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	<title>Minecraft:Bedrock Edition Preview 26.50.22 - Revision history</title>
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	<updated>2026-07-30T13:52:01Z</updated>
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		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Bedrock_Edition_Preview_26.50.22&amp;diff=174524&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
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		<updated>2026-07-30T11:05:33Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
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		<updated>2026-07-29T11:04:41Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
| image = Bedrock 26.50.20 PatchNotes.jpg &amp;lt;!-- Do not change the file name; it uses the exact same image from Preview 26.50.20 --&amp;gt;&lt;br /&gt;
| image2 = Bedrock 26.50.22.png&lt;br /&gt;
| edition = bedrock&lt;br /&gt;
| editorver = 26.50.22&lt;br /&gt;
| type = Preview&lt;br /&gt;
| build = &amp;#039;&amp;#039;&amp;#039;Windows&amp;#039;&amp;#039;&amp;#039;: 48327621&lt;br /&gt;
| internal = &amp;#039;&amp;#039;&amp;#039;Windows, Xbox&amp;#039;&amp;#039;&amp;#039;: 1.26.5022.0&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;: 1.26.50.22&lt;br /&gt;
| versioncode = &amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
952605022 (armeabi-v7a, 36)&amp;lt;br /&amp;gt;&lt;br /&gt;
962605022 (x86, 36)&amp;lt;br /&amp;gt;&lt;br /&gt;
972605022 (arm64-v8a, 36)&amp;lt;br /&amp;gt;&lt;br /&gt;
982605022 (x86_64, 36)&lt;br /&gt;
| server = 1.26.50.22&lt;br /&gt;
| serverdl = &amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.26.50.22.zip Windows]&amp;lt;br&amp;gt;[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.26.50.22.zip Linux]&lt;br /&gt;
| date = &amp;#039;&amp;#039;&amp;#039;iOS, iPadOS&amp;#039;&amp;#039;&amp;#039;: July 25, 2026&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Windows, Xbox, PlayStation, ChromeOS, Android&amp;#039;&amp;#039;&amp;#039;: July 28, 2026&lt;br /&gt;
| parent = 26.50&lt;br /&gt;
| prev = Preview 26.50.20&lt;br /&gt;
| prevparent = 26.40&lt;br /&gt;
| next = &lt;br /&gt;
| nextparent = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beta 26.50.22&amp;#039;&amp;#039;&amp;#039; (ChromeOS, Android) or &amp;#039;&amp;#039;&amp;#039;Preview 26.50.22&amp;#039;&amp;#039;&amp;#039; (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/&amp;#039;&amp;#039;Preview&amp;#039;&amp;#039; for [[Minecraft:Bedrock Edition 26.50]], released on July 25, 2026, for iOS and iPadOS, and on July 28, 2026, for all remaining devices,&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/47702557761805-Minecraft-Beta-Preview-26-50-22|title=Minecraft Beta &amp;amp; Preview - 26.50.22|website=Minecraft Feedback|date=July 28, 2026}}&amp;lt;/ref&amp;gt; which fixes bugs.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks === &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Poplar leaves]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* No longer show black pixels while held in hand on Simple graphics with Fancy Leaves enabled.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Shelf mushroom]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Are now immediately destroyed when lava flows into them.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Bat]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now spawns in all Overworld biomes except [[Minecraft:deep dark]], as long as the light level is low enough.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Monster]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minecraft:Armor stand]]s and [[Minecraft:drowned]] are now harder for hostile mobs to detect while invisible.&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Abandoned camp]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Modified existing abandoned camps and added more campsites.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Experiments]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Removed the &amp;quot;Drop 3 of 2026&amp;quot; experiment and implemented all features in vanilla gameplay.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Graphical&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;quot;Automatic&amp;quot; upscaling quality now defaults to native resolution when using the Custom graphics preset.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Realms]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduced a localized loading spinner to replace the play button on the Realms tab when the client is fetching additional information from services, and a reload button that player can use to reload the tab should the fetch fails.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;UI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Text strings on world tile buttons across My World, My Templates and Servers menus are no longer truncated by ellipses.&lt;br /&gt;
