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	<title>Minecraft:Bedrock Edition Preview 26.30.20 - Revision history</title>
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		<title>SyncBot: Sync: new page from Minecraft</title>
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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
| image = Bedrock 26.30.20 PatchNotes.jpg&lt;br /&gt;
| image2 = Bedrock 26.30.20.png&lt;br /&gt;
| image3 = Bedrock 26.30.21.png&lt;br /&gt;
| edition = bedrock&lt;br /&gt;
| editorver = 1.3.5&lt;br /&gt;
| type = Preview&lt;br /&gt;
| build = &amp;#039;&amp;#039;&amp;#039;Windows&amp;#039;&amp;#039;&amp;#039;: 43570204&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;43653412&amp;lt;br&amp;gt;43653409 (armeabi-v7a)&amp;lt;br&amp;gt;43653414 (arm64-v8a)&lt;br /&gt;
| internal = &amp;#039;&amp;#039;&amp;#039;Windows, Xbox&amp;#039;&amp;#039;&amp;#039;: 1.26.3020.0&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;: 1.26.30.21&lt;br /&gt;
| versioncode = &amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
952603021 (armeabi-v7a, 35)&amp;lt;br /&amp;gt;&lt;br /&gt;
962603021 (x86, 35)&amp;lt;br /&amp;gt;&lt;br /&gt;
972603021 (arm64-v8a, 35)&amp;lt;br /&amp;gt;&lt;br /&gt;
982603021 (x86_64, 35)&lt;br /&gt;
| date = April 21, 2026&lt;br /&gt;
| parent = 26.30&lt;br /&gt;
| prevparent = 26.20&lt;br /&gt;
| next =&lt;br /&gt;
| nextparent = &lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Preview 26.30.20&amp;#039;&amp;#039;&amp;#039; (Windows, iOS, iPadOS, Xbox, PlayStation), or &amp;#039;&amp;#039;&amp;#039;Beta 26.30.21&amp;#039;&amp;#039;&amp;#039; (ChromeOS, Android), is the first beta/&amp;#039;&amp;#039;Preview&amp;#039;&amp;#039; for [[Minecraft:Bedrock Edition 26.30]], released on April 21, 2026,&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/45261940654221-Minecraft-Beta-Preview-26-30-20-21|title=Minecraft Beta &amp;amp; Preview - 26.30.20/21|website=Minecraft Feedback|date=April 21, 2026}}&amp;lt;/ref&amp;gt; which moves features from [[Minecraft:Chaos Cubed]] out of experimental, adds some new features, and fixes bugs.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
[[File:Sulfur Spike Tip (D).png|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sulfur spike]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Generates naturally on [[Minecraft:sulfur]] blocks inside the [[Minecraft:sulfur caves]] biome.&lt;br /&gt;
* Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor.&lt;br /&gt;
* Can be combined to form longer stalactites and stalagmites.&lt;br /&gt;
* Stalactites and stalagmites merge if the tips are next to each other, unless placed while [[Minecraft:crouch]]ing.&lt;br /&gt;
* Stalagmites will break if not attached to a support block.&lt;br /&gt;
* Stalactites fall down if not attached to something above.&lt;br /&gt;
* Being hit by a falling stalactite deals damage.&lt;br /&gt;
* Thrown [[Minecraft:trident]]s break sulfur spikes.&lt;br /&gt;
* 4 sulfur spikes can be crafted into a [[Minecraft:sulfur]] block.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sulfur]] and [[Minecraft:cinnabar]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Sulfur and cinnabar blocks and variants now have unique jump and land sounds.&lt;br /&gt;
* Specific subtitles now play for sulfur cubes, sulfur blocks and variants, and cinnabar blocks and variants.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sulfur cube]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Updated the texture of the sulfur cube.&lt;br /&gt;
* Reduced the health from {{hp|9}} to {{hp|8}}.&lt;br /&gt;
* No longer become unpushable once a block is removed from it.&lt;br /&gt;
* Added sounds for absorbing blocks, ejecting blocks, and landing.&lt;br /&gt;
* Are now knocked back based on the tap location when using a touch device input.&lt;br /&gt;
