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	<title>Minecraft:Bedrock Edition Preview 1.21.130.22 - Revision history</title>
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		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Bedrock_Edition_Preview_1.21.130.22&amp;diff=47754&amp;oldid=prev</id>
		<title>imported&gt;Sightnado at 16:59, 16 December 2025</title>
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		<updated>2025-12-16T16:59:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
| edition = bedrock&lt;br /&gt;
| editorver = 1.1.7&lt;br /&gt;
| type = Preview&lt;br /&gt;
| internal = &amp;#039;&amp;#039;&amp;#039;Windows, Xbox&amp;#039;&amp;#039;&amp;#039;: 1.21.13022.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;: 1.21.130.22&lt;br /&gt;
| image = Bedrock 1.21.130.22.png&lt;br /&gt;
| build = 38160028&lt;br /&gt;
| versioncode = &amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
952113022 (armeabi-v7a, 35)&amp;lt;br /&amp;gt;&lt;br /&gt;
962113022 (x86, 35)&amp;lt;br /&amp;gt;&lt;br /&gt;
972113022 (arm64-v8a, 35)&amp;lt;br /&amp;gt;&lt;br /&gt;
982113022 (x86_64, 35)&lt;br /&gt;
| date = October 22, 2025&lt;br /&gt;
| server = 1.21.130.22&lt;br /&gt;
| serverdl = &amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.21.130.22.zip Windows]&amp;lt;br&amp;gt;[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.21.130.22.zip Linux]&lt;br /&gt;
| parent = 1.21.130&lt;br /&gt;
| prevparent = 1.21.124&lt;br /&gt;
| prev = Preview 1.21.130.20&lt;br /&gt;
| next = Preview 1.21.130.24&lt;br /&gt;
| nextparent = 1.21.131&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beta 1.21.130.22&amp;#039;&amp;#039;&amp;#039; (ChromeOS, Android) or &amp;#039;&amp;#039;&amp;#039;Preview 1.21.130.22&amp;#039;&amp;#039;&amp;#039; (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/&amp;#039;&amp;#039;Preview&amp;#039;&amp;#039; version for [[Minecraft:Bedrock Edition 1.21.130]], released on October 22, 2025,&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/40528922585613-Minecraft-Beta-Preview-1-21-130-22|title=Minecraft Beta &amp;amp; Preview - 1.21.130.22|website=Minecraft Feedback|date=October 22, 2025}}&amp;lt;/ref&amp;gt; which fixes bugs.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{Animate|Wooden Spear.png;Stone Spear.png;Copper Spear.png;Iron Spear.png;Golden Spear.png;Diamond Spear.png;Netherite Spear.png|32px}} &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Spear]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minecraft:Zombie]]s and [[Minecraft:piglin]]s can now use the spear for attacking.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
[[File:Camel JE1 BE2.png|50px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Camel]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now take fall damage starting 4 blocks higher when walking or dashing.&lt;br /&gt;
&lt;br /&gt;
[[File:Nautilus BE1.png|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Nautilus]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A tamed nautilus will now be tempted by all fish.&lt;br /&gt;
** This includes buckets of fish.&lt;br /&gt;
&lt;br /&gt;
[[File:Zombie Horse BE3.png|50px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Zombie Horse]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The tooltip displayed when attempting to mount an untamed zombie horse has been changed from &amp;quot;Ride&amp;quot; to &amp;quot;Mount&amp;quot;.&lt;br /&gt;
* They once again have a baby variant, remaining unused.&lt;br /&gt;
&lt;br /&gt;
[[File:Zombie Nautilus BE1.png|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Zombie Nautilus]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* An untamed zombie nautilus can now be tempted by [[Minecraft:pufferfish]] and [[Minecraft:bucket of pufferfish]].&lt;br /&gt;
* A tamed zombie nautilus will now be tempted by all fish.&lt;br /&gt;
** This includes buckets of fish.&lt;br /&gt;
* No longer suffocates out of water.&lt;br /&gt;
