<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3AAnimation_names</id>
	<title>Minecraft:Animation names - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3AAnimation_names"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Animation_names&amp;action=history"/>
	<updated>2026-04-09T23:08:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Animation_names&amp;diff=73232&amp;oldid=prev</id>
		<title>SyncBot: Fix template calls: add MC/ prefix</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Animation_names&amp;diff=73232&amp;oldid=prev"/>
		<updated>2026-04-09T19:01:23Z</updated>

		<summary type="html">&lt;p&gt;Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;a href=&quot;https://wiki.sasgaming.net/index.php?title=Minecraft:Animation_names&amp;amp;diff=73232&amp;amp;oldid=67323&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Animation_names&amp;diff=67323&amp;oldid=prev</id>
		<title>SyncBot: Remove broken links to missing pages</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Animation_names&amp;diff=67323&amp;oldid=prev"/>
		<updated>2026-04-09T15:19:01Z</updated>

		<summary type="html">&lt;p&gt;Remove broken links to missing pages&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:19, 9 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1133&quot;&gt;Line 1,133:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1,133:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Data driven id lists in Bedrock Edition]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Data driven id lists in Bedrock Edition]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;ja:アニメーション名&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ja:アニメーション名&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Animation_names&amp;diff=47312&amp;oldid=prev</id>
		<title>imported&gt;BigEarsQuake 2: Revert edits by ~2026-GroveHoglinTundra6979 (talk)</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Animation_names&amp;diff=47312&amp;oldid=prev"/>
		<updated>2026-03-24T13:09:39Z</updated>

		<summary type="html">&lt;p&gt;Revert edits by &lt;a href=&quot;/wiki/Special:Contributions/~2026-GroveHoglinTundra6979&quot; title=&quot;Special:Contributions/~2026-GroveHoglinTundra6979&quot;&gt;~2026-GroveHoglinTundra6979&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:~2026-GroveHoglinTundra6979&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:~2026-GroveHoglinTundra6979 (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{exclusive|bedrock|education}}&lt;br /&gt;
{{Stub|The files can be downloaded at {{slink|Add-on|Templates}}, under the Animations folder.}}&lt;br /&gt;
&lt;br /&gt;
This page is a list of vanilla animation names for use with the {{cmd|playanimation}} command. These can be found in the vanilla resource pack folder under animations. &lt;br /&gt;
&lt;br /&gt;
== List of vanilla animations ==&lt;br /&gt;
{{columns-list|&lt;br /&gt;
* {{cd|animation.actor.billboard}}&lt;br /&gt;
* {{cd|animation.agent.move}}&lt;br /&gt;
* {{cd|animation.agent.swing_arms}}&lt;br /&gt;
* {{cd|animation.armor.boots.offset}}&lt;br /&gt;
* {{cd|animation.armor_stand.athena_pose}}&lt;br /&gt;
* {{cd|animation.armor_stand.brandish_pose}}&lt;br /&gt;
* {{cd|animation.armor_stand.cancan_a_pose}}&lt;br /&gt;
* {{cd|animation.armor_stand.cancan_b_pose}}&lt;br /&gt;
* {{cd|animation.armor_stand.default_pose}}&lt;br /&gt;
* {{cd|animation.armor_stand.entertain_pose}}&lt;br /&gt;
* {{cd|animation.armor_stand.hero_pose}}&lt;br /&gt;
* {{cd|animation.armor_stand.honor_pose}}&lt;br /&gt;
* {{cd|animation.armor_stand.no_pose}}&lt;br /&gt;
* {{cd|animation.armor_stand.riposte_pose}}&lt;br /&gt;
* {{cd|animation.armor_stand.salute_pose}}&lt;br /&gt;
* {{cd|animation.armor_stand.solemn_pose}}&lt;br /&gt;
* {{cd|animation.armor_stand.wiggle}}&lt;br /&gt;
* {{cd|animation.armor_stand.zombie_pose}}&lt;br /&gt;
* {{cd|animation.arrow.move}}&lt;br /&gt;
* {{cd|animation.axolotl.idle_underwater}}&lt;br /&gt;
* {{cd|animation.axolotl.idle_floor}}&lt;br /&gt;
* {{cd|animation.axolotl.idle_floor_underwater}}&lt;br /&gt;
* {{cd|animation.axolotl.swim}}&lt;br /&gt;
* {{cd|animation.axolotl.walk_floor}}&lt;br /&gt;
* {{cd|animation.axolotl.walk_floor_underwater}}&lt;br /&gt;
* {{cd|animation.axolotl.play_dead}}&lt;br /&gt;
* {{cd|animation.axolotl.swim_angle}}&lt;br /&gt;
* {{cd|animation.bat.flying}}&lt;br /&gt;
* {{cd|animation.bat.resting}}&lt;br /&gt;
* {{cd|animation.bee.flying}}&lt;br /&gt;
* {{cd|animation.bee.sting}}&lt;br /&gt;
* {{cd|animation.bee.no_stinger}}&lt;br /&gt;
* {{cd|animation.bee.fly.bobbing}}&lt;br /&gt;
