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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Flower_Charge_Banner_Pattern&amp;diff=76109</id>
		<title>Minecraft:Flower Charge Banner Pattern</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Flower_Charge_Banner_Pattern&amp;diff=76109"/>
		<updated>2026-04-09T20:24:31Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| image = Flower Charge Banner Pattern.png&lt;br /&gt;
| image2 = Flower charge banner pattern.png&lt;br /&gt;
| image2size = x325px&lt;br /&gt;
| rarity = Common&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;flower charge banner pattern&#039;&#039;&#039; is a banner pattern used to customize [[Minecraft:banner]]s with a shape of a [[Minecraft:flower]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|Paper&lt;br /&gt;
|Oxeye Daisy&lt;br /&gt;
|Output=Flower Charge Banner Pattern&lt;br /&gt;
|type=Miscellaneous&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Loom ingredient ===&lt;br /&gt;
Flower charge banner patterns are used in [[Minecraft:loom]]s to add customization to [[Minecraft:banner]]s. The pattern must be combined with 1 banner and 1 [[Minecraft:dye]]. Upon usage in the loom, the flower charge banner pattern is not consumed.&lt;br /&gt;
&lt;br /&gt;
{{Looming&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|ingredients={{MC/Banner recipe|ingredients}}&lt;br /&gt;
|{{MC/Banner recipe|banner}}&lt;br /&gt;
|Matching Dye&lt;br /&gt;
|Flower Charge Banner Pattern&lt;br /&gt;
|Flower Charge&lt;br /&gt;
|{{MC/Banner recipe|output|Flower Charge}}&lt;br /&gt;
|Blink=Banner&lt;br /&gt;
|Olink=Banner&lt;br /&gt;
|description=Emblazons a flower charge (flower icon)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
{{MC/Info needed section|also include the ID for the pattern itself as it exists on a banner, rather than just the associated item that applies this pattern}}&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{MC/Edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Flower Charge Banner Pattern&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=flower_banner_pattern&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|showaliasids=y&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|notshowbeitemforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Flower Charge Banner Pattern&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=flower_banner_pattern&lt;br /&gt;
|aliasid=banner_pattern / 2&lt;br /&gt;
|id=581&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Flower Charge Banner Pattern JE1 BE1.png|32px]] Added flower charge banner patterns.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.2|dev=24w33a|[[File:Flower Charge Banner Pattern JE2 BE2.png|32px]] Added a unique item icon texture for flower charge banner patterns.&lt;br /&gt;
|Flower charge banner pattern items now include their pattern in their name instead of as a subtitle.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Flower Charge Banner Pattern JE1 BE1.png|32px]] Added flower charge banner patterns.}}&lt;br /&gt;
|{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.4|The flower charge banner pattern can now be bought from cartographer [[Minecraft:villager]]s.}}&lt;br /&gt;
|{{MC/HistoryLine||1.16.100|dev=beta 1.16.100.56|The different data values for the &amp;lt;code&amp;gt;banner_pattern&amp;lt;/code&amp;gt; ID have now been split up into their own IDs.}}&lt;br /&gt;
|{{MC/HistoryLine||1.18.10|dev=beta 1.18.10.26|Removed flower charge banner patterns from villager trading.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.30|dev=Preview 1.21.30.21|[[File:Flower Charge Banner Pattern JE2 BE2.png|32px]] Added a unique item icon texture for flower charge banner patterns.&lt;br /&gt;
|Flower charge banner pattern items now include their pattern in their name instead of as a subtitle.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Minecraft Education&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|education}}&lt;br /&gt;
|{{MC/HistoryLine||1.12.0|[[File:Flower Charge Banner Pattern JE1 BE1.png|32px]] Added flower charge banner patterns.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;PlayStation 4 Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|ps4}}&lt;br /&gt;
|{{MC/HistoryLine||1.90|[[File:Flower Charge Banner Pattern JE1 BE1.png|32px]] Added flower charge banner patterns.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox banner pattern}}&lt;br /&gt;
{{MC/Navbox items|Ingredients}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Banner patterns]]&lt;br /&gt;
&lt;br /&gt;
ko:꽃 모양 현수막 무늬&lt;br /&gt;
pt:Figura para Estandarte de Flor&lt;br /&gt;
ru:Узор флага «Цветок»&lt;br /&gt;
uk:Візерунок стяга «Емблема квітки»&lt;br /&gt;
zh:花朵盾徽旗帜图案&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Flower&amp;diff=76108</id>
		<title>Minecraft:Flower</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Flower&amp;diff=76108"/>
		<updated>2026-04-09T20:24:27Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MC/Redirect|Bloom|the glowing feature in [[Minecraft:Vibrant Visuals]]|Light bloom|the song|Left to Bloom}}&lt;br /&gt;
{{MC/For}}&lt;br /&gt;
{{Infobox block&lt;br /&gt;
| title = Flower&lt;br /&gt;
| image = All Flowers.png&lt;br /&gt;
| imagesize = 288px&lt;br /&gt;
| imagecaption = All flowers&lt;br /&gt;
| rarity = Common&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
| tool = any&lt;br /&gt;
| light = No&lt;br /&gt;
| transparent = Yes&lt;br /&gt;
| flammable = &#039;&#039;&#039;One-block-high&#039;&#039;&#039;: Yes ({{MC/El|je|short=1}}: 60, {{MC/El|be|short=1}}: 30)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Two-block-high&#039;&#039;&#039;: Yes (60)&lt;br /&gt;
| lavasusceptible = &#039;&#039;&#039;One-block-high&#039;&#039;&#039;: No&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Two-block-high&#039;&#039;&#039;: Yes&lt;br /&gt;
| mapcolor = &lt;br /&gt;
{{Map color|Flowers}}&lt;br /&gt;
{{Collapse&lt;br /&gt;
|title=Except five:|content={{TooltipSprite||Closed Eyeblossom}} {{Map color|Closed Eyeblossom}}&amp;lt;Br&amp;gt;&lt;br /&gt;
{{TooltipSprite||Open Eyeblossom}} {{Map color|Open Eyeblossom}}&amp;lt;Br&amp;gt;&lt;br /&gt;
{{TooltipSprite||Cherry Leaves}} {{Map color|Cherry Leaves}}&amp;lt;Br&amp;gt;&lt;br /&gt;
{{TooltipSprite||Chorus Flower}} {{Map color|Chorus Flower}}&amp;lt;Br&amp;gt;&lt;br /&gt;
{{TooltipSprite||Cactus Flower}} {{Map color|Cactus Flower}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Flowers&#039;&#039;&#039; are plants that occur in a variety of shapes and colors. Many of them can be crafted into various types of [[Minecraft:dye]] and/or suspicious stew, and some have unique properties. Bees collect nectar from most flower types, which they use to fill their home nests and [[Minecraft:beehive|hives]] with honey. Additionally, most flower types can be {{ctrl|used}} to breed bees.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Small flowers ===&lt;br /&gt;
{{columns-list|&lt;br /&gt;
* {{MC/Blocklink|Allium}}&lt;br /&gt;
* {{MC/Blocklink|Azure Bluet}}&lt;br /&gt;
* {{MC/Blocklink|Blue Orchid}}&lt;br /&gt;
* {{MC/Blocklink|Cornflower}}&lt;br /&gt;
* {{MC/Blocklink|Dandelion}}&lt;br /&gt;
* {{MC/Blocklink|Closed Eyeblossom}}&lt;br /&gt;
* {{MC/Blocklink|Open Eyeblossom}}&lt;br /&gt;
* {{MC/Blocklink|Golden Dandelion}}&lt;br /&gt;
* {{MC/Blocklink|Lily of the Valley}}&lt;br /&gt;
* {{MC/Blocklink|Oxeye Daisy}}&lt;br /&gt;
* {{MC/Blocklink|Poppy}}&lt;br /&gt;
* {{MC/Blocklink|Torchflower}}&lt;br /&gt;
* {{MC/Blocklink|Orange Tulip}}&lt;br /&gt;
* {{MC/Blocklink|Pink Tulip}}&lt;br /&gt;
* {{MC/Blocklink|Red Tulip}}&lt;br /&gt;
* {{MC/Blocklink|White Tulip}}&lt;br /&gt;
* {{MC/Blocklink|Wither Rose}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tall flowers ===&lt;br /&gt;
This article interchangeably uses the adjectives &#039;&#039;double&#039;&#039; and &#039;&#039;tall&#039;&#039; to describe these flowers, which are two blocks high:&lt;br /&gt;
* {{MC/Blocklink|Lilac}}&lt;br /&gt;
* {{MC/Blocklink|Peony}}&lt;br /&gt;
* {{MC/Blocklink|Pitcher Plant}}&lt;br /&gt;
* {{MC/Blocklink|Rose Bush}}&lt;br /&gt;
* {{MC/Blocklink|Sunflower}}&lt;br /&gt;
&lt;br /&gt;
=== Other flowers ===&lt;br /&gt;
&amp;lt;!-- non-tall or short flower blocks with the #minecraft:flowers tag --&amp;gt;&lt;br /&gt;
{{MC/In|java}} the following blocks are also part of the &amp;lt;code&amp;gt;minecraft:flowers&amp;lt;/code&amp;gt; block tag. These blocks are substantially different from small and tall flowers. As a result, only some of the information presented in this overview page applies to them, such as their usage in bee-related features.&lt;br /&gt;
* {{MC/Blocklink|Cherry Leaves}}&lt;br /&gt;
* {{MC/Blocklink|Chorus Flower}}&lt;br /&gt;
* {{MC/Blocklink|Flowering Azalea}}&lt;br /&gt;
* {{MC/Blocklink|Flowering Azalea Leaves}}&lt;br /&gt;
* {{MC/Blocklink|Mangrove Propagule}}&lt;br /&gt;
* {{MC/Blocklink|Pink Petals}}&lt;br /&gt;
* {{MC/Blocklink|Spore Blossom}}&lt;br /&gt;
* {{MC/Blocklink|Wildflowers}}&lt;br /&gt;
* {{MC/Blocklink|Cactus Flower}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
A flower can be broken instantly with any [[Minecraft:item]] or by hand, dropping itself. A flower also breaks if [[Minecraft:water]] runs over its location, or if a [[Minecraft:piston]] extends or pushes a [[Minecraft:block]] into its location.&lt;br /&gt;
&lt;br /&gt;
=== Natural generation ===&lt;br /&gt;
{{MC/See also|Vegetation}}&lt;br /&gt;
&lt;br /&gt;
Most flowers generate naturally on [[Minecraft:dirt]] and grass blocks as part of vegetation features in most [[Minecraft:biome]]s. Flowers can generate even if the biome is covered with [[Minecraft:snow]]. The tables in {{MC/Section link||Flower biomes}} show the types of small flowers that can naturally spawn in each biome when a new chunk is generated, as well as the flowers that can spawn when bone meal is used on grass blocks.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Sunflower]]s generate in sunflower plains; [[Minecraft:lilac]]s, rose bushes, and peonies can be found in forests, flower forests, birch forests, old growth birch forests, and dark forests.&lt;br /&gt;
&lt;br /&gt;
Wither roses, [[Minecraft:torchflower]]s, and pitcher plants, as well as golden dandelions, do not generate naturally at all.&lt;br /&gt;
&lt;br /&gt;
Natural dandelions are found in plains and savanna villages; poppies in plains, savanna, taiga, and snowy plains{{only|be|short=1}} villages; and oxeye daisies, cornflowers, and azure bluets in plains villages. Potted dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies can be found in woodland mansions.&lt;br /&gt;
&lt;br /&gt;
Flowers (and grass) can be found on dirt paths at villages, where the player cannot place them.&lt;br /&gt;
&lt;br /&gt;
{{MC/Block Distribution|Allium|Azure Bluet|Blue Orchid|Cornflower|Dandelion|Eyeblossom|Lily of the Valley|Oxeye Daisy|Poppy|Torchflower|Tulip|Lilac|Peony|Pitcher Plant|Sunflower}}&lt;br /&gt;
&lt;br /&gt;
=== Flower biomes ===&lt;br /&gt;
Flowers marked &amp;quot;Natural generation only&amp;quot; can only spawn when the chunk is initially generated, &#039;&#039;not&#039;&#039; when using bone meal; flowers marked &amp;quot;Bone meal only&amp;quot; cannot generate naturally, but can be created by players using bone meal on a grass block in that biome ({{MC/Section link||Post-generation}} for more details).&lt;br /&gt;
&lt;br /&gt;
Dandelions and poppies in jungles, bamboo jungles, sparse jungles, savannas, and savanna plateaus (but not windswept savanna) are twice as common as in other biomes.&lt;br /&gt;
&lt;br /&gt;
Some biomes - such as deserts - are technically enabled to generate vegetation features containing flowers, but do not generate dirt or grass blocks on the surface in regular worlds. This means that flowers are normally not generated in these biomes in regular worlds. Flowers can still be grown in these biomes by using bone meal on grass blocks, and they can generate naturally if a dirt or grass block surface is provided in custom superflats or custom worlds.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Java Edition&#039;&#039; ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; data-description=&amp;quot;Flower habitats per biome in &#039;&#039;Java Edition&#039;&#039;&amp;quot;&lt;br /&gt;
! Flower&lt;br /&gt;
! {{MC/Biomelink|Plains}}&amp;lt;br&amp;gt;{{MC/Biomelink|Sunflower Plains}}&amp;lt;br&amp;gt;{{MC/Biomelink|Dripstone Caves}}{{note|This biome is technically enabled to generate flower vegetation features, but they normally fail to generate because of the lack of grass blocks. Players can still grow flowers using bone meal.|name=no-flowers}}&amp;lt;br&amp;gt;{{MC/Biomelink|Deep Dark}}{{note|name=no-flowers}}&lt;br /&gt;
! {{MC/Biomelink|Forest}}&amp;lt;br&amp;gt;{{MC/Biomelink|Dark Forest}}&lt;br /&gt;
! {{MC/Biomelink|Birch Forest}}&amp;lt;br&amp;gt;{{MC/Biomelink|Old Growth Birch Forest}}&lt;br /&gt;
! {{MC/Biomelink|Flower Forest}}&lt;br /&gt;
! {{MC/Biomelink|Meadow}}&lt;br /&gt;
! {{MC/Biomelink|Swamp}}&lt;br /&gt;
! {{MC/Biomelink|Pale Garden}}&lt;br /&gt;
! {{MC/Biomelink|Badlands}}{{note|Includes eroded badlands and wooded badlands.|name=badlands_variants}}&amp;lt;br&amp;gt;{{MC/Biomelink|Mushroom Fields}}&amp;lt;br&amp;gt;{{MC/Biomelink|Mangrove Swamp}}&amp;lt;br&amp;gt;Most mountain biomes{{note|Includes grove, cherry grove, snowy slopes, stony peaks, jagged peaks, and frozen peaks.}}&amp;lt;br&amp;gt;{{MC/Biomelink|Lush Caves}}&amp;lt;br&amp;gt;{{MC/EnvLink|The Nether|Nether}}, {{MC/EnvLink|The End|End}}, and {{MC/Biomelink|The Void|Void}}&lt;br /&gt;
! Any other{{Note|This includes biomes—such as deserts—that are technically enabled to generate flower vegetation features, but lack grass blocks on the surface in normal worlds. Players can still grow flowers there using bone meal.|name=extra-biomes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Blocklink|Dandelion}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 |-&lt;br /&gt;
| {{MC/Blocklink|Poppy}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 |-&lt;br /&gt;
| {{MC/Blocklink|Blue Orchid}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 |-&lt;br /&gt;
| {{MC/Blocklink|Allium}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 |-&lt;br /&gt;
| {{MC/Blocklink|Azure Bluet}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 |-&lt;br /&gt;
| {{MC/Blocklink|Tulips}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 |-&lt;br /&gt;
| {{MC/Blocklink|Oxeye Daisy}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 |-&lt;br /&gt;
| {{MC/Blocklink|Cornflower}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 |-&lt;br /&gt;
| {{MC/Blocklink|Lily of the Valley}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|partial|Natural generation only}}&lt;br /&gt;
 | {{MC/Tc|partial|Natural generation only}}&lt;br /&gt;
 | {{MC/Tc|Yes}}{{Note|Generates as part of the flower gradient, and separately as part of &amp;quot;forest flower&amp;quot; patches. Can be grown with bone meal only in specific locations depending on the flower gradient.}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 |-&lt;br /&gt;
| {{MC/Blocklink|Eyeblossom}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 |-&lt;br /&gt;
| {{MC/Blocklink|Wildflowers}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Bedrock Edition&#039;&#039; ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; data-description=&amp;quot;Flower habitats per biome in &#039;&#039;Bedrock Edition&#039;&#039;&amp;quot;&lt;br /&gt;
! Flower&lt;br /&gt;
! {{MC/Biomelink|Plains}}&amp;lt;br&amp;gt;{{MC/Biomelink|Sunflower Plains}}&lt;br /&gt;
! {{MC/Biomelink|Forest}}&amp;lt;br&amp;gt;{{MC/Biomelink|Dark Forest}}&lt;br /&gt;
! {{MC/Biomelink|Birch Forest}}&amp;lt;br&amp;gt;{{MC/Biomelink|Old Growth Birch Forest}}&lt;br /&gt;
! {{MC/Biomelink|Flower Forest}}&lt;br /&gt;
! {{MC/Biomelink|Meadow}}&lt;br /&gt;
! {{MC/Biomelink|Swamp}}&lt;br /&gt;
! {{MC/Biomelink|Pale Garden}}&lt;br /&gt;
! {{MC/Biomelink|Badlands}}{{note|name=badlands_variants}}&amp;lt;br&amp;gt;{{MC/Biomelink|Mushroom Fields}}&amp;lt;br&amp;gt;{{MC/Biomelink|Mangrove Swamp}}&amp;lt;br&amp;gt;{{MC/Biomelink|Cherry Grove}}&amp;lt;br&amp;gt;{{MC/EnvLink|The Nether|Nether}} and {{MC/EnvLink|The End|End}}&lt;br /&gt;
! Any other{{Note|name=extra-biomes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Blocklink|Dandelion}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|partial|Bone meal only}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 |-&lt;br /&gt;
| {{MC/Blocklink|Poppy}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|partial|Natural generation only}}&lt;br /&gt;
 | {{MC/Tc|partial|Natural generation only}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|partial|Bone meal only}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 |-&lt;br /&gt;
| {{MC/Blocklink|Blue Orchid}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 |-&lt;br /&gt;
| {{MC/Blocklink|Allium}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|partial|Natural generation only}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 |-&lt;br /&gt;
| {{MC/Blocklink|Azure Bluet}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|partial|Natural generation only}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 |-&lt;br /&gt;
| {{MC/Blocklink|Tulips}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 |-&lt;br /&gt;
| {{MC/Blocklink|Oxeye Daisy}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|partial|Natural generation only}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 |-&lt;br /&gt;
| {{MC/Blocklink|Cornflower}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|partial|Natural generation only}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 |-&lt;br /&gt;
| {{MC/Blocklink|Lily of the Valley}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 |-&lt;br /&gt;
 | {{MC/Blocklink|Eyeblossom}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 |-&lt;br /&gt;
 | {{MC/Blocklink|Wildflowers}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|Yes}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
 | {{MC/Tc|No}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
=== Flower gradients ===&lt;br /&gt;
In some biomes, the placement of flowers is determined by gradients. These are not affected by the [[Minecraft:world seed]]. {{MC/In|java}}, gradients are three dimensional and change on the Y level, while {{MC/In|bedrock}} they are consistent at every height.&lt;br /&gt;
&lt;br /&gt;
==== Flower forests ====&lt;br /&gt;
In a flower forest, any given coordinate can spawn only one type of flower, resulting in a gradient (pictured below). The gradient runs as follows:&lt;br /&gt;
&lt;br /&gt;
* {{MC/Blocklink|Dandelion}}&lt;br /&gt;
* {{MC/Blocklink|Poppy}}&lt;br /&gt;
* {{MC/Blocklink|Allium}}&lt;br /&gt;
* {{MC/Blocklink|Azure bluet}}&lt;br /&gt;
* {{MC/Blocklink|Red tulip}}&lt;br /&gt;
* {{MC/Blocklink|Orange tulip}}&lt;br /&gt;
* {{MC/Blocklink|White tulip}}&lt;br /&gt;
* {{MC/Blocklink|Pink tulip}}&lt;br /&gt;
* {{MC/Blocklink|Oxeye daisy}}&lt;br /&gt;
* {{MC/Blocklink|Cornflower}}&lt;br /&gt;
* {{MC/Blocklink|Lily of the valley}}&lt;br /&gt;
&lt;br /&gt;
{{MC/In|bedrock}}, additional randomness is applied during terrain generation, meaning that some flowers might not perfectly align to the gradient.&lt;br /&gt;
&lt;br /&gt;
Peonies, [[Minecraft:lilac]]s, and rose bushes generate independently from the gradient. {{MC/In|java}}, additional patches of lily of the valley are generated by a separate flower feature that does not follow the gradient and that cannot be regrown using bone meal.&amp;lt;ref&amp;gt;{{bug|MC-241620||Lily of the valley generation with bone meal in flower forests is extremely scarce}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Flower forest gradient Java.png|alt=Screenshot of the flower gradient of flower forests in Java Edition|Flower forest gradient {{MC/In|java}}&lt;br /&gt;
Flower forest gradient Bedrock.png|alt=Screenshot of the flower gradient of flower forests in Bedrock Edition|Flower forest gradient {{MC/In|bedrock}}&lt;br /&gt;
Flower forest gradient elevation change.gif|An example of how elevation affects the flower forest gradient in &#039;&#039;Java Edition&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Meadows ====&lt;br /&gt;
In meadows, up to 3 gradients intersect and overlap to create complex patterns. Like in flower forests, any given coordinate can spawn only one type of flower. {{MC/In|java}}, the individual gradients run as follows:&lt;br /&gt;
&lt;br /&gt;
* {{MC/Blocklink|Tall grass}}&lt;br /&gt;
* {{MC/Blocklink|Allium}}&lt;br /&gt;
* {{MC/Blocklink|Poppy}}&lt;br /&gt;
* {{MC/Blocklink|Azure bluet}}&lt;br /&gt;
* {{MC/Blocklink|Dandelion}}&lt;br /&gt;
* {{MC/Blocklink|Cornflower}}&lt;br /&gt;
* {{MC/Blocklink|Oxeye daisy}}&lt;br /&gt;
* {{MC/Blocklink|Short grass}}&lt;br /&gt;
&lt;br /&gt;
Using bone meal in areas of the gradient where &#039;&#039;only&#039;&#039; tall grass or short grass generates does not create any flower.&lt;br /&gt;
&lt;br /&gt;
{{MC/In|bedrock}}, the gradients only affect naturally generated vegetation; bone meal completely ignores the gradients and only generates dandelions. The individual gradients run as follows:&lt;br /&gt;
* {{MC/Blocklink|Allium}}&lt;br /&gt;
* {{MC/Blocklink|Poppy}}&lt;br /&gt;
* {{MC/Blocklink|Cornflower}}&lt;br /&gt;
* {{MC/Blocklink|Oxeye daisy}}&lt;br /&gt;
* {{MC/Blocklink|Azure bluet}}&lt;br /&gt;
* {{MC/Blocklink|Dandelion}}&lt;br /&gt;
* {{MC/Blocklink|Short grass}}&lt;br /&gt;
* Nothing&amp;lt;!--x 2082 y 965 in a meadow biome (e.g. seed -6858972503710229081), 3 gradients intersect generating 1) dandelions, 2) poppies, 3) nothing.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MeadowGradient.png|alt=Screenshot of the flower gradient of meadows|Meadow flower gradient&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Plains ====&lt;br /&gt;
Plains and sunflower plains use a simpler gradient that allows tulips to generate only in rare areas where no other kinds of flower can spawn. Flower types are otherwise selected randomly: dandelions, poppies, azure bluets, oxeye daisies, and cornflowers outside the tulip areas (with dandelions being more common than the others), and any type of tulip inside the tulip areas. [[Minecraft:Sunflower]]s in sunflower plains generate independently from the gradient.&lt;br /&gt;
&lt;br /&gt;
{{MC/In|java}}, this pattern is also applied to dripstone caves and the deep dark, although flowers do not naturally generate there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Plains gradient ultra.png|Tulip/Non-tulip gradient in plains&lt;br /&gt;
Tulips in dripstone cave.png|Tulips grown using bone meal in a dripstone cave {{MC/In|java}}&lt;br /&gt;
Tulips in deep dark.png|Tulips grown using bone meal in a deep dark biome {{MC/In|java}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Post-generation ===&lt;br /&gt;
{{MC/See also|Tutorial:Flower farming}}&lt;br /&gt;
&lt;br /&gt;
When bone meal is applied to a grass block, flowers have a chance of generating instead of short grass on the targeted [[Minecraft:block]] and adjacent grass blocks in a 15×5×15 area {{MC/In|java}}, or a 7×5×7 area {{MC/In|bedrock}}. In most biomes, the generated flower is picked randomly among all possible choices depending on the [[Minecraft:biome]] (see {{MC/Section link||Flower biomes}} for a chart of flowers that can be grown in each biome). In a few biomes, however, a [[#Flower gradients|gradient]] is applied and the generated flower additionally depends on the X/Y/Z coordinates.&lt;br /&gt;
&lt;br /&gt;
Double flowers, wither roses, and torchflowers cannot be obtained this way.&lt;br /&gt;
&lt;br /&gt;
{{MC/In|Bedrock}}, when bone meal is applied to a small flower (except wither rose, torchflower and golden dandelion), more flowers appear on adjacent grass blocks without generating any short grass. With the exception of dandelions and poppies, the flowers that form around are the same type as the original flower. In the case of dandelions, poppies occasionally appear, and vice versa for poppies. The flowers can appear up to 3 blocks away from the original, forming a 7×7 square.&lt;br /&gt;
&lt;br /&gt;
Applying bone meal to a double flower (except pitcher plants) causes the flower to drop a copy of itself. This is the only renewable way to obtain double flowers.&lt;br /&gt;
&lt;br /&gt;
=== Mob loot ===&lt;br /&gt;
Endermen can pick up any small flower; the flower is dropped if the enderman is killed while holding it.&lt;br /&gt;
&lt;br /&gt;
Iron golems drop 0–2 {{MC/Blocklink|Poppy|poppies}} on death.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
Wandering traders may sell 1 of most small flowers for a single emerald. They cannot sell wither roses, [[Minecraft:torchflower]]s, closed eyeblossoms, or any tall flowers.&lt;br /&gt;
{{Trade sources|Allium|Azure Bluet|Blue Orchid|Cornflower|Dandelion|Closed Eyeblossom|Open Eyeblossom|Lily of the Valley|Oxeye Daisy|Poppy|Orange Tulip|Pink Tulip|Red Tulip|White Tulip|Lilac|Peony|Sunflower|Rose Bush|Wither Rose|Torchflower|Pitcher Plant|Cherry Leaves|Chorus Flower|Flowering Azalea|Flowering Azalea Leaves|Mangrove Propagule|Pink Petals|Spore Blossom|Wildflowers|Cactus Flower}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
[[File:FlowerPlaceBlock.png|thumb|All of the blocks that flowers can be placed on. Dandelions represent small flowers, rose bushes represent large flowers, and wither roses represent additional blocks they can be placed on.]]&lt;br /&gt;
&lt;br /&gt;
Most kinds of flowers can be planted on grass blocks, [[Minecraft:dirt]], coarse dirt, rooted dirt, [[Minecraft:farmland]], [[Minecraft:podzol]], [[Minecraft:mycelium]], moss blocks, pale moss blocks, [[Minecraft:mud]], or muddy mangrove roots. Wither roses can also be planted on [[Minecraft:netherrack]] or soul sand. {{MC/In|java}}, wither roses can also be planted on soul soil. One-block-tall flowers can be planted in a flower pot.&lt;br /&gt;
&lt;br /&gt;
Most flowers can be crafted into [[Minecraft:dye]]s, and all small flowers can be used to craft suspicious stew.&lt;br /&gt;
&lt;br /&gt;
Because many flowers are non-solid transparent [[Minecraft:block]]s, they can be used (like [[Minecraft:torch]]es) to break blocks that fall on them, such as [[Minecraft:sand]].&lt;br /&gt;
&lt;br /&gt;
=== Crafting ingredient ===&lt;br /&gt;
{{crafting usage|Dandelion, Poppy, Blue Orchid, Allium, Azure Bluet, Red Tulip, Pink Tulip, Orange Tulip, White Tulip, Oxeye Daisy, Sunflower, Lilac, Rose Bush, Peony, Wither Rose, Cornflower, Lily of the Valley, Torchflower, Pitcher Plant, Closed Eyeblossom, Open Eyeblossom, Wildflowers, Cactus Flower, Golden Dandelion}}&lt;br /&gt;
&lt;br /&gt;
=== Suspicious stew ===&lt;br /&gt;
{{MC/Main|Suspicious Stew}}&lt;br /&gt;
All small flowers can be used to create suspicious stew. When a flower is {{MC/Control|used}} on a brown mooshroom, the brown mooshroom produces a suspicious stew related to that flower the next time it is milked with a [[Minecraft:bowl]]. The mooshroom returns to producing regular mushroom stew until fed another flower. Eating one bowl of suspicious stew restores {{hunger|6}} hunger and 7.2 hunger saturation, as well as producing a brief status effect.&lt;br /&gt;
{{Crafting&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
|Red Mushroom&lt;br /&gt;
|Brown Mushroom&lt;br /&gt;
|Bowl&lt;br /&gt;
|Any Small Flower&lt;br /&gt;
|Output=Suspicious Stew&lt;br /&gt;
|shapeless=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Using different flowers results in different effects. All are short-lived, but some have lasting effects: Regeneration restores {{hp|2}} health, Poison inflicts up to {{hp|8}} damage, and Wither inflicts up to {{hp|3}} damage. The Saturation effect makes those stews a superfood: they restore up to 6 hunger and 12 saturation points on top of their food value, for a total of {{hunger|12}} and over 19 points of saturation.&lt;br /&gt;
{{:Suspicious Stew/Effects}}&lt;br /&gt;
&lt;br /&gt;
=== Bees ===&lt;br /&gt;
Bees engage in a pollinating behavior with flowers. Bees will collect nectar from nearby flowers and bring it back to their hive, increasing the honey level in [[Minecraft:beehive]]s and bee nests by 1. Certain plants will have their growth advanced if a bee carrying nectar flies overhead, &amp;quot;pollenating&amp;quot; the plant. Bees attempt to collect nectar from wither roses, although they get damaged in the process if the difficulty is higher than Peaceful.&amp;lt;ref&amp;gt;{{bug|MC-159396||Bees target wither roses and die|WAI}}&amp;lt;/ref&amp;gt; Bees also get inflicted with Poison when they touch an open eyeblossom and the difficulty is higher than Peaceful. Bees ignore and do not interact with golden dandelions and closed eyeblossoms. {{MC/In|bedrock}}, bees ignore snowlogged flowers.&amp;lt;ref&amp;gt;{{bug|MCPE-61593||Bees ignore flowers in snow}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Breeding ===&lt;br /&gt;
Dandelions can be used to lead, breed, and grow rabbits.&lt;br /&gt;
&lt;br /&gt;
Most flowers can be used to lead, breed, and grow bees. Wither roses and open eyeblossoms can be used to lead bees, but feeding a bee with them inflicts the bee with Wither or Poison, respectively. Golden dandelions and closed eyeblossoms cannot lead, breed, or grow bees at all.&lt;br /&gt;
&lt;br /&gt;
=== Bee nests ===&lt;br /&gt;
Oak, birch, and cherry trees grown from [[Minecraft:sapling]]s that are within 2 blocks of any flower have a 5% chance to grow with a bee nest and 2-3 bees in it.&lt;br /&gt;
&lt;br /&gt;
=== Composting ===&lt;br /&gt;
Placing any flower (except for the torchflower or a pitcher plant) into a [[Minecraft:composter]] has a 65% chance of raising the compost level by 1. A stack of flowers yields an average of 5.94 bone meal.&lt;br /&gt;
&lt;br /&gt;
Placing a torchflower or a pitcher plant into a composter has a 85% chance of raising the compost level by 1.&lt;br /&gt;
&lt;br /&gt;
Golden dandelions cannot be composted.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{MC/Sound table/Block/Grass}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{MC/Edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showblocktags=y&lt;br /&gt;
|showitemtags=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Dandelion&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=dandelion&lt;br /&gt;
|blocktags=flowers, small_flowers&lt;br /&gt;
|itemtags=flowers, small_flowers}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Poppy&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=poppy&lt;br /&gt;
|blocktags=flowers, small_flowers&lt;br /&gt;
|itemtags=flowers, small_flowers}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Blue Orchid&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=blue_orchid&lt;br /&gt;
|blocktags=flowers, small_flowers&lt;br /&gt;
|itemtags=flowers, small_flowers}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Allium&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=allium&lt;br /&gt;
|blocktags=flowers, small_flowers&lt;br /&gt;
|itemtags=flowers, small_flowers}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Azure Bluet&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=azure_bluet&lt;br /&gt;
|blocktags=flowers, small_flowers&lt;br /&gt;
|itemtags=flowers, small_flowers}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Red Tulip&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=red_tulip&lt;br /&gt;
|blocktags=flowers, small_flowers&lt;br /&gt;
|itemtags=flowers, small_flowers}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Orange Tulip&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=orange_tulip&lt;br /&gt;
|blocktags=flowers, small_flowers&lt;br /&gt;
|itemtags=flowers, small_flowers}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=White Tulip&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=white_tulip&lt;br /&gt;
|blocktags=flowers, small_flowers&lt;br /&gt;
|itemtags=flowers, small_flowers}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Pink Tulip&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=pink_tulip&lt;br /&gt;
|blocktags=flowers, small_flowers&lt;br /&gt;
|itemtags=flowers, small_flowers}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Oxeye Daisy&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=oxeye_daisy&lt;br /&gt;
|blocktags=flowers, small_flowers&lt;br /&gt;
|itemtags=flowers, small_flowers}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Cornflower&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=cornflower&lt;br /&gt;
|blocktags=flowers, small_flowers&lt;br /&gt;
|itemtags=flowers, small_flowers}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Lily of the Valley&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=lily_of_the_valley&lt;br /&gt;
|blocktags=flowers, small_flowers&lt;br /&gt;
|itemtags=flowers, small_flowers}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Torchflower&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=torchflower&lt;br /&gt;
|blocktags=flowers, small_flowers&lt;br /&gt;
|itemtags=flowers, small_flowers}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Wither Rose&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=wither_rose&lt;br /&gt;
|blocktags=flowers, small_flowers&lt;br /&gt;
|itemtags=flowers, small_flowers}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Sunflower&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=sunflower&lt;br /&gt;
|blocktags=flowers, tall_flowers&lt;br /&gt;
|itemtags=flowers, tall_flowers}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Lilac&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=lilac&lt;br /&gt;
|blocktags=flowers, tall_flowers&lt;br /&gt;
|itemtags=flowers, tall_flowers}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Rose Bush&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=rose_bush&lt;br /&gt;
|blocktags=flowers, tall_flowers&lt;br /&gt;
|itemtags=flowers, tall_flowers}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Peony&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=peony&lt;br /&gt;
|blocktags=flowers, tall_flowers&lt;br /&gt;
|itemtags=flowers, tall_flowers}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Pitcher Plant&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=pitcher_plant&lt;br /&gt;
|blocktags=flowers, tall_flowers&lt;br /&gt;
|itemtags=flowers, tall_flowers}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Closed Eyeblossom&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=closed_eyeblossom&lt;br /&gt;
|blocktags=flowers, small_flowers&lt;br /&gt;
|itemtags=flowers, small_flowers}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Open Eyeblossom&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=open_eyeblossom&lt;br /&gt;
|blocktags=flowers, small_flowers&lt;br /&gt;
|itemtags=flowers, small_flowers}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Golden Dandelion&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=golden_dandelion&lt;br /&gt;
|blocktags=flowers, small_flowers&lt;br /&gt;
|itemtags=flowers, small_flowers&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|showaliasids=y&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Dandelion&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=dandelion&lt;br /&gt;
|aliasid=yellow_flower&lt;br /&gt;
|id=37&lt;br /&gt;
|translationkey=tile.yellow_flower.dandelion.name}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Poppy&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=poppy&lt;br /&gt;
|aliasid=red_flower / 0&lt;br /&gt;
|id=38&lt;br /&gt;
|translationkey=tile.red_flower.poppy.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Blue Orchid&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=blue_orchid&lt;br /&gt;
|aliasid=red_flower / 1&lt;br /&gt;
|id=-830&lt;br /&gt;
|translationkey=tile.red_flower.blueOrchid.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Allium&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=allium&lt;br /&gt;
|aliasid=red_flower / 2&lt;br /&gt;
|id=-831&lt;br /&gt;
|translationkey=tile.red_flower.allium.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Azure Bluet&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=azure_bluet&lt;br /&gt;
|aliasid=red_flower / 3&lt;br /&gt;
|id=-832&lt;br /&gt;
|translationkey=tile.red_flower.houstonia.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Red Tulip&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=red_tulip&lt;br /&gt;
|aliasid=red_flower / 4&lt;br /&gt;
|id=-833&lt;br /&gt;
|translationkey=tile.red_flower.tulipRed.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Orange Tulip&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=orange_tulip&lt;br /&gt;
|aliasid=red_flower / 5&lt;br /&gt;
|id=-834&lt;br /&gt;
|translationkey=tile.red_flower.tulipOrange.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=White Tulip&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=white_tulip&lt;br /&gt;
|aliasid=red_flower / 6&lt;br /&gt;
|id=-835&lt;br /&gt;
|translationkey=tile.red_flower.tulipWhite.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Pink Tulip&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=pink_tulip&lt;br /&gt;
|aliasid=red_flower / 7&lt;br /&gt;
|id=-836&lt;br /&gt;
|translationkey=tile.red_flower.tulipPink.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Oxeye Daisy&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=oxeye_daisy&lt;br /&gt;
|aliasid=red_flower / 8&lt;br /&gt;
|id=-837&lt;br /&gt;
|translationkey=tile.red_flower.oxeyeDaisy.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Cornflower&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=cornflower&lt;br /&gt;
|aliasid=red_flower / 9&lt;br /&gt;
|id=-838&lt;br /&gt;
|translationkey=tile.red_flower.cornflower.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Lily of the Valley&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=lily_of_the_valley&lt;br /&gt;
|aliasid=red_flower / 10&lt;br /&gt;
|id=-839&lt;br /&gt;
|translationkey=tile.red_flower.lilyOfTheValley.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Torchflower&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=torchflower&lt;br /&gt;
|id=-568}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Wither Rose&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=wither_rose&lt;br /&gt;
|id=-216}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Sunflower&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=sunflower&lt;br /&gt;
|aliasid=double_plant / 0&lt;br /&gt;
|id=175&lt;br /&gt;
|translationkey=tile.double_plant.sunflower.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Lilac&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=lilac&lt;br /&gt;
|aliasid=double_plant / 1&lt;br /&gt;
|id=-863&lt;br /&gt;
|translationkey=tile.double_plant.syringa.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Rose Bush&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=rose_bush&lt;br /&gt;
|aliasid=double_plant / 4&lt;br /&gt;
|id=-866&lt;br /&gt;
|translationkey=tile.double_plant.rose.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Peony&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=peony&lt;br /&gt;
|aliasid=double_plant / 5&lt;br /&gt;
|id=-867&lt;br /&gt;
|translationkey=tile.double_plant.paeonia.name}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Pitcher Plant&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=pitcher_plant&lt;br /&gt;
|id=-612}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Closed Eyeblossom&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=closed_eyeblossom&lt;br /&gt;
|id=-1019}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Open Eyeblossom&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=open_eyeblossom&lt;br /&gt;
|id=-1018}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Golden Dandelion&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=golden_dandelion&lt;br /&gt;
|id=1346&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Block states ===&lt;br /&gt;
{{MC/See also|Block states}}&lt;br /&gt;
&lt;br /&gt;
{{MC/El|je}}:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Minecraft:Sunflower]], [[Minecraft:lilac]], rose bush, [[Minecraft:peony]], and pitcher plant&lt;br /&gt;
&amp;lt;section begin=&amp;quot;block states java&amp;quot;/&amp;gt;&lt;br /&gt;
{{bst|half|lower|lower,upper|The half of the plant contained in this block.|foot=1}}&lt;br /&gt;
&amp;lt;section end=&amp;quot;block states java&amp;quot;/&amp;gt;&lt;br /&gt;
{{MC/El|be}}:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Minecraft:Sunflower]], [[Minecraft:lilac]], rose bush, and [[Minecraft:peony]]&lt;br /&gt;
&amp;lt;section begin=&amp;quot;block states double bedr&amp;quot;/&amp;gt;&lt;br /&gt;
{{bst|showaux=1|bits=0x1,0x2,0x4|double_plant_type|sunflower&lt;br /&gt;
|sunflower|{{MC/Blocklink|Sunflower}}|0&lt;br /&gt;
|syringa|{{MC/Blocklink|Lilac}}|1&lt;br /&gt;
|grass|{{MC/Blocklink|Tall Grass|Double Tallgrass}}|2&lt;br /&gt;
|fern|{{MC/Blocklink|Large Fern}}|3&lt;br /&gt;
|rose|{{MC/Blocklink|Rose Bush}}|4&lt;br /&gt;
|paeonia|{{MC/Blocklink|Peony}}|5}}&lt;br /&gt;
{{bst|bits=0x8|upper_block_bit|false|false,true|If it is the upper half of the plant. For items, it is 0.|0,1|foot=1}}&lt;br /&gt;
&amp;lt;section end=&amp;quot;block states double bedr&amp;quot;/&amp;gt;&lt;br /&gt;
[[Minecraft:Poppy]], blue orchid, [[Minecraft:allium]], azure bluet, [[Minecraft:tulip]]s, oxeye daisy, [[Minecraft:cornflower]] and lily of the valley&lt;br /&gt;
&amp;lt;section begin=&amp;quot;block states small bedr&amp;quot;/&amp;gt;&lt;br /&gt;
{{bst|showaux=1|bits=0x1,0x2,0x4,0x8|flower_type|poppy&lt;br /&gt;
|poppy|{{MC/Blocklink|Poppy}}|0&lt;br /&gt;
|orchid|{{MC/Blocklink|Blue Orchid}}|1&lt;br /&gt;
|allium|{{MC/Blocklink|Allium}}|2&lt;br /&gt;
|houstonia|{{MC/Blocklink|Azure Bluet}}|3&lt;br /&gt;
|tulip_red|{{MC/Blocklink|id=red-tulip|Tulip|text=Red Tulip}}|4&lt;br /&gt;
|tulip_orange|{{MC/Blocklink|id=orange-tulip|Tulip|text=Orange Tulip}}|5&lt;br /&gt;
|tulip_white|{{MC/Blocklink|id=white-tulip|Tulip|text=White Tulip}}|6&lt;br /&gt;
|tulip_pink|{{MC/Blocklink|id=pink-tulip|Tulip|text=Pink Tulip}}|7&lt;br /&gt;
|oxeye|{{MC/Blocklink|Oxeye Daisy}}|8&lt;br /&gt;
|cornflower|{{MC/Blocklink|Cornflower}}|9&lt;br /&gt;
|lily_of_the_valley|{{MC/Blocklink|Lily of the Valley}}|10|foot=1}}&lt;br /&gt;
&amp;lt;section end=&amp;quot;block states small bedr&amp;quot;/&amp;gt;&lt;br /&gt;
Pitcher plant&lt;br /&gt;
{{bst|showaux=0|upper_block_bit|false|false,true|If it is the upper half of the plant.|Unsupported|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java classic}}&lt;br /&gt;
|{{MC/HistoryLine||0.0.20a|[[File:Dandelion JE1.png|32px]] [[File:Rose JE1.png|32px]] Added dandelions and roses.&lt;br /&gt;
|Flowers can be placed on all [[Minecraft:block]] types, including [[Minecraft:lava]] and on top of each other. Flowers can also &amp;quot;float&amp;quot; when the block beneath them is broken.}}&lt;br /&gt;
|{{MC/HistoryLine||August 25, 2009|link=https://blog.omniarchive.uk/post/170887079/survival-mode-status-update-video-with-plenty-of|Notch showed flowers generating naturally in worlds.}}&lt;br /&gt;
|{{MC/HistoryLine||0.24_SURVIVAL_TEST|Added flowers to world generation.}}&lt;br /&gt;
|{{MC/HistoryLine|java indev}}&lt;br /&gt;
|{{MC/HistoryLine||0.31|dev=20091223-0040|[[File:Dandelion JE2.png|32px]] [[File:Rose JE2.png|32px]] Flowers now have a stretched model with wider texture planes.}}&lt;br /&gt;
|{{MC/HistoryLine|java infdev}}&lt;br /&gt;
|{{MC/HistoryLine||20100327|Flowers can no longer generate, due to changes in the terrain generator.}}&lt;br /&gt;
|{{MC/HistoryLine||20100616-1808|Flowers can now naturally generate again.}}&lt;br /&gt;
|{{MC/HistoryLine|java beta}}&lt;br /&gt;
|{{MC/HistoryLine||1.0|The addition of tooltips has given flowers their official names.}}&lt;br /&gt;
|{{MC/HistoryLine||1.2|Dandelions and roses can now be crafted into their respective dyes, each yielding 2 pieces.}}&lt;br /&gt;
|{{MC/HistoryLine||1.6.6|Flowers can now be regrown. &lt;br /&gt;
|Bone meal has been given the ability to generate flowers as well as [[Minecraft:Short Grass|grass]] when used on a grass block.}}&lt;br /&gt;
|{{MC/HistoryLine||1.8|dev=Pre-release|[[File:Dandelion JE3.png|32px]] [[File:Rose JE2.png|32px]] Changed lighting.}}&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||August 15, 2013|link=https://www.instagram.com/p/dCXkdOpMCi/|[[File:Sunflower JE1.png|32px]] [[File:Lilac JE3 BE1.png|32px]] Jeb mentions that new types of flowers would be added and shows sunflower and lilac.}}&lt;br /&gt;
|{{MC/HistoryLine||1.7.2|dev=13w36a|[[File:Allium JE1.png|32px]] [[File:Azure Bluet JE1.png|32px]] [[File:Blue Orchid JE1.png|32px]] [[File:Oxeye Daisy JE1.png|32px]] [[File:Orange Tulip JE1.png|32px]] [[File:Red Tulip JE1.png|32px]] [[File:Pink Tulip JE1.png|32px]] [[File:White Tulip JE1.png|32px]] [[File:Peony JE1.png|32px]] [[File:Lilac JE1.png|32px]] [[File:Rose Bush JE1.png|32px]] [[File:Sunflower JE1.png|32px]] The blue orchids, alliums, azure bluets, tulips (red, orange, white, pink), oxeye daisies, sunflowers, lilacs, rose bushes, and peonies have been added.&lt;br /&gt;
|[[File:Poppy JE1.png|32px]] The texture of roses has been changed to look like poppies. This is technically a texture change, as they are a redoing of roses.&lt;br /&gt;
|Flowers are now discentered like grass.&lt;br /&gt;
|Flowers are now flammable.}}&lt;br /&gt;
|{{HistoryLine|||dev=13w37a|Each dandelion or poppy now only yields 1 dye, instead of 2.&amp;lt;ref&amp;gt;{{bug|MC-29530||All the new flowers give only 1 of their respective dye whereas dandelions and &#039;roses&#039; (now poppies) still give 2|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w04a|Flowers no longer generate as a massive group at the world origin.&amp;lt;ref&amp;gt;{{bug|MC-44467||Overpopulated flowers near lake|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=14w07a|[[File:Dandelion JE1.png|32px]] [[File:Poppy JE2.png|32px]] [[File:Allium JE2.png|32px]] [[File:Azure Bluet JE2.png|32px]] [[File:Blue Orchid JE2.png|32px]] [[File:Orange Tulip JE2.png|32px]] [[File:Oxeye Daisy JE2.png|32px]] [[File:Red Tulip JE2.png|32px]] [[File:Pink Tulip JE2.png|32px]] [[File:White Tulip JE2.png|32px]] One-block-tall flower texture planes are no longer stretched by a factor of sqrt2.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=14w10c|[[File:Dandelion JE5.png|32px]] [[File:Poppy JE3.png|32px]] [[File:Allium JE3.png|32px]] [[File:Azure Bluet JE3.png|32px]] [[File:Blue Orchid JE3.png|32px]] [[File:Orange Tulip JE3.png|32px]] [[File:Oxeye Daisy JE3.png|32px]] [[File:Red Tulip JE3.png|32px]] [[File:Pink Tulip JE3.png|32px]] [[File:White Tulip JE3.png|32px]] One-block-tall flower texture planes are now stretched a bit more than they were previously - were the texture full, it would reach the corners of the block.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=14w17a|[[File:Dandelion JE3.png|32px]] [[File:Poppy JE4.png|32px]] [[File:Allium JE4.png|32px]] [[File:Azure Bluet JE4.png|32px]] [[File:Blue Orchid JE4.png|32px]] [[File:Oxeye Daisy JE4.png|32px]] [[File:Orange Tulip JE4.png|32px]] [[File:Red Tulip JE4.png|32px]] [[File:Pink Tulip JE4.png|32px]] [[File:White Tulip JE4.png|32px]] One-block-tall flower texture planes are now the same size as they were before 14w07a.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=14w25a|[[File:Dandelion JE6.png|32px]] [[File:Poppy JE5.png|32px]] [[File:Allium JE5.png|32px]] [[File:Azure Bluet JE5.png|32px]] [[File:Blue Orchid JE5.png|32px]] [[File:Oxeye Daisy JE5.png|32px]] [[File:Orange Tulip JE5.png|32px]] [[File:Red Tulip JE5.png|32px]] [[File:Pink Tulip JE5.png|32px]] [[File:White Tulip JE5.png|32px]] [[File:Peony JE2.png|32px]] [[File:Lilac JE2.png|32px]] [[File:Rose Bush JE2.png|32px]] [[File:Sunflower JE3.png|32px]] Flowers are now affected by the same shading full blocks are.&lt;br /&gt;
|Due to a bug, the sunflower&#039;s texture is broken when viewed from a certain angle.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=14w26a|[[File:Dandelion JE3.png|32px]] [[File:Poppy JE6.png|32px]] [[File:Allium JE6.png|32px]] [[File:Azure Bluet JE6.png|32px]] [[File:Blue Orchid JE6.png|32px]] [[File:Oxeye Daisy JE6.png|32px]] [[File:Orange Tulip JE6.png|32px]] [[File:Red Tulip JE6.png|32px]] [[File:Pink Tulip JE6.png|32px]] [[File:White Tulip JE6.png|32px]] [[File:Peony JE3.png|32px]] [[File:Lilac JE3.png|32px]] [[File:Rose Bush JE3.png|32px]] [[File:Sunflower JE4.png|32px]]Flowers are no longer subject to shading, except for sunflowers.}}&lt;br /&gt;
|{{MC/HistoryLine||1.11|dev=16w39a|Flowers now generate in woodland mansions.}}&lt;br /&gt;
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Dandelion JE7 BE4.png|32px]] [[File:Poppy JE7.png|32px]] [[File:Blue Orchid JE7.png|32px]] [[File:Allium JE7.png|32px]] [[File:Azure Bluet JE7.png|32px]] [[File:Red Tulip JE7.png|32px]] [[File:Orange Tulip JE7.png|32px]] [[File:White Tulip JE7.png|32px]] [[File:Pink Tulip JE7.png|32px]] [[File:Oxeye Daisy JE7.png|32px]] [[File:Peony JE4.png|32px]] [[File:Lilac JE4.png|32px]] [[File:Rose Bush JE4.png|32px]] [[File:Sunflower_JE6.png|32px]] The textures of dandelions, poppies, blue orchids, alliums, azure bluets, red tulips, orange tulips, white tulips, pink tulips, oxeye daisies, sunflowers, lilacs, rose bushes and peonies have been changed.&lt;br /&gt;
|[[File:Wither Rose JE1 BE3.png|32px]] [[File:Cornflower JE1 BE1.png|32px]] [[File:Lily of the Valley JE1 BE1.png|32px]] Added wither roses, cornflowers and lilies of the valley.&lt;br /&gt;
|Flowers can now be used to craft suspicious stew.&lt;br /&gt;
|When updating to 1.14, the flower gradient is updated for all flower forests. This means that it is possible to find cornflowers and lilies of the valley in flower forests that were generated prior to 1.14 by applying bone meal on grass blocks.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- NEEDS TEXTURE UPDATE INFO --&amp;gt;&lt;br /&gt;
|{{MC/HistoryLine|||dev=18w47b|[[File:Poppy JE8.png|32px]] The texture of the poppy has been changed.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=18w48a|Flowers now generate in the updated plains villages.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=19w03a|Placing a flower into the new [[Minecraft:composter]] has a 50% chance of raising the compost level by 1.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=19w05a|Flowers now have a 65% chance of increasing the compost level in a composter by 1.&lt;br /&gt;
|Added wandering traders, which sell all 1-high flowers except wither roses.}}&lt;br /&gt;
|{{MC/HistoryLine||1.15|dev=19w34a|Flowers can now be used to breed bees.&lt;br /&gt;
|Bees can now collect nectar from flowers.}}&lt;br /&gt;
|{{MC/HistoryLine||1.17|dev=21w11a|[[File:Dandelion JE7 BE4.png|32px]] Changed lighting.}}&amp;lt;!--&lt;br /&gt;
THEY DO GENERATE&lt;br /&gt;
{{MC/History|||dev=21w40a|Due to a bug, tulip patches no longer generate in plains biomes.&amp;lt;ref name=&amp;quot;tulip&amp;quot;/&amp;gt;}} --&amp;gt;&lt;br /&gt;
|{{MC/HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Torchflower.png|32px]] [[File:Pink_Petals_(item)_JE1_BE1.png|32px]] Added torchflowers and pink petals behind the &amp;quot;Update 1.20&amp;quot; experimental data pack.}}&lt;br /&gt;
|{{MC/HistoryLine||1.20|dev=23w12a|[[File:Pitcher Plant JE1 BE1.png|32px]] Added pitcher plants.&lt;br /&gt;
|Torchflowers and pink petals are now available without using the &amp;quot;Update 1.20&amp;quot; experimental datapack. Torchflowers are also now renewable.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.4|dev=24w44a|[[File:Closed Eyeblossom JE1.png|32px]] [[File:Open Eyeblossom JE1 BE1.png|32px]] Added eyeblossoms.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.5|dev=25w02a|[[File:Wildflowers 4 (S) JE1.png|32px]] Added wildflowers.}}&lt;br /&gt;
|{{MC/HistoryLine||26.1|dev=snap5|[[File:Golden Dandelion JE1 BE1.png|32px]] Added golden dandelions.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|pocket alpha}}&lt;br /&gt;
|{{MC/HistoryLine||Pre-release|[[File:Dandelion JE3.png|32px]] [[File:Rose BE1.png|32px]] Added dandelions and roses.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.8.0|dev=build 5|The position of flowers is now randomized.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.9.0|dev=build 1|[[File:Blue Orchid JE6 BE1.png|32px]] [[File:Allium JE6 BE1.png|32px]] [[File:Azure Bluet JE6 BE1.png|32px]] [[File:Red Tulip JE6 BE1.png|32px]] [[File:Orange Tulip JE6 BE1.png|32px]] [[File:White Tulip JE6 BE1.png|32px]] [[File:Pink Tulip JE6 BE1.png|32px]] [[File:Oxeye Daisy JE6 BE1.png|32px]] [[File:Peony JE3 BE1.png|32px]] [[File:Lilac JE3 BE1.png|32px]] [[File:Rose Bush JE3 BE1.png|32px]] [[File:Sunflower BE1.png|32px]] Added new flowers: blue orchids, alliums, azure bluets, tulips (red, orange, white, pink), oxeye daisies, sunflowers, lilacs, rose bushes and peonies.&lt;br /&gt;
|The rose has been replaced with [[File:Poppy JE6 BE1.png|32px]] the poppy.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=build 3|Added [[Minecraft:dye]] recipes for all flowers.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.12.1|dev=build 1|Flowers can now [[Minecraft:snowlogging|occupy the same space]] as [[Minecraft:snow|snow layers]].}}&lt;br /&gt;
|{{MC/HistoryLine||v0.13.0|dev=build 1|The flowers created using bone meal now depend on the [[Minecraft:biome]].}}&lt;br /&gt;
|{{MC/HistoryLine||v0.14.0|dev=build 1|Using bone meal on a double flower spawns another of that flower as an [[Minecraft:item]].}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=build 3|The hitbox of flowers no longer occupies the entire [[Minecraft:block]].}}&lt;br /&gt;
|{{MC/HistoryLine||v0.15.0|dev=build 2|[[File:Rose Bush BE2.png|32px]] [[File:Peony BE2.png|32px]] The rose bush and peony textures have been changed, ported from the &#039;&#039;Legacy Console Edition&#039;&#039;.}}&lt;br /&gt;
|{{MC/HistoryLine|pocket}}&lt;br /&gt;
|{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|Flowers now generate in woodland mansions.}}&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Cornflower JE1 BE1.png|32px]] [[File:Lily of the Valley JE1 BE1.png|32px]] Added cornflowers and lilies of the valley.}}&lt;br /&gt;
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Dandelion JE7 BE4.png|32px]] [[File:Poppy JE8 BE2.png|32px]] [[File:Blue Orchid JE7 BE4.png|32px]] [[File:Allium JE7 BE2.png|32px]] [[File:Azure Bluet JE7 BE2.png|32px]] [[File:Red Tulip JE7 BE2.png|32px]] [[File:Orange Tulip JE7 BE2.png|32px]] [[File:White Tulip JE7 BE2.png|32px]] [[File:Pink Tulip JE7 BE2.png|32px]] [[File:Oxeye Daisy JE7 BE2.png|32px]] [[File:Peony JE4 BE3.png|32px]] [[File:Lilac JE4 BE2.png|32px]] [[File:Rose Bush JE4 BE3.png|32px]] [[File:Sunflower_BE7.png|32px]] The textures of dandelions, poppies, blue orchids, alliums, azure bluets, red tulips, orange tulips, white tulips, pink tulips, oxeye daisies, sunflowers, lilacs, rose bushes and peonies have been changed.&lt;br /&gt;
|Various one [[Minecraft:block]] flowers now generate in new villages.&lt;br /&gt;
|Flowers, including two block flowers, are sold by the new wandering trader.}}&lt;br /&gt;
|{{MC/HistoryLine||unknown|Wandering traders no longer sell tall flowers.}}&lt;br /&gt;
|{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.1|Flowers can be used to fill a [[Minecraft:composter]].}}&lt;br /&gt;
|{{MC/HistoryLine||1.13.0|dev=beta 1.13.0.1|Applying bone meal to any 1-block flower now creates flowers of the same type. Previously, it would create only dandelions and poppies.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=beta 1.13.0.9|[[File:Wither Rose JE1 BE3.png|32px]] Added the wither rose.&lt;br /&gt;
|Flowers can now be used to make suspicious stew.}}&lt;br /&gt;
|{{MC/HistoryLine||1.14.0|dev=beta 1.14.0.1|Flowers can now be used to breed bees.&lt;br /&gt;
|Bees can now collect nectar from flowers.}}&lt;br /&gt;
|{{MC/HistoryLine||1.19.70|exp=Sniffer|dev=Preview 1.19.70.23|[[File:Torchflower.png|32px]] Added torchflowers behind the &amp;quot;[[Minecraft:Bedrock Edition 1.20.0|Sniffer]]&amp;quot; experimental toggle.}}&lt;br /&gt;
|{{MC/HistoryLine||1.20.0|dev=Preview 1.20.0.20|Torchflowers are now available without using the &amp;quot;Sniffer&amp;quot; experimental toggle.&lt;br /&gt;
|[[File:Pitcher Plant JE1 BE1.png|32px]] Added pitcher plants.}}&lt;br /&gt;
|{{HistoryLine||1.20.70|dev=Preview 1.20.70.24|The bottom halves of sunflowers, lilacs, rose bushes, and peonies are no longer affected by Fortune.&amp;lt;ref&amp;gt;{{bug|MCPE-18880||Fortune works on tall flowers when aiming at the bottom half of the tall flower|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.50|dev=Preview 1.21.50.25|[[File:Closed Eyeblossom BE1.png|32px]] [[File:Open Eyeblossom JE1 BE1.png|32px]] Added eyeblossoms.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.60|dev=Preview 1.21.60.23|Poppies generate in more biomes, alternating with dandelions in flower patches. Poppies can also be grown with bone meal in more biomes.&lt;br /&gt;
|Flower patches in plains now contain mixed flowers, are larger, and generate more frequently.&lt;br /&gt;
|Flowers in flower forests now generate in more cohesive patches.&lt;br /&gt;
|Flowers in meadows now generate in patches instead of being homogeneously spread across the biome.}}&lt;br /&gt;
|{{MC/HistoryLine||26.10|dev=Preview 26.10.21|[[File:Golden Dandelion JE1 BE1.png|32px]] Added golden dandelions.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|console}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Dandelion JE3.png|32px]] [[File:Rose JE2.png|32px]] Added flowers and roses.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Poppy JE6 BE1.png|32px]] The rose texture has been changed to the poppy texture. The name has not been changed.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Blue Orchid JE6 BE1.png|32px]] [[File:Allium JE6 BE1.png|32px]] [[File:Azure Bluet JE6 BE1.png|32px]] [[File:Red Tulip JE6 BE1.png|32px]] [[File:Orange Tulip JE6 BE1.png|32px]] [[File:White Tulip JE6 BE1.png|32px]] [[File:Pink Tulip JE6 BE1.png|32px]] [[File:Oxeye Daisy JE6 BE1.png|32px]] [[File:Peony BE2.png|32px]] [[File:Lilac JE3 BE1.png|32px]] [[File:Rose Bush BE2.png|32px]] [[File:Sunflower JE1.png|32px]] Added new flowers.&lt;br /&gt;
|The rose has been renamed to &amp;quot;Poppy&amp;quot;.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|[[File:Cornflower JE1 BE1.png|32px]] [[File:Lily of the Valley JE1 BE1.png|32px]] Added cornflowers and lilies of the valley.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Dandelion JE7 BE4.png|32px]] [[File:Poppy JE8 BE2.png|32px]] [[File:Blue Orchid JE7 BE4.png|32px]] [[File:Allium JE7 BE2.png|32px]] [[File:Azure Bluet JE7 BE2.png|32px]] [[File:Red Tulip JE7 BE2.png|32px]] [[File:Orange Tulip JE7 BE2.png|32px]] [[File:White Tulip JE7 BE2.png|32px]] [[File:Pink Tulip JE7 BE2.png|32px]] [[File:Oxeye Daisy JE7 BE2.png|32px]] [[File:Peony JE4 BE3.png|32px]] [[File:Lilac JE4 BE2.png|32px]] [[File:Rose Bush JE4 BE3.png|32px]] [[File:Sunflower_JE6.png|32px]] The textures of dandelions, poppies, blue orchids, alliums, azure bluets, red tulips, orange tulips, white tulips, pink tulips, oxeye daisies, sunflowers, lilacs, rose bushes and peonies have been changed.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|New 3DS}}&lt;br /&gt;
|{{HistoryLine||0.1.0|[[File:Dandelion JE3.png|32px]]{{MC/Verify|check model}} [[File:Poppy JE6 BE1.png|32px]] [[File:Blue Orchid JE6 BE1.png|32px]] [[File:Allium JE6 BE1.png|32px]] [[File:Azure Bluet JE6 BE1.png|32px]] [[File:Red Tulip JE6 BE1.png|32px]] [[File:Orange Tulip JE6 BE1.png|32px]] [[File:White Tulip JE6 BE1.png|32px]] [[File:Pink Tulip JE6 BE1.png|32px]] [[File:Oxeye Daisy JE6 BE1.png|32px]] [[File:Peony BE2.png|32px]] [[File:Lilac JE3 BE1.png|32px]] [[File:Rose Bush BE2.png|32px]] [[File:Sunflower JE1.png|32px]] Added flowers.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Minecraft Education&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|education}}&lt;br /&gt;
|{{HistoryLine||1.0|[[File:Dandelion JE3.png|32px]]{{MC/Verify|check model}} [[File:Poppy JE6 BE1.png|32px]] [[File:Blue Orchid JE6 BE1.png|32px]] [[File:Allium JE6 BE1.png|32px]] [[File:Azure Bluet JE6 BE1.png|32px]] [[File:Red Tulip JE6 BE1.png|32px]] [[File:Orange Tulip JE6 BE1.png|32px]] [[File:White Tulip JE6 BE1.png|32px]] [[File:Pink Tulip JE6 BE1.png|32px]] [[File:Oxeye Daisy JE6 BE1.png|32px]] [[File:Peony BE2.png|32px]] [[File:Lilac JE3 BE1.png|32px]] [[File:Rose Bush BE2.png|32px]] [[File:Sunflower JE1.png|32px]] Added flowers.{{check version|not 0.14.2?}}}}&lt;br /&gt;
|{{MC/HistoryLine||1.12|[[File:Dandelion JE7 BE4.png|32px]] [[File:Poppy JE8 BE2.png|32px]] [[File:Blue Orchid JE7 BE4.png|32px]] [[File:Allium JE7 BE2.png|32px]] [[File:Azure Bluet JE7 BE2.png|32px]] [[File:Red Tulip JE7 BE2.png|32px]] [[File:Orange Tulip JE7 BE2.png|32px]] [[File:White Tulip JE7 BE2.png|32px]] [[File:Pink Tulip JE7 BE2.png|32px]] [[File:Oxeye Daisy JE7 BE2.png|32px]] [[File:Peony JE4 BE3.png|32px]] [[File:Lilac JE4 BE2.png|32px]] [[File:Rose Bush JE4 BE3.png|32px]] [[File:Sunflower_JE6.png|32px]] The textures of each flower have been changed.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia == &lt;br /&gt;
&amp;lt;!-- Related bugs are tagged FIXED&lt;br /&gt;
* Due to the nature of the flower generation algorithm, it is possible (but relatively rare) to find naturally-generated flowers and grass in [[Minecraft:lava]], caverns, or mineshafts. Also, it is possible to find flowers and wheat seeds dropped as an [[Minecraft:item]] on the ground naturally, due to failure to generate on an acceptable [[Minecraft:block]]. --&amp;gt;&lt;br /&gt;
* Before they were added to &#039;&#039;Minecraft&#039;&#039;, white flowers were already present in &#039;&#039;Minicraft&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
=== Renders ===&lt;br /&gt;
&lt;br /&gt;
==== Small Flowers ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Allium JE7 BE2.png|Allium&lt;br /&gt;
File:Azure Bluet JE7 BE2.png|Azure Bluet&lt;br /&gt;
File:Blue Orchid JE7 BE4.png|Blue Orchid&lt;br /&gt;
File:Cornflower JE1 BE1.png|Cornflower&lt;br /&gt;
File:Dandelion JE7 BE4.png|Dandelion&lt;br /&gt;
File:Closed Eyeblossom JE1.png|Closed Eyeblossom&lt;br /&gt;
File:Open Eyeblossom JE1 BE1.png|Open Eyeblossom&lt;br /&gt;
File:Golden Dandelion JE1 BE1.png|Golden Dandelion&lt;br /&gt;
File:Lily of the Valley JE1 BE1.png|Lily of the Valley&lt;br /&gt;
File:Oxeye Daisy JE7 BE2.png|Oxeye Daisy&lt;br /&gt;
File:Poppy JE8 BE2.png|Poppy&lt;br /&gt;
File:Torchflower JE1 BE1.png|Torchflower&lt;br /&gt;
File:Orange Tulip JE7 BE2.png|Orange Tulip&lt;br /&gt;
File:Pink Tulip JE7 BE2.png|Pink Tulip&lt;br /&gt;
File:Red Tulip JE7 BE2.png|Red Tulip&lt;br /&gt;
File:White Tulip JE7 BE2.png|White Tulip&lt;br /&gt;
File:Wither Rose JE1 BE3.png|Wither Rose&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tall Flowers ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lilac JE4 BE2.png|Lilac&lt;br /&gt;
File:Peony JE4 BE3.png|Peony&lt;br /&gt;
File:Pitcher Plant JE1 BE1.png|Pitcher Plant&lt;br /&gt;
File:Rose Bush JE4 BE3.png|Rose Bush&lt;br /&gt;
File:Sunflower JE6.png|alt=Sunflower in Java Edition|Sunflower {{MC/In|java}}&lt;br /&gt;
File:Sunflower BE9.png|alt=Sunflower in Bedrock Edition|Sunflower {{MC/In|bedrock}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Other Flowers ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Cherry Leaves JE2.png|alt=Cherry Leaves in Java Edition|Cherry Leaves {{MC/In|java}}&lt;br /&gt;
File:Cherry Leaves BE2.png|alt=Cherry Leaves in Bedrock Edition|Cherry Leaves {{MC/In|bedrock}}&lt;br /&gt;
File:Chorus Flower JE2 BE2.png|Age 0–4 Chorus Flower&lt;br /&gt;
File:Chorus Flower Dead JE2 BE2.png|Age 5 Chorus Flower&lt;br /&gt;
File:Flowering Azalea JE2 BE2.png|Flowering Azalea&lt;br /&gt;
File:Flowering Azalea Leaves.png|alt=Flowering Azalea Leaves in Java Edition|Flowering Azalea Leaves {{MC/In|java}}&lt;br /&gt;
File:Flowering Azalea Leaves BE1.png|alt=Flowering Azalea Leaves in Bedrock Edition|Flowering Azalea Leaves {{MC/In|bedrock}}&lt;br /&gt;
File:Mangrove Propagule JE1 BE1.png|Mangrove Propagule&lt;br /&gt;
File:Hanging Mangrove Propagule 0 JE1.png|Age 0 Hanging Mangrove Propagule&lt;br /&gt;
File:Hanging Mangrove Propagule 1 JE1.png|Age 1 Hanging Mangrove Propagule&lt;br /&gt;
File:Hanging Mangrove Propagule 2 JE1.png|Age 2 Hanging Mangrove Propagule&lt;br /&gt;
File:Hanging Mangrove Propagule 3 JE1.png|Age 3 Hanging Mangrove Propagule&lt;br /&gt;
File:Hanging Mangrove Propagule 4 JE1.png|Age 4 Hanging Mangrove Propagule&lt;br /&gt;
File:Pink Petals 1 (S) JE2.png|1 Pink Petal&lt;br /&gt;
File:Pink Petals 2 (S) JE2.png|2 Pink Petals&lt;br /&gt;
File:Pink Petals 3 (S) JE2.png|3 Pink Petals&lt;br /&gt;
File:Pink Petals 4 (S) JE2.png|4 Pink Petals&lt;br /&gt;
File:Spore Blossom JE1.png|alt=Spore Blossom viewed from above in Java Edition|Spore Blossom viewed from above {{MC/In|java}}&lt;br /&gt;
File:Spore Blossom BE1.png|alt=Spore Blossom viewed from above in Bedrock Edition|Spore Blossom viewed from above {{MC/In|bedrock}}&lt;br /&gt;
File:Spore Blossom JE1 (facing NWU).png|alt=Spore Blossom viewed from below in Java Edition|Spore Blossom viewed from below {{MC/In|java}}&lt;br /&gt;
File:Spore Blossom BE1 (facing NWU).png|alt=Spore Blossom viewed from below in Bedrock Edition|Spore Blossom viewed from below {{MC/In|bedrock}}&lt;br /&gt;
File:Wildflowers 1 (S) JE1.png|1 Wildflower&lt;br /&gt;
File:Wildflowers 2 (S) JE1.png|2 Wildflowers&lt;br /&gt;
File:Wildflowers 3 (S) JE1.png|3 Wildflowers&lt;br /&gt;
File:Wildflowers 4 (S) JE1.png|4 Wildflowers&lt;br /&gt;
File:Cactus Flower JE1 BE1.png|Cactus Flower&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Plains Flower Patches.jpg|Patches of flowers in a plains biome.&lt;br /&gt;
Flower Forest.png|Flowers in a forest biome.&lt;br /&gt;
Flowersonsuperflatworld.png|Few small flower patches generated in a superflat world as a part of the village.&lt;br /&gt;
Kniberg&#039;s Dandelion.jpg|A strange-looking flower from an internal development build.&lt;br /&gt;
Plains gradient ultra.png|The plains flower gradient.&lt;br /&gt;
Flower forest gradient Java.png|The flower forest flower gradient {{MC/In|java}}.&lt;br /&gt;
MeadowGradient.png|The meadow flower gradient.&lt;br /&gt;
Floatingflower.png|Flowers generated around a lava lake. Some flowers have generated directly above the lava, in the air&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{MC/Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.minecraft.net/en-us/article/taking-inventory-sunflower Taking Inventory: Sunflower] – Minecraft.net on November 2, 2018&lt;br /&gt;
* [https://www.minecraft.net/en-us/article/taking-inventory--lilac Taking Inventory: Lilac] – Minecraft.net on January 16, 2020&lt;br /&gt;
* [https://www.minecraft.net/en-us/article/taking-inventory--cornflower Taking Inventory: Cornflower] – Minecraft.net on November 24, 2022&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox flower}}&lt;br /&gt;
{{MC/Navbox blocks|vegetation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Plants]]&lt;br /&gt;
[[Category:Natural blocks]]&lt;br /&gt;
[[Category:Mob food]]&lt;br /&gt;
[[Category:Non-solid blocks]]&lt;br /&gt;
[[Category:Generated structure blocks]]&lt;br /&gt;
[[Category:Flammable blocks]]&lt;br /&gt;
[[Category:Flowers| ]]&lt;br /&gt;
&lt;br /&gt;
de:Blume&lt;br /&gt;
es:Flor&lt;br /&gt;
fr:Fleur&lt;br /&gt;
it:Fiore&lt;br /&gt;
ja:花&lt;br /&gt;
ko:꽃&lt;br /&gt;
lzh:花&lt;br /&gt;
nl:Bloemen&lt;br /&gt;
pl:Kwiaty&lt;br /&gt;
pt:Flor&lt;br /&gt;
ru:Цветы&lt;br /&gt;
uk:Квітка&lt;br /&gt;
zh:花&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Flow_Pottery_Sherd&amp;diff=76107</id>
		<title>Minecraft:Flow Pottery Sherd</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Flow_Pottery_Sherd&amp;diff=76107"/>
		<updated>2026-04-09T20:24:25Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
|image=Flow Pottery Sherd.png&lt;br /&gt;
|image2=Flow Decorated Pot.png&lt;br /&gt;
|renewable=No&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|rarity=Uncommon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;flow pottery sherd&#039;&#039;&#039; is a pottery sherd that depicts a spiral or a wind charge. It can be found in trial chambers.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
Breaking a decorated pot causes it to drop all of the [[Minecraft:brick]]s and pottery sherds used to craft it, meaning it drops each of the flow pottery sherds that were used to craft it.&lt;br /&gt;
&lt;br /&gt;
=== Natural generation ===&lt;br /&gt;
Decorated pots with flow pottery sherds naturally generate in trial chambers. For a randomly generated pot in trial chambers, there is {{frac|1|13}} chance that is has one flow pottery sherd.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Crafting ingredient ===&lt;br /&gt;
Flow pottery sherds can be used to craft decorated pots.&lt;br /&gt;
&lt;br /&gt;
{{Crafting&lt;br /&gt;
|ingredients=Any Pottery Sherd or [[Minecraft:brick]]&lt;br /&gt;
|B1= Any Pottery Sherd&lt;br /&gt;
|A2= Any Pottery Sherd &lt;br /&gt;
|C2= Any Pottery Sherd&lt;br /&gt;
|B3= Any Pottery Sherd&lt;br /&gt;
|Output= Decorated Pot&lt;br /&gt;
|type= Decoration block&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{MC/Edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Flow Pottery Sherd&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=flow_pottery_sherd&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|notshowbeitemforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Flow Pottery Sherd&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=flow_pottery_sherd&lt;br /&gt;
|id=679&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{MC/Load achievements|Careful restoration}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{MC/Load advancements|Careful Restoration}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|[[File:Flow Pottery Sherd JE1 BE1.png|32px]] Added flow pottery sherds.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21|dev=24w18a|Flow pottery sherds are now available without using the &amp;quot;Update 1.21&amp;quot; experimental data pack.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.2|dev=24w33a|Changed rarity from &amp;quot;Common&amp;quot; to &amp;quot;Uncommon&amp;quot;.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|[[File:Flow Pottery Sherd JE1 BE1.png|32px]] Added flow pottery sherds.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.0|dev=Preview 1.21.0.22|Flow pottery sherds are now available without using the &amp;quot;Update 1.21&amp;quot; experimental toggle.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.30|dev=Preview 1.21.30.21|Changed rarity from &amp;quot;Common&amp;quot; to &amp;quot;Uncommon&amp;quot;.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Nice tuff house.jpg|A pot with the flow pattern in front of a small hut made out of [[Minecraft:Polished Tuff|tuff]].&amp;lt;ref&amp;gt;{{Mcnet|minecraft-java-edition-1-21|Minecraft Java Edition 1.21|June 13, 2024}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{MC/Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox pottery sherd}}&lt;br /&gt;
{{MC/Navbox items|Ingredients}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pottery sherds]]&lt;br /&gt;
&lt;br /&gt;
pt:Óstraco de Fluxo&lt;br /&gt;
ru:Глиняный черепок «Поток»&lt;br /&gt;
th:เศษเครื่องปั้นดินเผาลายไหลวน&lt;br /&gt;
zh:涡流纹样陶片&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Flow_Banner_Pattern&amp;diff=76106</id>
		<title>Minecraft:Flow Banner Pattern</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Flow_Banner_Pattern&amp;diff=76106"/>
		<updated>2026-04-09T20:24:24Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| image = Flow Banner Pattern.png&lt;br /&gt;
| image2 = Flow banner pattern.png&lt;br /&gt;
| image2size = x325px&lt;br /&gt;
| rarity = Rare&lt;br /&gt;
| renewable = No (except via ominous vault)&lt;br /&gt;
| stackable = No&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;flow banner pattern&#039;&#039;&#039; is a banner pattern used to customize [[Minecraft:banner]]s with a shape of a spiral. It can only be found in trial chambers and cannot be crafted.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Generated loot ===&lt;br /&gt;
{{MC/LootChestItem|flow-banner-pattern}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Loom ingredient ===&lt;br /&gt;
Flow banner patterns are used in [[Minecraft:loom]]s to add customization to [[Minecraft:banner]]s. The pattern must be combined with 1 banner and 1 [[Minecraft:dye]]. Upon usage in the loom, the flow banner pattern is not consumed.&lt;br /&gt;
&lt;br /&gt;
{{Looming&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|ingredients={{MC/Banner recipe|ingredients}}&lt;br /&gt;
|{{MC/Banner recipe|banner}}&lt;br /&gt;
|Matching Dye&lt;br /&gt;
|Flow Banner Pattern&lt;br /&gt;
|Flow&lt;br /&gt;
|{{MC/Banner recipe|output|Flow}}&lt;br /&gt;
|Blink=Banner&lt;br /&gt;
|Olink=Banner&lt;br /&gt;
|description=Emblazons a flow (spiral)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
{{MC/Info needed section|also include the ID for the pattern itself as it exists on a banner, rather than just the associated item that applies this pattern}}&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{MC/Edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Flow Banner Pattern&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=flow_banner_pattern&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|notshowbeitemforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Flow Banner Pattern&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=flow_banner_pattern&lt;br /&gt;
|id=601&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|[[File:Flow Banner Pattern JE1 BE1.png|32px]] Added flow banner patterns.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=24w13a|Flow banner patterns are now obtained from ominous vaults instead of regular vaults.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21|dev=24w18a|Flow banner patterns are now available without using the &amp;quot;Update 1.21&amp;quot; experimental data pack.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=pre2|Flow banner pattern&#039;s rarity has been changed from &amp;quot;Common&amp;quot; to &amp;quot;Rare&amp;quot;.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.2|dev=24w33a|[[File:Flow Banner Pattern JE2 BE2.png|32px]] Added a unique item icon texture for flow banner patterns.&lt;br /&gt;
|Flow banner pattern items now include their pattern in their name instead of as a subtitle.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|[[File:Flow Banner Pattern JE1 BE1.png|32px]] Added flow banner patterns.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|Flow banner patterns are now obtained from ominous vaults instead of regular vaults.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.0|dev=Preview 1.21.0.22|Flow banner patterns are now available without using the &amp;quot;Update 1.21&amp;quot; experimental toggle.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.20|dev=Preview 1.21.10.22|Flow banner pattern&#039;s rarity has been changed from &amp;quot;Common&amp;quot; to &amp;quot;Rare&amp;quot;.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.30|dev=Preview 1.21.30.21|[[File:Flow Banner Pattern JE2 BE2.png|32px]] Added a unique item icon texture for flow banner patterns.&lt;br /&gt;
|Flow banner pattern items now include their pattern in their name instead of as a subtitle.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Minecraft Education&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|education}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.03|dev=Preview 1.21.01.0|[[File:Flow Banner Pattern JE1 BE1.png|32px]] Added flow banner patterns.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox banner pattern}}&lt;br /&gt;
{{MC/Navbox items|Ingredients}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Banner patterns]]&lt;br /&gt;
&lt;br /&gt;
ko:흐름 현수막 무늬&lt;br /&gt;
lzh:氣洄紋旗楷&lt;br /&gt;
pt:Figura para Estandarte de Espiral&lt;br /&gt;
ru:Узор флага «Поток»&lt;br /&gt;
uk:Візерунок стяга «Плин»&lt;br /&gt;
zh:涡流旗帜图案&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Flow_Armor_Trim&amp;diff=76105</id>
		<title>Minecraft:Flow Armor Trim</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Flow_Armor_Trim&amp;diff=76105"/>
		<updated>2026-04-09T20:24:22Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| image = &amp;lt;gallery&amp;gt;&lt;br /&gt;
Flow Armor Trim Smithing Template.png|Item&lt;br /&gt;
Armor Trim Flow (sample model).png|Applied Trim&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| rarity = Uncommon&lt;br /&gt;
| renewable = No (except via vault)&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Flow armor trim&#039;&#039;&#039; is a type of smithing template used in smithing tables to add a trim to [[Minecraft:armor]]. It is consumed when used, but can be duplicated using an existing template, a breeze rod, and seven [[Minecraft:diamond]]s.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Flow armor trims are found in ominous vaults in trial chambers. Once obtained, it can be duplicated using the crafting recipe below.&lt;br /&gt;
&lt;br /&gt;
=== Cloning ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1=Diamond&lt;br /&gt;
|B1=Flow Armor Trim&lt;br /&gt;
|C1=Diamond&lt;br /&gt;
|A2=Diamond&lt;br /&gt;
|B2=Breeze Rod&lt;br /&gt;
|C2=Diamond&lt;br /&gt;
|A3=Diamond&lt;br /&gt;
|B3=Diamond&lt;br /&gt;
|C3=Diamond&lt;br /&gt;
|Output=Flow Armor Trim Smithing Template,2&lt;br /&gt;
|type=Miscellaneous&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Generated loot ===&lt;br /&gt;
{{MC/LootChestItem|flow-armor-trim-smithing-template}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
It is an ingredient in its own recipe, making it possible to craft more after the initial item is found.&lt;br /&gt;
&lt;br /&gt;
=== Crafting ingredient ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1=Diamond&lt;br /&gt;
|B1=Flow Armor Trim&lt;br /&gt;
|C1=Diamond&lt;br /&gt;
|A2=Diamond&lt;br /&gt;
|B2=Breeze Rod&lt;br /&gt;
|C2=Diamond&lt;br /&gt;
|A3=Diamond&lt;br /&gt;
|B3=Diamond&lt;br /&gt;
|C3=Diamond&lt;br /&gt;
|Output=Flow Armor Trim Smithing Template,2&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Smithing ingredient ===&lt;br /&gt;
{{MC/For|more information on applying to armor|Smithing Template#Smithing ingredient}}&lt;br /&gt;
Using the smithing table, the flow armor trim can be applied to any armor piece, using any trim material.&lt;br /&gt;
{{Smithing&lt;br /&gt;
|head=1&lt;br /&gt;
|ingredients=Flow Armor Trim +&amp;lt;br&amp;gt;Any Armor Piece +&amp;lt;br&amp;gt;Any Trim material&lt;br /&gt;
|Flow Armor Trim Smithing Template&lt;br /&gt;
|Netherite Helmet; Iron Chestplate; Golden Leggings; Diamond Boots; Chainmail Chestplate; Leather Pants; Turtle Shell&lt;br /&gt;
|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Diamond; Emerald; Lapis Lazuli; Redstone Dust&lt;br /&gt;
|Amethyst Trim Netherite Helmet; Copper Trim Iron Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots; Gold Trim Chainmail Chestplate; Iron Trim Leather Pants; Lapis Trim Turtle Shell; Quartz Trim Netherite Helmet; Netherite Trim Iron Chestplate; Redstone Trim Golden Leggings; Diamond Trim Diamond Boots; Emerald Trim Chainmail Chestplate; Lapis Trim Leather Pants; Redstone Trim Turtle Shell&lt;br /&gt;
|tail=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
{{MC/Info needed section|also include the ID for the trim itself as it exists on armor, rather than just the associated item that applies this trim}}&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{MC/Edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|displayname=Flow Armor Trim&amp;lt;br&amp;gt;Smithing Template&lt;br /&gt;
|spritename=flow-armor-trim-smithing-template&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=flow_armor_trim_smithing_template&lt;br /&gt;
|form=item&lt;br /&gt;
|translationkey=item.minecraft.flow_armor_trim_smithing_template, item.minecraft.smithing_template&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|notshowbeitemforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Flow Armor Trim&amp;lt;br&amp;gt;Smithing Template&lt;br /&gt;
|spritename=flow-armor-trim-smithing-template&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=flow_armor_trim_smithing_template&lt;br /&gt;
|id=713&lt;br /&gt;
|form=item&lt;br /&gt;
|translationkey=item.flow_armor_trim_smithing_template.name, item.smithing_template.name&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{MC/Load advancements|Crafting a New Look}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|[[File:Flow Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Armor Trim Flow (sample model).png|24px]] Added the flow armor trim smithing template.}}|{{MC/HistoryLine|||dev=24w13a|The flow armor trim smithing templates can now be obtained from ominous vaults.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21|dev=24w18a|Flow armor trims are now available without using the &amp;quot;Update 1.21&amp;quot; experimental data pack.&lt;br /&gt;
|Flow armor trims now count for the advancement &amp;quot;Crafting a New Look&amp;quot;}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.2|dev=24w33a|The rarity of the flow armor trim has been changed from &amp;quot;Common&amp;quot; to &amp;quot;Uncommon&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|[[File:Flow Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Armor Trim Flow (sample model).png|24px]] Added the flow armor trim smithing template.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|The flow armor trim smithing templates can now be obtained from ominous vaults.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.0|dev=Preview 1.21.0.22|Flow armor trims are now available without using the &amp;quot;Update 1.21&amp;quot; experimental toggle.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of the flow armor trim has been changed from &amp;quot;Common&amp;quot; to &amp;quot;Uncommon&amp;quot;.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The flow armor trim is the only smithing template to use an item rather than a block as its duplication material, using breeze rods.&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Steve&#039;s Flow.jpg|Steve wearing the Flow trim.&lt;br /&gt;
File:Sunny and Makena in a trial chamber.jpg|Makena wearing leather armor with a diamond flow trim.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ari Noor Maces.jpg|Ari and Noor with bolt and flow trimmed armor respectively.&lt;br /&gt;
File:AYIB Restyled.jpeg|Makena lounging in the trim.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox smithing}}&lt;br /&gt;
{{MC/Navbox items|ingredients}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Smithing templates]]&lt;br /&gt;
&lt;br /&gt;
fr:Ornement des tourbillons&lt;br /&gt;
ko:흐름 갑옷 장식&lt;br /&gt;
pt:Enfeite de Fluxo&lt;br /&gt;
ru:Отделка «Поток»&lt;br /&gt;
th:ลายแต่งเกราะไหลวน&lt;br /&gt;
zh:涡流盔甲纹饰&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Floatato&amp;diff=76104</id>
		<title>Minecraft:Floatato</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Floatato&amp;diff=76104"/>
		<updated>2026-04-09T20:24:20Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MC/Joke feature}}&lt;br /&gt;
{{Infobox block&lt;br /&gt;
| title = Floatato&lt;br /&gt;
| image = Floatato.png&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
| tool = Hoe&lt;br /&gt;
| transparent = No&lt;br /&gt;
| flammable = No&lt;br /&gt;
| lavasusceptible = No&lt;br /&gt;
| light = No&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;floatato&#039;&#039;&#039; is a block that generates in cloud formations and is used to craft [[Minecraft:floatater]]s in 24w14potato.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
A floatato can be broken using anything, but a [[Minecraft:hoe]] is the fastest. Floatatoes always drop as an [[Minecraft:item]].&lt;br /&gt;
{{MC/Breaking row|horizontal=1|Floatato|Hoe|hidecopper=1}}&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1 = Poisonous Potato&lt;br /&gt;
|A2 = Poisonous Potato&lt;br /&gt;
|A3 = Poisonous Potato&lt;br /&gt;
|B1 = Poisonous Potato&lt;br /&gt;
|B2 = Ghast Tear&lt;br /&gt;
|B3 = Poisonous Potato&lt;br /&gt;
|C1 = Poisonous Potato&lt;br /&gt;
|C2 = Poisonous Potato&lt;br /&gt;
|C3 = Poisonous Potato&lt;br /&gt;
|Output = Floatato,8&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Natural generation ===&lt;br /&gt;
Floatatos naturally generate in clouds in the Potato dimension; these generate in any biome, around Y-level 110, hovering over the void. Potato clouds never generate underground and they very rarely touch terrain. A potato cloud has on average around 60 floatato blocks.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Placing ===&lt;br /&gt;
Feature unique to floatatoes is that they can be placed 2 blocks away from the player midair, without looking at another block.&lt;br /&gt;
&lt;br /&gt;
=== Crafting ingredient ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1 = Poisonous Potato&lt;br /&gt;
|A2 = Floatato&lt;br /&gt;
|A3 = Floatato&lt;br /&gt;
|B1 = Poisonous Potato&lt;br /&gt;
|B2 = Hot potato&lt;br /&gt;
|B3 = Floatato&lt;br /&gt;
|C1 = Poisonous Potato&lt;br /&gt;
|C2 = Floatato&lt;br /&gt;
|C3 = Floatato&lt;br /&gt;
|Output = Floatater&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Note blocks ===&lt;br /&gt;
Floatatoes can be placed under note blocks to produce &amp;quot;bass&amp;quot; sounds.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{info needed section|{{bug|MC-177082}} was only fixed considerably after the version containing this block was released, so I have strong reason to believe the provided table is inaccurate due to it listing a subtitle for .fall that does not exist in this specific version}}&lt;br /&gt;
{{MC/Sound table/Block/Wool/JE}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Floatato&lt;br /&gt;
|nameid=floatato&lt;br /&gt;
|showblocktags=1&lt;br /&gt;
|blocktags=mineable/hoe&lt;br /&gt;
|generatetranslationkeys=1&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{April Fools issue list}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Potato clouds.png|A few naturally generated potato clouds, made out of the floatato block.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox blocks|Joke}}&lt;br /&gt;
{{MC/Navbox jokes|24w14potato}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Joke blocks]]&lt;br /&gt;
[[Category:Manufactured blocks]]&lt;br /&gt;
[[Category:Natural blocks]]&lt;br /&gt;
&lt;br /&gt;
ja:Floatato&lt;br /&gt;
zh:悬浮马铃薯&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Floatater&amp;diff=76103</id>
		<title>Minecraft:Floatater</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Floatater&amp;diff=76103"/>
		<updated>2026-04-09T20:24:17Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MC/Joke feature}}&lt;br /&gt;
{{Infobox block&lt;br /&gt;
| image = Floatater (S).png&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
| tool = Wooden Pickaxe&lt;br /&gt;
| light = No&lt;br /&gt;
| transparent = No&lt;br /&gt;
| flammable = No&lt;br /&gt;
| lavasusceptible = No&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;floatater&#039;&#039;&#039; is a block added in 24w14potato used to move large amounts of blocks.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
A floatater drops itself only when mined with a pickaxe; otherwise, it drops nothing.&lt;br /&gt;
{{MC/Breaking row|horizontal=1|Floatater|pickaxe|wood|hidecopper=1}}&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1 = Poisonous Potato&lt;br /&gt;
|A2 = Floatato&lt;br /&gt;
|A3 = Floatato&lt;br /&gt;
|B1 = Poisonous Potato&lt;br /&gt;
|B2 = Hot potato&lt;br /&gt;
|B3 = Floatato&lt;br /&gt;
|C1 = Poisonous Potato&lt;br /&gt;
|C2 = Floatato&lt;br /&gt;
|C3 = Floatato&lt;br /&gt;
|Output = Floatater&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
When receiving a redstone signal, the floatater adjusts its triggered state immediately. 1 gametick after becoming triggered, it pushes all blocks connected via its sticky side. It does not check redstone signals when placed by a player.&lt;br /&gt;
&lt;br /&gt;
=== Floating ===&lt;br /&gt;
Unlike pistons, it does not have a standard max-number of pushable blocks, but rather a distance limit of 30 blocks (cubic range rather than spherical). If the stickied blocks are connected to a block that is 31 or more blocks from the floatater, the structure does not move. This means the maximum number of blocks moveable by the Floatater is 32,768 (including itself), as long as it&#039;s built in a 32×32×32 cube with the Floatater itself at any place inside that area. An activated floatater structure can be prevented from taking off by &amp;quot;grounding&amp;quot; it, or connecting enough length of blocks to it.&lt;br /&gt;
&lt;br /&gt;
Floataters can move blocks normally broken by piston pushing or cannot be moved, i.e., melons and redstone dust not inclusive of tile entities such as shulker boxes and comparators, which break off when pushed. Blocks can be connected with floataters in the following ways:&lt;br /&gt;
* An irreplaceable block is pushed if it is in front of another block being pushed by the floatater.&lt;br /&gt;
* A block is considered connected if its interaction box is touching that of a block being pushed, &#039;&#039;neither&#039;&#039; being a floatater unless the other&#039;s on the sticky side. A [[Minecraft:piston]] and its head are not connected in this way, but a sticky piston is connected with its head through its sticky side.&lt;br /&gt;
* On their sticky sides, sticky pistons (on the front, whether extended or not, excluding piston heads), slime blocks (all sides), honey blocks (all sides) and floataters (on the back) are always connected with their adjacent blocks, including air and fluids.&lt;br /&gt;
&lt;br /&gt;
A floatater creates a &amp;quot;super extra magic&amp;quot; entity (&amp;lt;code&amp;gt;minecraft:grid_carrier&amp;lt;/code&amp;gt;) storing moved blocks when starting to float. Block entities placed as a part of the floatater structure break off when the floatater begins moving, even if not pushed by anything, and blocks connected to them are still moved. Waterlogged blocks are pushed without water.&lt;br /&gt;
&lt;br /&gt;
Moved blocks are deleted after the &amp;quot;super extra magic&amp;quot; is created. [[Minecraft:Fluid]]s are not deleted. When waterlogged blocks are deleted, water is kept. Deletion of tripwire may be rolled back if its hook is notified to update the attached state of the tripwire. Blocks in a floatater structure are stored in order, but the order in which moved blocks are deleted depends on location. This process sends general [[Minecraft:block update#neighbor changed update|neighbor changed updates]] after all blocks are deleted and no post placement updates. Additional updates are sent immediately after deletion of each block. Updates from a block deleted earlier can cause attached blocks to drop, even if they have been stored in the &amp;quot;super extra magic&amp;quot; and should be deleted later. A floatater structure, when moving, cannot be destroyed.&lt;br /&gt;
