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	<title>Minecraft:Bedrock Edition Preview 26.0.27 - Revision history</title>
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	<updated>2026-04-09T06:16:36Z</updated>
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		<title>imported&gt;Ponseth at 21:01, 7 March 2026</title>
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		<updated>2026-03-07T21:01:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
| image = Bedrock Edition 26.0.27.jpg&lt;br /&gt;
| image2 = Bedrock 26.0.27.png&lt;br /&gt;
| edition = bedrock&lt;br /&gt;
| editorver = 1.2.3&lt;br /&gt;
| type = Preview&lt;br /&gt;
| build = &amp;#039;&amp;#039;&amp;#039;Windows&amp;#039;&amp;#039;&amp;#039;: 40092415&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Xbox Series X&amp;#039;&amp;#039;&amp;#039;: 40092419&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;40092416 (armeabi-v7a)&amp;lt;br&amp;gt;40092421 (arm64-v8a)&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;iOS&amp;#039;&amp;#039;&amp;#039;: 40092420&lt;br /&gt;
| internal = &amp;#039;&amp;#039;&amp;#039;Windows, Xbox&amp;#039;&amp;#039;&amp;#039;: 1.26.27.0&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;: 1.26.0.27&lt;br /&gt;
| versioncode = &amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
952600027 (armeabi-v7a, 35)&amp;lt;br /&amp;gt;&lt;br /&gt;
962600027 (x86, 35)&amp;lt;br /&amp;gt;&lt;br /&gt;
972600027 (arm64-v8a, 35)&amp;lt;br /&amp;gt;&lt;br /&gt;
982600027 (x86_64, 35)&lt;br /&gt;
| date = January 7, 2026&lt;br /&gt;
| server = 1.26.0.27&lt;br /&gt;
| serverdl = &amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.26.0.27.zip Windows]&amp;lt;br&amp;gt;[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.26.0.27.zip Linux]&lt;br /&gt;
| parent = 26.0&lt;br /&gt;
| prevparent = 1.21.132&lt;br /&gt;
| prev = Preview 26.0.26&lt;br /&gt;
| next = Preview 26.0.28&lt;br /&gt;
| nextparent = 26.1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beta 26.0.27&amp;#039;&amp;#039;&amp;#039; (ChromeOS, Android) or &amp;#039;&amp;#039;&amp;#039;Preview 26.0.27&amp;#039;&amp;#039;&amp;#039; (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta and fourth &amp;#039;&amp;#039;Preview&amp;#039;&amp;#039; version for [[Minecraft:Bedrock Edition 26.0]], released on January 7, 2026.&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/42482730418445-Minecraft-Beta-Preview-26-0-27|title=Minecraft Beta &amp;amp; Preview - 26.0.27|website=Minecraft Feedback|date=January 7, 2026}}&amp;lt;/ref&amp;gt; It adds features for [[Minecraft:Tiny Takeover]] behind an [[Minecraft:experiment]], including retextured and remodeled [[Minecraft:baby mobs]], retextured and remodeled [[Minecraft:rabbit]]s, craftable [[Minecraft:name tag]]s, and more. This is the first beta/&amp;#039;&amp;#039;Preview&amp;#039;&amp;#039; released in 2026.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
{{animate|Camel Husk.png;Skeleton Horse.png;Zombie Horse BE3.png|32px}} &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Camel Husk]]&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Skeleton Horse]]&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Zombie Horse]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* No longer damaged by a [[Minecraft:conduit]].&lt;br /&gt;
* No longer prevent players from sleeping when nearby.&lt;br /&gt;
&lt;br /&gt;
[[File:Drowned BE2.png|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Drowned]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 15% of naturally-spawned babies now have the ability to [[Minecraft:ride]] most nearby mobs.&lt;br /&gt;
&lt;br /&gt;
