<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3ABedrock_Edition_1.10.0</id>
	<title>Minecraft:Bedrock Edition 1.10.0 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3ABedrock_Edition_1.10.0"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Bedrock_Edition_1.10.0&amp;action=history"/>
	<updated>2026-04-09T03:33:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Bedrock_Edition_1.10.0&amp;diff=47356&amp;oldid=prev</id>
		<title>~2026-PigAcaciaVex3763: 1.10 android code version</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Bedrock_Edition_1.10.0&amp;diff=47356&amp;oldid=prev"/>
		<updated>2026-02-25T10:16:28Z</updated>

		<summary type="html">&lt;p&gt;1.10 android code version&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
| title = v1.10.0&lt;br /&gt;
| vernum = 1.10&lt;br /&gt;
| versioncode = &amp;#039;&amp;#039;&amp;#039;iOS&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;830619698&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
*871100007 (armeabi-v7a)&lt;br /&gt;
*872100007 (x86)&lt;br /&gt;
| image = Bedrock 1.10.0 banner.jpg&lt;br /&gt;
| image2 = Bedrock 1.10.0.png&lt;br /&gt;
| edition = Bedrock&lt;br /&gt;
| name = [[Minecraft:Texture Update]]&lt;br /&gt;
| date = March 19, 2019&amp;lt;ref name=&amp;quot;website&amp;quot;&amp;gt;{{Mcnet|minecraft-bedrock-update-incoming-|Minecraft Bedrock Update Incoming!|March 19, 2019|Tom Stone}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| server = 1.10.0.7&lt;br /&gt;
| internal = &amp;#039;&amp;#039;&amp;#039;Windows 10&amp;#039;&amp;#039;&amp;#039;: 1.10.7.0&lt;br /&gt;
| serverdl = &amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[https://minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.10.0.7.zip Windows] [https://minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.10.0.7.zip Linux]&lt;br /&gt;
| prevparent = 1.9.0&lt;br /&gt;
| next = 1.10.1&lt;br /&gt;
| nextparent = 1.11.0&lt;br /&gt;
}}&lt;br /&gt;
{{relevant guide|Bedrock Edition guides/Texture Update}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.10.0&amp;#039;&amp;#039;&amp;#039;, the release of the &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Texture Update]]&amp;#039;&amp;#039;&amp;#039; and the third experimental release for &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Village &amp;amp; Pillage]]&amp;#039;&amp;#039;&amp;#039;, is a major update to {{el|be}} released on March 19, 2019.&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360025059512-Minecraft-1-10-0-Bedrock-|title=Minecraft - 1.10.0 (Bedrock)|date=March 19, 2019}}&amp;lt;/ref&amp;gt; It adds some more features of [[Minecraft:Village &amp;amp; Pillage]] that were not added in either 1.8.0 or 1.9.0, such as [[Minecraft:shield]]s, [[Minecraft:pillager outpost]]s, new types of [[Minecraft:villager]]s, new textures and more.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
{{Additions table&lt;br /&gt;
|Composter&lt;br /&gt;
|Campfire&lt;br /&gt;
|Jigsaw Block&lt;br /&gt;
|Lectern&lt;br /&gt;
|Loom&lt;br /&gt;
|Stonecutter&lt;br /&gt;
|Flower Charge Banner Pattern&lt;br /&gt;
|Creeper Charge Banner Pattern&lt;br /&gt;
|Skull Charge Banner Pattern&lt;br /&gt;
|Thing Banner Pattern&lt;br /&gt;
|Field Masoned Banner Pattern&lt;br /&gt;
|Bordure Indented Banner Pattern&lt;br /&gt;
|Ravager Spawn Egg Revision 1&lt;br /&gt;
|Wandering Trader Spawn Egg BE&lt;br /&gt;
|Sweet Berries&lt;br /&gt;
|Shield&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Composter]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Currently have no functionality.&lt;br /&gt;
* Available through [[Minecraft:Experimental Gameplay]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Campfire]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Currently have no functionality.&lt;br /&gt;
* Available through Experimental Gameplay.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Jigsaw block]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Currently have no functionality, and can only be obtained via an inventory editor.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Lectern]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Placing a book and quill or written book on the lectern allows multiple players to read it together.&lt;br /&gt;
* A book and quill can be read, but not edited when placed on a lectern.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Loom]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Used to easily make patterns for banners.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Stonecutter]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* New stonecutters are only available through Experimental Gameplay.&lt;br /&gt;
