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	<title>Minecraft:Bedrock Edition 1.2.13 - Revision history</title>
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		<title>~2026-WolfFishSalmon1784 at 10:54, 3 March 2026</title>
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		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
|title=v1.2.13&lt;br /&gt;
|image=Bedrock 1.2.13.png&lt;br /&gt;
|edition=Bedrock Edition&lt;br /&gt;
|internal=1.2.13.54&amp;lt;/br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Windows 10&amp;#039;&amp;#039;&amp;#039; 1.2.1354.0&lt;br /&gt;
|date=&amp;#039;&amp;#039;&amp;#039;Android, iOS, Fire OS, Windows 10, Windows 10 Mobile, Gear VR, Xbox One&amp;#039;&amp;#039;&amp;#039; – April 3, 2018&lt;br /&gt;
|devversions=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft::Category:Bedrock Edition 1.2.13 betas|Betas]]&amp;#039;&amp;#039;&amp;#039; (6)&amp;lt;br/&amp;gt;&lt;br /&gt;
([[Minecraft:Bedrock Edition 1.2.13/Development versions|View all]])&lt;br /&gt;
|prevparent=1.2.0&lt;br /&gt;
|prev=1.2.11&lt;br /&gt;
|next=1.2.14&lt;br /&gt;
|nextparent=1.4.0&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.2.13&amp;#039;&amp;#039;&amp;#039; is a minor update for {{BE}} released on April 3, 2018, which added many features belonging to 1.4.0 through Experimental Gameplay.&lt;br /&gt;
&lt;br /&gt;
The iOS version is notable in that it is actually a [[Minecraft:developer version]] and includes debug commands commonly used in testing. These were quickly removed in the next update.&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360004167331-Minecraft-1-2-13-Bedrock-|title=Minecraft - 1.2.13 (Bedrock)|website=feedback.minecraft.net|date=April 3, 2018}}&amp;lt;/ref&amp;gt;Version 1.2.12 has been skipped.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
&lt;br /&gt;
=== Developer Commands ===&lt;br /&gt;
&amp;#039;&amp;#039;These are only available in the iOS release.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This list may not be complete.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;/aigoals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Allows the player to see mob attributes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;/automate&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Runs an automation behavior tree.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;/automateactivetool&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Runs an ActiveTool behavior tree.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;/automatebreakblock&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Runs a BreakBlock behavior tree.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;/automatefindblock&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Runs a FindBlock behavior tree.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;/automatefly&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Runs a Fly behavior tree.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;/automategetinteractionpositionforblock&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Runs a GetInteractionPositionForBlock behavior tree.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;/automatelookat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Runs a LookAt behavior tree.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;/automatemove&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Runs a Move behavior tree.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;/automatemoveto&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Runs a MoveTo behavior tree.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;/automateplaceblock&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Runs a PlaceBlock behavior tree.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;/bhave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Runs a behavior tree.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;/bounds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Enables | Disables Drawing Bounding Blocks.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;/cleanroom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Deletes every entity in every dimension.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;/crash&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Crashes the Minecraft instance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;/destroyblock&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Destroys the block at a given position.