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	<title>Minecraft:Bedrock Edition guides/Friendly Update - Revision history</title>
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		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Bedrock_Edition_guides/Friendly_Update&amp;diff=68329&amp;oldid=prev</id>
		<title>SyncBot: Remove broken links to missing pages</title>
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		<updated>2026-04-09T15:33:35Z</updated>

		<summary type="html">&lt;p&gt;Remove broken links to missing pages&lt;/p&gt;
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		<title>imported&gt;NmF at 11:08, 19 October 2025</title>
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		<updated>2025-10-19T11:08:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox guide&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|name=Friendly Update&lt;br /&gt;
|vers=&lt;br /&gt;
* {{vl|pe v0.15.0|}}&lt;br /&gt;
* {{vl|pe v0.15.1|}}&lt;br /&gt;
* {{vl|pe v0.15.2|}}&lt;br /&gt;
* {{vl|pe v0.15.3|}}&lt;br /&gt;
* {{vl|pe v0.15.4|}}&lt;br /&gt;
* {{vl|pe v0.15.6|}}&lt;br /&gt;
* {{vl|pe v0.15.7|}}&lt;br /&gt;
* {{vl|pe v0.15.8|}}&lt;br /&gt;
* {{vl|pe v0.15.9|}}&lt;br /&gt;
* {{vl|pe v0.15.10|}}&lt;br /&gt;
|prev=Overworld Update&lt;br /&gt;
|next=Boss Update&lt;br /&gt;
}}&lt;br /&gt;
This guide is a simplified overview of all the changes in the [[Minecraft:Friendly Update]] ({{BE}} 0.15.x releases), which assumes at least some familiarity with the [[Minecraft:Overworld Update]] (&amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039; 0.14.x releases)&lt;br /&gt;
&lt;br /&gt;
==Mobs==&lt;br /&gt;
===New===&lt;br /&gt;
{|{{Simple Guide table|New Mobs}}&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Added animation when [[Minecraft:animal]] is fed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Stray]]&lt;br /&gt;
|[[File:Stray BE1.png|128px]]&lt;br /&gt;
|Generates naturally in snowy biomes.&lt;br /&gt;
|&lt;br /&gt;
{{Drop|item|Bone|0|2}}&lt;br /&gt;
{{Drop|item|Arrow|0|2}}&lt;br /&gt;
{{Drop|item|Arrow of Slowness|0|1}}&lt;br /&gt;
{{Drop|block|Wither Skeleton Skull|1}}, if killed by [[Minecraft:charged creeper]].&lt;br /&gt;
|A cold variant of [[Minecraft:skeleton]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Husk]]&lt;br /&gt;
|[[File:Husk JE1 BE1.png|128px]]&lt;br /&gt;
[[File:Baby Husk JE1 BE1.png|64px]]&lt;br /&gt;
|Generates naturally in desert biomes.&lt;br /&gt;
|&lt;br /&gt;
{{Drop|item|Rotten Flesh|0|2}}&lt;br /&gt;
{{Drop|item|Iron Ingot|0|1}}&lt;br /&gt;
{{Drop|item|Carrot|0|1}}&lt;br /&gt;
{{Drop|item|Potato|0|1}}&lt;br /&gt;
|Dry variant of [[Minecraft:zombie]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Horse]]&lt;br /&gt;
|{{Animate|Black Horse Revision 1.gif; Brown Horse Revision 1.gif; Chestnut Horse Revision 1.gif; Creamy Horse Revision 1.gif; Darkbrown Horse Revision 1.gif; Gray Horse Revision 1.gif; White Horse Revision 1.gif|128px}}&lt;br /&gt;
{{Animate|Baby Black Horse Revision 1.gif; Baby Brown Horse Revision 1.gif; Baby Chestnut Horse Revision 1.gif; Baby Creamy Horse Revision 1.gif; Baby Darkbrown Horse Revision 1.gif; Baby Gray Horse Revision 1.gif; Baby White Horse Revision 1.gif|128px}}&lt;br /&gt;
|Generates naturally in stables and animal enclosures in the [[Minecraft:plains]] and [[Minecraft:savanna]] biomes or [[Minecraft:village]].&lt;br /&gt;
|&lt;br /&gt;
{{Drop|item|Leather|0|2}}&lt;br /&gt;
|New rideable creatures.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Skeleton horse]]&lt;br /&gt;
|[[File:Skeleton Horse Revision 1.png|128px]]&lt;br /&gt;
|Has a chance to be generated in a bolt of lightning.&lt;br /&gt;
|&lt;br /&gt;
{{Drop|item|Bone|0|2}}&lt;br /&gt;
|Undead variant of the horse.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Mule]]&lt;br /&gt;
