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		<title>imported&gt;Jacklewisnunn: /* Java Edition */New changes</title>
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		<updated>2026-04-08T02:25:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Java Edition: &lt;/span&gt;New changes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{For|the normal sculk sensor|Sculk Sensor}}&lt;br /&gt;
{{Infobox block&lt;br /&gt;
| title = Calibrated Sculk Sensor&lt;br /&gt;
| image = Calibrated Sculk Sensor.gif&lt;br /&gt;
| imagecaption = &amp;#039;&amp;#039;[[Minecraft:Java Edition]]&amp;#039;&amp;#039;&lt;br /&gt;
| image2 = Calibrated Sculk Sensor BE.gif&lt;br /&gt;
| image2caption = &amp;#039;&amp;#039;[[Minecraft:Bedrock Edition]]&amp;#039;&amp;#039;&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
| tool = hoe&lt;br /&gt;
| transparent = Yes&lt;br /&gt;
| light = Yes (1)&lt;br /&gt;
| flammable = No&lt;br /&gt;
| lavasusceptible = No&lt;br /&gt;
| waterloggable = Yes&lt;br /&gt;
}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;calibrated sculk sensor&amp;#039;&amp;#039;&amp;#039; is a [[Minecraft:craftable]] type of [[Minecraft:sculk sensor]] that functions similarly, but detects [[Minecraft:vibration]]s more quickly and from further away. Its [[Minecraft:amethyst]]-covered input side can be [[Minecraft:redstone|powered]] to make the sensor only detect vibrations from specific sources, depending on the signal strength used. Placing an [[Minecraft:Block of Amethyst|amethyst block]] next to a sculk sensor allows it to &amp;quot;relay&amp;quot; detected vibrations to other sculk sensors.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
A calibrated sculk sensor can be broken with any tool, but [[Minecraft:hoe]]s are the quickest. It drops itself only if mined with any tool enchanted with [[Minecraft:Silk Touch]]. If mined with a non-Silk Touch tool, it drops 5 [[Minecraft:experience]] instead.&lt;br /&gt;
&lt;br /&gt;
{{Breaking row|Calibrated Sculk Sensor|Hoe|drop=0|horizontal=1}}&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|B1=Amethyst Shard&lt;br /&gt;
|A2=Amethyst Shard&lt;br /&gt;
|B2=Sculk Sensor&lt;br /&gt;
|C2=Amethyst Shard&lt;br /&gt;
|Output=Calibrated Sculk Sensor&lt;br /&gt;
|type=Redstone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
When a calibrated sculk sensor detects a vibration, it is activated and emits redstone signal in every direction (including top and bottom), except the side with the amethyst stripe. The redstone signal emitted from the bottom will [[Minecraft:Redstone mechanics#Powered blocks|strongly power]] the block below the sensor, whereas in all other directions (excluding the side with the amethyst stripe) it is as though the sensor itself is the strongly powered block. &lt;br /&gt;
[[File:CalibratedSculkSensorPower.png|thumb|An activated calibrated sculk sensor. Only the block &amp;#039;&amp;#039;below&amp;#039;&amp;#039; the sensor is strongly powered. All other sides react as if the sensor itself is strongly powered, excluding the side with the amethyst stripe. ]]&lt;br /&gt;
&lt;br /&gt;
The calibrated sculk sensor is different from the basic [[Minecraft:sculk sensor]] in multiple ways:&lt;br /&gt;
* can detect vibrations within a [[Minecraft:distance]] of 16 blocks, instead of 8.&lt;br /&gt;
* is activated for 10 game ticks after detecting a vibration instead of 30 game ticks&lt;br /&gt;
* can be filtered (see below) to react only to some sounds.&lt;br /&gt;
* one side does not emit a redstone signal when activated (the side with the amethyst stripe).&lt;br /&gt;
&lt;br /&gt;
When a calibrated sculk sensor detects a vibration, it is activated for 10 game ticks, then has a 10 game tick cooldown before it can detect another vibration. This means that a calibrated sculk sensor can detect a vibration once every 1.05 seconds, as opposed to once every 2.05 seconds for a regular sculk sensor. (Plus 0.05 for every block of distance from the vibration past the first.)&lt;br /&gt;
