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	<title>Minecraft:Bedrock Edition 1.16.200 - Revision history</title>
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		<title>imported&gt;MinecraftBedrockPlayer7 at 16:13, 26 February 2026</title>
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		<updated>2026-02-26T16:13:02Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{distinguish|Bedrock Edition 1.16.20}}&lt;br /&gt;
{{Infobox version&lt;br /&gt;
| title = v1.16.200&lt;br /&gt;
| vernum = 1.16.200&lt;br /&gt;
| server = 1.16.200.02&lt;br /&gt;
| internal = &amp;#039;&amp;#039;&amp;#039;PlayStation&amp;#039;&amp;#039;&amp;#039;: 2.19&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Windows 10&amp;#039;&amp;#039;&amp;#039;: 1.16.20002.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Xbox One&amp;#039;&amp;#039;&amp;#039;: 1.16.20002.70&lt;br /&gt;
| versioncode = &amp;#039;&amp;#039;&amp;#039;iOS&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;839454198&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
*951620002 (armeabi-v7a)&lt;br /&gt;
*961620002 (x86)&lt;br /&gt;
*971620002 (arm64-v8a)&lt;br /&gt;
*981620002 (x86_64)&lt;br /&gt;
| image = Ray Tracing banner.png&lt;br /&gt;
| image2 = Bedrock 1.16.200 PatchNotes2.png&lt;br /&gt;
| image3 = Bedrock 1.16.200 PatchNotes.png&lt;br /&gt;
| image4 = Bedrock 1.16.200.png&lt;br /&gt;
| edition = Bedrock&lt;br /&gt;
| date = December 8, 2020&lt;br /&gt;
| serverdl = &amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[https://minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.16.200.02.zip Windows] [https://minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.16.200.02.zip Linux]&lt;br /&gt;
| prevparent = 1.16.0&lt;br /&gt;
| prev = 1.16.101&lt;br /&gt;
| next = 1.16.201&lt;br /&gt;
| nextparent = 1.17.0&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.16.200&amp;#039;&amp;#039;&amp;#039; is a minor update to {{el|be}}, released on December 8, 2020, which implements [[Minecraft:RenderDragon]] to Windows 10 and adds new audio settings, [[Minecraft:ray tracing]] features, changes to death messages and fixes bugs.&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360052712132|title=Minecraft - 1.16.200 (Bedrock)|website=Minecraft Feedback|date=December 8, 2020}}&amp;lt;/ref&amp;gt; This version also drops support for third party [[Minecraft:Resource Pack#Shader|shader resource packs]] for Windows 10 or console versions.&amp;lt;ref&amp;gt;{{cite|url=https://help.minecraft.net/hc/en-us/articles/360052771272-About-the-1-16-200-Update-for-Windows-10-|title=About the 1.16.200 Update for Windows 10|website=Minecraft Help Center|date=December 8, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Development phases contained some of the [[Minecraft:Caves &amp;amp; Cliffs]] features through [[Minecraft:experimental gameplay]], which were not included in the full release, but are part of [[Minecraft:Bedrock Edition 1.17.0|1.17.0]].&amp;lt;ref&amp;gt;{{tweet|MattGartzke|1334183958586683396|My understanding is that Experimental Features only exist in Beta releases.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{tweet|MattGartzke|1334191207174475777|Goats are still in the latest beta, they just can&amp;#039;t be accessed from a full version, only betas.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{tweet|MattGartzke|1364622682201882626|You&amp;#039;ll see more 1.16 versions before seeing 1.17. Increasing the second octet is still a little ways off, even though we&amp;#039;re still testing Caves and Cliffs features. At the end of the day, it&amp;#039;s just a version number.|25 Feb 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Death messages]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the following new death messages:&lt;br /&gt;
** &amp;quot;&amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;gt; was sniped by &amp;lt;&amp;#039;&amp;#039;mob&amp;#039;&amp;#039;&amp;gt;&amp;quot;.&lt;br /&gt;
*** Occurs when the player is killed by a [[Minecraft:shulker]] bullet.&lt;br /&gt;
** &amp;quot;&amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;gt; was spitballed by &amp;lt;&amp;#039;&amp;#039;mob&amp;#039;&amp;#039;&amp;gt;&amp;quot;.&lt;br /&gt;
*** Occurs when the player is killed by [[Minecraft:llama]] spit.&lt;br /&gt;
** &amp;quot;&amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;gt; was shot by skeleton/stray/pillager/piglin&amp;quot;.&lt;br /&gt;
*** Replaces &amp;quot;...shot by arrow&amp;quot; for [[Minecraft:skeleton]]s, [[Minecraft:stray]]s, [[Minecraft:pillager]]s and [[Minecraft:piglin]]s.&lt;br /&gt;
** &amp;quot;&amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;gt; was impaled to death by &amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;/&amp;#039;&amp;#039;mob&amp;#039;&amp;#039;&amp;gt;&amp;quot;.