* {{cd|animation.blaze.move}}&lt;br /&gt;
* {{cd|animation.bow.wield}}&lt;br /&gt;
* {{cd|animation.bow.wield_first_person_pull}}&lt;br /&gt;
* {{cd|animation.camel.sit}}&lt;br /&gt;
* {{cd|animation.cat.baby_transform}}&lt;br /&gt;
* {{cd|animation.cat.lie_down}}&lt;br /&gt;
* {{cd|animation.cat.sit}}&lt;br /&gt;
* {{cd|animation.cat.sneak}}&lt;br /&gt;
* {{cd|animation.cat.sprint}}&lt;br /&gt;
* {{cd|animation.cat.walk}}&lt;br /&gt;
* {{cd|animation.chicken.general.v1.0}}&lt;br /&gt;
* {{cd|animation.chicken.baby_transform}}&lt;br /&gt;
* {{cd|animation.chicken.general}}&lt;br /&gt;
* {{cd|animation.chicken.move}}&lt;br /&gt;
* {{cd|animation.cod.flop}}&lt;br /&gt;
* {{cd|animation.cod.swim}}&lt;br /&gt;
* {{cd|animation.common.look_at_target}}&lt;br /&gt;
* {{cd|animation.cow.baby_transform}}&lt;br /&gt;
* {{cd|animation.cow.setup}}&lt;br /&gt;
* {{cd|animation.cow.setup.v1.0}}&lt;br /&gt;
* {{cd|animation.creaking.attack}}&lt;br /&gt;
* {{cd|animation.creaking.sway}}&lt;br /&gt;
* {{cd|animation.creaking.twitch}}&lt;br /&gt;
* {{cd|animation.creaking.walk}}&lt;br /&gt;
* {{cd|animation.creeper.legs}}&lt;br /&gt;
* {{cd|animation.creeper.swelling}}&lt;br /&gt;
* {{cd|animation.crossbow.wield}}&lt;br /&gt;
* {{cd|animation.dolphin.move}}&lt;br /&gt;
* {{cd|animation.drowned.attack.rotations}}&lt;br /&gt;
* {{cd|animation.drowned.attack.rotations.v1.0}}&lt;br /&gt;
* {{cd|animation.drowned.swimming.v1.0}}&lt;br /&gt;
* {{cd|animation.elytra.default}}&lt;br /&gt;
* {{cd|animation.elytra.gliding}}&lt;br /&gt;
* {{cd|animation.elytra.sneaking}}&lt;br /&gt;
* {{cd|animation.elytra.sleeping}}&lt;br /&gt;
* {{cd|animation.elytra.swimming}}&lt;br /&gt;
* {{cd|animation.ender_crystal.move}}&lt;br /&gt;
* {{cd|animation.ender_dragon.setup}}&lt;br /&gt;
* {{cd|animation.ender_dragon.jaw_movement}}&lt;br /&gt;
* {{cd|animation.ender_dragon.neck_head_movement}}&lt;br /&gt;
* {{cd|animation.ender_dragon.wings_limbs_movement}}&lt;br /&gt;
* {{cd|animation.ender_dragon.tail_movement}}&lt;br /&gt;
* {{cd|animation.enderman.arms_legs}}&lt;br /&gt;
* {{cd|animation.enderman.base_pose}}&lt;br /&gt;
* {{cd|animation.enderman.carrying}}&lt;br /&gt;
* {{cd|animation.enderman.scary_face}}&lt;br /&gt;
* {{cd|animation.enderman.base_pose_v1.0}}&lt;br /&gt;
* {{cd|animation.enderman.scary_face_v1.0}}&lt;br /&gt;
* {{cd|animation.endermite.move}}&lt;br /&gt;
* {{cd|animation.evocation_fang.bite}}&lt;br /&gt;
* {{cd|animation.evoker.casting}}&lt;br /&gt;
* {{cd|animation.evoker.casting.v1.0}}&lt;br /&gt;
* {{cd|animation.evoker.general}}&lt;br /&gt;
* {{cd|animation.evoker.general.v1.0}}&lt;br /&gt;
* {{cd|animation.fireworks_rocket.move}}&lt;br /&gt;
* {{cd|animation.fox.baby_transform}}&lt;br /&gt;
* {{cd|animation.fox.crouch}}&lt;br /&gt;
* {{cd|animation.fox.pounce}}&lt;br /&gt;
* {{cd|animation.fox.setup}}&lt;br /&gt;
* {{cd|animation.fox.sit}}&lt;br /&gt;
* {{cd|animation.fox.sleep}}&lt;br /&gt;
* {{cd|animation.fox.stuck}}&lt;br /&gt;
* {{cd|animation.fox.wiggle}}&lt;br /&gt;
* {{cd|animation.frog.croak}}&lt;br /&gt;
* {{cd|animation.frog.jump}}&lt;br /&gt;
* {{cd|animation.frog.tongue}}&lt;br /&gt;
* {{cd|animation.frog.walk}}&lt;br /&gt;
* {{cd|animation.ghast.move}}&lt;br /&gt;
* {{cd|animation.ghast.scale}}&lt;br /&gt;
* {{cd|animation.goat.baby_scaling}}&lt;br /&gt;
* {{cd|animation.goat.look_at_target}}&lt;br /&gt;
* {{cd|animation.goat.walk}}&lt;br /&gt;
* {{cd|animation.goat.attack}}&lt;br /&gt;
* {{cd|animation.goat.ram_attack}}&lt;br /&gt;
* {{cd|animation.guardian.move_eye}}&lt;br /&gt;
* {{cd|animation.guardian.setup}}&lt;br /&gt;
* {{cd|animation.guardian.spikes}}&lt;br /&gt;
* {{cd|animation.guardian.swim}}&lt;br /&gt;
* {{cd|animation.guardian.move_eye.v1.0}}&lt;br /&gt;
* {{cd|animation.guardian.spikes.v1.0}}&lt;br /&gt;
* {{cd|animation.hoglin.baby_scaling}}&lt;br /&gt;
* {{cd|animation.hoglin.look_at_target}}&lt;br /&gt;
* {{cd|animation.hoglin.walk}}&lt;br /&gt;
* {{cd|animation.hoglin.attack}}&lt;br /&gt;
* {{cd|animation.horse.baby_transform}}&lt;br /&gt;
* {{cd|animation.horse.eat}}&lt;br /&gt;
* {{cd|animation.horse.look_at_player}}&lt;br /&gt;
* {{cd|animation.horse.mouth}}&lt;br /&gt;
* {{cd|animation.horse.setup}}&lt;br /&gt;
* {{cd|animation.horse.shake_tail}}&lt;br /&gt;
* {{cd|animation.horse.stand}}&lt;br /&gt;
* {{cd|animation.horse.walk}}&lt;br /&gt;
* {{cd|animation.horse.v2.baby_transform}}&lt;br /&gt;
* {{cd|animation.horse.v2.eat}}&lt;br /&gt;
* {{cd|animation.horse.v2.setup}}&lt;br /&gt;
* {{cd|animation.horse.v2.stand}}&lt;br /&gt;
* {{cd|animation.horse.v2.tail}}&lt;br /&gt;
* {{cd|animation.horse.v2.walk}}&lt;br /&gt;
