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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3ACalculators%2FArmor_protection</id>
	<title>Minecraft:Calculators/Armor protection - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3ACalculators%2FArmor_protection"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Calculators/Armor_protection&amp;action=history"/>
	<updated>2026-05-04T08:29:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Calculators/Armor_protection&amp;diff=104143&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Calculators/Armor_protection&amp;diff=104143&amp;oldid=prev"/>
		<updated>2026-05-02T11:02:49Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:02, 2 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l112&quot;&gt;Line 112:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 112:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Navigation ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Navigation ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox calculators}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox calculators}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:ko:계산기/피해 감소]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:zh:计算器/伤害减免]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki-mw_:diff:1.41:old-103433:rev-104143:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Calculators/Armor_protection&amp;diff=103433&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Calculators/Armor_protection&amp;diff=103433&amp;oldid=prev"/>
		<updated>2026-05-01T11:05:28Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{wip|Reverse calculating the needed armor and toughness given damage}}&lt;br /&gt;
This tool calculates how much damage a given amount of armor protects against, with some other parameters. The outputs are rounded to 2 decimal places.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-radius: 4px; display: block; width: 100%; padding: 1em; box-sizing: border-box;&amp;quot; class=&amp;quot;calculator-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Calculate percent damage reduction and damage taken&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-direction: row; align-items: center; gap: 1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{simplecalc label|{{tooltip|Armor|See &amp;amp;quot;Armor&amp;amp;quot; in item tooltip}}:|for=armor}} &amp;lt;div class=&amp;quot;cdx-text-input&amp;quot;&amp;gt;&lt;br /&gt;
{{simplecalc|id=armor|type=number|default=0|min=0|max=30|step=1|decimals=0|class-live=cdx-text-input__input}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-direction: row; align-items: center; gap: 1rem; margin-top: 0.2em;&amp;quot;&amp;gt;&lt;br /&gt;
{{simplecalc label|{{tooltip|Armor toughness|See &amp;amp;quot;Armor Toughness&amp;amp;quot; in item tooltip}}:|for=armortoughness}} &amp;lt;div class=&amp;quot;cdx-text-input&amp;quot;&amp;gt;&lt;br /&gt;
{{simplecalc|id=armortoughness|type=number|default=0|min=0|max=20|step=1|decimals=0|class-live=cdx-text-input__input}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-direction: row; align-items: center; gap: 1rem; margin-top: 0.2em;&amp;quot;&amp;gt;&lt;br /&gt;
{{simplecalc label|[[Minecraft:Breach]] level:|for=breach}} &amp;lt;div class=&amp;quot;cdx-text-input&amp;quot;&amp;gt;&lt;br /&gt;
{{simplecalc|id=breach|type=number|default=0|min=0|max=255|step=1|decimals=0|class-live=cdx-text-input__input}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-direction: row; align-items: center; gap: 1rem; margin-top: 0.2em;&amp;quot;&amp;gt;&lt;br /&gt;
{{simplecalc label|Weapon damage:|for=damage}} &amp;lt;div class=&amp;quot;cdx-text-input&amp;quot;&amp;gt;&lt;br /&gt;
{{simplecalc|id=damage|type=number|default=0|min=0|class-live=cdx-text-input__input}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-direction: row; align-items: center; gap: 1rem; margin-top: 0.2em;&amp;quot;&amp;gt;&lt;br /&gt;
{{simplecalc label|Percent damage reduction:}} &amp;lt;div class=&amp;quot;cdx-text-input&amp;quot;&amp;gt;&lt;br /&gt;
{{simplecalc|type=plain|default=0|formula=max(0, (min(20, max(armor/5, armor - (4*damage)/(min(armortoughness, 20)+8)))/25)-breach*0.15)*100|decimals=2}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-direction: row; align-items: center; gap: 1rem; margin-top: 0.2em;&amp;quot;&amp;gt;&lt;br /&gt;
{{simplecalc label|Damage taken:}} &amp;lt;div class=&amp;quot;cdx-text-input&amp;quot;&amp;gt;&lt;br /&gt;
{{simplecalc|type=plain|default=0|formula=damage*(1 - max(0, (min(20, max(armor/5, armor - (4*damage)/(min(armortoughness, 20)+8)))/25)-breach*0.15))|decimals=2}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This tool calculates the minimum combinations of armor and toughness points required to block the level of damage specified.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ccc; border-radius: 4px; display: block; width: 100%; padding: 1em; box-sizing: border-box;&amp;quot; class=&amp;quot;calculator-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Calculate armor and toughness required for a percent damage reduction&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-direction: row; align-items: center; gap: 1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{simplecalc label|Weapon damage:|for=damage}} &amp;lt;div class=&amp;quot;cdx-text-input&amp;quot;&amp;gt;&lt;br /&gt;
{{simplecalc|id=damage|type=number|default=0|min=0|class-live=cdx-text-input__input}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-direction: row; align-items: center; gap: 1rem; margin-top: 0.2em;&amp;quot;&amp;gt;&lt;br /&gt;
{{simplecalc label|Percent damage reduction (maximum 80%):}} &amp;lt;div class=&amp;quot;cdx-text-input&amp;quot;&amp;gt;&lt;br /&gt;