&lt;br /&gt;
*** Replaces &amp;quot;...slain by Trident&amp;quot;.&lt;br /&gt;
** &amp;quot;&amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;gt; was fireballed by &amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;/&amp;#039;&amp;#039;mob&amp;#039;&amp;#039;&amp;gt;&amp;quot;.&lt;br /&gt;
*** Replaces &amp;quot;...slain by &amp;lt;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;/&amp;#039;&amp;#039;mob&amp;#039;&amp;#039;&amp;gt;&amp;quot; when fireballs are involved.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
[[File:OutdatedDriversUI.png|thumb|The UI that appears when players are using outdated graphics drivers.]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Title Screen|Menu screen]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added a UI startup screen to inform players if they have outdated graphics drivers.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Settings]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added more settings to the Audio settings to match &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039;:&lt;br /&gt;
** Master Volume&lt;br /&gt;
** Ambient/Environment&lt;br /&gt;
** Blocks&lt;br /&gt;
** Hostile Creatures&lt;br /&gt;
** Friendly Creatures&lt;br /&gt;
** Players&lt;br /&gt;
** Jukeboxes/Note Blocks&lt;br /&gt;
** Weather&lt;br /&gt;
* Added &amp;quot;Upscaling&amp;quot;, &amp;quot;Ray Tracing&amp;quot; and &amp;quot;Ray Tracing Render Distance&amp;quot; to the video settings in the RTX beta (Windows 10 only). These options can only be toggled if the user has the required min-spec hardware, namely a NVIDIA GeForce RTX 20 Series or an AMD Radeon RX 6000 Series graphics card.&amp;lt;ref&amp;gt;{{cite|url=https://help.minecraft.net/hc/en-us/articles/360052769812|title=Minecraft with Ray Tracing Technical Requirements|website=Minecraft Help Center|date=December 12, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Upscaling boosts frame rates on GeForce RTX graphics cards with NVIDIA DLSS 2.0.&lt;br /&gt;
** Ray Tracing toggles the ray tracing on or off.&lt;br /&gt;
** Ray Tracing Render Distance controls the distance (in chunks) ray tracing is visible.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Ray tracing]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added Ray Tracing (RTX) as a graphics upgrade on Windows versions.&lt;br /&gt;
** It requires additional graphics card requirements, namely DirectX hardware ray tracing capable GPU like NVIDIA GeForce® RTX 20 Series and higher, and AMD Radeon™ RX 6000 Series and higher&amp;lt;ref&amp;gt;{{cite|url=https://help.minecraft.net/hc/en-us/articles/4408865164173-Minecraft-with-Ray-Tracing-and-Advanced-Graphics-FAQ|title=Minimum Requirements for Ray Tracing in Minecraft: Bedrock Edition for Windows|website=Minecraft Help Center}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* It can be enabled in [[Minecraft:resource packs]], which provide customization of MER [[Minecraft:Texture set|texture sets]] for blocks and [[Minecraft:volumetric fog]].&lt;br /&gt;
* Features include directional lighting and shadows, emissive and reflective textures, water caustics and reflections, and some environmental effects.&lt;br /&gt;
* Official ray tracing [[Minecraft:Marketplace]] worlds are available in collaboration with Nvidia, showcasing all features in custom &amp;#039;&amp;#039;Minecraft&amp;#039;&amp;#039; builds and experiences.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Dirt Path]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now be made on top of [[Minecraft:dirt]], [[Minecraft:coarse dirt]], [[Minecraft:mycelium]], and [[Minecraft:podzol]].&lt;br /&gt;
* Renamed from grass path to dirt path.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Netherite leggings]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Changed the texture of the worn netherite leggings model.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Marketplace]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added various UI elements to communicate ray tracing capabilities in the Marketplace. (Windows 10 Only).&lt;br /&gt;
