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	<title>Minecraft:Bedrock Edition Preview 1.21.120.20 - Revision history</title>
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		<title>104.5.129.240 at 15:02, 18 December 2025</title>
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		<updated>2025-12-18T15:02:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
| edition = bedrock&lt;br /&gt;
| type = Preview&lt;br /&gt;
| internal = &amp;#039;&amp;#039;&amp;#039;Windows, Xbox&amp;#039;&amp;#039;&amp;#039;: 1.21.12020.0&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;: 1.21.120.20&lt;br /&gt;
| image = Bedrock 1.21.120.20 PatchNotes.jpg&lt;br /&gt;
| image2 = Bedrock 1.21.120.20.png&lt;br /&gt;
| build = 36570833&lt;br /&gt;
| editorver = 1.1.1&lt;br /&gt;
| versioncode = &amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
952112020 (armeabi-v7a, 35)&amp;lt;br /&amp;gt;&lt;br /&gt;
962112020 (x86, 35)&amp;lt;br /&amp;gt;&lt;br /&gt;
972112020 (arm64-v8a, 35)&amp;lt;br /&amp;gt;&lt;br /&gt;
982112020 (x86_64, 35)&lt;br /&gt;
| date = September 3, 2025&lt;br /&gt;
| server = 1.21.120.20&lt;br /&gt;
| serverdl = &amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.21.120.20.zip Windows]&amp;lt;br&amp;gt;[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.21.120.20.zip Linux]&lt;br /&gt;
| parent = 1.21.120&lt;br /&gt;
| prevparent = 1.21.114&lt;br /&gt;
| next = Preview 1.21.120.21&lt;br /&gt;
| nextparent = 1.21.121&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beta 1.21.120.20&amp;#039;&amp;#039;&amp;#039; (ChromeOS, Android) or &amp;#039;&amp;#039;&amp;#039;Preview 1.21.120.20&amp;#039;&amp;#039;&amp;#039; (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/&amp;#039;&amp;#039;Preview&amp;#039;&amp;#039; version for [[Minecraft:Bedrock Edition 1.21.120]], released on September 3, 2025,&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/39262266489613-Minecraft-Beta-Preview-1-21-120-20|title=Minecraft Beta &amp;amp; Preview - 1.21.120.20|website=Minecraft Feedback|date=September 3, 2025}}&amp;lt;/ref&amp;gt; which fixes some bugs.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Splash]]es&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added splash &amp;quot;Music made by Hyper Potions!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Shelf]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Adding or removing redstone power to or from the shelf now emits vibrations.&lt;br /&gt;
** When a player places/removes/swaps an item on an unpowered shelf, a vibration of frequency 3 is emitted.&lt;br /&gt;
** When a player places/removes an item on a powered shelf, a vibration of frequency 3 is emitted.&lt;br /&gt;
** When a player swaps item with one on a powered shelf, a vibration of frequency 6 is emitted.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Camera&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The first person camera will now offset backwards slightly when facing and climbing blocks such as [[Minecraft:ladder]]s and [[Minecraft:vine]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Graphical&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added TAA upscaling to weather effects like snow.&lt;br /&gt;
* Improved quality of gamma correction on PC and Consoles.&lt;br /&gt;
* Mobs will now become slightly transparent when the camera gets too close or passes through them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Marketplace]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Starting a world with a missing Marketplace template will now correctly redownload the template and start the world.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;UI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Brightness adjustment was renamed to gamma adjustment in Vibrant Visuals.&lt;br /&gt;
* A &amp;quot;Reset to Defaults&amp;quot; button was added to the gamma adjustment screen in Vibrant Visuals.&lt;br /&gt;
* The slider widget that controls the Vibrant Visuals gamma value shows the current gamma value, and the center of the slider corresponds to the default value.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Chicken Jockey]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The baby zombie riding a chicken now drops the [[Minecraft:lava chicken music disc]] when killed by a tamed [[Minecraft:wolf]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Copper Golem]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Copper golem step and spin sounds now use a natural attenuation curve.&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Structure]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Structures no longer build on top of features (e.g. [[Minecraft:tree]]s) at chunk borders.&lt;br /&gt;
