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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3ACommands%2Fcamera</id>
	<title>Minecraft:Commands/camera - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3ACommands%2Fcamera"/>
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	<updated>2026-04-09T16:46:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Commands/camera&amp;diff=68991&amp;oldid=prev</id>
		<title>SyncBot: Remove broken links to missing pages</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Commands/camera&amp;diff=68991&amp;oldid=prev"/>
		<updated>2026-04-09T15:43:27Z</updated>

		<summary type="html">&lt;p&gt;Remove broken links to missing pages&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:43, 9 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l277&quot;&gt;Line 277:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 277:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fade a random player&amp;#039;s camera to white in 2 seconds, last for 1 second, and fade out for 3 seconds:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fade a random player&amp;#039;s camera to white in 2 seconds, last for 1 second, and fade out for 3 seconds:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: &amp;lt;code&amp;gt;/camera @r fade time 2 1 3 color 255 255 255&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: &amp;lt;code&amp;gt;/camera @r fade time 2 1 3 color 255 255 255&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Cooperate with the {{cmd|execute}} command, assign &quot;Over Shoulder View&quot; for nearest players (Must be executed in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;repeating command block&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;):&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Cooperate with the {{cmd|execute}} command, assign &quot;Over Shoulder View&quot; for nearest players (Must be executed in repeating command block):&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: &amp;lt;code&amp;gt;/execute as @p at @s run camera @s set minecraft:free ease 0.25 in_out_quad pos ^-2 ^2 ^-4 facing ^ ^ ^5&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: &amp;lt;code&amp;gt;/execute as @p at @s run camera @s set minecraft:free ease 0.25 in_out_quad pos ^-2 ^2 ^-4 facing ^ ^ ^5&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l284&quot;&gt;Line 284:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 284:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine|bedrock}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine|bedrock}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||?|dev=?|Added {{cmd|camera|link=none}} as a developer command.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||?|dev=?|Added {{cmd|camera|link=none}} as a developer command.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.20.0|exp=Experimental Cameras|dev=Preview 1.20.0.22|{{cmd|camera|link=none}} is now behind the &quot;Experimental Cameras&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;experimental&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;toggle.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.20.0|exp=Experimental Cameras|dev=Preview 1.20.0.22|{{cmd|camera|link=none}} is now behind the &quot;Experimental Cameras&quot; experimental toggle.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.20.10|exp=Experimental Cameras|dev=Preview 1.20.10.20|Added &amp;lt;code&amp;gt;example:example_player_listener&amp;lt;/code&amp;gt; camera preset.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.20.10|exp=Experimental Cameras|dev=Preview 1.20.10.20|Added &amp;lt;code&amp;gt;example:example_player_listener&amp;lt;/code&amp;gt; camera preset.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|The color fade values are now integers between 0 and 255 instead of 0.0 to 1.0.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|The color fade values are now integers between 0 and 255 instead of 0.0 to 1.0.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l290&quot;&gt;Line 290:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 290:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine|||dev=Preview 1.20.10.23|Added &amp;lt;code&amp;gt;facing&amp;lt;/code&amp;gt; option.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine|||dev=Preview 1.20.10.23|Added &amp;lt;code&amp;gt;facing&amp;lt;/code&amp;gt; option.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Added &amp;lt;code&amp;gt;example:example_player_effects&amp;lt;/code&amp;gt; camera preset.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Added &amp;lt;code&amp;gt;example:example_player_effects&amp;lt;/code&amp;gt; camera preset.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.20.30|dev=Preview 1.20.20.22|{{cmd|camera|link=none}} is now available without using the &quot;Experimental Cameras&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;experimental&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;toggle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.20.30|dev=Preview 1.20.20.22|{{cmd|camera|link=none}} is now available without using the &quot;Experimental Cameras&quot; experimental toggle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Removed &amp;lt;code&amp;gt;example:example_free&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;example:example_player_effects&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;example:example_player_listener&amp;lt;/code&amp;gt; camera presets.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Removed &amp;lt;code&amp;gt;example:example_free&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;example:example_player_effects&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;example:example_player_listener&amp;lt;/code&amp;gt; camera presets.