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	<title>Minecraft:Bedrock Edition Preview 1.21.130.20 - Revision history</title>
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	<updated>2026-04-09T10:54:11Z</updated>
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		<title>imported&gt;MinecraftBedrockPlayer7: Undo revision 3348468 by 114.8.197.208 (talk) cite a source if you think this is the release date</title>
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		<updated>2026-01-04T11:42:42Z</updated>

		<summary type="html">&lt;p&gt;Undo revision &lt;a href=&quot;/wiki/Special:Diff/3348468&quot; title=&quot;Special:Diff/3348468&quot;&gt;3348468&lt;/a&gt; by &lt;a href=&quot;/wiki/Special:Contributions/114.8.197.208&quot; title=&quot;Special:Contributions/114.8.197.208&quot;&gt;114.8.197.208&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:114.8.197.208&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:114.8.197.208 (page does not exist)&quot;&gt;talk&lt;/a&gt;) cite a source if you think this is the release date&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
| edition = bedrock&lt;br /&gt;
| editorver = 1.1.6&lt;br /&gt;
| type = Preview&lt;br /&gt;
| internal = &amp;#039;&amp;#039;&amp;#039;Windows, Xbox&amp;#039;&amp;#039;&amp;#039;: 1.21.13020.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;: 1.21.130.20&lt;br /&gt;
| image = Bedrock 1.21.130.20 PatchNotes.jpg&lt;br /&gt;
| image2 = Bedrock 1.21.130.20.png&lt;br /&gt;
| build = 37873238&lt;br /&gt;
| versioncode = &amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
952113020 (armeabi-v7a, 35)&amp;lt;br /&amp;gt;&lt;br /&gt;
962113020 (x86, 35)&amp;lt;br /&amp;gt;&lt;br /&gt;
972113020 (arm64-v8a, 35)&amp;lt;br /&amp;gt;&lt;br /&gt;
982113020 (x86_64, 35)&lt;br /&gt;
| date = October 14, 2025&lt;br /&gt;
| server = 1.21.130.20&lt;br /&gt;
| serverdl = &amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.21.130.20.zip Windows]&amp;lt;br&amp;gt;[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.21.130.20.zip Linux]&lt;br /&gt;
| parent = 1.21.130&lt;br /&gt;
| prevparent = 1.21.124&lt;br /&gt;
| prev = &lt;br /&gt;
| next = Preview 1.21.130.22&lt;br /&gt;
| nextparent = 1.21.131&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beta 1.21.130.20&amp;#039;&amp;#039;&amp;#039; (ChromeOS, Android) or &amp;#039;&amp;#039;&amp;#039;Preview 1.21.130.20&amp;#039;&amp;#039;&amp;#039; (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/&amp;#039;&amp;#039;Preview&amp;#039;&amp;#039; version for [[Minecraft:Bedrock Edition 1.21.130]], released on October 14, 2025,&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/40236961804045-Minecraft-Beta-Preview-1-21-130-20|title=Minecraft Beta &amp;amp; Preview - 1.21.130.20|website=Minecraft Feedback|date=October 14, 2025}}&amp;lt;/ref&amp;gt; which adds features for [[Minecraft:Mounts of Mayhem]] and fixes bugs.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{Animate|Copper Nautilus Armor (item).png;Iron Nautilus Armor (item).png;Golden Nautilus Armor (item).png;Diamond Nautilus Armor (item).png;Netherite Nautilus Armor (item).png|32px|class=pixel-image}} &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Nautilus Armor]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Equippable on nautiluses and zombie nautiluses.&lt;br /&gt;
* Has [[Minecraft:Copper Nautilus Armor|copper]], [[Minecraft:Iron Nautilus Armor|iron]], [[Minecraft:Golden Nautilus Armor|gold]], [[Minecraft:Diamond Nautilus Armor|diamond]], and [[Minecraft:Netherite Nautilus Armor|netherite]] variants.&lt;br /&gt;
** Copper, iron, golden, and diamond nautilus armor now have a chance to be found in the [[Minecraft:chests]] for the following [[Minecraft:structures]]:&lt;br /&gt;
*** [[Minecraft:Buried treasure]]&lt;br /&gt;
*** [[Minecraft:Ocean ruins]]&lt;br /&gt;
*** [[Minecraft:Shipwreck]]&lt;br /&gt;
** Copper, iron and golden nautilus armor can be smelted into the respective [[Minecraft:nugget]]s.&lt;br /&gt;
&lt;br /&gt;
{{Animate|Nautilus Spawn Egg.png;Zombie Nautilus Spawn Egg.png|32px}} &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Spawn Egg]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added nautilus and zombie nautilus spawn eggs.&lt;br /&gt;
