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	<title>Dragonwilds:Emberwood - Revision history</title>
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		<title>imported&gt;Valdes at 13:20, 5 February 2026</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Scenery&lt;br /&gt;
| name = Emberwood&lt;br /&gt;
| image = Emberwood.png&lt;br /&gt;
| release = 15 December 2025&lt;br /&gt;
| update = Eye on Ashenfall - 0.10&lt;br /&gt;
| location = [[Dragonwilds:Fellhollow]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Emberwood&amp;#039;&amp;#039;&amp;#039; is a ruined village in the [[Dragonwilds:Fellhollow]] region of [[Dragonwilds:Ashenfall]]. The village was protected by a divine barrier maintained by shrines to the gods: [[Dragonwilds:Saradomin]], [[Dragonwilds:Guthix]], [[Dragonwilds:Zamorak]] and [[Dragonwilds:Armadyl]]. Emberwood is a collapsed village surrounding a small lake that once powered the settlement&amp;#039;s mill. All structures have missing roofs and are in a state of ruin. A large cemetery surrounds the cathedral. A smaller circular lake lies to the northeast, featuring a large stone with a Shrine of Saradomin. The village is sealed by a magical barrier that can only be opened by obtaining blessings from the god shrines located around the area.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The village was envisioned as a potential utopia where multiple faiths could work side by side, with both Amalgamated and non-Amalgamated villagers coexisting peacefully under the protection of two great dragons.{{CiteJournal|journal=Priestly Journal|quote=Emberwood could have been the great human utopia. Faiths working side by side. Amalgamated and not – villagers who do not let their differences define them. Two great dragons, to watch over us and keep us safe.}}{{CiteJournal|journal=Emberwood Standing Stone|quote=There was a village once, west of the tower, that I made my home. The people lived together, peacefully, happily, under the guardianship of dragons.}}&lt;br /&gt;
&lt;br /&gt;
Emberwood was protected by two dragons: &amp;#039;&amp;#039;&amp;#039;[[Dragonwilds:Imaru]]&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;[[Dragonwilds:Xikotal]]&amp;#039;&amp;#039;&amp;#039;. Imaru&amp;#039;s most faithful followers were branded with special marks that granted them enhanced health and longer lifespans,{{CiteJournal|journal=Rotsworn Zombie|quote=These zombies were once the most faithful followers of Imaru, her chosen servants. Each of them was branded with a special mark that would allow her to gift them a small semblance of her power. As humans they were healthier, lived longer and they thrived under her care.}} and she created purification water blessed with her magic to protect the population from illness and corruption.{{CiteJournal|journal=Purifying Water|quote=This water is drawn from a rejuvenation pool and contains within it the spark to fight off the Wither-rot. Although Death keeps these pools active in modern times, a long time ago these pools would have been blessed by Imaru and her magic. She created the water as a way to stave off illness and corruption, in the population she protected.}}&lt;br /&gt;
&lt;br /&gt;
When the withering curse struck the village, priests from all four faiths united to erect a protective barrier. Using the power of prayer from bones buried in the soil, they created a barrier of belief to contain the withered villagers. The barrier was bound to religious icons and could only be opened when all the shrines worked together.{{CiteJournal|journal=Priestly Journal|quote=As the village has fallen to the shambling nightmare that is the withering, the other priests and I have worked together to save who we can. There are dead buried deep below the soil and their bones carry the power of prayer in them, like all do. So we priests prayed together, a union of faith, to erect a barrier of belief to keep the withered villagers contained. Our prayers bound to the icons, and only together will the village be re-opened once more.}} Imaru&amp;#039;s grief and rage transformed the once-peaceful village into a prison, with a piece of the curse placed at its heart.{{CiteJournal|journal=Emberwood Standing Stone|quote=Imaru&amp;#039;s grief and rage has made it a prison, all joy turned to fear. I placed a piece of the curse within its heart, an anchor made of suffering.}}&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
===Cathedral===&lt;br /&gt;
The cathedral contains a [[Dragonwilds:Purifying Pool]] and is surrounded by a large cemetery. A chest in the graveyard west of the cathedral spawns several skeletal enemies when opened for the first time.&lt;br /&gt;
