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	<title>Minecraft:Bedrock Edition Preview 1.20.10.20 - Revision history</title>
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	<updated>2026-04-09T09:26:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>imported&gt;MinecraftBedrockPlayer7 at 18:10, 20 November 2025</title>
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		<updated>2025-11-20T18:10:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
| image =  Bedrock 1.20.10.20 PatchNotes.jpg&lt;br /&gt;
| image2 = Bedrock 1.20.10.20.png&lt;br /&gt;
| edition = bedrock&lt;br /&gt;
| type = Preview&lt;br /&gt;
| editorver = 0.3.6&lt;br /&gt;
| internal = &amp;#039;&amp;#039;&amp;#039;Windows&amp;#039;&amp;#039;&amp;#039;: 1.20.1020.0&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Android, iOS, iPadOS&amp;#039;&amp;#039;&amp;#039;: 1.20.10.20&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Xbox One&amp;#039;&amp;#039;&amp;#039;: 1.20.1020.70&amp;lt;br&amp;gt;&lt;br /&gt;
| server = 1.20.10.20&lt;br /&gt;
| versioncode = &amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
952001020（armeabi-v7a，33）&amp;lt;br&amp;gt;&lt;br /&gt;
962001020（x86，33）&amp;lt;br&amp;gt;&lt;br /&gt;
972001020（arm64-v8a，33）&amp;lt;br&amp;gt;&lt;br /&gt;
982001020（x86_64，33）&amp;lt;br&amp;gt;&lt;br /&gt;
| build = 15714047&lt;br /&gt;
| date = &amp;#039;&amp;#039;&amp;#039;Windows, Android, iOS, iPadOS, Xbox&amp;#039;&amp;#039;&amp;#039; - May 25, 2023&lt;br /&gt;
| serverdl = &amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[https://minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.20.10.20.zip Windows]&amp;lt;br&amp;gt;[https://minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.20.10.20.zip Linux]&lt;br /&gt;
| parent = 1.20.10&lt;br /&gt;
| prevparent = 1.20.1&lt;br /&gt;
| prev = &lt;br /&gt;
| next = Preview 1.20.10.21&lt;br /&gt;
| nextparent = 1.20.12&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beta 1.20.10.20&amp;#039;&amp;#039;&amp;#039; (Android) or &amp;#039;&amp;#039;&amp;#039;Preview 1.20.10.20&amp;#039;&amp;#039;&amp;#039; (Windows, iOS, iPadOS, Xbox) is the first beta/&amp;#039;&amp;#039;Preview&amp;#039;&amp;#039; version for [[Minecraft:Bedrock Edition 1.20.10]], released on May 25, 2023&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/16116960508813|title=Minecraft Beta &amp;amp; Preview - 1.20.10.20|website=Minecraft Feedback|date=May 25, 2023}}&amp;lt;/ref&amp;gt;, which adds the [[Minecraft:crawling|crawl]] ability behind the [[Minecraft:experimental gameplay]], brings more parity from {{JE}}, and fixes bugs.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Settings]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the slider &amp;quot;GUI Scale Modifier&amp;quot; to the accessibility section.&lt;br /&gt;
* Added &amp;quot;Extra Largue GUI Scaling&amp;quot; accessibility and video option, to make the UI &amp;quot;bigger&amp;quot; (only works on some devices).&lt;br /&gt;
&lt;br /&gt;
=== Technical ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:JSON]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Released the &amp;lt;code&amp;gt;minecraft:cooldown&amp;lt;/code&amp;gt; item component out of experimental in JSON formats 1.20.10 and higher.&lt;br /&gt;
* Released the &amp;lt;code&amp;gt;minecraft:repairable&amp;lt;/code&amp;gt; item component out of experimental in JSON formats 1.20.10 and higher.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Recipe]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added &amp;lt;code&amp;gt;unlock&amp;lt;/code&amp;gt; field to the recipe JSON format.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Barrel]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Recipe now use [[Minecraft:planks]] instead of [[Minecraft:stick]]s to match {{JE}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Concrete]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The ID&amp;#039;s of &amp;lt;code&amp;gt;concrete&amp;lt;/code&amp;gt; have now been split up into their own ID&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Decorated Pot]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* If they crafted with at least one [[Minecraft:pottery sherd]] now have a hover tooltip displaying the [[Minecraft:pottery sherd]] and [[Minecraft:brick]] ingredients.