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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3ABedrock_Editor_0.6.7</id>
	<title>Minecraft:Bedrock Editor 0.6.7 - Revision history</title>
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	<updated>2026-04-18T03:43:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Bedrock_Editor_0.6.7&amp;diff=91089&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
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		<updated>2026-04-17T11:02:07Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
| title = v0.6.7&lt;br /&gt;
| edition = editor&lt;br /&gt;
| date = June 27, 2024&lt;br /&gt;
| client = 1.21.20.21&lt;br /&gt;
| prevparent = 0.6.0&lt;br /&gt;
| prev = 0.6.6&lt;br /&gt;
| next = 0.6.8&lt;br /&gt;
| nextparent = 0.7.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bedrock Editor v0.6.7&amp;#039;&amp;#039;&amp;#039; is a minor alpha release for the &amp;#039;&amp;#039;[[Minecraft:Bedrock Editor]]&amp;#039;&amp;#039; released on June 27, 2024, which adds support for Deferred Lighting Settings and support for custom mappings.&amp;lt;ref&amp;gt;{{cite|url=https://github.com/Mojang/minecraft-editor/discussions/181|title=Release 0.6.7 (1.21.20.21)|website=GitHub|date=June 27, 2024}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/27935763028237|title=Minecraft Beta &amp;amp; Preview - 1.21.20.21|website=Minecraft Feedback|date=June 27, 2024}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
[[File:Defered Lighting Settings.mp4|300px|right|thumb|Deferred Lighting Settings]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deferred Lighting Settings&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added settings panel to modify atmospheric, global illumination, and color grading settings for deferred lighting&lt;br /&gt;
** Requires deferred lighting resource pack and settings to be enabled&lt;br /&gt;
** It can be opened in the tool panel by going to {{UI|View|Deferred Lighting Settings}} in the top menu.&lt;br /&gt;
** After the configuration is finished the settings can be pasted directly into the resource pack by clicking the Export to clipboard button at the bottom of the page.&lt;br /&gt;
** Known issues:&lt;br /&gt;
*** Shadows are cast from the UI elements. Crosshair mode can be toggles via {{key|ctrl+tab}} as a workaround&lt;br /&gt;
*** Paste preview ({{keys|ctrl+shift+V}}) does not render properly when deferred lighting is enabled.&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Input Mapping.png|300px|right|thumb|Custom Input Mapping]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Custom Input Mapping&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added a tool to allow remapping the shortcuts used by Editor and all Editor Extensions.&lt;br /&gt;
** From the Action Bar, hit {{key|+}} and then Input Mapping to add the shortcut to the Action Bar. Selecting Input Mapping opens the panel.&lt;br /&gt;
* Key bindings can be reconfigured using the shortcut field, which detects key presses to set the binding.&lt;br /&gt;
** Pending changes will highlight the text until saved or cleared. Closing the modal reverts any pending changes.&lt;br /&gt;
** Right-clicking on a selected shortcut field clears the binding, or clear button next to the field can be used.&lt;br /&gt;
* Added a toggle for exclusive ({{cd|InputModifier.None}} in API) key actions to support advanced input scenarios.&lt;br /&gt;
* Modified bindings can be restored by clicking restore buttons for the binding, active context, and all modified bindings.&lt;br /&gt;
* Saved bindings are accessible across different editor projects.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Options&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Extended game options to include more export options as well as applying options to export level data.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;API&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added an optional {{cd|KeyBindingInfo}} argument to the key binding registration API functions to assign additional information to shortcuts.&lt;br /&gt;
* Added new {{cd|BlockList}} UI element to Property Pane API.&lt;br /&gt;
* Added {{cd|inputContextId}} and {{cd|inputContextLabel}} optional properties to {{cd|ModalToolCreationParameters}} API to represent user defined modal tool identifiers for modal tools.&lt;br /&gt;
* Added interface {{cd|KeyBinding}} and modified key binding registration API methods to take this object.&lt;br /&gt;
* Added variant: {{cd|ColorPickerVariant optional}} property to {{cd|IPropertyItemOptionsColorPicker}} API to support different types of color picker property items.&lt;br /&gt;
** Changed the default variant to respect the pane layout. Moved gradient selector for {{cd|Default}} and {{cd|Inline}} variants to a popup, accessible by clicking the selected color box.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;UI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Dropdown menus will attempt to open in the opposite direction when they extend beyond the window bounds.&lt;br /&gt;
* Updated set of entities that appear within the Editor picker.&lt;br /&gt;
* Updated set of blocks that appear within the Editor picker.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;API&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduced a new filter {{cd|is_navigating}} that checks to see if the entity is currently pathfinding. This requires a {{cd|minecraft:navigation}} component.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Bedrock Editor versions|alpha}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:es:Bedrock Editor 0.6.7]]&lt;br /&gt;
[[Minecraft:pt:Bedrock Editor 0.6.7]]&lt;br /&gt;
[[Minecraft:uk:0.6.7 (Bedrock Editor)]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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