[[File:Nautilus.png|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Nautilus]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now has an underwater saddle equip sound.&lt;br /&gt;
* Changed swimming animation.&lt;br /&gt;
&lt;br /&gt;
[[File:Zombie Nautilus.png|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Zombie Nautilus]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* No longer damaged by a [[Minecraft:conduit]].&lt;br /&gt;
* No longer prevent players from sleeping when nearby.&lt;br /&gt;
* Now has an underwater saddle equip sound.&lt;br /&gt;
* Changed swimming animation.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Spawn Egg]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now always spawn baby mobs when {{control|using}} on the same mob {{in|be}}, to match &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Graphical ===&lt;br /&gt;
* Dithering:&lt;br /&gt;
** Added dithering to items held by players and mobs if dithering is enabled.&lt;br /&gt;
** Added dithering to skulls, heads, chests, shulker boxes, banners, conduits, decorated pots, and copper golem statues held by players and mobs if dithering is enabled.&lt;br /&gt;
** Added cobweb block to the list of ditherable blocks.&lt;br /&gt;
* Data-driving:&lt;br /&gt;
** Added the ability to specify ambient light colors and illuminances, and sky light light intensity according to the time of day in the Vibrant Visuals lighting configuration files.&lt;br /&gt;
&lt;br /&gt;
=== Technical ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AI Goals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Made the schema for for the following goals stricter when parsing, they will now fail to load an entity json that has invalid data in versions 1.26.0 and newer:&lt;br /&gt;
** {{cd|minecraft:behavior.delayed_attack}}&lt;br /&gt;
** {{cd|minecraft:behavior.dragonstrafeplayer}}&lt;br /&gt;
** {{cd|minecraft:behavior.dragonchargeplayer}}&lt;br /&gt;
** {{cd|minecraft:behavior.melee_attack}}&lt;br /&gt;
** {{cd|minecraft:behavior.melee_box_attack}}&lt;br /&gt;
** {{cd|minecraft:behavior.stomp_attack}}&lt;br /&gt;
* Float Range field {{cd|target_zone}} in {{cd|minecraft:behavior.dragonchargeplayer}} and {{cd|minecraft:behavior.dragonstrafeplayer}} now only accepts an object with min and max values. Other formats will fail to parse.&lt;br /&gt;
* Added new fields to {{cd|minecraft:jump.dynamic}}:&lt;br /&gt;
** {{cd|regular_skip_data}}: Used during normal skip movement.&lt;br /&gt;
*** {{cd|distance_scale}}: The multiplier applied to horizontal velocity when jumping.&lt;br /&gt;
*** {{cd|height}}: The force applied vertically when jumping.&lt;br /&gt;
*** {{cd|jump delay}}: Amount of ticks between sequential jumps.&lt;br /&gt;
*** {{cd|animation_duration}}: Duration of the jump animation.&lt;br /&gt;
** {{cd|fast_skip_data}}: Used when travelling quickly with skip movement.&lt;br /&gt;
*** {{cd|distance_scale}}: The multiplier applied to horizontal velocity when jumping.&lt;br /&gt;
*** {{cd|height}}: The force applied vertically when jumping.&lt;br /&gt;
*** {{cd|jump delay}}: Amount of ticks between sequential jumps.&lt;br /&gt;
*** {{cd|animation_duration}}: Duration of the jump animation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Block components]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added block permutation component validation for geometry and material instance components. If one is added, the other one will need to added.&lt;br /&gt;
** Raises a warning for blocks with a format_version from before 1.26.0.&lt;br /&gt;
** Raises an error for blocks with a format_version of 1.26.0 and after.&lt;br /&gt;
* The Block Trait {{cd|minecraft:connection}} can now be used without the Upcoming Creator Features toggle.&lt;br /&gt;
