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	<title>Minecraft:Bedrock Edition Preview 1.18.30.33 - Revision history</title>
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	<updated>2026-04-09T09:25:57Z</updated>
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		<title>imported&gt;LauraFii at 22:32, 7 February 2026</title>
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		<updated>2026-02-07T22:32:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
|edition=Bedrock&lt;br /&gt;
|image=Bedrock 1.18.30.32 PatchNotes.jpg&lt;br /&gt;
|image2=Bedrock 1.18.30.32.png&lt;br /&gt;
|image3=Bedrock 1.18.30.33.png&lt;br /&gt;
|type=Preview&lt;br /&gt;
|internal=;Beta&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Windows&amp;#039;&amp;#039;&amp;#039;: 1.18.3032.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Xbox One&amp;#039;&amp;#039;&amp;#039;: 1.18.3032.70&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;: 1.18.30.32&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Preview&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Windows&amp;#039;&amp;#039;&amp;#039;: 1.18.3033.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Xbox One&amp;#039;&amp;#039;&amp;#039;: 1.18.3033.70&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;iOS, iPadOS&amp;#039;&amp;#039;&amp;#039;: 1.18.30.33&amp;lt;br&amp;gt;&lt;br /&gt;
|parent=1.18.30&lt;br /&gt;
|date=&amp;#039;&amp;#039;&amp;#039;Windows, Android, iOS, iPadOS, Xbox&amp;#039;&amp;#039;&amp;#039;: March 31, 2022&lt;br /&gt;
|prevparent=1.18.12&lt;br /&gt;
|prev=Preview 1.18.30.31&lt;br /&gt;
|next=&lt;br /&gt;
|nextparent=1.18.31&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beta 1.18.30.32&amp;#039;&amp;#039;&amp;#039; (Windows, Android, Xbox) or &amp;#039;&amp;#039;&amp;#039;Preview 1.18.30.33&amp;#039;&amp;#039;&amp;#039; (Windows, iOS, iPadOS, Xbox) is the eleventh and final beta/&amp;#039;&amp;#039;Preview&amp;#039;&amp;#039; version for [[Minecraft:Bedrock Edition 1.18.30]], released on March 31, 2022,&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5180025690893|title=Minecraft Beta &amp;amp; Preview - 1.18.30.32/33|website=Minecraft Feedback|date=March 31, 2022}}&amp;lt;/ref&amp;gt; which adds [[Minecraft:ancient city|ancient cities]], [[Minecraft:reinforced deepslate]] and the [[Minecraft:warden]] behind [[Minecraft:experimental gameplay]], and fixes bugs.&lt;br /&gt;
&lt;br /&gt;
== Experimental ==&lt;br /&gt;
These additions are accessible by enabling the &amp;quot;Wild Update&amp;quot; experimental toggle.&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
==== Blocks ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Reinforced deepslate]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A new block only found in [[Minecraft:ancient cities]].&lt;br /&gt;
* It is unobtainable in [[Minecraft:Survival]] mode.&lt;br /&gt;
* Has some unknown &amp;quot;interesting&amp;quot; purpose.&lt;br /&gt;
* Currently can only be broken by mining, although after a very long time, and is immune to explosions, withers, and ender dragons.&lt;br /&gt;
* Unlike other blast resistant blocks, it can be moved by pistons.&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;[https://twitter.com/kingbdogz/status/1494693171288236035 This was confirmed to be unintentional]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Items ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Spawn egg]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added warden spawn egg.&lt;br /&gt;
&lt;br /&gt;
==== Mobs ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Warden]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The first fully blind mob (bats have basic eyesight, both in-game and in the real world).&lt;br /&gt;
** Because of this, it stumbles as it walks.&lt;br /&gt;
** Has a sense of smell. It can detect and pathfind toward the general location of a player or mob through a &amp;quot;smelling&amp;quot; action.&lt;br /&gt;
*** Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.&lt;br /&gt;
** Has a sense of vibration. When sensing movement, it pathfinds toward the source of the movement.&lt;br /&gt;
*** It follows and attacks players, mobs, and other entities that make vibrations.&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;The Warden does not attack non-mob entities but it does follow the vibrations that they make.&amp;lt;/ref&amp;gt;&lt;br /&gt;
**** It does not attack other wardens.&lt;br /&gt;
*** When it detects a vibration, the growths on its head rattle and light up, similar to the [[Minecraft:sculk sensor]].&lt;br /&gt;
**** Seems to follow the same rules as the [[Minecraft:sculk sensor]] when detecting vibrations.&lt;br /&gt;
**** If any projectile (e.g. [[Minecraft:egg]], [[Minecraft:snowball]], [[Minecraft:arrow]]) lands near it, the warden inspects the location where the projectile landed, due to the projectile creating significant vibrations. This feature can be used in order to cause a distraction.&lt;br /&gt;
*** Does not detect players that are sneaking.&lt;br /&gt;
** Can detect players or mobs that have the [[Minecraft:Invisibility]] effect.&lt;br /&gt;
* Becomes more suspicious of a player or mob as it detects its location more through vibrations and/or smelling. When it suspects the target enough, it identifies its exact location, which aggravates it, causing it to pathfind toward the target to attack regardless of outside distractions.&lt;br /&gt;
