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	<title>Dragonwilds:Stamina - Revision history</title>
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	<updated>2026-04-09T05:34:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Dragonwilds:Stamina&amp;diff=41565&amp;oldid=prev</id>
		<title>imported&gt;Keplare: nav chg</title>
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		<updated>2026-04-06T01:25:31Z</updated>

		<summary type="html">&lt;p&gt;nav chg&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{external|os=Energy|rs=Energy}}&lt;br /&gt;
[[File:Stamina Icon.png|left]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stamina&amp;#039;&amp;#039;&amp;#039; is used for most actions, such as determining how long a [[Dragonwilds:player]] can run. Stamina is consumed from actions relating to skills (mining or woodcutting), attacking (melee, magic, and ranged), using special attacks, blocking, running, dodging, and jumping. It is displayed as a bar underneath the health bar at the bottom of the screen. [[Dragonwilds:Hydration]] affects stamina regeneration, and [[Dragonwilds:rest]] affects the maximum stamina a player has.     [[File:Stamina gauge.png|frame|The stamina gauge found below the players health bar]][[File:Stamina gauge limited.png|frame|A stamina gauge limited by rest depletion.]]&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
Stamina is depleted in varying amounts depending on the player&amp;#039;s action.&lt;br /&gt;
&lt;br /&gt;
* The maximum stamina a player can have is 100.&lt;br /&gt;
&lt;br /&gt;
* All costs below are calculated &amp;lt;u&amp;gt;without&amp;lt;/u&amp;gt; permanent [[Dragonwilds:Skills|skill]] leveling [[Dragonwilds:perks]] or other stamina reducing effects.&lt;br /&gt;
** To use a special attack, the player would need to be at least level 8.  This would give them five 1% stamina cost reduction perks from the attack tree, meaning at level 8 attack, a special attack from a Warhammer would cost: 40 x 0.95 = 38.&lt;br /&gt;
** Unarmed attacks are unaffected by skill leveling perks.&lt;br /&gt;
* After the player takes no stamina-requiring actions for 3s, stamina regeneration will begin. This is the base regeneration delay.&lt;br /&gt;
** The player can reduce this delay through perks, such as the 1/3 magic armour set bonus - see below.  Regeneration rates rely on hydration status.&lt;br /&gt;
* If a stamina cost were to bring the player below 0 and the player currently has &amp;gt;0 stamina points, the action will still be usable, and instead the player will be brought to 0.&lt;br /&gt;
** Although the stamina gauge only shows whole numbers, the gauge and calculations are actually decimal numbers.&lt;br /&gt;
*** The gauge value shown will always be rounded down; however, the decimal remains.&lt;br /&gt;
* Dodging can animation cancel most player animations in the game.&lt;br /&gt;
** E.g., a player can cast [[Dragonwilds:Abyssal Whip|Abyssal Snare]], and just as the cast animation completes, dodge to avoid enemy mechanics. &lt;br /&gt;
*** This can outright cancel player actions, so timing is imperative.&lt;br /&gt;
* Stamina-reducing perks will &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; stack on each other if they are applied towards the same skill.&lt;br /&gt;
&lt;br /&gt;
===Mobility===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Action&lt;br /&gt;
!Cost per action&lt;br /&gt;
|-&lt;br /&gt;
|Running&lt;br /&gt;
|4/s&lt;br /&gt;
|-&lt;br /&gt;
|Dodging&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Action&lt;br /&gt;
!Cost per action&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonwilds:Mining]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonwilds:Woodcutting]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Basic Attacks===&lt;br /&gt;
====[[Dragonwilds:Melee weapon|Melee]]====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Action&lt;br /&gt;
!Cost per action&lt;br /&gt;
!Attack Combo&lt;br /&gt;
!Δ Final swing cost&lt;br /&gt;
!Total cost per combo &amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;This assumes at least level 16 attack for the full combo extension.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|1h Dagger&lt;br /&gt;
|10&lt;br /&gt;
|7&lt;br /&gt;
| {{NA}}&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|1h Sword &amp;lt;ref&amp;gt;[[Dragonwilds:Chieftain&amp;#039;s Blade]] is considered a 1h Sword for stamina calculations.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
| {{NA}}&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|1h Mace &amp;lt;ref&amp;gt;[[Dragonwilds:Goblin &amp;quot;Swingslash&amp;quot;]] and [[Dragonwilds:Skullsplitter]] are considered 1h Maces for stamina calculations.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
| {{NA}}&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|2h Warhammer &amp;lt;ref&amp;gt;[[Dragonwilds:Granite Maul]] is considered a 2h Warhammer for stamina calculations.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
| {{NA}}&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|2h Greataxe&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
| {{NA}}&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|2h Greatsword&lt;br /&gt;
|17.5&lt;br /&gt;
