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	<title>Minecraft:Bedrock Edition Preview 1.20.10.23 - Revision history</title>
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	<updated>2026-04-09T09:26:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Bedrock_Edition_Preview_1.20.10.23&amp;diff=47686&amp;oldid=prev</id>
		<title>imported&gt;RedX at 22:42, 18 October 2025</title>
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		<updated>2025-10-18T22:42:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
| image = Bedrock 1.20.10.23 PatchNotes.jpg&lt;br /&gt;
| image2 = Bedrock 1.20.10.23.png&lt;br /&gt;
| edition = bedrock&lt;br /&gt;
| type = Preview&lt;br /&gt;
| build = 16006385&lt;br /&gt;
| editorver = 0.3.7&lt;br /&gt;
| internal = &amp;#039;&amp;#039;&amp;#039;Windows&amp;#039;&amp;#039;&amp;#039;: 1.20.1023.0&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Android, iOS, iPadOS&amp;#039;&amp;#039;&amp;#039;: 1.20.10.23&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Xbox One&amp;#039;&amp;#039;&amp;#039;: 1.20.1023.70&amp;lt;br&amp;gt;&lt;br /&gt;
| server = 1.20.10.23&lt;br /&gt;
| versioncode = &amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
952001023（armeabi-v7a，33）&amp;lt;br&amp;gt;&lt;br /&gt;
962001023（x86，33）&amp;lt;br&amp;gt;&lt;br /&gt;
972001023（arm64-v8a，33）&amp;lt;br&amp;gt;&lt;br /&gt;
982001023（x86_64，33）&amp;lt;br&amp;gt;&lt;br /&gt;
| date = June 14, 2023&lt;br /&gt;
| serverdl = &amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[https://minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.20.10.23.zip Windows]&amp;lt;br&amp;gt;[https://minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.20.10.23.zip Linux]&lt;br /&gt;
| parent = 1.20.10&lt;br /&gt;
| prevparent = 1.20.1&lt;br /&gt;
| prev = Preview 1.20.10.21&lt;br /&gt;
| next = Preview 1.20.10.24&lt;br /&gt;
| nextparent = 1.20.12 &lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beta 1.20.10.23&amp;#039;&amp;#039;&amp;#039; (Android) or &amp;#039;&amp;#039;&amp;#039;Preview 1.20.10.23&amp;#039;&amp;#039;&amp;#039; (Windows, iOS, iPadOS, Xbox) is the third beta/&amp;#039;&amp;#039;Preview&amp;#039;&amp;#039; version for [[Minecraft:Bedrock Edition 1.20.10]], released on June 14, 2023,&amp;lt;ref&amp;gt;https://feedback.minecraft.net/hc/en-us/articles/16744110942349&amp;lt;/ref&amp;gt; which fixes bugs.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== World Generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fallen [[Minecraft:Tree]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now generate with [[Minecraft:mushroom]]s again&lt;br /&gt;
&lt;br /&gt;
== Experimental ==&lt;br /&gt;
These additions and changes are accessible by enabling the &amp;quot;Beta APIs&amp;quot; &amp;quot;Short Sneaking and Crawling&amp;quot; and &amp;quot;Experimental Cameras&amp;quot; experimental toggles.&lt;br /&gt;
=== Additions ===&lt;br /&gt;
==== Command format ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{cmd|camera}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the &amp;quot;example:example_player_effects&amp;quot; preset to demonstrate this&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
==== Gameplay ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sneaking]] and [[Minecraft:Crawling]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Players can now be forced into sneak/crawl state while flying&lt;br /&gt;
&lt;br /&gt;
==== Command format ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{cmd|camera}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Camera command can now take a &amp;#039;facing&amp;#039; option instead of a &amp;#039;rot&amp;#039; option with a target entity or position specified&lt;br /&gt;
&lt;br /&gt;
==== Technical ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;API&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Dynamic Property identifiers are now limited to &amp;lt;code&amp;gt;1024&amp;lt;/code&amp;gt; characters.&lt;br /&gt;
* Removed MinecraftEffectTypes defined in @minecraft/server. See @minecraft/vanilla-data NPM package for an equivalent.&lt;br /&gt;
* Moved several APIs to stable &amp;lt;code&amp;gt;1.30&amp;lt;/code&amp;gt;&lt;br /&gt;
