} kills a [[Minecraft:villager]], from either a melee or ranged attack, that villager has a chance of turning into a zombie villager depending on the game [[Minecraft:difficulty]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Difficulty#Easy|Easy]]&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Difficulty#Normal|Normal]]&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Difficulty#Hard|Hard]]&lt;br /&gt;
|100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Java Edition&#039;&#039;,  a converted zombie villager does not despawn if the player has traded with it at least once prior to its conversion, but unlike all other persistent mobs it still counts toward the hostile mob cap. If the zombie villager picks up any item however, it remains persistent but is excluded from the mob cap. {{IN|Bedrock}} all converted zombie villagers are persistent.&lt;br /&gt;
&lt;br /&gt;
=== Abandoned villages ===&lt;br /&gt;
Zombie villagers may also spawn as part of [[Minecraft:Village|abandoned villages]] during world generation, the number of which depends on the buildings in that village, as some buildings generate zombie villagers inside and some do not. Like villagers, the zombie villagers’ biome outfits are based on the type of village. These zombie villagers are persistent and do not despawn. In {{BE}}{{Verify|Does this also happen on Java?}}, these zombie villagers can open doors instead of breaking them.&lt;br /&gt;
&lt;br /&gt;
=== Igloo basements ===&lt;br /&gt;
A zombie villager appears alongside a [[Minecraft:cleric]] villager in every [[Minecraft:igloo]] basement (a normal zombie villager in &#039;&#039;Bedrock Edition&#039;&#039; and a cleric zombie villager in &#039;&#039;Java Edition&#039;&#039;), both locked in small cages behind [[Minecraft:iron bars]]. One of them transforms into a leatherworker, due to the workstation (a cauldron). The zombie villager is persistent and does not despawn.&lt;br /&gt;
&lt;br /&gt;
=== Reinforcements ===&lt;br /&gt;
{{exclusive|Java|section=1}}&lt;br /&gt;
{{main|Zombie#Reinforcements|title1=Zombie § Reinforcements}}&lt;br /&gt;
On Hard [[Minecraft:difficulty]], all zombie villagers have a 0-10% chance to spawn other zombie villagers as reinforcements when receiving [[Minecraft:damage]] while targeting an [[Minecraft:entity]]. Additionally, up to 5% of zombie villagers spawn as leaders, getting a 50-75% boost to that chance.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
=== Baby zombie villagers ===&lt;br /&gt;
Baby zombie villagers make up 5% of zombie villager spawns. They behave similarly to adult zombie villagers, with the following differences:&lt;br /&gt;
* They are much smaller than adult zombie villagers, with a decreased hitbox size. This allows them to fit through 1x1 [[Minecraft:block]] gaps.&lt;br /&gt;
** Worn [[Minecraft:armor]] shrinks to fit their body size.&lt;br /&gt;
* They are much faster than adult zombie villagers, yet they have the same amount of [[Minecraft:health]].&lt;br /&gt;
* The noises they make are higher-pitched than adult zombie villager [[Minecraft:sound]] effects.&lt;br /&gt;
* They give 12 [[Minecraft:experience]] points when killed by the player or a tamed wolf, instead of 5.&lt;br /&gt;
* Unlike most other [[Minecraft:baby]] mobs, they remain babies indefinitely and never become adult zombie villagers, therefore [[Minecraft:golden dandelion]]s cannot be used on them.&lt;br /&gt;
* Baby zombie villagers become baby [[Minecraft:villager]]s when cured.&lt;br /&gt;
&lt;br /&gt;
Baby zombie villagers are also spawned when a [[Minecraft:zombie]] kills a baby [[Minecraft:villager]], with the chance of infection being the same as adult zombie villagers.&lt;br /&gt;
&lt;br /&gt;
==== Jockeys ====&lt;br /&gt;
{{Main|Chicken Jockey|Jockey}}&lt;br /&gt;
{{IN|JE}}, most baby zombie villagers (except ones spawned from a baby [[Minecraft:villager]] converting when being zombified) have a chance to spawn as a [[Minecraft:chicken jockey]]. In a [[Minecraft:chicken]]-free environment, each baby has a 4.75% chance of spawning as a chicken jockey, for a total 0.2375% chance for each spawned zombie villager to spawn as a chicken jockey; if chickens are present, the chance increases to 0.4875%.&lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, 15% of naturally spawned baby zombie villagers can mount a [[Minecraft:skeleton horse]] and become a [[Minecraft:jockey]] after they spawn. They are also supposed to be able to mount and ride other mobs that baby zombies, baby [[Minecraft:husk]]s, [[Minecraft:gurgle]]s, and baby [[Minecraft:frostbite]]s{{Upcoming|Fourth Drop 2026}} can ride but do not due to {{bug|MCPE-234690}}.&lt;br /&gt;
&lt;br /&gt;
This is due to the fact that in the {{cd|zombie_villager_v2.json}} file, in the {{cd|baby}} component group, it has the {{cd|minecraft:type_family}} component, which has {{cd|baby_undead}}, which makes the baby zombie villager able to ride mobs. However in the {{cd|minecraft:entity_spawned}} event, the &amp;lt;code&amp;gt;{ &amp;quot;test&amp;quot;: &amp;quot;has_component&amp;quot;, &amp;quot;operator&amp;quot;: &amp;quot;!{{=}}&amp;quot;, &amp;quot;value&amp;quot;, &amp;quot;minecraft:is_baby&amp;quot; }&amp;lt;/code&amp;gt; entity filter tries to prevent adding professions to babies, but filters like this only apply when in a &amp;quot;lifetime&amp;quot; event, not a spawning event. Thus, this filter has no effect on the baby zombie villagers that spawn. The component groups of the professions that zombie villagers have contain the {{cd|minecraft:type_family}} components that override the {{cd|baby}} component group&#039;s {{cd|minecraft:type_family}} component, preventing baby zombie villagers being part of the {{cd|baby_undead}} [[Minecraft:family]], which prevents them from riding mobs. However, they are still part of the {{cd|zombie}} family, and skeleton horses are rideable by mobs in said family, which means that baby zombie villager jockeys can only search for nearby skeleton horses to mount.&lt;br /&gt;
&lt;br /&gt;
Using the {{cmd|ride}} command, it is possible to make a &amp;quot;converted&amp;quot; baby zombie villager ride:&lt;br /&gt;
{{columns-list|colwidth=20em|&lt;br /&gt;
* {{EntitySprite|Chicken}} Adult [[Minecraft:chicken]]s&lt;br /&gt;
* {{EntityLink|Cow|text=Cows}}&lt;br /&gt;
* {{EntitySprite|Pig}} Unsaddled adult [[Minecraft:pig]]s&lt;br /&gt;
* {{EntityLink|Sheep}}&lt;br /&gt;
* {{EntityLink|Mooshroom|text=Mooshrooms}}&lt;br /&gt;
* {{EntitySprite|Ocelot}} Untrusting [[Minecraft:ocelot]]s&lt;br /&gt;
* {{EntitySprite|Cat}} Untamed [[Minecraft:cat]]s&lt;br /&gt;
* {{EntitySprite|Angry Wolf}} Untamed [[Minecraft:wolves]]&lt;br /&gt;
* {{EntitySprite|Horse}} Untamed adult [[Minecraft:horse]]s&lt;br /&gt;
* {{EntitySprite|Donkey}} Untamed adult [[Minecraft:donkey]]s&lt;br /&gt;
* {{EntitySprite|Mule}} Untamed adult [[Minecraft:mule]]s&lt;br /&gt;
* {{EntitySprite|Skeleton Horse}} Adult [[Minecraft:skeleton horse]]s&lt;br /&gt;
* {{EntitySprite|Zombie Horse}} Untamed adult [[Minecraft:zombie horse]]s&lt;br /&gt;
* {{EntityLink|Panda|text=Pandas}}&lt;br /&gt;
* {{EntitySprite|Zombie}} Adult [[Minecraft:zombie]]s&lt;br /&gt;
* {{EntitySprite|Husk}} Adult [[Minecraft:husk]]s&lt;br /&gt;
* {{EntitySprite|Frostbite}} Adult [[Minecraft:frostbite]]s&lt;br /&gt;
* {{EntitySprite|Zombie Villager}} Adult zombie villagers&lt;br /&gt;
* {{EntitySprite|Zombified Piglin}} Adult [[Minecraft:zombified piglin]]s&lt;br /&gt;
* {{EntitySprite|Spider}} [[Minecraft:Spider]]s that were not spawned as a jockey mount&lt;br /&gt;
* {{EntitySprite|Cave Spider}} [[Minecraft:Cave spider]]s that were not spawned as a jockey mount&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Villager variants ===&lt;br /&gt;
A zombie villager retains its biome outfit and profession after zombification from a villager. They also retain their trades. Zombie villagers with a profession &#039;&#039;cannot&#039;&#039; work at a job site block.&lt;br /&gt;
&lt;br /&gt;
Below is a table listing the various biome outfits and professions, along with the specific job site block that each [[Minecraft:Zombie Villager/Professions|profession]] requires:&lt;br /&gt;
&lt;br /&gt;
{{/Professions}}&lt;br /&gt;
&lt;br /&gt;
=== Variant spawning ===&lt;br /&gt;
A zombie villager has variants depending on what biome it had spawned in, a [[Minecraft:Plains]] variant spawning in [[Minecraft:Sunflower Plains]] is an example.&lt;br /&gt;
&lt;br /&gt;
Plains variant{{Columns-list|* {{BiomeLink|Mushroom Fields}}&lt;br /&gt;
* {{BiomeLink|Ocean}}&lt;br /&gt;
* {{BiomeLink|Deep Ocean}}&lt;br /&gt;
* {{BiomeLink|Cold Ocean}}&lt;br /&gt;
* {{BiomeLink|Deep Cold Ocean}}&lt;br /&gt;
* {{BiomeLink|Lukewarm Ocean}}&lt;br /&gt;
* {{BiomeLink|Deep Lukewarm Ocean}}&lt;br /&gt;
* {{BiomeLink|Warm Ocean}}&lt;br /&gt;
* {{BiomeLink|Beach}}&lt;br /&gt;
* {{BiomeLink|Stony Shore}}&lt;br /&gt;
* {{BiomeLink|River}}&lt;br /&gt;
* {{BiomeLink|Plains}}&lt;br /&gt;
* {{BiomeLink|Sunflower Plains}}&lt;br /&gt;
* {{BiomeLink|Forest}}&lt;br /&gt;
* {{BiomeLink|Flower Forest}}&lt;br /&gt;
* {{BiomeLink|Birch Forest}}&lt;br /&gt;
* {{BiomeLink|Old Growth Birch Forest}}&lt;br /&gt;
* {{BiomeLink|Dark Forest}}&lt;br /&gt;
* {{BiomeLink|Pale Garden}}&lt;br /&gt;
* {{BiomeLink|Meadow}}&lt;br /&gt;
* {{BiomeLink|Cherry Grove}}&lt;br /&gt;
* {{BiomeLink|Stony Peaks}}&lt;br /&gt;
* {{BiomeLink|Deep Dark}}&lt;br /&gt;
* {{BiomeLink|Dripstone Caves}}&lt;br /&gt;
* {{BiomeLink|Lush Caves}}}}&lt;br /&gt;
Taiga variant{{Columns-list|* {{BiomeLink|Taiga}}&lt;br /&gt;
* {{BiomeLink|Old Growth Pine Taiga}}&lt;br /&gt;
* {{BiomeLink|Old Growth Spruce Taiga}}&lt;br /&gt;
* {{BiomeLink|Windswept Hills}}&lt;br /&gt;
* {{BiomeLink|Windswept Gravelly Hills}}&lt;br /&gt;
* {{BiomeLink|Windswept Forest}}}}&lt;br /&gt;
Jungle variant&lt;br /&gt;
{{Columns-list|* {{BiomeLink|Jungle}}&lt;br /&gt;
* {{BiomeLink|Sparse Jungle}}&lt;br /&gt;
* {{BiomeLink|Bamboo Jungle}}}}&lt;br /&gt;
Savanna variant&lt;br /&gt;
{{Columns-list|* {{BiomeLink|Savanna}}&lt;br /&gt;
* {{BiomeLink|Savanna Plateau}}&lt;br /&gt;
* {{BiomeLink|Windswept Savanna}}}}&lt;br /&gt;
Snowy variant&lt;br /&gt;
{{Columns-list|* {{BiomeLink|Frozen Ocean}}&lt;br /&gt;
* {{BiomeLink|Deep Frozen Ocean}}&lt;br /&gt;
* {{BiomeLink|Snowy Beach}}&lt;br /&gt;
* {{BiomeLink|Frozen River}}&lt;br /&gt;
* {{BiomeLink|Snowy Plains}}&lt;br /&gt;
* {{BiomeLink|Snowy Taiga}}&lt;br /&gt;
* {{BiomeLink|Ice Spikes}}&lt;br /&gt;
* {{BiomeLink|Ice Caves}}&lt;br /&gt;
* {{BiomeLink|Grove}}&lt;br /&gt;
* {{BiomeLink|Snowy Slopes}}&lt;br /&gt;
* {{BiomeLink|Frozen Peaks}}&lt;br /&gt;
* {{BiomeLink|Jagged Peaks}}}}&lt;br /&gt;
Swamp variant&lt;br /&gt;
{{Columns-list|* {{BiomeLink|Swamp}}&lt;br /&gt;
* {{BiomeLink|Mangrove Swamp}}}}&lt;br /&gt;
Desert variant&lt;br /&gt;
{{Columns-list|* {{BiomeLink|Desert}}&lt;br /&gt;
* {{BiomeLink|Badlands}}&lt;br /&gt;
* {{BiomeLink|Eroded Badlands}}&lt;br /&gt;
* {{BiomeLink|Wooded Badlands}}}}&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
=== On death ===&lt;br /&gt;
{{DropTable&lt;br /&gt;
|{{DropLine|name=Rotten Flesh|quantity=0-2|lootingquantity=0-1}}&lt;br /&gt;
|{{DropLine|name=Iron Ingot|notes=player_or_pet|dropchance=0.025|lootingchance=0.01|multiplychance=1/3}}&lt;br /&gt;
|{{DropLine|name=Carrot|notes=player_or_pet|dropchance=0.025|lootingchance=0.01|multiplychance=1/3}}&lt;br /&gt;
|{{DropLine|name=Potato|notes=player_or_pet,je_not_burn|dropchance=0.025|lootingchance=0.01|multiplychance=1/3}}&lt;br /&gt;
|{{DropLine|name=Baked Potato|edition=java|notes=player_or_pet,burn|dropchance=0.025|lootingchance=0.01|multiplychance=1/3}}&lt;br /&gt;
|{{DropLine|name=Music Disc Lava Chicken|edition=bedrock|dropchance=1|lootingchance=0|multiplychance=1|notes=player_or_pet,chicken_jockey,unintentional_zombie}}&lt;br /&gt;
|notes=&lt;br /&gt;
je_not_burn.java =&amp;gt; not_burn_or_fire_aspect&lt;br /&gt;
chicken_jockey = Only if it is a baby and is riding a [[Minecraft:chicken]].&lt;br /&gt;
unintentional_zombie = Zombie villagers and husks unintentionally drop the Lava Chicken Music Disc due to {{bug|MCPE-224103}}, as they use the {{cd|zombie.json}} loot table.&lt;br /&gt;
}}&lt;br /&gt;
Any picked-up equipment has a 100% chance of dropping on death or when cured and drops with the same damage level it had when picked up.&lt;br /&gt;
&lt;br /&gt;
==== Taken equipment ====&lt;br /&gt;
When a zombie villager dies, all of its picked-up equipment drops without changing the damage that has accumulated on it {{In|je}}. {{IN|be}}, the armor&#039;s durability is still vulnerable to attacks, as if a player is wearing it.{{Verify|Is this still the case?}}&lt;br /&gt;
&lt;br /&gt;
==== Naturally-spawned equipment ====&lt;br /&gt;
{{exclusive|java|section=1}} In {{JE}}&amp;lt;ref&amp;gt;{{bug|MCPE-174944||Zombie villagers never spawn with armor or weapon}}&amp;lt;/ref&amp;gt;, a zombie villager can spawn with any of the following:&lt;br /&gt;
* {{BlockLink|Carved Pumpkin}} &amp;lt;ref name=&amp;quot;:0&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;Zombie villagers spawn with [[Minecraft:pumpkin]]s and [[Minecraft:jack o&#039;lantern]]s{{Only|java}} only during [[Wikipedia:Halloween|Halloween]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{BlockLink|Jack o&#039;Lantern}}&amp;lt;ref name=&amp;quot;:0&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
* {{ItemLink|Iron Shovel}} (sometimes [[Minecraft:enchant]]ed)&lt;br /&gt;
* {{ItemLink|Iron Sword}} (sometimes enchanted)&lt;br /&gt;
* {{ItemLink|Iron Spear}} (sometimes enchanted)&lt;br /&gt;
* {{ItemLink|Iron Chestplate|Random Armor|link=Armor}} (sometimes enchanted, made from leather, copper, gold, chainmail, iron or diamond)&lt;br /&gt;
&lt;br /&gt;
Zombie villagers have an 8.5% chance of dropping their naturally-spawned equipment (other than Halloween pumpkins), and drop it with a random durability. Each level of [[Minecraft:Looting]] increases the chance by 1 percentage point (11.5% with Looting III).&lt;br /&gt;
&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
Adult zombie villagers drop {{xp|5}} and baby zombie villagers drop {{xp|12}} when they are killed by a player or a tamed [[Minecraft:wolf]]. Any zombie villager that spawns with equipment drops an additional {{xp|1|3}} per item.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
{{main|Zombie#Behavior}}&lt;br /&gt;
&lt;br /&gt;
Zombie villagers behave like ordinary [[Minecraft:zombie]]s, except that they do not convert into [[Minecraft:drowned]] when submerged in [[Minecraft:water]] or into [[Minecraft:frostbite]]s{{Upcoming|Fourth Drop 2026}} when freezing in [[Minecraft:powder snow]].&lt;br /&gt;
&lt;br /&gt;
Zombie villagers that were converted from [[Minecraft:villager]]s retain their professions and clothes, which gain a tattered appearance. Naturally spawned zombie villagers (or ones spawned with spawn eggs) have a random profession, and can also spawn with unemployed or [[Minecraft:nitwit]] outfits. {{IN|BE}}, due to a bug, baby zombie villagers can have professions.&lt;br /&gt;
&lt;br /&gt;
{{IN|Java}}, zombie villagers are never spawned as part of a [[Minecraft:zombie siege]], but if a zombie villager naturally spawns nearby, it will join the siege and behave like all other zombies.&lt;br /&gt;
&lt;br /&gt;
=== Using spears ===&lt;br /&gt;
Zombie villagers wielding spears have different attacking behavior. When attacking, they use the spear&#039;s charge attack while moving toward their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended or they get too close to their target, they walk away to increase the distance between them and their target before turning around to begin another charge. If a zombie villager accidentally damages a neutral or hostile mob (except goats) with a spear&#039;s charge attack, the mob retaliates and attacks that zombie villager.&lt;br /&gt;
&lt;br /&gt;
=== Mob type ===&lt;br /&gt;
Being an [[Minecraft:undead]] mob, they are: &lt;br /&gt;
* damaged by the status effect [[Minecraft:Instant Health]] and healed by the status effect [[Minecraft:Instant Damage]].&lt;br /&gt;
* unaffected by the status effects [[Minecraft:Regeneration]] and [[Minecraft:Poison]].&lt;br /&gt;
* ignored by the [[Minecraft:wither]].&lt;br /&gt;
* affected by the [[Minecraft:Smite]] enchantment.&lt;br /&gt;
* a threat to [[Minecraft:armadillo]]s, causing them to hide in their shell.&lt;br /&gt;
&lt;br /&gt;
As they are undead and do not grow up, [[Minecraft:golden dandelion]]s do not work on baby zombie villagers.&lt;br /&gt;
&lt;br /&gt;
=== Picking up items ===&lt;br /&gt;
{{main|Geared mobs#Picking up gear}}&lt;br /&gt;
Like zombies, some zombie villagers spawn with the ability to pick up dropped [[Minecraft:item]]s from the ground in Normal and Hard [[Minecraft:difficulty]], with the chance being higher in the latter. {{IN|Java}}, zombie villagers pick up items that they happen to walk near. {{IN|Bedrock}}, they actively search for and walk toward dropped items.&lt;br /&gt;
&lt;br /&gt;
Standard zombie villagers can pick up all items except for [[Minecraft:glow ink sac]]s. [[Minecraft:Chicken jockey]] riders also cannot pick up any variant of an [[Minecraft:egg]]{{Verify|Is this the case in Bedrock Edition?}}.&lt;br /&gt;
&lt;br /&gt;
If the picked up item is [[Minecraft:armor]], the zombie villager equips the armor into its respective armor slot. [[Minecraft:Carved pumpkin]]s and [[Minecraft:head]]s are worn on their heads, and [[Minecraft:elytra]] are worn in the their chestplate slot. If the picked up item is a [[Minecraft:shield]], the zombie villager equips it to their offhand. It cannot use the shield to block incoming attacks, however.&lt;br /&gt;
&lt;br /&gt;
If a zombie villager encounters another similar [[Minecraft:item]], it may drop the previous item in favor of the new one if:&lt;br /&gt;
* both items are armor/weapons and the new item is better damage-wise (reduces higher damage for armor, or inflicts more damage for weapons) &#039;&#039;without considering enchantments&#039;&#039;,&lt;br /&gt;
* both items are armor/weapons with the same damage reduction/infliction, the new item has NBT tags while the old does not{{only|je|short=1}} or the new item is less [[Minecraft:Durability|damaged]] than the old item&lt;br /&gt;
&lt;br /&gt;
Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by [[Minecraft:hopper]]s.&lt;br /&gt;
&lt;br /&gt;
A zombie villager equipped with a picked-up [[Minecraft:item]] becomes persistent and does not [[Minecraft:despawn]], similar to being [[Minecraft:name tag|named]].&lt;br /&gt;
&lt;br /&gt;
Picked-up items do not cause the zombie villager to drop more experience when killed, unlike naturally-spawned gear.&lt;br /&gt;
&lt;br /&gt;
In {{BE}}, due to a bug, zombies villagers, as well as zombies, husks, and drowned can also wear [[Minecraft:horse armor]], [[Minecraft:nautilus armor]], and [[Minecraft:wolf armor]].&amp;lt;ref&amp;gt;{{bug|MCPE-233468||Zombies and their variants can wear Wolf, Horse, and Nautilus Armor}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Geared zombie villagers ===&lt;br /&gt;
{{Main|Geared mobs}}&lt;br /&gt;
Along with [[Minecraft:skeleton]]s and regular [[Minecraft:zombie]]s, some zombie villagers are capable of picking up dropped [[Minecraft:item]]s. These zombie villagers automatically pick up and hold any item that they come across (except [[Minecraft:jack o&#039;lantern]]s{{only|java}}, [[Minecraft:mob head]]s and [[Minecraft:pumpkin]]s, as these are worn on their heads), and use any [[Minecraft:armor]], [[Minecraft:weapon]]s, or [[Minecraft:tool]]s picked up. If they encounter another similar item, they pick it up and drop their previous item:&lt;br /&gt;
&lt;br /&gt;
* if the new [[Minecraft:item]] is [[Minecraft:armor]] or a sword and the old item was not (for example, zombie villagers prefer [[Minecraft:sword]]s to [[Minecraft:pickaxe]]s and [[Minecraft:helmet]]s to [[Minecraft:pumpkin]]s),&lt;br /&gt;
* if both items are armor/swords and the new item is better damage-wise (reduces more damage for armor, or inflicts more damage for swords),&lt;br /&gt;
* if both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the old does not or the new item is &#039;&#039;more&#039;&#039; [[Minecraft:Item durability|damaged]] than the old item, or&lt;br /&gt;
* if both items are bows and the new item has NBT tags while the old does not.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Item]]s dropped by [[Minecraft:mob]]s in exchange for another cannot be picked up by [[Minecraft:player]]s or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by [[Minecraft:hopper]]s.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Armor]] worn by zombie villagers is not damaged from most damage sources, which means it cannot &amp;quot;wear out&amp;quot; the way [[Minecraft:player]] armor does. [[Minecraft:Helmet]]s (not [[Minecraft:block]]s like [[Minecraft:pumpkin]]s) on zombie villagers can wear away and break if the zombie villager is exposed to daylight, or has an [[Minecraft:anvil]] or other falling block dropped on its head. Zombie villagers also have a natural armor rating of {{armor|2}}, which gives 1.6 - 8% damage reduction from [[Minecraft:Armor#Effects|most sources]].&lt;br /&gt;
&lt;br /&gt;
Some zombie villagers that are capable of picking up [[Minecraft:item]]s spawn already in possession of such items, and those items may also be [[Minecraft:enchant]]ed. The chances of that event are listed below. If a zombie villager spawns wearing multiple pieces of [[Minecraft:armor]], the armor is never mismatched (i.e. all pieces are made of the same material).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; data-description=&amp;quot;Chances of zombies wearing or picking up armor, per difficulty&amp;quot;&lt;br /&gt;
|+Chances of zombie villagers wearing or picking up armor, per [[Minecraft:difficulty]]&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Easy&lt;br /&gt;
! Normal&lt;br /&gt;
! Hard&lt;br /&gt;
|-&lt;br /&gt;
| Can pick up loot&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%-55%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;&lt;br /&gt;
| 6.875%-55%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%-15%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;&amp;gt;Value is based on the [[Minecraft:regional difficulty]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1.875%-15%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Armor enchantment&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;enchantment&amp;quot;/&amp;gt;&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%-50%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;&lt;br /&gt;
| 6.25%-50%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;{{frac|1|6}} chance of an iron sword, {{frac|1|6|}} chance of an iron spear, {{frac|2|3}} chance of an iron shovel&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1%&lt;br /&gt;
| 1%&lt;br /&gt;
| 5%&lt;br /&gt;
|-&lt;br /&gt;
| Weapon enchantment{{#tag:ref|Enchantment is the same as on an enchantment table at level 5–22.&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;|group=note|name=enchantment}}&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%-25%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;&lt;br /&gt;
| 3.125%-25%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;&lt;br /&gt;
|} &lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
If a zombie villager does spawn with armor, the chances of specific armor are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; data-description=&amp;quot;Chances of different armor pieces, per difficulty&amp;quot;&lt;br /&gt;
|+ Chances of different armor pieces, per difficulty&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
! Easy &amp;amp; Normal&lt;br /&gt;
! Hard&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Helmet &amp;amp; chestplate&lt;br /&gt;
| 75%&lt;br /&gt;
| 90%&lt;br /&gt;
|-&lt;br /&gt;
| Helmet &amp;amp; chestplate &amp;amp; leggings&lt;br /&gt;
| 56.25%&lt;br /&gt;
| 81%&lt;br /&gt;
|-&lt;br /&gt;
| Full set&lt;br /&gt;
| 42.19%&lt;br /&gt;
| 72.9%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The chances of particular materials are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; data-description=&amp;quot;Chances of different armor types&amp;quot;&lt;br /&gt;
|+ Chances of different armor types&lt;br /&gt;
|-&lt;br /&gt;
! Armor type&lt;br /&gt;
! Chance&lt;br /&gt;
|-&lt;br /&gt;
| Leather&lt;br /&gt;
| 23.60% &lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| 32.23%&lt;br /&gt;
|-&lt;br /&gt;
| Gold&lt;br /&gt;
| 33.29%&lt;br /&gt;
|-&lt;br /&gt;
| Chain&lt;br /&gt;
| 9.73%&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| 1.10%&lt;br /&gt;
|-&lt;br /&gt;
| Diamond&lt;br /&gt;
| 0.04%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Any zombie villager that spawns with equipment{{only|java}} (picked-up items don&#039;t count) [[Minecraft:drop]]s 1–3 extra [[Minecraft:experience]] per [[Minecraft:item]].&lt;br /&gt;
&lt;br /&gt;
=== Curing ===&lt;br /&gt;
{{Redirect|Curing|the enchantment|Mending}}&lt;br /&gt;
{{relevant tutorial|Curing a zombie villager}}&lt;br /&gt;
&lt;br /&gt;
Zombie villagers can be cured (converted to normal [[Minecraft:villager]]s) by first giving them the [[Minecraft:Weakness]] effect, which can be applied by:&lt;br /&gt;
* A [[Minecraft:splash potion]] of Weakness thrown by the [[Minecraft:player]], a [[Minecraft:dispenser]], or a [[Minecraft:witch]].&lt;br /&gt;
* A [[Minecraft:lingering potion]] of Weakness thrown by the player or a dispenser.&lt;br /&gt;
*An [[Minecraft:arrow of Weakness]] shot by the player, a dispenser, or a [[Minecraft:parched]].&lt;br /&gt;
*An [[Minecraft:area effect cloud]] caused by the explosion of a [[Minecraft:creeper]] inflicted with Weakness.{{only|java}}&lt;br /&gt;
*The {{cmd|effect}} command, if cheats are enabled.&lt;br /&gt;
&lt;br /&gt;
The weakened zombie villager must then be healed by {{Control|using}} a (non-enchanted&amp;lt;ref&amp;gt;{{bug|MC-107909||Can&#039;t cure zombie villager with enchanted golden apple&lt;br /&gt;
|WAI}}&amp;lt;/ref&amp;gt;) [[Minecraft:golden apple]] on it. The zombie villager begins to shudder to signal that curing is in progress. Also, the Weakness effect is removed, replaced by [[Minecraft:Strength]] for the duration of the curing process. An internal countdown timer is then started, counting down the total time to cure.&lt;br /&gt;
&lt;br /&gt;
Time to cure is initially a random integer between 3600 and 6000 ticks (180 to 300 seconds, 3 to 5 minutes). On each tick, there is a 1% chance for the game to look for cure accelerants. It checks each block within a 9×9×9 cube centered on the villager for either [[Minecraft:iron bars]] or a [[Minecraft:bed]] (either half of a bed, detected separately; [[Minecraft:copper bars]] are ignored). For each one found up to 14, there is a 30% chance of decreasing the countdown timer by 1 more tick. Therefore, having at least 14 half-beds and/or iron bars within range speeds up conversion by an average of 4.2%.&amp;lt;ref&amp;gt;{{ytl|CYIAfv291k4}}&amp;lt;/ref&amp;gt;&amp;lt;!-- In 1.19.2, see code in ZombieVillager.getConversionProgress. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the curing process, the zombie villager behaves like a normal zombie except that it gains [[Minecraft:Strength]] (with a potency that doesn&#039;t depend on the [[Minecraft:difficulty]] level). Thus, a zombie villager is more dangerous during curing than at other times.&lt;br /&gt;
&lt;br /&gt;
At the end of the curing process, the zombie villager transforms into a [[Minecraft:villager]] and gains the [[Minecraft:Nausea]] effect for 10 seconds (which has no effect on the villager&#039;s behavior). If it was holding any item it picked up, that item is dropped (unless it was enchanted with [[Minecraft:Curse of Binding]], in which case it remains in the villager&#039;s inventory but is not worn and does not drop if the villager is killed). If it was a baby before it was transformed into a zombie villager, it remains a baby after the cure. If it had traded with a player at least once, it recovers its former profession and inventory of trades. Otherwise, it recovers its profession but might immediately change it if it finds and claims a workstation block for a different profession.&lt;br /&gt;
&lt;br /&gt;
A newly-cured villager, if it had a profession prior to being zombified, offers a trading discount to the player who administered the cure. These discounts are permanent. If a villager is cured more than once, no additional discounts are applied. Villagers near the cured villager are also affected but offer fewer, smaller discounts.&lt;br /&gt;
&lt;br /&gt;
Zombie villagers that are in the process of converting do not despawn if the player moves far away from them, but like all monsters, they despawn if the [[Minecraft:difficulty]] is changed to Peaceful.&lt;br /&gt;
&lt;br /&gt;
=== Specific to &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
* If a zombie villager spawned as a nitwit or was a nitwit before it was transformed into a zombie villager, it remains a nitwit if cured.&lt;br /&gt;
* If cured, naturally spawned zombie villagers keep their profession for one tick then become unemployed.&lt;br /&gt;
* A cured villager gains both the permanent and the temporary but spreadable type of positive [[Minecraft:Villager#Gossiping|gossip]] from curing.&lt;br /&gt;
* There is a bug whereby if a zombie villager chicken jockey is recently cured, the baby [[Minecraft:villager]] will still ride the chicken. The rider will grow to a normal villager after 20 minutes and, if struck by lightning, can be turned into a [[Minecraft:witch]] jockey.&lt;br /&gt;
&lt;br /&gt;
=== Specific to &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
*A former nitwit zombie villager becomes an unemployed villager and can learn a profession after the cure.&lt;br /&gt;
*Villagers in a range of 16 blocks in a cube surrounding the cured villager also offer a small discount proportional to the number of cured villagers (up to 10).&lt;br /&gt;
*Saving and reloading the world causes the curing process to finish as soon as the chunk containing the villager is ticked. This does not happen if the player moves out of range, then returns: In that case, the countdown timer pauses until the player returns.&lt;br /&gt;
* After the curing process, naturally spawned zombie villagers can gain a different profession from the one they had while zombified.&lt;br /&gt;
&lt;br /&gt;
=== Jockey ===&lt;br /&gt;
{{Exclusive|bedrock|section=1}}&lt;br /&gt;
[[File:Baby Zombie Riding Zombie Villager.png|thumb|width=165x165|A plains zombie villager ridden by a baby zombie]]&lt;br /&gt;
15% of nearby baby [[Minecraft:zombie]]s, baby [[Minecraft:husk]]s, [[Minecraft:gurgle]]s, or baby [[Minecraft:frostbite]]s{{Upcoming|Fourth Drop 2026}} may ride an adult zombie villager to form a [[Minecraft:jockey]].&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{SoundEvents&lt;br /&gt;
| entity.zombie_villager.ambient&lt;br /&gt;
| entity.zombie_villager.hurt&lt;br /&gt;
| entity.zombie_villager.death&lt;br /&gt;
| entity.zombie_villager.step&lt;br /&gt;
| entity.zombie.infect&lt;br /&gt;
| entity.zombie.attack_wooden_door&lt;br /&gt;
| entity.zombie.break_wooden_door&lt;br /&gt;
| entity.zombie.destroy_egg&lt;br /&gt;
| entity.zombie_villager.cure&lt;br /&gt;
| entity.zombie_villager.converted&lt;br /&gt;
| entity.zombie.attack_iron_door&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showentitytags=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Zombie Villager&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=zombie_villager&lt;br /&gt;
|entitytags=burn_in_daylight,can_breathe_under_water, ignores_poison_and_regen, inverted_healing_and_harm, undead, wither_friends, zombies, sensitive_to_smite &lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Zombie Villager (old)&lt;br /&gt;
|showentityfamily=y&lt;br /&gt;
|entityfamily=armorer,butcher,cartographer,cleric,farmer,fisherman,fletcher,leatherworker,librarian,mob,monster,nitwit,shepherd,stone_mason,toolsmith,undead,weaponsmith,zombie,zombie_villager&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|spritename=zombie-villager-revision-1&lt;br /&gt;
|nameid=zombie_villager&lt;br /&gt;
|id=44}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Zombie Villager (new)&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|showentityfamily=y&lt;br /&gt;
|entityfamily=armorer,baby_undead,butcher,cartographer,cleric,farmer,fisherman,fletcher,leatherworker,librarian,mob,monster,nitwit,shepherd,stone_mason,toolsmith,undead,unskilled,weaponsmith,zombie,zombie_villager&lt;br /&gt;
|spritename=zombie-villager&lt;br /&gt;
|nameid=zombie_villager_v2&lt;br /&gt;
|id=116&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Entity data ===&lt;br /&gt;
&lt;br /&gt;
Zombie villagers have entity data associated with them that contains various properties.&lt;br /&gt;
&lt;br /&gt;
{{el|bedrock}}:&lt;br /&gt;
:See [[Minecraft:Bedrock Edition level format/Entity format]].&lt;br /&gt;
&lt;br /&gt;
{{el|java}}:&lt;br /&gt;
{{main|Entity format}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;entity data&amp;quot;/&amp;gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound}} Entity data&lt;br /&gt;
** {{nbt inherit/entity}}&lt;br /&gt;
** {{nbt inherit/mob}}&lt;br /&gt;
** {{#lst:Villager|villager base data}}&lt;br /&gt;
** {{nbt|byte|CanBreakDoors}}: 1 or 0 (true/false) - true if this zombie villager can break doors. Default is {{cd|0}}.&lt;br /&gt;
** {{nbt|int|DrownedConversionTime}}:{{until|JE 26.4}} The number of ticks until this zombie villager converts to a drowned. Default is {{cd|-1}}, which corresponds to no conversion underway. This tag was needlessly inherited from the Zombie class and never updates during normal gameplay, and for this reason is being removed from zombie villagers in [[Minecraft:Java Edition 26.4|26.4]].&lt;br /&gt;
** {{nbt|int|InWaterTime}}:{{until|JE 26.4}} The number of ticks this zombie villager has been under water, used to start the drowning conversion. Default is {{cd|-1}}, which corresponds to no conversion underway. This tag was needlessly inherited from the Zombie class and never updates during normal gameplay, and for this reason is being removed from zombie villagers in [[Minecraft:Java Edition 26.4|26.4]].&lt;br /&gt;
** {{nbt|byte|IsBaby}}: 1 or 0 (true/false) - whether this zombie villager is a baby. May be absent.&lt;br /&gt;
** {{nbt|int|ConversionTime}}: -1 when not being converted back to a villager, positive for the number of ticks until conversion back into a villager. The regeneration effect parallels this.&lt;br /&gt;
** {{nbt|int-array|ConversionPlayer}}: The [[Minecraft:UUID]] of the player who started curing the zombie, stored as four ints.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Data value&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Desert Zombie Villager Base.png|32px]] Desert&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:desert&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jungle Zombie Villager Base.png|32px]] Jungle&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:jungle&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Zombie Villager Base.png|32px]] Plains&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:plains&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Savanna Zombie Villager Base.png|32px]] Savanna&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:savanna&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Snowy Zombie Villager Base.png|32px]] Snowy&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:snow&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swamp Zombie Villager Base.png|32px]] Swamp&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:swamp&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Taiga Zombie Villager Base.png|32px]] Taiga&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:taiga&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Profession&lt;br /&gt;
! Data value&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Zombie Armorer.png|32px]] Armorer&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:armorer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Zombie Butcher.png|32px]] Butcher&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:butcher&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Zombie Cartographer.png|32px]] Cartographer&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:cartographer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Zombie Cleric.png|32px]] Cleric&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:cleric&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Zombie Farmer.png|32px]] Farmer&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:farmer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Zombie Fisherman.png|32px]] Fisherman&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:fisherman&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Zombie Fletcher.png|32px]] Fletcher&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:fletcher&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Zombie Leatherworker.png|32px]] Leatherworker&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:leatherworker&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Zombie Librarian.png|32px]] Librarian&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:librarian&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Zombie Nitwit.png|32px]] Nitwit&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:nitwit&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Zombie Villager Base.png|32px]] Unemployed&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:none&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Zombie Mason.png|32px]] Mason&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:mason&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Zombie Shepherd.png|32px]] Shepherd&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:shepherd&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Zombie Toolsmith.png|32px]] Toolsmith&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:toolsmith&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Zombie Weaponsmith.png|32px]] Weaponsmith&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:weaponsmith&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&amp;lt;section end=&amp;quot;entity data&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|Monster Hunter;Zombie Doctor;It Spreads;Diamonds to you!}}&lt;br /&gt;
&lt;br /&gt;
Achievements that apply to all mobs:&lt;br /&gt;
{{collapse|content={{load achievements|Overkill;Over-Overkill;Mob Kabob}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Monster Hunter;Monsters Hunted;Zombie Doctor;It Spreads}}&lt;br /&gt;
&lt;br /&gt;
Advancements that apply to all mobs:&lt;br /&gt;
{{collapse|content={{load advancements|Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill;Mob Kabob}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{video note|Zombie villagers have new textures and sounds as of Village and Pillage.|minor}}&lt;br /&gt;
{{yt|XH3ox4atm1o}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.4.2|dev=12w32a|[[File:Zombie Villager.png|32px]] Added zombie villagers.&lt;br /&gt;
|[[File:Baby Zombie Villager.png|20px]] Added baby zombie villagers. &lt;br /&gt;
|5% of [[Minecraft:zombie]]s spawned are zombie villagers, and [[Minecraft:villager]]s now become infected when killed by a [[Minecraft:zombie]]. Infecting a baby villager creates a baby zombie villager, which is faster than a normal zombie and does not age.&lt;br /&gt;
|Zombie villagers under the effects of a [[Minecraft:potion of Weakness]] can be cured by using a [[Minecraft:golden apple]] on them.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w34a|Zombie villagers now have two new rare [[Minecraft:drop]]s – [[Minecraft:carrot]]s and [[Minecraft:potato]]es.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w34b|Zombie villagers can now pick up and equip dropped [[Minecraft:item]]s.&amp;lt;ref&amp;gt;{{tweet|jeb|240381873480687616}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/yrjp8/zombies_can_pick_up_items_from_the_ground_in_the/c5y7uma&amp;lt;/ref&amp;gt; &lt;br /&gt;
|If killed, zombie villagers now drop the item they are holding.&lt;br /&gt;
|Zombie villagers can now survive in sunlight, if they are wearing a [[Minecraft:helmet]] or a [[Minecraft:pumpkin]].&amp;lt;ref&amp;gt;{{tweet|dinner|243645556872855552}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=12w37a|[[File:Zombie Villager with Carved Pumpkin Revision 1.png|32px]] [[File:Zombie Villager with Jack o&#039;Lantern Revision 1.png|32px]] [[File:Baby Zombie Villager with Carved Pumpkin Revision 1.png|x56px]] [[File:Baby Zombie Villager with Jack o&#039;Lantern Revision 1.png|x56px]] On [[Minecraft:wikipedia:Halloween|Halloween]], zombie villagers can now spawn wearing [[Minecraft:pumpkin]]s or [[Minecraft:jack o&#039;lantern]]s.}}&lt;br /&gt;
|{{HistoryLine||1.5|dev=13w03a|Zombie villagers are now able to set the [[Minecraft:player]] on [[Minecraft:fire]], if they are on fire and they attack the player.&lt;br /&gt;
|Zombie villagers can now call other [[Minecraft:zombie]]s from the nearby area (radius dependent on difficulty) to attack the [[Minecraft:player]], making packs of zombies approach shortly after [[Minecraft:damage|damaging]] the zombie villager.&lt;br /&gt;
|Zombie villagers now cause more [[Minecraft:damage]] when their [[Minecraft:health]] is lower.}}&lt;br /&gt;
|{{HistoryLine||1.6.1|dev=13w17a|When damaged, zombie villagers now have a low chance to spawn more zombies.}}&lt;br /&gt;
|{{HistoryLine|||dev=13w21a|Zombie villager [[Minecraft:damage]] increasing with decreasing health has been removed.}}&lt;br /&gt;
|{{HistoryLine|||dev=13w23b|Zombie villager AI and mechanics have been changed – this has now made them much more horde-like.&lt;br /&gt;
|Zombie villagers are now able to detect the [[Minecraft:player]] up to 40 [[Minecraft:block]]s.}}&lt;br /&gt;
|{{HistoryLine||1.6.2|dev=pre|Baby zombie villagers now spawn among regular ones. &lt;br /&gt;
|Baby zombie villagers now have the same percentage of spawning as zombie villagers.}}&lt;br /&gt;
|{{HistoryLine||1.7.2|dev=13w36a|Baby zombie villagers now [[Minecraft:drop]] loot and [[Minecraft:experience]].}}&lt;br /&gt;
|{{HistoryLine||1.7.4|dev=13w49a|Added zombie villager [[Minecraft:chicken jockey]]s – a rare version of the baby zombie villager.}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w11a|Zombie villagers now run away from [[Minecraft:creeper]]s that are about to [[Minecraft:explode]].}}&lt;br /&gt;
|{{HistoryLine|||dev=14w30a|Zombie villagers now [[Minecraft:drop]] a [[Minecraft:zombie]] [[Minecraft:head]] when killed by a [[Minecraft:charged creeper]].}}&lt;br /&gt;
|{{HistoryLine||1.8.1|dev=pre1|Zombie villagers no longer run away from [[Minecraft:creeper]]s that are about to explode.}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w32a|The detection range of zombie villagers is now halved when the [[Minecraft:player]] is wearing a [[Minecraft:zombie]] [[Minecraft:mob head]].}}&lt;br /&gt;
|{{HistoryLine|||dev=15w33c|The zombie villager&#039;s detection range for [[Minecraft:player]]s wearing the zombie head has been adjusted, now 37.5% of the normal range.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w34a|Zombie villagers now have an attack animation similar to the one they had in [[Minecraft:Survival Test]], even without [[Minecraft:weapon]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w35a|[[File:Zombie Farmer.png|32px]] [[File:Zombie Librarian.png|32px]] [[File:Zombie Priest.png|32px]] [[File:Zombie Blacksmith.png|32px]] [[File:Zombie Butcher.png|32px]] [[File:Zombie Nitwit.png|32px]] Zombie villagers now retain their professions and clothes, which have a tattered appearance. Before this version, the zombie villager&#039;s body texture shared the same texture as the regular [[Minecraft:zombie]]&#039;s, including [[Minecraft:Steve]]&#039;s clothes.&lt;br /&gt;
|[[File:Baby Zombie Farmer.png|20px]] [[File:Baby Zombie Librarian.png|20px]] [[File:Baby Zombie Priest.png|20px]] [[File:Baby Zombie Blacksmith.png|20px]] [[File:Baby Zombie Butcher.png|20px]] [[File:Baby Zombie Nitwit.png|20px]] Baby zombie villagers now retain their professions and clothes, which have a tattered appearance.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w36a|The zombie villager&#039;s detection range for [[Minecraft:player]]s wearing the [[Minecraft:zombie head]] is now again 50% of the normal range.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w43a|A zombie villager priest can now be found caged in an [[Minecraft:igloo]] basement.}}&lt;br /&gt;
|{{HistoryLine||1.10|dev=16w20a|&amp;quot;Generic&amp;quot; green-robed zombie villager has been removed, due to the new &amp;lt;code&amp;gt;ZombieType&amp;lt;/code&amp;gt; tag not allowing invalid [[Minecraft:villager]] professions.&lt;br /&gt;
|Zombie villagers now spawn in [[Minecraft:abandoned village]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|The chance of a zombie villager setting the target on [[Minecraft:fire]] when burning, and the duration of the effect, now depends on raw regional difficulty.&lt;br /&gt;
|Zombie villagers that spawn as part of abandoned villages no longer despawn.}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w32a|Added a zombie villager [[Minecraft:spawn egg]].&lt;br /&gt;
|The zombie villager&#039;s in-game name has been changed to &amp;quot;Zombie Villager&amp;quot; instead of &amp;quot;Zombie&amp;quot;.&lt;br /&gt;
|Zombie villagers no longer drop [[Minecraft:zombie head]]s when killed by a [[Minecraft:charged creeper]].&lt;br /&gt;
|Zombie villagers no longer spawn from zombie [[Minecraft:spawner]]s.&amp;lt;ref&amp;gt;{{bug|MC-106146|||WAI}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Zombie villagers can no longer spawn from normal zombie spawn eggs.}}&lt;br /&gt;
|{{HistoryLine|||dev=16w32b|[[File:Zombie Nitwit.png|32px]] [[File:Baby Zombie Nitwit.png|20px]] Generic zombie villagers have been re-added, along with their normal [[Minecraft:villager]] counterpart.}}&lt;br /&gt;
|{{HistoryLine|||dev=16w39a|Zombie villagers now have their own [[Minecraft:sound]]s.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=18w07a|Zombie villagers now intentionally stomp on [[Minecraft:turtle egg]]s and attack [[Minecraft:turtle]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w10d|Baby zombie villagers now burn in the [[Minecraft:sun]].}}&lt;br /&gt;
|{{HistoryLine|||dev=18w19a|Zombie villagers now sink in water.&lt;br /&gt;
|Zombie villagers no longer drown underwater.}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w50a|Zombie villagers now have new skins, corresponding to [[Minecraft:biome]] and profession.&lt;br /&gt;
|[[File:Desert Zombie Villager Base.png|x56px]] [[File:Desert Zombie Armorer JE1 BE1.png|x56px]] [[File:Desert Zombie Butcher.png|x56px]] [[File:Desert Zombie Cartographer.png|x56px]] [[File:Desert Zombie Cleric.png|x56px]] [[File:Desert Zombie Farmer.png|x56px]] [[File:Desert Zombie Fisherman.png|x56px]] [[File:Desert Zombie Fletcher.png|x56px]] [[File:Desert Zombie Leatherworker.png|x56px]] [[File:Desert Zombie Librarian JE1 BE1.png|x56px]] [[File:Desert Zombie Mason.png|x56px]] [[File:Desert Zombie Nitwit.png|x56px]] [[File:Desert Zombie Shepherd.png|x56px]] [[File:Desert Zombie Toolsmith.png|x56px]] [[File:Desert Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[Minecraft:desert]] zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in [[Minecraft:badlands]] biomes.&lt;br /&gt;
|[[File:Jungle Zombie Villager Base.png|x56px]] [[File:Jungle Zombie Armorer JE1 BE1.png|x56px]] [[File:Jungle Zombie Butcher.png|x56px]] [[File:Jungle Zombie Cartographer.png|x56px]] [[File:Jungle Zombie Cleric.png|x56px]] [[File:Jungle Zombie Farmer.png|x56px]] [[File:Jungle Zombie Fisherman.png|x56px]] [[File:Jungle Zombie Fletcher.png|x56px]] [[File:Jungle Zombie Leatherworker.png|x56px]] [[File:Jungle Zombie Librarian JE1 BE1.png|x56px]] [[File:Jungle Zombie Mason.png|x56px]] [[File:Jungle Zombie Nitwit.png|x56px]] [[File:Jungle Zombie Shepherd.png|x56px]] [[File:Jungle Zombie Toolsmith.png|x56px]] [[File:Jungle Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[Minecraft:jungle]] zombie villagers, which all have unique textures for that biome.&lt;br /&gt;
|[[File:Plains Zombie Villager Base.png|x56px]] [[File:Plains Zombie Armorer JE1 BE1.png|x56px]] [[File:Plains Zombie Butcher.png|x56px]] [[File:Plains Zombie Cartographer.png|x56px]] [[File:Plains Zombie Cleric.png|x56px]] [[File:Plains Zombie Farmer.png|x56px]] [[File:Plains Zombie Fisherman.png|x56px]] [[File:Plains Zombie Fletcher.png|x56px]] [[File:Plains Zombie Leatherworker.png|x56px]] [[File:Plains Zombie Librarian JE1 BE1.png|x56px]] [[File:Plains Zombie Mason.png|x56px]] [[File:Plains Zombie Nitwit.png|x56px]] [[File:Plains Zombie Shepherd.png|x56px]] [[File:Plains Zombie Toolsmith.png|x56px]] [[File:Plains Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[Minecraft:plains]] zombie villagers, which all have unique textures for that biome.&lt;br /&gt;
|[[File:Savanna Zombie Villager Base.png|x56px]] [[File:Savanna Zombie Armorer JE1 BE1.png|x56px]] [[File:Savanna Zombie Butcher.png|x56px]] [[File:Savanna Zombie Cartographer.png|x56px]] [[File:Savanna Zombie Cleric.png|x56px]] [[File:Savanna Zombie Farmer.png|x56px]] [[File:Savanna Zombie Fisherman.png|x56px]] [[File:Savanna Zombie Fletcher.png|x56px]] [[File:Savanna Zombie Leatherworker.png|x56px]] [[File:Savanna Zombie Librarian JE1 BE1.png|x56px]] [[File:Savanna Zombie Mason.png|x56px]] [[File:Savanna Zombie Nitwit.png|x56px]] [[File:Savanna Zombie Shepherd.png|x56px]] [[File:Savanna Zombie Toolsmith.png|x56px]] [[File:Savanna Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[Minecraft:savanna]] zombie villagers, which all have unique textures for that biome.&lt;br /&gt;
|[[File:Snowy Zombie Villager Base.png|x56px]] [[File:Snowy Zombie Armorer JE1 BE1.png|x56px]] [[File:Snowy Zombie Butcher.png|x56px]] [[File:Snowy Zombie Cartographer.png|x56px]] [[File:Snowy Zombie Cleric.png|x56px]] [[File:Snowy Zombie Farmer.png|x56px]] [[File:Snowy Zombie Fisherman.png|x56px]] [[File:Snowy Zombie Fletcher.png|x56px]] [[File:Snowy Zombie Leatherworker.png|x56px]] [[File:Snowy Zombie Librarian JE1 BE1.png|x56px]] [[File:Snowy Zombie Mason.png|x56px]] [[File:Snowy Zombie Nitwit.png|x56px]] [[File:Snowy Zombie Shepherd.png|x56px]] [[File:Snowy Zombie Toolsmith.png|x56px]] [[File:Snowy Zombie Weaponsmith_JE1_BE1.png|x56px]] Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy [[Minecraft:biome]], including [[Minecraft:frozen river]]s, [[Minecraft:frozen ocean]]s (and their variants) and [[Minecraft:snowy beach]]es.&lt;br /&gt;
|[[File:Swamp Zombie Villager Base.png|x56px]] [[File:Swamp Zombie Armorer JE1 BE1.png|x56px]] [[File:Swamp Zombie Butcher.png|x56px]] [[File:Swamp Zombie Cartographer.png|x56px]] [[File:Swamp Zombie Cleric.png|x56px]] [[File:Swamp Zombie Farmer.png|x56px]] [[File:Swamp Zombie Fisherman.png|x56px]] [[File:Swamp Zombie Fletcher.png|x56px]] [[File:Swamp Zombie Leatherworker.png|x56px]] [[File:Swamp Zombie Librarian JE1 BE1.png|x56px]] [[File:Swamp Zombie Mason.png|x56px]] [[File:Swamp Zombie Nitwit.png|x56px]] [[File:Swamp Zombie Shepherd.png|x56px]] [[File:Swamp Zombie Toolsmith.png|x56px]] [[File:Swamp Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[Minecraft:swamp]] zombie villagers, which all have unique textures for that biome.&lt;br /&gt;
|[[File:Taiga Zombie Villager Base.png|x56px]] [[File:Taiga Zombie Armorer JE1 BE1.png|x56px]] [[File:Taiga Zombie Butcher.png|x56px]] [[File:Taiga Zombie Cartographer.png|x56px]] [[File:Taiga Zombie Cleric.png|x56px]] [[File:Taiga Zombie Farmer.png|x56px]] [[File:Taiga Zombie Fisherman.png|x56px]] [[File:Taiga Zombie Fletcher.png|x56px]] [[File:Taiga Zombie Leatherworker.png|x56px]] [[File:Taiga Zombie Librarian JE1 BE1.png|x56px]] [[File:Taiga Zombie Mason.png|x56px]] [[File:Taiga Zombie Nitwit.png|x56px]] [[File:Taiga Zombie Shepherd.png|x56px]] [[File:Taiga Zombie Toolsmith.png|x56px]] [[File:Taiga Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[Minecraft:taiga]] zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in [[Minecraft:giant tree taiga]] and [[Minecraft:mountains]] biomes.&lt;br /&gt;
|[[File:Desert Baby Zombie Villager.png|20px]][[File:Jungle Baby Zombie Villager.png|20px]][[File:Plains Baby Zombie Villager.png|20px]][[File:Savanna Baby Zombie Villager.png|20px]][[File:Snowy Baby Zombie Villager.png|20px]][[File:Swamp Baby Zombie Villager.png|20px]][[File:Taiga Baby Zombie Villager.png|20px]] Added baby zombie villagers to [[Minecraft:desert]], [[Minecraft:jungle]], [[Minecraft:plains]], [[Minecraft:savanna]], snowy, [[Minecraft:swamp]] and [[Minecraft:taiga]] biomes.&lt;br /&gt;
|Cured zombie villagers now retain their [[Minecraft:trade]]s.}}&lt;br /&gt;
|{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o&#039;lanterns on Halloween no longer drop them.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w41a|Zombie villagers that were converted from [[Minecraft:villager]]s are supposed to no longer despawn. However, they still do.&amp;lt;ref name=&amp;quot;despawnbug&amp;quot;&amp;gt;{{bug|MC-159300}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=19w46a|Baby zombie villagers can now be spawned by using a zombie villager spawn egg on an existing zombie villager.&amp;lt;ref&amp;gt;{{bug|MC-2871}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w06a|Zombie villagers that were converted from [[Minecraft:villager]]s no longer despawn.&amp;lt;ref name=&amp;quot;despawnbug&amp;quot;/&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.17|dev=21w11a|[[File:Zombie Villager Librarian change 21w11a.gif|x48px]] The overlay texture of the zombie librarian now have been changed.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Desert Zombie Librarian.png|x56px]] [[File:Jungle Zombie Librarian.png|x56px]] [[File:Plains Zombie Librarian.png|x56px]] [[File:Savanna Zombie Librarian.png|x56px]] [[File:Snowy Zombie Librarian.png|x56px]] [[File:Swamp Zombie Librarian.png|x56px]] [[File:Taiga Zombie Librarian.png|x56px]]}}&lt;br /&gt;
|{{HistoryLine|||dev=21w13a|Legacy zombie villager texture&amp;lt;ref&amp;gt;[[File:Zombie Villager (texture) JE1.png|48px]] &amp;lt;code&amp;gt;/assets/minecraft/textures/entity/zombie/zombie_villager.png&amp;lt;/code&amp;gt;&amp;lt;/ref&amp;gt; have been removed.&lt;br /&gt;
|Zombie villagers drop [[Minecraft:baked potatoes]] instead of normal [[Minecraft:potato]]es if on [[Minecraft:fire]] when killed or killed by a [[Minecraft:fire]] source.}}&lt;br /&gt;
|{{HistoryLine||1.17.1|dev=pre1|Zombie villagers no longer pick up [[Minecraft:glow ink sac]]s, to prevent them from persisting after picking up loot from a dead glow squid.}}&lt;br /&gt;
|{{HistoryLine||1.18|dev=21w41a|The profession textures of Zombie Armorer and Zombie Weaponsmith have been changed.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Desert Zombie Armorer.png|x56px]] [[File:Jungle Zombie Armorer.png|x56px]] [[File:Plains Zombie Armorer.png|x56px]] [[File:Savanna Zombie Armorer.png|x56px]] [[File:Snowy Zombie Armorer.png|x56px]] [[File:Swamp Zombie Armorer.png|x56px]] [[File:Taiga Zombie Armorer.png|x56px]]&amp;lt;br/&amp;gt;[[File:Desert Zombie Weaponsmith JE2.png|x56px]] [[File:Jungle Zombie Weaponsmith JE2.png|x56px]] [[File:Plains Zombie Weaponsmith JE2.png|x56px]] [[File:Savanna Zombie Weaponsmith JE2.png|x56px]] [[File:Snowy Zombie Weaponsmith JE2.png|x56px]] [[File:Swamp Zombie Weaponsmith JE2.png|x56px]] [[File:Taiga Zombie Weaponsmith JE2.png|x56px]]}}&lt;br /&gt;
|{{HistoryLine||1.19|dev=22w17a|The sole textures of the Jungle, Plains, Savannna, and Snowy and arms of Weaponsmith have been changed.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Zombie Villager Comparison 22w17a.png|64px]] [[File:Zombie Villager Comparison 22w17a 2.png|64px]]}}&lt;br /&gt;
|{{HistoryLine||1.20.2|dev=23w31a|Villagers no longer offer additional discounts after being cured more than once &amp;lt;ref&amp;gt;{{bug|MC-181190}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.20.3|dev=23w40a|Zombie villagers are now part of the {{cd|#can_breathe_under_water}}, {{cd|#undead}} and {{cd|#zombies}} [[Minecraft:tag]]s.}}&lt;br /&gt;
|{{HistoryLine||1.21.2|dev=24w33a|Zombie villagers now spawn more zombie villagers as zombie reinforcements instead of regular zombies.&amp;lt;ref&amp;gt;{{bug|MC-14800}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Now naturally spawn with armor in the order of (most likely to least likely): helmet, chestplate, leggings, boots.&amp;lt;ref&amp;gt;{{Cite bug|MC|182478|Mob armor generates starting with boots rather than helmet|date=May 5, 2020}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.21.11|dev=25w41a|Zombie villagers can now use [[Minecraft:spear]]s.}}&lt;br /&gt;
|{{HistoryLine||26.1|dev=snap1|Leader zombie villagers now spawn with their maximum health instead of 20 health.&amp;lt;ref&amp;gt;{{bug|MC-219981||Leader zombie-type mobs spawn with 20 health despite having increased max health|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=snap7|[[File:Plains Baby Zombie Villager JE2 BE2.png|32px]] [[File:Desert Baby Zombie Villager JE2 BE2.png|32px]] [[File:Savanna Baby Zombie Villager JE2 BE2.png|32px]] [[File:Taiga Baby Zombie Villager JE2 BE2.png|32px]] [[File:Snowy Baby Zombie Villager JE2 BE2.png|32px]] [[File:Jungle Baby Zombie Villager JE2 BE2.png|32px]] [[File:Swamp Baby Zombie Villager JE2 BE2.png|32px]] The model and textures of baby zombie villagers have been changed.}}&lt;br /&gt;
|{{HistoryLine||26.2|dev=snap5|The heights of baby zombie villagers have been changed from 0.99 blocks to 0.98 blocks, to match {{BE}}.}}&lt;br /&gt;
|{{HistoryLine|java upcoming}}&lt;br /&gt;
|{{HistoryLine||26.4|dev=snap6|Removed the {{cd|DrownedConversionTime}} and {{cd|InWaterTime}} tags from zombie villagers.&amp;lt;ref&amp;gt;{{bug|MC-127491||Drowned, zombie villagers and zombified piglins have the &amp;lt;code&amp;gt;DrownedConversionTime&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;InWaterTime&amp;lt;/code&amp;gt; tags|Fixed}}&amp;lt;/ref&amp;gt;|Zombie villagers now spawn as their snowy variants in ice caves.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Zombie Farmer.png|32px]] [[File:Zombie Librarian.png|32px]] [[File:Zombie Priest.png|32px]] [[File:Zombie Blacksmith.png|32px]] [[File:Zombie Butcher.png|32px]] [[File:Zombie Nitwit.png|32px]] Added zombie villagers.&lt;br /&gt;
|[[File:Baby Zombie Farmer.png|20px]] [[File:Baby Zombie Librarian.png|20px]] [[File:Baby Zombie Priest.png|20px]] [[File:Baby Zombie Blacksmith.png|20px]] [[File:Baby Zombie Butcher.png|20px]] [[File:Baby Zombie Nitwit.png|20px]] Added baby zombie villagers.&lt;br /&gt;
|Zombie villagers retain their professions and clothes, which have a tattered appearance.}}&lt;br /&gt;
|{{HistoryLine||v0.14.0|dev=build 1|Baby zombie villagers now have a 15% chance of becoming a [[Minecraft:jockey]]. Before becoming a jockey, upon nearing the [[Minecraft:player]], they check for one of the following to mount prior attacking: adult [[Minecraft:chicken]]s, adult [[Minecraft:ocelot]]s, adult [[Minecraft:wolves]], adult [[Minecraft:zombie]]s, adult zombie villager, adult [[Minecraft:zombie pigmen]], [[Minecraft:cow]]s, [[Minecraft:pig]]s, [[Minecraft:sheep]], [[Minecraft:cave spider]]s, or [[Minecraft:spider]]s.}}&lt;br /&gt;
|{{HistoryLine||v0.15.0|dev=build 1|Baby zombie villagers can now mount adult [[Minecraft:husk]]s and [[Minecraft:horse]] variants.}} &lt;br /&gt;
|{{HistoryLine|pocket}}&lt;br /&gt;
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.9|Zombie villagers now have their own [[Minecraft:sound]]s.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||?|Baby zombie villagers can no longer mount adult [[Minecraft:zombie pigmen]].}}&lt;br /&gt;
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Baby zombie villagers now burn in [[Minecraft:daylight]].}}&lt;br /&gt;
|{{HistoryLine||1.5.0|dev=beta 1.5.0.0|Zombie villagers now sink underwater.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.5.0.4|Zombie villagers now attack baby [[Minecraft:turtle]]s and stomp on [[Minecraft:turtle egg]]s.}}&lt;br /&gt;
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Baby zombie villagers can now mount [[Minecraft:panda]]s and stray [[Minecraft:cat]]s.}}&lt;br /&gt;
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|exp=Experimental Gameplay|Zombie villagers are now split into 2 different [[Minecraft:mob]]s, new zombie villagers (which are only available behind [[Minecraft:Experimental Gameplay]]) now have new skins, coresponding to biome and profession.&lt;br /&gt;
|[[File:Desert Zombie Villager Base.png|x56px]] [[File:Desert Zombie Armorer JE1 BE1.png|x56px]] [[File:Desert Zombie Butcher.png|x56px]] [[File:Desert Zombie Cartographer.png|x56px]] [[File:Desert Zombie Cleric.png|x56px]] [[File:Desert Zombie Farmer.png|x56px]] [[File:Desert Zombie Fisherman.png|x56px]] [[File:Desert Zombie Fletcher.png|x56px]] [[File:Desert Zombie Leatherworker.png|x56px]] [[File:Desert Zombie Librarian JE1 BE1.png|x56px]] [[File:Desert Zombie Mason.png|x56px]] [[File:Desert Zombie Nitwit.png|x56px]] [[File:Desert Zombie Shepherd.png|x56px]] [[File:Desert Zombie Toolsmith.png|x56px]] [[File:Desert Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[Minecraft:desert]] zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in [[Minecraft:badlands]] biomes.&lt;br /&gt;
|[[File:Jungle Zombie Villager Base.png|x56px]] [[File:Jungle Zombie Armorer JE1 BE1.png|x56px]] [[File:Jungle Zombie Butcher.png|x56px]] [[File:Jungle Zombie Cartographer.png|x56px]] [[File:Jungle Zombie Cleric.png|x56px]] [[File:Jungle Zombie Farmer.png|x56px]] [[File:Jungle Zombie Fisherman.png|x56px]] [[File:Jungle Zombie Fletcher.png|x56px]] [[File:Jungle Zombie Leatherworker.png|x56px]] [[File:Jungle Zombie Librarian JE1 BE1.png|x56px]] [[File:Jungle Zombie Mason.png|x56px]] [[File:Jungle Zombie Nitwit.png|x56px]] [[File:Jungle Zombie Shepherd.png|x56px]] [[File:Jungle Zombie Toolsmith.png|x56px]] [[File:Jungle Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[Minecraft:jungle]] zombie villagers, which all have unique textures for that biome.&lt;br /&gt;
|[[File:Plains Zombie Villager Base.png|x56px]] [[File:Plains Zombie Armorer JE1 BE1.png|x56px]] [[File:Plains Zombie Butcher.png|x56px]] [[File:Plains Zombie Cartographer.png|x56px]] [[File:Plains Zombie Cleric.png|x56px]] [[File:Plains Zombie Farmer.png|x56px]] [[File:Plains Zombie Fisherman.png|x56px]] [[File:Plains Zombie Fletcher.png|x56px]] [[File:Plains Zombie Leatherworker.png|x56px]] [[File:Plains Zombie Librarian JE1 BE1.png|x56px]] [[File:Plains Zombie Mason.png|x56px]] [[File:Plains Zombie Nitwit.png|x56px]] [[File:Plains Zombie Shepherd.png|x56px]] [[File:Plains Zombie Toolsmith.png|x56px]] [[File:Plains Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[Minecraft:plains]] zombie villagers, which all have unique textures for that biome.&lt;br /&gt;
|[[File:Savanna Zombie Villager Base.png|x56px]] [[File:Savanna Zombie Armorer JE1 BE1.png|x56px]] [[File:Savanna Zombie Butcher.png|x56px]] [[File:Savanna Zombie Cartographer.png|x56px]] [[File:Savanna Zombie Cleric.png|x56px]] [[File:Savanna Zombie Farmer.png|x56px]] [[File:Savanna Zombie Fisherman.png|x56px]] [[File:Savanna Zombie Fletcher.png|x56px]] [[File:Savanna Zombie Leatherworker.png|x56px]] [[File:Savanna Zombie Librarian JE1 BE1.png|x56px]] [[File:Savanna Zombie Mason.png|x56px]] [[File:Savanna Zombie Nitwit.png|x56px]] [[File:Savanna Zombie Shepherd.png|x56px]] [[File:Savanna Zombie Toolsmith.png|x56px]] [[File:Savanna Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[Minecraft:savanna]] zombie villagers, which all have unique textures for that biome.&lt;br /&gt;
|[[File:Snowy Zombie Villager Base.png|x56px]] [[File:Snowy Zombie Armorer JE1 BE1.png|x56px]] [[File:Snowy Zombie Butcher.png|x56px]] [[File:Snowy Zombie Cartographer.png|x56px]] [[File:Snowy Zombie Cleric.png|x56px]] [[File:Snowy Zombie Farmer.png|x56px]] [[File:Snowy Zombie Fisherman.png|x56px]] [[File:Snowy Zombie Fletcher.png|x56px]] [[File:Snowy Zombie Leatherworker.png|x56px]] [[File:Snowy Zombie Librarian JE1 BE1.png|x56px]] [[File:Snowy Zombie Mason.png|x56px]] [[File:Snowy Zombie Nitwit.png|x56px]] [[File:Snowy Zombie Shepherd.png|x56px]] [[File:Snowy Zombie Toolsmith.png|x56px]] [[File:Snowy Zombie Weaponsmith_JE1_BE1.png|x56px]] Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy [[Minecraft:biome]], including [[Minecraft:frozen river]]s, [[Minecraft:frozen ocean]]s (and their variants) and [[Minecraft:snowy beach]]es.&lt;br /&gt;
|[[File:Swamp Zombie Villager Base.png|x56px]] [[File:Swamp Zombie Armorer JE1 BE1.png|x56px]] [[File:Swamp Zombie Butcher.png|x56px]] [[File:Swamp Zombie Cartographer.png|x56px]] [[File:Swamp Zombie Cleric.png|x56px]] [[File:Swamp Zombie Farmer.png|x56px]] [[File:Swamp Zombie Fisherman.png|x56px]] [[File:Swamp Zombie Fletcher.png|x56px]] [[File:Swamp Zombie Leatherworker.png|x56px]] [[File:Swamp Zombie Librarian JE1 BE1.png|x56px]] [[File:Swamp Zombie Mason.png|x56px]] [[File:Swamp Zombie Nitwit.png|x56px]] [[File:Swamp Zombie Shepherd.png|x56px]] [[File:Swamp Zombie Toolsmith.png|x56px]] [[File:Swamp Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[Minecraft:swamp]] zombie villagers, which all have unique textures for that biome.&lt;br /&gt;
|[[File:Taiga Zombie Villager Base.png|x56px]] [[File:Taiga Zombie Armorer JE1 BE1.png|x56px]] [[File:Taiga Zombie Butcher.png|x56px]] [[File:Taiga Zombie Cartographer.png|x56px]] [[File:Taiga Zombie Cleric.png|x56px]] [[File:Taiga Zombie Farmer.png|x56px]] [[File:Taiga Zombie Fisherman.png|x56px]] [[File:Taiga Zombie Fletcher.png|x56px]] [[File:Taiga Zombie Leatherworker.png|x56px]] [[File:Taiga Zombie Librarian JE1 BE1.png|x56px]] [[File:Taiga Zombie Mason.png|x56px]] [[File:Taiga Zombie Nitwit.png|x56px]] [[File:Taiga Zombie Shepherd.png|x56px]] [[File:Taiga Zombie Toolsmith.png|x56px]] [[File:Taiga Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[Minecraft:taiga]] zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in [[Minecraft:giant tree taiga]] and [[Minecraft:mountains]] biomes.&lt;br /&gt;
|[[File:Desert Baby Zombie Villager.png|20px]][[File:Jungle Baby Zombie Villager.png|20px]][[File:Plains Baby Zombie Villager.png|20px]][[File:Savanna Baby Zombie Villager.png|20px]][[File:Snowy Baby Zombie Villager.png|20px]][[File:Swamp Baby Zombie Villager.png|20px]][[File:Taiga Baby Zombie Villager.png|20px]] Added baby zombie villagers to [[Minecraft:desert]], [[Minecraft:jungle]], [[Minecraft:plains]], [[Minecraft:savanna]], snowy, [[Minecraft:swamp]] and [[Minecraft:taiga]] biomes.&lt;br /&gt;
|Added nitwit, mason, and unemployed zombie villager professions.&lt;br /&gt;
|Zombie villagers now attack [[Minecraft:wandering trader]]s.&lt;br /&gt;
|Cured zombie villagers can now retain their [[Minecraft:trade]]s.}}&lt;br /&gt;
|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|The new zombie villagers are now available outside of Experimental Gameplay.}}&lt;br /&gt;
|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|The new zombie villagers now have [[Minecraft:sound]]s.}}&lt;br /&gt;
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|The old zombie villagers no longer spawn naturally. However, they still exist.}}&lt;br /&gt;
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Zombie villagers can no longer break [[Minecraft:iron door]]s.&amp;lt;ref&amp;gt;{{bug|MCPE-43725|||F}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.16.0.51|Zombie villagers now have ability to pick up [[Minecraft:item]]s.}}&lt;br /&gt;
|{{HistoryLine||1.17.30|dev=beta 1.17.30.20|Zombie villagers no longer pick up [[Minecraft:glow ink sac]]s, to prevent them from persisting after picking up loot from a dead glow squid.}}&lt;br /&gt;
|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|10% of zombie villagers that spawn can now break doors, instead of all of them.&amp;lt;ref&amp;gt;{{bug|MCPE-79636|||F}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.21|Zombie villagers being cured back into villagers more than once no longer offer additional discounts after.}}&lt;br /&gt;
|{{HistoryLine||1.20.40|dev=Preview 1.20.40.20|Zombie villager curing time is no longer a set value of 2000 ticks, and is instead a random value between 3600 and 6000 ticks.}}&lt;br /&gt;
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Zombie villagers that spawn in [[Minecraft:mangrove swamp]]s now use the swamp skin.}}&lt;br /&gt;
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.26|Baby zombie villagers can no longer mount other mobs as jockeys.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.21.130.27|Zombie villagers can now pick up [[Minecraft:spear]]s and use their charge attack. However, unlike {{JE}}, they cannot spawn holding [[Minecraft:iron spear]]s. }}&lt;br /&gt;
|{{HistoryLine||26.0|dev=Preview 26.0.23|Zombie villagers are now part of the monster spawn category.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 26.0.27|Due to a bug, baby zombie villagers can still not mount mobs as jockeys.&amp;lt;ref&amp;gt;{{bug|MCPE-234690}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||26.10|dev=Preview 26.10.23|[[File:Plains Baby Zombie Villager JE2 BE2.png|32px]] [[File:Desert Baby Zombie Villager JE2 BE2.png|32px]] [[File:Savanna Baby Zombie Villager JE2 BE2.png|32px]] [[File:Taiga Baby Zombie Villager JE2 BE2.png|32px]] [[File:Snowy Baby Zombie Villager JE2 BE2.png|32px]] [[File:Jungle Baby Zombie Villager JE2 BE2.png|32px]] [[File:Swamp Baby Zombie Villager JE2 BE2.png|32px]] The model and textures of baby zombie villagers have been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 26.10.24|Baby zombie villagers no longer raise their arms when holding items.&amp;lt;ref&amp;gt;{{bug|MCPE-236381|||WAI}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||26.20|dev=Preview 26.20.22|The hitboxes of baby zombie villagers have been changed, to closely match {{JE}}.&amp;lt;ref&amp;gt;{{bug|MCPE-236077}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|bedrock upcoming}}&lt;br /&gt;
|{{HistoryLine||26.70|dev=Preview 26.70.22|Zombie villagers now spawn as their snowy variants in ice caves.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Zombie Villager.png|32px]] Added zombie villagers.&lt;br /&gt;
|[[File:Baby Zombie Villager.png|20px]] Added baby zombie villagers.&lt;br /&gt;
|Baby zombie villagers can be obtained only by having a [[Minecraft:zombie]] kill a baby [[Minecraft:villager]], as a zombie [[Minecraft:spawn egg]] does not spawn them, due to baby zombies not being in game.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU15|xbone=CU1|ps3=1.05|psvita=1.00|ps4=1.00|The rare loot of zombie villagers&#039; [[Minecraft:drop]]s have been changed to be [[Minecraft:carrot]]s, [[Minecraft:potato]]es or [[Minecraft:iron ingot]]s.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Zombie villagers can now pick up [[Minecraft:item]]s and occasionally spawn with [[Minecraft:armor]] and/or [[Minecraft:weapon]]s.&lt;br /&gt;
|Baby zombie villagers can now be spawned with a [[Minecraft:zombie]] [[Minecraft:spawn egg]].&lt;br /&gt;
|When damaged, zombie villagers now have a low chance to spawn more zombies.{{verify|Is this the correct version?}}|[[File:Zombie Villager with Carved Pumpkin Revision 1.png|32px]] [[File:Zombie Villager with Jack o&#039;Lantern Revision 1.png|32px]] [[File:Baby Zombie Villager with Carved Pumpkin Revision 1.png|x56px]] [[File:Baby Zombie Villager with Jack o&#039;Lantern Revision 1.png|x56px]] On [[Minecraft:wikipedia:Halloween|Halloween]], zombie villagers can now spawn wearing [[Minecraft:pumpkin]]s or [[Minecraft:jack o&#039;lantern]]s.{{check version}}}}&lt;br /&gt;
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Baby zombie villagers now drop [[Minecraft:experience]].&lt;br /&gt;
|Added zombie villager [[Minecraft:chicken jockey]]s – a rare version of the baby zombie villager.&lt;br /&gt;
|Zombie villagers now drop a [[Minecraft:zombie head]] when killed by a [[Minecraft:charged creeper]].}}&lt;br /&gt;
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A zombie villager can now be found in [[Minecraft:igloo]] basements. Since the new zombie villager skins were not added yet, the zombie villager received a random profession when cured.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|[[File:Zombie Farmer.png|32px]] [[File:Zombie Librarian.png|32px]] [[File:Zombie Priest.png|32px]] [[File:Zombie Blacksmith.png|32px]] [[File:Zombie Butcher.png|32px]] [[File:Zombie Nitwit.png|32px]] Zombie villagers now retain their professions and clothes, which have a tattered appearance. Before this version, the zombie villager&#039;s body texture shared the same texture as the regular [[Minecraft:zombie]]&#039;s body.&lt;br /&gt;
|When the curing process of zombie villagers finishes, they now make the same sound as when the curing process starts.&lt;br /&gt;
|The zombie villager in igloo basements is now a cleric.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU54|xbone=CU45|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 24|switch=1.0.4|Zombie Villagers no longer spawn from [[Minecraft:zombie]] [[Minecraft:spawn egg]]s or [[Minecraft:Monster Spawner|spawners]], since they now have their own spawn egg.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU56|xbone=CU47|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|Zombie villagers now spawn in [[Minecraft:abandoned village]]s.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Baby zombie villagers now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the [[Minecraft:player]], they check for one of the following to mount prior attacking: adult [[Minecraft:chicken]]s, adult [[Minecraft:ocelot]]s, adult [[Minecraft:wolves]], adult [[Minecraft:zombie]]s, [[Minecraft:cow]]s, [[Minecraft:pig]]s, [[Minecraft:sheep]], [[Minecraft:spider]]s or [[Minecraft:cave spider]]s.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Zombie villagers now have their own [[Minecraft:sound]]s.&lt;br /&gt;
|Zombie villagers now sink in water.&lt;br /&gt;
|Zombie villagers no longer drown underwater.}}&lt;br /&gt;
|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|Zombie villagers now have new skins, corresponding to [[Minecraft:biome]] and profession.&lt;br /&gt;
|[[File:Desert Zombie Villager Base.png|x56px]] [[File:Desert Zombie Armorer JE1 BE1.png|x56px]] [[File:Desert Zombie Butcher.png|x56px]] [[File:Desert Zombie Cartographer.png|x56px]] [[File:Desert Zombie Cleric.png|x56px]] [[File:Desert Zombie Farmer.png|x56px]] [[File:Desert Zombie Fisherman.png|x56px]] [[File:Desert Zombie Fletcher.png|x56px]] [[File:Desert Zombie Leatherworker.png|x56px]] [[File:Desert Zombie Librarian JE1 BE1.png|x56px]] [[File:Desert Zombie Mason.png|x56px]] [[File:Desert Zombie Nitwit.png|x56px]] [[File:Desert Zombie Shepherd.png|x56px]] [[File:Desert Zombie Toolsmith.png|x56px]] [[File:Desert Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[Minecraft:desert]] zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in [[Minecraft:badlands]] biomes.&lt;br /&gt;
|[[File:Jungle Zombie Villager Base.png|x56px]] [[File:Jungle Zombie Armorer JE1 BE1.png|x56px]] [[File:Jungle Zombie Butcher.png|x56px]] [[File:Jungle Zombie Cartographer.png|x56px]] [[File:Jungle Zombie Cleric.png|x56px]] [[File:Jungle Zombie Farmer.png|x56px]] [[File:Jungle Zombie Fisherman.png|x56px]] [[File:Jungle Zombie Fletcher.png|x56px]] [[File:Jungle Zombie Leatherworker.png|x56px]] [[File:Jungle Zombie Librarian JE1 BE1.png|x56px]] [[File:Jungle Zombie Mason.png|x56px]] [[File:Jungle Zombie Nitwit.png|x56px]] [[File:Jungle Zombie Shepherd.png|x56px]] [[File:Jungle Zombie Toolsmith.png|x56px]] [[File:Jungle Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[Minecraft:jungle]] zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the [[Minecraft:player]] has a jungle village.&lt;br /&gt;
|[[File:Plains Zombie Villager Base.png|x56px]] [[File:Plains Zombie Armorer JE1 BE1.png|x56px]] [[File:Plains Zombie Butcher.png|x56px]] [[File:Plains Zombie Cartographer.png|x56px]] [[File:Plains Zombie Cleric.png|x56px]] [[File:Plains Zombie Farmer.png|x56px]] [[File:Plains Zombie Fisherman.png|x56px]] [[File:Plains Zombie Fletcher.png|x56px]] [[File:Plains Zombie Leatherworker.png|x56px]] [[File:Plains Zombie Librarian JE1 BE1.png|x56px]] [[File:Plains Zombie Mason.png|x56px]] [[File:Plains Zombie Nitwit.png|x56px]] [[File:Plains Zombie Shepherd.png|x56px]] [[File:Plains Zombie Toolsmith.png|x56px]] [[File:Plains Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[Minecraft:plains]] zombie villagers, which all have unique textures for that biome.&lt;br /&gt;
|[[File:Savanna Zombie Villager Base.png|x56px]] [[File:Savanna Zombie Armorer JE1 BE1.png|x56px]] [[File:Savanna Zombie Butcher.png|x56px]] [[File:Savanna Zombie Cartographer.png|x56px]] [[File:Savanna Zombie Cleric.png|x56px]] [[File:Savanna Zombie Farmer.png|x56px]] [[File:Savanna Zombie Fisherman.png|x56px]] [[File:Savanna Zombie Fletcher.png|x56px]] [[File:Savanna Zombie Leatherworker.png|x56px]] [[File:Savanna Zombie Librarian JE1 BE1.png|x56px]] [[File:Savanna Zombie Mason.png|x56px]] [[File:Savanna Zombie Nitwit.png|x56px]] [[File:Savanna Zombie Shepherd.png|x56px]] [[File:Savanna Zombie Toolsmith.png|x56px]] [[File:Savanna Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[Minecraft:savanna]] zombie villagers, which all have unique textures for that biome.&lt;br /&gt;
|[[File:Snowy Zombie Villager Base.png|x56px]] [[File:Snowy Zombie Armorer JE1 BE1.png|x56px]] [[File:Snowy Zombie Butcher.png|x56px]] [[File:Snowy Zombie Cartographer.png|x56px]] [[File:Snowy Zombie Cleric.png|x56px]] [[File:Snowy Zombie Farmer.png|x56px]] [[File:Snowy Zombie Fisherman.png|x56px]] [[File:Snowy Zombie Fletcher.png|x56px]] [[File:Snowy Zombie Leatherworker.png|x56px]] [[File:Snowy Zombie Librarian JE1 BE1.png|x56px]] [[File:Snowy Zombie Mason.png|x56px]] [[File:Snowy Zombie Nitwit.png|x56px]] [[File:Snowy Zombie Shepherd.png|x56px]] [[File:Snowy Zombie Toolsmith.png|x56px]] [[File:Snowy Zombie Weaponsmith_JE1_BE1.png|x56px]] Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy [[Minecraft:biome]], including [[Minecraft:frozen river]]s, [[Minecraft:frozen ocean]]s (and their variants) and [[Minecraft:snowy beach]]es.&lt;br /&gt;
|[[File:Swamp Zombie Villager Base.png|x56px]] [[File:Swamp Zombie Armorer JE1 BE1.png|x56px]] [[File:Swamp Zombie Butcher.png|x56px]] [[File:Swamp Zombie Cartographer.png|x56px]] [[File:Swamp Zombie Cleric.png|x56px]] [[File:Swamp Zombie Farmer.png|x56px]] [[File:Swamp Zombie Fisherman.png|x56px]] [[File:Swamp Zombie Fletcher.png|x56px]] [[File:Swamp Zombie Leatherworker.png|x56px]] [[File:Swamp Zombie Librarian JE1 BE1.png|x56px]] [[File:Swamp Zombie Mason.png|x56px]] [[File:Swamp Zombie Nitwit.png|x56px]] [[File:Swamp Zombie Shepherd.png|x56px]] [[File:Swamp Zombie Toolsmith.png|x56px]] [[File:Swamp Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[Minecraft:swamp]] zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the [[Minecraft:player]] has created a village in a swamp.&lt;br /&gt;
|[[File:Taiga Zombie Villager Base.png|x56px]] [[File:Taiga Zombie Armorer JE1 BE1.png|x56px]] [[File:Taiga Zombie Butcher.png|x56px]] [[File:Taiga Zombie Cartographer.png|x56px]] [[File:Taiga Zombie Cleric.png|x56px]] [[File:Taiga Zombie Farmer.png|x56px]] [[File:Taiga Zombie Fisherman.png|x56px]] [[File:Taiga Zombie Fletcher.png|x56px]] [[File:Taiga Zombie Leatherworker.png|x56px]] [[File:Taiga Zombie Librarian JE1 BE1.png|x56px]] [[File:Taiga Zombie Mason.png|x56px]] [[File:Taiga Zombie Nitwit.png|x56px]] [[File:Taiga Zombie Shepherd.png|x56px]] [[File:Taiga Zombie Toolsmith.png|x56px]] [[File:Taiga Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[Minecraft:taiga]] zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in [[Minecraft:giant tree taiga]] and [[Minecraft:mountains]] biomes.&lt;br /&gt;
|[[File:Desert Baby Zombie Villager.png|20px]][[File:Jungle Baby Zombie Villager.png|20px]][[File:Plains Baby Zombie Villager.png|20px]][[File:Savanna Baby Zombie Villager.png|20px]][[File:Snowy Baby Zombie Villager.png|20px]][[File:Swamp Baby Zombie Villager.png|20px]][[File:Taiga Baby Zombie Villager.png|20px]] Added baby zombie villagers to [[Minecraft:desert]], [[Minecraft:jungle]], [[Minecraft:plains]], [[Minecraft:savanna]], snowy, [[Minecraft:swamp]] and [[Minecraft:taiga]] biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the [[Minecraft:player]] has created a village in those [[Minecraft:biome]]s.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|new 3ds}}&lt;br /&gt;
|{{HistoryLine||0.1.0|[[File:Zombie Farmer.png|32px]] [[File:Zombie Librarian.png|32px]] [[File:Zombie Priest.png|32px]] [[File:Zombie Blacksmith.png|32px]] [[File:Zombie Butcher.png|32px]] [[File:Zombie Nitwit.png|32px]] Added zombie villagers.&lt;br /&gt;
|[[File:Baby Zombie Farmer.png|20px]] [[File:Baby Zombie Librarian.png|20px]] [[File:Baby Zombie Priest.png|20px]] [[File:Baby Zombie Blacksmith.png|20px]] [[File:Baby Zombie Butcher.png|20px]] [[File:Baby Zombie Nitwit.png|20px]] Added baby zombie villagers.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w35a|A new &amp;lt;code&amp;gt;VillagerProfession&amp;lt;/code&amp;gt; tag that determines what profession the zombie villager is, as well its profession when cured, has been added.}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w32a|The entity ID &amp;lt;code&amp;gt;Zombie&amp;lt;/code&amp;gt; has been changed to &amp;lt;code&amp;gt;zombie&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;zombie_villager&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;husk&amp;lt;/code&amp;gt; for those respective mobs.&lt;br /&gt;
|The &amp;lt;code&amp;gt;ZombieType, IsVillager&amp;lt;/code&amp;gt; [[Minecraft:tag]] has been removed and the &amp;lt;code&amp;gt;Profession&amp;lt;/code&amp;gt; tag to the &amp;lt;code&amp;gt;zombie_villager&amp;lt;/code&amp;gt; has been added, and the &amp;lt;code&amp;gt;ConversionTime&amp;lt;/code&amp;gt; has been made to apply to &amp;lt;code&amp;gt;zombie_villager&amp;lt;/code&amp;gt; only.&lt;br /&gt;
|Setting the &amp;lt;code&amp;gt;Profession&amp;lt;/code&amp;gt; tag to 5 now makes green-robed villagers.}}&lt;br /&gt;
|{{HistoryLine||1.12|dev=17w14a|Added &amp;lt;code&amp;gt;ConversionPlayerLeast&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ConversionPlayerMost&amp;lt;/code&amp;gt; [[Minecraft:tag]]s to the zombie villager, for the purpose of the &amp;lt;code&amp;gt;minecraft:cured_zombie_villager&amp;lt;/code&amp;gt; trigger for [[Minecraft:advancement]]s.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|Numeric IDs for entities were presumably deprecated in this version.{{info needed|what was this entity&#039;s numeric ID?}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* When a zombie villager wears a [[Minecraft:carved pumpkin]] or [[Minecraft:jack o&#039;lantern]], its head is so tall that it pokes out the top of the pumpkin.&amp;lt;!--Applies to both Java and Bedrock; other than spawning with pumpkins during Halloween in Java, zombie villagers can pick up and wear carved pumpkins in both editions--&amp;gt;&lt;br /&gt;
* {{IN|java}}, zombie villagers have a glitched design when using the programmer art [[Minecraft:resource pack]].&amp;lt;ref&amp;gt;{{bug|MC-140954||Zombie villager fists render around the head while using Programmer Art texture pack}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{IN|bedrock}}, when a zombie villager holds a [[Minecraft:trident]], the hand that holds the trident lowers.&lt;br /&gt;
* {{IN|bedrock}}, if a zombie villager is summoned using the {{cmd|summon}} command with an invalid spawn event, a generic zombie villager spawns with the following issues.&lt;br /&gt;
** They are not in any [[Minecraft:family]].&lt;br /&gt;
** They move extremely fast.&lt;br /&gt;
* {{IN|bedrock}}, the icon for the [[Minecraft:achievement]] &amp;quot;Zombie Doctor&amp;quot; uses the old zombie villager texture.&lt;br /&gt;
* Curing a zombie villager [[Minecraft:chicken jockey]] is the only way to get a villager riding a chicken without the use of [[Minecraft:commands]].&amp;lt;ref&amp;gt;{{bug|MC-200418||Cured baby zombie villagers stay as jockey variant}}&amp;lt;/ref&amp;gt;{{Only|je}}&lt;br /&gt;
* Green-colored zombies are also present in &#039;&#039;[[Minecraft:Minicraft]]&#039;&#039;, a 2D &#039;&#039;Minecraft&#039;&#039;-inspired game also created by [[Minecraft:Markus Persson]].&lt;br /&gt;
* {{IN|java}}, the rarest mob is a baby zombie villager riding a chicken, with 3 pieces of enchanted diamond armor, an enchanted iron sword and a jack o&#039;lantern on its head. It has approximately a 1 in 948 trillion (948,148,148,148,148) chance to spawn and can be found only during Halloween, as this is when mobs can spawn wearing jack o&#039; lanterns.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{more images|section=1|&lt;br /&gt;
*Updated baby renders as of 26.1 / 26.10}}&lt;br /&gt;
=== Textures ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;pixel-image&amp;quot;&amp;gt;&lt;br /&gt;
Zombie Villager (texture).png|Base texture file&lt;br /&gt;
Desert (zombie villager texture).png|Desert overlay texture file&lt;br /&gt;
Jungle (zombie villager texture).png|Jungle overlay texture file&lt;br /&gt;
Plains (zombie villager texture).png|Plains overlay texture file&lt;br /&gt;
Savanna (zombie villager texture).png|Savanna overlay texture file&lt;br /&gt;
Snow (zombie villager texture).png|Snow overlay texture file&lt;br /&gt;
Swamp (zombie villager texture).png|Swamp overlay texture file&lt;br /&gt;
Taiga (zombie villager texture).png|Taiga overlay texture file&lt;br /&gt;
Armorer (zombie villager texture).png|Armorer overlay texture file&lt;br /&gt;
Butcher (zombie villager texture).png|Butcher overlay texture file&lt;br /&gt;
Cartographer (zombie villager texture).png|Cartographer overlay texture file&lt;br /&gt;
Cleric (zombie villager texture).png|Cleric overlay texture file&lt;br /&gt;
Farmer (zombie villager texture).png|Farmer overlay texture file&lt;br /&gt;
Fisher (zombie villager texture).png|Fisherman overlay texture file&lt;br /&gt;
Fletcher (zombie villager texture).png|Fletcher overlay texture file&lt;br /&gt;
Leatherworker (zombie villager texture).png|Leatherworker overlay texture file&lt;br /&gt;
Librarian (zombie villager texture).png|Librarian overlay texture file&lt;br /&gt;
Mason (zombie villager texture).png|Mason overlay texture file&lt;br /&gt;
Shepherd (zombie villager texture).png|Shepherd overlay texture file&lt;br /&gt;
Toolsmith (zombie villager texture).png|Toolsmith overlay texture file&lt;br /&gt;
Weaponsmith (zombie villager texture).png|Weaponsmith overlay texture file&lt;br /&gt;
Nitwit (zombie villager texture).png|Nitwit overlay texture file&lt;br /&gt;
Baby Zombie Villager (texture).png|Baby base texture file&lt;br /&gt;
Baby Desert (zombie villager texture).png|Baby desert overlay texture file&lt;br /&gt;
Baby Jungle (zombie villager texture).png|Baby jungle overlay texture file&lt;br /&gt;
Baby Plains (zombie villager texture).png|Baby plains overlay texture file&lt;br /&gt;
Baby Savanna (zombie villager texture).png|Baby savanna overlay texture file&lt;br /&gt;
Baby Snow (zombie villager texture).png|Baby snow overlay texture file&lt;br /&gt;
Baby Swamp (zombie villager texture).png|Baby swamp overlay texture file&lt;br /&gt;
Baby Taiga (zombie villager texture).png|Baby taiga overlay texture file&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Renders ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Zombie Villager Targeting.png|A targeting zombie villager&lt;br /&gt;
File:Zombie Villager Base.png|The base skin for all zombie villagers. This is never seen in-game&lt;br /&gt;
File:Baby Zombie Villager Base JE2 BE2.png|The base skin for all baby zombie villagers. This is never seen in-game&lt;br /&gt;
File:Over power zombie villager jockey JE3 BE3.png|A baby zombie villager holding a iron sword and wearing full diamond armor riding a chicken. This is one of the rarest mobs &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Halloween ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Zombie Villager with Carved Pumpkin.png|A zombie villager wearing a [[Minecraft:carved pumpkin]]&lt;br /&gt;
Zombie Villager with Jack o&#039;Lantern.png|A zombie villager wearing a [[Minecraft:jack o&#039;lantern]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ZombieVillagerWithWS.png|A zombie villager wearing a [[Minecraft:wither skeleton skull]]&lt;br /&gt;
File:Zombie villager with enchanted diamond sword and armor.png|A [[Minecraft:player]]-[[Minecraft:armor]]ed zombie villager&lt;br /&gt;
File:Zombie Villagers 18w50a.png|Zombie villagers from 18w50a&lt;br /&gt;
File:TestifiZombie.png|A zombie villager in a full set of golden [[Minecraft:armor]]&lt;br /&gt;
File:Zombie Villager with Golden Difference.png|A comparison of zombie villagers wearing golden armor between &#039;&#039;Java&#039;&#039; and &#039;&#039;Bedrock &#039;&#039;editions&lt;br /&gt;
File:ArmoredZombieVillager.png|A zombie villager can be seen outside wearing an enchanted diamond [[Minecraft:helmet]] and [[Minecraft:chestplate]].&lt;br /&gt;
File:ZombieVillageDaylight.png|A zombie village during the day. Multiple zombie villagers can be seen burning.&lt;br /&gt;
File:Zombie villager on Halloween.png|A zombie villager wearing a pumpkin on Halloween&lt;br /&gt;
File:Zombie Villager in Version 1.14.4.jpg|A zombie villager encountered in the wild&lt;br /&gt;
File:Zombie Villager under tree.png|A zombie villager under a tree&lt;br /&gt;
File:Savanna Zombie Farmer with Carved Pumpkin.jpg|A savanna zombie villager wearing a carved pumpkin&lt;br /&gt;
File:Zillager and zid.jpg|A zombie villager and a baby zombie villager in a [[Minecraft:abandoned village]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Pretty Scary Update poster.png|A zombie villager in promotional artwork for the [[Minecraft:Pretty Scary Update]]&lt;br /&gt;
File:Zombie Cure comic 1.jpg|Pixel art of a savanna zombie villager&lt;br /&gt;
File:Zombie Cure comic 2.jpg|The zombie villager about to get hit with a splash potion of weakness&lt;br /&gt;
File:Zombie Cure comic 3.jpg|The zombie villager being fed a golden apple&lt;br /&gt;
File:CYOL choice zombie.png|A zombie villager (referred to as simply a {{MCL|zombie}}) as it appears in {{MCL}}&lt;br /&gt;
File:Ranger and Zombie lofi 1 7486.jpeg|Several 2D animated &#039;&#039;Legends&#039;&#039; zombies featured in a [[Minecraft:LoFi Minecraft Melodies|LoFi Minecraft melody]]&amp;lt;ref&amp;gt;{{ytl|ESb3ad-1lJE|Minecraft LoFi: Laid back lutes for leading the charge|Minecraft|September 18, 2023}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
File:LEGO Zombie Testificate.png|&#039;&#039;[[Minecraft:LEGO Minecraft]]&#039;&#039; classic Zombie Villager&lt;br /&gt;
File:LEGO Taiga Zombie Villager.png|&#039;&#039;LEGO Minecraft&#039;&#039; taiga Zombie Villager&lt;br /&gt;
File:LEGO Taiga Farmer Zombie Villager.png|&#039;&#039;LEGO Minecraft&#039;&#039; taiga Zombie farmer&lt;br /&gt;
Traitor Zombie Villager.png|The traitor zombie villager in [[Minecraft:25w14craftmine]]&lt;br /&gt;
The Infected.png|Zombie villager art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox entities|mobs}}&lt;br /&gt;
{{Navbox villagers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hostile mobs]]&lt;br /&gt;
[[Category:Undead mobs]]&lt;br /&gt;
[[Category:Monster mobs]]&lt;br /&gt;
[[Category:Villagers]]&lt;br /&gt;
[[Minecraft:de:Zombiedorfbewohner]]&lt;br /&gt;
[[Minecraft:es:Aldeano zombi]]&lt;br /&gt;
[[Minecraft:fr:Zombie-villageois]]&lt;br /&gt;
[[Minecraft:it:Villico zombi]]&lt;br /&gt;
[[Minecraft:ja:村人ゾンビ]]&lt;br /&gt;
[[Minecraft:ko:좀비 주민]]&lt;br /&gt;
[[Minecraft:pl:Osadnik zombie]]&lt;br /&gt;
[[Minecraft:pt:Aldeão Zumbi]]&lt;br /&gt;
[[Minecraft:ru:Зомби-житель]]&lt;br /&gt;
[[Minecraft:uk:Зомбоселянин]]&lt;br /&gt;
[[Minecraft:zh:僵尸村民]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Xbox_One_S_Minecraft_Limited_Edition_Bundle&amp;diff=235845</id>
		<title>Minecraft:Xbox One S Minecraft Limited Edition Bundle</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Xbox_One_S_Minecraft_Limited_Edition_Bundle&amp;diff=235845"/>
		<updated>2026-10-31T11:16:37Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: new page from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Xbox One S &#039;&#039;Minecraft&#039;&#039; Limited Edition Bundle}}&lt;br /&gt;
{{Confuse|Xbox One S Minecraft Favorites Bundle}}&lt;br /&gt;
[[File:Minecraft Xbox 1S and Controller Front.png|thumb|Promotional image of the console and controller]]&lt;br /&gt;
The &#039;&#039;&#039;Xbox One S &#039;&#039;Minecraft&#039;&#039; Limited Edition Bundle&#039;&#039;&#039; was a promotional bundle that included a &#039;&#039;Minecraft&#039;&#039;-themed 1TB {{w|Xbox One S}}, [[Minecraft:creeper]]-themed controler, a digital code for the [[Minecraft:Redstone Pack]] and {{MC}}, a 1-month trial for {{w|Xbox Game Pass}}, a 14-day trial for Xbox Live Gold, a vertical stand, and a 4K {{w|HDMI}} cable. The bundle was available for a limited time starting October 3, 2017.&amp;lt;ref name=&amp;quot;mcnet&amp;quot;&amp;gt;{{Mcnet|custom-crafted-xbox-one-s-unveiled|Custom-crafted Xbox One S unveiled!||[[Minecraft:Marsh Davies]]}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;store&amp;quot;&amp;gt;{{Cite|archive-time=20171003074054|url=https://www.microsoft.com/en-us/store/d/xbox-one-s-1tb-console-minecraft-limited-edition-bundle/8NGXSGCQR2VR?WT.mc_id=XB1S_MCLE_082017|title=Buy Xbox One S 1TB Console – Minecraft Limited Edition Bundle|website=Microsoft Store}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Packaging ==&lt;br /&gt;
[[File:Minecraft Xbox 1S Box.png|thumb|The box the bundle comes in]]&lt;br /&gt;
Inside the &#039;&#039;Minecraft&#039;&#039;-themed box, a grass block-like sheet of paper with the Xbox logo can be found, which unfolds into visual instructions for the console. The console itself is wrapped in a protective sheet with styrafome on the ends.&lt;br /&gt;
&lt;br /&gt;
A smaller cardboard box representing an elongated slice of the [[Minecraft:Overworld]] is also inside, with a hole cut out making to a sheet with cover art for the game with, the a game code on the sheets&#039; reverse. The smaller box additionally contains the vertical stand for the console, instructions for the controllers, and a sheet with the trial Xbox Live Gold code on one side and a gamepass code on the other.&amp;lt;ref name=&amp;quot;asmr&amp;quot;&amp;gt;{{Ytl|uBvctIfcNQU|The Ultimate MINECRAFT Consoles Unboxing (Xbox One, Nintendo Switch, PlayStation Vita, 2DS XL)|[https://www.youtube.com/@TheRelaxingEnd TheRelaxingEnd]}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also a simmilar [[Minecraft:chunk]]-style cardboard box containing flaps to two compartments. The smaller of the two flaps contains the consoles&#039; AC power cable, with the larger containing the creeper controller and the HDMI cord.&amp;lt;ref name=&amp;quot;asmr&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Console ==&lt;br /&gt;
[[File:Minecraft Xbox 1S Back.png|thumb|The back of the console]]&lt;br /&gt;
The front of the console is based on the [[Minecraft:grass block]], with laser engraving on the edge of the grass and dirt to add depth.&amp;lt;ref name=&amp;quot;unboxing&amp;quot;/&amp;gt; The back has transparent casing with patterns resembling [[Minecraft:redstone dust]], starting at the power button in the front and winding to the power and HDMI sources in the back. The back also has &amp;quot;Never dig straight down&amp;quot; written on it in the [[Minecraft:Standard Galactic Alphabet]], as well as &amp;quot;Hello from {{w|Seattle}}&amp;quot; in plain English.&amp;lt;ref name=&amp;quot;unboxing&amp;quot;&amp;gt;{{Ytl|yDqlQEPJfiM|Unboxing The Xbox One S Minecraft Limited Edition Bundle|[https://www.youtube.com/@XBOX XBOX]}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sounds ===&lt;br /&gt;
Upon booting up the console by pressing the front power button, a snippet from [[Minecraft:Haggstrom]] plays. Ejecting a disk plays a [[Minecraft:noteblock]] followed by a [[Minecraft:piston]] sound, as well as the sound of a [[Minecraft:chicken]] laying an [[Minecraft:egg]] when the disk is released. A custom shutdown sound is also featured when pressing the front button.&amp;lt;ref name=&amp;quot;unboxing&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controller ==&lt;br /&gt;
The controller has a creeper face in the front, and a [[Minecraft:TNT]] block with [[Minecraft:gunpowder]] detailing on the back battery hatch. The AB-XY buttons have a matte finish in a &#039;&#039;Minecraft&#039;&#039;-inspired font.&amp;lt;ref name=&amp;quot;unboxing&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{Yt|yDqlQEPJfiM}}&lt;br /&gt;
{{Yt|p3gSQZk0Crg}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||August 20, 2017|link=https://news.xbox.com/en-us/2017/08/20/minecraft-limited-edition-xbox-one-s-bundle-and-xbox-controllers-are-now-available-for-pre-order/|The bundle is revealed at {{w|gamescom 2017}} and is available for pre-order.}}&lt;br /&gt;
|{{HistoryLine||October 2, 2017|link=https://www.forbes.com/sites/mitchwallace/2017/10/02/unboxing-the-limited-edition-minecraft-xbox-one-s-bundle/|Forbes reviewed the bundle before launch.}}&lt;br /&gt;
|{{HistoryLine||October 3, 2017|link=none|The bundle was released for a limited time.&amp;lt;ref name=&amp;quot;mcnet&amp;quot;/&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||October 19, 2017|link=https://www.youtube.com/watch?v=HXvwldOabcc|OMGCraft is sent a bundle for free to review.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Redstone Pack cover.png|A cover for the Redstone Pack&lt;br /&gt;
Creeper Xbox Controller Side.png|Slanted view of the controller&lt;br /&gt;
Creeper Xbox Controller Front Back.png|The front and back of the controller&lt;br /&gt;
Minecraft Xbox 1S Article Header.jpg|[[Minecraft:Minecraft.net]] article header for the bundle&lt;br /&gt;
Minecraft Xbox 1S and Controller Side.png|Side view of console and controller&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Minecraft (franchise)|Collaborations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Merchandise]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Xbox_One_S_Minecraft_Favorites_Bundle&amp;diff=235844</id>
		<title>Minecraft:Xbox One S Minecraft Favorites Bundle</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Xbox_One_S_Minecraft_Favorites_Bundle&amp;diff=235844"/>
		<updated>2026-10-31T11:16:34Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: new page from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Xbox One S &#039;&#039;Minecraft&#039;&#039; Favorites Bundle}}&lt;br /&gt;
{{Confuse|Xbox One S Minecraft Limited Edition Bundle}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
The &#039;&#039;&#039;Xbox One S &#039;&#039;Minecraft&#039;&#039; Favorites Bundle&#039;&#039;&#039; was a $299 promotional bundle that included a 500GB {{w|Xbox One S}}, a controller, and codes for &#039;&#039;[[Minecraft: Xbox One Edition]]&#039;&#039;, the [[Minecraft:Favorites Pack]], the [[Minecraft:Builders Pack]], the &#039;&#039;[[Minecraft: Windows 10 Edition]]&#039;&#039; beta, and a 14-day Xbox Live Gold trial.&amp;lt;ref name=&amp;quot;wire&amp;quot;&amp;gt;{{Cite|title=Explore the World of Minecraft with Xbox One S Minecraft Favorites Bundle|website=XBOX Wire|url=https://news.xbox.com/en-us/2016/09/20/explore-minecraft-xbox-one-s-favorites-bundle/|author=Jaime Limon|date=September 20, 2016}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{Yt|Zp6VkVaMYvk}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||September 20, 2016|link=https://news.xbox.com/en-us/2016/09/20/explore-minecraft-xbox-one-s-favorites-bundle/|The bundle was announced and available in the United States and Canada.}}&lt;br /&gt;
|{{HistoryLine||October 11, 2016|link=none|The bundle is released in the United Kingdom, Western Europe, and Central Europe.&amp;lt;ref name=&amp;quot;wire&amp;quot;/&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||November 1, 2016|link=none|The bundle is released in Australia and New Zealand.&amp;lt;ref name=&amp;quot;wire&amp;quot;/&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Promotional images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Favorites Bundle Promo Art.jpg|Promo art for the bundle&lt;br /&gt;
Favorites Bundle Spread.jpg|Parts of the bundle spread out&lt;br /&gt;
Favorites Bundle Top Open.jpg|Top view of the bundles&#039; box when &lt;br /&gt;
Favorites Bundle Groupshot.png|A groupshot of the bundle&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Minecraft (franchise)|Collaborations}}&lt;br /&gt;
[[Category:Merchandise]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:World_generation&amp;diff=235843</id>
		<title>Minecraft:World generation</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:World_generation&amp;diff=235843"/>
		<updated>2026-10-31T11:16:29Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{For|the data pack customization {{in|je}}|Custom world generation}}&lt;br /&gt;
&lt;br /&gt;
[[File:Overworld_1.18.png|thumb|&#039;&#039;Minecraft&#039;&#039; worlds like this one are all generated algorithmically.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World generation&#039;&#039;&#039; (sometimes abbreviated as &#039;&#039;&#039;worldgen&#039;&#039;&#039;) is the {{w|procedural generation}} process &#039;&#039;[[Minecraft:Minecraft]]&#039;&#039; uses to algorithmically generate [[Minecraft:terrain]], [[Minecraft:biome]]s, [[Minecraft:feature]]s, and thus ultimately decides which [[Minecraft:block]]s are placed where. &#039;&#039;Minecraft&#039;&#039; worlds are made of 16&amp;amp;times;16 blocks wide [[Minecraft:chunk]]s stretching the full height of the [[Minecraft:dimension]]. Because there are more than 18 quintillion (18&amp;amp;times;10&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;, or {{abbr|2&amp;lt;sup&amp;gt;64&amp;lt;/sup&amp;gt;|18&amp;amp;nbsp;446 744&amp;amp;nbsp;073&amp;amp;nbsp;709&amp;amp;nbsp;551&amp;amp;nbsp;616}}) possible worlds, the game generates them using randomness, algorithms, and some manually built decorations. The benefits of procedural world generation include smaller game file size and practically infinite possibilities of gameplay.&lt;br /&gt;
&lt;br /&gt;
== Randomness ==&lt;br /&gt;
In order to generate a different world every time, the game uses random numbers generated from a [[Minecraft:World seed|&#039;&#039;&#039;seed&#039;&#039;&#039;]]. However, pure randomness makes terrain and biomes too chaotic with no continuity.&amp;lt;ref&amp;gt;{{YouTube link|CSa5O6knuwI|Minecraft terrain generation in a nutshell|Henrik Kniberg|Feb 6, 2022}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To solve this problem, the game makes use of gradient noise algorithms, like {{W|Perlin noise|newtab=1}}.&amp;lt;ref&amp;gt;{{citation|url=https://www.cs.umd.edu/class/spring2018/cmsc425/Lects/lect13-2d-perlin.pdf |title=2D Perlin Noise; lecture notes for CMSC 425 (Game Programming) |date=Spring 2018 |author=Dave Mount and Roger Eastman}}&amp;lt;/ref&amp;gt; This makes sure blocks and chunks fit with their neighbors and gives the world both continuity and randomness.&lt;br /&gt;
&lt;br /&gt;
Even though noise looks random and continuous, using it to generate terrain still lacks variation like hills and valleys that stand out and have a large height difference. To solve this, multiple noise functions are generated with different frequencies and amplitudes and then added up, which gives a more natural result. These noise functions are called octaves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
RandomBitmap.png|Pure randomness (also known as white noise) is too chaotic.&lt;br /&gt;
Perlin_noise_one_octave.png|Perlin noise makes it random and continuous.&lt;br /&gt;
Perlin noise.png|Multiple octaves are combined to create variation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
[[File:Chunk colormap.gif|thumb|[[Loading world screen|Chunk colormap]] {{in|Java}}, which is a square that visualizes the status of 43&amp;amp;times;43 [[Minecraft:chunk]]s]]&lt;br /&gt;
&lt;br /&gt;
World generation happens in multiple steps. The game may freeze some chunks that are far from players at an early generation step for better performance, as shown on the graph. As the player approaches these chunks, the chunks advance through the generation steps again until they finish generating. Incomplete chunks that are temporarily frozen at a step are called proto-chunks, while chunks that are ready and accessible to players are called level chunks. {{IN|JE}}, the steps of world generation are sorted into:&lt;br /&gt;
&lt;br /&gt;
* {{color|#545454|}}&#039;&#039;&#039;empty&#039;&#039;&#039;: The chunk is not yet loaded or generated.&lt;br /&gt;
* {{color|#999999|}}[[#Structures|&#039;&#039;&#039;structure_starts&#039;&#039;&#039;]]: This step calculates the starting points for structure pieces. For structures that start in this chunk, the position of all pieces are generated and stored.&lt;br /&gt;
* {{color|#5F6191|}}[[#Structures|&#039;&#039;&#039;structure_references&#039;&#039;&#039;]]: A reference to nearby chunks that have a structures&#039; starting point are stored.&lt;br /&gt;
* {{color|#80B252|}}[[#Biomes|&#039;&#039;&#039;biomes&#039;&#039;&#039;]]: Biomes are determined and stored. No terrain is generated at this stage.&lt;br /&gt;
* {{color|#303572|}}[[#Terrain|&#039;&#039;&#039;terrain&#039;&#039;&#039;]]: The base terrain and liquid bodies are generated, [[#Surface|surface blocks]] are placed, and [[#Carvers|carvers]] carve caves and canyons.&lt;br /&gt;
* {{color|#21C600|}}[[#Features|&#039;&#039;&#039;features&#039;&#039;&#039;]]: Features and structure pieces are placed and heightmaps are generated.&lt;br /&gt;
* {{color|#CCCCCC|}}&#039;&#039;&#039;[[Minecraft:World generation#Lighting|initialize_light]]&#039;&#039;&#039;: The lighting engine is initialized and light sources are identified.&lt;br /&gt;
* {{color|#FFE0A0|}}&#039;&#039;&#039;[[Minecraft:World generation#Lighting|light]]&#039;&#039;&#039;: The lighting engine calculates the light level for blocks.&lt;br /&gt;
* {{color|#F26060|}}[[#Mob spawning|&#039;&#039;&#039;spawn&#039;&#039;&#039;]]: Mobs are spawned.&lt;br /&gt;
* {{color|#FFFFFF|}}&#039;&#039;&#039;full&#039;&#039;&#039;: Generation is done and a chunk can now be loaded. The proto-chunk is now converted to a level chunk and all [[Minecraft:block updates]] deferred in the above steps are executed.&lt;br /&gt;
&lt;br /&gt;
== Biomes ==&lt;br /&gt;
[[File:Minecraft Density Functions.png|thumb|Top-down maps of biomes/terrain height and density functions]]&lt;br /&gt;
[[File:World_generation_debug_info_explanation.png|thumb|{{IN|je}}, the climate parameters can be found in the [[debug screen]].]]&lt;br /&gt;
{{For|an overview of biomes|Biome}}&lt;br /&gt;
&lt;br /&gt;
=== Overworld ===&lt;br /&gt;
[[Minecraft:Biome]] generation in the [[Minecraft:Overworld]] is based on 6 parameters: &#039;&#039;&#039;temperature&#039;&#039;&#039;, &#039;&#039;&#039;humidity&#039;&#039;&#039; (aka. vegetation), &#039;&#039;&#039;continentalness&#039;&#039;&#039; (aka. continents), &#039;&#039;&#039;erosion&#039;&#039;&#039;, &#039;&#039;&#039;weirdness&#039;&#039;&#039; (aka. ridges), and &#039;&#039;&#039;depth&#039;&#039;&#039;. Except for &amp;quot;depth&amp;quot;, the other 5 parameters are based only on horizontal coordinates.&lt;br /&gt;
&lt;br /&gt;
They can be thought of as a six-dimensional (6D) space, where multiple intervals are defined for each biome, as described below. If the 6 parameters at a location fall outside all the defined biome intervals, the game uses the closest biome interval in the 6D space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temperature&#039;&#039;&#039; is a noise parameter used only in biome generation and does not affect terrain generation. Temperature values are divided into 5 levels. The corresponding ranges from level 0 to level 4 are: -1.0~-0.45, -0.45~-0.15, -0.15~0.2, 0.2~0.55, 0.55~1.0.&lt;br /&gt;
&lt;br /&gt;
Note that the temperature parameter is not the same as the [[Minecraft:Biome#Temperature|temperature]] property of a biome, but they roughly correspond each other, e.g. if a location&#039;s temperature parameter is level 0, the base temperature of the biome here is usually low enough or the terrain is high enough, that the surface is covered in snow and ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Humidity&#039;&#039;&#039; (also known as &#039;&#039;&#039;vegetation&#039;&#039;&#039;) is a noise parameter used only in biome generation and does not affect terrain generation. Humidity values are also divided into 5 levels. The corresponding ranges from level 0 to level 4 are: -1.0~-0.35, -0.35~-0.1, -0.1~0.1, 0.1~0.3, 0.3~1.0.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Continentalness&#039;&#039;&#039; (also known as &#039;&#039;&#039;continents&#039;&#039;&#039;) is used to decide between ocean/beach/land biomes. Higher values correspond to more inland biomes.&lt;br /&gt;
* If -1.2~-1.05: Mushroom fields&lt;br /&gt;
* If -1.05~-0.455: Deep ocean&lt;br /&gt;
* If -0.455~-0.19: Ocean&lt;br /&gt;
* If -0.19~-0.11: Coast&lt;br /&gt;
* If -0.11~0.03: Near-inland&lt;br /&gt;
* If 0.03~0.3: Mid-inland&lt;br /&gt;
* If 0.3~1.0: Far-inland&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Erosion&#039;&#039;&#039; is used to decide between flat and mountainous terrain. When erosion is high the landscape is generally flat, and where erosion is low the landscape is hilly. Areas with low erosion also tend to generate [[Minecraft:meadow]]s, [[Minecraft:snowy slopes]], [[Minecraft:stony peaks]], [[Minecraft:jagged peaks]], and [[Minecraft:frozen peaks]]. Erosion values are divided into 7 levels. The corresponding ranges from level 0 to level 6 are: -1.0~-0.78, -0.78~-0.375, -0.375~-0.2225, -0.2225~0.05, 0.05~0.45, 0.45~0.55, 0.55~1.0.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weirdness&#039;&#039;&#039; (also known as &#039;&#039;&#039;ridges&#039;&#039;&#039;) affects whether to generate a biome variant or not, as well as whether or not terrain generates shattered. If the weirdness value is greater than 0, the generated biome becomes weirder. For example, weirdness could cause a [[Minecraft:jungle]] biome to become a [[Minecraft:bamboo jungle]] instead, or could cause a [[Minecraft:taiga]] to generate with more shattered terrain akin to a [[Minecraft:windswept savanna]]. A biome and its variant often do not appear on the same bank of a river.&lt;br /&gt;
&lt;br /&gt;
[[File:Ridges folded diagram.png|200px|thumb|A diagram of peaks and valleys (Y-axis) calculated from weirdness (X-axis)]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;PV&#039;&#039;&#039; (&#039;&#039;&#039;peaks and valleys&#039;&#039;&#039;, aka. &#039;&#039;&#039;ridges folded&#039;&#039;&#039;) value is calculated through the formula &amp;lt;math&amp;gt;1-\vert (3 \vert weirdness \vert) - 2 \vert&amp;lt;/math&amp;gt;.&lt;br /&gt;
* If -1.0~-0.85: Valleys&lt;br /&gt;
* If -0.85~-0.2: Low&lt;br /&gt;
* If -0.2~0.2: Mid&lt;br /&gt;
* If 0.2~0.7: High&lt;br /&gt;
* If 0.7~1.0: Peaks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depth&#039;&#039;&#039; is a parameter not based directly on noise, instead corresponding approximately to the terrain height. It is roughly 0 at the surface and increases by {{frac|1|128}} (0.0078125) for every 1 block down. The depth parameter affects whether a surface biome or a cave biome is placed.&lt;br /&gt;
&lt;br /&gt;
The table below lists the target depth values for Overworld biomes, and any additional noise values that favors their generation. Cave biomes are determined by the overall closeness a coordinate&#039;s noise parameter values are to the target parameter intervals of each cave biome. If a closest match exists, it will be chosen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Target Depth&lt;br /&gt;
!Target Parameter Intervals&lt;br /&gt;
!Biomes&lt;br /&gt;
|-&lt;br /&gt;
|D=0.0&lt;br /&gt;
|N/A&lt;br /&gt;
|Surface biomes&lt;br /&gt;
|-&lt;br /&gt;
|D=0.2~0.9&lt;br /&gt;
|Continentalness=0.8~1.0&lt;br /&gt;
|{{BiomeLink|Dripstone Caves}}&lt;br /&gt;
|-&lt;br /&gt;
|D=0.2~0.9&lt;br /&gt;
|Humidity=0.7~1.0&lt;br /&gt;
|{{BiomeLink|Lush Caves}}&lt;br /&gt;
|-&lt;br /&gt;
|D=0.2~0.9&lt;br /&gt;
|Weirdness=-1.1~-0.85&lt;br /&gt;
&lt;br /&gt;
Continentalness=-0.19~0.55&lt;br /&gt;
&lt;br /&gt;
Erosion=0.45~1&lt;br /&gt;
|{{BiomeLink|Sulfur Caves}}&lt;br /&gt;
|-&lt;br /&gt;
|D=0.2~0.9&lt;br /&gt;
|Temperature=-1.0~-0.8&lt;br /&gt;
&lt;br /&gt;
Continentalness=-1.05~-0.19&lt;br /&gt;
&lt;br /&gt;
Humidity=-1.0~0.7&lt;br /&gt;
&lt;br /&gt;
Weirdness=0.5~1.1&lt;br /&gt;
|{{BiomeLink|Ice Caves}}&lt;br /&gt;
|-&lt;br /&gt;
|D=1.0&lt;br /&gt;
|N/A&lt;br /&gt;
|Surface biomes&lt;br /&gt;
|-&lt;br /&gt;
|D=1.1&lt;br /&gt;
|Erosion=-1.0~-0.375&lt;br /&gt;
|{{BiomeLink|Deep Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The generation of &#039;&#039;&#039;non-inland biomes&#039;&#039;&#039; is not based on humidity, erosion, or weirdness. The following table lists the relation between non-inland surface biomes and continentalness and temperature. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Temperature&lt;br /&gt;
!{{Tooltip|Oceans|C{{=}}-0.455~-0.19}}&lt;br /&gt;
!{{Tooltip|Deep oceans|C{{=}}-1.05~-0.455}}&lt;br /&gt;
!{{Tooltip|Mushroom fields|C{{=}}-1.2~-1.05}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tooltip|T{{=}}0|T{{=}}-1.0~0.45}}&lt;br /&gt;
|{{BiomeLink|Frozen Ocean}}&lt;br /&gt;
|{{BiomeLink|Deep Frozen Ocean}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | {{BiomeLink|Mushroom Fields}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tooltip|T{{=}}1|T{{=}}-0.45~-0.15}}&lt;br /&gt;
|{{BiomeLink|Cold Ocean}}&lt;br /&gt;
|{{BiomeLink|Deep Cold Ocean}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tooltip|T{{=}}2|T{{=}}-0.15~0.2}}&lt;br /&gt;
|{{BiomeLink|Ocean}}&lt;br /&gt;
|{{BiomeLink|Deep Ocean}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tooltip|T{{=}}3|T{{=}}0.2~0.55}}&lt;br /&gt;
|{{BiomeLink|Lukewarm Ocean}}&lt;br /&gt;
|{{BiomeLink|Deep Lukewarm Ocean}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tooltip|T{{=}}4|T{{=}}0.55~1.0}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{BiomeLink|Warm Ocean}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following table lists the relation between &#039;&#039;&#039;inland surface biomes&#039;&#039;&#039; and continentalness, erosion and PV.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable stikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Erosion&lt;br /&gt;
!PV&lt;br /&gt;
!Coast&lt;br /&gt;
!Near-inland&lt;br /&gt;
!Mid-inland&lt;br /&gt;
!Far-inland&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |E=0&lt;br /&gt;
|Valleys&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{BiomeLink|Frozen River}}（T=0）&amp;lt;br&amp;gt;{{BiomeLink|River}}（T&amp;gt;0）&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |High middle biomes&amp;lt;ref group=&amp;quot;bo&amp;quot; name=&amp;quot;always-w-gt-0&amp;quot;&amp;gt;Always generates as if W&amp;gt;0&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Stony Shore}}&lt;br /&gt;
|High middle biomes&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Low slope biomes&lt;br /&gt;
|-&lt;br /&gt;
|Mid&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |High slope biomes&lt;br /&gt;
|-&lt;br /&gt;
|High&lt;br /&gt;
|Middle biomes&lt;br /&gt;
|High slope biomes&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Peak biomes&lt;br /&gt;
|-&lt;br /&gt;
|Peaks&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Peak biomes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |E=1&lt;br /&gt;
|Valleys&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{BiomeLink|Frozen River}}（T=0）&amp;lt;br&amp;gt;{{BiomeLink|River}}（T&amp;gt;0）&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |High middle biomes&amp;lt;ref group=&amp;quot;bo&amp;quot; name=&amp;quot;always-w-gt-0&amp;quot;&amp;gt;Always generates as if W&amp;gt;0&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Stony Shore}}&lt;br /&gt;
|High middle biomes&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Low slope biomes&lt;br /&gt;
|-&lt;br /&gt;
|Mid&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Low slope biomes&lt;br /&gt;
|mid slope biomes&lt;br /&gt;
|-&lt;br /&gt;
|High&lt;br /&gt;
|Middle biomes&lt;br /&gt;
|Low slope biomes&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |High slope biomes&lt;br /&gt;
|-&lt;br /&gt;
|Peaks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Low slope biomes&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Peak biomes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |E=2&lt;br /&gt;
|Valleys&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{BiomeLink|Frozen River}}（T=0）&amp;lt;br&amp;gt;{{BiomeLink|River}}（T&amp;gt;0）&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Stony Shore}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Middle biomes&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |High middle biomes&lt;br /&gt;
|-&lt;br /&gt;
|Mid&lt;br /&gt;
|High middle biomes&lt;br /&gt;
|Plateau biomes&lt;br /&gt;
|-&lt;br /&gt;
|High~Peaks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Middle biomes&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Plateau biomes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |E=3&lt;br /&gt;
|Valleys&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{BiomeLink|Frozen River}}（T=0）&amp;lt;br&amp;gt;{{BiomeLink|River}}（T&amp;gt;0）&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
|Beach biomes&lt;br /&gt;
|Middle biomes&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |High middle biomes&lt;br /&gt;
|-&lt;br /&gt;
|Mid&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |Middle biomes&lt;br /&gt;
|-&lt;br /&gt;
|High~Peaks&lt;br /&gt;
|High middle biomes&lt;br /&gt;
|Plateau biomes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |E=4&lt;br /&gt;
|Valleys&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{BiomeLink|Frozen River}}（T=0）&amp;lt;br&amp;gt;{{BiomeLink|River}}（T&amp;gt;0）&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
|Beach biomes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; |Middle biomes&lt;br /&gt;
|-&lt;br /&gt;
|Mid&lt;br /&gt;
|Coastal middle biomes&lt;br /&gt;
|-&lt;br /&gt;
|High~Peaks&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Middle biomes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |E=5&lt;br /&gt;
|Valleys&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{BiomeLink|Frozen River}}（T=0）&amp;lt;br&amp;gt;{{BiomeLink|River}}（T&amp;gt;0)&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Coastal middle biomes（W&amp;lt;0 OR T=0,1 OR H=4）&amp;lt;br&amp;gt;{{BiomeLink|Windswept Savanna}}（W&amp;gt;0; T=2,3,4; H=0,1,2,3）&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Middle biomes（W&amp;lt;0 OR T=0,1 OR H=4）&amp;lt;br&amp;gt;{{BiomeLink|Windswept Savanna}}（W&amp;gt;0; T=2,3,4; H=0,1,2,3）&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Middle biomes&lt;br /&gt;
|-&lt;br /&gt;
|Mid&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |Shattered biomes&lt;br /&gt;
|-&lt;br /&gt;
|High&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Middle biomes（W&amp;lt;0 OR T=0,1 OR H=4）&amp;lt;br&amp;gt;{{BiomeLink|Windswept Savanna}}（W&amp;gt;0; T=2,3,4; H=0,1,2,3）&lt;br /&gt;
|-&lt;br /&gt;
|Peaks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Shattered biomes (W&amp;lt;0 OR T=0,1 OR H=4) &amp;lt;br&amp;gt;{{BiomeLink|Windswept Savanna}} (W&amp;gt;0; T=2,3,4; H=0,1,2,3)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |E=6&lt;br /&gt;
|Valleys&lt;br /&gt;
|{{BiomeLink|Frozen River}}（T=0）&amp;lt;br&amp;gt;{{BiomeLink|River}} (T&amp;gt;0)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |{{BiomeLink|Frozen River}}（T=0）&amp;lt;br&amp;gt;{{BiomeLink|Swamp}}（T=1,2）&amp;lt;br&amp;gt;{{BiomeLink|Mangrove Swamp}}（T=3,4）&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
|Beach biomes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; |Middle biomes（T=0）&amp;lt;br&amp;gt;{{BiomeLink|Swamp}}（T=1,2）&amp;lt;br&amp;gt;{{BiomeLink|Mangrove Swamp}}（T=3,4）&lt;br /&gt;
|-&lt;br /&gt;
|Mid&lt;br /&gt;
|Coastal middle biomes&lt;br /&gt;
|-&lt;br /&gt;
|High~Peaks&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Middle biomes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In which, the specific biome generation of beach biomes, middle biomes, peak biomes, plateau biomes, slope biomes and shattered biomes is determined by the temperature, humidity, and weirdness values.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beach biomes&#039;&#039;&#039; generate in low lying terrain along the coast, and the specific biome generation is related only to the temperature value.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Beach Biomes&lt;br /&gt;
!T=0&lt;br /&gt;
!T=1&lt;br /&gt;
!T=2&lt;br /&gt;
!T=3&lt;br /&gt;
!T=4&lt;br /&gt;
|-&lt;br /&gt;
|H=0&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{BiomeLink|Snowy Beach}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;5&amp;quot; |{{BiomeLink|Beach}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{BiomeLink|Desert}}&lt;br /&gt;
|-&lt;br /&gt;
|H=1&lt;br /&gt;
|-&lt;br /&gt;
|H=2&lt;br /&gt;
|-&lt;br /&gt;
|H=3&lt;br /&gt;
|-&lt;br /&gt;
|H=4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Middle biomes&#039;&#039;&#039; are the most extensive biomes inland. The specific biome generation depends on temperature, humidity, and weirdness. In some high inland regions with low erosion, badlands are generated in place of deserts at T = 4. In some coastal regions with high erosion and a moderate PV value, middle biomes are generated in place of beach biomes if the weirdness is positive.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Coastal middle Biomes&lt;br /&gt;
!T=0&lt;br /&gt;
!T=1&lt;br /&gt;
!T=2&lt;br /&gt;
!T=3&lt;br /&gt;
!T=4&lt;br /&gt;
|-&lt;br /&gt;
|H=0&lt;br /&gt;
|{{BiomeLink|Snowy Beach}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Ice Spikes}}（W&amp;gt;0）&lt;br /&gt;
|{{BiomeLink|Beach}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Dappled Forest}}（W&amp;gt;0)&lt;br /&gt;
|{{BiomeLink|Beach}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Sunflower Plains}}（W&amp;gt;0）&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Beach}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Savanna}}（W&amp;gt;0）&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{BiomeLink|Desert}}&lt;br /&gt;
|-&lt;br /&gt;
|H=1&lt;br /&gt;
|{{BiomeLink|Snowy Beach}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Snowy Plains}}（W&amp;gt;0）&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{BiomeLink|Beach}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Plains}}（W&amp;gt;0）&lt;br /&gt;
|-&lt;br /&gt;
|H=2&lt;br /&gt;
|{{BiomeLink|Snowy Beach}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Snowy Taiga}}（W&amp;gt;0）&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{BiomeLink|Beach}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Forest}}（W&amp;gt;0）&lt;br /&gt;
|{{BiomeLink|Beach}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Plains}}（W&amp;gt;0）&lt;br /&gt;
|-&lt;br /&gt;
|H=3 &lt;br /&gt;
|{{BiomeLink|Snowy Beach}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Snowy Taiga}}（W&amp;gt;0）&lt;br /&gt;
|{{BiomeLink|Beach}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Taiga}}（W&amp;gt;0）&lt;br /&gt;
|{{BiomeLink|Beach}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Old Growth Birch Forest}}（W&amp;gt;0）&lt;br /&gt;
|{{BiomeLink|Beach}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Sparse Jungle}}（W&amp;gt;0）&lt;br /&gt;
|-&lt;br /&gt;
|H=4&lt;br /&gt;
|{{BiomeLink|Snowy Beach}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Taiga}}（W&amp;gt;0）&lt;br /&gt;
|{{BiomeLink|Beach}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Old Growth Pine Taiga}}（W&amp;gt;0）&lt;br /&gt;
|{{BiomeLink|Beach}}&lt;br /&gt;
|{{BiomeLink|Beach}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Bamboo Jungle}}（W&amp;gt;0）&lt;br /&gt;
|-&lt;br /&gt;
!Middle Biomes&lt;br /&gt;
!T=0&lt;br /&gt;
!T=1&lt;br /&gt;
!T=2&lt;br /&gt;
!T=3&lt;br /&gt;
!T=4&lt;br /&gt;
|-&lt;br /&gt;
|H=0&lt;br /&gt;
|{{BiomeLink|Snowy Plains}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Ice Spikes}}（W&amp;gt;0）&lt;br /&gt;
|{{BiomeLink|Plains}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Dappled Forest}}（W&amp;gt;0)&lt;br /&gt;
|{{BiomeLink|Flower Forest}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Sunflower Plains}}（W&amp;gt;0）&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Savanna}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{BiomeLink|Desert}}&lt;br /&gt;
|-&lt;br /&gt;
|H=1&lt;br /&gt;
|{{BiomeLink|Snowy Plains}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{BiomeLink|Plains}}&lt;br /&gt;
|-&lt;br /&gt;
|H=2&lt;br /&gt;
|{{BiomeLink|Snowy Plains}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Snowy Taiga}}（W&amp;gt;0）&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{BiomeLink|Forest}}&lt;br /&gt;
|{{BiomeLink|Forest}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Plains}}（W&amp;gt;0）&lt;br /&gt;
|-&lt;br /&gt;
|H=3 &lt;br /&gt;
|{{BiomeLink|Snowy Taiga}}&lt;br /&gt;
|{{BiomeLink|Taiga}}&lt;br /&gt;
|{{BiomeLink|Birch Forest}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Old Growth Birch Forest}}（W&amp;gt;0）&lt;br /&gt;
|{{BiomeLink|Jungle}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Sparse Jungle}}（W&amp;gt;0）&lt;br /&gt;
|-&lt;br /&gt;
|H=4&lt;br /&gt;
|{{BiomeLink|Taiga}}&lt;br /&gt;
|{{BiomeLink|Old Growth Spruce Taiga}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Old Growth Pine Taiga}}（W&amp;gt;0）&lt;br /&gt;
|{{BiomeLink|Dark Forest}}&lt;br /&gt;
|{{BiomeLink|Jungle}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Bamboo Jungle}}（W&amp;gt;0）&lt;br /&gt;
|-&lt;br /&gt;
!High middle Biomes&lt;br /&gt;
!T=0&lt;br /&gt;
!T=1&lt;br /&gt;
!T=2&lt;br /&gt;
!T=3&lt;br /&gt;
!T=4&lt;br /&gt;
|-&lt;br /&gt;
|H=0&lt;br /&gt;
|{{BiomeLink|Snowy Plains}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Ice Spikes}}（W&amp;gt;0）&lt;br /&gt;
|{{BiomeLink|Plains}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Dappled Forest}}（W&amp;gt;0)&lt;br /&gt;
|{{BiomeLink|Flower Forest}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Sunflower Plains}}（W&amp;gt;0）&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Savanna}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Badlands}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Eroded Badlands}}（W&amp;gt;0）&lt;br /&gt;
|-&lt;br /&gt;
|H=1&lt;br /&gt;
|{{BiomeLink|Snowy Plains}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{BiomeLink|Plains}}&lt;br /&gt;
|-&lt;br /&gt;
|H=2&lt;br /&gt;
|{{BiomeLink|Snowy Plains}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Snowy Taiga}}（W&amp;gt;0）&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{BiomeLink|Forest}}&lt;br /&gt;
|{{BiomeLink|Forest}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Plains}}（W&amp;gt;0）&lt;br /&gt;
|{{BiomeLink|Badlands}}&lt;br /&gt;
|-&lt;br /&gt;
|H=3 &lt;br /&gt;
|{{BiomeLink|Snowy Taiga}}&lt;br /&gt;
|{{BiomeLink|Taiga}}&lt;br /&gt;
|{{BiomeLink|Birch Forest}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Old Growth Birch Forest}}（W&amp;gt;0）&lt;br /&gt;
|{{BiomeLink|Jungle}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Sparse Jungle}}（W&amp;gt;0）&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Wooded Badlands}}&lt;br /&gt;
|-&lt;br /&gt;
|H=4&lt;br /&gt;
|{{BiomeLink|Taiga}}&lt;br /&gt;
|{{BiomeLink|Old Growth Spruce Taiga}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Old Growth Pine Taiga}}（W&amp;gt;0）&lt;br /&gt;
|{{BiomeLink|Dark Forest}}&lt;br /&gt;
|{{BiomeLink|Jungle}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Bamboo Jungle}}（W&amp;gt;0）&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plateau biomes&#039;&#039;&#039; generate at inland high terrain with moderate erosion, which results in biomes like [[Minecraft:meadow]]s and [[Minecraft:savanna plateau]]s. The specific biome generation depends on temperature, humidity, and weirdness.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Plateau biomes&lt;br /&gt;
!T=0&lt;br /&gt;
!T=1&lt;br /&gt;
!T=2&lt;br /&gt;
!T=3&lt;br /&gt;
!T=4&lt;br /&gt;
|-&lt;br /&gt;
|H=0&lt;br /&gt;
|{{BiomeLink|Snowy Plains}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Ice Spikes}}（W&amp;gt;0）&lt;br /&gt;
|{{BiomeLink|Meadow}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Cherry Grove}}（W&amp;gt;0）&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Meadow}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Cherry Grove}}（W&amp;gt;0）&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Savanna Plateau}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Badlands}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Eroded Badlands}}（W&amp;gt;0）&lt;br /&gt;
|-&lt;br /&gt;
|H=1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Snowy Plains}}&lt;br /&gt;
|{{BiomeLink|Meadow}}&lt;br /&gt;
|-&lt;br /&gt;
|H=2&lt;br /&gt;
|{{BiomeLink|Forest}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Meadow}}（W&amp;gt;0）&lt;br /&gt;
|{{BiomeLink|Meadow}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Forest}}（W&amp;gt;0）&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Forest}}&lt;br /&gt;
|{{BiomeLink|Badlands}}&lt;br /&gt;
|-&lt;br /&gt;
|H=3&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Snowy Taiga}}&lt;br /&gt;