&lt;br /&gt;
When multiple floatater blocks facing the same direction are connected together, and all are powered simultaneously, the floatater moves faster.&lt;br /&gt;
&lt;br /&gt;
It can transport redstone contraptions, including extended pistons, but freezes all redstone activity until it comes to a stop.&lt;br /&gt;
&lt;br /&gt;
A floatater structure floats until a block in it collides with another block, where both blocks must be irreplaceable, and the one in the floatater structure must be behind a replaceable block or at the front of the floatater structure. Non air blocks in the floatater structure replace existing blocks, sending neighbor changed updates and no post placement updates (those from the floatater may be detected as it becomes unactivated), which can be rolled back by tripwire notifying its hook to update its attached state.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{info needed section|{{bug|MC-177082}} was only fixed considerably after the version containing this block was released, so I have strong reason to believe the provided table is inaccurate due to it listing a subtitle for .fall that does not exist in this specific version}}&lt;br /&gt;
{{MC/Sound table/Block/Stone/JE}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|displayname=Floatater&lt;br /&gt;
|nameid=floatater&lt;br /&gt;
|generatetranslationkeys=1&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Block states ===&lt;br /&gt;
{{MC/See also|Block states}}&lt;br /&gt;
&lt;br /&gt;
{{bst|facing|north|east,north,south,west|The direction this floatater is facing.}}&lt;br /&gt;
{{bst|triggered|false|false,true|True if this block is activated.|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{April Fools issue list}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Renders ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Floatater (S).png|Facing south&lt;br /&gt;
Triggered Floatater (S).png|Facing south, triggered&lt;br /&gt;
Floatater (W).png|Facing west&lt;br /&gt;
Floatater (N).png|Facing north&lt;br /&gt;
Floatater (E).png|Facing east&lt;br /&gt;
Triggered Floatater (E).png|Facing east, triggered&lt;br /&gt;
Floatater (U).png|Facing up&lt;br /&gt;
Triggered Floatater (U).png|Facing up, triggered&lt;br /&gt;
Floatater (D).png|Facing down&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox blocks|Joke}}&lt;br /&gt;
{{MC/Navbox jokes|24w14potato}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Joke blocks]]&lt;br /&gt;
[[Category:Utility blocks]]&lt;br /&gt;
[[Category:Redstone]]&lt;br /&gt;
[[Category:Mechanisms]]&lt;br /&gt;
[[Category:Manufactured blocks]]&lt;br /&gt;
&lt;br /&gt;
ja:Floatater&lt;br /&gt;
zh:悬浮马铃薯推进器&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Flint_and_Steel&amp;diff=76102</id>
		<title>Minecraft:Flint and Steel</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Flint_and_Steel&amp;diff=76102"/>
		<updated>2026-04-09T20:24:15Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the item in &#039;&#039;Minecraft&#039;&#039;|other uses of flint|Flint (disambiguation)|other uses of steel|Steel}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| image = Flint and Steel.png&lt;br /&gt;
| invimage = Flint and Steel&lt;br /&gt;
| durability = {{MC/JEBE|64|65}}&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Flint and steel&#039;&#039;&#039; is a [[Minecraft:tool]] used to create [[Minecraft:fire]] or to ignite certain blocks, structures and mobs.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Generated loot ===&lt;br /&gt;
{{MC/LootChestItem|flint-and-steel}}&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|Iron Ingot&lt;br /&gt;
|Flint&lt;br /&gt;
|Output=Flint and Steel&lt;br /&gt;
|type=Tool&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Igniting ===&lt;br /&gt;
When {{MC/Control|used}} on the space above any solid top surface, on any side of any flammable block or any side of any [[Minecraft:obsidian]] block within a valid unlit nether portal frame regardless of if there is a solid top surface available, the flint and steel places a [[Minecraft:fire]] there.&lt;br /&gt;
&lt;br /&gt;
Flint and steel can be used to light unlit [[Minecraft:campfire]]s, [[Minecraft:candle]]s and [[Minecraft:cake|cakes with candles]].&lt;br /&gt;
&lt;br /&gt;
Flint and steel can be used to light nether portals, as any fire existing within an appropriate [[Minecraft:obsidian]] frame is instantly replaced with nether portal blocks that occupy the entirety of the frame. Flint and steel &#039;&#039;cannot&#039;&#039; light [[Minecraft:end portal]]s.&lt;br /&gt;
&lt;br /&gt;
Using flint and steel on [[Minecraft:TNT]] ignites it. The explosion damage dealt by TNT ignited with flint and steel in this specific way counts as the player&#039;s attack. If the player is {{MC/Control|sneak|text=sneaking}}, a fire is instead placed on the side of the [[Minecraft:TNT]] the flint and steel was used on.&lt;br /&gt;
&lt;br /&gt;
A flint and steel can be used on a creeper or charged creeper to force it to explode. Explosions initiated in this way cannot be cancelled.&lt;br /&gt;
&lt;br /&gt;
When powered, a [[Minecraft:dispenser]] containing flint and steel can place fires or ignite relevant blocks such as [[Minecraft:TNT]] or [[Minecraft:Campfire|campfires]] in the space directly in front of it. This reduces the flint and steel&#039;s durability. A [[Minecraft:dispenser]] containing a flint and steel cannot detonate creepers.&lt;br /&gt;
&lt;br /&gt;
=== Breaking tool ===&lt;br /&gt;
{{MC/Exclusive|bedrock|section=1}}&lt;br /&gt;
The flint and steel is considered as a breaking tool; It loses 2 durability points when it is used to break a block with a value of hardness more than 0.&amp;lt;ref name=&amp;quot;MC-61176&amp;quot;&amp;gt;{{bug|MCPE-61176}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Repairing ===&lt;br /&gt;
==== Combining ====&lt;br /&gt;
{{MC/Crafting|Damaged Flint and Steel|Damaged Flint and Steel&lt;br /&gt;
|Output = Flint and Steel&lt;br /&gt;
|type = Combat&lt;br /&gt;
|ignoreusage = 1&lt;br /&gt;
|showdescription = 1&lt;br /&gt;
|description = The durability of the two flint and steels is added together, plus an extra 5% of durability.&lt;br /&gt;
}}&lt;br /&gt;
{{Grinding&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|ingredients=2× Damaged [[Minecraft:Flint and Steel]]&lt;br /&gt;
|Damaged Flint and Steel&lt;br /&gt;
|Damaged Flint and Steel&lt;br /&gt;
|Flint and Steel&lt;br /&gt;
|description=The durability of the two flint and steels is added together, plus an extra 5% of durability.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Anvil repair ====&lt;br /&gt;
{{MC/Main|Anvil mechanics#Unit repair}}&lt;br /&gt;
{{Repairing&lt;br /&gt;
|head=1&lt;br /&gt;
|Damaged Flint and Steel&lt;br /&gt;
|Damaged Flint and Steel&lt;br /&gt;
|Flint and Steel&lt;br /&gt;
|tail=1}}&lt;br /&gt;
A flint and steel can be combined with another flint and steel in an [[Minecraft:anvil]], preserving the enchantments of both.&lt;br /&gt;
&lt;br /&gt;
=== Enchantments ===&lt;br /&gt;
Flint and steel can receive the following enchantments:&lt;br /&gt;
{|class=&amp;quot;wikitable col-2-center col-3-right&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Max level&lt;br /&gt;
!Method&lt;br /&gt;
!Weight&lt;br /&gt;
|-&lt;br /&gt;
|Unbreaking&lt;br /&gt;
|Grants a chance to negate durability consumption.&lt;br /&gt;
|III&lt;br /&gt;
|{{MC/Blocklink|Anvil}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Mending&lt;br /&gt;
|Repairs the flint and steel when obtaining experience.&lt;br /&gt;
|I&lt;br /&gt;
|{{MC/Blocklink|Anvil}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Vanishing&lt;br /&gt;
|The flint and steel vanishes on death, not dropping as an item.&lt;br /&gt;
|I&lt;br /&gt;
|{{MC/Blocklink|Anvil}}&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{MC/Edition|java}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound =Flint and steel click.ogg&lt;br /&gt;
|subtitle=Flint and Steel click&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a flint and steel is used to place fire&lt;br /&gt;
|id=item.flintandsteel.use|idnote=&amp;lt;ref name=incorrecteventnames group=sound&amp;gt;{{MC/Cite bug|MC|177457|Fire charge and flint and steel sound event names do not follow item IDs|date=April 5, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|translationkey=subtitles.item.flintandsteel.use|translationkeynote=&amp;lt;ref name=incorrecteventnames group=sound/&amp;gt;&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|subtitle=Flint and Steel click&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a flint and steel is used to light a creeper&lt;br /&gt;
|id=item.flintandsteel.use|idnote=&amp;lt;ref name=incorrecteventnames group=sound/&amp;gt;&lt;br /&gt;
|translationkey=subtitles.item.flintandsteel.use|translationkeynote=&amp;lt;ref name=incorrecteventnames group=sound/&amp;gt;&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Random break.ogg&lt;br /&gt;
|subtitle=Item breaks&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When a flint and steel&#039;s durability is exhausted&lt;br /&gt;
|id=entity.item.break&lt;br /&gt;
|translationkey=subtitles.entity.item.break&lt;br /&gt;
|volume=0.8&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|bedrock}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
|type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Flint and steel click.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a flint and steel is used to place fire&lt;br /&gt;
|id=fire.ignite&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Random break.ogg&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When a flint and steel&#039;s durability is exhausted&lt;br /&gt;
|id=random.break&lt;br /&gt;
|volume=1.0&lt;br /&gt;
| pitch = 0.9&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{MC/Edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Flint and Steel&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=flint_and_steel&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|notshowbeitemforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Flint and Steel&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=flint_and_steel&lt;br /&gt;
|id=299&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{MC/Load achievements|Into the Nether}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{MC/Load advancements|We Need To Go Deeper}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;{{MC/Yt|caz8BBG48VU}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{MC/More sounds|type=old|There is within the possible realm a different use sound from 2015-era Pocket Edition, can this be uploaded?}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java indev}}&lt;br /&gt;
|{{MC/HistoryLine||0.31|dev=20100110|[[File:Flint and Steel JE1.png|32px]] Added flint and steel.&lt;br /&gt;
|Flint and steel can be used to set [[Minecraft:fire]].&lt;br /&gt;
|At this time, flint and steel have no durability, and can be used infinitely.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=20100129-1447|[[File:Flint and Steel JE2.png|32px]] The steel part of the texture has been brightened.&lt;br /&gt;
|Flint and steel can be used alongside [[Minecraft:lava]] to smelt [[Minecraft:ore]]s and cook [[Minecraft:food]].&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=OpmK7rDU5bA&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=20100131-2156|Flint and steel now have durability which is 65.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=20100201-0038|Flint and steel can now sometimes be dropped as loot from killing Mob mobs.}}&lt;br /&gt;
|{{MC/HistoryLine||20100219|[[File:Flint and Steel JE3 BE1.png|32px]] The texture of flint and steel has been changed, due to its new crafting recipe.&lt;br /&gt;
|Flint and steel can no longer drop from mobs.&lt;br /&gt;
|Flint and steel can now be crafted from an iron ingot and the newly added [[Minecraft:flint]].&lt;br /&gt;
|[[Minecraft:Furnace]]s have been added to replace the cooking and smelting function of flint and steel.}}&lt;br /&gt;
|{{MC/HistoryLine|java beta}}&lt;br /&gt;
|{{HistoryLine||1.7|Flint and steel, along with [[Minecraft:fire]] itself, explosions and redstone are now the only ways to activate [[Minecraft:TNT]].&amp;lt;ref&amp;gt;{{tweet|jeb_|78154891637436416|Although defusing TNT with shears was funny, the suggestion that TNT only goes off by redstone or flint and steel makes much more sense|June 8, 2011}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|Flint and steel can now be enchanted using an enchantment table, but it is only a visual effect, as no enchantments exist yet.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 4|Flint and steel can no longer be enchanted using an enchantment table.}}&lt;br /&gt;
|{{MC/HistoryLine||1.3.1|dev=12w21a|The player can now buy 1 flint and steel from farmer [[Minecraft:villager]]s for 3 [[Minecraft:emerald]]s, making flint and steel renewable.}}&lt;br /&gt;
|{{MC/HistoryLine||1.4.2|dev=12w38a|The sound when using flint and steel has been changed.}}&lt;br /&gt;
|{{MC/HistoryLine||1.5|dev=13w04a|[[Minecraft:Dispenser]]s are now able to use flint and steel on the [[Minecraft:block]] in front of them.}}&lt;br /&gt;
|{{MC/HistoryLine||1.6.1|dev=13w18a|Flint and steel can now be found in the new [[Minecraft:chest]]s in nether fortresses.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=13w25a|Flint and steel now loses durability when igniting [[Minecraft:TNT]].}}&lt;br /&gt;
|{{HistoryLine||1.7.2|dev=13w36a|Flint and steel now has a shapeless crafting recipe.&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;collapsible collapsed&amp;quot; data-description{{=}}&amp;quot;Old recipe&amp;quot;&lt;br /&gt;
! Old recipe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1=Iron Ingot&lt;br /&gt;
|B2=Flint&lt;br /&gt;
|Output=Flint and Steel&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Using flint and steel on a creeper now causes it to explode.}}&lt;br /&gt;
|{{MC/HistoryLine||1.8|dev=14w02a|[[Minecraft:Villager]]s no longer sell flint and steel, making it no longer renewable. However, if a villager selling flint and steel already exists in the world, it can be continuously traded with to obtain flint and steel renewably.}}&lt;br /&gt;
|{{MC/HistoryLine||1.9|dev=15w43a|The average yield of flint and steel in nether fortress chests has been slightly reduced.}}&lt;br /&gt;
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}&lt;br /&gt;
|{{MC/HistoryLine||1.16|dev=20w07a|[[Minecraft:Gravel]] now can be given by [[Minecraft:piglin]]s when bartering, making flint and steel renewable again.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=20w16a|Flint and steel can now be found inside ruined portal chests.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|pocket alpha}}&lt;br /&gt;
|{{MC/HistoryLine||v0.4.0|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.7.0|Flint and steel can now be used to set [[Minecraft:fire]].}}&lt;br /&gt;
|{{MC/HistoryLine||v0.7.4|Using flint and steel on a creeper now causes it to explode.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.8.0|dev=build 1|Added flint and steel to the [[Minecraft:Creative inventory]].}}&lt;br /&gt;
|{{MC/HistoryLine||v0.12.1|dev=build 1|Flint and steel can now be used to activate a nether portal.&lt;br /&gt;
|Flint and steel can now be found in nether fortresses.&lt;br /&gt;
|Flint and steel can now be enchanted in [[Minecraft:anvil]]s.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.14.0|dev=build 1|Flint and steel can now be used inside [[Minecraft:dispenser]]s when powered.}}&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}&lt;br /&gt;
|{{MC/HistoryLine||1.16.0|dev=beta 1.16.0.51|Flint and steel can now be obtained by bartering with [[Minecraft:piglin]]s.|Flint and steel can now be enchanted with Curse of Vanishing through an [[Minecraft:anvil]].}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=beta 1.16.0.57|Flint and steel are no longer obtainable from bartering.&lt;br /&gt;
|Flint and steel can now be found inside ruined portal chests.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|console}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU3|Flint and steel, along with [[Minecraft:fire]] itself, explosions and [[Minecraft:redstone components|redstone]] are now the only ways to activate [[Minecraft:TNT]].}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|The player can now buy 1 flint and steel from farmer [[Minecraft:villager]]s for 3 [[Minecraft:emerald]]s.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[Minecraft:Dispenser]]s are now able to use flint and steel on the [[Minecraft:block]] in front of them.|Flint and steel can now be found in the new [[Minecraft:chest]]s in nether fortresses.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Using flint and steel on a creeper now causes it to explode.|[[Minecraft:Villager]]s no longer sell flint and steel, making it no longer renewable without resetting [[Minecraft:the Nether]]. However, if a villager selling flint and steel already exists in the world, it can be continuously traded with to obtain flint and steel renewably.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|New 3DS}}&lt;br /&gt;
|{{MC/HistoryLine||0.1.0|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Historical sounds ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sound&lt;br /&gt;
! From&lt;br /&gt;
! to&lt;br /&gt;
! Pitch&lt;br /&gt;
|-&lt;br /&gt;
| {{sound||Flint and Steel old.ogg}}&lt;br /&gt;
| ?&lt;br /&gt;
|  12w38a&lt;br /&gt;
| 1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.13|dev=17w47a|Prior to &#039;&#039;The Flattening&#039;&#039;, this item&#039;s numeral ID was 259.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Texture history ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Texture&lt;br /&gt;
![[File:Flint and Steel JE1.png|frameless|width=80x80]]&lt;br /&gt;
![[File:Flint and Steel JE2.png|frameless|width=80x80]]&lt;br /&gt;
![[File:Flint and Steel JE3 BE1.png|frameless|width=80x80]]&lt;br /&gt;
![[File:Flint and Steel JE4 BE2.png|frameless|width=80x80]]&lt;br /&gt;
|-&lt;br /&gt;
!Edition&lt;br /&gt;
!since&lt;br /&gt;
!since&lt;br /&gt;
!since&lt;br /&gt;
!since&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Minecraft:Java Edition]]&lt;br /&gt;
|Indev 0.31 20100110&lt;br /&gt;
|Indev 0.31 20100129-1447&lt;br /&gt;
|Indev 20100219&lt;br /&gt;
|1.14 18w43a&lt;br /&gt;
|-&lt;br /&gt;
|2010-10-10&lt;br /&gt;
|2010-01-29&lt;br /&gt;
|2010-02-19&lt;br /&gt;
|2018-10-24&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Minecraft:Bedrock Edition|Pocket/Bedrock Edition]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |–&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |–&lt;br /&gt;
|v0.4.0&lt;br /&gt;
|[[Minecraft:Bedrock Edition beta 1.10.0.3|beta 1.10.0.3]]&lt;br /&gt;
|-&lt;br /&gt;
|2012-09-06&lt;br /&gt;
|2019-01-30&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Xbox 360 Edition&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |–&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |–&lt;br /&gt;
|TU1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |–&lt;br /&gt;
|-&lt;br /&gt;
|2012-05-12&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Xbox One Edition&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |–&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |–&lt;br /&gt;
|CU1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |–&lt;br /&gt;
|-&lt;br /&gt;
|2014-09-05&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |PS3 Edition&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |–&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |–&lt;br /&gt;
|1.00&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |–&lt;br /&gt;
|-&lt;br /&gt;
|2013-12-17&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |PS4 Edition&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |–&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |–&lt;br /&gt;
|1.00&lt;br /&gt;
|1.90&lt;br /&gt;
|-&lt;br /&gt;
|2014-09-04&lt;br /&gt;
|2019-04-15&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |PS Vita Edition&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |–&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |–&lt;br /&gt;
|1.00&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |–&lt;br /&gt;
|-&lt;br /&gt;
|2014-10-14&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Minecraft:Wii U Edition]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |–&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |–&lt;br /&gt;
|Patch 1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |–&lt;br /&gt;
|-&lt;br /&gt;
|2015-12-17&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Minecraft:Nintendo Switch Edition]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |–&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |–&lt;br /&gt;
|1.0.1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |–&lt;br /&gt;
|-&lt;br /&gt;
|2017-05-11&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Minecraft:New Nintendo 3DS Edition|New Nintendo 3DS Editon]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |–&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |–&lt;br /&gt;
|0.1.0&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |–&lt;br /&gt;
|-&lt;br /&gt;
|2017-09-13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The name &amp;quot;Flint and Steel&amp;quot; may be misleading as there is a lack of steel in the game and is instead crafted with iron.&lt;br /&gt;
* In real life, the steel piece is called a {{MC/W|fire striker}}. Before the invention of steel, iron minerals were also used as material for the fire striker, though it was less effective.&lt;br /&gt;
* In Adventure mode, flint and steel cannot light fires, nor can it ignite nether portals (unless it has the tag &amp;lt;code&amp;gt;CanPlaceOn:obsidian&amp;lt;/code&amp;gt;). However, it can still ignite TNT and creepers.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:AMCM Flint and Steel.jpeg|Flint and steel in {{MC/Amcm}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{MC/Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{mcnet|flint-and-steel|Taking Inventory: Flint and Steel|May 17, 2025|Duncan Geere}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox tools}}&lt;br /&gt;
{{MC/Navbox items|tools}}&lt;br /&gt;
{{MC/Navbox combat|general}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
&lt;br /&gt;
cs:Křesadlo&lt;br /&gt;
de:Feuerzeug&lt;br /&gt;
es:Mechero&lt;br /&gt;
fr:Briquet&lt;br /&gt;
hu:Kovakő acéllal&lt;br /&gt;
it:Acciarino&lt;br /&gt;
ja:火打石と打ち金&lt;br /&gt;
ko:부싯돌과 부시&lt;br /&gt;
lzh:燧鐮&lt;br /&gt;
nl:Vuursteen en staal&lt;br /&gt;
pl:Krzesiwo&lt;br /&gt;
pt:Pederneira&lt;br /&gt;
ru:Огниво&lt;br /&gt;
uk:Кресало&lt;br /&gt;
zh:打火石&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Flint&amp;diff=76101</id>
		<title>Minecraft:Flint</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Flint&amp;diff=76101"/>
		<updated>2026-04-09T20:24:13Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MC/For}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| image = Flint.png&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Flint&#039;&#039;&#039; is a mineral obtained from [[Minecraft:gravel]] that can be used to craft a [[Minecraft:Flint and Steel|flint and steel]], [[Minecraft:Fletching Table|fletching table]], and [[Minecraft:Arrow|arrows]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Mining ===&lt;br /&gt;
When a block of [[Minecraft:gravel]] is mined, there is a 10% chance for a single piece of flint to drop instead of the [[Minecraft:gravel]] block. When mined with a Fortune-enchanted tool, this chance increases to 16% at Fortune I, 25% at Fortune II, and 100% at Fortune III. Gravel mined using a tool with [[Minecraft:Silk Touch]] or gravel that fell on a non-solid block never produces flint.&lt;br /&gt;
&lt;br /&gt;
=== Generated loot ===&lt;br /&gt;
{{MC/LootChestItem|flint}}&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
{{Trade sources}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Crafting ingredient ===&lt;br /&gt;
{{crafting usage}}&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
{{Trade uses}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{MC/Edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Flint&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=flint&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|notshowbeitemforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Flint&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=flint&lt;br /&gt;
|id=356&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java indev}} &lt;br /&gt;
|{{MC/HistoryLine||20100219|[[File:Flint JE1 BE1.png|32px]] Added flint.&lt;br /&gt;
|Flint is used to craft flint and steel.}}&lt;br /&gt;
|{{MC/HistoryLine|java alpha}}&lt;br /&gt;
|{{MC/HistoryLine||v1.0.14|Crafting [[Minecraft:arrow]]s now requires flint, rather than iron ingots.}}&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.3.1|dev=12w21a|Farmer [[Minecraft:villager]]s now sell 4–5 flint for 1 [[Minecraft:emerald]] and 10 [[Minecraft:gravel]].}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=1.3|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been slightly changed.}}&lt;br /&gt;
|{{MC/HistoryLine||1.8|dev=14w02a|Fletcher [[Minecraft:villager]]s now sell 6–10 flint for 1 emerald and 10 gravel.}}&lt;br /&gt;
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=18w50a|Flint can now be found in [[Minecraft:chest]]s in village fletcher houses.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=19w11a|Fletcher, leatherworker, toolsmith and weaponsmith [[Minecraft:villager]]s now buy flint.&lt;br /&gt;
|Flint can now be used to craft the [[Minecraft:Fletching Table]].}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w07a|Flint has a {{frac|10|109}} (~9.17%) chance of being given by the new [[Minecraft:piglin]]s when bartering, in a stack size of 3–8, making it renewable.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=20w09a|Flint can no longer be obtained by bartering with piglins. However, they are still renewable as piglins offer [[Minecraft:gravel]].}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=20w16a|Flint now generates in ruined portal chests.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|pocket alpha}}&lt;br /&gt;
|{{MC/HistoryLine||v0.3.3|[[File:Flint JE1 BE1.png|32px]] Added flint. &lt;br /&gt;
|Flint can be used to craft [[Minecraft:arrow]]s.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.4.0|Flint can now be used to make flint and steel.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.8.0|dev=build 1|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}&lt;br /&gt;
|{{MC/HistoryLine|pocket}}&lt;br /&gt;
|{{MC/HistoryLine||1.0.4|dev=alpha 1.0.4.0|Fletcher [[Minecraft:villager]]s now sell 6–10 flint for 1 [[Minecraft:emerald]] and 10 [[Minecraft:gravel]].}}&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}&lt;br /&gt;
|{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.1|Flint can now be found in village fletcher [[Minecraft:chest]]s.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=beta 1.11.0.4|Trading has been changed; fletcher [[Minecraft:villager]]s now have a 50% chance to sell 10 flint for 10 [[Minecraft:gravel]] and one [[Minecraft:emerald]] as part of their first tier trade.&lt;br /&gt;
|Flint can now be sold to toolsmith, weaponsmith, fletcher, and leatherworker villagers.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|console}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Flint JE1 BE1.png|32px]] Added flint.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU9|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Farmer [[Minecraft:villager]]s now sell 2–3 flint for 1 [[Minecraft:emerald]] and 10 [[Minecraft:gravel]].{{MC/Verify|Is 2-3 flint correct?}}}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Fletcher [[Minecraft:villager]]s now sell 6–10 flint for 1 emerald and 10 gravel.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Trading has been changed; fletcher [[Minecraft:villager]]s now have a chance to sell 10 flint for 10 [[Minecraft:gravel]] and one [[Minecraft:emerald]] as part of their first tier trade.|Flint can now be sold to toolsmith, weaponsmith, fletcher, and leatherworker villagers.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.13|dev=17w47a|Prior to &#039;&#039;The Flattening&#039;&#039;, this item&#039;s numeral ID was 318.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
GodPortal.png|A piece of flint found in a ruined portal chest, together with an enchanted golden apple.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*{{Mcnet|taking-inventory--flint|Taking Inventory: Flint|October 31, 2019|Duncan Geere}} &lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox items|Ingredients}}&lt;br /&gt;
&lt;br /&gt;
cs:Pazourek&lt;br /&gt;
de:Feuerstein&lt;br /&gt;
es:Pedernal&lt;br /&gt;
fr:Silex&lt;br /&gt;
hu:Kovakő&lt;br /&gt;
it:Selce&lt;br /&gt;
ja:火打石&lt;br /&gt;
ko:부싯돌&lt;br /&gt;
lzh:燧&lt;br /&gt;
nl:Vuursteen&lt;br /&gt;
pl:Krzemień&lt;br /&gt;
pt:Sílex&lt;br /&gt;
ru:Кремень&lt;br /&gt;
th:หินเหล็กไฟ&lt;br /&gt;
uk:Кремінь&lt;br /&gt;
zh:燧石&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fletching_Table&amp;diff=76100</id>
		<title>Minecraft:Fletching Table</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fletching_Table&amp;diff=76100"/>
		<updated>2026-04-09T20:24:11Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MC/For|other uses|Table}}&lt;br /&gt;
{{Infobox block&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=Axe&lt;br /&gt;
|renewable=Yes&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|flammable=No{{only|Java|short=1}}&amp;lt;br&amp;gt;Yes{{only|bedrock|short=1}}&lt;br /&gt;
|lavasusceptible=Yes&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;fletching table&#039;&#039;&#039; is a fletcher&#039;s job site block that can generate naturally in villages. It is used to turn an unemployed [[Minecraft:villager]] into a fletcher.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
Fletching tables can be broken by hand, but using an [[Minecraft:axe]] is faster.{{MC/Breaking row|Fletching Table|Axe|horizontal=1}}&lt;br /&gt;
Fletching tables drop themselves when broken with any tool.&lt;br /&gt;
=== Natural generation ===&lt;br /&gt;
Fletching tables can generate naturally inside fletcher houses in villages.&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1= Flint&lt;br /&gt;
|B1= Flint&lt;br /&gt;
|A2= Any Planks&lt;br /&gt;
|B2= Any Planks&lt;br /&gt;
|A3= Any Planks&lt;br /&gt;
|B3= Any Planks&lt;br /&gt;
|Output=Fletching Table&lt;br /&gt;
|type= Decoration block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The fletching table currently has no right-click functionality or GUI; Its functionality was intended to be added in upcoming updates as of 2019.&amp;lt;ref&amp;gt;{{snap|19w11b|id=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Placement ===&lt;br /&gt;
Regardless of the player&#039;s position while placement, the different textures of the block are always facing in the same position (the textures with the [[Minecraft:target]] are facing west and east, while the one with the knife and [[Minecraft:feather]] is facing up).&lt;br /&gt;
&lt;br /&gt;
=== Profession ===&lt;br /&gt;
{{MC/Main|Job site block}}&lt;br /&gt;
If a fletching table has not been claimed by a [[Minecraft:villager]], any nearby unemployed villager has a chance to change their profession to fletcher and claim the fletching table as their job site block.&lt;br /&gt;
&lt;br /&gt;
=== Fuel ===&lt;br /&gt;
Fletching tables can be used as a fuel in [[Minecraft:furnace]]s, smelting 1.5 items per block.&lt;br /&gt;
&lt;br /&gt;
=== Note blocks ===&lt;br /&gt;
Fletching tables can be placed under note blocks to produce &amp;quot;bass&amp;quot; sounds.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
=== Generic ===&lt;br /&gt;
{{MC/Sound table/Block/Wood}}&lt;br /&gt;
&lt;br /&gt;
=== Unique ===&lt;br /&gt;
{{MC/Edition|java}}&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound =Fletching Table1.ogg&lt;br /&gt;
|sound2=Fletching Table2.ogg&lt;br /&gt;
|subtitle=Fletcher works&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while a fletcher is working&lt;br /&gt;
|id=entity.villager.work_fletcher&lt;br /&gt;
|translationkey=subtitles.entity.villager.work_fletcher&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|bedrock}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Wood dig1.ogg&lt;br /&gt;
|sound2=Wood dig2.ogg&lt;br /&gt;
|sound3=Wood dig3.ogg&lt;br /&gt;
|sound4=Wood dig4.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly while a fletcher is working&lt;br /&gt;
|id=dig.wood&lt;br /&gt;
|volume=12.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{MC/Edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Fletching Table&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=fletching_table&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Fletching Table&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=fletching_table&lt;br /&gt;
|id=456&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.14|dev=18w44a|[[File:Fletching Table JE1.png|32px]] Added fletching tables.&lt;br /&gt;
|Fletching tables are obtainable only from the [[Minecraft:Creative inventory]].&lt;br /&gt;
|Fletching tables do not have any functionality.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=18w46a|[[File:Fletching Table JE2 BE1.png|32px]] The texture of fletching tables has been changed.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=18w48a|Fletching tables now generate in the updated plains villages.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=18w49a|Fletching tables now generate in the updated savanna villages and the new snowy tundra villages.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=18w50a|Fletching tables now generate in the updated desert and taiga villages.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=19w11a|Fletching tables can now be crafted with 4 [[Minecraft:planks]] and 2 [[Minecraft:flint]].&lt;br /&gt;
|Fletching tables now serve as fletcher [[Minecraft:villager]]s&#039; job site block.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=March 13, 2019|slink=https://minecraft.net/article/minecraft-snapshot-19w11|Mojang Studios confirmed that the fletching table is to receive functionality in an update sometime after 1.14.}}&lt;br /&gt;
|{{MC/HistoryLine||1.16|dev=20w06a|Crimson planks and warped planks can now be used to craft fletching tables.}}&lt;br /&gt;
|{{MC/HistoryLine||1.16|dev=?|Fletching tables can now be used as [[Minecraft:furnace]] fuel.}}&lt;br /&gt;
|{{MC/HistoryLine||1.19|dev=22w11a|Mangrove planks can now be used to craft fletching tables.}}&lt;br /&gt;
|{{MC/HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|Bamboo planks can now be used to craft fletching tables.}}&lt;br /&gt;
|{{MC/HistoryLine||1.19.4|dev=23w07a|exp=Update 1.20|Cherry planks can now be used to craft fletching tables.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|Pale oak planks can now be used to craft fletching tables.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.9|dev=25w34a|Fletching tables do not open the crafting table UI while in spectator anymore.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.9.0|dev=beta 1.9.0.2|exp=Experimental Gameplay|[[File:Fletching Table JE2 BE1.png|32px]] Added fletching tables.&lt;br /&gt;
|Fletching tables are craftable, but require Experimental Gameplay to be enabled.&lt;br /&gt;
|Fletching tables can now be used to smelt 1.5 [[Minecraft:item]]s in a [[Minecraft:furnace]].}}|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|exp=Experimental Gameplay|The crafting recipe for fletching tables is no longer hidden behind Experimental Gameplay.&lt;br /&gt;
|Fletching tables now generate in fletcher houses in new villages.}}&lt;br /&gt;
|{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.3|Fletching tables have been fully implemented and are now separate from Experimental Gameplay.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=beta 1.11.0.7|Fletching tables are now crafted with four [[Minecraft:planks]] and two [[Minecraft:flint]] instead of a crafting table and a tipped arrow.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;PlayStation 4 Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|ps4}}&lt;br /&gt;
|{{MC/HistoryLine||1.91|[[File:Fletching Table JE2 BE1.png|32px]] Added fletching tables.}}}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Although the fletching table has no player interaction in the base game, in the &amp;quot;Farmer&#039;s Market&amp;quot; expansion to the board game &amp;quot;Minecraft: Builders &amp;amp; Biomes&amp;quot;, it allows the player to reveal an additional weapon when fighting a mob.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{MC/Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.minecraft.net/en-us/article/block-month--fletching-table Block of the Month: Fletching Table] – Minecraft.net on November 3, 2022&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox blocks|Utility}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Job blocks]]&lt;br /&gt;
[[Category:Utility blocks]]&lt;br /&gt;
[[Category:Manufactured blocks]]&lt;br /&gt;
[[Category:Generated structure blocks]]&lt;br /&gt;
&lt;br /&gt;
cs:Stůl na výrobu šípů&lt;br /&gt;
de:Bognertisch&lt;br /&gt;
es:Mesa de flechas&lt;br /&gt;
fr:Table d&#039;archerie&lt;br /&gt;
ja:矢細工台&lt;br /&gt;
ko:화살 작업대&lt;br /&gt;
lzh:製箭案&lt;br /&gt;
pl:Stół łuczarski&lt;br /&gt;
pt:Bancada de Arco e Flecha&lt;br /&gt;
ru:Стол лучника&lt;br /&gt;
th:โต๊ะทำธนู&lt;br /&gt;
uk:Стіл лучника&lt;br /&gt;
zh:制箭台&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fishing_Rod&amp;diff=76099</id>
		<title>Minecraft:Fishing Rod</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fishing_Rod&amp;diff=76099"/>
		<updated>2026-04-09T20:24:08Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MC/Dungeons hatnote|type=artifact}}&lt;br /&gt;
{{About|the item used to fish|the mechanic|Fishing}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| image = Fishing Rod.png&lt;br /&gt;
| image2 = Cast Fishing Rod.png&lt;br /&gt;
| invimage = Fishing Rod&lt;br /&gt;
| durability = {{MC/JEBE|64|385}}&lt;br /&gt;
| enchantability = 1&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;fishing rod&#039;&#039;&#039; is a [[Minecraft:tool]] that casts a bobber used to fish in [[Minecraft:water]] or to hook and pull [[Minecraft:mob]]s, [[Minecraft:Item (entity)|items]]{{only|java|short=1}}, and some other entities towards the player.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|C1= Stick&lt;br /&gt;
|B2= Stick&lt;br /&gt;
|C2= String&lt;br /&gt;
|A3= Stick&lt;br /&gt;
|C3= String&lt;br /&gt;
|Output= Fishing Rod&lt;br /&gt;
|type= Tool&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
{{MC/Main|Fishing}}&lt;br /&gt;
Enchanted fishing rods are obtainable through fishing, with a 0.8% chance per attempt, while unenchanted ones are obtainable with a 0.2% chance per attempt. See fishing for more details.&lt;br /&gt;
&lt;br /&gt;
=== Mob loot ===&lt;br /&gt;
Drowned have a 3.75% chance of spawning holding a fishing rod in their main hand, and {{MC/In|bedrock}}, a converted drowned has a 1% chance to spawn with a fishing rod. If killed, they have an 8.5% chance of dropping this fishing rod. That chance increases by 1% for each level of Looting applied to a weapon (up to 11.5% chance). The dropped item is damaged and never enchanted.&lt;br /&gt;
&lt;br /&gt;
=== Generated loot ===&lt;br /&gt;
{{MC/LootChestItem|enchanted-fishing-rod}} &lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
{{Trade sources|Enchanted Fishing Rod}}&lt;br /&gt;
&lt;br /&gt;
=== Carrot/warped fungus on a stick ===&lt;br /&gt;
If a carrot on a stick or a warped fungus on a stick is used to the point of zero durability, it becomes a fishing rod again.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
{{MC/Main|Fishing}}&lt;br /&gt;
&lt;br /&gt;
Fishing rods can be cast into water. After a short period of time, a stream of bubble particles approaches the fishing rod. If the rod is reeled in once the particles &amp;quot;bite&amp;quot; the bobber, the player obtains a fish, junk, or possibly a treasure item. If the fishing rod was in the player&#039;s hand and is no longer, the fishing bobber entity despawns, unless the fishing rod is moved to the off-hand or it has been swapped with another fishing rod.{{MC/Cn|Cn=Research on the way fishing rods behave when you swap rod or have two equipped (one in the main and one in the off hand) needs to be done}}&lt;br /&gt;
&lt;br /&gt;
=== Crafting ingredient ===&lt;br /&gt;
{{crafting usage|Fishing Rod, Damaged Fishing Rod}}&lt;br /&gt;
&lt;br /&gt;
=== Hooking mobs and other entities ===&lt;br /&gt;
{{MC/See also|Fishing#Fishing rod durability}}&lt;br /&gt;
&lt;br /&gt;
The fishing rod can be used to hook [[Minecraft:mob]]s and some other entities, including [[Minecraft:item (entity)|items]]{{only|java}} and players. The fishing rod can then be reeled in, dragging the hooked object toward the player without dealing damage. Reeling in a [[Minecraft:mob]] or entity costs 5 points of durability, and reeling in an item costs 3 points. Reeling a mob pulls it toward the player with a speed of {{frac|1|10}} the distance between the mob and the player. Hooking entities {{MC/In|BE}} with a flaming bobber cast through fire or lava can ignite the entity.&lt;br /&gt;
&lt;br /&gt;
The maximum distance the player can get between the bobber and themselves is 33 blocks. A hooked entity that exceeds this distance detaches from the bobber.&lt;br /&gt;
&lt;br /&gt;
{{:Calculators/Projectile motion|name=Bobber|type=3|gravity=-0.03|dragx=0.92|dragy=0.92|hideproperties=1|hidedynamics=1}}&lt;br /&gt;
&lt;br /&gt;
Multiple players can hook the same entity, and when multiple players reel in the entity at the same time, it flies a larger distance than normal.&lt;br /&gt;
&lt;br /&gt;
Besides mobs and items, entities that can be reeled in include:&lt;br /&gt;
* {{MC/Itemlink|id=oak boat|Boats}}&lt;br /&gt;
* {{MC/Itemlink|id=oak boat with chest|Boat with Chest|Boat with Chests}}&lt;br /&gt;
* {{MC/Itemlink|Minecart|Minecarts}} of any type&lt;br /&gt;
* {{MC/Itemlink|Armor Stand|Armor Stands}}&lt;br /&gt;
* {{MC/Entitylink|Shulker Bullet|Shulker Bullets}}&lt;br /&gt;
* {{MC/Entitylink|Fireball|Fireballs}}&lt;br /&gt;
* {{MC/Entitylink|Wind Charge|Wind Charges}}&lt;br /&gt;
* {{MC/Blocksprite|TNT}} Primed [[Minecraft:TNT]]&lt;br /&gt;
* Any falling block such as:&lt;br /&gt;
** {{MC/Blocklink|Sand}}&lt;br /&gt;
** {{MC/Blocklink|Gravel}}&lt;br /&gt;
** {{MC/Blocklink|Dragon Egg|Dragon Eggs}}&lt;br /&gt;
** {{MC/Blocklink|Concrete Powder}}&lt;br /&gt;
** {{MC/Blocklink|Scaffolding}}&lt;br /&gt;
** {{MC/Blocklink|Snow}} {{only|BE}}&lt;br /&gt;
** {{MC/Blocklink|Anvil|Anvils}}&lt;br /&gt;
&lt;br /&gt;
Some entities can be hooked, but cannot be reeled in: &lt;br /&gt;
* {{MC/EntitySprite|Horse}} Players or mobs riding vehicles or other mobs {{only|java}}&lt;br /&gt;
* {{MC/Entitylink|Painting|Paintings}}&lt;br /&gt;
* {{MC/Entitylink|Item Frame|Item Frames}} {{only|JE}}&lt;br /&gt;
* {{MC/Entitylink|id=leash-knot|Lead#Leash Knot|Lead knots}}&lt;br /&gt;
* {{MC/Entitylink|End Crystal|End Crystals}}&lt;br /&gt;
* {{MC/Entitylink|Shulker|Shulkers}}&lt;br /&gt;
&lt;br /&gt;
Attempting to reel in said entities still costs durability to the rod.&lt;br /&gt;
&lt;br /&gt;
Any other entities cannot be hooked at all.&lt;br /&gt;
&lt;br /&gt;
==== Dismounting entities ====&lt;br /&gt;
{{MC/Exclusive|bedrock|section=1}}&lt;br /&gt;
{{MC/In|be}}, a mob or a player riding a [[Minecraft:minecart]], a [[Minecraft:boat]], or a mob can be dismounted by reeling it in.&lt;br /&gt;
&lt;br /&gt;
=== Fuel ===&lt;br /&gt;
A fishing rod can be used as fuel in [[Minecraft:furnace]]s, smelting 1.5 items per fishing rod, regardless of its durability.&lt;br /&gt;
&lt;br /&gt;
=== Redstone ===&lt;br /&gt;
The hook can also be used to activate wooden pressure plates or weighted pressure plates.&lt;br /&gt;
&lt;br /&gt;
=== Repairing ===&lt;br /&gt;
==== Combining ====&lt;br /&gt;
{{Crafting&lt;br /&gt;
|Damaged Fishing Rod&lt;br /&gt;
|Damaged Fishing Rod&lt;br /&gt;
|Output=Fishing Rod&lt;br /&gt;
|type=Combat&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|description=The durability of the two fishing rods is added together, plus an extra 5% durability.&lt;br /&gt;
}}&lt;br /&gt;
{{Grinding&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|ingredients=2× Damaged [[Minecraft:Fishing Rod]]&lt;br /&gt;
|Damaged Fishing Rod&lt;br /&gt;
|Damaged Fishing Rod&lt;br /&gt;
|Fishing Rod&lt;br /&gt;
|description=The durability of the two fishing rods is added together, plus an extra 5% durability.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Unit repair ====&lt;br /&gt;
{{MC/Main|Anvil mechanics#Unit repair}}&lt;br /&gt;
{{Repairing&lt;br /&gt;
|head=1&lt;br /&gt;
|Damaged Fishing Rod&lt;br /&gt;
|Damaged Fishing Rod&lt;br /&gt;
|Fishing Rod&lt;br /&gt;
|tail=1}}&lt;br /&gt;
A fishing rod can be combined with another fishing rod in an [[Minecraft:anvil]], preserving the enchantments of both.&lt;br /&gt;
&lt;br /&gt;
=== Enchantments ===&lt;br /&gt;
A fishing rod can receive the following enchantments:&lt;br /&gt;
{| class=&amp;quot;wikitable col-2-center&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Max level&lt;br /&gt;
!Method&lt;br /&gt;
!Weight&lt;br /&gt;
|-&lt;br /&gt;
|Lure&lt;br /&gt;
|Decreases the wait time for hooking.&lt;br /&gt;
|III&lt;br /&gt;
|{{MC/Blocklink|Enchanting Table}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Anvil}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Luck of the Sea&lt;br /&gt;
|Increases fishing luck.&lt;br /&gt;
|III&lt;br /&gt;
|{{MC/Blocklink|Enchanting Table}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Anvil}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Unbreaking&lt;br /&gt;
|Grants a chance to negate durability consumption.&lt;br /&gt;
|III&lt;br /&gt;
|{{MC/Blocklink|Enchanting Table}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Anvil}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Mending&lt;br /&gt;
|Repairs the fishing rod when obtaining experience.&lt;br /&gt;
|I&lt;br /&gt;
|{{MC/Blocklink|Anvil}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Curse of Vanishing&lt;br /&gt;
|The fishing rod vanishes on death, not dropping as an item.&lt;br /&gt;
|I&lt;br /&gt;
|{{MC/Blocklink|Anvil}}&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fishing bobber ==&lt;br /&gt;
{{Infobox entity&lt;br /&gt;
| title = Fishing Bobber&lt;br /&gt;
| image = Fishing Bobber.png&lt;br /&gt;
| defaultimageclass = pixel-image&lt;br /&gt;
| image2 = Fishing Bobber BE.png&lt;br /&gt;
| imagesize = 100px&lt;br /&gt;
| size = Height: 0.25 blocks&amp;lt;br&amp;gt;Width: 0.25 blocks&lt;br /&gt;
| networkid = &#039;&#039;&#039;JE:&#039;&#039;&#039; 90&lt;br /&gt;
}}&lt;br /&gt;
{{MC/See also|Entity format}}&lt;br /&gt;
&#039;&#039;&#039;Fishing bobbers&#039;&#039;&#039; have entity data associated with them that contain various properties of the entity. {{MC/In|je}}, they despawn after being on ground for more than 1200 ticks. When fishing bobber enters water ({{MC/Nbt|bool|OnGround}} becomes {{MC/Cd|false}}), despawn timer resets. {{MC/Info needed|How long it takes to despawn on BE?}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{MC/Edition|Java}}:&amp;lt;br&amp;gt;&lt;br /&gt;
Fishing bobbers use the Friendly Creatures sound category for entity-dependent sound events.&amp;lt;ref group=&amp;quot;sound&amp;quot; name=&amp;quot;oddcats&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound =Fishing rod cast.ogg&lt;br /&gt;
|subtitle=Bobber thrown&lt;br /&gt;
|source=Friendly Creatures &amp;lt;ref group=&amp;quot;sound&amp;quot; name=&amp;quot;oddcats&amp;quot;&amp;gt;{{bug|MC-139041||The sounds of fishing bobbers aren&#039;t controlled by the &amp;quot;Players&amp;quot; sound slider}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|overridesource=1&lt;br /&gt;
|description=When a fishing rod is cast&lt;br /&gt;
|id=entity.fishing_bobber.throw&lt;br /&gt;
|translationkey=subtitles.entity.fishing_bobber.throw&lt;br /&gt;
|volume=0.5&lt;br /&gt;
|pitch={{frac|1|3}}-0.5&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Fishing rod reel in1.ogg&lt;br /&gt;
|sound2=Fishing rod reel in2.ogg&lt;br /&gt;
|subtitle=Bobber retrieved&lt;br /&gt;
|source=Friendly Creatures &amp;lt;ref group=&amp;quot;sound&amp;quot; name=&amp;quot;oddcats&amp;quot;/&amp;gt;&lt;br /&gt;
|overridesource=1&lt;br /&gt;
|description=When a fishing rod is reeled in&lt;br /&gt;
|id=entity.fishing_bobber.retrieve&lt;br /&gt;
|translationkey=subtitles.entity.fishing_bobber.retrieve&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Water Splash Old.ogg&lt;br /&gt;
|subtitle=Fishing Bobber splashes&lt;br /&gt;
|description=When a fishing bobber is bitten by something&lt;br /&gt;
|source=Friendly Creatures &amp;lt;ref group=&amp;quot;sound&amp;quot; name=&amp;quot;oddcats&amp;quot;/&amp;gt;&lt;br /&gt;
|overridesource=1&lt;br /&gt;
|id=entity.fishing_bobber.splash&lt;br /&gt;
|translationkey=subtitles.entity.fishing_bobber.splash&lt;br /&gt;
|volume=0.25&lt;br /&gt;
|pitch=0.6-1.4&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Random break.ogg&lt;br /&gt;
|subtitle=Item breaks&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When a fishing rod&#039;s durability is exhausted&lt;br /&gt;
|id=entity.item.break&lt;br /&gt;
|translationkey=subtitles.entity.item.break&lt;br /&gt;
|volume=0.8&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|Bedrock}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound =Bow shoot.ogg&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When a fishing rod is cast&lt;br /&gt;
|id=random.bow&lt;br /&gt;
|volume=0.5&lt;br /&gt;
|pitch=0.33-0.5}}&lt;br /&gt;
&amp;lt;!--There is no reel in sound on Bedrock Edition, it seems.--&amp;gt;&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Water Splash Old.ogg&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When a fishing bobber is bitten by something&lt;br /&gt;
|id=random.splash&lt;br /&gt;
|volume=0.25&lt;br /&gt;
|pitch=0.6-1.4}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Random break.ogg&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When a fishing rod&#039;s durability is exhausted&lt;br /&gt;
|id=random.break&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch = 0.9&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{MC/Edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|firstcolumnname=Item&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Fishing Rod&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=fishing_rod&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|firstcolumnname=Entity&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Fishing Bobber&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=fishing_bobber&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|firstcolumnname=Item&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|notshowbeitemforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Fishing Rod&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=fishing_rod&lt;br /&gt;
|id=392&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|firstcolumnname=Entity&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Fishing Hook&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=fishing_hook&lt;br /&gt;
|id=77&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Entity data ===&lt;br /&gt;
{{MC/JE}}:&lt;br /&gt;
{{MC/Main|Entity format}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;entity data&amp;quot;/&amp;gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{MC/Nbt|compound}} Entity data&lt;br /&gt;
** {{MC/Nbt inherit/entity}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;section end=&amp;quot;entity data&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MC/BE}}:&lt;br /&gt;
: See [[Minecraft:Bedrock Edition level format/Entity format]].&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{MC/Load achievements|Cow Tipper}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{MC/Load advancements|Fishy Business}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{MC/More sounds|section=1|type=old|Old throwing sound (pre-Sound Update), which was used for fishing rods}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java alpha}}&lt;br /&gt;
|{{MC/HistoryLine||v1.1.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods.&lt;br /&gt;
|Fishing rods currently have no function.&lt;br /&gt;
|Fishing rods are stackable.}}&lt;br /&gt;
|{{MC/HistoryLine||v1.2.0|dev=&amp;lt;nowiki&amp;gt;?&amp;lt;/nowiki&amp;gt;|slink=:Category:Information needed requiring unarchived version|Fishing rods have been updated to be able to catch fish from any body of [[Minecraft:water]].&lt;br /&gt;
|In first and third person view, fishing rods are now held more realistically, similarly to other [[Minecraft:tool]]s, and they now also use the [[File:Stick JE1 BE1.png|32px]] [[Minecraft:stick]] texture when cast. However, a normal fishing rod is still always shown in the hotbar.&lt;br /&gt;
|Fishing rods now have a durability of 64 uses.}}&lt;br /&gt;
|{{MC/HistoryLine||v1.2.2|Fishing rods now work in [[Minecraft:multiplayer]]. Previously, fishing rods could be used in multiplayer, but would produce fake client-side fish that could not be picked up.&lt;br /&gt;
|Fishing rods in multiplayer repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}}&lt;br /&gt;
|{{MC/HistoryLine|java beta}}&lt;br /&gt;
|{{MC/HistoryLine||1.6|dev=Test Build 3|Fishing rods are no longer stackable, stacking rods would allow the player to change the damage values of any rods stacked to the first rod. This could be exploited to have fishing rods that lasted forever.&lt;br /&gt;
|[[File:Cast Fishing Rod JE2 BE1.png|32px]] In first person, cast fishing rods now use a texture without the line to show that it is no longer on the rod. The stick texture is still used in third person, however.}}&lt;br /&gt;
|{{HistoryLine||Sound Update|The fishing rod cast sound has been changed.{{check version|Other pages list the change version as RC1. Which is more accurate, and which should we go with?}}}}&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.3.1|dev=12w17a|Fishing rods now have infinite durability in Creative mode.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=12w18a|Fishing rods in multiplayer no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.}}&lt;br /&gt;
|{{MC/HistoryLine||1.4.2|dev=12w36a|Added the carrot on a stick, which can be crafted using a fishing rod and a [[Minecraft:carrot]].}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=12w37a|Fishing now gives the player experience with each fish caught.}}&lt;br /&gt;
|{{MC/HistoryLine||1.4.6|dev=12w49a|Fishing rods can now be enchanted with Unbreaking using enchanted books.}}&lt;br /&gt;
|{{MC/HistoryLine||1.7.2|dev=13w36a|Fishing rods now have 2 new enchantments: Lure and Luck of the Sea.&lt;br /&gt;
|Fishing rods can now be enchanted in an enchantment table.&lt;br /&gt;
|Enchanted fishing rods can now be obtained as a &amp;quot;treasure&amp;quot; item from fishing, and unenchanted ones as a &amp;quot;junk&amp;quot; item.}}&lt;br /&gt;
|{{MC/HistoryLine||1.8|dev=14w02a|Fisherman [[Minecraft:villager]]s now sell enchanted fishing rods for 7–8 [[Minecraft:emerald]]s.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=14w30a|Fishing rods are now rendered bigger and backwards in first person view.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=14w31a|Fishing rods are no longer rendered backwards in first person, but are still rendered bigger.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=14w33b|Cast fishing rods now use the cast texture in third person, rather than the stick texture.}}&lt;br /&gt;
|{{MC/HistoryLine||1.9|dev=15w31a|Cast fishing rods now use the cast texture in the hotbar and [[Minecraft:inventory]].}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=15w32a|Fishing rods no longer damage the ender dragon.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=15w36a|Fishing rods now properly hook entities.&lt;br /&gt;
|Fishing rods no longer cause knockback and pseudo-damage when hooking an entity.&lt;br /&gt;
|Reeling in while hooked to a non-item entity now costs 5 durability (was 3) to the fishing rod.}}&lt;br /&gt;
|{{MC/HistoryLine||1.10|dev=16w21a|Fishing rods now hook [[Minecraft:item (entity)|item]]s, which costs 3 durability.}}&lt;br /&gt;
|{{MC/HistoryLine||1.11|dev=16w33a|Fishing rods can now be used to fuel [[Minecraft:furnace]]s.}}&lt;br /&gt;
|{{MC/HistoryLine||1.12|dev=17w13a|The sound of the bobbers of fishing rods being thrown has been changed.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=17w16a|Added sounds for reeling in fishing bobbers.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w50a|[[Minecraft:Crafting]] a carrot on a stick no longer requires the fishing rod to be at full durability.&amp;lt;ref&amp;gt;{{bug|MC-123196||Carrot on a stick can be crafted using damaged fishing rod|WAI}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=18w09a|Enchanted fishing rods now generate in the [[Minecraft:chest]]s of underwater ruins.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=18w11a|Added drowned, which have a chance to spawn drop fishing rods upon death.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=18w14a|Catching a fish with the fishing rod now grants the &amp;quot;Fishy Business&amp;quot; advancement.}}&lt;br /&gt;
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=19w11a|Fisherman villagers now sell enchanted fishing rods for 8-22 emeralds.}}&lt;br /&gt;
|{{MC/HistoryLine||1.16|dev=20w12a|Enchanted fishing rods can now only be caught when fishing in open water like any other treasure item.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=20w13a|Fishing rod is now used to craft warped fungus on a stick.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=20w14a|The bobber of fishing rods is now considered a projectile and can ignite (if on [[Minecraft:fire]]) [[Minecraft:TNT]], activate [[Minecraft:target]]s and ring [[Minecraft:bell]]s.}}&lt;br /&gt;
|{{MC/HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|Enchantments exclusive to fishing rods are no longer obtainable from villager trading.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.2|dev=24w34a|The bobber of fishing rods can now bounce on the world border if hit.&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Although claimed by [https://www.minecraft.net/en-us/article/minecraft-snapshot-24w34a minecraft.net] that fishing bobbers bounce on the world border, they don&#039;t and instead behave the same way as they did before.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|pocket alpha}}&lt;br /&gt;
|{{MC/HistoryLine||v0.11.0|dev=build 1|[[File:Fishing Rod JE1 BE1.png|32px]] [[File:Cast Fishing Rod JE2 BE1.png|32px]] Added fishing rods.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=build 8|If an entity is mounted on another entity, reeling it in with a fishing rod now pulls it off its ride.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=build 11|Fishing rods are now functional in third person view.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.12.1|dev=build 12|Fishing rods now make a less repetitive sound.&lt;br /&gt;
|Fishing rods now grant experience when successful.&lt;br /&gt;
|Fishing rods can now be enchanted.&lt;br /&gt;
|Enchanted fishing rods can now be found as &amp;quot;treasure&amp;quot; from fishing.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.15.0|dev=build 1|Added the carrot on a stick, which can be crafted using a fishing rod and a [[Minecraft:carrot]].}}&lt;br /&gt;
|{{MC/HistoryLine|pocket}}&lt;br /&gt;
|{{MC/HistoryLine||1.0.4|dev=alpha 1.0.4.0|Fisherman [[Minecraft:villager]]s now sell enchanted fishing rods.}}&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.2.13|dev=beta 1.2.13.8|Added drowned, which can spawn with and drop fishing rods.}}&lt;br /&gt;
|{{MC/HistoryLine||1.4.0|dev=beta 1.2.20.1|Fishing rods and enchanted fishing rods can now be found in underwater ruins.}}&lt;br /&gt;
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}&lt;br /&gt;
|{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.4|Fisherman [[Minecraft:villager]]s now sell enchanted fishing rods for 6 [[Minecraft:emerald]]s as part of their third tier trade.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.100|dev=Preview 1.21.100.22|Increased thickness of fishing line in [[Minecraft:Vibrant Visuals]] mode so it does not disappear from TAA.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|console}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods.&lt;br /&gt;
|As a result of Legacy Console Edition using an internal server, fishing rods repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU7|[[File:Cast Fishing Rod JE2 BE1.png|32px]] [[File:Stick JE1 BE1.png|32px]] Fishing rods no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.&lt;br /&gt;
|The cast fishing rod texture appears in first person, while the stick texture is used instead in third person.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added the carrot on a stick, which can be crafted using a fishing rod and a [[Minecraft:carrot]].}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Cast fishing rods now use the cast texture in third person, rather than the stick texture.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Fishing rods now have 2 new enchantments: Lure and Luck of the Sea.&lt;br /&gt;
|Fishing rods can now be enchanted in an enchantment table.&lt;br /&gt;
|Enchanted fishing rods can now be obtained as a &amp;quot;treasure&amp;quot; item from fishing, and unenchanted ones as a &amp;quot;junk&amp;quot; item.|Fisherman [[Minecraft:villager]]s now sell enchanted fishing rods for 7–8 [[Minecraft:emerald]]s.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Fishing rods now hook [[Minecraft:item (entity)|item]]s, which costs 3 durability.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|The fishing rod&#039;s holding position in first person view has been updated to match with their Java 1.8 counterpart.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|The sound of the bobbers of fishing rods being thrown has been changed.|Added sounds for reeling in fishing bobbers.|Fishing rods no longer cause knockback and pseudo-damage when hooking an entity.|Fishing rods can now be used to fuel [[Minecraft:furnace]]s.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Fishing rods once again cause knockback and pseudo-damage when hooking an entity.{{check version}}}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Enchanted fishing rods now generate in the [[Minecraft:chest]]s of underwater ruins.&lt;br /&gt;
|Added drowned, which have a chance to spawn drop fishing rods upon death.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Fisherman [[Minecraft:villager]]s now sell enchanted fishing rods for 6 [[Minecraft:emerald]]s as part of their third tier trade.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|new 3ds}}&lt;br /&gt;
|{{MC/HistoryLine||0.1.0|[[File:Fishing Rod JE1 BE1.png|32px]] [[File:Cast Fishing Rod JE2 BE1.png|32px]] Added fishing rods.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
==== &#039;&#039;Java Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|Prior to &#039;&#039;The Flattening&#039;&#039;, this item&#039;s numeral ID was 346.{{MC/Info needed|and what was the entity&#039;s?}}}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=18w02a|The bobber of fishing rods now has its own entity ID (&amp;lt;code&amp;gt;fishing_bobber&amp;lt;/code&amp;gt;), although summoning the bobber alone is still not possible. This allows players to properly select fishing bobbers in commands via the &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt; target selector argument, instead of using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[name=unknown]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.|The bobber of fishing rods now has its own translation string (&amp;quot;Fishing Bobber&amp;quot;), and no longer displays as &amp;quot;unknown&amp;quot; in command output strings when called by a target selector.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Bedrock Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|pocket}}&lt;br /&gt;
|{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|The entity ID of fishing rods has been changed from &amp;lt;code&amp;gt;fishinghook&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;fishing_hook&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Skeletons can be pulled into their own [[Minecraft:arrow]]s.&lt;br /&gt;
*When casting the rod into a [[Minecraft:Nether Portal (block)|Nether portal]], the bobber may stick to it like a normal [[Minecraft:block]], go through and travel in [[Minecraft:the Nether]], or stop on the next block behind the portal.&lt;br /&gt;
*If the player stands directly in front of a bubble column and casts the line onto a block above the player, the line falls downward, if it is a downwards one.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Renders ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Enchanted Fishing Rod.gif|An enchanted fishing rod.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
13w36a banner.png|13w36a snapshot banner&lt;br /&gt;
Bobber and bubbles.png|Trail of bubbles indicating that a fish is about to bite&lt;br /&gt;
Bobber2D.png|Two-dimensional bobber {{MC/In|je}}&lt;br /&gt;
Bobber3D.png|Three-dimensional bobber {{MC/In|be}}&lt;br /&gt;
Enderman Fishing.png|Bobbers can be attached to mobs, like this [[Minecraft:enderman]]&lt;br /&gt;
Drowned with Fishing rod.png|A drowned holding a fishing rod.&lt;br /&gt;
Firebobber.png|A bobber cast in fire&lt;br /&gt;
Fishingbobber.png|Fishing in 2010&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mojang screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Fishing Rod Hooking Teaser.png|Image from dinnerbone teasing the addition of fishing rods hooking entities&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sunny Fishing.jpg|Sunny reeling back a fishing rod&lt;br /&gt;
File:Croc Ad 1.jpg|Noor catching a salmon&amp;lt;ref&amp;gt;{{MC/Ytl|e1AJo7jU5MI|Minecraft x Crocs|crocs|February 16, 2023}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
File:Fishing Rod SDGP.png|Fishing rod in the [[Minecraft:Super Duper Graphics Pack]]&lt;br /&gt;
File:Warden Fishing Rod.png|A [[Minecraft:warden]] holding a fishing rod, jokingly suggested by Chi Wong to be “scarier” as a reference to 1.8 PvP&amp;lt;ref&amp;gt;{{Tweet|wChiwi|1494616239041355787|I&#039;ve made the Warden scarier|February 18,2022}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
File:happi_noodle, grim_noodle, and PlayPoppyTim3.jpeg|Kissy Missy using a fishing rod&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{MC/Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox tools}}&lt;br /&gt;
{{MC/Navbox items|Tools}}&lt;br /&gt;
{{MC/Navbox entities|Other}}&lt;br /&gt;
{{MC/Navbox combat|general}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
&lt;br /&gt;
cs:Rybářský prut&lt;br /&gt;
de:Angel&lt;br /&gt;
es:Caña de pescar&lt;br /&gt;
fr:Canne à pêche&lt;br /&gt;
hu:Horgászbot&lt;br /&gt;
it:Canna da pesca&lt;br /&gt;
ja:釣竿&lt;br /&gt;
ko:낚싯대&lt;br /&gt;
lzh:漁竿&lt;br /&gt;
nl:Vishengel&lt;br /&gt;
pl:Wędka&lt;br /&gt;
pt:Vara de Pesca&lt;br /&gt;
ru:Удочка&lt;br /&gt;
uk:Вудка&lt;br /&gt;
zh:钓鱼竿&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fish_(mob)&amp;diff=76098</id>
		<title>Minecraft:Fish (mob)</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fish_(mob)&amp;diff=76098"/>
		<updated>2026-04-09T20:24:07Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT Fish&lt;br /&gt;
{{MC/Redr|disambig|history}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Firework_Star&amp;diff=76097</id>
		<title>Minecraft:Firework Star</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Firework_Star&amp;diff=76097"/>
		<updated>2026-04-09T20:24:05Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the item in Minecraft|other namesakes|Firework (disambiguation)}}&lt;br /&gt;
{{MC/Distinguish|Star|Nether Star}}&lt;br /&gt;
{{MC/Redirect|Firework Charge|the item that can start fires|Fire Charge}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| group = White&lt;br /&gt;
| 1-1 = Invicon White Firework Star.png&lt;br /&gt;
| invimage = White Firework Star&lt;br /&gt;
| group2 = Light Gray&lt;br /&gt;
| 2-1 = Invicon Light Gray Firework Star.png&lt;br /&gt;
| invimage2 = Light Gray Firework Star&lt;br /&gt;
| group3 = Gray&lt;br /&gt;
| 3-1 = Invicon Gray Firework Star.png&lt;br /&gt;
| invimage3 = Gray Firework Star&lt;br /&gt;
| group4 = Black&lt;br /&gt;
| 4-1 = Invicon Black Firework Star.png&lt;br /&gt;
| invimage4 = Black Firework Star&lt;br /&gt;
| group5 = Brown&lt;br /&gt;
| 5-1 = Invicon Brown Firework Star.png&lt;br /&gt;
| invimage5 = Brown Firework Star&lt;br /&gt;
| group6 = Red&lt;br /&gt;
| 6-1 = Invicon Red Firework Star.png&lt;br /&gt;
| invimage6 = Red Firework Star&lt;br /&gt;
| group7 = Orange&lt;br /&gt;
| 7-1 = Invicon Orange Firework Star.png&lt;br /&gt;
| invimage7 = Orange Firework Star&lt;br /&gt;
| group8 = Yellow&lt;br /&gt;
| 8-1 = Invicon Yellow Firework Star.png&lt;br /&gt;
| invimage8 = Yellow Firework Star&lt;br /&gt;
| group9 = Lime&lt;br /&gt;
| 9-1 = Invicon Lime Firework Star.png&lt;br /&gt;
| invimage9 = Lime Firework Star&lt;br /&gt;
| group10 = Green&lt;br /&gt;
| 10-1 = Invicon Green Firework Star.png&lt;br /&gt;
| invimage10 = Green Firework Star&lt;br /&gt;
| group11 = Cyan&lt;br /&gt;
| 11-1 = Invicon Cyan Firework Star.png&lt;br /&gt;
| invimage11 = Cyan Firework Star&lt;br /&gt;
| group12 = Light Blue&lt;br /&gt;
| 12-1 = Invicon Light Blue Firework Star.png&lt;br /&gt;
| invimage12 = Light Blue Firework Star&lt;br /&gt;
| group13 = Blue&lt;br /&gt;
| 13-1 = Invicon Blue Firework Star.png&lt;br /&gt;
| invimage13 = Blue Firework Star&lt;br /&gt;
| group14 = Purple&lt;br /&gt;
| 14-1 = Invicon Purple Firework Star.png&lt;br /&gt;
| invimage14 = Purple Firework Star&lt;br /&gt;
| group15 = Magenta&lt;br /&gt;
| 15-1 = Invicon Magenta Firework Star.png&lt;br /&gt;
| invimage15 = Magenta Firework Star&lt;br /&gt;
| group16 = Pink&lt;br /&gt;
| 16-1 = Invicon Pink Firework Star.png&lt;br /&gt;
| invimage16 = Pink Firework Star&lt;br /&gt;
| group17 = Undyed&lt;br /&gt;
| 17-1 = Firework Star.png&lt;br /&gt;
| invimage17 = Firework Star&lt;br /&gt;
| renewable = &lt;br /&gt;
* &#039;&#039;&#039;With Trail Effect&#039;&#039;&#039;: No (except via vault)&lt;br /&gt;
* &#039;&#039;&#039;Without Trail Effect&#039;&#039;&#039;: Yes&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;firework star&#039;&#039;&#039; is a [[Minecraft:crafting]] ingredient used to create explosive firework rockets, which deal damage based on the number of stars added. Firework stars can be crafted using various combinations of [[Minecraft:dye]]s and other [[Minecraft:item]]s, which affect the appearance, colors and visual effects of the resulting explosions.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
In Survival mode, firework stars are obtainable only through crafting. In Creative mode, the generic version{{only|JE}} or all 16 color variants{{only|BE}} can be found in the Creative inventory.&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
  |head=1&lt;br /&gt;
  |Gunpowder&lt;br /&gt;
  |Matching Dye&lt;br /&gt;
  |Head; Gold Nugget; Feather;Fire Charge;&lt;br /&gt;
  |;Glowstone Dust; ;Glowstone Dust&amp;lt;!--Offset the length of glowstone dust and diamond to make them cycle out of sync with the other ingredients--&amp;gt;&lt;br /&gt;
  |Diamond; ;Diamond&lt;br /&gt;
  |Output=Matching Firework Star&lt;br /&gt;
  |type=Miscellaneous &lt;br /&gt;
  |ingredients=[[Minecraft:Gunpowder]]&amp;amp;nbsp;+&amp;lt;br&amp;gt;Matching [[Minecraft:Dye]]&amp;amp;nbsp;+&amp;lt;br&amp;gt;Extra ingredients (optional)&lt;br /&gt;
  |showname = 0&lt;br /&gt;
  |showdescription=1&lt;br /&gt;
  |description=More dyes (up to a total of eight) can be added for a mixed color.&amp;lt;br&amp;gt;One head, gold nugget, feather, or fire charge can be added.&amp;lt;br&amp;gt;Both the diamond and the glowstone dust can be added with any of the other ingredients.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Crafting&lt;br /&gt;
  |Matching Firework Star&lt;br /&gt;
  |Any Dye&lt;br /&gt;
  |Output=Matching Firework Star&lt;br /&gt;
  |type=Miscellaneous&lt;br /&gt;
  |description=Adds a &amp;quot;fade to color&amp;quot; effect to the firework star, overwriting any existing fades.&amp;lt;br&amp;gt;Up to eight dyes can be added.&lt;br /&gt;
  |foot=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    This is so the pre-Village &amp;amp; Pillage dyes can have dye-related crafting recipes show on their respective pages.&lt;br /&gt;
    They don&#039;t need to be displayed on this page because they already intuitively list &amp;quot;Any Matching/Colored Dye&amp;quot;.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Crafting&lt;br /&gt;
  |head=1&lt;br /&gt;
  |showname=0&lt;br /&gt;
  |showdescription=1&lt;br /&gt;
  |Gunpowder&lt;br /&gt;
  |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac&lt;br /&gt;
  |Head; Gold Nugget; Feather;Fire Charge;&lt;br /&gt;
  |;Glowstone Dust; ;Glowstone Dust&amp;lt;!--Offset the length of glowstone dust and diamond to make them cycle out of sync with the other ingredients--&amp;gt;&lt;br /&gt;
  |Diamond; ;Diamond&lt;br /&gt;
  |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star&lt;br /&gt;
  |description={{only|bedrock|education}}&amp;lt;br&amp;gt;Up to eight dyes can be added.&amp;lt;br&amp;gt;One head, gold nugget, feather, or fire charge can be added.&amp;lt;br&amp;gt;Both the diamond and the glowstone dust can be added with any of the other ingredients.&lt;br /&gt;
  |type=Miscellaneous&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
 |showdescription=1&lt;br /&gt;
 |White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star&lt;br /&gt;
 |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac&lt;br /&gt;
 |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star&lt;br /&gt;
 |type=Decoration block&lt;br /&gt;
 |description={{only|bedrock|education}}&amp;lt;br&amp;gt;Adds a &amp;quot;fade to color&amp;quot; effect to the firework star, overwriting any existing fades.&amp;lt;br&amp;gt;Up to eight dyes can be added.&lt;br /&gt;
 |foot=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The only usage of firework stars is to create firework rockets. Using a firework star on rockets causes the player to take explosion damage when using them for flying with an [[Minecraft:elytra]].&lt;br /&gt;
&lt;br /&gt;
=== Crafting ingredient ===&lt;br /&gt;
{{crafting usage|Any Firework Star}}&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
=== Shape effects ===&lt;br /&gt;
A firework star can have only one shape effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Shape effects&lt;br /&gt;
! &amp;lt;abbr title=&amp;quot;Type (Byte tag in NBT structure)&amp;quot;&amp;gt;Type&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! Ingredient&lt;br /&gt;
! Effect&lt;br /&gt;
! Sample animation&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None&lt;br /&gt;
| Small ball explosion (default)&lt;br /&gt;
| [[File:Firework Star (Small Sphere).gif|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| {{MC/Itemlink|Fire Charge}}&lt;br /&gt;
| Large ball explosion and heavy sound.&lt;br /&gt;
| [[File:Firework Star (Large Sphere).gif|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| {{MC/Itemlink|Gold Nugget}}&lt;br /&gt;
| Star-shaped explosion&lt;br /&gt;
| [[File:Firework Star (Star Shape).gif|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| {{MC/Blocklink|id=Heads|Head}} (any)&lt;br /&gt;
| Creeper-shaped (creeper face) explosion&lt;br /&gt;
| [[File:Firework Star (Creeper Shape).gif|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| {{MC/Itemlink|Feather}}&lt;br /&gt;
| Burst explosion&lt;br /&gt;
| [[File:Firework Star (Burst).gif|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional effects ===&lt;br /&gt;
In addition to the shape effects, any combination of these additional effects may be added to a firework star.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Additional effects&lt;br /&gt;
! Ingredient&lt;br /&gt;
! Effect&lt;br /&gt;
! Sample animation&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| Default&lt;br /&gt;
| [[File:Firework Star (Small Sphere).gif|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Itemlink|Glowstone Dust}}&lt;br /&gt;
| Twinkle (Crackle effect and sounds after the explosion)&lt;br /&gt;
| [[File:Firework Star (Twinkle effect).gif|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Itemlink|Diamond}}&lt;br /&gt;
| Trail effect after the explosion&lt;br /&gt;
| [[File:Firework Star (Trail effect).gif|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Itemlink|Glowstone Dust}} &amp;lt;br&amp;gt; {{MC/Itemlink|Diamond}}&lt;br /&gt;
| Twinkle + trail effect after the explosion&lt;br /&gt;
| [[File:Firework Star (Twinkle and Trail effect).gif|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{MC/Main|Firework_Rocket#Sounds}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{MC/Edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Firework Star&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=firework_star&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|showaliasids=y&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|notshowbeitemforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Firework Star&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=firework_star&lt;br /&gt;
|aliasid=fireworkscharge&lt;br /&gt;
|id=520&lt;br /&gt;
|form=item&lt;br /&gt;
|translationkey=item.fireworksCharge.name&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Item data ===&lt;br /&gt;
{{MC/JE}}:&lt;br /&gt;
{{MC/See also|Data component format}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{MC/Nbt|compound|components}}: the item&#039;s &#039;&#039;&#039;components&#039;&#039;&#039; tag.&lt;br /&gt;
{{:Data component format/firework_explosion}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MC/BE}}:&lt;br /&gt;
{{MC/See also|Bedrock Edition level format/Item format}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;{{MC/Yt|fYL1W9aW0UU}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.4.6|dev=12w49a|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.&lt;br /&gt;
|Firework stars in the [[Minecraft:Creative inventory]] come in only one variation; they do not have any color.}}&lt;br /&gt;
|{{MC/HistoryLine||1.13|dev=17w47a&lt;br /&gt;
|The fade effects on fireworks can now be added by combining the firework star with [[Minecraft:dye]]s.}}}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.&lt;br /&gt;
|Firework stars come in all 16 colors in the [[Minecraft:Creative inventory]].{{MC/Verify|type=update}}{{MC/Info needed}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|console}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.&lt;br /&gt;
|Firework stars cannot be obtained within the Creative inventory.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|The [[Minecraft:crafting]] interface has been updated to allow the crafting of firework stars and firework rockets.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
==== &#039;&#039;Java Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.13|dev=17w47a|The ID of firework stars has been changed from &amp;lt;code&amp;gt;firework_charge&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;firework_star&amp;lt;/code&amp;gt;.&lt;br /&gt;
|Prior to &#039;&#039;The Flattening&#039;&#039;, this item&#039;s numeral ID was 402.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Bedrock Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.16.100|dev=beta 1.16.100.56|The ID of firework star has been changed from &amp;lt;code&amp;gt;fireworkscharge&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;firework_star&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There are 29,617,272,422,916,505,236 (29.6 quintillion) unique firework stars.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Firework Star (Tricolor Star shaped with Twinkle and Trail effect).gif|Tricolor (magenta, pink, orange, white dyes) + star-shaped with twinkle and trail effect.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox items|ingredients}}&lt;br /&gt;
&lt;br /&gt;
de:Feuerwerksstern&lt;br /&gt;
es:Estrella de fuegos artificiales&lt;br /&gt;
fr:Étoile de feu d&#039;artifice&lt;br /&gt;
it:Stella pirotecnica&lt;br /&gt;
ja:花火の星&lt;br /&gt;
ko:폭죽 탄약&lt;br /&gt;
nl:Vuurwerkster&lt;br /&gt;
pl:Gwiazdka pirotechniczna&lt;br /&gt;
pt:Estrela de Fogo de Artifício&lt;br /&gt;
ru:Пиротехническая звезда&lt;br /&gt;
th:ดาวดอกไม้ไฟ&lt;br /&gt;
uk:Феєрверкова зірка&lt;br /&gt;
zh:烟火之星&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Firework_Rocket&amp;diff=76096</id>
		<title>Minecraft:Firework Rocket</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Firework_Rocket&amp;diff=76096"/>
		<updated>2026-04-09T20:24:02Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MC/Redirect|Firework}}&lt;br /&gt;
{{Infobox item entity&lt;br /&gt;
| image = Firework Rocket.png&lt;br /&gt;
| invimage = Firework Rocket&lt;br /&gt;
| renewable = &lt;br /&gt;
* &#039;&#039;&#039;With Trail Effect&#039;&#039;&#039;: No (except via vault)&lt;br /&gt;
* &#039;&#039;&#039;Without Trail Effect&#039;&#039;&#039;: Yes&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
| size = Height: 0.25 blocks&amp;lt;br&amp;gt;Width: 0.25 blocks&lt;br /&gt;
| networkid = &lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;firework rocket&#039;&#039;&#039; is an [[Minecraft:item]] that provides a speed boost when {{MC/Control|use|text=used}} while flying with [[Minecraft:elytra]]. It can also be launched as a projectile either by hand or from a [[Minecraft:crossbow]] or [[Minecraft:dispenser]].&lt;br /&gt;
&lt;br /&gt;
It can also be crafted using extra [[Minecraft:gunpowder]] to fly farther or with up to seven firework stars to add customizable damage-dealing explosions.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Firework rockets can only be obtained by crafting.&lt;br /&gt;
&lt;br /&gt;
{{MC/In|java}}, firework rockets with no explosive effects and 3 different flight durations are available in the [[Minecraft:Creative inventory]]. {{MC/In|bedrock}}, 16 firework rockets with the different base colors and the &amp;quot;small ball&amp;quot; effect, and a single firework with no explosion are available in the Creative inventory; these all have a flight duration of 1.&lt;br /&gt;
&lt;br /&gt;
By crafting the rocket using [[Minecraft:Firework Star|firework star]](s), colors, trail, and explosion effects can be added to the fireworks.&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|head=1&lt;br /&gt;
|showname=0&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|Paper&lt;br /&gt;
|; ; Gunpowder&lt;br /&gt;
|; Gunpowder; Gunpowder&lt;br /&gt;
|Gunpowder&lt;br /&gt;
|Output=Firework Rocket,3&lt;br /&gt;
|description=When crafted without a firework star, the rocket does not have explosion effects. The amount of gunpowder used increases the [[Minecraft:Firework Rocket#Duration and direction|flight duration]] to a maximum of three.&lt;br /&gt;
|type=Miscellaneous&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|Any Firework Star&lt;br /&gt;
|Paper&lt;br /&gt;
|; ; Gunpowder&lt;br /&gt;
|; Gunpowder; Gunpowder&lt;br /&gt;
|Gunpowder&lt;br /&gt;
|Output= Firework Rocket,3&lt;br /&gt;
|description=Up to three gunpowder can be used, which increases flight duration. Any remaining spaces can be filled with firework stars to combine various effects. All firework stars explode almost simultaneously when the rocket detonates.&lt;br /&gt;
|type=Miscellaneous&lt;br /&gt;
|foot=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Launching fireworks ===&lt;br /&gt;
A firework rocket can be launched up vertically by {{MC/Control|using}} its item on a block. Firework rockets can also be launched from [[Minecraft:dispenser]]s and [[Minecraft:crossbow]]s.&lt;br /&gt;
&lt;br /&gt;
==== Dispenser ====&lt;br /&gt;
Using firework rockets with a dispenser is different than launching it on a block. The direction the dispenser is facing launches the firework in that direction; for example, if the dispenser is facing downward, the firework goes downward instead of going up.&lt;br /&gt;
&lt;br /&gt;
==== Crossbow ====&lt;br /&gt;
A firework rocket can be used as ammunition for [[Minecraft:crossbow]]s, although it deals damage only if it has an explosion effect. A higher flight duration gives the firework rocket a longer range, and more damage is added per firework star. If shot from a Multishot crossbow, then 3 rockets fire with the same effects. The Piercing enchantment has no effect on firework rockets shot from a crossbow.&lt;br /&gt;
&lt;br /&gt;
{{MC/In|java}}, if a firework rocket shot from a [[Minecraft:crossbow]] hits an entity, the rocket instantly explodes, no matter the flight duration. Attempting to do this {{MC/In|bedrock}}, however, results in the firework passing through the entity,&amp;lt;ref&amp;gt;{{bug|MCPE-52675||Fireworks do not explode on impact with entity and blocks}}&amp;lt;/ref&amp;gt; so the player must plan where to aim.&lt;br /&gt;
&lt;br /&gt;
=== Boosting elytra ===&lt;br /&gt;
Normally, [[Minecraft:elytra]] can glide for a short distance, but with the use of fireworks, the player can fly a long distance, gain speed, and take off from the ground. {{MC/Control|Using}} a firework rocket while flying with elytra propels the player in the direction they are facing at a speed of 33.5 blocks per second. Using a firework rocket on a block while gliding propels the player instead of launching the firework. If the rocket is equipped with a firework star of any kind, the player takes damage when it explodes.&lt;br /&gt;
&lt;br /&gt;
If any entities are leashed to the player, they instantly detach from the player when they use a firework rocket while gliding with elytra.&lt;br /&gt;
&lt;br /&gt;
The duration of the speed boost depends on the flight duration of the rocket - a higher flight duration means a longer boost.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Elytra flight boost duration per level of firework &amp;lt;small&amp;gt;(somewhat random)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Firework flight duration&lt;br /&gt;
!Elytra flight boost duration&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|~1.17 seconds&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|~1.48 seconds&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|~2.22 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Village raids ===&lt;br /&gt;
After successfully defending a village from a raid, the [[Minecraft:villager]]s may celebrate by setting off firework rockets. If a firework rocket set off by a villager hits a neutral or hostile mob by accident, the mob retaliates and attacks the villager. Additionally, if a villager accidentally attacks the player by setting off a firework rocket, the player’s tamed wolves and trusting foxes attack the villager.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
{{MC/See also|Firework Star#Effects}}&lt;br /&gt;
&lt;br /&gt;
Once launched, fireworks fly out vertically, with random horizontal offset up to 5 blocks. Fireworks can fly in any of the 6 directions a dispenser can point. After [[#Duration and direction|some time]], the firework explodes into a colorful explosion based on the effects of the firework stars added upon crafting, or no explosion if no firework star was used. If multiple firework stars were added to the rocket upon crafting, they all explode simultaneously.&lt;br /&gt;
&lt;br /&gt;
The explosion of a firework rocket deals damage to mobs and players that are within 5 blocks and not obstructed by [[Minecraft:solid block]]s. The maximum damage of a rocket with one firework star is {{hp|7}}, with the damage decreasing with distance. Each additional firework star on the rocket adds {{hp|2}} points of damage, for a maximum damage of {{hp|19}} with 7 stars. Using commands to add additional firework stars results in more damage. The damage dealt is unaffected by any other ingredients used. The explosion does not destroy End crystals, item frames, or paintings, but does destroy armor stands and decorative pots.&lt;br /&gt;
&lt;br /&gt;
There is a delay between the detonation and the player hearing the sound, emulating real fireworks, but this sound travels much more slowly than in the real world.&amp;lt;ref&amp;gt;{{Tweet|jeb|277075644804907009|However, no sound effects for fireworks yet... but everything&#039;s implemented, so they can be added without doing a new snapshot|December 7, 2012}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Tweet|jeb|277075517226762242|Haha, @igblan , the speed of sound is 40 m/s, because the realistic speed of ~340 m/s didn&#039;t work well in Minecraft scale|December 7, 2012}}&amp;lt;/ref&amp;gt; The explosion of a firework can be seen 64 blocks away, regardless of its height.&lt;br /&gt;
&lt;br /&gt;
If the explosion exceeds the particle limit of &amp;lt;abbr title=&amp;quot;2 ** 14&amp;quot;&amp;gt;16,384&amp;lt;/abbr&amp;gt;, the oldest particles are removed before displaying new ones, resulting in severely diminished firework quality / duration. Particle counts per star are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; data-description=&amp;quot;Particle counts per firework star&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ball type !! Plain !! Trail&lt;br /&gt;
|-&lt;br /&gt;
| Small || 98 || ~1300&lt;br /&gt;
|-&lt;br /&gt;
| Large || 387 || 4000+&lt;br /&gt;
|-&lt;br /&gt;
| Star || 122 || ~1600&lt;br /&gt;
|-&lt;br /&gt;
| Creeper || 266 || ~3500&lt;br /&gt;
|-&lt;br /&gt;
| Burst || 72 || ~930&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Twinkle effect adds 2 particles to the count.&lt;br /&gt;
&lt;br /&gt;
Like most other entities, fireworks can be moved by [[Minecraft:water]] and explosions, and teleported via portals. They also cannot move through solid surfaced blocks: upon hitting one, they either move to a side or explode based on the duration. If a firework explodes under a block, its explosion is flattened.&lt;br /&gt;
&lt;br /&gt;
Non-lethal fireworks and fireworks crafted with firework stars behave differently around terrains. Lethal fireworks when shot at a solid block explode immediately upon impact, while non-lethal fireworks glide on whatever surface they encounter along their paths for the remainder of their duration and may resume their original trajectories upon exiting the surface.&lt;br /&gt;
&lt;br /&gt;
=== Duration and direction ===&lt;br /&gt;