&lt;br /&gt;
{{Animate|Wooden Spear.png;Stone Spear.png;Copper Spear.png;Iron Spear.png;Golden Spear.png;Diamond Spear.png;Netherite Spear.png|32px}} &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Spear]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* New weapon that can be crafted in [[Minecraft:Wooden Spear|wood]], [[Minecraft:Stone Spear|stone]], [[Minecraft:Copper Spear|copper]], [[Minecraft:Iron Spear|iron]], [[Minecraft:Golden Spear|gold]], [[Minecraft:Diamond Spear|diamond]] and [[Minecraft:Netherite Spear|netherite]] versions.&lt;br /&gt;
** Each material has different stats for timing, influencing how fast they are to use.&lt;br /&gt;
** Copper, iron and golden spears can be smelted into the respective [[Minecraft:nugget]]s.&lt;br /&gt;
* Can be enchanted with the exclusive enchantment [[Minecraft:Lunge]], in addition to the available enchantments for [[Minecraft:sword]]s.&lt;br /&gt;
* Has a minimum reach for damage, being too close to a target will yield no damage.&lt;br /&gt;
** Has extended maximum reach compared to other tools and weapons.&lt;br /&gt;
* [[Minecraft:Zombie]]s, [[Minecraft:husk]]s, [[Minecraft:zombified piglin]]s and [[Minecraft:piglin]]s can spawn holding a spear.&lt;br /&gt;
* Has two attacks: jab and charge.&lt;br /&gt;
** Jab&lt;br /&gt;
*** Used by quick-pressing the {{control|attack|text=primary action button}}.&lt;br /&gt;
*** Is a low-damage attack with knockback.&lt;br /&gt;
*** Has a cooldown between attacks.&lt;br /&gt;
*** Wooden spears have the fastest cooldown, while netherite has the slowest.&lt;br /&gt;
*** Can hit multiple enemies.&lt;br /&gt;
** Charge&lt;br /&gt;
*** Used by holding the {{control|use|text=secondary action button}}.&lt;br /&gt;
*** Damage is based on spear material, the player’s view angle, and the velocity of both the player and the target.&lt;br /&gt;
*** While holding down the button, the attack goes through three stages before returning to idle:&lt;br /&gt;
**** Engaged: The spear can deal damage, knockback, and dismount mounted enemies if the speed is above the required thresholds.&lt;br /&gt;
**** Tired: Indicated by the spear rotating to a vertical position and shaking. The spear can deal damage and knockback (but not dismount) if the speed is above the required thresholds.&lt;br /&gt;
**** Disengaged: Indicated by the spear being lowered, pointing downwards. The Spear gives damage but not knockback or dismount if the speed is above the required threshold.&lt;br /&gt;
*** The spear&amp;#039;s range when used by mobs is half of that when used by players, but they can deal damage, dismount and knockback at lower speeds than the players.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
[[File:Nautilus BE1.png|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Nautilus]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A new neutral [[Minecraft:aquatic]] mob.&lt;br /&gt;
* Spawns in all [[Minecraft:ocean]] biomes.&lt;br /&gt;
* Has {{hp|15}} health.&lt;br /&gt;
* Attacks using a dash attack, if provoked.&lt;br /&gt;
* Occasionally attacks [[Minecraft:pufferfish]] within range using the dash attack.&lt;br /&gt;
* Takes suffocation damage on land.&lt;br /&gt;
* Grants the [[Minecraft:Breath of the Nautilus]] effect to mounted players.&lt;br /&gt;
* Can be [[Minecraft:bred]] and [[Minecraft:tamed]] using a [[Minecraft:pufferfish (item)|pufferfish]] or a [[Minecraft:bucket of pufferfish]].&lt;br /&gt;
* A tamed nautilus can be equipped with a [[Minecraft:saddle]], then the player can [[Minecraft:ride]] it.&lt;br /&gt;
** While riding it, the player can use its dash attack (similar to camels) by pressing the {{control|jump}} button.&lt;br /&gt;
* Once tamed, has a roaming restriction around its home position of 16 blocks with a saddle, and 32 blocks without.&lt;br /&gt;
* Has a 5% ({{frac|1|20}}) chance of dropping a [[Minecraft:nautilus shell]] upon death, on a player kill, unaffected by [[Minecraft:Looting]].&lt;br /&gt;
&lt;br /&gt;