|{{BiomeLink|Taiga}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Meadow}}（W&amp;gt;0）&lt;br /&gt;
|{{BiomeLink|Meadow}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Birch Forest}}（W&amp;gt;0）&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Wooded Badlands}}&lt;br /&gt;
|-&lt;br /&gt;
|H=4&lt;br /&gt;
|{{BiomeLink|Old Growth Spruce Taiga}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Old Growth Pine Taiga}}（W&amp;gt;0）&lt;br /&gt;
|{{BiomeLink|Pale Garden}}&lt;br /&gt;
|{{BiomeLink|Jungle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slope biomes&#039;&#039;&#039; and &#039;&#039;&#039;peak biomes&#039;&#039;&#039; generate at inland high terrain with low erosion&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Low slope biomes&lt;br /&gt;
!T=0&lt;br /&gt;
!T=1&lt;br /&gt;
!T=2&lt;br /&gt;
!T=3&lt;br /&gt;
!T=4&lt;br /&gt;
|-&lt;br /&gt;
|H=0&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Snowy Slopes}}&lt;br /&gt;
|{{BiomeLink|Plains}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Dappled Forest}}（W&amp;gt;0)&lt;br /&gt;
|{{BiomeLink|Flower Forest}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Sunflower Plains}}（W&amp;gt;0）&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Savanna}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Badlands}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Eroded Badlands}}（W&amp;gt;0）&lt;br /&gt;
|-&lt;br /&gt;
|H=1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{BiomeLink|Plains}}&lt;br /&gt;
|-&lt;br /&gt;
|H=2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{BiomeLink|Grove}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{BiomeLink|Forest}}&lt;br /&gt;
|{{BiomeLink|Forest}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Plains}}（W&amp;gt;0）&lt;br /&gt;
|{{BiomeLink|Badlands}}&lt;br /&gt;
|-&lt;br /&gt;
|H=3 &lt;br /&gt;
|{{BiomeLink|Taiga}}&lt;br /&gt;
|{{BiomeLink|Birch Forest}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Old Growth Birch Forest}}（W&amp;gt;0）&lt;br /&gt;
|{{BiomeLink|Jungle}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Sparse Jungle}}（W&amp;gt;0）&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Wooded Badlands}}&lt;br /&gt;
|-&lt;br /&gt;
|H=4&lt;br /&gt;
|{{BiomeLink|Old Growth Spruce Taiga}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Old Growth Pine Taiga}}（W&amp;gt;0）&lt;br /&gt;
|{{BiomeLink|Dark Forest}}&lt;br /&gt;
|{{BiomeLink|Jungle}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Bamboo Jungle}}（W&amp;gt;0）&lt;br /&gt;
|-&lt;br /&gt;
!Mid slope biomes&lt;br /&gt;
!T=0&lt;br /&gt;
!T=1&lt;br /&gt;
!T=2&lt;br /&gt;
!T=3&lt;br /&gt;
!T=4&lt;br /&gt;
|-&lt;br /&gt;
|H=0&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Snowy Slopes}}&lt;br /&gt;
|{{BiomeLink|Meadow}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Cherry Grove}}（W&amp;gt;0）&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Meadow}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Cherry Grove}}（W&amp;gt;0）&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Savanna Plateau}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Badlands}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Eroded Badlands}}（W&amp;gt;0）&lt;br /&gt;
|-&lt;br /&gt;
|H=1&lt;br /&gt;
|{{BiomeLink|Meadow}}&lt;br /&gt;
|-&lt;br /&gt;
|H=2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{BiomeLink|Grove}}&lt;br /&gt;
|{{BiomeLink|Forest}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Meadow}}（W&amp;gt;0）&lt;br /&gt;
|{{BiomeLink|Meadow}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Forest}}（W&amp;gt;0）&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Forest}}&lt;br /&gt;
|{{BiomeLink|Badlands}}&lt;br /&gt;
|-&lt;br /&gt;
|H=3&lt;br /&gt;
|{{BiomeLink|Taiga}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Meadow}}（W&amp;gt;0）&lt;br /&gt;
|{{BiomeLink|Meadow}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Birch Forest}}（W&amp;gt;0）&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Wooded Badlands}}&lt;br /&gt;
|-&lt;br /&gt;
|H=4&lt;br /&gt;
|{{BiomeLink|Old Growth Spruce Taiga}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Old Growth Pine Taiga}}（W&amp;gt;0）&lt;br /&gt;
|{{BiomeLink|Pale Garden}}&lt;br /&gt;
|{{BiomeLink|Jungle}}&lt;br /&gt;
|-&lt;br /&gt;
!High slope biomes&lt;br /&gt;
!T=0&lt;br /&gt;
!T=1&lt;br /&gt;
!T=2&lt;br /&gt;
!T=3&lt;br /&gt;
!T=4&lt;br /&gt;
|-&lt;br /&gt;
|H=0&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | {{BiomeLink|Snowy Slopes}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Savanna Plateau}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Badlands}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Eroded Badlands}}（W&amp;gt;0）&lt;br /&gt;
|-&lt;br /&gt;
|H=1&lt;br /&gt;
|-&lt;br /&gt;
|H=2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot; | {{BiomeLink|Grove}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Forest}}&lt;br /&gt;
| {{BiomeLink|Badlands}}&lt;br /&gt;
|-&lt;br /&gt;
|H=3&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Wooded Badlands}}&lt;br /&gt;
|-&lt;br /&gt;
|H=4&lt;br /&gt;
| {{BiomeLink|Jungle}}&lt;br /&gt;
|-&lt;br /&gt;
!Peak biomes&lt;br /&gt;
!T=0&lt;br /&gt;
!T=1&lt;br /&gt;
!T=2&lt;br /&gt;
!T=3&lt;br /&gt;
!T=4&lt;br /&gt;
|-&lt;br /&gt;
|H=0&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;5&amp;quot; |{{BiomeLink|Jagged Peaks}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Frozen Peaks}}（W&amp;gt;0）&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{BiomeLink|Stony Peaks}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Badlands}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Eroded Badlands}}（W&amp;gt;0）&lt;br /&gt;
|-&lt;br /&gt;
|H=1&lt;br /&gt;
|-&lt;br /&gt;
|H=2&lt;br /&gt;
|{{BiomeLink|Badlands}}&lt;br /&gt;
|-&lt;br /&gt;
|H=3&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Wooded Badlands}}&lt;br /&gt;
|-&lt;br /&gt;
|H=4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shattered biomes&#039;&#039;&#039; are generated at inland places with high erosion. The specific biome generation depends on temperature, humidity, and weirdness.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!{{Diagonal split header|Humidity|Temperature}}&lt;br /&gt;
!T=0&lt;br /&gt;
!T=1&lt;br /&gt;
!T=2&lt;br /&gt;
!T=3&lt;br /&gt;
!T=4&lt;br /&gt;
|-&lt;br /&gt;
|H=0&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Windswept Gravelly Hills}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{BiomeLink|Windswept Hills}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Savanna}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{BiomeLink|Desert}}&lt;br /&gt;
|-&lt;br /&gt;
|H=1&lt;br /&gt;
|-&lt;br /&gt;
|H=2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{BiomeLink|Windswept Hills}}&lt;br /&gt;
|{{BiomeLink|Forest}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Plains}}（W&amp;gt;0）&lt;br /&gt;
|-&lt;br /&gt;
|H=3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; |{{BiomeLink|Windswept Forest}}&lt;br /&gt;
|{{BiomeLink|Jungle}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Sparse Jungle}}（W&amp;gt;0）&lt;br /&gt;
|-&lt;br /&gt;
|H=4&lt;br /&gt;
|{{BiomeLink|Jungle}}（W&amp;lt;0）&amp;lt;br&amp;gt;{{BiomeLink|Bamboo Jungle}}（W&amp;gt;0）&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{reflist|group=bo}}&lt;br /&gt;
&lt;br /&gt;
{{Calculator|chunkbase|terrain=false}}&lt;br /&gt;
&lt;br /&gt;
===The Nether===&lt;br /&gt;
[[Minecraft:The Nether]] uses 3 parameters to generate biomes: temperature, humidity and offset. Unlike the Overworld, the Nether specifies biomes with a single point.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;offset&#039;&#039;&#039; parameter is not based off of noise, it is always 0 at any location in a world. This means that the parameter point of a location is always in the temperature-humidity-plane. The closer the offset (of a biome point) is to 0, the closer the point is to the T-H-plane and the greater the advantage it has during biome generation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Biomes&lt;br /&gt;
!Temperature&lt;br /&gt;
!Humidity&lt;br /&gt;
!Offset&lt;br /&gt;
|-&lt;br /&gt;
|{{BiomeLink|Basalt Deltas}}&lt;br /&gt;
| -0.5&lt;br /&gt;
|0&lt;br /&gt;
|0.175&lt;br /&gt;
|-&lt;br /&gt;
|{{BiomeLink|Crimson Forest}}&lt;br /&gt;
|0.4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|{{BiomeLink|Nether Wastes}}&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|{{BiomeLink|Soul Sand Valley}}&lt;br /&gt;
|0&lt;br /&gt;
| -0.5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|{{BiomeLink|Warped Forest}}&lt;br /&gt;
|0&lt;br /&gt;
| 0.5&lt;br /&gt;
|0.375&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Calculator|chunkbase|dimension=nether}}&lt;br /&gt;
&lt;br /&gt;
=== The End ===&lt;br /&gt;
[[File:EnderIslandsRender.jpg|thumb|The End islands are generated from multiple biomes.]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:The End]] uses only one noise parameter: erosion. If the horizontal distance from the chunk origin of a chunk to the world origin is less than 1024, the blocks in the chunk are in the End. Otherwise, the biome is determined by erosion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Biome&lt;br /&gt;
!Erosion&lt;br /&gt;
!Distance&lt;br /&gt;
|-&lt;br /&gt;
|{{BiomeLink|Small End Islands}}&lt;br /&gt;
| -1~-0.21875&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&amp;gt;1024&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{BiomeLink|End Barrens}}&lt;br /&gt;
| -0.21875~-0.0625&lt;br /&gt;
|-&lt;br /&gt;
|{{BiomeLink|End Midlands}}&lt;br /&gt;
| -0.0625~0.25&lt;br /&gt;
|-&lt;br /&gt;
|{{BiomeLink|End Highlands}}&lt;br /&gt;
|0.25~1 &lt;br /&gt;
|-&lt;br /&gt;
|{{BiomeLink|The End|link=The End (biome)}}&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;lt;1024&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{IN|be}}, these &amp;quot;biomes&amp;quot; are only used for initial terrain and feature generation, and are merged into [[Minecraft:The End (biome)|The End]] after world generation.&lt;br /&gt;
&lt;br /&gt;
{{Calculator|chunkbase|dimension=end}}&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
[[File:World generation noise.jpg|thumb|The Overworld after &amp;quot;fill&amp;quot;, which generates the base terrain.]]&lt;br /&gt;
&lt;br /&gt;
{{For|an overview of terrain features|Terrain features}}&lt;br /&gt;
{{For|the terrain customization {{in|JE}}|noise settings}}&lt;br /&gt;
&lt;br /&gt;
Terrain shaping determines which blocks should be solid and which blocks should be filled with air.&lt;br /&gt;
&lt;br /&gt;
=== 3D noise ===&lt;br /&gt;
{{For|customization of density functions {{in|JE}}|Density function}}&lt;br /&gt;
If the noise is in two dimensions, it controls only surface height and it is impossible to add terrain above the surface. To add overhangs and 3D shapes, the game uses 3D Perlin noise function that gives an output called &#039;&#039;&#039;density&#039;&#039;&#039; for every single block. A density &amp;gt; 0 means it is filled with solid block, otherwise it is filled with air.&lt;br /&gt;
&lt;br /&gt;
Density is then given a height bias and a base height. Height bias &amp;quot;squeezes&amp;quot; the blocks. Base height is the base of the squeezing process where the density is left unchanged. Changing base height moves the ground up and down.&lt;br /&gt;
* In the Overworld, there is a single pair of height bias and base height, meaning the higher the block is, the less density it has and vice versa. Height bias and base height are both configured by a couple of different noises. Notably, [[Minecraft:amplified]] worlds are generated by tuning height bias to be lower than default, so that terrain stretch in the vertical direction more.&lt;br /&gt;
* In the Nether, there are two pairs of base heights that create the thick, solid ceiling and ground, and the hollow space between them.&lt;br /&gt;
* In the End, these parameters are configured to squeeze the map into a big island located relatively at the bottom of the dimension.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Noise router diagram simple noise.png|The side view of a world using a single noise&lt;br /&gt;
Noise router diagram simple noise (overhangs).png|The side view of a world using 3D noise, creating overhangs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Splines ===&lt;br /&gt;
To give the world some dramatic terrain shapes like cliffs, fjords and plateaus, the game uses three 2D noise maps. These noises are mapped using splines to calculate the height &#039;&#039;&#039;offset&#039;&#039;&#039; and a vertical stretch &#039;&#039;&#039;factor&#039;&#039;&#039;. The same noises are also used in [[#Biome|biome generation]], which creates a soft link between biome and terrain. For example, a mountainous area generates mountainous biome and plains biomes are generally flatter.&lt;br /&gt;
&lt;br /&gt;
The larger the &#039;&#039;&#039;continentalness&#039;&#039;&#039;, the higher the average terrain height. Continentalness is used mainly for differentiating ocean and land.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;erosion&#039;&#039;&#039; parameter affects inland terrain during terrain generation. Erosion is mainly used to create large areas of flat ground. The higher the erosion at a location, the lower the terrain height and the flatter the terrain.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;peaks and valleys&#039;&#039;&#039; (PV) value is calculated from weirdness. As the name suggests, it is mainly used for generating better peaks and valleys. The higher the PV value, the higher the terrain. Usually, at places with low continentalness or high erosion, when the PV level is &amp;quot;Valleys&amp;quot;, the terrain is low enough to generate rivers. At high terrain, negative weirdness values lead to taller and more jagged and point peaks. When the erosion level is approximately 5, positive weirdness values result in weird inland terrain that is shattered and extremely precipitous and craggy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Beach.png|Continentalness creates distinction between land and ocean&lt;br /&gt;
File:Plains.png|Large area of flat plains is created by high erosion.&lt;br /&gt;
File:Fjord 2.png|PV creates peaks and valleys like this fjord.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Noise caves ===&lt;br /&gt;
{{main|Cave#Noise caves}}&lt;br /&gt;
&lt;br /&gt;
[[File:Noise cave mechanism.jpg|thumb|The mechanics of noise cave generation.&amp;lt;ref&amp;gt;{{tweet|henrikkniberg|1364265702861987841|I get a lot of questions about how the new Minecraft noise caves work, and why we call them silly things like Cheese caves and Spaghetti caves. Here&#039;s an attempt to summarize it in a picture, hope it makes some kind of sense :)}}&amp;lt;/ref&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
Noise caves are part of the base terrain generation and are generated using 3D Perlin noises. They come in the form of cheese caves, spaghetti caves, and noodle caves. Three noise maps, frequency, hollowness, and thickness, are parameters that control this process. Frequency controls the frequency of the cave generation.&lt;br /&gt;
&lt;br /&gt;
* Cheese caves are pocket areas of the underground that come in various sizes. They are generated by taking the white area in a Perlin noise map. Hollowness controls the size of cheese caves.&lt;br /&gt;
* Spaghetti caves are long, narrow caves that wind their way through the underground. When generating, the edge of black and white part of noise image becomes air, making it look like long and wide spaghetti. Thickness controls the thickness of spaghetti caves.&lt;br /&gt;
* Noodle caves are a thinner and squigglier variant of spaghetti caves. They consist of tunnels usually 1 to 5 blocks in width. Its generating mechanism is similar to that of spaghetti caves. Thickness controls the thickness of noodle caves.&lt;br /&gt;
&lt;br /&gt;
Additionally, noise pillars generate inside big cheese cave chambers. Frequency controls the frequency of the pillar generation while thickness control the thickness of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Cheese Cave.png|Inside of a cheese cave.&lt;br /&gt;
Spaghetti Cave.png|Inside of a spaghetti cave.&lt;br /&gt;
Noodle Cave.png|Inside of a noodle cave.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aquifers ===&lt;br /&gt;
[[File:Aquifer_Cross_Section.jpg|thumb|A cross section showing caves and aquifers.]]&lt;br /&gt;
&lt;br /&gt;
Aquifers are liquid systems used in the [[Minecraft:Overworld]] to determine the fluid in all empty areas. Without aquifers all empty areas between sea-level and Y=-54 would be filled with [[Minecraft:water]]. Areas below Y=-55 are always filled with [[Minecraft:lava]]. To avoid all caves being flooded, aquifers are used to determine the fluid state of each position instead. Aquifers don&#039;t change the lava below Y=-55. An aquifer can be in 3 different states, with a state selected for each position:&lt;br /&gt;
* Empty: Always filled with air&lt;br /&gt;
* Flooded: As if aquifers didn&#039;t exist: filled with air above the sea-level and a fluid below.&lt;br /&gt;
* Local fluid level: Picks a local liquid level and fills areas below with a liquid and areas above with air.&lt;br /&gt;
&lt;br /&gt;
For positions above the preliminary surface, the aquifer state is &amp;quot;Flooded&amp;quot;. In areas of erosion less than -0.22 and depth greater than 0.9 (only the [[Minecraft:deep dark]] in vanilla), the state is always &amp;quot;Empty&amp;quot;. Otherwise the state is determined bases on a noise. Values below 0.4 are &amp;quot;Empty&amp;quot;, values above 0.8 are &amp;quot;Flooded&amp;quot;, otherwise a local fluid level is used. &lt;br /&gt;
&lt;br /&gt;
In positions near areas where the preliminary surface is below the sea-level the area of the &amp;quot;Flooded&amp;quot; aquifer state reaches slightly below the preliminary surface. In these areas the cutoff values for the noise are linearly decreased from 64 blocks below the preliminary surface upward. At the surface they are below -0.8 for &amp;quot;Empty&amp;quot; and above -0.3 for &amp;quot;Flooded&amp;quot;. This causes the &amp;quot;Flooded&amp;quot; state to be much more common directly below rivers and oceans.&lt;br /&gt;
&lt;br /&gt;
The local water level is determined in cells of size 16x40x16 blocks using a different noise. Whether to place water or lava is determined in cells of 64x40x64 blocks based on a third noise. Areas above Y=-10 always use water.&lt;br /&gt;
&lt;br /&gt;
Barriers are used to separate areas of different liquids and to separate liquids from air. The height of the barriers is dependent on a fourth noise, causing water or lava to sometimes spill over the barrier.&lt;br /&gt;
&lt;br /&gt;
=== Ore veins ===&lt;br /&gt;
[[File:Excavated_Copper_Vein.png|thumb|right|A fully exposed copper ore vein]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Ore veins]] generate only in the Overworld. Three noises are used for vein generation: toggle, ridge, and gap.&lt;br /&gt;
&lt;br /&gt;
Toggle is always 0 outside Y=-60 to Y=51 and can be negative or positive inside the range. The game attempts to generate an iron or a copper vein depending on whether toggle is &amp;lt; 0 or &amp;gt; 0. The attempts might fail because veins have a configured generating height.&lt;br /&gt;
&lt;br /&gt;
Ridge is always -0.08 if Y level is outside the range. If ridge is &amp;gt; 0, the game skips the block.&lt;br /&gt;
&lt;br /&gt;
Gap determines the ratio of ore-to-filler material, between 10% and 30% for any given vein. For non-filler blocks, 98% generate as normal ore blocks, while 2% are generated as raw ore blocks ([[Minecraft:Block of Raw Copper]] and [[Minecraft:Block of Raw Iron]], respectively).&lt;br /&gt;
&lt;br /&gt;
The blocks used in vein generation are {{w|Hard_coding|hardcoded}}, though their size can be changed with datapacks.&lt;br /&gt;
&lt;br /&gt;
=== Surface ===&lt;br /&gt;
{{For|customization of surface {{in|JE}}|Surface rule}}[[File:World generation surface.jpg|thumb|The Overworld after surface generation.]]&lt;br /&gt;
&lt;br /&gt;
After the base terrain is generated, the game replaces some blocks with grass blocks, sand, dirt, etc., depending on the [[Minecraft:biome]] and [[Minecraft:dimension]].&lt;br /&gt;
&lt;br /&gt;
==== Overworld ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Conditions&lt;br /&gt;
! Result block&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 | {{JE|short=1}}: Gradient Y=-64 (full) &amp;amp;rarr; Y=-59&lt;br /&gt;
{{BE|short=1}}: Noise Y=-64–-63 (full) &amp;amp;rarr; Y=-60&lt;br /&gt;
| {{BlockLink|Bedrock}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;91&amp;quot; | Surface&amp;lt;ref group=&amp;quot;s&amp;quot;&amp;gt;Above preliminary surface (aka. not in noise caves)&amp;lt;/ref&amp;gt;&lt;br /&gt;
| rowspan=5 | Floor&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;floor-0&amp;quot;&amp;gt;Only the top layer of the floor surface&amp;lt;/ref&amp;gt;&lt;br /&gt;
| rowspan=3 | {{BiomeLink|Wooded Badlands}}&lt;br /&gt;
| rowspan=3 | Above Y=97&lt;br /&gt;
| Noise&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;surface-noise-1&amp;quot;&amp;gt;Surface noise within -0.909~-0.5454, -0.1818~0.1818, or 0.5454~0.909&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{BlockLink|Coarse Dirt}}&lt;br /&gt;
|-&lt;br /&gt;
| No water above&lt;br /&gt;
| {{BlockLink|Grass Block}}&lt;br /&gt;
|-&lt;br /&gt;
| Otherwise&lt;br /&gt;
| {{BlockLink|Dirt}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Swamp}}&amp;lt;br&amp;gt;{{BiomeLink|Swamp Hills}}{{Only|be|short=1}}&lt;br /&gt;
| At Y=63&lt;br /&gt;
| rowspan=2 | Noise&amp;lt;ref group=&amp;quot;s&amp;quot;&amp;gt;Swamp surface noise &amp;amp;ge; 0&amp;lt;/ref&amp;gt;&lt;br /&gt;
| rowspan=2 | {{BlockLink|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Mangrove Swamp}}&lt;br /&gt;
| Between Y=61 and Y=63&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | {{BiomeLink|Badlands}}&amp;lt;br&amp;gt;{{BiomeLink|Eroded Badlands}}&amp;lt;br&amp;gt;{{BiomeLink|Wooded Badlands}}&amp;lt;br&amp;gt;{{BiomeLink|Badlands Plateau}}{{Only|be|short=1}}&amp;lt;br&amp;gt;{{BiomeLink|Modified Badlands Plateau}}{{Only|be|short=1}}&amp;lt;br&amp;gt;{{BiomeLink|Modified Wooded Badlands Plateau}}{{Only|be|short=1}}&lt;br /&gt;
| rowspan=9 | Floor&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;floor-0&amp;quot; /&amp;gt;&lt;br /&gt;
| colspan=2 | Above Y=256&lt;br /&gt;
| {{BlockLink|Orange Terracotta}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Above Y=74&lt;br /&gt;
| Noise&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;surface-noise-1&amp;quot; /&amp;gt;&lt;br /&gt;
| {{BlockLink|Terracotta}}&lt;br /&gt;
|-&lt;br /&gt;
| Otherwise&lt;br /&gt;
| {{EnvLink|Hoodoo|link=Terrain features#Badlands terracotta}}&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;hoodoo&amp;quot;&amp;gt;Special hardcoded rule that places the bands of terracotta&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | No water above&lt;br /&gt;
| Ceiling&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;ceiling-0&amp;quot;&amp;gt;Only the top layer of the ceiling surface&amp;lt;/ref&amp;gt;{{Only|je|short=1}}&lt;br /&gt;
| {{BlockLink|Red Sandstone}}&lt;br /&gt;
|-&lt;br /&gt;
| Otherwise&lt;br /&gt;
| {{BlockLink|Red Sand}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Erosion&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;hole&amp;quot;&amp;gt;A hole in the terrain, where the surface noise is 0&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{BlockLink|Orange Terracotta}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Water no deeper than 6 blocks{{Only|je|short=1}}&lt;br /&gt;
| {{BlockLink|White Terracotta}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Ceiling&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;ceiling-0&amp;quot; /&amp;gt;&lt;br /&gt;
| {{BlockLink|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Otherwise{{Only|je|short=1}}&lt;br /&gt;
| {{BlockLink|Gravel}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Floor with depth&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;floor-depth&amp;quot; /&amp;gt;&lt;br /&gt;
and surface is above Y=63&lt;br /&gt;
| colspan=2 | Surface is below Y=74&lt;br /&gt;
| {{BlockLink|Orange Terracotta}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Otherwise&lt;br /&gt;
| {{EnvLink|Hoodoo|link=Terrain features#Badlands terracotta}}&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;hoodoo&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;41&amp;quot; | Floor&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;floor-0&amp;quot; /&amp;gt; and water&amp;lt;br&amp;gt;no deeper than 1&lt;br /&gt;
| rowspan=3 | {{BiomeLink|Frozen Ocean}}&amp;lt;br&amp;gt;{{BiomeLink|Deep Frozen Ocean}}&lt;br /&gt;
| rowspan=3 | Erosion&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;hole&amp;quot; /&amp;gt;&lt;br /&gt;
| No water above&lt;br /&gt;
| {{BlockLink|Air}}&lt;br /&gt;
|-&lt;br /&gt;
| Cold&amp;lt;ref group=&amp;quot;s&amp;quot;&amp;gt;Whether it is cold enough to snow here&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{BlockLink|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| Otherwise&lt;br /&gt;
| {{BlockLink|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | {{BiomeLink|Frozen Peaks}}&lt;br /&gt;
| colspan=2 | Steep face&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;steep&amp;quot;&amp;gt;The vertical gradient of the north and south side is greater than 2&amp;lt;/ref&amp;gt; or noise&amp;lt;ref group=&amp;quot;s&amp;quot;&amp;gt;Packed ice noise within 0~0.2&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{BlockLink|Packed Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Ice noise within 0~0.025&lt;br /&gt;
| {{BlockLink|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | No water above{{Only|je|short=1}}Otherwise{{Only|be|short=1}}&lt;br /&gt;
| {{BlockLink|Snow Block}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | {{BiomeLink|Snowy Slopes}}&lt;br /&gt;
| colspan=2 | Steep face&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;steep&amp;quot; /&amp;gt;&lt;br /&gt;
| {{BlockLink|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| Noise&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;powder-snow-noise&amp;quot;&amp;gt;Powder snow noise within 0.35~0.6&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No water above&lt;br /&gt;
| {{BlockLink|Powder Snow}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | No water above{{Only|je|short=1}}/Otherwise{{Only|be|short=1}}&lt;br /&gt;
| {{BlockLink|Snow Block}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | {{BiomeLink|Jagged Peaks}}&lt;br /&gt;
| colspan=2 | Steep face&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;steep&amp;quot; /&amp;gt;&lt;br /&gt;
| {{BlockLink|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | No water above&lt;br /&gt;
| {{BlockLink|Snow Block}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | {{BiomeLink|Grove}}&lt;br /&gt;
| Noise&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;powder-snow-noise&amp;quot; /&amp;gt;&lt;br /&gt;
| No water above&lt;br /&gt;
| {{BlockLink|Powder Snow}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | No water above{{Only|je|short=1}}/Otherwise{{Only|be|short=1}}&lt;br /&gt;
| {{BlockLink|Snow Block}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | {{BiomeLink|Stony Peaks}}&lt;br /&gt;
| colspan=2 | Calcite noise within -0.0125~0.0125&lt;br /&gt;
| {{BlockLink|Calcite}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Otherwise&lt;br /&gt;
| {{BlockLink|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | {{BiomeLink|Stony Shore}}&lt;br /&gt;
| rowspan=2 | Noise&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;gravel-noise&amp;quot;&amp;gt;Gravel noise within -0.05~0.05&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Ceiling&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;ceiling-0&amp;quot; /&amp;gt;&lt;br /&gt;
| {{BlockLink|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| Otherwise&lt;br /&gt;
| {{BlockLink|Gravel}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Otherwise&lt;br /&gt;
| {{BlockLink|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Windswept Hills}}&amp;lt;br&amp;gt;{{BiomeLink|Frozen Ocean}}{{Only|be|short=1}}&amp;lt;br&amp;gt;{{BiomeLink|Deep Frozen Ocean}}{{Only|be|short=1}}&lt;br /&gt;
| colspan=2 | Surface noise &amp;amp;ge; 4/33&lt;br /&gt;
| {{BlockLink|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{BiomeLink|Warm Ocean}}&amp;lt;br&amp;gt;{{BiomeLink|Deep Warm Ocean}}{{Only|be|short=1}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |No water above{{Only|be|short=1}}&lt;br /&gt;
|{{BlockLink|Grass Block}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Otherwise&lt;br /&gt;
|Ceiling&amp;lt;ref name=&amp;quot;ceiling-0&amp;quot; group=&amp;quot;s&amp;quot; /&amp;gt;&lt;br /&gt;
|{{BlockLink|Sandstone}}&lt;br /&gt;
|-&lt;br /&gt;
|Otherwise&lt;br /&gt;
|{{BlockLink|Sand}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{BiomeLink|Beach}}&amp;lt;br&amp;gt;{{BiomeLink|Snowy Beach}}&amp;lt;br&amp;gt;{{BiomeLink|Desert}}&amp;lt;br&amp;gt;{{BiomeLink|Desert Hills}}{{Only|be|short=1}}&amp;lt;br&amp;gt;{{BiomeLink|Desert Lakes}}{{Only|be|short=1}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ceiling&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;ceiling-0&amp;quot; /&amp;gt;&lt;br /&gt;
| {{BlockLink|Sandstone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Otherwise&lt;br /&gt;
| {{BlockLink|Sand}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | {{BiomeLink|Dripstone Caves}}&amp;lt;br&amp;gt;{{BiomeLink|Sulfur Caves}}{{Only|be|short=1}}&amp;lt;br&amp;gt;{{BiomeLink|Legacy Frozen Ocean}}{{Only|be|short=1}}&lt;br /&gt;
| {{BlockLink|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | {{BiomeLink|Windswept Savanna}}&amp;lt;br&amp;gt;{{BiomeLink|Shattered Savanna Plateau}}{{Only|be|short=1}}&lt;br /&gt;
| colspan=2 | Surface noise &amp;amp;ge; 7/33&lt;br /&gt;
| {{BlockLink|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Surface noise &amp;amp;ge; -2/33&lt;br /&gt;
| {{BlockLink|Coarse Dirt}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | {{BiomeLink|Windswept Gravelly Hills}}&amp;lt;br&amp;gt;{{BiomeLink|Gravelly Mountains&amp;amp;plus;}}{{Only|be|short=1}}&lt;br /&gt;
| rowspan=2 | Surface noise &amp;amp;ge; 8/33{{Only|je|short=1}}&lt;br /&gt;
{{Abbr|&#039;&#039;much&#039;&#039; smaller|Exact value unknown, causes grass to generate almost always in one-block strips}}{{Only|be|short=1}}&lt;br /&gt;
| Ceiling&lt;br /&gt;
| {{BlockLink|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| Otherwise&lt;br /&gt;
| {{BlockLink|Gravel}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Surface noise &amp;amp;ge; 4/33{{Only|je|short=1}}&lt;br /&gt;
| {{BlockLink|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Surface noise &amp;amp;ge; -4/33{{Only|je|short=1}}&lt;br /&gt;
{{Abbr|&#039;&#039;much&#039;&#039; higher|Exact value unknown, causes grass to generate almost always in one-block strips}}{{Only|be|short=1}}&lt;br /&gt;
| No water above&lt;br /&gt;
| {{BlockLink|Grass Block}}&lt;br /&gt;
|-&lt;br /&gt;
| Otherwise&lt;br /&gt;
| {{BlockLink|Dirt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Ceiling&lt;br /&gt;
| {{BlockLink|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Otherwise&lt;br /&gt;
| {{BlockLink|Gravel}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | {{BiomeLink|Old Growth Pine Taiga}}&amp;lt;br&amp;gt;{{BiomeLink|Old Growth Spruce Taiga}}&amp;lt;br&amp;gt;{{BiomeLink|Giant Tree Taiga Hills}}{{Only|be|short=1}}&amp;lt;br&amp;gt;{{BiomeLink|Giant Spruce Taiga Hills}}{{Only|be|short=1}}&lt;br /&gt;
| colspan=2 | Surface noise &amp;amp;ge; 7/33&lt;br /&gt;
| {{BlockLink|Coarse Dirt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Surface noise &amp;amp;ge; 19/165&lt;br /&gt;
| {{BlockLink|Podzol}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Ice Spikes}}&lt;br /&gt;
| colspan=2 | No water above&lt;br /&gt;
| {{BlockLink|Snow Block}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | {{BiomeLink|Mangrove Swamp}}&lt;br /&gt;
| {{BlockLink|Mud}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | {{BiomeLink|Mushroom Fields}}&amp;lt;br&amp;gt;{{BiomeLink|Mushroom Field Shore}}{{Only|be|short=1}}&lt;br /&gt;
| {{BlockLink|Mycelium}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | No water above&lt;br /&gt;
| {{BlockLink|Grass Block}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Otherwise&lt;br /&gt;
| {{BlockLink|Dirt}}&lt;br /&gt;
|-&lt;br /&gt;
| Floor&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;floor-0&amp;quot; /&amp;gt; and&amp;lt;br&amp;gt;water no deeper than 6&lt;br /&gt;
| {{BiomeLink|Frozen Ocean}}&amp;lt;br&amp;gt;{{BiomeLink|Deep Frozen Ocean}}&lt;br /&gt;
| colspan=2 | Erosion&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;hole&amp;quot; /&amp;gt;&lt;br /&gt;
| {{BlockLink|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;26&amp;quot; | Floor with depth&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;floor-depth&amp;quot;&amp;gt;The top few layers of the floor surface&amp;lt;/ref&amp;gt; and&amp;lt;br&amp;gt;water no deeper than 6&lt;br /&gt;
| rowspan=3 | {{BiomeLink|Frozen Peaks}}&lt;br /&gt;
| colspan=2 | Steep face&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;steep&amp;quot; /&amp;gt; or noise&amp;lt;ref group=&amp;quot;s&amp;quot;&amp;gt;Packed ice noise within -0.5~0.2&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{BlockLink|Packed ice}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Ice noise within -0.0625~0.025&lt;br /&gt;
| {{BlockLink|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | No water above&lt;br /&gt;
| {{BlockLink|Snow Block}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | {{BiomeLink|Snowy Slopes}}&lt;br /&gt;
| colspan=2 | Steep face&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;steep&amp;quot; /&amp;gt;&lt;br /&gt;
| {{BlockLink|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| Noise&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;powder-snow-noise-2&amp;quot;&amp;gt;Powder snow noise within 0.45~0.58&amp;lt;/ref&amp;gt;&lt;br /&gt;
| No water above&lt;br /&gt;
| {{BlockLink|Powder Snow}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | No water above&lt;br /&gt;
| {{BlockLink|Snow Block}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | {{BiomeLink|Grove}}&lt;br /&gt;
| Noise&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;powder-snow-noise-2&amp;quot; /&amp;gt;&lt;br /&gt;
| Above water&lt;br /&gt;
| {{BlockLink|Powder Snow}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Otherwise&lt;br /&gt;
| {{BlockLink|Dirt}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | {{BiomeLink|Stony Peaks}}&lt;br /&gt;
| colspan=2 | Calcite noise within -0.0125~0.0125&lt;br /&gt;
| {{BlockLink|Calcite}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Otherwise&lt;br /&gt;
| {{BlockLink|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | {{BiomeLink|Stony Shore}}&lt;br /&gt;
| rowspan=2 | Noise&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;gravel-noise&amp;quot;&amp;gt;Gravel noise within -0.05~0.05&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Ceiling&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;ceiling-0&amp;quot; /&amp;gt;&lt;br /&gt;
| {{BlockLink|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| Otherwise&lt;br /&gt;
| {{BlockLink|Gravel}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Otherwise&lt;br /&gt;
| {{BlockLink|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Windswept Hills}}&amp;lt;br&amp;gt;{{BiomeLink|Frozen Ocean}}{{Only|be|short=1}}&amp;lt;br&amp;gt;{{BiomeLink|Deep Frozen Ocean}}{{Only|be|short=1}}&lt;br /&gt;
| colspan=2 | Surface noise &amp;amp;ge; 4/33&lt;br /&gt;
| {{BlockLink|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{BiomeLink|Beach}}&amp;lt;br&amp;gt;{{BiomeLink|Snowy Beach}}&amp;lt;br&amp;gt;{{BiomeLink|Desert}}&amp;lt;br&amp;gt;{{BiomeLink|Warm Ocean}}{{Only|je|short=1}}&amp;lt;br&amp;gt;{{BiomeLink|Desert Hills}}{{Only|be|short=1}}&amp;lt;br&amp;gt;{{BiomeLink|Desert Lakes}}{{Only|be|short=1}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ceiling&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;ceiling-0&amp;quot; /&amp;gt;&lt;br /&gt;
| {{BlockLink|Sandstone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Otherwise&lt;br /&gt;
| {{BlockLink|Sand}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | {{BiomeLink|Jagged Peaks}}&amp;lt;br&amp;gt;{{BiomeLink|Dripstone Caves}}{{Only|je|short=1}}&amp;lt;br&amp;gt;{{BiomeLink|Sulfur Caves}}{{Only|be|short=1}}&amp;lt;br&amp;gt;{{BiomeLink|Legacy Frozen Ocean}}{{Only|be|short=1}}&lt;br /&gt;
| {{BlockLink|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Windswept Savanna}}&lt;br /&gt;
| colspan=2 | Surface noise &amp;amp;ge; 7/33&lt;br /&gt;
| {{BlockLink|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | {{BiomeLink|Windswept Gravelly Hills}}&amp;lt;br&amp;gt;{{BiomeLink|Gravelly Mountains&amp;amp;plus;}}{{Only|be|short=1}}&lt;br /&gt;
| rowspan=2 | Surface noise &amp;amp;ge; 8/33{{Only|je|short=1}}&lt;br /&gt;
{{Abbr|&#039;&#039;much&#039;&#039; smaller|Exact value unknown, causes grass to generate almost always in one-block strips}}{{Only|be|short=1}}&lt;br /&gt;
| Ceiling&lt;br /&gt;
| {{BlockLink|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| Otherwise&lt;br /&gt;
| {{BlockLink|Gravel}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Surface noise &amp;amp;ge; 4/33{{Only|je|short=1}}&lt;br /&gt;
| {{BlockLink|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Surface noise &amp;amp;ge; -4/33{{Only|je|short=1}}&lt;br /&gt;
{{Abbr|&#039;&#039;much&#039;&#039; higher|Exact value unknown, causes grass to generate almost always in one-block strips}}{{Only|be|short=1}}&lt;br /&gt;
| {{BlockLink|Dirt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Ceiling&lt;br /&gt;
| {{BlockLink|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Otherwise&lt;br /&gt;
| {{BlockLink|Gravel}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | {{BiomeLink|Mangrove Swamp}}&lt;br /&gt;
| {{BlockLink|Mud}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Otherwise&lt;br /&gt;
| {{BlockLink|Dirt}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Beach}}&amp;lt;br&amp;gt;{{BiomeLink|Snowy Beach}}&amp;lt;br&amp;gt;{{BiomeLink|Warm Ocean}}{{Only|je|short=1}}&lt;br /&gt;
| colspan=3 | Floor with depth and secondary depth 6&lt;br /&gt;
| rowspan=2 | {{BlockLink|Sandstone}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Desert}}&amp;lt;br&amp;gt;{{BiomeLink|Desert Hills}}{{Only|be|short=1}}&amp;lt;br&amp;gt;{{BiomeLink|Desert Lakes}}{{Only|be|short=1}}&lt;br /&gt;
| colspan=3 | Floor with depth and secondary depth 30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Floor&amp;lt;ref name=&amp;quot;floor-0&amp;quot; group=&amp;quot;s&amp;quot; /&amp;gt;&lt;br /&gt;
| colspan=3 | {{BiomeLink|Frozen Peaks}}&amp;lt;br&amp;gt;{{BiomeLink|Jagged Peaks}}&amp;lt;br&amp;gt;{{BiomeLink|Frozen Ocean}}{{Only|be|short=1}}&amp;lt;br&amp;gt;{{BiomeLink|Deep Frozen Ocean}}{{Only|be|short=1}}&amp;lt;br&amp;gt;{{BiomeLink|Legacy Frozen Ocean}}{{Only|be|short=1}}&amp;lt;br&amp;gt;{{BiomeLink|Sulfur Caves}}{{Only|be|short=1}}&lt;br /&gt;
|{{BlockLink|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | {{BiomeLink|Warm Ocean}}&amp;lt;br&amp;gt;{{BiomeLink|Lukewarm Ocean}}&amp;lt;br&amp;gt;{{BiomeLink|Deep Lukewarm Ocean}}&amp;lt;br&amp;gt;{{BiomeLink|Deep Warm Ocean}}{{Only|be|short=1}}&lt;br /&gt;
| colspan=2 | Ceiling&lt;br /&gt;
|{{BlockLink|Sandstone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Otherwise&lt;br /&gt;
|{{BlockLink|Sand}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Ceiling&lt;br /&gt;
|{{BlockLink|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Otherwise&lt;br /&gt;
|{{BlockLink|Gravel}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 | Below Y=0 and gradient Y=0 &amp;amp;rarr; Y=8&lt;br /&gt;
| {{BlockLink|Deepslate}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 | Otherwise&lt;br /&gt;
| {{BlockLink|Stone}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== The Nether ====&lt;br /&gt;
{{Info|In [[Minecraft:single biome]] {{in|be}}, the following &#039;&#039;biome-dependent&#039;&#039; blocks and End stone are also applied to the Overworld as floor (with depth), regardless of water or lava.|section=1}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Conditions&lt;br /&gt;
! Result block&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 | {{JE|short=1}}: Gradient Y=0 (full) &amp;amp;rarr; Y=5&lt;br /&gt;
{{BE|short=1}}: Noise Y=0-1 (full) &amp;amp;rarr; Y=4&lt;br /&gt;
| rowspan=2 | {{BlockLink|Bedrock}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 | {{JE|short=1}}: Gradient Y=127 (full) &amp;amp;rarr; Y=122&lt;br /&gt;
{{BE|short=1}}: Noise Y=127 (full) &amp;amp;rarr; Y=123&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 | Above Y=122&lt;br /&gt;
| {{BlockLink|Netherrack}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | {{BiomeLink|Basalt Deltas}}&lt;br /&gt;
| colspan=4 | Ceiling&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;ceiling-0&amp;quot; /&amp;gt;&lt;br /&gt;
| {{BlockLink|Basalt}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Floor&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;floor-0&amp;quot; /&amp;gt;&lt;br /&gt;
| Patch noise &amp;amp;ge; -0.012&lt;br /&gt;
| colspan=2 | Surface between Y=30 and Y=35&lt;br /&gt;
| rowspan=2 | {{BlockLink|Gravel}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Nether noise &amp;amp;ge; 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | Otherwise&lt;br /&gt;
| {{BlockLink|Blackstone}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | {{BiomeLink|Soul Sand Valley}}&lt;br /&gt;
| rowspan=2 | Ceiling&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;ceiling-0&amp;quot; /&amp;gt;&lt;br /&gt;
| colspan=3 | Nether noise &amp;amp;ge; 0&lt;br /&gt;
| {{BlockLink|Soul Sand}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Otherwise&lt;br /&gt;
| {{BlockLink|Soul Soil}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Floor&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;floor-0&amp;quot; /&amp;gt;&lt;br /&gt;
| Patch noise &amp;amp;ge; -0.012&lt;br /&gt;
| colspan=2 | Surface between Y=30 and Y=35&lt;br /&gt;
| {{BlockLink|Soul Sand}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Nether noise &amp;amp;ge; 0&lt;br /&gt;
| {{BlockLink|Soul Sand}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Otherwise&lt;br /&gt;
| {{BlockLink|Soul Soil}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Floor&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;floor-0&amp;quot; /&amp;gt;&lt;br /&gt;
| Below Y=33&lt;br /&gt;
| colspan=3 | Erosion&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;hole&amp;quot; /&amp;gt;&lt;br /&gt;
| {{BlockLink|Lava}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | {{BiomeLink|Warped Forest}}&lt;br /&gt;
| rowspan=2 | Netherack noise &amp;amp;ge; 0.54&lt;br /&gt;
| rowspan=2 | Above Y=31&lt;br /&gt;
| Nether wart noise &amp;amp;ge; 1.17&lt;br /&gt;
| {{BlockLink|Warped Wart Block}}&lt;br /&gt;
|-&lt;br /&gt;
| Otherwise&lt;br /&gt;
| {{BlockLink|Warped Nylium}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | {{BiomeLink|Crimson Forest}}&lt;br /&gt;
| rowspan=2 | Netherack noise &amp;amp;ge; 0.54&lt;br /&gt;
| rowspan=2 | Above Y=31&lt;br /&gt;
| Nether wart noise &amp;amp;ge; 1.17&lt;br /&gt;
| {{BlockLink|Nether Wart Block}}&lt;br /&gt;
|-&lt;br /&gt;
| Otherwise&lt;br /&gt;
| {{BlockLink|Crimson Nylium}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | {{BiomeLink|Nether Wastes}}&lt;br /&gt;
| rowspan=2 | Floor with depth&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;floor-depth&amp;quot; /&amp;gt;&lt;br /&gt;
| rowspan=2 | Soul sand noise &amp;amp;ge; -0.012&lt;br /&gt;
| Not erosion&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;hole&amp;quot; /&amp;gt;&lt;br /&gt;
| Surface between Y=30 and Y=35&lt;br /&gt;
| {{BlockLink|Soul Sand}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Otherwise&lt;br /&gt;
| {{BlockLink|Netherrack}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Floor&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;floor-0&amp;quot; /&amp;gt;&lt;br /&gt;
| rowspan=2 | Above Y=31 and&amp;lt;br&amp;gt;surface below Y=35&lt;br /&gt;
| rowspan=2 | Gravel layer noise &amp;amp;ge; -0.012&lt;br /&gt;
| Above Y=32&lt;br /&gt;
| rowspan=2 | {{BlockLink|Gravel}}&lt;br /&gt;
|-&lt;br /&gt;
| Not erosion&amp;lt;ref group=&amp;quot;s&amp;quot; name=&amp;quot;hole&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 | Otherwise&lt;br /&gt;
| {{BlockLink|Netherrack}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== The End ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Conditions&lt;br /&gt;
! Result block&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 | Always&lt;br /&gt;
| {{BlockLink|End Stone}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{reflist|group=s}}&lt;br /&gt;
&lt;br /&gt;
=== Carvers ===&lt;br /&gt;
{{For|customization of carvers {{in|JE}}|carver definition}}&lt;br /&gt;
[[File:World generation carvers.jpg|thumb|The terrain after carving.]]&lt;br /&gt;
&lt;br /&gt;
Carvers include carver [[Minecraft:Cave#Carver caves|caves]] and carver [[Minecraft:canyon]]s. As the name suggest, they &amp;quot;carve&amp;quot; through the ground.&lt;br /&gt;
&lt;br /&gt;
Carver caves and carver canyons are configured to have different probability to be generated in each chunk. If the carver generates, it carves through the ground in random directions starting at the configured start Y level:&lt;br /&gt;
* Carver caves generate from Y=-56 to Y=180. The probability of cave generation is higher at Y=-56 to Y=47. Carver caves sometimes include a main room and can have branches.&lt;br /&gt;
** Nether carver caves generate Y=0 to Y=126.&lt;br /&gt;
* Canyons can start at levels 10 to 72.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Carver cave with room.png|A carver cave in the Overworld with a main room&lt;br /&gt;
ATB soul-sand 1.jpg|Soul sand valley with a Nether carver cave&lt;br /&gt;
Canyon.png|A canyon in the Overworld&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Structures ==&lt;br /&gt;
{{For|the customization of structures {{in|JE}}|Structure/JSON format|Structure set|Template pool|Processor list}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Structures]] are grouped into structure sets. A structure set determines the placement positions of the structures and places a structure at these positions based on the biome. If no structure matches the biome, then no structure is placed at a given position. The structure positions are usually calculated based on the &#039;&#039;&#039;spacing&#039;&#039;&#039;, &#039;&#039;&#039;separation&#039;&#039;&#039;, and &#039;&#039;&#039;frequency&#039;&#039;&#039; parameters of the structure set. &#039;&#039;&#039;Spacing&#039;&#039;&#039; determines the average distance between structure placement position in chunks, and &#039;&#039;&#039;separation&#039;&#039;&#039; determines the minimum distance. &#039;&#039;&#039;Frequency&#039;&#039;&#039; controls the probability that a determined position is used. If the biome at the placement attempt does not match the requirement, the structure is not placed. An exception are [[Minecraft:stronghold]]s {{in|JE}}, which are placed as concentric rings, see [[Minecraft:Stronghold#Generation]]. &lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;structure_starts&#039;&#039;&#039; generation step, the game determines if the chunk is suitable for a structure. If a structure is selected, the starting point of the structure and layout of the pieces is determined. In the &#039;&#039;&#039;structure_references&#039;&#039;&#039; generation step, every chunk near a chunk with a structure start stores a reference to that chunk. This allows finding the structure pieces that are inside each chunk. When a chunk is generating its decoration in the &#039;&#039;&#039;features&#039;&#039;&#039; step, the chunk is checked for a structure reference. If a structure reference is found, the stored pieces are placed in the world. (see [[#Features]]). &lt;br /&gt;
&lt;br /&gt;
The following table gives the placement parameters for each structure set, as they are {{in|JE}}. These are mostly similar {{In|be}}, with some minor differences.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Structure Set&lt;br /&gt;
! Spacing&lt;br /&gt;
! Separation&lt;br /&gt;
! Frequency&lt;br /&gt;
! Structure&lt;br /&gt;
! Weight&lt;br /&gt;
! Required Biomes&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Cities&lt;br /&gt;
| 24&lt;br /&gt;
| 8&lt;br /&gt;
| 100%&lt;br /&gt;
| {{EnvLink|Ancient City}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BiomeLink|Deep dark}}&lt;br /&gt;
|-&lt;br /&gt;
| Buried Treasures&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1%&lt;br /&gt;
| {{EnvLink|Buried Treasure}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BiomeLink|Beach}}, {{BiomeLink|Snowy Beach}}&lt;br /&gt;
|-&lt;br /&gt;
| Desert Pyramids&lt;br /&gt;
| 32&lt;br /&gt;
| 8&lt;br /&gt;
| 100%&lt;br /&gt;
| {{EnvLink|Desert Pyramid}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BiomeLink|Desert}}&lt;br /&gt;
|-&lt;br /&gt;
| End Cities&lt;br /&gt;
| 20&lt;br /&gt;
| 11&lt;br /&gt;
| 100%&lt;br /&gt;
| {{EnvLink|End City}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BiomeLink|End Midlands}}, {{BiomeLink|End Highlands}}&lt;br /&gt;
|-&lt;br /&gt;
| Igloos&lt;br /&gt;
| 32&lt;br /&gt;
| 8&lt;br /&gt;
| 100%&lt;br /&gt;
| {{EnvLink|Igloo}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BiomeLink|Snowy Taiga}}, {{BiomeLink|Snowy Plains}}, {{BiomeLink|Snowy Slopes}}&lt;br /&gt;
|-&lt;br /&gt;
| Jungle Temples&lt;br /&gt;
| 32&lt;br /&gt;
| 8&lt;br /&gt;
| 100%&lt;br /&gt;
| {{EnvLink|Jungle Pyramid}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BiomeLink|Jungle}}, {{BiomeLink|Bamboo Jungle}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Mineshafts&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0.4%&lt;br /&gt;
| {{EnvLink|Mineshaft}}&lt;br /&gt;
| 1&lt;br /&gt;
| many biomes (see {{tag link|biome|has_structure/mineshaft}})&lt;br /&gt;
|-&lt;br /&gt;
| {{EnvLink|id=badlands-mineshaft|Mineshaft|Badlands Mineshaft}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BiomeLink|Badlands}}, {{BiomeLink|Eroded Badlands}}, {{BiomeLink|Wooded Badlands}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Nether Complexes&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 27 &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 4 &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 100%&lt;br /&gt;
| {{EnvLink|Nether Fortress}}&lt;br /&gt;
| 2&lt;br /&gt;
| Any [[Minecraft:Nether]] biome&lt;br /&gt;
|-&lt;br /&gt;
| {{EnvLink|Bastion Remnant}}&lt;br /&gt;
| 3&lt;br /&gt;
| {{BiomeLink|Crimson Forest}}, {{BiomeLink|Nether Wastes}}, {{BiomeLink|Soul Sand Valley}}, {{BiomeLink|Warped Forest}}&lt;br /&gt;
|-&lt;br /&gt;
| Nether Fossils&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 100%&lt;br /&gt;
| {{EnvLink|Nether Fossil}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BiomeLink|Soul Sand Valley}}&lt;br /&gt;
|-&lt;br /&gt;
| Ocean Monuments&lt;br /&gt;
| 32&lt;br /&gt;
| 5&lt;br /&gt;
| 100%&lt;br /&gt;
| {{EnvLink|Ocean Monument}}&lt;br /&gt;
| 1&lt;br /&gt;
| Deep Oceans &amp;lt;ref group=&amp;quot;st&amp;quot;&amp;gt;Also requires surrounding to be river and ocean biomes only.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ocean Ruins&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 20 &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 8 &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 100%&lt;br /&gt;
| {{EnvLink|id=ocean-ruins|Cold Ocean Ruins}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BiomeLink|Frozen Ocean}}, {{BiomeLink|Frozen Ocean}}, {{BiomeLink|Cold Ocean}}, {{BiomeLink|Ocean}}, {{BiomeLink|Deep Frozen Ocean}}, {{BiomeLink|Deep Cold Ocean}}, {{BiomeLink|Deep Ocean}}&lt;br /&gt;
|-&lt;br /&gt;
| {{EnvLink|id=ocean-ruins|Warm Ocean Ruins}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BiomeLink|Lukewarm Ocean}}, {{BiomeLink|Warm Ocean}}, {{BiomeLink|Deep Lukewarm Ocean}}&lt;br /&gt;
|-&lt;br /&gt;
| Pillager Outposts&lt;br /&gt;
| 32&lt;br /&gt;
| 8&lt;br /&gt;
| 20% &amp;lt;ref group=&amp;quot;st&amp;quot;&amp;gt;Can&#039;t be placed within 10 chunks of any placement position of the &amp;quot;Villages&amp;quot; structure set.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{EnvLink|Pillager Outpost}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BiomeLink|Desert}}, {{BiomeLink|Plains}}, {{BiomeLink|Savanna}}, {{BiomeLink|Snowy Plains}}, {{BiomeLink|Taiga}}, {{BiomeLink|Grove}}, {{BiomeLink|Meadow}}, {{BiomeLink|Frozen Peaks}}, {{BiomeLink|Jagged Peaks}}, {{BiomeLink|Stony Peaks}}, {{BiomeLink|Snowy Slopes}}, {{BiomeLink|Cherry Grove}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Ruined Portals&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 40 &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 15 &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 100%&lt;br /&gt;
| {{EnvLink|id=overworld-ruined-portal|link=Ruined Portal|Ruined Portal}}&lt;br /&gt;
| 1&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | See [[Minecraft:Ruined Portal#Generation]]&amp;lt;br/&amp;gt;Together: All [[Minecraft:Overworld]] biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{EnvLink|id=overworld-ruined-portal|link=Ruined Portal|Desert Ruined Portal}}&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{EnvLink|id=overworld-ruined-portal|link=Ruined Portal|Jungle Ruined Portal}}&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{EnvLink|id=overworld-ruined-portal|link=Ruined Portal|Swamp Ruined Portal}}&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{EnvLink|id=overworld-ruined-portal|link=Ruined Portal|Mountain Ruined Portal}}&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{EnvLink|id=overworld-ruined-portal|link=Ruined Portal|Ocean Ruined Portal}}&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{EnvLink|id=the-nether-ruined-portal|link=Ruined Portal|Nether Ruined Portal}}&lt;br /&gt;
| 1&lt;br /&gt;
| All [[Minecraft:Nether]] biomes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Shipwrecks&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 24 &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 100%&lt;br /&gt;
| {{EnvLink|id=shipwreck|Shipwreck}}&lt;br /&gt;
| 1&lt;br /&gt;
| Any ocean&lt;br /&gt;
|-&lt;br /&gt;
| {{EnvLink|id=shipwreck|link=Shipwreck|Beached Shipwreck}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BiomeLink|Beach}}, {{BiomeLink|Snowy Beach}}&lt;br /&gt;
|-&lt;br /&gt;
| Strongholds&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot; | N/A &amp;lt;ref group=&amp;quot;st&amp;quot;&amp;gt;Strongholds are placed using concentric rings, see [[Minecraft:Stronghold#Generation]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 100%&lt;br /&gt;
| {{EnvLink|Stronghold}}&lt;br /&gt;
| 1&lt;br /&gt;
| All [[Minecraft:Overworld]] biomes &amp;lt;ref group=&amp;quot;st&amp;quot;&amp;gt;The placement position is biased toward most land biomes, away from river and ocean biomes.{{info needed|How specifically?}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Huts&lt;br /&gt;
| 32&lt;br /&gt;
| 8&lt;br /&gt;
| 100%&lt;br /&gt;
| {{EnvLink|Swamp Hut}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BiomeLink|Swamp}}&lt;br /&gt;
|-&lt;br /&gt;
| Trail Ruins&lt;br /&gt;
| 34&lt;br /&gt;
| 8&lt;br /&gt;
| 100%&lt;br /&gt;
| {{EnvLink|Trail Ruins}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BiomeLink|Taiga}}, {{BiomeLink|Snowy Taiga}}, {{BiomeLink|Old Growth Pine Taiga}}, {{BiomeLink|Old Growth Spruce Taiga}}, {{BiomeLink|Old Growth Birch Forest}}, {{BiomeLink|Jungle}}&lt;br /&gt;
|-&lt;br /&gt;
| Trial Chambers&lt;br /&gt;
| 34&lt;br /&gt;
| 12&lt;br /&gt;
| 100%&lt;br /&gt;
| {{EnvLink|Trial Chambers}}&lt;br /&gt;
| 1&lt;br /&gt;
| many biomes (see {{tag link|biome|has_structure/trial_chambers}})&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Villages&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 34 &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 8&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 100%&lt;br /&gt;
| {{EnvLink|link=Village|Plains Village}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BiomeLink|Plains}}, {{BiomeLink|Meadow}}&lt;br /&gt;
|-&lt;br /&gt;
| {{EnvLink|link=Village|Desert Village}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BiomeLink|Desert}}&lt;br /&gt;
|-&lt;br /&gt;
| {{EnvLink|link=Village|Savanna Village}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BiomeLink|Savanna}}&lt;br /&gt;
|-&lt;br /&gt;
| {{EnvLink|link=Village|Snowy Village}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BiomeLink|Snowy Plains}}&lt;br /&gt;
|-&lt;br /&gt;
| {{EnvLink|link=Village|Taiga Village}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BiomeLink|Taiga}}&lt;br /&gt;
|-&lt;br /&gt;
| Woodland Mansions&lt;br /&gt;
| 80&lt;br /&gt;
| 20&lt;br /&gt;
| 100%&lt;br /&gt;
| {{EnvLink|Woodland Mansion}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BiomeLink|Dark Forest}},{{BiomeLink|Pale Garden}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{reflist|group=st}}&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
[[File:World generation features.jpg|thumb|The Overworld after the &amp;quot;features&amp;quot; step]]{{For|the customization of features {{in|JE}}|Configured feature|Placed feature}}&lt;br /&gt;
&lt;br /&gt;
The generation of [[Minecraft:features]] and placement of structure pieces (see [[#Structures]]) happens in the same step and are called &#039;&#039;&#039;decorations&#039;&#039;&#039; collectively. Each biome has a list of allowed features and structures that are possible to generate in them.&lt;br /&gt;
&lt;br /&gt;
=== Decoration steps ===&lt;br /&gt;
Features and structures generate in 11 steps after each other called &#039;&#039;&#039;decoration steps&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
# {{cd|raw_generation}}: [[Minecraft:Small island|Small end islands]]&lt;br /&gt;
# {{cd|lakes}}: [[Minecraft:Lava lake]]s&lt;br /&gt;
# {{cd|local_modifications}}: [[Minecraft:Amethyst geode]]s and [[Minecraft:iceberg]]s&lt;br /&gt;
# {{cd|underground_structures}}: Trial chambers, buried treasure, mineshafts, trail ruins, [[Minecraft:monster room]]s and [[Minecraft:fossil]]s&lt;br /&gt;
# {{cd|surface_structures}}: All other structures, [[Minecraft:desert well]]s and [[Minecraft:Blue Ice (feature)|blue ice patches]]&lt;br /&gt;
# {{cd|strongholds}}: Unused, strongholds use the {{cd|surface_structures}} step&lt;br /&gt;
# {{cd|underground_ores}}: [[Minecraft:Ore (feature)|Ore blobs]] and sand/gravel/clay [[Minecraft:disk]]s&lt;br /&gt;
# {{cd|underground_decoration}}: Infested block blobs, nether gravel and blackstone blobs, and all nether ore blobs&lt;br /&gt;
# {{cd|fluid_springs}}: Water and lava [[Minecraft:spring]]s&lt;br /&gt;
# {{cd|vegetal_decoration}}: [[Minecraft:Tree]]s, [[Minecraft:Bamboo (feature)|bamboo]], cacti, [[Minecraft:Kelp (feature)|kelp]], and other ground and ocean vegetation&lt;br /&gt;
# {{cd|top_layer_modification}}: [[Minecraft:Freeze top layer]] feature&lt;br /&gt;
&lt;br /&gt;
=== Generation ===&lt;br /&gt;
[[File:Cherry_Blossom_Grove.jpg|thumb|Trees and villages are a type of [[feature]] and [[Minecraft:structure]] respectively.]]&lt;br /&gt;
&lt;br /&gt;
To generate features in a chunk, the game first determines a list of [[Minecraft:biome]]s that appear in that chunk or the 8 surrounding chunks. Using that biome list the game constructs a list of features that are possible to generate in those biomes. For each decoration step, first the matching structure pieces are placed, followed by the features. When a structure piece crosses a chunk border, only the part in the current chunk is placed. Each feature has its own placement rules including the number of placement attempts and where in the chunk should the feature try to be placed. The game follows the rules to select a block in the chunk then checks if the biome, block and its surroundings at the current position allows that feature to spawn, and if so places the feature. Features can place block outside the current chunk&#039;s boundaries but are limited in the nearby 3&amp;amp;times;3 area.&lt;br /&gt;
&lt;br /&gt;
When features are generated, they can spill over into neighboring chunks that have already had their features generated. Thus, the feature order specified above is not always adhered to. It is therefore also possible for two worlds generated with the same [[Minecraft:World seed|seed]], from the same version of &#039;&#039;Minecraft&#039;&#039;, to differ slightly depending on the players&#039; travel routes, because the chunk generation order may determine which of two conflicting features overwrite or suppress the other.&amp;lt;ref&amp;gt;{{bug|MC-55596||Some chunks in the same world seed seem to have different versions}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lighting ==&lt;br /&gt;
As one of the last steps of chunk generation, the [[Minecraft:light]] levels for each block are calculated. Before this step, no block placement updates light, and light updates are instead deferred to this step.&lt;br /&gt;
&lt;br /&gt;
== Mob spawning ==&lt;br /&gt;
[[File:Flockofsheep.png|thumb|These [[sheep]] spawn upon world generation {{in|JE}}.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Mob spawning#Mob spawning on chunk generation}}&lt;br /&gt;
&lt;br /&gt;
{{IN|Java}} many animals generate upon initial chunk creation. One in ten newly-generated [[Minecraft:chunk]]s attempts to generate animal [[Minecraft:mob]]s, usually in packs of up to 4 of the same species.&lt;br /&gt;
&lt;br /&gt;
{{IN|Bedrock}} animals do not spawn during chunk generation, but they continually attempt to spawn as part of the environmental spawning algorithm.&lt;br /&gt;
&lt;br /&gt;
Notably, mobs that spawn with a structure (e.g. [[Minecraft:elder guardian]] in [[Minecraft:ocean monument]]s) are immediately spawned when the structure is placed and are not spawned in this step.&lt;br /&gt;
&lt;br /&gt;
== Heightmaps ==&lt;br /&gt;
[[Minecraft:Heightmap|Heightmaps]] are technically calculated at every step of world generation. Before features are placed, there are only 2 heightmaps – &amp;lt;code&amp;gt;OCEAN_FLOOR_WG&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;WORLD_SURFACE_WG&amp;lt;/code&amp;gt;. After feature placement, &amp;lt;code&amp;gt;OCEAN_FLOOR&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;WORLD_SURFACE&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MOTION_BLOCKING&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MOTION_BLOCKING_NO_LEAVES&amp;lt;/code&amp;gt; are calculated.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
Videos by [[Minecraft:Henrik Kniberg]]: &lt;br /&gt;
{{yt|CSa5O6knuwI}}&lt;br /&gt;
{{yt|ob3VwY4JyzE}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{main|World generation/History}}{{About|2=a detailed overview of biome and terrain generation before Caves &amp;amp; Cliffs|3=Biome/Before 1.18|4=a detailed overview of biome generation before Beta 1.8|5=Biome/Before Beta 1.8}}&lt;br /&gt;
A world generation algorithm has been included in the game since its very inception. World generation was often changed significantly before the release of &#039;&#039;Java Edition&#039;&#039;. Notably, after its release, world generation has changed greatly in [[Minecraft:Java Edition 1.7.2]] and [[Minecraft:Java Edition 1.18]]. For &#039;&#039;[[Minecraft:Bedrock Edition]]&#039;&#039;, significant changes were made in [[Minecraft:Pocket Edition v0.9.0 alpha]] and [[Minecraft:Bedrock Edition 1.18.0]].&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
{{Issue list}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://prng.di.unimi.it/ More information on xoroshiro128++], the PRNG algorithm &#039;&#039;Minecraft&#039;&#039; uses for Overworld generation by University of Milan&lt;br /&gt;
* [https://rtouti.github.io/graphics/perlin-noise-algorithm More information on Perlin noise] by Raouf Touti&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox environment}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Weltgenerierung]]&lt;br /&gt;
[[Minecraft:fr:Génération du monde]]&lt;br /&gt;
[[Minecraft:pt:Geração de mundo]]&lt;br /&gt;
[[Minecraft:ru:Генерация мира]]&lt;br /&gt;
[[Minecraft:uk:Генерація світу]]&lt;br /&gt;
[[Minecraft:zh:世界生成]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:World_boundary&amp;diff=235842</id>
		<title>Minecraft:World boundary</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:World_boundary&amp;diff=235842"/>
		<updated>2026-10-31T11:16:27Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|other uses|Distance effects|Border (disambiguation)}}[[File:Worldborderanimation.gif|thumb|right|270px|The [[world border]], by default, marks the area exactly one chunk before the 30,000,000 mark.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;world boundary&#039;&#039;&#039; is the area defining the intended spatial edges of a &#039;&#039;[[Minecraft:Minecraft]]&#039;&#039; dimension. It is distinct from [[Minecraft:Java Edition hard limits|hard limits]], which are defined by limitations of the programming language itself.&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
==== Horizontal limits ====&lt;br /&gt;
[[File:World border.png|thumb|The world border is located at &#039;&#039;X/Z ±29,999,984&#039;&#039;. Chunks still generate past this point, but the player cannot go past ±30 million blocks out.]]&lt;br /&gt;
&lt;br /&gt;
There are several different intended horizontal boundaries in the game.&lt;br /&gt;
&lt;br /&gt;
The first layer is the [[Minecraft:world border]], which lies at X/Z ±29,999,984 by default, and establishes an arbitrary (but capped at this default value) blockade to prevent the [[Minecraft:player]] from advancing. There are [[Minecraft:World border#On entities|several methods]] of bypassing this border.&lt;br /&gt;
&lt;br /&gt;
The next layer lies exactly one [[Minecraft:chunk]] further, at X/Z: ±30,000,000. At this point, there is an invisible &amp;quot;wall&amp;quot; preventing the player from advancing by setting any players&#039; positions beyond it to it, even in spectator mode. Using [[Minecraft:commands]] like {{cmd|teleport}} does not work, since the game does not accept any value beyond X/Z: ±29,999,999.5. This value is hard-coded into the game&#039;s source code. Other block interactions, such as water flowing, affects blocks outside this limit. By using a [[Minecraft:minecart]] (in a [[Minecraft:superflat]] preset with the top layer as [[Minecraft:rail]]s), the player can go even further, up to X/Z: ±30,000,208, which is considered as the third layer in recent versions. At that point, the player is frozen in place until the minecart is destroyed, then they are teleported back to X/Z: ±29,999,999. By using a [[Minecraft:boat]] (in a superflat world), the player can still go even further, up to X/Z: ±30,000,544. At that point, the player is frozen in place with the camera shaking uncontrollably, until the boat is destroyed, then they are teleported back to X/Z: ±29,999,999. A world defined by this boundary{{info needed|All dimensions or only Overworld?}} is very large, such that if a &#039;&#039;Minecraft&#039;&#039; world were to be made into a solid sphere,{{verify|Original phrasing was ambiguous, &amp;quot;wrapped around&amp;quot; could mean hollow actually counting surface area}} the resulting planet would have a radius of approximately 9,549 kilometers.&lt;br /&gt;
&lt;br /&gt;
As the server thinks the player is still at X/Z: ±30,000,000, no more chunks generate past X/Z: ±30,000,544. This is considered to be the absolute edge of the Minecraft world.&lt;br /&gt;
&lt;br /&gt;
By editing the source code for the game, it is possible to extend the terrain generation and world border past X/Z: ±30,000,544 (up to X/Z: ±2,147,483,647) and experience the game quite normally (no ghost chunks; mobs can spawn alright; commands accept higher values). The game performs normally even at distances of X/Z: ±2,000,000,000, as in modern versions, most [[Minecraft:Java Edition distance effects|distance effects]] have been patched out of the game. It is advisable to take note of what distance effects do exist, as well as the hard limits present - notably the ±33,554,432 limit where blocks become invisible (due to the use of a simplified coordinate system which has a limit of 2^25) and hard limit of ±2,147,483,647.&lt;br /&gt;
&lt;br /&gt;
==== Vertical limits ====&lt;br /&gt;
Each dimension has what is called a build limit. This is the maximum and minimum heights where a player can place and break [[Minecraft:blocks]]. These numbers are controlled by files in a [[Minecraft:data pack]]&#039;s {{code|data/&amp;lt;namespace&amp;gt;/[[Minecraft:Custom dimension|dimension_type]]}} folder. The minimum build height is controlled by the [[Minecraft:JSON]] value {{nbt|int|min_y}}, which must be between -2032 and 2031 and be a multiple of 16. The minimum build heights in the vanilla data pack are Y=-64 in the Overworld and Y=0 in the Nether and End. The maximum build height is controlled by {{nbt|int|height}}, which dictates the total height within which a player may break or place blocks. It must be between 16 and 4064 and be a multiple of 16. The maximum build heights (not the {{nbt|int|height}} values) in the vanilla data pack are Y=320 in the Overworld and Y=256 in the Nether and the End. Regardless of what {{nbt|int|min_y}} and {{nbt|int|height}} are set to, the minimum build height cannot be below Y=-2032, and the maximum build height cannot exceed Y=2031.&lt;br /&gt;
&lt;br /&gt;
These limits do not apply to [[Minecraft:entities]], which are allowed to travel to and exist above the maximum and below the minimum build heights.&lt;br /&gt;
&lt;br /&gt;
The space beyond the build limit is often referred to as the [[Minecraft:void]]. Any mob (besides the [[Minecraft:ender dragon]]) that is 64 blocks or further below the minimum build height takes damage at a rate of {{health|4}} every {{convert|10|tick|second}}.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
==== Horizontal limits ====&lt;br /&gt;
&#039;&#039;Bedrock Edition&#039;&#039; technically has no hard boundary, and the world at far distances is far too ravaged by [[Minecraft:Bedrock Edition distance effects|several distance effects]] to provide any semblance of reasonable gameplay. Nonetheless, there exists one intentional defined limit for command usage at X/Z ±30,000,000. &lt;br /&gt;
&lt;br /&gt;
This is the maximum teleportation distance for the {{cmd|tp}} command, and it is impossible to teleport beyond this distance in the vanilla game. Any attempts to teleport farther put the player back at this coordinate, and using commands at this point causes an &amp;quot;Unable to fill, summon, more object&amp;quot; error message, because it is an Illegal position in the command. Players who write certain commands on these coordinates (either with chat or a command block) get an error message. Attempting to use any block placement command results in an error message. Despite this, it is still possible to use [[Minecraft:Structure block|structure blocks]] and the {{cmd|locate}} command. However, it is possible to go further via the use of [[Minecraft:Ender Pearls]] in [[Minecraft:Creative Mode]]&lt;br /&gt;
.&lt;br /&gt;
The maximum distance that can be reached in the [[Minecraft:Overworld]] using teleportation, is by entering a [[Minecraft:Nether portal]] in the [[Minecraft:Nether]] at X/Z ±31,999,872.&lt;br /&gt;
&lt;br /&gt;
==== Vertical limits ====&lt;br /&gt;
The player is able to go as far up or down as desired, although at further distances more types of movement become impossible, and the game may eventually crash due to vertical distance effects. There are a few defined limitations for vertical movement.&lt;br /&gt;
&lt;br /&gt;
* A [[Minecraft:bedrock]] floor prevents players in [[Minecraft:Survival]] and [[Minecraft:Adventure]] mode to travel to the [[Minecraft:void]] below Y=-62 in the [[Minecraft:Overworld]] or Y=1 in the [[Minecraft:Nether]]. A bedrock [[Minecraft:Nether roof|ceiling]] also exists in the Nether at Y=128. However, there are several [[Minecraft:Tutorial:The Void|glitches]] players can use to enter the void behind the bedrock wall.&lt;br /&gt;
* Players, in any game mode, cannot place blocks above or below the build limits. This is Y=-64/320 in the Overworld and Y=0/128 in the Nether and the [[Minecraft:End]].&lt;br /&gt;
* Below Y=-82 in the Overworld or Y=-18 in the Nether and the End, [[Minecraft:players]] in Survival or Adventure mode and all [[Minecraft:mobs]] take {{health|4}} damage every half second.&lt;br /&gt;
* At Y=-105 in the Overworld or Y=-41 in the Nether and the End, a floor made of [[Minecraft:Invisible Bedrock|invisible bedrock]] prevents all [[Minecraft:entities]] from falling further down. It can be bypassed by teleporting below this distance, or utilizing horizontal distance effects to disable its hitbox.&lt;br /&gt;
* The build limit can be extended to Y=±512 through [[Minecraft:behavior packs]], which reset world generation to [[Minecraft:Void world|void]].&amp;lt;ref&amp;gt;{{Citation|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/datadrivenoverworldheight?view=minecraft-bedrock-stable|title=Data-Driven Overworld Height and Void Generation|website=Microsoft Learn}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Teleporting is limited to Y=±30,000,000 blocks.&lt;br /&gt;
&lt;br /&gt;
=== Walking to the boundary ===&lt;br /&gt;
Legitimate terrestrial journeys to the various world boundaries have been done across different versions of Minecraft. The 30M world border {{in|je}} has been reached by Figonometry in 1.17. The world boundary in [[Minecraft:Java Edition Beta 1.7.3|Beta 1.7.3]] has been reached by MysticalMidget, who reached the Far Lands before continuing the journey to 32M. One other player, DumbName, has attempted to reach the world boundary {{in|be}} but ceased at 2.1M due to &amp;quot;lots of storage problems plus the jitter point at 2,097,152 blocks&amp;quot;&amp;lt;ref&amp;gt;[https://premiumminecraft.com/people-who-reached-the-far-lands-rewritten-updated-oct-2023/ &amp;lt;nowiki&amp;gt;The Far Lands Walkers 2 | COMPLETE LIST 2023 [30+ players] – Premium Minecraft Blog&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For players who have reached the Far Lands legitimately, see the [[Minecraft:Far Lands]] page. &lt;br /&gt;
&lt;br /&gt;
Time-wise, the walking (not sprinting) speed is 4.3 blocks per second. Walking for 6 hours per day is equal to 21,600 seconds, giving a traveled distance of 92,880 blocks every day. Walking to the 12.5M Far Lands would take just under 136 days at this pace. The boundary is almost three times further out.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{main|Java Edition distance effects}}&lt;br /&gt;
Generally, long server response times caused by massive distances produce unintended results, but most [[Minecraft:blocks]] and [[Minecraft:entities]] behave normally, with a few exceptions:&lt;br /&gt;
&lt;br /&gt;
* {{BlockLink|Pistons}} may sometimes not extend or retract until they receive another block update.&amp;lt;!-- tested in 1.19.4 by /setblock-ing blocks outside the world border. pistons do not update to redstone blocks, but if you place water they do react. --&amp;gt;&lt;br /&gt;
* Beyond the X/Z ±30,000,000 mark:&lt;br /&gt;
** [[Minecraft:Mobs]] do not spawn at all.&lt;br /&gt;
** [[Minecraft:Light]]ing does not update (with exception to sunlight and moonlight).&lt;br /&gt;
** [[Minecraft:Item]]s may jitter slightly.&lt;br /&gt;
&lt;br /&gt;
Beyond this, most of the unintended behavior of blocks and entities is caused by either the [[Minecraft:world border]] ([[Minecraft:World border#Effects|as detailed here]]) or being sufficiently far from the world origin (see [[Minecraft:Java Edition distance effects|this page]]). Some odd effects that are attributed to the boundary itself are as follows:&lt;br /&gt;
&lt;br /&gt;
* Attempting to walk into the boundary still displays a walking animation, walking sounds, and cause view bobbing, effects that are not present for walking into the world border or solid walls.&amp;lt;ref&amp;gt;{{bug|MC-198928|resolution=WF}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Using [[Minecraft:elytra]] to fly into the border causes the flying sound to continue to play at full volume rather than quietly or not at all.&amp;lt;ref&amp;gt;{{bug|MC-198945}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Minecraft:Rain]] particles always hit the ground at exactly sea level regardless of the actual shape of terrain beyond 30 million blocks.&amp;lt;ref name=&amp;quot;lazyrainfix&amp;quot;&amp;gt;{{bug|MC-171710|resolution=WF}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{more images|Images of the world boundary in Infdev 20100313 to 20100325 (before the Far Lands generated within the limits of the world); animation of the player being pushed back in Indev (if this ever existed)|section=1}}&lt;br /&gt;
&lt;br /&gt;
=== Horizontal boundaries ===&lt;br /&gt;
{{info needed section|Legacy Console and New 3DS edition boundary/effects}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Java Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java pre-classic}}&lt;br /&gt;
|{{HistoryLine||Cave game tech test|The world has an edge that can be fallen from indefinitely. This edge is located at X/Z: 0 in the negative direction and X/Z: 256 in the positive direction.}}&lt;br /&gt;
|{{HistoryLine|java classic}}|{{HistoryLine||0.0.12a|There is now a solid border at the edge of the world.&lt;br /&gt;
|An &amp;quot;infinite&amp;quot; ocean (consisting of a layer of [[Minecraft:water]] atop a thick [[Minecraft:bedrock]] column) extends past the world boundary rather than being just void. Where this ocean truly ends is unknown, and if said ending is intentionally programmed is also not known. Interestingly, this used the old water texture even when water itself was updated to have a newer texture.&lt;br /&gt;
|These fake blocks beyond the boundary have odd rendering behavior, notably with fog. Looking at them from certain directions, especially when underwater, can make them appear as a solid color.}}&lt;br /&gt;
|{{HistoryLine||0.0.14a|The location of the positive world border now depends on the world size. The negative world border always remains at X/Z: 0.}}&lt;br /&gt;
|{{HistoryLine|java indev}}&lt;br /&gt;
|{{HistoryLine||0.31|dev=20100106-2158|The world boundary is now variable depending on the chosen world type. It may be even further customisable through world editing.&lt;br /&gt;
|Blocks outside of the world can be targeted and even broken, but instantly revert to their prior state after being broken.&lt;br /&gt;
|Block rendering has been reported to stop at a variety of different positions; X/Z: ±2,111, ±2,176 and ±2,304.{{needs testing|is this affected by world shape? is this value consistent? and is this value intentionally programmed?}}{{info needed|&amp;quot;In earlier versions of Indev, the Sky and Blocks would stop rendering at the same point.&amp;quot; - Is this true or just a result of the aforementioned variability?}}&lt;br /&gt;
|Sky rendering stops at X/Z: ±2,560.{{needs testing|is this affected by world shape? and is this value intentionally programmed?}}}}&lt;br /&gt;
|{{HistoryLine||?&amp;lt;!--between 20100203 and 20100207-1101--&amp;gt;|After attempting to move a bit past the farthest distance that can be built, the player is pushed back toward the center of the world with an increasingly hard force depending on their distance.}}&lt;br /&gt;
|{{HistoryLine|java infdev}}&lt;br /&gt;
|{{HistoryLine||20100227-1414|The world boundary has been completely removed, allowing the player to access terrain as far as the game itself is capable of handling.&lt;br /&gt;
|A test skybox ({{color|#0000FF}}) has been added. It stops at X/Z: ±1,024.}}&lt;br /&gt;
|{{HistoryLine||20100313|A new boundary has been set in place: blocks no longer generate beyond X/Z: ±32,000,000, giving way to the void.&lt;br /&gt;
|Updating blocks next to this void causes an extreme amount of lighting updates, effectively freezing the game for an extended period of time.&lt;br /&gt;
|The aforementioned test skybox has been removed.}}&lt;br /&gt;
|{{HistoryLine||20100413-1951|Attempting to move past X/Z: ±32,000,000 puts the player in a permanent glitchy, jittery stasis requiring external tools to escape.&amp;lt;ref&amp;gt;{{ytl|7Yj6qV3xTtE|End of the infdev|Fractal|June 8, 2010}}&amp;lt;/ref&amp;gt;}}|{{HistoryLine||20100624|Attempting to approach X/Z: 32,000,000 now outright freezes the game due to an extreme amount of lighting updates trying to occur at the border.&lt;br /&gt;
|Beyond X/Z: ±32,000,000, phantom &amp;quot;fake chunks&amp;quot; (where chunks of bare unpopulated terrain render, but collision physics are completely absent) now appear. The blocks are not solid and can be fallen through. This is not seen normally due to the lighting freeze explained above, and can only be seen by patching this with mods.&lt;br /&gt;
|Terrain beyond X/Z: ±32,000,000 is not populated with terrain features such as [[Minecraft:tree]]s, [[Minecraft:flower]]s, [[Minecraft:Short Grass|grass]] and [[Minecraft:ore vein]]s. As such, this allows the complete avoidance of [[Minecraft:Java Edition distance effects#History|a fatal distance effect]] involving ore generation between X/Z: ±67,108,864 and X/Z: ±134,217,728, which would otherwise cause runaway chunk loading and game crashes.}}&lt;br /&gt;
|{{HistoryLine|unknown}}&lt;br /&gt;
|{{HistoryLine||?|Many single blocks of [[Minecraft:water]] and [[Minecraft:lava]] generate at the edge of the world, which are actually [[Minecraft:spring]]s, as the intangible blocks are considered air.}}&lt;br /&gt;
|{{HistoryLine|java beta}}&lt;br /&gt;
|{{HistoryLine||1.2_01|The &amp;quot;fake chunks&amp;quot; now occur without the need to patch the game, as lighting has been fixed so the player no longer freezes when approaching X/Z: ±32,000,000.}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=Pre-release|The &amp;quot;fake chunks&amp;quot; now start at X/Z: ±30,000,000, 2 million blocks less than in previous versions.&lt;br /&gt;
|In singleplayer, beyond X/Z: ±30,000,032, the player gets stuck in a glitched position, and needs to use external programs to move their character back. Beyond X/Z: ±30,000,064, blocks no longer render, giving way to the [[Minecraft:void]].{{check version}} Exceeding the 32 million block limit (only possible through [[Minecraft:nether portal]]s or external editors) now causes the game to crash.{{verify}}&lt;br /&gt;
|In multiplayer, the player can access the &amp;quot;fake chunks&amp;quot; normally, up to X/Z: ±32,000,000. After this point, the player is disconnected from the server with an &amp;quot;Illegal position&amp;quot; message.&lt;br /&gt;
}}&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.2.1|dev=12w03a|The player&#039;s looking direction now freezes when going beyond the 30 million border in singleplayer, rather than the player&#039;s head twisting unnaturally on an unmoving body.}}&lt;br /&gt;
|{{HistoryLine||1.3.1|dev=12w18a|As a result of singleplayer being changed to use a multiplayer server, the player no longer gets stuck in a glitched position beyond X/Z: ±30,000,032 in singleplayer, and they can now access terrain up to X/Z: ±32,000,000.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w27a|Nether portals are now limited to X/Z: ±29,999,872 in the Overworld.}}&lt;br /&gt;
|{{HistoryLine||1.7.2|dev=13w36a|The game now crashes after the player surpasses X/Z: ±29,999,840 on Default, [[Minecraft:Large Biomes]] and [[Minecraft:Amplified]] worlds.}}&lt;br /&gt;
|{{HistoryLine|||dev=13w37a|All blocks at X/Z: ±30,000,000, including [[Minecraft:air]] itself, now act completely solid, creating an effective wall at this point.&lt;br /&gt;
|This solid wall extends upwards to Y: 2,147,483,647 and downwards to Y: −2,147,483,648, even though blocks cannot exist in these regions. As such, if a player is moved outside this boundary via commands or external tools, they are unable to move.&lt;br /&gt;
|Walking on this wall far enough{{info needed|how far? is it 32 million as shown below?}} causes the game to crash. &lt;br /&gt;
|Beyond the invisible wall, if items are thrown, the falling animation is jittery. The thrown item disappears upon contact with any block other than air.&lt;br /&gt;
|Some mobs (e.g. slimes) try to go past the world border, to no avail.&lt;br /&gt;
|Using a nether portal to go back to the Overworld right next to this boundary causes the game to crash.{{needs testing}}}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w02a|Chunks beyond X/Z: ±30,000,000 no longer render.&lt;br /&gt;
|Blocks beyond X/Z: ±30,000,000 are no longer all solid, allowing players to move slightly beyond this point manually.&lt;br /&gt;
|Actually moving beyond X/Z: ±30,000,000 freezes the player in place, unable to move anywhere else without commands. Their hand and player model in third person view disappears, and they appear frozen in an animation in the survival inventory screen.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w06a|Attempting to move beyond X/Z: ±30,000,000 now kicks the player for being in an illegal position. Rejoining moves the player back to X/Z: ±29,999,931. Attempting to move exactly to X/Z ±30,000,000 freezes the player in place, until they rejoin or teleport back.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w17a|The [[Minecraft:world border]] has been added. As it causes many effects unrelated to the actual edge of the world, see [[Minecraft:World border#History]] for further information regarding it.&lt;br /&gt;
|Exceeding 30 million blocks now outright crashes the game rather than kicking the user back to the server list.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w18a|Exceeding X/Z: ±30,000,000 now kicks the player again rather than crashing.&lt;br /&gt;
|Some cases of the game completely freezing have been noted in versions with this behavior.&lt;br /&gt;
|The world border always renders and behaves as though it is at ±29,999,984, even if set to be at a value beyond this.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre3|There is now an effective &amp;quot;wall&amp;quot; at X/Z: ±29,999,999 preventing the player from surpassing it.&lt;br /&gt;
|This wall is in fact the game simply teleporting the player to exactly X/Z: ±29,999,999 if their coordinates exceed X/Z: ±29,999,999, rather than a solid wall like was present in 1.7. As such, it results in some interesting visual quirks that were not present for the former, such as the player walking animation/view bobbing still playing while walking into it despite the player not actually changing their position.&lt;br /&gt;
|Teleporting anywhere between X/Z: ±29,999,999 and X/Z: ±30,000,000 causes the player to be immediately teleported back to X/Z: ±29,999,999 after one tick. Teleporting to exactly X/Z: ±30,000,000 freezes the player in place (allowing them to teleport back), and teleporting anywhere beyond X/Z: ±30,000,000 crashes the game.}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w37a|Chunks beyond X/Z: ±30,000,000 are now rendered again, up to a variable limit, which depends on the render distance. Many of the issues surrounding block and item rendering have also disappeared; with this, the world boundary is now generally more stable. Also, the chunks beyond X/Z: ±30,000,000 are now solid and can perfectly generate structures like [[Minecraft:village]]s, [[Minecraft:mineshaft]]s and trees.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w51a|Teleporting past X/Z: ±30,000,000 is no longer possible; the player always gets teleported back to X/Z: ±30,000,000, even when using external programs.}}&lt;br /&gt;
|{{HistoryLine||?&amp;lt;!--after 1.10.2--&amp;gt;|Items no longer move erratically beyond X/Z: ±30,000,000.}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w06a|Rain always appears at sea level beyond X/Z: ±30,000,000 (likely from fixing {{bug|MC-131770}}).&amp;lt;ref name=&amp;quot;lazyrainfix&amp;quot;/&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.18|dev=pre1|Nether portals are now limited by the world border - the long-distance nether portal creation distance limit no longer seems to exist.}}&lt;br /&gt;
|{{HistoryLine||?|A new boundary has been set in place: [[Minecraft:minecart]]s can no longer go past X/Z: ±30,000,208. A [[Minecraft:boat]] can still be used to go past this limit, up to X/Z: ±30,000,544.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Bedrock Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}|{{HistoryLine||v0.1.0|Worlds are 256 blocks long in both directions. The negative world boundary is located at X/Z: 0 and the positive boundary is located at X/Z: 256. Unlike in current [[Minecraft:Old]] worlds, the positions of the boundaries were the same in all worlds.&lt;br /&gt;
|The edges of the world are made up of [[Minecraft:invisible bedrock]]. This extends up to 128 blocks and can be walked on forever.}}&lt;br /&gt;
|{{HistoryLine||v0.9.0|dev=build 1|Added infinite world generation, which removes the boundary for worlds of that type.|The positions of the boundaries in the [[Minecraft:Old]] world type are no longer consistent between worlds, and they are instead located on a [[Minecraft:seed (world generation)|seed]] determined position.}}&lt;br /&gt;
|{{HistoryLine||v0.12.1|dev=build 1|[[Minecraft:Nether portal]]s cannot be generated or place the player any farther than X/Z: ±31,999,872.}}&lt;br /&gt;
|{{HistoryLine||v0.16.0|dev=?|{{command|tp}} cannot teleport players beyond X/Z: 999,999,999.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|The position limit on the {{command|tp}} has been removed.}}&lt;br /&gt;
|{{HistoryLine||1.2.5|dev=beta 1.2.5.15|{{command|tp}} can no longer take the player past X/Z: ±30,000,000.}}&lt;br /&gt;
|{{HistoryLine||1.17.30|dev=beta 1.17.20.20|The Far Lands have now been removed in all dimensions. 3D distortion, the stripe lands, non-solid blocks and other distance effects still occur, however.}}&lt;br /&gt;
}}&lt;br /&gt;
; Indev era&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Indev boundary.png|Coordinates X/Z: ±2,111 on the Indev version released January 30, 2010. Blocks no longer render past this limit and insides of blocks can therefore be seen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Infdev-Alpha era&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
InfdevFarEnd.png|World boundary at X/Z: ±32,000,000, where blocks completely stop generating&lt;br /&gt;
InfdevFarBeyond32000000.png|Terrain ([[Minecraft:Far Lands (Java Edition)|Far Lands]]) as seen from beyond X/Z: ±32,000,000&lt;br /&gt;
Infdev corner.jpg|The northwest corner of the end of the world in [[Minecraft:Java Edition Infdev 20100618]]{{check version|Is this really Infdev 618? The debug screen has &amp;quot;All&amp;quot; and &amp;quot;Counted&amp;quot; numbers that are absent from that version}} from third person view&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Alpha-Beta era&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Lighting stops functioning.png|The &amp;quot;end of the world&amp;quot; as seen from the third person mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Beta 1.8-1.6.4 era&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Fake chunks swamp.png|A fake swamp biome past X/Z: ±30,000,000. There is only dirt on the seafloor. It also does not generate trees and tall grass.&lt;br /&gt;
File:Fake chunks mushroom fields.png|A mushroom island biome in the world boundary generating without mushrooms or huge mushrooms&lt;br /&gt;
File:Fake chunks tree.png|Trees that are generated close to the world boundary stop being generated. Trees may also appear strange, like this.&lt;br /&gt;
File:Fake chunks village.png|Village stops generating on the world boundary of a superflat world&lt;br /&gt;
File:Fake chunks void with particles.png|A view under the fake chunks (1.6.2)&lt;br /&gt;
File:Fake chunks ocean.png|The corner of the world boundary in 1.2.5. Normal terrain is at the bottom of the image; fake chunks are at the top. Note there is neither sand nor clay on the seafloor.&lt;br /&gt;
File:Head twisting error.png|The player&#039;s head unnaturally twisting, as seen in Beta 1.8&lt;br /&gt;
File:Head twisting error 2.png|The unnaturally twisting head as seen in second person view in 1.0.0&lt;br /&gt;
File:Fixed freeze.png|A frozen player in 1.2&#039;s development with the head no longer capable of twisting&lt;br /&gt;
File:Fake chunks ocean 2.png|An ocean generated on the world border&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; 1.7.2-1.7.10 era&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Solid chunks forest.png|The world boundary, at 30,000,000 meters from the center of the map. Notice that vegetation is cut off at this point.&lt;br /&gt;
Player walking on top of wall 1.7.2.png|A player walking on top of the invisible wall at X coordinate of 30,000,050 and Y of 2,147,683,467&lt;br /&gt;
Solid chunks wall.png|A redstone torch hanging on the invisible wall in Release 1.7. This can be achieved by placing the torch on a non-solid block (such as glass).&lt;br /&gt;
Solid chunks slimes.png|In Release 1.7, slimes try to go to Z:30,000,000. Notice the abnormally large redstone dust.&lt;br /&gt;
Village near worldboundary-1.7.10.png|A village generated near the world boundary&lt;br /&gt;
No lighting worldboundary-1.7.10.png|Lighting does not work past the world boundary.&lt;br /&gt;
InvisibleWallTorch.jpg|Torches placed on glowstone next to the invisible wall, the particles emitted from them are also in the wrong place&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; 1.9+ era&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
NoLighting1.9+.png|At ±33,554,432 lighting stops working. See [[Minecraft:Java Edition hard limits#Lighting breakdown (X/Z: ±33,554,432).]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vertical boundaries ===&lt;br /&gt;
{{info needed section|&lt;br /&gt;
* Console Edition boundary and effects&lt;br /&gt;
* 3DS edition boundary&lt;br /&gt;
* infdev: player model might break above 1024, and there may be jittering effects out of y bounds&lt;br /&gt;
* entities not rendering above 612 (https://youtu.be/SYuocMFOD6w?t{{=}}1m18s)}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Java Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java pre-classic}}&lt;br /&gt;
|{{HistoryLine||Cave game tech test|The world has a bottom that can be fallen from indefinitely. It is assumed to be at Y: ±0, as no proper way to view coordinates existed yet.}}&lt;br /&gt;
|{{HistoryLine|java classic}}&lt;br /&gt;
|{{HistoryLine||0.0.12a|The bottom of the world remained unchanged despite the addition of bedrock to make it impossible to fall out of.}}&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.9.3|dev=pre1|Teleportation beyond Y: ±512 is no longer allowed.}}&lt;br /&gt;
|{{HistoryLine||1.10|dev=16w21b|Teleportation beyond Y: ±4,096 is no longer allowed.}}&lt;br /&gt;
|{{HistoryLine||1.12|dev=?|Teleportation beyond Y: ±4,096 is again possible.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w50a|Players are now kicked beyond Y: ±30,000,000. Before this version, the game would crash beyond this point.}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w06a|Teleportation beyond Y: ±20,000,000 is no longer allowed.}}&lt;br /&gt;
|{{HistoryLine||1.17|dev=21w13a|Players are no longer kicked beyond Y: ±30,000,000,&amp;lt;ref&amp;gt;{{bug|MC-123587}}&amp;lt;/ref&amp;gt; allowing for travel for as long as Java can understand.&lt;br /&gt;
|Exiting a world beyond Y: ±20,000,000 causes the player to be moved to Y: ±20,000,000 upon logging back in, a bug that Mojang decided not to fix.&amp;lt;ref&amp;gt;{{bug|MC-221890}}&amp;lt;/ref&amp;gt; However, edited world file still allows the player to be moved beyond these limits.}}&lt;br /&gt;
|{{HistoryLine||1.17.1|dev=Pre-release 1|The player cannot be moved beyond Y: ±20,000,000 via editing the world files, as logging in now always clamps the player&#039;s position to Y: ±20,000,000.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Bedrock Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.1.0|In this version, the player can go up to the single-precision floating point limit (2^128 or 3.4 x 10^38).}}&lt;br /&gt;
|{{HistoryLine||v0.9.0|dev=?|The game now crashes when the player goes beyond the 32-bit integer limit (2,147,483,648 blocks) on the Y axis.}}&lt;br /&gt;
|{{HistoryLine||v0.11.0|dev=?|A floor was added at Y: -40 preventing the player from falling further.|Players are no longer instantly killed when going below Y: 0.}}&lt;br /&gt;
|{{HistoryLine||v0.12.1|dev=build 1|The floor was moved to Y: -272.}}&lt;br /&gt;
|{{HistoryLine||v0.14.0|dev=build 1|The floor is now located at Y: -40 again.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Older version effects ===&lt;br /&gt;
{{cleanup|incorporate most of this into the history section}}&lt;br /&gt;
&lt;br /&gt;
==== Infdev ====&lt;br /&gt;
&lt;br /&gt;
On February 27, 2010, version of [[Minecraft:Java Edition Infdev 20100227-1414|Infdev]], many side effects would occur as the player walked thousands or even millions of blocks away. &lt;br /&gt;
* X/Z ±512–1,024: Clouds stop rendering.&lt;br /&gt;
&lt;br /&gt;
In [[Minecraft:Infdev 20100413]], walking off the edge would cause the player to become stuck in a glitched position, unable to escape.&lt;br /&gt;
&lt;br /&gt;
In previous versions of the game, if the player teleported as high as they possibly could, they were sent to a Y-Axis of 3.4×10&amp;lt;sup&amp;gt;38&amp;lt;/sup&amp;gt;. In this zone, the player floats without a purpose, and dropped items that slide with what appears to be no friction before suddenly stop after about 20 blocks. It has been reported that the X and Z-Axis sometimes flicker randomly in this zone. The memory pie chart also sometimes randomly jumps to 100% undefined memory usage, and then disappears upon re-entering the debug menu.&lt;br /&gt;
&lt;br /&gt;
==== Fake chunks ====&lt;br /&gt;
As the player journeys even deeper into the Far Lands, the effects worsen to the point where the game is unplayable. At X/Z ±32,000,000, blocks are treated as permanently nonexistent, and do not generate even though they may appear to. When Minecraft generates and loads chunks, it loads an empty version of the terrain, complete with grass, stone and water textures that cannot be walked on. This map generates out to the 32-bit integer limit. The game can load chunks only out to X/Z: ±32,000,000, causing a problem between the noise map and the chunk generator. To fix this problem, &#039;&#039;Minecraft&#039;&#039; removes the chunks generated beyond X/Z: &amp;gt;±32,000,000 and generates only the noise map. If the player tries to walk on this map, they fall into the [[Minecraft:void]]. This value is hard-coded in the source code of &#039;&#039;Minecraft&#039;&#039;, meaning that it cannot be changed without editing the source files. Because chunks technically do not generate beyond X/Z: ±32,000,000, things like trees, falling gravel, falling sand, mobs, grass, and other entities do not generate either. This can make the map relatively stable and crashes can be somewhat rare; however, crashes can happen on low-end computers. In rare cases, if the player performs the &amp;quot;ghost spawn glitch&amp;quot; that worked in versions between Beta 1.6 Test Build 3 and Beta 1.7.3, the player can cause trees and plants to generate beyond ±32,000,000. However the framerate was actually much better the further one went because of no entities.&lt;br /&gt;
&lt;br /&gt;
==== Console info ====&lt;br /&gt;
In the [[Minecraft:Xbox 360 Edition]], [[Minecraft:PlayStation 3 Edition]], [[Minecraft:PlayStation Vita Edition]], and [[Minecraft:Wii U Edition]], the Overworld is limited to 864×864 blocks. Additionally, in the [[Minecraft:Xbox One Edition]], [[Minecraft:PlayStation 4 Edition]] and [[Minecraft:Nintendo Switch Edition]], the player is able to further select the size of their worlds, from [[Minecraft:World size|Small]] (1024×1024), [[Minecraft:Medium]] (3072×3072), and [[Minecraft:Large]] (5120×5120, except &#039;&#039;Nintendo Switch Edition&#039;&#039;). The edges of these worlds are surrounded by an invisible barrier with an endless sea of [[Minecraft:water]] beyond it. Before being patched out over time, there were often several exploits that could be used to glitch past the border, such as using boats, or using hundreds of TNT Minecarts to blow the player above the world height ceiling.&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
&lt;br /&gt;
{{Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
* Traveling from one edge of the world to the opposite edge by [[Minecraft:powered rail]] would take &amp;lt;!-- 6E7 m / (19.6 m/s) = --&amp;gt; 35 days and 10 hours. Building the rails for such a trip would require enough iron and/or gold to fill over &amp;lt;!-- 6E7 / (64*54*9*(16/6)) = --&amp;gt; 723 double chests, even when packed into blocks, as well as [[Minecraft:stick]]s made from enough [[Minecraft:wood]] to fill over &amp;lt;!-- 6E7 / (64*54*(16*4*(4/2))) = --&amp;gt; 135 double chests (as log blocks, not as [[Minecraft:planks]], and excluding the [[Minecraft:redstone torch]]es). (&amp;lt;!-- (6E7 / (64*54*9*(16/6)) + 6E7 / (64*54*(16*4*(4/2)))) * 16/(4*64) = --&amp;gt;53 stacks of logs would be required just to make &#039;&#039;enough chests to hold&#039;&#039; all the building materials for this rail track.) If already crafted, the rails required would fill &amp;lt;!-- 6E7 / (64*54) = --&amp;gt; 17,361 double chests. If the player had to gather the materials to make all those rails, they would wear out &amp;lt;!-- 6E7 / (1562*(16/6)) = --&amp;gt; 14,404 diamond [[Minecraft:pickaxe]]s and &amp;lt;!-- 6E7 / (1562*16*4*(4/2)) = --&amp;gt; 300 diamond [[Minecraft:axe]]s (on average, about &amp;lt;!-- (6E7 / (1562*16*4*(4/2))) / 4 = --&amp;gt; 3,601 diamond pickaxes and &amp;lt;!-- (6E7 / (1562*16*4*(4/2))) / 4 = --&amp;gt; 75 diamond axes, both enchanted with [[Minecraft:Unbreaking]] 3).&lt;br /&gt;
** Even if one were to amass all these materials, actually &#039;&#039;laying&#039;&#039; said track would require the player to travel the entire distance through other means anyway.&lt;br /&gt;
** Factoring in the need for powering the track and assuming the player were to use redstone torches, the player would require 3,529,412 torches for the full track, since a torch can optimally light 17 blocks. That requires 55,148 sticks and bits of redstone dust, which requires 2042 large chests, which requires 128 stacks of log blocks to make the chests requiring 3 large chests). &lt;br /&gt;
*From -29999984, 0, -29999984 to 29999984, 255, 29999984 there is a total of 921,599,016,960,262,144 (921 quadrillion) blocks in the default world border (Including air blocks)&lt;br /&gt;
* It is possible to generate trees and vegetation beyond 30,000,000 by loading a version of &#039;&#039;Minecraft&#039;&#039; after [[Minecraft:Java Edition 1.9]], then load a few chunks beyond the world border. Then, close the world and load a version of &#039;&#039;Minecraft&#039;&#039; between [[Minecraft:Beta 1.8]] - Release [[Minecraft:Java Edition 1.6-pre]]{{verify}} and load the same world. If the players travel to the world barrier, there are a few chunks that generate beyond 30,000,000 that have trees and grass.&lt;br /&gt;
** It is possible to even generate Far Lands chunks using this method. Load a world in release Beta 1.8 - Release 1.6 and teleport to X/Z: 30,000,000. Close the world before the fake chunks generate and load the world in Beta 1.7.3. The Far Lands chunks load and then, the player can load as many chunks as they want. Then close the world and load it in a newer version, and the player has Far Lands chunks in the 30,000,000 block area.&lt;br /&gt;
* [[Minecraft:Spider]]s can climb the border, continuing to climb upward indefinitely.{{verify|does &amp;quot;border&amp;quot; mean the world border (in which case this does not belong here) or the actual boundary?}}&lt;br /&gt;
* In [[Minecraft:Minecraft 4k]], there is a barrier on the bottom of the map, which is unbreakable by any means.&amp;lt;ref&amp;gt;{{ytl|pZeM7vOP7Xw|The bottom of the world in Minecraft 4k|BSPMinecraft|December 2, 2013}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox environment}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:es:Límite del mundo]]&lt;br /&gt;
[[Minecraft:fr:Limite du monde]]&lt;br /&gt;
[[Minecraft:ja:ワールド限界]]&lt;br /&gt;
[[Minecraft:ko:세계의 끝]]&lt;br /&gt;
[[Minecraft:pt:Limite do mundo]]&lt;br /&gt;
[[Minecraft:ru:Граница мира]]&lt;br /&gt;
[[Minecraft:zh:世界界限]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Wooden_Axe&amp;diff=235841</id>
		<title>Minecraft:Wooden Axe</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Wooden_Axe&amp;diff=235841"/>
		<updated>2026-10-31T11:16:24Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{For||Axe (disambiguation)}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| image = Wooden Axe.png&lt;br /&gt;
| image2 = Enchanted Wooden Axe.gif&lt;br /&gt;
| miningefficiency = 2&lt;br /&gt;
| attackdamage = {{jebe|{{hp|7}}|{{hp|4}}}}&lt;br /&gt;
| attackspeed = 0.8&lt;br /&gt;
| attackrange = 3&lt;br /&gt;
| hitboxmargin = 0&lt;br /&gt;
| durability = {{jebe|59|60}}&lt;br /&gt;
| enchantability = 15&lt;br /&gt;
| renewable =  Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;wooden axe&#039;&#039;&#039; is an early-game variant of [[Minecraft:axe]] that is crafted from [[Minecraft:planks]]. It can be used to cut down trees faster, to [[Minecraft:Axe#Stripping and scraping|strip]] [[Minecraft:log]]s and [[Minecraft:scrape]] [[Minecraft:Copper#Blocks|copper-based blocks]], and as a melee weapon that disables [[Minecraft:shields]]. It is the seventh-highest [[Minecraft:tier]] of axe, having the lowest [[Minecraft:mining efficiency]], the lowest attack damage alongside [[Minecraft:golden axe]]s, and having the lowest attack speed alongside [[Minecraft:Stone Axe|stone]] and [[Minecraft:copper axe]]s. It can be used as [[Minecraft:fuel]] in a [[Minecraft:furnace]], [[Minecraft:smoker]], or [[Minecraft:blast furnace]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1 = Any Planks&lt;br /&gt;
|B1 = Any Planks&lt;br /&gt;
|B2 = Stick&lt;br /&gt;
|A2 = Any Planks&lt;br /&gt;
|B3 = Stick&lt;br /&gt;
|Output = Wooden Axe&lt;br /&gt;
|type = Tool&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Generated loot ===&lt;br /&gt;
{{LootChestItem|wooden-axe}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
Wooden axes can break wood-related blocks faster than other tools. Breaking a block costs 1 durability.{{note|Blocks that break instantly don&#039;t use up durability.}}&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stripping ===&lt;br /&gt;
{{ctrl|Using}} a wooden axe on a [[Minecraft:log]], [[Minecraft:wood]] block, [[Minecraft:Block of Bamboo|bamboo block]] turns it into a [[Minecraft:stripped log]], [[Minecraft:stripped wood]], or [[Minecraft:Block of Stripped Bamboo|stripped bamboo]], respectively. This uses 1 point of the axe&#039;s durability.&lt;br /&gt;
&lt;br /&gt;
=== Scraping ===&lt;br /&gt;
{{ctrl|Using}} a wooden axe on a waxed or somewhat oxidized [[Minecraft:copper]] block removes the wax if it has any, or otherwise removes a level of oxidization. This uses 1 point of durability.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
When used as a weapon, a wooden axe loses 2 durability points.&lt;br /&gt;
&lt;br /&gt;
==== {{JE}} ====&lt;br /&gt;
A wooden axe always disables a shield, although there should be a chance of it happening.&amp;lt;ref&amp;gt;{{bug|MC-197537}}&amp;lt;/ref&amp;gt; Damage done by a wooden axe is equivalent to that of a [[Minecraft:diamond sword]], but it has a longer cooldown.&lt;br /&gt;
&lt;br /&gt;
==== {{BE}} ====&lt;br /&gt;
Wooden axes attack instantly with no cooldown and do {{hp|1}} less damage than a [[Minecraft:wooden sword]].&lt;br /&gt;
&lt;br /&gt;
=== Repairing ===&lt;br /&gt;
==== Combining ====&lt;br /&gt;
{{Crafting&lt;br /&gt;
|showdescription = 1&lt;br /&gt;
|ignoreusage = 1&lt;br /&gt;
|ingredients = Damaged Wooden Axe|Damaged Wooden Axe|Damaged Wooden Axe&lt;br /&gt;
|Output = Wooden Axe&lt;br /&gt;
|description = The durability of the two axes is added together, plus an extra 5% of durability.&lt;br /&gt;
}}&lt;br /&gt;
{{Grinding&lt;br /&gt;
  |showdescription=1&lt;br /&gt;
  |ingredients= 2× Damaged [[Minecraft:Wooden Axe]]&lt;br /&gt;
  |Damaged Wooden Axe&lt;br /&gt;
  |Damaged Wooden Axe&lt;br /&gt;
  |Wooden Axe&lt;br /&gt;
  |description=The durability of the two axes is added together, plus an extra 5% of durability.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Unit repair ====&lt;br /&gt;
{{main|Anvil mechanics#Unit repair}}&lt;br /&gt;
{{Repairing&lt;br /&gt;
| head=1&lt;br /&gt;
| Damaged Wooden Axe&lt;br /&gt;
| Damaged Wooden Axe; Any Planks&lt;br /&gt;
| Wooden Axe&lt;br /&gt;
| tail=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A wooden axe can be repaired in an [[Minecraft:anvil]] by adding [[Minecraft:wooden plank]]s, with each plank restoring 25% of the axe&#039;s maximum durability, rounded down. Two wooden axes can also be combined in an anvil. Both methods preserve the axe&#039;s [[Minecraft:enchantment]]s.&lt;br /&gt;
&lt;br /&gt;
=== Enchantments ===&lt;br /&gt;
A wooden axe can receive the following enchantments:&lt;br /&gt;
{| class=&amp;quot;wikitable col-2-center col-3-right&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Max Level&lt;br /&gt;
![[Minecraft:Enchantment|Method]]&lt;br /&gt;
!Weight&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Efficiency]]&lt;br /&gt;
|Increases the mining speed.&lt;br /&gt;
|V&lt;br /&gt;
|{{BlockLink|Enchanting Table}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Fortune]]&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;exc&amp;quot;&amp;gt;Silk Touch and Fortune are mutually exclusive&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Increases the amount of [[Minecraft:drops]] when mining.&lt;br /&gt;
|III&lt;br /&gt;
|{{BlockLink|Enchanting Table}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Silk Touch]]&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;exc&amp;quot; /&amp;gt;&lt;br /&gt;
|Causes blocks to drop themselves when mined.&lt;br /&gt;
|I&lt;br /&gt;
|{{BlockLink|Enchanting Table}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Sharpness]]&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;exc2&amp;quot;&amp;gt;Sharpness, Smite, Bane of Arthropods, and Cleaving{{upcoming|java Combat Tests|nocat=1}} are mutually exclusive.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Increases the damage dealt.&lt;br /&gt;
|V&lt;br /&gt;
|{{BlockLink|Enchanting Table}}{{only|bedrock|short=1}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Smite]]&amp;lt;ref group=note name=exc2/&amp;gt;&lt;br /&gt;
|Increases the damage dealt to [[Minecraft:undead]].&lt;br /&gt;
|V&lt;br /&gt;
|{{BlockLink|Enchanting Table}}{{only|bedrock|short=1}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Bane of Arthropods]]&amp;lt;ref group=&amp;quot;note&amp;quot; name=exc2/&amp;gt;&lt;br /&gt;
|Increases the damage dealt to [[Minecraft:arthropod]]s.&lt;br /&gt;
|V&lt;br /&gt;
|{{BlockLink|Enchanting Table}}{{only|bedrock|short=1}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Cleaving]]{{upcoming|java Combat Tests|nocat=1}}&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;exc2&amp;quot; /&amp;gt;&lt;br /&gt;
|Increases the damage and shield cooldown time dealt.&lt;br /&gt;
|III&lt;br /&gt;
|{{BlockLink|Enchanting Table}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Looting]]{{upcoming|java Combat Tests|nocat=1}}&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;sword&amp;quot;&amp;gt;Fire Aspect, Looting, Knockback, and Sweeping Edge currently exist, but they can be used only for [[Minecraft:sword]]s.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Increases the amount of [[Minecraft:drops]] when killing an entity with the axe.&lt;br /&gt;
|III&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Knockback]]{{upcoming|java Combat Tests|nocat=1}}&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;sword&amp;quot; /&amp;gt;&lt;br /&gt;
|Increases the knockback dealt.&lt;br /&gt;
|II&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Fire Aspect]]{{upcoming|java Combat Tests|nocat=1}}&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;sword&amp;quot; /&amp;gt;&lt;br /&gt;
|Ignites any targets hit by the axe and lights unlit [[Minecraft:candle]]s, [[Minecraft:campfire]]s, and [[Minecraft:TNT|Block of TNT]] when {{Control|used}}.&lt;br /&gt;
|II&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Sweeping Edge]]{{upcoming|java Combat Tests|nocat=1}}&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;sword&amp;quot; /&amp;gt;&lt;br /&gt;
|Increases the sweeping damage dealt.&lt;br /&gt;
|III&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Unbreaking]]&lt;br /&gt;
|Grants a chance to negate durability consumption.&lt;br /&gt;
|III&lt;br /&gt;
|{{BlockLink|Enchanting Table}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Mending]]&lt;br /&gt;
|Repairs the axe when obtaining [[Minecraft:experience]].&lt;br /&gt;
|I&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Curse of Vanishing]]&lt;br /&gt;
|The axe vanishes on death, not dropping as an item.&lt;br /&gt;
|I&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
=== Fuel ===&lt;br /&gt;
Wooden axes can be used as fuel in a [[Minecraft:furnace]], smelting one item per axe.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{:Axe/Sounds}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Wooden Axe&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=wooden_axe&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|notshowbeitemforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Wooden Axe&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=wooden_axe&lt;br /&gt;
|id=311&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|MOAR Tools}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Wax off}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{yt|GJ6XBDFDBd0}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java indev}}&lt;br /&gt;
|{{HistoryLine||0.31|dev=20100128-2200|[[File:Wooden Axe JE1 BE1.png|32px]] Added wooden axes.|An axe held by the player is now rendered to appear more 3D.|Wooden axes cannot be crafted yet, but have been added to the item chest in the Indev house.}}&lt;br /&gt;
|{{HistoryLine|||dev=20100129-1447|Wooden axes can now be [[Minecraft:craft]]ed.}}&lt;br /&gt;
|{{HistoryLine|||dev=20100131-2156|Wooden axes now have [[Minecraft:durability]] which is 33 points.}}&lt;br /&gt;
|{{HistoryLine|java beta}}&lt;br /&gt;
|{{HistoryLine||1.2|Wooden axes&#039; durability has been increased from 33 to 59.}}&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.2.4|dev=release|[[Minecraft:Spruce planks]], [[Minecraft:birch planks]], and [[Minecraft:jungle planks]] can now be used to craft wooden axes.}}&lt;br /&gt;
|{{HistoryLine||1.3.1|dev=12w16a|Wooden axes are now found in the new [[Minecraft:bonus chest]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w18a|Wooden axes can now be used as [[Minecraft:fuel]] in a [[Minecraft:furnace]].}}&lt;br /&gt;
|{{HistoryLine||1.6.1|dev=13w21a|Instead of replacing the barehanded [[Minecraft:damage]] ({{hp|1}}), wooden axes now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.}}&lt;br /&gt;
|{{HistoryLine||1.7.2|dev=1.7.1|[[Minecraft:Acacia planks]] and [[Minecraft:dark oak planks]] can now be used to craft wooden axes.}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w34a|Axes now use the attack speed combat mechanic meter. The time it takes for the meter to fill up for an axe is 1.2 seconds.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w34b|Wooden axes now have an attack speed of 0.8, taking about 1.25 seconds to fill the attack meter.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w34c|Wooden axes do {{hp|4}} more [[Minecraft:damage]] than previously.|Wooden axes now have an attack speed of 0.85.|Wooden axes can now temporarily disable [[Minecraft:shield]] use.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w35a|The [[Minecraft:damage]] of wooden axes has been reduced by {{hp|1}}.|The speed of wooden axes has been increased to 0.9.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w37a|Wooden axes now have an attack speed of 0.8.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w44a|The average yield of wooden axes from [[Minecraft:bonus chest]]s has been decreased.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=18w07a|{{control|Using}} a wooden axe on a block of [[Minecraft:wood]] or [[Minecraft:log]] now turns it into a stripped block of wood or log.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre2|{{control|Using}} a wooden axe on a bark now turns it into a stripped bark.}}&lt;br /&gt;
|{{HistoryLine||1.13.1|dev=18w30b|The durability of wooden axes has been decreased from 60 to 59 due to the fix of a bug.&amp;lt;ref&amp;gt;{{bug|MC-120664||Tool durability is off by one|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w43a|[[File:Wooden Axe JE2 BE2.png|32px]] The texture of wooden axes have been changed.}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w06a|[[Minecraft:Crimson planks]] and [[Minecraft:warped planks]] can now be used to craft wooden axes.}}&lt;br /&gt;
|{{HistoryLine|||dev=21w11a|Wooden axes can now be used to scrape wax and oxidation off [[Minecraft:copper block]]s.}}&lt;br /&gt;
|{{HistoryLine||1.19|dev=22w11a|[[Minecraft:Mangrove planks]] can now be used to craft wooden axes.}}&lt;br /&gt;
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Minecraft:Bamboo planks]] can now be used to craft wooden axes.|Added [[Minecraft:block of bamboo]], which when used with a wooden axe gives a block of stripped bamboo.}}&lt;br /&gt;
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[Minecraft:Cherry planks]] can now be used to craft wooden axes.|Added [[Minecraft:cherry log]]s, which when used with an axe gives a [[Minecraft:stripped cherry log]].}}&lt;br /&gt;
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Wooden axes can now be found in entrance chests in [[Minecraft:trial chambers]].}}&lt;br /&gt;
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[Minecraft:Pale oak planks]] can now be used to craft wooden axes.|Added [[Minecraft:pale oak log]]s, which when used with an axe gives a [[Minecraft:stripped pale oak log]].}}&lt;br /&gt;
|{{HistoryLine||26.3|dev=snap1|Wooden axes can now generate as part of [[Minecraft:abandoned camp]]s in barrels.}}&lt;br /&gt;
|{{HistoryLine|combat java}}&lt;br /&gt;
|{{HistoryLine||1.14.3|The attack speed for wooden axes has been increased to 2.|Wooden axes now deal {{hp|1}} more [[Minecraft:damage]] than their sword counterparts.}}&lt;br /&gt;
|{{HistoryLine||3|The [[Minecraft:Chopping]] enchantment has been added for wooden axes, which adds 1 damage and 0.5 seconds (10 [[Minecraft:game tick]]s) of [[Minecraft:shield]] stunning per level and is mutually exclusive with [[Minecraft:Sharpness]].|Wooden axes now always disable shields for {{convert|1.6|seconds|ticks}}, instead of having a 25% to disable them for 5 seconds (100 game ticks).|Wooden axes now take 1 damage when attacking instead of 2.|The [[Minecraft:Sweeping Edge]] enchantment can now be applied to wooden axes.}}&lt;br /&gt;
|{{HistoryLine||4|[[Minecraft:Knockback]], [[Minecraft:Looting]], and [[Minecraft:Fire Aspect]] enchantments can now be applied to wooden axes.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.2.0|[[File:Wooden Axe JE1 BE1.png|32px]] Added wooden axes. They actually function as tools despite being unobtainable by normal means.}}&lt;br /&gt;
|{{HistoryLine||v0.3.0|Wooden axes can now be crafted with wooden planks and sticks.}}&lt;br /&gt;
|{{HistoryLine||v0.11.0|dev=build 1|Wooden axes can now be used as fuel in a [[Minecraft:furnace]].}}&lt;br /&gt;
|{{HistoryLine|||dev=build 11|Wooden axes are now available in the [[Minecraft:creative inventory]].}}&lt;br /&gt;
|{{HistoryLine|||dev=build 12|Wooden axes have been removed from creative.}}&lt;br /&gt;
|{{HistoryLine|||dev=build 13|Wooden axes have been re-added to creative mode.}}&lt;br /&gt;
|{{HistoryLine||v0.12.1|dev=build 1|Instead of replacing the barehanded [[Minecraft:damage]] ({{hp|1}}), wooden axes now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Wooden axes can now be found in [[Minecraft:bonus chest]]s.}}&lt;br /&gt;
|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Using a wooden axe on a [[Minecraft:log]] now turns it into a stripped log.}}&lt;br /&gt;
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Wooden Axe JE2 BE2.png|32px]] The texture of wooden axes has been changed.}}&lt;br /&gt;
|{{HistoryLine||1.16.220|dev=beta 1.16.220.52|Wooden axes can now be used to scrape wax off copper blocks.}}&lt;br /&gt;
|{{HistoryLine||1.18.30|dev=Preview 1.18.30.27|Wooden axes can now temporarily disable [[Minecraft:shield]] use. This is not mentioned in the official changelog.&amp;lt;ref&amp;gt;{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Wooden axes can now be found in entrance chests in [[Minecraft:trial chambers]].}}&lt;br /&gt;
|{{HistoryLine||26.40|dev=Preview 26.40.27|exp=Drop 3 of 2026|Wooden axes can now generate as part of [[Minecraft:abandoned camp]]s in barrels.}}&lt;br /&gt;
|{{HistoryLine||26.50|dev=Preview 26.50.22|All features from the &amp;quot;Drop 3 of 2026&amp;quot; experiment have been fully implemented.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Axe JE1 BE1.png|32px]] Added wooden axes.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Instead of replacing the barehanded [[Minecraft:damage]] ({{hp|1}}), wooden axes now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|The attack damage of wooden axes is now shown above the hotbar when switching to it if the item has less than 3 [[Minecraft:enchantments]].}}&lt;br /&gt;
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Using a wooden axe on a [[Minecraft:log]] now turns it into a stripped log.}}&lt;br /&gt;
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Wooden Axe JE2 BE2.png|32px]] The texture of wooden axes have been changed.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|New Nintendo 3DS Edition}}&lt;br /&gt;
|{{HistoryLine||0.1.0|[[File:Wooden Axe JE1 BE1.png|32px]] Added wooden axes.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:1.13/Flattening|&#039;&#039;The Flattening&#039;&#039;]], this item&#039;s numeral ID was {{info needed}}.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{Issue list}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox tools}}&lt;br /&gt;
{{Navbox weapons}}&lt;br /&gt;
{{Navbox wood}}&lt;br /&gt;
{{Navbox items|tools}}&lt;br /&gt;
{{Navbox combat|melee}}&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:fr:Hache en bois]]&lt;br /&gt;
[[Minecraft:ja:木の斧]]&lt;br /&gt;
[[Minecraft:ko:나무 도끼]]&lt;br /&gt;
[[Minecraft:pt:Machado de Madeira]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Wolf_Stronghold_lego&amp;diff=235840</id>
		<title>Minecraft:Wolf Stronghold lego</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Wolf_Stronghold_lego&amp;diff=235840"/>
		<updated>2026-10-31T11:16:22Z</updated>

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		<author><name>SyncBot</name></author>
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		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Wolf_Stronghold_Lego&amp;diff=235839</id>
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		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Wolf_Stronghold_Lego&amp;diff=235839"/>
		<updated>2026-10-31T11:16:21Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: new page from Minecraft&lt;/p&gt;
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Wolf_House_lego&amp;diff=235838</id>
		<title>Minecraft:Wolf House lego</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Wolf_House_lego&amp;diff=235838"/>
		<updated>2026-10-31T11:16:19Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: new page from Minecraft&lt;/p&gt;
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		<author><name>SyncBot</name></author>
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		<title>Minecraft:Wolf House Lego</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Wolf_House_Lego&amp;diff=235837"/>
		<updated>2026-10-31T11:16:17Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: new page from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Minecraft:21261 The Wolf Stronghold]]&lt;br /&gt;
{{redr|search|caps}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Wilderness_Bound:_Haunts_and_Harvest&amp;diff=235836</id>
		<title>Minecraft:Wilderness Bound: Haunts and Harvest</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Wilderness_Bound:_Haunts_and_Harvest&amp;diff=235836"/>
		<updated>2026-10-31T11:16:15Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Work in progress}}{{Exclusive|bedrock}}&lt;br /&gt;
{{Infobox add-on&lt;br /&gt;
|image = HauntsAndHarvest Screenshot 0.jpg &lt;br /&gt;
|release = October 28, 2026&lt;br /&gt;
|price = Free&lt;br /&gt;
|article = fall-drop-free-sound-effect-pack&lt;br /&gt;
|article title = Get in the fall groove with this free sound effect pack&lt;br /&gt;
|website page = [https://www.minecraft.net/en-us/marketplace/pdp/minecraft/wilderness-bound:-haunts-and-harvest/c8d1696b-87cb-4904-9952-2be30ef5d763 Wilderness Bound: Haunts and Harvest in Minecraft Marketplace]&lt;br /&gt;
|developers = [https://www.mushco.games/ Mush Co]&lt;br /&gt;
}}&lt;br /&gt;
[[File:Wilderness Bound - Haunts and Harvest.jpg|alt=Key art used as the first image you see when you open it up.png|thumb|Key art]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wilderness Bound: Haunts and Harvest&#039;&#039;&#039; is an official [[Minecraft:sound effects pack]] based on the [[Minecraft:Wilderness Bound]] drop. It is only available through the party feature in Bedrock edition.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{More sounds}}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
{{Quote|Celebrate Wilderness Bound with the free Haunts and Harvest Sound Effects Pack by Mush Co! Fill your adventures with 100+ cozy and creepy fall-fun sounds. Then stay tuned for seven new Sound Effects Packs coming to the Marketplace soon.|Minecraft Marketplace description}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{yt|mvaXJFu11tU|caption={{Main|Minecraft LIVE – September 2026}}}}&lt;br /&gt;
{{yt|0FQoo8BjGIs|caption={{Main|Wilderness Bound: Haunts &amp;amp; Harvests Free Sound Effects Pack}}}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|Bedrock Edition}}&lt;br /&gt;
|{{HistoryLine||October 28, 2026|link=https://www.minecraft.net/en-us/article/fall-drop-free-sound-effect-pack|The Wilderness Bound: Haunts and Harvest sound effect pack is added to the Marketplace.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
=== Official artwork ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wilderness Bound Haunts And Harvest key art.webp|Key art for the pack&lt;br /&gt;
File:HauntsAndHarvest Panorama.jpg|Panorama for the pack on the marketplace&lt;br /&gt;
File:HauntsAndHarvest pack icon.png|Pack icon&lt;br /&gt;
File:HauntsAndHarvest Small Carousel Thumbnail.png|Key art variation&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Promotional images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HauntsAndHarvest Screenshot 0.jpg|&lt;br /&gt;
File:HauntsAndHarvest Screenshot 1.jpg|&lt;br /&gt;
File:HauntsAndHarvest Screenshot 2.jpg|&lt;br /&gt;
File:HauntsAndHarvest Screenshot 3.jpg|&lt;br /&gt;
File:HauntsAndHarvest Screenshot 4.jpg|&lt;br /&gt;
File:HauntsAndHarvest Screenshot 5.jpg|&lt;br /&gt;
File:HauntsAndHarvest Screenshot 6.jpg|&lt;br /&gt;
File:HauntsAndHarvest Screenshot 7.jpg|&lt;br /&gt;
File:HauntsAndHarvest Gameplay 1.jpg|&lt;br /&gt;
File:HauntsAndHarvest Gameplay 2.jpg|&lt;br /&gt;
File:HauntsAndHarvest Gameplay 3.jpg|&lt;br /&gt;
File:HauntsAndHarvest Gameplay 4.jpg|&lt;br /&gt;
File:HauntsAndHarvest Gameplay 5.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox sound effects pack}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wilderness Bound]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Warrior_Piglin&amp;diff=235835</id>
		<title>Minecraft:Warrior Piglin</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Warrior_Piglin&amp;diff=235835"/>
		<updated>2026-10-31T11:16:11Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: new page from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Minecraft:A Minecraft Movie: Add-On#Hostile]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Villager&amp;diff=235834</id>
		<title>Minecraft:Villager</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Villager&amp;diff=235834"/>
		<updated>2026-10-31T11:16:06Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|Pillager|Illager}}&lt;br /&gt;
{{about|the current villagers|the documentation of villagers prior to [[Minecraft:Village &amp;amp; Pillage]]|Villager (old)|other uses|Villager (disambiguation)}}&lt;br /&gt;
{{Redirect|Merchant}}&lt;br /&gt;
{{Infobox entity&lt;br /&gt;
| *-1size = 150px&lt;br /&gt;
| *-3size = 62px&lt;br /&gt;
&amp;lt;!-- Only when MCPE-155044 is fixed&lt;br /&gt;
| *-2size = 62px&lt;br /&gt;
--&amp;gt;| group1 = Plains&lt;br /&gt;