Fireworks travel different heights based on the amount of gunpowder added. The number is displayed as a tag on the item&#039;s tooltip with the description of &amp;quot;Flight Duration&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Each firework determines its lifetime in ticks by 10 &amp;amp;times; (number of gunpowder + 1) + random value from 0 to 5 + random value from 0 to 6, after which it explodes.&lt;br /&gt;
&lt;br /&gt;
When spawned by player or command, the height it rises is between 8 and 20 blocks with 1 gunpowder, 18 to 34 blocks with 2 gunpowder, and 32 to 52 blocks with 3 gunpowder. &lt;br /&gt;
(Note: {{MC/In|java}}, it is possible to use commands to create firework rockets with higher durations. These rockets go higher and keep accelerating with virtually no terminal velocity. If the duration is long enough, the firework rocket could reach heights of over 1,000,000 blocks and speeds of over 10,000&amp;amp;nbsp;m/s in a matter of minutes. Such fireworks with significant X and Z motions speed up sideways exponentially and reach outside the world boundary in a matter of seconds.)&lt;br /&gt;
&lt;br /&gt;
When spawned, &amp;lt;!-- server-side --&amp;gt; fireworks have a vertical speed of .05 and a random small X and Z speed (random value near zero with a standard deviation of .001). Each tick, the firework accelerates horizontally by multiplying its X and Z velocities by 1.15, and vertically by adding a constant factor of 0.04.&lt;br /&gt;
&lt;br /&gt;
When shot from a dispenser, it travels 9 to 10 blocks with 1 gunpowder, 14 to 15 blocks with 2 gunpowder, and 19 to 20 blocks with 3 gunpowder in the direction it was dispensed. When dispensed, the firework has a random velocity close to 0.5 (with a maximum deviation of .009) in the direction it was dispensed and a random small velocity in both other directions (random value near zero with a maximum deviation of .009). The firework&#039;s velocity does not change over the lifetime of the rocket.&lt;br /&gt;
&lt;br /&gt;
Fireworks can be made to travel different directions by being dispensed or launched under flowing water. The firework&#039;s direction combines with the flow of the water to go diagonally. The direction changes significantly less if the firework is shot by a dispenser instead of by hand.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{MC/Edition|Java}}:&amp;lt;br&amp;gt;&lt;br /&gt;
Firework rockets use the Friendly Creatures sound category for entity-dependent sound events.&lt;br /&gt;
&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Firework blast.ogg&lt;br /&gt;
|subtitle=Firework blasts&lt;br /&gt;
|source=ambient&lt;br /&gt;
|description=When a non-large firework rocket explodes within a 16-block radius of the player&lt;br /&gt;
|id=entity.firework_rocket.blast&lt;br /&gt;
|translationkey=subtitles.entity.firework_rocket.blast&lt;br /&gt;
|volume=20.0&lt;br /&gt;
|pitch=0.95-1.05&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Firework blast far.ogg&lt;br /&gt;
|subtitle=Firework blasts&lt;br /&gt;
|source=ambient&lt;br /&gt;
|description=When a non-large firework rocket explodes greater than 16 blocks away from the player&lt;br /&gt;
|id=entity.firework_rocket.blast_far&lt;br /&gt;
|translationkey=subtitles.entity.firework_rocket.blast&lt;br /&gt;
|volume=20.0&lt;br /&gt;
|pitch=0.95-1.05&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Firework large blast.ogg&lt;br /&gt;
|subtitle=Firework blasts&lt;br /&gt;
|source=ambient&lt;br /&gt;
|description=When a large firework rocket explodes within a 16-block radius of the player&lt;br /&gt;
|id=entity.firework_rocket.large_blast&lt;br /&gt;
|translationkey=subtitles.entity.firework_rocket.blast&lt;br /&gt;
|volume=20.0&lt;br /&gt;
|pitch=0.95-1.05&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Firework large blast far.ogg&lt;br /&gt;
|subtitle=Firework blasts&lt;br /&gt;
|source=ambient&lt;br /&gt;
|description=When a large firework rocket explodes greater than 16 blocks away from the player&lt;br /&gt;
|id=entity.firework_rocket.large_blast_far&lt;br /&gt;
|translationkey=subtitles.entity.firework_rocket.blast&lt;br /&gt;
|volume=20.0&lt;br /&gt;
|pitch=0.95-1.05&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Firework twinkle.ogg&lt;br /&gt;
|subtitle=Firework twinkles&lt;br /&gt;
|source=ambient&lt;br /&gt;
|description=When a twinkle firework rocket explodes within a 16-block radius of the player&lt;br /&gt;
|id=entity.firework_rocket.twinkle&lt;br /&gt;
|translationkey=subtitles.entity.firework_rocket.twinkle&lt;br /&gt;
|volume=20.0&lt;br /&gt;
|pitch=0.9-1.05&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Firework twinkle far.ogg&lt;br /&gt;
|subtitle=Firework twinkles&lt;br /&gt;
|source=ambient&lt;br /&gt;
|description=When a twinkle firework rocket explodes greater than 16 blocks away from the player&lt;br /&gt;
|id=entity.firework_rocket.twinkle_far&lt;br /&gt;
|translationkey=subtitles.entity.firework_rocket.twinkle&lt;br /&gt;
|volume=20.0&lt;br /&gt;
|pitch=0.9-1.05&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Firework launch.ogg&lt;br /&gt;
|subtitle=Firework launches&lt;br /&gt;
|source=ambient&lt;br /&gt;
|description=When a dispenser shoots, a player uses, or a crossbow fires a firework rocket&lt;br /&gt;
|id=entity.firework_rocket.launch&lt;br /&gt;
|translationkey=subtitles.entity.firework_rocket.launch&lt;br /&gt;
|volume=3.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Bow shoot.ogg&lt;br /&gt;
|subtitle=Firework launches&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a dispenser fires a firework rocket&lt;br /&gt;
|id=entity.firework_rocket.shoot&lt;br /&gt;
|translationkey=subtitles.entity.firework_rocket.launch&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.2&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|Bedrock}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Firework blast.ogg&lt;br /&gt;
|source=ambient&lt;br /&gt;
|description=When a non-large firework rocket explodes&lt;br /&gt;
|id=firework.blast&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Firework large blast.ogg&lt;br /&gt;
|source=ambient&lt;br /&gt;
|description=When a large firework rocket explodes&lt;br /&gt;
|id=firework.large_blast&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Firework twinkle.ogg&lt;br /&gt;
|source=ambient&lt;br /&gt;
|description=When a twinkle firework rocket explodes&lt;br /&gt;
|id=firework.twinkle&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Firework launch.ogg&lt;br /&gt;
|source=ambient&lt;br /&gt;
|description=When a dispenser shoots, a player uses, or a crossbow fires a firework rocket&lt;br /&gt;
|id=firework.launch&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Bow shoot.ogg&lt;br /&gt;
|source=ambient&lt;br /&gt;
|description=&#039;&#039;Unused sound event&#039;&#039;&lt;br /&gt;
|id=firework.shoot&lt;br /&gt;
|volume=1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{MC/Edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|firstcolumnname=Item&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Firework Rocket&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=firework_rocket&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|firstcolumnname=Entity&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Firework Rocket&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=firework_rocket&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|firstcolumnname=Item&lt;br /&gt;
|showaliasids=y&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|notshowbeitemforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Firework Rocket&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=firework_rocket&lt;br /&gt;
|aliasid=fireworks&lt;br /&gt;
|id=519&lt;br /&gt;
|form=item&lt;br /&gt;
|translationkey=item.fireworks.name&lt;br /&gt;
|foot=1}} &lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|firstcolumnname=Entity&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Firework Rocket&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=fireworks_rocket&lt;br /&gt;
|id=72&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Item data ===&lt;br /&gt;
{{MC/JE}}:&lt;br /&gt;
{{MC/See also|Data component format}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{MC/Nbt|compound|components}}: the item&#039;s &#039;&#039;&#039;components&#039;&#039;&#039; tag.&lt;br /&gt;
{{:Data component format/fireworks}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MC/BE}}:&lt;br /&gt;
{{MC/See also|Bedrock Edition level format/Item format}}&lt;br /&gt;
&lt;br /&gt;
=== Entity data ===&lt;br /&gt;
{{MC/El|java}}:&lt;br /&gt;
{{MC/Main|Entity format}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;entity data&amp;quot;/&amp;gt;&amp;lt;div class=&amp;quot;treeview&amp;quot; style=&amp;quot;margin-top: 0;&amp;quot;&amp;gt;&lt;br /&gt;
* {{MC/Nbt|compound}} Entity data&lt;br /&gt;
** {{MC/Nbt inherit/entity}}&lt;br /&gt;
** {{MC/Nbt inherit/projectile}}&lt;br /&gt;
** {{MC/Nbt|compound|FireworksItem}}: The crafted firework rocket.&lt;br /&gt;
*** {{MC/Nbt inherit/itemnoslot}}&lt;br /&gt;
** {{MC/Nbt|int|Life}}: The number of ticks this fireworks rocket has been flying for.&lt;br /&gt;
** {{MC/Nbt|int|LifeTime}}: The number of ticks before this fireworks rocket explodes. This value is randomized when the firework is launched: ((Flight + 1) * 10 + random(0 to 5) + random(0 to 6))&lt;br /&gt;
** {{MC/Nbt|boolean|ShotAtAngle}}: {{MC/Cd|1}} or {{MC/Cd|0}} ({{MC/Cd|true}}/{{MC/Cd|false}}) - If {{MC/Cd|true}}, this firework was shot from a crossbow or dispenser.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;section end=&amp;quot;entity data&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MC/El|bedrock}}:&lt;br /&gt;
: See [[Minecraft:Bedrock Edition level format/Entity format]].&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{MC/Load advancements|Bullseye;Ol&#039; Betsy}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Development ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine||November 24, 2012|link=none|Jeb stated that there may be fireworks in &#039;&#039;Minecraft&#039;&#039; at the &#039;&#039;Future Updates with the Minecraft PC Team&#039;&#039; panel at MINECON 2012.}}&lt;br /&gt;
|{{HistoryLine||December 5, 2012|link={{tweet|jeb|276367442362630144}}|Jeb released the first image of fireworks, along with the information that colors, fade, height, effects and shapes are craftable.}}&lt;br /&gt;
|{{MC/HistoryLine||December 7, 2012|link=https://twitter.com/jeb_/status/277075087503536128|Jeb mentions that fireworks should probably scare wolves and potentially have other effects on mobs.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.4.6|dev=12w49a|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets.&lt;br /&gt;
|Firework rockets cannot be obtained within the [[Minecraft:Creative inventory]].}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=12w50a|Added sound and more effects to firework rockets.}}&lt;br /&gt;
|{{MC/HistoryLine||1.9|dev=15w32a|Using fireworks now plays the hand animation.}}&lt;br /&gt;
|{{MC/HistoryLine||1.10|dev=16w20a|The firework rocket [[Minecraft:crafting]] recipe now produces 3 rockets, rather than 1.}}&lt;br /&gt;
|{{MC/HistoryLine||1.11.1|dev=16w50a|Firework rockets can now cause damage to entities that are within their explosion radius.&lt;br /&gt;
|Firework rockets can now boost players while flying with [[Minecraft:elytra]].}}&lt;br /&gt;
|{{MC/HistoryLine||1.13|dev=17w47a|The fade effects on fireworks can now be added by combining the firework star with [[Minecraft:dye]]s.&lt;br /&gt;
|Firework rockets with no flight duration are now available in the [[Minecraft:Creative inventory]].}}&lt;br /&gt;
|{{MC/HistoryLine||1.14|dev=18w43a|Fireworks can now be shot from [[Minecraft:crossbow]]s.&lt;br /&gt;
|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.&lt;br /&gt;
|Villagers now shoot a firework of a random color after winning a raid.}}&lt;br /&gt;
|{{MC/HistoryLine||1.15|dev=19w36a|Firework rockets dispensed from a [[Minecraft:dispenser]] now travel in the direction they were fired.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w37a|Using a firework rocket now plays the hand animation when boosting [[Minecraft:elytra]] flight.&amp;lt;ref&amp;gt;{{bug|MC-161073}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{MC/HistoryLine||1.17|dev=20w45a|Simple firework rockets with one gunpowder can now be crafted using the recipe book.}}&lt;br /&gt;
|{{HistoryLine||1.19.3|dev=22w45a|All three flight durations of firework rockets are now available in the Creative inventory.&amp;lt;ref&amp;gt;{{bug&lt;br /&gt;
|MC-194390||A firework rocket from the creative inventory doesn&#039;t show a flight duration|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.5|dev=25w06a|Tooltips for fireworks now show a compact form of multiple repeated stars that are identical.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.6|dev=25w16a|Firework rockets now boost players gliding with elytra even if the player is targeting a block.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets. &lt;br /&gt;
|Firework rockets are available in the Creative inventory in 17 variants, sixteen colors in small ball duration 1, plus one additional preset with duration 1.{{MC/Verify|type=update|Is this the right snapshot?}}{{MC/Info needed}}}}&lt;br /&gt;
|{{MC/HistoryLine||1.8.0|dev=beta 1.8.0.10|Firework rockets can now be held in the off-hand and be shot from [[Minecraft:crossbow]]s.}}&lt;br /&gt;
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.80|dev=Preview 1.21.80.27|Firework rockets now boost players gliding with elytra even if the player is targeting a block.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|console}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets.&lt;br /&gt;
|Firework rockets are available in five types in the Creative inventory. The presets are as follows:&lt;br /&gt;
* Duration 1, small ball, light blue, twinkle&lt;br /&gt;
* Duration 2, creeper shaped, green&lt;br /&gt;
* Duration 2, burst, red, fade to orange&lt;br /&gt;
* Duration 3, burst, magenta, fade to blue, twinkle&lt;br /&gt;
* Duration 2, star shaped, yellow, fade to orange, trail}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|Firework rockets now show their flight duration and explosive effects above the HUD when switching items in the hotbar instead of just when hovering over them in the inventory.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Using fireworks now plays the hand animation.|The crafting interface has been updated to allow crafting firework stars and fireworks.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Firework rockets can now boost players while flying with [[Minecraft:elytra]].}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Firework rockets now damage players if there is a firework star applied to the firework rocket.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU56|xbone=CU47|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|Firework rockets now produce 3 rockets upon [[Minecraft:crafting]] them instead of 1.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Added new firework rocket models.|Fireworks dispensed from a [[Minecraft:dispenser]] now travel in the direction fired.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.|Fireworks can now be shot from [[Minecraft:crossbow]]s.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
==== &#039;&#039;Java Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.11|dev=16w32a|The entity ID has been changed from &amp;lt;code&amp;gt;FireworksRocketEntity&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;fireworks_rocket&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|The ID has been changed from &amp;lt;code&amp;gt;fireworks&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;firework_rocket&amp;lt;/code&amp;gt;.&lt;br /&gt;
|Prior to &#039;&#039;The Flattening&#039;&#039;, this item&#039;s numeral ID was 401.{{MC/Info needed|and what was the entity&#039;s?}}}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=pre5|The entity ID of firework rockets has been changed to &amp;lt;code&amp;gt;firework_rocket&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Bedrock Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.16.100|dev=beta 1.16.100.56|The ID of firework rockets has been changed from &amp;lt;code&amp;gt;fireworks&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;firework_rocket&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Launching a rocket by hand on a wooden pressure plate activates it. The same doesn&#039;t hold for stone pressure plates, or for a [[Minecraft:dispenser]] placing a rocket onto a wooden pressure plate.&lt;br /&gt;
* New Year&#039;s Eve is what inspired Jeb to add fireworks.&amp;lt;ref&amp;gt;{{tweet|jeb|277080498814189568|@SPvs_TheWorld New Year&#039;s Eve|December 7, 2012}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* If the player shoots a firework into a Nether portal, it explodes in [[Minecraft:the Nether]].&lt;br /&gt;
* There are around 2×10{{MC/^|136}} distinct fireworks.&lt;br /&gt;
* When a firework crafted without a firework star touches the surface of a block, it emits footstep noises.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Firework jeb twitter.jpg|Jeb&#039;s first image of fireworks, also showing that they can be shot from dispensers.&lt;br /&gt;
File:1.4.6 release image.png|1.4.6 Release image.&lt;br /&gt;
File:Flatexplosion.png|An example of a flattened firework explosion.&lt;br /&gt;
File:Creeper firework.png|Creeper face-shaped firework.&lt;br /&gt;
File:Noor&#039;s Fireworks.jpg|&amp;quot;Noor, basking in the sunset, fires a Crossbow with a custom enchantment that allows for multiple Firework Rockets to be fired simultaneously.&amp;quot;&amp;lt;ref&amp;gt;{{mcnet|minecraft-java-edition-1-21|Minecraft Java Edition 1.21|June 13, 2024}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Congratulations from a copper golem.jpeg|A meme of a copper golem in front of a fireworks display&lt;br /&gt;
File:Ari uses a firework rocket.png|Ari uses a firework rocket, in Introducing New Default Skins!&lt;br /&gt;
File:Sunny&#039;s firework rocket.png|Sunny firing a firework rocket, in Tricky Trials Update Official Trailer.&lt;br /&gt;
File:Movie firework rockets.png|Firework rockets in {{MC/Amcm}}.&lt;br /&gt;
File:Pride Item Artwork.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{MC/Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox items|Equipment}}&lt;br /&gt;
{{MC/Navbox entities|Other}}&lt;br /&gt;
{{MC/Navbox combat|ranged}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Projectiles]]&lt;br /&gt;
&lt;br /&gt;
cs:Rachejtle&lt;br /&gt;
de:Feuerwerksrakete&lt;br /&gt;
es:Cohete de fuegos artificiales&lt;br /&gt;
fr:Fusée de feu d&#039;artifice&lt;br /&gt;
hu:Tűzijáték rakéta&lt;br /&gt;
it:Razzo pirotecnico&lt;br /&gt;
ja:ロケット花火&lt;br /&gt;
ko:폭죽 로켓&lt;br /&gt;
nl:Vuurpijl&lt;br /&gt;
pl:Fajerwerk&lt;br /&gt;
pt:Fogo de Artifício&lt;br /&gt;
ru:Пиротехническая ракета&lt;br /&gt;
th:จรวดพลุ&lt;br /&gt;
uk:Феєрверкова ракета&lt;br /&gt;
zh:烟花火箭&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Firefly_Bush&amp;diff=76095</id>
		<title>Minecraft:Firefly Bush</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Firefly_Bush&amp;diff=76095"/>
		<updated>2026-04-09T20:24:00Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MC/Redirect|Firefly|the scrapped mob|Firefly (mob)|the song|Fireflies (song)}}&lt;br /&gt;
{{MC/For|other uses|Firefly (disambiguation)|Bush (disambiguation)}}&lt;br /&gt;
&amp;lt;!--{{needs render|Animation is interpolated in Bedrock: see {{bug|MC-279935}}}}&lt;br /&gt;
GIF, APNG or WebP cannot reproduce this animation. This is because the intermediate frames need to be at least 120 fps, while the browser&#039;s animated image is capped at 60 fps.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Infobox block&lt;br /&gt;
| image = Firefly Bush.gif&lt;br /&gt;
| image2class = pixel-image&lt;br /&gt;
| invimage = Firefly Bush&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
| flammable = Yes&lt;br /&gt;
| tool = Any&lt;br /&gt;
| light = Yes (2)&amp;lt;br&amp;gt;No (snowlogged)&lt;br /&gt;
| transparent = Yes&lt;br /&gt;
| lavasusceptible = No&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;firefly bush&#039;&#039;&#039; is a decorative plant that produces firefly particles around it when exposed to darkness.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
Firefly bushes can be broken instantly with any [[Minecraft:item]] or by hand. It always drops itself upon destruction&amp;lt;ref&amp;gt;{{bug|MC-279919||Bushes and Firefly Bushes drop themselves when mined, unlike similar blocks|WAI}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{MC/Breaking row|Firefly Bush|horizontal=1}}&lt;br /&gt;
&lt;br /&gt;
Firefly bushes are also removed and drop as an item if:&lt;br /&gt;
* its attachment block is moved, removed, or destroyed.&lt;br /&gt;
* water or lava flows into its space.&lt;br /&gt;
* a piston tries to push it or moves a block into its space.&lt;br /&gt;
* it is placed on a mud block, and that mud block converts to clay.&lt;br /&gt;
&lt;br /&gt;
=== Natural generation ===&lt;br /&gt;
Firefly bushes generate in the form of random patches, on grass blocks near [[Minecraft:water]] in most Overworld biomes. They also can generate on [[Minecraft:mud]] blocks near water in mangrove swamps.&lt;br /&gt;
&lt;br /&gt;
In swamps, firefly bushes can generate anywhere, instead of being limited to near water.&lt;br /&gt;
&lt;br /&gt;
Firefly bushes {{MC/In|be}} have fewer exceptions for which biomes they can generate in, but since grass does not naturally generate in all Overworld biomes and the list still excludes badlands, eroded badlands and wooded badlands, they are actually found in fewer places than {{MC/In|je}}.&lt;br /&gt;
&lt;br /&gt;
{{MC/Block Distribution}}&lt;br /&gt;
&lt;br /&gt;
=== Post-generation ===&lt;br /&gt;
When bone meal is applied to a firefly bush, the bush spreads to neighboring blocks.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
Wandering traders may sell 1 firefly bush for 3 [[Minecraft:emerald]]s.&lt;br /&gt;
{{Trade sources}}&lt;br /&gt;
&lt;br /&gt;
=== Mob loot ===&lt;br /&gt;
{{MC/In|bedrock}}, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 1 firefly bush when killed while showing the item as trade offer, if the player holds an [[Minecraft:emerald]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
[[File:Firefly Bushes in Swamp.gif|thumb|Firefly bushes emitting particles at night.]]&lt;br /&gt;
A firefly bush emits firefly particles if the internal light level at its position is 13 or lower. A firefly bush can produce particles even if it is covered by blocks. Firefly particles glow in the dark, but do not actually light up their surroundings. Firefly particles move erratically and collide with solid blocks.&lt;br /&gt;
&lt;br /&gt;
On each [[Minecraft:tick]], a firefly bush has a 70% chance of emitting a new firefly particle in an [[Minecraft:air]] block up to 5 blocks above the bush and horizontally up to 5 blocks away {{MC/In|java}}, or up to 10 blocks away {{MC/In|bedrock}}. A firefly particle lasts between {{MC/Convert|200|game tick|second}} and {{MC/Convert|300|game tick|second}}, fading from transparency into an opaque pale yellow color, and back into transparency before disappearing.&lt;br /&gt;
&lt;br /&gt;
Firefly bushes have a low light level of 2. However, when snowlogged in &#039;&#039;Bedrock Edition&#039;&#039;, firefly bushes do not emit any light.&lt;br /&gt;
&lt;br /&gt;
The pulsating &amp;quot;fireflies&amp;quot; on the bush itself remain at maximum brightness regardless of the surrounding light level. This affects placed firefly bushes, but the item form of firefly bushes still appear at the surrounding brightness level.&amp;lt;ref&amp;gt;{{bug|MC-279949||Firefly bush is not emissive in item form|WAI}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Placement ===&lt;br /&gt;
Firefly bushes mainly serve as atmospheric decoration and can be placed on any of the following blocks:{{columns-list|* {{MC/Blocklink|Grass Block}}&lt;br /&gt;
* {{MC/Blocklink|Mycelium}}&lt;br /&gt;
* {{MC/Blocklink|Podzol}}&lt;br /&gt;
* {{MC/Blocklink|Dirt}}&lt;br /&gt;
* {{MC/Blocklink|Coarse Dirt}}&lt;br /&gt;
* {{MC/Blocklink|Rooted Dirt}}&lt;br /&gt;
* {{MC/Blocklink|Farmland}}&lt;br /&gt;
* {{MC/Blocklink|Mud}}&lt;br /&gt;
* {{MC/Blocklink|Muddy Mangrove Roots}}&lt;br /&gt;
* {{MC/Blocklink|Moss Block}}&lt;br /&gt;
* {{MC/Blocklink|Pale Moss Block}}|style=column-count:2}}{{MC/In|bedrock}}, firefly bushes can be snowlogged. When snowlogged, a firefly bush doesn&#039;t emit particles nor ambient sounds.&lt;br /&gt;
&lt;br /&gt;
=== Composting ===&lt;br /&gt;
Placing a firefly bush into a [[Minecraft:composter]] has a 30% chance of raising the compost level by 1. A stack of firefly bushes drops an average of 2.74 bone meal.&lt;br /&gt;
&lt;br /&gt;
=== Ambient sounds ===&lt;br /&gt;
At night (between 12600 and 23400 ticks), a firefly bush emits firefly buzzing sounds if no collidable blocks (excluding [[Minecraft:leaves]]) are placed above it. A firefly bush may still produce firefly particles in a dark cave or an unlit space, without the bush emitting ambient sounds if it is daytime.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
=== Generic ===&lt;br /&gt;
{{MC/Sound table/Block/Sweet berry bush}}&lt;br /&gt;
&lt;br /&gt;
=== Unique ===&lt;br /&gt;
{{MC/Edition|Java}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
|type=java&lt;br /&gt;
|{{SoundLine&lt;br /&gt;
|sound=Firefly bush bush1.ogg&lt;br /&gt;
|sound2=Firefly bush bush2.ogg&lt;br /&gt;
|sound3=Firefly bush bush3.ogg&lt;br /&gt;
|sound4=Firefly bush bush4.ogg&lt;br /&gt;
|sound5=Firefly bush bush5.ogg&lt;br /&gt;
|sound6=Firefly bush bush6.ogg&lt;br /&gt;
|sound7=Firefly bush bush7.ogg&lt;br /&gt;
|sound8=Firefly bush bush8.ogg&lt;br /&gt;
|sound9=Firefly bush bush9.ogg&lt;br /&gt;
|sound10=Firefly bush bush10.ogg&lt;br /&gt;
|sound11=Firefly bush bush11.ogg&lt;br /&gt;
|subtitle=Fireflies buzz&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly at night if the block above is not collidable (except [[Minecraft:leaves]])&lt;br /&gt;
|id=block.firefly_bush.bush&lt;br /&gt;
|translationkey=subtitles.block.firefly_bush.idle&lt;br /&gt;
|volume=&lt;br /&gt;
|pitch=&lt;br /&gt;
|distance=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|Bedrock}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
|type=bedrock&lt;br /&gt;
|{{SoundLine&lt;br /&gt;
|sound=Firefly bush bush1.ogg&lt;br /&gt;
|sound2=Firefly bush bush2.ogg&lt;br /&gt;
|sound3=Firefly bush bush3.ogg&lt;br /&gt;
|sound4=Firefly bush bush4.ogg&lt;br /&gt;
|sound5=Firefly bush bush5.ogg&lt;br /&gt;
|sound6=Firefly bush bush6.ogg&lt;br /&gt;
|sound7=Firefly bush bush7.ogg&lt;br /&gt;
|sound8=Firefly bush bush8.ogg&lt;br /&gt;
|sound9=Firefly bush bush9.ogg&lt;br /&gt;
|sound10=Firefly bush bush10.ogg&lt;br /&gt;
|sound11=Firefly bush bush11.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly at night if the block above is not collidable (except leaves)&lt;br /&gt;
|id=block.firefly_bush.bush&lt;br /&gt;
|volume=&lt;br /&gt;
|pitch=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{MC/Edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showblocktags=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Firefly Bush&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=firefly_bush&lt;br /&gt;
|blocktags=replaceable_by_mushrooms, replaceable_by_trees&lt;br /&gt;
|foot=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MC/BE}}:&lt;br /&gt;
{{ID table2&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Firefly Bush&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=firefly_bush&lt;br /&gt;
|id=-1025&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||October 16, 2021|link={{MC/Ytl|w6zLprHHZOk|t=7470}}|[[File:Firefly (mob).gif|32px]] Fireflies are announced at Minecraft Live 2021.}}&lt;br /&gt;
|{{HistoryLine||May 10, 2022|link={{MC/Ytl|ixSlQXDOvkM|t=98}}|Fireflies are confirmed to have been scrapped.}}&lt;br /&gt;
|{{MC/HistoryLine||January 26, 2025|link=https://www.instagram.com/p/DFTaaA6RxrK|The &#039;&#039;Minecraft&#039;&#039; Instagram account releases a post teasing firefly bushes.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.5|dev=25w05a|[[File:Firefly Bush JE1.gif|32px]] [[File:Firefly Bush (item) JE1 BE2.png|32px]] Added firefly bushes.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=25w06a|Firefly bushes now emit ambient sounds at night and when the block above is not collidable, except leaves.&lt;br /&gt;
|No longer prevents trees from growing.}}&lt;br /&gt;
|{{HistoryLine|||dev=25w07a|Now spreads to neighboring blocks when bone meal is applied.&lt;br /&gt;
|Firefly bushes no longer generate like sugar cane and are now allowed to survive away from water after the patch has been placed, matching {{MC/El|be}}.&lt;br /&gt;
|Firefly particles now change their opacity over time instead of changing colors, matching {{MC/El|be}}.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=25w09a|The firefly bush can now generate near water in mangrove swamps and all types of badlands (very rarely), like other biomes with water.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.6|dev=25w15a|Now produce larger, and more constant, amounts of particles.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.18.10|dev=beta 1.18.10.26|Earliest known instance of firefly mentions in the code.}}&lt;br /&gt;
|{{HistoryLine||1.19.10|dev=Preview 1.19.10.20|Removed fireflies from the code.&amp;lt;ref&amp;gt;{{bug|MCPE-155827||&amp;quot;firefly&amp;quot; appears in target selector type argument suggestions|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|[[File:Firefly Bush JE1.gif|32px]] [[File:Firefly Bush (texture) JE1 BE1.png|32px]] Added firefly bushes.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.21.70.22|Firefly bushes now emit ambient sounds at night and when the block above is not collidable, except leaves.&lt;br /&gt;
|[[File:Firefly Bush (item) JE1 BE2.png|32px]] The item texture of firefly bushes has been changed to match {{MC/JE}}.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.70|dev=Preview 1.21.70.23|All features behind the &amp;quot;Drop 1 2025&amp;quot; experimental toggle have been fully implemented.|Bone meal now has the same effect as on the bush block.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine|||dev=25w06a|Added {{MC/Cd|firefly_bush}} to the {{MC/Cd|replaceable_by_mushrooms}} and {{MC/Cd|replaceable_by_trees}} block tags.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Day Firefly Bush.jpg|A patch of firefly bushes during daytime.&lt;br /&gt;
Firefly bushes at night time.png|Fireflies flying around firefly bushes with a frog close by.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mojang screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Firefly bushes.jpeg|Firefly bushes under the moon.&lt;br /&gt;
Efe&#039;s fireflies.jpeg|Several firefly bushes with the rising moon behind them.&lt;br /&gt;
Dots.jpeg|Fireflies glimmering in the dark.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Development images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Fireflies early dev.png|Fireflies as a mob&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Concept artwork ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mangrove biome concept.jpg|Concept art of the mangrove swamp with many fireflies present.&lt;br /&gt;
Swamp night concept art.jpg|Concept art of the swamp at night with many fireflies present.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Firefly (Story Mode).png|A {{MC/MCSM|firefly}} in {{MC/MCSM}}&lt;br /&gt;
FireflyDungeons.png|A {{MC/MCD|firefly}} in {{MC/MCD}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{MC/Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox blocks|vegetation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Plants]]&lt;br /&gt;
[[Category:Natural blocks]]&lt;br /&gt;
[[Category:Non-solid blocks]]&lt;br /&gt;
[[Category:Flammable blocks]]&lt;br /&gt;
[[Category:Animal blocks]]&lt;br /&gt;
&lt;br /&gt;
de:Glühwürmchenbusch&lt;br /&gt;
es:Arbusto de luciérnagas&lt;br /&gt;
fr:Buisson à lucioles&lt;br /&gt;
ja:ホタルの茂み&lt;br /&gt;
ko:반딧불이 덤불&lt;br /&gt;
pl:Krzew świetlików&lt;br /&gt;
pt:Arbusto-Vaga-Lume&lt;br /&gt;
ru:Куст со светлячками&lt;br /&gt;
uk:Кущ зі світляками&lt;br /&gt;
zh:萤火虫灌木丛&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fireballs&amp;diff=76094</id>
		<title>Minecraft:Fireballs</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fireballs&amp;diff=76094"/>
		<updated>2026-04-09T20:24:00Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT Fireball&lt;br /&gt;
{{MC/Redr|plural}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fire_spread_radius_around_player&amp;diff=76093</id>
		<title>Minecraft:Fire spread radius around player</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fire_spread_radius_around_player&amp;diff=76093"/>
		<updated>2026-04-09T20:23:59Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT Game rule&lt;br /&gt;
{{MC/Redr|ign|anchor}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fire_prot&amp;diff=76092</id>
		<title>Minecraft:Fire prot</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fire_prot&amp;diff=76092"/>
		<updated>2026-04-09T20:23:58Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT Fire Protection&lt;br /&gt;
{{MC/Redr|short}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fire_Wand&amp;diff=76091</id>
		<title>Minecraft:Fire Wand</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fire_Wand&amp;diff=76091"/>
		<updated>2026-04-09T20:23:56Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MC/Joke feature}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| image = Fire Wand.gif&lt;br /&gt;
| rarity = Epic&lt;br /&gt;
| renewable = No&lt;br /&gt;
| stackable = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;fire wand&#039;&#039;&#039; is an item introduced in 25w14craftmine. It uses the blaze rod texture with an enchantment glint. It has its other counterpart, the wind wand.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
The fire wand is only obtainable without [[Minecraft:commands]] by getting the upgrade &amp;quot;Leaf&amp;quot;, but by default this upgrade is obfuscated. Killing a blaze makes this upgrade readable.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
By default, the fire wand shoots out a ghast fireball when used.&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{April Fools issue list}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox items|joke}}&lt;br /&gt;
{{MC/Navbox jokes|25w14craftmine}}&lt;br /&gt;
&lt;br /&gt;
ja:Fire Wand&lt;br /&gt;
zh:火焰魔杖&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fire_TV_Edition&amp;diff=76090</id>
		<title>Minecraft:Fire TV Edition</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fire_TV_Edition&amp;diff=76090"/>
		<updated>2026-04-09T20:23:55Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MC/Italic title}}&lt;br /&gt;
{{MC/Discontinued|replaced=be|playable=1}}&lt;br /&gt;
{{Infobox program&lt;br /&gt;
|title=&#039;&#039;Minecraft: Fire TV Edition&#039;&#039;&lt;br /&gt;
| author = &lt;br /&gt;
* {{FileLink|id=Mojang Studios logo.svg|Mojang Studios}}&lt;br /&gt;
&#039;&#039;&#039;Key staff members&#039;&#039;&#039;&lt;br /&gt;
* Jens Bergensten&lt;br /&gt;
* Aron Nieminen&lt;br /&gt;
* Daniel Kaplan&lt;br /&gt;
* Shoghi Cervantes&lt;br /&gt;
* Daniel Wustenhoff&lt;br /&gt;
* Tomas Alaeus&lt;br /&gt;
* {{MC/W|Xbox Game Studios}}&amp;lt;ref&amp;gt;{{twl|6949826|Minecon 2015 - Day Two|Mojang|July 05, 2015}} &amp;lt;small&amp;gt;(timestamp needed)&amp;lt;/small&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tommaso Checchi&lt;br /&gt;
* Jason Major&lt;br /&gt;
| platform = {{MC/OS|firetv}}&lt;br /&gt;
| programming language = {{MC/OS|C++}} {{MC/W|C++}}&lt;br /&gt;
| version = [[Minecraft:Bedrock Edition 1.16.221|1.16.221]]&lt;br /&gt;
| date = December 19, 2016&lt;br /&gt;
| ratings = Amazon: Guidance Suggested&amp;lt;ref&amp;gt;https://amazon.com/d/B01NCJDPER&amp;lt;/ref&amp;gt;&lt;br /&gt;
| size = 72.4 MB&lt;br /&gt;
| license = Proprietary software&lt;br /&gt;
| source available = No&lt;br /&gt;
|image=Firetvedition.png}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Minecraft: Fire TV Edition&#039;&#039;&#039;&#039;&#039; was the former title of {{MC/El|be}} designed specifically for the {{MC/W|Amazon Fire TV}}. Originally, the &#039;&#039;[[Minecraft:Pocket Edition]]&#039;&#039; Alpha for Fire OS was available on Fire TV, but it was replaced by the more expensive &#039;&#039;Fire TV Edition&#039;&#039; on December 19, 2016, the day that the Ender Update and &#039;&#039;[[Minecraft:Apple TV Edition]]&#039;&#039; released. &#039;&#039;Pocket Edition&#039;&#039; for Fire TV was discontinued, and the new edition was a free download for its previous owners. Following the Better Together Update, it is no longer named &#039;&#039;Fire TV Edition&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As of June 2021, &#039;&#039;Minecraft&#039;&#039; is no longer supported on Fire TV Gen 1 and Fire TV Gen 2.&amp;lt;ref&amp;gt;{{MC/Link|title=Important news regarding Minecraft on Android and FireTV|author=Staff|website=Minecraft.net|archive-url=https://web.archive.org/web/20210928065933/https://www.minecraft.net/en-us/article/important-news-regarding-minecraft-android-and-firetv}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Amazon naming and pricing ==&lt;br /&gt;
As of March 2019, this product was described as &amp;quot;Minecraft for Fire TV&amp;quot; on the Amazon App Store, potentially deviating from the practice of referring to all &#039;&#039;Bedrock Edition&#039;&#039; variants as simply &amp;quot;Minecraft&amp;quot;. In Amazon usage, the plain &amp;quot;Minecraft&amp;quot; name referred only to the (Bedrock) edition for (non-TV) Android platforms. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;for Fire TV&amp;quot; version retains a much higher price point than the vanilla Android versions (about 3x more as of March 2019).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This version requires it to be installed from Amazon Appstore and doesn&#039;t use Google Play services.&amp;lt;ref&amp;gt;{{MC/Ytl|EgVfUjLgYbE|Minecraft&#039;s Lost Version &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; The Only Version You CAN&#039;T Play|May 13, 2024}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Fire TV Edition logo.png|&#039;&#039;Minecraft: Fire TV Edition&#039;&#039; logo&lt;br /&gt;
File:Minecraft for Fire TV message of discontinuation.png|Minecraft for Fire TV message of discontinuation&lt;br /&gt;
File:Minecraft for Fire TV home banner.png|Minecraft for Fire TV home menu banner&lt;br /&gt;
File:Firetvedition.png|In-game screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{MC/Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox Bedrock Edition}}&lt;br /&gt;
{{MC/Navbox Minecraft|editions}}&lt;br /&gt;
&lt;br /&gt;
de:Fire TV Edition&lt;br /&gt;
es:Fire TV Edition&lt;br /&gt;
fr:Édition Fire TV&lt;br /&gt;
it:Fire TV Edition&lt;br /&gt;
ja:Fire TV Edition&lt;br /&gt;
lzh:火視版&lt;br /&gt;
pl:Fire TV Edition&lt;br /&gt;
pt:Fire TV Edition&lt;br /&gt;
ru:Fire TV Edition&lt;br /&gt;
uk:Fire TV Edition&lt;br /&gt;
zh:Fire TV版&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fire_Charge&amp;diff=76089</id>
		<title>Minecraft:Fire Charge</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fire_Charge&amp;diff=76089"/>
		<updated>2026-04-09T20:23:53Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MC/For||Fire (disambiguation)}}&lt;br /&gt;
{{Infobox item entity&lt;br /&gt;
|image=Fire Charge.png&lt;br /&gt;
|invimage=Fire Charge&lt;br /&gt;
|renewable=Yes&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|networkid=&#039;&#039;&#039;JE&#039;&#039;&#039;: 64&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;fire charge&#039;&#039;&#039; is an [[Minecraft:item]] that can be {{MC/Control|used}} as a single-use version of a flint and steel or shot as a small fireball from a [[Minecraft:dispenser]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Despite firing small fireballs, blazes do not drop fire charges.&lt;br /&gt;
&lt;br /&gt;
=== Generated loot ===&lt;br /&gt;
{{MC/LootChestItem|fire-charge}}&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|Blaze Powder&lt;br /&gt;
|Coal; Charcoal&lt;br /&gt;
|Gunpowder&lt;br /&gt;
|Output= Fire Charge, 3&lt;br /&gt;
|type= Miscellaneous&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Bartering ===&lt;br /&gt;
When given a gold ingot, [[Minecraft:piglin]]s have a ~8.53% ({{frac|40|469}}) chance to barter a single fire charge.&lt;br /&gt;
&lt;br /&gt;
=== Natural occurrence ===&lt;br /&gt;
{{MC/Main|Ominous Trial Spawner#Projectile spawning}}&lt;br /&gt;
During ominous trials, each ominous trial spawner has a {{frac|1|5}} chance to dispense a fire charge on top of either a player or a mob it spawns. The fire charge is directly dispensed into the world and cannot be obtained in the inventory.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
[[File:Natural Fire Charge.png|200px|thumb|Dispensed small fireball]]&lt;br /&gt;
&lt;br /&gt;
Fire charges can be used as ammunition in [[Minecraft:dispenser]]s or as a single-use substitute for a flint and steel.&lt;br /&gt;
&lt;br /&gt;
When used, it instantly places a [[Minecraft:fire]], similar to flint and steel. But, unlike flint and steel, the fire charge is consumed in the process. It can prime [[Minecraft:TNT]] and light nether portals, [[Minecraft:campfire]]s, [[Minecraft:candle]]s, [[Minecraft:Cake|cakes with candles]], and creepers{{only|JE}}.&lt;br /&gt;
&lt;br /&gt;
When a fire charge is fired from a dispenser, it shoots a small fireball. However, a player &#039;&#039;cannot&#039;&#039; simply {{ctrl|use}} a fire charge while holding it to shoot a small fireball.&lt;br /&gt;
&lt;br /&gt;
=== Crafting ingredient ===&lt;br /&gt;
{{crafting usage}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{MC/Edition|java}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound =Ghast fireball4.ogg&lt;br /&gt;
|subtitle=Ghast shoots&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a fireball is shot by a ghast&lt;br /&gt;
|id=entity.ghast.shoot&lt;br /&gt;
|translationkey=subtitles.entity.ghast.shoot&lt;br /&gt;
|volume=10.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16 {{MC/Verify}}}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|subtitle=Blaze shoots &amp;lt;ref group=sound name=LousyEvents&amp;gt;{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a fire charge is fired from a dispenser or a blaze&lt;br /&gt;
|id=entity.blaze.shoot|idnote=&amp;lt;ref group=sound name=LousyEvents/&amp;gt;&lt;br /&gt;
|translationkey=subtitles.entity.blaze.shoot|translationkeynote=&amp;lt;ref group=sound name=LousyEvents/&amp;gt;&lt;br /&gt;
|volume=2.0&lt;br /&gt;
|pitch=0.8–1.2&lt;br /&gt;
|distance=32}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|subtitle=Fireball whooshes&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a fire charge is used by hand&lt;br /&gt;
|id=item.firecharge.use|idnote=&amp;lt;ref group=sound name=nounderscore&amp;gt;{{bug|MC-177457}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|translationkey=subtitles.item.firecharge.use|translationkeynote=&amp;lt;ref group=sound name=nounderscore/&amp;gt;&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|subtitle=Fireball whooshes&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a fire charge is used to light a creeper&lt;br /&gt;
|id=item.firecharge.use|idnote=&amp;lt;ref group=sound name=nounderscore/&amp;gt;&lt;br /&gt;
|translationkey=subtitles.item.firecharge.use|translationkeynote=&amp;lt;ref group=sound name=nounderscore/&amp;gt;&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|bedrock}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Ghast fireball4.ogg&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When something shoots or uses a fire charge&lt;br /&gt;
|id=mob.ghast.fireball&lt;br /&gt;
|volume=1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{MC/Edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Fire Charge&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=fire_charge&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|showaliasids=y&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|notshowbeitemforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Fire Charge&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=fire_charge&lt;br /&gt;
|aliasid=fireball&lt;br /&gt;
|id=509&lt;br /&gt;
|form=item&lt;br /&gt;
|translationkey=item.fireball.name&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Entity data ===&lt;br /&gt;
{{MC/Main|Small Fireball#Entity data}}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{MC/Load achievements|Into the Nether}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{MC/Load advancements|We Need to Go Deeper}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;{{MC/Yt|IiCTxsHg6SQ}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{MC/For|information pertaining to small fireballs (which fire charges produce when shot from a dispenser)|Small Fireball#History}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[File:Fire Charge JE1 BE1.png|32px]] Added the fire charge texture. It is currently only used by fireballs and small fireballs, both of which are entities, and is not used by any items.}}&lt;br /&gt;
|{{MC/HistoryLine||1.2.1|dev=12w04a|Added fire charges, which use the above texture. They can be crafted only with [[Minecraft:coal]].}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=12w05a|Fire charges can now be crafted with charcoal.}}&lt;br /&gt;
|{{MC/HistoryLine||1.4.2|dev=12w38b|The sound when using the fire charge has now been changed together with the sound for using a flint and steel.}}&lt;br /&gt;
|{{MC/HistoryLine||1.4.6|dev=12w49a|Fire charges can now be used to craft fireworks.}}&lt;br /&gt;
|{{MC/HistoryLine||1.8|dev=14w31a|The sound when using fire charges to set fire has now been changed; it now uses the same sound as when fired from [[Minecraft:dispenser]]s.|Fire charges can now be used to ignite [[Minecraft:TNT]]. Previously using it on it resulted in fire being placed adjacent to it.}}&lt;br /&gt;
|{{MC/HistoryLine||1.9|dev=15w33c|When firing a fire charge, dispensers now shoot a dragon fireball entity instead of a small fireball.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=15w44b|Dispensers shoot fire charges as small fireballs once again.}}&lt;br /&gt;
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}&lt;br /&gt;
|{{MC/HistoryLine||1.15|dev=19w42a|Fire charges shot by dispensers can now light campfires when colliding with them.}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w07a|Fire charges have a {{frac|5|109}} (~4.59%) chance of being given by the new [[Minecraft:piglin]]s when bartering, in a stack size of 1.}}&lt;br /&gt;
|{{HistoryLine|||dev=20w09a|Fire charges now have a {{frac|20|226}} (~8.85%) chance of being given by piglins when bartering, in a stack size of 1–5.}}&lt;br /&gt;
|{{HistoryLine|||dev=20w10a|Fire charges now have a {{frac|40|411}} (~9.73%) chance of being given by piglins when bartering, in a stack size of 1–5.}}&lt;br /&gt;
|{{HistoryLine|||dev=20w11a|Fire charges now have a {{frac|40|417}} (~9.59%) chance of being given by piglins when bartering, in a stack size of 1–5.}}&lt;br /&gt;
|{{HistoryLine|||dev=20w13a|Fire charges now have a {{frac|40|424}} (~9.43%) chance of being given by piglins when bartering, in a stack size of 1–5.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=20w16a|Fire charges now generate in ruined portal chests.}}&lt;br /&gt;
|{{HistoryLine|||dev=20w20a|Fire charges now have a {{frac|40|423}} (~9.46%) chance of being given by piglins when bartering, in a stack size of 1–5.}}&lt;br /&gt;
|{{HistoryLine||1.16.2|dev=20w28a|Fire charges now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 1.}}&lt;br /&gt;
|{{HistoryLine||1.19.3|dev=pre2|Fire charges can now be {{MC/Control|used}} to forcibly detonate creepers.&amp;lt;ref&amp;gt;{{bug|MC-185618|||Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{MC/HistoryLine||1.19.4|dev=23w06a|Added the fire charge to the &amp;quot;Ingredients&amp;quot; tab in the creative inventory.}}&lt;br /&gt;
|{{MC/HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Fire charges can now generate in trial chambers dispensers.}}&lt;br /&gt;
|{{MC/HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|Fire charges can now be dispensed by ominous trial spawners.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|pocket alpha}}&lt;br /&gt;
|{{MC/HistoryLine||v0.15.0|dev=build 1|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.2.0|dev=beta 1.2.0.2|Fire charges can now be used to craft firework stars.}}&lt;br /&gt;
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}&lt;br /&gt;
|{{MC/HistoryLine||1.16.0|dev=beta 1.16.0.57|Fire charges can now be obtained from bartering with piglin.&lt;br /&gt;
|Fire charges can now be found in ruined portal chests.}}&lt;br /&gt;
|{{MC/HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Fire charges can now generate in trial chambers dispensers.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|Fire charges can now be dispensed by ominous trial spawners.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|console}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|The sound when using fire charges to set fire has now been changed; it now uses the same sound as when fired from [[Minecraft:dispenser]]s.{{check version}}|Fire charges can now be used to ignite [[Minecraft:TNT]]. Previously using it on it resulted in fire being placed adjacent to it.{{check version}}}}	&lt;br /&gt;
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|3ds}}&lt;br /&gt;
|{{MC/HistoryLine||0.1.0|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
==== &#039;&#039;Java Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.13|dev=17w47a|Prior to &#039;&#039;The Flattening&#039;&#039;, this item&#039;s numeral ID was 385.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Bedrock Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.16.100|dev=beta 1.16.100.56|The ID of fire charges has been changed from &amp;lt;code&amp;gt;fireball&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;fire_charge&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
GodPortal.png|A fire charge found in a ruined portal chest, together with an enchanted golden apple.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* Flint and steel&lt;br /&gt;
* Small Fireball&lt;br /&gt;
* Dragon Fireball&lt;br /&gt;
* Fireball&lt;br /&gt;
* Ghast&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{MC/Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{mcnet|taking-inventory-fire-charge|Taking Inventory: Fire Charge|January 11, 2019|Duncan Geere}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox items|Utilities}}&lt;br /&gt;
{{MC/Navbox combat|general}}&lt;br /&gt;
&lt;br /&gt;
cs:Ohnivá koule&lt;br /&gt;
de:Feuerkugel&lt;br /&gt;
es:Carga ígnea&lt;br /&gt;
fr:Charge de feu&lt;br /&gt;
hu:Tűzgolyó&lt;br /&gt;
ja:ファイヤーチャージ&lt;br /&gt;
ko:화염구&lt;br /&gt;
lzh:焰彈&lt;br /&gt;
nl:Vuurbal&lt;br /&gt;
pl:Ognista kula&lt;br /&gt;
pt:Bola de fogo&lt;br /&gt;
ru:Огненный шар&lt;br /&gt;
th:ลูกไฟ&lt;br /&gt;
uk:Заряд полум&#039;я&lt;br /&gt;
zh:火焰弹&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fire&amp;diff=76088</id>
		<title>Minecraft:Fire</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fire&amp;diff=76088"/>
		<updated>2026-04-09T20:23:50Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MC/For}}&lt;br /&gt;
{{Infobox block&lt;br /&gt;
| image = Fire.gif&lt;br /&gt;
| invimage = none&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| transparent = Yes&lt;br /&gt;
| light = Yes (15)&lt;br /&gt;
| tool = Any&lt;br /&gt;
| flammable = No&lt;br /&gt;
| lavasusceptible = No&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039; is a non-solid block that can spread to nearby flammable blocks and destroy them.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Fire cannot be obtained as an item under any circumstances {{MC/In|java}}, though {{MC/In|bedrock}} fire may be obtained as an item via inventory editing.&lt;br /&gt;
&lt;br /&gt;
=== Natural generation ===&lt;br /&gt;
Fire naturally generates in fire patches across the terrain of [[Minecraft:the Nether]]. &lt;br /&gt;
&lt;br /&gt;
Fire also generates on top of netherrack in some treasure room bastion remnants.&lt;br /&gt;
&lt;br /&gt;
In [[Minecraft:the End]], fire generates on [[Minecraft:bedrock]] blocks on top of End spikes, at the same location as the End crystals.&lt;br /&gt;
&lt;br /&gt;
{{MC/Block Distribution}}&lt;br /&gt;
&lt;br /&gt;
=== Post-generation ===&lt;br /&gt;
[[Minecraft:Lava]] generated next to flammable blocks can naturally cause fires.&lt;br /&gt;
&lt;br /&gt;
Fire spreads quickly across flammable blocks, and can spontaneously ignite when flammable blocks are near lava, even though many blocks that should be flammable cannot catch fire from nearby lava.&lt;br /&gt;
&lt;br /&gt;
Lightning strikes can also set fires, regardless of whether they are created naturally, redirected to lightning rods, summoned by a [[Minecraft:trident]] enchanted with Channeling, or created using the {{MC/Cmd|summon}} command.&lt;br /&gt;
&lt;br /&gt;
Placing an End crystal on bedrock or [[Minecraft:obsidian]] in the End causes fire to appear at the End crystal&#039;s location.&lt;br /&gt;
&lt;br /&gt;
The explosion from sleeping in a [[Minecraft:bed]] in the Nether or the End creates fire, as does the explosion of a ghast fireball or the impact of a blaze fireball. Using a charged respawn anchor in the [[Minecraft:Overworld]] or the End also creates fire from the explosion.&lt;br /&gt;
&lt;br /&gt;
Certain invalid recipes of a lab table can cause it to be set on fire.{{only|Bedrock|Education}}&lt;br /&gt;
&lt;br /&gt;
== Breaking ==&lt;br /&gt;
Fire is immediately destroyed when broken. When the [[Minecraft:shears]] are used to break fire, it doesn&#039;t lose durability.&lt;br /&gt;
{{MC/Breaking row|horizontal=1|Fire|any|drop=0|foot=1}}&lt;br /&gt;
Fire drops nothing when it&#039;s destroyed.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Placement ===&lt;br /&gt;
[[File:SWPE fire1.png|thumb|Before a fire.]]&lt;br /&gt;
[[File:SWPE fire3.png|thumb|During the fire.]]&lt;br /&gt;
[[File:SWPE fire5.png|thumb|After the fire.]]&lt;br /&gt;
Fire can be placed using flint and steel or a fire charge. Fire created on soul sand or soul soil becomes soul fire.&lt;br /&gt;
&lt;br /&gt;
When placed, a fire burns for a short and randomly determined amount of time. If nothing flammable is adjacent to it, the flames die out. [[Minecraft:Water]] that touches fire extinguishes it.&lt;br /&gt;
&lt;br /&gt;
It cannot be placed suspended in midair, even with commands.&amp;lt;ref&amp;gt;{{bug|MC-182709}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Burning ===&lt;br /&gt;
{{MC/Redirect|Burning|the enchantment in &#039;&#039;Minecraft Dungeons&#039;&#039;|MCD:Burning}}&lt;br /&gt;
Players and many [[Minecraft:mob]]s burn when exposed to fire or lava, represented by them being on fire. Burning obstructs the player&#039;s view slightly with the flames. While inside a fire block, the fire inflicts damage at a rate of {{hp|1}} per tick (although damage immunity reduces this to once every half-second) unless the player or mob has Fire Resistance or a total Fire Protection of 7 or higher.{{only|bedrock|short=1}} When the player is on fire outside the fire block, they take damage at {{hp|1}} per second. This is the same rate that the player gains health in Peaceful difficulty, so burning alone cannot kill the player in this difficulty. Soul fire deals damage at a rate of {{hp|2}} per half-second, making it more dangerous than normal fire. After leaving a fire source, the player or mob continues burning for some time depending on how long it was exposed to the fire (stored in a &amp;lt;code&amp;gt;Fire&amp;lt;/code&amp;gt; tag shared by all entities, representing the remaining number of [[Minecraft:Tick|game ticks]] the entity will be on fire, decrementing each tick). Players and mobs that are burning can be extinguished by powder snow, rain, [[Minecraft:water]] or a [[Minecraft:cauldron]]. Mobs that are burning will also be illuminated by the flames in dark areas.&lt;br /&gt;
&lt;br /&gt;
For mobs, as soon as the mob is exposed to fire, its &amp;lt;code&amp;gt;Fire&amp;lt;/code&amp;gt; tag will jump from 0 ticks (not on fire) to 160 ticks. This value does not increase the longer the entity spends inside the fire, meaning all mobs will always burn for exactly 160 ticks after leaving the fire.&lt;br /&gt;
&lt;br /&gt;
Players start with a &amp;lt;code&amp;gt;Fire&amp;lt;/code&amp;gt; value of -20 ticks, meaning they can spend up to 20 ticks (1 second) inside a fire, leave, and immediately stop taking damage. If the value becomes greater than 0, however, it will be immediately set to 160 ticks, and incremented indefinitely (once every few ticks) the longer the player spends inside the fire. For players in Creative mode, the value will instead be set to 1 tick, and does not increase over time.&lt;br /&gt;
&lt;br /&gt;
Most [[Minecraft:Item (entity)|dropped items]] that are in fire briefly catch fire and disappear. This includes the item forms of blocks that would not be flammable if placed, including [[Minecraft:obsidian]]. The only exceptions are these netherite-related items: netherite tools and [[Minecraft:weapon]]s, netherite [[Minecraft:armor]], blocks of netherite, netherite scrap, netherite ingots, and ancient debris.&lt;br /&gt;
&lt;br /&gt;
If a mob able to drop meat dies while on fire, it drops the cooked version of it, with the exception of fish that is dropped by polar bears{{only|JE|short=1}}. This also applies to the [[Minecraft:zombie]]&#039;s uncommon potato drop; if a zombie dies while on fire and should drop a [[Minecraft:potato]], it becomes a baked potato.{{only|je|short=1}}&lt;br /&gt;
&lt;br /&gt;
Most Nether mobs are invulnerable to fire and cannot burn. Exceptions include skeletons, endermen, [[Minecraft:piglin]]s, piglin brutes, and hoglins. &lt;br /&gt;
&lt;br /&gt;
Zoglins, vexes, [[Minecraft:agent]]s, [[Minecraft:NPC]]s, End crystals, [[Minecraft:warden]]s, and [[Minecraft:wither]]s are also invulnerable to fire.&lt;br /&gt;
&lt;br /&gt;
Burning is not considered a status effect and therefore cannot be cured by [[Minecraft:milk]].&lt;br /&gt;
&lt;br /&gt;
=== Spread ===&lt;br /&gt;
[[File:Fire-safe-building.png|right|thumb|Safe building area around a fire. All of the planks here are flammable, but they are far enough away to be safe from the fire. Any flammable block placed inside this structure can catch fire.]]&lt;br /&gt;
Fire spreads over flammable surfaces and can climb up walls, across floors and ceilings, and over small gaps, if a player is within 8 chunks of the fire. More precisely, a fire block can turn any [[Minecraft:air]] block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downward, one block sideways (including diagonals), and four blocks upward of the original fire block (not the block the fire is on/next to). Therefore, if the player is using fire to build a fireplace, caution is needed. Blocks in the way do not prevent fire from igniting blocks above it—so even if the player protects a wooden roof with cobblestone between it and the fire, the fire ignores that cobblestone.&lt;br /&gt;
&lt;br /&gt;
Fire spreads from a still [[Minecraft:lava]] block similarly: any air block one above and up to one block sideways (including diagonals) or two above and two blocks sideways (including diagonals) that is adjacent to a flammable block may be turned into a fire block.&lt;br /&gt;
&lt;br /&gt;
Fire that naturally spreads into a valid Nether portal frame activates the portal.&lt;br /&gt;
&lt;br /&gt;
==== {{MC/Anchor|Burning blocks}} Flammable blocks ====&lt;br /&gt;
Fire can spread onto and burn away any flammable block (or in the case of [[Minecraft:TNT]], ignite it). On the other hand, a fire that is not adjacent to any flammable block and not on top of a forever-burning block does not spread, even to another flammable block within the normal range.&lt;br /&gt;
&lt;br /&gt;
In the following table, the higher the &#039;&#039;ignite odds&#039;&#039;, the more quickly a block catches fire if the fire is available to spread there. The higher the &#039;&#039;burn odds&#039;&#039;, the more quickly a block on fire burns away. These are relative values; actual ignite odds and burn time depends not only on these values, but on difficulty, rain, the age of the fire, the direction of the block relative to the fire, and multiple random values including how long the fire waits between block ticks and further checks based on the previous factors. Fire spread is reduced if it tries to spread to a block more two blocks higher than itself. Fire spread is further reduced by 50% if the flammable blocks are in a humid biome (jungle, bamboo jungle, swamp, mangrove swamp, snowy slopes, frozen peaks, jagged peaks, and mushroom fields; {{MC/In|java}}, these are defined in the &amp;lt;code&amp;gt;increased_fire_burnout&amp;lt;/code&amp;gt; biome tag).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; data-description=&amp;quot;Flammable blocks&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Block !! colspan=&amp;quot;2&amp;quot; | Ignite odds !! Burn odds !! style=&amp;quot;white-space:nowrap&amp;quot; | Can catch fire&amp;lt;br/&amp;gt;from [[Minecraft:lava]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Blocklink|id=oak log|Logs}}&amp;lt;br/&amp;gt;{{MC/Blocklink|id=stripped oak log|Stripped Logs}}&amp;lt;br/&amp;gt;{{MC/Blocklink|id=oak wood|Wood}}&amp;lt;br/&amp;gt;{{MC/Blocklink|id=stripped oak wood|Stripped Wood}}&amp;lt;br /&amp;gt;{{MC/Blocklink|Block of Bamboo}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Block of Stripped Bamboo}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Block of Coal}}|| colspan=&amp;quot;2&amp;quot; | 5 || 5 || {{MC/Tc|yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Blocklink|id=oak planks|Overworld Planks}}&amp;lt;br /&amp;gt;{{MC/Blocklink|id=oak slab|Wooden Slab|Overworld Wooden Slabs}}&amp;lt;br /&amp;gt;{{MC/Blocklink|id=oak fence gate|Fence Gate|Overworld Fence Gates}}&amp;lt;br /&amp;gt;{{MC/Blocklink|id=oak fence|Wooden Fence|Overworld Fences}}&amp;lt;br /&amp;gt;{{MC/Blocklink|id=oak stairs|Wooden Stairs|Overworld Wooden Stairs}}&amp;lt;br /&amp;gt;{{MC/Blocklink|Composter}}&amp;lt;br /&amp;gt;{{MC/Blocklink|Beehive}}&amp;lt;br /&amp;gt;{{MC/Blocklink|Mangrove Roots}}&amp;lt;br /&amp;gt;{{MC/Blocklink|Bamboo Mosaic}}&amp;lt;br /&amp;gt;{{MC/Blocklink|Bamboo Mosaic Slab}}&amp;lt;br /&amp;gt;{{MC/Blocklink|Bamboo Mosaic Stairs}}|| colspan=&amp;quot;2&amp;quot; | 5 || 20 || colspan=&amp;quot;2&amp;quot; {{MC/Tc|yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Blocklink|Pale Moss Block}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Pale Moss Carpet}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Pale Hanging Moss}} || colspan=&amp;quot;2&amp;quot; | 5 || 100 || colspan=&amp;quot;2&amp;quot; {{MC/Tc|yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Blocklink|Target}}{{only|java|short=1}}|| colspan=&amp;quot;2&amp;quot; | 15 || 20 || {{MC/Tc|yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Blocklink|Cave Vines}}&amp;lt;br&amp;gt;{{MC/Blocklink|Cave Vines Plant}}|| colspan=&amp;quot;2&amp;quot; | 15 || 60 || {{MC/Tc|no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Blocklink|TNT}} ([[Minecraft:TNT#Behavior|ignites]] instead of vanishing)&amp;lt;br /&amp;gt;{{MC/Blocklink|Vines}}&amp;lt;br /&amp;gt;{{MC/Blocklink|Glow Lichen}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 || 100 || {{MC/Tc|yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Blocklink|Bookshelf}}&amp;lt;br /&amp;gt;{{MC/Blocklink|Lectern}}&amp;lt;br /&amp;gt;{{MC/Blocklink|Bee Nest}}|| colspan=&amp;quot;2&amp;quot; | 30 || 20 || {{MC/Tc|yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Blocklink|Leaves|id=oak leaves}}&amp;lt;br /&amp;gt;{{MC/Blocklink|Wool}}&amp;lt;br /&amp;gt;{{MC/Blocklink|Hanging Roots}}|| colspan=&amp;quot;2&amp;quot; | 30 || 60 || {{MC/Tc|yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Blocklink|Azalea}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Flowering Azalea}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Dried Kelp Block}}|| colspan=&amp;quot;2&amp;quot; | 30 || 60 || {{MC/Tc|no}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{MC/Blocklink|id=carpets|Wool Carpets|link=Carpet}}|| &#039;&#039;&#039;JE&#039;&#039;&#039;|| 60 || 20 || rowspan=2 {{MC/Tc|yes}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BE&#039;&#039;&#039; || 30 || 60&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Blocklink|Hay Bale}} || colspan=2 | 60 || 20 || {{MC/Tc|No}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Blocklink|Bamboo}}&amp;lt;br&amp;gt;{{MC/Blocklink|Bamboo Shoot}}{{only|bedrock|short=1}}|| colspan=&amp;quot;2&amp;quot; | 60 || 60 || {{MC/Tc|yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Blocklink|Scaffolding}}|| colspan=&amp;quot;2&amp;quot; | 60 || 60 || {{MC/Tc|no}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MC/Blocklink|Flowers|link=Flower}}, 1-block&amp;lt;br /&amp;gt;{{MC/Blocklink|Sweet Berry Bush}}&amp;lt;th style=&amp;quot;text-align: left; width: 1px&amp;quot;&amp;gt;&#039;&#039;&#039;JE&#039;&#039;&#039;&amp;lt;/th&amp;gt; &amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt; || rowspan=&amp;quot;2&amp;quot; | 100 || rowspan=2 {{MC/Tc|no}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align: left; width: 1px&amp;quot;&amp;gt;&#039;&#039;&#039;BE&#039;&#039;&#039;&amp;lt;/th&amp;gt; &amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Blocklink|Peony|text=Flowers|link=Flower}}, 2-block&amp;lt;br/&amp;gt;{{MC/Blocklink|Short Grass}}&amp;lt;br /&amp;gt;{{MC/Blocklink|Tall Grass}}&amp;lt;br /&amp;gt;{{MC/Blocklink|Fern}}&amp;lt;br /&amp;gt;{{MC/Blocklink|Large Fern}}&amp;lt;br /&amp;gt;{{MC/Blocklink|Short Dry Grass}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Tall Dry Grass}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Dead Bush}}&amp;lt;br /&amp;gt;{{MC/Blocklink|Pitcher Plant}}&amp;lt;br /&amp;gt;{{MC/Blocklink|Cactus Flower}}&amp;lt;br /&amp;gt;{{MC/Blocklink|Firefly Bush}}&amp;lt;br /&amp;gt;{{MC/Blocklink|Bush}}|| colspan=&amp;quot;2&amp;quot; | 60 || 100 || {{MC/Tc|yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Blocklink|Big Dripleaf}}&amp;lt;br&amp;gt;{{MC/Blocklink|Big Dripleaf Stem}}&amp;lt;br&amp;gt;{{MC/Blocklink|Small Dripleaf}}&amp;lt;br&amp;gt;{{MC/Blocklink|Spore Blossom}}&amp;lt;br /&amp;gt;{{MC/Blocklink|Pink Petals}}&amp;lt;br /&amp;gt;{{MC/Blocklink|Wildflowers}}&amp;lt;br /&amp;gt;{{MC/Blocklink|Leaf Litter}}|| colspan=&amp;quot;2&amp;quot; | 60 || 100 || {{MC/Tc|no}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Non-flammable blocks ====&lt;br /&gt;
Non-flammable blocks can be lit but do not burn away, and such fire does not spread. Non-flammable blocks other than [[Minecraft:netherrack]], magma blocks, soul sand, or soul soil extinguish themselves quickly. In the End, [[Minecraft:bedrock]] also does not extinguish itself.&lt;br /&gt;
&lt;br /&gt;
If a block is flammable, it catches fire from lava. However, certain blocks do not burn away:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; data-description=&amp;quot;Non-flammable blocks&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Block !! colspan=2 style=&amp;quot;white-space:nowrap;&amp;quot; | Can catch fire&amp;lt;br/&amp;gt;from [[Minecraft:lava]] !! colspan=2 | Can burn away&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | {{MC/Blocklink|Bamboo Shoot}} &amp;lt;/td&amp;gt;&amp;lt;th style=&amp;quot;text-align: left; width: 1px&amp;quot;&amp;gt;&#039;&#039;&#039;JE&#039;&#039;&#039;&amp;lt;/th&amp;gt; || {{MC/Tc|yes}} || {{MC/Tc|no}} &amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align: left; width: 1px&amp;quot;&amp;gt;&#039;&#039;&#039;BE&#039;&#039;&#039;&amp;lt;/th&amp;gt; || {{MC/Tc|no}} || {{MC/Tc|yes}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | {{MC/Blocklink|Target}} &amp;lt;/td&amp;gt;&amp;lt;th style=&amp;quot;text-align: left; width: 1px&amp;quot;&amp;gt;&#039;&#039;&#039;JE&#039;&#039;&#039;&amp;lt;/th&amp;gt; || {{MC/Tc|yes}} || {{MC/Tc|yes}} &amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align: left; width: 1px&amp;quot;&amp;gt;&#039;&#039;&#039;BE&#039;&#039;&#039;&amp;lt;/th&amp;gt; || {{MC/Tc|no}} || {{MC/Tc|no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Blocklink|Banners}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Barrel}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Campfire}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Cartography Table}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Chest}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Chiseled Bookshelf}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Crafting Table}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Daylight Detector}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Fletching Table}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Jukebox}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Loom}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Mushroom Blocks}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Nether Sprouts}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Note Block}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Smithing Table}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Soul Campfire}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Trapped Chest}}&amp;lt;br/&amp;gt;{{MC/Blocklink|id=oak door|link=Wooden Door|Overworld Wooden Doors}}&amp;lt;br/&amp;gt;{{MC/Blocklink|id=oak pressure plate|Overworld Wooden Pressure Plates|link=Wooden Pressure Plate}}&amp;lt;br/&amp;gt;{{MC/Blocklink|id=oak sign|Overworld Signs|link=Sign}}&amp;lt;br/&amp;gt;{{MC/Blocklink|id=oak trapdoor|Overworld Wooden Trapdoors|link=Wooden Trapdoor}}|| colspan=2 {{MC/Tc|yes}} || colspan=2 {{MC/Tc|no}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | {{MC/Blocklink|id=oak-button|Wooden Buttons|link=Wooden Button}} of all types&amp;lt;br/&amp;gt;{{MC/Blocklink|id=stem|link=log|Stems}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Stripped Stems}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Hyphae}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Stripped Hyphae}}&amp;lt;br/&amp;gt;{{MC/Blocksprite|Crimson Planks}} {{MC/Blocklink|Warped Planks|Nether Planks}}&amp;lt;br/&amp;gt;{{MC/Blocksprite|Crimson Slab}} {{MC/Blocklink|Warped Slab|Nether Wooden Slabs}}&amp;lt;br/&amp;gt;{{MC/Blocksprite|Crimson Fence Gate}} {{MC/Blocklink|Warped Fence Gate|Nether Fence Gates}}&amp;lt;br/&amp;gt;{{MC/Blocksprite|Crimson Fence}} {{MC/Blocklink|Warped Fence|Nether Fences}}&amp;lt;br/&amp;gt;{{MC/Blocksprite|Crimson Stairs}} {{MC/Blocklink|Warped Stairs|Nether Wooden Stairs}}&amp;lt;br/&amp;gt;{{MC/Blocksprite|Crimson Door}} {{MC/Blocklink|Warped Door|Nether Doors|link=Wooden Door}}&amp;lt;br/&amp;gt;{{MC/Blocksprite|Crimson Pressure Plate}} {{MC/Blocklink|Warped Pressure Plate|Nether Pressure Plates|link=Wooden Pressure Plate}}&amp;lt;br/&amp;gt;{{MC/Blocksprite|Crimson Sign}} {{MC/Blocklink|Warped Sign|Nether Signs|link=Sign}}&amp;lt;br/&amp;gt;{{MC/Blocksprite|Crimson Trapdoor}} {{MC/Blocklink|Warped Trapdoor|Nether Trapdoors|link=Wooden Trapdoor}} &amp;lt;/td&amp;gt;&amp;lt;th style=&amp;quot;text-align: left; width: 1px&amp;quot;&amp;gt;&#039;&#039;&#039;JE&#039;&#039;&#039;&amp;lt;/th&amp;gt; || {{MC/Tc|no}} || rowspan=2 colspan=2 {{MC/Tc|no}} &amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align: left; width: 1px&amp;quot;&amp;gt;&#039;&#039;&#039;BE&#039;&#039;&#039;&amp;lt;/th&amp;gt; || {{MC/Tc|yes}}&amp;lt;ref&amp;gt;{{bug|MCPE-73085||Nether wood catches fire}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | {{MC/Blocklink|id=red-bed|Bed}}&amp;lt;br/&amp;gt;{{MC/Blocklink|id=oak hanging sign|Overworld Hanging Signs|link=Hanging Sign}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Resin Clump}} &amp;lt;/td&amp;gt;&amp;lt;th style=&amp;quot;text-align: left; width: 1px&amp;quot;&amp;gt;&#039;&#039;&#039;JE&#039;&#039;&#039;&amp;lt;/th&amp;gt; || {{MC/Tc|yes}} || rowspan=2 colspan=2 {{MC/Tc|no}} &amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align: left; width: 1px&amp;quot;&amp;gt;&#039;&#039;&#039;BE&#039;&#039;&#039;&amp;lt;/th&amp;gt; || {{MC/Tc|no}}&lt;br /&gt;
|-&lt;br /&gt;
| Wood- and other flammable material-like blocks such as:&amp;lt;br/&amp;gt;{{MC/Blocklink|Cobweb}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Grindstone}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Ladder}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Lever}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Moss Block}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Moss Carpet}}&amp;lt;br/&amp;gt;{{MC/Blocksprite|Crimson Hanging Sign}} {{MC/Blocklink|Warped Hanging Sign|Nether Hanging Signs|link=Hanging Sign}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Piston}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Rail|Rails}} of all types&amp;lt;br/&amp;gt;{{MC/Blocklink|Redstone Torch}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Saplings}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Smoker}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Torch}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Tripwire}}&amp;lt;br/&amp;gt;{{MC/Blocklink|Tripwire Hook}}&amp;lt;br/&amp;gt;and all other non-flammable blocks...|| colspan=2 {{MC/Tc|no}} || colspan=2 {{MC/Tc|no}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Extinguishing ===&lt;br /&gt;
Fire burns out after a while when on a non-flammable block other than [[Minecraft:netherrack]] or magma blocks; however, punching or hitting the side of a burning block extinguishes the fire on that side, making the &#039;&#039;Fire extinguished&#039;&#039; sound (see below). Hitting fire while holding a tool does not reduce the tool&#039;s durability. Placing blocks on the fire also extinguishes it. Water and lava extinguish fires that they flow into, and thrown [[Minecraft:Splash Potion#Splash water bottles|splash]] and [[Minecraft:Lingering Potion|lingering]] water bottles extinguish fires in the block hit and the four blocks horizontally surrounding it.&lt;br /&gt;
&lt;br /&gt;
Mobs on fire are extinguished when in water or in a [[Minecraft:cauldron]] containing it. In the latter case, one layer of water disappears.&lt;br /&gt;
&lt;br /&gt;
Fire extinguishes more quickly if nothing flammable is present, and soon after it consumes a flammable block immediately beneath it.&lt;br /&gt;
* Fire has an &#039;&#039;age&#039;&#039; property that determines how it extinguishes, ranging from age 0 when the fire is set, and growing to age 15. For fire older than age 3, if nothing flammable is adjacent to the fire, or if the block below doesn&#039;t have a solid top surface, the fire is extinguished by the next block tick. At age 15, as long as there isn&#039;t a flammable block below the fire, a block tick has a {{frac|1|4}} chance to extinguish the fire.&lt;br /&gt;
&lt;br /&gt;
If a fire is exposed to rain, it extinguishes quickly.&lt;br /&gt;
* Rain affects fire if it falls directly onto the fire, or into the four adjacent blocks. Specifically, no matter the age, any block tick has a 20–65% chance of rain extinguishing the fire, depending on the fire&#039;s age: 20 percent plus 3 percentage points per age of the fire.&lt;br /&gt;
[[File:Infinite Fire.png|thumb|251x251px|Fire burning on netherrack creates a perpetually burning fire.]]&lt;br /&gt;
&lt;br /&gt;
=== Eternal fire ===&lt;br /&gt;
When lit, [[Minecraft:netherrack]], magma blocks, soul sand, and soul soil maintain fire forever, unless extinguished by any method except rain. Bedrock in [[Minecraft:the End]] also burns eternally. Eternal fire cannot exist on the sides of these blocks.&lt;br /&gt;
&lt;br /&gt;
The blocks that can support eternal fire are defined per-dimension, in the #infiniburn_overworld, #infiniburn_nether, and #infiniburn_end block tags.&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;code&amp;gt;/gamerule fire_spread_radius_around_player&amp;lt;/code&amp;gt; is set to 0, fire lasts forever until it is put out by the player, and does not spread or affect flammable blocks.&lt;br /&gt;
&lt;br /&gt;
=== Bees ===&lt;br /&gt;
Setting fire to a [[Minecraft:beehive]] or bee nest causes the contained bees to be ejected from the block.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
=== Generic ===&lt;br /&gt;
{{MC/Edition|java}}: &amp;lt;ref group=sound&amp;gt;{{Bug|MC-171366}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{MC/Sound table/Block/Wool/JE}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|bedrock}}:&lt;br /&gt;
{{MC/Sound table/Block/Wood/BE}}&lt;br /&gt;
&lt;br /&gt;
=== Unique ===&lt;br /&gt;
{{MC/Edition|java}}&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound =Fire.ogg&lt;br /&gt;
|subtitle=Fire crackles&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly&lt;br /&gt;
|id=block.fire.ambient&lt;br /&gt;
|translationkey=subtitles.block.fire.ambient&lt;br /&gt;
|volume=1.0-2.0&lt;br /&gt;
|pitch=0.3-1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Fizz.ogg&lt;br /&gt;
|subtitle=Fire extinguished&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a fire is put out by hitting&lt;br /&gt;
|id=block.fire.extinguish&lt;br /&gt;
|translationkey=subtitles.block.fire.extinguish&lt;br /&gt;
|volume=0.5&lt;br /&gt;
|pitch=1.8-3.4&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Ghast fireball4.ogg&lt;br /&gt;
|subtitle=Fireball whooshes&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When fire is created using a fire charge&lt;br /&gt;
|id=item.firecharge.use|idnote=&amp;lt;ref group=sound name=nounderscore&amp;gt;{{bug|MC-177457}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|translationkey=subtitles.item.firecharge.use|translationkeynote=&amp;lt;ref group=sound name=nounderscore/&amp;gt;&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Flint and steel click.ogg&lt;br /&gt;
|subtitle=Flint and Steel click&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When fire is created using a flint and steel&lt;br /&gt;
|id=item.flintandsteel.use|idnote=&amp;lt;ref group=sound name=nounderscore/&amp;gt;&lt;br /&gt;
|translationkey=subtitles.item.flintandsteel.use|translationkeynote=&amp;lt;ref group=sound name=nounderscore/&amp;gt;&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MC/El|be}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
|type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Fire.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly&lt;br /&gt;
|id=fire.fire&lt;br /&gt;
|volume=1.0-2.0&lt;br /&gt;
|pitch=0.3-1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Fizz.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a fire is put out by hitting&lt;br /&gt;
|id=random.fizz&lt;br /&gt;
|volume=0.5&lt;br /&gt;
|pitch=1.8-2.4}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Ghast fireball4.ogg&lt;br /&gt;
|subtitle=Fireball whooshes&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When fire is created using a fire charge&lt;br /&gt;
|id=mob.ghast.fireball&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Flint and steel click.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When fire is created using a flint and steel&lt;br /&gt;
|id=fire.ignite&lt;br /&gt;
|volume=1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{MC/Edition|je}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showblocktags=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Fire&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=fire&lt;br /&gt;
|blocktags=fire&lt;br /&gt;
|form=block&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|be}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Fire&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=fire&lt;br /&gt;
|id=51&lt;br /&gt;
|form=block&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Block states ===&lt;br /&gt;
{{MC/See also|Block states}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;block states&amp;quot;/&amp;gt;{{MC/El|je}}:&amp;lt;br&amp;gt;&lt;br /&gt;
{{bst|age|0|0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15|Newly placed fire has an age of 0, and has a {{frac|1|3}} chance of incrementing with each block tick.&amp;lt;br&amp;gt;This factor affects how the fire extinguishes.}}&lt;br /&gt;
{{bst|east|false|false,true|When true, fire texture shows on that face of the block to the east; false if there&#039;s a block below this fire.}}&lt;br /&gt;
{{bst|north|false|false,true|When true, fire texture shows on that face of the block to the north; false if there&#039;s a block below this fire.}}&lt;br /&gt;
{{bst|south|false|false,true|When true, fire texture shows on that face of the block to the south; false if there&#039;s a block below this fire.}}&lt;br /&gt;
{{bst|up|false|false,true|When true, fire texture shows on that face of the block above; false if there&#039;s a block below this fire.}}&lt;br /&gt;
{{bst|west|false|false,true|When true, fire texture shows on that face of the block to the west; false if there&#039;s a block below this fire.|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{MC/El|be}}:&amp;lt;br&amp;gt;&lt;br /&gt;
{{bst|showaux=1|bits=0x1,0x2,0x4,0x8|age|0|0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15|Newly placed fire has an age of 0.&amp;lt;br&amp;gt;This factor affects how the fire extinguishes.|foot=1}}&amp;lt;section end=&amp;quot;block states&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{MC/Yt|kJLoViAIJWg}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{MC/Info needed section|&lt;br /&gt;
* Closely inspect fire before and after 13w02a - pixels may have become stretched&lt;br /&gt;
* place an End crystal on [[Minecraft:bedrock]] or [[Minecraft:obsidian]] in [[Minecraft:the End]] creates the fire in the End crystal location}}&lt;br /&gt;
{{MC/More sounds|section=1|type=old|Sounds before 14w31a}}&lt;br /&gt;
{{MC/See technical block}}&lt;br /&gt;
{{MC/See texture generation|Fire|type=block}}&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java indev}}&lt;br /&gt;
|{{MC/HistoryLine||0.31|dev=20100109-1939|[[File:Fire JE1.png|32px]] Added fire.&lt;br /&gt;
|The model of fire currently does not render the back faces; faces have to be seen from the front to be rendered.&lt;br /&gt;
|Fire is placed directly like a [[Minecraft:block]]. It is not known if its texture was any different.}}&lt;br /&gt;
|{{HistoryLine|||dev=?|Fire has the &amp;quot;wood&amp;quot; material assigned to it for sound playback, which could be encountered by placing it with its item form, or by walking on top of it in certain cases or setups.{{MC/Cn}}}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=20100110|[[Minecraft:Lava]] now sets fire to flammable materials.&lt;br /&gt;
|All [[Minecraft:item]]s and [[Minecraft:mob]]s can now catch fire.&lt;br /&gt;
|Fire is now placed by flint and steel.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=20100125|Fire now has particle effects.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=20100129-1447|[[Minecraft:Ore]]s can now be smelted by using fire on dropped items.}}&lt;br /&gt;
|{{HistoryLine||20100212-1210|{{Crafting table&lt;br /&gt;
|Output=Chainmail Helmet;Chainmail Chestplate;Chainmail Leggings;Chainmail Boots&lt;br /&gt;
|A1=Fire;Fire;Fire;       |B1=Fire;;Fire;  |C1=Fire;Fire;Fire;&lt;br /&gt;
|A2=Fire;Fire;Fire;Fire   |B2=;Fire;;      |C2=Fire;Fire;Fire;Fire&lt;br /&gt;
|A3=;Fire;Fire;Fire       |B3=;Fire;;      |C3=;Fire;Fire;Fire&lt;br /&gt;
}} Fire can now be used to craft chain armor.}}&lt;br /&gt;
|{{MC/HistoryLine||20100219|[[Minecraft:Ore]]s can no longer be smelted by using fire on dropped items with the introduction of [[Minecraft:furnace]]s.}}&lt;br /&gt;
|{{MC/HistoryLine|java infdev}}&lt;br /&gt;
|{{MC/HistoryLine||20100617-1531|[[File:Fire (placeholder texture) JE1.png|32px]] Added a backup fire texture for if the animation could not be loaded.}}&lt;br /&gt;
|{{MC/HistoryLine||20100624|[[File:Fire (placeholder texture) JE2.png|32px]] Changed the fire backup texture to read &amp;quot;FIRE TEX! HNST&amp;quot;, which means &amp;quot;Fire texture! Honest&amp;quot;.}}&lt;br /&gt;
|{{MC/HistoryLine|unknown}}&lt;br /&gt;
|{{HistoryLine||?|Previously, it was possible for fire to exist without any real attachments to any blocks, resulting in it being completely invisible but still being a danger. This has been fixed such that it can no longer be placed in these positions nor come to be in one via changes to surrounding blocks, as it immediately disappears upon finding itself in such a situation.{{MC/Cn}}}}&lt;br /&gt;
|{{MC/HistoryLine|java alpha}}&lt;br /&gt;
|{{MC/HistoryLine||v1.2.0|dev=preview|Fire now generates as fire patches in [[Minecraft:the Nether]].}}&lt;br /&gt;
|{{MC/HistoryLine||v1.2.6|[[Minecraft:Lava]] can now cause surrounding flammable [[Minecraft:block]]s to burn. Forest fires may start spontaneously if an above-ground lava pool is generated among trees during a [[Minecraft:biome]]&#039;s creation.}}&lt;br /&gt;
|{{MC/HistoryLine|java beta}}&lt;br /&gt;
|{{MC/HistoryLine||1.2|Fire now uses two similar textures, rather than just one.&lt;br /&gt;
|[[File:Fire (placeholder texture) JE2.png|32px]] A second placeholder texture for fire has been added to &amp;lt;samp&amp;gt;terrain.png&amp;lt;/samp&amp;gt; corresponding to the second fire texture.}}&lt;br /&gt;
|{{MC/HistoryLine||1.2_02|The ability for [[Minecraft:block]]s to burn forever has been removed. Previously, a non-[[Minecraft:netherrack]] flammable block, like [[Minecraft:wood]], may burn continuously when its sides are surrounded by nonflammable blocks, like [[Minecraft:stone]] or [[Minecraft:dirt]].}}&lt;br /&gt;
|{{HistoryLine||1.6|dev=Test Build 3|Fire spreading has been severely nerfed — infinite fire spread has been disabled.&amp;lt;ref&amp;gt;{{tweet|notch|72582596294483969|Aaaand I just nerfed fire. It no longer spreads infinitely.|May 23, 2011}}&amp;lt;/ref&amp;gt;|In this build only, fire is an obtainable item that can be used to craft chain armor.}}&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Fire above bedrock in [[Minecraft:the End]] now burns forever.}}&lt;br /&gt;
|{{MC/HistoryLine||1.2.1|dev=12w06a|When the player hits fire in Creative, the block under the fire is no longer removed.}}&lt;br /&gt;
|{{MC/HistoryLine||1.4.2|dev=12w32a|Added the game rule &amp;lt;code&amp;gt;doFireTick&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=12w34a|Fire now spreads differently based on difficulty.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=12w40a|Firespread has been slightly nerfed again to prevent infinitely spreading fires.}}&lt;br /&gt;
|{{MC/HistoryLine||1.5|dev=13w02a|The texture of fire is no longer procedurally generated and now has its own texture files}}&lt;br /&gt;
|{{MC/HistoryLine||1.6.1|dev=1.6|Zombie pigmen and ghasts no longer appear to be on fire in cases where mobs susceptible to fire would be.}}&lt;br /&gt;
|{{MC/HistoryLine||1.8|dev=14w04a|[[File:Fire (in minecart) 14w04a.png|32px]] If fire is set to render as the block inside of a [[Minecraft:minecart]] via commands or map editing, it now appears as this (previously it would be entirely invisible).}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=14w17a|[[File:Fire JE2.png|32px]] The model of fire has been changed slightly &amp;amp;ndash; the sides are completely erect rather than slanted inward, however, the back faces of fire are still not visible.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=14w25a|[[File:Fire JE3.png|32px]] The model of fire is now incorrectly affected by directional shading. One of the inner planes (furthest to the south) is now also missing.&lt;br /&gt;
|Wither skeletons no longer appear to be on fire in cases where mobs susceptible to fire would be.&lt;br /&gt;
|Removed the item form of fire, therefore removing its [[Minecraft:Crafting#Removed_recipes|crafting recipes]] (chain armor) as well.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=14w28b|[[File:Fire JE4.png|32px]] The model of fire has been changed, fixing the missing internal plane. However, it is still less symmetrical overall than it was prior to 14w25a, which is best seen looking from directly above.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=14w31a|[[File:Fire JE5.png|32px]] Fire is no longer affected by directional shading.&lt;br /&gt;
|Fire now uses the wool sound rather than the wood sound if broken through certain means or stepped on.}}&lt;br /&gt;
|{{MC/HistoryLine||1.9|dev=15w31a|[[File:Fire JE6.png|32px]] Extra planes have been added to the model of fire in the back. However, the outer texture planes appear to foot by a pixel.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=15w33c|[[File:Fire JE7.png|32px]] The positioning of the outer planes of fire has been fixed.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=15w38a|Fire&#039;s chance of extinguishing in the rain on its block tick has been decreased from 100% to a chance from 0–45% depending on its &#039;&#039;age&#039;&#039; state.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=15w49a|Fire&#039;s chance of extinguishing in the rain on its block tick has been increased to 20–65% depending on its &#039;&#039;age&#039;&#039; state.}}&lt;br /&gt;
|{{MC/HistoryLine||1.12|dev=17w06a|Fire now burns indefinitely on magma blocks.}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w06a|Fire no longer burns [[Minecraft:item]]s.&amp;lt;ref&amp;gt;{{bug|MC-170881}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=20w07a|Fire burns [[Minecraft:item]]s again.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=20w10a|Fire now has a proper hitbox like all other [[Minecraft:block]]s.&lt;br /&gt;
|Fire now produces fire particles when destroyed.&lt;br /&gt;
|Fire can no longer be put out with [[Minecraft:sword]]s or [[Minecraft:trident]]s in Creative mode.&lt;br /&gt;
|The blockstates and info of fire can now be properly read via F3.&lt;br /&gt;
|Fire can now be modified using debug sticks.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=20w11a|Fire no longer produces particles when destroyed.}}&lt;br /&gt;
|{{HistoryLine|||dev=20w12a|Added respawn anchor, which creates fire in an explosion when {{MC/Control|using}} the respawn anchor in a dimension other than the Nether.}} &lt;br /&gt;
|{{MC/HistoryLine|||dev=20w16a|Fire now generates in some bastion remnants.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=pre7|Creative players inside of fire now permanently are displayed as being in fire for the period spent within it rather than it intermittently flashing.}}&lt;br /&gt;
|{{MC/HistoryLine||?|Fire no longer produces wool sounds; it now no longer appears to produce any sounds at all.}}&lt;br /&gt;