* {{cd|animation.horse.v3.baby_transform}}&lt;br /&gt;
* {{cd|animation.horse.v3.eat}}&lt;br /&gt;
* {{cd|animation.horse.v3.look_at_player}}&lt;br /&gt;
* {{cd|animation.horse.v3.rear}}&lt;br /&gt;
* {{cd|animation.horse.v3.tail}}&lt;br /&gt;
* {{cd|animation.horse.v3.walk}}&lt;br /&gt;
* {{cd|animation.humanoid.attack.rotations}}&lt;br /&gt;
* {{cd|animation.humanoid.base_pose}}&lt;br /&gt;
* {{cd|animation.humanoid.big_head}}&lt;br /&gt;
* {{cd|animation.humanoid.bob}}&lt;br /&gt;
* {{cd|animation.humanoid.bow_and_arrow}}&lt;br /&gt;
* {{cd|animation.humanoid.brandish_spear}}&lt;br /&gt;
* {{cd|animation.humanoid.holding_spyglass}}&lt;br /&gt;
* {{cd|animation.humanoid.celebrating}}&lt;br /&gt;
* {{cd|animation.humanoid.charging}}&lt;br /&gt;
* {{cd|animation.humanoid.damage_nearby_mobs}}&lt;br /&gt;
* {{cd|animation.humanoid.holding}}&lt;br /&gt;
* {{cd|animation.humanoid.look_at_target.default}}&lt;br /&gt;
* {{cd|animation.humanoid.look_at_target.gliding}}&lt;br /&gt;
* {{cd|animation.humanoid.look_at_target.swimming}}&lt;br /&gt;
* {{cd|animation.humanoid.move}}&lt;br /&gt;
* {{cd|animation.humanoid.riding.arms}}&lt;br /&gt;
* {{cd|animation.humanoid.riding.legs}}&lt;br /&gt;
* {{cd|animation.humanoid.sneaking}}&lt;br /&gt;
* {{cd|animation.humanoid.swimming}}&lt;br /&gt;
* {{cd|animation.humanoid.use_item_progress}}&lt;br /&gt;
* {{cd|animation.humanoid.attack.rotations.v1.0}}&lt;br /&gt;
* {{cd|animation.humanoid.base_pose.v1.0}}&lt;br /&gt;
* {{cd|animation.humanoid.big_head.v1.0}}&lt;br /&gt;
* {{cd|animation.humanoid.bob.v1.0}}&lt;br /&gt;
* {{cd|animation.humanoid.bow_and_arrow.v1.0}}&lt;br /&gt;
* {{cd|animation.humanoid.brandish_spear.v1.0}}&lt;br /&gt;
* {{cd|animation.humanoid.charging.v1.0}}&lt;br /&gt;
* {{cd|animation.humanoid.damage_nearby_mobs.v1.0}}&lt;br /&gt;
* {{cd|animation.humanoid.holding.v1.0}}&lt;br /&gt;
* {{cd|animation.humanoid.look_at_target.default.v1.0}}&lt;br /&gt;
* {{cd|animation.humanoid.look_at_target.gliding.v1.0}}&lt;br /&gt;
* {{cd|animation.humanoid.look_at_target.swimming.v1.0}}&lt;br /&gt;
* {{cd|animation.humanoid.move.v1.0}}&lt;br /&gt;
* {{cd|animation.humanoid.riding.arms.v1.0}}&lt;br /&gt;
* {{cd|animation.humanoid.riding.legs.v1.0}}&lt;br /&gt;
* {{cd|animation.humanoid.sneaking.v1.0}}&lt;br /&gt;
* {{cd|animation.humanoid.swimming.v1.0}}&lt;br /&gt;
* {{cd|animation.humanoid.use_item_progress.v1.0}}&lt;br /&gt;
* {{cd|animation.idle_arm_1}}&lt;br /&gt;
* {{cd|animation.idle_back_1}}&lt;br /&gt;
* {{cd|animation.idle_bottom_1}}&lt;br /&gt;
* {{cd|animation.idle_torso_1}}&lt;br /&gt;
* {{cd|animation.iron_golem.attack}}&lt;br /&gt;
* {{cd|animation.iron_golem.flower}}&lt;br /&gt;
* {{cd|animation.iron_golem.move}}&lt;br /&gt;
* {{cd|animation.iron_golem.move_to_target}}&lt;br /&gt;
* {{cd|animation.iron_golem.walk}}&lt;br /&gt;
* {{cd|animation.iron_golem.walk_to_target}}&lt;br /&gt;
* {{cd|animation.llama.baby_transform}}&lt;br /&gt;
* {{cd|animation.llama.baby_transform.v1.0}}&lt;br /&gt;
* {{cd|animation.llama.setup}}&lt;br /&gt;
* {{cd|animation.llama.setup.v1.0}}&lt;br /&gt;
* {{cd|animation.llama_spit.setup}}&lt;br /&gt;
* {{cd|animation.magma_cube.move}}&lt;br /&gt;
* {{cd|animation.minecart.move}}&lt;br /&gt;
* {{cd|animation.minecart.move.v1.0}}&lt;br /&gt;
* {{cd|animation.mooshroom.baby_transform}}&lt;br /&gt;
* {{cd|animation.mooshroom.setup}}&lt;br /&gt;
* {{cd|animation.mooshroom.setup.v1.0}}&lt;br /&gt;
* {{cd|animation.npc.baby_transform}}&lt;br /&gt;
* {{cd|animation.npc.general}}&lt;br /&gt;
* {{cd|animation.npc.get_in_bed}}&lt;br /&gt;
* {{cd|animation.npc.move}}&lt;br /&gt;
* {{cd|animation.npc.raise_arms}}&lt;br /&gt;
* {{cd|animation.ocelot.baby_transform}}&lt;br /&gt;
* {{cd|animation.ocelot.sit}}&lt;br /&gt;
* {{cd|animation.ocelot.sneak}}&lt;br /&gt;
* {{cd|animation.ocelot.sprint}}&lt;br /&gt;
* {{cd|animation.ocelot.walk}}&lt;br /&gt;
* {{cd|animation.ocelot_v1.0.baby_transform}}&lt;br /&gt;
* {{cd|animation.ocelot_v1.0.setup}}&lt;br /&gt;
* {{cd|animation.ocelot_v1.0.sit}}&lt;br /&gt;
* {{cd|animation.ocelot_v1.0.sneak}}&lt;br /&gt;
* {{cd|animation.ocelot_v1.0.sprint}}&lt;br /&gt;
* {{cd|animation.ocelot_v1.0.walk}}&lt;br /&gt;
* {{cd|animation.panda.baby_transform}}&lt;br /&gt;
* {{cd|animation.panda.lying}}&lt;br /&gt;
* {{cd|animation.panda.rolling}}&lt;br /&gt;
* {{cd|animation.panda.sitting}}&lt;br /&gt;
* {{cd|animation.panda.sneezing}}&lt;br /&gt;
* {{cd|animation.panda.unhappy}}&lt;br /&gt;
* {{cd|animation.parrot.base}}&lt;br /&gt;
* {{cd|animation.parrot.dance}}&lt;br /&gt;
* {{cd|animation.parrot.flying}}&lt;br /&gt;
* {{cd|animation.parrot.moving}}&lt;br /&gt;