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Note Block]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now produces the &amp;quot;harp&amp;quot; sound instead of &amp;quot;snare&amp;quot; using [[Minecraft:soul soil]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Packed Mud]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can no longer mine faster with a [[Minecraft:shovel]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sculk Sensor]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now detect the following events:&lt;br /&gt;
** Placing, rotating, or removing an item in an [[Minecraft:item frame]] or a [[Minecraft:glow item frame]].&lt;br /&gt;
** Charging a [[Minecraft:respawn anchor]].&lt;br /&gt;
** Scraping or applying wax to blocks of the copper block set.&lt;br /&gt;
** Switching a [[Minecraft:daylight detector]] to an inverted daylight detector or vice-versa.&lt;br /&gt;
** Adding food to a [[Minecraft:campfire]].&lt;br /&gt;
** Adding or removing a [[Minecraft:music disc]] to a [[Minecraft:jukebox]].&lt;br /&gt;
** [[Minecraft:Mud]] turning into [[Minecraft:clay]].&lt;br /&gt;
** Harvesting [[Minecraft:sweet berries]].&lt;br /&gt;
** Placing an [[Minecraft:eye of ender]] in an [[Minecraft:end portal frame]].&lt;br /&gt;
** [[Minecraft:Bees]] entering or exiting a [[Minecraft:beehive]] or a [[Minecraft:bee nest]].&lt;br /&gt;
** Interacting with [[Minecraft:composter]].&lt;br /&gt;
** Attaching or detaching a [[Minecraft:lead]] from a [[Minecraft:fence]].&lt;br /&gt;
** Attaching or detaching a [[Minecraft:lead]] from a mob.&lt;br /&gt;
** Dying a [[Minecraft:sheep]].&lt;br /&gt;
** Picking [[Minecraft:glow berries]].&lt;br /&gt;
** [[Minecraft:Farmland]] turning into [[Minecraft:dirt]].&lt;br /&gt;
** Using a [[Minecraft:spawn egg]] on a [[Minecraft:monster spawner]].&lt;br /&gt;
** [[Minecraft:Silverfish]] merging with blocks.&lt;br /&gt;
** Using a [[Minecraft:hoe]] on [[Minecraft:rooted dirt]].&lt;br /&gt;
** Using a [[Minecraft:shovel]] to create [[Minecraft:dirt path]]s.&lt;br /&gt;
** Placing a [[Minecraft:door]].&lt;br /&gt;
** Planting seeds in [[Minecraft:farmland]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Shulker Box]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The ID&amp;#039;s of &amp;lt;code&amp;gt;shulker_box&amp;lt;/code&amp;gt; have now been split up into their own ID&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
=== Command format ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Block states]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now &amp;quot;equals&amp;quot; (&amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;) are used instead of &amp;quot;colons&amp;quot; (&amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;) to match {{JE}}.&lt;br /&gt;
** Example: &amp;lt;code&amp;gt;oak_log[&amp;quot;pillar_axis&amp;quot;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;quot;x&amp;quot;]&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;oak_log[&amp;quot;pillar_axis&amp;quot;&amp;#039;&amp;#039;&amp;#039;=&amp;#039;&amp;#039;&amp;#039;&amp;quot;x&amp;quot;]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sound]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Camera position is now used for audio listening and ambient sounds.&lt;br /&gt;
** Previously the player position and rotation were sometimes used for audio listening.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Rendering engine]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Rendering of snow or rain is now based on camera position instead of player position.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Experiments]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Renamed the &amp;quot;Short Sneaking&amp;quot; experimental toggle to &amp;quot;Short Sneaking and Crawling&amp;quot;.