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	<title>Minecraft:Bedrock Edition beta 1.11.0.1 - Revision history</title>
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		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Bedrock_Edition_beta_1.11.0.1&amp;diff=47826&amp;oldid=prev</id>
		<title>imported&gt;Jayden at 15:36, 16 October 2025</title>
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		<updated>2025-10-16T15:36:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
|edition=Bedrock&lt;br /&gt;
|image=Bedrock 1.11.0.1.png&lt;br /&gt;
|type=Beta&lt;br /&gt;
|parent=1.11.0&lt;br /&gt;
|date=&amp;#039;&amp;#039;&amp;#039;Xbox One, Windows 10, Android:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;February 21, 2019&lt;br /&gt;
|prevparent=1.10.1&lt;br /&gt;
|next=beta 1.11.0.3&lt;br /&gt;
|nextparent=1.11.1&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beta 1.11.0.1&amp;#039;&amp;#039;&amp;#039; is the first beta version for [[Minecraft:Bedrock Edition 1.11.0]], released on February 21, 2019,&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360024285231-Minecraft-Beta-1-11-0-1-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.11.0.1 (Xbox One/Windows 10/Android)|date=February 21, 2019}}&amp;lt;/ref&amp;gt; which adds [[Minecraft:illager banner]]s, [[Minecraft:illager captain]]s, [[Minecraft:pillager patrol]]s, [[Minecraft:raid]]s, and the [[Minecraft:Bad Omen]] and [[Minecraft:Hero of the Village]] [[Minecraft:status effect]]s.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Banner|Illager banners]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A unique type of banner dropped by [[Minecraft:illager captain]]s.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Illager captain]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Spawn in [[Minecraft:illager patrol|pillager patrol]]s, [[Minecraft:raid]]s, and around [[Minecraft:pillager outpost]]s&lt;br /&gt;
* Are [[Minecraft:pillager]]s, [[Minecraft:vindicator]]s or [[Minecraft:evoker]]s that wear [[Minecraft:illager banner]]s on their heads.&lt;br /&gt;
* Give the player the [[Minecraft:Bad Omen]] status effect when killed.&lt;br /&gt;
&lt;br /&gt;
=== Game play ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Pillager patrol]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A group of 2–5 random [[Minecraft:illager]]s that spawn in the world.&lt;br /&gt;
* One of the illagers are a [[Minecraft:illager captain]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Raid]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Triggered when a player enters a village with the [[Minecraft:Bad Omen]] status effect applied to them.&lt;br /&gt;
* A large group of [[Minecraft:illager|pillager]]s that come to attack [[Minecraft:village]]s and kill the [[Minecraft:villager]]s.&lt;br /&gt;
* Mobs appear in waves – the amount of mobs and length of waves is increased per Bad Omen level.&lt;br /&gt;
* A raid boss bar shows the player how many enemies are left.&lt;br /&gt;
* A sound similar to a battle horn goes off before each raid wave.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Status effect]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added {{EffectLink|Bad Omen revision 1|Bad Omen|link=Bad Omen}} and {{EffectLink|Hero of the Village revision 1|Hero of the Village|link=Hero of the Village}} status effects.&lt;br /&gt;
** Hero of the Village is currently unused.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sounds]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added new sounds for [[Minecraft:bell]]s, [[Minecraft:campfire]]s, [[Minecraft:grindstone]]s, [[Minecraft:lantern]]s, [[Minecraft:raid]]s, [[Minecraft:ravager]]s, and [[Minecraft:sweet berry bush]]es.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Villager]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Updated the villager [[Minecraft:trading]] UI for pocket and classic UI profiles.&lt;br /&gt;
* Added villager economy supply system:&lt;br /&gt;