** Resource packs in the Marketplace are now aware of ray tracing capabilities and will display a label indicating support in the UI.&lt;br /&gt;
** Attempting to purchase and/or download a resource pack that requires ray tracing will notify the user of a purchasing error when that user does not have the required min-spec hardware.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OpenXR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Windows 10 now uses OpenXR to support Windows MR and Oculus VR.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Settings]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Renamed &amp;quot;Master Volume&amp;quot; to &amp;quot;Main&amp;quot; in the Audio settings.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:RenderDragon]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Windows 10 now uses the new rendering engine, RenderDragon, which includes support for ray tracing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Resource Pack]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now support ray tracing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Making and [[Minecraft:Add-on]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Updated templates for 1.16.200 with new resources, behaviors, and documentation.&lt;br /&gt;
* Changed {{cd|set_block}} and {{cd|set_block_at_pos}} to use {{cd|BlockDescriptor}} when specifying {{cd|block_type}}.&lt;br /&gt;
* Old command versions now use the previous position instead of current one.&lt;br /&gt;
* Changed texture atlas padding size from 0 to 1 when disabling mipmap.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blocks &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added {{cd|query.cardinal_facing_2d}} to get a ground plane direction that doesn&amp;#039;t return up or down.&lt;br /&gt;
* Added the ability to put block models into the models/blocks folder.&lt;br /&gt;
* Added the ability for item triggers to send events to the block they are interacting with. (when there is one such as {{cd|on_use_on}}).&lt;br /&gt;
* Added the ability to query the interacted face for both interactions with blocks and using {{cd|minecraft:on_use_on}} in an item. Face can be queried with {{cd|query.block_face}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Event Responses&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{cd|add_mob_effect}} and {{cd|remove_mob_effect}} no longer throw content errors when valid effect names are passed in.&lt;br /&gt;
* Added documentation for {{cd|remove_mob_effect}} to make creators aware they can use the value &amp;quot;all&amp;quot; in effect to remove all mob effects from a target.&lt;br /&gt;
* Inventory size on the minecraft:inventory component has to be increased to match the equippable slots in order for the server to accept the item placement.&lt;br /&gt;
* The tooltip for item with item lock component will no longer show when game rule &amp;#039;showtags&amp;#039; is disabled.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vanilla Parity&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Basalt blocks can no longer be destroyed by Ghast fireballs ({{bug|MCPE-75252}}).&lt;br /&gt;
* Basalt blocks now take slightly more time to destroy.&lt;br /&gt;
* Dragon Egg now always drops as an item when it&amp;#039;s destroyed by an explosion ({{bug|MCPE-52632}}).&lt;br /&gt;
* Right-clicking a snow block with a shovel no longer breaks the snow block.&lt;br /&gt;
* Updated the Netherite leggings texture ({{bug|MCPE-103016}}).&lt;br /&gt;
* Twisting Vines can no longer be placed on Composter blocks while sneaking ({{bug|MCPE-78973}}).&lt;br /&gt;
* Netherite Armor now gives a ninety percent reduction in Knockback ({{bug|MCPE-77430}}).&lt;br /&gt;
* Bees will no longer stray more than 22 blocks from their home Beehive ({{bug|MCPE-60252}}).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Performance and Stability&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Render distance has now been reduced from 22 chunks to 14 chunks on Xbox One.&lt;br /&gt;
* Improved chunk loading speed when flying with Elytra ({{bug|MCPE-85614}}).&lt;br /&gt;
* Large numbers of scheduled instant updates no longer crash the game ({{bug|MCPE-94942}}).&lt;br /&gt;
* Fixed a crash that could occasionally occur when going through a portal or flying around in Creative mode.&lt;br /&gt;
* Fixed a crash that could occasionally occur while flying or moving around the game world.&lt;br /&gt;
* Fixed a crash that could occur when loading a local world.&lt;br /&gt;
* Fixed an issue where some mobile devices would lose audio after suspend and resume ({{bug|MCPE-101027}}).&lt;br /&gt;
* Fixed an issue that caused a crash on Nintendo Switch when trying to load a 256x resolution resource pack.&lt;br /&gt;
** The system now blocks that selection and notifies the player they cannot select it.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Players that own The Founder&amp;#039;s Cape will once again see it within the Capes tab of the Dressing Room.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Only preview items will be shown in crafting screen when auto crafting an item on controller. This prevents rapid updates of the Recipe Book.&lt;br /&gt;
* Fixed the player&amp;#039;s hand still bobbing if View Bobbing was disabled ({{bug|MCPE-79380}}).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mobs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed mobs and other entities freezing and becoming desynced with their bodies ({{bug|MCPE-71243}}).&lt;br /&gt;
