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	<title>Minecraft:Commands/particle - Revision history</title>
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	<updated>2026-04-09T14:33:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Commands/particle&amp;diff=49740&amp;oldid=prev</id>
		<title>imported&gt;MinecraftExp123: Revert edits by ~2026-WitherResinChicken8258 (talk) appears to be vandalism</title>
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		<updated>2026-04-05T10:39:27Z</updated>

		<summary type="html">&lt;p&gt;Revert edits by &lt;a href=&quot;/wiki/Special:Contributions/~2026-WitherResinChicken8258&quot; title=&quot;Special:Contributions/~2026-WitherResinChicken8258&quot;&gt;~2026-WitherResinChicken8258&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:~2026-WitherResinChicken8258&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:~2026-WitherResinChicken8258 (page does not exist)&quot;&gt;talk&lt;/a&gt;) appears to be vandalism&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox command&lt;br /&gt;
|name=particle&lt;br /&gt;
|oplevel=&lt;br /&gt;
* 2 {{only|java|short=1}}&lt;br /&gt;
* 1 {{only|bedrock|short=1}}&lt;br /&gt;
|others=[[Minecraft:Cheat]] only{{only|bedrock|short=1}}&lt;br /&gt;
}}&lt;br /&gt;
Creates [[Minecraft:particles]].&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: &amp;lt;code&amp;gt;particle &amp;lt;name&amp;gt; [&amp;lt;pos&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;particle &amp;lt;name&amp;gt; &amp;lt;pos&amp;gt; &amp;lt;delta&amp;gt; &amp;lt;speed&amp;gt; &amp;lt;count&amp;gt; [force|normal] [&amp;lt;viewers&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: &amp;lt;code&amp;gt;particle &amp;lt;effect: string&amp;gt; [position: x y z]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
{{argument|name|particle|effect: string|basic_string}}&lt;br /&gt;
: Specifies the [[Minecraft:particle|particle type]] to create.&lt;br /&gt;
: {{arg desc|je=particle|be=string}}&lt;br /&gt;
&lt;br /&gt;
{{argument|pos|vec3|position: x y z|CommandPositionFloat}}&lt;br /&gt;
: Specifies the position at which to create particle. If not specified, defaults to the position of the commmand execution.&lt;br /&gt;
: {{arg desc|je=vec3|be=CommandPositionFloat}}&lt;br /&gt;
&lt;br /&gt;
{{el|je|short=1}}: {{argument|count|integer}}&lt;br /&gt;
: Specifies the number of particle effects to create. If 0, see below for what it results in.&lt;br /&gt;
: {{arg desc|je=integer|min=0}}&lt;br /&gt;
&lt;br /&gt;
{{el|je|short=1}}: {{argument|delta|vec3}} — {{arg desc|je=vec3}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{el|je|short=1}}: {{argument|speed|float}} — {{arg desc|je=float|min=0.0}}&lt;br /&gt;
: {{cd|&amp;lt;delta&amp;gt;}} and {{cd|&amp;lt;speed&amp;gt;}} parameters determine where the particles are created and the parameters to pass into the particles (see the table [[#Extra parameters of particle types|Extra parameters of particle types]] below). Based on whether {{cd|&amp;lt;count&amp;gt;}} is 0 or not, the two parameters have different meanings.&lt;br /&gt;
:* if {{cd|&amp;lt;count&amp;gt;}} is 0, creates a single particle at the {{cd|&amp;lt;pos&amp;gt;}}. Multiplies each of the three values in{{cd|&amp;lt;delta&amp;gt;}} by {{cd|&amp;lt;speed&amp;gt;}} value, then passes them into the particles as three parameters.&lt;br /&gt;
:** This means that for most particles that receive parameters, if {{cd|&amp;lt;count&amp;gt;}} is 0, the &amp;lt;code&amp;gt;&amp;lt;delta&amp;gt;&amp;lt;/code&amp;gt; acts as motion values for the particle, with &amp;lt;code&amp;gt;&amp;lt;speed&amp;gt;&amp;lt;/code&amp;gt; acting as a multiplier, so the particle move in the direction of &amp;lt;code&amp;gt;&amp;lt;delta&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
