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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3A0x10c</id>
	<title>Minecraft:0x10c - Revision history</title>
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	<updated>2026-06-20T15:09:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:0x10c&amp;diff=135600&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
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		<updated>2026-05-31T11:00:17Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:00, 31 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot;&gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:0x10c Panels 1.jpg|right|thumb|360px|A spacecraft interior featuring many types of panels.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:0x10c Panels 1.jpg|right|thumb|360px|A spacecraft interior featuring many types of panels.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:0x10c Panels 2.jpg|right|thumb|360px|A spacecraft interior featuring panels, wires and pipes.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:0x10c Panels 2.jpg|right|thumb|360px|A spacecraft interior featuring panels, wires and pipes.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;0x10&amp;lt;sup&amp;gt;c&amp;lt;/sup&amp;gt;&#039;&#039; was planned to have &quot;&#039;&#039;Minecraft&#039;&#039; in space&quot; style gameplay.&amp;lt;ref&amp;gt;{{tweet|notch|245867371636592641|Turning into Minecraft in Space. More coffee. Fourth cup so far.|September 12, 2012}}&amp;lt;/ref&amp;gt; Players would be able to build their own ships using a ship editor. Players would first build the external part, and then go into a room mode with a cutaway view of the ship, in which players would be able to carve out rooms with custom dimensions.&amp;lt;ref name=pc1/&amp;gt; Using the ship editor, players would be able to make convex rooms with 45 degree walls, to keep it simple to use, and to encourage the use of multiple rooms. Rooms could have variable height and be placed on different heights.&amp;lt;ref&amp;gt;{{reddit2|sub=0x10c|id=13k4ih|cid=c74o1yd|text=Right now you can make convex rooms with 45 degree walls, to keep the editor simple to use, and to encourage the use of multiple rooms. Rooms can have variable height and be placed on different heights.|author=xNotch|date=November 21, 2012}}&amp;lt;/ref&amp;gt; The ship editor would create a more or less empty frame of a ship, and players would then have to place panels and other things manually in the actual game.&amp;lt;ref name=panel&amp;gt;{{reddit2|sub=0x10c|id=16449c|cid=c7sjl8a|text=What Jonatan and I discussed more specifically was what the ship editor is responsible for, and what the player has to do in first person. We moved a lot of the stuff to first person, which makes so much more sense. The ship editor just gives to a more or less empty frame of a ship, then you have to place panels and other stuff manually in the actual game.|author=xNotch|date=January 7, 2013}}&amp;lt;/ref&amp;gt; It would be impossible to design a ship that isn&#039;t airtight, as a bounding volume would be made first, then rooms would be dug out after.&amp;lt;ref name=IRC/&amp;gt; Things like stripes and names could be placed on the outsides of ships.&amp;lt;ref&amp;gt;{{tweet|Notch|188388455770890240|OF COURSE stripes and names on the sides. But they will be polygons!|April 6, 2012}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;0x10&amp;lt;sup&amp;gt;c&amp;lt;/sup&amp;gt;&#039;&#039; was planned to have &quot;&#039;&#039;Minecraft&#039;&#039; in space&quot; style gameplay.&amp;lt;ref&amp;gt;{{tweet|notch|245867371636592641|Turning into Minecraft in Space. More coffee. Fourth cup so far.|September 12, 2012}}&amp;lt;/ref&amp;gt; Players would be able to build their own ships using a ship editor. Players would first build the external part, and then go into a room mode with a cutaway view of the ship, in which players would be able to carve out rooms with custom dimensions.&amp;lt;ref name=pc1/&amp;gt; Using the ship editor, players would be able to make convex rooms with 45&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;degree walls, to keep it simple to use, and to encourage the use of multiple rooms. Rooms could have variable height and be placed on different heights.