** The supply of trades is only restored when the villager is given the opportunity to work at their job site block.&lt;br /&gt;
** When the villager&amp;#039;s trades are restored to full, it takes whatever supply was used up (number of trades), and converts that into a price increase called &amp;quot;demand&amp;quot;. Demand goes up by the amount of supply used, and down by the amount of supply not used.&lt;br /&gt;
** When villagers make trades, they gain [[Minecraft:experience]]. When they gain enough experience, they level up. Leveling up unlocks new trades, which are locked until the villager is at the appropriate level.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Barrel]]s, [[Minecraft:bell]]s, [[Minecraft:blast furnace]]s, [[Minecraft:composter]]s, [[Minecraft:smoker]]s, and [[Minecraft:stonecutter]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added functionality.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Cartography table]]s and [[Minecraft:grindstone]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added functionality.&lt;br /&gt;
* Can now be crafted with multiple wood types.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Campfire]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Updated texture and model.&lt;br /&gt;
* Added smoke [[Minecraft:particles]], [[Minecraft:sounds]], and extinguishing.&lt;br /&gt;
* Added [[Minecraft:smelting|cooking]] functionality.&lt;br /&gt;
* Added missing recipes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Lectern]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Lecterns holding a [[Minecraft:book]] now emit a [[Minecraft:redstone]] signal when a page is turned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Stonecutter]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Moved all stonecutter recipes to the normal recipe list with tags.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Wood]], [[Minecraft:stripped wood]], and [[Minecraft:stripped log]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added missing recipes.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Evoker]]s, [[Minecraft:pillager]]s, and [[Minecraft:vex]]es&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* No longer attack baby villagers.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Ravager|Illager beasts]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Renamed illager beast to ravager.&lt;br /&gt;
* Added ravager bite and roar attacks.&lt;br /&gt;
* Ravagers now get stunned when their attack is blocked.&lt;br /&gt;
* Ravagers can now be ridden by [[Minecraft:vindicator]]s and [[Minecraft:pillager]]s&lt;br /&gt;
* Added sounds for the ravager.&lt;br /&gt;
* Now destroy [[Minecraft:crop]]s and [[Minecraft:leaves]], and avoid [[Minecraft:cacti]] and [[Minecraft:sweet berry bush]]es.&lt;br /&gt;
* No longer attack baby villagers.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Iron golem]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now properly spawn in [[Minecraft:pillager outpost]] cages.&lt;br /&gt;
* An iron golem now spawns in each [[Minecraft:village]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Villager]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Old villagers in existing worlds now convert to new villagers.&lt;br /&gt;
* Villagers no longer teleport through or get stuck in walls when trying to sleep.&lt;br /&gt;
* Farmers now choose their profession based on [[Minecraft:composter]] blocks rather than [[Minecraft:farmland]] blocks.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Vindicator]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now break down [[Minecraft:door]]s.&lt;br /&gt;
* No longer attack baby villagers.&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Jungle#Bamboo Jungle|Bamboo forests]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Are no longer only available through [[Minecraft:Experimental Gameplay]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Pillager outpost]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Gray banners now generate instead of black banners.&lt;br /&gt;
* Are now less common.&lt;br /&gt;
* Are no longer embedded in the ground too much.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Village]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Village [[Minecraft:chest]]s now all contain [[Minecraft:chest loot|loot]].&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map making and [[Minecraft:add-on]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added data-driven [[Minecraft:furnace]] recipes.&lt;br /&gt;
** Custom furnace recipes can be added to the game using JSON.&lt;br /&gt;
** Furnace recipes are one per file, like other craft recipes.&lt;br /&gt;
** Added tags to furnace recipes and made the UI screens use them to filter the recipes down.&lt;br /&gt;
* Recipes now have tags so they can be filtered by crafting type.&lt;br /&gt;