* {{cd|animation.parrot.sitting}}&lt;br /&gt;
* {{cd|animation.parrot.standing}}&lt;br /&gt;
* {{cd|animation.phantom.base_pose}}&lt;br /&gt;
* {{cd|animation.phantom.move}}&lt;br /&gt;
* {{cd|animation.pig.baby_transform}}&lt;br /&gt;
* {{cd|animation.pig.setup}}&lt;br /&gt;
* {{cd|animation.pig.setup.v1.0}}&lt;br /&gt;
* {{cd|animation.piglin.crossbow.charge}}&lt;br /&gt;
* {{cd|animation.piglin.crossbow.hold}}&lt;br /&gt;
* {{cd|animation.piglin.sword.attack}}&lt;br /&gt;
* {{cd|animation.piglin.hand.attack}}&lt;br /&gt;
* {{cd|animation.piglin.move}}&lt;br /&gt;
* {{cd|animation.piglin.admire}}&lt;br /&gt;
* {{cd|animation.piglin.celebrate_hunt}}&lt;br /&gt;
* {{cd|animation.piglin.celebrate_hunt_special}}&lt;br /&gt;
* {{cd|animation.pillager.crossbow.charge}}&lt;br /&gt;
* {{cd|animation.pillager.crossbow.hold}}&lt;br /&gt;
* {{cd|animation.player.attack.positions}}&lt;br /&gt;
* {{cd|animation.player.attack.rotations}}&lt;br /&gt;
* {{cd|animation.player.base_pose.upside_down}}&lt;br /&gt;
* {{cd|animation.player.bob}}&lt;br /&gt;
* {{cd|animation.player.bob.stationary}}&lt;br /&gt;
* {{cd|animation.player.bow_equipped}}&lt;br /&gt;
* {{cd|animation.player.cape}}&lt;br /&gt;
* {{cd|animation.player.crossbow_equipped}}&lt;br /&gt;
* {{cd|animation.player.crossbow_hold}}&lt;br /&gt;
* {{cd|animation.player.glide}}&lt;br /&gt;
* {{cd|animation.player.holding}}&lt;br /&gt;
* {{cd|animation.player.holding.zombie}}&lt;br /&gt;
* {{cd|animation.player.look_at_target.inverted}}&lt;br /&gt;
* {{cd|animation.player.look_at_target.ui}}&lt;br /&gt;
* {{cd|animation.player.move.arms}}&lt;br /&gt;
* {{cd|animation.player.move.arms.single}}&lt;br /&gt;
* {{cd|animation.player.move.arms.stationary}}&lt;br /&gt;
* {{cd|animation.player.move.arms.statue_of_liberty}}&lt;br /&gt;
* {{cd|animation.player.move.arms.zombie}}&lt;br /&gt;
* {{cd|animation.player.move.legs}}&lt;br /&gt;
* {{cd|animation.player.move.legs.inverted}}&lt;br /&gt;
* {{cd|animation.player.move.legs.single}}&lt;br /&gt;
* {{cd|animation.player.move.legs.stationary}}&lt;br /&gt;
* {{cd|animation.player.riding.arms}}&lt;br /&gt;
* {{cd|animation.player.riding.arms.zombie}}&lt;br /&gt;
* {{cd|animation.player.riding.legs}}&lt;br /&gt;
* {{cd|animation.player.shield_block_main_hand}}&lt;br /&gt;
* {{cd|animation.player.shield_block_off_hand}}&lt;br /&gt;
* {{cd|animation.player.sleeping}}&lt;br /&gt;
* {{cd|animation.player.sneaking}}&lt;br /&gt;
* {{cd|animation.player.sneaking.inverted}}&lt;br /&gt;
* {{cd|animation.player.swim}}&lt;br /&gt;
* {{cd|animation.player.swim.legs}}&lt;br /&gt;
* {{cd|animation.player.swim.legs.single}}&lt;br /&gt;
* {{cd|animation.player.swim.legs.stationary}}&lt;br /&gt;
* {{cd|animation.player.first_person.attack_rotation}}&lt;br /&gt;
* {{cd|animation.player.first_person.attack_rotation_item}}&lt;br /&gt;
* {{cd|animation.player.first_person.base_pose}}&lt;br /&gt;
* {{cd|animation.player.first_person.crossbow_equipped}}&lt;br /&gt;
* {{cd|animation.player.first_person.crossbow_hold}}&lt;br /&gt;
* {{cd|animation.player.first_person.breathing_bob}}&lt;br /&gt;
* {{cd|animation.player.first_person.empty_hand}}&lt;br /&gt;
* {{cd|animation.player.first_person.map_hold}}&lt;br /&gt;
* {{cd|animation.player.first_person.map_hold_attack}}&lt;br /&gt;
* {{cd|animation.player.first_person.map_hold_main_hand}}&lt;br /&gt;
* {{cd|animation.player.first_person.map_hold_off_hand}}&lt;br /&gt;
* {{cd|animation.player.first_person.swap_item}}&lt;br /&gt;
* {{cd|animation.player.first_person.vr_attack_rotation}}&lt;br /&gt;
* {{cd|animation.player.first_person.walk}}&lt;br /&gt;
* {{cd|animation.polarbear.baby_transform}}&lt;br /&gt;
* {{cd|animation.polarbear.move}}&lt;br /&gt;
* {{cd|animation.pufferfish.flop}}&lt;br /&gt;
* {{cd|animation.pufferfish.swim}}&lt;br /&gt;
* {{cd|animation.quadruped.walk}}&lt;br /&gt;
* {{cd|animation.rabbit.baby_transform}}&lt;br /&gt;
* {{cd|animation.rabbit.move}}&lt;br /&gt;
* {{cd|animation.ravager.biting}}&lt;br /&gt;
* {{cd|animation.ravager.idle_mouth}}&lt;br /&gt;
* {{cd|animation.ravager.roaring}}&lt;br /&gt;
* {{cd|animation.ravager.stunned}}&lt;br /&gt;
* {{cd|animation.ravager.walk}}&lt;br /&gt;
* {{cd|animation.react_arm_1}}&lt;br /&gt;
* {{cd|animation.react_arm_2}}&lt;br /&gt;
* {{cd|animation.react_back_1}}&lt;br /&gt;
* {{cd|animation.react_back_2}}&lt;br /&gt;
* {{cd|animation.react_bored_1}}&lt;br /&gt;
* {{cd|animation.react_bored_arm_1}}&lt;br /&gt;
* {{cd|animation.react_bored_back_1}}&lt;br /&gt;
* {{cd|animation.react_bored_bottom_1}}&lt;br /&gt;
* {{cd|animation.react_bored_head_1}}&lt;br /&gt;
