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	<title>Minecraft:Bedrock Edition Preview 1.21.90.26 - Revision history</title>
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	<updated>2026-04-09T09:25:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Bedrock_Edition_Preview_1.21.90.26&amp;diff=47803&amp;oldid=prev</id>
		<title>imported&gt;NRPAN1: /* Fixes */ Made some bug reports easier to understand</title>
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		<updated>2026-03-24T06:25:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Fixes: &lt;/span&gt; Made some bug reports easier to understand&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
| edition = bedrock&lt;br /&gt;
| type = Preview&lt;br /&gt;
| internal = &amp;#039;&amp;#039;&amp;#039;Windows, Xbox&amp;#039;&amp;#039;&amp;#039;: 1.21.9026.0&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;: 1.21.90.26&lt;br /&gt;
| image = Bedrock 1.21.90.26.png&lt;br /&gt;
| build = 33583199&lt;br /&gt;
| editorver = 0.9.9.9&lt;br /&gt;
| versioncode = &amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
952109026 (armeabi-v7a, 34)&amp;lt;br /&amp;gt;&lt;br /&gt;
962109026 (x86, 34)&amp;lt;br /&amp;gt;&lt;br /&gt;
972109026 (arm64-v8a, 34)&amp;lt;br /&amp;gt;&lt;br /&gt;
982109026 (x86_64, 34)&lt;br /&gt;
| date = May 20, 2025&lt;br /&gt;
| server = 1.21.90.26&lt;br /&gt;
| serverdl = &amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.21.90.26.zip Windows]&amp;lt;br&amp;gt;[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.21.90.26.zip Linux]&lt;br /&gt;
| parent = 1.21.90&lt;br /&gt;
| prevparent = 1.21.84&lt;br /&gt;
| prev = Preview 1.21.90.25&lt;br /&gt;
| next = Preview 1.21.90.27&lt;br /&gt;
| nextparent = 1.21.91&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beta 1.21.90.26&amp;#039;&amp;#039;&amp;#039; (ChromeOS, Android), or &amp;#039;&amp;#039;&amp;#039;Preview 1.21.90.26&amp;#039;&amp;#039;&amp;#039; (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth beta/&amp;#039;&amp;#039;Preview&amp;#039;&amp;#039; version for [[Minecraft:Bedrock Edition 1.21.90]], released on May 20, 2025,&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/36757734170125-Minecraft-Beta-Preview-1-21-90-26|title=Minecraft Beta &amp;amp; Preview - 1.21.90.26|website=Minecraft Feedback|date=May 20, 2025}}&amp;lt;/ref&amp;gt; which fixes bugs.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Beacon]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Now render from any chunk loaded in worlds opened in at least 1.21.90.&lt;br /&gt;
&lt;br /&gt;
=== Command format ===&lt;br /&gt;
*The camera {{cd|default}} command will now properly reset third person camera view offset values&lt;br /&gt;
*The {{cmd|controlscheme}} command no longer requires the &amp;quot;Experimental Creator Camera&amp;quot; toggle.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sound]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*{{cd|the_end_light_flash}} sound effect now triggers when the light flashes in the End dimension in Vibrant Visuals.&lt;br /&gt;
*Leashing, unleashing, collecting leashed mobs, and leashing mobs to other mobs now play custom sounds.&lt;br /&gt;
*Removing saddles, horse armor, harnesses, and carpets using shears now plays custom sounds.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The [[Minecraft:Overworld]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Re-enabled Overworld chunk blending which was disabled in the last preview.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Graphical&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Customized atmospherics, color grading, fog and lighting for the End, the Nether, the Overworld dimensions and a variety of biomes in [[Minecraft:Vibrant Visuals]].&lt;br /&gt;
**Some issues exist with atmospherics in End and Nether dimensions.&lt;br /&gt;
*Recalibrated all emissive values in MERS textures in Vibrant Visuals.&lt;br /&gt;
*Update shadow configurations for &amp;quot;Favors Performance&amp;quot; targets on all Xbox platforms in Vibrant Visuals mode.&lt;br /&gt;
*Update Volumetric configs for &amp;quot;Prefers Performance&amp;quot; targets on Xbox One and Xbox One X in Vibrant Visuals mode.&lt;br /&gt;
*Reduced the intensity and speed of the caustics animation in Vibrant Visuals.&lt;br /&gt;
*Increased emissive intensity and adjusted tone mapping parameters in Vibrant Visuals.&lt;br /&gt;
*Added {{cd|henyey_greenstein_g}} settings to the fog json files.&lt;br /&gt;
**New section {{cd|henyey_greenstein_g}} allows specifying value for both {{cd|air}} and {{cd|water}}.&lt;br /&gt;
**Example:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;format_version&amp;quot;: &amp;quot;1.21.90&amp;quot;,  &lt;br /&gt;
    &amp;quot;minecraft:fog_settings&amp;quot;: {&lt;br /&gt;
