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	<title>Dragonwilds:Hydration - Revision history</title>
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	<updated>2026-04-09T04:43:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Dragonwilds:Hydration&amp;diff=40151&amp;oldid=prev</id>
		<title>imported&gt;Keplare: nav chg</title>
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		<updated>2026-04-06T01:25:14Z</updated>

		<summary type="html">&lt;p&gt;nav chg&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hydration&amp;#039;&amp;#039;&amp;#039; is a [[Dragonwilds:player]] attribute which determines how thirsty they are - if a player is low on hydration, their [[Dragonwilds:stamina]] regeneration will be negatively affected. To increase hydration, players can drink water or [[Dragonwilds:infusions]].&lt;br /&gt;
[[File:Hydration gauge.png|thumb|The hydration gauge as seen in game bottom left corner of screen]]&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
* The maximum Hydration a player can have is 100. Attempting to consume another drink will make the top of its in-game infobox say, &amp;#039;&amp;#039;&amp;#039;CANNOT CONSUME&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Immediately after taking a drink for hydration, the player receives an invisible [[Dragonwilds:perk]] (buff) that stops the degradation of Hydration for 60s.&lt;br /&gt;
** Interestingly, this timer begins upon clicking the drink and starting the [[Dragonwilds:Inventory|use delay timer]] of 2s, not after this delay is completed, as one would assume.  In this way, the buff is only 58s long + the 2-second use delay timer.&lt;br /&gt;
* Hydration status slowly dwindles over time.  When equal to or less than 25/100, Hydration dwindles at half the rate:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Hydration level&lt;br /&gt;
!Dwindle rate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt;25/100&lt;br /&gt;
|(1/11)/s, or 1pt/11s&lt;br /&gt;
|-&lt;br /&gt;
|≤25/100&lt;br /&gt;
|(1/22)/s, or 1pt/22s&lt;br /&gt;
|}&lt;br /&gt;
This means going from 100-0 hydration takes 1,375s (22m 55s).&lt;br /&gt;
&lt;br /&gt;
* If the player has less than or equal to 25/100 [[Dragonwilds:Rest]], Hydration will dwindle more quickly (1s faster per point lost at base rate):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+≤25/100 Rest&lt;br /&gt;
!Hydration level&lt;br /&gt;
!Dwindle rate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt;25/100&lt;br /&gt;
|(1/10)/s, or 1pt/10s&lt;br /&gt;
|-&lt;br /&gt;
|≤25/100&lt;br /&gt;
|(1/20)/s, or 1pt/20s&lt;br /&gt;
|}&lt;br /&gt;
At this rest threshold, the player would instead go from 100-0 Hydration in 1,250s (20m 50s)&lt;br /&gt;
* Every 25 hydration will increase the player&amp;#039;s natural stamina regeneration:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Hydration level&lt;br /&gt;
!Stamina regeneration&lt;br /&gt;
|-&lt;br /&gt;
|100/100&lt;br /&gt;
|6.0/s&lt;br /&gt;
|-&lt;br /&gt;
|75/100&lt;br /&gt;
|4.5/s&lt;br /&gt;
|-&lt;br /&gt;
|50/100&lt;br /&gt;
|3.0/s&lt;br /&gt;
|-&lt;br /&gt;
|25/100&lt;br /&gt;
|1.5/s&lt;br /&gt;
|-&lt;br /&gt;
|0/100&lt;br /&gt;
|0.75/s&lt;br /&gt;
|}&lt;br /&gt;
* Upon reaching 0 hydration, the player will start taking damage until reaching 1 health; the player &amp;#039;&amp;#039;&amp;#039;cannot&amp;#039;&amp;#039;&amp;#039; die from having 0 hydration. The damage can stack with 0 [[Dragonwilds:Sustenance]], making the player&amp;#039;s health drop more quickly to 1, however this still cannot kill the player.&lt;br /&gt;
** At 0 Hydration, the player will lose 1hp/s.&lt;br /&gt;
** At both 0 Hydration and 0 Sustenance, the player will lose 2hp/s&lt;br /&gt;
&lt;br /&gt;
* Like Sustenance, while at 0 Hydration, the player cannot use the spell [[Dragonwilds:Eye of Oculus]]. This means when [[Dragonwilds:Build Menu|building]] large structures or player homes with the use of Eye of Oculus, Hydration, and Sustenance items are required.&lt;br /&gt;
* Like with Sustenance but unlike Rest, upon [[Dragonwilds:death]] hydration will be reduced by 10/100, unless the player is already at or below 35/100; in this case, it will be reset to the minimum of 25/100.&lt;br /&gt;
* After a full night&amp;#039;s rest, Hydration is reduced:&lt;br /&gt;
** 65-100: Hydration reduced by up to 40, randomly&lt;br /&gt;
** 25-65: Hydration reduced randomly by up to 40, to a minimum of 25&lt;br /&gt;
** 0-25: Hydration maintained at current value.&lt;br /&gt;
&lt;br /&gt;
==Player Announcements==&lt;br /&gt;
Upon reaching certain thresholds of Hydration, a player announcement on screen will display:&lt;br /&gt;
&lt;br /&gt;
25/100: &amp;#039;&amp;#039;Your throat feels dry.  You could do with a drink of water.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
5/100: &amp;#039;&amp;#039;Your lips crack and your heart races from dehydration.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
0/100: &amp;#039;&amp;#039;You are critically dehydrated. Your body can&amp;#039;t take much more of this.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Update history==&lt;br /&gt;
{{UH|&lt;br /&gt;
{{UL&lt;br /&gt;
|type = hotfix&lt;br /&gt;
|date = [[Dragonwilds:16 April]] [[Dragonwilds:2025]]&lt;br /&gt;
|ver = Hotfix 2 - 0.7.1.3&lt;br /&gt;
|update = Increased Hydration from boiled water &amp;amp; infusions.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Game mechanics}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Keplare</name></author>
	</entry>
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