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	<title>Minecraft:Bedrock Edition Preview 1.20.50.21 - Revision history</title>
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	<updated>2026-04-09T09:37:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Bedrock_Edition_Preview_1.20.50.21&amp;diff=47703&amp;oldid=prev</id>
		<title>imported&gt;Iactuallycantdothat at 23:17, 10 March 2026</title>
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		<updated>2026-03-10T23:17:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
| edition = bedrock&lt;br /&gt;
| type = Preview&lt;br /&gt;
| image = Bedrock 1.20.50.21 PatchNotes.jpg&lt;br /&gt;
| image2 = Bedrock 1.20.50.21.png&lt;br /&gt;
| build = 18975808&lt;br /&gt;
| internal = &amp;#039;&amp;#039;&amp;#039;Windows&amp;#039;&amp;#039;&amp;#039;: 1.20.5021.0&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Xbox One&amp;#039;&amp;#039;&amp;#039;: 1.20.5021.70&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Android, iOS, iPadOS&amp;#039;&amp;#039;&amp;#039;: 1.20.50.21&lt;br /&gt;
| server = 1.20.50.21&lt;br /&gt;
| versioncode = &amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
952005021（armeabi-v7a，33）&amp;lt;br&amp;gt;&lt;br /&gt;
962005021（x86，33）&amp;lt;br&amp;gt;&lt;br /&gt;
972005021（arm64-v8a，33）&amp;lt;br&amp;gt;&lt;br /&gt;
982005021（x86_64，33）&amp;lt;br&amp;gt;&lt;br /&gt;
| date = October 18, 2023&lt;br /&gt;
| serverdl = &amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[https://minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.20.50.21.zip Windows]&amp;lt;br&amp;gt;[https://minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.20.50.21.zip Linux]&lt;br /&gt;
| parent = 1.20.50&lt;br /&gt;
| prevparent = 1.20.41&lt;br /&gt;
| prev = Preview 1.20.50.20&lt;br /&gt;
| next = Preview 1.20.50.22&lt;br /&gt;
| nextparent = 1.20.51&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beta 1.20.50.21&amp;#039;&amp;#039;&amp;#039; (Android) or &amp;#039;&amp;#039;&amp;#039;Preview 1.20.50.21&amp;#039;&amp;#039;&amp;#039; (Windows, iOS, iPadOS, Xbox) is the second beta/&amp;#039;&amp;#039;Preview&amp;#039;&amp;#039; version for [[Minecraft:Bedrock Edition 1.20.50]], released on October 18, 2023,&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/20490119155981/|title=Minecraft - Beta &amp;amp; &amp;#039;&amp;#039;Preview&amp;#039;&amp;#039; 1.20.50.21|website=Minecraft Feedback|date=October 18, 2023}}&amp;lt;/ref&amp;gt; which adds the [[Minecraft:crafter]] behind an experimental toggle and fixes bugs.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Experiments]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the &amp;quot;Update 1.21&amp;quot; experimental toggle.&lt;br /&gt;
** Contains new features for [[Minecraft:Bedrock Edition 1.21.0|Minecraft 1.21]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Particles]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added new &amp;lt;code&amp;gt;white_smoke_particle&amp;lt;/code&amp;gt; particle type.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Decorated Pot]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Inverted the direction in which decorated pots wobble when unsuccessfully interacted with.&lt;br /&gt;
&lt;br /&gt;
== Experimental ==&lt;br /&gt;
These additions and changes are accessible by enabling the &amp;quot;Update 1.21&amp;quot; and &amp;quot;Beta APIs&amp;quot; experimental toggles.&lt;br /&gt;
=== Additions ===&lt;br /&gt;
==== Blocks ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Crafter]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A variant of [[Minecraft:crafting table]], can be crafted with five [[Minecraft:iron ingot]]s, a crafting table, two [[Minecraft:redstone dust]]s, and a [[Minecraft:dropper]] in the crafting table.&lt;br /&gt;
* Crafters can be oriented in any direction when placed.&lt;br /&gt;
* A [[Minecraft:pickaxe]] can increase the speed of mining them.&lt;br /&gt;
* Have a user interface similar to crafting table.&lt;br /&gt;
** Have 3×3 interactable crafting grid.&lt;br /&gt;
** Their crafting grid slots are toggleable, meaning that the player can change the behavior of a slot by clicking or pressing on a slot with an empty hand.&lt;br /&gt;
*** A toggled slot cannot hold any items and therefore cannot have items placed into it by other blocks such as [[Minecraft:hopper]]s and droppers.&lt;br /&gt;
*** A toggled slot can be toggled off by player, whether clicked directly or holding item(s), pressing slot keys associated with an empty or a not empty hotbar slot.&lt;br /&gt;
** Unlike the crafting table, the slots display a preview of the crafted item which will be crafted and ejected on the next redstone pulse, but cannot be manually taken out by the player.&lt;br /&gt;
** The user interface is shared between all players interacting with them, meaning that multiple players can interact with them at the same time, similar to [[Minecraft:chest]]s and hoppers.&lt;br /&gt;
** The user interface does not have a [[Minecraft:recipe book]] to provide help, so the player must know the recipes.&lt;br /&gt;
* The crafter ejects one crafted item at a time when powered by a new redstone pulse, a redstone signal that is not a continuous signal.&lt;br /&gt;
** Upon receiving this new signal, crafters eject the recipe result from the front face.&lt;br /&gt;
** All the result items will be ejected together when the output result has multiple type of items.&lt;br /&gt;
* They can interact with hoppers and droppers, to input/output automatically.&lt;br /&gt;