* Still have no functionality.&lt;br /&gt;
* Old stonecutters are still available via an inventory editor.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sweet berry bush]]es&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can be found in {{BiomeLink|Taiga}} and {{BiomeLink|Snowy Taiga}} biomes.&lt;br /&gt;
* Can be planted from sweet berries.&lt;br /&gt;
* Have 4 growth stages.&lt;br /&gt;
* Drop 2-3 sweet berries when harvested.&lt;br /&gt;
* Available through Experimental Gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Banner pattern]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Made with the [[Minecraft:Loom]].&lt;br /&gt;
* Can be added to banners to apply designs.&lt;br /&gt;
* 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Spawn egg]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added illager beast and wandering trader spawn eggs, available through [[Minecraft:Experimental Gameplay]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sweet berries]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Collected from sweet berry bushes.&lt;br /&gt;
* Can be eaten or planted into bushes.&lt;br /&gt;
* Can be planted into the ground and grown into sweet berry bushes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Shield]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* New tool that can be used to block most incoming attacks.&lt;br /&gt;
* Sneaking or mounting a mob activates the shield when equipped in either hand.&lt;br /&gt;
* Crafted with 6 [[Minecraft:planks]] and 1 [[Minecraft:iron ingot]].&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Wandering trader]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A type of villager that appears at a village&amp;#039;s gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.&lt;br /&gt;
* Accompanied by two [[Minecraft:Trader Llama|custom llamas]].&lt;br /&gt;
* Available through [[Minecraft:Experimental Gameplay]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Ravager|Illager beasts]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Available through Experimental Gameplay.&lt;br /&gt;
* Currently only have the basic AI.&lt;br /&gt;
* Drop a saddle when killed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Cat]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added a new skin: Jellie, the community cat contest winner.&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Pillager outpost]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Generate in the same biomes as villages, and pillagers respawn around the tower.&lt;br /&gt;
* Available through [[Minecraft:Experimental Gameplay]].&lt;br /&gt;
* Can generate with tall foundation.&lt;br /&gt;
* Generate with black [[Minecraft:banner]]s, instead of illager banners.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Achievements]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added a new achievement:&lt;br /&gt;
** &amp;#039;&amp;#039;Fruit on the Loom&amp;#039;&amp;#039; - Make a banner using an Enchanted Apple Stencil (20G)&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
; {{cmd|permission}}&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Barrel]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Still under Experimental Gameplay and cannot be opened.&lt;br /&gt;
* Added crafting recipe.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Bell]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Still under Experimental Gameplay.&lt;br /&gt;
* Improved and added placement features.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Blast furnace]]s and [[Minecraft:smoker]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Still under Experimental Gameplay.&lt;br /&gt;
* Added crafting recipe.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Cartography table]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Still under Experimental Gameplay.&lt;br /&gt;
* Added crafting recipe.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Chorus flower]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now break when shot with an arrow.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Crop]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now have placement sounds.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Dead bush]]es&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now be used as fuel.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Dispenser]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Dispensers with shears in them can now shear sheep.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Grindstone]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Still under Experimental Gameplay.&lt;br /&gt;