| *-3caption = Baby&lt;br /&gt;
&amp;lt;!-- Only when MCPE-155044 is fixed&lt;br /&gt;
| *-1caption = Adult&lt;br /&gt;
| *-2caption = Baby&lt;br /&gt;
--&amp;gt;| 1-1 = Plains Villager Base.png&lt;br /&gt;
| 1-1caption = Adult in {{JE}}&lt;br /&gt;
| 1-2 = Plains Villager Base BE2.png&lt;br /&gt;
| 1-2size = 110px&lt;br /&gt;
| 1-2caption = Adult in {{BE}}&lt;br /&gt;
| 1-3 = Plains Baby Villager.png&lt;br /&gt;
| group2 = Desert&lt;br /&gt;
| 2-1 = Desert Villager Base.png&lt;br /&gt;
| 2-1caption = Adult in {{JE}}&lt;br /&gt;
| 2-2 = Desert Villager Base BE2.png&lt;br /&gt;
| 2-2size = 110px&lt;br /&gt;
| 2-2caption = Adult in {{BE}}&lt;br /&gt;
| 2-3 = Desert Baby Villager.png&lt;br /&gt;
| group3 = Savanna&lt;br /&gt;
| 3-1 = Savanna Villager Base.png&lt;br /&gt;
| 3-1caption = Adult&lt;br /&gt;
| 3-2 = Savanna Baby Villager.png&lt;br /&gt;
| 3-2size = 62px&lt;br /&gt;
| 3-2caption = Baby&lt;br /&gt;
| group4 = Taiga&lt;br /&gt;
| 4-1 = Taiga Villager Base.png&lt;br /&gt;
| 4-1caption = Adult&lt;br /&gt;
| 4-2 = Taiga Baby Villager.png&lt;br /&gt;
| 4-2size = 62px&lt;br /&gt;
| 4-2caption = Baby&lt;br /&gt;
| group5 = Snowy&lt;br /&gt;
| 5-1 = Snowy Villager Base.png&lt;br /&gt;
| 5-1caption = Adult in {{JE}}&lt;br /&gt;
| 5-2 = Snowy Villager Base BE2.png&lt;br /&gt;
| 5-2size = 110px&lt;br /&gt;
| 5-2caption = Adult in {{BE}}&lt;br /&gt;
| 5-3 = Snowy Baby Villager.png&lt;br /&gt;
| group6 = Jungle&lt;br /&gt;
| 6-1 = Jungle Villager Base.png&lt;br /&gt;
| 6-1caption = Adult in {{JE}}&lt;br /&gt;
| 6-2 = Jungle Villager Base BE2.png&lt;br /&gt;
| 6-2size = 110px&lt;br /&gt;
| 6-2caption = Adult in {{BE}}&lt;br /&gt;
| 6-3 = Jungle Baby Villager.png&lt;br /&gt;
| group7 = Swamp&lt;br /&gt;
| 7-1 = Swamp Villager Base.png&lt;br /&gt;
| 7-1caption = Adult in {{JE}}&lt;br /&gt;
| 7-2 = Swamp Villager Base BE2.png&lt;br /&gt;
| 7-2size = 110px&lt;br /&gt;
| 7-2caption = Adult in {{BE}}&lt;br /&gt;
| 7-3 = Swamp Baby Villager.png&lt;br /&gt;
| extratext = View [[#Gallery|all renders]] ([[#Professions|Professions]])&lt;br /&gt;
| invimage = Villager Spawn Egg&lt;br /&gt;
| health = {{hp|20}}&lt;br /&gt;
| behavior = Passive&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;passive&amp;quot;&amp;gt;Can unintentionally hurt the player with a [[Minecraft:firework rocket]] after a [[Minecraft:raid]] is defeated. {{IN|JE}}, villagers equipped with [[Minecraft:Thorns]]-[[Minecraft:enchanted]] [[Minecraft:armor]] can unwittingly damage the player when the player attacks them.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| damage = &#039;&#039;&#039;{{ItemLink|Firework Rocket}}:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Damage decreases with distance:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{JE}}:&amp;lt;br&amp;gt;&lt;br /&gt;
Easy: {{hp|5}}&amp;lt;br&amp;gt;&lt;br /&gt;
Normal: {{hp|8}}&amp;lt;br&amp;gt;&lt;br /&gt;
Hard: {{hp|12}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BE}}:&amp;lt;br&amp;gt;&lt;br /&gt;
{{hp|7}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Enchanted Iron Chestplate (item).gif|16px]] &#039;&#039;&#039;[[Minecraft:Thorns]] [[Minecraft:Armor]]:&#039;&#039;&#039;{{only|JE|short=1}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{hp|1}} to {{hp|5}}&lt;br /&gt;
| size = &#039;&#039;&#039;Adult {{IN|Java}}:&#039;&#039;&#039;&amp;lt;br&amp;gt;Height: 1.95 blocks&amp;lt;br&amp;gt;Width: 0.6 blocks&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adult {{IN|Bedrock}}:&#039;&#039;&#039;&amp;lt;br&amp;gt;Height: 1.9 blocks&amp;lt;br&amp;gt;Width: 0.6 blocks&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baby:&#039;&#039;&#039;&amp;lt;br&amp;gt;Height: 0.98 blocks&amp;lt;br&amp;gt;Width: 0.49 blocks&lt;br /&gt;
| speed = 0.5&lt;br /&gt;
| spawn = *{{EnvLink|Village}} upon world generation.&lt;br /&gt;
*{{EnvLink|Igloo}} basement upon world generation. &lt;br /&gt;
*{{ItemSprite|Golden Apple}} When a [[Minecraft:zombie villager]] is cured.&lt;br /&gt;
*{{EffectSprite|health-boost}} When two adult villagers successfully [[Minecraft:breed]].&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Villagers&#039;&#039;&#039; are humanoid [[Minecraft:passive mob]]s that inhabit [[Minecraft:village]]s, work at their [[#Professions|professions]], [[Minecraft:breed]], and interact with each other. Their outfit varies according to their occupation and [[Minecraft:biome]], and a [[Minecraft:player]] can [[Minecraft:trade]] with them using [[Minecraft:emerald]]s as currency, with their prices affected by reputation.&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
Each villager spawns with an empty [[#Picking up items|inventory]]. Villagers never spawn with [[Minecraft:armor]] or other equipment, but {{in|java}} a [[Minecraft:dispenser]] can be used to equip armor on a villager.&lt;br /&gt;
&lt;br /&gt;
=== Natural generation ===&lt;br /&gt;
Villagers can be found in [[Minecraft:village]]s, which spawn in several [[Minecraft:biome]]s such as [[Minecraft:plains]], [[Minecraft:snowy plains]], [[Minecraft:savanna]]s, [[Minecraft:desert]]s, [[Minecraft:taiga]]s, and [[Minecraft:snowy taiga]]s{{only|bedrock}} and can cut into other biomes such as [[Minecraft:swamp]]s and [[Minecraft:jungle]]s. When the [[Minecraft:village]] is generated, unemployed villagers spawn in them, the number of which depends on the buildings in that village, as some buildings generate villagers inside and some do not.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Igloo]] basements always generate with one villager in the left cell and one [[Minecraft:zombie villager]] in the right cell.&lt;br /&gt;
* {{IN|Java}}, the generated villager is always unemployed.&amp;lt;ref&amp;gt;{{bug|MC-150296|||WAI}}&amp;lt;/ref&amp;gt; The villager cannot pathfind to the [[Minecraft:brewing stand]] or [[Minecraft:cauldron]] to take on a profession unless some of the blocks confining them are broken. The generated zombie villager always has the profession of cleric and becomes unemployed once cured.&lt;br /&gt;
** Both mobs are the plains variant. See {{Slink||Appearance}}.&lt;br /&gt;
* {{IN|Bedrock}}, the villager has a random profession and the zombie villager is unemployed.&lt;br /&gt;
** Both mobs are the snowy variant.&lt;br /&gt;
** The villager can change its professions to cleric or leatherworker, due to the presence of the brewing stand and cauldron. The zombie villager can do the same after being cured.&lt;br /&gt;
** Changing profession takes time. If the player manages to trade with the villager before it changes its profession, the villager keeps its initial profession.&lt;br /&gt;
** The zombie villager is unemployed immediately after being cured, so the player cannot lock in its profession.&lt;br /&gt;
&lt;br /&gt;
=== Curing ===&lt;br /&gt;
{{see also|Zombie Villager#Curing}}&lt;br /&gt;
Giving a [[Minecraft:zombie villager]] the [[Minecraft:Weakness]] effect and then feeding it a [[Minecraft:golden apple]] starts the curing process. After five minutes, it transforms into a villager, displaying purple [[Minecraft:Nausea]] status effect particles for 10 seconds after being cured.&lt;br /&gt;
&lt;br /&gt;
The villager retains the profession it had, if it had one before turning into a zombie villager. If employed, a cured villager offers discounts on most of its trades.&lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, if the zombie villager is spawned by a player, it adopts a randomly chosen profession. The villager can also be a nitwit, but it becomes a normal unemployed villager when cured.&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, curing a baby [[Minecraft:zombie villager]] riding a [[Minecraft:chicken]] results in the villager riding a chicken. Eventually, the villager grows up and can gain a profession while still being on the chicken.&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
Farmers using [[Minecraft:bone meal]] when [[Minecraft:Farmer#Farming|farming]] have an 8.5% chance to drop it when killed by a player or tamed wolf.&amp;lt;!-- This is because in UseBonemeal.java, setItemSlot is used directly instead of calling the displayAsHeldItem function of ShowTradesToPlayer.java --&amp;gt; Each level of [[Minecraft:Looting]] increases the chance by 1% per level. Adult&amp;lt;ref&amp;gt;{{Bug|MC-201107||Baby villagers do not drop armor equipped through dispensers, unlike their adult counterparts}}&amp;lt;/ref&amp;gt; villagers can drop armor equipped through [[Minecraft:dispenser]]s. Otherwise, a villager, whether it is an adult or a baby, does not drop any [[Minecraft:item]]s or [[Minecraft:experience]] when killed.&lt;br /&gt;
&lt;br /&gt;
When a villager dies or is converted to a zombie villager, any items in its hidden inventory slots are lost (see {{Slink||Picking up items}}).&lt;br /&gt;
&lt;br /&gt;
If a villager is displaying a trade item to offer a deal, they will not drop it upon death. However, {{in|JE}}&amp;lt;!--only?--&amp;gt;, [[Minecraft:carpet]]s (held by [[Minecraft:shepherd]]s), [[Minecraft:leather horse armor]], and [[Minecraft:saddle]]s (held by [[Minecraft:leatherworker]]s) can be removed using [[Minecraft:shears]].{{Until|Java 26.4}} Villagers do not drop any other [[Minecraft:trading]]-related items.&lt;br /&gt;
&lt;br /&gt;
Upon successful trading, a villager drops {{xp|3|6}}.&lt;br /&gt;
&lt;br /&gt;
Upon successful trading, while willing to [[Minecraft:breed]], {{xp|8|11}} is dropped.&lt;br /&gt;
&lt;br /&gt;
Curing a [[Minecraft:zombie villager]] with any [[Minecraft:armor]] or held [[Minecraft:item]]s causes it to drop them as items.&lt;br /&gt;
&lt;br /&gt;
=== Hero of the Village ===&lt;br /&gt;
{{Main|Hero of the Village}}&lt;br /&gt;
{{IN|java}}, a villager can drop various items, depending on its profession, by throwing a gift toward a nearby player with the [[Minecraft:Hero of the Village]] effect. The gift is randomly selected from a list of items for the villager&#039;s individual profession, and there is a random cooldown before the villager can throw another gift.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
=== Movement patterns ===&lt;br /&gt;
==== Socializing ====&lt;br /&gt;
Nitwit and unemployed villagers leave their homes at day and begin to explore the village. Generally, they wander inside the village during the day. They may go indoors or outdoors, periodically making mumbling sounds. Occasionally, two villagers may stop and turn to look at each other, in a behavior called socializing, during which they stare at another villager for 4–5 seconds at a time. They continuously stare at a nearby player unless the villager is trying to get into a house at night, farm food, work, or flee from a zombie or illager. Baby villagers may jump on beds and play tag with each other, similarly to how baby [[Minecraft:piglin]]s and baby [[Minecraft:hoglin]]s play tag.&lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, baby villagers do not stop in order to stare at players, and thus continue moving as if the player is not there.&lt;br /&gt;
&lt;br /&gt;
A villager tries not to travel far from its bed in a large village unless the job site or the nearest gossip site ([[Minecraft:bell]]) is far away.&lt;br /&gt;
&lt;br /&gt;
Villagers emit green [[Minecraft:particles]] if they join a village, set a bed, or acquire a job site/profession.&lt;br /&gt;
&lt;br /&gt;
Villagers run inside at night or during rain, closing doors behind them. They attempt to sleep at night, but if they cannot claim a bed, they stay indoors near a bed until morning. In the morning, they head outside and resume normal behavior. However, some villagers, such as nitwits, stay outside later than others unless being chased by an [[Minecraft:illager]] or [[Minecraft:zombie]].&lt;br /&gt;
&lt;br /&gt;
==== Migration ====&lt;br /&gt;
If a villager finds itself outside the village boundary, or a villager without a village detects a village boundary within 32 blocks, it quickly moves back within the boundary. A villager taken more than 32 blocks away from its village boundary forgets the village within about 6 seconds. Whether in a village or not, a villager never [[Minecraft:despawn]]s.&lt;br /&gt;
&lt;br /&gt;
==== Pathfinding ====&lt;br /&gt;
Villagers, like most other mobs, can find paths around obstructions, avoid walking off cliffs of heights greater than 3 blocks, and avoid some blocks that cause harm. However, in crowded situations, one villager can push another off a cliff or into harm&#039;s way.&lt;br /&gt;
&lt;br /&gt;
Villagers can open all wooden and copper doors and find paths to blocks of interest behind the doors. However, they cannot open any trapdoors, fence gates, or iron doors. Villagers can climb [[Minecraft:ladders]], but do not recognize them as paths and do not deliberately use them. Any climbing of ladders seems to be a side effect of them being pushed into the block by another mob (usually by other villagers). Climbing a ladder can leave a villager stranded on the second floor and roof of some village structures, as they lack the necessary AI to intentionally &#039;&#039;descend&#039;&#039; ladders.&lt;br /&gt;
&lt;br /&gt;
==== Getting attacked ====&lt;br /&gt;
Like other passive mobs, villagers sprint away when attacked, but they also flee from some nearby mobs even before being attacked.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Zombie]]s, [[Minecraft:zombie villager]]s, [[Minecraft:husk]]s, [[Minecraft:drowned]] and [[Minecraft:zoglin]]s attack villagers and cause them to flee.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Pillager]]s, [[Minecraft:vindicator]]s, [[Minecraft:evoker]]s, [[Minecraft:illusioner]]s and [[Minecraft:ravager]]s cause villagers to flee but only attack adults. [[Minecraft:Vex]]es also cause villagers to flee but only attack adults when spawned by an [[Minecraft:evoker]].&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Pufferfish]], [[Minecraft:warden]]s and [[Minecraft:wither]]s attack villagers but don&#039;t cause them to flee until actually attacked.&lt;br /&gt;
&lt;br /&gt;
==== Preferred path ====&lt;br /&gt;
{{Exclusive|Bedrock|section=1}}&lt;br /&gt;
When [[Minecraft:pathfinding]], villagers prefer to stay on low cost blocks, such as [[Minecraft:dirt path]]s, [[Minecraft:cobblestone]], [[Minecraft:bricks]], and [[Minecraft:planks]]. They do this by trying to minimize the &#039;&#039;&#039;path cost&#039;&#039;&#039; of all of the blocks they walk across. They also avoid jumping, because it has a high path cost, but babies don&#039;t avoid it as much.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- try to break into no more than 2 columns if more than (1 + 1) * 20em = 40em of width is available --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 40em; column-width: 20em; column-count: 3&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible&amp;quot; data-description=&amp;quot;Preferred blocks&amp;quot; style=&amp;quot;break-inside: avoid“&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; {{tc|planned|Preferred path blocks}} !! colspan=&amp;quot;2&amp;quot; {{tc|planned|Path cost}}&lt;br /&gt;
|-&lt;br /&gt;
! Adult villager !! Baby villager&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{BlockLink|Dirt Path}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color:transparent;&amp;quot; |&lt;br /&gt;
{{BlockLink|Block of Diamond}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Block of Emerald}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Block of Lapis Lazuli}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Block of Gold}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Block of Redstone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Bricks}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Cobblestone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Chiseled Sandstone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Chiseled Red Sandstone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Cut Sandstone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Cut Red Sandstone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|End Stone Bricks}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Glass}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Glazed Terracotta}}&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{BlockLink|Glowstone}}&lt;br /&gt;
{{BlockLink|Mossy Cobblestone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Nether Bricks}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Planks|id=oak planks}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Prismarine}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Red Nether Bricks}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Red Sandstone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Sandstone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Slabs}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Smooth Sandstone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Smooth Red Sandstone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Stained Glass}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Stone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Stone Bricks}}&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right-color:transparent;&amp;quot; |&lt;br /&gt;
{{BlockLink|Barrel}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Beds}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Blast Furnace}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Brewing Stand}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Cartography Table}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Cauldron}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Composter}}&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{BlockLink|Fletching Table}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Grindstone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Lectern}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Loom}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Smithing Table}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Smoker}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{BlockLink|Stonecutter}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Other&lt;br /&gt;
| 3&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Jump cost&lt;br /&gt;
| 20&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Job site blocks ===&lt;br /&gt;
{{for|a list of job site blocks and the professions they are required for|#Professions}}&lt;br /&gt;
&lt;br /&gt;
Unemployed villagers (other than babies and nitwits) seek employment at job site blocks (also referred to as workstations), and employed villagers use job site blocks to refresh their trades (see {{slink||Working}}). Villagers who have made their first trade must claim a site block that corresponds with their profession, whereas tradeless villagers may change their profession to match a site block. &lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, an unemployed villager claims job site blocks by searching for the nearest unclaimed site in a 48-block sphere. When a suitable site block is detected, the villager starts pathfinding to it, staking a provisional claim. This can occur only while the villager is awake. A provisional claim is released if the villager cannot reach the block within 60 seconds, however the villager may try again immediately.&amp;lt;ref&amp;gt;{{bug|MC-257069||Trapped villager can prevent any other villagers from claiming a jobsite}}&amp;lt;/ref&amp;gt; To fully claim the site and change profession, the villager must approach within a 2-block radius of the job site&#039;s center. When a job site block is fully claimed, its owner emits green particles, and no other villager can claim the block unless the owner relinquishes it. &lt;br /&gt;
&lt;br /&gt;
{{IN|Bedrock}}, all villagers in a village search for unclaimed job sites in a 16 block radius and 4 block height. If a site block is found, it is added to a shared list of valid job site blocks for the whole village. An unemployed villager with a bed claims the first site block on that list and immediately acquires the profession to match, regardless of the distance or accessibility to the site block.&amp;lt;ref&amp;gt;{{bug|MCPE-63311||Villagers claim workstations and beds that are too far away and/or get stuck unemployed}}&amp;lt;/ref&amp;gt; The villager can even claim the site block while sleeping. When a job site block is claimed, both the block and the villager making the claim emit green particles and the site block is removed from the list. If a villager cannot pathfind to its claimed site, both the site block and villager emit anger particles. The site block may need to be broken or interacted by a piston before the villager unclaims it.{{Verify|Incredibly inconsistent, needs further testing|edition=bedrock}}&lt;br /&gt;
&lt;br /&gt;
=== Gossiping ===&lt;br /&gt;
{{anchor|Reputation}}{{for|the formula to calculate the exact price based on gossips|Trading#Sale prices}}&lt;br /&gt;
[[File:Gossping.png|alt=|thumb|A desert villager and a plains villager gossiping]]&lt;br /&gt;
&lt;br /&gt;
Villagers can store positive and negative{{only|java|short=1}} memories about players and share them with other villagers. A player&#039;s reputation is determined by these memories, and can be changed by trading with, curing, attacking{{only|java|short=1}} and killing villagers{{only|java|short=1}}, which influences [[Minecraft:Trading#Sale prices|trading prices]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source&lt;br /&gt;
! Internal name&lt;br /&gt;
! Gain&lt;br /&gt;
! Decay&lt;br /&gt;
! Sharing cost&lt;br /&gt;
! Maximum&lt;br /&gt;
! Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| Each trade&lt;br /&gt;
| {{cd|trading}}&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Curing the villager&lt;br /&gt;
| {{cd|major_positive}}&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| 20&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| {{cd|minor_positive}}&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Attacking the villager&lt;br /&gt;
| {{cd|minor_negative}}&lt;br /&gt;
| 25&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 200&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Killing a nearby villager&lt;br /&gt;
| {{cd|major_negative}}&lt;br /&gt;
| 25&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 100&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Killing a villager increases the value of the corresponding gossip for all villagers whom it has a line of sight inside a box extending 16 blocks from the villager in all coordinate directions.{{only|java|short=1}} [[Minecraft:Trading]] with, [[Minecraft:curing]] or attacking{{only|java|short=1}} a villager only increases the value of the corresponding gossips for the targeted villager. Attacks and kills only result in negative gossip{{only|java|short=1}} when villagers can determine their source, so indirect methods like [[Minecraft:fire]], [[Minecraft:lava]] and suffocation from [[Minecraft:falling block]]s can be used to kill villagers without losing reputation.&lt;br /&gt;
&lt;br /&gt;
Villagers can share gossip by talking to each other, though the shared gossip&#039;s value will be decreased by the sharing cost. Because the cost of sharing the major gossip gained from curing is greater than its maximum, it can never be shared.&lt;br /&gt;
&lt;br /&gt;
Every 20 minutes, all gossips of a villager decays by the amount in the &amp;quot;Decay&amp;quot; column. This rate does not depend on the time of day and cannot be sped up by sleeping. Because the decay of the major gossip gained from curing is 0, the gossip is permanent.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s total reputation with a villager is determined by multiplying each gossip&#039;s value by its respective multiplier and adding the results together.&lt;br /&gt;
&lt;br /&gt;
When [[Minecraft:trading]], villagers will [[Minecraft:Trading#Sale prices|change prices]] based on reputation. {{IN|bedrock}} negative reputation can only cancel out positive reputation and other price discounts but not increase the price.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Iron golem]]s that were not built by players become hostile toward all players whose reputation is -100 or lower with any villager within a box centered on the golem and extending 10 blocks in every horizontal and 8 in both vertical directions.&lt;br /&gt;
&lt;br /&gt;
=== Items of interest ===&lt;br /&gt;
Each profession can have certain items it is especially interested in. This does not have many mechanical effects, other than affecting which items villagers will pick up and share. Currently, only one profession makes use of this system:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Profession&lt;br /&gt;
! Items of interest&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Farmer}}&lt;br /&gt;
| {{ItemLink|Wheat}}, {{ItemLink|Wheat seeds}}, {{ItemLink|Beetroot seeds}}, {{ItemLink|Bone meal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Picking up items ===&lt;br /&gt;
Each villager has eight hidden inventory slots, which are initially empty when the villager is spawned. A villager can fill its inventory slots with items it picks up.&lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, a villager does not intentionally seek out items to pick up, but does collect any [[Minecraft:bread]], [[Minecraft:carrot]]s, [[Minecraft:potato]]es, [[Minecraft:wheat]], [[Minecraft:wheat seeds]], [[Minecraft:beetroot]], [[Minecraft:beetroot seeds]], [[Minecraft:torchflower seeds]], [[Minecraft:pitcher pod]]s, and [[Minecraft:bone meal]] within reach.{{info needed|How far can villagers reach items?}} Only farmers can pick up seeds, wheat, and bone meal.&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, a villager seeks out and picks up these items within 4 blocks:&lt;br /&gt;
* Items in the [[Minecraft:Item tag (Java Edition)#villager_picks_up|{{cd|#villager_picks_up}}]] item tag.&lt;br /&gt;
* Items with the [[Minecraft:Data component format#villager_food|{{cd|villager_food}}]] component.&lt;br /&gt;
* [[#Items of interest|Items of interest]] to the villager&#039;s profession.&lt;br /&gt;
&lt;br /&gt;
The listed items are the only items villagers can pick up, although the {{cmd|item replace}} command can put any arbitrary item into a villager&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
If a player and a villager are in the pickup range of an item at the same time, the player always picks it up first. If several villagers are next to an item, the same one picks up the item every time. This behavior prevents villagers from successfully sharing food or breeding in a small space.&lt;br /&gt;
&lt;br /&gt;
When killed or converted to a zombie villager, any inventory item of the villager is lost, even when {{cmd|/gamerule keepInventory}} is set to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&amp;lt;!-- How is keep inventory relevant to this at all? I&#039;m confused! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If {{cmd|/gamerule mob_griefing}} is &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, villagers cannot pick up items, and farmer villagers cannot plant or harvest crops.&lt;br /&gt;
&lt;br /&gt;
Like other mobs, villagers have four slots for worn [[Minecraft:armor]], separate from their inventory slots. An adjacent dispenser can equip armor, [[Minecraft:elytra]], [[Minecraft:mob head]]s or [[Minecraft:carved pumpkin]]s to a villager,{{only|java}}&amp;lt;ref&amp;gt;{{bug|MCPE-109608|&amp;quot;Villagers cannot be equipped with anything by a dispenser, but that would be a separate issue and a feature request rather than a bug.&amp;quot;|Cannot dispense armor or mob heads onto villagers or zombies|Cannot Reproduce}}&amp;lt;/ref&amp;gt; but the armor is not rendered (except for carved pumpkins and mob heads). The equipment functions as normal; for example, a villager wearing an armor piece enchanted with [[Minecraft:Thorns]] can inflict Thorns damage to attackers, and a villager wearing [[Minecraft:Frost Walker]] [[Minecraft:boots]] is able to create [[Minecraft:frosted ice]]. If a villager is converted into a zombie villager, the armor it was wearing is dropped, though it may be able to pick it up and equip it again. A villager with Thorns III deals more damage to zombies that attacked the villager than the villager takes damage.&lt;br /&gt;
&lt;br /&gt;
=== Nutrition ===&lt;br /&gt;
Different food items provide villagers with different amounts of nutrition points:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Food&lt;br /&gt;
! Nutrition points&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Beetroot}}, {{ItemLink|Carrot}}, {{ItemLink|Potato}}&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Bread}}&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{IN|Java}}, this is controlled by the [[Minecraft:Data component format#villager_food|{{cd|villager_food}}]] item component.&lt;br /&gt;
&lt;br /&gt;
Villagers will not eat food until they are about to breed. When this happens, they will consume food items from their inventory, starting at the first inventory slot and working their way forward, until they have reached or exceeded 12 nutrition points, and then immediately spend 12 nutrition points on the act of breeding. Depending on how the food is ordered in the villager&#039;s inventory, this can leave the villager with unspent nutrition points for next time.&lt;br /&gt;
&lt;br /&gt;
=== Sharing food ===&lt;br /&gt;
[[File:Villagers sharing food.png|thumb|right|Villagers sharing carrots.]]&lt;br /&gt;
&lt;br /&gt;
{{IN|Java}}, when a villager is interacting with another villager, they will try to share items under the following circumstances:&lt;br /&gt;
* If a villager has 24 or more nutrition points in their inventory, and is either a farmer or is talking to a villager with fewer than 12 nutrition points in their inventory, the villager will try to share food items. (Unspent nutrition points outside the inventory are not considered.)&lt;br /&gt;
* If a villager is a farmer and the wheat in their inventory adds up to more than half a stack, they will try to share wheat.&lt;br /&gt;
* If the professions of the two villagers have any [[#Items of interest|items of interest]] in common (including when they have the same profession), the villager will try to share items of interest.&lt;br /&gt;
When trying to share items, the villager will scan through its inventory for the first item stack that contains the correct kind of items, and which is either more than half the maximum stack size or more than 24 items. If the stack that is found is more than half the maximum stack size, the villager will throw half the items in the stack (rounded down) to the other villager. If the stack that is found is not more than half the maximum stack size, but is more than 24 items, the villager will throw enough items to reduce the stack size to 24. If no item stack of sufficient size is found, nothing will be thrown.&lt;br /&gt;
&lt;br /&gt;
There is no delay between sharing attempts, so a villager may continue throwing more items immediately if they are still eligible. For example, a villager with 60 bread may throw 30 bread (half the stack size), and then immediately throw 6 more bread (30 &amp;amp;minus; 24), throwing a total of 36 bread. The other villager can also share items, until all villagers have shared all items they can.&lt;br /&gt;
&lt;br /&gt;
Since sharing will never empty an inventory slot, the only way villagers can free up inventory space for new items is by eating food during breeding, or by planting seeds and using bonemeal if they are a farmer. If a non-farmer picks up seeds or bonemeal, they will have no way of getting rid of them.&amp;lt;ref&amp;gt;{{Bug|MC-178019}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.reddit.com/r/technicalminecraft/comments/lozawc/villager_food_sharing_java_116/ Villager food sharing (java 1.16)] - Only the last part and the bugs are relevant&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A bait villager can be used in a farm taking advantage of this mechanic to have a farmer villager collect and deposit crops.&lt;br /&gt;
&lt;br /&gt;
{{IN|Bedrock}}, if a villager has enough food in one inventory stack (6 bread or 24 carrots, potatoes, beetroots, or 18 wheat for farmers only) and sees a villager without enough food in one inventory stack (3 bread, 12 carrots, 12 potatoes, or 12 beetroots for non-farmers; 15 bread, 60 carrots, 60 potatoes, or 60 beetroots, or 45 wheat for farmers), the villager may decide to share food with that villager.&lt;br /&gt;
&lt;br /&gt;
To share, a villager finds its first inventory stack with at least 4 bread, carrots, potatoes, or beetroot or with at least 6 wheat, and then throws half the stack (rounded down) in the direction of the target villager. When wheat is shared, it is first crafted to bread, which may result in 1 or 2 less than half the stack being shared.&lt;br /&gt;
&lt;br /&gt;
=== Farming ===&lt;br /&gt;
{{main|Farmer#Farming}}&lt;br /&gt;
[[File:Villagerpickingup.gif|thumb|Farmer villager harvesting and replanting carrots.]]&lt;br /&gt;
Farmer villagers can tend planted [[Minecraft:wheat]], [[Minecraft:carrot]]s, [[Minecraft:potato]]es, and [[Minecraft:beetroot]]s, harvesting them if they are fully grown or [[Minecraft:bonemealing]] them if possible. They then share their harvested food with other villagers to breed.&lt;br /&gt;
&lt;br /&gt;
=== Breeding ===&lt;br /&gt;
{{for|tutorials on breeding mechanics|Village mechanics#Breeding and population cap|Tutorial:Legacy village mechanics}}&lt;br /&gt;
&lt;br /&gt;
Adult villagers breed depending on the time of the day and need to be willing to spawn {{section link||Baby villagers}}, who require [[Minecraft:bed]]s with at least two empty blocks above their heads. Job sites are not required for villagers to breed.&lt;br /&gt;
&lt;br /&gt;
Breeding depends on the number of valid beds. If a villager is &amp;quot;willing&amp;quot; (see {{slink||Willingness}} below), villagers breed as long as there are unclaimed beds available within the limits of the village. All baby villagers are initially unemployed.&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, two villagers nearby one another periodically enter mating mode if both have enough food and are not on cooldown. Breeding fails (with angry villager particles displayed) if no unclaimed bed can be reached via pathfinding within a 48-block radius. The appearance of the child is randomly determined by either the biome type of the parents or by the biome where the breeding occurred.&lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, a census is periodically taken to determine the current population of the village. All villagers within the horizontal boundary of the village are counted as part of the population to determine if continued villager mating is allowed. However, any villager within the horizontal boundary of the village and the &#039;&#039;spherical&#039;&#039; boundary of the village attempts to enter mating mode as long as there is at least one villager within the boundary. If two villagers simultaneously enter mating mode while they are close to one another, they breed and produce a child. The [[#Appearance|appearance]] is determined by the biome where the breeding occurs {{in|bedrock}}.&lt;br /&gt;
&lt;br /&gt;
==== Willingness ====&lt;br /&gt;
[[File:VillagerInLove.png|thumb|right|Two villagers willing to breed.]]&lt;br /&gt;
&lt;br /&gt;
Villagers must be willing to breed. Willingness is determined by the number of [[#Nutrition|nutrition points]] a villager has access to. If the total nutrition points of all the food in a villager&#039;s inventory, plus any unspent points they have left over from last time, is 12 or greater, a villager is willing to breed. When breeding occurs, the villager will consume enough of their food to reach 12 or more unspent nutrition points and immediately use up 12 of them, even if breeding fails to produce a baby villager. After successfully breeding, villagers cease to be willing for 5 minutes, at which point they must gather a sufficient stock of food items to breed again.&lt;br /&gt;
&lt;br /&gt;
Villagers must have enough beds within village bounds{{only|je}}/loaded terrain{{only|be}}{{verify|edition=bedrock}} for baby villagers to spawn. The villager must be able to path-find to the bed from its current position. (Note that mobs view certain blocks, such as slabs, trapdoors, etc., as full blocks for pathfinding, so putting these types of blocks above a bed invalidates the bed.)&lt;br /&gt;
&lt;br /&gt;
Villagers can become willing by having either 3 [[Minecraft:bread]], 12 [[Minecraft:carrot]]s, 12 [[Minecraft:potato]]es, 12 [[Minecraft:beetroot]]s, or any combination that adds up to enough nutrition. Farmers with an excess of food will throw food to other villagers, allowing them to pick it up and obtain enough food to become willing. Farmers will craft [[Minecraft:wheat]] into bread when they work at a composter. The player can also throw bread, carrots, beetroots, or potatoes at the villagers themselves to encourage breeding. If {{cmd|gamerule mobGriefing}} is &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, villagers don&#039;t pick up food or break crops.&lt;br /&gt;
&lt;br /&gt;
=== Baby villagers ===&lt;br /&gt;
[[File:Babyvillagers new.png|thumb|A few baby villagers in a taiga village]]&lt;br /&gt;
Baby villagers (sometimes called children, or child villagers) sprint around, entering and leaving houses at will. They sometimes stop sprinting to stare at other villagers, the player{{only|java}}, or an [[Minecraft:iron golem]]. If the iron golem is holding out a [[Minecraft:poppy]], a child may cautiously take the flower from its hands. Baby villagers tend to group and chase one another around the village as if playing tag. They also jump on beds.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Illager]]s (except &amp;quot;Johnny&amp;quot; [[Minecraft:vindicator]]s {{in|BE}}) ignore baby villagers until they reach adulthood.&lt;br /&gt;
&lt;br /&gt;
Baby villagers give gifts of [[Minecraft:poppies]] or [[Minecraft:wheat seeds]] to players who have the {{EffectLink|Hero of the Village}} effect {{in|java}}. &lt;br /&gt;
&lt;br /&gt;
Baby villagers can fit through 1×1 block gaps.&lt;br /&gt;
&lt;br /&gt;
A baby villager becomes an adult 20 minutes after birth, even when in a boat or a minecart. Baby villagers with no AI do not grow up.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Golden dandelion]]s do not work on baby villagers.&lt;br /&gt;
&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
[[File:Villager becoming Witch.gif|thumb|upright|A villager gets struck by lightning and turns into a witch.]]&lt;br /&gt;
&lt;br /&gt;
When [[Minecraft:lightning]] strikes within 3–4 blocks of a villager, the villager is replaced by a [[Minecraft:witch]] that can&#039;t despawn. Even a baby villager that is struck by lightning is turned into a two-block-tall witch. &lt;br /&gt;
&lt;br /&gt;
Iron golems will attack any villagers that turn into witches.&lt;br /&gt;
&lt;br /&gt;
=== Iron golem summoning ===&lt;br /&gt;
{{main|Iron Golem#Villages}}&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, villagers can summon an [[Minecraft:iron golem]] to protect themselves from hostile mobs. This requires either a villager [[#Panicking|panicking]] in a group of 3 villagers or 5 [[#Gossiping|gossiping]] villagers. If they don&#039;t find an iron golem within 16 blocks of their location for 30 seconds, another one is summoned.&lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, villagers can summon an iron golem if there are more than 10 villagers per existing golem, the village has at least 20 beds, and 75% of these villagers must have worked in the past day.&lt;br /&gt;
&lt;br /&gt;
=== Panicking ===&lt;br /&gt;
[[File:Panicked Villager.gif|thumb|upright|A villager panicking.]]&lt;br /&gt;
&lt;br /&gt;
Villagers sometimes panic during a [[Minecraft:raid]] or a [[Minecraft:zombie siege]] by emitting water particles (sweat) and shaking.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Java Edition&#039;&#039;, villagers panic if they see a mob that is hostile toward villagers, like a zombie, zombie villager, husk, drowned, zoglin, illager, vex, wither, or ravager and flee frantically from them, sometimes hiding in houses.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Bedrock Edition&#039;&#039;, villagers panic by running around in circles around a bed in a village house, such as when a raid happens or when the player rings the village bell.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Java Edition&#039;&#039;, villagers in panic are more likely to summon iron golems. To see these mobs, the villager must have an unobstructed line of sight to it (eye-level to eye-level), and be within a certain range (spherical distance between feet center bottom-most point of the villager and hostile mob):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mob&lt;br /&gt;
! Panic radius&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Zombie}}, {{EntityLink|Husk}}, {{EntityLink|Drowned}},&amp;lt;br /&amp;gt; {{EntityLink|Zombie Villager&lt;br /&gt;
}}, {{EntityLink|Vex}}&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Vindicator}}, {{EntityLink|Zoglin}}&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Evoker}}, {{EntityLink|Illusioner}}, {{EntityLink|Ravager}}&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Pillager}}&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Zombies ====&lt;br /&gt;
{{main|Siege|Zombie}}&lt;br /&gt;
&lt;br /&gt;
Zombies, zombie villagers, husks, drowned, and frostbites{{Upcoming|Fourth Drop 2026}} seek out and attack villagers within a 35– to 52.5–block radius (depending on [[Minecraft:regional difficulty]]){{only|java|short=JE}} or a 16-block radius{{only|bedrock|short=BE}} (even when the villager is invisible). Zombies and their variants attempt to break down [[Minecraft:door]]s, but only a fraction of them can do so and can succeed only when [[Minecraft:difficulty]] is set to Hard. Zombies who cannot break doors tend to crowd around a door that separates them from a villager. If a zombie comes across a set of doors with one open, it usually tries to go through the closed door.&lt;br /&gt;
&lt;br /&gt;
All zombies either kill villagers or convert them into [[Minecraft:zombie villager]]s. The chance of the villager becoming a zombie villager upon death depends on [[Minecraft:difficulty]], being 0% on Easy, 50% on Normal, and 100% on Hard. Baby villagers can be infected by [[Minecraft:zombie]]s as well, becoming baby zombie villagers. Drowned and frostbites{{Upcoming|Fourth Drop 2026}} are able to convert villagers into zombie villagers even when attacking from a distance with a [[Minecraft:trident]] or [[Minecraft:ice ball]]{{Upcoming|Fourth Drop 2026}}, respectively.&lt;br /&gt;
&lt;br /&gt;
==== Raids ====&lt;br /&gt;
{{main|Raid}}&lt;br /&gt;
&lt;br /&gt;
During a [[Minecraft:raid]], villagers flee from [[Minecraft:illager]]s and run to the nearest [[Minecraft:Village house|house]], similar to a [[Minecraft:zombie siege]]. For a villager to hide, the house must have a door and at least one bed.&amp;lt;!-- hide poi type=bed--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In [[Minecraft:Java Edition|&#039;&#039;Java Edition&#039;&#039;]], before the first raid wave, at least one villager rushes to ring the bell in the center of the village (if they are close enough) to warn the other villagers of an incoming raid before going into their house. {{IN|Bedrock}}, the bell rings automatically regardless of whether a villager is nearby. {{IN|java}}, when a bell is rung, all illagers within 48 blocks get the [[Minecraft:glowing]] effect for 3 seconds. &lt;br /&gt;
&lt;br /&gt;
A villager often stays in the house it first entered, but may exit the house occasionally. The [[Minecraft:player]] can still trade with villagers during a [[Minecraft:raid]].&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, the villager displays water [[Minecraft:particles]] on random occasions as if sweating.&lt;br /&gt;
&lt;br /&gt;
=== Hero of the Village ===&lt;br /&gt;
{{Main|Hero of the Village}}&lt;br /&gt;
&lt;br /&gt;
{{IN|Java}}, once the player gains the [[Minecraft:Hero of the Village]] status after defeating a raid, villagers give them a discount for their trades and throw them gifts related to their profession. {{IN|Bedrock}}, the villagers do not throw the player gifts, but they still give them a discount for their trades.&lt;br /&gt;
&lt;br /&gt;
=== Staring ===&lt;br /&gt;
[[File:Villager Staring.png|thumb|A villager staring at the player]][[File:An Army of Villagers Staring!.png|thumb|Several villagers staring at the player]]Villagers stare at any player that stares at them, or goes near them, even if they have the [[Minecraft:Invisibility]] effect. This also applies for some mobs, especially [[Minecraft:cat]]s. A villager first turns its head toward the player, then the body. Villagers can keep staring at the player unless a raid happens or a zombie comes and chases them off.&lt;br /&gt;
&lt;br /&gt;
== Schedules ==&lt;br /&gt;
Villagers have set schedules depending on their age and employment status. Schedules define the villager&#039;s goals, which mostly determine how they behave throughout the day. However, their goals can be interrupted by higher priority behaviors most villagers have, such as fleeing from an attack, trading, and getting out of the rain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; -webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid&amp;quot; data-description=&amp;quot;Villager schedules&amp;quot;&lt;br /&gt;
|+ Villager schedule {{in|java}}&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Ticks ([[Minecraft:Daylight cycle#24-hour Minecraft day|time]])&lt;br /&gt;
! Employed&lt;br /&gt;
! Unemployed/Nitwit&lt;br /&gt;
! Baby&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(112 158 239 / 45%); color:inherit;&amp;quot; | {{ClockPhase|10}}&lt;br /&gt;
| 00010 (06:00:36) || colspan=2 {{tc|planned|Wander}} || rowspan=2 {{tc|planned|Wander}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%); color:inherit;&amp;quot; | {{ClockPhase|2000}}&lt;br /&gt;
| 02000 (08:00:00) || rowspan=3 {{tc|yes|Work}} || rowspan=3 {{tc|planned|Wander}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%); color:inherit;&amp;quot; | {{ClockPhase|3000}}&lt;br /&gt;
| 03000 (09:00:00) || rowspan=1 {{tc|rarely|Play}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%); color:inherit;&amp;quot; | {{ClockPhase|6000}}&lt;br /&gt;
| 06000 (12:00:00) || rowspan=2 {{tc|planned|Wander}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%); color:inherit;&amp;quot; | {{ClockPhase|9000}}&lt;br /&gt;
| 09000 (15:00:00) || colspan=2 rowspan=2 {{tc|neutral|Gather}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%); color:inherit;&amp;quot; | {{ClockPhase|10000}}&lt;br /&gt;
| 10000 (16:00:00) || rowspan=2 {{tc|rarely|Play}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%); color:inherit;&amp;quot; | {{ClockPhase|11000}}&lt;br /&gt;
| 11000 (17:00:00) || colspan=2 {{tc|planned|Wander}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(112 157 237 / 45%); color:inherit;&amp;quot; | {{ClockPhase|12000}}&lt;br /&gt;
| 12000 (18:00:00) || colspan=3 {{tc|unknown|Sleep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; -webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid&amp;quot; data-description=&amp;quot;Villager schedules&amp;quot;&lt;br /&gt;
|+ Villager schedule {{in|bedrock}}&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Ticks ([[Minecraft:Daylight cycle#24-hour Minecraft day|time]])&lt;br /&gt;
! Employed&lt;br /&gt;
! Unemployed&lt;br /&gt;
! Baby&lt;br /&gt;
! Nitwit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(112 157 237 / 45%); color:inherit;&amp;quot; | {{ClockPhase|0}}&lt;br /&gt;
| 00000 (06:00:00) || rowspan=&amp;quot;2&amp;quot; {{tc|yes|Work}} || rowspan=2 {{tc|planned|Wander}} || rowspan=4 {{tc|rarely|Play}} || {{tc|unknown|Sleep}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%); color:inherit;&amp;quot; | {{ClockPhase|2000}}&lt;br /&gt;
| 02000 (08:00:00) || colspan=1 rowspan=5 {{tc|planned|Wander}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%); color:inherit;&amp;quot; | {{ClockPhase|8000}}&lt;br /&gt;
| 08000 (14:00:00) || colspan=&amp;quot;2&amp;quot; {{tc|neutral|Gather}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%); color:inherit;&amp;quot; | {{ClockPhase|10000}}&lt;br /&gt;
| 10000 (16:00:00) || {{tc|yes|Work}} || {{tc|planned|Wander}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%); color:inherit;&amp;quot; | {{ClockPhase|11000}}&lt;br /&gt;
| 11000 (17:00:00) || colspan=&amp;quot;3&amp;quot; {{tc|partial|Home}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(112 157 237 / 45%); color:inherit;&amp;quot; | {{ClockPhase|12000}}&lt;br /&gt;
| 12000 (18:00:00) || colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot; {{tc|unknown|Sleep}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(45 64 97 / 45%); color:inherit;&amp;quot; | {{ClockPhase|13000}}&lt;br /&gt;
| 13000 (19:00:00) || {{tc|partial|Home}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(0 0 0 / 45%); color:inherit;&amp;quot; | {{ClockPhase|14000}}&lt;br /&gt;
| 14000 (20:00:00) || {{tc|unknown|Sleep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Working ===&lt;br /&gt;
Employed villagers spend most of their day standing next to their job site blocks. From time to time, they &amp;quot;gather supplies&amp;quot; by wandering a short distance away, then returning.&lt;br /&gt;
&lt;br /&gt;
Some professions have additional job-specific goals that are part of their work schedule:&lt;br /&gt;
* Farmers harvest and sow crops.&lt;br /&gt;
* Librarians inspect bookshelves.{{only|bedrock|short=BE}}&lt;br /&gt;
&lt;br /&gt;
When a villager reaches its job site block, it commences &amp;quot;work&amp;quot;. Two times a day, working resupplies any locked trades, even without having a bed or while sitting in a minecart. A villager can &amp;quot;reach&amp;quot; its job site block if the block is in any of the 8 directly adjacent or diagonal block spaces horizontally around it at the height of their feet, or at the 9 blocks below that. Villagers can still &amp;quot;reach&amp;quot; them diagonally, even if they can&#039;t see or touch the face of the block.&lt;br /&gt;
&lt;br /&gt;
Employed villagers do not breed with each other during their work schedule. Nitwits and unemployed villagers do not follow this rule, as they can breed with each other and employed villagers that are not working.&lt;br /&gt;
&lt;br /&gt;
Leatherworker villagers can work at any cauldron, not only their job site block. Also, the cauldron does not have to be filled with water in order for the villager to work at it.&lt;br /&gt;
&lt;br /&gt;
=== Wandering ===&lt;br /&gt;
All villagers wander from time to time{{only|java|short=JE}}, but for the unemployed and nitwits, they wander for the majority of their day. A wandering villager chooses a random block and walks toward it, then stands there for a variable amount of time before wandering again. If at any time it detects a job site block it can claim, it does so, assumes the skin for the associated profession, and immediately begins following the appropriate schedule.&lt;br /&gt;
&lt;br /&gt;
A villager attempts to claim a job site block by finding a path to a block next to one, showing angry particles when unable to reach it. After a villager fails to reach the job site block several times, it becomes unclaimed, indicated by showing angry particles on it. The villager loses its job site block and eventually becomes unemployed if the villager is at novice-level and no nearby job site block is available. Any other nearby unemployed villager has a chance to become the block&#039;s new owner. If there are no unemployed villagers nearby, then the villager who lost the job site block seeks for another unclaimed one or tries to reclaim the same unreachable one in an endless loop (this also happens for claiming beds).&lt;br /&gt;
&lt;br /&gt;
The wander schedule includes a job-specific goal of &amp;quot;exploring the outskirts&amp;quot; that causes villagers to wander near the edges of the village. This enables them to detect new beds, job site blocks, bells, and houses that players have used to extend the village. {{only|bedrock|short=BE}} &lt;br /&gt;
&lt;br /&gt;
During this time of the day, they may also share items.&lt;br /&gt;
&lt;br /&gt;
=== Gathering ===&lt;br /&gt;
Late in the day, adult villagers gather at a meeting place (the area around a [[Minecraft:bell]]). When two villagers encounter one another, they mingle (look at each other and &amp;quot;converse&amp;quot; by humming at other villagers). They may also share food, or breed if both are willing.&lt;br /&gt;
&lt;br /&gt;
If a villager isn&#039;t close enough to detect a bell, it wanders randomly, searching for one.&lt;br /&gt;
&lt;br /&gt;
=== Playing ===&lt;br /&gt;
[[File:ChildrenTag.png|thumb|Six baby villagers chasing another baby villager.]]&lt;br /&gt;
&lt;br /&gt;
Baby villagers wander randomly around the village. When they encounter another baby villager, the two of them follow each other for a while and sometimes run as if racing or chasing each other. &lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, they sometimes stop to jump and bounce on a bed or to stare at an iron golem they encounter. {{IN|bedrock}}, if the [[Minecraft:iron golem]] offers them a poppy, the baby villager cautiously accepts it.&lt;br /&gt;
&lt;br /&gt;
=== Returning home ===&lt;br /&gt;
All villagers head home a short time before sunset. They roam around until they get near their beds, then target a block beside the bed. The bed&#039;s head must be accessible for the villagers to &amp;quot;see&amp;quot; it. Once they reach their beds, they do not go through a door again before sleeping.&lt;br /&gt;
&lt;br /&gt;
A villager who has no bed simply waits inside a house until morning. This includes players stealing a villager&#039;s bed to sleep in, mostly the villager stays in the house and doesn&#039;t move until sunrise. But sometimes, if they detect an unclaimed bed nearby they walk out of the house and toward the bed.&lt;br /&gt;
[[File:Villager on the edge of a bed.png|thumb|A villager pushed on a bed in &#039;&#039;Java Edition&#039;&#039;. The villager falls off the bed if it is pushed again.]]&lt;br /&gt;
[[File:The Anvil Bounces on a Sleeping Villager.png|thumb|In &#039;&#039;Java Edition&#039;&#039;, when a villager is sleeping, the hitbox is reduced to only the half of the bed with the pillow. Therefore, dropping an anvil on the other half of the bed does not hurt the villager nor does it cause the villager to wake up.]]&lt;br /&gt;
&lt;br /&gt;
=== Sleeping ===&lt;br /&gt;
[[File:Villager sleeping.png|thumb|A top view of a savanna villager sleeping in a bed at night.]] &lt;br /&gt;
&lt;br /&gt;
At sunset, villagers lie down in their [[Minecraft:bed]]s and remain there until morning. Villagers wake early if food is thrown at them{{only|java|short=JE}}, they are pushed out of bed, or if their bed is destroyed. &amp;lt;!-- Note: This is the current behavior in Bedrock, but some of it may be due to bugs.--&amp;gt;They also wake up when their bed is {{ctrl|used}}, if they are {{ctrl|attacked}}, or when a bell is rung.&lt;br /&gt;
If possible, they return to sleeping in a bed after the interruption.&lt;br /&gt;
&lt;br /&gt;
Jumping on a bed with a villager sleeping in it does not cause the villager to get up. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Java Edition&#039;&#039;, a villager can be pushed on its bed and sometimes turn its head. A villager can be pushed off a bed,&amp;lt;ref&amp;gt;{{bug|MC-145707|||WAI}}&amp;lt;/ref&amp;gt; but is most likely to go back to sleeping after staring at the player who pushed the villager for a few seconds. &lt;br /&gt;
&lt;br /&gt;
When sleeping in &#039;&#039;Java Edition&#039;&#039;, a villager&#039;s hitbox reduces to a cube restricted to the pillow part of the bed. If an anvil is dropped on the hitbox, the villager takes damage and wakes up and the anvil is dropped as an item. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Bedrock Edition&#039;&#039;, dropping an anvil on a villager that is sleeping causes the villager to take damage but remain sleeping in the bed and the anvil remains on top of the bed. &lt;br /&gt;
&lt;br /&gt;
A villager who has no bed continues wandering in search of a bed to claim.&lt;br /&gt;
&lt;br /&gt;
Villagers follow their Overworld schedules regardless of which dimension they are in. They can sleep in [[Minecraft:the Nether]] or [[Minecraft:the End]], without causing the usual consequences of the bed exploding (See {{slink|Bed|Sleeping}}), if the Overworld&#039;s time is correct.&amp;lt;ref&amp;gt;{{bug|MC-146515||Villagers can sleep in all dimensions|WAI}}&amp;lt;/ref&amp;gt; This is because the daylight cycle continues in these dimensions, even though it is not normally apparent to the player.&lt;br /&gt;
&lt;br /&gt;
Sometimes when a villager gets in a bed from another direction they turn their body until their head is on the pillow of the bed. Villagers also sleep with their eyes open.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
A villager gets a brief Regeneration effect once leveling up in its profession. Pink Regeneration particles ({{EffectSprite|particle-regeneration}}) appear while it is healing.&lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, when a villager successfully sleeps, they immediately heal themselves when waking up at dawn (if they are hurt).&lt;br /&gt;
&lt;br /&gt;
== Professions ==&lt;br /&gt;
[[File:Isometric Render of Job Sites.png|thumb|All job site blocks next to each other.]]&lt;br /&gt;
[[File:All Professions In 18w50a.png|thumb|All plains biome variant professions (except unemployed) corresponding to their different job site blocks.]]&lt;br /&gt;
&lt;br /&gt;
Each villager can have a profession except for the nitwit, indicated by their clothing as well as by the title at the top of the [[Minecraft:trading interface]]. A villager can choose their profession by claiming a job site block. When they go to work, they use their daily schedule to get to their claimed job site block. Some professions, like farmers and librarians, do other things. Farmers plant crops, and librarians can investigate bookshelves{{only|bedrock|short=BE}}{{verify}}. If an adult villager does not have a profession (either they are unemployed or a nitwit), they wander instead.&lt;br /&gt;
&lt;br /&gt;
A job site block can be claimed only if it is unclaimed. Removal of a claimed job site block causes the owner to switch to another profession or become unemployed, provided that the villager has no prior trades with the player. If the villager has prior trades, it keeps its profession and claims a new job site block that matches its profession if one is available. This means that once a player trades with a villager, the villager keeps its profession forever.&lt;br /&gt;
&lt;br /&gt;
Nitwits and baby villagers cannot change their profession.&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, villagers summoned by a spawn egg or via command {{cmd|summon}} are always unemployed until they have claimed a job site block. {{IN|bedrock}}, however, villagers summoned in similar ways have a random profession&amp;lt;ref&amp;gt;{{bug|MCPE-46034}}&amp;lt;/ref&amp;gt;; their profession can be changed by a job site block, however.&lt;br /&gt;
&lt;br /&gt;
Novice-level villagers who have not yet traded can lose their profession and change into unemployed villagers.&lt;br /&gt;
&lt;br /&gt;
Unemployed adults actively seek for an unclaimed job site block and change into the corresponding profession.&lt;br /&gt;
&lt;br /&gt;
Below is a table listing the various professions, along with the specific job site block that each profession requires (13 jobs in total, not including unemployed/nitwit):&lt;br /&gt;
{| class=&amp;quot;wikitable sortable collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot; data-description=&amp;quot;Professions&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Profession&#039;&#039;&#039;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Job site block / &amp;lt;br&amp;gt;Workstation&#039;&#039;&#039;&lt;br /&gt;
! colspan=7 | &#039;&#039;&#039;Biome&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Desert&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Savanna&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Jungle&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;biomenote&amp;quot;&amp;gt;Natural [[Minecraft:Jungle]] and [[Minecraft:swamp]] villages do not exist, but a village from another biome can intersect with any biome, including jungles and swamps, so jungle and swamp villagers can spawn naturally. These villagers can also be obtained by breeding villagers in the desired biome or by using a [[Minecraft:spawn egg]] in the desired biome, as well as by curing a zombie villager spawned in a jungle or swamp.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! &#039;&#039;&#039;Plains&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Taiga&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Snow&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Swamp&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;biomenote&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{EntitySprite|Villager}} &#039;&#039;Unemployed&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |None&lt;br /&gt;
| [[File:Desert Villager Base.png|x80px]]&lt;br /&gt;
| [[File:Savanna Villager Base.png|x80px]]&lt;br /&gt;
| [[File:Jungle Villager Base.png|x80px]]&lt;br /&gt;
| [[File:Plains Villager Base.png|x80px]]&lt;br /&gt;
| [[File:Taiga Villager Base.png|x80px]]&lt;br /&gt;
| [[File:Snowy Villager Base.png|x80px]]&lt;br /&gt;
| [[File:Swamp Villager Base.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Villager|link=Nitwit|text=Nitwit}}&lt;br /&gt;
| [[File:Desert Nitwit.png|x80px]]&lt;br /&gt;
| [[File:Savanna Nitwit.png|x80px]]&lt;br /&gt;
| [[File:Jungle Nitwit.png|x80px]]&lt;br /&gt;
| [[File:Plains Nitwit.png|x80px]]&lt;br /&gt;
| [[File:Taiga Nitwit.png|x80px]]&lt;br /&gt;
| [[File:Snowy Nitwit.png|x80px]]&lt;br /&gt;
| [[File:Swamp Nitwit.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Armorer}}&lt;br /&gt;
| {{BlockLink|Blast Furnace}}&lt;br /&gt;
| [[File:Desert Armorer.png|x80px]]&lt;br /&gt;
| [[File:Savanna Armorer.png|x80px]]&lt;br /&gt;
| [[File:Jungle Armorer.png|x80px]]&lt;br /&gt;
| [[File:Plains Armorer.png|x80px]]&lt;br /&gt;
| [[File:Taiga Armorer.png|x80px]]&lt;br /&gt;
| [[File:Snowy Armorer.png|x80px]]&lt;br /&gt;
| [[File:Swamp Armorer.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Butcher}}&lt;br /&gt;
| {{BlockLink|Smoker}}&lt;br /&gt;
| [[File:Desert Butcher.png|x80px]]&lt;br /&gt;
| [[File:Savanna Butcher.png|x80px]]&lt;br /&gt;
| [[File:Jungle Butcher.png|x80px]]&lt;br /&gt;
| [[File:Plains Butcher.png|x80px]]&lt;br /&gt;
| [[File:Taiga Butcher.png|x80px]]&lt;br /&gt;
| [[File:Snowy Butcher.png|x80px]]&lt;br /&gt;
| [[File:Swamp Butcher.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Cartographer}}&lt;br /&gt;
| {{BlockLink|Cartography Table}}&lt;br /&gt;
| [[File:Desert Cartographer.png|x80px]]&lt;br /&gt;
| [[File:Savanna Cartographer.png|x80px]]&lt;br /&gt;
| [[File:Jungle Cartographer.png|x80px]]&lt;br /&gt;
| [[File:Plains Cartographer.png|x80px]]&lt;br /&gt;
| [[File:Taiga Cartographer.png|x80px]]&lt;br /&gt;
| [[File:Snowy Cartographer.png|x80px]]&lt;br /&gt;
| [[File:Swamp Cartographer.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Cleric}}&lt;br /&gt;
| {{BlockLink|Brewing Stand}}&lt;br /&gt;
| [[File:Desert Cleric.png|x80px]]&lt;br /&gt;
| [[File:Savanna Cleric.png|x80px]]&lt;br /&gt;
| [[File:Jungle Cleric.png|x80px]]&lt;br /&gt;
| [[File:Plains Cleric.png|x80px]]&lt;br /&gt;
| [[File:Taiga Cleric.png|x80px]]&lt;br /&gt;
| [[File:Snowy Cleric.png|x80px]]&lt;br /&gt;
| [[File:Swamp Cleric.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Farmer}}&lt;br /&gt;
| {{BlockLink|Composter}}&lt;br /&gt;
| [[File:Desert Farmer.png|x80px]]&lt;br /&gt;
| [[File:Savanna Farmer.png|x80px]]&lt;br /&gt;
| [[File:Jungle Farmer.png|x80px]]&lt;br /&gt;
| [[File:Plains Farmer.png|x80px]]&lt;br /&gt;
| [[File:Taiga Farmer.png|x80px]]&lt;br /&gt;
| [[File:Snowy Farmer.png|x80px]]&lt;br /&gt;
| [[File:Swamp Farmer.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Fisherman}}&lt;br /&gt;
| {{BlockLink|Barrel}}&lt;br /&gt;
| [[File:Desert Fisherman.png|x80px]]&lt;br /&gt;
| [[File:Savanna Fisherman.png|x80px]]&lt;br /&gt;
| [[File:Jungle Fisherman.png|x80px]]&lt;br /&gt;
| [[File:Plains Fisherman.png|x80px]]&lt;br /&gt;
| [[File:Taiga Fisherman.png|x80px]]&lt;br /&gt;
| [[File:Snowy Fisherman.png|x80px]]&lt;br /&gt;
| [[File:Swamp Fisherman.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Fletcher}}&lt;br /&gt;
| {{BlockLink|Fletching Table}}&lt;br /&gt;
| [[File:Desert Fletcher.png|x80px]]&lt;br /&gt;
| [[File:Savanna Fletcher.png|x80px]]&lt;br /&gt;
| [[File:Jungle Fletcher.png|x80px]]&lt;br /&gt;
| [[File:Plains Fletcher.png|x80px]]&lt;br /&gt;
| [[File:Taiga Fletcher.png|x80px]]&lt;br /&gt;
| [[File:Snowy Fletcher.png|x80px]]&lt;br /&gt;
| [[File:Swamp Fletcher.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Leatherworker}}&lt;br /&gt;
| {{BlockLink|Cauldron}}&lt;br /&gt;
| [[File:Desert Leatherworker.png|x80px]]&lt;br /&gt;
| [[File:Savanna Leatherworker.png|x80px]]&lt;br /&gt;
| [[File:Jungle Leatherworker.png|x80px]]&lt;br /&gt;
| [[File:Plains Leatherworker.png|x80px]]&lt;br /&gt;
| [[File:Taiga Leatherworker.png|x80px]]&lt;br /&gt;
| [[File:Snowy Leatherworker.png|x80px]]&lt;br /&gt;
| [[File:Swamp Leatherworker.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Librarian}}&lt;br /&gt;
| {{BlockLink|Lectern}}&lt;br /&gt;
| [[File:Desert Librarian.png|x80px]]&lt;br /&gt;
| [[File:Savanna Librarian.png|x80px]]&lt;br /&gt;
| [[File:Jungle Librarian.png|x80px]]&lt;br /&gt;
| [[File:Plains Librarian.png|x80px]]&lt;br /&gt;
| [[File:Taiga Librarian.png|x80px]]&lt;br /&gt;
| [[File:Snowy Librarian.png|x80px]]&lt;br /&gt;
| [[File:Swamp Librarian.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Mason}}&lt;br /&gt;
| {{BlockLink|Stonecutter}}&lt;br /&gt;
| [[File:Desert Mason.png|x80px]]&lt;br /&gt;
| [[File:Savanna Mason.png|x80px]]&lt;br /&gt;
| [[File:Jungle Mason.png|x80px]]&lt;br /&gt;
| [[File:Plains Mason.png|x80px]]&lt;br /&gt;
| [[File:Taiga Mason.png|x80px]]&lt;br /&gt;
| [[File:Snowy Mason.png|x80px]]&lt;br /&gt;
| [[File:Swamp Mason.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Shepherd}}&lt;br /&gt;
| {{BlockLink|Loom}}&lt;br /&gt;
| [[File:Desert Shepherd.png|x80px]]&lt;br /&gt;
| [[File:Savanna Shepherd.png|x80px]]&lt;br /&gt;
| [[File:Jungle Shepherd.png|x80px]]&lt;br /&gt;
| [[File:Plains Shepherd.png|x80px]]&lt;br /&gt;
| [[File:Taiga Shepherd.png|x80px]]&lt;br /&gt;
| [[File:Snowy Shepherd.png|x80px]]&lt;br /&gt;
| [[File:Swamp Shepherd.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Toolsmith}}&lt;br /&gt;
| {{BlockLink|Smithing Table}}&lt;br /&gt;
| [[File:Desert Toolsmith.png|x80px]]&lt;br /&gt;
| [[File:Savanna Toolsmith.png|x80px]]&lt;br /&gt;
| [[File:Jungle Toolsmith.png|x80px]]&lt;br /&gt;
| [[File:Plains Toolsmith.png|x80px]]&lt;br /&gt;
| [[File:Taiga Toolsmith.png|x80px]]&lt;br /&gt;
| [[File:Snowy Toolsmith.png|x80px]]&lt;br /&gt;
| [[File:Swamp Toolsmith.png|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Weaponsmith}}&lt;br /&gt;
| {{BlockLink|Grindstone}}&lt;br /&gt;
| [[File:Desert Weaponsmith.png|x80px]]&lt;br /&gt;
| [[File:Savanna Weaponsmith.png|x80px]]&lt;br /&gt;
| [[File:Jungle Weaponsmith.png|x80px]]&lt;br /&gt;
| [[File:Plains Weaponsmith.png|x80px]]&lt;br /&gt;
| [[File:Taiga Weaponsmith.png|x80px]]&lt;br /&gt;
| [[File:Snowy Weaponsmith.png|x80px]]&lt;br /&gt;
| [[File:Swamp Weaponsmith.png|x80px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nitwit ===&lt;br /&gt;
{{main|Nitwit}}&lt;br /&gt;
[[File:Nitwit_refusing.gif|thumb|upright|A nitwit bobbling its head.{{only|java|short=JE}}]]&lt;br /&gt;
&lt;br /&gt;
Nitwit villagers wear robes that are green on top. They cannot change their profession, [[Minecraft:trade]], or gather around [[Minecraft:bell]]s, but are still able to breed. They are not equipped with a level stone since they cannot trade. However, it is possible for nitwits to trade by summoning one using commands, for example: &amp;lt;code&amp;gt;/summon villager ~ ~ ~ {VillagerData:{profession:&amp;quot;minecraft:nitwit&amp;quot;,level:2,type:&amp;quot;minecraft:plains&amp;quot;},Offers:{Recipes:[{buy:{id:&amp;quot;minecraft:emerald&amp;quot;,count:3},sell:{id:&amp;quot;minecraft:command_block&amp;quot;,count:1},maxUses:9999999}]}}&amp;lt;/code&amp;gt;{{only|java|short=JE}}. They are still not equipped with level trading stones even if summoned this way.&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, pressing {{control|use}} on a nitwit causes it to grunt and bobble its head at the [[Minecraft:player]]. A nitwit must be born or spawned; no villagers change to nitwit from unemployed or a profession, and vice versa. Due to a bug,&amp;lt;ref&amp;gt;{{bug|MC-156556}}&amp;lt;/ref&amp;gt; nitwits cannot spawn in through breeding. As such, they can only be found naturally or by [[#Curing|curing]] naturally spawned zombie villagers. Zombie villagers can also be spawned as babies, meaning this is the only way to encounter baby nitwits in Survival mode.&lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, every baby villager has a 10% chance to become a nitwit when they become an adult, as well as having a different sleep schedule where they wander around the village for about 2000 ticks (1 minute 40 seconds) after other villagers go to sleep, before seeking a bed. If they can claim a bed, they arise in the morning 2000 ticks after the rest of the village wakes up.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Villagers and [[Minecraft:zombie villager]]s have seven skin types corresponding to the biome they spawn in. Their appearance also varies based on their profession and their five tiers. They show which trade tier they have unlocked by a badge of a varying material on their belt. A new tier is obtained every time a player trades with a villager and the badge appears as stone, iron, gold, emerald, and diamond.&lt;br /&gt;
&lt;br /&gt;
Villagers have different outfits depending on their biome. Naturally generated villagers take on the outfit from the biome they were spawned in. When breeding occurs, the outfit of the child is determined by the biome where the breeding occurs, but {{in|java}}, there is a 50% chance it&#039;s inherited from the biome type of the parents (equal chance for both parents). In case the villager&#039;s outfit is determined by biome but the biome has no specific villager type, it always becomes a plains villager. The outfits available are the following:&lt;br /&gt;
&lt;br /&gt;
; {{EntitySprite|villager-desert}} Desert&lt;br /&gt;
{{columns-list|&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Badlands}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{BiomeLink|Desert}}&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;village&amp;quot;&amp;gt;Villages occur naturally in this biome.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Eroded Badlands}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Wooded Badlands}}&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; {{EntitySprite|villager-savanna}} Savanna&lt;br /&gt;
{{columns-list|&lt;br /&gt;
* &#039;&#039;&#039;{{BiomeLink|Savanna}}&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;village&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Savanna Plateau}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Windswept Savanna}}&#039;&#039; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; {{EntitySprite|villager-taiga}} Taiga&lt;br /&gt;
{{columns-list|&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Old Growth Pine Taiga}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Old Growth Spruce Taiga}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{BiomeLink|Taiga}}&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;village&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Windswept Hills}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Windswept Forest}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Windswept Gravelly Hills}}&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; {{EntitySprite|villager-snowy}} Snowy&lt;br /&gt;
{{columns-list|&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Deep Frozen Ocean}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Frozen Ocean}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Cold Ocean}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Frozen Peaks}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Frozen River}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Grove}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Ice Spikes}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Jagged Peaks}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{BiomeLink|Snowy Beach}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{BiomeLink|Snowy Plains}}&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;village&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Snowy Slopes}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;{{BiomeLink|Snowy Taiga}}&#039;&#039;&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;village_be&amp;quot;&amp;gt;Villages occur naturally in this biome {{in|Bedrock}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; {{EntitySprite|villager-swamp}} Swamp&lt;br /&gt;
{{columns-list|&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Mangrove Swamp}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Swamp}}&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; {{EntitySprite|villager-jungle}} Jungle&lt;br /&gt;
{{columns-list|&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Bamboo Jungle}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Jungle}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{BiomeLink|Sparse Jungle}}&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; {{EntitySprite|villager-plains}} Plains&lt;br /&gt;
{{columns-list|&lt;br /&gt;
* &#039;&#039;&#039;{{BiomeLink|Meadow}}&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;village&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;{{BiomeLink|Plains}}&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;village&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;{{BiomeLink|Sunflower Plains}}&#039;&#039;&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;village_be&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* every other biome&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; Notes&lt;br /&gt;
{{reflist|group=n}}&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
{{main|Trading}}&lt;br /&gt;
[[File:Villager GUI 1.14.png|thumb|The &#039;&#039;Java Edition&#039;&#039; trading interface, displaying basic novice-level trading options.]]&lt;br /&gt;
[[File:Villager GUI Master.png|thumb|Trading options of a max-level weaponsmith.]]&lt;br /&gt;
[[File:Minecraft villager level badges.png|thumb|Villager badge changes color depending on the level of the villager.&amp;lt;br&amp;gt;From left to right: stone (&#039;&#039;&#039;novice&#039;&#039;&#039;), iron (&#039;&#039;&#039;apprentice&#039;&#039;&#039;), gold (&#039;&#039;&#039;journeyman&#039;&#039;&#039;), emerald (&#039;&#039;&#039;expert&#039;&#039;&#039;), and diamond (&#039;&#039;&#039;master&#039;&#039;&#039;).]]&lt;br /&gt;
&lt;br /&gt;
The trading system is a [[Minecraft:gameplay]] mechanic that allows players to buy and sell various [[Minecraft:item]]s to and from villagers, using [[Minecraft:emerald]]s as a currency. Their trades can be valuable or somewhat meaningless, depending on the cost, the [[Minecraft:item]]s the player might get, and how the player treats the villagers.&lt;br /&gt;
&lt;br /&gt;
Only adult villagers with professions can trade; the player cannot trade with nitwits, unemployed villagers, or baby villagers. {{IN|java}}, attempting to do so causes the villager to display a head-bobbling animation and make a grunting sound, but {{in|Bedrock}}, the villager won&#039;t react at all.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{control|use}} control on an employed villager allows a player to trade, making offers based on the villager&#039;s profession and profession level. All offers involve emeralds as a currency, and items related to the villager&#039;s profession.&lt;br /&gt;
&lt;br /&gt;
Trading can allow the acquisition of items that would otherwise be difficult or impossible to obtain, such as [[Minecraft:enchanted book]]s with &amp;quot;treasure&amp;quot; enchantments (e.g. [[Minecraft:Mending]]), [[Minecraft:bottles o&#039; enchanting]], or [[Minecraft:Chainmail Armor|chainmail]] [[Minecraft:armor]].&lt;br /&gt;
&lt;br /&gt;
When a villager gets a new trade, they receive 10 seconds of [[Minecraft:Regeneration]] I (totaling to {{hp|4}} of restoration), which emits pink particles. The villager also emits green particles suggesting contentment.&lt;br /&gt;
&lt;br /&gt;
Completing a trade with a villager increases its professional level, and makes the villager drop {{xp|3|6}}; while willing to [[Minecraft:breed]], instead, {{xp|8|11}} is dropped. Some trades grant higher levels to the villager than others. As it advances through its profession, the villager offers additional trades. When a villager unlocks a new trade at a higher level, it almost always grants more experience than lower-level trades.&lt;br /&gt;
&lt;br /&gt;
Villagers have a maximum supply of items and after the player has traded for an item that many times, the villager&#039;s supply of the item is exhausted. This results in the trade being temporarily locked. A player can continue to trade for the villager&#039;s other available items if any. Exhausted items are restocked when the villager works at a job site, up to twice per [[Minecraft:Daylight cycle|day]].&lt;br /&gt;
&lt;br /&gt;
Using a [[Minecraft:name tag]] on a villager always names the villager instead of opening the trading interface.&lt;br /&gt;
&lt;br /&gt;
In the villager&#039;s trading interface, clicking a trade option automatically sends [[Minecraft:Item|items]] from the [[Minecraft:player]]&#039;s [[Minecraft:inventory]] into the trading input according to the ones required for exchange. In [[Minecraft:Java Edition|&#039;&#039;Java Edition&#039;&#039;]], the same result can be accomplished by selecting a trade option and using {{keys|space}} repeatedly after successful trades, which can be a very quick trading method.&lt;br /&gt;
&lt;br /&gt;
=== Supply and demand ===&lt;br /&gt;
{{For|detailed information on Villager economics|Trading#Economics}}&lt;br /&gt;
The price of an item can rise and fall with changes in demand. The price of a traded item can rise when next resupplied, or fall from a risen price if not traded. Demand is stored per item, not per villager.&lt;br /&gt;
&lt;br /&gt;
=== Trade offering ===&lt;br /&gt;
[[File:VillagerOfferingItems.jpg|thumb|Three villagers offering trade items to a player.|alt=]]&lt;br /&gt;
&lt;br /&gt;
When a [[Minecraft:player]] holds an [[Minecraft:emerald]] or other item near a villager who wants that item, the villager holds up an item it offers in exchange. {{IN|bedrock}}, villagers raise their arms when showing trade items. For example, a farmer villager who buys 20 [[Minecraft:wheat]] for one emerald holds up an emerald, offering it to a player holding wheat.&lt;br /&gt;
&lt;br /&gt;
If the villager has more than one trade for an item, it cycles through the trades, offering a different item every few seconds. This kind of trading interaction makes it easier to find villagers who offer a particular trade, but the player must still open the trading interface to complete the trade. Note that villagers do not hold items to offer trades during their [[#Schedules|gather or sleep phases]], even though it is still possible to trade with them.&lt;br /&gt;
&lt;br /&gt;
Villagers do not offer trades that are currently out of stock.&lt;br /&gt;
&lt;br /&gt;
=== Economic trade ===&lt;br /&gt;
Villagers have various professions that progress through experience-based levels, unlocking new trade tiers. &lt;br /&gt;
&lt;br /&gt;
==== Experience levels ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Minimum XP level&lt;br /&gt;
|-&lt;br /&gt;
|Novice&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Expert&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|Master&lt;br /&gt;
|250&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* To rank up a villager, the [[Minecraft:player]] needs to trade. Trading with a Novice-level villager adds 1 or 2 XP per trade and each level progressively gains more XP per trade until the Master rank which earns up to 30 XP per trade. To see more, go to [[Minecraft:Trading#Trade offers|Trading]]. &lt;br /&gt;
&lt;br /&gt;
=== Popularity or reputation ===&lt;br /&gt;
{{IN|bedrock}}, villagers increase their prices of trades if a player&#039;s [[Minecraft:popularity]] is low, (e.g. from [[Minecraft:Damage/Mobs|damaging]] villagers), and decrease it if their popularity is high (e.g. from trading with multiple villagers). [[#Curing|Curing]] a [[Minecraft:zombie villager]] also increases the player&#039;s popularity by 10.&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, a villager&#039;s prices are affected by the player&#039;s [[#Gossiping|reputation]] with that villager rather than by village popularity.&lt;br /&gt;
&lt;br /&gt;
=== Hero of the Village ===&lt;br /&gt;
{{main|Hero of the Village}}&lt;br /&gt;
&lt;br /&gt;
When a player receives {{EffectLink|Hero of the Village}}, players receive discounted prices on all the items traded by villagers in both editions. &lt;br /&gt;
&lt;br /&gt;
The {{EffectLink|Hero of the Village}} also gets gifts.{{only|java|short=JE}} Each villager throws gifts related to its profession, and nitwits and unemployed villagers throw wheat seeds instead. These gifts range in value from common (like [[Minecraft:seeds]]) to rare items (like [[Minecraft:chainmail armor]]).&lt;br /&gt;
&lt;br /&gt;
A player&#039;s popularity increases by 10 {{in|Java}} and doesn&#039;t increase {{in|Bedrock}}. Villagers also shoot off [[Minecraft:fireworks]], with different colored fireworks with no pattern.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Villager idle1.ogg&lt;br /&gt;
|sound2=Villager idle2.ogg&lt;br /&gt;
|sound3=Villager idle3.ogg&lt;br /&gt;
|subtitle=Villager mumbles&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while awake&lt;br /&gt;
|id=entity.villager.ambient&lt;br /&gt;
|translationkey=subtitles.entity.villager.ambient&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&amp;lt;br&amp;gt;(Baby: 1.3-1.7)&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Villager trade1.ogg&lt;br /&gt;
|sound2=Villager trade2.ogg&lt;br /&gt;
|sound3=Villager trade3.ogg&lt;br /&gt;
|subtitle=Villager trades&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while the trade UI on a villager is open&lt;br /&gt;
|id=entity.villager.trade&lt;br /&gt;
|translationkey=subtitles.entity.villager.trading&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Villager death.ogg&lt;br /&gt;
|subtitle=Villager dies&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a villager dies or becomes zombified&lt;br /&gt;
|id=entity.villager.death&lt;br /&gt;
|translationkey=subtitles.entity.villager.death&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&amp;lt;br&amp;gt;(Baby: 1.3-1.7)&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Villager hurt1.ogg&lt;br /&gt;
|sound2=Villager hurt2.ogg&lt;br /&gt;
|sound3=Villager hurt3.ogg&lt;br /&gt;
|sound4=Villager hurt4.ogg&lt;br /&gt;
|subtitle=Villager hurts{{until|java 26.4}}&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a villager is damaged&lt;br /&gt;
|id=entity.villager.hurt&lt;br /&gt;
|translationkey=subtitles.entity.villager.hurt&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&amp;lt;br&amp;gt;(Baby: 1.3-1.7)&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|rowspan=2&lt;br /&gt;
|sound=Villager accept1.ogg&lt;br /&gt;
|sound2=Villager accept2.ogg&lt;br /&gt;
|sound3=Villager accept3.ogg&lt;br /&gt;
|subtitle=Villager cheers&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a villager wins a raid&lt;br /&gt;
|id=entity.villager.celebrate&lt;br /&gt;
|translationkey=subtitles.entity.villager.celebrate&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&amp;lt;br&amp;gt;(Baby: 1.3-1.7)&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|subtitle=Villager agrees&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a player successfully trades with a villager or when a villager&#039;s stock has been updated {{needs testing}}&lt;br /&gt;
|id=entity.villager.yes&lt;br /&gt;
|translationkey=subtitles.entity.villager.yes&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Villager deny1.ogg&lt;br /&gt;
|sound2=Villager deny2.ogg&lt;br /&gt;
|sound3=Villager deny3.ogg&lt;br /&gt;
|subtitle=Villager disagrees&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a player trades with either an unemployed villager, a nitwit, a baby villager, or fails to trade with an employed villager due to lack of resources&lt;br /&gt;
|id=entity.villager.no&lt;br /&gt;
|translationkey=subtitles.entity.villager.no&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&amp;lt;br&amp;gt;(Baby: 1.3-1.7)&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Working ====&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound =Blast Furnace fire crackle1.ogg&lt;br /&gt;
|sound2=Blast Furnace fire crackle2.ogg&lt;br /&gt;
|sound3=Blast Furnace fire crackle3.ogg&lt;br /&gt;
|sound4=Blast Furnace fire crackle4.ogg&lt;br /&gt;
|sound5=Blast Furnace fire crackle5.ogg&lt;br /&gt;
|subtitle=Armorer works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while an {{EntitySprite|villager-armorer}} armorer is working&lt;br /&gt;
|id=entity.villager.work_armorer&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_armorer&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Smoker fire crackle1.ogg&lt;br /&gt;
|sound2=Smoker fire crackle2.ogg&lt;br /&gt;
|sound3=Smoker fire crackle3.ogg&lt;br /&gt;
|sound4=Smoker fire crackle4.ogg&lt;br /&gt;
|sound5=Smoker fire crackle5.ogg&lt;br /&gt;
|subtitle=Butcher works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-butcher}} butcher is working&lt;br /&gt;
|id=entity.villager.work_butcher&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_butcher&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Drawmap1.ogg&lt;br /&gt;
|sound2=Drawmap2.ogg&lt;br /&gt;
|sound3=Drawmap3.ogg&lt;br /&gt;
|subtitle=Cartographer works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-cartographer}} cartographer is working&lt;br /&gt;
|id=entity.villager.work_cartographer&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_cartographer&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Brewing Stand brew1.ogg&lt;br /&gt;
|sound2=Brewing Stand brew2.ogg&lt;br /&gt;
|subtitle=Cleric works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-cleric}} cleric is working&lt;br /&gt;
|id=entity.villager.work_cleric&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_cleric&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Composter fill1.ogg&lt;br /&gt;
|sound2=Composter fill2.ogg&lt;br /&gt;
|sound3=Composter fill3.ogg&lt;br /&gt;
|sound4=Composter fill4.ogg&lt;br /&gt;
|subtitle=Farmer works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-farmer}} farmer is working&lt;br /&gt;
|id=entity.villager.work_farmer&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_farmer&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Barrel open1.ogg&lt;br /&gt;
|sound2=Barrel open2.ogg&lt;br /&gt;
|subtitle=Fisherman works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-fisherman}} fisherman is working&lt;br /&gt;
|id=entity.villager.work_fisherman&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_fisherman&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Fletching Table1.ogg&lt;br /&gt;
|sound2=Fletching Table2.ogg&lt;br /&gt;
|subtitle=Fletcher works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-fletcher}} fletcher is working&lt;br /&gt;
|id=entity.villager.work_fletcher&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_fletcher&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Cauldron dye1.ogg&lt;br /&gt;
|sound2=Cauldron dye2.ogg&lt;br /&gt;
|sound3=Cauldron dye3.ogg&lt;br /&gt;
|subtitle=Leatherworker works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager}} leatherworker is working&lt;br /&gt;
|id=entity.villager.work_leatherworker&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_leatherworker&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Page turn1.ogg&lt;br /&gt;
|sound2=Page turn2.ogg&lt;br /&gt;
|sound3=Page turn3.ogg&lt;br /&gt;
|subtitle=Librarian works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-librarian}} librarian is working&lt;br /&gt;
|id=entity.villager.work_librarian&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_librarian&lt;br /&gt;
|volume=2.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Stonecutter use1.ogg&lt;br /&gt;
|sound2=Stonecutter use2.ogg&lt;br /&gt;
|subtitle=Mason works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager}} mason is working&lt;br /&gt;
|id=entity.villager.work_mason&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_mason&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2 &amp;lt;ref group=sound&amp;gt;Can be multiplied by 1.0 or 0.92 for each sound&amp;lt;/ref&amp;gt;&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Loom1.ogg&lt;br /&gt;
|sound2=Loom2.ogg&lt;br /&gt;
|subtitle=Shepherd works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-shepherd}} shepherd is working&lt;br /&gt;
|id=entity.villager.work_shepherd&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_shepherd&lt;br /&gt;
|volume=0.5&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Smithing Table1.ogg&lt;br /&gt;
|sound2=Smithing Table2.ogg&lt;br /&gt;
|sound3=Smithing Table3.ogg&lt;br /&gt;
|subtitle=Toolsmith works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager}} toolsmith is working&lt;br /&gt;
|id=entity.villager.work_toolsmith&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_toolsmith&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Grindstone use1.ogg&lt;br /&gt;
|sound2=Grindstone use2.ogg&lt;br /&gt;
|sound3=Grindstone use3.ogg&lt;br /&gt;
|subtitle=Weaponsmith works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-weaponsmith}} weaponsmith is working&lt;br /&gt;
|id=entity.villager.work_weaponsmith&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_weaponsmith&lt;br /&gt;
|volume=0.5&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Villager idle1.ogg&lt;br /&gt;
|sound2=Villager idle2.ogg&lt;br /&gt;
|sound3=Villager idle3.ogg&lt;br /&gt;
|subtitle=Villager mumbles&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while awake&lt;br /&gt;
|id=mob.villager.idle&lt;br /&gt;
|translationkey=subtitles.entity.villager.ambient&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Villager death.ogg&lt;br /&gt;
|subtitle=Villager dies&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a villager dies or becomes zombified&lt;br /&gt;
|id=mob.villager.death&lt;br /&gt;
|translationkey=subtitles.entity.villager.death&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Villager hurt1.ogg&lt;br /&gt;
|sound2=Villager hurt2.ogg&lt;br /&gt;
|sound3=Villager hurt3.ogg&lt;br /&gt;
|sound4=Villager hurt4.ogg&lt;br /&gt;
|subtitle=Villager hurts&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a villager is damaged&lt;br /&gt;
|translationkey=subtitles.entity.villager.hurt&lt;br /&gt;
|id=mob.villager.hit&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Villager accept1.ogg&lt;br /&gt;
|sound2=Villager accept2.ogg&lt;br /&gt;
|sound3=Villager accept3.ogg&lt;br /&gt;
|subtitle=Villager agrees&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a player successfully trades with a villager or a player places the required items to make a trade in the trade UI or when a villager talks to other villagers in a group&lt;br /&gt;
|id=mob.villager.yes&lt;br /&gt;
|translationkey=subtitles.entity.villager.yes&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Villager deny1.ogg&lt;br /&gt;
|sound2=Villager deny2.ogg&lt;br /&gt;
|sound3=Villager deny3.ogg&lt;br /&gt;
|subtitle=Villager disagrees&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a player is unable to complete a trade or interacts with a baby villager&lt;br /&gt;
|id=mob.villager.no&lt;br /&gt;
|translationkey=subtitles.entity.villager.no&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Villager trade1.ogg&lt;br /&gt;
|sound2=Villager trade2.ogg&lt;br /&gt;
|sound3=Villager trade3.ogg&lt;br /&gt;
|subtitle=Villager trades&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while the trade UI on a villager is open&lt;br /&gt;
|id=mob.villager.haggle&lt;br /&gt;
|translationkey=subtitles.entity.villager.trading&lt;br /&gt;
|volume=1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Working ====&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Furnace fire crackle1.ogg&lt;br /&gt;
|sound2=Furnace fire crackle2.ogg&lt;br /&gt;
|sound3=Furnace fire crackle3.ogg&lt;br /&gt;
|sound4=Furnace fire crackle4.ogg&lt;br /&gt;
|sound5=Furnace fire crackle5.ogg&lt;br /&gt;
|subtitle=Blast Furnace crackles&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while an {{EntitySprite|villager-armorer}} armorer is working&lt;br /&gt;
|id=block.blastfurnace.fire_crackle&lt;br /&gt;
|translationkey=subtitles.block.blastfurnace.fire_crackle&lt;br /&gt;
|volume=3.0&lt;br /&gt;
|pitch=0.6}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Smoker fire crackle1.ogg&lt;br /&gt;
|sound2=Smoker fire crackle2.ogg&lt;br /&gt;
|sound3=Furnace fire crackle4.ogg&lt;br /&gt;
|subtitle=Smoker crackles&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-butcher}} butcher is working&lt;br /&gt;
|id=block.smoker.smoke&lt;br /&gt;
|translationkey=subtitles.block.smoker.smoke&lt;br /&gt;
|volume=3.0&lt;br /&gt;
|pitch=&#039;&#039;varies&#039;&#039; &amp;lt;ref group=&amp;quot;sound&amp;quot;&amp;gt;1.0 for all except &amp;lt;code&amp;gt;fire_crackle4&amp;lt;/code&amp;gt; (the last sound), which is 0.8&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Drawmap1.ogg&lt;br /&gt;
|sound2=Drawmap2.ogg&lt;br /&gt;
|sound3=Drawmap3.ogg&lt;br /&gt;
|subtitle=Map drawn&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-cartographer}} cartographer is working&lt;br /&gt;
|id=block.cartography_table.use&lt;br /&gt;
|translationkey=subtitles.ui.cartography_table.take_result&lt;br /&gt;
|volume=0.8&lt;br /&gt;
|pitch=&#039;&#039;varies&#039;&#039; &amp;lt;ref group=&amp;quot;sound&amp;quot;&amp;gt;Can be 1.0 or 0.92 for each sound&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Brewing Stand brew1.ogg&lt;br /&gt;
|sound2=Brewing Stand brew2.ogg&lt;br /&gt;
|subtitle=Brewing stand bubbles&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-cleric}} cleric is working&lt;br /&gt;
|id=random.potion.brewed&lt;br /&gt;
|translationkey=subtitles.block.brewing_stand.brew&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Composter fill1.ogg&lt;br /&gt;
|sound2=Composter fill2.ogg&lt;br /&gt;
|sound3=Composter fill3.ogg&lt;br /&gt;
|sound4=Composter fill4.ogg&lt;br /&gt;
|subtitle=Composter filled&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-farmer}} farmer is working&lt;br /&gt;
|id=block.composter.fill&lt;br /&gt;
|translationkey=subtitles.block.composter.fill&lt;br /&gt;
|volume=1.3&lt;br /&gt;
|pitch=0.8}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Barrel open1.ogg&lt;br /&gt;
|sound2=Barrel open2.ogg&lt;br /&gt;
|subtitle=Barrel opens&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-fisherman}} fisherman is working&lt;br /&gt;
|id=block.barrel.open&lt;br /&gt;
|translationkey=subtitles.block.barrel.open&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Wood dig1.ogg&lt;br /&gt;
|sound2=Wood dig2.ogg&lt;br /&gt;
|sound3=Wood dig3.ogg&lt;br /&gt;
|sound4=Wood dig4.ogg&lt;br /&gt;
|subtitle=Block broken&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-fletcher}} fletcher is working&lt;br /&gt;
|id=dig.wood&lt;br /&gt;
|translationkey=subtitles.block.generic.break&lt;br /&gt;
|volume=12.0&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Fill water bucket1.ogg&lt;br /&gt;
|sound2=Fill water bucket2.ogg&lt;br /&gt;
|sound3=Fill water bucket3.ogg&lt;br /&gt;
|subtitle=Bucket fills&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager}} leatherworker is working&lt;br /&gt;
|id=bucket.fill_water&lt;br /&gt;
|translationkey=subtitles.item.bucket.fill&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Book thump1.ogg&lt;br /&gt;
|sound2=Book thump2.ogg&lt;br /&gt;
|subtitle=Book thumps&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-librarian}} librarian is working&lt;br /&gt;
|id=item.book.put&lt;br /&gt;
|translationkey=subtitles.item.book.put&lt;br /&gt;
|volume=4.8&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Stonecutter use1.ogg&lt;br /&gt;
|sound2=Stonecutter use2.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager}} mason is working&lt;br /&gt;
|id=block.stonecutter.use&lt;br /&gt;
|volume=0.7&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Loom1.ogg&lt;br /&gt;
|sound2=Loom2.ogg&lt;br /&gt;
|subtitle=&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-shepherd}} shepherd is working&lt;br /&gt;
|id=block.loom.use&lt;br /&gt;
|translationkey=&lt;br /&gt;
|volume=0.75&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Smithing Table1.ogg&lt;br /&gt;
|sound2=Smithing Table2.ogg&lt;br /&gt;
|sound3=Smithing Table3.ogg&lt;br /&gt;
|subtitle=Smithing Table used&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager}} toolsmith is working&lt;br /&gt;
|id=smithing_table.use&lt;br /&gt;
|translationkey=subtitles.block.smithing_table.use&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Grindstone use1.ogg&lt;br /&gt;
|sound2=Grindstone use2.ogg&lt;br /&gt;
|sound3=Grindstone use3.ogg&lt;br /&gt;
|subtitle=Grindstone used&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while a {{EntitySprite|villager-weaponsmith}} weaponsmith is working&lt;br /&gt;
|id=block.grindstone.use&lt;br /&gt;
|translationkey=subtitles.block.grindstone.use&lt;br /&gt;
|volume=0.5&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Villager&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=villager&lt;br /&gt;
|showentitytags=y&lt;br /&gt;
|entitytags=cannot_be_age_locked,followable_friendly_mobs&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Villager (old)&lt;br /&gt;
|showentityfamily=y&lt;br /&gt;
|entityfamily=armorer,butcher,cartographer,cleric,farmer,fisherman,fletcher,leatherworker,librarian,mob,nitwit,shepherd,stone_mason,toolsmith,villager,weaponsmith&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|spritename=villager-revision-1&lt;br /&gt;
|nameid=villager&lt;br /&gt;
|id=15}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Villager (new)&lt;br /&gt;
|showentityfamily=y&lt;br /&gt;
|entityfamily=armorer,butcher,cartographer,cleric,farmer,fisherman,fletcher,leatherworker,librarian,mob,nitwit,shepherd,stone_mason,toolsmith,villager,weaponsmith&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|spritename=villager&lt;br /&gt;
|nameid=villager_v2&lt;br /&gt;
|id=115&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Entity data ===&lt;br /&gt;
Villagers have entity data associated with them that contains various properties.&lt;br /&gt;
&lt;br /&gt;
{{el|java}}:&lt;br /&gt;
{{main|Entity format}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;entity data&amp;quot; /&amp;gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound}} Entity data&lt;br /&gt;
** {{nbt inherit/breedable}}&lt;br /&gt;
** {{nbt inherit/entity}}&lt;br /&gt;
** {{nbt inherit/mob}}&lt;br /&gt;
** {{nbt|byte|FoodLevel}}: How many unspent [[Minecraft:Villager#Nutrition|nutrition points]] the villager has. Together with the villager&#039;s inventory, determines whether the villager can [[#Breeding|breed]].&lt;br /&gt;
** &amp;lt;section begin=&amp;quot;villager base data&amp;quot;/&amp;gt;{{nbt|list|Gossips}}: Pieces of [[Minecraft:Villager#Gossiping|gossip]] that can be exchanged between villagers when they meet. Is not preserved when removed.&lt;br /&gt;
*** {{nbt|compound}} A piece of gossip.&lt;br /&gt;
**** {{nbt|int|Value}}: The strength of the gossip.&lt;br /&gt;
***** for {{code|major_negative}}: weight -5, max 100, +25 if the villager sees you kill another villager, -10 every 20min, -10 when shared&lt;br /&gt;
***** for {{code|minor_negative}}: weight -1, max 200, +25 when hit, -20 every 20min, -20 when shared&lt;br /&gt;
***** for {{code|major_positive}}: weight 5, max 20, +20 when cured, does not decrease and never shared&lt;br /&gt;
***** for {{code|minor_positive}}: weight 1, max 200, +25 when cured, -1 every 20min, -5 when shared&lt;br /&gt;
***** for {{code|trading}}: weight 1, max 25, +2 per trade, -2 every 20min, -20 when shared&lt;br /&gt;
**** {{nbt|int-array|Target}}: The [[Minecraft:UUID]] of the player who caused the gossip, stored as four ints.&lt;br /&gt;
**** {{nbt|string|Type}}: An ID value indicating the type of gossip. The possible values are {{cd|major_negative|minor_negative|major_positive|minor_positive|trading|d=and}}.&lt;br /&gt;
** {{nbt|list|Inventory}}: Each compound tag in this list is an item in the villager&#039;s inventory, up to a maximum of 8 slots. Items in two or more slots that can be stacked together are automatically condensed into one slot. If there are more than 8 slots, the last slot is removed until the total is 8. If there are 9 slots but two previous slots can be condensed, the last slot returns after the two other slots are combined.&lt;br /&gt;
***{{nbt|compound}} An item in the inventory, excluding the Slot tag.&lt;br /&gt;
**** {{nbt inherit/itemnoslot|indent=****}}&lt;br /&gt;
** {{nbt|long|LastGossipDecay}}: The last tick all gossip of the villager has decreased strength naturally.&lt;br /&gt;
** {{nbt|long|LastRestock}}: The last tick the villager went to their job site block to resupply their trades.&lt;br /&gt;
** {{nbt|compound|Offers}}: Is generated when the trading menu is opened for the first time.&lt;br /&gt;
*** {{nbt|list|Recipes}}: List of trade options.&lt;br /&gt;
**** {{nbt|compound}} A trade option.&lt;br /&gt;
***** {{nbt|compound|buy}}: The first &#039;cost&#039; item, without the Slot tag.&lt;br /&gt;
****** {{nbt inherit/itemnoslot|indent=******}}&lt;br /&gt;
***** {{nbt|compound|buyB}}: Optional. The second &#039;cost&#039; item, without the Slot tag.&lt;br /&gt;
****** {{nbt inherit/itemnoslot|indent=******}}&lt;br /&gt;
***** {{nbt|int|demand}}: The price adjuster of the first &#039;cost&#039; item based on demand. Updated when a villager resupply.&lt;br /&gt;
***** {{nbt|int|maxUses}}: The maximum number of times this trade can be used before it is disabled. Increases by a random amount from 2 to 12 when offers are refreshed.&lt;br /&gt;
***** {{nbt|float|priceMultiplier}}: The multiplier on the {{nbt|int|demand}} price adjuster; the final adjusted price is added to the first &#039;cost&#039; item&#039;s price.&lt;br /&gt;
***** {{nbt|byte|rewardExp}}: 1 or 0 (true/false) – Whether this trade provides XP orb drops. All trades from naturally-generated villagers in Java Edition reward XP orbs.&lt;br /&gt;
***** {{nbt|compound|sell}}: The item being sold for each set of cost items, without the Slot tag.&lt;br /&gt;
****** {{nbt inherit/itemnoslot|indent=******}}&lt;br /&gt;
***** {{nbt|int|specialPrice}}: A modifier added to the original price of the first &#039;cost&#039; item. &lt;br /&gt;
***** {{nbt|int|uses}}: The number of times this trade has been used. The trade becomes disabled when this is greater or equal to maxUses.&lt;br /&gt;
***** {{nbt|int|xp}}: How much experience the villager gets from this trade.&lt;br /&gt;
** {{nbt|int|RestocksToday}}: The number of restocks a villager has done in 10 minutes from the last restock, or &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; if the villager has not restocked in the last 10 minutes. When a villager has restocked twice in less than 10 minutes, it waits at least 10 minutes for another restock.&lt;br /&gt;
** {{nbt|compound|VillagerData}}: Information about the villager’s type, profession, and level.&lt;br /&gt;
*** {{nbt|int|level}}: The current level of this villager&#039;s profession. Influences the trading options generated by the villager. If it is greater than their profession&#039;s maximum level, no new offers are generated. Increments when the villager fills his trading xp bar. Also used for badge rendering.&lt;br /&gt;
**** 1: Novice&lt;br /&gt;
**** 2: Apprentice&lt;br /&gt;
**** 3: Journeyman&lt;br /&gt;
**** 4: Expert&lt;br /&gt;
**** 5: Master&lt;br /&gt;
*** {{nbt|string|profession}}: A [[Minecraft:resource location]] indicating the villager&#039;s profession; see {{slink|{{#ifeq:{{PAGENAME}}|Villager||Villager}}|Professions}}.&lt;br /&gt;
*** {{nbt|string|type}}: A [[Minecraft:resource location]] indicating the villager&#039;s type; see {{slink|{{#ifeq:{{PAGENAME}}|Villager||Villager}}|Appearance}}. Represents the {{DCL|minecraft:villager/variant}} component.&lt;br /&gt;
** {{nbt|byte|VillagerDataFinalized}}: This field is seemingly only used by the game&#039;s data fixer, and is always &amp;lt;code&amp;gt;1b&amp;lt;/code&amp;gt; for villagers and zombie villagers spawned in [[Minecraft:Java Edition 26.1 Snapshot 1|26.1 Snapshot 1]] and later.&lt;br /&gt;
** {{nbt|int|Xp}}: How much experience the villager currently has, increases with trading in various amounts.&lt;br /&gt;
*** 0 to 9: Novice&lt;br /&gt;
*** 10 to 69: Apprentice&lt;br /&gt;
*** 70 to 149: Journeyman&lt;br /&gt;
*** 150 to 249: Expert&lt;br /&gt;
*** 250 and more: Master&amp;lt;section end=&amp;quot;villager base data&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{anchor|Type data values}}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Data value&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Desert Villager Base.png|32px]] [[Minecraft:Desert]]&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:desert&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jungle Villager Base.png|32px]] [[Minecraft:Jungle]]&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:jungle&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Villager Base.png|32px]] [[Minecraft:Plains]]&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:plains&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Savanna Villager Base.png|32px]] Savanna&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:savanna&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Snowy Villager Base.png|32px]] Snowy&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:snow&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swamp Villager Base.png|32px]] [[Minecraft:Swamp]]&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:swamp&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Taiga Villager Base.png|32px]] [[Minecraft:Taiga]]&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:taiga&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{anchor|Profession data values}}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Profession&lt;br /&gt;
! Data value&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Armorer.png|32px]] Armorer&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:armorer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Butcher.png|32px]] Butcher&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:butcher&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Cartographer.png|32px]] Cartographer&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:cartographer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Cleric.png|32px]] Cleric&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:cleric&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Farmer.png|32px]] Farmer&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:farmer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Fisherman.png|32px]] Fisherman&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:fisherman&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Fletcher.png|32px]] Fletcher&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:fletcher&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Leatherworker.png|32px]] Leatherworker&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:leatherworker&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Librarian.png|32px]] Librarian&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:librarian&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Nitwit.png|32px]] Nitwit&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:nitwit&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Villager Base.png|32px]] Unemployed&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:none&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Mason.png|32px]] Mason&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:mason&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Shepherd.png|32px]] Shepherd&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:shepherd&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Toolsmith.png|32px]] Toolsmith&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:toolsmith&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plains Weaponsmith.png|32px]] Weaponsmith&lt;br /&gt;
| &amp;lt;code&amp;gt;minecraft:weaponsmith&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&amp;lt;section end=&amp;quot;entity data&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{el|bedrock}}:&lt;br /&gt;
: See [[Minecraft:Bedrock Edition level format/Entity format]].&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|The Haggler;Treasure Hunter;Buy Low, Sell High;Master Trader;Star Trader}}&lt;br /&gt;
&lt;br /&gt;
Achievements that apply to all mobs:&lt;br /&gt;
{{collapse|content={{load achievements|Overkill;Over-Overkill;Mob Kabob}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|What a Deal!;Surge Protector;Zombie Doctor;Very Very Frightening;Star Trader}}&lt;br /&gt;
&lt;br /&gt;
Advancements that apply to all mobs:&lt;br /&gt;
{{collapse|content={{load advancements|Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill;Mob Kabob}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{yt|5IQgjIMfQek}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||September 29, 2018|link={{tweet|Minecraft|1046094052414967811}}|The [[Minecraft:Village and Pillage]] update, which improves villagers and [[Minecraft:village]]s, was announced at [[Minecraft:MINECON Earth 2018]].}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[File:Farmer.png|x48px]] [[File:Librarian.png|x48px]] [[File:Priest.png|x48px]] [[File:Blacksmith.png|x48px]] [[File:Butcher.png|x48px]] [[File:Nitwit.png|x48px]] Added villagers.&lt;br /&gt;
|Villagers share the same [[Minecraft:Mob AI|AI]] as [[Minecraft:pig]]s.&lt;br /&gt;
|Villagers have the name &amp;quot;TESTIFICATE&amp;quot; displayed over their heads similar to how [[Minecraft:player]] names are displayed in multiplayer.&lt;br /&gt;
|Villages have 5 main professions (0, 1, 2, 3, 4), and other profession numbers were a green-robed unnamed villager.&lt;br /&gt;
|&#039;&#039;&amp;quot;We added them in 2011, but in the beginning they were completely useless - you couldn&#039;t trade with them, they didn&#039;t have any sound effects or anything. Their only purpose was to live in the villages. We discussed a lot about what they would do - we knew we wanted trading, but we weren&#039;t sure about what would happen with the village itself. Would the player do quests around the village? Would it expand?&amp;quot;&#039;&#039; – [[Minecraft:Jeb]]&amp;lt;ref name=&amp;quot;meet-villagers&amp;quot;&amp;gt;{{Mcnet|meet-villagers|Meet the Villagers|March 13, 2017|Marsh Davies}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=Beta 1.9 Prerelease 2|The &amp;quot;TESTIFICATE&amp;quot; name above villager&#039;s heads has been removed.}}&lt;br /&gt;
|{{HistoryLine||1.1|dev=11w49a|Added the villager [[Minecraft:spawn egg]] to [[Minecraft:Creative]] mode. However, only farmer villagers are spawned.}}&lt;br /&gt;
|{{HistoryLine||1.2.1|dev=12w05a|Villagers now go inside at [[Minecraft:Daylight cycle#Night|night]] and detect houses.&lt;br /&gt;
|Villagers can now open and close [[Minecraft:door]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w06a|Villagers can now socialize with each other and passive [[Minecraft:mob]]s.&lt;br /&gt;
|Villagers are now attacked by and run away from [[Minecraft:zombie]]s.&lt;br /&gt;
|Villagers now go inside shelter whenever it [[Minecraft:rain]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w07a|[[File:Farmer.png|20px]] [[File:Librarian.png|20px]] [[File:Priest.png|20px]] [[File:Blacksmith.png|20px]] [[File:Butcher.png|20px]] [[File:Nitwit.png|20px]] Added baby villagers.&lt;br /&gt;
|Villagers now repopulate [[Minecraft:village]]s by the number of houses there are.&lt;br /&gt;
|Baby villagers now [[Minecraft:sprint]].}}&lt;br /&gt;
|{{HistoryLine||1.3.1|dev=12w18a|Villagers spawned via a [[Minecraft:spawn egg]] now have a random profession.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w21a|Added [[Minecraft:trading]] with villagers. Leaving a trading window open causes villagers not to wander under normal circumstances.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w22a|Villagers now reassign their profession if there is a lack of a specific profession or if the number of villagers in a profession is unbalanced (i.e., if there are many farmer villagers and no blacksmith villagers, one changes its skin, showing it has changed its profession).&lt;br /&gt;
|[[Minecraft:Trading]] has also been changed, where an extra input space has been added where tools can be placed for buying [[Minecraft:enchantment]]s and/or repair.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w23a|Villagers procreate again.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w24a|Fixed losing the items in the second trade box if the player exits a trade with a villager.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w25a|Villagers may now remove a trade option after it has been used at least 3 times.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w26a|Although requiring external tools or modifications to apply, [[Minecraft:monster spawner]]s can now spawn the previously unavailable green robe villagers in unmodified Minecraft clients.}}&lt;br /&gt;
|{{HistoryLine||1.4.2|dev=12w32a|Villagers now like and dislike the [[Minecraft:player]], depending on how they react to them.&lt;br /&gt;
|Villagers can now be infected by [[Minecraft:zombie]]s, causing them to change their appearance and attack the [[Minecraft:player]] and other villagers.}}&lt;br /&gt;
|{{HistoryLine||1.4.4|dev=pre|Baby villagers can now be spawned easily by right-clicking a villager with a villager [[Minecraft:spawn egg]].}}&lt;br /&gt;
|{{HistoryLine||1.6.1|dev=13w22a|Added [[Minecraft:sound]] effects for villagers. They have different sounds for taking [[Minecraft:damage]], talking to villagers, successful [[Minecraft:trading|trades]], and canceled trades.}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w02a|Added careers to villagers, splitting up the trade offers within a profession. This career is shown in the trading interface. &lt;br /&gt;
|The [[Minecraft:trading]] system has been reworked to be less random; it is now tier-based instead, and several offers may be generated at one time.&lt;br /&gt;
|Due to the changes in the trading system, attempting to trade with generic villagers crashes the game.&lt;br /&gt;
|Villagers now [[Minecraft:breeding|breed]] only when willing. This limits the number of villagers and prevents infinite breeding [[Minecraft:village]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w02c|Villagers that had professions more than 4 now repeat in 0-4.&lt;br /&gt;
|Generic villagers can now be spawned only by using negative profession numbers.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w03a|Villagers struck by [[Minecraft:lightning]] now turn into [[Minecraft:witch]]es.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w04a|Farmer (profession) villagers now harvest fully grown [[Minecraft:crops]].&lt;br /&gt;
|Villagers can now be made willing using 3 [[Minecraft:bread]], 12 [[Minecraft:carrot]]s or 12 [[Minecraft:potato]]es.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w04b|Villagers now have an NBT [[Minecraft:tag]] that allows control over getting [[Minecraft:experience]] for [[Minecraft:trading]] (reward exp).}}&lt;br /&gt;
|{{HistoryLine|||dev=14w20a|The generic villager has been completely removed. However, its texture still exists in the Minecraft files.}}&lt;br /&gt;
|{{HistoryLine||1.8.1|dev=pre4|Villagers no longer ignore data tags or damage values.}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w31a|Farmer villagers now harvest [[Minecraft:beetroot]] crops, but ignore the [[Minecraft:drops]].}}&lt;br /&gt;
|{{HistoryLine|||dev=15w38a|Villagers now pick up beetroot and [[Minecraft:beetroot seeds]].&lt;br /&gt;
|Villagers now use and share beetroot as [[Minecraft:food]].&lt;br /&gt;
|Farmer villagers can now plant beetroot seeds.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w39a|Villagers are now slightly taller (1.95 [[Minecraft:block]]s tall rather than 1.8, with babies 0.975 blocks tall rather than 0.9).}}&lt;br /&gt;
|{{HistoryLine|||dev=15w43a|A priest villager can now be found caged in an [[Minecraft:igloo]] basement.}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w32b|[[File:Nitwit.png|x48px]] Generic villagers have been re-added. They are now called Nitwits, as profession 5. However, they can no longer [[Minecraft:trading|trade]], because right-clicking on a generic villager does nothing.}}&lt;br /&gt;
|{{HistoryLine|||dev=16w39a|Added a new career for the librarian villager called &amp;quot;Cartographer&amp;quot;.}}&lt;br /&gt;
|{{HistoryLine|||dev=16w43a|Villagers are now able to draw from their own loot tables.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a&lt;br /&gt;
|The Weapon Smith&#039;s career ID has been changed from 3 to 2 and the Tool Smith&#039;s from 2 to 3.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w11a|Villagers now run away from [[Minecraft:drowned]].}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w47a|Villagers now hide in houses during [[Minecraft:raid]]s.&lt;br /&gt;
|[[File:Panicked Villager.gif|32px]] Villagers no longer trade while a [[Minecraft:raid]] is ongoing, right-clicking them instead makes them emit sweat [[Minecraft:particles]].}}&lt;br /&gt;
|{{HistoryLine|||dev=18w50a|Added the [[Minecraft:mason]] profession.&lt;br /&gt;
|All careers have been split into their own professions.&lt;br /&gt;
|Villagers now have different skins based on [[Minecraft:biome]] (including [[Minecraft:swamp]]s and [[Minecraft:jungle]]s, which do not contain [[Minecraft:village]]s), as well as profession.&lt;br /&gt;
|[[File:Desert Villager Base.png|x48px]] [[File:Desert Armorer.png|x48px]] [[File:Desert Butcher.png|x48px]] [[File:Desert Cartographer.png|x48px]] [[File:Desert Cleric.png|x48px]] [[File:Desert Farmer.png|x48px]] [[File:Desert Fisherman.png|x48px]] [[File:Desert Fletcher.png|x48px]] [[File:Desert Leatherworker.png|x48px]] [[File:Desert Librarian.png|x48px]] [[File:Desert Mason.png|x48px]] [[File:Desert Nitwit.png|x48px]] [[File:Desert Shepherd.png|x48px]] [[File:Desert Toolsmith.png|x48px]] [[File:Desert Weaponsmith.png|x48px]] Added [[Minecraft:desert]] villagers, which all have unique textures for that biome. These villagers also spawn in [[Minecraft:badlands]] biomes.&lt;br /&gt;
|[[File:Jungle Villager Base.png|x48px]] [[File:Jungle Armorer.png|x48px]] [[File:Jungle Butcher.png|x48px]] [[File:Jungle Cartographer.png|x48px]] [[File:Jungle Cleric.png|x48px]] [[File:Jungle Farmer.png|x48px]] [[File:Jungle Fisherman.png|x48px]] [[File:Jungle Fletcher.png|x48px]] [[File:Jungle Leatherworker.png|x48px]] [[File:Jungle Librarian.png|x48px]] [[File:Jungle Mason.png|x48px]] [[File:Jungle Nitwit.png|x48px]] [[File:Jungle Shepherd.png|x48px]] [[File:Jungle Toolsmith.png|x48px]] [[File:Jungle Weaponsmith.png|x48px]] Added [[Minecraft:jungle]] villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these villagers spawn only after the [[Minecraft:player]] has created a village for them or via spawn eggs.&lt;br /&gt;
|[[File:Plains Villager Base.png|x48px]] [[File:Plains Armorer.png|x48px]] [[File:Plains Butcher.png|x48px]] [[File:Plains Cartographer.png|x48px]] [[File:Plains Cleric.png|x48px]] [[File:Plains Farmer.png|x48px]] [[File:Plains Fisherman.png|x48px]] [[File:Plains Fletcher.png|x48px]] [[File:Plains Leatherworker.png|x48px]] [[File:Plains Librarian.png|x48px]] [[File:Plains Mason.png|x48px]] [[File:Plains Nitwit.png|x48px]] [[File:Plains Shepherd.png|x48px]] [[File:Plains Toolsmith.png|x48px]] [[File:Plains Weaponsmith.png|x48px]] Added [[Minecraft:plains]] villagers, which all have unique textures for that biome.&lt;br /&gt;
|[[File:Savanna Villager Base.png|x48px]] [[File:Savanna Armorer.png|x48px]] [[File:Savanna Butcher.png|x48px]] [[File:Savanna Cartographer.png|x48px]] [[File:Savanna Cleric.png|x48px]] [[File:Savanna Farmer.png|x48px]] [[File:Savanna Fisherman.png|x48px]] [[File:Savanna Fletcher.png|x48px]] [[File:Savanna Leatherworker.png|x48px]] [[File:Savanna Librarian.png|x48px]] [[File:Savanna Mason.png|x48px]] [[File:Savanna Nitwit.png|x48px]] [[File:Savanna Shepherd.png|x48px]] [[File:Savanna Toolsmith.png|x48px]] [[File:Savanna Weaponsmith.png|x48px]] Added [[Minecraft:savanna]] villagers, which all have unique textures for that biome.&lt;br /&gt;
|[[File:Snowy Villager Base.png|x48px]] [[File:Snowy Armorer.png|x48px]] [[File:Snowy Butcher.png|x48px]] [[File:Snowy Cartographer.png|x48px]] [[File:Snowy Cleric.png|x48px]] [[File:Snowy Farmer.png|x48px]] [[File:Snowy Fisherman.png|x48px]] [[File:Snowy Fletcher.png|x48px]] [[File:Snowy Leatherworker.png|x48px]] [[File:Snowy Librarian.png|x48px]] [[File:Snowy Mason.png|x48px]] [[File:Snowy Nitwit.png|x48px]] [[File:Snowy Shepherd.png|x48px]] [[File:Snowy Toolsmith.png|x48px]] [[File:Snowy Weaponsmith.png|x48px]] Added snowy villagers, which all have unique textures in snowy biomes. These villagers spawn in any snowy [[Minecraft:biome]], including [[Minecraft:frozen river]]s, [[Minecraft:frozen ocean]]s (and their variants) and [[Minecraft:snowy beach]]es.&lt;br /&gt;
|[[File:Swamp Villager Base.png|x48px]] [[File:Swamp Armorer.png|x48px]] [[File:Swamp Butcher.png|x48px]] [[File:Swamp Cartographer.png|x48px]] [[File:Swamp Cleric.png|x48px]] [[File:Swamp Farmer.png|x48px]] [[File:Swamp Fisherman.png|x48px]] [[File:Swamp Fletcher.png|x48px]] [[File:Swamp Leatherworker.png|x48px]] [[File:Swamp Librarian.png|x48px]] [[File:Swamp Mason.png|x48px]] [[File:Swamp Nitwit.png|x48px]] [[File:Swamp Shepherd.png|x48px]] [[File:Swamp Toolsmith.png|x48px]] [[File:Swamp Weaponsmith.png|x48px]] Added [[Minecraft:swamp]] villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these villagers spawn only after the [[Minecraft:player]] has created a village for them or via spawn eggs.&lt;br /&gt;
|[[File:Taiga Villager Base.png|x48px]] [[File:Taiga Armorer.png|x48px]] [[File:Taiga Butcher.png|x48px]] [[File:Taiga Cartographer.png|x48px]] [[File:Taiga Cleric.png|x48px]] [[File:Taiga Farmer.png|x48px]] [[File:Taiga Fisherman.png|x48px]] [[File:Taiga Fletcher.png|x48px]] [[File:Taiga Leatherworker.png|x48px]] [[File:Taiga Librarian.png|x48px]] [[File:Taiga Mason.png|x48px]] [[File:Taiga Nitwit.png|x48px]] [[File:Taiga Shepherd.png|x48px]] [[File:Taiga Toolsmith.png|x48px]] [[File:Taiga Weaponsmith.png|x48px]] Added [[Minecraft:taiga]] villagers, which all have unique textures for the biome. These villagers also spawn in [[Minecraft:giant tree taiga]] and [[Minecraft:windswept hills]] biomes.&lt;br /&gt;
|[[File:Desert Villager Base.png|20px]] [[File:Jungle Villager Base.png|20px]] [[File:Plains Villager Base.png|20px]] [[File:Savanna Villager Base.png|20px]] [[File:Snowy Villager Base.png|20px]] [[File:Swamp Villager Base.png|20px]] [[File:Taiga Villager Base.png|20px]] Added baby villagers to [[Minecraft:desert]], [[Minecraft:jungle]], [[Minecraft:plains]], [[Minecraft:savanna]], snowy, [[Minecraft:swamp]] and [[Minecraft:taiga]] biomes. However, jungles and swamps do not contain villages, so these villagers spawn only after the [[Minecraft:player]] has created a village for them or via spawn eggs.&lt;br /&gt;
|Villagers now have five tiers and show which [[Minecraft:trade]] tier they&#039;ve unlocked, by a badge of a varying material on their suit. The first trade tier appears as a stone badge, the next iron, then gold, emerald and finally diamond.&lt;br /&gt;
|Villagers now run away from and get infected by [[Minecraft:giant]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w03a|Villagers no longer run away from nor get infected by giants.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w11a|Added many new villager [[Minecraft:trade]]s, for each villager profession.&lt;br /&gt;
|Villager trading prices now also depend on the [[Minecraft:player]]&#039;s popularity in the [[Minecraft:village]].&lt;br /&gt;
|Villagers now resupply their trades up to two times a day, if they get to work at a job site [[Minecraft:block]].&lt;br /&gt;
|The villager trading UI has been updated.&lt;br /&gt;
|Villagers now level up in a new way.&lt;br /&gt;
|Villagers now have a daily schedule. They go to work and meet up at the village bell. Each villager tries to find its own [[Minecraft:bed]] and job site block. Each profession has a specific [[Minecraft:block]] that works as a job site block for them (e.g. [[Minecraft:lectern]] for the librarian and [[Minecraft:cauldron]] for the leatherworker).&lt;br /&gt;
|Villagers now sleep in [[Minecraft:bed]]s at [[Minecraft:night]].&lt;br /&gt;
|[[Minecraft:Iron golem]]s now spawn when enough villagers meet.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w13a|Villagers can now [[Minecraft:trade]] during [[Minecraft:raid]]s.&lt;br /&gt;
|Villagers now sweat during raids.&lt;br /&gt;
|Villagers now hide in houses when a [[Minecraft:bell]] is rung by the [[Minecraft:player]].&lt;br /&gt;
|Villagers now throw gifts to players with the different [[Minecraft:Hero of the Village]] status effects, with the gift item depending on their profession. Baby villagers throw [[Minecraft:flower|poppies]].}}&lt;br /&gt;
|{{HistoryLine|||dev=19w13b|The [[Minecraft:trading]] UI of villagers has been revamped.&lt;br /&gt;
|Available trades are now listed in a left sidebar, similar to {{BE}}.&lt;br /&gt;
|When [[Minecraft:player]]s have the required materials, clicking on one of the trades now put the [[Minecraft:item]]s into the slots automatically.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w14a|[[File:Nitwit refusing.gif|x48px]] [[File:Villager refusing.gif|x48px]] Nitwits and unemployed villagers now bobble their head and grunt if the player tries to [[Minecraft:trade]] with them.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|Fletcher villagers no longer sell luck [[Minecraft:arrow]]s.&lt;br /&gt;
|100% of villager trades are now discounted when the [[Minecraft:player]] has the [[Minecraft:Hero of the Village]] effect.}}&lt;br /&gt;
|{{HistoryLine||1.14.3|dev=pre1|Panicking villagers now have a higher chance of spawning [[Minecraft:iron golem]]s.&lt;br /&gt;
|Farmer villagers now spend more time farming when they are working.&lt;br /&gt;
|Farmer villagers now always give away [[Minecraft:food]] even if other villagers do not need it.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre2|Panicked villagers now have to work and sleep, so they cannot be in a state of panic all the time.&lt;br /&gt;
|The &amp;quot;last slept&amp;quot; and &amp;quot;last worked&amp;quot; properties for villagers are now saved properly.}}&lt;br /&gt;
|{{HistoryLine||1.14.4|dev=pre1|Villagers now voluntarily pick up [[Minecraft:item]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre2|Villagers now stock more items, so they now can trade more items before they lock their trades.&lt;br /&gt;
|Villagers now remember their gossip after becoming a [[Minecraft:zombie villager]].&lt;br /&gt;
|Gossip about [[Minecraft:player]]s who converted a zombie villager now last longer.&lt;br /&gt;
|Villagers can now work without also restocking at the same time.&lt;br /&gt;
|The performance of villager pathfinding has been improved.}}&lt;br /&gt;
|{{HistoryLine||1.15|dev=19w35a|Nitwit villagers no longer have a leveling gemstone in their belt.&lt;br /&gt;
|If a [[Minecraft:player]] tries to sleep in a [[Minecraft:bed]] that is occupied by a villager, that villager is now kicked out of the bed.}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w19a|Villagers can now spawn [[Minecraft:iron golem]]s regardless of their profession status or latest working time.}}&lt;br /&gt;
|{{HistoryLine|||dev=20w22a|Villagers no longer try to work at the same workstation.&lt;br /&gt;
|When a workstation is placed, the most experienced nearby villager for that corresponding profession claims the workstation.&lt;br /&gt;
|Villagers now have to walk to and reach the workstation before they can acquire the profession/work there.&lt;br /&gt;
|Villagers can no longer claim workstations/professions during [[Minecraft:raid]]s or [[Minecraft:nighttime]].&lt;br /&gt;
|Villagers now check that their workstation is valid at all times of [[Minecraft:day]] as long as they are within 16 [[Minecraft:block]]s of their workstation.}}&lt;br /&gt;