:* If {{cd|&amp;lt;count&amp;gt;}} is not 0, the specified count of particles are created at random positions. The positions obey normal distributions in each of the X, Y, and Z directions. Each normal distribution has a mean value of each value in {{cd|&amp;lt;pos&amp;gt;}}, meaning that particles are more likely to be created closer to the {{cd|&amp;lt;pos&amp;gt;}}. Each normal distribution has a standard deviation of each value in {{cd|&amp;lt;delta&amp;gt;}} (e.g. &amp;lt;code&amp;gt;1 1 1&amp;lt;/code&amp;gt; means that the coordinates on X, Y, and Z axes obey three standard normal distributions, meaning that there is a 99.7% probability that the particle is created in a 6×6×6 cuboid region centered at the {{cd|&amp;lt;pos&amp;gt;}}; &amp;lt;code&amp;gt;2 2 2&amp;lt;/code&amp;gt; means that the particle has a 99.7% probability of being created in a 12×12×12 cuboid region centered at the {{cd|&amp;lt;pos&amp;gt;}}). Negative values are accepted in {{cd|&amp;lt;delta&amp;gt;}}, but have the same effect as their positive counterparts (e.g. &amp;lt;code&amp;gt;-1 -1 -1&amp;lt;/code&amp;gt; has the same effect as &amp;lt;code&amp;gt;1 1 1&amp;lt;/code&amp;gt;). Each of the extra parameters to be passed into the particles also follows a normal distribution, with a mean of 0 and a standard deviation of each value in {{cd|&amp;lt;speed&amp;gt;}}.&lt;br /&gt;
: {{cd|&amp;lt;delta&amp;gt;}} accepts [[Minecraft:Coordinates#Commands|relative coordinates and local coordinates]], which are converted to absolute coordinates, so relative coordinates and local coordinates are generally useless here.&lt;br /&gt;
: If not specified, {{cd|&amp;lt;delta&amp;gt;}} defaults to &amp;lt;code&amp;gt;0 0 0&amp;lt;/code&amp;gt;; {{cd|&amp;lt;speed&amp;gt;}} defaults to &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{el|je|short=1}}: {{cd|force{{!}}normal}}&lt;br /&gt;
: Specifies the display mode: &amp;lt;code&amp;gt;normal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;force&amp;lt;/code&amp;gt;.&lt;br /&gt;
:: &amp;lt;code&amp;gt;normal&amp;lt;/code&amp;gt;: The particle(s) are sent to players within 32.0 blocks (exclusive), may not be shown if the &amp;quot;Particles&amp;quot; option in Video Settings is &amp;quot;Minimal&amp;quot; (depending on the particle type, some particle types still displays when it is &amp;quot;Minimal&amp;quot;)&lt;br /&gt;
:: &amp;lt;code&amp;gt;force&amp;lt;/code&amp;gt;: Allows the particle(s) to be sent to players within 512.0 blocks (exclusive). Always shown even if the &amp;quot;Particles&amp;quot; option in Video Settings is &amp;quot;Minimal&amp;quot;.&lt;br /&gt;
:: Defaults to the &amp;lt;code&amp;gt;normal&amp;lt;/code&amp;gt; mode.&lt;br /&gt;
&lt;br /&gt;
{{el|je|short=1}}: {{argument|viewers|entity}}&lt;br /&gt;
: Allows control of which player should view this particle instead of everyone in the viewing range of the particle.&lt;br /&gt;
: {{arg desc|je=entity|amount=multiple|type=players}}&lt;br /&gt;
&lt;br /&gt;
=== Extra parameters of particle types ===&lt;br /&gt;
{{main|Particle format}}&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
== Result ==&lt;br /&gt;
{{Result table}}&lt;br /&gt;
{{Result table|The command is incomplete, or any argument is not specified correctly.|unparseable|unparseable}}&lt;br /&gt;
{{Result table|&amp;lt;code&amp;gt;&amp;lt;targets&amp;gt;&amp;lt;/code&amp;gt; fails to resolve to one or more online players.|fail|N/A}}&lt;br /&gt;
{{Result table|All the targeted players are not less than 32.0 (in &amp;lt;code&amp;gt;normal&amp;lt;/code&amp;gt; mode) / 512.0 (in &amp;lt;code&amp;gt;force&amp;lt;/code&amp;gt; mode) blocks away from the particle(s).||success}}&lt;br /&gt;
{{Result table|succeed}}&lt;br /&gt;