* {{cd|minecraft:corner_and_cardinal_direction}} in {{cd|minecraft:placement_direction}} can now be used without the Beta APIs toggle.&lt;br /&gt;
* Updated documentation for the {{cd|use_liquid_clipping}} field in {{cd|minecraft:liquid_detection}} to better explain its use.&lt;br /&gt;
* Updated the {{cd|minecraft:geometry}} block component:&lt;br /&gt;
** Changed {{cd|minecraft:geometry.full_block}} so DOWN face is rotated 180 degrees, this brings it in parity with non data driven full blocks and Java full blocks.&lt;br /&gt;
** The old geometry can still used by explicitly using the identifier {{cd|minecraft:geometry.full_block_v1}}.&lt;br /&gt;
** Any existing blocks using {{cd|minecraft:geometry.full_block}} that have a {{cd|format_version}} less than 1.26.0 will look the same and internally be considered as {{cd|minecraft:geometry.full_block_v1}}.&lt;br /&gt;
* Released {{cd|minecraft:collision_box}} improvements from experimental and removed requirement of format version 1.21.130 or higher for those improvements.&lt;br /&gt;
** Can now have an array of collision boxes.&lt;br /&gt;
** Max height has been increased from 16 to 24.&lt;br /&gt;
* Game no longer crashes on initializing {{cd|minecraft:collision_box}} component when the server sends invalid packets.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Camera]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Provided the script API for supporting entity type families in the aim assist.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Components&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Updated {{cd|minecraft.behaviour.look_at_X}} behavior components:&lt;br /&gt;
** Made schemas stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer:&lt;br /&gt;
*** {{cd|min_look_time}} and {{cd|max_look_time}} - deprecated and has been replaced properly with {{cd|look_time}}.&lt;br /&gt;
**** Uses of {{cd|min_look_time}} and {{cd|max_look_time}} will get upgraded automatically.&lt;br /&gt;
**** {{cd|look_time}} - takes {{cd|min}} and {{cd|max}} as a range.&lt;br /&gt;
** These changes affect the following behavior components:&lt;br /&gt;
*** {{cd|minecraft.behaviour.look_at_entity}}&lt;br /&gt;
*** {{cd|minecraft.behaviour.look_at_player}}&lt;br /&gt;
*** {{cd|minecraft.behaviour.look_at_target}}&lt;br /&gt;
*** {{cd|minecraft.behaviour.look_at_trading_player}}&lt;br /&gt;
** Previous usage of the following definitions will not be automatically upgraded to preserve old behavior:&lt;br /&gt;
*** {{cd|look_time}} - this was not correctly parsed prior to version 1.26.0, and always resulted in default values being assigned to {{cd|min_look_time}} and {{cd|max_look_time}}.&lt;br /&gt;
*** {{cd|target_distance}} - was used in some definitions and it was never passed to the component.&lt;br /&gt;
**** This would just silently fail and assign default values to the component.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Entity&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* All projectiles now deflect {{cd|reflect_on_hurt:true}} projectiles on hit.&lt;br /&gt;
** This is in addition to damage causing these projectiles to be deflected.