|{{HistoryLine||1.16.2|dev=20w28a|Villagers now emit green [[Minecraft:particles]] when joining a [[Minecraft:village]], setting a home [[Minecraft:bed]], or acquiring a job site/profession to match &#039;&#039;[[Minecraft:Bedrock Edition]]&#039;&#039;.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|Villagers now lose their job sites when changing dimension.}}&lt;br /&gt;
|{{HistoryLine||1.17|dev=21w11a|[[File:Villager Librarian change 21w11a.gif|x48px]] The overlay texture of the librarian has been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=21w13a|Can now accept a filled [[Minecraft:cauldron]] as a valid workstation.&lt;br /&gt;
|Mason villagers can now sell 4 [[Minecraft:dripstone block]]s for an [[Minecraft:emerald]].}}&lt;br /&gt;
|{{HistoryLine||1.17.1|dev=pre2| Villagers no longer drop trading related items they were holding when killed with looting.}}&lt;br /&gt;
|{{HistoryLine||1.18|dev=21w37a|Baby villagers are no longer attacked by [[Minecraft:illager]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=21w41a|Tweaked the armorer zombie villager&#039;s and weaponsmith zombie villager&#039;s textures to remove stray villager pixels.}}&lt;br /&gt;
|{{HistoryLine||1.19|dev=22w17a|The model of villagers has been changed. The problem of cut-off hems on costumes for some professions has been resolved by extending the overlay model downward by two pixels. {{more info|Respective renders is required.}}&amp;lt;!-- They are uploaded under names such as &amp;quot;XXXX Vllager Base JE2.png&amp;quot;. However, they do not seem to follow the naming system. --&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.20|dev=23w14a|Torchflower seeds can now be picked up by farmer villagers.}}&lt;br /&gt;
|{{HistoryLine|||dev=23w16a|Farmer villagers can now plant [[Minecraft:torchflower seeds]] and [[Minecraft:pitcher pod]]s.}}&lt;br /&gt;
|{{HistoryLine||1.20.2|dev=23w31a|Villagers now give {{cd|major_positive}} and {{cd|minor_positive}} reputation only the first time they are cured from a zombie villager. There are no longer multiple stacked discounts if a villager is zombified and cured multiple times.&amp;lt;ref&amp;gt;{{bug|MC-181190||The discount for curing a villager is multiplied if the villager is reinfected and cured again|Fixed}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Existing villagers with multiple curing discounts keep their lowered prices when updating to the new version.}}&lt;br /&gt;
|{{HistoryLine||1.20.2|dev=23w31a|exp=Villager Trade Rebalance|Librarians from different biomes now sell different [[Minecraft:enchanted book]]s.&lt;br /&gt;
|Each village biome has one special enchantment that is available only from master librarians.&lt;br /&gt;
|The player must build two secret villages in biomes where villages do not generate to access their trades.&lt;br /&gt;
|Some enchantments have been removed from village trading and must be found in other ways.}}&lt;br /&gt;
|{{HistoryLine||1.20.5|exp=Villager Trade Rebalance|dev=24w03a|Villagers who buy armor now ignore durability and can buy damaged armor.}}&lt;br /&gt;
|{{HistoryLine||1.21.5|dev=25w07a|The changes to cartographer trades have been moved from [[Minecraft:villager trade rebalance]] and are now available during normal gameplay.}}&lt;br /&gt;
|{{HistoryLine||1.21.9|dev=25w37a|Moved the result slot of &amp;lt;code&amp;gt;gui/container/villager.png&amp;lt;/code&amp;gt; up by one pixel.}}&lt;br /&gt;
|{{HistoryLine||26.1|dev=snap1|Trades offered by villagers and [[Minecraft:wandering trader]]s are now data-driven and can be customized by datapack developers.}}&lt;br /&gt;
|{{HistoryLine|||dev=snap7|[[File:Plains Baby Villager JE3 BE2.png|32px]] [[File:Desert Baby Villager JE3 BE2.png|32px]] [[File:Savanna Baby Villager JE3 BE2.png|32px]] [[File:Taiga Baby Villager JE3 BE2.png|32px]] [[File:Snowy Baby Villager JE3 BE2.png|32px]] [[File:Jungle Baby Villager JE3 BE2.png|32px]] [[File:Swamp Baby Villager JE3 BE2.png|32px]] The model and textures of baby villagers have been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=snap8|Adjusted the [[Minecraft:hitbox]]es of the baby versions of villagers and their variants to fit in 1 block high or 0.5 block wide spaces.}}&lt;br /&gt;
|{{HistoryLine||26.2|dev=snap5|The heights of baby villagers have been changed from 0.99 blocks to 0.98 blocks, to match {{BE}}.}}&lt;br /&gt;
|{{HistoryLine|||dev=snap6|Villagers now spawn as their snowy variants in ice caves.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Historical renders ====&lt;br /&gt;
Baby villagers in &#039;&#039;Java Edition&#039;&#039; before [[Minecraft:Tiny Takeover]] ([[Minecraft:Java Edition 26.1]]):&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Plains Villager Base JE2.png|Plains baby villager&lt;br /&gt;
Desert Villager Base JE2.png|Desert baby villager&lt;br /&gt;
Jungle Villager Base JE2.png|Jungle baby villager&lt;br /&gt;
Savanna Villager Base JE2.png|Savanna baby villager&lt;br /&gt;
Snowy Villager Base JE2.png|Snowy baby villager&lt;br /&gt;
Swamp Villager Base JE2.png|Swamp baby villager&lt;br /&gt;
Taiga Villager Base JE2.png|Taiga baby villager&lt;br /&gt;
Villager Base.png|Base baby villager. This is only seen for a split second.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Farmer.png|x48px]] [[File:Librarian.png|x48px]] [[File:Priest.png|x48px]] [[File:Blacksmith.png|x48px]] [[File:Butcher.png|x48px]] [[File:Nitwit.png|x48px]] Added villagers.&lt;br /&gt;
|[[File:Farmer.png|20px]] [[File:Librarian.png|20px]] [[File:Priest.png|20px]] [[File:Blacksmith.png|20px]] [[File:Butcher.png|20px]] [[File:Nitwit.png|20px]] Added baby villagers.&lt;br /&gt;
|Villagers have the same level of AI as [[Minecraft:Java Edition|PC]] version [[Minecraft:Java Edition 1.0.0|1.0.0]], as they cannot [[Minecraft:trading|trade]], harvest [[Minecraft:crops]], breed or open [[Minecraft:door]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=build 2|Villagers now have [[Minecraft:sound]]s. |Villagers are now attacked by and run away from [[Minecraft:zombie]]s.&lt;br /&gt;
|Baby villagers now [[Minecraft:sprint]].}} &lt;br /&gt;
|{{HistoryLine||v0.9.2|Villagers now have sounds on iOS and Fire OS.&lt;br /&gt;
|The [[Minecraft:health]] of villagers has been reduced from {{hp|20}} to {{hp|10}}}}&lt;br /&gt;
|{{HistoryLine||v0.10.0|dev=build 6|The villager walking animation has been changed.}}&lt;br /&gt;
|{{HistoryLine||v0.12.1|dev=build 1|Villagers can now open and close [[Minecraft:door]]s.&lt;br /&gt;
|Villagers now go inside at night and detect houses.&lt;br /&gt;
|Villagers can now socialize with each other and passive [[Minecraft:mob]]s.&lt;br /&gt;
|Farmer villagers now harvest fully grown [[Minecraft:crops]].&lt;br /&gt;
|Villagers now repopulate [[Minecraft:village]]s by the number of houses there are.&lt;br /&gt;
|Villagers now like and dislike the [[Minecraft:player]], depending on how they react to them.&lt;br /&gt;
|Villagers can now be infected by [[Minecraft:zombie]]s, causing them to change their appearance and attack the player and other villagers.}}&lt;br /&gt;
|{{HistoryLine|||dev=build 10|Villagers now always become [[Minecraft:zombie villager]]s in Hard [[Minecraft:difficulty]].}}&lt;br /&gt;
|{{HistoryLine||v0.13.0|dev=build 2|Villagers now open all wooden [[Minecraft:door]]s (rather than just oak).}}&lt;br /&gt;
|{{HistoryLine||v0.14.0|dev=build 1|Villagers struck by [[Minecraft:lightning]] now transform into [[Minecraft:witch]]es.&lt;br /&gt;
|Villagers are now slightly taller (1.95 [[Minecraft:block]]s tall rather than 1.8, with babies 0.975 blocks tall rather than 0.9).}}&lt;br /&gt;
|{{HistoryLine||v0.15.0|dev=build 1|Villagers now run away from [[Minecraft:husk]]s.}}&lt;br /&gt;
|{{HistoryLine|pocket}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Villagers now spawn in [[Minecraft:igloo]] basements.}}&lt;br /&gt;
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Added [[Minecraft:trading]] with villagers.&lt;br /&gt;
|[[File:Baby Farmer BE.png|20px]] [[File:Baby Librarian BE.png|20px]] [[File:Baby Priest BE.png|20px]] [[File:Baby Blacksmith BE.png|20px]] [[File:Baby Butcher BE.png|20px]] [[File:Baby Nitwit BE.png|20px]] Baby villagers now have larger-sized heads.&lt;br /&gt;
|[[File:Nitwit.png|x48px]] The generic villager has been added for [[Minecraft:resource pack]]s.&lt;br /&gt;
|Villagers can now share [[Minecraft:food]] with other villagers.&lt;br /&gt;
|Villagers can now be made willing by using 3 [[Minecraft:bread]], 12 [[Minecraft:carrot]]s or 12 [[Minecraft:potato]]es.&lt;br /&gt;
|Villagers now [[Minecraft:breeding|breed]] only when willing.}}&lt;br /&gt;
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Villagers now run away from [[Minecraft:illager]]s and [[Minecraft:vex]]es.}}&lt;br /&gt;
|{{HistoryLine|||dev=alpha 1.1.0.3|Added a new career for librarian villagers called &amp;quot;Cartographer&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Villagers now run away from [[Minecraft:drowned]].}}&lt;br /&gt;
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Villagers now run away from [[Minecraft:pillager]]s.}}&lt;br /&gt;
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|exp=Experimental Gameplay|[[Minecraft:Villager (old)|Old villagers]] are automatically changed to new villagers, and old villagers can only be spawned by modifying the world&#039;s NBT.|Added nitwit and unemployed villagers.&lt;br /&gt;
|Added mason profession, which can be [[Minecraft:trade]]d with.&lt;br /&gt;
|Villagers now run away from the new [[Minecraft:ravager]].&amp;lt;!--It may or may not be called an illager beast in this build.--&amp;gt;&lt;br /&gt;
|Added a new type of villager, only available with [[Minecraft:Experimental Gameplay]] enabled. Both the old (pre-[[Minecraft:Village &amp;amp; Pillage]]) and new types of villagers are able to be spawned in-game and have different [[Minecraft:spawn egg]]s, although they have the same name and same spawn egg texture.&lt;br /&gt;
|Villagers now have different skins based on [[Minecraft:biome]] (including [[Minecraft:swamp]]s and [[Minecraft:jungle]]s, which do not contain villages) as well as professions. However, villagers spawned in [[Minecraft:igloo]] basements still use their old skin.&lt;br /&gt;
|[[File:Desert Villager Base.png|x48px]] [[File:Desert Armorer.png|x48px]] [[File:Desert Butcher.png|x48px]] [[File:Desert Cartographer.png|x48px]] [[File:Desert Cleric.png|x48px]] [[File:Desert Farmer.png|x48px]] [[File:Desert Fisherman.png|x48px]] [[File:Desert Fletcher.png|x48px]] [[File:Desert Leatherworker.png|x48px]] [[File:Desert Librarian.png|x48px]] [[File:Desert Mason.png|x48px]] [[File:Desert Nitwit.png|x48px]] [[File:Desert Shepherd.png|x48px]] [[File:Desert Toolsmith.png|x48px]] [[File:Desert Weaponsmith.png|x48px]] Added [[Minecraft:desert]] villagers, which all have unique textures for that biome. These villagers also spawn in [[Minecraft:badlands]] biomes.&lt;br /&gt;
|[[File:Jungle Villager Base.png|x48px]] [[File:Jungle Armorer.png|x48px]] [[File:Jungle Butcher.png|x48px]] [[File:Jungle Cartographer.png|x48px]] [[File:Jungle Cleric.png|x48px]] [[File:Jungle Farmer.png|x48px]] [[File:Jungle Fisherman.png|x48px]] [[File:Jungle Fletcher.png|x48px]] [[File:Jungle Leatherworker.png|x48px]] [[File:Jungle Librarian.png|x48px]] [[File:Jungle Mason.png|x48px]] [[File:Jungle Nitwit.png|x48px]] [[File:Jungle Shepherd.png|x48px]] [[File:Jungle Toolsmith.png|x48px]] [[File:Jungle Weaponsmith.png|x48px]] Added [[Minecraft:jungle]] villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these villagers spawn only after the [[Minecraft:player]] has created a village for them or via spawn eggs.&lt;br /&gt;
|[[File:Plains Villager Base.png|x48px]] [[File:Plains Armorer.png|x48px]] [[File:Plains Butcher.png|x48px]] [[File:Plains Cartographer.png|x48px]] [[File:Plains Cleric.png|x48px]] [[File:Plains Farmer.png|x48px]] [[File:Plains Fisherman.png|x48px]] [[File:Plains Fletcher.png|x48px]] [[File:Plains Leatherworker.png|x48px]] [[File:Plains Librarian.png|x48px]] [[File:Plains Mason.png|x48px]] [[File:Plains Nitwit.png|x48px]] [[File:Plains Shepherd.png|x48px]] [[File:Plains Toolsmith.png|x48px]] [[File:Plains Weaponsmith.png|x48px]] Added [[Minecraft:plains]] villagers, which all have unique textures for that biome.&lt;br /&gt;
|[[File:Savanna Villager Base.png|x48px]] [[File:Savanna Armorer.png|x48px]] [[File:Savanna Butcher.png|x48px]] [[File:Savanna Cartographer.png|x48px]] [[File:Savanna Cleric.png|x48px]] [[File:Savanna Farmer.png|x48px]] [[File:Savanna Fisherman.png|x48px]] [[File:Savanna Fletcher.png|x48px]] [[File:Savanna Leatherworker.png|x48px]] [[File:Savanna Librarian.png|x48px]] [[File:Savanna Mason.png|x48px]] [[File:Savanna Nitwit.png|x48px]] [[File:Savanna Shepherd.png|x48px]] [[File:Savanna Toolsmith.png|x48px]] [[File:Savanna Weaponsmith.png|x48px]] Added [[Minecraft:savanna]] villagers, which all have unique textures for that biome.&lt;br /&gt;
|[[File:Snowy Villager Base.png|x48px]] [[File:Snowy Armorer.png|x48px]] [[File:Snowy Butcher.png|x48px]] [[File:Snowy Cartographer.png|x48px]] [[File:Snowy Cleric.png|x48px]] [[File:Snowy Farmer.png|x48px]] [[File:Snowy Fisherman.png|x48px]] [[File:Snowy Fletcher.png|x48px]] [[File:Snowy Leatherworker.png|x48px]] [[File:Snowy Librarian.png|x48px]] [[File:Snowy Mason.png|x48px]] [[File:Snowy Nitwit.png|x48px]] [[File:Snowy Shepherd.png|x48px]] [[File:Snowy Toolsmith.png|x48px]] [[File:Snowy Weaponsmith.png|x48px]] Added snowy villagers, which all have unique textures in snowy biomes. These villagers spawn in any snowy [[Minecraft:biome]], including [[Minecraft:frozen river]]s, [[Minecraft:frozen ocean]]s (and their variants) and [[Minecraft:snowy beach]]es.&lt;br /&gt;
|[[File:Swamp Villager Base.png|x48px]] [[File:Swamp Armorer.png|x48px]] [[File:Swamp Butcher.png|x48px]] [[File:Swamp Cartographer.png|x48px]] [[File:Swamp Cleric.png|x48px]] [[File:Swamp Farmer.png|x48px]] [[File:Swamp Fisherman.png|x48px]] [[File:Swamp Fletcher.png|x48px]] [[File:Swamp Leatherworker.png|x48px]] [[File:Swamp Librarian.png|x48px]] [[File:Swamp Mason.png|x48px]] [[File:Swamp Nitwit.png|x48px]] [[File:Swamp Shepherd.png|x48px]] [[File:Swamp Toolsmith.png|x48px]] [[File:Swamp Weaponsmith.png|x48px]] Added [[Minecraft:swamp]] villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these villagers spawn only after the [[Minecraft:player]] has created a village for them or via spawn eggs.&lt;br /&gt;
|[[File:Taiga Villager Base.png|x48px]] [[File:Taiga Armorer.png|x48px]] [[File:Taiga Butcher.png|x48px]] [[File:Taiga Cartographer.png|x48px]] [[File:Taiga Cleric.png|x48px]] [[File:Taiga Farmer.png|x48px]] [[File:Taiga Fisherman.png|x48px]] [[File:Taiga Fletcher.png|x48px]] [[File:Taiga Leatherworker.png|x48px]] [[File:Taiga Librarian.png|x48px]] [[File:Taiga Mason.png|x48px]] [[File:Taiga Nitwit.png|x48px]] [[File:Taiga Shepherd.png|x48px]] [[File:Taiga Toolsmith.png|x48px]] [[File:Taiga Weaponsmith.png|x48px]] Added [[Minecraft:taiga]] villagers, which all have unique textures for the biome. These villagers also spawn in [[Minecraft:giant tree taiga]] and [[Minecraft:mountains]] biomes.&lt;br /&gt;
|[[File:Desert Baby Villager BE1.png|20px]] [[File:Jungle Baby Villager BE1.png|20px]] [[File:Plains Baby Villager BE1.png|20px]] [[File:Savanna Baby Villager BE1.png|20px]] [[File:Snowy Baby Villager BE1.png|20px]] [[File:Swamp Baby Villager BE1.png|20px]] [[File:Taiga Baby Villager BE1.png|20px]] Added baby villagers to [[Minecraft:desert]], [[Minecraft:jungle]], [[Minecraft:plains]], [[Minecraft:savanna]], snowy, [[Minecraft:swamp]] and [[Minecraft:taiga]] biomes. However, jungles and swamps do not contain villages, so these villagers spawn only after the [[Minecraft:player]] has created a village for them or via spawn eggs&lt;br /&gt;
|Villagers now have three tiers and show which [[Minecraft:trade]] tier they have unlocked, by a badge of a varying material on their suit. The first trade tier appears as an iron badge, then next gold and finally diamond.&lt;br /&gt;
|Librarian villagers now inspect [[Minecraft:bookshelves]].&lt;br /&gt;
|Villagers can now occupy [[Minecraft:bed]]s to sleep.&lt;br /&gt;
|Villagers now have a schedule. Adult and child villagers have a different schedule and fishermen, farmers and librarians have special work schedules.&lt;br /&gt;
|Villagers now hold the [[Minecraft:item]] they want to [[Minecraft:trade]].&lt;br /&gt;
|Villagers now have behavior to wander [[Minecraft:village]] outskirts.&lt;br /&gt;
|Villagers can now mingle in gathering sites.&lt;br /&gt;
|Villagers can now work in job sites with the corresponding job site [[Minecraft:block]] and can change professions depending on the available job site blocks in villages.}}&lt;br /&gt;
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|exp=Experimental Gameplay|The farmer job site block has been changed from farmland to [[Minecraft:composter]]s.&lt;br /&gt;
|Added economic [[Minecraft:trade]]s, which makes villagers level up and require experience to unlock next tiers, which makes it possible to instantly change their tiers from iron to diamond.&lt;br /&gt;
|Villager trades are no longer instantly refreshed as it now requires to resupply, which can be activated only by using {{cmd|resupply}}.&lt;br /&gt;
|Old villagers now convert to &amp;lt;code&amp;gt;villager_v2&amp;lt;/code&amp;gt; &amp;lt;!-- They actually did not change the old villager. It makes them instantly transform into another entity which is villager_v2, one can use spawn egg with data 15 to test it --&amp;gt;.&lt;br /&gt;
|Baby villagers are now ignored by [[Minecraft:illager]]s, including [[Minecraft:ravager]]s and [[Minecraft:vex]]es.}}&lt;br /&gt;
|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|Villager now heal themselves upon waking up at dawn.|The new villagers are no longer available only behind Experimental Gameplay.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.11.0.4|Villagers now hide in houses during [[Minecraft:raid]]s.&lt;br /&gt;
|The villager economy [[Minecraft:trade]]s have been changed.&lt;br /&gt;
|The supply and demand feature for villagers now works properly.&lt;br /&gt;
|Villagers now make [[Minecraft:sound]]s when they work.}}&lt;br /&gt;
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Villagers can now heal if they have [[Minecraft:bread]] in their [[Minecraft:inventory]].}}&lt;br /&gt;
|{{HistoryLine||1.17.0|dev=beta 1.16.230.54|Mason villagers can now sell 4 [[Minecraft:dripstone block]]s for an [[Minecraft:emerald]].}}&lt;br /&gt;
|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|Villagers spawning in the grove biome are now the snowy variant.&amp;lt;ref&amp;gt;{{bug|MCPE-147834|||Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.18.10|dev=beta 1.18.10.26|Removed the emerald icon above a Villager&#039;s head when trading.}}&lt;br /&gt;
|{{HistoryLine||1.19.40|dev=Preview 1.19.40.20|Baby villagers again accept flowers from iron golems.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.19.50.21|While playing tag, baby villagers now run at a quicker speed that matches &#039;&#039;Java Edition&#039;&#039;.}}&lt;br /&gt;
|{{HistoryLine||1.19.60|dev=Preview 1.19.60.20|Villagers now take damage from lightning bolts on Peaceful difficulty, like other mobs.&lt;br /&gt;
|Villagers now ensure that rain can pass through the block above them before launching fireworks when celebrating after a raid victory.&amp;lt;ref&amp;gt;{{bug|MCPE-152386|||Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.19.60.22|Fixed an issue that prevented some tripwire hooks from being valid when trading with a fletcher villager.}}&lt;br /&gt;
|{{HistoryLine||1.19.80|dev=Preview 1.19.80.20|Villagers now generate green particles when a successful trade is completed.}}&lt;br /&gt;
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|A zombie villager now drops its armor and held items once cured.&lt;br /&gt;
|Farmer villagers can now pick up and plant [[Minecraft:torchflower seeds]] and [[Minecraft:pitcher pod]]s.}}&lt;br /&gt;
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Villagers no longer drop items held in their hands when killed by players.}}&lt;br /&gt;
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.21|Villagers now give a big discount only the first time they&#039;re cured from a zombie villager. There are no longer multiple stacked discounts if a villager is zombified and cured multiple times.}}&lt;br /&gt;
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.24|Villagers no longer make any idle sounds when sleeping.}}&lt;br /&gt;
|{{HistoryLine||26.10|dev=Preview 26.10.23|[[File:Plains Baby Villager JE3 BE2.png|32px]] [[File:Desert Baby Villager JE3 BE2.png|32px]] [[File:Savanna Baby Villager JE3 BE2.png|32px]] [[File:Taiga Baby Villager JE3 BE2.png|32px]] [[File:Snowy Baby Villager JE3 BE2.png|32px]] [[File:Jungle Baby Villager JE3 BE2.png|32px]] [[File:Swamp Baby Villager JE3 BE2.png|32px]] The model and textures of baby villagers have been changed.}}&lt;br /&gt;
|{{HistoryLine||26.20|dev=Preview 26.20.22|The hitboxes of baby villagers have been changed, to closely match {{JE}}.&amp;lt;ref&amp;gt;{{bug|MCPE-236077}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|bedrock upcoming}}&lt;br /&gt;
|{{HistoryLine||26.70|dev=Preview 26.70.22|Villagers now spawn as their snowy variants in ice caves.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Historical renders ====&lt;br /&gt;
Baby villagers before [[Minecraft:Tiny Takeover]] ([[Minecraft:Bedrock Edition 26.10]]):&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Plains Baby Villager BE1.png|Plains baby villager&lt;br /&gt;
Desert Baby Villager BE1.png|Desert baby villager&lt;br /&gt;
Jungle Baby Villager BE1.png|Jungle baby villager&lt;br /&gt;
Savanna Baby Villager BE1.png|Savanna baby villager&lt;br /&gt;
Snowy Baby Villager BE1.png|Snowy baby villager&lt;br /&gt;
Swamp Baby Villager BE1.png|Swamp baby villager&lt;br /&gt;
Taiga Baby Villager BE1.png|Taiga baby villager&lt;br /&gt;
Old Baby Villager Base.png|Base baby villager. This is only seen for a split second.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Farmer.png|x48px]] Added villagers.&lt;br /&gt;
|Villagers have the same level of AI as [[Minecraft:Java Edition 1.0.0]], as they cannot [[Minecraft:trading|trade]], harvest [[Minecraft:crops]], breed or open [[Minecraft:door]]s.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU11|The [[Minecraft:spawn limit|limit]] for villagers has been increased in a world.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU12|[[File:Farmer.png|20px]] Added baby villagers.&lt;br /&gt;
|Villagers can now open and close [[Minecraft:door]]s.&lt;br /&gt;
|Villagers now go inside at [[Minecraft:Daylight cycle#Night|night]] and detect houses.&lt;br /&gt;
|Villagers can now socialize with each other and passive [[Minecraft:mob]]s.&lt;br /&gt;
|Villagers are now attacked by and run away from [[Minecraft:zombie]]s.&lt;br /&gt;
|Villagers now repopulate [[Minecraft:village]]s by the number of houses there are.&lt;br /&gt;
|Baby villagers now [[Minecraft:sprint]].}}&lt;br /&gt;
|{{HistoryLine||xbox=TU13|ps3=1.00|psvita=1.00|ps4=1.00|A [[Minecraft:spawn limit|limit]] to the number of villagers spawned by [[Minecraft:breeding]] has been added.&lt;br /&gt;
|Added the hearts display when villagers enter &#039;love mode&#039;.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|[[Minecraft:Trading]] with villagers has been added.&lt;br /&gt;
|[[File:Librarian.png|x48px]] [[File:Priest.png|x48px]] [[File:Blacksmith.png|x48px]] [[File:Butcher.png|x48px]] [[File:Nitwit.png|x48px]] Villagers are now assigned random professions.&lt;br /&gt;
|Villagers that are spawned from a [[Minecraft:spawn egg]] now have a random profession.&lt;br /&gt;
|Villagers now make [[Minecraft:sound]]s from being [[Minecraft:damage|hurt]], [[Minecraft:trading]] and wandering.&lt;br /&gt;
|Baby villagers can now be spawned by using {{xbtn|lt}} on that [[Minecraft:mob]] using its [[Minecraft:spawn egg]].}}&lt;br /&gt;
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Villagers now have additional professions and trading schemes.&lt;br /&gt;
|Villagers now harvest [[Minecraft:crops]].&lt;br /&gt;
|Villagers now [[Minecraft:breeding|breed]] only when willing (and can be made willing by giving them 3 [[Minecraft:bread]], 12 [[Minecraft:carrot]]s or 12 [[Minecraft:potato]]es).&lt;br /&gt;
|Villagers turn into [[Minecraft:witch]]es when struck by [[Minecraft:lightning]].}}&lt;br /&gt;
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A cleric villager can now be found caged in an [[Minecraft:igloo]] basement.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added a new career for the librarian villager: &amp;quot;Cartographer&amp;quot;.|Nitwit villagers can now spawn.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added an emerald icon above a Villager&#039;s head when trading.|[[File:Baby Farmer BE.png|20px]] [[File:Baby Librarian BE.png|20px]] [[File:Baby Priest BE.png|20px]] [[File:Baby Blacksmith BE.png|20px]] [[File:Baby Butcher BE.png|20px]] [[File:Baby Nitwit BE.png|20px]] Baby villagers now have larger-sized heads.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;PlayStation 4 Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|ps4}}&lt;br /&gt;
|{{HistoryLine||1.91|Added nitwit and unemployed villagers.&lt;br /&gt;
|Added mason villagers, which can be [[Minecraft:trading|traded]] with.&lt;br /&gt;
|Villagers have new clothing to indicate their level, profession, and [[Minecraft:biome]].&lt;br /&gt;
|[[File:Desert Villager Base.png|x48px]] [[File:Desert Armorer.png|x48px]] [[File:Desert Butcher.png|x48px]] [[File:Desert Cartographer.png|x48px]] [[File:Desert Cleric.png|x48px]] [[File:Desert Farmer.png|x48px]] [[File:Desert Fisherman.png|x48px]] [[File:Desert Fletcher.png|x48px]] [[File:Desert Leatherworker.png|x48px]] [[File:Desert Librarian.png|x48px]] [[File:Desert Mason.png|x48px]] [[File:Desert Nitwit.png|x48px]] [[File:Desert Shepherd.png|x48px]] [[File:Desert Toolsmith.png|x48px]] [[File:Desert Weaponsmith.png|x48px]] Added [[Minecraft:desert]] villagers, which all have unique textures for that biome. These villagers also spawn [[Minecraft:badlands]] biomes.&lt;br /&gt;
|[[File:Jungle Villager Base.png|x48px]] [[File:Jungle Armorer.png|x48px]] [[File:Jungle Butcher.png|x48px]] [[File:Jungle Cartographer.png|x48px]] [[File:Jungle Cleric.png|x48px]] [[File:Jungle Farmer.png|x48px]] [[File:Jungle Fisherman.png|x48px]] [[File:Jungle Fletcher.png|x48px]] [[File:Jungle Leatherworker.png|x48px]] [[File:Jungle Librarian.png|x48px]] [[File:Jungle Mason.png|x48px]] [[File:Jungle Nitwit.png|x48px]] [[File:Jungle Shepherd.png|x48px]] [[File:Jungle Toolsmith.png|x48px]] [[File:Jungle Weaponsmith.png|x48px]] Added [[Minecraft:jungle]] villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these villagers spawn only after the [[Minecraft:player]] has created a village for them.&lt;br /&gt;
|[[File:Plains Villager Base.png|x48px]] [[File:Plains Armorer.png|x48px]] [[File:Plains Butcher.png|x48px]] [[File:Plains Cartographer.png|x48px]] [[File:Plains Cleric.png|x48px]] [[File:Plains Farmer.png|x48px]] [[File:Plains Fisherman.png|x48px]] [[File:Plains Fletcher.png|x48px]] [[File:Plains Leatherworker.png|x48px]] [[File:Plains Librarian.png|x48px]] [[File:Plains Mason.png|x48px]] [[File:Plains Nitwit.png|x48px]] [[File:Plains Shepherd.png|x48px]] [[File:Plains Toolsmith.png|x48px]] [[File:Plains Weaponsmith.png|x48px]] Added [[Minecraft:plains]] villagers, which all have unique textures for that biome.&lt;br /&gt;
|[[File:Savanna Villager Base.png|x48px]] [[File:Savanna Armorer.png|x48px]] [[File:Savanna Butcher.png|x48px]] [[File:Savanna Cartographer.png|x48px]] [[File:Savanna Cleric.png|x48px]] [[File:Savanna Farmer.png|x48px]] [[File:Savanna Fisherman.png|x48px]] [[File:Savanna Fletcher.png|x48px]] [[File:Savanna Leatherworker.png|x48px]] [[File:Savanna Librarian.png|x48px]] [[File:Savanna Mason.png|x48px]] [[File:Savanna Nitwit.png|x48px]] [[File:Savanna Shepherd.png|x48px]] [[File:Savanna Toolsmith.png|x48px]] [[File:Savanna Weaponsmith.png|x48px]] Added [[Minecraft:savanna]] villagers, which all have unique textures for that biome.&lt;br /&gt;
|[[File:Snowy Villager Base.png|x48px]] [[File:Snowy Armorer.png|x48px]] [[File:Snowy Butcher.png|x48px]] [[File:Snowy Cartographer.png|x48px]] [[File:Snowy Cleric.png|x48px]] [[File:Snowy Farmer.png|x48px]] [[File:Snowy Fisherman.png|x48px]] [[File:Snowy Fletcher.png|x48px]] [[File:Snowy Leatherworker.png|x48px]] [[File:Snowy Librarian.png|x48px]] [[File:Snowy Mason.png|x48px]] [[File:Snowy Nitwit.png|x48px]] [[File:Snowy Shepherd.png|x48px]] [[File:Snowy Toolsmith.png|x48px]] [[File:Snowy Weaponsmith.png|x48px]] Added snowy villagers, which all have unique textures in snowy biomes. These villagers spawn in any snowy [[Minecraft:biome]], including [[Minecraft:frozen river]]s, [[Minecraft:frozen ocean]]s (and their variants) and [[Minecraft:snowy beach]]es.&lt;br /&gt;
|[[File:Swamp Villager Base.png|x48px]] [[File:Swamp Armorer.png|x48px]] [[File:Swamp Butcher.png|x48px]] [[File:Swamp Cartographer.png|x48px]] [[File:Swamp Cleric.png|x48px]] [[File:Swamp Farmer.png|x48px]] [[File:Swamp Fisherman.png|x48px]] [[File:Swamp Fletcher.png|x48px]] [[File:Swamp Leatherworker.png|x48px]] [[File:Swamp Librarian.png|x48px]] [[File:Swamp Mason.png|x48px]] [[File:Swamp Nitwit.png|x48px]] [[File:Swamp Shepherd.png|x48px]] [[File:Swamp Toolsmith.png|x48px]] [[File:Swamp Weaponsmith.png|x48px]] Added [[Minecraft:swamp]] villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these villagers spawn only after the [[Minecraft:player]] has created a village for them.&lt;br /&gt;
|[[File:Taiga Villager Base.png|x48px]] [[File:Taiga Armorer.png|x48px]] [[File:Taiga Butcher.png|x48px]] [[File:Taiga Cartographer.png|x48px]] [[File:Taiga Cleric.png|x48px]] [[File:Taiga Farmer.png|x48px]] [[File:Taiga Fisherman.png|x48px]] [[File:Taiga Fletcher.png|x48px]] [[File:Taiga Leatherworker.png|x48px]] [[File:Taiga Librarian.png|x48px]] [[File:Taiga Mason.png|x48px]] [[File:Taiga Nitwit.png|x48px]] [[File:Taiga Shepherd.png|x48px]] [[File:Taiga Toolsmith.png|x48px]] [[File:Taiga Weaponsmith.png|x48px]] Added [[Minecraft:taiga]] villagers, which all have unique textures for the biome. These villagers also spawn in [[Minecraft:giant tree taiga]] and [[Minecraft:windswept hills]] biomes.&lt;br /&gt;
|[[File:Desert Villager Base.png|20px]] [[File:Jungle Villager Base.png|20px]] [[File:Plains Villager Base.png|20px]] [[File:Savanna Villager Base.png|20px]] [[File:Snowy Villager Base.png|20px]] [[File:Swamp Villager Base.png|20px]] [[File:Taiga Villager Base.png|20px]] Added baby villagers to [[Minecraft:desert]], [[Minecraft:jungle]], [[Minecraft:plains]], [[Minecraft:savanna]], snowy, [[Minecraft:swamp]] and [[Minecraft:taiga]] biomes. However, jungles and swamps do not contain villages, so these villagers spawn only after the [[Minecraft:player]] has created a village for them.&lt;br /&gt;
|Villagers now have a schedule. Adult and child villagers have a different schedule.&lt;br /&gt;
|Villagers may now wander to the [[Minecraft:village]] outskirts.&lt;br /&gt;
|Villagers now attempt to find a [[Minecraft:door]] when it rains during the [[Minecraft:day]] and navigate to their [[Minecraft:bed]] at [[Minecraft:night]].&lt;br /&gt;
|The pathfinding of villagers has been updated and improved.&lt;br /&gt;
|Villagers now have a visual-based [[Minecraft:trading]] system, and now hold up the [[Minecraft:item]] they wish to [[Minecraft:trade]].&lt;br /&gt;
|Villagers now mingle together around gathering sites in the village.&lt;br /&gt;
|Librarian villagers now inspect [[Minecraft:bookshelves]].&lt;br /&gt;
|Villagers can now switch professions depending on the job site [[Minecraft:block]]s available in the village.&lt;br /&gt;
|Villagers now interact with [[Minecraft:bed]]s and corresponding job site blocks.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|new 3ds}}&lt;br /&gt;
|{{HistoryLine||0.1.0|[[File:Farmer.png|x48px]] [[File:Librarian.png|x48px]] [[File:Priest.png|x48px]] [[File:Blacksmith.png|x48px]] [[File:Butcher.png|x48px]] [[File:Nitwit.png|x48px]] Added villagers.&lt;br /&gt;
|[[File:Farmer.png|20px]] [[File:Librarian.png|20px]] [[File:Priest.png|20px]] [[File:Blacksmith.png|20px]] [[File:Butcher.png|20px]] [[File:Nitwit.png|20px]] Added baby villagers.}}&lt;br /&gt;
|{{HistoryLine||1.9.19|Added a new career for the librarian villager: &amp;quot;Cartographer&amp;quot;.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w32b|The entity ID has been changed from &amp;lt;code&amp;gt;Villager&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;villager&amp;lt;/code&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|Numeric IDs for entities were presumably deprecated in this version.{{info needed|what was this entity&#039;s numeric ID?}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The villagers were inspired by the shopkeepers in &#039;&#039;{{w|Dungeon Master II}}&#039;&#039;.&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/xfzdg/i_am_markus_persson_aka_notch_creator_of/c5m0p26&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Originally, the mobs populating villages were to be [[Minecraft:pigmen]].&amp;lt;ref&amp;gt;{{tweet|notch|62531431175421952|It&#039;s very likely the townspeople will be pigmen {{=}})|April 25, 2011}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* When a villager is in love mode, it walks slowly. However, when a villager runs indoors as the night falls, it runs faster than the player&#039;s sprinting speed.&lt;br /&gt;
* The villager skins added in the [[Minecraft:Village and Pillage]] update were inspired by 2018 fashion shows, such as Gucci&#039;s.&amp;lt;ref&amp;gt;{{tweet|Jappa|1101053487268417536|Fun Fact: Most of the villager designs were inspired by 2018 fashion shows like Gucci&#039;s.|February 28, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Villagers are genderless, meaning they are neither male nor female.&amp;lt;ref&amp;gt;{{tweet|HelenAngel|1104097613081526272|Villagers are genderless- they are neither male nor female.|March 8, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Villagers occasionally sleep in odd ways during the night inside their beds, sometimes hanging halfway off the side of the bed or even glitching into walls.&lt;br /&gt;
* Although the villages in [[Minecraft:snowy taiga]] biomes spawn the snowy villager variant {{in|bedrock}}, they use the [[Minecraft:taiga]] village variant.&lt;br /&gt;
* {{IN|java}}, when the Programmer Art resource pack is enabled, all villagers wear a green hood on their heads.&amp;lt;ref&amp;gt;{{bug|MC-141075}}&amp;lt;/ref&amp;gt; This is because the Programmer Art nitwit texture (which is directly copied from the pre-1.14 vanilla resource pack and had the hood in the texture since its addition) is called the same as the [[Minecraft:Village &amp;amp; Pillage]] base villager texture (&amp;lt;code&amp;gt;...\entity\villager\villager.png&amp;lt;/code&amp;gt;).&lt;br /&gt;
** {{IN|bedrock}}, when the Classic Textures pack from the [[Minecraft:Marketplace]] is enabled, the villagers still use their default texture instead of the old texture.&amp;lt;ref&amp;gt;{{bug|MCPE-119646|resolution=Invalid}}&amp;lt;/ref&amp;gt; This is because the old textures of villager are located in &amp;lt;code&amp;gt;...\entity\villager&amp;lt;/code&amp;gt;, while the textures for new villagers are in &amp;lt;code&amp;gt;...\entity\villager2&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Giving a villager any item (with commands) causes it to hold the item as if offering it, but it cannot be traded.&lt;br /&gt;
* Fisherman villagers have been intentionally textured by [[Minecraft:Jasper Boerstra]] to display the long-since-removed raw fish texture.&amp;lt;ref&amp;gt;{{bug|MC-173917|resolution=Works As Intended}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Villagers display their held items differently than most creatures do, using the &amp;quot;ground&amp;quot; parameter instead of the usual hand parameter in model display settings.&lt;br /&gt;
* Villagers (and baby villagers) on boats that have claimed a bed can still sleep when the bed is near to them resulting in them sleeping in the boat instead.{{only|bedrock}}&lt;br /&gt;
* Ancient villagers have been shown in &#039;&#039;Minecraft Legends&#039;&#039;, although they were hinted at in &#039;&#039;Minecraft Dungeons&#039;&#039;.&lt;br /&gt;
* {{IN|java}}, the [[Minecraft:death messages]] of villagers are recorded in the game&#039;s logs.&amp;lt;ref&amp;gt;{{bug|MC-165985||Villager deaths are logged|WAI}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Baby villagers taking poppies from iron golems is a reference to the 1986 Japanese animated movie &#039;&#039;{{W|Castle in the Sky|newtab=1}}&#039;&#039;, in which a giant robot covered in vines (inspiration for the iron golem) gives the main characters flowers to put on a memorial.&amp;lt;ref&amp;gt;{{tweet|jonkagstrom|172728720799436801|@scambot Yes, thanks to @pgeuder who sent me inspirational pictures!|February 23, 2012}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;!-- Please do not claim that Samuel Åberg created the sounds for the villagers in the game. He did not create the sounds for the villagers, he merely demonstrated how the sounds were made in the video about how Minecraft sounds are made. The villager sounds were made by C418 back in 2013. --&amp;gt;&lt;br /&gt;
* Their vocal sounds are performed by [[Minecraft:Daniel Rosenfeld]].&amp;lt;ref&amp;gt;[https://www.20k.org/episodes/minecraft &amp;lt;nowiki&amp;gt;Daniel also used his voice for the villagers who inhabit the strange, isolated towns. Dallas’s Daughter: All they go is “Hmm hmm hmm.” Daniel: I think some sound effects got lost with the villagers, because I originally did the &amp;quot;eh&amp;quot; sounds [sfx: Minecraft villager], but then I also made very contrasting sound effects for the children villagers. They were like, &amp;quot;Hahahaha.&amp;quot; Like screechy little kids. And I&#039;m kind of bummed that that never got into the game, because like what they put in the game ultimately was just the “eh” but pitched up, [sfx: Minecraft villager child] which was really bizarre for little children. Like “eeeh.”&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* During a raid victory celebration, a hostile or neutral mob damaged by a firework attacks the villager who launched it.&lt;br /&gt;
**If a player is accidentally damaged by a firework, tamed wolves and trusting foxes attack the villager.&lt;br /&gt;
**If any iron golem gets damaged from the firework, because they are neutral mobs, they would attack and consequently kill the villager.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Main|Villager/Gallery}}&lt;br /&gt;
=== Renders ===&lt;br /&gt;
{{hidden begin|Asleep}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Lying Desert Villager.png|Desert Villager&lt;br /&gt;
Lying Jungle Villager.png|Jungle Villager&lt;br /&gt;
Lying Plains Villager.png|Plains Villager&lt;br /&gt;
Lying Savanna Villager.png|Savanna Villager&lt;br /&gt;
Lying Snowy Villager.png|Snowy Villager&lt;br /&gt;
Lying Swamp Villager.png|Swamp Villager&lt;br /&gt;
Lying Taiga Villager.png|Taiga Villager&lt;br /&gt;
Lying Desert Armorer.png|Desert Armorer&lt;br /&gt;
Lying Jungle Butcher.png|Jungle Butcher&lt;br /&gt;
Lying Plains Cartographer.png|Plains Cartographer&lt;br /&gt;
Lying Savanna Cleric.png|Savanna Cleric&lt;br /&gt;
Lying Snowy Farmer.png|Snowy Farmer&lt;br /&gt;
Lying Swamp Fisherman.png|Swamp Fisherman&lt;br /&gt;
Lying Taiga Fletcher.png|Taiga Fletcher&lt;br /&gt;
Lying Desert Leatherworker.png|Desert Leatherworker&lt;br /&gt;
Lying Jungle Librarian.png|Jungle Librarian&lt;br /&gt;
Lying Plains Mason.png|Plains Mason&lt;br /&gt;
Lying Savanna Nitwit.png|Savanna Nitwit&lt;br /&gt;
Lying Snowy Shepherd.png|Snowy Shepherd&lt;br /&gt;
Lying Swamp Toolsmith.png|Swamp Toolsmith&lt;br /&gt;
Lying Taiga Weaponsmith.png|Taiga Weaponsmith&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{hidden end}}&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Villager GUI 1.14.png|A trading menu for a villager in {{JE}}&lt;br /&gt;
File:Villager GUI Master.png|A {{JE}} master [[Minecraft:Weaponsmith]]’s trading model&lt;br /&gt;
File:TwoBiomeVillagers.png|Two villagers from a rare multi-biome village (in this case plains and desert) meeting&lt;br /&gt;
File:Villager holding trade item.png|A plains farmer villager holding bread&lt;br /&gt;
File:Villager inspecting bookshelf.png|A librarian inspecting a bookshelf&lt;br /&gt;
File:Villager children playing tag MCEE Beta.png|A group of villager children playing tag&lt;br /&gt;
File:VillagerSweating.png|A villager sweating during a [[Minecraft:raid]]&lt;br /&gt;
File:All Professions In 18w50a.png|All plains biome variant professions (except unemployed) corresponding to their different job site blocks&lt;br /&gt;
File:Villager Skins.png|Every villager skin type per profession and biome&lt;br /&gt;
File:Panicked Villager.gif|A villager panicking&lt;br /&gt;
File:Plains cleric villager with creeper face.png|A [[Minecraft:creeper]] face on the robe of a plains biome cleric villager&lt;br /&gt;
File:Villager Base.png|The base skin for all villagers. This is only shown for a split second.&lt;br /&gt;
File:Baby Villager Base.png|The base skin for all baby villagers. This is only shown for a split second.&lt;br /&gt;
File:JungleVillagersMinecon.jpg|The new [[Minecraft:Jungle]] villager textures shown at MINECON Earth 2018&lt;br /&gt;
File:UnknownVillagers.jpg|New villager textures, shown at MINECON Earth 2018, announced as the [[Minecraft:Taiga]] biome variants. They are instead used for the [[Minecraft:Snowy Plains]] biome variants&lt;br /&gt;
File:VillagerTypesMinecon.png|The new villager textures as seen during [[Minecraft:MINECON Earth 2018]]&lt;br /&gt;
File:Vindication.png|A vindicator chasing a villager in a [[Minecraft:plains]] biome&lt;br /&gt;
File:VillagersTalking.png|A [[Minecraft:Cleric]] villager and a [[Minecraft:Farmer]] villager talking near a well&lt;br /&gt;
File:Baby villigers stare at the other villiger.png|Five baby villagers stare at an adult villager&lt;br /&gt;
File:Humor-villagers.jpg|The particles around villagers change with the player&#039;s popularity&lt;br /&gt;
File:Piglin villager farmer.png|A villager (farmer) stands alongside a piglin wielding a netherite sword. Piglins do not attack villagers.&lt;br /&gt;
File:Villager gaining profession.gif|A villager becoming a fletcher upon finding a fletching table in &#039;&#039;Java Edition&#039;&#039;&lt;br /&gt;
File:Pillager firing at villager.gif|A pillager firing its crossbow at a panicking villager in &#039;&#039;Java Edition&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Textures ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;pixel-image&amp;quot;&amp;gt;&lt;br /&gt;
Villager (texture).png|The base villager texture file&lt;br /&gt;
Desert (villager texture).png|Desert overlay texture file&lt;br /&gt;
Jungle (villager texture).png|Jungle overlay texture file&lt;br /&gt;
Plains (villager texture).png|Plains overlay texture file&lt;br /&gt;
Savanna (villager texture).png|Savanna overlay texture file&lt;br /&gt;
Snow (villager texture).png|Snow overlay texture file&lt;br /&gt;
Swamp (villager texture).png|Swamp overlay texture file&lt;br /&gt;
Taiga (villager texture).png|Taiga overlay texture file&lt;br /&gt;
Armorer (texture).png|Armorer overlay texture file&lt;br /&gt;
Butcher (texture).png|Butcher overlay texture file&lt;br /&gt;
Cartographer (texture).png|Cartographer overlay texture file&lt;br /&gt;
Cleric (texture).png|Cleric overlay texture file&lt;br /&gt;
Farmer (texture).png|Farmer overlay texture file&lt;br /&gt;
Fisherman (texture).png|Fisherman overlay texture file&lt;br /&gt;
Fletcher (texture).png|Fletcher overlay texture file&lt;br /&gt;
Leatherworker (texture).png|Leatherworker overlay texture file&lt;br /&gt;
Librarian (texture).png|Librarian overlay texture file&lt;br /&gt;
Mason (texture).png|Mason overlay texture file&lt;br /&gt;
Shepherd (texture).png|Sheperd overlay texture file&lt;br /&gt;
Toolsmith (texture).png|Toolsmith overlay texture file&lt;br /&gt;
Weaponsmith (texture).png|Weaponsmith overlay texture file&lt;br /&gt;
Nitwit (texture).png|Nitwit overlay texture file&lt;br /&gt;
Stone (villager texture).png|Novice badge overlay texture file&lt;br /&gt;
Iron (villager texture).png|Apprentice badge overlay texture file.&lt;br /&gt;
Gold (villager texture).png|Journeyman badge overlay texture file&lt;br /&gt;
Emerald (villager texture).png|Expert badge overlay texture file&lt;br /&gt;
Diamond (villager texture).png|Master badge overlay texture file&lt;br /&gt;
Baby Villager (texture).png|The base baby villager texture file&lt;br /&gt;
Baby Desert (villager texture).png|Baby desert overlay texture file&lt;br /&gt;
Baby Jungle (villager texture).png|Baby jungle overlay texture file&lt;br /&gt;
Baby Plains (villager texture).png|Baby plains overlay texture file&lt;br /&gt;
Baby Savanna (villager texture).png|Baby savanna overlay texture file&lt;br /&gt;
Baby Snow (villager texture).png|Baby snow overlay texture file&lt;br /&gt;
Baby Swamp (villager texture).png|Baby swamp overlay texture file&lt;br /&gt;
Baby Taiga (villager texture).png|Baby taiga overlay texture file&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    This section exists for disambiguation purposes.&lt;br /&gt;
    [[Minecraft:Villager (disambiguation)]] might be a better place to put this content.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* {{EntityLink|Zombie Villager}}&lt;br /&gt;
* {{EntityLink|Pillager}}&lt;br /&gt;
* {{EntityLink|Evoker}}&lt;br /&gt;
* {{EntityLink|Vindicator}}&lt;br /&gt;
* {{EntityLink|Villager (old)|id=old-villager}} – the old version of the villager, used before the [[Minecraft:Village &amp;amp; Pillage]] update.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox villagers}}&lt;br /&gt;
{{Navbox entities|mobs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles featured by Mojang]]&lt;br /&gt;
[[Category:Passive mobs]]&lt;br /&gt;
[[Category:Villagers]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:cs:Vesničan]]&lt;br /&gt;
[[Minecraft:de:Dorfbewohner]]&lt;br /&gt;
[[Minecraft:es:Aldeano]]&lt;br /&gt;
[[Minecraft:fr:Villageois]]&lt;br /&gt;
[[Minecraft:he:כפרי]]&lt;br /&gt;
[[Minecraft:hu:Falusi]]&lt;br /&gt;
[[Minecraft:it:Villico]]&lt;br /&gt;
[[Minecraft:ja:村人]]&lt;br /&gt;
[[Minecraft:ko:주민]]&lt;br /&gt;
[[Minecraft:lzh:鄉民]]&lt;br /&gt;
[[Minecraft:nl:Dorpeling]]&lt;br /&gt;
[[Minecraft:pl:Osadnik]]&lt;br /&gt;
[[Minecraft:pt:Aldeão]]&lt;br /&gt;
[[Minecraft:ru:Деревенский житель]]&lt;br /&gt;
[[Minecraft:th:ชาวบ้าน]]&lt;br /&gt;
[[Minecraft:uk:Селянин]]&lt;br /&gt;
[[Minecraft:zh:村民]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Vibrant_Memories_Add-On&amp;diff=235833</id>
		<title>Minecraft:Vibrant Memories Add-On</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Vibrant_Memories_Add-On&amp;diff=235833"/>
		<updated>2026-10-31T11:16:04Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Needs render|Item models}}{{More images|Item icons}}{{Exclusive|bedrock}}&lt;br /&gt;
{{Infobox add-on&lt;br /&gt;
|image = VibrantMemories MarketingScreenshot 0.jpeg&lt;br /&gt;
|release = June 18, 2025&lt;br /&gt;
|price = Free&lt;br /&gt;
|article = vibrant-memories-add-on&lt;br /&gt;
|article title = Vibrant Memories Add-On&lt;br /&gt;
|website page = [https://www.minecraft.net/en-us/marketplace/pdp/oreville-studios/vibrant-memories-add--on/70fa3c6f-5515-4ba2-992d-4c5ab5fd3e3f Vibrant Memories Add-On in Minecraft Marketplace]&lt;br /&gt;
|developers = [[Minecraft:Oreville Studios]]&lt;br /&gt;
}}[[File:Minecraft Vibrant Memories.jpeg|thumb|class=pageimage|Key art]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vibrant Memories Add-On&#039;&#039;&#039; is an [[Minecraft:add-on]] made to promote the [[Minecraft:Vibrant Visuals]] feature of the [[Minecraft:Chase the Skies]] [[Minecraft:game drop]].&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Entities ===&lt;br /&gt;
{{Empty section}}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&#039;&#039;&#039;[[File:Vibrant Memories Handbook.png|width=32x32]] [[File:Vibrant_Memories_Handbook_render.png|width=32x32]] {{va|Vibrant Memories Handbook}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Vibrant_Memories_Settings.png|width=32x32]] [[File:Vibrant_Memories_Settings_render.png|width=32x32]] {{va|Vibrant Memories Settings}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
{{Quote|Easily snap your most precious Minecraft moments with the Vibrant Memories camera add-on! Use a wide variety of features and save camera angles – plus, control the time and weather to capture that sparkly golden hour or turn off that pesky rain!|Minecraft Marketplace description}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|Bedrock}}&lt;br /&gt;
|{{HistoryLine||June 18, 2025|link=none|The Vibrant Memories Add-On is added to the Marketplace.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
Issues relating to Vibrant Memories are maintained on the [[Minecraft:Oreville Studios]] [[Minecraft:Discord]] server. Issues be reported and viewed [https://discord.gg/W3AvKqYwS there].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Some of the promotional images for the add-on reuse redesigns of the cast, previously featured in [[Minecraft:15 Year Journey]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Vibrant Memories Add-On Pack icon.png|Pack icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Promotional images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:VibrantMemories MarketingScreenshot 0.jpeg|[[Minecraft:Alex]], [[Minecraft:Steve]], [[Minecraft:Sunny]], and [[Minecraft:Ari]] taking a selfie with a [[Minecraft:creeper]]&lt;br /&gt;
File:VibrantMemories MarketingScreenshot 1.jpeg|[[Minecraft:Efe]] and a [[Minecraft:cow]] at [[Minecraft:sun]]set&lt;br /&gt;
File:VibrantMemories MarketingScreenshot 2.jpeg|[[Minecraft:Kai]] holding a [[Minecraft:trident]] underwater&lt;br /&gt;
File:VibrantMemories MarketingScreenshot 3.jpeg|[[Minecraft:Zuri]] resting by a [[Minecraft:campfire]] in a [[Minecraft:birch forest|forest]] at sunset&lt;br /&gt;
File:VibrantMemories MarketingScreenshot 4.jpeg|[[Minecraft:Happy ghast]]s flying with [[Minecraft:mountain]] peaks in the distance&lt;br /&gt;
File:VibrantMemories Ari and Sunny.jpeg|Advertisement for the add-on, featuring Ari and Sunny risking it all for the perfect shot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* {{Citation|url=https://guides.orevillestudios.com/vibrant-memories|title=Vibrant Memories {{!}} Content Guide|website=[[Minecraft:Oreville Studios]]}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox add-ons}}&lt;br /&gt;
[[Category:Chase the Skies]]&lt;br /&gt;
[[Category:Add-ons]]&lt;br /&gt;
[[Category:Oreville Studios]]&lt;br /&gt;
[[Category:Vibrant Visuals]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Version_types&amp;diff=235832</id>
		<title>Minecraft:Version types</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Version_types&amp;diff=235832"/>
		<updated>2026-10-31T11:16:02Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the different types of versions and updates in &#039;&#039;Minecraft&#039;&#039;|an overview of the game&#039;s version history|Version history|types of versions of &#039;&#039;Java&#039;&#039; and &#039;&#039;Bedrock Edition&#039;&#039; before 2026 using the old numbering system|Version types/Before 2026}}&lt;br /&gt;
There are various &#039;&#039;&#039;types of versions&#039;&#039;&#039; (or &#039;&#039;&#039;updates&#039;&#039;&#039;) of {{MC}}. Generally speaking, updates fall into 3 categories: [[Minecraft:game drop]]s, minor updates,{{Only|be|short=1}} and hotfixes, each using its own [[Minecraft:Version formats|version format]].&lt;br /&gt;
&lt;br /&gt;
== Release versions ==&lt;br /&gt;
A &#039;&#039;&#039;release version&#039;&#039;&#039; is an update to the game that is fully released to all players on the main release channel. Release versions for &#039;&#039;Java Edition&#039;&#039; and &#039;&#039;Bedrock Edition&#039;&#039; typically have multiple corresponding [[#Development versions|development versions]].&lt;br /&gt;
&lt;br /&gt;
=== Game drops ===&lt;br /&gt;
{{main|Game drop}}&lt;br /&gt;
&#039;&#039;&#039;Game drops&#039;&#039;&#039; are named updates that are released throughout a calendar year, with three to four game drops typically being released each year. Game drops can be small or large in terms of added content. Examples of game drops include [[Minecraft:Bats and Pots]], [[Minecraft:The Garden Awakens]], [[Minecraft:Spring to Life]], [[Minecraft:Chase the Skies]], [[Minecraft:Tiny Takeover]], and [[Minecraft:Wilderness Bound]].&lt;br /&gt;
&lt;br /&gt;
{{IN|JE}}, game drops are numbered according to the current year as well what number game drop they are for that year. For instance, the third game drop of 2026 is called [[Minecraft:Java Edition 26.3|26.3]]. {{IN|BE}}, they increase the minor version number by 10 along with other minor updates, e.g. [[Minecraft:Bedrock Edition 26.50|26.50]] for the third game drop of 2026.&lt;br /&gt;
&lt;br /&gt;
=== Minor updates ===&lt;br /&gt;
{{IN|BE}}, unnamed &#039;&#039;&#039;minor updates&#039;&#039;&#039; (also referred to as &amp;quot;Bedrock release&amp;quot;&amp;lt;ref name=&amp;quot;nvn&amp;quot;&amp;gt;{{Mcnet|minecraft-new-version-numbering-system|Minecraft&#039;s New Version Numbering System|December 2, 2025}}&amp;lt;/ref&amp;gt;) are equal to game drops in terms of development cycle and also increase the version number by 10, but are not marketed. These mostly fix bugs related to the previous game drop, and add [[Minecraft:experimental]] features for the next to allow public testing on platforms without &#039;&#039;Preview&#039;&#039;. Like game drops, they contain other bug and parity fixes, some non-drop game content, and features for creators.&lt;br /&gt;
&lt;br /&gt;
=== Hotfixes ===&lt;br /&gt;
&#039;&#039;&#039;Hotfixes&#039;&#039;&#039; are unplanned minor updates that fix bugs or revise features. Typically these are used to patch game-breaking bugs or amend recently added features. They may not release on all platforms in &#039;&#039;Bedrock Edition&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{IN|JE}}, hotfixes add or increment the third number of the version. For example, the first two hotfixes for Java Edition 26.3 would be called 26.3.1 and 26.3.2.&lt;br /&gt;
&lt;br /&gt;
{{IN|BE}}, hotfixes increment the second number of the version by 1. For example, the first two hotfixes for Bedrock Edition 26.50 would be 26.51 and 26.52.&amp;lt;ref name=&amp;quot;nvn&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development versions ==&lt;br /&gt;
{{Hatnote|&amp;quot;Development build&amp;quot; redirects here. Not to be confused with [[Minecraft:Developer build]].}}&lt;br /&gt;
A &#039;&#039;&#039;development version&#039;&#039;&#039; is a version of the game which is publicly released with the intent of testing new features, changes, and bug fixes that are to make their way into the [[#Release versions|full release]] of a major or minor update. They are experimental (some types more so than others) and may break the game.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{see also|Java Edition version history/Development versions}}&lt;br /&gt;
&lt;br /&gt;
==== Snapshots ====&lt;br /&gt;
{{main|Snapshot}}&lt;br /&gt;
{{for|how snapshots are named|Version formats#Snapshots}}&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;snapshot&amp;quot; is a term used to describe unstable development versions for &#039;&#039;Java Edition&#039;&#039; updates. Every game drop, and sometimes other minor updates, have snapshots released roughly weekly for player feedback on in-development features and changes.&lt;br /&gt;
&lt;br /&gt;
Currently, snapshots extend the [[Minecraft:Version formats|naming format]] used for release version like this: &amp;lt;code&amp;gt;&#039;&#039;version&#039;&#039; Snapshot &#039;&#039;snapshot-number&#039;&#039;&amp;lt;/code&amp;gt;, e.g. [[Minecraft:Java Edition 26.4 Snapshot 1|26.4 Snapshot 1]] is the &#039;&#039;&#039;1&#039;&#039;&#039;st snapshot for &#039;&#039;&#039;[[Minecraft:Java Edition 26.4|26.4]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Prior to 26.1 Snapshot 1, snapshots used an entirely different and unique naming scheme; see [[Minecraft:Version formats#Snapshots]] for more information.&lt;br /&gt;
&lt;br /&gt;
The first ever snapshot was [[Minecraft:11w47a]] for [[Minecraft:Java Edition 1.1|1.1]] in 2011.&lt;br /&gt;
&lt;br /&gt;
==== Experimental snapshots ====&lt;br /&gt;
{{for|how experimental snapshots are named|Version formats#Experimental snapshots}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Experimental snapshots&amp;quot; are a specific type of snapshot Mojang uses very early in the development cycle, before the standard snapshot cycle of development. These versions include even more unstable changes than standard snapshots have.&lt;br /&gt;
&lt;br /&gt;
Experimental snapshots were first used for [[Minecraft:Java Edition 1.18|1.18]], with [[Minecraft:1.18 Experimental Snapshot 1]], and since 1.18, they have only been used once for [[Minecraft:Java Edition 1.19|1.19]]. This development format has been discontinued as experiments have been converted into toggleable data packs since [[Minecraft:Java Edition 22w42a|22w42a]].&lt;br /&gt;
&lt;br /&gt;
==== Pre-releases ====&lt;br /&gt;
{{about||how pre-releases are named post-1.0.0|Version formats#Pre-releases|how pre-releases were named in Beta|Version formats#Beta}}&lt;br /&gt;
&lt;br /&gt;
A pre-release is a more stable development version of the game than a snapshot. Once development reaches the pre-release phase, the update is deemed feature complete, and subsequent pre-releases focus on fixing bugs and improving the stability of the features to be added in that update. The final pre-release may be functionally identical to the full release (for instance [[Minecraft:Java Edition 1.4.7|1.4.7]]).&lt;br /&gt;
&lt;br /&gt;
Pre-releases were first used for the development of [[Minecraft:Java Edition Beta 1.8]], with the first ever pre-release being [[Minecraft:Beta 1.8 Pre-release]]. At this time, snapshots did not exist yet, so this pre-release was the first development version for Beta 1.8. [[Minecraft:Java Edition 1.0.0]]&#039;s pre-releases were notably all tagged under the never released version number &amp;quot;Beta 1.9&amp;quot; and were much more akin to snapshots than they were to modern pre-releases.&lt;br /&gt;
&lt;br /&gt;
==== Release candidates ====&lt;br /&gt;
{{about||how release candidates are named post-1.0.0|Version formats#Release candidates|how release candidates were named in Beta|Version formats#Beta}}&lt;br /&gt;
&lt;br /&gt;
A release candidate is a development version of the game that is intended to be the last version before the full release, unless a major game-breaking bug is discovered.&amp;lt;ref&amp;gt;{{Mcnet|minecraft-1-16-release-candidate|Minecraft 1.16 Release Candidate 1|June 18, 2020}}&amp;lt;/ref&amp;gt; Often, the full release of a version is identical to its last release candidate, differing only in the version name string, protocol version, and data version.&lt;br /&gt;
&lt;br /&gt;
The first release candidate was [[Minecraft:RC1]] for [[Minecraft:Java Edition 1.0.0|1.0.0]] in 2011. After 1.0.0, there were no release candidates until [[Minecraft:1.16 Release Candidate 1]] in 2020.&lt;br /&gt;
&lt;br /&gt;
==== Previews ====&lt;br /&gt;
A preview is a development version of the game that is only played by a select group outside of Mojang. Preview versions have been given to Hat Films to film the update trailers for [[Minecraft:Java Edition Beta 1.6 (preview)|Beta 1.6]], [[Minecraft:Java Edition Beta 1.7 (preview)|Beta 1.7]], and [[Minecraft:Java Edition Beta 1.8 (preview)|Beta 1.8]]. There was also a preview version of [[Minecraft:Java Edition Beta 1.8 (PAX Prime)|Beta 1.8]] that was playable by attendees at PAX Prime 2011.&lt;br /&gt;
&lt;br /&gt;
==== Test Build ====&lt;br /&gt;
A test build was a development version of the game. The only released test build was [[Minecraft:Beta 1.6 Test Build 3]].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Pocket Edition&#039;&#039; ===&lt;br /&gt;
==== Builds and alphas ====&lt;br /&gt;
{{for|how alphas are named|Version formats#Alpha 2}}&lt;br /&gt;
&lt;br /&gt;
Builds were development versions used in &#039;&#039;Pocket Edition&#039;&#039;, available on Android. Once the [[Minecraft:Pocket Edition Alpha]] phase was complete, the name &amp;quot;alpha&amp;quot; was then reserved for development versions for [[Minecraft:Pocket Edition 1.0.0]] and [[Minecraft:Pocket Edition 1.1.0|1.1.0]].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{see also|Bedrock Edition version history/Development versions}}&lt;br /&gt;
&lt;br /&gt;
==== Betas and previews ====&lt;br /&gt;
{{for|how betas are named|Version formats#Betas/Previews}}&lt;br /&gt;
&lt;br /&gt;
Development versions {{in|bedrock}} are known as &#039;&#039;&#039;betas&#039;&#039;&#039; (Android and ChromeOS) and &#039;&#039;&#039;Previews&#039;&#039;&#039; (other platforms). Betas are separate updates to the same &#039;&#039;Minecraft&#039;&#039; app where the player can opt in for in the app store. Previews are updates to a separate app, &#039;&#039;[[Minecraft:Minecraft Preview]]&#039;&#039;, allowing the player to have both installed at the same time.&lt;br /&gt;
&lt;br /&gt;
Since the release of the [[Minecraft:Better Together Update]] to {{BE}}, development builds subsequently took the form of &amp;quot;beta&amp;quot; builds, released for Android, Xbox, and Windows. &#039;&#039;Minecraft Preview&#039;&#039; gradually replaced this on most platforms.&lt;br /&gt;
&lt;br /&gt;
Beta/Preview versions increment a 3rd digit of the version number, starting on 20, and incrementing by 1 (barring skips) with each new beta/Preview.&lt;br /&gt;
&lt;br /&gt;
Betas/Previews are released on Tuesday, barring delays. &amp;quot;Hotfix betas/Previews&amp;quot; are similar to release hotfixes, which can release at any time and only for certain platforms.&lt;br /&gt;
&lt;br /&gt;
== April Fools&#039; updates ==&lt;br /&gt;
Mojang often releases [[Minecraft:April Fools&#039; Day jokes|joke updates]] on April Fools&#039; Day. These are usually formatted as &#039;&#039;Java Edition&#039;&#039; [[Minecraft:snapshot]]s, and are made from one of the latest builds of the game. These often have a theme and a special name that matches that theme. Features added in these snapshots (or updates) are not mentioned in the change logs for future snapshots (or updates), since they are not considered to be {{Slink||Development versions}}.&lt;br /&gt;
&lt;br /&gt;
== Seecret Updates ==&lt;br /&gt;
The [[Minecraft:Seecret Updates]] were a series of ten {{JE}} updates released by [[Minecraft:Notch]] during the [[Minecraft:Infdev]] and [[Minecraft:Java Edition Alpha|Alpha]] development stages of {{MC}}, often without announcement. They were named after the day of the week on which they were released. All of the updates were released on Fridays, except [[Minecraft:Seecret Saturday]], released on September 18, 2010, which was a Saturday.&lt;br /&gt;
&lt;br /&gt;
== Developer versions ==&lt;br /&gt;
{{Main|Developer build}}&lt;br /&gt;
These are not to be confused with {{Slink||Development versions}}.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Minecraft|general}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Versions|*]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:es:Tipos de versiones]]&lt;br /&gt;
[[Minecraft:fr:Types de versions]]&lt;br /&gt;
[[Minecraft:ja:バージョンの種類]]&lt;br /&gt;
[[Minecraft:pt:Tipos de versão]]&lt;br /&gt;
[[Minecraft:ru:Типы версий]]&lt;br /&gt;
[[Minecraft:th:ประเภทเวอร์ชัน]]&lt;br /&gt;
[[Minecraft:uk:Типи версій]]&lt;br /&gt;
[[Minecraft:zh:版本类型]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:TwitchCon_San_Diego_2026&amp;diff=235831</id>
		<title>Minecraft:TwitchCon San Diego 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:TwitchCon_San_Diego_2026&amp;diff=235831"/>
		<updated>2026-10-31T11:15:58Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: new page from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Scope}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
{{Infobox event&lt;br /&gt;
| image = TwitchCon 2026 logo.png&lt;br /&gt;
| type = Convention&lt;br /&gt;
| began = November 13, 2026&lt;br /&gt;
| ended = November 15, 2026&lt;br /&gt;
| location = {{w|San Diego Convention Center}}&amp;lt;br&amp;gt;{{FileLink|id=Flag of San Diego, California.svg|San Diego|link=w:San Diego}}, {{w|California}}&lt;br /&gt;
| title = San Diego 2026&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;TwitchCon San Diego 2026&#039;&#039;&#039; is an upcoming installment of [[Minecraft:TwitchCon]] set to take place November 13 through 15 at the {{w|San Diego Convention Center}}. It is set to host the [[Minecraft:Absolute Zero]] MCC on November 15th.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Legend&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;tc-yes&amp;quot;|Brand session&lt;br /&gt;
| class=&amp;quot;tc-planned&amp;quot;|Interactive workshop&lt;br /&gt;
| class=&amp;quot;tc-never&amp;quot;|Twitch Rivals&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;tc-rarely&amp;quot;|Community session&lt;br /&gt;
| class=&amp;quot;tc-no&amp;quot;|Community MeetUp&lt;br /&gt;
| class=&amp;quot;tc-inem&amp;quot;|Glitch&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Wristbands can be picked up 12:00&amp;amp;nbsp;&amp;amp;ndash;&amp;amp;nbsp;20:00 (UTC-8) on November 12, 2026.&amp;lt;ref&amp;gt;{{Cite|url=https://aka.ms/TwitchConNov2026|title=Schedule|website=TwitchCon San Diego 2026}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | November 13, 2026&lt;br /&gt;
|-&lt;br /&gt;
! Time of day (UTC-8:00)&lt;br /&gt;
! Minecraft Stage&lt;br /&gt;
! FrankerZ Workshops&lt;br /&gt;
! Community MeetUps 1&lt;br /&gt;
! NomNom Theater&lt;br /&gt;
! Glitch Theater&lt;br /&gt;
! Twitch Rivals Arena&lt;br /&gt;
|-&lt;br /&gt;
| 10:00&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; class=&amp;quot;tc-yes&amp;quot;|The Minecraft Stage Opening&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;26&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;37&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| 10:15&lt;br /&gt;
|-&lt;br /&gt;
| 10:30&lt;br /&gt;
|-&lt;br /&gt;
| 10:45&lt;br /&gt;
|-&lt;br /&gt;
| 11:00&lt;br /&gt;
|-&lt;br /&gt;
| 11:15&lt;br /&gt;
|-&lt;br /&gt;
| 11:30&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; class=&amp;quot;tc-yes&amp;quot;|Women in Competitive Minecraft&lt;br /&gt;
|-&lt;br /&gt;
| 11:45&lt;br /&gt;
|-&lt;br /&gt;
| 12:00&lt;br /&gt;
|-&lt;br /&gt;
| 12:15&lt;br /&gt;
|-&lt;br /&gt;
| 12:30&lt;br /&gt;
|-&lt;br /&gt;
| 12:45&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; class=&amp;quot;tc-yes&amp;quot;|The Lunar Client PvP Panel &amp;amp; LIVE Showdown&lt;br /&gt;
|-&lt;br /&gt;
| 13:00&lt;br /&gt;
|-&lt;br /&gt;
| 13:15&lt;br /&gt;
|-&lt;br /&gt;
| 13:30&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; class=&amp;quot;tc-planned&amp;quot;|Minecraft for Artists: Crafting Landscapes&lt;br /&gt;
|-&lt;br /&gt;
| 13:45&lt;br /&gt;
|-&lt;br /&gt;
| 14:00&lt;br /&gt;
|-&lt;br /&gt;
| 14:15&lt;br /&gt;
|-&lt;br /&gt;
| 14:30&lt;br /&gt;
| rowspan=&amp;quot;19&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| 14:45&lt;br /&gt;
|-&lt;br /&gt;
| 15:00&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; class=&amp;quot;tc-rarely&amp;quot;|The 60 Minute SMP: The Art of Brainstorming&lt;br /&gt;
|-&lt;br /&gt;
| 15:15&lt;br /&gt;
|-&lt;br /&gt;
| 15:30&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; class=&amp;quot;tc-yes&amp;quot;|Lifesteal Quiz Show + Q&amp;amp;A&lt;br /&gt;
|-&lt;br /&gt;
| 15:45&lt;br /&gt;
|-&lt;br /&gt;
| 16:00&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| 16:15&lt;br /&gt;
|-&lt;br /&gt;
| 16:30&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; class=&amp;quot;tc-no&amp;quot;|Minecraft Official Community MeetUp&lt;br /&gt;
|-&lt;br /&gt;
| 16:45&lt;br /&gt;
|-&lt;br /&gt;
| 17:00&lt;br /&gt;
|-&lt;br /&gt;
| 17:15&lt;br /&gt;
|-&lt;br /&gt;
| 17:30&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| 17:45&lt;br /&gt;
|-&lt;br /&gt;
| 18:00&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; class=&amp;quot;tc-rarely&amp;quot;|The Unlimited Potential of Minecraft&lt;br /&gt;
|-&lt;br /&gt;
| 18:15&lt;br /&gt;
|-&lt;br /&gt;
| 18:30&lt;br /&gt;
|-&lt;br /&gt;
| 18:45&lt;br /&gt;
|-&lt;br /&gt;
| 19:00&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | November 14, 2026&lt;br /&gt;
|-&lt;br /&gt;
! Time of day (UTC-8:000)&lt;br /&gt;
! Minecraft Stage&lt;br /&gt;
! FrankerZ Workshops&lt;br /&gt;
! Community MeetUps 1&lt;br /&gt;
! NomNom Theater&lt;br /&gt;
! Glitch Theater&lt;br /&gt;
! Twitch Rivals Arena&lt;br /&gt;
|-&lt;br /&gt;
| 10:00&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; class=&amp;quot;tc-yes&amp;quot;|[[Minecraft:The Mid-Offs: LIVE AGAIN]]&lt;br /&gt;
| rowspan=&amp;quot;19&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;37&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;17&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| 10:15&lt;br /&gt;
|-&lt;br /&gt;
| 10:30&lt;br /&gt;
|-&lt;br /&gt;
| 10:45&lt;br /&gt;
|-&lt;br /&gt;
| 11:00&lt;br /&gt;
|-&lt;br /&gt;
| 11:15&lt;br /&gt;
|-&lt;br /&gt;
| 11:30&lt;br /&gt;
|-&lt;br /&gt;
| 11:45&lt;br /&gt;
|-&lt;br /&gt;
| 12:00&lt;br /&gt;
|-&lt;br /&gt;
| 12:15&lt;br /&gt;
|-&lt;br /&gt;
| 12:30&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; class=&amp;quot;tc-rarely&amp;quot;|Competitive Minecraft PvP: Past, Present &amp;amp; Future&lt;br /&gt;
|-&lt;br /&gt;
| 12:45&lt;br /&gt;
|-&lt;br /&gt;
| 13:00&lt;br /&gt;
|-&lt;br /&gt;
| 13:15&lt;br /&gt;
|-&lt;br /&gt;
| 13:30&lt;br /&gt;
| rowspan=&amp;quot;23&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| 13:45&lt;br /&gt;
|-&lt;br /&gt;
| 14:00&lt;br /&gt;
|-&lt;br /&gt;
| 14:15&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; class=&amp;quot;tc-inem&amp;quot;|QSMP Awards 2026&lt;br /&gt;
|-&lt;br /&gt;
| 14:30&lt;br /&gt;
|-&lt;br /&gt;
| 14:45&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; class=&amp;quot;tc-planned&amp;quot;|DNA Detectives: Ancient Amber, Hidden Viruses, and Minecraft&lt;br /&gt;
|-&lt;br /&gt;
| 15:00&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| 15:15&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| 15:30&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; class=&amp;quot;tc-yes&amp;quot;|[[Minecraft:The Frostbite Invitational: A Minecraft Speedrunning Tournament]]&lt;br /&gt;
|-&lt;br /&gt;
| 15:45&lt;br /&gt;
|-&lt;br /&gt;
| 16:00&lt;br /&gt;
|-&lt;br /&gt;
| 16:15&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| 16:30&lt;br /&gt;
|-&lt;br /&gt;
| 16:45&lt;br /&gt;
|-&lt;br /&gt;
| 17:00&lt;br /&gt;
|-&lt;br /&gt;
| 17:15&lt;br /&gt;
|-&lt;br /&gt;
| 17:30&lt;br /&gt;
|-&lt;br /&gt;
| 17:45&lt;br /&gt;
|-&lt;br /&gt;
| 18:00&lt;br /&gt;
|-&lt;br /&gt;
| 18:15&lt;br /&gt;
|-&lt;br /&gt;
| 18:30&lt;br /&gt;
|-&lt;br /&gt;
| 18:45&lt;br /&gt;
|-&lt;br /&gt;
| 19:00&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | November 15, 2026&lt;br /&gt;
|-&lt;br /&gt;
! Time of day (UTC-8:00)&lt;br /&gt;
! Minecraft Stage&lt;br /&gt;
! FrankerZ Workshops&lt;br /&gt;
! Community MeetUps 1&lt;br /&gt;
! NomNom Theater&lt;br /&gt;
! Glitch Theater&lt;br /&gt;
! Twitch Rivals Arena&lt;br /&gt;
|-&lt;br /&gt;
| 10:00&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;37&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;37&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;37&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;37&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| 10:15&lt;br /&gt;
|-&lt;br /&gt;
| 10:30&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; class=&amp;quot;tc-yes&amp;quot;|Minecraft Dungeons II: Surprise Showcase&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Note: This event is from 10:35&amp;amp;nbsp;&amp;amp;ndash;&amp;amp;nbsp;11:35&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 10:45&lt;br /&gt;
|-&lt;br /&gt;
| 11:00&lt;br /&gt;
|-&lt;br /&gt;
| 11:15&lt;br /&gt;
|-&lt;br /&gt;
|11:30&lt;br /&gt;
|-&lt;br /&gt;
| 11:45&lt;br /&gt;
|-&lt;br /&gt;
| 12:00&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; class=&amp;quot;tc-never&amp;quot;|[[Minecraft:Absolute Zero|MC Championship]] (Live Rebroadcast)&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; class=&amp;quot;tc-never&amp;quot;|[[Minecraft:Absolute Zero|MC Championship]]&lt;br /&gt;
|-&lt;br /&gt;
| 12:15&lt;br /&gt;
|-&lt;br /&gt;
| 12:30&lt;br /&gt;
|-&lt;br /&gt;
| 12:45&lt;br /&gt;
|-&lt;br /&gt;
| 13:00&lt;br /&gt;
|-&lt;br /&gt;
| 13:15&lt;br /&gt;
|-&lt;br /&gt;
| 13:30&lt;br /&gt;
|-&lt;br /&gt;
| 13:45&lt;br /&gt;
|-&lt;br /&gt;
| 14:00&lt;br /&gt;
|-&lt;br /&gt;
| 14:15&lt;br /&gt;
|-&lt;br /&gt;
| 14:30&lt;br /&gt;
|-&lt;br /&gt;
| 14:45&lt;br /&gt;
|-&lt;br /&gt;
| 15:00&lt;br /&gt;
|-&lt;br /&gt;
| 15:15&lt;br /&gt;
|-&lt;br /&gt;
| 15:30&lt;br /&gt;
|-&lt;br /&gt;
| 15:45&lt;br /&gt;
|-&lt;br /&gt;
| 16:00&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; class=&amp;quot;tc-yes&amp;quot;|The POW Show: Challenges &amp;amp; Trivia&lt;br /&gt;
|-&lt;br /&gt;
| 16:15&lt;br /&gt;
|-&lt;br /&gt;
| 16:30&lt;br /&gt;
|-&lt;br /&gt;
| 16:45&lt;br /&gt;
|-&lt;br /&gt;
| 17:00&lt;br /&gt;
|-&lt;br /&gt;
| 17:15&lt;br /&gt;
|-&lt;br /&gt;
| 17:30&lt;br /&gt;
|-&lt;br /&gt;
| 17:45&lt;br /&gt;
|-&lt;br /&gt;
| 18:00&lt;br /&gt;
|-&lt;br /&gt;
| 18:15&lt;br /&gt;
|-&lt;br /&gt;
| 18:30&lt;br /&gt;
|-&lt;br /&gt;
| 18:45&lt;br /&gt;
|-&lt;br /&gt;
| 19:00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||October 23, 2026|link=https://x.com/MCChampionship_/status/2113661731851629037|The [[Minecraft:Absolute Zero]] installment of [[Minecraft:MC Championship]] is announced.}}&lt;br /&gt;
|{{HistoryLine||October 29, 2026|link=https://x.com/Minecraft/status/2115904230318014678|&#039;&#039;Minecraft&#039;&#039; announces the event.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TwitchCon San Diego 2026 Announcement Poster.png|Post on [[Minecraft:YouTube]] announcing TwitchCon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox event|Installments}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TwitchCon]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Twitch&amp;diff=235830</id>
		<title>Minecraft:Twitch</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Twitch&amp;diff=235830"/>
		<updated>2026-10-31T11:15:56Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Scope|{{w|Twitch|Wikipedia}}}}&lt;br /&gt;
{{Needs render|Colour the World}}&lt;br /&gt;
{{Infobox website&lt;br /&gt;
| image1 = Twitch logo.svg&lt;br /&gt;
| type = Video live streaming platform&lt;br /&gt;
| creator =&lt;br /&gt;
* {{w|Justin Kan}}&lt;br /&gt;
* {{w|Emmett Shear}}&lt;br /&gt;
* {{w|Michael Seibel}}&lt;br /&gt;
* {{w|Kyle Vogt}}&lt;br /&gt;
* Kevin Lin&lt;br /&gt;
| founded = June 6, 2011&lt;br /&gt;
| parent = Amazon&lt;br /&gt;
| website = https://www.twitch.tv/&lt;br /&gt;
| owner = Amazon&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Twitch&#039;&#039;&#039; is an American video live-streaming service popular in video games, including broadcasts of esports competitions. It also offers music broadcasts, creative content, and &amp;quot;in real life&amp;quot; streams. Twitch is operated by Twitch Interactive, a subsidiary of [[Minecraft:w:Amazon_(company)|Amazon]].&lt;br /&gt;
&lt;br /&gt;
Twitch is one of the many collaborations with &#039;&#039;[[Minecraft:Minecraft]]&#039;&#039;, typically taking the form of Twitch Drops.&lt;br /&gt;
&lt;br /&gt;
== In-game functionality ==&lt;br /&gt;
{{Outdated feature|edition=Java|section=true}}Announced at [[Minecraft:MINECON 2013]], native broadcasting to Twitch was added in [[Minecraft:Java Edition 1.7.4]].&#039;&#039;&#039;&amp;lt;ref&amp;gt;{{cite|url=https://blog.twitch.tv/en/2013/11/02/twitch-minecraft-integration-announced-at-minecon-789be622959e/|archive-url=https://web.archive.org/web/0/http://blog.twitch.tv/2013/11/twitch-minecraft-integration-announced-at-minecon|title=Twitch Minecraft Integration Announced at Minecon|author=Jared Rea|website=Twitch Blog|date=November 2, 2013}}&amp;lt;/ref&amp;gt;&#039;&#039;&#039; This allowed for players to directly stream their gameplay to the platform, as well as integrating chat systems into the game. Several broadcast settings were included, including quality, framerate, bandwidth, send metadata, microphone volume, system volume, compression, enable chat, and user filter.&amp;lt;ref&amp;gt;{{Citation|url=https://blog.twitch.tv/en/2013/11/21/minecraft-broadcasting-now-in-open-beta-c5135badee4b/|title=Minecraft Broadcasting Now in Open Beta|website=Twitch|date=November 21, 2013}}&amp;lt;/ref&amp;gt; In [[Minecraft:Java Edition 1.8]], this functionality was tweaked to require a confirmation before starting, before the functionality was removed altogether in [[Minecraft:Java Edition 1.9]].&lt;br /&gt;
&lt;br /&gt;
== Streams ==&lt;br /&gt;
&lt;br /&gt;
=== Battle of the Boroughs ===&lt;br /&gt;
In 2021, as part of a contest for [[Minecraft:Minecraft Education]], a stream was held known as the &amp;quot;Battle of the Boroughs.&amp;quot; The stream aired at least twice, the second on {{Wikipedia|ESPN}}.&amp;lt;ref&amp;gt;{{Mcnet|students-battle-better-city-minecraft-espn-|Students Battle for a Better City in Minecraft on ESPN!|August 6, 2021|The Minecraft Education Team}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lacoste x Minecraft ===&lt;br /&gt;
As a promotion for the Lacoste collaboration, a stream was aired on March 12, 2022 of gameplay from [[Minecraft:Croco Island]].&lt;br /&gt;
&lt;br /&gt;
=== Minecraft Legends ===&lt;br /&gt;
To promote the release of {{MCL}}, a &amp;quot;PVP Stream&amp;quot; aired, showcasing several of the game&#039;s combat mechanics. The content creators teonawrites, PotatoPie25, Phineapoo (Thephamilyyt), cosevie, [[Minecraft:jojosolos]], ChicaDeAwesome, Prowl8413, and Kendrisite participated, under the hosting of [[Minecraft:Craigh Leigh]] and [[Minecraft:Martin Garcia]].&amp;lt;ref&amp;gt;{{Mcnet|minecraft-legends-pvp-stream|Minecraft Legends PvP Stream|April 15, 2023|Cristina Anderca}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== MC Championship ===&lt;br /&gt;
&amp;lt;!--{{Main|MC Championship}} (Remove this note if you think it&#039;ll fit)--&amp;gt;&lt;br /&gt;
{{Expand section}}&lt;br /&gt;
Throughout the years, several collaborations between [[Minecraft:MC Championship]] and [[Minecraft:Mojang Studios]] have been held on Twitch and at related events. To celebrate &#039;&#039;Minecraft&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s [[Minecraft:15th anniversary]], a special edition of MC Championship was hosted known as the [[Minecraft:Ender Cup]]. Several major figures in the community participated, including [[Minecraft:CaptainSparklez]], [[Minecraft:DanTDM]], [[Minecraft:Grian]], and [[Minecraft:LDShadowLady]], among others.&lt;br /&gt;
&lt;br /&gt;
A second collaboration with MC Championship, [[Minecraft:Colour the World]], hosted as part of the Twitch convention {{Wikipedia|TwitchCon}} in 2025, followed by [[Minecraft:The Copper Crown]] later in the year. 2026 would see [[Minecraft:Project G.L.O.P.]]&lt;br /&gt;
&lt;br /&gt;
=== D&amp;amp;D Direct ===&lt;br /&gt;
D&amp;amp;D Direct is an annual live stream hosted by {{Wikipedia|Wizards of the Coast}}, dedicated to announcing new content for the &#039;&#039;[[Minecraft:Dungeons &amp;amp; Dragons]]&#039;&#039; franchise. In 2023, the yearly installment announced a DLC [[Minecraft:Dungeons &amp;amp; Dragons DLC|release]] for the [[Minecraft:Marketplace]].&lt;br /&gt;
&lt;br /&gt;
=== Minecraft x Dungeons &amp;amp; Dragons D&amp;amp;D One Shot ===&lt;br /&gt;
To promote the &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; collaboration, a &amp;quot;one shot&amp;quot; was hosted. The content creators [https://youtube.fandom.com/wiki/Ibxtoycat ibxtoycat], [https://humansofmagic.com/2023/06/05/lexi-mcqueen/ Lexi McQueen], [https://www.youtube.com/c/kendrisite Kendrisite], [https://www.twitch.tv/galaxe Galaxe], [https://www.youtube.com/channel/UClKX8ESDQkqu0draap3YEHw Pink], and Mystical participated as players, while the Dungeon Master&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;The head of a game of &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039;, planning out and controlling the world the players engage with.&amp;lt;/ref&amp;gt; was Sarah Chaffee.&amp;lt;ref&amp;gt;{{tweet|DNDBeyond|1707440041109102675|Let&#039;s find out what&#039;s hissing in dark dungeons!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;DM @sarahiscoffee is joined by @ibxtoycat, @blackgirlmage, @Kendrisite, @galaxe__, @ThePinkDD, and @mysticatyay for a @Minecraft x Dungeons &amp;amp; Dragons adventure!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;TODAY @ 4pm PT on twitch.tv/dndbeyond!|September 28, 2023}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== A Minecraft Movie Meal Stream ===&lt;br /&gt;
{{Main|Movie:A Minecraft Movie Meal Stream with Grimace, Birdie &amp;amp; Hamburglar}}&lt;br /&gt;
As part of the {{AMCM|McDonald&#039;s|McDonald&#039;s x A Minecraft Movie}} campaign, a live stream of {{AMCM|Grimace}}, {{AMCM|Birdie}}, and the {{AMCM|Hamburglar}} playing the [[Minecraft:McDonald&#039;s Add-On]] aired on April 6th, 2025.&lt;br /&gt;
&lt;br /&gt;
== Reward drops ==&lt;br /&gt;
{{Main|Character Creator}}&lt;br /&gt;
Twitch users can earn these rewards by participating in any livestream in the &#039;&#039;Minecraft&#039;&#039; category with the drops enabled. Some of these rewards are sometimes required by either purchasing or receiving any Twitch gift subscriptions from any Twitch Partner or affiliate channel that plays Minecraft during it live.&lt;br /&gt;
{{:Character Creator/Twitch Reward Drops}}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Contents&lt;br /&gt;
!Criteria&lt;br /&gt;
!Date&lt;br /&gt;
!Ref&lt;br /&gt;
|-&lt;br /&gt;
|PC GAME PASS x Twitch&lt;br /&gt;
|A collaboration between Twitch and {{Wikipedia|Xbox Game Pass|PC Game Pass}}, featuring &#039;&#039;Minecraft&#039;&#039;, &#039;&#039;{{Wikipedia|Halo Infinite}}&#039;&#039;, and &#039;&#039;{{Wikipedia|Sea of Thieves}}&#039;&#039;.&lt;br /&gt;
|&lt;br /&gt;
* One month of PC Game Pass&lt;br /&gt;
* {{Minecoin|170}}&lt;br /&gt;
* &#039;&#039;Oh Snap&#039;&#039; [https://www.halopedia.org/Weapon_customization weapon charm]&lt;br /&gt;
* [https://seaofthieves.wiki.gg/wiki/Omen_Set Omen Pack]&lt;br /&gt;
|Purchasing two subscriptions&lt;br /&gt;
|December 5, 2023 - January 2, 2024&lt;br /&gt;
|&amp;lt;ref&amp;gt;{{Citation|url=https://blog.twitch.tv/en/2023/12/04/pc-game-pass-x-twitch-support-a-streamer-campaign/|title=PC GAME PASS x Twitch Support a Streamer Campaign|website=blog.twitch.tv|date=December 4, 2023}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Twitch rewards 1.jpg&lt;br /&gt;
Twitch rewards 2.jpg&lt;br /&gt;
Twitch rewards 3.jpg&lt;br /&gt;
Twitch rewards 4.jpg&lt;br /&gt;
Twitch rewards 5.jpg&lt;br /&gt;
Minecraft x Twitch.jpeg&lt;br /&gt;
15 Years Day Four.jpg|[[Minecraft:Minecraft.net]] header for day 4 of [[Minecraft:15 Days of Minecraft]].&lt;br /&gt;
Giving Tuesday Twitch Rewards.jpeg&lt;br /&gt;
15 Years Twitch emote and badge.gif&lt;br /&gt;
Fossil Twitch WatchTime Quest 1.gif&lt;br /&gt;
Fossil Twitch WatchTime Quest 2.gif&lt;br /&gt;
File:Minecraft x Dungeons &amp;amp; Dragons D&amp;amp;D One Shot.jpeg&lt;br /&gt;
Minecraft x Dungeons &amp;amp; Dragons D&amp;amp;D One Shot announcement.jpeg&lt;br /&gt;
D&amp;amp;D Minecraft beholder.jpeg&lt;br /&gt;
AMCM x Twitch Cape.png&lt;br /&gt;
Colour the World promo.jpeg&lt;br /&gt;
McDZombieHamburglar.png|An emoji on Twitch during [[Minecraft:Movie:McDonald&#039;s|McDonald&#039;s x A Minecraft Movie]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Minecraft:Content bundles]]&lt;br /&gt;
* [[Minecraft:TikTok#Rewards drops|TikTok Drops]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox companies}}&lt;br /&gt;
{{Navbox social media}}&lt;br /&gt;
{{Navbox Minecraft (franchise)|Collaborations}}&lt;br /&gt;
{{Navbox event|Releases}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Collaborations|T]]&lt;br /&gt;
[[Category:Community|T]]&lt;br /&gt;
[[Category:Character Creator|T]]&lt;br /&gt;
[[Category:Live streams]]&lt;br /&gt;
[[Category:MINECON]]&lt;br /&gt;
[[Category:Character Creator releases]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Twitch.tv]]&lt;br /&gt;
[[Minecraft:pt:Twitch]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Tropical_Fish&amp;diff=235829</id>
		<title>Minecraft:Tropical Fish</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Tropical_Fish&amp;diff=235829"/>
		<updated>2026-10-31T11:15:53Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{about|the mob in &#039;&#039;[[Minecraft:Minecraft]]&#039;&#039;|the item|Tropical Fish (item)|other uses|Fish (disambiguation)}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox entity&lt;br /&gt;
| title = Tropical Fish&lt;br /&gt;
| group1 = Small&lt;br /&gt;
| 1-1 = Clownfish.png&lt;br /&gt;
| group2 = Large&lt;br /&gt;
| 2-1 = Ornate Butterfly.png&lt;br /&gt;
| extratext = [[#Gallery|View all renders]]&lt;br /&gt;
| invimage = Tropical Fish Spawn Egg&lt;br /&gt;
| invimage2 = Bucket of Tropical Fish&lt;br /&gt;
| health = {{hp|3}}&lt;br /&gt;
| behavior = Passive&lt;br /&gt;
| mobtype = {{EntityLink|Animal}}&amp;lt;br&amp;gt;{{EntityLink|Aquatic}}&lt;br /&gt;
| size = &#039;&#039;&#039;{{IN|Java}}:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 0.4 blocks&amp;lt;br&amp;gt;Width: 0.5 blocks&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{IN|Bedrock}}:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 0.52 blocks&amp;lt;br&amp;gt;Width: 0.52 blocks&lt;br /&gt;
| speed = 0.7&lt;br /&gt;
| spawn = {{BiomeLink|Mangrove Swamp}} &amp;lt;br&amp;gt; {{BiomeLink|Lukewarm Ocean}} &amp;lt;br&amp;gt; {{BiomeLink|Deep Lukewarm Ocean}} &amp;lt;br&amp;gt; {{BiomeLink|Warm Ocean}} &amp;lt;br&amp;gt; {{BiomeLink|Lush Caves}}&lt;br /&gt;
| usableitems = {{drop|Item|Water Bucket}}&lt;br /&gt;
{{drop|Item|Name Tag}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tropical fish&#039;&#039;&#039; are common [[Minecraft:Bucket of aquatic mob|bucketable]] aquatic [[Minecraft:passive mob]]s found in warm or lukewarm [[Minecraft:ocean]]s, [[Minecraft:mangrove swamp]]s, and [[Minecraft:lush caves]]. There are 2,700 naturally occurring variants of tropical fish of different colors and shapes with unique names {{in|bedrock}} and 3,072 {{in|java}}.&amp;lt;ref name=&amp;quot;MC-261096&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
[[File:Tropicalfish.png|thumb|A group of tropical fish in a [[lukewarm ocean]]]]&lt;br /&gt;
{{IN|java}}, random varieties of tropical fish spawn in groups of 8 in [[Minecraft:Lukewarm Ocean|lukewarm]] or [[Minecraft:Warm Ocean|warm oceans]] (as well as their deep variants) and [[Minecraft:mangrove swamp]]s at Y-level 50 to 63, and in [[Minecraft:lush caves]] in aquifers at any Y-level. They are subject to [[Minecraft:Fish#Spawning|fish spawning requirements]].&lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, tropical fish spawn underwater at 12-32 blocks away from the player. Tropical fish spawn only in [[Minecraft:Warm Ocean|warm]], [[Minecraft:Lukewarm Ocean|lukewarm]], [[Minecraft:Deep Lukewarm Ocean|deep lukewarm]] ocean biomes; [[Minecraft:lush caves]], in groups of 3-5 for the same preset pattern, and in groups of 1-3 for a random pattern; and mangrove swamps. In addition, tropical fish in warm, lukewarm, and deep ocean variants can spawn only at Y levels between 50 and 64 and must be on the surface (i.e., there must not be a spawnable block above the spawn location with a non-solid block on top). Tropical fish in lush caves can spawn on aquifers at any Y levels but require underground.&lt;br /&gt;
&lt;br /&gt;
{{Mob spawn table}}&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
=== On death ===&lt;br /&gt;
{{DropTable&lt;br /&gt;
|{{DropLine|name=Tropical Fish|link=Tropical Fish (item)}}&lt;br /&gt;
|{{DropLine|name=Bone Meal|edition=java|dropchance=5%}}&lt;br /&gt;
|{{DropLine|name=Bone|edition=bedrock|dropchance=25%|lootingchance=1%|lootingquantity=1-2}}&lt;br /&gt;
}}&lt;br /&gt;
* {{xp|1|3}} when killed by a [[Minecraft:player]] or tamed [[Minecraft:wolf]].&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Tropical fish tend to swim in schools of fish with a maximum of 7 tropical fish per school. Tropical fish are also able to go against the water flow.&lt;br /&gt;
&lt;br /&gt;
The player may collect a tropical fish by {{control|using}} a [[Minecraft:water bucket]] on it, which gives the player a [[Minecraft:bucket of tropical fish]]. {{control|Using}} that fish bucket against a block empties the bucket, placing water with that fish swimming in it. Tropical fish placed via buckets do not despawn naturally.&lt;br /&gt;
&lt;br /&gt;
Tropical fish cannot be bred, but only spawn in designated biomes.&lt;br /&gt;
&lt;br /&gt;
=== Weaknesses ===&lt;br /&gt;
Tropical fish cannot survive out of water. Outside of water, they flop around for a while until eventually they suffocate and die. {{IN|bedrock}}, they rotate when flipping. Fish cannot swim or breathe in cauldron water.&amp;lt;ref&amp;gt;{{bug|MC-126819}} – &amp;quot;fish bouncing and suffocating on top of the cauldron which fills with water&amp;quot; resolved as &amp;quot;Won&#039;t Fix&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fish have a weakness to weapons that have the [[Minecraft:Impaling]] enchantment, which also affects [[Minecraft:aquatic]] mobs except [[Minecraft:drowned]].{{only|java}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Axolotl]]s always attack tropical fishes on sight but they will not attack another tropical fish for a few times after that.&lt;br /&gt;
&lt;br /&gt;
== Varieties ==&lt;br /&gt;
[[File:Wild Tropical Fish Variants.png|thumb|300px|The 22 uniquely-named varieties of tropical fish in &#039;&#039;Java Edition&#039;&#039;. From top to bottom and left to right:&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt;Anemone, Black Tang, Blue Tang, Butterflyfish, Cichlid, Clownfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cotton Candy Betta, Dottyback, Emperor Red Snapper, Goatfish, Moorish Idol, Ornate Butterflyfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Parrotfish, Queen Angelfish, Red Cichlid, Red Lipped Blenny, Red Snapper, Threadfin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tomato Clownfish, Triggerfish, Yellowtail Parrotfish, Yellow Tang&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;]]&lt;br /&gt;
[[File:All Tropical Fish variants.png|thumb|300px|All possible tropical fish variants]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
When tropical fish spawn in the wild, 90% of the time they appear as schools of one of the 22 varieties in the first image, and the other 10% of the time their patterns, shape, and colors are completely random, drawn from any of 2 shapes, 6 patterns, 16 base colors, and 16 pattern colors. The color black is not supposed to appear on any naturally-spawned tropical fish, since the eyes are usually hard to see&amp;lt;ref name=&amp;quot;Black&amp;quot;&amp;gt;{{bug|MC-169763||Black-colored tropical fish never spawn naturally or using spawn eggs|WAI}}&amp;lt;/ref&amp;gt;, but due to a bug&amp;lt;ref name=&amp;quot;MC-261096&amp;quot;&amp;gt;{{bug|MC-261096||Tropical fish spawn with black colors since 1.19.3}}&amp;lt;/ref&amp;gt; black can be chosen randomly. This results in 3,072 naturally-occurring combinations, instead of the intended 2,880.&lt;br /&gt;
&lt;br /&gt;
Tropical fish can be [[Minecraft:summoned]] with black as one or both of their colors, and/or without any visible pattern,{{more info|How is this done? Put it in the data values section below}} though even without the pattern they can still have a pattern color, causing a further 884 possible combinations, 480 of which look the same due to the missing pattern.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
Tropical fish do not have common varieties {{in|bedrock}}. Instead, naturally spawned tropical fish have 2 spawn attempts: the first chooses one of the 22 preset variants, and the other uses randomly chosen patterns, sizes, shapes, and colors (except black).&lt;br /&gt;
Tropical fish spawned from a spawn egg use randomly chosen patterns, sizes, shapes, and colors (except black).&lt;br /&gt;
Using commands, tropical fish may be spawned as one of the 22 preset variants. The specific command used is {{cmd|summon tropicalfish ~ ~ ~ ~ ~ minecraft:fish_name}}.&lt;br /&gt;
&lt;br /&gt;
=== Names ===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;Tropical fish variants in buckets have names that are assigned based on their colors and type. {{IN|Bedrock}}, the names are in the name of the bucket, giving names like &amp;quot;Bucket of Dottyback&amp;quot;, &amp;quot;Bucket of Sky-Orange Snooper&amp;quot;, or &amp;quot;Bucket of Orange-Lime Dasher&amp;quot;. {{IN|Java}}, the type, and colors are displayed as additional lines in the item tooltip. &lt;br /&gt;
&lt;br /&gt;
{{IN|Bedrock}}, the following colors are renamed from their defaults when they refer to tropical fish. Parentheses indicate default name and color id - see {{slink||Entity data}}.&lt;br /&gt;
* {{BlockLink|Light Blue Concrete|link=none|text=Sky}} (Light Blue; 3)&lt;br /&gt;
* {{BlockLink|Pink Concrete|link=none|text=Rose}} (Pink; 6)&lt;br /&gt;
* {{BlockLink|Light Gray Concrete|link=none|text=Silver}} (Light Gray; 8)&lt;br /&gt;
* {{BlockLink|Cyan Concrete|link=none|text=Teal}} (Cyan; 9)&lt;br /&gt;
* {{BlockLink|Purple Concrete|link=none|text=Plum}} (Purple; 10)&lt;br /&gt;
&lt;br /&gt;
The base color is first, and the pattern color is next if it is different.&lt;br /&gt;
&lt;br /&gt;
The fish type is determined according to the shape and pattern of the fish:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|Flopper&lt;br /&gt;
|Stripey&lt;br /&gt;
|Glitter&lt;br /&gt;
|Blockfish&lt;br /&gt;
|Betty&lt;br /&gt;
|Clayfish&lt;br /&gt;
|Kob&lt;br /&gt;
|Sunstreak&amp;lt;ref group=&amp;quot;n&amp;quot; name=&amp;quot;Sunstreak&amp;quot;&amp;gt;Sunstreak {{in|Java}}, SunStreak {{in|Bedrock}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Snooper&lt;br /&gt;
|Dasher&lt;br /&gt;
|Brinely&lt;br /&gt;
|Spotty&lt;br /&gt;
|- style=&amp;quot;background-color: rgb(219 205 157); color: inherit;&amp;quot;&lt;br /&gt;
|[[File:White-Gray_Flopper.png|48px]]&lt;br /&gt;
|[[File:White-Gray_Stripey.png|48px]]&lt;br /&gt;
|[[File:White-Gray_Glitter.png|48px]]&lt;br /&gt;
|[[File:White-Gray_Blockfish.png|48px]]&lt;br /&gt;
|[[File:White-Gray_Betty.png|48px]]&lt;br /&gt;
|[[File:White-Gray_Clayfish.png|48px]]&lt;br /&gt;
|[[File:White-Gray_Kob.png|48px]]&lt;br /&gt;
|[[File:White-Gray_Sunstreak.png|48px]]&lt;br /&gt;
|[[File:White-Gray_Snooper.png|48px]]&lt;br /&gt;
|[[File:White-Gray_Dasher.png|48px]]&lt;br /&gt;
|[[File:White-Gray_Brinely.png|48px]]&lt;br /&gt;
|[[File:White-Gray_Spotty.png|48px]]&lt;br /&gt;
|}&lt;br /&gt;
Some varieties of tropical fish don&#039;t follow the normal naming system; instead, they reference real-life fish species. {{IN|Java}}, these unique fish are limited to the 22 common varieties. {{IN|Bedrock}}, there are also 22 uniquely-named tropical fish, though they are not all the same as {{in|Java}}. These uniquely-named tropical fish aren&#039;t different from regular tropical fish in terms of design or behavior.&lt;br /&gt;
&lt;br /&gt;
These varieties are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible&amp;quot;&lt;br /&gt;
! Name !! Type !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Anemone || Orange-Gray Stripey || [[File:Anemone.png|center|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Black Tang || Gray Flopper || [[File:Black Tang.png|center|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Blue Tang{{only|java|short=1}} || Gray-Blue Flopper || [[File:Blue Tang.png|center|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Blue Dory{{only|bedrock|short=1}} || Gray-Sky SunStreak || [[File:Blue Dory.png|center|50px]]&lt;br /&gt;
|-&lt;br /&gt;
|Butterflyfish{{only|java|short=1}}|| White-Gray Clayfish || [[File:Butterflyfish.png|center|50px]]&lt;br /&gt;
|-&lt;br /&gt;
|Butterfly Fish{{only|bedrock|short=1}}|| White-Gray Brinely || [[File:White-Gray_Brinely.png|center|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Cichlid || Blue-Gray Sunstreak{{only|java|short=1}}&amp;lt;br&amp;gt;Blue-Gray SunStreak{{only|bedrock|short=1}}|| [[File:Cichlid.png|center|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Clownfish || Orange-White Kob || [[File:Clownfish.png|center|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Cotton Candy Betta || Pink-Light Blue Spotty{{only|java|short=1}}&amp;lt;br&amp;gt;Rose-Sky Spotty{{only|bedrock|short=1}} || [[File:Cotton Candy Betta.png|center|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Dottyback&lt;br /&gt;
| Purple-Yellow Blockfish{{only|java|short=1}}&amp;lt;br&amp;gt;Plum-Yellow Blockfish{{only|bedrock|short=1}} || [[File:Dottyback.png|center|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Emperor Red Snapper || White-Red Clayfish || [[File:Emperor Red Snapper.png|center|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Goatfish || White-Yellow Spotty || [[File:Goatfish.png|center|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Moorish Idol || White-Gray Glitter || [[File:Moorish Idol.png|center|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Butterflyfish{{only|java|short=1}}&amp;lt;br&amp;gt;Ornate Butterfly{{only|bedrock|short=1}} || White-Orange Clayfish || [[File:Ornate Butterfly.png|center|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Parrotfish || Cyan-Pink Dasher{{only|java|short=1}}&amp;lt;br&amp;gt;Teal-Rose Dasher{{only|bedrock|short=1}} || [[File:Parrotfish.png|center|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Queen Angelfish{{only|java|short=1}}&amp;lt;br&amp;gt;Queen Angel Fish{{only|bedrock|short=1}} || Lime-Light Blue Brinely{{only|java|short=1}}&amp;lt;br&amp;gt;Lime-Sky Brinely{{only|bedrock|short=1}} || [[File:Queen Angelfish.png|center|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Red Cichlid || Red-White Betty || [[File:Red Cichlid.png|center|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Red Lipped Blenny || Gray-Red Snooper || [[File:Red Lipped Blenny.png|center|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Red Snapper || Red-White Blockfish || [[File:Red Snapper.png|center|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Threadfin || White-Yellow Flopper || [[File:Threadfin.png|center|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Tomato Clownfish{{only|java|short=1}} || Red-White Kob || [[File:Tomato Clownfish.png|center|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Tomato Clown{{only|bedrock|short=1}} || Red-White SunStreak || [[File:Tomato Clown.png|center|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Triggerfish || Gray-White Sunstreak{{only|java|short=1}}&amp;lt;br&amp;gt;Gray-White SunStreak{{only|bedrock|short=1}}|| [[File:Triggerfish.png|center|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Yellowtail Parrotfish{{only|java|short=1}}&amp;lt;br&amp;gt;Yellowtail Parrot{{only|bedrock|short=1}} || Cyan-Yellow Dasher{{only|java|short=1}}&amp;lt;br&amp;gt;Teal-Yellow Dasher{{only|bedrock|short=1}} || [[File:Yellowtail Parrot.png|center|50px]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Yellow Tang&lt;br /&gt;
|| Yellow Flopper{{only|java|short=1}}|| [[File:yellow tang fix.png|center|50px]]&lt;br /&gt;
|-&lt;br /&gt;
|| Yellow Stripey {{only|bedrock|short=1}}&lt;br /&gt;
|| [[File:Yellow Tang.png|center|50px]]&lt;br /&gt;
|}{{reflist|group=n}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =-&lt;br /&gt;
|subtitle=MC-132307&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly&lt;br /&gt;
|id=entity.tropical_fish.ambient&lt;br /&gt;
|translationkey=-&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|rowspan=2&lt;br /&gt;
|sound=Fish hurt1.ogg&lt;br /&gt;
|sound2=Fish hurt2.ogg&lt;br /&gt;
|sound3=Fish hurt3.ogg&lt;br /&gt;
|sound4=Fish hurt4.ogg&lt;br /&gt;
|subtitle=Tropical Fish dies&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a tropical fish dies&lt;br /&gt;
|id=entity.tropical_fish.death&lt;br /&gt;
|translationkey=subtitles.entity.tropical_fish.death&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.64-0.96&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|subtitle=Tropical Fish hurts{{until|java 26.4}}&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a tropical fish is damaged&lt;br /&gt;
|id=entity.tropical_fish.hurt&lt;br /&gt;
|translationkey=subtitles.entity.tropical_fish.hurt&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Fish flop1.ogg&lt;br /&gt;
|sound2=Fish flop2.ogg&lt;br /&gt;
|sound3=Fish flop3.ogg&lt;br /&gt;
|sound4=Fish flop4.ogg&lt;br /&gt;
|subtitle=Tropical Fish flops&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a tropical fish is outside of water&lt;br /&gt;
|id=entity.tropical_fish.flop&lt;br /&gt;
|translationkey=subtitles.entity.tropical_fish.flop&lt;br /&gt;
|volume=0.3&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Fish swim1.ogg&lt;br /&gt;
|sound2=Fish swim2.ogg&lt;br /&gt;
|sound3=Fish swim3.ogg&lt;br /&gt;
|sound4=Fish swim4.ogg&lt;br /&gt;
|sound5=Fish swim5.ogg&lt;br /&gt;
|sound6=Fish swim6.ogg&lt;br /&gt;
|sound7=Fish swim7.ogg&lt;br /&gt;
|subtitle=Splashes&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=While a tropical fish is swimming&lt;br /&gt;
|id=entity.fish.swim&lt;br /&gt;
|translationkey=subtitles.entity.fish.swim&lt;br /&gt;
|volume=0.0-1.0 &amp;lt;ref group=sound name=speedvolume&amp;gt;The fish&#039;s momentum, with the horizontal axes&#039; velocities multiplied by 0.2 (capped at 1.0)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|pitch=0.6-1.4&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Fish hurt1.ogg&lt;br /&gt;
|sound2=Fish hurt2.ogg&lt;br /&gt;
|sound3=Fish hurt3.ogg&lt;br /&gt;
|sound4=Fish hurt4.ogg&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a tropical fish dies&lt;br /&gt;
|subtitle= [[Minecraft:Cod]] dies &lt;br /&gt;
|id=mob.fish.hurt&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a tropical fish is damaged&lt;br /&gt;
|subtitle= [[Minecraft:Cod]] hurts&lt;br /&gt;
|id=mob.fish.hurt&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Fish flop1.ogg&lt;br /&gt;
|sound2=Fish flop2.ogg&lt;br /&gt;
|sound3=Fish flop3.ogg&lt;br /&gt;
|sound4=Fish flop4.ogg&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=While a tropical fish is on land&lt;br /&gt;
|subtitle= [[Minecraft:Cod]] flops&lt;br /&gt;
|id=mob.fish.flop&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Fish swim1.ogg&lt;br /&gt;
|sound2=Fish swim2.ogg&lt;br /&gt;
|sound3=Fish swim3.ogg&lt;br /&gt;
|sound4=Fish swim4.ogg&lt;br /&gt;
|sound5=Fish swim5.ogg&lt;br /&gt;
|sound6=Fish swim6.ogg&lt;br /&gt;
|sound7=Fish swim7.ogg&lt;br /&gt;
|source=neutral&lt;br /&gt;
|subtitle= Swimming&lt;br /&gt;
|description=While a tropical fish is swimming&lt;br /&gt;
|id=mob.fish.step&lt;br /&gt;
|volume=0.15&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showentitytags=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Tropical Fish&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=tropical_fish&lt;br /&gt;
|entitytags=aquatic, axolotl_hunt_targets, can_breathe_under_water, not_scary_for_pufferfish, sensitive_to_impaling&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Tropical Fish&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=tropicalfish&lt;br /&gt;
|showentityfamily=y&lt;br /&gt;
|entityfamily=aquatic,fish,tropicalfish&lt;br /&gt;
|id=111&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Entity data ===&lt;br /&gt;
Tropical fish have entity data associated with them that contains various properties.&lt;br /&gt;
&lt;br /&gt;
{{el|bedrock}}:&lt;br /&gt;
: See [[Minecraft:Bedrock Edition level format/Entity format]].&lt;br /&gt;
&lt;br /&gt;
{{el|java}}:&lt;br /&gt;
{{main|Entity format}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;entity data&amp;quot; /&amp;gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound}} Entity data&lt;br /&gt;
** {{nbt inherit/entity}}&lt;br /&gt;
** {{nbt inherit/mob}}&lt;br /&gt;
** {{nbt|byte|FromBucket}}: 1 or 0 (true/false) - Whether the fish had ever been released from a bucket.&lt;br /&gt;
** {{nbt|int|Variant}}: A 4-byte integer. Encodes the {{DCL|minecraft:tropical_fish/base_color}}, {{DCL|minecraft:tropical_fish/pattern}}, and {{DCL|minecraft:tropical_fish/pattern_color}} components.&lt;br /&gt;
*** The least significant byte has a value of either 0 for a small fish, or 1 for a large fish. Values above 1 result in an invisible fish.&lt;br /&gt;
*** The next byte has a value from 0–5, representing the pattern on the fish. Values above 5 result in a fish with no pattern.&lt;br /&gt;
*** The next byte has a value from 0–15, representing the color of the fish&#039;s body.&lt;br /&gt;
*** The most significant byte has a value from 0–15, representing the color of the fish&#039;s pattern.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Color&lt;br /&gt;
! Data value&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|white-concrete}} White&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|orange-concrete}} Orange&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|magenta-concrete}} Magenta&lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|light-blue-concrete}} Light Blue&lt;br /&gt;
| &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|yellow-concrete}} Yellow&lt;br /&gt;
| &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|lime-concrete}} Lime&lt;br /&gt;
| &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|pink-concrete}} Pink&lt;br /&gt;
| &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|gray-concrete}} Gray&lt;br /&gt;
| &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|light-gray-concrete}} Light Gray&lt;br /&gt;
| &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|cyan-concrete}} Cyan&lt;br /&gt;
| &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|purple-concrete}} Purple&lt;br /&gt;
| &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|blue-concrete}} Blue&lt;br /&gt;
| &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|brown-concrete}} Brown&lt;br /&gt;
| &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|green-concrete}} Green&lt;br /&gt;
| &amp;lt;code&amp;gt;13&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|red-concrete}} Red&lt;br /&gt;
| &amp;lt;code&amp;gt;14&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|black-concrete}} Black&lt;br /&gt;
| &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The fish sizes and patterns are depicted in the following table, with white body color and dark-gray pattern color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 rowspan=2 |&lt;br /&gt;
! colspan=6 | second-least byte&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! 1 !! 2 !! 3 !! 4 !! 5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | &amp;lt;div style=&amp;quot;-webkit-transform: rotate(270deg); -moz-transform: rotate(270deg); -o-transform: rotate(270deg); white-space: nowrap; margin: 0 -1.6em;&amp;quot;&amp;gt;least byte&amp;lt;/div&amp;gt; || 1&lt;br /&gt;
| colspan=6 rowspan=2 style=&amp;quot;padding:0 0 0 0;&amp;quot; | &lt;br /&gt;
  {| style=&amp;quot;line-height:1.2em; text-align:center;&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;padding:0 0 0 0;&amp;quot; | &lt;br /&gt;
    {| style=&amp;quot;width:300px; table-layout:fixed;&amp;quot;&lt;br /&gt;
    | colspan=3 style=&amp;quot;width:23.1%&amp;quot; | Flopper&lt;br /&gt;
    |           style=&amp;quot;width:7.7%&amp;quot;  | &lt;br /&gt;
    | colspan=3 style=&amp;quot;width:23.1%&amp;quot; | Glitter&lt;br /&gt;
    |           style=&amp;quot;width:7.7%&amp;quot;  | &lt;br /&gt;
    | colspan=3 style=&amp;quot;width:23.1%&amp;quot; | Betty&lt;br /&gt;
    | colspan=2 style=&amp;quot;width:15.4%&amp;quot; | &lt;br /&gt;
    |-&lt;br /&gt;
    | colspan=2 style=&amp;quot;width:15.4%&amp;quot; | &lt;br /&gt;
    | colspan=3 style=&amp;quot;width:23.1%&amp;quot; | Stripey&lt;br /&gt;
    |           style=&amp;quot;width:7.7%&amp;quot;  | &lt;br /&gt;
    | colspan=3 style=&amp;quot;width:23.1%&amp;quot; | Blockfish&lt;br /&gt;
    |           style=&amp;quot;width:7.7%&amp;quot;  | &lt;br /&gt;
    | colspan=3 style=&amp;quot;width:23.1%&amp;quot; | Clayfish&lt;br /&gt;
    |}&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;padding:0 0 0 0;&amp;quot; | [[File:Tropical Fish Patterns.png|300px]]&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;padding:0 0 0 0;&amp;quot; | &lt;br /&gt;
    {| style=&amp;quot;width:300px; table-layout:fixed;&amp;quot;&lt;br /&gt;
    | colspan=3 style=&amp;quot;width:23.1%&amp;quot; | Kob&lt;br /&gt;
    |           style=&amp;quot;width:7.7%&amp;quot;  | &lt;br /&gt;
    | colspan=3 style=&amp;quot;width:23.1%&amp;quot; | Snooper&lt;br /&gt;
    |           style=&amp;quot;width:7.7%&amp;quot;  | &lt;br /&gt;
    | colspan=3 style=&amp;quot;width:23.1%&amp;quot; | Brinely&lt;br /&gt;
    | colspan=2 style=&amp;quot;width:15.4%&amp;quot; | &lt;br /&gt;
    |-&lt;br /&gt;
    | colspan=2 style=&amp;quot;width:15.4%&amp;quot; | &lt;br /&gt;
    | colspan=3 style=&amp;quot;width:23.1%&amp;quot; | Sunstreak&lt;br /&gt;
    |           style=&amp;quot;width:7.7%&amp;quot;  | &lt;br /&gt;
    | colspan=3 style=&amp;quot;width:23.1%&amp;quot; | Dasher&lt;br /&gt;
    |           style=&amp;quot;width:7.7%&amp;quot;  | &lt;br /&gt;
    | colspan=3 style=&amp;quot;width:23.1%&amp;quot; | Spotty&lt;br /&gt;
    |}&lt;br /&gt;
  |}&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The 22 varieties of tropical fish most commonly found throughout the world have &amp;lt;code&amp;gt;Variant&amp;lt;/code&amp;gt; tag values from the following table, which also lists what color/shape/patterns come from that value.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shape !! Pattern !! Base color !! Pattern color !! Variant !! Type !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 1 || 0 || 65536 || Orange-White Kob || &#039;&#039;Clownfish&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1 || 7 || 0 || 459008 || Gray-White Sunstreak || &#039;&#039;Triggerfish&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 14 || 0 || 917504 || Red-White Kob || &#039;&#039;Tomato Clownfish&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 || 14 || 0 || 918273 || Red-White Blockfish || &#039;&#039;Red Snapper&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4 || 14 || 0 || 918529 || Red-White Betty || &#039;&#039;Red Cichlid&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || 0 || 1 || 16778497 || White-Orange Clayfish || &#039;&#039;Ornate Butterflyfish&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 4 || 5 || 3 || 50660352 || Lime-Light Blue Brinely || &#039;&#039;Queen Angelfish&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 5 || 6 || 3 || 50726144 || Pink-Light Blue Spotty || &#039;&#039;Cotton Candy Betta&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 0 || 4 || 67108865 || White-Yellow Flopper || &#039;&#039;Threadfin&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 5 || 0 || 4 || 67110144 || White-Yellow Spotty || &#039;&#039;Goatfish&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 4 || 4 || 67371009 || Yellow Flopper || &#039;&#039;Yellow Tang&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 3 || 9 || 4 || 67699456 || Cyan-Yellow Dasher || &#039;&#039;Yellowtail Parrotfish&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 || 10 || 4 || 67764993 || Purple-Yellow Blockfish || &#039;&#039;Dottyback&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 3 || 9 || 6 || 101253888 || Cyan-Pink Dasher || &#039;&#039;Parrotfish&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 0 || 7 || 117441025 || White-Gray Glitter || &#039;&#039;Moorish Idol&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || 0 || 7 || 117441793 || White-Gray Clayfish || &#039;&#039;Butterflyfish&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 1 || 7 || 117506305 || Orange-Gray Stripey || &#039;&#039;Anemone&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 7 || 7 || 117899265 || Gray Flopper || &#039;&#039;Black Tang&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1 || 11 || 7 || 118161664 || Blue-Gray SunStreak || &#039;&#039;Cichlid&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 7 || 11 || 185008129 || Gray-Blue Flopper || &#039;&#039;Blue Tang&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || 0 || 14 || 234882305 || White-Red Clayfish || &#039;&#039;Emperor Red Snapper&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 2 || 7 || 14 || 235340288 || Gray-Red Snooper || &#039;&#039;Red Lipped Blenny&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
The variant number is the sum of the most significant byte &amp;amp;times; 2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt; + second most significant byte &amp;amp;times; 2&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt; + second least significant byte &amp;amp;times; 2&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt; + least significant byte.&amp;lt;section end=&amp;quot;entity data&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|I am a Marine Biologist;It Spreads}}&lt;br /&gt;
&lt;br /&gt;
Achievements that apply to all mobs:&lt;br /&gt;
{{collapse|content={{load achievements|Overkill;Over-Overkill;Mob Kabob}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Tactical Fishing;It Spreads}}&lt;br /&gt;
&lt;br /&gt;
Advancements that apply to all mobs:&lt;br /&gt;
{{collapse|content={{load advancements|Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill;Mob Kabob}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||June 28, 2010|link=wordofnotch:746938105|[[Minecraft:Notch]] mentioned that fish might be a feature of coral, if he were able to add coral: &amp;quot;... I do know that the corals will have tiny fish particles around them.&amp;quot;}}&lt;br /&gt;
|{{HistoryLine||October 4, 2010|link=wordofnotch:1243370641|Fish were a passive [[Minecraft:mob]] that [[Minecraft:Notch]] showed interest in adding. In the promotional graphic for the [[Minecraft:Halloween Update]], Notch indicated he would add fish. However, they were added only as an [[Minecraft:item]]; there was no code for a fish mob.}}&lt;br /&gt;
|{{HistoryLine||October 5, 2012|link={{tweet|Dinnerbone|253954758489038848}}|Fish were jokingly teased in the fake snapshot [[Minecraft:12marc40awesome]], along with [[Minecraft:coral]] and &amp;quot;fish blocks&amp;quot;.}}&lt;br /&gt;
|{{HistoryLine||April 13, 2013|link={{reddit|s7ri6/i_am_jon_k%C3%A5gstr%C3%B6m_developer_of_minecraft_ask_me|c4bs6d1|context=3}}|When [[Minecraft:Jon Kågström]] was asked in his AMA on {{w|Reddit}}, &amp;quot;What mob would you like to implement into the game?&amp;quot; He responded, &amp;quot;I would like to add birds, fish and tree animals to make it more alive. However this will take some time before it can be done.&amp;quot;}}&lt;br /&gt;
|{{HistoryLine||July 31, 2013|link={{reddit|xfzdg/i_am_markus_persson_aka_notch_creator_of}}|During [[Minecraft:Notch]]&#039;s AMA on Reddit, when asked about what happened to his plans of adding fish as a [[Minecraft:mob]], he responded, &amp;quot;Oh yeah, the fish!&amp;quot;}}&lt;br /&gt;
|{{HistoryLine||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|[[File:Tropical Fish Preview Green.png|32px]] [[File:Tropical Fish Preview White.png|32px]] Two fish [[Minecraft:mob]]s, presumably early tropical fish, were shown off in a clip presented at [[Minecraft:MineCon#MineCon Earth|MineCon Earth]].}}&lt;br /&gt;
|{{HistoryLine||March 1, 2018|link=none|ThorsHand11 states on the official {{MC}} {{w|Discord}} about the addition of &amp;quot;more than a handful&amp;quot; of tropical fish.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=18w10a|Added tropical fish.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w10b|Tropical fish now make [[Minecraft:sound]]s and no longer use the [[Minecraft:player]] [[Minecraft:damage]] sound.}}&lt;br /&gt;
|{{HistoryLine||1.13.1|dev=18w31a|Fish now have a 5% chance of dropping [[Minecraft:bone meal]] when killed.}}&lt;br /&gt;
|{{HistoryLine||1.17|dev=20w51a|Tropical fish are now attacked by [[Minecraft:axolotl]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=21w13a|Tropical fish spawned from buckets in the creative inventory now spawn as only white kobs.&amp;lt;ref&amp;gt;{{bug|MC-221656}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.17.1|dev=pre2|Tropical fish spawned from buckets in the creative inventory no longer spawn only as white kobs.}}&lt;br /&gt;
|{{HistoryLine||1.18|dev=21w40a|Tropical fish now spawn only between Y{{=}}50 and Y{{=}}64, with the exception of lush caves in which they can spawn at any height.}}&lt;br /&gt;
|{{HistoryLine||1.18.2|dev=22w07a|By fixing {{bug|MC-244683}}, tropical fish now also require above a full water block to spawn.}}&lt;br /&gt;
|{{HistoryLine||1.19|dev=22w15a|Tropical fish now spawn in mangrove swamps.}}&lt;br /&gt;
|{{HistoryLine||1.19.3|dev=pre1|Black is now a valid base and pattern color for tropical fish.&amp;lt;ref name=&amp;quot;Black&amp;quot;/&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Added all 4 variants of fish [[Minecraft:mob]]s.}}&lt;br /&gt;
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Tropical fish are now slightly bigger.}}&lt;br /&gt;
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Tropical fish now drop [[Minecraft:experience]] when killed.}}&lt;br /&gt;
|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|Tropical fish are now attacked by [[Minecraft:axolotl]]s.}}&lt;br /&gt;
|{{HistoryLine||1.17.10|dev=beta 1.17.10.22|Tropical Fish no longer can be picked up with an empty [[Minecraft:bucket]].}}&lt;br /&gt;
|{{HistoryLine||1.18.0|dev=beta 1.18.0.21|Tropical fish now spawn only between Y{{=}}50 and Y{{=}}64, with the exception of lush caves in which they can spawn at any height.}}&lt;br /&gt;
|{{HistoryLine||1.18.0|dev=beta 1.18.0.22|Tropical fish can now spawn in lukewarm ocean biomes.}}&lt;br /&gt;
|{{HistoryLine||1.19.10|dev=Preview 1.19.10.23|The health of tropical fish has been changed to {{hp|3}}.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|Added fish [[Minecraft:mob]]s.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Minecraft Education&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|education}}&lt;br /&gt;
|{{HistoryLine||1.4.0|Added all 4 variants of fish [[Minecraft:mob]]s.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{issue list|Tropical fish}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Renders ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Anemone.png|Anemone&lt;br /&gt;
File:Black Tang.png|Black tang&lt;br /&gt;
File:Blue Tang.png|Blue tang {{only|Java}}&lt;br /&gt;
File:Blue Dory.png|Blue dory {{only|Bedrock}}&lt;br /&gt;
File:Butterflyfish.png|Butterflyfish {{only|Java}}&lt;br /&gt;
File:White-Gray Brinely.png|Butterfly fish {{only|Bedrock}}&lt;br /&gt;
File:Cichlid.png|Cichlid&lt;br /&gt;
File:Clownfish.png|Clownfish&lt;br /&gt;
File:Cotton Candy Betta.png|Cotton candy betta&lt;br /&gt;
File:Dottyback.png|Dottyback{{only|Java}} Dog Fish{{only|Bedrock}} &lt;br /&gt;
File:Emperor Red Snapper.png|Emperor red snapper&lt;br /&gt;
File:Goatfish.png|Goatfish&lt;br /&gt;
File:Moorish Idol.png|Moorish idol&lt;br /&gt;
File:Ornate Butterfly.png|Ornate butterflyfish&lt;br /&gt;
File:Parrotfish.png|Parrotfish&lt;br /&gt;
File:Queen Angelfish.png|Queen angelfish&lt;br /&gt;
File:Red Cichlid.png|Red cichlid&lt;br /&gt;
File:Red Lipped Blenny.png|Red lipped blenny&lt;br /&gt;
File:Red Snapper.png|Red snapper&lt;br /&gt;
File:Threadfin.png|Threadfin&lt;br /&gt;
File:Tomato Clownfish.png|Tomato clownfish {{only|Java}}&lt;br /&gt;
File:Tomato Clown.png|Tomato clown {{only|Bedrock}}&lt;br /&gt;
File:Triggerfish.png|Triggerfish&lt;br /&gt;
File:Yellowtail Parrot.png|Yellowtail parrotfish&lt;br /&gt;
File:Yellow tang fix.png|alt=Yellow tang [Java Edition only]|Yellow tang {{only|Java}}&lt;br /&gt;
File:Yellow Tang.png|alt=Yellow tang [Bedrock Edition only]|Yellow tang {{only|Bedrock}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mojang screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ti-tropicalfish-header.webp|alt=A Minecraft screenshot of a school of fish in a coral reef.|A school of fish in a coral reef&lt;br /&gt;
Ti-tropicalfish-ingame.jpeg|alt=A Minecraft screenshot depicting five tropical fishes swimming through a body of water.|Five tropical fishes swimming through a body of water&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Coral reef at night.png|An ocean with some fish visible&lt;br /&gt;
Ocean life.png|[[Minecraft:Cod]] and tropical fish, along with a [[Minecraft:turtle]] and [[Minecraft:squid]]&lt;br /&gt;
TropicalFishSchool.png|A screenshot of tropical fish up close&lt;br /&gt;
Fish on land.png|Some tropical fish jumping on land&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Textures ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;pixel-image&amp;quot;&amp;gt;&lt;br /&gt;
Tropical Fish A (texture).png|Tropical fish A texture file&lt;br /&gt;
Tropical Fish B (texture).png|Tropical fish B texture file&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;pixel-image&amp;quot;&amp;gt;&lt;br /&gt;
Tropical Fish A Pattern 1 (texture).png|Tropical fish A pattern 1&lt;br /&gt;
Tropical Fish A Pattern 2 (texture).png|Tropical fish A pattern 2&lt;br /&gt;
Tropical Fish A Pattern 3 (texture).png|Tropical fish A pattern 3&lt;br /&gt;
Tropical Fish A Pattern 4 (texture).png|Tropical fish A pattern 4&lt;br /&gt;
Tropical Fish A Pattern 5 (texture).png|Tropical fish A pattern 5&lt;br /&gt;
Tropical Fish A Pattern 6 (texture).png|Tropical fish A pattern 6&lt;br /&gt;
Tropical Fish B Pattern 1 (texture).png|Tropical fish B pattern 1&lt;br /&gt;
Tropical Fish B Pattern 2 (texture).png|Tropical fish B pattern 2&lt;br /&gt;
Tropical Fish B Pattern 3 (texture).png|Tropical fish B pattern 3&lt;br /&gt;
Tropical Fish B Pattern 4 (texture).png|Tropical fish B pattern 4&lt;br /&gt;
Tropical Fish B Pattern 5 (texture).png|Tropical fish B pattern 5&lt;br /&gt;
Tropical Fish B Pattern 6 (texture).png|Tropical fish B pattern 6&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;pixel-image&amp;quot;&amp;gt;&lt;br /&gt;
Tropical Fish Spawn Egg BE1.png|The tropical fish spawn egg in [[Minecraft:Bedrock Edition beta 1.2.14.2]]&lt;br /&gt;
Clownfish (unused texture).png|Unused clownfish texture&lt;br /&gt;
Clownfish (unused).png|A recreated render of the unused clownfish mob&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Update Aquatic.jpg|Tropical Fish as shown in the [[Minecraft:Update Aquatic]] artwork&lt;br /&gt;
File:Update Aquatic fish.png|Tropical Fish from [[Minecraft:Update Aquatic]] artwork&lt;br /&gt;
File:Caves &amp;amp; Cliffs cover art.png|Tropical Fish in promotional artwork for the first [[Minecraft:Caves &amp;amp; Cliffs]] update&lt;br /&gt;
File:Wild key art.png|Tropical fish in official artwork for [[Minecraft:The Wild Update]]&lt;br /&gt;
File:Fish1.gif|Ornate butterflyfish art&lt;br /&gt;
File:Fish2.gif|Clownfish art&lt;br /&gt;
File:Fish3.gif|Yellowtail parrotfish art&lt;br /&gt;
File:Fish4.gif|Yellow tang art&lt;br /&gt;
File:Fish5.gif|Teal-lime kob art&lt;br /&gt;
File:Fish Swimming Sticker.gif|Blue-light gray glitter art&lt;br /&gt;
File:Fish Swimming Sticker 2.gif|White-orange spotty art&lt;br /&gt;
File:Steve Swimming Art.jpg|Artwork of a clownfish entity, predating Update Aquatic&lt;br /&gt;
File:Dye Mine Explore hoodie.jpg|A hoodie featuring tropical fish&lt;br /&gt;
File:MCE Tropical Fish.png|A [[Minecraft:Earth:Tropical Fish|tropical fish]] as it appears in &#039;&#039;[[Minecraft:Minecraft Earth]]&#039;&#039;&lt;br /&gt;
File:MCD Small Tropical Fish.png|A [[Minecraft:Dungeons:Tropical Fish (mob)|tropical fish]] as it appears in [[Minecraft:Minecraft Dungeons]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*{{EntityLink|Cod}}&lt;br /&gt;
*{{EntityLink|Salmon}}&lt;br /&gt;
*{{EntityLink|Pufferfish}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*{{mcnet|tropical-fish|Taking Inventory: Tropical fish|June 27, 2025|Duncan Geere}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox ocean}}&lt;br /&gt;
{{Navbox entities|mobs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Passive mobs]]&lt;br /&gt;
[[Category:Aquatic mobs]]&lt;br /&gt;
[[Category:Animal mobs]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:cs:Tropické ryby]]&lt;br /&gt;
[[Minecraft:de:Tropenfisch]]&lt;br /&gt;
[[Minecraft:es:Pez tropical]]&lt;br /&gt;
[[Minecraft:fr:Poisson tropical]]&lt;br /&gt;
[[Minecraft:it:Pesce tropicale]]&lt;br /&gt;
[[Minecraft:hu:Hal]]&lt;br /&gt;
[[Minecraft:ja:熱帯魚]]&lt;br /&gt;
[[Minecraft:ko:열대어]]&lt;br /&gt;
[[Minecraft:nl:Vis (wezen)]]&lt;br /&gt;
[[Minecraft:pl:Ryba (mob)]]&lt;br /&gt;
[[Minecraft:pt:Peixe tropical]]&lt;br /&gt;
[[Minecraft:ru:Тропическая рыба]]&lt;br /&gt;
[[Minecraft:th:ปลาเขตร้อน]]&lt;br /&gt;
[[Minecraft:uk:Тропічна риба]]&lt;br /&gt;
[[Minecraft:zh:热带鱼]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Transgender_Bee&amp;diff=235828</id>
		<title>Minecraft:Transgender Bee</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Transgender_Bee&amp;diff=235828"/>
		<updated>2026-10-31T11:15:51Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Minecraft:Hive of Harmony Add-On#Bees]]&lt;br /&gt;
{{redr|subtopic}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Totem_of_Undying&amp;diff=235827</id>
		<title>Minecraft:Totem of Undying</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Totem_of_Undying&amp;diff=235827"/>
		<updated>2026-10-31T11:15:49Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Totem}}&lt;br /&gt;
{{hatnote|&amp;quot;Undying&amp;quot; redirects here. Not to be confused with [[Minecraft:Undead]].}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| image = Totem_of_Undying_JE2_BE2.png&lt;br /&gt;
| description = Prevents death&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| rarity = Uncommon&lt;br /&gt;
| effects = {{EffectLink|Absorption}} II (0:05)&lt;br /&gt;
{{EffectLink|Regeneration}} II (0:45) &lt;br /&gt;
{{EffectLink|Fire Resistance}} I (0:40)&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;totem of undying&#039;&#039;&#039; is an item that can prevent [[Minecraft:players]] or [[Minecraft:mobs]] from dying when they take fatal damage. It is dropped by [[Minecraft:evoker]]s, which spawn in [[Minecraft:woodland mansion]]s and [[Minecraft:raid]]s.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Mob loot ===&lt;br /&gt;
Evokers always drop one totem of undying upon death, which is not affected by [[Minecraft:Looting]].&lt;br /&gt;
{{Drop sources|Totem of Undying}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
[[File:Totem of Undying Animation.gif|alt=The totem animation in Java Edition.|thumb|Animation of the totem activating {{in|java}}.]]&lt;br /&gt;
[[File:Totem of Undying Bedrock Animation.gif|alt=The totem animation in Bedrock Edition.|thumb|Animation of the totem activating {{in|bedrock}}.]]&lt;br /&gt;
If a [[Minecraft:player]] or a [[Minecraft:mob]] is holding a totem of undying in the [[Minecraft:off-hand]] or main hand slot and receives otherwise fatal [[Minecraft:damage]], the totem prevents their [[Minecraft:death]]. The totem of undying must be held in the user&#039;s hand for it to work — it does not work if it is in the [[Minecraft:hotbar]], unless selected. Totems of undying prevent a [[Minecraft:game over]] in [[Minecraft:Hardcore]] mode in the same way they prevent a [[Minecraft:death]] in [[Minecraft:Easy]], [[Minecraft:Normal]], and [[Minecraft:Hard]] mode.&lt;br /&gt;
&lt;br /&gt;
A totem can be used only once, and disappears when the effect is activated. It does not prevent death caused by [[Minecraft:void]] damage or the {{cmd|kill}} command. {{IN|java}}, it also does not prevent death caused by an arrow of [[Minecraft:Instant Damage|Harming]] if the arrow kills the holder with just the [[Minecraft:arrow]]&#039;s physical [[Minecraft:damage]], as the arrow&#039;s Instant Damage effect is applied after the totem has activated, effectively killing the player a second time. &amp;lt;ref&amp;gt;{{bug|MC-206307||Arrow of Harming bypasses Totem of Undying}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When a totem of undying is activated, it restores {{hp|1}}, removes all existing status [[Minecraft:effect]]s and grants several positive status effects:&lt;br /&gt;
&lt;br /&gt;
* [[Minecraft:Regeneration]] II ({{hp|1}} every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 45 seconds (long enough to heal {{hp|36|notag=1}})&lt;br /&gt;
* [[Minecraft:Fire Resistance]] I for 40 seconds&lt;br /&gt;
* 5 seconds of [[Minecraft:Absorption]] II (providing {{hp|8|absorption=1|notag=1}})&lt;br /&gt;
&lt;br /&gt;
When activated, multiple green and yellow particles are displayed around the player that held the totem. A [[Minecraft:Screen effects#Totem of Undying|screen effect]] also plays, showing the totem hovering in front of the [[Minecraft:player]]&#039;s screen, similar to the animation seen when a player receives the [[Minecraft:Raid Omen]] effect or the [[Minecraft:Hero of the Village]] effect {{in|bedrock}}, or enters the same area as an [[Minecraft:elder guardian]].&lt;br /&gt;
