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	<title>Minecraft:Bedrock Edition 1.17.40 - Revision history</title>
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		<title>~2026-PigAcaciaVex3763: 1.17.40 android code version</title>
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		<updated>2026-02-25T09:23:16Z</updated>

		<summary type="html">&lt;p&gt;1.17.40 android code version&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
| title = v1.17.40&lt;br /&gt;
| vernum = 1.17.40&lt;br /&gt;
| server = 1.17.40.06&lt;br /&gt;
| internal = &amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;: 1.17.40.06&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PlayStation&amp;#039;&amp;#039;&amp;#039;: 2.32&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Windows&amp;#039;&amp;#039;&amp;#039;: 1.17.4006.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Xbox One&amp;#039;&amp;#039;&amp;#039;: 1.17.4006.70&lt;br /&gt;
| versioncode = &amp;#039;&amp;#039;&amp;#039;iOS&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;844640541&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
*951704006 (armeabi-v7a)&lt;br /&gt;
*961704006 (x86)&lt;br /&gt;
*971704006 (arm64-v8a)&lt;br /&gt;
*981704006 (x86_64)&lt;br /&gt;
| image = Bedrock 1.17.40 PatchNotes.png&lt;br /&gt;
| image2 = Bedrock 1.17.40.png&lt;br /&gt;
| image3 = Bedrock 1.17.40 Halloween.png&lt;br /&gt;
| edition = Bedrock&lt;br /&gt;
| date = October 19, 2021&lt;br /&gt;
| prevparent = 1.17.0&lt;br /&gt;
| prev = 1.17.34&lt;br /&gt;
| next = 1.17.41&lt;br /&gt;
| nextparent = 1.18.0&lt;br /&gt;
| serverdl = &amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[https://minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.17.40.06.zip Windows] [https://minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.17.40.06.zip Linux]&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.17.40&amp;#039;&amp;#039;&amp;#039; is a minor update to {{BE}} released on October 19, 2021, which brought new features behind the experimental toggle and fixed bugs.&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4411311573133-Minecraft-1-17-40-Bedrock-|title=Minecraft - 1.17.40 (Bedrock)|website=feedback.minecraft.net|date=October 19, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Achievements]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now available on Windows 10 ARM-based PCs.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Cloud]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Raised cloud level from 128 to 192.&lt;br /&gt;
&lt;br /&gt;
=== Technical ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Data-Driven Blocks &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Updated documentation for the Block Rotation component.&lt;br /&gt;
* Updated documentation for &amp;#039;BlockExplosionResistance&amp;#039;.&lt;br /&gt;
* Added required toggles to documentation and to content error for block components.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Graphical&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added a content error for using a material but not providing the required number of textures to the render controller.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Molang&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed &amp;#039;item_remaining_use_duration&amp;#039;having improperly scaled or inverted results (This fix is a Versioned Change as of engine version 1.17.30).&lt;br /&gt;
* Add new compile errors for expressions like &amp;#039;text&amp;#039; + 3, which were previously ignored (This is a Versioned Change as of engine version 1.17.40).&lt;br /&gt;
* Molang expressions that contain capital letters are properly evaluated now&lt;br /&gt;
* &amp;#039;query.get_equipped_item_name&amp;#039; will now recognize Sea Lanterns ({{bug|MCPE-67893}}).&lt;br /&gt;
* Added new compile errors for expressions like 1 + (9 10), which were previously ignored (This is a Versioned Change as of engine version 1.17.40).&lt;br /&gt;
&lt;br /&gt;
== Experimental ==&lt;br /&gt;