&amp;lt;ref&amp;gt;{{reddit2|sub=0x10c|id=13k4ih|cid=c74o1yd|text=Right now you can make convex rooms with 45 degree walls, to keep the editor simple to use, and to encourage the use of multiple rooms. Rooms can have variable height and be placed on different heights.|author=xNotch|date=November 21, 2012}}&amp;lt;/ref&amp;gt; The ship editor would create a more or less empty frame of a ship, and players would then have to place panels and other things manually in the actual game.&amp;lt;ref name=panel&amp;gt;{{reddit2|sub=0x10c|id=16449c|cid=c7sjl8a|text=What Jonatan and I discussed more specifically was what the ship editor is responsible for, and what the player has to do in first person. We moved a lot of the stuff to first person, which makes so much more sense. The ship editor just gives to a more or less empty frame of a ship, then you have to place panels and other stuff manually in the actual game.|author=xNotch|date=January 7, 2013}}&amp;lt;/ref&amp;gt; It would be impossible to design a ship that isn&#039;t airtight, as a bounding volume would be made first, then rooms would be dug out after.&amp;lt;ref name=IRC/&amp;gt; Things like stripes and names could be placed on the outsides of ships.&amp;lt;ref&amp;gt;{{tweet|Notch|188388455770890240|OF COURSE stripes and names on the sides. But they will be polygons!|April 6, 2012}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While inside a ship, players would always be oriented upright, even in zero-gravity. Outside ships, players would be able to rotate freely in any direction.&amp;lt;ref&amp;gt;{{reddit2|sub=0x10c|id=10ldne|cid=c6elhv9|text=So now I&amp;#039;m switching to a simple &amp;quot;down is always aligned along the y axis&amp;quot;-model like in all other shooters, and if we need to change it in the future, we can. This involves rewriting a lot of code I already had in place, but the new code is so much shorter than the old one.|author=xNotch|date=September 28, 2012}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{reddit2|sub=0x10c|id=126ca9|cid=c6sumpl|text=Outside of the ship, the player will be able to spin around freely. If you drift through an opening in the ship, you&amp;#039;ll spin to realign with the inside of the ship.|author=xNotch|date=October 28, 2012}}&amp;lt;/ref&amp;gt; Everything’s position would be measured relative to the center of the player’s current ship, with the rest of the universe moving around it from the ship’s point of view.&amp;lt;ref&amp;gt;{{reddit2|sub=0x10c|id=126ca9|cid=c6svj01|text=Are you asking how it&amp;#039;s implemented? The ship is loaded as static geometry and never moves. External forces like acceleration and impact will be implemented by applying the inverse force to everything inside the ship rather than by moving the actual ship hull.|author=xNotch|date=October 28, 2012}}&amp;lt;/ref&amp;gt; Explosions in space would be realistic.&amp;lt;ref&amp;gt;{{tweet|Notch|201997356156194816|I want explosions in space to look realistic in 0x10c. I should travel to space and blow up a small ship. For science.|May 14, 2012}}&amp;lt;/ref&amp;gt; When a ship explodes, it begins to leak air and spin around before popping apart.&amp;lt;ref&amp;gt;{{tweet|notch|201998758614020096|Actually, the best way to do it is probably to make the ship leak air visibly and start spinning for a few secs, then go &amp;quot;POP&amp;quot; for 100 ms.|May 14, 2012}}&amp;lt;/ref&amp;gt; There would be no sound transmission through vacuums,&amp;lt;ref&amp;gt;{{tweet|notch|201999236110352386|Of course it&amp;#039;s going to be silent! There&amp;#039;s no medium for sound to propagate through in space!|May 14, 2012}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{tweet|notch|201999620673507328|I meant a visual pop, don&amp;#039;t worry. There will be no sound in space, and that&amp;#039;s a promise!|May 14, 2012}}&amp;lt;/ref&amp;gt; but sounds from ships getting hit by things such as debris from explosions would be audible from inside those ships.&amp;lt;ref&amp;gt;{{tweet|notch|202000178004234241|You will hear stuff within your own ship! And if you get hit.