* Each ball archetype now has their own unique hit and push sound.&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sulfur caves]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minecraft:Granite]] and [[Minecraft:tuff]] are now dispersed between sulfur and cinnabar.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Creative inventory]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Polished sulfur, sulfur bricks, cinnabar, polished cinnabar, and cinnabar brick [[Minecraft:wall]]s are now found in the walls category.&lt;br /&gt;
* Potent sulfur is now placed before sulfur bricks.&lt;br /&gt;
* Sulfur blocks are now shown after cinnabar blocks.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Experiments]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Removed the &amp;quot;Drop 2 of 2026&amp;quot; experimental toggle and implemented all features in vanilla gameplay.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Graphical&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Texture streaming is now enabled by default on supported platforms.{{note|Only on Windows in this &amp;#039;&amp;#039;Preview&amp;#039;&amp;#039;, added in other platforms in later &amp;#039;&amp;#039;Previews&amp;#039;&amp;#039;.}}&lt;br /&gt;
* Streamed textures are no longer completely invisible after being off-screen for a while.&lt;br /&gt;
* [[Minecraft:Snow golem]] heads no longer render as completely black with [[Minecraft:Vibrant Visuals]] enabled.&lt;br /&gt;
* Added boss [[Minecraft:fog]] in the End dimension while the [[Minecraft:ender dragon]] is alive.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Realms]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The &amp;quot;No Members Found&amp;quot; modal no longer briefly shows up before loading members in Realms Stories and Realms Hub.&lt;br /&gt;
* Updated the looks of the Welcome to Realms screen.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;UI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Text fields can now be navigated using the {{keys|Tab}} key, which enters editing mode with all text selected. Pressing {{keys|Tab}} while editing moves to the next field.&lt;br /&gt;
* The full storage indicator now is taller and has a square action button. The button has been updated from &amp;quot;Go to storage settings&amp;quot; to &amp;quot;Settings&amp;quot;.&lt;br /&gt;
* Chat text is now narrated while typing, when text to speech is enabled.&lt;br /&gt;
** Narration stops when the message is sent.&lt;br /&gt;
* Updated recipe unlocked toast design.&lt;br /&gt;
&lt;br /&gt;
=== Technical ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AI Goals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.30 and newer:&lt;br /&gt;
** {{cd|minecraft:behavior.croak}}&lt;br /&gt;
*** Float Range fields {{cd|interval}} and {{cd|duration}} now only accepts an object with {{cd|min}} and {{cd|max}} values.&lt;br /&gt;
** {{cd|minecraft:behavior.fire_at_target}}&lt;br /&gt;
*** Float Range field {{cd|attack_range}} now only accepts an object with {{cd|min}} and {{cd|max}} values.&lt;br /&gt;
** {{cd|minecraft:behavior.follow_caravan}}&lt;br /&gt;
** {{cd|minecraft:behavior.emerge stricter}}&lt;br /&gt;
** {{cd|minecraft:behavior.restrict_open_door}}&lt;br /&gt;
** {{cd|minecraft:behavior.restrict_sun}}&lt;br /&gt;
** {{cd|minecraft:behavior.rise_to_liquid_level}}&lt;br /&gt;
** {{cd|minecraft:behavior.roll}}&lt;br /&gt;
** {{cd|minecraft:behavior.run_around_like_crazy}}&lt;br /&gt;
** {{cd|minecraft:behavior.scared}}&lt;br /&gt;
** {{cd|minecraft:behavior.share_items}}&lt;br /&gt;
** {{cd|minecraft:behavior.sneeze}}&lt;br /&gt;
** {{cd|minecraft:behavior.stay_while_sitting}}&lt;br /&gt;
** {{cd|minecraft:behavior.target_when_pushed}}&lt;br /&gt;
** {{cd|minecraft:behavior.trade_interest}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:API]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Released {{cd|@minecraft/server}} version 2.8.0.&lt;br /&gt;
* Added {{cd|@minecraft/server}} version 2.9.0-beta.&lt;br /&gt;
