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	<title>Minecraft:Bedrock Edition beta 1.16.100.56 - Revision history</title>
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	<updated>2026-04-09T02:05:20Z</updated>
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		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Bedrock_Edition_beta_1.16.100.56&amp;diff=47901&amp;oldid=prev</id>
		<title>imported&gt;Steve0146: build for this version</title>
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		<updated>2025-05-04T09:56:36Z</updated>

		<summary type="html">&lt;p&gt;build for this version&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
|edition=Bedrock&lt;br /&gt;
|image=Bedrock 1.16.100.56.png&lt;br /&gt;
|type=Beta&lt;br /&gt;
|internal=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Windows&amp;#039;&amp;#039;&amp;#039;: 1.16.10056.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Xbox One&amp;#039;&amp;#039;&amp;#039;: 1.16.10056.70&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;: 1.16.100.56&amp;lt;br&amp;gt;&lt;br /&gt;
|build=4703484&lt;br /&gt;
|parent=1.16.100&lt;br /&gt;
|date=&amp;#039;&amp;#039;&amp;#039;Xbox One, Windows 10, Android:&amp;#039;&amp;#039;&amp;#039; September 17, 2020&lt;br /&gt;
|prevparent=1.16.61&lt;br /&gt;
|prev=beta 1.16.100.55&lt;br /&gt;
|next=beta 1.16.100.57&lt;br /&gt;
|nextparent=1.16.101&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beta 1.16.100.56&amp;#039;&amp;#039;&amp;#039; is the seventh beta version for [[Minecraft:Bedrock Edition 1.16.100]], released on September 17, 2020,&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360049825031|title=Minecraft Beta - 1.16.100.56 (Xbox One/Windows 10/Android)|website=Minecraft Feedback|date=September 17, 2020}}&amp;lt;/ref&amp;gt; which makes technical changes, and fixes bugs.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Add-on]]s and script engine&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added {{cd|minecraft:placement_filter}} component which allows the player to set conditions for where the block can be placed.&lt;br /&gt;
* Added serialization to Block Descriptor.&lt;br /&gt;
* Added static {{cd|anyMatch}} functions to BlockDescriptor to compare a list of BlockDescriptors against: {{cd|Block*}}, {{cd|BlockLegacy}}, or {{cd|BlockDescriptor}}.&lt;br /&gt;
* Added a function to compare two BlockDescriptors.&lt;br /&gt;
* Changed the BlockDescriptor BlockLegacy member variable to a Block*, to set the block states during deferred block resolution and get the block with the states set.&lt;br /&gt;
* Removed all the existing Block* json parsing.&lt;br /&gt;
* Added unit tests to verify parsing and serializing block descriptors.&lt;br /&gt;
* Added unit tests to verify comparing a BlockDescriptors against each other.&lt;br /&gt;
* Added unit tests to verify getting a block from BlockDescriptor with the states set.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Experimental Gameplay]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added &amp;quot;Experimental Add-On Features&amp;quot; toggle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{cd|DataDrivenBlockEvents}}&lt;br /&gt;
** Adds support for parsing and performing the following event responses: &lt;br /&gt;
*** Added the {{cd|set_block_at_pos}} event response.&lt;br /&gt;
*** Spawn Loot.&lt;br /&gt;
*** Set Block.&lt;br /&gt;
** Added support for the {{cd|on_interact trigger}} component.&lt;br /&gt;
*** Added support for the {{cd|on_player_placing}} trigger component.&lt;br /&gt;
*** Also added MoLang queries for {{cd|cardinal_block_face_placed_on}} and {{cd|cardinal_player_facing}} for getting placement context.&lt;br /&gt;
&lt;br /&gt;
* {{cd|DataDrivenBlockModels}}&lt;br /&gt;
