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	<title>Minecraft:Bedrock Edition 1.18.0 - Revision history</title>
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	<updated>2026-04-09T03:31:57Z</updated>
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		<title>imported&gt;TpoNKa1120 at 21:02, 28 February 2026</title>
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		<updated>2026-02-28T21:02:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{For|Caves and Cliffs Part I|Bedrock Edition 1.17.0}}&lt;br /&gt;
{{Infobox version&lt;br /&gt;
| title = v1.18.0&lt;br /&gt;
| vernum = 1.18&lt;br /&gt;
| server = 1.18.0.02&lt;br /&gt;
| internal = &amp;#039;&amp;#039;&amp;#039;Windows&amp;#039;&amp;#039;&amp;#039;: 1.18.2.0&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;: 1.18.0.02&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Xbox One&amp;#039;&amp;#039;&amp;#039;: 1.18.2.70&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;PlayStation 4&amp;#039;&amp;#039;&amp;#039;: 2.34&lt;br /&gt;
| versioncode = &amp;#039;&amp;#039;&amp;#039;iOS&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;845290009&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
*951800002 (armeabi-v7a)&lt;br /&gt;
*961800002 (x86)&lt;br /&gt;
*971800002 (arm64-v8a)&lt;br /&gt;
*981800002 (x86_64)&lt;br /&gt;
| image = Caves&amp;amp;Cliffs2Bedrock.jpg&lt;br /&gt;
| image2 = Bedrock 1.18.0.png&lt;br /&gt;
| name = [[Minecraft:Caves &amp;amp; Cliffs]]: Part&amp;amp;#160;II&lt;br /&gt;
| edition = Bedrock&lt;br /&gt;
| date = November 30, 2021&lt;br /&gt;
| serverdl = &amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[https://minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.18.0.02.zip Windows] [https://minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.18.0.02.zip Linux]&lt;br /&gt;
| prevparent = 1.17.0&lt;br /&gt;
| prev = 1.17.41&lt;br /&gt;
| next = 1.18.1&lt;br /&gt;
| nextparent = 1.19.0&lt;br /&gt;
}}&lt;br /&gt;
{{relevant guide|Bedrock Edition guides/Caves &amp;amp; Cliffs: Part II}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.18.0&amp;#039;&amp;#039;&amp;#039;, the first release of &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Caves &amp;amp; Cliffs]]: Part II&amp;#039;&amp;#039;&amp;#039;, is a major update to {{BE}} released on November 30, 2021.&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4414284658701|title=Minecraft - Caves &amp;amp; Cliffs: Part II - 1.18.0 (Bedrock)|website=Minecraft Feedback|date=November 30, 2021}}&amp;lt;/ref&amp;gt; It was first announced alongside the release of the [[Minecraft:Java Edition 1.17]] snapshot [[Minecraft:21w15a]] when [[Minecraft:Mojang Studios]] stated the Caves &amp;amp; Cliffs update would be split in two.&amp;lt;ref&amp;gt;{{snap|21w15a|April 14, 2021}}&amp;lt;/ref&amp;gt; Features from 1.18.0 were being developed alongside {{vl|be 1.17.0|}} through [[Minecraft:Experimental Gameplay]]. This is the third major update for Bedrock Edition that is split into several updates since [[Minecraft:Village &amp;amp; Pillage]] in 2019.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
&lt;br /&gt;
{{Additions table&lt;br /&gt;
|Music Disc Otherside&lt;br /&gt;
|title=1.18.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Music Disc Otherside JE1 BE1.png|32px]] [[Minecraft:Music Disc]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added a new music disc from [[Minecraft:Lena Raine]] titled &amp;quot;otherside&amp;quot;.&lt;br /&gt;
** Can be found on rare occasions in [[Minecraft:stronghold]] corridor chests, or much more rarely in [[Minecraft:dungeon]] chests.&lt;br /&gt;
** Has a blue and green color to the ring area of the disc.&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:EnvSprite cave.png|16px]] [[Minecraft:Cave]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Completely overhauled.&lt;br /&gt;
* Now stretch down to Y=-64.&lt;br /&gt;
* The caves now generate in 2 layers of different stone bases depending on the depth.&lt;br /&gt;
** The layer above Y=9 is made up of regular [[Minecraft:stone]].&lt;br /&gt;
** Stone transitions to [[Minecraft:deepslate]] from Y=8 to Y=0.&lt;br /&gt;
** Deepslate completely replaces stone from Y=0 to [[Minecraft:bedrock]].&lt;br /&gt;
*** Certain types of ores and structures still generate in the deepslate layer, as well as [[Minecraft:tuff]] and [[Minecraft:gravel]].&lt;br /&gt;
*** [[Minecraft:Dirt]], [[Minecraft:diorite]], [[Minecraft:granite]] and [[Minecraft:andesite]] do not generate in this layer.&lt;br /&gt;
* Biomes such as the [[Minecraft:dripstone caves]] and [[Minecraft:lush caves]] now generate in the underground.&lt;br /&gt;
* Contain [[Minecraft:aquifers]], bodies of [[Minecraft:water]] with different heights, independent of sea level (Y=63).&lt;br /&gt;
** Aquifers below Y=0 sometimes generate with lava instead of water.&lt;br /&gt;
* Improved old caves to blend in with the new generations of caves better&lt;br /&gt;
* New noise caves, coming in 3 forms, &amp;quot;cheese&amp;quot;, &amp;quot;spaghetti&amp;quot;, and &amp;quot;noodle&amp;quot;.&lt;br /&gt;