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.21.20|exp=Creator Cameras: New Third-Person Presets|dev=Preview 1.21.10.20|Added &amp;lt;code&amp;gt;view_offset&amp;lt;/code&amp;gt; option.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.21.20|exp=Creator Cameras: New Third-Person Presets|dev=Preview 1.21.10.20|Added &amp;lt;code&amp;gt;view_offset&amp;lt;/code&amp;gt; option.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l296&quot;&gt;Line 296:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 296:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.21.20|exp=Creator Cameras: Focus Target Camera|dev=Preview 1.21.20.22|Added {{cd|d=and|remove_target|target_center_offset|target_entity}} option.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.21.20|exp=Creator Cameras: Focus Target Camera|dev=Preview 1.21.20.22|Added {{cd|d=and|remove_target|target_center_offset|target_entity}} option.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.21.40|exp=Creator Cameras: New Third-Person Presets|dev=Preview 1.21.40.20|Added {{cd|entity_offset}} option.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.21.40|exp=Creator Cameras: New Third-Person Presets|dev=Preview 1.21.40.20|Added {{cd|entity_offset}} option.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.21.40|dev=Preview 1.21.40.22|{{cd|entity_offset}} and {{cd|view_offset}} option and &amp;lt;code&amp;gt;minecraft:follow_orbit&amp;lt;/code&amp;gt; camera preset are now available without using the &quot;Creator Cameras: New Third-Person Presets&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;experimental&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;toggle.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.21.40|dev=Preview 1.21.40.22|{{cd|entity_offset}} and {{cd|view_offset}} option and &amp;lt;code&amp;gt;minecraft:follow_orbit&amp;lt;/code&amp;gt; camera preset are now available without using the &quot;Creator Cameras: New Third-Person Presets&quot; experimental toggle.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.21.50|exp=Creator Cameras: New Third Person Presets|dev=Preview 1.21.50.20|Added &amp;lt;code&amp;gt;minecraft:fixed_boom&amp;lt;/code&amp;gt; camera preset.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.21.50|exp=Creator Cameras: New Third Person Presets|dev=Preview 1.21.50.20|Added &amp;lt;code&amp;gt;minecraft:fixed_boom&amp;lt;/code&amp;gt; camera preset.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.21.50|dev=Release|{{cd|view_offset}} option is now available without using the &quot;Creator Cameras: New Third-Person Presets&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;experimental&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;toggle.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.21.50|dev=Release|{{cd|view_offset}} option is now available without using the &quot;Creator Cameras: New Third-Person Presets&quot; experimental toggle.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.21.60|dev=Preview 1.21.60.25|The changes in 1.21.20.22 is now available without using the &quot;Creator Cameras: Focus Target Camera&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;experimental&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;toggle.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.21.60|dev=Preview 1.21.60.25|The changes in 1.21.20.22 is now available without using the &quot;Creator Cameras: Focus Target Camera&quot; experimental toggle.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.21.70|dev=Preview 1.21.70.24|{{cd|minecraft:fixed_boom}} camera preset is now available without using the &quot;Creator Cameras: New Third Person Presets&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;experimental&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;toggle.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.21.70|dev=Preview 1.21.70.24|{{cd|minecraft:fixed_boom}} camera preset is now available without using the &quot;Creator Cameras: New Third Person Presets&quot; experimental toggle.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.21.80|dev=Preview 1.21.80.25|exp=Experimental Creator Camera Features|Added {{cd|minecraft:control_scheme_camera}} camera preset.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.21.80|dev=Preview 1.21.80.25|exp=Experimental Creator Camera Features|Added {{cd|minecraft:control_scheme_camera}} camera preset.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.21.100|dev=Preview 1.21.100.20|exp=Experimental Creator Camera Features|Added {{cd|fov_clear}} and {{cd|fov_set}} option, Used to Control the camera FOV.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.21.100|dev=Preview 1.21.100.20|exp=Experimental Creator Camera Features|Added {{cd|fov_clear}} and {{cd|fov_set}} option, Used to Control the camera FOV.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l315&quot;&gt;Line 315:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 315:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox commands}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox commands}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;de:Befehl/camera&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;de:Befehl/camera&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;ja:コマンド/camera&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ja:コマンド/camera&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;pt:Comandos/camera&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;pt:Comandos/camera&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;zh:命令/camera&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;zh:命令/camera&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Commands/camera&amp;diff=49575&amp;oldid=prev</id>
