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	<title>Minecraft:Badlands Plateau - Revision history</title>
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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{For|removed modified variant|Modified Badlands Plateau}}&lt;br /&gt;
{{outdated|edition=java}}{{unobtainable|edition=bedrock}}&lt;br /&gt;
{{Infobox biome&lt;br /&gt;
| title = Badlands Plateau&lt;br /&gt;
| image = Badlands Plateau.png&lt;br /&gt;
| type = Dry/Warm&lt;br /&gt;
| rarity = Uncommon&lt;br /&gt;
| temperature = 2.0&lt;br /&gt;
| downfall = 0.0&lt;br /&gt;
| precipitation = No&lt;br /&gt;
| grasscolor = #90814D&lt;br /&gt;
| foliagecolor = #9E814D&lt;br /&gt;
| dryfoliagecolor = #9E814D&lt;br /&gt;
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}&amp;lt;br&amp;gt;{{color|#55809E}}{{only|bedrock|short=y}}&lt;br /&gt;
| structures = {{EnvLink|Badlands mineshaft}}&lt;br /&gt;
| blocks = {{BlockLink|Red Sand}}&amp;lt;br&amp;gt;{{BlockLink|Terracotta}}&amp;lt;br&amp;gt;{{BlockLink|Stained Terracotta}}&amp;lt;br&amp;gt;{{BlockLink|Cactus}}&amp;lt;br&amp;gt;{{BlockLink|Dead Bush}}&amp;lt;br&amp;gt;{{BlockLink|Gold Ore}}&lt;br /&gt;
|atmospherics = Mesa&lt;br /&gt;
|lighting = Warmish&lt;br /&gt;
|volumetric = Default&lt;br /&gt;
|colorgrading = Mesa&lt;br /&gt;
}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;badlands plateau&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;mesa plateau&amp;#039;&amp;#039;&amp;#039; was a variant of the [[Minecraft:badlands]] that no longer generates since [[Minecraft:Caves &amp;amp; Cliffs: Part II]], and was removed {{in|je}}.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The badlands plateau featured large flat-topped hills composed of stratified colors of [[Minecraft:terracotta]] ranging in warm colors. Plateaus had steep edges that rose to within 20-30 blocks above sea level, where they quickly flatten. The top of these plateaus typically had scattered [[Minecraft:dead bush]]es. Occasional [[Minecraft:pond]]s appeared on plateau tops. The sides of the plateau occasionally revealed [[Minecraft:cave]]s and [[Minecraft:mineshaft]]s. [[Minecraft:River]]s that passed through badlands plateau biomes cut steep grooves, giving off the appearance of narrow canyons. These posed a fall damage hazard if the player was not careful. [[Minecraft:Canyon]]s would also generate here.&lt;br /&gt;
&lt;br /&gt;
With [[Minecraft:Vibrant Visuals]], badlands plateaus have unique atmospherics, the sky is tinted turquoise-green at daytime and much brighter during the night, while the daytime horizon is tinted brown. Moonlight is more vibrant blue, and the warm color grading tints the environment more yellow, although color saturation is slightly lower.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
The following mobs naturally spawn here:&lt;br /&gt;
{{Spawn table&lt;br /&gt;
|edition=java&lt;br /&gt;
|monster=&lt;br /&gt;
{{Spawn row|Creeper|weight=100|size=4}}&lt;br /&gt;
{{Spawn row|Skeleton|weight=100|size=4}}&lt;br /&gt;
{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}}&lt;br /&gt;
{{Spawn row|Spider|weight=100|size=4}}&lt;br /&gt;
{{Spawn row|Zombie|weight=95|size=4}}&lt;br /&gt;
{{Spawn row|Enderman|weight=10|size=1-4}}&lt;br /&gt;
{{Spawn row|Witch|weight=5|size=1}}&lt;br /&gt;
{{Spawn row|Zombie Villager|weight=5|size=1}}&lt;br /&gt;
|ambient=&lt;br /&gt;
{{Spawn row|Bat|weight=10|size=8}}&lt;br /&gt;
|ignoreusage=1}}&lt;br /&gt;
&lt;br /&gt;
{{Spawn table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|monster=&lt;br /&gt;
{{Spawn row|Creeper|weight=100|size=1}}&lt;br /&gt;
{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}}&lt;br /&gt;
{{Spawn row|Spider|weight=100|size=1}}&lt;br /&gt;
{{Spawn row|Zombie|weight=95|size=2-4}}&lt;br /&gt;
{{Spawn row|Skeleton|weight=80|size=1-2}}&lt;br /&gt;
{{Spawn row|Enderman|weight=10|size=1-2}}&lt;br /&gt;
{{Spawn row|Witch|weight=5|size=1}}&lt;br /&gt;
{{Spawn row|Zombie Villager|weight=5|size=2-4}}&lt;br /&gt;
|ignoreusage=1}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|bedrock}}:{{ID table|shownumericids=y|displayname=[No displayed name]|spritetype=biome|spritename=Badlands Plateau|nameid=mesa_plateau|id=39|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Reveal ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||August 2, 2013|link={{tweet|jeb_|363298862301470720}}|[[Minecraft:Jeb]] tweeted the first image of the mesa biome. He jokingly referred to them as &amp;quot;disco mountains&amp;quot;.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.7.2|dev=13w36a|Added mesa plateau, along with its variants, many other biomes, and the temperature system.&lt;br /&gt;