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Entity Components&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Split the {{cd|minecraft:breedable}} component into two:&lt;br /&gt;
** {{cd|minecraft:offspring_data}} which defines how an offspring of an entity is born, it contains the following fields moved from {{cd|minecraft:breedable}}:&lt;br /&gt;
*** {{cd|blend_attributes}}&lt;br /&gt;
*** {{cd|inherit_tamed}}&lt;br /&gt;
*** {{cd|mutation_factor}}&lt;br /&gt;
*** {{cd|mutation_strategy}}&lt;br /&gt;
*** {{cd|random_variant_mutation_interval}}&lt;br /&gt;
*** {{cd|random_extra_variant_mutation_interval}}&lt;br /&gt;
*** {{cd|deny_parents_variant}}&lt;br /&gt;
*** {{cd|breeds_with}}&lt;br /&gt;
*** {{cd|combine_parent_colors}}&lt;br /&gt;
*** {{cd|property_inheritance}}&lt;br /&gt;
*** {{cd|parent_centric_attribute_blending}}&lt;br /&gt;
** {{cd|minecraft:breedable}} now only contains data about how an entity uses breeding behavior.&lt;br /&gt;
*** The way it spawns the child entity is via the {{cd|minecraft:offspring_data}} component.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now possible to reuse keybinding for normal actions, macros, and chords.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Network Protocol&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{cd|ActorType}} modified: added {{cd|ActorType::Undead}}.&lt;br /&gt;
* {{cd|ActorType}} modified: renamed {{cd|ActorType::UndeadMob}} to {{cd|ActorType::UndeadMonster}}.&lt;br /&gt;
* {{cd|ActorCategory}} modified: renamed {{cd|ActorCategory::UndeadMob}} to {{cd|ActorCategory::UndeadMonster}}.&lt;br /&gt;
* Added new Level Sound Event {{cd|saddle_in_water}}.&lt;br /&gt;
** {{cd|Levelsoundevent}} modified: added unique sound events for every spear type.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tag (Bedrock Edition)|Tags]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added new [[Minecraft:Biome tag (Bedrock Edition)|biome tags]].&lt;br /&gt;
** {{cd|slime}} tag allows slime to spawn higher than usual.&lt;br /&gt;
** {{cd|swamp_water_huge_mushroom}} tag allows huge mushrooms to spawn in shallow swamp water.&lt;br /&gt;
** {{cd|fast_fishing}} tag increases fishing speed.&lt;br /&gt;
** {{cd|high_seas}} tag alters salmon behavior.&lt;br /&gt;
** {{cd|surface_mineshaft}} tag changes surface mineshaft blocks to dark oak.&lt;br /&gt;
&lt;br /&gt;
== Experimental ==&lt;br /&gt;
These additions and changes are accessible by enabling the &amp;quot;Beta APIs&amp;quot;, &amp;quot;Upcoming Creator Features&amp;quot;, &amp;quot;Render Dragon Features for Creators&amp;quot;, and the new &amp;quot;Drop 1 of 2026&amp;quot; [[Minecraft:experimental]] toggles.&lt;br /&gt;
=== Changes ===&lt;br /&gt;
==== Items ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Name Tag JE2 BE2.png|32px]] [[Minecraft:Name Tag]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Are now craftable.&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A2=Paper&lt;br /&gt;
|B1=Any Nugget&lt;br /&gt;
|Output=Name Tag&lt;br /&gt;
|type=Utility&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Mobs ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Baby mobs]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added new sounds for baby variety of wolves, cats, and pigs.&lt;br /&gt;
* Updated the models and textures of the following baby mobs:&lt;br /&gt;
** {{Animate|Baby Tuxedo Cat JE2 BE2.png;Baby Red Cat JE2 BE2.png;Baby Siamese Cat JE2 BE2.png;Baby Tabby Cat JE2 BE2.png;Baby British Shorthair Cat JE2 BE2.png;Baby Calico Cat JE2 BE2.png;Baby Persian Cat JE2 BE2.png;Baby Ragdoll Cat JE2 BE2.png;Baby White Cat JE2 BE2.png;Baby Black Cat JE2 BE2.png;Baby Jellie Cat JE2 BE2.png|32px}} [[Minecraft:Cat]]&lt;br /&gt;
** {{Animate|Baby Chicken JE3 BE3.png;Baby Cold Chicken JE2 BE2.png;Baby Warm Chicken JE2 BE2.png|32px}} [[Minecraft:Chicken]]&lt;br /&gt;
** {{Animate|Baby Cow Temperate BE3 JE3.png;Baby Cow Cold BE3 JE3.png;Baby Cow Warm BE3 JE3.png|32px}} [[Minecraft:Cow]]&lt;br /&gt;
** {{Animate|Baby Mooshroom BE3 JE3.png;Baby Mooshroom Brown BE3 JE3.png|32px}} [[Minecraft:Mooshroom]]&lt;br /&gt;
** [[File:Baby Ocelot JE3 BE3.png|32px]] [[Minecraft:Ocelot]]&lt;br /&gt;
** {{Animate|Baby Pig JE3 BE3.png;Baby Cold Pig JE2 BE2.png;Baby Warm Pig JE3 BE2.png|32px}} [[Minecraft:Pig]]&lt;br /&gt;
** {{Animate|Baby Brown Rabbit JE3 BE3.png;Baby White Rabbit JE3 BE3.png;Baby Black Rabbit JE3 BE3.png;Baby Gold Rabbit JE3 BE3.png;Baby Salt Rabbit JE3 BE3.png;Baby White Splotched Rabbit JE4 BE3.png;Baby Toast Rabbit JE3 BE3.png|32px}} [[Minecraft:Rabbit]]&lt;br /&gt;
** {{Animate|Baby White Sheep JE4 BE7.png;Baby Light Gray Sheep JE6 BE6.png;Baby Gray Sheep JE6 BE6.png;Baby Black Sheep JE6 BE6.png;Baby Brown Sheep JE6 BE6.png;Baby Red Sheep JE6 BE6.png&lt;br /&gt;
;Baby Orange Sheep JE6 BE6.png;Baby Yellow Sheep JE6 BE6.png;Baby Lime Sheep JE6 BE6.png;Baby Green Sheep JE6 BE6.png;Baby Cyan Sheep JE6 BE6.png;Baby Light Blue Sheep JE6 BE6.png;Baby Blue Sheep JE6 BE6.png;Baby Purple Sheep JE6 BE6.png;Baby Magenta Sheep JE6 BE6.png;Baby Pink Sheep JE6 BE6.png|32px}} [[Minecraft:Sheep]]&lt;br /&gt;
** {{Animate|Baby Wolf JE3 BE3.png;Ashen Baby Wolf JE2.png;Black Baby Wolf JE2.png;Chestnut Baby Wolf JE2.png;Rusty Baby Wolf JE3.png;Snowy Baby Wolf JE2.png;Spotted Baby Wolf JE2.png;Striped Baby Wolf JE2.png;Woods Baby Wolf JE2.png|32px}} [[Minecraft:Wolf]]&lt;br /&gt;
* [[Minecraft:Saddle]]s on baby pigs no longer render.&lt;br /&gt;
* [[Minecraft:Wolf armor]] on baby wolves no longer renders.&lt;br /&gt;
&lt;br /&gt;
{{Animate|Brown Rabbit JE3 BE3.png;White Rabbit JE3 BE3.png;Black Rabbit JE3 BE3.png;Gold Rabbit JE3 BE3.png;Salt Rabbit JE3 BE3.png;White Splotched Rabbit JE4 BE3.png;Toast Rabbit JE3 BE3.png|32px}} &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Rabbit]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Their models, animations, and textures have been updated.&lt;br /&gt;
* {{Animate|Brown rabbit head tilt.gif;White rabbit head tilt.gif;Black rabbit head tilt.gif;Gold rabbit head tilt.gif;Salt rabbit head tilt.gif;White splotched rabbit head tilt.gif;Toast rabbit head tilt.gif|60px}} {{Animate|Baby brown rabbit head tilt.gif;Baby white rabbit head tilt.gif;Baby black rabbit head tilt.gif;Baby gold rabbit head tilt.gif;Baby salt rabbit head tilt.gif;Baby white splotched rabbit head tilt.gif;Baby toast rabbit head tilt.gif|60px}} Now has an idle animation.&lt;br /&gt;
&lt;br /&gt;
==== Technical ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:API]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added {{cd|attachedTo}} property to {{cd|DebugShape}} which specifies an entity that this shape should be positionally attached to.&lt;br /&gt;
* Added {{cd|visibleTo}} property to {{cd|DebugShape}} which specifies an array of players that this shape should be visible to.&lt;br /&gt;
* Debug Shapes no longer have a maximum render distance.&lt;br /&gt;
* Added {{cd|EntityItemDropAfterEvent}} to {{cd|beta}}.&lt;br /&gt;
* Added {{cd|EntityItemDropAfterEventSignal}} to {{cd|beta}}.&lt;br /&gt;
* Added {{cd|EntityItemDropEventOptions}} to {{cd|beta}}.&lt;br /&gt;
* Added {{cd|previousPowerLevel}} to {{cd|BlockComponentRedstoneUpdateEvent}} behind {{cd|beta}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Camera]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Behavior packs for custom camera splines can be created in the &amp;lt;samp&amp;gt;camera/splines/&amp;lt;/samp&amp;gt; directory. Splines will only play on the {{cd|minecraft:free}} camera preset.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Commands]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the {{cd|play_spline}} keyword to the {{cmd|camera}} command for playing a spline loaded from behavior pack. &lt;br /&gt;
