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	<title>Minecraft:Bedrock Edition Preview 1.20.0.20 - Revision history</title>
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		<title>imported&gt;Am3tcy at 02:09, 17 January 2026</title>
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		<updated>2026-01-17T02:09:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
| image =  Bedrock 1.20.0.20 PatchNotes.jpg&lt;br /&gt;
| image2 = Bedrock 1.20.0.20.png&lt;br /&gt;
| edition = bedrock&lt;br /&gt;
| type = Preview&lt;br /&gt;
| server = 1.20.0.20&lt;br /&gt;
| build = 15000172&lt;br /&gt;
| editorver = 0.3.3&lt;br /&gt;
| versioncode = &amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
952000020 (armeabi-v7a, 33)&amp;lt;br&amp;gt;&lt;br /&gt;
962000020 (x86, 33)&amp;lt;br&amp;gt;&lt;br /&gt;
972000020 (arm64-v8a, 33)&amp;lt;br&amp;gt;&lt;br /&gt;
982000020 (x86_64, 33)&amp;lt;br&amp;gt;&lt;br /&gt;
| date = &amp;#039;&amp;#039;&amp;#039;Windows, Android, iOS, iPadOS, Xbox&amp;#039;&amp;#039;&amp;#039; - April 12, 2023&lt;br /&gt;
| internal = &amp;#039;&amp;#039;&amp;#039;Windows, Xbox&amp;#039;&amp;#039;&amp;#039;: 1.20.20.0&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Android, iOS, iPadOS&amp;#039;&amp;#039;&amp;#039;: 1.20.0.20&lt;br /&gt;
| serverdl = &amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[https://minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.20.0.20.zip Windows]&amp;lt;br&amp;gt;[https://minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.20.0.20.zip Linux]&lt;br /&gt;
| parent = 1.20.0&lt;br /&gt;
| prevparent = 1.19.83&lt;br /&gt;
| prev = &lt;br /&gt;
| next = Preview 1.20.0.21&lt;br /&gt;
| nextparent = 1.20.1&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beta 1.20.0.20&amp;#039;&amp;#039;&amp;#039; (Android) or &amp;#039;&amp;#039;&amp;#039;Preview 1.20.0.20&amp;#039;&amp;#039;&amp;#039; (Windows, iOS, iPadOS, Xbox) is the first beta/&amp;#039;&amp;#039;Preview&amp;#039;&amp;#039; version for [[Minecraft:Bedrock Edition 1.20.0]], released on April 12, 2023,&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/14770046776205|title=Minecraft Beta &amp;amp; Preview - 1.20.0.20|website=Minecraft Feedback|date=April 12, 2023}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Mcnet|minecraft-preview-1-20-0-20|Minecraft Preview 1.20.0.20|April 12, 2023|Jay Wells}}&amp;lt;/ref&amp;gt; which adds [[Minecraft:pitcher plant]]s, [[Minecraft:sniffer egg]]s, brought more parity from {{JE}}, and fixes bugs.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Pitcher Plant JE1 BE1.png|32px]] [[Minecraft:Pitcher Plant]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A type of [[Minecraft:plant]] which grows from the [[Minecraft:pitcher pod]] after 4 stages (5 stages in total).&lt;br /&gt;
* Can be obtained by breaking a fully grown pitcher crop.&lt;br /&gt;
* Can be crafted into a [[Minecraft:cyan dye]].&lt;br /&gt;
* Cannot be placed in a [[Minecraft:flower pot]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Animate|Sniffer Egg JE1 BE1.png; Sniffer Egg Slightly Cracked JE1 BE1.png; Sniffer Egg Very Cracked JE1 BE1.png|32px}} [[Minecraft:Sniffer Egg]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The sniffer egg can be found in the [[Minecraft:suspicious sand]] [[Minecraft:loot table]] found at warm [[Minecraft:ocean ruins]].&lt;br /&gt;
* The sniffer egg is dropped when two sniffers breed.&lt;br /&gt;
* The sniffer egg hatches into a snifflet.&lt;br /&gt;
** When placed above a [[Minecraft:moss block]], it will hatch after approximately 10 minutes.&lt;br /&gt;
** On all other [[Minecraft:block]]s, it will hatch in approximately 20 minutes.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Pitcher Pod JE1 BE1.png|32px]] [[Minecraft:Pitcher Pod]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can be planted on farmland and grows into a pitcher plant.&lt;br /&gt;
* Can only be obtained if a sniffer digs up a pitcher pod.&lt;br /&gt;
