<?xml version="1.0"?>
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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Dragonwilds%3AHealth</id>
	<title>Dragonwilds:Health - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Dragonwilds%3AHealth"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Dragonwilds:Health&amp;action=history"/>
	<updated>2026-06-11T07:14:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Dragonwilds:Health&amp;diff=110812&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Dragonwilds</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Dragonwilds:Health&amp;diff=110812&amp;oldid=prev"/>
		<updated>2026-05-14T11:00:20Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Dragonwilds&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:00, 14 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{external|os=Hitpoints|rs=Constitution|rsc=Hits}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{external|os=Hitpoints|rs=Constitution|rsc=Hits}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Health Icon.png|frameless]]  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Health Icon.png|frameless]]&#039;&#039;&#039;Health&#039;&#039;&#039; determines how much damage a [[Dragonwilds:player]] or a [[Dragonwilds:monster]] can take. Upon first arriving in [[Dragonwilds:Ashenfall]], players have 100 maximum health. Health regeneration is negatively affected by having low [[Dragonwilds:sustenance]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Health&#039;&#039;&#039; determines how much damage a [[Dragonwilds:player]] or a [[Dragonwilds:monster]] can take. Upon first arriving in [[Dragonwilds:Ashenfall]], players have 100 maximum health. Health regeneration is negatively affected by having low [[Dragonwilds:sustenance]].  &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Effects==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Effects==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Currently, the maximum health a player can have at any given time is 100.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Currently, the maximum health a player can have at any given time is 100.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Dragonwilds:Health&amp;diff=107853&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Dragonwilds</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Dragonwilds:Health&amp;diff=107853&amp;oldid=prev"/>
		<updated>2026-05-09T11:01:18Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Dragonwilds&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:01, 9 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Death==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Death==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Death occurs when a player&#039;s Health reaches zero. In a standard death, a player will appear at the last respawn point they set before dying (claiming a player-crafted bed for the first time), keeping their cape &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;all equipped armour at the time of death. All other items are placed in a [[Dragonwilds:Gravestone]] close to the location of death. There is no time limit for the player to return to their grave.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Death occurs when a player&#039;s Health reaches zero. In a standard death, a player will appear at the last respawn point they set before dying (claiming a player-crafted bed for the first time&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, or the church at the start of the game if no bed is claimed&lt;/ins&gt;), keeping their cape&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;all equipped armour&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, arrows/bolts, and Runes &lt;/ins&gt;at the time of death. All other items are placed in a [[Dragonwilds:Gravestone]] close to the location of death. There is no time limit for the player to return to their grave.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon retrieving all items from the player&amp;#039;s gravestone, the game will attempt to place the items back into the player&amp;#039;s inventory in the orientation they were at death, placing items into the same hot-bar slots at the time of the player&amp;#039;s death.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon retrieving all items from the player&amp;#039;s gravestone, the game will attempt to place the items back into the player&amp;#039;s inventory in the orientation they were at death, placing items into the same hot-bar slots at the time of the player&amp;#039;s death.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Dragonwilds:Health&amp;diff=104453&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Dragonwilds</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Dragonwilds:Health&amp;diff=104453&amp;oldid=prev"/>