* Villagers will no longer steal workstations from each other ({{bug|MCPE-43071}}).&lt;br /&gt;
* Mobs no longer randomly stop attacking and following their targets ({{bug|MCPE-48144}}).&lt;br /&gt;
* Piglins that are close together can no longer pick up the same item if it&amp;#039;s dropped between them ({{bug|MCPE-95644}}).&lt;br /&gt;
* Update Zombified Piglin texture to remove flickering of loincloth ({{bug|MCPE-96793}}).&lt;br /&gt;
* Mobs no longer spawn in Wither Roses ({{bug|MCPE-97331}}).&lt;br /&gt;
* Bees now only exit at the front of Beehives and Bee Nests.&lt;br /&gt;
* Mobs are no longer teleported back and forth outside solid objects if there is not enough space for multiple entities ({{bug|MCPE-101202}}).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Compass is no longer consumed when used on a Lodestone in Creative mode ({{bug|MCPE-96258}}).&lt;br /&gt;
* Glowsticks no longer use placeholder textures (Education Feature) ({{bug|MCPE-45686}}, {{bug|MCPE-68417}}).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blocks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Cocoa Pods generated in Jungles now generate in the proper direction ({{bug|MCPE-102399}}).&lt;br /&gt;
* Signs no longer replace blocks when attempting to place in the same space as the block.&lt;br /&gt;
* Fixed a bug where End Portal blocks were not removed after an End Portal Frame block was destroyed. Filled blocks other than End Portal blocks will remain in place.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Graphical&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Owned packs are now refreshed correctly after restarting the game when playing in VR.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Accessibility&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed the screen reader not reading the screen title in-game.&lt;br /&gt;
* Fixed the screen reader not reading the shortcut button on the Pause Screen.&lt;br /&gt;
* Fixed the screen reader not reading the screen title and shortcut buttons on the Invite to Game Screen.&lt;br /&gt;
* Fixed the screen reader not reading the title on the Profile and Edit Character screens.&lt;br /&gt;
* Fixed the numbering of buttons on the Pause Screen being wrong when using text-to-speech.&lt;br /&gt;
* The Emote Wheel now supports the screen reader.&lt;br /&gt;
* Fixed an issue where the screen reader was not reading updates often enough on some devices.&lt;br /&gt;
* Fixed the screen reader so messages with controller icons in the Chat Screen are read correctly.&lt;br /&gt;
* The screen reader now reads the Open Chat Message while Text To Speech For Chat is turned off.&lt;br /&gt;
* Fixed several issues regarding text contrast in the user interface.&lt;br /&gt;
* Fixed an issue where the Servers tab would not correctly read text-to-speech prompts when not signed into a Microsoft account.&lt;br /&gt;
* Fixed various issues where text-to-speech indices on the start screen were not correct.&lt;br /&gt;
* Fixed issues where user interface controls would be improperly indexed in text-to-speech for popup modals.&lt;br /&gt;
* Reduced transparency on top row of buttons in Touch UI to improve readability.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;User Interface&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed several death messages ({{bug|MCPE-30360}}).&lt;br /&gt;
** &amp;quot;slain by Llama spit&amp;quot; --&amp;gt; &amp;quot;spitballed by Llama&amp;quot;.&lt;br /&gt;
** &amp;quot;slain by shulkerBullet&amp;quot; --&amp;gt; &amp;quot;sniped by shulker&amp;quot;.&lt;br /&gt;
** &amp;quot;slain by Blaze&amp;quot; --&amp;gt; &amp;quot;fireballed by Blaze&amp;quot;.&lt;br /&gt;
** &amp;quot;slain by Ghast&amp;quot; --&amp;gt; &amp;quot;fireballed by Ghast&amp;quot;.&lt;br /&gt;
** &amp;quot;shot by arrow&amp;quot; --&amp;gt; &amp;quot;shot by skeleton/stray/pillager/piglin&amp;quot;.&lt;br /&gt;
** &amp;quot;slain by Trident&amp;quot; --&amp;gt; &amp;quot;was impaled to death by Trident&amp;quot;.&lt;br /&gt;
* Fixed paperdoll such that it can now always be rotated with the mouse when in the Dressing Room ({{bug|MCPE-101210}}).&lt;br /&gt;
* &amp;quot;Classic Controls - Intense&amp;quot; font color now matches the surrounding text in VR Controls menu.&lt;br /&gt;
* Preview items in the crafting grid now have a different colored background depending on item availability in the inventory.&lt;br /&gt;