* Drops pitcher plant when fully grown, otherwise drops itself.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Carpet]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The different [[Minecraft:block states]] for the &amp;lt;code&amp;gt;carpet&amp;lt;/code&amp;gt; ID have now been split up into their own IDs.&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Minecraft:Bedrock Edition data values|Old ID]]&lt;br /&gt;
! [[Minecraft:Bedrock Edition data values|New ID]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; | {{BlockSprite|carpets}} &amp;lt;code&amp;gt;carpet&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{BlockSprite|white-carpet}} &amp;lt;code&amp;gt;white_carpet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|orange-carpet}} &amp;lt;code&amp;gt;orange_carpet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|magenta-carpet}} &amp;lt;code&amp;gt;magenta_carpet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|light-blue-carpet}} &amp;lt;code&amp;gt;light_blue_carpet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|yellow-carpet}} &amp;lt;code&amp;gt;yellow_carpet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|lime-carpet}} &amp;lt;code&amp;gt;lime_carpet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|pink-carpet}} &amp;lt;code&amp;gt;pink_carpet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|gray-carpet}} &amp;lt;code&amp;gt;gray_carpet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|light-gray-carpet}} &amp;lt;code&amp;gt;light_gray_carpet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|cyan-carpet}} &amp;lt;code&amp;gt;cyan_carpet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|purple-carpet}} &amp;lt;code&amp;gt;purple_carpet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|blue-carpet}} &amp;lt;code&amp;gt;blue_carpet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|brown-carpet}} &amp;lt;code&amp;gt;brown_carpet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|green-carpet}} &amp;lt;code&amp;gt;green_carpet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|red-carpet}} &amp;lt;code&amp;gt;red_carpet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|black-carpet}} &amp;lt;code&amp;gt;black_carpet&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Coral]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The different [[Minecraft:block states]] for the &amp;lt;code&amp;gt;coral&amp;lt;/code&amp;gt; ID have now been split up into their own IDs.&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Minecraft:Bedrock Edition data values|Old ID]]&lt;br /&gt;
! [[Minecraft:Bedrock Edition data values|New ID]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; | {{BlockSprite|all-coral}} &amp;lt;code&amp;gt;coral&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{BlockSprite|tube-coral}} &amp;lt;code&amp;gt;tube_coral&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|brain-coral}} &amp;lt;code&amp;gt;brain_coral&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|bubble-coral}} &amp;lt;code&amp;gt;bubble_coral&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|fire-coral}} &amp;lt;code&amp;gt;fire_coral&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|horn-coral}} &amp;lt;code&amp;gt;horn_coral&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|dead-tube-coral}} &amp;lt;code&amp;gt;dead_tube_coral&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|dead-brain-coral}} &amp;lt;code&amp;gt;dead_brain_coral&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|dead-bubble-coral}} &amp;lt;code&amp;gt;dead_bubble_coral&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|dead-fire-coral}} &amp;lt;code&amp;gt;dead_fire_coral&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|dead-horn-coral}} &amp;lt;code&amp;gt;dead_horn_coral&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Torchflower]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now available without the &amp;quot;Sniffer&amp;quot; experimental toggle.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;UI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Changed the overlay color on the new death screen in full VR.&lt;br /&gt;