&lt;br /&gt;
=== Technical ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:API]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Optionally set version property to {{cd|beta}} to always choose the latest beta version of the module. Example from {{cd|[[Minecraft:manifest.json]]}}:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;dependencies&amp;quot;: [&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;module_name&amp;quot;: &amp;quot;@minecraft/server&amp;quot;,&lt;br /&gt;
  &amp;quot;version&amp;quot;: &amp;quot;beta&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
* {{cd|LootTableManager}}&amp;#039;s loot generation methods now properly recognize tools enchanted with looting.&lt;br /&gt;
* Moved type {{cd|ScriptBiomeType}} from {{cd|beta}} into {{cd|2.3.0}}.&lt;br /&gt;
* Moved API {{cd|Dimension.getBiome(location: Vector3)}} from {{cd|beta}} into {{cd|2.3.0}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Block]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Custom blocks using a non-opaque {{cd|render_method}} in the {{cd|minecraft:material_instances}} component that are placed above water will no longer incorrectly cull the top face of the water block.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Components&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The {{cd|all_slots_empty}}, {{cd|any_slot_empty}}, {{cd|has_equipment}} filters now support {{cd|main_hand}} as an equipment location.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Item Components&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Items with the new {{cd|minecraft:fire_resistant}} item component no longer visually disappear on the client when thrown in fire while persisting on the server, as the property is now synced correctly across both.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Molang]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added 31 new Molang expressions:&lt;br /&gt;
** {{cd|math.inverse_lerp(start, end, value)}}, returns the normalized progress between start and end given value.&lt;br /&gt;
** {{cd|math.ease_in_quad(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting slow and accelerating toward the end.&lt;br /&gt;
** {{cd|math.ease_out_quad(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting fast and decelerating toward the end.&lt;br /&gt;
** {{cd|math.ease_in_out_quad(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting slow, accelerating in the middle, then slowing again at the end.&lt;br /&gt;
** {{cd|math.ease_in_cubic(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting slow and accelerating strongly toward the end.&lt;br /&gt;
** {{cd|math.ease_out_cubic(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting fast and decelerating strongly toward the end.&lt;br /&gt;
** {{cd|math.ease_in_out_cubic(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting slow, accelerating strongly in the middle, then slowing again at the end.&lt;br /&gt;
** {{cd|math.ease_in_quart(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting slow and accelerating rapidly toward the end.&lt;br /&gt;
** {{cd|math.ease_out_quart(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting fast and decelerating rapidly toward the end.&lt;br /&gt;
** {{cd|math.ease_in_out_quart(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting slow, accelerating rapidly in the middle, then slowing again at the end.&lt;br /&gt;
** {{cd|math.ease_in_quint(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting slow and accelerating sharply toward the end.&lt;br /&gt;
** {{cd|math.ease_out_quint(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting fast and decelerating sharply toward the end.&lt;br /&gt;
** {{cd|math.ease_in_out_quint(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting slow, accelerating sharply in the middle, then slowing again at the end.&lt;br /&gt;
** {{cd|math.ease_in_sine(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting slow and accelerating smoothly toward the end.&lt;br /&gt;
** {{cd|math.ease_out_sine(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting fast and decelerating smoothly toward the end.&lt;br /&gt;
** {{cd|math.ease_in_out_sine(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting and ending slow, with smoother change in the middle.