&lt;br /&gt;
=== Filtering ===&lt;br /&gt;
When a [[Minecraft:Redstone mechanics#Signal strength|redstone signal]] powers a calibrated sculk sensor on its crystalized side, the sensor is filtered to respond only to vibrations that match the strength of that signal. Every vibration in the game has a frequency associated with it, and every vibration frequency directly matches a specific redstone signal strength. For example, a vibration with a frequency of 5 matches the redstone signal with a strength of 5.&lt;br /&gt;
&lt;br /&gt;
Some events can create multiple vibrations simultaneously. For example, eating most food items creates vibrations of frequency 3 (item interaction) and 8 (entity eats). Hitting the ground and taking fall damage creates vibrations of frequency 2 (hit ground) and 7 (entity damage). Using a redstone signal, the sensor can be filtered to detect either frequency. If no redstone signal is provided, the sensor detects the highest frequency.&lt;br /&gt;
&lt;br /&gt;
==== Vibration frequency ====&lt;br /&gt;
{{main|Vibration}}&lt;br /&gt;
{{:Vibration}}&lt;br /&gt;
&lt;br /&gt;
=== Piston interactivity ===&lt;br /&gt;
Calibrated sculk sensors cannot be moved by [[Minecraft:piston]]s or [[Minecraft:sticky pistons]].&lt;br /&gt;
&lt;br /&gt;
=== Vibration resonance ===&lt;br /&gt;
When a calibrated sculk sensor detects a vibration, any adjacent [[Minecraft:block of amethyst]] re-emits a vibration of the same frequency that the calibrated sculk sensor detected, which can be detected by [[Minecraft:sculk sensor|sculk sensors]] and other calibrated sculk sensors.&lt;br /&gt;
If the calibrated sculk sensor is filtered, the block of amethyst re-emits only the vibrations matching the filtered redstone signal strength.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
A calibrated sculk sensor is silent if [[Minecraft:Waterlogging|waterlog]]ged. It can still detect vibration, but does not produce sounds itself.&lt;br /&gt;
&lt;br /&gt;
=== Generic ===&lt;br /&gt;
{{Sound table/Block/Sculk sensor}}&lt;br /&gt;
&lt;br /&gt;
=== Unique ===&lt;br /&gt;
{{:Sculk Sensor/Sounds|a calibrated sculk sensor}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Calibrated Sculk Sensor&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=calibrated_sculk_sensor&lt;br /&gt;
|foot=1}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Block entity&lt;br /&gt;
|spritename=calibrated-sculk-sensor&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=calibrated_sculk_sensor&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
{{ID table2&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|showblocktags=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Calibrated Sculk Sensor&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=calibrated_sculk_sensor&lt;br /&gt;
|blocktags=minecraft:is_hoe_item_destructible&lt;br /&gt;
|id=-580&lt;br /&gt;
|foot=1}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|notnamespaced=y&lt;br /&gt;
|displayname=Block entity&lt;br /&gt;
|spritename=calibrated-sculk-sensor&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=CalibratedSculkSensor&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Block states ===&lt;br /&gt;
{{see also|Block states}}&lt;br /&gt;
{{/BS}}&lt;br /&gt;
&lt;br /&gt;
=== Block data ===&lt;br /&gt;
A calibrated sculk sensor has a block entity associated with it that holds additional data about the block.&lt;br /&gt;
&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{see also|Block entity format}}&lt;br /&gt;
{{#lst:Sculk Sensor|block data}}&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