** Added the first pass of the new data driven block tessellation pipelin.&lt;br /&gt;
** Added the {{cd|minecraft:geometry}} component to allow using a block model for rendering.&lt;br /&gt;
** Added the {{cd|minecraft:unit_cube}} component to allow using a default unit cube for rendering. Unit cubes get some extra effects like ambient occlusion and face removal.&lt;br /&gt;
** Added the {{cd|minecraft:material_instances}} component to allow mapping faces and {{cd|material_instances}} in a geometry file to an actual material.&lt;br /&gt;
&lt;br /&gt;
* {{cd|DataDrivenBlockModels}} - {{cd|SmoothLighting}}&lt;br /&gt;
** Fixed smooth lighting and ambient occlusion with new data driven blocks.&lt;br /&gt;
&lt;br /&gt;
* {{cd|ExecuteCommand}}&lt;br /&gt;
** Added support to item json events for the {{cd|execute_command}} keyword. &lt;br /&gt;
&lt;br /&gt;
* Items&lt;br /&gt;
** Created {{cd|RepairableItemComponent}} that data-drives how an item is repaired in game.&lt;br /&gt;
** Renamed and split item ID to be in parity with the [[Minecraft:Java Edition data value#Items|Java item IDs]].&lt;br /&gt;
** Added new {{cd|BlockRaycastComponent}} that can override the AABB used for outlines and raycasting.&lt;br /&gt;
** Added new {{cd|BlockCollisionComponent}} that can override the AABB used for entity collision.&lt;br /&gt;
** Added new {{cd|BlockPropertyComponent}} that can replace the blockProperties : {{cd|Unwalkable}}, {{cd|Infiniburn}}, {{cd|PreventsJumping}}, {{cd|Immovable}}, {{cd|BreakOnPush}}, {{cd|OnlyPistonPush}} and {{cd|BreaksWhenHitByArrow}}.&lt;br /&gt;
** Added new {{cd|BlockQueuedTickingComponent}} that triggers events for a block on a range of time set by the creator.&lt;br /&gt;
** Added new {{cd|BlockRandomTickingComponent}} that triggers events for a block randomly.&lt;br /&gt;
** Added a Rotation Component that allows a block to rotate The component only allows axis-aligned rotations.&lt;br /&gt;
** Adds the base implementation of the {{cd|CraftingTableComponent}}.&lt;br /&gt;
*** Allows the creation of custom [[Minecraft:crafting table]]s.&lt;br /&gt;
*** Currently only supports 3x3 grids.&lt;br /&gt;
&lt;br /&gt;
* Records&lt;br /&gt;
** Items can now be made records to play music in [[Minecraft:jukebox]]es. Their component variables:&lt;br /&gt;
*** {{cd|sound_event}} A string value corresponding to a sound event in the game code. This string must be one these for music to play: &amp;quot;13&amp;quot;, &amp;quot;cat&amp;quot;, &amp;quot;blocks&amp;quot;, &amp;quot;chirp&amp;quot;, &amp;quot;far&amp;quot;, &amp;quot;mall&amp;quot;, &amp;quot;mellohi&amp;quot;, &amp;quot;stal&amp;quot;, &amp;quot;strad&amp;quot;, &amp;quot;ward&amp;quot;, &amp;quot;11&amp;quot;, &amp;quot;wait&amp;quot;, &amp;quot;pigstep&amp;quot; &lt;br /&gt;
*** {{cd|duration}} A float value that determines how long particles are spawned from the JukeBox Block, should approximately match length of sound event.&lt;br /&gt;
*** {{cd|comparator_signal}} An integer value that represents the strength of the analogue signal, used by the [[Minecraft:Comparator]] Block.&lt;br /&gt;
&lt;br /&gt;
* {{cd|RunCommand}}&lt;br /&gt;
** Added support to entity json events for the run_command keyword alongside the current add and remove keywords. &lt;br /&gt;
** Updated the following components to parse and use BlockDescriptor instead of Block*: {{cd|BlockBreakSensorComponent}}, {{cd|BlockListEventMap}}, {{cd|BreathableComponent}}, {{cd|BreedableComponent}}, {{cd|BuoyancyComponent}}, {{cd|EntityPlacerItemComponent}}, {{cd|PreferredPathComponent}}, {{cd|SeedItemComponentLegacy}}.&lt;br /&gt;
** Updated the following features to parse and use BlockDescriptor instead of Block*: {{cd|NoSurfaceOreFeature}}, {{cd|OreFeature}}, {{cd|SingleBlockFeature}}.&lt;br /&gt;
** Updated the following goal definitions to parse and use BlockDescriptor instead of Block*: {{cd|GoalDefinition}}, {{cd|RaidGardenGoal}}, {{cd|VanillaGoalDefinition}}.&lt;br /&gt;
** Updated the following surfaces code to parse and use BlockDescriptor instead of Block*: {{cd|MesaSurfaceAttributes}}, {{cd|SurfaceMaterialAdjustmentAttributes}}, {{cd|SurfaceMaterialAttributes}}.