		<title>imported&gt;BDJP007301 at 17:43, 10 February 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Commands/camera&amp;diff=49575&amp;oldid=prev"/>
		<updated>2026-02-10T17:43:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{distinguish|Commands/camerashake}}&lt;br /&gt;
{{Exclusive|Bedrock|Education}}&lt;br /&gt;
{{Infobox command&lt;br /&gt;
| name = camera&lt;br /&gt;
| oplevel = 1&lt;br /&gt;
| cheat = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Modifies player&amp;#039;s camera view.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
: &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;/camera&amp;#039;&amp;#039;&amp;#039; &amp;lt;players: target&amp;gt; ...&amp;lt;/code&amp;gt;&lt;br /&gt;
:* &amp;lt;code&amp;gt;... &amp;#039;&amp;#039;&amp;#039;attach_to_entity&amp;#039;&amp;#039;&amp;#039; &amp;lt;entity: target&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:* &amp;lt;code&amp;gt;... &amp;#039;&amp;#039;&amp;#039;clear&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
:* &amp;lt;code&amp;gt;... &amp;#039;&amp;#039;&amp;#039;detach_from_entity&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
:* &amp;lt;code&amp;gt;... &amp;#039;&amp;#039;&amp;#039;fade&amp;#039;&amp;#039;&amp;#039; ...&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... color &amp;lt;red: int&amp;gt; &amp;lt;green: int&amp;gt; &amp;lt;blue: int&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... time &amp;lt;fadeInSeconds: float&amp;gt; &amp;lt;holdSeconds: float&amp;gt; &amp;lt;fadeOutSeconds: float&amp;gt; ...&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... [color &amp;lt;red: int&amp;gt; &amp;lt;green: int&amp;gt; &amp;lt;blue: int&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:* &amp;lt;code&amp;gt;... &amp;#039;&amp;#039;&amp;#039;fov_clear&amp;#039;&amp;#039;&amp;#039; [fovEaseTime: float] [fovEaseType: Easing]&amp;lt;/code&amp;gt;&lt;br /&gt;
:* &amp;lt;code&amp;gt;... &amp;#039;&amp;#039;&amp;#039;fov_set&amp;#039;&amp;#039;&amp;#039; &amp;lt;fov_value: float&amp;gt; [fovEaseTime: float] [fovEaseType: Easing]&amp;lt;/code&amp;gt;&lt;br /&gt;
:* &amp;lt;code&amp;gt;... &amp;#039;&amp;#039;&amp;#039;play_spline&amp;#039;&amp;#039;&amp;#039; &amp;lt;name: string&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:* &amp;lt;code&amp;gt;... &amp;#039;&amp;#039;&amp;#039;remove_target&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
:* &amp;lt;code&amp;gt;... &amp;#039;&amp;#039;&amp;#039;set&amp;#039;&amp;#039;&amp;#039; &amp;lt;preset: string&amp;gt; ...&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... [default: default]&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... ease &amp;lt;easeTime: float&amp;gt; &amp;lt;easeType: Easing&amp;gt; ...&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... [default: default]&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... facing ...&amp;lt;/code&amp;gt;&lt;br /&gt;
:**** &amp;lt;code&amp;gt;... &amp;lt;lookAtEntity: target&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:**** &amp;lt;code&amp;gt;... &amp;lt;lookAtPosition: x y z&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... pos &amp;lt;position: x y z&amp;gt; ...&amp;lt;/code&amp;gt;&lt;br /&gt;
:**** &amp;lt;code&amp;gt;... [facing ...]&amp;lt;/code&amp;gt;&lt;br /&gt;
:***** &amp;lt;code&amp;gt;... &amp;lt;lookAtEntity: target&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:***** &amp;lt;code&amp;gt;... &amp;lt;lookAtPosition: x y z&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:**** &amp;lt;code&amp;gt;... rot &amp;lt;xRot: value&amp;gt; &amp;lt;yRot: value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... rot &amp;lt;xRot: value&amp;gt; &amp;lt;yRot: value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... entity_offset &amp;lt;xEntityOffset: float&amp;gt; &amp;lt;yEntityOffset: float&amp;gt; &amp;lt;zEntityOffset: float&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... facing ...&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... &amp;lt;lookAtEntity: target&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... &amp;lt;lookAtPosition: x y z&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... pos &amp;lt;position: x y z&amp;gt; ...&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... [facing ...]&amp;lt;/code&amp;gt;&lt;br /&gt;
:**** &amp;lt;code&amp;gt;... &amp;lt;lookAtEntity: target&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:**** &amp;lt;code&amp;gt;... &amp;lt;lookAtPosition: x y z&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... rot &amp;lt;xRot: value&amp;gt; &amp;lt;yRot: value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... rot &amp;lt;xRot: value&amp;gt; &amp;lt;yRot: value&amp;gt; ...&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... entity_offset &amp;lt;xEntityOffset: float&amp;gt; &amp;lt;yEntityOffset: float&amp;gt; &amp;lt;zEntityOffset: float&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... view_offset &amp;lt;xViewOffset: float&amp;gt; &amp;lt;yViewOffset: float&amp;gt; ...&amp;lt;/code&amp;gt;&lt;br /&gt;
:**** &amp;lt;code&amp;gt;... entity_offset &amp;lt;xEntityOffset: float&amp;gt; &amp;lt;yEntityOffset: float&amp;gt; &amp;lt;zEntityOffset: float&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... view_offset &amp;lt;xViewOffset: float&amp;gt; &amp;lt;yViewOffset: float&amp;gt; ...&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... entity_offset &amp;lt;xEntityOffset: float&amp;gt; &amp;lt;yEntityOffset: float&amp;gt; &amp;lt;zEntityOffset: float&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:* &amp;lt;code&amp;gt;... &amp;#039;&amp;#039;&amp;#039;target_entity&amp;#039;&amp;#039;&amp;#039; &amp;lt;entity: target&amp;gt; ...&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... [target_center_offset &amp;lt;xTargetCenterOffset: float&amp;gt; &amp;lt;yTargetCenterOffset: float&amp;gt; &amp;lt;zTargetCenterOffset: float&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;Syntax displayed in various ways&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:::{| class=&amp;quot;collapsible collapsed collapse-button-none&amp;quot; data-description=&amp;quot;simple_tree&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Simplified tree:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; ...&amp;lt;/code&amp;gt;&lt;br /&gt;
