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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3ABedrock_Edition_level_format%2FBlock_entity_format</id>
	<title>Minecraft:Bedrock Edition level format/Block entity format - Revision history</title>
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	<updated>2026-04-09T09:58:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>imported&gt;Joaololpvp: /* Decorated Pot */</title>
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		<updated>2026-01-28T23:00:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Decorated Pot&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Missing information|Missing entity data from new [[Minecraft:Creaking Heart]]}}&lt;br /&gt;
{{exclusive|bedrock}}&lt;br /&gt;
This page lists NBT structures of block entities {{in|bedrock}}.&lt;br /&gt;
&lt;br /&gt;
A [[Minecraft:block entity]] is used by &amp;#039;&amp;#039;Minecraft&amp;#039;&amp;#039; to store information about a block that can&amp;#039;t be stored in the block&amp;#039;s block states.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Block Entity ==&lt;br /&gt;
All block entities share this base:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|string|CustomName}}: (May not exist) The custom name of the block entity.&lt;br /&gt;
** {{nbt|string|id}}: The savegame ID of the block entity.&lt;br /&gt;
** {{nbt|byte|isMovable}}: 1 or 0 (true/false) - true if the block entity is movable with a piston.&lt;br /&gt;
** {{nbt|int|x}}: X coordinate of the block entity.&lt;br /&gt;
** {{nbt|int|y}}: Y coordinate of the block entity.&lt;br /&gt;
** {{nbt|int|z}}: Z coordinate of the block entity.&lt;br /&gt;
&lt;br /&gt;
== Additional fields for block entity types ==&lt;br /&gt;
=== Banner ===&lt;br /&gt;
Additional fields for [[Minecraft:banner]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|int|Base}}: The base color of the banner. See [[Minecraft:Banner#Block_data]].&lt;br /&gt;
** {{nbt|list|Patterns}}: (May not exist) List of all patterns applied to the banner.&lt;br /&gt;
*** {{nbt|compound}}: An individual pattern.&lt;br /&gt;
**** {{nbt|int|Color}}: The base color of the pattern. See [[Minecraft:Banner#Block_data]].&lt;br /&gt;
**** {{nbt|string|Pattern}}: The pattern ID code. See [[Minecraft:Banner#Block_data]].&lt;br /&gt;
** {{nbt|int|Type}}: The type of the block entity. 0 is normal banner. 1 is ominous banner.&lt;br /&gt;
&lt;br /&gt;
=== Beacon ===&lt;br /&gt;
Additional fields for [[Minecraft:beacon]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|int|primary}}: The primary effect selected, see [[Minecraft:Status_effect|Potion effects]] for IDs. Set to 0 when no effect is selected.&lt;br /&gt;
** {{nbt|int|secondary}}: The secondary effect selected, see [[Minecraft:Status_effect|Potion effects]] for IDs. Set to 0 when no effect is selected. When set without a primary effect, does nothing. When set to the same as the primary, the effect is given at level 2 (the normally available behavior for 5 effects). When set to a different value than the primary (normally only Regeneration), gives the effect at level 1.{{needs testing}}&lt;br /&gt;
&lt;br /&gt;
=== Bed ===&lt;br /&gt;
Additional fields for [[Minecraft:bed]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|byte|color}}: The data value that determines the color of the half-bed block. When a bed is broken, the color of the block entity at the bed&amp;#039;s head becomes the color of the bed item when it drops. See [[Minecraft:Bed#Metadata]].&lt;br /&gt;
&lt;br /&gt;
=== Beehive and Bee Nest ===&lt;br /&gt;
Additional fields for [[Minecraft:beehive]] and bee nest:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|list|Occupants}}: (May not exist) Entities currently in the hive.&lt;br /&gt;
*** {{nbt|compound}}: An entity in the hive.&lt;br /&gt;
**** {{nbt|string|ActorIdentifier}}: The entity in the hive. Always &amp;lt;code&amp;gt;minecraft:bee&amp;lt;&amp;gt;&amp;lt;/code&amp;gt; in vanilla game. {{more info}}&lt;br /&gt;
**** {{nbt|compound|SaveData}}: The NBT data of the entity in the hive.&lt;br /&gt;
***** {{bedrock nbt|Entity|entity}}&lt;br /&gt;
***** Tags unique to this entity type.&lt;br /&gt;
**** {{nbt|int|TicksLeftToStay}}: The time in ticks until the entity leave the beehive.&lt;br /&gt;
** {{nbt|byte|ShouldSpawnBees}}: 1 or 0 (true/false) - true if new bees will be spawned.&lt;br /&gt;
&lt;br /&gt;
=== Bell ===&lt;br /&gt;
Additional fields for [[Minecraft:bell]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|int|Direction}}: The direction data of this bell.{{more info}}&lt;br /&gt;
** {{nbt|byte|Ringing}}: 1 or 0 (true/false) - true if it is ringing.&lt;br /&gt;
** {{nbt|int|Ticks}}: Unknown.{{more info}}&lt;br /&gt;
&lt;br /&gt;
=== Brewing Stand ===&lt;br /&gt;
Additional fields for [[Minecraft:brewing stand]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|short|CookTime}}: The number of ticks until the potions are finished.&lt;br /&gt;
