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	<title>Minecraft:Bedrock Edition beta 1.16.230.52 - Revision history</title>
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	<updated>2026-04-09T09:32:05Z</updated>
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		<title>imported&gt;Amethyst hhh at 17:48, 21 August 2025</title>
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		<updated>2025-08-21T17:48:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
|edition=Bedrock&lt;br /&gt;
|image=Axolotl 1.16.230.52.jpg&lt;br /&gt;
|image2=Bedrock 1.16.230.52.png&lt;br /&gt;
|type=Beta&lt;br /&gt;
|internal=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Windows&amp;#039;&amp;#039;&amp;#039;: 1.16.23052.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Xbox One&amp;#039;&amp;#039;&amp;#039;: 1.16.23052.70&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Android&amp;#039;&amp;#039;&amp;#039;: 1.16.230.52&amp;lt;br&amp;gt;&lt;br /&gt;
|parent=1.17.0&lt;br /&gt;
|date=&amp;#039;&amp;#039;&amp;#039;Xbox, Windows 10, Android:&amp;#039;&amp;#039;&amp;#039; March 31, 2021&lt;br /&gt;
|prevparent=1.16.221&lt;br /&gt;
|prev=beta 1.16.230.50&lt;br /&gt;
|next=beta 1.16.230.54&lt;br /&gt;
|nextparent=1.17.1&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beta 1.16.230.52&amp;#039;&amp;#039;&amp;#039; is the second beta version for [[Minecraft:Bedrock Edition 1.17.0]],{{efn|Bedrock Edition 1.16.230 would not be a version of the game and its betas are instead part of [[Minecraft:Bedrock Edition 1.17.0|1.17.0]].&amp;lt;ref&amp;gt;{{tweet|CornerHardMC|1397616108056707072|Correct, no 1.16.230|May 26, 2021}}&amp;lt;/ref&amp;gt;}} released on March 31, 2021,&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360059243391|title=Minecraft Beta - 1.16.230.52 (Xbox One/Windows 10/Android)|website=Minecraft Feedback|date=March 31, 2021}}&amp;lt;/ref&amp;gt; which adds [[Minecraft:axolotl]] and [[Minecraft:Deepslate (disambiguation)|deepslate]] variants behind [[Minecraft:Experimental Gameplay|experimental]] toggle, and fixes bugs.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Deepslate]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Currently only generated in blobs below y=16.&lt;br /&gt;
* Has a hardness value greater than that of [[Minecraft:stone]] but can be mined with any [[Minecraft:pickaxe]].&lt;br /&gt;
* Drops [[Minecraft:cobbled deepslate]] when mined.&lt;br /&gt;
* Can be obtained only with a [[Minecraft:Silk Touch]] pickaxe.&lt;br /&gt;
* There are 19 variants in total.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Cobbled Deepslate]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Drops from [[Minecraft:deepslate]] when mined with a pickaxe without [[Minecraft:Silk Touch]].&lt;br /&gt;
* Can&amp;#039;t be used interchangeably with [[Minecraft:cobblestone]] and [[Minecraft:blackstone]] in crafting recipes of basic tools, furnaces and brewing stands.&amp;lt;ref&amp;gt;{{Bug|MCPE-123669}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Can be crafted into respective stairs, slabs and walls, [[Minecraft:polished deepslate]], [[Minecraft:chiseled deepslate]], [[Minecraft:deepslate bricks]] and [[Minecraft:deepslate tiles]], which can be used to craft their respective stairs, slabs, and walls (excluding chiseled deepslate).&lt;br /&gt;
** Deepslate bricks and deepslate tiles can also be smelted onto their cracked variants.&lt;br /&gt;
* Can now be smelted back into deepslate.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Deepslate ore]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added deepslate variants of all ores, including iron, gold, copper, coal, diamond, redstone, emerald, and lapis lazuli.&lt;br /&gt;