&lt;br /&gt;
** Now also contains the ability to [[Minecraft:crawling|crawl]].&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Boat]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Recipe no longer needs a [[Minecraft:shovel]] to match {{JE}}.&lt;br /&gt;
** Except [[Minecraft:boat|bamboo raft]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Cobweb]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now can&amp;#039;t craft into [[Minecraft:string]]s to match {{JE}}.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Horse]], [[Minecraft:Mule]], and [[Minecraft:Donkey]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now be tempted using a [[Minecraft:golden apple]], [[Minecraft:golden carrot]], or [[Minecraft:enchanted golden apple]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Llama]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now be tempted using a [[Minecraft:hay bale]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Magma Cube]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now be affected from [[Minecraft:Jump Boost]].&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Chiseled Deepslate]] and [[Minecraft:Polished Basalt]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can no longer be replaced by [[Minecraft:sculk]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Polished Deepslate]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now be replaced by [[Minecraft:sculk]].&lt;br /&gt;
&lt;br /&gt;
=== Technical ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:JSON]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added deprecation error message for the &amp;lt;code&amp;gt;part_visibility&amp;lt;/code&amp;gt; component.&lt;br /&gt;
* Fixed an issue where adding a &amp;lt;code&amp;gt;minecraft:peek&amp;lt;/code&amp;gt; component to a custom entity would cause the game to crash.&lt;br /&gt;
* Updated the &amp;lt;code&amp;gt;minecraft:geometry&amp;lt;/code&amp;gt; block component to allow bone visibility to be defined with a [[Minecraft:molang]] expression.&lt;br /&gt;
* Added a content error when &amp;lt;code&amp;gt;minecraft:balloonable&amp;lt;/code&amp;gt; is used on &amp;lt;code&amp;gt;minecraft:player&amp;lt;/code&amp;gt; to prevent issues as this component is not supported in this way.&lt;br /&gt;
* Invalid JSON objects within the entity component &amp;lt;code&amp;gt;minecraft:behavior.nearest_attackable_target&amp;lt;/code&amp;gt; will no longer crash the game.&lt;br /&gt;
&lt;br /&gt;
== Experimental ==&lt;br /&gt;
These additions and changes are accessible by enabling the &amp;quot;Short Sneaking and Crawling&amp;quot;, &amp;quot;Experimental Cameras&amp;quot;, and &amp;quot;Beta APIs&amp;quot; experimental toggles.&lt;br /&gt;
=== Additions ===&lt;br /&gt;
==== Gameplay ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Crawling]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the ability to [[Minecraft:crawling|crawl]].&lt;br /&gt;
** Created new player crawling animation.&lt;br /&gt;
** Players will now begin crawling when in a 1 block gap, similar to sneaking.&lt;br /&gt;
** Crawling is the same speed as sneaking.&lt;br /&gt;
** Players will automatically stand up or begin [[Minecraft:sneaking]] if they leave the 1 block gap.&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
==== Command format ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{cmd|camera}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Changed camera command fade color to take integer values from &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;255&amp;lt;/code&amp;gt; rather than &amp;lt;code&amp;gt;0.0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt; fractional values.&lt;br /&gt;
* Camera fade command now enforces fade duration limits; fade in, hold, and fade out must be between &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; seconds.&lt;br /&gt;
* Ensuring camera pitch can only be between &amp;lt;code&amp;gt;-90&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;90&amp;lt;/code&amp;gt; degrees.&lt;br /&gt;
