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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Dragonwilds%3AScorned_Wilderness%2FQuick_guide</id>
	<title>Dragonwilds:Scorned Wilderness/Quick guide - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Dragonwilds%3AScorned_Wilderness%2FQuick_guide"/>
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	<updated>2026-10-08T06:51:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=Dragonwilds:Scorned_Wilderness/Quick_guide&amp;diff=223932&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Dragonwilds</title>
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		<updated>2026-10-06T11:01:18Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Dragonwilds&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Notes ==&lt;br /&gt;
* All enemies are completely optional to kill (they drop [[Dragonwilds:Discordant Residue]]), although it may be worthwhile to kill some when forced to attune to progress.&lt;br /&gt;
* While traversing different sections it may be worthwhile to gather [[Dragonwilds:Runite Ore]], [[Dragonwilds:Luminite Ore]], and [[Dragonwilds:Magic Logs]].&lt;br /&gt;
* [[Dragonwilds:Anima Orb Dispenser|Anima Orb Dispensers]] may be charged via any elemental attunement.&lt;br /&gt;
* Using [[Dragonwilds:Zilyana Teleporter|Zilyana Teleporters]] does not erase progression through the raid.&lt;br /&gt;
** Once [[Dragonwilds:Kuldra]] has been slain, [[Dragonwilds:Commander Zilyana|Commander Zilyana&amp;#039;s]] ability to teleport you to locations other than [[Dragonwilds:Dragontail Vines]] will reset.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Dragontail Vines ===&lt;br /&gt;
{{Needed|A [[Dragonwilds:Weapons|Weapon]], [[Dragonwilds:Armour]], some form of an [[Dragonwilds:Anti-Dragon Shield]] or some [[Dragonwilds:Super Antifire Potion|Super Antifire Potions]], and some [[Dragonwilds:Antipoison Potion|Antipoison Potions]]|recommended=[[Dragonwilds:Food]] (healing/satiety), [[Dragonwilds:Pumpkin Spice Infusion]] (passive healing), and [[Dragonwilds:Strong Tea]] (rest recovery)}}&lt;br /&gt;
&lt;br /&gt;
{{Checklist|title=Anima Pylon (Air)|&lt;br /&gt;
* Head forward through the path over the vines&lt;br /&gt;
* Round the corner of the broken structure&lt;br /&gt;
* Attune to air at the [[Dragonwilds:Crystallised Anima]]&lt;br /&gt;
* Head back to the [[Dragonwilds:Anima Pylon]] and charge it with the air attunement&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Checklist|title=Kuldra Attack|&lt;br /&gt;
* Head down the path created by the pylon and quickly head toward the center of the broken landmass&lt;br /&gt;
* Stay within Commander Zilyana&amp;#039;s shield dome until [[Dragonwilds:Kuldra]] leaves&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Checklist|title=Black Dragon Fight|&lt;br /&gt;
* Make your way toward the gate that Kuldra was on top of&lt;br /&gt;
* Attune to air&lt;br /&gt;
* Go through the air gate&lt;br /&gt;
* Attune to earth&lt;br /&gt;
* Exit through the earth gate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Checklist|title=Anima Pylon 2 (Water)|&lt;br /&gt;
* Head down the vines&lt;br /&gt;
* Attune to water and go through Gate 3 (Water)&lt;br /&gt;
* Kill a skeleton attuned to air&lt;br /&gt;
* Charge the Anima Orb Dispenser to get an [[Dragonwilds:Anima Orb]]&lt;br /&gt;
* Head north to a lever and pull it&lt;br /&gt;
* Leave through the recently opened doorway to place the anima orb in the anima pylon&lt;br /&gt;
* Attune to water and charge the anima pylon&lt;br /&gt;
* Head down the path created by the pylon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;At this point, you may either leave through the Zilyana Teleporter or continue to the next section.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== Fragments of Ghornfell ===&lt;br /&gt;