        &amp;quot;description&amp;quot;: {&lt;br /&gt;
            &amp;quot;identifier&amp;quot;: &amp;quot;minecraft:test_henyey_greenstein_g&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;volumetric&amp;quot;: {&lt;br /&gt;
            &amp;quot;henyey_greenstein_g&amp;quot;: {&lt;br /&gt;
                &amp;quot;air&amp;quot;: {&lt;br /&gt;
                    &amp;quot;henyey_greenstein_g&amp;quot;: 0.5&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
*Updated the clouds texture.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Realms]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Realm owners can now choose to require members to opt into the Timeline in order to play on the Realm.&lt;br /&gt;
**To turn this feature on, go to Realms Stories --&amp;gt; Settings and enable &amp;quot;Require opt in to Timeline&amp;quot;.&lt;br /&gt;
***The feature can be turned on and off at will.&lt;br /&gt;
**While the feature is on, Realm members who have not opted in will remain members of the Realm, but will not be able to play until they opt in.&lt;br /&gt;
***If a Realm member who previously opted in chooses to opt out, they will not be able to play on the Realm until they opt in again.&lt;br /&gt;
**Realm owners will be able to play on the Realm regardless of whether they have opted in.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;UI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The animated up and down arrows on the [[Minecraft:locator bar]] have been repositioned to be closer to the player dot.&lt;br /&gt;
*Closing an anvil or an enchanting table now results in the experience bar being shown for 5 seconds instead of the locator bar.&lt;br /&gt;
*While using the &amp;quot;Joystick &amp;amp; tap to interact&amp;quot; touch mode, the &amp;quot;Joystick Visibility Option&amp;quot; is now forced into &amp;quot;Visible Joystick&amp;quot; while using the {{cd|player_relative_strafe}} or {{cd|camera_relative_strafe}} control scheme.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Mobs&amp;#039; and players&amp;#039; legs are now positioned more horizontally when riding, reducing clipping into the ridden entity.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Boat]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Boats are now able to be pulled out of water using a lead.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Ghastling]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The ghastling model is now slightly smaller than before and closer in size to its collision box, though the two still differ.&lt;br /&gt;
*The model is intentionally smaller than the collision to prevent z-fighting.&lt;br /&gt;
*This is intentionally not in parity with {{JE}}, which doesn&amp;#039;t require this workaround.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Happy Ghast]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The visual size of the happy ghast has been slightly reduced to prevent z-fighting with water and other adjacent blocks.&lt;br /&gt;
**This change is purely visual and does not affect the happy ghast&amp;#039;s collision.&lt;br /&gt;
*Happy ghast now immediately loses its ability to collide with entities upon death.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Horse]], [[Minecraft:Donkey]], and [[Minecraft:Mule]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*They can now be fed carrots to heal, grow, and improve their temper.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Zombified Piglin]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Baby variants are once again equipped with [[Minecraft:golden sword]]s.&lt;br /&gt;
**This change was not mentioned in the changelog&lt;br /&gt;
&lt;br /&gt;
=== Non-mob entities ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Projectile]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Projectiles now have a tolerance margin that changes over time.&lt;br /&gt;
**Previously, all projectiles had a fixed 0.3 blocks tolerance margin added to the collision.&lt;br /&gt;
**Now, all projectiles start with no margin for the first two ticks of their flight.&lt;br /&gt;
**After that, the target margin will expand by 0.05 blocks per tick until it reaches the target margin of 0.3 blocks.&lt;br /&gt;
**This allows for more precise collision on targets close to the shooting player or entity, while still allowing for some collision leeway for targets further away.&lt;br /&gt;
&lt;br /&gt;
=== Technical ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:API]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:{{cd|@minecraft/server}}&lt;br /&gt;