** Enabled with the Experimental Creator Camera toggle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Graphical&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* RenderDragon for Creators Experiment:&lt;br /&gt;
** Static colored lighting on flowing lava and other blocks no longer appears too dark.&lt;br /&gt;
** Added static lighting shading support to data driven entities and items.&lt;br /&gt;
** The number of analytic/point lights in the scene is now limited according to resource availability.&lt;br /&gt;
** Analytic/point lights will now phase in or out according to their importance to the scene&amp;#039;s lighting.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Molang]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added {{cd|query.get_level_seed_based_fraction}} molang function behind the Upcoming Creator Features toggle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tag (Bedrock Edition)|Tags]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the new tag {{cd|minecraft:metal_nuggets}} item tag to copper, iron, and gold nuggets.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|project=MCPE|fixedin=26.0.27 Preview&lt;br /&gt;
|;old&lt;br /&gt;
|137379|Stripped spruce logs and wood are too dark in Bedrock Edition.&lt;br /&gt;
|169754|Carried models of some items appear larger when using any HD texture pack.&lt;br /&gt;
|172928|Cannot sleep with Skeleton Horse nearby&lt;br /&gt;
|219844|Vibrant Visuals: First time adjusting options after selecting a preset doesn&amp;#039;t change the preset to Custom.&lt;br /&gt;
|220557|Player and mobs randomly disappear for a split second and reappear.&lt;br /&gt;
|221667|Vibrant Visuals: Screen is completely black when the player is inside a block.&lt;br /&gt;
|223845|Baby drowned fail to form Chicken Jockeys.&lt;br /&gt;
|225208|Panorama no longer rotates while loading a World.&lt;br /&gt;
|228287|The entity model in the container screen does not rotate in the opposite direction from the cursor.&lt;br /&gt;
|229178|Hovering over a text box with the mouse cursor no longer allows typing.&lt;br /&gt;
|229312|The “Only add/see trusted skins” option name and description in the new General settings screen are misleading.&lt;br /&gt;
|229351|The &amp;quot;Enter sleep mode when no inputs detected&amp;quot; option does not function as described.&lt;br /&gt;
|229542|Zombie horses can burn even while standing on water.&lt;br /&gt;
|230229|Non-Marketplace Resource Packs, Behavior Packs, and Skin Packs were not migrated to the new directory location.&lt;br /&gt;
|230775|After changing language from Polish to English, some text remains in Polish.&lt;br /&gt;
|230779|Chat does not let me type right after sending a message.&lt;br /&gt;
|230820|Game window border is always dark.&lt;br /&gt;
|231432|Worlds with a period in the folder name do not appear in-game.&lt;br /&gt;
|231602|Nautilis, Zombie Nautilus &amp;amp; Coral Zombie Nautilus have an empty space in the back of the head.&lt;br /&gt;
|231639|Static lights are equally bright at all light levels.&lt;br /&gt;
|231979|Custom blocks face backwards in third person.&lt;br /&gt;
|232366|Recommended Vibrant Visuals render distance does not scale with hardware and is always set to the lowest value in the Ore UI Video Settings menu.&lt;br /&gt;
|232391|The “You can’t earn achievements” pop-up incorrectly lists Marketplace behavior packs as a reason achievements are disabled when Cheats are enabled.&lt;br /&gt;
|232488|Wolf Armor model is off by on pixel to the left.&lt;br /&gt;
|232638|Enchanted Banner Shield appears mostly white and covered with graphical artifacts in first-person view.&lt;br /&gt;