** Cheese caves have large stone towers stretching from the bottom of the cave to the top, and are often large enough to allow safe elytra flight.&lt;br /&gt;
** Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.&lt;br /&gt;
** Noodle caves are thinner, squigglier, and more claustrophobic variants of spaghetti caves.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:EnvSprite mountain.png|16px]] [[Minecraft:Mountains]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Comes in 6 sub-biomes:&lt;br /&gt;
**[[File:BiomeSprite meadow.png|16px]] [[Minecraft:Meadow]]&lt;br /&gt;
*** A grassy elevated biome that looks like a flowery and colder [[Minecraft:plain]]s, with an aqua [[Minecraft:grass]] color and dark blue water color.&lt;br /&gt;
*** Generates in plateaus and the lowest layers of some mountains, usually near plains and other temperate biomes.&lt;br /&gt;
*** Contains [[Minecraft:grass]], [[Minecraft:tall grass]], [[Minecraft:dandelion]]s, [[Minecraft:azure bluet]]s, [[Minecraft:cornflower]]s, [[Minecraft:flower|poppies]], [[Minecraft:flower|daisies]] and [[Minecraft:allium]]s&lt;br /&gt;
*** Birch and oak trees can rarely appear in this biome, and always have [[Minecraft:bee nest]]s.&lt;br /&gt;
*** Only [[Minecraft:rabbit]]s, [[Minecraft:donkey]]s, and [[Minecraft:sheep]] spawn in this biome.&lt;br /&gt;
*** Plains [[Minecraft:village]]s and [[Minecraft:pillager outpost]]s can generate in this biome.&lt;br /&gt;
** [[File:BiomeSprite grove.png|16px]] [[Minecraft:Grove]]&lt;br /&gt;
*** Generates in the slopes of a snowy mountain when next to forested biomes.&lt;br /&gt;
*** Reminiscent of a [[Minecraft:snowy taiga]] with a surface of [[Minecraft:Snow Block|snow blocks]] and [[Minecraft:powder snow]], instead of [[Minecraft:grass block]]s.&lt;br /&gt;
*** [[Minecraft:Rabbit]]s, [[Minecraft:Wolf|wolves]], [[Minecraft:fox]]es, [[Minecraft:sheep]], [[Minecraft:pig]]s, [[Minecraft:chicken]]s and [[Minecraft:cow]]s spawn in this biome.&lt;br /&gt;
*** Pillager outposts can generate in this biome.&lt;br /&gt;
** [[File:BiomeSprite snowy-slopes.png|16px]] [[Minecraft:Snowy Slopes]]&lt;br /&gt;
*** Generates in the slopes of a mountain when next to plains and snowy tundra.&lt;br /&gt;
*** Covered in top snow, snow block and powder snow.&lt;br /&gt;
*** Only [[Minecraft:rabbit]]s and [[Minecraft:goat]]s spawn in this biome.&lt;br /&gt;
*** [[Minecraft:Igloo]]s and pillager outposts can generate in this biome.&lt;br /&gt;
** [[File:BiomeSprite jagged-peaks.png|16px]] [[Minecraft:Jagged Peaks]]&lt;br /&gt;
*** One of three biomes that generate in the mountain peaks.&lt;br /&gt;
*** Covered in snow, snow blocks and [[Minecraft:stone]].&lt;br /&gt;
*** Tends to generate in sharp and jagged peaks in areas with snowy, cold, and temperate biomes.&lt;br /&gt;
*** Only [[Minecraft:goats]] spawn in this biome.&lt;br /&gt;
*** Pillager outposts can generate in this biome.&lt;br /&gt;
** [[File:BiomeSprite frozen-peaks.png|16px]] [[Minecraft:Frozen Peaks]]&lt;br /&gt;
*** One of three biomes that generate in the mountain peaks.&lt;br /&gt;
*** Covered in snow, snow blocks, ice, and [[Minecraft:packed ice]].&lt;br /&gt;
*** Tends to generate in smoother and less jagged peaks in areas with snowy, cold, and temperate biomes.&lt;br /&gt;
*** Only [[Minecraft:goat]]s spawn in this biome.&lt;br /&gt;
*** Pillager outposts can generate in this biome.&lt;br /&gt;
** [[File:BiomeSprite stony-peaks.png|16px]] [[Minecraft:Stony Peaks]]&lt;br /&gt;
*** One of three biomes that generate in the mountain peaks.&lt;br /&gt;
*** Covered in [[Minecraft:stone]], [[Minecraft:gravel]], and strips of [[Minecraft:calcite]].&lt;br /&gt;
*** Tends to generate in any peak surrounded by warm biomes such as [[Minecraft:jungle]]s and [[Minecraft:savanna]]s, to avoid temperature clashes.&lt;br /&gt;
*** No animals spawn in this biome.&lt;br /&gt;
*** Pillager outposts can generate in this biome.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:EnvSprite ore-vein.png|16px]] [[Minecraft:Ore vein]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Long and rare [[Minecraft:ore]] formations.&lt;br /&gt;
* [[Minecraft:Copper ore]] veins mixed with [[Minecraft:granite]] and [[Minecraft:raw copper block|blocks of raw copper]] generate above Y=0.&lt;br /&gt;
* [[Minecraft:Iron ore]] veins mixed with [[Minecraft:tuff]] and [[Minecraft:raw iron block|blocks of raw iron]] generate below Y=0.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Upgrading of old worlds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Terrain from new chunks now blend with existing terrain from old chunks. Any player-made structures in these chunks are either intact, buried, or deteriorated.&lt;br /&gt;
* The old [[Minecraft:bedrock]] layer between Y=0 and Y=4 in old chunks gets replaced with [[Minecraft:deepslate]].&lt;br /&gt;
* If there is bedrock at Y=0, lower places in old chunks are filled with deepslate and caves.&lt;br /&gt;
* A new bedrock layer is placed at Y=-64.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Achievements]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Load achievements|Caves and Cliffs;Feels Like Home;Sound of Music;Star trader}}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Music]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added new music to the [[Minecraft:Overworld]] (when playing in survival mode), distributed to the new biomes, and to the [[Minecraft:main menu]].&lt;br /&gt;
