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		<summary type="html">&lt;p&gt;Sync: upstream version from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
| image = Bedrock 26.0.23 PatchNotes.jpg&lt;br /&gt;
| image2 = Bedrock 26.20.23.png&lt;br /&gt;
| image3 = Bedrock 26.20.24.png&lt;br /&gt;
| edition = bedrock&lt;br /&gt;
| type = Preview&lt;br /&gt;
| build = &amp;#039;&amp;#039;&amp;#039;Windows&amp;#039;&amp;#039;&amp;#039;: 42731723&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;42812087 (armeabi-v7a)&amp;lt;br&amp;gt;42812086 (arm64-v8a)&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;iOS&amp;#039;&amp;#039;&amp;#039;: 42731722&lt;br /&gt;
| internal = &amp;#039;&amp;#039;&amp;#039;Windows, Xbox&amp;#039;&amp;#039;&amp;#039;: 1.26.2023.0&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;: 1.26.20.24&lt;br /&gt;
| versioncode = &amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
952602024 (armeabi-v7a, 35)&amp;lt;br /&amp;gt;&lt;br /&gt;
962602024 (x86, 35)&amp;lt;br /&amp;gt;&lt;br /&gt;
972602024 (arm64-v8a, 35)&amp;lt;br /&amp;gt;&lt;br /&gt;
982602024 (x86_64, 35)&lt;br /&gt;
| date = March 31, 2026&lt;br /&gt;
| server = 1.26.20.23 - 1.26.20.24&lt;br /&gt;
| serverdl = &amp;#039;&amp;#039;&amp;#039;Server (1.26.20.23)&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.26.20.23.zip Windows]&amp;lt;br&amp;gt;[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.26.20.23.zip Linux]&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Server (1.26.20.24)&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.26.20.24.zip Windows]&amp;lt;br&amp;gt;[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.26.20.24.zip Linux]&lt;br /&gt;
| parent = 26.20&lt;br /&gt;
| prevparent = 26.13&lt;br /&gt;
| prev = Preview 26.20.22&lt;br /&gt;
| next = Preview 26.20.26&lt;br /&gt;
| nextparent = &lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Preview 26.20.23&amp;#039;&amp;#039;&amp;#039; (Windows, iOS, iPadOS, Xbox, PlayStation), or &amp;#039;&amp;#039;&amp;#039;Beta 26.20.24&amp;#039;&amp;#039;&amp;#039; (ChromeOS, Android) is the fourth beta/&amp;#039;&amp;#039;Preview&amp;#039;&amp;#039; for [[Minecraft:Bedrock Edition 26.20]], released on March 31, 2026,&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/44725242220429-Minecraft-Beta-Preview-26-20-23-24|title=Minecraft Beta &amp;amp; Preview - 26.20.23/24|website=Minecraft Feedback|date=March 31, 2026}}&amp;lt;/ref&amp;gt; which adds the [[Minecraft:sulfur caves]], [[Minecraft:sulfur]] and [[Minecraft:cinnabar]] block sets, and [[Minecraft:sulfur cube]] behind an experiment, and fixes bugs.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Mob]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minecraft:Ravager]]s can only destroy [[Minecraft:leaves]] and [[Minecraft:crops]] when running into them, and can no longer destroy [[Minecraft:snow]], [[Minecraft:turtle egg]]s or various plant blocks. This better matches their behavior in {{JE}}.&lt;br /&gt;
** Unlike {{JE}}, they are still able to destroy [[Minecraft:pumpkin stem]]s and [[Minecraft:melon stem]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Graphical&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{cd|minecraft:atmosphere_settings}} and {{cd|minecraft:atmosphere_settings/description}} are now required in the {{cd|1.26.20}} version of the [[Minecraft:Vibrant Visuals#Atmospherics 2|atmospherics]] config file.&lt;br /&gt;
* Accessing atmospherics graphics overrrides through [[Minecraft:scripting]] is now done from {{cd|getBiomeAtmospherics}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Realms]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added functionality for the &amp;quot;Resource packs&amp;quot; and &amp;quot;Behavior packs&amp;quot; tabs in the new [[Minecraft:edit world]] screen.&lt;br /&gt;
* Replaced the development notice for the upcoming &amp;quot;Admin log&amp;quot; with a message that settings, community, and world changes will be logged here, but it is not functional yet.&lt;br /&gt;