* {{cd|animation.react_bottom_1}}&lt;br /&gt;
* {{cd|animation.react_bottom_2}}&lt;br /&gt;
* {{cd|animation.react_bottom_3}}&lt;br /&gt;
* {{cd|animation.react_confirm_1}}&lt;br /&gt;
* {{cd|animation.react_confirm_2}}&lt;br /&gt;
* {{cd|animation.react_head_1}}&lt;br /&gt;
* {{cd|animation.react_head_2}}&lt;br /&gt;
* {{cd|animation.react_idle}}&lt;br /&gt;
* {{cd|animation.react_offer_1}}&lt;br /&gt;
* {{cd|animation.react_offer_2}}&lt;br /&gt;
* {{cd|animation.react_offer_arm_1}}&lt;br /&gt;
* {{cd|animation.react_offer_arm_2}}&lt;br /&gt;
* {{cd|animation.react_offer_back_1}}&lt;br /&gt;
* {{cd|animation.react_offer_back_2}}&lt;br /&gt;
* {{cd|animation.react_offer_bottom_1}}&lt;br /&gt;
* {{cd|animation.react_offer_bottom_2}}&lt;br /&gt;
* {{cd|animation.react_offer_head_1}}&lt;br /&gt;
* {{cd|animation.react_offer_head_2}}&lt;br /&gt;
* {{cd|animation.react_offer_torso_1}}&lt;br /&gt;
* {{cd|animation.react_offer_torso_2}}&lt;br /&gt;
* {{cd|animation.react_torso_1}}&lt;br /&gt;
* {{cd|animation.react_torso_2}}&lt;br /&gt;
* {{cd|animation.salmon.flop}}&lt;br /&gt;
* {{cd|animation.salmon.swim}}&lt;br /&gt;
* {{cd|animation.sheep.baby_transform}}&lt;br /&gt;
* {{cd|animation.sheep.grazing}}&lt;br /&gt;
* {{cd|animation.sheep.setup}}&lt;br /&gt;
* {{cd|animation.shield.wield_main_hand_first_person}}&lt;br /&gt;
* {{cd|animation.shield.wield_off_hand_first_person}}&lt;br /&gt;
* {{cd|animation.shield.wield_main_hand_first_person_blocking}}&lt;br /&gt;
* {{cd|animation.shield.wield_off_hand_first_person_blocking}}&lt;br /&gt;
* {{cd|animation.shield.wield_third_person}}&lt;br /&gt;
* {{cd|animation.shulker.facing}}&lt;br /&gt;
* {{cd|animation.shulker.move}}&lt;br /&gt;
* {{cd|animation.shulker.facing.v1.0}}&lt;br /&gt;
* {{cd|animation.shulker.move.v1.0}}&lt;br /&gt;
* {{cd|animation.shulker_bullet.move}}&lt;br /&gt;
* {{cd|animation.silverfish.move}}&lt;br /&gt;
* {{cd|animation.skeleton.attack}}&lt;br /&gt;
* {{cd|animation.skeleton.attack.v1.0}}&lt;br /&gt;
* {{cd|animation.snowgolem.move.v1.8}}&lt;br /&gt;
* {{cd|animation.snowgolem.arms}}&lt;br /&gt;
* {{cd|animation.snowgolem.move}}&lt;br /&gt;
* {{cd|animation.spider.default_leg_pose}}&lt;br /&gt;
* {{cd|animation.spider.look_at_target}}&lt;br /&gt;
* {{cd|animation.spider.walk}}&lt;br /&gt;
* {{cd|animation.spyglass.holding}}&lt;br /&gt;
* {{cd|animation.spyglass.scoping}}&lt;br /&gt;
* {{cd|animation.squid.move}}&lt;br /&gt;
* {{cd|animation.squid.rotate}}&lt;br /&gt;
* {{cd|animation.strider.look_at_target.default}}&lt;br /&gt;
* {{cd|animation.strider.walk}}&lt;br /&gt;
* {{cd|animation.strider.bristle_flow}}&lt;br /&gt;
* {{cd|animation.trident.wield_first_person}}&lt;br /&gt;
* {{cd|animation.trident.wield_first_person_raise}}&lt;br /&gt;
* {{cd|animation.trident.wield_first_person_raise_shake}}&lt;br /&gt;
* {{cd|animation.trident.wield_first_person_riptide}}&lt;br /&gt;
* {{cd|animation.trident.wield_third_person}}&lt;br /&gt;
* {{cd|animation.trident.wield_third_person_raise}}&lt;br /&gt;
* {{cd|animation.tripod_camera.neutral}}&lt;br /&gt;
* {{cd|animation.tropicalfish.flop}}&lt;br /&gt;
* {{cd|animation.tropicalfish.swim}}&lt;br /&gt;
* {{cd|animation.turtle.general}}&lt;br /&gt;
* {{cd|animation.turtle.ground_move}}&lt;br /&gt;
* {{cd|animation.turtle.move}}&lt;br /&gt;
* {{cd|animation.vex.attack.rotations.v1.0}}&lt;br /&gt;
* {{cd|animation.vex.move}}&lt;br /&gt;
* {{cd|animation.villager.baby_transform}}&lt;br /&gt;
* {{cd|animation.villager.general}}&lt;br /&gt;
* {{cd|animation.villager.general.v1.0}}&lt;br /&gt;
* {{cd|animation.villager.get_in_bed}}&lt;br /&gt;
* {{cd|animation.villager.move}}&lt;br /&gt;
* {{cd|animation.villager.raise_arms}}&lt;br /&gt;
* {{cd|animation.vindicator.attack}}&lt;br /&gt;
* {{cd|animation.vindicator.hand_attack}}&lt;br /&gt;
* {{cd|animation.vindicator.base}}&lt;br /&gt;
* {{cd|animation.vindicator.riding.arms}}&lt;br /&gt;
* {{cd|animation.vindicator.riding.legs}}&lt;br /&gt;
* {{cd|animation.vindicator.walk}}&lt;br /&gt;
* {{cd|animation.warden.attack}}&lt;br /&gt;
* {{cd|animation.warden.dig}}&lt;br /&gt;
* {{cd|animation.warden.emerge}}&lt;br /&gt;
* {{cd|animation.warden.hurt}}&lt;br /&gt;
* {{cd|animation.warden.move}}&lt;br /&gt;
* {{cd|animation.warden.roar}}&lt;br /&gt;
* {{cd|animation.warden.sniff}}&lt;br /&gt;
* {{cd|animation.warden.sonic_boom}}&lt;br /&gt;
* {{cd|animation.witch.general}}&lt;br /&gt;
* {{cd|animation.wither_boss.look_at_target}}&lt;br /&gt;
* {{cd|animation.wither_boss.move}}&lt;br /&gt;
* {{cd|animation.wither_boss.scale}}&lt;br /&gt;
* {{cd|animation.wither_skeleton.attack}}&lt;br /&gt;