&lt;br /&gt;
=== Technical ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AI Goals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the {{cd|&amp;quot;minecraft:behavior.use_kinetic_weapon&amp;quot;}} AI goal&lt;br /&gt;
** Description:&lt;br /&gt;
*** Allows a mob to make use of items with a {{cd|&amp;quot;minecraft:kinetic_weapon&amp;quot;}} item component.&lt;br /&gt;
*** The mob will approach the target before using the weapon and charging with it.&lt;br /&gt;
*** If the target gets too close, the mob will retreat and reposition before charging again.&lt;br /&gt;
*** Once all {{cd|&amp;quot;max_duration&amp;quot;}} in the item&amp;#039;s {{cd|&amp;quot;minecraft:kinetic_weapon&amp;quot;}} component have elapsed, the mob goes on cooldown and retreats before approaching again.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|&amp;quot;approach_distance&amp;quot;}}: The distance to the target within which the mob begins using its kinetic weapon.&lt;br /&gt;
*** {{cd|&amp;quot;reposition_distance&amp;quot;}}: The distance the mob retreats to once the target is closer than the midpoint of the item&amp;#039;s {{cd|&amp;quot;minecraft:kinetic_weapon&amp;quot;}} component&amp;#039;s minimum and maximum {{cd|&amp;quot;reach&amp;quot;}}.&lt;br /&gt;
*** {{cd|&amp;quot;reposition_speed_multiplier&amp;quot;}}: Multiplier applied to the mob&amp;#039;s movement speed while repositioning.&lt;br /&gt;
*** {{cd|&amp;quot;cooldown_distance&amp;quot;}}: The distance the mob retreats to after all of the item&amp;#039;s {{cd|&amp;quot;minecraft:kinetic_weapon&amp;quot;}} component&amp;#039;s {{cd|&amp;quot;max_duration&amp;quot;}} values have elapsed.&lt;br /&gt;
*** {{cd|&amp;quot;cooldown_speed_multiplier&amp;quot;}}: Multiplier applied to the mob&amp;#039;s movement speed while on cooldown.&lt;br /&gt;
*** {{cd|&amp;quot;weapon_reach_multiplier&amp;quot;}}: Multiplier applied to the item&amp;#039;s {{cd|&amp;quot;minecraft:kinetic_weapon&amp;quot;}} component&amp;#039;s {{cd|&amp;quot;reach&amp;quot;}}.&lt;br /&gt;
*** {{cd|&amp;quot;weapon_min_speed_multiplier&amp;quot;}}: Multiplier applied to each {{cd|&amp;quot;min_speed&amp;quot;}} and {{cd|&amp;quot;min_relative_speed&amp;quot;}} condition in the item&amp;#039;s {{cd|&amp;quot;minecraft:kinetic_weapon&amp;quot;}} component.&lt;br /&gt;
*** {{cd|&amp;quot;min_path_time&amp;quot;}}: Minimum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).&lt;br /&gt;
*** {{cd|&amp;quot;max_path_time&amp;quot;}}: Maximum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).&lt;br /&gt;
*** {{cd|&amp;quot;path_fail_time_increase&amp;quot;}}: Time, in seconds, added to the attack path recalculation interval when the mob cannot move along the current path.&lt;br /&gt;
*** {{cd|&amp;quot;inner_boundary_time_increase&amp;quot;}}: Time, in seconds, added to the attack path recalculation interval when the target is beyond {{cd|&amp;quot;path_inner_boundary&amp;quot;}}.&lt;br /&gt;
*** {{cd|&amp;quot;outer_boundary_time_increase&amp;quot;}}: Time, in seconds, added to the attack path recalculation interval when the target is beyond {{cd|&amp;quot;path_outer_boundary&amp;quot;}}.&lt;br /&gt;
*** {{cd|&amp;quot;path_inner_boundary&amp;quot;}}: Distance at which to increase attack path recalculation by {{cd|&amp;quot;inner_boundary_time_increase&amp;quot;}}.&lt;br /&gt;
*** {{cd|&amp;quot;path_outer_boundary&amp;quot;}}: Distance at which to increase attack path recalculation by {{cd|&amp;quot;outer_boundary_time_increase&amp;quot;}}.&lt;br /&gt;
*** {{cd|&amp;quot;speed_multiplier&amp;quot;}}: Multiplier applied to the mob&amp;#039;s movement speed when moving toward its target.&lt;br /&gt;
*** {{cd|&amp;quot;require_complete_path&amp;quot;}}: Specifies whether a full navigation path from the mob to the target is required.&lt;br /&gt;
*** {{cd|&amp;quot;track_target&amp;quot;}}: Allows the mob to track its target even if it lacks a hard-coded sensing component.