** Moving &amp;lt;code&amp;gt;tryTeleport(location: Vector3, duration: number, options: ScriptTeleportOptions)&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
** Moving &amp;lt;code&amp;gt;teleport(location: Vector3, options: ScriptTeleportOptions)&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;function getComponent&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;world event PlayerJoinAfterEvent&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;world event PlayerLeaveAfterEvent&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;world event PlayerSpawnAfterEvent&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;EntityComponent EntityHealableComponent&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;EntityComponent EntityHealthComponent&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;class FeedItem&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;class FeedItemEffect&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;addEffect(effectType: string | EffectType, duration: number, options: EntityEffectOptions)&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;getEffect(effectType: string | EffectType)&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;getEffects&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;removeEffect(effectType: string | EffectType)&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
** AfterEvents&lt;br /&gt;
*** Moved &amp;lt;code&amp;gt;ButtonPushEvent&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
*** Moved &amp;lt;code&amp;gt;LeverActivateEvent&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
** Moved function &amp;lt;code&amp;gt;spawnEntity&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
** Moved function &amp;lt;code&amp;gt;spawnItem&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Spawnpoint updates&lt;br /&gt;
** Removed function &amp;lt;code&amp;gt;clearSpawn&amp;lt;/code&amp;gt;&lt;br /&gt;
** Removed property &amp;lt;code&amp;gt;spawnDimension&amp;lt;/code&amp;gt;&lt;br /&gt;
** Added function getSpawnPoint: DimensionLocation | undefined- Returns the player&amp;#039;s spawn point&lt;br /&gt;
** Added function setSpawnPoint(spawnPoint?: DimensionLocation): void- Sets the player&amp;#039;s spawn point, or clears it if spawnPoint is undefined&lt;br /&gt;
** Renamed function &amp;lt;code&amp;gt;getDefaultSpawnPosition&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;getDefaultSpawnLocation&amp;lt;/code&amp;gt;&lt;br /&gt;
** Renamed function &amp;lt;code&amp;gt;setDefaultSpawn&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;setDefaultSpawnLocation&amp;lt;/code&amp;gt;&lt;br /&gt;
** DimensionLocation&lt;br /&gt;
*** Added new interface DimensionLocation- Represents a location in a dimension&lt;br /&gt;
** Added &amp;lt;code&amp;gt;hasParticipantfunction&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;ScoreboardObjective&amp;lt;/code&amp;gt;.&lt;br /&gt;
** The following functions in &amp;lt;code&amp;gt;ScoreboardObjective&amp;lt;/code&amp;gt; can now accept Entity or string types as participants:&lt;br /&gt;
*** &amp;lt;code&amp;gt;getScore&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;setScore&amp;lt;/code&amp;gt;&lt;br /&gt;
** removeParticipant&lt;br /&gt;
** Removed &amp;lt;code&amp;gt;getScore&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;setScore&amp;lt;/code&amp;gt; from ScoreboardIdentity and Scoreboard.&lt;br /&gt;
* Removed the &amp;lt;code&amp;gt;removeFromObjective&amp;lt;/code&amp;gt; function from ScoreboardIdentity&lt;br /&gt;
* Raycasting&lt;br /&gt;
** Changed function &amp;lt;code&amp;gt;getBlockFromRay&amp;lt;/code&amp;gt;&lt;br /&gt;
*** Changed return type from &amp;lt;code&amp;gt;Block&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;BlockRaycastHit&amp;lt;/code&amp;gt; | undefined&lt;br /&gt;
** Changed function &amp;lt;code&amp;gt;getEntitiesFromRay&amp;lt;/code&amp;gt;&lt;br /&gt;
*** Changed return type from &amp;lt;code&amp;gt;Entity[]&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;EntityRaycastHit[]&amp;lt;/code&amp;gt;&lt;br /&gt;
** Changed function &amp;lt;code&amp;gt;getBlockFromViewDirection&amp;lt;/code&amp;gt;&lt;br /&gt;
*** Changed return type from &amp;lt;code&amp;gt;Block&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;BlockRaycastHit&amp;lt;/code&amp;gt; | undefined&lt;br /&gt;
** Changed function &amp;lt;code&amp;gt;getEntitiesFromViewDirection&amp;lt;/code&amp;gt;&lt;br /&gt;
*** Changed return type from &amp;lt;code&amp;gt;Entity[]&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;EntityRaycastHit[]&amp;lt;/code&amp;gt;&lt;br /&gt;
** Added interface &amp;lt;code&amp;gt;BlockRaycastHit&amp;lt;/code&amp;gt;&lt;br /&gt;
** Added interface &amp;lt;code&amp;gt;EntityRaycastHit&amp;lt;/code&amp;gt;&lt;br /&gt;
* Renamed &amp;lt;code&amp;gt;leverActivate&amp;lt;/code&amp;gt; after event to &amp;lt;code&amp;gt;leverAction&amp;lt;/code&amp;gt;&lt;br /&gt;
