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	<title>Minecraft:Basalt Columns - Revision history</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox structure&lt;br /&gt;
| title = Basalt columns&lt;br /&gt;
| image = Tall basalt column.png&lt;br /&gt;
| imagesize = 200px&lt;br /&gt;
| biome = {{BiomeLink|Basalt Deltas}}&lt;br /&gt;
| blocks =&lt;br /&gt;
* {{BlockLink|Basalt}}&lt;br /&gt;
| canspawn = No&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Basalt columns&amp;#039;&amp;#039;&amp;#039; are vertical clusters of [[Minecraft:basalt]] blocks found within [[Minecraft:basalt delta]] biomes. They may also contain lava and magma in the many gaps between the towers.&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
[[File:Basalt columns with many variations.png|thumb|An example of basalt columns in the air and on the ground.]]Basalt columns generate as part of the &amp;#039;&amp;#039;surface structure generation&amp;#039;&amp;#039; in the [[Minecraft:Basalt Deltas]] biome. They appear in two variations: &amp;#039;&amp;#039;&amp;#039;small basalt columns&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;large basalt columns&amp;#039;&amp;#039;&amp;#039;. These formations are placed during the &amp;#039;&amp;#039;Surface Structures&amp;#039;&amp;#039; decoration step and contribute to the biome&amp;#039;s rugged, volcanic terrain.&lt;br /&gt;
&lt;br /&gt;
The game defines their generation using the following features:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Basalt Columns&amp;#039;&amp;#039;&amp;#039; – Controlled by &amp;lt;code&amp;gt;NetherPlacements.SMALL_BASALT_COLUMNS&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Large Basalt Columns&amp;#039;&amp;#039;&amp;#039; – Controlled by &amp;lt;code&amp;gt;NetherPlacements.LARGE_BASALT_COLUMNS&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Basalt columns are defined as &amp;#039;&amp;#039;Placed Features&amp;#039;&amp;#039;, which determine their spawning frequency and location. The generation process follows these steps:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;Configured Features&amp;#039;&amp;#039;:&lt;br /&gt;
#* The game references pre-defined basalt column structures from &amp;lt;code&amp;gt;NetherFeatures.SMALL_BASALT_COLUMNS&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;NetherFeatures.LARGE_BASALT_COLUMNS&amp;lt;/code&amp;gt;.&lt;br /&gt;
#* These features define the &amp;#039;&amp;#039;basic shape and formation&amp;#039;&amp;#039; of the columns.&lt;br /&gt;
# &amp;#039;&amp;#039;Placement Registration&amp;#039;&amp;#039; (&amp;lt;code&amp;gt;NetherPlacements.bootstrap()&amp;lt;/code&amp;gt;):&lt;br /&gt;
#* The basalt column features are registered with specific placement rules:&lt;br /&gt;
#** Small Basalt Columns spawn 4 times per chunk (&amp;lt;code&amp;gt;CountOnEveryLayerPlacement.of(4)&amp;lt;/code&amp;gt;).&lt;br /&gt;
#** Large Basalt Columns spawn 2 times per chunk (&amp;lt;code&amp;gt;CountOnEveryLayerPlacement.of(2)&amp;lt;/code&amp;gt;).&lt;br /&gt;
#* The placement occurs using the &amp;lt;code&amp;gt;BiomeFilter.biome()&amp;lt;/code&amp;gt; rule, ensuring they only appear in the Basalt Deltas biome.&lt;br /&gt;
# &amp;#039;&amp;#039;World Generation Step&amp;#039;&amp;#039; (&amp;lt;code&amp;gt;GenerationStep.Decoration.SURFACE_STRUCTURES&amp;lt;/code&amp;gt;):&lt;br /&gt;
#* During terrain decoration, the game places basalt columns in randomized locations.&lt;br /&gt;
#* Their height, clustering, and spread are determined by internal &amp;#039;&amp;#039;noise functions&amp;#039;&amp;#039; and world height layers.&lt;br /&gt;
&lt;br /&gt;
==== Interaction with other features ====&lt;br /&gt;
&lt;br /&gt;
* Basalt columns often generate alongside &amp;#039;&amp;#039;Basalt Blobs&amp;#039;&amp;#039; (&amp;lt;code&amp;gt;NetherPlacements.BASALT_BLOBS&amp;lt;/code&amp;gt;), which contribute to the rugged terrain.&lt;br /&gt;
* The presence of &amp;#039;&amp;#039;Blackstone Blobs&amp;#039;&amp;#039; (&amp;lt;code&amp;gt;NetherPlacements.BLACKSTONE_BLOBS&amp;lt;/code&amp;gt;) adds variation to the biome’s rocky surface.&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
&lt;br /&gt;
=== ID ===&lt;br /&gt;
&lt;br /&gt;
{{el|je}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|firstcolumnname=Feature type&lt;br /&gt;