&lt;br /&gt;
=== Technical ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AI Goals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer:&lt;br /&gt;
** {{cd|minecraft:behavior.pet_sleep_with_owner}}&lt;br /&gt;
** {{cd|minecraft:behavior.pickup_items}}&lt;br /&gt;
** {{cd|minecraft:behavior.player_ride_tamed}}&lt;br /&gt;
* Refactored {{cd|minecraft:behavior.follow_target_captain}} to {{cd|minecraft:behavior.follow_target_leader}}. The following fields have been added to the behavior:&lt;br /&gt;
** {{cd|always_look_for_leader}}: If {{cd|true}}, the mob will always search for a valid leader to follow if none is found or current leader is not valid anymore.&lt;br /&gt;
** {{cd|leader_filters}}: The filters to use when determining if a mob is a suitable leader or not.&lt;br /&gt;
** {{cd|search_cooldown}}: (default: {{cd|20}}) Number of ticks that must pass before a new search is initiated after a target is not found, lost, or becomes invalid.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;API&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added beta read-only property {{cd|partyInfo}} to {{cd|Player}} that returns a {{cd|PartyInfo}} object {{cd|{ partyId: string, isLeader: boolean &amp;lt;nowiki&amp;gt;}&amp;lt;/nowiki&amp;gt;}} or undefined if the player is not in a party.&lt;br /&gt;
* Added settings under &amp;quot;Creator&amp;quot; section to configure text filtering debug delay.&lt;br /&gt;
* Moved {{cd|function Entity.addItem}} from {{cd|beta}} to {{cd|v2.7.0}}.&lt;br /&gt;
* Moved {{cd|class InvalidEntityComponentError}} from {{cd|beta}} to {{cd|v2.7.0}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Biomes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added {{cd|minecraft:subsurface_builder}} field to Biome Json API.&lt;br /&gt;
** Sub Surface Builders allow specifying a {{cd|minecraft:surface_builder}} to be applied to biomes located underneath the Overworld&amp;#039;s terrain surface.&lt;br /&gt;
* Added {{cd|minecraft:noise_gradient}} sub surface builder type, which places continuous bands of blocks according to a noise distribution.&lt;br /&gt;
** This surface builder has the following parameters:&lt;br /&gt;
*** {{cd|non_replaceable_blocks}}: a list of blocks that the surface builder is not allowed to replace. &lt;br /&gt;
**** Leaving this list empty or unspecified will allow the replacement of any block type.&lt;br /&gt;
*** {{cd|gradient_blocks}}: a list of block names that will be sampled according to a Perlin noise distribution. &lt;br /&gt;
**** Specifying {{cd|minecraft:air-blocks}} is permitted, and will result in the original block not being replaced, meaning it is possible to adjust the density/intensity of block replacement in the biome using this surface builder type.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Entity components&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the {{cd|minecraft:bounciness}} component, which controls how an entity bounces when colliding with surfaces.&lt;br /&gt;
** Contains a single field, {{cd|value}}, defining the bounce strength:&lt;br /&gt;
*** {{cd|0}} results in no bounce.&lt;br /&gt;
*** {{cd|1}} results in a perfectly elastic collision with full energy preservation.&lt;br /&gt;
** If the component is not present, bounciness defaults to {{cd|0}}.&lt;br /&gt;
** Only available if the entity&amp;#039;s {{cd|format_version}} is set to {{cd|beta}}.&lt;br /&gt;
* Added the {{cd|minecraft:apply_knockback_rules}} component, which controls how an entity applies knockback to a target.&lt;br /&gt;
** {{cd|horizontal_power}} defines how much the target is hit backwards.&lt;br /&gt;
*** Defaults to {{cd|1.0}} if not defined.&lt;br /&gt;
** {{cd|vertical_power}} defines how much the target is hit upwards.&lt;br /&gt;
*** Defaults to {{cd|0.4}} if not defined.&lt;br /&gt;
** {{cd|vertical_velocity_cap}} defines the target&amp;#039;s maximum vertical upwards velocity after the target&amp;#039;s knockback rules have been evaluated.&lt;br /&gt;
*** Defaults to {{cd|0.4}} if not defined.&lt;br /&gt;
** {{cd|check_if_target_is_immersed_in_water}} defines whether the target should be fully immersed in water for the knockback rules to apply.&lt;br /&gt;
*** Defaults to {{cd|false}} if not defined.&lt;br /&gt;
* Added the {{cd|minecraft:air_drag_modifier}} component.&lt;br /&gt;