|{{MC/HistoryLine||1.20.2|dev=23w32a|Fire being doused by splash water bottles now emits a &amp;lt;code&amp;gt;block_destroy&amp;lt;/code&amp;gt; [[Minecraft:vibration]] of frequency &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine||1.21.5|dev=25w06a|Fire no longer burns or spreads if no player is within 8 chunks.&lt;br /&gt;
|Added game rule {{MC/Cd|allowFireTicksAwayFromPlayer}} to toggle this behavior.}}&lt;br /&gt;
|{{HistoryLine||1.21.11|dev=25w44a|Added the game rule {{MC/Cd|fire_spread_radius_around_player}}.&lt;br /&gt;
|Removed the game rules {{MC/Cd|doFireTick}} and {{MC/Cd|allowFireTicksAwayFromPlayer}}.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|pocket alpha}}&lt;br /&gt;
|{{MC/HistoryLine||v0.1.0|Added fire.&lt;br /&gt;
|Fire currently has no texture associated with it, and thus appears invisible.&lt;br /&gt;
|Fire spreading mechanics are very buggy, allowing fire to spread to any [[Minecraft:block]].&amp;lt;ref&amp;gt;https://youtu.be/3hrz7KK2EJs&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{MC/HistoryLine||v0.3.3|Fire spreading has been disabled as a temporary fix to the aforementioned spreading bug.}}&lt;br /&gt;
&amp;lt;!-- Do not add information about reserved6 here. Reserved6 did not replace fire blocks in v0.3.3, that is a common misconception. --&amp;gt;&lt;br /&gt;
|{{HistoryLine||v0.7.0|Fire can now spread again and spreading mechanics have been improved.&lt;br /&gt;
|Fire can now be created using flint and steel.&lt;br /&gt;
|[[File:Fire BE1.png|32px]] Fire now has a texture, but it currently renders incorrectly.&amp;lt;ref&amp;gt;{{bug|MCPE-2458}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{MC/HistoryLine||v0.7.1|[[File:Fire BE.png|32px]] Fire now renders correctly.&lt;br /&gt;
|Fire now burns indefinitely on [[Minecraft:netherrack]].}}&lt;br /&gt;
|{{MC/HistoryLine||v0.7.3|Undead [[Minecraft:mob]]s now actually catch fire in sunlight, rather than just taking damage.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.8.0|dev=build 1|Burning [[Minecraft:mob]]s now turn orange and emit large fire particles.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=build 4|Fire now ignites [[Minecraft:TNT]] more aggressively.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.9.0|dev=build 2|Fire now burns out faster in jungle and roofed forest biomes.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.11.0|dev=build 9|Attacks from burning mobs can now catch fire to the victim.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=build 14|The burning animation has been removed from Creative mode completely.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.12.1|dev=build 1|Burning [[Minecraft:mob]]s now have a sizzling particle effect once extinguished.}}&lt;br /&gt;
|{{MC/HistoryLine|unknown}}&lt;br /&gt;
|{{HistoryLine||?|Fire has the &amp;quot;wood&amp;quot; material assigned to it for sound playback, which could be encountered by placing it with its item form, or by walking on top of it in certain cases or setups.&amp;lt;ref&amp;gt;{{bug|MCPE-29998}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{MC/HistoryLine|pocket}}&lt;br /&gt;
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Added the game rule {{MC/Cd|doFireTick}}.}}&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|The unique fire animation has been removed from burning [[Minecraft:mob]]s (excluding blazes), and replaced with a stretched burning animation like that on {{MC/El|je}}.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.111|dev=Preview 1.21.110.20|Some blocks that could catch fire with flint and steel, like the top stone slab or wood stair, will now also catch fire during fire explosion, such as those from fireballs.&lt;br /&gt;
|[[Minecraft:Glass]] blocks will now catch fire with flint and steel or fire explosion.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|console}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Fire.png|32px]] Added fire.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Zombie pigmen and ghasts no longer appear to be on fire in cases where mobs susceptible to fire would be.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Wither skeletons no longer appear to be on fire in cases where mobs susceptible to fire would be.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Fire now burns indefinitely on magma blocks.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|The animation of burning [[Minecraft:mob]]s has been changed to match {{MC/BE}}.&lt;br /&gt;
|Players who have been standing in fire for less 1 second no longer immediately stop burning after leaving the fire just like in {{MC/BE}} and the burning duration is now always 8 seconds after leaving the fire.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|new3ds}}&lt;br /&gt;
|{{MC/HistoryLine||0.1.0|[[File:Fire BE.png|32px]] Added fire.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.9|dev=15w31a|The block states &#039;&#039;alt&#039;&#039; and &#039;&#039;flip&#039;&#039; of fire have been removed, and the state &#039;&#039;upper&#039;&#039; has been changed to the byte state &#039;&#039;up&#039;&#039;. However, the behavior of fire has remained unchanged.}}&lt;br /&gt;
|{{MC/HistoryLine||1.13|dev=17w47a|Prior to &#039;&#039;The Flattening&#039;&#039;, this block&#039;s numeral ID was 51.}}&lt;br /&gt;
|{{MC/HistoryLine||1.16|dev=20w11a|Fire now has an associated loot table, which is empty by default.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Sometimes, in Survival, when the player walks into a fire briefly and walks out quickly enough, the player takes minor damage, but does not stay on fire.&lt;br /&gt;
*Fire uses two texture files, one for the inner fire and one for the outer fire.&lt;br /&gt;
*Each End crystal continuously generates a block of fire at its location, if the crystal is placed or generated in [[Minecraft:the End]].&lt;br /&gt;
*Fire has the third highest number of possible block state combinations, at 512, behind [[Minecraft:Note Block|note block]]&#039;s 1150 and [[Minecraft:Redstone Dust|redstone dust]]&#039;s 1296.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
*Burning mobs have the same animation as Java, yet differently scaled.&lt;br /&gt;
*The fire spreading mechanic is based on how it would be prior to &#039;&#039;Java Edition&#039;&#039; Beta 1.6.&lt;br /&gt;
*The sides of the fire model in this edition are rotated like in versions before &#039;&#039;Java Edition&#039;&#039; 1.8.&lt;br /&gt;
*When the player is on fire, there is a different burning animation on the screen than {{MC/In|je}} (it partially obstructs view when looking downward).&lt;br /&gt;
*Players with Fire Resistance do not visibly burn when in fire sources.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Renders ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mobflame Emitter.gif|Animated render of the mob burning fire.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:A bad house.png|A house that has caught fire because it was too close to a [[Minecraft:lava]] lake, and made out of [[Minecraft:wood]].&lt;br /&gt;
File:Burning Zombie Pocket.jpg|A burning zombie {{MC/In|be}} emitting unique fire particles.&lt;br /&gt;
File:Lava Tree.png|A natural fire started by [[Minecraft:lava]] flowing into trees.&lt;br /&gt;
File:Wildfire.png|A fire spreading across several trees.&lt;br /&gt;
File:Forestfire.png|Fire as seen in a burning forest.&lt;br /&gt;
File:Fire in 0.3.0.png|Invisible fire as seen in early &#039;&#039;Pocket Edition&#039;&#039;, and could burn up non-flammable blocks such as stone and dirt.&lt;br /&gt;
File:Before.png|Forest and lava lake before the fire.&lt;br /&gt;
File:During.png|Forest and lava lake during the fire.&lt;br /&gt;
File:After.png|Forest and lava lake after the fire.&lt;br /&gt;
File:Jeb Fire.png|Lots of fire.&lt;br /&gt;
File:Zombie Burns Before Sunny.jpeg|A zombie approaching a player while burning from daylight.&amp;lt;ref&amp;gt;https://twitter.com/minecraftjapan/status/1723958882694045854&amp;lt;/ref&amp;gt;&lt;br /&gt;
File:Chained-fire.png|The old chainmail recipe as seen in Java Edition Beta 1.6 Test Build 3. However, this recipe is patched. Uses the obtainable &#039;&#039;Fire&#039;&#039; item.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{MC/Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox blocks|natural}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Natural blocks]]&lt;br /&gt;
[[Category:Non-solid blocks]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Hazardous blocks]]&lt;br /&gt;
&lt;br /&gt;
cs:Oheň&lt;br /&gt;
de:Feuer&lt;br /&gt;
es:Fuego&lt;br /&gt;
fr:Feu&lt;br /&gt;
hu:Tűz&lt;br /&gt;
it:Fuoco&lt;br /&gt;
ja:炎&lt;br /&gt;
ko:불&lt;br /&gt;
nl:Vuur&lt;br /&gt;
pl:Ogień&lt;br /&gt;
pt:Fogo&lt;br /&gt;
ru:Огонь&lt;br /&gt;
th:ไฟ&lt;br /&gt;
uk:Вогонь&lt;br /&gt;
zh:火&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Field_Masoned_Banner_Pattern&amp;diff=76087</id>
		<title>Minecraft:Field Masoned Banner Pattern</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Field_Masoned_Banner_Pattern&amp;diff=76087"/>
		<updated>2026-04-09T20:23:48Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| image = Field Masoned Banner Pattern.png&lt;br /&gt;
| image2 = Field masoned banner pattern.png&lt;br /&gt;
| image2size = x325px&lt;br /&gt;
| rarity = Common&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;field masoned banner pattern&#039;&#039;&#039; is a banner pattern used to customize [[Minecraft:banner]]s with a shape of [[Minecraft:bricks]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|Paper&lt;br /&gt;
|Bricks&lt;br /&gt;
|Output=Field Masoned Banner Pattern&lt;br /&gt;
|type=Miscellaneous&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Loom ingredient ===&lt;br /&gt;
Field masoned banner patterns are used in [[Minecraft:loom]]s to add customization to [[Minecraft:banner]]s. The pattern must be combined with 1 banner and 1 [[Minecraft:dye]]. Upon usage in the loom, the field masoned banner pattern is not consumed.&lt;br /&gt;
&lt;br /&gt;
{{Looming&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|ingredients={{MC/Banner recipe|ingredients}}&lt;br /&gt;
|{{MC/Banner recipe|banner}}&lt;br /&gt;
|Matching Dye&lt;br /&gt;
|Field Masoned Banner Pattern&lt;br /&gt;
|Field Masoned&lt;br /&gt;
|{{MC/Banner recipe|output|Field Masoned}}&lt;br /&gt;
|Blink=Banner&lt;br /&gt;
|Olink=Banner&lt;br /&gt;
|description=Emblazons a field masoned (bricks)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
{{MC/Info needed section|also include the ID for the pattern itself as it exists on a banner, rather than just the associated item that applies this pattern}}&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{MC/Edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Field Masoned Banner Pattern&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=field_masoned_banner_pattern&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|showaliasids=y&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|notshowbeitemforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Field Masoned Banner Pattern&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=field_masoned_banner_pattern&lt;br /&gt;
|aliasid=banner_pattern / 4&lt;br /&gt;
|id=585&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.2|dev=24w33a|[[File:Field Masoned Banner Pattern JE1 BE2.png|32px]] Added field masoned banner patterns.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Field Masoned Banner Pattern BE1.png|32px]] Added field masoned banner patterns.}}&lt;br /&gt;
|{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.4|The field masoned banner pattern can now be bought from cartographer [[Minecraft:villager]]s.}}&lt;br /&gt;
|{{MC/HistoryLine||1.16.100|dev=beta 1.16.100.56|The different data values for the &amp;lt;code&amp;gt;banner_pattern&amp;lt;/code&amp;gt; ID have now been split up into their own IDs.}}&lt;br /&gt;
|{{MC/HistoryLine||1.18.10|dev=beta 1.18.10.26|Removed field masoned banner patterns from villager trading.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.30|dev=Preview 1.21.30.21|[[File:Field Masoned Banner Pattern JE1 BE2.png|32px]] Added a unique item icon texture for field masoned banner patterns.&lt;br /&gt;
|Field masoned banner pattern items now include their pattern in their name instead of as a subtitle.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Minecraft Education&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|education}}&lt;br /&gt;
|{{MC/HistoryLine||1.12.0|[[File:Field Masoned Banner Pattern BE1.png|32px]] Added field masoned banner patterns.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;PlayStation 4 Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|ps4}}&lt;br /&gt;
|{{MC/HistoryLine||1.90|[[File:Field Masoned Banner Pattern BE1.png|32px]] Added field masoned banner patterns.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox banner pattern}}&lt;br /&gt;
{{MC/Navbox items|Ingredients}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Banner patterns]]&lt;br /&gt;
&lt;br /&gt;
ko:벽돌 무늬 현수막 무늬&lt;br /&gt;
pt:Figura para Estandarte de Muro&lt;br /&gt;
ru:Узор флага «Муровка»&lt;br /&gt;
uk:Візерунок стяга «Цегляне тло»&lt;br /&gt;
zh:砖纹旗帜图案&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fetchprofile&amp;diff=76086</id>
		<title>Minecraft:Fetchprofile</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fetchprofile&amp;diff=76086"/>
		<updated>2026-04-09T20:23:48Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Minecraft:Commands/fetchprofile]]&lt;br /&gt;
{{MC/Redr|command}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Festive_Mash-up&amp;diff=76085</id>
		<title>Minecraft:Festive Mash-up</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Festive_Mash-up&amp;diff=76085"/>
		<updated>2026-04-09T20:23:46Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MC/Work in progress}}{{MC/Split}}{{MC/Exclusive|bedrock|console|3ds}}&lt;br /&gt;
{{MC/Missing info|What is different/new/missing on the 3DS Edition?}}&lt;br /&gt;
{{Infobox mash-up&lt;br /&gt;
|title= Festive 2014&lt;br /&gt;
|image= &lt;br /&gt;
|date= December 10, 2014&lt;br /&gt;
|feature=&lt;br /&gt;
* UI Texture&lt;br /&gt;
* World Template&lt;br /&gt;
* Sounds&lt;br /&gt;
* Item Texture&lt;br /&gt;
* Block Texture&lt;br /&gt;
* Mob Texture&lt;br /&gt;
* Skin pack&lt;br /&gt;
|price= {{MC/Price|5.99}}&lt;br /&gt;
}}&lt;br /&gt;
{{MC/Quote|Celebrate the Festive period with this wintery Mash-up Pack containing a Festive style Texture Pack, Skin Pack, new music and a Festive world!|Xbox/Playstation description}}&lt;br /&gt;
[[File:Festive Mash-up.jpg|thumb|Key art]]&lt;br /&gt;
{{Infobox mash-up&lt;br /&gt;
|title= Festive 2016&lt;br /&gt;
|date= December 19, 2016&lt;br /&gt;
|price= {{MC/Minecoin|990}}&lt;br /&gt;
|feature=&lt;br /&gt;
* World template&lt;br /&gt;
* Resource pack&lt;br /&gt;
* Skins&lt;br /&gt;
| tags=&lt;br /&gt;
* Survival&lt;br /&gt;
* Open World&lt;br /&gt;
* Exploration&lt;br /&gt;
* Holiday&lt;br /&gt;
* Winter&lt;br /&gt;
|website page = [https://www.minecraft.net/en-us/marketplace/pdp?id=959fd880-2357-4353-a8bd-286ae90efb7f Festive 2016 in Minecraft Marketplace]&lt;br /&gt;
| article = festive-mash-pack-2016-here&lt;br /&gt;
| article title = Festive Mash-Up Pack 2016 is here!&lt;br /&gt;
}}&lt;br /&gt;
{{MC/Quote|Wander through a winter wonderland! World, textures, skins and more!|Minecraft Marketplace description}}&lt;br /&gt;
[[File:Festive 2016 Mash-up.jpg|thumb|Key art]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Festive&#039;&#039;&#039; is an official Mash-up pack made by 4J Studios released during Christmas 2014 and later updated and re-released in 2016. It includes 44 skins on {{MC/Lce}}, 51 skins on {{MC/BE}}, and 46 skins on {{MC/3ds}}.&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
=== 2014 ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Render&lt;br /&gt;
!Description&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Fat Santa&lt;br /&gt;
|[[File:Fat Santa.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xmas Herobrine&lt;br /&gt;
|[[File:Xmas Herobrine.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Small Elf 1&lt;br /&gt;
|[[File:Small Elf 1.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Small Elf 2&lt;br /&gt;
|[[File:Small Elf 2.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Small Elf 3&lt;br /&gt;
|[[File:Small Elf 3.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evil Elf&lt;br /&gt;
|[[File:Evil Elf.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Green Santa&lt;br /&gt;
|[[File:Green Santa.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Santa&lt;br /&gt;
|[[File:Blue Santa.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dasher&lt;br /&gt;
|[[File:Dasher.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dancer&lt;br /&gt;
|[[File:Dancer.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prancer&lt;br /&gt;
|[[File:Prancer.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vixen&lt;br /&gt;
|[[File:Vixen.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Comet&lt;br /&gt;
|[[File:Comet.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cupid&lt;br /&gt;
|[[File:Cupid.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Donner&lt;br /&gt;
|[[File:Donner.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blitzen&lt;br /&gt;
|[[File:Blitzen.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rudolph&lt;br /&gt;
|[[File:Rudolph Legacy.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snow Flake&lt;br /&gt;
|[[File:Snow Flake.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stocking&lt;br /&gt;
|[[File:Stocking.gif|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Candycane Stick&lt;br /&gt;
|[[File:Candycane Stick.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bigfoot&lt;br /&gt;
|[[File:Bigfoot.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yeti&lt;br /&gt;
|[[File:Yeti.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Krampus&lt;br /&gt;
|[[File:Krampus.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Steve Xmas Sweater&lt;br /&gt;
|[[File:Steve Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tennis Steve Xmas Sweater&lt;br /&gt;
|[[File:Tennis Steve Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tuxedo Steve Xmas Sweater&lt;br /&gt;
|[[File:Tuxedo Steve Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athlete Steve Xmas Sweater&lt;br /&gt;
|[[File:Athlete Steve Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scottish Steve Xmas Sweater&lt;br /&gt;
|[[File:Scottish Steve Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prisoner Steve Xmas Sweater&lt;br /&gt;
|[[File:Prisoner Steve Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cyclist Steve Xmas Sweater&lt;br /&gt;
|[[File:Cyclist Steve Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Boxer Steve Xmas Sweater&lt;br /&gt;
|[[File:Boxer Steve Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alex Xmas Sweater&lt;br /&gt;
|[[File:Alex Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tennis Alex Xmas Sweater&lt;br /&gt;
|[[File:Tennis Alex Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tuxedo Alex Xmas Sweater&lt;br /&gt;
|[[File:Tuxedo Alex Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athlete Alex Xmas Sweater&lt;br /&gt;
|[[File:Athlete Alex Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scottish Alex Xmas Sweater&lt;br /&gt;
|[[File:Scottish Alex Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prisoner Alex Xmas Sweater&lt;br /&gt;
|[[File:Prisoner Alex Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cyclist Alex Xmas Sweater&lt;br /&gt;
|[[File:Cyclist Alex Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Boxer Alex Xmas Sweater&lt;br /&gt;
|[[File:Boxer Alex Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ski Steve&lt;br /&gt;
|[[File:Ski Steve.gif|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snow Shoe Steve&lt;br /&gt;
|[[File:Snow Shoe Steve.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tomte&lt;br /&gt;
|[[File:Tomte Legacy.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tree Fairy&lt;br /&gt;
|[[File:Tree Fairy.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Female Skier&lt;br /&gt;
|[[File:Female Skier.gif|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2016 ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Render&lt;br /&gt;
!Description&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Snowhohoman Sweater&lt;br /&gt;
|[[File:Snowhohoman Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cringle Creeper Cardigan&lt;br /&gt;
|[[File:Cringle Creeper Cardigan.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mistletoes The Bigfoot&lt;br /&gt;
|[[File:Mistletoes The Bigfoot.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mrs Cool Claus&lt;br /&gt;
|[[File:Mrs Cool Claus.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cool Claus&lt;br /&gt;
|[[File:Cool Claus.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Comet&lt;br /&gt;
|[[File:Comet New.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cupid&lt;br /&gt;
|[[File:Cupid New.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dancer&lt;br /&gt;
|[[File:Dancer New.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dasher&lt;br /&gt;
|[[File:Dasher New.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Donner&lt;br /&gt;
|[[File:Donner New.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blitzen&lt;br /&gt;
|[[File:Blitzen New.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prancer&lt;br /&gt;
|[[File:Prancer New.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vixen&lt;br /&gt;
|[[File:Vixen New.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dishevelf&lt;br /&gt;
|[[File:Dishevelf.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chris Cringle&lt;br /&gt;
|[[File:Chris Cringle.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Krampus&lt;br /&gt;
|[[File:Krampus New.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Noelf&lt;br /&gt;
|[[File:Noelf.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tinself&lt;br /&gt;
|[[File:Tinself.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toastmistress&lt;br /&gt;
|[[File:Toastmistress.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toastmaster&lt;br /&gt;
|[[File:Toastmaster.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yuletide Yeti&lt;br /&gt;
|[[File:Yuletide Yeti.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alex Xmas Sweater&lt;br /&gt;
|[[File:Alex Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athlete Alex Xmas Sweater&lt;br /&gt;
|[[File:Athlete Alex Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athlete Steve Xmas Sweater&lt;br /&gt;
|[[File:Athlete Steve Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Boxer Alex Xmas Sweater&lt;br /&gt;
|[[File:Boxer Alex Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Boxer Steve Xmas Sweater&lt;br /&gt;
|[[File:Boxer Steve Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Candycane Stick&lt;br /&gt;
|[[File:Candycane Stick.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cyclist Alex Xmas Sweater&lt;br /&gt;
|[[File:Cyclist Alex Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cyclist Steve Xmas Sweater&lt;br /&gt;
|[[File:Cyclist Steve Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Green Santa&lt;br /&gt;
|[[File:Green Santa.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prisoner Alex Xmas Sweater&lt;br /&gt;
|[[File:Prisoner Alex Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prisoner Steve Xmas Sweater&lt;br /&gt;
|[[File:Prisoner Steve Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scottish Alex Xmas Sweater&lt;br /&gt;
|[[File:Scottish Alex Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scottish Steve Xmas Sweater&lt;br /&gt;
|[[File:Scottish Steve Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Skier&lt;br /&gt;
|[[File:Female Skier.gif|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ski Steve&lt;br /&gt;
|[[File:Ski Steve.gif|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Small Elf 2&lt;br /&gt;
|[[File:Small Elf 2.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Small Elf 3&lt;br /&gt;
|[[File:Small Elf 3.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snow Flake&lt;br /&gt;
|[[File:Snow Flake.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snow Shoe Steve&lt;br /&gt;
|[[File:Snow Shoe Steve.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Steve Xmas Sweater&lt;br /&gt;
|[[File:Steve Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stocking&lt;br /&gt;
|[[File:Stocking.gif|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tennis Alex Xmas Sweater&lt;br /&gt;
|[[File:Tennis Alex Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tennis Steve Xmas Sweater&lt;br /&gt;
|[[File:Tennis Steve Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TreeFairy&lt;br /&gt;
|[[File:Tree Fairy.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Red Nose&lt;br /&gt;
|[[File:Red Nose.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tomte&lt;br /&gt;
|[[File:Tomte Bedrock.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tuxedo Steve Xmas Sweater&lt;br /&gt;
|[[File:Tuxedo Steve Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tuxedo Alex Xmas Sweater&lt;br /&gt;
|[[File:Tuxedo Alex Xmas Sweater.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Santa&lt;br /&gt;
|[[File:Blue Santa.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Steve Xmas Sweater 2&lt;br /&gt;
|[[File:Steve Xmas Sweater 2.png|128x128px|center]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Changes between 2014 to 2016 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! width=100px |Name&lt;br /&gt;
! width=60px |Render&lt;br /&gt;
! Changes&lt;br /&gt;
! width=60px |Render&lt;br /&gt;
|-&lt;br /&gt;
|Xmas Herobrine&lt;br /&gt;
|[[File:Xmas Herobrine.png|128x128px|center]]&lt;br /&gt;
|Due to the removal of any mention of Herobrine, his head was replaced and he was renamed to Steve Xmas Sweater 2&lt;br /&gt;
|[[File:Steve_Xmas_Sweater_2.png|128x128px|center]]&lt;br /&gt;
|-&lt;br /&gt;
|Illusioner&lt;br /&gt;
|[[File:Illusioner_Festive.png|128x128px|center]]&lt;br /&gt;
|An Illusioner texture exists in the files but only in the 2016 pack despite not existing on Bedrock.&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
Changes made to the World Template between Legacy&#039;s world limitations and Bedrock&#039;s Infinite:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Festive_World_Top_Down_Ps3.png|Legacy&lt;br /&gt;
Festive_World_Top_Down_Bedrock.png|Bedrock&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{MC/Yt|ZmQyvzGckE8}}&lt;br /&gt;
{{MC/Yt|UWGg1juRRmw}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Release ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine||December 19, 2016|link=https://www.minecraft.net/en-us/article/festive-mash-pack-2016-here|Festive Mash-up 2016 is released on the Marketplace.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|pocket}}&lt;br /&gt;
|{{MC/HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added Festive 2016 Mash-up pack.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|console}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU19|xbone=CU6|ps3=1.11|psvita=1.11|ps4=1.11|wiiu=Patch 1|switch=1.0.1|Added Festive 2014 Mash-up pack.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;pixel-image&amp;quot;&amp;gt;&lt;br /&gt;
File:FestiveMash-up_packicon_0.jpg|Icon for the resource pack.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Promotional images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Festive 2016 Mash-up.jpg|Key art for 2016&lt;br /&gt;
File:Festive Mash-up.jpg|Key art for 2014&lt;br /&gt;
File:FestiveMash-up_screenshot_0.jpg&lt;br /&gt;
File:FestiveMash-up_screenshot_1.jpg&lt;br /&gt;
File:FestiveMash-up_screenshot_2.jpg&lt;br /&gt;
File:FestiveMash-up_screenshot_3.jpg&lt;br /&gt;
File:FestiveMash-up_screenshot_4.jpg&lt;br /&gt;
File:FestiveMash-up_comparison.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.xbox.com/en-US/games/store/festive-mash-up/c2tcn4pj4h9n Purchase] 2014 on the Xbox Store&lt;br /&gt;
* [https://store.playstation.com/en-us/product/UP4433-CUSA00744_00-KMP0000000000004 Purchase] 2014 on the PlayStation store&lt;br /&gt;
* [https://www.minecraft.net/en-us/marketplace/pdp?id=959fd880-2357-4353-a8bd-286ae90efb7f Purchase] 2016 on the Bedrock Marketplace&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox skin packs}}&lt;br /&gt;
{{MC/Navbox mash-ups}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fern&amp;diff=76084</id>
		<title>Minecraft:Fern</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fern&amp;diff=76084"/>
		<updated>2026-04-09T20:23:43Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MC/For|the large variant|Large Fern}}&lt;br /&gt;
{{Infobox block&lt;br /&gt;
| image = Fern.png&lt;br /&gt;
| invimage = Fern&lt;br /&gt;
| extratext = [[#Color|View all renders]]&lt;br /&gt;
| transparent = Yes&lt;br /&gt;
| light = No&lt;br /&gt;
| tool = Shears&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
| flammable = Yes (60)&lt;br /&gt;
| lavasusceptible = Yes&lt;br /&gt;
| mapcolor = {{jebe|{{Map color|Leaves}}|[[File:Grasscolor.png|link=|12px|middle]] ([[#Color|Grass tint]])&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ferns&#039;&#039;&#039; are a non-solid plant [[Minecraft:block]] found only in certain biomes and have the same characteristics as grass.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
When broken normally, ferns have a 12.5% chance of dropping 1 unit of wheat seeds when destroyed. This is affected by the Fortune enchantment, dropping 1-3, 1-5, or 1-7 wheat seeds respectively with Fortune I, II, and III. &lt;br /&gt;
&lt;br /&gt;
Ferns can be obtained as an item if mined by [[Minecraft:shears]]. Large ferns also drop two ferns when broken using shears.&lt;br /&gt;
{{MC/Breaking row|horizontal=1|Fern|drop=0|shears=1}}&lt;br /&gt;
&lt;br /&gt;
=== Natural generation ===&lt;br /&gt;
Ferns occur naturally only in jungle, taiga, snowy taiga and old growth taiga biomes.&lt;br /&gt;
&lt;br /&gt;
{{MC/Block Distribution}}&lt;br /&gt;
&lt;br /&gt;
=== Generated loot ===&lt;br /&gt;
{{MC/LootChestItem|fern}}&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
Wandering traders may sell ferns for 1 [[Minecraft:emerald]].&lt;br /&gt;
{{Trade sources}}&lt;br /&gt;
&lt;br /&gt;
=== Mob loot ===&lt;br /&gt;
{{MC/In|bedrock}}, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 1 fern when killed while showing the item as trade offer, if the player holds an [[Minecraft:emerald]].&lt;br /&gt;
&lt;br /&gt;
=== Post-generation ===&lt;br /&gt;
{{MC/In|bedrock}}, bone meal can be used on a grass block to grow ferns.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Placement ===&lt;br /&gt;
Ferns can be placed on grass blocks, [[Minecraft:podzol]], [[Minecraft:mycelium]], [[Minecraft:dirt]], coarse dirt, rooted dirt, [[Minecraft:mud]], muddy mangrove roots, moss blocks, pale moss blocks and [[Minecraft:farmland]].&lt;br /&gt;
&lt;br /&gt;
Ferns can also be placed in flower pots.&lt;br /&gt;
&lt;br /&gt;
[[File:Ferns placeable on.png|thumb|All the blocks that ferns can be placed on.]]&lt;br /&gt;
&lt;br /&gt;
=== Grazing ===&lt;br /&gt;
When a sheep eats a fern, the block is destroyed, and a sheared sheep regrows its [[Minecraft:wool]]. Baby sheep graze grass and ferns much more often than adults and mature 1 minute faster when grazing.&lt;br /&gt;
&lt;br /&gt;
=== Composting ===&lt;br /&gt;
Placing a fern into a [[Minecraft:composter]] has a 65% chance of raising the compost level by 1.&lt;br /&gt;
&lt;br /&gt;
=== Bone meal ===&lt;br /&gt;
Bone meal can be used on a fern to create a large fern.&lt;br /&gt;
&lt;br /&gt;
== Color ==&lt;br /&gt;
The coloration of ferns and potted ferns is dependent on the [[Minecraft:biome]] they are in. A  block always uses the color set to its location, regardless of how it was placed or of its source. This affects the side and top of the block.&lt;br /&gt;
&lt;br /&gt;
{{MC/In|BE}}, biome colors also appear on [[Minecraft:Map|maps]].&amp;lt;ref&amp;gt;{{MC/Cite bug|MC|130658|Grass/foliage colors on maps still use the colors from Alpha v1.1.2_01 and earlier / do not change color with biomes|June 2, 2018}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Item ===&lt;br /&gt;
{{MC/In|Java}}, fern items use biome color with temperature 0.5, downfall 1.0, and as a result is colored {{color|#7cbd6b}}. {{MC/In|BE}}, this color is coded in the item&#039;s texture.&lt;br /&gt;
&lt;br /&gt;
=== Biome colors ===&lt;br /&gt;
These values are generated by the biome dyeing algorithm. See biome colors for more information.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; data-description=&amp;quot;Java edition biome colors&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Biome&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Color &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Block&lt;br /&gt;
|-&lt;br /&gt;
! Fern&lt;br /&gt;
! Potted Fern&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Badlands}}&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |{{color|#90814D}}&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[File:Badlands_Fern.png|32px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[File:Badlands_Potted_Fern.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Eroded Badlands}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Wooded Badlands}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Badlands Plateau}}{{only|be|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Modified Badlands Plateau}}{{only|be|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Modified Wooded Badlands Plateau}}{{only|be|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Cherry Grove}}&lt;br /&gt;
|{{color|#B6DB61}}&lt;br /&gt;
| [[File:Cherry_Grove_Fern.png|32px]]&lt;br /&gt;
| [[File:Cherry_Grove_Potted_Fern.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Desert}}&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |{{color|#BFB755}}&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | [[File:Desert_Fern.png|32px]]&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | [[File:Desert_Potted_Fern.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Savanna}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Savanna Plateau}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Windswept Savanna}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Nether Wastes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Soul Sand Valley}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Crimson Forest}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Warped Forest}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Basalt Deltas}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Desert Hills}}{{only|be|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Desert Lakes}}{{only|be|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Shattered Savanna Plateau}}{{only|be|short=1}}&lt;br /&gt;
|{{Color|#82C245}}&lt;br /&gt;
| [[File:Windswept_Savanna_Fern.png|32px]]&lt;br /&gt;
| [[File:Windswept_Savanna_Potted_Fern.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Stony Peaks}}&lt;br /&gt;
|{{color|#9ABE4B}}&lt;br /&gt;
| [[File:Stony_Peaks_Fern.png|32px]]&lt;br /&gt;
| [[File:Stony_Peaks_Potted_Fern.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Jungle}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{color|#59C93C}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:Jungle_Fern.png|32px]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:Jungle_Potted_Fern.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Bamboo Jungle}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Jungle Hills}}{{only|be|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Modified Jungle}}{{only|be|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Bamboo Jungle Hills}}{{only|be|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Sparse Jungle}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|#64C73F}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[File:Sparse_Jungle_Fern.png|32px]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[File:Sparse_Jungle_Potted_Fern.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Modified Jungle Edge}}{{only|be|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Lush Caves}}{{only|be|short=1}}&lt;br /&gt;
|{{Color|#B9B75B}}&lt;br /&gt;
| [[File:Lush_Caves_Fern.png|32px]]&lt;br /&gt;
| [[File:Lush_Caves_Potted_Fern.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Mushroom Fields}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|#55C93F}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Mushroom_Fields_Fern.png|32px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Mushroom_Fields_Potted_Fern.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Mushroom Field Shore}}{{only|be|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Swamp}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|#6A7039}}&amp;lt;ref name=&amp;quot;warm2&amp;quot; group=&amp;quot;n&amp;quot;&amp;gt;Above -0.1 temperature.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Swamp Fern.png|32px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Swamp Potted Fern.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{MC/Biomelink|Mangrove Swamp}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|#4C763C}}&amp;lt;ref name=&amp;quot;cold2&amp;quot; group=&amp;quot;n&amp;quot;&amp;gt;Below -0.1 temperature.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Swamp Fern (Cold).png|32px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Swamp Potted Fern (Cold).png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Swamp Hills}}{{only|be|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Plains}}&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |{{color|#91BD59}}&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Plains_Fern.png|32px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Plains_Potted_Fern.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Sunflower Plains}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Beach}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Dripstone Caves}}{{only|je|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Deep Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Sulfur Caves}}{{MC/Upcoming|Chaos Cubed}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Forest}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{color|#79C05A}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:Forest_Fern.png|32px]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:Forest_Potted_Fern.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Flower Forest}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Wooded Hills}}{{only|be|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Tall Birch Hills}}{{only|be|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Dark Forest}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|#507A32}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Dark_Forest_Fern.png|32px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Dark_Forest_Potted_Fern.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Dark Forest Hills}}{{only|be|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Pale Garden}}&lt;br /&gt;
|{{color|#878D76}}&lt;br /&gt;
|[[File:Pale_Garden_Fern.png|32px]]&lt;br /&gt;
|[[File:Pale_Garden_Potted_Fern.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Birch Forest}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{color|#88BB67}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:Birch_Forest_Fern.png|32px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:Birch_Forest_Potted_Fern.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Old Growth Birch Forest}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Birch Forest Hills}}{{only|be|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Ocean}}&lt;br /&gt;
| rowspan=&amp;quot;17&amp;quot; |{{color|#8EB971}}&lt;br /&gt;
| rowspan=&amp;quot;17&amp;quot; |[[File:Fern.png|32px]]&lt;br /&gt;
| rowspan=&amp;quot;17&amp;quot; |[[File:Potted_Fern.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Deep Ocean}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Warm Ocean}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Deep Warm Ocean}}{{only|be|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Lukewarm Ocean}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Deep Lukewarm Ocean}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Cold Ocean}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Deep Cold Ocean}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Deep Frozen Ocean}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|River}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Lush Caves}}{{only|je|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|The End}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Small End Islands}}{{only|je|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|End Barrens}}{{only|je|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|End Midlands}}{{only|je|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|End Highlands}}{{only|je|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|The Void}}{{only|je|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Meadow}}{{only|je|short=1}}&lt;br /&gt;
|{{color|#83BB6D}}&lt;br /&gt;
|[[File:Meadow_Fern.png|32px]]&lt;br /&gt;
|[[File:Meadow_Potted_Fern.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Meadow}}{{only|be|short=1}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{color|#86B87F}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[File:Old_Growth_Pine_Taiga_Fern.png|32px]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[File:Old_Growth_Pine_Taiga_Potted_Fern.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Old Growth Pine Taiga}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Giant Tree Taiga Hills}}{{only|be|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Giant Spruce Taiga Hills}}{{only|be|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Taiga}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{color|#86B783}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[File:Taiga_Fern.png|32px]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[File:Taiga_Potted_Fern.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Old Growth Spruce Taiga}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Taiga Hills}}{{only|be|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Taiga Mountains}}{{only|be|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Dripstone Caves}}{{only|be|short=1}}&lt;br /&gt;
|{{Color|#8DB58A}}&lt;br /&gt;
|[[File:Dripstone_Caves_Fern.png|32px]]&lt;br /&gt;
|[[File:Dripstone_Caves_Potted_Fern.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Windswept Hills}}&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |{{color|#8AB689}}&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[File:Windswept_Hills_Fern.png|32px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[File:Windswept_Hills_Potted_Fern.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Windswept Gravelly Hills}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Windswept Forest}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Stony Shore}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Gravelly Mountains+|id=modified-gravelly-mountains}}{{only|be|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Mountain Edge}}{{only|be|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Snowy Beach}}&lt;br /&gt;
|{{color|#83B593}}&lt;br /&gt;
|[[File:Snowy_Beach_Fern.png|32px]]&lt;br /&gt;
|[[File:Snowy_Beach_Potted_Fern.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Snowy Plains}}&lt;br /&gt;
| rowspan=&amp;quot;13&amp;quot; |{{color|#80B497}}&lt;br /&gt;
| rowspan=&amp;quot;13&amp;quot; |[[File:Snowy_Plains_Fern.png|32px]]&lt;br /&gt;
| rowspan=&amp;quot;13&amp;quot; |[[File:Snowy_Plains_Potted_Fern.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Ice Spikes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Snowy Taiga}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Frozen Ocean}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Frozen River}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Grove}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Snowy Slopes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Frozen Peaks}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Jagged Peaks}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Snowy Mountains}}{{only|be|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Legacy Frozen Ocean}}{{only|be|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Snowy Taiga Hills}}{{only|be|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Biomelink|Snowy Taiga Mountains}}{{only|be|short=1}}&lt;br /&gt;
|}&lt;br /&gt;
{{MC/Reflist|group=n}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{MC/Sound table/Block/Grass}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{MC/Edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showblocktags=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Fern&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=fern&lt;br /&gt;
|blocktags=enchantment_power_transmitter, replaceable, replaceable_by_trees&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|bedrock}}:&lt;br /&gt;
{{ID table2&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|showaliasids=y&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Fern&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=fern&lt;br /&gt;
|aliasid=tallgrass / 2&lt;br /&gt;
|translationkey=tile.tallgrass.fern.name&lt;br /&gt;
|id=-848&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java beta}}&lt;br /&gt;
|{{MC/HistoryLine||1.6|dev=Test Build 3|[[File:Fern JE1.png|32px]] Added ferns.&amp;lt;ref name=&amp;quot;GrassAdditions&amp;quot;&amp;gt;https://web.archive.org/web/0/http://notch.tumblr.com/post/5775170768/the-changelist-for-1-6&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[[File:Fern (item) JE1.png|32px]] The item form, unobtainable by normal means, has no name, uses the grass texture, does not have a tint applied, and places shrubs instead of ferns even if its damage value is 2 as expected.}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=Pre-release|Ferns can now be harvested with [[Minecraft:shears]], allowing for their legitimate acquisition.&lt;br /&gt;
|[[File:Fern (item) JE2.png|32px]] The item now appears with the correct sprite in the inventory, and is also tinted with {{color|#7cbd6b}}.&lt;br /&gt;
|The fern item (damage{{=}}2) now places ferns instead of shrubs.&lt;br /&gt;
|Swamp biomes have been redesigned and rainforest biomes have been removed entirely, so ferns no longer generate.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=Pre-release 2 ;)|The item is now called &amp;quot;Grass&amp;quot; in the inventory.}}&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|[[File:Fern (item) JE3.png|32px]] The tint used for ferns as items has changed to {{color|#48b518}}.&lt;br /&gt;
|The item is now called &amp;quot;Fern&amp;quot; in the inventory.&lt;br /&gt;
|Ferns are now available in the creative [[Minecraft:inventory]].}}&lt;br /&gt;
|{{MC/HistoryLine||1.2.1|dev=12w03a|Ferns now generate in jungle biomes.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=12w05a|Placing a [[Minecraft:block]] while targeting a fern now overwrite the fern, similar to [[Minecraft:snow]]. Previously, ferns had to be broken to place blocks in that space.}}&lt;br /&gt;
|{{MC/HistoryLine||1.4.2|dev=12w34a|The ability to place ferns in flower pots has been added.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=12w38a|The sounds used for grass-type blocks have been changed.}}&lt;br /&gt;
|{{MC/HistoryLine||1.4.4|dev=1.4.3|Ferns no longer appear grayscale when held in third person.}}&lt;br /&gt;
|{{MC/HistoryLine||1.7.2|dev=13w36a|Ferns now spawn in taiga and cold taiga biomes.&lt;br /&gt;
|A fern can now be bone mealed into a large fern, which drops two fern items when broken with shears, making ferns renewable for the first time.}}&lt;br /&gt;
|{{MC/HistoryLine||1.8|dev=14w07a|[[File:Fern JE2.png|32px]] The texture planes and pixels of ferns are now completely square.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=14w17a|[[File:Fern JE3.png|32px]] The texture planes and pixels of ferns are now stretched and rectangular again.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=14w25a|[[File:Fern JE4.png|32px]] Cross models, including ferns, are now subject to directional shading.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w31a|[[File:Fern JE5.png|32px]] Crosses are no longer subject to directional shading.&amp;lt;ref name=&amp;quot;DSFix&amp;quot;&amp;gt;{{bug|MC-57159}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Fern JE6.png|32px]] The texture of ferns has been changed.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=18w50a|Fern items can now be found in chests in taiga village houses.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=19w03a|Placing a fern into the composter now has a 50% chance of raising the compost level by 1.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=19w05a|Ferns now have a 65% chance of increasing the compost level by 1.&lt;br /&gt;
|Wandering traders can now sell a fern for 1 emerald.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.5|dev=25w08a|Sheep can now graze on ferns.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|pocket alpha}}&lt;br /&gt;
|{{MC/HistoryLine||v0.8.0|dev=build 1|[[File:Fern BE1.png|32px]] Added ferns.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=build 5|Bone meal can now be used to instantly grow ferns on grass blocks.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.9.0|dev=build 1|Ferns now generate naturally.&lt;br /&gt;
|The tint of ferns now changes depending on the biome.&lt;br /&gt;
|[[File:Fern BE2.png|32px]] The fern texture has been brightened.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=build 3|Bone meal can now be applied to ferns to create large ferns.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.11.0|dev=build 14|Ferns now have a random height.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.12.1|dev=build 1|Ferns can now be snowlogged.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.14.0|dev=build 3|The hitbox no longer occupies an entire block.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.15.0|dev=build 1|The texture is now 44×44, instead of 16×16. Whether this results in any visible changes in-game is unknown.}}&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Fern JE6.png|32px]]{{MC/Verify|Is this exact model used?}} The texture of ferns has been changed.}}&lt;br /&gt;
|{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.1|Ferns can now be used to fill [[Minecraft:composter]]s.&lt;br /&gt;
|Ferns can now be found in taiga and snowy taiga village house chests.}}&lt;br /&gt;
|{{MC/HistoryLine||1.16.0|dev=beta 1.16.0.57|Wandering traders can now sell a fern for 1 emerald.}}&lt;br /&gt;
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Ferns no longer appear mirrored when viewed from certain angles.&amp;lt;ref&amp;gt;{{bug|MCPE-40646||Cross models are displayed wrongly from east and west sides|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=Preview 1.21.60.23|Ferns generate more frequently in taigas, old growth spruce taigas, old growth pine taigas, and sparse jungles.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=1.66.0016.0|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Fern JE1.png|32px]]{{MC/Verify|Was this exact texture/model used?}} Added ferns.|The item form is named &amp;quot;Tall Grass&amp;quot;.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU7|The item form is now named &amp;quot;Fern&amp;quot;.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU12|Ferns can now be directly overwritten by placed blocks, like snow and water can, rather than having to be broken beforehand.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|The ability to place ferns in flower pots has been added.}}&lt;br /&gt;
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Fern JE6.png|32px]]{{MC/Verify|Was this exact texture/model used?}} The texture of ferns has been changed.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Wandering traders can now sell a fern for 5 emeralds.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|new 3ds}}&lt;br /&gt;
|{{HistoryLine||0.1.0|[[File:Fern JE1.png|32px]]{{MC/Verify|Was this exact texture/model used?}} Added ferns.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
==== &#039;&#039;Java Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.13|dev=17w47a|The different block states for the &amp;lt;code&amp;gt;tallgrass&amp;lt;/code&amp;gt; ID have now been split up into their own IDs.&lt;br /&gt;
|&amp;quot;Fern&amp;quot; now has a new ID: &amp;lt;code&amp;gt;fern&amp;lt;/code&amp;gt;.&lt;br /&gt;
|Prior to &#039;&#039;The Flattening&#039;&#039;, the block&#039;s numeral ID was 31, with metadata 2.}}&lt;br /&gt;
|{{HistoryLine||1.17|dev=21w19a|&amp;lt;code&amp;gt;minecraft:fern&amp;lt;/code&amp;gt; has been added to the newly-implemented &amp;lt;code&amp;gt;#minecraft:mineable/axe&amp;lt;/code&amp;gt; block tag. This, however, has no effect in-game, since the block breaks instantly anyway regardless of tool used or active effects.{{check the code|Prior to this version, assigned tools were presumably hardcoded; were ferns also coded to have axes as their &amp;quot;preferred&amp;quot; tool before this version?}}}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.5|dev=25w10a|&amp;lt;code&amp;gt;minecraft:fern&amp;lt;/code&amp;gt; has been removed from the block tags &amp;lt;code&amp;gt;#minecraft:mineable/axe&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;#minecraft:sword_efficient&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Bedrock Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.0|dev=Preview 1.21.0.20|The different block states for the &amp;lt;code&amp;gt;tallgrass&amp;lt;/code&amp;gt; ID have now been split up into their own IDs.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list|Fern}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Even though ferns do not produce seeds in real life, as they emit spores instead, they can drop seeds if broken.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{MC/Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{mcnet|fern|Taking Inventory: Fern|September 5, 2025|Duncan Geere}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox blocks|vegetation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Plants]]&lt;br /&gt;
[[Category:Natural blocks]]&lt;br /&gt;
[[Category:Generated structure blocks]]&lt;br /&gt;
[[Category:Non-solid blocks]]&lt;br /&gt;
[[Category:Flammable blocks]]&lt;br /&gt;
&lt;br /&gt;
fr:Fougère&lt;br /&gt;
ja:シダ&lt;br /&gt;
ko:고사리&lt;br /&gt;
pt:Samambaia&lt;br /&gt;
uk:Папороть&lt;br /&gt;
zh:蕨&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fermented_Spider_Eye&amp;diff=76083</id>
		<title>Minecraft:Fermented Spider Eye</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fermented_Spider_Eye&amp;diff=76083"/>
		<updated>2026-04-09T20:23:42Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| image = Fermented Spider Eye.png&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;fermented spider eye&#039;&#039;&#039; is an [[Minecraft:item]] used to corrupt the effects of certain [[Minecraft:potion]]s via [[Minecraft:brewing]], and is required to brew potions of Weakness.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|Brown Mushroom&lt;br /&gt;
|Sugar&lt;br /&gt;
|Spider Eye&lt;br /&gt;
|Output= Fermented Spider Eye&lt;br /&gt;
|type= Brewing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Fermented spider eyes can be used to brew [[Minecraft:potion]]s with negative effects, as well as potions of [[Minecraft:Invisibility]].&lt;br /&gt;
&lt;br /&gt;
=== Brewing ingredient ===&lt;br /&gt;
{{brewing&lt;br /&gt;
  |showname=1&lt;br /&gt;
  |showdescription=1&lt;br /&gt;
  |head=1&lt;br /&gt;
  |Fermented Spider Eye&lt;br /&gt;
  |Potion of Weakness&lt;br /&gt;
  |base=Water Bottle&lt;br /&gt;
  |showvariants=1&lt;br /&gt;
}}&lt;br /&gt;
{{brewing&lt;br /&gt;
  |Fermented Spider Eye&lt;br /&gt;
  |Potion of Weakness&lt;br /&gt;
  |base=Potion of Strength;Awkward Potion;Mundane Potion;Thick Potion&lt;br /&gt;
  |description={{only|bedrock}}&amp;lt;br&amp;gt;Potions of Strength II are brewed into regular potions of Weakness.&lt;br /&gt;
  |showvariants=1&lt;br /&gt;
}}&lt;br /&gt;
{{brewing&lt;br /&gt;
  |Fermented Spider Eye&lt;br /&gt;
  |Potion of Harming&lt;br /&gt;
  |base=Potion of Poison;Potion of Healing&lt;br /&gt;
  |description=Extended Potions of Poison are brewed into regular potions of Harming&lt;br /&gt;
  |showvariants=1&lt;br /&gt;
}}&lt;br /&gt;
{{brewing&lt;br /&gt;
  |Fermented Spider Eye&lt;br /&gt;
  |Potion of Slowness&lt;br /&gt;
  |base=Potion of Swiftness;Potion of Leaping&lt;br /&gt;
  |description=Enhanced potions of Swiftness or Leaping cannot be corrupted.&lt;br /&gt;
  |showvariants=1&lt;br /&gt;
}}&lt;br /&gt;
{{brewing&lt;br /&gt;
  |Fermented Spider Eye&lt;br /&gt;
  |Potion of Invisibility&lt;br /&gt;
  |base=Potion of Night Vision&lt;br /&gt;
  |showvariants=1&lt;br /&gt;
}}&lt;br /&gt;
{{brewing&lt;br /&gt;
  |foot=1&lt;br /&gt;
  |name=Extended [[Minecraft:Potion of Weakness]]&lt;br /&gt;
  |Fermented Spider Eye&lt;br /&gt;
  |Potion of Weakness Extended&lt;br /&gt;
  |base=Long Mundane Potion&lt;br /&gt;
  |showvariants=1&lt;br /&gt;
  |description={{only|bedrock}}&amp;lt;br&amp;gt;Long mundane potions can be obtained only via [[Minecraft:commands]] or the [[Minecraft:Creative inventory]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
Wandering traders occasionally purchase a fermented spider eye for 3 [[Minecraft:emerald]]s.&lt;br /&gt;
{{Trade uses}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{MC/Edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Fermented Spider Eye&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=fermented_spider_eye&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|notshowbeitemforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Fermented Spider Eye&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=fermented_spider_eye&lt;br /&gt;
|id=428&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;{{MC/Yt|ln8ZQn5MtFI}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 3|Fermented spider eyes can now be brewed in a water bottle to create a [[Minecraft:potion of Weakness]].&lt;br /&gt;
|Fermented spider eyes now corrupt potions of Swiftness and Fire Resistance into potions of Slowness, for both normal and extended types.&lt;br /&gt;
|Fermented spider eyes now corrupt potions of Healing and Poison into potions of Harming, as well as Healing II and extended Poison into extended Harming.}}&lt;br /&gt;
|{{MC/HistoryLine||1.4.2|dev=12w34a|Fermented spider eyes now change potions of Night Vision into the new potions of [[Minecraft:Invisibility]], for both normal and extended types.}}&lt;br /&gt;
|{{MC/HistoryLine||1.7.2|dev=13w36a|Fermented spider eyes now corrupt the new [[Minecraft:potion of Water Breathing]] into a potion of Harming.}}&lt;br /&gt;
|{{MC/HistoryLine||1.8|dev=14w27a|Fermented spider eyes now corrupt the new potion of Leaping into a potion of Slowness.}}&lt;br /&gt;
|{{MC/HistoryLine||1.9|dev=15w31a|Potions of Weakness can no longer be made using a thick potion, mundane potion, awkward potion, [[Minecraft:potion of Regeneration]], or [[Minecraft:potion of Strength]].&lt;br /&gt;
|Potions of Slowness can no longer be made using a potion of Fire Resistance.&lt;br /&gt;
|Potions of Harming can no longer be made using a [[Minecraft:potion of Water Breathing]].}}&lt;br /&gt;
|{{MC/HistoryLine||1.14|dev=18w50a|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}}&lt;br /&gt;
|{{MC/HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|Wandering traders now have a chance to buy a fermented spider eye from the player.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.5|dev=25w07a|The change described above is no longer experimental.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|pocket alpha}}&lt;br /&gt;
|{{MC/HistoryLine||v0.12.1|dev=build 1|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}}&lt;br /&gt;
|{{MC/HistoryLine||1.20.30|exp=Villager Trade Rebalancing|dev=Preview 1.20.30.20|Wandering traders now have a chance to buy a fermented spider eye from the player.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.70|dev=Preview 1.21.70.23|The change described above is no longer experimental.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|console}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|New 3DS}}&lt;br /&gt;
|{{MC/HistoryLine||0.1.0|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.13|dev=17w47a|Prior to &#039;&#039;The Flattening&#039;&#039;, this item&#039;s numeral ID was 376.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox items|ingredients}}&lt;br /&gt;
&lt;br /&gt;
cs:Zkvašené pavoučí oko&lt;br /&gt;
de:Fermentiertes Spinnenauge&lt;br /&gt;
es:Ojo de araña fermentado&lt;br /&gt;
fr:Oeil d&#039;araignée fermenté&lt;br /&gt;
it:Occhio di ragno fermentato&lt;br /&gt;
ja:発酵したクモの目&lt;br /&gt;
ko:발효된 거미 눈&lt;br /&gt;
lzh:酵化蛛目&lt;br /&gt;
nl:Gefermenteerd spinnenoog&lt;br /&gt;
pl:Sfermentowane oko pająka&lt;br /&gt;
pt:Olho de Aranha Fermentado&lt;br /&gt;
ru:Приготовленный паучий глаз&lt;br /&gt;
th:ตาแมงมุมดอง&lt;br /&gt;
uk:Оброблене павуче око&lt;br /&gt;
zh:发酵蛛眼&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fence_Gate/Upstream&amp;diff=76082</id>
		<title>Minecraft:Fence Gate/Upstream</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fence_Gate/Upstream&amp;diff=76082"/>
		<updated>2026-04-09T20:23:39Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MC/Redirect|Gate|other uses|Gate (disambiguation)}}&lt;br /&gt;
{{MC/For||Fence (disambiguation)}}&lt;br /&gt;
{{Infobox block&lt;br /&gt;
| group = Oak&lt;br /&gt;
| 1-1 = Oak Fence Gate.png&lt;br /&gt;
| *-1caption = Closed&lt;br /&gt;
| 1-2 = Oak Fence Gate (Opened).png&lt;br /&gt;
| *-2caption = Opened&lt;br /&gt;
| invimage = Oak Fence Gate&lt;br /&gt;
| group2 = Spruce&lt;br /&gt;
| 2-1 = Spruce Fence Gate.png&lt;br /&gt;
| 2-2 = Spruce Fence Gate (Opened).png&lt;br /&gt;
| invimage2 = Spruce Fence Gate&lt;br /&gt;
| group3 = Birch&lt;br /&gt;
| 3-1 = Birch Fence Gate.png&lt;br /&gt;
| 3-2 = Birch Fence Gate (Opened).png&lt;br /&gt;
| invimage3 = Birch Fence Gate&lt;br /&gt;
| group4 = Jungle&lt;br /&gt;
| 4-1 = Jungle Fence Gate.png&lt;br /&gt;
| 4-2 = Jungle Fence Gate (Opened).png&lt;br /&gt;
| invimage4 = Jungle Fence Gate&lt;br /&gt;
| group5 = Acacia&lt;br /&gt;
| 5-1 = Acacia Fence Gate.png&lt;br /&gt;
| 5-2 = Acacia Fence Gate (Opened).png&lt;br /&gt;
| invimage5 = Acacia Fence Gate&lt;br /&gt;
| group6 = Dark Oak&lt;br /&gt;
| 6-1 = Dark Oak Fence Gate.png&lt;br /&gt;
| 6-2 = Dark Oak Fence Gate (Opened).png&lt;br /&gt;
| invimage6 = Dark Oak Fence Gate&lt;br /&gt;
| group7 = Mangrove&lt;br /&gt;
| 7-1 = Mangrove Fence Gate.png&lt;br /&gt;
| 7-2 = Mangrove Fence Gate (Opened).png&lt;br /&gt;
| invimage7 = Mangrove Fence Gate&lt;br /&gt;
| group8 = Cherry&lt;br /&gt;
| 8-1 = Cherry Fence Gate.png&lt;br /&gt;
| 8-2 = Cherry Fence Gate (Opened).png&lt;br /&gt;
| invimage8 = Cherry Fence Gate&lt;br /&gt;
| group9 = Pale Oak&lt;br /&gt;
| 9-1 = Pale Oak Fence Gate.png&lt;br /&gt;
| 9-2 = Pale Oak Fence Gate (Opened).png&lt;br /&gt;
| invimage9 = Pale Oak Fence Gate&lt;br /&gt;
| group10 = Bamboo&lt;br /&gt;
| 10-1 = Bamboo Fence Gate.png&lt;br /&gt;
| 10-2 = Bamboo Fence Gate (Opened).png&lt;br /&gt;
| invimage10 = Bamboo Fence Gate&lt;br /&gt;
| group11 = Crimson&lt;br /&gt;
| 11-1 = Crimson Fence Gate.png&lt;br /&gt;
| 11-2 = Crimson Fence Gate (Opened).png&lt;br /&gt;
| invimage11 = Crimson Fence Gate&lt;br /&gt;
| group12 = Warped&lt;br /&gt;
| 12-1 = Warped Fence Gate.png&lt;br /&gt;
| 12-2 = Warped Fence Gate (Opened).png&lt;br /&gt;
| invimage12 = Warped Fence Gate&lt;br /&gt;
| transparent = Yes&lt;br /&gt;
| light = No&lt;br /&gt;
| tool = axe&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| waterloggable = {{MC/JEBE|No|Yes}}&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
| flammable = &lt;br /&gt;
* {{MC/Blocksprite|Oak Fence Gate}} {{MC/Blocksprite|Spruce Fence Gate}} {{MC/Blocksprite|Birch Fence Gate}} {{MC/Blocksprite|Jungle Fence Gate}} {{MC/Blocksprite|Acacia Fence Gate}} {{MC/Blocksprite|Dark Oak Fence Gate}} {{MC/Blocksprite|Mangrove Fence Gate}} {{MC/Blocksprite|Cherry Fence Gate}} {{MC/Blocksprite|Pale Oak Fence Gate}} {{MC/Blocksprite|Bamboo Fence Gate}} Yes (5)&lt;br /&gt;
*{{MC/Blocksprite|Crimson Fence Gate}} {{MC/Blocksprite|Warped Fence Gate}} No&lt;br /&gt;
| lavasusceptible = * {{MC/Blocksprite|Oak Fence Gate}} {{MC/Blocksprite|Spruce Fence Gate}} {{MC/Blocksprite|Birch Fence Gate}} {{MC/Blocksprite|Jungle Fence Gate}} {{MC/Blocksprite|Acacia Fence Gate}} {{MC/Blocksprite|Dark Oak Fence Gate}} {{MC/Blocksprite|Mangrove Fence Gate}} {{MC/Blocksprite|Cherry Fence Gate}} {{MC/Blocksprite|Pale Oak Fence Gate}} {{MC/Blocksprite|Bamboo Fence Gate}} Yes&lt;br /&gt;
*{{MC/Blocksprite|Crimson Fence Gate}} {{MC/Blocksprite|Warped Fence Gate}} {{MC/JEBE|No|Yes}}&lt;br /&gt;
|mapcolor={{Collapse|title=Varies|content= &lt;br /&gt;
{{TooltipSprite||Oak Fence Gate}} {{Map color|Oak}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{TooltipSprite||Spruce Fence Gate}} {{Map color|Spruce}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Birch Fence Gate}} {{Map color|Birch}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Jungle Fence Gate}} {{Map color|Jungle}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Acacia Fence Gate}} {{Map color|Acacia}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Dark Oak Fence Gate}} {{Map color|Dark Oak}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Mangrove Fence Gate}} {{Map color|Mangrove}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Cherry Fence Gate}} {{Map color|Cherry}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Pale Oak Fence Gate}} {{Map color|Quartz Block}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Bamboo Fence Gate}} {{Map color|Bamboo Mosaic}} &lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Crimson Fence Gate}} {{Map color|Crimson Stem}} &lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Warped Fence Gate}} {{Map color|Warped Stem}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;fence gate&#039;&#039;&#039; is a [[Minecraft:block]] that shares the functions of both the [[Minecraft:door]] and the [[Minecraft:fence]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
A fence gate can be {{MC/Control|broken}} with anything, but an [[Minecraft:axe]] is fastest.&lt;br /&gt;
{{breaking row&lt;br /&gt;
|horizontal=1&lt;br /&gt;
|Fence Gate&lt;br /&gt;
|sprite=fence-gates&lt;br /&gt;
|Axe&lt;br /&gt;
|link=none}}&lt;br /&gt;
&lt;br /&gt;
=== Natural generation ===&lt;br /&gt;
; {{MC/Blocksprite|Oak Fence Gate|text=Oak}}&lt;br /&gt;
Oak fence gates generate as part of:&lt;br /&gt;
* Plains villages&lt;br /&gt;
&lt;br /&gt;
; {{MC/Blocksprite|Spruce Fence Gate|text=Spruce}}&lt;br /&gt;
Spruce fence gates generate as part of:&lt;br /&gt;
* Taiga, snowy tundra and snowy taiga{{only|be|short=1}} villages&lt;br /&gt;
&lt;br /&gt;
; {{MC/Blocksprite|Jungle Fence Gate|text=Jungle}}&lt;br /&gt;
Jungle fence gates generate as part of:&lt;br /&gt;
* Desert villages&lt;br /&gt;
&lt;br /&gt;
; {{MC/Blocksprite|Acacia Fence Gate|text=Acacia }}&lt;br /&gt;
Acacia fence gates generate as part of:&lt;br /&gt;
* Savanna villages&lt;br /&gt;
&lt;br /&gt;
; {{MC/Blocksprite|Dark Oak Fence Gate|text=Dark oak}}&lt;br /&gt;
Dark oak fence gates generate as part of:&lt;br /&gt;
* Woodland mansions&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|ingredients=Matching [[Minecraft:Planks]] +&amp;lt;br&amp;gt;Stick&lt;br /&gt;
|A2=Stick&lt;br /&gt;
|B2=Matching Planks&lt;br /&gt;
|C2=Stick&lt;br /&gt;
|A3=Stick&lt;br /&gt;
|B3=Matching Planks&lt;br /&gt;
|C3=Stick&lt;br /&gt;
|Output=Matching Fence Gate&lt;br /&gt;
|type=Redstone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Placing ===&lt;br /&gt;
[[File:Wheat farm with fences.png|A fence gate can provide access to a fenced-in area.|thumb]]&lt;br /&gt;
&lt;br /&gt;
A fence gate can be used as a switchable barrier that can be opened and closed by hand, by a [[Minecraft:Wind Charge|wind charge]] or by redstone power.&lt;br /&gt;
&lt;br /&gt;
When {{MC/Control|placed}}, a fence gate automatically faces toward the player who placed it, regardless of any other fences around it.&lt;br /&gt;
&lt;br /&gt;
A fence gate can be placed whether there is a solid block beneath it or not.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Fence]]s, nether brick fences and [[Minecraft:wall]]s connect to fence gates, but glass panes and iron bars do not. A fence gate floats in mid-air when placed with no connection to anything else.&lt;br /&gt;
&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
A fence gate can be opened or closed by {{MC/Control|using}} it. When a fence gate opens or closes, it immediately changes its orientation without affecting anything in the space it &amp;quot;passes through&amp;quot;—moving fence gates don&#039;t push entities the way that pistons do. When opened by hand, a fence gate always opens away from the player.&lt;br /&gt;
&lt;br /&gt;
A fence gate can also be opened or closed by wind charges shot by the player, a [[Minecraft:dispenser]] or a breeze. When hit, it opens if closed and vice versa.&lt;br /&gt;
&lt;br /&gt;
Although a fence gate appears to be only one block tall, a closed fence gate is a barrier one and a half blocks high. Most mobs cannot jump over a fence gate, and entities on top of the fence gate stand half a block above it.&lt;br /&gt;
&lt;br /&gt;
An open fence gate is completely non-solid, similar to a [[Minecraft:sign]] or a [[Minecraft:torch]].&amp;lt;ref&amp;gt;{{bug|MC-252813||Open fence gates don&#039;t have any collision|WAI}}&amp;lt;/ref&amp;gt; Multiple open fence gates next to each other can be passed through as if the entire space is open.&lt;br /&gt;
&lt;br /&gt;
Hostile mobs recognize closed fence gates as a block and cannot detect players through it unless they were already detected.&lt;br /&gt;
&lt;br /&gt;
The sound of opening and closing of a fence gate can be heard up to 16 blocks away, like most [[Minecraft:mob]] sounds.&lt;br /&gt;
&lt;br /&gt;
=== Redstone component ===&lt;br /&gt;
{{MC/See also|Redstone circuit}}&lt;br /&gt;
&lt;br /&gt;
A fence gate can be controlled with redstone power.&lt;br /&gt;
&lt;br /&gt;
A fence gate is a [[Minecraft:Redstone components#Mechanism components|redstone mechanism]] and can be activated by:&lt;br /&gt;
* an adjacent active &#039;&#039;&#039;[[Minecraft:Redstone components#Power components|power component]]&#039;&#039;&#039;, including above or below: for example, a redstone torch, a block of redstone, a daylight sensor, etc.&lt;br /&gt;
* an adjacent &#039;&#039;&#039;powered block&#039;&#039;&#039; (for example, a block with an active redstone torch under it), including above or below&lt;br /&gt;
* a powered &#039;&#039;&#039;redstone comparator&#039;&#039;&#039; or &#039;&#039;&#039;redstone repeater&#039;&#039;&#039; facing the fence gate&lt;br /&gt;
* powered &#039;&#039;&#039;redstone dust&#039;&#039;&#039; configured to point at the fence gate or a directionless &amp;quot;dot&amp;quot; next to it; a fence gate is &#039;&#039;not&#039;&#039; activated by adjacent powered redstone dust that is configured to point in another direction.&lt;br /&gt;
&lt;br /&gt;
When activated, a fence gate opens immediately. When deactivated, a fence gate closes immediately.&lt;br /&gt;
&lt;br /&gt;
An activated fence gate can still be closed by a player, and won&#039;t re-open until it receives a new activation signal. (That is, if a fence gate has been closed &amp;quot;by hand&amp;quot;, it still needs to be deactivated and then reactivated to open by redstone).&lt;br /&gt;
&lt;br /&gt;
Fence gates can be moved by pistons. When an activated fence gate is moved by a piston to a position where it shouldn&#039;t be activated, it doesn&#039;t change its state until it receives a redstone update.&lt;br /&gt;
&lt;br /&gt;
=== Fuel ===&lt;br /&gt;
Overworld wooden fence gates can be used as a fuel in [[Minecraft:furnace]]s, smelting 1.5 items per fence gate.&lt;br /&gt;
&lt;br /&gt;
=== Note blocks ===&lt;br /&gt;
Fence gates can be placed under note blocks to produce &amp;quot;bass&amp;quot; sounds.&lt;br /&gt;
&lt;br /&gt;
=== Helmet ===&lt;br /&gt;
[[File:Steve wearing Oak Fence Gate.png|thumb|right|75px]]&lt;br /&gt;
[[File:Alex wearing Oak Fence Gate.png|thumb|right|75px]]&lt;br /&gt;
While a fence gate cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear as eyeglasses.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
=== Generic ===&lt;br /&gt;
==== Normal wood ====&lt;br /&gt;
{{MC/Sound table/Block/Wood}}&lt;br /&gt;
&lt;br /&gt;
==== Cherry wood ====&lt;br /&gt;
{{MC/Sound table/Block/Cherry wood}}&lt;br /&gt;
&lt;br /&gt;
==== Bamboo wood ====&lt;br /&gt;
{{MC/Sound table/Block/Bamboo wood}}&lt;br /&gt;
&lt;br /&gt;
==== Nether wood ====&lt;br /&gt;
{{MC/Sound table/Block/Nether wood}}&lt;br /&gt;
&lt;br /&gt;
=== Unique ===&lt;br /&gt;
{{MC/JE}}&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound =Fence Gate open1.ogg&lt;br /&gt;
|sound2=Fence Gate open2.ogg&lt;br /&gt;
|subtitle=Fence Gate creaks&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a normal wood gate opens&lt;br /&gt;
|id=block.fence_gate.open&lt;br /&gt;
|translationkey=subtitles.block.fence_gate.toggle&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.9-1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Fence Gate close1.ogg&lt;br /&gt;
|sound2=Fence Gate close2.ogg&lt;br /&gt;
|subtitle=Fence Gate creaks&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a normal wood fence gate closes&lt;br /&gt;
|id=block.fence_gate.close&lt;br /&gt;
|translationkey=subtitles.block.fence_gate.toggle&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.9-1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|rowspan=2&lt;br /&gt;
|sound=Cherry fence gate toggle1.ogg&lt;br /&gt;
|sound2=Cherry fence gate toggle2.ogg&lt;br /&gt;
|sound3=Cherry fence gate toggle3.ogg&lt;br /&gt;
|subtitle=Fence Gate creaks&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a cherry wood fence gate opens&lt;br /&gt;
|id=block.cherry_wood_fence_gate.open&lt;br /&gt;
|translationkey=subtitles.block.fence_gate.toggle&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.99-1.1&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|subtitle=Fence Gate creaks&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a cherry wood fence gate closes&lt;br /&gt;
|id=block.cherry_wood_fence_gate.close&lt;br /&gt;
|translationkey=subtitles.block.fence_gate.toggle&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.99-1.1&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|rowspan=2&lt;br /&gt;
|sound=Bamboo Fence Gate toggle1.ogg&lt;br /&gt;
|sound2=Bamboo Fence Gate toggle2.ogg&lt;br /&gt;
|sound3=Bamboo Fence Gate toggle3.ogg&lt;br /&gt;
|sound4=Bamboo Fence Gate toggle4.ogg&lt;br /&gt;
|subtitle=Fence Gate creaks&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a bamboo wood fence gate opens&lt;br /&gt;
|id=block.bamboo_wood_fence_gate.open&lt;br /&gt;
|translationkey=subtitles.block.fence_gate.toggle&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.99-1.1&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|subtitle=Fence Gate creaks&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a bamboo wood fence gate closes&lt;br /&gt;
|id=block.bamboo_wood_fence_gate.close&lt;br /&gt;
|translationkey=subtitles.block.fence_gate.toggle&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.99-1.1&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|rowspan=2&lt;br /&gt;
|sound=Nether Fence Gate toggle1.ogg&lt;br /&gt;
|sound2=Nether Fence Gate toggle2.ogg&lt;br /&gt;
|sound3=Nether Fence Gate toggle3.ogg&lt;br /&gt;
|sound4=Nether Fence Gate toggle4.ogg&lt;br /&gt;
|subtitle=Fence Gate creaks&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a Nether wood fence gate opens&lt;br /&gt;
|id=block.nether_wood_fence_gate.open&lt;br /&gt;
|translationkey=subtitles.block.fence_gate.toggle&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.9-1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|subtitle=Fence Gate creaks&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a Nether wood fence gate closes&lt;br /&gt;
|id=block.nether_wood_fence_gate.close&lt;br /&gt;
|translationkey=subtitles.block.fence_gate.toggle&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.9-1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MC/BE}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Fence Gate open1.ogg&lt;br /&gt;
|sound2=Fence Gate open2.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a normal wood fence gate opens&lt;br /&gt;
|id=open.fence_gate&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.9-1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Fence Gate close1.ogg&lt;br /&gt;
|sound2=Fence Gate close2.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a normal wood fence gate closes&lt;br /&gt;
|id=close.fence_gate&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.9-1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|rowspan=2&lt;br /&gt;
|sound=Cherry fence gate toggle1.ogg&lt;br /&gt;
|sound2=Cherry fence gate toggle2.ogg&lt;br /&gt;
|sound3=Cherry fence gate toggle3.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a cherry wood fence gate opens &amp;lt;ref group=sound name=cherrymissing&amp;gt;Due to {{Bug|MCPE-168021}}, this sound plays less often than it should&amp;lt;/ref&amp;gt;&lt;br /&gt;
|id=open.cherry_wood_fence_gate&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.9-1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a cherry wood fence gate closes &amp;lt;ref group=sound name=cherrymissing/&amp;gt;&lt;br /&gt;
|id=close.cherry_wood_fence_gate&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.9-1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|rowspan=2&lt;br /&gt;
|sound=Bamboo Fence Gate toggle1.ogg&lt;br /&gt;
|sound2=Bamboo Fence Gate toggle2.ogg&lt;br /&gt;
|sound3=Bamboo Fence Gate toggle3.ogg&lt;br /&gt;
|sound4=Bamboo Fence Gate toggle4.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a bamboo wood fence gate opens&lt;br /&gt;
|id=open.bamboo_wood_fence_gate&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.99-1.1}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a bamboo wood fence gate closes&lt;br /&gt;
|id=close.bamboo_wood_fence_gate&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.99-1.1}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|rowspan=2&lt;br /&gt;
|sound=Nether Fence Gate toggle1.ogg&lt;br /&gt;
|sound2=Nether Fence Gate toggle2.ogg&lt;br /&gt;
|sound3=Nether Fence Gate toggle3.ogg&lt;br /&gt;
|sound4=Nether Fence Gate toggle4.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a Nether wood fence gate opens&lt;br /&gt;
|id=open.nether_wood_fence_gate&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.9-1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a Nether wood fence gate closes&lt;br /&gt;
|id=close.nether_wood_fence_gate&lt;br /&gt;
|volume=1.0&lt;br /&gt;
| pitch = 0.9-1.0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{MC/JE}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showblocktags=y&lt;br /&gt;
|showitemtags=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Oak Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=oak_fence_gate&lt;br /&gt;
|blocktags=fence_gates, unstable_bottom_center}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Spruce Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=spruce_fence_gate&lt;br /&gt;
|blocktags=fence_gates, unstable_bottom_center}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Birch Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=birch_fence_gate&lt;br /&gt;
|blocktags=fence_gates, unstable_bottom_center}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Jungle Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=jungle_fence_gate&lt;br /&gt;
|blocktags=fence_gates, unstable_bottom_center}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Acacia Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=acacia_fence_gate&lt;br /&gt;
|blocktags=fence_gates, unstable_bottom_center}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Dark Oak Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=dark_oak_fence_gate&lt;br /&gt;
|blocktags=fence_gates, unstable_bottom_center}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Mangrove Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=mangrove_fence_gate&lt;br /&gt;
|blocktags=fence_gates, unstable_bottom_center}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Cherry Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=cherry_fence_gate&lt;br /&gt;
|blocktags=fence_gates, unstable_bottom_center}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Pale Oak Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=pale_oak_fence_gate&lt;br /&gt;
|blocktags=fence_gates, unstable_bottom_center}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Bamboo Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=bamboo_fence_gate&lt;br /&gt;
|blocktags=fence_gates, unstable_bottom_center}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Crimson Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=crimson_fence_gate&lt;br /&gt;
|blocktags=fence_gates, non_flammable_wood, unstable_bottom_center&lt;br /&gt;
|itemtags=non_flammable_wood}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Warped Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=warped_fence_gate&lt;br /&gt;
|blocktags=fence_gates, non_flammable_wood, unstable_bottom_center&lt;br /&gt;
|itemtags=non_flammable_wood&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{MC/BE}}:&lt;br /&gt;
{{ID table2&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|showblocktags=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Oak Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=fence_gate&lt;br /&gt;
|id=107&lt;br /&gt;
|blocktags=minecraft:is_axe_item_destructible,one_way_collidable,wood}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Spruce Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=spruce_fence_gate&lt;br /&gt;
|id=183&lt;br /&gt;
|blocktags=minecraft:is_axe_item_destructible,one_way_collidable,wood}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Birch Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=birch_fence_gate&lt;br /&gt;
|id=184&lt;br /&gt;
|blocktags=minecraft:is_axe_item_destructible,one_way_collidable,wood}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Jungle Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=jungle_fence_gate&lt;br /&gt;
|id=185&lt;br /&gt;
|blocktags=minecraft:is_axe_item_destructible,one_way_collidable,wood}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Acacia Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=acacia_fence_gate&lt;br /&gt;
|id=187&lt;br /&gt;
|blocktags=minecraft:is_axe_item_destructible,one_way_collidable,wood}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Dark Oak Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=dark_oak_fence_gate&lt;br /&gt;
|id=186&lt;br /&gt;
|blocktags=minecraft:is_axe_item_destructible,one_way_collidable,wood}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Mangrove Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=mangrove_fence_gate&lt;br /&gt;
|id=-492&lt;br /&gt;
|blocktags=minecraft:is_axe_item_destructible,one_way_collidable,wood}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Cherry Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=cherry_fence_gate&lt;br /&gt;
|id=-533&lt;br /&gt;
|blocktags=minecraft:is_axe_item_destructible,one_way_collidable,wood}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Pale Oak Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=pale_oak_fence_gate&lt;br /&gt;
|id=-992&lt;br /&gt;
|blocktags=minecraft:is_axe_item_destructible,one_way_collidable,wood}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Bamboo Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=bamboo_fence_gate&lt;br /&gt;
|id=-516&lt;br /&gt;
|blocktags=minecraft:is_axe_item_destructible,one_way_collidable,wood}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Crimson Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=crimson_fence_gate&lt;br /&gt;
|id=513&lt;br /&gt;
|blocktags=minecraft:is_axe_item_destructible,one_way_collidable}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Warped Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=warped_fence_gate&lt;br /&gt;
|id=514&lt;br /&gt;
|blocktags=minecraft:is_axe_item_destructible,one_way_collidable&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Block states ===&lt;br /&gt;
{{MC/Main|Block states}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|java}}:&lt;br /&gt;
{{bst|facing|north|east,north,south,west|For an open gate, the direction the gates swing open.&amp;lt;br&amp;gt;For a closed gate, the direction the player was facing when the gate was placed, or the last direction the gates have swung.}}&lt;br /&gt;
{{bst|in_wall|false|false,true|If true, the gate is lowered by three pixels, to accommodate attaching more cleanly with [[Minecraft:wall]]s.}}&lt;br /&gt;
{{bst|open|false|false,true|If true, the gate is opened.}}&lt;br /&gt;
{{bst|powered|false|false,true|If true, the gate is receiving redstone power.|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|bedrock}}:&lt;br /&gt;
{{bst|showaux=1|bits=0x1,0x2|direction|0|0,1,2,3|The direction the gate is facing&lt;br /&gt;
*0: Facing south&lt;br /&gt;
*1: Facing west&lt;br /&gt;
*2: Facing north&lt;br /&gt;
*3: Facing east&lt;br /&gt;
For an open gate, it&#039;s the direction the gates swing open.&amp;lt;br&amp;gt;For a closed gate, it&#039;s the direction the player was facing when the gate was placed, or the last direction the gates have swung.}}&lt;br /&gt;
{{bst|bits=0x8|in_wall_bit|false|false,true|If the gate is lowered by three pixels, to accommodate attaching more cleanly with [[Minecraft:wall]]s.|0,1}}&lt;br /&gt;
{{bst|bits=0x4|open_bit|false|false,true|If the gate is opened.|0,1|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{MC/Yt|-UhSLyhm8b0|align=center}}&lt;br /&gt;
{{MC/Yt|UOmkzjux3mo|align=center}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{MC/For|a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination|Fence Gate/Asset history}}&lt;br /&gt;
=== Development ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||November 29, 2010|link=none|Fence gates were first mentioned on Get Satisfaction,&amp;lt;ref&amp;gt;http://web.archive.org/web/20111231204100/http://getsatisfaction.com/mojang/topics/gates_for_fences&amp;lt;/ref&amp;gt; then confirmed by Jeb on Twitter.&amp;lt;ref&amp;gt;{{Tweet|jeb_|104659656399536128|As the question was brought up, yes there are fence gates in 1.8. Not 100% satisfied with their looks though. You&#039;ll see at PAX Prime|August 19, 2011}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||October 16, 2021|link={{MC/Ytl|or1DfXdqu3U|t=916}}|Mangrove fence gates are shown at Minecraft Live 2021.}}&lt;br /&gt;
|{{HistoryLine||October 18, 2022|link={{Mcnet|try-first-minecraft-1-20-features}}|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Bamboo fence gates were shown on the official article.}}&lt;br /&gt;
|{{HistoryLine||September 28, 2024|link={{MC/Ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Pale oak planks were showcased on Minecraft Live 2024.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java beta}}&lt;br /&gt;
|{{MC/HistoryLine||1.8|dev=1.8 (PAX Prime)|Fence gates are shown to the public in an early development version.|They are missing a tooltip.|Their inventory icon is a flat planks texture [[File:Oak Planks (texture) JE3 BE1.png|32px|class=pixel-image]].}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=Pre-release|[[File:Oak Fence Gate JE1.png|32px]] Added fence gates.&lt;br /&gt;
|[[File:Oak Fence Gate (item) JE1.png|32px]] The inventory sprite did not have holes.}}&lt;br /&gt;
&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Fence Gate JE2 BE2.png|32px]] The texture of fence gates has been changed as a result of the [[Minecraft:planks]] texture being updated.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 6|Fence gates are now broken faster using an [[Minecraft:axe]].}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=RC1|The opening and closing sounds of fence gates have been changed.}}&lt;br /&gt;
|{{MC/HistoryLine||1.1|dev=12w01a|Now have hitboxes more akin to [[Minecraft:fence]]s.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=release|Fence gates can now be opened and closed with [[Minecraft:redstone]].}}&lt;br /&gt;
|{{MC/HistoryLine||1.4.2|dev=12w34a|Following the introduction of [[Minecraft:wall]]s, fence gates can now be shifted down 3 pixels to accommodate their shape.}}&lt;br /&gt;
|{{MC/HistoryLine||1.4.4|dev=1.4.3|[[File:Oak Fence Gate (EW) JE3.png|32px]] Fence gates, with the exception of closed east-west connected gates, have had UV changes, seemingly to make planks run across the geometry more realistically.}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w11a|[[File:Oak Fence Gate (S) JE4.png|32px]] Fence gate models have been updated. Notably, the top texture rotates with the gate itself, making closed north and west facing gates distinguishable from closed south and east facing gates. In addition, wall gates now have the wood texture also shift to accommodate their model.&lt;br /&gt;
|{{MC/InvSprite|Oak Fence Gate}} The texture of the fence gate [[Minecraft:inventory]] icon has been changed. The inventory icon now shows the two holes.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=14w17a|[[File:Oak Fence Gate (S) JE5.png|32px]] The UVs of non-wall gates have changed once more, excluding those facing south and closed. Closed gates facing north and west are once again indistinguishable from those facing south and east.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=14w32b|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia, and dark oak fence gates. &lt;br /&gt;
|The [[Minecraft:crafting]] recipe now requires 2 plank blocks of the same species, but a gate and a wooden [[Minecraft:fence]] can connect without matching.&lt;br /&gt;
|Fence gates can now catch [[Minecraft:fire]].}}&lt;br /&gt;
|{{MC/HistoryLine||1.9|dev=15w43a|Fence gates now have their own sounds.}}&lt;br /&gt;
|{{MC/HistoryLine||1.11|dev=16w39a|Dark oak fence gates now generate in woodland mansions.}}&lt;br /&gt;
|{{MC/HistoryLine||1.13|dev=17w47a|Fence gates can now be placed without requiring a block below them.}}&lt;br /&gt;