** By Lena Raine: &amp;quot;Stand Tall&amp;quot;, &amp;quot;Left to Bloom&amp;quot;, &amp;quot;One More Day&amp;quot;, &amp;quot;Wending&amp;quot; and &amp;quot;Infinite Amethyst&amp;quot;:&lt;br /&gt;
*** &amp;quot;Stand Tall&amp;quot; plays in the [[Minecraft:snowy slopes]], [[Minecraft:jagged peaks]], [[Minecraft:frozen peaks]] and [[Minecraft:stony peaks]] biomes, as well as the menu screen.&lt;br /&gt;
*** &amp;quot;Left to Bloom&amp;quot; plays in the [[Minecraft:meadow]] and [[Minecraft:lush caves]] biomes, as well as the menu screen.&lt;br /&gt;
*** &amp;quot;One More Day&amp;quot; plays in the meadow, snowy slopes and lush caves biomes, as well as the menu screen.&lt;br /&gt;
*** &amp;quot;Wending&amp;quot; plays in the [[Minecraft:grove]], jagged peaks, stony peaks and [[Minecraft:dripstone caves]] biomes, as well as the menu screen.&lt;br /&gt;
*** &amp;quot;Infinite Amethyst&amp;quot; plays in the grove and dripstone caves biomes, as well as the menu screen.&lt;br /&gt;
** By [[Minecraft:wikipedia:Kumi Tanioka|Kumi Tanioka]] (&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;谷岡 久美&amp;lt;/span&amp;gt;): &amp;quot;Floating Dream&amp;quot;, &amp;quot;Comforting Memories&amp;quot; and &amp;quot;An Ordinary Day&amp;quot;:&lt;br /&gt;
*** &amp;quot;Floating Dream&amp;quot; plays in the jagged peaks and lush caves biomes.&lt;br /&gt;
*** &amp;quot;Comforting Memories&amp;quot; plays in the grove biome.&lt;br /&gt;
*** &amp;quot;An Ordinary Day&amp;quot; plays in the snowy slopes, dripstone caves and lush caves biomes.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Copper Ore]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now drops 2-5 [[Minecraft:Raw Copper]] when mining instead of 2-3.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Magma Block]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Slightly increased the frequency of underwater magma.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Stonecutter]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minecraft:Block of Copper]] can be converted to 4 Cut Copper using stonecutter.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Axolotl]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now spawn only in water above [[Minecraft:Clay|clay blocks]] in [[Minecraft:lush caves]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Cod]], [[Minecraft:Salmon]], [[Minecraft:Pufferfish]], [[Minecraft:Tropical Fish]], [[Minecraft:Squid]], and [[Minecraft:Dolphin]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now spawn only in water from Y=50 to Y=64.&lt;br /&gt;
* Additionally, tropical fishes now also spawn in lush caves at any height.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Drowned]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now can spawn in aquifers inside dripstone caves.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Glow Squid]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now spawn only in water blocks under Y=30.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Goat]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now spawn only in [[Minecraft:snowy slopes]], [[Minecraft:jagged peaks]], and [[Minecraft:frozen peaks]] biomes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minecraft:Block light]] level now must be 0 for [[Minecraft:Light#Mobs|many hostile mobs]] to spawn (the [[Minecraft:sky light]] can still prevent these mobs from spawning like before).&amp;lt;ref&amp;gt;{{tweet|_Ulraf_|1414985600273428480|Some more information about: &amp;quot;Monsters will only spawn in complete darkness&amp;quot; * This means that generic monster spawning is now only in complete darkness. (Mobs that have special rules like slimes or phantoms are unaffected by this) * This only affects block-light, not sky-light}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Amethyst Geode]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now generate up to Y=30.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Badlands]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now can generate in mountain peaks.&lt;br /&gt;
* Red sand generates a bit higher.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Beach]]es&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Beaches are generally wider.&lt;br /&gt;
** In some places there is a chance where no beaches generate at all, to provide some variation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Biomes]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Because the terrain height is no longer controlled by biomes, the following sub-biomes no longer generate naturally and become unused in the game:&lt;br /&gt;
:{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