&lt;br /&gt;
Any [[Minecraft:mob]] that can hold a totem of undying (in a hand or in the mouth) is revived if killed while it is holding the totem. The totem functions exactly as it does with players, although undead mobs are not affected by the Regeneration effect.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
|type=java|{{SoundLine&lt;br /&gt;
|sound =Totem of Undying.ogg&lt;br /&gt;
|subtitle=Totem activates&lt;br /&gt;
|source=dependent&lt;br /&gt;
|description=When a mob or player uses a totem of undying&lt;br /&gt;
|id=item.totem.use&lt;br /&gt;
|translationkey=subtitles.item.totem.use&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Totem of Undying.ogg&lt;br /&gt;
|subtitle=Totem activates&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When a mob or player uses a totem of undying&lt;br /&gt;
|id=random.totem&lt;br /&gt;
|translationkey=subtitles.item.totem.use&lt;br /&gt;
|volume=1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Totem of Undying&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=totem_of_undying&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|showaliasids=y&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|notshowbeitemforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Totem of Undying&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=totem_of_undying&lt;br /&gt;
|aliasid=totem&lt;br /&gt;
|id=568&lt;br /&gt;
|form=item&lt;br /&gt;
|translationkey=item.totem.name&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|Cheating Death}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Postmortal;A Furious Cocktail;How Did We Get Here?}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Reveal ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||October 15, 2016|link= https://youtu.be/Vm6oplvyyh0?t=1470|[[File:Totem of Undying (pre-release).png|32px]] An early version of the totem of undying was seen during Minecon shortly before its reveal.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w39a|[[File:Totem of Undying JE1 BE1.png|32px]] Added totems of undying.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=18w21a|The [[Minecraft:rarity]] of totems of undying has been changed from &amp;quot;Common&amp;quot; to &amp;quot;Uncommon&amp;quot;.}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w43a|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w47a|The totem of undying is now [[Minecraft:renewable resource|renewable]] as [[Minecraft:evoker]]s now spawn in [[Minecraft:raid]]s.}}&lt;br /&gt;
|{{HistoryLine||1.16.2|dev=20w28a|The totem of undying now gives the [[Minecraft:Fire Resistance]] II status effect for 40 seconds.}}&lt;br /&gt;
|{{HistoryLine|||dev=20w29a|The level of Fire Resistance given by the totem of undying is now reduced from II to I.&amp;lt;ref&amp;gt;{{bug|MC-194220||Totems of Undying give you Fire Resistance II instead of the maximum Fire Resistance I&lt;br /&gt;
|resolution=Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.20.2|dev=23w31a|Totems of undying activating now emit an &amp;lt;code&amp;gt;entity_damage&amp;lt;/code&amp;gt; [[Minecraft:vibration]] of frequency &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;.&amp;lt;ref&amp;gt;{{bug|MC-261427||Sculk sensors and calibrated sculk sensors don&#039;t detect totem of undying activating|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket}}&lt;br /&gt;
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:Totem of Undying JE1 BE1.png|32px]] Added totems of undying.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}}&lt;br /&gt;
|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|The totem of undying is now [[Minecraft:renewable resource|renewable]] as [[Minecraft:evoker]]s now spawn in [[Minecraft:raid]]s.}}&lt;br /&gt;
|{{HistoryLine||1.16.100|dev=beta 1.16.100.54|The level of Fire Resistance given by the totem of undying is now reduced from II to I.&amp;lt;ref&amp;gt;{{bug|MCPE-52364||Totem of Undying gives Fire Resistance II after death|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The [[Minecraft:rarity]] of totems of undying has been changed from &amp;quot;Common&amp;quot; to &amp;quot;Uncommon&amp;quot; to match {{JE}}.}}&lt;br /&gt;
|{{HistoryLine||1.21.80|dev=Preview 1.21.80.20|Increased the duration of the Regeneration II effect from 40 to 45 seconds, matching Java Edition.&amp;lt;ref&amp;gt;{{bug|MCPE-90716||Parity: The Durations of Regeneration II by Totem of Undying are different|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU56|xbone=CU48|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|The totem of undying now applies [[Minecraft:Fire Resistance]] II when used.|The duration of the [[Minecraft:Regeneration]] effect given by the totem of undying is now reduced from 45 seconds to 40 seconds.}}&lt;br /&gt;
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}}&lt;br /&gt;
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|The totem of undying is now [[Minecraft:renewable resource|renewable]] as [[Minecraft:evoker]]s now spawn in [[Minecraft:raid]]s.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|new3ds}}&lt;br /&gt;
|{{HistoryLine||1.9.19|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
==== &#039;&#039;Java Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.11.1|dev=16w50a|The ID name has now been changed from &amp;lt;code&amp;gt;totem&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;totem_of_undying&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:1.13/Flattening|&#039;&#039;The Flattening&#039;&#039;]], this item&#039;s numeral ID was 449.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Bedrock Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.16.100|dev=beta 1.16.100.56|The ID of totems of undying has been changed from &amp;lt;code&amp;gt;totem&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;totem_of_undying&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In the {{3DS}}, the totem of undying can be put in any hotbar slot to activate it, due to the lack of an [[Minecraft:Dual wield|off-hand slot]] in that version.&lt;br /&gt;
* Being able to obtain totems of undying in [[Minecraft:raid]]s without exploring [[Minecraft:woodland mansion]]s is considered a &amp;quot;massive game play design flaw&amp;quot; by Mojang.&amp;lt;ref&amp;gt;{{ytl|YRPlscod34Y|WOODLAND MANSION MYSTERY: Episode 3|Minecraft|Jan 6, 2023|t=4m20s}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Totems of undying are the only [[Minecraft:renewable resource]] that are made [[Minecraft:non-renewable]] in a [[Minecraft:difficulty]] other than Peaceful, as [[Minecraft:raid]]s do not last long enough to spawn [[Minecraft:evoker]]s in Easy difficulty.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots and Animations ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Particle totem of undying.png|Screenshot of the totem of undying being used mid-animation after a [[Minecraft:drowned]] deals otherwise fatal damage to the player&lt;br /&gt;
File:Totem of Undying activating.gif|Animation of the totem activating&lt;br /&gt;
File:Totem animation in third person mode.png|The totem animation in third person mode&lt;br /&gt;
File:Totem Popping After A Fall.gif|A totem of undying is playing its animation after falling from a tower of dirt&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Textures ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;pixel-image&amp;quot;&amp;gt;&lt;br /&gt;
File:T TotemOfUndying.png|A totem of undying texture found in the &#039;&#039;[[Minecraft: Dungeons]]&#039;&#039; source files&lt;br /&gt;
File:Totem Of Undying (Minecraft Dungeons Texture).png|Another texture of the totem for Dungeons&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HauntsAndHarvest Panorama.jpg|A totem of undying on the [[Minecraft:panorama]] for [[Minecraft:Haunts &amp;amp; Harvest]]&lt;br /&gt;
File:Totem of Undying (inventory) MCE.png|A totem of undying as it appears in [[Minecraft:Minecraft Earth]]&lt;br /&gt;
File:Powerup Totem Render AMCM.png|A totem of undying as it appears in &#039;&#039;{{AMCM|A Minecraft Movie DLC}}&#039;&#039;&lt;br /&gt;
File:A Minecraft Movie Steve&#039;s treasures.png|A totem inside Steve&#039;s Secret Stash in {{AMCM}}&lt;br /&gt;
File:AMCM Totem.png|The totem of undying as it appears in {{AMCM}}&lt;br /&gt;
File:LUSH Totem of Undying Soap.png|A totem of undying soap from the [[Minecraft:LUSH collection]]&lt;br /&gt;
File:LUSH Article Totem of Undying Diamond Pickaxe.jpg|Promotional photo of the soap&lt;br /&gt;
File:Undying Evoker Boost Mini.png|A [[Minecraft:MCE:Boost#Boost minis|boost mini]] of an evoker holding the old totem&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox items|utilities}}&lt;br /&gt;
{{Navbox combat|general}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Totem der Unsterblichkeit]]&lt;br /&gt;
[[Minecraft:es:Tótem de inmortalidad]]&lt;br /&gt;
[[Minecraft:fr:Totem d&#039;immortalité]]&lt;br /&gt;
[[Minecraft:it:Totem dell&#039;immortalità]]&lt;br /&gt;
[[Minecraft:ja:不死のトーテム]]&lt;br /&gt;
[[Minecraft:ko:불사의 토템]]&lt;br /&gt;
[[Minecraft:lzh:保命符]]&lt;br /&gt;
[[Minecraft:nl:Totem der onsterfelijkheid]]&lt;br /&gt;
[[Minecraft:pl:Totem nieśmiertelności]]&lt;br /&gt;
[[Minecraft:pt:Totem da Imortalidade]]&lt;br /&gt;
[[Minecraft:ru:Тотем бессмертия]]&lt;br /&gt;
[[Minecraft:th:เครื่องรางคลาดแคล้ว]]&lt;br /&gt;
[[Minecraft:uk:Тотем безсмертя]]&lt;br /&gt;
[[Minecraft:zh:不死图腾]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Torch_Piglin&amp;diff=235826</id>
		<title>Minecraft:Torch Piglin</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Torch_Piglin&amp;diff=235826"/>
		<updated>2026-10-31T11:15:47Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: new page from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Minecraft:A Minecraft Movie: Add-On#Hostile]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Tooltip&amp;diff=235825</id>
		<title>Minecraft:Tooltip</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Tooltip&amp;diff=235825"/>
		<updated>2026-10-31T11:15:44Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ExampleTooltip.png|thumb|An example of an item tooltip with [[Enchantment|enchantments]] and [[Minecraft:Attribute|attributes]] {{in|je}}]]&lt;br /&gt;
A &#039;&#039;&#039;tooltip&#039;&#039;&#039; contains information that appears when hovering over or focusing on [[Minecraft:item]]s or certain UI elements.&lt;br /&gt;
&lt;br /&gt;
== Item tooltips ==&lt;br /&gt;
When hovering over an [[Minecraft:item]] with the cursor while in the [[Minecraft:inventory]] or a [[Minecraft:container]] screen, a tooltip with the item’s name appears next to the cursor. When playing with touch controls, tapping an item displays its tooltip on the bottom of the screen. Some items display extra information on their tooltips, such as [[Minecraft:Enchantment|enchantments]] and [[Minecraft:shulker box]] contents. {{IN|java}}, basic item tooltips are also visible in the &amp;quot;Items&amp;quot; section of the [[Minecraft:statistics]] menu when hovering over a block or item on the left side of the screen.&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, advanced tooltips, including item IDs and the exact remaining [[Minecraft:durability]] of tools, can be displayed by pressing the [[Minecraft:debug hotkey]] {{key|F3+H}}.&lt;br /&gt;
&lt;br /&gt;
Some information that is visible on tooltips is also shown as [[Minecraft:item text]] above the hotbar on the [[Minecraft:HUD]] when selecting the item.&lt;br /&gt;
&lt;br /&gt;
{{IN|be}}, tooltip lines that are customizable allow [[Minecraft:formatting codes]] and [[Minecraft:emojis]]. Obfuscated text is not animated in tooltips, but it is on the HUD.&lt;br /&gt;
&lt;br /&gt;
==== Description of item tooltip lines ====&lt;br /&gt;
The table below describes all possible tooltip lines, in the order at which they always appear in-game.&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Content&amp;quot; column, cells with yellow background means the exact text displayed.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Example&lt;br /&gt;
!Content&lt;br /&gt;
!Description&lt;br /&gt;
!Color{{Note|Created with [[Minecraft:color codes]] {{in|be}}}}{{Info needed|These all apply to BE, add JE colors}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tooltip item.png|120px]]&lt;br /&gt;
|&#039;&#039;Item name&#039;&#039;&lt;br /&gt;
|The name of the item. &lt;br /&gt;
Custom item names, for example when renamed in an anvil, are &#039;&#039;italic&#039;&#039;, and can have [[Minecraft:formatting codes]].{{Only|be|short=1}} &lt;br /&gt;
Certain items have variable names, such as [[Minecraft:buckets of tropical fish]]{{Only|be|short=1}} and [[Minecraft:Filled map|filled maps]], which are not italicized.&lt;br /&gt;
&lt;br /&gt;
Shown on the HUD above the hotbar when selecting the item.&lt;br /&gt;
|Depends on [[Minecraft:rarity]]:&lt;br /&gt;
&lt;br /&gt;
* Common: {{Color|#FFFFFF}} &lt;br /&gt;
* Uncommon: {{Color|#FFFF55}}&lt;br /&gt;
* Rare: {{Color|#55FFFF}}&lt;br /&gt;
* Epic: {{Color|#FF55FF}} &lt;br /&gt;
* [[Minecraft:Blank Disc|Blank disc]] &amp;amp; [[Minecraft:Track Disc|track disc]]: {{Color|#54FF54}}{{Upcoming|Music Features Add-On}} &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tooltip bundle empty.png|120px]]&lt;br /&gt;
|{{tc|partial|Can hold a mixed stack of items}}&lt;br /&gt;
|Shown on [[Minecraft:bundles]] and [[Minecraft:Pocket Jukeboxes|pocket jukeboxes]]{{Upcoming|Music Features Add-On}} (reading &amp;quot;Can hold music discs&amp;quot;) when empty.&lt;br /&gt;
|{{Color|#555555}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Tooltip bundle.png|120px]]&lt;br /&gt;
|&#039;&#039;Bundle contents&#039;&#039;&lt;br /&gt;
|Shown on bundles with items, displays the first 12 item types in slots that can be scrolled over, displaying a second tooltip containing only the selected item name above the bundle tooltip. With 13 item types or more, displays the first 11 items and an unselectable counter of the remaining item quantity.&lt;br /&gt;
Pocket jukeboxes{{Upcoming|Music Features Add-On}} also have this tooltip with only [[Minecraft:music discs]] as allowed items. All up to 20 music discs are shown and accessible.&lt;br /&gt;
For an overview on the usage of items in a bundle, see {{Slink|Bundle|Usage}}.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Bundle fulness bar&#039;&#039;&lt;br /&gt;
|A progress bar that can display &amp;quot;Empty&amp;quot;, a blue progress, or &amp;quot;Full&amp;quot; with red progress.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Tooltip description.png|120px]]&lt;br /&gt;
|&#039;&#039;{{va|Item description}}&#039;&#039;{{Only|be|short=1}}&lt;br /&gt;
|Many items have a description about their functionality:{{collapse|content=&lt;br /&gt;
* {{ItemSprite|Smithing Templates}} All [[Minecraft:smithing template]]s: Smithing Template&lt;br /&gt;
* {{ItemLink|Arrow of Infestation}}, {{ItemLink|Potion of Infestation}}, {{ItemLink|Splash Potion of Infestation}}, {{ItemLink|Lingering Potion of Infestation}}: Taking damage spawns silverfish{{upcoming|BE 26.70}}&lt;br /&gt;
* {{ItemLink|Arrow of Oozing}}, {{ItemLink|Potion of Oozing}}, {{ItemLink|Splash Potion of Oozing}}, {{ItemLink|Lingering Potion of Oozing}}: Dying will spawn slimes{{upcoming|BE 26.70}}&lt;br /&gt;
* {{ItemLink|Arrow of Weaving}}, {{ItemLink|Potion of Weaving}}, {{ItemLink|Splash Potion of Weaving}}, {{ItemLink|Lingering Potion of Weaving}}: Cobwebs won&#039;t slow you down, cobwebs spawn after death{{upcoming|BE 26.70}}&lt;br /&gt;
* {{ItemLink|Arrow of Wind Charging}}, {{ItemLink|Potion of Wind Charging}}, {{ItemLink|Splash Potion of Wind Charging}}, {{ItemLink|Lingering Potion of Wind Charging}}: Release a burst of wind after death{{upcoming|BE 26.70}}&lt;br /&gt;
* {{BlockLink|Anvil}}, {{BlockLink|Chipped Anvil}}, {{BlockLink|Damaged Anvil}}: Repair &amp;amp; enchant tools&lt;br /&gt;
* {{BlockLink|Barrel}}, {{BlockLink|Chest}}, {{BlockLink|Shulker Box}}: Storage&lt;br /&gt;
* {{BlockLink|Blast Furnace}}: Smelt metal faster&lt;br /&gt;
* {{ItemLink|Bone Meal}}: Fertilizer{{upcoming|BE 26.70}}&lt;br /&gt;
* {{BlockLink|Brewing Stand}}: Brew potions&lt;br /&gt;
* {{ItemLink|Brush}}: Excavate &amp;amp; brush&lt;br /&gt;
* {{BlockLink|Cartography Table}}: Modify Maps&lt;br /&gt;
* {{BlockLink|Cauldron}}: Holds liquids &amp;amp; potions&lt;br /&gt;
* {{ItemLink|Compass}}: Points to world spawn&lt;br /&gt;
* {{BlockLink|Composter}}: Make bone meal&lt;br /&gt;
* {{BlockLink|Copper Chest}}: Storage &amp;amp; sorting{{upcoming|BE 26.70}}&lt;br /&gt;
* {{BlockLink|Crafter}}: Automate crafting&lt;br /&gt;
* {{BlockLink|Crafting Table}}: Make stuff&lt;br /&gt;
* {{BlockLink|Dispenser}}: Automate actions&lt;br /&gt;
* {{BlockLink|Dropper}}: Eject items&lt;br /&gt;
* {{BlockLink|Enchanting Table}}: Enchant tools &amp;amp; books&lt;br /&gt;
* {{BlockLink|Ender Chest}}: Storage in every dimension{{upcoming|BE 26.70}}&lt;br /&gt;
* {{ItemLink|Flint and Steel}}: Make fire&lt;br /&gt;
* {{BlockLink|Furnace}}: Smelt &amp;amp; cook&lt;br /&gt;
* {{BlockLink|Grindstone}}: Remove enchantments&lt;br /&gt;
* {{BlockLink|Honey Block}}: Sticky{{upcoming|BE 26.70}}&lt;br /&gt;
* {{BlockLink|Hopper}}: Add items to chest&lt;br /&gt;
* {{BlockLink|Lectern}}: Display books&lt;br /&gt;
* {{BlockLink|Lodestone}}: Alter compasses{{upcoming|BE 26.70}}&lt;br /&gt;
* {{BlockLink|Loom}}: Decorate banners&lt;br /&gt;
* {{BlockLink|Observer}}: Detects change&lt;br /&gt;
* {{ItemLink|Ominous Bottle}}: Causes an ominous event when entering a village or trial chamber{{upcoming|BE 26.70}}&lt;br /&gt;
* {{BlockLink|Piston}}: Push blocks&lt;br /&gt;
* {{ItemLink|Recovery Compass}}: See where you died&lt;br /&gt;
* {{BlockLink|Redstone Comparator}}: Reads signal strength&lt;br /&gt;
* {{BlockLink|Redstone Repeater}}: Add signal delay{{upcoming|BE 26.70}}&lt;br /&gt;
* {{ItemLink|Shears}}: Cut &amp;amp; trim&lt;br /&gt;
* {{BlockLink|Slime Block}}: Bouncy{{upcoming|BE 26.70}}&lt;br /&gt;
* {{BlockLink|Smithing Table}}: Upgrade tools &amp;amp; armor&lt;br /&gt;
* {{BlockLink|Smoker}}: Cook food faster&lt;br /&gt;
* {{BlockLink|Sponge}}: Absorbs water{{upcoming|BE 26.70}}&lt;br /&gt;
* {{BlockLink|Sticky Piston}}: Pull blocks&lt;br /&gt;
* {{BlockLink|Stonecutter}}: Cut stone &amp;amp; copper}}&lt;br /&gt;
* {{ItemLink|Totem of Undying}}: Prevents death{{upcoming|BE 26.70}}&lt;br /&gt;
|{{Color|#447FFF}}{{until|BE 26.70}}&amp;lt;br&amp;gt;{{Color|#C6C6C6}}{{upcoming|BE 26.70}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Redstone functionality&#039;&#039;{{Only|be|short=1}}&lt;br /&gt;
|Items with functionality in [[Minecraft:redstone circuits]] can display additional information below the description:{{collapse|content=* Redstone conductor:&lt;br /&gt;
** {{BlockLink|Block of Redstone}}&lt;br /&gt;
** {{BlockLink|Redstone Dust}}&lt;br /&gt;
** {{BlockLink|Redstone Repeater}}{{upcoming|BE 26.70}}&lt;br /&gt;
* Redstone powered:&lt;br /&gt;
** {{BlockLink|Crafter}}&lt;br /&gt;
** {{BlockLink|Dispenser}}&lt;br /&gt;
** {{BlockLink|Dropper}}&lt;br /&gt;
** {{BlockLink|Piston}}&lt;br /&gt;
** {{BlockLink|Powered Rail}}&lt;br /&gt;
** {{BlockLink|Redstone Lamp}}&lt;br /&gt;
** {{BlockLink|Sticky Piston}}&lt;br /&gt;
* Redstone power source:&lt;br /&gt;
** {{BlockLink|Daylight Detector}} &lt;br /&gt;
** {{BlockLink|Observer}}&lt;br /&gt;
** {{BlockLink|Redstone Comparator}}&lt;br /&gt;
** {{BlockLink|Redstone Torch}}}}&lt;br /&gt;
|{{Color|#FF5555}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Creative inventory section&#039;&#039;{{Only|je|short=1}}&lt;br /&gt;
|The name of the [[Minecraft:Creative inventory]] tab in which the item appears. Shown only when the player is in [[Minecraft:Creative mode]], and only in the &#039;&#039;Search Items&#039;&#039;, &#039;&#039;Survival Inventory&#039;&#039; and &#039;&#039;Saved Hotbars&#039;&#039; tabs.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Tooltip music disc.png|120px]]&lt;br /&gt;
|&#039;&#039;Music disc name&#039;&#039;&lt;br /&gt;
|The name of the [[Minecraft:Music Disc|music disc]], e.g. &amp;quot;&#039;&#039;&#039;C418 - strad&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
|{{Color|#C6C6C6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{tc|partial|Playing Next{{upcoming|Fourth Drop 2026}}}}&lt;br /&gt;
|Shown when the music disc is queued next in a [[Minecraft:jukebox]] playlist.&lt;br /&gt;
|{{Color|#54FF54}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tooltip disc fragment.png|120px]]&lt;br /&gt;
|{{tc|partial|Music Disc &amp;amp;ndash; 5}}&lt;br /&gt;
|Shown on the [[Minecraft:Disc Fragment|disc fragment]] item.&lt;br /&gt;
|{{Color|#C6C6C6}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tooltip goat horn.png|120px]]&lt;br /&gt;
|&#039;&#039;Goat horn instrument&#039;&#039;&lt;br /&gt;
|The instrument of the [[Minecraft:Goat Horn|goat horn]], e.g. &amp;quot;&#039;&#039;&#039;Ponder&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
|{{Color|#C6C6C6}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[File:Tooltip1.png|width=120x120]]&lt;br /&gt;
{{Only|je|short=1}}&lt;br /&gt;
|{{tc|partial|Smithing template}}&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Description of [[Minecraft:Smithing Template|smithing templates]], shown only on smithing template items.&lt;br /&gt;
| rowspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|{{Note|name=break}}&lt;br /&gt;
|-&lt;br /&gt;
|{{tc|partial|Applies to:}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Applicable items&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{tc|partial|Ingredients:}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Ingredients&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:TooltipIII.png|width=120x120]]&lt;br /&gt;
{{Only|je|short=1}}&lt;br /&gt;
|&#039;&#039;Painting&#039;s name&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Minecraft:Painting]] information when the item is a preset painting variant obtained from the Creative inventory.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Painting&#039;s author&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Painting&#039;s dimensions&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Tooltip8.png|width=120x120]]&lt;br /&gt;
{{Only|je|short=1}}&lt;br /&gt;
|&#039;&#039;Tropical fish&#039;s pattern&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |The pattern and base and pattern color displayed on [[Minecraft:buckets of tropical fish]]. &#039;&#039;Bedrock Edition&#039;&#039; shows this information in the item name.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tropical fish&#039;s base and pattern color&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[File:Tooltip map.png|120px]]&lt;br /&gt;
|{{tc|partial|Unknown Map{{Only|je|short=1}}}}&lt;br /&gt;
|Shown when the [[Minecraft:map]] has no [[Minecraft:Map item format|map data]]. In &#039;&#039;Bedrock Edition&#039;&#039;, the item name changes to &amp;quot;Unknown Map&amp;quot; instead.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Map ID&#039;&#039;{{Only|je|short=1}}&lt;br /&gt;
|Shown on maps that do not have a unique name or modification, mainly [[Minecraft:Explorer Map|explorer map]]&amp;lt;nowiki/&amp;gt;s.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Map level&#039;&#039;{{Only|be|short=1}}&lt;br /&gt;
|The scale level (0-4) of the map, e.g. &amp;quot;&#039;&#039;&#039;Level 3/4&#039;&#039;&#039;&amp;quot;. Shown on any non-explorer filled map.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{Color|#FFFFFF}}&lt;br /&gt;
|-&lt;br /&gt;
|{{tc|partial|Locked}}&lt;br /&gt;
|Shown when the map is locked.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Map scaling&#039;&#039;{{Only|je|short=1}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Additional information about map scaling and level. Only shown with advanced tooltips enabled.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Map level&#039;&#039;{{Only|je|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Only|je|short=1}}&lt;br /&gt;
|&#039;&#039;Number of bees&#039;&#039;&lt;br /&gt;
|Number of [[Minecraft:bee]] entities inside the [[Minecraft:beehive]] or [[Minecraft:Bee Nest|bee nest]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Honey amount&#039;&#039;&lt;br /&gt;
|Amount of honey in [[Minecraft:beehives]] or [[Minecraft:bee nests]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tooltip shulker.png|120px]]&lt;br /&gt;
|&#039;&#039;Shulker box contents&#039;&#039;&lt;br /&gt;
|Displays the item names of the first 5 item slots in the [[Minecraft:Shulker Box|shulker box]] followed by the stack size (e.g. &amp;quot;&#039;&#039;&#039;String x64&#039;&#039;&#039;&amp;quot;). If there are more slots filled, this also displays the amount of stacks not shown. (e.g. &amp;quot;&#039;&#039;&#039;and 6 more...&#039;&#039;&#039;&amp;quot;).&lt;br /&gt;
Item names in the shulker box can override formatting codes.&lt;br /&gt;
In &#039;&#039;Bedrock Edition&#039;&#039;, this is also shown above the hotbar when selecting the item.&lt;br /&gt;
|{{Color|#C6C6C6}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tooltip banner.png|120px]]&lt;br /&gt;
|&#039;&#039;Banner patterns&#039;&#039;&lt;br /&gt;
|Displays all (max 6) [[Minecraft:banner]] patterns preceded by their color.&lt;br /&gt;
|{{Color|#FFFFFF}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Tooltip pot.png|120px]]&lt;br /&gt;
|{{tc|partial|{{Note|Line break|name=break}}}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Decorated pot materials, either a [[Minecraft:Pottery Sherd|pottery sherd]] item name or &amp;quot;&#039;&#039;&#039;[[Minecraft:Brick]]&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Front side material&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |{{Color|#C6C6C6}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Left side material&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Right side material&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Rear side material&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Tooltip book.png|120px]]&lt;br /&gt;
|&#039;&#039;Book&#039;s author&#039;&#039;&lt;br /&gt;
|The author of the [[Minecraft:Written Book|written book]] preceded by &amp;quot;&#039;&#039;&#039;by&#039;&#039;&#039; &amp;quot;. In &#039;&#039;Bedrock Edition&#039;&#039;, this can be chosen while signing a [[Minecraft:Book and Quill|book and quill]], and can have custom formatting codes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Book&#039;s generation&#039;&#039;&lt;br /&gt;
|The book&#039;s generation, which can be &amp;quot;&#039;&#039;&#039;Original&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Copy of original&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Copy of a copy&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Tooltip7.png|width=120x120]]&lt;br /&gt;
{{Only|je|short=1}}&lt;br /&gt;
|&#039;&#039;Projectile name&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Shown on [[Minecraft:crossbows]] with a charged projectile.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Projectile&#039;s tooltip lines{{note|1=Item name, bundle section, durability, item ID, number of components and usage warning are not visible there. Additionally, if item is dyed, &amp;quot;Dyed&amp;quot; will always be shown, even if advanced tooltips are enabled.}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Tooltip firework.png|120px]]&lt;br /&gt;
|&#039;&#039;Flight duration&#039;&#039;&lt;br /&gt;
|A [[Minecraft:Firework Rocket|firework rocket]]&#039;s flight duration, e.g. &amp;quot;&#039;&#039;&#039;Flight Duration: 3&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Color|#447FFF}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Firework effects&#039;&#039;&lt;br /&gt;
|Shown on firework rockets and [[Minecraft:firework stars]]. Each firework star effect is shown as follows, multiple can be on one firework rocket:&lt;br /&gt;
* Shape (&#039;&#039;&#039;Small ball explosion&#039;&#039;&#039;, &#039;&#039;&#039;Large ball explosion&#039;&#039;&#039;, &#039;&#039;&#039;Burst explosion&#039;&#039;&#039;, &#039;&#039;&#039;Star-shaped explosion&#039;&#039;&#039;, or &#039;&#039;&#039;Creeper-shaped explosion&#039;&#039;&#039;)&lt;br /&gt;
* All colors (e.g. &#039;&#039;&#039;Black, Light Blue, Gray, Gray, Lime, Pink&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Trail&#039;&#039;&#039;, if applied&lt;br /&gt;
* &#039;&#039;&#039;Twinkle&#039;&#039;&#039;, if applied&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tooltip no effects.png|width=120x120]]&lt;br /&gt;
|{{tc|partial|No effects}}&lt;br /&gt;
|Shown on any [[Minecraft:potion]] without effects: [[Minecraft:Water Bottle|water bottle]], [[Minecraft:Mundane Potion|mundane potion]], [[Minecraft:long mundane potion]], thick potion, awkward potion, and their splash and lingering variants. Also shown above the hotbar in &#039;&#039;Bedrock Edition&#039;&#039;, in {{Color|#C6C6C6}}.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[File:Tooltip effects.png|120px]]&lt;br /&gt;
|&#039;&#039;Effect name&#039;&#039;&lt;br /&gt;
|[[Minecraft:Effect]] name, level (if higher than 1), and duration, e.g. &amp;quot;&#039;&#039;&#039;Slowness IV (0:20)&#039;&#039;&#039;&amp;quot;. Shown on [[Minecraft:potions]], [[Minecraft:tipped arrows]], and [[Minecraft:Suspicious Stew|suspicious stew]] in Creative mode. There can be multiple effects. Also shown above the hotbar in &#039;&#039;Bedrock Edition&#039;&#039;, in {{Color|#C6C6C6}}.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |When positive: {{Color|#447FFF}}&lt;br /&gt;
When negative: {{Color|#FF5555}}&lt;br /&gt;
|-&lt;br /&gt;
|{{tc|partial|{{Note|Line break|name=break}}{{Only|je|short=1}}}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Attribute information, e.g. &amp;quot;&#039;&#039;&#039;+2.99 Attack Damage&#039;&#039;&#039;&amp;quot;. Can only show Speed and Attack Damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tc|partial|When Applied:{{Only|je|short=1}}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Attributes&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:Tooltip2.png|width=120x120]]&lt;br /&gt;
{{Only|je|short=1}}&lt;br /&gt;
|{{tc|partial|Upgrade:}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Shown on [[Minecraft:armor]] items with [[Minecraft:Armor Trims|armor trims]] applied, with the material and used armor trim (e.g. &amp;quot;&#039;&#039;&#039;Quartz Tide Trim&#039;&#039;&#039;&amp;quot;).&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Trim pattern&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Trim material&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tooltip armor trim.png|120px]]&lt;br /&gt;
{{Only|be|short=1}}&lt;br /&gt;
|&#039;&#039;Trim pattern &amp;amp; material&#039;&#039;&lt;br /&gt;
|Depends on used materials:&lt;br /&gt;
&lt;br /&gt;
* Quartz: {{Color|#D9CCB8}}&lt;br /&gt;
* Iron: {{Color|#A9B4B7}}&lt;br /&gt;
* Netherite: {{Color|#8F727D}}&lt;br /&gt;
* Redstone: {{Color|#EE222C}}&lt;br /&gt;
* Copper: {{Color|#C87363}}&lt;br /&gt;
* Gold: {{Color|#FFBF1E}}&lt;br /&gt;
* Emerald: {{Color|#13A045}}&lt;br /&gt;
* Diamond: {{Color|#5FECFF}}&lt;br /&gt;
* Lapis: {{Color|#577BFF}}&lt;br /&gt;
* Amethyst: {{Color|#B66CDD}}&lt;br /&gt;
* Resin: {{Color|#FF6A00}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tooltip enchantments.png|120px]]&lt;br /&gt;
|&#039;&#039;Enchantments&#039;&#039;&lt;br /&gt;
|[[Minecraft:Enchantments]] with level (if higher than 1) applied to the item (e.g. &amp;quot;&#039;&#039;&#039;Feather Falling IV&#039;&#039;&#039;&amp;quot;), can have multiple. Also shown above the hotbar in &#039;&#039;Bedrock Edition&#039;&#039;.&lt;br /&gt;
|Enchantments: {{Color|#447FFF}}&lt;br /&gt;
Curses: {{Color|#FF5555}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:Tooltip attributes.png|120px]]&lt;br /&gt;
|&#039;&#039;Attributes&#039;&#039;&lt;br /&gt;
|[[Minecraft:Attribute]] modifier (e.g. &amp;quot;&#039;&#039;&#039;+11 Armor&#039;&#039;&#039;&amp;quot;). In &#039;&#039;Bedrock Edition&#039;&#039; shown for Armor, Armor Toughness, Knockback Resistance, Attack Damage, Chop Efficiency, Mining Efficiency, and Dig Efficicency. In &#039;&#039;Java Edition&#039;&#039;, shown below lore.&lt;br /&gt;
|{{Color|#447FFF}}&lt;br /&gt;
|-&lt;br /&gt;
|{{tc|partial|{{Note|Line break|name=break}}{{Only|je|short=1}}}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |The &amp;quot;When...&amp;quot; field specifying the required equipment slot for the attributes to apply.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Required slot&#039;&#039;{{Only|je|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:Tooltip dyed.png|120px]]&lt;br /&gt;
|{{tc|partial|{{Note|Line break|name=break}}{{Only|be|short=1}}}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Shown when the item ([[Minecraft:Leather Armor|leather armor]] or [[Minecraft:Wolf Armor|wolf armor]]) is dyed. &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{Color|#FFFFFF}}&lt;br /&gt;
|-&lt;br /&gt;
|{{tc|partial|Dyed}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Color&#039;&#039;{{Only|je|short=1}}&lt;br /&gt;
|The hexadecimal color of the dye, shown only when advanced tooltips is enabled.&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|{{Only|je|short=1}}&lt;br /&gt;
|&#039;&#039;Lore&#039;&#039;&lt;br /&gt;
|Custom text shown in tooltip, defined by &amp;lt;code&amp;gt;[[Minecraft:Data component format#lore|minecraft:lore]]&amp;lt;/code&amp;gt; component.&lt;br /&gt;
By default it has &amp;lt;code&amp;gt;&amp;quot;dark_purple&amp;quot;&amp;lt;/code&amp;gt; color and is italicized.&lt;br /&gt;
|-&lt;br /&gt;
|{{Only|je|short=1}}&lt;br /&gt;
|{{tc|partial|Unbreakable}}&lt;br /&gt;
|Shown when item is unbreakable, using the &amp;lt;code&amp;gt;[[Minecraft:Data component format#unbreakable|minecraft:unbreakable]]&amp;lt;/code&amp;gt; component.&lt;br /&gt;
|-&lt;br /&gt;
|{{Only|je|short=1}}&lt;br /&gt;
|{{tc|partial|???????}}&lt;br /&gt;
|Indicates that this item has the &amp;lt;code&amp;gt;[[Minecraft:Data component format#container loot|minecraft:container_loot]]&amp;lt;/code&amp;gt; component.{{Info needed|When is this used in vanilla?}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Only|je|short=1}}&lt;br /&gt;
|{{tc|partial|Disabled in Peaceful}}&lt;br /&gt;
|Shown in Peaceful mode when item has &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; tag in &amp;lt;code&amp;gt;[[Minecraft:Data component format#entity data|minecraft:entity_data]]&amp;lt;/code&amp;gt; component, pointing to a mob which is not allowed in Peaceful.&lt;br /&gt;
[[Minecraft:Difficulty#Peaceful|See this article for more information]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Only|je|short=1}}&lt;br /&gt;
|{{tc|partial|{{Note|Line break|name=break}}}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Shown on [[Minecraft:monster spawners]] and [[Minecraft:trial spawners]] and has spawn data.&lt;br /&gt;
|-&lt;br /&gt;
|{{tc|partial|Interact with Spawn Egg:}}&lt;br /&gt;
|-&lt;br /&gt;
|{{tc|partial|Sets mob type}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Spawner entity name&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|{{tc|partial|{{Note|Line break|name=break}}}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Shows a list of blocks defined in &amp;lt;code&amp;gt;minecraft:can_break&amp;lt;/code&amp;gt; component that can be mined with this item in [[Minecraft:Adventure]] mode.&lt;br /&gt;
|{{Color|#FFFFFF}}&lt;br /&gt;
|-&lt;br /&gt;
|{{tc|partial|Can break:}}&lt;br /&gt;
|{{Color|#C6C6C6}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Breakable blocks&#039;&#039;&lt;br /&gt;
|{{Color|#555555}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:Tooltip can place on.png|width=120x120]]&lt;br /&gt;
|{{tc|partial|{{Note|Line break|name=break}}}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Shows a list of blocks defined in &amp;lt;code&amp;gt;minecraft:can_place_on&amp;lt;/code&amp;gt; component on which this block can be placed in [[Minecraft:Adventure]] mode.&lt;br /&gt;
|{{Color|#FFFFFF}}&lt;br /&gt;
|-&lt;br /&gt;
|{{tc|partial|Can be placed on:}}&lt;br /&gt;
|{{Color|#C6C6C6}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Placeable blocks&#039;&#039;&lt;br /&gt;
|{{Color|#555555}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Only|je|short=1}}&lt;br /&gt;
|&#039;&#039;Durability&#039;&#039;&lt;br /&gt;
|Remaining and total [[Minecraft:durability]] of the tool item, only shown with advanced tooltips enabled.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|{{Only|je|short=1}}&lt;br /&gt;
|&#039;&#039;Item ID&#039;&#039;&lt;br /&gt;
|Internal [[Minecraft:Java Edition data values#Items|item ID]], only shown with advanced tooltips enabled.&lt;br /&gt;
|-&lt;br /&gt;
|{{Only|je|short=1}}&lt;br /&gt;
|&#039;&#039;Number of components&#039;&#039;&lt;br /&gt;
|Total number of [[Minecraft:Data component format|data components]], only shown with advanced tooltips enabled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Only|je|short=1}}&lt;br /&gt;
|{{tc|partial|Warning:}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Usage warning, shown on block items with &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; tag in &amp;lt;code&amp;gt;[[Minecraft:Data component format#block entity data|minecraft:block_entity_data]]&amp;lt;/code&amp;gt; component.&lt;br /&gt;
|-&lt;br /&gt;
|{{tc|partial|Use of this item might lead to command execution}}&lt;br /&gt;
|-&lt;br /&gt;
|{{tc|partial|Do not use unless you know the exact contents!}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[File:Tooltip cant drop.png|120px]]&lt;br /&gt;
{{Only|be|short=1}}&lt;br /&gt;
|{{tc|partial|☆ Can&#039;t Drop Items can&#039;t be:}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Shown on items with &amp;lt;code&amp;gt;lock_in_inventory&amp;lt;/code&amp;gt; [[Minecraft:Item components#NBT components|NBT component]]. Also shown above the hotbar, in {{Color|#FFFFFF}} (star) and {{Color|#C6C6C6}}.&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |{{Color|#FFFFFF}}&lt;br /&gt;
|-&lt;br /&gt;
|{{tc|partial| - dropped}}&lt;br /&gt;
|-&lt;br /&gt;
|{{tc|partial| - removed}}&lt;br /&gt;
|-&lt;br /&gt;
|{{tc|partial| - crafted with}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Tooltip cant move.png|120px]]&lt;br /&gt;
{{Only|be|short=1}}&lt;br /&gt;
|{{tc|partial|☆ Can&#039;t Move Items can&#039;t be:}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Shown on items with &amp;lt;code&amp;gt;lock_in_slot&amp;lt;/code&amp;gt; [[Minecraft:Item components#NBT components|NBT component]]. Also shown above the hotbar, in {{Color|#FFFFFF}} (star) and {{Color|#C6C6C6}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{tc|partial| - moved}}&lt;br /&gt;
|-&lt;br /&gt;
|{{tc|partial| - dropped}}&lt;br /&gt;
|-&lt;br /&gt;
|{{tc|partial| - removed}}&lt;br /&gt;
|-&lt;br /&gt;
|{{tc|partial| - crafted with}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tooltip not lost.png|120px]]&lt;br /&gt;
{{Only|be|short=1}}&lt;br /&gt;
|{{tc|partial|This item is not lost on death.}}&lt;br /&gt;
|Shown on items with &amp;lt;code&amp;gt;keep_on_death&amp;lt;/code&amp;gt; [[Minecraft:Item components#NBT components|NBT component]]. Also shown above the hotbar, in {{Color|#C6C6C6}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tooltip data.png|120px]]&lt;br /&gt;
{{Only|be|short=1}}&lt;br /&gt;
|{{tc|partial|(+DATA)}}&lt;br /&gt;
|Shown on items obtained using {{Keys|Control+}}{{Control|Pick block}}, making them contain data (such as a [[Minecraft:Command Block|command block]] with commands).&lt;br /&gt;
|{{Color|#AA00AA}}, &#039;&#039;italicized&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other tooltips ==&lt;br /&gt;
&lt;br /&gt;
=== Enchanting table options ===&lt;br /&gt;
[[File:Enchanting table tooltip creative.png|thumb|An enchanting table tooltip in [[Creative]] mode]]&lt;br /&gt;
The three enchantment options in an [[Minecraft:Enchanting Table|enchanting table]], displayed when an enchantable item is added, have tooltips displaying one of the enchantments that are added through this option, formatted like &amp;quot;&#039;&#039;&#039;&amp;lt;Enchantment&amp;gt; &amp;lt;level&amp;gt; . . . ?&#039;&#039;&#039;&amp;quot;. The tooltip is italicized {{in|bedrock}}; {{in|java}}, the enchantment name and level are displayed in gray ({{color|#AAAAAA}}).&lt;br /&gt;
&lt;br /&gt;
In [[Minecraft:Survival]] and [[Minecraft:Adventure]] mode, additional lines are shown for the [[Minecraft:experience]] and [[Minecraft:Lapis Lazuli|lapis lazuli]] requirements: &lt;br /&gt;
&lt;br /&gt;
* When the enchantment is not available and there is not enough lapis lazuli in the enchanting table slot, it displays the required lapis lazuli (in red, {{Color|#FF5555}}), and consumed experience levels (in gray, {{color|#AAAAAA}} in &#039;&#039;Java Edition&#039;&#039; or {{Color|#C6C6C6}} in &#039;&#039;Bedrock Edition&#039;&#039;).&lt;br /&gt;
* When the enchantment is available, it displays the required lapis lazuli and consumed experience levels both in gray.&lt;br /&gt;
* When there is enough lapis lazuli, but the player does not meet the level requirement, it displays the enchantment&#039;s level requirement in red.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;220&amp;quot; heights=&amp;quot;140&amp;quot;&amp;gt;&lt;br /&gt;
File:Enchanting table tooltip unavailable.png|Tooltip when there is not enough lapis lazuli in the enchanting table&lt;br /&gt;
File:Enchanting table tooltip level requirement.png|Tooltip when the player does not meet the level requirement&lt;br /&gt;
File:Enchanting table tooltip available.png|Tooltip when the enchantment is available&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Smithing table slots ===&lt;br /&gt;
[[File:Smithing table tooltip.png|thumb|A smithing table tooltip]]&lt;br /&gt;
In a [[Minecraft:Smithing Table|smithing table]], the three slots can show tooltips when empty:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Add Smithing Template&#039;&#039;&#039;: always displayed in the first slot.&lt;br /&gt;
* &#039;&#039;&#039;Add a piece of armor&#039;&#039;&#039;: displayed in the second slot when an armor trim is in the first.&lt;br /&gt;
* &#039;&#039;&#039;Add Diamond armor, weapon, or tool&#039;&#039;&#039;: displayed in the second slot when a netherite upgrade is in the first.&lt;br /&gt;
* &#039;&#039;&#039;Add ingot or crystal&#039;&#039;&#039;: displayed in the third slot when an armor trim is in the first.&lt;br /&gt;
* &#039;&#039;&#039;Add Netherite Ingot&#039;&#039;&#039;: displayed in the third slot when a netherite upgrade is in the first.&lt;br /&gt;
&lt;br /&gt;
Additionally, when items are placed in smithing table slots, their tooltips have fixed width.&lt;br /&gt;
&lt;br /&gt;
Tooltips are not shown in empty smithing table slots on touch controls.&lt;br /&gt;
&lt;br /&gt;
=== Villager trading ===&lt;br /&gt;
[[File:Trading tooltip.png|thumb|width=200x200|Villager trading tooltip]]&lt;br /&gt;
A tooltip reading &amp;quot;&#039;&#039;&#039;Not enough &amp;lt;Item&amp;gt;&#039;&#039;&#039;&amp;quot; is shown in the villager trading slots when the player added too few items in the slot for trading.&lt;br /&gt;
&lt;br /&gt;
=== Creative inventory group ===&lt;br /&gt;
{{exclusive|bedrock|section=1}}&lt;br /&gt;
[[File:Category tooltip.png|thumb|width=200x200|Creative inventory group tooltip]]&lt;br /&gt;
Item groups in the [[Minecraft:Creative inventory]] show their name in a tooltip.&lt;br /&gt;
&lt;br /&gt;
=== Disc press track ===&lt;br /&gt;
{{Music feature|section=1}}&lt;br /&gt;
When browsing [[Minecraft:music]] tracks in a [[Minecraft:Disc Press|disc press]], their names are also displayed on a tooltip.&lt;br /&gt;
&lt;br /&gt;
=== Effect tooltips ===&lt;br /&gt;
{{exclusive|java|section=1}}&lt;br /&gt;
[[File:EffectCompact.png|thumb|An effect tooltip]]&lt;br /&gt;
When [[Minecraft:Effect|effects]] in the [[Minecraft:inventory]] are displayed in the compact style, hovering over an effect icon displays more information about that effect.&lt;br /&gt;
&lt;br /&gt;
=== Option tooltips ===&lt;br /&gt;
{{IN|je}}, when certain buttons, text fields, and sliders are hovered over, or focused on when navigating with {{Key|Tab}}, they show a description in the form of a tooltip. The “Key Binds” options menu also has tooltips to provide details on conflicts between keys.&lt;br /&gt;
&lt;br /&gt;
{{IN|be}}, most options have descriptions that are always visible instead of tooltips. Menu tooltips are only used in the [[Minecraft:Game Menu|game menu]] for the small buttons on the bottom, and a message with the tooltip texture appears in the [[Minecraft:chat]] if there are unread messages below.&amp;lt;gallery widths=&amp;quot;220&amp;quot; heights=&amp;quot;140&amp;quot;&amp;gt;&lt;br /&gt;
File:OptionTooltip.png|An option tooltip&lt;br /&gt;
File:Tooltip6.png|An example of a key bind conflict tooltip {{in|java}}&lt;br /&gt;
File:Bedrock game menu tooltip.png|Tooltip in the game menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|Java edition beta}}&lt;br /&gt;
|{{HistoryLine||1.0|Added item tooltips.}}&lt;br /&gt;
|{{HistoryLine||1.5|Added [[Minecraft:statistics]], which use tooltips in the &amp;quot;Blocks&amp;quot; and &amp;quot;Items&amp;quot; sections.}}&lt;br /&gt;
|{{HistoryLine|Java Edition}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Item tooltips now have an outline and rounded corners.&lt;br /&gt;
|Added [[Minecraft:potion]]s, which display effect information on their tooltip.}}&lt;br /&gt;
|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|Added [[Minecraft:enchantments]]. Enchanted items display &amp;quot;Enchanted!!&amp;quot; on their tooltip.}}&lt;br /&gt;
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|The “Enchanted!!” text has been removed from enchanted item tooltips, and items now display their enchantments.}}&lt;br /&gt;
|{{HistoryLine||1.4.2|dev=12w34a|{{key|F3+H}} now shows advanced tooltips.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w41a|Advanced tooltips now display tool and armor durability, and map zoom levels.}}&lt;br /&gt;
|{{HistoryLine||1.4.6|dev=12w50a|Added held item tooltips.}}&lt;br /&gt;
|{{HistoryLine||1.6.1|dev=13w21a|[[Minecraft:Attributes]] now display on item tooltips.}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w39a|Added [[Minecraft:shulker boxes]], which list their contents on their item tooltip.}}&lt;br /&gt;
|{{HistoryLine||1.13.1|dev=18w33a|[[Minecraft:Tropical fish bucket]]s now display the type of fish they are holding on their tooltip.}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w43c|Added [[Minecraft:crossbow]]s, which show what projectile is loaded on their tooltip when in that state.}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=pre1|Added option tooltips.}}&lt;br /&gt;
|{{HistoryLine||1.17|dev=20w45a|Added [[Minecraft:bundle]]s, which list their contents on their item tooltip.}}&lt;br /&gt;
|{{HistoryLine|||dev=20w46a|Changed how bundles display their contents on their tooltip.}}&lt;br /&gt;
|{{HistoryLine||1.18|dev=21w39a|Added effect tooltips, which appear when the compact style is used for displaying effects in the inventory.}}&lt;br /&gt;
|{{HistoryLine||1.19|dev=22w17a|Added goat horns, which display the variant name on their tooltips.}}&lt;br /&gt;
|{{HistoryLine||1.19.1|dev=Pre-release 3|Tooltips can no longer become offset.&amp;lt;ref&amp;gt;{{bug|MC-253214|||Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.19.3|dev=22w42a|Long tooltips no longer get cut off at the edge of the screen.&amp;lt;ref&amp;gt;{{bug|MC-26757|||Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=22w44a|[[Minecraft:Monster spawner]] tooltips now display the name of the mob that it spawns. If the spawner’s mob spawn type has not been set, it instead shows information on how to do so.}}&lt;br /&gt;
|{{HistoryLine|||dev=Pre-release 2|Tooltips now appear when navigating through menus with {{key|Tab}}.}}&lt;br /&gt;
|{{HistoryLine||1.19.4|dev=23w03a|Added the “Notification Display Time” option, which affects how long held item tooltips appear onscreen.}}&lt;br /&gt;
|{{HistoryLine|||dev=23w05a|Adjusted the positioning of option tooltips to avoid covering the button being hovered over.}}&lt;br /&gt;
|{{HistoryLine|||dev=23w06a|Option tooltips are now used in the key binds [[Minecraft:options]] menu to provide details on conflicts between keys.&lt;br /&gt;
|[[Minecraft:Painting]]s now have special tooltips in the creative inventory.}}&lt;br /&gt;
|{{HistoryLine|||dev=Pre-release 2|Hovering over the world name field on the world creation screen now displays a tooltip that shows the name of the folder in which the world is saved.}}&lt;br /&gt;
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Tooltips for trimmed [[Minecraft:armor]] now show the trim material and variant name.&lt;br /&gt;
|Added [[Minecraft:smithing template]]s, which show their type, what items they can be used on, and what materials can be used with them on their tooltip.}}&lt;br /&gt;
|{{HistoryLine||1.20|dev=23w17a|Tooltips for [[Minecraft:decorated pot]]s with [[Minecraft:pottery sherd]]s now list the ingredients used to craft them.}}&lt;br /&gt;
|{{HistoryLine||1.20.2|dev=23w31a|Updated the design of the tooltips in the statistics screen.&amp;lt;ref&amp;gt;{{bug|MC-29371|||Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.20.5|dev=24w10a|No longer appears when hovering outside the containing element.}}&lt;br /&gt;
|{{HistoryLine||1.21|dev=24w18a|Enchanted items and potions now show more attributes on their tooltips.}}&lt;br /&gt;
|{{HistoryLine||1.21.2|exp=Bundles|dev=24w33a| Bundle tooltips have been changed again; they now feature a fullness meter and the item slots no longer have backgrounds.&lt;br /&gt;
|It is now possible to scroll to select items in a bundle while the tooltip is displayed.}}&lt;br /&gt;
|{{HistoryLine||1.21.2|dev=24w33a|Smithing template tooltips have been changed; the variant’s name and “Smithing Template” have switched places.&lt;br /&gt;
|Banner patterns now specify which variant they are in their name instead of a subtitle.}}&lt;br /&gt;
|{{HistoryLine|||dev=24w35a|Tooltips for [[Minecraft:bee nest]]s and [[Minecraft:beehive]]s now show the amount of bees and honey inside on their tooltips.}}&lt;br /&gt;
|{{HistoryLine|||dev=24w36a|Data packs now support custom tooltip window designs.}}&lt;br /&gt;
|{{HistoryLine||1.21.5|dev=25w04a|Crossbows will now show all charged projectiles in their tooltip instead of just the first.}}&lt;br /&gt;
|{{HistoryLine|||dev=25w06a|Tooltips for [[Minecraft:fireworks]] and [[Minecraft:crossbows]] now show a compact form of multiple repeated stars or projectiles that are identical.}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Item tooltips dev.png|Development screenshot of item tooltips&lt;br /&gt;
File:OldStatsTooltip.png|The old &#039;&#039;Java Edition&#039;&#039; item tooltip as seen in the [[Minecraft:statistics]] menu before [[Minecraft:Java Edition 1.20.2|1.20.2]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|Pocket Edition Alpha}}&lt;br /&gt;
|{{HistoryLine||v0.5.0|Added item tooltips.}}&lt;br /&gt;
|{{HistoryLine|Pocket Edition}}&lt;br /&gt;
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Added shulker boxes, which list their contents on their tooltip.}}&lt;br /&gt;
|{{HistoryLine|Bedrock Edition}}&lt;br /&gt;
|{{HistoryLine||1.16.0|dev=beta 1.16.0.63|Held item tooltips now have a background.}}&lt;br /&gt;
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|[[Minecraft:Decorated pot]]s crafted with at least one [[Minecraft:pottery sherd]] now list their crafting ingredients on their tooltip.}}&lt;br /&gt;
|{{HistoryLine||1.21.111|dev=Preview 1.21.110.22|Added Armor and Armor Toughness values to vanilla [[Minecraft:armor]] tooltips, not working with [[Minecraft:add-on]] armors.}}&lt;br /&gt;
|{{HistoryLine||26.0|dev=Preview 26.0.23|Added Armor and Armor Toughness values to [[Minecraft:add-on]] [[Minecraft:armor]] tooltips and all vanilla mob armor.}}&lt;br /&gt;
|{{HistoryLine||26.50|dev=Preview 26.50.24|Added item descriptions for many different items, replacing recipe book categories.&lt;br /&gt;
|Added &amp;quot;Chop Efficiency&amp;quot;, &amp;quot;Mining Efficiency&amp;quot;, and &amp;quot;Dig Efficiency&amp;quot; attribute modifiers.&lt;br /&gt;
|Removed some line breaks and texts like &amp;quot;When on Head:&amp;quot; as well as smithing ingredients. Condensed armor trim information into one line.}}&lt;br /&gt;
|{{HistoryLine|bedrock upcoming}}&lt;br /&gt;
|{{HistoryLine||26.70|dev=Preview 26.70.20|Added the &amp;quot;Playing Next&amp;quot; toolip line for [[Minecraft:jukebox]] playlists.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 26.70.22|Added item descriptions for many different items.|Chnaged item description tooltip color from blue to gray.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|Legacy Console Edition}}&lt;br /&gt;
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added item tooltips.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU3|Changed the tooltip display setting to in-game tooltip display, so that tooltips always display in menus.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU7|Added [[Minecraft:potion]]s, which display effect information on their tooltip.|Added [[Minecraft:enchantment]]s. Enchanted items show their enchantments on their tooltip.|Added held item tooltips.|Added more descriptive tooltips for different types of tree-related blocks, silverfish blocks and stone bricks, a feature from [[Minecraft:Java Edition 1.3.1]].}}&lt;br /&gt;
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[Minecraft:Attributes]] now display on item tooltips.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|Held item tooltips now show the [[Minecraft:rarity]] of the item and the first 3 rows of the item&#039;s lore.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Added shulker boxes, which list their contents on their tooltip.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Tropical fish tooltip.png|Tooltip of a bucket of tropical fish {{In|be}}&lt;br /&gt;
File:Longest item name tooltip.png|The tooltip of the longest item name in the game, a [[Minecraft:Hardened Light Blue Stained Glass Pane|hardened light blue stained glass pane]]&lt;br /&gt;
File:Tooltip bundle full.png|A full bundle tooltip&lt;br /&gt;
File:Custom item tooltip.png|A tooltip for a custom item name&lt;br /&gt;
File:Formatted tooltip.png|A tooltip with [[Minecraft:formatting codes]]. Note how the italics in the author name are also applied to the book&#039;s generation.&lt;br /&gt;
File:Obfuscated tooltip.png|A similar tooltip but obfuscated. Letters are not animated here.&lt;br /&gt;
File:Emoji tooltip.png|[[Minecraft:Emojis]] in a tooltip&lt;br /&gt;
File:No text tooltip.png|A completely empty tooltip. This can be achieved by entering &amp;lt;code&amp;gt;§r&amp;lt;/code&amp;gt; as item name in &#039;&#039;Bedrock Edition&#039;&#039;.&lt;br /&gt;
File:Long armor tooltip.png|A long [[Minecraft:armor]] tooltip&lt;br /&gt;
File:Long firework tooltip.png|A very long [[Minecraft:Firework Rocket|firework rocket]] tooltip &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox gameplay}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:ja:ツールチップ]]&lt;br /&gt;
[[Minecraft:pt:Descrição]]&lt;br /&gt;
[[Minecraft:zh:提示框]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Tipped_Arrow&amp;diff=235824</id>
		<title>Minecraft:Tipped Arrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Tipped_Arrow&amp;diff=235824"/>
		<updated>2026-10-31T11:15:40Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{For||Arrow (disambiguation)}}&lt;br /&gt;
{{Infobox item entity&lt;br /&gt;
| image = Arrow of Splashing.png&lt;br /&gt;
| invimage = Arrow of Splashing&lt;br /&gt;
| invimage2 = Tipped Arrow&lt;br /&gt;
| invimage3 = Uncraftable Tipped Arrow&lt;br /&gt;
| invimage4 = ----&lt;br /&gt;
| invimage5 = Arrow of Night Vision&lt;br /&gt;
| invimage6 = Arrow of Invisibility&lt;br /&gt;
| invimage7 = Arrow of Leaping&lt;br /&gt;
| invimage8 = Arrow of Fire Resistance&lt;br /&gt;
| invimage9 = Arrow of Swiftness&lt;br /&gt;
| invimage10 = Arrow of Slowness&lt;br /&gt;
| invimage11 = Arrow of the Turtle Master&lt;br /&gt;
| invimage12 = Arrow of Water Breathing&lt;br /&gt;
| invimage13 = Arrow of Healing&lt;br /&gt;
| invimage14 = Arrow of Harming&lt;br /&gt;
| invimage15 = Arrow of Poison&lt;br /&gt;
| invimage16 = Arrow of Regeneration&lt;br /&gt;
| invimage17 = Arrow of Strength&lt;br /&gt;
| invimage18 = Arrow of Weakness&lt;br /&gt;
| invimage19 = Arrow of Slow Falling&lt;br /&gt;
| invimage20 = Arrow of Wind Charging&lt;br /&gt;
| invimage21 = Arrow of Weaving&lt;br /&gt;
| invimage22 = Arrow of Oozing&lt;br /&gt;
| invimage23 = Arrow of Infestation&lt;br /&gt;
| invimage24 = Arrow of Luck&lt;br /&gt;
| invimage25 = Arrow of Decay&lt;br /&gt;
| invimage26 = Arrow of Freezing&lt;br /&gt;
| extratext = View [[#Renders|all tipped arrows]]&lt;br /&gt;
| description = &#039;&#039;&#039;Infestation&#039;&#039;&#039;: Taking damage spawns silverfish&amp;lt;br&amp;gt;&#039;&#039;&#039;Oozing&#039;&#039;&#039;: Dying will spawn slimes&amp;lt;br&amp;gt;&#039;&#039;&#039;Weaving&#039;&#039;&#039;: Cobwebs won&#039;t slow you down, cobwebs spawn after death&amp;lt;br&amp;gt;&#039;&#039;&#039;Wind Charging&#039;&#039;&#039;: Release a burst of wind after death&lt;br /&gt;
| renewable = &#039;&#039;&#039;Luck&#039;&#039;&#039; and &#039;&#039;&#039;Uncraftable&#039;&#039;&#039;{{only|je|short=1}}: No &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;All others&#039;&#039;&#039;: Yes&lt;br /&gt;
| stackable = Yes (64, only if same effect)&lt;br /&gt;
| size = Height: 0.5 blocks&amp;lt;br&amp;gt;Width: 0.5 blocks&lt;br /&gt;
| networkid = &#039;&#039;&#039;[[Minecraft:JE]]&#039;&#039;&#039;: 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;tipped arrow&#039;&#039;&#039; is a type of [[Minecraft:arrow]] that can inflict a [[Minecraft:status effect]] on hit in addition to dealing [[Minecraft:damage]], with the inflicted status effect matching the [[Minecraft:potion]] used to create it.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Picking up arrows===&lt;br /&gt;
{{main|Arrow#Picking up arrows}}&lt;br /&gt;
Similarly to other arrows, players have the ability to pick up tipped arrows that have been shot by dispensers, or other players in [[Minecraft:Survival]] or [[Minecraft:Adventure]] mode. Unlike other arrows, however, tipped arrows shot by an [[Minecraft:Infinity]]-enchanted bow can be picked up, as they are not affected by the enchantment.&lt;br /&gt;
&lt;br /&gt;
=== Generated loot ===&lt;br /&gt;
{{LootChestItem|tipped-arrow-poison,tipped-arrow-slowness,tipped-arrow-strong-slowness}}&lt;br /&gt;
&lt;br /&gt;
=== Mob loot ===&lt;br /&gt;
==== Arrow of Poison ====&lt;br /&gt;
{{Drop sources|Arrow of Poison}}&lt;br /&gt;
&lt;br /&gt;
==== Arrow of Slowness ====&lt;br /&gt;
{{Drop sources|Arrow of Slowness}}&lt;br /&gt;
&lt;br /&gt;
==== Arrow of Weakness ====&lt;br /&gt;
{{Drop sources|Arrow of Weakness}}&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|head=1&lt;br /&gt;
|description=Arrows of Decay are exclusive to {{el|be}} unless obtained via [[Minecraft:commands]]. Arrows of Luck are exclusive to {{el|je}}. A custom potion obtained via [[Minecraft:commands]] cannot craft arrows with the potion&#039;s custom name, lore, or the &amp;lt;code&amp;gt;CustomPotionColor&amp;lt;/code&amp;gt;.&lt;br /&gt;
|A1= Arrow&lt;br /&gt;
|A2= Arrow&lt;br /&gt;
|A3= Arrow&lt;br /&gt;
|B1= Arrow&lt;br /&gt;
|B2= Matching Lingering Potion&lt;br /&gt;
|B3= Arrow&lt;br /&gt;
|C1= Arrow&lt;br /&gt;
|C2= Arrow&lt;br /&gt;
|C3= Arrow&lt;br /&gt;
|Output = Matching Tipped Arrow,8&lt;br /&gt;
|type = Combat&lt;br /&gt;
|foot=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
{{Trade sources}}&lt;br /&gt;
&lt;br /&gt;
=== Villager gifts ===&lt;br /&gt;
{{IN|java}}, most tipped arrows can be obtained as a reward item from [[Minecraft:fletcher]] villagers when the player has the [[Minecraft:Hero of the Village]] status effect. Exceptions include arrows of Luck, Slow Falling, and Turtle Master. All gifted arrows are not extended and are at level I.&lt;br /&gt;
&lt;br /&gt;
=== Cauldrons ===&lt;br /&gt;
{{main|Cauldron#Holding potions}}&lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, tipped arrows can also be obtained by using arrows on [[Minecraft:cauldron]]s that contain [[Minecraft:potion]]s. The number of tipped arrows created depends on the amount of potion inside a cauldron, which is measured in levels equivalent to {{frac|1|6}} of its maximum capacity, or half of what a [[Minecraft:bottle]] can hold. For every quantity of up to 16 arrows tipped, the amount of potion remaining is reduced by 1 level. However, any potion in the bottom half of a cauldron is only counted as a single level for the purposes of tipping arrows. This means that a maximum of 64 arrows can be tipped from a full cauldron, either at once or in parts. This is more efficient than crafting tipped arrows using lingering potions, as up to 21.33 arrows can be tipped per potion when using cauldrons.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
{{main|Arrow#Common properties}}&lt;br /&gt;
Tipped arrows share many of the same projectile characteristics as regular arrows.&lt;br /&gt;
&lt;br /&gt;
After 600 ticks (30 seconds) of a fired tipped arrow becoming stationary, a tipped arrow loses its potion effect and becomes a normal arrow.&lt;br /&gt;
&lt;br /&gt;
=== Special properties ===&lt;br /&gt;
{{See also|#Crafting}}&lt;br /&gt;
&lt;br /&gt;
Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is {{frac|1|8}} that of the corresponding potion, if applicable, and is not affected by the speed or power of the arrow projectile. The applied status effect is the same as the regular-power effect for the potion. Tipped arrows are not affected by the [[Minecraft:Infinity]] enchantment; if a bow is enchanted with Infinity, tipped arrows are still consumed. &lt;br /&gt;
&lt;br /&gt;
The types of arrows are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;list-style-none&amp;quot; style=&amp;quot;-moz-column-width:19em;-webkit-column-width:19em;column-width:19em&amp;quot;&amp;gt;&lt;br /&gt;
* {{ItemLink|link=none|Arrow of Regeneration}} (5 seconds)&lt;br /&gt;
* {{ItemLink|link=none|Arrow of Swiftness}} (22 seconds)&lt;br /&gt;
* {{ItemLink|link=none|Arrow of Fire Resistance}} (22 seconds)&lt;br /&gt;
* {{ItemLink|link=none|Arrow of Healing}} (Instantaneous)&lt;br /&gt;
* {{ItemLink|link=none|Arrow of Night Vision}} (22 seconds)&lt;br /&gt;
* {{ItemLink|link=none|Arrow of Strength}} (22 seconds)&lt;br /&gt;
* {{ItemLink|link=none|Arrow of Leaping}} (22 seconds)&lt;br /&gt;
* {{ItemLink|link=none|Arrow of Invisibility}} (22 seconds)&lt;br /&gt;
* {{ItemLink|link=none|Arrow of Poison}} (5 seconds)&lt;br /&gt;
* {{ItemLink|link=none|Arrow of Weakness}} (11 seconds)&lt;br /&gt;
* {{ItemLink|link=none|Arrow of Slowness}} (11 seconds)&lt;br /&gt;
* {{ItemLink|link=none|Arrow of Harming}} (Instantaneous)&lt;br /&gt;
* {{ItemLink|link=none|Arrow of Water Breathing}} (22 seconds)&lt;br /&gt;
* {{ItemLink|link=none|Arrow of Luck}}{{only|java|console|short=1}} (37 seconds)&lt;br /&gt;
* {{ItemLink|link=none|Arrow of Decay}}{{only|bedrock|short=1}} (5 seconds)&lt;br /&gt;
* {{ItemLink|link=none|Arrow of the Turtle Master}} (2 seconds)&lt;br /&gt;
* {{ItemLink|link=none|Arrow of Slow Falling}} (11 seconds)&lt;br /&gt;
* {{ItemLink|link=none|Arrow of Oozing}} (22 seconds)&lt;br /&gt;
* {{ItemLink|link=none|Arrow of Wind Charging}} (22 seconds)&lt;br /&gt;
* {{ItemLink|link=none|Arrow of Weaving}} (22 seconds)&lt;br /&gt;
* {{ItemLink|link=none|Arrow of Infestation}} (22 seconds)&lt;br /&gt;
* {{ItemLink|link=none|Arrow of Freezing}}{{upcoming|Fourth Drop 2026}} (5 seconds)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arrows of Harming (and arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow.&amp;lt;ref&amp;gt;{{bug|MC-107856||Arrows of harming/healing do not stack with bow damage}}&amp;lt;/ref&amp;gt; Due to the [[Minecraft:invulnerability timer]] preventing more than one instance of damage from occurring within 10 ticks, the actual damage of an Arrow of Harming is the higher of the arrow&#039;s damage and the Harming effect&#039;s damage. In the case of using a [[Minecraft:bow]] enchanted with [[Minecraft:Power]] at full charge, from Power level I to level III, this causes the Harming effect to only sometimes improve the arrow&#039;s damage against unarmored targets, and Power level IV and higher prevents the Harming effect from having any tangible effect against unarmored targets. Armored targets may have differing levels of resistances to the arrows and the Harming effect, leading Harming to having more of an effect against such targets.&lt;br /&gt;
&lt;br /&gt;
==== No-effect tipped arrows ====&lt;br /&gt;
{{IN|java}}, it is possible to craft tipped arrows using [[Minecraft:Lingering Potion#Lingering water bottle|lingering water bottles]] as well as Awkward, Thick, and Mundane [[Minecraft:lingering potion]]s. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is simply called a tipped arrow.&amp;lt;ref&amp;gt;{{bug|MC-158539||Awkward/Thick/Mundane Tipped Arrows use a generic name}}&amp;lt;/ref&amp;gt; Tipped arrows crafted from different potions do not stack, as resultant tipped arrows all have different potion tags.&lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, all four kinds as well as the long mundane tipped arrow aren&#039;t obtainable either in [[Minecraft:Creative]], by cauldrons, by crafting, or by commands. They can only be obtained with inventory editing or add-ons. They appear as the invalid tipped arrow texture.&lt;br /&gt;
&lt;br /&gt;
All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, arrows of Splashing have no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light candles, campfires and TNT just like regular arrows on fire. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; data-description=&amp;quot;Unused potions&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Arrow of Splashing|link=none}}&lt;br /&gt;
! Arrow of Splashing&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Tipped Arrow|link=none}}&lt;br /&gt;
! Tipped Arrow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Uncraftable tipped arrows ====&lt;br /&gt;
{{IN|java}}, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is obtainable using this command: {{cmd|/give @s minecraft:tipped_arrow}}&lt;br /&gt;
&lt;br /&gt;
Uncraftable tipped arrows behave identically to regular [[Minecraft:Arrow|arrows]] when used as a projectile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; data-description=&amp;quot;Unused potions&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| {{Slot|Uncraftable Tipped Arrow|link=none}}&lt;br /&gt;
! Uncraftable Tipped Arrow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{:Arrow/Sounds|a tipped arrow|tipped arrows}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showitemtags=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Tipped Arrow&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=tipped_arrow&lt;br /&gt;
|itemtags=arrows&lt;br /&gt;
|form=item&lt;br /&gt;
|translationkey=item.minecraft.tipped_arrow, item.minecraft.tipped_arrow.effect.empty, item.minecraft.tipped_arrow.effect.water, item.minecraft.tipped_arrow.effect.mundane, item.minecraft.tipped_arrow.effect.thick, item.minecraft.tipped_arrow.effect.awkward, item.minecraft.tipped_arrow.effect.night_vision, item.minecraft.tipped_arrow.effect.invisibility, item.minecraft.tipped_arrow.effect.leaping, item.minecraft.tipped_arrow.effect.fire_resistance, item.minecraft.tipped_arrow.effect.swiftness, item.minecraft.tipped_arrow.effect.slowness, item.minecraft.tipped_arrow.effect.water_breathing, item.minecraft.tipped_arrow.effect.healing, item.minecraft.tipped_arrow.effect.harming, item.minecraft.tipped_arrow.effect.poison, item.minecraft.tipped_arrow.effect.regeneration, item.minecraft.tipped_arrow.effect.strength, item.minecraft.tipped_arrow.effect.weakness, item.minecraft.tipped_arrow.effect.levitation, item.minecraft.tipped_arrow.effect.luck, item.minecraft.tipped_arrow.effect.turtle_master, item.minecraft.tipped_arrow.effect.slow_falling, item.minecraft.tipped_arrow.effect.freezing&lt;br /&gt;
|foot=1}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showentitytags=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Arrow&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=arrow&lt;br /&gt;
|entitytags=arrows, impact_projectiles&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|showitemtags=y&lt;br /&gt;
|notshowbeitemforms=y&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Tipped Arrow&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=arrow&lt;br /&gt;
|id=303&lt;br /&gt;
|itemtags=minecraft:arrow&lt;br /&gt;
|form=item&lt;br /&gt;
|translationkey=item.tipped_arrow.name, tipped_arrow.effect.water, tipped_arrow.effect.mundane, tipped_arrow.effect.thick, tipped_arrow.effect.awkward, tipped_arrow.effect.nightVision, tipped_arrow.effect.invisibility, tipped_arrow.effect.jump, tipped_arrow.effect.fireResistance, tipped_arrow.effect.moveSpeed, tipped_arrow.effect.moveSlowdown, tipped_arrow.effect.waterBreathing, tipped_arrow.effect.heal, tipped_arrow.effect.harm, tipped_arrow.effect.poison, tipped_arrow.effect.regeneration, tipped_arrow.effect.damageBoost, tipped_arrow.effect.weakness, tipped_arrow.effect.wither, tipped_arrow.effect.turtleMaster, tipped_arrow.effect.slowFalling, tipped_arrow.effect.freezing&lt;br /&gt;
|foot=1}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Arrow&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=arrow&lt;br /&gt;
|id=80&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Metadata ===&lt;br /&gt;
{{IN|bedrock}}, arrows use the following item data values:&lt;br /&gt;
{{#lst:Arrow|metadata}}&lt;br /&gt;
&lt;br /&gt;
=== Entity data ===&lt;br /&gt;
Tipped arrows have entity data that define various properties of the entity.&lt;br /&gt;
&lt;br /&gt;
{{el|java}}:&lt;br /&gt;
{{main|Entity format}}&lt;br /&gt;
{{#lst:Arrow|entity data}}&lt;br /&gt;
&lt;br /&gt;
{{Calculator|decimalColor}}&lt;br /&gt;
&lt;br /&gt;
{{el|bedrock}}:&lt;br /&gt;
: See [[Minecraft:Bedrock Edition level format/Entity format]].&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Take Aim;Sniper Duel;Bullseye;How Did We Get Here}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Reveal ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||May 4, 2015|link=https://x.com/Dinnerbone/status/595224755126534144|Tipped arrows are shown in a screenshot by Dinnerbone.}}&lt;br /&gt;
|{{HistoryLine||May 22, 2015|link=https://x.com/Dinnerbone/status/601714812436029440|Tipped arrows are shown in another screenshot by Dinnerbone.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w31a|[[File:Tipped Arrow JE1.png|32px]] [[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1.png|32px]] [[File:Arrow of Swiftness JE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1.png|32px]] [[File:Arrow of Regeneration JE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added 14 new tipped arrows. Currently, arrows of splashing are called &amp;quot;Water Bottle&amp;quot; in the inventory.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w31b|Arrows of splashing are now called &amp;quot;tipped_arrow.effect.water&amp;quot; in the inventory.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w31c|Arrows of splashing now have the correct name in the inventory, and have been removed from the creative inventory.&lt;br /&gt;
|[[File:Tipped Arrow MC-84253.png|32px]] Due to a bug,&amp;lt;ref&amp;gt;{{bug|MC-84253||almost all potion and tipped arrows are black|Fixed}}&amp;lt;/ref&amp;gt; all tipped arrows except arrow of Splashing are now black.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w32a| The bug introduced in 15w31c has been fixed.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w44b|Added the initial method for obtaining tipped arrows, which lasted until snapshot [[Minecraft:16w06a]] – firing arrows into a [[Minecraft:lingering potion]] cloud.&lt;br /&gt;
|[[File:Arrow of Luck JE1 BE1.png|32px]] Added the Arrow of [[Minecraft:Luck]].&lt;br /&gt;
|[[File:Tipped Arrow JE1.png|32px]] [[File:Tipped Arrow JE1.png|32px]] [[File:Tipped Arrow JE1.png|32px]] [[File:Tipped Arrow JE1.png|32px]] Added tipped arrows for uncraftable potions, mundane potions, thick potions, and awkward potions. These are all available in the creative inventory. Uncraftable tipped arrows (currently just called tipped arrows) currently look identical to arrows of splashing.&lt;br /&gt;
|Added tipped arrows for all enhanced and extended potions.&lt;br /&gt;
|[[File:Tipped Arrow JE1.png|32px]] Arrow of Splashing has been re-added to the creative inventory.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w49a|Tipped arrows are no longer affected by the [[Minecraft:Infinity]] enchantment.}}&lt;br /&gt;
|{{HistoryLine|||dev=16w06a|Tipped arrows have been given a crafting recipe, and are no longer obtained by shooting them into a [[Minecraft:lingering potion]] cloud.}}&lt;br /&gt;
|{{HistoryLine||1.10|dev=16w20a|Arrows of [[Minecraft:slowness]] may now drop from [[Minecraft:stray]]s when they are killed by a [[Minecraft:player]].}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w32a|Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks.}}&lt;br /&gt;
|{{HistoryLine|||dev=16w38a|[[File:Uncraftable Tipped Arrow JE1.png|32px]] The uncraftable tipped arrow is now magenta and is now obtained anytime a tipped arrow is specified with invalid or missing potion effect tags.&lt;br /&gt;
|The uncraftable tipped arrow is now correctly named and has been removed from the [[Minecraft:Creative inventory]].}}&lt;br /&gt;
|{{HistoryLine|||dev=16w39a|Tipped arrows without effects have been removed from the Creative inventory.&amp;lt;ref name=&amp;quot;removed tipped arrow&amp;quot;&amp;gt;{{bug|MC-92139||Too many tipped arrows in the &amp;quot;Combat&amp;quot; section of the creative inventory|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=18w07a|[[File:Arrow of the Turtle Master JE1.png|32px]] Added the arrow of the Turtle Master.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w14a|[[File:Arrow of Slow Falling JE1.png|32px]] Added the arrow of [[Minecraft:Slow Falling]].}}&lt;br /&gt;
|{{HistoryLine|||dev=18w16a|[[File:Arrow of the Turtle Master JE2.png|32px]] Changed the effect color of potions of the Turtle Master.&lt;br /&gt;
|[[File:Arrow of the Turtle Master (enhanced) JE2.png|32px]] Enhanced arrows of the Turtle Master now have a unique effect color.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w19a|[[File:Arrow of Slow Falling JE2 BE1.png|32px]] Changed the effect color of [[Minecraft:Slow Falling]].}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w43a|[[File:Uncraftable Tipped Arrow JE2.png|32px]] [[File:Arrow of Splashing JE2.png|32px]] [[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2.png|32px]] [[File:Arrow of Swiftness JE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of the Turtle Master JE3.png|32px]] [[File:Arrow of the Turtle Master (enhanced) JE3.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2.png|32px]] [[File:Arrow of Regeneration JE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE3 BE2.png|32px]] The [[Minecraft:item]] sprite textures of tipped arrows have been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w11a|Fletcher [[Minecraft:villager]]s now [[Minecraft:trading|sell]] tipped arrows.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w13a|Any tipped arrow can be obtained as a reward [[Minecraft:item]] from fletcher villagers when the [[Minecraft:player]] has the [[Minecraft:Hero of the Village]] status effect.}}&lt;br /&gt;
|{{HistoryLine||1.15|dev=pre2|Tipped arrows no longer apply effects to [[Minecraft:endermen]].}}&lt;br /&gt;
|{{HistoryLine||1.19.3|dev=22w43a|Tipped arrows for mundane, thick, and awkward potions, and the no-effect tipped arrow, are now available again in the Creative inventory.}}&lt;br /&gt;
|{{HistoryLine||1.19.4|dev=pre3|[[File:Arrow of Night Vision JE3.png|32px]] [[File:Arrow of Invisibility JE3.png|32px]] [[File:Arrow of Leaping JE3.png|32px]] [[File:Arrow of Fire Resistance JE3.png|32px]] [[File:Arrow of Swiftness JE3.png|32px]] [[File:Arrow of Slowness JE3.png|32px]] [[File:Arrow of the Turtle Master JE4.png|32px]] [[File:Arrow of the Turtle Master (enhanced) JE4.png|32px]] [[File:Arrow of Water Breathing JE3.png|32px]] [[File:Arrow of Harming JE3.png|32px]] [[File:Arrow of Poison JE3.png|32px]] [[File:Arrow of Strength JE3.png|32px]] [[File:Arrow of Luck JE3.png|32px]] Changed colors of the following tipped arrows: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Luck.}}&lt;br /&gt;
|{{HistoryLine||1.20|dev=23w12a|[[File:Arrow of Slow Falling JE4.png|32px]] The arrow of [[Minecraft:Slow Falling]] has had its color tweaked to make it more distinguishable from the arrow of [[Minecraft:Invisibility]].}}&lt;br /&gt;
|{{HistoryLine||1.20.3|dev=23w43a|Tipped arrows keep all of their NBT data when shot and picked up.}}&lt;br /&gt;
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|Tipped arrows of [[Minecraft:Poison]] can now be dropped by [[Minecraft:bogged]] when killed by players.}}&lt;br /&gt;
|{{HistoryLine|||dev=24w11a|Tipped arrows of Poison can now be obtained from [[Minecraft:vault]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=24w13a|Tipped arrows of Slowness IV can now be obtained from [[Minecraft:ominous vault]]s.&lt;br /&gt;
|[[File:Arrow of Wind Charging JE1.png|32px]] [[File:Arrow of Weaving JE1.png|32px]] [[File:Arrow of Oozing JE1.png|32px]] [[File:Arrow of Infestation JE1.png|32px]] Added arrows of [[Minecraft:Wind Charging]], arrows of [[Minecraft:Weaving]], arrows of [[Minecraft:Oozing]], and arrows of [[Minecraft:Infestation]].}}&lt;br /&gt;
|{{HistoryLine||1.21|dev=24w18a|[[File:Arrow of Splashing JE2.png|32px]] Uncraftable tipped arrows now use the arrow of splashing color instead of their own distinct color.}}&lt;br /&gt;
|{{HistoryLine||1.21.2|dev=24w34a|Shot tipped arrows now bounce on the [[Minecraft:world border]] if hit.}}&lt;br /&gt;
|{{HistoryLine||1.21.11|dev=25w44a|Tipped arrows of [[Minecraft:Weakness]] can now be dropped by [[Minecraft:parched]] when killed by players.}}&lt;br /&gt;
|{{HistoryLine|java upcoming}}&lt;br /&gt;
|{{HistoryLine||26.4|dev=snap3|[[File:Arrow of Freezing JE1.png|32px]] Added arrows of Freezing.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.15.0|dev=build 1|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance BE1.png|32px]] [[File:Arrow of Swiftness BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison BE1.png|32px]] [[File:Arrow of Regeneration BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.&lt;br /&gt;
|Tipped arrows are made by using [[Minecraft:cauldron]]s filled with [[Minecraft:potion]]s.}}&lt;br /&gt;
|{{HistoryLine||v0.16.0|dev=build 4|[[File:Arrow of Decay BE1.png|32px]] Added arrows of [[Minecraft:Wither (status effect)|Decay]].&lt;br /&gt;
|Arrows of Decay currently do not have a dedicated texture.}}&lt;br /&gt;
|{{HistoryLine|pocket}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Tipped arrows are now [[Minecraft:craft]]able, but they can still be obtained by using [[Minecraft:cauldron]]s filled with [[Minecraft:potion]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=alpha 1.0.0.1|Tipped arrows of [[Minecraft:Slowness]] can now be dropped by [[Minecraft:stray]]s when killed by players.}}&lt;br /&gt;
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.9|[[File:Arrow of Decay BE2.png|32px]] Arrows of [[Minecraft:Wither (status effect)|Decay]] now have a dedicated texture.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|[[File:Arrow of the Turtle Master BE1.png|32px]] Added arrows of the Turtle Master.}}&lt;br /&gt;
|{{HistoryLine||1.6.0|dev=beta 1.6.0.5|[[File:Arrow of Slow Falling JE2 BE1.png|32px]] Added arrows of [[Minecraft:Slow Falling]].}}&lt;br /&gt;
|{{HistoryLine||1.9.0|dev=beta 1.9.0.2|Tipped arrows can now be used to craft [[Minecraft:fletching table]]s.}}&lt;br /&gt;
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Various regular tipped arrows can now be obtained via [[Minecraft:trading]] with fletcher villagers.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.11.0.5|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance BE2.png|32px]] [[File:Arrow of Swiftness BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison BE2.png|32px]] [[File:Arrow of Regeneration BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master BE2.png|32px]] [[File:Arrow of Slow Falling JE3 BE2.png|32px]] The textures for tipped arrows have been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.11.0.7|Tipped arrows can no longer can be used to craft [[Minecraft:fletching table]]s.}}&lt;br /&gt;
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Master-level fletcher villager now always offer 1 of 15 tipped arrows.}}&lt;br /&gt;
|{{HistoryLine||1.19.80|dev=Preview 1.19.80.21|Changed potion colors for the following tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.}}&lt;br /&gt;
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|[[File:Arrow of Night Vision BE3.png|32px]] [[File:Arrow of Invisibility BE3.png|32px]] [[File:Arrow of Leaping BE3.png|32px]] [[File:Arrow of Fire Resistance BE3.png|32px]] [[File:Arrow of Swiftness BE3.png|32px]] [[File:Arrow of Slowness BE3.png|32px]] [[File:Arrow of Water Breathing BE3.png|32px]] [[File:Arrow of Healing BE3.png|32px]] [[File:Arrow of Harming BE3.png|32px]] [[File:Arrow of Poison BE3.png|32px]] [[File:Arrow of Regeneration BE3.png|32px]] [[File:Arrow of Strength BE3.png|32px]] [[File:Arrow of Weakness BE3.png|32px]] [[File:Arrow of Decay BE4.png|32px]] [[File:Arrow of the Turtle Master BE3.png|32px]] [[File:Arrow of Slow Falling BE3.png|32px]] The textures for tipped arrows have been changed.&amp;lt;ref&amp;gt;{{bug|MCPE-168357||Potions and tipped arrow colors don&#039;t match the particles|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.24|Tipped arrows of [[Minecraft:Poison]] can now be dropped by [[Minecraft:bogged]] when killed by players.}}&lt;br /&gt;
|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|Tipped arrows of Poison can now be obtained from [[Minecraft:vault]]s.}}&lt;br /&gt;
|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|[[File:Arrow of Wind Charging BE1.png|32px]] [[File:Arrow of Weaving BE1.png|32px]] [[File:Arrow of Oozing BE1.png|32px]] [[File:Arrow of Infestation BE1.png|32px]] Added arrows of [[Minecraft:Wind Charging]], arrows of [[Minecraft:Weaving]], arrows of [[Minecraft:Oozing]], and arrows of [[Minecraft:Infestation]].&lt;br /&gt;
|Tipped arrows of Slowness IV can now be obtained from [[Minecraft:ominous vault]]s.}}&lt;br /&gt;
|{{HistoryLine||1.21.0|Arrows of Wind Charging, arrows of Weaving, arrows of Oozing, and arrows of Infestation are now obtainable without using the &amp;quot;Update 1.21&amp;quot; experimental toggle.}}&lt;br /&gt;
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.24|Tipped arrows of [[Minecraft:Weakness]] can now be dropped by [[Minecraft:parched]] when killed by players.}}&lt;br /&gt;
|{{HistoryLine||26.60|dev=Preview 26.60.29|exp=Drop 4 of 2026|[[File:Arrow of Freezing BE1.png|32px]] Added arrows of Freezing.}}&lt;br /&gt;
|{{HistoryLine|bedrock upcoming}}&lt;br /&gt;
|{{HistoryLine||26.70|dev=Preview 26.70.20|[[File:Arrow of Freezing BE2.png|32px]] The texture for arrows of Freezing has been changed to match other tipped arrows.&lt;br /&gt;
|Arrows of Freezing are now obtainable without using the &amp;quot;Drop 4 of 2026&amp;quot; experimental toggle.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1.png|32px]] [[File:Arrow of Swiftness JE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1.png|32px]] [[File:Arrow of Regeneration JE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] [[File:Arrow of Luck JE1 BE1.png|32px]] Added tipped arrows.&lt;br /&gt;
|[[Minecraft:Bow]]s can be drawn while holding tipped arrows. The bow is selected based on the closest bow to slot 0.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[Minecraft:Bow]]s can no longer be drawn while holding tipped arrows.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Tipped arrows can now also be obtained by putting potions into a [[Minecraft:cauldron]] and {{ctrl|using}} normal arrows on it.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Arrow of Decay BE2.png|32px]] [[File:Arrow of the Turtle Master JE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE1.png|32px]] Added arrows of [[Minecraft:Wither (status effect)|Decay]], Turtle Master, and [[Minecraft:Slow Falling]].}}&lt;br /&gt;
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Tipped arrows now ricochet off of the newly added [[Minecraft:shield]]s.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|3ds}}&lt;br /&gt;
|{{HistoryLine||0.1.0|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance BE1.png|32px]] [[File:Arrow of Swiftness BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison BE1.png|32px]] [[File:Arrow of Regeneration BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.}}&lt;br /&gt;
|{{HistoryLine||1.3.12|[[File:Arrow of Decay BE2.png|32px]] Added arrows of [[Minecraft:Wither (effect)|Decay]].}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition Combat Tests&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|combat java}}&lt;br /&gt;
|{{HistoryLine||3|Tipped arrows no longer trigger the attack [[Minecraft:invulnerability timer]], allowing multiple tipped arrows to connect even if the entity is invulnerable.}}&lt;br /&gt;
|{{HistoryLine||4|The [[Minecraft:inaccuracy]] value on [[Minecraft:bow]]s and [[Minecraft:crossbow]]s has been decreased from 1 to 0.25, increasing the accuracy of fired tipped arrows.}}&lt;br /&gt;
|{{HistoryLine||6|Vertical momentum no longer influences the flight path of fired tipped arrows.}}&lt;br /&gt;
|{{HistoryLine||8b|Arrows of [[Minecraft:Instant Damage|Harming]] and arrows of [[Minecraft:Instant Health|Healing]] now have their effects scaled by 1/8, like other tipped arrows.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:1.13/Flattening|&#039;&#039;The Flattening&#039;&#039;]], the item&#039;s numeral ID was 440.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Renders ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;pixel-image&amp;quot;&amp;gt;&lt;br /&gt;
File:Arrow of Splashing.png|Splashing&lt;br /&gt;
File:Arrow of Night Vision.png|Night Vision&lt;br /&gt;
File:Arrow of Invisibility.png|Invisibility&lt;br /&gt;
File:Arrow of Leaping.png|Leaping&lt;br /&gt;
File:Arrow of Fire Resistance.png|Fire Resistance&lt;br /&gt;
File:Arrow of Swiftness.png|Swiftness&lt;br /&gt;
File:Arrow of Slowness.png|Slowness&lt;br /&gt;
File:Arrow of the Turtle Master.png|Turtle Master&lt;br /&gt;
File:Arrow of the Turtle Master (enhanced) JE4.png|Enhanced Turtle Master{{only|je}}&lt;br /&gt;
File:Arrow of Water Breathing.png|Water Breathing&lt;br /&gt;
File:Arrow of Healing.png|Healing&lt;br /&gt;
File:Arrow of Harming.png|Harming&lt;br /&gt;
File:Arrow of Poison.png|Poison&lt;br /&gt;
File:Arrow of Regeneration.png|Regeneration&lt;br /&gt;
File:Arrow of Strength.png|Strength&lt;br /&gt;
File:Arrow of Weakness.png|Weakness&lt;br /&gt;
File:Arrow of Slow Falling.png|Slow Falling&lt;br /&gt;
File:Arrow of Wind Charging.png|Wind Charging&lt;br /&gt;
File:Arrow of Weaving.png|Weaving&lt;br /&gt;
File:Arrow of Oozing.png|Oozing&lt;br /&gt;
File:Arrow of Infestation.png|Infestation&lt;br /&gt;
File:Arrow of Freezing.png|Freezing{{Upcoming|Fourth Drop 2026}}&lt;br /&gt;
File:Arrow of Luck.png|Luck{{only|je}}&lt;br /&gt;
File:Arrow of Decay.png|Decay{{only|be}}&lt;br /&gt;
File:Uncraftable Tipped Arrow.png|Old appearance for the uncraftable tipped arrow {{in|je}}&lt;br /&gt;
File:Tipped Arrow (empty texture) BE1.png|Texture file used for invalid arrows {{in|be}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tipped Arrow Ultra High Resolution Screenshot.png|Teaser image from [[Minecraft:Searge]] showing tipped arrows&lt;br /&gt;
AllArrowTypes.png|All the arrow types {{in|java}}&lt;br /&gt;
Inventory Tipped Arrows 1.jpg|Tipped arrows in the inventory&lt;br /&gt;
Inventory Tipped Arrows 4.jpg|Tipped arrows in the inventory&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{mcnet|tipped-arrow|Taking Inventory: Tipped Arrow|August 7, 2025|Duncan Geere}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox items|Equipment}}&lt;br /&gt;
{{Navbox entities|Other}}&lt;br /&gt;
{{Navbox combat|ranged}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Projectiles]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Getränkter Pfeil]]&lt;br /&gt;
[[Minecraft:es:Flecha con efecto]]&lt;br /&gt;
[[Minecraft:fr:Flèche à effet]]&lt;br /&gt;
[[Minecraft:pt:Flecha com Efeito]]&lt;br /&gt;
[[Minecraft:uk:Оброблена стріла]]&lt;br /&gt;
[[Minecraft:zh:药箭]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Tiny_Takeover:_Mini_Mania&amp;diff=235823</id>
		<title>Minecraft:Tiny Takeover: Mini Mania</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Tiny_Takeover:_Mini_Mania&amp;diff=235823"/>
		<updated>2026-10-31T11:15:37Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|Please improve page with more information.}}{{Exclusive|bedrock}}{{More images}}{{Needs render}}&lt;br /&gt;
{{Infobox add-on&lt;br /&gt;
|price=Free&lt;br /&gt;
|website page=[https://www.minecraft.net/en-us/marketplace/pdp/jwolf-creations/tiny-takeover:-mini-mania/cdf6c886-a6c6-4167-9d35-2c26c8840d92 Tiny Takeover: Mini Mania in Minecraft Marketplace]&lt;br /&gt;
|article=tiny-takeover-mini-mania&lt;br /&gt;
|article title=Tiny Takeover: Mini Mania&lt;br /&gt;
|release=April 21, 2026&lt;br /&gt;
|developers=[[Minecraft:JWolf Creations]]&lt;br /&gt;
|image=MiniMania MarketingScreenshot 5.jpg&lt;br /&gt;
}}[[File:Tiny Takeover Mini Mania key art.jpg|thumb|class=pageimage|Key art]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiny Takeover: Mini Mania&#039;&#039;&#039; is an official free [[Minecraft:add-on]] promoting [[Minecraft:Tiny Takeover]] available on the [[Minecraft:Marketplace]], described as an &amp;quot;add-on where you get to prove your skills in adorable challenges for equally adorable rewards.&amp;quot;&amp;lt;ref&amp;gt;{{mcnet|the-cuteness-overload-continues|The cuteness overload continues|March 25, 2026|[[Minecraft:Cristina Anderca]]|archive-url=|archive-time=|prefix=|quote=Tiny Takeover: Mini Mania** – a free add-on where you get to prove your skills in adorable challenges for equally adorable rewards!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{expand section}}&lt;br /&gt;
[[File:Mini Mania Add-on Guide Book.png|width=32x32]] &#039;&#039;&#039;{{va|Mini Mania Add-on Guide Book}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
* {{Visible anchor|Armadillo plushie}}&lt;br /&gt;
* {{Visible anchor|Axolotl plushies}}&lt;br /&gt;
** {{Visible anchor|Blue axolotl plushie}}&lt;br /&gt;
** {{Visible anchor|Cyan axolotl plushie}}&lt;br /&gt;
** {{Visible anchor|Gold axolotl plushie}}&lt;br /&gt;
** {{Visible anchor|Lucy axolotl plushie}}&lt;br /&gt;
** {{Visible anchor|Wild axolotl plushie}}&lt;br /&gt;
* {{Visible anchor|Bee plushie}}&lt;br /&gt;
* {{Visible anchor|Camel plushie}}&lt;br /&gt;
* {{Visible anchor|Kitten plushies}}&lt;br /&gt;
** {{Visible anchor|Tuxedo kitten plushie}}&lt;br /&gt;
** {{Visible anchor|British shorthair kitten plushie}}&lt;br /&gt;
** {{Visible anchor|Calico kitten plushie}}&lt;br /&gt;
** {{Visible anchor|Black kitten plushie}}&lt;br /&gt;
** {{Visible anchor|Jellie kitten plushie}}&lt;br /&gt;
** {{Visible anchor|Persian kitten plushie}}&lt;br /&gt;
** {{Visible anchor|Ragdoll kitten plushie}}&lt;br /&gt;
** {{Visible anchor|Red kitten plushie}}&lt;br /&gt;
** {{Visible anchor|Siamese kitten plushie}}&lt;br /&gt;
** {{Visible anchor|Tabby kitten plushie}}&lt;br /&gt;
** {{Visible anchor|White kitten plushie}}&lt;br /&gt;
* {{Visible anchor|Chicken plushie}}&lt;br /&gt;
** {{Visible anchor|Cold chicken plushie}}&lt;br /&gt;
** {{Visible anchor|Warm chicken plushie}}&lt;br /&gt;
* {{Visible anchor|Cow plushie}}&lt;br /&gt;
** {{Visible anchor|Cold cow plushie}}&lt;br /&gt;
** {{Visible anchor|Warm cow plushie}}&lt;br /&gt;
* {{Visible anchor|Dolphin plushie}}&lt;br /&gt;
* {{Visible anchor|Donkey plushie}}&lt;br /&gt;
* {{Visible anchor|Drowned plushie}}&lt;br /&gt;
* {{Visible anchor|Fox plushie}}&lt;br /&gt;
** {{Visible anchor|Snow fox plushie}}&lt;br /&gt;
* {{Visible anchor|Glow squid plushie}}&lt;br /&gt;
* {{Visible anchor|Goat plushie}}&lt;br /&gt;
* {{Visible anchor|Hoglin plushie}}&lt;br /&gt;
* {{Visible anchor|Horse plushies}}&lt;br /&gt;
* {{Visible anchor|Husk plushie}}&lt;br /&gt;
* {{Visible anchor|Llama plushies}}&lt;br /&gt;
** {{Visible anchor|Brown llama plushie}}&lt;br /&gt;
** {{Visible anchor|Creamy llama plushie}}&lt;br /&gt;
** {{Visible anchor|White llama plushie}}&lt;br /&gt;
* {{Visible anchor|Trader llama plushies}}&lt;br /&gt;
** {{Visible anchor|Brown trader llama plushie}}&lt;br /&gt;
** {{Visible anchor|Creamy trader llama plushie}}&lt;br /&gt;
** {{Visible anchor|White trader llama plushie}}&lt;br /&gt;
* {{Visible anchor|Mooshroom plushie}}&lt;br /&gt;
** {{Visible anchor|Brown mooshroom plushie}}&lt;br /&gt;
* {{Visible anchor|Mule plushie}}&lt;br /&gt;
* {{Visible anchor|Ocelot plushie}}&lt;br /&gt;
* {{Visible anchor|Panda plushie}}&lt;br /&gt;
** {{Visible anchor|Brown panda plushie}}&lt;br /&gt;
* {{Visible anchor|Pig plushie}}&lt;br /&gt;
** {{Visible anchor|Cold pig plushie}}&lt;br /&gt;
** {{Visible anchor|Warm pig plushie}}&lt;br /&gt;
* {{Visible anchor|Polar bear plushie}}&lt;br /&gt;
* {{Visible anchor|Rabbit plushies}}&lt;br /&gt;
** {{Visible anchor|Black rabbit plushie}}&lt;br /&gt;
** {{Visible anchor|Brown rabbit plushie}}&lt;br /&gt;
** {{Visible anchor|Gold rabbit plushie}}&lt;br /&gt;
** {{Visible anchor|Salt rabbit plushie}}&lt;br /&gt;
** {{Visible anchor|Toast rabbit plushie}}&lt;br /&gt;
** {{Visible anchor|White rabbit plushie}}&lt;br /&gt;
** {{Visible anchor|White spotted rabbit plushie}}&lt;br /&gt;
* {{Visible anchor|Sheep plushie}}&lt;br /&gt;
** {{Visible anchor|Black sheep plushie}}&lt;br /&gt;
** {{Visible anchor|Blue sheep plushie}}&lt;br /&gt;
** {{Visible anchor|Brown sheep plushie}}&lt;br /&gt;
** {{Visible anchor|Cyan sheep plushie}}&lt;br /&gt;
** {{Visible anchor|Gray sheep plushie}}&lt;br /&gt;
** {{Visible anchor|Green sheep plushie}}&lt;br /&gt;
** {{Visible anchor|Light blue sheep plushie}}&lt;br /&gt;
** {{Visible anchor|Light gray sheep plushie}}&lt;br /&gt;
** {{Visible anchor|Lime sheep plushie}}&lt;br /&gt;
** {{Visible anchor|Magenta sheep plushie}}&lt;br /&gt;
** {{Visible anchor|Orange sheep plushie}}&lt;br /&gt;
** {{Visible anchor|Pink sheep plushie}}&lt;br /&gt;
** {{Visible anchor|Purple sheep plushie}}&lt;br /&gt;
** {{Visible anchor|Red sheep plushie}}&lt;br /&gt;
** {{Visible anchor|Yellow sheep plushie}}&lt;br /&gt;
* {{Visible anchor|Squid plushie}}&lt;br /&gt;
* {{Visible anchor|Strider plushie}}&lt;br /&gt;
* {{Visible anchor|Turtle plushie}}&lt;br /&gt;
* {{Visible anchor|Villager plushies}}&lt;br /&gt;
** {{Visible anchor|Desert villager plushie}}&lt;br /&gt;
** {{Visible anchor|Jungle villager plushie}}&lt;br /&gt;
** {{Visible anchor|Plains villager plushie}}&lt;br /&gt;
** {{Visible anchor|Savanna villager plushie}}&lt;br /&gt;
** {{Visible anchor|Snow villager plushie}}&lt;br /&gt;
** {{Visible anchor|Swamp villager plushie}}&lt;br /&gt;
** {{Visible anchor|Taiga villager plushie}}&lt;br /&gt;
* {{Visible anchor|Puppy plushie}}&lt;br /&gt;
** {{Visible anchor|Ashen puppy plushie}}&lt;br /&gt;
** {{Visible anchor|Black puppy plushie}}&lt;br /&gt;
** {{Visible anchor|Chestnut puppy plushie}}&lt;br /&gt;
** {{Visible anchor|Rusty puppy plushie}}&lt;br /&gt;
** {{Visible anchor|Snow puppy plushie}}&lt;br /&gt;
** {{Visible anchor|Spotted puppy plushie}}&lt;br /&gt;
** {{Visible anchor|Striped puppy plushie}}&lt;br /&gt;
** {{Visible anchor|Woods puppy plushie}}&lt;br /&gt;
* {{Visible anchor|Zombie plushie}}&lt;br /&gt;
* {{Visible anchor|Zombie villager plushie}}&lt;br /&gt;
&lt;br /&gt;
=== Entities ===&lt;br /&gt;
{{Empty section}}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
{{Quote|Cuteness takeover! Play adorable, chaotic minigames to earn points and unlock cute plushies! Round up baby farm animals, survive waves of baby zombies, and catch scattering baby bees. Fill out your Discovery Journal to earn even more points!&amp;lt;br&amp;gt;- Cooperative minigames&amp;lt;br&amp;gt;- Over 130 Plushies to collect&amp;lt;br&amp;gt;- Works in any world!|Minecraft Marketplace description}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||April 21, 2026|link=none|Tiny Takeover: Mini Mania is added to the Marketplace.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Tiny Takeover Mini Mania Pack icon.png|Pack icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Official artwork ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TinyTakeover MiniMania.jpg|Extended key art&lt;br /&gt;
File:TinyTakeover MiniMania bento.jpg|Key art without text&lt;br /&gt;
File:Mini Mania roundup.jpg|A cowboy chasing the [[Minecraft:Tiny Takeover]] babies.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Promotional images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MiniMania MarketingScreenshot 1.jpg|A promotional screenshot of the add-on&lt;br /&gt;
File:MiniMania MarketingScreenshot 2.jpg|Ditto&lt;br /&gt;
File:MiniMania MarketingScreenshot 3.jpg|Ditto&lt;br /&gt;
File:MiniMania MarketingScreenshot 4.jpg|Ditto&lt;br /&gt;
File:MiniMania MarketingScreenshot 5.jpg|Ditto&lt;br /&gt;
File:Mini Mania promo 1.jpeg|Ditto&lt;br /&gt;
File:Mini Mania promo 3.jpeg|Ditto&lt;br /&gt;
File:Mini Mania promo 2.jpeg|Ditto&lt;br /&gt;
File:Mini Mania promo 4.jpg|Ditto&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
{{Empty section}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox add-ons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tiny Takeover]]&lt;br /&gt;
[[Category:Bedrock Edition]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Time_Capsule_Add-On&amp;diff=235822</id>
		<title>Minecraft:Time Capsule Add-On</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Time_Capsule_Add-On&amp;diff=235822"/>
		<updated>2026-10-31T11:15:35Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs render|Entity renders}}{{More images|Item icons}}{{Exclusive|bedrock}}&lt;br /&gt;
{{Infobox add-on&lt;br /&gt;
|image = Timecapsule screenshot 1.jpeg&lt;br /&gt;
|release = May 16, 2025&lt;br /&gt;
|price = Free&lt;br /&gt;
|article = the-minecraft-time-capsule-sealing&lt;br /&gt;
|article title = The Minecraft Time Capsule&lt;br /&gt;
|website page = [https://www.minecraft.net/en-us/marketplace/pdp/oreville-studios/time-capsule-add--on/5877952a-9539-449b-881e-b2962d619363 Time Capsule Add-On in Minecraft Marketplace] &lt;br /&gt;
|developers = [[Minecraft:Oreville Studios]]&lt;br /&gt;
}}&lt;br /&gt;
[[File:Timecapsule Thumbnail 0.jpeg|thumb|class=pageimage|Key art]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time Capsule Add-On&#039;&#039;&#039; is an [[Minecraft:add-on]] made to promote a time capsule made as part of the [[Minecraft:15 Days of Minecraft]] event.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
[[File:Time Capsule Handbook.png|class=pixel-image|width=32x32]] &#039;&#039;&#039;{{va|Time Capsule Handbook}}&#039;&#039;&#039;&lt;br /&gt;
* A readable menu split between a tutorial, other maps by Oreville Studios, and support.&lt;br /&gt;
* Recommends the Oreville projects [https://guides.orevillestudios.com/actions-and-stuff Actions &amp;amp; Stuff], [https://guides.orevillestudios.com/realistic-biomes Realistic Biomes], [https://guides.orevillestudios.com/world-builder World Builder], and [https://guides.orevillestudios.com/health-bars Health Bars].&lt;br /&gt;
{{crafting|Paper|Paper|Paper|Chest&lt;br /&gt;
|Output = Time Capsule Handbook&lt;br /&gt;
|type = Miscellaneous&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
}}&lt;br /&gt;
[[File:Time Capsule Spawner.png|class=pixel-image|width=32x32]] &#039;&#039;&#039;{{va|Time Capsule Spawner}}&#039;&#039;&#039;&lt;br /&gt;
* Places the entity, triggering an animation of two random characters emerging from the ground, building the time capsule, and then leaving.&lt;br /&gt;
* Characters include [[Minecraft:Ari]], [[Minecraft:Alex]], [[Minecraft:Efe]], [[Minecraft:Makena]], [[Minecraft:Noor]], [[Minecraft:Steve]], [[Minecraft:Sunny]], and [[Minecraft:Zuri]].&lt;br /&gt;
{{crafting|Iron Ingot|Clock|Chest|Chest&lt;br /&gt;
|Output = Time Capsule Spawner&lt;br /&gt;
|type = Miscellaneous&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
[[File:Cherry Trapdoor.png|width=32x32]] &#039;&#039;&#039;Cherry Trapdoor&#039;&#039;&#039;&lt;br /&gt;
* Nonfunctional, full block version of a [[Minecraft:cherry trapdoor]].&lt;br /&gt;
* Used as part of the construction of the time capsule.&lt;br /&gt;
&lt;br /&gt;
[[File:Hopper.png|width=32x32]] &#039;&#039;&#039;Hopper&#039;&#039;&#039;&lt;br /&gt;
* Nonfunctional, full block version of a [[Minecraft:hopper]].&lt;br /&gt;
* Used as part of the construction of the time capsule.&lt;br /&gt;
&lt;br /&gt;
[[File:Ladder.png|width=32x32]] &#039;&#039;&#039;Ladder&#039;&#039;&#039;&lt;br /&gt;
* Nonfunctional, full block version of a [[Minecraft:ladder]].&lt;br /&gt;
* Used as part of the construction of the time capsule, allowing for the illusion of the two heroes emerging from the ground; it&#039;s merely a single block that looks like a dirt chute.&lt;br /&gt;
&lt;br /&gt;
=== Entities ===&lt;br /&gt;
[[File:Time Capsule render.png|width=32x32]] &#039;&#039;&#039;{{va|Time Capsule}}&#039;&#039;&#039;&lt;br /&gt;
* Used to contain various items for certain amounts of time. This can be determined by the second, minute, hour, day, month, or year, between both real time and [[Minecraft:Minecraft Time]].&lt;br /&gt;
* The capsule&#039;s coordinates can be hidden, whispered, and announced.{{More info}}&lt;br /&gt;
* Consists of [[Minecraft:grass blocks]], [[Minecraft:pink petals]], [[Minecraft:stone brick stairs]], a [[Minecraft:cherry]] [[Minecraft:tree]], cherry trapdoor, hopper [[Minecraft:trapped chest]], and ladder. Attempting to {{Control|break}} any piece of this will trigger a pop-up asking if the player wishes to remove the structure&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;destruction&amp;quot;&amp;gt;It is possible to burn the tree or to delete blocks of it by opening an [[Minecraft:End portal]]. The grass blocks can be turned into [[Minecraft:farmland]] or [[Minecraft:dirt path]]s.&amp;lt;/ref&amp;gt;, however these can still be {{Control|picking block}} in [[Minecraft:Creative]].&lt;br /&gt;
* Upon the time limit being met, an animation of fireworks going off will play, with the item being given [[Minecraft:lore]] that displays the time spent in the capsule.{{More info}}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
{{Quote|Add a Minecraft time capsule to your world! Modeled after the real-life  capsule in Redmond, WA, this in-game version lets you decorate it, store  treasures, and set a timer of up to 15 years to lock them away. Stored  items even get unique labels showing how long they’ve been preserved.  Save your treasures for memory lane |Minecraft Marketplace description}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{yt|YcKZklYKhDQ}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||May 16, 2025|link=none|The Time Capsule Add-On is added to the Marketplace.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
Issues relating to Time Capsule are maintained on the [[Minecraft:Oreville Studios]] [[Minecraft:Discord]] server. Issues be reported and viewed [https://discord.gg/W3AvKqYwS there].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Time Capsule Add-On Pack icon.png|Pack icon.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Official artwork ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TimeCapusleDLCPIC.jpeg|Advertisement for the add-on.&lt;br /&gt;
File:Timecapsule Thumbnail 0.jpeg|Official artwork.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Promotional images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Timecapsule screenshot 2.jpeg|alt=|A double chest glowing.&lt;br /&gt;
File:Timecapsule screenshot 3.jpeg|alt=|Placing the time capsule.&lt;br /&gt;
File:Timecapsule screenshot 4.jpeg|alt=|The timer.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://guides.orevillestudios.com/time-capsule Time Capsule | Content Guide]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox add-ons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Collaborative add-ons]]&lt;br /&gt;
[[Category:Oreville Studios]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Texture_Update&amp;diff=235821</id>
		<title>Minecraft:Texture Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Texture_Update&amp;diff=235821"/>
		<updated>2026-10-31T11:15:28Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{about|the specific update to textures that took place in Java Edition 1.14 and Bedrock Edition 1.10.0|an extensive history of block texture changes throughout the game&#039;s lifetime|History of textures}}&lt;br /&gt;
{{Infobox theme&lt;br /&gt;
| image = none&lt;br /&gt;
| date = &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Java Edition:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* April 23, 2019&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Bedrock Edition:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* March 19, 2019&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;PlayStation 4 Edition:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* April 15, 2019&lt;br /&gt;
| version =&lt;br /&gt;
* [[Minecraft:Java Edition 1.14]]&lt;br /&gt;
* [[Minecraft:Bedrock Edition 1.10.0]]&lt;br /&gt;
* [[Minecraft:PlayStation 4 Edition 1.90]]&lt;br /&gt;
| prevparent = [[Minecraft:Update Aquatic]]&lt;br /&gt;
| nextparent = [[Minecraft:Village &amp;amp; Pillage]]&lt;br /&gt;
}}&lt;br /&gt;
[[File:Texture Update logo.png|thumb|Texture Update logo]]The &#039;&#039;&#039;Texture Update&#039;&#039;&#039; is an update released as part of [[Minecraft:Java Edition 1.14]],&amp;lt;ref&amp;gt;{{snap|18w43a|October 24, 2018}}&amp;lt;/ref&amp;gt; [[Minecraft:Bedrock Edition 1.10.0]],&amp;lt;ref&amp;gt;{{citation|url=https://web.archive.org/web/20190710033837/https://twitter.com/mattgartzke/status/1090700501056839685|title=The first 1.10 beta is here with shields and new textures!}} -[https://twitter.com/mattgartzke @Mattgartzke], January 30, 2019&amp;lt;/ref&amp;gt; and [[Minecraft:PlayStation 4 Edition 1.90]] (as well as minor revisions in subsequent updates for textures that were left behind).&lt;br /&gt;
The update changes almost every texture in the game,&amp;lt;ref&amp;gt;{{Mcnet|try-new-minecraft-java-textures|Try the new Minecraft Java Textures|January 31, 2018|Tom Stone}}&amp;lt;/ref&amp;gt; except for a few iconic textures such as the [[Minecraft:creeper]]. The textures were developed primarily by [[Minecraft:JAPPA]] (Jasper Boerstra). The original textures are available as a [[Minecraft:Programmer Art|resource pack/texture pack]], which is in the game by default {{in|java}}, and has a separate download {{in|bedrock}}.&amp;lt;ref&amp;gt;{{snap|18w44a|October 31, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.minecraft.net/en-us/marketplace/pdp/minecraft/minecraft-classic-texture-pack/58d525a7-f93d-41a6-b1f3-c7887e2dad3d Minecraft Classic Texture Pack]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Textures ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
==== Natural blocks ====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; data-description=&amp;quot;Natural Blocks&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Old texture&lt;br /&gt;
! New texture&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| All [[Minecraft:Log]]s&lt;br /&gt;
| {{animate|Oak Log (UD) JE5.png; Birch Log (UD) JE5.png; Spruce Log (UD) JE5.png; Jungle Log (UD) JE5.png; Acacia Log (UD) JE5.png; Dark Oak Log (UD) JE5.png|80px}}&lt;br /&gt;
| {{animate|Oak Log (UD) JE8.png; Birch Log (UD) JE8.png; Spruce Log (UD) JE8.png; Jungle Log (UD) JE9.png; Acacia Log (UD) JE8.png; Dark Oak Log (UD) JE8.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| All [[Minecraft:Wood]]s&lt;br /&gt;
| {{animate|Oak Wood (UD) JE5.png; Birch Wood (UD) JE5.png; Spruce Wood (UD) JE5.png; Jungle Wood (UD) JE5.png; Acacia Wood (UD) JE6.png; Dark Oak Wood (UD) JE6.png|80px}}&lt;br /&gt;
| {{animate|Oak Wood (UD) JE7 BE2.png; Birch Wood (UD) JE7 BE2.png; Spruce Wood (UD) JE7 BE2.png; Jungle Wood (UD) JE6 BE2.png; Acacia Wood (UD) JE8 BE2.png; Dark Oak Wood (UD) JE8 BE2.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Stone]]&lt;br /&gt;
| [[File:Stone JE3 BE2.png|width=80x80]]&lt;br /&gt;
| [[File:Stone JE6.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Stone Bricks]]&lt;br /&gt;
| [[File:Stone Bricks JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Stone Bricks JE3 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Mossy Stone Bricks]]&lt;br /&gt;
| [[File:Mossy Stone Bricks JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Mossy Stone Bricks JE3 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Cracked Stone Bricks]]&lt;br /&gt;
| [[File:Cracked Stone Bricks JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Cracked Stone Bricks JE3 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Chiseled Stone Bricks]]&lt;br /&gt;
| [[File:Chiseled Stone Bricks JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Chiseled Stone Bricks JE3 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Cobblestone]]&lt;br /&gt;
| [[File:Cobblestone JE3.png|80px]]&lt;br /&gt;
| [[File:Cobblestone JE5.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Mossy Cobblestone]]&lt;br /&gt;
| [[File:Mossy Cobblestone JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Mossy Cobblestone JE4 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Gravel]]&lt;br /&gt;
| [[File:Gravel JE4 BE2.png|80px]]&lt;br /&gt;
| [[File:Gravel JE5 BE3.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Andesite]]&lt;br /&gt;
| [[File:Andesite JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Andesite JE3 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Polished Andesite]]&lt;br /&gt;
| [[File:Polished Andesite JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Polished Andesite JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Diorite]]&lt;br /&gt;
| [[File:Diorite JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Diorite JE4 BE3.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Polished Diorite]]&lt;br /&gt;
| [[File:Polished Diorite JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Polished Diorite JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Granite]]&lt;br /&gt;
| [[File:Granite JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Granite JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Polished Granite]]&lt;br /&gt;
| [[File:Polished Granite JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Polished Granite JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Clay (block)|Clay]]&lt;br /&gt;
| [[File:Clay JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Clay JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Terracotta]]&lt;br /&gt;
| [[File:Terracotta JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Terracotta JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Obsidian]]&lt;br /&gt;
| [[File:Obsidian JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Obsidian JE3 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Bedrock]]&lt;br /&gt;
| [[File:Bedrock JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Bedrock JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Netherrack]]&lt;br /&gt;
| [[File:Netherrack JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Netherrack JE4 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Nether Bricks]]&lt;br /&gt;
| [[File:Nether Bricks JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Nether Bricks JE3 BE4.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nether Bricks BE2.png|80px]]&lt;br /&gt;
| [[File:Nether Bricks BE3.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Soul Sand]]&lt;br /&gt;
| [[File:Soul Sand JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Soul Sand JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Magma Block]]&lt;br /&gt;
| [[File:Magma Block JE1.gif|80px]]&lt;br /&gt;
| [[File:Magma Block JE2.gif|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Magma Block BE1.gif|80px]]&lt;br /&gt;
| [[File:Magma Block BE2.gif|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Glowstone]]&lt;br /&gt;
| [[File:Glowstone JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Glowstone JE4 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Brown Mushroom Block]]&lt;br /&gt;
| [[File:Brown Mushroom Block JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Brown Mushroom Block JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Red Mushroom Block]]&lt;br /&gt;
| [[File:Red Mushroom Block JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Red Mushroom Block JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Mushroom Stem]]&lt;br /&gt;
| [[File:Mushroom Stem JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Mushroom Stem JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Mycelium]]&lt;br /&gt;
| [[File:Mycelium JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Mycelium JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Grass Block|Snowy Grass Block]]&lt;br /&gt;
| [[File:Snowy Grass Block JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Snowy Grass Block JE3 BE3.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Snow]]&lt;br /&gt;
| {{animate|Snow (layers 1) JE2 BE2.png; Snow (layers 2) JE2 BE1.png; Snow (layers 3) JE2 BE1.png; Snow (layers 4) JE2 BE1.png; Snow (layers 5) JE2 BE1.png; Snow (layers 6) JE2 BE1.png; Snow (layers 7) JE2 BE1.png; Snow (layers 8) JE1 BE1.png|80px}}&lt;br /&gt;
| {{animate|Snow (layers 1) JE3 BE3.png; Snow (layers 2) JE3 BE2.png; Snow (layers 3) JE3 BE2.png; Snow (layers 4) JE3 BE2.png; Snow (layers 5) JE3 BE2.png; Snow (layers 6) JE3 BE2.png; Snow (layers 7) JE3 BE2.png; Snow (layers 8) JE2 BE2.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Snow block]]&lt;br /&gt;
| [[File:Snow Block JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Snow Block JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Ice]]&lt;br /&gt;
| [[File:Ice JE3.png|80px]]&lt;br /&gt;
| [[File:Ice JE4.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Packed Ice]]&lt;br /&gt;
| [[File:Packed Ice JE1 BE2.png|80px]]&lt;br /&gt;
| [[File:Packed Ice JE2 BE3.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Frosted Ice]]&lt;br /&gt;
| {{animate|Frosted Ice (age 0) JE1 BE1.png; Frosted Ice (age 1) JE1 BE1.png; Frosted Ice (age 2) JE1 BE1.png; Frosted Ice (age 3) JE1 BE1.png|80px}}&lt;br /&gt;
| {{animate|Frosted Ice (age 0) JE2 BE2.png; Frosted Ice (age 1) JE2 BE2.png; Frosted Ice (age 2) JE2 BE2.png; Frosted Ice (age 3) JE2 BE2.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Grass Block]]&lt;br /&gt;
| [[File:Grass Block JE6 BE5.png|80px]]&lt;br /&gt;
| [[File:Grass Block JE7 BE6.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Dirt Path]]&lt;br /&gt;
| [[File:Dirt Path JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Dirt Path JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Podzol]]&lt;br /&gt;
| [[File:Podzol JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Podzol JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Farmland]]&lt;br /&gt;
| {{animate|Farmland JE3 BE3.png; Moist Farmland JE3 BE3.png; Farmland BE4.png|80px}}&lt;br /&gt;
| {{animate|Farmland JE4 BE6.png; Moist Farmland JE4 BE4.png; Farmland BE5.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Prismarine]]&lt;br /&gt;
| [[File:Prismarine JE1 BE1.gif|80px]]&lt;br /&gt;
| [[File:Prismarine JE2 BE2.gif|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Prismarine Bricks]]&lt;br /&gt;
| [[File:Prismarine Bricks JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Prismarine Bricks JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Dark Prismarine]]&lt;br /&gt;
| [[File:Dark Prismarine JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Dark Prismarine JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Sponge]]&lt;br /&gt;
| {{animate|Sponge JE2 BE2.png; Wet Sponge JE1 BE1.png|80px}}&lt;br /&gt;
| {{animate|Sponge JE3 BE3.png; Wet Sponge JE2 BE2.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Monster Spawner]]&lt;br /&gt;
| [[File:Spawner JE2.png|80px]]&lt;br /&gt;
| [[File:Spawner JE3.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spawner BE1.png|80px]]&lt;br /&gt;
| [[File:Spawner BE2.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Cobweb]]&lt;br /&gt;
| [[File:Cobweb JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Cobweb JE7 BE4.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:End Stone]]&lt;br /&gt;
| [[File:End Stone JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:End Stone JE3 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:End Stone Bricks]]&lt;br /&gt;
| [[File:End Stone Bricks JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:End Stone Bricks JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Chorus Flower]]&lt;br /&gt;
| {{animate|Chorus Flower JE1 BE1.png; Chorus Flower Dead JE1 BE1.png|80px}}&lt;br /&gt;
| {{animate|Chorus Flower JE2 BE2.png; Chorus Flower Dead JE2 BE2.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Chorus Plant]]&lt;br /&gt;
| [[File:Chorus Plant JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Chorus Plant JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Purpur Block]]&lt;br /&gt;
| [[File:Purpur Block JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Purpur Block JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Purpur Pillar]]&lt;br /&gt;
| [[File:Purpur Pillar (UD) JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Purpur Pillar (UD) JE3 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:End Rod]]&lt;br /&gt;
| [[File:End Rod JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:End Rod JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Sand]]&lt;br /&gt;
| [[File:Sand JE3 BE1.png|80px]]&lt;br /&gt;
| [[File:Sand JE5 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Sandstone]]&lt;br /&gt;
| [[File:Sandstone JE2 BE2.png|80px]]&lt;br /&gt;
| [[File:Sandstone JE6 BE3.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Cut Sandstone]]&lt;br /&gt;
| [[File:Cut Sandstone JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Cut Sandstone JE5 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Chiseled Sandstone]]&lt;br /&gt;
| [[File:Chiseled Sandstone JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Chiseled Sandstone JE5 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Red Sand]]&lt;br /&gt;
| [[File:Red Sand JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Red Sand JE3 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Red Sandstone]]&lt;br /&gt;
| [[File:Red Sandstone JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Red Sandstone JE4 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Cut Red Sandstone]]&lt;br /&gt;
| [[File:Cut Red Sandstone JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Cut Red Sandstone JE4 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Chiseled Red Sandstone]]&lt;br /&gt;
| [[File:Chiseled Red Sandstone JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Chiseled Red Sandstone JE4 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Coal Ore]]&lt;br /&gt;
| [[File:Coal Ore JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Coal Ore JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Iron Ore]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Iron Ore JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Iron Ore JE3.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Iron Ore BE2.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Lapis Lazuli Ore]]&lt;br /&gt;
| [[File:Lapis Lazuli Ore JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Lapis Lazuli Ore JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Gold Ore]]&lt;br /&gt;
| [[File:Gold Ore JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Gold Ore JE3 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Redstone Ore]]&lt;br /&gt;
| [[File:Redstone Ore JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Redstone Ore JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Diamond Ore]]&lt;br /&gt;
| [[File:Diamond Ore JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Diamond Ore JE3 BE3.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Emerald Ore]]&lt;br /&gt;
| [[File:Emerald Ore JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Emerald Ore JE3 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Nether Quartz Ore]]&lt;br /&gt;
| [[File:Nether Quartz Ore JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Nether Quartz Ore JE3 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Bone Block]]&lt;br /&gt;
| [[File:Bone Block (UD) JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Bone Block (UD) JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:End Portal Frame]]&lt;br /&gt;
| {{animate|End Portal Frame (S) JE4.png; Filled End Portal Frame (S) JE4.png|80px}}&lt;br /&gt;
| {{animate|End Portal Frame (S) JE6.png; Filled End Portal Frame (S) JE6.png|80px}} ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Plants ====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; data-description=&amp;quot;Plants&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Old texture&lt;br /&gt;
! New texture&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Wheat Seeds|Wheat]]&lt;br /&gt;
| {{animate|Wheat Age 0 JE6.png; Wheat Age 1 JE6.png; Wheat Age 2 JE6.png; Wheat Age 3 JE6.png; Wheat Age 4 JE6.png; Wheat Age 5 JE6.png; Wheat Age 6 JE6.png; Wheat Age 7 JE6.png|80px}}&lt;br /&gt;
| {{animate|Wheat Age 0 JE8.png; Wheat Age 1 JE8.png; Wheat Age 2 JE8.png; Wheat Age 3 JE8.png; Wheat Age 4 JE8.png; Wheat Age 5 JE8.png; Wheat Age 6 JE9.png; Wheat Age 7 JE9.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Carrot]]s&lt;br /&gt;
| {{animate|Carrots Age 0-1 JE6.png; Carrots Age 2-3 JE6.png; Carrots Age 4-6 JE6.png; Carrots Age 7 JE6.png|80px}}&lt;br /&gt;
| {{animate|Carrots Age 0-1 JE7.png; Carrots Age 2-3 JE7.png; Carrots Age 4-6 JE7.png; Carrots Age 7 JE7.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Beetroot Seeds|Beetroots]]&lt;br /&gt;
| {{animate|Beetroots Age 0 JE1.png; Beetroots Age 1 JE1.png; Beetroots Age 2 JE1.png; Beetroots Age 3 JE1.png|80px}}&lt;br /&gt;
| {{animate|Beetroots Age 0 JE2.png; Beetroots Age 1 JE2.png; Beetroots Age 2 JE2.png; Beetroots Age 3 JE2.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Potato]]es&lt;br /&gt;
| {{animate|Potatoes Age 0-1 JE6.png; Potatoes Age 2-3 JE6.png; Potatoes Age 4-6 JE6.png; Potatoes Age 7 JE6.png|80px}}&lt;br /&gt;
| {{animate|Potatoes Age 0-1 JE7.png; Potatoes Age 2-3 JE7.png; Potatoes Age 4-6 JE7.png; Potatoes Age 7 JE7.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Pumpkin]]&lt;br /&gt;
| [[File:Pumpkin JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Pumpkin JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Carved Pumpkin]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Carved Pumpkin JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Carved Pumpkin (S) JE4.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carved Pumpkin (S) BE2.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Melon]]&lt;br /&gt;
| [[File:Melon JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Melon JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Cactus]]&lt;br /&gt;
| [[File:Cactus JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Cactus JE4.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cactus BE3.png|80px]]&lt;br /&gt;
| [[File:Cactus BE4.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Cocoa]]&lt;br /&gt;
| {{animate|Cocoa Age 0 (S) JE4.png; Cocoa Age 1 (S) JE4.png; Cocoa Age 2 (S) JE4.png|80px}}&lt;br /&gt;
| {{animate|Cocoa Age 0 (S) JE5.png; Cocoa Age 1 (S) JE5.png; Cocoa Age 2 (S) JE5.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Red Mushroom]]&lt;br /&gt;
| [[File:Red Mushroom JE7 BE1.png|80px]]&lt;br /&gt;
| [[File:Red Mushroom JE8 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Brown Mushroom]]&lt;br /&gt;
| [[File:Brown Mushroom JE7 BE1.png|80px]]&lt;br /&gt;
| [[File:Brown Mushroom JE8 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Nether Wart]]&lt;br /&gt;
| {{animate|Nether Wart Age 0 JE6.png; Nether Wart Age 1-2 JE6.png; Nether Wart Age 3 JE6.png|80px}}&lt;br /&gt;
| {{animate|Nether Wart Age 0 JE7.png; Nether Wart Age 1-2 JE7.png; Nether Wart Age 3 JE7.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Short Grass]]&lt;br /&gt;
| [[File:Grass JE5.png|80px]]&lt;br /&gt;
| [[File:Grass JE7 BE5.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grass BE3.png|80px]]&lt;br /&gt;
| [[File:Grass BE4.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Fern]]&lt;br /&gt;
| [[File:Fern JE5.png|80px]]&lt;br /&gt;
| [[File:Fern JE6.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Tall Grass]]&lt;br /&gt;
| [[File:Tall Grass JE3.png|80px]]&lt;br /&gt;
| [[File:Tall Grass JE4.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Large Fern]]&lt;br /&gt;
| [[File:Large Fern JE3.png|80px]]&lt;br /&gt;
| [[File:Large Fern JE4.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Dead Bush]]&lt;br /&gt;
| [[File:Dead Bush JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Dead Bush JEUNK BEUNK.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| All [[Minecraft:Sapling]]s&lt;br /&gt;
| {{animate|Oak Sapling JE10 BE2.png; Birch Sapling JE6 BE1.png; Spruce Sapling JE6 BE1.png; Jungle Sapling JE6 BE1.png; Acacia Sapling JE6 BE1.png; Dark Oak Sapling JE6 BE1.png|80px}}&lt;br /&gt;
| {{animate|Oak Sapling JE11 BE3.png; Birch Sapling JE7 BE2.png; Spruce Sapling JE7 BE2.png; Jungle Sapling JE7 BE2.png; Acacia Sapling JE7 BE2.png; Dark Oak Sapling JE7 BE2.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Allium]]&lt;br /&gt;
| [[File:Allium JE6 BE1.png|80px]]&lt;br /&gt;
| [[File:Allium JE7 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Azure Bluet]]&lt;br /&gt;
| [[File:Azure Bluet JE6 BE1.png|80px]]&lt;br /&gt;
| [[File:Azure Bluet JE7 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Blue Orchid]]&lt;br /&gt;
| [[File:Blue Orchid JE6 BE1.png|80px]]&lt;br /&gt;
| [[File:Blue Orchid JE7 BE4.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Dandelion]]&lt;br /&gt;
| [[File:Dandelion JE3.png|80px]]&lt;br /&gt;
| [[File:Dandelion_JE7_BE4.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Oxeye Daisy]]&lt;br /&gt;
| [[File:Oxeye Daisy JE6 BE1.png|80px]]&lt;br /&gt;
| [[File:Oxeye Daisy JE7 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Sunflower]]&lt;br /&gt;
| [[File:Sunflower JE2.png|80px]]&lt;br /&gt;
| [[File:Sunflower_JE6.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sunflower BE5.png|80px]]&lt;br /&gt;
| [[File:Sunflower_BE6.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}} ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Peony]]&lt;br /&gt;
| [[File:Peony JE3 BE1.png|80px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Peony JE4 BE3.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Peony BE2.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Lilac]]&lt;br /&gt;
| [[File:Lilac JE3 BE1.png|80px]]&lt;br /&gt;
| [[File:Lilac JE4 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Rose Bush]]&lt;br /&gt;
| [[File:Rose Bush JE3 BE1.png|80px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Rose Bush JE4 BE3.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rose Bush BE2.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Poppy]]&lt;br /&gt;
| [[File:Poppy JE6 BE1.png|80px]]&lt;br /&gt;
| [[File:Poppy JE8 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| All [[Minecraft:Tulip]]s&lt;br /&gt;
| {{animate|Orange Tulip JE6 BE1.png; Pink Tulip JE6 BE1.png; Red Tulip JE6 BE1.png; White Tulip JE6 BE1.png|80px}}&lt;br /&gt;
| {{animate|Orange Tulip JE7 BE2.png; Pink Tulip JE7 BE2.png; Red Tulip JE7 BE2.png; White Tulip JE7 BE2.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Vines]]&lt;br /&gt;
| [[File:Vines (N) JE1.png|80px]]&lt;br /&gt;
| [[File:Vines JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Lily Pad]]&lt;br /&gt;
| [[File:Lily Pad JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Lily Pad JE2 BE2.png|80px]] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Leaves =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; data-description=&amp;quot;Natural Blocks&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Old texture&lt;br /&gt;
! New texture&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Oak Leaves]]&lt;br /&gt;
| [[File:Oak Leaves JE3 BE1.png|80px]]&lt;br /&gt;
| [[File:Oak Leaves JE4.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oak Leaves BE4.png|80px]]&lt;br /&gt;
| [[File:Oak Leaves BE5.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Spruce Leaves]]&lt;br /&gt;
| [[File:Spruce Leaves JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Spruce Leaves JE2.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spruce Leaves BE2.png|80px]]&lt;br /&gt;
| [[File:Spruce Leaves BE3.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Birch Leaves]]&lt;br /&gt;
| [[File:Birch Leaves JE1 BE2.png|80px]]&lt;br /&gt;
| [[File:Birch Leaves JE2.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Birch Leaves BE3.png|80px]]&lt;br /&gt;