** The higher its value, the more air drag affects an entity:&lt;br /&gt;
*** {{cd|0.0}} means no air drag.&lt;br /&gt;
*** {{cd|1.0}} means regular air drag.&lt;br /&gt;
*** {{cd|2.0}} means double air drag.&lt;br /&gt;
** Only available if the entity&amp;#039;s {{cd|format_version}} is set to {{cd|beta}}.&lt;br /&gt;
* The {{cd|minecraft:knockback_resistance}} component now accepts negative values down to a minimum of {{cd|-2}}, resulting in knockback being increased instead of being diminished.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Network Protocol&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the bool {{cd|Filter Profanity Change}} to the Packet {{cd|UpdateClientOptionsPacket}}.&lt;br /&gt;
&lt;br /&gt;
== Experimental ==&lt;br /&gt;
These additions and changes are accessible by enabling the &amp;quot;Beta APIs&amp;quot;, &amp;quot;Upcoming Creator Features&amp;quot;, &amp;quot;Render Dragon Features for Creators&amp;quot;, &amp;quot;Experimental Voxel Shape Features&amp;quot;, the new &amp;quot;[[Minecraft:Chaos Cubed|Drop 2 of 2026]]&amp;quot;, and &amp;quot;Experimental Custom Projectile Features&amp;quot; [[Minecraft:experimental]] toggles.&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
==== Blocks ====&lt;br /&gt;
[[File:Cinnabar.png|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Cinnabar]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A red-colored block that generates in sulfur caves.&lt;br /&gt;
* Used to [[Minecraft:craft]] or [[Minecraft:Stonecutter|cut]] cinnabar [[File:Cinnabar_Stairs.png|width=32x32]] [[Minecraft:Cinnabar Stairs|stairs]], [[File:Cinnabar_Slab.png|width=32x32]] [[Minecraft:Cinnabar Slab|slabs]], [[File:Cinnabar_Wall.png|width=32x32]] [[Minecraft:Cinnabar Wall|walls]], [[File:Polished_Cinnabar.png|width=32x32]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:polished cinnabar]]&amp;#039;&amp;#039;&amp;#039;, [[File:Polished_Cinnabar_Stairs.png|width=32x32]] [[Minecraft:Polished Cinnabar Stairs|stairs]], [[File:Polished_Cinnabar_Slab.png|width=32x32]] [[Minecraft:Polished Cinnabar Slab|slabs]], [[File:Polished_Cinnabar_Wall.png|width=32x32]] [[Minecraft:Polished Cinnabar Wall|walls]], [[File:Cinnabar_Bricks.png|width=32x32]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:cinnabar bricks]]&amp;#039;&amp;#039;&amp;#039;, [[File:Cinnabar_Brick_Stairs.png|width=32x32]] [[Minecraft:Cinnabar Brick Stairs|brick stairs]], [[File:Cinnabar_Brick_Slab.png|width=32x32]] [[Minecraft:Cinnabar Brick Slab|brick slabs]], [[File:Cinnabar_Brick_Wall.png|width=32x32]] [[Minecraft:Cinnabar Brick Wall|brick walls]], and [[File:Chiseled_Cinnabar.png|width=32x32]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:chiseled cinnabar]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Sulfur.png|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sulfur]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A yellow-colored block that generates in sulfur caves.&lt;br /&gt;
* Used to craft or cut sulfur [[File:Sulfur_Stairs.png|width=32x32]] [[Minecraft:Sulfur Stairs|stairs]], [[File:Sulfur_Slab.png|width=32x32]] [[Minecraft:Sulfur Slab|slabs]], [[File:Sulfur_Wall.png|width=32x32]] [[Minecraft:Sulfur Wall|walls]], [[File:Polished_Sulfur.png|width=32x32]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:polished sulfur]]&amp;#039;&amp;#039;&amp;#039;, [[File:Polished_Sulfur_Stairs.png|width=32x32]] [[Minecraft:Polished Sulfur Stairs|stairs]], [[File:Polished_Sulfur_Slab.png|width=32x32]] [[Minecraft:Polished Sulfur Slab|slabs]], [[File:Polished_Sulfur_Wall.png|width=32x32]] [[Minecraft:Polished Sulfur Wall|walls]], [[File:Sulfer_Bricks.png|width=32x32]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:sulfur