These additions and changes are accessible by enabling the &amp;quot;[[Minecraft:Caves &amp;amp; Cliffs]]&amp;quot; and &amp;quot;Enable GameTest Framework&amp;quot; experimental toggle.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Donkey]] and [[Minecraft:Sheep]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now spawn in [[Minecraft:meadow]] biome.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Fox]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now spawn in [[Minecraft:grove]] biome.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Goat]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now only spawn in [[Minecraft:snowy slopes]], [[Minecraft:stony peaks]], [[Minecraft:lofty peaks]], and [[Minecraft:snow capped peaks]] biomes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Rabbit]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now spawn in [[Minecraft:meadow]] and [[Minecraft:snowy slopes]] biome.&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Biome]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Re-added [[Minecraft:ice spikes]], [[Minecraft:eroded badlands]], [[Minecraft:jungle edge]], and [[Minecraft:savanna plateau]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Cave]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The cavern now generates in 2 layers of different stone bases depending on the depth.&lt;br /&gt;
** Cavern layer above Y=0 is made up of regular [[Minecraft:stone]].&lt;br /&gt;
** Stone transitions to [[Minecraft:deepslate]] from Y=0 to Y=-7.&lt;br /&gt;
** Deepslate now completely replaces stone from Y=-8 to [[Minecraft:bedrock]].&lt;br /&gt;
*** Certain types of ores and structures still generate in the deepslate layer.&lt;br /&gt;
*** [[Minecraft:Dirt]], [[Minecraft:diorite]], [[Minecraft:granite]] and [[Minecraft:andesite]] do not generate in this layer.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Dripstone Caves]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* In world generation, grass is replaced with stone (if generated near grass).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Mountains]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Meadows sometimes spawn a lone oak or birch, often with a bee nest.&lt;br /&gt;
* Infested stone now generate in the new mountain biomes.&lt;br /&gt;
&lt;br /&gt;
[[File:1.18 Experimental Snapshot 1 approximate ore distribution.jpg|thumb|300px|The new ore generation behind the experimental toggle.]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ore distribution&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Tweaked ore distribution to match in parity with &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Pillager outpost]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now generate in all the new mountain biomes. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Stony peaks]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A new mountains biome that is a variant of lofty/snowcapped peaks that uses stone and strips of gravel, instead of snow and ice.&lt;br /&gt;
** Is used to avoid temperature clashes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Stone shore]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Sometimes generate layers (strips) of [[Minecraft:gravel]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Village]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now generate in [[Minecraft:Mountain#Meadows|meadows]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Tweaked biome placement, river size, and terrain shapes for a better overworld experience. &lt;br /&gt;
* Added new world/cave generation when upgrading saved chunks below Y=0 using the Caves and Cliffs experimental toggle.&lt;br /&gt;
** Chunks previously upgraded with Bedrock underneath will not see this change.&lt;br /&gt;
* Upgrades older flat worlds to the new extended heights available with the Caves &amp;amp; Cliffs experimental toggle&lt;br /&gt;
* New flat worlds using the Caves &amp;amp; Cliffs experimental toggle will generate starting at &amp;quot;y=-64&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Technical ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;GameTest Framework&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Renamed method succeedWhenBlockTypePresent to succeedWhenBlockPresent&lt;br /&gt;
* Identifier strings returned from property idnow include the item&amp;#039;s namespace&lt;br /&gt;
* Updated the GameTest Framework interface and added a new SimulatedPlayer capability:&lt;br /&gt;
** Added &amp;#039;SimulatedPlayer&amp;#039;class to GameTest. This class enables GameTest to simulate a variety of player behaviors such as movement, using items, and interacting with blocks and entities. See the GameTest API reference documentation for more details.&lt;br /&gt;
*** Added function spawnSimulatedPlayer(blockLocation: BlockLocation, name: string): SimulatedPlayer&lt;br /&gt;
*** Added function removeSimulatedPlayer(simulatedPlayer: SimulatedPlayer): void&lt;br /&gt;
** mojang-gametest.Test type&lt;br /&gt;
*** Changed signature of function assertEntityInstancePresent(entity: Entity, blockLocation: BlockLocation, isPresent: boolean = true)&lt;br /&gt;
** mojang-minecraft components&lt;br /&gt;
*** Component inventory now works with Player inventories&lt;br /&gt;
&lt;br /&gt;