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Oak Fence Gate JE3.png|32px]] [[File:Spruce Fence Gate JE2.png|32px]] [[File:Birch Fence Gate JE2.png|32px]] [[File:Jungle Fence Gate JE2.png|32px]] [[File:Acacia Fence Gate JE2.png|32px]] [[File:Dark Oak Fence Gate JE2.png|32px]] The textures of fence gates have been changed.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=18w47a|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE3.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed again.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=18w48a|Oak fence gates now generate in the updated plains villages.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=18w49a|Spruce fence gates now generate in the newly added snowy tundra villages.&lt;br /&gt;
|Acacia fence gates now generate in the updated savanna villages.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=18w50a|Jungle fence gates now generate in the updated desert villages.&lt;br /&gt;
|Spruce fence gates now generate in the updated taiga villages.&lt;br /&gt;
|[[File:Spruce Fence Gate JE4 BE2.png|32px]] The texture of spruce fence gates has been changed again.}}&lt;br /&gt;
|{{MC/HistoryLine||1.16|dev=20w06a|[[File:Crimson Fence Gate JE1 BE1.png|32px]] [[File:Warped Fence Gate JE1 BE1.png|32px]] Added crimson and warped fence gates.}}&lt;br /&gt;
|{{MC/HistoryLine||1.19|dev=22w11a|[[File:Mangrove Fence Gate JE1 BE1.png|32px]] Added mangrove fence gates.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=22w14a|Due to the addition of the mangrove tree and mangrove swamp, mangrove fence gates are now obtainable and renewable.}}&lt;br /&gt;
|{{MC/HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Added bamboo fence gates behind the &amp;quot;Update 1.20&amp;quot; experimental data pack.}}&lt;br /&gt;
|{{MC/HistoryLine||1.19.3|dev=22w43a|Fence gates no longer provide center support beneath them.}}&lt;br /&gt;
|{{MC/HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Fence Gate JE1 BE1.png|32px]] Added cherry fence gates behind the &amp;quot;Update 1.20&amp;quot; experimental data pack.}}&lt;br /&gt;
|{{MC/HistoryLine||1.20|dev=23w12a|Bamboo and cherry fence gates are now available without using the &amp;quot;Update 1.20&amp;quot; experimental data pack.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Added pale oak fence gates.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|pocket alpha}}&lt;br /&gt;
|{{MC/HistoryLine||v0.2.0|[[File:Oak Fence Gate BE1.png|32px]] [[File:Oak Fence Gate (inventory) BE1.png|32px]] Added fence gates.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.3.0|Survival players no longer start out with an infinite amount of fence gates in the inventory.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.4.0|[[File:Oak Fence Gate JE2 BE2.png|32px]] The UV of fence gates has been changed to match &#039;&#039;Java Edition&#039;&#039;.}}&lt;br /&gt;
|{{HistoryLine||v0.10.0|dev=build 1|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak fence gates.&lt;br /&gt;
|{{MC/InvSprite|Spruce Fence Gate BE}} {{MC/InvSprite|Birch Fence Gate BE}} {{MC/InvSprite|Jungle Fence Gate BE}} {{MC/InvSprite|Acacia Fence Gate BE}} {{MC/InvSprite|Dark Oak Fence Gate BE}} The inventory models of fence gates have been changed to be more akin to the old {{MC/JE}} original model.&lt;br /&gt;
|&amp;quot;Fence Gate&amp;quot; has been renamed to &amp;quot;Oak Fence Gate&amp;quot;.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.12.1|dev=build 12|Fence gates can now be shifted down 3 pixels to accommodate the shape of [[Minecraft:wall]]s.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.13.0|dev=build 1|Fence gates can now be opened and closed with [[Minecraft:redstone]].}}&lt;br /&gt;
|{{MC/HistoryLine|pocket}}&lt;br /&gt;
|{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|Dark oak fence gates now generate naturally in woodland mansions.}}&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|Oak, spruce, jungle, and acacia fence gates now generate in the new villages.&lt;br /&gt;
|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE4 BE2.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed.}}&lt;br /&gt;
|{{MC/HistoryLine||1.16.0|dev=beta 1.15.0.51|Fence gates can now be placed without a [[Minecraft:block]] below them.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.16.0.51|[[File:Crimson Fence Gate JE1 BE1.png|32px]] [[File:Warped Fence Gate JE1 BE1.png|32px]] {{MC/InvSprite|Crimson Fence Gate BE}} {{MC/InvSprite|Warped Fence Gate BE}} Added crimson and warped fence gates.}}&lt;br /&gt;
|{{MC/HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped fence gates now uses regular plank sounds instead of their stem variant sounds.}}&lt;br /&gt;
|{{MC/HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Fence Gate JE1 BE1.png|32px]] Added mangrove fence gates.}}&lt;br /&gt;
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Added bamboo fence gates behind the &amp;quot;[[Minecraft:Bedrock Edition 1.20.0|Next Major Update]]&amp;quot; experimental toggle.&lt;br /&gt;
|Added unique sounds for Nether and bamboo wood fence gates.&lt;br /&gt;
|The fence gates now use the same opening and closing sound effects as {{MC/JE}}.}}&lt;br /&gt;
|{{MC/HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Fence Gate JE1 BE1.png|32px]] Added cherry fence gates behind the &amp;quot;[[Minecraft:Bedrock Edition 1.20.0|Next Major Update]]&amp;quot; experimental toggle.}}&lt;br /&gt;
|{{MC/HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry fence gates are now available without using the &amp;quot;Next Major Update&amp;quot; experimental toggle.}}&lt;br /&gt;
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.21|Fence gates now have the correct inventory model. They now show the two holes of the fence gate inside the inventory more like &#039;&#039;Java Edition&#039;&#039;.&amp;lt;ref name=&amp;quot;bug model BE&amp;quot;&amp;gt;{{Bug|MCPE-44296}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Added pale oak fence gates.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|console}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Fence Gate JE2 BE2.png|32px]] Added fence gates.&lt;br /&gt;
|Fence gates can be found in the &#039;&#039;Redstone &amp;amp; Transportation&#039;&#039; tab in the [[Minecraft:Creative inventory]].}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU9|Fence gates can now be opened and closed with [[Minecraft:redstone]].}}&lt;br /&gt;
|{{HistoryLine||xbox=TU14|Moved fence gates from the &#039;&#039;Redstone &amp;amp; Transportation&#039;&#039; tab, to the &#039;&#039;Building Blocks&#039;&#039; tab, in the [[Minecraft:Creative inventory]].|Following the introduction of [[Minecraft:wall]]s, fence gates can now be shifted down 3 pixels to accommodate their shape.{{check version}}}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, and jungle fence gates.&lt;br /&gt;
|Acacia and dark oak fence gates are not obtainable in the Creative inventory. &lt;br /&gt;
|&amp;quot;Fence Gate&amp;quot; has been renamed to &amp;quot;Oak Fence Gate&amp;quot;.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Acacia and dark oak fence gates have been added to the Creative inventory.}}&lt;br /&gt;
&amp;lt;!--{{MC/History||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia doors and dark oak doors are now obtainable in Survival mode.}}--&amp;gt;&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Fence gates now have their own sounds.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|{{MC/InvSprite|Oak Fence Gate}} The texture of the fence gate [[Minecraft:inventory]] icon has been changed.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak fence gates now generate in woodland mansions.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE4 BE2.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|new 3ds}}&lt;br /&gt;
|{{MC/HistoryLine||0.1.0|[[File:Oak Fence Gate JE2 BE2.png|32px]] [[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added fence gates.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
==== &#039;&#039;Java Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.13|dev=17w47a|The oak fence gate ID has been changed from &amp;lt;code&amp;gt;fence_gate&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;oak_fence_gate&amp;lt;/code&amp;gt;.&lt;br /&gt;
|Prior to &#039;&#039;The Flattening&#039;&#039;, these blocks&#039; numeral IDs were 107, 183, 184, 185, 186 and 187.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Bedrock Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.60|dev=Preview 1.21.60.23|Fence gates now use the block state &amp;lt;code&amp;gt;cardinal_direction&amp;lt;/code&amp;gt; (uses string values) instead of &amp;lt;code&amp;gt;direction&amp;lt;/code&amp;gt; (uses integer values).}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*{{Mcnet|fence-gate|Block of the Month: Fence Gate|November 1, 2025|Duncan Geere}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{MC/Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox redstone|components}}&lt;br /&gt;
{{MC/Navbox wood}}&lt;br /&gt;
{{MC/Navbox blocks|Utility}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanisms]]&lt;br /&gt;
[[Category:Manufactured blocks]]&lt;br /&gt;
[[Category:Generated structure blocks]]&lt;br /&gt;
[[Category:Utility blocks]]&lt;br /&gt;
[[Category:Flammable blocks]]&lt;br /&gt;
&lt;br /&gt;
cs:Branka&lt;br /&gt;
de:Zauntor&lt;br /&gt;
es:Puerta de valla&lt;br /&gt;
fr:Portillon&lt;br /&gt;
hu:Kerítéskapu&lt;br /&gt;
it:Cancelletto&lt;br /&gt;
ja:フェンスゲート&lt;br /&gt;
ko:울타리 문&lt;br /&gt;
nl:Poort&lt;br /&gt;
pl:Furtka&lt;br /&gt;
pt:Portão&lt;br /&gt;
ru:Ворота&lt;br /&gt;
th:ประตูรั้ว&lt;br /&gt;
uk:Хвіртка&lt;br /&gt;
zh:栅栏门&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fence_Gate&amp;diff=76081</id>
		<title>Minecraft:Fence Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fence_Gate&amp;diff=76081"/>
		<updated>2026-04-09T20:23:36Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upstream update available|Minecraft:Fence Gate/Upstream}}&lt;br /&gt;
{{MC/Redirect|Gate|other uses|Gate (disambiguation)}}&lt;br /&gt;
{{MC/For||Fence (disambiguation)}}&lt;br /&gt;
{{Infobox block&lt;br /&gt;
| group = Oak&lt;br /&gt;
| 1-1 = Oak Fence Gate.png&lt;br /&gt;
| *-1caption = Closed&lt;br /&gt;
| 1-2 = Oak Fence Gate (Opened).png&lt;br /&gt;
| *-2caption = Opened&lt;br /&gt;
| invimage = Oak Fence Gate&lt;br /&gt;
| group2 = Spruce&lt;br /&gt;
| 2-1 = Spruce Fence Gate.png&lt;br /&gt;
| 2-2 = Spruce Fence Gate (Opened).png&lt;br /&gt;
| invimage2 = Spruce Fence Gate&lt;br /&gt;
| group3 = Birch&lt;br /&gt;
| 3-1 = Birch Fence Gate.png&lt;br /&gt;
| 3-2 = Birch Fence Gate (Opened).png&lt;br /&gt;
| invimage3 = Birch Fence Gate&lt;br /&gt;
| group4 = Jungle&lt;br /&gt;
| 4-1 = Jungle Fence Gate.png&lt;br /&gt;
| 4-2 = Jungle Fence Gate (Opened).png&lt;br /&gt;
| invimage4 = Jungle Fence Gate&lt;br /&gt;
| group5 = Acacia&lt;br /&gt;
| 5-1 = Acacia Fence Gate.png&lt;br /&gt;
| 5-2 = Acacia Fence Gate (Opened).png&lt;br /&gt;
| invimage5 = Acacia Fence Gate&lt;br /&gt;
| group6 = Dark Oak&lt;br /&gt;
| 6-1 = Dark Oak Fence Gate.png&lt;br /&gt;
| 6-2 = Dark Oak Fence Gate (Opened).png&lt;br /&gt;
| invimage6 = Dark Oak Fence Gate&lt;br /&gt;
| group7 = Mangrove&lt;br /&gt;
| 7-1 = Mangrove Fence Gate.png&lt;br /&gt;
| 7-2 = Mangrove Fence Gate (Opened).png&lt;br /&gt;
| invimage7 = Mangrove Fence Gate&lt;br /&gt;
| group8 = Cherry&lt;br /&gt;
| 8-1 = Cherry Fence Gate.png&lt;br /&gt;
| 8-2 = Cherry Fence Gate (Opened).png&lt;br /&gt;
| invimage8 = Cherry Fence Gate&lt;br /&gt;
| group9 = Pale Oak&lt;br /&gt;
| 9-1 = Pale Oak Fence Gate.png&lt;br /&gt;
| 9-2 = Pale Oak Fence Gate (Opened).png&lt;br /&gt;
| invimage9 = Pale Oak Fence Gate&lt;br /&gt;
| group10 = Bamboo&lt;br /&gt;
| 10-1 = Bamboo Fence Gate.png&lt;br /&gt;
| 10-2 = Bamboo Fence Gate (Opened).png&lt;br /&gt;
| invimage10 = Bamboo Fence Gate&lt;br /&gt;
| group11 = Crimson&lt;br /&gt;
| 11-1 = Crimson Fence Gate.png&lt;br /&gt;
| 11-2 = Crimson Fence Gate (Opened).png&lt;br /&gt;
| invimage11 = Crimson Fence Gate&lt;br /&gt;
| group12 = Warped&lt;br /&gt;
| 12-1 = Warped Fence Gate.png&lt;br /&gt;
| 12-2 = Warped Fence Gate (Opened).png&lt;br /&gt;
| invimage12 = Warped Fence Gate&lt;br /&gt;
| transparent = Yes&lt;br /&gt;
| light = No&lt;br /&gt;
| tool = axe&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| waterloggable = {{MC/JEBE|No|Yes}}&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
| flammable = &lt;br /&gt;
* {{MC/Blocksprite|Oak Fence Gate}} {{MC/Blocksprite|Spruce Fence Gate}} {{MC/Blocksprite|Birch Fence Gate}} {{MC/Blocksprite|Jungle Fence Gate}} {{MC/Blocksprite|Acacia Fence Gate}} {{MC/Blocksprite|Dark Oak Fence Gate}} {{MC/Blocksprite|Mangrove Fence Gate}} {{MC/Blocksprite|Cherry Fence Gate}} {{MC/Blocksprite|Pale Oak Fence Gate}} {{MC/Blocksprite|Bamboo Fence Gate}} Yes (5)&lt;br /&gt;
*{{MC/Blocksprite|Crimson Fence Gate}} {{MC/Blocksprite|Warped Fence Gate}} No&lt;br /&gt;
| lavasusceptible = * {{MC/Blocksprite|Oak Fence Gate}} {{MC/Blocksprite|Spruce Fence Gate}} {{MC/Blocksprite|Birch Fence Gate}} {{MC/Blocksprite|Jungle Fence Gate}} {{MC/Blocksprite|Acacia Fence Gate}} {{MC/Blocksprite|Dark Oak Fence Gate}} {{MC/Blocksprite|Mangrove Fence Gate}} {{MC/Blocksprite|Cherry Fence Gate}} {{MC/Blocksprite|Pale Oak Fence Gate}} {{MC/Blocksprite|Bamboo Fence Gate}} Yes&lt;br /&gt;
*{{MC/Blocksprite|Crimson Fence Gate}} {{MC/Blocksprite|Warped Fence Gate}} {{MC/JEBE|No|Yes}}&lt;br /&gt;
|mapcolor={{Collapse|title=Varies|content= &lt;br /&gt;
{{TooltipSprite||Oak Fence Gate}} {{Map color|Oak}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{TooltipSprite||Spruce Fence Gate}} {{Map color|Spruce}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Birch Fence Gate}} {{Map color|Birch}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Jungle Fence Gate}} {{Map color|Jungle}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Acacia Fence Gate}} {{Map color|Acacia}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Dark Oak Fence Gate}} {{Map color|Dark Oak}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Mangrove Fence Gate}} {{Map color|Mangrove}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Cherry Fence Gate}} {{Map color|Cherry}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Pale Oak Fence Gate}} {{Map color|Quartz Block}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Bamboo Fence Gate}} {{Map color|Bamboo Mosaic}} &lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Crimson Fence Gate}} {{Map color|Crimson Stem}} &lt;br /&gt;
&amp;lt;br&amp;gt;{{TooltipSprite||Warped Fence Gate}} {{Map color|Warped Stem}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;fence gate&#039;&#039;&#039; is a [[Minecraft:block]] that shares the functions of both the [[Minecraft:door]] and the [[Minecraft:fence]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
A fence gate can be {{MC/Control|broken}} with anything, but an [[Minecraft:axe]] is fastest.&lt;br /&gt;
{{breaking row&lt;br /&gt;
|horizontal=1&lt;br /&gt;
|Fence Gate&lt;br /&gt;
|sprite=fence-gates&lt;br /&gt;
|Axe&lt;br /&gt;
|link=none}}&lt;br /&gt;
&lt;br /&gt;
=== Natural generation ===&lt;br /&gt;
; {{MC/Blocksprite|Oak Fence Gate|text=Oak}}&lt;br /&gt;
Oak fence gates generate as part of:&lt;br /&gt;
* Plains villages&lt;br /&gt;
&lt;br /&gt;
; {{MC/Blocksprite|Spruce Fence Gate|text=Spruce}}&lt;br /&gt;
Spruce fence gates generate as part of:&lt;br /&gt;
* Taiga, snowy tundra and snowy taiga{{only|be|short=1}} villages&lt;br /&gt;
&lt;br /&gt;
; {{MC/Blocksprite|Jungle Fence Gate|text=Jungle}}&lt;br /&gt;
Jungle fence gates generate as part of:&lt;br /&gt;
* Desert villages&lt;br /&gt;
&lt;br /&gt;
; {{MC/Blocksprite|Acacia Fence Gate|text=Acacia }}&lt;br /&gt;
Acacia fence gates generate as part of:&lt;br /&gt;
* Savanna villages&lt;br /&gt;
&lt;br /&gt;
; {{MC/Blocksprite|Dark Oak Fence Gate|text=Dark oak}}&lt;br /&gt;
Dark oak fence gates generate as part of:&lt;br /&gt;
* Woodland mansions&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|ingredients=Matching [[Minecraft:Planks]] +&amp;lt;br&amp;gt;Stick&lt;br /&gt;
|A2=Stick&lt;br /&gt;
|B2=Matching Planks&lt;br /&gt;
|C2=Stick&lt;br /&gt;
|A3=Stick&lt;br /&gt;
|B3=Matching Planks&lt;br /&gt;
|C3=Stick&lt;br /&gt;
|Output=Matching Fence Gate&lt;br /&gt;
|type=Redstone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Placing ===&lt;br /&gt;
[[File:Wheat farm with fences.png|A fence gate can provide access to a fenced-in area.|thumb]]&lt;br /&gt;
&lt;br /&gt;
A fence gate can be used as a switchable barrier that can be opened and closed by hand, by a [[Minecraft:Wind Charge|wind charge]] or by redstone power.&lt;br /&gt;
&lt;br /&gt;
When {{MC/Control|placed}}, a fence gate automatically faces toward the player who placed it, regardless of any other fences around it.&lt;br /&gt;
&lt;br /&gt;
A fence gate can be placed whether there is a solid block beneath it or not.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Fence]]s, nether brick fences and [[Minecraft:wall]]s connect to fence gates, but glass panes and iron bars do not. A fence gate floats in mid-air when placed with no connection to anything else.&lt;br /&gt;
&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
A fence gate can be opened or closed by {{MC/Control|using}} it. When a fence gate opens or closes, it immediately changes its orientation without affecting anything in the space it &amp;quot;passes through&amp;quot;—moving fence gates don&#039;t push entities the way that pistons do. When opened by hand, a fence gate always opens away from the player.&lt;br /&gt;
&lt;br /&gt;
A fence gate can also be opened or closed by wind charges shot by the player, a [[Minecraft:dispenser]] or a breeze. When hit, it opens if closed and vice versa.&lt;br /&gt;
&lt;br /&gt;
Although a fence gate appears to be only one block tall, a closed fence gate is a barrier one and a half blocks high. Most mobs cannot jump over a fence gate, and entities on top of the fence gate stand half a block above it.&lt;br /&gt;
&lt;br /&gt;
An open fence gate is completely non-solid, similar to a [[Minecraft:sign]] or a [[Minecraft:torch]].&amp;lt;ref&amp;gt;{{bug|MC-252813||Open fence gates don&#039;t have any collision|WAI}}&amp;lt;/ref&amp;gt; Multiple open fence gates next to each other can be passed through as if the entire space is open.&lt;br /&gt;
&lt;br /&gt;
Hostile mobs recognize closed fence gates as a block and cannot detect players through it unless they were already detected.&lt;br /&gt;
&lt;br /&gt;
The sound of opening and closing of a fence gate can be heard up to 16 blocks away, like most [[Minecraft:mob]] sounds.&lt;br /&gt;
&lt;br /&gt;
=== Redstone component ===&lt;br /&gt;
{{MC/See also|Redstone circuit}}&lt;br /&gt;
&lt;br /&gt;
A fence gate can be controlled with redstone power.&lt;br /&gt;
&lt;br /&gt;
A fence gate is a [[Minecraft:Redstone components#Mechanism components|redstone mechanism]] and can be activated by:&lt;br /&gt;
* an adjacent active &#039;&#039;&#039;[[Minecraft:Redstone components#Power components|power component]]&#039;&#039;&#039;, including above or below: for example, a redstone torch, a block of redstone, a daylight sensor, etc.&lt;br /&gt;
* an adjacent &#039;&#039;&#039;powered block&#039;&#039;&#039; (for example, a block with an active redstone torch under it), including above or below&lt;br /&gt;
* a powered &#039;&#039;&#039;redstone comparator&#039;&#039;&#039; or &#039;&#039;&#039;redstone repeater&#039;&#039;&#039; facing the fence gate&lt;br /&gt;
* powered &#039;&#039;&#039;redstone dust&#039;&#039;&#039; configured to point at the fence gate or a directionless &amp;quot;dot&amp;quot; next to it; a fence gate is &#039;&#039;not&#039;&#039; activated by adjacent powered redstone dust that is configured to point in another direction.&lt;br /&gt;
&lt;br /&gt;
When activated, a fence gate opens immediately. When deactivated, a fence gate closes immediately.&lt;br /&gt;
&lt;br /&gt;
An activated fence gate can still be closed by a player, and won&#039;t re-open until it receives a new activation signal. (That is, if a fence gate has been closed &amp;quot;by hand&amp;quot;, it still needs to be deactivated and then reactivated to open by redstone).&lt;br /&gt;
&lt;br /&gt;
Fence gates can be moved by pistons. When an activated fence gate is moved by a piston to a position where it shouldn&#039;t be activated, it doesn&#039;t change its state until it receives a redstone update.&lt;br /&gt;
&lt;br /&gt;
=== Fuel ===&lt;br /&gt;
Overworld wooden fence gates can be used as a fuel in [[Minecraft:furnace]]s, smelting 1.5 items per fence gate.&lt;br /&gt;
&lt;br /&gt;
=== Note blocks ===&lt;br /&gt;
Fence gates can be placed under note blocks to produce &amp;quot;bass&amp;quot; sounds.&lt;br /&gt;
&lt;br /&gt;
=== Helmet ===&lt;br /&gt;
[[File:Steve wearing Oak Fence Gate.png|thumb|right|75px]]&lt;br /&gt;
[[File:Alex wearing Oak Fence Gate.png|thumb|right|75px]]&lt;br /&gt;
While a fence gate cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear as eyeglasses.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
=== Generic ===&lt;br /&gt;
==== Normal wood ====&lt;br /&gt;
{{MC/Sound table/Block/Wood}}&lt;br /&gt;
&lt;br /&gt;
==== Cherry wood ====&lt;br /&gt;
{{MC/Sound table/Block/Cherry wood}}&lt;br /&gt;
&lt;br /&gt;
==== Bamboo wood ====&lt;br /&gt;
{{MC/Sound table/Block/Bamboo wood}}&lt;br /&gt;
&lt;br /&gt;
==== Nether wood ====&lt;br /&gt;
{{MC/Sound table/Block/Nether wood}}&lt;br /&gt;
&lt;br /&gt;
=== Unique ===&lt;br /&gt;
{{MC/JE}}&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound =Fence Gate open1.ogg&lt;br /&gt;
|sound2=Fence Gate open2.ogg&lt;br /&gt;
|subtitle=Fence Gate creaks&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a normal wood gate opens&lt;br /&gt;
|id=block.fence_gate.open&lt;br /&gt;
|translationkey=subtitles.block.fence_gate.toggle&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.9-1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Fence Gate close1.ogg&lt;br /&gt;
|sound2=Fence Gate close2.ogg&lt;br /&gt;
|subtitle=Fence Gate creaks&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a normal wood fence gate closes&lt;br /&gt;
|id=block.fence_gate.close&lt;br /&gt;
|translationkey=subtitles.block.fence_gate.toggle&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.9-1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|rowspan=2&lt;br /&gt;
|sound=Cherry fence gate toggle1.ogg&lt;br /&gt;
|sound2=Cherry fence gate toggle2.ogg&lt;br /&gt;
|sound3=Cherry fence gate toggle3.ogg&lt;br /&gt;
|subtitle=Fence Gate creaks&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a cherry wood fence gate opens&lt;br /&gt;
|id=block.cherry_wood_fence_gate.open&lt;br /&gt;
|translationkey=subtitles.block.fence_gate.toggle&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.99-1.1&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|subtitle=Fence Gate creaks&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a cherry wood fence gate closes&lt;br /&gt;
|id=block.cherry_wood_fence_gate.close&lt;br /&gt;
|translationkey=subtitles.block.fence_gate.toggle&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.99-1.1&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|rowspan=2&lt;br /&gt;
|sound=Bamboo Fence Gate toggle1.ogg&lt;br /&gt;
|sound2=Bamboo Fence Gate toggle2.ogg&lt;br /&gt;
|sound3=Bamboo Fence Gate toggle3.ogg&lt;br /&gt;
|sound4=Bamboo Fence Gate toggle4.ogg&lt;br /&gt;
|subtitle=Fence Gate creaks&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a bamboo wood fence gate opens&lt;br /&gt;
|id=block.bamboo_wood_fence_gate.open&lt;br /&gt;
|translationkey=subtitles.block.fence_gate.toggle&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.99-1.1&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|subtitle=Fence Gate creaks&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a bamboo wood fence gate closes&lt;br /&gt;
|id=block.bamboo_wood_fence_gate.close&lt;br /&gt;
|translationkey=subtitles.block.fence_gate.toggle&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.99-1.1&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|rowspan=2&lt;br /&gt;
|sound=Nether Fence Gate toggle1.ogg&lt;br /&gt;
|sound2=Nether Fence Gate toggle2.ogg&lt;br /&gt;
|sound3=Nether Fence Gate toggle3.ogg&lt;br /&gt;
|sound4=Nether Fence Gate toggle4.ogg&lt;br /&gt;
|subtitle=Fence Gate creaks&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a Nether wood fence gate opens&lt;br /&gt;
|id=block.nether_wood_fence_gate.open&lt;br /&gt;
|translationkey=subtitles.block.fence_gate.toggle&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.9-1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|subtitle=Fence Gate creaks&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a Nether wood fence gate closes&lt;br /&gt;
|id=block.nether_wood_fence_gate.close&lt;br /&gt;
|translationkey=subtitles.block.fence_gate.toggle&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.9-1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MC/BE}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Fence Gate open1.ogg&lt;br /&gt;
|sound2=Fence Gate open2.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a normal wood fence gate opens&lt;br /&gt;
|id=open.fence_gate&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.9-1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Fence Gate close1.ogg&lt;br /&gt;
|sound2=Fence Gate close2.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a normal wood fence gate closes&lt;br /&gt;
|id=close.fence_gate&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.9-1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|rowspan=2&lt;br /&gt;
|sound=Cherry fence gate toggle1.ogg&lt;br /&gt;
|sound2=Cherry fence gate toggle2.ogg&lt;br /&gt;
|sound3=Cherry fence gate toggle3.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a cherry wood fence gate opens &amp;lt;ref group=sound name=cherrymissing&amp;gt;Due to {{Bug|MCPE-168021}}, this sound plays less often than it should&amp;lt;/ref&amp;gt;&lt;br /&gt;
|id=open.cherry_wood_fence_gate&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.9-1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a cherry wood fence gate closes &amp;lt;ref group=sound name=cherrymissing/&amp;gt;&lt;br /&gt;
|id=close.cherry_wood_fence_gate&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.9-1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|rowspan=2&lt;br /&gt;
|sound=Bamboo Fence Gate toggle1.ogg&lt;br /&gt;
|sound2=Bamboo Fence Gate toggle2.ogg&lt;br /&gt;
|sound3=Bamboo Fence Gate toggle3.ogg&lt;br /&gt;
|sound4=Bamboo Fence Gate toggle4.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a bamboo wood fence gate opens&lt;br /&gt;
|id=open.bamboo_wood_fence_gate&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.99-1.1}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a bamboo wood fence gate closes&lt;br /&gt;
|id=close.bamboo_wood_fence_gate&lt;br /&gt;
|volume=0.9&lt;br /&gt;
|pitch=0.99-1.1}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|rowspan=2&lt;br /&gt;
|sound=Nether Fence Gate toggle1.ogg&lt;br /&gt;
|sound2=Nether Fence Gate toggle2.ogg&lt;br /&gt;
|sound3=Nether Fence Gate toggle3.ogg&lt;br /&gt;
|sound4=Nether Fence Gate toggle4.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a Nether wood fence gate opens&lt;br /&gt;
|id=open.nether_wood_fence_gate&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.9-1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a Nether wood fence gate closes&lt;br /&gt;
|id=close.nether_wood_fence_gate&lt;br /&gt;
|volume=1.0&lt;br /&gt;
| pitch = 0.9-1.0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{MC/JE}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showblocktags=y&lt;br /&gt;
|showitemtags=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Oak Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=oak_fence_gate&lt;br /&gt;
|blocktags=fence_gates, unstable_bottom_center}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Spruce Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=spruce_fence_gate&lt;br /&gt;
|blocktags=fence_gates, unstable_bottom_center}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Birch Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=birch_fence_gate&lt;br /&gt;
|blocktags=fence_gates, unstable_bottom_center}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Jungle Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=jungle_fence_gate&lt;br /&gt;
|blocktags=fence_gates, unstable_bottom_center}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Acacia Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=acacia_fence_gate&lt;br /&gt;
|blocktags=fence_gates, unstable_bottom_center}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Dark Oak Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=dark_oak_fence_gate&lt;br /&gt;
|blocktags=fence_gates, unstable_bottom_center}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Mangrove Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=mangrove_fence_gate&lt;br /&gt;
|blocktags=fence_gates, unstable_bottom_center}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Cherry Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=cherry_fence_gate&lt;br /&gt;
|blocktags=fence_gates, unstable_bottom_center}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Pale Oak Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=pale_oak_fence_gate&lt;br /&gt;
|blocktags=fence_gates, unstable_bottom_center}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Bamboo Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=bamboo_fence_gate&lt;br /&gt;
|blocktags=fence_gates, unstable_bottom_center}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Crimson Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=crimson_fence_gate&lt;br /&gt;
|blocktags=fence_gates, non_flammable_wood, unstable_bottom_center&lt;br /&gt;
|itemtags=non_flammable_wood}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Warped Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=warped_fence_gate&lt;br /&gt;
|blocktags=fence_gates, non_flammable_wood, unstable_bottom_center&lt;br /&gt;
|itemtags=non_flammable_wood&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{MC/BE}}:&lt;br /&gt;
{{ID table2&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|showblocktags=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Oak Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=fence_gate&lt;br /&gt;
|id=107&lt;br /&gt;
|blocktags=minecraft:is_axe_item_destructible,one_way_collidable,wood}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Spruce Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=spruce_fence_gate&lt;br /&gt;
|id=183&lt;br /&gt;
|blocktags=minecraft:is_axe_item_destructible,one_way_collidable,wood}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Birch Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=birch_fence_gate&lt;br /&gt;
|id=184&lt;br /&gt;
|blocktags=minecraft:is_axe_item_destructible,one_way_collidable,wood}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Jungle Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=jungle_fence_gate&lt;br /&gt;
|id=185&lt;br /&gt;
|blocktags=minecraft:is_axe_item_destructible,one_way_collidable,wood}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Acacia Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=acacia_fence_gate&lt;br /&gt;
|id=187&lt;br /&gt;
|blocktags=minecraft:is_axe_item_destructible,one_way_collidable,wood}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Dark Oak Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=dark_oak_fence_gate&lt;br /&gt;
|id=186&lt;br /&gt;
|blocktags=minecraft:is_axe_item_destructible,one_way_collidable,wood}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Mangrove Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=mangrove_fence_gate&lt;br /&gt;
|id=-492&lt;br /&gt;
|blocktags=minecraft:is_axe_item_destructible,one_way_collidable,wood}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Cherry Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=cherry_fence_gate&lt;br /&gt;
|id=-533&lt;br /&gt;
|blocktags=minecraft:is_axe_item_destructible,one_way_collidable,wood}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Pale Oak Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=pale_oak_fence_gate&lt;br /&gt;
|id=-992&lt;br /&gt;
|blocktags=minecraft:is_axe_item_destructible,one_way_collidable,wood}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Bamboo Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=bamboo_fence_gate&lt;br /&gt;
|id=-516&lt;br /&gt;
|blocktags=minecraft:is_axe_item_destructible,one_way_collidable,wood}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Crimson Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=crimson_fence_gate&lt;br /&gt;
|id=513&lt;br /&gt;
|blocktags=minecraft:is_axe_item_destructible,one_way_collidable}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Warped Fence Gate&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=warped_fence_gate&lt;br /&gt;
|id=514&lt;br /&gt;
|blocktags=minecraft:is_axe_item_destructible,one_way_collidable&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Block states ===&lt;br /&gt;
{{MC/Main|Block states}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|java}}:&lt;br /&gt;
{{bst|facing|north|east,north,south,west|For an open gate, the direction the gates swing open.&amp;lt;br&amp;gt;For a closed gate, the direction the player was facing when the gate was placed, or the last direction the gates have swung.}}&lt;br /&gt;
{{bst|in_wall|false|false,true|If true, the gate is lowered by three pixels, to accommodate attaching more cleanly with [[Minecraft:wall]]s.}}&lt;br /&gt;
{{bst|open|false|false,true|If true, the gate is opened.}}&lt;br /&gt;
{{bst|powered|false|false,true|If true, the gate is receiving redstone power.|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|bedrock}}:&lt;br /&gt;
{{bst|showaux=1|bits=0x1,0x2|direction|0|0,1,2,3|The direction the gate is facing&lt;br /&gt;
*0: Facing south&lt;br /&gt;
*1: Facing west&lt;br /&gt;
*2: Facing north&lt;br /&gt;
*3: Facing east&lt;br /&gt;
For an open gate, it&#039;s the direction the gates swing open.&amp;lt;br&amp;gt;For a closed gate, it&#039;s the direction the player was facing when the gate was placed, or the last direction the gates have swung.}}&lt;br /&gt;
{{bst|bits=0x8|in_wall_bit|false|false,true|If the gate is lowered by three pixels, to accommodate attaching more cleanly with [[Minecraft:wall]]s.|0,1}}&lt;br /&gt;
{{bst|bits=0x4|open_bit|false|false,true|If the gate is opened.|0,1|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{MC/Yt|-UhSLyhm8b0|align=center}}&lt;br /&gt;
{{MC/Yt|UOmkzjux3mo|align=center}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{MC/For|a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination|Fence Gate/Asset history}}&lt;br /&gt;
=== Development ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||November 29, 2010|link=none|Fence gates were first mentioned on Get Satisfaction,&amp;lt;ref&amp;gt;http://web.archive.org/web/20111231204100/http://getsatisfaction.com/mojang/topics/gates_for_fences&amp;lt;/ref&amp;gt; then confirmed by Jeb on Twitter.&amp;lt;ref&amp;gt;{{Tweet|jeb_|104659656399536128|As the question was brought up, yes there are fence gates in 1.8. Not 100% satisfied with their looks though. You&#039;ll see at PAX Prime|August 19, 2011}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||October 16, 2021|link={{MC/Ytl|or1DfXdqu3U|t=916}}|Mangrove fence gates are shown at Minecraft Live 2021.}}&lt;br /&gt;
|{{HistoryLine||October 18, 2022|link={{Mcnet|try-first-minecraft-1-20-features}}|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Bamboo fence gates were shown on the official article.}}&lt;br /&gt;
|{{HistoryLine||September 28, 2024|link={{MC/Ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Pale oak planks were showcased on Minecraft Live 2024.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java beta}}&lt;br /&gt;
|{{MC/HistoryLine||1.8|dev=Pre-release|[[File:Oak Fence Gate JE1.png|32px]] Added fence gates.&lt;br /&gt;
|[[File:Oak Fence Gate (item) JE1.png|32px]] The inventory sprite did not have holes.}}&lt;br /&gt;
&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Fence Gate JE2 BE2.png|32px]] The texture of fence gates has been changed as a result of the [[Minecraft:planks]] texture being updated.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 6|Fence gates are now broken faster using an [[Minecraft:axe]].}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=RC1|The opening and closing sounds of fence gates have been changed.}}&lt;br /&gt;
|{{MC/HistoryLine||1.1|dev=12w01a|Now have hitboxes more akin to [[Minecraft:fence]]s.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=release|Fence gates can now be opened and closed with [[Minecraft:redstone]].}}&lt;br /&gt;
|{{MC/HistoryLine||1.4.2|dev=12w34a|Following the introduction of [[Minecraft:wall]]s, fence gates can now be shifted down 3 pixels to accommodate their shape.}}&lt;br /&gt;
|{{MC/HistoryLine||1.4.4|dev=1.4.3|[[File:Oak Fence Gate (EW) JE3.png|32px]] Fence gates, with the exception of closed east-west connected gates, have had UV changes, seemingly to make planks run across the geometry more realistically.}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w11a|[[File:Oak Fence Gate (S) JE4.png|32px]] Fence gate models have been updated. Notably, the top texture rotates with the gate itself, making closed north and west facing gates distinguishable from closed south and east facing gates. In addition, wall gates now have the wood texture also shift to accommodate their model.&lt;br /&gt;
|{{MC/InvSprite|Oak Fence Gate}} The texture of the fence gate [[Minecraft:inventory]] icon has been changed. The inventory icon now shows the two holes.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=14w17a|[[File:Oak Fence Gate (S) JE5.png|32px]] The UVs of non-wall gates have changed once more, excluding those facing south and closed. Closed gates facing north and west are once again indistinguishable from those facing south and east.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=14w32b|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia, and dark oak fence gates. &lt;br /&gt;
|The [[Minecraft:crafting]] recipe now requires 2 plank blocks of the same species, but a gate and a wooden [[Minecraft:fence]] can connect without matching.&lt;br /&gt;
|Fence gates can now catch [[Minecraft:fire]].}}&lt;br /&gt;
|{{MC/HistoryLine||1.9|dev=15w43a|Fence gates now have their own sounds.}}&lt;br /&gt;
|{{MC/HistoryLine||1.11|dev=16w39a|Dark oak fence gates now generate in woodland mansions.}}&lt;br /&gt;
|{{MC/HistoryLine||1.13|dev=17w47a|Fence gates can now be placed without requiring a block below them.}}&lt;br /&gt;
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Oak Fence Gate JE3.png|32px]] [[File:Spruce Fence Gate JE2.png|32px]] [[File:Birch Fence Gate JE2.png|32px]] [[File:Jungle Fence Gate JE2.png|32px]] [[File:Acacia Fence Gate JE2.png|32px]] [[File:Dark Oak Fence Gate JE2.png|32px]] The textures of fence gates have been changed.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=18w47a|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE3.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed again.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=18w48a|Oak fence gates now generate in the updated plains villages.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=18w49a|Spruce fence gates now generate in the newly added snowy tundra villages.&lt;br /&gt;
|Acacia fence gates now generate in the updated savanna villages.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=18w50a|Jungle fence gates now generate in the updated desert villages.&lt;br /&gt;
|Spruce fence gates now generate in the updated taiga villages.&lt;br /&gt;
|[[File:Spruce Fence Gate JE4 BE2.png|32px]] The texture of spruce fence gates has been changed again.}}&lt;br /&gt;
|{{MC/HistoryLine||1.16|dev=20w06a|[[File:Crimson Fence Gate JE1 BE1.png|32px]] [[File:Warped Fence Gate JE1 BE1.png|32px]] Added crimson and warped fence gates.}}&lt;br /&gt;
|{{MC/HistoryLine||1.19|dev=22w11a|[[File:Mangrove Fence Gate JE1 BE1.png|32px]] Added mangrove fence gates.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=22w14a|Due to the addition of the mangrove tree and mangrove swamp, mangrove fence gates are now obtainable and renewable.}}&lt;br /&gt;
|{{MC/HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Added bamboo fence gates behind the &amp;quot;Update 1.20&amp;quot; experimental data pack.}}&lt;br /&gt;
|{{MC/HistoryLine||1.19.3|dev=22w43a|Fence gates no longer provide center support beneath them.}}&lt;br /&gt;
|{{MC/HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Fence Gate JE1 BE1.png|32px]] Added cherry fence gates behind the &amp;quot;Update 1.20&amp;quot; experimental data pack.}}&lt;br /&gt;
|{{MC/HistoryLine||1.20|dev=23w12a|Bamboo and cherry fence gates are now available without using the &amp;quot;Update 1.20&amp;quot; experimental data pack.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Added pale oak fence gates.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|pocket alpha}}&lt;br /&gt;
|{{MC/HistoryLine||v0.2.0|[[File:Oak Fence Gate BE1.png|32px]] [[File:Oak Fence Gate (inventory) BE1.png|32px]] Added fence gates.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.3.0|Survival players no longer start out with an infinite amount of fence gates in the inventory.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.4.0|[[File:Oak Fence Gate JE2 BE2.png|32px]] The UV of fence gates has been changed to match &#039;&#039;Java Edition&#039;&#039;.}}&lt;br /&gt;
|{{HistoryLine||v0.10.0|dev=build 1|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak fence gates.&lt;br /&gt;
|{{MC/InvSprite|Spruce Fence Gate BE}} {{MC/InvSprite|Birch Fence Gate BE}} {{MC/InvSprite|Jungle Fence Gate BE}} {{MC/InvSprite|Acacia Fence Gate BE}} {{MC/InvSprite|Dark Oak Fence Gate BE}} The inventory models of fence gates have been changed to be more akin to the old {{MC/JE}} original model.&lt;br /&gt;
|&amp;quot;Fence Gate&amp;quot; has been renamed to &amp;quot;Oak Fence Gate&amp;quot;.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.12.1|dev=build 12|Fence gates can now be shifted down 3 pixels to accommodate the shape of [[Minecraft:wall]]s.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.13.0|dev=build 1|Fence gates can now be opened and closed with [[Minecraft:redstone]].}}&lt;br /&gt;
|{{MC/HistoryLine|pocket}}&lt;br /&gt;
|{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|Dark oak fence gates now generate naturally in woodland mansions.}}&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|Oak, spruce, jungle, and acacia fence gates now generate in the new villages.&lt;br /&gt;
|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE4 BE2.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed.}}&lt;br /&gt;
|{{MC/HistoryLine||1.16.0|dev=beta 1.15.0.51|Fence gates can now be placed without a [[Minecraft:block]] below them.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.16.0.51|[[File:Crimson Fence Gate JE1 BE1.png|32px]] [[File:Warped Fence Gate JE1 BE1.png|32px]] {{MC/InvSprite|Crimson Fence Gate BE}} {{MC/InvSprite|Warped Fence Gate BE}} Added crimson and warped fence gates.}}&lt;br /&gt;
|{{MC/HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped fence gates now uses regular plank sounds instead of their stem variant sounds.}}&lt;br /&gt;
|{{MC/HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Fence Gate JE1 BE1.png|32px]] Added mangrove fence gates.}}&lt;br /&gt;
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Added bamboo fence gates behind the &amp;quot;[[Minecraft:Bedrock Edition 1.20.0|Next Major Update]]&amp;quot; experimental toggle.&lt;br /&gt;
|Added unique sounds for Nether and bamboo wood fence gates.&lt;br /&gt;
|The fence gates now use the same opening and closing sound effects as {{MC/JE}}.}}&lt;br /&gt;
|{{MC/HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Fence Gate JE1 BE1.png|32px]] Added cherry fence gates behind the &amp;quot;[[Minecraft:Bedrock Edition 1.20.0|Next Major Update]]&amp;quot; experimental toggle.}}&lt;br /&gt;
|{{MC/HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry fence gates are now available without using the &amp;quot;Next Major Update&amp;quot; experimental toggle.}}&lt;br /&gt;
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.21|Fence gates now have the correct inventory model. They now show the two holes of the fence gate inside the inventory more like &#039;&#039;Java Edition&#039;&#039;.&amp;lt;ref name=&amp;quot;bug model BE&amp;quot;&amp;gt;{{Bug|MCPE-44296}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Added pale oak fence gates.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|console}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Fence Gate JE2 BE2.png|32px]] Added fence gates.&lt;br /&gt;
|Fence gates can be found in the &#039;&#039;Redstone &amp;amp; Transportation&#039;&#039; tab in the [[Minecraft:Creative inventory]].}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU9|Fence gates can now be opened and closed with [[Minecraft:redstone]].}}&lt;br /&gt;
|{{HistoryLine||xbox=TU14|Moved fence gates from the &#039;&#039;Redstone &amp;amp; Transportation&#039;&#039; tab, to the &#039;&#039;Building Blocks&#039;&#039; tab, in the [[Minecraft:Creative inventory]].|Following the introduction of [[Minecraft:wall]]s, fence gates can now be shifted down 3 pixels to accommodate their shape.{{check version}}}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, and jungle fence gates.&lt;br /&gt;
|Acacia and dark oak fence gates are not obtainable in the Creative inventory. &lt;br /&gt;
|&amp;quot;Fence Gate&amp;quot; has been renamed to &amp;quot;Oak Fence Gate&amp;quot;.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Acacia and dark oak fence gates have been added to the Creative inventory.}}&lt;br /&gt;
&amp;lt;!--{{MC/History||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia doors and dark oak doors are now obtainable in Survival mode.}}--&amp;gt;&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Fence gates now have their own sounds.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|{{MC/InvSprite|Oak Fence Gate}} The texture of the fence gate [[Minecraft:inventory]] icon has been changed.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak fence gates now generate in woodland mansions.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE4 BE2.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|new 3ds}}&lt;br /&gt;
|{{MC/HistoryLine||0.1.0|[[File:Oak Fence Gate JE2 BE2.png|32px]] [[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added fence gates.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
==== &#039;&#039;Java Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.13|dev=17w47a|The oak fence gate ID has been changed from &amp;lt;code&amp;gt;fence_gate&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;oak_fence_gate&amp;lt;/code&amp;gt;.&lt;br /&gt;
|Prior to &#039;&#039;The Flattening&#039;&#039;, these blocks&#039; numeral IDs were 107, 183, 184, 185, 186 and 187.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Bedrock Edition&#039;&#039; ====&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.60|dev=Preview 1.21.60.23|Fence gates now use the block state &amp;lt;code&amp;gt;cardinal_direction&amp;lt;/code&amp;gt; (uses string values) instead of &amp;lt;code&amp;gt;direction&amp;lt;/code&amp;gt; (uses integer values).}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*{{Mcnet|fence-gate|Block of the Month: Fence Gate|November 1, 2025|Duncan Geere}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{MC/Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox redstone|components}}&lt;br /&gt;
{{MC/Navbox wood}}&lt;br /&gt;
{{MC/Navbox blocks|Utility}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanisms]]&lt;br /&gt;
[[Category:Manufactured blocks]]&lt;br /&gt;
[[Category:Generated structure blocks]]&lt;br /&gt;
[[Category:Utility blocks]]&lt;br /&gt;
[[Category:Flammable blocks]]&lt;br /&gt;
&lt;br /&gt;
cs:Branka&lt;br /&gt;
de:Zauntor&lt;br /&gt;
es:Puerta de valla&lt;br /&gt;
fr:Portillon&lt;br /&gt;
hu:Kerítéskapu&lt;br /&gt;
it:Cancelletto&lt;br /&gt;
ja:フェンスゲート&lt;br /&gt;
ko:울타리 문&lt;br /&gt;
nl:Poort&lt;br /&gt;
pl:Furtka&lt;br /&gt;
pt:Portão&lt;br /&gt;
ru:Ворота&lt;br /&gt;
th:ประตูรั้ว&lt;br /&gt;
uk:Хвіртка&lt;br /&gt;
zh:栅栏门&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fence&amp;diff=76080</id>
		<title>Minecraft:Fence</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fence&amp;diff=76080"/>
		<updated>2026-04-09T20:23:34Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{about|the general overview of fences|the fence-like barrier made out of stone types|Wall|the openable fence|Fence Gate|other uses|}}&lt;br /&gt;
[[File:All Fences.png|thumb|All fences]]&lt;br /&gt;
A &#039;&#039;&#039;fence&#039;&#039;&#039; is a barrier block that cannot normally be jumped over, similar to a [[Minecraft:wall]]. Unlike a wall, a player (but not mobs) can see through the openings in a fence.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
* [[Minecraft:Wooden Fence]]&lt;br /&gt;
** {{MC/Blocklink|Oak Fence}}&lt;br /&gt;
** {{MC/Blocklink|Spruce Fence}}&lt;br /&gt;
** {{MC/Blocklink|Birch Fence}}&lt;br /&gt;
** {{MC/Blocklink|Jungle Fence}}&lt;br /&gt;
** {{MC/Blocklink|Acacia Fence}}&lt;br /&gt;
** {{MC/Blocklink|Dark Oak Fence}}&lt;br /&gt;
** {{MC/Blocklink|Mangrove Fence}}&lt;br /&gt;
** {{MC/Blocklink|Cherry Fence}}&lt;br /&gt;
** {{MC/Blocklink|Pale Oak Fence}}&lt;br /&gt;
** {{MC/Blocklink|Bamboo Fence}}&lt;br /&gt;
** {{MC/Blocklink|Crimson Fence}}&lt;br /&gt;
** {{MC/Blocklink|Warped Fence}}&lt;br /&gt;
* {{MC/Blocklink|Nether Brick Fence}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
All types of fences can be obtained through crafting.&lt;br /&gt;
{{Crafting&lt;br /&gt;
|head=1&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
|name=[[Minecraft:Wooden Fence]]&lt;br /&gt;
|ingredients=Matching [[Minecraft:Planks]] +&amp;lt;br&amp;gt;[[Minecraft:Stick]]&lt;br /&gt;
|A2=Matching Planks&lt;br /&gt;
|B2=Stick &lt;br /&gt;
|C2=Matching Planks&lt;br /&gt;
|A3=Matching Planks&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|C3=Matching Planks&lt;br /&gt;
|Output=Matching Wooden Fence,3&lt;br /&gt;
}}&lt;br /&gt;
{{crafting&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
|A2=Nether Bricks&lt;br /&gt;
|B2=Nether Brick&lt;br /&gt;
|C2=Nether Bricks&lt;br /&gt;
|A3=Nether Bricks&lt;br /&gt;
|B3=Nether Brick&lt;br /&gt;
|C3=Nether Bricks&lt;br /&gt;
|Output=Nether Brick Fence,6&lt;br /&gt;
|type=Decoration block&lt;br /&gt;
|foot=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
[[File:FenceConnectivity.png|thumb|right|Wooden fences and Nether brick fences connected by fence gates. Notice that they do not form a connection directly between the two types of fences (in the middle).]]&lt;br /&gt;
While fences appear to be a single block tall and have a hitbox height of one block, their collision box (for entities) is 1.5 blocks tall, meaning most mobs cannot jump over them without the Jump Boost status effect. They are transparent to light and have visual gaps in the model. Spiders can climb over a fence, just like any other vertical object. Camels can walk over fences.&lt;br /&gt;
&lt;br /&gt;
A fence occupies the center space of blocks and automatically connects to any [[Minecraft:solid block]] that is placed next to it. Wooden fences connect to other wooden fences, but do not connect to Nether brick fences. However, Nether brick fences connect to wooden [[Minecraft:Fence Gate|fence gate]]s.&amp;lt;ref&amp;gt;{{bug|MC-197992}}&amp;lt;/ref&amp;gt; Mobs cannot pass between Nether brick fences and wooden fences, although players can.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a [[Minecraft:carpet]], [[Minecraft:trapdoor]], moss carpet or pale moss carpet is placed above a fence, players are able to jump over the fence while other mobs are unable to, including mobs like zombies with similar attributes to players.&lt;br /&gt;
&lt;br /&gt;
=== Leads ===&lt;br /&gt;
[[File:HorseLeashedOnAFence.png|thumb|right|A horse tied to a tall fence post with a [[lead]]]]&lt;br /&gt;
Fences can be used to attach mobs with a [[Minecraft:lead]].&lt;br /&gt;
&lt;br /&gt;
== Block states ==&lt;br /&gt;
{{MC/See also|Block states}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;block states&amp;quot;/&amp;gt;{{MC/Edition|java}}:&lt;br /&gt;
{{bst|east|false|false,true|When true, the fence extends from the center post to the east.}}&lt;br /&gt;
{{bst|north|false|false,true|When true, the fence extends from the center post to the north.}}&lt;br /&gt;
{{bst|south|false|false,true|When true, the fence extends from the center post to the south.}}&lt;br /&gt;
{{bst|waterlogged|false|false,true|Whether or not there&#039;s water in the same place as this fence.}}&lt;br /&gt;
{{bst|west|false|false,true|When true, the fence extends from the center post to the west.|foot=1}}&amp;lt;section end=&amp;quot;block states&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{MC/Yt|y4NuuXH1VFM}}&lt;br /&gt;
{{MC/Yt|gmYXI7tTcfA}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
This table list changes affecting both wooden and Nether brick fences.&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java alpha}}&lt;br /&gt;
|{{MC/HistoryLine||v1.0.17|Added oak fences, the first kind of fence.&lt;br /&gt;
|Fences can only be placed on top of a solid block&lt;br /&gt;
|The player spawns with 64 oak fences.}}&lt;br /&gt;
|{{MC/HistoryLine||v1.0.17_01|The player no longer spawns with 64 oak fences.}}&lt;br /&gt;
|{{HistoryLine||v1.0.17_02|Added a crafting recipe for oak fences{{MC/Verify|was it added earlier?}}. It requires 6 sticks.}}&lt;br /&gt;
|{{MC/HistoryLine|java beta}}&lt;br /&gt;
|{{MC/HistoryLine||1.6|Fences can now be placed below [[Minecraft:farmland]] to prevent it from decaying.}}&lt;br /&gt;
|{{MC/HistoryLine||1.7|Fences can now be placed on top of other fences, but still cannot be placed on top of air or any non-solid block}}&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Added Nether brick fences.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 2|The collision boxes of fences have been reduced.&lt;br /&gt;
|Fences now connect to solid [[Minecraft:block]]s.&lt;br /&gt;
|Fences no longer require a solid block or fence underneath to be placed.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 5|Fence selection area has been changed to match its collision box.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 6|Fences no longer prevent [[Minecraft:farmland]] from decaying when placed below farmland.}}&lt;br /&gt;
|{{HistoryLine||1.4.4|dev=1.4.3|[[Minecraft:Mob]]s no longer try to jump over Nether brick fences.&lt;br /&gt;
|The texture of fences has been fixed. There was a problem with attached single slabs or [[Minecraft:stairs]], as the connected face was not rendered when attached to other [[Minecraft:block]]s.&amp;lt;ref&amp;gt;{{bug|MC-38}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{MC/HistoryLine||1.5|dev=13w06a|Fence corners now have a smaller collision box, allowing players to fall through the gap in the middle of four fences placed in a square.}}&lt;br /&gt;
|{{MC/HistoryLine||1.6.1|dev=13w16a|Mobs can now be tied to fences.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=1.6|Fences now display a useless hand animation when right clicked.}}&lt;br /&gt;
|{{MC/HistoryLine||1.8|dev=14w32b|Added fences for spruce, birch, jungle, acacia and dark oak wood.&lt;br /&gt;
|Fences are now crafted with 4 [[Minecraft:planks]] of uniform type and 2 [[Minecraft:stick]]s, as to accommodate for the new types of fences.}}|{{HistoryLine||1.9|dev=15w44b|Fences now show glitchy elongated textures when connecting to other fences.&amp;lt;ref&amp;gt;{{bug|MC-91715}}&amp;lt;/ref&amp;gt; These may be GPU dependent.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=15w45a|Fences no longer show a bugged texture, however they appear different to how they did prior to 15w44b.}}&lt;br /&gt;
|{{MC/HistoryLine||1.11|dev=16w39c|Fences no longer show a useless hand animation when right clicked.}}&lt;br /&gt;
|{{MC/HistoryLine||1.12|dev=17w15a|Fences now connect to the solid back sides of [[Minecraft:stairs]].}}&lt;br /&gt;
|{{MC/HistoryLine||1.13|dev=17w47a|It is now possible to place a fence when the player is within a corner of three fences to form a ring of four, provided the space is sufficient.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=18w10c|[[Minecraft:Water]] can now be placed on the same block as fences.}}&lt;br /&gt;
|{{MC/HistoryLine||1.16|dev=20w06a|Added crimson and warped fences.}}&lt;br /&gt;
|{{MC/HistoryLine||1.19|dev=22w11a|Added mangrove fences.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=22w14a|Due to the addition of mangrove trees and mangrove swamps, mangrove fences are now obtainable and renewable.}}&lt;br /&gt;
|{{MC/HistoryLine||1.19.3|dev=22w42a|exp=Update 1.20|Added bamboo fences.}}&lt;br /&gt;
|{{MC/HistoryLine||1.19.4|dev=23w07a|exp=Update 1.20|Added cherry fences.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|Added pale oak fences.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|pocket alpha}}&lt;br /&gt;
|{{MC/HistoryLine||v0.12.1|dev=build 1|There are now two types of fences: wooden and Nether brick fences.}}&lt;br /&gt;
|{{MC/HistoryLine|bedrock edition}}&lt;br /&gt;
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.22|Added all the wooden fences to [[Minecraft:Block tag (Bedrock Edition)|tag]] {{MC/Cd|minecraft:has_fence_connections}}.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|console}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU0|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak_Fence_(EW)_JE2_BE1.png|32px]] Added wooden fences.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU3|Fences can now be placed directly onto other fences.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU5|Pressure plates are now placeable on fences.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU6|Fence collision box decreased to size of fence block.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU7|[[File:Nether_Brick_Fence_(EW)_JE1.png|32px]]Added nether brick fences.|Fences now attach to adjacent blocks.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Moved both types of fences from the &#039;&#039;Miscellaneous&#039;&#039; tab, to the &#039;&#039;Building Blocks&#039;&#039; tab, in the [[Minecraft:Creative inventory]].}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Fences now connect to the solid back sides of [[Minecraft:stairs]].}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|new 3ds}}&lt;br /&gt;
|{{MC/HistoryLine||0.1.0|Added two types of fences: wooden and Nether brick fences.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sea base fences.png|Underwater buildings with walls composed of stacked fences, before waterlogging.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*If a [[Minecraft:carpet]] is placed on top of a fence, a player can jump onto the carpet, while mobs cannot (except rabbits).&lt;br /&gt;
**Placing a carpet on top of a fence does not reduce the fence or wall collision box down to one block, it just provides a platform one block high around the fence/wall to make it easier for climbing on the top of the fence.&lt;br /&gt;
*Getting hit by someone else (or shooting themselves with a Punch enchanted bow while sprinting forward) while in midair can cause the knockback to propel the player over a fence they would not be able to jump over normally.&lt;br /&gt;
*Projectiles get stuck in the collision box of the fence and remain there if shot from above.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pressure plate.png|Pressure plates on fences, which are used to create tables&lt;br /&gt;
All fences and fence gates.png|All fence types&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{MC/Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.minecraft.net/en-us/article/block-month--fence Block of the Month: Fence] – Minecraft.net on December 1, 2022&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox blocks|decoration}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generated structure blocks]]&lt;br /&gt;
[[Category:Nether blocks]]&lt;br /&gt;
[[Category:Manufactured blocks]]&lt;br /&gt;
[[Category:Utility blocks]]&lt;br /&gt;
[[Category:Flammable blocks]]&lt;br /&gt;
&lt;br /&gt;
cs:Plot&lt;br /&gt;
de:Zaun&lt;br /&gt;
es:Valla&lt;br /&gt;
fr:Barrière&lt;br /&gt;
hu:Kerítés&lt;br /&gt;
it:Staccionata&lt;br /&gt;
ja:フェンス&lt;br /&gt;
ko:울타리&lt;br /&gt;
nl:Hek&lt;br /&gt;
pl:Płot&lt;br /&gt;
pt:Cerca&lt;br /&gt;
ru:Забор&lt;br /&gt;
th:รั้ว&lt;br /&gt;
uk:Паркан&lt;br /&gt;
zh:栅栏&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Featured_servers/Upstream&amp;diff=76079</id>
		<title>Minecraft:Featured servers/Upstream</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Featured_servers/Upstream&amp;diff=76079"/>
		<updated>2026-04-09T20:23:33Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|{{MC/BE}} community servers that have partnered with Mojang Studios|public servers hosted by Mojang Studios for limited time|Event servers|the multiplayer software|Server}}&lt;br /&gt;
{{MC/Exclusive|bedrock}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ore UI - Play Screen Menu &amp;quot;Servers&amp;quot; Tab - Featured Servers (Bedrock).png|thumb|400px|Screenshot of featured servers.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Featured servers&#039;&#039;&#039; are community servers for &#039;&#039;Bedrock Edition&#039;&#039; that are partnered with Mojang Studios and are accessible from the in-game [[Minecraft:server list]]. In the console versions, they are the only servers accessible besides [[Minecraft:Realms]]. They contain minigames of varying sizes and types, custom maps and spawn hubs, and they are highly customized with add-ons. Featured servers require a Microsoft account&amp;lt;ref name=&amp;quot;btfaq&amp;quot;&amp;gt;{{Mcnet|better-together-faq|Better Together FAQ|July 31, 2017}}&amp;lt;/ref&amp;gt; and a paid online multiplayer subscription service on consoles only. However, they have microtransactions that can be purchased from their own sections of the [[Minecraft:Marketplace]].&lt;br /&gt;
&lt;br /&gt;
Server owners with registered business identities can [https://developer.microsoft.com/Minecraft apply] for the partner program. Mojang Studios provides partnered servers with backend support.&amp;lt;ref name=&amp;quot;btfaq&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of featured servers ==&lt;br /&gt;
=== Featured experiences ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: auto; text-align: center;&amp;quot; data-description=&amp;quot;Featured server comparison&amp;quot;&lt;br /&gt;
!Server&lt;br /&gt;
!Address&lt;br /&gt;
!Supported language(s)&lt;br /&gt;
!Location(s)&lt;br /&gt;
!Owner&lt;br /&gt;
!Website&lt;br /&gt;
!Date added&lt;br /&gt;
|-&lt;br /&gt;
![[Minecraft:SoulSteel]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Belarusian, Chinese (Simplified), Chinese (Traditional), Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Indonesian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Russian, Slovak, Spanish, Swedish, Turkish, Ukranian&lt;br /&gt;
|Europe&lt;br /&gt;
|[https://noxcrew.com Noxcrew]&lt;br /&gt;
|[https://www.soulsteel.net SoulSteel]&lt;br /&gt;
|October 7, 2025&lt;br /&gt;
|-&lt;br /&gt;
![[Minecraft:Mob Maze]]&lt;br /&gt;
|N/A&lt;br /&gt;
|English{{MC/Info needed|Likely more}}&lt;br /&gt;
|{{MC/Info needed}}&lt;br /&gt;
|Gamemode One&lt;br /&gt;
|{{MC/Info needed}}&lt;br /&gt;
|December 15, 2025&lt;br /&gt;
|-&lt;br /&gt;
!MegaSMP&lt;br /&gt;
|play.megasmp.gg&lt;br /&gt;
|English{{MC/Info needed|Likely more}}&lt;br /&gt;
|{{MC/Info needed}}&lt;br /&gt;
|InPvP&lt;br /&gt;
|[https://inpvp.net/megasmp MegaSMP]&lt;br /&gt;
|March 27, 2026&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Creator experiences ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: auto; text-align: center;&amp;quot; data-description=&amp;quot;Featured server comparison&amp;quot;&lt;br /&gt;
!Server&lt;br /&gt;
!Address&lt;br /&gt;
!Supported language(s)&lt;br /&gt;
!Location(s)&lt;br /&gt;
!Owner&lt;br /&gt;
!Website&lt;br /&gt;
!Date added&lt;br /&gt;
|-&lt;br /&gt;
![https://findmcserver.com/server/mineville Mineville Earth]&lt;br /&gt;
|play.inpvp.net&lt;br /&gt;
|English, French, German, Japanese, Korean, Brazilian Portuguese, Mexican Spanish&lt;br /&gt;
|North America&lt;br /&gt;
|InPvP&lt;br /&gt;
|[https://mineville.org/ Mineville]&lt;br /&gt;
|August 9, 2017&lt;br /&gt;
|-&lt;br /&gt;
![https://findmcserver.com/server/lifeboat Lifeboat]&lt;br /&gt;
|mco.lbsg.net&lt;br /&gt;
|English, Dutch, German, Italian, Spanish, Arabic, Vietnamese, Czech, Brazilian Portuguese, Polish, Turkish, Japanese, Korean, French, Russian&lt;br /&gt;
|North America, Europe, Asia&lt;br /&gt;
|[https://hydreon.com Hydreon Corporation]&amp;lt;ref&amp;gt;https://hydreon.com/lifeboat-games&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://lbsg.net Lifeboat Network]&lt;br /&gt;
|August 9, 2017&lt;br /&gt;
|-&lt;br /&gt;
![https://findmcserver.com/server/cubecraft CubeCraft]&lt;br /&gt;
|mco.cubecraft.net&lt;br /&gt;
|Arabic, Bulgarian, Catalan, Czech, Danish, Dutch, English, Finnish, German, Hungarian, Italian, Polish, Brazilian Portuguese, European Portuguese, Russian, Spanish, Swedish, Turkish.&lt;br /&gt;
|North America, Europe, Asia&lt;br /&gt;
|[https://ziax.com/ Ziax]&lt;br /&gt;
|[https://cubecraft.net CubeCraft Games]&lt;br /&gt;
|April 20, 2018&lt;br /&gt;
|-&lt;br /&gt;
!The Hive&lt;br /&gt;
|geo.hivebedrock.network&lt;br /&gt;
|Chinese (Simplified), English, Dutch, French, German, Italian, Japanese, Korean, Brazilian Portuguese, Russian, Spanish (ES), Spanish (Latin America)&lt;br /&gt;
|North America, Europe, Asia&lt;br /&gt;
|[https://hivegames.io Hive Games]&lt;br /&gt;
|[https://playhive.com The Hive]&lt;br /&gt;
|September 24, 2018&lt;br /&gt;
|-&lt;br /&gt;
![https://findmcserver.com/server/galaxite GALAXITE]&lt;br /&gt;
|play.galaxite.net&lt;br /&gt;
|English, Japanese, Italian, Bulgarian, German, Greek, Dutch, Indonesian, Spanish, Chinese (Simplified), Korean, French&lt;br /&gt;
|North America, Europe&lt;br /&gt;
|[https://blockception.com Blockception]&lt;br /&gt;
|[https://galaxite.net Galaxite]&lt;br /&gt;
|June 4, 2020&lt;br /&gt;
|-&lt;br /&gt;
!Enchanted&lt;br /&gt;
|play.enchanted.gg&lt;br /&gt;
|English&lt;br /&gt;
|North America&lt;br /&gt;
|Enchanted&lt;br /&gt;
|[https://enchanted.gg Enchanted]&lt;br /&gt;
|March 21, 2024&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Upcoming servers ===&lt;br /&gt;
{{Planned|cite=&amp;lt;ref&amp;gt;{{MC/Ytl|Is5IswM87EQ|t=3m30}}&amp;lt;/ref&amp;gt;|section=1}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: auto; text-align: center;&amp;quot; data-description=&amp;quot;Featured server comparison&amp;quot;&lt;br /&gt;
!Server&lt;br /&gt;
!Address&lt;br /&gt;
!Supported language(s)&lt;br /&gt;
!Location(s)&lt;br /&gt;
!Owner&lt;br /&gt;
!Website&lt;br /&gt;
!Date added&lt;br /&gt;
|-&lt;br /&gt;
!Treasure Hunt&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|Enchanted&lt;br /&gt;
|[https://enchanted.gg/gamemodes/treasure-hunt Enchanted - Treasure Hunt]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
!TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|Starfish Studios&lt;br /&gt;
|[https://starfish-studios.com/ Starfish Studios]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
!Genwars&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|InPvP&lt;br /&gt;
|[https://inpvp.net/genwars Genwars]&lt;br /&gt;
|Q2 2026&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed servers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: auto; text-align: center;&amp;quot; data-description=&amp;quot;Featured server comparison&amp;quot;&lt;br /&gt;
!Server&lt;br /&gt;
!Address&lt;br /&gt;
!Supported languages&lt;br /&gt;
!Location&lt;br /&gt;
!Owner&lt;br /&gt;
!Website&lt;br /&gt;
!Date added&lt;br /&gt;
!Date removed&lt;br /&gt;
|-&lt;br /&gt;
!{{MC/W|Mineplex}}&lt;br /&gt;
|mco.mineplex.com&lt;br /&gt;
|English, Danish, German, French (Canada), French (France), Spanish (Spain), Spanish (United States), Norwegian, Dutch, Brazilian Portuguese, Italian, Swedish, Romanian, Chinese (China), Chinese (Taiwan), Russian, Finnish, Croatian, Polish, Japanese&lt;br /&gt;
|North America&lt;br /&gt;
|Mineplex&lt;br /&gt;
|[https://web.archive.org/web/20230321044640/https://www.mineplex.com/ Mineplex (archived)]&lt;br /&gt;
|August 9, 2017&lt;br /&gt;
|May 15, 2023&lt;br /&gt;
|-&lt;br /&gt;
!Pixel Paradise&lt;br /&gt;
|play.pixelparadise.gg&lt;br /&gt;
|English&lt;br /&gt;
|North America&lt;br /&gt;
|InPvP&lt;br /&gt;
|[https://web.archive.org/web/20230712005256/https://pixelparadise.gg/ Pixel Paradise (archived)]&lt;br /&gt;
|July 13, 2021&lt;br /&gt;
|August 11, 2023&lt;br /&gt;
|-&lt;br /&gt;
![[Minecraft:Capture the Flag (server)|Mojang Studios]]&lt;br /&gt;
|&lt;br /&gt;
|English{{MC/Info needed}}&lt;br /&gt;
|&lt;br /&gt;
|Mojang Studios&lt;br /&gt;
|&lt;br /&gt;
|January 20, 2026&lt;br /&gt;
|February 1, 2026&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Safety ==&lt;br /&gt;
Featured servers require the player to have a Microsoft account.&amp;lt;ref name=&amp;quot;btfaq&amp;quot; /&amp;gt; Players can add, mute, block, and report players from the pause menu upon selecting a player&#039;s profile. The server partners work with a team of volunteers to monitor bad behavior, including bullying and cheating, and help report issues. Each server partner includes their own expanded word filter list to make their server experience appropriate for all ages. At Mojang Studios&#039; request, all official server partners have removed private messaging, including the {{MC/Cmd|tell}}, {{MC/Cmd|msg}}, and {{MC/Cmd|w}} commands, to allow more thorough moderation across all parts of the server.&amp;lt;ref name=&amp;quot;safety&amp;quot;&amp;gt;{{Mcnet|minecraft-multiplayer-server-safety|How to Stay Safe Online|July 28, 2017}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Language support ==&lt;br /&gt;
All featured servers automatically detect the player&#039;s language by the language set in the settings menu. Some servers may have additional ways to change the in-game language, specifically for the server the player is on.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||June 11, 2017|link=https://minecraft.net/article/all-news-e3|Featured servers have been announced, with CubeCraft, InPVP, Lifeboat, and Mineplex as the first partners.}}&lt;br /&gt;
|{{MC/HistoryLine||1.2.0|dev=beta 1.2.0.2|Featured servers section has now been added as part of the new server list. At first, Mojang Studios had not yet added any of the servers, and the section displayed the text &amp;quot;Coming Soon&amp;quot;.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=beta 1.2.0.11|InPvP, Lifeboat, and Mineplex have now been added as featured servers. Their sections of the [[Minecraft:Marketplace]] are not yet online, despite there being a button in the pause menu to access them.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=beta 1.2.0.25|The InPvP, Lifeboat, and Mineplex Stores in the Marketplace are now operational.}}&lt;br /&gt;
|{{MC/HistoryLine||1.2.5|dev=beta 1.2.5.15|The game no longer applies the hardcoded chat filter on featured servers. Servers still use their own chat filters.}}&lt;br /&gt;
|{{MC/HistoryLine||MINECON Earth 2017|link=MINECON Earth 2017|The Hive has been announced as an upcoming featured server.}}&lt;br /&gt;
|{{MC/HistoryLine||1.2.16|CubeCraft has been added as a featured server.}}&lt;br /&gt;
|{{HistoryLine||1.6.0|dev=release|Added featured servers to the {{MC/W|Nintendo Switch}}.}}&lt;br /&gt;
|{{MC/HistoryLine||1.7.0|dev=beta 1.7.0.9|The Hive has been added as a featured server.}}&lt;br /&gt;
|{{MC/HistoryLine||1.16.0|dev=beta 1.16.0.66|Galaxite has been added as a featured server.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=beta 1.16.0.67|Galaxite is accessible to the public.}}&lt;br /&gt;
|{{HistoryLine||1.16.100|dev=release|Featured servers are available for the {{MC/W|PlayStation}}.}}&lt;br /&gt;
|{{MC/HistoryLine||1.17.10|Pixel Paradise has been added as a featured server.}}&lt;br /&gt;
|{{MC/HistoryLine||?|The hardcoded chat filter is applied to featured servers once again.}}&lt;br /&gt;
|{{MC/HistoryLine||May 15, 2023|link=none|Mineplex is removed from the featured server list after closing.}}&lt;br /&gt;
|{{MC/HistoryLine||August 11, 2023|link=https://twitter.com/pixelparad/status/1684988229366231053?s=46&amp;amp;t=52yR2vVNtD6L-cStuNZGvA|Pixel Paradise has been shut down and is no longer accessible from featured servers on some devices.}}&lt;br /&gt;
|{{MC/HistoryLine||August 17, 2023|link=none|Pixel Paradise has been removed from featured servers on all devices (including all previous versions).}}&lt;br /&gt;
|{{MC/HistoryLine||March 21, 2024|link=https://twitter.com/BuildEnchanted/status/1771024767023476975|Enchanted Dragons has been added as a featured server.}}&lt;br /&gt;
|{{MC/HistoryLine||July 3, 2025|link=none|[[Minecraft:Capture the Flag (server)|Capture the Flag]] by Mojang Studios has been added as a featured server.}}&lt;br /&gt;
|{{MC/HistoryLine||July 4, 2025|link=none|[[Minecraft:Capture the Flag (server)|Capture the Flag]] by Mojang Studios has been removed from the featured servers.}}&lt;br /&gt;
|{{MC/HistoryLine||August 22, 2025|link=none|[[Minecraft:Capture the Flag (server)|Capture the Flag]] by Mojang Studios has been re-added as a featured server very briefly, but it was removed that same day.}}&lt;br /&gt;
|{{MC/HistoryLine||September 30, 2025|link=none|[[Minecraft:Capture the Flag (server)|Capture the Flag]] by Mojang Studios has been re-added as a featured server.}}|{{MC/HistoryLine||October 6, 2025|link=none|[[Minecraft:Capture the Flag (server)|Capture the Flag]] by Mojang Studios has been removed from the featured servers.}}&lt;br /&gt;
|{{MC/HistoryLine||October 7, 2025|link=none|SoulSteel has been added as a featured server.}}&lt;br /&gt;
|{{MC/HistoryLine||December 15, 2025|link=none|Mob Maze has been added as a featured server.}}&lt;br /&gt;
|{{MC/HistoryLine||January 20, 2026|link=none|[[Minecraft:Capture the Flag (server)|Capture the Flag]] by Mojang Studios has been re-added as a featured server.}}&lt;br /&gt;
|{{HistoryLine||February 1, 2026{{MC/Verify|1 or 2}}|link=none|[[Minecraft:Capture the Flag (server)|Capture the Flag]] by Mojang Studios has been removed from the featured servers.}}&lt;br /&gt;
|{{MC/HistoryLine||26.0|dev=?|Featured experiences and creator experiences are now labeled as such in game.}}&lt;br /&gt;
|{{MC/HistoryLine||March 21, 2026|link=https://www.youtube.com/watch?v=Is5IswM87EQ|Three new featured servers have been announced at Minecraft Live - March 2026.}}&lt;br /&gt;
|{{MC/HistoryLine||March 27, 2026|link=none|MegaSMP has been added as a featured experience.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list|projects=MCPE}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Listing history ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Featured.png|Featured servers in [[Minecraft:Bedrock Edition 1.2.0|1.2]] including the first 3 servers&lt;br /&gt;
Featured servers 1 2 20 2.png|Featured servers in [[Minecraft:Bedrock Edition 1.2.0|1.2]] including new Cubecraft server&lt;br /&gt;
New Hive Server.png|Featured servers in [[Minecraft:Bedrock Edition 1.7.0|1.7]] including new Hive server&lt;br /&gt;
New Galaxite Server.png|Featured servers in [[Minecraft:Bedrock Edition 1.16.0|1.16]] including new Galaxite server&lt;br /&gt;
Featured Servers V2.png|Featured servers in [[Minecraft:Bedrock Edition 1.17.0|1.17]] including new Pixel Paradise server&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Servers hub ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
The Hive hub.png|The Hive spawn hub&lt;br /&gt;
CubeCraft hub.png|CubeCraft spawn hub&lt;br /&gt;
Lifeboat hub.png|Lifeboat spawn hub&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links == &lt;br /&gt;
* [https://minecraft.net/servers Official web page]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{MC/Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox Bedrock Edition}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Server]]&lt;br /&gt;
&lt;br /&gt;
de:Vorgestellte Server&lt;br /&gt;
es:Servidores destacados&lt;br /&gt;
fr:Serveurs en vedette&lt;br /&gt;
it:Server in primo piano&lt;br /&gt;
ja:特集サーバー&lt;br /&gt;
pt:Servidores em destaque&lt;br /&gt;
zh:精选服务器&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Featured_servers&amp;diff=76078</id>
		<title>Minecraft:Featured servers</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Featured_servers&amp;diff=76078"/>
		<updated>2026-04-09T20:23:32Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upstream update available|Minecraft:Featured servers/Upstream}}&lt;br /&gt;
{{About|{{MC/BE}} community servers that have partnered with Mojang Studios|public servers hosted by Mojang Studios for limited time|Event servers|the multiplayer software|Server}}&lt;br /&gt;
{{MC/Exclusive|bedrock}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ore UI - Play Screen Menu &amp;quot;Servers&amp;quot; Tab - Featured Servers (Bedrock).png|thumb|400px|Screenshot of featured servers.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Featured servers&#039;&#039;&#039; are community servers for &#039;&#039;Bedrock Edition&#039;&#039; that are partnered with Mojang Studios and are accessible from the in-game [[Minecraft:server list]]. In the console versions, they are the only servers accessible besides [[Minecraft:Realms]]. They contain minigames of varying sizes and types, custom maps and spawn hubs, and they are highly customized with add-ons. Featured servers require a Microsoft account&amp;lt;ref name=&amp;quot;btfaq&amp;quot;&amp;gt;{{Mcnet|better-together-faq|Better Together FAQ|July 31, 2017}}&amp;lt;/ref&amp;gt; and a paid online multiplayer subscription service on consoles only. However, they have microtransactions that can be purchased from their own sections of the [[Minecraft:Marketplace]].&lt;br /&gt;
&lt;br /&gt;
Server owners with registered business identities can [https://developer.microsoft.com/Minecraft apply] for the partner program. Mojang Studios provides partnered servers with backend support.&amp;lt;ref name=&amp;quot;btfaq&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of featured servers ==&lt;br /&gt;
=== Featured experiences ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: auto; text-align: center;&amp;quot; data-description=&amp;quot;Featured server comparison&amp;quot;&lt;br /&gt;
!Server&lt;br /&gt;
!Address&lt;br /&gt;
!Supported language(s)&lt;br /&gt;
!Location(s)&lt;br /&gt;
!Owner&lt;br /&gt;
!Website&lt;br /&gt;
!Date added&lt;br /&gt;
|-&lt;br /&gt;
![[Minecraft:SoulSteel]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Belarusian, Chinese (Simplified), Chinese (Traditional), Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Indonesian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Russian, Slovak, Spanish, Swedish, Turkish, Ukranian&lt;br /&gt;
|Europe&lt;br /&gt;
|[https://noxcrew.com Noxcrew]&lt;br /&gt;
|[https://www.soulsteel.net SoulSteel]&lt;br /&gt;
|October 7, 2025&lt;br /&gt;
|-&lt;br /&gt;
![[Minecraft:Mob Maze]]&lt;br /&gt;
|N/A&lt;br /&gt;
|English{{MC/Info needed|Likely more}}&lt;br /&gt;
|{{MC/Info needed}}&lt;br /&gt;
|Gamemode One&lt;br /&gt;
|{{MC/Info needed}}&lt;br /&gt;
|December 15, 2025&lt;br /&gt;
|-&lt;br /&gt;
!MegaSMP&lt;br /&gt;
|play.megasmp.gg&lt;br /&gt;
|English{{MC/Info needed|Likely more}}&lt;br /&gt;
|{{MC/Info needed}}&lt;br /&gt;
|InPvP&lt;br /&gt;
|[https://inpvp.net/megasmp MegaSMP]&lt;br /&gt;
|March 27, 2026&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Creator experiences ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: auto; text-align: center;&amp;quot; data-description=&amp;quot;Featured server comparison&amp;quot;&lt;br /&gt;
!Server&lt;br /&gt;
!Address&lt;br /&gt;
!Supported language(s)&lt;br /&gt;
!Location(s)&lt;br /&gt;
!Owner&lt;br /&gt;
!Website&lt;br /&gt;
!Date added&lt;br /&gt;
|-&lt;br /&gt;
![https://findmcserver.com/server/mineville Mineville Earth]&lt;br /&gt;
|play.inpvp.net&lt;br /&gt;
|English, French, German, Japanese, Korean, Brazilian Portuguese, Mexican Spanish&lt;br /&gt;
|North America&lt;br /&gt;
|InPvP&lt;br /&gt;
|[https://mineville.org/ Mineville]&lt;br /&gt;
|August 9, 2017&lt;br /&gt;
|-&lt;br /&gt;
![https://findmcserver.com/server/lifeboat Lifeboat]&lt;br /&gt;
|mco.lbsg.net&lt;br /&gt;
|English, Dutch, German, Italian, Spanish, Arabic, Vietnamese, Czech, Brazilian Portuguese, Polish, Turkish, Japanese, Korean, French, Russian&lt;br /&gt;
|North America, Europe, Asia&lt;br /&gt;
|[https://hydreon.com Hydreon Corporation]&amp;lt;ref&amp;gt;https://hydreon.com/lifeboat-games&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[https://lbsg.net Lifeboat Network]&lt;br /&gt;
|August 9, 2017&lt;br /&gt;
|-&lt;br /&gt;
![https://findmcserver.com/server/cubecraft CubeCraft]&lt;br /&gt;
|mco.cubecraft.net&lt;br /&gt;
|Arabic, Bulgarian, Catalan, Czech, Danish, Dutch, English, Finnish, German, Hungarian, Italian, Polish, Brazilian Portuguese, European Portuguese, Russian, Spanish, Swedish, Turkish.&lt;br /&gt;
|North America, Europe, Asia&lt;br /&gt;
|[https://ziax.com/ Ziax]&lt;br /&gt;
|[https://cubecraft.net CubeCraft Games]&lt;br /&gt;
|April 20, 2018&lt;br /&gt;
|-&lt;br /&gt;
!The Hive&lt;br /&gt;
|geo.hivebedrock.network&lt;br /&gt;
|Chinese (Simplified), English, Dutch, French, German, Italian, Japanese, Korean, Brazilian Portuguese, Russian, Spanish (ES), Spanish (Latin America)&lt;br /&gt;
|North America, Europe, Asia&lt;br /&gt;
|[https://hivegames.io Hive Games]&lt;br /&gt;
|[https://playhive.com The Hive]&lt;br /&gt;
|September 24, 2018&lt;br /&gt;
|-&lt;br /&gt;
![https://findmcserver.com/server/galaxite GALAXITE]&lt;br /&gt;
|play.galaxite.net&lt;br /&gt;
|English, Japanese, Italian, Bulgarian, German, Greek, Dutch, Indonesian, Spanish, Chinese (Simplified), Korean, French&lt;br /&gt;
|North America, Europe&lt;br /&gt;
|[https://blockception.com Blockception]&lt;br /&gt;
|[https://galaxite.net Galaxite]&lt;br /&gt;
|June 4, 2020&lt;br /&gt;
|-&lt;br /&gt;
!Enchanted&lt;br /&gt;
|play.enchanted.gg&lt;br /&gt;
|English&lt;br /&gt;
|North America&lt;br /&gt;
|Enchanted&lt;br /&gt;
|[https://enchanted.gg Enchanted]&lt;br /&gt;
|March 21, 2024&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Upcoming servers ===&lt;br /&gt;
{{Planned|cite=&amp;lt;ref&amp;gt;{{MC/Ytl|Is5IswM87EQ|t=3m30}}&amp;lt;/ref&amp;gt;|section=1}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: auto; text-align: center;&amp;quot; data-description=&amp;quot;Featured server comparison&amp;quot;&lt;br /&gt;
!Server&lt;br /&gt;
!Address&lt;br /&gt;
!Supported language(s)&lt;br /&gt;
!Location(s)&lt;br /&gt;
!Owner&lt;br /&gt;
!Website&lt;br /&gt;
!Date added&lt;br /&gt;
|-&lt;br /&gt;
!Treasure Hunt&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|Enchanted&lt;br /&gt;
|[https://enchanted.gg/gamemodes/treasure-hunt Enchanted - Treasure Hunt]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
!TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|Starfish Studios&lt;br /&gt;
|[https://starfish-studios.com/ Starfish Studios]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
!Genwars&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|InPvP&lt;br /&gt;
|[https://inpvp.net/genwars Genwars]&lt;br /&gt;
|Q2 2026&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed servers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: auto; text-align: center;&amp;quot; data-description=&amp;quot;Featured server comparison&amp;quot;&lt;br /&gt;
!Server&lt;br /&gt;
!Address&lt;br /&gt;
!Supported languages&lt;br /&gt;
!Location&lt;br /&gt;
!Owner&lt;br /&gt;
!Website&lt;br /&gt;
!Date added&lt;br /&gt;
!Date removed&lt;br /&gt;
|-&lt;br /&gt;
!Mineplex&lt;br /&gt;
|mco.mineplex.com&lt;br /&gt;
|English, Danish, German, French (Canada), French (France), Spanish (Spain), Spanish (United States), Norwegian, Dutch, Brazilian Portuguese, Italian, Swedish, Romanian, Chinese (China), Chinese (Taiwan), Russian, Finnish, Croatian, Polish, Japanese&lt;br /&gt;
|North America&lt;br /&gt;
|Mineplex&lt;br /&gt;
|[https://web.archive.org/web/20230321044640/https://www.mineplex.com/ Mineplex (archived)]&lt;br /&gt;
|August 9, 2017&lt;br /&gt;
|May 15, 2023&lt;br /&gt;
|-&lt;br /&gt;
!Pixel Paradise&lt;br /&gt;
|play.pixelparadise.gg&lt;br /&gt;
|English&lt;br /&gt;
|North America&lt;br /&gt;
|InPvP&lt;br /&gt;
|[https://web.archive.org/web/20230712005256/https://pixelparadise.gg/ Pixel Paradise (archived)]&lt;br /&gt;
|July 13, 2021&lt;br /&gt;
|August 11, 2023&lt;br /&gt;
|-&lt;br /&gt;
![[Minecraft:Capture the Flag (server)|Mojang Studios]]&lt;br /&gt;
|&lt;br /&gt;
|English{{MC/Info needed}}&lt;br /&gt;
|&lt;br /&gt;
|Mojang Studios&lt;br /&gt;
|&lt;br /&gt;
|January 20, 2026&lt;br /&gt;
|February 1, 2026&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Safety ==&lt;br /&gt;
Featured servers require the player to have a Microsoft account.&amp;lt;ref name=&amp;quot;btfaq&amp;quot; /&amp;gt; Players can add, mute, block, and report players from the pause menu upon selecting a player&#039;s profile. The server partners work with a team of volunteers to monitor bad behavior, including bullying and cheating, and help report issues. Each server partner includes their own expanded word filter list to make their server experience appropriate for all ages. At Mojang Studios&#039; request, all official server partners have removed private messaging, including the {{MC/Cmd|tell}}, {{MC/Cmd|msg}}, and {{MC/Cmd|w}} commands, to allow more thorough moderation across all parts of the server.&amp;lt;ref name=&amp;quot;safety&amp;quot;&amp;gt;{{Mcnet|minecraft-multiplayer-server-safety|How to Stay Safe Online|July 28, 2017}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Language support ==&lt;br /&gt;
All featured servers automatically detect the player&#039;s language by the language set in the settings menu. Some servers may have additional ways to change the in-game language, specifically for the server the player is on.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||June 11, 2017|link=https://minecraft.net/article/all-news-e3|Featured servers have been announced, with CubeCraft, InPVP, Lifeboat, and Mineplex as the first partners.}}&lt;br /&gt;
|{{MC/HistoryLine||1.2.0|dev=beta 1.2.0.2|Featured servers section has now been added as part of the new server list. At first, Mojang Studios had not yet added any of the servers, and the section displayed the text &amp;quot;Coming Soon&amp;quot;.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=beta 1.2.0.11|InPvP, Lifeboat, and Mineplex have now been added as featured servers. Their sections of the [[Minecraft:Marketplace]] are not yet online, despite there being a button in the pause menu to access them.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=beta 1.2.0.25|The InPvP, Lifeboat, and Mineplex Stores in the Marketplace are now operational.}}&lt;br /&gt;
|{{MC/HistoryLine||1.2.5|dev=beta 1.2.5.15|The game no longer applies the hardcoded chat filter on featured servers. Servers still use their own chat filters.}}&lt;br /&gt;
|{{MC/HistoryLine||MINECON Earth 2017|link=MINECON Earth 2017|The Hive has been announced as an upcoming featured server.}}&lt;br /&gt;
|{{MC/HistoryLine||1.2.16|CubeCraft has been added as a featured server.}}&lt;br /&gt;
|{{HistoryLine||1.6.0|dev=release|Added featured servers to the {{MC/W|Nintendo Switch}}.}}&lt;br /&gt;
|{{MC/HistoryLine||1.7.0|dev=beta 1.7.0.9|The Hive has been added as a featured server.}}&lt;br /&gt;
|{{MC/HistoryLine||1.16.0|dev=beta 1.16.0.66|Galaxite has been added as a featured server.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=beta 1.16.0.67|Galaxite is accessible to the public.}}&lt;br /&gt;
|{{HistoryLine||1.16.100|dev=release|Featured servers are available for the {{MC/W|PlayStation}}.}}&lt;br /&gt;
|{{MC/HistoryLine||1.17.10|Pixel Paradise has been added as a featured server.}}&lt;br /&gt;
|{{MC/HistoryLine||?|The hardcoded chat filter is applied to featured servers once again.}}&lt;br /&gt;
|{{MC/HistoryLine||May 15, 2023|link=none|Mineplex is removed from the featured server list after closing.}}&lt;br /&gt;
|{{MC/HistoryLine||August 11, 2023|link=https://twitter.com/pixelparad/status/1684988229366231053?s=46&amp;amp;t=52yR2vVNtD6L-cStuNZGvA|Pixel Paradise has been shut down and is no longer accessible from featured servers on some devices.}}&lt;br /&gt;
|{{MC/HistoryLine||August 17, 2023|link=none|Pixel Paradise has been removed from featured servers on all devices (including all previous versions).}}&lt;br /&gt;
|{{MC/HistoryLine||March 21, 2024|link=https://twitter.com/BuildEnchanted/status/1771024767023476975|Enchanted Dragons has been added as a featured server.}}&lt;br /&gt;
|{{MC/HistoryLine||July 3, 2025|link=none|[[Minecraft:Capture the Flag (server)|Capture the Flag]] by Mojang Studios has been added as a featured server.}}&lt;br /&gt;
|{{MC/HistoryLine||July 4, 2025|link=none|[[Minecraft:Capture the Flag (server)|Capture the Flag]] by Mojang Studios has been removed from the featured servers.}}&lt;br /&gt;
|{{MC/HistoryLine||August 22, 2025|link=none|[[Minecraft:Capture the Flag (server)|Capture the Flag]] by Mojang Studios has been re-added as a featured server very briefly, but it was removed that same day.}}&lt;br /&gt;
|{{MC/HistoryLine||September 30, 2025|link=none|[[Minecraft:Capture the Flag (server)|Capture the Flag]] by Mojang Studios has been re-added as a featured server.}}|{{MC/HistoryLine||October 6, 2025|link=none|[[Minecraft:Capture the Flag (server)|Capture the Flag]] by Mojang Studios has been removed from the featured servers.}}&lt;br /&gt;
|{{MC/HistoryLine||October 7, 2025|link=none|SoulSteel has been added as a featured server.}}&lt;br /&gt;
|{{MC/HistoryLine||December 15, 2025|link=none|Mob Maze has been added as a featured server.}}&lt;br /&gt;
|{{MC/HistoryLine||January 20, 2026|link=none|[[Minecraft:Capture the Flag (server)|Capture the Flag]] by Mojang Studios has been re-added as a featured server.}}&lt;br /&gt;
|{{HistoryLine||February 1, 2026{{MC/Verify|1 or 2}}|link=none|[[Minecraft:Capture the Flag (server)|Capture the Flag]] by Mojang Studios has been removed from the featured servers.}}&lt;br /&gt;
|{{MC/HistoryLine||26.0|dev=?|Featured experiences and creator experiences are now labeled as such in game.}}&lt;br /&gt;
|{{MC/HistoryLine||March 21, 2026|link=https://www.youtube.com/watch?v=Is5IswM87EQ|Three new featured servers have been announced at Minecraft Live - March 2026.}}&lt;br /&gt;
|{{MC/HistoryLine||March 27, 2026|link=none|MegaSMP has been added as a featured experience.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list|projects=MCPE}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Listing history ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Featured.png|Featured servers in [[Minecraft:Bedrock Edition 1.2.0|1.2]] including the first 3 servers&lt;br /&gt;