{{Result table}}&lt;br /&gt;
&lt;br /&gt;
== Output ==&lt;br /&gt;
{{Output table}}&lt;br /&gt;
{{Output table|edition=je|On fail|0|0|0}}&lt;br /&gt;
{{Output table|On success|1|1|the number of players who can see the particle(s)}}&lt;br /&gt;
{{Output table|edition=be|On fail|0}}&lt;br /&gt;
{{Output table|On success|1}}&lt;br /&gt;
{{Output table}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
To create a stationary huge explosion particle 10 blocks to the east:&lt;br /&gt;
* {{JE}}: &amp;lt;code&amp;gt;/particle minecraft:explosion_emitter ~10 ~ ~&amp;lt;/code&amp;gt;&lt;br /&gt;
* {{BE}}: &amp;lt;code&amp;gt;/particle minecraft:huge_explosion_emitter ~10 ~ ~&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the [[Minecraft:particle format]] arguments in {{El|java}} to create purple dust with large particles:&lt;br /&gt;
* &amp;lt;code&amp;gt;/particle minecraft:dust{color:[1, 0, 1], scale:4} ~ ~ ~ 1 1 1 1 10&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the &amp;lt;code&amp;gt;&amp;lt;delta&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;&amp;lt;speed&amp;gt;&amp;lt;/code&amp;gt; arguments to pass parameters to the command and make a single particle move downward (note that &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; must be zero):&lt;br /&gt;
* &amp;lt;code&amp;gt;/particle minecraft:white_smoke ^ ^1 ^2 0 -1 0 0.1 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The same command with &amp;lt;code&amp;gt;&amp;lt;count&amp;gt;&amp;lt;/code&amp;gt; nonzero instead uses &amp;lt;code&amp;gt;&amp;lt;delta&amp;gt;&amp;lt;/code&amp;gt; to determine particle distribution, producing a vertical cloud of particles:&lt;br /&gt;
* &amp;lt;code&amp;gt;/particle minecraft:white_smoke ^ ^1 ^2 0 -1 0 0.1 10&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w04a|Added {{cmd|particle|link=none}}.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w25a|{{cmd|particle|link=none}} now accepts &amp;lt;samp&amp;gt;blockdust&amp;lt;/samp&amp;gt;, &amp;lt;samp&amp;gt;blockcrack&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;iconcrack&amp;lt;/samp&amp;gt;, which it could not before despite these particles indeed existing.&lt;br /&gt;
|The block/item data is specified as part of the ID: for example, blockcrack_1_1 represents granite.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w28a|Due to a bug, {{cmd|particle|link=none}} commands using &amp;lt;samp&amp;gt;blockdust&amp;lt;/samp&amp;gt;, &amp;lt;samp&amp;gt;blockcrack&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;iconcrack&amp;lt;/samp&amp;gt; no longer work.&amp;lt;ref&amp;gt;{{bug|MC-61033}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=14w28b|&amp;lt;samp&amp;gt;blockdust&amp;lt;/samp&amp;gt;, &amp;lt;samp&amp;gt;blockcrack&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;iconcrack&amp;lt;/samp&amp;gt; are no longer listed as supported by {{cmd|particle|link=none}} due to the aforementioned bug. Commands can still attempt to use them (they do not reject them in the same way non-existent particles are rejected); however, they just result in errors.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w29a|Added &amp;lt;code&amp;gt;force&amp;lt;/code&amp;gt; argument to {{cmd|particle|link=none}}.&lt;br /&gt;
|&amp;lt;samp&amp;gt;iconcrack&amp;lt;/samp&amp;gt; now works again, supporting an item ID and a value for damage.&lt;br /&gt;
|&amp;lt;samp&amp;gt;blockdust&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;blockcrack&amp;lt;/samp&amp;gt; now work, but only if an ID alone is provided; specifying block metadata will produce an error.}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w32c|the range limit increased to 32 blocks (when the command /particle is used along with the force mode, the limit is 512 blocks).}}&lt;br /&gt;