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;/dumpblocknames&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Gets block names from a range and dumps them into a string.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;/dumpentitiesclient&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Dump out info on all entities in the current dimension.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;/dumpentitiesserver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Dump out info on all entities in the current dimension.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;/enchantrandom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Enchants the item a player is holding with a random enchantment.&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Stripped log]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A barkless variant of [[Minecraft:log]]s.&lt;br /&gt;
* Created by using an [[Minecraft:axe]] on a [[Minecraft:log]] block.&lt;br /&gt;
* Act as regular logs, and can still be used to craft [[Minecraft:plank]]s.&lt;br /&gt;
* Available through [[Minecraft:experimental gameplay]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Prismarine]] [[Minecraft:stair]]s and [[Minecraft:slab]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Both come in all 3 variants: prismarine, dark prismarine, and prismarine bricks.&lt;br /&gt;
* Stairs can be crafted with 6 of their respective material.&lt;br /&gt;
* Slabs can be crafted with 3 of their respective material.&lt;br /&gt;
* Available through [[Minecraft:experimental gameplay]].&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Spawn Egg]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the Drowned Spawn Egg.&lt;br /&gt;
** Available through [[Minecraft:experimental gameplay]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Trident]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A new weapon.&lt;br /&gt;
* Can be thrown by using it, or be used as a melee weapon.&lt;br /&gt;
* Available through [[Minecraft:experimental gameplay]].&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Drowned]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Spawn in all oceans and rivers.&lt;br /&gt;
* [[Minecraft:Zombie]]s will morph into drowned after a while if they are in water.&lt;br /&gt;
* Drowned can spawn with [[Minecraft:trident]]s, allowing the [[Minecraft:player]] to get them in survival.&lt;br /&gt;
* Do not float, but can swim (although they prefer to walk).&lt;br /&gt;
* All drowned have a melee attack, and ones with tridents have a ranged attack.&lt;br /&gt;
* Available through [[Minecraft:experimental gameplay]].&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Enchanting]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added [[Minecraft:Channeling]] enchantment.&lt;br /&gt;
** Available through [[Minecraft:experimental gameplay]].&lt;br /&gt;
* Added [[Minecraft:Impaling]] enchantment.&lt;br /&gt;
** Goes up to level V.&lt;br /&gt;
** Used on tridents to deal more damage to sea creatures.&lt;br /&gt;
** Available through [[Minecraft:experimental gameplay]].&lt;br /&gt;
* Added [[Minecraft:Loyalty]] enchantment.&lt;br /&gt;
** Goes up to level III.&lt;br /&gt;
** Used on tridents to make it return when thrown.&lt;br /&gt;
** Available through [[Minecraft:experimental gameplay]].&lt;br /&gt;
* Added [[Minecraft:Riptide]] enchantment.&lt;br /&gt;
** Goes up to level III.&lt;br /&gt;
** Not compatible with Loyalty or Channeling.&lt;br /&gt;
** Used on tridents to launch the player when thrown while in water or rain. Riptide will not throw the trident, but instead launch the player forwards.&lt;br /&gt;
** Available through [[Minecraft:experimental gameplay]].&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Swimming]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added a new swimming animation while sprinting in water.&lt;br /&gt;
** Available through [[Minecraft:experimental gameplay]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Realms]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now create automatic backups that can be downloaded and restored.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Controls]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added two options to swap {{xbtn|A}}/{{xbtn|B}} buttons and {{xbtn|X}}/{{xbtn|Y}} buttons on controllers, which can be found in Controller settings.