* Significantly improved block search speed when using BlockVolume for &amp;#039;getBlocks&amp;#039; and &amp;#039;containsBlock&amp;#039; API.&lt;br /&gt;
* Released {{cd|ClientSystemInfo.locale}} from {{cd|beta}} to {{cd|2.8.0}}.&lt;br /&gt;
* Released {{cd|class BlockContainerClosedAfterEvent}} from {{cd|beta}} to {{cd|2.8.0}}.&lt;br /&gt;
* Released {{cd|class BlockContainerClosedAfterEventSignal}} from {{cd|beta}} to {{cd|2.8.0}}.&lt;br /&gt;
* Released {{cd|class BlockContainerOpenedAfterEvent}} from {{cd|beta}} to {{cd|2.8.0}}.&lt;br /&gt;
* Released {{cd|class BlockContainerOpenedAfterEventSignal}} from {{cd|beta}} to {{cd|2.8.0}}.&lt;br /&gt;
* Released {{cd|class EntityContainerClosedAfterEvent}} from {{cd|beta}} to {{cd|2.8.0}}.&lt;br /&gt;
* Released {{cd|class EntityContainerClosedAfterEventSignal}} from {{cd|beta}} to {{cd|2.8.0}}.&lt;br /&gt;
* Released {{cd|class EntityContainerOpenedAfterEvent}} from {{cd|beta}} to {{cd|2.8.0}}.&lt;br /&gt;
* Released {{cd|class EntityContainerOpenedAfterEventSignal}} from {{cd|beta}} to {{cd|2.8.0}}.&lt;br /&gt;
* Released {{cd|class ContainerAccessSource}} from {{cd|beta}} to {{cd|2.8.0}}.&lt;br /&gt;
* Released {{cd|interface BlockContainerAccessEventOptions}} from {{cd|beta}} to {{cd|2.8.0}}.&lt;br /&gt;
* Released {{cd|interface EntityContainerAccessEventOptions}} from {{cd|beta}} to {{cd|2.8.0}}.&lt;br /&gt;
* Released {{cd|interface ContainerAccessSourceFilter}} from {{cd|beta}} to {{cd|2.8.0}}.&lt;br /&gt;
* Released {{cd|class EntityEnderInventoryComponent}} from {{cd|beta}} to {{cd|2.8.0}}.&lt;br /&gt;
* Released {{cd|function StructureManager.getPackStructureIds}} from {{cd|beta}} to {{cd|2.8.0}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Client Entities&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the {{cd|hide_held_items}} Molang expression property to {{cd|minecraft:client_entity}}&amp;#039;s scripts section that hides held items when it evaluates to a non-zero value.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dedicated Server&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* JSON schema outputs now include beta format versions.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Entity Components&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the {{cd|presets}} field to the {{cd|minecraft:pushable_by_entity}} component, allowing customization of push behavior per entity type.&lt;br /&gt;
** These changes are in beta format version.&lt;br /&gt;
** Each preset entry supports the following fields:&lt;br /&gt;
*** {{cd|filter}}, conditions that must be met for the preset to be applied.&lt;br /&gt;
*** {{cd|push_mode}}, the type of push calculation: {{cd|default}}, {{cd|legacy_boat}}, or {{cd|legacy_minecart}}.&lt;br /&gt;
*** {{cd|strength_multiplier}}, scales the push force applied to the entity.&lt;br /&gt;
*** {{cd|min_distance}}, minimum distance between entities for push forces to be applied.&lt;br /&gt;
*** {{cd|push_scale_self}}, scales how much push force this entity applies to itself away on collision.&lt;br /&gt;
*** {{cd|push_scale_other}}, scales how much push force this entity applies to the other entity on collision.&lt;br /&gt;
*** {{cd|play_sound_cooldown_in_seconds}}, cooldown in seconds between sounds, a lower number results in more sounds.&lt;br /&gt;
*** {{cd|play_sound_impulse_threshold}}, minimum change of velocity needed to trigger the push sound, a lower value means higher sensitivity.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Entity Filters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the {{cd|redstone_strength_at_position}} entity filter that tests the redstone signal strength at the subject entity&amp;#039;s position.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Game rule]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Removed the {{cd|locatorbar}} boolean gamerule. &lt;br /&gt;
** Worlds that previously had {{cd|locatorbar}} set to {{cd|true}} will automatically migrate to the new {{cd|playerWaypoints}} Game Rule with a value of {{cd|everyone}}, and {{cd|false}} will migrate to {{cd|off}}.