** Hoppers can be used to both insert and pull items out of them.&lt;br /&gt;
** Droppers can be used to insert items into them.&lt;br /&gt;
** Moving items in from another block with a hopper or a dropper prioritizes filling items into slots, by following these rules:&lt;br /&gt;
*** If there is a toggled slot, skipped.&lt;br /&gt;
*** If there is not a toggled slot, crafters prioritize the first empty slot from left-to-right and top-to-bottom.&lt;br /&gt;
*** If there is not a toggled slot, and there are no empty slots, crafters prioritize the smallest stack of the same item. If there are multiple possible stacks, pick the first from left-to-right and top-to-bottom.&lt;br /&gt;
** If failed to select a slot, hoppers and droppers will not take any action.&lt;br /&gt;
* When read by a [[Minecraft:redstone comparator]], the redstone signal strength is 0 to 9, where each non-empty or toggled slot adds 1 strength.&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
==== Technical ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:API]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Events&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;PlayerInteractWithBlockAfterEvent&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;PlayerInteractWithBlockBeforeEvent&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;PlayerInteractWithEntityAfterEvent&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;PlayerInteractWithEntityBeforeEvent&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Moved &amp;lt;code&amp;gt;PlayerLeaveBeforeEvent&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Moved &amp;lt;code&amp;gt;NumberRange&amp;lt;/code&amp;gt; interface to &amp;lt;code&amp;gt;minecraft/common&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;heightRange: NumberRange&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;matches&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Moved function &amp;lt;code&amp;gt;clearDynamicProperties&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Moved function &amp;lt;code&amp;gt;getDynamicProperties&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Moved function &amp;lt;code&amp;gt;getDynamicPropertyIds&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Moved function &amp;lt;code&amp;gt;getDynamicPropertyTotalByteCount&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Moved function &amp;lt;code&amp;gt;setDynamicProperty&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Moved function &amp;lt;code&amp;gt;clearDynamicProperties&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Moved function &amp;lt;code&amp;gt;getDynamicProperties&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Moved function &amp;lt;code&amp;gt;getDynamicPropertyIds&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Moved function &amp;lt;code&amp;gt;getDynamicPropertyTotalByteCount&amp;lt;/code&amp;gt; from beta to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Moved function &amp;lt;code&amp;gt;setDynamicProperty&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;TicksPerSecond&amp;lt;/code&amp;gt;&lt;br /&gt;
** Moved from beta to 1.7.0.&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;offset&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;above&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;below&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;north&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;east&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;south&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;west&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;center&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Moved &amp;lt;code&amp;gt;bottomCenter&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1.7.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|project=MCPE|fixedin=1.20.50.21 Preview&lt;br /&gt;
|;From 1.20.0&lt;br /&gt;
|171597|If the end rod is placed horizontally, it has a hitbox as if placed vertically.&lt;br /&gt;
|171870|Sniffers, camels, horses, donkeys and mules can get into boats when they are babies and get stuck when they grow up.&lt;br /&gt;
|otherissuescount=4}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed an issue with upgrading loaded values that have multiple string names.&lt;br /&gt;
* Enhanced the bloom pipeline to utilize HDR scene information to more naturally emphasize bright pixels in the &amp;quot;Deferred Technical Preview&amp;quot;.&lt;br /&gt;
* Fixed an issue where shadows from non-existent mobs would be rendered in the &amp;quot;Deferred Technical Preview&amp;quot;.&lt;br /&gt;
* Fixed a crash that could occur when switching Dimensions in the &amp;quot;Deferred Technical Preview&amp;quot;.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Bedrock Edition versions|1.2x}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bedrock Edition 1.20.50 betas]]&lt;br /&gt;
[[Minecraft:de:Bedrock Edition beta 1.20.50.21]]&lt;br /&gt;
[[Minecraft:es:Bedrock Edition beta 1.20.50.21]]&lt;br /&gt;
[[Minecraft:ko:Bedrock Edition 프리뷰 1.20.50.21]]&lt;br /&gt;
[[Minecraft:pt:Edição Bedrock Preview 1.20.50.21]]&lt;br /&gt;
[[Minecraft:uk:Preview 1.20.50.21 (Bedrock Edition)]]&lt;br /&gt;
[[Minecraft:zh:基岩版1.20.50.21]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Iactuallycantdothat</name></author>
	</entry>
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