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Settings]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added &amp;quot;Screen Animations&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
===Blocks===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Dispenser]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Armor can now be equipped to an Armor Stand using a Dispenser.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Hay Bale]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Falling on Hay Bales now reduces fall damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Slime Block]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Falling on a Slime Block while sneaking now inflicts fall damage.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Enchanted Golden Apple]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can no longer be crafted.&lt;br /&gt;
&lt;br /&gt;
===Mobs===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Ghast]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Increased spawn rates.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Llama]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now be healed by feeding them [[Minecraft:hay bale]]s and [[Minecraft:wheat]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Ocelot]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Increased spawn rates.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Slime]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Increased spawn rates.&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Add-ons]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Updated templates for 1.2.13 with new assets and behaviors.&lt;br /&gt;
** Armor models now support hat layers.&lt;br /&gt;
** Boats can now have more than one seat.&lt;br /&gt;
** &amp;#039;llamaspit.json&amp;#039; has been properly renamed to &amp;#039;llama_spit.json&amp;#039;.&lt;br /&gt;
** Removed &amp;lt;code&amp;gt;slot.armor.chest&amp;lt;/code&amp;gt; from Horses and Llamas.&lt;br /&gt;
** &amp;lt;code&amp;gt;behavior.hurt_by_target&amp;lt;/code&amp;gt; no longer triggers if an entity is not actually hurt by its target.&lt;br /&gt;
** All parameters of &amp;lt;code&amp;gt;minecraft:breathable&amp;lt;/code&amp;gt; now function properly.&lt;br /&gt;
** Name Tags can now be always visible if they are set to do so through a Behavior Pack.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Many screens and actions now respond when a button is pressed instead of released so they now feel extra responsive.&lt;br /&gt;
* Chunks have been palleted.&lt;br /&gt;
** Infinite different types of blocks are now possible and numeric Block IDs has been removed.&lt;br /&gt;
** The game should be less likely to crash due to being out of memory.&lt;br /&gt;
* Owned skin packs will now appear at the top of the Skin Picker.&lt;br /&gt;
* Purchased content will now auto-update, which can be toggled in Profile settings.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Marketplace]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Updated look for the Marketplace and Search functionality to easily find specific content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Realms]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Realms member lists can now be cleared from the Members screen.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Performance / Stability&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Many optimizations to chunk rendering and game performance&lt;br /&gt;
* Chunk generation is now prioritized first to the chunks closest to the player&lt;br /&gt;
* Fixed a crash that occurred on Android devices due to rendering issues&lt;br /&gt;
* Fixed a crash that occurred when creating multiple worlds of Relics of the Privateers&lt;br /&gt;
* Fixed a crash that occurred when uploading a screenshot to a Club and losing internet connection&lt;br /&gt;
* Fixed a crash that occurred when using CTRL+MMB on a signed, written book contained in an item frame&lt;br /&gt;
* Fixed a crash that occurred when quickly entering and leaving the marketplace&lt;br /&gt;
* Fixed a crash that occurred when the host leaves their world and another player is looking in a chest&lt;br /&gt;