Featured servers 1 2 20 2.png|Featured servers in [[Minecraft:Bedrock Edition 1.2.0|1.2]] including new Cubecraft server&lt;br /&gt;
New Hive Server.png|Featured servers in [[Minecraft:Bedrock Edition 1.7.0|1.7]] including new Hive server&lt;br /&gt;
New Galaxite Server.png|Featured servers in [[Minecraft:Bedrock Edition 1.16.0|1.16]] including new Galaxite server&lt;br /&gt;
Featured Servers V2.png|Featured servers in [[Minecraft:Bedrock Edition 1.17.0|1.17]] including new Pixel Paradise server&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Servers hub ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
The Hive hub.png|The Hive spawn hub&lt;br /&gt;
CubeCraft hub.png|CubeCraft spawn hub&lt;br /&gt;
Lifeboat hub.png|Lifeboat spawn hub&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links == &lt;br /&gt;
* [https://minecraft.net/servers Official web page]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{MC/Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox Bedrock Edition}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Server]]&lt;br /&gt;
&lt;br /&gt;
de:Vorgestellte Server&lt;br /&gt;
es:Servidores destacados&lt;br /&gt;
fr:Serveurs en vedette&lt;br /&gt;
it:Server in primo piano&lt;br /&gt;
ja:特集サーバー&lt;br /&gt;
pt:Servidores em destaque&lt;br /&gt;
zh:精选服务器&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Feature&amp;diff=76077</id>
		<title>Minecraft:Feature</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Feature&amp;diff=76077"/>
		<updated>2026-04-09T20:23:30Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|generated features in the world|the structures|Structure|other uses|}}&lt;br /&gt;
{{MC/Distinguish|Terrain features}}&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039; (also known as &#039;&#039;&#039;generated features&#039;&#039;&#039;) are small decorators generated in each chunk after terrain generation. This page lists generated features in a &#039;&#039;Minecraft&#039;&#039; world.&lt;br /&gt;
&lt;br /&gt;
== Overworld ==&lt;br /&gt;
=== Aboveground ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Forest rock}}&lt;br /&gt;
| Boulder made entirely of mossy cobblestone found in old growth taiga biomes.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Iceberg|link=Iceberg (feature)}}&lt;br /&gt;
| Small island-like ice feature made out of blue ice or packed ice, and [[Minecraft:snow]], found in frozen oceans and deep frozen oceans.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Blocklink|Blue ice|link=Blue Ice (feature)}}&lt;br /&gt;
| Small blobs of blue ice adjacent to packed ice blocks, generating at or below the ocean surface.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Freeze top layer}}&lt;br /&gt;
| [[Minecraft:Ice]] on water and [[Minecraft:snow]] on blocks. {{MC/In|bedrock}}, it is technically not a feature.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Ice spike}}&lt;br /&gt;
| Tall spires made of packed ice found in the ice spikes biome. In order to generate using the /place command, the position given is required to be on a snow block and in an ice spikes biome.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Ice patch}}&lt;br /&gt;
| Disk-like feature of packed ice.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Lava lake}}&lt;br /&gt;
| A small, widespread feature that contains a volume of [[Minecraft:lava]].&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Disk}}&lt;br /&gt;
| Small circular patches of [[Minecraft:clay]], [[Minecraft:sand]] (sandstone if above air), grass (dirt if under solid-material block or water), and [[Minecraft:gravel]] found throughout the world.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Bonus Chest}}&lt;br /&gt;
| [[Minecraft:Chest]] generated near the player&#039;s spawn if the &amp;quot;Bonus chest&amp;quot; option is toggled on.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Void start platform}}&lt;br /&gt;
| A 33 by 33 platform of [[Minecraft:stone]] centered on a block of [[Minecraft:cobblestone]]. Only generates in the void biome or the Void superflat preset at coordinates 8, 3, 8.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Desert Well}}&lt;br /&gt;
| A structure-like feature made of [[Minecraft:sandstone]] blocks and slabs which contains [[Minecraft:water]] source blocks and [[Minecraft:Suspicious Sand|suspicious sand]] inside.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Spring}}&lt;br /&gt;
| A [[Minecraft:water]] or [[Minecraft:lava]] source block that generates on the side of a hill, cave or ravine.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Pile}}&lt;br /&gt;
| A pile of blocks that only generate in villages. There are 5 variants of pile: Hay, Ice, Melon, Pumpkin and Snow.&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/EnvLink|Sulfur Spring}}&lt;br /&gt;
| A small mound of [[Minecraft:sulfur]] and potent sulfur used to indicate the  sulfur caves biome.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Underground ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Lava lake}}&lt;br /&gt;
| A small, widespread feature that contains a volume of [[Minecraft:lava]].&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Monster room}}&lt;br /&gt;
| A structure-like feature made of [[Minecraft:cobblestone]] and mossy cobblestone that contains a monster spawner and several loot chests.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Fossil}}&lt;br /&gt;
| A rarely-occurring skeletal feature composed of bone blocks and sometimes also coal ore or diamond ore.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Dripstone cluster|link=Dripstone (feature)}}&lt;br /&gt;
| Some pointed dripstone blocks generated hanging from the ceiling.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Large dripstone|link=Dripstone (feature)}}&lt;br /&gt;
| Stalagnate composed entirely of dripstone blocks.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Pointed dripstone|link=Dripstone (feature)}}&lt;br /&gt;
| A single stalagmite or stalactite composed of pointed dripstone blocks.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Blocklink|Magma block|text=Underwater magma|link=Underwater magma}}&lt;br /&gt;
| Group of magma blocks found underwater.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Amethyst geode}}&lt;br /&gt;
| Large geodes consisting of amethyst and budding amethyst blocks surrounded by a layer of [[Minecraft:calcite]] and an outer layer of smooth basalt.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Ore|link=Ore (feature)}}&lt;br /&gt;
| A feature consisting of a natural deposit of [[Minecraft:ore]]s or other blocks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Nether ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Delta}}&lt;br /&gt;
| One-block-deep sheets of constrained lava.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Basalt column}}&lt;br /&gt;
| Vertical clusters of basalt blocks found within basalt delta biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Basalt pillar}}&lt;br /&gt;
| Tall features made up of basalt block.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Glowstone blob}}&lt;br /&gt;
| Piles of glowstone.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Ore|link=Ore (feature)}}&lt;br /&gt;
| A feature consisting of a natural deposit of ores or other blocks.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Blob}}{{only|java}}&lt;br /&gt;
| A feature consisting of a natural deposit of [[Minecraft:basalt]]s or [[Minecraft:blackstone]]s.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|id=lava-spring|Spring}}&lt;br /&gt;
| A single [[Minecraft:lava]] source block that generates inside blocks or open to air.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Blocklink|id=fire|Fire patch}}&lt;br /&gt;
| A patch of [[Minecraft:fire]] or soul fire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The End ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Exit portal}}&lt;br /&gt;
| The exit portal in [[Minecraft:the End]].&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|End spike}}&lt;br /&gt;
| Tall spikes made of [[Minecraft:obsidian]].&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|End gateway}}&lt;br /&gt;
| End gateway block surrounded with bedrock.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Small island}}&lt;br /&gt;
| Hemispherical clusters of End stone blocks.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|id=obsidian-platform|End platform}}&lt;br /&gt;
| Square of [[Minecraft:obsidian]] at the entity spawnpoint in [[Minecraft:the End]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plant-like ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Blocklink|Vines|link=Vines (feature)}}&lt;br /&gt;
| A single vine block found in jungle biomes and lush cave biomes.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Blocklink|Bamboo|link=Bamboo (feature)}}&lt;br /&gt;
| Bamboo plant with optional [[Minecraft:podzol]] found in jungle biomes.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Blocklink|Glow lichen|link=Glow lichen (feature)}}&lt;br /&gt;
| A single glow lichen block found underground.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/Blocklink|Sculk patch|id=sculk-vein}}&lt;br /&gt;
| A feature that places sculk catalysts and sculk shriekers.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Huge mushroom}}&lt;br /&gt;
| Tree-like features that consist of mushroom blocks. &lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Tree}}&lt;br /&gt;
| A feature consisting of [[Minecraft:log]]s and appropriate [[Minecraft:leaves]].&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Coral reef}}&lt;br /&gt;
| Coral reefs are features that consist of [[Minecraft:coral]], coral fans, coral blocks and sea pickles. In [[Minecraft:Bedrock Edition]], the coral reefs can also consist of dead coral, dead coral fans and dead coral blocks.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Chorus plant|link=Chorus plant (feature)}}&lt;br /&gt;
| A plant-like feature of chorus flower in [[Minecraft:the End]]. {{MC/In|bedrock}}, it is technically not a feature.&lt;br /&gt;
|-&lt;br /&gt;
| {{MC/EnvLink|Vegetation}}&lt;br /&gt;
| Patches of vegetation like [[Minecraft:flower]]s and grass.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Composed features ===&lt;br /&gt;
The following features are composed of multiple plant-like features mentioned above.&lt;br /&gt;
&lt;br /&gt;
{{MC/El|je}}:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Configured feature ID!!Included configured features&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Cd|bamboo_vegetation}}&lt;br /&gt;
|&lt;br /&gt;
{{MC/Cd|patch_grass_jungle}}&amp;lt;br&amp;gt;{{MC/Cd|fancy_oak}}&amp;lt;br&amp;gt;{{MC/Cd|jungle_bush}}&amp;lt;br&amp;gt;{{MC/Cd|mega_jungle_tree}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Cd|dark_forest_vegetation}}&lt;br /&gt;
|&lt;br /&gt;
{{MC/Cd|oak}}&amp;lt;br&amp;gt;{{MC/Cd|huge_brown_mushroom}}&amp;lt;br&amp;gt;{{MC/Cd|huge_red_mushroom}}&amp;lt;br&amp;gt;{{MC/Cd|dark_oak}}&amp;lt;br&amp;gt;{{MC/Cd|birch}}&amp;lt;br&amp;gt;{{MC/Cd|fancy_oak}}&lt;br /&gt;
|}&lt;br /&gt;
{{MC/El|be}}:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Feature ID!!Included features&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Cd|legacy:flower_forest_foliage_feature}}&amp;lt;br&amp;gt;{{MC/Cd|legacy:forest_foliage_feature}}&amp;lt;br&amp;gt;{{MC/Cd|legacy:roofed_forest_foliage_feature}}&lt;br /&gt;
|&lt;br /&gt;
{{MC/Cd|huge_mushroom_feature}}&amp;lt;br&amp;gt;{{MC/Cd|scatter_tall_grass_around_forest_foliage_feature}}&amp;lt;br&amp;gt;{{MC/Cd|double_plant_feature}}&amp;lt;br&amp;gt;{{MC/Cd|select_roofed_tree_feature}}&amp;lt;br&amp;gt;{{MC/Cd|select_birch_tree_feature}}&amp;lt;br&amp;gt;{{MC/Cd|fancy_oak_tree_feature}}&amp;lt;br&amp;gt;{{MC/Cd|select_oak_tree_feature}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MC/Cd|legacy:swamp_foliage_feature}}&lt;br /&gt;
|&lt;br /&gt;
{{MC/Cd|seagrass_feature}}&amp;lt;br&amp;gt;{{MC/Cd|scatter_tall_grass_around_tree_feature}}&amp;lt;br&amp;gt;{{MC/Cd|huge_mushroom_feature}}&amp;lt;br&amp;gt;{{MC/Cd|swamp_tree_feature}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
{{MC/Main|World generation#Features and structures}}&lt;br /&gt;
&lt;br /&gt;
Features are generated for a given chunk after the terrain has been formed. When features are generated, they can spill over into neighboring chunks that have been previously generated. Thus, a tree at the edge of the generated world may be overwritten by a village before the player reaches it. It is also theoretically possible for two worlds generated with the same seed, from the same version of &#039;&#039;Minecraft&#039;&#039;, to differ slightly depending on the players&#039; travel routes, because the chunk generation order may determine which of two conflicting features overwrite or suppress the other.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{MC/Missing information|section|additional history}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java classic}}&lt;br /&gt;
|{{MC/HistoryLine||0.0.14a|Added trees.}}&lt;br /&gt;
|{{MC/HistoryLine|Java indev}}&lt;br /&gt;
|{{MC/HistoryLine||March 21, 2010|link=https://blog.omniarchive.uk/post/464021044/caves-and-features/|Notch describes an implementation for Terrain Features.}}&lt;br /&gt;
|{{MC/HistoryLine|Java infdev}}&lt;br /&gt;
|{{MC/HistoryLine||20100616-1808|Added springs.}}&lt;br /&gt;
|{{MC/HistoryLine||20100625-1917|Added dungeons.}}&lt;br /&gt;
|{{MC/HistoryLine|java alpha}}&lt;br /&gt;
|{{MC/HistoryLine||v1.2.0|dev=preview|Added [[Minecraft:the Nether]], which contains ceiling springs and glowstone blobs.}}&lt;br /&gt;
|{{MC/HistoryLine||v1.2.6|Added water and lava lakes.}}&lt;br /&gt;
|{{MC/HistoryLine|java beta}}&lt;br /&gt;
|{{MC/HistoryLine||1.8|dev=Pre-release|Added disks.}}&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Roses generate naturally once again.}}&lt;br /&gt;
|{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|Added the exit portal and End spikes along with [[Minecraft:the End]].}}&lt;br /&gt;
|{{MC/HistoryLine||1.2.1|dev=12w04a|Added desert wells.}}&lt;br /&gt;
|{{MC/HistoryLine||1.3.1|dev=12w16a|Added bonus chests.}}&lt;br /&gt;
|{{MC/HistoryLine||1.5|dev=13w02a|Added hidden lava spring in the Nether.}}&lt;br /&gt;
|{{MC/HistoryLine||1.7.2|dev=13w36a|Added forest rocks, ice spikes and ice patches.}}&lt;br /&gt;
|{{MC/HistoryLine||1.9|dev=15w31a|Added End gateways.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=15w37a|Added void start platforms.}}&lt;br /&gt;
|{{MC/HistoryLine||1.10|dev=16w20a|Added fossils.}}&lt;br /&gt;
|{{MC/HistoryLine||1.13|dev=18w15a|Added icebergs.}}&lt;br /&gt;
|{{MC/HistoryLine||1.16|dev=20w06a|Added basalt pillars.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=20w15a|Added deltas and basalt columns.&lt;br /&gt;
|Added basalt blobs and blackstone blobs.}}&lt;br /&gt;
|{{MC/HistoryLine||1.17|dev=20w45a|Added amethyst geodes.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=20w49a|Added dripstone features.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=21w06a|Added underwater magma.}}&lt;br /&gt;
|{{HistoryLine||1.18|dev=21w40a|Water lakes no longer generate, as aquifers provide an effective substitute.&amp;lt;ref&amp;gt;{{snap|21w40a}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=21w41a|Freeze top layer now becomes a feature technically.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|pocket alpha}}&lt;br /&gt;
|{{MC/HistoryLine||v0.1.0|Added springs.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.9.0|dev=build 1|Added dungeons, forest rocks, ice spikes, ice patches, water and lava lakes, disks, and desert wells.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.12.1|dev=build 1|Added the Nether, which contains glowstone blobs, ceiling springs and hidden lava.}}&lt;br /&gt;
|{{MC/HistoryLine|pocket}}&lt;br /&gt;
|{{MC/HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added the exit portal, End gateways, and End spikes.}}&lt;br /&gt;
|{{MC/HistoryLine||1.1.3|dev=alpha 1.1.3.0|Added fossils.}}&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.2.0|dev=beta 1.2.0.2|Added bonus chests.}}&lt;br /&gt;
|{{MC/HistoryLine||1.4.0|dev=beta 1.2.14.2|Added icebergs.}}&lt;br /&gt;
|{{MC/HistoryLine||1.16.0|dev=beta 1.16.0.51|Added basalt pillars.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=beta 1.16.0.57|Added deltas and basalt columns.}}&lt;br /&gt;
|{{MC/HistoryLine||1.16.220|dev=beta 1.16.220.50|Added the dripstone clusters. They don&#039;t naturally generate yet and are only accessible through [[Minecraft:add-on]]s.}}&lt;br /&gt;
|{{MC/HistoryLine||1.17.0|dev=beta 1.17.0.50|Dripstone clusters now generate throughout [[Minecraft:cave]]s in the [[Minecraft:Overworld]].&lt;br /&gt;
|Added amethyst geodes.}}&lt;br /&gt;
|{{HistoryLine||1.18.0|dev=beta 1.18.0.21|Water lakes are removed, as aquifers provide an effective substitute.&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4411290325901|title=Minecraft Beta - 1.18.0.21 (Xbox One/Windows 10/Android)|website=feedback.minecraft.net|date=October 14, 2021}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.18.0.22|Added underwater magma.&amp;lt;ref&amp;gt;{{bug|MCPE-141376||[Experimental] Magma blocks doesn&#039;t generate at the bottom of the underwater cave|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|console}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added dungeons, and water and lava lakes.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added bonus chests.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added the exit portal, End gateways, and End spikes.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU12|Added desert wells.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Added hidden lava spring in the Nether.{{check version}}}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Added forest rocks, ice spikes and ice patches.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Added fossils.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Added End gateways.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added icebergs.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|new 3ds}}&lt;br /&gt;
|{{MC/HistoryLine||0.1.0|Added dungeons.}}&lt;br /&gt;
|{{MC/HistoryLine||1.7.10|Added exit portal and End gateways.}}&lt;br /&gt;
|{{MC/HistoryLine||1.9.19|Added fossils.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Minecraft Education&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|education}}&lt;br /&gt;
|{{MC/HistoryLine||1.0.21|Added bonus chests.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
{{MC/Issue list}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{MC/Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox generated features}}&lt;br /&gt;
{{MC/Navbox environment}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
&lt;br /&gt;
de:Merkmal&lt;br /&gt;
es:Característica&lt;br /&gt;
fr:Élément du terrain&lt;br /&gt;
ja:生成物&lt;br /&gt;
ko:지물&lt;br /&gt;
pt:Recurso&lt;br /&gt;
ru:Натуральные декорации&lt;br /&gt;
zh:地物&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Feather&amp;diff=76076</id>
		<title>Minecraft:Feather</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Feather&amp;diff=76076"/>
		<updated>2026-04-09T20:23:28Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MC/For}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| image = Feather.png&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Feathers&#039;&#039;&#039; are [[Minecraft:Item|items]] dropped by chickens and parrots, and can be found in loot chests of certain [[Minecraft:Structure|structures]]. Tamed cats will give players feathers as  morning gifts. Feathers can be used in an array of crafting recipes.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Mob loot ===&lt;br /&gt;
{{Drop sources|Feather}}&lt;br /&gt;
&lt;br /&gt;
A fox sometimes spawns holding a feather, which always drops upon death. Alternatively, the player can drop a [[Minecraft:food]] item, causing the fox to drop the feather in favor of the food.&lt;br /&gt;
&lt;br /&gt;
=== Generated loot ===&lt;br /&gt;
{{MC/LootChestItem|feather}}&lt;br /&gt;
&lt;br /&gt;
=== Cat gifts ===&lt;br /&gt;
{{MC/Main|Cat#Gifts}}&lt;br /&gt;
Tamed cats have a 70% chance of giving the player a &amp;quot;morning gift&amp;quot;, and the gift has a 16.13% chance to be a feather.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Crafting ingredient ===&lt;br /&gt;
{{crafting usage}}&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
{{Trade uses}}&lt;br /&gt;
&lt;br /&gt;
=== Helmet ===&lt;br /&gt;
&amp;lt;div style=&#039;float:right&#039;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{MC/Exclusive|java|section=yes}}&lt;br /&gt;
Although a feather cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear to be rotated upright unlike other items.&lt;br /&gt;
&lt;br /&gt;
[[File:Steve wearing Feather.png|75px]]&lt;br /&gt;
[[File:Alex wearing Feather.png|75px]]&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{MC/Edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Feather&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=feather&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|notshowbeitemforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Feather&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=feather&lt;br /&gt;
|id=327&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java indev}}&lt;br /&gt;
|{{MC/HistoryLine||0.31|dev=20100130|[[File:Feather JE1.png|32px]] Added feathers.&lt;br /&gt;
|Feathers can be used to craft [[Minecraft:arrow]]s.&lt;br /&gt;
|Feathers are dropped by every [[Minecraft:mob]] in quantities of 0 to 2.}}&lt;br /&gt;
|{{MC/HistoryLine||20100206-2034|[[File:Feather JE2 BE1.png|32px]] The feather&#039;s texture has been changed; it is now not as straight anymore.}}&lt;br /&gt;
|{{HistoryLine||20100219|[[Minecraft:Zombie]]s are now the only [[Minecraft:mob]] that can drop feathers. This was a placeholder as Notch has stated he currently doesn&#039;t know what else they should drop.&amp;lt;ref&amp;gt;{{tweet|notch|21723172931895296|Lost internets.. The zombies drop feathers because I don&#039;t know what they should drop, and chickens weren&#039;t around back then!|January 2, 2011}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{MC/HistoryLine|java alpha}}&lt;br /&gt;
|{{MC/HistoryLine||v1.0.14|Chickens now drop 0–2 feathers upon death.}}&lt;br /&gt;
|{{MC/HistoryLine|java beta}}&lt;br /&gt;
|{{MC/HistoryLine||1.8|dev=Pre-release|[[Minecraft:Zombie]]s now drop rotten flesh instead of feathers.&lt;br /&gt;
|Chickens are now the only source of feathers.}}&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.3.1|dev=12w17a|Feathers are now used to craft book and quills.}}&lt;br /&gt;
|{{MC/HistoryLine||1.4.6|dev=12w49a|Feathers are now used to craft a firework star with a burst effect.}}&lt;br /&gt;
|{{MC/HistoryLine||1.12|dev=17w13a|Parrots now drop feathers.}}&lt;br /&gt;
|{{MC/HistoryLine||1.13|dev=18w11a|Feathers now generate in shipwreck chests.}}&lt;br /&gt;
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=18w44a|Cats now offer feathers as gifts.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=18w48a|Feathers can now be found in chests in plains village houses.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=18w50a|Feathers can now be found in chests in fletcher houses.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=19w07a|Added foxes, which sometimes spawn with feathers in their mouths.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=19w11a|Fletcher [[Minecraft:villager]]s now buy 24 feathers for 1 [[Minecraft:emerald]].}}&lt;br /&gt;
|{{MC/HistoryLine||1.19.4|exp=Update 1.20|dev=pre1|Feathers can now be used to craft [[Minecraft:brush]]es.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|pocket alpha}}&lt;br /&gt;
|{{MC/HistoryLine||v0.2.0|[[File:Feather JE2 BE1.png|32px]] Added feathers. They are currently unobtainable and serve no purpose.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.3.3|Chickens now drop 0–2 feathers upon death.&lt;br /&gt;
|Feathers can now be used to craft [[Minecraft:arrow]]s.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.4.0|[[Minecraft:Zombie]]s now drop a feather upon death.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.5.0|Feathers can now be obtained after activating the nether reactor.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.11.0|dev=build 1|[[Minecraft:Zombie]]s now drop rotten flesh instead of feathers.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.12.1|dev=build 1|Feathers are no longer available from the nether reactor.}}&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.2.0|dev=beta 1.2.0.2|Feathers can now be used to craft book and quills.&lt;br /&gt;
|Added parrots, which drop feathers.&lt;br /&gt;
|Feathers can now be used as an ingredient to craft a firework star.}}&lt;br /&gt;
|{{MC/HistoryLine||1.4.0|dev=beta 1.2.14.2|Feathers can now be found in shipwreck chests.}}&lt;br /&gt;
|{{MC/HistoryLine||1.8.0|dev=beta 1.8.0.8|Feathers can now be given as a gift to the player by tamed cats.}}&lt;br /&gt;
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.|Feathers can now be found in chests in plains village houses.}}&lt;br /&gt;
|{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.1|Feathers can now be found in chests in fletcher houses.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=beta 1.11.0.4|Fletcher [[Minecraft:villager]]s now buy feathers.}}&lt;br /&gt;
|{{MC/HistoryLine||1.13.0|dev=beta 1.13.0.1|Added foxes, which sometimes spawn with feathers in their mouths.}}&lt;br /&gt;
|{{MC/HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|Feathers can now be used to craft [[Minecraft:brush]]es.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|console}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Feather JE2 BE1.png|32px]] Added feathers.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[Minecraft:Zombie]]s now drop rotten flesh instead of feathers.&lt;br /&gt;
|Chickens are now the only source of feathers.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Feathers are now used to craft a firework star with a burst effect.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Feathers are now used to craft book and quills.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Parrots now drop feathers.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Feathers can now be found in shipwreck chests.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|switch=none|Feathers can now be given as a gift to the player by tamed cats.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|New Nintendo 3DS Edition}}&lt;br /&gt;
|{{MC/HistoryLine||0.1.0|[[File:Feather JE2 BE1.png|32px]] Added feathers.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.13|dev=17w47a|Prior to &#039;&#039;The Flattening&#039;&#039;, this item&#039;s numeral ID was 288.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{MC/Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*{{Mcnet|taking-inventory--feather|Taking Inventory: Feather|March 3, 2019|Duncan Geere}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox items|Ingredients}}&lt;br /&gt;
&lt;br /&gt;
cs:Pírko&lt;br /&gt;
de:Feder&lt;br /&gt;
es:Pluma&lt;br /&gt;
fr:Plume&lt;br /&gt;
hu:Toll&lt;br /&gt;
it:Piuma&lt;br /&gt;
ja:羽根&lt;br /&gt;
ko:깃털&lt;br /&gt;
lzh:羽&lt;br /&gt;
nl:Veer&lt;br /&gt;
pl:Pióro&lt;br /&gt;
pt:Pena&lt;br /&gt;
ru:Перо&lt;br /&gt;
th:ขนนก&lt;br /&gt;
uk:Перо&lt;br /&gt;
zh:羽毛&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fauna_Friends&amp;diff=76075</id>
		<title>Minecraft:Fauna Friends</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fauna_Friends&amp;diff=76075"/>
		<updated>2026-04-09T20:23:27Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MC/Exclusive|Bedrock}}&lt;br /&gt;
{{Infobox skin pack&lt;br /&gt;
| skins = 36&lt;br /&gt;
| release = May 23, 2024&lt;br /&gt;
| price = Free&lt;br /&gt;
|website page=&lt;br /&gt;
}}[[File:Fauna Friends Thumbnail 0.jpg|thumb|Key art]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fauna Friends&#039;&#039;&#039; is a [[Minecraft:skin pack]] that includes 36 skins themed around animals. It is available through a promo code obtained by purchasing an eligible, &#039;&#039;Minecraft&#039;&#039; themed product at &#039;&#039;Walmart&#039;&#039; between June 24, 2024 and August 24, 2024. The promo codes were redeemable until February 28, 2025.&amp;lt;ref&amp;gt;{{Cite|url=https://www.walmart.com/cp/minecraft-promo/1685719|title=Minecraft Promo|website=Walmart.com}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! width=100px |Name&lt;br /&gt;
! width=60px |Render&lt;br /&gt;
!Description&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Natalie&lt;br /&gt;
|[[File:Natalie Fauna Friends.png|60px]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gabriella&lt;br /&gt;
|[[File:Gabriella Fauna Friends.png|60px]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ellie&lt;br /&gt;
|[[File:Ellie Fauna Friends.png|60px]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Frankie&lt;br /&gt;
|[[File:Frankie Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bart&lt;br /&gt;
|[[File:Bart Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Arthur&lt;br /&gt;
|[[File:Arthur Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eloise&lt;br /&gt;
|[[File:Eloise Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athena&lt;br /&gt;
|[[File:Athena Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fae&lt;br /&gt;
|[[File:Fae Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vinny&lt;br /&gt;
|[[File:Vinny Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alexander&lt;br /&gt;
|[[File:Alexander Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Harris&lt;br /&gt;
|[[File:Harris Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ruth&lt;br /&gt;
|[[File:Ruth Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Karen&lt;br /&gt;
|[[File:Karen Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grace&lt;br /&gt;
|[[File:Grace Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jim&lt;br /&gt;
|[[File:Jim Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jonny&lt;br /&gt;
|[[File:Jonny Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gareth&lt;br /&gt;
|[[File:Gareth Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Natalia&lt;br /&gt;
|[[File:Natalia Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Andy&lt;br /&gt;
|[[File:Andy Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cass&lt;br /&gt;
|[[File:Cass Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ian&lt;br /&gt;
|[[File:Ian Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ralph&lt;br /&gt;
|[[File:Ralph Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tim&lt;br /&gt;
|[[File:Tim Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Carly&lt;br /&gt;
|[[File:Carly Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gloria&lt;br /&gt;
|[[File:Gloria Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Becky&lt;br /&gt;
|[[File:Becky Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hugh&lt;br /&gt;
|[[File:Hugh Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chester&lt;br /&gt;
|[[File:Chester Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ronnie&lt;br /&gt;
|[[File:Ronnie Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alishia&lt;br /&gt;
|[[File:Alishia Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jenna&lt;br /&gt;
|[[File:Jenna Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aria&lt;br /&gt;
|[[File:Aria Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jay&lt;br /&gt;
|[[File:Jay Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sam&lt;br /&gt;
|[[File:Sam Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dylan&lt;br /&gt;
|[[File:Dylan Fauna Friends.png|60px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
{{MC/Quote|Show your fandom for your favorite animals with the Fauna Friends Skin Pack|Minecraft Marketplace description}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|Bedrock Edition}}&lt;br /&gt;
|{{MC/HistoryLine||May 23, 2024|link=none|Added Fauna Friends to the Marketplace.}}&lt;br /&gt;
|{{MC/HistoryLine||June 24, 2024|link=none|Promo codes for the skin pack are available by purchasing eligible products at &#039;&#039;Walmart&#039;&#039;.}}&lt;br /&gt;
|{{MC/HistoryLine||August 24, 2024|link=none|Promo codes for the skin pack are no longer given away.}}&lt;br /&gt;
|{{MC/HistoryLine||February 28, 2025|link=none|All unredeemed promo codes expire, making the skin pack unobtainable unless it was previously claimed.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{MC/Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox skin packs}}&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:Collaborative skin packs]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fatal_Poison&amp;diff=76074</id>
		<title>Minecraft:Fatal Poison</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fatal_Poison&amp;diff=76074"/>
		<updated>2026-04-09T20:23:26Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MC/For|the similar effect|Wither (effect)}}&lt;br /&gt;
{{MC/Exclusive|bedrock|education}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox effect&lt;br /&gt;
|image = Poison.png&lt;br /&gt;
|sources=See {{slink||Causes}}&lt;br /&gt;
|particle= {{MC/EffectSprite|particle-poison}} #4E9331 (green)&lt;br /&gt;
|type=Negative&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fatal Poison&#039;&#039;&#039; inflicts damage to entities over time, and can kill both undead and non-undead mobs, similar to Wither. The effect is actually called &amp;quot;Poison,&amp;quot; but its ID distinguishes it from the other Poison effect, which cannot kill. In Survival mode, the effect applies only to parrots (when feeding them a cookie) and is not obtainable by players.&lt;br /&gt;
&lt;br /&gt;
== Effect ==&lt;br /&gt;
The amount of damage inflicted on the affected entity is shown in the table below:{{MC/Verify|edition=bedrock|type=current|This info was most likely calculated for Java Edition and regular Poison; is it also the case for Fatal Poison?}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
 ! Level !! Ticks per {{hp|1|notag=1}} !! {{hp|2|notag=1}} per second&lt;br /&gt;
 |-&lt;br /&gt;
 | 1 || 25 || 0.4&lt;br /&gt;
 |-&lt;br /&gt;
 | 2 || 12 || 0.8&lt;br /&gt;
 |-&lt;br /&gt;
 | 3 || 6&amp;lt;ref group=note name=immunity&amp;gt;Due to damage immunity, the effective rate is 12 ticks ({{hp|2|notag=1}} × 0.8 per second) at levels 3 and 4 and 10 ticks ({{hp|2|notag=1}} × 1 per second) at level 5.&amp;lt;/ref&amp;gt; || 1.66&amp;lt;ref group=note name=immunity/&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | 4 || 3&amp;lt;ref group=note name=immunity/&amp;gt; || 3.33&amp;lt;ref group=note name=immunity/&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | 5+ || 1&amp;lt;ref group=note name=immunity/&amp;gt; || 10&amp;lt;ref group=note name=immunity/&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
The player&#039;s hearts turn yellow-green ({{hp|20|poisoned=1|notag=1}}).&lt;br /&gt;
Amplifiers outside the range 0–31 (corresponding to levels 1–32) are treated {{MC/W|modulo operation|modulo}} 32 (as though reduced by 32 until they are within the range, or as the remainder from division by 32, i.e. 33 is treated as 1.)&lt;br /&gt;
&lt;br /&gt;
== Causes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; data-description=&amp;quot;Causes&amp;quot;&lt;br /&gt;
 ! Cause&lt;br /&gt;
 ! Potency&lt;br /&gt;
 ! Length&lt;br /&gt;
 ! Notes&lt;br /&gt;
 |-&lt;br /&gt;
 | {{MC/Itemlink|Cookie}}&lt;br /&gt;
 | I&lt;br /&gt;
 | 16:40&lt;br /&gt;
 | Recipient must be a {{MC/Entitylink|parrot}}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Immune mobs ==&lt;br /&gt;
*[[Minecraft:Wither]]s and ender dragon are immune to fatal poison.&lt;br /&gt;
*[[Minecraft:Witch]]es are 95% resistant to damage from fatal poison.&lt;br /&gt;
&lt;br /&gt;
== Death message ==&lt;br /&gt;
If the player is killed by Fatal Poison, the death message &amp;quot;&amp;lt;player&amp;gt; was killed by magic&amp;quot; appears, as when killed by a potion of Harming.&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=1&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Poison&lt;br /&gt;
|spritetype=effect&lt;br /&gt;
|nameid=fatal_poison&lt;br /&gt;
|id=25&lt;br /&gt;
|translationkey=potion.poison&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.2.0|dev= beta 1.2.0.2|[[File:Poison JE1 BE1.png|18px]] Added Fatal Poison.}}&lt;br /&gt;
|{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:Poison JE3 BE2.png|18px]] Changed effect icon texture.}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list|projects=mcpe}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox effects}}&lt;br /&gt;
&lt;br /&gt;
de:Tödliche Vergiftung&lt;br /&gt;
es:Veneno fatal&lt;br /&gt;
fr:Poison fatal&lt;br /&gt;
it:Avvelenamento fatale&lt;br /&gt;
ja:致死毒&lt;br /&gt;
ko:맹독&lt;br /&gt;
lzh:烈毒&lt;br /&gt;
pt:Veneno Fatal&lt;br /&gt;
ru:Смертельное отравление&lt;br /&gt;
th:ติดพิษถึงตาย&lt;br /&gt;
uk:Смертельна отрута&lt;br /&gt;
zh:中毒（致命）&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Farmland&amp;diff=76073</id>
		<title>Minecraft:Farmland</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Farmland&amp;diff=76073"/>
		<updated>2026-04-09T20:23:24Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{about|the block|farms in villages|Farm|the practice of producing resources|Farming}}&lt;br /&gt;
{{MC/Redirect|Soil|other kinds of similar soil|Dirt (disambiguation)|the block that is found in the Nether|Soul Soil}}&lt;br /&gt;
{{MC/Distinguish|Farlands}}&lt;br /&gt;
{{Infobox block&lt;br /&gt;
| group = Dry&lt;br /&gt;
| 1-1 = Farmland.png&lt;br /&gt;
| group2 = Hydrated (wet)&lt;br /&gt;
| 2-1 = Hydrated Farmland.png&lt;br /&gt;
| transparent = &#039;&#039;&#039;{{MC/Edition|java|small=y}}&#039;&#039;&#039;: Partial &amp;lt;small&amp;gt;(Blocks light)&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;{{MC/Edition|bedrock|small=y}}&#039;&#039;&#039;: Yes&lt;br /&gt;
| light = No&lt;br /&gt;
| tool = shovel&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
| flammable = No&lt;br /&gt;
| lavasusceptible = &#039;&#039;&#039;Block&#039;&#039;&#039;: Yes&amp;lt;br&amp;gt;&#039;&#039;&#039;Item&#039;&#039;&#039;: No&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Farmland&#039;&#039;&#039; is a block created by using a [[Minecraft:hoe]] on most types of dirt, and cannot be obtained in the [[Minecraft:inventory]] in Survival mode. It is required to grow all types of seeds, as well as [[Minecraft:carrots]] and [[Minecraft:potato]]es.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydrated farmland&#039;&#039;&#039; (&#039;&#039;&#039;wet farmland&#039;&#039;&#039;) is farmland that becomes soaked with water from a [[Minecraft:water]] block within 4 blocks horizontally and on the same level or 1 block above the farmland block.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Farmland can be obtained only by executing [[Minecraft:commands]], via the [[Minecraft:Creative inventory]] or the {{MC/Control|pick block}} control in Creative mode.&lt;br /&gt;
&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
The suitable tool to break farmland is [[Minecraft:shovel]].&lt;br /&gt;
{{MC/Breaking row|horizontal=1|Farmland|drop=0|Shovel|Any}}&lt;br /&gt;
Farmland drops 1 [[Minecraft:dirt]] block when it&#039;s destroyed.&lt;br /&gt;
&lt;br /&gt;
=== Natural generation ===&lt;br /&gt;
Farmland occurs naturally in villages where [[Minecraft:wheat]], [[Minecraft:potato]]es, [[Minecraft:carrot]]s, [[Minecraft:beetroot]]s, pumpkin stems, and melon stems are grown. Patches of farmland are surrounded by [[Minecraft:log]]s or [[Minecraft:sandstone]], spruce trapdoor, and [[Minecraft:cobblestone]]. Farmland also naturally occurs in certain woodland mansion rooms.&lt;br /&gt;
&lt;br /&gt;
=== Post-generation ===&lt;br /&gt;
A player can create a block of farmland by {{MC/Control|using}} a [[Minecraft:hoe]] on a [[Minecraft:dirt]] block, grass block, or dirt path. Using a hoe on coarse dirt or rooted dirt turns them into regular dirt, which can then be tilled into farmland by using the hoe once more. [[Minecraft:Mycelium]] and [[Minecraft:podzol]] cannot be turned into farmland.&amp;lt;ref&amp;gt;{{bug|MC-8231||Mycelium and podzol cannot be tilled with hoes}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Farmland is required to grow most types of crops: wheat seeds, [[Minecraft:carrot]]s, [[Minecraft:potato]]es, beetroot seeds, melon seeds, pumpkin seeds, torchflower seeds, and pitcher pods.&lt;br /&gt;
&lt;br /&gt;
Plants such as [[Minecraft:sapling]]s&amp;lt;ref&amp;gt;{{bug|MC-119628|||WAI}}&amp;lt;/ref&amp;gt;, [[Minecraft:fern]]s, grass, dry grass, cactus flowers, pink petals, [[Minecraft:wildflowers]], [[Minecraft:flower]]s&amp;lt;ref&amp;gt;{{bug|MC-58383|||WAI}}&amp;lt;/ref&amp;gt;, [[Minecraft:azalea]]s, flowering azaleas, [[Minecraft:bush]]es, dead bushes, firefly bushes, and sweet berry bushes may be planted on farmland. [[Minecraft:Mushroom]]s&amp;lt;ref&amp;gt;{{bug|MC-195310}}&amp;lt;/ref&amp;gt;, sugar cane&amp;lt;ref&amp;gt;{{bug|MC-168264}}&amp;lt;/ref&amp;gt;, [[Minecraft:bamboo]]&amp;lt;ref&amp;gt;{{bug|MC-168265}}&amp;lt;/ref&amp;gt;, twisting vines&amp;lt;ref&amp;gt;{{bug|MC-195308}}&amp;lt;/ref&amp;gt;, and cacti cannot be planted on farmland.&lt;br /&gt;
&lt;br /&gt;
Wall-mounted blocks such as [[Minecraft:ladder]]s and [[Minecraft:torch]]es cannot be attached to the side of a farmland block. Farmland is a partial block (15/16 of a block in height), so mobs cannot spawn on it.&lt;br /&gt;
&lt;br /&gt;
=== Hydration ===&lt;br /&gt;
[[File:2554-10-18 19.28.48.png|thumb|right|Conditions in which farmland either is or isn&#039;t hydrated.]]&lt;br /&gt;
A farmland block is created dry and eventually reverts to [[Minecraft:dirt]] if not hydrated and nothing is planted on it.&lt;br /&gt;
&lt;br /&gt;
For farmland to become hydrated, [[Minecraft:water]] must be present:&lt;br /&gt;
* up to four blocks away horizontally (including diagonally) from the farmland block.&lt;br /&gt;
* at the same level or one block above the farmland block level.&lt;br /&gt;
&lt;br /&gt;
The blocks between the farmland block and the water make no difference. Whether the water is flowing or still also makes no difference.&lt;br /&gt;
&lt;br /&gt;
The rate at which farmland becomes hydrated cannot be changed. Each farmland block within a 9×9 grid of farmland with a single water block in the middle has exactly the same chance of becoming hydrated as a single farmland block in an ocean.&lt;br /&gt;
&lt;br /&gt;
Farmland can also be hydrated by rain.&lt;br /&gt;
&lt;br /&gt;
Different types of seeds grow faster on hydrated farmland than on dry farmland. Hydrated farmland yields a fully developed wheat crop in a little over a single day/night cycle.&lt;br /&gt;
&lt;br /&gt;
=== Decay ===&lt;br /&gt;
Farmland eventually decays into normal dirt if it&#039;s dehydrated and nothing is planted in it. Additionally, a farmland block becomes a dirt block, regardless of its state of hydration, if any of the following occur:&lt;br /&gt;
&lt;br /&gt;
* The player or any mob jumps/falls on the block (with chance equal to distance fallen - 0.5).&lt;br /&gt;
** The player can trample farmland even in Adventure mode.&amp;lt;ref&amp;gt;{{bug|MC-138963}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{bug|MCPE-103500}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The mobGriefing gamerule must be true for mobs to trample farmland.&lt;br /&gt;
** {{MC/In|java}}, mobs smaller than 0.512 cubic blocks cannot destroy farmland. This includes parrots, rabbits, chickens, bats, ocelots, cats, wolves, foxes, cave spiders, endermites, silverfish, baby mobs, small slimes, and small magma cubes.&lt;br /&gt;
* A [[Minecraft:piston]] arm is extended over a farmland block.&lt;br /&gt;
* A piston pushes a farmland block down.&lt;br /&gt;
* A solid block covers the top surface of the farmland block such as when pumpkin or melon blocks appear, or when trees grow.&lt;br /&gt;
* An [[Minecraft:enderman]] teleports directly on top of a farmland block.&lt;br /&gt;
&lt;br /&gt;
When farmland decays, any crops growing on the block are dropped as items, as if they were harvested.&lt;br /&gt;
&lt;br /&gt;
A ravager does not turn farmland to dirt when stepping on it, but it does destroy all crops.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
=== Generic ===&lt;br /&gt;
{{MC/Sound table/Block/Gravel}}&lt;br /&gt;
&lt;br /&gt;
=== Unique ===&lt;br /&gt;
{{MC/Edition|Java}}&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound =Hoe till1.ogg&lt;br /&gt;
|sound2=Hoe till2.ogg&lt;br /&gt;
|sound3=Hoe till3.ogg&lt;br /&gt;
|sound4=Hoe till4.ogg&lt;br /&gt;
|subtitle=Hoe tills&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a block is tilled into farmland&lt;br /&gt;
|id=item.hoe.till&lt;br /&gt;
|translationkey=subtitles.item.hoe.till&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|Bedrock}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Gravel hit1.ogg&lt;br /&gt;
|sound2=Gravel hit2.ogg&lt;br /&gt;
|sound3=Gravel hit3.ogg&lt;br /&gt;
|sound4=Gravel hit4.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When a block is tilled into farmland&lt;br /&gt;
|id=use.gravel&lt;br /&gt;
|volume=1.0&lt;br /&gt;
| pitch = 0.8&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{MC/Edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Farmland&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=farmland&lt;br /&gt;
|foot=1|showblocktags=y|blocktags=mineable/shovel}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Farmland&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=farmland&lt;br /&gt;
|id=60&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Block states ===&lt;br /&gt;
{{MC/See also|Block states}}&lt;br /&gt;
&lt;br /&gt;
{{MC/El|je}}:&lt;br /&gt;
{{bst|moisture|0&lt;br /&gt;
|0,1,2,3,4,5,6,7|Increasing levels of wetness. The wetness value counts down to 0 while the farmland does not have access to water. The wet texture is used only on level 7. Newly hydrated farmland jumps from 0 to 7.&amp;lt;ref&amp;gt;{{bug|MC-265476|||WAI}}&amp;lt;/ref&amp;gt;|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{MC/El|be}}:&lt;br /&gt;
{{bst|showaux=1|bits=0x1,0x2,0x4|moisturized_amount|0&lt;br /&gt;
|0,1,2,3,4,5,6,7|Increasing levels of wetness. The wetness value counts down to 0 while the farmland does not have access to water. The wet texture is used on levels 1-7. Newly hydrated farmland jumps from 0 to 7.|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{MC/Load achievements|Planting The Past}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{MC/Load advancements|A Seedy Place;Planting the Past}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Development ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|Notch shows interest in adding farmland.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java indev}}&lt;br /&gt;
|{{MC/HistoryLine||20100206-2034|[[File:Farmland JE1 BE1.png|32px]] [[File:Hydrated Farmland JE1 BE1.png|32px]] Added farmland.&lt;br /&gt;
|There is currently a bug that allows players to destroy any [[Minecraft:block]] (even [[Minecraft:bedrock]]) by placing a [[Minecraft:dirt]] block under a block, tilling the dirt, and planting seeds on the dirt. This causes the block above the tilled dirt to disappear without giving a resource.|Farmland is created by tilling grass blocks or [[Minecraft:dirt]] using a [[Minecraft:hoe]].&lt;br /&gt;
|Wheat seeds can now be planted on farmland.}}&lt;br /&gt;
&amp;lt;!-- {{MC/History||?|Farmland no longer decays if a crop is on top of it and the farmland is not hydrated.}} This has been the case since in-20100207-1101, but in-20100206-2034 is unavailable for testing. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &amp;quot;[[Minecraft:Sapling]]s cannot be planted onto farmland; however, if a sapling is planted, and the block below is tilled, the sapling remains. This was changed and now the player can plant saplings onto farmland, but they do not grow until the land reverts to dirt.&amp;quot; Previously attributed to b1.6, but this has also been the case since in-20100207-1101. --&amp;gt;&lt;br /&gt;
|{{MC/HistoryLine|java alpha}}&lt;br /&gt;
|{{MC/HistoryLine||v1.1.1|Sneaking on farmland now prevents it from decaying.}}&lt;br /&gt;
|{{MC/HistoryLine|java beta}}&lt;br /&gt;
|{{MC/HistoryLine||1.2|The block destruction bug for farmland has been fixed.}}&lt;br /&gt;
|{{MC/HistoryLine||1.5|Rain now hydrates farmland.}}&lt;br /&gt;
|{{MC/HistoryLine||1.6|[[Minecraft:Fence]]s can now be placed below farmland to prevent it from decaying.&lt;br /&gt;
|Farmland can now be dug faster using a [[Minecraft:shovel]].}}&lt;br /&gt;
|{{MC/HistoryLine||1.7|[[File:Farmland JE2.png|32px]] [[File:Hydrated Farmland JE2.png|32px]] The side texture of farmland is now aligned to the bottom of the model instead of the top.}}&lt;br /&gt;
|{{MC/HistoryLine||1.8|dev=Pre-release|Dropped farmland items no longer appear larger than normal blocks.&lt;br /&gt;
|Melon seeds and pumpkin seeds can now be planted on farmland.&lt;br /&gt;
|Creative mode is reintroduced. Despite its [[Minecraft:inventory]] containing most in-game blocks, farmland is not currently one of those blocks.}}&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||?|Farmland with a crop on top no longer reverts to dirt (destroying the crop) due to dehydration, although it still can via trampling.}}&lt;br /&gt;
|{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Farmland JE3 BE3.png|32px]] [[File:Hydrated Farmland JE3 BE3.png|32px]] The texture of [[Minecraft:dirt]] has been changed, resulting the texture of farmland changing.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 6|Farmland can now decay even if [[Minecraft:fence]]s are placed below it.}}&lt;br /&gt;
|{{MC/HistoryLine||1.1|dev=11w48a|As a response to the bug fix in Beta 1.9 Prerelease 6, farmland can now be trampled only if the player jumps onto it; walking no longer affects it. [[Minecraft:Animal]]s, [[Minecraft:villager]]s, and other [[Minecraft:mob]]s can now similarly trample farmland by jumping on it, but not by walking.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=11w49a|Particles and [[Minecraft:item]]s no longer destroy farmland.&lt;br /&gt;
|[[Minecraft:Melon]] and [[Minecraft:pumpkin]] blocks no longer need farmland to spawn onto, as they can now grow on normal [[Minecraft:dirt]] or grass blocks.}}&lt;br /&gt;
|{{MC/HistoryLine||1.4.2|dev=12w34a|[[Minecraft:Carrot]]s and [[Minecraft:potato]]es can now be planted on farmland.}}&lt;br /&gt;
|{{MC/HistoryLine||1.8|dev=14w25a|[[File:Missing Model (inventory) JE1.png|32px]] Farmland no longer has an item model.}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w31a|Beetroot seeds can now be planted on farmland.&lt;br /&gt;
|Farmland has an item model again.&amp;lt;ref&amp;gt;{{bug|MC-58073}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=15w46a|Small [[Minecraft:mob]]s{{MC/Info needed|what mobs specifically?}} no longer turn farmland to [[Minecraft:dirt]] by falling on it.}}&lt;br /&gt;
|{{HistoryLine||1.10.1|dev=release|Farmland has now been reduced from a full [[Minecraft:block]] tall to {{frac|15|16}}.}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w38a|Using {{MC/Control|pick block}} now gives the player the farmland itself instead of [[Minecraft:dirt]].}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=16w39a|Farmland now generates in the dual-staged farm room and wheat farm room in woodland mansions.}}&lt;br /&gt;
|{{MC/HistoryLine||1.12|dev=17w18b|Placing wheat seeds, melon seeds, pumpkin seeds, or beetroot seeds in farmland now gives the player the &amp;quot;A Seedy Place&amp;quot; advancement.}}&lt;br /&gt;
|{{MC/HistoryLine||1.13|dev=17w47a|Farmland is now available in the [[Minecraft:Creative inventory]].}}&lt;br /&gt;
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Farmland JE4 BE6.png|32px]] [[File:Hydrated Farmland JE4 BE4.png|32px]] The texture of farmland has been changed.}}&lt;br /&gt;
|{{MC/HistoryLine||1.15|dev=19w37a|[[Minecraft:Block]]s that can now be manually placed on farmland without turning it into [[Minecraft:dirt]] can now also be pushed into it by a [[Minecraft:piston]] without turning the farmland under the block the piston has pushed into dirt.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=pre2|Farmland now suffocates mobs.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=pre3|Farmland no longer suffocates mobs.}}&lt;br /&gt;
|{{MC/HistoryLine||1.16.2|dev=20w29a|Farmland once again suffocates mobs.}}&lt;br /&gt;
|{{MC/HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Torchflower seeds can now be planted on farmland.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=pre1|Placing torchflower seeds in farmland now gives the player the &amp;quot;A Seedy Place&amp;quot; advancement.}}&lt;br /&gt;
|{{MC/HistoryLine||1.20|dev=23w12a|Pitcher pods can now be planted on farmland.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=23w13a|Placing a pitcher pod in farmland now gives the player the &amp;quot;A Seedy Place&amp;quot; advancement.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=23w17a|Placing a pitcher pod in farmland now gives the player the &amp;quot;Planting the Past&amp;quot; advancement.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.5|dev=25w09a|Dead bushes can now be placed on farmland.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=25w10a|Cactus flowers can now be placed on farmland.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|pocket alpha}}&lt;br /&gt;
|{{MC/HistoryLine||v0.1.0|[[File:Farmland JE1 BE1.png|32px]] [[File:Hydrated Farmland JE1 BE1.png|32px]] Added farmland. It was unobtainable at the time.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.2.0|[[File:Farmland BE2.png|32px]] [[File:Hydrated Farmland BE2.png|32px]] The texture of dirt has been changed.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.4.0|[[File:Farmland JE3 BE3.png|32px]] [[File:Hydrated Farmland JE3 BE3.png|32px]] The side texture of farmland is now aligned to the bottom of the model instead of the top.&lt;br /&gt;
|Farmland can now be created by using a hoe on dirt or grass blocks.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.5.0|Farmland can now be trampled into [[Minecraft:dirt]] when jumped on.}}&lt;br /&gt;
|{{MC/HistoryLine||v0.9.0|dev=build 1|Farmland now naturally generates in villages.}}&lt;br /&gt;
|{{MC/HistoryLine|pocket}}&lt;br /&gt;
|{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|Farmland now generates in woodland mansions.}}&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||?|[[File:Farmland BE4.png|32px]] Farmland with hydration values between 1 and 6 now uses coarse dirt as the side texture.}}&lt;br /&gt;
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Farmland BE5.png|32px]] [[File:Hydrated Farmland JE4 BE4.png|32px]] The texture of farmland has been changed.&lt;br /&gt;
|Farmland is now used as the job site [[Minecraft:block]] for farmer [[Minecraft:villager]]s.}}&lt;br /&gt;
|{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.1|Farmland is no longer used as the job site block for farmer villagers.}}&lt;br /&gt;
|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|[[File:Farmland JE4 BE6.png|32px]] Dry farmland no longer uses coarse dirt as the side texture.&amp;lt;ref&amp;gt;{{bug|MCPE-42746}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{MC/HistoryLine||1.16.100|dev=beta 1.16.100.50|Farmland can now be obtained from the [[Minecraft:Creative inventory]].}}&lt;br /&gt;
|{{HistoryLine||1.19.40|dev=Preview 1.19.40.21|Sweet berries can now be planted on farmland.&lt;br /&gt;
|The collision height of farmland has reduced from a full block to {{frac|15|16}} of a block.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.19.40.24|The collision height of farmland has returned to {{frac|16|16}} of a block.}}&lt;br /&gt;
|{{HistoryLine||1.19.50|dev=Preview 1.19.50.20|The collision height of farmland has been changed back to {{frac|15|16}} of a block.}}&lt;br /&gt;
|{{MC/HistoryLine||1.19.70|exp=Sniffer|dev=Preview 1.19.70.23|Torchflower seeds can now be planted on farmland.}}&lt;br /&gt;
|{{MC/HistoryLine||1.20.0|dev=Preview 1.20.0.20|Pitcher pods can now be planted on farmland.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=Preview 1.20.0.23|Added the [[Minecraft:achievement]] &amp;quot;Planting the past&amp;quot;, unlocked when the player plants torchflower seeds or pitcher pods on farmland.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|console}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Farmland JE3 BE3.png|32px]] Added farmland.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU5|Farmland cannot be obtained from the [[Minecraft:Creative inventory]].|Melon seeds and pumpkin seeds can now be planted on farmland.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[Minecraft:Carrot]]s and [[Minecraft:potato]]es can now be planted on farmland.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Beetroot seeds can now be planted on farmland.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Using {{MC/Control|pick block}} now gives the player the farmland itself instead of [[Minecraft:dirt]].|Farmland now generates in the dual-staged farm room and wheat farm room in woodland mansions.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU56|xbone=CU47|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|Using {{MC/Control|pick block}} now gives the player [[Minecraft:dirt]] again instead of the farmland itself.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Farmland JE4 BE6.png|32px]] The texture of farmland has been changed.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|new 3ds}}&lt;br /&gt;
|{{MC/HistoryLine||0.1.0|[[File:Farmland JE3 BE3.png|32px]] Added farmland.&lt;br /&gt;
|Farmland cannot be obtained from the [[Minecraft:Creative inventory]].}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.13|dev=17w47a|Prior to &#039;&#039;The Flattening&#039;&#039;, this block&#039;s numeral ID was 60.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Farmland has a 1 in 16 chance to be trampled when walking onto it from a [[Minecraft:slab]] next to it.&lt;br /&gt;
* Farmland does not revert to [[Minecraft:dirt]] if the player jumps onto it, if a block is two blocks above the farmland being jumped on.&lt;br /&gt;
* According to the developer, Xilefian, &amp;quot;there&#039;s code that makes crops grow faster if they&#039;re in rows with a space between them&amp;quot; &amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;https://twitter.com/Xilefian/status/1400099375939047424&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*Farming&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{MC/Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.minecraft.net/en-us/article/block-week-farmland Block of the Week: Farmland] – Minecraft.net on January 13, 2017&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox blocks|Utility}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Utility blocks]]&lt;br /&gt;
[[Category:Createable blocks]]&lt;br /&gt;
[[Category:Generated structure blocks]]&lt;br /&gt;
&lt;br /&gt;
de:Ackerboden&lt;br /&gt;
es:Tierra de cultivo&lt;br /&gt;
fr:Terre labourée&lt;br /&gt;
hu:Termőföld&lt;br /&gt;
it:Terra zappata&lt;br /&gt;
ja:耕地&lt;br /&gt;
ko:경작지&lt;br /&gt;
lzh:疇&lt;br /&gt;
nl:Akkerland&lt;br /&gt;
pl:Pole uprawne&lt;br /&gt;
pt:Terra Arada&lt;br /&gt;
ru:Грядка&lt;br /&gt;
uk:Рілля&lt;br /&gt;
zh:耕地&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Farm_(Mini-Series)&amp;diff=76072</id>
		<title>Minecraft:Farm (Mini-Series)</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Farm_(Mini-Series)&amp;diff=76072"/>
		<updated>2026-04-09T20:23:23Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MC/Italic title|Mini-Series}}&lt;br /&gt;
{{Infobox location&lt;br /&gt;
| image = MCMS Farm.jpg&lt;br /&gt;
| type = Haunted farm&lt;br /&gt;
| city = Eerie Island&lt;br /&gt;
| country = Spooky Isles&lt;br /&gt;
| biome = {{MC/Biomelink|Plains}}&amp;lt;br&amp;gt;{{MC/Biomelink|Jungle}} (background)&lt;br /&gt;
| first_appearance = {{MC/MSEp|3|1}}&lt;br /&gt;
| latest_appearance = {{MC/MSEp|4|1}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;farm&#039;&#039;&#039; is a haunted location in Eerie Island inhabited by hostile animals and one of the two main settings of [[Minecraft:The Well Wisher (episode)|&#039;&#039;The Well Wisher&#039;&#039;]] in &#039;&#039;Minecraft Mini-Series&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Architecture ==&lt;br /&gt;
The farm is composed of a collection of ruined villager houses, a small crop farm with some missing blocks, and scattered fences. Various farm animals inhabit the farm during the day, as well as Cropsy in its scarecrow form. At night, the animals transform into their evil counterparts, chickens become hostile but undergo no transformation, and Cropsy comes to life.&lt;br /&gt;
&lt;br /&gt;
== Points of interest ==&lt;br /&gt;
=== Quinn&#039;s base ===&lt;br /&gt;
When Cropsy attacked Quinn after it came to life, it sent her flying to her base where she found a trapdoor leading to a basement. She called Rudi, Mo, and Toby to go along with her, before the other participants fall together inside. The eight spent the entire night in the basement.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Before the events of the series, farmers used to inhabit the farm until they mysteriously vanished. All that remained were the &amp;quot;useless farm animals&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At present day, CommuniKate, Zed, and the participants set sail to Eerie Island where they built their first camp at the farm. She informs the audience about the former inhabitants of the farm, judging the remaining animals as &amp;quot;useless&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As the night grew darker and the base building was almost complete, the animals vanished and the scarecrow Cropsy came to life. The participants were surrounded by an evil version of the animals that started attacking them. Meanwhile on a rooftop, CommuniKate and Zed watch the chaos unfold as the monstrous animals attack.&lt;br /&gt;
&lt;br /&gt;
After a while, Cropsy intervened, punching Quinn and sending her flying to her base where she found a basement. She told Rudi, Mo, and Toby to come along to spend the night, and all the other four fell there chaotically. When day arrived, the participants came out of the base, and Rudi laments that the fence was destroyed by the farm monsters. CommuniKate then calls all the participants, telling them that Team Mesa performed the best, and reveals that the next challenge will take place in a haunted well.&lt;br /&gt;
&lt;br /&gt;
Later, when the challenge was complete, Toby and Rudi mined some cobblestone from the walls of the farm houses in order to craft a [[Minecraft:furnace]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
* {{MC/MSLink|link=Animal (Mini-Series)|Chicken}}&lt;br /&gt;
* {{MC/MSLink|link=Animal (Mini-Series)|Cow}}&lt;br /&gt;
* {{MC/MSLink|Cropsy}}&lt;br /&gt;
* Farmers {{MC/Status|formerly}}&lt;br /&gt;
* {{MC/MSLink|link=Animal (Mini-Series)|Pig}}&lt;br /&gt;
* {{MC/MSLink|link=Animal (Mini-Series)|Sheep}}&lt;br /&gt;
* {{MC/MSLink|link=Animal (Mini-Series)|Wolf}}&lt;br /&gt;
&lt;br /&gt;
=== Nighttime ===&lt;br /&gt;
* {{MC/MSLink|link=Animal (Mini-Series)|Chicken}}&lt;br /&gt;
* {{MC/MSLink|Cropsy}} (living)&lt;br /&gt;
* {{MC/MSLink|Infernal Cow}}&lt;br /&gt;
* {{MC/MSLink|link=Farm Monsters|Mummy Sheep}}&lt;br /&gt;
* {{MC/MSLink|link=Farm Monsters|Skeleton Pig}}&lt;br /&gt;
* {{MC/MSLink|link=Farm Monsters|Wolfman}}&lt;br /&gt;
&lt;br /&gt;
== Visitors ==&lt;br /&gt;
* {{MC/MSLink|CommuniKate}}&lt;br /&gt;
* {{MC/MSLink|Durango}}&lt;br /&gt;
* {{MC/MSLink|Mo}}&lt;br /&gt;
* {{MC/MSLink|Quinn}}&lt;br /&gt;
* {{MC/MSLink|link=River (Character)|River}}&lt;br /&gt;
* {{MC/MSLink|Rudi}}&lt;br /&gt;
* {{MC/MSLink|Sacha}}&lt;br /&gt;
* {{MC/MSLink|Slugger}}&lt;br /&gt;
* {{MC/MSLink|Toby}}&lt;br /&gt;
* {{MC/MSLink|Zed}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
*{{MC/MSEp|3|1}}&lt;br /&gt;
*{{MC/MSEp|4|1}}&lt;br /&gt;
*{{MC/MSEp|8|1}} (mentioned)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
{{MC/Q|Thanks for joining us here on Eerie Island, home to a community of farmers until they all mysteriously vanished. The only ones left are these useless farm animals.|CommuniKate presenting the farm|image=MCMSCommuniKateFace.png}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MCMS Abandoned Farm2.jpg|CommuniKate and Zed in the farm in its daytime appearance&lt;br /&gt;
File:FarmMonsters.png|The farm monsters preparing to attack&lt;br /&gt;
File:FarmMonstersAttacking.png|The farm monsters attacking Quinn&lt;br /&gt;
File:EvilMonsterWolf.png|A wolfman from Sacha&#039;s perspective as it attacks her&lt;br /&gt;
File:EvilAnimalsAttacking.png|The farm monsters surrounding the participants&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox Mini-Series locations}}&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Remnants]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Far_Lands_(Java_Edition)/Infdev_20100327_to_Beta_1.7.3&amp;diff=76071</id>
		<title>Minecraft:Far Lands (Java Edition)/Infdev 20100327 to Beta 1.7.3</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Far_Lands_(Java_Edition)/Infdev_20100327_to_Beta_1.7.3&amp;diff=76071"/>
		<updated>2026-04-09T20:23:21Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{about|the terrain generation error known as the Far Lands|other uses|Distance effects}}&lt;br /&gt;
{{outdated}}&lt;br /&gt;
{{MC/Exclusive|Java}}&lt;br /&gt;
[[File:Far Lands.png|thumb|400px|Comparison of land before and after X/Z of ±12,550,821.]]&lt;br /&gt;
[[File:Corner Far Lands.png|thumb|The &amp;quot;corner&amp;quot; of the Far Lands, at ±12,550,821 on both X and Z axes, creating the corner Far Lands.]]&lt;br /&gt;
&lt;br /&gt;
== Lоcation ==&lt;br /&gt;
The initial Far Lands set occurs between 12,550,821 and 12,550,824 on the positive X and Z axes, and always -12,550,824 on the negative. Putting the numbers together, a standard Minecraft map in Bedrock Edition prior to [[Minecraft:Bedrock Edition 1.17.30|1.17.30]] or Java Edition before Beta 1.8, is about 25,101,642 blocks wide along the X axes and 25,101,650 wide along the Z axes. For comparison, the equatorial circumference of the Earth is about 40,075,000 meters.&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
Both areas of the Far Lands feature extremely strange terrain, although they are significantly different.&lt;br /&gt;
&lt;br /&gt;
In both zones, any area beneath sea level, excluding regular caves, are flooded with water. The Far Lands generate [[Minecraft:biome]]s, but most biomes are indistinguishable except by the color of grass. Desert biomes are covered in sand and snow-covered biomes are covered with snow, excluding the very top of the map due to the height build limit. Trees generate somewhat normally, but can be found only in the upper areas of the map due to the need for skylight.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Ore]]s can be found up to their respective maximum heights just like in the normal world. Unfortunately, due to the flooding, everything except for [[Minecraft:coal]] can be extremely difficult to acquire. In the solid areas of the Far Lands, normal [[Minecraft:cave]]s still generate but are limited and small. Along with the caves, dungeons (which are extremely rare) and lakes can be found in solid areas. [[Minecraft:Water]] and [[Minecraft:lava]] springs can be found out in the open and in caves.&lt;br /&gt;
&lt;br /&gt;
Much of the open space in both areas are shrouded in darkness and thus hostile [[Minecraft:mob]]s run rampant, making the Far Lands as a whole incredibly dangerous. This is especially problematic in the Corner Far Lands due to its layered structure. The flooded zones have an abundance of squid.&lt;br /&gt;
&lt;br /&gt;
=== Edge Far Lands ===&lt;br /&gt;
The Far Lands edge boundary (that is, where it meets the regular map) looks like a solid wall, all the way to the top of the map (Y coordinate 127 in Beta 1.8 and earlier) which is filled with gaping holes perpendicular to the edge. These holes are extremely long, perhaps &amp;quot;endless&amp;quot;, and on the whole seem to change very little, however deep the player&#039;s adventures. They can be blocked, partially or completely, but these blockages are rare and temporary. This &amp;quot;Swiss Cheese Wall&amp;quot; pattern continues below ground level, to the bottom of the map, and appears to be partially caused by a large one-dimensional distortion in the output of the map generator. This area is sometimes called “the loop”. Early versions of the Far Lands also looked much more like randomly placed pixels interpolated solely with diagonal lines.&lt;br /&gt;
&lt;br /&gt;
The Edge Far Lands&#039; average block composition: 36% [[Minecraft:stone]], 25% [[Minecraft:air]], 23% [[Minecraft:water]], 10% [[Minecraft:dirt]]/grass block, 2% [[Minecraft:bedrock]], and 4% others. (Based on a 14×14 chunk selection)&lt;br /&gt;
&lt;br /&gt;
==== 64-Bit Far Lands ====&lt;br /&gt;
At X/Z 53,905,361,667,110,564 and -53,905,378,846,979,748 the 64-bit Far Lands generate.&lt;br /&gt;
&lt;br /&gt;
They appear for the same reason the 32-bit Far Lands generate {{frac|2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt;|171.103}}, but at their 64-bit respective coordinates {{frac|2&amp;lt;sup&amp;gt;63&amp;lt;/sup&amp;gt;|171.103}}. They are repetitive in the corner like the Bedrock Edition Far Lands.&lt;br /&gt;
&lt;br /&gt;
Because of their distance from the world&#039;s center, they cannot be viewed without extensive modding. This is why they weren&#039;t removed from the game.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MC-distance13.png|The 64-bit Far Lands.&lt;br /&gt;
File:MC-distance12.png|The same image, but with the Stripe Lands&#039; visual effects removed.&lt;br /&gt;
File:MC-distance4.png|alt=&lt;br /&gt;
File:MC-distance22.png|The 64-bit Corner Far Lands. Note the repetitiveness of the walls.&lt;br /&gt;
File:MC-distance10.png|A village generating in the 64-bit Corner Far Lands.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Corner Far Lands ===&lt;br /&gt;
At a corner, when two perpendicular Edge Far Lands sections meet, the Corner Far Lands begin to generate. Unlike the infinite-length holes in the Edge Far Lands, the Corner Far Lands contains more normal terrain. This terrain is &amp;quot;stacked&amp;quot; on top of itself to create a bizarre sandwich with layers of ground and air, which gives it its nickname, &amp;quot;The Stack&amp;quot;. Each layer looks like a giant floating continent, hovering over the next layer, which is shadowed.&lt;br /&gt;
&lt;br /&gt;
The majority of the generated world is Corner Far Lands, as the &amp;quot;normal&amp;quot; map (before ±12,550,821 mark) makes only the center of the world, and the Edge Far Lands make only its continued sides.&lt;br /&gt;
&lt;br /&gt;
The number of layers is not always the same and varies between five and seven (fusing together and splitting every so often). Layers can be grouped into three categories:&lt;br /&gt;
* &#039;&#039;&#039;Top layer:&#039;&#039;&#039; This layer exists at the absolute top of the map. Occasionally there can be a lower area that is not shadowed (this is technically a dry layer). The lower area is where a majority of the trees and passive mobs can be found, as the top layer receives almost all of the sunlight. Due to the lack of space, the area at the absolute top cannot have trees or mobs.&lt;br /&gt;
** The top layer tends to light incorrectly in day-night transitions. This is because the sunlight calculation does not work correctly when the entire chunk is blocked at Y-coordinate 128 in early versions.&lt;br /&gt;
* &#039;&#039;&#039;Dry layers:&#039;&#039;&#039; These generate slightly flatter than normal terrain and have grass, despite the darkness. At sea level, massive floating beaches can be found. Hostile mobs&#039; spawn rate likely approaches the maximum due to being in the shadow of the top layer. Rarely, there are holes in the top layer that allow sunlight to reach these layers. Caves that have one of these layers as their &amp;quot;surface&amp;quot; can occasionally be carved out of dirt instead of stone. These layers have cave-like ceilings made out of stone, gravel and dirt.&lt;br /&gt;
* &#039;&#039;&#039;Flooded layers:&#039;&#039;&#039; Like the dry layers, these generate somewhat flat terrain, but it is comprised primarily of [[Minecraft:stone]]. [[Minecraft:Sand]] and [[Minecraft:sandstone]] appear down here, even down to 30 blocks below sea level. Except for coal, all the [[Minecraft:ore]]s can be found only in these layers.&lt;br /&gt;
Sometimes, there are extremely tall pillars of gravel that stretch from the ground to the ceiling of a layer. Likewise, some of the beaches that collapse create pillars of sand all the way down to the ground, despite there not being that much sand, to begin with. &lt;br /&gt;
&lt;br /&gt;
The Corner Far Lands is also prone to having near-perfect diagonal lines being carved into the ceilings or floors of layers. If traced, these lines all intersect at the corner (X/Z ±12,550,821). This seems similar to how the Edge Far Lands have a consistent pattern along lines perpendicular to their edge, but is much less pronounced. These lines can sometimes be seen running through layers, and appear as cliffs at the top layer. The landscape in the Corner Far Lands vary based on these lines, and is consistent when the ratio of how far one axis is past 12,550,821 to the other is kept the same. The diagonal lines only start from the initiation of the Corner Far Lands when X and Z are both positive.&lt;br /&gt;
&lt;br /&gt;
The top of the Corner Far Lands can either have plateaus at the top of the map, bumpy terrain, flatland at the top of the map, or floating islands. It is rare but possible for sunlight to reach the ocean at sea level.&lt;br /&gt;
&lt;br /&gt;
The type of terrain in the Corner Far Lands when one axis is near 12,550,821 is almost exactly mirrored in the quadrant with the opposite sign on the other axis, with minor differences which usually manifest as a one-block-thick layer that is present in one quadrant but absent in the other. For example, the type of terrain seen in the Corner Far Lands when Z is near 12,550,821 in the quadrant with positive X and Z is mirrored in the Corner Far Lands with negative X and positive Z, and the type of terrain seen in the quadrant with positive X and Z when X is near 12,550,821 is mirrored in the Corner Far Lands with positive X and negative Z.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Corner Far Lands in the quadrant with negative X and negative Z are an inversion of the positive Corner Far Lands.&lt;br /&gt;
&lt;br /&gt;
The Corner Far Lands&#039; average block composition: 40% [[Minecraft:stone]], 16% [[Minecraft:air]], 28% [[Minecraft:water]], 10% [[Minecraft:dirt]]/[[Minecraft:Grass Block|grass]], 2% [[Minecraft:bedrock]], and 4% others. (Based on a 14×14 chunk selection)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Map of the Edge Far Lands.png|A [[Minecraft:map]] created near the Far Lands.&lt;br /&gt;
File:Corner Farlands on a map.png|A map created near the Corner Far Lands.&lt;br /&gt;
File:Cross-section of the Edge Far Lands.png|A section of the Far Lands shows that all large [[Minecraft:cave]]s below sea-level are flooded.&lt;br /&gt;
File:Far Lands Cartograph.png|A cartograph of the Far Lands.&lt;br /&gt;
File:Far Lands Isometric Preview Alpha 1.0.15.png|An isometric preview of the Far Lands.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Farther Lands ===&lt;br /&gt;
{{MC/Conjecture|Bug|section=1}}&lt;br /&gt;
&lt;br /&gt;
The second set of Far Lands (henceforth called the &amp;quot;Farther Lands&amp;quot;) generate when X/Z coordinates reach about ±1,004,065,924, when the Selector Noise overflows, which is about 80 times farther than where the first set initiates, at ±12,550,821 (this is due to the value corresponding to the &amp;quot;Main Noise Scale&amp;quot; value later found in Old Customized Worlds being 80 by default). The terrain is similar to the first set of Far Lands, but is more stretched out. They also have Edge and Corner types, which are described below. Sometimes you can see infinitely repeated patterns in the Corner Farther Lands, which appear as diagonal lines starting from the corner at 1,004,065,924.&lt;br /&gt;
&lt;br /&gt;
The Edge Farther Lands which extend off of Corner Far Lands are notably distinct from Edge Farther Lands which extend from Edge Far Lands - the former can have infinite horizontal air gaps whereas the latter don&#039;t. Sometimes, a diagonal line from the Corner Far Lands can be seen here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Farther Lands.png|The Farther Lands in Beta 1.7.3.&lt;br /&gt;
File:Farther Lands - Described.png|A captioned diagram.&lt;br /&gt;
File:Corner Farther Lands.png|The Corner Farther Lands in Beta 1.7.3.&lt;br /&gt;
File:Corner Farther Lands - Described.png|A captioned diagram.&lt;br /&gt;
File:Edge farlands turning into farther lands.png|From the left of the red line, the Edge Far Lands start to combine with the Edge Farther Lands, creating a hybrid mix.&lt;br /&gt;
File:Endfartherlands.png|The End Farther Lands.&lt;br /&gt;
File:Fartherlandsedgefarlands.png|The Edge Far Lands where the Farther Lands start on the right.&lt;br /&gt;
File:Selector noise overflow after low and high.png&lt;br /&gt;
File:MC-distance11.png|alt=&lt;br /&gt;
File:MC-distance3.png|alt=&lt;br /&gt;
File:MC-distance2.png|alt=&lt;br /&gt;
File:2025-06-17 16.50.51 (high exposure).png|alt=&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fringe Lands ===&lt;br /&gt;
{{MC/Conjecture|section=1}}&lt;br /&gt;
The Fringe Lands are known from {{MC/BE}} can also generate at extreme distances in the Java Edition, at about 7×10&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt; blocks out in the corners, or between 8.175×10&amp;lt;sup&amp;gt;48&amp;lt;/sup&amp;gt; and 2.359×10&amp;lt;sup&amp;gt;51&amp;lt;/sup&amp;gt; blocks out in the Edges.&lt;br /&gt;
&lt;br /&gt;
It is only possible to see them with manipulating the Noise Scale, or by using mods that allow for travel to extreme distances.{{MC/Info needed|What mods?}}&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Players experience extreme frame-rate drops and very high CPU usage, which continue until &#039;&#039;Minecraft&#039;&#039; freezes completely. The frame-rate drops do not occur in multiplayer servers, though the server itself lags depending on the server computer&#039;s RAM. In both single-player and multiplayer, the intense lag that is characteristic of the Far Lands is caused by massive numbers of falling [[Minecraft:sand]] or [[Minecraft:gravel]] entities.&lt;br /&gt;
&lt;br /&gt;
Lightning bolts that hit surfaces at the top of the map (Y-coordinate 127) are invisible and do not cause a fire. The particles created when rain hits these surfaces are black instead of blue. Snow does not accumulate on these surfaces either (because there is no space) unless a top layer tunnel peeks out.&lt;br /&gt;
&lt;br /&gt;
=== Distance effects ===&lt;br /&gt;
{{MC/Main|Java Edition distance effects}}&lt;br /&gt;
[[File:World rendering precision loss.gif|frame|The most noticeable side effect of the Far Lands, where the map takes longer to update according to the player&#039;s location.]]&lt;br /&gt;
&lt;br /&gt;
When travelling away from spawn, every time the distance is doubled from the center of the world, there is an issue with precision, where entities and block hitboxes (where the block should be) still match the shape of the world, but what we see (the blocks) don&#039;t. This effect can first be seen at 4096 blocks away from spawn if observed closely, even though it is far less noticeable than what is seen when the player is close to the Far Lands. Past 8,388,608 blocks, the offset is an entire block, which is the extent of the effect seen at the Far Lands.&lt;br /&gt;
&lt;br /&gt;
=== Intentional limits ===&lt;br /&gt;
{{MC/Main|World boundary}}&lt;br /&gt;
The above distance effects continue to get worse until the player reaches X/Z: ±32,000,000, where blocks stop being solid.&lt;br /&gt;
&lt;br /&gt;
== Dimensions ==&lt;br /&gt;
The Far Lands of [[Minecraft:the Nether]] and [[Minecraft:Sky dimension]] share characteristics of the Overworld Far Lands, although with some differences.&lt;br /&gt;
&lt;br /&gt;
=== The Nether ===&lt;br /&gt;
[[File:Nether Far Lands.png|thumb|right|The Far Lands as seen in the [[Nether]].]]&lt;br /&gt;
&lt;br /&gt;
The Nether Far Lands are similar to the Overworld Far Lands, except generated with Nether terrain features, with a [[Minecraft:lava]] ocean at Y=31.&lt;br /&gt;
&lt;br /&gt;
In the Nether, the terrible lag associated with the Overworld Far Lands does not occur; most of the Nether is already dark enough for spawns in the first place, and there are fewer gravity-affected blocks (no sand, and gravel is rare).&lt;br /&gt;
&lt;br /&gt;
If a nether portal is created in the Far Lands of the Overworld, entering causes a teleportation to normal Nether, as X/Z ±32,000,000, the limit at which block physics and lighting cease to function, divided by 8 (as 1 block in the nether corresponds to 8 blocks in the Overworld), is X/Z ±4,000,000, within the limits of X/Z ±12,550,820, where the distortion starts. Conversely, a nether portal built in the Nether Far Lands does not function, as even at the limit of ±12,550,820 blocks at the beginning of the Far Lands, it would cause the player to come out at X/Z ±100,406,560, far past X/Z ±32,000,000. If a portal is entered beyond X/Z ±4,000,000 in the Nether, it causes the game to crash. Entering a portal at exactly X/Z: ±4,000,000 in the Nether teleports the player around 8-16 blocks from the ±32,000,000 limit. &lt;br /&gt;
&lt;br /&gt;
The Far Lands do not generate above the [[Minecraft:bedrock]] ceiling.&lt;br /&gt;
&lt;br /&gt;
The Nether can be a great way to reach the Far Lands in the [[Minecraft:Overworld]], as every block in the Nether counts as 8 blocks in the Overworld. The player must travel to ±1,568,853 or higher to spawn in the Far Lands. Teleporting just a few blocks less allows the player to see the beginning of the Far Lands.&lt;br /&gt;
&lt;br /&gt;
=== Sky Dimension ===&lt;br /&gt;
[[File:Sky Dimension Far Lands Edge.jpg|thumb|right|The Far Lands as seen in the [[sky dimension]].]]&lt;br /&gt;
The Sky Dimension similarly has no trademark liquid and generates no water/lava, and also no bedrock generates. They appear squashed similarly to those of the End.&lt;br /&gt;
&lt;br /&gt;
The Sky Dimension Far Lands appears just like the End Far Lands, but with Overworld features.&lt;br /&gt;
&lt;br /&gt;
This is also the area where the player is most likely to find diamonds. In any other area, the islands do not spawn low enough for diamonds to spawn. The Sky Dimension Far Lands do spawn all the way to Y: 0, so the player can find rare ores inside the Far Lands.&lt;br /&gt;
&lt;br /&gt;
== Cause ==&lt;br /&gt;
{{MC/Cleanup|move some of this to Noise generator and link to there}}&lt;br /&gt;
The terrain is generated based on 16 octaves of {{MC/W|Perlin noise}}, specifically those used for low noise and high noise. Each noise generator takes floating-point inputs and uses those to interpolate between noise values at whole numbers. It does so by:&lt;br /&gt;
&lt;br /&gt;
# Casting to a 32-bit integer, where Java rounds toward zero and handles overflow by picking the closest representable value;&lt;br /&gt;
# Subtracting one if the integer is greater than the original input, to always round down;&lt;br /&gt;
# Subtracting that integer from the original input to get a remainder in the interval [0, 1) suitable for interpolation.&lt;br /&gt;
&lt;br /&gt;
It covers an interval of [−2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt;, 2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt;) without causing any problems. The problem is that many of the octaves cover a scale much smaller than a block, with up to 171.103 noise units per block. Indeed, 2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt; ≈ 171.103×12,550,824.053. Thus, the effects of the Far Lands start 12,550,824 blocks away from the center of the Minecraft world. Once this value is exceeded, the integer is always 2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt;−1 (2,147,483,647), picking the same noise values on that axis every time. This is the reason for the long unchanging tunnels in the Edge Far Lands, and plains in the Corner Far Lands.&lt;br /&gt;
&lt;br /&gt;
The Farther Lands are caused by an overflow in selector noise, as opposed to the low and high noise that cause the initial set of Far Lands to generate; while selector noise does repeat more often than low and high noise, only half as many octaves are used, causing them to overflow much further out.&lt;br /&gt;
&lt;br /&gt;
At the positive end, the remainder starts out relatively small but usually much larger than 1, and grows by 171.103 per block. At the negative end, the remainder starts at −2&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;. This value is then adjusted by ((6x−15)x+10)x&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; for quintic interpolation. Even one block in at the positive end, this is already around 10&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;. The negative end starts all the way around −10&amp;lt;sup&amp;gt;49&amp;lt;/sup&amp;gt;. For the Corner Far Lands, multiply the values of both edges. When interpolation (really extrapolation) is attempted with values as large as these, it produces similarly large output. That output completely dwarfs all other terms that would normally give the terrain its shape, instead effectively passing only the sign of this one noise function through.&lt;br /&gt;
&lt;br /&gt;
It was fixed by taking the remainder of the input divided by 2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;. Noise repeats every 2&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt; units anyway, so it has no side effects. However, it does prevent the overflow. By removing these instructions, the Far Lands can be returned to current versions of the game.&amp;lt;ref name=&amp;quot;reddit explanation&amp;quot;&amp;gt;{{MC/Reddit|2su65c/i_resurrected_the_far_lands_in_181|cnsuqnt|I resurrected the Far Lands in 1.8.1|footstuff|January 18, 2015}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are several other factors to the cause of the Far Lands, making things slightly more complicated:&lt;br /&gt;
&lt;br /&gt;
* Noise is sampled only every four blocks and linearly interpolated in between. This is why when 12,550,824 is affected by the bug, it reaches out three more blocks to 12,550,821.&lt;br /&gt;
* Each noise generator picks a random offset in [0, 256) to add to its input. This usually moves the boundary under 12,550,824, starting the Far Lands at 12,550,821. With a few seeds, it might not, putting the start at 12,550,825. Very rarely, if the boundary is just barely within 12,550,824, the first couple blocks of the Far Lands might look somewhat normal. The southern and eastern Far Lands do this independently of one another. At the negative end, the Far Lands always start at block coordinate −12,550,825, with the positive edge of those blocks at −12,550,824.&lt;br /&gt;
* The two sets of noise generators (low noise and high noise) are blended together based on another noise generator (selector noise). This is responsible for relatively smooth alternation between two sets of tunnels or plains. Occasionally, one of the noise generators starts generating the Far Lands before the other because it uses a different offset, producing an incongruous boundary.&lt;br /&gt;
&lt;br /&gt;
A table of relevant values are as follows:&lt;br /&gt;
{{:Noise generator/Tables/Terrain}}&lt;br /&gt;
&lt;br /&gt;
While most of these values have can be ignored, it can indeed be seen that the low and high noise increment by 171.103 each block, or 684.412 each sampling at four blocks; dividing 2,147,483,648 by this indeed results in the value 12,550,824 being returned.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java infdev}}&lt;br /&gt;
|{{MC/HistoryLine||Minecraft Infdev|dev=20100327|link=Minecraft Infdev|slink=Java Edition Infdev 20100327|First confirmed appearance of the true Far Lands.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=20100420|slink=Java Edition Infdev 20100420|The shape of the Far Lands now more closely resembles what they do in Alpha/Beta, with a subtle vertical stretching.}}&lt;br /&gt;
|{{MC/HistoryLine|java beta}}&lt;br /&gt;
|{{MC/HistoryLine||1.6|dev=Test Build 3|The Far Lands ceiling is unchanged as Beta 1.6 eliminates ability to normally place blocks at Y of 127.}}&lt;br /&gt;
|{{MC/HistoryLine||1.8|dev=Pre-release|The Far Lands, as well as several floating point precision errors (notably the world render jitter/offset) no longer occur within vanilla bounds, effectively patching them out of the game.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Early Infdev Edge Far Lands.png|The edge Far Lands as they appear from the March 27th build.&lt;br /&gt;
File:Early Infdev 3D Far Lands.png|Rendered 3D Section of Far Lands as they appear from the March 27th build.&lt;br /&gt;
File:Early Infdev Corner Far Lands.png|The corner Far Lands as they appear from the March 27th build.&lt;br /&gt;
File:Early Infdev Edge Far Lands structure.png|A close-up of the morphology of the edge Far Lands in their early iteration.&lt;br /&gt;
File:Late Infdev Edge Far Lands.png|The edge Far Lands as they appear from the April 20th build.&lt;br /&gt;
File:Late Infdev Corner Far Lands.png|The corner Far Lands as they appear from the April 20th build.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Even though Beta 1.6 made it impossible to place solid blocks at layer 128, the Far Lands&#039; flat &amp;quot;ceiling&amp;quot; still gets generated there.&lt;br /&gt;
* Because of the debates over renaming endermen to &amp;quot;Far Landers&amp;quot;, Notch jokingly suggested to rename the Far Lands to The End instead. This then became the name for the dimension where the ender dragon resides.&amp;lt;ref&amp;gt;{{tweet|notch|97216060708753408|/v/ is petitioning me to change the name from &amp;quot;Endermen&amp;quot; to &amp;quot;Farlanders&amp;quot;. How about we just rename the &amp;quot;far lands&amp;quot; to &amp;quot;the end&amp;quot; instead? ;D|July 31, 2011}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* One of the random splashes reads: &amp;quot;Check out the far lands!&amp;quot;. Ironically, the splash was added to the game &#039;&#039;after&#039;&#039; the Far Lands were fixed.&lt;br /&gt;
