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	<title>Minecraft:Bedrock Edition Preview 1.20.70.20 - Revision history</title>
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		<title>imported&gt;Ja17: ko interwiki</title>
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		<updated>2025-12-04T06:09:59Z</updated>

		<summary type="html">&lt;p&gt;ko interwiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
| edition = bedrock&lt;br /&gt;
| type = Preview&lt;br /&gt;
| internal = &amp;#039;&amp;#039;&amp;#039;Windows&amp;#039;&amp;#039;&amp;#039;: 1.20.7020.0&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Xbox&amp;#039;&amp;#039;&amp;#039;: 1.20.7020.70&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Android, iOS, iPadOS&amp;#039;&amp;#039;&amp;#039;: 1.20.70.20&lt;br /&gt;
| image = Bedrock 1.20.70.20 PatchNotes.png&lt;br /&gt;
| image2 = Bedrock 1.20.70.20.png&lt;br /&gt;
| build = 21280743&lt;br /&gt;
| editorver = 0.5.3&lt;br /&gt;
| versioncode = &amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
952007020（armeabi-v7a，33）&amp;lt;br&amp;gt;&lt;br /&gt;
962007020（x86，33）&amp;lt;br&amp;gt;&lt;br /&gt;
972007020（arm64-v8a，33）&amp;lt;br&amp;gt;&lt;br /&gt;
982007020（x86_64，33）&amp;lt;br&amp;gt;&lt;br /&gt;
| date = January 24, 2024&lt;br /&gt;
| server = 1.20.70.20&lt;br /&gt;
| serverdl = &amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[https://minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.20.70.20.zip Windows]&amp;lt;br&amp;gt;[https://minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.20.70.20.zip Linux]&lt;br /&gt;
| parent = 1.20.70&lt;br /&gt;
| prevparent = 1.20.62&lt;br /&gt;
| prev = &lt;br /&gt;
| next = Preview 1.20.70.21&lt;br /&gt;
| nextparent = 1.20.71&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beta 1.20.70.20&amp;#039;&amp;#039;&amp;#039; (Android) or &amp;#039;&amp;#039;&amp;#039;Preview 1.20.70.20&amp;#039;&amp;#039;&amp;#039; (Windows, iOS, iPadOS, Xbox) is the first beta/&amp;#039;&amp;#039;Preview&amp;#039;&amp;#039; version for [[Minecraft:Bedrock Edition 1.20.70]], released on January 24, 2024,&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/23458154786829|title=Minecraft Beta &amp;amp; Preview - 1.20.70.20|website=Minecraft Feedback|date=January 24, 2024}}&amp;lt;/ref&amp;gt; which fixes bugs.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tutorial hints]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added tutorial hints.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Grass Block]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The ID has been changed from &amp;lt;code&amp;gt;grass&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;grass_block&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Leaves]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The different leaf type [[Minecraft:block states]] for the &amp;lt;code&amp;gt;leaves&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;leaves2&amp;lt;/code&amp;gt; IDs have now been split up into their own IDs.&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Minecraft:Bedrock Edition data values|Old ID]]&lt;br /&gt;
! [[Minecraft:Bedrock Edition data values|New ID]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | {{BlockSprite|leaves}} &amp;lt;code&amp;gt;leaves&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{BlockSprite|oak-leaves}} &amp;lt;code&amp;gt;oak_leaves&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|spruce-leaves}} &amp;lt;code&amp;gt;spruce_leaves&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|birch-leaves}} &amp;lt;code&amp;gt;birch_leaves&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|jungle-leaves}} &amp;lt;code&amp;gt;jungle_leaves&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{BlockSprite|leaves}} &amp;lt;code&amp;gt;leaves2&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{BlockSprite|acacia-leaves}} &amp;lt;code&amp;gt;acacia_leaves&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|dark-oak-leaves}} &amp;lt;code&amp;gt;dark_oak_leaves&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Wooden Slab]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The different wood type [[Minecraft:block states]] for the &amp;lt;code&amp;gt;wooden_slab&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;double_wooden_slab&amp;lt;/code&amp;gt; IDs have now been split up into their own IDs.&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Minecraft:Bedrock Edition data values|Old ID]]&lt;br /&gt;
