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	<title>Minecraft:Bedrock Edition beta 1.10.0.3 - Revision history</title>
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		<title>imported&gt;Delycache at 20:05, 28 January 2026</title>
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		<updated>2026-01-28T20:05:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
|edition=Bedrock&lt;br /&gt;
|image=Bedrock 1.10.0.3 banner.jpg&lt;br /&gt;
|image2=Bedrock 1.10.0.3.png&lt;br /&gt;
|type=Beta&lt;br /&gt;
|parent=1.10.0&lt;br /&gt;
|date=&amp;#039;&amp;#039;&amp;#039;Xbox One, Windows 10, Android:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;January 30, 2019&lt;br /&gt;
|prevparent=1.9.0&lt;br /&gt;
|prev=&lt;br /&gt;
|next=beta 1.10.0.4&lt;br /&gt;
|nextparent=1.10.1&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beta 1.10.0.3&amp;#039;&amp;#039;&amp;#039; is the first beta version for [[Minecraft:Bedrock Edition 1.10.0]], released on January 30, 2019,&amp;lt;ref&amp;gt;{{link|url=https://feedback.minecraft.net/hc/en-us/articles/360022448772-Minecraft-Beta-1-10-0-3-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.10.0.3 (Xbox One/Windows 10/Android)|date=January 30, 2019}}&amp;lt;/ref&amp;gt; which adds the [[Minecraft:wandering trader]], [[Minecraft:illager beast]], [[Minecraft:composter]]s, [[Minecraft:stonecutter]]s, [[Minecraft:campfire]]s, [[Minecraft:lectern]]s, and the [[Minecraft:loom]].&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Composter]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Currently have no functionality.&lt;br /&gt;
* Available through [[Minecraft:Experimental Gameplay]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Campfire]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Currently have no functionality.&lt;br /&gt;
* Available through Experimental Gameplay.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Lectern]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Placing a book and quill or written book on the lectern allows multiple players to read it together.&lt;br /&gt;
* A book and quill can be read, but not edited when placed on a lectern.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Loom]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Used to easily make patterns for banners.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New [[Minecraft:stonecutter]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Currently has no functionality.&lt;br /&gt;
* Available through Experimental Gameplay.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sweet berry bush]]es&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can be found in {{BiomeLink|Taiga}} and {{BiomeLink|Snowy Taiga}} biomes.&lt;br /&gt;
* Can be planted from sweet berries.&lt;br /&gt;
* Have 4 growth stages.&lt;br /&gt;
* Drop 2-3 sweet berries when harvested.&lt;br /&gt;
* Available through Experimental Gameplay.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Jigsaw Block]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Currently have no functionality.&lt;br /&gt;
* Can only be obtained via an inventory editor.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Banner pattern]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Crafted using the [[Minecraft:Loom]].&lt;br /&gt;
* 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sweet berries]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Collected from sweet berry bushes.&lt;br /&gt;
* Can be eaten, restoring {{hunger|2}} hunger points.&lt;br /&gt;
* Can be planted into the ground and grown into sweet berry bushes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Shield]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* New tool that can be used to block most incoming attacks.&lt;br /&gt;
* Sneaking or mounting a mob activates the shield when equipped in either hand.&lt;br /&gt;
* Crafted with 6 [[Minecraft:planks]] and 1 [[Minecraft:iron ingot]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Spawn Eggs]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minecraft:Wandering Trader]].&lt;br /&gt;
* [[Minecraft:Ravager|Illager Beast]].&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Cat]] skins&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added Jellie, the community cat contest winner.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Ravager|Illager beast]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Available through [[Minecraft:Experimental Gameplay]].&lt;br /&gt;
