<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3ABedrock_Edition_Preview_1.21.90.20</id>
	<title>Minecraft:Bedrock Edition Preview 1.21.90.20 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3ABedrock_Edition_Preview_1.21.90.20"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Bedrock_Edition_Preview_1.21.90.20&amp;action=history"/>
	<updated>2026-04-09T12:08:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Bedrock_Edition_Preview_1.21.90.20&amp;diff=47799&amp;oldid=prev</id>
		<title>104.5.129.240 at 16:11, 18 December 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Bedrock_Edition_Preview_1.21.90.20&amp;diff=47799&amp;oldid=prev"/>
		<updated>2025-12-18T16:11:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
| edition = bedrock&lt;br /&gt;
| type = Preview&lt;br /&gt;
| internal = &amp;#039;&amp;#039;&amp;#039;Windows, Xbox&amp;#039;&amp;#039;&amp;#039;: 1.21.9020.0&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;: 1.21.90.20&lt;br /&gt;
| image = Bedrock 1.21.90.20 PatchNotes.jpeg&lt;br /&gt;
| image2 = Bedrock 1.21.90.20.png&lt;br /&gt;
| build = 32724063&lt;br /&gt;
| editorver = 0.9.6&lt;br /&gt;
| versioncode = &amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
952109020 (armeabi-v7a, 34)&amp;lt;br /&amp;gt;&lt;br /&gt;
962109020 (x86, 34)&amp;lt;br /&amp;gt;&lt;br /&gt;
972109020 (arm64-v8a, 34)&amp;lt;br /&amp;gt;&lt;br /&gt;
982109020 (x86_64, 34)&lt;br /&gt;
| date = April 22, 2025&lt;br /&gt;
| server = 1.21.90.20&lt;br /&gt;
| serverdl = &amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.21.90.20.zip Windows]&amp;lt;br&amp;gt;[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.21.90.20.zip Linux]&lt;br /&gt;
| parent = 1.21.90&lt;br /&gt;
| prevparent = 1.21.84&lt;br /&gt;
| prev = &lt;br /&gt;
| next = Preview 1.21.90.21&lt;br /&gt;
| nextparent = 1.21.91&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beta 1.21.90.20&amp;#039;&amp;#039;&amp;#039; (ChromeOS, Android) or &amp;#039;&amp;#039;&amp;#039;Preview 1.21.90.20&amp;#039;&amp;#039;&amp;#039; (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/&amp;#039;&amp;#039;Preview&amp;#039;&amp;#039; version for [[Minecraft:Bedrock Edition 1.21.90]], released on April 22, 2025,&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/36030119254925-Minecraft-Beta-Preview-1-21-90-20|title=Minecraft Beta &amp;amp; Preview - 1.21.90.20|website=Minecraft Feedback|date=April 22, 2025}}&amp;lt;/ref&amp;gt; which improves [[Minecraft:lead]] functionality and makes [[Minecraft:Vibrant Visuals]] the default graphics mode on supported devices.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Dried Ghast]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The rarity is now common, matching its ingredients.&lt;br /&gt;
* Has been moved from experimental features and is now available during normal gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Lead]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Using a firework rocket to boost while flying with an elytra now causes leashed mobs to unleash.&lt;br /&gt;
* Entities can now be leashed to a pre-existing leash knot by interacting with it.&lt;br /&gt;
* Players can retrieve entities tied to a leash knot by interacting with it.&lt;br /&gt;
* Shears can now be used to remove leash knots.&lt;br /&gt;
* Any leashable entity can now be leashed to any other leashable entity.&lt;br /&gt;
** To leash an entity to another entity, the player must:&lt;br /&gt;
*** Have the entity already leashed to themselves.&lt;br /&gt;
*** Sneak and interact with the target entity while holding the lead.&lt;br /&gt;
** Leashed entities can now be &amp;quot;stolen&amp;quot; by leashing them again, transferring ownership to the player.&lt;br /&gt;
** If re-leashing an entity would result in immediate leash snapping due to distance, the re-leashing cannot be done.&lt;br /&gt;
** To prevent erratic behavior when leashed to each other, llamas that are leashed no longer attempt to form caravans.&lt;br /&gt;
** A leashed entity cannot be leashed to itself.&lt;br /&gt;
** Baby mobs can only be leashed one way - to another entity; they cannot have other mobs leashed to them.&lt;br /&gt;
* When leashed to a happy ghast, horses, camels, donkeys, mules, boats, chest boats, and sniffers now adjust their position gradually over time, aligning smoothly with their leash holder when suspended mid-air.&lt;br /&gt;