&lt;br /&gt;
*** {{cd|&amp;quot;cooldown_time&amp;quot;}}: Cooldown time, in seconds, between consecutive attacks.&lt;br /&gt;
*** {{cd|&amp;quot;melee_fov&amp;quot;}}: Field of view, in degrees, used by the hard-coded sensing component to detect a valid attack target.&lt;br /&gt;
*** {{cd|&amp;quot;x_max_rotation&amp;quot;}}: Maximum rotation, in degrees, on the X-axis while the mob is trying to look at its target.&lt;br /&gt;
*** {{cd|&amp;quot;y_max_head_rotation&amp;quot;}}: Maximum rotation, in degrees, on the Y-axis while the mob is trying to look at its target.&lt;br /&gt;
*** {{cd|&amp;quot;random_stop_interval&amp;quot;}}: Defines a 1-in-N chance for the mob to stop its current attack, where N equals {{cd|&amp;quot;random_stop_interval&amp;quot;}}.&lt;br /&gt;
*** {{cd|&amp;quot;attack_once&amp;quot;}}: Allows the mob to perform this melee attack behavior only once during its lifetime.&lt;br /&gt;
** Requirements:&lt;br /&gt;
*** The mob must have an item with the {{cd|&amp;quot;minecraft:kinetic_weapon&amp;quot;}} item component&lt;br /&gt;
*** Must otherwise fulfill the same conditions as other melee attack goals.&lt;br /&gt;
*** {{cd|&amp;quot;minecraft:behavior.melee_box_attack&amp;quot;}}, {{cd|&amp;quot;minecraft:behavior.delayed_attack&amp;quot;}}, {{cd|&amp;quot;minecraft:behavior.melee_attack&amp;quot;}} and {{cd|&amp;quot;minecraft:behavior.stomp_attack&amp;quot;}} now correctly apply their {{cd|&amp;quot;path_inner_boundary&amp;quot;}} field.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;API&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added new module {{cd|@minecraft/server-graphics}} to change graphics and rendering settings.&lt;br /&gt;
* The {{cmd|/clone}} command now fires {{cd|onBreak}} beta API event for custom blocks overridden at source destination.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Biome]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The client side Molang queries {{cd|query.entity_biome_has_all_tags}}, {{cd|query.entity_biome_has_any_tags}}, and {{cd|query.entity_biome_has_any_identifier}} no longer need the Upcoming Creator Features toggle to be used.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Block Components&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The option {{cd|&amp;quot;alpha_masked_tint&amp;quot;}} in {{cd|&amp;quot;minecraft:material_instances&amp;quot;}} now requires the Upcoming Creator Features toggle again.&lt;br /&gt;
* Modified {{cd|&amp;quot;minecraft:material_instances&amp;quot;}} block component.&lt;br /&gt;
* Field emissive renamed to shaded to better describe what the field does.&lt;br /&gt;
* Default value of shaded now true, when false the material ignores face_dimming and ambient occlusion.&lt;br /&gt;
* Released field {{cd|&amp;quot;shaded&amp;quot;}}, formerly called {{cd|&amp;quot;emissive&amp;quot;}} from experimental.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Entity Components&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added new field, {{cd|&amp;quot;protection_slot&amp;quot;}}, to {{cd|minecraft:burns_in_daylight}}, which allows specifying an equipment slot that should provide protection from burning in daylight.&lt;br /&gt;
** Valid values are {{cd|&amp;quot;slot.weapon.offhand&amp;quot;}}, {{cd|&amp;quot;slot.armor.head&amp;quot;}}, {{cd|&amp;quot;slot.armor.chest&amp;quot;}}, {{cd|&amp;quot;slot.armor.legs&amp;quot;}}, {{cd|&amp;quot;slot.armor.feet&amp;quot;}}, and {{cd|&amp;quot;slot.armor.body&amp;quot;}}.&lt;br /&gt;
** Leaving this field unspecified will default to having the head armor slot provide protection from burning in daylight.&lt;br /&gt;
* In the {{cd|&amp;quot;minecraft:ageable&amp;quot;}} and {{cd|&amp;quot;minecraft:breedable&amp;quot;}} components, the {{cd|&amp;quot;transform_to_item&amp;quot;}} field has been renamed to {{cd|&amp;quot;result_item&amp;quot;}}.&lt;br /&gt;