* Currently only have the basic AI.&lt;br /&gt;
* Currently still named Illager Beast.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Wandering trader]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A type of villager that appears at a village&amp;#039;s gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.&lt;br /&gt;
* Accompanied by a [[Minecraft:Trader Llama|custom llama]].&lt;br /&gt;
* Available through Experimental Gameplay.&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Pillager outpost]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Generate in the same biomes as villages, and pillagers will respawn around the tower.&lt;br /&gt;
* Can be located using {{cmd|locate pillageroutpost}}&lt;br /&gt;
* Available through [[Minecraft:Experimental Gameplay]].&lt;br /&gt;
* Can generate with a tall foundation.&lt;br /&gt;
* Generate with black [[Minecraft:banner]]s, instead of illager banners.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Bell]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Improved and added placement features.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Blast furnace]]s, [[Minecraft:grindstone]]s, and [[Minecraft:smoker]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added crafting recipe.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Cartography table]]s and [[Minecraft:barrel]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added crafting recipe.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Chorus flower]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now break when shot with an arrow.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Crop]]s and [[Minecraft:nether wart]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now have placement sounds.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Dead bush]]es&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now be used as fuel.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Dispenser]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Dispensers with shears in them can now shear sheep.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Lantern]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now be properly attached to the bottom or the top of blocks.&lt;br /&gt;
* Added crafting recipe.&lt;br /&gt;
* Now have animated textures.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Leaves]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now have a chance to drop sticks when decaying.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Wet sponge]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Dry out immediately when placed in [[Minecraft:the Nether]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Wood]] and [[Minecraft:stripped wood]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Are no longer unused.&lt;br /&gt;
* Can now be crafted with 4 [[Minecraft:log]]s or [[Minecraft:stripped log]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Carpet|White carpet]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now be dyed directly in the crafting table.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Beetroot soup]] and [[Minecraft:rabbit stew]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now have shapeless crafting recipes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Crossbow]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Are no longer available only through [[Minecraft:Experimental Gameplay]].&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Cat]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Are now healed when fed [[Minecraft:raw cod]] and [[Minecraft:raw salmon]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Creeper]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now drop a [[Minecraft:music disc]] when killed by a [[Minecraft:stray]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Pillager]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Are no longer hidden under [[Minecraft:Experimental Gameplay]].&lt;br /&gt;
* Added new sounds. ({{bug|MCPE-39111}})&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Villager]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Split into 2 different mobs.&lt;br /&gt;
** New villagers spawn in new villages.&lt;br /&gt;
* New villager behavior:&lt;br /&gt;