* In all other cases, entities align to the direction they are being pulled and no longer behave erratically when suspended mid-air.&lt;br /&gt;
* Mid-air friction now applies to Boats just like any other entity, meaning they can no longer orbit the player or behave excessively bouncily.&lt;br /&gt;
* The distance at which leads break has been increased to 12 blocks, except for the happy ghast, which has a break distance of 16 blocks.&lt;br /&gt;
* When the lead is pulled, leashed objects will now orient themselves towards the player who has the lead.&lt;br /&gt;
* The distance between centers of entities bounding boxes is used to determine the distance between two leashed entities.&lt;br /&gt;
* Boats and large leashable mobs that cannot fit in a boat (horses, donkeys, mules, camels, and sniffers) when leashed to a happy ghast are rendered with four leashes instead of one.&lt;br /&gt;
** In this configuration, the happy ghast also features a rope layer wrapping around it.&lt;br /&gt;
* Shears can now be used on leashed entities to unleash them, removing both incoming and outgoing leash connections.&lt;br /&gt;
* Players cannot cut other players&amp;#039; leashes.&lt;br /&gt;
* Dispensers can now use shears to unleash leashed entities.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Harness]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Has been moved from experimental features and is now available during normal gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Happy Ghast]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The happy ghast now turns more smoothly.&lt;br /&gt;
* Harness goggles will now always be down as long as the harnessed Happy Ghast has at least one mounted player.&lt;br /&gt;
* Has been moved from experimental features and is now available during normal gameplay.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Graphical&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Made [[Minecraft:Vibrant Visuals]] the default graphics mode for supported devices.&lt;br /&gt;
* Added the ability to data-drive some of the Vibrant Visuals / Deferred Graphics related settings per biome. Creators can provide multiple versions of atmospherics, color grading, lighting and/or water configurations as long as each has a unique {{cd|identifier}} and file name. The reserved JSON names for each group of settings (e.g., {{cd|lighting/global.json}}) will continue to function as before. Creators can utilize the {{cd|minecraft:atmosphere_identifier}}, {{cd|minecraft:color_grading_identifier}}, {{cd|minecraft:lighting_identifier}}, and {{cd|minecraft:water_identifier}} in Client Biome JSONs to connect particular rendering settings to a given biome. Note that certain parameters, such as tone mapping operators, caustics and wave simulation on/off cannot be customized per biome at this time. Parameters will be spatially blended as players move between biomes.&lt;br /&gt;
* Increased back-scattering of light underwater in Vibrant Visuals.&lt;br /&gt;
* Cloud shadows no longer pop in and out of view when looking around using Vibrant Visuals on Android devices.&lt;br /&gt;
* Painting now renders with correct PBR properties, shadows and illumination when using Vibrant Visuals.&lt;br /&gt;
* Added MERS texture support for signs in Vibrant Visuals.&lt;br /&gt;
* Added new texture assets for a variety of trims, particles, spawn eggs, water and the dark oak boat in Vibrant Visuals.&lt;br /&gt;
* Updated the appearance of metals for a variety of block textures in Vibrant Visuals.&lt;br /&gt;
* Updated the cave vines, chorus flower, pumpkin, fire fly bush and a variety of other plant textures in Vibrant Visuals.&lt;br /&gt;
* Updated the bee, dolphin, ghast, pig saddle and strider textures in Vibrant Visuals.&lt;br /&gt;
&lt;br /&gt;
=== Technical ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:API]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*{{cd|@minecraft/server-ui 2.0.0}} is now released, {{cd|2.1.0-beta}} is the new beta version for {{cd|@minecraft/server-ui}}.&lt;br /&gt;
*Added integer overflow detection in {{cd|ScoreboardObjective.addScore}}. Original value will be retained when overflow is detected.&lt;br /&gt;
*{{cd|NamespaceNameError}} now has better error information and the name property value will now be set to {{cd|NamespaceNameError}}.&lt;br /&gt;
*{{cd|BlockComponentPlayerDestroyEvent}} renamed to {{cd|BlockComponentPlayerBreakEvent}}.&lt;br /&gt;
*{{cd|PlayerPlaceBlockBeforeEvent}} &lt;br /&gt;