&lt;br /&gt;
** Updated the following tests to reflect the changes from updating code to use BlockDescriptors: {{cd|BuoyancyComponentServerTests}}, {{cd|FeatureHelperTests}}, {{cd|NoSurfaceOreFeatureTests}}, {{cd|OreFeatureTests}}, {{cd|SingleBlockFeatureTests}}.&lt;br /&gt;
** Updated the following trees to parse and use BlockDescriptor instead of Block*: {{cd|AcaciaTreeCanopy}}, {{cd|AcaciaTreeTrunk}}, {{cd|FallenTreeTrunk}}, {{cd|FancyTreeCanopy}}, {{cd|FancyTreeTrunk}}, {{cd|MegaPineTreeCanopy}}, {{cd|MegaTreeCanopy}}, {{cd|MegaTreeTrunk}}, {{cd|PineTreeCanopy}}, {{cd|RoofedTreeCanopy}}, {{cd|SimpleTreeCanopy}}, {{cd|SimpleTreeTrunk}}, {{cd|SpruceTreeCanopy}}, {{cd|TreeHelper}}.&lt;br /&gt;
&lt;br /&gt;
* Schema &lt;br /&gt;
** Split {{cd|allowed_blocks}} into {{cd|use_on}} and {{cd|dispense_on}}.&lt;br /&gt;
** {{cd|use_on}} specifies what blocks an entity placer item is allowed to be used on, omit to allow all blocks. &lt;br /&gt;
** {{cd|dispense_on}} specifies what blocks an entity placer item is allowed to be dispensed on, omit to allow all blocks.&lt;br /&gt;
&lt;br /&gt;
== Fixes == &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Performance and stability&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed several crashes that could occur during gameplay.&lt;br /&gt;
* Fixed a crash on startup on Xbox One.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Achievement screen&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Time played now displays correctly on the achievement screen ({{bug|MCPE-66331}}).&lt;br /&gt;
* Allow navigating the focus to the summary by pressing left on the gamepad when narration is enabled.&lt;br /&gt;
* Updated input legends for achievement list and achievement reward.&lt;br /&gt;
* &amp;quot;Screen&amp;quot; is now narrated when opening an achievement detail screen.&lt;br /&gt;
* Fixed how we calculate how many rewards a player has.&lt;br /&gt;
* Show the achievements, even after a timeout, when the data has been fetched.&lt;br /&gt;
* Don&amp;#039;t play click sounds when using a mouse button that is not primary.&lt;br /&gt;
* Fix issue where the scrollbar would appear even when there is no content to scroll.&lt;br /&gt;
* Added acceleration to focus navigation while using a gamepad.&lt;br /&gt;
* Fixed focus persistency while switching from the All tab.&lt;br /&gt;
* Fixed support for the mouse &amp;quot;back button&amp;quot; to go back from the achievements screen.&lt;br /&gt;
* Fixed support for the Escape button to go back from the achievements screen.&lt;br /&gt;
* Fixed an issue where the Input Legend for a Tab would be &amp;quot;open&amp;quot; even when the Tab was already selected.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed text-to-speech not reading the messages on various screens.&lt;br /&gt;
* Fixed maps not being in the list of items when using the {{cmd|clear}} command.&lt;br /&gt;
* Fixed sign-in button becoming unresponsive after backing out of sign-in prompt screen.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gameplay &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Cobblestone is now shown as the default ingredient for stone tools ({{bug|MCPE-71843}}).&lt;br /&gt;
* Reduced and reintroduced linear attenuation for raid horn sound ({{bug|MCPE-85593}}).&lt;br /&gt;
* The correct sounds are now played for breaking and placing item frames ({{bug|MCPE-98901}}).&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Bedrock Edition versions|1.1x}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Bedrock Edition beta 1.16.100.56]]&lt;br /&gt;
[[Minecraft:es:Bedrock Edition beta 1.16.100.56]]&lt;br /&gt;
[[Minecraft:fr:Édition Bedrock bêta 1.16.100.56]]&lt;br /&gt;
[[Minecraft:ja:Bedrock Edition beta 1.16.100.56]]&lt;br /&gt;
[[Minecraft:pt:Edição Bedrock beta 1.16.100.56]]&lt;br /&gt;
[[Minecraft:ru:Beta 1.16.100.56 (Bedrock Edition)]]&lt;br /&gt;
[[Minecraft:zh:基岩版1.16.100.56]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Steve0146</name></author>
	</entry>
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