* Added crafting recipe.&lt;br /&gt;
* Updated texture.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Lantern]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Are no longer only available through Experimental Gameplay.&lt;br /&gt;
* Can now be properly attached to the bottom or top of blocks.&lt;br /&gt;
* Now have animated textures.&lt;br /&gt;
* Added crafting recipe.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Leaves]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now have a chance to drop 0–2 sticks when decaying.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Log]]s and [[Minecraft:stripped log]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Have been renamed from &amp;quot;Wood&amp;quot; and &amp;quot;Stripped Wood&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Smithing table]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Still under Experimental Gameplay.&lt;br /&gt;
* Updated texture.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Wet sponge]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now dry out immediately when placed in [[Minecraft:the Nether]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Wood]] and [[Minecraft:stripped wood]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A log block with the bark texture on all 6 sides.&lt;br /&gt;
* Are no longer unused, and can now be crafted with 4 [[Minecraft:log]]s or [[Minecraft:stripped log]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Carpet|White carpet]]s and [[Minecraft:glass pane|undyed glass panes]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now be dyed directly in the crafting table.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Beetroot soup]] and [[Minecraft:Rabbit stew]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now have shapeless crafting recipes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Crossbow]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Are no longer only available through Experimental Gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Cat]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Feeding cats [[Minecraft:raw cod]] or [[Minecraft:raw salmon]] now replenishes their health.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Creeper]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now have a chance to drop a [[Minecraft:music disc]] when killed by a [[Minecraft:stray]], as well as a [[Minecraft:skeleton]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;JSON&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Mob events and behavior can now be scheduled using JSON.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Pillager]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Are no longer only available through Experimental Gameplay.&lt;br /&gt;
* Added new sounds. ({{bug|MCPE-39111}}).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Villager]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Have been split into two mobs:&lt;br /&gt;
** New villagers spawn in new villages.&lt;br /&gt;
*** Available through [[Minecraft:Experimental Gameplay]].&lt;br /&gt;
** Old villagers still spawn in igloo basements.&lt;br /&gt;
* New villager behavior:&lt;br /&gt;
** Implemented some of the new villager schedule behaviors.&lt;br /&gt;
** Implemented new villager sleep behaviors.&lt;br /&gt;
** Villagers may now wander to the village outskirts.&lt;br /&gt;
** Villagers attempt to find a door when it rains during the day, but navigate to their bed at night.&lt;br /&gt;
** Updated and improved pathfinding.&lt;br /&gt;
** Villagers now have a visual-based trading system, and hold up the item they wish to trade.&lt;br /&gt;
** Villagers have new clothing to indicate their level, profession, and biome.&lt;br /&gt;
** Villagers now mingle together around gathering sites in the village.&lt;br /&gt;
** Librarians inspect bookshelves.&lt;br /&gt;
** Villagers can switch professions depending on the job site blocks available in the village.&lt;br /&gt;
*** Villagers now interact with beds and corresponding job site blocks.&lt;br /&gt;
* Added mason, green-coated (nitwit), and unemployed (no-overlay) villager professions.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Zombie villager]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Split into 2 different mobs&lt;br /&gt;
