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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Dragonwilds%3ALifeward</id>
	<title>Dragonwilds:Lifeward - Revision history</title>
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	<updated>2026-04-09T00:18:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Dragonwilds:Lifeward&amp;diff=40383&amp;oldid=prev</id>
		<title>imported&gt;Keplare: nav chg</title>
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		<updated>2026-04-06T01:24:48Z</updated>

		<summary type="html">&lt;p&gt;nav chg&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Lifeward&amp;#039;&amp;#039;&amp;#039; acts as additional [[Dragonwilds:Health]] to shield the player from damage. Players do not naturally have a lifeward bar and must equip an [[Dragonwilds:armour]] set chest piece of power level 2 or greater to gain access. Depending on the [[Dragonwilds:Power Level]] of the chest piece equipped, the player&amp;#039;s lifeward bar will have different maximum thresholds.&lt;br /&gt;
&lt;br /&gt;
Certain player status effects, such as [[Dragonwilds:poison]] and [[Dragonwilds:bleed]], bypass lifeward altogether and damage the player’s [[Dragonwilds:health]] directly.&lt;br /&gt;
&lt;br /&gt;
==Thresholds==&lt;br /&gt;
Lifeward maximum is based on the [[Dragonwilds:Power level]] of the equipped armour, and uniquely calculated per the chest piece equipped. Helmets, legs, and cloaks have no bearing on what the maximum lifeward bar will be.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Power level&lt;br /&gt;
!Maximum lifeward&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lifeward does not refill automatically, and the player must use [[Dragonwilds:wardstones]] to charge the lifeward bar. The [[Dragonwilds:player]] can also eat food to restore small portions of their lifeward bar.&lt;br /&gt;
&lt;br /&gt;
==Recharging Lifeward==&lt;br /&gt;
Freshly created armour will have a full lifeward bar; however, once depleted, it does not refill naturally and must be refilled using [[Dragonwilds:wardstones]], [[Dragonwilds:Soul Food]]-granting consumables, or [[Dragonwilds:Enchanted Steel Bolts]].&lt;br /&gt;
&lt;br /&gt;
===Wardstones===&lt;br /&gt;
There are three types of [[Dragonwilds:wardstones]], each of which grants a certain amount of lifeward and the same substantial [[Dragonwilds:Soulscourge]]:&lt;br /&gt;
*[[Dragonwilds:Small Wardstone]] restores 30 lifeward&lt;br /&gt;
*[[Dragonwilds:Medium Wardstone]] restores 60 lifeward&lt;br /&gt;
*[[Dragonwilds:Large Wardstone]] restores 90 lifeward&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Lifeward charges are kept track of for each unique chest piece, meaning a player could recharge their lifeward bar by creating a new chest piece; recharging lifeward using wardstones only charges the currently equipped chest piece. Switching to a different armour set or even the same type of chest piece will have different charges based on when each armour piece was uniquely created or charged.&lt;br /&gt;
&lt;br /&gt;
{{Game mechanics}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Keplare</name></author>
	</entry>
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