* GameTestSequence&lt;br /&gt;
** Removed method thenWaitWithDelay&lt;br /&gt;
** Added method thenWaitAfter(delayTicks: number, callback: () =&amp;gt; undefined) - After a delay, executes the given callback every tick until it succeeds. Exceptions thrown within the callback will end sequence execution&lt;br /&gt;
&lt;br /&gt;
* Player&lt;br /&gt;
** Fixed a bug where the location property would return an incorrect height for players&lt;br /&gt;
** Added property id&lt;br /&gt;
&lt;br /&gt;
* Block&lt;br /&gt;
** Replaced method getLocationwith property location&lt;br /&gt;
** Replaced method getPermutationwith property permutation&lt;br /&gt;
** Replaced method getTypewith property type&lt;br /&gt;
** Replaced methods isWaterloggedand setWaterlogged with property isWaterlogged&lt;br /&gt;
** Replaced method getBlockDatawith property permutation&lt;br /&gt;
** Replaced method isEmptywith property isEmpty&lt;br /&gt;
** Removed property canBeWaterlogged&lt;br /&gt;
&lt;br /&gt;
* BlockType&lt;br /&gt;
** Replaced method getNamewith property id&lt;br /&gt;
** Replaced method canBeWaterloggedwith property canBeWaterlogged&lt;br /&gt;
&lt;br /&gt;
* BlockPermutation&lt;br /&gt;
** Replaced method getTypewith property type&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Performance / Stability&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed a crash that could occur when using Character Creator&lt;br /&gt;
* Fixed a softlock that could occur when on the Realms world slots screen and the internet connection was lost&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed an issue causing Marketplace downloads on Nintendo Switch to fail after entering and leaving a world&lt;br /&gt;
* World settings are now carried over on to Realms when replacing worlds&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed a most unfortunate issue that caused players to be set on fire upon changing dimensions if there was Lava underneath the Nether Portal ({{bug|MCPE-28765}})&lt;br /&gt;
* Improved world visibility culling for underground situations to eliminate seeing sky at the end of tunnels/stairs ({{bug|MCPE-128372}})&lt;br /&gt;
* Players can no longer eat food at full hunger in Survival mode ({{bug|MCPE-60807}})&lt;br /&gt;
* Amethyst geodes are now much less likely to generate in Strongholds, and if they do they will not destroy End Portals ({{bug|MCPE-129861}}, {{bug|MCPE-128799}})&lt;br /&gt;
* Dungeons are no longer misplaced or missing outside of the Caves &amp;amp; Cliffs experimental toggle ({{bug|MCPE-121708}})&lt;br /&gt;
* Vanilla Parity: Players are now able to activate Elytra gliding while moving upward ({{bug|MCPE-59580}})&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mobs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Tropical Fish no longer lose their colors upon grabbing them with a Water Bucket and then releasing them ({{bug|MCPE-137158}})&lt;br /&gt;
* Bees now spawn properly in the world ({{bug|MCPE-132195}})&lt;br /&gt;
* Mobs no longer casually stroll into open flames ({{bug|MCPE-23835}})&lt;br /&gt;
* Villagers can no longer spam doors open and closed ({{bug|MCPE-28055}})&lt;br /&gt;
* Cartographers now more consistently give new maps on all platforms&lt;br /&gt;
* Improved mob pathing around partial blocks ({{bug|MCPE-127381}})&lt;br /&gt;
* Armor no longer renders on Pillagers and Vindicators, but the mobs are still granted armor effects ({{bug|MCPE-74242}})&lt;br /&gt;
* Fixed an issue with mob rendering that caused Vindicator Axes to be visible even when they&amp;#039;re not attacking on older Resource Packs ({{bug|MCPE-123229}})&lt;br /&gt;
* More mobs will now spawn underground in the Overworld&lt;br /&gt;
* Fixed failure to render Leads when attached to mobs out of view ({{bug|MCPE-63931}})&lt;br /&gt;
* Iron Golems now spawn only on solid blocks ({{bug|MCPE-140145}})&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blocks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Falling Stalactites are now offset properly to avoid interacting with entities outside their intended hitbox ({{bug|MCPE-132772}})&lt;br /&gt;
* Beehives now generate in the world facing South&lt;br /&gt;
* Trapdoors now rotate correctly when loaded from a Structure Block ({{bug|MCPE-66933}})&lt;br /&gt;
* Powder Snow no longer disappears when looking at it from a distance ({{bug|MCPE-127565}})&lt;br /&gt;
* Sea Grass no longer spawns under Lily Pads during world generation to avoid breaking them&lt;br /&gt;
