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	<title>Dragonwilds:Rest - Revision history</title>
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	<updated>2026-04-09T12:48:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=Dragonwilds:Rest&amp;diff=41131&amp;oldid=prev</id>
		<title>imported&gt;Keplare: nav chg</title>
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		<updated>2026-04-06T01:25:27Z</updated>

		<summary type="html">&lt;p&gt;nav chg&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Rest gauge.png|thumb|The resting gauge as seen in game bottom left corner of screen]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rest&amp;#039;&amp;#039;&amp;#039; is a [[Dragonwilds:player]] attribute which determines how well-rested they are. When the player has a lack of rest, they will begin to lose maximum [[Dragonwilds:stamina]], [[Dragonwilds:hydration]], and [[Dragonwilds:sustenance]] (and increased dwindle), and [[Dragonwilds:Inventory|carrying capacity]]. To rest, players can sleep on a player-crafted and owned or [[Dragonwilds:Summon Shelter]] bed.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
* Sleeping in a bed or using the [[Dragonwilds:Summon Shelter|Summon shelter]] spell at night will skip to morning and completely refill the rest meter.&lt;br /&gt;
** Sleeping cannot be performed during combat or a [[Dragonwilds:Goblin Raids|raid]].&lt;br /&gt;
* A full night&amp;#039;s rest removes all status over time effects, such as [[Dragonwilds:bleed]], [[Dragonwilds:poison]], [[Dragonwilds:shock]], [[Dragonwilds:Burning|burn]], and [[Dragonwilds:soulscourge]].&lt;br /&gt;
* The player can rest in a bed or use the summoned shelter during the day to slowly recharge their rest, despite it not skipping to morning. &lt;br /&gt;
** This occurs at a rate of 1/s, or 100s from 0-100 rest.&lt;br /&gt;
*** During this time, if nighttime were to break while the player rests on a bed, a full sleep to day will occur.&lt;br /&gt;
* Rest status slowly dwindles over time. When equal to or less than 25/100, Rest dwindles at half the rate:&lt;br /&gt;
** 26-100: Rest status dwindles at a rate of (1/72)/s, or 1pt/72s&lt;br /&gt;
** 0-25: Rest status dwindles at a rate of (1/144)/s, or 1pt/144s&lt;br /&gt;
*** This means going from 100-25 Rest takes 5,400s (1hr 30m)&lt;br /&gt;
*** Or, going from 100-0 Rest takes 9,000s (2h 30m).&lt;br /&gt;
* Unlike with [[Dragonwilds:Hydration]] and [[Dragonwilds:Sustenance]], upon [[Dragonwilds:Gravestone|death]], rest will be reduced by 15/100, unless the player is already at or below 40/100; in this case, it will be reset to the minimum of 25/100.&lt;br /&gt;
* A full day cycle lasts 990s (16m 30s).&lt;br /&gt;
** A full night cycle lasts 420s (7m 30s).&lt;br /&gt;
&lt;br /&gt;
==Hydration and Sustenance==&lt;br /&gt;
* After a full night&amp;#039;s rest, the player will receive a [[Dragonwilds:Fresh Start]] [[Dragonwilds:Perks|perk]] (buff) which lasts for 180s (3m), and stops the dwindling of all player attributes ([[Dragonwilds:Hydration]], [[Dragonwilds:Sustenance]], and Rest), which can be seen in the bottom left, as a rising sun next to a bar gauge.&lt;br /&gt;
* After a full night&amp;#039;s rest, [[Dragonwilds:Hydration]] and [[Dragonwilds:Sustenance]] are reduced in anticipation for breakfast, if players are not near their claimed bed and have slept in their tent (casted by [[Dragonwilds:Summon Shelter]]).&lt;br /&gt;
** [[Dragonwilds:Hydration]]: &lt;br /&gt;
*** 65-100: Hydration randomly reduced by up to 40&lt;br /&gt;
*** 25-65: Hydration reduced randomly by up to 40, to a minimum of 25&lt;br /&gt;
*** 0-25: Hydration maintained at current value.&lt;br /&gt;
**** This means to best optimize resources for drinking, a player should rest as close to or below 25/100 [[Dragonwilds:Hydration]] as possible.&lt;br /&gt;
** [[Dragonwilds:Sustenance]]:&lt;br /&gt;
*** 55-100: Sustenance reduced by up to 30, randomly&lt;br /&gt;
*** 25-55: Sustenance reduced randomly by up to 30, to the minimum of 25&lt;br /&gt;
*** 0-25: Sustenance maintained at current value.&lt;br /&gt;
**** This means to best optimize resources for eating, a player should rest as close to or below 25/100 [[Dragonwilds:Sustenance]] as possible.&lt;br /&gt;
* With the [[Dragonwilds:Cosiness]] perk where players are near their claimed bed, the hydration and sustenance meters are reduced as follows:&lt;br /&gt;