! [[Minecraft:Bedrock Edition data values|New ID]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{BlockSprite|wooden-slabs}} &amp;lt;code&amp;gt;wooden_slab&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{BlockSprite|oak-slab}} &amp;lt;code&amp;gt;oak_slab&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|spruce-slab}} &amp;lt;code&amp;gt;spruce_slab&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|birch-slab}} &amp;lt;code&amp;gt;birch_slab&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|jungle-slab}} &amp;lt;code&amp;gt;jungle_slab&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|acacia-slab}} &amp;lt;code&amp;gt;acacia_slab&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|dark-oak-slab}} &amp;lt;code&amp;gt;dark_oak_slab&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{BlockSprite|double-wooden-slabs}} &amp;lt;code&amp;gt;double_wooden_slab&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{BlockSprite|double-oak-slab}} &amp;lt;code&amp;gt;oak_double_slab&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|double-spruce-slab}} &amp;lt;code&amp;gt;spruce_double_slab&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|double-birch-slab}} &amp;lt;code&amp;gt;birch_double_slab&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|double-jungle-slab}} &amp;lt;code&amp;gt;jungle_double_slab&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|double-acacia-slab}} &amp;lt;code&amp;gt;acacia_double_slab&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockSprite|double-dark-oak-slab}} &amp;lt;code&amp;gt;dark_oak_double_slab&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Realms]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Updated the Realms Plus landing page to make it more clear how Realms subscriptions work.&lt;br /&gt;
* The text-to-speech narrator will now read the filter dropdown menu in the members tab when collapsed.&lt;br /&gt;
* The text-to-speech narrator will now read the sort dropdown menu in the members tab when collapsed.&lt;br /&gt;
* Added full narration for timestamps in stories and comments.&lt;br /&gt;
* Removed double narration from the Opt Out button in the Realms settings menu.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Controls|Touch Controls]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The button&amp;#039;s textures of the &amp;quot;D-Pad &amp;amp; tap to interact&amp;quot; touch control mode have been updated.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Wolf]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Wolves can now withstand the same amount of damage as {{in|JE}}.&lt;br /&gt;
** Rather than halving all damage dealt to tamed wolves by entities other than [[Minecraft:player]]s or [[Minecraft:arrow]]s.&lt;br /&gt;
* Increased the maximum health of tamed wolves from {{hp|20}} to {{hp|40}}. Pre-existing tamed wolves need to be fed to reach the new maximum health.&lt;br /&gt;
** To ensure the healing rate remains consistent, the health restored by feeding wolves has been doubled.&lt;br /&gt;
&lt;br /&gt;
=== Technical ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:API]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added {{cd|ScriptGameRules}} and {{cd|gameRules}} for accessing &amp;amp; modifying [[Minecraft:game rule]]s.&lt;br /&gt;
* Moved {{cd|ItemDurabilityComponent}} from {{cd|beta}} to &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Moved {{cd|getAllStates}} API from &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;stable&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;@minecraft/server.WeatherChangeAfterEvent&amp;lt;/code&amp;gt;&lt;br /&gt;
** Moved {{cd|WeatherChangeAfterEvent}} from {{cd|beta}} to {{cd|stable}}.&lt;br /&gt;
* Moved {{cd|setOnFire}} from {{cd|beta}} to &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Moved {{cd|extinguishFire}} from {{cd|beta}} to &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Moved {{cd|EntityOnFireComponent}} from {{cd|beta}} to &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Moved {{cd|getEquipmentSlot}} from {{cd|beta}} to &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Moved {{cd|BlockStateType}} from {{cd|beta}} to &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Moved {{cd|BlockStates}} from {{cd|beta}} to &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Moved {{cd|BlockSignComponent}} from {{cd|beta}} to &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Moved {{cd|DyeColor}} from {{cd|beta}} to &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Moved {{cd|SignSide}} from {{cd|beta}} to &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Moved {{cd|ContainerSlot}} from {{cd|beta}} to &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Moved {{cd|InvalidContainerSlotError}} from {{cd|beta}} to &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Moved {{cd|getSlot}} from {{cd|beta}} to &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Moved {{cd|EffectTypes}} from {{cd|beta}} to &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Moved {{cd|RawText}} from {{cd|beta}} to &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Moved {{cd|createExplosion}} from {{cd|beta}} to &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Moved {{cd|ExplosionOptions}} from {{cd|beta}} to &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Moved {{cd|DimensionType}} from {{cd|beta}} to &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Moved {{cd|DimensionTypes}} from {{cd|beta}} to &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:JSON]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Entities&lt;br /&gt;
* The &amp;lt;code&amp;gt;entity_sensor&amp;lt;/code&amp;gt; component’s &amp;lt;code&amp;gt;range&amp;lt;/code&amp;gt; field now supports two values, the first one for horizontal range and the second one for vertical range.&lt;br /&gt;
* This requires a &amp;lt;code&amp;gt;format_version&amp;lt;/code&amp;gt; of &amp;lt;code&amp;gt;1.20.70&amp;lt;/code&amp;gt; or higher.&lt;br /&gt;
