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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3ABlockstates_definition</id>
	<title>Minecraft:Blockstates definition - Revision history</title>
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	<updated>2026-08-06T17:52:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Blockstates_definition&amp;diff=150199&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
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		<updated>2026-06-18T11:05:19Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{See also|Tutorial:Models#Block states}}&lt;br /&gt;
{{Exclusive|java}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blockstates definition&amp;#039;&amp;#039;&amp;#039; (also known as &amp;#039;&amp;#039;&amp;#039;block state model dispatch&amp;#039;&amp;#039;&amp;#039;&amp;lt;ref&amp;gt;Name used by Mojang {{snap|25w46a}}&amp;lt;/ref&amp;gt;) are used to render blocks there are several different variants of them (like [[Minecraft:door]]s, which can be open or closed). Each block has its own blockstates definition file, which lists all the existing variants and links them to their corresponding [[Minecraft:model]]. Blocks can also be composed of several different models at the same time, called &amp;quot;multipart&amp;quot;. The models are then used depending on the [[Minecraft:block state]] of the block.&lt;br /&gt;
&lt;br /&gt;
The blockstates definitions are stored as [[Minecraft:JSON]] files in a [[Minecraft:resource pack]] in the &amp;lt;code&amp;gt;assets/&amp;#039;&amp;#039;&amp;lt;namespace&amp;gt;&amp;#039;&amp;#039;/blockstates&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
== JSON format ==&lt;br /&gt;
{{/format}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w10a|Added first blockstates definitions into the &amp;lt;code&amp;gt;assets/&amp;#039;&amp;#039;&amp;lt;namespace&amp;gt;&amp;#039;&amp;#039;/models/block&amp;lt;/code&amp;gt; folder. They come with a warning that this format is unstable and highly likely to change even more in the future.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w25a|Moved &amp;lt;code&amp;gt;assets/&amp;#039;&amp;#039;&amp;lt;namespace&amp;gt;&amp;#039;&amp;#039;/models/block&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;assets/&amp;#039;&amp;#039;&amp;lt;namespace&amp;gt;&amp;#039;&amp;#039;/blockstates&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w27a|Format change to the current one.{{more info}}}}&lt;br /&gt;
|{{HistoryLine|||dev=14w28a|Blockstates definition are no longer considered unstable.}}&lt;br /&gt;
|{{HistoryLine||1.21.11|dev=25w46a|New optional field {{cd|z}} for rotate the model of a variant.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition technical|resourcepack}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:pt:Definição de estados de bloco]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
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