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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Dragonwilds%3ATempest_Shield</id>
	<title>Dragonwilds:Tempest Shield - Revision history</title>
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	<updated>2026-04-09T02:58:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Dragonwilds:Tempest_Shield&amp;diff=41719&amp;oldid=prev</id>
		<title>imported&gt;KepBot: /* top */ release and update</title>
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		<updated>2025-06-25T01:20:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;top: &lt;/span&gt; release and update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Spell&lt;br /&gt;
|name = Tempest Shield&lt;br /&gt;
|release = 15 April 2025&lt;br /&gt;
|update = RuneScape: Dragonwilds is out!&lt;br /&gt;
|image = Tempest Shield.png&lt;br /&gt;
|skill = [[Dragonwilds:Attack]]&lt;br /&gt;
|level = 11&lt;br /&gt;
|cooldown = 60s&lt;br /&gt;
|runes = {{RuneReq|Air=15}}&lt;br /&gt;
|description = Conjure a Shield of Air Magic that prevents all damage while blocking for a limited time, triggering a powerful burst when the spell ends. Attack levels increase duration.&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tempest Shield&amp;#039;&amp;#039;&amp;#039; is a [[Dragonwilds:spell]] that produces an invulnerable shield for one minute that acts like any other equipped [[Dragonwilds:shield]]. However, this will release a powerful wind burst when the time ends if the shield is raised, knocking nearby foes to the ground. It can be invaluable before the player has access to stronger shields such as the [[Dragonwilds:Iron Shield]], since most stronger attacks will still pierce damage through shields before that, while the Tempest Shield will still fully protect the user even when barehanded (provided they are blocking).&lt;br /&gt;
&lt;br /&gt;
It is recommended to always cast it before an encounter (as there is usually scarcely time to cast it once already in battle), as it can often be the difference between a close fight or an easy one. The invulnerability and knockdown can be vital in gaining an opening on an opponent, and using it even when not engaging with melee can be advisable, to leave open the option to back away on low hitpoints with a safe frontal shield .&lt;br /&gt;
&lt;br /&gt;
{{Spells}}&lt;br /&gt;
{{Attack}}&lt;/div&gt;</summary>
		<author><name>imported&gt;KepBot</name></author>
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