** Implemented some of the new villager schedule behaviors.&lt;br /&gt;
** Implemented new villager sleep behaviors.&lt;br /&gt;
** Villagers may now wander to the village outskirts.&lt;br /&gt;
** Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night.&lt;br /&gt;
** Updated and improved pathfinding.&lt;br /&gt;
** Villagers now have a visual based trading system, and will hold up the item they wish to trade.&lt;br /&gt;
** Villagers have new clothing to indicate their level, profession, and biome.&lt;br /&gt;
** Villagers will now mingle together around gathering sites in the village.&lt;br /&gt;
** Librarians will inspect bookshelves.&lt;br /&gt;
* Added Mason and green-robed villagers.&lt;br /&gt;
** Villagers can change professions depending on the job site blocks available in the village.&lt;br /&gt;
** Can claim beds and job site blocks.&lt;br /&gt;
** Villagers can now interact with the corresponding job site block.&lt;br /&gt;
** Added Mason, green-coated (nitwit), and Unemployed (no-overlay) villager professions. &lt;br /&gt;
* Old villagers spawn inside igloo basements with textures and behavior prior to [[Minecraft:Village &amp;amp; Pillage]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Zombie villager]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Split into 2 different mobs.&lt;br /&gt;
** New zombie villagers have biome-specific and profession skin layers.&lt;br /&gt;
** Old zombie villagers still spawn in [[Minecraft:igloo]] basements.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;JSON&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Mob events and behavior can be scheduled using JSON.&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Igloo]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now generate with a red bed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Village]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Have a new look, differing per biome.&lt;br /&gt;
* Added village job sites and gathering sites.&lt;br /&gt;
* Number of houses depend on beds.&lt;br /&gt;
* Taiga villages are now more common.&lt;br /&gt;
* Removed zombie villages, due to new village changes.&lt;br /&gt;
* Available through [[Minecraft:Experimental Gameplay]].&lt;br /&gt;
* Can be located with both {{cmd|locate village}} and {{cmd|locate newvillage}}.&lt;br /&gt;
** {{cmd|locate village}} is now not always guaranteed to locate a village, while {{cmd|locate newvillage}} always point to villages.&lt;br /&gt;
* No longer generate in Old world types.&lt;br /&gt;
* Meeting points generate with various bell types.&lt;br /&gt;
* Job and gathering sites, that villagers will mingle around together, generate in villages.&lt;br /&gt;
** Job sites can be built by players by placing a job site block in village boundaries.&lt;br /&gt;
* Most strongholds no longer generate under village wells - they now generate under village meeting points.&lt;br /&gt;
* Reduced the chance of strongholds generating under villages. &amp;lt;!--some stronghold still generate under village well (meeting point) but not as common as previous version--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Texture Update]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The new vanilla textures are now set as the default pack.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Data-driven animation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as &amp;#039;animations&amp;#039;.&lt;br /&gt;
* Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions.&lt;br /&gt;
* Converted sheep and pigs to the new animation system.&lt;br /&gt;
* Move locators to bones.&lt;br /&gt;
* Blend state transitions.&lt;br /&gt;
* Removed cod lead locator.&lt;br /&gt;
* Renamed {{cd|ActorAnimation|d=to|ActorSkeletalAnimation}}.&lt;br /&gt;
* Initial poly mesh support.&lt;br /&gt;
* Added TextureMesh geometry.&lt;br /&gt;
* Flipping data-driven entities test to enable new entities to use {{cd|bind_pose_rotation}}.&lt;br /&gt;
* Events now have defined data objects containing all event data.&lt;br /&gt;
* Added new villager animations.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Data-driven models&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added default parenting to the Evoker nose, in line with over villager-derived mobs.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Entity scripting function&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Is no longer behind Experimental Gameplay.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Help&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pressing help button links to the relevant how to play section.&lt;br /&gt;
