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	<title>Minecraft:Bad Omen/Before 1.21 - Revision history</title>
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		<title>SyncBot: Sync: new page from Minecraft</title>
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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Removed feature}}&lt;br /&gt;
{{Infobox effect&lt;br /&gt;
|title = Bad Omen&lt;br /&gt;
|image = Bad Omen JE2 BE2.png &lt;br /&gt;
|sources=See {{Slink||Causes}}&lt;br /&gt;
|particle={{EffectSprite|particle-bad-omen}} #0b6138 (dark green)&lt;br /&gt;
|type=Neutral&lt;br /&gt;
}}&lt;br /&gt;
Prior to the [[Minecraft:Tricky Trials]] update, &amp;#039;&amp;#039;&amp;#039;Bad Omen&amp;#039;&amp;#039;&amp;#039; was a [[Minecraft:status effect]] that caused a raid when an affected player entered a [[Minecraft:village]].&lt;br /&gt;
&lt;br /&gt;
== Effect ==&lt;br /&gt;
Bad Omen could be obtained by killing an illager captain.&lt;br /&gt;
&lt;br /&gt;
If a player entered a village with Bad Omen, a [[Minecraft:raid]] was triggered. The enchantment level of the incoming raiders&amp;#039; equipment was increased depending on the level of the omen, and the resulting [[Minecraft:Hero of the Village]] effect matched the level of the omen, if all raiders had been defeated with villagers still alive.&lt;br /&gt;
&lt;br /&gt;
[[File:BadOmenInventory.png|thumb|The status effect showing up on the player&amp;#039;s inventory.]]&lt;br /&gt;
Bad Omen&amp;#039;s potency determined the chance for [[Minecraft:illager]]s to be equipped with enchanted weapons when the player triggered a [[Minecraft:raid]] by entering a certain radius around a villager-claimed POI ([[Minecraft:bed]], [[Minecraft:job site]], or [[Minecraft:bell]]). If the raid resulted in player victory, the [[Minecraft:Hero of the Village]]&amp;#039;s potency equaled the Bad Omen&amp;#039;s potency (capped at level 5). Bad Omen levels past the first also gave a single extra raid wave, given the [[Minecraft:difficulty]] level. For example, with Bad Omen II-V in Easy difficulty raid had four waves instead of three, Normal difficulty had six waves instead of five, and Hard difficulty had eight waves instead of seven.{{only|java|short=1}}&lt;br /&gt;
&lt;br /&gt;
As a [[Minecraft:status effect]], Bad Omen could be removed through all conventional methods, such as drinking [[Minecraft:milk]] or dying.&lt;br /&gt;
&lt;br /&gt;
The player could still receive the Bad Omen effect in Peaceful difficulty via commands (all pillager captains despawn in Peaceful), but it did not trigger a raid.&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
[[File:Bad Omen Bedrock Animation.gif|The [[Bedrock Edition]] animation for the Bad Omen effect activating.|alt=|thumb|280x280px]]&lt;br /&gt;
{{IN|bedrock}}, upon the effect being given a short animation of the effect icon appearing on the screen plays, similar to a [[Minecraft:totem of undying]].&lt;br /&gt;
&lt;br /&gt;
== Causes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; data-description=&amp;quot;Causes&amp;quot;&lt;br /&gt;
 !Cause&lt;br /&gt;
 !Potency&lt;br /&gt;
 !Length&lt;br /&gt;
 |-&lt;br /&gt;
 |{{EntityLink|Pillager|Raid captain|Raid captain}}&lt;br /&gt;
 |I–V&amp;lt;ref group=&amp;quot;note&amp;quot; name =&amp;quot;increase&amp;quot;&amp;gt;One level is added each time a captain is killed, capping at level five.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 |1:40:00&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Immune mobs ==&lt;br /&gt;
Only bosses like [[Minecraft:wither]]s and [[Minecraft:ender dragon]]s were immune to Bad Omen; however, only players could trigger [[Minecraft:raid]]s.&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Bad Omen&lt;br /&gt;
|spritetype=effect&lt;br /&gt;
|nameid=bad_omen&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Bad Omen&lt;br /&gt;
|spritetype=effect&lt;br /&gt;
|nameid=bad_omen&lt;br /&gt;
|id=28&lt;br /&gt;
|translationkey=effect.badOmen&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|We&amp;#039;re being attacked!;I&amp;#039;ve got a bad feeling about this}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|How Did We Get Here?;Voluntary Exile}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{more images|old and new particles for Bedrock edition beta 1.16.0.51}}&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w47a|[[File:Bad Omen JE1 BE1.png|18px]] Added Bad Omen.&lt;br /&gt;