&lt;br /&gt;
* Added the {{cd|playerWaypoints}} gamerule as a replacement for the deprecated {{cd|locatorbar}} gamerule. Accepted values are {{cd|off}} (players are not shown on the locator bar) and {{cd|everyone}} (all players are visible on the [[Minecraft:locator bar]]).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Graphical&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Removed padding from terrain atlas on RenderDragon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Item Conponents&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added field {{cd|start_using}} to the {{cd|minecraft:use_modifiers}} item component. &lt;br /&gt;
** It can either be set to {{cd|always}} or {{cd|if_first}}. &lt;br /&gt;
*** It is defaulted to {{cd|always}} with format version lower than 1.26.30 and {{cd|if_first}} otherwise. &lt;br /&gt;
*** When set to {{cd|if_first}}, {{cd|minecraft:use_modifiers}} will only attempt to start using the item if no other component has already attempted to.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Molang]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the {{cd|query.fuse_time}} query that returns the remaining fuse time of an entity, or -1 if the entity doesn&amp;#039;t have a {{cd|minecraft:explode}} component.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Surface Builders&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The {{cd|NoiseDescriptor}} schema definition has been added. The purpose of this schema is to be used as part of a surface or subsurface-builder&amp;#039;s schema. It has the following fields:&lt;br /&gt;
** {{cd|name}}: The string used to initialize the noise. Has no impact on the qualitative aspects of the generated values (required).&lt;br /&gt;
** {{cd|first_octave}}: Governs the general frequency characteristics of the generated noise. Lower value results in noise with lower frequency content (required).&lt;br /&gt;
** {{cd|amplitudes}}: Governs the attenuation of the first n octaves in the generated noise (required).&lt;br /&gt;
* The {{cd|NoiseBlockSpecifier}} schema definition has been added. The purpose of this schema is to be used as part of a surface or subsurface-builder&amp;#039;s schema. It has the following fields:&lt;br /&gt;
** {{cd|noise}}: The noise identifier associated with a particular {{cd|NoiseBlockSpecifier}} (non-required).&lt;br /&gt;
** {{cd|threshold}}: The minimum sampled noise value associated with the provided block (non-required).&lt;br /&gt;
** {{cd|range}}: The range of sampled noise value associated with the provided block (non-required).&lt;br /&gt;
** {{cd|block}}: The block to place if the noise sample satisfies either the threshold or range condition (required).&lt;br /&gt;
* The {{cd|minecraft:noise_gradient}} surface and subsurface builder has an updated API consisting of the following:&lt;br /&gt;
** {{cd|noise}}: a {{cd|NoiseDescriptor}} (required).&lt;br /&gt;
** {{cd|non_replaceable_blocks}}: A list of blocks that the surface builder is not allowed to replace. Leaving this list empty or unspecified will allow the replacement of any (non-air) block type (non-required).&lt;br /&gt;
** {{cd|noise_block_specifiers}}: An array of {{cd|NoiseBlockSpecifier}}s defining which sample ranges of noise are associated with which blocks. The ranges provided are valid on the interval [0, 1], and may overlap at their endpoints (required).&lt;br /&gt;
&lt;br /&gt;
== Experimental ==&lt;br /&gt;
These additions and changes are accessible by enabling the &amp;quot;Beta APIs&amp;quot;, &amp;quot;Upcoming Creator Features&amp;quot;, and &amp;quot;Experimental Voxel Shape Features&amp;quot; [[Minecraft:experimental]] toggles.&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
==== Technical ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:API]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the {{cd|WebSocketClientCloseReasons}} enum to {{cd|@minecraft/server-net}} in beta.&lt;br /&gt;