bricks]]&amp;#039;&amp;#039;&amp;#039;, [[File:Sulfur_Brick_Stairs.png|width=32x32]] [[Minecraft:Sulfur Brick Stairs|brick stairs]], [[File:Sulfur_Brick_Slab.png|width=32x32]] [[Minecraft:Sulfur Brick Slab|brick slabs]], [[File:Sulfur_Brick_Wall.png|width=32x32]] [[Minecraft:Sulfur Brick Wall|brick walls]], and [[File:Chiseled_Sulfur.png|width=32x32]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:chiseled sulfur]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Potent Sulfur.png|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Potent sulfur]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A variant of sulfur that emits bubbles when placed underwater. It also produces a cluster of noxious gas particles in the water&amp;#039;s surface.&lt;br /&gt;
* Players and mobs get [[Minecraft:Nausea]] when they enter water that is near and directly or indirectly connected to the block.&lt;br /&gt;
&lt;br /&gt;
==== Items ====&lt;br /&gt;
[[File:Sulfur Cube Spawn Egg.png|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sulfur cube spawn egg]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Used to spawn a sulfur cube.&lt;br /&gt;
&lt;br /&gt;
[[File:Bucket of Sulfur Cube.png|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Bucket of sulfur cube]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Obtained by {{ctrl|using}} a [[Minecraft:bucket]] on a [[Minecraft:sulfur cube]].&lt;br /&gt;
* When used, spawns a sulfur cube.&lt;br /&gt;
&lt;br /&gt;
==== Mobs ====&lt;br /&gt;
[[File:Sulfur Cube.png|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sulfur cube]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A [[Minecraft:passive]] slime-like mob that spawns in sulfur caves.&lt;br /&gt;
* Immune to fall damage.&lt;br /&gt;
* When killed, it will split into 2 small cubes, like other slime-like mobs.&lt;br /&gt;
** Unlike the [[Minecraft:slime]] and [[Minecraft:magma cube]], the small versions can grow up into the large version, like how a [[Minecraft:baby]] mob works.&lt;br /&gt;
* It is attracted to the [[Minecraft:Item (entity)|dropped item]] form of full blocks. The cube can pick up a block, or a player can {{ctrl|use}} a full block on the cube, causing the cube to absorb it into its body.&lt;br /&gt;
** [[File:Sulfur Cube Stone.png|32px]] In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.&lt;br /&gt;
*** The knockback also depends on the damage that would have been dealt, with stronger attacks sending the cube further.&lt;br /&gt;
** [[Minecraft:Shearing]] it removes and drops the block, reverting back to normal.&lt;br /&gt;
** Depending on the full block, they will behave differently when punched while in its immobile state, examples are:&lt;br /&gt;
*** [[Minecraft:Blocks of iron]] make it heavy, i.e. it will have higher gravity.&lt;br /&gt;
*** [[Minecraft:Wool]] makes it floaty, i.e. it will have lower gravity.&lt;br /&gt;
*** Wooden [[Minecraft:log]]s and [[Minecraft:stem]]s make it bouncy.&lt;br /&gt;
*** [[Minecraft:Ice]] reduces its friction, making it slide more.&lt;br /&gt;
* Can be caught in [[Minecraft:bucket]]s to move it.&lt;br /&gt;
&lt;br /&gt;
==== Technical ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added tags for [[Minecraft:sulfur cube]]s to make use of for physics determination and absorbing&lt;br /&gt;
** {{cd|minecraft:sulfur_cube_archetype_bouncy}}&lt;br /&gt;
** {{cd|minecraft:sulfur_cube_archetype_regular}}&lt;br /&gt;
** {{cd|minecraft:sulfur_cube_archetype_slow_flat}}&lt;br /&gt;
** {{cd|minecraft:sulfur_cube_archetype_fast_flat}}&lt;br /&gt;
** {{cd|minecraft:sulfur_cube_archetype_light}}&lt;br /&gt;
** {{cd|minecraft:sulfur_cube_archetype_fast_sliding}}&lt;br /&gt;
** {{cd|minecraft:sulfur_cube_archetype_slow_sliding}}&lt;br /&gt;
** {{cd|minecraft:sulfur_cube_archetype_sticky}}&lt;br /&gt;
** {{cd|minecraft:sulfur_cube_archetype_high_resistance}}&lt;br /&gt;
&lt;br /&gt;
==== World generation ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{BiomeLink|Sulfur Caves}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A cave biome composed of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]] blocks.&lt;br /&gt;