* In the fourth episode of  Story Mode, Jesse and their group visit the Far Lands, in which a secret lab is located. The character Ivor describes the Far Lands as &amp;quot;a happy accident&amp;quot;, and &amp;quot;nature&#039;s way of keeping life interesting&amp;quot;. The bizarre terrain is featured and observed by the characters, although understandably, the glitches associated with it are not present.&lt;br /&gt;
* A reference to the Far Lands is featured in the title for Steve&#039;s Classic Mode in &#039;&#039;Super Smash Bros. Ultimate&#039;&#039;, called &amp;quot;Journey to the Far Lands&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Game Features ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Farlandsview.png|A view within the Far Lands.&lt;br /&gt;
File:Middlefarlands.png|&amp;quot;The Stack&amp;quot; at X/Z ±32,000,000. Above lies the top layer.&lt;br /&gt;
File:Farlandsstacktop.png|A bird&#039;s eye view of the top layer of the Corner Far Lands, or &amp;quot;The Stack&amp;quot;.&lt;br /&gt;
File:Farlandsoverhead.png|An overhead view of the Edge Far Lands, or &amp;quot;The Loop&amp;quot;.&lt;br /&gt;
File:Farlandsnolighting.png|Inside the Edge Far Lands beyond X/Z 32,000,000, where there are no trees, mobs, or lighting.&lt;br /&gt;
File:Farlandsocean.png|&amp;quot;The ocean&amp;quot; within the Edge Far Lands.&lt;br /&gt;
File:Farlandscornerbisection.png|A bisection of the Corner Far Lands, showing the 3 different layers.&lt;br /&gt;
File:Farlandscornerflying.png|A bird&#039;s eye view of the Far Lands&#039; corner.&lt;br /&gt;
File:Edge Far Lands.png|The Front of the Far Lands seen in a Beta 1.7 world.&lt;br /&gt;
File:2022-08-11 (10).png&lt;br /&gt;
File:2022-08-11 (3).png&lt;br /&gt;
File:2022-08-11 (4).png&lt;br /&gt;
File:2022-08-11 (6).png&lt;br /&gt;
File:2022-08-11 (5).png&lt;br /&gt;
File:2022-08-11 (7).png&lt;br /&gt;
File:2022-08-11 (9).png&lt;br /&gt;
File:2022-08-11 (11).png&lt;br /&gt;
File:2022-08-11 (12).png&lt;br /&gt;
File:2022-08-11 (13).png&lt;br /&gt;
File:MC-distance21.png|alt=&lt;br /&gt;
File:MC-distance1.png|alt=&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Generation ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Farlandsdesert.png|A desert biome in the Far Lands.&lt;br /&gt;
Distorted Lava.png|The Nether Far Lands at X/Z of 500,000,000 with severely stretched lava.&lt;br /&gt;
Farlands Trees.png|Trees generating past 32,000,000 at X=268,435,456 along with normal terrain stretching only a few chunks.&lt;br /&gt;
2 billion intersection.png|The Edge Far Lands meeting with the Corner Far Lands in the Nether at X value of 2,000,000,000 and Z of 12,550,820.&lt;br /&gt;
Screenshot 2022-05-17 7.09.28 PM.png&lt;br /&gt;
Screenshot 2022-03-25 8.15.46 PM.png&lt;br /&gt;
Repetetive far lands.png|The repetitive Far Lands at the corner.&lt;br /&gt;
Netherfarlands.png|The start of the Far Lands in the Nether.&lt;br /&gt;
Nethercornerfarlands.png|The Corner Far Lands in the Nether.&lt;br /&gt;
Netherfartherlandss.png|The Farther Lands in the Nether.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Old versions ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
InfdevCorner.png|&amp;quot;The Stack&amp;quot; in Java Edition Infdev 20100618&lt;br /&gt;
InfdevCornerAerial.png|A bird&#039;s eye view of &amp;quot;The Stack&amp;quot; in Java Edition Infdev 20100618&lt;br /&gt;
InfdevFarEnd.png|The end of the world in Java Edition Infdev 20100618&lt;br /&gt;
FarLandsEnd3rd.png|The end of the world at night in Java Edition Infdev 20100618 from third person view.&lt;br /&gt;
Farlands1.5 corner.png|The Far Lands in 1.5 from a Beta 1.7.3 world.&lt;br /&gt;
Farlands2b.png|The Edge Far Lands at X-coordinate of 2,147,483,420.&lt;br /&gt;
Farlands_Colliding_With_Monoliths.png|The Far Lands colliding with, and overwriting, a Monolith in Java Edition Infdev 20100611.&lt;br /&gt;
Winter_Far_Lands.png|The Far Lands in a &#039;winter mode&#039; world in Java Edition Alpha 1.0.4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
====  Story Mode ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
FarLands1.jpg|Soren looking at the Far Lands.&lt;br /&gt;
FarLands2.jpg|The entrance to The Maze and Ivor&#039;s Cottage in the Far Lands.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* Tutorial: Far Lands – How to get to the Far Lands and avoid lag.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox removed features}}&lt;br /&gt;
{{MC/Navbox environment}}&lt;br /&gt;
{{MC/Navbox Java Edition}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Far Lands]]&lt;br /&gt;
pt:Far Lands (Edição Java)/Infdev 20100327 para Beta 1.7.3&lt;br /&gt;
zh:边境之地/Java版/Infdev 20100327至Beta 1.7.3的现象&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Far_Lands_(Bedrock_Edition)/Upstream&amp;diff=76070</id>
		<title>Minecraft:Far Lands (Bedrock Edition)/Upstream</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Far_Lands_(Bedrock_Edition)/Upstream&amp;diff=76070"/>
		<updated>2026-04-09T20:23:20Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the world generation bug|other uses|Distance effects|the main page|Far Lands|the world generation bug {{MC/In|JE}}|Far Lands (Java Edition)}}&lt;br /&gt;
{{MC/Cleanup|This page requires summarization, organization, removal of repetitive things, and grammar fixes.}}&lt;br /&gt;
{{outdated|edition=bedrock}}&lt;br /&gt;
&lt;br /&gt;
[[File:Far lands corner pocket.png|thumb|The X and Z Far Lands]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Far Lands&#039;&#039;&#039;&amp;lt;ref&amp;gt;https://web.archive.org/web/20110322154638/http://notch.tumblr.com/post/3746989361/terrain-generation-part-1&amp;lt;/ref&amp;gt; were a terrain generation bug {{MC/In|Bedrock}} that happened 12,550,821 to 12,550,824 blocks from the player&#039;s spawn. They essentially formed the &amp;quot;edge&amp;quot; of an &amp;quot;infinite&amp;quot; world.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The Far Lands were initiated at X/Z: 12,550,821 and −12,550,824.&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
{{MC/Anchor|Bedrock Edition Edition &amp;quot;Stripe Lands&amp;quot; and Far Lands}}&lt;br /&gt;
[[File:Bedrock Edition far lands map.png|thumb|right|Map of the relative positions of the Far Lands. The Skygrid only generates in the Nether/End.]]&lt;br /&gt;
&lt;br /&gt;
The {{MC/El|be}} Far Lands were different from the {{MC/El|je}} Far Lands. The content of the Far Lands in the Bedrock Edition was slightly different in [[Minecraft:biome]]s and structure in positive coordinates. Sand and gravel do not fall from generating in Bedrock Edition, resulting in relatively stable performance. (Bubble columns can still cause those blocks to fall, however). The Far Lands do not generate on flat worlds, due to the lack of a noise generator.&lt;br /&gt;
&lt;br /&gt;
The exact structure depended on the platform. On [[Minecraft:Realms]] and [[Minecraft:Bedrock Dedicated Server]]s, the Far Lands generated the same as on Windows 10, Xbox One, and PlayStation 4: only the [[#Nothingness|nothingness]] generated. On mobile devices and Nintendo Switch, the [[#Edge Far Lands|Edge Far Lands]] would generate, depending on the coordinates. In multiplayer, the structure would depend on the platform used by the owner of the world.&lt;br /&gt;
{{MC/In|ee}}, what happened at the Far Lands depends on the world. Sometimes it is a skygrid, and sometimes it is a plain ocean/bedrock with different biomes. The features of the Far Lands in other Bedrock ports remain unknown. &lt;br /&gt;
&lt;br /&gt;
Caves generated close to the Far Lands sometimes have an edgy &amp;quot;zipper&amp;quot; consistency, with sometimes every second block being hollowed out. &amp;lt;!--please update this with what happens!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Edge Far Lands ===&lt;br /&gt;
&lt;br /&gt;
Despite Y level 256 being the maximum build height, the Far Lands were still cut off at Y=128, although trees still generated normally. (as the terrain generator is limited to Y=128 despite the 256 height limit). However, as of [[Minecraft:Bedrock Edition|beta 1.16.220.50]], the Far Lands could generate above Y=128 and sometimes even to the new 320 height limit.&lt;br /&gt;
&lt;br /&gt;
If fossils generate here, they usually appear in mid-air without touching any block.&lt;br /&gt;
&lt;br /&gt;
Warm and lukewarm ocean biomes in the Edge Far Lands appear as a &amp;quot;desert-like&amp;quot; patch, without any water in it, while normal and cold oceans generate grass blocks. Shipwrecks and underwater ruins always generate above ground, sometimes higher than 128 on the Y-axis. Buried treasure sometimes generates without touching any block.&lt;br /&gt;
&lt;br /&gt;
Normally, players and any mobs that spawn fall through the blocks they touch and suffocate before hitting the void. If players are in creative mode, they will only be able to move up and down unless they use elytra and fireworks to move around, which makes it extremely hard to go to a specific area.&lt;br /&gt;
&lt;br /&gt;
When trying to place blocks, it might not work in certain areas.&lt;br /&gt;
&lt;br /&gt;
When players go to the nether (that is, if they managed to build the portal correctly), there will be far lands as well, and the only mobs they will find are endermen teleporting to survive the suffocation, magma cubes because they are large enough so they won’t fall through the blocks, and ghasts, as they can fly.&lt;br /&gt;
&lt;br /&gt;
There are many distinct terrain types of Edge Far Lands, listed in the table below:&amp;lt;!-- Add subheadings for the different stages of Edge Far Lands (e.g. Tunnel Lands, Comb Lands, etc.) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Types of the Far Lands&lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Code&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #cf0;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: black; text-align: center;&amp;quot; | A&lt;br /&gt;
| Early Edge Far Lands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #999;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: black; text-align: center;&amp;quot; | N&lt;br /&gt;
| Nothingness&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #c90;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: black; text-align: center;&amp;quot; | G&lt;br /&gt;
| Skygrid&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #0cc;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: black; text-align: center;&amp;quot; | B&lt;br /&gt;
| First degradation of the Edge Far Lands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #66f;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: black; text-align: center;&amp;quot; | C&lt;br /&gt;
| Second degradation of the Edge Far Lands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #c0f;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: black; text-align: center;&amp;quot; | D&lt;br /&gt;
| Third degradation of the Edge Far Lands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #f00;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: black; text-align: center;&amp;quot; | E&lt;br /&gt;
| Fourth degradation of the Edge Far Lands&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Coordinates&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Overworld (After 1.16.30)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Nether and End (All dimensions until 1.16.30)&lt;br /&gt;
|-&lt;br /&gt;
|X or Z +12,550,821&lt;br /&gt;
| style=&amp;quot;color: black; background: #cf0; text-align: center;&amp;quot; | A&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |The Far Lands generate, or more specifically, &amp;quot;The Loop&amp;quot; or the Tunnel Lands.&lt;br /&gt;
|-&lt;br /&gt;
|X and Z +12,550,821&lt;br /&gt;
| style=&amp;quot;color: white; background: #999; text-align: center;&amp;quot; | N&lt;br /&gt;
|Terrain generation stops entirely, except for certain features listed below.&lt;br /&gt;
| style=&amp;quot;color: white; background: #c90; text-align: center;&amp;quot; | G&lt;br /&gt;
|Terrain becomes a skygrid.&lt;br /&gt;
|-&lt;br /&gt;
|X −12,550,824&lt;br /&gt;
| style=&amp;quot;color: white; background: #999; text-align: center;&amp;quot; | N&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Terrain generation stops entirely, except for certain features listed below.&lt;br /&gt;
|-&lt;br /&gt;
|Z −12,550,824&lt;br /&gt;
| style=&amp;quot;color: white; background: #999; text-align: center;&amp;quot; | N&lt;br /&gt;
|Terrain generation stops entirely, except for certain features listed below.&lt;br /&gt;
| style=&amp;quot;color: white; background: #c90; text-align: center;&amp;quot; | G&lt;br /&gt;
|Terrain becomes a skygrid.&lt;br /&gt;
|-&lt;br /&gt;
|X +12,559,913&lt;br /&gt;
| style=&amp;quot;color: white; background: #0cc; text-align: center;&amp;quot; | B&lt;br /&gt;
|Some stretches of terrain stop suddenly beyond this point, marking the transition from the Tunnel Lands to the Pole Lands.&lt;br /&gt;
| style=&amp;quot;color: white; background: #0cc; text-align: center;&amp;quot; | B&lt;br /&gt;
|The Far Lands start to transition from &amp;quot;the Loop&amp;quot; into the Comb Lands, where sections of land that are 3 blocks wide are missing, giving way to comb-like structures.&lt;br /&gt;
|-&lt;br /&gt;
|X +12,560,361&lt;br /&gt;
| style=&amp;quot;color: white; background: #66f; text-align: center;&amp;quot; | C&lt;br /&gt;
|The Far Lands completes the transition from the tunnel Lands to the Pole Lands.&lt;br /&gt;
| style=&amp;quot;color: white; background: #66f; text-align: center;&amp;quot; | C&lt;br /&gt;
|The terrain suddenly changes to have more comb-like structures.&lt;br /&gt;
|-&lt;br /&gt;
|X +12,561,029&lt;br /&gt;
| style=&amp;quot;color: white; background: #c0f; text-align: center;&amp;quot; | D&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |The Strip Lands generate, which consists mostly of 1D and 2D panels of land.&lt;br /&gt;
|-&lt;br /&gt;
|Z +12,561,029&lt;br /&gt;
| style=&amp;quot;color: white; background: #c0f; text-align: center;&amp;quot; | D&lt;br /&gt;
|Some stretches of terrain stop suddenly beyond this point, as the Far Lands start to transition from the Tunnel Lands to the Pole lands.&lt;br /&gt;
| style=&amp;quot;color: white; background: #c0f; text-align: center;&amp;quot; | D&lt;br /&gt;
|The Far Lands start to transition into the Comb Lands, farther than the X Far Lands.&lt;br /&gt;
|-&lt;br /&gt;
|X +12,562,277&lt;br /&gt;
| style=&amp;quot;color: white; background: #f00; text-align: center;&amp;quot; | E&lt;br /&gt;
|The Far Lands almost disappear, although a few rare isolated blocks of terrain may generate.&lt;br /&gt;
| style=&amp;quot;color: white; background: #f00; text-align: center;&amp;quot; | E&lt;br /&gt;
|The terrain becomes horizontal solid or dotted lines of blocks.&lt;br /&gt;
|-&lt;br /&gt;
|Z +12,562,277&lt;br /&gt;
| style=&amp;quot;color: white; background: #f00; text-align: center;&amp;quot; | E&lt;br /&gt;
|The Z Polestrip Lands generate, which generates like the Pole Lands here, but gradually changes to the Strip Lands until nothing generates.&lt;br /&gt;
| style=&amp;quot;color: white; background: #f00; text-align: center;&amp;quot; | E&lt;br /&gt;
|The Z Strip Lands generate.&lt;br /&gt;
|-&lt;br /&gt;
|X +12,758,545&lt;br /&gt;
| style=&amp;quot;color: white; background: #999; text-align: center;&amp;quot; | N&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Terrain generation stops entirely, except for certain features listed below.&lt;br /&gt;
|-&lt;br /&gt;
|Z +12,758,545&lt;br /&gt;
| style=&amp;quot;color: white; background: #999; text-align: center;&amp;quot; | N&lt;br /&gt;
|Terrain generation stops entirely, except for certain features listed below.&lt;br /&gt;
| style=&amp;quot;color: white; background: #c90; text-align: center;&amp;quot; | G&lt;br /&gt;
|Terrain becomes a skygrid.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Repetitiveness ===&lt;br /&gt;
Usually, the Far Lands&#039; appearance never seems to repeat. However, they start to become extremely repetitive and stretched horizontally, a great distance from the X or Z axis, with sections 12 blocks wide being repeated. There is a sudden change in the Far Lands terrain when the number of blocks from the axis exceeds 12,550,821 divided by a power of 2. This corresponds to when sections of the Far Lands terrain appear to recur more times. The periodicity of the Far Lands starts to become apparent at 784,426 or more blocks from the axis. Nearly perfect repeating occurs starting at around 3,137,705 blocks from the axis. Beyond 6,275,412 blocks from the axis, the sections appear to be symmetric, all the way to the Corner Far Lands. The Z Far Lands tend to look more repetitive than the X Far Lands for no apparent reason. This occurs due to floating-point precision loss with the noise coordinate, resulting in every noise coordinate being a multiple of 128. Due to the fact that the noise function used to generate terrain repeats every 256 noise units, this results in repetitive terrain. If the terrain were allowed to lose further precision before overflowing, the Edge Far Lands would resemble Java Edition&#039;s Corner Far Lands.  This happens on every {{MC/El|be}} of the game that generates them. (i.e. mobile, Nintendo Switch)&lt;br /&gt;
&lt;br /&gt;
=== Nothingness ===&lt;br /&gt;
In the Far Lands with negative X coordinates, after the positive X coordinates degrade, and all the Far Lands in the Windows 10 Edition, Xbox, PlayStation 4, the terrain stops generating entirely, resulting in there being nothing present aside from the ocean and the bedrock layer. &lt;br /&gt;
&lt;br /&gt;
Certain structures are able to generate in this area. Several, such as desert pyramids, have elongated foundations when generated here. Jungle pyramids here do not have a foundation; they instead appear to float above the water. Fossils can generate underwater, but do not generate on the bedrock floor. Igloos generate underwater on the bedrock layer, replacing the bottom bedrock layer with stone bricks. Underwater ruins and shipwrecks always generate on the bedrock layer, and lava veins (with magma blocks, [[Minecraft:obsidian]], and [[Minecraft:stone]] on top) still generate near the bedrock layer, often creating bubble columns. Buried treasure generates above water. Pillager outposts generate only the watchtower without any peripheral structure around it; however, although the pillagers fall into the void, new pillagers can spawn again and again (infinitely) in and around the watchtower. Village buildings generate on a floating platform of grass below them. Iron golems spawn without falling through the world, although they cannot move.&lt;br /&gt;
&lt;br /&gt;
Desert wells, monster rooms, mineshafts, and woodland mansions cannot generate here.&lt;br /&gt;
&lt;br /&gt;
Mobs such as dolphins, cod, and salmon still spawn normally. Seagrass and kelp still grow on bedrock.&lt;br /&gt;
&lt;br /&gt;
In the frozen ocean biome, the surface of the ocean still freezes, and icebergs can still form. Polar bears can spawn without falling into the void.&lt;br /&gt;
&lt;br /&gt;
=== Skygrid ===&lt;br /&gt;
{{dablink|Note: As of [[Minecraft:Bedrock Edition 1.16.0|1.16.0]], the skygrid generates only in the Nether and the End. In the Overworld, it generates only in Corner Far Lands, and all areas previously occupied by skygrid (Excluding Corner Far Lands) are instead occupied by nothingness. If the world was created before 1.16.0, the skygrid continues to generate in the Overworld, including new chunks.}}&lt;br /&gt;
In the Corner Far Lands, Far Lands with negative Z, and past the normal positive Z Far Lands, a 3D grid pattern of blocks appears instead of the ordinary stack/loop; what blocks there are depend on the biome. Tall grass and trees grow on these blocks. This results in a perfect three-dimensional array of grass blocks levitating high above the ocean.&amp;lt;ref&amp;gt;{{MC/Reddit|sub=MCPE|280337/i_found_the_edge_far_lands_in_mcpe||I found the edge Far Lands in mcpe!|Wolfyminecraft|June 12, 2014}}&amp;lt;/ref&amp;gt; The name is a bit misleading, since the array of blocks extends not only up to Y=128, but also down to bedrock level. Structures generated here follow similar rules to those of the Nothingness, with some differences:&lt;br /&gt;
* Tall ice spikes can generate from sea level, reaching Y=128.&lt;br /&gt;
* Igloos generate on Y=64, instead of the bedrock layer underwater.&lt;br /&gt;
* Before Village and Pillage, villages generated here at high altitudes between 64 and 128 have tall foundations extending from the bedrock layer.&lt;br /&gt;
** After Village and Pillage, villages generated in the skygrid generate at sea level, just like in nothingness.&lt;br /&gt;
* Unlike in nothingness, woodland mansions can generate in the skygrid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Negative Far Lands1.jpg|The Far Lands in negative X coordinates, being completely ocean.&lt;br /&gt;
File:Negative Far Lands2.jpg|The previous screenshot from the opposite angle.&lt;br /&gt;
File:Abrupt end of far lands.png|A positive side of the Far Lands being cut off as it reaches the blank negative Far Lands. No skygrid generates here.&lt;br /&gt;
File:Cornerfarlands pe.png|A view inside the Corner Far Lands.&lt;br /&gt;
File:Double negative cross far lands.png|The negative Z Far Lands being cut off by the negative X Far Lands.&lt;br /&gt;
File:Negagrid.png|The Far Lands in negative Z coordinates.&lt;br /&gt;
File:Positive x negative z.png|The negative Z skygrid is not cut off by the positive X Far Lands.&lt;br /&gt;
File:Far lands corner pocket.png|A view of the Far Lands intersection on the Bedrock Edition on a tablet.&lt;br /&gt;
File:Far lands corner win10.png|Those same Far Lands on the same seed &#039;&#039;not&#039;&#039; generating on the Windows 10 edition.&lt;br /&gt;
File:Underground section of Far Lands.png|The outlines of the underground part of the Far Lands.&lt;br /&gt;
File:Village on the Far Lands.png|A village in the Far Lands.&lt;br /&gt;
File:In the Far Lands.png|A view in the large tunnels of the Far Lands.&lt;br /&gt;
File:First Degrading of the Far Lands-1.png|As can be seen with this image, parts of the Far Lands are missing. This is the start of the degradation of the Far Lands, or more specifically, the Comb Lands.&lt;br /&gt;
File:First Degrading of the Far Lands-2.png|Another example of this semi-minor degradation.&lt;br /&gt;
File:Second Degrading of the Far Lands.png|Here, there are many more missing blocks due to this degradation.&lt;br /&gt;
File:Third Degrading of the Far Lands.png|After getting deeper into the Far Lands, the land starts to thin out. This is around the midpoint of this degradation.&lt;br /&gt;
File:Fourth Degrading of the Far Lands.png|At some point, the land stretches out to be just one block line of land. This image around the transition to the Far Lands is just one block line.&lt;br /&gt;
File:Stronghold in Degraded Part of the Far Lands.png|A stronghold that is in the underwater part of the degrading Far Lands.&lt;br /&gt;
File:Igloo in Far Lands.png|An igloo near a village in the Far Lands.&lt;br /&gt;
File:Ice Spikes Biome in the Far Lands.png|Ice spikes generating in the Far Lands.&lt;br /&gt;
File:Ores in the Far Lands.png|Exposed ores generating in the Far Lands.&lt;br /&gt;
File:Skygrid and Far Lands Bordering Each Other.png|The Skygrid and the Far Lands bordering each other.&lt;br /&gt;
File:A Skygrid that is a Ice Plains Biome.png|The Skygrid bordering both of the edge Far Lands. Also, there is a corner of &amp;quot;The Stack&amp;quot; that the skygrid starts from.&lt;br /&gt;
File:Woodland Mansion in Nothingness.png|A Woodland Mansion generating in Nothingness.&lt;br /&gt;
File:New far lands variants of bedrock editions.jpg|In the 1.16.220.50 beta, the Far Lands generate to the height limit.&lt;br /&gt;
File:Monolith far lands.jpg|The Far Lands in 1.16.220.50.&lt;br /&gt;
File:A Snowy Sky Grid.jpg|A snowy skygrid&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
{{MC/Main|Bedrock Edition distance effects}} &lt;br /&gt;
{{MC/Cleanup|section=yes|should be summarized}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Bedrock Edition]] uses 32-bit floating-point numbers (as opposed to 64-bit on [[Minecraft:Java Edition]]). At any given coordinates, even near the world origin, attempting to move is impossible if it is too slow. At every power of 2, the &amp;quot;minimum speed&amp;quot; doubles.&lt;br /&gt;
&lt;br /&gt;
The player&#039;s hitbox corners are stored individually in memory (as opposed to the coordinates of the actual player in storage). If the player is at a power of 2, the hitbox corners may move at different speeds, changing the size of the hitbox. These size changes are usually negligible, but can potentially be significant. In extreme cases, the player&#039;s hitbox size reaches 0, making it possible to fall through the world.&amp;lt;ref&amp;gt;{{bug|MCPE-39299||Fall through world at x:65536 z:65535|Won&#039;t Fix}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Earliest jitter appears at this point, noticeable with slowness VI, and uses a spyglass beyond X/Z ±128.&lt;br /&gt;
* The slowest method of movement (sneaking while under the effect of Slowness VI [achievable in Survival mode by using the potion of the Turtle Master II] and using an item while in a sweet berry bush that is diagonally over ice with cobwebs) becomes impossible past X/Z ±1,024.&lt;br /&gt;
*The smallest observed distance of the player falling through the world is X/Z: ±2,048; however, the player must move extremely slowly, enough to allow this to happen. Because of this, it is hypothetically possible to fall through the world at X/Z: 0.&lt;br /&gt;
* Minor jitteriness can be first experienced at X/Z: ±16,384, noticeable if the player is moving slowly. &lt;br /&gt;
* At X/Z: ±32,768, it becomes impossible to sneak diagonally on [[Minecraft:Soul Sand|soul sand]] that is below [[Minecraft:Cobweb|cobwebs]] while drawing back a [[Minecraft:bow]]&amp;lt;ref&amp;gt;{{bug|MCPE-30198||Cannot move diagonally while sneaking in cobwebs on soul sand while drawing back a bow at excessive coordinates}}&amp;lt;/ref&amp;gt;; this effect eventually evolves into being unable to move diagonally at all at far more extreme coordinates.&lt;br /&gt;
* At X/Z: ±131,072, the jitteriness becomes noticeable when the player is sneaking. Climbing up ladders, vines, twisting vines, and weeping vines while sneaking is slightly slower than normal if climbing by walking against a block.&amp;lt;ref name=&amp;quot;slowladder&amp;quot;&amp;gt;{{bug|MCPE-102410||Climbing up ladders and vines while sneaking are slower after X/Z ±131,072}}&amp;lt;/ref&amp;gt; Sneaking diagonally starts to become bumpy. [[Minecraft:Lectern|Lecterns]] and [[Minecraft:Tripwire Hook|tripwire hooks]] start to become distorted. [[Minecraft:Lever|Levers]] experience a small distortion if the player is viewed full.&lt;br /&gt;
*At X/Z: ±262,144, String tripwire become invisible. Most sunflowers start to render incorrectly prior to [[Minecraft:Bedrock Edition 1.21.60|1.21.60]]. Climbing up ladders and vines while sneaking is even slower and less smooth. Sweet berry bushes and cobwebs appear slightly larger.  &amp;lt;br /&amp;gt;Sea pickles render with slightly thinner stems than normal.&lt;br /&gt;
* At X/Z: ±524,288, Easily visible jitteriness is experienced, and the further the player travels, the world gradually starts to become glitchy and unplayable.&amp;lt;ref name=&amp;quot;StripeLands&amp;quot;&amp;gt;{{MC/Reddit|name=stripe lands|sub=MCPE|24sshy/no_far_lands_how_about_the_stripe_lands|chah6ah|context=3|MCPE uses single precision (faster and more mobile-friendly), so, sadly, you notice the first jittering around 700k and it&#039;s well unplayable around 900k.|mojang_tommo|May 5, 2014}}&amp;lt;/ref&amp;gt; You can no longer move with slowness VI. It also becomes impossible to move forward or backward while in [[Minecraft:Cobweb|cobwebs]] past this point. Some blocks with 3D models render incorrectly, such as string, tripwire hooks, item frames, levers, and lecterns. Painting can be placed multiple times on the same block. Some mobs are unable to move at these coordinates.&lt;br /&gt;
* Past X/Z: ±1,048,576, the jitteriness becomes considerably unbearable, making crashes frequent at this point on low-end devices. Most blocks with 3D models, including [[Minecraft:Cactus|cacti]], [[Minecraft:Lever|levers]], [[Minecraft:Torch|torches]], and [[Minecraft:bamboo]] render incorrectly,&amp;lt;ref name=&amp;quot;StripeLands&amp;quot; /&amp;gt; and become more distorted the farther out the player travels.&lt;br /&gt;
*Past X/Z: ±2,097,152, Certain blocks that are non-full blocks start to distort, including doors, fences, iron bars, and more. Dropped items can fall through the world at these coordinates.&lt;br /&gt;
* Past X/Z: ±4,194,304, it is impossible to walk normally. Ender pearls, [[Minecraft:elytra]] with fireworks, horseback, speed potions, and water are the only possible ways to travel from here onward. Sometimes players can fall through the world when multiple coordinates are not 0.5.&lt;br /&gt;
* Beyond X/Z: ±8,388,608, Any entity less than 1 block high or wide, including the player, falls through blocks. Since blocks still have collision detection from the sides (unless both coordinates exceed this value), Speed VIII allows players to walk past 8,388,608, but if they teleport past 8,388,608, they always fall through the world. Boats, elytra and horseback are the only ways to navigate past this point in Survival; thus, it is impossible to reach the Far Lands on foot. The stonecutter has double blades at these coordinates.&lt;br /&gt;
* The Far Lands have been moved beyond the 32-bit integer limit in beta 1.17.20.20, and it is currently unknown if this is a permanent change; however, certain aforementioned effects still occur at high distances from the world center.&lt;br /&gt;
&lt;br /&gt;
[[File:Stripe lands in beta 1.17.20.20.jpg|alt=No far lands in beta 1.17.20.20|thumb|The far lands were removed in beta 1.17.20.20 but distance effects still occur]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:FarLandsEdge PocketEdition.jpg|thumb|197x197px|Far Lands on Minecraft Bedrock Edition]]&lt;br /&gt;
Terrain errors initiate at X/Z 12,550,821 and −12,550,824, like in Java Edition.&lt;br /&gt;
* Between X: +12,561,029 and X: +12,758,546, the Far Lands begin to take on a thinner &amp;quot;shredded&amp;quot; appearance, before fading out into either a Nothingness state.&lt;br /&gt;
* What generates from there to the beginning of the Stripe Lands (X/Z: ±16,777,216) is just ocean, with a floor of bedrock. The bedrock generates in a pattern identical to how it normally generates underground. Biomes still exist; swamps darken the water, and cold biomes generate ice on the top layer of water. This ocean doesn&#039;t use a noise generator, but instead an instruction to fill every air block below Y=63 with water, meaning that the ocean never degrades. Generated structures, such as villages, witch huts, and jungle pyramids, still generate here. The large blocks of land eventually phase out to become long, thin strips{{MC/Testingame|How many blocks long in thin strips}} and eventually dotted arrays of floating blocks, resembling a 1-dimensional cross-section of the skygrid.&lt;br /&gt;
* At X/Z: ±16,777,216, the Stripe Lands begin to render. They are caused when the precision loss of the world causes 1 out of every 2 blocks to be considered &amp;quot;invalid&amp;quot;.&lt;br /&gt;
* X/Z ±30,000,000 is the maximum teleportation distance; any attempt to teleport farther puts the player back at this coordinate. Players who write certain commands on these coordinates with chat or a command block get an error message.&lt;br /&gt;
* X/Z ±31,999,872 can be reached in the Overworld via the Nether by entering a Nether portal past X/Z ±3,999,984 in the Nether.&lt;br /&gt;
* Beyond X/Z ±33,554,432, the &amp;quot;stripes&amp;quot; of the Stripe Lands disappear, leaving only vertical block rendering.&lt;br /&gt;
* Beyond X/Z: ±67,108,864, it becomes impossible to manually travel using elytra with fireworks. However, it is possible to teleport using a chorus fruit.&lt;br /&gt;
* Generated structures like villages and ice spikes may continue to generate as far up to X/Z: ±134,217,728. However, they appear two-dimensional at this distance. In the Windows 10, Xbox One, and PlayStation 4 editions, there is no limit to how far out structures can generate, and they can be seen at distances of over 2 billion blocks.&lt;br /&gt;
* Beyond X/Z: ±134,217,728, teleportation using chorus fruit is confirmed to be impossible. The only way to move beyond this limit is by using external tools.&lt;br /&gt;
*At every power of two in the Stripe Lands, gaps between rendered blocks double. At X/Z ±1,073,741,824, blocks are 128 blocks apart, and neighboring slices are invisible with a low render distance.&lt;br /&gt;
&lt;br /&gt;
[[File:MCPEFarLandsEnd.png|thumb|197x197px|Far Lands at X/Z 1,073,741,824 in Minecraft Bedrock Edition.]]&lt;br /&gt;
&lt;br /&gt;
* X/Z: ±2,147,483,647, the game crashes because this is the 32-bit integer limit. However, not all devices can reach this point. Increasing render distance on near coordinates can cause the world and the game to crash.&lt;br /&gt;
* X/Z: 53,905,361,667,110,564 and −53,905,378,846,979,748, the Far Lands would presumably generate after beta 1.17.20.20.&lt;br /&gt;
* X/Z: ±9,223,372,036,854,775,807. The game crashes on 64-bit devices because this is the 64-bit integer limit. However, not all 64-bit devices are able to reach this point. Increasing render distance on near coordinates can cause the world and the game to crash.&lt;br /&gt;
&lt;br /&gt;
== Dimensions ==&lt;br /&gt;
&lt;br /&gt;
The Far Lands of the Nether and End share similar characteristics to the Overworld Far Lands, although with some differences. They generate more similarly to each other than to the Overworld Far Lands.&lt;br /&gt;
&lt;br /&gt;
=== The Nether ===&lt;br /&gt;
&lt;br /&gt;
The Nether Far Lands are similar to the Overworld Far Lands, except generated with Nether terrain features, with a [[Minecraft:lava]] ocean at Y=31. Bastion remnants and ruined portals continue to generate. Bastions &amp;quot;float&amp;quot; on the lava, with their foundations at Y=29.&amp;lt;ref&amp;gt;{{MC/Ytl|PHG49ZcoEkc|t=1h16m7s}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Nether can be a great way to reach the Far Lands in the [[Minecraft:Overworld]], as every block in the Nether counts as 8 blocks in the Overworld. The player must travel to 1,568,853 or higher to spawn in the Far Lands. Teleporting just a few blocks less allows the player to see the beginning of the Far Lands.&lt;br /&gt;
&lt;br /&gt;
=== The End ===&lt;br /&gt;
The End Far Lands are made up almost exclusively of end stone and appear a bit more squashed and stretched horizontally than the Overworld Far Lands. Micro-end islands still generate inside the Far Lands, even after the latter dissipates. Since there is no signature liquid of the End, they just generate down to a dry void; similarly, there is no bedrock floor.&lt;br /&gt;
&lt;br /&gt;
The End Far Lands were cut off at Y=128, although structures can still generate on top.&lt;br /&gt;
&lt;br /&gt;
The positive End Far Lands started at X/Z 12,550,817 instead of 12,550,821.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PEFarEnd.png|The edge Far Lands&lt;br /&gt;
PECornerEnd.png|The corner Far Lands&lt;br /&gt;
PEFarMap.png|A map created in the corner Far Lands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cause ==&lt;br /&gt;
&lt;br /&gt;
The terrain effect is generated based on 16 octaves of Perlin noise. Each noise generator takes the floating-point inputs and uses those to interpolate between noise values at whole numbers. It does so by:&lt;br /&gt;
&lt;br /&gt;
# Casting to a 32-bit integer, where the game rounds toward zero and handles overflow by picking the closest representable value;&lt;br /&gt;
# Subtracting one if the integer is greater than the original input, to always round down;&lt;br /&gt;
# Subtracting that integer from the original input to get a remainder in the interval [0, 1) suitable for interpolation.&lt;br /&gt;
&lt;br /&gt;
It covers an interval of [−2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt;, 2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt;) without causing any problems. The problem is that many of the octaves cover a scale much smaller than a block, with up to 171.103 noise units per block. Indeed, 2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt; ≈ 171.103×12,550,824.053. Thus, the Far Lands start 12,550,824 blocks away from the center of the Minecraft world. Once this value is exceeded, the integer is always 2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt;−1, thus breaking the generation algorithm.&lt;br /&gt;
&lt;br /&gt;
At the positive end, the remainder starts relatively small but usually much larger than 1, and grows by 171.103 per block. At the negative end, the remainder starts at −2&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;. This value is then adjusted by ((6x−15)x+10)x&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; for quintic interpolation. Even one block in at the positive end, this is already around 10&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;. The negative end starts all the way around −10&amp;lt;sup&amp;gt;49&amp;lt;/sup&amp;gt;. For the Corner Far Lands, multiply the values of both edges. When interpolation (really extrapolation) is attempted with values as large as these, it produces similarly large output. That output completely dwarfs all other terms that would normally give the terrain its shape, instead effectively passing only the sign of this one noise function through.&lt;br /&gt;
[[File:Minecraft terrain interpolator graph.png|thumb|The graph of the interpolator function used by Minecraft. Within the range 0 to 1, it works fine, but outside of that range, the values become very large.]]&lt;br /&gt;
There are several other factors contributing to the cause of the Far Lands, making things slightly more complicated:&lt;br /&gt;
&lt;br /&gt;
* Noise is sampled only every four blocks and linearly interpolated in between. This is why when 12,550,824 is affected by the bug, it reaches out three more blocks to 12,550,821.&lt;br /&gt;
* Each noise generator picks a random offset in the interval [0, 256) to add to its input. This usually moves the boundary under 12,550,824, starting the Far Lands at 12,550,821. With a few seeds, it might not, putting the start at 12,550,825. Rarely, if the boundary is just barely within 12,550,824, the first couple of blocks of the Far Lands might look somewhat normal. The southern and eastern Far Lands do this independently of one another. At the negative end, the Far Lands always start at block coordinate −12,550,825, with the positive edge of those blocks at −12,550,824.&lt;br /&gt;
* There are actually two sets of noise generators, which are blended based on another noise generator. This is responsible for the relatively smooth alternation between two sets of tunnels or plains. Occasionally, one of the noise generators starts generating the Far Lands before the other because it uses a different offset, producing an incongruous boundary.&lt;br /&gt;
*Use a signed 24.8-bit fixed-point coordinate system with &amp;quot;wrapping&amp;quot; instead of 32-bit floating point. This would allow coordinates to range from ±8,388,608, and the accuracy of positioning would not vary based on the distance from the origin. The total &amp;quot;surface&amp;quot; area of a Minecraft world would be about half that of Earth (281 &amp;lt;abbr title=&amp;quot;megameter&amp;quot;&amp;gt;Mm&amp;lt;/abbr&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; vs 510 &amp;lt;abbr title=&amp;quot;megameter&amp;quot;&amp;gt;Mm&amp;lt;/abbr&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;). There would be no &amp;quot;edge&amp;quot;; the player would simply wrap around to the other side, just like on a real planet.&lt;br /&gt;
&lt;br /&gt;
=== Why do the Far Lands break down? ===&lt;br /&gt;
[[File:Corner gradient.png|thumb|When interpolating between values in terrain generation, each value is given a weight map like this, based on two quintic interpolators multiplied together.]]&lt;br /&gt;
The Far Lands break down due to the limitations of 32-bit floating point numbers. Due to the interpolator returning really large values, the values eventually exceed 2&amp;lt;sup&amp;gt;128&amp;lt;/sup&amp;gt;, the largest value possible for a 32-bit float, causing parts of the terrain to stop as the equations that govern terrain generation return NaN. This is also why the negative Far Lands don&#039;t generate, as the remainder there is already greater than 2&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;, which results in a value of way larger than 2&amp;lt;sup&amp;gt;128&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The weights for each corner value are based on the interpolator outputs on each axis multiplied together. Thus, in the Corner Far Lands, when both sets of values overflow, the extremely large values given by the interpolator formula are multiplied together, which exceeds the 32-bit float limit in about 30 blocks, hence the corner of &amp;quot;The Stack&amp;quot; leading into the skygrid.&lt;br /&gt;
&lt;br /&gt;
In certain cases, one block out of every 4 on each axis is still properly generated due to the way a function that places blocks in the world works, resulting in the skygrid.&lt;br /&gt;
[[File:Corner Fringe Lands.png|thumb|The Vertex Far Lands breaking down in Java Edition 1.12.2.]]&lt;br /&gt;
The breakdown of the Vertex Far Lands can be seen on Java Edition using a customized world preset. However, given the Edge Far Lands are so thin, the breakdown of the Edge Far Lands can&#039;t be seen.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |[[Minecraft:Pocket Edition Alpha]]&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;v0.9.0&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;build 1&#039;&#039;&#039;&lt;br /&gt;
|This version is the first appearance of the Far Lands.&lt;br /&gt;
|-&lt;br /&gt;
![[Minecraft:Pocket Edition v0.16.0 alpha|&#039;&#039;&#039;v0.16.0&#039;&#039;&#039;]]&lt;br /&gt;
![[Minecraft:Pocket Edition v0.16.0 alpha build 1|&#039;&#039;&#039;build 1&#039;&#039;&#039;]]&lt;br /&gt;
|Access to high coordinates or the Far Lands without modifying the game or world files is feasible, due to the addition of the &amp;lt;code&amp;gt;/tp&amp;lt;/code&amp;gt; command.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;&#039;&#039;[[Minecraft:Bedrock Edition]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[Minecraft:Bedrock Edition 1.2.0|1.2.0]]&lt;br /&gt;
![[Minecraft:Bedrock Edition beta 1.2.0.2|beta 1.2.0.2]]&lt;br /&gt;
|The Skygrid no longer generates.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Minecraft:Bedrock Edition 1.2.10|1.2.10]]&lt;br /&gt;
|The Skygrid now generates again.&lt;br /&gt;
|-&lt;br /&gt;
![[Minecraft:Bedrock Edition beta 1.16.30.52|1.16.30]]&lt;br /&gt;
![[Minecraft:Bedrock Edition beta 1.16.20.50|beta 1.16.20.50]]&lt;br /&gt;
|The Far Lands generation has changed - the Skygrid no longer generates on the Overworld, but still generates in the Nether and the End.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Minecraft:Bedrock Edition 1.16.100|1.16.100]]&lt;br /&gt;
|The Far Lands layout has reverted to its prior form.&lt;br /&gt;
|-&lt;br /&gt;
![[Minecraft:Bedrock Edition 1.16.220|1.16.220]]&lt;br /&gt;
![[Minecraft:Bedrock Edition beta 1.16.220.50|beta 1.16.220.50]]&lt;br /&gt;
|World height limit has been increased, so the Far Lands height has been increased to an average of 133 and changed with it (may vary in height of Far Lands depending on the area, seeds, and coordinates). Sometimes, the Far Lands can generate monoliths after Y=128, or the Far Lands can generate to the height limit. Any world that was created before 1.16.220.50 won&#039;t generate monoliths.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Minecraft:Bedrock Edition 1.17.0|1.17.0]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Minecraft:Bedrock Edition beta 1.16.230.56|beta 1.16.230.56]]&lt;br /&gt;
|Stack of terrain connected with pillars now generate on the corner of the Far Lands at positive X coordinates.&lt;br /&gt;
|-&lt;br /&gt;
|An elevated land now generates at the negative X coordinates of the Far Lands&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Minecraft:Bedrock Edition 1.17.10|1.17.10]]&lt;br /&gt;
|The Skygrid generates in the Overworld again.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Minecraft:Bedrock Edition 1.17.30|1.17.30]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Minecraft:Bedrock Edition beta 1.17.20.20|beta 1.17.20.20]]&lt;br /&gt;
|Like in Java Edition Beta 1.8, the Far Lands, Nothingness and the Skygrid have now removed and has been pushed past the maximum signed 32-bit integer limit (or just &#039;&#039;&#039;fixed&#039;&#039;&#039;) in all dimensions, and terrain beyond X/Z ±12,550,821 for the most part changes to normal terrain and generates normally (Until 53.9 Quadrillion where the Far Lands begin in 1.17.30, beta 1.17.20.20 and onwards).&lt;br /&gt;
|-&lt;br /&gt;
|However, 3D distortion, &#039;&#039;The Stripe Lands&#039;&#039;, non-solid blocks and other distance effects still occur.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
&lt;br /&gt;
The world at excessive coordinates is not supported, and as such, certain issues related to the Far Lands may never be fixed. This is because such issues would affect only players who intentionally teleport to high coordinates, and exist as a limitation of the game engine itself.&amp;lt;ref&amp;gt;{{bug|MCPE-19828||Blocks after x/z +-4194304 are non-solid|WAI}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*It&#039;s unknown if the skygrid ever degrades.&lt;br /&gt;
*The Far Lands make an appearance in  Story Mode, where it is the location of The Maze and Ivor&#039;s Cottage.&lt;br /&gt;
*The title for Steve&#039;s Classic Mode route in Super Smash Bros. Ultimate references the Far Lands.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{MC/More images|Add more screenshots of the Far Lands during Caves &amp;amp; Cliffs development, including the Far Lands in negative X coordinates during this period.}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
FarLandsView.png|A view of the Far Lands while a player is facing them.&lt;br /&gt;
FarLandsEdge PocketEdition.jpg|Edge of the Far Lands.&lt;br /&gt;
FarLandsMesa PocketEdition.jpg|Mesa section of the Far Lands.&lt;br /&gt;
FarLandsPE-Swamp-TreesMiddle.png|Swamp section of the Far Lands, with symmetric structure.&lt;br /&gt;
Stack PE.jpg|The Edge Far Lands near the Corner Far Lands, with symmetric structure.&lt;br /&gt;
Desert corner.png|The Far Lands intersection in a desert biome. The cacti render as full blocks with gaps.&lt;br /&gt;
Skygrid temple.png|A desert pyramid generated in midair close to the start of the Skygrid.&lt;br /&gt;
Skygrid v1.16.20.png|Skygrid with negative Z Far Lands.&lt;br /&gt;
Far Lands Cave.png|A cave in the Edge Far Lands. Caves and ravines also generate this way in the Skygrid and Nothingness regions.&lt;br /&gt;
Far Lands Floating Igloo.png|An igloo generated in the Skygrid. As a result, the entire igloo, including the basement, is floating in mid-air.&lt;br /&gt;
Far Lands Fallen Tree.png|A fallen tree in the Skygrid. Only the base was generated.&lt;br /&gt;
Far Lands Mesa.png|An eroded badlands in the &amp;quot;Nothingness&amp;quot; Far Lands, the only biome with relatively normal terrain generation.&lt;br /&gt;
Village in infinite ocean (MinecraftEdu).png|A village near X=12551000. Partial blocks, such as fences and crops, render incorrectly here.&lt;br /&gt;
Minecraft Bedrock Farlands 1.17.10 .png|The Far Lands in version 1.17.10, using the Caves and Cliffs experimental setting.&lt;br /&gt;
Stripe lands in beta 1.17.20.20.jpg|Like in Java Edition Beta 1.8, the Far Lands were removed in [[Minecraft:Bedrock Edition beta 1.17.20.20|beta 1.17.20.20]], however, the rendering and movement issues persist.&lt;br /&gt;
Edge Far Lands 1.17.jpg|Edge Far Lands in [[Minecraft:Bedrock Edition beta 1.17.0.50|beta 1.17.0.50]], one of the last versions they appear in.&lt;br /&gt;
Corner Far Lands in Minecraft PE.png|The corner far lands.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{MC/Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox environment}}&lt;br /&gt;
{{MC/Navbox Bedrock Edition}}&lt;br /&gt;
{{MC/Navbox removed features}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Far Lands]]&lt;br /&gt;
de:Ferne Länder&lt;br /&gt;
el:Far Lands&lt;br /&gt;
es:Tierras lejanas de Bedrock Edition&lt;br /&gt;
fr:Terres lointaines&lt;br /&gt;
it:Terre lontane&lt;br /&gt;
ja:ファーランド&lt;br /&gt;
ko:머나먼 땅&lt;br /&gt;
nl:Verre landen&lt;br /&gt;
pl:Odległe lądy&lt;br /&gt;
pt:Far Lands (Edição Bedrock)&lt;br /&gt;
ru:Далёкие земли&lt;br /&gt;
zh:边境之地/基岩版&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Far_Lands_(Bedrock_Edition)&amp;diff=76069</id>
		<title>Minecraft:Far Lands (Bedrock Edition)</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Far_Lands_(Bedrock_Edition)&amp;diff=76069"/>
		<updated>2026-04-09T20:23:18Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upstream update available|Minecraft:Far Lands (Bedrock Edition)/Upstream}}&lt;br /&gt;
{{About|the world generation bug|other uses|Distance effects|the main page|Far Lands|the world generation bug {{MC/In|JE}}|Far Lands (Java Edition)}}&lt;br /&gt;
{{MC/Cleanup|This page requires summarization, organization, removal of repetitive things, and grammar fixes.}}&lt;br /&gt;
{{outdated|edition=bedrock}}&lt;br /&gt;
&lt;br /&gt;
[[File:Far lands corner pocket.png|thumb|The X and Z Far Lands]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Far Lands&#039;&#039;&#039;&amp;lt;ref&amp;gt;https://web.archive.org/web/20110322154638/http://notch.tumblr.com/post/3746989361/terrain-generation-part-1&amp;lt;/ref&amp;gt; were a terrain generation bug {{MC/In|Bedrock}} that happened 12,550,821 to 12,550,824 blocks from the player&#039;s spawn. They essentially formed the &amp;quot;edge&amp;quot; of an &amp;quot;infinite&amp;quot; world.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The Far Lands were initiated at X/Z: 12,550,821 and −12,550,824.&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
{{MC/Anchor|Bedrock Edition Edition &amp;quot;Stripe Lands&amp;quot; and Far Lands}}&lt;br /&gt;
[[File:Bedrock Edition far lands map.png|thumb|right|Map of the relative positions of the Far Lands. The Skygrid only generates in the Nether/End.]]&lt;br /&gt;
&lt;br /&gt;
The {{MC/El|be}} Far Lands were different from the {{MC/El|je}} Far Lands. The content of the Far Lands in the Bedrock Edition was slightly different in [[Minecraft:biome]]s and structure in positive coordinates. Sand and gravel do not fall from generating in Bedrock Edition, resulting in relatively stable performance. (Bubble columns can still cause those blocks to fall, however). The Far Lands do not generate on flat worlds, due to the lack of a noise generator.&lt;br /&gt;
&lt;br /&gt;
The exact structure depended on the platform. On [[Minecraft:Realms]] and [[Minecraft:Bedrock Dedicated Server]]s, the Far Lands generated the same as on Windows 10, Xbox One, and PlayStation 4: only the [[#Nothingness|nothingness]] generated. On mobile devices and Nintendo Switch, the [[#Edge Far Lands|Edge Far Lands]] would generate, depending on the coordinates. In multiplayer, the structure would depend on the platform used by the owner of the world.&lt;br /&gt;
{{MC/In|ee}}, what happened at the Far Lands depends on the world. Sometimes it is a skygrid, and sometimes it is a plain ocean/bedrock with different biomes. The features of the Far Lands in other Bedrock ports remain unknown. &lt;br /&gt;
&lt;br /&gt;
Caves generated close to the Far Lands sometimes have an edgy &amp;quot;zipper&amp;quot; consistency, with sometimes every second block being hollowed out. &amp;lt;!--please update this with what happens!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Edge Far Lands ===&lt;br /&gt;
&lt;br /&gt;
Despite Y level 256 being the maximum build height, the Far Lands were still cut off at Y=128, although trees still generated normally. (as the terrain generator is limited to Y=128 despite the 256 height limit). However, as of [[Minecraft:Bedrock Edition|beta 1.16.220.50]], the Far Lands could generate above Y=128 and sometimes even to the new 320 height limit.&lt;br /&gt;
&lt;br /&gt;
If fossils generate here, they usually appear in mid-air without touching any block.&lt;br /&gt;
&lt;br /&gt;
Warm and lukewarm ocean biomes in the Edge Far Lands appear as a &amp;quot;desert-like&amp;quot; patch, without any water in it, while normal and cold oceans generate grass blocks. Shipwrecks and underwater ruins always generate above ground, sometimes higher than 128 on the Y-axis. Buried treasure sometimes generates without touching any block.&lt;br /&gt;
&lt;br /&gt;
Normally, players and any mobs that spawn fall through the blocks they touch and suffocate before hitting the void. If players are in creative mode, they will only be able to move up and down unless they use elytra and fireworks to move around, which makes it extremely hard to go to a specific area.&lt;br /&gt;
&lt;br /&gt;
When trying to place blocks, it might not work in certain areas.&lt;br /&gt;
&lt;br /&gt;
When players go to the nether (that is, if they managed to build the portal correctly), there will be far lands as well, and the only mobs they will find are endermen teleporting to survive the suffocation, magma cubes because they are large enough so they won’t fall through the blocks, and ghasts, as they can fly.&lt;br /&gt;
&lt;br /&gt;
There are many distinct terrain types of Edge Far Lands, listed in the table below:&amp;lt;!-- Add subheadings for the different stages of Edge Far Lands (e.g. Tunnel Lands, Comb Lands, etc.) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Types of the Far Lands&lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Code&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #cf0;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: black; text-align: center;&amp;quot; | A&lt;br /&gt;
| Early Edge Far Lands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #999;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: black; text-align: center;&amp;quot; | N&lt;br /&gt;
| Nothingness&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #c90;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: black; text-align: center;&amp;quot; | G&lt;br /&gt;
| Skygrid&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #0cc;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: black; text-align: center;&amp;quot; | B&lt;br /&gt;
| First degradation of the Edge Far Lands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #66f;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: black; text-align: center;&amp;quot; | C&lt;br /&gt;
| Second degradation of the Edge Far Lands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #c0f;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: black; text-align: center;&amp;quot; | D&lt;br /&gt;
| Third degradation of the Edge Far Lands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #f00;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: black; text-align: center;&amp;quot; | E&lt;br /&gt;
| Fourth degradation of the Edge Far Lands&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Coordinates&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Overworld (After 1.16.30)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Nether and End (All dimensions until 1.16.30)&lt;br /&gt;
|-&lt;br /&gt;
|X or Z +12,550,821&lt;br /&gt;
| style=&amp;quot;color: black; background: #cf0; text-align: center;&amp;quot; | A&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |The Far Lands generate, or more specifically, &amp;quot;The Loop&amp;quot; or the Tunnel Lands.&lt;br /&gt;
|-&lt;br /&gt;
|X and Z +12,550,821&lt;br /&gt;
| style=&amp;quot;color: white; background: #999; text-align: center;&amp;quot; | N&lt;br /&gt;
|Terrain generation stops entirely, except for certain features listed below.&lt;br /&gt;
| style=&amp;quot;color: white; background: #c90; text-align: center;&amp;quot; | G&lt;br /&gt;
|Terrain becomes a skygrid.&lt;br /&gt;
|-&lt;br /&gt;
|X −12,550,824&lt;br /&gt;
| style=&amp;quot;color: white; background: #999; text-align: center;&amp;quot; | N&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Terrain generation stops entirely, except for certain features listed below.&lt;br /&gt;
|-&lt;br /&gt;
|Z −12,550,824&lt;br /&gt;
| style=&amp;quot;color: white; background: #999; text-align: center;&amp;quot; | N&lt;br /&gt;
|Terrain generation stops entirely, except for certain features listed below.&lt;br /&gt;
| style=&amp;quot;color: white; background: #c90; text-align: center;&amp;quot; | G&lt;br /&gt;
|Terrain becomes a skygrid.&lt;br /&gt;
|-&lt;br /&gt;
|X +12,559,913&lt;br /&gt;
| style=&amp;quot;color: white; background: #0cc; text-align: center;&amp;quot; | B&lt;br /&gt;
|Some stretches of terrain stop suddenly beyond this point, marking the transition from the Tunnel Lands to the Pole Lands.&lt;br /&gt;
| style=&amp;quot;color: white; background: #0cc; text-align: center;&amp;quot; | B&lt;br /&gt;
|The Far Lands start to transition from &amp;quot;the Loop&amp;quot; into the Comb Lands, where sections of land that are 3 blocks wide are missing, giving way to comb-like structures.&lt;br /&gt;
|-&lt;br /&gt;
|X +12,560,361&lt;br /&gt;
| style=&amp;quot;color: white; background: #66f; text-align: center;&amp;quot; | C&lt;br /&gt;
|The Far Lands completes the transition from the tunnel Lands to the Pole Lands.&lt;br /&gt;
| style=&amp;quot;color: white; background: #66f; text-align: center;&amp;quot; | C&lt;br /&gt;
|The terrain suddenly changes to have more comb-like structures.&lt;br /&gt;
|-&lt;br /&gt;
|X +12,561,029&lt;br /&gt;
| style=&amp;quot;color: white; background: #c0f; text-align: center;&amp;quot; | D&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |The Strip Lands generate, which consists mostly of 1D and 2D panels of land.&lt;br /&gt;
|-&lt;br /&gt;
|Z +12,561,029&lt;br /&gt;
| style=&amp;quot;color: white; background: #c0f; text-align: center;&amp;quot; | D&lt;br /&gt;
|Some stretches of terrain stop suddenly beyond this point, as the Far Lands start to transition from the Tunnel Lands to the Pole lands.&lt;br /&gt;
| style=&amp;quot;color: white; background: #c0f; text-align: center;&amp;quot; | D&lt;br /&gt;
|The Far Lands start to transition into the Comb Lands, farther than the X Far Lands.&lt;br /&gt;
|-&lt;br /&gt;
|X +12,562,277&lt;br /&gt;
| style=&amp;quot;color: white; background: #f00; text-align: center;&amp;quot; | E&lt;br /&gt;
|The Far Lands almost disappear, although a few rare isolated blocks of terrain may generate.&lt;br /&gt;
| style=&amp;quot;color: white; background: #f00; text-align: center;&amp;quot; | E&lt;br /&gt;
|The terrain becomes horizontal solid or dotted lines of blocks.&lt;br /&gt;
|-&lt;br /&gt;
|Z +12,562,277&lt;br /&gt;
| style=&amp;quot;color: white; background: #f00; text-align: center;&amp;quot; | E&lt;br /&gt;
|The Z Polestrip Lands generate, which generates like the Pole Lands here, but gradually changes to the Strip Lands until nothing generates.&lt;br /&gt;
| style=&amp;quot;color: white; background: #f00; text-align: center;&amp;quot; | E&lt;br /&gt;
|The Z Strip Lands generate.&lt;br /&gt;
|-&lt;br /&gt;
|X +12,758,545&lt;br /&gt;
| style=&amp;quot;color: white; background: #999; text-align: center;&amp;quot; | N&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Terrain generation stops entirely, except for certain features listed below.&lt;br /&gt;
|-&lt;br /&gt;
|Z +12,758,545&lt;br /&gt;
| style=&amp;quot;color: white; background: #999; text-align: center;&amp;quot; | N&lt;br /&gt;
|Terrain generation stops entirely, except for certain features listed below.&lt;br /&gt;
| style=&amp;quot;color: white; background: #c90; text-align: center;&amp;quot; | G&lt;br /&gt;
|Terrain becomes a skygrid.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Repetitiveness ===&lt;br /&gt;
Usually, the Far Lands&#039; appearance never seems to repeat. However, they start to become extremely repetitive and stretched horizontally, a great distance from the X or Z axis, with sections 12 blocks wide being repeated. There is a sudden change in the Far Lands terrain when the number of blocks from the axis exceeds 12,550,821 divided by a power of 2. This corresponds to when sections of the Far Lands terrain appear to recur more times. The periodicity of the Far Lands starts to become apparent at 784,426 or more blocks from the axis. Nearly perfect repeating occurs starting at around 3,137,705 blocks from the axis. Beyond 6,275,412 blocks from the axis, the sections appear to be symmetric, all the way to the Corner Far Lands. The Z Far Lands tend to look more repetitive than the X Far Lands for no apparent reason. This occurs due to floating-point precision loss with the noise coordinate, resulting in every noise coordinate being a multiple of 128. Due to the fact that the noise function used to generate terrain repeats every 256 noise units, this results in repetitive terrain. If the terrain were allowed to lose further precision before overflowing, the Edge Far Lands would resemble Java Edition&#039;s Corner Far Lands.  This happens on every {{MC/El|be}} of the game that generates them. (i.e. mobile, Nintendo Switch)&lt;br /&gt;
&lt;br /&gt;
=== Nothingness ===&lt;br /&gt;
In the Far Lands with negative X coordinates, after the positive X coordinates degrade, and all the Far Lands in the Windows 10 Edition, Xbox, PlayStation 4, the terrain stops generating entirely, resulting in there being nothing present aside from the ocean and the bedrock layer. &lt;br /&gt;
&lt;br /&gt;
Certain structures are able to generate in this area. Several, such as desert pyramids, have elongated foundations when generated here. Jungle pyramids here do not have a foundation; they instead appear to float above the water. Fossils can generate underwater, but do not generate on the bedrock floor. Igloos generate underwater on the bedrock layer, replacing the bottom bedrock layer with stone bricks. Underwater ruins and shipwrecks always generate on the bedrock layer, and lava veins (with magma blocks, [[Minecraft:obsidian]], and [[Minecraft:stone]] on top) still generate near the bedrock layer, often creating bubble columns. Buried treasure generates above water. Pillager outposts generate only the watchtower without any peripheral structure around it; however, although the pillagers fall into the void, new pillagers can spawn again and again (infinitely) in and around the watchtower. Village buildings generate on a floating platform of grass below them. Iron golems spawn without falling through the world, although they cannot move.&lt;br /&gt;
&lt;br /&gt;
Desert wells, monster rooms, mineshafts, and woodland mansions cannot generate here.&lt;br /&gt;
&lt;br /&gt;
Mobs such as dolphins, cod, and salmon still spawn normally. Seagrass and kelp still grow on bedrock.&lt;br /&gt;
&lt;br /&gt;
In the frozen ocean biome, the surface of the ocean still freezes, and icebergs can still form. Polar bears can spawn without falling into the void.&lt;br /&gt;
&lt;br /&gt;
=== Skygrid ===&lt;br /&gt;
{{dablink|Note: As of [[Minecraft:Bedrock Edition 1.16.0|1.16.0]], the skygrid generates only in the Nether and the End. In the Overworld, it generates only in Corner Far Lands, and all areas previously occupied by skygrid (Excluding Corner Far Lands) are instead occupied by nothingness. If the world was created before 1.16.0, the skygrid continues to generate in the Overworld, including new chunks.}}&lt;br /&gt;
In the Corner Far Lands, Far Lands with negative Z, and past the normal positive Z Far Lands, a 3D grid pattern of blocks appears instead of the ordinary stack/loop; what blocks there are depend on the biome. Tall grass and trees grow on these blocks. This results in a perfect three-dimensional array of grass blocks levitating high above the ocean.&amp;lt;ref&amp;gt;{{MC/Reddit|sub=MCPE|280337/i_found_the_edge_far_lands_in_mcpe||I found the edge Far Lands in mcpe!|Wolfyminecraft|June 12, 2014}}&amp;lt;/ref&amp;gt; The name is a bit misleading, since the array of blocks extends not only up to Y=128, but also down to bedrock level. Structures generated here follow similar rules to those of the Nothingness, with some differences:&lt;br /&gt;
* Tall ice spikes can generate from sea level, reaching Y=128.&lt;br /&gt;
* Igloos generate on Y=64, instead of the bedrock layer underwater.&lt;br /&gt;
* Before Village and Pillage, villages generated here at high altitudes between 64 and 128 have tall foundations extending from the bedrock layer.&lt;br /&gt;
** After Village and Pillage, villages generated in the skygrid generate at sea level, just like in nothingness.&lt;br /&gt;
* Unlike in nothingness, woodland mansions can generate in the skygrid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Negative Far Lands1.jpg|The Far Lands in negative X coordinates, being completely ocean.&lt;br /&gt;
File:Negative Far Lands2.jpg|The previous screenshot from the opposite angle.&lt;br /&gt;
File:Abrupt end of far lands.png|A positive side of the Far Lands being cut off as it reaches the blank negative Far Lands. No skygrid generates here.&lt;br /&gt;
File:Cornerfarlands pe.png|A view inside the Corner Far Lands.&lt;br /&gt;
File:Double negative cross far lands.png|The negative Z Far Lands being cut off by the negative X Far Lands.&lt;br /&gt;
File:Negagrid.png|The Far Lands in negative Z coordinates.&lt;br /&gt;
File:Positive x negative z.png|The negative Z skygrid is not cut off by the positive X Far Lands.&lt;br /&gt;
File:Far lands corner pocket.png|A view of the Far Lands intersection on the Bedrock Edition on a tablet.&lt;br /&gt;
File:Far lands corner win10.png|Those same Far Lands on the same seed &#039;&#039;not&#039;&#039; generating on the Windows 10 edition.&lt;br /&gt;
File:Underground section of Far Lands.png|The outlines of the underground part of the Far Lands.&lt;br /&gt;
File:Village on the Far Lands.png|A village in the Far Lands.&lt;br /&gt;
File:In the Far Lands.png|A view in the large tunnels of the Far Lands.&lt;br /&gt;
File:First Degrading of the Far Lands-1.png|As can be seen with this image, parts of the Far Lands are missing. This is the start of the degradation of the Far Lands, or more specifically, the Comb Lands.&lt;br /&gt;
File:First Degrading of the Far Lands-2.png|Another example of this semi-minor degradation.&lt;br /&gt;
File:Second Degrading of the Far Lands.png|Here, there are many more missing blocks due to this degradation.&lt;br /&gt;
File:Third Degrading of the Far Lands.png|After getting deeper into the Far Lands, the land starts to thin out. This is around the midpoint of this degradation.&lt;br /&gt;
File:Fourth Degrading of the Far Lands.png|At some point, the land stretches out to be just one block line of land. This image around the transition to the Far Lands is just one block line.&lt;br /&gt;
File:Stronghold in Degraded Part of the Far Lands.png|A stronghold that is in the underwater part of the degrading Far Lands.&lt;br /&gt;
File:Igloo in Far Lands.png|An igloo near a village in the Far Lands.&lt;br /&gt;
File:Ice Spikes Biome in the Far Lands.png|Ice spikes generating in the Far Lands.&lt;br /&gt;
File:Ores in the Far Lands.png|Exposed ores generating in the Far Lands.&lt;br /&gt;
File:Skygrid and Far Lands Bordering Each Other.png|The Skygrid and the Far Lands bordering each other.&lt;br /&gt;
File:A Skygrid that is a Ice Plains Biome.png|The Skygrid bordering both of the edge Far Lands. Also, there is a corner of &amp;quot;The Stack&amp;quot; that the skygrid starts from.&lt;br /&gt;
File:Woodland Mansion in Nothingness.png|A Woodland Mansion generating in Nothingness.&lt;br /&gt;
File:New far lands variants of bedrock editions.jpg|In the 1.16.220.50 beta, the Far Lands generate to the height limit.&lt;br /&gt;
File:Monolith far lands.jpg|The Far Lands in 1.16.220.50.&lt;br /&gt;
File:A Snowy Sky Grid.jpg|A snowy skygrid&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
{{MC/Main|Bedrock Edition distance effects}} &lt;br /&gt;
{{MC/Cleanup|section=yes|should be summarized}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Bedrock Edition]] uses 32-bit floating-point numbers (as opposed to 64-bit on [[Minecraft:Java Edition]]). At any given coordinates, even near the world origin, attempting to move is impossible if it is too slow. At every power of 2, the &amp;quot;minimum speed&amp;quot; doubles.&lt;br /&gt;
&lt;br /&gt;
The player&#039;s hitbox corners are stored individually in memory (as opposed to the coordinates of the actual player in storage). If the player is at a power of 2, the hitbox corners may move at different speeds, changing the size of the hitbox. These size changes are usually negligible, but can potentially be significant. In extreme cases, the player&#039;s hitbox size reaches 0, making it possible to fall through the world.&amp;lt;ref&amp;gt;{{bug|MCPE-39299||Fall through world at x:65536 z:65535|Won&#039;t Fix}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Earliest jitter appears at this point, noticeable with slowness VI, and uses a spyglass beyond X/Z ±128.&lt;br /&gt;
* The slowest method of movement (sneaking while under the effect of Slowness VI [achievable in Survival mode by using the potion of the Turtle Master II] and using an item while in a sweet berry bush that is diagonally over ice with cobwebs) becomes impossible past X/Z ±1,024.&lt;br /&gt;
*The smallest observed distance of the player falling through the world is X/Z: ±2,048; however, the player must move extremely slowly, enough to allow this to happen. Because of this, it is hypothetically possible to fall through the world at X/Z: 0.&lt;br /&gt;
* Minor jitteriness can be first experienced at X/Z: ±16,384, noticeable if the player is moving slowly. &lt;br /&gt;
* At X/Z: ±32,768, it becomes impossible to sneak diagonally on [[Minecraft:Soul Sand|soul sand]] that is below [[Minecraft:Cobweb|cobwebs]] while drawing back a [[Minecraft:bow]]&amp;lt;ref&amp;gt;{{bug|MCPE-30198||Cannot move diagonally while sneaking in cobwebs on soul sand while drawing back a bow at excessive coordinates}}&amp;lt;/ref&amp;gt;; this effect eventually evolves into being unable to move diagonally at all at far more extreme coordinates.&lt;br /&gt;
* At X/Z: ±131,072, the jitteriness becomes noticeable when the player is sneaking. Climbing up ladders, vines, twisting vines, and weeping vines while sneaking is slightly slower than normal if climbing by walking against a block.&amp;lt;ref name=&amp;quot;slowladder&amp;quot;&amp;gt;{{bug|MCPE-102410||Climbing up ladders and vines while sneaking are slower after X/Z ±131,072}}&amp;lt;/ref&amp;gt; Sneaking diagonally starts to become bumpy. [[Minecraft:Lectern|Lecterns]] and [[Minecraft:Tripwire Hook|tripwire hooks]] start to become distorted. [[Minecraft:Lever|Levers]] experience a small distortion if the player is viewed full.&lt;br /&gt;
*At X/Z: ±262,144, String tripwire become invisible. Most sunflowers start to render incorrectly prior to [[Minecraft:Bedrock Edition 1.21.60|1.21.60]]. Climbing up ladders and vines while sneaking is even slower and less smooth. Sweet berry bushes and cobwebs appear slightly larger.  &amp;lt;br /&amp;gt;Sea pickles render with slightly thinner stems than normal.&lt;br /&gt;
* At X/Z: ±524,288, Easily visible jitteriness is experienced, and the further the player travels, the world gradually starts to become glitchy and unplayable.&amp;lt;ref name=&amp;quot;StripeLands&amp;quot;&amp;gt;{{MC/Reddit|name=stripe lands|sub=MCPE|24sshy/no_far_lands_how_about_the_stripe_lands|chah6ah|context=3|MCPE uses single precision (faster and more mobile-friendly), so, sadly, you notice the first jittering around 700k and it&#039;s well unplayable around 900k.|mojang_tommo|May 5, 2014}}&amp;lt;/ref&amp;gt; You can no longer move with slowness VI. It also becomes impossible to move forward or backward while in [[Minecraft:Cobweb|cobwebs]] past this point. Some blocks with 3D models render incorrectly, such as string, tripwire hooks, item frames, levers, and lecterns. Painting can be placed multiple times on the same block. Some mobs are unable to move at these coordinates.&lt;br /&gt;
* Past X/Z: ±1,048,576, the jitteriness becomes considerably unbearable, making crashes frequent at this point on low-end devices. Most blocks with 3D models, including [[Minecraft:Cactus|cacti]], [[Minecraft:Lever|levers]], [[Minecraft:Torch|torches]], and [[Minecraft:bamboo]] render incorrectly,&amp;lt;ref name=&amp;quot;StripeLands&amp;quot; /&amp;gt; and become more distorted the farther out the player travels.&lt;br /&gt;
*Past X/Z: ±2,097,152, Certain blocks that are non-full blocks start to distort, including doors, fences, iron bars, and more. Dropped items can fall through the world at these coordinates.&lt;br /&gt;
* Past X/Z: ±4,194,304, it is impossible to walk normally. Ender pearls, [[Minecraft:elytra]] with fireworks, horseback, speed potions, and water are the only possible ways to travel from here onward. Sometimes players can fall through the world when multiple coordinates are not 0.5.&lt;br /&gt;
* Beyond X/Z: ±8,388,608, Any entity less than 1 block high or wide, including the player, falls through blocks. Since blocks still have collision detection from the sides (unless both coordinates exceed this value), Speed VIII allows players to walk past 8,388,608, but if they teleport past 8,388,608, they always fall through the world. Boats, elytra and horseback are the only ways to navigate past this point in Survival; thus, it is impossible to reach the Far Lands on foot. The stonecutter has double blades at these coordinates.&lt;br /&gt;
* The Far Lands have been moved beyond the 32-bit integer limit in beta 1.17.20.20, and it is currently unknown if this is a permanent change; however, certain aforementioned effects still occur at high distances from the world center.&lt;br /&gt;
&lt;br /&gt;
[[File:Stripe lands in beta 1.17.20.20.jpg|alt=No far lands in beta 1.17.20.20|thumb|The far lands were removed in beta 1.17.20.20 but distance effects still occur]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:FarLandsEdge PocketEdition.jpg|thumb|197x197px|Far Lands on Minecraft Bedrock Edition]]&lt;br /&gt;
Terrain errors initiate at X/Z 12,550,821 and −12,550,824, like in Java Edition.&lt;br /&gt;
* Between X: +12,561,029 and X: +12,758,546, the Far Lands begin to take on a thinner &amp;quot;shredded&amp;quot; appearance, before fading out into either a Nothingness state.&lt;br /&gt;
* What generates from there to the beginning of the Stripe Lands (X/Z: ±16,777,216) is just ocean, with a floor of bedrock. The bedrock generates in a pattern identical to how it normally generates underground. Biomes still exist; swamps darken the water, and cold biomes generate ice on the top layer of water. This ocean doesn&#039;t use a noise generator, but instead an instruction to fill every air block below Y=63 with water, meaning that the ocean never degrades. Generated structures, such as villages, witch huts, and jungle pyramids, still generate here. The large blocks of land eventually phase out to become long, thin strips{{MC/Testingame|How many blocks long in thin strips}} and eventually dotted arrays of floating blocks, resembling a 1-dimensional cross-section of the skygrid.&lt;br /&gt;
* At X/Z: ±16,777,216, the Stripe Lands begin to render. They are caused when the precision loss of the world causes 1 out of every 2 blocks to be considered &amp;quot;invalid&amp;quot;.&lt;br /&gt;
* X/Z ±30,000,000 is the maximum teleportation distance; any attempt to teleport farther puts the player back at this coordinate. Players who write certain commands on these coordinates with chat or a command block get an error message.&lt;br /&gt;
* X/Z ±31,999,872 can be reached in the Overworld via the Nether by entering a Nether portal past X/Z ±3,999,984 in the Nether.&lt;br /&gt;
* Beyond X/Z ±33,554,432, the &amp;quot;stripes&amp;quot; of the Stripe Lands disappear, leaving only vertical block rendering.&lt;br /&gt;
* Beyond X/Z: ±67,108,864, it becomes impossible to manually travel using elytra with fireworks. However, it is possible to teleport using a chorus fruit.&lt;br /&gt;
* Generated structures like villages and ice spikes may continue to generate as far up to X/Z: ±134,217,728. However, they appear two-dimensional at this distance. In the Windows 10, Xbox One, and PlayStation 4 editions, there is no limit to how far out structures can generate, and they can be seen at distances of over 2 billion blocks.&lt;br /&gt;
* Beyond X/Z: ±134,217,728, teleportation using chorus fruit is confirmed to be impossible. The only way to move beyond this limit is by using external tools.&lt;br /&gt;
*At every power of two in the Stripe Lands, gaps between rendered blocks double. At X/Z ±1,073,741,824, blocks are 128 blocks apart, and neighboring slices are invisible with a low render distance.&lt;br /&gt;
&lt;br /&gt;
[[File:MCPEFarLandsEnd.png|thumb|197x197px|Far Lands at X/Z 1,073,741,824 in Minecraft Bedrock Edition.]]&lt;br /&gt;
&lt;br /&gt;
* X/Z: ±2,147,483,647, the game crashes because this is the 32-bit integer limit. However, not all devices can reach this point. Increasing render distance on near coordinates can cause the world and the game to crash.&lt;br /&gt;
* X/Z: 53,905,361,667,110,564 and −53,905,378,846,979,748, the Far Lands would presumably generate after beta 1.17.20.20.&lt;br /&gt;
* X/Z: ±9,223,372,036,854,775,807. The game crashes on 64-bit devices because this is the 64-bit integer limit. However, not all 64-bit devices are able to reach this point. Increasing render distance on near coordinates can cause the world and the game to crash.&lt;br /&gt;
&lt;br /&gt;
== Dimensions ==&lt;br /&gt;
&lt;br /&gt;
The Far Lands of the Nether and End share similar characteristics to the Overworld Far Lands, although with some differences. They generate more similarly to each other than to the Overworld Far Lands.&lt;br /&gt;
&lt;br /&gt;
=== The Nether ===&lt;br /&gt;
&lt;br /&gt;
The Nether Far Lands are similar to the Overworld Far Lands, except generated with Nether terrain features, with a [[Minecraft:lava]] ocean at Y=31. Bastion remnants and ruined portals continue to generate. Bastions &amp;quot;float&amp;quot; on the lava, with their foundations at Y=29.&amp;lt;ref&amp;gt;{{MC/Ytl|PHG49ZcoEkc|t=1h16m7s}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Nether can be a great way to reach the Far Lands in the [[Minecraft:Overworld]], as every block in the Nether counts as 8 blocks in the Overworld. The player must travel to 1,568,853 or higher to spawn in the Far Lands. Teleporting just a few blocks less allows the player to see the beginning of the Far Lands.&lt;br /&gt;
&lt;br /&gt;
=== The End ===&lt;br /&gt;
The End Far Lands are made up almost exclusively of end stone and appear a bit more squashed and stretched horizontally than the Overworld Far Lands. Micro-end islands still generate inside the Far Lands, even after the latter dissipates. Since there is no signature liquid of the End, they just generate down to a dry void; similarly, there is no bedrock floor.&lt;br /&gt;
&lt;br /&gt;
The End Far Lands are cut off at y=128, although structures can still generate on top.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PEFarEnd.png|The edge Far Lands&lt;br /&gt;
PECornerEnd.png|The corner Far Lands&lt;br /&gt;
PEFarMap.png|A map created in the corner Far Lands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cause ==&lt;br /&gt;
&lt;br /&gt;
The terrain effect is generated based on 16 octaves of Perlin noise. Each noise generator takes the floating-point inputs and uses those to interpolate between noise values at whole numbers. It does so by:&lt;br /&gt;
&lt;br /&gt;
# Casting to a 32-bit integer, where the game rounds toward zero and handles overflow by picking the closest representable value;&lt;br /&gt;
# Subtracting one if the integer is greater than the original input, to always round down;&lt;br /&gt;
# Subtracting that integer from the original input to get a remainder in the interval [0, 1) suitable for interpolation.&lt;br /&gt;
&lt;br /&gt;
It covers an interval of [−2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt;, 2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt;) without causing any problems. The problem is that many of the octaves cover a scale much smaller than a block, with up to 171.103 noise units per block. Indeed, 2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt; ≈ 171.103×12,550,824.053. Thus, the Far Lands start 12,550,824 blocks away from the center of the Minecraft world. Once this value is exceeded, the integer is always 2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt;−1, thus breaking the generation algorithm.&lt;br /&gt;
&lt;br /&gt;
At the positive end, the remainder starts relatively small but usually much larger than 1, and grows by 171.103 per block. At the negative end, the remainder starts at −2&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;. This value is then adjusted by ((6x−15)x+10)x&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; for quintic interpolation. Even one block in at the positive end, this is already around 10&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;. The negative end starts all the way around −10&amp;lt;sup&amp;gt;49&amp;lt;/sup&amp;gt;. For the Corner Far Lands, multiply the values of both edges. When interpolation (really extrapolation) is attempted with values as large as these, it produces similarly large output. That output completely dwarfs all other terms that would normally give the terrain its shape, instead effectively passing only the sign of this one noise function through.&lt;br /&gt;
[[File:Minecraft terrain interpolator graph.png|thumb|The graph of the interpolator function used by Minecraft. Within the range 0 to 1, it works fine, but outside of that range, the values become very large.]]&lt;br /&gt;
There are several other factors contributing to the cause of the Far Lands, making things slightly more complicated:&lt;br /&gt;
&lt;br /&gt;
* Noise is sampled only every four blocks and linearly interpolated in between. This is why when 12,550,824 is affected by the bug, it reaches out three more blocks to 12,550,821.&lt;br /&gt;
* Each noise generator picks a random offset in the interval [0, 256) to add to its input. This usually moves the boundary under 12,550,824, starting the Far Lands at 12,550,821. With a few seeds, it might not, putting the start at 12,550,825. Rarely, if the boundary is just barely within 12,550,824, the first couple of blocks of the Far Lands might look somewhat normal. The southern and eastern Far Lands do this independently of one another. At the negative end, the Far Lands always start at block coordinate −12,550,825, with the positive edge of those blocks at −12,550,824.&lt;br /&gt;
* There are actually two sets of noise generators, which are blended based on another noise generator. This is responsible for the relatively smooth alternation between two sets of tunnels or plains. Occasionally, one of the noise generators starts generating the Far Lands before the other because it uses a different offset, producing an incongruous boundary.&lt;br /&gt;
*Use a signed 24.8-bit fixed-point coordinate system with &amp;quot;wrapping&amp;quot; instead of 32-bit floating point. This would allow coordinates to range from ±8,388,608, and the accuracy of positioning would not vary based on the distance from the origin. The total &amp;quot;surface&amp;quot; area of a Minecraft world would be about half that of Earth (281 &amp;lt;abbr title=&amp;quot;megameter&amp;quot;&amp;gt;Mm&amp;lt;/abbr&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; vs 510 &amp;lt;abbr title=&amp;quot;megameter&amp;quot;&amp;gt;Mm&amp;lt;/abbr&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;). There would be no &amp;quot;edge&amp;quot;; the player would simply wrap around to the other side, just like on a real planet.&lt;br /&gt;
&lt;br /&gt;
=== Why do the Far Lands break down? ===&lt;br /&gt;
[[File:Corner gradient.png|thumb|When interpolating between values in terrain generation, each value is given a weight map like this, based on two quintic interpolators multiplied together.]]&lt;br /&gt;
The Far Lands break down due to the limitations of 32-bit floating point numbers. Due to the interpolator returning really large values, the values eventually exceed 2&amp;lt;sup&amp;gt;128&amp;lt;/sup&amp;gt;, the largest value possible for a 32-bit float, causing parts of the terrain to stop as the equations that govern terrain generation return NaN. This is also why the negative Far Lands don&#039;t generate, as the remainder there is already greater than 2&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;, which results in a value of way larger than 2&amp;lt;sup&amp;gt;128&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The weights for each corner value are based on the interpolator outputs on each axis multiplied together. Thus, in the Corner Far Lands, when both sets of values overflow, the extremely large values given by the interpolator formula are multiplied together, which exceeds the 32-bit float limit in about 30 blocks, hence the corner of &amp;quot;The Stack&amp;quot; leading into the skygrid.&lt;br /&gt;
&lt;br /&gt;
In certain cases, one block out of every 4 on each axis is still properly generated due to the way a function that places blocks in the world works, resulting in the skygrid.&lt;br /&gt;
[[File:Corner Fringe Lands.png|thumb|The Vertex Far Lands breaking down in Java Edition 1.12.2.]]&lt;br /&gt;
The breakdown of the Vertex Far Lands can be seen on Java Edition using a customized world preset. However, given the Edge Far Lands are so thin, the breakdown of the Edge Far Lands can&#039;t be seen.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |[[Minecraft:Pocket Edition Alpha]]&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;v0.9.0&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;build 1&#039;&#039;&#039;&lt;br /&gt;
|This version is the first appearance of the Far Lands.&lt;br /&gt;
|-&lt;br /&gt;
![[Minecraft:Pocket Edition v0.16.0 alpha|&#039;&#039;&#039;v0.16.0&#039;&#039;&#039;]]&lt;br /&gt;
![[Minecraft:Pocket Edition v0.16.0 alpha build 1|&#039;&#039;&#039;build 1&#039;&#039;&#039;]]&lt;br /&gt;
|Access to high coordinates or the Far Lands without modifying the game or world files is feasible, due to the addition of the &amp;lt;code&amp;gt;/tp&amp;lt;/code&amp;gt; command.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;&#039;&#039;[[Minecraft:Bedrock Edition]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[Minecraft:Bedrock Edition 1.2.0|1.2.0]]&lt;br /&gt;
![[Minecraft:Bedrock Edition beta 1.2.0.2|beta 1.2.0.2]]&lt;br /&gt;
|The Skygrid no longer generates.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Minecraft:Bedrock Edition 1.2.10|1.2.10]]&lt;br /&gt;
|The Skygrid now generates again.&lt;br /&gt;
|-&lt;br /&gt;
![[Minecraft:Bedrock Edition beta 1.16.30.52|1.16.30]]&lt;br /&gt;
![[Minecraft:Bedrock Edition beta 1.16.20.50|beta 1.16.20.50]]&lt;br /&gt;
|The Far Lands generation has changed - the Skygrid no longer generates on the Overworld, but still generates in the Nether and the End.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Minecraft:Bedrock Edition 1.16.100|1.16.100]]&lt;br /&gt;
|The Far Lands layout has reverted to its prior form.&lt;br /&gt;
|-&lt;br /&gt;
![[Minecraft:Bedrock Edition 1.16.220|1.16.220]]&lt;br /&gt;
![[Minecraft:Bedrock Edition beta 1.16.220.50|beta 1.16.220.50]]&lt;br /&gt;
|World height limit has been increased, so the Far Lands height has been increased to an average of 133 and changed with it (may vary in height of Far Lands depending on the area, seeds, and coordinates). Sometimes, the Far Lands can generate monoliths after Y=128, or the Far Lands can generate to the height limit. Any world that was created before 1.16.220.50 won&#039;t generate monoliths.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Minecraft:Bedrock Edition 1.17.0|1.17.0]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Minecraft:Bedrock Edition beta 1.16.230.56|beta 1.16.230.56]]&lt;br /&gt;
|Stack of terrain connected with pillars now generate on the corner of the Far Lands at positive X coordinates.&lt;br /&gt;
|-&lt;br /&gt;
|An elevated land now generates at the negative X coordinates of the Far Lands&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Minecraft:Bedrock Edition 1.17.10|1.17.10]]&lt;br /&gt;
|The Skygrid generates in the Overworld again.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Minecraft:Bedrock Edition 1.17.30|1.17.30]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Minecraft:Bedrock Edition beta 1.17.20.20|beta 1.17.20.20]]&lt;br /&gt;
|Like in Java Edition Beta 1.8, the Far Lands, Nothingness and the Skygrid have now removed and has been pushed past the maximum signed 32-bit integer limit (or just &#039;&#039;&#039;fixed&#039;&#039;&#039;) in all dimensions, and terrain beyond X/Z ±12,550,821 for the most part changes to normal terrain and generates normally (Until 53.9 Quadrillion where the Far Lands begin in 1.17.30, beta 1.17.20.20 and onwards).&lt;br /&gt;
|-&lt;br /&gt;
|However, 3D distortion, &#039;&#039;The Stripe Lands&#039;&#039;, non-solid blocks and other distance effects still occur.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
&lt;br /&gt;
The world at excessive coordinates is not supported, and as such, certain issues related to the Far Lands may never be fixed. This is because such issues would affect only players who intentionally teleport to high coordinates, and exist as a limitation of the game engine itself.&amp;lt;ref&amp;gt;{{bug|MCPE-19828||Blocks after x/z +-4194304 are non-solid|WAI}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*It&#039;s unknown if the skygrid ever degrades.&lt;br /&gt;
*The Far Lands make an appearance in  Story Mode, where it is the location of The Maze and Ivor&#039;s Cottage.&lt;br /&gt;
*The title for Steve&#039;s Classic Mode route in Super Smash Bros. Ultimate references the Far Lands.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{MC/More images|Add more screenshots of the Far Lands during Caves &amp;amp; Cliffs development, including the Far Lands in negative X coordinates during this period.}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
FarLandsView.png|A view of the Far Lands while a player is facing them.&lt;br /&gt;
FarLandsEdge PocketEdition.jpg|Edge of the Far Lands.&lt;br /&gt;
FarLandsMesa PocketEdition.jpg|Mesa section of the Far Lands.&lt;br /&gt;