&lt;br /&gt;
** {{cd|math.ease_in_expo(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting slow and accelerating very rapidly toward the end.&lt;br /&gt;
** {{cd|math.ease_out_expo(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting fast and decelerating gradually toward the end.&lt;br /&gt;
** {{cd|math.ease_in_out_expo(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting and ending slow, with very rapid change in the middle.&lt;br /&gt;
** {{cd|math.ease_in_circ(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting slow and accelerating along a circular curve toward the end.&lt;br /&gt;
** {{cd|math.ease_out_circ(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting fast and decelerating along a circular curve toward the end.&lt;br /&gt;
** {{cd|math.ease_in_out_circ(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting and ending slow, with circular acceleration and deceleration in the middle.&lt;br /&gt;
** {{cd|math.ease_in_bounce(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting with bounce oscillations and settling into the end.&lt;br /&gt;
** {{cd|math.ease_out_bounce(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, approaching the end with bounce oscillations that diminish over time.&lt;br /&gt;
** {{cd|math.ease_in_out_bounce(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting and ending with bounce oscillations, smoother in the middle.&lt;br /&gt;
** {{cd|math.ease_in_back(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, overshooting backward before accelerating into the end.&lt;br /&gt;
** {{cd|math.ease_out_back(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, overshooting past the end before settling into it.&lt;br /&gt;
** {{cd|math.ease_in_out_back(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, overshooting at both start and end, with smoother change in the middle.&lt;br /&gt;
** {{cd|math.ease_in_elastic(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, starting with elastic oscillations before accelerating into the end.&lt;br /&gt;
** {{cd|math.ease_out_elastic(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, overshooting the end with elastic oscillations before settling.&lt;br /&gt;
** {{cd|math.ease_in_out_elastic(start, end, 0_to_1)}}, output goes from start to end via {{cd|0_to_1}}, oscillating elastically at both start and end, with stable change in the middle.&lt;br /&gt;
&lt;br /&gt;
== Experimental ==&lt;br /&gt;
These additions and changes are accessible by enabling the &amp;quot;Beta APIs&amp;quot;, &amp;quot;Upcoming Creator Features&amp;quot;, and &amp;quot;Render Dragon Features for Creators&amp;quot; [[Minecraft:experimental]] toggles.&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
==== Technical ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;API&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added {{cd|Dimension.getGeneratedStructures(location: Vector3)}} which can be used to locate the Structures {{cd|(Pillager Outpost, Mineshaft, etc.)}} of a given location.&lt;br /&gt;
* Added {{cd|worldAfterEvents.playerUseNameTag}} which fires when a Player uses a named NameTag Item on an Entity.&lt;br /&gt;
* Added {{cd|ControlScheme}} string enum.&lt;br /&gt;
* Added method {{cd|Player.setControlScheme(controlScheme?: string)}}: void; to {{cd|beta}}.&lt;br /&gt;
* Added method {{cd|Player.getControlScheme(): ControlScheme;}} to {{cd|beta}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blocks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Allow items referencing a pottable block in their {{cd|minecraft:block_placer}} component to be pottable when {{cd|replace_block_item}} is true.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Bedrock Editor|Editor]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added an offset and alignment property to the summon tool so that creators can more easily position entities at specific locations.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Graphical&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Deprecated {{cd|point_lights/global.json}} in favor of a new file and schema, {{cd|local_lighting/local_lighting.json}}. Creators can still make use of {{cd|point_lights/global.json}}, but are encouraged to migrate to the new schema.&lt;br /&gt;