|[[File:Mule JE1.png|128px]]&lt;br /&gt;
[[File:Baby Mule JE1.png|64px]]&lt;br /&gt;
|Generated by breeding horses and donkeys.&lt;br /&gt;
|&lt;br /&gt;
{{Drop|item|Leather|0|2}}&lt;br /&gt;
|&lt;br /&gt;
* New rideable creatures.&lt;br /&gt;
* Can equip chests for it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Donkey]]&lt;br /&gt;
|[[File:Donkey JE1.png|128px]]&lt;br /&gt;
[[File:Baby Donkey JE1.png|64px]]&lt;br /&gt;
|Generates naturally in the [[Minecraft:plains]] and [[Minecraft:savanna]] biomes.&lt;br /&gt;
|&lt;br /&gt;
{{Drop|item|Leather|0|2}}&lt;br /&gt;
|&lt;br /&gt;
* New rideable creatures.&lt;br /&gt;
* Can equip chests for it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Changed===&lt;br /&gt;
{|{{Simple Guide table|Changed Mobs}}&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Naming [[Minecraft:mob]] Dinnerbone or Grumm will make them upside down.&lt;br /&gt;
* Fixed heads-up display movement when riding animals in VR devices.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Skeleton]]&lt;br /&gt;
|[[File:Skeleton JE4 BE2.png|128px]]&lt;br /&gt;
|Added animations when shooting [[Minecraft:arrow]] and reloading [[Minecraft:bow]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Rabbit]]&lt;br /&gt;
|[[File:Toast Rabbit JE1 BE1.png|128px]]&lt;br /&gt;
[[File:Baby Toast Rabbit JE1 BE1.png|64px]]&lt;br /&gt;
|Change their skin when named Toast.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Sheep]]&lt;br /&gt;
|[[File:Jeb Sheep BE1.gif|128px]]&lt;br /&gt;
|When named {{cd|jeb_}} the wool will always change color, but does not affect the color of the wool when obtained.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Enderman]]&lt;br /&gt;
|[[File:Enderman BE.png|128px]]&lt;br /&gt;
|Can very rarely spawn in [[Minecraft:the Nether]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Pig]]&lt;br /&gt;
|[[File:Saddled Pig BE1.png|128px]]&lt;br /&gt;
|&lt;br /&gt;
* Can now be ridden by using [[Minecraft:Saddle]] and the Carrot Rod on it.&lt;br /&gt;
* New acceleration sound effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blocks==&lt;br /&gt;
===New===&lt;br /&gt;
{|{{Simple Guide table|New Blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Piston]] and [[Minecraft:sticky piston]]&lt;br /&gt;
|[[File:Piston (U) JE1.png|84px]]&lt;br /&gt;
[[File:Sticky Piston (U) JE1.png|84px]]&lt;br /&gt;
|3 sticky pistons will naturally generate in [[Minecraft:jungle temple]].&lt;br /&gt;
{{Crafting&lt;br /&gt;
   |head=1&lt;br /&gt;
   |A1=Any Overworld Planks&lt;br /&gt;
   |B1=Any Overworld Planks&lt;br /&gt;
   |C1=Any Overworld Planks&lt;br /&gt;
   |A2=Cobblestone&lt;br /&gt;
   |B2=Iron Ingot&lt;br /&gt;
   |C2=Cobblestone&lt;br /&gt;
   |A3=Cobblestone&lt;br /&gt;
   |B3=Redstone Dust&lt;br /&gt;
   |C3=Cobblestone&lt;br /&gt;
   |Output=Piston&lt;br /&gt;
   |type=Redstone&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
   |shapeless=true&lt;br /&gt;
   |B2=Slimeball&lt;br /&gt;
   |B3=Piston&lt;br /&gt;
   |Output=Sticky Piston&lt;br /&gt;
   |type=Redstone&lt;br /&gt;
   |foot=1&lt;br /&gt;
}}&lt;br /&gt;
|Can be mined directly with [[Minecraft:tools]] or by hand.&lt;br /&gt;
|Used to push or pull blocks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Observer]]&lt;br /&gt;
|[[File:Observer BE1.png|84px]]&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
   |A1=Cobblestone&lt;br /&gt;
   |B1=Cobblestone&lt;br /&gt;
   |C1=Cobblestone&lt;br /&gt;
   |A2=Redstone Dust&lt;br /&gt;
   |B2=Redstone Dust&lt;br /&gt;
   |C2=Nether Quartz&lt;br /&gt;
   |A3=Cobblestone&lt;br /&gt;
   |B3=Cobblestone&lt;br /&gt;
   |C3=Cobblestone&lt;br /&gt;
   |Output=Observer&lt;br /&gt;
   |type=Redstone&lt;br /&gt;
}}&lt;br /&gt;
|The observer needs to be collected with a pickaxe, otherwise it will not drop any items.&lt;br /&gt;