* Updated the how to play section.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Particle]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now be edited using standard JSON formatting.&lt;br /&gt;
* Renamed some particles include prefix {{cd|test_}} to {{cd|example_}}.&lt;br /&gt;
* Removed {{cd|test_mule}} and {{cd|test_sphere}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Permissions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Improvements to the operator status and permission settings, with the added option to enable cheats or not.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Resource pack]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Are now separate from world templates and can be updated independently in existing worlds.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scripting system&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled.&lt;br /&gt;
* Updating a player&amp;#039;s position with scripting now correctly syncs with the player.&lt;br /&gt;
* Creating actors via script now avoids the spawning logic.&lt;br /&gt;
** This prevents hard-coded logic like ocelots spawning along with baby ocelots.&lt;br /&gt;
* Improved the message wording for players who get disconnected due to unsupported scripts.&lt;br /&gt;
* Allow events to fire without a defined event data object.&lt;br /&gt;
* Renaming Views to Actor/Entity Queries.&lt;br /&gt;
* Added sound events to the scripting API.&lt;br /&gt;
* Add Event Data to {{cd|load_ui}}.&lt;br /&gt;
* Custom UIs can now be made like regular in-game UI screens.&lt;br /&gt;
* Added &amp;#039;Global Objects&amp;#039; to the scripting API.&lt;br /&gt;
* Refactored JavaScript object registration.&lt;br /&gt;
* Added the ability to enable and disable scripting error and warning logging.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
* Fixed several crashes that occurred during gameplay. &lt;br /&gt;
* Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game. &lt;br /&gt;
* Resource packs that are nested in an extra folder no longer cause the game to crash. &lt;br /&gt;
* Stacking slabs to make a double slab no longer crashes the game.  &lt;br /&gt;
* Fixed a crash when trying to launch the marketplace packs &amp;quot;City Cars&amp;quot; and &amp;quot;Mineville Film Studios&amp;quot; on mobile devices.  &lt;br /&gt;
* Worlds no longer show single player only warning message when multiplayer is enabled. ({{bug|MCPE-39194}}) &lt;br /&gt;
* Player position is now accurately saved when exiting and rejoining a world.&lt;br /&gt;
* Removing ticking areas from the game now correctly frees up used memory.&lt;br /&gt;
* The descend button now works correctly when underwater and using touch controls. &lt;br /&gt;
* Turtles no longer levitate above the ground. &lt;br /&gt;
* Optimized particles to improve performance. &lt;br /&gt;
* Players are now informed if they are disconnected from Xbox Live when the Xbox console is resumed from standby.&lt;br /&gt;
* Looping UI animations no longer increase memory usage over time.&lt;br /&gt;
* Damage cooldown no longer hinders other mob attacks.&lt;br /&gt;
* Colored beacon beam textures no longer appear compressed.&lt;br /&gt;
* Wither skeletons and vex mobs can be renamed with nametags. ({{bug|MCPE-20701}}) &lt;br /&gt;
* Horizontal scaffolding extensions can now be placed over non-solid blocks correctly. ({{bug|MCPE-39296}})  &lt;br /&gt;
* Fixed the head rotation of pigmen when non-standard texture packs are used. ({{bug|MCPE-40629}}) &lt;br /&gt;
* &amp;#039;Monster Egg&amp;#039; blocks are now named &amp;#039;Infested blocks&amp;#039;, to match the Java Edition.  &lt;br /&gt;
* Infested bricks mined with silk touch now drop as its non-infested variant.  &lt;br /&gt;
* Texture packs applied to a freshly created world are now displayed in the active list.  &lt;br /&gt;
* Players are prompted to redownload packs if they have been applied to a world but removed from the cache.  &lt;br /&gt;
* Armor stands can now hold unloaded crossbows. ({{bug|MCPE-39094}}) &lt;br /&gt;
* It is now possible to climb through snow layers placed on top of scaffolding. ({{bug|MCPE-39324}}) &lt;br /&gt;
* Pandas eating bamboo now show correctly colored food particles. ({{bug|MCPE-38285}}) &lt;br /&gt;