** Removed class &amp;lt;code&amp;gt;EntityHitAfterEvent&amp;lt;/code&amp;gt;&lt;br /&gt;
** Added class &amp;lt;code&amp;gt;EntityHitBlockAfterEvent&amp;lt;/code&amp;gt;&lt;br /&gt;
** Added class &amp;lt;code&amp;gt;EntityHitEntityAfterEvent&amp;lt;/code&amp;gt;&lt;br /&gt;
** Class &amp;lt;code&amp;gt;WorldAfterEvents&amp;lt;/code&amp;gt;&lt;br /&gt;
*** Removed property &amp;lt;code&amp;gt;entityHit&amp;lt;/code&amp;gt;&lt;br /&gt;
*** Added property &amp;lt;code&amp;gt;entityHitBlock&amp;lt;/code&amp;gt;&lt;br /&gt;
*** Added property &amp;lt;code&amp;gt;entityHitEntity&amp;lt;/code&amp;gt;&lt;br /&gt;
** Added helper function isValidto several classes in order to check if the object is valid. This can safely be used on any handle to a native object before accessing or using the object, to ensure the underlying object still exists and is valid to use.&lt;br /&gt;
*** &amp;lt;code&amp;gt;Block&amp;lt;/code&amp;gt; (checks the block is a valid position in bounds and the containing chunk is loaded &amp;amp; ticking)&lt;br /&gt;
*** &amp;lt;code&amp;gt;Container&amp;lt;/code&amp;gt; (checks the relevant container inventory exists and is valid)&lt;br /&gt;
*** &amp;lt;code&amp;gt;Effect&amp;lt;/code&amp;gt; (checks the owning entity is valid and the effect exists on that entity)&lt;br /&gt;
*** &amp;lt;code&amp;gt;ScreenDisplay&amp;lt;/code&amp;gt; (checks the owning player is valid)&lt;br /&gt;
*** &amp;lt;code&amp;gt;ScoreboardObjective&amp;lt;/code&amp;gt; (checks the objective entry exists and is attached to a valid scoreboard)&lt;br /&gt;
*** &amp;lt;code&amp;gt;Entity&amp;lt;/code&amp;gt; (checks that the entity exists in the world. Will return true if the entity is dead)&lt;br /&gt;
**** &amp;lt;code&amp;gt;Player&amp;lt;/code&amp;gt;&lt;br /&gt;
**** &amp;lt;code&amp;gt;SimulatedPlayer&amp;lt;/code&amp;gt; (Note simulated players do not automatically get removed from the world, so isValidwill return true long after they are dead)&lt;br /&gt;
*** &amp;lt;code&amp;gt;ContainerSlot&amp;lt;/code&amp;gt; (checks the item context is valid: Container exists in the world, such as the owning entity, and the slot is within the container bounds)&lt;br /&gt;
**** Already existed as a readonly property, changed to a method for consistency&lt;br /&gt;
*** &amp;lt;code&amp;gt;Component&amp;lt;/code&amp;gt;&lt;br /&gt;
**** &amp;lt;code&amp;gt;EntityAttributeComponent&amp;lt;/code&amp;gt; (checks the owning entity is valid and the attribute exists on the entity)&lt;br /&gt;
**** &amp;lt;code&amp;gt;BlockLiquidContainerComponent&amp;lt;/code&amp;gt; (checks block exists and is a valid cauldron type)&lt;br /&gt;
***** Added read only method isValidLiquidwhich checks if the liquid in the cauldron matches the component in question (EG. BlockLavaContainerComponent checks for lava liquid)&lt;br /&gt;
**** &amp;lt;code&amp;gt;EntityComponent&amp;lt;/code&amp;gt; (checks the owning entity exists)&lt;br /&gt;
**** &amp;lt;code&amp;gt;ItemComponent&amp;lt;/code&amp;gt; (checks the owning item exists)&lt;br /&gt;
* World&lt;br /&gt;