| [[File:Birch Leaves BE4.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Jungle Leaves]]&lt;br /&gt;
| [[File:Jungle Leaves JE1 BE2.png|80px]]&lt;br /&gt;
| [[File:Jungle Leaves JE2.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jungle Leaves BE4.png|80px]]&lt;br /&gt;
| [[File:Jungle Leaves BE5.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Acacia Leaves]]&lt;br /&gt;
| [[File:Acacia Leaves JE1.png|80px]]&lt;br /&gt;
| [[File:Acacia Leaves JE2.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oak Leaves BE4.png|80px]]&lt;br /&gt;
| [[File:Acacia Leaves BE2.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Dark Oak Leaves]]&lt;br /&gt;
| [[File:Dark Oak Leaves JE1.png|80px]]&lt;br /&gt;
| [[File:Dark Oak Leaves JE2.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oak Leaves BE4.png|80px]]&lt;br /&gt;
| [[File:Dark Oak Leaves BE2.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Manufactured ====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; data-description=&amp;quot;Manufactured Blocks&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Old texture&lt;br /&gt;
! New texture&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | All [[Minecraft:Stripped Log]]s&lt;br /&gt;
| {{animate|Stripped Oak Log (UD) JE1 BE1.png; Stripped Spruce Log (UD) JE1.png; Stripped Birch Log (UD) JE1 BE1.png; Stripped Jungle Log (UD) JE2 BE2.png; Stripped Acacia Log (UD) JE1 BE1.png; Stripped Dark Oak Log (UD) JE1.png|80px}}&lt;br /&gt;
| {{animate|Stripped Oak Log (UD) JE2 BE2.png; Stripped Spruce Log (UD) JE2.png; Stripped Birch Log (UD) JE2 BE2.png; Stripped Jungle Log (UD) JE4 BE3.png; Stripped Acacia Log (UD) JE2 BE2.png; Stripped Dark Oak Log (UD) JE2.png|80px}} || {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{animate|Stripped Oak Log (UD) JE1 BE1.png; Stripped Spruce Log (UD) BE2.png; Stripped Birch Log (UD) JE1 BE1.png; Stripped Jungle Log (UD) JE2 BE2.png; Stripped Acacia Log (UD) JE1 BE1.png; Stripped Dark Oak Log (UD) BE2.png|80px}}&lt;br /&gt;
| {{animate|Stripped Oak Log (UD) JE2 BE2.png; Stripped Spruce Log (UD) BE3.png; Stripped Birch Log (UD) JE2 BE2.png; Stripped Jungle Log (UD) JE4 BE3.png; Stripped Acacia Log (UD) JE2 BE2.png; Stripped Dark Oak Log (UD) BE3.png|80px}} || {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| All [[Minecraft:Planks]]&lt;br /&gt;
| {{animate|Oak Planks JE4 BE2.png;Spruce Planks JE1 BE1.png;Birch Planks JE1 BE1.png;Jungle Planks JE1 BE1.png;Acacia Planks JE1 BE1.png;Dark Oak Planks JE1 BE1.png|80px}}&lt;br /&gt;
| {{animate|Oak Planks JE6 BE3.png;Spruce Planks JE4 BE2.png;Birch Planks JE3 BE2.png;Jungle Planks JE3 BE2.png;Acacia Planks JE3 BE2.png;Dark Oak Planks JE3 BE2.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| All [[Minecraft:Slab]]s&lt;br /&gt;
| {{animate|Oak Slab JE1 BE1.png; Spruce Slab JE1 BE1.png; Birch Slab JE1 BE1.png; Jungle Slab JE1 BE1.png; Acacia Slab JE1 BE1.png; Dark Oak Slab JE1 BE1.png; Smooth Stone Slab JE1 BE1.png; Cobblestone Slab JE2 BE2.png; Stone Brick Slab JE1 BE1.png; Sandstone Slab JE3 BE5.png; Red Sandstone Slab JE1 BE1.png; Brick Slab JE2 BE2.png; Prismarine Slab JE1 BE1.png; Prismarine Brick Slab JE1 BE1.png; Dark Prismarine Slab JE1 BE1.png; Nether Brick Slab JE1 BE1.png; Quartz Slab JE1 BE2.png; Purpur Slab JE1 BE1.png|80px}}&lt;br /&gt;
| {{animate|Oak Slab JE3 BE2.png; Spruce Slab JE4 BE2.png; Birch Slab JE3 BE2.png; Jungle Slab JE3 BE2.png; Acacia Slab JE3 BE2.png; Dark Oak Slab JE3 BE2.png; Smooth Stone Slab JE2 BE2.png; Cobblestone Slab JE4 BE3.png; Stone Brick Slab JE3 BE2.png; Sandstone Slab JE5 BE6.png; Red Sandstone Slab JE4 BE2.png; Brick Slab JE3 BE2.png; Prismarine Slab JE2 BE2.png; Prismarine Brick Slab JE2 BE2.png; Dark Prismarine Slab JE2 BE2.png; Nether Brick Slab JE3 BE3.png; Quartz Slab JE3 BE3.png; Purpur Slab JE2 BE2.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| All [[Minecraft:Stairs]]&lt;br /&gt;
| {{animate|Oak Stairs (N) JE5 BE5.png; Spruce Stairs (N) JE2 BE1.png; Birch Stairs (N) JE2 BE1.png; Jungle Stairs (N) JE2 BE1.png; Acacia Stairs (N) JE2 BE1.png; Dark Oak Stairs (N) JE2 BE1.png; Cobblestone Stairs (N) JE4 BE5.png; Stone Brick Stairs (N) JE3 BE1.png; Sandstone Stairs (N) JE2 BE1.png; Red Sandstone Stairs (N) JE1 BE1.png; Brick Stairs (N) JE4 BE1.png; Prismarine Stairs (N) JE1 BE1.png; Prismarine Brick Stairs (N) JE1 BE1.png; Dark Prismarine Stairs (N) JE1 BE1.png; Nether Brick Stairs (N) JE3 BE1.png; Quartz Stairs (N) JE1.png; Purpur Stairs (N) JE1 BE1.png|80px}}&lt;br /&gt;
| {{animate|Oak Stairs (N) JE6.png; Spruce Stairs (N) JE5 BE2.png; Birch Stairs (N) JE4 BE2.png; Jungle Stairs (N) JE4 BE2.png; Acacia Stairs (N) JE4 BE2.png; Dark Oak Stairs (N) JE4 BE2.png; Cobblestone Stairs (N) JE6 BE6.png; Stone Brick Stairs (N) JE5 BE2.png; Sandstone Stairs (N) JE6 BE3.png; Red Sandstone Stairs (N) JE4 BE2.png; Brick Stairs (N) JE5 BE2.png; Prismarine Stairs (N) JE2 BE2.gif; Prismarine Brick Stairs (N) JE2 BE2.png; Dark Prismarine Stairs (N) JE2 BE2.png; Nether Brick Stairs (N) JE5 BE2.png; Quartz Stairs (N) JE3.png; Purpur Stairs (N) JE2 BE2.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| Both [[Minecraft:Wall]]s&lt;br /&gt;
| {{animate|Cobblestone Wall (ewU) JE2.png; Mossy Cobblestone Wall (ewU) JE1.png|80px}}&lt;br /&gt;
| {{animate|Cobblestone Wall (ewU) JE4.png; Mossy Cobblestone Wall (ewU) JE3.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Jack o&#039;Lantern]]&lt;br /&gt;
| [[File:Jack o&#039;Lantern (S) JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Jack o&#039;Lantern (S) JE4.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Hay Bale]]&lt;br /&gt;
| [[File:Hay Bale (UD) JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Hay Bale (UD) JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Block of Coal]]&lt;br /&gt;
| [[File:Block of Coal JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Block of Coal JE3 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Lapis Lazuli Block]]&lt;br /&gt;
| [[File:Block of Lapis Lazuli JE2 BE2.png|80px]]&lt;br /&gt;
| [[File:Block of Lapis Lazuli JE3 BE3.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Block of Iron]]&lt;br /&gt;
| [[File:Block of Iron JE3 BE3.png|80px]]&lt;br /&gt;
| [[File:Block of Iron JE4 BE4.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Block of Gold]]&lt;br /&gt;
| [[File:Block of Gold JE4 BE2.png|80px]]&lt;br /&gt;
| [[File:Block of Gold JE6 BE3.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Block of Diamond]]&lt;br /&gt;
| [[File:Block of Diamond JE3 BE2.png|80px]]&lt;br /&gt;
| [[File:Block of Diamond JE5 BE3.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Block of Redstone]]&lt;br /&gt;
| [[File:Block of Redstone JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Block of Redstone JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Block of Emerald]]&lt;br /&gt;
| [[File:Block of Emerald JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Block of Emerald JE4 BE3.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Block of Quartz]]&lt;br /&gt;
| [[File:Block of Quartz JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Block of Quartz JE3 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Chiseled Quartz Block]]&lt;br /&gt;
| [[File:Chiseled Quartz Block (UD) JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Chiseled Quartz Block.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Quartz Pillar]]&lt;br /&gt;
| [[File:Quartz Pillar (UD) JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Quartz Pillar (UD) JE3 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Nether Wart Block]]&lt;br /&gt;
| [[File:Nether Wart Block JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Nether Wart Block JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Glass]]&lt;br /&gt;
| [[File:Glass JE3 BE1.png|80px]]&lt;br /&gt;
| [[File:Glass JE4.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Glass Pane]]&lt;br /&gt;
| [[File:Glass Pane (EW) JE10.png|80px]]&lt;br /&gt;
| [[File:Glass Pane (EW) JE11.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| All [[Minecraft:Stained Glass]]&lt;br /&gt;
| {{animate|White Stained Glass JE2 BE2.png;Orange Stained Glass JE2 BE2.png;Magenta Stained Glass JE2 BE2.png;Light Blue Stained Glass JE2 BE2.png;Yellow Stained Glass JE2 BE2.png;Lime Stained Glass JE2 BE2.png;Pink Stained Glass JE2 BE2.png;Gray Stained Glass JE2 BE2.png;Light Gray Stained Glass JE2 BE2.png;Cyan Stained Glass JE2 BE2.png;Purple Stained Glass JE2 BE2.png;Blue Stained Glass JE2 BE2.png;Brown Stained Glass JE2 BE2.png;Green Stained Glass JE2 BE2.png;Red Stained Glass JE2 BE2.png;Black Stained Glass JE2 BE2.png|80px}}&lt;br /&gt;
| {{animate|White Stained Glass JE3 BE3.png;Orange Stained Glass JE3 BE3.png;Magenta Stained Glass JE3 BE3.png;Light Blue Stained Glass JE3 BE3.png;Yellow Stained Glass JE3 BE3.png;Lime Stained Glass JE3 BE3.png;Pink Stained Glass JE3 BE3.png;Gray Stained Glass JE3 BE3.png;Light Gray Stained Glass JE3 BE3.png;Cyan Stained Glass JE3 BE3.png;Purple Stained Glass JE3 BE3.png;Blue Stained Glass JE3 BE3.png;Brown Stained Glass JE3 BE3.png;Green Stained Glass JE3 BE3.png;Red Stained Glass JE3 BE3.png;Black Stained Glass JE3 BE3.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| All [[Minecraft:Stained Glass Pane]]s&lt;br /&gt;
| {{animate|White Stained Glass Pane (EW) JE8.png;Orange Stained Glass Pane (EW) JE8.png;Magenta Stained Glass Pane (EW) JE8.png;Light Blue Stained Glass Pane (EW) JE8.png;Yellow Stained Glass Pane (EW) JE8.png;Lime Stained Glass Pane (EW) JE8.png;Pink Stained Glass Pane (EW) JE8.png;Gray Stained Glass Pane (EW) JE8.png;Light Gray Stained Glass Pane (EW) JE8.png;Cyan Stained Glass Pane (EW) JE8.png;Purple Stained Glass Pane (EW) JE8.png;Blue Stained Glass Pane (EW) JE8.png;Brown Stained Glass Pane (EW) JE8.png;Green Stained Glass Pane (EW) JE8.png;Red Stained Glass Pane (EW) JE8.png;Black Stained Glass Pane (EW) JE8.png|80px}}&lt;br /&gt;
| {{animate|White Stained Glass Pane (EW) JE9.png;Orange Stained Glass Pane (EW) JE9.png;Magenta Stained Glass Pane (EW) JE9.png;Light Blue Stained Glass Pane (EW) JE9.png;Yellow Stained Glass Pane (EW) JE9.png;Lime Stained Glass Pane (EW) JE9.png;Pink Stained Glass Pane (EW) JE9.png;Gray Stained Glass Pane (EW) JE9.png;Light Gray Stained Glass Pane (EW) JE9.png;Cyan Stained Glass Pane (EW) JE9.png;Purple Stained Glass Pane (EW) JE9.png;Blue Stained Glass Pane (EW) JE9.png;Brown Stained Glass Pane (EW) JE9.png;Green Stained Glass Pane (EW) JE9.png;Red Stained Glass Pane (EW) JE9.png;Black Stained Glass Pane (EW) JE9.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Bed]]&lt;br /&gt;
| {{animate|White Bed JE2 BE2.png; Orange Bed JE2 BE2.png; Magenta Bed JE2 BE2.png; Light Blue Bed JE2 BE2.png; Yellow Bed JE2 BE2.png; Lime Bed JE2 BE2.png; Pink Bed JE2 BE2.png; Gray Bed JE2 BE2.png; Light Gray Bed JE2 BE2.png; Cyan Bed JE2 BE2.png; Purple Bed JE2 BE2.png; Blue Bed JE2 BE2.png; Brown Bed JE2 BE2.png; Green Bed JE2 BE2.png; Red Bed (N) JE3.png; Black Bed JE2 BE2.png|80px}}&lt;br /&gt;
| {{animate|White Bed JE3 BE3.png; Orange Bed JE3 BE3.png; Magenta Bed JE3 BE3.png; Light Blue Bed JE3 BE3.png; Yellow Bed JE3 BE3.png; Lime Bed JE3 BE3.png; Pink Bed JE3 BE3.png; Gray Bed JE3 BE3.png; Light Gray Bed JE3 BE3.png; Cyan Bed JE3 BE3.png; Purple Bed JE3 BE3.png; Blue Bed JE3 BE3.png; Brown Bed JE3 BE3.png; Green Bed JE3 BE3.png; Red Bed JE4 BE3.png; Black Bed JE3 BE3.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Bookshelf]]&lt;br /&gt;
| [[File:Bookshelf JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Bookshelf JE4 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Bricks]]&lt;br /&gt;
| [[File:Bricks JE4 BE2.png|80px]]&lt;br /&gt;
| [[File:Bricks JE5 BE3.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Red Nether Bricks]]&lt;br /&gt;
| [[File:Red Nether Bricks JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Red Nether Bricks JE3 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Smooth Stone]]&lt;br /&gt;
| [[File:Smooth Stone JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Smooth Stone JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Slime Block]]&lt;br /&gt;
| [[File:Slime Block JE1.png|80px]]&lt;br /&gt;
| [[File:Slime Block JE2 BE3.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Slime Block BE1.png|80px]]&lt;br /&gt;
| [[File:Slime Block BE2.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|- &lt;br /&gt;
| [[Minecraft:Flower Pot]]&lt;br /&gt;
| [[File:Flower Pot JE2.png|80px]]&lt;br /&gt;
| [[File:Flower Pot JE3.png|80px]] ||&lt;br /&gt;
|- &lt;br /&gt;
| [[Minecraft:TNT]]&lt;br /&gt;
| [[File:TNT JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:TNT JE3 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Iron Bars]]&lt;br /&gt;
| [[File:Iron Bars (EW) JE8.png|80px]]&lt;br /&gt;
| [[File:Iron Bars (EW) JE9.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Ladder]]&lt;br /&gt;
| {{animate|Ladder (S) JE2 BE1.png; Ladder (E) JE2 BE1.png; Ladder (W) JE2 BE1.png; Ladder (N) JE2 BE1.png|80px}}&lt;br /&gt;
| {{animate|Ladder (S) JE4.png; Ladder (E) JE4.png; Ladder (W) JE3 BE2.png; Ladder (N) JE3 BE2.png|80px}} ||&lt;br /&gt;
|- &lt;br /&gt;
| [[Minecraft:Torch]]&lt;br /&gt;
| [[File:Torch JE3 BE1.png|80px]]&lt;br /&gt;
| [[File:Torch JE6 BE2.png|80px]] ||&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Redstone Torch]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{animate|Redstone Torch JE1 BE1.png;Unlit Redstone Torch JE1 BE1.png|80px}}&lt;br /&gt;
| {{animate|Redstone Torch JE2.png;Unlit Redstone Torch JE2.png|80px}} || {{only|Java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{animate|Redstone Torch BE3.png;Unlit Redstone Torch BE2.png|80px}} || {{only|Bedrock|short=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Utility ====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; data-description=&amp;quot;Utility&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Old texture&lt;br /&gt;
! New texture&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Crafting Table]]&lt;br /&gt;
| [[File:Crafting Table JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Crafting Table JE4 BE3.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Ender Chest]]&lt;br /&gt;
| [[File:Ender Chest JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Ender Chest JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Brewing Stand]]&lt;br /&gt;
| {{animate|Brewing Stand (empty) JE1.png;Brewing Stand (full) JE1.png|80px}}&lt;br /&gt;
| {{animate|Brewing Stand.png;Brewing Stand (Full).png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Enchanting Table]]&lt;br /&gt;
| [[File:Enchanting Table JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Enchanting Table JE4 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Beacon]]&lt;br /&gt;
| [[File:Beacon JE4 BE1.png|80px]]&lt;br /&gt;
| [[File:Beacon JE6 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | All [[Minecraft:Anvil]] Stages&lt;br /&gt;
| {{animate|Anvil (N) JE2.png;Chipped Anvil (N) JE2.png;Damaged Anvil (N) JE2.png|80px}}&lt;br /&gt;
| {{animate|Anvil.png;Chipped Anvil.png;Damaged Anvil.png|80px}}&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{animate|Anvil (N) BE2.png;Chipped Anvil (N) BE2.png;Damaged Anvil (N) BE2.png|80px}}&lt;br /&gt;
| {{animate|Anvil BE.png;Slightly Damaged Anvil BE.png;Very Damaged Anvil BE.png|80px}}&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| Broken Anvil&lt;br /&gt;
| [[File:Broken Anvil BE1.png|80px]]&lt;br /&gt;
| [[File:Broken Anvil.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Cauldron]]&lt;br /&gt;
| {{animate|Cauldron JE7.png;Water Cauldron (level 1) JE6.png;Water Cauldron (level 2) JE6.png;Water Cauldron JE6.png|80px}}&lt;br /&gt;
| {{animate|Cauldron JE8.png;Water Cauldron (level 1) JE7.png;Water Cauldron (level 2) JE7.png;Water Cauldron JE7.png|80px}}&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{animate|Cauldron BE1.png;Water Cauldron (level 1) BE1.png;Water Cauldron (level 2) BE1.png;Water Cauldron BE1.png|80px}}&lt;br /&gt;
| {{animate|Cauldron BE2.png;Water Cauldron (level 1) BE2.png;Water Cauldron (level 2) BE2.png;Water Cauldron BE2.png|80px}}&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Furnace]]&lt;br /&gt;
| {{animate|Furnace JE2 BE1.png;Lit Furnace JE2 BE1.png|80px}}&lt;br /&gt;
| {{animate|Furnace JE3 BE2.png;Lit Furnace JE3 BE2.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Item Frame]]&lt;br /&gt;
| [[File:Item Frame JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Item Frame JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Cake]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Cake JE3 BE1.png|80px]]&lt;br /&gt;
| [[File:Cake JE4.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cake BE2.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Jukebox]]&lt;br /&gt;
| [[File:Jukebox JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Jukebox JE2 BE2.png|80px]] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mechanism ====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; data-description=&amp;quot;Mechanisms&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Old texture&lt;br /&gt;
! New texture&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Piston]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Piston JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Piston JE3.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Piston BE2.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Sticky Piston]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Sticky Piston JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Sticky Piston JE3.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sticky Piston BE2.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Hopper]]&lt;br /&gt;
| [[File:Hopper (D) JE7.png|80px]]&lt;br /&gt;
| [[File:Hopper (D) JE8.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Redstone Lamp]]&lt;br /&gt;
| {{animate|Redstone Lamp JE2 BE1.png;Lit Redstone Lamp JE2 BE1.png|80px}}&lt;br /&gt;
| {{animate|Redstone Lamp.png;Lit Redstone Lamp.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Dispenser]]&lt;br /&gt;
| [[File:Dispenser JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Dispenser (S) JE4.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Dropper]]&lt;br /&gt;
| [[File:Dropper JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Dropper (S) JE3.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Observer]]&lt;br /&gt;
| [[File:Observer JE3.png|80px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Observer JE4 BE3.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Observer BE2.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| Unpowered [[Minecraft:Redstone Repeater]]&lt;br /&gt;
| {{animate|Redstone Repeater JE4 BE1.png;Redstone Repeater Delay 2 JE4 BE1.png;Redstone Repeater Delay 3 (N) JE4 BE1.png;Redstone Repeater Delay 4 (N) JE4 BE1.png|80px}}&lt;br /&gt;
| {{animate|Redstone Repeater JE5 BE2.png;Redstone Repeater Delay 2 JE5 BE2.png;Redstone Repeater Delay 3 JE5 BE2.png;Redstone Repeater Delay 4 JE5 BE2.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| Powered [[Minecraft:Redstone Repeater]]&lt;br /&gt;
| {{animate|Powered Redstone Repeater (S) JE9.png;Powered Redstone Repeater Delay 2 (S) JE9.png;Powered Redstone Repeater Delay 3 (S) JE9.png;Powered Redstone Repeater Delay 4 (S) JE9.png|80px}}&lt;br /&gt;
| {{animate|Powered Redstone Repeater JE9.png;Powered Redstone Repeater Delay 2 JE9.png;Powered Redstone Repeater Delay 3 JE9.png;Powered Redstone Repeater Delay 4 JE9.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| Unpowered [[Minecraft:Redstone Comparator]]&lt;br /&gt;
| {{animate|Redstone Comparator (S) JE2 BE1.png;Subtracting Redstone Comparator (S) JE4.png|80px}}&lt;br /&gt;
| {{animate|Redstone Comparator (S) JE4.png;Subtracting Redstone Comparator (S) JE5.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| Powered [[Minecraft:Redstone Comparator]]&lt;br /&gt;
| {{animate|Powered Redstone Comparator (S) JE2 BE1.png;Powered Subtracting Redstone Comparator (S) JE4.png|80px}}&lt;br /&gt;
| {{animate|Powered Redstone Comparator (S) JE4.png;Powered Subtracting Redstone Comparator (S) JE5.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Rail]]&lt;br /&gt;
| [[File:Rail (NS) JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Rail (NS) JE3 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Powered Rail]]&lt;br /&gt;
| {{animate|Powered Rail JE1 BE1.png;Powered Powered Rail (NS) JE1 BE1.png|80px}}&lt;br /&gt;
| {{animate|Powered Rail (NS) JE2 BE2.png;Powered Powered Rail (NS) JE2 BE2.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Detector Rail]]&lt;br /&gt;
| {{animate|Detector Rail (NS) JE1 BE1.png;Powered Detector Rail (NS) JE1 BE1.png|80px}}&lt;br /&gt;
| {{animate|Detector Rail (NS) JE2 BE2.png;Powered Detector Rail (NS) JE2 BE2.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Activator Rail]]&lt;br /&gt;
| {{animate|Activator Rail (NS) JE1 BE1.png;Powered Activator Rail (NS) JE1 BE1.png|80px}}&lt;br /&gt;
| {{animate|Activator Rail (NS) JE2 BE2.png;Powered Activator Rail (NS) JE2 BE2.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Lever]]&lt;br /&gt;
| {{animate|Wall Lever (S) JE3.png; Powered Wall Lever (S) JE3.png|80px}}&lt;br /&gt;
| {{animate|Wall Lever (S) JE5-L3.png; Powered Wall Lever (S) JE5-L3.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Tripwire Hook]]&lt;br /&gt;
| {{animate|Tripwire Hook (S) JE4.png; Powered Tripwire Hook (S) JE4.png; Attached Tripwire Hook (S) JE5.png; Powered Attached Tripwire Hook (S) JE5.png|80px}}&lt;br /&gt;
| {{animate|Tripwire Hook (S) JE6 BE2.png; Powered Tripwire Hook (S) JE6.png; Attached Tripwire Hook (S) JE7.png; Powered Attached Tripwire Hook (S) JE7.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Oak Trapdoor]]&lt;br /&gt;
| [[File:Oak Trapdoor JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Oak Trapdoor.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Spruce Trapdoor]]&lt;br /&gt;
| [[File:Spruce Trapdoor JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Spruce Trapdoor.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Iron Trapdoor]]&lt;br /&gt;
| [[File:Iron Trapdoor JE2.png|80px]]&lt;br /&gt;
| [[File:Iron Trapdoor.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Iron Door]]&lt;br /&gt;
| [[File:Iron Door JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Iron_Door_JE4.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| All [[Minecraft:Wooden Door]]s&lt;br /&gt;
| {{animate|Oak Door JE3 BE1.png; Birch Door JE2.png; Spruce Door JE1 BE1.png; Jungle Door JE3.png; Acacia Door JE3.png; Dark Oak Door JE2.png|80px}}&lt;br /&gt;
| {{animate|Oak Door JE7.png; Birch Door JE3.png; Spruce Door JE3.png; Jungle Door JE4.png; Acacia Door JE4.png; Dark Oak Door JE3.png|80px}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Note Block]]&lt;br /&gt;
| [[File:Note Block JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Note Block JE2 BE2.png|80px]] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Operator utility ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; data-description=&amp;quot;Operator Utilities&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Old texture&lt;br /&gt;
! New texture&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Impulse Command Block]]&lt;br /&gt;
| [[File:Impulse Command Block JE3 BE1.png|80px]]&lt;br /&gt;
| [[File:Impulse Command Block JE5 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Chain Command Block]]&lt;br /&gt;
| [[File:Chain Command Block JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Chain Command Block JE3 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Repeating Command Block]]&lt;br /&gt;
| [[File:Repeating Command Block JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Repeating Command Block JE4 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Barrier]]&lt;br /&gt;
| [[File:Barrier JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Barrier (item) JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Structure Void]]&lt;br /&gt;
| [[File:Structure Void (item) JE1.png|80px]]&lt;br /&gt;
| [[File:Structure Void (item) JE2.png|80px]]&lt;br /&gt;
| {{only|java}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
==== Raw Materials ====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; data-description=&amp;quot;Raw Materials&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Old texture&lt;br /&gt;
! New texture&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Coal]]&lt;br /&gt;
| [[File:Coal JE3 BE2.png|80px]]&lt;br /&gt;
| [[File:Coal JE4 BE3.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Charcoal]]&lt;br /&gt;
| [[File:Charcoal JE3 BE3.png|80px]]&lt;br /&gt;
| [[File:Charcoal JE4 BE4.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Iron Ingot]]&lt;br /&gt;
| [[File:Iron Ingot JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Iron Ingot JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Gold Ingot]]&lt;br /&gt;
| [[File:Gold Ingot JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Gold Ingot JE3 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Gold Nugget]]&lt;br /&gt;
| [[File:Gold Nugget JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Gold Nugget JE3 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Emerald]]&lt;br /&gt;
| [[File:Emerald JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Emerald JE3 BE3.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Diamond]]&lt;br /&gt;
| [[File:Diamond JE2 BE2.png|80px]]&lt;br /&gt;
| [[File:Diamond JE3 BE3.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Gunpowder]]&lt;br /&gt;
| [[File:Gunpowder JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Gunpowder JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Redstone Dust]]&lt;br /&gt;
| [[File:Redstone Dust JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Redstone Dust JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Glowstone Dust]]&lt;br /&gt;
| [[File:Glowstone Dust JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Glowstone Dust JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Bone Meal]] &lt;br /&gt;
| [[File:Bone Meal JE2 BE2.png|80px]]&lt;br /&gt;
| [[File:Bone Meal JE3 BE3.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Ink Sac]] &lt;br /&gt;
| [[File:Ink Sac JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Ink Sac JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Lapis Lazuli]]&lt;br /&gt;
| [[File:Lapis Lazuli JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Lapis Lazuli JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Prismarine Shard]]&lt;br /&gt;
| [[File:Prismarine Shard JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Prismarine Shard JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Prismarine Crystal]]&lt;br /&gt;
| [[File:Prismarine Crystals JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Prismarine Crystals JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Nether Quartz]]&lt;br /&gt;
| [[File:Nether Quartz JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Nether Quartz JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Flint]]&lt;br /&gt;
| [[File:Flint JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Flint JE3 BE3.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Feather]]&lt;br /&gt;
| [[File:Feather JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Feather JE3 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Leather]]&lt;br /&gt;
| [[File:Leather JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Leather JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Rabbit Hide]]&lt;br /&gt;
| [[File:Rabbit Hide JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Rabbit Hide JE3 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Rabbit&#039;s Foot]]&lt;br /&gt;
| [[File:Rabbit&#039;s Foot JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Rabbit&#039;s Foot JE3 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Clay (ball)|Clay]]&lt;br /&gt;
| [[File:Clay Ball JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Clay Ball JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Slimeball]]&lt;br /&gt;
| [[File:Slimeball JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Slimeball JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Magma Cream]]&lt;br /&gt;
| [[File:Magma Cream JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Magma Cream JE3 BE2.png |80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Nether Star]]&lt;br /&gt;
| [[File:Nether Star JE2 BE1.gif|80px]]&lt;br /&gt;
| [[File:Nether Star.gif|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Bone]]&lt;br /&gt;
| [[File:Bone JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Bone JE3 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Ghast Tear]]&lt;br /&gt;
| [[File:Ghast Tear JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Ghast Tear JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Ender Pearl]]&lt;br /&gt;
| [[File:Ender Pearl JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Ender Pearl JE3 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Shulker Shell]]&lt;br /&gt;
| [[File:Shulker Shell JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Shulker Shell JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Brick]]&lt;br /&gt;
| [[File:Brick JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Brick JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Nether Brick]]&lt;br /&gt;
| [[File:Nether Brick JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Nether Brick JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Phantom Membrane]]&lt;br /&gt;
| [[File:Phantom Membrane JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Phantom Membrane JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:String]]&lt;br /&gt;
| [[File:String JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:String JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Paper]]&lt;br /&gt;
| [[File:Paper JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Paper JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Dragon&#039;s Breath]]&lt;br /&gt;
| [[File:Dragon&#039;s Breath JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Dragon&#039;s Breath JE2 BE2.png|80px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Transport ====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; data-description=&amp;quot;Transport&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Old texture&lt;br /&gt;
! New texture&lt;br /&gt;
|-&lt;br /&gt;
| All [[Minecraft:Minecart]]s&lt;br /&gt;
| {{animate|Minecart (item) JE2 BE1.png;Minecart with Chest (item) JE1 BE1.png;Minecart with Furnace (item) JE1.png;Minecart with Hopper (item) JE1 BE1.png;Minecart with TNT (item) JE1 BE1.png|80px}}&lt;br /&gt;
| {{animate|Minecart (item) JE3 BE2.png;Minecart with Chest (item) JE2 BE2.png;Minecart with Furnace (item) JE2.png;Minecart with Hopper (item) JE2 BE2.png;Minecart with TNT (item) JE2 BE2.png|80px}}&lt;br /&gt;
|-&lt;br /&gt;
| All [[Minecraft:Boat]]s&lt;br /&gt;
| {{animate|Oak Boat (item) JE3 BE2.png;Spruce Boat (item) JE1 BE2.png;Birch Boat (item) JE1 BE2.png;Jungle Boat (item) JE1 BE2.png;Acacia Boat (item) JE1 BE2.png;Dark Oak Boat (item) JE1 BE2.png|80px}}&lt;br /&gt;
| {{animate|Oak Boat (item) JE4 BE3.png;Spruce Boat (item) JE2 BE3.png;Birch Boat (item) JE2 BE3.png;Jungle Boat (item) JE2 BE3.png;Acacia Boat (item) JE2 BE3.png;Dark Oak Boat (item) JE2 BE3.png|80px}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Elytra]]/[[Minecraft:Broken Elytra]]&lt;br /&gt;
| {{animate|Elytra (item) JE1 BE1.png;Broken Elytra (item) JE1 BE1.png|80px}}&lt;br /&gt;
| {{animate|Elytra (item) JE2 BE2.png;Broken Elytra (item) JE2 BE2.png|80px}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Food ====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; data-description=&amp;quot;Natural Blocks&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Old texture&lt;br /&gt;
! New texture&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Apple]]&lt;br /&gt;
| [[File:Apple JE2 BE2.png|80px]]&lt;br /&gt;
| [[File:Apple JE3 BE3.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Golden Apple|Golden]] [[Minecraft:Enchanted Golden Apple|Apples]]&lt;br /&gt;
| [[File:Golden Apple JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Golden Apple JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Beetroot]]&lt;br /&gt;
| [[File:Beetroot JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Beetroot JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Beetroot Soup]]&lt;br /&gt;
| [[File:Beetroot Soup JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Beetroot Soup JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Bread]]&lt;br /&gt;
| [[File:Bread JE2 BE2.png|80px]]&lt;br /&gt;
| [[File:Bread JE3 BE3.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Cake]]&lt;br /&gt;
| [[File:Cake (item) JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Cake (item) JE3 BE3.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Carrot]]&lt;br /&gt;
| [[File:Carrot JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Carrot JE3 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Golden Carrot]]&lt;br /&gt;
| [[File:Golden Carrot JE3 BE1.png|80px]]&lt;br /&gt;
| [[File:Golden Carrot JE4 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Raw Chicken]]&lt;br /&gt;
| [[File:Raw Chicken JE2 BE2.png|80px]]&lt;br /&gt;
| [[File:Raw Chicken JE3 BE3.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Cooked Chicken]]&lt;br /&gt;
| [[File:Cooked Chicken JE2 BE2.png|80px]]&lt;br /&gt;
| [[File:Cooked Chicken JE3 BE3.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Raw Beef]]&lt;br /&gt;
| [[File:Raw Beef JE3 BE2.png|80px]]&lt;br /&gt;
| [[File:Raw Beef JE4 BE3.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Steak]]&lt;br /&gt;
| [[File:Steak JE3 BE2.png|80px]]&lt;br /&gt;
| [[File:Steak JE4 BE3.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Raw Mutton]]&lt;br /&gt;
| [[File:Raw Mutton JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Raw Mutton JE3 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Cooked Mutton]]&lt;br /&gt;
| [[File:Cooked Mutton JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Cooked Mutton JE3 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Raw Porkchop]]&lt;br /&gt;
| [[File:Raw Porkchop JE2 BE2.png|80px]]&lt;br /&gt;
| [[File:Raw Porkchop JE3 BE3.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Cooked Porkchop]]&lt;br /&gt;
| [[File:Cooked Porkchop JE3 BE2.png|80px]]&lt;br /&gt;
| [[File:Cooked Porkchop JE4 BE3.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Raw Rabbit]]&lt;br /&gt;
| [[File:Raw Rabbit JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Raw Rabbit JE3 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Cooked Rabbit]]&lt;br /&gt;
| [[File:Cooked Rabbit JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Cooked Rabbit JE3 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Chorus Fruit]]&lt;br /&gt;
| [[File:Chorus Fruit JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Chorus Fruit JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Cookie]]&lt;br /&gt;
| [[File:Cookie JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Cookie JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Melon Slice]]&lt;br /&gt;
| [[File:Melon Slice JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Melon Slice JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Mushroom Stew]]&lt;br /&gt;
| [[File:Mushroom Stew JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Mushroom Stew JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Potato]]&lt;br /&gt;
| [[File:Potato JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Potato JE3 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Poisonous Potato]]&lt;br /&gt;
| [[File:Poisonous Potato JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Poisonous Potato JE3 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Baked Potato]]&lt;br /&gt;
| [[File:Baked Potato JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Baked Potato JE4 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Pumpkin Pie]]&lt;br /&gt;
| [[File:Pumpkin Pie JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Pumpkin Pie JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Rabbit Stew]]&lt;br /&gt;
| [[File:Rabbit Stew JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Rabbit Stew JE3 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Rotten Flesh]]&lt;br /&gt;
| [[File:Rotten Flesh JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Rotten Flesh JE3 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Spider Eye]]&lt;br /&gt;
| [[File:Spider Eye JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Spider Eye JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Cooked Cod]]&lt;br /&gt;
| [[File:Cooked Cod JE2 BE2.png|80px]]&lt;br /&gt;
| [[File:Cooked Cod JE4 BE3.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Egg]]&lt;br /&gt;
| [[File:Egg JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Egg JE2 BE2.png|80px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Plants ====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; data-description=&amp;quot;Natural Blocks&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Old texture&lt;br /&gt;
! New texture&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Wheat]]&lt;br /&gt;
| [[File:Wheat JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Wheat JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Sugar Cane]]&lt;br /&gt;
| [[File:Sugar Cane (item) JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Sugar Cane (item) JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Beetroot Seeds]]&lt;br /&gt;
| [[File:Beetroot Seeds JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Beetroot Seeds JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Cocoa Beans]]&lt;br /&gt;
| [[File:Cocoa Beans JE3 BE1.png|80px]]&lt;br /&gt;
| [[File:Cocoa Beans JE4 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Lily Pad]]&lt;br /&gt;
| [[File:Lily Pad (item) JE3.png|80px]]&lt;br /&gt;
| [[File:Lily Pad (item) JE4.png|80px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dyes ====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; data-description=&amp;quot;Natural Blocks&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Old texture&lt;br /&gt;
! New texture&lt;br /&gt;
|-&lt;br /&gt;
| All [[Minecraft:Dye]]s&lt;br /&gt;
| {{animate|Red Dye JE2 BE2.png;Orange Dye JE1 BE1.png;Yellow Dye JE1 BE1.png;Lime Dye JE1 BE1.png;Green Dye JE2 BE2.png;Light Blue Dye JE1 BE1.png;Cyan Dye JE1 BE1.png;Purple Dye JE1 BE1.png;Magenta Dye JE1 BE1.png;Pink Dye JE1 BE1.png;Light Gray Dye JE2 BE2.png;Gray Dye JE1 BE1.png|80px}}&lt;br /&gt;
| {{animate|Red Dye JE3 BE3.png;Orange Dye JE2 BE2.png;Yellow Dye JE2 BE2.png;Lime Dye JE2 BE2.png;Green Dye JE3 BE3.png;Light Blue Dye JE2 BE2.png;Cyan Dye JE2 BE2.png;Purple Dye JE2 BE2.png;Magenta Dye JE2 BE2.png;Pink Dye JE2 BE2.png;Light Gray Dye JE2 BE2.png;Gray Dye JE2 BE2.png|80px}}&lt;br /&gt;
|-&lt;br /&gt;
| Dyes source&lt;br /&gt;
| {{animate|Lapis Lazuli JE1 BE1.png;Bone Meal JE2 BE2.png;Ink Sac JE1 BE1.png;Cocoa Beans JE3 BE1.png|80px}}&lt;br /&gt;
| {{animate|Lapis Lazuli JE2 BE2.png;Bone Meal JE3 BE3.png;Ink Sac JE2 BE2.png;Cocoa Beans JE4 BE3.png|80px}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tools ====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; data-description=&amp;quot;Natural Blocks&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Old texture&lt;br /&gt;
! New texture&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| All [[Minecraft:Pickaxe]]s&lt;br /&gt;
| {{animate|Wooden Pickaxe JE1 BE1.png;Stone Pickaxe JE1 BE1.png;Iron Pickaxe JE2 BE1.png;Golden Pickaxe JE2 BE1.png;Diamond Pickaxe JE1 BE1.png|80px}}&lt;br /&gt;
| {{animate|Wooden Pickaxe JE2 BE2.png;Stone Pickaxe JE2 BE2.png;Iron Pickaxe JE3 BE2.png;Golden Pickaxe JE3 BE2.png;Diamond Pickaxe JE2 BE2.png|80px}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| All [[Minecraft:Shovel]]s&lt;br /&gt;
| {{animate|Wooden Shovel JE1 BE1.png;Stone Shovel JE1 BE1.png;Iron Shovel JE2 BE1.png;Golden Shovel JE2 BE1.png;Diamond Shovel JE1 BE1.png|80px}}&lt;br /&gt;
| {{animate|Wooden Shovel JE2 BE2.png;Stone Shovel JE2 BE2.png;Iron Shovel JE3 BE2.png;Golden Shovel JE3 BE2.png;Diamond Shovel JE2 BE2.png|80px}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| All [[Minecraft:Axe]]s&lt;br /&gt;
| {{animate|Wooden Axe JE1 BE1.png;Stone Axe JE1 BE1.png;Iron Axe JE4 BE1.png;Golden Axe JE2 BE1.png;Diamond Axe JE1 BE1.png|80px}}&lt;br /&gt;
| {{animate|Wooden Axe JE2 BE2.png;Stone Axe JE2 BE2.png;Iron Axe JE5 BE2.png;Golden Axe JE3 BE2.png;Diamond Axe JE2 BE2.png|80px}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| All [[Minecraft:Hoe]]s&lt;br /&gt;
| {{animate|Wooden Hoe JE1 BE1.png;Stone Hoe JE1 BE1.png;Iron Hoe JE1 BE1.png;Golden Hoe JE1 BE1.png;Diamond Hoe JE1 BE1.png|80px}}&lt;br /&gt;
| {{animate|Wooden Hoe JE2 BE2.png;Stone Hoe JE2 BE2.png;Iron Hoe JE2 BE2.png;Golden Hoe JE2 BE2.png;Diamond Hoe JE2 BE2.png|80px}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Shears]]&lt;br /&gt;
| [[File:Shears JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Shears JE2 BE2.png|80px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Fishing Rod]]&lt;br /&gt;
| {{animate|Fishing Rod JE1 BE1.png;Cast Fishing Rod JE2 BE1.png|80px}}&lt;br /&gt;
| {{animate|Fishing Rod JE2 BE2.png;Cast Fishing Rod JE3 BE2.png|80px}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Carrot on a Stick]]&lt;br /&gt;
| [[File:Carrot on a Stick JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Carrot on a Stick JE2 BE2.png|80px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Flint and Steel]]&lt;br /&gt;
| [[File:Flint and Steel JE3 BE1.png|80px]]&lt;br /&gt;
| [[File:Flint and Steel JE4 BE2.png|80px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Lead]]&lt;br /&gt;
| [[File:Lead JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Lead JE2 BE2.png|80px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Name Tag]]&lt;br /&gt;
| [[File:Name Tag JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Name Tag JE2 BE2.png|80px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[Minecraft:Empty Map]]&lt;br /&gt;
| [[File:Empty Map JE2.png|80px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Empty Map JE3 BE2.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Empty Map JE1 BE1.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[Minecraft:Map]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Map (item) JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Map (item) JE2.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map (item) BE2.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[Minecraft:Explorer Map]]s&lt;br /&gt;
| {{animate|Woodland Explorer Map JE1 BE1.png;Ocean Explorer Map JE1 BE1.png;Map (item) JE1 BE1.png|80px}}&lt;br /&gt;
| {{animate|Woodland Explorer Map JE2 BE2.png;Ocean Explorer Map JE2 BE2.png;Map (item) JE2.png|80px}}&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{animate|Woodland Explorer Map JE1 BE1.png;Ocean Explorer Map JE1 BE1.png;Treasure Map BE1.png|80px}}&lt;br /&gt;
| {{animate|Woodland Explorer Map BE2.png;Ocean Explorer Map BE2.png;Buried Treasure Map BE2.png|80px}}&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; data-description=&amp;quot;Natural Blocks&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Old texture&lt;br /&gt;
! New texture&lt;br /&gt;
|-&lt;br /&gt;
| All [[Minecraft:Sword]]s&lt;br /&gt;
| {{animate|Wooden Sword JE1 BE1.png;Stone Sword JE1 BE1.png;Iron Sword JE1 BE1.png;Golden Sword JE2 BE1.png;Diamond Sword JE1 BE1.png|80px}}&lt;br /&gt;
| {{animate|Wooden Sword JE2 BE2.png;Stone Sword JE2 BE2.png;Iron Sword JE2 BE2.png;Golden Sword JE3 BE2.png;Diamond Sword JE2 BE2.png|80px}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Fire Charge]]&lt;br /&gt;
| [[File:Fire Charge JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Fire Charge JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Snowball]]&lt;br /&gt;
| [[File:Snowball JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Snowball JE3 BE3.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Spectral Arrow]]&lt;br /&gt;
| [[File:Spectral Arrow (item) JE1.png|80px]]&lt;br /&gt;
| [[File:Spectral Arrow (item) JE2.png|80px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor ====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; data-description=&amp;quot;Natural Blocks&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Old texture&lt;br /&gt;
! New texture&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Player [[Minecraft:Armor]]&lt;br /&gt;
| {{animate|Leather Cap (item) JE3 BE2.png;Chainmail Helmet (item) JE1 BE1.png;Iron Helmet (item) JE1 BE1.png;Golden Helmet (item) JE1 BE1.png;Diamond Helmet (item) JE1 BE1.png|80px}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{animate|Leather Tunic (item) JE3 BE2.png;Chainmail Chestplate (item) JE1 BE1.png;Iron Chestplate (item) JE1 BE1.png;Golden Chestplate (item) JE1 BE1.png;Diamond Chestplate (item) JE1 BE1.png|80px}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{animate|Leather Pants (item) JE3 BE2.png;Chainmail Leggings (item) JE1 BE1.png;Iron Leggings (item) JE1 BE1.png;Golden Leggings (item) JE1 BE1.png;Diamond Leggings (item) JE1 BE1.png|80px}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{animate|Leather Boots (item) JE3 BE2.png;Chainmail Boots (item) JE1 BE1.png;Iron Boots (item) JE1 BE1.png;Golden Boots (item) JE1 BE1.png;Diamond Boots (item) JE1 BE1.png|80px}}&lt;br /&gt;
| {{animate|Leather Cap (item) JE4 BE3.png;Chainmail Helmet (item) JE2 BE2.png;Iron Helmet (item) JE2 BE2.png;Golden Helmet (item) JE3 BE3.png;Diamond Helmet (item) JE2 BE2.png|80px}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{animate|Leather Tunic (item) JE4 BE3.png;Chainmail Chestplate (item) JE2 BE2.png;Iron Chestplate (item) JE2 BE2.png;Golden Chestplate (item) JE3 BE3.png;Diamond Chestplate (item) JE2 BE2.png|80px}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{animate|Leather Pants (item) JE4 BE3.png;Chainmail Leggings (item) JE2 BE2.png;Iron Leggings (item) JE2 BE2.png;Golden Leggings (item) JE3 BE3.png;Diamond Leggings (item) JE2 BE2.png|80px}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{animate|Leather Boots (item) JE4 BE3.png;Chainmail Boots (item) JE2 BE2.png;Iron Boots (item) JE2 BE2.png;Golden Boots (item) JE3 BE3.png;Diamond Boots (item) JE2 BE2.png|80px}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Golden and diamond [[Minecraft:Horse Armor]]&lt;br /&gt;
| {{animate|Golden Horse Armor (item) JE1 BE1.png;Diamond Horse Armor (item) JE1 BE1.png|80px}}&lt;br /&gt;
| {{animate|Golden Horse Armor (item) JE3 BE3.png;Diamond Horse Armor (item) JE3 BE3.png|80px}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Leather Horse Armor]]&lt;br /&gt;
| [[File:Leather Horse Armor (item) BE1.png|80px]]&lt;br /&gt;
| [[File:Leather Horse Armor (item) BE2.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Iron Horse Armor]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Iron Horse Armor (item) JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Iron Horse Armor (item) JE3.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Iron Horse Armor (item) JE2 BE2.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Utility ====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; data-description=&amp;quot;Natural Blocks&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Old texture&lt;br /&gt;
! New texture&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Totem of Undying]]&lt;br /&gt;
| [[File:Totem of Undying JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Totem of Undying JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Bottle o&#039; Enchanting]]&lt;br /&gt;
| [[File:Bottle o&#039; Enchanting JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Bottle o&#039; Enchanting JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Brewing Stand]]&lt;br /&gt;
| [[File:Brewing Stand (item) JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Brewing Stand (item) JE3 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Cauldron]]&lt;br /&gt;
| [[File:Cauldron (item) JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Cauldron (item) JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Hopper]]&lt;br /&gt;
| [[File:Hopper (item) JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Hopper (item) JE3 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Saddle]]&lt;br /&gt;
| [[File:Saddle JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Saddle JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Bucket]]&lt;br /&gt;
| [[File:Bucket JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Bucket JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Water Bucket]]&lt;br /&gt;
| [[File:Water Bucket JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Water Bucket JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Lava Bucket]]&lt;br /&gt;
| [[File:Lava Bucket JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Lava Bucket JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Milk Bucket]]&lt;br /&gt;
| [[File:Milk Bucket JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Milk Bucket JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | All [[Minecraft:Bucket of aquatic mob|Buckets of Fish]]&lt;br /&gt;
| {{animate|Bucket of Cod JE1 BE1.png;Bucket of Salmon JE1 BE1.png;Bucket of Pufferfish JE1.png;Bucket of Tropical Fish JE2.png|80px}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{animate|Bucket of Cod JE2 BE2.png;Bucket of Salmon JE2 BE2.png;Bucket of Pufferfish JE2 BE2.png;Bucket of Tropical Fish JE3 BE2.png|80px}}&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{animate|Bucket of Cod JE1 BE1.png;Bucket of Salmon JE1 BE1.png;Bucket of Pufferfish BE1.png;Bucket of Tropical Fish JE1 BE1.png|80px}}&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mechanism ====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; data-description=&amp;quot;Mechanisms&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Old texture&lt;br /&gt;
! New texture&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Redstone Repeater]]&lt;br /&gt;
| [[File:Redstone Repeater (item) JE2 BE1.png|80px]]&lt;br /&gt;
| [[File:Redstone Repeater (item) JE3 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Redstone Comparator]]&lt;br /&gt;
| [[File:Redstone Comparator (item) JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Redstone Comparator (item) JE2 BE2.png|80px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Manufactured ====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; data-description=&#039;Manufactured&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Old texture&lt;br /&gt;
! New texture&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Book]]&lt;br /&gt;
| [[File:Book JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Book JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Book and Quill]]&lt;br /&gt;
| [[File:Book and Quill JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Book and Quill JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Written Book]]&lt;br /&gt;
| [[File:Written Book JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Written Book.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Enchanted Book]]&lt;br /&gt;
| [[File:Enchanted Book JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Enchanted_Book.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Bowl]]&lt;br /&gt;
| [[File:Bowl JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Bowl JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:End Crystal]]&lt;br /&gt;
| [[File:End Crystal (item) JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:End Crystal (item) JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Eye of Ender]]&lt;br /&gt;
| [[File:Eye of Ender JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Eye of Ender JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Fermented Spider Eye]]&lt;br /&gt;
| [[File:Fermented Spider Eye JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Fermented Spider Eye JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Firework Rocket]]&lt;br /&gt;
| [[File:Firework Rocket JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Firework Rocket JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Sugar]]&lt;br /&gt;
| [[File:Sugar JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Sugar JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Glistering Melon Slice]]&lt;br /&gt;
| [[File:Glistering Melon Slice JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Glistering Melon Slice JE3 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Popped Chorus Fruit]]&lt;br /&gt;
| [[File:Popped Chorus Fruit JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Popped Chorus Fruit JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Oak Sign]]&lt;br /&gt;
| [[File:Oak Sign JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Oak Sign JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Painting]]&lt;br /&gt;
| [[File:Painting JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Painting JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Item Frame]]&lt;br /&gt;
| [[File:Item Frame (item) JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Item Frame (item) JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Glass Bottle]]&lt;br /&gt;
| [[File:Glass Bottle JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Glass Bottle JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Music Disc 11]]&lt;br /&gt;
| [[File:Music Disc 11 JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Music Disc 11 JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Armor Stand]]&lt;br /&gt;
| [[File:Armor Stand (item) JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Armor Stand (item) JE2 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Flower Pot]]&lt;br /&gt;
| [[File:Flower Pot (item) JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Flower Pot (item) JE2 BE2.png|80px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Potions ====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; data-description=&#039;Manufactured&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Old texture&lt;br /&gt;
! New texture&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Potion]]s&lt;br /&gt;
| {{animate|Water Bottle JE1 BE1.png;Potion of Swiftness JE1 BE1.png;Potion of Slowness JE1 BE1.png;Potion of Strength JE1 BE1.png;Potion of Healing JE1 BE1.png;Potion of Harming JE1 BE1.png;Potion of Leaping JE1 BE1.png;Potion of Regeneration JE1 BE1.png;Potion of Fire Resistance JE1 BE1.png;Potion of Water Breathing JE1 BE1.png;Potion of Invisibility JE1 BE1.png;Potion of Night Vision JE1 BE1.png;Potion of Weakness JE1 BE1.png;Potion of Poison JE1 BE1.png;Potion of Decay BE1.png;Potion of Luck JE1.png;Potion of the Turtle Master JE1 BE1.png;Potion of Slow Falling JE1 BE1.png;Uncraftable Potion JE1.png|80px}}&lt;br /&gt;
| {{animate|Water Bottle JE2 BE2.png;Potion of Swiftness JE2 BE2.png;Potion of Slowness JE2 BE2.png;Potion of Strength JE2 BE2.png;Potion of Healing JE2.png;Potion of Harming JE2 BE2.png;Potion of Leaping JE2 BE2.png;Potion of Regeneration JE2 BE2.png;Potion of Fire Resistance JE2 BE2.png;Potion of Water Breathing JE2 BE2.png;Potion of Invisibility JE2 BE2.png;Potion of Night Vision JE2 BE2.png;Potion of Weakness JE2 BE2.png;Potion of Poison JE2 BE2.png;Potion of Decay BE2.png;Potion of Luck JE2.png;Potion of the Turtle Master JE2 BE2.png;Potion of Slow Falling JE2 BE2.png;Uncraftable Potion JE2.png|80px}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Splash Potion]]s&lt;br /&gt;
| {{animate|Splash Water Bottle JE1 BE1.png;Splash Potion of Swiftness JE1 BE1.png;Splash Potion of Slowness JE1 BE1.png;Splash Potion of Strength JE1 BE1.png;Splash Potion of Healing JE1 BE1.png;Splash Potion of Harming JE1 BE1.png;Splash Potion of Leaping JE1 BE1.png;Splash Potion of Regeneration JE1 BE1.png;Splash Potion of Fire Resistance JE1 BE1.png;Splash Potion of Water Breathing JE1 BE1.png;Splash Potion of Invisibility JE1 BE1.png;Splash Potion of Night Vision JE1 BE1.png;Splash Potion of Weakness JE1 BE1.png;Splash Potion of Poison JE1 BE1.png;Splash Potion of Decay BE1.png;Splash Potion of Luck JE1.png;Splash Potion of the Turtle Master JE1 BE1.png;Splash Potion of Slow Falling JE1 BE1.png;Uncraftable Splash Potion JE1.png|80px}}&lt;br /&gt;
| {{animate|Splash Water Bottle JE2 BE2.png;Splash Potion of Swiftness JE2 BE2.png;Splash Potion of Slowness JE2 BE2.png;Splash Potion of Strength JE2 BE2.png;Splash Potion of Healing JE2.png;Splash Potion of Harming JE2 BE2.png;Splash Potion of Leaping JE2 BE2.png;Splash Potion of Regeneration JE2 BE2.png;Splash Potion of Fire Resistance JE2 BE2.png;Splash Potion of Water Breathing JE2 BE2.png;Splash Potion of Invisibility JE2 BE2.png;Splash Potion of Night Vision JE2 BE2.png;Splash Potion of Weakness JE2 BE2.png;Splash Potion of Poison JE2 BE2.png;Splash Potion of Decay BE2.png;Splash Potion of Luck JE2.png;Splash Potion of the Turtle Master JE2 BE2.png;Splash Potion of Slow Falling JE2 BE2.png;Uncraftable Splash Potion JE2.png|80px}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Lingering Potion]]s&lt;br /&gt;
| {{animate|Lingering Water Bottle JE1 BE1.png;Lingering Potion of Swiftness JE1 BE1.png;Lingering Potion of Slowness JE1 BE1.png;Lingering Potion of Strength JE1 BE1.png;Lingering Potion of Healing JE1 BE1.png;Lingering Potion of Harming JE1 BE1.png;Lingering Potion of Leaping JE1 BE1.png;Lingering Potion of Regeneration JE1 BE1.png;Lingering Potion of Fire Resistance JE1 BE1.png;Lingering Potion of Water Breathing JE1 BE1.png;Lingering Potion of Invisibility JE1 BE1.png;Lingering Potion of Night Vision JE1 BE1.png;Lingering Potion of Weakness JE1 BE1.png;Lingering Potion of Poison JE1 BE1.png;Lingering Potion of Decay BE1.png;Lingering Potion of Luck JE1.png;Lingering Potion of the Turtle Master JE1 BE1.png;Lingering Potion of Slow Falling JE1 BE1.png;Uncraftable Lingering Potion JE1.png|80px}}&lt;br /&gt;
| {{animate|Lingering Water Bottle JE2 BE2.png;Lingering Potion of Swiftness JE2 BE2.png;Lingering Potion of Slowness JE2 BE2.png;Lingering Potion of Strength JE2 BE2.png;Lingering Potion of Healing JE2.png;Lingering Potion of Harming JE2 BE2.png;Lingering Potion of Leaping JE2 BE2.png;Lingering Potion of Regeneration JE2 BE2.png;Lingering Potion of Fire Resistance JE2 BE2.png;Lingering Potion of Water Breathing JE2 BE2.png;Lingering Potion of Invisibility JE2 BE2.png;Lingering Potion of Night Vision JE2 BE2.png;Lingering Potion of Weakness JE2 BE2.png;Lingering Potion of Poison JE2 BE2.png;Lingering Potion of Decay BE2.png;Lingering Potion of Luck JE2.png;Lingering Potion of the Turtle Master JE2 BE2.png;Lingering Potion of Slow Falling JE2 BE2.png;Uncraftable Lingering Potion JE2.png|80px}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Operator utility ====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; data-description=&amp;quot;Operator Utilities&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Old texture&lt;br /&gt;
! New texture&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Minecraft:Minecart with Command Block]]&lt;br /&gt;
| [[File:Minecart with Command Block (item) JE1.png|80px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Minecart with Command Block (item) JE2 BE2.png|80px]]&lt;br /&gt;
| {{only|java}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minecart with Command Block (item) BE1.png|80px]]&lt;br /&gt;
| {{only|bedrock}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Knowledge Book]]&lt;br /&gt;
| [[File:Knowledge Book JE1.png|80px]]&lt;br /&gt;
| [[File:Knowledge Book JE2.png|80px]]&lt;br /&gt;
| {{only|java}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entities ===&lt;br /&gt;
&lt;br /&gt;
==== Passive ====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; data-description=&amp;quot;Passive mobs&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Old texture&lt;br /&gt;
! New texture&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Chicken]]&lt;br /&gt;
| [[File:Chicken JE1 BE1.png|86px]]&lt;br /&gt;
| [[File:Chicken JE2 BE2.png|86px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Cow]]&lt;br /&gt;
| [[File:Cow JE4 BE1.png|86px]]&lt;br /&gt;
| [[File:Cow JE5 BE2.png|86px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Pig]]&lt;br /&gt;
| [[File:Pig JE2 BE1.png|86px]]&lt;br /&gt;
| [[File:Pig JE3 BE2.png|86px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Pig]] (saddled)&lt;br /&gt;
| [[File:Saddled Pig JE2.png|86px]]&lt;br /&gt;
| [[File:Saddled Pig JE3 BE3.png|86px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Sheep]]&lt;br /&gt;
| [[File:White Sheep JE2 BE5.png|86px]]&lt;br /&gt;
| [[File:White Sheep.png|86px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Bat]]&lt;br /&gt;
| [[File:Bat JE1 BE1.png|86px]]&lt;br /&gt;
| [[File:Bat JE2 BE2.png|86px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Mooshroom]]&lt;br /&gt;
| [[File:Red Mooshroom JE2 BE1.png|86px]]&lt;br /&gt;
| [[File:Red Mooshroom JE3 BE2.png|86px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Ocelot]]&lt;br /&gt;
| [[File:Ocelot JE1 BE1.png|128px]]&lt;br /&gt;
| [[File:Ocelot.png|128px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Cat]]&lt;br /&gt;
| {{animate|Tuxedo Cat JE1 BE1.png;Red Cat JE1 BE1.png;Siamese Cat JE1 BE1.png|128px}}&lt;br /&gt;
| {{animate|Tuxedo Cat.png;Red Cat.png;Siamese Cat.png|128px}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Horse]]&lt;br /&gt;
| [[File:White Horse old.png|86px]]&lt;br /&gt;
| [[File:White Horse.png|86px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Skeleton Horse]]&lt;br /&gt;
| [[File:Skeleton Horse Revision 2.png|86px]]&lt;br /&gt;
| [[File:Skeleton Horse.png|86px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Zombie Horse]]&lt;br /&gt;
| [[File:Zombie Horse Revision 2.png|86px]]&lt;br /&gt;
| [[File:Zombie Horse_Revision_3.png|86px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Donkey]]&lt;br /&gt;
| [[File:Donkey JE4.png|86px]]&lt;br /&gt;
| [[File:Donkey JE5.png|86px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Mule]]&lt;br /&gt;
| [[File:Mule JE3.png|86px]]&lt;br /&gt;
| [[File:Mule.png|86px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Rabbit]]&lt;br /&gt;
| [[File:Brown Rabbit JE1 BE1.png|86px]]&lt;br /&gt;
| [[File:Brown Rabbit JE2 BE2.png|86px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Squid]]&lt;br /&gt;
| [[File:Squid JE1 BE1.png|86px]]&lt;br /&gt;
| [[File:Squid JE2 BE2.png|86px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Snow Golem]]&lt;br /&gt;
| [[File:Snow Golem JE1 BE1.png|76px]]&lt;br /&gt;
| [[File:Snow Golem.png|86px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Neutral ====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; data-description=&amp;quot;Neutral mobs&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Old texture&lt;br /&gt;
! New texture&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Iron Golem]]&lt;br /&gt;
| [[File:Iron Golem JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Iron Golem JE2 BE2.png|80px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Llama]]&lt;br /&gt;
| [[File:Creamy Llama Revision 1.png|86px]]&lt;br /&gt;
| [[File:Creamy Llama.png|86px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Polar Bear]]&lt;br /&gt;
| [[File:Polar Bear JE1 BE1.png|128px]]&lt;br /&gt;
| [[File:Polar Bear.png|128px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Spider]]&lt;br /&gt;
| [[File:Spider JE3 BE2.png|128px]]&lt;br /&gt;
| [[File:Spider JE4 BE3.png|128px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Cave Spider]]&lt;br /&gt;
| [[File:Cave Spider JE1 BE1.png|128px]]&lt;br /&gt;
| [[File:Cave Spider JE2 BE2.png|128px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| All [[Minecraft:Wolf|Wolves]]&lt;br /&gt;
| {{animate|Wolf JE1 BE1.png;Angry Wolf JE1 BE1.png;Tamed Wolf with Red Collar JE1 BE1.png|96px}}&lt;br /&gt;
| {{animate|Wolf JE2 BE2.png;Angry Wolf JE2 BE2.png;Tamed Wolf with Red Collar JE2 BE2.png|96px}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Zombified Piglin|Zombie Pigman]]&lt;br /&gt;
| [[File:Zombified Piglin JE4.png|86px]]&lt;br /&gt;
| [[File:Zombified Piglin JE5.png|86px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zombified Piglin JE3 BE2.png|86px]]&lt;br /&gt;
| [[File:Zombified Piglin BE3.png|86px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hostile ====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; data-description=&amp;quot;Hostile mobs&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Old texture&lt;br /&gt;
! New texture&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Zombie]]&lt;br /&gt;
| [[File:Zombie JE2 BE1.png|86px]]&lt;br /&gt;
| [[File:Zombie JE3.png|86px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Husk]]&lt;br /&gt;
| [[File:Husk JE1.png|86px]]&lt;br /&gt;
| [[File:Husk JE2.png|86px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Chicken Jockey]]&lt;br /&gt;
| [[File:Chicken Jockey JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Chicken Jockey JE2 BE2.png|90px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Skeleton]]&lt;br /&gt;
| [[File:Skeleton JE5 BE3.png|80px]]&lt;br /&gt;
| [[File:Skeleton JE6 BE4.png|90px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Stray]]&lt;br /&gt;
| [[File:Stray JE1 BE3.png|100px]]&lt;br /&gt;
| [[File:Stray JE2 BE4.png|100px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Spider Jockey]]&lt;br /&gt;
| [[File:Spider Jockey JE5 BE2.png|80px]]&lt;br /&gt;
| [[File:Spider Jockey JE6.png|100px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Skeleton Horseman]]&lt;br /&gt;
| [[File:Skeleton Trap Revision 1.png|100px]]&lt;br /&gt;
| [[File:Skeleton Horseman.png|100px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Minecraft:Witch]]&lt;br /&gt;
| [[File:Witch JE2.png|80px]]&lt;br /&gt;
| [[File:Witch JE3.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Witch BE2.png|80px]]&lt;br /&gt;
| [[File:Witch BE3.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Slime]]&lt;br /&gt;
| [[File:Slime JE2 BE1.png|92px]]&lt;br /&gt;
| [[File:Slime JE4 BE2.png|100px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Magma Cube]]&lt;br /&gt;
| [[File:Magma Cube JE1 BE1.png|100px]]&lt;br /&gt;
| [[File:Magma Cube JE2 BE2.png|100px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Wither Skeleton]]&lt;br /&gt;
| [[File:Wither Skeleton JE3 BE2.png|100px]]&lt;br /&gt;
| [[File:Wither Skeleton JE4 BE3.png|100px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Ghast]]&lt;br /&gt;
| [[File:Ghast JE1 BE1.png|120px]]&lt;br /&gt;
| [[File:Ghast JE2 BE2.png|120px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Minecraft:Ghast]] shooting&lt;br /&gt;
| [[File:Ghast shooting JE1 BE1.png|120px]]&lt;br /&gt;
| [[File:Ghast shooting JE2.png|120px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ghast shooting BE2.png|120px]]&lt;br /&gt;
| [[File:Ghast shooting BE3.png|120px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Minecraft:Blaze]]&lt;br /&gt;
| [[File:Blaze JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Blaze JE2.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blaze BE2.png|80px]]&lt;br /&gt;
| [[File:Blaze BE3.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Guardian]]&lt;br /&gt;
| [[File:Guardian JE1 BE1.png|150px]]&lt;br /&gt;
| [[File:Guardian JE2 BE2.png|150px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Elder Guardian]]&lt;br /&gt;
| [[File:Elder Guardian JE1 BE1.png|150px]]&lt;br /&gt;
| [[File:Elder Guardian JE2 BE2.png|150px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Evoker]]&lt;br /&gt;
| [[File:Evoker JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Evoker JE2 BE2.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Minecraft:Vindicator]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Vindicator JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Vindicator JE3 BE3.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vindicator JE2 BE2.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Illusioner]]&lt;br /&gt;
| [[File:Illusioner JE1.png|80px]]&lt;br /&gt;
| [[File:Illusioner JE2.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Vex]]&lt;br /&gt;
| [[File:Vex JE1 BE1.png|120px]]&lt;br /&gt;
| [[File:Vex JE2 BE2.png|120px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Wither]]&lt;br /&gt;
| [[File:Wither JE1 BE1.png|140px]]&lt;br /&gt;
| [[File:Wither JE2 BE2.png|140px]] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Transport ====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; data-description=&amp;quot;Entities for transport&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Old texture&lt;br /&gt;
! New texture&lt;br /&gt;
|-&lt;br /&gt;
| All [[Minecraft:Boat]]s&lt;br /&gt;
| {{animate|Oak Boat JE2 BE1.png; Spruce Boat JE1 BE1.png; Birch Boat JE1 BE1.png; Jungle Boat JE1 BE1.png; Acacia Boat JE1 BE1.png; Dark Oak Boat JE1 BE1.png|150px}}&lt;br /&gt;
| {{animate|Oak Boat.png; Spruce Boat.png; Birch Boat.png; Jungle Boat.png; Acacia Boat.png; Dark Oak Boat.png|150px}}&lt;br /&gt;
|-&lt;br /&gt;
| All [[Minecraft:Minecart]]s&lt;br /&gt;
| {{animate|Minecart JE2 BE1.png;Minecart with Chest JE3 BE1.png;Minecart with Furnace JE2.png;Minecart with Hopper JE1 BE1.png;Minecart with TNT JE1 BE1.png;Minecart with Command Block JE3.png;Minecart with Command Block BE1.png;Minecart with Spawner JE1.png|120px}}&lt;br /&gt;
| {{animate|Minecart JE3 BE2.png;Minecart with Chest JE4 BE2.png;Minecart with Furnace JE3.png;Minecart with Hopper JE2 BE2.png;Minecart with TNT JE2 BE2.png;Minecart with Command Block JE4.png;Minecart with Command Block BE2.png;Minecart with Spawner JE2 BE2.png|120px}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Elytra]]&lt;br /&gt;
| [[File:Elytra JE1 BE1.png|96px]]&lt;br /&gt;
| [[File:Elytra JE2 BE2.png|96px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; data-description=&amp;quot;Misc entities&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Old texture&lt;br /&gt;
! New texture&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| All [[Minecraft:Armor]]&lt;br /&gt;
| {{animate|Leather Armor JE4 BE2.png;Chainmail Armor JE1 BE1.png;Iron Armor JE1 BE1.png;Golden Armor JE1 BE1.png;Diamond Armor JE1 BE1.png|80px}}&lt;br /&gt;
| {{animate|Leather Armor JE5 BE3.png;Chainmail Armor JE2 BE2.png;Iron Armor JE2 BE2.png;Golden Armor JE2 BE2.png;Diamond Armor JE2 BE2.png|80px}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Armor Stand]]&lt;br /&gt;
| [[File:Armor Stand JE1.png|80px]]&lt;br /&gt;
| [[File:Armor Stand JE3.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor Stand BE1.png|80px]]&lt;br /&gt;
| [[File:Armor Stand BE2.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Shield]]&lt;br /&gt;
| [[File:Shield JE1.png|80px]]&lt;br /&gt;
| [[File:Shield JE2 BE1.png|80px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:End Crystal]]&lt;br /&gt;
| [[File:End Crystal JE1 BE1.png|120px]]&lt;br /&gt;
| [[File:End Crystal JE2 BE4.png|120px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:End Crystal BE2.png|120px]]&lt;br /&gt;
| [[File:End Crystal BE3.png|120px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Evoker Fangs]]&lt;br /&gt;
| [[File:Evoker Fangs JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Evoker Fangs.png|80px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Minecraft:Dragon Fireball]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Dragon Fireball JE1 BE1.png|80px]]&lt;br /&gt;
| [[File:Dragon Fireball JE2.png|80px]]&lt;br /&gt;
| {{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragon Fireball BE2.png|80px]]&lt;br /&gt;
| {{only|bedrock|short=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GUI ===&lt;br /&gt;
&lt;br /&gt;
==== Effect ====&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Old texture&lt;br /&gt;
!New texture&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Absorption]]&lt;br /&gt;
|[[File:Absorption JE2 BE2.png|80px]]&lt;br /&gt;
|[[File:Absorption.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Blindness]]&lt;br /&gt;
|[[File:Blindness JE1 BE1.png|80px]]&lt;br /&gt;
|[[File:Blindness.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Fire Resistance]]&lt;br /&gt;
|[[File:Fire Resistance JE1 BE1.png|80px]]&lt;br /&gt;
|[[File:Fire Resistance.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Glowing]]&lt;br /&gt;
|[[File:Glowing JE1.png|80px]]&lt;br /&gt;
|[[File:Glowing.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Haste]]&lt;br /&gt;
|[[File:Haste JE1 BE1.png|80px]]&lt;br /&gt;
|[[File:Haste.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Health Boost]]&lt;br /&gt;
|[[File:Health Boost JE2 BE2.png|80px]]&lt;br /&gt;
|[[File:Health Boost.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Hunger (status effect)|Hunger]]&lt;br /&gt;
|[[File:Hunger JE1 BE1.png|80px]]&lt;br /&gt;
|[[File:Hunger.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Invisibility]]&lt;br /&gt;
|[[File:Invisibility JE1 BE1.png|80px]]&lt;br /&gt;
|[[File:Invisibility.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Jump Boost]]&lt;br /&gt;
|[[File:Jump Boost JE1 BE1.png|80px]]&lt;br /&gt;
|[[File:Jump Boost.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Levitation]]&lt;br /&gt;
|[[File:Levitation JE1 BE1.png|80px]]&lt;br /&gt;
|[[File:Levitation.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Luck]]&lt;br /&gt;
|[[File:Luck JE1.png|80px]]&lt;br /&gt;
|[[File:Luck.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Mining Fatigue]]&lt;br /&gt;
|[[File:Mining Fatigue JE1 BE1.png|80px]]&lt;br /&gt;
|[[File:Mining Fatigue.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Nausea]]&lt;br /&gt;
|[[File:Nausea JE1 BE1.png|80px]]&lt;br /&gt;
|[[File:Nausea.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Night Vision]]&lt;br /&gt;
|[[File:Night Vision JE1 BE1.png|80px]]&lt;br /&gt;
|[[File:Night Vision.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Poison]]&lt;br /&gt;
|[[File:Poison JE1 BE1.png|80px]]&lt;br /&gt;
|[[File:Poison.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Regeneration]]&lt;br /&gt;
|[[File:Regeneration JE1 BE1.png|80px]]&lt;br /&gt;
|[[File:Regeneration.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Resistance]]&lt;br /&gt;
|[[File:Resistance JE1 BE1.png|80px]]&lt;br /&gt;
|[[File:Resistance.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Slowness]]&lt;br /&gt;
|[[File:Slowness JE1 BE1.png|80px]]&lt;br /&gt;
|[[File:Slowness.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Speed]]&lt;br /&gt;
|[[File:Speed JE1 BE1.png|80px]]&lt;br /&gt;
|[[File:Speed JE3 BE2.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Strength]]&lt;br /&gt;
|[[File:Strength JE1 BE1.png|80px]]&lt;br /&gt;
|[[File:Strength.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Bad Luck]]&lt;br /&gt;
|[[File:Bad Luck JE1.png|80px]]&lt;br /&gt;
|[[File:Bad Luck.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Water Breathing]]&lt;br /&gt;
|[[File:Water Breathing JE1 BE1.png|80px]]&lt;br /&gt;
|[[File:Water Breathing.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Weakness]]&lt;br /&gt;
|[[File:Weakness JE1 BE1.png|80px]]&lt;br /&gt;
|[[File:Weakness.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Wither (status effect)|Wither]]&lt;br /&gt;
|[[File:Wither (effect) JE1 BE1.png|80px]]&lt;br /&gt;
|[[File:Wither (effect).png|80px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Textures not updated ==&lt;br /&gt;
While the vast majority of block, item, and entity textures were updated in the Texture Update, the following textures remained unchanged since [[Minecraft:Java Edition 1.12]].&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
* Attached Pumpkin Stem&lt;br /&gt;
* Block breaking stages (destroy_stage_0 to 9)&lt;br /&gt;
* Chest, Trapped Chest, Christmas Chest&lt;br /&gt;
* Concrete, Concrete Powder&lt;br /&gt;
* Dirt, Coarse Dirt&lt;br /&gt;
* Daylight Detector&lt;br /&gt;
* Dragon Egg&lt;br /&gt;
* Fire (fire_0, fire_1)&lt;br /&gt;
* Glazed Terracotta (except purple)&lt;br /&gt;
* Grass Block (side &amp;amp; top textures; overlay was changed)&amp;lt;ref&amp;gt;{{bug|MC-201262|||Invalid}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Lava (flowing and still)&lt;br /&gt;
* Melon Stem&lt;br /&gt;
* Nether Portal&lt;br /&gt;
* Podzol side&amp;lt;ref&amp;gt;{{bug|MC-204899}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Redstone Dust (dot, line0, line1, overlay)&lt;br /&gt;
* Sea Lantern&lt;br /&gt;
* Shulker Box&lt;br /&gt;
* Structure Blocks&lt;br /&gt;
* Stained Terracotta&amp;lt;ref&amp;gt;{{bug|MC-161716}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Stained Glass Pane tops&lt;br /&gt;
* Sugar Cane&lt;br /&gt;
* Tripwire&lt;br /&gt;
* Wool (all colors)&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
* Arrow&lt;br /&gt;
* Blaze Powder&lt;br /&gt;
* Blaze Rod&lt;br /&gt;
* Bow (all states)&lt;br /&gt;
* Filled Map markings&lt;br /&gt;
* Firework Star&lt;br /&gt;
* Iron Nugget&lt;br /&gt;
* Melon Seeds&lt;br /&gt;
* Nether Wart&lt;br /&gt;
* Pumpkin Seeds&lt;br /&gt;
* Stick&lt;br /&gt;
* Tipped Arrow&lt;br /&gt;
* Wheat Seeds&lt;br /&gt;
* All music discs, except for 11&lt;br /&gt;
&lt;br /&gt;
=== Entities ===&lt;br /&gt;
* Arrow&lt;br /&gt;
* Beacon Beam&lt;br /&gt;
* Creeper&lt;br /&gt;
* End Gateway Beam&lt;br /&gt;
* Enderman&lt;br /&gt;
* Ender Dragon&lt;br /&gt;
* Endermite&lt;br /&gt;
* Experience Orb&lt;br /&gt;
* Fishing Bobber&lt;br /&gt;
* Lead knot&lt;br /&gt;
* Llama carpets (all colors)&lt;br /&gt;
* Llama spit&lt;br /&gt;
* Painting&lt;br /&gt;
* Parrot&lt;br /&gt;
* Silverfish&lt;br /&gt;
* Shulker&lt;br /&gt;
* Shulker bullet&lt;br /&gt;
&lt;br /&gt;
=== Inconsistencies ===&lt;br /&gt;
* The border of the [[Minecraft:Cactus]] bottom texture still uses the color scheme of the old cactus side texture, as opposed to the current side texture.&amp;lt;ref&amp;gt;{{bug|MC-150572}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The top texture of the [[Minecraft:observer]] is still largely based on the old &amp;quot;polished cobblestone&amp;quot; texture, rather than its updated version.&amp;lt;ref&amp;gt;{{bug|MC-199231|||WAI}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The top texture of the [[Minecraft:ender chest]] is still largely based on the old &amp;quot;cobblestone&amp;quot; texture, rather than its updated version.&amp;lt;ref&amp;gt;{{bug|MC-202573|||WF}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Minecraft:Stained glass]] still uses the pre-1.12 color scheme.&amp;lt;ref&amp;gt;{{bug|MC-214641}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Minecraft:Dye]] items still use the pre-1.12 color scheme.&amp;lt;ref&amp;gt;{{bug|MC-214643}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The hand texture of the [[Minecraft:Drowned]] uses an old [[Minecraft:Zombie]] hand texture rather than the new one.&amp;lt;ref&amp;gt;{{bug|MC-162748|||WAI}}&amp;lt;/ref&amp;gt; This also affects [[Minecraft:Zombie Villager]]s and [[Minecraft:Illager]]s.&amp;lt;ref&amp;gt;{{bug|MC-169466|||WAI}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Minecraft:bedrock]] texture in natural [[Minecraft:End crystal]]s has not been updated at all.&amp;lt;ref&amp;gt;{{bug|MC-160720}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Spectator icons, such as the &#039;exit menu&#039; and &#039;teleport to player&#039; are still based on the old [[Minecraft:barrier]]&amp;lt;ref&amp;gt;{{bug|MC-152331}}&amp;lt;/ref&amp;gt; and [[Minecraft:eye of ender]] textures.&amp;lt;ref&amp;gt;{{bug|MC-191033}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The pack.png for the default resource pack still uses the old [[Minecraft:grass block]] and [[Minecraft:cobblestone]] textures, rather than their updated version.&amp;lt;ref&amp;gt;{{bug|MC-178216}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The empty armor slot textures in the [[Minecraft:Inventory]] still use the old textures, rather than their updated versions.&amp;lt;ref&amp;gt;{{bug|MC-173455}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The icons on [[Minecraft:Statistics]] still use old item textures, rather than their updated versions.&lt;br /&gt;
* The bottom texture of the [[Minecraft:enchanting table]] is now visually identical to [[Minecraft:obsidian]].&lt;br /&gt;
** Enchanting tables used to have borders on all sides (to differentiate from obsidian) before it was changed in this texture update.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{Slicedlime|rlnnn0hV6-U}}&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Available&lt;br /&gt;
! Download&lt;br /&gt;
|-&lt;br /&gt;
| 1.0.0&lt;br /&gt;
| for [[Minecraft:Java Edition 1.12]]&lt;br /&gt;
| [https://web.archive.org/web/20220501170455/https://community-content-assets.minecraft.net/upload/8ecbc1e9fc691af61e0f16995ef5b097-NewDefault.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| 2.0.0&lt;br /&gt;
| for [[Minecraft:Java Edition 1.12]]&lt;br /&gt;
| [https://web.archive.org/web/20220814093317/https://community-content-assets-cms.minecraft.net/upload/f81517ca516363c381528480bb4c5189-New%20Default%20Betapack%20V2.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| 3.0.0&lt;br /&gt;
| &amp;amp;nbsp;in [[Minecraft:Java Edition 18w43a]]&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| 3.0.1&lt;br /&gt;
| &amp;amp;nbsp;in [[Minecraft:Java Edition 18w43b]]&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| 3.1.0&lt;br /&gt;
| for [[Minecraft:Java Edition 1.13]] &amp;amp;&amp;lt;br&amp;gt;&amp;amp;nbsp;in [[Minecraft:Java Edition 18w44a]]&lt;br /&gt;
| [https://web.archive.org/web/20220607124455/https://community-content-assets.minecraft.net/upload/e8b22f28dd0202cd90dfd935636080ce-Texture%20Update%20V3.1.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| 3.2.0&lt;br /&gt;
| &amp;amp;nbsp;in [[Minecraft:Java Edition 18w47a]]&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| 3.2.1&lt;br /&gt;
| &amp;amp;nbsp;in [[Minecraft:Java Edition 18w47b]]&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| 3.3.0&lt;br /&gt;
| for [[Minecraft:Java Edition 1.13]] &amp;amp;&amp;lt;br&amp;gt;&amp;amp;nbsp;in [[Minecraft:Java Edition 18w50a]]&lt;br /&gt;
| [https://web.archive.org/web/20190710033545/https://community-content-assets.minecraft.net/upload/96f743018ca1a68d161f312f9b387386-Texture%20Update%20V3.3%20Java.zip Download]&lt;br /&gt;
|-&lt;br /&gt;
| 3.4.0&lt;br /&gt;
| &amp;amp;nbsp;in [[Minecraft:Java Edition 19w08a]]&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| 3.4.1&lt;br /&gt;
| &amp;amp;nbsp;in [[Minecraft:Java Edition 19w13b]]&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|Java}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w43a|Changed most textures.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w43b|Fixed a few textures.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w44a|Changed the textures of sand, stone, andesite, enchanting table (part of obsidian), diorite, obsidian, cactus, and wheat.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w47a|Changed the textures of all logs, planks, gold and diamond blocks, glowstone, Nether bricks, and red sand and sandstone, as well as other blocks.&lt;br /&gt;
|Minor changes to regular, mossy, cracked and chiseled stone bricks; and wheat crops.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w47b|Changed the textures of impulse and repeating command blocks, spruce door and trapdoor, raw and cooked cod, and the tuxedo cat.&lt;br /&gt;
|Changed the top textures of normal and stripped logs.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w50a|Changed the textures of bed, bedrock, cobblestone, emerald block, End stone, grass, mossy cobblestone, Nether quartz ore, quartz pillar, red Nether bricks, red sandstone, sandstone, and spruce planks.&lt;br /&gt;
|Changed the obsidian side and bottom textures of enchanting table, and the top texture of stripped jungle log.&lt;br /&gt;
|Changed the textures of baked potato, fermented spider eye, all horse armor, potato, poisonous potato, and rabbit stew.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w08a|Changed the textures of emerald block, diamond ore, diorite, grass block, snowy grass block, podzol, mycelium, oak door, stained glass, and stained glass panes.&lt;br /&gt;
|Changed the textures of gold armor, horse armor, cake, emerald, phantom membrane, and snowball.&lt;br /&gt;
|Changed the textures of iron golems, skeleton horses, and zombie horses.&lt;br /&gt;
|Changed the icons of Luck and Bad Luck effects.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w13b|Changed the texture of normal quartz block, stairs and slabs included.}}&lt;br /&gt;
|{{HistoryLine||1.14.1|dev=Pre-Release 1|Changed the texture of crafting table as to match the textures for oak planks as of 18w47a.&lt;br /&gt;
|Fixed the texture of iron ore.&lt;br /&gt;
|Updated the textures of leather and iron horse armor items.}}&lt;br /&gt;
|{{HistoryLine||1.15|dev=19w46a|Updated the dragon fireball texture to line up with that of fire charges and other fireballs.}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w09a|Updated the top textures of purpur pillars to match their sides, as well as to better match Bedrock Edition&#039;s.}}&lt;br /&gt;
|{{HistoryLine||1.17|dev=20w48a|Updated the textures of clocks and compasses.}}&lt;br /&gt;
|{{HistoryLine|||dev=21w11a|Updated the back texture for paintings as to match the textures for planks as of 18w47a.&lt;br /&gt;
|Updated the bottle slot outline in the brewing stand UI as to match the new texture for glass bottle items.&lt;br /&gt;
|Sign textures are now updated to better reflect the textures of planks as of 18w47a (and later in the case of spruce. Only the six overworld wood signs have changed, as they were the only ones subject to this.&lt;br /&gt;
|The jungle door item has been updated to reflect the texture change of its block form.&lt;br /&gt;
|Shot spectral arrow textures have changed to better reflect their item form.}}&lt;br /&gt;
|{{HistoryLine||1.18|dev=Pre-release 5|The texture for the base of lecterns has been updated to match the 18w47a oak planks texture.&lt;br /&gt;
|The textures for the sides of cartography tables have been updated to match the 18w47a dark oak planks texture.&lt;br /&gt;
|The textures for the edges of non-stained glass panes have been updated to be less noisy and have a more consistent color scheme with glass itself.&lt;br /&gt;
|The texture for the side of dirt paths has changed to better match their updated top texture.&lt;br /&gt;
|Other changes to textures have been made in this version, however whether they qualify as revisions to better fit the Texture Update is unclear.}}&lt;br /&gt;
&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.8.0|dev=December 13, 2018|slink=https://web.archive.org/web/20181214034248/https://twitter.com/mattgartzke/status/1073283813147459584?s=21|Released beta resource pack with the new textures.}}&lt;br /&gt;
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|The Texture Update textures are now the default.}}&lt;br /&gt;
|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|Updated some textures.}}&lt;br /&gt;
&lt;br /&gt;
|{{HistoryLine|ps4}}&lt;br /&gt;
|{{HistoryLine||1.90|The Texture Update textures are now the default.&lt;br /&gt;
|Old textures are available in the built-in &amp;quot;Classic Textures&amp;quot; texture pack.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
{{quote|&lt;br /&gt;
WHAT IS JAPPA DOING TO MY MINECRAFT?&lt;br /&gt;
&lt;br /&gt;
Changing the textures! Except for a few, like the Creeper.&lt;br /&gt;
&lt;br /&gt;
Across all versions? YEP, both on Java and Bedrock. You cannot escape my sweet, sweet textures.&amp;lt;br&amp;gt;&lt;br /&gt;
When? Soon! In the Beta Resource Pack, where all my beloved pixels live.|Jasper &amp;quot;JAPPA&amp;quot; Boerstra&amp;lt;ref name=quote&amp;gt;{{citation|url=https://web.archive.org/web/20181210033947/https://twitter.com/JasperBoerstra/status/928968321277530113|title=WHAT IS JAPPA DOING TO MY MINECRAFT?}} – [https://twitter.com/JasperBoerstra @JasperBoerstra], November 10, 2017&amp;lt;/ref&amp;gt;||Jasper Boerstra Mojang avatar.png}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* While the Creeper texture was not changed, its file size was.&lt;br /&gt;
* Despite being visually identical before the update, the leather tunic overlay lost its transparent textures, where it once had an unused texture.&lt;br /&gt;
* [[Minecraft:Grass block]]s still use their old top texture rather than an updated one that has appeared in Texture Update Betapacks V1 &amp;amp; V2.&lt;br /&gt;
* On April 1, 2018, the Texture Update was &amp;quot;released&amp;quot; on {{el|je}} as an April Fools&#039; joke. DOS-styled 8-bit default version of textures, with heavy reductions in detail, were released for Java Edition, available in versions of [[Minecraft:Java Edition 1.12|1.12.x]] and 1.13 snapshots from [[Minecraft:17w43a]] to [[Minecraft:18w11a]], with the thread claiming that all editions of &#039;&#039;Minecraft&#039;&#039; would eventually get the textures.&amp;lt;ref&amp;gt;{{Mcnet|java-edition-textures-finally-perfected|Java Edition Textures Finally Perfected|April 1, 2018}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The textures were reverted to the way they were before on April 2, 2018.&amp;lt;ref&amp;gt;{{tweet|dinner|980718994956210176|April fools! The new Minecraft textures have a few more colours than this ;)|April 2, 2018}}&amp;lt;/ref&amp;gt; These textures cannot be re-activated by setting the device&#039;s date to April 1, 2018 as it is a server-side update.&lt;br /&gt;
**These textures only replaced the default textures, so using a Resource Pack would hide the textures the resource pack would change.&lt;br /&gt;
* The Texture Update Beta Pack gallery on the [[Minecraft:Minecraft Marketplace]] in Bedrock Edition uses screenshots from Java Edition.&lt;br /&gt;
* In a now deleted Tweet, [[Minecraft:JAPPA]] announced on November 10, 2017 that the new textures would be available on &amp;quot;all versions&amp;quot; of Minecraft. However, the update was only released on editions that were supported at the time of release, specifically [[Minecraft:Java Edition]], [[Minecraft:Bedrock Edition]], and [[Minecraft:PlayStation 4 Edition]].&amp;lt;ref name=quote&amp;gt;{{citation|url=https://web.archive.org/web/20181210033947/https://twitter.com/JasperBoerstra/status/928968321277530113|title=WHAT IS JAPPA DOING TO MY MINECRAFT?}} – [https://twitter.com/JasperBoerstra @JasperBoerstra], November 10, 2017&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The &amp;quot;polished cobblestone&amp;quot; on the piston prior to the texture update used to match the furnace top texture. After the texture update, they no longer share the same design.&lt;br /&gt;
* On [[Minecraft:PlayStation 4 Edition]], the [[Minecraft:block of emerald]] texture was updated along with the other textures, but it did not receive the changes to it from [[Minecraft:Java Edition 19w08a|19w08a]]/[[Minecraft:Bedrock Edition beta 1.11.0.5|beta 1.11.0.5]].&lt;br /&gt;
* Some of the new block textures that didn&#039;t make the final cut made it into &#039;&#039;[[Minecraft:Minecraft Dungeons]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Texture Update Logo.png|Texture Update logo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Development images ===&lt;br /&gt;
Some unreleased textures [[Minecraft:Jasper Boerstra|Jappa]] made when developing the final ones for the update.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
1.13 teased obsidian, iron and birch textures.png|[[Minecraft:Obsidian]], [[Minecraft:block of iron]],  [[Minecraft:birch log]], and [[Minecraft:short grass]] textures&lt;br /&gt;
1.13 teased obsidian texture in portal.png|Old vs unreleased obsidian texture&lt;br /&gt;
1.13 teased brick textures.png|Old vs final [[Minecraft:bricks]] texture&lt;br /&gt;
1.13 teased wood textures.jpg|All [[Minecraft:log]] blocks&lt;br /&gt;
1.13 teased obsidian textures.jpg|[[Minecraft:Obsidian]]&lt;br /&gt;
1.13 teased many blocks 1 textures.jpg|[[Minecraft:Jungle door]], [[Minecraft:jungle planks]], [[Minecraft:oak pressure plate]]&lt;br /&gt;
1.13 teased diamond textures.jpg|An unreleased [[Minecraft:block of diamond]] texture&lt;br /&gt;
1.13 teased many blocks 2 textures.jpg|Birch wood and [[Minecraft:peony]]&lt;br /&gt;
Diamond Block Preview1.jpg|Unreleased block of diamond and [[Minecraft:cobblestone]] textures&lt;br /&gt;
Dev Emerald Block.png|[[Minecraft:Block of emerald]]&lt;br /&gt;
NewChorusFlowerandPlant.jpg|[[Minecraft:Chorus flower]], [[Minecraft:chorus plant]], and [[Minecraft:End stone]]&lt;br /&gt;
1.13StoneBricksTexture.jpg|[[Minecraft:Stone bricks]]&lt;br /&gt;
Jappa Wood Comparison.gif|Old vs new [[Minecraft:Oak Planks]], [[Minecraft:Oak Log]]s, [[Minecraft:Bookshelves]], and [[Minecraft:Torch]]es&lt;br /&gt;
Jappa Stone Comparison.gif|alt=Old vs new Cobblestone, Stone, and Grass.|Old vs New [[Minecraft:Cobblestone]], [[Minecraft:Stone]], and [[Minecraft:Short Grass]]&lt;br /&gt;
1.13-Jappa-Hay-Bale.jpg|[[Minecraft:Hay bale]]&lt;br /&gt;
1.13-Jappa-Cactus.jpg|[[Minecraft:Dead bush]] and [[Minecraft:cactus]]&lt;br /&gt;
Jappa 1.13 village.jpg|[[Minecraft:Glass pane]], [[Minecraft:wheat seeds|crops]], [[Minecraft:potato]]es and [[Minecraft:carrot]]s&lt;br /&gt;
Jappa 1.13 cobblestone and village.jpg|Cobblestone and [[Minecraft:spruce planks]]&lt;br /&gt;
Jappa 1.13 skeleton.jpg|[[Minecraft:Skeleton]] and [[Minecraft:mossy cobblestone]]&lt;br /&gt;
Jappa House Comparison.jpg|Oak leaves, oak wood, oak planks, cobblestone, short grass, dandelions&lt;br /&gt;
Jappa 1.13 glowstone.jpg|[[Minecraft:Glowstone]]&lt;br /&gt;
Jappa 1.13 cave spider.jpg|[[Minecraft:Cave spider]]. This is not the final texture.&lt;br /&gt;
Jappa Glowstone.jpg|Glowstone&lt;br /&gt;
Jappa Quartz 1.jpg|Jappa showing off new [[Minecraft:quartz]] blocks&lt;br /&gt;
Jappa Quartz 2.jpg|Another such build with quartz blocks&lt;br /&gt;
Jappa Quartz 3.jpg|A third build with the third blocks&lt;br /&gt;
Jappa Sand.jpg|[[Minecraft:Sand]]&lt;br /&gt;
Jappa Nether 1.jpg|Nether blocks with a [[Minecraft:fortress]] visible&lt;br /&gt;
Jappa Nether 2.jpg|More Nether blocks with piglin&lt;br /&gt;
Jappa Nether 3.jpg|A Piglin on soul sand&lt;br /&gt;
Jappa Items 1.jpg|[[Minecraft:Item]]s in a [[Minecraft:hotbar]]&lt;br /&gt;
Jappa Items 2.jpg|Items thrown on the ground&lt;br /&gt;
Jappa Items 3.jpg|[[Minecraft:Item]]s next to a pack of [[Minecraft:wolves]]&lt;br /&gt;
Jappa Cake 1.jpg|[[Minecraft:Cake]] next to a village well&lt;br /&gt;
Jappa Cake 2.jpg|Cake next to a village path&lt;br /&gt;
Jappa Totem.jpg|[[Minecraft:Totem of Undying|Totem of undying]]&lt;br /&gt;
Jappa Minecon Logo.jpg|Gold, diamond and emerald blocks spelling the word &amp;quot;[[Minecraft:MINECON]]&amp;quot;&lt;br /&gt;
Jappa Shiny Blocks.jpg|Gold, diamond and emerald blocks&lt;br /&gt;
Melon texture update preview.jpg|An unreleased [[Minecraft:Melon]] texture&lt;br /&gt;
Jappa monster room example.jpg|[[Minecraft:Mossy cobblestone]], [[Minecraft:zombie]], and [[Minecraft:spawner]]&lt;br /&gt;
Jappa Snow Golem.jpg|[[Minecraft:Snow golem]]&lt;br /&gt;
Jappa Ores.jpg|[[Minecraft:Ore]]s&lt;br /&gt;
Jappa Glass 1.jpg|[[Minecraft:Glass]] in a village&lt;br /&gt;
Jappa Glass 2.jpg|Glass on its own&lt;br /&gt;
Jappa Birch.jpg|Birch leaves and logs&lt;br /&gt;
Jappa Plastic.jpg|Oak planks&lt;br /&gt;
Jappa Lamp.jpg|[[Minecraft:Redstone lamp]]&lt;br /&gt;
Jappa Diamonds.jpg|Diamond blocks&lt;br /&gt;
Jappa Shinier Blocks.jpg|Gold, diamond, and emerald blocks&lt;br /&gt;
Jappa Emeralds.jpg|Emerald blocks&lt;br /&gt;
Texture-Update-1107.jpg|Obsidian, block of diamond and cobblestone.&lt;br /&gt;
Texture-Update-1107-2.jpg|Unreleased textures for diorite, andesite.&lt;br /&gt;
Jappa Desert Well.jpg|Sand and [[Minecraft:sandstone]]&lt;br /&gt;
Oak Planks and Log texture update preview2.jpg|Unreleased oak log and oak planks textures&lt;br /&gt;
Oak Planks and Log texture update preview.jpg|Another iteration of the build&lt;br /&gt;
Jappa Rocks.jpg|Stone, cobblestone, granite, sand&lt;br /&gt;
Jappa Portal 1.jpg|[[Minecraft:Nether portal]]&lt;br /&gt;
Jappa Portal 2.jpg|Another angle of a Nether portal&lt;br /&gt;
Jappa Portal 3.jpg|A Nether portal in a [[Minecraft:ravine]]&lt;br /&gt;
Jappa Spruce.jpg|Spruce planks and logs&lt;br /&gt;
Jappa Swords.jpg|[[Minecraft:Sword]]s&lt;br /&gt;
Jappa Ice 1.jpg|[[Minecraft:Ice]]&lt;br /&gt;
Jappa Ice 2.jpg|Old and new [[Minecraft:ice spike]]s side by side&lt;br /&gt;
Jappa Cactus.jpg|Cactus&lt;br /&gt;
Jappa Temple 1.jpg|Sand and sandstone from a snapshot&lt;br /&gt;
Jappa Temple 2.jpg|The same image with newer textures&lt;br /&gt;
Jappa House 1.jpg|Oak planks&lt;br /&gt;
Jappa House 2.jpg|Oak planks with a different texture&lt;br /&gt;
Jappa Cobblestone 1.jpg|[[Minecraft:Cobblestone]]&lt;br /&gt;
Jappa Cobblestone 2.jpg|Cobblestone with a different texture&lt;br /&gt;
Jappa Bedrock.jpg|[[Minecraft:Bedrock]]&lt;br /&gt;
Jappa Skeleton Horses.jpg|[[Minecraft:Skeleton horse]]&lt;br /&gt;
Jappa Undead Horses.jpg|Skeleton and [[Minecraft:zombie horse]]&lt;br /&gt;
Jappa Stained Glass.jpg|[[Minecraft:Stained glass]]&lt;br /&gt;
Jappa Smooth Quartz.png|[[Minecraft:Block of Quartz|Quartz]] and [[Minecraft:smooth quartz block]]s&lt;br /&gt;
TU Dev Diorite.jpg|Unreleased [[Minecraft:diorite]] texture&lt;br /&gt;
TU Crafting Table.jpg|Oak logs, planks, and [[Minecraft:crafting table]]s&lt;br /&gt;
Texture Update.png|Stone, gold, diamond and emerald blocks&lt;br /&gt;
Cobblestone Diamond Block and Obsidian textures.png|Some unreleased cobblestone, block of diamond, and obsidian textures&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox resource packs}}&lt;br /&gt;
{{Navbox named updates|multi-edition}}&lt;br /&gt;
{{Navbox Java Edition versions|1.1x}}&lt;br /&gt;
{{Navbox Bedrock Edition versions|1.1x}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Named updates]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Texture Update]]&lt;br /&gt;
[[Minecraft:es:Texture Update]]&lt;br /&gt;
[[Minecraft:fr:Mise à jour des textures]]&lt;br /&gt;
[[Minecraft:ja:テクスチャ・アップデート]]&lt;br /&gt;
[[Minecraft:ko:텍스처 업데이트]]&lt;br /&gt;
[[Minecraft:pl:Texture Update]]&lt;br /&gt;
[[Minecraft:pt:Texture Update]]&lt;br /&gt;
[[Minecraft:ru:Texture Update]]&lt;br /&gt;
[[Minecraft:th:Texture Update]]&lt;br /&gt;
[[Minecraft:uk:Texture Update]]&lt;br /&gt;
[[Minecraft:zh:纹理更新]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Tetris_Add-On&amp;diff=235820</id>
		<title>Minecraft:Tetris Add-On</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Tetris_Add-On&amp;diff=235820"/>
		<updated>2026-10-31T11:15:26Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Needs render|Render of remaining blocks and mobs}}&lt;br /&gt;
{{exclusive|bedrock}}&lt;br /&gt;
{{Infobox add-on&lt;br /&gt;
| title = Tetris Add-On&lt;br /&gt;
| image = Tet screenshot 8.jpg&lt;br /&gt;
| developers = Jigarbov Productions&lt;br /&gt;
| price = {{minecoin|990}}&lt;br /&gt;
| release = June 6, 2024&lt;br /&gt;
| website page = [https://www.minecraft.net/en-us/marketplace/pdp?id=f3e05d62-6ff0-4de5-a2ff-ad5cecc7d01c Tetris Add-On in Minecraft Marketplace]&lt;br /&gt;
| article title = Line up for the Tetris add-on&lt;br /&gt;
| article = line-tetris-add&lt;br /&gt;
}}[[File:Tet Thumbnail 0.jpg|thumb|class=pageimage|Key art]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tetris Add-On&#039;&#039;&#039; is an official [[Minecraft:add-on]] developed by &#039;&#039;Jigarbov Productions&#039;&#039;, based off of the popular &#039;&#039;[[Minecraft:Minecraft x Tetris|Tetris]]&#039;&#039; video game franchise.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Items ===&lt;br /&gt;
* [[File:Tetris® Add-on Guide.png|32px]] {{va|Tetris® Add-on Guide}}&lt;br /&gt;
** Provides information about the add-on content &lt;br /&gt;
* [[File:I-Tetrimino Weapon Template.png|32px]] I-Tetrimino Weapon Template&lt;br /&gt;
* [[File:J-Tetrimino Weapon Template.png|32px]] J-Tetrimino Weapon Template&lt;br /&gt;
* [[File:L-Tetrimino Weapon Template.png|32px]] L-Tetrimino Weapon Template&lt;br /&gt;
* [[File:O-Tetrimino Weapon Template.png|32px]] O-Tetrimino Weapon Template&lt;br /&gt;
* [[File:S-Tetrimino Weapon Template.png|32px]] S-Tetrimino Weapon Template&lt;br /&gt;
* [[File:T-Tetrimino Weapon Template.png|32px]] T-Tetrimino Weapon Template&lt;br /&gt;
* [[File:Z-Tetrimino Weapon Template.png|32px]] Z-Tetrimino Weapon Template&lt;br /&gt;
* [[File:I-Tetrimino Sabre.png|32px]] I-Tetrimino Sabre&lt;br /&gt;
* [[File:J-Tetrimino Sword.png|32px]] J-Tetrimino Sword&lt;br /&gt;
* [[File:L-Tetrimino Sword.png|32px]] L-Tetrimino Sword&lt;br /&gt;
* [[File:O-Tetrimino Mace.png|32px]] O-Tetrimino Mace&lt;br /&gt;
* [[File:S-Tetrimino Sword.png|32px]] S-Tetrimino Sword&lt;br /&gt;
* [[File:T-Tetrimino Dagger.png|32px]] T-Tetrimino Dagger&lt;br /&gt;
* [[File:Z-Tetrimino Sword.png|32px]] Z-Tetrimino Sword&lt;br /&gt;
* [[File:Mino Pickaxe.png|32px]] Mino Pickaxe&lt;br /&gt;
* [[File:Hard Drop Claw.png|32px]] Hard Drop Claw&lt;br /&gt;
* [[File:Move Left Wand.png|32px]] Move Left Wand&lt;br /&gt;
* [[File:Move Right Wand.png|32px]] Move Right Wand&lt;br /&gt;
* [[File:Rotate Clockwise Wand.png|32px]] Rotate Clockwise Wand&lt;br /&gt;
* [[File:Rotate Counterclockwise Wand.png|32px]] Rotate Counterclockwise Wand&lt;br /&gt;
* [[File:Mino Shard.gif|32px]] Mino Shard&lt;br /&gt;
* [[File:Special Mino Pickaxe.png|32px]] Special Mino Pickaxe&lt;br /&gt;
* [[File:Special Hard Drop Claw.png|32px]] Special Hard Drop Claw&lt;br /&gt;
* [[File:Special Move Left Wand.png|32px]] Special Move Left Wand&lt;br /&gt;
* [[File:Special Move Right Wand.png|32px]] Special Move Right Wand&lt;br /&gt;
* [[File:Special Rotate Clockwise Wand.png|32px]] Special Rotate Clockwise Wand&lt;br /&gt;
* [[File:Special Rotate Counterclockwise Wand.png|32px]] Special Rotate Counterclockwise Wand&lt;br /&gt;
* [[File:Single Line Clear Hammer.png|32px]] Single Line Clear Hammer&lt;br /&gt;
* [[File:Double Line Clear Hammer.png|32px]] Double Line Clear Hammer&lt;br /&gt;
* [[File:Triple Line Clear Hammer.png|32px]] Triple Line Clear Hammer&lt;br /&gt;
* [[File:Tetris Line Clear Hammer.png|32px]] Tetris Line Clear Hammer&lt;br /&gt;
* &amp;lt;!--[[File:Matrix Shard.gif]] needs glint--&amp;gt;[[File:Matrix Shard.png|32px]] Matrix Shard&lt;br /&gt;
* [[File:Matrix Chunk.gif|32px]] Matrix Chunk&lt;br /&gt;
* [[File:Matrix Helmet.png|32px]] Matrix Helmet&lt;br /&gt;
* [[File:I-Tetrimino Matrix Chestplate.png|32px]] I-Tetrimino Matrix Chestplate&lt;br /&gt;
* [[File:J-Tetrimino Matrix Chestplate.png|32px]] J-Tetrimino Matrix Chestplate&lt;br /&gt;
* [[File:L-Tetrimino Matrix Chestplate.png|32px]] L-Tetrimino Matrix Chestplate&lt;br /&gt;
* [[File:O-Tetrimino Matrix Chestplate.png|32px]] O-Tetrimino Matrix Chestplate&lt;br /&gt;
* [[File:S-Tetrimino Matrix Chestplate.png|32px]] S-Tetrimino Matrix Chestplate&lt;br /&gt;
* [[File:T-Tetrimino Matrix Chestplate.png|32px]] T-Tetrimino Matrix Chestplate&lt;br /&gt;
* [[File:Z-Tetrimino Matrix Chestplate.png|32px]] Z-Tetrimino Matrix Chestplate&lt;br /&gt;
* [[File:Matrix Leggings.png|32px]] Matrix Leggings&lt;br /&gt;
* [[File:Matrix Boots.png|32px]] Matrix Boots&lt;br /&gt;
* [[File:Tetris Conductor.png|32px]] Tetris Conductor&lt;br /&gt;
** Used to make mobs play Tetris music&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench&lt;br /&gt;
** Used to light up any of the blocks listed below&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;lt;!-- Classic Mino --&amp;gt;&lt;br /&gt;
* [[File:Classic Mino.gif|32px]] Classic Mino&lt;br /&gt;
* [[File:Classic I Mino (Middle).png|32px]] Classic I Mino (Middle)&lt;br /&gt;
* [[File:Classic I Mino (End).png|32px]] Classic I Mino (End)&lt;br /&gt;
* [[File:Classic J Mino.png|32px]] Classic J Mino&lt;br /&gt;
* [[File:Classic L Mino.png|32px]] Classic L Mino&lt;br /&gt;
* [[File:Classic O Mino.png|32px]] Classic O Mino&lt;br /&gt;
* [[File:Classic S Mino.png|32px]] Classic S Mino&lt;br /&gt;
* [[File:Classic T Mino.png|32px]] Classic T Mino&lt;br /&gt;
* [[File:Classic Z Mino.png|32px]] Classic Z Mino&lt;br /&gt;
* [[File:Classic 2D I Mino (Middle).png|32px]] Classic 2D I Mino (Middle)&lt;br /&gt;
* [[File:Classic 2D I Mino (End).png|32px]] Classic 2D I Mino (End)&lt;br /&gt;
* [[File:Classic 2D J Mino.png|32px]] Classic 2D J Mino&lt;br /&gt;
* [[File:Classic 2D L Mino.png|32px]] Classic 2D L Mino&lt;br /&gt;
* [[File:Classic 2D O Mino.png|32px]] Classic 2D O Mino&lt;br /&gt;
* [[File:Classic 2D S Mino.png|32px]] Classic 2D S Mino&lt;br /&gt;
* [[File:Classic 2D T Mino.png|32px]] Classic 2D T Mino&lt;br /&gt;
* [[File:Classic 2D Z Mino.png|32px]] Classic 2D Z Mino&lt;br /&gt;
&amp;lt;!-- Dark Mino --&amp;gt;&lt;br /&gt;
* [[File:Dark I Mino.png|32px]] Dark I Mino&lt;br /&gt;
* [[File:Dark J Mino.png|32px]] Dark J Mino&lt;br /&gt;
* [[File:Dark L Mino.png|32px]] Dark L Mino&lt;br /&gt;
* [[File:Dark O Mino.png|32px]] Dark O Mino&lt;br /&gt;
* [[File:Dark S Mino.png|32px]] Dark S Mino&lt;br /&gt;
* [[File:Dark T Mino.png|32px]] Dark T Mino&lt;br /&gt;
* [[File:Dark Z Mino.png|32px]] Dark Z Mino&lt;br /&gt;
&amp;lt;!-- Ghost Mino --&amp;gt;&lt;br /&gt;
* {{animate|Ghost I Mino.png;Ghost I Mino (Clear).png|32px}} Ghost I Mino&lt;br /&gt;
* {{animate|Ghost J Mino.png;Ghost J Mino (Clear).png|32px}} Ghost J Mino&lt;br /&gt;
* {{animate|Ghost L Mino.png;Ghost L Mino (Clear).png|32px}} Ghost L Mino&lt;br /&gt;
* {{animate|Ghost O Mino.png;Ghost O Mino (Clear).png|32px}} Ghost O Mino&lt;br /&gt;
* {{animate|Ghost S Mino.png;Ghost S Mino (Clear).png|32px}} Ghost S Mino&lt;br /&gt;
* {{animate|Ghost T Mino.png;Ghost T Mino (Clear).png|32px}} Ghost T Mino&lt;br /&gt;
* {{animate|Ghost Z Mino.png;Ghost Z Mino (Clear).png|32px}} Ghost Z Mino&lt;br /&gt;
&amp;lt;!-- Matrix Mino --&amp;gt;&lt;br /&gt;
* [[File:Matrix I Mino.png|32px]] Matrix I Mino&lt;br /&gt;
* [[File:Matrix J Mino.png|32px]] Matrix J Mino&lt;br /&gt;
* [[File:Matrix L Mino.png|32px]] Matrix L Mino&lt;br /&gt;
* [[File:Matrix O Mino.png|32px]] Matrix O Mino&lt;br /&gt;
* [[File:Matrix S Mino.png|32px]] Matrix S Mino&lt;br /&gt;
* [[File:Matrix T Mino.png|32px]] Matrix T Mino&lt;br /&gt;
* [[File:Matrix Z Mino.png|32px]] Matrix Z Mino&lt;br /&gt;
&amp;lt;!-- Metallic Mino --&amp;gt;&lt;br /&gt;
* [[File:Metallic I Mino.png|32px]] Metallic I Mino&lt;br /&gt;
* [[File:Metallic J Mino.png|32px]] Metallic J Mino&lt;br /&gt;
* [[File:Metallic L Mino.png|32px]] Metallic L Mino&lt;br /&gt;
* [[File:Metallic O Mino.png|32px]] Metallic O Mino&lt;br /&gt;
* [[File:Metallic S Mino.png|32px]] Metallic S Mino&lt;br /&gt;
* [[File:Metallic T Mino.png|32px]] Metallic T Mino&lt;br /&gt;
* [[File:Metallic Z Mino.png|32px]] Metallic Z Mino&lt;br /&gt;
* [[File:Metallic 2D I Mino.png|32px]] Metallic 2D I Mino&lt;br /&gt;
* [[File:Metallic 2D J Mino.png|32px]] Metallic 2D J Mino&lt;br /&gt;
* [[File:Metallic 2D L Mino.png|32px]] Metallic 2D L Mino&lt;br /&gt;
* [[File:Metallic 2D O Mino.png|32px]] Metallic 2D O Mino&lt;br /&gt;
* [[File:Metallic 2D S Mino.png|32px]] Metallic 2D S Mino&lt;br /&gt;
* [[File:Metallic 2D T Mino.png|32px]] Metallic 2D T Mino&lt;br /&gt;
* [[File:Metallic 2D Z Mino.png|32px]] Metallic 2D Z Mino&lt;br /&gt;
&amp;lt;!-- Minecraft Mino --&amp;gt;&lt;br /&gt;
* [[File:Block of Diamond.png|32px]] Minecraft I Mino&lt;br /&gt;
* [[File:Block of Lapis Lazuli.png|32px]] Minecraft J Mino&lt;br /&gt;
* [[File:Block of Copper.png|32px]] Minecraft L Mino&lt;br /&gt;
* [[File:Block of Gold.png|32px]] Minecraft O Mino&lt;br /&gt;
* [[File:Block of Emerald.png|32px]] Minecraft S Mino&lt;br /&gt;
* [[File:Block of Amethyst.png|32px]] Minecraft T Mino&lt;br /&gt;
* [[File:Block of Redstone.png|32px]] Minecraft Z Mino&lt;br /&gt;
* [[File:Mino.gif|32px]] Mino&lt;br /&gt;
=== Entities ===&lt;br /&gt;
* {{animate|Tetrimino Generator (Inactive).png;Tetrimino Generator (Starting).gif;Tetrimino Generator (Active).gif|32px}} Tetrimino Generator&lt;br /&gt;
* Baloon (I)&lt;br /&gt;
* Ballon (J)&lt;br /&gt;
* Baloon (L)&lt;br /&gt;
* Baloon (S)&lt;br /&gt;
* Baloon (O)&lt;br /&gt;
* Baloon (T)&lt;br /&gt;
* Baloon (Z)&lt;br /&gt;
* Couch (I)&lt;br /&gt;
* Couch (J)&lt;br /&gt;
* Couch (L)&lt;br /&gt;
* Couch (S)&lt;br /&gt;
* Couch (O)&lt;br /&gt;
* Couch (T)&lt;br /&gt;
* Couch (Z)&lt;br /&gt;
* Chair (I)&lt;br /&gt;
* Chair (J)&lt;br /&gt;
* Chair (L)&lt;br /&gt;
* Chair (S)&lt;br /&gt;
* Chair (O)&lt;br /&gt;
* Chair (T)&lt;br /&gt;
* Chair (Z)&lt;br /&gt;
* Vehicle (I)&lt;br /&gt;
* Vehicle (J)&lt;br /&gt;
* Vehicle (L)&lt;br /&gt;
* Vehicle (O)&lt;br /&gt;
* Vehicle (S)&lt;br /&gt;
* Vehicle (T)&lt;br /&gt;
* Vehicle (Z)&lt;br /&gt;
==== Mobs ====&lt;br /&gt;
* {{animate|A-Trimino (I).png;A-Trimino (J).png;A-Trimino (L).png;A-Trimino (O).png;A-Trimino (S).png;A-Trimino (T).png;A-Trimino (Z).png|32px}} A-Trimino&lt;br /&gt;
* {{animate|D-Pentomino (I).png;D-Pentomino (J).png;D-Pentomino (L).png;D-Pentomino (O).png;D-Pentomino (S).png;D-Pentomino (T).png;D-Pentomino (Z).png|32px}} D-Pentomino&lt;br /&gt;
* {{animate|I-Dimino (I).png;I-Dimino (J).png;I-Dimino (L).png;I-Dimino (O).png;I-Dimino (S).png;I-Dimino (T).png;I-Dimino (Z).png|32px}} I-Dimino&lt;br /&gt;
* {{animate|K-Pentomino (I).png;K-Pentomino (J).png;K-Pentomino (L).png;K-Pentomino (O).png;K-Pentomino (S).png;K-Pentomino (T).png;K-Pentomino (Z).png|32px}} K-Pentomino&lt;br /&gt;
* {{animate|H-Pentomino (I).png;H-Pentomino (J).png;H-Pentomino (L).png;H-Pentomino (O).png;H-Pentomino (S).png;H-Pentomino (T).png;H-Pentomino (Z).png|32px}} H-Pentomino&lt;br /&gt;
* {{animate|Q-Pentomino (I).png;Q-Pentomino (J).png;Q-Pentomino (L).png;Q-Pentomino (O).png;Q-Pentomino (S).png;Q-Pentomino (T).png;Q-Pentomino (Z).png|32px}} Q-Pentomino&lt;br /&gt;
* {{animate|Metallic I Mino.png;Metallic J Mino.png;Metallic L Mino.png;Metallic O Mino.png;Metallic S Mino.png;Metallic T Mino.png;Metallic Z Mino.png|32px}} Mino&lt;br /&gt;
* [[File:Mino Mine.png|32px]] Mino Mine&lt;br /&gt;
* {{animate|N-Pentomino (I).png;N-Pentomino (J).png;N-Pentomino (L).png;N-Pentomino (O).png;N-Pentomino (S).png;N-Pentomino (T).png;N-Pentomino (Z).png|32px}} N-Pentomino&lt;br /&gt;
* {{animate|X-Pentomino (I).png;X-Pentomino (J).png;X-Pentomino (L).png;X-Pentomino (O).png;X-Pentomino (S).png;X-Pentomino (T).png;X-Pentomino (Z).png|32px}} X-Pentomino&lt;br /&gt;
** All of them Hostile to player, but player can tame them by Mino and heal by Mino Shards&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
{{Quote|Bring Tetris® magic to any of your worlds with the Tetris add-on. Power up the Tetrimino Generator and watch your biomes transform with falling Tetriminos! Break them open for glittering Mino shards which can be used to make Tetris-inspired tools and blocks!|Minecraft Marketplace description}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{yt|99PHWYg421M}}&lt;br /&gt;
{{yt|Wl0OiXYXpl0}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|Bedrock Edition}}&lt;br /&gt;
|{{HistoryLine||June 6, 2024|link=none|The Tetris Add-On is added to the Marketplace.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;pixel-image&amp;quot;&amp;gt;&lt;br /&gt;
Tetris Add-On Pack icon.png|Pack Icon.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Promotional images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tet_screenshot_0.jpg|&lt;br /&gt;
Tet_screenshot_1.jpg|[[Minecraft:Makena]] using a Tetris Line Clear Hammer.&lt;br /&gt;
Tet_screenshot_2.jpg|&lt;br /&gt;
Tet_screenshot_3.jpg|&lt;br /&gt;
Tet_screenshot_4.jpg|&lt;br /&gt;
Tet_screenshot_5.jpg|&lt;br /&gt;
Tet_screenshot_6.jpg|&lt;br /&gt;
Tet_screenshot_7.jpg|&lt;br /&gt;
Tet_screenshot_8.jpg|&lt;br /&gt;
Tet_screenshot_9.jpg|&lt;br /&gt;
Tet_panorama_0.jpg|Panorama&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox add-ons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Collaborative add-ons]]&lt;br /&gt;
[[Category:Jigarbov Productions]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Terrain.png&amp;diff=235819</id>
		<title>Minecraft:Terrain.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Terrain.png&amp;diff=235819"/>
		<updated>2026-10-31T11:15:23Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt;}}&lt;br /&gt;
{{about||a comprehensive history of block texture changes, including after terrain.png&#039;s decommission|History of textures}}&lt;br /&gt;
{{exclusive|console|pi}}&lt;br /&gt;
{{Outdated feature|edition=je|edition2=be}}&lt;br /&gt;
[[File:Terrain.png|thumb|class=pixel-image|&amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt; in [[13w01b]], the last &#039;&#039;Java Edition&#039;&#039; version to actually use this file]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt;&#039;&#039;&#039; was a [[Minecraft:texture atlas]] found inside [[Minecraft:minecraft.jar]]. It was used to store the game&#039;s [[Minecraft:block]] and [[Minecraft:fluid]] textures, the block [[Minecraft:breaking]] animation, and some [[Minecraft:item]]s. It has been superseded with &#039;&#039;minecraft_textures_atlas_&#039;&#039;.pngs, obtainable in the screenshots folder upon doing {{key|F3 + S}} in modern versions.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
&amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt; is a fixed-width 256×256-pixel file that is split into different 16×16 squares which correspond to the texture for each block found in-game.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Before the introduction of [[Minecraft:Texture pack (Java Edition)|texture packs]], &amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt; had to be manually edited or replaced in order to change any textures found in-game. The file would have to be placed inside an edited &amp;lt;samp&amp;gt;minecraft.jar&amp;lt;/samp&amp;gt; file in order to work.&lt;br /&gt;
&lt;br /&gt;
=== Empty regions ===&lt;br /&gt;
[[File:Placeholder Texture JE1 BE1.png|right]]&lt;br /&gt;
{{main|Placeholder texture#Texture atlas blank spaces}}&lt;br /&gt;
Unused sections of the texture [[Minecraft:Placeholder texture#Texture atlas blank spaces|are occupied by lilac squares]], which distantly resemble the [[Minecraft:missing texture]] used from 13w16a onward. [[Minecraft:kz.png|The paintings sheet]] also used this purple texture, however other atlases, like &amp;lt;samp&amp;gt;[[Minecraft:items.png]]&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;[[Minecraft:particles.png]]&amp;lt;/samp&amp;gt;, did not.&lt;br /&gt;
&lt;br /&gt;
These regions are solely intended to mark unused spaces on the sheet. Despite this, there are several cases of these texture regions unintentionally being used by blocks, items and other features. The following list names some significant examples where this texture was used (full lists for each edition are available with example screenshots and version ranges: [[Minecraft:Java Edition placeholder texture uses|Java]], [[Minecraft:Bedrock Edition placeholder texture uses|Bedrock]], [[Minecraft:Legacy Console Edition placeholder texture uses|Console]])&lt;br /&gt;
* [[File:Placeholder Block JE1 BE1.png|32px]][[File:Locked chest JE3.png|32px]][[File:Locked chest (S) JE4.png|32px]] [[Minecraft:Locked chest]] (Java/Console)&lt;br /&gt;
* [[File:Placeholder Block JE1 BE1.png|32px]] [[Minecraft:Invalid Data Value Wool]] items with nonzero integer multiple of 16 damage values (Java/Console)&lt;br /&gt;
* [[File:Placeholder Texture Wheat.png|32px]] [[Minecraft:Wheat Seeds|Wheat]] with a growth state over 7 (Java)&lt;br /&gt;
* [[File:Cake (15 bites) JE1.png|32px]] [[Minecraft:Cake]] with more than 7 bites taken out of it (Java)&lt;br /&gt;
* [[File:Water JE5.png|32px]] [[Minecraft:Water]] in a short version range during [[Minecraft:Survival Test]] (Java)&lt;br /&gt;
* [[File:Placeholder Block JE1 BE1.png|32px]] [[Minecraft:Leaves]] as a held item{{verify}} in a short version range (Bedrock)&lt;br /&gt;
* [[File:leaves_carried BE1.png|32px]] &amp;lt;samp&amp;gt;[[Minecraft:leaves_carried]]&amp;lt;/samp&amp;gt; (Bedrock)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{info needed section|following questions:&lt;br /&gt;
{{Collapse&lt;br /&gt;
|content=&lt;br /&gt;
* The June 7, 2010 water/lava texture mapping bug implies there may be two different fire textures, even at this point, way before Beta 1.2. Does this mean two placeholder spots?&lt;br /&gt;
* How can placeholder textures be made to appear? There is a way to make them appear circa Beta 1.7.3 by having the game paused as soon as it opens with an animated block in view (results differ with double clicking vs the open world button). Version range for this, and are there any other ways in other versions? Could be useful for testing the unobtainable item forms for fire and gears to see which of the two textures they use for items, as well as the burning on fire first person overlay and burning mob overlay.&lt;br /&gt;
* When did torches get a top texture?&lt;br /&gt;
* When did doors stop using the dedicated right hinge texture?&lt;br /&gt;
* When did the furnace use a dedicated top texture?&lt;br /&gt;
* What texture did ender chests use for particles?&lt;br /&gt;
* Particle textures in general. What did logs use throughout history, for example?&lt;br /&gt;
* Clarify inf-20100624&#039;s cloth changes on this page as well - DV 35 changed from light gray to white&lt;br /&gt;
* Clarify Beta 1.3&#039;s redstone changes&lt;br /&gt;
* Verify the side texture used by repeaters and any UV changes affecting them&lt;br /&gt;
* Beta 1.7 fence UV changes? Should we even be documenting pure UV changes on this page at all?&lt;br /&gt;
* Missing Beta 1.8 changes: mossy cobblestone texture, and two of the other unused textures at the bottom of the file&lt;br /&gt;
* Stuff that should be added:&lt;br /&gt;
** Wool item with damage which is a nonzero multiple of 16: appears as [[File:Placeholder Block JE1 BE1.png|32x32px]] in b1.2, and uses the newly planted nether wart texture on all sides in b1.9 onwards&lt;br /&gt;
** Particles from breaking doors in b1.7 - b1.7.2&lt;br /&gt;
** [[Minecraft:Weird Piston]]&lt;br /&gt;
** Shrub&lt;br /&gt;
** Green Shrub&lt;br /&gt;
** Old item forms&lt;br /&gt;
*** Leaves&lt;br /&gt;
*** Grass Block&lt;br /&gt;
*** Grass/Fern/Shrub and historical colorations&lt;br /&gt;
*** Lily Pad&lt;br /&gt;
** Technical block item forms&lt;br /&gt;
*** Crops&lt;br /&gt;
*** Oak Sign&lt;br /&gt;
*** Oak Wall Sign&lt;br /&gt;
*** Oak Door&lt;br /&gt;
*** Iron Door&lt;br /&gt;
*** Redstone Wire&lt;br /&gt;
*** Unpowered Redstone Repeater&lt;br /&gt;
*** Powered Redstone Repeater&lt;br /&gt;
*** Unpowered Redstone Comparator&lt;br /&gt;
*** Powered Redstone Comparator&lt;br /&gt;
*** Pumpkin Stem&lt;br /&gt;
*** Melon Stem&lt;br /&gt;
*** Nether Wart&lt;br /&gt;
*** Carrots&lt;br /&gt;
*** Potatoes&lt;br /&gt;
*** Cauldron&lt;br /&gt;
*** Brewing Stand&lt;br /&gt;
*** End Portal&lt;br /&gt;
*** Piston Head&lt;br /&gt;
*** Moving Piston&lt;br /&gt;
*** Flower Pot&lt;br /&gt;
*** Skull&lt;br /&gt;
*** Red Bed&lt;br /&gt;
*** Fire&lt;br /&gt;
*** Sugar Cane&lt;br /&gt;
*** Cocoa&lt;br /&gt;
*** Tripwire&lt;br /&gt;
* Stuff that might be worth adding:&lt;br /&gt;
** Fluid texture mapping bugs in 0.27 SURVIVAL TEST and inf-20100607 - in the former, the placeholder texture is partially used&lt;br /&gt;
** Infinite Water Source&lt;br /&gt;
** Infinite Lava Source&lt;br /&gt;
** Faceless furnaces, lit furnaces, pumpkins, jack o&#039;lanterns and droppers&lt;br /&gt;
** Old item forms&lt;br /&gt;
*** Ice&lt;br /&gt;
** Technical block item forms&lt;br /&gt;
*** Lit Furnace&lt;br /&gt;
*** Lit Redstone Ore&lt;br /&gt;
*** Lit Redstone Lamp&lt;br /&gt;
*** Cake&lt;br /&gt;
*** Nether Portal&lt;br /&gt;
*** Double Stone Slab&lt;br /&gt;
*** Double Wooden Slab&lt;br /&gt;
*** Unlit Redstone Torch&lt;br /&gt;
*** Water&lt;br /&gt;
*** Lava&lt;br /&gt;
* For what period of time was it used for the logo?}}&lt;br /&gt;
}}&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java pre-classic}}&lt;br /&gt;
|{{HistoryLine||Cave game tech test|[[File:200902092053 terrain.png|left|128px]] Added &amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt;.&lt;br /&gt;
|This version of the file dates to February of 2009, predating the first builds of the game by 3 months and most likely implying its usage in &#039;&#039;[[Minecraft:RubyDung]]&#039;&#039;. According to the filename, terrain.png is created on February 9, 2009 at 20:53.&lt;br /&gt;
|[[File:Grass Block JE1.png|32px]] [[File:Stone JE1.png|32px]] The textures for [[Minecraft:grass block]]s and [[Minecraft:stone]] have been added.}}&lt;br /&gt;
|{{HistoryLine||rd-20090515|[[File:200905152136 terrain.png|left|128px]] [[File:Cobblestone JE1.png|32px]] [[File:Dirt JE1.png|32px]] [[File:Oak Planks JE1.png|32px]] The textures for [[Minecraft:cobblestone]], [[Minecraft:dirt]] and [[Minecraft:planks]] have been added.&lt;br /&gt;
|[[File:Grass Block JE2.png|32px]] [[File:Stone JE2.png|32px]] The textures for grass blocks and stone have changed. Grass blocks now have side textures, and the old texture, now exclusively used for the top, has been brightened.}}&lt;br /&gt;
|{{HistoryLine||rd-161348|[[File:rd-161348 terrain.png|left|128px]] [[File:Oak Sapling JE1.png|32px]] Added the texture for the [[Minecraft:oak sapling]].&lt;br /&gt;
|[[File:Oak Planks JE2.png|32px]] The oak planks texture has changed.&lt;br /&gt;
|A second, unused copy of the top texture for the grass block has been added.}}&lt;br /&gt;
|{{HistoryLine|java classic}}&lt;br /&gt;
|{{HistoryLine||0.0.12a|[[File:200905192307 terrain.png|left|128px]] [[File:Bedrock JE1.png|32px]] [[File:Lava JE1.png|32px]] [[File:Water JE1 BE1.png|32px]] The textures for [[Minecraft:bedrock]], [[Minecraft:lava]] and [[Minecraft:water]] have been added.&lt;br /&gt;
|[[File:Water (texture) JE0.png|32px]] An opaque version of the water is also added, which can be seen to have been used for water in pre-release screenshots.}}&lt;br /&gt;
|{{HistoryLine||0.0.13a|[[File:200905210302 terrain.png|left|128px]] [[File:Lava JE2.png|32px]] [[File:Oak Sapling JE2.png|32px]] The lava and oak sapling textures have changed.}}&lt;br /&gt;
|{{HistoryLine||0.0.14a|[[File:200905252225 terrain.png|left|128px]] [[File:Sand JE1.png|32px]] [[File:Gravel JE1.png|32px]] [[File:Gold Ore JE1.png|32px]] [[File:Iron Ore JE1 BE1.png|32px]] [[File:Coal Ore JE1 BE1.png|32px]] [[File:Oak Log (UD) JE1.png|32px]] [[File:Oak Leaves JE1.png|32px]] The textures for [[Minecraft:sand]], [[Minecraft:gravel]], [[Minecraft:gold ore]], [[Minecraft:iron ore]], [[Minecraft:coal ore]], [[Minecraft:oak log]]s and [[Minecraft:oak leaves]] have been added.&lt;br /&gt;
|[[File:Cobblestone JE2.png|32px]] [[File:Oak Planks JE3.png|32px]] The cobblestone and oak planks textures have changed.&lt;br /&gt;
|[[File:Unknown 1 (texture) JE1.png|32px]] An unused [[Minecraft:History of textures/Unused textures#Classic white texture|white texture]] (likely an early cloth texture), and three other textures duplicating the three textures used for the grass block (dirt (bottom), side and top) have also been added.}}&lt;br /&gt;
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:200905311829 terrain.png|left|128px]] [[File:Sand JE2.png|32px]] [[File:Gravel JE2.png|32px]] [[File:Oak Log (UD) JE2.png|32px]] [[File:Oak Leaves JE2.png|32px]] [[File:Oak Planks JE4.png|32px]] The textures for sand, gravel, oak logs, oak leaves, and oak planks have changed.&lt;br /&gt;
|The unused white texture and three duplicated grass block textures have been removed (the older grass block top duplicate still remains).&lt;br /&gt;
|The top of some placeholder textures are slightly darker.}}&lt;br /&gt;
|{{HistoryLine||0.0.19a|Changes were made to &amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt;, however the revision used in this version cannot be found as the version has not been archived.&lt;br /&gt;
|[[File:Sponge JE1 BE1.png|32px]] [[File:Glass JE1.png|32px]] The textures for [[Minecraft:sponge]]s and [[Minecraft:glass]] have been added.&lt;br /&gt;
|[[File:Lava JE4.png|32px]] [[File:Water JE3.png|32px]] [[Minecraft:Lava]] and [[Minecraft:water]] now use [[Minecraft:Procedural animated texture generation|procedural code-generated animated textures]].&lt;br /&gt;
|[[File:Lava (placeholder texture) JE1 BE1.png|32px]] [[File:Water (placeholder texture) JE1 BE1.png|32px]] The previous lava and water textures are now used as [[Minecraft:animation placeholder texture]]s.}}&lt;br /&gt;
|{{HistoryLine||0.0.19a_01|Changes were made to &amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt;, however the revision used in this version cannot be found as the version has not been archived.&lt;br /&gt;
|[[File:Glass JE2.png|32px]] The texture for glass has changed.}}&lt;br /&gt;
|{{HistoryLine||0.0.19a_02|[[File:200906192314 terrain.png|left|128px]] [[File:Glass JE3 BE1.png|32px]] The texture for glass has changed once again. &amp;lt;!-- Metadata says what this file was created at 23:14 UTC what is ≈14 minutes before 0.0.19a_01 release, but it is not confirnmed this version of terrain.png was used in previous version.--&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||0.0.20a|[[File:200906202230 terrain.png|left|128px]] [[File:White Cloth.png|32px]] [[File:Light Gray Cloth JE1.png|32px]] [[File:Dark Gray Cloth JE1.png|32px]] [[File:Red Cloth.png|32px]] [[File:Orange Cloth.png|32px]] [[File:Yellow Cloth.png|32px]] [[File:Chartreuse Cloth.png|32px]] [[File:Green Cloth.png|32px]] [[File:Spring Green Cloth.png|32px]] [[File:Cyan Cloth.png|32px]] [[File:Capri Cloth.png|32px]] [[File:Ultramarine Cloth.png|32px]] [[File:Violet Cloth.png|32px]] [[File:Purple Cloth.png|32px]] [[File:Magenta Cloth.png|32px]] [[File:Rose Cloth.png|32px]] [[File:Dandelion JE1.png|32px]] [[File:Rose JE1.png|32px]] [[File:Red Mushroom JE1.png|32px]] [[File:Brown Mushroom JE1.png|32px]] [[File:Block of Gold JE1.png|32px]] The textures for all 16 [[Minecraft:cloth]] colors, as well as [[Minecraft:dandelion]]s, [[Minecraft:rose]]s, red and brown [[Minecraft:mushroom]]s and [[Minecraft:blocks of gold]] have been added.&lt;br /&gt;
|The opaque water texture has been replaced by the dandelion texture.}}&lt;br /&gt;
|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:200908141406 terrain.png|left|128px]] The textures for the [[Minecraft:breaking]] animation have been added.}}&lt;br /&gt;
|{{HistoryLine||0.26 SURVIVAL TEST|[[File:200910232317 terrain.png|left|128px]] [[File:Double Smooth Stone Slab JE1 BE1.png|32px]] [[File:Block of Iron JE1 BE1.png|32px]] [[File:TNT JE1.png|32px]] [[File:Mossy Cobblestone JE1.png|32px]] [[File:Bricks JE1.png|32px]] [[File:Bookshelf JE1.png|32x32px]] The textures for [[Minecraft:smooth stone slab]]s, [[Minecraft:blocks of iron]], [[Minecraft:TNT]],&lt;br /&gt;
[[Minecraft:mossy cobblestone]], [[Minecraft:bricks]] and [[Minecraft:bookshelves]] have been added.&lt;br /&gt;
|[[File:Block of Gold JE2.png|32px]] [[File:Gold Ore JE2 BE1.png|32px]] The textures for blocks of gold and gold ore have changed.&lt;br /&gt;
|{{darkbg|[[File:Cobweb (texture) JE0 BE0.png|32px]]}} [[File:Brick Variations Classic.png|32px]] The [[Minecraft:cobweb]] texture (unused at the time), [[Minecraft:History of textures/Unused textures#Brick texture variations|four variations of bricks]] and two strange, misaligned [[Minecraft:block of gold]] side textures have been added.}}&lt;br /&gt;
|{{HistoryLine||0.28|[[File:200910271154 terrain.png|left|128px]] [[File:Obsidian JE1 BE1.png|32px]] The texture for [[Minecraft:obsidian]] has been added.&lt;br /&gt;
|[[File:Light Gray Cloth.png|32px]] [[File:Dark Gray Cloth.png|32px]] [[File:TNT JE2 BE1.png|32px]] The textures for light gray and gray cloth and TNT have changed.}}&lt;br /&gt;
|{{HistoryLine|java indev}}&lt;br /&gt;
|{{HistoryLine||0.31|dev=20091223-1459|[[File:200912231443 terrain.png|left|128px]] [[File:Torch JE1.png|32px]] [[File:Wall Torch (N) JE1.png|32px]] [[File:Wall Torch (E) JE1.png|32px]] [[File:Wall Torch (S) JE1.png|32px]] [[File:Wall Torch (W) JE1.png|32px]] The texture for [[Minecraft:torch]]es has been added.&lt;br /&gt;
|[[File:Water (placeholder texture) JE1 BE1.png|32px]] Another copy of the old water/water placeholder texture has been added, likely to account for the addition of the flowing water texture.&lt;br /&gt;
|The unused brick block texture variations and weird misaligned gold block textures have been removed.}}&lt;br /&gt;
|{{HistoryLine|||dev=20091231-1856|[[File:200912251916 terrain.png|left|128px]] [[File:Torch JE2.png|32px]] [[File:Wall Torch (N) JE2.png|32px]] [[File:Wall Torch (E) JE2.png|32px]] [[File:Wall Torch (S) JE2.png|32px]] [[File:Wall Torch (W) JE2.png|32px]] The torch texture has changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=20100109-1939|[[File:201001091853 terrain.png|left|128px]] [[File:Oak Sapling JE4.png|32px]] The texture for oak saplings has changed.&lt;br /&gt;
|[[File:Lava (placeholder texture) JE1 BE1.png|32px]] The old grass block top texture duplicate has been replaced by a copy of the old lava texture, likely for the [[Minecraft:fire]] placeholder texture.}}&lt;br /&gt;
|{{HistoryLine|||dev=20100124-2119|[[File:201001241646 terrain.png|left|128px]] [[File:Chest (N) JE1.png|32px]] [[File:Chest (E) JE1.png|32px]] [[File:Chest (S) JE1.png|32px]] [[File:Chest (W) JE1.png|32px]] [[File:Large Chest JE1.png|52px]] The textures for [[Minecraft:chest]]s have been added.}}&lt;br /&gt;
|{{HistoryLine|||dev=20100128-2200|[[File:201001281702 terrain.png|left|128px]] [[File:Diamond Ore JE1 BE1.png|32px]] [[File:Block of Diamond JE1.png|32px]] The textures for [[Minecraft:diamond ore]] and [[Minecraft:blocks of diamond]] have been added.&lt;br /&gt;
|[[File:Gear (placeholder texture) JE1.png|32px]] [[File:Gear (placeholder texture) JE1.png|32px]] Placeholder textures for [[Minecraft:gear]]s has been added. The actual textures used by gears are separate files and located in a different directory.}}&lt;br /&gt;