** Deepslate ore variants for [[Minecraft:Copper Ore|copper]], [[Minecraft:Emerald Ore|emerald]], and [[Minecraft:Coal Ore|coal ore]] do not generate by default.&lt;br /&gt;
* Takes twice as long to mine as normal ores.&lt;br /&gt;
* Has the texture of [[Minecraft:deepslate]] replacing the normal stone texture.&lt;br /&gt;
* Takes place of ores that generate in deepslate.&lt;br /&gt;
* Can be used in blasting and smelting recipes like normal ores.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Oxidized Copper]] and [[Minecraft:Oxidized Cut Copper]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now be waxed.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Axolotl]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Axolotls will spawn underground, in water.&lt;br /&gt;
* Holding a bucket of tropical fish will cause nearby axolotls to follow the player on both land and water.&lt;br /&gt;
** Axolotls cannot be tamed but they can be bred by feeding them buckets of tropical fish.&lt;br /&gt;
* Axolotls will attack fish, squid, drowned, and guardians.&lt;br /&gt;
* Axolotls come in a variety of colors, all with an equal chance of spawning except for blue.&lt;br /&gt;
** Blue axolotls have a small chance of spawning as a mutation when breeding 2 axolotls.&lt;br /&gt;
* Axolotls can survive on dry land for a few minutes. After that they will start to dry out and take continuous damage until rehydrated.&lt;br /&gt;
* When taking damage, there is a chance that the axolotl will play dead. While playing dead, the axolotl will regenerate health and mobs will be unable to target the axolotl.&lt;br /&gt;
* When a player kills a mob that the axolotl was attacking, they are rewarded with the regeneration effect, and their mining fatigue is removed if they have it.&lt;br /&gt;
* Axolotls can be picked up with buckets, like fish.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Cave]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Deepslate is generated in blobs below y = 16.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Ore]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Ore is generated as normal, when the ore is generated where Deepslate has been generated, [[Minecraft:deepslate ore]] is generated instead.&lt;br /&gt;
&lt;br /&gt;
=== Technical ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;GameTest Framework&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* GameTest&lt;br /&gt;
** &amp;lt;code&amp;gt;function assertEntityData(position : BlockLocation, entityIdentifier : string, callback : function(entity: Entity))&amp;lt;/code&amp;gt;&lt;br /&gt;
*** Asserts that the given condition is true for all entities of the given type at the given location&lt;br /&gt;
** &amp;lt;code&amp;gt;function spawnItem(itemType : ItemStack, position : Location)&amp;lt;/code&amp;gt; &lt;br /&gt;
*** Spawns an item at the given location&lt;br /&gt;
** &amp;lt;code&amp;gt;function assertIsWaterlogged(position : BlockLocation, isWaterlogged : bool)&amp;lt;/code&amp;gt;&lt;br /&gt;
*** Asserts that the block at the given location is waterlogged&lt;br /&gt;
** &amp;lt;code&amp;gt;function assertRedstonePower(position : BlockLocation, power : number)&amp;lt;/code&amp;gt; &lt;br /&gt;
*** Asserts the redstone power level at the given location&lt;br /&gt;
** Added Commands.run&lt;br /&gt;
* New Effect APIs on the Entity Type&lt;br /&gt;
** &amp;lt;code&amp;gt;function getAmplifier()&amp;lt;/code&amp;gt; &lt;br /&gt;
*** Gets the effect&amp;#039;s amplifier level&lt;br /&gt;
** &amp;lt;code&amp;gt;function getDuration()&amp;lt;/code&amp;gt;&lt;br /&gt;
*** Gets the effect&amp;#039;s remaining duration&lt;br /&gt;
** &amp;lt;code&amp;gt;function addEffect(effectType : EffectType, duration : number, amplifier: number)&amp;lt;/code&amp;gt;&lt;br /&gt;
*** Adds an effect to the entity&lt;br /&gt;
** &amp;lt;code&amp;gt;function getEffect(effectType : EffectType)&amp;lt;/code&amp;gt;&lt;br /&gt;
*** Gets an effect from the entity&lt;br /&gt;
* Updated constructor to ItemStack&lt;br /&gt;