* Fixed a crash that occurred when a double chest is split using pistons and items are placed or taken from the half that was not moved&lt;br /&gt;
* Fixed a crash that occurred when navigating menus using the D-pad and mouse simultaneously&lt;br /&gt;
* Fixed a crash that occurred due to an issue with Redstone Torches&lt;br /&gt;
* Fixed a crash that occurred when navigating the Store on low-end and mid-tier devices&lt;br /&gt;
* Fixed a crash that occurred when leaving The End&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The game is once again playable on Windows 10 Mobile when using an Xbox One controller&lt;br /&gt;
* Viewing the presence on a player profile will now be accurate when playing split-screen&lt;br /&gt;
* Custom skins with uppercase &amp;#039;.PNG&amp;#039; extensions are now recognized in Windows 10&lt;br /&gt;
* The achievement screen will now show the most recent status without having to close and reopen the game&lt;br /&gt;
* Fixed local co-op not properly saving player progress&lt;br /&gt;
* Disabling &amp;quot;Visible to LAN Players&amp;quot; for one world no longer disables it for all worlds&lt;br /&gt;
* Imported worlds will no longer automatically launch on iOS&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Crops can once again be harvested continuously&lt;br /&gt;
* Crops will now pop out of the ground if the light level is 7 or lower&lt;br /&gt;
* Fixed Villager trade items not being replenished&lt;br /&gt;
* Fixed some Villager trades not granting XP&lt;br /&gt;
* Fixed spawn points not moving when obstructed by lava&lt;br /&gt;
* It is now possible to sleep when a Skeleton Horse is nearby&lt;br /&gt;
* Bows will now inflict the same amount of damage to players and mobs&lt;br /&gt;
* Eyes of Ender and &amp;#039;/locate&amp;#039; will now point to the right location of a Stronghold&lt;br /&gt;
* For Book &amp;amp; Quill, the &amp;quot;Sign and Close&amp;quot; button is no longer active if a name has not been entered&lt;br /&gt;
* Double ferns now appear in Mega Taigas&lt;br /&gt;
* Protection enchantment no longer makes players immune to fire damage&lt;br /&gt;
* Activating sneak in one world and quitting no longer causes the player to spawn sneaking in in every other world&lt;br /&gt;
* Pressing Open Chat together with Place Block on controller no longer causes Place Block action to repeat&lt;br /&gt;
* Fixed fire spreading from covered lava&lt;br /&gt;
* Fixed Pick Block replacing currently selected hotbar slot, even if other slots were empty&lt;br /&gt;
* Exploding Creepers and Beds in the Nether can no longer ignite TNT in worlds that have &amp;#039;TNT Explodes&amp;#039; turned off&lt;br /&gt;
* The second player in split-screen can no longer die if their personal game mode is set to Creative&lt;br /&gt;
* Experience can now be earned from cooking Porkchops in a Furnace&lt;br /&gt;
* Players are no longer set on fire when walking on non-full blocks placed next to a lava source&lt;br /&gt;
* Fixed player faces on maps so they no longer turn into arrows when they move too far from other players but will turn into arrows when close to other players&lt;br /&gt;
* Fixed Creative flight speed being too slow until changing altitude after entering a world&lt;br /&gt;
* Falling on a Slime Block while sneaking now inflicts fall damage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed items losing durability when used on other players and the PvP game rule is disabled&lt;br /&gt;
* Enchanted Apples can once again be found in loot chests&lt;br /&gt;
* Name Tags can once again be found from Villager trading and fishing&lt;br /&gt;
* Diamonds will now appear in the loot chests of Jungle Temples and Strongholds&lt;br /&gt;
* Map items in converted Xbox One Edition worlds now have the proper alignment&lt;br /&gt;
* The starting maps for Old Worlds are now zoomed in to level 1/4&lt;br /&gt;
* Maps will no longer show a green marker only for the last map that was placed in an item frame&lt;br /&gt;
* Glass Bottles can now be filled from water sources in Creative mode&lt;br /&gt;
* Pickaxes now break Stone Buttons faster than hands&lt;br /&gt;
* Bows can no longer be used to mine while charging&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blocks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Extra blocks will no longer be placed when placing a block straight down&lt;br /&gt;
* Glass Panes now align to Stairs&lt;br /&gt;
* Increased the hitbox of Soul Sand&lt;br /&gt;