|Used to detect block updates.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Changed===&lt;br /&gt;
{|{{Simple Guide table|Changed Blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Trapdoor]]&lt;br /&gt;
|[[File:Oak Trapdoor JE1 BE1.png|84px]]&lt;br /&gt;
[[File:Iron Trapdoor JE1 BE1.png|84px]]&lt;br /&gt;
|The block supporting it is no longer needed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Painting]]&lt;br /&gt;
|[[File:Painting JE1 BE1.png|84px]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{Animate|Kebab.png; Aztec.png; Alban.png; Aztec2.png; Bomb.png; Plant.png; Wasteland.png; Pool.png; Creebet.png; Courbet.png; Sunset.png; Sea.png; Match.png; Bust.png; Stage.png; Void.png;&amp;lt;!-- Skull and Roses.png--&amp;gt;; Fighters.png; Wanderer.png; Graham.png; Donkey Kong.png; Skeleton (painting).png; Pigscene.png; Pointer.png|84px}}&lt;br /&gt;
|Now has sound effects when placed and when destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Nether reactor core]]&lt;br /&gt;
|{{Animate|Nether Reactor Core BE2.png; Initialized Nether Reactor Core BE2.png; Finished Nether Reactor Core BE2.png|84px}}&lt;br /&gt;
|Textures are interchangeable with those from the plastics resource pack and are still unobtainable.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Rose bush]]&lt;br /&gt;
|[[File:Rose Bush BE2.png|84px]]&lt;br /&gt;
|New textures.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Peony]]&lt;br /&gt;
|[[File:Peony BE2.png|84px]]&lt;br /&gt;
|New textures.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Note block]]&lt;br /&gt;
|[[File:Note Block JE1 BE1.png|84px]]&lt;br /&gt;
|Now louder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===New===&lt;br /&gt;
{|{{Simple Guide table|New Items}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Raw mutton]]&lt;br /&gt;
|[[File:Raw Mutton JE2 BE1.png|84px]]&lt;br /&gt;
|Adult [[Minecraft:sheep]] will drop 1-2 raw mutton when killed.&lt;br /&gt;
|&lt;br /&gt;
* Press and hold the {{Control|Use}} key in the hotkey bar to eat raw mutton. Each raw mutton will restore {{hunger|2}} [[Minecraft:hunger value]] and 1.2 [[Minecraft:saturation]].&lt;br /&gt;
* Raw mutton can be used to [[Minecraft:breed]] or heal tamed [[Minecraft:wolves]], guide them to move around, and also speed up the remaining growth time of tamed pups by 10%.&lt;br /&gt;
* Raw mutton can be used to cook cooked mutton.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Cooked mutton]]&lt;br /&gt;
|[[File:Cooked Mutton JE2 BE1.png|84px]]&lt;br /&gt;
|Adult sheep will drop 1-2 cooked mutton when they die while on fire.&lt;br /&gt;
{{Smelting&lt;br /&gt;
|showname=1&lt;br /&gt;
|Raw Mutton&lt;br /&gt;
|Cooked Mutton&lt;br /&gt;
|0.35&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
* Press and hold the {{Control|Use}} key in the hotkey bar to eat cooked mutton. Each cooked mutton will restore {{hunger|6}} [[Minecraft:hunger value]] and 9.6 [[Minecraft:saturation]].&lt;br /&gt;
* Cooked mutton can be used to breed or heal tamed [[Minecraft:wolves]], guide them to move around, and can also speed up the remaining growth time of tamed pups by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|New mobs [[Minecraft:spawn egg]]s&lt;br /&gt;
|{{Animate|Horse Spawn Egg JE1 BE1.png; Mule Spawn Egg JE1 BE1.png; Donkey Spawn Egg JE1 BE1.png; Zombie Horse Spawn Egg BE1.png; Skeleton Horse Spawn Egg JE1 BE1.png; Stray Spawn Egg BE1.png; Husk Spawn Egg BE1.png; Wither Skeleton Spawn Egg JE1 BE1.png|84px}}&lt;br /&gt;
|Obtained from the [[Minecraft:Creative inventory]].&lt;br /&gt;
|Used to generate the corresponding [[Minecraft:mob]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Fire charge]]&lt;br /&gt;
|[[File:Fire Charge JE1 BE1.png|84px]]&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|Blaze Powder&lt;br /&gt;