&lt;br /&gt;
===The Mill===&lt;br /&gt;
A collapsed mill that once utilized the central lake for power.&lt;br /&gt;
&lt;br /&gt;
===Ruined Homes===&lt;br /&gt;
Several small collapsed homes and shacks shacks are scattered throughout the village. One shack northeast of the cathedral contains the [[Dragonwilds:Thorny Irit Root]] and &amp;#039;&amp;#039;&amp;#039;[[Dragonwilds:Lazilly-Penned Diary|Lazily-Penned Diary]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===God Shrines===&lt;br /&gt;
====[[Dragonwilds:Shrine to Armadyl|Armadyl&amp;#039;s Shrine]]====&lt;br /&gt;
Located South west of Emberwood village, found in the middle of a small lake, guarded by three ghosts:&lt;br /&gt;
* [[Dragonwilds:Suspicious Ghost]]&lt;br /&gt;
* [[Dragonwilds:Shady Ghost]]&lt;br /&gt;
* [[Dragonwilds:Snickering Ghost]]&lt;br /&gt;
&lt;br /&gt;
The shrine requires identifying a crime, perpetrator, and motive to unlock.&lt;br /&gt;
&lt;br /&gt;
====[[Dragonwilds:Shrine to Guthix|Guthix&amp;#039; Shrine]] ====&lt;br /&gt;
Located far west of Emberwood village at a large stone circle where a [[Dragonwilds:Green Dragon|green dragon]] made its home.{{CiteJournal|journal=Green Dragonhide Body|quote=He set out towards the great stone circle near Emberwood, knowing that a dragon had recently made it its home.}} A chest is located behind one of the southwestern standing stones.&lt;br /&gt;
&lt;br /&gt;
On the southern side, inside one of the henges, is a spectral door that requires being [[Dragonwilds:Soul Rifting|soul rifted]] to enter. It leads to an area where [[Dragonwilds:Soul Stone|soul stone]] can be mined, requiring a [[Dragonwilds:Steel Pickaxe|steel pickaxe]].&lt;br /&gt;
&lt;br /&gt;
==== [[Dragonwilds:Shrine to Saradomin|Saradomin&amp;#039;s Shrine]] ====&lt;br /&gt;
Located east of the barrier, the shrine is missing the symbol of Saradomin, which can be found within the water just west of the shrine.&lt;br /&gt;
&lt;br /&gt;
==== [[Dragonwilds:Shrine to Zamorak|Zamorak&amp;#039;s Shrine]] ====&lt;br /&gt;
Located northeast of the barrier, within a church. Players must [[Dragonwilds:Windstep]] or build their way to the top in order to enter the church and activate the shrine.&lt;br /&gt;
&lt;br /&gt;
===Dragonkin Vault===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Dragonwilds:Kalistrakthen Kara]]&amp;#039;&amp;#039;&amp;#039; is located at the far eastern edge of the region, with a small pond featuring a [[Dragonwilds:Rune Essence Geyser]] and [[Dragonwilds:Nature Spirit]].&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Dragonwilds:Corpse Cotton Plant]]&lt;br /&gt;
* [[Dragonwilds:Thorny Irit Root]]&lt;br /&gt;
* [[Dragonwilds:Cadavaberry Bush|Cadava Berry Bush]]&lt;br /&gt;
* [[Dragonwilds:Ash Tree]]&lt;br /&gt;
* [[Dragonwilds:Stone]]&lt;br /&gt;
* [[Dragonwilds:Water]]&lt;br /&gt;
* [[Dragonwilds:Rune Essence]] (from geyser)&lt;br /&gt;
* [[Dragonwilds:Soul Stone|Soul stones]] (requires being [[Dragonwilds:Soul Rifting|soul rifted]])&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Dragonwilds:Zombie]]&lt;br /&gt;
* [[Dragonwilds:Skeletal Warrior]]&lt;br /&gt;
* [[Dragonwilds:Skeletal Archer]]&lt;br /&gt;
* [[Dragonwilds:Rotsworn Zombie]]&lt;br /&gt;
* [[Dragonwilds:Rotridden Rat]]&lt;br /&gt;
* [[Dragonwilds:Green Dragon]] (mini-boss)&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
===The Hoplites===&lt;br /&gt;
The primary military force was composed of farmers and artisans rather than nobility, naming themselves after the legendary Saradominist hoplites from the world of Hallow.{{CiteJournal|journal=Fallen Hoplite&amp;#039;s Aspis|quote=The hoplites of Emberwood named themselves after Saradomin&amp;#039;s forces in the holy scripture. The legendary hoplites were warriors on the world of Hallow, who were trained from farmers and artisans, rather than military families or nobility, and the Emberwood hoplites came from similar stock.}} Through years of training, they developed exceptional unit cohesion, forming impenetrable shield walls and coordinated formations, with their training sessions concluding with communal barbeques hosted by retired hoplites.{{CiteJournal|journal=Fallen Hoplite&amp;#039;s Chest|quote=They became walls of impenetrable shields, or terrifying spiked shells, moving with the sort of unity that only comes over years and years of training. Their secret, so they claimed, was the weekly barbeque.}} When the withering began, however, the hoplites&amp;#039; unity became a fatal weakness as infected members turned on their comrades from within the ranks.{{CiteJournal|journal=Fallen Hoplite&amp;#039;s Tassets|quote=When the withering began it was the hoplites that were most affected. Their unity and loyalty became a weakness, as members within their ranks fell to the affliction and then turned on the others.}}&lt;br /&gt;