[[File:Zombie Nautilus BE1.png|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Zombie Nautilus]]&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* A new neutral underwater mob that spawns with a drowned rider wielding a [[Minecraft:trident]].&lt;br /&gt;
* Hostile only if ridden by a hostile mob.&lt;br /&gt;
* Behaves similar to the nautilus except that it cannot be bred.&lt;br /&gt;
* Burns in sunlight, like other [[Minecraft:undead]] mobs.&lt;br /&gt;
** Nautilus armor protects it from sunlight damage.&lt;br /&gt;
* Drops 0-3 [[Minecraft:rotten flesh]] when killed, on a player kill, unaffected by [[Minecraft:Looting]].&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Effect]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[File:Breath of the Nautilus.png|32px]] [[Minecraft:Breath of the Nautilus]]&lt;br /&gt;
** Effect that affects mounted players.&lt;br /&gt;
** Pauses player oxygen consumption (but does not replenish oxygen).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Enchantments]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minecraft:Lunge]]&lt;br /&gt;
** A new enchantment that is unique to the [[Minecraft:spear]].&lt;br /&gt;
** Only works with the jab attack.&lt;br /&gt;
** When doing a jab attack with Lunge, it propels the player horizontally in the view direction.&lt;br /&gt;
** The view angle needs to be perfectly leveled horizontally to achieve maximum lunge distance.&lt;br /&gt;
** Does significant durability damage to the spear.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Settings]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added an option to adjust the size of the top buttons in the [[Minecraft:HUD]] for touch controls.&lt;br /&gt;
* Removed the &amp;quot;Customize Controls&amp;quot; toggle, the button now always appears.&lt;br /&gt;
* Added an option to the video settings to adjust screen tilting when taking [[Minecraft:damage]].&lt;br /&gt;
* Added an option to [[Minecraft:options.txt]] to toggle the debug information on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
=== Graphical ===&lt;br /&gt;
* Added the ability to data-drive cubemap lighting and effects in [[Minecraft:Vibrant Visuals]].&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
* The swimming sound no longer plays when flying underwater.&lt;br /&gt;
&lt;br /&gt;
=== Biomes ===&lt;br /&gt;
* [[Minecraft:Pufferfish]] and [[Minecraft:tropical fish]] can now be caught when fishing in [[Minecraft:jungle]]s.&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
[[File:Hopper.png|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Hopper]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Hoppers now have a short cooldown after being moved by a [[Minecraft:piston]] that prevents interaction.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* The camera Y-sensitivity for D-Pad controls has been decreased.&lt;br /&gt;
* Add-Ons navigation buttons now have proper spacing between the icon and the text.&lt;br /&gt;
&lt;br /&gt;
=== Graphical ===&lt;br /&gt;
* The first critical hit particle for [[Minecraft:arrow]]s is now slightly delayed.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
[[File:Piglin.png|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Piglin]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Piglins can now spawn holding spears and use its jab attack.&lt;br /&gt;
* Piglins now consider [[Minecraft:golden spear]]s as one of the items they like.&lt;br /&gt;
&lt;br /&gt;
[[File:Pufferfish large.png|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Pufferfish]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now spawn in [[Minecraft:lukewarm ocean]]s and [[Minecraft:deep lukewarm ocean]]s.&lt;br /&gt;
&lt;br /&gt;
{{animate|Zombie.png;Husk.png;Zombified Piglin.png|32px}} &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Zombie]]&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Husk]]&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Zombified Piglin]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Zombies, husks and zombified piglins can now spawn holding spears and use its charge attack.&lt;br /&gt;
&lt;br /&gt;