|Coal; Charcoal&lt;br /&gt;
|Gunpowder&lt;br /&gt;
|Output= Fire Charge, 3&lt;br /&gt;
|type= Miscellaneous&lt;br /&gt;
}}&lt;br /&gt;
|Used to light a flame.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Name tag]]&lt;br /&gt;
|[[File:Name Tag JE1 BE1.png|84px]]&lt;br /&gt;
|&lt;br /&gt;
* The nametag can be got as [[Minecraft:fishing#Trash and Treasure|treasure]] when fishing. The probability of catching a name tag increases with the level of the [[Minecraft:Luck of the Sea]] enchantment.&lt;br /&gt;
* Name tags can be found in [[Minecraft:monster room]] and [[Minecraft:mineshaft]] [[Minecraft:chest]]s.&lt;br /&gt;
|Used to customize names for creatures.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Leash]]&lt;br /&gt;
|[[File:Lead JE1 BE1.png|84px]]&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1=String&lt;br /&gt;
|B1=String&lt;br /&gt;
|A2=String&lt;br /&gt;
|B2=Slimeball&lt;br /&gt;
|C3=String&lt;br /&gt;
|Output=Lead,2&lt;br /&gt;
|type=Tool&lt;br /&gt;
}}&lt;br /&gt;
|Used to tether mobs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Carrot on a stick]]&lt;br /&gt;
|[[File:Carrot on a Stick JE1 BE1.png|84px]]&lt;br /&gt;
|The carrot must be placed on the square in the lower right corner of the fishing rod. Players can use the 2×2 synthetic squares they carry with them to craft carrot fishing rods.&lt;br /&gt;
{{Crafting&lt;br /&gt;
|head=1&lt;br /&gt;
|showname=0&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|A2= Fishing Rod&lt;br /&gt;
|B3= Carrot&lt;br /&gt;
|Output= Carrot on a Stick&lt;br /&gt;
|type= Transportation&lt;br /&gt;
|description= The fishing rod must be undamaged.&lt;br /&gt;
}}&lt;br /&gt;
{{crafting&lt;br /&gt;
|foot=1&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
|Damaged Carrot on a Stick&lt;br /&gt;
|Damaged Carrot on a Stick&lt;br /&gt;
|Output= Carrot on a Stick&lt;br /&gt;
|description= The durability of the two carrot fishing rods is added together, plus an additional 5% durability, and all non-cursed enchantments will be lost.&lt;br /&gt;
|type= Transportation&lt;br /&gt;
}}&lt;br /&gt;
|Used to attract and control pigs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Tipped arrow]]&lt;br /&gt;
|{{Animate|Arrow of Fire Resistance JE1 BE1.png; Arrow of Harming JE1 BE1.png; Arrow of Healing JE1 BE1.png; Arrow of Invisibility JE1 BE1.png; Arrow of Leaping JE1 BE1.png; Arrow of Night Vision JE1 BE1.png; Arrow of Poison JE1 BE1.png; Arrow of Regeneration JE1 BE1.png; Arrow of Slowness JE1 BE1.png; Arrow of Strength JE1 BE1.png; Arrow of Swiftness JE1 BE1.png; Arrow of Water Breathing JE1 BE1.png; Arrow of Weakness JE1 BE1.png|84px}}&lt;br /&gt;
|Obtained from a cauldron containing a potion.&lt;br /&gt;
|Hitting a creature will grant it the corresponding [[Minecraft:status effect]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Horse armor]]&lt;br /&gt;
|{{Animate|Leather Horse Armor (item) BE1.png; Iron Horse Armor (item) JE1 BE1.png; Golden Horse Armor (item) JE1 BE1.png; Diamond Horse Armor (item) JE1 BE1.png|84px}}&lt;br /&gt;
|Horse armor can be found in [[Minecraft:monster room]], [[Minecraft:desert pyramid]], [[Minecraft:jungle temple]], and [[Minecraft:Nether fortress]] chests.&lt;br /&gt;
{{crafting&lt;br /&gt;
|showname=1&lt;br /&gt;
|name=[[Minecraft:Leather Horse Armor]]&lt;br /&gt;
|A1= Leather&lt;br /&gt;
|C1= Leather&lt;br /&gt;
|A2= Leather&lt;br /&gt;
|B2= Leather&lt;br /&gt;
|C2= Leather&lt;br /&gt;
|A3= Leather&lt;br /&gt;
|C3= Leather&lt;br /&gt;
|Output= Leather Horse Armor&lt;br /&gt;
|type=Miscellaneous&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
* Leather horse armor can be dyed with [[Minecraft:cauldron]].&lt;br /&gt;
* Used to provide armor value to [[Minecraft:horse]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Changed===&lt;br /&gt;