* Screenshots can now be set as world thumbnails without triggering an assertion.&lt;br /&gt;
* Trusted servers no longer prompt players for confirmation after restarting the client.&lt;br /&gt;
* Updated the Adjust brightness screen in the video settings with [[Minecraft:Ore UI]].&lt;br /&gt;
* Added an empty-state message for the Marketplace Wishlist with a Browse Marketplace call to action.&lt;br /&gt;
* Ported in Ore UI the deletion modal used by the Storage list.&lt;br /&gt;
&lt;br /&gt;
=== Technical ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AI Components&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Made schema for the {{cd|minecraft:tamemount}} component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.50 and newer.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AI Goals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added {{cd|in_range_movement_mode}} to {{cd|minecraft:behavior.ranged_attack}} for format versions 1.26.50 and newer.&lt;br /&gt;
** {{cd|hold_position}} makes the entity hold its position while within attack range.&lt;br /&gt;
** {{cd|follow_target}} makes the entity continue moving toward its target while within attack range.&lt;br /&gt;
* Actor goal {{cd|minecraft:behavior.ranged_attack}} now takes a float range for {{cd|attack_range}} instead of {{cd|attack_radius_min}} and {{cd|attack_radius}} for format versions 1.26.50 and newer.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:API]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Released the class {{cd|EntityStartSneakingAfterEvent}} from {{cd|beta}} to {{cd|v2.10.0}}.&lt;br /&gt;
* Released the class {{cd|EntityStartSneakingAfterEventSignal}} from {{cd|beta}} to {{cd|v2.10.0}}.&lt;br /&gt;
* Released the class {{cd|EntityStopSneakingAfterEvent}} from {{cd|beta}} to {{cd|v2.10.0}}.&lt;br /&gt;
* Released the class {{cd|EntityStopSneakingAfterEventSignal}} from {{cd|beta}} to {{cd|v2.10.0}}.&lt;br /&gt;
* Released the interface {{cd|EntitySneakingChangedEventOptions}} from {{cd|beta}} to {{cd|v2.10.0}}.&lt;br /&gt;
* Released the property {{cd|WorldAfterEvents.entityStartSneaking}} from {{cd|beta}} to {{cd|v2.10.0}}.&lt;br /&gt;
* Released the property {{cd|WorldAfterEvents.entityStopSneaking}} from {{cd|beta}} to {{cd|v2.10.0}}.&lt;br /&gt;
* Released {{cd|Player.fogSettings}} from {{cd|beta}} to {{cd|v2.10.0}}.&lt;br /&gt;
* Released the class {{cd|FogSettings}} from {{cd|beta}} to {{cd|v2.10.0}}.&lt;br /&gt;
* Released the class {{cd|FogSettingsError}} from {{cd|beta}} to {{cd|v2.10.0}}.&lt;br /&gt;
* Released the class {{cd|BlockDynamicPropertiesComponent}} from {{cd|beta}} to {{cd|v2.10.0}}.&lt;br /&gt;
* Released the class {{cd|ItemBlockDynamicPropertiesComponent}} from {{cd|beta}} to {{cd|v2.10.0}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blocks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fences&lt;br /&gt;
** Vanilla fence blocks now expose per-direction connection block states ({{cd|minecraft:connection_north}}, {{cd|minecraft:connection_east}}, {{cd|minecraft:connection_south}}, {{cd|minecraft:connection_west}}), reflecting which neighbors the fence connects to. Changing a fence&amp;#039;s connections now sends block updates to neighboring blocks in worlds using version 1.26.50 and later.&lt;br /&gt;
&lt;br /&gt;
* Stairs&lt;br /&gt;
** Vanilla stair blocks now expose a minecraft:corner block state ({{cd|none}}, {{cd|inner_left}}, {{cd|inner_right}}, {{cd|outer_left}}, {{cd|outer_right}}) reflecting the corner shape formed with adjacent stairs.&lt;br /&gt;
** For new worlds (base game version 1.26.40 and later), stair corner-state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Camera]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Camera presets that inherit from {{cd|minecraft:follow_orbit}} no longer reset the player&amp;#039;s rotation the first time they are applied, for presets using format version 1.26.50 or later.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;DDUI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Released {{cd|CustomForm.image and}} {{cd|ImageOptions}} to version 2.2.0 of {{cd|@minecraft/server-ui}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Entity Components&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Immunity to the freezing from [[Minecraft:powder snow]] is no longer hardcoded at runtime and is instead defined by the {{cd|minecraft:freezing_immune}} component.&lt;br /&gt;
** The following mobs will be upgraded to automatically have this component:&lt;br /&gt;
*** &amp;quot;{{cd|minecraft:creaking}}&amp;quot;&lt;br /&gt;
*** &amp;quot;{{cd|minecraft:ender_dragon}}&amp;quot;&lt;br /&gt;
*** &amp;quot;{{cd|minecraft:polar_bear}}&amp;quot;&lt;br /&gt;
*** &amp;quot;{{cd|minecraft:skeleton}}&amp;quot;&lt;br /&gt;
*** &amp;quot;{{cd|minecraft:snow_golem}}&amp;quot;&lt;br /&gt;
*** &amp;quot;{{cd|minecraft:stray}}&amp;quot;&lt;br /&gt;
*** &amp;quot;{{cd|minecraft:wither}}&amp;quot;&lt;br /&gt;
** All non-mob entities are implicitly immune.&lt;br /&gt;
** Used by defining the component as follows:&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;quot;minecraft:freezing_immune&amp;quot;: {}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
* The ambient sounds of entities are no longer redefined at runtime and instead respect the conditions defined by {{cd|minecraft:ambient_sound_interval}}.&lt;br /&gt;