** {{nbt|short|FuelAmount}}: Remaining fuel for the brewing stand.&lt;br /&gt;
** {{nbt|short|FuelTotal}}: The max fuel numder for the fuel bar.&lt;br /&gt;
** {{nbt|list|Items}}: List of items in brewing stand.&lt;br /&gt;
*** {{nbt|compound}}: An item in the brewing stand, including the slot tag.&lt;br /&gt;
**** {{nbt|byte|Slot}}: The slot the item is in.&lt;br /&gt;
**** {{bedrock nbt|Item Stack|item}}&lt;br /&gt;
&lt;br /&gt;
=== Campfire and Soul Campfire ===&lt;br /&gt;
Additional fields for [[Minecraft:campfire]] and [[Minecraft:soul campfire]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|compound|Item&amp;lt;&amp;#039;&amp;#039;num&amp;#039;&amp;#039;&amp;gt;}}: (May not exist) An items currently cooking. &amp;lt;code&amp;gt;&amp;lt;&amp;#039;&amp;#039;num&amp;#039;&amp;#039;&amp;gt;&amp;lt;/code&amp;gt; is 1, 2, 3, and 4.&lt;br /&gt;
*** {{bedrock nbt|Item Stack|item}}&lt;br /&gt;
** {{nbt|int|ItemTime&amp;lt;&amp;#039;&amp;#039;num&amp;#039;&amp;#039;&amp;gt;}}: How long each item has been cooking. &amp;lt;code&amp;gt;&amp;lt;&amp;#039;&amp;#039;num&amp;#039;&amp;#039;&amp;gt;&amp;lt;/code&amp;gt; is 1, 2, 3, and 4.&lt;br /&gt;
&lt;br /&gt;
=== Cauldron ===&lt;br /&gt;
Additional fields for [[Minecraft:cauldron]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|int|CustomColor}}: (May not exist) This tag exists only if the cauldron stores dyed water; stores a 32-bit ARGB encoded color.&lt;br /&gt;
** {{nbt|list|Items}}: List of items in this container.&lt;br /&gt;
*** {{nbt|compound}}: An item, including the slot tag.&lt;br /&gt;
**** {{nbt|byte|Slot}}: The inventory slot the item is in.&lt;br /&gt;
**** {{bedrock nbt|Item Stack|item}}&lt;br /&gt;
** {{nbt|short|PotionId}}: If the cauldron contains a potion, this tag stores the ID of that potion. If there is no potion stored, then this tag is set to -1.&lt;br /&gt;
** {{nbt|short|PotionType}}: If the cauldron contains a potion, this tag stores the type of that potion. 0 is normal, 1 is splash, 2 is lingering. If there is no potion stored, then this tag is set to -1.&lt;br /&gt;
&lt;br /&gt;
=== Chalkboard ===&lt;br /&gt;
Additional fields for [[Minecraft:chalkboard]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|int|BaseX}}: The X position of its base.&lt;br /&gt;
** {{nbt|int|BaseY}}: The Y position of its base.&lt;br /&gt;
** {{nbt|int|BaseZ}}: The Z position of its base.&lt;br /&gt;
** {{nbt|byte|Locked}}: 1 or 0 (true/false) - true if it is on locked.&lt;br /&gt;
** {{nbt|byte|OnGround}}: 1 or 0 (true/false) - true if it is on ground.&lt;br /&gt;
** {{nbt|long|Owner}}: The Unique ID of its owner.&lt;br /&gt;
** {{nbt|int|Size}}: The size of this chalkboard.&lt;br /&gt;
** {{nbt|string|Text}}: The text on the chalkboard.&lt;br /&gt;
&lt;br /&gt;
=== Chemistry Tables ===&lt;br /&gt;
Additional fields for chemistry tables ([[Minecraft:compound creator]], [[Minecraft:element constructor]], [[Minecraft:lab table]], [[Minecraft:material reducer]]):&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|short|itemAux}}: (Only for Lab Table) The Aux value of the item to be spawned.&lt;br /&gt;
** {{nbt|int|itemId}}: (Only for Lab Table) The numeral ID value of the item to be spawned.&lt;br /&gt;
** {{nbt|byte|itemStack}}: (Only for Lab Table) The item stack amount of the item to be spawned.&lt;br /&gt;
&lt;br /&gt;
=== Chests ===&lt;br /&gt;
Additional fields for [[Minecraft:chest]], [[Minecraft:trapped chest]], [[Minecraft:barrel]], and [[Minecraft:ender chest]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|byte|Findable}}: Unknown.&lt;br /&gt;
** {{nbt|byte|forceunpair}}: 1 or 0 (true/false) - (may not exist) true if this chest is unpair with chest next to it.&lt;br /&gt;
** {{nbt|list|Items}}: List of items in this container.&lt;br /&gt;
*** {{nbt|compound}}: An item, including the slot tag.&lt;br /&gt;
**** {{nbt|byte|Slot}}: The inventory slot the item is in.&lt;br /&gt;
**** {{bedrock nbt|Item Stack|item}}&lt;br /&gt;
** {{nbt|string|LootTable}}: (May not exist) Loot table to be used to fill the chest when it is next opened, or the items are otherwise interacted with.&lt;br /&gt;
** {{nbt|int|LootTableSeed}}: (May not exist) Seed for generating the loot table. 0 or omitted use a random seed.&lt;br /&gt;
** {{nbt|byte|pairlead}}: (May not exist) Unknown.&lt;br /&gt;
** {{nbt|int|pairx}}: (May not exist) The X position of the chest paired with.&lt;br /&gt;
** {{nbt|int|pairz}}: (May not exist) The Z position of the chest paired with.&lt;br /&gt;
&lt;br /&gt;
=== Chiseled Bookshelf ===&lt;br /&gt;
Additional fields for [[Minecraft:chiseled bookshelf]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|list|Items}}: List of books in the bookshelf.&lt;br /&gt;
*** {{nbt|compound}}: An item in the chiseled bookshelf.&lt;br /&gt;
**** {{bedrock nbt|Item Stack|item}}&lt;br /&gt;
** {{nbt|int|LastInteractedSlot}}: Last interacted slot (1-6), or 0 if no slot has been interacted with yet.&lt;br /&gt;
&lt;br /&gt;