** New zombie villagers have biome-specific and profession skin layers.&lt;br /&gt;
*** Available through Experimental Gameplay.&lt;br /&gt;
** Old zombie villagers still spawn in [[Minecraft:igloo]] basements.&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Village]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Have a new look, differing per biome.&lt;br /&gt;
* Added village job sites and gathering sites.&lt;br /&gt;
* Number of houses depends on beds.&lt;br /&gt;
* Taiga villages are now more common.&lt;br /&gt;
* Removed zombie villages, due to new village changes.&lt;br /&gt;
* Available through [[Minecraft:Experimental Gameplay]].&lt;br /&gt;
* Can be located with both {{cmd|locate village}} and {{cmd|locate newvillage}}. {{cmd|locate village}} is not always guaranteed to locate a village, while {{cmd|locate newvillage}} always point to villages.&lt;br /&gt;
* No longer generate in Old world type.&lt;br /&gt;
* Meeting points generate with various bell types.&lt;br /&gt;
* Job and gathering sites, that villagers mingle around together, generate in villages.&lt;br /&gt;
** Job sites can be built by players by placing job site blocks in village boundaries.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Stronghold]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Most strongholds no longer generate under village wells - they now generate under village meeting points.&lt;br /&gt;
** Available through Experimental Gameplay.&lt;br /&gt;
* Reduced the chance of strongholds generating under villages.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Igloo]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now always generate with a red bed, regardless of the biome.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Texture Update]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The new vanilla textures are now set as the default pack.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Data-driven animation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as &amp;#039;animations&amp;#039;.&lt;br /&gt;
* Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions.&lt;br /&gt;
* Converted sheep and pigs to the new animation system.&lt;br /&gt;
* Move locators to bones.&lt;br /&gt;
* Blend state transitions.&lt;br /&gt;
* Removed cod lead locator.&lt;br /&gt;
* Renamed {{cd|ActorAnimation|d=to|ActorSkeletalAnimation}}.&lt;br /&gt;
* Initial poly mesh support.&lt;br /&gt;
* Added TextureMesh geometry.&lt;br /&gt;
* Flipping data-driven entities test to enable new entities to use {{cd|bind_pose_rotation}}.&lt;br /&gt;
* Events now have defined data objects containing all event data.&lt;br /&gt;
* Added new villager animations.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Data-driven models&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added default parenting to the evoker nose, in line with over villager-derived mobs.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Entity scripting function&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Is no longer behind Experimental Gameplay.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Help&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pressing help button links to the relevant how to play section.&lt;br /&gt;
* Updated the how to play section.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Particle]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now be edited using standard JSON formatting.&lt;br /&gt;
* Renamed some particles include prefix {{cd|test_}} to {{cd|example_}}.&lt;br /&gt;
* Removed {{cd|test_mule}} and {{cd|test_sphere}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Permissions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Improvements to the operator status and permission settings, with the added option to enable cheats or not.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Resource pack]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Are now separate from world templates and can be updated independently in existing worlds.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scripting system&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled.&lt;br /&gt;
* Updating a player&amp;#039;s position with scripting now correctly syncs with the player.&lt;br /&gt;
* Creating actors via script now avoids the spawning logic.&lt;br /&gt;
** This prevents hard-coded logic like ocelots spawning along with baby ocelots.&lt;br /&gt;
* Improved the message wording for players who get disconnected due to unsupported scripts.&lt;br /&gt;
* Allow events to fire without a defined event data object.&lt;br /&gt;