** Hydration: Reduced by 2-3, regardless of hydration levels&lt;br /&gt;
** Sustenance: Reduced by 2-3, regardless of sustenance levels&lt;br /&gt;
&lt;br /&gt;
==Thresholds==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Rest level&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|100/100&lt;br /&gt;
|{{NA}}&lt;br /&gt;
|-&lt;br /&gt;
|75/100&lt;br /&gt;
|{{NA}}&lt;br /&gt;
|-&lt;br /&gt;
|50/100 Tired&lt;br /&gt;
|Reduced maximum [[Dragonwilds:Stamina]] to 80/100&lt;br /&gt;
|-&lt;br /&gt;
|25/100 Knackered&lt;br /&gt;
|Reduced maximum [[Dragonwilds:Stamina]] to 60/100&lt;br /&gt;
Reduced maximum carrying capacity to 300 (350 with [[Dragonwilds:Leggings Of Lightness|Leggings of Lightness]])&lt;br /&gt;
&lt;br /&gt;
Reduced maximum [[Dragonwilds:Sustenance]] and [[Dragonwilds:Hydration]] to 75/100&lt;br /&gt;
[[Dragonwilds:Sustenance]] and [[Dragonwilds:Hydration]] dwindling will increase by a rate of 1s per point&lt;br /&gt;
|-&lt;br /&gt;
|0/100 Exhausted&lt;br /&gt;
|Reduced maximum [[Dragonwilds:Stamina]] to 40/100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Whilst the Journal Entry states that when exhausted, the player will, &amp;quot;...[find] spells more expensive to cast&amp;quot;, there is no clear mechanism in which this is the case in the game.  Magic staves still cost the same stamina, expend 1 rune per cast, and all spells from the player [[Dragonwilds:Skills|skill]] [[Dragonwilds:Spells|spellbook]] cost the same number of runes.&lt;br /&gt;
&lt;br /&gt;
==Player Announcements==&lt;br /&gt;
Upon reaching certain thresholds of Rest, a player announcement on screen will display:&lt;br /&gt;
&lt;br /&gt;
50/100: &amp;#039;&amp;#039;You cannot stifle a yawn as your tiredness hits you&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
25/100: &amp;#039;&amp;#039;You&amp;#039;re tired and your eyelids feel really heavy. You could use a nap.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
5/100: &amp;#039;&amp;#039;You&amp;#039;re absolutely knackered and your legs barely want to move. Time for a rest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
0/100: &amp;#039;&amp;#039;You’re exhausted. You can’t go on like this, get some rest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
{{Journal entry|&lt;br /&gt;
We all need to rest from time to time. Sometimes everything just gets too much, we get tired, stressed, and just generally beaten down by the world, and it’s no different on Ashenfall.&lt;br /&gt;
&lt;br /&gt;
Rest represents your overall state of resilience. Your ability to overcome to mental trials of the wild. It will deplete over time if you’re not resting, as well as every time you suffer lethal damage. Certain environmental effects will also take their toll.&lt;br /&gt;
&lt;br /&gt;
The lower your Rest, the less functional you’ll be. You’ll find it harder to lug everything around. It becomes more draining to swing an axe, or a sword. Even magic will become more difficult as you tired yourself out.&lt;br /&gt;
&lt;br /&gt;
There are four levels of Rest:&lt;br /&gt;
#Well-rested - this will leave you functioning at your best&lt;br /&gt;
#Tired, you’ll start to suffer penalties to your Stamina, as well as your Carrying Capacity.&lt;br /&gt;
#Knackered - everything is really starting to get to you. You’ll suffer penalties to Stamina, Carry Capacity and even find yourself thirstier and hungrier.&lt;br /&gt;
#Exhausted- you’ll suffer heavy penalties to Stamina and Carry Capacity, as well as finding spells more expensive to cast.&lt;br /&gt;
&lt;br /&gt;
Fortunately you can recover your Rest with a nice long rest in bed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Update history==&lt;br /&gt;
{{UH|&lt;br /&gt;
{{UL&lt;br /&gt;
|type = patch&lt;br /&gt;
|date = [[Dragonwilds:17 June]] [[Dragonwilds:2025]]&lt;br /&gt;
|ver = Update 1 - 0.8.0&lt;br /&gt;
|update = A [[Dragonwilds:Cosiness]] perk has been added to the game, where the rest meter&amp;#039;s dwindling rate is decreased to 1 point per 400 seconds.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Game mechanics}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Keplare</name></author>
	</entry>
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