=== Command Block ===&lt;br /&gt;
Additional fields for [[Minecraft:command block]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{bedrock nbt|Command Block}}&lt;br /&gt;
** {{nbt|byte|auto}}: 1 or 0 (true/false) - Allows to activate the command without the requirement of a redstone signal.&lt;br /&gt;
** {{nbt|byte|conditionalMode}}: (May not exist) Unknown.&lt;br /&gt;
** {{nbt|byte|conditionMet}}: 1 or 0 (true/false) - if a conditional command block had its condition met when last activated. True if not a conditional command block.&lt;br /&gt;
** {{nbt|byte|LPCondionalMode}}: Unknown.&lt;br /&gt;
** {{nbt|byte|LPRedstoneMode}}: Unknown.&lt;br /&gt;
** {{nbt|byte|LPCommandMode}}: Unknown.&lt;br /&gt;
** {{nbt|byte|powered}}: 1 or 0 (true/false) - true if the command block is powered by redstone.&lt;br /&gt;
&lt;br /&gt;
=== Comparator ===&lt;br /&gt;
Additional fields for [[Minecraft:comparator]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|int|OutputSignal}}: Represents the strength of the analog signal output of this redstone comparator.&lt;br /&gt;
&lt;br /&gt;
=== Conduit ===&lt;br /&gt;
Additional fields for [[Minecraft:conduit]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|byte|Active}}: 1 or 0 (true/false) - true if it is active.&lt;br /&gt;
** {{nbt|long|Target}}: The Unique ID of the hostile mob the conduit is currently attacking. If there&amp;#039;s no target, defaults to -1.&lt;br /&gt;
&lt;br /&gt;
=== Copper Golem Statue ===&lt;br /&gt;
Additional fields for [[Minecraft:copper golem statue]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|compound|Actor}}: Data for the entity associated with the statue.&lt;br /&gt;
*** {{nbt|string|ActorIdentifier}}: The entity&amp;#039;s identifier. Always &amp;lt;code&amp;gt;minecraft:copper_golem&amp;lt;&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** {{nbt|compound|SaveData}}: The NBT data of the entity (the copper golem) while it is in the statue state.&lt;br /&gt;
**** {{bedrock nbt|Entity|entity}}&lt;br /&gt;
** {{nbt|int|Pose}}: The current visual pose of the statue from 0 to 3, 0 for standing pose, 1 for sitting pose, 2 for running pose and 3 for star pose.&lt;br /&gt;
&lt;br /&gt;
=== Crafter ===&lt;br /&gt;
Additional fields for [[Minecraft:crafter]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|short|disabled_slots}}: Indexes of slots that are disabled.&lt;br /&gt;
** {{nbt|list|Items}}: List of items in the crafter.&lt;br /&gt;
*** {{nbt|compound}}: An item in the crafter, including the slot tag. Crafter slots are numbered 0-8. 0 starts in the top left corner.&lt;br /&gt;
**** {{nbt|byte|Slot}}: The inventory slot the item is in.&lt;br /&gt;
**** {{bedrock nbt|Item Stack|item}}&lt;br /&gt;
&lt;br /&gt;
=== Decorated Pot ===&lt;br /&gt;
Additional fields for [[Minecraft:decorated pot]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|string|LootTable}}: (May not exist) Loot table to be used to fill the decorated pot when it is next opened, or the items are otherwise interacted with.&lt;br /&gt;
** {{nbt|int|LootTableSeed}}: (May not exist) Seed for generating the loot table. 0 or omitted use a random seed.&lt;br /&gt;
** {{nbt|byte|animation}}: (May not exist) Unknown.&lt;br /&gt;
** {{nbt|compound|item}}: The item in the decorated pot.&lt;br /&gt;
*** {{bedrock nbt|Item Stack|item}}&lt;br /&gt;
** {{nbt|list|sherds}}: List of sherds on this decorated pot.&lt;br /&gt;
*** {{nbt|string}}: [[Minecraft:Bedrock Edition data values|Item ID]] of this face. Defaults to &amp;lt;code&amp;gt;minecraft:brick&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Dispenser and Dropper ===&lt;br /&gt;
Additional fields for [[Minecraft:dispenser]] and [[Minecraft:dropper]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|list|Items}}: List of items in this container.&lt;br /&gt;
*** {{nbt|compound}}: An item, including the slot tag.&lt;br /&gt;
**** {{nbt|byte|Slot}}: The inventory slot the item is in.&lt;br /&gt;
**** {{bedrock nbt|Item Stack|item}}&lt;br /&gt;
** {{nbt|string|LootTable}}: (May not exist) Loot table to be used to fill the chest when it is next opened, or the items are otherwise interacted with.&lt;br /&gt;
** {{nbt|int|LootTableSeed}}: (May not exist) Seed for generating the loot table. 0 or omitted use a random seed.&lt;br /&gt;
&lt;br /&gt;
=== Enchantment Table ===&lt;br /&gt;
Additional fields for [[Minecraft:Enchantment table]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|string|CustomName}}: (May not exist) The name of this enchantment table.&lt;br /&gt;
** {{nbt|float|rott}}: The clockwise rotation of the book in radians. Top of the book points West when 0.&lt;br /&gt;
&lt;br /&gt;
=== End Gateway ===&lt;br /&gt;
Additional fields for [[Minecraft:end gateway]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|int|Age}}: Age of the portal, in ticks. This is used to determine when the beam is rendered.&lt;br /&gt;