! Unused biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Badlands Plateau}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Bamboo Jungle Hills}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Birch Forest Hills}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Dark Forest Hills}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Desert Hills}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Desert Lakes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Giant Spruce Taiga Hills}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Giant Tree Taiga Hills}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|id=modified-gravelly-mountains|Gravelly Mountains+}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Jungle Hills}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Modified Badlands Plateau}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Modified Jungle}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Modified Jungle Edge}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Modified Wooded Badlands Plateau}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Mountain Edge}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Mushroom Field Shore}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Shattered Savanna Plateau}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Snowy Mountains}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Snowy Taiga Hills}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Snowy Taiga Mountains}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Swamp Hills}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Taiga Hills}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Taiga Mountains}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Tall Birch Hills}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BiomeLink|Wooded Hills}}&lt;br /&gt;
|}&lt;br /&gt;
* As a result of this change:&lt;br /&gt;
** All deserts are now eligible for village and desert pyramid generation.&lt;br /&gt;
** All taigas are now eligible for village and outpost generation.&lt;br /&gt;
** All swamps are now eligible for swamp hut generation.&lt;br /&gt;
** All snowy taigas are now eligible for igloo generation.&lt;br /&gt;
** Worlds made in previous versions that generated these biomes will be converted into their default variants.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Dripstone Caves]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now generate naturally underground and inside hills or mountains.&lt;br /&gt;
* Drowned can spawn in aquifers inside dripstone caves.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Dungeon]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Increased the amount of dungeons, especially below Y=0.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Water lake|Lake]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Water lakes were removed, because [[Minecraft:aquifer]]s could provide local water levels.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Lush Caves]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now generate naturally underground and inside hills or mountains.&lt;br /&gt;
** [[Minecraft:Azalea tree]]s now generate above lush caves.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Mineshaft]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Mineshaft pieces no longer generate if they were fully floating in the air.&lt;br /&gt;
* Corridors now generate with wooden [[Minecraft:log]]s as pillars for support, or chains and oak fences as hanging support if needed.&lt;br /&gt;
* Cobwebs no longer generate floating without an adjacent block.&lt;br /&gt;
* Now generate higher up in [[Minecraft:badlands]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Ocean]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Ocean biomes temperatures now match land biome temperatures:&lt;br /&gt;
** [[Minecraft:Frozen ocean]]s now generate only within [[Minecraft:snowy taiga]]s or [[Minecraft:Snowy Tundra|snowy plains]], as well as [[Minecraft:snowy beach]]es.&lt;br /&gt;
** [[Minecraft:Cold ocean]]s now generate only within [[Minecraft:taiga]]s, [[Minecraft:Giant Tree Taiga|old growth taigas]] and some [[Minecraft:plains]] and [[Minecraft:forest]]s.&lt;br /&gt;
** Normal [[Minecraft:ocean]]s now generate only within [[Minecraft:plains]], [[Minecraft:forest]]s, [[Minecraft:birch forest]]s and [[Minecraft:dark forest]]s.&lt;br /&gt;
** [[Minecraft:Lukewarm ocean]]s now generate only within [[Minecraft:savanna]]s, [[Minecraft:jungle]]s and sometimes [[Minecraft:plains]] and [[Minecraft:forest]]s.&lt;br /&gt;
** [[Minecraft:Warm ocean]]s now generate only within [[Minecraft:desert]]s or [[Minecraft:badlands]].&lt;br /&gt;
** [[Minecraft:Warm ocean]] biomes now generate in deep waters.&lt;br /&gt;
&lt;br /&gt;
[[File:1-18-ore-distribution.jpg|thumb|450px|Ore distribution changes.]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Ore]] distribution&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Changed ore generation of all ores making them have a spread value like [[Minecraft:lapis lazuli ore]]. Some still retain a linear generation alongside a spread generation.&lt;br /&gt;