: See [[Minecraft:Bedrock Edition level format/Block entity format]].&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{yt|6dZ-kQXrxYg}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Mention ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||October 12, 2020|link=https://twitter.com/kingbdogz/status/1315607422162079744|[[Minecraft:Brandon Pearce]] mentioned adding &amp;quot;habituation&amp;quot; to the [[Minecraft:sculk sensor]].}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.17|dev=20w49a|[[File:Sculk Sensor (calibrated side texture) JE1.png|32px]] [[File:Sculk Sensor (calibrated top texture) JE1.png|32px]] Added unused textures for calibrated sculk sensor to the game files (specifically to the &amp;lt;samp&amp;gt;assets/minecraft/textures/blocks&amp;lt;/samp&amp;gt; directory).&lt;br /&gt;
|The top texture is a translucent version of the [[Minecraft:block of amethyst]] texture, where the side texture is composed of the [[Minecraft:sculk sensor]]&amp;#039;s side texture overlaid on the amethyst texture.&lt;br /&gt;
| However, the sculk sensor side texture used is actually the pre-release one shown in Minecraft Live 2020.&lt;br /&gt;
|The amethyst textures are based on those from 20w45a, despite these textures being added after the amethyst block textures were redone twice, implying these textures come from a scrapped functionality of the sculk sensor coupled with amethyst.}}&lt;br /&gt;
|{{HistoryLine|||dev=21w13a|Removed texture files from the game files.&amp;lt;ref&amp;gt;{{bug|MC-208551||Calibrated Sculk Sensor are unused in-game files|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.20|dev=23w12a|[[File:Calibrated Sculk Sensor JE1.gif|32px]] Added calibrated sculk sensors.}}&lt;br /&gt;
|{{HistoryLine|||dev=23w14a|Calibrated sculk sensors now detect vibrations up to 16 blocks radius instead of 8 blocks.&lt;br /&gt;
|Calibrated sculk sensors now have 1 second active cooldown instead of 2 seconds.&lt;br /&gt;
|Calibrated sculk sensors now accept signals into the calibration input side more consistently with other redstone components.&lt;br /&gt;
|Calibrated sculk sensors can now be activated by sniffer digging.&lt;br /&gt;
|Calibrated sculk sensors can now glow when they trigger, just like a regular sculk sensor.&lt;br /&gt;
|Default redstone output has been modified to be more reliable for distance calculations.&lt;br /&gt;
|Calibrated sculk sensors can now strongly power the block they are placed on.}}&lt;br /&gt;
|{{HistoryLine|||dev=23w16a|[[File:Calibrated Sculk Sensor JE2.gif|32px]] The model of the calibrated sculk sensor have been changed. The amethyst is now stretched to match the model of the [[Minecraft:amethyst cluster]].}}&lt;br /&gt;
|{{HistoryLine|||dev=23w17a|Now lasts 10 game ticks when in &amp;quot;Active&amp;quot; phase instead of 20.&lt;br /&gt;
|Now lasts 10 game ticks when in &amp;quot;Cooldown&amp;quot; phase instead of 1.}}&lt;br /&gt;
|{{HistoryLine|||dev=23w18a|Landing or jumping on the edge of wool no longer triggers calibrated sculk sensors.&amp;lt;ref name=&amp;quot;MC-252389&amp;quot;&amp;gt;{{bug|MC-252389||When landing (or jumping) on wool with your hitbox over the edge, it produces a vibration|Fixed}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Walking on the edge of blocks now properly triggers sculk sensors.&amp;lt;ref&amp;gt;{{bug|MC-207290||Calibrated sculk sensors don&amp;#039;t detect vibrations while walking on the edge of a block|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.20.2|dev=23w31a|Calibrated sculk sensors can now detect [[Minecraft:totems of undying]] activating.&lt;br /&gt;
|Calibrated sculk sensors can now detect [[Minecraft:witch]]es drinking a potion.&lt;br /&gt;
|Calibrated sculk sensors can now detect [[Minecraft:turtle]]s clearing away sand.&lt;br /&gt;
|Calibrated sculk sensors can now detect [[Minecraft:camel]]s standing up, sitting down, or dashing.}}&lt;br /&gt;
|{{HistoryLine|||dev=23w32a|Vibrations no longer risk being lost on simulation distance limit.&lt;br /&gt;