* Grass blocks will now turn into Dirt if Grass Path blocks are placed above them&lt;br /&gt;
* Vines can no longer be placed invisibly under leaf blocks&lt;br /&gt;
* Leaves no longer cut through blocks when growing trees using Bone Meal&lt;br /&gt;
* Anvils now drop as items when falling on Torches&lt;br /&gt;
* Stone Slabs and Cobblestone Walls now have the proper blast resistance&lt;br /&gt;
* Top Snow falling on a Top Snow Block no longer loses one layer&lt;br /&gt;
* Breaking Cobblestone that is being pushed by a Piston no longer drops an invalid &amp;#039;Update&amp;#039; block&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Redstone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Automated Chicken cookers using slabs will now function properly&lt;br /&gt;
* Fixed Redstone not powering horizontally adjacent blocks&lt;br /&gt;
* Hoppers and Droppers can now only put Music Discs inside Jukeboxes&lt;br /&gt;
* Minecart with Hopper and TNT will no longer shake on Activator Rails&lt;br /&gt;
* Renamed Shulker Boxes no longer lose their names when fired from a dispenser&lt;br /&gt;
* Daylight Sensors can no longer generate power in the Nether&lt;br /&gt;
* Undyed Shulker Boxes can no longer be placed inside other Shulker Boxes using Hoppers and Droppers&lt;br /&gt;
* Mobs in Minecarts no longer activate rails next to them as they try to walk&lt;br /&gt;
* Observers no longer visually cut Redstone Dust&lt;br /&gt;
* Rails will now take block power into account when attaching to other rails&lt;br /&gt;
* Dispensers, Droppers, and Redstone Lamps will now activate properly when Redstone Dust is placed on top of them&lt;br /&gt;
* Trapped Chests with slabs or stairs above no longer power Redstone Dust adjacent to the block below when the chest is open&lt;br /&gt;
* Glazed Terracotta can no longer be pulled using Slime Blocks and Sticky Pistons&lt;br /&gt;
* Minecarts no longer get stuck when passing through blocks on diagonal rails&lt;br /&gt;
* Armor can now be equipped to an Armor Stand using a Dispenser&lt;br /&gt;
* The power output of Redstone Comparators is no longer lost after a world is converted from Xbox One Edition&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mobs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Baby Chickens no longer get stuck in the corners of fences&lt;br /&gt;
* Increased the spawn rate of Slimes&lt;br /&gt;
* Fixed mobs shaking while riding in Minecarts&lt;br /&gt;
* Horses can no longer be steered in deep water&lt;br /&gt;
* Llamas now form a caravan when following Llamas on a Lead instead of acting silly and running around in circles&lt;br /&gt;
* Llamas can now be healed by feeding them Hay Bales and Wheat&lt;br /&gt;
* Mobs no longer view closed doors as valid paths and shouldn&amp;#039;t get stuck when trying to walk through them&lt;br /&gt;
* Mobs can no longer spawn on carpet&lt;br /&gt;
* Mobs will once again spawn when the player is below a height of 30 blocks&lt;br /&gt;
* Mobs will once again not spawn on transparent blocks like Glass and Fences&lt;br /&gt;
* Rabbits will now follow players that are holding carrots and flowers in Survival mode&lt;br /&gt;
* Elder Guardian and Zombie Villager spawn eggs can now be obtained with Pick Block in Creative mode&lt;br /&gt;
* Smaller mobs can no longer trample farmland and crops&lt;br /&gt;
* Fixed medium Slimes not dealing damage to players&lt;br /&gt;
* Endermites will no longer suffocate when riding in Minecarts and Boats that are not on rails or in the water&lt;br /&gt;
* Fixed Villager behavior when it&amp;#039;s raining so they now disperse to separate houses&lt;br /&gt;
* The Wither will now face the right direction when attacking&lt;br /&gt;
* Pigs being steered using Carrot on a Stick will no longer jump up slab staircases and simply walk up them&lt;br /&gt;
* Fixed flowers that disappeared after being generated with Bone Meal&lt;br /&gt;
* Mob spawners will now stop spawning when there are 6 or more mobs in the vicinity&lt;br /&gt;
* Zombies and Skeletons now burn during daytime in warm biomes when it&amp;#039;s raining in other biomes&lt;br /&gt;
* Fixed Witches not spawning inside Witch Huts&lt;br /&gt;
* Wolves will no longer run from Llamas if they are out of sight&lt;br /&gt;
* Increased the spawn rate of Ghasts in the Nether&lt;br /&gt;
* Increased the spawn rate of Ocelots&lt;br /&gt;