|4&lt;br /&gt;
| {{NA}}&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Thane&amp;#039;s Authority&lt;br /&gt;
|23&lt;br /&gt;
|4&lt;br /&gt;
| {{NA}}&lt;br /&gt;
|92&lt;br /&gt;
|-&lt;br /&gt;
|Abyssal Whip&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
| {{NA}}&lt;br /&gt;
|50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Dragonwilds:Magic weapon|Magic]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Action&lt;br /&gt;
!Cost per action&lt;br /&gt;
!Attack Combo&lt;br /&gt;
!Total cost per combo &amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Battlestaves &amp;lt;ref&amp;gt;[[Dragonwilds:Staff of Light]] is considered a Battlestaff for stamina calculations.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Dragonwilds:Ranged weapons|Ranged]]====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Action&lt;br /&gt;
!Cost per action&lt;br /&gt;
!Attack Combo&lt;br /&gt;
!Total cost per combo &amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shortbow Quickfire &amp;lt;ref&amp;gt;[[Dragonwilds:Crystal Bow]] is considered a Shortbow for stamina calculations.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|17.5&lt;br /&gt;
|3&lt;br /&gt;
|52.5&lt;br /&gt;
|-&lt;br /&gt;
|Shortbow Aim and Draw&lt;br /&gt;
|10&lt;br /&gt;
| {{NA}}&lt;br /&gt;
| {{NA}}&lt;br /&gt;
|-&lt;br /&gt;
|Longbow Aim and Draw&lt;br /&gt;
|30&lt;br /&gt;
| {{NA}}&lt;br /&gt;
| {{NA}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Actions===&lt;br /&gt;
====Masterwork Special Actions====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Action&lt;br /&gt;
!Cost per action&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonwilds:Granite Maul]] (Battering Ram)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonwilds:Abyssal Whip]] (Abyssal Snare)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonwilds:Crystal Bow]] (Scattershot)&lt;br /&gt;
|30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Basic Special Attacks====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Action&lt;br /&gt;
!Cost per action&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|1h Sword/Mace&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Warhammer&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Greatsword&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Greataxe&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Battlestaves&lt;br /&gt;
|35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blocking===&lt;br /&gt;
====Shields====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Action&lt;br /&gt;
!Cost per successful block&lt;br /&gt;
|-&lt;br /&gt;
|Any [[Dragonwilds:Shield]]&lt;br /&gt;
|17&lt;br /&gt;
|}&lt;br /&gt;
Holding a block does not consume stamina.  Only when an attack is successfully blocked will the cost be incurred.&lt;br /&gt;
&lt;br /&gt;
==Rest==&lt;br /&gt;
&lt;br /&gt;
* Decreased [[Dragonwilds:rest]] will reduce the maximum stamina a player can have at various thresholds.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Rest Threshold&lt;br /&gt;
!Maximum Stamina&lt;br /&gt;
|-&lt;br /&gt;
|≤ 50/100 Rest&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|≤ 25/100 Rest&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|0/100 Rest&lt;br /&gt;
|40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hydration==&lt;br /&gt;
* For every 25 points of [[Dragonwilds:hydration]], base stamina regeneration will increase.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Hydration Level&lt;br /&gt;
!Stamina Regeneration&lt;br /&gt;
|-&lt;br /&gt;
|0/100&lt;br /&gt;
|0.75/s&lt;br /&gt;
|-&lt;br /&gt;
|25/100&lt;br /&gt;
|1.5/s&lt;br /&gt;
|-&lt;br /&gt;
|50/100&lt;br /&gt;
|3.0/s&lt;br /&gt;
|-&lt;br /&gt;
|75/100&lt;br /&gt;
|4.5/s&lt;br /&gt;
|-&lt;br /&gt;
|100/100&lt;br /&gt;
|6.0/s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
Some [[Dragonwilds:perks]] can decrease the cost of stamina for certain player actions:&lt;br /&gt;
&lt;br /&gt;
* {{Pic link|Lumberjack}}: Reduces the stamina cost of woodcutting by 33%&lt;br /&gt;
* {{Pic link|Quarrymaster}}: Reduces the stamina cost of mining by 33%&lt;br /&gt;
* {{Pic link|Ferocious Fighter}}: Reduces the stamina cost of attacks by 40%&lt;br /&gt;
* {{Pic link|Fleet Footed}}: Reduces the stamina cost of sprinting by 20%&lt;br /&gt;
* {{Pic link|Evasion}}: Reduces the stamina cost of dodging by 33%&lt;br /&gt;
* [[Dragonwilds:Skills|Skill]] leveling perks&lt;br /&gt;
** Attack: -1% attack stamina costs&lt;br /&gt;
** Woodcutting: -1% woodcutting stamina costs&lt;br /&gt;
* [[Dragonwilds:Shock]]: Once the gauge is full, it completely drains the player&amp;#039;s stamina&lt;br /&gt;
* [[Dragonwilds:Fatigue]]: See above for threshold values&lt;br /&gt;
* Armour sets: &lt;br /&gt;
** Magic &amp;#039;&amp;#039;&amp;#039;1/3 Set Bonus&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;-50% Stamina Regen Delay&amp;#039;&amp;#039;  &lt;br /&gt;
** Melee  &amp;#039;&amp;#039;&amp;#039;1/3 Set Bonus&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;-33% Block stamina cost&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game mechanics}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Keplare</name></author>
	</entry>
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