** {{nbt|list|ExitPortal}}: Location entities are teleported to when entering the portal.&lt;br /&gt;
*** {{nbt|int}}: X coordinate of target location.&lt;br /&gt;
*** {{nbt|int}}: Y coordinate of target location.&lt;br /&gt;
*** {{nbt|int}}: Z coordinate of target location.&lt;br /&gt;
&lt;br /&gt;
=== Flower Pot ===&lt;br /&gt;
Additional fields for [[Minecraft:flower pot]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|compound|PlantBlock}}: (May not exist) The block in the pot.&lt;br /&gt;
*** {{bedrock nbt|Block}}&lt;br /&gt;
&lt;br /&gt;
=== Furnace ===&lt;br /&gt;
Additional fields for [[Minecraft:furnace]], [[Minecraft:smoker]], and [[Minecraft:blast furnace]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|short|BurnDuration}}: The total time that in ticks that the currently used fuel can burn.&lt;br /&gt;
** {{nbt|short|BurnTime}}: Number of ticks left before the current fuel runs out.&lt;br /&gt;
** {{nbt|short|CookTime}}: Number of ticks the item has been smelting for. The item finishes smelting when this value reaches 200 (10 seconds). Is reset to 0 if BurnTime reaches 0.{{needs testing}}&lt;br /&gt;
** {{nbt|list|Items}}: List of items in this container.&lt;br /&gt;
*** {{nbt|compound}}: An item in the furnace, including the slot tag.&lt;br /&gt;
**** {{nbt|byte|Slot}}: The inventory slot the item is in.&lt;br /&gt;
**** {{bedrock nbt|Item Stack|item}}&lt;br /&gt;
** {{nbt|int|StoredXPInt}}: The number of experiences it stores.&lt;br /&gt;
&lt;br /&gt;
=== Hopper ===&lt;br /&gt;
Additional fields for [[Minecraft:hopper]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|list|Items}}: List of items in this container.&lt;br /&gt;
*** {{nbt|compound}}: An item, including the slot tag.&lt;br /&gt;
**** {{nbt|byte|Slot}}: The inventory slot the item is in.&lt;br /&gt;
**** {{bedrock nbt|Item Stack|item}}&lt;br /&gt;
** {{nbt|int|TransferCooldown}}: Time until the next transfer in game ticks, naturally between 1 and 8 or 0 if there is no transfer.&lt;br /&gt;
&lt;br /&gt;
=== Item Frame ===&lt;br /&gt;
Additional fields for [[Minecraft:item frame]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|compound|Item}}: The items in this item frame.&lt;br /&gt;
*** {{bedrock nbt|Item Stack|item}}&lt;br /&gt;
** {{nbt|float|ItemDropChance}}: (May not exist) The chance of item dropping when the item frame is broken.&lt;br /&gt;
** {{nbt|float|ItemRotation}}: (May not exist) The rotation of the item in the item frame.&lt;br /&gt;
&lt;br /&gt;
=== Jigsaw ===&lt;br /&gt;
Additional fields for [[Minecraft:jigsaw]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|string|final_state}}: The block that this jigsaw block becomes.&lt;br /&gt;
** {{nbt|string|joint}}: The joint option value, either &amp;quot;rollable&amp;quot; or &amp;quot;aligned&amp;quot;.&lt;br /&gt;
** {{nbt|string|name}}: The jigsaw block&amp;#039;s name. This jigsaw block will be aligned with another structure&amp;#039;s jigsaw block which has this value in the target tag.&lt;br /&gt;
** {{nbt|string|target}}: The jigsaw block&amp;#039;s target name. This jigsaw block will be aligned with another structure&amp;#039;s jigsaw block which has this value in the name tag.&lt;br /&gt;
** {{nbt|string|target_pool}}: The jigsaw block&amp;#039;s target pool to select a structure from.&lt;br /&gt;
&lt;br /&gt;
=== Jukebox ===&lt;br /&gt;
Additional fields for [[Minecraft:jukebox]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|compound|RecordItem}}: (May not exist) The record item in it.&lt;br /&gt;
*** {{bedrock nbt|Item Stack|item}}&lt;br /&gt;
&lt;br /&gt;
=== Lectern ===&lt;br /&gt;
Additional fields for [[Minecraft:lectern]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|compound|book}}: (May not exist) The book item currently on the lectern.&lt;br /&gt;
*** {{bedrock nbt|Item Stack|item}}&lt;br /&gt;
** {{nbt|byte|hasBook}}: 1 or 0 (true/false) - (may not exist) true if it has a book.&lt;br /&gt;
** {{nbt|int|page}}: (May not exist) The page the book is currently on, starting from 0.&lt;br /&gt;
** {{nbt|int|totalPages}}: (May not exist) The total pages the book has.&lt;br /&gt;
&lt;br /&gt;
=== Lodestone ===&lt;br /&gt;
Additional fields for [[Minecraft:lodestone]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|int|trackingHandle}}: (May not exist) The id of lodestone.&lt;br /&gt;
&lt;br /&gt;
=== Monster Spawner ===&lt;br /&gt;
Additional fields for [[Minecraft:monster spawner]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{bedrock nbt|Monster Spawner}}&lt;br /&gt;
&lt;br /&gt;
=== Moving Block ===&lt;br /&gt;
Additional fields for [[Minecraft:moving block]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|compound|movingBlock}}: The main layer of moving block represented by this block entity.&lt;br /&gt;