* Spawns in the deep dark biome, specifically when a player activates sculk shriekers three times.&lt;br /&gt;
** It is the only mob that spawns in the deep dark biome.&lt;br /&gt;
* &amp;quot;Emerges&amp;quot; from the ground when spawned by [[Minecraft:sculk shrieker]]s.&lt;br /&gt;
** Digs back into the ground when it doesn&amp;#039;t sense any vibration after 60 seconds.&lt;br /&gt;
*** Like how [[Minecraft:name tags]] prevent despawning, name tags can also prevent wardens from being able to burrow back to the ground.&lt;br /&gt;
*** Wardens will not dig back when they&amp;#039;re in water.&lt;br /&gt;
* A mob designed to be extremely difficult, intended to be avoided and fled from.&lt;br /&gt;
** Has {{hp|500}} health points and does {{hp|30}} damage on Normal difficulty, bringing players wearing full [[Minecraft:netherite armor]] from full health to {{hp|7}} health points. Wardens also disable shields when they hit the players with their fists, and are at least as fast as a walking player.&lt;br /&gt;
* Warden&amp;#039;s chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect.&lt;br /&gt;
** The core creates a low throbbing or &amp;quot;heartbeat&amp;quot; sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob.&lt;br /&gt;
* Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the [[Minecraft:iron golem]] and [[Minecraft:enderman]] in height and width (the same).&lt;br /&gt;
** Wardens have long melee reach, being able to hit the player when on top of a four-block pillar, thus making it capable of countering certain cheese tactics, such as pillaring.&lt;br /&gt;
* Is immune to [[Minecraft:lava]] and can float up lava columns very fast.&lt;br /&gt;
&lt;br /&gt;
==== World generation ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Ancient city]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* New structure that generates within the deep dark biome.&lt;br /&gt;
* Includes all of the deep dark features within it.&lt;br /&gt;
* Made of deepslate and its variants, basalt blocks and its variants, planks, and wool.&lt;br /&gt;
* Contains soul sand, soul fire and soul lanterns.&lt;br /&gt;
* Contains candles and skeleton skulls.&lt;br /&gt;
* Contains chests with unique loot.&lt;br /&gt;
** The loot is intended to be items that cannot be found anywhere else in the world, and that provide unique abilities and mechanics to players that weren&amp;#039;t possible before and are not attainable by other methods.&lt;br /&gt;
* Contains mysterious frames made of reinforced deepslate.&lt;br /&gt;
* Has different levels and open spaces.&lt;br /&gt;
* Extremely large in terms of size, tends to spawn between y=0 and y=-64.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed a crash that could occur when getting hit by a [[Minecraft:falling block]] while wearing a helmet ({{bug|MCPE-153321}}).&lt;br /&gt;
* Fixed entities disappearing when importing worlds converted from [[Minecraft:Legacy Console Edition]].&lt;br /&gt;
* Mobs with knockback resistance (e.g. ravager or zoglin) now receive less knockback when hit by an iron golem.&lt;br /&gt;
* Fixed end city feature generation in [[Minecraft:the End]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;User Interface&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed issue where info and buttons did not appear for downloaded skin packs ({{bug|MCPE-152216}}).&lt;br /&gt;
* Fixed being unable to exit the emote wheel screen when using touch controls.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Bedrock Edition versions|1.1x}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bedrock Edition 1.18.30 betas]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Bedrock Edition beta 1.18.30.32]]&lt;br /&gt;
[[Minecraft:es:Bedrock Edition Preview 1.18.30.33]]&lt;br /&gt;
[[Minecraft:ja:Bedrock Edition Preview 1.18.30.33]]&lt;br /&gt;
[[Minecraft:pt:Edição Bedrock Preview 1.18.30.33]]&lt;br /&gt;
[[Minecraft:th:รุ่น Bedrock Preview 1.18.30.33]]&lt;br /&gt;
[[Minecraft:zh:基岩版1.18.30.32]]&lt;/div&gt;</summary>
		<author><name>imported&gt;LauraFii</name></author>
	</entry>
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