** Extended per-block local lighting information to include a {{cd|light_type}} which can be either {{cd|static_light}} or {{cd|point_light}}.&lt;br /&gt;
*** A block will only be considered for point lighting if its {{cd|light_type}} is set to {{cd|point_light}}.&lt;br /&gt;
*** {{cd|static_light}} is currently unused.&lt;br /&gt;
** The {{cd|light_color}} property is now optional. If unprovided, the block will use a fallback light color instead.&lt;br /&gt;
** A sample {{cd|local_lighting.json}} could look like this: {{cd|format_version}}: {{cd|1.21.120}}, {{cd|minecraft:local_light_settings}}: {{cd|minecraft:torch}}: {{cd|light_color}}: {{cd|#EFE39D}}, {{cd|light_type}}: {{cd|point_light}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Molang]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added {{cd|query.entity_biome_has_any_identifier}}, {{cd|query.entity_biome_has_any_tags}}, and {{cd|query.entity_biome_has_all_tags}} molang query functions to Upcoming Creator Features.&lt;br /&gt;
** These queries only work in resource packs (client-side), and are not supported in behavior packs.&lt;br /&gt;
** {{cd|entity_biome_has_any_identifier(&amp;#039;namespace:biome_name&amp;#039;)}} takes a list of biome identifiers and checks if any are the specified biome the entity is in.&lt;br /&gt;
** {{cd|entity_biome_has_any_tags(&amp;#039;my_tag_name&amp;#039;)}} takes a list of biome tags and checks if the biome the entity is in matches any.&lt;br /&gt;
** {{cd|entity_biome_has_all_tags(&amp;#039;my_tag_name&amp;#039;)}} takes a list of biome tags and checks if the biome the entity is in matches all.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|project=MCPE|fixedin=1.21.120.20 Preview&lt;br /&gt;
|;old&lt;br /&gt;
|51173|No Suspicious Stew in the Creative menu.&lt;br /&gt;
|105710|Keyboard button for mobile devices in chat still exists on Windows, and Console.&lt;br /&gt;
|159992|{{cmd|locate biome deep_dark}} sometimes sent you to the wrong coordinates of the biome.&lt;br /&gt;
|177866|Custom items can&amp;#039;t be used in commands if their menu category is &amp;quot;none&amp;quot; or undefined.&lt;br /&gt;
|180489|Custom blocks do not have a quick move animation.&lt;br /&gt;
|183832|Player sleep message says Users instead of Players.&lt;br /&gt;
|186409|Clicking text to reposition caret is wrong if the text box isn&amp;#039;t scrolled fully right.&lt;br /&gt;
|190569|Enchantment glint animation still plays when the game is paused.&lt;br /&gt;
|191379|{{cmd|damage}} can damage end crystals even though the chat says it cannot.&lt;br /&gt;
|224011|Copper chest opening and closing sounds are too loud.&lt;br /&gt;
|225249|Items held by copper golems can&amp;#039;t be taken when the player has an item in the offhand.&lt;br /&gt;
|225309|Some items stick out too far from shelves.&lt;br /&gt;
|225997|Tadpoles spawn in the upper northwest corner of the frogspawn block, often causing them to die out of the water.&lt;br /&gt;
|225999|Sitting Copper Golem Statue has inconsistent UV mapping.&lt;br /&gt;
|226160|Smooth lighting on partial blocks is broken after 1.21.100 update.&lt;br /&gt;
|226829|Items can’t be moved from creative inventory to player inventory.&lt;br /&gt;
|otherissuescount=8}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Fixed an issue with being unable to continue destroying valid blocks in Adventure Mode when they are behind water.&lt;br /&gt;
*Fixed loading of text for sign blocks from very old worlds.&lt;br /&gt;
*Fixed snowflakes flickering during player movement.&lt;br /&gt;
*Fixed the brightness of creeper textures in the gamma calibration screen in Vibrant Visuals.&lt;br /&gt;
*Fixed a bug that could cause armor trims to appear applied to untrimmed armor in the inventory.&lt;br /&gt;
*Fixed an issue where worlds backed by Xbox cloud storage would show a default tile when local data was present but invalid.&lt;br /&gt;
*Fixed {{cd|Player.graphicsMode}} not returning the correct graphics mode when a player has switched to Vibrant Visuals.&lt;br /&gt;
*Fixed {{cd|query.graphics_mode_is_any}} not being correct when switching to Vibrant Visuals.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Bedrock Edition versions|1.2x}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bedrock Edition 1.21.120 betas]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Bedrock Edition beta 1.21.120.20]]&lt;br /&gt;
[[Minecraft:es:Bedrock Edition Preview 1.21.120.20]]&lt;br /&gt;
[[Minecraft:pt:Edição Bedrock Preview 1.21.120.20]]&lt;br /&gt;
[[Minecraft:ru:Preview 1.21.120.20 (Bedrock Edition)]]&lt;br /&gt;
[[Minecraft:uk:Preview 1.21.120.20 (Bedrock Edition)]]&lt;br /&gt;
[[Minecraft:zh:基岩版1.21.120.20]]&lt;/div&gt;</summary>
		<author><name>104.5.129.240</name></author>
	</entry>
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