* Added &amp;lt;code&amp;gt;example:example_player_listener&amp;lt;/code&amp;gt; camera preset.&lt;br /&gt;
&lt;br /&gt;
==== Technical ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;API&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Dynamic properties can now optionally have default values.&lt;br /&gt;
* Increased dynamic property registration limits:&lt;br /&gt;
** Actors: &amp;lt;code&amp;gt;~1KB&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;128KB&amp;lt;/code&amp;gt;&lt;br /&gt;
** World: &amp;lt;code&amp;gt;~10KB&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;1MB&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;ScreenDisplay&amp;lt;/code&amp;gt;&lt;br /&gt;
** Removed &amp;lt;code&amp;gt;clearTitle()-&amp;lt;/code&amp;gt; Use &amp;lt;code&amp;gt;setTitle&amp;lt;/code&amp;gt; with an empty string to clear the title.&lt;br /&gt;
** Updated &amp;lt;code&amp;gt;fadeInSeconds&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;staySeconds&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fadeOutSeconds&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;fadeInDuration&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;stayDuration&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fadeOutDuration&amp;lt;/code&amp;gt; on &amp;lt;code&amp;gt;TitleDisplayOptions&amp;lt;/code&amp;gt; (seconds to ticks).&lt;br /&gt;
** Updated &amp;lt;code&amp;gt;setTitle&amp;lt;/code&amp;gt; to reset the times per each new title.&lt;br /&gt;
** Added &amp;lt;code&amp;gt;RawMessage&amp;lt;/code&amp;gt; support for &amp;lt;code&amp;gt;setTitle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;updateSubtitle&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;setActionBar&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;#039;&amp;#039;Entity&amp;#039;&amp;#039;&lt;br /&gt;
** Added &amp;lt;code&amp;gt;read-only&amp;lt;/code&amp;gt; property &amp;lt;code&amp;gt;isGliding-&amp;lt;/code&amp;gt; Returns whether the player is gliding with elytra.&lt;br /&gt;
** Added &amp;lt;code&amp;gt;read-only&amp;lt;/code&amp;gt; property &amp;lt;code&amp;gt;isJumping-&amp;lt;/code&amp;gt; Returns whether the player is using the jump action.&lt;br /&gt;
** Added &amp;lt;code&amp;gt;read-only&amp;lt;/code&amp;gt; property &amp;lt;code&amp;gt;sFlying-&amp;lt;/code&amp;gt; Returns whether the player is flying (e.g. creative or spectator mode).&lt;br /&gt;
** Added &amp;lt;code&amp;gt;read-only&amp;lt;/code&amp;gt; property &amp;lt;code&amp;gt;isSprinting-&amp;lt;/code&amp;gt; Returns whether the entity is sprinting.&lt;br /&gt;
** Added &amp;lt;code&amp;gt;read-only&amp;lt;/code&amp;gt; property &amp;lt;code&amp;gt;isSwimming-&amp;lt;/code&amp;gt; Returns whether the entity is swimming.&lt;br /&gt;
** Added &amp;lt;code&amp;gt;read-only&amp;lt;/code&amp;gt; property &amp;lt;code&amp;gt;isClimbing-&amp;lt;/code&amp;gt; Returns whether the entity is climbing (e.g. player on a ladder or spider on a wall).&lt;br /&gt;
** Added &amp;lt;code&amp;gt;read-only&amp;lt;/code&amp;gt; property &amp;lt;code&amp;gt;isOnGround-&amp;lt;/code&amp;gt; Returns whether the entity is on the ground.&lt;br /&gt;
** Added &amp;lt;code&amp;gt;read-only&amp;lt;/code&amp;gt; property &amp;lt;code&amp;gt;isInWater-&amp;lt;/code&amp;gt; Returns whether the entity is in water.&lt;br /&gt;
** Added &amp;lt;code&amp;gt;read-only&amp;lt;/code&amp;gt; property &amp;lt;code&amp;gt;isFalling-&amp;lt;/code&amp;gt; Returns whether the entity is falling.&lt;br /&gt;
** Added &amp;lt;code&amp;gt;read-only&amp;lt;/code&amp;gt; property &amp;lt;code&amp;gt;fallDistance-&amp;lt;/code&amp;gt; Returns the current fall distance (used for calculating fall damage).&lt;br /&gt;
** Added function &amp;lt;code&amp;gt;fly-&amp;lt;/code&amp;gt; Makes the player fly (e.g. creative or spectator mode).&lt;br /&gt;
** Added function &amp;lt;code&amp;gt;stopFlying-&amp;lt;/code&amp;gt; Makes the player stop flying (e.g. creative or spectator mode).&lt;br /&gt;
** Added function &amp;lt;code&amp;gt;glide-&amp;lt;/code&amp;gt; Makes the player glide with elytra.&lt;br /&gt;
** Added function &amp;lt;code&amp;gt;stopGliding-&amp;lt;/code&amp;gt; Makes the player stop gliding with elytra.&lt;br /&gt;
** Added function &amp;lt;code&amp;gt;swim-&amp;lt;/code&amp;gt; Makes the player swim.&lt;br /&gt;
** Added function &amp;lt;code&amp;gt;stopSwimming-&amp;lt;/code&amp;gt; Makes the player stop swimming.&lt;br /&gt;
* &amp;#039;&amp;#039;Entity&amp;#039;&amp;#039; effects&lt;br /&gt;
