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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Dragonwilds%3AGame_clock</id>
	<title>Dragonwilds:Game clock - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Dragonwilds%3AGame_clock"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Dragonwilds:Game_clock&amp;action=history"/>
	<updated>2026-06-11T11:26:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Dragonwilds:Game_clock&amp;diff=71751&amp;oldid=prev</id>
		<title>SyncBot: Fix template calls: add DW/ prefix</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Dragonwilds:Game_clock&amp;diff=71751&amp;oldid=prev"/>
		<updated>2026-04-09T18:38:56Z</updated>

		<summary type="html">&lt;p&gt;Fix template calls: add DW/ prefix&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:38, 9 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{External|os=Game tick|rs=Game tick|rsc=Game tick}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DW/&lt;/ins&gt;External|os=Game tick|rs=Game tick|rsc=Game tick}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;game clock&amp;#039;&amp;#039;&amp;#039;, also known as the &amp;#039;&amp;#039;&amp;#039;server cycle&amp;#039;&amp;#039;&amp;#039;, is the fundamental unit of time used in &amp;#039;&amp;#039;RuneScape: Dragonwilds&amp;#039;&amp;#039;, where one minute outside of the client is equal to 1 hour. All actions that require server processing are governed by this value. Purely client-side actions, such as opening the pause screen whilst on a solo world and in the [[Dragonwilds:character creation]] screen, are processed separately and thus are unaffected by the game&amp;#039;s internal clock. Each day/night cycle in the game, unaffected by the pause screen or character creation, lasts 24 minutes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;game clock&amp;#039;&amp;#039;&amp;#039;, also known as the &amp;#039;&amp;#039;&amp;#039;server cycle&amp;#039;&amp;#039;&amp;#039;, is the fundamental unit of time used in &amp;#039;&amp;#039;RuneScape: Dragonwilds&amp;#039;&amp;#039;, where one minute outside of the client is equal to 1 hour. All actions that require server processing are governed by this value. Purely client-side actions, such as opening the pause screen whilst on a solo world and in the [[Dragonwilds:character creation]] screen, are processed separately and thus are unaffected by the game&amp;#039;s internal clock. Each day/night cycle in the game, unaffected by the pause screen or character creation, lasts 24 minutes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many status effects have their own separate countdown, such as the [[Dragonwilds:burning]] debuff. The burning debuff has a client-side cooldown of 6 seconds, which translates to 6 minutes in-game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many status effects have their own separate countdown, such as the [[Dragonwilds:burning]] debuff. The burning debuff has a client-side cooldown of 6 seconds, which translates to 6 minutes in-game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Game mechanics}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DW/&lt;/ins&gt;Game mechanics}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Dragonwilds:Game_clock&amp;diff=39816&amp;oldid=prev</id>
		<title>imported&gt;Keplare: nav chg</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Dragonwilds:Game_clock&amp;diff=39816&amp;oldid=prev"/>
		<updated>2026-04-06T01:26:07Z</updated>

		<summary type="html">&lt;p&gt;nav chg&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{External|os=Game tick|rs=Game tick|rsc=Game tick}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;game clock&amp;#039;&amp;#039;&amp;#039;, also known as the &amp;#039;&amp;#039;&amp;#039;server cycle&amp;#039;&amp;#039;&amp;#039;, is the fundamental unit of time used in &amp;#039;&amp;#039;RuneScape: Dragonwilds&amp;#039;&amp;#039;, where one minute outside of the client is equal to 1 hour. All actions that require server processing are governed by this value. Purely client-side actions, such as opening the pause screen whilst on a solo world and in the [[Dragonwilds:character creation]] screen, are processed separately and thus are unaffected by the game&amp;#039;s internal clock. Each day/night cycle in the game, unaffected by the pause screen or character creation, lasts 24 minutes.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Combat===&lt;br /&gt;
There is roughly a 70-millisecond delay between the user pressing a keystroke and the action initiating client-side actions, even in solo worlds. This is important during [[Dragonwilds:Player-versus-player|PvP]], as this delay will affect both players in a multiplayer world. In addition, pressing the block key will introduce a 70-80 millisecond delay between the user and the client, which players must time correctly to avoid being hit by another player or monster.&lt;br /&gt;
&lt;br /&gt;
===Processing===&lt;br /&gt;
[[Dragonwilds:Cooking]], [[Dragonwilds:Artisan|crafting]], [[Dragonwilds:Furnace|smelting]], and other processing actions will have different processing timers. For example, whilst cooking a [[Dragonwilds:steak]], there is a timer on the [[Dragonwilds:Cooking#Fuel|fuel]] and a separate timer on the food. This is the same for fuel-dependent processing stations, such as furnaces and the [[Dragonwilds:brewing cauldron]].&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
[[File:DayNight Widget.png|thumb|right|A day/night widget.]]&lt;br /&gt;
There is a day/night widget that visually shows the player the time of day, and the arrow rotates 15° every in-game hour.&lt;br /&gt;
&lt;br /&gt;
====Status effects====&lt;br /&gt;
Many status effects have their own separate countdown, such as the [[Dragonwilds:burning]] debuff. The burning debuff has a client-side cooldown of 6 seconds, which translates to 6 minutes in-game.&lt;br /&gt;
&lt;br /&gt;
{{Game mechanics}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Keplare</name></author>
	</entry>
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