*Added a new camera effect on the new death screen.&lt;br /&gt;
*Doubled the resolution of the world thumbnails.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Experiments]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Removed the &amp;quot;Sniffer&amp;quot; experimental toggle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Settings]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Screen reader now describes function of &amp;quot;delete world&amp;quot; button in storage menu.&lt;br /&gt;
* Tweaked the contrast of the text inside of header for list of worlds in storage settings menu.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Splash]]es&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the &amp;quot;Enter the Render Dragon!&amp;quot; splash text.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Shield]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now be combined with [[Minecraft:banner]] on crafting grid to apply patterns on it.&lt;br /&gt;
** The banner is consumed on use.&lt;br /&gt;
** A Shield can be combined with a banner only if no pattern was previously applied.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sniffer]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now available without the &amp;quot;Sniffer&amp;quot; experimental toggle.&lt;br /&gt;
* Now spawns an [[Minecraft:sniffer egg]] when bred, instead of producing a snifflet.&lt;br /&gt;
* Now you can also find the [[Minecraft:pitcher pod]]s of the [[Minecraft:pitcher plant]].&lt;br /&gt;
&lt;br /&gt;
=== Technical ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:JSON]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Custom items using JSON formats 1.16.100 and formats past 1.17.0 can be loaded without the &amp;quot;Holiday Creator Features&amp;quot; toggle if there are no holiday components used.&lt;br /&gt;
* The {{cd|minecraft:friction}} component is no longer ignored when calculating ground friction.&lt;br /&gt;
* Items with the entity placer item component will now successfully create the actor on air blocks if the {{cd|dispense_on}} field is empty.&lt;br /&gt;
* Items with the entity placer item component can now be used on a [[Minecraft:monster spawner]] to change the spawner&amp;#039;s actor spawn type. The item must have a format version of at least 1.19.80.&lt;br /&gt;
* Removed the non-functional {{cd|on_repaired}} parameter from the {{cd|minecraft:repairable}} item component.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Molang]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* There is now a limit on the amount of nested sub-expressions each molang expression can have.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Added {{cd|spawn_item_event}} event to {{cd|minecraft:spawn_entity}}. This event is called when an item is spawned.&lt;br /&gt;
*Added a progress handler when loading into a world that will wait up to a total of 15 seconds for the primary users appearance to load.&lt;br /&gt;
*Lowered the time it takes to start up and load into the start screen.&lt;br /&gt;
&lt;br /&gt;
== Experimental ==&lt;br /&gt;
These additions and changes are accessible by enabling the &amp;quot;Beta APIs&amp;quot;, and &amp;quot;Upcoming Creator Features&amp;quot; experimental toggles.&lt;br /&gt;
=== Additions ===&lt;br /&gt;
==== Technical ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Add-on]]s and script engine&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added experimental support for {{cd|BlockTraits}} in block JSON. {{cd|BlockTraits}} are a shortcut for creators to add vanilla [[Minecraft:block states]] and setter functions to data-driven blocks.&lt;br /&gt;