		<updated>2026-05-03T11:01:06Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Dragonwilds&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:01, 3 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{external|os=Hitpoints|rs=Constitution|rsc=Hits}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{external|os=Hitpoints|rs=Constitution|rsc=Hits}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Health Icon.png|frameless]] &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Health&amp;#039;&amp;#039;&amp;#039; determines how much damage a [[Dragonwilds:player]] or a [[Dragonwilds:monster]] can take. Upon first arriving in [[Dragonwilds:Ashenfall]], players have 100 maximum health. Health regeneration is negatively affected by having low [[Dragonwilds:sustenance]].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Health&amp;#039;&amp;#039;&amp;#039; determines how much damage a [[Dragonwilds:player]] or a [[Dragonwilds:monster]] can take. Upon first arriving in [[Dragonwilds:Ashenfall]], players have 100 maximum health. Health regeneration is negatively affected by having low [[Dragonwilds:sustenance]].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Dragonwilds:Health&amp;diff=87928&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Dragonwilds</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Dragonwilds:Health&amp;diff=87928&amp;oldid=prev"/>
		<updated>2026-04-10T11:02:21Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Dragonwilds&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:02, 10 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DW/External&lt;/del&gt;|os=Hitpoints|rs=Constitution|rsc=Hits}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;external&lt;/ins&gt;|os=Hitpoints|rs=Constitution|rsc=Hits}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Health&amp;#039;&amp;#039;&amp;#039; determines how much damage a [[Dragonwilds:player]] or a [[Dragonwilds:monster]] can take. Upon first arriving in [[Dragonwilds:Ashenfall]], players have 100 maximum health. Health regeneration is negatively affected by having low [[Dragonwilds:sustenance]].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Health&amp;#039;&amp;#039;&amp;#039; determines how much damage a [[Dragonwilds:player]] or a [[Dragonwilds:monster]] can take. Upon first arriving in [[Dragonwilds:Ashenfall]], players have 100 maximum health. Health regeneration is negatively affected by having low [[Dragonwilds:sustenance]].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Effects==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Effects==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Currently, the maximum health a player can have at any given time is 100.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Currently, the maximum health a player can have at any given time is 100.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Every 25 Sustenance will increase the player&#039;s natural health regeneration by 0.5/sec, up to a maximum of 2.0/sec, and a minimum of 0.5/sec, or with the use of [[Dragonwilds:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lesser &lt;/del&gt;Healing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Potion]]s, [[Dragonwilds:Weak Healing Potion]]s or [[Dragonwilds:Healing Potion&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Every 25 Sustenance will increase the player&#039;s natural health regeneration by 0.5/sec, up to a maximum of 2.0/sec, and a minimum of 0.5/sec, or with the use of [[Dragonwilds:Healing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potions&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Health will regenerate after no player damage is taken for 11 seconds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Health will regenerate after no player damage is taken for 11 seconds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The player&amp;#039;s health will not be lowered from damaging events if they currently have enough [[Dragonwilds:Lifeward]] to withstand the damage, although damage from status effects such as [[Dragonwilds:Poison]], [[Dragonwilds:Bleed|Bleeding]], [[Dragonwilds:Soulscourge]], Starvation, or Dehydration will directly damage health, bypassing [[Dragonwilds:Lifeward]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The player&amp;#039;s health will not be lowered from damaging events if they currently have enough [[Dragonwilds:Lifeward]] to withstand the damage, although damage from status effects such as [[Dragonwilds:Poison]], [[Dragonwilds:Bleed|Bleeding]], [[Dragonwilds:Soulscourge]], Starvation, or Dehydration will directly damage health, bypassing [[Dragonwilds:Lifeward]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot;&gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Health lost with both 0 Sustenance &amp;#039;&amp;#039;and&amp;#039;&amp;#039; Hydration occurs at a rate of 2hp/s.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Health lost with both 0 Sustenance &amp;#039;&amp;#039;and&amp;#039;&amp;#039; Hydration occurs at a rate of 2hp/s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DW/&lt;/del&gt;Game mechanics}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Game mechanics}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Dragonwilds:Health&amp;diff=71889&amp;oldid=prev</id>