* Holding Top Snow in hand while hovering over Grass Blocks no longer causes incorrect behavior ({{bug|MCPE-140659}}, {{bug|MCPE-140660}})&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;User Interface&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Riding an animal now displays the correct button prompt when playing with non-touch controls&lt;br /&gt;
* Using Dye on Signs that contain formatted color text will now overwrite the formatted color text&lt;br /&gt;
* Fixed text on Signs losing their formatting when new lines or word-wrapping are encountered. Formatting will now persist until the reset code or an overriding code is found. This is not retroactive and previously created Signs will not be changed&lt;br /&gt;
* Altered the message that is displayed when players change skins in-game ({{bug|MCPE-92772}})&lt;br /&gt;
* Fixed an issue where the D-pad and directional keys could not be used to navigate in certain parts of the user interface ({{bug|MCPE-132826}})&lt;br /&gt;
* Fixed an issue where an error message could be shown after suspending the game on the Achievements screens with Screen Animations disabled ({{bug|MCPE-132269}})&lt;br /&gt;
* Fixed an issue where an obscure game rule was added to Settings ({{bug|MCPE-139025}})&lt;br /&gt;
* The sign in text on the main menu no longer overlaps the Marketplace button&lt;br /&gt;
* Added space between tab title and the word &amp;#039;Tab&amp;#039; for text-to-speech on Settings screen&lt;br /&gt;
* Added a &amp;quot;More Info&amp;quot; button to the sign in error screen&lt;br /&gt;
* Several seeds have been removed from the [[Minecraft:seed picker]] in preparation for the 1.18 release, which introduces significant changes to terrain generation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Realms&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* All changes to settings made on new worlds before creation are now transferred to the world after creation&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Creator&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* In Character Creator, tweaked color tint for the default Steve skin to match default Steve ({{bug|MCPE-120818}})&lt;br /&gt;
* Back appearance pieces will no longer cover the left and right arrows in the profile screen&lt;br /&gt;
* Sidebar no longer opens upon expanding any of the classic skin packs in the Dressing Room&lt;br /&gt;
* Improved the navigation flow for Character Creator so that it always switches to the selected Character Creator profile ({{bug|MCPE-139022}})&lt;br /&gt;
* Skins that are equipped from Marketplace while in-game now apply to the player’s character&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Commands&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Education Edition items are no longer shown as an option when using @e[type=] ({{bug|MCPE-78363}})&lt;br /&gt;
* Command Blocks with &amp;#039;Needs Redstone&amp;#039; and a non-zero &amp;#039;Delay in Ticks&amp;#039; will now execute only if they remain powered for the delay duration ({{bug|MCPE-74281}})&lt;br /&gt;
* Fixed alignment of the sidebar display from the &amp;#039;/scoreboard&amp;#039; command when text length changes&lt;br /&gt;
* Fixed the ability to summon experience orbs via the &amp;#039;/summon&amp;#039; command ({{bug|MCPE-130835}})&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed display only entity destruction in chunk discard scenarios&lt;br /&gt;
* Fixed a bug that caused animations to be restarted when changing render controllers&lt;br /&gt;
* Fixed &amp;#039;item_remaining_use_duration&amp;#039;having improperly scaled or inverted results (This fix is a Versioned Change as of engine version 1.17.30)&lt;br /&gt;
* Add new compile errors for expressions like &amp;#039;text&amp;#039; + 3, which were previously ignored (This is a Versioned Change as of engine version 1.17.40)&lt;br /&gt;
* Molang expressions that contain capital letters are properly evaluated now&lt;br /&gt;
* &amp;#039;query.get_equipped_item_name&amp;#039; will now recognize Sea Lanterns ({{bug|MCPE-67893}})&lt;br /&gt;
* Fixed a bug where property id would return &amp;quot;Unknown&amp;quot; for custom entities ({{bug|MCPE-137786}})&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Bedrock Edition versions|1.1x}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Bedrock Edition 1.17.40]]&lt;br /&gt;
[[Minecraft:es:Bedrock Edition 1.17.40]]&lt;br /&gt;
[[Minecraft:ja:Bedrock Edition 1.17.40]]&lt;br /&gt;
[[Minecraft:pt:Edição Bedrock 1.17.40]]&lt;br /&gt;
[[Minecraft:ru:1.17.40 (Bedrock Edition)]]&lt;br /&gt;
[[Minecraft:zh:基岩版1.17.40]]&lt;/div&gt;</summary>
		<author><name>~2026-PigAcaciaVex3763</name></author>
	</entry>
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