[[File:Zombie Horse BE3.png|width=51x51]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Zombie Horse]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Texture changed from [[File:Zombie Horse JE5 BE2.png|width=50x50]] to have a darker texture.&lt;br /&gt;
* Now spawns naturally, in [[Minecraft:plains]] and [[Minecraft:savanna]] biomes.&lt;br /&gt;
** Spawns in darkness, and burns in sunlight, like other [[Minecraft:undead]] mobs.&lt;br /&gt;
** Counts towards the hostile mob cap and spawns with other hostile mobs in the [[Minecraft:Mob spawning|spawning cycle]].&lt;br /&gt;
** Sometimes spawns with a [[Minecraft:zombie]] holding an [[Minecraft:iron spear]] and [[Minecraft:riding]] it, but the zombie horse can also spawn on its own.&lt;br /&gt;
* Has {{hp|25}} health.&lt;br /&gt;
** Can be healed and tempted using [[Minecraft:red mushroom]]s.&lt;br /&gt;
* Drops 2-3 [[Minecraft:rotten flesh]] when killed (instead of 0-2), with an extra 0-1 for each level of [[Minecraft:Looting]].&lt;br /&gt;
** The boost from Looting is the same as it was before the update.&lt;br /&gt;
** Any zombie riding it now has a chance of dropping a [[Minecraft:red mushroom]] on death.&lt;br /&gt;
* An unridden zombie horse does not display any hostile behavior towards players.&lt;br /&gt;
** If it is ridden by a zombie, the zombie will control its [[Minecraft:Mob AI|pathfinding]] and therefore make it hostile.&lt;br /&gt;
* Untamed zombie horses despawn like other hostile mobs.&lt;br /&gt;
** Tamed zombie horses are persistent and do not despawn.&lt;br /&gt;
* Can be tamed in the same fashion as a regular [[Minecraft:horse]], and can then be mounted and controlled by a player.&lt;br /&gt;
* Can be equipped with a [[Minecraft:saddle]] and [[Minecraft:horse armor]]. &lt;br /&gt;
** Horse armor protects it from sunlight damage.&lt;br /&gt;
* Has variable movement speed and jump strength, determined when it spawns.&lt;br /&gt;
&lt;br /&gt;
=== Technical ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AI Goals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Made schemas for goals {{cd|minecraft:behavior.explore_outskirts}} and {{cd|minecraft:behavior.investigate_suspicious_location}} stricter when parsing and will fail to load an entity json that has invalid data in versions 1.21.130 and newer.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;API&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Released AABB from {{cd|beta}} to {{cd|v2.4.0}}.&lt;br /&gt;
* Released {{cd|Entity.getAABB}}, {{cd|ControlScheme}}, {{cd|Player.setControlScheme}}, {{cd|Player.getControlScheme}}, {{cd|GetBlocksStandingOnOptions}}, {{cd|Entity.getBlockStandingOn}} and {{cd|Entity.getAllBlocksStandingOn}} from {{cd|beta}} to {{cd|v2.4.0}}.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Block]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The {{cd|&amp;quot;fit_to_frame&amp;quot;}} option in geometry files can no longer be disabled to render block-items larger than its frame from {{cd|&amp;quot;format_version&amp;quot;}} 1.21.130 onward.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Components&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Updates to {{cd|minecraft:dash_action}}&lt;br /&gt;
** Added new field {{cd|&amp;quot;can_dash_underwater&amp;quot;}} that allows entities with this component to dash underwater.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Entity Components&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the {{cd|minecraft:body_rotation_locked_to_vehicle}} component, that causes the entity&amp;#039;s body to automatically rotate to align with its mounted vehicle.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Item Components&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the {{cd|minecraft:swing_sounds}} item component.&lt;br /&gt;
** Allows overriding the swing sounds emitted by the user.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|&amp;quot;attack_miss&amp;quot;}}: sound played when an attack misses or deals no damage due to invulnerability.&lt;br /&gt;
*** {{cd|&amp;quot;attack_hit&amp;quot;}}: sound played when an attack hits.&lt;br /&gt;
*** {{cd|&amp;quot;attack_critical_hit&amp;quot;}}: sound played when an attack hits and deals critical damage.&lt;br /&gt;
* Added the {{cd|minecraft:kinetic_weapon}} item component.&lt;br /&gt;