:* &amp;lt;code&amp;gt;... attach_to_entity &amp;lt;entity: target&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:* &amp;lt;code&amp;gt;... clear&amp;lt;/code&amp;gt;&lt;br /&gt;
:* &amp;lt;code&amp;gt;... detach_from_entity&amp;lt;/code&amp;gt;&lt;br /&gt;
:* &amp;lt;code&amp;gt;... fade ...&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... color &amp;lt;red: int&amp;gt; &amp;lt;green: int&amp;gt; &amp;lt;blue: int&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... time &amp;lt;fadeInSeconds: float&amp;gt; &amp;lt;holdSeconds: float&amp;gt; &amp;lt;fadeOutSeconds: float&amp;gt; [color &amp;lt;red: int&amp;gt; &amp;lt;green: int&amp;gt; &amp;lt;blue: int&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:* &amp;lt;code&amp;gt;... fov_clear [fovEaseTime: float] [fovEaseType: Easing]&amp;lt;/code&amp;gt;&lt;br /&gt;
:* &amp;lt;code&amp;gt;... fov_set &amp;lt;fov_value: float&amp;gt; [fovEaseTime: float] [fovEaseType: Easing]&amp;lt;/code&amp;gt;&lt;br /&gt;
:* &amp;lt;code&amp;gt;... play_spline &amp;lt;name: string&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:* &amp;lt;code&amp;gt;... remove_target&amp;lt;/code&amp;gt;&lt;br /&gt;
:* &amp;lt;code&amp;gt;... set &amp;lt;preset: string&amp;gt; ...&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... [default: default]&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... ease &amp;lt;easeTime: float&amp;gt; &amp;lt;easeType: Easing&amp;gt; ...&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... [default: default]&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... facing &amp;lt;lookAtEntity: target&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... facing &amp;lt;lookAtPosition: x y z&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... pos &amp;lt;position: x y z&amp;gt; ...&amp;lt;/code&amp;gt;&lt;br /&gt;
:**** &amp;lt;code&amp;gt;... [facing &amp;lt;lookAtEntity: target&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:**** &amp;lt;code&amp;gt;... facing &amp;lt;lookAtPosition: x y z&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:**** &amp;lt;code&amp;gt;... rot &amp;lt;xRot: value&amp;gt; &amp;lt;yRot: value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... rot &amp;lt;xRot: value&amp;gt; &amp;lt;yRot: value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... entity_offset &amp;lt;xEntityOffset: float&amp;gt; &amp;lt;yEntityOffset: float&amp;gt; &amp;lt;zEntityOffset: float&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... facing &amp;lt;lookAtEntity: target&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... facing &amp;lt;lookAtPosition: x y z&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... pos &amp;lt;position: x y z&amp;gt; ...&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... [facing &amp;lt;lookAtEntity: target&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... facing &amp;lt;lookAtPosition: x y z&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... rot &amp;lt;xRot: value&amp;gt; &amp;lt;yRot: value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... rot &amp;lt;xRot: value&amp;gt; &amp;lt;yRot: value&amp;gt; [view_offset &amp;lt;xViewOffset: float&amp;gt; &amp;lt;yViewOffset: float&amp;gt;] ...&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... entity_offset &amp;lt;xEntityOffset: float&amp;gt; &amp;lt;yEntityOffset: float&amp;gt; &amp;lt;zEntityOffset: float&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... view_offset &amp;lt;xViewOffset: float&amp;gt; &amp;lt;yViewOffset: float&amp;gt; [entity_offset &amp;lt;xEntityOffset: float&amp;gt; &amp;lt;yEntityOffset: float&amp;gt; &amp;lt;zEntityOffset: float&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:* &amp;lt;code&amp;gt;... target_entity &amp;lt;entity: target&amp;gt; [target_center_offset &amp;lt;xTargetCenterOffset: float&amp;gt; &amp;lt;yTargetCenterOffset: float&amp;gt; &amp;lt;zTargetCenterOffset: float&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
:::{| class=&amp;quot;collapsible collapsed collapse-button-none&amp;quot; data-description=&amp;quot;minimised_tree&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Minimised tree:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
: &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;camera&amp;#039;&amp;#039;&amp;#039; &amp;lt;players: target&amp;gt; ...&amp;lt;/code&amp;gt;&lt;br /&gt;
:* &amp;lt;code&amp;gt;... &amp;#039;&amp;#039;&amp;#039;clear&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
:* &amp;lt;code&amp;gt;... &amp;#039;&amp;#039;&amp;#039;fade&amp;#039;&amp;#039;&amp;#039; [color &amp;lt;red: int&amp;gt; &amp;lt;green: int&amp;gt; &amp;lt;blue: int&amp;gt;{{!}}time &amp;lt;fadeInSeconds: float&amp;gt; &amp;lt;holdSeconds: float&amp;gt; &amp;lt;fadeOutSeconds: float&amp;gt; [color &amp;lt;red: int&amp;gt; &amp;lt;green: int&amp;gt; &amp;lt;blue: int&amp;gt;]]&amp;lt;/code&amp;gt;&lt;br /&gt;
:* &amp;lt;code&amp;gt;... &amp;#039;&amp;#039;&amp;#039;remove_target&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