* Renamed Views to Actor/Entity Queries.&lt;br /&gt;
* Added sound events to the scripting API.&lt;br /&gt;
* Add Event Data to {{cd|load_ui}}.&lt;br /&gt;
* Custom UIs can now be made like regular in-game UI screens.&lt;br /&gt;
* Added &amp;#039;Global Objects&amp;#039; to the scripting API.&lt;br /&gt;
* Refactored JavaScript object registration.&lt;br /&gt;
* Added the ability to enable and disable scripting error and warning logging.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crashes/performance&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed several crashes that could occur during gameplay. &lt;br /&gt;
* Fixed several crashes that could occur when loading the game. &lt;br /&gt;
* Fixed several crashes that could occur when connecting to realms.&lt;br /&gt;
* Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game. &lt;br /&gt;
* Fixed a crash that could occur when rejoining the game in the End dimension. &lt;br /&gt;
* Fixed a crash that could occur when entering a portal on some servers. &lt;br /&gt;
* Resource packs that are nested in an extra folder no longer cause the game to crash. &lt;br /&gt;
* Fixed a crash that could occur when adding a resource pack with a missing pack icon. &lt;br /&gt;
* Stacking slabs to make a double slab no longer crashes the game. &lt;br /&gt;
* Fixed a crash that could occur on Xbox One if a player was not signed in correctly. &lt;br /&gt;
* Fixed a crash that could occur when closing a world and reentering it on Xbox One. &lt;br /&gt;
* Fixed a crash that could occur when using a jukebox on Nintendo Switch. &lt;br /&gt;
* Fixed a crash that could occur when downloading or copying a large world on Nintendo Switch. &lt;br /&gt;
* Fixed a crash when trying to launch the marketplace packs &amp;quot;City Cars&amp;quot; and &amp;quot;Mineville Film Studios&amp;quot; on mobile devices. &lt;br /&gt;
* Fixed a crash that could happen after running scripts for a long period of time. &lt;br /&gt;
* Fixed a crash that could occur when loading large world templates. &lt;br /&gt;
* Optimized particles to improve performance.&lt;br /&gt;
* Looping UI animations no longer increase memory usage over time. &lt;br /&gt;
* Removing ticking areas from the game now correctly frees up used memory.&lt;br /&gt;
* Fixed a scripting crash that could occur when using &amp;#039;{{cd|SpawnParticleInWorld}}&amp;#039; events. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed another issue that could cause the game to sometimes not load past the Minecraft splash screen on some devices. ({{bug|MCPE-35078}})&lt;br /&gt;
* Players are now informed if they are disconnected from Xbox Live when the Xbox One console is resumed from standby.&lt;br /&gt;
* Various fixes and improvements to the Marketplace sorting and search results. &lt;br /&gt;
* Fixed an issue on Xbox One that would disable LAN games when the player did not have multiplayer permissions. &lt;br /&gt;
* Fixed a bug with converted worlds on Nintendo Switch that prevented cross-platform multiplayer. ({{bug|MCPE-34641}})&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Players can once again travel through End gateway portals without suffocating and no longer encounter world loading issues as a result. ({{bug|MCPE-41533}}, {{bug|MCPE-40538}})&lt;br /&gt;
* Player position is now accurately saved when exiting and rejoining a world.&lt;br /&gt;
* Lightning no longer has a downward area of effect when hitting blocks, so no longer strike mobs sheltering underneath blocks.&lt;br /&gt;
* The descend button now works correctly when underwater and using touch controls. &lt;br /&gt;
* Fixed a bug where players could respawn some distance away from their beds. ({{bug|MCPE-39261}})&lt;br /&gt;
* Fixed a bug where lava could hurt a player through block corners. ({{bug|MCPE-37726}})&lt;br /&gt;
* The re-center button on Minecraft VR has been mapped to Y now instead of X. &lt;br /&gt;
* Players using Oculus Rift can no longer fly in Survival mode after swimming. ({{bug|MCPE-39833}})&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;World generation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Trapdoors in shipwrecks are now correctly rotated. &lt;br /&gt;
* Snow layers generate around grass and flowers again in snow biomes. ({{bug|MCPE-38018}})&lt;br /&gt;
* Strongholds now generate with the correct stair variants again. ({{bug|MCPE-39380}})&lt;br /&gt;
* Mutated birch forest biomes now generate with extra tall birch trees again. ({{bug|MCPE-29698}})&lt;br /&gt;