** Can parse {{cd|PlacementDirection}} (&amp;quot;{{cd|minecraft:placement_direction}}&amp;quot;) {{cd|BlockTrait}} (adds the &amp;quot;{{cd|minecraft:cardinal_direction}}&amp;quot; {{cd|BlockState}} and {{cd|onPlayerPlace}} setter function).&lt;br /&gt;
** Can access the {{cd|minecraft:cardinal_direction}} state on blocks that apply the {{cd|placement_direction}} trait in {{cd|block_property}} molang queries and {{cd|set_block_property}} event responses.&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
==== Technical ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scripting&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* System Events&lt;br /&gt;
** Further separation of events into distinct {{cd|before*}} and {{cd|after*}} handling, with some restrictions on the execution of state updates in a before event.&lt;br /&gt;
* Renamed Scripting Events&lt;br /&gt;
** Before Events renamed to {{cd|*BeforeEvent}} and event signals renamed to {{cd|*BeforeEventSignal}}.&lt;br /&gt;
*** Example: {{cd|BeforeItemUseEvent}} renamed to {{cd|ItemUseBeforeEvent}} and {{cd|BeforeItemUseEventSignal}} renamed to {{cd|ItemUseBeforeEventSignal}}.&lt;br /&gt;
** Other events renamed to {{cd|*AfterEvent}} and event signals renamed to {{cd|*AfterEventSignal}}.&lt;br /&gt;
*** Example: {{cd|WeatherChangedEvent}} renamed to {{cd|WeatherChangedAfterEvent}} and {{cd|WeatherChangedEventSignal}} renamed to {{cd|WeatherChangedAfterEventSignal}}.&lt;br /&gt;
** {{cd|chat}} event renamed to {{cd|chatSend}}.&lt;br /&gt;
** {{cd|events.beforeChat}} renamed to {{cd|world.events.beforeChatSend}}.&lt;br /&gt;
** {{cd|events.chat}} renamed to {{cd|world.events.chatSend}}.&lt;br /&gt;
** {{cd|BeforeChatEvent}} renamed to {{cd|ChatSendBeforeEvent}}.&lt;br /&gt;
** {{cd|BeforeChatEventSignal}} renamed to {{cd|ChatSendBeforeEventSignal}}.&lt;br /&gt;
** {{cd|ChatEvent}} renamed to {{cd|ChatSendAfterEvent}}.&lt;br /&gt;
** {{cd|ChatEventSignal}} renamed to {{cd|ChatSendAfterEventSignal}}.&lt;br /&gt;
** Fixed a bug where {{cd|resolve()}} would fail to resolve custom block properties.&lt;br /&gt;
** Renamed {{cd|scoreboard}} to {{cd|Entity.scoreboardIdentity}}.&lt;br /&gt;
** Item Events&lt;br /&gt;
*** The {{cd|ItemStartUseOnEvent}} now only fires for the first block that is interacted with when performing a build action.&lt;br /&gt;
*** The {{cd|ItemUseOnEvent}} now only fires if the item is successfully used on a block.&lt;br /&gt;
*** {{cd|ItemUseOnEvent}} property {{cd|blockLocation: Vec3}} has been changed to {{cd|block: Block}}.&lt;br /&gt;
*** {{cd|ItemStartUseOnEvent}} property {{cd|blockLocation: Vec3}} has been changed to {{cd|block: Block}}.&lt;br /&gt;
*** {{cd|ItemStopUseOnEvent}} property {{cd|blockLocation: Vec3}} has been changed to {{cd|block: Block}}.&lt;br /&gt;
*** {{cd|ProjectileHitEvent}} property {{cd|faceLocation: Vec2}} has been changed to {{cd|faceLocation: Vec3}} - This position is relative to the bottom north-west corner of the block.&lt;br /&gt;
*** {{cd|ItemUseOnEvent}} property {{cd|faceLocation: Vec2}} has been changed to {{cd|faceLocation: Vec3}} - This position is relative to the bottom north-west corner of the block.&lt;br /&gt;
** Entity&lt;br /&gt;
*** Added interface {{cd|teleportOptions {dimension?: Dimension, rotation?: Vector2, keepVelocity?: boolean, facingLocation?: Vector3, checkForBlocks?: boolean}}}.&lt;br /&gt;
*** Added interface {{cd|Vector2 {x: number, y: number}}}.&lt;br /&gt;
*** Added function {{cd|tryTeleport(location: Vector3, teleportOptions?: teleportOptions) : boolean}} - Attempts to teleport the entity and returns false if the entity is unable to teleport safely (blocks surrounding teleport location or unloaded chunk).