:* &amp;lt;code&amp;gt;... &amp;#039;&amp;#039;&amp;#039;set&amp;#039;&amp;#039;&amp;#039; &amp;lt;preset: string&amp;gt; ...&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... [default: default]&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... ease &amp;lt;easeTime: float&amp;gt; &amp;lt;easeType: Easing&amp;gt; ...&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... [default: default]&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... facing &amp;lt;&amp;lt;lookAtEntity: target&amp;gt;|&amp;lt;lookAtPosition: x y z&amp;gt;&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... pos &amp;lt;position: x y z&amp;gt; [facing &amp;lt;&amp;lt;lookAtEntity: target&amp;gt;|&amp;lt;lookAtPosition: x y z&amp;gt;&amp;gt;|rot &amp;lt;xRot: value&amp;gt; &amp;lt;yRot: value&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... rot &amp;lt;xRot: value&amp;gt; &amp;lt;yRot: value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... entity_offset &amp;lt;xEntityOffset: float&amp;gt; &amp;lt;yEntityOffset: float&amp;gt; &amp;lt;zEntityOffset: float&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... facing &amp;lt;&amp;lt;lookAtEntity: target&amp;gt;|&amp;lt;lookAtPosition: x y z&amp;gt;&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... pos &amp;lt;position: x y z&amp;gt; [facing &amp;lt;&amp;lt;lookAtEntity: target&amp;gt;|&amp;lt;lookAtPosition: x y z&amp;gt;&amp;gt;|rot &amp;lt;xRot: value&amp;gt; &amp;lt;yRot: value&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... rot &amp;lt;xRot: value&amp;gt; &amp;lt;yRot: value&amp;gt; [view_offset &amp;lt;xViewOffset: float&amp;gt; &amp;lt;yViewOffset: float&amp;gt;] ...&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... entity_offset &amp;lt;xEntityOffset: float&amp;gt; &amp;lt;yEntityOffset: float&amp;gt; &amp;lt;zEntityOffset: float&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:** &amp;lt;code&amp;gt;... view_offset &amp;lt;xViewOffset: float&amp;gt; &amp;lt;yViewOffset: float&amp;gt; ...&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** &amp;lt;code&amp;gt;... entity_offset &amp;lt;xEntityOffset: float&amp;gt; &amp;lt;yEntityOffset: float&amp;gt; &amp;lt;zEntityOffset: float&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:* &amp;lt;code&amp;gt;... &amp;#039;&amp;#039;&amp;#039;target_entity&amp;#039;&amp;#039;&amp;#039; &amp;lt;entity: target&amp;gt; [target_center_offset &amp;lt;xTargetCenterOffset: float&amp;gt; &amp;lt;yTargetCenterOffset: float&amp;gt; &amp;lt;zTargetCenterOffset: float&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
:::{| class=&amp;quot;collapsible collapsed collapse-button-none&amp;quot; data-description=&amp;quot;maximised_tree&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Maximised:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; attach_to_entity &amp;lt;entity: target&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; clear&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; detach_from_entity&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; fade&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; fade color &amp;lt;red: int&amp;gt; &amp;lt;green: int&amp;gt; &amp;lt;blue: int&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; fade time &amp;lt;fadeInSeconds: float&amp;gt; &amp;lt;holdSeconds: float&amp;gt; &amp;lt;fadeOutSeconds: float&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; fade time &amp;lt;fadeInSeconds: float&amp;gt; &amp;lt;holdSeconds: float&amp;gt; &amp;lt;fadeOutSeconds: float&amp;gt; color &amp;lt;red: int&amp;gt; &amp;lt;green: int&amp;gt; &amp;lt;blue: int&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; remove_target&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; set &amp;lt;preset: string&amp;gt; [default: default]&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; set &amp;lt;preset: string&amp;gt; ease &amp;lt;easeTime: float&amp;gt; &amp;lt;easeType: Easing&amp;gt; [default: default]&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; set &amp;lt;preset: string&amp;gt; ease &amp;lt;easeTime: float&amp;gt; &amp;lt;easeType: Easing&amp;gt; facing &amp;lt;lookAtEntity: target&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; set &amp;lt;preset: string&amp;gt; ease &amp;lt;easeTime: float&amp;gt; &amp;lt;easeType: Easing&amp;gt; facing &amp;lt;lookAtPosition: x y z&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; set &amp;lt;preset: string&amp;gt; ease &amp;lt;easeTime: float&amp;gt; &amp;lt;easeType: Easing&amp;gt; pos &amp;lt;position: x y z&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; set &amp;lt;preset: string&amp;gt; ease &amp;lt;easeTime: float&amp;gt; &amp;lt;easeType: Easing&amp;gt; pos &amp;lt;position: x y z&amp;gt; facing &amp;lt;lookAtEntity: target&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; set &amp;lt;preset: string&amp;gt; ease &amp;lt;easeTime: float&amp;gt; &amp;lt;easeType: Easing&amp;gt; pos &amp;lt;position: x y z&amp;gt; facing &amp;lt;lookAtPosition: x y z&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; set &amp;lt;preset: string&amp;gt; ease &amp;lt;easeTime: float&amp;gt; &amp;lt;easeType: Easing&amp;gt; pos &amp;lt;position: x y z&amp;gt; rot &amp;lt;xRot: value&amp;gt; &amp;lt;yRot: value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; set &amp;lt;preset: string&amp;gt; ease &amp;lt;easeTime: float&amp;gt; &amp;lt;easeType: Easing&amp;gt; rot &amp;lt;xRot: value&amp;gt; &amp;lt;yRot: value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; set &amp;lt;preset: string&amp;gt; entity_offset &amp;lt;xEntityOffset: float&amp;gt; &amp;lt;yEntityOffset: float&amp;gt; &amp;lt;zEntityOffset: float&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; set &amp;lt;preset: string&amp;gt; facing &amp;lt;lookAtEntity: target&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; set &amp;lt;preset: string&amp;gt; facing &amp;lt;lookAtPosition: x y z&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; set &amp;lt;preset: string&amp;gt; pos &amp;lt;position: x y z&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; set &amp;lt;preset: string&amp;gt; pos &amp;lt;position: x y z&amp;gt; facing &amp;lt;lookAtEntity: target&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; set &amp;lt;preset: string&amp;gt; pos &amp;lt;position: x y z&amp;gt; facing &amp;lt;lookAtPosition: x y z&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; set &amp;lt;preset: string&amp;gt; pos &amp;lt;position: x y z&amp;gt; rot &amp;lt;xRot: value&amp;gt; &amp;lt;yRot: value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; set &amp;lt;preset: string&amp;gt; rot &amp;lt;xRot: value&amp;gt; &amp;lt;yRot: value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; set &amp;lt;preset: string&amp;gt; rot &amp;lt;xRot: value&amp;gt; &amp;lt;yRot: value&amp;gt; entity_offset &amp;lt;xEntityOffset: float&amp;gt; &amp;lt;yEntityOffset: float&amp;gt; &amp;lt;zEntityOffset: float&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; set &amp;lt;preset: string&amp;gt; rot &amp;lt;xRot: value&amp;gt; &amp;lt;yRot: value&amp;gt; view_offset &amp;lt;xViewOffset: float&amp;gt; &amp;lt;yViewOffset: float&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; set &amp;lt;preset: string&amp;gt; rot &amp;lt;xRot: value&amp;gt; &amp;lt;yRot: value&amp;gt; view_offset &amp;lt;xViewOffset: float&amp;gt; &amp;lt;yViewOffset: float&amp;gt; entity_offset &amp;lt;xEntityOffset: float&amp;gt; &amp;lt;yEntityOffset: float&amp;gt; &amp;lt;zEntityOffset: float&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; set &amp;lt;preset: string&amp;gt; view_offset &amp;lt;xViewOffset: float&amp;gt; &amp;lt;yViewOffset: float&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; set &amp;lt;preset: string&amp;gt; view_offset &amp;lt;xViewOffset: float&amp;gt; &amp;lt;yViewOffset: float&amp;gt; entity_offset &amp;lt;xEntityOffset: float&amp;gt; &amp;lt;yEntityOffset: float&amp;gt; &amp;lt;zEntityOffset: float&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; target_entity &amp;lt;entity: target&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;camera &amp;lt;players: target&amp;gt; target_entity &amp;lt;entity: target&amp;gt; target_center_offset &amp;lt;xTargetCenterOffset: float&amp;gt; &amp;lt;yTargetCenterOffset: float&amp;gt; &amp;lt;zTargetCenterOffset: float&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
{{info needed section}}&lt;br /&gt;
&lt;br /&gt;
{{argument|be=1|players: target|CommandSelector&amp;lt;Player&amp;gt;}}&lt;br /&gt;
: Specifies the player that the camera will be modified.&lt;br /&gt;
: {{arg desc|be=CommandSelector&amp;lt;Player&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{argument|be=1|entity: target|CommandSelector&amp;lt;Actor&amp;gt;}}&lt;br /&gt;
: Specifies the entity to which the camera will be attached.&lt;br /&gt;
: {{arg desc|be=CommandSelector&amp;lt;Actor&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{argument|be=1|red: int|int}}, {{argument|be=1|green: int|int}}, and {{argument|be=1|blue: int|int}}&lt;br /&gt;
: Specifies the camera RGB color.&lt;br /&gt;
: {{arg desc|be=int}} And must be between 0 and 255 (inclusive).&lt;br /&gt;
&lt;br /&gt;
{{argument|be=1|fadeInSeconds: float|float}}, {{argument|be=1|holdSeconds: float|float}}, and {{argument|be=1|fadeOutSeconds: float|float}}&lt;br /&gt;
: Specifies the camera fade in, hold, and fade out duration, the unit is seconds.&lt;br /&gt;
: {{arg desc|be=float}} And must be between 0.0 and 10.0 (inslusive).&lt;br /&gt;
&lt;br /&gt;
{{argument|be=1|fov_value: float|float}}&lt;br /&gt;
: Specifies the camera FOV.&lt;br /&gt;
: {{arg desc|be=float}} Due to game restrictions, the actual valid values range is between 30 and 110 (inslusive).&lt;br /&gt;
&lt;br /&gt;
{{argument|be=1|fovEaseTime: float|float}}&lt;br /&gt;
: Specifies the duration of the camera FOV smooth transition (seconds), the default is 0.&lt;br /&gt;
: {{arg desc|be=float}}&lt;br /&gt;
&lt;br /&gt;
{{argument|be=1|fovEaseType: Easing|enum}}&lt;br /&gt;
: Specifies an easing function/type to use for the camera FOV, the default is {{cd|linear}}.&lt;br /&gt;
: Must be one of {{cd|d=and|in_back|in_bounce|in_circ|in_cubic|in_elastic|in_expo|in_out_back|in_out_bounce|in_out_circ|in_out_cubic|in_out_elastic|in_out_expo|in_out_quad|in_out_quart|in_out_quint|in_out_sine|in_quad|in_quart|in_quint|in_sine|linear|out_back|out_bounce|out_circ|out_cubic|out_elastic|out_expo|out_quad|out_quart|out_quint|out_sine|spring}}.&lt;br /&gt;
&lt;br /&gt;
{{argument|be=1|name: string|basic_string}}&lt;br /&gt;
: Specifies the spline ID. Only valid when using {{cd|minecraft:free}} preset.&lt;br /&gt;
: {{arg desc|be=basic_string}}&lt;br /&gt;
&lt;br /&gt;
{{argument|be=1|preset: string|basic_string}}&lt;br /&gt;
: {{info needed}}&lt;br /&gt;
: A camera view/preset.&lt;br /&gt;
: Must be one of the following:&lt;br /&gt;
:* &amp;lt;code&amp;gt;minecraft:control_scheme_camera&amp;lt;/code&amp;gt; — Control scheme camera.{{OnlyExperimental|Experimental Creator Camera Features}}&lt;br /&gt;
:* &amp;lt;code&amp;gt;minecraft:first_person&amp;lt;/code&amp;gt; — First Person View.&lt;br /&gt;
:* &amp;lt;code&amp;gt;minecraft:fixed_boom&amp;lt;/code&amp;gt; — Fixed boom view&amp;#039;s orbit camera.&lt;br /&gt;
:* &amp;lt;code&amp;gt;minecraft:follow_orbit&amp;lt;/code&amp;gt; — Orbit camera.&lt;br /&gt;
:* &amp;lt;code&amp;gt;minecraft:free&amp;lt;/code&amp;gt; — Free View.&lt;br /&gt;
:* &amp;lt;code&amp;gt;minecraft:third_person&amp;lt;/code&amp;gt; — Third Person View Back.&lt;br /&gt;
:* &amp;lt;code&amp;gt;minecraft:third_person_front&amp;lt;/code&amp;gt; — Third Person View Front.&lt;br /&gt;