*** {{bedrock nbt|Block}}&lt;br /&gt;
** {{nbt|compound|movingBlockExtra}}: The [[Minecraft:Waterlogging|extra moving block layer]] represented by this block entity.&lt;br /&gt;
*** {{bedrock nbt|Block}}&lt;br /&gt;
** {{nbt|compound|movingEntity}}: (May not exist) The block entity stored in this moving block.&lt;br /&gt;
*** {{bedrock nbt|Block Entity|block}}&lt;br /&gt;
** {{nbt|int|pistonPosX}}: X coordinate of the piston base.&lt;br /&gt;
** {{nbt|int|pistonPosY}}: Y coordinate of the piston base.&lt;br /&gt;
** {{nbt|int|pistonPosZ}}: Z coordinate of the piston base.&lt;br /&gt;
&lt;br /&gt;
=== Note Block ===&lt;br /&gt;
Additional fields for [[Minecraft:note block]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|byte|note}}: The pitch of the note block.&lt;br /&gt;
&lt;br /&gt;
=== Nether Reactor ===&lt;br /&gt;
Additional fields for [[Minecraft:nether reactor]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|byte|HasFinished}}: 1 or 0 (true/false) - true if the reactor has completed its activation phase, and has gone dark.&lt;br /&gt;
** {{nbt|byte|IsInitialized}}: 1 or 0 (true/false) - true if the reactor has been activated, and has turned red.&lt;br /&gt;
** {{nbt|short|Progress}}: Number of ticks the reactor has been active for. It finishes after 900 game ticks (45 seconds).&lt;br /&gt;
&lt;br /&gt;
=== Piston ===&lt;br /&gt;
Additional fields for [[Minecraft:piston]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|list|AttachedBlocks}}: The list of positions of blocks it should move.&lt;br /&gt;
*** {{nbt|int}}: A block&amp;#039;s X coordinate.&lt;br /&gt;
*** {{nbt|int}}: A block&amp;#039;s Y coordinate.&lt;br /&gt;
*** {{nbt|int}}: A block&amp;#039;s Z coordinate.&lt;br /&gt;
*** {{nbt|int}}: Another block&amp;#039;s X coordinate.&lt;br /&gt;
*** {{nbt|int}}: Another block&amp;#039;s Y coordinate.&lt;br /&gt;
*** {{nbt|int}}: Another block&amp;#039;s Z coordinate.&lt;br /&gt;
*** {{nbt|int}}: etc.&lt;br /&gt;
** {{nbt|list|BreakBlocks}}: The list of positions of blocks it should break.&lt;br /&gt;
*** {{nbt|int}}: A block&amp;#039;s X coordinate.&lt;br /&gt;
*** {{nbt|int}}: A block&amp;#039;s Y coordinate.&lt;br /&gt;
*** {{nbt|int}}: A block&amp;#039;s Z coordinate.&lt;br /&gt;
*** {{nbt|int}}: Another block&amp;#039;s X coordinate.&lt;br /&gt;
*** {{nbt|int}}: Another block&amp;#039;s Y coordinate.&lt;br /&gt;
*** {{nbt|int}}: Another block&amp;#039;s Z coordinate.&lt;br /&gt;
*** {{nbt|int}}: etc.&lt;br /&gt;
** {{nbt|float|LastProgress}}: Progress in last tick.&lt;br /&gt;
** {{nbt|byte|NewState}}: Next state. Can be 0 (unextended), 1 (pushing), 2 (extended), or 3 (pulling).&lt;br /&gt;
** {{nbt|float|Progress}}: How far the block has been moved. Can be 0.0, 0.5, and 1.0.&lt;br /&gt;
** {{nbt|byte|State}}: Current state.&lt;br /&gt;
** {{nbt|byte|Sticky}}: 1 or 0 (true/false) - true if this piston is sticky.&lt;br /&gt;
&lt;br /&gt;
=== Sculk Catalyst ===&lt;br /&gt;
Additional fields for [[Minecraft:sculk catalyst]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|list|cursors}}: List of charges associated with the sculk catalyst.&lt;br /&gt;
*** {{nbt|compound}}: A charge.&lt;br /&gt;
**** {{nbt|short|charge}}: How much power is in the charge.&lt;br /&gt;
**** {{nbt|short|decay}}: Be 1 if the charge was spread from a sculk or sculk vein, 0 otherwise. The charge can spread to any block if this tag is 1. If it is 0, all the powers in the charge disappear when it spreads to a block not in sculk family.{{needs testing}}&lt;br /&gt;
**** {{nbt|short|facing}}: {{info needed}}&lt;br /&gt;
**** {{nbt|short|update}}: Delay in ticks until the charge begins to travel after being created.{{needs testing}}&lt;br /&gt;
**** {{nbt|int|x}}: X coordinate of the charge.&lt;br /&gt;
**** {{nbt|int|y}}: Y coordinate of the charge.&lt;br /&gt;
**** {{nbt|int|z}}: Z coordinate of the charge.&lt;br /&gt;
&lt;br /&gt;
=== Sculk Shrieker, Sculk Sensor, and Calibrated Sculk Sensor ===&lt;br /&gt;
Additional fields for [[Minecraft:sculk shrieker]], [[Minecraft:sculk sensor]], and [[Minecraft:calibrated sculk sensor]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|compound|VibrationListener}}: The vibration event listener of the sculk shrieker, sculk sensor, and calibrated sculk sensor.&lt;br /&gt;
*** {{nbt|int|event}}: Unknown.&lt;br /&gt;
*** {{nbt|compound|pending}}: Unknown.&lt;br /&gt;
**** {{nbt|float|distance}}: Unknown.&lt;br /&gt;
**** {{nbt|long|source}}: Unknown.&lt;br /&gt;
**** {{nbt|int|vibration}}: Unknown.&lt;br /&gt;
**** {{nbt|int|x}}: Unknown.&lt;br /&gt;
**** {{nbt|int|y}}: Unknown.&lt;br /&gt;
**** {{nbt|int|z}}: Unknown.&lt;br /&gt;
*** {{nbt|compound|selector}}: Unknown.&lt;br /&gt;
*** {{nbt|int|ticks}}: Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Shelf ===&lt;br /&gt;
Additional fields for [[Minecraft:shelf]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|list|Items}}: List of items in the shelf. Unlike other containers, the order in the list determines the visual position.&lt;br /&gt;
*** {{nbt|compound}}: An item in the shelf.&lt;br /&gt;
**** {{bedrock nbt|Item Stack|item}}&lt;br /&gt;
&lt;br /&gt;
=== Shulker Box ===&lt;br /&gt;
Additional fields for [[Minecraft:shulker box]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{bedrock nbt|Chests|block}}&lt;br /&gt;