** Renamed &amp;lt;code&amp;gt;getTime&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;getTimeOfDay&amp;lt;/code&amp;gt;&lt;br /&gt;
** Renamed &amp;lt;code&amp;gt;setTime&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;setTimeOfDay&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;setTimeOfDay&amp;lt;/code&amp;gt; now accepts a &amp;lt;code&amp;gt;TimeOfDay&amp;lt;/code&amp;gt; enum as an argument.&lt;br /&gt;
** The &amp;lt;code&amp;gt;timeOfDay&amp;lt;/code&amp;gt; argument for &amp;lt;code&amp;gt;setTime&amp;lt;/code&amp;gt; must now be within &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;23999&amp;lt;/code&amp;gt; (inclusive).&lt;br /&gt;
** Added &amp;lt;code&amp;gt;getDay&amp;lt;/code&amp;gt;&lt;br /&gt;
* Updated the following enums&amp;#039; values to be &amp;lt;code&amp;gt;PascalCase&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;camelCase&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;ClipboardMirrorAxis&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;ClipboardRotation&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;HttpRequestMethod&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;FormCancelationReason&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Direction&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;DisplaySlotId&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;EntityLifetimeState&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;FluidType&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;ObjectiveSortOrder&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;ScoreboardIdentityType&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;ScriptEventSource&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;SignSide&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;WatchdogTerminateReason&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;WeatherType&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|project=MCPE|fixedin=1.20.10.23 Preview|otherissuescount=3&lt;br /&gt;
|;old&lt;br /&gt;
|138333|Fallen trees do not spawn with mushroom anymore&lt;br /&gt;
|153446|Cape when riding a boat changes its position (folds up) when you turn the camera&lt;br /&gt;
|156444|Horse / donkey jump meter isn&amp;#039;t the same length as the experience bar&lt;br /&gt;
|164801|Chiseled bookshelf slot interactions aren&amp;#039;t symmetrical&lt;br /&gt;
|166569|Player will sometimes automatically crouch when climbing ladders, vines, twisting vines, weeping vines under full block&lt;br /&gt;
|167447|Mouse and Keyboard buttons for Attack/Destroy and Interact/Place behave strangely when a controller is detected&lt;br /&gt;
|168119|Remove an enchanted book from a chiseled bookshelf plays wrong sound&lt;br /&gt;
|169453|Entities continue to freeze even without powder snow if there is a powder snow block near the west &amp;amp; north side&lt;br /&gt;
|169772|Boats broken and all mobs exit boats when updated to 1.20 versions&lt;br /&gt;
|170814|P2P/SIG: no_session(Expired Auth from Discovery)&lt;br /&gt;
|170885|Crawl speed does not increase with swift sneak enchantment&lt;br /&gt;
|;From the 1.20.0&lt;br /&gt;
|169732|Conduit is black&lt;br /&gt;
|;From the 1.20.10 development versions&lt;br /&gt;
|170834|Mounts stop working after switching mounts directly&lt;br /&gt;
|170838|Player&amp;#039;s head uses default rotations when crawling&lt;br /&gt;
|170848|It&amp;#039;s still possible to craft barrels with sticks&lt;br /&gt;
|170889|Crawling animation is played on top of the gliding one&lt;br /&gt;
|170983|Mob spawning is not using json-defined collision box when checking for obstructions&lt;br /&gt;
|171022|Stuck in vines and ladders with the new short sneaking and crawling&lt;br /&gt;
|;previous&lt;br /&gt;
|171073|Recipe Unlocking works in spectator&lt;br /&gt;
|171203|Inventory cursor snaps to a random spot when flicking the left thumbstick in the Creative inventory or recipe book&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed an issue where legacy Crawling was not working correctly with the Sneak and Crawl toggle turned off&lt;br /&gt;
* Fixed bug where scoreboard values would not be updated on the client when updated from script&lt;br /&gt;
* Fixed a crash.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Bedrock Edition versions|1.2x}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bedrock Edition 1.20.10 betas]]&lt;br /&gt;
[[Minecraft:de:Bedrock Edition beta 1.20.10.23]]&lt;br /&gt;
[[Minecraft:es:Bedrock Edition beta 1.20.10.23]]&lt;br /&gt;
[[Minecraft:ko:Bedrock Edition 프리뷰 1.20.10.23]]&lt;br /&gt;
[[Minecraft:pt:Edição Bedrock Preview 1.20.10.23]]&lt;br /&gt;
[[Minecraft:uk:Preview 1.20.10.23 (Bedrock Edition)]]&lt;br /&gt;
[[Minecraft:zh:基岩版1.20.10.23]]&lt;/div&gt;</summary>
		<author><name>imported&gt;RedX</name></author>
	</entry>
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