* Strongholds now generate with the correct stair variants again. ({{bug|MCPE-39380}}) &lt;br /&gt;
* Weapons held by armor stands are now the correct size. ({{bug|MCPE-39064}}) &lt;br /&gt;
* Food held by pandas is now sized and positioned correctly. ({{bug|MCPE-39061}}) &lt;br /&gt;
* Fixed a bug where players could respawn some distance away from their beds. ({{bug|MCPE-39261}}) &lt;br /&gt;
* Fixed a bug where lava could hurt a player through block corners. ({{bug|MCPE-37726}}) &lt;br /&gt;
* Fixed the pathfinding for zombies chasing villagers inside buildings. ({{bug|MCPE-37424}}) &lt;br /&gt;
* Hanging banners no longer show as floor standing banner variants. ({{bug|MCPE-39507}}) &lt;br /&gt;
* Scaffolding no longer gets left hanging unsupported when being placed rapidly. ({{bug|MCPE-38338}}) &lt;br /&gt;
* Snow layers generate around grass and flowers again in snow biomes. ({{bug|MCPE-38018}}) &lt;br /&gt;
* The correct amount of white terracotta now generates in mesa biomes. &lt;br /&gt;
* Skeletons once again attack iron golems. &lt;br /&gt;
* Mobs no longer spawn with heart particles.&lt;br /&gt;
* Added correct biome shading for water in bamboo jungles. &lt;br /&gt;
* Cats can now be healed by feeding them fish.  &lt;br /&gt;
* Fixed a crash that could happen after running scripts for a long period of time.  &lt;br /&gt;
* The re-center button on Minecraft VR has been mapped to Y now instead of X. &lt;br /&gt;
* Chest minecarts now drop their contents if destroyed with the {{cmd|kill}} command. &lt;br /&gt;
* Global resource packs no longer show in the active packs list if they are not applied to a specific world.  &lt;br /&gt;
* Fixed a z-fighting texture issue on the grindstone block.  &lt;br /&gt;
* The new dye types can now be used to dye shulker mobs. ({{bug|MCPE-40279}}) &lt;br /&gt;
* Fixed the wither&amp;#039;s ranged and swoop attacks. ({{bug|MCPE-39773}}) &lt;br /&gt;
* Multiple commands run from functions now run from the correct point of execution. ({{bug|MCPE-38983}} / {{bug|MCPE-39785}}) &lt;br /&gt;
* The &amp;#039;Unlock Template World Options&amp;#039; popup no longer has a placeholder type message. &lt;br /&gt;
* Packs missing &amp;#039;{{cd|experimental_custom_ui}}&amp;#039; don&amp;#039;t allow loading UI anymore.  &lt;br /&gt;
* &amp;#039;{{cd|minecraft:look_at}}&amp;#039; component now has consistent naming between scripting and JSON. &lt;br /&gt;
* Upside-down Shulkers now have the correct opening animation. ({{bug|MCPE-40110}}) &lt;br /&gt;
* Fixed the texture of food being eaten by pandas.&lt;br /&gt;
* Menu buttons no longer stay highlighted after being selected. ({{bug|MCPE-37640}}) &lt;br /&gt;
* Fixed an issue related to scoreboard not showing the correct entries. &lt;br /&gt;
* Passive mobs now spawn on the correct block types. ({{bug|MCPE-39727}}) &lt;br /&gt;
* Mutated birch forest biomes now generate with extra tall birch trees again. ({{bug|MCPE-29698}}) &lt;br /&gt;
* Players can no longer receive command feedback with cheats disabled. ({{bug|MCPE-39590}}) &lt;br /&gt;
* Trapdoors in shipwrecks are now correctly rotated. &lt;br /&gt;
* Cats now spawn correctly in previously generated villages.&lt;br /&gt;
* Fixed the issue with wrongly scaled textures that affected some Windows 10 users. ({{bug|MCPE-39081}}) &lt;br /&gt;
* Fixed a bug that could cause the wrong description for Marketplace bundles. &lt;br /&gt;
* &amp;quot;New&amp;quot; banner now shows correctly on all new marketplace items. &lt;br /&gt;
* Fixed skeleton melee attack animation. &lt;br /&gt;
* Fixed the bug that caused the FPS value in the beta header information to always read 0.0. ({{bug|MCPE-30536}}) &lt;br /&gt;
* Fixed a crash that could occur when rejoining the game in the End dimension. &lt;br /&gt;
* Fixed a bug that prevented the game from launching correctly on some devices. ({{bug|MCPE-39877}}) &lt;br /&gt;
* Fix a crash that could sometimes occur when copying a large world on Switch. &lt;br /&gt;
* Partially copied worlds will now show up in settings storage tab only. &lt;br /&gt;
* Fixed a crash that could occur when using a jukebox on Nintendo Switch. &lt;br /&gt;
* Fixed the spider leg animation in the Dwarven Mining Company marketplace map.  &lt;br /&gt;
* Fixed an issue on Xbox one that would disable LAN games when the user does not have multiplayer permissions.&lt;br /&gt;
* Fix issue of region filters not working if inside a custom spawn event.  &lt;br /&gt;
