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	<title>Dragonwilds:Health - Revision history</title>
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	<updated>2026-04-09T04:50:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Dragonwilds:Health&amp;diff=40071&amp;oldid=prev</id>
		<title>imported&gt;Keplare: nav chg</title>
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		<updated>2026-04-06T01:25:11Z</updated>

		<summary type="html">&lt;p&gt;nav chg&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{external|os=Hitpoints|rs=Constitution|rsc=Hits}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health&amp;#039;&amp;#039;&amp;#039; determines how much damage a [[Dragonwilds:player]] or a [[Dragonwilds:monster]] can take. Upon first arriving in [[Dragonwilds:Ashenfall]], players have 100 maximum health. Health regeneration is negatively affected by having low [[Dragonwilds:sustenance]]. &lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* Currently, the maximum health a player can have at any given time is 100.&lt;br /&gt;
* Every 25 Sustenance will increase the player&amp;#039;s natural health regeneration by 0.5/sec, up to a maximum of 2.0/sec, and a minimum of 0.5/sec, or with the use of [[Dragonwilds:Lesser Healing Potion]]s, [[Dragonwilds:Weak Healing Potion]]s or [[Dragonwilds:Healing Potion]].&lt;br /&gt;
** Health will regenerate after no player damage is taken for 11 seconds.&lt;br /&gt;
* The player&amp;#039;s health will not be lowered from damaging events if they currently have enough [[Dragonwilds:Lifeward]] to withstand the damage, although damage from status effects such as [[Dragonwilds:Poison]], [[Dragonwilds:Bleed|Bleeding]], [[Dragonwilds:Soulscourge]], Starvation, or Dehydration will directly damage health, bypassing [[Dragonwilds:Lifeward]].&lt;br /&gt;
&lt;br /&gt;
==Damage events==&lt;br /&gt;
Damage to the player can come from many sources, including enemies, falling a large distance, damage-over-time (DOTs), or the environment.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Damage from enemies will scale rapidly based on the relative player: enemy difference in power level, and the player&amp;#039;s defensive level against the used [[Dragonwilds::Category:Damage Types|attack style]]. In addition, the published health on the monster pages assumes the player is wearing power level 1 armour. See [[Dragonwilds:Power level#Monster hitpoint scaling|monster hitpoint scaling]] for more information.&lt;br /&gt;
&lt;br /&gt;
===Fall damage===&lt;br /&gt;
Falling a large distance will significantly damage the player, scaling exponentially to the distance fallen. Jumping from 11 metres below will start to damage the player by one to two hitpoints.&lt;br /&gt;
&lt;br /&gt;
* Lifeward will be depleted first.&lt;br /&gt;
* [[Dragonwilds:Leggings Of Lightness|Leggings of Lightness]] is the only item to reduce fall damage.&lt;br /&gt;
* [[Dragonwilds:Windstep]] significantly reduces fall damage.&lt;br /&gt;
* [[Dragonwilds:Encumbered]] or player weight does not affect fall damage.&lt;br /&gt;
&lt;br /&gt;
===Damage over time (DOTs)===&lt;br /&gt;
* [[Dragonwilds:Poison]]: Deals either 3hp/s, or 4hp/s, depending on the source, over an average of 8-10 seconds.&lt;br /&gt;
** Can be negated and protected against with [[Dragonwilds:Antipoison]], or accumulation rate reduced with [[Dragonwilds:Fungal Fortitude]].&lt;br /&gt;
* [[Dragonwilds:Bleed]]: Once gauge is full, deals 30-32 damage in one second.&lt;br /&gt;
** The accumulation rate is reduced with [[Dragonwilds:Coagulated]] if the player eats a [[Dragonwilds:Meat Pizza|meat pizza]].&lt;br /&gt;
* [[Dragonwilds:Burning]]: Deals 4-8 damage over 6 seconds.&lt;br /&gt;
** This does not bypass [[Dragonwilds:Lifeward]], but can be depleted quickly if not restored with wardstones.&lt;br /&gt;
* [[Dragonwilds:Soulscourge]]: Once the gauge is full, it deals 10 damage over five seconds.&lt;br /&gt;
* [[Dragonwilds:Sustenance|Starvation]]/[[Dragonwilds:Hydration|Dehydration]]: Either 1hp/s for either 0 Sustenance or Hydration, or 2hp/s for both 0 Sustenance &amp;#039;&amp;#039;and &amp;#039;&amp;#039; Hydration.&lt;br /&gt;
&lt;br /&gt;
===Traps===&lt;br /&gt;
Traps within [[Dragonwilds:Dragonkin Vault|Dragonkin Vaults]] damage the player when mistimed or overlooked.  These include: [[Dragonwilds:Spike trap|Spike Trap]]s and [[Dragonwilds:Spear Trap]]s. Ways to avoid taking damage include casting the [[Dragonwilds:Windstep]] if there is enough overhead clearance or timing the retraction of the trap.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
Death occurs when a player&amp;#039;s Health reaches zero. In a standard death, a player will appear at the last respawn point they set before dying (claiming a player-crafted bed for the first time), keeping their cape and all equipped armour at the time of death. All other items are placed in a [[Dragonwilds:Gravestone]] close to the location of death. There is no time limit for the player to return to their grave.&lt;br /&gt;
&lt;br /&gt;
Upon retrieving all items from the player&amp;#039;s gravestone, the game will attempt to place the items back into the player&amp;#039;s inventory in the orientation they were at death, placing items into the same hot-bar slots at the time of the player&amp;#039;s death.&lt;br /&gt;
* Gathering any items during the run back to the player&amp;#039;s grave will interfere with the game&amp;#039;s placement of the items into the previous hot-bar locations.&lt;br /&gt;
* Dying before reaching the first gravestone will create a second gravestone working exactly as the first, if the player had items with them that would go into one.&lt;br /&gt;
* Upon death, [[Dragonwilds:Sustenance]], [[Dragonwilds:Hydration]], and [[Dragonwilds:Rest]] will all be reduced. &lt;br /&gt;
** Sustenance and Hydration will be reduced by 10/100, unless the player is already at or below 35/100; in this case, they will be reset to the minimum of 25/100.  &lt;br /&gt;
** Rest will be reduced by 15/100, unless the player is at or below 40/100; in this case, it will be reset to the minimum of 25/100.&lt;br /&gt;
* In the event no respawn point was set by the player, or a previous respawn point was removed by destroying the claimed bed, the player will respawn in the starting chapel.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Upon reaching 0 Sustenance or Hydration, the player will start taking damage until reaching 1 health; the player &amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039; die from having 0 in either of these attributes. This damage can stack with 0 Hydration and 0 Sustenance, making the player&amp;#039;s health drop even more quickly to 1, however, this still cannot kill the player.&lt;br /&gt;
** Health lost with either 0 Sustenance or Hydration occurs at a rate of 1hp/s.&lt;br /&gt;
** Health lost with both 0 Sustenance &amp;#039;&amp;#039;and&amp;#039;&amp;#039; Hydration occurs at a rate of 2hp/s.&lt;br /&gt;
&lt;br /&gt;
{{Game mechanics}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Keplare</name></author>
	</entry>
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