** {{nbt|float|facing}}: The facing of this shulker box.{{more info}}&lt;br /&gt;
&lt;br /&gt;
=== Sign and Hanging Sign ===&lt;br /&gt;
Additional fields for [[Minecraft:sign]] and hanging sign:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|compound|BackText}}: A compound which discribes back text. The same structure as {{nbt|compound|FrontText}}.&lt;br /&gt;
** {{nbt|compound|FrontText}}: A compound which discribes front text.&lt;br /&gt;
*** {{nbt|byte|HideGlowOutline}}: 1 or 0 (true/false) - true if the outer glow of a sign with glowing text does not show.&lt;br /&gt;
*** {{nbt|byte|IgnoreLighting}}: 1 or 0 (true/false) - true if the sign has been dyed with a [[Minecraft:glow ink sac]].&lt;br /&gt;
*** {{nbt|byte|PersistFormatting}}: Unknown. Defaults to 1.&lt;br /&gt;
*** {{nbt|int|SignTextColor}}: The color that has been used to dye the sign. Is a 32-bit encoded color, defaults to &amp;lt;code&amp;gt;-16777216&amp;lt;/code&amp;gt; (black). One of &amp;lt;code&amp;gt;-986896&amp;lt;/code&amp;gt; for &amp;quot;White&amp;quot;, &amp;lt;code&amp;gt;-425955&amp;lt;/code&amp;gt; for &amp;quot;Orange&amp;quot;, &amp;lt;code&amp;gt;-3715395&amp;lt;/code&amp;gt; for &amp;quot;Magenta&amp;quot;, &amp;lt;code&amp;gt;-12930086&amp;lt;/code&amp;gt; for &amp;quot;Light Blue&amp;quot;, &amp;lt;code&amp;gt;-75715&amp;lt;/code&amp;gt; for &amp;quot;Yellow&amp;quot;, &amp;lt;code&amp;gt;-8337633&amp;lt;/code&amp;gt; for &amp;quot;Lime&amp;quot;, &amp;lt;code&amp;gt;-816214&amp;lt;/code&amp;gt; for &amp;quot;Pink&amp;quot;, &amp;lt;code&amp;gt;-12103854&amp;lt;/code&amp;gt; for &amp;quot;Gray&amp;quot;, &amp;lt;code&amp;gt;-6447721&amp;lt;/code&amp;gt; for &amp;quot;Light Gray&amp;quot;, &amp;lt;code&amp;gt;-15295332&amp;lt;/code&amp;gt; for &amp;quot;Cyan&amp;quot;, &amp;lt;code&amp;gt;-7785800&amp;lt;/code&amp;gt; for &amp;quot;Purple&amp;quot;, &amp;lt;code&amp;gt;-12827478&amp;lt;/code&amp;gt; for &amp;quot;Blue&amp;quot;, &amp;lt;code&amp;gt;-8170446&amp;lt;/code&amp;gt; for &amp;quot;Brown&amp;quot;, &amp;lt;code&amp;gt;-10585066&amp;lt;/code&amp;gt; for &amp;quot;Green&amp;quot;, &amp;lt;code&amp;gt;-5231066&amp;lt;/code&amp;gt; for &amp;quot;Red&amp;quot;, and &amp;lt;code&amp;gt;-16777216&amp;lt;/code&amp;gt; for &amp;quot;Black&amp;quot;.&lt;br /&gt;
*** {{nbt|string|Text}}: The text on it.&lt;br /&gt;
*** {{nbt|string|TextOwner}}: Unknown.&lt;br /&gt;
** {{nbt|byte|IsWaxed}}: 1 or 0 (true/false) - true if the text is locked with [[Minecraft:honeycomb]].&lt;br /&gt;
&lt;br /&gt;
=== Skull ===&lt;br /&gt;
Additional fields for [[Minecraft:skull]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|byte|MouthMoving}}: 1 or 0 (true/false) - true if this dragon head&amp;#039;s mouth is moving.&lt;br /&gt;
** {{nbt|int|MouthTickCount}}: The animation frame of the dragon head&amp;#039;s mouth movement.{{needs testing}}&lt;br /&gt;
** {{nbt|float|Rotation}}: The rotation of this skull.{{more info}}&lt;br /&gt;
** {{nbt|byte|SkullType}}: The type of this skull. (unused, only exists for backwards compatibility for flattened IDs) 0 = [[Minecraft:Skeleton]], 1 = [[Minecraft:Wither Skeleton]], 2 = [[Minecraft:Zombie]], 3 = [[Minecraft:Player]], 4 = [[Minecraft:Creeper]], 5 = [[Minecraft:Ender Dragon]], 6 = [[Minecraft:Piglin]].&lt;br /&gt;
&lt;br /&gt;
=== Structure Block ===&lt;br /&gt;
Additional fields for [[Minecraft:structure block]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|byte|animationMode}}: The mode of animation.{{more info}}&lt;br /&gt;
** {{nbt|float|animationSeconds}}: The duration of the animation.{{more info}}&lt;br /&gt;
** {{nbt|int|data}}: The mode of the structure block, values for data are the same as the data values for the item. Ex. 0 = Data, 1 = Save, 2 = Load, 3 = Corner, 4 = Inventory, 5 = Export.&lt;br /&gt;
** {{nbt|string|dataField}}: Unknown.&lt;br /&gt;
** {{nbt|byte|ignoreEntities}}: 1 or 0 (true/false) - true if the entities should be ignored in the structure.&lt;br /&gt;
** {{nbt|float|integrity}}: How complete the structure is that gets placed.&lt;br /&gt;
** {{nbt|byte|isPowered}}: 1 or 0 (true/false) - true if this structure block is being powered by redstone.&lt;br /&gt;
** {{nbt|byte|mirror}}: How the structure is mirrored.{{more info}}&lt;br /&gt;
** {{nbt|int|redstoneSaveMode}}: The current redstone mode of this structure block.{{more info}}&lt;br /&gt;
** {{nbt|byte|removeBlocks}}: 1 or 0 (true/false) - true if the blocks should be removed in the structure.&lt;br /&gt;
** {{nbt|byte|rotation}}: Rotation of the structure.{{more info}}&lt;br /&gt;
** {{nbt|long|seed}}: The seed to use for the structure integrity, 0 means random.{{needs testing}}&lt;br /&gt;
** {{nbt|byte|showBoundingBox}}: 1 or 0 (true/false) - true if show the structure&amp;#039;s bounding box to players in Creative mode.&lt;br /&gt;
** {{nbt|string|structureName}}: Name of the structure.&lt;br /&gt;
** {{nbt|int|xStructureOffset}}: X-offset of the structure.&lt;br /&gt;
** {{nbt|int|yStructureOffset}}: Y-offset of the structure.&lt;br /&gt;
** {{nbt|int|zStructureOffset}}: Z-offset of the structure.&lt;br /&gt;
** {{nbt|int|xStructureSize}}: X-size of the structure.&lt;br /&gt;
** {{nbt|int|yStructureSize}}: Y-size of the structure.&lt;br /&gt;
** {{nbt|int|zStructureSize}}: Z-size of the structure.&lt;br /&gt;
&lt;br /&gt;