|232656|Launching Minecraft turns on Text to Speech every time.&lt;br /&gt;
|232690|“Show player names” option has an incorrect description in the Ore UI Video Settings menu.&lt;br /&gt;
|232731|Experience Bottles Still Cannot Deflect Ghast Fireballs in Latest Beta 26.0.23 Despite Partial Fix for Bottle-type Projectiles.&lt;br /&gt;
|233088|Xbox: Additional players in splitscreen log in with no items/the wrong user&amp;#039;s items after 1.21.130 update.&lt;br /&gt;
|;dev&lt;br /&gt;
|232738|On-screen keyboard remains persistently open in the inventory/crafting menu, blocking the view and preventing normal gameplay.&lt;br /&gt;
|232741|World entries briefly appear cut off when opening the Worlds menu with Screen Animations enabled.&lt;br /&gt;
|otherissuescount=21}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed upgrade from UWP to GDK causing corrupt skin states.&lt;br /&gt;
* Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu.&lt;br /&gt;
* Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings in [[Minecraft:Vibrant Visuals]] mode.&lt;br /&gt;
* Fixed an issue that caused all player markers on locator maps to have the same color in Vibrant Visuals mode.&lt;br /&gt;
* Fixed an issue which was causing textured items held-in-hand to be double-tinted in Vibrant Visuals mode.&lt;br /&gt;
* Fixed an issue that caused banner poles to appear darker in Vibrant Visuals.&lt;br /&gt;
* Fixed dithering for equipped [[Minecraft:shield]]s with [[Minecraft:banner]] designs when held by entities.&lt;br /&gt;
* Fixed a bug where most mobs would stare at players, other mobs, or targets for an excessive amount of time.&lt;br /&gt;
* Fixed a bug where several mobs would look at players from a further distance than intended.&lt;br /&gt;
* Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm.&lt;br /&gt;
* Fixed players potentially getting stuck between Realms timeline opt-in screen and play on Realms progress screen.&lt;br /&gt;
* Fixed a bug in Realms where [[Minecraft:village]]s would not generate until approached.&lt;br /&gt;
* Fixed an issue that caused the &amp;quot;Extra Large UI&amp;quot; option in Ore UI Video Settings to set the wrong GUI scale.&lt;br /&gt;
* Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield.&lt;br /&gt;
* Fixed an issue where the {{cd|getComponents}} entity component could return an undefined in the array when used in older scripting versions.&lt;br /&gt;
* Fixed an issue where the {{cd|on_equip}} and {{cd|on_unequip}} events on the {{cd|minecraft:equippable}} entity component would be executed on world load.&lt;br /&gt;
* Fixed an issue where marketplace content did not load correctly on PlayStation.&lt;br /&gt;
* Fixed &amp;quot;Might occur crash when suspended&amp;quot; title when &amp;quot;Syncing user data&amp;quot; UI is running.&lt;br /&gt;
* Fixed cases of static colored lighting leaking through corners.&lt;br /&gt;
* Fixed a bug where custom components used by older versions of item definitions were not being properly loaded.&lt;br /&gt;
* Nautiluses and zombie nautiluses no longer have permanently increased movement speed after becoming hostile.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Bedrock Edition versions|1.2x}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bedrock Edition 26.0 betas]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Bedrock Edition beta 26.0.27]]&lt;br /&gt;
[[Minecraft:es:Bedrock Edition Preview 26.0.27]]&lt;br /&gt;
[[Minecraft:ja:Bedrock Edition Preview 26.0.27]]&lt;br /&gt;
[[Minecraft:pt:Edição Bedrock Preview 26.0.27]]&lt;br /&gt;
[[Minecraft:zh:基岩版26.0.27]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Ponseth</name></author>
	</entry>
</feed>