* [[Minecraft:Sulfur cube]]s spawn here.&lt;br /&gt;
* Have a high concentration of [[Minecraft:glow lichen]].&lt;br /&gt;
* [[Minecraft:Sulfur pool]]s also generate here.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{EnvLink|Sulfur Pool}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Greenish pools that generate in sulfur caves.&lt;br /&gt;
* Consists of a body of water surrounded by sulfur blocks and cinnabar with [[Minecraft:potent sulfur]] generating at the bottom, which inflicts [[Minecraft:Nausea]] to mobs in the pool.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{EnvLink|Sulfur Spring}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A pile of [[Minecraft:sulfur]] with a small sulfur pool on the surface.&lt;br /&gt;
* Generates on the surface indicating the presence of sulfur caves below.&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
==== Technical ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Add-Ons]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added experimental toggle &amp;quot;Custom Projectiles&amp;quot; which enables improvements around custom projectiles in add-ons without the use of runtime identifiers.&lt;br /&gt;
** Adds {{cd|isolated_physics}} property to minecraft:projectile component for easier trajectory control.&lt;br /&gt;
** {{cd|fire_at_target}} goal now applies projectile offsets relative to entity rotation.&lt;br /&gt;
** Custom projectiles now:&lt;br /&gt;
*** Can be reflected.&lt;br /&gt;
*** Update their owner upon launch and reflection.&lt;br /&gt;
*** No longer collide with their owner on launch.&lt;br /&gt;
*** Apply their offsets on launch.&lt;br /&gt;
*** Remain at their point of impact when using {{cd|stick_in_ground}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:API]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added {{cd|maximumRenderDistance}} to {{cd|DebugShape}} in {{cd|minecraft@debug-utilities}} could be invisible.&lt;br /&gt;
* Added the Script Entity property {{cd|nameplateDepthTested}} to {{cd|beta}}.&lt;br /&gt;
* Added the Script Entity property {{cd|nameplateRenderDistance}} to {{cd|beta}}.&lt;br /&gt;
* Added {{cd|EntityHealCause.TotemOfUndying}} to {{cd|beta}}.&lt;br /&gt;
* Added {{cd|minecraft:totem_of_undying}} support to entity heal before/after events.&lt;br /&gt;
* Added {{cd|Player.chatNamePrefix}} to {{cd|beta}} - an optional string prepended to the player&amp;#039;s name in chat messages.&lt;br /&gt;
* Added {{cd|Player.chatNameSuffix}} to {{cd|beta}} - an optional string appended to the player&amp;#039;s name in chat messages.&lt;br /&gt;
* Added {{cd|Player.chatDisplayName}} to {{cd|beta}} - a read-only property returning the composed chat name (chatNamePrefix + name + chatNameSuffix).&lt;br /&gt;
* Added {{cd|Player.chatMessagePrefix}} to {{cd|beta}} - an optional string prepended to the text of the player&amp;#039;s chat messages, useful for applying color/formatting codes.&lt;br /&gt;
* Added {{cd|BlockComponentBlockStateChangeEvent}} to {{cd|beta}} using {{cd|onBlockStateChange}} allows custom components to read a state change.&lt;br /&gt;
* Added {{cd|BETA}} Boolean property {{cd|firstUpdate}} to {{cd|BlockComponentRedstoneUpdateEvent}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;DDUI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Class Observable.&lt;br /&gt;