|{{HistoryLine|||dev=20100129-2332|[[File:201001292316 terrain.png|left|128px]] [[File:Crafting Table JE1 BE1.png|32px]] The textures for [[Minecraft:crafting table]]s have been added.}}&lt;br /&gt;
|{{HistoryLine||20100206-2034|[[File:201002061733 terrain.png|left|128px]] [[File:Farmland JE1.png|32px]] [[File:Moist Farmland JE1.png|32px]] Added textures for [[Minecraft:farmland]].&lt;br /&gt;
|[[File:Wheat Age 0 JE1.png|32px]] [[File:Wheat Age 1 JE1.png|32px]] [[File:Wheat Age 2 JE1.png|32px]] [[File:Wheat Age 3 JE1.png|32px]] [[File:Wheat Age 4 JE1.png|32px]] [[File:Wheat Age 5 JE1.png|32px]] [[File:Wheat Age 6 JE1.png|32px]] [[File:Wheat Age 7 JE1.png|32px]] The textures for [[Minecraft:wheat seeds|wheat]] crops have been added.&lt;br /&gt;
|[[File:Chair (texture) JE1.png|32px]] [[File:Chair or table (texture) JE1.png|32px]] Unused [[Minecraft:History of textures/Unused textures#Chair and possible table textures|&amp;quot;chair&amp;quot; and &amp;quot;table/chair front&amp;quot;]] textures have been added, as well as a duplicate of oak planks, likely used for creating said textures.&lt;br /&gt;
|[[File:Placeholder Texture Wheat.png|32px]] [[File:Placeholder Texture Wheat.png|32px]] [[File:Placeholder Texture Wheat.png|32px]] [[File:Wheat Age 11 JE1.png|32px]] [[File:Wheat Age 12 JE1.png|32px]] [[File:Placeholder Texture Wheat.png|32px]] [[File:Placeholder Texture Wheat.png|32px]] [[File:Placeholder Texture Wheat.png|32px]] Wheat with metadata 8 through 15 read from the next line of &amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt;. Of these, six [[Minecraft:Java Edition placeholder texture uses|use]] the [[Minecraft:Placeholder texture#Texture atlas blank spaces|lilac &amp;quot;placeholder&amp;quot; texture]], but two actually use the otherwise-unused chair and table textures.&lt;br /&gt;
|The textures for [[Minecraft:oak leaves]], [[Minecraft:blocks of iron]], [[Minecraft:block of gold|gold]] and [[Minecraft:block of diamond|diamond]] have been moved.}}&lt;br /&gt;
|{{HistoryLine||20100219|[[File:201002191257 terrain.png|left|128px]] [[File:Furnace (N) JE1.png|32px]] [[File:Furnace (E) JE1.png|32px]] [[File:Furnace (S) JE1.png|32px]] [[File:Furnace (W) JE1.png|32px]] [[File:Lit Furnace (N) JE1.png|32px]] [[File:Lit Furnace (E) JE1.png|32px]] [[File:Lit Furnace (S) JE1.png|32px]] [[File:Lit Furnace (W) JE1.png|32px]] The textures for the [[Minecraft:furnace]] have been added. The top and bottom of furnaces currently use the [[Minecraft:stone]] texture.}}&lt;br /&gt;
|{{HistoryLine||February 17, 2010|link=http://blog.omniarchive.uk/post/394669066/the-plan-for-the-rest-of-the-week/|Notch mentions that he may add extra pixels around textures in this atlas to fix a &amp;quot;purple outline&amp;quot; bug.}}&lt;br /&gt;
|{{HistoryLine|java infdev}}&lt;br /&gt;
|{{HistoryLine||20100607|[[File:201006071923 terrain.png|left|128px]] [[File:Oak Door JE1.png|32px]] [[File:Oak Door (Right) JE1.png|32px]] [[File:Ladder (N) JE1.png|32px]] [[File:Ladder (E) JE1.png|32px]] [[File:Ladder (S) JE1.png|32px]] [[File:Ladder (W) JE1.png|32px]] The textures for [[Minecraft:oak door]]s and [[Minecraft:ladder]]s have been added. The sides, top and bottom of oak doors use the [[Minecraft:oak planks]] texture.&lt;br /&gt;
|The unused oak planks duplicate texture has been replaced by the ladder texture.&lt;br /&gt;
|[[File:Placeholder Texture Wheat.png|32px]] [[File:Wheat Age 9 JE2.png|32px]] [[File:Wheat Age 10 JE2.png|32px]] [[File:Wheat Age 11 JE1.png|32px]] [[File:Wheat Age 12 JE1.png|32px]] [[File:Placeholder Texture Wheat.png|32px]] [[File:Placeholder Texture Wheat.png|32px]] [[File:Placeholder Texture Wheat.png|32px]] As a result of changes in this version, two extreme crop blocks now use oak door textures.}}&lt;br /&gt;
|{{HistoryLine||20100611|[[File:Oak Door JE2.png|32px]] [[File:Oak Door (Right) JE2.png|32px]] The sides, top and bottom of oak doors now use the oak door texture.}}&lt;br /&gt;
|{{HistoryLine||20100616-1808|[[File:201006161446 terrain.png|left|128px]] [[File:Oak Leaves (fast) JE1.png|32px]] An alternate, opaque version of the [[Minecraft:oak leaves]] texture has been added, used when the [[Minecraft:graphics setting]] is Fast.&lt;br /&gt;
|[[File:Flowing Water (placeholder texture) JE2 BE1.png|32px]] [[File:Flowing Lava (placeholder texture) JE2 BE1.png|32px]] The placeholder textures for flowing water and flowing lava{{verify|we still need to determine if that early Indev duplicate really is a placeholder for flowing lava and is functionally separate from still lava}} are now 32x32 instead of 16x16, to account for the new geometry and texture mapping of flowing fluids which require a larger texture to account for the rotation of said texture.&lt;br /&gt;
|All of the fluid placeholder textures (still water, still lava, flowing water and flowing lava) have been moved to the bottom-right corner of &amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt;.&lt;br /&gt;
|[[File:Placeholder Texture JE1 BE1.png|32px]] Since the water and lava placeholder texture have been moved to the bottom-right corner of &amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt;, the fire placeholder that uses the same texture as the lava placeholder was removed.}}&lt;br /&gt;
|{{HistoryLine||20100617-1531|[[File:201006171635 terrain.png|left|128px]] [[File:Fire (placeholder texture) JE1.png|32px]] The fire placeholder no longer uses the blank space texture, and fire placeholder texture now have a unique texture.}}&lt;br /&gt;
|{{HistoryLine||20100618|[[File:201006181348 terrain.png|left|128px]] [[File:Rail (NS) JE1.png|32px]] [[File:Rail (EW) JE1.png|32px]] [[File:Rail (NE) JE1.png|32px]] [[File:Rail (ES) JE1.png|32px]] [[File:Rail (SW) JE1.png|32px]] [[File:Rail (NW) JE1.png|32px]] [[File:Rail (Ns) JE1.png|32px]] [[File:Rail (nS) JE1.png|32px]] [[File:Rail (Ew) JE1.png|32px]] [[File:Rail (eW) JE1.png|32px]] The textures for [[Minecraft:rail]]s have been added.&lt;br /&gt;
|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (Right) JE3.png|32px]]  [[File:Ladder (N) JE1.png|32px]] [[File:Ladder (E) JE2.png|32px]] [[File:Ladder (S) JE2.png|32px]] [[File:Ladder (W) JE1.png|32px]]The textures for oak doors and ladders have been darkened.&lt;br /&gt;
|[[File:Chair (texture) JE2.png|32px]] The unused chair side texture has also been darkened, likely on accident due to its proximity to the other darkened textures.&lt;br /&gt;
| [[File:Placeholder Texture Wheat.png|32px]] [[File:Wheat Age 9 JE3.png|32px]] [[File:Wheat Age 10 JE3.png|32px]] [[File:Wheat Age 11 JE2.png|32px]] [[File:Wheat Age 12 JE1.png|32px]] [[File:Placeholder Texture Wheat.png|32px]] [[File:Placeholder Texture Wheat.png|32px]] [[File:Placeholder Texture Wheat.png|32px]] As a result, wheat with metadata 9, 10, 11 now look different.}}&lt;br /&gt;
|{{HistoryLine||20100624|[[File:201006211325 terrain.png|left|128px]] [[File:Fire (placeholder texture) JE2.png|32px]] The fire placeholder texture has changed. It now has text reading &amp;quot;FIRE TEX! HNST&amp;quot; (&amp;quot;Fire texture! Honest!&amp;quot;)|[[File:Placeholder Texture Wheat.png|32px]] [[File:Wheat Age 9 JE3.png|32px]] [[File:Placeholder Texture Wheat.png|32px]] [[File:Wheat Age 11 JE2.png|32px]] [[File:Wheat Age 12 JE1.png|32px]] [[File:Placeholder Texture Wheat.png|32px]] [[File:Placeholder Texture Wheat.png|32px]] [[File:Placeholder Texture Wheat.png|32px]] All 15 colored cloth textures have been removed, with the white cloth texture retained and moved to where red cloth was previously. In addition, right-hinge door textures have also been removed, reverting wheat of metadata 10 to the placeholder texture.}}&lt;br /&gt;
|{{HistoryLine||20100625-1917|[[File:201006251818 terrain.png|left|128px]] [[File:Spawner JE1.png|32px]] The texture for [[Minecraft:monster spawner]]s has been added.}}&lt;br /&gt;
|{{HistoryLine||20100629|[[File:201006281452 terrain.png|left|128px]] [[File:Oak Stairs (N) JE1.png|32px]] [[File:Oak Stairs (E) JE1.png|32px]] [[File:Oak Stairs (S) JE1.png|32px]] [[File:Oak Stairs (W) JE1.png|32px]] [[File:Cobblestone Stairs (N) JE1.png|32px]] [[File:Cobblestone Stairs (E) JE1.png|32px]] [[File:Cobblestone Stairs (S) JE1.png|32px]] [[File:Cobblestone Stairs (W) JE1.png|32px]] Oak and cobblestone [[Minecraft:stairs]] use [[Minecraft:oak planks]] and [[Minecraft:cobblestone]] textures, respectively.&lt;br /&gt;
|[[File:Oak Planks (texture) JE3 BE1.png|32px]] [[File:Cobblestone (texture) JE2 BE1.png|32px]] Their item forms are flat textures.&lt;br /&gt;
|[[File:Coral Block (texture) JE0.png|32px]] An unused early [[Minecraft:coral block]] texture has been added. The version was released shortly after Notch mentioned trying to add corals on The Word of Notch.&amp;lt;ref&amp;gt;https://web.archive.org/web/20130104104219/http://notch.tumblr.com/post/746938105/the-server-is-back-up&amp;lt;/ref&amp;gt;|[[File:Placeholder Texture Wheat.png|32px]] [[File:Wheat Age 9 JE3.png|32px]] [[File:Placeholder Texture Wheat.png|32px]] [[File:Placeholder Texture Wheat.png|32px]] [[File:Placeholder Texture Wheat.png|32px]] [[File:Placeholder Texture Wheat.png|32px]] [[File:Placeholder Texture Wheat.png|32px]] [[File:Placeholder Texture Wheat.png|32px]] The unused &amp;quot;chair&amp;quot; and &amp;quot;table/chair front&amp;quot; textures have been removed, reverting wheat of metadata 11 and 12 to the placeholder texture.}}&lt;br /&gt;
|{{HistoryLine|java alpha}}&lt;br /&gt;
|{{HistoryLine||v1.0.1|[[File:201007022213 terrain.png|left|128px]] [[File:Iron Door JE1 BE2.png|32px]]&amp;lt;br&amp;gt;[[File:Ceiling Lever (W) JE1.png|32px]] [[File:Wall Lever (E) JE1.png|32px]] [[File:Wall Lever (W) JE1.png|32px]] [[File:Wall Lever (S) JE1.png|32px]] [[File:Wall Lever (N) JE1.png|32px]] [[File:Floor Lever (N) JE1.png|32px]] [[File:Floor Lever (W) JE1.png|32px]] [[File:Ceiling Lever (N) JE1.png|32px]] [[File:Powered Ceiling Lever (W) JE1.png|32px]] [[File:Powered Wall Lever (E) JE1.png|32px]] [[File:Powered Wall Lever (W) JE1.png|32px]] [[File:Powered Wall Lever (S) JE1.png|32px]] [[File:Powered Wall Lever (N) JE1.png|32px]] [[File:Powered Floor Lever (N) JE1.png|32px]] [[File:Powered Floor Lever (W) JE1.png|32px]] [[File:Powered Ceiling Lever (N) JE1.png|32px]]&amp;lt;br&amp;gt;[[File:Active Redstone Wire (EW) JE1.png|32px]] [[File:Active Redstone Wire (NESW) JE1.png|32px]] [[File:Inactive Redstone Wire (EW) JE1.png|32px]] [[File:Inactive Redstone Wire (NESW) JE1.png|32px]] [[File:Redstone Ore JE1 BE1.png|32px]] [[File:Redstone Torch JE1 BE1.png|32px]] [[File:Redstone Wall Torch (N) JE1 BE1.png|32px]] [[File:Redstone Wall Torch (E) JE1 BE1.png|32px]] [[File:Redstone Wall Torch (S) JE1 BE1.png|32px]] [[File:Redstone Wall Torch (W) JE1 BE1.png|32px]] [[File:Unlit Redstone Torch JE1 BE1.png|32px]] [[File:Unlit Redstone Wall Torch (N) JE1 BE1.png|32px]] [[File:Unlit Redstone Wall Torch (E) JE1 BE1.png|32px]] [[File:Unlit Redstone Wall Torch (S) JE1 BE1.png|32px]] [[File:Unlit Redstone Wall Torch (W) JE1 BE1.png|32px]] The textures for [[Minecraft:iron door]]s, [[Minecraft:lever]]s, [[Minecraft:redstone wire]], [[Minecraft:redstone ore]] and [[Minecraft:redstone torch]]es have been added.&lt;br /&gt;
|[[File:Wheat Age 8 JE2.png|32px]] [[File:Wheat Age 9 JE3.png|32px]] [[File:Wheat Age 10 JE5.png|32px]] [[File:Wheat Age 11 JE4.png|32px]] [[File:Wheat Age 12 JE3.png|32px]] [[File:Wheat Age 13 JE2.png|32px]] [[File:Placeholder Texture Wheat.png|32px]] [[File:Placeholder Texture Wheat.png|32px]] Due to this, wheat of metadata 8, 10, 11, 12 and 13 also use these textures.&lt;br /&gt;
|[[File:Stone Button JE1.png|32px]] [[File:Stone Pressure Plate JE1.png|32px]] [[File:Oak Pressure Plate JE1.png|32px]] The bases of levers use the [[Minecraft:cobblestone]] texture, [[Minecraft:stone button]]s and [[Minecraft:stone pressure plate]]s use the stone texture, and oak pressure plates use the [[Minecraft:planks]] texture.&lt;br /&gt;
|[[File:Oak Stairs (inventory) JE2.png|32px]] [[File:Cobblestone Stairs (inventory) JE2.png|32px]] Stairs items now have proper models, which render oddly.&lt;br /&gt;
|The placeholder textures for [[Minecraft:gear]]s have been removed.}}&lt;br /&gt;
|{{HistoryLine||v1.0.4|[[File:201007091635 terrain.png|left|128px]] [[File:Ice JE1.png|32px]] [[File:Snow (layers 1) JE1 BE1.png|32px]] [[File:Snowy Grass Block JE1 BE1.png|32px]] The textures for [[Minecraft:ice]], [[Minecraft:snow layer]]s and snowy [[Minecraft:grass block]]s have been added.&lt;br /&gt;
|The unused coral block texture has been replaced by the snowy grass side texture.}}&lt;br /&gt;
|{{HistoryLine||v1.0.5|[[File:Snow Block JE1 BE1.png|32px]] [[Minecraft:Snow block]]s use the [[Minecraft:snow]] layer texture.}}&lt;br /&gt;
|{{HistoryLine||v1.0.6|[[File:201007161242 terrain.png|left|128px]] [[File:Cactus JE1.png|32px]] The textures for [[Minecraft:cactus]] have been added.&lt;br /&gt;
|[[File:Cactus (item) JE1.png|32px]] The cactus item uses the side texture on all faces.}}&lt;br /&gt;
|{{HistoryLine||v1.0.11|[[File:201007231456 terrain.png|left|128px]] [[File:Sugar Cane JE1.png|32px]] [[File:Clay JE1 BE1.png|32px]] The textures for [[Minecraft:sugar cane]] and [[Minecraft:clay]] have been added.&lt;br /&gt;
|[[File:Cactus JE2 BE1.png|32px]] The model and textures for cacti have changed.&lt;br /&gt;
|Cactus uses the same model as the block does in item form.&lt;br /&gt;
|[[File:Bricks JE2 BE1.png|32px]] The texture for bricks has changed.}}&lt;br /&gt;
|{{HistoryLine||v1.0.14|[[File:201007301722 terrain.png|left|128px]] [[File:Jukebox JE1 BE1.png|32px]] The textures for [[Minecraft:jukebox]]es have been added.&lt;br /&gt;
|[[File:Minecart with Furnace JE1.png|36px]] [[File:Minecart with Chest JE1.png|36px]] [[Minecraft:Minecart with Chest|Minecarts with chests]] and [[Minecraft:Minecart with furnace|minecarts with furnaces]] use the [[Minecraft:chest]] and [[Minecraft:furnace]] blocks&#039; textures, respectively.}}&lt;br /&gt;
|{{HistoryLine||v1.0.17|[[File:Oak Fence JE1.png|32px]] [[Minecraft:Oak fence]]s use the oak planks texture.}}&lt;br /&gt;
|{{HistoryLine||v1.2.0|dev=preview|[[File:201010302046 terrain.png|left|128px]] [[File:Netherrack JE1.png|32px]] [[File:Soul Sand JE1 BE1.png|32px]] [[File:Glowstone JE1.png|32px]] [[File:Carved Pumpkin JE1 BE1.png|32px]] [[File:Jack o&#039;Lantern JE1 BE1.png|32px]] The textures for [[Minecraft:netherrack]], [[Minecraft:soul sand]], [[Minecraft:glowstone]], [[Minecraft:pumpkin]]s and [[Minecraft:jack o&#039;lantern]]s have been added.&lt;br /&gt;
|[[File:Wheat Age 8 JE2.png|32px]] [[File:Wheat Age 9 JE3.png|32px]] [[File:Wheat Age 10 JE5.png|32px]] [[File:Wheat Age 11 JE4.png|32px]] [[File:Wheat Age 12 JE3.png|32px]] [[File:Wheat Age 13 JE2.png|32px]] [[File:Wheat Age 14 JE2.png|32px]] [[File:Wheat Age 15 JE2.png|32px]] The addition of these textures now means wheat of metadata 14 and 15 use the pumpkin and netherrack textures - as a result, there are no longer any metadata versions of wheat that use a placeholder texture.&lt;br /&gt;
|[[File:Grass Block JE3 BE1.png|32px]] [[File:Oak Leaves JE3 BE1.png|32px]] [[File:Leaves (Fast) JE2 BE1.png|32px]] The texture for the top of grass blocks and both textures for oak leaves have changed - the textures are now completely grayscale, and are [[Minecraft:tint]]ed depending on the biome.&lt;br /&gt;
|[[File:Rail (NS) JE2 BE1.png|32px]] [[File:Rail (EW) JE2 BE1.png|32px]] [[File:Rail (NE) JE2 BE1.png|32px]] [[File:Rail (ES) JE2 BE1.png|32px]] [[File:Rail (SW) JE2 BE1.png|32px]] [[File:Rail (NW) JE2 BE1.png|32px]] [[File:Rail (Ns) JE2 BE1.png|32px]] [[File:Rail (nS) JE2 BE1.png|32px]] [[File:Rail (Ew) JE2 BE1.png|32px]] [[File:Rail (eW) JE2 BE1.png|32px]] The textures for rails have changed.&lt;br /&gt;
|[[File:Block of Gold JE3 BE1.png|32px]] [[File:Block of Iron JE2 BE1.png|32px]] [[File:Block of Diamond JE2 BE1.png|32px]] [[Minecraft:Block of gold|Blocks of gold]], [[Minecraft:block of iron|iron]] and [[Minecraft:block of diamond|diamond]] now use the top texture on all faces. The side textures are still used for [[Minecraft:particles]]. The bottom textures are now completely unused.&lt;br /&gt;
|[[File:Nether Portal (placeholder texture) JE1 BE1.png|32px]] A placeholder texture for [[Minecraft:nether portal]]s has been added.}}&lt;br /&gt;
|{{HistoryLine||v1.2.2|Official support for 16×16 [[Minecraft:Texture pack (Java Edition)|texture packs]] without having to edit &amp;lt;samp&amp;gt;minecraft.jar&amp;lt;/samp&amp;gt; has been added. Higher resolutions are not fully supported.}}&lt;br /&gt;
|{{HistoryLine|java beta}}&lt;br /&gt;
|{{HistoryLine||1.2|[[File:201101101828 terrain.png|left|128px]] [[File:Cake JE1.png|32px]] [[File:Cake (1 bite) JE1.png|32px]] [[File:Cake (2 bites) JE1.png|32px]] [[File:Cake (3 bites) JE1.png|32px]] [[File:Cake (4 bites) JE1.png|32px]] [[File:Cake (5 bites) JE1.png|32px]] [[File:Cake (6 bites) JE1.png|32px]] [[File:Cake (7 bites) JE1.png|32px]] [[File:Cake (8 bites) JE1.png|32px]] [[File:Cake (9 bites) JE1.png|32px]] [[File:Cake (10 bites) JE1.png|32px]] [[File:Cake (11 bites) JE1.png|32px]] [[File:Cake (12 bites) JE1.png|32px]] [[File:Cake (13 bites) JE1.png|32px]] [[File:Cake (14 bites) JE1.png|32px]] [[File:Cake (15 bites) JE1.png|32px]] [[File:Dispenser JE1.png|32px]] [[File:Block of Lapis Lazuli JE1 BE1.png|32px]] [[File:Lapis Lazuli Ore JE1 BE1.png|32px]] [[File:Sandstone JE1 BE1.png|32px]] [[File:Spruce Log (UD) JE1 BE1.png|32px]] [[File:Birch Log (UD) JE1 BE1.png|32px]] [[File:Spruce Leaves JE1 BE1.png|32px]] The textures for [[Minecraft:cake]], [[Minecraft:dispenser]]s, [[Minecraft:lapis lazuli block]]s, [[Minecraft:lapis lazuli ore]], [[Minecraft:sandstone]], spruce leaves, spruce logs and birch logs have been added. Cakes with metadata 8-15 borrow from an adjacent placeholder texture.&lt;br /&gt;
|[[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]] New colored versions of [[Minecraft:wool]] have been added with a different color scheme.&lt;br /&gt;
|[[File:Birch Leaves JE1 BE2.png|32px]] [[File:Note Block JE1 BE1.png|32px]] Instead of having different but visually identical textures, birch leaves use the texture for oak leaves, and [[Minecraft:note block]]s use the side texture for jukeboxes.&lt;br /&gt;
|Spruce and birch leaves use hard-coded colors and ignore [[Minecraft:biome]] coloration rules.&lt;br /&gt;
|[[File:Cake (unused texture) JE1 BE1.png|32px]] Added unused old texture of the cake&#039;s item form.&lt;br /&gt;
|[[File:Fire (placeholder texture) JE2.png|32px]] Added a second copy for the fire placeholder texture, likely for the second texture.&lt;br /&gt;
|The side and bottom textures for [[Minecraft:block of gold|blocks of gold]], [[Minecraft:block of iron|iron]] and [[Minecraft:block of diamond|diamond]] have been removed. The top textures are now used for particles.&lt;br /&gt;
|[[File:Cake (8 bites) JE1 (facing NWU).png|32px]] [[File:Cake (9 bites) JE1 (facing NWU).png|32px]] [[File:Cake (10 bites) JE1 (facing NWU).png|32px]] [[File:Cake (11 bites) JE1 (facing NWU).png|32px]] [[File:Cake (12 bites) JE1 (facing NWU).png|32px]] [[File:Cake (13 bites) JE1 (facing NWU).png|32px]] [[File:Cake (14 bites) JE1 (facing NWU).png|32px]] [[File:Cake (15 bites) JE1 (facing NWU).png|32px]] Cakes with eight through fifteen bites now borrow from the adjacent cake side texture when seen from below.}}&lt;br /&gt;
|{{HistoryLine||1.3|[[File:201102160819 terrain.png|left|128px]] [[File:Red Bed JE1 BE1.png|32px]] [[File:Redstone Repeater JE1.png|32px]] [[File:Powered Redstone Repeater (N) JE1.png|32px]] The textures for red [[Minecraft:bed]]s and [[Minecraft:redstone repeater]]s have been added. Beds use the oak planks texture on the bottom. Redstone repeaters use the models and textures for redstone torches and the [[Minecraft:smooth stone]] top texture{{verify|as opposed to their slabs&#039; side texture? it definitely looks like the side texture}} on the sides of the base.&lt;br /&gt;
|[[File:Cobblestone Slab JE1 BE1.png|32px]] [[File:Petrified Oak Slab JE1.png|32px]] [[File:Sandstone Slab JE1.png|32px]] Cobblestone, wooden (petrified oak) and sandstone and smooth [[Minecraft:slab]]s use [[Minecraft:cobblestone]], [[Minecraft:planks]] and [[Minecraft:sandstone]], respectively.&lt;br /&gt;
|[[File:Seamless Stone Slab JE1.png|32px]] [[File:Smooth Stone JE1 BE1.png|32px]] [[Minecraft:Seamless Stone Slab|&amp;quot;Seamless&amp;quot; stone slabs]], whose double variants are an unintentional and effective precursor to smooth stone, have been added.&lt;br /&gt;
|[[File:Crying Obsidian (texture) JE0 BE0.png|32px]] An unused [[Minecraft:crying obsidian]] texture has been added.&lt;br /&gt;
|[[File:Wheat Age 8 JE2.png|32px]] [[File:Wheat Age 9 JE3.png|32px]] [[File:Wheat Age 10 JE5.png|32px]] [[File:Wheat Age 11 JE4.png|32px]] [[File:Placeholder Texture Wheat.png|32px]] [[File:Placeholder Texture Wheat.png|32px]] [[File:Wheat Age 14 JE2.png|32px]] [[File:Wheat Age 15 JE2.png|32px]] The old textures for redstone wire have been removed and new redstone textures added, which use a tint system. As a result, wheat of metadata 12 and 13 now use the placeholder texture once more.}}&lt;br /&gt;
|{{HistoryLine||1.4|[[File:Chest JE1.png|32px]] [[File:Large Chest JE1.png|52px]] Added [[Minecraft:locked chest]]s, which use identical models and textures to chests and have a large variant.}}&lt;br /&gt;
|{{HistoryLine||1.4_01|Locked chests no longer have a large variant, and as such do not use said model.}}&lt;br /&gt;
|{{HistoryLine||1.5|[[File:201104151009 terrain.png|left|128px]] [[File:Birch Sapling JE1.png|32px]] [[File:Spruce Sapling JE1.png|32px]] [[File:Detector Rail JE1 BE1.png|32px]] [[File:Powered Rail JE1 BE1.png|32px]] [[File:Powered Powered Rail (NS) JE1 BE1.png|32px]] [[File:Grass Block JE4.png|32px]] The textures for birch saplings, spruce saplings, [[Minecraft:detector rail]]s, [[Minecraft:powered rail]]s and a side overlay texture for [[Minecraft:grass block]]s have been added.&lt;br /&gt;
|The side overlay texture for grass blocks is grayscale and is tinted depending on the biome.&lt;br /&gt;
|The unused crying obsidian texture has been replaced by the grass block overlay texture.&lt;br /&gt;
|An overlay for redstone wire underneath the regular wire textures has been added, but it is not used by the vanilla texture pack.&lt;br /&gt;
|[[File:Cobweb JE1 BE1.png|32px]] The texture for cobwebs has changed.}}&lt;br /&gt;
|{{HistoryLine||1.6|dev=Test Build 3|[[File:201105241422 terrain.png|left|128px]] [[File:Dead Bush JE1 BE1.png|32px]] [[File:Grass JE1.png|32px]] [[File:Fern JE1.png|32px]] The textures for [[Minecraft:dead bush]]es, [[Minecraft:grass]], [[Minecraft:fern]]s and [[Minecraft:oak trapdoor]]s have been added.&lt;br /&gt;
|The textures for grass and ferns are grayscale and biome tinted.&lt;br /&gt;
|An unused copy of the grass block top texture has been added, possibly used for picking the colors for drawing grass and ferns.}}&lt;br /&gt;
|{{HistoryLine||1.7|[[File:201106271457 terrain.png|left|128px]] [[File:Piston (U) JE1.png|32px]] [[File:Sticky Piston (U) JE1.png|32px]] The textures for [[Minecraft:piston]]s and sticky pistons have been added. Interestingly, despite the back texture being visually identical to the texture used for the tops and bottoms of [[Minecraft:furnace]]s and [[Minecraft:dispenser]]s, the texture used by pistons is separate.&lt;br /&gt;
|[[File:Bricks JE3.png|32px]] [[File:Cobblestone JE3.png|32px]] The textures for [[Minecraft:bricks]] and [[Minecraft:cobblestone]] have changed.&lt;br /&gt;
|[[File:Sandstone Slab Bottom JE2.png|32px]] [[File:Petrified Oak Slab JE2.png|32px]] [[File:Smooth Stone Slab Bottom JE2 BE1.png|32px]] [[File:Cobblestone Slab JE2 BE2.png|32px]] There have been major changes to the UV (texture application) for non-full blocks, making changes to their models. For example, [[Minecraft:slab]]s and the bottom step of [[Minecraft:stairs]] now use the bottom half of the texture on their sides.&lt;br /&gt;
|[[File:Cake (8 bites) JE2 (facing NWU).png|32px]] [[File:Cake (9 bites) JE2 (facing NWU).png|32px]] [[File:Cake (10 bites) JE2 (facing NWU).png|32px]] [[File:Cake (11 bites) JE2 (facing NWU).png|32px]] [[File:Cake (12 bites) JE2 (facing NWU).png|32px]] [[File:Cake (13 bites) JE2 (facing NWU).png|32px]] [[File:Cake (14 bites) JE2 (facing NWU).png|32px]] [[File:Cake (15 bites) JE2 (facing NWU).png|32px]] In addition, the textures for [[Minecraft:cake]]s and [[Minecraft:bed]]s have changed to fit these model changes, shifting these textures from the top of their 16x16 regions to the bottom. This results in no visual change for these blocks, with the exception of cakes above metadata 7, which appear different when viewed from below as they use the cake side texture in a way it was not intended to, showcasing the texture change in action.}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=Pre-release|[[File:201108311014 terrain.png|left|128px]] [[File:Stone Bricks JE1 BE1.png|32px]] [[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[File:Brown Mushroom Block JE1 BE1.png|32px]] [[File:Red Mushroom Block JE1 BE1.png|32px]] [[File:Mushroom Stem JE1 BE1.png|32px]] [[File:Melon JE1 BE1.png|32px]] [[File:Vines (N) JE1.png|32px]] [[File:Iron Bars (EW) JE1.png|32px]] [[File:Glass Pane JE1 BE1.png|32px]] The textures for [[Minecraft:stone bricks]], [[Minecraft:cracked stone bricks]], [[Minecraft:mossy stone bricks]], red and brown [[Minecraft:mushroom block]]s, [[Minecraft:mushroom stem]]s, [[Minecraft:melon]]s, [[Minecraft:vines]], [[Minecraft:iron bars]], [[Minecraft:glass pane]]s and [[Minecraft:pumpkin Seeds|pumpkin]] and [[Minecraft:melon stem]]s have been added.&lt;br /&gt;
|[[File:Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Stem Age 2 JE1.png|32px]] [[File:Stem Age 3 JE1.png|32px]] [[File:Stem Age 4 JE1.png|32px]] [[File:Stem Age 5 JE1.png|32px]] [[File:Stem Age 6 JE1.png|32px]] [[File:Stem Age 7 JE1.png|32px]] [[File:Attached Stem (W) JE1.png|32px]] The pumpkin and melon stem textures are moved 2 pixels up every stage.&lt;br /&gt;
|[[File:Wheat Age 8 JE2.png|32px]] [[File:Wheat Age 9 JE3.png|32px]] [[File:Wheat Age 10 JE5.png|32px]] [[File:Wheat Age 11 JE4.png|32px]] [[File:Wheat Age 12 JE5.png|32px]] [[File:Wheat Age 13 JE4.png|32px]] [[File:Wheat Age 14 JE2.png|32px]] [[File:Wheat Age 15 JE2.png|32px]] As a result, wheat with metadata 12 and 13 now use stone brick variant textures, meaning wheat no longer uses the placeholder texture at all again. This is final.&lt;br /&gt;
|Glass panes use the glass texture on &amp;quot;wide&amp;quot; faces, and the new glass pane edge texture on &amp;quot;narrow&amp;quot; faces.&lt;br /&gt;
|[[File:Brick Slab JE1.png|32px]] [[File:Brick Stairs JE1.png|32px]] [[File:Stone Brick Slab JE1 BE1.png|32px]] [[File:Stone Brick Stairs JE1.png|32px]] [[File:Oak Fence Gate (EW) JE1.png|32px]] Brick slabs and stairs, stone brick slabs and stairs, and [[Minecraft:oak fence gate]]s respectively use the brick, stone brick and oak planks textures.&lt;br /&gt;
|[[File:Stone JE2 BE1.png|32px]] [[Minecraft:Infested block|Monster eggs]] use the model and texture for stone.&lt;br /&gt;
|[[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] The item forms of monster eggs with metadata 2 and 3 use the model and texture for [[Minecraft:cobblestone]] and [[Minecraft:stone bricks]].{{info needed|So what about their block forms? Do they just use stone again, or do they also use cobblestone/stone bricks, making the specific note of item forms here redundant? If they just use stone, when do they start to use cobblestone/stone bricks?}}|The unused &amp;quot;village border&amp;quot;{{verify|This is according to a 2013 revision on The Cutting Room Floor which references it being used at PAX. (https://tcrf.net/index.php?title=Minecraft:_Java_Edition/Unused_Graphics&amp;amp;oldid=158074#Village_Border) However I&#039;m unable to find any footage or screenshots confirming this.}} texture has been added.&lt;br /&gt;
|[[File:Cake (8 bites) JE3.png|32px]] [[File:Cake (9 bites) JE3.png|32px]] [[File:Cake (10 bites) JE3.png|32px]] [[File:Cake (11 bites) JE3.png|32px]] [[File:Cake (12 bites) JE3.png|32px]] [[File:Cake (13 bites) JE3.png|32px]] [[File:Cake (14 bites) JE3.png|32px]] [[File:Cake (15 bites) JE3.png|32px]] Cakes with metadata 8 through 15 now use the [[Minecraft:red mushroom block]] texture.&lt;br /&gt;
|[[File:Stem Age 8 JE1.png|32px]] [[File:Stem Age 9 JE1.png|32px]] [[File:Stem Age 10 JE1.png|32px]] [[File:Stem Age 11 JE1.png|32px]] [[File:Stem Age 12 JE1.png|32px]] [[File:Stem Age 13 JE1.png|32px]] [[File:Stem Age 14 JE1.png|32px]] [[File:Stem Age 15 JE1.png|32px]]|[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Stems with metadata 8-15 use the texture below them - attached stems for stems and vines for attached stems.&lt;br /&gt;
|[[File:Mossy Cobblestone JE2 BE1.png|32px]] The texture for [[Minecraft:mossy cobblestone]] has changed.}}&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[File:201109221032 terrain.png|left|128px]] [[File:Lily Pad JE1 BE1.png|32px]] [[File:Mycelium JE1 BE1.png|32px]] [[File:Nether Bricks JE1 BE1.png|32px]] [[File:Nether Wart Age 0 JE1.png|32px]] [[File:Nether Wart Age 1-2 JE1.png|32px]] [[File:Nether Wart Age 3 JE1.png|32px]] The textures for [[Minecraft:lily pad]]s, [[Minecraft:mycelium]], [[Minecraft:nether bricks]], [[Minecraft:nether wart]]crops have been added.&lt;br /&gt;
|[[File:Nether Brick Fence (EW) JE1.png|32px]] [[File:Nether Brick Stairs.png|32px]] [[Minecraft:Nether brick fence]]s and [[Minecraft:nether brick stairs]] use nether bricks texture. Mycelium uses the dirt texture on the bottom face of the block.}}&lt;br /&gt;
|{{HistoryLine|||dev=Beta 1.9 Prerelease 2|[[File:201109281352 terrain.png|left|128px]] [[File:Cauldron JE1.png|32px]] The textures for [[Minecraft:cauldron]]s have been added.}}&lt;br /&gt;
|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|[[File:201110061333 terrain.png|left|128px]] [[File:Brewing Stand (empty) JE1.png|32px]] [[File:Enchanting Table JE1 BE1.png|32px]] [[File:End Portal Frame JE1.png|32px]] [[File:Filled End Portal Frame JE1.png|32px]] The textures for [[Minecraft:brewing stand]]s, [[Minecraft:enchanting table]]s, [[Minecraft:end portal frame]]s have been added.&lt;br /&gt;
|[[File:End Stone (texture) JE0.png|32px]] An unused &amp;quot;white [[Minecraft:cobblestone]]&amp;quot; texture has been added.}}&lt;br /&gt;
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|[[File:201110071036 terrain.png|left|128px]] [[File:Filled End Portal Frame (S) JE2.png|32px]] [[File:End Stone JE1 BE1.png|32px]] The texture for [[Minecraft:eye of ender]] in [[Minecraft:end portal frame]]s and [[Minecraft:end stone]] have been added.&lt;br /&gt;
|[[File:End Portal Frame JE2.png|32px]] The textures for end portal frames have changed. End portal frame now have top and side textures and use end stone texture on the bottom face.&lt;br /&gt;
|The unused white cobblestone texture has been replaced by the end stone texture.}}&lt;br /&gt;
|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|[[File:201110210934 terrain.png|left|128px]] [[File:Block of Diamond JE3 BE2.png|32px]] [[File:Block of Gold JE4 BE2.png|32px]] [[File:Block of Iron JE3 BE3.png|32px]] [[File:Bricks JE4 BE2.png|32px]] [[File:Dirt JE2 BE2.png|32px]] [[File:Glowstone JE2 BE1.png|32px]] [[File:Grass Block JE5.png|32px]] [[File:Gravel JE3 BE1.png|32px]] [[File:Netherrack JE2 BE1.png|32px]] [[File:Stone JE3 BE2.png|32px]] [[File:Oak Planks JE4 BE2.png|32px]] The textures for [[Minecraft:block of diamond|blocks of diamond]], [[Minecraft:block of gold|blocks of gold]], [[Minecraft:block of iron|blocks of iron]], [[Minecraft:bricks]], [[Minecraft:dirt]], [[Minecraft:glowstone]], [[Minecraft:grass block]]s top, [[Minecraft:gravel]], [[Minecraft:netherrack]], [[Minecraft:stone]] and [[Minecraft:planks]] have changed.&lt;br /&gt;
|[[File:Wheat Age 8 JE2.png|32px]] [[File:Wheat Age 9 JE3.png|32px]] [[File:Wheat Age 10 JE5.png|32px]] [[File:Wheat Age 11 JE4.png|32px]] [[File:Wheat Age 12 JE5.png|32px]] [[File:Wheat Age 13 JE4.png|32px]] [[File:Wheat Age 14 JE2.png|32px]] [[File:Wheat Age 15 JE3.png|32px]] The texture for netherrack [[Minecraft:wheat seeds|wheat]] has changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|[[File:201111111311 terrain.png|left|128px]] [[File:Dragon Egg JE1.png|32px]] The texture for [[Minecraft:dragon egg]]s has been added.&lt;br /&gt;
|[[File:Grass Block JE7 BE2.png|32px]] [[File:Sand JE3 BE1.png|32px]] The textures for grass block sides and [[Minecraft:sand]] have changed.}}&lt;br /&gt;
|{{HistoryLine||1.2.1|dev=12w03a|[[File:201201191331 terrain.png|left|128px]] [[File:Jungle Leaves JE1 BE2.png|32px]] [[File:Jungle Log (UD) JE1.png|32px]] The textures for jungle [[Minecraft:leaves]] and jungle [[Minecraft:log]]s have been added.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w04a|[[File:201201250912 terrain.png|left|128px]] [[File:Jungle Sapling JE1.png|32px]] The texture for jungle [[Minecraft:sapling]] has been added.&lt;br /&gt;
|[[File:Dispenser JE2 BE1.png|32px]] [[File:Oak Sapling JE5.png|32px]] The textures for [[Minecraft:dispenser]] front and oak sapling have changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w07a|[[File:201202101524 terrain.png|left|128px]] [[File:Redstone Lamp JE1.png|32px]] [[File:Lit Redstone Lamp JE1.png|32px]] The textures for [[Minecraft:redstone lamp]]s have been added.}}&lt;br /&gt;
|{{HistoryLine|||dev=1.2|[[File:201202290925 terrain.png|left|128px]] [[File:Chiseled Stone Bricks JE1 BE1.png|32px]] The texture for [[Minecraft:chiseled stone bricks]] has been added.&lt;br /&gt;
|[[File:Redstone Lamp JE2 BE1.png|32px]] [[File:Lit Redstone Lamp JE2 BE1.png|32px]] The textures for [[Minecraft:redstone lamp]]s have changed.&lt;br /&gt;
|[[File:Chiseled Sandstone (side texture) JE0.png|32px]] [[File:Cut Sandstone (side texture) JE0.png|32px]] Two unused [[Minecraft:sandstone]] textures have been added.}}&lt;br /&gt;
|{{HistoryLine||1.2.4|[[File:201203210917 terrain.png|left|128px]] [[File:Birch Planks JE1 BE1.png|32px]] [[File:Spruce Planks JE1 BE1.png|32px]] [[File:Jungle Planks JE1 BE1.png|32px]] [[File:Cut Sandstone JE1 BE1.png|32px]] [[File:Chiseled Sandstone JE1 BE1.png|32px]] The textures for birch planks, spruce planks, jungle planks, cut sandstone and chiseled sandstone have been added.&lt;br /&gt;
|[[File:Sandstone JE2 BE2.png|32px]] [[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] The textures for [[Minecraft:sandstone]] sides and colored [[Minecraft:wool]] have changed.&lt;br /&gt;
|Cut sandstone and chiseled sandstone use sandstone top texture on the top and bottom faces.}}&lt;br /&gt;
|{{HistoryLine||1.3.1|dev=12w17a|[[File:Oak Slab JE1.png|32px]] [[File:Birch Slab JE1.png|32px]] [[File:Spruce Slab JE1.png|32px]] [[File:Jungle Slab JE1.png|32px]] Oak, birch, spruce, jungle [[Minecraft:slab]]s use [[Minecraft:planks]] texture for the appropriate type.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w19a|[[File:201205101048 terrain.png|left|128px]] [[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] The textures for [[Minecraft:cocoa pod]]s have been added.&lt;br /&gt;
|[[File:Cocoa Age 3 (S) JE1.png|32px]] Cocoa pods with an age of 3 pick from the [[Minecraft:dragon egg]] texture due to it being the next one in line.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w21a|[[File:201205241215 terrain.png|left|128px]] [[File:Emerald Ore JE1.png|32px]] The texture for emerald ores has been added.&lt;br /&gt;
|[[File:Gravel JE4 BE2.png|32px]] The texture for gravel has changed.&lt;br /&gt;
|[[File:Sandstone Stairs JE1.png|32px]] Sandstone [[Minecraft:stairs]] use [[Minecraft:sandstone]] textures.&lt;br /&gt;
|[[Minecraft:Chest]]s now use the oak [[Minecraft:planks]] texture for [[Minecraft:particles]]. The old textures for chests have been removed.&lt;br /&gt;
|[[File:Placeholder Block JE1 BE1.png|32px]] The textures for [[Minecraft:locked chest]]s have changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w21b|[[File:201205251206 terrain.png|left|128px]] [[File:Emerald Ore JE2 BE1.png|32px]] The texture for [[Minecraft:emerald ore]]s has changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w22a|[[File:201205310826 terrain.png|left|128px]] [[File:Block of Emerald JE1 BE1.png|32px]] [[File:Tripwire.png|32px]] [[File:Tripwire Hook JE1.png|32px]] The textures for [[Minecraft:block of emerald|blocks of emerald]], [[Minecraft:tripwire]]s, [[Minecraft:tripwire hook]]s have been added.&lt;br /&gt;
|Tripwire hooks use the oak [[Minecraft:planks]] texture on the base.&lt;br /&gt;
|[[File:Locked chest JE3.png|32px]] The texture for locked chests top has changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w23a|[[File:201206071106 terrain.png|left|128px]] [[File:Tripwire (N).png|32px]] The texture for tripwires has changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=1.3|[[File:201207261249 terrain.png|left|128px]] [[File:Stem Age 0 JE2.png|32px]] [[File:Stem Age 1 JE2.png|32px]] [[File:Stem Age 2 JE2.png|32px]] [[File:Stem Age 3 JE2.png|32px]] [[File:Stem Age 4 JE2.png|32px]] [[File:Stem Age 5 JE2.png|32px]] [[File:Stem Age 6 JE2.png|32px]] [[File:Stem Age 7 JE2.png|32px]] [[File:Attached Stem (W) JE2.png|32px]] The textures for [[Minecraft:pumpkin seeds|pumpkin]] and [[Minecraft:melon seeds|melon stems]] have changed.&lt;br /&gt;
|[[File:Stem Age 8 JE2.png|32px]] [[File:Stem Age 9 JE2.png|32px]] [[File:Stem Age 10 JE2.png|32px]] [[File:Stem Age 11 JE2.png|32px]] [[File:Stem Age 12 JE2.png|32px]] [[File:Stem Age 13 JE2.png|32px]] [[File:Stem Age 14 JE2.png|32px]] [[File:Stem Age 15 JE2.png|32px]]|[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Due to this, subtle changes can also be seen in the overgrown versions of pumpkin and melon stems.}}&lt;br /&gt;
|{{HistoryLine||1.4.2|dev=12w32a|[[File:201208091533 terrain.png|left|128px]] [[File:Beacon JE1.png|32px]] [[File:Impulse Command Block JE1.png|32px]] The textures for [[Minecraft:beacon]]s and  [[Minecraft:command block]]s have been added.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w34a|[[File:201208231427 terrain.png|left|128px]] [[File:Root Vegetables Stage 0 JE1.png|32px]] [[File:Root Vegetables Stage 1 JE1.png|32px]] [[File:Root Vegetables Stage 2 JE1.png|32px]] [[File:Carrots Age 7 JE1.png|32px]] [[File:Potatoes Age 7 JE1.png|32px]] [[File:Flower Pot JE1.png|32px]] [[File:Item Frame JE1 BE1.png|32px]] The textures for [[Minecraft:carrot]]crops, [[Minecraft:potato]]crops, [[Minecraft:flower pot]]s, [[Minecraft:item frame]]s have been added.&lt;br /&gt;
|[[File:Potted Dandelion JE1.png|32px]] [[File:Potted Rose JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Dead Bush JE1.png|32px]] [[File:Flower Pot JE1 (facing NWU).png|32px]] Flower pots use the texture for each plant and dirt texture inside, and the underside is hollow.&lt;br /&gt;
|[[File:Cobblestone Wall (ewU) JE1.png|32px]] [[File:Mossy Cobblestone Wall (ewU) JE1.png|32px]] [[File:Oak Button (S) JE1 BE1.png|32px]] [[Minecraft:Cobblestone walls]], mossy cobblestone walls, [[Minecraft:item frame]]s bezel, wooden [[Minecraft:button]]s use textures for [[Minecraft:cobblestone]], [[Minecraft:mossy cobblestone]], birch [[Minecraft:planks]] and oak planks.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w36a|[[File:Beacon JE2.png|32px]] [[Minecraft:Beacon]]s now use [[Minecraft:glass]] and [[Minecraft:obsidian]] textures. The previously added beacon texture is now only used for the particles.&lt;br /&gt;
|The inner cube at the item form uses the [[Minecraft:block of gold]] texture.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w38a|[[File:201209201253 terrain.png|left|128px]] [[File:Beacon JE3.png|32px]] The texture for beacons has changed. Beacons once again use their own texture, instead of the glass texture.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w40a|[[File:201210041143 terrain.png|left|128px]] [[File:Beacon JE4 BE1.png|32px]] The texture for beacons has changed. Beacons use own texture on the core and once again use glass texture.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w41a|[[File:201210111358 terrain.png|left|128px]] [[File:Anvil JE1 BE1.png|32px]] [[File:Chipped Anvil JE1 BE1.png|32px]] [[File:Damaged Anvil JE1 BE1.png|32px]] The textures for [[Minecraft:anvil]]s have been added.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w42a|[[File:201210171148 terrain.png|left|128px]] [[File:Redstone Repeater JE4 BE1.png|32px]] [[File:Powered Redstone Repeater (S) JE7.png|32px]] The texture for [[Minecraft:redstone repeater]]s top has changed.&lt;br /&gt;
|[[File:Locked Redstone Repeater JE1 BE1.png|32px]] [[File:Powered Locked Redstone Repeater (N) JE1 BE1.png|32px]] Locked redstone repeaters use the [[Minecraft:bedrock]] texture on the lock.}}&lt;br /&gt;
|{{HistoryLine||1.5|dev=13w01a|[[File:201301031509 terrain.png|left|128px]] [[File:Block of Redstone JE1 BE1.png|32px]] [[File:Daylight Detector.png|32px]]  [[File:Hopper (item) JE1.png|32px]] [[File:Nether Quartz Ore JE1 BE1.png|32px]] [[File:Redstone Comparator (S) JE1.png|32px]] The textures for [[Minecraft:block of redstone|blocks of redstone]], [[Minecraft:daylight detector]]s, [[Minecraft:hopper]] item, [[Minecraft:nether quartz ore]]s, [[Minecraft:comparator]]s have been added.&lt;br /&gt;
|[[File:Locked chest JE4.png|32px]] The texture for [[Minecraft:locked chest]] sides has changed.&lt;br /&gt;
|[[File:Hopper (D) JE1.png|32px]] [[File:Light Weighted Pressure Plate JE1 BE1.png|32px]] [[File:Heavy Weighted Pressure Plate JE1 BE1.png|32px]] [[Minecraft:Hopper]]s, light weighted [[Minecraft:pressure plate]]s, heavy weighted pressure plates use the textures for [[Minecraft:cauldron]]s, [[Minecraft:block of gold|blocks of gold]] and [[Minecraft:block of iron|blocks of iron]].}}&lt;br /&gt;
|{{HistoryLine|||dev=13w02a|The &amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt; file has been replaced by individual block and item images, allowing for HD and animated textures. The &amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt; has been effectively replaced by procedurally generated [[Minecraft:texture atlas]]es.&lt;br /&gt;
|[[File:Results.png|left|128px]] A new file called &amp;lt;samp&amp;gt;results.png&amp;lt;/samp&amp;gt; is present in the block textures folder, holding most of the textures which were not extracted (however the nether portal placeholder texture is mysteriously absent). It appears to be a dismantled version of the 12w42a file, rather than the 13w01a version, implying the texture file separation was being planned before the first snapshot of 1.5.}}&lt;br /&gt;
|{{HistoryLine|||dev=13w02b|&amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt; has been removed from the jar file from this point onward.}}&lt;br /&gt;
|{{HistoryLine|||dev=13w03a|&amp;lt;samp&amp;gt;results.png&amp;lt;/samp&amp;gt; has been removed from the jar file from this point onward.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{more images|section=1|Include renders of blocks like with Java Edition, but only listed during the versions when said blocks are implemented}}&lt;br /&gt;
{{info needed section|What textures were used throughout Pocket Edition&#039;s history, and when did unused future textures become used?}}&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.1.0|[[File:201108090811 terrain.png|left|128px]] Added &amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt;, based on {{editions|je}} Beta 1.3.&lt;br /&gt;
|[[File:Aggies BE1.png|32px]] The ... button is present.&lt;br /&gt;
|[[File:Fire (placeholder texture) BE1.png|32px]] The fire texture placeholder is different from in Java Edition.}}&lt;br /&gt;
|{{HistoryLine||v0.1.3|[[File:201112011443 terrain.png|left|128px]] [[File:info update BE1.png|32px]] [[File:info update2 BE1.png|32px]] Added textures used by the [[Minecraft:info update]] blocks.&lt;br /&gt;
|[[File:Fire (placeholder texture) BE2.png|32px]] The fire placeholder textures are now a translucent orange, very similar to the water placeholder.}}&lt;br /&gt;
|{{HistoryLine||v0.2.0|[[File:201202041532 terrain.png|left|128px]] The terrain.png file has now been updated to 1.0.0&#039;s version.&lt;br /&gt;
|[[File:Ice BE2.png|32px]] Ice&#039;s texture has unaccountably changed to be completely opaque.}}&lt;br /&gt;
|{{HistoryLine||v0.2.1|[[File:Placeholder Block JE1 BE1.png|32px]] [[File:Placeholder Block JE1 BE1.png|32px]] The item model of leaves use separate but identical magenta textures when &amp;quot;Fancy Graphics&amp;quot; are enabled/disabled and no longer tinted.&lt;br /&gt;
|Oak leaves in item form with damage value 1 and 2 no longer use models of spruce and birch leaves.}}&lt;br /&gt;
|{{HistoryLine||v0.2.1 alpha2|link=Pocket Edition v0.2.1 alpha2|[[File:info update BE2.png|32px]] [[File:Iron Door BE3.png|32px]] [[File:Oak Leaves BE2.png|32px]] [[File:Oak Leaves BE2.png|32px]] [[File:Oak Leaves (fast) BE2.png|32px]] [[File:Oak Leaves (fast) BE2.png|32px]] [[File:Oak Leaves (item) BE2.png|32px]] [[File:Oak Leaves (item fast) BE2.png|32px]] The textures for info update, iron door, oak and birch leaves in block and item form have changed.&lt;br /&gt;
|The update game block&#039;s top left pixel is now transparent. This causes it to render black in-game.&lt;br /&gt;
|[[File:Oak Leaves JE2.png|32px]] [[File:Oak Leaves (fast) JE1.png|32px]] The textures for leaves in item form were taken from {{Editions|je}} [[Minecraft:Alpha v1.1.2_01]] and earlier.}}&lt;br /&gt;
|{{HistoryLine||v0.4.0|[[File:201208272003 terrain.png|left|128px]] [[File:Spruce Leaves (carried texture) BE1.png|32px]] [[File:Fast Spruce Leaves (carried texture) BE1.png|32px]] Pre-tinted versions of spruce leaves have been added, also used for item rendering.}}&lt;br /&gt;
|{{HistoryLine||v0.5.0|[[File:201210291325 terrain.png|left|128px]] [[File:Glowing Obsidian BE1.png|32px]] [[File:Nether Reactor Core BE1.png|32px]] [[File:Initialized Nether Reactor Core BE1.png|32px]] [[File:Finished Nether Reactor Core BE1.png|32px]] The textures for [[Minecraft:glowing obsidian]] and the [[Minecraft:nether reactor core]] have been added.&lt;br /&gt;
|The [[Minecraft:grass block]] side texture has changed.&lt;br /&gt;
|[[File:Grass Block (carried top texture) BE1.png|32px]] A tinted version of the grass top texture has been added for the item.}}&lt;br /&gt;
|{{HistoryLine||v0.6.0|[[File:201301181025 terrain.png|left|128px]] [[File:Stonecutter (Old) BE1.png|32px]] [[File:Block of Quartz JE1 BE1.png|32px]] [[File:Chiseled Quartz Block (UD) JE1 BE1.png|32px]] [[File:Quartz Pillar (UD) JE1 BE1.png|32px]] [[File:Cut Sandstone JE1 BE1.png|32px]] [[File:Chiseled Sandstone JE1 BE1.png|32px]] The textures for the [[Minecraft:Stonecutter (old)|stonecutter]] and various quartz and sandstone products have been added.}}&lt;br /&gt;
|{{HistoryLine||v0.8.0|dev=build 1|&amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt; is no longer used, now being replaced with &amp;lt;samp&amp;gt;[[Minecraft:terrain-atlas.tga]]&amp;lt;/samp&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine|||dev=build 2|&amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt; has been removed.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{more images|section=1|Include renders of blocks like with Java Edition, but only listed during the versions when said blocks are implemented}}&lt;br /&gt;
{{info needed section|&lt;br /&gt;
* Research versions prior to TU9&lt;br /&gt;
* All versions from PS4 1.77 to PS4 1.90 need to be added}}&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=1.66.0016.0|[[File:201105241422 terrain.png|left|128px]] [[File:1.66.0033.0 terrain MipmapLevel2.png|64px]] [[File:1.66.0033.0 terrain MipmapLevel3.png|32px]] Added &amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt;, based on [[Minecraft:Java Edition]] Beta 1.6 Test Build 3.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU0|[[File:201202290925 terrain.png|left|128px]] Added unused &amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt; in res/1.2.2/, based on [[Minecraft:Java Edition]] 1.2.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU3|[[File:TU3 terrain MipmapLevel2.png|64px]] [[File:TU3 terrain MipmapLevel3.png|32px]] Mipmapped versions of the res/1.2.2/ &amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt; asset have been added. These assets are now temporarily used instead of the original &amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt; assets until TU12.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU9|[[File:201207261249 terrain.png|left|128px]] [[File:TU9 terrain MipmapLevel2.png|64px]] [[File:TU9 terrain MipmapLevel3.png|32px]] The terrain.png file has now been updated to 1.3&#039;s version.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|[[File:TU12 terrain.png|left|128px]] [[File:TU12 terrain MipmapLevel2.png|64px]] [[File:TU12 terrain MipmapLevel3.png|32px]] The &amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt; assets in res/1.2.2/ are now unused and the original &amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt; asset in res/ is used again.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|[[File:TU14 terrain.png|left|128px]] [[File:TU14 terrain MipmapLevel2.png|64px]] [[File:TU14 terrain MipmapLevel3.png|32px]] Added textures for [[Minecraft:hay bale]]s, despite not being added until [[Minecraft:TU19]].}}&lt;br /&gt;
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:TU19 terrain.png|left|64px]] [[File:TU19 terrain MipmapLevel2.png|64px]] [[File:TU19 terrain MipmapLevel3.png|32px]]}}&lt;br /&gt;
|{{HistoryLine||xbox=TU22|xbone=CU10|ps3=1.15|psvita=1.15|ps4=1.15|[[File:TU22 terrain.png|left|64px]] [[File:TU22 terrain MipmapLevel2.png|64px]] [[File:TU22 terrain MipmapLevel3.png|32px]] The texture for [[Minecraft:lapis lazuli block]]s has changed.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:TU25 terrain.png|left|64px]] [[File:TU25 terrain MipmapLevel2.png|64px]] [[File:TU25 terrain MipmapLevel3.png|32px]]}}&lt;br /&gt;
|{{HistoryLine||xbox=TU28|xbone=CU16|ps3=1.19|psvita=1.19|ps4=1.19|wiiu=Patch 1|[[File:TU28 terrain.png|left|64px]] [[File:TU28 terrain MipmapLevel2.png|64px]] [[File:TU28 terrain MipmapLevel3.png|32px]] The texture for [[Minecraft:sponge]]s has changed.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:TU31 terrain.png|left|64px]] [[File:TU31 terrain MipmapLevel2.png|64px]] [[File:TU31 terrain MipmapLevel3.png|32px]] The textures for [[Minecraft:ice]], [[Minecraft:slime block]]s, [[Minecraft:stained glass]] and [[Minecraft:water]] placeholder have been made more transparent.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|[[File:TU43 terrain.png|left|64px]] [[File:TU43 terrain MipmapLevel2.png|64px]] [[File:TU43 terrain MipmapLevel3.png|32px]]}}&lt;br /&gt;
|{{HistoryLine||xbox=TU51|xbone=CU41|ps3=1.44|psvita=1.44|ps4=1.44|wiiu=Patch 20|switch=1.0.1|[[File:TU51 terrain.png|left|64px]] [[File:TU51 terrain MipmapLevel2.png|64px]] [[File:TU51 terrain MipmapLevel3.png|32px]]}}&lt;br /&gt;
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:TU53 terrain.png|left|64px]] [[File:TU53 terrain MipmapLevel2.png|64px]] [[File:TU53 terrain MipmapLevel3.png|32px]]}}&lt;br /&gt;
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:TU54 terrain.png|left|64px]] [[File:TU54 terrain MipmapLevel2.png|64px]] [[File:TU54 terrain MipmapLevel3.png|32px]]}}&lt;br /&gt;
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|[[File:TU60 terrain.png|left|64px]] [[File:TU60 terrain MipmapLevel2.png|64px]] [[File:TU60 terrain MipmapLevel3.png|32px]]}}&lt;br /&gt;
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 36|switch=none|[[File:TU69 terrain.png|left|64px]] [[File:TU69 terrain MipmapLevel2.png|64px]] [[File:TU69 terrain MipmapLevel3.png|32px]]}}&lt;br /&gt;
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|[[File:1.91 terrain.png|left|64px]] [[File:1.91 terrain MipmapLevel2.png|64px]] [[File:1.91 terrain MipmapLevel3.png|32px]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Pi Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pi}}&lt;br /&gt;
|{{HistoryLine||0.1|link=Pi Edition|[[File:201212171711 terrain.png|left|128px]] Added &amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt;.&lt;br /&gt;
|[[File:Initialized Nether Reactor Core PI1.png|32px]] The lit nether reactor core appears to have an exclusive texture.}}&lt;br /&gt;
|{{HistoryLine||0.1.1|link=Pi Edition|[[File:201301181025 terrain.png|left|128px]] Updated &amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt; which is as a result now identical to a Pocket Edition revision.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TerrainGuide.png|A guide to the textures in &amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt;&lt;br /&gt;
Unused textures arrangement in the terrain.png|Most of the historically unused textures in &amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt;, excluding those whose positions would have coincided (e.g. fire placeholder textures)&lt;br /&gt;
Terrain.png c0.30_01a.png|The &amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt; file from a modded version of 0.30, included in Mojang&#039;s archive, likely erroneously&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Minecraft:Texture pack (Java Edition)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox texture atlases}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:es:Terrain.png]]&lt;br /&gt;
[[Minecraft:fr:Terrain.png]]&lt;br /&gt;
[[Minecraft:ja:Terrain.png]]&lt;br /&gt;
[[Minecraft:lzh:Terrain.png]]&lt;br /&gt;
[[Minecraft:pt:Terrain.png]]&lt;br /&gt;
[[Minecraft:ru:Terrain.png]]&lt;br /&gt;
[[Minecraft:zh:Terrain.png]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:TNT&amp;diff=235818</id>
		<title>Minecraft:TNT</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:TNT&amp;diff=235818"/>
		<updated>2026-10-31T11:15:21Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{For}}&lt;br /&gt;
{{Infobox block&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=Any&lt;br /&gt;
|renewable=Yes&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|flammable=Yes (15)&lt;br /&gt;
|lavasusceptible=Yes&lt;br /&gt;
}}&lt;br /&gt;
[[File:KillRadiiGrenade4.png|thumb|TNT kill radius]]&lt;br /&gt;
&#039;&#039;&#039;TNT&#039;&#039;&#039; is an explosive [[Minecraft:block]] that can be lit by a [[Minecraft:redstone]] signal, [[Minecraft:flint and steel]], stray [[Minecraft:fire]], flaming projectile or explosion.&lt;br /&gt;
&lt;br /&gt;
When lit, TNT becomes &#039;&#039;&#039;primed TNT&#039;&#039;&#039;, a gravity-affected [[Minecraft:entity]] that produces a damaging, block-destroying [[Minecraft:explosion]], usually after four seconds. Blocks destroyed by TNT always drop their usual [[Minecraft:item]]s as if mined by a [[Minecraft:player]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
TNT can be [[Minecraft:instant mining|broken instantly]] with any [[Minecraft:tool]] or by hand. Primed TNT cannot be broken as it is an [[Minecraft:entity]], but it can be removed with the {{cmd|kill}} [[Minecraft:command]].&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1 = Gunpowder&lt;br /&gt;
|B1 = Sand; Red Sand; Sand&lt;br /&gt;
|C1 = Gunpowder&lt;br /&gt;
|A2 = Sand; Red Sand; Red Sand&lt;br /&gt;
|B2 = Gunpowder&lt;br /&gt;
|C2 = Sand; Red Sand; Red Sand&lt;br /&gt;
|A3 = Gunpowder&lt;br /&gt;
|B3 = Sand; Red Sand; Sand&lt;br /&gt;
|C3 = Gunpowder&lt;br /&gt;
|Output = TNT&lt;br /&gt;
|type = Redstone&lt;br /&gt;
|showdescription = 1&lt;br /&gt;
|description = It is possible to use any combination of sand and red sand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Generated loot ===&lt;br /&gt;
{{LootChestItem|tnt}}&lt;br /&gt;
&lt;br /&gt;
=== Natural generation ===&lt;br /&gt;
Nine TNT blocks generate naturally in each [[Minecraft:desert pyramid]].&lt;br /&gt;
&lt;br /&gt;
Two TNT blocks flank a [[Minecraft:trapped chest]] in one secret [[Minecraft:woodland mansion]] room.&lt;br /&gt;
&lt;br /&gt;
=== Mob loot ===&lt;br /&gt;
An [[Minecraft:enderman]] holding a block of TNT drops the block upon death.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
[[File:Minecraft-tnt-explosion.gif|thumb|A TNT [[explosion]] on a default [[Minecraft:superflat]] world]]&lt;br /&gt;
&lt;br /&gt;
=== Activation ===&lt;br /&gt;
TNT blocks can be activated by:&lt;br /&gt;
*{{control|Using}} a [[Minecraft:flint and steel]] or a [[Minecraft:fire charge]]&lt;br /&gt;
**Attempting to ignite TNT while [[Minecraft:sneaking]] results in the block catching fire, rather than the TNT becoming primed immediately.&lt;br /&gt;
*Using an [[Minecraft:item]] enchanted with [[Minecraft:Fire Aspect]] {{Only|BE}}&lt;br /&gt;
*A redstone signal&lt;br /&gt;
*{{IN|be}} TNT can only activate on the input/consumer redstone tick ([[Minecraft:C-tick]]).&lt;br /&gt;
*Projectiles that create fire or explosions&lt;br /&gt;
**Flaming [[Minecraft:arrow]]s&lt;br /&gt;
**[[Minecraft:Fireball]]s&lt;br /&gt;
**[[Minecraft:Small fireball]]s&lt;br /&gt;
**[[Minecraft:Wither#Wither Skull|Wither skulls]]&lt;br /&gt;
*Other explosions&lt;br /&gt;
*[[Minecraft:Fire]] spreading onto the TNT block (the block burns for several seconds before activating)&lt;br /&gt;
*Being placed by a [[Minecraft:dispenser]], or a dispenser using a flint and steel on a TNT block&lt;br /&gt;
*Being summoned through commands, though it will immediately explode (except {{in|BE}})&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
{{Anchor|Primed TNT}}&lt;br /&gt;
{{Infobox entity&lt;br /&gt;
| title = Primed TNT&lt;br /&gt;
| image = TNT.png&lt;br /&gt;
| size = Height: 0.98 blocks&amp;lt;br&amp;gt;Width: 0.98 blocks&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
When activated, a TNT block is replaced with an entity called primed TNT that creates an explosion after an amount of time has passed. Primed TNT is affected by gravity, and can be pushed by flowing [[Minecraft:water]], [[Minecraft:lava]], [[Minecraft:piston]]s, and [[Minecraft:explosion]]s. {{IN|java}}, [[Minecraft:spear]] attacks (both jab and charge attacks) can also horizontally push primed TNT, which is more effective with the [[Minecraft:Knockback]] enchantment.&lt;br /&gt;
&lt;br /&gt;
The amount of time before primed TNT explodes depends on how the TNT was activated:&lt;br /&gt;
*If activated by fire or a redstone signal, or summoned by commands, primed TNT explodes after 80 game ticks (4 seconds).&lt;br /&gt;
*If activated by an explosion, primed TNT explodes after a random number of game ticks between 10 and 30 (0.5 to 1.5 seconds).&lt;br /&gt;
The TNT block has a display name of &amp;quot;TNT&amp;quot; in the inventory; however, it also has an in-game name of &amp;quot;tnt&amp;quot; when used in commands such as {{command|setblock}}. The primed TNT entity has a display name of &amp;quot;primed TNT&amp;quot; in chat, but also has an in-game name of &amp;quot;tnt&amp;quot; when used in commands such as {{command|summon}}.&lt;br /&gt;
;Countdown timer&lt;br /&gt;
Primed TNT has a data tag called {{code|fuse}} that acts as a countdown timer, and stores the number of game ticks until the primed TNT explodes. The timer decreases by 1 every game tick, and the Primed TNT explodes when it reaches 0. When summoned by activating a TNT block or commands, {{code|fuse}} is set to 80 by default, but can be modified using commands.&lt;br /&gt;
&lt;br /&gt;
;Explosion&lt;br /&gt;
When TNT is activated, the primed TNT entity is placed offset from the bottom center of the TNT [[Minecraft:Coordinates#Block_position|block position]] by [+0.5, +0.0, +0.5], and given an initial velocity of 0.2 blocks per tick upward, and 0.02 blocks per tick in a random direction. When the primed TNT explodes, the explosion is located at 0.06125 blocks above the entity&#039;s position (at {{frac|0.98|16}} block height). Primed TNT creates explosions with a power of 4, which can break most blocks. Blocks destroyed by primed TNT always drop items as if mined by a player using a correct, [[Minecraft:Enchantment|unenchanted]] tool (or an empty hand if the correct tool would be [[Minecraft:shears]]).&lt;br /&gt;
&lt;br /&gt;
The explosion deals a maximum of {{hp|84.5}} damage on [[Minecraft:Hard]] difficulty, {{hp|56}} damage on [[Minecraft:Normal]] difficulty, {{hp|29}} damage on [[Minecraft:Easy]] difficulty and high knockback to a player exposed to the explosion. TNT explosions do not damage players in [[Minecraft:Peaceful]] difficulty.&lt;br /&gt;
&lt;br /&gt;
;Appearance&lt;br /&gt;
Primed TNT&#039;s texture blinks, alternating every 0.5 seconds between the TNT block&#039;s texture, and a copy of it that has been brightened to near-white. The effect is dynamic and the brightened texture can&#039;t be found in the assets.&lt;br /&gt;
&lt;br /&gt;
;Portals&lt;br /&gt;
A primed TNT is teleported to the respective dimensions when entering a [[Minecraft:Nether portal]] or [[Minecraft:End portal]], maintaining its fuse, direction and speed. {{IN|java}}, after teleporting through a nether portal, the primed TNT cannot destroy [[Minecraft:Nether portal block]]s.&lt;br /&gt;
&lt;br /&gt;
;Underwater behavior&lt;br /&gt;
{{See also|Tutorial:Igniting TNT underwater}}&lt;br /&gt;
TNT usually cannot be used to destroy blocks underwater; however, there are some circumstances {{in|java}} where TNT can be made to destroy blocks underwater.&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, if TNT is activated while a gravity-affected block (e.g. [[Minecraft:sand]], or [[Minecraft:gravel]]) is on top of it, the block falls through the primed TNT entity, and when the primed TNT explodes, it can break blocks.&lt;br /&gt;
&lt;br /&gt;
If TNT is placed on top of a block whose height is less than a full block (e.g. [[Minecraft:soul sand]], [[Minecraft:honey block]], etc.) and activated, the primed TNT can destroy blocks. If TNT is activated while on top of a soul sand block, a bubble column forms, but the primed TNT does not float away. Primed TNT is affected by bubble columns if summoned farther up the column, or if pushed into the bubble column by a piston.&lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, TNT is unable to destroy blocks underwater by any of the above methods: falling blocks partially displace primed TNT, and primed TNT is always pushed upward by a soul sand&#039;s bubble column. There is however a variation of TNT called underwater TNT (When &#039;&#039;Education Edition&#039;&#039; option is enabled) that can destroy blocks underwater.&lt;br /&gt;
&lt;br /&gt;
=== Redstone component ===&lt;br /&gt;
&lt;br /&gt;
A TNT block is considered a redstone [[Minecraft:Redstone component|mechanism component]], and is activated when it receives a redstone signal.&lt;br /&gt;
&lt;br /&gt;
TNT is a [[Minecraft:Conductivity|non-conductive]] (transparent) block and cannot be [[Minecraft:Redstone mechanics|powered]]. When a TNT block receives a redstone signal, it does not activate any other adjacent TNT blocks via redstone, but any adjacent TNT blocks are activated by the explosion.&lt;br /&gt;
&lt;br /&gt;
=== Crafting ingredient ===&lt;br /&gt;
{{crafting usage}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
=== Generic ===&lt;br /&gt;
{{Sound table/Block/Grass}}&lt;br /&gt;
&lt;br /&gt;
=== Unique ===&lt;br /&gt;
{{edition|java}}:&amp;lt;br&amp;gt;&lt;br /&gt;
Primed TNT use the Friendly Mobs sound category for [[Minecraft:Sound#Entity-dependent categories|entity-dependent sound events]].&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Fuse.ogg&lt;br /&gt;
|subtitle=TNT fizzes&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a TNT block is lit&lt;br /&gt;
|id=entity.tnt.primed&lt;br /&gt;
|translationkey=subtitles.entity.tnt.primed&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Explosion1.ogg&lt;br /&gt;
|sound2=Explosion2.ogg&lt;br /&gt;
|sound3=Explosion3.ogg&lt;br /&gt;
|sound4=Explosion4.ogg&lt;br /&gt;
|subtitle=Explosion&amp;lt;ref group=&amp;quot;sound&amp;quot;&amp;gt;{{bug|MC-312354}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a TNT block explodes&lt;br /&gt;
|id=entity.generic.explode&lt;br /&gt;
|translationkey=subtitles.entity.generic.explode&lt;br /&gt;
|volume=4.0&lt;br /&gt;
|pitch=0.56-0.84&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Fuse.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a TNT block is lit&lt;br /&gt;
|id=random.fuse&lt;br /&gt;
|translationkey=subtitles.entity.tnt.primed&lt;br /&gt;
|subtitle=TNT fizzes&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Explosion1.ogg&lt;br /&gt;
|sound2=Explosion2.ogg&lt;br /&gt;
|sound3=Explosion3.ogg&lt;br /&gt;
|sound4=Explosion4.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a TNT block explodes&lt;br /&gt;
|id=random.explode&lt;br /&gt;
|translationkey=subtitles.entity.generic.explode&lt;br /&gt;
|subtitle=Explosion&lt;br /&gt;
|volume=4.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showblocktags=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=TNT&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=tnt&lt;br /&gt;
|blocktags=enderman_holdable&lt;br /&gt;
|foot=1}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Primed TNT&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=tnt&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|showaliasids=y&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=TNT&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=tnt&lt;br /&gt;
|aliasid=tnt / 0&lt;br /&gt;
|id=46&lt;br /&gt;
|foot=1}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Block of TNT&lt;br /&gt;
|spritename=primed-tnt&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=tnt&lt;br /&gt;
|showentityfamily=y&lt;br /&gt;
|entityfamily=inanimate,tnt&lt;br /&gt;
|id=65&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Block states ===&lt;br /&gt;
{{el|je}}:&lt;br /&gt;
{{bst|unstable|false&lt;br /&gt;
|false|{{control|Hitting}} the TNT block breaks it, dropping it as an item that can be picked up.&lt;br /&gt;
|true|{{control|Hitting}} the TNT block causes it to ignite and then explode.|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{el|be}}:&lt;br /&gt;
&amp;lt;section begin=&amp;quot;block states&amp;quot; /&amp;gt;{{bst|showaux=1|bits=0x1|explode_bit|false&lt;br /&gt;
|false|{{control|Hitting}} the TNT block breaks it, dropping it as an item that can be picked up.|0&lt;br /&gt;
|true|{{control|Hitting}} the TNT block causes it to ignite and then explode.|1|foot=1}}&amp;lt;section end=&amp;quot;block states&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Entity data ===&lt;br /&gt;
TNT has entity data associated with them that contain various properties of the entity.&lt;br /&gt;
&lt;br /&gt;
{{el|java}}:&lt;br /&gt;
{{main|Entity format}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;entity data&amp;quot; /&amp;gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
*{{nbt|compound}} Dynamic block entity data&lt;br /&gt;
** {{nbt inherit/entity}}&lt;br /&gt;
** {{nbt|short|fuse}}: Ticks until explosion. Defaults to 80.{{info needed|This also seems to control the flashing animation. How exactly, though?}}&lt;br /&gt;
** {{nbt|compound|block_state}}: The block model to use. defaults to TNT if not specified.&lt;br /&gt;
*** {{nbt|string|Name}}: The [[Minecraft:resource location]] of the block.&lt;br /&gt;
*** {{nbt|compound|Properties}}: Optional. The [[Minecraft:block states]] of the block.&lt;br /&gt;
**** {{nbt|string|&#039;&#039;Name&#039;&#039;}}: The block state name and its value.&lt;br /&gt;
** {{nbt|float|explosion_power}}: A value from 0 to 128. The [[Minecraft:Explosion#Block_destruction|power]] of the explosion.  Defaults to 4.0. If set to the default value, this field is not saved to the entity&#039;s NBT.&lt;br /&gt;
** {{nbt|int-array|owner}}: The [[Minecraft:UUID]] of the entity this TNT was lit by, stored as four ints. May not exist.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;section end=&amp;quot;entity data&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{el|bedrock}}:&lt;br /&gt;
: See [[Minecraft:Bedrock Edition level format/Entity format]].&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|Uh-oh.}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Uh Oh}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{yt|_aFMq4vvv38}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{more sounds|section=1|type=old|Initial explosion sound before it was updated}}&lt;br /&gt;
=== Development ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Minecraft:Notch]] shows interest in adding &amp;quot;explosives&amp;quot;, which would blow up when a pulse from a wire was received.}}&lt;br /&gt;
|{{HistoryLine||October 24, 2009|link=https://web.archive.org/web/0/https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|TNT was teased in a blog post.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java classic}}&lt;br /&gt;
|{{HistoryLine||0.26 SURVIVAL TEST|[[File:TNT JE1.png|32px]] Added TNT.&lt;br /&gt;
|[[Minecraft:Player]]s have to hit TNT to prime the [[Minecraft:block]].&lt;br /&gt;
|The player starts with 10 blocks of TNT in their [[Minecraft:hotbar]].&lt;br /&gt;
|TNT&#039;s fuse time was shorter than in later versions, which is 2 seconds instead of 4 seconds.}}&lt;br /&gt;
|{{HistoryLine||0.28|[[File:TNT JE2 BE1.png|32px]] Changed the side texture of TNT.&lt;br /&gt;
|TNT no longer works in Survival.}}&lt;br /&gt;
|{{HistoryLine||0.30 (Survival)|Hitting an already active TNT block now defuses it and allows the [[Minecraft:player]] to pick it up.&lt;br /&gt;
|Explosions caused by TNT no longer produce smoke particles.}}&lt;br /&gt;
|{{HistoryLine|java indev}}&lt;br /&gt;
|{{HistoryLine||0.31|dev=20091223-0040|When broken, TNT replaces every [[Minecraft:block]] one level below it that is of the same block type as the block directly below it with [[Minecraft:wooden planks]].}}&lt;br /&gt;
|{{HistoryLine|||dev=20091231-2255|[[Minecraft:Player]]s can no longer cancel the detonation of TNT by hitting it after priming it.{{Verify|Is this the exact version?}}}}&lt;br /&gt;
|{{HistoryLine|||dev=20100124-2310|Explosions caused by TNT now produce smoke particles again.&lt;br /&gt;
|TNT now deals more damage.}}&lt;br /&gt;
|{{HistoryLine|||dev=20100125|TNT&#039;s fuse time is now 4 seconds, raised from 2 seconds.&lt;br /&gt;
|TNT now flashes when lit.}}&lt;br /&gt;
|{{HistoryLine|||dev=20100130|TNT is now [[Minecraft:craft]]able.}}&lt;br /&gt;
|{{HistoryLine|java beta}}&lt;br /&gt;
|{{HistoryLine||1.6|dev=Test Build 3|[[Minecraft:Mob]] traps can no longer be created by putting a [[Minecraft:pressure plate]] directly on top of the [[Minecraft:block]] of TNT.&lt;br /&gt;
|TNT can no longer have [[Minecraft:torch]]es placed on it. Any previously-placed torches remain until a block update is received.}}&lt;br /&gt;
|{{HistoryLine||1.7|TNT can be primed only by [[Minecraft:redstone]] or any other mechanism that powers the TNT [[Minecraft:block]], as well as by {{control|hitting}} it with [[Minecraft:flint and steel]]. If the player hits TNT with an empty hand or while holding any other item, the block is destroyed and dropped as an item.}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=Pre-release|TNT explosions now emit shockwave particles.}}&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=RC1|TNT has been given a new explosion [[Minecraft:sound]].}}&lt;br /&gt;
|{{HistoryLine||1.2.5|{{control|Hitting}} TNT with flint and steel destroys TNT without priming it. Instead, TNT can be primed by {{control|using}} flint and steel on it.}}&lt;br /&gt;
|{{HistoryLine||1.3.1|dev=12w21a|TNT can be naturally found (with structure generation turned on) in [[Minecraft:desert pyramid]]s as a trap in the treasure room. It&#039;s a 3×3 square of 9 TNT under a sandstone floor with a stone [[Minecraft:pressure plate]] on the center [[Minecraft:sandstone]] block.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w26a|TNT no longer drops as an item when broken in [[Minecraft:Creative mode]].}}&lt;br /&gt;
|{{HistoryLine|||dev=12w30a|TNT no longer damages the player in [[Minecraft:Peaceful]] difficulty.}}&lt;br /&gt;
|{{HistoryLine||1.4.2|dev=12w34a|TNT is now ignited when hit by flaming arrows (for example, shot by a bow enchanted with [[Minecraft:Flame]]).}}&lt;br /&gt;
|{{HistoryLine||1.5|dev=13w02a|TNT is now used to craft [[Minecraft:TNT minecart]].}}&lt;br /&gt;
|{{HistoryLine|||dev=13w04a|TNT is now primed when released from a dispenser.}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w05b|Mobs now suffocate inside of TNT.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w27b|TNT&#039;s top texture is now rotated randomly, as part of the addition of arrays to [[Minecraft:block model]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w31a|The explosion physics have been changed, which greatly reduces the range of TNT cannons.}}&lt;br /&gt;
|{{HistoryLine||1.8.2|dev=pre1|The explosion physics of TNT have been reverted to those before the [[Minecraft:14w31a]] snapshot.&lt;br /&gt;
|Explosion force of TNT is no longer directionally biased.}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w47a|The random rotation of TNT&#039;s top texture has been removed.&amp;lt;ref&amp;gt;{{bug|MC-12959||TNT mesh rotated wrongly placed vs primed|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w39a|TNT now generates in [[Minecraft:woodland mansion]]s.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=18w10a|TNT now generates in [[Minecraft:buried treasure]] [[Minecraft:chest]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w11a|TNT can now be found in [[Minecraft:shipwreck]] chests.}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w43a|[[File:TNT JE3 BE2.png|32px]] The texture of TNT has been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w05a|TNT has become a [[Minecraft:renewable resource]] due to [[Minecraft:wandering trader]]s selling sand.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w11a|TNT explosions now have a 100% drop rate.}}&lt;br /&gt;
|{{HistoryLine||1.15|dev=19w39a|TNT no longer flashes with a solid white color when primed.&amp;lt;ref&amp;gt;{{bug|MC-47941||TNT/Creepers flash solid white when exploding|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|The explosions from TNT have been optimized.&lt;br /&gt;
|Black and white smoke particles are removed.&amp;lt;ref&amp;gt;{{bug|MC-165991||TNT explosion no longer shows additional smoke particles since 1.15 Pre-release 1}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w11a|TNT can now be ignited by any burning projectile.}}&lt;br /&gt;
|{{HistoryLine||1.19|dev=22w13a|TNT no longer drops when breaking a [[Minecraft:minecart with TNT]].}}&lt;br /&gt;
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|TNT now drops when brushing [[Minecraft:suspicious sand]] in [[Minecraft:desert pyramid]]s.}}&lt;br /&gt;
|{{HistoryLine||1.20|dev=23w12a|The probability for the TNT to generate in the suspicious sand in desert pyramid has been changed from 1/7 to 1/8.}}&lt;br /&gt;
|{{HistoryLine||1.20.3|dev=23w42a|The {{cd|Fuse}} field has been renamed to {{cd|fuse}}.&lt;br /&gt;
|TNT entities can now have any block state defined for display purposes, rather than always using the TNT block model.}}&lt;br /&gt;
|{{HistoryLine||1.21|dev=pre1|Primed TNT can now teleport through a [[Minecraft:nether portal]].&amp;lt;ref&amp;gt;{{bug|MC-8983||Primed TNT cannot travel through nether portals|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=pre4|A primed TNT that has teleported through a nether portal can no longer destroy [[Minecraft:nether portal block]]s.}}&lt;br /&gt;
|{{HistoryLine||1.21.2|dev=24w33a|TNT can no longer destroy item frames, paintings and armor stands when in water.&amp;lt;ref&amp;gt;{{bug|MC-3697}}&amp;lt;/ref&amp;gt;|Added optional field &amp;lt;code&amp;gt;explosion_power&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine||1.21.5|dev=25w09a|The default {{cd|fuse}} value for TNT summoned using commands is now 80 instead of 0.}}&lt;br /&gt;
|{{HistoryLine|||dev=25w10a|Added the {{cd|tntExplodes}} game rule.}}&lt;br /&gt;
|{{HistoryLine||1.21.6|dev=25w20a|TNT can once again destroy items and armor stands when in water.}}&lt;br /&gt;
|{{HistoryLine||1.21.9|dev=25w33a|Black and white smoke particles are once again shown when TNT explodes.&amp;lt;ref&amp;gt;{{bug|MC-165991||TNT explosion no longer shows additional smoke particles since 1.15 Pre-release 1|Fixed}}&amp;lt;/ref&amp;gt;&amp;lt;!--Why are we referencing this twice, instead of only having one reference that gets called at two separate times? Is having a &amp;quot;resolved as Fixed&amp;quot; for one and not the other really that important?--&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||26.2|dev=snap5|[[Minecraft:Sulfur cube]]s now have the ability to absorb TNT, providing the explosive effect to the mob.}}&lt;br /&gt;
|{{HistoryLine|||dev=snap6|Giving TNT to a sulfur cube is now required for the &amp;quot;Uh Oh&amp;quot; [[Minecraft:advancement]].}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||Demo|[[File:TNT JE2 BE1.png|32px]] Added TNT.&lt;br /&gt;
|TNT currently cannot be obtained except via a hex editor. When edited in, the primed TNT simply emits smoke [[Minecraft:particles]], then disappears.{{Verify|There exists a video on the &amp;quot;Sony Ericsson Developer World&amp;quot; channel of the pre-release/demo, which shows TNT being fully detonated.}}}}&lt;br /&gt;
|{{HistoryLine||v0.2.0|Edited-in TNT can now be successfully primed and detonated.}}&lt;br /&gt;
|{{HistoryLine||v0.4.0|TNT is now able to be obtained without a hex editor in both [[Minecraft:Survival]] and [[Minecraft:Creative]].}}&lt;br /&gt;
|{{HistoryLine||v0.8.0|TNT can now be ignited by [[Minecraft:fire]] and [[Minecraft:lava]]. Previously, it would just burn away.}}&lt;br /&gt;
|{{HistoryLine||v0.9.0|dev=build 1|The performance of TNT has been improved.}}&lt;br /&gt;
|{{HistoryLine||v0.12.1|dev=build 1|TNT can now be ignited when hit with an [[Minecraft:item]] that has the [[Minecraft:Flame]] enchantment.}}&lt;br /&gt;
|{{HistoryLine|||dev=build 10|The [[Minecraft:sound]] of TNT has been changed to that of {{JE}}.}}&lt;br /&gt;
|{{HistoryLine||v0.13.0|dev=build 1|TNT can now be naturally found (with structure generation turned on) in [[Minecraft:desert pyramid]]s as a trap in the treasure room. It is a 3×3 square of 9 TNT under a sandstone floor with a stone [[Minecraft:pressure plate]] on the center [[Minecraft:sandstone]] block.}}&lt;br /&gt;
|{{HistoryLine||v0.14.0|dev=build 1|TNT now can be used to craft [[Minecraft:minecart with TNT]].&lt;br /&gt;
|Primed TNT can now travel through [[Minecraft:nether portal]]s.}}&lt;br /&gt;
|{{HistoryLine||v0.15.0|dev=build 1|TNT can now be ignited when hit with an item that has the [[Minecraft:Fire Aspect]] enchantment.}}&lt;br /&gt;
|{{HistoryLine||v0.16.0|dev=build 1|An explosion in [[Minecraft:Creative]] now gives the [[Minecraft:player]] materials as it does in Survival.}}&lt;br /&gt;
|{{HistoryLine|pocket}}&lt;br /&gt;
|{{HistoryLine||1.0.5|dev=alpha 1.0.5.0|An explosion in Creative no longer gives the [[Minecraft:player]] materials as it does in Survival.}}&lt;br /&gt;
|{{HistoryLine||1.0.7|TNT no longer does [[Minecraft:damage]] to a player if the TNT is in [[Minecraft:water]].}}&lt;br /&gt;
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|TNT now generates in [[Minecraft:woodland mansion]]s.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|TNT can now be found inside [[Minecraft:shipwreck]] supply [[Minecraft:chest]]s and [[Minecraft:buried treasure]] chests.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.2.20.2|TNT can now can be used to craft [[Minecraft:underwater TNT]].}}&lt;br /&gt;
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:TNT JE3 BE2.png|32px]] The texture of TNT has been changed.}}&lt;br /&gt;
|{{HistoryLine||1.16.0|dev=beta 1.16.100.51|TNT no longer activates when a [[Minecraft:redstone torch]] is placed directly on it.&amp;lt;ref&amp;gt;{{Bug|MCPE-81258||TNT activates when a redstone torch is placed on the side of the block|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.19.70|dev=Preview 1.19.70.23|TNT now drops when brushing [[Minecraft:suspicious sand]] in [[Minecraft:desert pyramid]]s.}}&lt;br /&gt;
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|TNT explosions now have a 100% drop rate.&amp;lt;ref&amp;gt;{{bug|MCPE-56036||TNT Does Not Have 100% Drop Rate|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|TNT no longer flashes with a solid white color when primed.&amp;lt;ref&amp;gt;{{bug|MCPE-51809||TNT/Creepers flash solid white when exploding|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||26.30|dev=Preview 26.30.25|TNT can now be absorbed by sulfur cubes, giving them the explosive archetype.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:TNT JE2 BE1.png|32px]] Added TNT.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU3|TNT can no longer be directly primed by the [[Minecraft:player]], but only by [[Minecraft:redstone]] or any other mechanism that powers the TNT [[Minecraft:block]], as well as by {{control|using}} [[Minecraft:flint and steel]]. Hitting the block destroys it simply and safely so it can be picked up.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU5|The explosion [[Minecraft:sound]] of TNT has been changed.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|TNT now makes a sound before exploding.&lt;br /&gt;
|TNT does variable [[Minecraft:damage]] depending on [[Minecraft:difficulty]] setting.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|TNT is now used to craft [[Minecraft:TNT minecart]].|TNT is now primed when released from a dispenser.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|TNT now generates in [[Minecraft:woodland mansion]]s.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|TNT can now be found inside [[Minecraft:shipwreck]] supply [[Minecraft:chest]]s and [[Minecraft:buried treasure]] chests.}}&lt;br /&gt;
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:TNT JE3 BE2.png|32px]] The texture of TNT has been changed.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|New 3DS}}&lt;br /&gt;
|{{HistoryLine||0.1.0|[[File:TNT JE2 BE1.png|32px]] Added TNT.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
==== &#039;&#039;Java Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java beta}}&lt;br /&gt;
|{{HistoryLine||1.7|TNT can now be created (using map editors) with a data value of 1 to make it retain the old behavior of being primed when punched.}}&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w06a|TNT now uses the newly-implemented model json file {{code|models/block/cube.json}}; previously the geometry was defined in the game code itself.}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w32c|TNT&#039;s maximum fuse time has been increased from 127 [[Minecraft:ticks]] into 32767 ticks.}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w32a|The entity ID has been changed from &amp;lt;code&amp;gt;PrimedTnt&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;tnt&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|The &amp;lt;code&amp;gt;explode&amp;lt;/code&amp;gt; block states for the &amp;lt;code&amp;gt;tnt&amp;lt;/code&amp;gt; ID have been removed. As a result, the old punch to prime behavior of TNT is no longer available.&lt;br /&gt;
|Prior to [[Minecraft:Java Edition Flattening|&#039;&#039;The Flattening&#039;&#039;]], this [[Minecraft:block]]&#039;s numeral ID was 46.}}&lt;br /&gt;
|{{HistoryLine||1.13.1|dev=18w30a|Added the &amp;lt;code&amp;gt;unstable&amp;lt;/code&amp;gt; block states for TNT, acting like the &amp;lt;code&amp;gt;explode&amp;lt;/code&amp;gt; block states did.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Bedrock Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket}}&lt;br /&gt;
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|The entity ID has been changed from &amp;lt;code&amp;gt;primedtnt&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;tnt&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.23|The different allow underwater bit [[Minecraft:block states]] for the &amp;lt;code&amp;gt;tnt&amp;lt;/code&amp;gt; ID have been split up into their own IDs.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &amp;quot;TNT&amp;quot; stands for {{W|TNT|&#039;&#039;&#039;T&#039;&#039;&#039;ri&#039;&#039;&#039;n&#039;&#039;&#039;itro&#039;&#039;&#039;t&#039;&#039;&#039;oluene|newtab=1}}. The {{W|preferred IUPAC name|newtab=1}}, however, is 2-methyl-1,3,5-trinitrobenzene. The chemical formula is C&amp;lt;sub&amp;gt;7&amp;lt;/sub&amp;gt;H&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt;N&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;O&amp;lt;sub&amp;gt;6&amp;lt;/sub&amp;gt;, and unlike in &#039;&#039;Minecraft&#039;&#039;, has nothing to do with gunpowder.&lt;br /&gt;
* The use of sand in the crafting recipe references {{w|dynamite|newtab=1}}, a different high explosive from TNT, consisting of {{w|nitroglycerin|newtab=1}} mixed with {{w|diatomaceous earth|newtab=1}}. The block&#039;s appearance as a bundle of red sticks is also typical of dynamite.&lt;br /&gt;
* It takes 19.75 blocks to fall for it to reduce the timer for one second.&lt;br /&gt;
* Although primed TNT normally gets caught in [[Minecraft:cobweb]]s, TNT propelled fast enough flies through them without slowing down at all.&lt;br /&gt;
* It is slightly smaller than a full block when activated, as with all entity versions of blocks (see [[Minecraft:shulker]]).&lt;br /&gt;
* {{IN|pi}}, TNT by default doesn&#039;t do anything, but when set to data value 1, it ignites when broken. &lt;br /&gt;
* The longest fuse time of TNT is 27 minutes and 18.35 seconds, or 32,767 ticks.&lt;br /&gt;
* The TNT fuse sound uses the same sound file as when a creeper is primed, but it is played at a higher pitch when the TNT is primed.&lt;br /&gt;
* As seen in the [[Minecraft: Mobestiary|Mobestiary]], &#039;&#039;[[Minecraft:Minecraft Dungeons]]&#039;&#039;, and several pieces of merchandise, creepers have TNT inside of them.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Falling TNT.png|Falling primed TNT, showing the effect of gravity&lt;br /&gt;
File:TNT triggered by redstone.gif|TNT triggered by redstone signal&lt;br /&gt;
File:TNT Cube.png|A giant cube room of TNT&lt;br /&gt;
File:Tnt shower.png|Thousands of TNTs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Magnus Griefing Large.gif|{{MCSM|Magnus}} juggling TNT blocks, in promotion of the [[Minecraft:Story Mode Skin Pack]]&lt;br /&gt;
File:Getting-started.jpg|A hybrid between a creeper and TNT, used to represent [[Minecraft:add-on]]s&amp;lt;ref&amp;gt;https://learn.microsoft.com/en-us/minecraft/creator/documents/gettingstarted?view=minecraft-bedrock-stable&amp;amp;tabs=Windows10&amp;lt;/ref&amp;gt;&lt;br /&gt;
File:Kai and Zuri on a mountain of TNT.png|[[Minecraft:Kai]] and [[Minecraft:Zuri]] on top of a large pile of TNT, from [[Minecraft:Minecraft x Marketplace Pass]]&lt;br /&gt;
File:TNT (Dungeons).png|{{MCD|TNT}} as it appears in {{MCD}}&lt;br /&gt;
File:MCSM Super TNT.png|{{MCSM|Super TNT}}, an enhanced version of TNT featured in {{MCSM}}.&lt;br /&gt;
File:MCSM Formidi-Bomb.png|The {{MCSM|Formidi-Bomb}}, another enhanced version of TNT featured in &#039;&#039;Minecraft Story Mode&#039;&#039;&lt;br /&gt;
File:TNT (inventory) MCE.png|{{MCE|TNT}} as it appeared in {{MCE}}&lt;br /&gt;
File:TNT Box.jpg|An officially licensed box in the shape of TNT&lt;br /&gt;
File:AMCM TNT.png|TNT as seen in {{AMCM}}&lt;br /&gt;
File:Sam crafts TNT.png|[[Minecraft:Sam]] crafting TNT&lt;br /&gt;
File:Jessica-eberle-17654-1243.jpg|A TNT toaster&lt;br /&gt;
File:Jessica-eberle-17924-23-1.jpg|TNT Mini fridge&lt;br /&gt;
File:Jessica-eberle-17924-32.jpg|Ditto&lt;br /&gt;
File:Jessica-eberle-18267-64.jpg|TNT and Creeper [[Minecraft:merchandise]]&lt;br /&gt;
File:Jessica-eberle-toastertnt-2.jpg|TNT toaster with toast in it&lt;br /&gt;
File:Jessica-eberle-untitled-1.jpg|TNT Mini fridge (opened)&lt;br /&gt;
File:LEGOMCTNTJungleUnboxed.webp|A [[Minecraft:Lego Minecraft|Lego]] TNT [[Minecraft:jungle]] house&lt;br /&gt;
File:Creeper T-shirt winter ad.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* {{slink|Tutorial:Traps|Explosive traps}}&lt;br /&gt;
* [[Minecraft:Tutorial:TNT cannons]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Mcnet|block-week-tnt-0|Block of the Week: TNT|August 11, 2017|[[Minecraft:Duncan Geere]]}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox redstone|components}}&lt;br /&gt;
{{Navbox blocks|utility}}&lt;br /&gt;
{{Navbox entities|Other}}&lt;br /&gt;
{{Navbox combat|general}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Manufactured blocks]]&lt;br /&gt;
[[Category:Generated structure blocks]]&lt;br /&gt;
[[Category:Utility blocks]]&lt;br /&gt;
[[Category:Mechanisms]]&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Flammable blocks]]&lt;br /&gt;
[[Category:Hazardous blocks]]&lt;br /&gt;
[[Category:Falling blocks]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:cs:TNT]]&lt;br /&gt;
[[Minecraft:de:TNT]]&lt;br /&gt;
[[Minecraft:es:Dinamita]]&lt;br /&gt;
[[Minecraft:fr:TNT]]&lt;br /&gt;
[[Minecraft:he:חומר נפץ]]&lt;br /&gt;
[[Minecraft:hu:TNT]]&lt;br /&gt;
[[Minecraft:it:TNT]]&lt;br /&gt;
[[Minecraft:ja:TNT]]&lt;br /&gt;
[[Minecraft:ko:TNT]]&lt;br /&gt;
[[Minecraft:lzh:灹藥]]&lt;br /&gt;
[[Minecraft:nl:TNT]]&lt;br /&gt;
[[Minecraft:pl:TNT]]&lt;br /&gt;
[[Minecraft:pt:TNT]]&lt;br /&gt;
[[Minecraft:ru:ТНТ]]&lt;br /&gt;
[[Minecraft:th:ระเบิดทีเอ็นที]]&lt;br /&gt;
[[Minecraft:tr:TNT]]&lt;br /&gt;
[[Minecraft:uk:Динаміт]]&lt;br /&gt;
[[Minecraft:zh:TNT]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Superman_DLC&amp;diff=235817</id>
		<title>Minecraft:Superman DLC</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Superman_DLC&amp;diff=235817"/>
		<updated>2026-10-31T11:15:18Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Exclusive|Bedrock}}&lt;br /&gt;
{{Wip}}&lt;br /&gt;
{{More images}}&lt;br /&gt;
{{Needs render}}&lt;br /&gt;
{{Distinguish|Superman Skin Pack}}&lt;br /&gt;
{{Infobox world&lt;br /&gt;
| developers=[[Minecraft:Oreville Studios]]&lt;br /&gt;
| editions = Bedrock&lt;br /&gt;
| price={{minecoin|1510}}&lt;br /&gt;
| release=September 9, 2025&lt;br /&gt;
| tags=&lt;br /&gt;
* Classic&lt;br /&gt;
* Superhero&lt;br /&gt;
* Movie&lt;br /&gt;
| genre=&lt;br /&gt;
* Action&lt;br /&gt;
* Adventure&lt;br /&gt;
| players= Single player, Multiplayer (1-4)&lt;br /&gt;
| website page = [https://www.minecraft.net/en-us/marketplace/pdp/oreville-studios/superman/7c0ad8b1-5308-4b36-a27c-ab183ded0bca Superman in Minecraft Marketplace]&lt;br /&gt;
| article=superman-dlc&lt;br /&gt;
| article_title=Superman DLC&lt;br /&gt;
|image=Superman_Thumbnail.jpg}}&lt;br /&gt;
[[File:Superman DLC Key Art.png|thumb|Key art]]&lt;br /&gt;
&#039;&#039;&#039;Superman DLC&#039;&#039;&#039; is a [[Minecraft:Marketplace]] map developed by [[Minecraft:Oreville Studios]] that crosses over with the popular &#039;&#039;{{w|Superman}}&#039;&#039; franchise, featuring 11 skins that are based on characters from the series.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Empty section}}&lt;br /&gt;
&lt;br /&gt;
=== Fortress of Solitude ===&lt;br /&gt;
{{Empty section}}&lt;br /&gt;
&lt;br /&gt;
=== Metropolis ===&lt;br /&gt;
{{Empty section}}&lt;br /&gt;
&lt;br /&gt;
=== LuthorCorp ===&lt;br /&gt;
{{Empty section}}&lt;br /&gt;
&lt;br /&gt;
=== Hall of Justice ===&lt;br /&gt;
{{Empty section}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{{Empty section}}&lt;br /&gt;
&lt;br /&gt;
=== Trophies ===&lt;br /&gt;
{{Empty section}}&lt;br /&gt;
&lt;br /&gt;
=== Comic Books ===&lt;br /&gt;
{{Empty section}}&lt;br /&gt;
&lt;br /&gt;
=== Baseball Cards ===&lt;br /&gt;
{{Empty section}}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
{{Empty section}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{yt|E4Ba84ak570}}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
{{Quote|It’s a pig, it’s a plane, it’s the Superman DLC! Play as Superman himself and use powers like Super Strength, Heat Vision, and Super-Breath to take down villains and protect Metropolis. Fly to the Fortress of Solitude and hang out with Krypto.|Minecraft Marketplace description}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|Bedrock}}&lt;br /&gt;
|{{HistoryLine||July 8, 2025|link=https://www.minecraft.net/en-us/marketplace/pdp/oreville-studios/superman-skin-pack/90d41dd8-00c4-4327-89e7-1377197ffcb5|The DLC is announced to be coming soon in a notification promoting the [[Minecraft:Superman Skin Pack]].}}&lt;br /&gt;
|{{HistoryLine||September 9, 2025|link=https://www.minecraft.net/en-us/marketplace/pdp/oreville-studios/superman/7c0ad8b1-5308-4b36-a27c-ab183ded0bca|Added the Superman DLC to the Marketplace.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
Issues relating to Superman are maintained on the [[Minecraft:Oreville Studios]] [[Minecraft:Discord]] server. Issues be reported and viewed [https://discord.gg/W3AvKqYwS there].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The DLC was teased in a pop-up prompting the player to get the Superman skin pack, which released on July 8, 2025.&lt;br /&gt;
* Throughout the DLC, many subtle references to regular {{MC}} are made.&lt;br /&gt;
** Surrounding the Daily Planet globe are carvings of [[Minecraft:creepers]].&lt;br /&gt;
** Banners throughout Metropolis appear to show [[Minecraft:chickens]].&lt;br /&gt;
*The shot of Superman standing in front of the sun is a reference to the cover of the [https://dc.fandom.com/wiki/Superman_Vol_5_1 first issue] of Superman [https://dc.fandom.com/wiki/Superman_Vol_5 volume 5], which became a popular internet meme.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Promotional images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Superman DLC Notification.png|A notification that prompts players to obtain the Superman DLC&lt;br /&gt;
File:Superman Skin Pack Notification.jpg|A notification that teased the Superman DLC before it came out&lt;br /&gt;
File:Superman panorama.jpg|The panorama showcasing the DLC&lt;br /&gt;
File:Superman flies.jpg&lt;br /&gt;
File:Superman vs. illagers.jpg&lt;br /&gt;
File:Clark and Lois in the Daily Planet.jpg&lt;br /&gt;
File:Superman vs. kaiju.jpg&lt;br /&gt;
File:Superman and Krypto.jpg&lt;br /&gt;
File:Superman&#039;s heat vision.jpg&lt;br /&gt;
File:Superman&#039;s freeze breath.jpg&lt;br /&gt;
File:Superman rescues cat.jpg&lt;br /&gt;
File:Superman and the Justice Gang.jpg&lt;br /&gt;
File:Lex and the Engineer.jpg&lt;br /&gt;
File:Superman in the sun.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Official artwork ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Superman DLC t-shirt.jpg&lt;br /&gt;
File:Superman DLC Key Art.jpg|Alternative key art&lt;br /&gt;
File:Minecraft Superman cover 1.jpg&lt;br /&gt;
File:Minecraft Action Comics -1.jpg&lt;br /&gt;
File:Minecraft Superman cover 2.jpg&lt;br /&gt;
File:Minecraft All-Star Superman.jpg&lt;br /&gt;
File:Minecraft Superman Unlimited.jpg&lt;br /&gt;
File:Minecraft Krypto The Last Dog of Krypton.jpg&lt;br /&gt;
File:Daily Planet promo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Minecraft:Superman Skin Pack]], a skin pack which shares skins from this DLC&lt;br /&gt;
* [[Minecraft:Batman (world)|Batman]], a world based off another [[Minecraft:DC Comics]] property&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Citation|url=https://guides.orevillestudios.com/superman|title=Superman Content Guide|website=[[Minecraft:Oreville Studios]]}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox worlds|Collaborative}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Collaborative maps]]&lt;br /&gt;
[[Category:Adventure maps]]&lt;br /&gt;
[[Category:Mini-game maps]]&lt;br /&gt;
[[Category:Maps with skin packs]]&lt;br /&gt;
[[Category:Oreville Studios]]&lt;br /&gt;
[[Category:Superheroes]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Sulfur_Cube&amp;diff=235816</id>
		<title>Minecraft:Sulfur Cube</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Sulfur_Cube&amp;diff=235816"/>
		<updated>2026-10-31T11:15:15Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox entity&lt;br /&gt;
| title = Sulfur Cube&lt;br /&gt;
| group1 = Default&lt;br /&gt;
| 1-1 = Sulfur Cube.png&lt;br /&gt;
| 1-2 = Sulfur Cube Small.png&lt;br /&gt;
| 1-2size = 80px&lt;br /&gt;
| 1-1caption = Large&lt;br /&gt;
| 1-2caption = Small&lt;br /&gt;
| group2 = Absorbed block (grass block)&lt;br /&gt;
| 2-1 = Sulfur Cube Grass Block JE2.png&lt;br /&gt;
| 2-1caption = Large only&lt;br /&gt;
| extratext = [[#Gallery|View more renders]]&amp;lt;!-- this shouldn&#039;t be changed to &amp;quot;all renders&amp;quot; since it doesn&#039;t contain all renders --&amp;gt;&lt;br /&gt;
| health = &#039;&#039;&#039;Large:&#039;&#039;&#039; {{hp|8}}&amp;lt;br/&amp;gt;&#039;&#039;&#039;Small:&#039;&#039;&#039; {{hp|4}}&lt;br /&gt;
| invimage = Sulfur Cube Spawn Egg&lt;br /&gt;
| invimage2 = Bucket of Sulfur Cube&lt;br /&gt;
| behavior = Passive&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;passive&amp;quot;&amp;gt;Can unintentionally hurt the player if having absorbed a [[Minecraft:magma block]] or [[Minecraft:TNT]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| mobtype = {{EntityLink|Monster}}&amp;lt;br&amp;gt;{{EntityLink|Animal}}&lt;br /&gt;
| damage = &#039;&#039;&#039;{{BlockLink|Magma Block}}:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{hp|1}} per half-second (10 ticks)&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{BlockLink|TNT}}:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Explosion varies by proximity and difficulty.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum damage:&amp;lt;br&amp;gt;&lt;br /&gt;
Easy: {{hp|22.5}}&amp;lt;br&amp;gt;&lt;br /&gt;
Normal: {{hp|43}}&amp;lt;br&amp;gt;&lt;br /&gt;
Hard: {{hp|64.5}}&lt;br /&gt;
| size = &#039;&#039;&#039;Large:&#039;&#039;&#039;&amp;lt;br/&amp;gt;Height: 0.98 blocks&amp;lt;br/&amp;gt;Width: 0.98 blocks&amp;lt;br/&amp;gt;&#039;&#039;&#039;Small:&#039;&#039;&#039;&amp;lt;br/&amp;gt;Height: 0.49 blocks&amp;lt;br/&amp;gt;Width: 0.49 blocks&amp;lt;br/&amp;gt;&lt;br /&gt;
| speed = &#039;&#039;&#039;Large:&#039;&#039;&#039; 0.4 &amp;lt;br&amp;gt;&#039;&#039;&#039;Small:&#039;&#039;&#039; 0.3&lt;br /&gt;
| knockbackresistance = Varies by archetype; see {{slink||Absorbing blocks}} for details&lt;br /&gt;
| spawn = *{{BiomeLink|Sulfur Caves}}&lt;br /&gt;
*{{EntitySprite|Sulfur Cube}} When a large sulfur cube dies, splitting into two small ones.&lt;br /&gt;
| usableitems = &#039;&#039;&#039;Large:&#039;&#039;&#039;&lt;br /&gt;
{{drop|block|id=Grass Block|text=Absorbable blocks|#Absorbing blocks}} &lt;br /&gt;
{{drop|Item|Shears}}&amp;lt;small&amp;gt;(when it has absorbed a block)&amp;lt;/small&amp;gt;&lt;br /&gt;
{{drop|Item|Bucket}}&lt;br /&gt;
{{drop|Item|Lead}}&amp;lt;small&amp;gt;(when it has absorbed a block)&amp;lt;/small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small:&#039;&#039;&#039;&lt;br /&gt;
{{drop|Item|Slimeball}}&lt;br /&gt;
{{drop|Block|Golden Dandelion}}&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;sulfur cube&#039;&#039;&#039; is a [[Minecraft:bucket of Sulfur Cube|bucketable]] jumping [[Minecraft:passive mob]] that is found only in [[Minecraft:sulfur caves]]. It can absorb a full-sized [[Minecraft:block]] into itself, which immobilizes it and makes it receive higher [[Minecraft:Knockback (mechanic)|knockback]] from most attacks instead of damage. The block type a sulfur cube absorbs affects its bounciness and behavior, and some blocks cannot be absorbed, such as [[Minecraft:slab]]s and [[Minecraft:stairs]]. Blocks can be extracted using [[Minecraft:shears]], by replacing the block with a different one, or by killing the sulfur cube.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small sulfur cubes&#039;&#039;&#039; spawn in groups of two when a large sulfur cube dies. They grow up over time similarly to [[Minecraft:babies]], cannot absorb blocks and cannot be picked up by [[Minecraft:bucket]]s.&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
Large sulfur cubes spawn naturally in [[Minecraft:sulfur caves]] at any light level.&lt;br /&gt;
&lt;br /&gt;
Two small sulfur cubes spawn when a large sulfur cube dies, which can then grow up into large sulfur cubes; see {{Section link||Splitting}} below.&lt;br /&gt;
&lt;br /&gt;
{{Mob spawn table}}&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
Upon death, large sulfur cubes drop the block they absorbed and 1-2 [[Minecraft:experience]], while small sulfur cubes drop no experience.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Sulfur cubes are passive mobs that, by default, jump around aimlessly. In this state, they are susceptible to all sources of damage.&lt;br /&gt;
&lt;br /&gt;
If a sulfur cube [[Minecraft:pathfind]]s into a block that can be [[Minecraft:climb]]ed, such as [[Minecraft:ladder]]s or [[Minecraft:vines]], the sulfur cube climbs the block. Sulfur cubes with absorbed blocks that are launched are also capable of climbing.{{Only|java}}&lt;br /&gt;
&lt;br /&gt;
=== Splitting ===&lt;br /&gt;
Sulfur cubes come in two sizes: small and large. When a large sulfur cube dies, it splits into two small cubes, unless the death was caused by its own explosion. If a small sulfur cube dies, it does not split and drops nothing. When a named large sulfur cube is killed and splits, both small cubes retain the name as with other cube mobs.&lt;br /&gt;
&lt;br /&gt;
Small sulfur cubes grow into large ones after 20 minutes, similarly to [[Minecraft:baby]] mobs. [[Minecraft:Slimeball]]s can be used to tempt and feed small sulfur cubes, which decreases their remaining growth time. They can also be fed a [[Minecraft:golden dandelion]] to prevent them from growing.&lt;br /&gt;
&lt;br /&gt;
=== Bucketing ===&lt;br /&gt;
A large sulfur cube can be picked up by using an empty [[Minecraft:bucket]] on it to create a [[Minecraft:bucket of sulfur cube]]. If a named sulfur cube is bucketed, the name of the item becomes &amp;quot;Bucket of &#039;&#039;&amp;lt;name&amp;gt;&#039;&#039;&amp;quot; (the sulfur cube&#039;s name){{only|bedrock}} or only the cube&#039;s name{{Only|java}}. &lt;br /&gt;
&lt;br /&gt;
If the bucketed sulfur cube has an absorbed block, the bucket of sulfur cube item tooltip displays the name of the absorbed block.&lt;br /&gt;
&lt;br /&gt;
A bucketed sulfur cube no longer counts toward the [[Minecraft:mob cap]] and does not [[Minecraft:despawn]]. However, if the bucketed sulfur cube is split into two small cubes, the small cubes can despawn.&amp;lt;ref&amp;gt;{{bug|MC-308361||Small sulfur cubes that split from bucketed sulfur cubes can despawn|WAI}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span class=&amp;quot;anchor&amp;quot; id=&amp;quot;Archetypes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Absorbing blocks ===&lt;br /&gt;
{{Redirect|Sulfur cube archetype|the definition of sulfur cube archetypes in data packs|Sulfur cube archetype definition}}&lt;br /&gt;
Large sulfur cubes have the ability to absorb some [[Minecraft:block]]s, mostly [[Minecraft:interaction box|full-sized]] ones. It can absorb a block [[Minecraft:Item (entity)|dropped]] on the ground (unless {{cmd|gamerule mob_griefing}} is set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;), and also can be fed a block by {{control|interacting}} with it. Sulfur cubes move toward absorbable blocks dropped on the ground, and they also follow players holding an applicable block in their hand. Small sulfur cubes cannot absorb blocks. A [[Minecraft:dispenser]] can also be used to feed a block to a sulfur cube if the cube&#039;s hitbox intersects the block space directly in front of the dispenser.&lt;br /&gt;
&lt;br /&gt;
They can also absorb any block using commands.&lt;br /&gt;
&lt;br /&gt;
Any method of feeding a block to a sulfur cube can also be done on a sulfur cube that has already absorbed a block, which changes the block inside it and drops its previously-absorbed block as an item.&lt;br /&gt;
&lt;br /&gt;
When a sulfur cube has absorbed a block, it stops moving and its absorbed block is visible inside of it. The absorbed block can be removed from a sulfur cube by using [[Minecraft:shears]] on it, which drops the block as an item. Dispensers with shears can also be used to remove the block.&lt;br /&gt;
&lt;br /&gt;
Absorbed blocks in sulfur cubes have the same visual properties as when placed down, including MERS textures with [[Minecraft:Vibrant Visuals]]. Froglights, for example, glow inside the sulfur cube, but they do not actually light the environment gameplay-wise. Throwing a [[Minecraft:splash potion of Invisibility]] on a sulfur cube causes it to show only the absorbed block.&lt;br /&gt;
&lt;br /&gt;
Sulfur cubes can absorb [[Minecraft:Anvil#Renaming|named]] blocks; the block remains named if removed, but the name of the block is not displayed above the sulfur cube.&lt;br /&gt;
&lt;br /&gt;
Sulfur cubes can absorb only the specific blocks listed below:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stikitable sortable col-4-center col-5-center col-6-center col-7-center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;160px&amp;quot;|Archetype&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Block&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Description&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[[Minecraft:Attribute]] values&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Knockback modifiers&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Floats&amp;lt;br&amp;gt;in [[Minecraft:water]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;position:sticky; top:52px&amp;quot;|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Knockback&amp;lt;br&amp;gt;resistance&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
!style=&amp;quot;position:sticky; top:52px&amp;quot;|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Bounciness&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
!style=&amp;quot;position:sticky; top:52px&amp;quot;|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Friction&amp;lt;br&amp;gt;modifier&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
!style=&amp;quot;position:sticky; top:52px&amp;quot;|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Air drag&amp;lt;br&amp;gt;modifier&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
!style=&amp;quot;position:sticky; top:52px&amp;quot;|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Horizontal&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
!style=&amp;quot;position:sticky; top:52px&amp;quot;|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Vertical&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bouncy&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Rubber Ball)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{columns-list|colwidth=15em|style=width: 450px|&lt;br /&gt;
*{{BlockLink|Planks}}&lt;br /&gt;
*{{BlockLink|Bamboo Mosaic}}&lt;br /&gt;
*{{BlockLink|id=all-logs-stems|Log|Logs}}&lt;br /&gt;
*{{BlockLink|id=all-stripped-logs-stems|Stripped Log|Stripped Logs}}&lt;br /&gt;
*{{BlockLink|id=all-wood-hyphae|Wood|Wood}}&lt;br /&gt;
*{{BlockLink|id=all-stripped-wood-hyphae|Stripped Wood|Stripped Wood}}&lt;br /&gt;
*{{BlockLink|Block of Bamboo}}&lt;br /&gt;
*{{BlockLink|Block of Stripped Bamboo}}&lt;br /&gt;
}}&lt;br /&gt;
|Fast speed, high bounciness, medium ground friction and low air drag.&lt;br /&gt;
| -2.0&lt;br /&gt;
|0.9&lt;br /&gt;
|0.3&lt;br /&gt;
|0.01&lt;br /&gt;
|0.4125&lt;br /&gt;
|0.105&lt;br /&gt;
|{{tc|yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Cold{{upcoming|Fourth Drop 2026}}&lt;br /&gt;
|&lt;br /&gt;
*{{BlockLink|Blue Ice}}&lt;br /&gt;
|Same as Fast Sliding but produces [[Minecraft:frosted ice]] when over water like the [[Minecraft:Frost Walker]] [[Minecraft:enchantment]]. See {{slink||Special archetypes}} below.&amp;lt;br&amp;gt;{{IN|je}}, this archetype is also buoyant, unlike the Fast Sliding archetype.&lt;br /&gt;
|0.5&lt;br /&gt;
|0.1&lt;br /&gt;
|0.05&lt;br /&gt;
|0.01&lt;br /&gt;
|0.6625&lt;br /&gt;
|0.09&lt;br /&gt;
|{{tc|partial|Yes{{only|JE|short=1}}&amp;lt;br&amp;gt;No{{only|BE|short=1}}}}&lt;br /&gt;
|-&lt;br /&gt;
|Explosive&lt;br /&gt;
|&lt;br /&gt;
*{{BlockLink|TNT}}&lt;br /&gt;
|Medium speed, medium bounciness, and medium ground friction like regular, but with high air drag. Allows to be ignited and explode. See {{slink||Special archetypes}} below.&lt;br /&gt;
| -1.0&lt;br /&gt;
|0.5&lt;br /&gt;
|0.3&lt;br /&gt;
|0.3&lt;br /&gt;
|0.4125&lt;br /&gt;
|0.09&lt;br /&gt;
|{{tc|yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Fast Flat&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Golf Ball)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{columns-list|colwidth=15em|style=width: 450px|&lt;br /&gt;
*{{BlockLink|id=all-coral-blocks|Coral Block|Coral Blocks}}&lt;br /&gt;
*{{BlockLink|id=all-dead-coral-blocks|Dead Coral Block|Dead Coral Blocks}}&lt;br /&gt;
*{{BlockLink|Sponge}}&lt;br /&gt;
*{{BlockLink|Wet Sponge}}&lt;br /&gt;
*{{BlockLink|Dried Kelp Block}}&lt;br /&gt;
*{{BlockLink|Moss Block}}&lt;br /&gt;
*{{BlockLink|Pale Moss Block}}&lt;br /&gt;
*{{BlockLink|Block of Resin}}&lt;br /&gt;
*{{BlockLink|Resin Bricks}}&lt;br /&gt;
*{{BlockLink|Chiseled Resin Bricks}}&lt;br /&gt;
*{{BlockLink|Pumpkin}}&lt;br /&gt;
*{{BlockLink|Melon}}&lt;br /&gt;
*{{BlockLink|Hay Bale}}&lt;br /&gt;
*{{BlockLink|Carved Pumpkin}}&lt;br /&gt;
*{{BlockLink|Jack o&#039;Lantern}}&lt;br /&gt;
*{{BlockLink|Froglights}}&lt;br /&gt;
}}&lt;br /&gt;
|Fast speed, low bounciness, medium ground friction and low air drag.&lt;br /&gt;
| -1.0&lt;br /&gt;
|0.5&lt;br /&gt;
|0.2&lt;br /&gt;
|0.01&lt;br /&gt;
|0.9125&lt;br /&gt;
|0.09&lt;br /&gt;
|{{tc|no}}&lt;br /&gt;
|-&lt;br /&gt;
|Fast Sliding&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Hockey Puck)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{columns-list|colwidth=15em|style=width: 450px|*{{BlockLink|Blue Ice}}{{until|Fourth Drop 2026}}&lt;br /&gt;
*{{BlockLink|Packed Ice}}&lt;br /&gt;
*{{BlockLink|Packed Ice Bricks}}{{upcoming|Fourth Drop 2026}}&lt;br /&gt;
*{{BlockLink|Chiseled Packed Ice}}{{upcoming|Fourth Drop 2026}}&lt;br /&gt;
*{{BlockLink|Snow Block}}&lt;br /&gt;
*{{BlockLink|Snow Bricks}}{{upcoming|Fourth Drop 2026}}}}&lt;br /&gt;
|Fast speed, no bounciness, low ground friction and low air drag.&lt;br /&gt;
|0.5&lt;br /&gt;
|0.1&lt;br /&gt;
|0.05&lt;br /&gt;
|0.01&lt;br /&gt;
|0.6625&lt;br /&gt;
|0.09&lt;br /&gt;
|{{tc|no}}&lt;br /&gt;
|-&lt;br /&gt;
|High Resistance&lt;br /&gt;
|{{columns-list|colwidth=15em|style=width: 450px|&lt;br /&gt;
*{{BlockLink|Soul Sand}}&lt;br /&gt;
*{{BlockLink|Soul Soil}}&lt;br /&gt;
}}&lt;br /&gt;
|Very slow, low drag with low bounce with high friction.&lt;br /&gt;
|0.7&lt;br /&gt;
|0.2&lt;br /&gt;
|1&lt;br /&gt;
|0.01&lt;br /&gt;
|0.4125&lt;br /&gt;
|0.09&lt;br /&gt;
|{{tc|no}}&lt;br /&gt;
|-&lt;br /&gt;
|Hot&lt;br /&gt;
|&lt;br /&gt;
*{{BlockLink|Magma Block}}&lt;br /&gt;
|Same properties as football, but damages entities on contact. See {{slink||Special archetypes}} below.&lt;br /&gt;
| -1.0&lt;br /&gt;
|0.5&lt;br /&gt;
|0.3&lt;br /&gt;
|0.1&lt;br /&gt;
|0.4125&lt;br /&gt;
|0.09&lt;br /&gt;
|{{tc|yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Light&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Beach Ball)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*{{BlockLink|Wool}}&lt;br /&gt;
|Slow speed, high bounciness, medium ground friction and high air drag.&lt;br /&gt;
| -1.0&lt;br /&gt;
|1.0&lt;br /&gt;
|0.3&lt;br /&gt;
|1.8&lt;br /&gt;
|0.4125&lt;br /&gt;
|0.18&lt;br /&gt;
|{{tc|yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Regular&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Football/Soccer Ball)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{columns-list|colwidth=15em|style=width: 450px|&lt;br /&gt;
*{{BlockLink|Concrete Powder}}&lt;br /&gt;
*{{BlockLink|Mud}}&lt;br /&gt;
*{{BlockLink|Muddy Mangrove Roots}}&lt;br /&gt;
*{{BlockLink|Packed Mud}}&lt;br /&gt;
*{{BlockLink|Block of Coal}}&lt;br /&gt;
*{{BlockLink|Dirt}}&lt;br /&gt;
*{{BlockLink|Coarse Dirt}}&lt;br /&gt;
*{{BlockLink|Rooted Dirt}}&lt;br /&gt;
*{{BlockLink|Podzol}}&lt;br /&gt;
*{{BlockLink|Grass Block}}&lt;br /&gt;
*{{BlockLink|Clay}}&lt;br /&gt;
*{{BlockLink|Bone Block}}&lt;br /&gt;
}}&lt;br /&gt;
|Medium speed, medium bounciness, medium ground friction and low air drag.&lt;br /&gt;
| -1.0&lt;br /&gt;
|0.5&lt;br /&gt;
|0.3&lt;br /&gt;
|0.1&lt;br /&gt;
|0.4125&lt;br /&gt;
|0.09&lt;br /&gt;
|{{tc|yes}}&lt;br /&gt;
|-&lt;br /&gt;
|Slow Bouncy&lt;br /&gt;
|{{Collapse&lt;br /&gt;
|title={{BlockSprite|Stone}} Most stone-like blocks&lt;br /&gt;
|content={{columns-list|colwidth=15em|style=width: 450px|&lt;br /&gt;
*{{BlockLink|Block of Amethyst}}&lt;br /&gt;
*{{BlockLink|Andesite}}&lt;br /&gt;
*{{BlockLink|Basalt}}&lt;br /&gt;
*{{BlockLink|Blackstone}}&lt;br /&gt;
*{{BlockLink|Bricks}}&lt;br /&gt;
*{{BlockLink|Calcite}}&lt;br /&gt;
*{{BlockLink|Chiseled Cinnabar}}&lt;br /&gt;
*{{BlockLink|Chiseled Deepslate}}&lt;br /&gt;
*{{BlockLink|Chiseled Nether Bricks}}&lt;br /&gt;
*{{BlockLink|Chiseled Polished Blackstone}}&lt;br /&gt;
*{{BlockLink|Chiseled Quartz Block}}&lt;br /&gt;
*{{BlockLink|Chiseled Red Sandstone}}&lt;br /&gt;
*{{BlockLink|Chiseled Sandstone}}&lt;br /&gt;
*{{BlockLink|Chiseled Stone Bricks}}&lt;br /&gt;
*{{BlockLink|Chiseled Sulfur}}&lt;br /&gt;
*{{BlockLink|Chiseled Tuff}}&lt;br /&gt;
*{{BlockLink|Chiseled Tuff Bricks}}&lt;br /&gt;
*{{BlockLink|Cinnabar}}&lt;br /&gt;
*{{BlockLink|Cinnabar Bricks}}&lt;br /&gt;
*{{BlockLink|Cobbled Deepslate}}&lt;br /&gt;
*{{BlockLink|Cobblestone}}&lt;br /&gt;
*{{BlockLink|Cracked Deepslate Bricks}}&lt;br /&gt;
*{{BlockLink|Cracked Deepslate Tiles}}&lt;br /&gt;
*{{BlockLink|Cracked Nether Bricks}}&lt;br /&gt;
*{{BlockLink|Cracked Polished Blackstone Bricks|Cracked Polished&amp;amp;hyphen;&amp;lt;br&amp;gt;Blackstone Bricks}}&lt;br /&gt;
*{{BlockLink|Cracked Stone Bricks}}&lt;br /&gt;
*{{BlockLink|Crimson Nylium}}&lt;br /&gt;
*{{BlockLink|Crying Obsidian}}&lt;br /&gt;
*{{BlockLink|Cut Red Sandstone}}&lt;br /&gt;
*{{BlockLink|Cut Sandstone}}&lt;br /&gt;
*{{BlockLink|Dark Prismarine}}&lt;br /&gt;
*{{BlockLink|Deepslate}}&lt;br /&gt;
*{{BlockLink|Deepslate Bricks}}&lt;br /&gt;
*{{BlockLink|Deepslate Tiles}}&lt;br /&gt;
*{{BlockLink|Block of Diamond}}&lt;br /&gt;
*{{BlockLink|Diorite}}&lt;br /&gt;
*{{BlockLink|Dripstone Block}}&lt;br /&gt;
*{{BlockLink|Block of Emerald}}&lt;br /&gt;
*{{BlockLink|End Stone}}&lt;br /&gt;
*{{BlockLink|End Stone Bricks}}&lt;br /&gt;
*{{BlockLink|Gilded Blackstone}}&lt;br /&gt;
*{{BlockLink|Glowstone}}&lt;br /&gt;
*{{BlockLink|Granite}}&lt;br /&gt;
*{{BlockLink|Block of Lapis Lazuli}}&lt;br /&gt;
*{{BlockLink|Mossy Cobblestone}}&lt;br /&gt;
*{{BlockLink|Mossy Stone Bricks}}&lt;br /&gt;
*{{BlockLink|Mud Bricks}}&lt;br /&gt;
*{{BlockLink|Nether Bricks}}&lt;br /&gt;
*{{BlockLink|Netherrack}}&lt;br /&gt;
*{{BlockLink|Observer}}&lt;br /&gt;
*{{BlockLink|Obsidian}}&lt;br /&gt;
*{{BlockLink|Polished Andesite}}&lt;br /&gt;
*{{BlockLink|Polished Basalt}}&lt;br /&gt;
*{{BlockLink|Polished Blackstone}}&lt;br /&gt;
*{{BlockLink|Polished Blackstone Bricks}}&lt;br /&gt;
*{{BlockLink|Polished Cinnabar}}&lt;br /&gt;
*{{BlockLink|Polished Deepslate}}&lt;br /&gt;
*{{BlockLink|Polished Diorite}}&lt;br /&gt;
*{{BlockLink|Polished Granite}}&lt;br /&gt;
*{{BlockLink|Polished Sulfur}}&lt;br /&gt;
*{{BlockLink|Polished Tuff}}&lt;br /&gt;
*{{BlockLink|Prismarine}}&lt;br /&gt;
*{{BlockLink|Prismarine Bricks}}&lt;br /&gt;
*{{BlockLink|Purpur Block}}&lt;br /&gt;
*{{BlockLink|Purpur Pillar}}&lt;br /&gt;
*{{BlockLink|Block of Quartz}}&lt;br /&gt;
*{{BlockLink|Quartz Bricks}}&lt;br /&gt;
*{{BlockLink|Nether Quartz Ore}}&lt;br /&gt;
*{{BlockLink|Quartz Pillar}}&lt;br /&gt;
*{{BlockLink|Red Nether Bricks}}&lt;br /&gt;
*{{BlockLink|Red Sandstone}}&lt;br /&gt;
*{{BlockLink|Redstone Lamp}}&lt;br /&gt;
*{{BlockLink|Sandstone}}&lt;br /&gt;
*{{BlockLink|Sea Lantern}}&lt;br /&gt;
*{{BlockLink|Smooth Basalt}}&lt;br /&gt;
*{{BlockLink|Smooth Quartz}}&lt;br /&gt;
*{{BlockLink|Smooth Red Sandstone}}&lt;br /&gt;
*{{BlockLink|Smooth Sandstone}}&lt;br /&gt;
*{{BlockLink|Smooth Stone}}&lt;br /&gt;
*{{BlockLink|Stone}}&lt;br /&gt;
*{{BlockLink|Stone Bricks}}&lt;br /&gt;
*{{BlockLink|Sulfur}}&lt;br /&gt;
*{{BlockLink|Sulfur Bricks}}&lt;br /&gt;
*{{BlockLink|Tuff}}&lt;br /&gt;
*{{BlockLink|Tuff Bricks}}&lt;br /&gt;
*{{BlockLink|Warped Nylium}}&lt;br /&gt;
*{{BlockLink|Concrete}}&lt;br /&gt;
*{{BlockLink|Coal Ore}}&lt;br /&gt;
*{{BlockLink|Deepslate Coal Ore}}&lt;br /&gt;
*{{BlockLink|Lapis Lazuli Ore}}&lt;br /&gt;
*{{BlockLink|Deepslate Lapis Lazuli Ore}}&lt;br /&gt;
*{{BlockLink|Redstone Ore}}&lt;br /&gt;
*{{BlockLink|Deepslate Redstone Ore}}&lt;br /&gt;
*{{BlockLink|Diamond Ore}}&lt;br /&gt;
*{{BlockLink|Deepslate Diamond Ore}}&lt;br /&gt;
*{{BlockLink|Emerald Ore}}&lt;br /&gt;
*{{BlockLink|Deepslate Emerald Ore}}&lt;br /&gt;
*{{BlockLink|Terracotta}}&lt;br /&gt;
*{{BlockLink|Stained Terracotta}}&lt;br /&gt;
*{{BlockLink|Glazed Terracotta}}&lt;br /&gt;
}}}}&lt;br /&gt;
|Slow speed, high bounciness, medium friction and medium air drag.&lt;br /&gt;
|0.4&lt;br /&gt;
|0.6&lt;br /&gt;
|0.3&lt;br /&gt;
|0.05&lt;br /&gt;
|0.4125&lt;br /&gt;
|0.24&lt;br /&gt;
|{{tc|no}}&lt;br /&gt;
|-&lt;br /&gt;
|Slow Flat&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Medicine Ball)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{columns-list|colwidth=15em|style=width: 450px|&lt;br /&gt;
*{{BlockLink|Block of Iron}}&lt;br /&gt;
*{{BlockLink|Block of Gold}}&lt;br /&gt;
*{{BlockLink|Block of Raw Copper}}&lt;br /&gt;
*{{BlockLink|Block of Raw Gold}}&lt;br /&gt;
*{{BlockLink|Block of Raw Iron}}&lt;br /&gt;
*{{BlockLink|id=all-gold-ore|Gold Ore}}&lt;br /&gt;
*{{BlockLink|Nether Gold Ore}}&lt;br /&gt;
*{{BlockLink|id=all-iron-ore|Iron Ore}}&lt;br /&gt;
*{{BlockLink|id=all-copper-ore|Copper Ore}}&lt;br /&gt;
*{{BlockLink|Block of Netherite}}&lt;br /&gt;
*{{BlockLink|Ancient Debris}}&lt;br /&gt;
*{{BlockLink|id=all-copper-blocks|Block of Copper}}&lt;br /&gt;
*{{BlockLink|id=all-copper-bulbs|Copper Bulb}}&lt;br /&gt;
*{{BlockLink|id=all-cut-copper|Cut Copper}}&lt;br /&gt;
*{{BlockLink|id=all-chiseled-copper|Chiseled Copper}}&lt;br /&gt;
}}&lt;br /&gt;
|Slow speed, low bounciness, medium ground friction and medium air drag.&lt;br /&gt;
|0.5&lt;br /&gt;
|0.4&lt;br /&gt;
|0.4&lt;br /&gt;
|0.1&lt;br /&gt;
|0.4125&lt;br /&gt;
|0.105&lt;br /&gt;
|{{tc|no}}&lt;br /&gt;
|-&lt;br /&gt;
|Slow Sliding&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Curling Stone)&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{columns-list|colwidth=15em|style=width: 450px|&lt;br /&gt;
*{{BlockLink|Brown Mushroom Block}}&lt;br /&gt;
*{{BlockLink|Red Mushroom Block}}&lt;br /&gt;
*{{BlockLink|Mushroom Stem}}&lt;br /&gt;
*{{BlockLink|Mycelium}}&lt;br /&gt;
*{{BlockLink|Nether Wart Block}}&lt;br /&gt;
*{{BlockLink|Warped Wart Block}}&lt;br /&gt;
*{{BlockLink|Shroomlight}}&lt;br /&gt;
}}&lt;br /&gt;
|Slow speed, no bounciness, low ground friction and low air drag.&lt;br /&gt;
|0.8&lt;br /&gt;
|0.1&lt;br /&gt;
|0.05&lt;br /&gt;
|0.01&lt;br /&gt;
|0.4125&lt;br /&gt;
|0.09&lt;br /&gt;
|{{tc|no}}&lt;br /&gt;
|-&lt;br /&gt;
|Sticky&lt;br /&gt;
|&lt;br /&gt;
*{{BlockLink|Honeycomb Block}}&lt;br /&gt;
|Fast speed and low air drag like fast flat, but sticks with extremely high ground friction and no bounce to simulate stickiness.&lt;br /&gt;
| -2.0&lt;br /&gt;
|0.0&lt;br /&gt;
|2.0&lt;br /&gt;
|0.01&lt;br /&gt;
|0.4125&lt;br /&gt;
|0.09&lt;br /&gt;
|{{tc|no}}&lt;br /&gt;
|}&lt;br /&gt;
{{fnlist}}&lt;br /&gt;
If a sulfur cube with a block dies, it drops the block as an item in addition to splitting.&lt;br /&gt;
&lt;br /&gt;
{{IN|JE}}, the items that can be absorbed by the sulfur cube are determined by the tag {{Tag link|item|sulfur_cube_swallowable}}, with the archetypes of the items determined by the tags: {{Tag link|item|sulfur_cube_archetype/bouncy|sulfur_cube_archetype/regular|sulfur_cube_archetype/slow_flat|sulfur_cube_archetype/fast_flat|sulfur_cube_archetype/light|sulfur_cube_archetype/fast_sliding|sulfur_cube_archetype/slow_sliding|sulfur_cube_archetype/sticky|sulfur_cube_archetype/high_resistance|sulfur_cube_archetype/explosive|sulfur_cube_archetype/hot|sulfur_cube_archetype/slow_bouncy}}&lt;br /&gt;
&lt;br /&gt;
{{IN|BE}}, the items that can be absorbed by the sulfur cube as well as the archetypes they give the sulfur cube are determined by the {{Tag link|item|minecraft:sulfur_cube_archetype_bouncy|minecraft:sulfur_cube_archetype_fast_flat|minecraft:sulfur_cube_archetype_fast_sliding|minecraft:sulfur_cube_archetype_high_resistance|minecraft:sulfur_cube_archetype_light|minecraft:sulfur_cube_archetype_regular|minecraft:sulfur_cube_archetype_slow_flat|minecraft:sulfur_cube_archetype_slow_sliding|minecraft:sulfur_cube_archetype_sticky|minecraft:sulfur_cube_archetype_explosive|minecraft:sulfur_cube_archetype_hot|minecraft:sulfur_cube_archetype_slow_bouncy|edition=bedrock}} item tags.&lt;br /&gt;
&lt;br /&gt;
==== Special archetypes ====&lt;br /&gt;
Sulfur cubes that have absorbed specific functional blocks can have those functions applied to them. &lt;br /&gt;
*[[Minecraft:TNT]] has the explosive archetype. When a sulfur cube with the explosive archetype is ignited manually, its fuse time is set to {{convert|120|game tick|second}}. When ignited by another explosion, it is set to be a random number between {{convert|15|game tick|second}} and {{convert|44|game tick|second}}, inclusive.&lt;br /&gt;
** Sulfur cubes with ignited TNT cannot be damaged, be captured in a [[Minecraft:bucket]], or have their absorbed block [[Minecraft:shear]]ed. When the sulfur cube explodes, no small sulfur cubes are spawned.&lt;br /&gt;
** Sulfur cubes with the explosive archetype can be ignited in the same ways that TNT can be [[Minecraft:TNT#Activation|activated]] and more, including: &lt;br /&gt;
*** direct usage of [[Minecraft:flint and steel]] by a player or [[Minecraft:dispenser]], or usage of a [[Minecraft:fire charge]] by a player;&lt;br /&gt;
*** causing any [[Minecraft:fire damage]] to the sulfur cube ([[Minecraft:fire]], [[Minecraft:lava]], flaming projectile, [[Minecraft:campfire]] or [[Minecraft:magma block]]);&lt;br /&gt;
**** this works even if the mob has [[Minecraft:Fire Resistance]] on it;&lt;br /&gt;
*** being hit by a weapon with [[Minecraft:Fire Aspect]];&lt;br /&gt;
*** any other [[Minecraft:explosion]] nearby, including explosions from other sulfur cubes;&lt;br /&gt;
*** a [[Minecraft:redstone]] signal. TNT activates if the center of sulfur cube&#039;s hitbox is in such a block that a TNT would be activated if it was a placed block instead.&lt;br /&gt;
****TNT sulfur cubes are also primed if they occupy the same position as a redstone component that&#039;s currently emitting a signal (a [[Minecraft:comparator]], for example), even though that position might not be necessarily powered.&lt;br /&gt;
*[[Minecraft:Magma block]]s have the hot archetype. Sulfur cubes with the hot archetype damage players and mobs that they collide with, in the same manner as magma blocks when they are stood on. Fire-resistant players and mobs are immune to being damaged.&lt;br /&gt;
*[[Minecraft:Blue ice]] has the cold archetype. Sulfur cubes with the cold archetype slide on frosted ice created by freezing [[Minecraft:water]] underneath them like the Frost Walker enchantment. Besides from that, they behave like the fast sliding archetype. {{upcoming|Fourth Drop 2026}}&lt;br /&gt;
&lt;br /&gt;
==== Damage resistance ====&lt;br /&gt;
A sulfur cube that has absorbed a block is resistant to the following forms of damage:&lt;br /&gt;
* [[Minecraft:Melee attack]]s&lt;br /&gt;
* [[Minecraft:Projectile]]s&lt;br /&gt;
* [[Minecraft:Falling block]]s, including [[Minecraft:anvil]]s and [[Minecraft:stalactite]]s&lt;br /&gt;
* [[Minecraft:Explosion]]s, except their own&lt;br /&gt;
* [[Minecraft:Fall damage]], including onto [[Minecraft:stalagmite]]s&lt;br /&gt;
* [[Minecraft:Freezing]]&lt;br /&gt;
* Contact with [[Minecraft:cactus]] or [[Minecraft:sweet berry bushes]]&lt;br /&gt;
* [[Minecraft:Magma block]]s and sulfur cubes with the hot archetype&lt;br /&gt;
Other sources of damage, such as [[Minecraft:fire]], [[Minecraft:suffocation]], [[Minecraft:cramming]], or the damage [[Minecraft:effect]]s, can damage or kill the sulfur cube as normal.&lt;br /&gt;
&lt;br /&gt;
Some hostile mobs attack the sulfur cube even while it has absorbed a block, such as [[Minecraft:zoglin]]s, the [[Minecraft:wither]] and [[Minecraft:warden]]s. Although the sulfur cube is immune to the warden&#039;s melee damage, they can be killed by its [[Minecraft:sonic boom]]. Additionally, tamed [[Minecraft:wolves]] attack a sulfur cube that their owner attacks.&lt;br /&gt;
[[File:Zoglin Attacking Sulfur Cube.jpg|thumb|A [[zoglin]] attacking a sulfur cube.]]&lt;br /&gt;
&lt;br /&gt;
==== Launching ====&lt;br /&gt;
When affected by [[Minecraft:Knockback (mechanic)|knockback]], the sulfur cube is launched and is affected by [[Minecraft:gravity]] and [[Minecraft:physics]]. This causes it to behave and bounce like a ball.&lt;br /&gt;
&lt;br /&gt;
The direction and trajectory in which a sulfur cube is launched is the opposite of where on its body it is hit.{{Needs testing|May not be implemented yet in Bedrock Edition.}}&lt;br /&gt;
&lt;br /&gt;
This diagram describes how hitting a sulfur cube on different portions of its body launches it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Sulfur Cube Launching Portions&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|[[File:Sulfur Cube Launching Guide.png|500px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The force at which a sulfur cube is launched is based on the amount of damage the attack does. For example, hitting it with a [[Minecraft:diamond sword]] launches it farther than punching it without an item. The [[Minecraft:Knockback]] and [[Minecraft:Punch]] enchantments also apply additional power to the launch.&lt;br /&gt;
&lt;br /&gt;
Sulfur cubes that are in the air can be knocked farther upward when launched. This is particularly notable {{in|JE}}, where this behavior differs from the usual [[Minecraft:Knockback (mechanic)#Versus airborne entities|airborne knockback mechanics]].&lt;br /&gt;
&lt;br /&gt;
Depending on the absorbed block, sulfur cubes exhibit different properties when hit.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
&lt;br /&gt;
=== Mob ===&lt;br /&gt;
==== Large ====&lt;br /&gt;
{{el|je}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube jump1.ogg&lt;br /&gt;
| sound2 = Sulfur cube jump2.ogg&lt;br /&gt;
| sound3 = Sulfur cube jump3.ogg&lt;br /&gt;
| sound4 = Sulfur cube jump4.ogg&lt;br /&gt;
| sound5 = Sulfur cube jump5.ogg&lt;br /&gt;
| sound6 = Sulfur cube jump6.ogg&lt;br /&gt;
| sound7 = Sulfur cube jump7.ogg&lt;br /&gt;
| sound8 = Sulfur cube jump8.ogg&lt;br /&gt;
| sound9 = Sulfur cube jump9.ogg&lt;br /&gt;
| sound10 = Sulfur cube jump10.ogg&lt;br /&gt;
| sound11 = Sulfur cube jump11.ogg&lt;br /&gt;
| description = When a sulfur cube jumps&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.jump&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.bounce&lt;br /&gt;
| subtitle = Sulfur Cube bounces&amp;lt;ref name=&amp;quot;bouncedupe&amp;quot; group=&amp;quot;sound&amp;quot;&amp;gt;{{bug|MC-308964}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube squish1.ogg&lt;br /&gt;
| sound2 = Sulfur cube squish2.ogg&lt;br /&gt;
| sound3 = Sulfur cube squish3.ogg&lt;br /&gt;
| sound4 = Sulfur cube squish4.ogg&lt;br /&gt;
| sound5 = Sulfur cube squish5.ogg&lt;br /&gt;
| sound6 = Sulfur cube squish6.ogg&lt;br /&gt;
| sound7 = Sulfur cube squish7.ogg&lt;br /&gt;
| sound8 = Sulfur cube squish8.ogg&lt;br /&gt;
| sound9 = Sulfur cube squish9.ogg&lt;br /&gt;
| sound10 = Sulfur cube squish10.ogg&lt;br /&gt;
| sound11 = Sulfur cube squish11.ogg&lt;br /&gt;
| description = When a sulfur cube lands&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.squish&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.bounce&lt;br /&gt;
| subtitle = Sulfur Cube bounces&amp;lt;ref name=&amp;quot;bouncedupe&amp;quot; group=&amp;quot;sound&amp;quot;/&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube absorb1.ogg &lt;br /&gt;
| sound2 = Sulfur cube absorb2.ogg &lt;br /&gt;
| sound3 = Sulfur cube absorb3.ogg &lt;br /&gt;
| description = When a sulfur cube absorbs a block&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.absorb&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.absorb&lt;br /&gt;
| subtitle = Sulfur Cube full&amp;lt;ref group=&amp;quot;sound&amp;quot;&amp;gt;{{bug|MC-312268}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube eject1.ogg &lt;br /&gt;
| sound2 = Sulfur cube eject2.ogg &lt;br /&gt;
| description = When a sulfur cube ejects a block&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.eject&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.eject&lt;br /&gt;
| subtitle = Block removed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube hit4.wav&lt;br /&gt;
| description = When a sulfur cube is damaged&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.hurt&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hurt&lt;br /&gt;
| subtitle = Sulfur Cube hurts{{until|java 26.4}}&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube death.wav&lt;br /&gt;
| description = When a sulfur cube dies&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.death&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.death&lt;br /&gt;
| subtitle = Sulfur Cube dies&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Edition|Bedrock}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube jump1.ogg&lt;br /&gt;
| sound2 = Sulfur cube jump2.ogg&lt;br /&gt;
| sound3 = Sulfur cube jump3.ogg&lt;br /&gt;
| sound4 = Sulfur cube jump4.ogg&lt;br /&gt;
| sound5 = Sulfur cube jump5.ogg&lt;br /&gt;
| sound6 = Sulfur cube jump6.ogg&lt;br /&gt;
| sound7 = Sulfur cube jump7.ogg&lt;br /&gt;
| sound8 = Sulfur cube jump8.ogg&lt;br /&gt;
| sound9 = Sulfur cube jump9.ogg&lt;br /&gt;
| sound10 = Sulfur cube jump10.ogg&lt;br /&gt;
| sound11 = Sulfur cube jump11.ogg&lt;br /&gt;