|Each 48-bit world seed generated 64 layers of terracotta that repeated every 64 blocks on the Y-axis, for use in generating terracotta layers in mesa biomes.}}&lt;br /&gt;
|{{HistoryLine|||dev=13w37a|Slightly changed mesa biome generation to appear more layered.}}|{{HistoryLine|||dev=13w39a|[[Minecraft:Red sand]] now generates in mesa biomes and their variants.}}&lt;br /&gt;
|{{HistoryLine||1.10|dev=16w20a|[[Minecraft:Mineshaft]]s can now generate on the surface in mesa biomes, using [[Minecraft:dark oak planks]] and [[Minecraft:fence]]s rather than oak.&lt;br /&gt;
|In mesa biomes, [[Minecraft:hardened clay]] no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level. &lt;br /&gt;
|The normal 2 blobs of [[Minecraft:gold ore]] below Y{{=}}32 in mesas now attempt to generate 20 blobs at elevations between 32 and 79. &lt;br /&gt;
|Mesas can now generate [[Minecraft:dark oak]] [[Minecraft:mineshaft]]s above ground.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=18w19a|Renamed &amp;quot;Mesa Plateau&amp;quot; to &amp;quot;Badlands Plateau&amp;quot;.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre5|Changed the ID &amp;lt;code&amp;gt;mesa_clear_rock&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;badlands_plateau&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine||1.16.2|dev=pre2|Plateaus generate more frequently at the edges of badlands.}}&lt;br /&gt;
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Badlands plateau no longer generates naturally.}}&lt;br /&gt;
|{{HistoryLine|||dev=21w40a|Removed badlands plateau.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.9.0|dev=build 1|Mesa plateau biome added, along with many other biomes.}}&lt;br /&gt;
|{{HistoryLine||v0.10.0|dev=build 1|Mesa biomes now have [[Minecraft:gold ore]] at every elevation.&lt;br /&gt;
|Mesas can now generate [[Minecraft:mineshaft]]s on the surface.}}&lt;br /&gt;
|{{HistoryLine||v0.15.0|dev=build 1|[[Minecraft:Hardened clay]] no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.18.0|dev=beta 1.18.0.22|Mesa plateau no longer generates.}}&lt;br /&gt;
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.26|Added mesa atmospherics and color grading, and warmish lighting to badlands plateaus with [[Minecraft:Vibrant Visuals]].}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Added mesa biomes, along with many other biomes.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|[[Minecraft:Mineshaft]]s can now generate on the surface in mesa biomes, using [[Minecraft:dark oak planks]] and [[Minecraft:fence]]s rather than [[Minecraft:oak]].}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;New Nintendo 3DS Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|3ds}}&lt;br /&gt;
|{{HistoryLine||0.1.0|Added mesa biomes.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.18|dev=21w37a|Prior to the removal of numerical biome IDs, this biome&amp;#039;s numerical ID was 39.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ridgebiome.jpg|The first image of the mesa, tweeted by [[Minecraft:Jeb]].&lt;br /&gt;
File:Badlands Plateau BE.png|A badlands plateau in &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039;&lt;br /&gt;
File:Badlands Plateau cliff.png|The side of a badlands plateau in &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039;&lt;br /&gt;
File:Badlands Plateau river.png|A river in a badlands plateau in &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039;&lt;br /&gt;
File:Badlands Plateau lake.png|A badlands plateau in &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039;&lt;br /&gt;
File:Badlands Plateau single biome.png|A badlands plateau [[Minecraft:single biome]] world.&lt;br /&gt;
File:Preset mesa plateau.png|The Mesa Plateau [[Minecraft:Seed Templates|seed preset]] (discontinued).&lt;br /&gt;
File:Badlands Plateau RTX.png|A badlands plateau with [[Minecraft:ray tracing]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* {{BiomeLink|Badlands}}&lt;br /&gt;
* {{BiomeLink|Wooded Badlands}}&lt;br /&gt;
* {{BiomeLink|Modified Badlands Plateau}}&lt;br /&gt;
* {{BiomeLink|Desert}}&lt;br /&gt;
* {{BiomeLink|Mountains|id=windswept hills}}&lt;br /&gt;
* {{BlockLink|Terracotta}}&lt;br /&gt;
* [[Minecraft:Biome/Before 1.18]]&lt;br /&gt;
* [[Minecraft:Biome]]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox biomes|other}}{{Unused features}}&lt;br /&gt;
[[Category:Unobtainable]]&lt;br /&gt;
[[Category:Unused biomes]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:pt:Planalto de terras áridas]]&lt;br /&gt;
[[Minecraft:zh:恶地高原]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
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