* Spiders no longer give up so easily when attacking&lt;br /&gt;
* Parrots will now properly dismount when the player it&amp;#039;s riding dies&lt;br /&gt;
* Parrots riding on players&amp;#039; shoulders will no longer hinder block placement while sneaking&lt;br /&gt;
* Parrots will no longer leave player shoulders when boarding a Boat&lt;br /&gt;
* Villagers will now breed on converted Xbox One worlds&lt;br /&gt;
* Overworld mobs will no longer spawn in the Nether on converted Xbox One worlds&lt;br /&gt;
* Iron Golems will no longer turn hostile toward the player that spawned them&lt;br /&gt;
* Iron Golems no longer spawn when Mob Spawning is disabled&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crafting&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Enchanted Apples can no longer be crafted (Golden Apples are still craftable)&lt;br /&gt;
* Various improvements to selecting items on the Recipe Book with touch screens when using Classic UI&lt;br /&gt;
* Crafting items that used ingredients in the hotbar no longer causes the hotbar to get shuffled when using a controller&lt;br /&gt;
* Mossy Stone Bricks can no longer be crafted from themselves and no longer results in loss of blocks&lt;br /&gt;
* Fixed Mojang logo banners not being craftable on converted Xbox One worlds&lt;br /&gt;
* Bucket, Water Bucket, Lava Bucket, and Milk have been moved to the &amp;#039;Items&amp;#039; inventory tab&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exploits&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Players can no longer attack others with bows when Friendly Fire is disabled&lt;br /&gt;
* Minecart with Hopper can no longer duplicate items&lt;br /&gt;
* Items can no longer be duplicated using Item Frames and Hoppers&lt;br /&gt;
* Any item held by a player that is killed by Thorns armor will no longer be duplicated&lt;br /&gt;
* Rails can no longer be duplicated when pulled by two pistons simultaneously&lt;br /&gt;
* Breaking a Cauldron, Furnace, Banner, Beacon, Jukebox, or Daylight Sensor with Silk Touch no longer drops two of each item&lt;br /&gt;
* Breaking an Ender Chest with Silk Touch will no longer drop Obsidian&lt;br /&gt;
* Switching between bows while aiming will no longer transfer item durability&lt;br /&gt;
* Players can no longer attack through walls in third-person perspective&lt;br /&gt;
* Killing an animal attached to a Fence with a Lead no longer duplicates the Lead&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Realms&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Permissions are no longer reset to default when a player re-enters a Realm&lt;br /&gt;
* Operator status will now properly reflect in the in-game Player Permissions screen&lt;br /&gt;
* Fixed a soft lock that occurred when attempting to replace a world and the connection was lost&lt;br /&gt;
* Fixed an issue that sometimes prevented Realms from being renewed&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Graphical&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The line is now properly connected to the Fishing Rod and floater&lt;br /&gt;
* Rain is now visible through glass&lt;br /&gt;
* Sugar Cane now has proper biome coloring&lt;br /&gt;
* Beacons will now shine through lava&lt;br /&gt;
* Maps are no longer cut off when being held on vertical split-screen&lt;br /&gt;
* Jungle Leaves now have transparency when held in-hand&lt;br /&gt;
* Slimes now emit slime particles when jumping&lt;br /&gt;
* Fixed a missing piece of the Hopper texture&lt;br /&gt;
* Flickering no longer occurs when looking through leaves that are next to snow&lt;br /&gt;
* Split-screen players will no longer share parts of the sky box backgrounds when they are in separate dimensions&lt;br /&gt;
* Block breaking animation no longer goes out of sync when jumping or changing tools&lt;br /&gt;
* Fixed the jumping animation for Spiders&lt;br /&gt;
* Fixed shadow issues with Chorus Flowers when Smooth Lighting is disabled&lt;br /&gt;
* Fire, Cobwebs, and Leaves can no longer be seen through blocks at certain distances&lt;br /&gt;
* Jumping on a Horse, Donkey, or Mule while pushing against a wall with items attached to it no longer causes black blocks to appear around the wall&lt;br /&gt;
* Fixed the Wither textures during spawning and death animations&lt;br /&gt;
* Fixed the Axe not being attached to Vindicator&amp;#039;s hand when attacking&lt;br /&gt;
