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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Dragonwilds%3AGame_clock</id>
	<title>Dragonwilds:Game clock - Revision history</title>
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	<updated>2026-04-09T04:22:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=Dragonwilds:Game_clock&amp;diff=39816&amp;oldid=prev</id>
		<title>imported&gt;Keplare: nav chg</title>
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		<updated>2026-04-06T01:26:07Z</updated>

		<summary type="html">&lt;p&gt;nav chg&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{External|os=Game tick|rs=Game tick|rsc=Game tick}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;game clock&amp;#039;&amp;#039;&amp;#039;, also known as the &amp;#039;&amp;#039;&amp;#039;server cycle&amp;#039;&amp;#039;&amp;#039;, is the fundamental unit of time used in &amp;#039;&amp;#039;RuneScape: Dragonwilds&amp;#039;&amp;#039;, where one minute outside of the client is equal to 1 hour. All actions that require server processing are governed by this value. Purely client-side actions, such as opening the pause screen whilst on a solo world and in the [[Dragonwilds:character creation]] screen, are processed separately and thus are unaffected by the game&amp;#039;s internal clock. Each day/night cycle in the game, unaffected by the pause screen or character creation, lasts 24 minutes.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Combat===&lt;br /&gt;
There is roughly a 70-millisecond delay between the user pressing a keystroke and the action initiating client-side actions, even in solo worlds. This is important during [[Dragonwilds:Player-versus-player|PvP]], as this delay will affect both players in a multiplayer world. In addition, pressing the block key will introduce a 70-80 millisecond delay between the user and the client, which players must time correctly to avoid being hit by another player or monster.&lt;br /&gt;
&lt;br /&gt;
===Processing===&lt;br /&gt;
[[Dragonwilds:Cooking]], [[Dragonwilds:Artisan|crafting]], [[Dragonwilds:Furnace|smelting]], and other processing actions will have different processing timers. For example, whilst cooking a [[Dragonwilds:steak]], there is a timer on the [[Dragonwilds:Cooking#Fuel|fuel]] and a separate timer on the food. This is the same for fuel-dependent processing stations, such as furnaces and the [[Dragonwilds:brewing cauldron]].&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
[[File:DayNight Widget.png|thumb|right|A day/night widget.]]&lt;br /&gt;
There is a day/night widget that visually shows the player the time of day, and the arrow rotates 15° every in-game hour.&lt;br /&gt;
&lt;br /&gt;
====Status effects====&lt;br /&gt;
Many status effects have their own separate countdown, such as the [[Dragonwilds:burning]] debuff. The burning debuff has a client-side cooldown of 6 seconds, which translates to 6 minutes in-game.&lt;br /&gt;
&lt;br /&gt;
{{Game mechanics}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Keplare</name></author>
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