* The correct amount of white terracotta now generates in mesa biomes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mobs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Reduced the number of drowned mobs that can spawn in an area. ({{bug|MCPE-34032}})&lt;br /&gt;
* Passive mobs now spawn on the correct block types. ({{bug|MCPE-39727}})&lt;br /&gt;
* Turtles no longer levitate above the ground. &lt;br /&gt;
* Damage cooldown no longer hinders other mob attacks. &lt;br /&gt;
* Wither skeletons and vex mobs can now be renamed with nametags. ({{bug|MCPE-20701}})&lt;br /&gt;
* Fixed the pathfinding for zombies chasing villagers inside buildings. ({{bug|MCPE-37424}})&lt;br /&gt;
* Fixed the wither&amp;#039;s ranged and swoop attacks. ({{bug|MCPE-39773}})&lt;br /&gt;
* Skeletons once again attack iron golems. &lt;br /&gt;
* Cats are no longer tempted by food when they are too far from the player. &lt;br /&gt;
* Fixed an issue with the sword held by the vex mob. &lt;br /&gt;
* Fixed sleep goal so mobs can get in beds that have blocks on the sides.&lt;br /&gt;
* Mobs can no longer destroy paintings if Mob Griefing is disabled. ({{bug|MCPE-38916}})&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blocks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Bamboo saplings no longer destroy blocks above them as they grow. ({{bug|MCPE-39854}})&lt;br /&gt;
* &amp;#039;Monster Egg&amp;#039; blocks are now named &amp;#039;Infested&amp;#039; blocks to match Java Edition. &lt;br /&gt;
* Infested bricks mined with silk touch now drop as its non-infested variant. &lt;br /&gt;
* It is now possible to climb through snow layers placed on top of scaffolding. ({{bug|MCPE-39324}})&lt;br /&gt;
* Hanging banners no longer show as floor standing banner variants. ({{bug|MCPE-39507}})&lt;br /&gt;
* Scaffolding no longer gets left hanging unsupported when being placed rapidly. ({{bug|MCPE-38338}})&lt;br /&gt;
* Horizontal scaffolding extensions can now be placed over non-solid blocks correctly. ({{bug|MCPE-39296}})&lt;br /&gt;
* Fixed a bug where kelp would grow in horizontal flowing water. ({{bug|MCPE-37155}})&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Items can no longer be duplicated in the crafting grid. ({{bug|MCPE-40253}})&lt;br /&gt;
* Fixed an exploit that allowed players to gain unlimited items from the recipe book. ({{bug|MCPE-41905}})&lt;br /&gt;
* The new dye types can now be used to dye shulker mobs. ({{bug|MCPE-40279}})&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Graphical&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Players on split-screen no longer have limited visibility underwater. ({{bug|MCPE-39539}})&lt;br /&gt;
* Fixed a bug that could cause missing textures if the player suspended the game while it is still loading. &lt;br /&gt;
* Fixed an issue that could cause lighting issues in chunks when flying around.&lt;br /&gt;
* Pandas eating bamboo now show correctly colored food particles. ({{bug|MCPE-38285}})&lt;br /&gt;
* Food held by pandas is now sized, positioned, and textured correctly. ({{bug|MCPE-39061}})&lt;br /&gt;
* Upside-down shulkers now have the correct opening animation. ({{bug|MCPE-40110}})&lt;br /&gt;
* Graphics no longer become corrupted when disabling texel anti-aliasing on Nintendo Switch. ({{bug|MCPE-34820}})&lt;br /&gt;
* Colored beacon beam textures no longer appear compressed. &lt;br /&gt;
* Mobs no longer spawn with heart particles. &lt;br /&gt;
* Weapons held by armor stands are now the correct size. ({{bug|MCPE-39064}})&lt;br /&gt;
* Fixed skeleton melee attack animation. &lt;br /&gt;
* Firework stars no longer appear black in the Creative inventory. &lt;br /&gt;
* Fixed animations for cow and parrot mobs. &lt;br /&gt;
* Ender dragon attacks now show a particle trail. &lt;br /&gt;
* Cornflowers now render correctly in item frames. &lt;br /&gt;
* Existing armor stands no longer turn white.&lt;br /&gt;
* Fixed the spider leg animation in the Dwarven Mining Company marketplace map.&lt;br /&gt;
* Fixed wither skeleton model geometry issue that was affecting some Marketplace content. &lt;br /&gt;
* Fixed the head rotation of pigmen when non-standard texture packs are used. ({{bug|MCPE-40629}})&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;User interface&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Menu buttons no longer stay highlighted after being selected ({{bug|MCPE-37640}})&lt;br /&gt;
* Worlds no longer show singleplayer only warning message when multiplayer is enabled ({{bug|MCPE-39194}})&lt;br /&gt;
* Texture packs applied to a freshly created world are now displayed in the active list &lt;br /&gt;