* The Player Permissions menu can once again be navigated using a controller regardless of the player’s permission level.&lt;br /&gt;
* [X] button in Chat Settings is no longer present when using a controller.&lt;br /&gt;
* Profile screen has been improved, now characters are visible and can be selected or modified as soon as they load.&lt;br /&gt;
* Avoid purchasing a Realm if the player cancels out of &amp;quot;Purchase History Needed&amp;quot; dialog screen.&lt;br /&gt;
* &amp;#039;Strawberry Blonde&amp;#039; color now has correct name in the Character Creator ({{bug|MCPE-102674}}).&lt;br /&gt;
* Loading screen tips no longer display the {{cd|tips.game.62}}.&lt;br /&gt;
* Fixed the visual focus indicator disappearing in VR when hovering on tabs in VR with screen reader enabled.&lt;br /&gt;
* Scoreboard now displays properly on the pause screen when displaying in list mode ({{bug|MCPE-106012}}).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Commands&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{cmd|playsound}} commands now play the sound correctly for all players in range.&lt;br /&gt;
* {{cmd|effect}} command duration is now capped at 1,000,000 seconds ({{bug|MCPE-92916}}).&lt;br /&gt;
* Add ticking area commands performed in the same tick now disallow adding areas with the same name twice.&lt;br /&gt;
* Placeholder text message for the {{cmd|titleraw}} command success no longer returns to player ({{bug|MCPE-63618}}).&lt;br /&gt;
* {{cd|FadeOut}} argument is no longer ignored in the {{cmd|title}} times command.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Turning bandwidth optimizations off to see if it fixes stationary mob problem and entity &amp;quot;lag&amp;quot; issues ({{bug|MCPE-105892}}).&lt;br /&gt;
* Custom projectiles once again animate properly.&lt;br /&gt;
* Fixed an issue where loot tables with a {{cd|set_data}} function produced incorrect loot items.&lt;br /&gt;
* Fixed face occlusion with data-driven blocks to properly account for unit cube transparent vs unit cube opaque.&lt;br /&gt;
* Data-driven blocks no longer have their top faces rotated 180 degrees when carried or in inventory ({{bug|MCPE-63134}}).&lt;br /&gt;
* Fixed an issue with a runaway block ticking queue that occurred on a looping data-driven block that changed itself to a different permutation. The bug could cause memory issues, increased load and save times, as well as stalling the game periodically.&lt;br /&gt;
* Fixed data-driven blocks to shrink UVs the same way as actors to prevent UV bleeding.&lt;br /&gt;
* Fixed some culling issues with data-driven blocks larger than 1×1×1 when placed on a chunk boundary. Also added content warnings for larger blocks.&lt;br /&gt;
* Fixed issue where {{cd|query.cardinal_block_face_placed_on}} no longer worked with {{cd|on_player_placing}}.&lt;br /&gt;
* Fixed issue of blocks listed in the {{cd|minecraft:block_placer}} component not working correctly.&lt;br /&gt;
* Fixed player smaller hitbox while swimming and gliding from being reset after an event is sent on the player.&lt;br /&gt;
* Fixed custom spawn egg generation in template worlds.&lt;br /&gt;
* MoLang geometry, material, and texture variable names can once again contain dots.&lt;br /&gt;
* Items with the item lock component no longer cause the recipe book to show invalid recipe results.&lt;br /&gt;
* Fixed using {{cd|query.get_equipped_item_name}} with an item that was renamed not returning the right result.&lt;br /&gt;
** Are now tied to vanilla versioning so the old name is returned if the world is tied to a specific vanilla version.&lt;br /&gt;
* Fixed items not being placeable in additional horse equipment slots. Does not fix all equippable behaviors.&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
{{Q|Ray tracing for Windows brings a brand new experience to Minecraft! Experience creator-built worlds with realistic lighting, vibrant colors, naturally reflective water and emissive textures that light up.|[[Minecraft:minecraft.net]]|Ray Tracing}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* 1.16.200 has the highest amount of betas for any minor update and the second-highest for any update with 13 development versions, only being beaten by [[Minecraft:Bedrock Edition 1.16.0|1.16.0]] with 18.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://minecraft.net/updates/ray-tracing Ray Tracing for Windows | Minecraft]&lt;br /&gt;
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== Navigation ==&lt;br /&gt;
{{Navbox Bedrock Edition versions|1.1x}}&lt;br /&gt;
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[[Minecraft:zh:基岩版1.16.200]]&lt;/div&gt;</summary>
		<author><name>imported&gt;MinecraftBedrockPlayer7</name></author>
	</entry>
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