<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3ABedrock_Edition_guides%2FSpring_to_Life</id>
	<title>Minecraft:Bedrock Edition guides/Spring to Life - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3ABedrock_Edition_guides%2FSpring_to_Life"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Bedrock_Edition_guides/Spring_to_Life&amp;action=history"/>
	<updated>2026-04-09T03:32:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Bedrock_Edition_guides/Spring_to_Life&amp;diff=48540&amp;oldid=prev</id>
		<title>imported&gt;User-12316399: /* Changed */</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Bedrock_Edition_guides/Spring_to_Life&amp;diff=48540&amp;oldid=prev"/>
		<updated>2026-03-23T16:50:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Changed&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{for|the Java Edition version of this guide|Java Edition guides/Spring to Life}}&lt;br /&gt;
{{Infobox guide&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|name=Spring to Life&lt;br /&gt;
|vers=&lt;br /&gt;
* {{vl|be 1.21.70|}}&lt;br /&gt;
* {{vl|be 1.21.71|}}&lt;br /&gt;
* {{vl|be 1.21.72|}}&lt;br /&gt;
* {{vl|be 1.21.73|}}&lt;br /&gt;
* {{vl|be 1.21.80|}}&lt;br /&gt;
* {{vl|be 1.21.81|}}&lt;br /&gt;
* {{vl|be 1.21.82|}}&lt;br /&gt;
* {{vl|be 1.21.84|}}&lt;br /&gt;
|prev=The Garden Awakens&lt;br /&gt;
|next=Chase the Skies}}&lt;br /&gt;
This guide is a simplified overview of &amp;#039;&amp;#039;&amp;#039;all non-experimental changes&amp;#039;&amp;#039;&amp;#039; in [[Minecraft:Spring to Life]] ({{BE}} 1.21.70), which assumes at least some familiarity with [[Minecraft:The Garden Awakens]] (Bedrock Edition 1.21.50), excluding experimental features in this version.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
=== Changed ===&lt;br /&gt;
{|{{Simple Guide table|Changed Mobs}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Pig]], [[Minecraft:cow]] and [[Minecraft:chicken]]&lt;br /&gt;
| {{animate|Cold Pig.png;Warm Pig.png|128px}} &amp;lt;br&amp;gt; {{Animate|Cold Cow.png;Warm Cow.png|128px}} &amp;lt;br&amp;gt; {{Animate|Cold Chicken.png;Warm Chicken.png|128px}}&lt;br /&gt;
| &lt;br /&gt;
* New mob variants have been added, the variant is determined by the biome they spawn in.&lt;br /&gt;
* Temperate variant - The pre-existing mob variant.&lt;br /&gt;
** Spawns by default where the cold and warm variants do not spawn.&lt;br /&gt;
* Cold variant spawns only in:&lt;br /&gt;
** {{BiomeLink|Old Growth Pine Taiga}}&lt;br /&gt;
** {{BiomeLink|Old Growth Spruce Taiga}}&lt;br /&gt;
** {{BiomeLink|Taiga}}&lt;br /&gt;
** {{BiomeLink|Snowy Taiga}}&lt;br /&gt;
** {{BiomeLink|Windswept Hills}}&lt;br /&gt;
** {{BiomeLink|Windswept Gravelly Hills}}&lt;br /&gt;
** {{BiomeLink|Windswept Forest}}&lt;br /&gt;
* Warm variant spawns only in:&lt;br /&gt;
** {{BiomeLink|Savanna}}&lt;br /&gt;
** {{BiomeLink|Savanna Plateau}}&lt;br /&gt;
** {{BiomeLink|Windswept Savanna}}&lt;br /&gt;
** {{BiomeLink|Jungle}}&lt;br /&gt;
** {{BiomeLink|Sparse Jungle}}&lt;br /&gt;
** {{BiomeLink|Bamboo Jungle}}&lt;br /&gt;
** {{BiomeLink|Eroded Badlands}}&lt;br /&gt;
** {{BiomeLink|Wooded Badlands}}&lt;br /&gt;
** {{BiomeLink|Badlands}}&lt;br /&gt;
* When bred by a [[Minecraft:player]], a baby variant will not be chosen by the current biome, but instead randomly selected from one of the parents&amp;#039; variants.&lt;br /&gt;
* Can now spawn on [[Minecraft:Spawn event|Spawn events]] and they used command [[Minecraft:Commands/summon|summon]] or [[Minecraft:Commands/event|event]] to spawn this variants Cold and Warm Animals&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Sheep]]&lt;br /&gt;