&lt;br /&gt;
===The Wild Knights===&lt;br /&gt;
Elite warriors who ventured into dangerous territories to face monsters warped by the anima twist, with their mages employing magic pragmatically against threats that ordinary villagers were unaware of.{{CiteJournal|journal=Blightwood Shortbow|quote=The Wild Knights journeyed into more dangerous territories, facing off against deadly monsters warped by the anima twist.}}{{CiteJournal|journal=Amulet of Magic|quote=The Wild Knight mages would use them more pragmatically, wielding magic against all the threats that the villagers were unaware of.}}&lt;br /&gt;
&lt;br /&gt;
===Children of Shadows===&lt;br /&gt;
A Zamorakian cult whose self-proclaimed warlocks performed dark rites in darkened basements, though these rituals had no actual effect.{{CiteJournal|journal=Amulet of Magic|quote=The self-proclaimed warlocks, of the Children of Shadows, would sit in darkened basements wearing these glittering amulets as they intoned dark rites that had no effect.}} Despite their ineffective rituals, the order made practical contributions, with member Sadia Vulketra forging the first steel gear in Fellhollow out of concern that they needed greater defensive strength against potential Saradominist threats.{{CiteJournal|journal=Steel Full Helm|quote=It was the Children of Shadows who forged the first steel gear in Fellhollow. One member, in particular, Sadia Vulketra, began to feel that the order lacked the strength it may one day need to defend against the Saradominist forces.}}&lt;br /&gt;
&lt;br /&gt;
===Druids===&lt;br /&gt;
Guthixian druids performed rituals around the standing stones, wearing enchanted amulets in hopes of strengthening their bond with nature.{{CiteJournal|journal=Amulet of Magic|quote=Druids worse these amulets while performing rituals around the standing stones, hoping that it might strengthen their bond with nature.}}&lt;br /&gt;
&lt;br /&gt;
==Magical community==&lt;br /&gt;
Despite having less funding than the tower to the south, Emberwood had a significant spellcasting community. The mages developed alternative methods to strengthen their magical abilities, with the Amulet of Magic being particularly popular among practitioners.{{CiteJournal|journal=Amulet of Magic|quote=Emberwood had its fair share of spellcasters, though lacking the funding of the tower to the south. With more limited resources the mages of Emberwood found other methods to strengthen their art, and the Amulet of Magic was popular among all of them.}}&lt;br /&gt;
&lt;br /&gt;
==Notable residents==&lt;br /&gt;
&lt;br /&gt;
===Bilar Amaris===&lt;br /&gt;
Bilar Amaris was a renowned hunter known for his skill with the bow and ability to take down nearly any prey.{{CiteJournal|journal=Green Dragonhide Coif|quote=Bilar Amaris, a hunter that dwelled withing Emberwood. He was renowned among the locals, skilled with the bow and capable of taking down almost any prey.}}&lt;br /&gt;
&lt;br /&gt;
His death, while resulting in a sparsely attended funeral, led to an important development in Emberwood&amp;#039;s crafting traditions. The dragonhide armor he wore proved remarkably durable despite his fatal injuries. Villagers recovered the armor and leatherworkers studied and improved upon the design, eventually making green dragonhide armor standard equipment for the village&amp;#039;s best hunters.{{CiteJournal|journal=Green Dragonhide Chaps|quote=The funeral of Bilar Amaris was not a particularly popular one... His death would have passed into complete obscurity, except for the clothes he was wearing when he died. The villagers brought the armour back and leatherworkers set to work on repeating it and improving it. Soon the best hunters in Emberwood would be wearing green dragonhide armour.}}&lt;br /&gt;
&lt;br /&gt;
==Lore Books==&lt;br /&gt;
* [[Dragonwilds:Lazilly-Penned Diary]] - Found next to the [[Dragonwilds:Thorny Irit Root]] in the collapsed shack northeast of the cathedral&lt;br /&gt;
* [[Dragonwilds:Priestly Journal]] - Found on a tall rock in the circular lake northeast of Emberwood&lt;br /&gt;
* [[Dragonwilds:Experiment log|Experiment log -]] This Book is found south of the pond near [[Dragonwilds:Kalistrakthen Kara]] in a collapsed stone ruin&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Ashenfall}}&lt;br /&gt;
[[Category:Ashenfall]]&lt;br /&gt;
[[Category:Fellhollow]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Valdes</name></author>
	</entry>
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