* Pistons and beds no longer have large visual outlines for a split second when being placed&lt;br /&gt;
* Fixed being able to see through lava when Blindness effect is used&lt;br /&gt;
* End Crystal beam is now centered at the Crystal and not at the fire base&lt;br /&gt;
* End Crystal items now have the enchantment effect&lt;br /&gt;
* Zombie Villagers now produce red particles while being cured&lt;br /&gt;
* The Dragon Head will no longer flicker when using Norse Mythology textures&lt;br /&gt;
* Resource Packs will now affect the look of the gamepad cursor&lt;br /&gt;
* The moon will no longer graphically stutter when Do Daylight Cycle is disabled&lt;br /&gt;
* TNT ignited by Redstone now shows the hopping animation&lt;br /&gt;
* Items held by Zombie Villagers are now in the right position&lt;br /&gt;
* Undyed Shulker Boxes no longer flash when being placed&lt;br /&gt;
* Particles left after Dragon’s Breath attack and Lingering potions no longer leave visual artifacts&lt;br /&gt;
* Smooth lighting will now be changed immediately after toggling in Settings&lt;br /&gt;
* Fixed floating items that appeared after a player died and remained until they respawned when Keep Inventory was enabled&lt;br /&gt;
* Chests are now placed in Item Frames with the proper rotation&lt;br /&gt;
* Rain, smoke particles, and shadows are no longer visible through lava&lt;br /&gt;
* Fixed a rare issue where rain and snow would fall through roofs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Audio&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed the sound effect not playing when equipping armor from the hotbar&lt;br /&gt;
* Fixed missing sound when moving through End Gateways&lt;br /&gt;
* The proper sound effects will now play when using Ender Chests, Brewing Stands, Armor Stands, Furnaces&lt;br /&gt;
* Thrown entities no longer play footstep sounds&lt;br /&gt;
* Sound will no longer continue to play on the disconnect screen&lt;br /&gt;
* Minecarts will no longer make walking sounds after being pushed off and back on to rails&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;User Interface&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Text can now be properly copied and pasted in text fields when using a keyboard&lt;br /&gt;
* Fixed signs with formatting (§) not being able to create new lines&lt;br /&gt;
* Fixed a rare issue when pressing the A key on the virtual keyboard would delete all other text&lt;br /&gt;
* Reassigning the &amp;#039;Toggle Perspective&amp;#039; key no longer changes perspective while typing in chat&lt;br /&gt;
* Fixed world names not being editable if they contained over 24 characters&lt;br /&gt;
* Non-functional split-screen options are no longer visible in Settings for VR and mobile devices&lt;br /&gt;
* The oxygen bar is no longer misplaced when getting out of a boat and diving underwater&lt;br /&gt;
* Several improvements to navigating menus while using a controller&lt;br /&gt;
* After cancelling the &amp;quot;Checking Download&amp;quot; prompt, players are now taken back to the World Settings screen&lt;br /&gt;
* World save size is now properly reported immediately after saving and exiting&lt;br /&gt;
* The number of worlds on the Worlds tab is no longer overlapped by the world icon&lt;br /&gt;
* Fixed an issue that caused players to get stuck after posting a screenshot to a Club&lt;br /&gt;
* Changing Screen Safe Area size and GUI scale will now set the proper positions for the hotbar, health, hunger, and paper doll&lt;br /&gt;
* Deleting a world with a colored name no longer has extra colored text in the confirmation prompt&lt;br /&gt;
* The player model no longer appears in from the &amp;#039;Choose New Skin&amp;#039; button&lt;br /&gt;
* Fixed an unhelpful error message when attempting to create a Realm and the &amp;quot;You can create and join clubs&amp;quot; permission is blocked&lt;br /&gt;
* Pressing the screen is no longer offset slightly to the left on Windows 10 Mobile&lt;br /&gt;
* Disabling Controller Hints will now turn off hints on in-game menus&lt;br /&gt;
* Fixed the Creative hotbar not always clearing when X is pressed on the controller&lt;br /&gt;
* When editing a page in Book &amp;amp; Quill, pressing B on the controller will now quit page edit mode instead of the whole book screen&lt;br /&gt;
* Items can once again be dropped by moving them into the gray space of the Creative inventory screen&lt;br /&gt;