** Description:&lt;br /&gt;
*** Allows an item to deal damage and other effects every tick while in use, to all unobstructed targets found in a straight line from the user&amp;#039;s view vector.&lt;br /&gt;
*** Damage is computed based on both the user&amp;#039;s and target&amp;#039;s velocity projected onto the view vector (via dot product).&lt;br /&gt;
*** The more the user and target move toward each other and align with the view vector, the higher the damage.&lt;br /&gt;
*** After applying {{cd|&amp;quot;damage_multiplier&amp;quot;}} and {{cd|&amp;quot;damage_modifier&amp;quot;}}, the resulting damage is floored to the nearest lower integer.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|&amp;quot;delay&amp;quot;}}: Ticks to wait before applying damage and effects.&lt;br /&gt;
*** {{cd|&amp;quot;reach&amp;quot;}}: Range along the view vector where entities can be hit.&lt;br /&gt;
*** {{cd|&amp;quot;hitbox_size&amp;quot;}}: Extra tolerance on the raycast to detect entities.&lt;br /&gt;
*** {{cd|&amp;quot;damage_multiplier&amp;quot;}}: Multiplies the sum of the projected velocities.&lt;br /&gt;
*** {{cd|&amp;quot;damage_modifier&amp;quot;}}: Adds to the multiplied sum of the projected velocities.&lt;br /&gt;
*** {{cd|&amp;quot;damage_conditions&amp;quot;}}: Conditions that need to be satisfied for damage to be applied.&lt;br /&gt;
*** {{cd|&amp;quot;knockback_conditions&amp;quot;}}: Conditions that need to be satisfied for knockback to be applied.&lt;br /&gt;
*** {{cd|&amp;quot;dismount_conditions&amp;quot;}}: Conditions that need to be satisfied for riders to be dismounted.&lt;br /&gt;
** {{cd|&amp;quot;damage_conditions&amp;quot;}}, {{cd|&amp;quot;knockback_conditions&amp;quot;}} and &amp;quot;{{cd|dismount_conditions&amp;quot;}} fields:&lt;br /&gt;
*** {{cd|&amp;quot;max_duration&amp;quot;}}: Time, in ticks, during which the effect can be applied after {{cd|&amp;quot;delay&amp;quot;}} elapses.&lt;br /&gt;
*** {{cd|&amp;quot;min_speed&amp;quot;}}: Minimum user&amp;#039;s speed (projected onto the view vector via a dot product) required for the effect to be applied.&lt;br /&gt;
*** {{cd|&amp;quot;min_relative_speed&amp;quot;}}: Minimum relative speed of the user with respect to the target (projected onto the view vector via a dot product) required for the effect to be applied.&lt;br /&gt;
** Requirements:&lt;br /&gt;
*** Requires the {{cd|&amp;quot;minecraft:use_modifiers&amp;quot;}} item component on the same item.&lt;br /&gt;
* Added the {{cd|&amp;quot;minecraft:piercing_weapon&amp;quot;}} item component.&lt;br /&gt;
** Description:&lt;br /&gt;
*** Allows an item to deal damage to all entities detected in a straight line along the user&amp;#039;s view vector.&lt;br /&gt;
*** Items with this component cannot destroy blocks, as the attack action always takes priority, regardless of what the user is looking at.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|&amp;quot;reach&amp;quot;}}: Range along the view vector where entities can be hit.&lt;br /&gt;
*** {{cd|&amp;quot;hitbox_size&amp;quot;}}: Extra tolerance on the raycast to detect entities.&lt;br /&gt;
** Requirements:&lt;br /&gt;
* The {{cd|&amp;quot;minecraft:cooldown&amp;quot;}} item component now supports a {{cd|&amp;quot;type&amp;quot;}} field.&lt;br /&gt;
** Values:&lt;br /&gt;
*** {{cd|&amp;quot;use&amp;quot;}}: puts the item on cooldown when used, preventing further use until it expires, but still allowing attacks, mining, and interaction.&lt;br /&gt;
*** {{cd|&amp;quot;attack&amp;quot;}}: puts the item on cooldown when attacking, preventing further attacks until it expires, but still allowing use, mining, and interaction.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Molang]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added four new Molang queries pertaining to the {{cd|minecraft:on_use_kinetic_damage}} item component:&lt;br /&gt;
** {{cd|query.get_kinetic_item_delay}}, returns the delay value from the main-hand item&amp;#039;s {{cd|minecraft:on_use_kinetic_damage}} component, or 0 if the component is not present.