&lt;br /&gt;
{{argument|be=1|easeTime: float|float}}&lt;br /&gt;
: Specifies the duration of the camera smooth transition (seconds). Only valid when using {{cd|minecraft:free}} preset.&lt;br /&gt;
: {{arg desc|be=float}}&lt;br /&gt;
&lt;br /&gt;
{{argument|be=1|easeType: Easing|enum}}&lt;br /&gt;
: Specifies an easing function/type to use for the camera. Only valid when using {{cd|minecraft:free}} preset.&lt;br /&gt;
: Must be one of {{cd|d=and|in_back|in_bounce|in_circ|in_cubic|in_elastic|in_expo|in_out_back|in_out_bounce|in_out_circ|in_out_cubic|in_out_elastic|in_out_expo|in_out_quad|in_out_quart|in_out_quint|in_out_sine|in_quad|in_quart|in_quint|in_sine|linear|out_back|out_bounce|out_circ|out_cubic|out_elastic|out_expo|out_quad|out_quart|out_quint|out_sine|spring}}.&lt;br /&gt;
&lt;br /&gt;
{{argument|be=1|default: default|enum}}&lt;br /&gt;
: Specifies change the position and facing of free view to the default value (camera position (0,0,0), rotation &amp;lt;code&amp;gt;xRot&amp;lt;/code&amp;gt;=0, &amp;lt;code&amp;gt;yRot&amp;lt;/code&amp;gt;=0) {{info needed|The default position and facing are not stable and are set to correspond to the position and facing pointed to in the json file. The find that what caused this instability by is needed}}. Only valid when using &amp;lt;code&amp;gt;minecraft:free&amp;lt;/code&amp;gt; preset.&lt;br /&gt;
: Must be &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{argument|be=1|lookAtEntity: target|CommandSelector&amp;lt;Actor&amp;gt;}}&lt;br /&gt;
: Specifies the entity to make the camera facing to. Only valid when using &amp;lt;code&amp;gt;minecraft:free&amp;lt;/code&amp;gt; preset.&lt;br /&gt;
: {{arg desc|be=CommandSelector&amp;lt;Actor&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{argument|be=1|lookAtPosition: x y z|CommandPositionFloat}}&lt;br /&gt;
: Specifies the coordinates to make the camera facing to. Only valid when using &amp;lt;code&amp;gt;minecraft:free&amp;lt;/code&amp;gt; preset.&lt;br /&gt;
: {{arg desc|be=CommandPositionFloat}}&lt;br /&gt;
&lt;br /&gt;
{{argument|be=1|position: x y z|CommandPosition}}&lt;br /&gt;
: Specifies the camera position. Only valid when using &amp;lt;code&amp;gt;minecraft:free&amp;lt;/code&amp;gt; preset.&lt;br /&gt;
: {{arg desc|be=CommandPosition}}&lt;br /&gt;
&lt;br /&gt;
{{argument|be=1|xRot: value|RelativeFloat}}&lt;br /&gt;
: Specifies the camera vertical rotation. Under using &amp;lt;code&amp;gt;minecraft:follow_orbit&amp;lt;/code&amp;gt; preset, will also modified the player&amp;#039;s facing.&lt;br /&gt;
: {{arg desc|be=RelativeFloat}} And must be between -90 and 0 (inslusive).&lt;br /&gt;
&lt;br /&gt;
{{argument|be=1|yRot: value|RelativeFloat}}&lt;br /&gt;
: Specifies the camera horizontal rotation. Under using &amp;lt;code&amp;gt;minecraft:follow_orbit&amp;lt;/code&amp;gt; preset, will also modified the player&amp;#039;s facing.&lt;br /&gt;
: {{arg desc|be=RelativeFloat}}&lt;br /&gt;
&lt;br /&gt;
{{argument|be=1|xViewOffset: float|Float}} and {{argument|be=1|yViewOffset: float|Float}}&lt;br /&gt;
: Specifies the offset of the camera. Only valid when using &amp;lt;code&amp;gt;minecraft:follow_orbit&amp;lt;/code&amp;gt; preset.&lt;br /&gt;
: {{arg desc|be=Float}} And must be between -64 and 64 (inslusive).&lt;br /&gt;
&lt;br /&gt;
{{argument|be=1|xEntityOffset: float|Float}}, {{argument|be=1|yEntityOffset: float|Float}}, and {{argument|be=1|zEntityOffset: float|Float}}&lt;br /&gt;
: Specifies the offset of the camera from an entity. Only valid when using &amp;lt;code&amp;gt;minecraft:follow_orbit&amp;lt;/code&amp;gt; preset.&lt;br /&gt;
: {{arg desc|be=Float}} And must be between -64 and 64 (inslusive).&lt;br /&gt;
&lt;br /&gt;
{{argument|be=1|entity: target|CommandSelector&amp;lt;Actor&amp;gt;}}&lt;br /&gt;
: Specifies the entity to focus the camera on. Only valid when using &amp;lt;code&amp;gt;minecraft:free&amp;lt;/code&amp;gt; preset.&lt;br /&gt;
: {{arg desc|be=CommandSelector&amp;lt;Actor&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{argument|be=1|xTargetCenterOffset: float|Float}}, {{argument|be=1|yTargetCenterOffset: float|Float}}, and {{argument|be=1|zTargetCenterOffset: float|Float}}&lt;br /&gt;
: Specifies the offset of the camera from the center of a focused/targeted entity. Only valid when using &amp;lt;code&amp;gt;minecraft:free&amp;lt;/code&amp;gt; preset.&lt;br /&gt;
: {{arg desc|be=Float}}&lt;br /&gt;
&lt;br /&gt;
== Result ==&lt;br /&gt;
{{Result table|onlybe=1}}&lt;br /&gt;
{{Result table|the arguments are not specified correctly||unparseable}}&lt;br /&gt;
{{Result table|&amp;lt;code&amp;gt;players: target&amp;lt;/code&amp;gt; fails to resolve to one or more online players||fail}}&lt;br /&gt;
{{Result table|&amp;lt;code&amp;gt;entity: target&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lookAtEntity: target&amp;lt;/code&amp;gt; fails to resolve to an entity (named player must be online)}}&lt;br /&gt;
{{Result table|cmd=/camera ... fov_clear&amp;lt;br&amp;gt;/camera ... fov_clear ...&amp;lt;br&amp;gt;/camera ... fov_set ...|&amp;lt;code&amp;gt;fovEaseTime: float&amp;lt;/code&amp;gt; is not greater than 0}}&lt;br /&gt;
{{Result table|cmd=|succeed}}&lt;br /&gt;
{{Result table}}&lt;br /&gt;
&lt;br /&gt;
== Output ==&lt;br /&gt;
{{Output table|onlybe=1}}&lt;br /&gt;
{{Output table|edition=be|On fail|0}}&lt;br /&gt;
{{Output table|On success|The number of players who are selected}}&lt;br /&gt;
{{Output table}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
{{info needed section}}&lt;br /&gt;
[[File:Over Shoulder Camera.jpg|thumb|&amp;quot;Over Shoulder View&amp;quot; implemented by {{cmd|camera|link=none}}]]&lt;br /&gt;
&lt;br /&gt;