		<title>SyncBot: Fix template calls: add DW/ prefix</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Dragonwilds:Health&amp;diff=71889&amp;oldid=prev"/>
		<updated>2026-04-09T18:40:59Z</updated>

		<summary type="html">&lt;p&gt;Fix template calls: add DW/ prefix&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:40, 9 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;external&lt;/del&gt;|os=Hitpoints|rs=Constitution|rsc=Hits}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DW/External&lt;/ins&gt;|os=Hitpoints|rs=Constitution|rsc=Hits}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Health&amp;#039;&amp;#039;&amp;#039; determines how much damage a [[Dragonwilds:player]] or a [[Dragonwilds:monster]] can take. Upon first arriving in [[Dragonwilds:Ashenfall]], players have 100 maximum health. Health regeneration is negatively affected by having low [[Dragonwilds:sustenance]].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Health&amp;#039;&amp;#039;&amp;#039; determines how much damage a [[Dragonwilds:player]] or a [[Dragonwilds:monster]] can take. Upon first arriving in [[Dragonwilds:Ashenfall]], players have 100 maximum health. Health regeneration is negatively affected by having low [[Dragonwilds:sustenance]].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot;&gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Health lost with both 0 Sustenance &amp;#039;&amp;#039;and&amp;#039;&amp;#039; Hydration occurs at a rate of 2hp/s.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Health lost with both 0 Sustenance &amp;#039;&amp;#039;and&amp;#039;&amp;#039; Hydration occurs at a rate of 2hp/s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Game mechanics}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DW/&lt;/ins&gt;Game mechanics}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Dragonwilds:Health&amp;diff=40071&amp;oldid=prev</id>
		<title>imported&gt;Keplare: nav chg</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Dragonwilds:Health&amp;diff=40071&amp;oldid=prev"/>
		<updated>2026-04-06T01:25:11Z</updated>

		<summary type="html">&lt;p&gt;nav chg&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{external|os=Hitpoints|rs=Constitution|rsc=Hits}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health&amp;#039;&amp;#039;&amp;#039; determines how much damage a [[Dragonwilds:player]] or a [[Dragonwilds:monster]] can take. Upon first arriving in [[Dragonwilds:Ashenfall]], players have 100 maximum health. Health regeneration is negatively affected by having low [[Dragonwilds:sustenance]]. &lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* Currently, the maximum health a player can have at any given time is 100.&lt;br /&gt;
* Every 25 Sustenance will increase the player&amp;#039;s natural health regeneration by 0.5/sec, up to a maximum of 2.0/sec, and a minimum of 0.5/sec, or with the use of [[Dragonwilds:Lesser Healing Potion]]s, [[Dragonwilds:Weak Healing Potion]]s or [[Dragonwilds:Healing Potion]].&lt;br /&gt;
** Health will regenerate after no player damage is taken for 11 seconds.&lt;br /&gt;
* The player&amp;#039;s health will not be lowered from damaging events if they currently have enough [[Dragonwilds:Lifeward]] to withstand the damage, although damage from status effects such as [[Dragonwilds:Poison]], [[Dragonwilds:Bleed|Bleeding]], [[Dragonwilds:Soulscourge]], Starvation, or Dehydration will directly damage health, bypassing [[Dragonwilds:Lifeward]].&lt;br /&gt;
&lt;br /&gt;
==Damage events==&lt;br /&gt;
Damage to the player can come from many sources, including enemies, falling a large distance, damage-over-time (DOTs), or the environment.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Damage from enemies will scale rapidly based on the relative player: enemy difference in power level, and the player&amp;#039;s defensive level against the used [[Dragonwilds::Category:Damage Types|attack style]]. In addition, the published health on the monster pages assumes the player is wearing power level 1 armour. See [[Dragonwilds:Power level#Monster hitpoint scaling|monster hitpoint scaling]] for more information.&lt;br /&gt;