| {{animate|White_Sheep_JE3_BE6.png;Black_Sheep_BE5.png;Gray_Sheep_BE5.png;Light_Gray_Sheep_BE5.png;Brown_Sheep_BE5.png;Pink Sheep BE5.png|128px}}&lt;br /&gt;
|&lt;br /&gt;
* Changed the rules for sheep coloring to be based on which biome they spawn in:&lt;br /&gt;
** Temperate biomes:&lt;br /&gt;
*** Common:&lt;br /&gt;
**** [[Minecraft:White sheep]]&lt;br /&gt;
*** Uncommon:&lt;br /&gt;
**** [[Minecraft:Black sheep]]&lt;br /&gt;
**** [[Minecraft:Brown sheep]]&lt;br /&gt;
**** [[Minecraft:Gray sheep]]&lt;br /&gt;
**** [[Minecraft:Light gray sheep]]&lt;br /&gt;
*** Rare:&lt;br /&gt;
**** [[Minecraft:Pink sheep]]&lt;br /&gt;
** Cold biomes:&lt;br /&gt;
*** Common:&lt;br /&gt;
**** [[Minecraft:Black sheep]]&lt;br /&gt;
*** Uncommon:&lt;br /&gt;
**** [[Minecraft:Brown sheep]]&lt;br /&gt;
**** [[Minecraft:Gray sheep]]&lt;br /&gt;
**** [[Minecraft:Light gray sheep]]&lt;br /&gt;
**** [[Minecraft:White sheep]]&lt;br /&gt;
*** Rare:&lt;br /&gt;
**** [[Minecraft:Pink sheep]]&lt;br /&gt;
** Warm biomes:&lt;br /&gt;
*** Common:&lt;br /&gt;
**** [[Minecraft:Brown sheep]]&lt;br /&gt;
*** Uncommon:&lt;br /&gt;
**** [[Minecraft:Black sheep]]&lt;br /&gt;
**** [[Minecraft:Gray sheep]]&lt;br /&gt;
**** [[Minecraft:Light gray sheep]]&lt;br /&gt;
**** [[Minecraft:White sheep]]&lt;br /&gt;
*** Rare:&lt;br /&gt;
**** [[Minecraft:Pink sheep]]&lt;br /&gt;
* [[Minecraft:Sheep]] colors for temperate biomes is unchanged from current behavior.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Creaking]]&lt;br /&gt;
| [[File:Creaking_JE1_BE1.png|128px]]&lt;br /&gt;
|&lt;br /&gt;
* Can now be named using [[Minecraft:name tag]]s.&lt;br /&gt;
** Named creakings will persist through the day.&lt;br /&gt;
*** However, it will still be torn down if stuck with a player or if it is too far from its heart.&lt;br /&gt;
** Named creakings are still resistant to all damage, and can communicate with their hearts via particles.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Villager]]&lt;br /&gt;
| [[File:Plains_Villager_Base_JE2.png|128px]]&lt;br /&gt;
| &lt;br /&gt;
* Cartographers now sell seven new maps which each point to a different village or other structures in a different biome. These maps can help players who want to quickly find a specific location.&lt;br /&gt;
* Cartographers from different village types will sell a different range of maps and colored banners.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Wandering trader]]&lt;br /&gt;
| [[File:Wandering_Trader.png|128px]]&lt;br /&gt;
|&lt;br /&gt;
* The changes to wandering trader trades have been moved from experimental features and are now available during normal gameplay.&lt;br /&gt;
** Wandering traders now have better prices, more trades, and sell larger amounts of many items.&lt;br /&gt;
** Wandering traders can now buy basic supplies from players.&lt;br /&gt;
** Wandering traders can offer to buy two items from this list:&lt;br /&gt;
*** [[Minecraft:Water bottle]]&lt;br /&gt;
*** [[Minecraft:Water bucket]]&lt;br /&gt;
*** [[Minecraft:Milk bucket]]&lt;br /&gt;
*** [[Minecraft:Fermented spider eye]]&lt;br /&gt;
*** [[Minecraft:Baked potato]]&lt;br /&gt;
*** [[Minecraft:Hay bale]]&lt;br /&gt;
** Wandering traders now have a chance of selling these items in addition to their previous trades:&lt;br /&gt;
*** [[Minecraft:Log]]s (acacia, birch, dark oak, jungle, oak, spruce, pale oak, or cherry)&lt;br /&gt;
*** Enchanted [[Minecraft:iron pickaxe]]&lt;br /&gt;
*** [[Minecraft:Potion of Invisibility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Camel]]&lt;br /&gt;
| [[File:Camel JE1 BE2.png|128px]]&lt;br /&gt;