** Previously the ambient sound event name of an entity would be overwritten in these conditions:&lt;br /&gt;
*** If its head was in water then it would become {{cd|ambient.in.water}}.&lt;br /&gt;
*** If it was not on the ground then it would become {{cd|ambient.in.air}}.&lt;br /&gt;
*** If it would otherwise play ambient and it was a baby then it would become {{cd|ambient.baby}}.&lt;br /&gt;
** If any of these conditions were true then it would override any user-defined entry in the {{cd|event_names}} parameter of {{cd|minecraft:ambient_sound_interval}}.&lt;br /&gt;
** Now this will no longer happen and only the event name specified by {{cd|minecraft:ambient_sound_interval}} will be used.&lt;br /&gt;
** Entities defined in any older version will fall back to the original overriding path as a {{cd|minecraft:uses_legacy_ambient_sounds}} component will be added.&lt;br /&gt;
** The {{cd|minecraft:uses_legacy_ambient_sounds}} is deprecated as users should now specify the indended behavior in {{cd|minecraft:ambient_sound_interval}}.&lt;br /&gt;
** Vanilla mobs have been upgraded to use this new syntax, which can be preserved as follows:&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;quot;minecraft:ambient_sound_interval&amp;quot;: {&lt;br /&gt;
  &amp;quot;event_name&amp;quot;: &amp;quot;ambient&amp;quot;,&lt;br /&gt;
  &amp;quot;event_names&amp;quot;: [&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;condition&amp;quot;: &amp;quot;query.head_is_in_water&amp;quot;,&lt;br /&gt;
      &amp;quot;event_name&amp;quot;: &amp;quot;ambient.in.water&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;condition&amp;quot;: &amp;quot;!query.is_on_ground&amp;quot;,&lt;br /&gt;
      &amp;quot;event_name&amp;quot;: &amp;quot;ambient.in.air&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;condition&amp;quot;: &amp;quot;query.is_baby&amp;quot;,&lt;br /&gt;
      &amp;quot;event_name&amp;quot;: &amp;quot;ambient.baby&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
  ],&lt;br /&gt;
  &amp;quot;range&amp;quot;: 16.0,&lt;br /&gt;
  &amp;quot;value&amp;quot;: 8.0&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
* Deprecated {{cd|minecraft:projectile}}&amp;#039;s {{cd|owner_launch_immunity_ticks}} field in favor of a spatial check that determines when the projectile has left its shooter&amp;#039;s vehicle hierarchy.&lt;br /&gt;
** Projectiles can now only hit the entity that shot them, or entities in the same vehicle hierarchy (such as the shooter&amp;#039;s mount), after they have spatially left that hierarchy.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Features]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A new value, {{cd|wall}}, to the field {{cd|surface}} has been added to the schema of {{cd|snap_to_surface_feature}}, which allows the feature to be snapped to walls as well as ceilings and floors.&lt;br /&gt;
* A new field {{cd|allow_non_air_placement}} has been added to the schema of {{cd|snap_to_surface_feature}}, which allows specifying whether the snapped feature can be snapped through solid blocks.&lt;br /&gt;
** If the snap is started inside a block that is not water or air, this field decides if the feature can snap out of it.&lt;br /&gt;
* Renaming the field {{cd|vertical_search_range}} to search_range in the schema for {{cd|snap_to_surface_feature}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Loot table]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the optional operator field to all loot table conditions, allowing control of whether the condition&amp;#039;s result is used directly or negated.&lt;br /&gt;
** {{cd|{{=}}{{=}}}} and equals apply when the condition evaluates to {{cd|true}}&lt;br /&gt;
** {{cd|!{{=}}}} and not apply when the condition evaluates to {{cd|false}}&lt;br /&gt;
** Omitting operator preserves the existing behavior and is equivalent to using {{cd|{{=}}{{=}}}}&lt;br /&gt;
** Example:&lt;br /&gt;
*** The following condition allows a loot entry to be selected only when the loot context is not in a biome with the plains tag:&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;condition&amp;quot;: &amp;quot;biome_has_tag&amp;quot;,&lt;br /&gt;
  &amp;quot;operator&amp;quot;: &amp;quot;not&amp;quot;,&lt;br /&gt;