{|{{Simple Guide table|Changed Items}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Shears]]&lt;br /&gt;
|[[File:Shears JE1 BE1.png|84px]]&lt;br /&gt;
|Durability is lost when any block is broken.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Map]]&lt;br /&gt;
|[[File:Empty Map JE1 BE1.png|84px]]&lt;br /&gt;
[[File:Map (item) JE1 BE1.png|84px]]&lt;br /&gt;
|&lt;br /&gt;
* Maps with player markers can now be crafted with 8 pieces of paper surrounding a compass. Using the old crafting recipe will craft an unmarked map.&lt;br /&gt;
* Adjustments to map drawing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Structures==&lt;br /&gt;
===New===&lt;br /&gt;
{|{{Simple Guide table|New Structures}}&lt;br /&gt;
|-&lt;br /&gt;
|Taiga [[Minecraft:village]]&lt;br /&gt;
|[[File:SpruceHouse.png|256px]]&lt;br /&gt;
|&lt;br /&gt;
* {{BiomeLink|Taiga}}&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|Replace [[Minecraft:oak]] with [[Minecraft:spruce]].&lt;br /&gt;
|-&lt;br /&gt;
|Savanna village&lt;br /&gt;
|[[File:AcaciaHouse.png|256px]]&lt;br /&gt;
|&lt;br /&gt;
* {{BiomeLink|Savanna}}&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|Replace oak with [[Minecraft:acacia wood]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Zombie village]]&lt;br /&gt;
|[[File:ZombieVillageDaylight.png|256px]]&lt;br /&gt;
|When a village is generated, there is a 2% probability that it will become a zombie village.&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
* Zombie villagers will be naturally generated.&lt;br /&gt;
* There are no light sources or doors in the village.&lt;br /&gt;
* The building uses [[Minecraft:moss stone]] as the floor.&lt;br /&gt;
* Spider webs will be generated in the house.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Jungle temple]]&lt;br /&gt;
|[[File:Jungle pyramid.png|256px]]&lt;br /&gt;
|&lt;br /&gt;
* {{BiomeLink|Jungle}}&lt;br /&gt;
* {{BiomeLink|Jungle Hills}}&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
* Generates naturally in jungle biomes.&lt;br /&gt;
* Contains traps and treasure chests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Changed===&lt;br /&gt;
{| {{Simple Guide table|Changed Structures}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Desert pyramid]]&lt;br /&gt;
|[[File:Desert pyramid JE2 BE2.png|256px]]&lt;br /&gt;
|[[Minecraft:Enchanted book]]s can now be found in [[Minecraft:chest]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===New===&lt;br /&gt;
{| {{Simple Guide table|New Gameplay}}&lt;br /&gt;
|-&lt;br /&gt;
|Interactive button&lt;br /&gt;
|&lt;br /&gt;
* Use [[Minecraft:carrot on a stick]] to speed up while riding a pig.&lt;br /&gt;
* Use [[Minecraft:nametag]] to name [[Minecraft:mob]].&lt;br /&gt;
* When using [[Minecraft:Leash]].&lt;br /&gt;
* Use [[Minecraft:Camera]] to take photos.&lt;br /&gt;
|-&lt;br /&gt;
|Riding a pig&lt;br /&gt;
|Has new sound effects when accelerating.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Cloak]]&lt;br /&gt;
|Capes can now be equipped to players.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Load achievements|&lt;br /&gt;
When Pigs Fly;&lt;br /&gt;
Inception;&lt;br /&gt;
Saddle Up;&lt;br /&gt;
Artificial Selection;&lt;br /&gt;
The Beginning?;&lt;br /&gt;
The Beginning.;&lt;br /&gt;
The Beaconator;&lt;br /&gt;
Overpowered;&lt;br /&gt;
Free Diver;&lt;br /&gt;
Rabbit Season;&lt;br /&gt;
The Deep End;&lt;br /&gt;
Dry Spell;&lt;br /&gt;
Super Fuel}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Navbox guides|bedrock}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:pt:Guias da Edição Bedrock/Friendly Update]]&lt;br /&gt;
[[Minecraft:uk:Керівництва з Bedrock Edition/Friendly Update]]&lt;br /&gt;
[[Minecraft:zh:携带版指南/友好更新]]&lt;/div&gt;</summary>
		<author><name>imported&gt;NmF</name></author>
	</entry>
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