* [[Minecraft:Leash]] positions now use vanilla positions if not specified in the pack.&lt;br /&gt;
* Baby [[Minecraft:zombie pigmen]] now properly scale their sword in [[Minecraft:Marketplace]] content.&lt;br /&gt;
* Sound-event is now displayed in the scripting documentation.&lt;br /&gt;
* Renamed blocks in [[Minecraft:resource pack]]s now keep their custom names.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Particles]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Removed all the particles including prefix {{code|example_}}.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crashes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed several crashes that could occur during gameplay.&lt;br /&gt;
* Fixed a crash that could occur when enabling texel anti-aliasing.&lt;br /&gt;
* Fixed a crash that could occur if a villager trade was too expensive.&lt;br /&gt;
* Fixed a crash that could occur when spawning a villager in the Luxury Life Marketplace pack.&lt;br /&gt;
* Fixed a crash that could occur when generating the new villages.&lt;br /&gt;
* Fixed a crash that could occur when trading with the wandering trader.&lt;br /&gt;
* Fixed a crash that could occur when replacing a world with an unsynced world.&lt;br /&gt;
* Fixed a crash that could occur when loading in mob geometry.&lt;br /&gt;
* Fixed a crash that could occur when interacting with villagers with custom trades.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Global resource packs now stay applied even after restarting the game.&lt;br /&gt;
* The shield hotbar item now only shakes when durability is lost.&lt;br /&gt;
* The fishing float now sits slightly higher in water. ({{bug|MCPE-32976}})&lt;br /&gt;
* The &amp;quot;Treasure Hunter&amp;quot; achievement now unlocks when the map is placed in the off-hand slot. ({{bug|MCPE-33382}})&lt;br /&gt;
* Global resource reset message now shows up if the load screen is taking too long on some devices.&lt;br /&gt;
* The &amp;quot;No Available Space&amp;quot; message no longer shows unexpectedly when downloading Marketplace bundles.&lt;br /&gt;
* Renamed empty maps now stay named after becoming a filled map.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Players on split-screen no longer have limited visibility underwater. ({{bug|MCPE-39539}})&lt;br /&gt;
* Scaffolding that is placed over the void now supports the player. ({{bug|MCPE-38064}})&lt;br /&gt;
* Chorus fruits now play the teleporting sound properly after players eat them. &lt;br /&gt;
* Farmer villagers no longer produce infinite amounts of bread after players give them certain items. ({{bug|MCPE-33608}})&lt;br /&gt;
* Signs can now be used as fuel in furnaces.&lt;br /&gt;
* Players can now climb vines and ladders using the jump button again.&lt;br /&gt;
* Lightning no longer has a downward area of effect when hitting blocks, therefore, no longer striking mobs sheltering underneath blocks.&lt;br /&gt;
* Creative players no longer get additional buckets when collecting water or lava.&lt;br /&gt;
* Renaming items using an anvil no longer increases the prior work penalty. ({{bug|MCPE-36931}})&lt;br /&gt;
* Sweet berry bushes no longer supply infinite amounts of berries. ({{bug|MCPE-41211}})&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;World generation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed mineshaft generation to no longer generate in a giant cluster that causes them to cross over each other, and should more closely resemble those found in the Java Edition. ({{bug|MCPE-28485}})&lt;br /&gt;
* Mesa plateau biomes now generate more like those in the Java Edition.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mobs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed panda eating animation being too slow. ({{bug|MCPE-40743}})&lt;br /&gt;
* Shulker shells now have a greater chance to drop with a bigger amount when shulkers are killed with swords with a looting enchantment applied. ({{bug|MCPE-39893}})&lt;br /&gt;
* Vexes no longer attack baby villagers.&lt;br /&gt;
* Vindicators no longer become passive when renamed. ({{bug|MCPE-27927}})&lt;br /&gt;
* Fixed baby villagers showing their trades when a player holds a certain item in their hand.&lt;br /&gt;