&lt;br /&gt;
*** Changed function teleport to {{cd|teleport(location: Vector3, teleportOptions?: teleportOptions) : void}} - Teleports an entity.&lt;br /&gt;
** Changed function {{cd|setRotation}} to {{cd|setRotation(rotation: Vector2) : void}} - Sets the entity&amp;#039;s rotation.&lt;br /&gt;
** Changed function {{cd|getRotation}} to {{cd|getRotation() : Vector2}} - Gets the entity&amp;#039;s rotation.&lt;br /&gt;
** Updated function {{cd|addTag(tag: string): boolean}} - The tag must be less than 256 characters.&lt;br /&gt;
** Updated method kill to return boolean instead of void. If return value is true, entity can be killed, otherwise false.&lt;br /&gt;
** Added interface {{cd|EntityApplyDamageOptions}}. Additional options about the source of damage to use as input in {{cd|applyDamage}}.&lt;br /&gt;
** Added interface {{cd|EntityApplyDamageByProjectileOptions}}. Additional options about the source of damage to use as input in {{cd|applyDamage}} in case of projectile damage.&lt;br /&gt;
*** Updated method {{cd|applyDamage}}. Renamed parameter source to options. Parameter type also changed from {{cd|EntityDamageSource}} to {{cd|EntityApplyDamageOptions | EntityApplyDamageByProjectileOptions}}.&lt;br /&gt;
** {{cd|SimulatedPlayer}}.&lt;br /&gt;
*** Changed function {{cd|getHeadRotation}} to {{cd|getHeadRotation() : Vector2}} - Gets the simulated players head rotation.&lt;br /&gt;
** {{cd|TitleDisplayOptions}} will now accept floating point values.&lt;br /&gt;
** Added new {{cd|WorldSoundOptions}} and {{cd|PlayerSoundOptions}} interface types for use with the {{cd|playSound}} and {{cd|player.playSound}} respectively.&lt;br /&gt;
*** {{cd|playSound}} now requires a location argument.&lt;br /&gt;
*** When calling {{cd|playMusic}} and {{cd|queueMusic}}, an error will now be thrown if &amp;#039;&amp;#039;volume&amp;#039;&amp;#039; is less than {{cd|0.0}}.&lt;br /&gt;
*** When calling {{cd|playMusic}} and {{cd|queueMusic}}, an error will now be thrown if &amp;#039;&amp;#039;fade&amp;#039;&amp;#039; is less than {{cd|0.0}}.&lt;br /&gt;
*** When calling {{cd|playSound}}, an error will now be thrown if &amp;#039;&amp;#039;pitch&amp;#039;&amp;#039; is less than {{cd|0.01}}.&lt;br /&gt;
*** When calling {{cd|playSound}}, an error will now be thrown if &amp;#039;&amp;#039;volume&amp;#039;&amp;#039; is less than {{cd|0.0}}.&lt;br /&gt;
*** When calling {{cd|playSound}}, an error will now be thrown if &amp;#039;&amp;#039;pitch&amp;#039;&amp;#039; is less than {{cd|0.01}}.&lt;br /&gt;
*** When calling {{cd|playSound}}, an error will now be thrown if &amp;#039;&amp;#039;volume&amp;#039;&amp;#039; is less than {{cd|0.0}}.&lt;br /&gt;
** Removed {{cd|dye_powder}} item component.&lt;br /&gt;
** Entity objects now persist across dimension changes and chunk reloading. This means that if you have a reference to an invalid entity, it will become usable once the entity has been transferred or reloaded. You can check whether an entity is loaded or unloaded by reading its {{cd|lifetimeState}} property.&lt;br /&gt;
** Added {{cd|read-only}} property {{cd|lifetimeState}} - Returns the lifetime state of the entity. Valid values include &amp;#039;&amp;#039;loaded&amp;#039;&amp;#039; and &amp;#039;&amp;#039;unloaded&amp;#039;&amp;#039;.&lt;br /&gt;
** {{cd|ItemDefinitionTriggeredEvent}}&lt;br /&gt;
*** Renamed property item to {{cd|itemStack}}.&lt;br /&gt;
** {{cd|ItemStartUseOnEvent}}&lt;br /&gt;
*** Renamed property item to {{cd|itemStack}}.&lt;br /&gt;
*** Replaced function {{cd|getBlockLocation}} with {{cd|read-only}} property {{cd|blockLocation: Vector3}}.&lt;br /&gt;
*** Removed function {{cd|getBuildBlockLocation}}.&lt;br /&gt;
** {{cd|ItemStopUseOnEvent}}&lt;br /&gt;
*** Renamed property item to {{cd|itemStack}}.&lt;br /&gt;
*** Replaced function {{cd|getBlockLocation}} with {{cd|read-only}} property {{cd|blockLocation: Vector3}}.&lt;br /&gt;
** {{cd|ItemUseEvent}}&lt;br /&gt;
*** Renamed property item to {{cd|itemStack}}.&lt;br /&gt;
** {{cd|BlockHitInformation}}&lt;br /&gt;
*** Replaced properties {{cd|faceLocationX}} and {{cd|faceLocation}} with {{cd|read-only}} property {{cd|faceLocation: Vector2}}.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|project=MCPE|fixedin=1.20.0.20 Preview&lt;br /&gt;
|;old&lt;br /&gt;