|{{HistoryLine|||dev=15w49a|Added &amp;lt;code&amp;gt;player&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;params&amp;lt;/code&amp;gt; arguments to {{cmd|particle|link=none}}.&lt;br /&gt;
|&amp;lt;samp&amp;gt;iconcrack&amp;lt;/samp&amp;gt;, &amp;lt;samp&amp;gt;blockdust&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;blockcrack&amp;lt;/samp&amp;gt; now use the new params field rather than specifying block/item ID and block metadata/item damage in the particle ID. The latter two particle types can now have block metadata specified again.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w45a|The &amp;lt;code&amp;gt;&amp;lt;params&amp;gt;&amp;lt;/code&amp;gt; argument has been removed, instead the parameters for particles like &amp;lt;code&amp;gt;block&amp;lt;/code&amp;gt; can be specified right after the &amp;lt;code&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; argument using the new block argument.}}&lt;br /&gt;
|{{HistoryLine|||dev=17w47a|Particle names have been changed for {{cmd|particle|link=none}}.&lt;br /&gt;
|{{cmd|particle|link=none}} can no longer access{{verify|Can it no longer be accessed by command, but still exists internally as a particle, or was it actually removed proper, possibly replaced by some new method of rendering it?}} &amp;lt;samp&amp;gt;take&amp;lt;/samp&amp;gt;, a particle used for handing the pickup animation of [[Minecraft:Item (entity)|dropped item]]s.{{verify|Was it used, or was it intended to be used and was scrapped, as I remember hearing somewhere? If it is in fact used, was it also used for experience orbs?}}}}&lt;br /&gt;
|{{HistoryLine|||dev=18w03a|Added the {{cmd|link=none|particle &amp;lt;name&amp;gt; &amp;lt;pos&amp;gt;}} shortcut.}}&lt;br /&gt;
|{{HistoryLine||1.19|dev=22w12a|Added the {{cd|shriek}} particle.&lt;br /&gt;
|Removed the {{cd|origin}} parameter from the {{cd|vibration}} particle.}}&lt;br /&gt;
|{{HistoryLine||1.20.5|dev=Pre-Release 1|Particle options in the {{cmd|particle|link=none}} command, and in fields like Particles in Area Effect clouds, now use the same representation ([[Minecraft:particle format|SNBT format]]) as in worldgen files (eg. the ash particle in the basalt_delta biome file of the vanilla data pack).}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket edition}}&lt;br /&gt;
|{{HistoryLine||1.0.5|dev=alpha 1.0.5.0|Added {{cmd|particle|link=none}}.}}&lt;br /&gt;
|{{HistoryLine|||dev=alpha 1.0.5.3|Removed {{cmd|particle|link=none}}.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Re-added {{cmd|particle|link=none}}.}}&lt;br /&gt;
|{{HistoryLine||1.17.30|dev=beta 1.17.20.23|The {{cmd|particle|link=none}} command no longer outputs 0 when run successfully.&lt;br /&gt;
|The {{cmd|particle|link=none}} command&amp;#039;s position argument is now optional.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Cite|url=https://learn.microsoft.com/en-us/minecraft/creator/commands/commands/particle?view=minecraft-bedrock-stable|title=&amp;lt;code&amp;gt;/particle&amp;lt;/code&amp;gt; Command|website=Microsoft Learn|date=October 11, 2023}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox commands}}&lt;br /&gt;
{{navbox particles}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Befehl/particle]]&lt;br /&gt;
[[Minecraft:es:Comandos/particle]]&lt;br /&gt;
[[Minecraft:ja:コマンド/particle]]&lt;br /&gt;
[[Minecraft:ko:명령어/particle]]&lt;br /&gt;
[[Minecraft:pt:Comandos/particle]]&lt;br /&gt;
[[Minecraft:ru:Команды консоли/particle]]&lt;br /&gt;
[[Minecraft:uk:Команди консолі/particle]]&lt;br /&gt;
[[Minecraft:zh:命令/particle]]&lt;/div&gt;</summary>
		<author><name>imported&gt;MinecraftExp123</name></author>
	</entry>
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