** Coal ore attempts to generate twice: once, evenly between an altitude of Y=136 and Y=256; and as a spread, peaking at an altitude of Y=96 and generating between an altitude of Y=0 and Y=192.&lt;br /&gt;
** [[Minecraft:Copper ore]] generates between Y=-16 and Y=112, generating the most at Y=48 and like all other ores, uses spread. It peaks at Y=48. Bigger blobs of copper ore generate in dripstone caves.&lt;br /&gt;
** [[Minecraft:Iron ore]] attempts to generate three times: once as a spread peaking at an altitude of Y=256, generating above Y=80; another as a spread peaking at Y=16 and generating with a minimum height of Y=-24 and a maximum height of Y=57, and a smaller one spreading evenly between the altitudes of Y=-64 and Y=-32.&lt;br /&gt;
** [[Minecraft:Gold ore]] generates between the altitudes of Y=-64 and Y=32, peaking at Y=-16. Also, extra gold generates below Y=-48. The extra gold that generates in the [[Minecraft:badlands]] biome was increased, with a top height limit from Y=79 to Y=256, and increased number of blobs.&lt;br /&gt;
** [[Minecraft:Lapis lazuli ore]] attempts to generate twice: once, as a spread between the altitudes of Y=32 and Y=-32, peaking at an altitude of 0; and evenly between the altitudes of Y=64 and Y=-64, generating buried like [[Minecraft:ancient debris]].&lt;br /&gt;
** [[Minecraft:Redstone ore]] attempts to generate twice: once, evenly between an altitude of Y=15 and Y=-64; and as a spread, peaking at an altitude of -64 and generating below an altitude of Y=-32.&lt;br /&gt;
** [[Minecraft:Diamond ore]] now generate as a spread, generating below Y=16 and peaking at altitudes near Y=-64.&lt;br /&gt;
** [[Minecraft:Emerald ore]] generates above Y=-16 as a spread, peaking at Y=256 and decreasing in quantity as the [[Minecraft:altitude]] decreases.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Pillager outpost]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now generate in all the new mountain biomes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Spring]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Lava springs can now generate amid [[Minecraft:calcite]], [[Minecraft:dirt]], [[Minecraft:snow]], [[Minecraft:powder snow]] and [[Minecraft:packed ice]].&lt;br /&gt;
** These changes allow lava springs to generate in [[Minecraft:mountains]] and snowy terrain.&lt;br /&gt;
* Water springs don&amp;#039;t generate higher than Y=192, and are less common.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Stony Shore]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now generate with strips of gravel.&lt;br /&gt;
* Can generate alongside any biome instead of just extreme hills.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Stronghold]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now try to generate fully encased in [[Minecraft:stone]], or [[Minecraft:deepslate]] at low y-levels.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Village]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now generate in [[Minecraft:Mountain#Meadows|meadows]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The [[Minecraft:overworld]] now uses the multi-noise biome source type.&lt;br /&gt;
* [[Minecraft:Terrain]] generation is now independent from [[Minecraft:biome]]s, with biomes adapting to whatever [[Minecraft:terrain]] they happen to generate throughout.&amp;lt;ref&amp;gt;{{YouTube link|6Ffu1gTEsVo|Minecraft 1.18 experimental snapshot|Henrik Kniberg|July 13, 2021|name=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** This allows for natural variation in the terrain of any individual biome, both in terms of shape and elevation.&lt;br /&gt;
*** For example, [[Minecraft:forest]]s and [[Minecraft:desert]]s could form up on a hill without needing a special biome just for that purpose.&lt;br /&gt;
** This additionally allows for smoother transitions between biomes.&lt;br /&gt;
* Terrain is now smoother and more extreme.&lt;br /&gt;
* New random number generator is used for overworld generation.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Patrol|Patrols]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Minecraft:Vindicator]]s can no longer spawn in patrols.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Raid]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Changed raid boss bar colour from pink to red.&lt;br /&gt;
*Raid mobs now despawn after a raid ends if the players move too far away&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Status effects]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Hero of the Village effect now applies to all players who helped kill a raider once a raid is defeated, and the effect remains on the players, even if they travel outside the village.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Android External Storage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Players with external storage will be migrated to the new location at startup, due to storage changes required by Google.&lt;br /&gt;
** Players can still play if the migration fails by closing the results window.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Cloud]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Raised cloud level from 128 to 192.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Altitude|Height limit]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Has been increased to 384 blocks, expanding 64 blocks up and 64 blocks down, with 319 being the height limit and -64 being the depth limit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Title Screen|Menu screen]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Main menu background is changed to reflect [[Minecraft:Caves &amp;amp; Cliffs|Caves &amp;amp; Cliffs]]: Part II update.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Create New World|World creation screen]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Removed the [[Minecraft:Old]] world types.&lt;br /&gt;
** Existing world with old world types are still playable, but do not get updated with 1.18 features.&lt;br /&gt;
&lt;br /&gt;