{{Needed|A [[Dragonwilds:Weapons|Weapon]], [[Dragonwilds:Armour]], some form of an [[Dragonwilds:Anti-Dragon Shield]] or some [[Dragonwilds:Super Antifire Potion|Super Antifire Potions]], and some [[Dragonwilds:Antipoison Potion|Antipoison Potions]]|recommended=[[Dragonwilds:Food]] (healing/satiety), [[Dragonwilds:Pumpkin Spice Infusion]] (passive healing), and [[Dragonwilds:Strong Tea]] (rest recovery)}}&lt;br /&gt;
&lt;br /&gt;
{{Checklist|title=Fragmented Garou Courtyard|&lt;br /&gt;
* Head forward into the area with Garou&lt;br /&gt;
** &amp;#039;&amp;#039;Optional: There is a [[Dragonwilds:Sanguine Urn]] guarded by a Black Dragon to the North&amp;#039;&amp;#039;&lt;br /&gt;
* Head west and through a castle gate&lt;br /&gt;
* Run through into the castle and leave through the southern doorway&lt;br /&gt;
* There are wood ledges going downward; go down them and follow the path&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Checklist|title=Fragmented Toxic Castle|&lt;br /&gt;
* From the bridge [[Dragonwilds:Windstep]] up to the next floor&lt;br /&gt;
* Windstep to the a lower area to your Northwest&lt;br /&gt;
* Ascend the staircase and parkour your way using Windstep to the Skeletal Archer located west&lt;br /&gt;
** &amp;#039;&amp;#039;Optional: There is a Sanguine urn hidden below where the Skeletal Archer is stationed; accessible with Windstep&amp;#039;&amp;#039;&lt;br /&gt;
* Once near the Skeletal Archer, continue into the structure&lt;br /&gt;
* Either run past or fight the [[Dragonwilds:Abyssal Demon]], and continue up the hill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;At this point, you may either leave through the Zilyana Teleporter or continue to the next section.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== The Shattered Stronghold ===&lt;br /&gt;
{{Needed|A [[Dragonwilds:Weapons|Weapon]], [[Dragonwilds:Armour]], some form of an [[Dragonwilds:Anti-Dragon Shield]] or some [[Dragonwilds:Super Antifire Potion|Super Antifire Potions]], and some [[Dragonwilds:Antipoison Potion|Antipoison Potions]]|recommended=[[Dragonwilds:Food]] (healing/satiety), [[Dragonwilds:Pumpkin Spice Infusion]] (passive healing), and [[Dragonwilds:Strong Tea]] (rest recovery)}}&lt;br /&gt;
&lt;br /&gt;
{{Checklist|title=Unlocking the Dispenser|&lt;br /&gt;
* Attune to water at the Crystallised Anima&lt;br /&gt;
* Pass through the water gate&lt;br /&gt;
* Attune to air:&lt;br /&gt;
** Option 1:&lt;br /&gt;
*** Lure the [[Dragonwilds:Garou Thane]] (attuned to air) out of the western gated area and kill him &lt;br /&gt;
** Option 2:&lt;br /&gt;
*** Enter the northeastern doorway of the courtyard&lt;br /&gt;
*** In the recessed corner of the foyer, mine the damaged wall&lt;br /&gt;
*** Past the damaged wall is [[Dragonwilds:Rat King]] and Crystallised Anima attuned to air&lt;br /&gt;
* Make your way on top of some barrels against the west wall of the courtyard and Windstep up to the air gate&lt;br /&gt;
* Head down the steps, and pull the lever&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Checklist|title=Earth Attunement|&lt;br /&gt;
* Against the East wall of the courtyard, there is a fallen tower; head behind it and mine the damaged wall&lt;br /&gt;
* Past the damaged wall is a Rat King and Crystallised Anima attuned to earth&lt;br /&gt;
* Attune to earth, and make your way back to the Anima Orb Dispenser from the previous section&lt;br /&gt;
* Request an orb and deliver it to the Anima Pylon in the south portion of the courtyard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Checklist|title=Charging the Anima Pylon|&lt;br /&gt;
* Make your way back to the Crystallised Anima attuned to earth and attune yourself again&lt;br /&gt;
* Head back to the courtyard and enter the northeastern doorway&lt;br /&gt;
* Go up the stairs and head right to go through the earth gate&lt;br /&gt;
** Note: When going up the stairs, running along the stair parapet will avoid the fire&lt;br /&gt;
* Once in the room, multiple Garou will become aggressive&lt;br /&gt;
** &amp;#039;&amp;#039;It is recommended that you kill them before proceeding&amp;#039;&amp;#039;&lt;br /&gt;
* Activate the lever&lt;br /&gt;
* Attune to fire via the Crystallised Anima attuned to fire&lt;br /&gt;