* Set yourself to last for 5 seconds, The easing mode is &amp;lt;code&amp;gt;in_out_circ&amp;lt;/code&amp;gt;, Rotate &amp;lt;code&amp;gt;minecraft:free&amp;lt;/code&amp;gt; (Free View) camera view 90 degrees around the X-axis in 5 grids above the current position:&lt;br /&gt;
:: &amp;lt;code&amp;gt;/camera @s set minecraft:free ease 5 in_out_circ pos ~ ~5 ~ rot 90 0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Clear all players&amp;#039; camera effects:&lt;br /&gt;
:: &amp;lt;code&amp;gt;/camera @a clear&amp;lt;/code&amp;gt;&lt;br /&gt;
* Fade a random player&amp;#039;s camera to white in 2 seconds, last for 1 second, and fade out for 3 seconds:&lt;br /&gt;
:: &amp;lt;code&amp;gt;/camera @r fade time 2 1 3 color 255 255 255&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cooperate with the {{cmd|execute}} command, assign &amp;quot;Over Shoulder View&amp;quot; for nearest players (Must be executed in [[Minecraft:repeating command block]]):&lt;br /&gt;
:: &amp;lt;code&amp;gt;/execute as @p at @s run camera @s set minecraft:free ease 0.25 in_out_quad pos ^-2 ^2 ^-4 facing ^ ^ ^5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||?|dev=?|Added {{cmd|camera|link=none}} as a developer command.}}&lt;br /&gt;
|{{HistoryLine||1.20.0|exp=Experimental Cameras|dev=Preview 1.20.0.22|{{cmd|camera|link=none}} is now behind the &amp;quot;Experimental Cameras&amp;quot; [[Minecraft:experimental]] toggle.}}&lt;br /&gt;
|{{HistoryLine||1.20.10|exp=Experimental Cameras|dev=Preview 1.20.10.20|Added &amp;lt;code&amp;gt;example:example_player_listener&amp;lt;/code&amp;gt; camera preset.&lt;br /&gt;
|The color fade values are now integers between 0 and 255 instead of 0.0 to 1.0.&lt;br /&gt;
|The camera fade in, hold, and fade out duration must be between 0.0 and 10.0 seconds.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.20.10.23|Added &amp;lt;code&amp;gt;facing&amp;lt;/code&amp;gt; option.&lt;br /&gt;
|Added &amp;lt;code&amp;gt;example:example_player_effects&amp;lt;/code&amp;gt; camera preset.}}&lt;br /&gt;
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.22|{{cmd|camera|link=none}} is now available without using the &amp;quot;Experimental Cameras&amp;quot; [[Minecraft:experimental]] toggle.&lt;br /&gt;
|Removed &amp;lt;code&amp;gt;example:example_free&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;example:example_player_effects&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;example:example_player_listener&amp;lt;/code&amp;gt; camera presets.}}&lt;br /&gt;
|{{HistoryLine||1.21.20|exp=Creator Cameras: New Third-Person Presets|dev=Preview 1.21.10.20|Added &amp;lt;code&amp;gt;view_offset&amp;lt;/code&amp;gt; option.&lt;br /&gt;
|Added &amp;lt;code&amp;gt;minecraft:follow_orbit&amp;lt;/code&amp;gt; camera preset.}}&lt;br /&gt;
|{{HistoryLine||1.21.20|exp=Creator Cameras: Focus Target Camera|dev=Preview 1.21.20.22|Added {{cd|d=and|remove_target|target_center_offset|target_entity}} option.}}&lt;br /&gt;
|{{HistoryLine||1.21.40|exp=Creator Cameras: New Third-Person Presets|dev=Preview 1.21.40.20|Added {{cd|entity_offset}} option.}}&lt;br /&gt;
|{{HistoryLine||1.21.40|dev=Preview 1.21.40.22|{{cd|entity_offset}} and {{cd|view_offset}} option and &amp;lt;code&amp;gt;minecraft:follow_orbit&amp;lt;/code&amp;gt; camera preset are now available without using the &amp;quot;Creator Cameras: New Third-Person Presets&amp;quot; [[Minecraft:experimental]] toggle.}}&lt;br /&gt;
|{{HistoryLine||1.21.50|exp=Creator Cameras: New Third Person Presets|dev=Preview 1.21.50.20|Added &amp;lt;code&amp;gt;minecraft:fixed_boom&amp;lt;/code&amp;gt; camera preset.}}&lt;br /&gt;
|{{HistoryLine||1.21.50|dev=Release|{{cd|view_offset}} option is now available without using the &amp;quot;Creator Cameras: New Third-Person Presets&amp;quot; [[Minecraft:experimental]] toggle.}}&lt;br /&gt;
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.25|The changes in 1.21.20.22 is now available without using the &amp;quot;Creator Cameras: Focus Target Camera&amp;quot; [[Minecraft:experimental]] toggle.}}&lt;br /&gt;
|{{HistoryLine||1.21.70|dev=Preview 1.21.70.24|{{cd|minecraft:fixed_boom}} camera preset is now available without using the &amp;quot;Creator Cameras: New Third Person Presets&amp;quot; [[Minecraft:experimental]] toggle.}}&lt;br /&gt;
|{{HistoryLine||1.21.80|dev=Preview 1.21.80.25|exp=Experimental Creator Camera Features|Added {{cd|minecraft:control_scheme_camera}} camera preset.}}&lt;br /&gt;
|{{HistoryLine||1.21.100|dev=Preview 1.21.100.20|exp=Experimental Creator Camera Features|Added {{cd|fov_clear}} and {{cd|fov_set}} option, Used to Control the camera FOV.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.21.100.23|Added parameter that used to control the camera easing for {{cd|fov_clear}} and {{cd|fov_set}} option.}}&lt;br /&gt;
|{{HistoryLine||1.21.120|dev=Preview 1.21.120.24|exg=Experimental Creator Camera Features|Added {{cd|d=pretty|attach_to_entity|detach_from_entity}} option, Used to attach or detach the camera to an entity.}}&lt;br /&gt;
|{{HistoryLine||26.0|dev=Preview 26.0.27|exg=Experimental Creator Camera Features|Added {{cd|d=pretty|play_spline}} option, Used to play an spline from behavior packs.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* {{Cite|url=https://learn.microsoft.com/en-us/minecraft/creator/commands/commands/camera?view=minecraft-bedrock-stable|title=&amp;lt;code&amp;gt;/camera&amp;lt;/code&amp;gt; Command|website=Microsoft Learn|date=April 3, 2025}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox commands}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Befehl/camera]]&lt;br /&gt;
[[Minecraft:ja:コマンド/camera]]&lt;br /&gt;
[[Minecraft:pt:Comandos/camera]]&lt;br /&gt;
[[Minecraft:zh:命令/camera]]&lt;/div&gt;</summary>
		<author><name>imported&gt;BDJP007301</name></author>
	</entry>
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