|Unequipping items emits a new &amp;lt;code&amp;gt;unequip&amp;lt;/code&amp;gt; vibration of frequency &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;.&lt;br /&gt;
|[[Minecraft:Chiseled bookshelves]] emit a &amp;lt;code&amp;gt;block_change&amp;lt;/code&amp;gt; vibration of frequency &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt; when receiving books from [[Minecraft:hopper]]s.&lt;br /&gt;
|[[Minecraft:Turtle egg]]s cracking emit a &amp;lt;code&amp;gt;block_change&amp;lt;/code&amp;gt; vibration of frequency &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt;.&lt;br /&gt;
|Turtle eggs hatching emit a &amp;lt;code&amp;gt;block_destroy&amp;lt;/code&amp;gt; vibration of frequency &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt;.&lt;br /&gt;
|Using [[Minecraft:bone meal]] emits an &amp;lt;code&amp;gt;item_interact_finish&amp;lt;/code&amp;gt; vibration of frequency &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;.&lt;br /&gt;
|[[Minecraft:Fire]] being doused by water potion emits a &amp;lt;code&amp;gt;block_destroy&amp;lt;/code&amp;gt; vibration of frequency &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt;.&lt;br /&gt;
|[[Minecraft:Evoker]]s evoking [[Minecraft:vex]]es or fangs emit an &amp;lt;code&amp;gt;entity_place&amp;lt;/code&amp;gt; vibration of frequency &amp;lt;code&amp;gt;14&amp;lt;/code&amp;gt;.&lt;br /&gt;
|[[Minecraft:Carrot]]s being eaten by [[Minecraft:rabbit]]s emit a &amp;lt;code&amp;gt;block_change&amp;lt;/code&amp;gt; vibration of frequency &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt;.&lt;br /&gt;
|[[Minecraft:Sweet berries]] being eaten by [[Minecraft:fox]] emit a &amp;lt;code&amp;gt;block_change&amp;lt;/code&amp;gt; vibration of frequency &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt;.&lt;br /&gt;
|[[Minecraft:Camel]]s eating cactus emit an &amp;lt;code&amp;gt;eat&amp;lt;/code&amp;gt; vibration of frequency &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine||1.21|dev=24w19a|[[Minecraft:Frosted ice]] being placed by [[Minecraft:Frost Walker]] emits a &amp;lt;code&amp;gt;block_place&amp;lt;/code&amp;gt; vibration of frequency &amp;lt;code&amp;gt;13&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine|java upcoming}}&lt;br /&gt;
|{{HistoryLine||26.2|dev=snap1|Entities bouncing off of blocks or a collidable entity will emit a vibration frequency of {{cd|2}}.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|[[File:Calibrated Sculk Sensor BE1.gif|32px]] Added calibrated sculk sensors behind the &amp;quot;[[Minecraft:Bedrock Edition 1.20.0|Next Major Update]]&amp;quot; [[Minecraft:experimental]] toggle.}}&lt;br /&gt;
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Calibrated sculk sensors are now available without using the &amp;quot;Next Major Update&amp;quot; experimental toggle.}}&lt;br /&gt;
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Calibrated sculk sensors can now detect the following events:&lt;br /&gt;
* Placing, rotating, or removing an item in an [[Minecraft:item frame]] or a [[Minecraft:glow item frame]].&lt;br /&gt;
* Charging a [[Minecraft:respawn anchor]].&lt;br /&gt;
* Scraping or applying wax to blocks of the copper block set.&lt;br /&gt;
* Switching a [[Minecraft:daylight detector]] to an inverted daylight detector or vice-versa.&lt;br /&gt;
* Adding food to a [[Minecraft:campfire]].&lt;br /&gt;
* Adding or removing a [[Minecraft:music disc]] to a [[Minecraft:jukebox]].&lt;br /&gt;
* [[Minecraft:Mud]] turning into [[Minecraft:clay]].&lt;br /&gt;
* Harvesting [[Minecraft:sweet berries]].&lt;br /&gt;
* Placing an [[Minecraft:eye of ender]] in an [[Minecraft:end portal frame]].&lt;br /&gt;
* [[Minecraft:Bee]]s entering or exiting a [[Minecraft:beehive]] or a [[Minecraft:bee nest]].&lt;br /&gt;
* Interacting with [[Minecraft:composter]].&lt;br /&gt;