** Updated function &amp;lt;code&amp;gt;addEffect(effectType: EffectType | string, duration: number, options?: EntityEffectOptions): void&amp;lt;/code&amp;gt; to return void and to throw if the effect does not exist or the parameters are out of bounds.&lt;br /&gt;
** Updated function &amp;lt;code&amp;gt;getEffect(effectType: EffectType | string): Effect | undefined&amp;lt;/code&amp;gt; to throw if the effect does not exist.&lt;br /&gt;
** Updated function &amp;lt;code&amp;gt;removeEffect(effectType: EffectType | string): boolean&amp;lt;/code&amp;gt; to throw if the effect does not exist.&lt;br /&gt;
* &amp;lt;code&amp;gt;BlockEvents&amp;lt;/code&amp;gt;&lt;br /&gt;
** Added events &amp;lt;code&amp;gt;PressurePlatePushEvent&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;PressurePlatePopEvent&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;TargetBlockHitEvent&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;TripWireTripEvent&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;ContainerSlot&amp;lt;/code&amp;gt;&lt;br /&gt;
** Removed function &amp;lt;code&amp;gt;clone-&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;EntityHealableComponent&amp;lt;/code&amp;gt;&lt;br /&gt;
** Removed &amp;lt;code&amp;gt;filters: FilterGroupproperty&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;EntityAttributeComponent&amp;lt;/code&amp;gt;&lt;br /&gt;
** Added &amp;lt;code&amp;gt;effectiveMin: number&amp;lt;/code&amp;gt; Returns the minimum possible value for the component.&lt;br /&gt;
** Added &amp;lt;code&amp;gt;effectiveMax: number&amp;lt;/code&amp;gt; Return the maximum possible value for the component.&lt;br /&gt;
** Renamed &amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt; property to &amp;lt;code&amp;gt;defaultValue&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Renamed &amp;lt;code&amp;gt;current&amp;lt;/code&amp;gt; property to &amp;lt;code&amp;gt;currentValue&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Renamed &amp;lt;code&amp;gt;setCurrent&amp;lt;/code&amp;gt; method to &amp;lt;code&amp;gt;setCurrentValue&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Added &amp;lt;code&amp;gt;EntityHealthChangedAfterEvent&amp;lt;/code&amp;gt; It is triggered when any health change happens for an entity.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:JSON]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Items with the &amp;lt;code&amp;gt;minecraft:block_placer&amp;lt;/code&amp;gt; component will now place blocks with correct orientation.&lt;br /&gt;
* Items in format version 1.20.10 and above with the &amp;lt;code&amp;gt;minecraft:throwable&amp;lt;/code&amp;gt; component will trigger &amp;quot;item use&amp;quot; events when thrown.&lt;br /&gt;
* Custom items with &amp;lt;code&amp;gt;minecraft:block_placer&amp;lt;/code&amp;gt; will no longer place certain blocks in the wrong location.&lt;br /&gt;
* Changed &amp;lt;code&amp;gt;minecraft:shooter&amp;lt;/code&amp;gt; to only consume ammo when charging the item if &amp;lt;code&amp;gt;charge_on_draw&amp;lt;/code&amp;gt; is set &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|project=MCPE|fixedin=1.20.10.20 Preview|otherissuescount=10&lt;br /&gt;
|;old&lt;br /&gt;
|46795|Cannot move items if &amp;quot;Quick Move&amp;quot; isn&amp;#039;t canceled.&lt;br /&gt;
|54294|Jump boost has no effect on magma cubes.&lt;br /&gt;
|122663|Player model isn&amp;#039;t centered when swimming.&lt;br /&gt;
|142918|Holding two shields in RTX only shows you one.&lt;br /&gt;