| Can now rarely spawn in [[Minecraft:desert]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Donkey]]&lt;br /&gt;
| [[File:Donkey.png|128px]]&lt;br /&gt;
| Now spawn in [[Minecraft:savanna]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Wolf]]&lt;br /&gt;
| [[File:Wolf_JE2_BE2.png|128px]]&lt;br /&gt;
|&lt;br /&gt;
* Added six new sound variants.&lt;br /&gt;
** The variants are called Classic, Big, Cute, Puglin, Angry, Grumpy, and Sad. The existing wolf sounds are used for the Classic variant.&lt;br /&gt;
** Wolves receive a random sound variant when they spawn.&lt;br /&gt;
** Sound variants are not related to texture variants.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blocks ==&lt;br /&gt;
=== New ===&lt;br /&gt;
{|{{Simple Guide table|New Blocks}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Leaf litter]] &lt;br /&gt;
| {{Animate|Leaf_Litter_4_(N)_JE1.png;Leaf_Litter_3_(N)_JE1.png;Leaf_Litter_2_(N)_JE1.png;Leaf_Litter_1_(N)_JE1.png|84px}}&lt;br /&gt;
| Found on the floor of [[Minecraft:forest]]s, [[Minecraft:dark forest]]s, and [[Minecraft:wooded badlands]].&lt;br /&gt;
{{Smelting&lt;br /&gt;
  |Any leaves&lt;br /&gt;
  |Leaf Litter&lt;br /&gt;
  |ingredients=Any [[Minecraft:Leaves]] block&lt;br /&gt;
}}&lt;br /&gt;
| Any&lt;br /&gt;
|&lt;br /&gt;
* Can be used as fuel.&lt;br /&gt;
* Can be used in a [[Minecraft:composter]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Wildflowers]]&lt;br /&gt;
| {{Animate|Wildflowers 1.png;Wildflowers 2.png;Wildflowers 3.png;Wildflowers.png|84px}}&lt;br /&gt;
| Grows in [[Minecraft:birch forest]]s, [[Minecraft:old growth birch forest]]s, and [[Minecraft:meadow]]s.&lt;br /&gt;
| Any&lt;br /&gt;
| &lt;br /&gt;
* Can be placed in four orientations.&lt;br /&gt;
* Can be crafted into yellow dye.&lt;br /&gt;
{{Crafting|Wildflowers&lt;br /&gt;
|Output = Yellow Dye&lt;br /&gt;
|shapeless = 1&lt;br /&gt;
|ignoreusage = 1&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Firefly bush]]&lt;br /&gt;
| [[File:Firefly Bush JE1.png|84px]]&lt;br /&gt;
| Generates in swamps and near rivers.&lt;br /&gt;
| Any&lt;br /&gt;
|&lt;br /&gt;
* When it&amp;#039;s dark, glowing firefly particles appear around the firefly bush, up to 5 blocks away.&lt;br /&gt;
* Can be used in the [[Minecraft:composter]], with a 30% chance to add a layer.&lt;br /&gt;
* Using [[Minecraft:bone meal]] on a firefly bush will spread it to nearby blocks.&lt;br /&gt;
* Emits a light level of 2.&lt;br /&gt;
* Can be instantly broken without any particular tool.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Bush]]&lt;br /&gt;
| [[File:Bush JE1.png|84px]]&lt;br /&gt;
| &lt;br /&gt;
* Generates in the following biomes:&lt;br /&gt;
** {{BiomeLink|Plains}}&lt;br /&gt;
** {{BiomeLink|Windswept Hills}}&lt;br /&gt;
** {{BiomeLink|Windswept Gravelly Hills}}&lt;br /&gt;
** {{BiomeLink|Windswept Forest}}&lt;br /&gt;
** {{BiomeLink|River}}&lt;br /&gt;
** {{BiomeLink|Frozen River}}&lt;br /&gt;
** {{BiomeLink|Forest}}&lt;br /&gt;
** {{BiomeLink|Birch Forest}}&lt;br /&gt;
** {{BiomeLink|Old Growth Birch Forest}}&lt;br /&gt;
| Any&lt;br /&gt;
|&lt;br /&gt;
* They are tinted by the grass color of the biome they are placed in.&lt;br /&gt;
* Can be used in the [[Minecraft:composter]], with a 30% chance to add a layer.&lt;br /&gt;
* Using [[Minecraft:bone meal]] on a bush will generate a neighboring bush next to it if possible.&lt;br /&gt;