{{simplecalc|id=damagereduction|type=number|default=0|decimals=1|min=0|max=80|class-live=cdx-text-input__input|formula=min(80, 100*(1-damagetaken/damage))}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-direction: row; align-items: center; gap: 1rem; margin-top: 0.2em;&amp;quot;&amp;gt;&lt;br /&gt;
{{simplecalc label|Damage taken:}} &amp;lt;div class=&amp;quot;cdx-text-input&amp;quot;&amp;gt;&lt;br /&gt;
{{simplecalc|id=damagetaken|type=number|default=0|decimals=1|min=damage*0.2|max=damage|class-live=cdx-text-input__input|formula=damage-damage*damagereduction/100}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-direction: row; align-items: center; gap: 1rem; margin-top: 0.2em;&amp;quot;&amp;gt;&lt;br /&gt;
{{simplecalc label|Breach: }} &amp;lt;div class=&amp;quot;cdx-text-input&amp;quot;&amp;gt;&lt;br /&gt;
{{simplecalc|id=breach|type=n umber|default=0|min=0|max=255|step=1|decimals=0|class-live=cdx-text-input__input}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
| {{simplecalc|default=0|type=plain|id=toughness0|formula=ifless(ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(0+8))), 31, ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(0+8))), NaN)}}&lt;br /&gt;
| {{simplecalc|default=0|type=plain|id=toughness1|formula=ifless(ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(1+8))), 31, ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(1+8))), NaN)}}&lt;br /&gt;
| {{simplecalc|default=0|type=plain|id=toughness2|formula=ifless(ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(2+8))), 31, ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(2+8))), NaN)}}&lt;br /&gt;
| {{simplecalc|default=0|type=plain|id=toughness3|formula=ifless(ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(3+8))), 31, ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(3+8))), NaN)}}&lt;br /&gt;
| {{simplecalc|default=0|type=plain|id=toughness4|formula=ifless(ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(4+8))), 31, ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(4+8))), NaN)}}&lt;br /&gt;
| {{simplecalc|default=0|type=plain|id=toughness5|formula=ifless(ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(5+8))), 31, ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(5+8))), NaN)}}&lt;br /&gt;
| {{simplecalc|default=0|type=plain|id=toughness6|formula=ifless(ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(6+8))), 31, ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(6+8))), NaN)}}&lt;br /&gt;
| {{simplecalc|default=0|type=plain|id=toughness7|formula=ifless(ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(7+8))), 31, ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(7+8))), NaN)}}&lt;br /&gt;
| {{simplecalc|default=0|type=plain|id=toughness8|formula=ifless(ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(8+8))), 31, ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(8+8))), NaN)}}&lt;br /&gt;
| {{simplecalc|default=0|type=plain|id=toughness9|formula=ifless(ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(9+8))), 31, ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(9+8))), NaN)}}&lt;br /&gt;
| {{simplecalc|default=0|type=plain|id=toughness10|formula=ifless(ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(10+8))), 31, ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(10+8))), NaN)}}&lt;br /&gt;
| {{simplecalc|default=0|type=plain|id=toughness11|formula=ifless(ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(11+8))), 31, ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(11+8))), NaN)}}&lt;br /&gt;
| {{simplecalc|default=0|type=plain|id=toughness12|formula=ifless(ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(12+8))), 31, ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(12+8))), NaN)}}&lt;br /&gt;
| {{simplecalc|default=0|type=plain|id=toughness13|formula=ifless(ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(13+8))), 31, ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(13+8))), NaN)}}&lt;br /&gt;
| {{simplecalc|default=0|type=plain|id=toughness14|formula=ifless(ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(14+8))), 31, ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(14+8))), NaN)}}&lt;br /&gt;
| {{simplecalc|default=0|type=plain|id=toughness15|formula=ifless(ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(15+8))), 31, ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(15+8))), NaN)}}&lt;br /&gt;
| {{simplecalc|default=0|type=plain|id=toughness16|formula=ifless(ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(16+8))), 31, ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(16+8))), NaN)}}&lt;br /&gt;
| {{simplecalc|default=0|type=plain|id=toughness17|formula=ifless(ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(17+8))), 31, ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(17+8))), NaN)}}&lt;br /&gt;
| {{simplecalc|default=0|type=plain|id=toughness18|formula=ifless(ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(18+8))), 31, ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(18+8))), NaN)}}&lt;br /&gt;
| {{simplecalc|default=0|type=plain|id=toughness19|formula=ifless(ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(19+8))), 31, ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(19+8))), NaN)}}&lt;br /&gt;
| {{simplecalc|default=0|type=plain|id=toughness20|formula=ifless(ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(20+8))), 31, ceil(min(5/4*(damagereduction+15*breach), (damagereduction+15*breach)/4+4*damage/(20+8))), NaN)}}&lt;br /&gt;
|-&lt;br /&gt;
! Toughness&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox calculators}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
</feed>