| description = When a sulfur cube jumps&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.jump&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.squish&lt;br /&gt;
| subtitle = Sulfur Cube bounces&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube squish1.ogg&lt;br /&gt;
| sound2 = Sulfur cube squish2.ogg&lt;br /&gt;
| sound3 = Sulfur cube squish3.ogg&lt;br /&gt;
| sound4 = Sulfur cube squish4.ogg&lt;br /&gt;
| sound5 = Sulfur cube squish5.ogg&lt;br /&gt;
| sound6 = Sulfur cube squish6.ogg&lt;br /&gt;
| sound7 = Sulfur cube squish7.ogg&lt;br /&gt;
| sound8 = Sulfur cube squish8.ogg&lt;br /&gt;
| sound9 = Sulfur cube squish9.ogg&lt;br /&gt;
| sound10 = Sulfur cube squish10.ogg&lt;br /&gt;
| sound11 = Sulfur cube squish11.ogg&lt;br /&gt;
| description = When a sulfur cube lands&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.landing&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.landing&lt;br /&gt;
| subtitle = Sulfur cube bounces&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube absorb1.ogg&lt;br /&gt;
| sound2 = Sulfur cube absorb2.ogg&lt;br /&gt;
| sound3 = Sulfur cube absorb3.ogg &lt;br /&gt;
| description = When a sulfur cube absorbs a block&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.absorb&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.absorb&lt;br /&gt;
| subtitle = Sulfur Cube full&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube eject1.ogg &lt;br /&gt;
| sound2 = Sulfur cube eject2.ogg &lt;br /&gt;
| description = When a sulfur cube ejects a block&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.eject&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.eject&lt;br /&gt;
| subtitle = Block Removed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube hit4.wav&lt;br /&gt;
| description = When a sulfur cube is damaged&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.hurt&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hurt&lt;br /&gt;
| subtitle = Sulfur Cube hurts&lt;br /&gt;
| volume = 0.5–1.5&lt;br /&gt;
| pitch = 0.8–1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube death.wav&lt;br /&gt;
| description = When a sulfur cube dies&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.death&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.death&lt;br /&gt;
| subtitle = Sulfur Cube dies&lt;br /&gt;
| volume = 0.5&lt;br /&gt;
| pitch = 0.9&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Small ====&lt;br /&gt;
{{el|je}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Small sulfur cube jump1.ogg&lt;br /&gt;
| sound2 = Small sulfur cube jump2.ogg&lt;br /&gt;
| sound3 = Small sulfur cube jump3.ogg&lt;br /&gt;
| sound4 = Small sulfur cube jump4.ogg&lt;br /&gt;
| sound5 = Small sulfur cube jump5.ogg&lt;br /&gt;
| sound6 = Small sulfur cube jump6.ogg&lt;br /&gt;
| sound7 = Small sulfur cube jump7.ogg&lt;br /&gt;
| sound8 = Small sulfur cube jump8.ogg&lt;br /&gt;
| sound9 = Small sulfur cube jump9.ogg&lt;br /&gt;
| sound10 = Small sulfur cube jump10.ogg&lt;br /&gt;
| sound11 = Small sulfur cube jump11.ogg&lt;br /&gt;
| description = When a small sulfur cube jumps&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.small_sulfur_cube.jump&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.bounce&lt;br /&gt;
| subtitle = Sulfur Cube bounces&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Small sulfur cube squish1.ogg&lt;br /&gt;
| sound2 = Small sulfur cube squish2.ogg&lt;br /&gt;
| sound3 = Small sulfur cube squish3.ogg&lt;br /&gt;
| sound4 = Small sulfur cube squish4.ogg&lt;br /&gt;
| sound5 = Small sulfur cube squish5.ogg&lt;br /&gt;
| sound6 = Small sulfur cube squish6.ogg&lt;br /&gt;
| sound7 = Small sulfur cube squish7.ogg&lt;br /&gt;
| sound8 = Small sulfur cube squish8.ogg&lt;br /&gt;
| sound9 = Small sulfur cube squish9.ogg&lt;br /&gt;
| sound10 = Small sulfur cube squish10.ogg&lt;br /&gt;
| description = When a small sulfur cube lands&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.small_sulfur_cube.squish&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.bounce&lt;br /&gt;
| subtitle = Sulfur Cube bounces&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Small sulfur cube hit1.ogg&lt;br /&gt;
| sound2 = Small sulfur cube hit2.ogg&lt;br /&gt;
| sound3 = Small sulfur cube hit3.ogg&lt;br /&gt;
| sound4 = Small sulfur cube hit4.ogg&lt;br /&gt;
| description = When a small sulfur cube is damaged&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.small_sulfur_cube.hurt&lt;br /&gt;
| translationkey = subtitles.entity.small_sulfur_cube.hurt&lt;br /&gt;
| subtitle = Small Sulfur Cube hurts{{until|java 26.4}}&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Small sulfur cube death.ogg&lt;br /&gt;
| description = When a small sulfur cube dies&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.small_sulfur_cube.death&lt;br /&gt;
| translationkey = subtitles.entity.small_sulfur_cube.death&lt;br /&gt;
| subtitle = Small Sulfur Cube dies&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Small Sulfur Cube eat1.ogg&lt;br /&gt;
| sound2 = Small Sulfur Cube eat2.ogg&lt;br /&gt;
| description = When a small sulfur cube eats an item&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.small_sulfur_cube.eat&lt;br /&gt;
| translationkey = subtitles.entity.small_sulfur_cube.eat&lt;br /&gt;
| subtitle = Small Sulfur Cube puts on mass&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Edition|Bedrock}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Small sulfur cube jump1.ogg&lt;br /&gt;
| sound2 = Small sulfur cube jump2.ogg&lt;br /&gt;
| sound3 = Small sulfur cube jump3.ogg&lt;br /&gt;
| sound4 = Small sulfur cube jump4.ogg&lt;br /&gt;
| sound5 = Small sulfur cube jump5.ogg&lt;br /&gt;
| sound6 = Small sulfur cube jump6.ogg&lt;br /&gt;
| sound7 = Small sulfur cube jump7.ogg&lt;br /&gt;
| sound8 = Small sulfur cube jump8.ogg&lt;br /&gt;
| sound9 = Small sulfur cube jump9.ogg&lt;br /&gt;
| sound10 = Small sulfur cube jump10.ogg&lt;br /&gt;
| sound11 = Small sulfur cube jump11.ogg&lt;br /&gt;
| description = When a small sulfur cube jumps&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.small.jump&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.squish&lt;br /&gt;
| subtitle = Sulfur Cube bounces&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.5&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Small sulfur cube squish1.ogg&lt;br /&gt;
| sound2 = Small sulfur cube squish2.ogg&lt;br /&gt;
| sound3 = Small sulfur cube squish3.ogg&lt;br /&gt;
| sound4 = Small sulfur cube squish4.ogg&lt;br /&gt;
| sound5 = Small sulfur cube squish5.ogg&lt;br /&gt;
| sound6 = Small sulfur cube squish6.ogg&lt;br /&gt;
| sound7 = Small sulfur cube squish7.ogg&lt;br /&gt;
| sound8 = Small sulfur cube squish8.ogg&lt;br /&gt;
| sound9 = Small sulfur cube squish9.ogg&lt;br /&gt;
| sound10 = Small sulfur cube squish10.ogg&lt;br /&gt;
|subtitle=Sulfur Cube squishes&lt;br /&gt;
| description = When a small sulfur cube lands&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.small.landing&lt;br /&gt;
| translationkey =&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.5&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube small hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube small hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube small hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube small hit4.wav&lt;br /&gt;
| description = When a small sulfur cube is damaged&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.small.hurt&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hurt&lt;br /&gt;
| subtitle = Sulfur Cube hurts&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.5&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube small death.wav&lt;br /&gt;
| description = When a small sulfur cube dies&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.small.death&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.death&lt;br /&gt;
| subtitle = Sulfur Cube dies&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.5&lt;br /&gt;
}}&lt;br /&gt;
|{{SoundLine&lt;br /&gt;
| sound = Eat1.ogg&lt;br /&gt;
| sound2 = Eat2.ogg&lt;br /&gt;
| sound3 = Eat3.ogg&lt;br /&gt;
| description = When a small sulfur cube eats&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = random.eat&lt;br /&gt;
| translationkey = subtitles.entity.generic.eat&lt;br /&gt;
| subtitle = Eating&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 2.0&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
=== Ball ===&lt;br /&gt;
{{el|je}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&amp;lt;!-- Bouncy --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube bouncy hit1 JE2.ogg&lt;br /&gt;
| sound2 = Sulfur Cube bouncy hit2 JE2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube bouncy hit3 JE2.ogg&lt;br /&gt;
| sound4 = Sulfur Cube bouncy hit4 JE2.ogg&lt;br /&gt;
| description = When bouncy and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.bouncy.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&amp;lt;ref name=&amp;quot;hit&amp;quot; group=&amp;quot;sound&amp;quot;&amp;gt;{{bug|MC-312267}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube bouncy push1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube bouncy push2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube bouncy push3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube bouncy push4.ogg&lt;br /&gt;
| description = When bouncy and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.bouncy.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&amp;lt;ref name=&amp;quot;pushed&amp;quot; group=&amp;quot;sound&amp;quot;&amp;gt;{{bug|MC-312266}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Explosive --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube explosive hit1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube explosive hit2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube explosive hit3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube explosive hit4.ogg&lt;br /&gt;
| description = When explosive and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.explosive.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&amp;lt;ref name=&amp;quot;hit&amp;quot; group=&amp;quot;sound&amp;quot;/&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube explosive push1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube explosive push2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube explosive push3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube explosive push4.ogg&lt;br /&gt;
| description = When explosive and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.explosive.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&amp;lt;ref name=&amp;quot;pushed&amp;quot; group=&amp;quot;sound&amp;quot;/&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Fast Flat --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube fastflat hit1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube fastflat hit2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube fastflat hit3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube fastflat hit4.ogg&lt;br /&gt;
| description = When fast flat and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.fast_flat.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&amp;lt;ref name=&amp;quot;hit&amp;quot; group=&amp;quot;sound&amp;quot;/&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube fastflat push1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube fastflat push2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube fastflat push3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube fastflat push4.ogg&lt;br /&gt;
| description = When fast flat and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.fast_flat.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&amp;lt;ref name=&amp;quot;pushed&amp;quot; group=&amp;quot;sound&amp;quot;/&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Fast Sliding --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube fastsliding hit1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube fastsliding hit2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube fastsliding hit3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube fastsliding hit4.ogg&lt;br /&gt;
| description = When fast sliding and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.fast_sliding.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&amp;lt;ref name=&amp;quot;hit&amp;quot; group=&amp;quot;sound&amp;quot;/&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube fastsliding push1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube fastsliding push2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube fastsliding push3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube fastsliding push4.ogg&lt;br /&gt;
| description = When fast sliding and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.fast_sliding.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&amp;lt;ref name=&amp;quot;pushed&amp;quot; group=&amp;quot;sound&amp;quot;/&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- High Resistance --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube highresistance hit1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube highresistance hit2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube highresistance hit3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube highresistance hit4.ogg&lt;br /&gt;
| description = When high resistance and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.high_resistance.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&amp;lt;ref name=&amp;quot;hit&amp;quot; group=&amp;quot;sound&amp;quot;/&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube highresistance push1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube highresistance push2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube highresistance push3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube highresistance push4.ogg&lt;br /&gt;
| description = When high resistance and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.high_resistance.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&amp;lt;ref name=&amp;quot;pushed&amp;quot; group=&amp;quot;sound&amp;quot;/&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Hot --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube hot hit1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube hot hit2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube hot hit3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube hot hit4.ogg&lt;br /&gt;
| description = When hot and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.hot.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&amp;lt;ref name=&amp;quot;hit&amp;quot; group=&amp;quot;sound&amp;quot;/&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube hot push1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube hot push2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube hot push3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube hot push4.ogg&lt;br /&gt;
| description = When hot and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.hot.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&amp;lt;ref name=&amp;quot;pushed&amp;quot; group=&amp;quot;sound&amp;quot;/&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Light --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube light hit1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube light hit2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube light hit3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube light hit4.ogg&lt;br /&gt;
| description = When light and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.light.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&amp;lt;ref name=&amp;quot;hit&amp;quot; group=&amp;quot;sound&amp;quot;/&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube light push1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube light push2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube light push3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube light push4.ogg&lt;br /&gt;
| description = When light and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.light.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&amp;lt;ref name=&amp;quot;pushed&amp;quot; group=&amp;quot;sound&amp;quot;/&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Slow Bouncy --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube hot hit1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube hot hit2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube hot hit3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube hot hit4.ogg&lt;br /&gt;
| description = When slow bouncy and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.slow_bouncy.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&amp;lt;ref name=&amp;quot;hit&amp;quot; group=&amp;quot;sound&amp;quot;/&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube hot push1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube hot push2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube hot push3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube hot push4.ogg&lt;br /&gt;
| description = When slow bouncy and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.slow_bouncy.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&amp;lt;ref name=&amp;quot;pushed&amp;quot; group=&amp;quot;sound&amp;quot;/&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Slow Flat --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube slowflat hit1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube slowflat hit2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube slowflat hit3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube slowflat hit4.ogg&lt;br /&gt;
| description = When slow flat and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.slow_flat.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&amp;lt;ref name=&amp;quot;hit&amp;quot; group=&amp;quot;sound&amp;quot;/&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube slowflat push1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube slowflat push2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube slowflat push3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube slowflat push4.ogg&lt;br /&gt;
| description = When slow flat and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.slow_flat.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&amp;lt;ref name=&amp;quot;pushed&amp;quot; group=&amp;quot;sound&amp;quot;/&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Slow Sliding --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube slowsliding hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube slowsliding hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube slowsliding hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube slowsliding hit4.wav&lt;br /&gt;
| description = When slow sliding and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.slow_sliding.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&amp;lt;ref name=&amp;quot;hit&amp;quot; group=&amp;quot;sound&amp;quot;/&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube slowsliding push1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube slowsliding push2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube slowsliding push3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube slowsliding push4.ogg&lt;br /&gt;
| description = When slow sliding and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.slow_sliding.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&amp;lt;ref name=&amp;quot;pushed&amp;quot; group=&amp;quot;sound&amp;quot;/&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Sticky --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube sticky hit1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube sticky hit2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube sticky hit3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube sticky hit4.ogg&lt;br /&gt;
| description = When sticky and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.sticky.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&amp;lt;ref name=&amp;quot;hit&amp;quot; group=&amp;quot;sound&amp;quot;/&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube sticky push1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube sticky push2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube sticky push3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube sticky push4.ogg&lt;br /&gt;
| description = When sticky and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.sticky.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&amp;lt;ref name=&amp;quot;pushed&amp;quot; group=&amp;quot;sound&amp;quot;/&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Regular --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube regular hit1 JE2.ogg&lt;br /&gt;
| sound2 = Sulfur Cube regular hit2 JE2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube regular hit3 JE2.ogg&lt;br /&gt;
| sound4 = Sulfur Cube regular hit4 JE2.ogg&lt;br /&gt;
| description = When regular and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.regular.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&amp;lt;ref name=&amp;quot;hit&amp;quot; group=&amp;quot;sound&amp;quot;/&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube regular push1 JE2.ogg&lt;br /&gt;
| sound2 = Sulfur Cube regular push2 JE2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube regular push3 JE2.ogg&lt;br /&gt;
| sound4 = Sulfur Cube regular push4 JE2.ogg&lt;br /&gt;
| description = When regular and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.regular.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&amp;lt;ref name=&amp;quot;pushed&amp;quot; group=&amp;quot;sound&amp;quot;/&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube ball bounce1.wav&lt;br /&gt;
| sound2 = Sulfur cube ball bounce2.wav&lt;br /&gt;
| sound3 = Sulfur cube ball bounce3.wav&lt;br /&gt;
| sound4 = Sulfur cube ball bounce4.wav&lt;br /&gt;
| sound5 = Sulfur cube ball bounce5.wav&lt;br /&gt;
| sound6 = Sulfur cube ball bounce6.wav&lt;br /&gt;
| sound7 = Sulfur cube ball bounce7.wav&lt;br /&gt;
| sound8 = Sulfur cube ball bounce8.wav&lt;br /&gt;
| description = When bouncing&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = entity.sulfur_cube.bounce&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.bounce&lt;br /&gt;
| subtitle = Sulfur Cube bounces&amp;lt;ref name=&amp;quot;bouncedupe&amp;quot; group=&amp;quot;sound&amp;quot;/&amp;gt;&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Fuse.ogg&lt;br /&gt;
|subtitle=TNT fizzes&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a sulfur cube begins its     explosion timer&lt;br /&gt;
|id=entity.tnt.primed&lt;br /&gt;
|translationkey=subtitles.entity.tnt.primed​&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Explosion1.ogg&lt;br /&gt;
|sound2=Explosion2.ogg&lt;br /&gt;
|sound3=Explosion3.ogg&lt;br /&gt;
|sound4=Explosion4.ogg&lt;br /&gt;
|subtitle=Explosion&amp;lt;ref group=&amp;quot;sound&amp;quot;&amp;gt;{{bug|MC-312354}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a sulfur cube explodes&lt;br /&gt;
|id=entity.generic.explode&lt;br /&gt;
|translationkey=subtitles.entity.generic.explode&lt;br /&gt;
|volume=4.0&lt;br /&gt;
|pitch=0.56-0.84&lt;br /&gt;
|distance=16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Edition|Bedrock}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube ball bounce1.wav&lt;br /&gt;
| sound2 = Sulfur cube ball bounce2.wav&lt;br /&gt;
| sound3 = Sulfur cube ball bounce3.wav&lt;br /&gt;
| sound4 = Sulfur cube ball bounce4.wav&lt;br /&gt;
| sound5 = Sulfur cube ball bounce5.wav&lt;br /&gt;
| sound6 = Sulfur cube ball bounce6.wav&lt;br /&gt;
| sound7 = Sulfur cube ball bounce7.wav&lt;br /&gt;
| sound8 = Sulfur cube ball bounce8.wav&lt;br /&gt;
| description = When bouncing&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.bounce&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.bounce&lt;br /&gt;
| subtitle = Sulfur Cube bounces&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Bouncy --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube bouncy hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube bouncy hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube bouncy hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube bouncy hit4.wav&lt;br /&gt;
| description = When bouncy and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.bouncy.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 0.5-1.5&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube bouncy push1.wav&lt;br /&gt;
| sound2 = Sulfur cube bouncy push2.wav&lt;br /&gt;
| sound3 = Sulfur cube bouncy push3.wav&lt;br /&gt;
| sound4 = Sulfur cube bouncy push4.wav&lt;br /&gt;
| description = When bouncy and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.bouncy.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Explosive --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube explosive hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube explosive hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube explosive hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube explosive hit4.wav&lt;br /&gt;
| description = When explosive and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.explosive.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 0.5-1.5&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube explosive push1.wav&lt;br /&gt;
| sound2 = Sulfur cube explosive push2.wav&lt;br /&gt;
| sound3 = Sulfur cube explosive push3.wav&lt;br /&gt;
| sound4 = Sulfur cube explosive push4.wav&lt;br /&gt;
| description = When explosive and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.explosive.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Fast Flat --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube fastflat hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube fastflat hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube fastflat hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube fastflat hit4.wav&lt;br /&gt;
| description = When fast flat and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.fast_flat.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 0.5-1.5&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube fastflat push1.wav&lt;br /&gt;
| sound2 = Sulfur cube fastflat push2.wav&lt;br /&gt;
| sound3 = Sulfur cube fastflat push3.wav&lt;br /&gt;
| sound4 = Sulfur cube fastflat push4.wav&lt;br /&gt;
| description = When fast flat and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.fast_flat.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Fast Sliding --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube fastsliding hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube fastsliding hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube fastsliding hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube fastsliding hit4.wav&lt;br /&gt;
| description = When fast sliding and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.fast_sliding.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 0.5-1.5&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube fastsliding push1.wav&lt;br /&gt;
| sound2 = Sulfur cube fastsliding push2.wav&lt;br /&gt;
| sound3 = Sulfur cube fastsliding push3.wav&lt;br /&gt;
| sound4 = Sulfur cube fastsliding push4.wav&lt;br /&gt;
| description = When fast sliding and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.fast_sliding.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- High Resistance --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube highresistance hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube highresistance hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube highresistance hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube highresistance hit4.wav&lt;br /&gt;
| description = When high resistance and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.high_resistance.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 0.5-1.5&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube highresistance push1.wav&lt;br /&gt;
| sound2 = Sulfur cube highresistance push2.wav&lt;br /&gt;
| sound3 = Sulfur cube highresistance push3.wav&lt;br /&gt;
| sound4 = Sulfur cube highresistance push4.wav&lt;br /&gt;
| description = When high resistance and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.high_resistance.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Hot --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube hot hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube hot hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube hot hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube hot hit4.wav&lt;br /&gt;
| description = When hot and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.hot.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 0.5-1.5&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube hot push1.wav&lt;br /&gt;
| sound2 = Sulfur cube hot push2.wav&lt;br /&gt;
| sound3 = Sulfur cube hot push3.wav&lt;br /&gt;
| sound4 = Sulfur cube hot push4.wav&lt;br /&gt;
| description = When hot and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.hot.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Light --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube light hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube light hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube light hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube light hit4.wav&lt;br /&gt;
| description = When light and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.light.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 0.5-1.5&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube light push1.wav&lt;br /&gt;
| sound2 = Sulfur cube light push2.wav&lt;br /&gt;
| sound3 = Sulfur cube light push3.wav&lt;br /&gt;
| sound4 = Sulfur cube light push4.wav&lt;br /&gt;
| description = When light and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.light.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Slow Bouncy --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube hot hit1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube hot hit2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube hot hit3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube hot hit4.ogg&lt;br /&gt;
| description = When slow bouncy and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.slow_bouncy.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 0.5–1.5&lt;br /&gt;
| pitch = 0.8–1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube hot push1.ogg&lt;br /&gt;
| sound2 = Sulfur Cube hot push2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube hot push3.ogg&lt;br /&gt;
| sound4 = Sulfur Cube hot push4.ogg&lt;br /&gt;
| description = When slow bouncy and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.slow_bouncy.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Slow Flat --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube slowflat hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube slowflat hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube slowflat hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube slowflat hit4.wav&lt;br /&gt;
| description = When slow flat and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.slow_flat.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 0.5-1.5&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube slowflat push1.wav&lt;br /&gt;
| sound2 = Sulfur cube slowflat push2.wav&lt;br /&gt;
| sound3 = Sulfur cube slowflat push3.wav&lt;br /&gt;
| sound4 = Sulfur cube slowflat push4.wav&lt;br /&gt;
| description = When slow flat and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.slow_flat.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Slow Sliding --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube slowsliding hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube slowsliding hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube slowsliding hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube slowsliding hit4.wav&lt;br /&gt;
| description = When slow sliding and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.slow_sliding.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 0.5-1.5&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube slowsliding push1.wav&lt;br /&gt;
| sound2 = Sulfur cube slowsliding push2.wav&lt;br /&gt;
| sound3 = Sulfur cube slowsliding push3.wav&lt;br /&gt;
| sound4 = Sulfur cube slowsliding push4.wav&lt;br /&gt;
| description = When slow sliding and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.slow_sliding.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Sticky --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube sticky hit1.wav&lt;br /&gt;
| sound2 = Sulfur cube sticky hit2.wav&lt;br /&gt;
| sound3 = Sulfur cube sticky hit3.wav&lt;br /&gt;
| sound4 = Sulfur cube sticky hit4.wav&lt;br /&gt;
| description = When sticky and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.sticky.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 0.5-1.5&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur cube sticky push1.wav&lt;br /&gt;
| sound2 = Sulfur cube sticky push2.wav&lt;br /&gt;
| sound3 = Sulfur cube sticky push3.wav&lt;br /&gt;
| sound4 = Sulfur cube sticky push4.wav&lt;br /&gt;
| description = When sticky and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.sticky.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Regular --&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube regular hit1 JE2.ogg&lt;br /&gt;
| sound2 = Sulfur Cube regular hit2 JE2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube regular hit3 JE2.ogg&lt;br /&gt;
| sound4 = Sulfur Cube regular hit4 JE2.ogg&lt;br /&gt;
| description = When regular and kicked by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.regular.hit&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.hit&lt;br /&gt;
| subtitle = Sulfur Cube hit&lt;br /&gt;
| volume = 0.5-1.5&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound = Sulfur Cube regular push1 JE2.ogg&lt;br /&gt;
| sound2 = Sulfur Cube regular push2 JE2.ogg&lt;br /&gt;
| sound3 = Sulfur Cube regular push3 JE2.ogg&lt;br /&gt;
| sound4 = Sulfur Cube regular push4 JE2.ogg&lt;br /&gt;
| description = When regular and pushed by a player&lt;br /&gt;
| source = neutral&lt;br /&gt;
| id = mob.sulfur_cube.regular.push&lt;br /&gt;
| translationkey = subtitles.entity.sulfur_cube.push&lt;br /&gt;
| subtitle = Sulfur Cube pushed&lt;br /&gt;
| volume = 1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Creeper fuse.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a sulfur cube begins its explosion timer&lt;br /&gt;
|id=random.fuse&lt;br /&gt;
|translationkey=subtitles.entity.tnt.primed&lt;br /&gt;
|subtitle=TNT fizzes&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.5}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Explosion1.ogg&lt;br /&gt;
|sound2=Explosion2.ogg&lt;br /&gt;
|sound3=Explosion3.ogg&lt;br /&gt;
|sound4=Explosion4.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a sulfur cube explodes&lt;br /&gt;
|id=random.explode&lt;br /&gt;
|translationkey=subtitles.entity.generic.explode&lt;br /&gt;
|subtitle=Explosion&lt;br /&gt;
|volume=4.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Sulfur Cube&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=sulfur_cube&lt;br /&gt;
|showentitytags=y&lt;br /&gt;
|entitytags=cannot_be_pushed_onto_boats,non_controlling_rider,not_scary_for_pufferfish&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Sulfur Cube&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=sulfur_cube&lt;br /&gt;
|showentityfamily=y&lt;br /&gt;
|entityfamily=sulfur_cube,animal,mob&lt;br /&gt;
|id=153&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Entity data ===&lt;br /&gt;
{{expand section|Expand Java Edition entity data}}&lt;br /&gt;
{{el|java}}:&lt;br /&gt;
{{main|Entity format (Java Edition)}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;entity data&amp;quot; /&amp;gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound}} Entity data&lt;br /&gt;
** {{nbt inherit/entity}}&lt;br /&gt;
** {{nbt inherit/mob}}&lt;br /&gt;
** Only on sulfur cubes, the {{cd|equipment.body}} tag represents the {{DCL|minecraft:sulfur_cube_content}} component in [[Minecraft:predicates]] and [[Minecraft:loot function]]s.&lt;br /&gt;
** {{nbt inherit/cube_mob}}&lt;br /&gt;
** {{nbt|int|pickup_timer}}: The ticks left before the sulfur cube picks up items from the ground. Is set to 100 when the item is removed using shears, then ticks down until it reaches 0.&lt;br /&gt;
** {{nbt|byte|from_bucket}}: 1 or 0 (true/false) - 1 if the sulfur cube was spawned by using a [[Minecraft:Bucket of Sulfur Cube]], 0 if not.&lt;br /&gt;
** {{nbt|int|fuse}}: The number of ticks before the sulfur cube explodes. For sulfur cubes that are not ignited, this value is -1.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;section end=&amp;quot;entity data&amp;quot; /&amp;gt;&lt;br /&gt;
The absorbed block (if any) is stored in &amp;lt;code&amp;gt;equipment.body&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{el|bedrock}}:&lt;br /&gt;
{{main|Entity format (Bedrock Edition)}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound}}: The entity&#039;s root tag.&lt;br /&gt;
** {{bedrock nbt/entity}}&lt;br /&gt;
** {{bedrock nbt/mob}}&lt;br /&gt;
** {{bedrock nbt/ageable}}&lt;br /&gt;
** {{nbt|byte|Size}}: The size of the sulfur cube. 1 is the smallest slime, 2 is the next larger.&lt;br /&gt;
** {{nbt|list|SlotDropChances}}: List of equipment slots and the chance that the item in that slot drops when the sulfur cube dies.&lt;br /&gt;
*** {{nbt|compound|}}: A slot entry.&lt;br /&gt;
**** {{nbt|float|DropChance}}: The probability that the item in this slot can drop (0.0 to 1.0).&lt;br /&gt;
**** {{nbt|string|Slot}}: The name of the equipment slot. Can be {{cd|mainhand}} in sulfur cube.&lt;br /&gt;
** {{nbt|compound|properties}}: The sulfur cube &amp;lt;code&amp;gt;properties&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** {{nbt|string|minecraft:sulfur_cube_archetype}}: If the sulfur cube has a block and behavior can be {{cd|none|bouncy|regular|slow_bouncy|slow_flat|fast_flat|light|fast_sliding|slow_sliding|sticky|high_resistance|explosive|hot|d=and}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|Uh-oh.;It Spreads}}&lt;br /&gt;
&lt;br /&gt;
Achievements that apply to all mobs:&lt;br /&gt;
{{collapse|content={{load achievements|Overkill;Over-Overkill;Mob Kabob}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Uh Oh;It Spreads}}&lt;br /&gt;
&lt;br /&gt;
Advancements that apply to all mobs:&lt;br /&gt;
{{collapse|content={{load advancements|Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill;Mob Kabob}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{yt|DgTM7veQ8_E|236|420}}&lt;br /&gt;
{{yt|V5OrN6LA1Tc|236|420}}&lt;br /&gt;
{{yt|dhwLRixmHEI|236|420}}&lt;br /&gt;
{{yt|jF1Q1BQsxXQ|236|420}}&lt;br /&gt;
{{yt|03gzNW4pSbI|236|420}}&lt;br /&gt;
{{yt|FS3fBRCbsGA|236|420}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Announcements ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||March 19, 2026|link=none|Sulfur cubes are teased in a series of [[Minecraft:social media teasers]].}}&lt;br /&gt;
|{{HistoryLine||March 21, 2026|link=https://www.youtube.com/watch?v=Is5IswM87EQ|[[File:Sulfur Cube BE1.png|32px]] [[File:Sulfur Cube BE1.png|18px]] Sulfur cubes are announced at [[Minecraft:Minecraft Live – March 2026]].}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||26.2|dev=snap1|[[File:Sulfur Cube JE1.png|32px]] [[File:Sulfur Cube JE1.png|18px]] Added sulfur cubes. The texture is different by a few pixels compared with the one in {{BE}}.}}&lt;br /&gt;
|{{HistoryLine|||dev=snap3|Sulfur cubes can no longer be picked up by [[Minecraft:boat]]s.&lt;br /&gt;
|Light-emitting blocks contained inside sulfur cubes now glow in the dark.&amp;lt;ref&amp;gt;{{bug|MC-307357|||resolution=Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=snap4|[[File:Sulfur Cube JE2 BE2.png|32px]] [[File:Sulfur Cube JE2 BE2.png|18px]] The outer layer texture of the sulfur cube has been changed, namely the eyes and mouth.&lt;br /&gt;
|The size of naturally-spawned small sulfur cubes has been tweaked.&lt;br /&gt;
|Sulfur cubes can now spawn on Peaceful difficulty.}}&lt;br /&gt;
|{{HistoryLine|||dev=snap5|Sulfur cubes with an absorbed block are now immune to explosive damage.&lt;br /&gt;
|Sulfur cubes can now absorb [[Minecraft:TNT]], giving them the new explosive archetype.}}&lt;br /&gt;
|{{HistoryLine|||dev=snap6|Sulfur cubes that have absorbed [[Minecraft:magma block]]s now gain the new hot archetype.&lt;br /&gt;
|Many blocks that previously gave sulfur cubes the regular archetype now give the new slow bouncy archetype instead.&lt;br /&gt;
|Sulfur cubes can now absorb [[Minecraft:redstone lamp]]s and [[Minecraft:observer]]s, giving them the slow bouncy archetype.&lt;br /&gt;
|Sulfur cubes can no longer absorb [[Minecraft:sand]], [[Minecraft:red sand]], [[Minecraft:gravel]], or [[Minecraft:blocks of redstone]].&lt;br /&gt;
|The [[Minecraft:Knockback]]&amp;lt;ref&amp;gt;{{bug|MC-307674|||resolution=Fixed}}&amp;lt;/ref&amp;gt; and [[Minecraft:Punch]] enchantments now apply additional power to the launch of a sulfur cube with an absorbed block.&lt;br /&gt;
|Sulfur cubes that have absorbed TNT now ignite when hit with an item enchanted with [[Minecraft:Fire Aspect]].&amp;lt;ref&amp;gt;{{bug|MC-307854|||resolution=Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=snap7|The slow bouncy archetype is no longer buoyant.}}&lt;br /&gt;
|{{HistoryLine|||dev=snap8|Sulfur cubes containing a block inside are now immune to damage from [[Minecraft:magma block]]s, as well as from other sulfur cubes that contain a magma block.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|[[File:Sulfur Cube Small JE1 BE3.png|18px]] The model and texture of the small sulfur cube has been changed.|Small sulfur cubes now have sounds playing when being fed with [[Minecraft:slimeball]]s.|Added unique hit and push sounds for each archetype.|Removed generic hit ({{sound||Sulfur cube ball hit1.wav}}{{sound||Sulfur cube ball hit2.wav}}{{sound||Sulfur cube ball hit3.wav}}{{sound||Sulfur cube ball hit4.wav}}) and push ({{sound||Sulfur cube ball kick1.wav}}{{sound||Sulfur cube ball kick2.wav}}{{sound||Sulfur cube ball kick3.wav}}{{sound||Sulfur cube ball kick4.wav}}) sounds.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre3|The block inside a sulfur cube now aligns vertically with the block grid only when the sulfur cube is invisible.|The squish animation no longer plays when a sulfur cube has a block inside.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre4|Now affected by the [[Minecraft:Knockback]] enchantment while a block is absorbed.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre5|The correct sound is now played when a bouncy archetype sulfur cube is hit.}}&lt;br /&gt;
|{{HistoryLine||26.3|dev=snap1|Changed the sounds of the regular sulfur cube archetype.}}&lt;br /&gt;
|{{HistoryLine|java upcoming}}&lt;br /&gt;
|{{HistoryLine||26.4|dev=snap6|Sulfur cubes that have absorbed [[Minecraft:blue ice]] now gain the new cold archetype.|Small sulfur cubes that spawn from splitting a bucketed sulfur cube now inherit the property of not despawning.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||26.20|dev=Preview 26.20.23|exp=Drop 2 of 2026|[[File:Sulfur Cube BE1.png|32px]] [[File:Sulfur Cube BE1.png|18px]] Added sulfur cubes, which use the same texture as the ones shown at Minecraft LIVE.&lt;br /&gt;
|[[File:Small Sulfur Cube (texture) BE1.png|60px|class=pixel-image]] Added a unique texture for the small sulfur cube, but it is currently unused.}}&lt;br /&gt;
|{{HistoryLine||26.30|dev=Preview 26.30.20|Sulfur cubes are now available without using the &amp;quot;Drop 2 of 2026&amp;quot; experimental toggle.&lt;br /&gt;
|[[File:Sulfur Cube JE2 BE2.png|32px]] [[File:Sulfur Cube JE2 BE2.png|18px]] The outer layer texture of the sulfur cube has been changed, namely the eyes and mouth.&lt;br /&gt;
|The maximum health of large sulfur cubes has been reduced from {{hp|9}} to {{hp|8}}.&lt;br /&gt;
|Added sounds for absorbing and ejecting blocks.&lt;br /&gt;
|Added unique hit and push sounds for each archetype.&lt;br /&gt;
|Removed generic hit ({{sound||Sulfur cube ball hit1.wav}}{{sound||Sulfur cube ball hit2.wav}}{{sound||Sulfur cube ball hit3.wav}}{{sound||Sulfur cube ball hit4.wav}}) and push ({{sound||Sulfur cube ball kick1.wav}}{{sound||Sulfur cube ball kick2.wav}}{{sound||Sulfur cube ball kick3.wav}}{{sound||Sulfur cube ball kick4.wav}}) sounds.&lt;br /&gt;
|Split jumping sounds ({{sound||Sulfur cube jump1.wav}}{{sound||Sulfur cube jump2.wav}}{{sound||Sulfur cube jump3.wav}}{{sound||Sulfur cube jump4.wav}}{{sound||Sulfur cube jump5.wav}}{{sound||Sulfur cube jump6.wav}}{{sound||Sulfur cube jump7.wav}}{{sound||Sulfur cube jump8.wav}}{{sound||Sulfur cube jump9.wav}}{{sound||Sulfur cube jump10.wav}}{{sound||Sulfur cube jump11.wav}}) into distinct bouncing and landing sounds.&lt;br /&gt;
|Can now be knocked back based on the tap location when using a touch device input.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 26.30.25|Sulfur cubes can now absorb [[Minecraft:TNT]], giving them the new explosive archetype.|Small sulfur cubes no longer occasionally spawn from buckets of sulfur cube.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 26.30.27|Sulfur cubes that have absorbed [[Minecraft:magma block]]s now gain the new hot archetype.&lt;br /&gt;
|Many blocks that previously gave the regular archetype now give the new slow bouncy archetype instead.&lt;br /&gt;
|Resin family blocks now give the fast flat archetype instead of the bouncy archetype to match {{JE}}.&lt;br /&gt;
|[[Minecraft:Ancient debris]] now gives the slow flat archetype instead of the regular archetype to match {{JE|nl=1}}.&lt;br /&gt;
|[[Minecraft:Slime block]]s, [[Minecraft:honey block]]s, [[Minecraft:sculk]], [[Minecraft:ice]], [[Minecraft:bedrock]], [[Minecraft:reinforced deepslate]], [[Minecraft:sand]], [[Minecraft:red sand]], [[Minecraft:gravel]], and [[Minecraft:blocks of redstone]] can no longer be absorbed by sulfur cubes to match {{JE|nl=1}}.&lt;br /&gt;
|[[Minecraft:Observer]]s and [[Minecraft:redstone lamp]]s can now be absorbed by sulfur cubes, giving them the slow bouncy archetype.&lt;br /&gt;
|Added unique hit and push sounds for the explosive and hot archetypes.&lt;br /&gt;
|Split small sulfur cube jumping sounds ({{sound||Sulfur cube small jump1.wav}}{{sound||Sulfur cube small jump2.wav}}{{sound||Sulfur cube small jump3.wav}}{{sound||Sulfur cube small jump4.wav}}{{sound||Sulfur cube small jump5.wav}}{{sound||Sulfur cube small jump6.wav}}{{sound||Sulfur cube small jump7.wav}}{{sound||Sulfur cube small jump8.wav}}{{sound||Sulfur cube small jump9.wav}}{{sound||Sulfur cube small jump10.wav}}) into different and distinct bouncing and landing sounds.|Updated landing subtitle from &amp;quot;subtitles.entity.sulfur_cube.landing&amp;quot; to &amp;quot;Sulfur cube bounces&amp;quot;.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 26.30.28|[[File:Sulfur Cube Small JE1 BE3.png|18px]] The model and texture of the small sulfur cube has been changed.&lt;br /&gt;
|Sulfur cubes can now spawn in Peaceful difficulty.&lt;br /&gt;
|Sulfur cubes can no longer ride [[Minecraft:vehicle]]s.&lt;br /&gt;
|Sulfur cubes with an absorbed block are now immune to damage from magma blocks.&lt;br /&gt;
|Sulfur cubes with absorbed TNT now ignite when hit with an item enchanted with [[Minecraft:Fire Aspect]].&lt;br /&gt;
|Sulfur cubes with absorbed TNT now ignite when hit by a flaming arrow or a [[Minecraft:blaze]] fireball.&lt;br /&gt;
|The attack range of the hot archetype has been adjusted to be more aligned with {{JE}}.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 26.30.29|Sulfur cubes now spawn in groups of two to four within [[Minecraft:sulfur caves]], rather than always in groups of four, to match {{JE}}.&lt;br /&gt;
|Sulfur cubes with an absorbed block are now immune to [[Minecraft:poison]].&lt;br /&gt;
|Sulfur cubes with absorbed TNT now ignite when in contact with either a magma block or a sulfur cube that contains a magma block.&lt;br /&gt;
|The fast flat archetype is no longer buoyant to match {{JE|nl=1}}.&lt;br /&gt;
|The hot archetype now has the same physics properties as the regular archetype to match {{JE|nl=1}}.}}&lt;br /&gt;
|{{HistoryLine||26.40|dev=Preview 26.40.26|Sulfur cubes no longer absorb observers or redstone lamps.&lt;br /&gt;
|Sulfur cubes now deflect projectiles while a block is absorbed.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 26.40.27|High levels of the [[Minecraft:Strength]] effect now correctly increase the distance at which a sulfur cube with an absorbed block is knocked back.}}&lt;br /&gt;
|{{HistoryLine||?|Changed the sounds of the &amp;quot;regular&amp;quot; sulfur cube archetype.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Prior to sulfur cubes, the idea of [[Minecraft:slime]]s being used as a ball appeared as a brief visual gag in [[Minecraft:Village &amp;amp; Pillage: Official Trailer]].&lt;br /&gt;
* During [[Minecraft:Minecraft Live – March 2026]], it was stated by [[Minecraft:Agnes Larsson]] that the face of the cube is meant to have an ambiguous expression.&lt;br /&gt;
* During the development of sulfur cubes, [[Minecraft:copper golem]]s were used as placeholders.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{ytl|skQgaugcKVQ|MINECRAFT LIVE - MAY 2026|Minecraft|May 30, 2026|t=327}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Sulfur cubes with custom sizes split into smaller sulfur cubes until they get to normal size.&lt;br /&gt;
* Sulfur cubes were &amp;quot;very inspired&amp;quot; by players using curled [[Minecraft:armadillos]] as a ball.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Renders ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sulfur Cube.png|A sulfur cube&lt;br /&gt;
File:Sulfur Cube Grass Block JE2.png|A sulfur cube that has absorbed a [[Minecraft:grass block]]&lt;br /&gt;
File:Sulfur Cube Oak Log JE2 BE2.png|A sulfur cube that has absorbed an [[Minecraft:oak log]]&lt;br /&gt;
File:Sulfur Cube Moss Block JE2 BE2.png|A sulfur cube that has absorbed a [[Minecraft:moss block]]&lt;br /&gt;
File:Sulfur Cube Blue Ice JE2 BE2.png|A sulfur cube that has absorbed [[Minecraft:blue ice]]&lt;br /&gt;
File:Sulfur Cube Packed Ice JE2 BE2.png|A sulfur cube that has absorbed [[Minecraft:packed ice]]&lt;br /&gt;
File:Sulfur Cube Soul Sand JE2 BE2.png|A sulfur cube that has absorbed [[Minecraft:soul sand]]&lt;br /&gt;
File:Sulfur Cube White Wool JE2 BE2.png|A sulfur cube that has absorbed [[Minecraft:white wool]]&lt;br /&gt;
File:Sulfur Cube Block of Iron JE2 BE2.png|A sulfur cube that has absorbed a [[Minecraft:block of iron]]&lt;br /&gt;
File:Sulfur Cube Red Mushroom JE2 BE2.png|A sulfur cube that has absorbed a [[Minecraft:red mushroom block]]&lt;br /&gt;
File:Sulfur Cube Honeycomb JE2 BE2.png|A sulfur cube that has absorbed a [[Minecraft:honeycomb block]]&lt;br /&gt;
File:Sulfur Cube TNT JE1 BE1.png|A sulfur cube that has absorbed [[Minecraft:TNT]]&lt;br /&gt;
File:Sulfur Cube Stone JE2.png|A sulfur cube that has absorbed [[Minecraft:stone]]&lt;br /&gt;
File:Sulfur Cube Magma JE1.png|A sulfur cube that has absorbed a [[Minecraft:magma block]]&lt;br /&gt;
File:Sulfur Cube Sulfur (element) Render.png|A sulfur cube that has absorbed a [[Minecraft:Element#Sulfur|sulfur element]] (this state can be seen in-game only with commands){{note|Command {{in|BE}}: {{cmd|1=replaceitem entity @n[type=minecraft:sulfur_cube] slot.weapon.mainhand 1 element_16|long=1}}}}&lt;br /&gt;
File:Sulfur Cube JE2 without Inner.png|A sulfur cube without its inner layer (this state can be seen in-game only with commands){{note|Command {{in|JE}}: {{cmd|1=data modify entity @n[type=minecraft:sulfur_cube] equipment.body set value {id:&amp;quot;minecraft:barrier&amp;quot;,count:1}&amp;lt;nowiki/&amp;gt;|long=1}}&amp;lt;br&amp;gt;Command {{in|BE}}: {{cmd|1=replaceitem entity @n[type=minecraft:sulfur_cube] slot.weapon.mainhand 0 barrier|long=1}}}}&lt;br /&gt;
File:Sulfur Cube JE1 BE1 without Outer.png|A sulfur cube without its outer layer (this state cannot be seen in-game)&lt;br /&gt;
File:Sulfur Cube Small JE3 BE3.png|A small sulfur cube.&lt;br /&gt;
File:Sulfur Cube Small JE3 BE3 without Inner.png|A small sulfur cube without its inner layer (this state can be seen in-game only with commands){{note|Command {{in|JE}}: {{cmd|1=data modify entity @n[type=minecraft:sulfur_cube] equipment.body set value {id:”minecraft:barrier”,count:1}|long=1}}}}&lt;br /&gt;
File:Sulfur Cube Baby BE1 without Outer.png|A small sulfur cube without its outer layer (this state cannot be seen in-game)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Development renders in &#039;&#039;Java Edition&#039;&#039; ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sulfur Cube Oak Log JE1.png|A sulfur cube that has absorbed an [[Minecraft:oak log]] (texture used in &#039;&#039;Java Edition&#039;&#039; from [[Minecraft:26.2 Snapshot 1]] to [[Minecraft:26.2 Snapshot 3]])&lt;br /&gt;
File:Sulfur Cube Moss JE1.png|A sulfur cube that has absorbed a [[Minecraft:moss block]] (texture used in &#039;&#039;Java Edition&#039;&#039; from 26.2 Snapshot 1 to 26.2 Snapshot 3)&lt;br /&gt;
File:Sulfur Cube Blue Ice JE1.png|A sulfur cube that has absorbed [[Minecraft:blue ice]] (texture used in &#039;&#039;Java Edition&#039;&#039; from 26.2 Snapshot 1 to 26.2 Snapshot 3)&lt;br /&gt;
File:Sulfur Cube Soul Sand JE1.png|A sulfur cube that has absorbed [[Minecraft:soul sand]] (texture used in &#039;&#039;Java Edition&#039;&#039; from 26.2 Snapshot 1 to 26.2 Snapshot 3)&lt;br /&gt;
File:Sulfur Cube Wool JE1.png|A sulfur cube that has absorbed [[Minecraft:white wool]] (texture used in &#039;&#039;Java Edition&#039;&#039; from 26.2 Snapshot 1 to 26.2 Snapshot 3)&lt;br /&gt;
File:Sulfur Cube Iron JE1.png|A sulfur cube that has absorbed a [[Minecraft:block of iron]] (texture used in &#039;&#039;Java Edition&#039;&#039; from 26.2 Snapshot 1 to 26.2 Snapshot 3)&lt;br /&gt;
File:Sulfur Cube Red Mushroom JE1.png|A sulfur cube that has absorbed a [[Minecraft:red mushroom block]] (texture used in &#039;&#039;Java Edition&#039;&#039; from 26.2 Snapshot 1 to 26.2 Snapshot 3)&lt;br /&gt;
File:Sulfur Cube Honeycomb JE1.png|A sulfur cube that has absorbed a [[Minecraft:honeycomb block]] (texture used in &#039;&#039;Java Edition&#039;&#039; from 26.2 Snapshot 1 to 26.2 Snapshot 3)&lt;br /&gt;
File:Sulfur Cube Stone JE1.png|A sulfur cube that has absorbed [[Minecraft:stone]] (texture used in &#039;&#039;Java Edition&#039;&#039; from 26.2 Snapshot 1 to 26.2 Snapshot 3)&lt;br /&gt;
File:Sulfur Cube JE1 without Inner.png|A sulfur cube without its inner layer (this state cannot be seen in-game) (texture used in &#039;&#039;Java Edition&#039;&#039; from 26.2 Snapshot 1 to 26.2 Snapshot 3)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Development renders in &#039;&#039;Bedrock Edition&#039;&#039; ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sulfur Cube Oak Log BE1.png|A sulfur cube that has absorbed an [[Minecraft:oak log]] (texture used in &#039;&#039;Bedrock Edition&#039;&#039; from Preview 26.20.23 to Preview 26.20.28)&lt;br /&gt;
File:Sulfur Cube Moss Block BE1.png|A sulfur cube that has absorbed a [[Minecraft:moss block]] (texture used in &#039;&#039;Bedrock Edition&#039;&#039; from Preview 26.20.23 to Preview 26.20.28)&lt;br /&gt;
File:Sulfur Cube Ice BE1.png|A sulfur cube that has absorbed [[Minecraft:ice]] (texture used in &#039;&#039;Bedrock Edition&#039;&#039; from Preview 26.20.23 to Preview 26.20.28)&lt;br /&gt;
File:Sulfur Cube Soul Sand BE1.png|A sulfur cube that has absorbed [[Minecraft:soul sand]] (texture used in &#039;&#039;Bedrock Edition&#039;&#039; from Preview 26.20.23 to Preview 26.20.28)&lt;br /&gt;
File:Sulfur Cube White Wool BE1.png|A sulfur cube that has absorbed [[Minecraft:white wool]] (texture used in &#039;&#039;Bedrock Edition&#039;&#039; from Preview 26.20.23 to Preview 26.20.28)&lt;br /&gt;
File:Sulfur Cube Block of Iron BE1.png|A sulfur cube that has absorbed a [[Minecraft:block of iron]] (texture used in &#039;&#039;Bedrock Edition&#039;&#039; from Preview 26.20.23 to Preview 26.20.28)&lt;br /&gt;
File:Sulfur Cube Mushroom Block BE1.png|A sulfur cube that has absorbed a [[Minecraft:red mushroom block]] (texture used in &#039;&#039;Bedrock Edition&#039;&#039; from Preview 26.20.23 to Preview 26.20.28)&lt;br /&gt;
File:Sulfur Cube Honeycomb BE1.png|A sulfur cube that has absorbed a [[Minecraft:honeycomb block]] (texture used in &#039;&#039;Bedrock Edition&#039;&#039; from Preview 26.20.23 to Preview 26.20.28)&lt;br /&gt;
File:Sulfur Cube Stone BE1.png|A sulfur cube that has absorbed [[Minecraft:stone]] (texture used in &#039;&#039;Bedrock Edition&#039;&#039; from Preview 26.20.23 to Preview 26.20.28)&lt;br /&gt;
File:Sulfur Cube BE1 without Inner.png|A sulfur cube without its inner layer (this state cannot be seen in-game)  (texture used in &#039;&#039;Bedrock Edition&#039;&#039; from Preview 26.20.23 to Preview 26.20.28)&lt;br /&gt;
File:Sulfur Cube Small BE1.png|Small sulfur cube (this texture was unused at that time)&lt;br /&gt;
File:Sulfur Cube Baby BE1 without Inner.png|A small sulfur cube without its inner layer (this state cannot be seen in-game)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Textures ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;pixel-image&amp;quot;&amp;gt;&lt;br /&gt;
Sulfur Cube (inner texture) BE1.png|Inner texture&lt;br /&gt;
Sulfur Cube (outer texture) BE2.png|Outer texture&lt;br /&gt;
Small Sulfur Cube (inner texture) BE1.png|Small sulfur cube inner texture&lt;br /&gt;
Small Sulfur Cube (outer texture) BE1.png|Small sulfur cube outer texture&lt;br /&gt;
Sulfur Cube (inner tnt texture) BE1.png|Inner [[Minecraft:TNT]] texture {{in|be}}. {{IN|je}}, sulfur cubes reference the same texture path used by the TNT block.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TNT Sulfur Cubes dropped by Happy Ghast.jpg|A bunch of [[Minecraft:TNT]] sulfur cubes being dropped on a [[Minecraft:village]] by a [[Minecraft:player]] [[Minecraft:riding]] on a [[Minecraft:happy ghast]]&lt;br /&gt;
File:Baby sulfur cube with stone.png|A small sulfur cube with the stone texture. This is possible in-game only with commands&lt;br /&gt;
File:Sulfur mineshaft.jpg|A naturally generated sulfur cube in a [[Minecraft:mineshaft]] within a sulfur cave&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mojang images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Cubes family photo.png|The sulfur cube in a picture with the [[Minecraft:slime]] and [[Minecraft:magma cube]]&lt;br /&gt;
Chaos_Cubed_Release_Date_Header_Art.jpg|Header art for the [https://www.minecraft.net/en-us/article/chaos-cubed-official-release-date article] announcing [[Minecraft:Chaos Cubed]]&#039;s release date on [[Minecraft:Minecraft.net]]&lt;br /&gt;
File:Zuri and a TNT Sulfur Cube.jpg|A sulfur cube that absorbed a TNT&lt;br /&gt;
File:Zuri watches geyser.jpg|A sulfur cube being launched by a geyser&lt;br /&gt;
File:TNT Sulfur Caves.jpg|A sulfur cube that absorbed a TNT in a sulfur cave&lt;br /&gt;
File:Cold Sulfur Cubes.jpg|Image with sulfur cube having absorbed [[Minecraft:blue ice]], showcasing the new &amp;quot;cold&amp;quot; archetype.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Minecraft Live screenshots ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sulfurcube.png|A sulfur cube jumping&lt;br /&gt;
File:Sulfurcube1.jpeg|A sulfur cube next to [[Minecraft:Kai]]&lt;br /&gt;
File:Sulfur Cube Pumpkin.png|A sulfur cube with a [[Minecraft:pumpkin]] inside of it in mid air&lt;br /&gt;
File:Sulfur Cube stone.jpeg|A sulfur cube with a [[Minecraft:stone]] block inside of it&lt;br /&gt;
File:Sulfer Cube Crimson hyphea.jpg|A sulfur cube with a [[Minecraft:crimson hyphae]] inside of it&lt;br /&gt;
File:Sulfur room.jpeg|A cage full of sulfur cubes&lt;br /&gt;
File:Sulfur Cube sea lantern.jpg|A sulfur cube with a [[Minecraft:verdant froglight]] inside of it&lt;br /&gt;
File:Sulfur Cube birch wood.jpg|A sulfur cube with a [[Minecraft:birch log]] inside of it&lt;br /&gt;
File:Sulfur Cube jungle wood.jpg|A sulfur cube with [[Minecraft:jungle wood]] inside of it&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Minecraft Live TwitchCon.jpg&lt;br /&gt;
File:Project GLOP promo.jpeg|Sulfur cubes on a promo for [[Minecraft:Project G.L.O.P.]]&lt;br /&gt;
File:Sulfur Cube wants TNT.jpeg|A sulfur cube asking for TNT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox entities|mobs}}&lt;br /&gt;
[[Category:Passive mobs]]&lt;br /&gt;
[[Category:Monster mobs]]&lt;br /&gt;
[[Category:Animal mobs]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Schwefelwürfel]]&lt;br /&gt;
[[Minecraft:es:Cubo de azufre]]&lt;br /&gt;
[[Minecraft:fr:Cube de soufre]]&lt;br /&gt;
[[Minecraft:it:Cubo di zolfo]]&lt;br /&gt;
[[Minecraft:ja:サルファーキューブ]]&lt;br /&gt;
[[Minecraft:ko:유황 큐브]]&lt;br /&gt;
[[Minecraft:lzh:硫方靈]]&lt;br /&gt;
[[Minecraft:pt:Cubo de Enxofre]]&lt;br /&gt;
[[Minecraft:ru:Серный куб]]&lt;br /&gt;
[[Minecraft:th:สไลม์กำมะถัน]]&lt;br /&gt;
[[Minecraft:uk:Сіркокуб]]&lt;br /&gt;
[[Minecraft:zh:硫磺史萊姆]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Structure_Block&amp;diff=235815</id>
		<title>Minecraft:Structure Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Structure_Block&amp;diff=235815"/>
		<updated>2026-10-31T11:15:12Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{For|the block in &#039;&#039;[[Minecraft: Story Mode]]&#039;&#039;|MCSM:Structure Block}}&lt;br /&gt;
{{Infobox block&lt;br /&gt;
| group = Normal&lt;br /&gt;
| 1-1 = Structure Block.png&lt;br /&gt;
| invimage = Structure Block&lt;br /&gt;
| group2 = Save&lt;br /&gt;
| 2-1 = Structure Block Save.png&lt;br /&gt;
| group3 = Load&lt;br /&gt;
| 3-1 = Structure Block Load.png&lt;br /&gt;
| group4 = Corner&lt;br /&gt;
| 4-1 = Structure Block Corner.png&lt;br /&gt;
| group5 = Data&lt;br /&gt;
| 5-1 = Structure Block Data.png&lt;br /&gt;
| group6 = 3D Export (BE only)&lt;br /&gt;
| 6-1 = Structure Block Export.png&lt;br /&gt;
| transparent = No&lt;br /&gt;
| light = No&lt;br /&gt;
| tool = None&lt;br /&gt;
| renewable = No&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
| flammable = No&lt;br /&gt;
| lavasusceptible = No&lt;br /&gt;
| rarity =&lt;br /&gt;
* Epic {{only|java|short=1}}&lt;br /&gt;
* Common {{only|bedrock|short=1}}&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;structure block&#039;&#039;&#039; is used to generate structures manually. They can also be used to save and load structures, alongside [[Minecraft:structure void]] blocks.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Structure blocks are available using the {{cmd|setblock}}, {{cmd|fill}}, or {{cmd|give}} commands, or the [[Minecraft:Creative inventory]] {{in|Java}} through the &amp;quot;Operator Utilities&amp;quot; tab. When placed, structure blocks are unbreakable in [[Minecraft:Survival]] and have the same blast resistance as [[Minecraft:bedrock]]. {{IN|be}}, only save-mode structure blocks are obtainable through commands in the inventory.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
When placed, {{control|use}} the structure block to open its GUI. The GUI opens only if the player is in [[Minecraft:Creative]] mode, and has [[Minecraft:permission level]] 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Once a structure is named, its name appears above the structure block when highlighted, preceded by the block mode (e.g. &amp;quot;Save:minecraft:example&amp;quot;).{{only|je}}&lt;br /&gt;
&lt;br /&gt;
Switching between modes preserves the settings of the structure block wherever possible.&lt;br /&gt;
&lt;br /&gt;
In item form, the structure block uses a &amp;quot;blank&amp;quot; texture, a texture that is not used when on a placed block.&lt;br /&gt;
&lt;br /&gt;
Structure blocks can&#039;t be moved by [[Minecraft:piston]]s, and can&#039;t be destroyed by the [[Minecraft:ender dragon]].&lt;br /&gt;
&lt;br /&gt;
=== Save ===&lt;br /&gt;
[[File:StructureSaveGUI.png|thumb|250px|Save mode GUI for &#039;&#039;Java Edition&#039;&#039;]]&lt;br /&gt;
[[File:Structure Block Bedrock ClassicUI.png|thumb|250px|Save mode GUI for &#039;&#039;Bedrock Edition&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{BlockSprite|Structure Block Save}} &#039;&#039;&#039;Save&#039;&#039;&#039; mode allows the player to highlight a structure in the world and save it to memory, level file, or a separate file.{{only|be}}&lt;br /&gt;
&lt;br /&gt;
; Structure Name&lt;br /&gt;
: A text box for entering the [[Minecraft:resource location]] of the structure to be saved. Only [[Minecraft:Resource location#Legal characters|some characters]] are allowed. {{IN|bedrock}}, it has a &amp;quot;mystructure:&amp;quot; prefix by default.&lt;br /&gt;
&lt;br /&gt;
; Relative Position / Offset&lt;br /&gt;
: The X, Y, and Z offsets of the structure, relative to the bottom north-west corner of the structure block. Sets the origin of the structure outline.&lt;br /&gt;
: {{IN|je}}, the origin must be at most 48 blocks away in all directions. {{IN|be}}, the origin must be at most 64 blocks away horizontally, and 384 blocks vertically.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
====== Color history ======&lt;br /&gt;
: Prior to 21w20a, the color used for structure voids in Minecraft was white. Since the introduction of structure voids in 1.10, there have been several changes: Structure voids are now displayed as pink cubes when &amp;quot;Show invisible blocks&amp;quot; is turned on in Save mode; The rarity color of structure voids was changed from common to epic; Structure voids no longer emit block particles when broken.&lt;br /&gt;
&lt;br /&gt;
These changes reflect the evolution of structure voids in the game since their introduction.[[File:Shown Invisible Blocks.png|thumb|right|All invisible blocks shown by structure blocks]]&lt;br /&gt;
&lt;br /&gt;
; Show invisible blocks{{only|je|short=1}}&lt;br /&gt;
Displays [[Minecraft:invisible block]]s as small colored cubes. Off by default.&lt;br /&gt;
&lt;br /&gt;
Invisible blocks as shown by the &amp;quot;Show invisible blocks&amp;quot; option&lt;br /&gt;
;&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; data-description=&amp;quot;Rendered invisible blocks&amp;quot;&lt;br /&gt;
! Block&lt;br /&gt;
! Appearance&lt;br /&gt;
! Color&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{BlockLink|Air}}&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;minecraft:air&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;{{BlockLink|Cave Air}}&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;minecraft:cave_air&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;{{BlockLink|Void Air}}&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;minecraft:void_air&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[File:Air (shown).png|96px]]&lt;br /&gt;
| {{Color|rgb(127.5, 127.5, 255)}}&lt;br /&gt;
| All air types look the same by design.&amp;lt;ref&amp;gt;{{bug|MC-221834|||Invalid}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! {{BlockLink|Structure Void}}&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;minecraft:structure_void&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[File:Structure Void (shown) JE3.png|96px]]&lt;br /&gt;
| {{Color|rgb(255, 191.25, 191.25)}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! {{BlockLink|Barrier}}&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;minecraft:barrier&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[File:Barrier (shown).png|96px]]&lt;br /&gt;
| {{Color|rgb(255, 0, 0)}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! {{BlockLink|Light Block}}&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;minecraft:light&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[File:Light (shown).png|96px]]&lt;br /&gt;
| {{Color|rgb(255, 255, 0)}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Structure Size / Size&lt;br /&gt;
: X, Y, and Z offset from the Relative Position coordinates. This sets the opposite corner of the structure, and defines the structure&#039;s size.&lt;br /&gt;
: The maximum structure size is 48×48×48 {{In|je}} and 64×384×64 {{In|be}}.&lt;br /&gt;
: When successful, generates an outline surrounding the structure that&#039;s mostly white except for the red, green and blue lines that represent the X, Y and Z axis. {{IN|be}}, the structure also gets previewed with a rotatable 3D model inside of the structure block&#039;s GUI.&lt;br /&gt;
&lt;br /&gt;
; Detect structure size and position / Detect&lt;br /&gt;
: Automatically calculates the size and position of the structure using a corner block placed on the opposite corner of the structure.&lt;br /&gt;
: The name of the structure in the save block &#039;&#039;&#039;must&#039;&#039;&#039; match the name within the corner block, or the size calculation fails.&lt;br /&gt;
: Two corner blocks can also be used. It uses the second corner block instead of the structure block.&lt;br /&gt;
&lt;br /&gt;
; Include entities&lt;br /&gt;
: When saving the structure, if this option is on, saves any [[Minecraft:entities]] within the structure as well.&lt;br /&gt;
&lt;br /&gt;
;Remove blocks{{only|be|short=1}}&lt;br /&gt;
: When saving the structure, if enabled, no [[Minecraft:block]]s are included in the structure.&lt;br /&gt;
&lt;br /&gt;
; Redstone Save Mode{{only|be|short=1}}&lt;br /&gt;
: Sets the save location for the structure file when the structure block gets activated by [[Minecraft:redstone]]. &#039;&#039;&#039;Save In Memory&#039;&#039;&#039; stores the structure in the game&#039;s loading memory, which will be lost after leaving the world, while &#039;&#039;&#039;Save To Disk&#039;&#039;&#039; stores the structure permanently in the [[Minecraft:Bedrock Edition level format|level files]].&lt;br /&gt;
&lt;br /&gt;
; Show Bounding Box{{only|be|short=1}}&lt;br /&gt;
: Toggles the outline of the structure, both in the preview and in the world.&lt;br /&gt;
&lt;br /&gt;
; Save&lt;br /&gt;
: When all coordinates and a structure name have been entered, press this button to save the structure.&lt;br /&gt;
: {{IN|java}}, this saves the structure to a file. The name of the structure is the name of the file.&lt;br /&gt;
:: Structures can be saved to a file only by manually pressing this button. If a structure block in Save mode is instead powered by [[Minecraft:Redstone_components|redstone]], the structure is only saved in memory. This is the case even if a file for that structure already exists on disk. Reloading the world clears any structures stored in memory. This is for unspecified security reasons.&amp;lt;ref&amp;gt;{{bug|MC-105595|||WAI}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
:: If no namespace is specified, a default value of &amp;lt;code&amp;gt;minecraft&amp;lt;/code&amp;gt; is used. This can be changed by prefixing the structure name with &amp;lt;code&amp;gt;&amp;lt;namespace&amp;gt;:&amp;lt;/code&amp;gt; in the structure block.&lt;br /&gt;
:: Structures are saved in &amp;lt;code&amp;gt;.minecraft/saves/(WorldName)/generated/(namespace)/structures&amp;lt;/code&amp;gt;.&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;before1.13&amp;quot;&amp;gt;Structures created in versions before [[Minecraft:Java Edition 1.13|1.13]] are saved in &amp;lt;code&amp;gt;.minecraft/saves/(WorldName)/structures&amp;lt;/code&amp;gt;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
: {{IN|be}}, this saves the structure into the level database file rather than a standalone file. &lt;br /&gt;
&lt;br /&gt;
; Export{{only|be|short=1}}&lt;br /&gt;
: Used to export a structure into a &amp;lt;code&amp;gt;.mcstructure&amp;lt;/code&amp;gt; file, which can be used to load from the &amp;lt;code&amp;gt;structures&amp;lt;/code&amp;gt; folder of a [[Minecraft:behavior pack]] or import in a Load structure block. If the structure contains a custom block from a behavior pack, then the block is also saved on the structure block. This option is only available on Windows devices by default and Android with [[Minecraft:resource pack#Bedrock Edition|resource packs]] however, starting with version [[Minecraft:1.21.130]], the button becomes completely useless on Android, as exporting to unsupported platforms has been removed.&lt;br /&gt;
&lt;br /&gt;
=== Load ===&lt;br /&gt;
[[File:StructureLoadGUI.png|thumb|250px|Load Mode GUI for &#039;&#039;Java Edition&#039;&#039;]]&lt;br /&gt;
[[File:Structure Block Bedrock ClassicUI Load.png|thumb|250px|Load Mode GUI for &#039;&#039;Bedrock Edition&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{BlockSprite|Structure Block Load}} &#039;&#039;&#039;Load&#039;&#039;&#039; mode allows the player to load and rotate saved structures.&lt;br /&gt;
&lt;br /&gt;
;Structure Name&lt;br /&gt;
:The name of the structure to load.&lt;br /&gt;
:{{IN|java}}, structures are searched in the following order:&lt;br /&gt;
:* from memory&lt;br /&gt;
:* from a file (&amp;lt;code&amp;gt;.minecraft/saves/&#039;&#039;&amp;amp;lt;World Name&amp;gt;&#039;&#039;/generated/&#039;&#039;&amp;amp;lt;namespace&amp;gt;&#039;&#039;/structure/&amp;lt;/code&amp;gt;)&lt;br /&gt;
:* from data packs&lt;br /&gt;
:* built-in structures from [[Minecraft:minecraft.jar]]&lt;br /&gt;
:{{IN|bedrock}}, structures are searched for in the following order:&lt;br /&gt;
:* from memory&lt;br /&gt;
:* from disk (level database)&lt;br /&gt;
:* from behavior packs&lt;br /&gt;
:{{IN|bedrock}}, vanilla NBT structure files cannot be loaded with structure block.&lt;br /&gt;
&lt;br /&gt;
;Relative Position / Offset&lt;br /&gt;
:The X, Y, and Z offsets of the structure, relative to the bottom north-west corner of the structure block. Coordinates may be specified as numbers between -48 and 48 in &#039;&#039;Java Edition&#039;&#039;, or between -64 and 64 horizontally, and -384 and 384 vertically in &#039;&#039;Bedrock Edition&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Show bounding box&lt;br /&gt;
:Highlights the outline of the structure. On by default.&lt;br /&gt;
&lt;br /&gt;
;Structure Integrity and Seed&lt;br /&gt;
:Removes random blocks that compose the structure based on a user-defined seed.&lt;br /&gt;
&lt;br /&gt;
:Lower integrity values result in more blocks being removed. The integrity value must be between 0.0 and 1.0{{only|je|short=1}} or 100.00.{{only|be|short=1}}&lt;br /&gt;
&lt;br /&gt;
;Strict Placement{{only|je|short=1}}&lt;br /&gt;
:When on, the blocks of the structure do not emit [[Minecraft:block updates]] or run their post-placement code when the structure gets loaded.&lt;br /&gt;
&lt;br /&gt;
;Include entities&lt;br /&gt;
:Include any entities saved in the structure file when loading the structure. Off by default. {{IN|JE}}, due to {{bug|MC-103452}}, passenger entities aren&#039;t saved.&lt;br /&gt;
&lt;br /&gt;
;Waterlog Blocks{{only|be|short=1}}&lt;br /&gt;
:When loading the structure blocks that replace water become [[Minecraft:waterlogged]] instead of replacing blocks with air, creating air pockets. &lt;br /&gt;
&lt;br /&gt;
;Remove Blocks{{only|be|short=1}}&lt;br /&gt;
:When loading the structure, don&#039;t include any [[Minecraft:block]]s from the saved structure.&lt;br /&gt;
&lt;br /&gt;
;Rotation (0, 90, 180, 270)&lt;br /&gt;
:Sets the rotation of the structure to 0° (no rotation), 90° clockwise, 180° clockwise, and 270° clockwise (or 90° counter-clockwise).&lt;br /&gt;
&lt;br /&gt;
;Mirror (¦, &amp;lt;&amp;gt;, ^v)&lt;br /&gt;
:Sets the mirroring of the structure to none (&amp;lt;code&amp;gt;¦&amp;lt;/code&amp;gt;), left to right (&amp;lt;code&amp;gt;&amp;amp;lt; &amp;amp;gt;&amp;lt;/code&amp;gt;), or front to back (&amp;lt;code&amp;gt;^ v&amp;lt;/code&amp;gt;). At 0° rotation &amp;lt;code&amp;gt;&amp;amp;lt; &amp;amp;gt;&amp;lt;/code&amp;gt; mirrors across the X-axis and &amp;lt;code&amp;gt;^ v&amp;lt;/code&amp;gt; mirrors across the Z-axis.{{info needed|how do mirror and rotation behave when combined?}}&lt;br /&gt;
:{{IN|be}}, the options are x and z, which can be toggled to set mirroring.&lt;br /&gt;
&lt;br /&gt;
;Animation Mode{{only|be|short=1}}&lt;br /&gt;
:Select the animation to show how structure is loaded. &#039;&#039;&#039;Place by Layer&#039;&#039;&#039; makes structure loaded layer by layer, &#039;&#039;&#039;Place by Block&#039;&#039;&#039; makes structure loaded one block by block. Default to none.&lt;br /&gt;
:Once the loading has started, breaking the structure block can not stop the loading process.&lt;br /&gt;
:Loading with animation may break blocks in structures that contain multiple parts (such as beds, doors, or tall grass), or need to be attached to other blocks (such as torches), and may cause water, lava, and fire to spread out.&lt;br /&gt;
&lt;br /&gt;
;Animation Time{{only|be|short=1}}&lt;br /&gt;
:Adjust the animation time in seconds for loading the structure.&lt;br /&gt;
&lt;br /&gt;
;Load&lt;br /&gt;
:Press to load the structure.&lt;br /&gt;
:{{IN|java}}, press this button once to prepare the outline preview of the structure. When satisfied with the position, press again to generate the structure.&lt;br /&gt;
:A redstone signal will also activate the structure block and load the structure.&lt;br /&gt;
&lt;br /&gt;
;Import{{only|be|short=1}}&lt;br /&gt;
:Only available on Windows. Opens the file explorer and allows to select a &amp;lt;code&amp;gt;.mcstructure&amp;lt;/code&amp;gt; file exported from a Save structure block. This imports the structure into the memory, allowing to use its save name to load (entered by default).&lt;br /&gt;
&lt;br /&gt;
=== Corner ===&lt;br /&gt;
[[File:StructureCornerGUI.png|thumb|250px|Corner Mode GUI for &#039;&#039;Java Edition&#039;&#039;]]&lt;br /&gt;
[[File:StructureCorner_BedrockGUI.jpg|thumb|250px|Corner Mode GUI for &#039;&#039;Bedrock Edition&#039;&#039;|link=Special:FilePath/StructureCorner_BedrockGUI.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{BlockSprite|Structure Block Corner}} &#039;&#039;&#039;Corner&#039;&#039;&#039; mode allows for an easier and automatic size calculation while saving or loading structures.&lt;br /&gt;
&lt;br /&gt;
:To use, place on the opposite corner of a save structure block or a second corner structure block. Then, using a save block, press &amp;quot;DETECT&amp;quot;.&lt;br /&gt;
:When successful, a bounding outline appears.&lt;br /&gt;
&lt;br /&gt;
;Structure Name&lt;br /&gt;
:The name of the structure on which to calculate the size and position.&lt;br /&gt;
:Name is case sensitive,{{only|be|short=1}} it must match exactly with the name provided by the complementary save or corner structure block.&lt;br /&gt;
&lt;br /&gt;
=== 3D Export ===&lt;br /&gt;
{{Exclusive|bedrock|section=1}}&lt;br /&gt;
[[File:ExportModeBedrock.png|thumb|250px|Export Mode GUI]]&lt;br /&gt;
&lt;br /&gt;
{{BlockSprite|Structure Block Export}} &#039;&#039;&#039;3D Export&#039;&#039;&#039; mode,{{Note|Only available on Windows}} is similar to Save mode, but the structure is saved as a 3D model in the format of &amp;lt;code&amp;gt;.glb&amp;lt;/code&amp;gt; rather than as an actual structure.&amp;lt;ref&amp;gt;{{ytl|OKIfw1fjSlY|How to Use Structure Blocks in Minecraft: Education Edition|Minecraft: Education Edition|August 2, 2018}}&amp;lt;/ref&amp;gt; Therefore, structures saved this way can be viewed with 3D Viewer&amp;lt;ref&amp;gt;https://apps.microsoft.com/store/detail/3d-viewer/9NBLGGH42THS&amp;lt;/ref&amp;gt; or Paint 3D&amp;lt;ref&amp;gt;https://apps.microsoft.com/store/detail/paint-3d/9NBLGGH5FV99&amp;lt;/ref&amp;gt;, but cannot be generated via [[#Load|load mode]].&lt;br /&gt;
&lt;br /&gt;
The 3D file exported is basically the same as the real-time rendering in the preview. Animated textures such as Nether portal blocks, liquids, magma, etc. only have a static texture. Some blocks cannot be displayed properly, such as piston arms, chests, beds, etc. including entities is not supported in this mode.&lt;br /&gt;
&lt;br /&gt;
Structure blocks in 3D export mode cannot be activated by redstone.&lt;br /&gt;
&lt;br /&gt;
3D export can&#039;t be used in Marketplace world templates.&lt;br /&gt;
&lt;br /&gt;
;Structure Name&lt;br /&gt;
:Enter the name of the structure. Case sensitive. The player must enter a file name in order to export.&lt;br /&gt;
&lt;br /&gt;
;Size&lt;br /&gt;
:Enter the X, Y, and Z values to set the distance from the Relative Position coordinates. This sets the opposite corner of the structure, and defines its size.&lt;br /&gt;
:Maximum structure size is 64×384×64.&lt;br /&gt;
&lt;br /&gt;
;Offset&lt;br /&gt;
:Enter the X, Y, and Z values for the structure here, based on the position of the structure block. Sets the origin of the structure outline.&lt;br /&gt;
:Maximum allowed distance from the structure block is 64 blocks in any direction.&lt;br /&gt;
&lt;br /&gt;
;Remove Blocks&lt;br /&gt;
:While exporting the structure, doesn&#039;t include any blocks within saved structure.&lt;br /&gt;
&lt;br /&gt;
; Show Bounding Box&lt;br /&gt;
: Toggles the outline of the structure, both in the preview and in the world.&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
[[File:StructureDataGUI.png|thumb|250px|Data mode GUI for &#039;&#039;Java Edition&#039;&#039;.]]&lt;br /&gt;
[[File:DataModeBedrock.png|thumb|250px|Data Mode GUI for &#039;&#039;Bedrock Edition&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{BlockSprite|Structure Block Data}} &#039;&#039;&#039;Data&#039;&#039;&#039; is a deprecated mode, which is superseded by the [[Minecraft:Jigsaw Block|jigsaw block]], but still used in some certain vanilla structures (igloo, end city, woodland mansion, ocean ruin, shipwreck). Structure blocks in data mode can be used only during natural generation. They mark the location to run a specified hardcoded function, which can be used only for relevant structures. {{IN|java}}, this mode is hidden unless the {{key|Alt}} key is held while switching from Corner mode. {{IN|bedrock}}, data mode structure block cannot be obtained with commands.&lt;br /&gt;
&lt;br /&gt;
;Custom Data Tag Name&lt;br /&gt;
:The name of the function to run. &lt;br /&gt;
:;[[Minecraft:Igloo]]&lt;br /&gt;
::&amp;quot;chest&amp;quot; - sets the [[Minecraft:loot table]] for a chest beneath the structure block to &amp;quot;chests/igloo_chest&amp;quot; and sets the loot table seed dependent on the world seed.&lt;br /&gt;
:;[[Minecraft:End city]]&lt;br /&gt;
::&amp;quot;Chest&amp;quot; - Sets the loot table for a chest beneath the structure block to &amp;quot;chests/end_city_treasure&amp;quot; and sets the loot table seed dependent on the world seed.&lt;br /&gt;
::&amp;quot;Sentry&amp;quot; - Creates a [[Minecraft:shulker]] at the location of the structure block.&lt;br /&gt;
::&amp;quot;Elytra&amp;quot; - Creates an [[Minecraft:item frame]] entity with an [[Minecraft:elytra]] item inside it at the location of the structure block.&lt;br /&gt;
:;[[Minecraft:Woodland mansion]]&lt;br /&gt;
::&amp;quot;ChestSouth&amp;quot; - Sets the loot table for a chest that replaces the structure block to &amp;quot;chests/woodland_mansion&amp;quot; and sets the loot table seed dependent on the world seed.&lt;br /&gt;
::&amp;quot;ChestNorth&amp;quot; - Sets the loot table for a chest that replaces the structure block to &amp;quot;chests/woodland_mansion&amp;quot; and sets the loot table seed dependent on the world seed.&lt;br /&gt;
::&amp;quot;ChestEast&amp;quot; - Sets the loot table for a chest that replaces the structure block to &amp;quot;chests/woodland_mansion&amp;quot; and sets the loot table seed dependent on the world seed.&lt;br /&gt;
::&amp;quot;ChestWest&amp;quot; - Sets the loot table for a chest that replaces the structure block to &amp;quot;chests/woodland_mansion&amp;quot; and sets the loot table seed dependent on the world seed.&lt;br /&gt;
::&amp;quot;Mage&amp;quot; - Creates an [[Minecraft:evoker]] at the location of the structure block.&lt;br /&gt;
::&amp;quot;Warrior&amp;quot; - Creates a [[Minecraft:vindicator]] at the location of the structure block.&lt;br /&gt;
::&amp;quot;Group of Allays&amp;quot; - Creates a group of [[Minecraft:allay]]s at the location of the structure block.&lt;br /&gt;
:;[[Minecraft:Ocean ruins]]&lt;br /&gt;
::&amp;quot;chest&amp;quot; - Creates a chest at the location of the structure block, setting its loot table to either &amp;quot;chests/underwater_ruin_big&amp;quot; or &amp;quot;chests/underwater_ruin_small&amp;quot;, with seed dependent on the world seed.&lt;br /&gt;
::&amp;quot;drowned&amp;quot; - Creates a [[Minecraft:drowned]] at the location of the structure block.&lt;br /&gt;
:;[[Minecraft:Shipwreck]]&lt;br /&gt;
::&amp;quot;map_chest&amp;quot; - Sets the loot table for a chest that replaces the structure block to &amp;quot;chests/shipwreck_map&amp;quot; and sets the loot table seed dependent on the world seed.&lt;br /&gt;
::&amp;quot;treasure_chest&amp;quot; - Sets the loot table for a chest that replaces the structure block to &amp;quot;chests/shipwreck_treasure&amp;quot; and sets the loot table seed dependent on the world seed.&lt;br /&gt;
::&amp;quot;supply_chest&amp;quot; - Sets the loot table for a chest that replaces the structure block to &amp;quot;chests/shipwreck_supply&amp;quot; and sets the loot table seed dependent on the world seed.&lt;br /&gt;
&lt;br /&gt;
; Show Bounding Box{{only|be|short=1}}&lt;br /&gt;
: Toggles the outline of the structure, both in the preview and in the world.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{Sound table/Block/Normal}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{el|je}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showblocktags=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Structure Block&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=structure_block&lt;br /&gt;
|blocktags=dragon_immune, wither_immune&lt;br /&gt;
|foot=1}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|displayname=Block entity&lt;br /&gt;
|spritename=structure-block&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=structure_block&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{el|be}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Structure Block&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=structure_block&lt;br /&gt;
|id=252&lt;br /&gt;
|foot=1}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|notnamespaced=y&lt;br /&gt;
|displayname=Block entity&lt;br /&gt;
|spritename=structure-block&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=StructureBlock&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Block states === &lt;br /&gt;
{{see also|Block states}}&lt;br /&gt;
&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{bst|mode|data&lt;br /&gt;
|corner|{{blockSprite|structure-block-corner}} Corner Structure Block&lt;br /&gt;
|data|{{blockSprite|structure-block-data}} Data Structure Block&lt;br /&gt;
|load|{{blockSprite|structure-block-load}} Load Structure Block&lt;br /&gt;
|save|{{blockSprite|structure-block-save}} Save Structure Block|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
{{bst|showaux=1|bits=0x1,0x2,0x4|structure_block_type|data&lt;br /&gt;
|corner|{{blockSprite|structure-block-load}} Corner Structure Block|3&lt;br /&gt;
|data|{{blockSprite|structure-block}} Data Structure Block|0&lt;br /&gt;
|export|{{blockSprite|structure-block-export}} Export Structure Block|5&lt;br /&gt;
|invalid|{{blockSprite|structure-block-corner}} Inventory Structure Block|4&lt;br /&gt;
|load|{{blockSprite|structure-block-save}} Load Structure Block|2&lt;br /&gt;
|save|{{blockSprite|structure-block-data}} Save Structure Block|1|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Block data ===&lt;br /&gt;
A structure block also has a block entity associated with it.&lt;br /&gt;
&lt;br /&gt;
{{el|java}}:&lt;br /&gt;
{{see also|Block entity format}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;block data&amp;quot; /&amp;gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
*{{nbt|compound}} Block entity data&lt;br /&gt;
** {{nbt inherit/blockentity}}&lt;br /&gt;
** {{nbt|string|author}}: Author of the structure; only set to &amp;quot;?&amp;quot; for most vanilla structures.&lt;br /&gt;
** {{nbt|byte|ignoreEntities}}: 1 or 0 (true/false): Whether entities should be ignored in the structure.&lt;br /&gt;
** {{nbt|float|integrity}}: How complete the structure is that gets placed.&lt;br /&gt;
** {{nbt|string|metadata}}: Value of the data structure block field.&lt;br /&gt;
** {{nbt|string|mirror}}: How the structure is mirrored, one of &amp;quot;NONE&amp;quot;, &amp;quot;LEFT_RIGHT&amp;quot; (mirrored over X axis when not rotated), or &amp;quot;FRONT_BACK&amp;quot; (mirrored over Z axis when not rotated).&lt;br /&gt;
** {{nbt|string|mode}}: The current mode of this structure block, one of &amp;quot;SAVE&amp;quot;, &amp;quot;LOAD&amp;quot;, &amp;quot;CORNER&amp;quot;, or &amp;quot;DATA&amp;quot;.&lt;br /&gt;
** {{nbt|string|name}}: Name of the structure.&lt;br /&gt;
** {{nbt|int|posX}}: X-position of the structure.&lt;br /&gt;
** {{nbt|int|posY}}: Y-position of the structure.&lt;br /&gt;
** {{nbt|int|posZ}}: Z-position of the structure.&lt;br /&gt;
** {{nbt|byte|powered}}: 1 or 0 (true/false): Whether this structure block is being powered by redstone.&lt;br /&gt;
** {{nbt|string|rotation}}: Rotation of the structure, one of &amp;quot;NONE&amp;quot;, &amp;quot;CLOCKWISE_90&amp;quot;, &amp;quot;CLOCKWISE_180&amp;quot;, or &amp;quot;COUNTERCLOCKWISE_90&amp;quot;.&lt;br /&gt;
** {{nbt|long|seed}}: The seed to use for the structure integrity, 0 means random.&lt;br /&gt;
** {{nbt|byte|showboundingbox}}: 1 or 0 (true/false): Whether to show the structure&#039;s bounding box to players in Creative mode.&lt;br /&gt;
** {{nbt|int|sizeX}}: X-size of the structure, its length.&lt;br /&gt;
** {{nbt|int|sizeY}}: Y-size of the structure, its height.&lt;br /&gt;
** {{nbt|int|sizeZ}}: Z-size of the structure, its depth.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;section end=&amp;quot;block data&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{el|bedrock}}:&lt;br /&gt;
:See [[Minecraft:Bedrock Edition level format/Block entity format]].&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{yt|iZVT-ac0i-s}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Development ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||December 18, 2013|link=https://www.reddit.com/r/Minecraft/comments/1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me/ce4xlds/|[[Minecraft:Dinnerbone]] states that implementing &amp;quot;big structures&amp;quot; is difficult, and that a means to make them &amp;quot;easier to do&amp;quot; is planned for addition at some point.}}&lt;br /&gt;
|{{HistoryLine||March 18, 2015|link={{tweet|SeargeDP|578219322373496832}}|[[File:Structure Block JE1.png|32px]] [[Minecraft:Searge]] tweets an image of a then-mysterious dark [[Minecraft:block]].}}&lt;br /&gt;
|{{HistoryLine||April 8, 2015|link={{tweet|SeargeDP|585838892999380992}}|Searge tweets a cryptic message containing another screenshot of the mysterious dark block.&lt;br /&gt;
|He later asks if [[Minecraft:player]]s would like an unobtainable block whose effects to the world are &amp;quot;visible and exciting.&amp;quot;&amp;lt;ref&amp;gt;{{tweet|SeargeDP|585863978636681216|How about a block that players can&#039;t get, can&#039;t be found in the world, but it&#039;s effect to the world is visible and exciting?|April 8, 2015}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||April 14, 2015|link={{tweet|SeargeDP|588002295750721540}}|Searge tweets another cryptic image, with the dark block visible in the hotbar and in the upper-right corner.&lt;br /&gt;
|Bright dots cover a mysterious floating structure in the upper-left corner, which Searge &amp;quot;clarified&amp;quot; in a later tweet.&amp;lt;ref&amp;gt;{{tweet|SeargeDP|588014450118098944|I once met a small bright dot that enjoyed nothing more in his life than protecting big dark secrets by being painted over them in images.|April 14, 2015}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||June 24, 2015|link={{tweet|SeargeDP|613699145069654017}}|Searge explains that the mysterious [[Minecraft:block]] is a technical block used internally for world generation.}}&lt;br /&gt;
|{{HistoryLine||July 5, 2015|link=https://www.twitch.tv/mojang/v/6949826?t=13h40m25s|[[File:Structure Block Save JE1.png|32px]] [[File:Structure Block Load JE1.png|32px]] [[File:Structure Block Corner JE1.png|32px]] [[File:Structure Block Data JE1.png|32px]] The usage of structure blocks was detailed in a live stream during [[Minecraft:MINECON 2015]].}}&lt;br /&gt;
|{{HistoryLine||May 3, 2016|link={{tweet|jeb_|727476558621872128}}|[[File:Structure Block Save JE2 BE1.png|32px]] [[File:Structure Block Load JE2 BE1.png|32px]] [[File:Structure Block Corner JE2 BE1.png|32px]] [[File:Structure Block Data JE2 BE1.png|32px]] [[Minecraft:Jens Bergensten]] tweets a screenshot of the new structure block textures.&lt;br /&gt;
|Jeb was instructed to make structure blocks &amp;quot;feel mysterious.&amp;quot;&amp;lt;ref&amp;gt;{{tweet|jeb_|727479748344033280|The instructions I got was to make them &amp;quot;feel mysterious&amp;quot; ;)|May 3, 2016}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||May 13, 2016|link={{tweet|ProfMobius|731048441015631872}}|[[Minecraft:ProfMobius]] tweets an image of the new structure blocks in action, generating what appears to be a [[Minecraft:fossil]] made of [[Minecraft:quartz block]]s.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w31a|[[File:Structure Block JE1.png|32px]] [[File:Structure Block Save JE1.png|32px]] [[File:Structure Block Load JE1.png|32px]] [[File:Structure Block Corner JE1.png|32px]] [[File:Structure Block Data JE1.png|32px]] Added structure blocks.&lt;br /&gt;
|Structure blocks are currently available only with the {{cmd|setblock}} [[Minecraft:command]].&lt;br /&gt;
|Structure blocks currently do not have an interface and are used internally by the developers.}}&lt;br /&gt;
|{{HistoryLine||1.10|dev=16w20a|[[File:Structure Block JE2 BE1.png|32px]] [[File:Structure Block Save JE2 BE1.png|32px]] [[File:Structure Block Load JE2 BE1.png|32px]] [[File:Structure Block Corner JE2 BE1.png|32px]] [[File:Structure Block Data JE2 BE1.png|32px]] The textures of structure blocks have been changed.&lt;br /&gt;
|Structure blocks are now obtainable using {{cmd|give}} [[Minecraft:command]] and usable in-game.}}&lt;br /&gt;
|{{HistoryLine|||dev=16w21a|Structure blocks no longer emit [[Minecraft:light]] (was previously light-level 15).&lt;br /&gt;
|&amp;quot;Structure Integrity and Seed&amp;quot; to load mode have been added to structure blocks.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|The saved structures of structure blocks are now stored in &amp;lt;code&amp;gt;&amp;lt;World Name&amp;gt;/generated/&amp;lt;namespace&amp;gt;/structures/&amp;lt;name&amp;gt;.nbt&amp;lt;/code&amp;gt;.&lt;br /&gt;
|Due to [[Minecraft:Java Edition 1.13/Flattening|&#039;&#039;The Flattening&#039;&#039;]], structures saved before this version are now broken and don&#039;t load in any blocks who&#039;s previous ID is not a valid ID in current versions, such as &amp;lt;code&amp;gt;planks&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w21a|The rarity of structure blocks has been changed from &amp;quot;Common&amp;quot; to &amp;quot;Epic&amp;quot;.}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w16a|The maximum size per axis of structure blocks has been increased from 32 to 48.}}&lt;br /&gt;
|{{HistoryLine||1.17|dev=20w46a|Default mode of structure blocks is now &amp;quot;Load&amp;quot;. &amp;quot;Data&amp;quot; is now hidden by default.&lt;br /&gt;
|&amp;quot;Data&amp;quot; can be accessed by clicking the mode button while holding the {{key|Alt}} key.}}&lt;br /&gt;
|{{HistoryLine||1.19.3|dev=22w45a|Structure blocks are now available in the Creative inventory, but only if cheats are enabled and the &amp;quot;Operator Items Tab&amp;quot; option in the controls menu is turned on.&amp;lt;ref&amp;gt;{{bug|MC-257102||Missing Structure Block in creative tab|Fixed}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|{{HistoryLine||1.21.5|dev=25w02a|Added the &amp;quot;Strict Placement&amp;quot; option.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|&amp;quot;Added&amp;quot; structure blocks. While fully implemented, they have no assigned [[Minecraft:block]] ID and are completely unobtainable.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Structure Block JE2 BE1.png|32px]] [[File:Structure Block Save JE2 BE1.png|32px]] [[File:Structure Block Load JE2 BE1.png|32px]] [[File:Structure Block Corner JE2 BE1.png|32px]] [[File:Structure Block Data JE2 BE1.png|32px]] Structure blocks now have a [[Minecraft:block]] ID and can be obtained with {{cmd|give}} and {{cmd|setblock}}.&lt;br /&gt;
|[[File:Structure Block Export BE1.png|32px]] Structure blocks now have a new mode called &amp;quot;3D Export&amp;quot; with a new texture. However, it&#039;s possible to use them only in [[Minecraft:wikipedia:Windows 10|Windows 10]] and &amp;quot;3D Export&amp;quot; is the only mode.}}&lt;br /&gt;
|{{HistoryLine||1.5.0|dev=beta 1.5.0.0|Structure blocks can now be obtained in [[Minecraft:wikipedia:iOS|iOS]] and [[Minecraft:wikipedia:Android|Android]], but cannot be used yet.}}&lt;br /&gt;
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|The option to export using Remix3D has been removed from structure blocks. Instead, structures now export locally.}}&lt;br /&gt;
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|exp=Experimental Gameplay|Structure blocks are now usable, with save and load mode available only through [[Minecraft:Experimental Gameplay]].}}&lt;br /&gt;
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|A detect button for save mode has been added to structure blocks.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.16.0.57|Structure block functionality with save and load mode are now available outside of [[Minecraft:Experimental Gameplay]].}}&lt;br /&gt;
|{{HistoryLine||1.17.0|dev=beta 1.16.230.54|The structure placement block now has placement animation options similar to {{cmd|structure}} command.}}&lt;br /&gt;
|{{HistoryLine||1.17.30|dev=beta 1.17.20.21|Added corner mode to structure blocks.}}&lt;br /&gt;
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.20|It is no longer possible to export structures on unsupported platforms, including mobile.}}&lt;br /&gt;
|{{HistoryLine||26.70|dev=Preview 26.70.20|Added a Keep Structure Voids toggle which keeps structure voids upon loading a structure.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|ps4=1.36|psvita=1.36|wiiu=Patch 13|Added the structure block&#039;s textures to &amp;lt;samp&amp;gt;[[Minecraft:terrain.png]]&amp;lt;/samp&amp;gt;.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w32a|The [[Minecraft:block entity]] ID has been changed from &amp;lt;code&amp;gt;Structure&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;structure_block&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:Java Edition 1.13/Flattening|&#039;&#039;The Flattening&#039;&#039;]], this block&#039;s numeral ID was 255.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Textures ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Structureblockcomparison.png|Comparison of [[Minecraft:Java Edition 1.9]] and [[Minecraft:Java Edition 1.10]] blank structure block textures.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:StructureTree1.png|Selecting a [[Minecraft:tree]] on an island using Save and Corner structure blocks.&lt;br /&gt;
File:StructureTree2.png|Preparing to load the saved tree structure into an empty [[Minecraft:sunflower plains]].&lt;br /&gt;
File:StructureTree3.png|Structure loaded.&lt;br /&gt;
File:InvisibleBlock1.17.png|A structure block showing invisible blocks.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Development images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Darkblock.png|The first image of the then-mysterious structure block, as posted by [[Minecraft:Michael Stoyke]].&lt;br /&gt;
SeargeMysteryImage.png|Another cryptic image by Searge; the structure block can be seen in the center of the image, as well as the hotbar.&lt;br /&gt;
SeargeMysteryImageBrightened.png|The previous image, brightened for clarity.&lt;br /&gt;
SeargeMysteryImageDots.png|Yet another of the cryptic images posted by Searge; note the structure block in the hotbar and several in the upper-right corner.&lt;br /&gt;
SeargeDotsSecretMessage.png|The secret message uncovered in the previous image with the use of an image-editing program.&lt;br /&gt;
SeargeMysteryImageDoor.png|Another mystery image.&lt;br /&gt;
SeargeMysteryImageBook.png|Yet another mystery image.&lt;br /&gt;
SeargeMysteryImages.png|The mystery images in sequence.&lt;br /&gt;
SeargeMysteryImageSideQuest.png|A &amp;quot;side quest&amp;quot; mystery image.&lt;br /&gt;
Structure Block 1.png|Highlighting of the [[Minecraft:end city]] structures.&lt;br /&gt;
Structure Block 2.png|The structure block on the data mode in 1.9.&lt;br /&gt;
Structure Block 3.png|The interface in 1.9.&lt;br /&gt;
Structure Block 4.png|Highlighting of end city structures in save mode.&lt;br /&gt;
Structure Block 5.png|Highlighting of structures.&lt;br /&gt;
New block 1.10.jpg|Teaser screenshot of the 1.10 structure block textures.&lt;br /&gt;
ProfMobiusFossil.jpg|An image, tweeted by ProfMobius, of a structure block generating a fossil-like structure made of quartz.&lt;br /&gt;
Structure Block UIs.jpg|The UIs of different structure block types.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Minecraft:Jigsaw block]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Reflist|group=note}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*{{mcnet|get-some-structure--blocks--your-life|Get some structure (blocks) in your life|May 5, 2019|Tom Stone}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox redstone|components}}&lt;br /&gt;
{{Navbox blocks|creative}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanisms]]&lt;br /&gt;
[[Category:Block entities]]&lt;br /&gt;
[[Category:Creative or commands only blocks]]&lt;br /&gt;
[[Category:Blocks with GUI]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Konstruktionsblock]]&lt;br /&gt;
[[Minecraft:es:Bloque estructural]]&lt;br /&gt;
[[Minecraft:fr:Bloc de structure]]&lt;br /&gt;
[[Minecraft:it:Blocco strutture]]&lt;br /&gt;
[[Minecraft:ja:ストラクチャーブロック]]&lt;br /&gt;
[[Minecraft:ko:구조물 블록]]&lt;br /&gt;
[[Minecraft:pl:Blok struktur]]&lt;br /&gt;
[[Minecraft:pt:Gerador de Estruturas]]&lt;br /&gt;
[[Minecraft:ru:Структурный блок]]&lt;br /&gt;
[[Minecraft:zh:结构方块]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Stone_Axe&amp;diff=235814</id>
		<title>Minecraft:Stone Axe</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Stone_Axe&amp;diff=235814"/>
		<updated>2026-10-31T11:15:09Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{For||Axe (disambiguation)}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| image = Stone Axe.png&lt;br /&gt;
| image2 = Enchanted Stone Axe.gif&lt;br /&gt;
| miningefficiency = 4&lt;br /&gt;
| attackdamage = {{jebe|{{hp|9}}|{{hp|5}}}}&lt;br /&gt;
| attackspeed = 0.8&lt;br /&gt;
| attackrange = 3&lt;br /&gt;
| hitboxmargin = 0&lt;br /&gt;
| durability = {{jebe|131|132}}&lt;br /&gt;
| enchantability = 5&lt;br /&gt;
| renewable =  Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;stone axe&#039;&#039;&#039; is a variant of [[Minecraft:axe]] that is crafted either from [[Minecraft:cobblestone]], [[Minecraft:Cobbled Deepslate|cobbled deepslate]], or [[Minecraft:blackstone]]. It can be used to cut down trees faster, to [[Minecraft:Axe#Stripping and scraping|strip]] [[Minecraft:log]]s and [[Minecraft:scrape]] [[Minecraft:Copper#Blocks|copper-based blocks]], and as a melee weapon that disables [[Minecraft:shields]]. It is the fifth-highest [[Minecraft:tier]] of axe, having higher [[Minecraft:mining efficiency]], attack damage, and durability than a [[Minecraft:wooden axe]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|name = [[Minecraft:Stone Axe]]&lt;br /&gt;
|A1 = Any stone-tier block&lt;br /&gt;
|B1 = Any stone-tier block&lt;br /&gt;
|B2 = Stick&lt;br /&gt;
|A2 = Any stone-tier block&lt;br /&gt;
|B3 = Stick&lt;br /&gt;
|Output = Stone Axe&lt;br /&gt;
|type = Tool&lt;br /&gt;
|showdescription = 1&lt;br /&gt;
|description = Can use cobblestone and its other variants interchangeably.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Generated loot ===&lt;br /&gt;
{{LootChestItem|stone-axe,damaged-stone-axe}}&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
{{Trade sources}}&lt;br /&gt;
&lt;br /&gt;
=== Villager gifts ===&lt;br /&gt;
[[Minecraft:Trading#Toolsmith 2|Toolsmith]] and [[Minecraft:Trading#Weaponsmith 2|weaponsmith]] villagers occasionally throw stone axes at players with the [[Minecraft:Hero of the Village]] status effect.{{only|java}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
Stone axes can break wood-related blocks faster than other tools. Breaking a block costs 1 durability.{{note|Blocks that break instantly don&#039;t use up durability.}}&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stripping ===&lt;br /&gt;
{{ctrl|Using}} a stone axe on a [[Minecraft:log]], [[Minecraft:wood]] block, or [[Minecraft:block of bamboo]] turns it into a [[Minecraft:stripped log]], [[Minecraft:stripped wood]], or [[Minecraft:block of stripped bamboo]], respectively. This uses 1 point of the axe&#039;s durability.&lt;br /&gt;
&lt;br /&gt;
=== Scraping ===&lt;br /&gt;
{{ctrl|Using}} a stone axe on a waxed or oxidized [[Minecraft:copper]] block removes the wax if it has any, or otherwise removes a level of oxidization. This uses 1 point of durability.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
When used as a weapon, a stone axe loses 2 durability points.&lt;br /&gt;
&lt;br /&gt;
==== {{JE}} ====&lt;br /&gt;
Attacking a [[Minecraft:shield]] user with an axe disables the use of the shield for 5 seconds. [[Minecraft:Vindicator]]s, [[Minecraft:piglin brute]]s, or other [[Minecraft:mob]]s with commands always disable the player&#039;s shield. Damage done when using an axe as a weapon is more than that of a [[Minecraft:sword]] of the same tier, though they take longer than a sword to [[Minecraft:Damage#Attack cooldown|recover]], resulting in lower &amp;lt;abbr title=&amp;quot;Damage/Second&amp;quot;&amp;gt;DPS&amp;lt;/abbr&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; data-description=&amp;quot;Attack damage&amp;quot;&lt;br /&gt;
! Attack damage&lt;br /&gt;
! Attack speed&lt;br /&gt;
! Recovery time&lt;br /&gt;
! &amp;lt;abbr title=&amp;quot;Damage/Second&amp;quot;&amp;gt;DPS&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! Lifetime damage inflicted&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;The formula to find the total lifetime damage is &amp;lt;code&amp;gt;ceil(&#039;&#039;durability&#039;&#039; &amp;amp;divide; 2) &amp;amp;times; &#039;&#039;damage per hit&#039;&#039;&amp;lt;/code&amp;gt;. The durability is halved then ceiled because axes take double durability when used as a weapon, and the last 1 durability can also deal damage. The formula also ignores enchantments and critical hits, and assumes each attack is performed at maximum charge.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{hp|9}}&lt;br /&gt;
| 0.8&lt;br /&gt;
| {{convert|1.25|sec|tick|sep=}}&lt;br /&gt;
| 7.2&lt;br /&gt;
| {{hp|594}}&lt;br /&gt;
|}&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
==== {{BE}} ====&lt;br /&gt;
Stone axes attack instantly with no cooldown and deal {{hp|5}} damage.&lt;br /&gt;
&lt;br /&gt;
=== Repairing ===&lt;br /&gt;
==== Combining ====&lt;br /&gt;
{{Crafting&lt;br /&gt;
|showdescription = 1&lt;br /&gt;
|ignoreusage = 1&lt;br /&gt;
|ingredients = Damaged Stone Axe|Damaged Stone Axe|Damaged Stone Axe&lt;br /&gt;
|Output = Stone Axe&lt;br /&gt;
|description = The durability of the two axes is added together, plus an extra 5% of durability.&lt;br /&gt;
}}&lt;br /&gt;
{{Grinding&lt;br /&gt;
  |showdescription=1&lt;br /&gt;
  |ingredients= 2× Damaged Stone Axe&lt;br /&gt;
  |Damaged Stone Axe&lt;br /&gt;
  |Damaged Stone Axe&lt;br /&gt;
  |Stone Axe&lt;br /&gt;
  |description=The durability of the two axes is added together, plus an extra 5% of durability.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Unit repair ====&lt;br /&gt;
{{main|Anvil mechanics#Unit repair}}&lt;br /&gt;
{{Repairing&lt;br /&gt;
| head=1&lt;br /&gt;
| Damaged Stone Axe&lt;br /&gt;
| Damaged Stone Axe; Any stone-tier block&lt;br /&gt;
| Stone Axe&lt;br /&gt;
| tail=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A stone axe can be repaired in an [[Minecraft:anvil]] by adding either [[Minecraft:cobblestone]], [[Minecraft:cobbled deepslate]], or [[Minecraft:blackstone]], with each block restoring 25% of the axe&#039;s maximum durability, rounded down. Two stone axes can also be combined in an anvil. Both methods preserve the axe&#039;s [[Minecraft:enchantment]]s.&lt;br /&gt;
&lt;br /&gt;
=== Enchantments ===&lt;br /&gt;
A stone axe can receive the following enchantments:&lt;br /&gt;
{| class=&amp;quot;wikitable col-2-center col-3-right&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Max Level&lt;br /&gt;
![[Minecraft:Enchantment|Method]]&lt;br /&gt;
!Weight&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Efficiency]]&lt;br /&gt;
|Increases the mining speed.&lt;br /&gt;
|V&lt;br /&gt;
|{{BlockLink|Enchanting Table}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Fortune]]&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;exc&amp;quot;&amp;gt;Silk Touch and Fortune are mutually exclusive&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Increases the amount of [[Minecraft:drops]] when mining.&lt;br /&gt;
|III&lt;br /&gt;
|{{BlockLink|Enchanting Table}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Silk Touch]]&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;exc&amp;quot; /&amp;gt;&lt;br /&gt;
|Causes blocks to drop themselves when mined.&lt;br /&gt;
|I&lt;br /&gt;
|{{BlockLink|Enchanting Table}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Sharpness]]&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;exc2&amp;quot;&amp;gt;Sharpness, Smite, Bane of Arthropods, and Cleaving{{upcoming|java Combat Tests|nocat=1}} are mutually exclusive.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Increases the damage dealt.&lt;br /&gt;
|V&lt;br /&gt;
|{{BlockLink|Enchanting Table}}{{only|bedrock|short=1}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Smite]]&amp;lt;ref group=note name=exc2/&amp;gt;&lt;br /&gt;
|Increases the damage dealt to [[Minecraft:undead]].&lt;br /&gt;
|V&lt;br /&gt;
|{{BlockLink|Enchanting Table}}{{only|bedrock|short=1}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Bane of Arthropods]]&amp;lt;ref group=&amp;quot;note&amp;quot; name=exc2/&amp;gt;&lt;br /&gt;
|Increases the damage dealt to [[Minecraft:arthropod]]s.&lt;br /&gt;
|V&lt;br /&gt;
|{{BlockLink|Enchanting Table}}{{only|bedrock|short=1}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Cleaving]]{{upcoming|java Combat Tests|nocat=1}}&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;exc2&amp;quot; /&amp;gt;&lt;br /&gt;
|Increases the damage and shield cooldown time dealt.&lt;br /&gt;
|III&lt;br /&gt;
|{{BlockLink|Enchanting Table}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Looting]]{{upcoming|java Combat Tests|nocat=1}}&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;sword&amp;quot;&amp;gt;Fire Aspect, Looting, Knockback, and Sweeping Edge currently exist, but they can be used only for [[Minecraft:sword]]s.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Increases the amount of [[Minecraft:drops]] when killing an entity with the axe.&lt;br /&gt;
|III&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Knockback]]{{upcoming|java Combat Tests|nocat=1}}&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;sword&amp;quot; /&amp;gt;&lt;br /&gt;
|Increases the knockback dealt.&lt;br /&gt;
|II&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Fire Aspect]]{{upcoming|java Combat Tests|nocat=1}}&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;sword&amp;quot; /&amp;gt;&lt;br /&gt;
|Ignites any targets hit by the axe and lights unlit [[Minecraft:candle]]s, [[Minecraft:campfire]]s, and [[Minecraft:TNT|Block of TNT]] when {{Control|used}}.&lt;br /&gt;
|II&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Sweeping Edge]]{{upcoming|java Combat Tests|nocat=1}}&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;sword&amp;quot; /&amp;gt;&lt;br /&gt;
|Increases the sweeping damage dealt.&lt;br /&gt;
|III&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Unbreaking]]&lt;br /&gt;
|Grants a chance to negate durability consumption.&lt;br /&gt;
|III&lt;br /&gt;
|{{BlockLink|Enchanting Table}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Mending]]&lt;br /&gt;
|Repairs the axe when obtaining [[Minecraft:experience]].&lt;br /&gt;
|I&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Curse of Vanishing]]&lt;br /&gt;
|The axe vanishes on death, not dropping as an item.&lt;br /&gt;
|I&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{:Axe/Sounds}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Stone Axe&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=stone_axe&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|notshowbeitemforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Stone Axe&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=stone_axe&lt;br /&gt;
|id=315&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|MOAR Tools}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Wax off}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{yt|GJ6XBDFDBd0}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java indev}}&lt;br /&gt;
|{{HistoryLine||0.31|dev=20100128-2200|[[File:Stone Axe JE1 BE1.png|32px]] Added stone axes.&lt;br /&gt;
|Stone axes cannot be crafted yet, but have been added to the item chest in the Indev house.}}&lt;br /&gt;
|{{HistoryLine|||dev=20100129-1447|Stone axes can now be [[Minecraft:crafted]].}}&lt;br /&gt;
|{{HistoryLine|||dev=20100131-2156|Stone axes now have [[Minecraft:durability]] which is 65 points.}}&lt;br /&gt;
|{{HistoryLine|java beta}}&lt;br /&gt;
|{{HistoryLine||1.2|Stone axes&#039; durability has been increased from 65 to 131.}}&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.3.1|dev=12w16a|Stone axes are now found in the new [[Minecraft:bonus chest]]s.}}&lt;br /&gt;
|{{HistoryLine||1.6.1|dev=13w21a|Instead of replacing the barehanded [[Minecraft:damage]] ({{hp|1}}), stone axes now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w34a|Stone axes now use the attack speed combat mechanic meter. The time it takes for the meter to fill up for an axe is 1.2 seconds.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w34b|Stone axes now have an attack speed of 0.8, taking about 1.25 seconds to fill the attack meter.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w34c|Stone axes do {{hp|4}} more [[Minecraft:damage]] than previously.&lt;br /&gt;
|Stone axes now have an attack speed of 0.85.&lt;br /&gt;
|Stone axes now have a chance to temporarily disable [[Minecraft:shield]] use.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w35a|The [[Minecraft:damage]] of stone axes has been reduced by {{hp|1}}.&lt;br /&gt;
|The speed of stone axes has been increased to 0.9.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w37a|Stone axes now have an attack speed of 0.8.|Stone axes now deal {{hp|9}} damage instead of {{hp|8}}.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w43a|Stone axes may now be found in [[Minecraft:igloo]] basement chests.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w44a|The average yield of stone axes from [[Minecraft:bonus chest]]s has been decreased.}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w35a|A stone axe now has a 100% chance of disabling shield use, and the chance is no longer increased by [[Minecraft:Efficiency]] level and whether or not the user is [[Minecraft:sprinting]].}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=18w07a|{{control|Using}} a stone axe on a block of [[Minecraft:wood]] or [[Minecraft:log]] now turns it into a stripped block of wood or log.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w09a|Stone axes now can generate in the [[Minecraft:chest]]s of [[Minecraft:underwater ruins]].}}&lt;br /&gt;
|{{HistoryLine|||dev=pre2|{{control|Using}} a stone axe on a bark now turns it into a stripped bark.}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w43a|[[File:Stone Axe JE2 BE2.png|32px]] The texture of stone axes has been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w11a|Toolsmith villagers now sell stone axes.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w13a|Toolsmith villagers now give stone axes to players under the [[Minecraft:Hero of the Village]] effect.&lt;br /&gt;
|Weaponsmith villagers now give stone axes to players under the [[Minecraft:Hero of the Village]] effect.}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w15a|Stone axes can now be crafted using [[Minecraft:blackstone]].}}&lt;br /&gt;
|{{HistoryLine||1.17|dev=21w08a|Stone axes can now be crafted using [[Minecraft:cobbled deepslate]].}}&lt;br /&gt;
|{{HistoryLine|||dev=21w11a|Stone axes can now be used to scrape wax and oxidation off [[Minecraft:copper block]]s.}}&lt;br /&gt;
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Damaged stone axes can now be found in corridor barrels in [[Minecraft:trial chambers]].}}&lt;br /&gt;
|{{HistoryLine||1.20.5|dev=24w03a|Stone axes can now receive sharpness, smite, and bane of arthropods through an enchanting table, rather than only through an anvil.}}&lt;br /&gt;
|{{HistoryLine|combat java}}&lt;br /&gt;
|{{HistoryLine||1.14.3|The attack speed for stone axes has been increased to 2.&lt;br /&gt;
|Stone axes now deal {{hp|1}} more [[Minecraft:damage]] than [[Minecraft:stone sword]]s.}}&lt;br /&gt;
|{{HistoryLine||3|The [[Minecraft:Chopping]] enchantment has been added for stone axes, which adds 1 damage and 0.5 seconds (10 [[Minecraft:game tick]]s) of [[Minecraft:shield]] stunning per level and is mutually exclusive with [[Minecraft:Sharpness]].&lt;br /&gt;
|Stone axes now always disable shields for {{convert|1.6|seconds|ticks}}, instead of having a 25% to disable them for 5 seconds (100 game ticks).&lt;br /&gt;
|Stone axes now take 1 damage when attacking instead of 2.&lt;br /&gt;
|The [[Minecraft:Sweeping Edge]] enchantment can now be applied to stone axes.}}&lt;br /&gt;
|{{HistoryLine||4|[[Minecraft:Knockback]], [[Minecraft:Looting]], and [[Minecraft:Fire Aspect]] enchantments can now be applied to stone axes.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.2.0|[[File:Stone Axe JE1 BE1.png|32px]] Added stone axes.}}&lt;br /&gt;
|{{HistoryLine||v0.2.0|Survival players no longer start with an infinite durability stone axe in the inventory.}}&lt;br /&gt;
|{{HistoryLine||v0.4.0|Removed stone axes from the creative inventory.}}&lt;br /&gt;
|{{HistoryLine||v0.11.0|dev=build 11|Stone axes are now available in the [[Minecraft:Creative inventory]].}}&lt;br /&gt;
|{{HistoryLine|||dev=build 12|Stone axes have been removed from creative.}}&lt;br /&gt;
|{{HistoryLine|||dev=build 13|Stone axes have been re-added to creative mode.}}&lt;br /&gt;
|{{HistoryLine||v0.12.1|dev=build 1|Instead of replacing the barehanded [[Minecraft:damage]] ({{hp|1}}), stone axes now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.}}&lt;br /&gt;
|{{HistoryLine|pocket}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Stone axes now can be found inside [[Minecraft:igloo]] basement [[Minecraft:chest]]s.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Stone axes can now be found in [[Minecraft:bonus chest]]s.}}&lt;br /&gt;
|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Using a stone axe on a [[Minecraft:log]] now turns it into a stripped log.}}&lt;br /&gt;
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Stone Axe JE2 BE2.png|32px]] The texture of stone axes has been changed.}}&lt;br /&gt;
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Stone axes can now be [[Minecraft:trading|bought]] from toolsmith villagers.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.16.0.57|Stone axes can now be crafted using blackstone.}}&lt;br /&gt;
|{{HistoryLine||1.16.220|dev=beta 1.16.220.52|Stone axes can now be used to scrape wax off copper blocks.}}&lt;br /&gt;
|{{HistoryLine||1.18.30|dev=Preview 1.18.30.27|Stone axes can now temporarily disable [[Minecraft:shield]] use. This is not mentioned in the official changelog.&amp;lt;ref&amp;gt;{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Damaged stone axes can now be found in corridor barrels in [[Minecraft:trial chambers]].}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Stone Axe JE1 BE1.png|32px]] Added stone axes.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Instead of replacing the barehanded [[Minecraft:damage]] ({{hp|1}}), stone axes now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|The attack damage of stone axes is now shown above the hotbar when switching to it if the item has less than 3 [[Minecraft:enchantments]].}}&lt;br /&gt;
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Stone axes may now be found in [[Minecraft:igloo]] basement chests.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Using a stone axe on a [[Minecraft:log]] now turns it into a stripped log.|Stone axes now can generate in the [[Minecraft:chest]]s of [[Minecraft:underwater ruins]].}}&lt;br /&gt;
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Stone Axe JE2 BE2.png|32px]] The texture of stone axes have been changed.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|New Nintendo 3DS Edition}}&lt;br /&gt;
|{{HistoryLine||0.1.0|[[File:Stone Axe JE1 BE1.png|32px]] Added stone axes.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|Prior to &#039;&#039;[[Minecraft:The Flattening]]&#039;&#039;, this item&#039;s numeral ID was 275.}}&lt;br /&gt;
}}&lt;br /&gt;
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== Issues ==&lt;br /&gt;
{{Issue list}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox tools}}&lt;br /&gt;
{{Navbox items|tools}}&lt;br /&gt;
{{Navbox combat|melee}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:fr:Hache en pierre]]&lt;br /&gt;
[[Minecraft:ja:石の斧]]&lt;br /&gt;
[[Minecraft:ko:돌 도끼]]&lt;br /&gt;
[[Minecraft:pt:Machado de Pedra]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Star_Wars_Mash-up&amp;diff=235813</id>
		<title>Minecraft:Star Wars Mash-up</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Star_Wars_Mash-up&amp;diff=235813"/>
		<updated>2026-10-31T11:15:06Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Sync: updated from Minecraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}{{Exclusive|Bedrock}}&lt;br /&gt;
{{Infobox mash-up&lt;br /&gt;
|title= Star Wars&lt;br /&gt;
|date= November 9, 2020&lt;br /&gt;
|price= {{Minecoin|1340}}&lt;br /&gt;
|feature=&lt;br /&gt;
* 1 world template&lt;br /&gt;
* 1 resource pack&lt;br /&gt;
* 36 skins&lt;br /&gt;
| tags=&lt;br /&gt;
* Science Fiction&lt;br /&gt;
* Space&lt;br /&gt;
* Movie&lt;br /&gt;
| genre=&lt;br /&gt;
*Survival&lt;br /&gt;
*Open World&lt;br /&gt;
| players= Single player, Multiplayer (1-4)&lt;br /&gt;
| website page = [https://www.minecraft.net/en-us/marketplace/pdp/minecraft/star-wars/713a0d2f-29ff-4d5f-a2f6-aee8bdac0583 Star Wars in Minecraft Marketplace]&lt;br /&gt;
}}[[File:Star_Wars_Thumbnail_0.jpg|thumb|class=pageimage|Key art]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Star Wars Mash-up&#039;&#039;&#039; or simply &#039;&#039;&#039;Star Wars&#039;&#039;&#039;&amp;lt;ref&amp;gt;{{Mcnet|star-wars-lands-minecraft|Star Wars Lands in Minecraft|November 16, 2020|[[Minecraft:Sofia Dankis]]}}&amp;lt;/ref&amp;gt; is a [[Minecraft:mash-up pack]] released on November 9, 2020 based on the &#039;&#039;{{W|Star Wars}}&#039;&#039; media franchise, featuring content from the {{W|Star Wars original trilogy|original film trilogy}} and the &#039;&#039;{{W|The Mandalorian}}&#039;&#039; television series.&lt;br /&gt;
&lt;br /&gt;
== World template ==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
{{Empty section}}&lt;br /&gt;
&lt;br /&gt;
=== Music disc locations ===&lt;br /&gt;
{{Empty section}}&lt;br /&gt;
&lt;br /&gt;
== Resource pack ==&lt;br /&gt;
{{Empty section}}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
{{Needs render|section=1}}&lt;br /&gt;
The &#039;&#039;&#039;Star Wars&#039;&#039;&#039; mash-up includes a skin pack with 36 skins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! width=100px |Name&lt;br /&gt;
! width=60px |Render&lt;br /&gt;
!Description&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Admiral Ackbar&lt;br /&gt;
|[[File:STAR WARS Admiral Ackbar skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scout Trooper&lt;br /&gt;
|[[File:STAR WARS Scout Trooper skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Boba Fett&lt;br /&gt;
|[[File:STAR WARS Boba Fett skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3PO&lt;br /&gt;
|[[File:STAR WARS C-3PO skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cara Dune&lt;br /&gt;
|[[File:STAR WARS Cara Dune skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chewbacca&lt;br /&gt;
|[[File:STAR WARS Chewbacca skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Darth Vader&lt;br /&gt;
|[[File:STAR WARS Darth Vader skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Emperor Palpatine&lt;br /&gt;
|[[File:STAR WARS Emperor Palpatine skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Royal Guard&lt;br /&gt;
|[[File:STAR WARS Royal Guard skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wicket&lt;br /&gt;
|[[File:STAR WARS Wicket skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fennec Shand&lt;br /&gt;
|[[File:STAR WARS Fennec Shand skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gamorrean Guard&lt;br /&gt;
|[[File:STAR WARS Gamorrean Guard skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Greef Karga&lt;br /&gt;
|[[File:STAR WARS Greef Karga skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Han Solo&lt;br /&gt;
|[[File:STAR WARS Han Solo skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{va|Captain Han Solo}}&lt;br /&gt;
|[[File:STAR WARS Captain Han Solo skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|IG-11 and The Child&lt;br /&gt;
|[[File:STAR WARS IG-11 and The Child skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|IG-11&lt;br /&gt;
|[[File:STAR WARS IG-11 skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kuiil&lt;br /&gt;
|[[File:STAR WARS Kuiil skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lando Calrissian&lt;br /&gt;
|[[File:STAR WARS Lando Calrissian skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Princess Leia&lt;br /&gt;
|[[File:STAR WARS Princess Leia skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Princess Leia (Endor)&lt;br /&gt;
|[[File:STAR WARS Princess Leia (Endor) skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Luke Skywalker (Farmboy)&lt;br /&gt;
|[[File:STAR WARS Luke Skywalker (Farmboy) skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jedi Knight Luke Skywalker&lt;br /&gt;
|[[File:STAR WARS Jedi Knight Luke Skywalker skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Luke Skywalker (X-wing Pilot)&lt;br /&gt;
|[[File:STAR WARS Luke Skywalker (X-wing Pilot) skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Mandalorian&lt;br /&gt;
|[[File:STAR WARS The Mandalorian skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Mandalorian (Beskar Armor)&lt;br /&gt;
|[[File:STAR WARS The Mandalorian (Beskar Armor) skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Moff Gideon&lt;br /&gt;
|[[File:STAR WARS Moff Gideon skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nien Nunb&lt;br /&gt;
|[[File:STAR WARS Nien Nunb skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Obi-Wan Kenobi&lt;br /&gt;
|[[File:STAR WARS Obi-Wan Kenobi skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Q9-1&lt;br /&gt;
|[[File:STAR WARS Q9-1 skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hoth Rebel Soldier&lt;br /&gt;
|[[File:STAR WARS Hoth Rebel Soldier skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stormtrooper&lt;br /&gt;
|[[File:STAR WARS Stormtrooper skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Armorer&lt;br /&gt;
|[[File:STAR WARS The Armorer skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TIE Fighter Pilot&lt;br /&gt;
|[[File:STAR WARS TIE Fighter Pilot skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|X-wing Pilot&lt;br /&gt;
|[[File:STAR WARS X-wing Pilot skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yoda&lt;br /&gt;
|[[File:STAR WARS Yoda skin render.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
{{Quote|Explore the galaxy in this epic Start {{sic}} Wars Mash-up, featuring characters and locations from the original trilogy and The Mandalorian series. This is the way!|Minecraft Marketplace description}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{yt|0CSgm5Vu9h4|caption={{Main|Explore the Star Wars galaxy in Minecraft!}}}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|Bedrock}}&lt;br /&gt;
|{{HistoryLine||November 9, 2020|link=none|The STAR WARS mash-up is added to the Marketplace.}}&lt;br /&gt;
|{{HistoryLine||October 23, 2026|link=none|The mash-up&#039;s name is changed from &amp;quot;STAR WARS&amp;quot; to &amp;quot;Star Wars&amp;quot;.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;pixel-image&amp;quot;&amp;gt;&lt;br /&gt;
File:Star Wars Mash-up icon.png|Pack icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promotional images===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The pack is called “Start Wars” in the marketplace description&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox mash-ups}}&lt;br /&gt;
[[Category:Collaborative maps]]&lt;br /&gt;
[[Category:Collaborative skin packs]]&lt;br /&gt;
[[Category:Science fiction]]&lt;br /&gt;
[[Category:Star Wars]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
</feed>