**{{cd|permutationBeingPlaced}} renamed to {{cd|permutationToPlace}}.&lt;br /&gt;
*{{cd|BlockCustomComponent}}&lt;br /&gt;
**{{cd|onPlayerDestroy}} renamed to {{cd|onPlayerBreak}}.&lt;br /&gt;
*Added {{cd|lookAt}} method on {{cd|Entity}}.&lt;br /&gt;
*Added {{cd|customComponentParameters: CustomComponentParameters}} to {{cd|ItemCustomComponentInstance}}.&lt;br /&gt;
*Added {{cd|customComponentParameters: CustomComponentParameters}} to {{cd|BlockCustomComponentInstance}}.&lt;br /&gt;
*Custom components V2 now support assigning string, array, object, bool, or number.&lt;br /&gt;
*{{cd|GameMode}} enum member names changed:&lt;br /&gt;
**{{cd|survival}} renamed to {{cd|Survival}}.&lt;br /&gt;
**{{cd|creative}} renamed to {{cd|Creative}}.&lt;br /&gt;
**{{cd|adventure}} renamed to {{cd|Adventure}}.&lt;br /&gt;
**{{cd|spectator}} renamed to {{cd|Spectator}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Block]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Added a parameter to the culling rules schema to disable culling against full and opaque blocks.&lt;br /&gt;
**{{cd|condition}} field is now optional.&lt;br /&gt;
**removed {{cd|default}} as a value for {{cd|condition}} field in the culling rules schema.&lt;br /&gt;
**added new optional {{cd|cull_against_full_and_opaque}} boolean field in the culling rules schema.&lt;br /&gt;
***if not specified, it will be set to {{cd|true}}.&lt;br /&gt;
***if set to {{cd|false}} culling against full and opaque blocks will not be considered.&lt;br /&gt;
*When custom components v2 experiment is enabled, custom components can be assigned string, array, object, bool, or number:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;components&amp;quot;: {  &lt;br /&gt;
    &amp;quot;example_namespace:example_component&amp;quot;: &amp;quot;foo&amp;quot;,    &amp;quot;example_namespace:example_component2&amp;quot;: 4,    &amp;quot;example_namespace:example_component3&amp;quot;: [        &amp;quot;hello&amp;quot;,        &amp;quot;world&amp;quot;    ],    &amp;quot;example_namespace:example_component4&amp;quot;: true,    &amp;quot;example_namespace:example_component5&amp;quot;: {        &amp;quot;stuff&amp;quot;: 4    },}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
*Custom components v2 experiment no longer required to use custom components v2.&lt;br /&gt;
*Custom components v2 is available in JSON versions 1.21.90 and higher&lt;br /&gt;
*{{cd|minecraft:custom_components}} deprecated in 1.21.90.&lt;br /&gt;
*The {{cd|minecraft:material_instances}} component will no longer produce a content error if the {{cd|*}} material is missing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Commands]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Added integer overflow detection in {{cmd|scoreboard players operation}} for +=, -=, *=, /= and %=. Original value will be retained when overflow is detected.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Components&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Added the {{cd|minecraft:remove_in_peaceful}} component:&lt;br /&gt;
**Determines whether an entity should despawn on &amp;quot;Peaceful&amp;quot; difficulty&lt;br /&gt;
*Content warnings will log missing texture references for {{cd|minecraft:material_instances}} block component.&lt;br /&gt;
*Added the {{cd|minecraft:leashable_to}} component:&lt;br /&gt;
**Allows players to leash entities to the owner entity, retrieve those already leashed, or free them using shears.&lt;br /&gt;
**Players can leash entities to the owner entity by sneaking and interacting while having entities leashed to themselves.&lt;br /&gt;
**The {{cd|can_retrieve_from}} field determines whether players can retrieve entities leashed to the owner entity.&lt;br /&gt;
*Added new fields to the {{cd|minecraft:leashable}} component:&lt;br /&gt;