|152002|&amp;lt;code&amp;gt;hasitem&amp;lt;/code&amp;gt; doesn&amp;#039;t check items in the cursor, unlike {{cmd|clear}}.&lt;br /&gt;
|155371|Sculk sensor doesn&amp;#039;t detect composter changes.&lt;br /&gt;
|155372|Placing an eye of ender doesn&amp;#039;t produce a vibration.&lt;br /&gt;
|156199|Sculk sensors don&amp;#039;t detect most game events post-Java 1.19 Pre-release 1.&lt;br /&gt;
|156575|Xbox: On screen keyboard won&amp;#039;t move and is in front of the sign and chat.&lt;br /&gt;
|157409|Sculk sensors do not detect respawn anchors charging.&lt;br /&gt;
|160189|Item drop location for inventory contents of storage entities is offset to the southeast.&lt;br /&gt;
|160238|Sculk patches don&amp;#039;t replace polished deepslate upon world gen inside ancient city.&lt;br /&gt;
|161207|Packed mud can be mined faster with a shovel.&lt;br /&gt;
|162785|Blocks are placed upwards when continuing to build.&lt;br /&gt;
|163670|Zombie villagers don&amp;#039;t drop armor or held items when converting to a regular villager.&lt;br /&gt;
|164064|Camel&amp;#039;s dash sound continues playing.&lt;br /&gt;
|166411|Blocks push the player when automatically initiated to sneaking.&lt;br /&gt;
|166741|Sculk sensors do not detect item frame &amp;amp; glow item frame interactions.&lt;br /&gt;
|168054|Block state autocomplete does not work unless you put a space between block name and first bracket.&lt;br /&gt;
|168056|Block state values don&amp;#039;t autocomplete unless you type a space after the colon.&lt;br /&gt;
|168129|Invalid objects in entitiy component &amp;lt;code&amp;gt;minecraft:behavior.nearest_attackable&amp;lt;/code&amp;gt; crash the game.&lt;br /&gt;
|168368|{{cmd|inputpermission}} doesn&amp;#039;t send you successful messages after executing it.&lt;br /&gt;
|169974|{{cmd|execute positioned}} gets syntax error after 1.19.80 update.&lt;br /&gt;
|170610|Forced crouch interacts with entities as if the sneak button was being held.&lt;br /&gt;
|170613|Player is able to crouch while riding a camel.&lt;br /&gt;
|;From the 1.20.0 development versions&lt;br /&gt;
|169758|Villagers cannot pickup, plant or harvest torchflower seeds and pitcher pods.&lt;br /&gt;
|170427|When water is put in the cauldron, the water looks like lava.&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Players will now always spawn projectiles from the camera position when sneaking, swimming, or gliding.&lt;br /&gt;
* Loyalty tridents will always return to the player&amp;#039;s camera.&lt;br /&gt;
* Players will now spawn particle effects when eating in the correct position if they are sneaking, swimming, or gliding.&lt;br /&gt;
* Players will no longer suffocate when short sneaking in certain scenarios.&lt;br /&gt;
* Players without permission to open/close containers can no longer interact with chiseled bookshelves.&lt;br /&gt;
* Switch: Fixed issues with highlighted blocks and mob shadows appearing through the pumpkin head overlay.&lt;br /&gt;
* Shields no longer flicker when held in both hands on RTX.&lt;br /&gt;
* Fixed sleep and camera fade effect not covering the screen until after first-person rendering happens.&lt;br /&gt;
* Fixed black pixels being generated on maps when &amp;quot;Client-Side Chunk Generation&amp;quot; is enabled.&lt;br /&gt;
* Command positions will now use the current position/rotation when running mcfunctions via {{cd|execute}}.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Bedrock Edition versions|1.2x}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bedrock Edition 1.20.10 betas]]&lt;br /&gt;
[[Minecraft:de:Bedrock Edition beta 1.20.10.20]]&lt;br /&gt;
[[Minecraft:es:Bedrock Edition beta 1.20.10.20]]&lt;br /&gt;
[[Minecraft:ko:Bedrock Edition 프리뷰 1.20.10.20]]&lt;br /&gt;
[[Minecraft:pt:Edição Bedrock Preview 1.20.10.20]]&lt;br /&gt;
[[Minecraft:uk:Preview 1.20.10.20 (Bedrock Edition)]]&lt;br /&gt;
[[Minecraft:zh:基岩版1.20.10.20]]&lt;/div&gt;</summary>
		<author><name>imported&gt;MinecraftBedrockPlayer7</name></author>
	</entry>
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