FarLandsPE-Swamp-TreesMiddle.png|Swamp section of the Far Lands, with symmetric structure.&lt;br /&gt;
Stack PE.jpg|The Edge Far Lands near the Corner Far Lands, with symmetric structure.&lt;br /&gt;
Desert corner.png|The Far Lands intersection in a desert biome. The cacti render as full blocks with gaps.&lt;br /&gt;
Skygrid temple.png|A desert pyramid generated in midair close to the start of the Skygrid.&lt;br /&gt;
Skygrid v1.16.20.png|Skygrid with negative Z Far Lands.&lt;br /&gt;
Far Lands Cave.png|A cave in the Edge Far Lands. Caves and ravines also generate this way in the Skygrid and Nothingness regions.&lt;br /&gt;
Far Lands Floating Igloo.png|An igloo generated in the Skygrid. As a result, the entire igloo, including the basement, is floating in mid-air.&lt;br /&gt;
Far Lands Fallen Tree.png|A fallen tree in the Skygrid. Only the base was generated.&lt;br /&gt;
Far Lands Mesa.png|An eroded badlands in the &amp;quot;Nothingness&amp;quot; Far Lands, the only biome with relatively normal terrain generation.&lt;br /&gt;
Village in infinite ocean (MinecraftEdu).png|A village near X=12551000. Partial blocks, such as fences and crops, render incorrectly here.&lt;br /&gt;
Minecraft Bedrock Farlands 1.17.10 .png|The Far Lands in version 1.17.10, using the Caves and Cliffs experimental setting.&lt;br /&gt;
Stripe lands in beta 1.17.20.20.jpg|Like in Java Edition Beta 1.8, the Far Lands were removed in [[Minecraft:Bedrock Edition beta 1.17.20.20|beta 1.17.20.20]], however, the rendering and movement issues persist.&lt;br /&gt;
Edge Far Lands 1.17.jpg|Edge Far Lands in [[Minecraft:Bedrock Edition beta 1.17.0.50|beta 1.17.0.50]], one of the last versions they appear in.&lt;br /&gt;
Corner Far Lands in Minecraft PE.png|The corner far lands.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{MC/Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox environment}}&lt;br /&gt;
{{MC/Navbox Bedrock Edition}}&lt;br /&gt;
{{MC/Navbox removed features}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Far Lands]]&lt;br /&gt;
de:Ferne Länder&lt;br /&gt;
el:Far Lands&lt;br /&gt;
es:Tierras lejanas de Bedrock Edition&lt;br /&gt;
fr:Terres lointaines&lt;br /&gt;
it:Terre lontane&lt;br /&gt;
ja:ファーランド&lt;br /&gt;
ko:머나먼 땅&lt;br /&gt;
nl:Verre landen&lt;br /&gt;
pl:Odległe lądy&lt;br /&gt;
pt:Far Lands (Edição Bedrock)&lt;br /&gt;
ru:Далёкие земли&lt;br /&gt;
zh:边境之地/基岩版&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fantasy_Texture_Pack&amp;diff=76068</id>
		<title>Minecraft:Fantasy Texture Pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fantasy_Texture_Pack&amp;diff=76068"/>
		<updated>2026-04-09T20:23:17Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MC/Exclusive|bedrock|console|3ds}}&lt;br /&gt;
{{Infobox mash-up&lt;br /&gt;
| title = Fantasy Texture Pack&lt;br /&gt;
| image = PEAlpha0158.png&lt;br /&gt;
| date = &lt;br /&gt;
*&#039;&#039;&#039;BE:&#039;&#039;&#039; September 15, 2016&lt;br /&gt;
*&#039;&#039;&#039;LCE:&#039;&#039;&#039; December 11, 2013&lt;br /&gt;
*&#039;&#039;&#039;3DS:&#039;&#039;&#039; June 5, 2018&lt;br /&gt;
| price = &lt;br /&gt;
*&#039;&#039;&#039;BE:&#039;&#039;&#039; {{MC/Minecoin|490}}&lt;br /&gt;
*&#039;&#039;&#039;LCE:&#039;&#039;&#039; {{MC/Price|2.99}}&lt;br /&gt;
| website page = [https://www.minecraft.net/en-us/marketplace/pdp/minecraft/fantasy-texture-pack/bb984328-6fa2-4774-aa1d-237709c02ffc Fantasy Texture Pack in Minecraft Marketplace]&lt;br /&gt;
}}[[File:FantasyTexturePack Thumbnail 0.jpg|thumb|Key art]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fantasy Texture Pack&#039;&#039;&#039;&amp;lt;ref&amp;gt;{{Cite|archive-url=https://web.archive.org/web/20140420011414/http://playxbla.com/fantasy-texture-pack-for-minecraft-xbox-360-edition-available-tomorrow-december-11th/|title=Fantasy Texture Pack for Minecraft: Xbox 360 Edition! Available Now!|website=playxbla.com|date=December 10, 2013}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite|archive-url=https://web.archive.org/web/0/http://www.mojang.com/2016/09/fantastic-changelog-0158-for-pocket-win-10-appears/|title=Fantastic! Changelog 0.15.8 for Pocket / Win 10 appears!|website=Mojang.com|date=September 15, 2016|author=Marsh Davies}}&amp;lt;/ref&amp;gt; is a [[Minecraft:texture pack (downloadable content)|texture pack]] that changes the game&#039;s textures to a medieval, rustic look. It is included in the {{MC/Editions|wiiu|switch}} by default.&lt;br /&gt;
&lt;br /&gt;
== Textures ==&lt;br /&gt;
{{MC/Needs render|section=1}}&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
{{MC/Empty Section}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{MC/Empty Section}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Entities ===&lt;br /&gt;
{{MC/Empty Section}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Paintings ===&lt;br /&gt;
{{MC/Empty Section}}&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;pixel-image&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
{{MC/Quote|Transport yourselves to a time where knights were heroes.|Minecraft Marketplace description}}&lt;br /&gt;
{{MC/Quote|Presenting the Fantasy texture pack. Let your imagination run free, transport yourselves to a time where Knights were heroes and legends were born. Why not create your own medieval empire?|Xbox Live Marketplace description}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|Pocket Edition alpha}}&lt;br /&gt;
|{{MC/HistoryLine||v0.15.8|Added the Fantasy Texture Pack}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|Legacy Console Edition}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=December 11, 2013|xboxlink=none|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added the Fantasy Texture Pack}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|3DS}}&lt;br /&gt;
|{{MC/HistoryLine||1.5.25|Added the Fantasy Texture Pack}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;pixel-image&amp;quot;&amp;gt;&lt;br /&gt;
Fantasy Pack icon.png|Pack icon&lt;br /&gt;
Fantasy Texture Pack key art Xbox 360.jpg|Key art used for the texture pack on &#039;&#039;Xbox 360 Edition&#039;&#039;.&lt;br /&gt;
Fantasy Texture Pack banner.png|Promotional banner of textures included in this pack for the &#039;&#039;Xbox 360 Edition&#039;&#039;.&lt;br /&gt;
Fantasy Texture Pack.gif|GIF released to promote the pack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Promotional images ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bedrock Edition&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Fantasy Texture Pack BE Promo 1.jpg&lt;br /&gt;
Fantasy Texture Pack BE Promo 2.jpg&lt;br /&gt;
Fantasy Texture Pack BE Promo 3.jpg&lt;br /&gt;
Fantasy Texture Pack BE Promo 4.jpg&lt;br /&gt;
Fantasy Texture Pack BE Promo 5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Xbox 360 Edition&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Fantasy Texture Pack Promo 1.jpg&lt;br /&gt;
Fantasy Texture Pack Promo 2.jpg&lt;br /&gt;
Fantasy Texture Pack Promo 3.jpg&lt;br /&gt;
Fantasy Texture Pack Promo 4.jpg&lt;br /&gt;
Fantasy Texture Pack Promo 5.jpg&lt;br /&gt;
Fantasy Texture Pack Promo 6.jpg&lt;br /&gt;
Fantasy Texture Pack Promo 7.jpg&lt;br /&gt;
Fantasy Texture Pack Promo 8.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{MC/Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox texture packs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasy]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fangs_of_frost&amp;diff=76067</id>
		<title>Minecraft:Fangs of frost</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fangs_of_frost&amp;diff=76067"/>
		<updated>2026-04-09T20:23:16Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT MCD:Fangs of Frost&lt;br /&gt;
{{MC/Redr|mcd|cap}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fangs_of_Frost&amp;diff=76066</id>
		<title>Minecraft:Fangs of Frost</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fangs_of_Frost&amp;diff=76066"/>
		<updated>2026-04-09T20:23:15Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT Minecraft Dungeons:Fangs of Frost&lt;br /&gt;
{{MC/Redr|mcd}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Family&amp;diff=76065</id>
		<title>Minecraft:Family</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Family&amp;diff=76065"/>
		<updated>2026-04-09T20:23:12Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{about|the list of families|the target selector argument &amp;lt;code&amp;gt;family&amp;lt;/code&amp;gt;|Target selectors#Selecting targets by family}}&lt;br /&gt;
{{MC/Exclusive|bedrock}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;family&#039;&#039;&#039;, or &#039;&#039;&#039;entity family&#039;&#039;&#039;, is a unique technical label for {{MC/El|be}}, which specifies the family to which an entity belongs. Families are defined by the [https://learn.microsoft.com/en-us/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_type_family &amp;lt;code&amp;gt;minecraft:type_family&amp;lt;/code&amp;gt;] component in the entities&#039; behavior files. These labels are used for target selection in commands and entity behaviors. &amp;lt;!-- Do not link the Target selector page to the term ‘target selection,’ because that page only covers usage in commands. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of families ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable hlist&amp;quot; data-description=&amp;quot;List of type family (Bedrock Edition only)&amp;quot;&lt;br /&gt;
! Family&lt;br /&gt;
! style=&amp;quot;min-width: 20em;&amp;quot; | Explanation&lt;br /&gt;
! Entity in the family&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;adult_piglin&amp;lt;/code&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;amp;ndash;&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Piglin Brute}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;allay&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to allays.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Allay}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to animal mobs. Due to a bug, this family tag is only applied to goats.&amp;lt;ref&amp;gt;{{bug|MCPE-233650||&amp;quot;animal&amp;quot; family entity type is missing all animals but goats}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Goat}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;armadillo&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to armadillos.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Armadillo}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;armor_stand&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to armor stands.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Armor Stand}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;armorer&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to villagers and zombie villagers that have the armorer profession.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Old Villager}}&lt;br /&gt;
* {{MC/Entitylink|Old Zombie Villager}}&lt;br /&gt;
* {{MC/Entitylink|Villager}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Villager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;arthropod&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to mobs that are affected by the Bane of Arthropods enchantment.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Bee}}&lt;br /&gt;
* {{MC/Entitylink|Cave Spider}}&lt;br /&gt;
* {{MC/Entitylink|Endermite}}&lt;br /&gt;
* {{MC/Entitylink|Silverfish}}&lt;br /&gt;
* {{MC/Entitylink|Spider}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;artisan&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to villagers with the butcher, leatherworker, or mason profession.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Old Villager}}&lt;br /&gt;
* {{MC/Entitylink|Villager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;aquatic&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to [[Minecraft:aquatic]]-themed mobs.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Axolotl}}&lt;br /&gt;
* {{MC/Entitylink|Cod}}&lt;br /&gt;
* {{MC/Entitylink|Dolphin}}&lt;br /&gt;
* {{MC/Entitylink|Elder Guardian}}&lt;br /&gt;
* {{MC/Entitylink|Glow Squid}}&lt;br /&gt;
* {{MC/Entitylink|Guardian}}&lt;br /&gt;
* {{MC/Entitylink|Nautilus}}&lt;br /&gt;
* {{MC/Entitylink|Pufferfish}}&lt;br /&gt;
* {{MC/Entitylink|Salmon}}&lt;br /&gt;
* {{MC/Entitylink|Squid}}&lt;br /&gt;
* {{MC/Entitylink|Tadpole}}&lt;br /&gt;
* {{MC/Entitylink|Tropical Fish}}&lt;br /&gt;
* {{MC/Entitylink|Turtle}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Nautilus}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;axolotl&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to axolotls.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Axolotl}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;baby_piglin&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to baby piglins.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Piglin}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;baby_turtle&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to baby turtles.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Turtle}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;baby_undead&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to baby zombie variants.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Drowned}}&lt;br /&gt;
* {{MC/Entitylink|Husk}}&lt;br /&gt;
* {{MC/Entitylink|Zombie}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Villager}}&amp;lt;ref&amp;gt;Note: {{MC/Cd|baby_undead}} only applies to baby zombie villagers transformed from baby villagers, or when spawned using the {{MC/Cd|minecraft:entity_born}} or {{MC/Cd|minecraft:as_baby}} [[Minecraft:spawn event]]s, not ones that have naturally spawned. See {{bug|MCPE-234690}} and {{bug|MCPE-234691}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{MC/Entitylink|Zombified Piglin}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to bats.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Bat}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bee&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to bees.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Bee}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;blacksmith&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to villagers with the armorer, toolsmith, and weaponsmith profession.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Old Villager}}&lt;br /&gt;
* {{MC/Entitylink|Villager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;blaze&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to blazes.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Blaze}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;boat&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to boats and boats with chests.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Boat}}&lt;br /&gt;
* {{MC/Entitylink|id=boat-with-chest|Chest Boat}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bogged&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to bogged.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Bogged}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;breeze&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to breezes.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Breeze}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;butcher&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to villagers and zombie villagers with the butcher profession.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Old Villager}}&lt;br /&gt;
* {{MC/Entitylink|Old Zombie Villager}}&lt;br /&gt;
* {{MC/Entitylink|Villager}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Villager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;camel&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to camels.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Camel}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;camel_husk&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to camel husks.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Camel Husk}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cartographer&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to villagers and zombie villagers with the cartographer profession.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Old Villager}}&lt;br /&gt;
* {{MC/Entitylink|Old Zombie Villager}}&lt;br /&gt;
* {{MC/Entitylink|Villager}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Villager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cat&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to cats.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Cat}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cavespider&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to cave spiders.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Cave Spider}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;chicken&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to chickens.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Chicken}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to villagers and zombie villagers with the cleric profession.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Old Villager}}&lt;br /&gt;
* {{MC/Entitylink|Old Zombie Villager}}&lt;br /&gt;
* {{MC/Entitylink|Villager}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Villager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cod&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to cod.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Cod}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;copper_golem&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to copper golems.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Copper Golem}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cow&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to cows.&lt;br /&gt;
|&lt;br /&gt;
* {{MC/Entitylink|Cow}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;creaking&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to creakings.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Creaking}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;creeper&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to creepers.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Creeper}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dolphin&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to dolphins.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Dolphin}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;donkey&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to donkeys.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Donkey}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dragon&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to the ender dragon.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Ender Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drowned&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to drowned.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Drowned}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enderman&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to endermen.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Enderman}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;endermite&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to endermites.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Endermite}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;evocation_illager&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to evokers.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Evoker}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;farmer&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to villagers and zombie villagers with the farmer profession.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Old Villager}}&lt;br /&gt;
* {{MC/Entitylink|Old Zombie Villager}}&lt;br /&gt;
* {{MC/Entitylink|Villager}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Villager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fish&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to fish-related mobs.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Cod}}&lt;br /&gt;
* {{MC/Entitylink|Pufferfish}}&lt;br /&gt;
* {{MC/Entitylink|Salmon}}&lt;br /&gt;
* {{MC/Entitylink|Tropical Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fisherman&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to villagers and zombie villagers with the fisherman profession.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Old Villager}}&lt;br /&gt;
* {{MC/Entitylink|Old Zombie Villager}}&lt;br /&gt;
* {{MC/Entitylink|Villager}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Villager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fletcher&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to villagers and zombie villagers with the fletcher profession.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Old Villager}}&lt;br /&gt;
* {{MC/Entitylink|Old Zombie Villager}}&lt;br /&gt;
* {{MC/Entitylink|Villager}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Villager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fox&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to foxes.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Fox}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;frog&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to frogs.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Frog}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ghast&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to ghasts.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Ghast}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;goat&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to goats.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Goat}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;guardian&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to guardians.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Guardian}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;guardian_elder&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to elder guardians.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Elder Guardian}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;happy_ghast&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to happy ghasts.&lt;br /&gt;
|&lt;br /&gt;
* {{MC/Entitylink|Happy Ghast}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hoglin&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to hoglins.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Hoglin}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hoglin_adult&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to adult hoglins.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Hoglin}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hoglin_baby&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to baby hoglins.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Hoglin}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hoglin_huntable&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to hoglins that can be hunted by piglins.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Hoglin}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;horse&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to horses.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Horse}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;husk&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to husks.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Husk}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;husk_rider&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to husks that have spawned from a camel husk jockey.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Husk}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;illager&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to illagers.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Evoker}}&lt;br /&gt;
* {{MC/Entitylink|Pillager}}&lt;br /&gt;
* {{MC/Entitylink|Vindicator}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;inanimate&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to most non-mob entities.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Armor Stand}}&lt;br /&gt;
* {{MC/Entitylink|Boat}}&lt;br /&gt;
* {{MC/Entitylink|id=boat-with-chest|Chest Boat}}&lt;br /&gt;
* {{MC/Entitylink|Minecart}}&lt;br /&gt;
* {{MC/Entitylink|Minecart with Chest}}&lt;br /&gt;
* {{MC/Entitylink|Minecart with Command Block}}&lt;br /&gt;
* {{MC/Entitylink|Minecart with Hopper}}&lt;br /&gt;
* {{MC/Entitylink|Minecart with TNT}}&lt;br /&gt;
* {{MC/Entitylink|TNT}}&lt;br /&gt;
* {{MC/Entitylink|Tripod Camera}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;irongolem&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to iron golems.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Iron Golem}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;leatherworker&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to villagers and zombie villagers with the leatherworker profession.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Old Villager}}&lt;br /&gt;
* {{MC/Entitylink|Old Zombie Villager}}&lt;br /&gt;
* {{MC/Entitylink|Villager}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Villager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;librarian&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to villagers and zombie villagers with the librarian profession.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Old Villager}}&lt;br /&gt;
* {{MC/Entitylink|Old Zombie Villager}}&lt;br /&gt;
* {{MC/Entitylink|Villager}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Villager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightning&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to lightning entities.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Lightning Bolt}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightweight&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to mobs that can stay on powder snow without sinking.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Endermite}}&lt;br /&gt;
* {{MC/Entitylink|Fox}}&lt;br /&gt;
* {{MC/Entitylink|Rabbit}}&lt;br /&gt;
* {{MC/Entitylink|Silverfish}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;llama&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to llama-related mobs.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Llama}}&lt;br /&gt;
* {{MC/Entitylink|Trader Llama}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;magmacube&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to magma cubes.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Magma Cube}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;minecart&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to [[Minecraft:minecart]]-related entities.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Minecart}}&lt;br /&gt;
* {{MC/Entitylink|Minecart with Chest}}&lt;br /&gt;
* {{MC/Entitylink|Minecart with Command Block}}&lt;br /&gt;
* {{MC/Entitylink|Minecart with Hopper}}&lt;br /&gt;
* {{MC/Entitylink|Minecart with TNT}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mob&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to every single mob in the game. Due to a bug, piglin brutes, goats, non-aggressive pandas, salmon, cod, pufferfish, and tropical fish are not in this family.&amp;lt;ref&amp;gt;{{bug|MCPE-152628||Piglin, piglin brute, goat, panda, and fish are not assigned &amp;quot;mob&amp;quot; type_family}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Allay}}&lt;br /&gt;
* {{MC/Entitylink|Armadillo}}&lt;br /&gt;
* {{MC/Entitylink|Armor Stand}}&lt;br /&gt;
* {{MC/Entitylink|Axolotl}}&lt;br /&gt;
* {{MC/Entitylink|Bat}}&lt;br /&gt;
* {{MC/Entitylink|Bee}}&lt;br /&gt;
* {{MC/Entitylink|Blaze}}&lt;br /&gt;
* {{MC/Entitylink|Bogged}}&lt;br /&gt;
* {{MC/Entitylink|Breeze}}&lt;br /&gt;
* {{MC/Entitylink|Camel}}&lt;br /&gt;
* {{MC/Entitylink|Camel Husk}}&lt;br /&gt;
* {{MC/Entitylink|Cat}}&lt;br /&gt;
* {{MC/Entitylink|Cave Spider}}&lt;br /&gt;
* {{MC/Entitylink|Chicken}}&lt;br /&gt;
* {{MC/Entitylink|Copper Golem}}&lt;br /&gt;
* {{MC/Entitylink|Cow}}&lt;br /&gt;
* {{MC/Entitylink|Creaking}}&lt;br /&gt;
* {{MC/Entitylink|Creeper}}&lt;br /&gt;
* {{MC/Entitylink|Dolphin}}&lt;br /&gt;
* {{MC/Entitylink|Donkey}}&lt;br /&gt;
* {{MC/Entitylink|Drowned}}&lt;br /&gt;
* {{MC/Entitylink|Elder Guardian}}&lt;br /&gt;
* {{MC/Entitylink|Ender Dragon}}&lt;br /&gt;
* {{MC/Entitylink|Enderman}}&lt;br /&gt;
* {{MC/Entitylink|Endermite}}&lt;br /&gt;
* {{MC/Entitylink|Evoker}}&lt;br /&gt;
* {{MC/Entitylink|Fox}}&lt;br /&gt;
* {{MC/Entitylink|Frog}}&lt;br /&gt;
* {{MC/Entitylink|Ghast}}&lt;br /&gt;
* {{MC/Entitylink|Glow Squid}}&lt;br /&gt;
* {{MC/Entitylink|Guardian}}&lt;br /&gt;
* {{MC/Entitylink|Happy Ghast}}&lt;br /&gt;
* {{MC/Entitylink|Hoglin}}&lt;br /&gt;
* {{MC/Entitylink|Horse}}&lt;br /&gt;
* {{MC/Entitylink|Husk}}&lt;br /&gt;
* {{MC/Entitylink|Iron Golem}}&lt;br /&gt;
* {{MC/Entitylink|Llama}}&lt;br /&gt;
* {{MC/Entitylink|Magma Cube}}&lt;br /&gt;
* {{MC/Entitylink|Mooshroom}}&lt;br /&gt;
* {{MC/Entitylink|Mule}}&lt;br /&gt;
* {{MC/Entitylink|Nautilus}}&lt;br /&gt;
* {{MC/Entitylink|NPC}}&lt;br /&gt;
* {{MC/Entitylink|Ocelot}}&lt;br /&gt;
* {{MC/Entitylink|Old Villager}}&lt;br /&gt;
* {{MC/Entitylink|Old Zombie Villager}}&lt;br /&gt;
* {{MC/Entitylink|Panda}} (Aggressive pandas only)&lt;br /&gt;
* {{MC/Entitylink|Parched}}&lt;br /&gt;
* {{MC/Entitylink|Parrot}}&lt;br /&gt;
* {{MC/Entitylink|Phantom}}&lt;br /&gt;
* {{MC/Entitylink|Pig}}&lt;br /&gt;
* {{MC/Entitylink|Piglin}}&lt;br /&gt;
* {{MC/Entitylink|Pillager}}&lt;br /&gt;
* {{MC/Entitylink|Polar Bear}}&lt;br /&gt;
* {{MC/Entitylink|Rabbit}}&lt;br /&gt;
* {{MC/Entitylink|Ravager}}&lt;br /&gt;
* {{MC/Entitylink|Sheep}}&lt;br /&gt;
* {{MC/Entitylink|Shulker}}&lt;br /&gt;
* {{MC/Entitylink|Silverfish}}&lt;br /&gt;
* {{MC/Entitylink|Skeleton}}&lt;br /&gt;
* {{MC/Entitylink|Skeleton Horse}}&lt;br /&gt;
* {{MC/Entitylink|Slime}}&lt;br /&gt;
* {{MC/Entitylink|Sniffer}}&lt;br /&gt;
* {{MC/Entitylink|Snow Golem}}&lt;br /&gt;
* {{MC/Entitylink|Spider}}&lt;br /&gt;
* {{MC/Entitylink|Squid}}&lt;br /&gt;
* {{MC/Entitylink|Stray}}&lt;br /&gt;
* {{MC/Entitylink|Strider}}&lt;br /&gt;
* {{MC/Entitylink|Tadpole}}&lt;br /&gt;
* {{MC/Entitylink|Trader Llama}}&lt;br /&gt;
* {{MC/Entitylink|Tripod Camera}}&lt;br /&gt;
* {{MC/Entitylink|Turtle}}&lt;br /&gt;
* {{MC/Entitylink|Vex}}&lt;br /&gt;
* {{MC/Entitylink|Villager}}&lt;br /&gt;
* {{MC/Entitylink|Vindicator}}&lt;br /&gt;
* {{MC/Entitylink|Wandering Trader}}&lt;br /&gt;
* {{MC/Entitylink|Warden}}&lt;br /&gt;
* {{MC/Entitylink|Witch}}&lt;br /&gt;
* {{MC/Entitylink|Wither}}&lt;br /&gt;
* {{MC/Entitylink|Wither Skeleton}}&lt;br /&gt;
* {{MC/Entitylink|Wolf}}&lt;br /&gt;
* {{MC/Entitylink|Zoglin}}&lt;br /&gt;
* {{MC/Entitylink|Zombie}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Horse}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Nautilus}}&lt;br /&gt;
* {{MC/Entitylink|Zombified Piglin}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Villager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;monster&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to most [[Minecraft:monster]]s. Zombie horses, skeleton horses, and camel husks are excluded from this family type, despite being monsters.&amp;lt;ref&amp;gt;{{bug|MCPE-232884|||Invalid}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Blaze}}&lt;br /&gt;
* {{MC/Entitylink|Bogged}}&lt;br /&gt;
* {{MC/Entitylink|Breeze}}&lt;br /&gt;
* {{MC/Entitylink|Cave Spider}}&lt;br /&gt;
* {{MC/Entitylink|Creaking}}&lt;br /&gt;
* {{MC/Entitylink|Creeper}}&lt;br /&gt;
* {{MC/Entitylink|Drowned}}&lt;br /&gt;
* {{MC/Entitylink|Elder Guardian}}&lt;br /&gt;
* {{MC/Entitylink|Enderman}}&lt;br /&gt;
* {{MC/Entitylink|Endermite}}&lt;br /&gt;
* {{MC/Entitylink|Evoker}}&lt;br /&gt;
* {{MC/Entitylink|Ghast}}&lt;br /&gt;
* {{MC/Entitylink|Guardian}}&lt;br /&gt;
* {{MC/Entitylink|Husk}}&lt;br /&gt;
* {{MC/Entitylink|Magma Cube}}&lt;br /&gt;
* {{MC/Entitylink|Old Zombie Villager}}&lt;br /&gt;
* {{MC/Entitylink|Parched}}&lt;br /&gt;
* {{MC/Entitylink|Phantom}}&lt;br /&gt;
* {{MC/Entitylink|Piglin}}&lt;br /&gt;
* {{MC/Entitylink|Piglin Brute}}&lt;br /&gt;
* {{MC/Entitylink|Pillager}}&lt;br /&gt;
* {{MC/Entitylink|Ravager}}&lt;br /&gt;
* {{MC/Entitylink|Shulker}}&lt;br /&gt;
* {{MC/Entitylink|Silverfish}}&lt;br /&gt;
* {{MC/Entitylink|Skeleton}}&lt;br /&gt;
* {{MC/Entitylink|Slime}}&lt;br /&gt;
* {{MC/Entitylink|Spider}}&lt;br /&gt;
* {{MC/Entitylink|Stray}}&lt;br /&gt;
* {{MC/Entitylink|Vex}}&lt;br /&gt;
* {{MC/Entitylink|Vindicator}}&lt;br /&gt;
* {{MC/Entitylink|Warden}}&lt;br /&gt;
* {{MC/Entitylink|Witch}}&lt;br /&gt;
* {{MC/Entitylink|Wither}}&lt;br /&gt;
* {{MC/Entitylink|Wither Skeleton}}&lt;br /&gt;
* {{MC/Entitylink|Zoglin}}&lt;br /&gt;
* {{MC/Entitylink|Zombie}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Nautilus}}&lt;br /&gt;
* {{MC/Entitylink|Zombified Piglin}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Villager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mule&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to mules.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Mule}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mushroomcow&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to mooshrooms.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Mooshroom}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;nautilus&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to nautiluses.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Nautilus}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;nitwit&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to villagers and zombie villagers that are nitwits.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Villager}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Villager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;npc&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to [[Minecraft:NPC]]s.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|NPC}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ocelot&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to ocelots.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Ocelot}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pacified&amp;lt;/code&amp;gt;&lt;br /&gt;
| A  tag applied to bees that have lost their stingers.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Bee}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;panda&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to pandas.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Panda}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;panda_aggressive&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to pandas as the aggressive variant.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Panda}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;parched&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to parched.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Parched}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;parrot_tame&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to tamed parrots.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Parrot}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;parrot_wild&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to wild parrots.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Parrot}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;peasant&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to unskilled, farmer, fisherman, shepherd, fletcher, and nitwit villagers.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Villager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;phantom&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to phantoms.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Phantom}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pig&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to pigs.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Pig}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;piglin&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to piglins and their variants.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Piglin}}&lt;br /&gt;
* {{MC/Entitylink|Piglin Brute}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;piglin_brute&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to piglin brutes.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Piglin Brute}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;piglin_hunter&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to piglins that can start to hunt a hoglin.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Piglin}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pillager&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to pillagers.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Pillager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;player&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to players.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Player}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;polarbear&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to polar bears.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Polar Bear}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;priest&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to villagers with the cleric profession.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Old Villager}}&lt;br /&gt;
* {{MC/Entitylink|Villager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pufferfish&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to pufferfish.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Pufferfish}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rabbit&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to rabbits.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Rabbit}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ravager&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to ravagers.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Ravager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;salmon&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to salmon.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Salmon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sheep&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to sheep.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Sheep}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shepherd&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to villagers and zombie villagers with the shepherd profession.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Old Villager}}&lt;br /&gt;
* {{MC/Entitylink|Old Zombie Villager}}&lt;br /&gt;
* {{MC/Entitylink|Villager}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Villager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shulker&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to wandering traders.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Shulker}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;silverfish&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to silverfish.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Silverfish}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;skeleton&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to skeletons and their variants.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Bogged}}&lt;br /&gt;
* {{MC/Entitylink|Parched}}&lt;br /&gt;
* {{MC/Entitylink|Skeleton}}&lt;br /&gt;
* {{MC/Entitylink|Stray}}&lt;br /&gt;
* {{MC/Entitylink|Wither}}&lt;br /&gt;
* {{MC/Entitylink|Wither Skeleton}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;skeletonhorse&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to skeleton horses.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Skeleton Horse}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;slime&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to slimes.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Slime}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sniffer&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to sniffers.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Sniffer}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;snowgolem&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to snow golems.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Snow Golem}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;spider&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to spiders.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Spider}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;squid&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to squid-related mobs.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Glow Squid}}&lt;br /&gt;
* {{MC/Entitylink|Squid}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;stone_mason&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to villagers and zombie villagers with the mason profession.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Villager}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Villager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;stray&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to strays.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|stray}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;strider&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to striders.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Strider}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;strider_adult&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to adult striders.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Strider}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;strider_baby&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to baby striders.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Strider}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tadpole&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to tadpoles.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Tadpole}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tnt&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to fused [[Minecraft:TNT]].&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|TNT}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;toolsmith&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to villagers and zombie villagers with the toolsmith profession.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Old Villager}}&lt;br /&gt;
* {{MC/Entitylink|Old Zombie Villager}}&lt;br /&gt;
* {{MC/Entitylink|Villager}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Villager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trader_llama&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to trader llamas.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Trader Llama}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tripodcamera&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to [[Minecraft:camera|cameras]].&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Tripod Camera}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tropicalfish&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to tropical fish.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Tropical Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;turtle&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to turtles.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Turtle}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;undead&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to mobs that can be affected by the Smite enchantment, it also makes the mob immune to Regeneration and Poison.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Bogged}}&lt;br /&gt;
* {{MC/Entitylink|Camel Husk}}&lt;br /&gt;
* {{MC/Entitylink|Drowned}}&lt;br /&gt;
* {{MC/Entitylink|Husk}}&lt;br /&gt;
* {{MC/Entitylink|Old Zombie Villager}}&lt;br /&gt;
* {{MC/Entitylink|Parched}}&lt;br /&gt;
* {{MC/Entitylink|Phantom}}&lt;br /&gt;
* {{MC/Entitylink|Skeleton}}&lt;br /&gt;
* {{MC/Entitylink|Skeleton Horse}}&lt;br /&gt;
* {{MC/Entitylink|Stray}}&lt;br /&gt;
* {{MC/Entitylink|Wither}}&lt;br /&gt;
* {{MC/Entitylink|Wither Skeleton}}&lt;br /&gt;
* {{MC/Entitylink|Zoglin}}&lt;br /&gt;
* {{MC/Entitylink|Zombie}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Horse}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Nautilus}}&lt;br /&gt;
* {{MC/Entitylink|Zombified Piglin}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Villager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;unskilled&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to villagers and zombie villagers that have no profession.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Villager}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Villager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vex&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to vexes.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Vex}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;villager&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to villagers.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Old Villager}}&lt;br /&gt;
* {{MC/Entitylink|Villager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vindicator&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to vindicators.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Vindicator}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;wandering_trader&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to wandering traders.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Wandering Trader}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;wandering_trader_despawning&amp;lt;/code&amp;gt;&lt;br /&gt;
| This family tag is applied after enough time has passed since the mob spawned. The [https://learn.microsoft.com/en-us/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_despawn?view=minecraft-bedrock-stable minecraft:despawn] component detects this to despawn the entity.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Wandering Trader}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;warden&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to wardens.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Warden}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;weaponsmith&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to villagers and zombie villagers with the weaponsmith profession.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Old Villager}}&lt;br /&gt;
* {{MC/Entitylink|Old Zombie Villager}}&lt;br /&gt;
* {{MC/Entitylink|Villager}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Villager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;wind_charge&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to wind charge projectiles from breezes.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Wind Charge|Breeze Wind Charge}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;wind_charge_projectile&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to wind charge projectiles from breezes.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Wind Charge|Breeze Wind Charge}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;witch&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to witches.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Witch}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;wither&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to [[Minecraft:wither]]-related mobs.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Wither}}&lt;br /&gt;
* {{MC/Entitylink|Wither Skeleton}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;wolf&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to wolves.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Wolf}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;zoglin&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to zoglins.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Zoglin}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;zoglin_adult&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to adult zoglins.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Zoglin}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;zoglin_baby&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to baby zoglins.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Zoglin}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;zombie&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to zombies and their variants.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Drowned}}&lt;br /&gt;
* {{MC/Entitylink|Husk}}&lt;br /&gt;
* {{MC/Entitylink|Old Zombie Villager}}&lt;br /&gt;
* {{MC/Entitylink|Zombie}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Villager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;zombie_nautilus&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to zombie nautiluses.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Zombie Nautilus}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;zombie_pigman&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to zombified piglins.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Zombified Piglin}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;zombie_rider&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to zombies that have spawned from a zombie horseman.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Zombie}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;zombie_villager&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to zombie villagers.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Old Zombie Villager}}&lt;br /&gt;
* {{MC/Entitylink|Zombie Villager}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;zombiehorse&amp;lt;/code&amp;gt;&lt;br /&gt;
| A tag applied to zombie horses.&lt;br /&gt;
| &lt;br /&gt;
* {{MC/Entitylink|Zombie Horse}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Minecraft:Tag (Bedrock Edition)]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://learn.microsoft.com/en-us/minecraft/creator/documents/introductiontoentityfamilies?view=minecraft-bedrock-stable Introduction to Entity Families | Microsoft Learn]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox Bedrock Edition}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Data driven id lists in Bedrock Edition]]&lt;br /&gt;
&lt;br /&gt;
ja:ファミリー&lt;br /&gt;
pt:Família&lt;br /&gt;
zh:族&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Eyes&amp;diff=76064</id>
		<title>Minecraft:Eyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Eyes&amp;diff=76064"/>
		<updated>2026-04-09T20:23:12Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT Eye&lt;br /&gt;
{{MC/Redr|plural}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Eyeblossom&amp;diff=76063</id>
		<title>Minecraft:Eyeblossom</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Eyeblossom&amp;diff=76063"/>
		<updated>2026-04-09T20:23:09Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox block&lt;br /&gt;
| image = Closed Eyeblossom.png&lt;br /&gt;
| imagecaption = Closed&lt;br /&gt;
| image2 = Open Eyeblossom.png&lt;br /&gt;
| image2caption = Open&lt;br /&gt;
| invimage = Closed Eyeblossom&lt;br /&gt;
| invimage2 = Open Eyeblossom.png&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
| tool = any&lt;br /&gt;
| light = No&lt;br /&gt;
| transparent = Yes&lt;br /&gt;
| flammable = {{MC/JEBE|Yes (60)|Yes (30)}}&lt;br /&gt;
| lavasusceptible = No&lt;br /&gt;
| mapcolor = &lt;br /&gt;
* {{TooltipSprite||Closed Eyeblossom}} {{Map color|Closed Eyeblossom}}&lt;br /&gt;
* {{TooltipSprite||Open Eyeblossom}} {{Map color|Open Eyeblossom}}&lt;br /&gt;
}}&lt;br /&gt;
An &#039;&#039;&#039;eyeblossom&#039;&#039;&#039; is a unique [[Minecraft:flower]] found in the pale garden biome. It changes state depending on the daylight cycle, closing during the day and opening at night. Its &amp;quot;eye&amp;quot;, visible only when the flower is open, glows in the dark but does not emit light in its surroundings.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
An eyeblossom can be broken instantly with any item or by hand, dropping itself in its current state.&lt;br /&gt;
&lt;br /&gt;
An eyeblossom also breaks if [[Minecraft:water]] or [[Minecraft:lava]] runs over its location, if a [[Minecraft:piston]] extends or pushes a block into its location, or if a block under the plant is moved or destroyed.&lt;br /&gt;
&lt;br /&gt;
{{MC/Breaking row|Eyeblossom|horizontal=1}}&lt;br /&gt;
&lt;br /&gt;
=== Natural generation ===&lt;br /&gt;
Eyeblossoms generate naturally on grass blocks or pale moss blocks in the pale garden biome.&lt;br /&gt;
{{MC/Block Distribution}}&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
Wandering traders may sell an open eyeblossom for 1 [[Minecraft:emerald]]. Wandering traders do not sell closed eyeblossoms.&lt;br /&gt;
{{Trade sources|Open Eyeblossom|Closed Eyeblossom}}&lt;br /&gt;
&lt;br /&gt;
=== Mob loot ===&lt;br /&gt;
{{MC/In|bedrock}}, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 1 open eyeblossom when killed while showing the item as trade offer, if the player holds an [[Minecraft:emerald]].&lt;br /&gt;
&lt;br /&gt;
=== Post-generation ===&lt;br /&gt;
When bone meal is applied to a grass block in a pale garden biome, eyeblossoms have a chance of generating on the targeted [[Minecraft:block]] and adjacent grass blocks in a 15×5×15 area {{MC/In|Java}}, or a 7×5×7 area {{MC/In|Bedrock}}. {{MC/In|java}}, eyeblossoms generate closed or open depending on the time of day, while {{MC/In|bedrock}} they always generate closed, even during the night.&lt;br /&gt;
&lt;br /&gt;
{{MC/In|Bedrock}}, when bone meal is applied to an eyeblossom in any biome, more eyeblossoms appear on top of nearby grass blocks. The flowers can appear up to 3 blocks away from the original, forming a 7×7 square. These eyeblossoms are either open or closed depending on the state of the original eyeblossom.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Like other flowers, eyeblossoms can be used as decoration and planted on grass blocks, [[Minecraft:dirt]], coarse dirt, rooted dirt, [[Minecraft:farmland]], [[Minecraft:podzol]], [[Minecraft:mycelium]], moss blocks, pale moss blocks, [[Minecraft:mud]], or muddy mangrove roots.&lt;br /&gt;
&lt;br /&gt;
Eyeblossoms can be placed in flower pots.&lt;br /&gt;
&lt;br /&gt;
The eye section remains at maximum brightness regardless of the surrounding light level. This affects placed and potted open eyeblossoms, however the item form of open eyeblossoms still appears at the surrounding brightness level.&amp;lt;ref&amp;gt;{{bug|MC-277937}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Opening and closing ===&lt;br /&gt;
[[File:Eyeblossoms opening.gif|thumb|right|A field of eyeblossoms opening at night]]&lt;br /&gt;
Eyeblossoms close during the day and open at night, emitting particles when they do so. Eyeblossoms communicate with other nearby eyeblossoms, telling them to open or close. Eyeblossoms never change their state when placed in [[Minecraft:the Nether]] or [[Minecraft:the End]].&lt;br /&gt;
&lt;br /&gt;
When an eyeblossom receives a [[Minecraft:tick#Random tick|random tick]], it checks if it has the correct state for the time of day. If the eyeblossom should change states from open to closed, or closed to open, it does so and checks for other eyeblossoms within a 7&amp;amp;times;5&amp;amp;times;7 block area centered on the eyeblossom (i.e. 3 blocks horizontally, and 2 blocks vertically). If other eyeblossoms are found, they receive a [[Minecraft:Tick#Scheduled tick|scheduled tick]] to perform the same process of checking their state and looking for nearby eyeblossoms.&lt;br /&gt;
&lt;br /&gt;
Potted eyeblossoms can change state, but do so only upon receiving a random tick; they cannot communicate with other eyeblossoms, whether potted or not.&lt;br /&gt;
&lt;br /&gt;
Eyeblossoms are detected by [[Minecraft:observer]]s and sculk sensors when they open or close.&lt;br /&gt;
&lt;br /&gt;
=== Crafting ingredient ===&lt;br /&gt;
{{Crafting usage|Closed Eyeblossom, Open Eyeblossom}}&lt;br /&gt;
&lt;br /&gt;
=== Suspicious stew ===&lt;br /&gt;
{{MC/Main|Suspicious Stew}}&lt;br /&gt;
&lt;br /&gt;
Suspicious stew that is created using an open eyeblossom imparts the {{MC/Effectlink|Blindness}} effect for 11 seconds {{MC/In|java}} or 7 seconds {{MC/In|bedrock}}. Suspicious stew created with a closed eyeblossom imparts the {{MC/Effectlink|Nausea}} effect for 7 seconds. Suspicious stew can be crafted using an eyeblossom or produced by feeding an eyeblossom to a brown mooshroom and then milking it with a [[Minecraft:bowl]].&lt;br /&gt;
&lt;br /&gt;
{{Crafting&lt;br /&gt;
|head=1&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|Red Mushroom&lt;br /&gt;
|Brown Mushroom&lt;br /&gt;
|Bowl&lt;br /&gt;
|Open Eyeblossom&lt;br /&gt;
|Output=Suspicious Stew&lt;br /&gt;
|description=Gives the {{MC/Effectlink|Blindness}} effect.&lt;br /&gt;
|shapeless=true&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|Red Mushroom&lt;br /&gt;
|Brown Mushroom&lt;br /&gt;
|Bowl&lt;br /&gt;
|Closed Eyeblossom&lt;br /&gt;
|Output=Suspicious Stew&lt;br /&gt;
|description=Gives the {{MC/Effectlink|Nausea}} effect.&lt;br /&gt;
|shapeless=true&lt;br /&gt;
|foot=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Bees ===&lt;br /&gt;
When a bee touches an open eyeblossom on any difficulty other than Peaceful, it is inflicted with the Poison effect for {{MC/Convert|1.25|second|game tick}}. Despite this, bees can still pollinate open eyeblossoms as they do with other flowers.&lt;br /&gt;
&lt;br /&gt;
Open eyeblossoms can be used to lead bees, but cannot be used to breed them or grow baby bees. Feeding a bee an open eyeblossom inflicts it with the Poison effect for {{MC/Convert|1.25|second|game tick}}, without angering the bee.&lt;br /&gt;
&lt;br /&gt;
Bees do not interact with closed eyeblossoms. They are not attracted by closed eyeblossoms, do not get poisoned if they touch one, and cannot be fed one.&lt;br /&gt;
&lt;br /&gt;
=== Bee nests ===&lt;br /&gt;
Oak, birch, and cherry trees grown from [[Minecraft:sapling]]s planted within 2 blocks of an eyeblossom have a 5% chance to grow with a bee nest and 2-3 bees in it.&lt;br /&gt;
&lt;br /&gt;
=== Composting ===&lt;br /&gt;
Placing an eyeblossom into a [[Minecraft:composter]] has a 65% chance of raising the compost level by 1.&lt;br /&gt;
&lt;br /&gt;
=== Ambient sounds ===&lt;br /&gt;
An open eyeblossom emits subtle [[#Unique|eerie sounds]] when it is planted on a pale moss block.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
=== Generic ===&lt;br /&gt;
{{MC/Sound table/Block/Grass}}&lt;br /&gt;
&lt;br /&gt;
=== Unique ===&lt;br /&gt;
{{MC/Edition|Java}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
|type=java&lt;br /&gt;
|{{SoundLine&lt;br /&gt;
|sound=Eyeblossom close1.ogg&lt;br /&gt;
|sound2=Eyeblossom close2.ogg&lt;br /&gt;
|sound3=Eyeblossom close3.ogg&lt;br /&gt;
|subtitle=Eyeblossom closes&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When an eyeblossom closes due to communication with another eyeblossom&lt;br /&gt;
|id=block.eyeblossom.close&lt;br /&gt;
|translationkey=subtitles.block.eyeblossom.close&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16&lt;br /&gt;
}}&lt;br /&gt;
|{{SoundLine&lt;br /&gt;
|sound=Eyeblossom open1.ogg&lt;br /&gt;
|sound2=Eyeblossom open2.ogg&lt;br /&gt;
|sound3=Eyeblossom open3.ogg&lt;br /&gt;
|sound4=Eyeblossom open4.ogg&lt;br /&gt;
|subtitle=Eyeblossom opens&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When an eyeblossom opens due to communication with another eyeblossom&lt;br /&gt;
|id=block.eyeblossom.open&lt;br /&gt;
|translationkey=subtitles.block.eyeblossom.open&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16&lt;br /&gt;
}}&lt;br /&gt;
|{{SoundLine&lt;br /&gt;
|sound=Eyeblossom close long.ogg&lt;br /&gt;
|subtitle=Eyeblossom closes&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When an eyeblossom closes due to the time of day&lt;br /&gt;
|id=block.eyeblossom.close_long&lt;br /&gt;
|translationkey=subtitles.block.eyeblossom.close&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16&lt;br /&gt;
}}&lt;br /&gt;
|{{SoundLine&lt;br /&gt;
|sound=Eyeblossom open long.ogg&lt;br /&gt;
|subtitle=Eyeblossom opens&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When an eyeblossom opens due to the time of day&lt;br /&gt;
|id=block.eyeblossom.open_long&lt;br /&gt;
|translationkey=subtitles.block.eyeblossom.open&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16&lt;br /&gt;
}}&lt;br /&gt;
|{{SoundLine&lt;br /&gt;
|sound=Eyeblossom idle1.ogg&lt;br /&gt;
|sound2=Eyeblossom idle2.ogg&lt;br /&gt;
|sound3=Eyeblossom idle3.ogg&lt;br /&gt;
|sound4=Eyeblossom idle4.ogg&lt;br /&gt;
|sound5=Eyeblossom idle5.ogg&lt;br /&gt;
|sound6=Eyeblossom idle6.ogg&lt;br /&gt;
|subtitle=Eerie noise&amp;lt;ref group=sound&amp;gt;{{Bug|MC-277969||Eyeblossom idle sounds use the wrong subtitles|WAI}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly when opened and placed on a pale moss block&lt;br /&gt;
|id=block.eyeblossom.idle&lt;br /&gt;
|translationkey=subtitles.block.eyeblossom.idle&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|Bedrock}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
|type=bedrock&lt;br /&gt;
|{{SoundLine&lt;br /&gt;
|sound=Eyeblossom close1.ogg&lt;br /&gt;
|sound2=Eyeblossom close2.ogg&lt;br /&gt;
|sound3=Eyeblossom close3.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When an eyeblossom closes due to communication with another eyeblossom&lt;br /&gt;
|id=block.eyeblossom.close&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
}}&lt;br /&gt;
|{{SoundLine&lt;br /&gt;
|sound=Eyeblossom open1.ogg&lt;br /&gt;
|sound2=Eyeblossom open2.ogg&lt;br /&gt;
|sound3=Eyeblossom open3.ogg&lt;br /&gt;
|sound4=Eyeblossom open4.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When an eyeblossom opens due to communication with another eyeblossom&lt;br /&gt;
|id=block.eyeblossom.open&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
}}&lt;br /&gt;
|{{SoundLine&lt;br /&gt;
|sound=Eyeblossom close long.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When an eyeblossom closes due to the time of day&lt;br /&gt;
|id=block.eyeblossom.close_long&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
}}&lt;br /&gt;
|{{SoundLine&lt;br /&gt;
|sound=Eyeblossom open long.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When an eyeblossom opens due to the time of day&lt;br /&gt;
|id=block.eyeblossom.open_long&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
}}&lt;br /&gt;
|{{SoundLine&lt;br /&gt;
|sound=Eyeblossom idle1.ogg&lt;br /&gt;
|sound2=Eyeblossom idle2.ogg&lt;br /&gt;
|sound3=Eyeblossom idle3.ogg&lt;br /&gt;
|sound4=Eyeblossom idle4.ogg&lt;br /&gt;
|sound5=Eyeblossom idle5.ogg&lt;br /&gt;
|sound6=Eyeblossom idle6.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=Randomly when opened and placed on a pale moss block&lt;br /&gt;
|id=block.eyeblossom.ambient&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{MC/JE}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showblocktags=y&lt;br /&gt;
|showitemtags=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Closed Eyeblossom&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=closed_eyeblossom&lt;br /&gt;
|blocktags=flowers, small_flowers&lt;br /&gt;
|itemtags=flowers, small_flowers}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Open Eyeblossom&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=open_eyeblossom&lt;br /&gt;
|blocktags=flowers, small_flowers&lt;br /&gt;
|itemtags=flowers, small_flowers&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{MC/BE}}:&lt;br /&gt;
{{ID table2&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Closed Eyeblossom&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=closed_eyeblossom&lt;br /&gt;
|id=-1019}}&lt;br /&gt;
{{ID table2&lt;br /&gt;
|displayname=Open Eyeblossom&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=open_eyeblossom&lt;br /&gt;
|id=-1018&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.4|dev=24w44a|[[File:Closed Eyeblossom BE1.png|32px]] [[File:Open Eyeblossom BE1.png|32px]] Added eyeblossoms.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=24w45a|Eyeblossoms are now found at the end of the flowers in the Creative inventory.|Bees are no longer attracted by and can no longer interact with closed eyeblossoms.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=24w46a|Bees no longer get poisoned when they touch a closed eyeblossom.}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.5|dev=25w02a|The transition between the states of eyeblossoms is now based on the fixed day time.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.21.50|dev=Preview 1.21.50.25|[[File:Closed Eyeblossom BE1.png|32px]] [[File:Open Eyeblossom BE1.png|32px]] Added eyeblossoms.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=Preview 1.21.50.26|Eyeblossoms now play sounds when opening and closing.&lt;br /&gt;
|Open eyeblossoms now emit ambient sounds when placed on a pale moss block.&lt;br /&gt;
|Eyeblossoms placed in world and in flower pots now emit a particle when opening/closing.&lt;br /&gt;
|Open and closed eyeblossoms can now be used on mooshrooms to obtain their respective suspicious stews when milking.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=Preview 1.21.50.28|Bees no longer interact with or pollinate closed eyeblossoms.&lt;br /&gt;
|Feeding bees open eyeblossoms now applies the Poison effect.}}&lt;br /&gt;
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Eyeblossoms no longer appear mirrored when viewed from certain angles.&amp;lt;ref&amp;gt;{{bug|MCPE-40646||Cross models are displayed wrongly from east and west sides|Fixed}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Open and closed eyeblossoms now increase the probability of a nearby [[Minecraft:sapling]] to grow into a tree with a bee nest.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=Preview 1.21.60.23|Eyeblossoms no longer generate inside pale oak tree trunks.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=Preview 1.21.60.25|They now open when the moon starts rising, and close when the moon has completely set.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ThreeEyeblossoms.png|Three eyeblossoms generated in a pale garden.&lt;br /&gt;
EyeblossomGroup.png|A patch of closed eyeblossoms at day time.&lt;br /&gt;
OpenedEyeblossoms.png|A patch of opened eyeblossoms at night time.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Development images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Eyeblossom_pre-release.png|An early iteration of an opened eyeblossom with particles. &lt;br /&gt;
Pale_Garden_pre-release.png|Early iterations of closed eyeblossoms in a pale garden.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mojang screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pale Garden blocks.jpeg|Several eyeblossoms surrounding blocks.&lt;br /&gt;
Eyeblossoms glow.jpeg|Eyeblossoms glowing, resembling the eyes of creakings.&lt;br /&gt;
Eyeblossoms and resin.jpeg|Eyeblossoms closed during the day.&lt;br /&gt;
Eyeblossoms blooming at night.jpeg|Eyeblossoms even encourage nearby eyeblossoms to bloom, too – and they give off an orange glow.&lt;br /&gt;
Eyeblossoms during the day.jpeg|Eyeblossoms blooming.&lt;br /&gt;
Particles above Open Eyeblossoms.jpeg|Particles above open eyeblossoms.&lt;br /&gt;
Potted Eyeblossoms in a Resin house.jpeg|Potted eyeblossoms in a resin house.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:The Garden Awakens Pre-Release Tertiary Key Art.jpg|Open eyeblossoms in the key art for The Garden Awakens.&lt;br /&gt;
File:TGA Another.png|[[Minecraft:Efe]] and Kai noticing blooming eyeblossoms.&lt;br /&gt;
File:AYIB Plant.jpeg|Alex picking up an eyeblossom, in &#039;&#039;A year in blocks&#039;&#039;.&lt;br /&gt;
File:AYIB Bloom.jpeg|An armadillo looking at an eyeblossom.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{MC/Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox flower}}&lt;br /&gt;
{{MC/Navbox blocks|Natural}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Plants]]&lt;br /&gt;
[[Category:Non-solid blocks]]&lt;br /&gt;
[[Category:Flammable blocks]]&lt;br /&gt;
[[Category:Flowers]]&lt;br /&gt;
&lt;br /&gt;
de:Augenblüte&lt;br /&gt;
es:Miraflor&lt;br /&gt;
fr:Oeilchidée&lt;br /&gt;
ja:ヒトミソウ&lt;br /&gt;
ko:눈망울꽃&lt;br /&gt;
lzh:瞳榮&lt;br /&gt;
pt:Olhoquídea&lt;br /&gt;
ru:Глазоцвет&lt;br /&gt;
uk:Окоцвіт&lt;br /&gt;
zh:眼眸花&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Eye_trim&amp;diff=76062</id>
		<title>Minecraft:Eye trim</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Eye_trim&amp;diff=76062"/>
		<updated>2026-04-09T20:23:09Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Minecraft:Eye Armor Trim]]&lt;br /&gt;
{{MC/Redr|short}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Eye_of_Exit&amp;diff=76061</id>
		<title>Minecraft:Eye of Exit</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Eye_of_Exit&amp;diff=76061"/>
		<updated>2026-04-09T20:23:06Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MC/Joke feature}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| 1-1 = Eye of Exit.png&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Eye of Exit&#039;&#039;&#039; is an item exclusively present in 25w14craftmine on Java Edition, replacing the [[Minecraft:Eye of Ender]] in that version.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
The player is given an eye of exit upon revisiting a mine they have archived in a mine revisitor, of which instead teleports them to the hub instead of locating the nearest mine exit.&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1 = Copper Ingot&lt;br /&gt;
|B1 = Copper Ingot&lt;br /&gt;
|C1 = Copper Ingot&lt;br /&gt;
|A2 = Copper Ingot&lt;br /&gt;
|B2 = Iron Ingot&lt;br /&gt;
|C2 = Copper Ingot&lt;br /&gt;
|A3 = Copper Ingot&lt;br /&gt;
|B3 = Copper Ingot&lt;br /&gt;
|C3 = Copper Ingot&lt;br /&gt;
|Output = Eye of Exit&lt;br /&gt;
|ignoreusage = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
When used in the current mine, the player who threw it gets damaged (unless they have the perk that disables this effect) and it leads the player to the nearest mine exit, similar to an eye of ender.&lt;br /&gt;
&lt;br /&gt;
The item cannot be thrown during a mob wave, yet still damages the player unless they have the &#039;pathfinder&#039; upgrade.&lt;br /&gt;
&lt;br /&gt;
When used in a previous mine, the player is instantly transported back to the Hub without taking damage.&lt;br /&gt;
&lt;br /&gt;
Like an eye of ender, it has a 20% chance to break after throwing.&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Eye of Exit&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|form=item&lt;br /&gt;
|nameid=exit_eye&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{April Fools issue list}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox items|Joke}}&lt;br /&gt;
{{MC/Navbox jokes|25w14craftmine}}&lt;br /&gt;
&lt;br /&gt;
ja:Eye of Exit&lt;br /&gt;
zh:出口之眼&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Eye_of_Ender&amp;diff=76060</id>
		<title>Minecraft:Eye of Ender</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Eye_of_Ender&amp;diff=76060"/>
		<updated>2026-04-09T20:23:03Z</updated>

		<summary type="html">&lt;p&gt;SyncBot: Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{about|the item in {{MC/MC}}|the {{MC/MCD|item}} in {{MC/MCD}}|MCD:Eye of Ender|the object in &#039;&#039;Minecraft Mini-Series&#039;&#039;|Enchanted Ender Eye}}&lt;br /&gt;
{{Infobox item entity&lt;br /&gt;
| image = Eye of Ender.png&lt;br /&gt;
| invimage = Eye of Ender&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| size = Height: 0.25 blocks&amp;lt;br&amp;gt;Width: 0.25 blocks&lt;br /&gt;
| networkid = &lt;br /&gt;
}}&lt;br /&gt;
An &#039;&#039;&#039;eye of ender&#039;&#039;&#039; is a craftable [[Minecraft:item]] that can be {{MC/Control|thrown}} in the [[Minecraft:Overworld]] to show the direction of the nearest stronghold, which may break the eye. Up to 12 eyes of ender are required to activate a stronghold&#039;s [[Minecraft:End portal]], which leads to the End dimension.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|Blaze Powder&lt;br /&gt;
|Ender Pearl&lt;br /&gt;
|Output=Eye of Ender&lt;br /&gt;
|type=Miscellaneous&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Locating strongholds ===&lt;br /&gt;
[[File:Eye of Ender (break).gif|thumb|right|An animation of an eye of ender shattering.]]&lt;br /&gt;
&lt;br /&gt;
To locate strongholds (and the [[Minecraft:End portal]]s they house):&lt;br /&gt;
* Pressing {{MC/Control|use}} while holding an eye of ender causes it to fly approximately 12 blocks in the direction of the nearest stronghold, traveling through any blocks necessary, and leave a trail of purple particles, the same particle effect used for endermen and ender chests. &lt;br /&gt;
** The eye leads to the chunk where a spiral staircase, the first room generated in the stronghold, is located.&lt;br /&gt;
** The center of this entrance staircase is always exactly at the chunk coordinates 4, ~, 4, although the eye of ender leads to chunk coordinates 0, ~, 0 (the northwest corner of the chunk).&lt;br /&gt;
* While over 12 blocks away from the northwest corner of the staircase chunk, the eye travels upward to offer an easily-visible indication of the horizontal direction the player must travel.&lt;br /&gt;
* When closer than 12 blocks to the northwest corner of the staircase chunk, the eye travels downward, to indicate the player is above a stronghold and must mine downward.&lt;br /&gt;
* After two or three seconds of travel, the eye floats in the air briefly, then either falls (becoming collectable again) or shatters in mid-air. The eye has a 20% chance of shattering and an 80% chance of surviving per throw. Therefore, throwing it three times has approximately a 50% overall chance to shatter the eye (0.8&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;=51.2%).&lt;br /&gt;
* The eye of ender&#039;s flying function works only in the [[Minecraft:Overworld]] and only if a stronghold exists or can generate in the world. It does nothing in [[Minecraft:the Nether]], [[Minecraft:the End]], or custom dimensions, unless a structure able to generate in that dimension has been added to the &amp;lt;code&amp;gt;#minecraft:eye_of_ender_located&amp;lt;/code&amp;gt; structure tag.&lt;br /&gt;
&lt;br /&gt;
Note that the eyes may point to an incorrect location if the target chunks were generated with a different biomes map in an older version or through different generation settings.&amp;lt;ref&amp;gt;{{bug|MC-135996}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Activating End portals ===&lt;br /&gt;
[[File:Active End Portal.png|thumb|right|An End portal activated with eyes of ender.]]&lt;br /&gt;
Once an End portal is found, eyes of ender are required to activate it. End portals require a total of 12 eyes of ender in order to activate, though each individual frame-block has a 10% chance of containing an eye of ender when generated. Eyes can be placed in empty End portal frames by pressing {{MC/Control|use}} on them until the entire ring of 12 is filled, thereby activating the portal. Because there is a 10% chance of for each individual End portal frame to contain an eye, there is a 1 in 1 trillion chance that every frame will have an eye in it, thereby activating the portal automatically.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+End portal pre-filled eyes&lt;br /&gt;
!Eyes&lt;br /&gt;
!0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5-12&lt;br /&gt;
|-&lt;br /&gt;
|Exactly&lt;br /&gt;
|28%&lt;br /&gt;
|38%&lt;br /&gt;
|23%&lt;br /&gt;
|9%&lt;br /&gt;
|2%&lt;br /&gt;
|&amp;lt;1%&lt;br /&gt;
|-&lt;br /&gt;
|Or more&lt;br /&gt;
|100%&lt;br /&gt;
|72%&lt;br /&gt;
|34%&lt;br /&gt;
|11%&lt;br /&gt;
|3%&lt;br /&gt;
|&amp;lt;1%&lt;br /&gt;
|}&lt;br /&gt;
The probability that a specific number of eyes are generated was calculated using the probability mass function:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;p&#039;&#039;&amp;lt;sub&amp;gt;&#039;&#039;X&#039;&#039;&amp;lt;/sub&amp;gt;(&#039;&#039;k&#039;&#039;) = &#039;&#039;P&#039;&#039;(&#039;&#039;X&#039;&#039; = &#039;&#039;k&#039;&#039;) = &amp;lt;math&amp;gt;\binom{12}{k} \cdot 0.1^k \cdot(1-0.1)^{12-k}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &#039;&#039;k&#039;&#039; is the number of eyes and &#039;&#039;p&#039;&#039;&amp;lt;sub&amp;gt;&#039;&#039;X&#039;&#039;&amp;lt;/sub&amp;gt;(&#039;&#039;k&#039;&#039;) is the probability that a particular End portal contains &#039;&#039;k&#039;&#039; eyes when it is generated.&lt;br /&gt;
&lt;br /&gt;
=== Crafting ingredient ===&lt;br /&gt;
{{crafting usage}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{MC/Edition|Java}}:&amp;lt;br&amp;gt;&lt;br /&gt;
Eyes of ender use the Friendly Creatures sound category for entity-dependent sound events.&lt;br /&gt;
&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Ender Eye death1.ogg&lt;br /&gt;
|sound2=Ender Eye death2.ogg&lt;br /&gt;
|subtitle=Eye of Ender falls &amp;lt;ref group=sound name=LousyEvents&amp;gt;{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When an eye of ender drops or breaks&lt;br /&gt;
|id=entity.ender_eye.death|idnote=&amp;lt;ref group=sound name=LousyEvents/&amp;gt;&lt;br /&gt;
|translationkey=subtitles.entity.ender_eye.death|translationkeynote=&amp;lt;ref group=sound name=LousyEvents/&amp;gt;&lt;br /&gt;
|volume=1.3&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Ender Eye launch1.ogg&lt;br /&gt;
|sound2=Ender Eye launch2.ogg&lt;br /&gt;
|subtitle=Eye of Ender shoots&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When an eye of ender is thrown&lt;br /&gt;
|id=entity.ender_eye.launch&lt;br /&gt;
|translationkey=subtitles.entity.ender_eye.launch&lt;br /&gt;
|volume=0.5&lt;br /&gt;
|pitch={{frac|1|3}}-0.5&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=End portal eye place1.ogg&lt;br /&gt;
|sound2=End portal eye place2.ogg&lt;br /&gt;
|sound3=End portal eye place3.ogg&lt;br /&gt;
|subtitle=Eye of Ender attaches&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When an eye of ender is placed in an End portal frame&lt;br /&gt;
|id=block.end_portal_frame.fill&lt;br /&gt;
|translationkey=subtitles.block.end_portal_frame.fill&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|Bedrock}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Item Frame break1.ogg&lt;br /&gt;
|sound2=Item Frame break2.ogg&lt;br /&gt;
|sound3=Item Frame break3.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When an eye of ender breaks &amp;lt;ref group=sound&amp;gt;{{Bug|MCPE-115646}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|id=block.itemframe.break}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Bow shoot.ogg&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When an eye of ender is thrown&lt;br /&gt;
|id=random.bow&lt;br /&gt;
|volume=0.5&lt;br /&gt;
|pitch=0.33-0.5}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=End portal eye place1.ogg&lt;br /&gt;
|sound2=End portal eye place2.ogg&lt;br /&gt;
|sound3=End portal eye place3.ogg&lt;br /&gt;
|source=block&lt;br /&gt;
|description=When an eye of ender is placed in an End portal frame&lt;br /&gt;
|id=block.end_portal_frame.fill&lt;br /&gt;
|volume=0.3&lt;br /&gt;
| pitch = 0.9/1.0/1.1&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{MC/Edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|firstcolumnname=Item&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Eye of Ender&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=ender_eye&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|firstcolumnname=Entity&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Eye of Ender&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=eye_of_ender&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{MC/Edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|firstcolumnname=Item&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|notshowbeitemforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Eye of Ender&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=ender_eye&lt;br /&gt;
|id=433&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}} &lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|firstcolumnname=Entity&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Eye of Ender&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=eye_of_ender_signal&lt;br /&gt;
|id=70&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Entity data ===&lt;br /&gt;
The purple particles left by eyes of ender have entity data that define various properties of the entity.&lt;br /&gt;
&lt;br /&gt;
{{MC/El|java}}:&lt;br /&gt;
{{MC/Main|Entity format}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;entity data&amp;quot;/&amp;gt;&amp;lt;div class=&amp;quot;treeview&amp;quot; style=&amp;quot;margin-top: 0;&amp;quot;&amp;gt;&lt;br /&gt;
* {{MC/Nbt|compound}} Entity data&lt;br /&gt;
** {{MC/Nbt inherit/entity}}&lt;br /&gt;
** {{MC/Nbt|compound|Item}}: The item to render as, may be absent.&lt;br /&gt;
*** {{MC/Nbt inherit/itemnoslot|indent=***}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;section end=&amp;quot;entity data&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MC/El|bedrock}}:&lt;br /&gt;
&lt;br /&gt;
:See [[Minecraft:Bedrock Edition level format/Entity format]].&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{MC/Load advancements|Eye Spy}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{MC/Video note|This video does not mention that eyes of ender can be used to craft ender chests or End crystals.}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;{{MC/Yt|E0AhoxYLomc}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{MC/More sounds|section=1|type=old|Sounds before RC1}}&lt;br /&gt;
=== &#039;&#039;Java Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.&lt;br /&gt;
|Eyes of ender can be used on a portal block to repair them, but repairing them does nothing.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 4|Each eye can now be placed in a portal block or used to hone in on a stronghold. Jeb demonstrated the new uses for an eye in his livestream.&amp;lt;ref&amp;gt;http://www.twitch.tv/jebox/b/297000418&amp;lt;/ref&amp;gt; An [[Minecraft:End portal]] within a stronghold could be seen in the stream with two eyes inserted into blocks.&lt;br /&gt;
|In older worlds with chunks generated before [[Minecraft:Java Edition Beta 1.9 Prerelease 3|Beta 1.9 Prerelease 3]], the eyes may mislead the player to a place where there isn&#039;t a stronghold at all. This happens because the eyes lead to where a stronghold should be based on the world seed in the current version, but before Beta 1.9 Prerelease 3, strongholds generated differently based on the seed. Therefore, if the player saved the coordinates the eye traveled to in an old world and generated a new world with the same seed, the player could travel to those same coordinates and find a stronghold.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 6|Eyes of ender no longer render like a tool in third person.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=RC1|The throwing sound of eyes of ender has been changed.}}&lt;br /&gt;
|{{MC/HistoryLine||1.3.1|dev=12w21a|Eyes of ender can now be used to craft ender chests.&lt;br /&gt;
|Priest [[Minecraft:villager]]s would buy 2–3 eyes of ender for one [[Minecraft:emerald]].}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=12w22a|Priest villagers no longer buy eyes of ender, instead sell them for 7–10 emeralds.}}&lt;br /&gt;
|{{MC/HistoryLine||1.6.4|dev=1.6.3|Eyes of ender now lead to strongholds based on the structure data saved in the world file instead of calculating their approximate location via the world seed. Therefore, strongholds generated in old versions can still be found even if the distribution of strongholds is changed.}}&lt;br /&gt;
|{{MC/HistoryLine||1.7.2|dev=13w41a|Eyes of ender now lead to the entrance of a stronghold instead of the portal room.}}&lt;br /&gt;
|{{MC/HistoryLine||1.8|dev=14w02a|With changes that have been made to villagers and the trading system, cleric villagers now sell eyes of ender for 7–11 [[Minecraft:emerald]]s, as one of their tier III trades.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w06a|Eyes of ender now spawn at the player&#039;s feet when thrown instead of their eyes.&amp;lt;ref&amp;gt;{{bug|MC-51203}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{MC/HistoryLine||1.9|dev=15w41a|Eyes of ender are no longer sold by cleric [[Minecraft:villager]]s.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=15w44b|An eye of ender is now used to craft an End crystal.}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=16w07a|Eyes of ender now spawn at the player&#039;s chest when thrown instead of their feet.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre3|Eyes of ender now point to the 125 new strongholds.&amp;lt;ref&amp;gt;{{bug|MC-91173|||Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w35a|Throwing an eye of ender now slows down the player for the time that the {{ctrl|use}} button is held down, similar to eating, drinking etc..&amp;lt;ref&amp;gt;{{bug|MC-107185}}&amp;lt;/ref&amp;gt; This was done to prevent it from also causing the item in the offhand to be used.&amp;lt;ref&amp;gt;{{bug|MC-83337}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{MC/HistoryLine||1.12|dev=17w17a|Added a new sound when placing eyes of ender to the portal frames, and a new &#039;&#039;pop&#039;&#039; sound when a thrown eye of ender bursts.}}&lt;br /&gt;
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}&lt;br /&gt;
|{{HistoryLine||1.19|dev=22w11a|Eyes of ender now lead to the corner of the chunk (0, ~, 0) instead of the center (8, ~, 8).&amp;lt;ref&amp;gt;{{bug|MC-253394}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bedrock Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|pocket}}&lt;br /&gt;
|{{MC/HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}&lt;br /&gt;
|{{MC/HistoryLine|bedrock}}&lt;br /&gt;
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}&lt;br /&gt;
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|The particles of eyes of ender have been changed to match {{MC/El|je}}.}}&lt;br /&gt;
|{{HistoryLine||1.21.100|dev=Preview 1.21.100.20|The sprites of eyes of ender, when rendered in the world, now have the correct scaling and positional offset.|They now match {{MC/JE}} and also match better with their collider.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|console}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender. They can be used to locate stronghold, but cannot be inserted into End portal frames.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU9|Eyes of ender can be placed in empty End portal frames.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Eyes of ender can now be used to craft ender chests.|Priest villagers now sell eyes of ender for 7–10 emeralds.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|With changes that have been made to villagers and the trading system, cleric villagers now sell eyes of ender for 7–11 [[Minecraft:emerald]]s, as one of their tier III trades.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Eyes of ender are no longer sold by cleric [[Minecraft:villager]]s.|An eye of ender is now used to craft an End crystal.|Eyes of enders now spawn at the player&#039;s chest when thrown instead of their eyes.}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|A new &#039;&#039;pop&#039;&#039; sound has been added when a thrown eye of ender bursts.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Throwing an eye of ender now slows down the player for the time that the {{ctrl|use}} button is held down, similar to eating, drinking etc..}}&lt;br /&gt;
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Nintendo 3DS Edition&#039;&#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|new 3ds}}&lt;br /&gt;
|{{MC/HistoryLine||1.7.10|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Held Eye of Ender.png|The eye of ender used to appear large in third-person view.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{MC/HistoryLine|java}}&lt;br /&gt;
|{{MC/HistoryLine||1.11|dev=16w32a|The entity ID has been changed from &amp;lt;code&amp;gt;EyeOfEnderSignal&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;eye_of_ender_signal&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|Prior to &#039;&#039;The Flattening&#039;&#039;, this item&#039;s numeral ID was 381.{{MC/Info needed|and what was the numerical entity ID?}}}}&lt;br /&gt;
|{{MC/HistoryLine|||dev=pre5|The entity ID has been changed to &amp;lt;code&amp;gt;eye_of_ender&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w50a|Now have an optional {{MC/Code|Item}} tag that can specify a different item stack to render.}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{MC/Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*When thrown in third-person view, the eyes of ender fly out from the player&#039;s chest instead of their hand.&lt;br /&gt;
*{{MC/In|bedrock}} the eye of ender flies out of the top right of the screen above the player head.&lt;br /&gt;
*{{MC/In|bedrock}} if the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction. A similar phenomenon occurs with the {{MC/Cmd|locate}} command.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Stronghold Portal Room.png|An End portal frame containing a few eyes of ender.&lt;br /&gt;
File:EnderChestexample.png|An ender chest depicting an eye of ender on the front.&lt;br /&gt;
File:Enchanted Eye of Ender obtained with commands.png|An enchanted eye of ender obtained with commands being thrown. Eyes of ender retain their components, including name and enchantments, when used.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Eye of Ender JINX.jpg|Official T-shirt artwork &amp;quot;Eye of Ender&amp;quot; sold by JINX.&lt;br /&gt;
File:Happy Halloween Eye.jpg|A Halloween T-Shirt design featuring an eye of ender.&lt;br /&gt;
File:MC Vol 1 6.jpg|Tyler throwing an eye of ender in  Volume 1.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://jsfiddle.net/42EDX/40/ JSFiddle Eye of Ender triangulator - can guess the location of other 2 strongholds in the first ring]&lt;br /&gt;
*[https://ens-gijs.github.io/minecraft-stronghold-locator/ Minecraft Stronghold Locator Eye of Ender throw plotting visualizer - zoomable to show all possible stronghold rings]&lt;br /&gt;
*[https://github.com/winny-/stronghold Python Eye of Ender throw plotting tool]&lt;br /&gt;
*[http://chunkbase.com/apps/stronghold-finder Chunk Base Stronghold Finder (seed-based)]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{MC/Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MC/Navbox items|Utilities}}&lt;br /&gt;
{{MC/Navbox entities|Other}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Projectiles]]&lt;br /&gt;
&lt;br /&gt;
cs:Oko z Endu&lt;br /&gt;
de:Enderauge&lt;br /&gt;
es:Ojo de ender&lt;br /&gt;
fr:Oeil de l&#039;Ender&lt;br /&gt;
hu:Végzet szeme&lt;br /&gt;
it:Occhio di ender&lt;br /&gt;
ja:エンダーアイ&lt;br /&gt;
ko:엔더의 눈&lt;br /&gt;
nl:Enderoog&lt;br /&gt;
pl:Oko Endera&lt;br /&gt;
pt:Olho de Ender&lt;br /&gt;
ru:Око Края&lt;br /&gt;
th:ดวงตาแห่งเอนเดอร์&lt;br /&gt;
uk:Око Енду&lt;br /&gt;
zh:末影之眼&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
</feed>