**{{cd|can_be_cut}}: Determines whether players can cut both incoming and outgoing leashes by using shears on the entity.&lt;br /&gt;
**{{cd|spring_type}}: A {{cd|presets}} subfield that defines the type of spring-like force pulling the entity toward its leash holder.&lt;br /&gt;
***Available values:&lt;br /&gt;
****{{cd|bouncy}}: Simulates a highly elastic spring that never reaches equilibrium if the leashed entity is suspended mid-air.&lt;br /&gt;
****{{cd|dampened}}: Simulates a dampened spring attached to the front of the leashed entity’s collision that reaches equilibrium if the entity is suspended mid-air and aligns with its movement direction.&lt;br /&gt;
****{{cd|quad_dampened}}: Simulates four dampened springs connected to the center of each side of the entity&amp;#039;s collision that reaches equilibrium if the entity is suspended mid-air and gradually aligns with the leash holder over time.&lt;br /&gt;
**{{cd|rotation_adjustment}}: A {{cd|presets}} subfield that adjusts the rotation at which the entity reaches equilibrium.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Entity Components&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Added {{cd|minecraft:body_rotation_always_follows_head}} entity component:&lt;br /&gt;
**Ensures the entity&amp;#039;s body is always aligned with the head.&lt;br /&gt;
**Does not override the {{cd|minecraft:body_rotation_blocked}} component.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Experiments]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Custom Components v2 experiment removed. Custom Components v2 is enabled when using {{cd|@minecraft/server}} version {{cd|2.0.0}} and above.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Item]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*When using Custom Components v2, custom components can be assigned string, array, object, bool, or number:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;components&amp;quot;: {  &lt;br /&gt;
    &amp;quot;example_namespace:example_component&amp;quot;: &amp;quot;foo&amp;quot;,    &amp;quot;example_namespace:example_component2&amp;quot;: 4,    &amp;quot;example_namespace:example_component3&amp;quot;: [        &amp;quot;hello&amp;quot;,        &amp;quot;world&amp;quot;    ],    &amp;quot;example_namespace:example_component4&amp;quot;: true,    &amp;quot;example_namespace:example_component5&amp;quot;: {        &amp;quot;stuff&amp;quot;: 4    },}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
*Custom components v2 experiment no longer required to use custom components v2.&lt;br /&gt;
*Custom components v2 is available in JSON versions 1.21.90 and higher&lt;br /&gt;
*{{cd|minecraft:custom_components}} deprecated in 1.21.90.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Network Protocol&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Added {{cd|ActorFlags::BODY_ROTATION_ALWAYS_FOLLOWS_HEAD}}.&lt;br /&gt;
&lt;br /&gt;
== Experimental ==&lt;br /&gt;
These additions and changes are accessible by enabling the &amp;quot;Beta APIs&amp;quot; and &amp;quot;Locator Bar&amp;quot; experimental toggles.&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
==== Technical ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;API&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:{{cd|@minecraft/server 2.1.0-beta}}&lt;br /&gt;
*Added class {{cd|PlayerHotbarSelectedSlotChangeAfterEvent}}. This will be triggered every time the hotbar slot changes.&lt;br /&gt;
*Added enum {{cd|PlayerInventoryType}}.&lt;br /&gt;
*Added class {{cd|PlayerInventoryItemChangeAfterEvent}}. This will be triggered every time an item changes in the player&amp;#039;s inventory. This includes the 27 inventory slots and 9 for hotbar.&lt;br /&gt;
*Added {{cd|stopSound}} and {{cd|stopAllSounds}} to {{cd|Dimension}} and {{cd|Player}}.&lt;br /&gt;
&lt;br /&gt;
:{{cd|@minecraft/debug-utilities 1.0.0-beta}}&lt;br /&gt;
*Added new Debug Drawing feature:&lt;br /&gt;
**Added new classes: {{cd|DebugArrow}}, {{cd|DebugBox}}, {{cd|DebugCircle}}, {{cd|DebugDrawer}}, {{cd|DebugLine}}, {{cd|DebugShape}}, {{cd|DebugSphere}}, {{cd|DebugText}}.  &lt;br /&gt;
**Added new global object for accessing and using this new feature: {{cd|debugDrawer: DebugDrawer}}.&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
==== General ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;UI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The jump and dash bars no longer take precedence over the locator bar while inactive in Creative Mode.&lt;br /&gt;
* The interaction button in Creative Mode is now moved up for Touch devices so that it no longer covers the locator bar.&lt;br /&gt;
*Player dots on the locator bar now show correctly while using split-screen.&lt;br /&gt;
*The item name tooltip is no longer cut off while the locator bar is enabled in Creative Mode.&lt;br /&gt;
*Player dots on the locator bar now show correctly in third person view while using split-screen.&lt;br /&gt;
&lt;br /&gt;
==== Technical ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;API&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Custom command registration will create an alias from the command name without the namespace.  &lt;br /&gt;