|19700|Wrong Elytra Texture in Item Frame and Hand&lt;br /&gt;
|35202|Fireball is not correctly positioned when shot by ghast&lt;br /&gt;
|39974|{{cd|lava_cauldron}} can be placed via commands&lt;br /&gt;
|64745|Iron bars and glass panes do not connect with any kind of pistons&lt;br /&gt;
|118898|Moon Lighting Originates From The Opposite Angle Relative To The Moon At Night Underwater&lt;br /&gt;
|125931|Dead bushes cannot be placed on grass block&lt;br /&gt;
|152485|Falling or flying through floating water sometimes doesn&amp;#039;t reset fall damage&lt;br /&gt;
|153446|Cape when riding a boat changes its position (folds up) when you turn the camera&lt;br /&gt;
|156773|Weighted pressure plates always output signal strength 1 for 1/2 second before they output the correct signal strength&lt;br /&gt;
|159261|Loading animation is to big when adding friend&lt;br /&gt;
|159970|Command block menu missing command block texture (icon)&lt;br /&gt;
|161096|Sugar cane generates in water&lt;br /&gt;
|162455|&amp;quot;World upload failed&amp;quot; when I save and quit to the title screen&lt;br /&gt;
|163337|Hanging signs allow more characters than on Java&lt;br /&gt;
|163416|Bamboo fence gate are not flammable&lt;br /&gt;
|163475|Can&amp;#039;t see camel dash bar on mobile&lt;br /&gt;
|163501|Camel neck appeared when it up and sniff the ground.&lt;br /&gt;
|163554|Hanging Sign Sounds are Very Quiet&lt;br /&gt;
|164246|Hanging nether and bamboo signs don&amp;#039;t have new sounds&lt;br /&gt;
|164249|Arrows and tridents get stuck shaking when shot at Hanging Signs&lt;br /&gt;
|164632|Hanging signs placement is not like in Java&lt;br /&gt;
|164677|Standing on top of some incomplete blocks as it converts to complete blocks causes the player to fall through or be pushed out of the block&lt;br /&gt;
|164719|The camel&amp;#039;s head looks high up disturbing the player&amp;#039;s eyesight&lt;br /&gt;
|166505|Camels has an error text in action hint&lt;br /&gt;
|166791|Black terracotta uses white terracotta map color&lt;br /&gt;
|167045|Player collision box incorrect after returning to main menu from death screen&lt;br /&gt;
|167163|When Suspicious Sand is dropped onto some blocks, it drops&lt;br /&gt;
|167176|Torchflowers placed by the player do not have a random location in the block&lt;br /&gt;
|167177|The hitbox of Torchflowers seeds is too big and not the same as in Java&lt;br /&gt;
|167200|Torchflower seeds cannot be composted&lt;br /&gt;
|167217|Using pick block function on torchflower crop gives torchflower seeds instead of the plant item&lt;br /&gt;
|167220|Bees are not tempted by or attempt to pollinate Torchflowers&lt;br /&gt;
|167226|Trying to break the block while brushing stops brushing&lt;br /&gt;
|167263|Brush&amp;#039;s durability are used up incorrectly&lt;br /&gt;
|167264|Enchantments cannot be applied to the brush&lt;br /&gt;
|167975|Chickens and parrots are not tempted by torchflower seeds&lt;br /&gt;
|167977|Torchflowers cannot be used to craft suspicious stew&lt;br /&gt;
|168041|Placement of blocks on a Decorated pot is not the same as in Java&lt;br /&gt;
|168055|Block state autocomplete suggests states that were already typed&lt;br /&gt;
|168075|Cherry groves can generate regular flowers&lt;br /&gt;
|168280|Unable to place blocks on interactable blocks when sneaking&lt;br /&gt;
|168357|Potions and tipped arrow colors don&amp;#039;t match the particles&lt;br /&gt;
|168387|Woodland mansion, wooden logs face the wrong way&lt;br /&gt;
|168548|Interaction with the armor stand depends on whether the player is sneaking or not, and not on pressing the shift button&lt;br /&gt;