|[[File:Placeholder Effect (texture) JE2.png|18px]] In Programmer Art, Bad Omen uses a placeholder texture from &amp;lt;samp&amp;gt;[[Minecraft:inventory.png]]&amp;lt;/samp&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w08a|[[File:Bad Omen JE2 BE2.png|18px]] The Bad Omen icon texture has now been changed.&lt;br /&gt;
|Programmer Art now uses this icon.&amp;lt;ref&amp;gt;{{bug|MC-139739|||Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=19w11a|Bad Omen is now needed for the &amp;quot;How Did We Get Here?&amp;quot; advancement.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w13a|The maximum potency of Bad Omen has now been increased from three to six.&lt;br /&gt;
|Bad Omen now doesn´t disappear after entering the village in [[Minecraft:Spectator]] mode.&amp;lt;ref&amp;gt;{{bug|MC-139798|||Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w18a|The maximum potency of Bad Omen has now been decreased to five.}}&lt;br /&gt;
|{{HistoryLine||1.19.3|dev=22w46a|The inventory now correctly shows the remaining time on the Bad Omen effect, instead of &amp;lt;code&amp;gt;**:**&amp;lt;/code&amp;gt;.&amp;lt;ref&amp;gt;{{bug|MC-121865|||Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.20.2|dev=23w32a|The game no longer uses numeric values when storing mob effects to world. Prior to the removal of numeric IDs, this effect&amp;#039;s numeral ID was 31.}}&lt;br /&gt;
&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|exp=Experimental Gameplay|[[File:Bad Omen JE1 BE1.png|18px]] Added Bad Omen, which is currently behind [[Minecraft:Experimental Gameplay]].}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.11.0.3|[[File:Bad Omen JE2 BE2.png|18px]] The Bad Omen icon texture has now been changed.&lt;br /&gt;
|Bad Omen now triggers a raid.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.11.0.5|If all [[Minecraft:village]]s are no longer registered as villages during a [[Minecraft:raid]], a nearby [[Minecraft:player]] is now affected with Bad Omen.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.11.0.7|[[File:Bad Omen Bedrock Animation.gif|32px]] A [[Minecraft:screen effect]] now plays on-screen when a player gets Bad Omen.}}&lt;br /&gt;
|{{HistoryLine||1.11.0|dev=release|Bad Omen is now available outside of Experimental Gameplay.}}&lt;br /&gt;
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|The player no longer gets Bad Omen when all villagers die or all [[Minecraft:bed]]s are destroyed during a raid.}}&lt;br /&gt;
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|The color of Bad Omen [[Minecraft:particles]] has now been changed from tan to dark green.}}&lt;br /&gt;
|{{HistoryLine||1.18.10|dev=beta 1.18.10.24|Removed the particle effect that appeared when obtaining Bad Omen.}}&lt;br /&gt;
|{{HistoryLine||?|Re-added the particle effect when obtaining Bad Omen.{{verify}}}}&lt;br /&gt;
&lt;br /&gt;
|{{HistoryLine|PS4}}&lt;br /&gt;
|{{HistoryLine||1.91|[[File:Bad Omen JE2 BE2.png|18px]] Added Bad Omen.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*If the player leaved a village during a raid, received Bad Omen, and returned to the village, the effect was removed but did not affect the existing raid.&lt;br /&gt;
*A player could not receive Bad Omen when indirectly killing a patrol captain. This included burning with [[Minecraft:fire]] or [[Minecraft:lava]], Thorns damage, [[Minecraft:drowning]], [[Minecraft:explosion]]s, and [[Minecraft:suffocation]], among other things. This also included killing a captain with [[Minecraft:firework]]s shot from a [[Minecraft:crossbow]].&lt;br /&gt;
*If the player killed a captain while in a [[Minecraft:village]] {{in|Bedrock}}, the raid bar and Bad Omen effect appeared simultaneously. The effect disappeared immediately after, then &amp;quot;flashes&amp;quot; again approximately 1 second later.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox effects}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
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