* Deliver the fire attunement to the Anima Pylon in the southwestern courtyard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Checklist|title=Black Dragon... Fight?|&lt;br /&gt;
* Head across the bridge&lt;br /&gt;
* Either run past or fight the Black Dragon, and continue along the path&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;At this point, you may either leave through the Zilyana Teleporter or continue to the next section.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== Cataclysm Keep ===&lt;br /&gt;
{{Needed|A [[Dragonwilds:Weapons|Weapon]], [[Dragonwilds:Armour]], some form of an [[Dragonwilds:Anti-Dragon Shield]] or some [[Dragonwilds:Super Antifire Potion|Super Antifire Potions]], and some [[Dragonwilds:Antipoison Potion|Antipoison Potions]]|recommended=[[Dragonwilds:Food]] (healing/satiety), [[Dragonwilds:Pumpkin Spice Infusion]] (passive healing), and [[Dragonwilds:Strong Tea]] (rest recovery)}}&lt;br /&gt;
&lt;br /&gt;
{{Checklist|title=Hardcore Parkour|&lt;br /&gt;
* Make your way over the vines toward the castle entranceway&lt;br /&gt;
* Through the entrance parkour your way northward eventually reaching a [[Dragonwilds:Dragonkin Vault]]-like entrance missing a door&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Checklist|title=Dragonkin Vault?... Air Attunement|&lt;br /&gt;
* Continuing down the path, you will come across a room with dormant [[Dragonwilds:Vault Guardian Hulk|Vault Guardian Hulks]] and a dormant [[Dragonwilds:Vault Guardian Sentinel]]&lt;br /&gt;
** &amp;#039;&amp;#039;It is recommended that you kill them before proceeding&amp;#039;&amp;#039;&lt;br /&gt;
* Head up the stairs and over to the Anima Pylon attuned to water&lt;br /&gt;
* Behind it, on the pipe carrying power - there is a valve; turn it&lt;br /&gt;
* Following the redirected power on the pipe, there is another valve, you can turn this off to stop the platforms in their position&lt;br /&gt;
* Follow the platforms upward using windstep&lt;br /&gt;
** &amp;#039;&amp;#039;Optional: There is a sanguine urn accessible via windstepping northwest to another platform from the highest platform on the eastern wall&amp;#039;&amp;#039;&lt;br /&gt;
* Head south, and down to pull the lever and attune to air via the Crystallised Anima&lt;br /&gt;
* Once attuned, head to the Anima Orb Dispenser located just northwest of the Anima Pylons and request an orb&lt;br /&gt;
* Deliver the orb to the air Anima Pylon&lt;br /&gt;
* Attune to air&lt;br /&gt;
* Charge the air Anima Pylon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Checklist|title=Fire Attunement and Puzzle|&lt;br /&gt;
* Run across the pipes to the west, you will notice a dormant Vault Guardian Hulk and some dormant Vault Guardian Sentinels&lt;br /&gt;
** &amp;#039;&amp;#039;It is recommended that you kill them before proceeding&amp;#039;&amp;#039;&lt;br /&gt;
* Using the Anima Attunement Pad, attune to fire and charge the fire Anima Pylon nearby&lt;br /&gt;
* Make your way back to the other three pylons&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ensure the valve for the water pylon is routing power to the pressure pads&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Note: If you have stepped on any of the pressure pads previously, you may step on all of them to reset the puzzle.&lt;br /&gt;
* Step on the following pressure pads in order:&lt;br /&gt;
** 1. Air&lt;br /&gt;
** 2. Water&lt;br /&gt;
** 3. Earth&lt;br /&gt;
** 4. Fire&lt;br /&gt;
* Head through the now open doorway and follow the path out to the final teleporter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;At this point, you may either leave through the Zilyana Teleporter or continue to the next section.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== Kuldra&amp;#039;s Sanctum ===&lt;br /&gt;
For information regarding the Kuldra fight itself refer to [[Dragonwilds:Kuldra/Strategies]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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