* Updated ItemType&lt;br /&gt;
** &amp;lt;code&amp;gt;constructor (x : number, y: number, z: number)&amp;lt;/code&amp;gt; &lt;br /&gt;
*** World coordinates&lt;br /&gt;
** &amp;lt;code&amp;gt;function getName()&amp;lt;/code&amp;gt; &lt;br /&gt;
*** Gets the item&amp;#039;s name&lt;br /&gt;
* Add new enumerations: &amp;lt;code&amp;gt;Minecraft.Effects&amp;lt;/code&amp;gt; &amp;amp; &amp;lt;code&amp;gt;Minecraft.Items&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Improved underwater visibility in all sorts of water, water-filled caverns in particular.&lt;br /&gt;
* Oxidized copper block variants can now be waxed&lt;br /&gt;
* Tweaked which blocks can be placed on pointed dripstone, to match {{JE}} ({{bug|MCPE-116098}}, {{bug|MCPE-116056}}, {{bug|MCPE-116050}})&lt;br /&gt;
* Pointed dripstone now correctly breaks when pushed by piston ({{bug|MCPE-116095}})&lt;br /&gt;
* Dripstone and pointed dripstone now have correct sounds when walking/jumping on them ({{bug|MCPE-119694}})&lt;br /&gt;
* Glow lichen is now under the nature category of the Creative inventory ({{bug|MCPE-122600}})&lt;br /&gt;
* Lightning rods now correctly activate observers when struck by lightning&lt;br /&gt;
* Big dripleaf can now be waterlogged&lt;br /&gt;
* Big dripleaf now untilts correctly after getting hit by a projectile ({{bug|MCPE-121666}})&lt;br /&gt;
* Small dripleaf can now also be placed on dirt, farmland, grass, moss blocks, and podzol as long as its stem is underwater&lt;br /&gt;
* Moss block now blocks water ({{bug|MCPE-121796}})&lt;br /&gt;
* Ladder, vines, twisting vines, weeping vines, sweet berry bush, Nether sprouts, and fire can now be placed on moss blocks ({{bug|MCPE-121828}})&lt;br /&gt;
* Spore blossoms correctly drop themselves when broken with shears ({{bug|MCPE-122054}})&lt;br /&gt;
* Mobs can now pathfind across moss blocks ({{bug|MCPE-121967}})&lt;br /&gt;
* Lush caves can now contain classic &amp;quot;jungle&amp;quot; vines&lt;br /&gt;
* Fixed a bug where the screen reader did not read the focused button on some screens&lt;br /&gt;
* Fixed a bug where English screen reader pronounced &amp;quot;A button&amp;quot; as &amp;quot;a button&amp;quot;, now saying &amp;quot;Button A&amp;quot; instead&lt;br /&gt;
* Tridents in players&amp;#039; and mobs&amp;#039; hands are now correctly positioned in all perspective modes ({{bug|MCPE-116681}})&lt;br /&gt;
* Trident raising animation modified for first person to more closely match the previous version&lt;br /&gt;
* Water buckets can now be used to pick up fish ({{bug|MCPE-94520}})&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mobs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Rabbits can now raid carrot crops ({{bug|MCPE-113321}})&lt;br /&gt;
* Animals can no longer be fed infinitely until they are bred ({{bug|MCPE-19309}})&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references group=&amp;quot;fn&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Bedrock Edition versions|1.1x}}&lt;br /&gt;
&lt;br /&gt;
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[[Minecraft:it:Bedrock Edition beta 1.16.230.52]]&lt;br /&gt;
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[[Minecraft:pt:Edição Bedrock beta 1.16.230.52]]&lt;br /&gt;
[[Minecraft:ru:Beta 1.16.230.52 (Bedrock Edition)]]&lt;br /&gt;
[[Minecraft:zh:基岩版1.16.230.52]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Amethyst hhh</name></author>
	</entry>
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