* {{cd|WebSocketClientCloseAfterEvent}}:&lt;br /&gt;
** Added the property {{cd|reason: WebSocketClientCloseReasons}} in beta.&lt;br /&gt;
** This event is now sent when {{cd|WebSocketClient.close()}} is called.&lt;br /&gt;
* Added {{cd|max_websocket_payload_size}} to {{cd|@minecraft/sever-net}} module configuration.&lt;br /&gt;
** This setting, if set, will prevent a websocket from being spammed by the server and close the socket if all data payloads size received during a tick exceeds this value.&lt;br /&gt;
* Added the {{cd|getPing()}} to {{cd|Player}} in {{cd|@minecraft/server}} in beta.&lt;br /&gt;
* Added the {{cd|playfabId}} property to {{cd|Player}} in {{cd|@minecraft/server}} in beta.&lt;br /&gt;
* Added the {{cd|HttpStatusCode}} enum to {{cd|@minecraft/server-net}} in beta.&lt;br /&gt;
* {{cd|WebSocketConnectionFailedError}}:&lt;br /&gt;
** Property {{cd|errorCode}} is now a {{cd|HttpStatusCode}} in beta.&lt;br /&gt;
* {{cd|@minecraft/server-net}} in beta:&lt;br /&gt;
** When connection websockets, you can now provide headers for the connection packet: {{cd|WebSocket.connect(uri: string, headers?: HttpHeader[]) : Promise&amp;lt;WebSocketClient&amp;gt;}}&lt;br /&gt;
* GameRules:&lt;br /&gt;
** Removed the {{cd|locatorBar: boolean}} property from beta.&lt;br /&gt;
** Added the {{cd|playerWaypoints: PlayerWaypointsMode}} property to beta. &lt;br /&gt;
* Added the {{cd|PlayerWaypointMode}} enum to beta.&lt;br /&gt;
* Added the {{cd|EntityUpgradeAfterEvent}}, which fires when an entity upgrade occurs in {{cd|@minecraft/server}}.&lt;br /&gt;
* Added the {{cd|entityUpgrade}} event to {{cd|WorldAfterEvents}} in {{cd|@minecraft/server}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blocks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Changed the precipitation behavior value from {{cd|snow_log_no_collision}} to {{cd|snowlogging}} to avoid confusion regarding its functionality.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Entities&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added support for using entity actions in {{cd|entity_version}} upgraders.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Entity Components&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The following beta fields of {{cd|minecraft:apply_knockback_rules}} now use the direction of the tap location when using a touch input device:&lt;br /&gt;
** {{cd|horizontal_hit_angle_scale}}&lt;br /&gt;
** {{cd|vertical_hit_angle_scale}}&lt;br /&gt;
** {{cd|vertical_position_angle_scale}}&lt;br /&gt;
* The beta field {{cd|vertical_hit_angle_scale}} from {{cd|minecraft:apply_knockback_rules}} is now applied when {{cd|horizontal_hit_angle_scale}} is negative.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Voxel Shapes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added non-unit-cube voxel shapes for 8 blocks when the Voxel Shapes experiment is enabled:&lt;br /&gt;
** [[Minecraft:Anvil]] shape (3 blocks): Anvil, Chipped Anvil, Damaged Anvil.&lt;br /&gt;
** [[Minecraft:Cactus]] shape (1 block).&lt;br /&gt;
** [[Minecraft:End Portal Frame]] eye shape (1 block): eye-filled state.&lt;br /&gt;
** [[Minecraft:Grindstone]] shape (1 block).&lt;br /&gt;
** [[Minecraft:Heavy Core]] shape (1 block).&lt;br /&gt;
** [[Minecraft:Lectern]] shape (1 block).&lt;br /&gt;
* Added directional voxel shapes for 13 blocks when the Voxel Shapes experiment is enabled:&lt;br /&gt;
** [[Minecraft:Shelf]] shapes (12 blocks): Acacia Shelf, Bamboo Shelf, Birch Shelf, Cherry Shelf, Crimson Shelf, Dark Oak Shelf, Jungle Shelf, Mangrove Shelf, Oak Shelf, Pale Oak Shelf, Spruce Shelf, Warped Shelf.&lt;br /&gt;
** [[Minecraft:Bell]] attachment shapes (1 block): floor, ceiling, single wall, and double wall variants.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|project=MCPE|fixedin=26.30.20 Preview&lt;br /&gt;
|;old&lt;br /&gt;
|61036|Skeletons’ rate of fire is too high.&lt;br /&gt;