== Experimental ==&lt;br /&gt;
These additions and changes are accessible by enabling the &amp;quot;Vanilla Experiments&amp;quot; and &amp;quot;Enable GameTest Framework&amp;quot; experimental toggle.&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
{{Additions table&lt;br /&gt;
|Sculk&lt;br /&gt;
|Sculk Catalyst&lt;br /&gt;
|Sculk Vein&lt;br /&gt;
|Sculk Shrieker&lt;br /&gt;
|title=1.18.0 experimental&lt;br /&gt;
}}&lt;br /&gt;
==== Blocks ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sculk]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Has an animated texture.&lt;br /&gt;
* Drops only [[Minecraft:experience]] when broken without [[Minecraft:Silk Touch]].&lt;br /&gt;
* Sculk blocks grow underneath when a mob dies around a sculk catalyst.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sculk Catalyst]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Spread Sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.&lt;br /&gt;
* [[File:Sculk Catalyst Activate Minecraft Live.gif|32px]] Blooms when activated.&lt;br /&gt;
* Drops only [[Minecraft:experience]] when broken without [[Minecraft:Silk Touch]].&lt;br /&gt;
* Emits light.&lt;br /&gt;
* Emits soul particles after a mob dies and grows sculk.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sculk Vein]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can be placed in a layer on top of [[Minecraft:blocks]] and in all directions, like [[Minecraft:glow lichen]].&lt;br /&gt;
* Has an animated texture.&lt;br /&gt;
* Drops nothing when broken without [[Minecraft:Silk Touch]].&lt;br /&gt;
* Some have parts that are transparent, allowing the player to see the block it is on top of.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sculk Shrieker]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Has 2 soul-shaped patterns in the center.&lt;br /&gt;
* Has the ability to &amp;#039;shriek&amp;#039;, emitting ring-like/sonic particles.&lt;br /&gt;
* It is activated by the sculk sensor.&lt;br /&gt;
&lt;br /&gt;
==== Gameplay ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Effect]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minecraft:Darkness]]&lt;br /&gt;
** A status effect triggered by the sculk shrieker block, causing the player&amp;#039;s camera to dim in brightness, thus limiting vision.&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
{{Additions table&lt;br /&gt;
|Sculk Sensor&lt;br /&gt;
|Goat Horn[&amp;amp;7Ponder]&lt;br /&gt;
|Goat Horn[&amp;amp;7Sing]&lt;br /&gt;
|Goat Horn[&amp;amp;7Seek]&lt;br /&gt;
|Goat Horn[&amp;amp;7Feel]&lt;br /&gt;
|Goat Horn[&amp;amp;7Admire]&lt;br /&gt;
|Goat Horn[&amp;amp;7Call]&lt;br /&gt;
|Goat Horn[&amp;amp;7Yearn]&lt;br /&gt;
|Goat Horn[&amp;amp;7Dream]&lt;br /&gt;
|Goat Horn[&amp;amp;7Fly]&lt;br /&gt;
|title=1.18.0 experimental changes&lt;br /&gt;
}}&lt;br /&gt;
==== Blocks ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sculk Sensor]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Moved from &amp;quot;Caves &amp;amp; Cliffs&amp;quot; to &amp;quot;Vanilla Experiments&amp;quot; experimental toggle.&lt;br /&gt;
&lt;br /&gt;
==== Items ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Goat Horn]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Moved from &amp;quot;Caves &amp;amp; Cliffs&amp;quot; to &amp;quot;Vanilla Experiments&amp;quot; experimental toggle.&lt;br /&gt;
&lt;br /&gt;
==== Technical ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;GameTest Framework&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* New Item API updates: ItemStack&lt;br /&gt;
** Exposed interfaces for accessing script-enabled ItemComponents on ItemStack. Note that these item components only work in conjunction with custom items defined via the Holiday Creator Features experiment&lt;br /&gt;
** hasComponent(componentId: string) - returns true if the ItemStack has the component [componentId] attached to it&lt;br /&gt;
** getComponent(componentId: string) - returns a handle to the component attached to this ItemStack. Returns an undefined handle if the component does not exist or if the component is yet to be exposed to script&lt;br /&gt;
** getComponents() - returns an array of all attached script-enabled components on this ItemStack&lt;br /&gt;
* Script Enabled Item Components&lt;br /&gt;