: Spawn rules&lt;br /&gt;
* &amp;lt;code&amp;gt;minecraft:spawns_on_block_filter&amp;lt;/code&amp;gt; now supports block descriptors.&lt;br /&gt;
* &amp;lt;code&amp;gt;minecraft:spawns_on_block_prevented_filter&amp;lt;/code&amp;gt; now supports block descriptors.&lt;br /&gt;
* &amp;lt;code&amp;gt;minecraft:spawns_above_block_filter&amp;lt;/code&amp;gt; now supports block descriptors.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Molang]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added new Molang API’s that give read access to rider body and head rotations:&lt;br /&gt;
** &amp;lt;code&amp;gt;rider_body_x_rotation(riderIndex) =&amp;gt; float&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;rider_body_y_rotation(riderIndex) =&amp;gt; float&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;rider_head_x_rotation(riderIndex) =&amp;gt; float&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;rider_head_y_rotation(riderIndex,clampRotation?) =&amp;gt; float&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;ride_body_x_rotation =&amp;gt; float&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;ride_body_y_rotation =&amp;gt; float&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;ride_head_x_rotation =&amp;gt; float&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;ride_head_y_rotation(clampRotation?) =&amp;gt; float&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:NBT]] Parsing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Loading of NBT data is now more restrictive. Negative-length arrays, invalid tag ids, and not enough bytes in a payload are now all treated as errors which will prevent a tag loading where before those conditions were sometimes ignored.&lt;br /&gt;
&lt;br /&gt;
== Experimental ==&lt;br /&gt;
These additions and changes are accessible by enabling the &amp;quot;Armadillo and Wolf Armor&amp;quot;, &amp;quot;Update 1.21&amp;quot;, and &amp;quot;Beta APIs&amp;quot; experimental toggles.&lt;br /&gt;
=== Changes ===&lt;br /&gt;
==== Items ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Armadillo Scute]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The texture has been changed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Armadillo Spawn Egg]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The texture has been changed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Wolf Armor]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The texture has been changed.&lt;br /&gt;
&lt;br /&gt;
==== Mobs ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Armadillo]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The texture has been updated.&lt;br /&gt;
* Now have a reduced vertical range when scanning for potential threats.&lt;br /&gt;
* Can now also be found in [[Minecraft:badlands]] biome variations.&lt;br /&gt;
* Now scare away [[Minecraft:spider]]s and [[Minecraft:cave spider]]s, but only when they are not rolled up.&lt;br /&gt;
* Now float better and create more splash particles when in water.&lt;br /&gt;
* Baby armadillos now catch up to their parents a bit faster.&lt;br /&gt;
* The armadillo’s roll-up behavior has been enhanced to bolster its defensive capabilities:&lt;br /&gt;
** Armadillos are now more resistant to damage when rolled up.&lt;br /&gt;
** Armadillos now roll up when attacked by a player or a mob, instead of panicking.&lt;br /&gt;
** Armadillos now keep track of the last player who hit them, regarding them as a threat for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Cave Spider]]s &amp;amp; [[Minecraft:Spider]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Are now scared of [[Minecraft:armadillo]]s not in a rolled up state.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Wolf]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The collars of tamed wolves have been increased in size, making them visible not only from the front but also from other angles.&lt;br /&gt;
** The color of the collars is slightly different from {{el|je}}.&amp;lt;ref&amp;gt;{{bug|MCPE-178351}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Non-mob entities ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Wind Charge Projectile]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Updated the model, texture, and animation to give it a more dynamic look and feel.&lt;br /&gt;
&lt;br /&gt;
==== Technical ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:API]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;ItemComponent&amp;lt;/code&amp;gt;&lt;br /&gt;
** Added {{cd|isCooldownCategory(cooldownCategory: string) : boolean}} to {{cd|ItemCooldownComponent}}.&lt;br /&gt;
** Added {{cd|getCooldownTimeRemaining(player: Player) : number}} to {{cd|ItemCooldownComponent}}.&lt;br /&gt;
** Added {{cd|MinecraftCooldownCategoryTypes}} to {{cd|@minecraft/vanilla-data}}.&lt;br /&gt;
*** Added {{cd|getHiddenHudElements(): HudElements[]}}.&lt;br /&gt;
*** Added {{cd|isForcedHidden(hudElement: HudElements): Boolean}}.&lt;br /&gt;
*** Added {{cd|resetHudElements(): void}}.&lt;br /&gt;
*** Added {{cd|setHudVisibility(visible: HudVisibility, hudElements?: HudElements[]): void}}.&lt;br /&gt;
*** Added {{cd|hideAllExcept(hudElements?: HudElements[])}}.&lt;br /&gt;
* Added interface {{cd|BlockFilter}}. Used to include / exclude blocks by tag, type and permutation.&lt;br /&gt;