* Global resource packs no longer show in the active packs list if they are not applied to a specific world &lt;br /&gt;
* The &amp;#039;Unlock Template World Options&amp;#039; popup no longer has a placeholder message &lt;br /&gt;
* Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace &lt;br /&gt;
* Players are prompted to redownload packs if they have been applied to a world but removed from the cache &lt;br /&gt;
* Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen &lt;br /&gt;
* Fixed an issue that could cause the player to get stuck on the &amp;#039;Converting World&amp;#039; screen if the game is suspended &lt;br /&gt;
* Enabling &amp;#039;Touch only affects the hotbar&amp;#039; on Nintendo Switch now works as expected: ({{bug|MCPE-38614}})&lt;br /&gt;
** Controller sensitivity setting (touching the screen no longer interferes with controller movement)​.&lt;br /&gt;
** Removed increased build distance in creative including place/mine tooltips​.&lt;br /&gt;
** When the last hotbar slot selected, touching the screen no longer switches to 8th slot.&lt;br /&gt;
* Fixed the ability to unblock players from Realms on the members list for pages two and above.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Commands&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Giving a cobblestone wall variant with commands no longer crashes the game. ({{bug|MCPE-41657}})&lt;br /&gt;
* Chest minecarts now drop their contents if destroyed with the {{cmd|kill}} command. &lt;br /&gt;
* Multiple commands run from Functions now run from the correct point of execution. ({{bug|MCPE-38983}}, {{bug|MCPE-39785}})&lt;br /&gt;
* Players no longer receive command feedback when cheats are disabled. ({{bug|MCPE-39590}})&lt;br /&gt;
* Fixed an issue related to scoreboard not showing the correct entries. &lt;br /&gt;
* Using scoreboard selectors no longer adds extra characters to player names. &lt;br /&gt;
* Scoreboards now work correctly with custom-named entities. &lt;br /&gt;
* Scoreboard data is now saved more accurately when exiting a world.&lt;br /&gt;
* Various fixes and improvements to the {{cd|randomTickSpeed}} function.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Add-ons / script engine&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Renamed blocks in resource packs now keep their custom names. &lt;br /&gt;
* Packs missing &amp;#039;{{cd|experimental_custom_ui}}&amp;#039; don&amp;#039;t allow loading UI anymore. &lt;br /&gt;
* Script queries no longer show error messages when detecting dropped item entities. ({{bug|MCPE-40437}})&lt;br /&gt;
* &amp;#039;{{cd|minecraft:look_at}}&amp;#039; component now has consistent naming between scripting and JSON. &lt;br /&gt;
* The scripting event &amp;#039;{{cd|entity_created}}&amp;#039; now fires correctly. &lt;br /&gt;
* Fixed an issue with the scripting event &amp;#039;{{cd|isValidEntity}}&amp;#039; not working as expected. &lt;br /&gt;
* Fixed the &amp;#039;{{cd|damage_sensor}}&amp;#039; scripting component that was not working as expected. &lt;br /&gt;
* Scripting can now be used to attach particles to mobs correctly.&lt;br /&gt;
* Fixed issue of region filters not working if inside a custom spawn event. &lt;br /&gt;
* Renamed the &amp;#039;{{cd|player_attacked_actor}}&amp;#039; scripting event to &amp;#039;{{cd|player_attacked_entity}}&amp;#039;. &lt;br /&gt;
* Scripting &amp;#039;{{cd|isValidEntity}}&amp;#039; now correctly checks for valid entities only. &lt;br /&gt;
* Fixed incorrect results for &amp;#039;{{cd|hasComponent}}&amp;#039; on some entity components.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{slicedlime|OvadMIP4ddU}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* With only two beta versions released for it, 1.10.0 has the least number of beta versions across all major Bedrock Edition updates.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Minecraft:Java Edition 1.14]]&lt;br /&gt;
* [[Minecraft:PlayStation 4 Edition 1.90]]&lt;br /&gt;
* [[Minecraft:Education Edition 1.12]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Bedrock Edition versions|1.1x}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Bedrock Edition 1.10.0]]&lt;br /&gt;
[[Minecraft:es:Bedrock Edition 1.10.0]]&lt;br /&gt;
[[Minecraft:fr:Édition Bedrock 1.10.0]]&lt;br /&gt;
[[Minecraft:ja:Bedrock Edition 1.10.0]]&lt;br /&gt;
[[Minecraft:pt:Edição Bedrock 1.10.0]]&lt;br /&gt;
[[Minecraft:ru:1.10.0 (Bedrock Edition)]]&lt;br /&gt;
[[Minecraft:th:รุ่น Bedrock 1.10.0]]&lt;br /&gt;
[[Minecraft:zh:基岩版1.10.0]]&lt;/div&gt;</summary>
		<author><name>~2026-PigAcaciaVex3763</name></author>
	</entry>
</feed>