** minecraft:food&lt;br /&gt;
*** Read-only property nutrition - number that describes how much nutrition this food item gives the player when eaten&lt;br /&gt;
*** Read-only property saturationModifier - number that is the saturation modifier used to apply the saturation buff when eaten&lt;br /&gt;
*** Read-only property canAlwaysEat - if true the player can always eat this item (even when not hungry)&lt;br /&gt;
*** Read-only property usingConvertsTo - string name of the Item this will be converted to when eaten. If empty, the item will not convert to anything else&lt;br /&gt;
** minecraft:durability&lt;br /&gt;
*** Read-only property maxDurability - the number amount of damage this item can take before breaking&lt;br /&gt;
*** Read-only property damageRange - a NumberRange describing the chance of the item losing durability&lt;br /&gt;
*** Property damage - gets or sets the current damage on the ItemStack&lt;br /&gt;
** getDamageChance(unbreaking: number = 0) - gets the maximum chance that this item would be damaged using the damageRange property if given an unbreaking level. Incoming unbreaking parameter must be greater than 0&lt;br /&gt;
* Added deltaTime read only property to TickEvent which represents the time between the last Level tick in seconds&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Performance / Stability&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed several crashes that could occur during gameplay&lt;br /&gt;
* Fixed a crash that could occur when loading certain world chunks ({{bug|MCPE-138139}})&lt;br /&gt;
* Fixed a crash that could occur when going through portals with tamed pets ({{bug|MCPE-129738}})&lt;br /&gt;
* Optimized the time it takes to place Vines in the Overworld during world generation&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Replaced the missing &amp;quot;Always Day&amp;quot; option in world settings ({{bug|MCPE-137790}})&lt;br /&gt;
* Players with higher than recommended render distance settings are now prompted to change it to the recommended value&lt;br /&gt;
* Render distance default and max settings have been updated for better performance, including improvements to the slider in video settings&lt;br /&gt;
* A prompt now warns players that they get taken back to the main menu if they sign-in while in-game&lt;br /&gt;
* Increased Realm upload and download timeouts to 15 minutes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Corrected Portal locations when the Portal was moved but the location was not updated ({{bug|MCPE-28765}})&lt;br /&gt;
* Hero of the Village effect now applies to all players who helped kill a raider once a raid is defeated, and the effect remains on the players, even if they travel outside the village ({{bug|MCPE-53384}})&lt;br /&gt;
* Fixed an issue where terrain could be seen through&lt;br /&gt;
* Fixed player hitbox not resetting after gliding with Elytra ({{bug|MCPE-109925}})&lt;br /&gt;
* Fixed player flight with Elytra being cancelled when hitting a wall and taking damage ({{bug|MCPE-54031}})&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mobs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Mobs can now path over trapdoors&lt;br /&gt;
* Fixed issues with mobs and entities disappearing from chunks ({{bug|MCPE-144208}})&lt;br /&gt;
* Mobs no longer walk through campfires ({{bug|MCPE-142054}})&lt;br /&gt;
* Axolotls now animate correctly when airborne ({{bug|MCPE-131322}})&lt;br /&gt;
* [[Minecraft:Axolotl]]s can no longer spawn in [[Minecraft:The End]], as well as [[Minecraft:The Nether]] if there is a large amount of water. ({{bug|MCPE-130734}})&lt;br /&gt;
**This fix was not mentioned in the changelog.&lt;br /&gt;
* Sweet Berry Bushes now damage mobs, with the exception of foxes ({{bug|MCPE-56142}}, {{bug|MCPE-140012}})&lt;br /&gt;
* Mobs no longer try to path through sweet berry bushes&lt;br /&gt;
* The riding position of llamas no longer shifts after being tamed ({{bug|MCPE-143006}})&lt;br /&gt;
* Raid mobs now despawn after a raid ends, if the player moves too far away&lt;br /&gt;
* Vindicators no longer naturally spawn in Illager Patrols&lt;br /&gt;
* Lightning bolts no longer have shadows ({{bug|MCPE-140689}})&lt;br /&gt;
* Fish now attempt to avoid axolotls&lt;br /&gt;
* Magma cubes are now correctly aggressive toward iron golems, and slimes are no longer aggressive toward snow golems ({{bug|MCPE-51162}})&lt;br /&gt;
* Phantoms should now be able to free themselves after getting stuck when trying to pathfind into mountains ({{bug|MCPE-119773}})&lt;br /&gt;
* Villagers keep following their schedules in worlds that have been ticking for a very long time, and when game time is negative ({{bug|MCPE-98361}})&lt;br /&gt;
* Education Edition: NPCs no longer have idle sounds ({{bug|MCPE-141856}})&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blocks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Breaking a block below fire no longer creates an invisible fire block when the &amp;#039;doFireTick&amp;#039; gamerule is disabled ({{bug|MCPE-101371}})&lt;br /&gt;
* Players can once again continuously place water, lava, and Powder Snow by holding down the &amp;#039;Place&amp;#039; button ({{bug|MCPE-139671}})&lt;br /&gt;
* Light blocks no longer support blocks that need support, e.g. Beds and Paintings ({{bug|MCPE-144311}})&lt;br /&gt;
* Light blocks now survive a Long  or Creeper explosion&lt;br /&gt;
* All ground vegetation can now be placed on Mycelium ({{bug|MCPE-125928}})&lt;br /&gt;
* Fixed shallow water turning brighter when aimed at while holding a Small Drip Leaf ({{bug|MCPE-123373}})&lt;br /&gt;
* Tall flowers now drop only one item when broken by water placed in the upper half of the flower ({{bug|MCPE-142799}})&lt;br /&gt;
* Campfires no longer drop only one Charcoal when broken by a Piston or an explosion, instead dropping two units as expected ({{bug|MCPE-139467}})&lt;br /&gt;