*Added {{cd|localizationKey}} read only property to {{cd|Dimension}}, which is the key for localization of a dimension&amp;#039;s name used in language files.&lt;br /&gt;
*Added {{cd|EntityHungerComponent}}, {{cd|EntitySaturationComponent}}, {{cd|EntityExhaustionComponent}} that allows read and write access to hunger, saturation, and exhaustion values on {{cd|player}} objects.&lt;br /&gt;
*Added {{cd|totalArmor}} and {{cd|totalToughness}} read only properties to {{cd|EntityEquippableComponent}}.&lt;br /&gt;
*{{cd|BlockMovableComponent}} APIs have been added to {{cd|beta}}.&lt;br /&gt;
**{{cd|BlockMovableComponent::movementType}}&lt;br /&gt;
**{{cd|BlockMovableComponent::stickyType}}&lt;br /&gt;
*Renamed {{cd|CameraEaseOptions}} to just {{cd|EaseOptions}} to for {{cd|V2.0}} scripting.&lt;br /&gt;
*Improved the naming used for the {{cd|name}} property of several custom error classes.&lt;br /&gt;
*Block custom component event {{cd|beforeOnPlayerPlace}} is now called when an item using {{cd|replace_block_item}} is set to true for V2.0.0 and higher custom components.&lt;br /&gt;
**In 2.0.0, when using {{cd|setCurrentValue}} of an {{cd|EntityAttributeComponent}}, the desired value is checked against the {{cd|effectiveMin}} and {{cd|effectiveMax}}. If the value is out of bounds, an error is thrown.&lt;br /&gt;
*Enabled {{cd|Player.applyImpulse}} and {{cd|Player.clearVelocity}} in {{cd|beta}}, which no longer throw errors.&lt;br /&gt;
&lt;br /&gt;
:{{cd|@minecraft/server-admin}}&lt;br /&gt;
*Updated {{cd|transferPlayer}} to support NetherNet transfers. It now takes either a hostname/port combination or a NetherNet ID.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Dedicated Server]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Exposed a new parameter for dedicated server to disallow usage of Vibrant Visuals while connected.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Molang]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Added the {{cd|query.is_riding_any_entity_of_type}} Molang query, which checks whether an entity is riding another entity of any specified type.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;UI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Added warning pop-up for some Android devices when switching to Vibrant Visuals graphics mode.&lt;br /&gt;
*Added a toggle to video settings to enable in-game graphics mode switching. Enabling in-game graphics mode switching may impact texture quality.&lt;br /&gt;
&lt;br /&gt;
== Experimental ==&lt;br /&gt;
These additions and changes are accessible by enabling the &amp;quot;Upcoming Creator Features&amp;quot; experimental toggle.&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
==== Technical ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Block]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Added {{cd|minecraft:movable}} component under the &amp;quot;Upcoming Creator Features&amp;quot; toggle. This allows for blocks to configure how they should react when moved by a piston.&lt;br /&gt;
**{{cd|movement_type}} (Required): Specifies how the block should react when moved by a piston.&lt;br /&gt;
***{{cd|push_pull}}: Will allow a block to be pushed by a piston/sticky piston and pulled by a sticky piston (e.g. grass).&lt;br /&gt;
***{{cd|push}}: Will allow a block to be pushed by a piston/sticky piston (e.g. glazed terracotta).&lt;br /&gt;
***{{cd|immovable}}: Will not allow a block to be pushed or pulled by a piston/sticky piston (e.g. bedrock).&lt;br /&gt;
***{{cd|popped}}: Will pop a block when pushed by a piston/sticky piston (e.g. leaves).&lt;br /&gt;
**{{cd|sticky}} (Optional): Specifies how the block should handle adjacent blocks when moved by a piston.&lt;br /&gt;
***{{cd|none}}: Default. Will not add any additional behavior.&lt;br /&gt;
***{{cd|same}}: Will move adjacent blocks along with it when moved by a piston. It will not move different blocks with {{cd|&amp;quot;sticky&amp;quot;: &amp;quot;same&amp;quot;}} (e.g. a honey block can move another honey block but not a slime block).&lt;br /&gt;
****NOTE: This field only works when used with:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;movement_type&amp;quot;: &amp;quot;push_pull&amp;quot;&lt;br /&gt;
&amp;quot;format_version&amp;quot;: &amp;quot;1.21.90&amp;quot;,&lt;br /&gt;
&amp;quot;minecraft:movable&amp;quot;: {&lt;br /&gt;
&amp;quot;movement_type&amp;quot;: &amp;quot;push_pull&amp;quot;,&lt;br /&gt;
&amp;quot;sticky&amp;quot;: &amp;quot;same&amp;quot;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
==== Technical ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;World generation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Namespaces can now be used in template pool element location and jigsaw block identifiers.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|project=MCPE|fixedin=1.21.90.26 Preview&lt;br /&gt;