&lt;br /&gt;
===Fall damage===&lt;br /&gt;
Falling a large distance will significantly damage the player, scaling exponentially to the distance fallen. Jumping from 11 metres below will start to damage the player by one to two hitpoints.&lt;br /&gt;
&lt;br /&gt;
* Lifeward will be depleted first.&lt;br /&gt;
* [[Dragonwilds:Leggings Of Lightness|Leggings of Lightness]] is the only item to reduce fall damage.&lt;br /&gt;
* [[Dragonwilds:Windstep]] significantly reduces fall damage.&lt;br /&gt;
* [[Dragonwilds:Encumbered]] or player weight does not affect fall damage.&lt;br /&gt;
&lt;br /&gt;
===Damage over time (DOTs)===&lt;br /&gt;
* [[Dragonwilds:Poison]]: Deals either 3hp/s, or 4hp/s, depending on the source, over an average of 8-10 seconds.&lt;br /&gt;
** Can be negated and protected against with [[Dragonwilds:Antipoison]], or accumulation rate reduced with [[Dragonwilds:Fungal Fortitude]].&lt;br /&gt;
* [[Dragonwilds:Bleed]]: Once gauge is full, deals 30-32 damage in one second.&lt;br /&gt;
** The accumulation rate is reduced with [[Dragonwilds:Coagulated]] if the player eats a [[Dragonwilds:Meat Pizza|meat pizza]].&lt;br /&gt;
* [[Dragonwilds:Burning]]: Deals 4-8 damage over 6 seconds.&lt;br /&gt;
** This does not bypass [[Dragonwilds:Lifeward]], but can be depleted quickly if not restored with wardstones.&lt;br /&gt;
* [[Dragonwilds:Soulscourge]]: Once the gauge is full, it deals 10 damage over five seconds.&lt;br /&gt;
* [[Dragonwilds:Sustenance|Starvation]]/[[Dragonwilds:Hydration|Dehydration]]: Either 1hp/s for either 0 Sustenance or Hydration, or 2hp/s for both 0 Sustenance &amp;#039;&amp;#039;and &amp;#039;&amp;#039; Hydration.&lt;br /&gt;
&lt;br /&gt;
===Traps===&lt;br /&gt;
Traps within [[Dragonwilds:Dragonkin Vault|Dragonkin Vaults]] damage the player when mistimed or overlooked.  These include: [[Dragonwilds:Spike trap|Spike Trap]]s and [[Dragonwilds:Spear Trap]]s. Ways to avoid taking damage include casting the [[Dragonwilds:Windstep]] if there is enough overhead clearance or timing the retraction of the trap.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
Death occurs when a player&amp;#039;s Health reaches zero. In a standard death, a player will appear at the last respawn point they set before dying (claiming a player-crafted bed for the first time), keeping their cape and all equipped armour at the time of death. All other items are placed in a [[Dragonwilds:Gravestone]] close to the location of death. There is no time limit for the player to return to their grave.&lt;br /&gt;
&lt;br /&gt;
Upon retrieving all items from the player&amp;#039;s gravestone, the game will attempt to place the items back into the player&amp;#039;s inventory in the orientation they were at death, placing items into the same hot-bar slots at the time of the player&amp;#039;s death.&lt;br /&gt;
* Gathering any items during the run back to the player&amp;#039;s grave will interfere with the game&amp;#039;s placement of the items into the previous hot-bar locations.&lt;br /&gt;
* Dying before reaching the first gravestone will create a second gravestone working exactly as the first, if the player had items with them that would go into one.&lt;br /&gt;
* Upon death, [[Dragonwilds:Sustenance]], [[Dragonwilds:Hydration]], and [[Dragonwilds:Rest]] will all be reduced. &lt;br /&gt;
** Sustenance and Hydration will be reduced by 10/100, unless the player is already at or below 35/100; in this case, they will be reset to the minimum of 25/100.  &lt;br /&gt;
** Rest will be reduced by 15/100, unless the player is at or below 40/100; in this case, it will be reset to the minimum of 25/100.&lt;br /&gt;
* In the event no respawn point was set by the player, or a previous respawn point was removed by destroying the claimed bed, the player will respawn in the starting chapel.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Upon reaching 0 Sustenance or Hydration, the player will start taking damage until reaching 1 health; the player &amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039; die from having 0 in either of these attributes. This damage can stack with 0 Hydration and 0 Sustenance, making the player&amp;#039;s health drop even more quickly to 1, however, this still cannot kill the player.&lt;br /&gt;
** Health lost with either 0 Sustenance or Hydration occurs at a rate of 1hp/s.&lt;br /&gt;
** Health lost with both 0 Sustenance &amp;#039;&amp;#039;and&amp;#039;&amp;#039; Hydration occurs at a rate of 2hp/s.&lt;br /&gt;
&lt;br /&gt;
{{Game mechanics}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Keplare</name></author>
	</entry>
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