* In the Stonecutter, a Block of Copper can now be crafted into four Cut Copper ({{bug|MCPE-144067}})&lt;br /&gt;
* Copper Ore now drops 2-5 (from 2-3) Raw Copper items ({{bug|MCPE-144071}})&lt;br /&gt;
* Nether Sprouts can once again generate when using Bone Meal on Warped Nylium ({{bug|MCPE-139672}})&lt;br /&gt;
* Snow Grass Block and all types of Snow blocks now use similar colors ({{bug|MCPE-57022}})&lt;br /&gt;
* Fixed Leaf Blocks not remaining transparent when surrounded by partial blocks such as Buttons or Slabs ({{bug|MCPE-139213}}, {{bug|MCPE-53731}})&lt;br /&gt;
* Fixed face culling of blocks placed below Leaf blocks, fixing an x-ray effect&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Adjusted the smoothness of movement for Primed TNT, Lingering Potions, Splash Potions, and Bottle o&amp;#039; Enchanting when far from players ({{bug|MCPE-101102}})&lt;br /&gt;
* Fire Charges are no longer consumed when used on lit Candles, Candle Cakes, Campfires, activated Nether Portals, or on other blocks that are already on fire&lt;br /&gt;
* Multiple Education Edition items no longer show the &amp;quot;craftingScreen.tab.none&amp;quot; tooltip ({{bug|MCPE-102444}})&lt;br /&gt;
* Ender Pearls can no longer generate as Glow Sticks in Woodland Mansion chests ({{bug|MCPE-137440}})&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Accessibility&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added missing screen reader on the &amp;quot;Controller lost connection&amp;quot; prompt&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Graphical&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Carved Pumpkin enchantment glint now covers just the item instead of the entire slot&lt;br /&gt;
* Fixed a bug that could occur on older worlds where looking up in a Minecart would display the inside of the Minecart, blocking the player&amp;#039;s view&lt;br /&gt;
* Updated item rendering so enchanted are no longer be invisible in the Nether ({{bug|MCPE-116880}})&lt;br /&gt;
* Fixed a visual glitch where taking a plant from a Flower Pot would result in the plant still being rendered ({{bug|MCPE-143661}})&lt;br /&gt;
* Water drips now trigger splash effects&lt;br /&gt;
* Shield blocking animation now plays smoothly ({{bug|MCPE-125951}})&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;User Interface&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed Java Edition parity while lying in bed in multiplayer game. A message shows how many players are lying in bed while waiting for all players to fall asleep&lt;br /&gt;
* Updated the &amp;quot;out of storage&amp;quot; message with additional clarity when a device is out of storage for saving new worlds&lt;br /&gt;
* The raid boss bar color has changed from purple to red, matching Java Edition ({{bug|MCPE-46047}})&lt;br /&gt;
* Raid boss bars now decrease whenever a raider takes damage&lt;br /&gt;
* Structure Blocks can now be saved and loaded properly within current dimension height limits ({{bug|MCPE-122643}})&lt;br /&gt;
* All setting changes made to a new world are carried over when creating it on a new Realm&lt;br /&gt;
* Renamed some occurrences of &amp;quot;level&amp;quot; in the user interface to the more accurate &amp;quot;world&amp;quot;&lt;br /&gt;
* The store update prompt no longer appears for no internet connection or session start failure&lt;br /&gt;
* Improved the error messaging in the Play screen when Microsoft Account permissions are set to block multiplayer&lt;br /&gt;
* Fixed an issue where searching for non-existent content brought up the incorrect &amp;quot;1 result&amp;quot; message&lt;br /&gt;
* Fixed overlapping text on Marketplace offerings occurring on 4:3 resolution screens&lt;br /&gt;
* Fixed the rendering of the icons in text, making the colors not appear distorted&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Players are disconnected if server and client have different Runtime Block IDs&lt;br /&gt;
* Fixed a rendering error that could occur when attempting to render a Vanilla mob in a base game version prior to the version that mob was introduced through JSON files&lt;br /&gt;
* Most content errors and warnings now display once per world ({{bug|MCPE-135153}})&lt;br /&gt;
* Improved performance in &amp;#039;RangedAttackGoal&amp;#039; for mobs that do not move&lt;br /&gt;
* Fixed mobs&amp;#039; default summonability when not specified in JSON&lt;br /&gt;
* Fixed a versioning error with animation controllers that was causing the wrong schema to be utilized on Marketplace worlds with an animation controller version 1.7.0&lt;br /&gt;
* Order of function calls triggered by &amp;#039;/execute&amp;#039; inside a function are now consistent ({{bug|MCPE-111849}})&lt;br /&gt;
* Fixed the &amp;quot;cone&amp;quot; shape that could occur at 536,870,912 blocks out, it now occurs at one vigintillion blocks out.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Bedrock Edition versions|1.1x}}&lt;br /&gt;
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[[Minecraft:zh:基岩版1.18.0]]&lt;/div&gt;</summary>
		<author><name>imported&gt;TpoNKa1120</name></author>
	</entry>
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