* Fixed the gamepad cursor snapping incorrectly when highlighting the off-hand slot and clicking the Left Thumbstick&lt;br /&gt;
* Fixed not being able to snap the gamepad cursor between the Furnace fuel slot and output slot&lt;br /&gt;
* Expandable inventory groups in Pocket UI are now titled properly&lt;br /&gt;
* Shift-clicking items into a Donkey&amp;#039;s full chest will no longer cause the items to disappear&lt;br /&gt;
* Fixed incorrect items appearing in Creative inventory searches&lt;br /&gt;
* Shulker Box inventory tooltips are now properly translated to other languages&lt;br /&gt;
* A loading screen will now appear when applying Global Resources&lt;br /&gt;
* Fixed chat messages not appearing after signing in to Xbox Live in-game from the Achievements screen&lt;br /&gt;
* The Jukebox now has a controller tooltip for block use&lt;br /&gt;
* Fixed a delay in the &amp;#039;Boost&amp;#039; button appearing when mounting a Pig with Carrot on a Stick in hand&lt;br /&gt;
* Fixed lowered frame rate when unfocusing from the Book &amp;amp; Quill&lt;br /&gt;
* HUD opacity now affects Banners mob heads in the hotbar&lt;br /&gt;
* Fixed delays when typing in chat and other text fields&lt;br /&gt;
* Fixed screen ratio and portions of the HUD being blocked when playing on iPhone X&lt;br /&gt;
* Sea Lanterns now appear in the proper category when searching the inventory&lt;br /&gt;
* Fixed double notifications appearing when importing a world&lt;br /&gt;
* A warning now appears instructing players not to close the game when exporting a world&lt;br /&gt;
* Fixed some worlds not appearing on the Available Templates list when not downloaded&lt;br /&gt;
* Navigating left or right on the Available Templates list will no longer move focus to the top of the list&lt;br /&gt;
* Several translation fixes for Español (Mexico)&lt;br /&gt;
* Store descriptions can now be scrolled on mobile devices&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Commands&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Cloned Banners no longer appear as blank black Banners&lt;br /&gt;
* The &amp;quot;Facing&amp;quot; component of &amp;#039;/teleport&amp;#039; is no longer executed before teleporting a player&lt;br /&gt;
* Redstone Dust can no longer be placed in air, or blocks not suited for it, using commands&lt;br /&gt;
* Players can now be killed using &amp;#039;/kill&amp;#039; when they have a resistance effect of 4 or higher&lt;br /&gt;
* Fixed repeating damage sound and animation when using &amp;#039;/effect&amp;#039; to get health and simultaneously taking damage&lt;br /&gt;
* The screen will no longer shake when standing on Magma blocks after applying Regeneration effect of 255 or more&lt;br /&gt;
* Banners placed with &amp;#039;/fill&amp;#039; command are no longer random colors on Realms&lt;br /&gt;
* Teleporting entities to or from a ticking area no longer fail to render or be interacted with&lt;br /&gt;
* Players will no longer receive an Unknown Map when using ‘/replaceitem’ command to place a map in the off-hand slot&lt;br /&gt;
* Items will now be received immediately and correctly when using &amp;#039;/give&amp;#039; command with a Chain Command Block&lt;br /&gt;
* Fixed &amp;#039;End_gateway&amp;#039; and &amp;#039;End_portal&amp;#039; having placeholder images when auto-completing commands&lt;br /&gt;
* Teleporting a horse while it&amp;#039;s being ridden now works as intended&lt;br /&gt;
* Buttons cloned in a &amp;quot;pressed&amp;quot; state no longer remain pressed forever&lt;br /&gt;
* Repeatedly teleporting TNT vertically will no longer separate the visual block from its explosive location&lt;br /&gt;
* Ocelots no longer spawn in groups when spawned using commands&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{slicedlime|yMoRInOZukY}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Bedrock Edition versions|1.x}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Bedrock Edition 1.2.13]]&lt;br /&gt;
[[Minecraft:es:Bedrock Edition 1.2.13]]&lt;br /&gt;
[[Minecraft:fr:Édition Bedrock 1.2.13]]&lt;br /&gt;
[[Minecraft:ja:Bedrock Edition 1.2.13]]&lt;br /&gt;
[[Minecraft:pt:Edição Bedrock 1.2.13]]&lt;br /&gt;
[[Minecraft:ru:1.2.13 (Bedrock Edition)]]&lt;br /&gt;
[[Minecraft:zh:基岩版1.2.13]]&lt;/div&gt;</summary>
		<author><name>~2026-WolfFishSalmon1784</name></author>
	</entry>
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