=== Suspicious Block ===&lt;br /&gt;
Additional fields for [[Minecraft:suspicious sand]] and [[Minecraft:suspicious gravel]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|int|brush_count}}: The number of times the suspicious block is being brushed by the player, from 1 to 10 (the item will be extracted when it reaches 10). If the player stops brushing, it will progressively return to 0. And if it hasn&amp;#039;t been brushed yet, defaults to 0.&lt;br /&gt;
** {{nbt|byte|brush_direction}}: The direction of the suspicious block that was brushed. 0 = Down, 1 = Up, 2 = North, 3 = South, 4 = West, 5 = East, or 6 if it has not been brushed yet.&lt;br /&gt;
** {{nbt|compound|item}}: (May not exist) The item in the suspicious block.&lt;br /&gt;
*** {{bedrock nbt|Item Stack|item}}&lt;br /&gt;
** {{nbt|string|LootTable}}: (May not exist) Loot table to be used to generate the hidden item when brushed.&lt;br /&gt;
** {{nbt|int|LootTableSeed}}: (May not exist) Seed for generating the loot table. 0 or omitted use a random seed.&lt;br /&gt;
** {{nbt|string|type}}: The type of suspicious block. Valid types are &amp;lt;code&amp;gt;minecraft:suspicious_sand&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;minecraft:suspicious_gravel&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Trial Spawner ===&lt;br /&gt;
Additional fields for [[Minecraft:trial spawner]] and [[Minecraft:ominous trial spawner]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|int|required_player_range}}: Between 1 and 128. Defaults to 14. &amp;amp;mdash; Maximum distance in blocks for players to join the battle.&lt;br /&gt;
** {{nbt|compound|normal_config}}: Optional, see configuration for defaults. &amp;amp;mdash; The configuration to use when not ominous.&lt;br /&gt;
*** {{nbt|int|spawn_range}}: Between 1 and 128. Defaults to 4. &amp;amp;mdash; Maximum distance in blocks that mobs can spawn.&lt;br /&gt;
*** {{nbt|float|total_mobs}}: Defaults to 6. &amp;amp;mdash; Total amount of mobs spawned before cooldown for a single player.&lt;br /&gt;
*** {{nbt|float|simultaneous_mobs}}: Defaults to 2. &amp;amp;mdash; The amount of spawned mobs from this spawner that are allowed to exist simultaneously.&lt;br /&gt;
*** {{nbt|float|total_mobs_added_per_player}}: Defaults to 2. &amp;amp;mdash; Amount of total mobs added for each additional player.&lt;br /&gt;
*** {{nbt|float|simultaneous_mobs_added_per_player}}: Defaults to 1. &amp;amp;mdash; Amount of simultaneous mobs added for each additional player.&lt;br /&gt;
*** {{nbt|int|ticks_between_spawn}}: Defaults to 20. &amp;amp;mdash; Time in ticks between spawn attempts.&lt;br /&gt;
*** {{nbt|int|target_cooldown_length}}: Defaults to 36000. &amp;amp;mdash; Time in ticks of the cooldown period. Includes the time spend dispensing the reward.&lt;br /&gt;
*** {{nbt|list|spawn_potentials}}: List of possible entities to spawn.&lt;br /&gt;
**** {{nbt|compound}}: A potential future spawn. &amp;#039;&amp;#039;After&amp;#039;&amp;#039; the spawner makes an attempt at spawning, it chooses one of these entries at random and uses it to prepare for the next spawn.&lt;br /&gt;
***** {{nbt|int|weight}}: The chance that this spawn gets picked in comparison to other spawn weights. Must be positive and at least 1.&lt;br /&gt;
***** {{nbt|compound|data}}:&lt;br /&gt;
****** {{nbt|compound|entity}}:&lt;br /&gt;
******* {{nbt|string|id}}: An entity ID.&lt;br /&gt;
****** {{nbt|compound|equipment}}: Optional. Determines the equipment the entity will wear.&lt;br /&gt;
******* {{nbt|string|loot_table}}: A path to a [[Minecraft:loot table]].&lt;br /&gt;
******* {{nbt|compound|slot_drop_chances}}: Optional. Chances for the equipment to drop upon death.&lt;br /&gt;
******** {{nbt|float|head}}: Chance (0.0–1.0) for the head slot item to drop.&lt;br /&gt;
******** {{nbt|float|chest}}: Chance (0.0–1.0) for the chest slot item to drop.&lt;br /&gt;
******** {{nbt|float|legs}}: Chance (0.0–1.0) for the legs slot item to drop.&lt;br /&gt;
******** {{nbt|float|feet}}: Chance (0.0–1.0) for the feet slot item to drop.&lt;br /&gt;
******** {{nbt|float|mainhand}}: Chance (0.0–1.0) for the main hand item to drop.&lt;br /&gt;
******** {{nbt|float|offhand}}: Chance (0.0–1.0) for the off hand item to drop.&lt;br /&gt;
*** {{nbt|list|loot_tables_to_eject}}: List of possible loot tables to give as reward.&lt;br /&gt;
**** {{nbt|compound}}: A potential loot table.&lt;br /&gt;
***** {{nbt|int|weight}}: The chance that this loot table gets picked in comparison to other loot table weights. Must be positive and at least 1.