* Can be instantly broken without any particular tool.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Cactus flower]]&lt;br /&gt;
| [[File:Cactus Flower JE1.png|84px]]&lt;br /&gt;
| Has a chance of generating on cactuses in [[Minecraft:desert]]s and [[Minecraft:badland]]s.&lt;br /&gt;
| Any&lt;br /&gt;
|&lt;br /&gt;
* Can be placed on cactus blocks or any block which has center support at the top of the block.&lt;br /&gt;
* Has a chance of growing on cactus blocks.&lt;br /&gt;
** If a cactus is one or two blocks high the flower has a 10% chance to grow instead of the cactus getting higher.&lt;br /&gt;
** If a cactus is three blocks or higher the flower has a 25% chance to grow.&lt;br /&gt;
** Cactus flowers will only grow if they have space on all four sides.&lt;br /&gt;
* Can be mined without any tool.&lt;br /&gt;
* Can be used in the [[Minecraft:composter]], with a 30% chance to add a layer.&lt;br /&gt;
* Can be used to craft 1 [[Minecraft:pink dye]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Short dry grass|Short]] and [[Minecraft:Tall dry grass|tall]] dry grass&lt;br /&gt;
| {{animate|Short Dry Grass.png;Tall Dry Grass.png|84px}}&lt;br /&gt;
| Generates in the [[Minecraft:desert]] and [[Minecraft:badlands]].&lt;br /&gt;
| Any&lt;br /&gt;
|&lt;br /&gt;
* Both short and tall variants are one block high.&lt;br /&gt;
* Can be placed on types of [[Minecraft:sand]], [[Minecraft:terracotta]] and [[Minecraft:dirt block]]s like the [[Minecraft:dead bush]].&lt;br /&gt;
* Can be obtained using [[Minecraft:shears]] or a [[Minecraft:Silk Touch]] tool.&lt;br /&gt;
* Can be bone mealed.&lt;br /&gt;
** Using [[Minecraft:bone meal]] on short dry grass grows it into a tall dry grass.&lt;br /&gt;
* Can be used in the [[Minecraft:composter]], with a 30% chance to add a layer.&lt;br /&gt;
* [[Minecraft:Sheep]] can eat short dry grass to regrow its wool.&lt;br /&gt;
* Can be used as fuel for smelting, where they smelt half an item.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
{|{{Simple Guide table|Changed Blocks}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Lodestone]]&lt;br /&gt;
| [[File:Lodestone.png|84px]]&lt;br /&gt;
| Crafted with iron instead of netherite.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Leaves]]&lt;br /&gt;
| [[File:Sprite AllLeaves.png|84px]]&lt;br /&gt;
| Generate falling leaf particles.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Creaking heart]]&lt;br /&gt;
| {{animate|Creaking Heart JE2 BE2.png;Active Creaking Heart JE1 BE1.png|84px}}&lt;br /&gt;
| &lt;br /&gt;
* Correctly placed between Logs have a new dormant texture during the day.&lt;br /&gt;
** Dormant creaking hearts cannot spawn new creakings and resin.&lt;br /&gt;
* The transition between the awake and dormant states of creaking hearts is now based on the fixed day time.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Eyeblossom]]&lt;br /&gt;
| {{animate|Closed Eyeblossom JE1.png;Open Eyeblossom JE1 BE1.png|84px}}&lt;br /&gt;
| The transition between the states of eyeblossoms is now based on the fixed day time.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Iron bars]], [[Minecraft:iron block]], [[Minecraft:iron trapdoor]],&amp;lt;br&amp;gt;[[Minecraft:iron door]] and [[Minecraft:heavy weighted pressure plate]]&lt;br /&gt;
| {{animate|Iron Bars (EW) BE.png;Block of Iron JE4 BE3.png;Iron Trapdoor JE3 BE2.png;Heavy Weighted Pressure Plate JE2 BE2.png|84px}}&lt;br /&gt;
| Added new break, place, step, fall and hit sounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
=== Changed ===&lt;br /&gt;