**If the name has already been claimed, then the alias will not be created and a content log warning will appear.&lt;br /&gt;
*Removed unused classes: {{cd|EntityIterator}}, {{cd|EntityTypeIterator}}, {{cd|FilterGroup}}, and {{cd|PlayerIterator}}.&lt;br /&gt;
*Updated class {{cd|Container}}:&lt;br /&gt;
**{{cd|reverseFind}} has been renamed to {{cd|findLast}}.  &lt;br /&gt;
**{{cd|contains}} now returns undefined if it fails to find the item.  &lt;br /&gt;
**{{cd|firstEmptySlot}} now returns undefined if it fails to find an empty slot. &lt;br /&gt;
**{{cd|firstItem}} now returns undefined if it fails to find the item.  &lt;br /&gt;
**{{cd|find}} now returns undefined if it fails to find the item.  &lt;br /&gt;
**{{cd|reverseFindnow}} returns undefined if it fails to find the item.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|project=MCPE|fixedin=1.21.90.20 Preview&lt;br /&gt;
|;old&lt;br /&gt;
|79331|Text Background Opacity doesn&amp;#039;t work for most text&lt;br /&gt;
|80066|Crimson and warped roots can be lit on fire and burn&lt;br /&gt;
|88837|Piglin brutes do not despawn in Peaceful mode&lt;br /&gt;
|181002|Trident isn&amp;#039;t grouped next to tools/weapons in the creative tab&lt;br /&gt;
|184566|{{cmd|playsound}} leaks across dimensions&lt;br /&gt;
|187171|Bundle tootip was overlaps with the item tooltip&lt;br /&gt;
|189370|Pressing up on the left thumbstick or D-pad while in the Graphics Mode dropdown menu takes the user to the top of the Video Settings menu&lt;br /&gt;
|190647|Item breathing animation is not smooth when a world&amp;#039;s Days Played count is high&lt;br /&gt;
|191029|Block breaking animations do not stop after pausing the game&lt;br /&gt;
|194367|The top layer of the Snowy Kingdom Preset uses full snow blocks instead of snow layers&lt;br /&gt;
|199213|New items added in 1.21.80.25 preview have extra spaces in their names&lt;br /&gt;
|201851|Happy ghast can be pushed too easily&lt;br /&gt;
|212378|Baby Happy Ghast does not grow up naturally&lt;br /&gt;
|otherissuescount=15}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Fixed a bug where directional lighting cut out 8 blocks under the water surface while using Vibrant Visuals.&lt;br /&gt;
*Non-waterlogged Dried Ghast blocks now only play ambient sounds when on top of a Soul Sand or a Soul Soil block.&lt;br /&gt;
*Fixed an issue where jungle leaves did not become transparent when setting all leaf types to be transparent.&lt;br /&gt;
*Fixed a crash that would sometimes occur when using command blocks.&lt;br /&gt;
*Players mounted on the Happy Ghast no longer appear invisible to other players when the Happy Ghast is immobile.&lt;br /&gt;
*Players mounted on the Happy Ghast no longer have their hitbox displaced when the Happy Ghast is immobile.&lt;br /&gt;
*Happy Ghast no longer becomes a platform when a Player is standing next to it.&lt;br /&gt;
*Fixed a bug where piloted Happy Ghast could be moved while non-riding players were standing on it.&lt;br /&gt;
*Fixed a bug where Happy Ghast would keep looking at you after no longer being tempted.&lt;br /&gt;
*Bundle UI now correctly disappears when switching Inventory tabs with controller input.&lt;br /&gt;
*Tapping on the Bundles Tooltip on Touch devices no longer interacts with the UI behind it.&lt;br /&gt;
*Fixed an issue where only changing the access of PlayStation friends to your world would not be saved when exiting the menu.&lt;br /&gt;
*Fixed incorrect warnings for using valid older block ids with {{cd|minecraft:block_placer}} component.&lt;br /&gt;
*Fixed {{cd|query.health}} in resource packs to return 0 for the Wither once it has died.&lt;br /&gt;
*Fixed the Nether having overworld fog in Vibrant Visuals.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Bedrock Edition versions|1.2x}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bedrock Edition 1.21.90 betas]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Bedrock Edition beta 1.21.90.20]]&lt;br /&gt;
[[Minecraft:ja:Bedrock Edition Preview 1.21.90.20]]&lt;br /&gt;
[[Minecraft:pt:Edição Bedrock Preview 1.21.90.20]]&lt;br /&gt;
[[Minecraft:ru:Preview 1.21.90.20 (Bedrock Edition)]]&lt;br /&gt;
[[Minecraft:uk:Preview 1.21.90.20 (Bedrock Edition)]]&lt;br /&gt;
[[Minecraft:zh:基岩版1.21.90.20]]&lt;/div&gt;</summary>
		<author><name>104.5.129.240</name></author>
	</entry>
</feed>