* Various fixes and improvements to the randomTickSpeed function.&lt;br /&gt;
* Graphics no longer become corrupted when disabling texel anti-aliasing on Nintendo Switch. ({{bug|MCPE-34820}}) &lt;br /&gt;
* Fixed a crash that could sometimes occur when loading the game. &lt;br /&gt;
* Various fixes and improvements to the Marketplace sorting and search results. &lt;br /&gt;
* Fixed an issue with screenshots taken in VR-mode. &lt;br /&gt;
* Fixed an issue that could cause the user to get stuck on the &amp;#039;Converting World&amp;#039; screen if the game is suspended.&lt;br /&gt;
* Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen.  &lt;br /&gt;
* Fixed sleep goal so mobs can get in beds that have blocks on the sides. &lt;br /&gt;
* Charging a crossbow with a firework rocket no longer briefly shows an arrow being loaded. ({{bug|MCPE-40745}}) &lt;br /&gt;
* Fixed a crash that could occur on Xbox if a user was not signed in correctly. &lt;br /&gt;
* Tags that start with a percentage now display correctly.&lt;br /&gt;
* Cornflowers now render correctly in item frames.  &lt;br /&gt;
* Enabling &amp;#039;Touch only affects the hotbar&amp;#039; on Nintendo Switch now works as expected: ({{bug|MCPE-38614}}) &lt;br /&gt;
** Controller sensitivity setting (touching the screen no longer interferes with controller movement)​. &lt;br /&gt;
** Removed increased build distance in creative including place/mine tooltips.​ &lt;br /&gt;
* When the last hotbar slot selected, touching the screen no longer switches to the 8th slot. &lt;br /&gt;
* Fixed an issue that could cause a crash when downloading a large world on Nintendo Switch. &lt;br /&gt;
* Fixed a bug where kelp would grow in horizontal flowing water. ({{bug|MCPE-37155}}) &lt;br /&gt;
* Fixed a crash that could occur when entering a portal on some servers.  &lt;br /&gt;
* Fixed an issue that could cause lighting issues in chunks when flying around. &lt;br /&gt;
* Cats are no longer tempted by food when they are too far from the player.  &lt;br /&gt;
* Fixed wither skeleton model geometry issue that was affecting some marketplace content. &lt;br /&gt;
* Using scoreboard selectors no longer adds extra characters to player names.&lt;br /&gt;
* Fixed animations for cow and parrot mobs. &lt;br /&gt;
* Ender dragon attacks now show a particle trail.  &lt;br /&gt;
* Mobs can no longer destroy paintings if mob griefing is disabled. ({{bug|MCPE-38916}}) &lt;br /&gt;
* Script queries no longer show error messages when detecting dropped item entities. ({{bug|MCPE-40437}}) &lt;br /&gt;
* Fixed a bug with converted worlds on Nintendo Switch that prevented cross platform multiplayer. ({{bug|MCPE-34641}}) &lt;br /&gt;
* Renamed ‘{{code|player_attacked_actor}}’ scripting event to ‘{{code|player_attacked}}’. &lt;br /&gt;
* Scripting can now be used to attach particles to mobs correctly.&lt;br /&gt;
* Fixed a crash that could occur when loading large world templates. &lt;br /&gt;
* Reduced the number of drowned mob spawning. ({{bug|MCPE-34032}}) &lt;br /&gt;
* Firework stars no longer appear black in Creative inventory. &lt;br /&gt;
* The scripting event &amp;#039;{{cd|entity_created}}&amp;#039; will now fire correctly. &lt;br /&gt;
* Fixed an issue with the scripting event &amp;#039;{{cd|isValidEntity}}&amp;#039; not working as expected. &lt;br /&gt;
* Fixed the &amp;#039;{{cd|damage_sensor}}&amp;#039; scripting component that was not working as expected.&lt;br /&gt;
* Existing armor stands no longer turn white. &lt;br /&gt;
* Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace.  &lt;br /&gt;
* Fixed a bug that could cause missing textures if the player suspended the game while it is still loading. &lt;br /&gt;
* Fixed an issue with the sword held by the vex mob.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Bedrock Edition versions|1.1x}}&lt;br /&gt;
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[[Minecraft:de:Bedrock Edition beta 1.10.0.3]]&lt;br /&gt;
[[Minecraft:es:Bedrock Edition beta 1.10.0.3]]&lt;br /&gt;
[[Minecraft:fr:Édition Bedrock bêta 1.10.0.3]]&lt;br /&gt;
[[Minecraft:ja:Bedrock Edition beta 1.10.0.3]]&lt;br /&gt;
[[Minecraft:pt:Edição Bedrock beta 1.10.0.3]]&lt;br /&gt;
[[Minecraft:ru:Beta 1.10.0.3 (Bedrock Edition)]]&lt;br /&gt;
[[Minecraft:zh:基岩版1.10.0.3]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Delycache</name></author>
	</entry>
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