{|{{Simple Guide table|Changed Items}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Bundle]]&lt;br /&gt;
| {{Animate|Bundle Filled BE1.png; White Bundle.png;Light Gray Bundle.png; Gray Bundle.png;Black Bundle.png; Brown Bundle.png;Red Bundle.png;Orange Bundle.png;Yellow Bundle.png;Lime Bundle.png;Green Bundle.png;Cyan Bundle.png;Light Blue Bundle.png;Blue Bundle.png;Purple Bundle.png;Magenta Bundle.png;Pink Bundle.png|84px}} &amp;lt;br&amp;gt; {{animate|Bundle Open JE1 BE1.png;White Bundle Open JE1 BE1.png;Light Gray Bundle Open JE1 BE1.png;Gray Bundle Open JE1 BE1.png;Black Bundle Open JE1 BE1.png;Brown Bundle Open JE1 BE1.png;Red Bundle Open JE1 BE1.png;Orange Bundle Open JE1 BE1.png;Yellow Bundle Open JE1 BE1.png;Lime Bundle Open JE1 BE1.png;Green Bundle Open JE1 BE1.png;Cyan Bundle Open JE1 BE1.png;Light Blue Bundle Open JE1 BE1.png;Blue Bundle Open JE1 BE1.png;Purple Bundle Open JE1 BE1.png;Magenta Bundle Open JE1 BE1.png;Pink Bundle Open JE1 BE1.png|84px}}&lt;br /&gt;
| Can now be found in some [[Minecraft:village]] chests.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Egg]]&lt;br /&gt;
| {{animate|Blue Egg.png;Brown Egg.png|84px}}&lt;br /&gt;
| &lt;br /&gt;
* New variants of the [[Minecraft:egg]] has been added.&lt;br /&gt;
** Blue egg: A variant of the [[Minecraft:egg]] laid by the cold chicken variant.&lt;br /&gt;
** Brown egg: A variant of the [[Minecraft:egg]] laid by the warm chicken variant.&lt;br /&gt;
* Spawns the corresponding chicken variant when hatched.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Resin clump]]&lt;br /&gt;
| [[File:Resin Clump JE1 BE1.png|84px]]&lt;br /&gt;
| The [[Minecraft:XP]] rewarded for [[Minecraft:smelting]] resin clumps into [[Minecraft:resin bricks]] has been reduced from 0.3 to 0.1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Spawn egg]]&lt;br /&gt;
| [[File:Creeper_Spawn_Egg_JE3_BE2.png|84px]]&lt;br /&gt;
| Changed the visuals of all spawn eggs to make them easier to distinguish: each type of spawn egg now has its own unique icon instead of all just being colored variants of the same spotted egg.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Biomes ==&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
{|{{Simple Guide table|Changed Biomes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Pale garden]]&lt;br /&gt;
| [[File:Pale_Garden.png|256px]]&lt;br /&gt;
| &lt;br /&gt;
* Pale garden biome now occupies more space that was previously taken by [[Minecraft:dark forest]]s.&lt;br /&gt;
* [[Minecraft:Woodland mansion]]s can now generate in pale garden biome.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Dark forest]]&lt;br /&gt;
| [[File:Dark_Forest.png|256px]]&lt;br /&gt;
| Updated the tree composition in dark forests to match {{JE}}, increasing the number of dark oak trees and reducing the prevalence of other tree types.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
=== New ===&lt;br /&gt;
{|{{Simple Guide table|New Gameplay}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Pause menu]]&lt;br /&gt;
| Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the [[Minecraft:settings]] in the general section.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox guides|bedrock}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:ja:ガイド/Bedrock Edition/スプリング・トゥ・ライフ]]&lt;br /&gt;
[[Minecraft:pt:Guias da Edição Bedrock/Spring to Life]]&lt;br /&gt;
[[Minecraft:uk:Керівництва з Bedrock Edition/Spring to Life]]&lt;br /&gt;
[[Minecraft:zh:基岩版指南/春意盎然]]&lt;/div&gt;</summary>
		<author><name>imported&gt;User-12316399</name></author>
	</entry>
</feed>