* {{cd|animation.wither_skull.move}}&lt;br /&gt;
* {{cd|animation.wolf.angry}}&lt;br /&gt;
* {{cd|animation.wolf.baby_scaling}}&lt;br /&gt;
* {{cd|animation.wolf.head_rot_z}}&lt;br /&gt;
* {{cd|animation.wolf.leg_default}}&lt;br /&gt;
* {{cd|animation.wolf.setup}}&lt;br /&gt;
* {{cd|animation.wolf.shaking}}&lt;br /&gt;
* {{cd|animation.wolf.sitting}}&lt;br /&gt;
* {{cd|animation.wolf.tail_default}}&lt;br /&gt;
* {{cd|animation.zombie.attack_bare_hand}}&lt;br /&gt;
* {{cd|animation.zombie.swimming}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The effect stacks column of the tables tells you whether running multiple of that same animation using multiple different animation controllers will cause the effect of that animation to multiply. Ex. if you run multiple &amp;lt;code&amp;gt;animation.ghast.scale&amp;lt;/code&amp;gt; animation using multiple different animation controllers then the player will become larger and larger each time you add another one.  &lt;br /&gt;
&lt;br /&gt;
==Actor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effects Stack&lt;br /&gt;
|-&lt;br /&gt;
|animation.actor.billboard&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Agent ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effects Stack&lt;br /&gt;
|-&lt;br /&gt;
|animation.agent.move&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.agent.swing_arms&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor stand ==&lt;br /&gt;
Note: To make the animation the exact same as the armor stand version of the animation for the armor stand animations you have to use a molang query so that the animation does not fade out, Ex. instead of putting &amp;lt;code&amp;gt;a 9999&amp;lt;/code&amp;gt; at the end of the /playanimation command just put &amp;lt;code&amp;gt;a 0 &amp;quot;aaaa == 1.0&amp;quot;&amp;lt;/code&amp;gt; instead. (You will have to run another animation with the same animation controller to stop it though. )&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effects Stack&lt;br /&gt;
|-&lt;br /&gt;
|animation.armor_stand.athena_pose&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.armor_stand.brandish_pose&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.armor_stand.cancan_a_pose&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.armor_stand.cancan_b_pose&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.armor_stand.default_pose&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.armor_stand.entertain_pose&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.armor_stand.hero_pose&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.armor_stand.honor_pose&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.armor_stand.no_pose&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.armor_stand.riposte_pose&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.armor_stand.salute_pose&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.armor_stand.solemn_pose&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.armor_stand.wiggle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.armor_stand.zombie_pose&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effects Stack&lt;br /&gt;
|-&lt;br /&gt;
|animation.armor.boots.offset&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arrow ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effects Stack&lt;br /&gt;
|-&lt;br /&gt;
|animation.arrow.move&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Axolotl ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effects Stack&lt;br /&gt;
|-&lt;br /&gt;
|animation.axolotl.idle_underwater&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.axolotl.idle_floor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.axolotl.idle_floor_underwater&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.axolotl.swim&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.axolotl.walk_floor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.axolotl.walk_floor_underwater&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.axolotl.play_dead&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.axolotl.swim_angle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bat ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effects Stack&lt;br /&gt;
|-&lt;br /&gt;
|animation.bat.flying&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.bat.resting&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bee ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effects Stack&lt;br /&gt;
|-&lt;br /&gt;
|animation.bee.flying&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blaze ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effects Stack&lt;br /&gt;