|228331|When the &amp;quot;minecraft:shooter&amp;quot; component is applied to an item and there is no ammunition available, the use animation/movement modifiers will still occur.&lt;br /&gt;
|228332|When the &amp;quot;minecraft:shooter&amp;quot; component is applied to the item with the &amp;quot;charge_on_draw&amp;quot; property set to true and the item is charged, there is a chance that first use will not occur.&lt;br /&gt;
|228333|When the &amp;quot;minecraft:shooter&amp;quot; component is applied to the item with the &amp;quot;charge_on_draw&amp;quot; property set to true and the item is charged, the item will begin reloading immediately after it is fired with a single action.&lt;br /&gt;
|231879|Video Settings menu no longer provides an explanation for why Vibrant Visuals or Ray Traced graphics modes cannot be selected.&lt;br /&gt;
|232902|Marketplace Pass tab in the Create from Template menu shows only two featured templates.&lt;br /&gt;
|233039|Not all items are present when chests generate loot.&lt;br /&gt;
|234766|Custom blocks do not reliably use correct component data for rendering.&lt;br /&gt;
|235799|Shulker Boxes and Mob Skulls are transparent in the inventory menu initially when using texture streaming.&lt;br /&gt;
|236157|/playsound produces multiple lines of command output in some cases.&lt;br /&gt;
|236165|/stopsound produces multiple lines of command output.&lt;br /&gt;
|236301|Numeric custom block states not properly represented in command auto-completions.&lt;br /&gt;
|236701|Command Block Hover Note Text Not Updating.&lt;br /&gt;
|237708|Farmer villagers plant/harvest 4 or 5 crops and then stop&lt;br /&gt;
|237715|The new blocks: Sulfur Bricks, Chiseled Sulfur, Cinnabar Bricks and Chiseled Cinnabar should be categorized as construction blocks.&lt;br /&gt;
|237719|Bucket of Sulfur Cube is not grouped with other buckets in creative inventory.&lt;br /&gt;
|237778|Sulfur Caves break bedrock.&lt;br /&gt;
|otherissuescount=12&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed an issue where dithered objects would flicker in split-screen.&lt;br /&gt;
* Fixed an issue where item-in-hand was clipping when inside a block in [[Minecraft:Vibrant Visuals]].&lt;br /&gt;
* Fixed an issue for certain item-in-hand not rendering when inside a block in Fancy.&lt;br /&gt;
* Fixed the Realms side menu tabs being squashed and difficult to select when the design preview panel was visible.&lt;br /&gt;
* Fixed an issue where two states could be presented in the moderate feed screen.&lt;br /&gt;
* Fixed a crash related to the data-driven renderer when an entity&amp;#039;s geometry expression was unable to be resolved.&lt;br /&gt;
* Fixed the on-screen keyboard not dismissing after submitting text in JSON UI text fields on iOS and Android.&lt;br /&gt;
* Fixed issue on the idle device screen on Nintendo Switch, which could result in the text showing incorrectly.&lt;br /&gt;
* Fixed permutation component constraints for multi-blocks with {{cd|format_version &amp;gt;{{=}} 1.26.20}}.&lt;br /&gt;
* Fixed an assert that would occur when trying to use the {{cd|minecraft:noise_gradient}} builder type inside a {{cd|minecraft:surface_builder}} biome component if the biome definition&amp;#039;s schema version was set to {{cd|beta}}.&lt;br /&gt;
* Fixed a bug where pack settings could be lost when an older version of the same pack without settings defined existed in the cache.&lt;br /&gt;
* Fixed a bug where custom blocks with {{cd|random_offset}} would be put back in the center of its position when snowlogged.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Bedrock Edition versions|2026}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bedrock Edition 26.30 betas]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:pt:Edição Bedrock Preview 26.30.20]]&lt;br /&gt;
[[Minecraft:zh:基岩版26.30.20]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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