&lt;br /&gt;
** {{cd|query.get_kinetic_item_damage_duration}}, returns the damage_duration value from the main-hand item&amp;#039;s {{cd|minecraft:on_use_kinetic_damage}} component, or 0 if the component is not present.&lt;br /&gt;
** {{cd|query.get_kinetic_item_knockback_duration}}, returns the knockback_duration value from the main-hand item&amp;#039;s {{cd|minecraft:on_use_kinetic_damage}} component, or 0 if the component is not present.&lt;br /&gt;
** {{cd|query.get_kinetic_item_dismount_duration}}, returns the dismount_duration value from the main-hand item&amp;#039;s {{cd|minecraft:on_use_kinetic_damage}} component, or 0 if the component is not present.&lt;br /&gt;
* Added {{cd|&amp;quot;query.kinetic_weapon_delay&amp;quot;}}, which returns the {{cd|&amp;quot;delay&amp;quot;}} value from the main-hand item&amp;#039;s {{cd|&amp;quot;minecraft:kinetic_weapon&amp;quot;}} component, or 0 if the component is not present.&lt;br /&gt;
* Added {{cd|&amp;quot;query.kinetic_weapon_damage_duration&amp;quot;}}, which returns the {{cd|&amp;quot;max_duration&amp;quot;}} value of {{cd|&amp;quot;damage_conditions&amp;quot;}} from the main-hand item&amp;#039;s {{cd|&amp;quot;minecraft:kinetic_weapon&amp;quot;}} component, or 0 if the component is not present.&lt;br /&gt;
* Added {{cd|&amp;quot;query.kinetic_weapon_knockback_duration&amp;quot;}}, which returns the {{cd|&amp;quot;max_duration&amp;quot;}} value of {{cd|&amp;quot;knockback_conditions&amp;quot;}} from the main-hand item&amp;#039;s {{cd|&amp;quot;minecraft:kinetic_weapon&amp;quot;}} component, or 0 if the component is not present.&lt;br /&gt;
* Added {{cd|&amp;quot;query.kinetic_weapon_dismount_duration&amp;quot;}}, which returns the {{cd|&amp;quot;max_duration&amp;quot;}} value of {{cd|&amp;quot;dismount_conditions&amp;quot;}} from the main-hand item&amp;#039;s {{cd|&amp;quot;minecraft:kinetic_weapon&amp;quot;}} component, or 0 if the component is not present.&lt;br /&gt;
* Added {{cd|&amp;quot;query.ticks_since_last_kinetic_weapon_hit&amp;quot;}}, which returns the number of ticks elapsed since the user last hit something while using a kinetic weapon.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Network&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added {{cd|ActorFlags::BODY_ROTATION_LOCKED_TO_VEHICLE}}&lt;br /&gt;
*LevelSoundEventPacket modified:&lt;br /&gt;
** added {{cd|LevelSoundEvent::SpearAttackHit}}, {{cd|LevelSoundEvent::SpearAttackMiss}}, {{cd|LevelSoundEvent::WoodenSpearAttackHit}} and {{cd|LevelSoundEvent::WoodenSpearAttackMiss}}.&lt;br /&gt;
* ActorEventPacket modified:&lt;br /&gt;
** added {{cd|ActorEvent::KINETIC_DAMAGE_DEALT}}.&lt;br /&gt;
&lt;br /&gt;
== Experimental ==&lt;br /&gt;
These additions and changes are accessible by enabling the &amp;quot;Beta APIs&amp;quot;, &amp;quot;Upcoming Creator Features&amp;quot; [[Minecraft:experimental]] toggles.&lt;br /&gt;
=== Additions ===&lt;br /&gt;
==== Technical ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;API&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Released {{cd|@minecraft/server}} version 2.4.0.&lt;br /&gt;
* Added {{cd|@minecraft/server}} version 2.5.0-beta.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;API Infra&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Modernized {{cd|CommandOutputPacket}} serialization&lt;br /&gt;
** Max number of {{cd|&amp;quot;Output Messages&amp;quot;}} are now 100.&lt;br /&gt;
** Field {{cd|&amp;quot;Message Id&amp;quot;}}, set max size to 512 characters.&lt;br /&gt;
** Max number of {{cd|&amp;quot;Parameters&amp;quot;}} are now 512.&lt;br /&gt;
* Modernized {{cd|CommandRequestPacket}} serialization.&lt;br /&gt;
** Field {{Cd|&amp;quot;Request ID&amp;quot;}}, set max size to 39 characters.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Block]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added component {{cd|minecraft:support}}.&lt;br /&gt;
* Added a new block trait, {{cd|minecraft:connection}}, to expose behavior like [[Minecraft:fence]]s or [[Minecraft:glass pane]]s where blocks connect to other blocks around them. Using this trait with the example below adds the bool states {{cd|minecraft:connection_north}}, {{cd|minecraft:connection_east}}, {{cd|minecraft:connection_south}} and {{cd|minecraft:connection_west}}.&lt;br /&gt;