|-&lt;br /&gt;
|animation.blaze.move&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bow ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effects Stack&lt;br /&gt;
|-&lt;br /&gt;
|animation.bow.wield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.bow.wield_first_person_pull&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cat ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effects Stack&lt;br /&gt;
|-&lt;br /&gt;
|animation.cat.baby_transform&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.cat.lie_down&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.cat.sit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.cat.sneak&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.cat.sprint&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.cat.walk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chicken ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effects Stack&lt;br /&gt;
|-&lt;br /&gt;
|animation.chicken.general.v1.0&lt;br /&gt;
|Errors, lagging, and possible crash.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.chicken.baby_transform&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.chicken.general&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.chicken.move&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cod ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effects Stack&lt;br /&gt;
|-&lt;br /&gt;
|animation.cod.flop&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.cod.swim&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cow ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effects Stack&lt;br /&gt;
|-&lt;br /&gt;
|animation.cow.baby_transform&lt;br /&gt;
|Makes the players head larger. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.cow.setup&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.cow.setup.v1.0&lt;br /&gt;
|Errors, lagging, and possible crash.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creeper ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effects Stack&lt;br /&gt;
|-&lt;br /&gt;
|animation.creeper.legs&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.creeper.swelling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effects Stack&lt;br /&gt;
|-&lt;br /&gt;
|animation.crossbow.wield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dolphin ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effects Stack&lt;br /&gt;
|-&lt;br /&gt;
|animation.dolphin.move&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dressing room idle arm 1 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effects Stack&lt;br /&gt;
|-&lt;br /&gt;
|animation.idle_arm_1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dressing room idle back 1 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effects Stack&lt;br /&gt;
|-&lt;br /&gt;
|animation.idle_back_1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dressing room idle bottom 1 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effects Stack&lt;br /&gt;
|-&lt;br /&gt;
|animation.idle_bottom_1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dressing room idle torso 1 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effects Satck&lt;br /&gt;
|-&lt;br /&gt;
|animation.idle_torso_1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dressing room react arm 1 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effects Stack&lt;br /&gt;
|-&lt;br /&gt;
|animation.react_arm_1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dressing room react arm 2 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effects Stack&lt;br /&gt;
|-&lt;br /&gt;
|animation.react_arm_2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ghast ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effect Stacks&lt;br /&gt;
|-&lt;br /&gt;
|animation.ghast.scale&lt;br /&gt;
|Makes the players body huge. (The effect of this can be multiplied by running it multiple times but with a different animation controller each time. )&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enderman ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effect Stacks&lt;br /&gt;
|-&lt;br /&gt;
|animation.enderman.arms_legs&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.enderman.base_pose&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.enderman.carrying&lt;br /&gt;
|Makes the players arms tilt forward like they are an enderman carrying a block. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.enderman.scary_face&lt;br /&gt;