|168817|Reloading the world causes signs and hanging signs to use incorrect texture in editing screen&lt;br /&gt;
|168829|Glitched tall grass block can generate inside or above pink petal flowers&lt;br /&gt;
|168836|Shelter Pottery Shard is missing a space in its name&lt;br /&gt;
|168921|Miner pottery shard cannot be obtained by brushing suspicious sand in desert pyramid&lt;br /&gt;
|169038|Woodland mansion entrance uses smooth stone slabs&lt;br /&gt;
|otherissuescount=22}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The Brush now displays a tooltip when aimed at Suspicious Blocks on touch devices.&lt;br /&gt;
*Brushing other non-Suspicious blocks will now produce a generic brushing sound.&lt;br /&gt;
*Suspicious Sand and Suspicious Gravel do not drop anymore when falling on top of Sculk Sensors or Calibrated Sculk Sensors.&lt;br /&gt;
*Untrimmed armor pieces now render correctly in-hand and in the world when carrying an equivalent armor piece with trim.&lt;br /&gt;
*When swapping a trimmed armor piece with an equivalent piece without trims, both items now render correctly in the HUD hotbar.&lt;br /&gt;
*When swapping a trimmed armor piece with an equivalent piece without trims, both items now render correctly in UI-slots.&lt;br /&gt;
*Mobs are now correctly positioned above the surface of Bamboo Rafts when riding them.&lt;br /&gt;
*Fixed an issue where a Piston could become invisible in rare cases.&lt;br /&gt;
*Players no longer fall through Farmland Blocks after jumping on them.&lt;br /&gt;
*The sounds emitted by players and mobs stepping, falling, jumping, or landing on top of sculk sensors are now affected by the &amp;quot;Players&amp;quot; sound slider.&lt;br /&gt;
*Fixed an issue where a locally hosted dedicated server was not found by clients on the same machine.&lt;br /&gt;
*Boots do not z-fight anymore when worn by humanoid mobs and Armor Stands&lt;br /&gt;
*The &amp;quot;leg&amp;quot; and &amp;quot;belt&amp;quot; parts of Leggings do not z-fight anymore when worn by humanoid mobs and Armor Stands.&lt;br /&gt;
*iOS now requests Local Network access in order to find games on the local network.&lt;br /&gt;
*Screen UI now always has a focus in control when using a controller.&lt;br /&gt;
*Fixed a bug where the crosshair could be visible on the new death screen.&lt;br /&gt;
*Fixed a bug where text formatting codes would be shown on the new death screen.&lt;br /&gt;
*Fix bug where respawning in VR sometimes softlocked the player on the death screen.&lt;br /&gt;
*Changed the world tag to no longer display &amp;quot;-experimental&amp;quot; on worlds that only use the Holiday Creator Features experiment.&lt;br /&gt;
*Improved performance when preparing commands, most noticeable when opening the command window for the first time in a world, but also when loading Command Blocks for old command versions.&lt;br /&gt;
*Any item use, like using a Brush or Spyglass or eating an Apple now send item interact events that cause vibrations picked up by Sculk Sensors and Wardens.&lt;br /&gt;
*Fixed a crash affecting some Marketplace packs preventing them from loading.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Bedrock Edition versions|1.2x}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bedrock Edition 1.20.0 betas]]&lt;br /&gt;
[[Minecraft:de:Bedrock Edition beta 1.20.0.20]]&lt;br /&gt;
[[Minecraft:es:Bedrock Edition beta 1.20.0.20]]&lt;br /&gt;
[[Minecraft:ja:Bedrock Edition Preview 1.20.0.20]]&lt;br /&gt;
[[Minecraft:ko:Bedrock Edition 프리뷰 1.20.0.20]]&lt;br /&gt;
[[Minecraft:pt:Edição Bedrock Preview 1.20.0.20]]&lt;br /&gt;
[[Minecraft:uk:Preview 1.20.0.20 (Bedrock Edition)]]&lt;br /&gt;
[[Minecraft:zh:基岩版1.20.0.20]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Am3tcy</name></author>
	</entry>
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