* Attaching or detaching a [[Minecraft:lead]] from a [[Minecraft:fence]].&lt;br /&gt;
* Attaching or detaching a lead from a mob.&lt;br /&gt;
* Dying a [[Minecraft:sheep]].&lt;br /&gt;
* Picking [[Minecraft:glow berries]].&lt;br /&gt;
* [[Minecraft:Farmland]] turning into [[Minecraft:dirt]].&lt;br /&gt;
* Using a [[Minecraft:spawn egg]] on a [[Minecraft:monster spawner]].&lt;br /&gt;
* [[Minecraft:Silverfish]] merging with blocks.&lt;br /&gt;
* Using a [[Minecraft:hoe]] on [[Minecraft:rooted dirt]].&lt;br /&gt;
* Using a [[Minecraft:shovel]] to create [[Minecraft:dirt path]]s.&lt;br /&gt;
* Placing a [[Minecraft:door]].&lt;br /&gt;
* Planting seeds in [[Minecraft:farmland]].}}&lt;br /&gt;
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|Calibrated sculk sensors can now detect the following events:&lt;br /&gt;
* Throwing an [[Minecraft:eye of ender]].&lt;br /&gt;
* [[Minecraft:Minecart]]s, consistently when moving on [[Minecraft:rail]]s while empty.&lt;br /&gt;
* Collecting [[Minecraft:fish]], [[Minecraft:axolotl]]s, and [[Minecraft:tadpole]]s with [[Minecraft:bucket]]s.&lt;br /&gt;
* Cleaning items in [[Minecraft:cauldron]]s.&lt;br /&gt;
* Dying leather [[Minecraft:armor]] in cauldrons.&lt;br /&gt;
* [[Minecraft:Tipped Arrow|Tipping arrows]] in cauldrons.&lt;br /&gt;
* Using [[Minecraft:dye]]s to change cauldrons&amp;#039; water color.&lt;br /&gt;
* Non-player actors event when equipping [[Minecraft:shield]]s in their off-hand slot.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.20.30.21|Calibrated sculk sensors can now detect the following events:&lt;br /&gt;
* Applying a [[Minecraft:nametag]].&lt;br /&gt;
* [[Minecraft:Evoker]]s summoning [[Minecraft:vex]]es or fangs.&lt;br /&gt;
* [[Minecraft:Chicken]]s, [[Minecraft:frog]]s, and [[Minecraft:turtle]]s laying eggs.&lt;br /&gt;
* Using [[Minecraft:bone meal]].&lt;br /&gt;
* [[Minecraft:Chiseled bookshelves]] when [[Minecraft:book]]s are inserted into them using [[Minecraft:hopper]]s.&lt;br /&gt;
* Extinguishing [[Minecraft:fire]].&lt;br /&gt;
* Mounting or dismounting a [[Minecraft:vehicle]].&lt;br /&gt;
* [[Minecraft:Rabbit]]s eating [[Minecraft:carrot]] crops.&lt;br /&gt;
* [[Minecraft:Fox]]es eating [[Minecraft:sweet berry]] bushes.&lt;br /&gt;
* Unequipping [[Minecraft:armor]].&lt;br /&gt;
* Placing a [[Minecraft:banner]], [[Minecraft:bamboo sapling]], [[Minecraft:lily pad]], or a [[Minecraft:head]].&lt;br /&gt;
* Placing [[Minecraft:frogspawn]]s.&lt;br /&gt;
* Placing or adding [[Minecraft:sea pickle]]s.&lt;br /&gt;
* Adding/destroying a [[Minecraft:turtle egg]].&lt;br /&gt;
* [[Minecraft:Turtle egg]]s cracking.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|Calibrated sculk sensors now use the &amp;lt;code&amp;gt;minecraft:cardinal_direction&amp;lt;/code&amp;gt; [[Minecraft:block state]] instead of &amp;lt;code&amp;gt;direction&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Calibrated Sculk Sensor (recreated model).gif|One interpretation of how the old texture could have looked.&lt;br /&gt;
Calibrated Sculk Sensor (recreated model).png|Another interpretation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox redstone|Components}}&lt;br /&gt;
{{Navbox blocks|Vegetation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Utility blocks]]&lt;br /&gt;
[[Category:Mechanisms]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Block entities]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:es:Sensor de sculk calibrado]]&lt;br /&gt;
[[Minecraft:fr:Capteur sculk calibré]]&lt;br /&gt;
[[Minecraft:ja:調律されたスカルクセンサー]]&lt;br /&gt;
[[Minecraft:ko:조율한 스컬크 감지체]]&lt;br /&gt;
[[Minecraft:pt:Sensor de Sculk Calibrado]]&lt;br /&gt;
[[Minecraft:ru:Откалиброванный скалк-сенсор]]&lt;br /&gt;
[[Minecraft:uk:Відкалібрований скалковий сенсор]]&lt;br /&gt;
[[Minecraft:zh:校频幽匿感测体]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Jacklewisnunn</name></author>
	</entry>
</feed>