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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3AData_component_format%2Fblocks_attacks</id>
	<title>Minecraft:Data component format/blocks attacks - Revision history</title>
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	<updated>2026-07-28T13:08:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Data_component_format/blocks_attacks&amp;diff=168536&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
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		<updated>2026-07-20T11:46:44Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
** {{nbt|compound|minecraft:blocks_attacks}}: When present, this item can be used like a shield to block attacks to the holding player.&lt;br /&gt;
*** {{nbt|float|block_delay_seconds}}: The amount of time (in seconds) that {{control|use}} must be held before successfully blocking attacks. Defaults to {{cd|0}}.&lt;br /&gt;
*** {{nbt|float|disable_cooldown_scale}}: The multiplier applied to the cooldown time for the item when attacked by a disabling attack (the multiplier for {{nbt|float|disable_blocking_for_seconds}} on the [[Minecraft:Data component format#weapon|{{cd|minecraft:weapon}}]] component). If set to {{cd|0}}, this item can never be disabled by attacks. Defaults to {{cd|1}}.&lt;br /&gt;
*** {{nbt|list|damage_reductions}}: A set of rules for how much and what kinds damage should be blocked in a given attack. Defaults to &amp;lt;code&amp;gt;[{base:0,factor:1,horizontal_blocking_angle:90}]&amp;lt;/code&amp;gt; which blocks all damage within a 90 degree angle.&lt;br /&gt;
**** {{nbt|compound}}: A damage reduction field&lt;br /&gt;
***** {{nbt|string}}{{nbt|list|type}}: {{json_ref|damage type|tag=1}} to block. Defaults to all damage types.&lt;br /&gt;
***** {{nbt|float|base}}: The constant amount of damage to be blocked. This is a required field.&lt;br /&gt;
***** {{nbt|float|factor}}: The fraction of the dealt damage to be blocked. This is a required field.&lt;br /&gt;
***** {{nbt|float|horizontal_blocking_angle}}: strictly positive float &amp;amp;mdash; The maximum angle between the users facing direction and the direction of the incoming attack to be blocked. Defaults to {{cd|90}}.&lt;br /&gt;
*** {{nbt|compound|item_damage}}: Controls how much damage should be applied to the item from a given attack.&lt;br /&gt;
**** {{nbt|float|threshold}}: The minimum amount of damage dealt by the attack before item damage is applied to the item. Defaults to {{cd|0}}.&lt;br /&gt;
**** {{nbt|float|base}}: The constant amount of damage applied to the item, if threshold is passed. Defaults to {{cd|0}}.&lt;br /&gt;
**** {{nbt|float|factor}}: The fraction of the dealt damage that should be applied to the item, if threshold is passed. Defaults to {{cd|1.5}}. &lt;br /&gt;
*** {{nbt|string}}{{nbt|compound|block_sound}}: {{json_ref|server-side sound event|inline=1}} to play when an attack is successfully blocked. Defaults to none.&lt;br /&gt;
**** {{nbt inherit/sound event|sounds}}&lt;br /&gt;
*** {{nbt|string}}{{nbt|compound|disabled_sound}}: {{json_ref|server-side sound event|inline=1}} to play when the item goes on its disabled cooldown due to an attack. Defaults to none.&lt;br /&gt;
**** {{nbt inherit/sound event|sounds}}&lt;br /&gt;
*** {{nbt|string|bypassed_by}}: a damage type [[Minecraft:tag]] with {{cd|#}} of [[Minecraft:damage types]] that bypass the blocking. Defaults to none.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Top-level data pages]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:fr:Format de composant de données/blocks_attacks]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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