** This field is now defined for each item entry in each component&amp;#039;s {{cd|&amp;quot;items&amp;quot;}} list, enabling item-specific transformations on use.&lt;br /&gt;
* Added {{cd|&amp;quot;result_item&amp;quot;}} field to the items in the {{cd|&amp;quot;minecraft:healable&amp;quot;}} and {{cd|&amp;quot;minecraft:tameable&amp;quot;}} components.&lt;br /&gt;
** This field is defined for each item entry in the {{cd|&amp;quot;items&amp;quot;}} list.&lt;br /&gt;
&lt;br /&gt;
== Experimental ==&lt;br /&gt;
These additions and changes are accessible by enabling the &amp;quot;Beta APIs&amp;quot;, &amp;quot;Upcoming Creator Features&amp;quot; [[Minecraft:experimental]] toggles.&lt;br /&gt;
=== Additions ===&lt;br /&gt;
==== Technical ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Block]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added component {{cd|minecraft:connection_rule}} behind the Upcoming Creator Features toggle, which allows custom blocks to define whether other blocks with connection behavior - such as [[Minecraft:fence]]s, [[Minecraft:wall]]s, [[Minecraft:bars]], and [[Minecraft:glass pane]]s - can try to create a connection.&lt;br /&gt;
* Added [[Minecraft:Block tag (Bedrock Edition)|VanillaBlockTag]] {{cd|minecraft:has_fence_connections}} that can be used to identify a custom block as a block that creates connections like a fence; this tag is required to create connections between custom and Vanilla fences.&lt;br /&gt;
** The component and tag can be used along with the {{cd|minecraft:connection}} block trait to make a custom fence that creates connections like a Vanilla fence.&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
==== Technical ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;API Infra&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Modernized AvailableCommandsPacket serialization. Added these constraints:&lt;br /&gt;
** Chained Subcommand Data / Name max size set to 512 characters.&lt;br /&gt;
** Commands / Name max size set to 512 characters.&lt;br /&gt;
** Commands / Description max size set to 1000 characters.&lt;br /&gt;
** Commands / Chained Subcommand Indexes max size set to 250 elements.&lt;br /&gt;
** Commands / Overloads max size set to 250 elements.&lt;br /&gt;
** Constraints / Constraint Indices max size set to 250 elements.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|project=MCPE|fixedin=1.21.130.22 Preview&lt;br /&gt;
|;old&lt;br /&gt;
|101541|Phantom can drown.&lt;br /&gt;
|147816|Command list does not move away from the edge correctly when the window is resized, enabling/disabling fullscreen mode (F11).&lt;br /&gt;
|171996|Camel takes fall damage from lower height than in Java Edition.&lt;br /&gt;
|180489|Custom blocks do not have a quick move animation.&lt;br /&gt;
|228607|Worlds in the &amp;quot;shared&amp;quot; folder don&amp;#039;t load resource/behavior packs.&lt;br /&gt;
|;dev&lt;br /&gt;
|229451|Zombie Horse Uses Incorrect Mob Category in Bedrock Edition.&lt;br /&gt;
|229460|Zombie horse with horse armor can burn in sunlight.&lt;br /&gt;
|otherissuescount=4}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed custom blocks rendered in [[Minecraft:structure block]] GUI.&lt;br /&gt;
* Fixed controller focus being cut off for the top of the Realms Timeline opted-out members list.&lt;br /&gt;
* Fixed a bug where {{cd|timeLeft}} would cause the {{cd|DebugShape}} to be removed immediately.&lt;br /&gt;
* Fixed a bug where the arrow head of the {{cd|DebugArrow}} would look incorrect at certain rotations.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Bedrock Edition versions|1.2x}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bedrock Edition 1.21.130 betas]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Bedrock Edition beta 1.21.130.22]]&lt;br /&gt;
[[Minecraft:es:Bedrock Edition Preview 1.21.130.22]]&lt;br /&gt;
[[Minecraft:pt:Edição Bedrock Preview 1.21.130.22]]&lt;br /&gt;
[[Minecraft:zh:基岩版1.21.130.22]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Sightnado</name></author>
	</entry>
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