|Makes the base layer of the players head raise up by half of the size of the head. (Note: this does not affect the outer layer of the player&amp;#039;s head. )&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.enderman.base_pose_v1.0&lt;br /&gt;
|Errors, lagging, and possible crash.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.enderman.scary_face_v1.0&lt;br /&gt;
|Errors, lagging, and possible crash.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Player ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect In-Game(Player)&lt;br /&gt;
!Image&lt;br /&gt;
!Effect Stacks&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.attack.positions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.attack.rotations&lt;br /&gt;
|Increases the amount that the player&amp;#039;s hand moves when they use their hands. &lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.base_pose.upside_down&lt;br /&gt;
|Flips the player&amp;#039;s body arms and head upside down (This does not effect their legs. ). &lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.bob&lt;br /&gt;
|Increases the amount that the player&amp;#039;s arms bob from side to side when they are standing still. &lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.bob.stationary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.bow_equipped&lt;br /&gt;
|Makes the players hands follow the direction that they are looking, the same as when they are using a bow. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.cape&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.crossbow_equipped&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.crossbow_hold&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.glide&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.holding&lt;br /&gt;
|Increases the amount that the player&amp;#039;s arm extends when they are holding an item in their hand. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.holding.zombie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.look_at_target.inverted&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.look_at_target.ui&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.move.arms&lt;br /&gt;
|Increases the amount that the players arm moves when they walk. &lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.move.arms.single&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.move.arms.stationary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.move.arms.statue_of_liberty&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.move.arms.zombie&lt;br /&gt;
|Makes the player&amp;#039;s arms extend like they are a zombie. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.move.legs&lt;br /&gt;
|Increases the amount that the player&amp;#039;s legs move when they walk. &lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.move.legs.inverted&lt;br /&gt;
|Flips the players legs upside down and into their body. &lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.move.legs.single&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.move.legs.stationary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.riding.arms&lt;br /&gt;
|Makes the player&amp;#039;s arms extend like when they are riding an entity. &lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.riding.arms.zombie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.riding.legs&lt;br /&gt;
|Makes the player sit down. (Note: The players legs will float 0.5 blocks (the height of a slab) above the ground. ) &lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.shield_block_main_hand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.shield_block_off_hand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.sleeping&lt;br /&gt;
|Makes the player lay down. Note: This overrides other animations and locks the players body into the sleeping position. &lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.sneaking&lt;br /&gt;
|Makes the player crouch. &lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.sneaking.inverted&lt;br /&gt;
|Makes the player crouch backwards. &lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.swim&lt;br /&gt;
|Makes the player swim / crawl. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.swim.legs&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.swim.legs.single&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|animation.skeleton.shoot&lt;br /&gt;
|-&lt;br /&gt;
|animation.player.swim.legs.stationary&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Data driven id lists in Bedrock Edition]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:ja:アニメーション名]]&lt;/div&gt;</summary>
		<author><name>imported&gt;BigEarsQuake 2</name></author>
	</entry>
</feed>