|displayname=[No displayed name]&lt;br /&gt;
|spritename=basalt-columns&lt;br /&gt;
|spritetype=env&lt;br /&gt;
|nameid=basalt_columns&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{ID table&lt;br /&gt;
|firstcolumnname=Configured feature&lt;br /&gt;
|displayname=[No displayed name]&lt;br /&gt;
|spritename=basalt-columns&lt;br /&gt;
|spritetype=env&lt;br /&gt;
|nameid=large_basalt_columns&lt;br /&gt;
}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=[No displayed name]&lt;br /&gt;
|spritename=basalt-columns&lt;br /&gt;
|spritetype=env&lt;br /&gt;
|nameid=small_basalt_columns&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{el|be}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|firstcolumnname=Feature&lt;br /&gt;
|displayname=[No displayed name]&lt;br /&gt;
|spritename=basalt-columns&lt;br /&gt;
|spritetype=env&lt;br /&gt;
|nameid=basalt_columns_feature&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Config ===&lt;br /&gt;
&lt;br /&gt;
{{main|Configured feature}}&lt;br /&gt;
{{el|java}}:&lt;br /&gt;
&amp;lt;section begin=&amp;quot;config&amp;quot;/&amp;gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound|config}}&lt;br /&gt;
** {{nbt|int}}{{nbt|compound|reach}}{{until|JE 26.3}} / {{nbt|compound|column_reach}}{{upcoming|JE 26.3}} The max radius of a column in this column cluster. Value between 0 and 3 (inclusive).&lt;br /&gt;
** {{nbt|int}}{{nbt|compound|column_count}}{{upcoming|JE 26.3}} The number of columns to generate. Value between 1 and 150 (inclusive).&lt;br /&gt;
*** {{nbt inherit/int_provider}}&lt;br /&gt;
** {{nbt|int}}{{nbt|compound|height}} The max height is &amp;lt;code&amp;gt;height + 1&amp;lt;/code&amp;gt;. Value between 1 and 10 (inclusive).&lt;br /&gt;
** {{nbt|int}}{{nbt|compound|cluster_reach}}{{upcoming|JE 26.3}} The size of the square to attempt to generate columns in. Value between 0 and 13 (inclusive) which is also limited by {{cd|height}}.&lt;br /&gt;
** {{nbt|string|block}}{{upcoming|JE 26.3}} Which block to place.&lt;br /&gt;
** {{nbt|string|can_replace}}{{upcoming|JE 26.3}} Which blocks can be replaced by the column.&lt;br /&gt;
** {{nbt|string|continue_through}}{{upcoming|JE 26.3}} Which pre-existing blocks to accept as part of a column.&lt;br /&gt;
**{{nbt|string|cannot_place_on}}{{upcoming|JE 26.3}} Which blocks are avoided when starting placement.&lt;br /&gt;
*** {{nbt inherit/int_provider}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;section end=&amp;quot;config&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapse|title=An example|head=1}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;type&amp;quot;: &amp;quot;minecraft:basalt_columns&amp;quot;,&lt;br /&gt;
  &amp;quot;config&amp;quot;: {&lt;br /&gt;
    &amp;quot;height&amp;quot;: {&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;minecraft:uniform&amp;quot;,&lt;br /&gt;
      &amp;quot;value&amp;quot;: {&lt;br /&gt;
        &amp;quot;max_inclusive&amp;quot;: 4,&lt;br /&gt;
        &amp;quot;min_inclusive&amp;quot;: 1&lt;br /&gt;
      }&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;reach&amp;quot;: 1&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{Collapse|tail=1}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w15a|Added basalt columns.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added basalt columns.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*In real life, {{w|columnar jointing}} is the phenomenon that causes rocks to form arrays of columns. Other rocks featured in &amp;#039;&amp;#039;Minecraft&amp;#039;&amp;#039; that can be subject to columnar jointing include [[Minecraft:andesite]], [[Minecraft:tuff]], and [[Minecraft:Nether quartz|quartz]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lava sea columns.png|Basalt columns in a lava sea.&lt;br /&gt;
File:Floating column.png|These basalt columns generated on a floating [[Minecraft:blackstone]] island.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox generated features}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:es:Columnas de basalto]]&lt;br /&gt;
[[Minecraft:fr:Colonnes de basalte]]&lt;br /&gt;
[[Minecraft:ja:玄武岩の柱の塊]]&lt;br /&gt;
[[Minecraft:lzh:黑堦石峰林]]&lt;br /&gt;
[[Minecraft:pt:Colunas de basalto]]&lt;br /&gt;
[[Minecraft:zh:玄武岩石柱林]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
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