=== Changes ===&lt;br /&gt;
==== Technical ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;API&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Debug drawing tech in {{cd|@minecraft/debug-utilities}} now supports rendering shapes in different dimensions:&lt;br /&gt;
** Added {{cd|setLocation(location: minecraftserver.DimensionLocation | minecraftserver.Vector3)}}: void method to DebugShape.&lt;br /&gt;
** The location property on {{cd|DebugShape}} has been changed to read only (use {{cd|setLocation}} above to modify the location).&lt;br /&gt;
** Added dimension readonly property to {{cd|DebugShape}}.&lt;br /&gt;
** Changed the constructors of all the debug shapes to instead take a variant of {{cd|Vector3}} or {{cd|DimensionLocation}}.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|project=MCPE|fixedin=1.21.130.20 Preview&lt;br /&gt;
|;old&lt;br /&gt;
|133343|Drowned do not apply vertical knockback to the player when dealing melee damage.&lt;br /&gt;
|220351|All particles with format version &amp;gt;{{=}} 1.20.80 give erroneous content log errors regarding asset paths.&lt;br /&gt;
|223708|Storage is Full/Can no longer play Minecraft.&lt;br /&gt;
|227833|Significant mouse and keyboard input delay in the latest Preview.&lt;br /&gt;
|227904|GDK: The Cursor&amp;#039;s appearing position after opening a GUI is not consistent.&lt;br /&gt;
|228098|Pressing ALT + F4 while in-game opens the Game menu instead of closing the game.&lt;br /&gt;
|228256|Sitting Copper Golem Statue has an offset and incorrectly rotated nose.&lt;br /&gt;
|228276|Items in the output slot of a grindstone or smithing table cannot be moved to hotbar slots using the number keys.&lt;br /&gt;
|228288|GDK: Switching to another window while loading a world will cause the cursor to stay at the center after the world is loaded.&lt;br /&gt;
|otherissuescount=13}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed an issue where the replacement biomes were not read for client-side chunk generation.&lt;br /&gt;
* Fixed large flipbook textures corrupting other textures.&lt;br /&gt;
* Fixed bug where [[Minecraft:camel]]s could not dash when standing in water.&lt;br /&gt;
* Fixed Realm server selection behaving unpredictably.&lt;br /&gt;
* Fixed a bug where some achievements could not be manually removed from the In Progress list.&lt;br /&gt;
* Fixed disabling of building and mining abilities for players with operator permissions while in Creative mode.&lt;br /&gt;
* Fixed blocks using {{Cd|&amp;quot;render_method&amp;quot;:&amp;quot;blend&amp;quot;}} always being semi-transparent.&lt;br /&gt;
* Fixed blocks using {{cd|&amp;quot;render_method&amp;quot;:&amp;quot;blend&amp;quot;}} and {{cd|&amp;quot;render_method&amp;quot;:&amp;quot;alpha_test&amp;quot;}} not having shaded sides in the inventory.&lt;br /&gt;
* Fixed triggering of {{cd|PlayerSwingStartAfterEvent}} to only happen on the start of a swing.&lt;br /&gt;
* Fixed an issue where {{cd|Dimension.getEntitiesFromRay}} and {{cd|Entity.getEntitiesFromViewDirection}} stopped working for some entities such as {{cd|minecraft:xp_orb}}, ground items, {{cd|minecraft:arrow}}, {{cd|minecraft:snowball}} and {{cd|minecraft:thrown_trident}}.&lt;br /&gt;
* Fixed issue where onBreak beta API event would not fire if a [[Minecraft:piston]] was the breaking cause.&lt;br /&gt;
* Fixed [[Minecraft:bundle]] duplication with [[Minecraft:hopper]]s.&lt;br /&gt;
* Prevented a crash when trying to export structures in unsupported platforms.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Bedrock Edition versions|1.2x}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bedrock Edition 1.21.130 betas]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Bedrock Edition beta 1.21.130.20]]&lt;br /&gt;
[[Minecraft:es:Bedrock Edition Preview 1.21.130.20]]&lt;br /&gt;
[[Minecraft:pt:Edição Bedrock Preview 1.21.130.20]]&lt;br /&gt;
[[Minecraft:zh:基岩版1.21.130.20]]&lt;/div&gt;</summary>
		<author><name>imported&gt;MinecraftBedrockPlayer7</name></author>
	</entry>
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