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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3ABedrock_Edition_distance_effects%2FHistorical_effects</id>
	<title>Minecraft:Bedrock Edition distance effects/Historical effects - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3ABedrock_Edition_distance_effects%2FHistorical_effects"/>
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	<updated>2026-04-09T13:43:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Bedrock_Edition_distance_effects/Historical_effects&amp;diff=48500&amp;oldid=prev</id>
		<title>imported&gt;Harri at 12:48, 28 February 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Bedrock_Edition_distance_effects/Historical_effects&amp;diff=48500&amp;oldid=prev"/>
		<updated>2026-02-28T12:48:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Work in progress}}&lt;br /&gt;
This page is a near-comprehensive list of all known distance effects throughout the game&amp;#039;s history. A page that only accounts for those that affect the latest versions of the game can be found at [[Minecraft:Bedrock Edition distance effects]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; data-description=&amp;quot;Spatial distance effect history&amp;quot;&lt;br /&gt;
!Added&lt;br /&gt;
!Changed in&lt;br /&gt;
!Change type&lt;br /&gt;
!Error&lt;br /&gt;
!Example&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
![[Minecraft:Pocket Edition v0.1.0 alpha|v0.1.0]]&lt;br /&gt;
![[Minecraft:Pocket Edition v0.9.0 alpha|v0.9.0]] ([[Minecraft:Pocket Edition v0.9.0 alpha build 1|build 1]])&lt;br /&gt;
|{{tc|partial|Changed}}&lt;br /&gt;
|In this version, the player can teleport up to 2^128 (3.4x10^38) on the Y axis.&lt;br /&gt;
|&lt;br /&gt;
|It is unknown if this also applies to the X and Z axes as well&lt;br /&gt;
|-&lt;br /&gt;
![[Minecraft:Pocket Edition v0.9.0 alpha|v0.9.0]]&lt;br /&gt;
![[Minecraft:Pocket Edition v0.10.0 alpha|v0.10.0]] ([[Minecraft:Pocket Edition v0.10.0 alpha build 1|build 1]])&lt;br /&gt;
|{{tc|yes|Fixed}}&lt;br /&gt;
|Chunk jittering at extreme coordinates occurs.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[Minecraft:Pocket Edition v0.9.0 alpha|v0.9.0]]&lt;br /&gt;
![[Minecraft:Pocket Edition v0.12.1 alpha|v0.12.1]]&lt;br /&gt;
|{{tc|yes|Fixed}}&lt;br /&gt;
|The block selection highlights distorts at high coordinates.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[Minecraft:Pocket Edition 1.0.0|1.0.0]]&lt;br /&gt;
![[Minecraft:Bedrock Edition 1.2.0|1.2.0]] ([[Minecraft:Bedrock Edition beta 1.2.0.2|beta 1.2.0.2]])&lt;br /&gt;
|{{tc|yes|Fixed}}&lt;br /&gt;
|The game freezes after a few seconds when the player is at a (very) high distance in all dimensions.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[Minecraft:Pocket Edition v0.9.0 alpha|v0.9.0]]&lt;br /&gt;
![[Minecraft:Bedrock Edition 1.17.30|1.17.30]] ([[Minecraft:Bedrock Edition beta 1.17.20.20|beta 1.17.20.20]])&lt;br /&gt;
|{{tc|yes|Fixed}}&lt;br /&gt;
|The Far Lands occur.&lt;br /&gt;
|[[File:Edge Far Lands 1.17.jpg|width=64x64]]&lt;br /&gt;
|However, 3D distortion, &amp;#039;&amp;#039;The Stripe Lands&amp;#039;&amp;#039;, non-solid blocks and other distance effects still occur, even the Far Lands is at 53.9 quadrillion blocks in 1.17.20.20+.&lt;br /&gt;
|-&lt;br /&gt;
![[Minecraft:Pocket Edition v0.9.0 alpha|v0.9.0]]&lt;br /&gt;
![[Minecraft:Bedrock Edition 1.21.60|1.21.60]] ([[Minecraft:Bedrock Edition Preview 1.21.60.23|Preview 1.21.60.23]])&lt;br /&gt;
|{{tc|yes|Fixed}}&lt;br /&gt;
|Sunflowers are glitched at high distances.&amp;lt;ref&amp;gt;{{bug|MCPE-102412||Sunflower slightly glitches after X/Z ±262,144|Fixed}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Collapse|title=&amp;#039;&amp;#039;&amp;#039;Sunflower Glitching&amp;#039;&amp;#039;&amp;#039;|content=[[File:Glitching sunflowers.mp4|231x231px]]}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!?&lt;br /&gt;
!?&lt;br /&gt;
|{{tc|yes|Fixed}}&lt;br /&gt;
|Opening the inventory is impossible if the player hits that point between ±131,072 and ±262,144; the inventory still works if the world is reloaded or the player teleports beyond ±262,144, but not below that point.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[Minecraft:Pocket Edition v0.16.0 alpha|v0.16.0]]&lt;br /&gt;
([[Minecraft:Pocket Edition v0.16.0 alpha build 1|build 1]])&lt;br /&gt;
!Current&lt;br /&gt;
|{{tc|unknown|Not a distance effect}}&lt;br /&gt;
|Access to high coordinates or the Far Lands without modifying the game or world files is feasible, due to the addition of the {{cmd|tp}} [[Minecraft:command]].&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[Minecraft:Pocket Edition v0.9.0 alpha|v0.9.0]]&lt;br /&gt;
![[Minecraft:Bedrock Edition beta 1.11.0.7|beta 1.11.0.7]], Current&lt;br /&gt;
|{{tc|no|Current}}&lt;br /&gt;
|(The) distance effects occur.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[Minecraft:Pocket Edition v0.9.0 alpha|v0.9.0]]&lt;br /&gt;
!Current&lt;br /&gt;
|{{tc|no|Current}}&lt;br /&gt;
|Blocks render incorrectly at (very) high coordinates.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[Minecraft:1.16.220]] ([[Minecraft:Bedrock Edition beta 1.16.220.50|beta 1.16.220.50]]), [[Minecraft:1.18.0]] ([[Minecraft:Bedrock Edition beta 1.18.0.20|beta 1.18.0.20]])&lt;br /&gt;
![[Minecraft:1.17.30]] ([[Minecraft:Bedrock Edition beta 1.17.20.20|beta 1.17.20.20]]), Current&lt;br /&gt;
|{{tc|no|Current}}&lt;br /&gt;
|The terrain generation breakdown beyond X/Z ±2,812,333.&amp;lt;ref&amp;gt;{{bug|MCPE-146021||Mountains won&amp;#039;t generate higher in high distances, instead it generates a deep, glitched hole that sometimes generates aquifers|Won&amp;#039;t Fix}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[[File:BE_Terrain_Breakdown_-_Void.png|width=64x64]]&lt;br /&gt;
|Areas that are normally high enough to generate jagged peaks or frozen peaks instead generate monolith-like structures that extend all the way to about Y=256, as well as areas that solely contain ice from sea level to the bedrock layer. The exact effects on the terrain differ between 32-bit and 64-bit builds of the game.&amp;lt;br&amp;gt;In Beta 1.18.0.20 or newer, the terrain breaks down due to inadvertently introduced alongside as a result of the terrain generation rewriting process.&lt;br /&gt;
|}&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox environment}}&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>imported&gt;Harri</name></author>
	</entry>
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