* &amp;lt;code&amp;gt;BlockRaycastOptions&amp;lt;/code&amp;gt;&lt;br /&gt;
** Added optional member {{cd|BlockFilter}}.&lt;br /&gt;
** Updated {{cd|getBlockFromRay(location: Vector3, direction: Vector3, options?: BlockRaycastOptions): BlockRaycastHit {{!}} undefined}} to throw if the &amp;lt;code&amp;gt;BlockFilter&amp;lt;/code&amp;gt; include / exclude types cannot be resolved inside {{cd|BlockRaycastOptions}}.&lt;br /&gt;
** Added a {{cd|disableWatchdog}} method that disable and enable the scripting watchdog in scripts.&lt;br /&gt;
* Added function {{cd|playSound(soundId: string, location: Vector3, soundOptions?: WorldSoundOptions): void}} - Plays a sound at a specified location for all players in the dimension.&lt;br /&gt;
* {{cd|clearJob(jobId: number)}} - Will now clear iterations in the current tick as well as any scheduled for future ticks. Previously would only clear iterations in future ticks.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Molang]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Removed the following experimental Molang queries:&lt;br /&gt;
** &amp;lt;code&amp;gt;biome_has_any_tag&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;biome_has_all_tags&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;self&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;target&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;client_input_type&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;get_nearby_entities&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;get_nearby_entities_except_self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|project=MCPE|fixedin=1.20.70.20 Preview&lt;br /&gt;
|;old&lt;br /&gt;
|46152|Stage 1 berry bushes don&amp;#039;t slow you down.&lt;br /&gt;
|126454|Riptide tridents don&amp;#039;t reduce fall damage.&lt;br /&gt;
|163165|Can&amp;#039;t continuously place blocks while jumping when above water.&lt;br /&gt;
|169595|Shield with globe pattern does not match java.&lt;br /&gt;
|174590|Resetting search bar doesn’t save after exiting creative inventory.&lt;br /&gt;
|176675|Some files and folders are no longer generated within external storage.&lt;br /&gt;
|;previous&lt;br /&gt;
|176939|Various blocks do not play the fall sound due to using the wrong key.&lt;br /&gt;
|177189|Sun rays illuminate dark areas in deferred rendering.&lt;br /&gt;
|177269|External storage is no longer activated automatically.&lt;br /&gt;
|177578|Held items don&amp;#039;t show in inventory with deferred technical preview.&lt;br /&gt;
|177613|Wolf Armor doesn&amp;#039;t protect Wolves from Creeper explosion damage.&lt;br /&gt;
|178063|Fireworks are launched in one place, when you hold down the use button.&lt;br /&gt;
|178037|Player Gets Softlocked To the “You died” Menu when Customizing Controls Whilst Dead.&lt;br /&gt;
|178077|Holding down right-click only places one boat.&lt;br /&gt;
|otherissuescount=11}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed lighting artifacts that could occur after suspending/resuming on Android in the Deferred Technical Preview.&lt;br /&gt;
* Items held by players now cast shadows when in third-person in the Deferred Technical Preview.&lt;br /&gt;
* Items held by mobs now cast shadows in the Deferred Technical Preview.&lt;br /&gt;
* Fixed banner staffs not rendering while equipped in hand in the Deferred Technical Preview.&lt;br /&gt;
* Improved point light color blending in the Deferred Technical Preview.&lt;br /&gt;
* Fixed point lights behind the camera popping in and out in the Deferred Technical Preview.&lt;br /&gt;
* Fixed skylight not being updated properly when big gap of air were present between the ceiling and the floor.&lt;br /&gt;
* Fixed deleting the last story on a Realms Stories Feed page not redirecting you back to the previous page.&lt;br /&gt;
* Realms Stories no longer requires the game to restart after the feature is released.&lt;br /&gt;
* Fixed narration for main panel text and Realm Feed button on Realm Slots screen.&lt;br /&gt;
* Fixed a bug where pressing the back button at the choose a subscription screen would cause the “Preview Realms couldn’t load” message under some circumstances.&lt;br /&gt;
{{fixes|project=REALMS|fixedin=1.20.70.20 Preview&lt;br /&gt;
|;old&lt;br /&gt;
|10464|Attempting to remove an item from an item frame in Creative mode destroys the item frame.&lt;br /&gt;
|10536|Removing a book from a lectern in Creative mode removes the book and destroys the lectern.}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Bedrock Edition versions|1.2x}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bedrock Edition 1.20.70 betas]]&lt;br /&gt;
[[Minecraft:de:Bedrock Edition beta 1.20.70.20]]&lt;br /&gt;
[[Minecraft:es:Bedrock Edition beta 1.20.70.20]]&lt;br /&gt;
[[Minecraft:ko:Bedrock Edition 프리뷰 1.20.70.20]]&lt;br /&gt;
[[Minecraft:pt:Edição Bedrock Preview 1.20.70.20]]&lt;br /&gt;
[[Minecraft:uk:Preview 1.20.70.20 (Bedrock Edition)]]&lt;br /&gt;
[[Minecraft:zh:基岩版1.20.70.20]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Ja17</name></author>
	</entry>
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