|May 14, 2012}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{tweet|notch|202000444569042944|Yeah. Imagine hearing your ship getting hit by tiny debris from an exploding ship... Nice. :D|May 14, 2012}}&amp;lt;/ref&amp;gt; Players would keep their ships after respawning.&amp;lt;ref name=pc2/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While inside a ship, players would always be oriented upright, even in zero-gravity. Outside ships, players would be able to rotate freely in any direction.&amp;lt;ref&amp;gt;{{reddit2|sub=0x10c|id=10ldne|cid=c6elhv9|text=So now I&amp;#039;m switching to a simple &amp;quot;down is always aligned along the y axis&amp;quot;-model like in all other shooters, and if we need to change it in the future, we can. This involves rewriting a lot of code I already had in place, but the new code is so much shorter than the old one.|author=xNotch|date=September 28, 2012}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{reddit2|sub=0x10c|id=126ca9|cid=c6sumpl|text=Outside of the ship, the player will be able to spin around freely. If you drift through an opening in the ship, you&amp;#039;ll spin to realign with the inside of the ship.|author=xNotch|date=October 28, 2012}}&amp;lt;/ref&amp;gt; Everything’s position would be measured relative to the center of the player’s current ship, with the rest of the universe moving around it from the ship’s point of view.&amp;lt;ref&amp;gt;{{reddit2|sub=0x10c|id=126ca9|cid=c6svj01|text=Are you asking how it&amp;#039;s implemented? The ship is loaded as static geometry and never moves. External forces like acceleration and impact will be implemented by applying the inverse force to everything inside the ship rather than by moving the actual ship hull.|author=xNotch|date=October 28, 2012}}&amp;lt;/ref&amp;gt; Explosions in space would be realistic.&amp;lt;ref&amp;gt;{{tweet|Notch|201997356156194816|I want explosions in space to look realistic in 0x10c. I should travel to space and blow up a small ship. For science.|May 14, 2012}}&amp;lt;/ref&amp;gt; When a ship explodes, it begins to leak air and spin around before popping apart.&amp;lt;ref&amp;gt;{{tweet|notch|201998758614020096|Actually, the best way to do it is probably to make the ship leak air visibly and start spinning for a few secs, then go &amp;quot;POP&amp;quot; for 100 ms.|May 14, 2012}}&amp;lt;/ref&amp;gt; There would be no sound transmission through vacuums,&amp;lt;ref&amp;gt;{{tweet|notch|201999236110352386|Of course it&amp;#039;s going to be silent! There&amp;#039;s no medium for sound to propagate through in space!|May 14, 2012}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{tweet|notch|201999620673507328|I meant a visual pop, don&amp;#039;t worry. There will be no sound in space, and that&amp;#039;s a promise!|May 14, 2012}}&amp;lt;/ref&amp;gt; but sounds from ships getting hit by things such as debris from explosions would be audible from inside those ships.&amp;lt;ref&amp;gt;{{tweet|notch|202000178004234241|You will hear stuff within your own ship! And if you get hit.|May 14, 2012}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{tweet|notch|202000444569042944|Yeah. Imagine hearing your ship getting hit by tiny debris from an exploding ship... Nice. :D|May 14, 2012}}&amp;lt;/ref&amp;gt; Players would keep their ships after respawning.&amp;lt;ref name=pc2/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>SyncBot</name></author>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:0x10c&amp;diff=110297&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
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		<updated>2026-05-13T11:01:15Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;a href=&quot;https://wiki.sasgaming.net/index.php?title=Minecraft:0x10c&amp;amp;diff=110297&amp;amp;oldid=105656&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>SyncBot</name></author>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:0x10c&amp;diff=105656&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
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		<updated>2026-05-05T11:10:37Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;a href=&quot;https://wiki.sasgaming.net/index.php?title=Minecraft:0x10c&amp;amp;diff=105656&quot;&gt;Show changes&lt;/a&gt;</summary>
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