  &amp;quot;tag&amp;quot;: &amp;quot;plains&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mobs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Many mob properties are no longer saved if their values are the default.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Molang]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added new query {{cd|query.head_is_in_water}} which checks if the head of the entity is in water.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Script Debugger&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the {{cd|script-debugger-listen-address}} server property; script debugger listen mode now binds to loopback by default, and non-loopback listen addresses require a configured passcode.&lt;br /&gt;
&lt;br /&gt;
== Experimental ==&lt;br /&gt;
These additions and changes are accessible by enabling the &amp;quot;Beta APIs&amp;quot; [[Minecraft:experimental]] toggle.&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
&lt;br /&gt;
==== Technical ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:API]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Changed the following beta APIs in {{cd|@minecraft/server-admin}}&lt;br /&gt;
** Changed arguments for {{cd|AllowList.add()}} take an {{cd|AllowListEntryNameInfo}} and boolean to allow this player to ignore player limits when joining the server.&lt;br /&gt;
** Changed arguments for {{cd|AllowList.contains()}} to take an {{cd|AllowListEntryNameInfo}}&lt;br /&gt;
** Changed arguments for {{cd|AllowList.remove()}} to take an {{cd|AllowListEntryNameInfo}}&lt;br /&gt;
** Added property {{cd|ignoresPlayerLimit}} to {{cd|AllowListEntry}}&lt;br /&gt;
** Added new {{cd|AllowListEntryNameInfo}}&lt;br /&gt;
&lt;br /&gt;
* {{cd|ChatSendBeforeEvent}}&lt;br /&gt;
** The {{cd|targets}} property can now be modified to control which players receive the chat message.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|project=MCPE|fixedin=26.50.22 Preview&lt;br /&gt;
|181173|Teleporting non-player entities between dimensions by commands will cause them appear in wrong position.&lt;br /&gt;
|227980|Same stronghold has variable eyes of ender count.&lt;br /&gt;
|239320|Furnace recipe book preferences are not saved after reloading a world.&lt;br /&gt;
|239639|Pressing Tab repeatedly while dying freezes/crashes the game.&lt;br /&gt;
|239802|The Japanese font is no longer Noto Sans.&lt;br /&gt;
|238926|Memory leak from moving blocks that are far from the player.&lt;br /&gt;
|240016|[Experimential] Can be given wool double slabs.&lt;br /&gt;
|240031|Orange popular leaves are placed before red in the creative inventory.&lt;br /&gt;
|240050|Placing two double slabs together turns into normal slabs.&lt;br /&gt;
|240464|Cushion item and color in order with creative inventory goes wrong.&lt;br /&gt;
|240527|Arrows shot downwards get stuck in the player&amp;#039;s own hitbox.&lt;br /&gt;
|240721|Very long item catalog group names crash the game.&lt;br /&gt;
|240792|Cushions are not placed immediately after beds in the Creative inventory.&lt;br /&gt;
|240906|Cushion group name in Creative inventory uses singular form instead of plural.&lt;br /&gt;
|240911|Cushions in Abandoned Camps can generate inside other objects.&lt;br /&gt;
|otherissuescount=12&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed a bug where damage calculation did not apply correctly to Players falling from certain heights through one block of water.&lt;br /&gt;
* Fixed an issue that could cause players who died while inside a Nether portal to respawn in the Nether.&lt;br /&gt;
* Fixed tears in the dithering effect when looking through models in Vibrant Visuals.&lt;br /&gt;
* Fix for when the user tries to download a copy of a Realm world after changing settings results in the download never happening.&lt;br /&gt;
* Fixed height on the members search bar.&lt;br /&gt;
* Fixed the string Core and Plus sometimes are being translated in other languages.&lt;br /&gt;
* Fixed a crash that could occur when opening Change Control Mode under Touch Settings after deleting a world.&lt;br /&gt;
* Fixed vertical menu screen reader narration in settings screens&lt;br /&gt;
* Fixed cape causing visual discrepancies between the in game model and the model shown in the Dressing Room.&lt;br /&gt;
* Fixed error message display when the Marketplace wishlist fails to load, ensuring players receive appropriate feedback about connectivity and service issues.&lt;br /&gt;
* Fixed a bug where hiding a CustomForm and then immediately showing another one would get the response UserBusy.&lt;br /&gt;
* Fixed input and HUD delay after closing Data Driven UI screens.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
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== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
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== Navigation ==&lt;br /&gt;
{{Navbox Bedrock Edition versions|2026}}&lt;br /&gt;
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[[Minecraft:de:Bedrock Edition beta 26.50.22]]&lt;br /&gt;
[[Minecraft:ru:Preview 26.50.22 (Bedrock Edition)]]&lt;br /&gt;
[[Minecraft:zh:基岩版26.50.22]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
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