&lt;br /&gt;
***** {{nbt|string|data}}: A path to a [[Minecraft:loot table]].&lt;br /&gt;
*** {{nbt|string|items_to_drop_when_ominous}}: Defaults to &amp;lt;code&amp;gt;loot_tables/spawners/trial_chamber/items_to_drop_when_ominous.json&amp;lt;/code&amp;gt; &amp;amp;mdash; A path to a [[Minecraft:loot table]]. Determines the items used by [[Minecraft:ominous item spawner]]s spawned during the active phase when ominous. Ignored in normal mode.&lt;br /&gt;
** {{nbt|compound|ominous_config}}: Optional, defaults to {{nbt|compound|normal_config}}. When individual entries are omitted, they also default to their setting in {{nbt|compound|normal_config}}. &amp;amp;mdash; The configuration to use when ominous.&lt;br /&gt;
** {{nbt|list|registered_players}}: A set of player UUIDs. &amp;amp;mdash; All the players that have joined the battle.&lt;br /&gt;
*** {{nbt|compound}}: A player UUID.&lt;br /&gt;
**** {{nbt|long|uuid}}: The UUID.&lt;br /&gt;
** {{nbt|list|current_mobs}}: A set of mob UUIDs. &amp;amp;mdash; The mobs that were spawned by this spawner and are still alive.&lt;br /&gt;
*** {{nbt|compound}}: An entity UUID.&lt;br /&gt;
**** {{nbt|long|uuid}}: The UUID.&lt;br /&gt;
** {{nbt|long|cooldown_end_at}}: Gametime in ticks when the cooldown ends. 0 if not currently in cooldown.&lt;br /&gt;
** {{nbt|long|next_mob_spawns_at}}: Gametime in ticks when the next spawn attempt happens. 0 if not currently active.&lt;br /&gt;
** {{nbt|compound|spawn_data}}: The next mob to attempt to spawn. Selected from {{nbt|list|spawn_potentials}} after the last attempt. Determines the mob displayed in the spawner.&lt;br /&gt;
*** {{nbt|string|TypeId}}: An entity ID.&lt;br /&gt;
*** {{nbt|int|Weight}}: Selection weight for the current active spawn.&lt;br /&gt;
*** {{nbt|compound|equipment}}: Optional. Same structure as the equipment found in {{nbt|list|spawn_potentials}}.&lt;br /&gt;
** {{nbt|string|selected_loot_table}}: A path to the [[Minecraft:loot table]] that is given as reward. Unset if not currently giving rewards. Selected from {{nbt|list|loot_tables_to_eject}} after all mobs are defeated.&lt;br /&gt;
&lt;br /&gt;
=== Vault ===&lt;br /&gt;
Additional fields for [[Minecraft:vault]] and [[Minecraft:ominous vault]]:&lt;br /&gt;
* {{nbt|compound}}: The block entity&amp;#039;s root tag.&lt;br /&gt;
** {{nbt|compound|config}}: Configuration data that does not automatically change. All fields are optional.&lt;br /&gt;
*** {{nbt|float|activation_range}}: The range in blocks when the vault should activate. Defaults to 4.&lt;br /&gt;
*** {{nbt|float|deactivation_range}}: The range in blocks when the vault should deactivate. Defaults to 4.5.&lt;br /&gt;
*** {{nbt|string|loot_table}}: A path to the [[Minecraft:loot table]] that is ejected when unlocking the vault. Defaults to &amp;lt;code&amp;gt;loot_tables/chests/trial_chambers/reward.json&amp;lt;/code&amp;gt; for &amp;#039;&amp;#039;normal&amp;#039;&amp;#039; vaults and &amp;lt;code&amp;gt;loot_tables/chests/trial_chambers/reward_ominous.json&amp;lt;/code&amp;gt; for &amp;#039;&amp;#039;ominous&amp;#039;&amp;#039; vaults.&lt;br /&gt;
*** {{nbt|string|override_loot_table_to_display}}: A path to the loot table that is used to display items in the vault. If not present, the game will use the {{nbt|string|loot_table}} field.&lt;br /&gt;
*** {{nbt|compound|key_item}}: The key item that is used to check for valid keys. Defaults to &amp;lt;code&amp;gt;minecraft:trial_key&amp;lt;/code&amp;gt; for &amp;#039;&amp;#039;normal&amp;#039;&amp;#039; vaults and &amp;lt;code&amp;gt;minecraft:ominous_trial_key&amp;lt;/code&amp;gt; for &amp;#039;&amp;#039;ominous&amp;#039;&amp;#039; vaults.&lt;br /&gt;
**** {{bedrock nbt|Item Stack|item}}&lt;br /&gt;
** {{nbt|compound|data}}: Data that is used to keep track of the current state of the vault.&lt;br /&gt;
*** {{nbt|compound|display_item}}: The item that is currently being displayed.&lt;br /&gt;
**** {{bedrock nbt|Item Stack|item}}&lt;br /&gt;
*** {{nbt|list|items_to_eject}}: List of item stacks that have been rolled by the loot table and are waiting to be ejected.&lt;br /&gt;
**** {{nbt|compound}}: An item stack.&lt;br /&gt;
***** {{bedrock nbt|Item Stack|item}}&lt;br /&gt;
*** {{nbt|list|rewarded_players}}: A set of player UUIDs that have already received their rewards from this vault.&lt;br /&gt;
**** {{nbt|long}}: A UUID.&lt;br /&gt;
*** {{nbt|long|state_updating_resumes_at}}: The game time when the vault will process block state changes, such as changing from &amp;lt;code&amp;gt;unlocking&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;ejecting&amp;lt;/code&amp;gt; after a delay.&lt;br /&gt;
*** {{nbt|long|total_ejections_needed}}: The total amount of item stacks that need to be ejected.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:pt:Formato de nível da Edição Bedrock/Formatos de bloco-entidade]]&lt;br /&gt;
[[Minecraft:zh:基岩版存档格式/方块实体格式]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Joaololpvp</name></author>
	</entry>
</feed>