* Fixed guardians being able to spawn out of the water. ({{bug|MCPE-39941}})&lt;br /&gt;
* Fixed villager scheduling: Villagers now spend less time standing around doing nothing.&lt;br /&gt;
* Grass, bell, and trapdoor placement fixes.&lt;br /&gt;
* Village town centers now generate at or above water level.&lt;br /&gt;
* Sand blocks now have supportive sandstone blocks underneath.&lt;br /&gt;
* Fixed a bug causing some village elements to be buried underground.&lt;br /&gt;
* Balanced the number of job sites generated in villages.&lt;br /&gt;
* Flowing water is no longer generated in villages.&lt;br /&gt;
* Lava in village blacksmiths is no longer a fire hazard.&lt;br /&gt;
* Animals can spawn in villages again.&lt;br /&gt;
* Fixed the rotation of terracotta blocks.&lt;br /&gt;
* Balanced sea pickle generation.&lt;br /&gt;
* Bell block and crop block fixes.&lt;br /&gt;
* Fixed an issue with snow layer generation.&lt;br /&gt;
* Fixed an issue with ravines near desert villages.&lt;br /&gt;
* Playful pandas no longer roll into dangerous blocks when spawned.&lt;br /&gt;
* Fixed a bug related to the polar bear attack animation.&lt;br /&gt;
* Fixed polar bear hitbox being offset, and is positioned properly when riding a boat. ({{bug|MCPE-41299}})&lt;br /&gt;
* Fixed wither boss armor geometry.&lt;br /&gt;
* Creepers now flash white during their pre-explosion animation. ({{bug|MCPE-41258}})&lt;br /&gt;
* Fixed polar bear model size being too small.&lt;br /&gt;
* Snow golems now take damage when walking over campfires. &lt;br /&gt;
* Creepers can now spawn in a 1.8 high space. ({{bug|MCPE-24120}})&lt;br /&gt;
* Farmers and librarians now properly go to work.&lt;br /&gt;
* Villager work goal is properly cleaned up between schedule changes.&lt;br /&gt;
* Fixed villager work goal to have a cooldown, max active time, and better ranges.&lt;br /&gt;
* Villagers no longer get launched when waking up from their beds.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blocks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Grindstones can no longer support scaffolding.&lt;br /&gt;
* Grass now spreads to normal dirt blocks, not coarse dirt. ({{bug|MCPE-41198}})  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Renamed firework stars and firework rockets now display their new names.&lt;br /&gt;
* Leather horse armor is now properly colored. ({{bug|MCPE-40124}})&lt;br /&gt;
* Banners no longer render as wall variants when held. ({{bug|MCPE-41228}})&lt;br /&gt;
* Shields held in the off-hand are no longer upside-down.  ({{bug|MCPE-41221}})&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Graphical&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed issues with the armorer and cleric textures.&lt;br /&gt;
* Fixed armorer villager arm texture.&lt;br /&gt;
* Surrounded leaves are now the correct color.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;User interface&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Items can now be split if they are spread in a crafting grid on touch devices.&lt;br /&gt;
* Stonecutters now only make a noise when there&amp;#039;s something to take.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Commands&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Different cauldron types no longer overwrite each other in the player&amp;#039;s inventory when using the {{cmd|give}} command.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Add-ons and script engine&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A component group is now correctly removed on the second activation of {{cd|minecraft:damage_sensor}}.&lt;br /&gt;
* Target selectors are no longer case-specific.&lt;br /&gt;
* Scoreboard scores are no longer saved earlier than other information when exiting a world.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Bedrock Edition versions|1.1x}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Bedrock Edition beta 1.11.0.1]]&lt;br /&gt;
[[Minecraft:es:Bedrock Edition beta 1.11.0.1]]&lt;br /&gt;
[[Minecraft:fr:Édition Bedrock bêta 1.11.0.1]]&lt;br /&gt;
[[Minecraft:ja:Bedrock Edition beta 1.11.0.1]]&lt;br /&gt;
[[Minecraft:pt:Edição Bedrock beta 1.11.0.1]]&lt;br /&gt;
[[Minecraft:ru:Beta 1.11.0.1 (Bedrock Edition)]]&lt;br /&gt;
[[Minecraft:zh:基岩版1.11.0.1]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Jayden</name></author>
	</entry>
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