** Added the method {{cd|getFilteredText}}. Gets filtered data from the Observable (only available for strings). {{cd|-getFilteredText(this: Observable&amp;lt;T &amp;amp; string&amp;gt;, player: Player): Promise&amp;lt;string {{!}} TextFilteringError&amp;gt;;}} &lt;br /&gt;
** Added the enum {{cd|TextFilteringError}}. An enum representing the errors that can occur during text filtering. This is used at {{cd|Observable.getFilteredText}} to provide more context about the filtering process.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scripting&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added scripting method that allows creators to check the snow logging behavior of a block.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Voxel Shapes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added non-unit-cube voxel shapes for 70 blocks when the Voxel Shapes experiment is enabled. &lt;br /&gt;
** These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed.&lt;br /&gt;
*** Slab shapes (62 blocks)&lt;br /&gt;
*** Other shapes (8 blocks): [[Minecraft:calibrated sculk sensor]], [[Minecraft:end portal frame]], [[Minecraft:comparator]] (powered and unpowered), [[Minecraft:repeater]] (powered and unpowered), [[Minecraft:snow]], and [[Minecraft:stonecutter]].&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|project=MCPE|fixedin=26.20.23 Preview&lt;br /&gt;
|;old&lt;br /&gt;
|129262|Moss can convert polished andesite, diorite &amp;amp; granite into moss.&lt;br /&gt;
|169375|Ravager doesn&amp;#039;t destroy plants added since 1.19.&lt;br /&gt;
|185887|Any failure in a branch breaks/jumps out of the whole /execute command with /loot&lt;br /&gt;
|189928|Pale moss blocks can convert polished andesite, polished diorite &amp;amp; polished granite into pale moss blocks.&lt;br /&gt;
|235735|Texture streaming is causing bows and crossbows to load a lower LOD model in first person.&lt;br /&gt;
|235748|Mouse camera sensitivity is significantly higher than in previous versions.&lt;br /&gt;
|235972|Cobwebs do not dither when moving close to them.&lt;br /&gt;
|236391|Beta Feedback link shows a message box for Minecraft Education Support Center.&lt;br /&gt;
|;dev&lt;br /&gt;
|237205|Missing Closed Captions for New Baby Mobs.&lt;br /&gt;
|237211|Fall damage on non-player entities sometimes is very delayed.&lt;br /&gt;
|237281|Master Librarian villager still offers name tags when experimental trade rebalance is enabled.&lt;br /&gt;
|237327|Block placement on leaves frequently fails on first attempt.&lt;br /&gt;
|otherissuescount=14&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed custom components not parsing with modern block definition loader.&lt;br /&gt;
* Pixelated shadows in [[Minecraft:Vibrant Visuals]] no longer experience artifacts in Xbox One X/S.&lt;br /&gt;
* Fixed empty space appearing on screens with text input when using a physical keyboard on iOS.&lt;br /&gt;
* Fixed several issues with text input on iOS when using a physical keyboard.&lt;br /&gt;
* Fixed a bug where [[Minecraft:minecart]]s on the same track would not properly transfer momentum when colliding with each other.&lt;br /&gt;
* Fixed incorrect variation in block lighting during [[Minecraft:slime]] jump animations in Vibrant Visuals.&lt;br /&gt;
* Fixed a crashing issue when going back from Realms Plan Picker screen before it finishes loading.&lt;br /&gt;
* Fixed a bug where removing the movement controller from an entity entirely did not reset the input velocity given by the controller.&lt;br /&gt;
* Fixed a bug that caused the {{cd|minecraft:behavior.delayed_attack}} AI behavior to sometimes fail to exit after killing a target.&lt;br /&gt;
* Fixed actor textures not loading properly when applying packs with an older min engine version.&lt;br /&gt;
* Fixed a bug when {{cd|attachedTo}} on a {{cd|ShapePrimitive}} or {{cd|DebugShape}} would not update if the attached entity was unloaded and reloaded.&lt;br /&gt;
* Fixed a bug where {{cd|DebugText}} in {{cd|minecraft@debug-utilities}} could be invisible.&lt;br /&gt;
* Fixed slab face culling so that the top face of a block directly above or below a slab is now correctly culled against the slab&amp;#039;s shape.&lt;br /&gt;
* Blocks with a missing {{cd|menu_category}} will correctly be accepted again instead of giving the error: &amp;quot;Menu Category should not have an empty value.&amp;quot;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
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[[Minecraft:zh:基岩版26.20.23]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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