|;old&lt;br /&gt;
|21743|Punching a leash knot uses the generic punch sound&lt;br /&gt;
|68841|&amp;#039;Loading...&amp;#039; text says &amp;#039;EMPTY&amp;#039; in the loading screen.&lt;br /&gt;
|89549|Strays and wither skeletons cannot spawn as riders of spider jockeys&lt;br /&gt;
|172657|A player sits too high in the boat&lt;br /&gt;
|187962|Storage management UI does not allow access to all controls for mobile devices&lt;br /&gt;
|188934|When playing splitscreen and second player looks up then down, the clouds for the first player disappear&lt;br /&gt;
|190716|Arm detaches from body and shield in off-hand slot floats above shoulder when game is paused&lt;br /&gt;
|201608|Happy Ghast takes Friendly Fire Damage from Players standing on top&lt;br /&gt;
|201809|Vibrant Visuals: Night Vision effect is extremely dark instead of bright&lt;br /&gt;
|201984|Vibrant Visuals: Standing near a lightsource illuminates the sky&lt;br /&gt;
|203972|Vibrant Visuals: Screen appears black&lt;br /&gt;
|204062|Vibrant Visuals: Water has blue fog trail following it&lt;br /&gt;
|212932|Music immediately cuts off instead of fading out when exiting the world with pause feature disabled&lt;br /&gt;
|217551|Player Locator Bar doesn&amp;#039;t show player locations correctly in split screen multiplayer&lt;br /&gt;
|218740|Happy ghast is not scaled down properly when harnessed&lt;br /&gt;
|;previous&lt;br /&gt;
|217634|Breeze and Blaze spawn eggs do not match Java Edition spawn eggs&lt;br /&gt;
|218297|Ghast fireballs have a green glint like XP orbs&lt;br /&gt;
|218652|Death Screen shows keyboard hints below&lt;br /&gt;
|219598|Wandering Traders have leash connected to their feet after Leashing Updates.&lt;br /&gt;
|otherissuescount=18}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Fixed an issue with dried ghast block where replacing a dried ghast block in the same location would keep the random tick of the old, removed block, causing it to age faster than expected.&lt;br /&gt;
*Fixed a bug where entities that should not be moving were moving slightly.&lt;br /&gt;
*The back faces of transparent items held in hand, like stained glass, are no longer visible in Vibrant Visuals.&lt;br /&gt;
*Clouds no longer have a pink or yellow tint, during sunrise and sunset respectively, in Vibrant Visuals.&lt;br /&gt;
*Fixed inconsistent pixels on the pale oak boat and pale oak boat with chest items to match other boat items.&lt;br /&gt;
*The green harness item no longer uses the gray harness texture when Vibrant Visuals is enabled.&lt;br /&gt;
*Happy ghast and ghastlings no longer z-fight with adjacent blocks.&lt;br /&gt;
*Ghastlings are no longer rotated sideways when riding boats or chest boats.&lt;br /&gt;
*Happy ghast and ghast shadows are no longer cast on their tentacles when Fancy Graphics are enabled.&lt;br /&gt;
*Ropes wrapping a happy ghast are now rendered when certain entities are attached to it and it is harnessed.&lt;br /&gt;
*Cows and mooshrooms no longer render with four ropes when leashed to a happy ghast.&lt;br /&gt;
*Ghasts can no longer spawn in areas that are too small, preventing suffocation on spawn.&lt;br /&gt;
*Large entities attached by a leash to the happy ghast now properly render with four leashes when using simple graphics.&lt;br /&gt;
*The player dot now correctly decreases to the smallest size for the stationary player when another player moves linearly away from them.&lt;br /&gt;
*Fixed an issue where some on-screen UI elements would let the user interact with the world under them.&lt;br /&gt;
*Fixed a bug where the {{cd|includeLiquidBlocks}} property on {{cd|BlockRaycastOptions}} would not correctly result in hits on flowing water. This affects the following API methods in all versions: {{cd|entity.getBlockFromViewDirection}}, {{cd|dimension.getBlockFromRay}}, {{cd|dimension.getBlockBelow}}, and {{cd|dimension.getBlockAbove}}.&lt;br /&gt;
*Fixed a crash when adding or changing priority of resource packs in the create new world screen.&lt;br /&gt;
*Terrain matching jigsaw template pools will no longer create floating islands.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Bedrock Edition versions|1.2x}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bedrock Edition 1.21.90 betas]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Bedrock Edition beta 1.21.90.26]]&lt;br /&gt;
[[Minecraft:pt:Edição Bedrock Preview 1.21.90.26]]&lt;br /&gt;
[[Minecraft:ru:Preview 1.21.90.26 (Bedrock Edition)]]&lt;br /&gt;
[[Minecraft:uk:Preview 1.21.90.26 (Bedrock Edition)]]&lt;br /&gt;
[[Minecraft:zh:基岩版1.21.90.26]]&lt;/div&gt;</summary>
		<author><name>imported&gt;NRPAN1</name></author>
	</entry>
</feed>